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	<updated>2026-05-15T05:24:51Z</updated>
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		<id>https://wiki.rpg.net/index.php?title=Monster_Cavaliers_C&amp;diff=486128</id>
		<title>Monster Cavaliers C</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Monster_Cavaliers_C&amp;diff=486128"/>
		<updated>2026-05-06T15:17:00Z</updated>

		<summary type="html">&lt;p&gt;Eplov: /* Crew Roster &amp;amp; Goals */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== History &amp;amp; Setting ==&lt;br /&gt;
&lt;br /&gt;
{{Collapse top | id=setting_info | Click to View History &amp;amp; Setting | bg=#333 | color=white | border=#333}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;em&amp;gt;The year is 3044 by the Selenite calendar - about 5190, by the formerly heretical Gregorian calendar - and the world has died, reborn, and died again.&lt;br /&gt;
&lt;br /&gt;
The first death was what mortals call the Nightfall, though the Conclave of the Sangrealian Church called it the end of the Third Synodic Era. It was partly nukes that did it - dwindling resources and the greed of old men in power do not mix well. But there was surprisingly little in the way of actual nukes - no, what really did the world in was bioweapons. Mortals tried to use the power of curses to control the spread of the Sand Plague, even as it enhanced the viral crystal spread, rendered it even possible. Entire swaths of the world were turned to desert, alien landscapes filled with portals to the Outside and unstable Liminalities.&lt;br /&gt;
&lt;br /&gt;
The Accursed saw it coming. Some of them had even worked on the early form of the Sand Plague, only to watch in horror as it was treated as a weapon of war than deterrence. So they spent over a decade saving as much as they could in Epochs, in Battlegrounds, even in a couple Shattered Spaces. That plan, at least, worked. The planet was devastated, but it had the perfect set of tools to rebuild. And saved population.&lt;br /&gt;
&lt;br /&gt;
Thing was...the Accursed also had prime access to those tools. And all Damnations feed on humans in some way, or at least need them.&lt;br /&gt;
&lt;br /&gt;
It did not take long for saviors to become rulers - and founders. The Lineages lent themselves well to a new aristocracy structure, with the Families becoming new Houses of nobility. The saved humans became the core of a serf population, and occasional source of new Accursed as elevated knights - a hope of some social mobility. It took the better part of a millennia, but in time, the world was built anew - in the image of the Peerage of the Gloaming, the nobility of monsters.&lt;br /&gt;
&lt;br /&gt;
And they were magnificent. Terrible, yes, but magnificent. The Founders were the greatest scientists and magicians among the night people already, and their descendants and students only progressed more. With the power to tame curses, merging the power of magic and technology into the great Mystic Sciences, and not only did the technical base of the world recover, but passed a singularity - ecologies were easily replaced, great castle-cities arose in the ruins for singular nobles, and space became just another place to explore for the great guilds.&lt;br /&gt;
&lt;br /&gt;
It was terrible for the mortals, of course. At best, they were second-class citizens - candidates for elevation into knighthood as Accursed, but little more. At worst, especially intelligent cattle - while not all Hungry vampires feed on any form of flesh to supply their power, they all need blood - and the certainly didn&#039;t care overmuch if a few unproductive kine were vulnerable to creations of the other Houses, or bandits. The Fourth Synodic Era was a world of wonders, but ones exclusively enjoyed by the lords of the night.&lt;br /&gt;
&lt;br /&gt;
They really should have seen the growing resentment of the lesser monsters coming.&lt;br /&gt;
Decadence preys on all, as does stagnation. The Peerage grew ever more ossified and cruel, but the elevation from cattle to Accursed didn&#039;t stop - magic does not care, and curses take complacency as a challenge. And the thing is, one does not forget being a mortal - or often, that mortals cared for you more than your ostensible lords, even after your &amp;quot;ennobling&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
The Nightbreak - the turning to the Fifth Synodic Era - ended much like the Fourth at its beginning, as the Gloaming turned on each other - but its ending was much different, as their ostensible vassals had been stewing in resentment and planning for more than a century at that point, building their own alliances for a mass revolt, and finding those few among the Peerage that had grown tired of their way of life for support. This was not something they ever comprehended could happen, and so the forces of Chalice, the Capitol of the World, were overthrown, and the entire world as it was collapsed.&lt;br /&gt;
&lt;br /&gt;
Now the world is a wild frontier - in particular, the place where you live, the Crystal Scar, the great wasteland which still has remnants of the Sand Plague&#039;s decay ecology as it primary one. It&#039;s not nearly as lethal - the pressures of evolution selected for the Plague&#039;s own survival over lethality, and it rarely transmits to organic life that is not a product of it warping the curseweave in some way, and thus symbiotic. The new, mortal-lead government of Chalice attempts to keep order, but their authority does not extend far beyond the arcology&#039;s borders - and many outer settlements prefer it that way. The Scar in particular is a place where the remnants of the old Peerage hide, still clinging to their old holdings and dreams of turning the Era back, and that leads to many mercenaries, monsters, and bandits hiding behind the remnants&#039; old power. The settlements who live there - ironically mostly descendants of escaped serfs - face constant danger, both from the remnants and from greedy tech hunters after the ruins of the Gloaming&#039;s study facilities of the Scar, and their magnificent mystic tech.&lt;br /&gt;
&lt;br /&gt;
Which is why the old monstrous knights of the Peerage, impoverished and finally free, have a new profession - that of monster hunter, and more than that, explorer. The old devices of the Gloaming were made for Accursed after all, and whatever ability to insulate the defecting knights from using them against their lords was lost with the Chalice. More than that...thousands of years is a long time to be the literally monstrous ruling class. Fighting against the old night&#039;s monsters is one of the few ways to gain trust in the face of cultural trauma, and to feed the Damnation without feeding on mortals.&lt;br /&gt;
&lt;br /&gt;
So it is with you. Sally forth, young Cavaliers of the Night.&amp;lt;/em&amp;gt;&lt;br /&gt;
{{Collapse bottom}}&lt;br /&gt;
&lt;br /&gt;
== Crew Roster &amp;amp; Goals ==&lt;br /&gt;
&lt;br /&gt;
{{Collapse top | id=crew_roster | Click to View Crew Roster &amp;amp; Goals | bg=#333 | color=white | border=#333}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 100%; margin-bottom: 15px;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;10&amp;quot; style=&amp;quot;background-color: #333; color: white; text-align: left; font-size: 1.2em; padding: 5px;&amp;quot; | [[Monster_Cavaliers_C:PC1 | &amp;lt;span style=&amp;quot;color: white;&amp;quot;&amp;gt;Sera Cross (Battlefield Angel)&amp;lt;/span&amp;gt; ]]&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color: #555; color: white; width: 20%;&amp;quot; | Progression&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; style=&amp;quot;background-color: #555; color: white; width: 40%;&amp;quot; | Contacts&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color: #555; color: white; width: 20%;&amp;quot; | PC Bonds&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color: #555; color: white; width: 20%;&amp;quot; | NPC Bonds&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align: top;&amp;quot; | &#039;&#039;&#039;Entanglement:&#039;&#039;&#039; 1&amp;lt;br&amp;gt;&#039;&#039;&#039;EXP (Unspent/Total):&#039;&#039;&#039; 0 / 0&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; style=&amp;quot;vertical-align: top;&amp;quot; | &#039;&#039;&#039;Jane Faraday:&#039;&#039;&#039; +2 (Archive, Security)&amp;lt;br&amp;gt; &#039;&#039;&#039;WO Gideon Rusk:&#039;&#039;&#039; +1 (Mentor)&amp;lt;br&amp;gt; &#039;&#039;&#039;Tessa &amp;quot;Coyote&amp;quot; Vane:&#039;&#039;&#039; +2 (Dangerous, Sneaky)&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align: top;&amp;quot; | &#039;&#039;&#039;Diana:&#039;&#039;&#039; +X&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align: top;&amp;quot; | &#039;&#039;&#039;NPC&#039;&#039;&#039; +X &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; style=&amp;quot;background-color: #555; color: white; width: 60%;&amp;quot; | Torments&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; style=&amp;quot;background-color: #555; color: white; width: 40%;&amp;quot; | Aspirations&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;vertical-align: top;&amp;quot; | &#039;&#039;&#039;Lineage:&#039;&#039;&#039; Like Flies to Shit (Giving in summons a hostile Shiver adversary to the Area) &amp;lt;br&amp;gt; &#039;&#039;&#039;Personal:&#039;&#039;&#039; Escalate directly to physical violence (&#039;&#039;&#039;Trigger:&#039;&#039;&#039; Seeing a close bond demeaned or abused)&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; style=&amp;quot;vertical-align: top;&amp;quot; | &#039;&#039;&#039;[S]&#039;&#039;&#039; Impress hard ass CO (and maybe get him off my ass!)&amp;lt;br&amp;gt; &#039;&#039;&#039;[S]&#039;&#039;&#039; Knock XXXX warlord down a peg &amp;lt;br&amp;gt; &#039;&#039;&#039;[L]&#039;&#039;&#039; Discover what happened to mother&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 100%; margin-bottom: 15px;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;10&amp;quot; style=&amp;quot;background-color: #333; color: white; text-align: left; font-size: 1.2em; padding: 5px;&amp;quot; | [[Monster_Cavaliers_C:PC2 | &amp;lt;span style=&amp;quot;color: white;&amp;quot;&amp;gt;Template&amp;lt;/span&amp;gt; ]]&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color: #555; color: white; width: 20%;&amp;quot; | Progression&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; style=&amp;quot;background-color: #555; color: white; width: 40%;&amp;quot; | Contacts&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color: #555; color: white; width: 20%;&amp;quot; | PC Bonds&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color: #555; color: white; width: 20%;&amp;quot; | NPC Bonds&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align: top;&amp;quot; | &#039;&#039;&#039;Entanglement:&#039;&#039;&#039; X&amp;lt;br&amp;gt;&#039;&#039;&#039;EXP (Unspent/Total):&#039;&#039;&#039; 0 / 0&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; style=&amp;quot;vertical-align: top;&amp;quot; | &#039;&#039;&#039;[Name]:&#039;&#039;&#039; +X &amp;lt;br&amp;gt; &#039;&#039;&#039;[Name]:&#039;&#039;&#039; -X&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align: top;&amp;quot; | &#039;&#039;&#039;[PC Name]:&#039;&#039;&#039; +X &amp;lt;br&amp;gt; &#039;&#039;&#039;[PC Name]:&#039;&#039;&#039; -X&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align: top;&amp;quot; | &#039;&#039;&#039;[NPC Name]:&#039;&#039;&#039; +X &amp;lt;br&amp;gt; &#039;&#039;&#039;[NPC Name]:&#039;&#039;&#039; -X&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; style=&amp;quot;background-color: #555; color: white; width: 60%;&amp;quot; | Torments&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; style=&amp;quot;background-color: #555; color: white; width: 40%;&amp;quot; | Aspirations&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;vertical-align: top;&amp;quot; | &#039;&#039;&#039;Lineage:&#039;&#039;&#039; [Lineage Torment] &amp;lt;br&amp;gt; &#039;&#039;&#039;Personal:&#039;&#039;&#039; [Personal Torment] (&#039;&#039;&#039;Trigger:&#039;&#039;&#039; [Trigger condition])&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; style=&amp;quot;vertical-align: top;&amp;quot; | &#039;&#039;&#039;[S]&#039;&#039;&#039; [Short Aspiration] &amp;lt;br&amp;gt; &#039;&#039;&#039;[S]&#039;&#039;&#039; [Short Aspiration] &amp;lt;br&amp;gt; &#039;&#039;&#039;[L]&#039;&#039;&#039; [Long Aspiration]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 100%; margin-bottom: 15px;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;10&amp;quot; style=&amp;quot;background-color: #333; color: white; text-align: left; font-size: 1.2em; padding: 5px;&amp;quot; | [[Monster_Cavaliers_C:PC3 | &amp;lt;span style=&amp;quot;color: white;&amp;quot;&amp;gt;Template&amp;lt;/span&amp;gt; ]]&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color: #555; color: white; width: 20%;&amp;quot; | Progression&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; style=&amp;quot;background-color: #555; color: white; width: 40%;&amp;quot; | Contacts&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color: #555; color: white; width: 20%;&amp;quot; | PC Bonds&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color: #555; color: white; width: 20%;&amp;quot; | NPC Bonds&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align: top;&amp;quot; | &#039;&#039;&#039;Entanglement:&#039;&#039;&#039; X&amp;lt;br&amp;gt;&#039;&#039;&#039;EXP (Unspent/Total):&#039;&#039;&#039; 0 / 0&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; style=&amp;quot;vertical-align: top;&amp;quot; | &#039;&#039;&#039;[Name]:&#039;&#039;&#039; +X &amp;lt;br&amp;gt; &#039;&#039;&#039;[Name]:&#039;&#039;&#039; -X&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align: top;&amp;quot; | &#039;&#039;&#039;[PC Name]:&#039;&#039;&#039; +X &amp;lt;br&amp;gt; &#039;&#039;&#039;[PC Name]:&#039;&#039;&#039; -X&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align: top;&amp;quot; | &#039;&#039;&#039;[NPC Name]:&#039;&#039;&#039; +X &amp;lt;br&amp;gt; &#039;&#039;&#039;[NPC Name]:&#039;&#039;&#039; -X&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; style=&amp;quot;background-color: #555; color: white; width: 60%;&amp;quot; | Torments&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; style=&amp;quot;background-color: #555; color: white; width: 40%;&amp;quot; | Aspirations&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;vertical-align: top;&amp;quot; | &#039;&#039;&#039;Lineage:&#039;&#039;&#039; [Lineage Torment] &amp;lt;br&amp;gt; &#039;&#039;&#039;Personal:&#039;&#039;&#039; [Personal Torment] (&#039;&#039;&#039;Trigger:&#039;&#039;&#039; [Trigger condition])&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; style=&amp;quot;vertical-align: top;&amp;quot; | &#039;&#039;&#039;[S]&#039;&#039;&#039; [Short Aspiration] &amp;lt;br&amp;gt; &#039;&#039;&#039;[S]&#039;&#039;&#039; [Short Aspiration] &amp;lt;br&amp;gt; &#039;&#039;&#039;[L]&#039;&#039;&#039; [Long Aspiration]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 100%; margin-bottom: 15px;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;10&amp;quot; style=&amp;quot;background-color: #333; color: white; text-align: left; font-size: 1.2em; padding: 5px;&amp;quot; | [[Monster_Cavaliers_C:PC4 | &amp;lt;span style=&amp;quot;color: white;&amp;quot;&amp;gt;Template&amp;lt;/span&amp;gt; ]]&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color: #555; color: white; width: 20%;&amp;quot; | Progression&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; style=&amp;quot;background-color: #555; color: white; width: 40%;&amp;quot; | Contacts&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color: #555; color: white; width: 20%;&amp;quot; | PC Bonds&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color: #555; color: white; width: 20%;&amp;quot; | NPC Bonds&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align: top;&amp;quot; | &#039;&#039;&#039;Entanglement:&#039;&#039;&#039; X&amp;lt;br&amp;gt;&#039;&#039;&#039;EXP (Unspent/Total):&#039;&#039;&#039; 0 / 0&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; style=&amp;quot;vertical-align: top;&amp;quot; | &#039;&#039;&#039;[Name]:&#039;&#039;&#039; +X &amp;lt;br&amp;gt; &#039;&#039;&#039;[Name]:&#039;&#039;&#039; -X&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align: top;&amp;quot; | &#039;&#039;&#039;[PC Name]:&#039;&#039;&#039; +X &amp;lt;br&amp;gt; &#039;&#039;&#039;[PC Name]:&#039;&#039;&#039; -X&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align: top;&amp;quot; | &#039;&#039;&#039;[NPC Name]:&#039;&#039;&#039; +X &amp;lt;br&amp;gt; &#039;&#039;&#039;[NPC Name]:&#039;&#039;&#039; -X&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; style=&amp;quot;background-color: #555; color: white; width: 60%;&amp;quot; | Torments&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; style=&amp;quot;background-color: #555; color: white; width: 40%;&amp;quot; | Aspirations&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;vertical-align: top;&amp;quot; | &#039;&#039;&#039;Lineage:&#039;&#039;&#039; [Lineage Torment] &amp;lt;br&amp;gt; &#039;&#039;&#039;Personal:&#039;&#039;&#039; [Personal Torment] (&#039;&#039;&#039;Trigger:&#039;&#039;&#039; [Trigger condition])&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; style=&amp;quot;vertical-align: top;&amp;quot; | &#039;&#039;&#039;[S]&#039;&#039;&#039; [Short Aspiration] &amp;lt;br&amp;gt; &#039;&#039;&#039;[S]&#039;&#039;&#039; [Short Aspiration] &amp;lt;br&amp;gt; &#039;&#039;&#039;[L]&#039;&#039;&#039; [Long Aspiration]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 100%; margin-bottom: 15px;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;10&amp;quot; style=&amp;quot;background-color: #333; color: white; text-align: left; font-size: 1.2em; padding: 5px;&amp;quot; | [[Monster_Cavaliers_C:PC5 | &amp;lt;span style=&amp;quot;color: white;&amp;quot;&amp;gt;Template&amp;lt;/span&amp;gt; ]]&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color: #555; color: white; width: 20%;&amp;quot; | Progression&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; style=&amp;quot;background-color: #555; color: white; width: 40%;&amp;quot; | Contacts&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color: #555; color: white; width: 20%;&amp;quot; | PC Bonds&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color: #555; color: white; width: 20%;&amp;quot; | NPC Bonds&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align: top;&amp;quot; | &#039;&#039;&#039;Entanglement:&#039;&#039;&#039; X&amp;lt;br&amp;gt;&#039;&#039;&#039;EXP (Unspent/Total):&#039;&#039;&#039; 0 / 0&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; style=&amp;quot;vertical-align: top;&amp;quot; | &#039;&#039;&#039;[Name]:&#039;&#039;&#039; +X &amp;lt;br&amp;gt; &#039;&#039;&#039;[Name]:&#039;&#039;&#039; -X&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align: top;&amp;quot; | &#039;&#039;&#039;[PC Name]:&#039;&#039;&#039; +X &amp;lt;br&amp;gt; &#039;&#039;&#039;[PC Name]:&#039;&#039;&#039; -X&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align: top;&amp;quot; | &#039;&#039;&#039;[NPC Name]:&#039;&#039;&#039; +X &amp;lt;br&amp;gt; &#039;&#039;&#039;[NPC Name]:&#039;&#039;&#039; -X&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; style=&amp;quot;background-color: #555; color: white; width: 60%;&amp;quot; | Torments&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; style=&amp;quot;background-color: #555; color: white; width: 40%;&amp;quot; | Aspirations&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;vertical-align: top;&amp;quot; | &#039;&#039;&#039;Lineage:&#039;&#039;&#039; [Lineage Torment] &amp;lt;br&amp;gt; &#039;&#039;&#039;Personal:&#039;&#039;&#039; [Personal Torment] (&#039;&#039;&#039;Trigger:&#039;&#039;&#039; [Trigger condition])&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; style=&amp;quot;vertical-align: top;&amp;quot; | &#039;&#039;&#039;[S]&#039;&#039;&#039; [Short Aspiration] &amp;lt;br&amp;gt; &#039;&#039;&#039;[S]&#039;&#039;&#039; [Short Aspiration] &amp;lt;br&amp;gt; &#039;&#039;&#039;[L]&#039;&#039;&#039; [Long Aspiration]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Collapse bottom}}&lt;/div&gt;</summary>
		<author><name>Eplov</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Ivy_Winters&amp;diff=486109</id>
		<title>Ivy Winters</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Ivy_Winters&amp;diff=486109"/>
		<updated>2026-05-06T00:08:12Z</updated>

		<summary type="html">&lt;p&gt;Eplov: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Savage_X-COM | Back to Main Page]]&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;width: 100%; border: 2px solid #333; background-color: #f9f9f9; padding: 10px; margin-bottom: 10px;&amp;quot;&lt;br /&gt;
| style=&amp;quot;width: 50%; vertical-align: top;&amp;quot; |&lt;br /&gt;
&#039;&#039;&#039;CHARACTER:&#039;&#039;&#039; Ivy Winters&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;PLAYER:&#039;&#039;&#039; Eplov&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;ROLE:&#039;&#039;&#039; Recon, Close Combat&lt;br /&gt;
| style=&amp;quot;width: 50%; vertical-align: top;&amp;quot; |&lt;br /&gt;
&#039;&#039;&#039;RANK:&#039;&#039;&#039; Seasoned (V)&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;ANCESTRY:&#039;&#039;&#039; Human&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;QUOTE:&#039;&#039;&#039; &#039;&#039;&amp;quot;I wonder what&#039;s hidden behind here...&amp;quot;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;width: 100%; border: 2px solid #333; background-color: #fff; padding: 15px; margin-bottom: 10px;&amp;quot;&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; |&lt;br /&gt;
[[File:Winters.jpg|right|175px|alt=Portrait of Ivy Winters]]&lt;br /&gt;
&#039;&#039;&#039;BACKGROUND&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Mama Winters always said Ivy could be anything. She chose &#039;college graduate,&#039; which earned her a mountain of crippling debt just before her mother died unexpectedly. Left with a seized house and no safety net, Ivy channeled her grief into the martial arts they used to practice together. But katas don&#039;t pay the water bill.&lt;br /&gt;
&lt;br /&gt;
Desperation forced her hand. When she found a loaded wallet, she didn&#039;t do the right thing—she paid her bills. Discovering that crime actually paid, Ivy let the dark corners of the internet teach her the rest: lockpicking, casing targets, and fencing stolen goods. Her small stature and intense physical discipline made her a natural phantom.&lt;br /&gt;
&lt;br /&gt;
Then came the job that ruined—and saved—her life. Bad intel led her to the heavily fortified country home of Colonel Conor Carpenter. She bypassed most of his bleeding-edge security before a hidden taser system knocked her out cold. While Ivy sat in a local holding cell, aliens invaded Earth. &lt;br /&gt;
&lt;br /&gt;
Instead of throwing her in prison, Carpenter offered a choice: rot in a cell, or put her unique talents to work for humanity&#039;s survival. The choice was obvious. After eight brutal months of X-COM training, she emerged forged into a weapon. Ivy fights now to repay the man who gave her a second chance, and to ensure no one else is pushed to the brink in a world under siege.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;width: 100%; border: 2px solid #333; background-color: #fff; padding: 10px; margin-bottom: 10px;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
&#039;&#039;&#039;PERSONAL MOTIVATIONS&#039;&#039;&#039;&lt;br /&gt;
* Repay Captain Carpenter&#039;s kindness.&lt;br /&gt;
* Defend Earth and all of Humanity from the alien menace.&lt;br /&gt;
* Help track down and eliminate EXALT.&lt;br /&gt;
* Deal with her newfound trauma over killing her fellow humans.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 100%; text-align: center; margin-bottom: 10px;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color: #333; color: white;&amp;quot; | ATTRIBUTES &amp;amp; DERIVED STATS&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color: #555; color: white; width: 67%;&amp;quot; | CORE&lt;br /&gt;
! style=&amp;quot;background-color: #555; color: white; width: 33%;&amp;quot; | DERIVED&lt;br /&gt;
|-&lt;br /&gt;
| Agility: [[file:d10a.png|24px]] || Strength: [[file:d6a.png|24px]] || Pace: [[file:d8a.png|24px]] ([[file:d2b.png|24px]])&lt;br /&gt;
|-&lt;br /&gt;
| Smarts: [[file:d6a.png|24px]] || Vigor: [[file:d8a.png|24px]] || Parry: [[file:d9b.png|24px]] ([[file:d2b.png|24px]])&lt;br /&gt;
|-&lt;br /&gt;
| Spirit: [[file:d6a.png|24px]] || Size: [[file:d0a.png|24px]] || Toughness: 13 ([[file:d7b.png|24px]])&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;width: 100%; margin-bottom: 10px;&amp;quot;&lt;br /&gt;
| style=&amp;quot;width: 66%; vertical-align: top; padding-right: 5px;&amp;quot; |&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 100%;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; style=&amp;quot;background-color: #333; color: white;&amp;quot; | SKILLS&lt;br /&gt;
|-&lt;br /&gt;
| Athletics || [[file:d8a.png|24px]] || Psionics || [[file:d6a.png|24px]]&lt;br /&gt;
|-&lt;br /&gt;
| C. Knowledge || [[file:d4a.png|24px]] || Shooting || [[file:d10a.png|24px]]&lt;br /&gt;
|-&lt;br /&gt;
| Fighting || [[file:d10a.png|24px]] || Stealth || [[file:d8a.png|24px]]&lt;br /&gt;
|-&lt;br /&gt;
| Notice || [[file:d6a.png|24px]] || Thievery || [[file:d6a.png|24px]]&lt;br /&gt;
|-&lt;br /&gt;
| Persuasion || [[file:d4a.png|24px]] || Tradecraft || [[file:d6a.png|24px]]&lt;br /&gt;
|}&lt;br /&gt;
| style=&amp;quot;width: 34%; vertical-align: top; padding-left: 5px;&amp;quot; |&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 100%; height: 100%;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color: #333; color: white;&amp;quot; | HINDRANCES&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Curious (Major):&#039;&#039;&#039; Ivy really tries to respect personal space. Sometimes, though, she just &#039;&#039;needs to know&#039;&#039; what is behind that locked door.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Bad Connections (Minor):&#039;&#039;&#039; Ivy has some lingering connection to a criminal element from before joining X-COM.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Driven (Minor):&#039;&#039;&#039; Ivy has a deep respect for Captain Carpenter and will do almost anything in her power to prove his kindness was warranted.&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 100%; margin-bottom: 10px;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color: #333; color: white; width: 33%;&amp;quot; | COMBAT EDGES&lt;br /&gt;
! style=&amp;quot;background-color: #333; color: white; width: 33%;&amp;quot; | BACKGROUND &amp;amp; GENE MODS&lt;br /&gt;
! style=&amp;quot;background-color: #333; color: white; width: 33%;&amp;quot; | HISTORY &amp;amp; RETRAINING&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; |&lt;br /&gt;
* &#039;&#039;&#039;Martial Artist:&#039;&#039;&#039; Unarmed Fighting +1, fists/feet count as Natural Weapons, add d4 dmg to unarmed.&lt;br /&gt;
* &#039;&#039;&#039;Free Running:&#039;&#039;&#039; Ignore Difficult Ground, +2 Athletics in foot chases and climbing.&lt;br /&gt;
* &#039;&#039;&#039;Combat Shooting:&#039;&#039;&#039; +2 Shooting/Damage with pistols vs target’s Parry.&lt;br /&gt;
* &#039;&#039;&#039;Two-Weapon Fighting:&#039;&#039;&#039; One extra attack with off-hand weapon at no MAP.&lt;br /&gt;
* &#039;&#039;&#039;Frenzy:&#039;&#039;&#039; Roll second Fighting die in one melee attack. (Limited action).&lt;br /&gt;
* &#039;&#039;&#039;Dodge:&#039;&#039;&#039; −2 to be hit by ranged attacks. (Does not stack with cover).&lt;br /&gt;
* &#039;&#039;&#039;Killer Instinct:&#039;&#039;&#039; Free reroll in any opposed skill roll.&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; |&lt;br /&gt;
* &#039;&#039;&#039;Arcane Background (Psionics):&#039;&#039;&#039; Allows use of Psionics.&lt;br /&gt;
* &#039;&#039;&#039;Bioelectric Skin:&#039;&#039;&#039; Aware of all enemies within 10&amp;quot;, even invisible or hidden ones.&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; |&lt;br /&gt;
* &#039;&#039;&#039;Retrained:&#039;&#039;&#039; Thief (Profession Edge)&lt;br /&gt;
* &#039;&#039;&#039;Retrained:&#039;&#039;&#039; Rapid Reload (Combat Edge)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;width: 100%; margin-bottom: 10px;&amp;quot;&lt;br /&gt;
| style=&amp;quot;width: 40%; vertical-align: top; padding-right: 5px;&amp;quot; |&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 100%;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color: #333; color: white;&amp;quot; | STATUS &amp;amp; TRACKS&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Wounds&#039;&#039;&#039; || ☐ ☐ ☐&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Fatigue&#039;&#039;&#039; || ☐ ☐&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Incapacitated&#039;&#039;&#039; || ☐&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Total Power Points&#039;&#039;&#039; || 10&lt;br /&gt;
|}&lt;br /&gt;
| style=&amp;quot;width: 60%; vertical-align: top; padding-left: 5px;&amp;quot; |&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 100%;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color: #333; color: white;&amp;quot; | GEAR &amp;amp; COMBAT LOADOUT&lt;br /&gt;
|-&lt;br /&gt;
! ITEM !! DETAILS &amp;amp; NOTES&lt;br /&gt;
|-&lt;br /&gt;
| M6 PCA (Armor) || +7 Armor to full body. Max Encumb +1 Die Type, +1 Stealth (Natural), -1 Notice (listen). 8&amp;quot; Grappling Hook. [12 lbs]&lt;br /&gt;
|-&lt;br /&gt;
| Walker Servos (Mod) || Pace: +2; +1 Athletics and Strength (lower body). [15 lbs]&lt;br /&gt;
|-&lt;br /&gt;
| Alien Alloy Sword || 1d10+STR; AP 3; Parry +2. [3 lbs]&lt;br /&gt;
|-&lt;br /&gt;
| LM-1A Auto Laser Pistol || 2d8 AP 1; ROF 3; 8/16/32; 20 Shots; CQB; TRB; SCOPE (+1 at Short/Med Range). [5 lbs]&lt;br /&gt;
|-&lt;br /&gt;
| LM-2 Laser Rifle || 3d6+1 AP 1; ROF 3; 20/40/80; 24 Shots; Auto; TRB; SCOPE (+1 at Short/Med); Folding Stock; Foregrip. [5 lbs]&lt;br /&gt;
|-&lt;br /&gt;
| EMP Grenades (x2) || 2d12 AP2 non-lethal (mech) in LBT. [1 lb ea]&lt;br /&gt;
|-&lt;br /&gt;
| Battery Packs (x4) || x3 for Pistol, x1 for Rifle. [1 lb ea]&lt;br /&gt;
|-&lt;br /&gt;
| Psi Amp || Required to use Psionics. [4 lbs]&lt;br /&gt;
|-&lt;br /&gt;
| NVG || Eliminates penalties for dim/low light. [2 lbs]&lt;br /&gt;
|-&lt;br /&gt;
| Radio Headset || Comms, +1 to Notice (listen). [1 lb]&lt;br /&gt;
|-&lt;br /&gt;
| Restraints (x5) || Restrain helpless characters. [0.1 lbs ea]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Stashed Items (0 Carried)&#039;&#039; || HE Grenade, Smoke Grenade, Taser &amp;amp; Battery, Lockpicks.&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 100%; margin-bottom: 10px;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; style=&amp;quot;background-color: #333; color: white;&amp;quot; | PSIONICS (10 PP)&lt;br /&gt;
|-&lt;br /&gt;
! Power !! Cost !! Range !! Description&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Flicker&#039;&#039;&#039; || 1+ || Touch || Speed Only. +1 to Psi roll. Double movement speed. No run penalty on raise. +2 PP to reduce MAP by 2. +1 PP to &amp;quot;Shroud&amp;quot;. +1 PP to &amp;quot;Hurry&amp;quot;. +2 for &amp;quot;Hasty&amp;quot; (no MAP contribution, this action only).&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Flow State&#039;&#039;&#039; || 1 || Touch || Boost Only; Limited to Skills. +1 to Psi roll. Increase trait one die type (two on a raise).&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Fracture&#039;&#039;&#039; || 1+ || Touch || Held/Holstered/Natural weapons. +1 to Psi roll. + 2 Damage (+4 damage on a raise). +X PP = +2X AP. +2 PP for &amp;quot;Heavy Weapon&amp;quot;. +1 PP per additional target.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Savage_X-COM | Back to Main Page]]&lt;/div&gt;</summary>
		<author><name>Eplov</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Ivy_Winters&amp;diff=486108</id>
		<title>Ivy Winters</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Ivy_Winters&amp;diff=486108"/>
		<updated>2026-05-06T00:05:34Z</updated>

		<summary type="html">&lt;p&gt;Eplov: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Savage_X-COM | Back to Main Page]]&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;width: 100%; border: 2px solid #333; background-color: #f9f9f9; padding: 10px; margin-bottom: 10px;&amp;quot;&lt;br /&gt;
| style=&amp;quot;width: 50%; vertical-align: top;&amp;quot; |&lt;br /&gt;
&#039;&#039;&#039;CHARACTER:&#039;&#039;&#039; Ivy Winters&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;PLAYER:&#039;&#039;&#039; Eplov&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;ROLE:&#039;&#039;&#039; Recon, Close Combat&lt;br /&gt;
| style=&amp;quot;width: 50%; vertical-align: top;&amp;quot; |&lt;br /&gt;
&#039;&#039;&#039;RANK:&#039;&#039;&#039; Seasoned (V)&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;ANCESTRY:&#039;&#039;&#039; Human&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;QUOTE:&#039;&#039;&#039; &#039;&#039;&amp;quot;I wonder what&#039;s hidden behind here...&amp;quot;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;width: 100%; border: 2px solid #333; background-color: #fff; padding: 15px; margin-bottom: 10px;&amp;quot;&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; |&lt;br /&gt;
[[File:Winters.jpg|right|175px|alt=Portrait of Ivy Winters]]&lt;br /&gt;
&#039;&#039;&#039;BACKGROUND&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Mama Winters always said Ivy could be anything. She chose &#039;college graduate,&#039; which earned her a mountain of crippling debt just before her mother died unexpectedly. Left with a seized house and no safety net, Ivy channeled her grief into the martial arts they used to practice together. But katas don&#039;t pay the water bill.&lt;br /&gt;
&lt;br /&gt;
Desperation forced her hand. When she found a loaded wallet, she didn&#039;t do the right thing—she paid her bills. Discovering that crime actually paid, Ivy let the dark corners of the internet teach her the rest: lockpicking, casing targets, and fencing stolen goods. Her small stature and intense physical discipline made her a natural phantom.&lt;br /&gt;
&lt;br /&gt;
Then came the job that ruined—and saved—her life. Bad intel led her to the heavily fortified country home of Colonel Conor Carpenter. She bypassed most of his bleeding-edge security before a hidden taser system knocked her out cold. While Ivy sat in a local holding cell, aliens invaded Earth. &lt;br /&gt;
&lt;br /&gt;
Instead of throwing her in prison, Carpenter offered a choice: rot in a cell, or put her unique talents to work for humanity&#039;s survival. The choice was obvious. After eight brutal months of X-COM training, she emerged forged into a weapon. Ivy fights now to repay the man who gave her a second chance, and to ensure no one else is pushed to the brink in a world under siege.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;width: 100%; border: 2px solid #333; background-color: #fff; padding: 10px; margin-bottom: 10px;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
&#039;&#039;&#039;PERSONAL MOTIVATIONS&#039;&#039;&#039;&lt;br /&gt;
* Repay Captain Carpenter&#039;s kindness.&lt;br /&gt;
* Defend Earth and all of Humanity from the alien menace.&lt;br /&gt;
* Help track down and eliminate EXALT.&lt;br /&gt;
* Deal with her newfound trauma over killing her fellow humans.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 100%; text-align: center; margin-bottom: 10px;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color: #333; color: white;&amp;quot; | ATTRIBUTES &amp;amp; DERIVED STATS&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color: #555; color: white; width: 67%;&amp;quot; | CORE&lt;br /&gt;
! style=&amp;quot;background-color: #555; color: white; width: 33%;&amp;quot; | DERIVED&lt;br /&gt;
|-&lt;br /&gt;
| Agility: [[file:d10a.png|24px]] || Strength: [[file:d6a.png|24px]] || Pace: [[file:d8a.png|24px]] ([[file:d2b.png|24px]])&lt;br /&gt;
|-&lt;br /&gt;
| Smarts: [[file:d6a.png|24px]] || Vigor: [[file:d8a.png|24px]] || Parry: [[file:d9b.png|24px]] ([[file:d2b.png|24px]])&lt;br /&gt;
|-&lt;br /&gt;
| Spirit: [[file:d6a.png|24px]] || Size: [[file:d0a.png|24px]] || Toughness: 13 ([[file:d7b.png|24px]])&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;width: 100%; margin-bottom: 10px;&amp;quot;&lt;br /&gt;
| style=&amp;quot;width: 66%; vertical-align: top; padding-right: 5px;&amp;quot; |&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 100%;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; style=&amp;quot;background-color: #333; color: white;&amp;quot; | SKILLS&lt;br /&gt;
|-&lt;br /&gt;
| Athletics || [[file:d8a.png|24px]] || Psionics || [[file:d6a.png|24px]]&lt;br /&gt;
|-&lt;br /&gt;
| C. Knowledge || [[file:d4a.png|24px]] || Shooting || [[file:d10a.png|24px]]&lt;br /&gt;
|-&lt;br /&gt;
| Fighting || [[file:d10a.png|24px]] || Stealth || [[file:d8a.png|24px]]&lt;br /&gt;
|-&lt;br /&gt;
| Notice || [[file:d6a.png|24px]] || Thievery || [[file:d6a.png|24px]]&lt;br /&gt;
|-&lt;br /&gt;
| Persuasion || [[file:d4a.png|24px]] || Tradecraft || [[file:d6a.png|24px]]&lt;br /&gt;
|}&lt;br /&gt;
| style=&amp;quot;width: 34%; vertical-align: top; padding-left: 5px;&amp;quot; |&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 100%; height: 100%;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color: #333; color: white;&amp;quot; | HINDRANCES&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Curious (Major):&#039;&#039;&#039; Ivy really tries to respect personal space. Sometimes, though, she just &#039;&#039;needs to know&#039;&#039; what is behind that locked door.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Bad Connections (Minor):&#039;&#039;&#039; Ivy has some lingering connection to a criminal element from before joining X-COM.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Driven (Minor):&#039;&#039;&#039; Ivy has a deep respect for Captain Carpenter and will do almost anything in her power to prove his kindness was warranted.&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 100%; margin-bottom: 10px;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color: #333; color: white; width: 33%;&amp;quot; | COMBAT EDGES&lt;br /&gt;
! style=&amp;quot;background-color: #333; color: white; width: 33%;&amp;quot; | BACKGROUND &amp;amp; GENE MODS&lt;br /&gt;
! style=&amp;quot;background-color: #333; color: white; width: 33%;&amp;quot; | HISTORY &amp;amp; RETRAINING&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; |&lt;br /&gt;
* &#039;&#039;&#039;Martial Artist:&#039;&#039;&#039; Unarmed Fighting +1, fists/feet count as Natural Weapons, add d4 dmg to unarmed.&lt;br /&gt;
* &#039;&#039;&#039;Free Running:&#039;&#039;&#039; Ignore Difficult Ground, +2 Athletics in foot chases and climbing.&lt;br /&gt;
* &#039;&#039;&#039;Combat Shooting:&#039;&#039;&#039; +2 Shooting/Damage with pistols vs target’s Parry.&lt;br /&gt;
* &#039;&#039;&#039;Two-Weapon Fighting:&#039;&#039;&#039; One extra attack with off-hand weapon at no MAP.&lt;br /&gt;
* &#039;&#039;&#039;Frenzy:&#039;&#039;&#039; Roll second Fighting die in one melee attack. (Limited action).&lt;br /&gt;
* &#039;&#039;&#039;Dodge:&#039;&#039;&#039; −2 to be hit by ranged attacks. (Does not stack with cover).&lt;br /&gt;
* &#039;&#039;&#039;Killer Instinct:&#039;&#039;&#039; Free reroll in any opposed skill roll.&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; |&lt;br /&gt;
* &#039;&#039;&#039;Arcane Background (Psionics):&#039;&#039;&#039; Allows use of Psionics.&lt;br /&gt;
* &#039;&#039;&#039;Bioelectric Skin:&#039;&#039;&#039; Aware of all enemies within 10&amp;quot;, even invisible or hidden ones.&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; |&lt;br /&gt;
* &#039;&#039;&#039;Retrained:&#039;&#039;&#039; Thief (Profession Edge)&lt;br /&gt;
* &#039;&#039;&#039;Retrained:&#039;&#039;&#039; Rapid Reload (Combat Edge)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;width: 100%; margin-bottom: 10px;&amp;quot;&lt;br /&gt;
| style=&amp;quot;width: 40%; vertical-align: top; padding-right: 5px;&amp;quot; |&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 100%;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color: #333; color: white;&amp;quot; | STATUS &amp;amp; TRACKS&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Wounds&#039;&#039;&#039; || ☐ ☐ ☐&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Fatigue&#039;&#039;&#039; || ☐ ☐&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Incapacitated&#039;&#039;&#039; || ☐&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Total Power Points&#039;&#039;&#039; || 10&lt;br /&gt;
|}&lt;br /&gt;
| style=&amp;quot;width: 60%; vertical-align: top; padding-left: 5px;&amp;quot; |&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 100%;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color: #333; color: white;&amp;quot; | GEAR &amp;amp; COMBAT LOADOUT&lt;br /&gt;
|-&lt;br /&gt;
! ITEM !! DETAILS &amp;amp; NOTES&lt;br /&gt;
|-&lt;br /&gt;
| M6 PCA (Armor) || +7 Armor to full body. Max Encumb +1 Die Type, +1 Stealth (Natural), -1 Notice (listen). 8&amp;quot; Grappling Hook. [12w]&lt;br /&gt;
|-&lt;br /&gt;
| Walker Servos (Mod) || Pace: +2; +1 Athletics and Strength (lower body). [15w]&lt;br /&gt;
|-&lt;br /&gt;
| Alien Alloy Sword || 1d10+STR; AP 3; Parry +2. [3w]&lt;br /&gt;
|-&lt;br /&gt;
| LM-1A Auto Laser Pistol || 2d8 AP 1; ROF 3; 8/16/32; 20 Shots; CQB; TRB; SCOPE (+1 at Short/Med Range). [5w]&lt;br /&gt;
|-&lt;br /&gt;
| LM-2 Laser Rifle || 3d6+1 AP 1; ROF 3; 20/40/80; 24 Shots; Auto; TRB; SCOPE (+1 at Short/Med); Folding Stock; Foregrip. [5w]&lt;br /&gt;
|-&lt;br /&gt;
| EMP Grenades (x2) || 2d12 AP2 non-lethal (mech) in LBT. [1w ea]&lt;br /&gt;
|-&lt;br /&gt;
| Battery Packs (x4) || x3 for Pistol, x1 for Rifle. [1w ea]&lt;br /&gt;
|-&lt;br /&gt;
| Psi Amp || Required to use Psionics. [4w]&lt;br /&gt;
|-&lt;br /&gt;
| NVG || Eliminates penalties for dim/low light. [2w]&lt;br /&gt;
|-&lt;br /&gt;
| Radio Headset || Comms, +1 to Notice (listen). [1w]&lt;br /&gt;
|-&lt;br /&gt;
| Restraints (x5) || Restrain helpless characters. [0.1w ea]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Stashed Items (0 Carried)&#039;&#039; || HE Grenade, Smoke Grenade, Taser &amp;amp; Battery, Lockpicks.&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 100%; margin-bottom: 10px;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; style=&amp;quot;background-color: #333; color: white;&amp;quot; | PSIONICS (10 PP)&lt;br /&gt;
|-&lt;br /&gt;
! Power !! Cost !! Range !! Description&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Flicker&#039;&#039;&#039; || 1+ || Touch || Speed Only. +1 to Psi roll. Double movement speed. No run penalty on raise. +2 PP to reduce MAP by 2. +1 PP to &amp;quot;Shroud&amp;quot;. +1 PP to &amp;quot;Hurry&amp;quot;. +2 for &amp;quot;Hasty&amp;quot; (no MAP contribution, this action only).&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Flow State&#039;&#039;&#039; || 1 || Touch || Boost Only; Limited to Skills. +1 to Psi roll. Increase trait one die type (two on a raise).&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Fracture&#039;&#039;&#039; || 1+ || Touch || Held/Holstered/Natural weapons. +1 to Psi roll. + 2 Damage (+4 damage on a raise). +X PP = +2X AP. +2 PP for &amp;quot;Heavy Weapon&amp;quot;. +1 PP per additional target.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Savage_X-COM | Back to Main Page]]&lt;/div&gt;</summary>
		<author><name>Eplov</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Ivy_Winters&amp;diff=486107</id>
		<title>Ivy Winters</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Ivy_Winters&amp;diff=486107"/>
		<updated>2026-05-06T00:04:24Z</updated>

		<summary type="html">&lt;p&gt;Eplov: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Savage_X-COM | Back to Main Page]]&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;width: 100%; border: 2px solid #333; background-color: #f9f9f9; padding: 10px; margin-bottom: 10px;&amp;quot;&lt;br /&gt;
| style=&amp;quot;width: 50%; vertical-align: top;&amp;quot; |&lt;br /&gt;
&#039;&#039;&#039;CHARACTER:&#039;&#039;&#039; Ivy Winters&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;PLAYER:&#039;&#039;&#039; Eplov&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;ROLE:&#039;&#039;&#039; Recon, Close Combat&lt;br /&gt;
| style=&amp;quot;width: 50%; vertical-align: top;&amp;quot; |&lt;br /&gt;
&#039;&#039;&#039;RANK:&#039;&#039;&#039; Seasoned (V)&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;ANCESTRY:&#039;&#039;&#039; Human&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;QUOTE:&#039;&#039;&#039; &#039;&#039;&amp;quot;I wonder what&#039;s hidden behind here...&amp;quot;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;width: 100%; border: 2px solid #333; background-color: #fff; padding: 15px; margin-bottom: 10px;&amp;quot;&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; |&lt;br /&gt;
[[File:Winters.jpg|right|300px|alt=Portrait of Ivy Winters]]&lt;br /&gt;
&#039;&#039;&#039;BACKGROUND&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Mama Winters always said Ivy could be anything. She chose &#039;college graduate,&#039; which earned her a mountain of crippling debt just before her mother died unexpectedly. Left with a seized house and no safety net, Ivy channeled her grief into the martial arts they used to practice together. But katas don&#039;t pay the water bill.&lt;br /&gt;
&lt;br /&gt;
Desperation forced her hand. When she found a loaded wallet, she didn&#039;t do the right thing—she paid her bills. Discovering that crime actually paid, Ivy let the dark corners of the internet teach her the rest: lockpicking, casing targets, and fencing stolen goods. Her small stature and intense physical discipline made her a natural phantom.&lt;br /&gt;
&lt;br /&gt;
Then came the job that ruined—and saved—her life. Bad intel led her to the heavily fortified country home of Colonel Conor Carpenter. She bypassed most of his bleeding-edge security before a hidden taser system knocked her out cold. While Ivy sat in a local holding cell, aliens invaded Earth. &lt;br /&gt;
&lt;br /&gt;
Instead of throwing her in prison, Carpenter offered a choice: rot in a cell, or put her unique talents to work for humanity&#039;s survival. The choice was obvious. After eight brutal months of X-COM training, she emerged forged into a weapon. Ivy fights now to repay the man who gave her a second chance, and to ensure no one else is pushed to the brink in a world under siege.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;width: 100%; border: 2px solid #333; background-color: #fff; padding: 10px; margin-bottom: 10px;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
&#039;&#039;&#039;PERSONAL MOTIVATIONS&#039;&#039;&#039;&lt;br /&gt;
* Repay Captain Carpenter&#039;s kindness.&lt;br /&gt;
* Defend Earth and all of Humanity from the alien menace.&lt;br /&gt;
* Help track down and eliminate EXALT.&lt;br /&gt;
* Deal with her newfound trauma over killing her fellow humans.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 100%; text-align: center; margin-bottom: 10px;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color: #333; color: white;&amp;quot; | ATTRIBUTES &amp;amp; DERIVED STATS&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color: #555; color: white; width: 67%;&amp;quot; | CORE&lt;br /&gt;
! style=&amp;quot;background-color: #555; color: white; width: 33%;&amp;quot; | DERIVED&lt;br /&gt;
|-&lt;br /&gt;
| Agility: [[file:d10a.png|24px]] || Strength: [[file:d6a.png|24px]] || Pace: [[file:d8a.png|24px]] ([[file:d2b.png|24px]])&lt;br /&gt;
|-&lt;br /&gt;
| Smarts: [[file:d6a.png|24px]] || Vigor: [[file:d8a.png|24px]] || Parry: [[file:d9b.png|24px]] ([[file:d2b.png|24px]])&lt;br /&gt;
|-&lt;br /&gt;
| Spirit: [[file:d6a.png|24px]] || Size: [[file:d0a.png|24px]] || Toughness: 13 ([[file:d7b.png|24px]])&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;width: 100%; margin-bottom: 10px;&amp;quot;&lt;br /&gt;
| style=&amp;quot;width: 66%; vertical-align: top; padding-right: 5px;&amp;quot; |&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 100%;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; style=&amp;quot;background-color: #333; color: white;&amp;quot; | SKILLS&lt;br /&gt;
|-&lt;br /&gt;
| Athletics || [[file:d8a.png|24px]] || Psionics || [[file:d6a.png|24px]]&lt;br /&gt;
|-&lt;br /&gt;
| C. Knowledge || [[file:d4a.png|24px]] || Shooting || [[file:d10a.png|24px]]&lt;br /&gt;
|-&lt;br /&gt;
| Fighting || [[file:d10a.png|24px]] || Stealth || [[file:d8a.png|24px]]&lt;br /&gt;
|-&lt;br /&gt;
| Notice || [[file:d6a.png|24px]] || Thievery || [[file:d6a.png|24px]]&lt;br /&gt;
|-&lt;br /&gt;
| Persuasion || [[file:d4a.png|24px]] || Tradecraft || [[file:d6a.png|24px]]&lt;br /&gt;
|}&lt;br /&gt;
| style=&amp;quot;width: 34%; vertical-align: top; padding-left: 5px;&amp;quot; |&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 100%; height: 100%;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color: #333; color: white;&amp;quot; | HINDRANCES&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Curious (Major):&#039;&#039;&#039; Ivy really tries to respect personal space. Sometimes, though, she just &#039;&#039;needs to know&#039;&#039; what is behind that locked door.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Bad Connections (Minor):&#039;&#039;&#039; Ivy has some lingering connection to a criminal element from before joining X-COM.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Driven (Minor):&#039;&#039;&#039; Ivy has a deep respect for Captain Carpenter and will do almost anything in her power to prove his kindness was warranted.&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 100%; margin-bottom: 10px;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color: #333; color: white; width: 33%;&amp;quot; | COMBAT EDGES&lt;br /&gt;
! style=&amp;quot;background-color: #333; color: white; width: 33%;&amp;quot; | BACKGROUND &amp;amp; GENE MODS&lt;br /&gt;
! style=&amp;quot;background-color: #333; color: white; width: 33%;&amp;quot; | HISTORY &amp;amp; RETRAINING&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; |&lt;br /&gt;
* &#039;&#039;&#039;Martial Artist:&#039;&#039;&#039; Unarmed Fighting +1, fists/feet count as Natural Weapons, add d4 dmg to unarmed.&lt;br /&gt;
* &#039;&#039;&#039;Free Running:&#039;&#039;&#039; Ignore Difficult Ground, +2 Athletics in foot chases and climbing.&lt;br /&gt;
* &#039;&#039;&#039;Combat Shooting:&#039;&#039;&#039; +2 Shooting/Damage with pistols vs target’s Parry.&lt;br /&gt;
* &#039;&#039;&#039;Two-Weapon Fighting:&#039;&#039;&#039; One extra attack with off-hand weapon at no MAP.&lt;br /&gt;
* &#039;&#039;&#039;Frenzy:&#039;&#039;&#039; Roll second Fighting die in one melee attack. (Limited action).&lt;br /&gt;
* &#039;&#039;&#039;Dodge:&#039;&#039;&#039; −2 to be hit by ranged attacks. (Does not stack with cover).&lt;br /&gt;
* &#039;&#039;&#039;Killer Instinct:&#039;&#039;&#039; Free reroll in any opposed skill roll.&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; |&lt;br /&gt;
* &#039;&#039;&#039;Arcane Background (Psionics):&#039;&#039;&#039; Allows use of Psionics.&lt;br /&gt;
* &#039;&#039;&#039;Bioelectric Skin:&#039;&#039;&#039; Aware of all enemies within 10&amp;quot;, even invisible or hidden ones.&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; |&lt;br /&gt;
* &#039;&#039;&#039;Retrained:&#039;&#039;&#039; Thief (Profession Edge)&lt;br /&gt;
* &#039;&#039;&#039;Retrained:&#039;&#039;&#039; Rapid Reload (Combat Edge)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;width: 100%; margin-bottom: 10px;&amp;quot;&lt;br /&gt;
| style=&amp;quot;width: 40%; vertical-align: top; padding-right: 5px;&amp;quot; |&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 100%;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color: #333; color: white;&amp;quot; | STATUS &amp;amp; TRACKS&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Wounds&#039;&#039;&#039; || ☐ ☐ ☐&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Fatigue&#039;&#039;&#039; || ☐ ☐&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Incapacitated&#039;&#039;&#039; || ☐&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Total Power Points&#039;&#039;&#039; || 10&lt;br /&gt;
|}&lt;br /&gt;
| style=&amp;quot;width: 60%; vertical-align: top; padding-left: 5px;&amp;quot; |&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 100%;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color: #333; color: white;&amp;quot; | GEAR &amp;amp; COMBAT LOADOUT&lt;br /&gt;
|-&lt;br /&gt;
! ITEM !! DETAILS &amp;amp; NOTES&lt;br /&gt;
|-&lt;br /&gt;
| M6 PCA (Armor) || +7 Armor to full body. Max Encumb +1 Die Type, +1 Stealth (Natural), -1 Notice (listen). 8&amp;quot; Grappling Hook. [12w]&lt;br /&gt;
|-&lt;br /&gt;
| Walker Servos (Mod) || Pace: +2; +1 Athletics and Strength (lower body). [15w]&lt;br /&gt;
|-&lt;br /&gt;
| Alien Alloy Sword || 1d10+STR; AP 3; Parry +2. [3w]&lt;br /&gt;
|-&lt;br /&gt;
| LM-1A Auto Laser Pistol || 2d8 AP 1; ROF 3; 8/16/32; 20 Shots; CQB; TRB; SCOPE (+1 at Short/Med Range). [5w]&lt;br /&gt;
|-&lt;br /&gt;
| LM-2 Laser Rifle || 3d6+1 AP 1; ROF 3; 20/40/80; 24 Shots; Auto; TRB; SCOPE (+1 at Short/Med); Folding Stock; Foregrip. [5w]&lt;br /&gt;
|-&lt;br /&gt;
| EMP Grenades (x2) || 2d12 AP2 non-lethal (mech) in LBT. [1w ea]&lt;br /&gt;
|-&lt;br /&gt;
| Battery Packs (x4) || x3 for Pistol, x1 for Rifle. [1w ea]&lt;br /&gt;
|-&lt;br /&gt;
| Psi Amp || Required to use Psionics. [4w]&lt;br /&gt;
|-&lt;br /&gt;
| NVG || Eliminates penalties for dim/low light. [2w]&lt;br /&gt;
|-&lt;br /&gt;
| Radio Headset || Comms, +1 to Notice (listen). [1w]&lt;br /&gt;
|-&lt;br /&gt;
| Restraints (x5) || Restrain helpless characters. [0.1w ea]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Stashed Items (0 Carried)&#039;&#039; || HE Grenade, Smoke Grenade, Taser &amp;amp; Battery, Lockpicks.&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 100%; margin-bottom: 10px;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; style=&amp;quot;background-color: #333; color: white;&amp;quot; | PSIONICS (10 PP)&lt;br /&gt;
|-&lt;br /&gt;
! Power !! Cost !! Range !! Description&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Flicker&#039;&#039;&#039; || 1+ || Touch || Speed Only. +1 to Psi roll. Double movement speed. No run penalty on raise. +2 PP to reduce MAP by 2. +1 PP to &amp;quot;Shroud&amp;quot;. +1 PP to &amp;quot;Hurry&amp;quot;. +2 for &amp;quot;Hasty&amp;quot; (no MAP contribution, this action only).&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Flow State&#039;&#039;&#039; || 1 || Touch || Boost Only; Limited to Skills. +1 to Psi roll. Increase trait one die type (two on a raise).&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Fracture&#039;&#039;&#039; || 1+ || Touch || Held/Holstered/Natural weapons. +1 to Psi roll. + 2 Damage (+4 damage on a raise). +X PP = +2X AP. +2 PP for &amp;quot;Heavy Weapon&amp;quot;. +1 PP per additional target.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Savage_X-COM | Back to Main Page]]&lt;/div&gt;</summary>
		<author><name>Eplov</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Ivy_Winters&amp;diff=486106</id>
		<title>Ivy Winters</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Ivy_Winters&amp;diff=486106"/>
		<updated>2026-05-06T00:00:38Z</updated>

		<summary type="html">&lt;p&gt;Eplov: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Savage_X-COM | Back to Main Page]]&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;width: 100%; border: 2px solid #333; background-color: #f9f9f9; padding: 10px; margin-bottom: 10px;&amp;quot;&lt;br /&gt;
| style=&amp;quot;width: 50%; vertical-align: top;&amp;quot; |&lt;br /&gt;
&#039;&#039;&#039;CHARACTER:&#039;&#039;&#039; Ivy Winters&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;PLAYER:&#039;&#039;&#039; Eplov&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;ROLE:&#039;&#039;&#039; Recon, Close Combat&lt;br /&gt;
| style=&amp;quot;width: 50%; vertical-align: top;&amp;quot; |&lt;br /&gt;
&#039;&#039;&#039;RANK:&#039;&#039;&#039; Seasoned (V)&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;ANCESTRY:&#039;&#039;&#039; Human&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;QUOTE:&#039;&#039;&#039; &#039;&#039;&amp;quot;I wonder what&#039;s hidden behind here...&amp;quot;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;width: 100%; border: 2px solid #333; background-color: #fff; padding: 15px; margin-bottom: 10px;&amp;quot;&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; |&lt;br /&gt;
[[File:Winters.jpg|right|300px|alt=Portrait of Ivy Winters]]&lt;br /&gt;
&#039;&#039;&#039;BACKGROUND&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Ivy had big plans growing up. Mama Winters always told her she could be anything if she put her mind to it, and Ivy believed her. She did her best—went to college, worked hard despite her insatiable curiosity leading her to change majors three times, and eventually earned that coveted degree. That’s when everything fell apart. Mama Winters died suddenly and unexpectedly, the house was seized by the bank, and Ivy&#039;s shiny new degree came with a lifetime supply of crippling debt.&lt;br /&gt;
&lt;br /&gt;
She found solace in martial arts, a shared passion she and her mother practiced daily. Each kata made her feel closer to Mama Winters, and her body became a weapon. But solace doesn’t pay the bills, and her life continued to spiral out of control.&lt;br /&gt;
&lt;br /&gt;
After months of struggling and sinking deeper into debt, Ivy’s breaking point came when she found a wallet stuffed with cash. She could’ve returned it—the license was there, and it would’ve been the right thing to do. But her water was about to be shut off, and, to her shame, she didn’t return it. That month, for the first time in a long time, she ate something other than ramen noodles and managed to pay most of her bills. Crime, it seemed, did pay, and Ivy decided it was time to take what she felt life owed her.&lt;br /&gt;
&lt;br /&gt;
The internet became her teacher. Ivy learned to pick pockets, bypass locks, choose likely targets, and find buyers for stolen goods. Always physically gifted despite her small stature, she leaned into her skills, specializing in breaking in undetected. For a while, things were looking up.&lt;br /&gt;
&lt;br /&gt;
That is, until her last job went spectacularly wrong. Bad intel turned what should’ve been a simple “retrieval” into a catastrophic mess. The country home she targeted belonged to some guy named Carpenter, and his security system was like nothing she’d ever encountered. She bypassed most of it before being unceremoniously tased into unconsciousness. While she sat in lockup, Ivy missed the most pivotal moment in human history: the aliens had attacked.&lt;br /&gt;
&lt;br /&gt;
Colonel Conor Carpenter—her intended victim—must have seen something in her, because instead of throwing the book at her, he offered her a choice. She could use her skills to aid humanity, or she could spend the rest of her days rotting behind bars.&lt;br /&gt;
&lt;br /&gt;
The alternative was unthinkable. Ivy gladly signed on the dotted line and threw herself into the most rigorous and torturous training she could imagine. Eight months passed in a blur of blood, sweat, and tears before her TO begrudgingly signed off on her readiness. She was determined to repay Carpenter’s kindness—and to fight for a world where no one else would have to make the same desperate choices she had.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;width: 100%; border: 2px solid #333; background-color: #fff; padding: 10px; margin-bottom: 10px;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
&#039;&#039;&#039;PERSONAL MOTIVATIONS&#039;&#039;&#039;&lt;br /&gt;
* Repay Captain Carpenter&#039;s kindness.&lt;br /&gt;
* Defend Earth and all of Humanity from the alien menace.&lt;br /&gt;
* Help track down and eliminate EXALT.&lt;br /&gt;
* Deal with her newfound trauma over killing her fellow humans.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 100%; text-align: center; margin-bottom: 10px;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color: #333; color: white;&amp;quot; | ATTRIBUTES &amp;amp; DERIVED STATS&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color: #555; color: white; width: 67%;&amp;quot; | CORE&lt;br /&gt;
! style=&amp;quot;background-color: #555; color: white; width: 33%;&amp;quot; | DERIVED&lt;br /&gt;
|-&lt;br /&gt;
| Agility: [[file:d10a.png|24px]] || Strength: [[file:d6a.png|24px]] || Pace: [[file:d8a.png|24px]] ([[file:d2b.png|24px]])&lt;br /&gt;
|-&lt;br /&gt;
| Smarts: [[file:d6a.png|24px]] || Vigor: [[file:d8a.png|24px]] || Parry: [[file:d9b.png|24px]] ([[file:d2b.png|24px]])&lt;br /&gt;
|-&lt;br /&gt;
| Spirit: [[file:d6a.png|24px]] || Size: [[file:d0a.png|24px]] || Toughness: 13 ([[file:d7b.png|24px]])&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;width: 100%; margin-bottom: 10px;&amp;quot;&lt;br /&gt;
| style=&amp;quot;width: 66%; vertical-align: top; padding-right: 5px;&amp;quot; |&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 100%;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; style=&amp;quot;background-color: #333; color: white;&amp;quot; | SKILLS&lt;br /&gt;
|-&lt;br /&gt;
| Athletics || [[file:d8a.png|24px]] || Psionics || [[file:d6a.png|24px]]&lt;br /&gt;
|-&lt;br /&gt;
| C. Knowledge || [[file:d4a.png|24px]] || Shooting || [[file:d10a.png|24px]]&lt;br /&gt;
|-&lt;br /&gt;
| Fighting || [[file:d10a.png|24px]] || Stealth || [[file:d8a.png|24px]]&lt;br /&gt;
|-&lt;br /&gt;
| Notice || [[file:d6a.png|24px]] || Thievery || [[file:d6a.png|24px]]&lt;br /&gt;
|-&lt;br /&gt;
| Persuasion || [[file:d4a.png|24px]] || Tradecraft || [[file:d6a.png|24px]]&lt;br /&gt;
|}&lt;br /&gt;
| style=&amp;quot;width: 34%; vertical-align: top; padding-left: 5px;&amp;quot; |&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 100%; height: 100%;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color: #333; color: white;&amp;quot; | HINDRANCES&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Curious (Major):&#039;&#039;&#039; Ivy really tries to respect personal space. Sometimes, though, she just &#039;&#039;needs to know&#039;&#039; what is behind that locked door.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Bad Connections (Minor):&#039;&#039;&#039; Ivy has some lingering connection to a criminal element from before joining X-COM.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Driven (Minor):&#039;&#039;&#039; Ivy has a deep respect for Captain Carpenter and will do almost anything in her power to prove his kindness was warranted.&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 100%; margin-bottom: 10px;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color: #333; color: white; width: 33%;&amp;quot; | COMBAT EDGES&lt;br /&gt;
! style=&amp;quot;background-color: #333; color: white; width: 33%;&amp;quot; | BACKGROUND &amp;amp; GENE MODS&lt;br /&gt;
! style=&amp;quot;background-color: #333; color: white; width: 33%;&amp;quot; | HISTORY &amp;amp; RETRAINING&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; |&lt;br /&gt;
* &#039;&#039;&#039;Martial Artist:&#039;&#039;&#039; Unarmed Fighting +1, fists/feet count as Natural Weapons, add d4 dmg to unarmed.&lt;br /&gt;
* &#039;&#039;&#039;Free Running:&#039;&#039;&#039; Ignore Difficult Ground, +2 Athletics in foot chases and climbing.&lt;br /&gt;
* &#039;&#039;&#039;Combat Shooting:&#039;&#039;&#039; +2 Shooting/Damage with pistols vs target’s Parry.&lt;br /&gt;
* &#039;&#039;&#039;Two-Weapon Fighting:&#039;&#039;&#039; One extra attack with off-hand weapon at no MAP.&lt;br /&gt;
* &#039;&#039;&#039;Frenzy:&#039;&#039;&#039; Roll second Fighting die in one melee attack. (Limited action).&lt;br /&gt;
* &#039;&#039;&#039;Dodge:&#039;&#039;&#039; −2 to be hit by ranged attacks. (Does not stack with cover).&lt;br /&gt;
* &#039;&#039;&#039;Killer Instinct:&#039;&#039;&#039; Free reroll in any opposed skill roll.&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; |&lt;br /&gt;
* &#039;&#039;&#039;Arcane Background (Psionics):&#039;&#039;&#039; Allows use of Psionics.&lt;br /&gt;
* &#039;&#039;&#039;Bioelectric Skin:&#039;&#039;&#039; Aware of all enemies within 10&amp;quot;, even invisible or hidden ones.&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; |&lt;br /&gt;
* &#039;&#039;&#039;Retrained:&#039;&#039;&#039; Thief (Profession Edge)&lt;br /&gt;
* &#039;&#039;&#039;Retrained:&#039;&#039;&#039; Rapid Reload (Combat Edge)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;width: 100%; margin-bottom: 10px;&amp;quot;&lt;br /&gt;
| style=&amp;quot;width: 40%; vertical-align: top; padding-right: 5px;&amp;quot; |&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 100%;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color: #333; color: white;&amp;quot; | STATUS &amp;amp; TRACKS&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Wounds&#039;&#039;&#039; || ☐ ☐ ☐&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Fatigue&#039;&#039;&#039; || ☐ ☐&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Incapacitated&#039;&#039;&#039; || ☐&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Total Power Points&#039;&#039;&#039; || 10&lt;br /&gt;
|}&lt;br /&gt;
| style=&amp;quot;width: 60%; vertical-align: top; padding-left: 5px;&amp;quot; |&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 100%;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color: #333; color: white;&amp;quot; | GEAR &amp;amp; COMBAT LOADOUT&lt;br /&gt;
|-&lt;br /&gt;
! ITEM !! DETAILS &amp;amp; NOTES&lt;br /&gt;
|-&lt;br /&gt;
| M6 PCA (Armor) || +7 Armor to full body. Max Encumb +1 Die Type, +1 Stealth (Natural), -1 Notice (listen). 8&amp;quot; Grappling Hook. [12w]&lt;br /&gt;
|-&lt;br /&gt;
| Walker Servos (Mod) || Pace: +2; +1 Athletics and Strength (lower body). [15w]&lt;br /&gt;
|-&lt;br /&gt;
| Alien Alloy Sword || 1d10+STR; AP 3; Parry +2. [3w]&lt;br /&gt;
|-&lt;br /&gt;
| LM-1A Auto Laser Pistol || 2d8 AP 1; ROF 3; 8/16/32; 20 Shots; CQB; TRB; SCOPE (+1 at Short/Med Range). [5w]&lt;br /&gt;
|-&lt;br /&gt;
| LM-2 Laser Rifle || 3d6+1 AP 1; ROF 3; 20/40/80; 24 Shots; Auto; TRB; SCOPE (+1 at Short/Med); Folding Stock; Foregrip. [5w]&lt;br /&gt;
|-&lt;br /&gt;
| EMP Grenades (x2) || 2d12 AP2 non-lethal (mech) in LBT. [1w ea]&lt;br /&gt;
|-&lt;br /&gt;
| Battery Packs (x4) || x3 for Pistol, x1 for Rifle. [1w ea]&lt;br /&gt;
|-&lt;br /&gt;
| Psi Amp || Required to use Psionics. [4w]&lt;br /&gt;
|-&lt;br /&gt;
| NVG || Eliminates penalties for dim/low light. [2w]&lt;br /&gt;
|-&lt;br /&gt;
| Radio Headset || Comms, +1 to Notice (listen). [1w]&lt;br /&gt;
|-&lt;br /&gt;
| Restraints (x5) || Restrain helpless characters. [0.1w ea]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Stashed Items (0 Carried)&#039;&#039; || HE Grenade, Smoke Grenade, Taser &amp;amp; Battery, Lockpicks.&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 100%; margin-bottom: 10px;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; style=&amp;quot;background-color: #333; color: white;&amp;quot; | PSIONICS (10 PP)&lt;br /&gt;
|-&lt;br /&gt;
! Power !! Cost !! Range !! Description&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Flicker&#039;&#039;&#039; || 1+ || Touch || Speed Only. +1 to Psi roll. Double movement speed. No run penalty on raise. +2 PP to reduce MAP by 2. +1 PP to &amp;quot;Shroud&amp;quot;. +1 PP to &amp;quot;Hurry&amp;quot;. +2 for &amp;quot;Hasty&amp;quot; (no MAP contribution, this action only).&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Flow State&#039;&#039;&#039; || 1 || Touch || Boost Only; Limited to Skills. +1 to Psi roll. Increase trait one die type (two on a raise).&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Fracture&#039;&#039;&#039; || 1+ || Touch || Held/Holstered/Natural weapons. +1 to Psi roll. + 2 Damage (+4 damage on a raise). +X PP = +2X AP. +2 PP for &amp;quot;Heavy Weapon&amp;quot;. +1 PP per additional target.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Savage_X-COM | Back to Main Page]]&lt;/div&gt;</summary>
		<author><name>Eplov</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=File:Winters.jpg&amp;diff=486105</id>
		<title>File:Winters.jpg</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=File:Winters.jpg&amp;diff=486105"/>
		<updated>2026-05-05T23:47:45Z</updated>

		<summary type="html">&lt;p&gt;Eplov: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Eplov</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Ivy_Winters&amp;diff=486104</id>
		<title>Ivy Winters</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Ivy_Winters&amp;diff=486104"/>
		<updated>2026-05-05T23:47:34Z</updated>

		<summary type="html">&lt;p&gt;Eplov: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Savage_X-COM | Back to Main Page]]&lt;br /&gt;
{| style=&amp;quot;color: #0a8f43 ; border: solid 2px #4ac4d4; float: right; margin: 0 0 7px 7px; width: 325px&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border: solid 1px #651803; margin: 10px auto&amp;quot; &lt;br /&gt;
|[[File:Winters.jpg|300px]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;padding: 7px&amp;quot;|&#039;&#039;&#039;Name:&#039;&#039;&#039; Ivy Winters&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;padding: 7px&amp;quot;|&#039;&#039;&#039;Role:&#039;&#039;&#039; Recon. Close Combat&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;padding: 7px&amp;quot;|&#039;&#039;&#039;Rank:&#039;&#039;&#039; Seasoned (V)&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;padding: 7px&amp;quot;|&#039;&#039;&#039;Ancestry:&#039;&#039;&#039; Human&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;padding: 7px&amp;quot;|&#039;&#039;&#039;Quote:&#039;&#039;&#039; &#039;&#039;I wonder what&#039;s hidden behind here...&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;padding: 7px&amp;quot;|&#039;&#039;&#039;Player:&#039;&#039;&#039; Eplov&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
!Attribute !! Value&lt;br /&gt;
|-&lt;br /&gt;
| ||&lt;br /&gt;
|-&lt;br /&gt;
|Agility|| [[file:d10a.png|24px]]&lt;br /&gt;
|-&lt;br /&gt;
|Smarts || [[file:d6a.png|24px]]&lt;br /&gt;
|-&lt;br /&gt;
|Spirit || [[file:d6a.png|24px]]&lt;br /&gt;
|-&lt;br /&gt;
|Strength || [[file:d6a.png|24px]]&lt;br /&gt;
|-&lt;br /&gt;
|Vigor || [[file:d8a.png|24px]]&lt;br /&gt;
|-&lt;br /&gt;
| ||&lt;br /&gt;
|-&lt;br /&gt;
|Pace || [[file:d8a.png|24px]] ([[file:d2b.png|24px]])&lt;br /&gt;
|-&lt;br /&gt;
|Parry || [[file:d9b.png|24px]] ([[file:d2b.png|24px]])&lt;br /&gt;
|-&lt;br /&gt;
|Size || [[file:d0a.png|24px]]&lt;br /&gt;
|-&lt;br /&gt;
|Toughness || 13 ([[file:d7b.png|24px]])&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
!Skill!! Value&lt;br /&gt;
|-&lt;br /&gt;
| ||&lt;br /&gt;
|-&lt;br /&gt;
|Athletics || [[file:d8a.png|24px]]&lt;br /&gt;
|-&lt;br /&gt;
|C. Knowledge || [[file:d4a.png|24px]]&lt;br /&gt;
|-&lt;br /&gt;
|Fighting || [[file:d10a.png|24px]]&lt;br /&gt;
|-&lt;br /&gt;
|Notice || [[file:d6a.png|24px]]&lt;br /&gt;
|-&lt;br /&gt;
|Persuasion|| [[file:d4a.png|24px]]&lt;br /&gt;
|-&lt;br /&gt;
|Psionics|| [[file:d6a.png|24px]]&lt;br /&gt;
|-&lt;br /&gt;
|Shooting|| [[file:d10a.png|24px]]&lt;br /&gt;
|-&lt;br /&gt;
|Stealth || [[file:d8a.png|24px]]&lt;br /&gt;
|-&lt;br /&gt;
|Thievery || [[file:d6a.png|24px]]&lt;br /&gt;
|-&lt;br /&gt;
|Tradecraft|| [[file:d6a.png|24px]]&lt;br /&gt;
|-&lt;br /&gt;
| ||&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Hindrance !! Type !! Description&lt;br /&gt;
|-&lt;br /&gt;
| || ||&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Curious&#039;&#039;&#039; || &#039;&#039;Major&#039;&#039; || Ivy really tries to respect personal space. Sometimes, though, she just &#039;&#039;needs to know&#039;&#039; what is behind that locked door.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Bad Connections&#039;&#039;&#039; || &#039;&#039;Minor&#039;&#039; || Ivy has some lingering connection to a criminal element from before joining X-COM.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Driven&#039;&#039;&#039; || &#039;&#039;Minor&#039;&#039; || Ivy has a deep respect for Captain Carpenter and will do almost anything in her power to prove his kindness was warranted.&lt;br /&gt;
|-&lt;br /&gt;
| || ||&lt;br /&gt;
|-&lt;br /&gt;
!Edge or Mod !! Type !! Description&lt;br /&gt;
|-&lt;br /&gt;
| || ||&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Martial Artist&#039;&#039;&#039;|| &#039;&#039;Combat&#039;&#039; || Unarmed Fighting +1, fists, and feet count as Natural Weapons, add d4 damage die to unarmed Fighting attacks.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Free Running&#039;&#039;&#039;||&#039;&#039;Combat&#039;&#039; ||Ivy ignores Difficult Ground and adds +2 to Athletics in foot chases and Athletics (climbing).&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Combat Shooting&#039;&#039;&#039;||&#039;&#039;Combat&#039;&#039; ||When using pistols against a target’s Parry, Ivy has +2 to Shooting and +2 to pistol damage.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Two-Weapon Fighting&#039;&#039;&#039;||&#039;&#039;Combat&#039;&#039; ||Make one extra Fighting, Athletics, or Shooting roll with a second melee, throwing, or shooting weapon in off-hand at no Multi-Action penalty.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Frenzy&#039;&#039;&#039;||&#039;&#039;Combat&#039;&#039; || Roll a second Fighting die in one melee attack. Limited action.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Dodge&#039;&#039;&#039;||&#039;&#039;Combat&#039;&#039; || −2 to be hit by ranged attacks. Does not stack with cover.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Killer Instinct&#039;&#039;&#039;||&#039;&#039;Combat&#039;&#039; || Free reroll in any opposed skill roll.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Arcane Background (Psionics)&#039;&#039;&#039;||&#039;&#039;Background&#039;&#039; || Allows use of Psionics.&lt;br /&gt;
|-&lt;br /&gt;
| || ||&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Bioelectric Skin&#039;&#039;&#039;|| &#039;&#039;Gene Mod&#039;&#039; ||  Ivy is aware of all enemies within 10&amp;quot;, even invisible or hidden ones.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ &#039;&#039;&#039;Psionics&#039;&#039;&#039; (Total PP: 10)&lt;br /&gt;
!Power !! Cost !! Range !! Description&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Flicker&#039;&#039;&#039;|| 1+ PP || Touch || Speed Only. +1 to Psi roll. Double movement speed. No run penalty on raise. +2 PP to reduce MAP by 2. +1 PP to &amp;quot;Shroud&amp;quot;. +1 PP to &amp;quot;Hurry&amp;quot;. +2 for &amp;quot;Hasty&amp;quot; (no MAP contribution, this action only).&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Flow State&#039;&#039;&#039;|| 1 PP || Touch || Boost Only; Limited to Skills. +1 to Psi roll. Increase trait one die type (two on a raise).&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Fracture&#039;&#039;&#039;|| 1+ PP || Touch || Held/Holstered/Natural weapons. +1 to Psi roll. + 2 Damage (+4 damage on a raise). +X PP = +2X AP. +2 PP for &amp;quot;Heavy Weapon&amp;quot;. +1 PP per additional target.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ &#039;&#039;&#039;Combat Loadout&#039;&#039;&#039;&lt;br /&gt;
!Item !! Type !! Weight !! # Carried !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| || || || || &lt;br /&gt;
|-&lt;br /&gt;
|M6 PCA|| Armor || 12 || 1 || +7 Armor to full body. Max Encumbrance +1 Die Type, +1 Stealth in Natural Environments, -1 Notice (listen), 8&amp;quot; Grappling Hook &lt;br /&gt;
|-&lt;br /&gt;
|Walker Servos || Armor Mod || 15 || 1 || Pace: +2; +1 to Athletics and Strength rolls when lower body strength is relevant &lt;br /&gt;
|-&lt;br /&gt;
| || || || ||&lt;br /&gt;
|-&lt;br /&gt;
|Alien Alloy Sword|| Melee Weapon || 3 || 1 || 1d10+STR; AP 3; Parry +2&lt;br /&gt;
|-&lt;br /&gt;
|HE || Grenade || 1 || 0 || 3d6 in MBT; 5/10/20&lt;br /&gt;
|-&lt;br /&gt;
|Smoke || Grenade || 1 || 0 || Cover in LBT&lt;br /&gt;
|-&lt;br /&gt;
|EMP || Grenade || 1 || 2 || 2d12 AP2 non-lethal (mechanical) in LBT&lt;br /&gt;
|-&lt;br /&gt;
|LM-1A Auto Laser Pistol || Secondary || 5 || 1 || 2d8 AP 1; ROF3; 8/16/32; 20 Shots Laser; CQB; TRB; SCOPE (+1 at Short &amp;amp; Medium Range)&lt;br /&gt;
|-&lt;br /&gt;
|Battery Pack || Ammo || 1 || 3 || Reload for LM-1 Laser Pistol&lt;br /&gt;
|-&lt;br /&gt;
|LM-2 Laser Rifle || Primary || 5 || 1 || 3d6+1 AP 1; ROF3; 20/40/80; 24 Shots; Laser; TRB; Auto; SCOPE (+1 at Short &amp;amp; Medium Range); Folding Stock; Foregrip (reroll one &amp;quot;1&amp;quot; when firing on full auto)&lt;br /&gt;
|-&lt;br /&gt;
|Battery Pack || Ammo || 1 || 1 || Reload for LM-2 Laser Rifle&lt;br /&gt;
|-&lt;br /&gt;
|Taser || Secondary || 2.5 || 0 || 3d6 non-lethal (organic); 3/6/12; Single Shot; Integrated Flashlight and Targetting Laser (+1 at Short Range)&lt;br /&gt;
|-&lt;br /&gt;
|Battery Pack || Ammo || 0.25 || 0 || Reload for Taser&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ &#039;&#039;&#039;Utility &amp;amp; Gear&#039;&#039;&#039;&lt;br /&gt;
!Item !! Type !! Weight !! # Carried !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| || || || ||&lt;br /&gt;
|-&lt;br /&gt;
|NVG || Personal || 2 || 1 || Eliminates penalties for dim or low light. Glows slightly in no light.&lt;br /&gt;
|-&lt;br /&gt;
|Radio Headset ||Personal || 1 || 1 || Allows radio communication, +1 to Notice (listen).&lt;br /&gt;
|-&lt;br /&gt;
|Restraints || Personal || 0.1 || 5 || May restrain helpless characters.&lt;br /&gt;
|-&lt;br /&gt;
|Lockpicks ||Personal || 2 || 0 || Allows the character to pick human locks with no penalty for lack of tools.&lt;br /&gt;
|-&lt;br /&gt;
|Psi Amp || Personal || 4 || 1 || Required to use Psionics.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Bio==&lt;br /&gt;
&lt;br /&gt;
Ivy had big plans growing up. Mama Winters always told her she could be anything if she put her mind to it, and Ivy believed her. She did her best—went to college, worked hard despite her insatiable curiosity leading her to change majors three times, and eventually earned that coveted degree. That’s when everything fell apart. Mama Winters died suddenly and unexpectedly, the house was seized by the bank, and Ivy&#039;s shiny new degree came with a lifetime supply of crippling debt.&lt;br /&gt;
&lt;br /&gt;
She found solace in martial arts, a shared passion she and her mother practiced daily. Each kata made her feel closer to Mama Winters, and her body became a weapon. But solace doesn’t pay the bills, and her life continued to spiral out of control.&lt;br /&gt;
&lt;br /&gt;
After months of struggling and sinking deeper into debt, Ivy’s breaking point came when she found a wallet stuffed with cash. She could’ve returned it—the license was there, and it would’ve been the right thing to do. But her water was about to be shut off, and, to her shame, she didn’t return it. That month, for the first time in a long time, she ate something other than ramen noodles and managed to pay most of her bills. Crime, it seemed, did pay, and Ivy decided it was time to take what she felt life owed her.&lt;br /&gt;
&lt;br /&gt;
The internet became her teacher. Ivy learned to pick pockets, bypass locks, choose likely targets, and find buyers for stolen goods. Always physically gifted despite her small stature, she leaned into her skills, specializing in breaking in undetected. For a while, things were looking up.&lt;br /&gt;
&lt;br /&gt;
That is, until her last job went spectacularly wrong. Bad intel turned what should’ve been a simple “retrieval” into a catastrophic mess. The country home she targeted belonged to some guy named Carpenter, and his security system was like nothing she’d ever encountered. She bypassed most of it before being unceremoniously tased into unconsciousness. While she sat in lockup, Ivy missed the most pivotal moment in human history: the aliens had attacked.&lt;br /&gt;
&lt;br /&gt;
Colonel Conor Carpenter—her intended victim—must have seen something in her, because instead of throwing the book at her, he offered her a choice. She could use her skills to aid humanity, or she could spend the rest of her days rotting behind bars.&lt;br /&gt;
&lt;br /&gt;
The alternative was unthinkable. Ivy gladly signed on the dotted line and threw herself into the most rigorous and torturous training she could imagine. Eight months passed in a blur of blood, sweat, and tears before her TO begrudgingly signed off on her readiness. She was determined to repay Carpenter’s kindness—and to fight for a world where no one else would have to make the same desperate choices she had.&lt;br /&gt;
&lt;br /&gt;
==Personal Motivations==&lt;br /&gt;
*Repay Captain Carpenter&#039;s kindness.&lt;br /&gt;
*Defend Earth and all of Humanity from the alien menace.&lt;br /&gt;
*Help track down and eliminate EXALT.&lt;br /&gt;
*Deal with her newfound trauma over killing her fellow humans.&lt;br /&gt;
&lt;br /&gt;
==Advance &amp;amp; Retraining History==&lt;br /&gt;
* &#039;&#039;&#039;Retrained:&#039;&#039;&#039; Thief (Profession Edge)&lt;br /&gt;
* &#039;&#039;&#039;Retrained:&#039;&#039;&#039; Rapid Reload (Combat Edge)&lt;/div&gt;</summary>
		<author><name>Eplov</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Monster_Cavaliers_C&amp;diff=486103</id>
		<title>Monster Cavaliers C</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Monster_Cavaliers_C&amp;diff=486103"/>
		<updated>2026-05-05T21:54:39Z</updated>

		<summary type="html">&lt;p&gt;Eplov: /* History &amp;amp; Setting */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== History &amp;amp; Setting ==&lt;br /&gt;
&lt;br /&gt;
{{Collapse top | id=setting_info | Click to View History &amp;amp; Setting | bg=#333 | color=white | border=#333}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;em&amp;gt;The year is 3044 by the Selenite calendar - about 5190, by the formerly heretical Gregorian calendar - and the world has died, reborn, and died again.&lt;br /&gt;
&lt;br /&gt;
The first death was what mortals call the Nightfall, though the Conclave of the Sangrealian Church called it the end of the Third Synodic Era. It was partly nukes that did it - dwindling resources and the greed of old men in power do not mix well. But there was surprisingly little in the way of actual nukes - no, what really did the world in was bioweapons. Mortals tried to use the power of curses to control the spread of the Sand Plague, even as it enhanced the viral crystal spread, rendered it even possible. Entire swaths of the world were turned to desert, alien landscapes filled with portals to the Outside and unstable Liminalities.&lt;br /&gt;
&lt;br /&gt;
The Accursed saw it coming. Some of them had even worked on the early form of the Sand Plague, only to watch in horror as it was treated as a weapon of war than deterrence. So they spent over a decade saving as much as they could in Epochs, in Battlegrounds, even in a couple Shattered Spaces. That plan, at least, worked. The planet was devastated, but it had the perfect set of tools to rebuild. And saved population.&lt;br /&gt;
&lt;br /&gt;
Thing was...the Accursed also had prime access to those tools. And all Damnations feed on humans in some way, or at least need them.&lt;br /&gt;
&lt;br /&gt;
It did not take long for saviors to become rulers - and founders. The Lineages lent themselves well to a new aristocracy structure, with the Families becoming new Houses of nobility. The saved humans became the core of a serf population, and occasional source of new Accursed as elevated knights - a hope of some social mobility. It took the better part of a millennia, but in time, the world was built anew - in the image of the Peerage of the Gloaming, the nobility of monsters.&lt;br /&gt;
&lt;br /&gt;
And they were magnificent. Terrible, yes, but magnificent. The Founders were the greatest scientists and magicians among the night people already, and their descendants and students only progressed more. With the power to tame curses, merging the power of magic and technology into the great Mystic Sciences, and not only did the technical base of the world recover, but passed a singularity - ecologies were easily replaced, great castle-cities arose in the ruins for singular nobles, and space became just another place to explore for the great guilds.&lt;br /&gt;
&lt;br /&gt;
It was terrible for the mortals, of course. At best, they were second-class citizens - candidates for elevation into knighthood as Accursed, but little more. At worst, especially intelligent cattle - while not all Hungry vampires feed on any form of flesh to supply their power, they all need blood - and the certainly didn&#039;t care overmuch if a few unproductive kine were vulnerable to creations of the other Houses, or bandits. The Fourth Synodic Era was a world of wonders, but ones exclusively enjoyed by the lords of the night.&lt;br /&gt;
&lt;br /&gt;
They really should have seen the growing resentment of the lesser monsters coming.&lt;br /&gt;
Decadence preys on all, as does stagnation. The Peerage grew ever more ossified and cruel, but the elevation from cattle to Accursed didn&#039;t stop - magic does not care, and curses take complacency as a challenge. And the thing is, one does not forget being a mortal - or often, that mortals cared for you more than your ostensible lords, even after your &amp;quot;ennobling&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
The Nightbreak - the turning to the Fifth Synodic Era - ended much like the Fourth at its beginning, as the Gloaming turned on each other - but its ending was much different, as their ostensible vassals had been stewing in resentment and planning for more than a century at that point, building their own alliances for a mass revolt, and finding those few among the Peerage that had grown tired of their way of life for support. This was not something they ever comprehended could happen, and so the forces of Chalice, the Capitol of the World, were overthrown, and the entire world as it was collapsed.&lt;br /&gt;
&lt;br /&gt;
Now the world is a wild frontier - in particular, the place where you live, the Crystal Scar, the great wasteland which still has remnants of the Sand Plague&#039;s decay ecology as it primary one. It&#039;s not nearly as lethal - the pressures of evolution selected for the Plague&#039;s own survival over lethality, and it rarely transmits to organic life that is not a product of it warping the curseweave in some way, and thus symbiotic. The new, mortal-lead government of Chalice attempts to keep order, but their authority does not extend far beyond the arcology&#039;s borders - and many outer settlements prefer it that way. The Scar in particular is a place where the remnants of the old Peerage hide, still clinging to their old holdings and dreams of turning the Era back, and that leads to many mercenaries, monsters, and bandits hiding behind the remnants&#039; old power. The settlements who live there - ironically mostly descendants of escaped serfs - face constant danger, both from the remnants and from greedy tech hunters after the ruins of the Gloaming&#039;s study facilities of the Scar, and their magnificent mystic tech.&lt;br /&gt;
&lt;br /&gt;
Which is why the old monstrous knights of the Peerage, impoverished and finally free, have a new profession - that of monster hunter, and more than that, explorer. The old devices of the Gloaming were made for Accursed after all, and whatever ability to insulate the defecting knights from using them against their lords was lost with the Chalice. More than that...thousands of years is a long time to be the literally monstrous ruling class. Fighting against the old night&#039;s monsters is one of the few ways to gain trust in the face of cultural trauma, and to feed the Damnation without feeding on mortals.&lt;br /&gt;
&lt;br /&gt;
So it is with you. Sally forth, young Cavaliers of the Night.&amp;lt;/em&amp;gt;&lt;br /&gt;
{{Collapse bottom}}&lt;br /&gt;
&lt;br /&gt;
== Crew Roster &amp;amp; Goals ==&lt;br /&gt;
&lt;br /&gt;
{{Collapse top | id=crew_roster | Click to View Crew Roster &amp;amp; Goals | bg=#333 | color=white | border=#333}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 100%; margin-bottom: 15px;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;10&amp;quot; style=&amp;quot;background-color: #333; color: white; text-align: left; font-size: 1.2em; padding: 5px;&amp;quot; | [[Monster_Cavaliers_C:PC1 | &amp;lt;span style=&amp;quot;color: white;&amp;quot;&amp;gt;Sera Cross (Battlefield Angel)&amp;lt;/span&amp;gt; ]]&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color: #555; color: white; width: 20%;&amp;quot; | Progression&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; style=&amp;quot;background-color: #555; color: white; width: 40%;&amp;quot; | Contacts&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; style=&amp;quot;background-color: #555; color: white; width: 40%;&amp;quot; | Bonds&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align: top;&amp;quot; | &#039;&#039;&#039;Entanglement:&#039;&#039;&#039; 1&amp;lt;br&amp;gt;&#039;&#039;&#039;EXP (Unspent/Total):&#039;&#039;&#039; 0 / 0&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; style=&amp;quot;vertical-align: top;&amp;quot; | &#039;&#039;&#039;Jane Faraday:&#039;&#039;&#039; +2 (Archive, Security)&amp;lt;br&amp;gt; &#039;&#039;&#039;WO Gideon Rusk:&#039;&#039;&#039; +1 (Mentor)&amp;lt;br&amp;gt; &#039;&#039;&#039;Tessa &amp;quot;Coyote&amp;quot; Vane:&#039;&#039;&#039; +2 (Dangerous, Sneaky)&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; style=&amp;quot;vertical-align: top;&amp;quot; | &#039;&#039;&#039;Diana:&#039;&#039;&#039; +X &amp;lt;br&amp;gt; &#039;&#039;&#039;[PC Name]:&#039;&#039;&#039; +X&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; style=&amp;quot;background-color: #555; color: white; width: 60%;&amp;quot; | Torments&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; style=&amp;quot;background-color: #555; color: white; width: 40%;&amp;quot; | Aspirations&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;vertical-align: top;&amp;quot; | &#039;&#039;&#039;Lineage:&#039;&#039;&#039; Like Flies to Shit (Giving in summons a hostile Shiver adversary to the Area) &amp;lt;br&amp;gt; &#039;&#039;&#039;Personal:&#039;&#039;&#039; Escalate directly to physical violence (&#039;&#039;&#039;Trigger:&#039;&#039;&#039; Seeing a close bond demeaned or abused)&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; style=&amp;quot;vertical-align: top;&amp;quot; | &#039;&#039;&#039;[S]&#039;&#039;&#039; Impress hard ass CO (and maybe get him off my ass!)&amp;lt;br&amp;gt; &#039;&#039;&#039;[S]&#039;&#039;&#039; Knock XXXX warlord down a peg &amp;lt;br&amp;gt; &#039;&#039;&#039;[L]&#039;&#039;&#039; Discover what happened to mother&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 100%; margin-bottom: 15px;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;10&amp;quot; style=&amp;quot;background-color: #333; color: white; text-align: left; font-size: 1.2em; padding: 5px;&amp;quot; | [[Monster_Cavaliers_C:PC2 | &amp;lt;span style=&amp;quot;color: white;&amp;quot;&amp;gt;Template&amp;lt;/span&amp;gt; ]]&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color: #555; color: white; width: 20%;&amp;quot; | Progression&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; style=&amp;quot;background-color: #555; color: white; width: 40%;&amp;quot; | Contacts&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; style=&amp;quot;background-color: #555; color: white; width: 40%;&amp;quot; | Bonds&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align: top;&amp;quot; | &#039;&#039;&#039;Entanglement:&#039;&#039;&#039; X&amp;lt;br&amp;gt;&#039;&#039;&#039;EXP (Unspent/Total):&#039;&#039;&#039; 0 / 0&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; style=&amp;quot;vertical-align: top;&amp;quot; | &#039;&#039;&#039;[Name]:&#039;&#039;&#039; +X &amp;lt;br&amp;gt; &#039;&#039;&#039;[Name]:&#039;&#039;&#039; -X&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; style=&amp;quot;vertical-align: top;&amp;quot; | &#039;&#039;&#039;[Name]:&#039;&#039;&#039; +X &amp;lt;br&amp;gt; &#039;&#039;&#039;[Name]:&#039;&#039;&#039; -X&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; style=&amp;quot;background-color: #555; color: white; width: 60%;&amp;quot; | Torments&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; style=&amp;quot;background-color: #555; color: white; width: 40%;&amp;quot; | Aspirations&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;vertical-align: top;&amp;quot; | &#039;&#039;&#039;Lineage:&#039;&#039;&#039; [Lineage Torment] &amp;lt;br&amp;gt; &#039;&#039;&#039;Personal:&#039;&#039;&#039; [Personal Torment] (&#039;&#039;&#039;Trigger:&#039;&#039;&#039; [Trigger condition])&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; style=&amp;quot;vertical-align: top;&amp;quot; | &#039;&#039;&#039;[S]&#039;&#039;&#039; [Short Aspiration] &amp;lt;br&amp;gt; &#039;&#039;&#039;[S]&#039;&#039;&#039; [Short Aspiration] &amp;lt;br&amp;gt; &#039;&#039;&#039;[L]&#039;&#039;&#039; [Long Aspiration]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Collapse bottom}}&lt;/div&gt;</summary>
		<author><name>Eplov</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Monster_Cavaliers_C&amp;diff=486102</id>
		<title>Monster Cavaliers C</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Monster_Cavaliers_C&amp;diff=486102"/>
		<updated>2026-05-05T21:51:57Z</updated>

		<summary type="html">&lt;p&gt;Eplov: /* Crew Roster &amp;amp; Goals */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== History &amp;amp; Setting ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;em&amp;gt;The year is 3044 by the Selenite calendar - about 5190, by the formerly heretical Gregorian calendar - and the world has died, reborn, and died again.&lt;br /&gt;
&lt;br /&gt;
The first death was what mortals call the Nightfall, though the Conclave of the Sangrealian Church called it the end of the Third Synodic Era. It was partly nukes that did it - dwindling resources and the greed of old men in power do not mix well. But there was surprisingly little in the way of actual nukes - no, what really did the world in was bioweapons. Mortals tried to use the power of curses to control the spread of the Sand Plague, even as it enhanced the viral crystal spread, rendered it even possible. Entire swaths of the world were turned to desert, alien landscapes filled with portals to the Outside and unstable Liminalities.&lt;br /&gt;
&lt;br /&gt;
The Accursed saw it coming. Some of them had even worked on the early form of the Sand Plague, only to watch in horror as it was treated as a weapon of war than deterrence. So they spent over a decade saving as much as they could in Epochs, in Battlegrounds, even in a couple Shattered Spaces. That plan, at least, worked. The planet was devastated, but it had the perfect set of tools to rebuild. And saved population.&lt;br /&gt;
&lt;br /&gt;
Thing was...the Accursed also had prime access to those tools. And all Damnations feed on humans in some way, or at least need them.&lt;br /&gt;
&lt;br /&gt;
It did not take long for saviors to become rulers - and founders. The Lineages lent themselves well to a new aristocracy structure, with the Families becoming new Houses of nobility. The saved humans became the core of a serf population, and occasional source of new Accursed as elevated knights - a hope of some social mobility. It took the better part of a millennia, but in time, the world was built anew - in the image of the Peerage of the Gloaming, the nobility of monsters.&lt;br /&gt;
&lt;br /&gt;
And they were magnificent. Terrible, yes, but magnificent. The Founders were the greatest scientists and magicians among the night people already, and their descendants and students only progressed more. With the power to tame curses, merging the power of magic and technology into the great Mystic Sciences, and not only did the technical base of the world recover, but passed a singularity - ecologies were easily replaced, great castle-cities arose in the ruins for singular nobles, and space became just another place to explore for the great guilds.&lt;br /&gt;
&lt;br /&gt;
It was terrible for the mortals, of course. At best, they were second-class citizens - candidates for elevation into knighthood as Accursed, but little more. At worst, especially intelligent cattle - while not all Hungry vampires feed on any form of flesh to supply their power, they all need blood - and the certainly didn&#039;t care overmuch if a few unproductive kine were vulnerable to creations of the other Houses, or bandits. The Fourth Synodic Era was a world of wonders, but ones exclusively enjoyed by the lords of the night.&lt;br /&gt;
&lt;br /&gt;
They really should have seen the growing resentment of the lesser monsters coming.&lt;br /&gt;
Decadence preys on all, as does stagnation. The Peerage grew ever more ossified and cruel, but the elevation from cattle to Accursed didn&#039;t stop - magic does not care, and curses take complacency as a challenge. And the thing is, one does not forget being a mortal - or often, that mortals cared for you more than your ostensible lords, even after your &amp;quot;ennobling&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
The Nightbreak - the turning to the Fifth Synodic Era - ended much like the Fourth at its beginning, as the Gloaming turned on each other - but its ending was much different, as their ostensible vassals had been stewing in resentment and planning for more than a century at that point, building their own alliances for a mass revolt, and finding those few among the Peerage that had grown tired of their way of life for support. This was not something they ever comprehended could happen, and so the forces of Chalice, the Capitol of the World, were overthrown, and the entire world as it was collapsed.&lt;br /&gt;
&lt;br /&gt;
Now the world is a wild frontier - in particular, the place where you live, the Crystal Scar, the great wasteland which still has remnants of the Sand Plague&#039;s decay ecology as it primary one. It&#039;s not nearly as lethal - the pressures of evolution selected for the Plague&#039;s own survival over lethality, and it rarely transmits to organic life that is not a product of it warping the curseweave in some way, and thus symbiotic. The new, mortal-lead government of Chalice attempts to keep order, but their authority does not extend far beyond the arcology&#039;s borders - and many outer settlements prefer it that way. The Scar in particular is a place where the remnants of the old Peerage hide, still clinging to their old holdings and dreams of turning the Era back, and that leads to many mercenaries, monsters, and bandits hiding behind the remnants&#039; old power. The settlements who live there - ironically mostly descendants of escaped serfs - face constant danger, both from the remnants and from greedy tech hunters after the ruins of the Gloaming&#039;s study facilities of the Scar, and their magnificent mystic tech.&lt;br /&gt;
&lt;br /&gt;
Which is why the old monstrous knights of the Peerage, impoverished and finally free, have a new profession - that of monster hunter, and more than that, explorer. The old devices of the Gloaming were made for Accursed after all, and whatever ability to insulate the defecting knights from using them against their lords was lost with the Chalice. More than that...thousands of years is a long time to be the literally monstrous ruling class. Fighting against the old night&#039;s monsters is one of the few ways to gain trust in the face of cultural trauma, and to feed the Damnation without feeding on mortals.&lt;br /&gt;
&lt;br /&gt;
So it is with you. Sally forth, young Cavaliers of the Night.&amp;lt;/em&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Crew Roster &amp;amp; Goals ==&lt;br /&gt;
&lt;br /&gt;
{{Collapse top | id=crew_roster | Click to View Crew Roster &amp;amp; Goals | bg=#333 | color=white | border=#333}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 100%; margin-bottom: 15px;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;10&amp;quot; style=&amp;quot;background-color: #333; color: white; text-align: left; font-size: 1.2em; padding: 5px;&amp;quot; | [[Monster_Cavaliers_C:PC1 | &amp;lt;span style=&amp;quot;color: white;&amp;quot;&amp;gt;Sera Cross (Battlefield Angel)&amp;lt;/span&amp;gt; ]]&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color: #555; color: white; width: 20%;&amp;quot; | Progression&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; style=&amp;quot;background-color: #555; color: white; width: 40%;&amp;quot; | Contacts&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; style=&amp;quot;background-color: #555; color: white; width: 40%;&amp;quot; | Bonds&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align: top;&amp;quot; | &#039;&#039;&#039;Entanglement:&#039;&#039;&#039; 1&amp;lt;br&amp;gt;&#039;&#039;&#039;EXP (Unspent/Total):&#039;&#039;&#039; 0 / 0&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; style=&amp;quot;vertical-align: top;&amp;quot; | &#039;&#039;&#039;Jane Faraday:&#039;&#039;&#039; +2 (Archive, Security)&amp;lt;br&amp;gt; &#039;&#039;&#039;WO Gideon Rusk:&#039;&#039;&#039; +1 (Mentor)&amp;lt;br&amp;gt; &#039;&#039;&#039;Tessa &amp;quot;Coyote&amp;quot; Vane:&#039;&#039;&#039; +2 (Dangerous, Sneaky)&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; style=&amp;quot;vertical-align: top;&amp;quot; | &#039;&#039;&#039;Diana:&#039;&#039;&#039; +X &amp;lt;br&amp;gt; &#039;&#039;&#039;[PC Name]:&#039;&#039;&#039; +X&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; style=&amp;quot;background-color: #555; color: white; width: 60%;&amp;quot; | Torments&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; style=&amp;quot;background-color: #555; color: white; width: 40%;&amp;quot; | Aspirations&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;vertical-align: top;&amp;quot; | &#039;&#039;&#039;Lineage:&#039;&#039;&#039; Like Flies to Shit (Giving in summons a hostile Shiver adversary to the Area) &amp;lt;br&amp;gt; &#039;&#039;&#039;Personal:&#039;&#039;&#039; Escalate directly to physical violence (&#039;&#039;&#039;Trigger:&#039;&#039;&#039; Seeing a close bond demeaned or abused)&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; style=&amp;quot;vertical-align: top;&amp;quot; | &#039;&#039;&#039;[S]&#039;&#039;&#039; Impress hard ass CO (and maybe get him off my ass!)&amp;lt;br&amp;gt; &#039;&#039;&#039;[S]&#039;&#039;&#039; Knock XXXX warlord down a peg &amp;lt;br&amp;gt; &#039;&#039;&#039;[L]&#039;&#039;&#039; Discover what happened to mother&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 100%; margin-bottom: 15px;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;10&amp;quot; style=&amp;quot;background-color: #333; color: white; text-align: left; font-size: 1.2em; padding: 5px;&amp;quot; | [[Monster_Cavaliers_C:PC2 | &amp;lt;span style=&amp;quot;color: white;&amp;quot;&amp;gt;Template&amp;lt;/span&amp;gt; ]]&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color: #555; color: white; width: 20%;&amp;quot; | Progression&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; style=&amp;quot;background-color: #555; color: white; width: 40%;&amp;quot; | Contacts&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; style=&amp;quot;background-color: #555; color: white; width: 40%;&amp;quot; | Bonds&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align: top;&amp;quot; | &#039;&#039;&#039;Entanglement:&#039;&#039;&#039; X&amp;lt;br&amp;gt;&#039;&#039;&#039;EXP (Unspent/Total):&#039;&#039;&#039; 0 / 0&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; style=&amp;quot;vertical-align: top;&amp;quot; | &#039;&#039;&#039;[Name]:&#039;&#039;&#039; +X &amp;lt;br&amp;gt; &#039;&#039;&#039;[Name]:&#039;&#039;&#039; -X&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; style=&amp;quot;vertical-align: top;&amp;quot; | &#039;&#039;&#039;[Name]:&#039;&#039;&#039; +X &amp;lt;br&amp;gt; &#039;&#039;&#039;[Name]:&#039;&#039;&#039; -X&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; style=&amp;quot;background-color: #555; color: white; width: 60%;&amp;quot; | Torments&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; style=&amp;quot;background-color: #555; color: white; width: 40%;&amp;quot; | Aspirations&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;vertical-align: top;&amp;quot; | &#039;&#039;&#039;Lineage:&#039;&#039;&#039; [Lineage Torment] &amp;lt;br&amp;gt; &#039;&#039;&#039;Personal:&#039;&#039;&#039; [Personal Torment] (&#039;&#039;&#039;Trigger:&#039;&#039;&#039; [Trigger condition])&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; style=&amp;quot;vertical-align: top;&amp;quot; | &#039;&#039;&#039;[S]&#039;&#039;&#039; [Short Aspiration] &amp;lt;br&amp;gt; &#039;&#039;&#039;[S]&#039;&#039;&#039; [Short Aspiration] &amp;lt;br&amp;gt; &#039;&#039;&#039;[L]&#039;&#039;&#039; [Long Aspiration]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Collapse bottom}}&lt;/div&gt;</summary>
		<author><name>Eplov</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Template:Collapse_top&amp;diff=486101</id>
		<title>Template:Collapse top</title>
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		<updated>2026-05-05T21:50:31Z</updated>

		<summary type="html">&lt;p&gt;Eplov: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div id=&amp;quot;mw-customcollapsible-{{{id|1}}}&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;margin-bottom: 10px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-customtoggle-{{{id|1}}}&amp;quot; style=&amp;quot;background-color: {{{bg|#f0f0f0}}}; color: {{{color|#000000}}}; font-weight: bold; padding: 8px 12px; cursor: pointer; border: 1px solid {{{border|#aaaaaa}}}; border-radius: 4px;&amp;quot;&amp;gt;&lt;br /&gt;
{{{1|Click to expand}}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;border: 1px solid {{{border|#aaaaaa}}}; border-top: none; padding: 10px; background-color: #ffffff; border-bottom-left-radius: 4px; border-bottom-right-radius: 4px;&amp;quot;&amp;gt;&lt;/div&gt;</summary>
		<author><name>Eplov</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Template:Collapse_top&amp;diff=486100</id>
		<title>Template:Collapse top</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Template:Collapse_top&amp;diff=486100"/>
		<updated>2026-05-05T21:42:09Z</updated>

		<summary type="html">&lt;p&gt;Eplov: Created page with &amp;quot;&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;border: 1px solid {{{border|#aaaaaa}}}; border-radius: 4px; margin-bottom: 10px; overflow: hidden; background-color: #ffffff;&amp;quot;&amp;gt; &amp;lt;div style=&amp;quot;background-color: {{{bg|#f0f0f0}}}; color: {{{color|#000000}}}; font-weight: bold; padding: 8px 12px; cursor: pointer;&amp;quot;&amp;gt; {{{1|Click to expand}}} &amp;lt;/div&amp;gt; &amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;padding: 10px;&amp;quot;&amp;gt;&amp;quot;&lt;/p&gt;
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&lt;div&gt;&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;border: 1px solid {{{border|#aaaaaa}}}; border-radius: 4px; margin-bottom: 10px; overflow: hidden; background-color: #ffffff;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background-color: {{{bg|#f0f0f0}}}; color: {{{color|#000000}}}; font-weight: bold; padding: 8px 12px; cursor: pointer;&amp;quot;&amp;gt;&lt;br /&gt;
{{{1|Click to expand}}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;padding: 10px;&amp;quot;&amp;gt;&lt;/div&gt;</summary>
		<author><name>Eplov</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Template:Collapse_bottom&amp;diff=486099</id>
		<title>Template:Collapse bottom</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Template:Collapse_bottom&amp;diff=486099"/>
		<updated>2026-05-05T21:40:37Z</updated>

		<summary type="html">&lt;p&gt;Eplov: Created page with &amp;quot;&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>Eplov</name></author>
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	<entry>
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		<updated>2026-05-05T21:38:51Z</updated>

		<summary type="html">&lt;p&gt;Eplov: Created page with &amp;quot;&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;border: 1px solid {{{border|#aaaaaa}}}; border-radius: 4px; margin-bottom: 10px; overflow: hidden; background-color: #ffffff;&amp;quot;&amp;gt; &amp;lt;div style=&amp;quot;background-color: {{{bg|#f0f0f0}}}; color: {{{color|#000000}}}; font-weight: bold; padding: 8px 12px; cursor: pointer;&amp;quot;&amp;gt; {{{1|Click to expand}}} &amp;lt;/div&amp;gt; &amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;padding: 10px;&amp;quot;&amp;gt;&amp;quot;&lt;/p&gt;
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&lt;div&gt;&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;border: 1px solid {{{border|#aaaaaa}}}; border-radius: 4px; margin-bottom: 10px; overflow: hidden; background-color: #ffffff;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background-color: {{{bg|#f0f0f0}}}; color: {{{color|#000000}}}; font-weight: bold; padding: 8px 12px; cursor: pointer;&amp;quot;&amp;gt;&lt;br /&gt;
{{{1|Click to expand}}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;padding: 10px;&amp;quot;&amp;gt;&lt;/div&gt;</summary>
		<author><name>Eplov</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Monster_Cavaliers_C&amp;diff=486097</id>
		<title>Monster Cavaliers C</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Monster_Cavaliers_C&amp;diff=486097"/>
		<updated>2026-05-05T19:56:36Z</updated>

		<summary type="html">&lt;p&gt;Eplov: /* Crew Roster &amp;amp; Goals */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== History &amp;amp; Setting ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;em&amp;gt;The year is 3044 by the Selenite calendar - about 5190, by the formerly heretical Gregorian calendar - and the world has died, reborn, and died again.&lt;br /&gt;
&lt;br /&gt;
The first death was what mortals call the Nightfall, though the Conclave of the Sangrealian Church called it the end of the Third Synodic Era. It was partly nukes that did it - dwindling resources and the greed of old men in power do not mix well. But there was surprisingly little in the way of actual nukes - no, what really did the world in was bioweapons. Mortals tried to use the power of curses to control the spread of the Sand Plague, even as it enhanced the viral crystal spread, rendered it even possible. Entire swaths of the world were turned to desert, alien landscapes filled with portals to the Outside and unstable Liminalities.&lt;br /&gt;
&lt;br /&gt;
The Accursed saw it coming. Some of them had even worked on the early form of the Sand Plague, only to watch in horror as it was treated as a weapon of war than deterrence. So they spent over a decade saving as much as they could in Epochs, in Battlegrounds, even in a couple Shattered Spaces. That plan, at least, worked. The planet was devastated, but it had the perfect set of tools to rebuild. And saved population.&lt;br /&gt;
&lt;br /&gt;
Thing was...the Accursed also had prime access to those tools. And all Damnations feed on humans in some way, or at least need them.&lt;br /&gt;
&lt;br /&gt;
It did not take long for saviors to become rulers - and founders. The Lineages lent themselves well to a new aristocracy structure, with the Families becoming new Houses of nobility. The saved humans became the core of a serf population, and occasional source of new Accursed as elevated knights - a hope of some social mobility. It took the better part of a millennia, but in time, the world was built anew - in the image of the Peerage of the Gloaming, the nobility of monsters.&lt;br /&gt;
&lt;br /&gt;
And they were magnificent. Terrible, yes, but magnificent. The Founders were the greatest scientists and magicians among the night people already, and their descendants and students only progressed more. With the power to tame curses, merging the power of magic and technology into the great Mystic Sciences, and not only did the technical base of the world recover, but passed a singularity - ecologies were easily replaced, great castle-cities arose in the ruins for singular nobles, and space became just another place to explore for the great guilds.&lt;br /&gt;
&lt;br /&gt;
It was terrible for the mortals, of course. At best, they were second-class citizens - candidates for elevation into knighthood as Accursed, but little more. At worst, especially intelligent cattle - while not all Hungry vampires feed on any form of flesh to supply their power, they all need blood - and the certainly didn&#039;t care overmuch if a few unproductive kine were vulnerable to creations of the other Houses, or bandits. The Fourth Synodic Era was a world of wonders, but ones exclusively enjoyed by the lords of the night.&lt;br /&gt;
&lt;br /&gt;
They really should have seen the growing resentment of the lesser monsters coming.&lt;br /&gt;
Decadence preys on all, as does stagnation. The Peerage grew ever more ossified and cruel, but the elevation from cattle to Accursed didn&#039;t stop - magic does not care, and curses take complacency as a challenge. And the thing is, one does not forget being a mortal - or often, that mortals cared for you more than your ostensible lords, even after your &amp;quot;ennobling&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
The Nightbreak - the turning to the Fifth Synodic Era - ended much like the Fourth at its beginning, as the Gloaming turned on each other - but its ending was much different, as their ostensible vassals had been stewing in resentment and planning for more than a century at that point, building their own alliances for a mass revolt, and finding those few among the Peerage that had grown tired of their way of life for support. This was not something they ever comprehended could happen, and so the forces of Chalice, the Capitol of the World, were overthrown, and the entire world as it was collapsed.&lt;br /&gt;
&lt;br /&gt;
Now the world is a wild frontier - in particular, the place where you live, the Crystal Scar, the great wasteland which still has remnants of the Sand Plague&#039;s decay ecology as it primary one. It&#039;s not nearly as lethal - the pressures of evolution selected for the Plague&#039;s own survival over lethality, and it rarely transmits to organic life that is not a product of it warping the curseweave in some way, and thus symbiotic. The new, mortal-lead government of Chalice attempts to keep order, but their authority does not extend far beyond the arcology&#039;s borders - and many outer settlements prefer it that way. The Scar in particular is a place where the remnants of the old Peerage hide, still clinging to their old holdings and dreams of turning the Era back, and that leads to many mercenaries, monsters, and bandits hiding behind the remnants&#039; old power. The settlements who live there - ironically mostly descendants of escaped serfs - face constant danger, both from the remnants and from greedy tech hunters after the ruins of the Gloaming&#039;s study facilities of the Scar, and their magnificent mystic tech.&lt;br /&gt;
&lt;br /&gt;
Which is why the old monstrous knights of the Peerage, impoverished and finally free, have a new profession - that of monster hunter, and more than that, explorer. The old devices of the Gloaming were made for Accursed after all, and whatever ability to insulate the defecting knights from using them against their lords was lost with the Chalice. More than that...thousands of years is a long time to be the literally monstrous ruling class. Fighting against the old night&#039;s monsters is one of the few ways to gain trust in the face of cultural trauma, and to feed the Damnation without feeding on mortals.&lt;br /&gt;
&lt;br /&gt;
So it is with you. Sally forth, young Cavaliers of the Night.&amp;lt;/em&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Crew Roster &amp;amp; Goals ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 100%; margin-bottom: 15px;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;10&amp;quot; style=&amp;quot;background-color: #333; color: white; text-align: left; font-size: 1.2em; padding: 5px;&amp;quot; | [[Monster_Cavaliers_C:PC1 | &amp;lt;span style=&amp;quot;color: white;&amp;quot;&amp;gt;Sera Cross (Battlefield Angel)&amp;lt;/span&amp;gt; ]]&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color: #555; color: white; width: 20%;&amp;quot; | Progression&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; style=&amp;quot;background-color: #555; color: white; width: 40%;&amp;quot; | Contacts&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; style=&amp;quot;background-color: #555; color: white; width: 40%;&amp;quot; | Bonds&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align: top;&amp;quot; | &#039;&#039;&#039;Entanglement:&#039;&#039;&#039; 1&amp;lt;br&amp;gt;&#039;&#039;&#039;EXP (Unspent/Total):&#039;&#039;&#039; 0 / 0&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; style=&amp;quot;vertical-align: top;&amp;quot; | &#039;&#039;&#039;Jane Faraday:&#039;&#039;&#039; +2 (Archive, Security)&amp;lt;br&amp;gt; &#039;&#039;&#039;WO Gideon Rusk:&#039;&#039;&#039; +1 (Mentor)&amp;lt;br&amp;gt; &#039;&#039;&#039;Tessa &amp;quot;Coyote&amp;quot; Vane:&#039;&#039;&#039; +2 (Dangerous, Sneaky)&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; style=&amp;quot;vertical-align: top;&amp;quot; | &#039;&#039;&#039;Diana:&#039;&#039;&#039; +X &amp;lt;br&amp;gt; &#039;&#039;&#039;[PC Name]:&#039;&#039;&#039; +X&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; style=&amp;quot;background-color: #555; color: white; width: 60%;&amp;quot; | Torments&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; style=&amp;quot;background-color: #555; color: white; width: 40%;&amp;quot; | Aspirations&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;vertical-align: top;&amp;quot; | &#039;&#039;&#039;Lineage:&#039;&#039;&#039; Like Flies to Shit (Giving in summons a hostile Shiver adversary to the Area) &amp;lt;br&amp;gt; &#039;&#039;&#039;Personal:&#039;&#039;&#039; Escalate directly to physical violence (&#039;&#039;&#039;Trigger:&#039;&#039;&#039; Seeing a close bond demeaned or abused)&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; style=&amp;quot;vertical-align: top;&amp;quot; | &#039;&#039;&#039;[S]&#039;&#039;&#039; Impress hard ass CO (and maybe get him off my ass!)&amp;lt;br&amp;gt; &#039;&#039;&#039;[S]&#039;&#039;&#039; Knock XXXX warlord down a peg &amp;lt;br&amp;gt; &#039;&#039;&#039;[L]&#039;&#039;&#039; Discover what happened to mother&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 100%; margin-bottom: 15px;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;10&amp;quot; style=&amp;quot;background-color: #333; color: white; text-align: left; font-size: 1.2em; padding: 5px;&amp;quot; | [[Monster_Cavaliers_C:PC2 | &amp;lt;span style=&amp;quot;color: white;&amp;quot;&amp;gt;[Character Name] ([Lineage])&amp;lt;/span&amp;gt; ]]&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color: #555; color: white; width: 20%;&amp;quot; | Progression&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; style=&amp;quot;background-color: #555; color: white; width: 40%;&amp;quot; | Contacts&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; style=&amp;quot;background-color: #555; color: white; width: 40%;&amp;quot; | Bonds&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align: top;&amp;quot; | &#039;&#039;&#039;Entanglement:&#039;&#039;&#039; X&amp;lt;br&amp;gt;&#039;&#039;&#039;EXP (Unspent/Total):&#039;&#039;&#039; 0 / 0&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; style=&amp;quot;vertical-align: top;&amp;quot; | &#039;&#039;&#039;[Name]:&#039;&#039;&#039; +X &amp;lt;br&amp;gt; &#039;&#039;&#039;[Name]:&#039;&#039;&#039; -X&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; style=&amp;quot;vertical-align: top;&amp;quot; | &#039;&#039;&#039;[Name]:&#039;&#039;&#039; +X &amp;lt;br&amp;gt; &#039;&#039;&#039;[Name]:&#039;&#039;&#039; -X&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; style=&amp;quot;background-color: #555; color: white; width: 60%;&amp;quot; | Torments&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; style=&amp;quot;background-color: #555; color: white; width: 40%;&amp;quot; | Aspirations&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;vertical-align: top;&amp;quot; | &#039;&#039;&#039;Lineage:&#039;&#039;&#039; [Lineage Torment] &amp;lt;br&amp;gt; &#039;&#039;&#039;Personal:&#039;&#039;&#039; [Personal Torment] (&#039;&#039;&#039;Trigger:&#039;&#039;&#039; [Trigger condition])&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; style=&amp;quot;vertical-align: top;&amp;quot; | &#039;&#039;&#039;[S]&#039;&#039;&#039; [Short Aspiration] &amp;lt;br&amp;gt; &#039;&#039;&#039;[S]&#039;&#039;&#039; [Short Aspiration] &amp;lt;br&amp;gt; &#039;&#039;&#039;[L]&#039;&#039;&#039; [Long Aspiration]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 100%; margin-bottom: 15px;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;10&amp;quot; style=&amp;quot;background-color: #333; color: white; text-align: left; font-size: 1.2em; padding: 5px;&amp;quot; | [[Monster_Cavaliers_C:PC3 | &amp;lt;span style=&amp;quot;color: white;&amp;quot;&amp;gt;[Character Name] ([Lineage])&amp;lt;/span&amp;gt; ]]&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color: #555; color: white; width: 20%;&amp;quot; | Progression&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; style=&amp;quot;background-color: #555; color: white; width: 40%;&amp;quot; | Contacts&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; style=&amp;quot;background-color: #555; color: white; width: 40%;&amp;quot; | Bonds&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align: top;&amp;quot; | &#039;&#039;&#039;Entanglement:&#039;&#039;&#039; X&amp;lt;br&amp;gt;&#039;&#039;&#039;EXP (Unspent/Total):&#039;&#039;&#039; 0 / 0&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; style=&amp;quot;vertical-align: top;&amp;quot; | &#039;&#039;&#039;[Name]:&#039;&#039;&#039; +X &amp;lt;br&amp;gt; &#039;&#039;&#039;[Name]:&#039;&#039;&#039; -X&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; style=&amp;quot;vertical-align: top;&amp;quot; | &#039;&#039;&#039;[Name]:&#039;&#039;&#039; +X &amp;lt;br&amp;gt; &#039;&#039;&#039;[Name]:&#039;&#039;&#039; -X&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; style=&amp;quot;background-color: #555; color: white; width: 60%;&amp;quot; | Torments&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; style=&amp;quot;background-color: #555; color: white; width: 40%;&amp;quot; | Aspirations&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;vertical-align: top;&amp;quot; | &#039;&#039;&#039;Lineage:&#039;&#039;&#039; [Lineage Torment] &amp;lt;br&amp;gt; &#039;&#039;&#039;Personal:&#039;&#039;&#039; [Personal Torment] (&#039;&#039;&#039;Trigger:&#039;&#039;&#039; [Trigger condition])&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; style=&amp;quot;vertical-align: top;&amp;quot; | &#039;&#039;&#039;[S]&#039;&#039;&#039; [Short Aspiration] &amp;lt;br&amp;gt; &#039;&#039;&#039;[S]&#039;&#039;&#039; [Short Aspiration] &amp;lt;br&amp;gt; &#039;&#039;&#039;[L]&#039;&#039;&#039; [Long Aspiration]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 100%; margin-bottom: 15px;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;10&amp;quot; style=&amp;quot;background-color: #333; color: white; text-align: left; font-size: 1.2em; padding: 5px;&amp;quot; | [[Monster_Cavaliers_C:PC4 | &amp;lt;span style=&amp;quot;color: white;&amp;quot;&amp;gt;[Character Name] ([Lineage])&amp;lt;/span&amp;gt; ]]&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color: #555; color: white; width: 20%;&amp;quot; | Progression&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; style=&amp;quot;background-color: #555; color: white; width: 40%;&amp;quot; | Contacts&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; style=&amp;quot;background-color: #555; color: white; width: 40%;&amp;quot; | Bonds&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align: top;&amp;quot; | &#039;&#039;&#039;Entanglement:&#039;&#039;&#039; X&amp;lt;br&amp;gt;&#039;&#039;&#039;EXP (Unspent/Total):&#039;&#039;&#039; 0 / 0&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; style=&amp;quot;vertical-align: top;&amp;quot; | &#039;&#039;&#039;[Name]:&#039;&#039;&#039; +X &amp;lt;br&amp;gt; &#039;&#039;&#039;[Name]:&#039;&#039;&#039; -X&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; style=&amp;quot;vertical-align: top;&amp;quot; | &#039;&#039;&#039;[Name]:&#039;&#039;&#039; +X &amp;lt;br&amp;gt; &#039;&#039;&#039;[Name]:&#039;&#039;&#039; -X&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; style=&amp;quot;background-color: #555; color: white; width: 60%;&amp;quot; | Torments&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; style=&amp;quot;background-color: #555; color: white; width: 40%;&amp;quot; | Aspirations&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;vertical-align: top;&amp;quot; | &#039;&#039;&#039;Lineage:&#039;&#039;&#039; [Lineage Torment] &amp;lt;br&amp;gt; &#039;&#039;&#039;Personal:&#039;&#039;&#039; [Personal Torment] (&#039;&#039;&#039;Trigger:&#039;&#039;&#039; [Trigger condition])&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; style=&amp;quot;vertical-align: top;&amp;quot; | &#039;&#039;&#039;[S]&#039;&#039;&#039; [Short Aspiration] &amp;lt;br&amp;gt; &#039;&#039;&#039;[S]&#039;&#039;&#039; [Short Aspiration] &amp;lt;br&amp;gt; &#039;&#039;&#039;[L]&#039;&#039;&#039; [Long Aspiration]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 100%; margin-bottom: 15px;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;10&amp;quot; style=&amp;quot;background-color: #333; color: white; text-align: left; font-size: 1.2em; padding: 5px;&amp;quot; | [[Monster_Cavaliers_C:PC5 | &amp;lt;span style=&amp;quot;color: white;&amp;quot;&amp;gt;[Character Name] ([Lineage])&amp;lt;/span&amp;gt; ]]&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color: #555; color: white; width: 20%;&amp;quot; | Progression&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; style=&amp;quot;background-color: #555; color: white; width: 40%;&amp;quot; | Contacts&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; style=&amp;quot;background-color: #555; color: white; width: 40%;&amp;quot; | Bonds&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align: top;&amp;quot; | &#039;&#039;&#039;Entanglement:&#039;&#039;&#039; X&amp;lt;br&amp;gt;&#039;&#039;&#039;EXP (Unspent/Total):&#039;&#039;&#039; 0 / 0&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; style=&amp;quot;vertical-align: top;&amp;quot; | &#039;&#039;&#039;[Name]:&#039;&#039;&#039; +X &amp;lt;br&amp;gt; &#039;&#039;&#039;[Name]:&#039;&#039;&#039; -X&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; style=&amp;quot;vertical-align: top;&amp;quot; | &#039;&#039;&#039;[Name]:&#039;&#039;&#039; +X &amp;lt;br&amp;gt; &#039;&#039;&#039;[Name]:&#039;&#039;&#039; -X&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; style=&amp;quot;background-color: #555; color: white; width: 60%;&amp;quot; | Torments&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; style=&amp;quot;background-color: #555; color: white; width: 40%;&amp;quot; | Aspirations&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;vertical-align: top;&amp;quot; | &#039;&#039;&#039;Lineage:&#039;&#039;&#039; [Lineage Torment] &amp;lt;br&amp;gt; &#039;&#039;&#039;Personal:&#039;&#039;&#039; [Personal Torment] (&#039;&#039;&#039;Trigger:&#039;&#039;&#039; [Trigger condition])&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; style=&amp;quot;vertical-align: top;&amp;quot; | &#039;&#039;&#039;[S]&#039;&#039;&#039; [Short Aspiration] &amp;lt;br&amp;gt; &#039;&#039;&#039;[S]&#039;&#039;&#039; [Short Aspiration] &amp;lt;br&amp;gt; &#039;&#039;&#039;[L]&#039;&#039;&#039; [Long Aspiration]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 100%; margin-bottom: 15px;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;10&amp;quot; style=&amp;quot;background-color: #333; color: white; text-align: left; font-size: 1.2em; padding: 5px;&amp;quot; | [[Monster_Cavaliers_C:PC6 | &amp;lt;span style=&amp;quot;color: white;&amp;quot;&amp;gt;[Character Name] ([Lineage])&amp;lt;/span&amp;gt; ]]&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color: #555; color: white; width: 20%;&amp;quot; | Progression&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; style=&amp;quot;background-color: #555; color: white; width: 40%;&amp;quot; | Contacts&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; style=&amp;quot;background-color: #555; color: white; width: 40%;&amp;quot; | Bonds&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align: top;&amp;quot; | &#039;&#039;&#039;Entanglement:&#039;&#039;&#039; X&amp;lt;br&amp;gt;&#039;&#039;&#039;EXP (Unspent/Total):&#039;&#039;&#039; 0 / 0&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; style=&amp;quot;vertical-align: top;&amp;quot; | &#039;&#039;&#039;[Name]:&#039;&#039;&#039; +X &amp;lt;br&amp;gt; &#039;&#039;&#039;[Name]:&#039;&#039;&#039; -X&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; style=&amp;quot;vertical-align: top;&amp;quot; | &#039;&#039;&#039;[Name]:&#039;&#039;&#039; +X &amp;lt;br&amp;gt; &#039;&#039;&#039;[Name]:&#039;&#039;&#039; -X&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; style=&amp;quot;background-color: #555; color: white; width: 60%;&amp;quot; | Torments&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; style=&amp;quot;background-color: #555; color: white; width: 40%;&amp;quot; | Aspirations&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;vertical-align: top;&amp;quot; | &#039;&#039;&#039;Lineage:&#039;&#039;&#039; [Lineage Torment] &amp;lt;br&amp;gt; &#039;&#039;&#039;Personal:&#039;&#039;&#039; [Personal Torment] (&#039;&#039;&#039;Trigger:&#039;&#039;&#039; [Trigger condition])&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; style=&amp;quot;vertical-align: top;&amp;quot; | &#039;&#039;&#039;[S]&#039;&#039;&#039; [Short Aspiration] &amp;lt;br&amp;gt; &#039;&#039;&#039;[S]&#039;&#039;&#039; [Short Aspiration] &amp;lt;br&amp;gt; &#039;&#039;&#039;[L]&#039;&#039;&#039; [Long Aspiration]&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Eplov</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Monster_Cavaliers_C&amp;diff=486096</id>
		<title>Monster Cavaliers C</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Monster_Cavaliers_C&amp;diff=486096"/>
		<updated>2026-05-05T19:54:38Z</updated>

		<summary type="html">&lt;p&gt;Eplov: /* Crew Roster &amp;amp; Goals */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== History &amp;amp; Setting ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;em&amp;gt;The year is 3044 by the Selenite calendar - about 5190, by the formerly heretical Gregorian calendar - and the world has died, reborn, and died again.&lt;br /&gt;
&lt;br /&gt;
The first death was what mortals call the Nightfall, though the Conclave of the Sangrealian Church called it the end of the Third Synodic Era. It was partly nukes that did it - dwindling resources and the greed of old men in power do not mix well. But there was surprisingly little in the way of actual nukes - no, what really did the world in was bioweapons. Mortals tried to use the power of curses to control the spread of the Sand Plague, even as it enhanced the viral crystal spread, rendered it even possible. Entire swaths of the world were turned to desert, alien landscapes filled with portals to the Outside and unstable Liminalities.&lt;br /&gt;
&lt;br /&gt;
The Accursed saw it coming. Some of them had even worked on the early form of the Sand Plague, only to watch in horror as it was treated as a weapon of war than deterrence. So they spent over a decade saving as much as they could in Epochs, in Battlegrounds, even in a couple Shattered Spaces. That plan, at least, worked. The planet was devastated, but it had the perfect set of tools to rebuild. And saved population.&lt;br /&gt;
&lt;br /&gt;
Thing was...the Accursed also had prime access to those tools. And all Damnations feed on humans in some way, or at least need them.&lt;br /&gt;
&lt;br /&gt;
It did not take long for saviors to become rulers - and founders. The Lineages lent themselves well to a new aristocracy structure, with the Families becoming new Houses of nobility. The saved humans became the core of a serf population, and occasional source of new Accursed as elevated knights - a hope of some social mobility. It took the better part of a millennia, but in time, the world was built anew - in the image of the Peerage of the Gloaming, the nobility of monsters.&lt;br /&gt;
&lt;br /&gt;
And they were magnificent. Terrible, yes, but magnificent. The Founders were the greatest scientists and magicians among the night people already, and their descendants and students only progressed more. With the power to tame curses, merging the power of magic and technology into the great Mystic Sciences, and not only did the technical base of the world recover, but passed a singularity - ecologies were easily replaced, great castle-cities arose in the ruins for singular nobles, and space became just another place to explore for the great guilds.&lt;br /&gt;
&lt;br /&gt;
It was terrible for the mortals, of course. At best, they were second-class citizens - candidates for elevation into knighthood as Accursed, but little more. At worst, especially intelligent cattle - while not all Hungry vampires feed on any form of flesh to supply their power, they all need blood - and the certainly didn&#039;t care overmuch if a few unproductive kine were vulnerable to creations of the other Houses, or bandits. The Fourth Synodic Era was a world of wonders, but ones exclusively enjoyed by the lords of the night.&lt;br /&gt;
&lt;br /&gt;
They really should have seen the growing resentment of the lesser monsters coming.&lt;br /&gt;
Decadence preys on all, as does stagnation. The Peerage grew ever more ossified and cruel, but the elevation from cattle to Accursed didn&#039;t stop - magic does not care, and curses take complacency as a challenge. And the thing is, one does not forget being a mortal - or often, that mortals cared for you more than your ostensible lords, even after your &amp;quot;ennobling&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
The Nightbreak - the turning to the Fifth Synodic Era - ended much like the Fourth at its beginning, as the Gloaming turned on each other - but its ending was much different, as their ostensible vassals had been stewing in resentment and planning for more than a century at that point, building their own alliances for a mass revolt, and finding those few among the Peerage that had grown tired of their way of life for support. This was not something they ever comprehended could happen, and so the forces of Chalice, the Capitol of the World, were overthrown, and the entire world as it was collapsed.&lt;br /&gt;
&lt;br /&gt;
Now the world is a wild frontier - in particular, the place where you live, the Crystal Scar, the great wasteland which still has remnants of the Sand Plague&#039;s decay ecology as it primary one. It&#039;s not nearly as lethal - the pressures of evolution selected for the Plague&#039;s own survival over lethality, and it rarely transmits to organic life that is not a product of it warping the curseweave in some way, and thus symbiotic. The new, mortal-lead government of Chalice attempts to keep order, but their authority does not extend far beyond the arcology&#039;s borders - and many outer settlements prefer it that way. The Scar in particular is a place where the remnants of the old Peerage hide, still clinging to their old holdings and dreams of turning the Era back, and that leads to many mercenaries, monsters, and bandits hiding behind the remnants&#039; old power. The settlements who live there - ironically mostly descendants of escaped serfs - face constant danger, both from the remnants and from greedy tech hunters after the ruins of the Gloaming&#039;s study facilities of the Scar, and their magnificent mystic tech.&lt;br /&gt;
&lt;br /&gt;
Which is why the old monstrous knights of the Peerage, impoverished and finally free, have a new profession - that of monster hunter, and more than that, explorer. The old devices of the Gloaming were made for Accursed after all, and whatever ability to insulate the defecting knights from using them against their lords was lost with the Chalice. More than that...thousands of years is a long time to be the literally monstrous ruling class. Fighting against the old night&#039;s monsters is one of the few ways to gain trust in the face of cultural trauma, and to feed the Damnation without feeding on mortals.&lt;br /&gt;
&lt;br /&gt;
So it is with you. Sally forth, young Cavaliers of the Night.&amp;lt;/em&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Crew Roster &amp;amp; Goals ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 100%; margin-bottom: 15px;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;10&amp;quot; style=&amp;quot;background-color: #333; color: white; text-align: left; font-size: 1.2em; padding: 5px;&amp;quot; | [[Monster_Cavaliers_C:PC1 | &amp;lt;span style=&amp;quot;color: white;&amp;quot;&amp;gt;Sera Cross (Battlefield Angel)&amp;lt;/span&amp;gt; ]]&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color: #555; color: white; width: 20%;&amp;quot; | Progression&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; style=&amp;quot;background-color: #555; color: white; width: 40%;&amp;quot; | Contacts&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; style=&amp;quot;background-color: #555; color: white; width: 40%;&amp;quot; | Bonds&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align: top;&amp;quot; | &#039;&#039;&#039;Entanglement:&#039;&#039;&#039; 1&amp;lt;br&amp;gt;&#039;&#039;&#039;EXP (Unspent/Total):&#039;&#039;&#039; 0 / 0&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; style=&amp;quot;vertical-align: top;&amp;quot; | &#039;&#039;&#039;Jane Faraday:&#039;&#039;&#039; +2 &amp;lt;br&amp;gt; &#039;&#039;&#039;WO Gideon Rusk:&#039;&#039;&#039; +1 &amp;lt;br&amp;gt; &#039;&#039;&#039;Tessa &amp;quot;Coyote&amp;quot; Vane:&#039;&#039;&#039; +2&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; style=&amp;quot;vertical-align: top;&amp;quot; | &#039;&#039;&#039;Diana:&#039;&#039;&#039; +X &amp;lt;br&amp;gt; &#039;&#039;&#039;[PC Name]:&#039;&#039;&#039; +X&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; style=&amp;quot;background-color: #555; color: white; width: 60%;&amp;quot; | Torments&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; style=&amp;quot;background-color: #555; color: white; width: 40%;&amp;quot; | Aspirations&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;vertical-align: top;&amp;quot; | &#039;&#039;&#039;Lineage:&#039;&#039;&#039; Like Flies to Shit (Giving in summons a hostile Shiver adversary to the Area) &amp;lt;br&amp;gt; &#039;&#039;&#039;Personal:&#039;&#039;&#039; Escalate directly to physical violence (&#039;&#039;&#039;Trigger:&#039;&#039;&#039; Seeing a close bond demeaned or abused)&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; style=&amp;quot;vertical-align: top;&amp;quot; | &#039;&#039;&#039;[S]&#039;&#039;&#039; Impress hard ass CO (and maybe get him off my ass!)&amp;lt;br&amp;gt; &#039;&#039;&#039;[S]&#039;&#039;&#039; Knock XXXX warlord down a peg &amp;lt;br&amp;gt; &#039;&#039;&#039;[L]&#039;&#039;&#039; Discover what happened to mother&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 100%; margin-bottom: 15px;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;10&amp;quot; style=&amp;quot;background-color: #333; color: white; text-align: left; font-size: 1.2em; padding: 5px;&amp;quot; | [[Monster_Cavaliers_C:PC2 | &amp;lt;span style=&amp;quot;color: white;&amp;quot;&amp;gt;[Character Name] ([Lineage])&amp;lt;/span&amp;gt; ]]&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color: #555; color: white; width: 20%;&amp;quot; | Progression&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; style=&amp;quot;background-color: #555; color: white; width: 40%;&amp;quot; | Contacts&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; style=&amp;quot;background-color: #555; color: white; width: 40%;&amp;quot; | Bonds&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align: top;&amp;quot; | &#039;&#039;&#039;Entanglement:&#039;&#039;&#039; X&amp;lt;br&amp;gt;&#039;&#039;&#039;EXP (Unspent/Total):&#039;&#039;&#039; 0 / 0&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; style=&amp;quot;vertical-align: top;&amp;quot; | &#039;&#039;&#039;[Name]:&#039;&#039;&#039; +X &amp;lt;br&amp;gt; &#039;&#039;&#039;[Name]:&#039;&#039;&#039; -X&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; style=&amp;quot;vertical-align: top;&amp;quot; | &#039;&#039;&#039;[Name]:&#039;&#039;&#039; +X &amp;lt;br&amp;gt; &#039;&#039;&#039;[Name]:&#039;&#039;&#039; -X&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; style=&amp;quot;background-color: #555; color: white; width: 60%;&amp;quot; | Torments&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; style=&amp;quot;background-color: #555; color: white; width: 40%;&amp;quot; | Aspirations&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;vertical-align: top;&amp;quot; | &#039;&#039;&#039;Lineage:&#039;&#039;&#039; [Lineage Torment] &amp;lt;br&amp;gt; &#039;&#039;&#039;Personal:&#039;&#039;&#039; [Personal Torment] (&#039;&#039;&#039;Trigger:&#039;&#039;&#039; [Trigger condition])&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; style=&amp;quot;vertical-align: top;&amp;quot; | &#039;&#039;&#039;[S]&#039;&#039;&#039; [Short Aspiration] &amp;lt;br&amp;gt; &#039;&#039;&#039;[S]&#039;&#039;&#039; [Short Aspiration] &amp;lt;br&amp;gt; &#039;&#039;&#039;[L]&#039;&#039;&#039; [Long Aspiration]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 100%; margin-bottom: 15px;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;10&amp;quot; style=&amp;quot;background-color: #333; color: white; text-align: left; font-size: 1.2em; padding: 5px;&amp;quot; | [[Monster_Cavaliers_C:PC3 | &amp;lt;span style=&amp;quot;color: white;&amp;quot;&amp;gt;[Character Name] ([Lineage])&amp;lt;/span&amp;gt; ]]&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color: #555; color: white; width: 20%;&amp;quot; | Progression&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; style=&amp;quot;background-color: #555; color: white; width: 40%;&amp;quot; | Contacts&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; style=&amp;quot;background-color: #555; color: white; width: 40%;&amp;quot; | Bonds&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align: top;&amp;quot; | &#039;&#039;&#039;Entanglement:&#039;&#039;&#039; X&amp;lt;br&amp;gt;&#039;&#039;&#039;EXP (Unspent/Total):&#039;&#039;&#039; 0 / 0&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; style=&amp;quot;vertical-align: top;&amp;quot; | &#039;&#039;&#039;[Name]:&#039;&#039;&#039; +X &amp;lt;br&amp;gt; &#039;&#039;&#039;[Name]:&#039;&#039;&#039; -X&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; style=&amp;quot;vertical-align: top;&amp;quot; | &#039;&#039;&#039;[Name]:&#039;&#039;&#039; +X &amp;lt;br&amp;gt; &#039;&#039;&#039;[Name]:&#039;&#039;&#039; -X&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; style=&amp;quot;background-color: #555; color: white; width: 60%;&amp;quot; | Torments&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; style=&amp;quot;background-color: #555; color: white; width: 40%;&amp;quot; | Aspirations&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;vertical-align: top;&amp;quot; | &#039;&#039;&#039;Lineage:&#039;&#039;&#039; [Lineage Torment] &amp;lt;br&amp;gt; &#039;&#039;&#039;Personal:&#039;&#039;&#039; [Personal Torment] (&#039;&#039;&#039;Trigger:&#039;&#039;&#039; [Trigger condition])&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; style=&amp;quot;vertical-align: top;&amp;quot; | &#039;&#039;&#039;[S]&#039;&#039;&#039; [Short Aspiration] &amp;lt;br&amp;gt; &#039;&#039;&#039;[S]&#039;&#039;&#039; [Short Aspiration] &amp;lt;br&amp;gt; &#039;&#039;&#039;[L]&#039;&#039;&#039; [Long Aspiration]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 100%; margin-bottom: 15px;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;10&amp;quot; style=&amp;quot;background-color: #333; color: white; text-align: left; font-size: 1.2em; padding: 5px;&amp;quot; | [[Monster_Cavaliers_C:PC4 | &amp;lt;span style=&amp;quot;color: white;&amp;quot;&amp;gt;[Character Name] ([Lineage])&amp;lt;/span&amp;gt; ]]&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color: #555; color: white; width: 20%;&amp;quot; | Progression&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; style=&amp;quot;background-color: #555; color: white; width: 40%;&amp;quot; | Contacts&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; style=&amp;quot;background-color: #555; color: white; width: 40%;&amp;quot; | Bonds&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align: top;&amp;quot; | &#039;&#039;&#039;Entanglement:&#039;&#039;&#039; X&amp;lt;br&amp;gt;&#039;&#039;&#039;EXP (Unspent/Total):&#039;&#039;&#039; 0 / 0&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; style=&amp;quot;vertical-align: top;&amp;quot; | &#039;&#039;&#039;[Name]:&#039;&#039;&#039; +X &amp;lt;br&amp;gt; &#039;&#039;&#039;[Name]:&#039;&#039;&#039; -X&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; style=&amp;quot;vertical-align: top;&amp;quot; | &#039;&#039;&#039;[Name]:&#039;&#039;&#039; +X &amp;lt;br&amp;gt; &#039;&#039;&#039;[Name]:&#039;&#039;&#039; -X&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; style=&amp;quot;background-color: #555; color: white; width: 60%;&amp;quot; | Torments&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; style=&amp;quot;background-color: #555; color: white; width: 40%;&amp;quot; | Aspirations&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;vertical-align: top;&amp;quot; | &#039;&#039;&#039;Lineage:&#039;&#039;&#039; [Lineage Torment] &amp;lt;br&amp;gt; &#039;&#039;&#039;Personal:&#039;&#039;&#039; [Personal Torment] (&#039;&#039;&#039;Trigger:&#039;&#039;&#039; [Trigger condition])&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; style=&amp;quot;vertical-align: top;&amp;quot; | &#039;&#039;&#039;[S]&#039;&#039;&#039; [Short Aspiration] &amp;lt;br&amp;gt; &#039;&#039;&#039;[S]&#039;&#039;&#039; [Short Aspiration] &amp;lt;br&amp;gt; &#039;&#039;&#039;[L]&#039;&#039;&#039; [Long Aspiration]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 100%; margin-bottom: 15px;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;10&amp;quot; style=&amp;quot;background-color: #333; color: white; text-align: left; font-size: 1.2em; padding: 5px;&amp;quot; | [[Monster_Cavaliers_C:PC5 | &amp;lt;span style=&amp;quot;color: white;&amp;quot;&amp;gt;[Character Name] ([Lineage])&amp;lt;/span&amp;gt; ]]&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color: #555; color: white; width: 20%;&amp;quot; | Progression&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; style=&amp;quot;background-color: #555; color: white; width: 40%;&amp;quot; | Contacts&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; style=&amp;quot;background-color: #555; color: white; width: 40%;&amp;quot; | Bonds&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align: top;&amp;quot; | &#039;&#039;&#039;Entanglement:&#039;&#039;&#039; X&amp;lt;br&amp;gt;&#039;&#039;&#039;EXP (Unspent/Total):&#039;&#039;&#039; 0 / 0&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; style=&amp;quot;vertical-align: top;&amp;quot; | &#039;&#039;&#039;[Name]:&#039;&#039;&#039; +X &amp;lt;br&amp;gt; &#039;&#039;&#039;[Name]:&#039;&#039;&#039; -X&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; style=&amp;quot;vertical-align: top;&amp;quot; | &#039;&#039;&#039;[Name]:&#039;&#039;&#039; +X &amp;lt;br&amp;gt; &#039;&#039;&#039;[Name]:&#039;&#039;&#039; -X&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; style=&amp;quot;background-color: #555; color: white; width: 60%;&amp;quot; | Torments&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; style=&amp;quot;background-color: #555; color: white; width: 40%;&amp;quot; | Aspirations&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;vertical-align: top;&amp;quot; | &#039;&#039;&#039;Lineage:&#039;&#039;&#039; [Lineage Torment] &amp;lt;br&amp;gt; &#039;&#039;&#039;Personal:&#039;&#039;&#039; [Personal Torment] (&#039;&#039;&#039;Trigger:&#039;&#039;&#039; [Trigger condition])&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; style=&amp;quot;vertical-align: top;&amp;quot; | &#039;&#039;&#039;[S]&#039;&#039;&#039; [Short Aspiration] &amp;lt;br&amp;gt; &#039;&#039;&#039;[S]&#039;&#039;&#039; [Short Aspiration] &amp;lt;br&amp;gt; &#039;&#039;&#039;[L]&#039;&#039;&#039; [Long Aspiration]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 100%; margin-bottom: 15px;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;10&amp;quot; style=&amp;quot;background-color: #333; color: white; text-align: left; font-size: 1.2em; padding: 5px;&amp;quot; | [[Monster_Cavaliers_C:PC6 | &amp;lt;span style=&amp;quot;color: white;&amp;quot;&amp;gt;[Character Name] ([Lineage])&amp;lt;/span&amp;gt; ]]&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color: #555; color: white; width: 20%;&amp;quot; | Progression&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; style=&amp;quot;background-color: #555; color: white; width: 40%;&amp;quot; | Contacts&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; style=&amp;quot;background-color: #555; color: white; width: 40%;&amp;quot; | Bonds&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align: top;&amp;quot; | &#039;&#039;&#039;Entanglement:&#039;&#039;&#039; X&amp;lt;br&amp;gt;&#039;&#039;&#039;EXP (Unspent/Total):&#039;&#039;&#039; 0 / 0&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; style=&amp;quot;vertical-align: top;&amp;quot; | &#039;&#039;&#039;[Name]:&#039;&#039;&#039; +X &amp;lt;br&amp;gt; &#039;&#039;&#039;[Name]:&#039;&#039;&#039; -X&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; style=&amp;quot;vertical-align: top;&amp;quot; | &#039;&#039;&#039;[Name]:&#039;&#039;&#039; +X &amp;lt;br&amp;gt; &#039;&#039;&#039;[Name]:&#039;&#039;&#039; -X&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; style=&amp;quot;background-color: #555; color: white; width: 60%;&amp;quot; | Torments&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; style=&amp;quot;background-color: #555; color: white; width: 40%;&amp;quot; | Aspirations&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;vertical-align: top;&amp;quot; | &#039;&#039;&#039;Lineage:&#039;&#039;&#039; [Lineage Torment] &amp;lt;br&amp;gt; &#039;&#039;&#039;Personal:&#039;&#039;&#039; [Personal Torment] (&#039;&#039;&#039;Trigger:&#039;&#039;&#039; [Trigger condition])&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; style=&amp;quot;vertical-align: top;&amp;quot; | &#039;&#039;&#039;[S]&#039;&#039;&#039; [Short Aspiration] &amp;lt;br&amp;gt; &#039;&#039;&#039;[S]&#039;&#039;&#039; [Short Aspiration] &amp;lt;br&amp;gt; &#039;&#039;&#039;[L]&#039;&#039;&#039; [Long Aspiration]&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Eplov</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Monster_Cavaliers_C:PC1&amp;diff=486095</id>
		<title>Monster Cavaliers C:PC1</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Monster_Cavaliers_C:PC1&amp;diff=486095"/>
		<updated>2026-05-05T19:28:30Z</updated>

		<summary type="html">&lt;p&gt;Eplov: Created page with &amp;quot; Back to Main Page  {| style=&amp;quot;width: 100%; border: 2px solid #333; background-color: #f9f9f9; padding: 10px; margin-bottom: 10px;&amp;quot; | style=&amp;quot;width: 50%; vertical-align: top;&amp;quot; | &amp;#039;&amp;#039;&amp;#039;CHARACTER:&amp;#039;&amp;#039;&amp;#039; Sera Cross&amp;lt;br&amp;gt; &amp;#039;&amp;#039;&amp;#039;PLAYER:&amp;#039;&amp;#039;&amp;#039; Eplov&amp;lt;br&amp;gt; &amp;#039;&amp;#039;&amp;#039;CONCEPT:&amp;#039;&amp;#039;&amp;#039; Angel-blooded Venator | style=&amp;quot;width: 50%; vertical-align: top;&amp;quot; | &amp;#039;&amp;#039;&amp;#039;ROLE:&amp;#039;&amp;#039;&amp;#039; Hunter&amp;lt;br&amp;gt; &amp;#039;&amp;#039;&amp;#039;FAMILY:&amp;#039;&amp;#039;&amp;#039; Outsider (Minor)&amp;lt;br&amp;gt; &amp;#039;&amp;#039;&amp;#039;LINEAGE:&amp;#039;&amp;#039;&amp;#039; Battlefield Angel (Major) |}  {| style=&amp;quot;width: 100%; border: 2p...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Monster_Cavaliers_C | Back to Main Page]]&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;width: 100%; border: 2px solid #333; background-color: #f9f9f9; padding: 10px; margin-bottom: 10px;&amp;quot;&lt;br /&gt;
| style=&amp;quot;width: 50%; vertical-align: top;&amp;quot; |&lt;br /&gt;
&#039;&#039;&#039;CHARACTER:&#039;&#039;&#039; Sera Cross&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;PLAYER:&#039;&#039;&#039; Eplov&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;CONCEPT:&#039;&#039;&#039; Angel-blooded Venator&lt;br /&gt;
| style=&amp;quot;width: 50%; vertical-align: top;&amp;quot; |&lt;br /&gt;
&#039;&#039;&#039;ROLE:&#039;&#039;&#039; Hunter&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;FAMILY:&#039;&#039;&#039; Outsider (Minor)&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;LINEAGE:&#039;&#039;&#039; Battlefield Angel (Major)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;width: 100%; border: 2px solid #333; background-color: #fff; padding: 15px; margin-bottom: 10px;&amp;quot;&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; |&lt;br /&gt;
[[File:Sera_Cross.webp|right|300px|alt=Portrait of Sera Cross]]&lt;br /&gt;
&#039;&#039;&#039;BACKGROUND&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Sera Cross is a twenty-five-year-old Venator who blends modern tactical utility with the radiant, unblemished physical perfection of her Outsider lineage. Raised by her Aunt Jane in an insular, eternally youthful family after her mother vanished, Sera is deeply entrenched in the hidden supernatural realities of the world. Despite her youth, she operates with the hyper-lethal efficiency of a seasoned veteran, her unparalleled marksmanship driven by supernal instinct and her Battlefield Angel lineage rather than decades of practice.&lt;br /&gt;
&lt;br /&gt;
When a conflict escalates, she manifests as a blinding vanguard of ethereal wings and a solid-light halo, violently dismantling oppressors with a sigil-etched, Gloaming-era heavy sidearm. Utilizing her innate artistry, she field-crafts specialized ammunition out in the wastes, pouring stabilized resins and local curse-materials into recovered casings. Bound by a volatile moral compulsion to publicly humiliate those who abuse the weak, she is a terrifying protector of the vulnerable, dividing her time between collecting bounties, clashing with her commanding officer, and searching for the truth behind her mother&#039;s disappearance.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;width: 100%; border: 2px solid #333; background-color: #fff; padding: 10px; margin-bottom: 10px;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
&#039;&#039;&#039;ASPIRATIONS&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;SHORT:&#039;&#039;&#039; Impress my hard ass CO (and maybe get him off my ass in the process).&lt;br /&gt;
* &#039;&#039;&#039;SHORT:&#039;&#039;&#039; Knock XXXX warlord down a peg.&lt;br /&gt;
* &#039;&#039;&#039;LONG:&#039;&#039;&#039; Discover what happened to my mother.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 100%; text-align: center; margin-bottom: 10px;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color: #333; color: white;&amp;quot; | ATTRIBUTES&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color: #555; color: white; width: 33%;&amp;quot; | MENTAL&lt;br /&gt;
! style=&amp;quot;background-color: #555; color: white; width: 33%;&amp;quot; | PHYSICAL&lt;br /&gt;
! style=&amp;quot;background-color: #555; color: white; width: 33%;&amp;quot; | SOCIAL&lt;br /&gt;
|-&lt;br /&gt;
| Intellect: 1 || Might: 4 || Presence: 3&lt;br /&gt;
|-&lt;br /&gt;
| Cunning: 3 || Dexterity: 5 || Manipulation: 1&lt;br /&gt;
|-&lt;br /&gt;
| Resolve: 2 || Stamina: 5 || Composure: 4&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;width: 100%; margin-bottom: 10px;&amp;quot;&lt;br /&gt;
| style=&amp;quot;width: 66%; vertical-align: top; padding-right: 5px;&amp;quot; |&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 100%;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; style=&amp;quot;background-color: #333; color: white;&amp;quot; | SKILLS&lt;br /&gt;
|-&lt;br /&gt;
| Artistry || 1 || Leadership || 0&lt;br /&gt;
|-&lt;br /&gt;
| Athletics || 2 || Medicine || 0&lt;br /&gt;
|-&lt;br /&gt;
| Close Combat || 1 || Persuasion || 2&lt;br /&gt;
|-&lt;br /&gt;
| Culture || 0 || Pilot || 0&lt;br /&gt;
|-&lt;br /&gt;
| Empathy || 0 || Ranged Combat || 5&lt;br /&gt;
|-&lt;br /&gt;
| Enigmas || 0 || Science || 0&lt;br /&gt;
|-&lt;br /&gt;
| Esoterica || 2 || Survival || 2&lt;br /&gt;
|-&lt;br /&gt;
| Larceny || 1 || Technology || 0&lt;br /&gt;
|}&lt;br /&gt;
| style=&amp;quot;width: 34%; vertical-align: top; padding-left: 5px;&amp;quot; |&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 100%; height: 100%;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color: #333; color: white;&amp;quot; | TORMENTS&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;ACCURSED:&#039;&#039;&#039; Like Flies to Shit&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;PERSONAL:&#039;&#039;&#039; Escalate a confrontation directly to physical violence. &amp;lt;br&amp;gt; &#039;&#039;Trigger:&#039;&#039; Seeing a close bond demeaned, abused, or discounted.&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 100%; margin-bottom: 10px;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color: #333; color: white; width: 33%;&amp;quot; | BONDS&lt;br /&gt;
! style=&amp;quot;background-color: #333; color: white; width: 33%;&amp;quot; | CONTACTS&lt;br /&gt;
! style=&amp;quot;background-color: #333; color: white; width: 33%;&amp;quot; | EDGES&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; |&lt;br /&gt;
* ?&lt;br /&gt;
* ?&lt;br /&gt;
* ?&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; |&lt;br /&gt;
* &#039;&#039;&#039;Jane Faraday&#039;&#039;&#039; [Rank 2] (Archive, Security)&lt;br /&gt;
* &#039;&#039;&#039;WO Gideon Rusk&#039;&#039;&#039; [Rank 1] (Mentor)&lt;br /&gt;
* &#039;&#039;&#039;Tessa &amp;quot;Coyote&amp;quot; Vane&#039;&#039;&#039; [Rank 2] (Dangerous, Sneaky)&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; |&lt;br /&gt;
* &#039;&#039;&#039;The Slayer&#039;s Armament [2]&#039;&#039;&#039; (Enhancement +2, Brutal, Deadly, Concealable, Versatile)&lt;br /&gt;
* &#039;&#039;&#039;Ricochet [2]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Shadowform Armor [1]&#039;&#039;&#039; (Armor 1, Exquisite Material, Fitted, Concealable)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 100%; margin-bottom: 10px;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color: #333; color: white; width: 33%;&amp;quot; | DAMNATION&lt;br /&gt;
! style=&amp;quot;background-color: #333; color: white; width: 33%;&amp;quot; | INHERITANCE&lt;br /&gt;
! style=&amp;quot;background-color: #333; color: white; width: 33%;&amp;quot; | THE CURSE&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | Witnesses gain the &#039;&#039;Frayed Temper&#039;&#039; status effect. Act to humiliate a person or group subjugating one or more individuals weaker than them.&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | Teamwork actions involving you and at least one other Accursed are made at −1 difficulty. Effects conferring &#039;&#039;Guilt-Ridden&#039;&#039; or &#039;&#039;Terrified&#039;&#039; come at +1 difficulty.&lt;br /&gt;
| style=&amp;quot;vertical-align: top; text-align: center; font-size: 1.2em;&amp;quot; | O O O O O &amp;amp;nbsp; O O O O O&amp;lt;br&amp;gt;☐ ☐ ☐ ☐ ☐ &amp;amp;nbsp; ☐ ☐ ☐ ☐ ☐&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;width: 100%; margin-bottom: 10px;&amp;quot;&lt;br /&gt;
| style=&amp;quot;width: 40%; vertical-align: top; padding-right: 5px;&amp;quot; |&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 100%;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color: #333; color: white;&amp;quot; | INJURIES &amp;amp; STATUS&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Armor&#039;&#039;&#039; || O O O &amp;lt;br&amp;gt; ☐ ☐ ☐&lt;br /&gt;
|-&lt;br /&gt;
| Bloodied (+1d) || ☐ ☐&lt;br /&gt;
|-&lt;br /&gt;
| Wounded (+2d) || ☐ ☐&lt;br /&gt;
|-&lt;br /&gt;
| Maimed (+2d; +2d/+2e if Aggravate) || ☐ ☐&lt;br /&gt;
|-&lt;br /&gt;
| Near Death (+3d/+2e) || ☐&lt;br /&gt;
|-&lt;br /&gt;
| Taken Out || ☐&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Defense&#039;&#039;&#039; || &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Initiative&#039;&#039;&#039; || &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Momentum&#039;&#039;&#039; || &lt;br /&gt;
|}&lt;br /&gt;
| style=&amp;quot;width: 60%; vertical-align: top; padding-left: 5px;&amp;quot; |&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 100%;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color: #333; color: white;&amp;quot; | GEAR&lt;br /&gt;
|-&lt;br /&gt;
! ITEM !! TAGS&lt;br /&gt;
|-&lt;br /&gt;
| Sigil-Etched Sidearm || Enhancement (+2), Brutal, Deadly, Concealable&lt;br /&gt;
|-&lt;br /&gt;
| Custom Resin Ammo || &lt;br /&gt;
|-&lt;br /&gt;
| Shadowform Undersleeve || Armor (1), Exquisite, Fitted, Concealable&lt;br /&gt;
|-&lt;br /&gt;
| Chest Rig &amp;amp; Tactical Belt || &lt;br /&gt;
|-&lt;br /&gt;
| Mother&#039;s Stetson Hat || &lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 100%; margin-bottom: 10px;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; style=&amp;quot;background-color: #333; color: white;&amp;quot; | SPELLS&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Cost !! Attunements !! Effect !! Advances !! Page&lt;br /&gt;
|-&lt;br /&gt;
| Supernal Aim || || || || || &lt;br /&gt;
|-&lt;br /&gt;
| Implacable Pursuer || || || || || &lt;br /&gt;
|-&lt;br /&gt;
| Bulletproof Heart || || || || || &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 100%; margin-bottom: 10px;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color: #333; color: white;&amp;quot; | MOTIFS&lt;br /&gt;
|-&lt;br /&gt;
| When casting the &#039;&#039;Bulletproof Heart&#039;&#039; spell, advances that require the holding or bleeding of curse dice require 1 fewer held or bled die for each advance.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Monster_Cavaliers_C | Back to Main Page]]&lt;/div&gt;</summary>
		<author><name>Eplov</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Monster_Cavaliers_C&amp;diff=486094</id>
		<title>Monster Cavaliers C</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Monster_Cavaliers_C&amp;diff=486094"/>
		<updated>2026-05-05T19:27:53Z</updated>

		<summary type="html">&lt;p&gt;Eplov: /* Crew Roster &amp;amp; Goals */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== History &amp;amp; Setting ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;em&amp;gt;The year is 3044 by the Selenite calendar - about 5190, by the formerly heretical Gregorian calendar - and the world has died, reborn, and died again.&lt;br /&gt;
&lt;br /&gt;
The first death was what mortals call the Nightfall, though the Conclave of the Sangrealian Church called it the end of the Third Synodic Era. It was partly nukes that did it - dwindling resources and the greed of old men in power do not mix well. But there was surprisingly little in the way of actual nukes - no, what really did the world in was bioweapons. Mortals tried to use the power of curses to control the spread of the Sand Plague, even as it enhanced the viral crystal spread, rendered it even possible. Entire swaths of the world were turned to desert, alien landscapes filled with portals to the Outside and unstable Liminalities.&lt;br /&gt;
&lt;br /&gt;
The Accursed saw it coming. Some of them had even worked on the early form of the Sand Plague, only to watch in horror as it was treated as a weapon of war than deterrence. So they spent over a decade saving as much as they could in Epochs, in Battlegrounds, even in a couple Shattered Spaces. That plan, at least, worked. The planet was devastated, but it had the perfect set of tools to rebuild. And saved population.&lt;br /&gt;
&lt;br /&gt;
Thing was...the Accursed also had prime access to those tools. And all Damnations feed on humans in some way, or at least need them.&lt;br /&gt;
&lt;br /&gt;
It did not take long for saviors to become rulers - and founders. The Lineages lent themselves well to a new aristocracy structure, with the Families becoming new Houses of nobility. The saved humans became the core of a serf population, and occasional source of new Accursed as elevated knights - a hope of some social mobility. It took the better part of a millennia, but in time, the world was built anew - in the image of the Peerage of the Gloaming, the nobility of monsters.&lt;br /&gt;
&lt;br /&gt;
And they were magnificent. Terrible, yes, but magnificent. The Founders were the greatest scientists and magicians among the night people already, and their descendants and students only progressed more. With the power to tame curses, merging the power of magic and technology into the great Mystic Sciences, and not only did the technical base of the world recover, but passed a singularity - ecologies were easily replaced, great castle-cities arose in the ruins for singular nobles, and space became just another place to explore for the great guilds.&lt;br /&gt;
&lt;br /&gt;
It was terrible for the mortals, of course. At best, they were second-class citizens - candidates for elevation into knighthood as Accursed, but little more. At worst, especially intelligent cattle - while not all Hungry vampires feed on any form of flesh to supply their power, they all need blood - and the certainly didn&#039;t care overmuch if a few unproductive kine were vulnerable to creations of the other Houses, or bandits. The Fourth Synodic Era was a world of wonders, but ones exclusively enjoyed by the lords of the night.&lt;br /&gt;
&lt;br /&gt;
They really should have seen the growing resentment of the lesser monsters coming.&lt;br /&gt;
Decadence preys on all, as does stagnation. The Peerage grew ever more ossified and cruel, but the elevation from cattle to Accursed didn&#039;t stop - magic does not care, and curses take complacency as a challenge. And the thing is, one does not forget being a mortal - or often, that mortals cared for you more than your ostensible lords, even after your &amp;quot;ennobling&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
The Nightbreak - the turning to the Fifth Synodic Era - ended much like the Fourth at its beginning, as the Gloaming turned on each other - but its ending was much different, as their ostensible vassals had been stewing in resentment and planning for more than a century at that point, building their own alliances for a mass revolt, and finding those few among the Peerage that had grown tired of their way of life for support. This was not something they ever comprehended could happen, and so the forces of Chalice, the Capitol of the World, were overthrown, and the entire world as it was collapsed.&lt;br /&gt;
&lt;br /&gt;
Now the world is a wild frontier - in particular, the place where you live, the Crystal Scar, the great wasteland which still has remnants of the Sand Plague&#039;s decay ecology as it primary one. It&#039;s not nearly as lethal - the pressures of evolution selected for the Plague&#039;s own survival over lethality, and it rarely transmits to organic life that is not a product of it warping the curseweave in some way, and thus symbiotic. The new, mortal-lead government of Chalice attempts to keep order, but their authority does not extend far beyond the arcology&#039;s borders - and many outer settlements prefer it that way. The Scar in particular is a place where the remnants of the old Peerage hide, still clinging to their old holdings and dreams of turning the Era back, and that leads to many mercenaries, monsters, and bandits hiding behind the remnants&#039; old power. The settlements who live there - ironically mostly descendants of escaped serfs - face constant danger, both from the remnants and from greedy tech hunters after the ruins of the Gloaming&#039;s study facilities of the Scar, and their magnificent mystic tech.&lt;br /&gt;
&lt;br /&gt;
Which is why the old monstrous knights of the Peerage, impoverished and finally free, have a new profession - that of monster hunter, and more than that, explorer. The old devices of the Gloaming were made for Accursed after all, and whatever ability to insulate the defecting knights from using them against their lords was lost with the Chalice. More than that...thousands of years is a long time to be the literally monstrous ruling class. Fighting against the old night&#039;s monsters is one of the few ways to gain trust in the face of cultural trauma, and to feed the Damnation without feeding on mortals.&lt;br /&gt;
&lt;br /&gt;
So it is with you. Sally forth, young Cavaliers of the Night.&amp;lt;/em&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Crew Roster &amp;amp; Goals ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 100%; margin-bottom: 15px;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;10&amp;quot; style=&amp;quot;background-color: #333; color: white; text-align: left; font-size: 1.2em; padding: 5px;&amp;quot; | [[Monster_Cavaliers_C:PC1 | &amp;lt;span style=&amp;quot;color: white;&amp;quot;&amp;gt;Sera Cross (Battlefield Angel)&amp;lt;/span&amp;gt; ]]&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color: #555; color: white; width: 20%;&amp;quot; | Progression&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; style=&amp;quot;background-color: #555; color: white; width: 40%;&amp;quot; | NPC Bonds&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; style=&amp;quot;background-color: #555; color: white; width: 40%;&amp;quot; | PC Bonds&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align: top;&amp;quot; | &#039;&#039;&#039;Entanglement:&#039;&#039;&#039; 1&amp;lt;br&amp;gt;&#039;&#039;&#039;EXP (Unspent/Total):&#039;&#039;&#039; 0 / 0&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; style=&amp;quot;vertical-align: top;&amp;quot; | &#039;&#039;&#039;Jane Faraday:&#039;&#039;&#039; +2 &amp;lt;br&amp;gt; &#039;&#039;&#039;WO Gideon Rusk:&#039;&#039;&#039; +1 &amp;lt;br&amp;gt; &#039;&#039;&#039;Tessa &amp;quot;Coyote&amp;quot; Vane:&#039;&#039;&#039; +2&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; style=&amp;quot;vertical-align: top;&amp;quot; | &#039;&#039;&#039;[PC Name]:&#039;&#039;&#039; +X &amp;lt;br&amp;gt; &#039;&#039;&#039;[PC Name]:&#039;&#039;&#039; -X&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; style=&amp;quot;background-color: #555; color: white; width: 60%;&amp;quot; | Torments&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; style=&amp;quot;background-color: #555; color: white; width: 40%;&amp;quot; | Aspirations&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;vertical-align: top;&amp;quot; | &#039;&#039;&#039;Lineage:&#039;&#039;&#039; Like Flies to Shit (Giving in summons a hostile Shiver adversary to the Area) &amp;lt;br&amp;gt; &#039;&#039;&#039;Personal:&#039;&#039;&#039; Escalate directly to physical violence (&#039;&#039;&#039;Trigger:&#039;&#039;&#039; Seeing a close bond demeaned or abused)&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; style=&amp;quot;vertical-align: top;&amp;quot; | &#039;&#039;&#039;[S]&#039;&#039;&#039; Impress hard ass CO (and maybe get him off my ass!)&amp;lt;br&amp;gt; &#039;&#039;&#039;[S]&#039;&#039;&#039; Knock XXXX warlord down a peg &amp;lt;br&amp;gt; &#039;&#039;&#039;[L]&#039;&#039;&#039; Discover what happened to mother&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 100%; margin-bottom: 15px;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;10&amp;quot; style=&amp;quot;background-color: #333; color: white; text-align: left; font-size: 1.2em; padding: 5px;&amp;quot; | [[Monster_Cavaliers_C:PC2 | &amp;lt;span style=&amp;quot;color: white;&amp;quot;&amp;gt;[Character Name] ([Lineage])&amp;lt;/span&amp;gt; ]]&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color: #555; color: white; width: 20%;&amp;quot; | Progression&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; style=&amp;quot;background-color: #555; color: white; width: 40%;&amp;quot; | NPC Bonds&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; style=&amp;quot;background-color: #555; color: white; width: 40%;&amp;quot; | PC Bonds&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align: top;&amp;quot; | &#039;&#039;&#039;Entanglement:&#039;&#039;&#039; X&amp;lt;br&amp;gt;&#039;&#039;&#039;EXP (Unspent/Total):&#039;&#039;&#039; 0 / 0&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; style=&amp;quot;vertical-align: top;&amp;quot; | &#039;&#039;&#039;[Name]:&#039;&#039;&#039; +X &amp;lt;br&amp;gt; &#039;&#039;&#039;[Name]:&#039;&#039;&#039; -X&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; style=&amp;quot;vertical-align: top;&amp;quot; | &#039;&#039;&#039;[Name]:&#039;&#039;&#039; +X &amp;lt;br&amp;gt; &#039;&#039;&#039;[Name]:&#039;&#039;&#039; -X&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; style=&amp;quot;background-color: #555; color: white; width: 60%;&amp;quot; | Torments&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; style=&amp;quot;background-color: #555; color: white; width: 40%;&amp;quot; | Aspirations&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;vertical-align: top;&amp;quot; | &#039;&#039;&#039;Lineage:&#039;&#039;&#039; [Lineage Torment] &amp;lt;br&amp;gt; &#039;&#039;&#039;Personal:&#039;&#039;&#039; [Personal Torment] (&#039;&#039;&#039;Trigger:&#039;&#039;&#039; [Trigger condition])&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; style=&amp;quot;vertical-align: top;&amp;quot; | &#039;&#039;&#039;[S]&#039;&#039;&#039; [Short Aspiration] &amp;lt;br&amp;gt; &#039;&#039;&#039;[S]&#039;&#039;&#039; [Short Aspiration] &amp;lt;br&amp;gt; &#039;&#039;&#039;[L]&#039;&#039;&#039; [Long Aspiration]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 100%; margin-bottom: 15px;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;10&amp;quot; style=&amp;quot;background-color: #333; color: white; text-align: left; font-size: 1.2em; padding: 5px;&amp;quot; | [[Monster_Cavaliers_C:PC3 | &amp;lt;span style=&amp;quot;color: white;&amp;quot;&amp;gt;[Character Name] ([Lineage])&amp;lt;/span&amp;gt; ]]&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color: #555; color: white; width: 20%;&amp;quot; | Progression&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; style=&amp;quot;background-color: #555; color: white; width: 40%;&amp;quot; | NPC Bonds&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; style=&amp;quot;background-color: #555; color: white; width: 40%;&amp;quot; | PC Bonds&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align: top;&amp;quot; | &#039;&#039;&#039;Entanglement:&#039;&#039;&#039; X&amp;lt;br&amp;gt;&#039;&#039;&#039;EXP (Unspent/Total):&#039;&#039;&#039; 0 / 0&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; style=&amp;quot;vertical-align: top;&amp;quot; | &#039;&#039;&#039;[Name]:&#039;&#039;&#039; +X &amp;lt;br&amp;gt; &#039;&#039;&#039;[Name]:&#039;&#039;&#039; -X&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; style=&amp;quot;vertical-align: top;&amp;quot; | &#039;&#039;&#039;[Name]:&#039;&#039;&#039; +X &amp;lt;br&amp;gt; &#039;&#039;&#039;[Name]:&#039;&#039;&#039; -X&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; style=&amp;quot;background-color: #555; color: white; width: 60%;&amp;quot; | Torments&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; style=&amp;quot;background-color: #555; color: white; width: 40%;&amp;quot; | Aspirations&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;vertical-align: top;&amp;quot; | &#039;&#039;&#039;Lineage:&#039;&#039;&#039; [Lineage Torment] &amp;lt;br&amp;gt; &#039;&#039;&#039;Personal:&#039;&#039;&#039; [Personal Torment] (&#039;&#039;&#039;Trigger:&#039;&#039;&#039; [Trigger condition])&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; style=&amp;quot;vertical-align: top;&amp;quot; | &#039;&#039;&#039;[S]&#039;&#039;&#039; [Short Aspiration] &amp;lt;br&amp;gt; &#039;&#039;&#039;[S]&#039;&#039;&#039; [Short Aspiration] &amp;lt;br&amp;gt; &#039;&#039;&#039;[L]&#039;&#039;&#039; [Long Aspiration]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 100%; margin-bottom: 15px;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;10&amp;quot; style=&amp;quot;background-color: #333; color: white; text-align: left; font-size: 1.2em; padding: 5px;&amp;quot; | [[Monster_Cavaliers_C:PC4 | &amp;lt;span style=&amp;quot;color: white;&amp;quot;&amp;gt;[Character Name] ([Lineage])&amp;lt;/span&amp;gt; ]]&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color: #555; color: white; width: 20%;&amp;quot; | Progression&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; style=&amp;quot;background-color: #555; color: white; width: 40%;&amp;quot; | NPC Bonds&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; style=&amp;quot;background-color: #555; color: white; width: 40%;&amp;quot; | PC Bonds&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align: top;&amp;quot; | &#039;&#039;&#039;Entanglement:&#039;&#039;&#039; X&amp;lt;br&amp;gt;&#039;&#039;&#039;EXP (Unspent/Total):&#039;&#039;&#039; 0 / 0&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; style=&amp;quot;vertical-align: top;&amp;quot; | &#039;&#039;&#039;[Name]:&#039;&#039;&#039; +X &amp;lt;br&amp;gt; &#039;&#039;&#039;[Name]:&#039;&#039;&#039; -X&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; style=&amp;quot;vertical-align: top;&amp;quot; | &#039;&#039;&#039;[Name]:&#039;&#039;&#039; +X &amp;lt;br&amp;gt; &#039;&#039;&#039;[Name]:&#039;&#039;&#039; -X&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; style=&amp;quot;background-color: #555; color: white; width: 60%;&amp;quot; | Torments&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; style=&amp;quot;background-color: #555; color: white; width: 40%;&amp;quot; | Aspirations&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;vertical-align: top;&amp;quot; | &#039;&#039;&#039;Lineage:&#039;&#039;&#039; [Lineage Torment] &amp;lt;br&amp;gt; &#039;&#039;&#039;Personal:&#039;&#039;&#039; [Personal Torment] (&#039;&#039;&#039;Trigger:&#039;&#039;&#039; [Trigger condition])&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; style=&amp;quot;vertical-align: top;&amp;quot; | &#039;&#039;&#039;[S]&#039;&#039;&#039; [Short Aspiration] &amp;lt;br&amp;gt; &#039;&#039;&#039;[S]&#039;&#039;&#039; [Short Aspiration] &amp;lt;br&amp;gt; &#039;&#039;&#039;[L]&#039;&#039;&#039; [Long Aspiration]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 100%; margin-bottom: 15px;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;10&amp;quot; style=&amp;quot;background-color: #333; color: white; text-align: left; font-size: 1.2em; padding: 5px;&amp;quot; | [[Monster_Cavaliers_C:PC5 | &amp;lt;span style=&amp;quot;color: white;&amp;quot;&amp;gt;[Character Name] ([Lineage])&amp;lt;/span&amp;gt; ]]&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color: #555; color: white; width: 20%;&amp;quot; | Progression&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; style=&amp;quot;background-color: #555; color: white; width: 40%;&amp;quot; | NPC Bonds&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; style=&amp;quot;background-color: #555; color: white; width: 40%;&amp;quot; | PC Bonds&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align: top;&amp;quot; | &#039;&#039;&#039;Entanglement:&#039;&#039;&#039; X&amp;lt;br&amp;gt;&#039;&#039;&#039;EXP (Unspent/Total):&#039;&#039;&#039; 0 / 0&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; style=&amp;quot;vertical-align: top;&amp;quot; | &#039;&#039;&#039;[Name]:&#039;&#039;&#039; +X &amp;lt;br&amp;gt; &#039;&#039;&#039;[Name]:&#039;&#039;&#039; -X&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; style=&amp;quot;vertical-align: top;&amp;quot; | &#039;&#039;&#039;[Name]:&#039;&#039;&#039; +X &amp;lt;br&amp;gt; &#039;&#039;&#039;[Name]:&#039;&#039;&#039; -X&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; style=&amp;quot;background-color: #555; color: white; width: 60%;&amp;quot; | Torments&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; style=&amp;quot;background-color: #555; color: white; width: 40%;&amp;quot; | Aspirations&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;vertical-align: top;&amp;quot; | &#039;&#039;&#039;Lineage:&#039;&#039;&#039; [Lineage Torment] &amp;lt;br&amp;gt; &#039;&#039;&#039;Personal:&#039;&#039;&#039; [Personal Torment] (&#039;&#039;&#039;Trigger:&#039;&#039;&#039; [Trigger condition])&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; style=&amp;quot;vertical-align: top;&amp;quot; | &#039;&#039;&#039;[S]&#039;&#039;&#039; [Short Aspiration] &amp;lt;br&amp;gt; &#039;&#039;&#039;[S]&#039;&#039;&#039; [Short Aspiration] &amp;lt;br&amp;gt; &#039;&#039;&#039;[L]&#039;&#039;&#039; [Long Aspiration]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 100%; margin-bottom: 15px;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;10&amp;quot; style=&amp;quot;background-color: #333; color: white; text-align: left; font-size: 1.2em; padding: 5px;&amp;quot; | [[Monster_Cavaliers_C:PC6 | &amp;lt;span style=&amp;quot;color: white;&amp;quot;&amp;gt;[Character Name] ([Lineage])&amp;lt;/span&amp;gt; ]]&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color: #555; color: white; width: 20%;&amp;quot; | Progression&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; style=&amp;quot;background-color: #555; color: white; width: 40%;&amp;quot; | NPC Bonds&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; style=&amp;quot;background-color: #555; color: white; width: 40%;&amp;quot; | PC Bonds&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align: top;&amp;quot; | &#039;&#039;&#039;Entanglement:&#039;&#039;&#039; X&amp;lt;br&amp;gt;&#039;&#039;&#039;EXP (Unspent/Total):&#039;&#039;&#039; 0 / 0&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; style=&amp;quot;vertical-align: top;&amp;quot; | &#039;&#039;&#039;[Name]:&#039;&#039;&#039; +X &amp;lt;br&amp;gt; &#039;&#039;&#039;[Name]:&#039;&#039;&#039; -X&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; style=&amp;quot;vertical-align: top;&amp;quot; | &#039;&#039;&#039;[Name]:&#039;&#039;&#039; +X &amp;lt;br&amp;gt; &#039;&#039;&#039;[Name]:&#039;&#039;&#039; -X&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; style=&amp;quot;background-color: #555; color: white; width: 60%;&amp;quot; | Torments&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; style=&amp;quot;background-color: #555; color: white; width: 40%;&amp;quot; | Aspirations&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;vertical-align: top;&amp;quot; | &#039;&#039;&#039;Lineage:&#039;&#039;&#039; [Lineage Torment] &amp;lt;br&amp;gt; &#039;&#039;&#039;Personal:&#039;&#039;&#039; [Personal Torment] (&#039;&#039;&#039;Trigger:&#039;&#039;&#039; [Trigger condition])&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; style=&amp;quot;vertical-align: top;&amp;quot; | &#039;&#039;&#039;[S]&#039;&#039;&#039; [Short Aspiration] &amp;lt;br&amp;gt; &#039;&#039;&#039;[S]&#039;&#039;&#039; [Short Aspiration] &amp;lt;br&amp;gt; &#039;&#039;&#039;[L]&#039;&#039;&#039; [Long Aspiration]&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Eplov</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Monster_Cavaliers_C&amp;diff=486093</id>
		<title>Monster Cavaliers C</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Monster_Cavaliers_C&amp;diff=486093"/>
		<updated>2026-05-05T19:20:48Z</updated>

		<summary type="html">&lt;p&gt;Eplov: /* History &amp;amp; Setting */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== History &amp;amp; Setting ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;em&amp;gt;The year is 3044 by the Selenite calendar - about 5190, by the formerly heretical Gregorian calendar - and the world has died, reborn, and died again.&lt;br /&gt;
&lt;br /&gt;
The first death was what mortals call the Nightfall, though the Conclave of the Sangrealian Church called it the end of the Third Synodic Era. It was partly nukes that did it - dwindling resources and the greed of old men in power do not mix well. But there was surprisingly little in the way of actual nukes - no, what really did the world in was bioweapons. Mortals tried to use the power of curses to control the spread of the Sand Plague, even as it enhanced the viral crystal spread, rendered it even possible. Entire swaths of the world were turned to desert, alien landscapes filled with portals to the Outside and unstable Liminalities.&lt;br /&gt;
&lt;br /&gt;
The Accursed saw it coming. Some of them had even worked on the early form of the Sand Plague, only to watch in horror as it was treated as a weapon of war than deterrence. So they spent over a decade saving as much as they could in Epochs, in Battlegrounds, even in a couple Shattered Spaces. That plan, at least, worked. The planet was devastated, but it had the perfect set of tools to rebuild. And saved population.&lt;br /&gt;
&lt;br /&gt;
Thing was...the Accursed also had prime access to those tools. And all Damnations feed on humans in some way, or at least need them.&lt;br /&gt;
&lt;br /&gt;
It did not take long for saviors to become rulers - and founders. The Lineages lent themselves well to a new aristocracy structure, with the Families becoming new Houses of nobility. The saved humans became the core of a serf population, and occasional source of new Accursed as elevated knights - a hope of some social mobility. It took the better part of a millennia, but in time, the world was built anew - in the image of the Peerage of the Gloaming, the nobility of monsters.&lt;br /&gt;
&lt;br /&gt;
And they were magnificent. Terrible, yes, but magnificent. The Founders were the greatest scientists and magicians among the night people already, and their descendants and students only progressed more. With the power to tame curses, merging the power of magic and technology into the great Mystic Sciences, and not only did the technical base of the world recover, but passed a singularity - ecologies were easily replaced, great castle-cities arose in the ruins for singular nobles, and space became just another place to explore for the great guilds.&lt;br /&gt;
&lt;br /&gt;
It was terrible for the mortals, of course. At best, they were second-class citizens - candidates for elevation into knighthood as Accursed, but little more. At worst, especially intelligent cattle - while not all Hungry vampires feed on any form of flesh to supply their power, they all need blood - and the certainly didn&#039;t care overmuch if a few unproductive kine were vulnerable to creations of the other Houses, or bandits. The Fourth Synodic Era was a world of wonders, but ones exclusively enjoyed by the lords of the night.&lt;br /&gt;
&lt;br /&gt;
They really should have seen the growing resentment of the lesser monsters coming.&lt;br /&gt;
Decadence preys on all, as does stagnation. The Peerage grew ever more ossified and cruel, but the elevation from cattle to Accursed didn&#039;t stop - magic does not care, and curses take complacency as a challenge. And the thing is, one does not forget being a mortal - or often, that mortals cared for you more than your ostensible lords, even after your &amp;quot;ennobling&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
The Nightbreak - the turning to the Fifth Synodic Era - ended much like the Fourth at its beginning, as the Gloaming turned on each other - but its ending was much different, as their ostensible vassals had been stewing in resentment and planning for more than a century at that point, building their own alliances for a mass revolt, and finding those few among the Peerage that had grown tired of their way of life for support. This was not something they ever comprehended could happen, and so the forces of Chalice, the Capitol of the World, were overthrown, and the entire world as it was collapsed.&lt;br /&gt;
&lt;br /&gt;
Now the world is a wild frontier - in particular, the place where you live, the Crystal Scar, the great wasteland which still has remnants of the Sand Plague&#039;s decay ecology as it primary one. It&#039;s not nearly as lethal - the pressures of evolution selected for the Plague&#039;s own survival over lethality, and it rarely transmits to organic life that is not a product of it warping the curseweave in some way, and thus symbiotic. The new, mortal-lead government of Chalice attempts to keep order, but their authority does not extend far beyond the arcology&#039;s borders - and many outer settlements prefer it that way. The Scar in particular is a place where the remnants of the old Peerage hide, still clinging to their old holdings and dreams of turning the Era back, and that leads to many mercenaries, monsters, and bandits hiding behind the remnants&#039; old power. The settlements who live there - ironically mostly descendants of escaped serfs - face constant danger, both from the remnants and from greedy tech hunters after the ruins of the Gloaming&#039;s study facilities of the Scar, and their magnificent mystic tech.&lt;br /&gt;
&lt;br /&gt;
Which is why the old monstrous knights of the Peerage, impoverished and finally free, have a new profession - that of monster hunter, and more than that, explorer. The old devices of the Gloaming were made for Accursed after all, and whatever ability to insulate the defecting knights from using them against their lords was lost with the Chalice. More than that...thousands of years is a long time to be the literally monstrous ruling class. Fighting against the old night&#039;s monsters is one of the few ways to gain trust in the face of cultural trauma, and to feed the Damnation without feeding on mortals.&lt;br /&gt;
&lt;br /&gt;
So it is with you. Sally forth, young Cavaliers of the Night.&amp;lt;/em&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Crew Roster &amp;amp; Goals ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 100%; margin-bottom: 15px;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;10&amp;quot; style=&amp;quot;background-color: #333; color: white; text-align: left; font-size: 1.2em; padding: 5px;&amp;quot; | [[Monster_Cavaliers_C_:_Sera_Cross | &amp;lt;span style=&amp;quot;color: white;&amp;quot;&amp;gt;Sera Cross (Battlefield Angel)&amp;lt;/span&amp;gt; ]]&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color: #555; color: white; width: 20%;&amp;quot; | Progression&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; style=&amp;quot;background-color: #555; color: white; width: 40%;&amp;quot; | NPC Bonds&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; style=&amp;quot;background-color: #555; color: white; width: 40%;&amp;quot; | PC Bonds&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align: top;&amp;quot; | &#039;&#039;&#039;Entanglement:&#039;&#039;&#039; 1&amp;lt;br&amp;gt;&#039;&#039;&#039;EXP (Unspent/Total):&#039;&#039;&#039; 0 / 0&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; style=&amp;quot;vertical-align: top;&amp;quot; | &#039;&#039;&#039;Jane Faraday:&#039;&#039;&#039; +2 &amp;lt;br&amp;gt; &#039;&#039;&#039;WO Gideon Rusk:&#039;&#039;&#039; +1 &amp;lt;br&amp;gt; &#039;&#039;&#039;Tessa &amp;quot;Coyote&amp;quot; Vane:&#039;&#039;&#039; +2&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; style=&amp;quot;vertical-align: top;&amp;quot; | &#039;&#039;&#039;[PC Name]:&#039;&#039;&#039; +X &amp;lt;br&amp;gt; &#039;&#039;&#039;[PC Name]:&#039;&#039;&#039; -X&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; style=&amp;quot;background-color: #555; color: white; width: 60%;&amp;quot; | Torments&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; style=&amp;quot;background-color: #555; color: white; width: 40%;&amp;quot; | Aspirations&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;vertical-align: top;&amp;quot; | &#039;&#039;&#039;Lineage:&#039;&#039;&#039; Like Flies to Shit (Giving in summons a hostile Shiver adversary to the Area) &amp;lt;br&amp;gt; &#039;&#039;&#039;Personal:&#039;&#039;&#039; Escalate directly to physical violence (&#039;&#039;&#039;Trigger:&#039;&#039;&#039; Seeing a close bond demeaned or abused)&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; style=&amp;quot;vertical-align: top;&amp;quot; | &#039;&#039;&#039;[S]&#039;&#039;&#039; Impress hard ass CO (and maybe get him off my ass!)&amp;lt;br&amp;gt; &#039;&#039;&#039;[S]&#039;&#039;&#039; Knock XXXX warlord down a peg &amp;lt;br&amp;gt; &#039;&#039;&#039;[L]&#039;&#039;&#039; Discover what happened to mother&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 100%; margin-bottom: 15px;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;10&amp;quot; style=&amp;quot;background-color: #333; color: white; text-align: left; font-size: 1.2em; padding: 5px;&amp;quot; | [[Character_Page_Link | &amp;lt;span style=&amp;quot;color: white;&amp;quot;&amp;gt;[Character Name] ([Lineage])&amp;lt;/span&amp;gt; ]]&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color: #555; color: white; width: 20%;&amp;quot; | Progression&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; style=&amp;quot;background-color: #555; color: white; width: 40%;&amp;quot; | NPC Bonds&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; style=&amp;quot;background-color: #555; color: white; width: 40%;&amp;quot; | PC Bonds&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align: top;&amp;quot; | &#039;&#039;&#039;Entanglement:&#039;&#039;&#039; X&amp;lt;br&amp;gt;&#039;&#039;&#039;EXP (Unspent/Total):&#039;&#039;&#039; 0 / 0&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; style=&amp;quot;vertical-align: top;&amp;quot; | &#039;&#039;&#039;[Name]:&#039;&#039;&#039; +X &amp;lt;br&amp;gt; &#039;&#039;&#039;[Name]:&#039;&#039;&#039; -X&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; style=&amp;quot;vertical-align: top;&amp;quot; | &#039;&#039;&#039;[Name]:&#039;&#039;&#039; +X &amp;lt;br&amp;gt; &#039;&#039;&#039;[Name]:&#039;&#039;&#039; -X&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; style=&amp;quot;background-color: #555; color: white; width: 60%;&amp;quot; | Torments&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; style=&amp;quot;background-color: #555; color: white; width: 40%;&amp;quot; | Aspirations&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;vertical-align: top;&amp;quot; | &#039;&#039;&#039;Lineage:&#039;&#039;&#039; [Lineage Torment] &amp;lt;br&amp;gt; &#039;&#039;&#039;Personal:&#039;&#039;&#039; [Personal Torment] (&#039;&#039;&#039;Trigger:&#039;&#039;&#039; [Trigger condition])&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; style=&amp;quot;vertical-align: top;&amp;quot; | &#039;&#039;&#039;[S]&#039;&#039;&#039; [Short Aspiration] &amp;lt;br&amp;gt; &#039;&#039;&#039;[S]&#039;&#039;&#039; [Short Aspiration] &amp;lt;br&amp;gt; &#039;&#039;&#039;[L]&#039;&#039;&#039; [Long Aspiration]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 100%; margin-bottom: 15px;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;10&amp;quot; style=&amp;quot;background-color: #333; color: white; text-align: left; font-size: 1.2em; padding: 5px;&amp;quot; | [[Character_Page_Link | &amp;lt;span style=&amp;quot;color: white;&amp;quot;&amp;gt;[Character Name] ([Lineage])&amp;lt;/span&amp;gt; ]]&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color: #555; color: white; width: 20%;&amp;quot; | Progression&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; style=&amp;quot;background-color: #555; color: white; width: 40%;&amp;quot; | NPC Bonds&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; style=&amp;quot;background-color: #555; color: white; width: 40%;&amp;quot; | PC Bonds&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align: top;&amp;quot; | &#039;&#039;&#039;Entanglement:&#039;&#039;&#039; X&amp;lt;br&amp;gt;&#039;&#039;&#039;EXP (Unspent/Total):&#039;&#039;&#039; 0 / 0&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; style=&amp;quot;vertical-align: top;&amp;quot; | &#039;&#039;&#039;[Name]:&#039;&#039;&#039; +X &amp;lt;br&amp;gt; &#039;&#039;&#039;[Name]:&#039;&#039;&#039; -X&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; style=&amp;quot;vertical-align: top;&amp;quot; | &#039;&#039;&#039;[Name]:&#039;&#039;&#039; +X &amp;lt;br&amp;gt; &#039;&#039;&#039;[Name]:&#039;&#039;&#039; -X&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; style=&amp;quot;background-color: #555; color: white; width: 60%;&amp;quot; | Torments&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; style=&amp;quot;background-color: #555; color: white; width: 40%;&amp;quot; | Aspirations&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;vertical-align: top;&amp;quot; | &#039;&#039;&#039;Lineage:&#039;&#039;&#039; [Lineage Torment] &amp;lt;br&amp;gt; &#039;&#039;&#039;Personal:&#039;&#039;&#039; [Personal Torment] (&#039;&#039;&#039;Trigger:&#039;&#039;&#039; [Trigger condition])&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; style=&amp;quot;vertical-align: top;&amp;quot; | &#039;&#039;&#039;[S]&#039;&#039;&#039; [Short Aspiration] &amp;lt;br&amp;gt; &#039;&#039;&#039;[S]&#039;&#039;&#039; [Short Aspiration] &amp;lt;br&amp;gt; &#039;&#039;&#039;[L]&#039;&#039;&#039; [Long Aspiration]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 100%; margin-bottom: 15px;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;10&amp;quot; style=&amp;quot;background-color: #333; color: white; text-align: left; font-size: 1.2em; padding: 5px;&amp;quot; | [[Character_Page_Link | &amp;lt;span style=&amp;quot;color: white;&amp;quot;&amp;gt;[Character Name] ([Lineage])&amp;lt;/span&amp;gt; ]]&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color: #555; color: white; width: 20%;&amp;quot; | Progression&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; style=&amp;quot;background-color: #555; color: white; width: 40%;&amp;quot; | NPC Bonds&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; style=&amp;quot;background-color: #555; color: white; width: 40%;&amp;quot; | PC Bonds&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align: top;&amp;quot; | &#039;&#039;&#039;Entanglement:&#039;&#039;&#039; X&amp;lt;br&amp;gt;&#039;&#039;&#039;EXP (Unspent/Total):&#039;&#039;&#039; 0 / 0&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; style=&amp;quot;vertical-align: top;&amp;quot; | &#039;&#039;&#039;[Name]:&#039;&#039;&#039; +X &amp;lt;br&amp;gt; &#039;&#039;&#039;[Name]:&#039;&#039;&#039; -X&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; style=&amp;quot;vertical-align: top;&amp;quot; | &#039;&#039;&#039;[Name]:&#039;&#039;&#039; +X &amp;lt;br&amp;gt; &#039;&#039;&#039;[Name]:&#039;&#039;&#039; -X&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; style=&amp;quot;background-color: #555; color: white; width: 60%;&amp;quot; | Torments&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; style=&amp;quot;background-color: #555; color: white; width: 40%;&amp;quot; | Aspirations&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;vertical-align: top;&amp;quot; | &#039;&#039;&#039;Lineage:&#039;&#039;&#039; [Lineage Torment] &amp;lt;br&amp;gt; &#039;&#039;&#039;Personal:&#039;&#039;&#039; [Personal Torment] (&#039;&#039;&#039;Trigger:&#039;&#039;&#039; [Trigger condition])&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; style=&amp;quot;vertical-align: top;&amp;quot; | &#039;&#039;&#039;[S]&#039;&#039;&#039; [Short Aspiration] &amp;lt;br&amp;gt; &#039;&#039;&#039;[S]&#039;&#039;&#039; [Short Aspiration] &amp;lt;br&amp;gt; &#039;&#039;&#039;[L]&#039;&#039;&#039; [Long Aspiration]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 100%; margin-bottom: 15px;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;10&amp;quot; style=&amp;quot;background-color: #333; color: white; text-align: left; font-size: 1.2em; padding: 5px;&amp;quot; | [[Character_Page_Link | &amp;lt;span style=&amp;quot;color: white;&amp;quot;&amp;gt;[Character Name] ([Lineage])&amp;lt;/span&amp;gt; ]]&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color: #555; color: white; width: 20%;&amp;quot; | Progression&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; style=&amp;quot;background-color: #555; color: white; width: 40%;&amp;quot; | NPC Bonds&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; style=&amp;quot;background-color: #555; color: white; width: 40%;&amp;quot; | PC Bonds&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align: top;&amp;quot; | &#039;&#039;&#039;Entanglement:&#039;&#039;&#039; X&amp;lt;br&amp;gt;&#039;&#039;&#039;EXP (Unspent/Total):&#039;&#039;&#039; 0 / 0&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; style=&amp;quot;vertical-align: top;&amp;quot; | &#039;&#039;&#039;[Name]:&#039;&#039;&#039; +X &amp;lt;br&amp;gt; &#039;&#039;&#039;[Name]:&#039;&#039;&#039; -X&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; style=&amp;quot;vertical-align: top;&amp;quot; | &#039;&#039;&#039;[Name]:&#039;&#039;&#039; +X &amp;lt;br&amp;gt; &#039;&#039;&#039;[Name]:&#039;&#039;&#039; -X&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; style=&amp;quot;background-color: #555; color: white; width: 60%;&amp;quot; | Torments&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; style=&amp;quot;background-color: #555; color: white; width: 40%;&amp;quot; | Aspirations&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;vertical-align: top;&amp;quot; | &#039;&#039;&#039;Lineage:&#039;&#039;&#039; [Lineage Torment] &amp;lt;br&amp;gt; &#039;&#039;&#039;Personal:&#039;&#039;&#039; [Personal Torment] (&#039;&#039;&#039;Trigger:&#039;&#039;&#039; [Trigger condition])&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; style=&amp;quot;vertical-align: top;&amp;quot; | &#039;&#039;&#039;[S]&#039;&#039;&#039; [Short Aspiration] &amp;lt;br&amp;gt; &#039;&#039;&#039;[S]&#039;&#039;&#039; [Short Aspiration] &amp;lt;br&amp;gt; &#039;&#039;&#039;[L]&#039;&#039;&#039; [Long Aspiration]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 100%; margin-bottom: 15px;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;10&amp;quot; style=&amp;quot;background-color: #333; color: white; text-align: left; font-size: 1.2em; padding: 5px;&amp;quot; | [[Character_Page_Link | &amp;lt;span style=&amp;quot;color: white;&amp;quot;&amp;gt;[Character Name] ([Lineage])&amp;lt;/span&amp;gt; ]]&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color: #555; color: white; width: 20%;&amp;quot; | Progression&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; style=&amp;quot;background-color: #555; color: white; width: 40%;&amp;quot; | NPC Bonds&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; style=&amp;quot;background-color: #555; color: white; width: 40%;&amp;quot; | PC Bonds&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align: top;&amp;quot; | &#039;&#039;&#039;Entanglement:&#039;&#039;&#039; X&amp;lt;br&amp;gt;&#039;&#039;&#039;EXP (Unspent/Total):&#039;&#039;&#039; 0 / 0&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; style=&amp;quot;vertical-align: top;&amp;quot; | &#039;&#039;&#039;[Name]:&#039;&#039;&#039; +X &amp;lt;br&amp;gt; &#039;&#039;&#039;[Name]:&#039;&#039;&#039; -X&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; style=&amp;quot;vertical-align: top;&amp;quot; | &#039;&#039;&#039;[Name]:&#039;&#039;&#039; +X &amp;lt;br&amp;gt; &#039;&#039;&#039;[Name]:&#039;&#039;&#039; -X&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; style=&amp;quot;background-color: #555; color: white; width: 60%;&amp;quot; | Torments&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; style=&amp;quot;background-color: #555; color: white; width: 40%;&amp;quot; | Aspirations&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;vertical-align: top;&amp;quot; | &#039;&#039;&#039;Lineage:&#039;&#039;&#039; [Lineage Torment] &amp;lt;br&amp;gt; &#039;&#039;&#039;Personal:&#039;&#039;&#039; [Personal Torment] (&#039;&#039;&#039;Trigger:&#039;&#039;&#039; [Trigger condition])&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; style=&amp;quot;vertical-align: top;&amp;quot; | &#039;&#039;&#039;[S]&#039;&#039;&#039; [Short Aspiration] &amp;lt;br&amp;gt; &#039;&#039;&#039;[S]&#039;&#039;&#039; [Short Aspiration] &amp;lt;br&amp;gt; &#039;&#039;&#039;[L]&#039;&#039;&#039; [Long Aspiration]&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Eplov</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Monster_Cavaliers_C&amp;diff=486092</id>
		<title>Monster Cavaliers C</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Monster_Cavaliers_C&amp;diff=486092"/>
		<updated>2026-05-05T19:20:36Z</updated>

		<summary type="html">&lt;p&gt;Eplov: /* History and Setting */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= History &amp;amp; Setting =&lt;br /&gt;
&lt;br /&gt;
&amp;lt;em&amp;gt;The year is 3044 by the Selenite calendar - about 5190, by the formerly heretical Gregorian calendar - and the world has died, reborn, and died again.&lt;br /&gt;
&lt;br /&gt;
The first death was what mortals call the Nightfall, though the Conclave of the Sangrealian Church called it the end of the Third Synodic Era. It was partly nukes that did it - dwindling resources and the greed of old men in power do not mix well. But there was surprisingly little in the way of actual nukes - no, what really did the world in was bioweapons. Mortals tried to use the power of curses to control the spread of the Sand Plague, even as it enhanced the viral crystal spread, rendered it even possible. Entire swaths of the world were turned to desert, alien landscapes filled with portals to the Outside and unstable Liminalities.&lt;br /&gt;
&lt;br /&gt;
The Accursed saw it coming. Some of them had even worked on the early form of the Sand Plague, only to watch in horror as it was treated as a weapon of war than deterrence. So they spent over a decade saving as much as they could in Epochs, in Battlegrounds, even in a couple Shattered Spaces. That plan, at least, worked. The planet was devastated, but it had the perfect set of tools to rebuild. And saved population.&lt;br /&gt;
&lt;br /&gt;
Thing was...the Accursed also had prime access to those tools. And all Damnations feed on humans in some way, or at least need them.&lt;br /&gt;
&lt;br /&gt;
It did not take long for saviors to become rulers - and founders. The Lineages lent themselves well to a new aristocracy structure, with the Families becoming new Houses of nobility. The saved humans became the core of a serf population, and occasional source of new Accursed as elevated knights - a hope of some social mobility. It took the better part of a millennia, but in time, the world was built anew - in the image of the Peerage of the Gloaming, the nobility of monsters.&lt;br /&gt;
&lt;br /&gt;
And they were magnificent. Terrible, yes, but magnificent. The Founders were the greatest scientists and magicians among the night people already, and their descendants and students only progressed more. With the power to tame curses, merging the power of magic and technology into the great Mystic Sciences, and not only did the technical base of the world recover, but passed a singularity - ecologies were easily replaced, great castle-cities arose in the ruins for singular nobles, and space became just another place to explore for the great guilds.&lt;br /&gt;
&lt;br /&gt;
It was terrible for the mortals, of course. At best, they were second-class citizens - candidates for elevation into knighthood as Accursed, but little more. At worst, especially intelligent cattle - while not all Hungry vampires feed on any form of flesh to supply their power, they all need blood - and the certainly didn&#039;t care overmuch if a few unproductive kine were vulnerable to creations of the other Houses, or bandits. The Fourth Synodic Era was a world of wonders, but ones exclusively enjoyed by the lords of the night.&lt;br /&gt;
&lt;br /&gt;
They really should have seen the growing resentment of the lesser monsters coming.&lt;br /&gt;
Decadence preys on all, as does stagnation. The Peerage grew ever more ossified and cruel, but the elevation from cattle to Accursed didn&#039;t stop - magic does not care, and curses take complacency as a challenge. And the thing is, one does not forget being a mortal - or often, that mortals cared for you more than your ostensible lords, even after your &amp;quot;ennobling&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
The Nightbreak - the turning to the Fifth Synodic Era - ended much like the Fourth at its beginning, as the Gloaming turned on each other - but its ending was much different, as their ostensible vassals had been stewing in resentment and planning for more than a century at that point, building their own alliances for a mass revolt, and finding those few among the Peerage that had grown tired of their way of life for support. This was not something they ever comprehended could happen, and so the forces of Chalice, the Capitol of the World, were overthrown, and the entire world as it was collapsed.&lt;br /&gt;
&lt;br /&gt;
Now the world is a wild frontier - in particular, the place where you live, the Crystal Scar, the great wasteland which still has remnants of the Sand Plague&#039;s decay ecology as it primary one. It&#039;s not nearly as lethal - the pressures of evolution selected for the Plague&#039;s own survival over lethality, and it rarely transmits to organic life that is not a product of it warping the curseweave in some way, and thus symbiotic. The new, mortal-lead government of Chalice attempts to keep order, but their authority does not extend far beyond the arcology&#039;s borders - and many outer settlements prefer it that way. The Scar in particular is a place where the remnants of the old Peerage hide, still clinging to their old holdings and dreams of turning the Era back, and that leads to many mercenaries, monsters, and bandits hiding behind the remnants&#039; old power. The settlements who live there - ironically mostly descendants of escaped serfs - face constant danger, both from the remnants and from greedy tech hunters after the ruins of the Gloaming&#039;s study facilities of the Scar, and their magnificent mystic tech.&lt;br /&gt;
&lt;br /&gt;
Which is why the old monstrous knights of the Peerage, impoverished and finally free, have a new profession - that of monster hunter, and more than that, explorer. The old devices of the Gloaming were made for Accursed after all, and whatever ability to insulate the defecting knights from using them against their lords was lost with the Chalice. More than that...thousands of years is a long time to be the literally monstrous ruling class. Fighting against the old night&#039;s monsters is one of the few ways to gain trust in the face of cultural trauma, and to feed the Damnation without feeding on mortals.&lt;br /&gt;
&lt;br /&gt;
So it is with you. Sally forth, young Cavaliers of the Night.&amp;lt;/em&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Crew Roster &amp;amp; Goals ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 100%; margin-bottom: 15px;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;10&amp;quot; style=&amp;quot;background-color: #333; color: white; text-align: left; font-size: 1.2em; padding: 5px;&amp;quot; | [[Monster_Cavaliers_C_:_Sera_Cross | &amp;lt;span style=&amp;quot;color: white;&amp;quot;&amp;gt;Sera Cross (Battlefield Angel)&amp;lt;/span&amp;gt; ]]&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color: #555; color: white; width: 20%;&amp;quot; | Progression&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; style=&amp;quot;background-color: #555; color: white; width: 40%;&amp;quot; | NPC Bonds&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; style=&amp;quot;background-color: #555; color: white; width: 40%;&amp;quot; | PC Bonds&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align: top;&amp;quot; | &#039;&#039;&#039;Entanglement:&#039;&#039;&#039; 1&amp;lt;br&amp;gt;&#039;&#039;&#039;EXP (Unspent/Total):&#039;&#039;&#039; 0 / 0&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; style=&amp;quot;vertical-align: top;&amp;quot; | &#039;&#039;&#039;Jane Faraday:&#039;&#039;&#039; +2 &amp;lt;br&amp;gt; &#039;&#039;&#039;WO Gideon Rusk:&#039;&#039;&#039; +1 &amp;lt;br&amp;gt; &#039;&#039;&#039;Tessa &amp;quot;Coyote&amp;quot; Vane:&#039;&#039;&#039; +2&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; style=&amp;quot;vertical-align: top;&amp;quot; | &#039;&#039;&#039;[PC Name]:&#039;&#039;&#039; +X &amp;lt;br&amp;gt; &#039;&#039;&#039;[PC Name]:&#039;&#039;&#039; -X&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; style=&amp;quot;background-color: #555; color: white; width: 60%;&amp;quot; | Torments&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; style=&amp;quot;background-color: #555; color: white; width: 40%;&amp;quot; | Aspirations&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;vertical-align: top;&amp;quot; | &#039;&#039;&#039;Lineage:&#039;&#039;&#039; Like Flies to Shit (Giving in summons a hostile Shiver adversary to the Area) &amp;lt;br&amp;gt; &#039;&#039;&#039;Personal:&#039;&#039;&#039; Escalate directly to physical violence (&#039;&#039;&#039;Trigger:&#039;&#039;&#039; Seeing a close bond demeaned or abused)&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; style=&amp;quot;vertical-align: top;&amp;quot; | &#039;&#039;&#039;[S]&#039;&#039;&#039; Impress hard ass CO (and maybe get him off my ass!)&amp;lt;br&amp;gt; &#039;&#039;&#039;[S]&#039;&#039;&#039; Knock XXXX warlord down a peg &amp;lt;br&amp;gt; &#039;&#039;&#039;[L]&#039;&#039;&#039; Discover what happened to mother&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 100%; margin-bottom: 15px;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;10&amp;quot; style=&amp;quot;background-color: #333; color: white; text-align: left; font-size: 1.2em; padding: 5px;&amp;quot; | [[Character_Page_Link | &amp;lt;span style=&amp;quot;color: white;&amp;quot;&amp;gt;[Character Name] ([Lineage])&amp;lt;/span&amp;gt; ]]&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color: #555; color: white; width: 20%;&amp;quot; | Progression&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; style=&amp;quot;background-color: #555; color: white; width: 40%;&amp;quot; | NPC Bonds&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; style=&amp;quot;background-color: #555; color: white; width: 40%;&amp;quot; | PC Bonds&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align: top;&amp;quot; | &#039;&#039;&#039;Entanglement:&#039;&#039;&#039; X&amp;lt;br&amp;gt;&#039;&#039;&#039;EXP (Unspent/Total):&#039;&#039;&#039; 0 / 0&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; style=&amp;quot;vertical-align: top;&amp;quot; | &#039;&#039;&#039;[Name]:&#039;&#039;&#039; +X &amp;lt;br&amp;gt; &#039;&#039;&#039;[Name]:&#039;&#039;&#039; -X&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; style=&amp;quot;vertical-align: top;&amp;quot; | &#039;&#039;&#039;[Name]:&#039;&#039;&#039; +X &amp;lt;br&amp;gt; &#039;&#039;&#039;[Name]:&#039;&#039;&#039; -X&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; style=&amp;quot;background-color: #555; color: white; width: 60%;&amp;quot; | Torments&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; style=&amp;quot;background-color: #555; color: white; width: 40%;&amp;quot; | Aspirations&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;vertical-align: top;&amp;quot; | &#039;&#039;&#039;Lineage:&#039;&#039;&#039; [Lineage Torment] &amp;lt;br&amp;gt; &#039;&#039;&#039;Personal:&#039;&#039;&#039; [Personal Torment] (&#039;&#039;&#039;Trigger:&#039;&#039;&#039; [Trigger condition])&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; style=&amp;quot;vertical-align: top;&amp;quot; | &#039;&#039;&#039;[S]&#039;&#039;&#039; [Short Aspiration] &amp;lt;br&amp;gt; &#039;&#039;&#039;[S]&#039;&#039;&#039; [Short Aspiration] &amp;lt;br&amp;gt; &#039;&#039;&#039;[L]&#039;&#039;&#039; [Long Aspiration]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 100%; margin-bottom: 15px;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;10&amp;quot; style=&amp;quot;background-color: #333; color: white; text-align: left; font-size: 1.2em; padding: 5px;&amp;quot; | [[Character_Page_Link | &amp;lt;span style=&amp;quot;color: white;&amp;quot;&amp;gt;[Character Name] ([Lineage])&amp;lt;/span&amp;gt; ]]&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color: #555; color: white; width: 20%;&amp;quot; | Progression&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; style=&amp;quot;background-color: #555; color: white; width: 40%;&amp;quot; | NPC Bonds&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; style=&amp;quot;background-color: #555; color: white; width: 40%;&amp;quot; | PC Bonds&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align: top;&amp;quot; | &#039;&#039;&#039;Entanglement:&#039;&#039;&#039; X&amp;lt;br&amp;gt;&#039;&#039;&#039;EXP (Unspent/Total):&#039;&#039;&#039; 0 / 0&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; style=&amp;quot;vertical-align: top;&amp;quot; | &#039;&#039;&#039;[Name]:&#039;&#039;&#039; +X &amp;lt;br&amp;gt; &#039;&#039;&#039;[Name]:&#039;&#039;&#039; -X&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; style=&amp;quot;vertical-align: top;&amp;quot; | &#039;&#039;&#039;[Name]:&#039;&#039;&#039; +X &amp;lt;br&amp;gt; &#039;&#039;&#039;[Name]:&#039;&#039;&#039; -X&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; style=&amp;quot;background-color: #555; color: white; width: 60%;&amp;quot; | Torments&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; style=&amp;quot;background-color: #555; color: white; width: 40%;&amp;quot; | Aspirations&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;vertical-align: top;&amp;quot; | &#039;&#039;&#039;Lineage:&#039;&#039;&#039; [Lineage Torment] &amp;lt;br&amp;gt; &#039;&#039;&#039;Personal:&#039;&#039;&#039; [Personal Torment] (&#039;&#039;&#039;Trigger:&#039;&#039;&#039; [Trigger condition])&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; style=&amp;quot;vertical-align: top;&amp;quot; | &#039;&#039;&#039;[S]&#039;&#039;&#039; [Short Aspiration] &amp;lt;br&amp;gt; &#039;&#039;&#039;[S]&#039;&#039;&#039; [Short Aspiration] &amp;lt;br&amp;gt; &#039;&#039;&#039;[L]&#039;&#039;&#039; [Long Aspiration]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 100%; margin-bottom: 15px;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;10&amp;quot; style=&amp;quot;background-color: #333; color: white; text-align: left; font-size: 1.2em; padding: 5px;&amp;quot; | [[Character_Page_Link | &amp;lt;span style=&amp;quot;color: white;&amp;quot;&amp;gt;[Character Name] ([Lineage])&amp;lt;/span&amp;gt; ]]&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color: #555; color: white; width: 20%;&amp;quot; | Progression&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; style=&amp;quot;background-color: #555; color: white; width: 40%;&amp;quot; | NPC Bonds&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; style=&amp;quot;background-color: #555; color: white; width: 40%;&amp;quot; | PC Bonds&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align: top;&amp;quot; | &#039;&#039;&#039;Entanglement:&#039;&#039;&#039; X&amp;lt;br&amp;gt;&#039;&#039;&#039;EXP (Unspent/Total):&#039;&#039;&#039; 0 / 0&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; style=&amp;quot;vertical-align: top;&amp;quot; | &#039;&#039;&#039;[Name]:&#039;&#039;&#039; +X &amp;lt;br&amp;gt; &#039;&#039;&#039;[Name]:&#039;&#039;&#039; -X&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; style=&amp;quot;vertical-align: top;&amp;quot; | &#039;&#039;&#039;[Name]:&#039;&#039;&#039; +X &amp;lt;br&amp;gt; &#039;&#039;&#039;[Name]:&#039;&#039;&#039; -X&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; style=&amp;quot;background-color: #555; color: white; width: 60%;&amp;quot; | Torments&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; style=&amp;quot;background-color: #555; color: white; width: 40%;&amp;quot; | Aspirations&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;vertical-align: top;&amp;quot; | &#039;&#039;&#039;Lineage:&#039;&#039;&#039; [Lineage Torment] &amp;lt;br&amp;gt; &#039;&#039;&#039;Personal:&#039;&#039;&#039; [Personal Torment] (&#039;&#039;&#039;Trigger:&#039;&#039;&#039; [Trigger condition])&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; style=&amp;quot;vertical-align: top;&amp;quot; | &#039;&#039;&#039;[S]&#039;&#039;&#039; [Short Aspiration] &amp;lt;br&amp;gt; &#039;&#039;&#039;[S]&#039;&#039;&#039; [Short Aspiration] &amp;lt;br&amp;gt; &#039;&#039;&#039;[L]&#039;&#039;&#039; [Long Aspiration]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 100%; margin-bottom: 15px;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;10&amp;quot; style=&amp;quot;background-color: #333; color: white; text-align: left; font-size: 1.2em; padding: 5px;&amp;quot; | [[Character_Page_Link | &amp;lt;span style=&amp;quot;color: white;&amp;quot;&amp;gt;[Character Name] ([Lineage])&amp;lt;/span&amp;gt; ]]&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color: #555; color: white; width: 20%;&amp;quot; | Progression&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; style=&amp;quot;background-color: #555; color: white; width: 40%;&amp;quot; | NPC Bonds&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; style=&amp;quot;background-color: #555; color: white; width: 40%;&amp;quot; | PC Bonds&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align: top;&amp;quot; | &#039;&#039;&#039;Entanglement:&#039;&#039;&#039; X&amp;lt;br&amp;gt;&#039;&#039;&#039;EXP (Unspent/Total):&#039;&#039;&#039; 0 / 0&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; style=&amp;quot;vertical-align: top;&amp;quot; | &#039;&#039;&#039;[Name]:&#039;&#039;&#039; +X &amp;lt;br&amp;gt; &#039;&#039;&#039;[Name]:&#039;&#039;&#039; -X&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; style=&amp;quot;vertical-align: top;&amp;quot; | &#039;&#039;&#039;[Name]:&#039;&#039;&#039; +X &amp;lt;br&amp;gt; &#039;&#039;&#039;[Name]:&#039;&#039;&#039; -X&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; style=&amp;quot;background-color: #555; color: white; width: 60%;&amp;quot; | Torments&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; style=&amp;quot;background-color: #555; color: white; width: 40%;&amp;quot; | Aspirations&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;vertical-align: top;&amp;quot; | &#039;&#039;&#039;Lineage:&#039;&#039;&#039; [Lineage Torment] &amp;lt;br&amp;gt; &#039;&#039;&#039;Personal:&#039;&#039;&#039; [Personal Torment] (&#039;&#039;&#039;Trigger:&#039;&#039;&#039; [Trigger condition])&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; style=&amp;quot;vertical-align: top;&amp;quot; | &#039;&#039;&#039;[S]&#039;&#039;&#039; [Short Aspiration] &amp;lt;br&amp;gt; &#039;&#039;&#039;[S]&#039;&#039;&#039; [Short Aspiration] &amp;lt;br&amp;gt; &#039;&#039;&#039;[L]&#039;&#039;&#039; [Long Aspiration]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 100%; margin-bottom: 15px;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;10&amp;quot; style=&amp;quot;background-color: #333; color: white; text-align: left; font-size: 1.2em; padding: 5px;&amp;quot; | [[Character_Page_Link | &amp;lt;span style=&amp;quot;color: white;&amp;quot;&amp;gt;[Character Name] ([Lineage])&amp;lt;/span&amp;gt; ]]&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color: #555; color: white; width: 20%;&amp;quot; | Progression&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; style=&amp;quot;background-color: #555; color: white; width: 40%;&amp;quot; | NPC Bonds&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; style=&amp;quot;background-color: #555; color: white; width: 40%;&amp;quot; | PC Bonds&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align: top;&amp;quot; | &#039;&#039;&#039;Entanglement:&#039;&#039;&#039; X&amp;lt;br&amp;gt;&#039;&#039;&#039;EXP (Unspent/Total):&#039;&#039;&#039; 0 / 0&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; style=&amp;quot;vertical-align: top;&amp;quot; | &#039;&#039;&#039;[Name]:&#039;&#039;&#039; +X &amp;lt;br&amp;gt; &#039;&#039;&#039;[Name]:&#039;&#039;&#039; -X&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; style=&amp;quot;vertical-align: top;&amp;quot; | &#039;&#039;&#039;[Name]:&#039;&#039;&#039; +X &amp;lt;br&amp;gt; &#039;&#039;&#039;[Name]:&#039;&#039;&#039; -X&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; style=&amp;quot;background-color: #555; color: white; width: 60%;&amp;quot; | Torments&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; style=&amp;quot;background-color: #555; color: white; width: 40%;&amp;quot; | Aspirations&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;vertical-align: top;&amp;quot; | &#039;&#039;&#039;Lineage:&#039;&#039;&#039; [Lineage Torment] &amp;lt;br&amp;gt; &#039;&#039;&#039;Personal:&#039;&#039;&#039; [Personal Torment] (&#039;&#039;&#039;Trigger:&#039;&#039;&#039; [Trigger condition])&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; style=&amp;quot;vertical-align: top;&amp;quot; | &#039;&#039;&#039;[S]&#039;&#039;&#039; [Short Aspiration] &amp;lt;br&amp;gt; &#039;&#039;&#039;[S]&#039;&#039;&#039; [Short Aspiration] &amp;lt;br&amp;gt; &#039;&#039;&#039;[L]&#039;&#039;&#039; [Long Aspiration]&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Eplov</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Monster_Cavaliers_C&amp;diff=486091</id>
		<title>Monster Cavaliers C</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Monster_Cavaliers_C&amp;diff=486091"/>
		<updated>2026-05-05T19:20:24Z</updated>

		<summary type="html">&lt;p&gt;Eplov: /* World History */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= History and Setting =&lt;br /&gt;
&lt;br /&gt;
&amp;lt;em&amp;gt;The year is 3044 by the Selenite calendar - about 5190, by the formerly heretical Gregorian calendar - and the world has died, reborn, and died again.&lt;br /&gt;
&lt;br /&gt;
The first death was what mortals call the Nightfall, though the Conclave of the Sangrealian Church called it the end of the Third Synodic Era. It was partly nukes that did it - dwindling resources and the greed of old men in power do not mix well. But there was surprisingly little in the way of actual nukes - no, what really did the world in was bioweapons. Mortals tried to use the power of curses to control the spread of the Sand Plague, even as it enhanced the viral crystal spread, rendered it even possible. Entire swaths of the world were turned to desert, alien landscapes filled with portals to the Outside and unstable Liminalities.&lt;br /&gt;
&lt;br /&gt;
The Accursed saw it coming. Some of them had even worked on the early form of the Sand Plague, only to watch in horror as it was treated as a weapon of war than deterrence. So they spent over a decade saving as much as they could in Epochs, in Battlegrounds, even in a couple Shattered Spaces. That plan, at least, worked. The planet was devastated, but it had the perfect set of tools to rebuild. And saved population.&lt;br /&gt;
&lt;br /&gt;
Thing was...the Accursed also had prime access to those tools. And all Damnations feed on humans in some way, or at least need them.&lt;br /&gt;
&lt;br /&gt;
It did not take long for saviors to become rulers - and founders. The Lineages lent themselves well to a new aristocracy structure, with the Families becoming new Houses of nobility. The saved humans became the core of a serf population, and occasional source of new Accursed as elevated knights - a hope of some social mobility. It took the better part of a millennia, but in time, the world was built anew - in the image of the Peerage of the Gloaming, the nobility of monsters.&lt;br /&gt;
&lt;br /&gt;
And they were magnificent. Terrible, yes, but magnificent. The Founders were the greatest scientists and magicians among the night people already, and their descendants and students only progressed more. With the power to tame curses, merging the power of magic and technology into the great Mystic Sciences, and not only did the technical base of the world recover, but passed a singularity - ecologies were easily replaced, great castle-cities arose in the ruins for singular nobles, and space became just another place to explore for the great guilds.&lt;br /&gt;
&lt;br /&gt;
It was terrible for the mortals, of course. At best, they were second-class citizens - candidates for elevation into knighthood as Accursed, but little more. At worst, especially intelligent cattle - while not all Hungry vampires feed on any form of flesh to supply their power, they all need blood - and the certainly didn&#039;t care overmuch if a few unproductive kine were vulnerable to creations of the other Houses, or bandits. The Fourth Synodic Era was a world of wonders, but ones exclusively enjoyed by the lords of the night.&lt;br /&gt;
&lt;br /&gt;
They really should have seen the growing resentment of the lesser monsters coming.&lt;br /&gt;
Decadence preys on all, as does stagnation. The Peerage grew ever more ossified and cruel, but the elevation from cattle to Accursed didn&#039;t stop - magic does not care, and curses take complacency as a challenge. And the thing is, one does not forget being a mortal - or often, that mortals cared for you more than your ostensible lords, even after your &amp;quot;ennobling&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
The Nightbreak - the turning to the Fifth Synodic Era - ended much like the Fourth at its beginning, as the Gloaming turned on each other - but its ending was much different, as their ostensible vassals had been stewing in resentment and planning for more than a century at that point, building their own alliances for a mass revolt, and finding those few among the Peerage that had grown tired of their way of life for support. This was not something they ever comprehended could happen, and so the forces of Chalice, the Capitol of the World, were overthrown, and the entire world as it was collapsed.&lt;br /&gt;
&lt;br /&gt;
Now the world is a wild frontier - in particular, the place where you live, the Crystal Scar, the great wasteland which still has remnants of the Sand Plague&#039;s decay ecology as it primary one. It&#039;s not nearly as lethal - the pressures of evolution selected for the Plague&#039;s own survival over lethality, and it rarely transmits to organic life that is not a product of it warping the curseweave in some way, and thus symbiotic. The new, mortal-lead government of Chalice attempts to keep order, but their authority does not extend far beyond the arcology&#039;s borders - and many outer settlements prefer it that way. The Scar in particular is a place where the remnants of the old Peerage hide, still clinging to their old holdings and dreams of turning the Era back, and that leads to many mercenaries, monsters, and bandits hiding behind the remnants&#039; old power. The settlements who live there - ironically mostly descendants of escaped serfs - face constant danger, both from the remnants and from greedy tech hunters after the ruins of the Gloaming&#039;s study facilities of the Scar, and their magnificent mystic tech.&lt;br /&gt;
&lt;br /&gt;
Which is why the old monstrous knights of the Peerage, impoverished and finally free, have a new profession - that of monster hunter, and more than that, explorer. The old devices of the Gloaming were made for Accursed after all, and whatever ability to insulate the defecting knights from using them against their lords was lost with the Chalice. More than that...thousands of years is a long time to be the literally monstrous ruling class. Fighting against the old night&#039;s monsters is one of the few ways to gain trust in the face of cultural trauma, and to feed the Damnation without feeding on mortals.&lt;br /&gt;
&lt;br /&gt;
So it is with you. Sally forth, young Cavaliers of the Night.&amp;lt;/em&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Crew Roster &amp;amp; Goals ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 100%; margin-bottom: 15px;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;10&amp;quot; style=&amp;quot;background-color: #333; color: white; text-align: left; font-size: 1.2em; padding: 5px;&amp;quot; | [[Monster_Cavaliers_C_:_Sera_Cross | &amp;lt;span style=&amp;quot;color: white;&amp;quot;&amp;gt;Sera Cross (Battlefield Angel)&amp;lt;/span&amp;gt; ]]&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color: #555; color: white; width: 20%;&amp;quot; | Progression&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; style=&amp;quot;background-color: #555; color: white; width: 40%;&amp;quot; | NPC Bonds&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; style=&amp;quot;background-color: #555; color: white; width: 40%;&amp;quot; | PC Bonds&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align: top;&amp;quot; | &#039;&#039;&#039;Entanglement:&#039;&#039;&#039; 1&amp;lt;br&amp;gt;&#039;&#039;&#039;EXP (Unspent/Total):&#039;&#039;&#039; 0 / 0&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; style=&amp;quot;vertical-align: top;&amp;quot; | &#039;&#039;&#039;Jane Faraday:&#039;&#039;&#039; +2 &amp;lt;br&amp;gt; &#039;&#039;&#039;WO Gideon Rusk:&#039;&#039;&#039; +1 &amp;lt;br&amp;gt; &#039;&#039;&#039;Tessa &amp;quot;Coyote&amp;quot; Vane:&#039;&#039;&#039; +2&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; style=&amp;quot;vertical-align: top;&amp;quot; | &#039;&#039;&#039;[PC Name]:&#039;&#039;&#039; +X &amp;lt;br&amp;gt; &#039;&#039;&#039;[PC Name]:&#039;&#039;&#039; -X&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; style=&amp;quot;background-color: #555; color: white; width: 60%;&amp;quot; | Torments&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; style=&amp;quot;background-color: #555; color: white; width: 40%;&amp;quot; | Aspirations&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;vertical-align: top;&amp;quot; | &#039;&#039;&#039;Lineage:&#039;&#039;&#039; Like Flies to Shit (Giving in summons a hostile Shiver adversary to the Area) &amp;lt;br&amp;gt; &#039;&#039;&#039;Personal:&#039;&#039;&#039; Escalate directly to physical violence (&#039;&#039;&#039;Trigger:&#039;&#039;&#039; Seeing a close bond demeaned or abused)&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; style=&amp;quot;vertical-align: top;&amp;quot; | &#039;&#039;&#039;[S]&#039;&#039;&#039; Impress hard ass CO (and maybe get him off my ass!)&amp;lt;br&amp;gt; &#039;&#039;&#039;[S]&#039;&#039;&#039; Knock XXXX warlord down a peg &amp;lt;br&amp;gt; &#039;&#039;&#039;[L]&#039;&#039;&#039; Discover what happened to mother&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 100%; margin-bottom: 15px;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;10&amp;quot; style=&amp;quot;background-color: #333; color: white; text-align: left; font-size: 1.2em; padding: 5px;&amp;quot; | [[Character_Page_Link | &amp;lt;span style=&amp;quot;color: white;&amp;quot;&amp;gt;[Character Name] ([Lineage])&amp;lt;/span&amp;gt; ]]&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color: #555; color: white; width: 20%;&amp;quot; | Progression&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; style=&amp;quot;background-color: #555; color: white; width: 40%;&amp;quot; | NPC Bonds&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; style=&amp;quot;background-color: #555; color: white; width: 40%;&amp;quot; | PC Bonds&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align: top;&amp;quot; | &#039;&#039;&#039;Entanglement:&#039;&#039;&#039; X&amp;lt;br&amp;gt;&#039;&#039;&#039;EXP (Unspent/Total):&#039;&#039;&#039; 0 / 0&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; style=&amp;quot;vertical-align: top;&amp;quot; | &#039;&#039;&#039;[Name]:&#039;&#039;&#039; +X &amp;lt;br&amp;gt; &#039;&#039;&#039;[Name]:&#039;&#039;&#039; -X&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; style=&amp;quot;vertical-align: top;&amp;quot; | &#039;&#039;&#039;[Name]:&#039;&#039;&#039; +X &amp;lt;br&amp;gt; &#039;&#039;&#039;[Name]:&#039;&#039;&#039; -X&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; style=&amp;quot;background-color: #555; color: white; width: 60%;&amp;quot; | Torments&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; style=&amp;quot;background-color: #555; color: white; width: 40%;&amp;quot; | Aspirations&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;vertical-align: top;&amp;quot; | &#039;&#039;&#039;Lineage:&#039;&#039;&#039; [Lineage Torment] &amp;lt;br&amp;gt; &#039;&#039;&#039;Personal:&#039;&#039;&#039; [Personal Torment] (&#039;&#039;&#039;Trigger:&#039;&#039;&#039; [Trigger condition])&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; style=&amp;quot;vertical-align: top;&amp;quot; | &#039;&#039;&#039;[S]&#039;&#039;&#039; [Short Aspiration] &amp;lt;br&amp;gt; &#039;&#039;&#039;[S]&#039;&#039;&#039; [Short Aspiration] &amp;lt;br&amp;gt; &#039;&#039;&#039;[L]&#039;&#039;&#039; [Long Aspiration]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 100%; margin-bottom: 15px;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;10&amp;quot; style=&amp;quot;background-color: #333; color: white; text-align: left; font-size: 1.2em; padding: 5px;&amp;quot; | [[Character_Page_Link | &amp;lt;span style=&amp;quot;color: white;&amp;quot;&amp;gt;[Character Name] ([Lineage])&amp;lt;/span&amp;gt; ]]&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color: #555; color: white; width: 20%;&amp;quot; | Progression&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; style=&amp;quot;background-color: #555; color: white; width: 40%;&amp;quot; | NPC Bonds&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; style=&amp;quot;background-color: #555; color: white; width: 40%;&amp;quot; | PC Bonds&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align: top;&amp;quot; | &#039;&#039;&#039;Entanglement:&#039;&#039;&#039; X&amp;lt;br&amp;gt;&#039;&#039;&#039;EXP (Unspent/Total):&#039;&#039;&#039; 0 / 0&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; style=&amp;quot;vertical-align: top;&amp;quot; | &#039;&#039;&#039;[Name]:&#039;&#039;&#039; +X &amp;lt;br&amp;gt; &#039;&#039;&#039;[Name]:&#039;&#039;&#039; -X&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; style=&amp;quot;vertical-align: top;&amp;quot; | &#039;&#039;&#039;[Name]:&#039;&#039;&#039; +X &amp;lt;br&amp;gt; &#039;&#039;&#039;[Name]:&#039;&#039;&#039; -X&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; style=&amp;quot;background-color: #555; color: white; width: 60%;&amp;quot; | Torments&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; style=&amp;quot;background-color: #555; color: white; width: 40%;&amp;quot; | Aspirations&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;vertical-align: top;&amp;quot; | &#039;&#039;&#039;Lineage:&#039;&#039;&#039; [Lineage Torment] &amp;lt;br&amp;gt; &#039;&#039;&#039;Personal:&#039;&#039;&#039; [Personal Torment] (&#039;&#039;&#039;Trigger:&#039;&#039;&#039; [Trigger condition])&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; style=&amp;quot;vertical-align: top;&amp;quot; | &#039;&#039;&#039;[S]&#039;&#039;&#039; [Short Aspiration] &amp;lt;br&amp;gt; &#039;&#039;&#039;[S]&#039;&#039;&#039; [Short Aspiration] &amp;lt;br&amp;gt; &#039;&#039;&#039;[L]&#039;&#039;&#039; [Long Aspiration]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 100%; margin-bottom: 15px;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;10&amp;quot; style=&amp;quot;background-color: #333; color: white; text-align: left; font-size: 1.2em; padding: 5px;&amp;quot; | [[Character_Page_Link | &amp;lt;span style=&amp;quot;color: white;&amp;quot;&amp;gt;[Character Name] ([Lineage])&amp;lt;/span&amp;gt; ]]&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color: #555; color: white; width: 20%;&amp;quot; | Progression&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; style=&amp;quot;background-color: #555; color: white; width: 40%;&amp;quot; | NPC Bonds&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; style=&amp;quot;background-color: #555; color: white; width: 40%;&amp;quot; | PC Bonds&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align: top;&amp;quot; | &#039;&#039;&#039;Entanglement:&#039;&#039;&#039; X&amp;lt;br&amp;gt;&#039;&#039;&#039;EXP (Unspent/Total):&#039;&#039;&#039; 0 / 0&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; style=&amp;quot;vertical-align: top;&amp;quot; | &#039;&#039;&#039;[Name]:&#039;&#039;&#039; +X &amp;lt;br&amp;gt; &#039;&#039;&#039;[Name]:&#039;&#039;&#039; -X&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; style=&amp;quot;vertical-align: top;&amp;quot; | &#039;&#039;&#039;[Name]:&#039;&#039;&#039; +X &amp;lt;br&amp;gt; &#039;&#039;&#039;[Name]:&#039;&#039;&#039; -X&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; style=&amp;quot;background-color: #555; color: white; width: 60%;&amp;quot; | Torments&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; style=&amp;quot;background-color: #555; color: white; width: 40%;&amp;quot; | Aspirations&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;vertical-align: top;&amp;quot; | &#039;&#039;&#039;Lineage:&#039;&#039;&#039; [Lineage Torment] &amp;lt;br&amp;gt; &#039;&#039;&#039;Personal:&#039;&#039;&#039; [Personal Torment] (&#039;&#039;&#039;Trigger:&#039;&#039;&#039; [Trigger condition])&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; style=&amp;quot;vertical-align: top;&amp;quot; | &#039;&#039;&#039;[S]&#039;&#039;&#039; [Short Aspiration] &amp;lt;br&amp;gt; &#039;&#039;&#039;[S]&#039;&#039;&#039; [Short Aspiration] &amp;lt;br&amp;gt; &#039;&#039;&#039;[L]&#039;&#039;&#039; [Long Aspiration]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 100%; margin-bottom: 15px;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;10&amp;quot; style=&amp;quot;background-color: #333; color: white; text-align: left; font-size: 1.2em; padding: 5px;&amp;quot; | [[Character_Page_Link | &amp;lt;span style=&amp;quot;color: white;&amp;quot;&amp;gt;[Character Name] ([Lineage])&amp;lt;/span&amp;gt; ]]&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color: #555; color: white; width: 20%;&amp;quot; | Progression&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; style=&amp;quot;background-color: #555; color: white; width: 40%;&amp;quot; | NPC Bonds&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; style=&amp;quot;background-color: #555; color: white; width: 40%;&amp;quot; | PC Bonds&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align: top;&amp;quot; | &#039;&#039;&#039;Entanglement:&#039;&#039;&#039; X&amp;lt;br&amp;gt;&#039;&#039;&#039;EXP (Unspent/Total):&#039;&#039;&#039; 0 / 0&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; style=&amp;quot;vertical-align: top;&amp;quot; | &#039;&#039;&#039;[Name]:&#039;&#039;&#039; +X &amp;lt;br&amp;gt; &#039;&#039;&#039;[Name]:&#039;&#039;&#039; -X&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; style=&amp;quot;vertical-align: top;&amp;quot; | &#039;&#039;&#039;[Name]:&#039;&#039;&#039; +X &amp;lt;br&amp;gt; &#039;&#039;&#039;[Name]:&#039;&#039;&#039; -X&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; style=&amp;quot;background-color: #555; color: white; width: 60%;&amp;quot; | Torments&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; style=&amp;quot;background-color: #555; color: white; width: 40%;&amp;quot; | Aspirations&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;vertical-align: top;&amp;quot; | &#039;&#039;&#039;Lineage:&#039;&#039;&#039; [Lineage Torment] &amp;lt;br&amp;gt; &#039;&#039;&#039;Personal:&#039;&#039;&#039; [Personal Torment] (&#039;&#039;&#039;Trigger:&#039;&#039;&#039; [Trigger condition])&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; style=&amp;quot;vertical-align: top;&amp;quot; | &#039;&#039;&#039;[S]&#039;&#039;&#039; [Short Aspiration] &amp;lt;br&amp;gt; &#039;&#039;&#039;[S]&#039;&#039;&#039; [Short Aspiration] &amp;lt;br&amp;gt; &#039;&#039;&#039;[L]&#039;&#039;&#039; [Long Aspiration]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 100%; margin-bottom: 15px;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;10&amp;quot; style=&amp;quot;background-color: #333; color: white; text-align: left; font-size: 1.2em; padding: 5px;&amp;quot; | [[Character_Page_Link | &amp;lt;span style=&amp;quot;color: white;&amp;quot;&amp;gt;[Character Name] ([Lineage])&amp;lt;/span&amp;gt; ]]&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color: #555; color: white; width: 20%;&amp;quot; | Progression&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; style=&amp;quot;background-color: #555; color: white; width: 40%;&amp;quot; | NPC Bonds&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; style=&amp;quot;background-color: #555; color: white; width: 40%;&amp;quot; | PC Bonds&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align: top;&amp;quot; | &#039;&#039;&#039;Entanglement:&#039;&#039;&#039; X&amp;lt;br&amp;gt;&#039;&#039;&#039;EXP (Unspent/Total):&#039;&#039;&#039; 0 / 0&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; style=&amp;quot;vertical-align: top;&amp;quot; | &#039;&#039;&#039;[Name]:&#039;&#039;&#039; +X &amp;lt;br&amp;gt; &#039;&#039;&#039;[Name]:&#039;&#039;&#039; -X&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; style=&amp;quot;vertical-align: top;&amp;quot; | &#039;&#039;&#039;[Name]:&#039;&#039;&#039; +X &amp;lt;br&amp;gt; &#039;&#039;&#039;[Name]:&#039;&#039;&#039; -X&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; style=&amp;quot;background-color: #555; color: white; width: 60%;&amp;quot; | Torments&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; style=&amp;quot;background-color: #555; color: white; width: 40%;&amp;quot; | Aspirations&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;vertical-align: top;&amp;quot; | &#039;&#039;&#039;Lineage:&#039;&#039;&#039; [Lineage Torment] &amp;lt;br&amp;gt; &#039;&#039;&#039;Personal:&#039;&#039;&#039; [Personal Torment] (&#039;&#039;&#039;Trigger:&#039;&#039;&#039; [Trigger condition])&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; style=&amp;quot;vertical-align: top;&amp;quot; | &#039;&#039;&#039;[S]&#039;&#039;&#039; [Short Aspiration] &amp;lt;br&amp;gt; &#039;&#039;&#039;[S]&#039;&#039;&#039; [Short Aspiration] &amp;lt;br&amp;gt; &#039;&#039;&#039;[L]&#039;&#039;&#039; [Long Aspiration]&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Eplov</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Monster_Cavaliers_C&amp;diff=486090</id>
		<title>Monster Cavaliers C</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Monster_Cavaliers_C&amp;diff=486090"/>
		<updated>2026-05-05T19:20:05Z</updated>

		<summary type="html">&lt;p&gt;Eplov: /* Monster Cavaliers (Curseborne) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= World History =&lt;br /&gt;
&lt;br /&gt;
&amp;lt;em&amp;gt;The year is 3044 by the Selenite calendar - about 5190, by the formerly heretical Gregorian calendar - and the world has died, reborn, and died again.&lt;br /&gt;
&lt;br /&gt;
The first death was what mortals call the Nightfall, though the Conclave of the Sangrealian Church called it the end of the Third Synodic Era. It was partly nukes that did it - dwindling resources and the greed of old men in power do not mix well. But there was surprisingly little in the way of actual nukes - no, what really did the world in was bioweapons. Mortals tried to use the power of curses to control the spread of the Sand Plague, even as it enhanced the viral crystal spread, rendered it even possible. Entire swaths of the world were turned to desert, alien landscapes filled with portals to the Outside and unstable Liminalities.&lt;br /&gt;
&lt;br /&gt;
The Accursed saw it coming. Some of them had even worked on the early form of the Sand Plague, only to watch in horror as it was treated as a weapon of war than deterrence. So they spent over a decade saving as much as they could in Epochs, in Battlegrounds, even in a couple Shattered Spaces. That plan, at least, worked. The planet was devastated, but it had the perfect set of tools to rebuild. And saved population.&lt;br /&gt;
&lt;br /&gt;
Thing was...the Accursed also had prime access to those tools. And all Damnations feed on humans in some way, or at least need them.&lt;br /&gt;
&lt;br /&gt;
It did not take long for saviors to become rulers - and founders. The Lineages lent themselves well to a new aristocracy structure, with the Families becoming new Houses of nobility. The saved humans became the core of a serf population, and occasional source of new Accursed as elevated knights - a hope of some social mobility. It took the better part of a millennia, but in time, the world was built anew - in the image of the Peerage of the Gloaming, the nobility of monsters.&lt;br /&gt;
&lt;br /&gt;
And they were magnificent. Terrible, yes, but magnificent. The Founders were the greatest scientists and magicians among the night people already, and their descendants and students only progressed more. With the power to tame curses, merging the power of magic and technology into the great Mystic Sciences, and not only did the technical base of the world recover, but passed a singularity - ecologies were easily replaced, great castle-cities arose in the ruins for singular nobles, and space became just another place to explore for the great guilds.&lt;br /&gt;
&lt;br /&gt;
It was terrible for the mortals, of course. At best, they were second-class citizens - candidates for elevation into knighthood as Accursed, but little more. At worst, especially intelligent cattle - while not all Hungry vampires feed on any form of flesh to supply their power, they all need blood - and the certainly didn&#039;t care overmuch if a few unproductive kine were vulnerable to creations of the other Houses, or bandits. The Fourth Synodic Era was a world of wonders, but ones exclusively enjoyed by the lords of the night.&lt;br /&gt;
&lt;br /&gt;
They really should have seen the growing resentment of the lesser monsters coming.&lt;br /&gt;
Decadence preys on all, as does stagnation. The Peerage grew ever more ossified and cruel, but the elevation from cattle to Accursed didn&#039;t stop - magic does not care, and curses take complacency as a challenge. And the thing is, one does not forget being a mortal - or often, that mortals cared for you more than your ostensible lords, even after your &amp;quot;ennobling&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
The Nightbreak - the turning to the Fifth Synodic Era - ended much like the Fourth at its beginning, as the Gloaming turned on each other - but its ending was much different, as their ostensible vassals had been stewing in resentment and planning for more than a century at that point, building their own alliances for a mass revolt, and finding those few among the Peerage that had grown tired of their way of life for support. This was not something they ever comprehended could happen, and so the forces of Chalice, the Capitol of the World, were overthrown, and the entire world as it was collapsed.&lt;br /&gt;
&lt;br /&gt;
Now the world is a wild frontier - in particular, the place where you live, the Crystal Scar, the great wasteland which still has remnants of the Sand Plague&#039;s decay ecology as it primary one. It&#039;s not nearly as lethal - the pressures of evolution selected for the Plague&#039;s own survival over lethality, and it rarely transmits to organic life that is not a product of it warping the curseweave in some way, and thus symbiotic. The new, mortal-lead government of Chalice attempts to keep order, but their authority does not extend far beyond the arcology&#039;s borders - and many outer settlements prefer it that way. The Scar in particular is a place where the remnants of the old Peerage hide, still clinging to their old holdings and dreams of turning the Era back, and that leads to many mercenaries, monsters, and bandits hiding behind the remnants&#039; old power. The settlements who live there - ironically mostly descendants of escaped serfs - face constant danger, both from the remnants and from greedy tech hunters after the ruins of the Gloaming&#039;s study facilities of the Scar, and their magnificent mystic tech.&lt;br /&gt;
&lt;br /&gt;
Which is why the old monstrous knights of the Peerage, impoverished and finally free, have a new profession - that of monster hunter, and more than that, explorer. The old devices of the Gloaming were made for Accursed after all, and whatever ability to insulate the defecting knights from using them against their lords was lost with the Chalice. More than that...thousands of years is a long time to be the literally monstrous ruling class. Fighting against the old night&#039;s monsters is one of the few ways to gain trust in the face of cultural trauma, and to feed the Damnation without feeding on mortals.&lt;br /&gt;
&lt;br /&gt;
So it is with you. Sally forth, young Cavaliers of the Night.&amp;lt;/em&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Crew Roster &amp;amp; Goals ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 100%; margin-bottom: 15px;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;10&amp;quot; style=&amp;quot;background-color: #333; color: white; text-align: left; font-size: 1.2em; padding: 5px;&amp;quot; | [[Monster_Cavaliers_C_:_Sera_Cross | &amp;lt;span style=&amp;quot;color: white;&amp;quot;&amp;gt;Sera Cross (Battlefield Angel)&amp;lt;/span&amp;gt; ]]&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color: #555; color: white; width: 20%;&amp;quot; | Progression&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; style=&amp;quot;background-color: #555; color: white; width: 40%;&amp;quot; | NPC Bonds&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; style=&amp;quot;background-color: #555; color: white; width: 40%;&amp;quot; | PC Bonds&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align: top;&amp;quot; | &#039;&#039;&#039;Entanglement:&#039;&#039;&#039; 1&amp;lt;br&amp;gt;&#039;&#039;&#039;EXP (Unspent/Total):&#039;&#039;&#039; 0 / 0&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; style=&amp;quot;vertical-align: top;&amp;quot; | &#039;&#039;&#039;Jane Faraday:&#039;&#039;&#039; +2 &amp;lt;br&amp;gt; &#039;&#039;&#039;WO Gideon Rusk:&#039;&#039;&#039; +1 &amp;lt;br&amp;gt; &#039;&#039;&#039;Tessa &amp;quot;Coyote&amp;quot; Vane:&#039;&#039;&#039; +2&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; style=&amp;quot;vertical-align: top;&amp;quot; | &#039;&#039;&#039;[PC Name]:&#039;&#039;&#039; +X &amp;lt;br&amp;gt; &#039;&#039;&#039;[PC Name]:&#039;&#039;&#039; -X&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; style=&amp;quot;background-color: #555; color: white; width: 60%;&amp;quot; | Torments&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; style=&amp;quot;background-color: #555; color: white; width: 40%;&amp;quot; | Aspirations&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;vertical-align: top;&amp;quot; | &#039;&#039;&#039;Lineage:&#039;&#039;&#039; Like Flies to Shit (Giving in summons a hostile Shiver adversary to the Area) &amp;lt;br&amp;gt; &#039;&#039;&#039;Personal:&#039;&#039;&#039; Escalate directly to physical violence (&#039;&#039;&#039;Trigger:&#039;&#039;&#039; Seeing a close bond demeaned or abused)&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; style=&amp;quot;vertical-align: top;&amp;quot; | &#039;&#039;&#039;[S]&#039;&#039;&#039; Impress hard ass CO (and maybe get him off my ass!)&amp;lt;br&amp;gt; &#039;&#039;&#039;[S]&#039;&#039;&#039; Knock XXXX warlord down a peg &amp;lt;br&amp;gt; &#039;&#039;&#039;[L]&#039;&#039;&#039; Discover what happened to mother&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 100%; margin-bottom: 15px;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;10&amp;quot; style=&amp;quot;background-color: #333; color: white; text-align: left; font-size: 1.2em; padding: 5px;&amp;quot; | [[Character_Page_Link | &amp;lt;span style=&amp;quot;color: white;&amp;quot;&amp;gt;[Character Name] ([Lineage])&amp;lt;/span&amp;gt; ]]&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color: #555; color: white; width: 20%;&amp;quot; | Progression&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; style=&amp;quot;background-color: #555; color: white; width: 40%;&amp;quot; | NPC Bonds&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; style=&amp;quot;background-color: #555; color: white; width: 40%;&amp;quot; | PC Bonds&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align: top;&amp;quot; | &#039;&#039;&#039;Entanglement:&#039;&#039;&#039; X&amp;lt;br&amp;gt;&#039;&#039;&#039;EXP (Unspent/Total):&#039;&#039;&#039; 0 / 0&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; style=&amp;quot;vertical-align: top;&amp;quot; | &#039;&#039;&#039;[Name]:&#039;&#039;&#039; +X &amp;lt;br&amp;gt; &#039;&#039;&#039;[Name]:&#039;&#039;&#039; -X&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; style=&amp;quot;vertical-align: top;&amp;quot; | &#039;&#039;&#039;[Name]:&#039;&#039;&#039; +X &amp;lt;br&amp;gt; &#039;&#039;&#039;[Name]:&#039;&#039;&#039; -X&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; style=&amp;quot;background-color: #555; color: white; width: 60%;&amp;quot; | Torments&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; style=&amp;quot;background-color: #555; color: white; width: 40%;&amp;quot; | Aspirations&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;vertical-align: top;&amp;quot; | &#039;&#039;&#039;Lineage:&#039;&#039;&#039; [Lineage Torment] &amp;lt;br&amp;gt; &#039;&#039;&#039;Personal:&#039;&#039;&#039; [Personal Torment] (&#039;&#039;&#039;Trigger:&#039;&#039;&#039; [Trigger condition])&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; style=&amp;quot;vertical-align: top;&amp;quot; | &#039;&#039;&#039;[S]&#039;&#039;&#039; [Short Aspiration] &amp;lt;br&amp;gt; &#039;&#039;&#039;[S]&#039;&#039;&#039; [Short Aspiration] &amp;lt;br&amp;gt; &#039;&#039;&#039;[L]&#039;&#039;&#039; [Long Aspiration]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 100%; margin-bottom: 15px;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;10&amp;quot; style=&amp;quot;background-color: #333; color: white; text-align: left; font-size: 1.2em; padding: 5px;&amp;quot; | [[Character_Page_Link | &amp;lt;span style=&amp;quot;color: white;&amp;quot;&amp;gt;[Character Name] ([Lineage])&amp;lt;/span&amp;gt; ]]&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color: #555; color: white; width: 20%;&amp;quot; | Progression&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; style=&amp;quot;background-color: #555; color: white; width: 40%;&amp;quot; | NPC Bonds&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; style=&amp;quot;background-color: #555; color: white; width: 40%;&amp;quot; | PC Bonds&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align: top;&amp;quot; | &#039;&#039;&#039;Entanglement:&#039;&#039;&#039; X&amp;lt;br&amp;gt;&#039;&#039;&#039;EXP (Unspent/Total):&#039;&#039;&#039; 0 / 0&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; style=&amp;quot;vertical-align: top;&amp;quot; | &#039;&#039;&#039;[Name]:&#039;&#039;&#039; +X &amp;lt;br&amp;gt; &#039;&#039;&#039;[Name]:&#039;&#039;&#039; -X&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; style=&amp;quot;vertical-align: top;&amp;quot; | &#039;&#039;&#039;[Name]:&#039;&#039;&#039; +X &amp;lt;br&amp;gt; &#039;&#039;&#039;[Name]:&#039;&#039;&#039; -X&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; style=&amp;quot;background-color: #555; color: white; width: 60%;&amp;quot; | Torments&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; style=&amp;quot;background-color: #555; color: white; width: 40%;&amp;quot; | Aspirations&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;vertical-align: top;&amp;quot; | &#039;&#039;&#039;Lineage:&#039;&#039;&#039; [Lineage Torment] &amp;lt;br&amp;gt; &#039;&#039;&#039;Personal:&#039;&#039;&#039; [Personal Torment] (&#039;&#039;&#039;Trigger:&#039;&#039;&#039; [Trigger condition])&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; style=&amp;quot;vertical-align: top;&amp;quot; | &#039;&#039;&#039;[S]&#039;&#039;&#039; [Short Aspiration] &amp;lt;br&amp;gt; &#039;&#039;&#039;[S]&#039;&#039;&#039; [Short Aspiration] &amp;lt;br&amp;gt; &#039;&#039;&#039;[L]&#039;&#039;&#039; [Long Aspiration]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 100%; margin-bottom: 15px;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;10&amp;quot; style=&amp;quot;background-color: #333; color: white; text-align: left; font-size: 1.2em; padding: 5px;&amp;quot; | [[Character_Page_Link | &amp;lt;span style=&amp;quot;color: white;&amp;quot;&amp;gt;[Character Name] ([Lineage])&amp;lt;/span&amp;gt; ]]&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color: #555; color: white; width: 20%;&amp;quot; | Progression&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; style=&amp;quot;background-color: #555; color: white; width: 40%;&amp;quot; | NPC Bonds&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; style=&amp;quot;background-color: #555; color: white; width: 40%;&amp;quot; | PC Bonds&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align: top;&amp;quot; | &#039;&#039;&#039;Entanglement:&#039;&#039;&#039; X&amp;lt;br&amp;gt;&#039;&#039;&#039;EXP (Unspent/Total):&#039;&#039;&#039; 0 / 0&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; style=&amp;quot;vertical-align: top;&amp;quot; | &#039;&#039;&#039;[Name]:&#039;&#039;&#039; +X &amp;lt;br&amp;gt; &#039;&#039;&#039;[Name]:&#039;&#039;&#039; -X&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; style=&amp;quot;vertical-align: top;&amp;quot; | &#039;&#039;&#039;[Name]:&#039;&#039;&#039; +X &amp;lt;br&amp;gt; &#039;&#039;&#039;[Name]:&#039;&#039;&#039; -X&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; style=&amp;quot;background-color: #555; color: white; width: 60%;&amp;quot; | Torments&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; style=&amp;quot;background-color: #555; color: white; width: 40%;&amp;quot; | Aspirations&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;vertical-align: top;&amp;quot; | &#039;&#039;&#039;Lineage:&#039;&#039;&#039; [Lineage Torment] &amp;lt;br&amp;gt; &#039;&#039;&#039;Personal:&#039;&#039;&#039; [Personal Torment] (&#039;&#039;&#039;Trigger:&#039;&#039;&#039; [Trigger condition])&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; style=&amp;quot;vertical-align: top;&amp;quot; | &#039;&#039;&#039;[S]&#039;&#039;&#039; [Short Aspiration] &amp;lt;br&amp;gt; &#039;&#039;&#039;[S]&#039;&#039;&#039; [Short Aspiration] &amp;lt;br&amp;gt; &#039;&#039;&#039;[L]&#039;&#039;&#039; [Long Aspiration]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 100%; margin-bottom: 15px;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;10&amp;quot; style=&amp;quot;background-color: #333; color: white; text-align: left; font-size: 1.2em; padding: 5px;&amp;quot; | [[Character_Page_Link | &amp;lt;span style=&amp;quot;color: white;&amp;quot;&amp;gt;[Character Name] ([Lineage])&amp;lt;/span&amp;gt; ]]&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color: #555; color: white; width: 20%;&amp;quot; | Progression&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; style=&amp;quot;background-color: #555; color: white; width: 40%;&amp;quot; | NPC Bonds&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; style=&amp;quot;background-color: #555; color: white; width: 40%;&amp;quot; | PC Bonds&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align: top;&amp;quot; | &#039;&#039;&#039;Entanglement:&#039;&#039;&#039; X&amp;lt;br&amp;gt;&#039;&#039;&#039;EXP (Unspent/Total):&#039;&#039;&#039; 0 / 0&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; style=&amp;quot;vertical-align: top;&amp;quot; | &#039;&#039;&#039;[Name]:&#039;&#039;&#039; +X &amp;lt;br&amp;gt; &#039;&#039;&#039;[Name]:&#039;&#039;&#039; -X&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; style=&amp;quot;vertical-align: top;&amp;quot; | &#039;&#039;&#039;[Name]:&#039;&#039;&#039; +X &amp;lt;br&amp;gt; &#039;&#039;&#039;[Name]:&#039;&#039;&#039; -X&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; style=&amp;quot;background-color: #555; color: white; width: 60%;&amp;quot; | Torments&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; style=&amp;quot;background-color: #555; color: white; width: 40%;&amp;quot; | Aspirations&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;vertical-align: top;&amp;quot; | &#039;&#039;&#039;Lineage:&#039;&#039;&#039; [Lineage Torment] &amp;lt;br&amp;gt; &#039;&#039;&#039;Personal:&#039;&#039;&#039; [Personal Torment] (&#039;&#039;&#039;Trigger:&#039;&#039;&#039; [Trigger condition])&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; style=&amp;quot;vertical-align: top;&amp;quot; | &#039;&#039;&#039;[S]&#039;&#039;&#039; [Short Aspiration] &amp;lt;br&amp;gt; &#039;&#039;&#039;[S]&#039;&#039;&#039; [Short Aspiration] &amp;lt;br&amp;gt; &#039;&#039;&#039;[L]&#039;&#039;&#039; [Long Aspiration]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 100%; margin-bottom: 15px;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;10&amp;quot; style=&amp;quot;background-color: #333; color: white; text-align: left; font-size: 1.2em; padding: 5px;&amp;quot; | [[Character_Page_Link | &amp;lt;span style=&amp;quot;color: white;&amp;quot;&amp;gt;[Character Name] ([Lineage])&amp;lt;/span&amp;gt; ]]&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color: #555; color: white; width: 20%;&amp;quot; | Progression&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; style=&amp;quot;background-color: #555; color: white; width: 40%;&amp;quot; | NPC Bonds&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; style=&amp;quot;background-color: #555; color: white; width: 40%;&amp;quot; | PC Bonds&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align: top;&amp;quot; | &#039;&#039;&#039;Entanglement:&#039;&#039;&#039; X&amp;lt;br&amp;gt;&#039;&#039;&#039;EXP (Unspent/Total):&#039;&#039;&#039; 0 / 0&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; style=&amp;quot;vertical-align: top;&amp;quot; | &#039;&#039;&#039;[Name]:&#039;&#039;&#039; +X &amp;lt;br&amp;gt; &#039;&#039;&#039;[Name]:&#039;&#039;&#039; -X&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; style=&amp;quot;vertical-align: top;&amp;quot; | &#039;&#039;&#039;[Name]:&#039;&#039;&#039; +X &amp;lt;br&amp;gt; &#039;&#039;&#039;[Name]:&#039;&#039;&#039; -X&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; style=&amp;quot;background-color: #555; color: white; width: 60%;&amp;quot; | Torments&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; style=&amp;quot;background-color: #555; color: white; width: 40%;&amp;quot; | Aspirations&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;vertical-align: top;&amp;quot; | &#039;&#039;&#039;Lineage:&#039;&#039;&#039; [Lineage Torment] &amp;lt;br&amp;gt; &#039;&#039;&#039;Personal:&#039;&#039;&#039; [Personal Torment] (&#039;&#039;&#039;Trigger:&#039;&#039;&#039; [Trigger condition])&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; style=&amp;quot;vertical-align: top;&amp;quot; | &#039;&#039;&#039;[S]&#039;&#039;&#039; [Short Aspiration] &amp;lt;br&amp;gt; &#039;&#039;&#039;[S]&#039;&#039;&#039; [Short Aspiration] &amp;lt;br&amp;gt; &#039;&#039;&#039;[L]&#039;&#039;&#039; [Long Aspiration]&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Eplov</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Monster_Cavaliers_C&amp;diff=486089</id>
		<title>Monster Cavaliers C</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Monster_Cavaliers_C&amp;diff=486089"/>
		<updated>2026-05-05T19:19:29Z</updated>

		<summary type="html">&lt;p&gt;Eplov: /* Crew Roster &amp;amp; Goals */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Monster Cavaliers (Curseborne) =&lt;br /&gt;
&lt;br /&gt;
&amp;lt;em&amp;gt;The year is 3044 by the Selenite calendar - about 5190, by the formerly heretical Gregorian calendar - and the world has died, reborn, and died again.&lt;br /&gt;
&lt;br /&gt;
The first death was what mortals call the Nightfall, though the Conclave of the Sangrealian Church called it the end of the Third Synodic Era. It was partly nukes that did it - dwindling resources and the greed of old men in power do not mix well. But there was surprisingly little in the way of actual nukes - no, what really did the world in was bioweapons. Mortals tried to use the power of curses to control the spread of the Sand Plague, even as it enhanced the viral crystal spread, rendered it even possible. Entire swaths of the world were turned to desert, alien landscapes filled with portals to the Outside and unstable Liminalities.&lt;br /&gt;
&lt;br /&gt;
The Accursed saw it coming. Some of them had even worked on the early form of the Sand Plague, only to watch in horror as it was treated as a weapon of war than deterrence. So they spent over a decade saving as much as they could in Epochs, in Battlegrounds, even in a couple Shattered Spaces. That plan, at least, worked. The planet was devastated, but it had the perfect set of tools to rebuild. And saved population.&lt;br /&gt;
&lt;br /&gt;
Thing was...the Accursed also had prime access to those tools. And all Damnations feed on humans in some way, or at least need them.&lt;br /&gt;
&lt;br /&gt;
It did not take long for saviors to become rulers - and founders. The Lineages lent themselves well to a new aristocracy structure, with the Families becoming new Houses of nobility. The saved humans became the core of a serf population, and occasional source of new Accursed as elevated knights - a hope of some social mobility. It took the better part of a millennia, but in time, the world was built anew - in the image of the Peerage of the Gloaming, the nobility of monsters.&lt;br /&gt;
&lt;br /&gt;
And they were magnificent. Terrible, yes, but magnificent. The Founders were the greatest scientists and magicians among the night people already, and their descendants and students only progressed more. With the power to tame curses, merging the power of magic and technology into the great Mystic Sciences, and not only did the technical base of the world recover, but passed a singularity - ecologies were easily replaced, great castle-cities arose in the ruins for singular nobles, and space became just another place to explore for the great guilds.&lt;br /&gt;
&lt;br /&gt;
It was terrible for the mortals, of course. At best, they were second-class citizens - candidates for elevation into knighthood as Accursed, but little more. At worst, especially intelligent cattle - while not all Hungry vampires feed on any form of flesh to supply their power, they all need blood - and the certainly didn&#039;t care overmuch if a few unproductive kine were vulnerable to creations of the other Houses, or bandits. The Fourth Synodic Era was a world of wonders, but ones exclusively enjoyed by the lords of the night.&lt;br /&gt;
&lt;br /&gt;
They really should have seen the growing resentment of the lesser monsters coming.&lt;br /&gt;
Decadence preys on all, as does stagnation. The Peerage grew ever more ossified and cruel, but the elevation from cattle to Accursed didn&#039;t stop - magic does not care, and curses take complacency as a challenge. And the thing is, one does not forget being a mortal - or often, that mortals cared for you more than your ostensible lords, even after your &amp;quot;ennobling&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
The Nightbreak - the turning to the Fifth Synodic Era - ended much like the Fourth at its beginning, as the Gloaming turned on each other - but its ending was much different, as their ostensible vassals had been stewing in resentment and planning for more than a century at that point, building their own alliances for a mass revolt, and finding those few among the Peerage that had grown tired of their way of life for support. This was not something they ever comprehended could happen, and so the forces of Chalice, the Capitol of the World, were overthrown, and the entire world as it was collapsed.&lt;br /&gt;
&lt;br /&gt;
Now the world is a wild frontier - in particular, the place where you live, the Crystal Scar, the great wasteland which still has remnants of the Sand Plague&#039;s decay ecology as it primary one. It&#039;s not nearly as lethal - the pressures of evolution selected for the Plague&#039;s own survival over lethality, and it rarely transmits to organic life that is not a product of it warping the curseweave in some way, and thus symbiotic. The new, mortal-lead government of Chalice attempts to keep order, but their authority does not extend far beyond the arcology&#039;s borders - and many outer settlements prefer it that way. The Scar in particular is a place where the remnants of the old Peerage hide, still clinging to their old holdings and dreams of turning the Era back, and that leads to many mercenaries, monsters, and bandits hiding behind the remnants&#039; old power. The settlements who live there - ironically mostly descendants of escaped serfs - face constant danger, both from the remnants and from greedy tech hunters after the ruins of the Gloaming&#039;s study facilities of the Scar, and their magnificent mystic tech.&lt;br /&gt;
&lt;br /&gt;
Which is why the old monstrous knights of the Peerage, impoverished and finally free, have a new profession - that of monster hunter, and more than that, explorer. The old devices of the Gloaming were made for Accursed after all, and whatever ability to insulate the defecting knights from using them against their lords was lost with the Chalice. More than that...thousands of years is a long time to be the literally monstrous ruling class. Fighting against the old night&#039;s monsters is one of the few ways to gain trust in the face of cultural trauma, and to feed the Damnation without feeding on mortals.&lt;br /&gt;
&lt;br /&gt;
So it is with you. Sally forth, young Cavaliers of the Night.&amp;lt;/em&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Crew Roster &amp;amp; Goals ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 100%; margin-bottom: 15px;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;10&amp;quot; style=&amp;quot;background-color: #333; color: white; text-align: left; font-size: 1.2em; padding: 5px;&amp;quot; | [[Monster_Cavaliers_C_:_Sera_Cross | &amp;lt;span style=&amp;quot;color: white;&amp;quot;&amp;gt;Sera Cross (Battlefield Angel)&amp;lt;/span&amp;gt; ]]&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color: #555; color: white; width: 20%;&amp;quot; | Progression&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; style=&amp;quot;background-color: #555; color: white; width: 40%;&amp;quot; | NPC Bonds&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; style=&amp;quot;background-color: #555; color: white; width: 40%;&amp;quot; | PC Bonds&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align: top;&amp;quot; | &#039;&#039;&#039;Entanglement:&#039;&#039;&#039; 1&amp;lt;br&amp;gt;&#039;&#039;&#039;EXP (Unspent/Total):&#039;&#039;&#039; 0 / 0&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; style=&amp;quot;vertical-align: top;&amp;quot; | &#039;&#039;&#039;Jane Faraday:&#039;&#039;&#039; +2 &amp;lt;br&amp;gt; &#039;&#039;&#039;WO Gideon Rusk:&#039;&#039;&#039; +1 &amp;lt;br&amp;gt; &#039;&#039;&#039;Tessa &amp;quot;Coyote&amp;quot; Vane:&#039;&#039;&#039; +2&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; style=&amp;quot;vertical-align: top;&amp;quot; | &#039;&#039;&#039;[PC Name]:&#039;&#039;&#039; +X &amp;lt;br&amp;gt; &#039;&#039;&#039;[PC Name]:&#039;&#039;&#039; -X&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; style=&amp;quot;background-color: #555; color: white; width: 60%;&amp;quot; | Torments&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; style=&amp;quot;background-color: #555; color: white; width: 40%;&amp;quot; | Aspirations&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;vertical-align: top;&amp;quot; | &#039;&#039;&#039;Lineage:&#039;&#039;&#039; Like Flies to Shit (Giving in summons a hostile Shiver adversary to the Area) &amp;lt;br&amp;gt; &#039;&#039;&#039;Personal:&#039;&#039;&#039; Escalate directly to physical violence (&#039;&#039;&#039;Trigger:&#039;&#039;&#039; Seeing a close bond demeaned or abused)&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; style=&amp;quot;vertical-align: top;&amp;quot; | &#039;&#039;&#039;[S]&#039;&#039;&#039; Impress hard ass CO (and maybe get him off my ass!)&amp;lt;br&amp;gt; &#039;&#039;&#039;[S]&#039;&#039;&#039; Knock XXXX warlord down a peg &amp;lt;br&amp;gt; &#039;&#039;&#039;[L]&#039;&#039;&#039; Discover what happened to mother&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 100%; margin-bottom: 15px;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;10&amp;quot; style=&amp;quot;background-color: #333; color: white; text-align: left; font-size: 1.2em; padding: 5px;&amp;quot; | [[Character_Page_Link | &amp;lt;span style=&amp;quot;color: white;&amp;quot;&amp;gt;[Character Name] ([Lineage])&amp;lt;/span&amp;gt; ]]&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color: #555; color: white; width: 20%;&amp;quot; | Progression&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; style=&amp;quot;background-color: #555; color: white; width: 40%;&amp;quot; | NPC Bonds&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; style=&amp;quot;background-color: #555; color: white; width: 40%;&amp;quot; | PC Bonds&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align: top;&amp;quot; | &#039;&#039;&#039;Entanglement:&#039;&#039;&#039; X&amp;lt;br&amp;gt;&#039;&#039;&#039;EXP (Unspent/Total):&#039;&#039;&#039; 0 / 0&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; style=&amp;quot;vertical-align: top;&amp;quot; | &#039;&#039;&#039;[Name]:&#039;&#039;&#039; +X &amp;lt;br&amp;gt; &#039;&#039;&#039;[Name]:&#039;&#039;&#039; -X&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; style=&amp;quot;vertical-align: top;&amp;quot; | &#039;&#039;&#039;[Name]:&#039;&#039;&#039; +X &amp;lt;br&amp;gt; &#039;&#039;&#039;[Name]:&#039;&#039;&#039; -X&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; style=&amp;quot;background-color: #555; color: white; width: 60%;&amp;quot; | Torments&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; style=&amp;quot;background-color: #555; color: white; width: 40%;&amp;quot; | Aspirations&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;vertical-align: top;&amp;quot; | &#039;&#039;&#039;Lineage:&#039;&#039;&#039; [Lineage Torment] &amp;lt;br&amp;gt; &#039;&#039;&#039;Personal:&#039;&#039;&#039; [Personal Torment] (&#039;&#039;&#039;Trigger:&#039;&#039;&#039; [Trigger condition])&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; style=&amp;quot;vertical-align: top;&amp;quot; | &#039;&#039;&#039;[S]&#039;&#039;&#039; [Short Aspiration] &amp;lt;br&amp;gt; &#039;&#039;&#039;[S]&#039;&#039;&#039; [Short Aspiration] &amp;lt;br&amp;gt; &#039;&#039;&#039;[L]&#039;&#039;&#039; [Long Aspiration]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 100%; margin-bottom: 15px;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;10&amp;quot; style=&amp;quot;background-color: #333; color: white; text-align: left; font-size: 1.2em; padding: 5px;&amp;quot; | [[Character_Page_Link | &amp;lt;span style=&amp;quot;color: white;&amp;quot;&amp;gt;[Character Name] ([Lineage])&amp;lt;/span&amp;gt; ]]&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color: #555; color: white; width: 20%;&amp;quot; | Progression&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; style=&amp;quot;background-color: #555; color: white; width: 40%;&amp;quot; | NPC Bonds&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; style=&amp;quot;background-color: #555; color: white; width: 40%;&amp;quot; | PC Bonds&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align: top;&amp;quot; | &#039;&#039;&#039;Entanglement:&#039;&#039;&#039; X&amp;lt;br&amp;gt;&#039;&#039;&#039;EXP (Unspent/Total):&#039;&#039;&#039; 0 / 0&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; style=&amp;quot;vertical-align: top;&amp;quot; | &#039;&#039;&#039;[Name]:&#039;&#039;&#039; +X &amp;lt;br&amp;gt; &#039;&#039;&#039;[Name]:&#039;&#039;&#039; -X&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; style=&amp;quot;vertical-align: top;&amp;quot; | &#039;&#039;&#039;[Name]:&#039;&#039;&#039; +X &amp;lt;br&amp;gt; &#039;&#039;&#039;[Name]:&#039;&#039;&#039; -X&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; style=&amp;quot;background-color: #555; color: white; width: 60%;&amp;quot; | Torments&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; style=&amp;quot;background-color: #555; color: white; width: 40%;&amp;quot; | Aspirations&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;vertical-align: top;&amp;quot; | &#039;&#039;&#039;Lineage:&#039;&#039;&#039; [Lineage Torment] &amp;lt;br&amp;gt; &#039;&#039;&#039;Personal:&#039;&#039;&#039; [Personal Torment] (&#039;&#039;&#039;Trigger:&#039;&#039;&#039; [Trigger condition])&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; style=&amp;quot;vertical-align: top;&amp;quot; | &#039;&#039;&#039;[S]&#039;&#039;&#039; [Short Aspiration] &amp;lt;br&amp;gt; &#039;&#039;&#039;[S]&#039;&#039;&#039; [Short Aspiration] &amp;lt;br&amp;gt; &#039;&#039;&#039;[L]&#039;&#039;&#039; [Long Aspiration]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 100%; margin-bottom: 15px;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;10&amp;quot; style=&amp;quot;background-color: #333; color: white; text-align: left; font-size: 1.2em; padding: 5px;&amp;quot; | [[Character_Page_Link | &amp;lt;span style=&amp;quot;color: white;&amp;quot;&amp;gt;[Character Name] ([Lineage])&amp;lt;/span&amp;gt; ]]&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color: #555; color: white; width: 20%;&amp;quot; | Progression&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; style=&amp;quot;background-color: #555; color: white; width: 40%;&amp;quot; | NPC Bonds&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; style=&amp;quot;background-color: #555; color: white; width: 40%;&amp;quot; | PC Bonds&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align: top;&amp;quot; | &#039;&#039;&#039;Entanglement:&#039;&#039;&#039; X&amp;lt;br&amp;gt;&#039;&#039;&#039;EXP (Unspent/Total):&#039;&#039;&#039; 0 / 0&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; style=&amp;quot;vertical-align: top;&amp;quot; | &#039;&#039;&#039;[Name]:&#039;&#039;&#039; +X &amp;lt;br&amp;gt; &#039;&#039;&#039;[Name]:&#039;&#039;&#039; -X&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; style=&amp;quot;vertical-align: top;&amp;quot; | &#039;&#039;&#039;[Name]:&#039;&#039;&#039; +X &amp;lt;br&amp;gt; &#039;&#039;&#039;[Name]:&#039;&#039;&#039; -X&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; style=&amp;quot;background-color: #555; color: white; width: 60%;&amp;quot; | Torments&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; style=&amp;quot;background-color: #555; color: white; width: 40%;&amp;quot; | Aspirations&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;vertical-align: top;&amp;quot; | &#039;&#039;&#039;Lineage:&#039;&#039;&#039; [Lineage Torment] &amp;lt;br&amp;gt; &#039;&#039;&#039;Personal:&#039;&#039;&#039; [Personal Torment] (&#039;&#039;&#039;Trigger:&#039;&#039;&#039; [Trigger condition])&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; style=&amp;quot;vertical-align: top;&amp;quot; | &#039;&#039;&#039;[S]&#039;&#039;&#039; [Short Aspiration] &amp;lt;br&amp;gt; &#039;&#039;&#039;[S]&#039;&#039;&#039; [Short Aspiration] &amp;lt;br&amp;gt; &#039;&#039;&#039;[L]&#039;&#039;&#039; [Long Aspiration]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 100%; margin-bottom: 15px;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;10&amp;quot; style=&amp;quot;background-color: #333; color: white; text-align: left; font-size: 1.2em; padding: 5px;&amp;quot; | [[Character_Page_Link | &amp;lt;span style=&amp;quot;color: white;&amp;quot;&amp;gt;[Character Name] ([Lineage])&amp;lt;/span&amp;gt; ]]&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color: #555; color: white; width: 20%;&amp;quot; | Progression&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; style=&amp;quot;background-color: #555; color: white; width: 40%;&amp;quot; | NPC Bonds&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; style=&amp;quot;background-color: #555; color: white; width: 40%;&amp;quot; | PC Bonds&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align: top;&amp;quot; | &#039;&#039;&#039;Entanglement:&#039;&#039;&#039; X&amp;lt;br&amp;gt;&#039;&#039;&#039;EXP (Unspent/Total):&#039;&#039;&#039; 0 / 0&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; style=&amp;quot;vertical-align: top;&amp;quot; | &#039;&#039;&#039;[Name]:&#039;&#039;&#039; +X &amp;lt;br&amp;gt; &#039;&#039;&#039;[Name]:&#039;&#039;&#039; -X&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; style=&amp;quot;vertical-align: top;&amp;quot; | &#039;&#039;&#039;[Name]:&#039;&#039;&#039; +X &amp;lt;br&amp;gt; &#039;&#039;&#039;[Name]:&#039;&#039;&#039; -X&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; style=&amp;quot;background-color: #555; color: white; width: 60%;&amp;quot; | Torments&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; style=&amp;quot;background-color: #555; color: white; width: 40%;&amp;quot; | Aspirations&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;vertical-align: top;&amp;quot; | &#039;&#039;&#039;Lineage:&#039;&#039;&#039; [Lineage Torment] &amp;lt;br&amp;gt; &#039;&#039;&#039;Personal:&#039;&#039;&#039; [Personal Torment] (&#039;&#039;&#039;Trigger:&#039;&#039;&#039; [Trigger condition])&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; style=&amp;quot;vertical-align: top;&amp;quot; | &#039;&#039;&#039;[S]&#039;&#039;&#039; [Short Aspiration] &amp;lt;br&amp;gt; &#039;&#039;&#039;[S]&#039;&#039;&#039; [Short Aspiration] &amp;lt;br&amp;gt; &#039;&#039;&#039;[L]&#039;&#039;&#039; [Long Aspiration]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 100%; margin-bottom: 15px;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;10&amp;quot; style=&amp;quot;background-color: #333; color: white; text-align: left; font-size: 1.2em; padding: 5px;&amp;quot; | [[Character_Page_Link | &amp;lt;span style=&amp;quot;color: white;&amp;quot;&amp;gt;[Character Name] ([Lineage])&amp;lt;/span&amp;gt; ]]&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color: #555; color: white; width: 20%;&amp;quot; | Progression&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; style=&amp;quot;background-color: #555; color: white; width: 40%;&amp;quot; | NPC Bonds&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; style=&amp;quot;background-color: #555; color: white; width: 40%;&amp;quot; | PC Bonds&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align: top;&amp;quot; | &#039;&#039;&#039;Entanglement:&#039;&#039;&#039; X&amp;lt;br&amp;gt;&#039;&#039;&#039;EXP (Unspent/Total):&#039;&#039;&#039; 0 / 0&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; style=&amp;quot;vertical-align: top;&amp;quot; | &#039;&#039;&#039;[Name]:&#039;&#039;&#039; +X &amp;lt;br&amp;gt; &#039;&#039;&#039;[Name]:&#039;&#039;&#039; -X&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; style=&amp;quot;vertical-align: top;&amp;quot; | &#039;&#039;&#039;[Name]:&#039;&#039;&#039; +X &amp;lt;br&amp;gt; &#039;&#039;&#039;[Name]:&#039;&#039;&#039; -X&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; style=&amp;quot;background-color: #555; color: white; width: 60%;&amp;quot; | Torments&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; style=&amp;quot;background-color: #555; color: white; width: 40%;&amp;quot; | Aspirations&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;vertical-align: top;&amp;quot; | &#039;&#039;&#039;Lineage:&#039;&#039;&#039; [Lineage Torment] &amp;lt;br&amp;gt; &#039;&#039;&#039;Personal:&#039;&#039;&#039; [Personal Torment] (&#039;&#039;&#039;Trigger:&#039;&#039;&#039; [Trigger condition])&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; style=&amp;quot;vertical-align: top;&amp;quot; | &#039;&#039;&#039;[S]&#039;&#039;&#039; [Short Aspiration] &amp;lt;br&amp;gt; &#039;&#039;&#039;[S]&#039;&#039;&#039; [Short Aspiration] &amp;lt;br&amp;gt; &#039;&#039;&#039;[L]&#039;&#039;&#039; [Long Aspiration]&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Eplov</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Monster_Cavaliers_C&amp;diff=486088</id>
		<title>Monster Cavaliers C</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Monster_Cavaliers_C&amp;diff=486088"/>
		<updated>2026-05-05T19:17:08Z</updated>

		<summary type="html">&lt;p&gt;Eplov: /* Crew Roster &amp;amp; Goals */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Monster Cavaliers (Curseborne) =&lt;br /&gt;
&lt;br /&gt;
&amp;lt;em&amp;gt;The year is 3044 by the Selenite calendar - about 5190, by the formerly heretical Gregorian calendar - and the world has died, reborn, and died again.&lt;br /&gt;
&lt;br /&gt;
The first death was what mortals call the Nightfall, though the Conclave of the Sangrealian Church called it the end of the Third Synodic Era. It was partly nukes that did it - dwindling resources and the greed of old men in power do not mix well. But there was surprisingly little in the way of actual nukes - no, what really did the world in was bioweapons. Mortals tried to use the power of curses to control the spread of the Sand Plague, even as it enhanced the viral crystal spread, rendered it even possible. Entire swaths of the world were turned to desert, alien landscapes filled with portals to the Outside and unstable Liminalities.&lt;br /&gt;
&lt;br /&gt;
The Accursed saw it coming. Some of them had even worked on the early form of the Sand Plague, only to watch in horror as it was treated as a weapon of war than deterrence. So they spent over a decade saving as much as they could in Epochs, in Battlegrounds, even in a couple Shattered Spaces. That plan, at least, worked. The planet was devastated, but it had the perfect set of tools to rebuild. And saved population.&lt;br /&gt;
&lt;br /&gt;
Thing was...the Accursed also had prime access to those tools. And all Damnations feed on humans in some way, or at least need them.&lt;br /&gt;
&lt;br /&gt;
It did not take long for saviors to become rulers - and founders. The Lineages lent themselves well to a new aristocracy structure, with the Families becoming new Houses of nobility. The saved humans became the core of a serf population, and occasional source of new Accursed as elevated knights - a hope of some social mobility. It took the better part of a millennia, but in time, the world was built anew - in the image of the Peerage of the Gloaming, the nobility of monsters.&lt;br /&gt;
&lt;br /&gt;
And they were magnificent. Terrible, yes, but magnificent. The Founders were the greatest scientists and magicians among the night people already, and their descendants and students only progressed more. With the power to tame curses, merging the power of magic and technology into the great Mystic Sciences, and not only did the technical base of the world recover, but passed a singularity - ecologies were easily replaced, great castle-cities arose in the ruins for singular nobles, and space became just another place to explore for the great guilds.&lt;br /&gt;
&lt;br /&gt;
It was terrible for the mortals, of course. At best, they were second-class citizens - candidates for elevation into knighthood as Accursed, but little more. At worst, especially intelligent cattle - while not all Hungry vampires feed on any form of flesh to supply their power, they all need blood - and the certainly didn&#039;t care overmuch if a few unproductive kine were vulnerable to creations of the other Houses, or bandits. The Fourth Synodic Era was a world of wonders, but ones exclusively enjoyed by the lords of the night.&lt;br /&gt;
&lt;br /&gt;
They really should have seen the growing resentment of the lesser monsters coming.&lt;br /&gt;
Decadence preys on all, as does stagnation. The Peerage grew ever more ossified and cruel, but the elevation from cattle to Accursed didn&#039;t stop - magic does not care, and curses take complacency as a challenge. And the thing is, one does not forget being a mortal - or often, that mortals cared for you more than your ostensible lords, even after your &amp;quot;ennobling&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
The Nightbreak - the turning to the Fifth Synodic Era - ended much like the Fourth at its beginning, as the Gloaming turned on each other - but its ending was much different, as their ostensible vassals had been stewing in resentment and planning for more than a century at that point, building their own alliances for a mass revolt, and finding those few among the Peerage that had grown tired of their way of life for support. This was not something they ever comprehended could happen, and so the forces of Chalice, the Capitol of the World, were overthrown, and the entire world as it was collapsed.&lt;br /&gt;
&lt;br /&gt;
Now the world is a wild frontier - in particular, the place where you live, the Crystal Scar, the great wasteland which still has remnants of the Sand Plague&#039;s decay ecology as it primary one. It&#039;s not nearly as lethal - the pressures of evolution selected for the Plague&#039;s own survival over lethality, and it rarely transmits to organic life that is not a product of it warping the curseweave in some way, and thus symbiotic. The new, mortal-lead government of Chalice attempts to keep order, but their authority does not extend far beyond the arcology&#039;s borders - and many outer settlements prefer it that way. The Scar in particular is a place where the remnants of the old Peerage hide, still clinging to their old holdings and dreams of turning the Era back, and that leads to many mercenaries, monsters, and bandits hiding behind the remnants&#039; old power. The settlements who live there - ironically mostly descendants of escaped serfs - face constant danger, both from the remnants and from greedy tech hunters after the ruins of the Gloaming&#039;s study facilities of the Scar, and their magnificent mystic tech.&lt;br /&gt;
&lt;br /&gt;
Which is why the old monstrous knights of the Peerage, impoverished and finally free, have a new profession - that of monster hunter, and more than that, explorer. The old devices of the Gloaming were made for Accursed after all, and whatever ability to insulate the defecting knights from using them against their lords was lost with the Chalice. More than that...thousands of years is a long time to be the literally monstrous ruling class. Fighting against the old night&#039;s monsters is one of the few ways to gain trust in the face of cultural trauma, and to feed the Damnation without feeding on mortals.&lt;br /&gt;
&lt;br /&gt;
So it is with you. Sally forth, young Cavaliers of the Night.&amp;lt;/em&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Crew Roster &amp;amp; Goals ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 100%; margin-bottom: 15px;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;10&amp;quot; style=&amp;quot;background-color: #333; color: white; text-align: left; font-size: 1.2em; padding: 5px;&amp;quot; | [[Monster_Cavaliers_C_:_Sera_Cross | &amp;lt;span style=&amp;quot;color: white;&amp;quot;&amp;gt;Sera Cross (Battlefield Angel)&amp;lt;/span&amp;gt; ]]&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color: #555; color: white; width: 20%;&amp;quot; | Progression&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; style=&amp;quot;background-color: #555; color: white; width: 40%;&amp;quot; | NPC Bonds&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; style=&amp;quot;background-color: #555; color: white; width: 40%;&amp;quot; | PC Bonds&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align: top;&amp;quot; | &#039;&#039;&#039;Entanglement:&#039;&#039;&#039; 1&amp;lt;br&amp;gt;&#039;&#039;&#039;EXP (Unspent/Total):&#039;&#039;&#039; 0 / 0&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; style=&amp;quot;vertical-align: top;&amp;quot; | &#039;&#039;&#039;Jane Faraday:&#039;&#039;&#039; +2 &amp;lt;br&amp;gt; &#039;&#039;&#039;WO Gideon Rusk:&#039;&#039;&#039; +1 &amp;lt;br&amp;gt; &#039;&#039;&#039;Tessa &amp;quot;Coyote&amp;quot; Vane:&#039;&#039;&#039; +2&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; style=&amp;quot;vertical-align: top;&amp;quot; | &#039;&#039;&#039;[PC Name]:&#039;&#039;&#039; +X &amp;lt;br&amp;gt; &#039;&#039;&#039;[PC Name]:&#039;&#039;&#039; -X&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;background-color: #555; color: white; width: 50%;&amp;quot; | Torments&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;background-color: #555; color: white; width: 50%;&amp;quot; | Aspirations&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; style=&amp;quot;vertical-align: top;&amp;quot; | &#039;&#039;&#039;Lineage:&#039;&#039;&#039; Like Flies to Shit (Giving in summons a hostile Shiver adversary to the Area) &amp;lt;br&amp;gt; &#039;&#039;&#039;Personal:&#039;&#039;&#039; Escalate directly to physical violence (&#039;&#039;&#039;Trigger:&#039;&#039;&#039; Seeing a close bond demeaned or abused)&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; style=&amp;quot;vertical-align: top;&amp;quot; | &#039;&#039;&#039;[S]&#039;&#039;&#039; Impress hard ass CO (and maybe get him off my ass!)&amp;lt;br&amp;gt; &#039;&#039;&#039;[S]&#039;&#039;&#039; Knock XXXX warlord down a peg &amp;lt;br&amp;gt; &#039;&#039;&#039;[L]&#039;&#039;&#039; Discover what happened to mother&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 100%; margin-bottom: 15px;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;10&amp;quot; style=&amp;quot;background-color: #333; color: white; text-align: left; font-size: 1.2em; padding: 5px;&amp;quot; | [[Character_Page_Link | &amp;lt;span style=&amp;quot;color: white;&amp;quot;&amp;gt;[Character Name] ([Lineage])&amp;lt;/span&amp;gt; ]]&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color: #555; color: white; width: 20%;&amp;quot; | Progression&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; style=&amp;quot;background-color: #555; color: white; width: 40%;&amp;quot; | NPC Bonds&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; style=&amp;quot;background-color: #555; color: white; width: 40%;&amp;quot; | PC Bonds&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align: top;&amp;quot; | &#039;&#039;&#039;Entanglement:&#039;&#039;&#039; X&amp;lt;br&amp;gt;&#039;&#039;&#039;EXP (Unspent/Total):&#039;&#039;&#039; 0 / 0&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; style=&amp;quot;vertical-align: top;&amp;quot; | &#039;&#039;&#039;[Name]:&#039;&#039;&#039; +X &amp;lt;br&amp;gt; &#039;&#039;&#039;[Name]:&#039;&#039;&#039; -X&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; style=&amp;quot;vertical-align: top;&amp;quot; | &#039;&#039;&#039;[Name]:&#039;&#039;&#039; +X &amp;lt;br&amp;gt; &#039;&#039;&#039;[Name]:&#039;&#039;&#039; -X&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;background-color: #555; color: white; width: 50%;&amp;quot; | Torments&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;background-color: #555; color: white; width: 50%;&amp;quot; | Aspirations&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; style=&amp;quot;vertical-align: top;&amp;quot; | &#039;&#039;&#039;Lineage:&#039;&#039;&#039; [Lineage Torment] &amp;lt;br&amp;gt; &#039;&#039;&#039;Personal:&#039;&#039;&#039; [Personal Torment] (&#039;&#039;&#039;Trigger:&#039;&#039;&#039; [Trigger condition])&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; style=&amp;quot;vertical-align: top;&amp;quot; | &#039;&#039;&#039;[S]&#039;&#039;&#039; [Short Aspiration] &amp;lt;br&amp;gt; &#039;&#039;&#039;[S]&#039;&#039;&#039; [Short Aspiration] &amp;lt;br&amp;gt; &#039;&#039;&#039;[L]&#039;&#039;&#039; [Long Aspiration]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 100%; margin-bottom: 15px;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;10&amp;quot; style=&amp;quot;background-color: #333; color: white; text-align: left; font-size: 1.2em; padding: 5px;&amp;quot; | [[Character_Page_Link | &amp;lt;span style=&amp;quot;color: white;&amp;quot;&amp;gt;[Character Name] ([Lineage])&amp;lt;/span&amp;gt; ]]&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color: #555; color: white; width: 20%;&amp;quot; | Progression&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; style=&amp;quot;background-color: #555; color: white; width: 40%;&amp;quot; | NPC Bonds&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; style=&amp;quot;background-color: #555; color: white; width: 40%;&amp;quot; | PC Bonds&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align: top;&amp;quot; | &#039;&#039;&#039;Entanglement:&#039;&#039;&#039; X&amp;lt;br&amp;gt;&#039;&#039;&#039;EXP (Unspent/Total):&#039;&#039;&#039; 0 / 0&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; style=&amp;quot;vertical-align: top;&amp;quot; | &#039;&#039;&#039;[Name]:&#039;&#039;&#039; +X &amp;lt;br&amp;gt; &#039;&#039;&#039;[Name]:&#039;&#039;&#039; -X&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; style=&amp;quot;vertical-align: top;&amp;quot; | &#039;&#039;&#039;[Name]:&#039;&#039;&#039; +X &amp;lt;br&amp;gt; &#039;&#039;&#039;[Name]:&#039;&#039;&#039; -X&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;background-color: #555; color: white; width: 50%;&amp;quot; | Torments&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;background-color: #555; color: white; width: 50%;&amp;quot; | Aspirations&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; style=&amp;quot;vertical-align: top;&amp;quot; | &#039;&#039;&#039;Lineage:&#039;&#039;&#039; [Lineage Torment] &amp;lt;br&amp;gt; &#039;&#039;&#039;Personal:&#039;&#039;&#039; [Personal Torment] (&#039;&#039;&#039;Trigger:&#039;&#039;&#039; [Trigger condition])&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; style=&amp;quot;vertical-align: top;&amp;quot; | &#039;&#039;&#039;[S]&#039;&#039;&#039; [Short Aspiration] &amp;lt;br&amp;gt; &#039;&#039;&#039;[S]&#039;&#039;&#039; [Short Aspiration] &amp;lt;br&amp;gt; &#039;&#039;&#039;[L]&#039;&#039;&#039; [Long Aspiration]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 100%; margin-bottom: 15px;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;10&amp;quot; style=&amp;quot;background-color: #333; color: white; text-align: left; font-size: 1.2em; padding: 5px;&amp;quot; | [[Character_Page_Link | &amp;lt;span style=&amp;quot;color: white;&amp;quot;&amp;gt;[Character Name] ([Lineage])&amp;lt;/span&amp;gt; ]]&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color: #555; color: white; width: 20%;&amp;quot; | Progression&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; style=&amp;quot;background-color: #555; color: white; width: 40%;&amp;quot; | NPC Bonds&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; style=&amp;quot;background-color: #555; color: white; width: 40%;&amp;quot; | PC Bonds&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align: top;&amp;quot; | &#039;&#039;&#039;Entanglement:&#039;&#039;&#039; X&amp;lt;br&amp;gt;&#039;&#039;&#039;EXP (Unspent/Total):&#039;&#039;&#039; 0 / 0&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; style=&amp;quot;vertical-align: top;&amp;quot; | &#039;&#039;&#039;[Name]:&#039;&#039;&#039; +X &amp;lt;br&amp;gt; &#039;&#039;&#039;[Name]:&#039;&#039;&#039; -X&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; style=&amp;quot;vertical-align: top;&amp;quot; | &#039;&#039;&#039;[Name]:&#039;&#039;&#039; +X &amp;lt;br&amp;gt; &#039;&#039;&#039;[Name]:&#039;&#039;&#039; -X&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;background-color: #555; color: white; width: 50%;&amp;quot; | Torments&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;background-color: #555; color: white; width: 50%;&amp;quot; | Aspirations&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; style=&amp;quot;vertical-align: top;&amp;quot; | &#039;&#039;&#039;Lineage:&#039;&#039;&#039; [Lineage Torment] &amp;lt;br&amp;gt; &#039;&#039;&#039;Personal:&#039;&#039;&#039; [Personal Torment] (&#039;&#039;&#039;Trigger:&#039;&#039;&#039; [Trigger condition])&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; style=&amp;quot;vertical-align: top;&amp;quot; | &#039;&#039;&#039;[S]&#039;&#039;&#039; [Short Aspiration] &amp;lt;br&amp;gt; &#039;&#039;&#039;[S]&#039;&#039;&#039; [Short Aspiration] &amp;lt;br&amp;gt; &#039;&#039;&#039;[L]&#039;&#039;&#039; [Long Aspiration]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 100%; margin-bottom: 15px;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;10&amp;quot; style=&amp;quot;background-color: #333; color: white; text-align: left; font-size: 1.2em; padding: 5px;&amp;quot; | [[Character_Page_Link | &amp;lt;span style=&amp;quot;color: white;&amp;quot;&amp;gt;[Character Name] ([Lineage])&amp;lt;/span&amp;gt; ]]&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color: #555; color: white; width: 20%;&amp;quot; | Progression&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; style=&amp;quot;background-color: #555; color: white; width: 40%;&amp;quot; | NPC Bonds&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; style=&amp;quot;background-color: #555; color: white; width: 40%;&amp;quot; | PC Bonds&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align: top;&amp;quot; | &#039;&#039;&#039;Entanglement:&#039;&#039;&#039; X&amp;lt;br&amp;gt;&#039;&#039;&#039;EXP (Unspent/Total):&#039;&#039;&#039; 0 / 0&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; style=&amp;quot;vertical-align: top;&amp;quot; | &#039;&#039;&#039;[Name]:&#039;&#039;&#039; +X &amp;lt;br&amp;gt; &#039;&#039;&#039;[Name]:&#039;&#039;&#039; -X&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; style=&amp;quot;vertical-align: top;&amp;quot; | &#039;&#039;&#039;[Name]:&#039;&#039;&#039; +X &amp;lt;br&amp;gt; &#039;&#039;&#039;[Name]:&#039;&#039;&#039; -X&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;background-color: #555; color: white; width: 50%;&amp;quot; | Torments&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;background-color: #555; color: white; width: 50%;&amp;quot; | Aspirations&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; style=&amp;quot;vertical-align: top;&amp;quot; | &#039;&#039;&#039;Lineage:&#039;&#039;&#039; [Lineage Torment] &amp;lt;br&amp;gt; &#039;&#039;&#039;Personal:&#039;&#039;&#039; [Personal Torment] (&#039;&#039;&#039;Trigger:&#039;&#039;&#039; [Trigger condition])&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; style=&amp;quot;vertical-align: top;&amp;quot; | &#039;&#039;&#039;[S]&#039;&#039;&#039; [Short Aspiration] &amp;lt;br&amp;gt; &#039;&#039;&#039;[S]&#039;&#039;&#039; [Short Aspiration] &amp;lt;br&amp;gt; &#039;&#039;&#039;[L]&#039;&#039;&#039; [Long Aspiration]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 100%; margin-bottom: 15px;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;10&amp;quot; style=&amp;quot;background-color: #333; color: white; text-align: left; font-size: 1.2em; padding: 5px;&amp;quot; | [[Character_Page_Link | &amp;lt;span style=&amp;quot;color: white;&amp;quot;&amp;gt;[Character Name] ([Lineage])&amp;lt;/span&amp;gt; ]]&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color: #555; color: white; width: 20%;&amp;quot; | Progression&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; style=&amp;quot;background-color: #555; color: white; width: 40%;&amp;quot; | NPC Bonds&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; style=&amp;quot;background-color: #555; color: white; width: 40%;&amp;quot; | PC Bonds&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align: top;&amp;quot; | &#039;&#039;&#039;Entanglement:&#039;&#039;&#039; X&amp;lt;br&amp;gt;&#039;&#039;&#039;EXP (Unspent/Total):&#039;&#039;&#039; 0 / 0&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; style=&amp;quot;vertical-align: top;&amp;quot; | &#039;&#039;&#039;[Name]:&#039;&#039;&#039; +X &amp;lt;br&amp;gt; &#039;&#039;&#039;[Name]:&#039;&#039;&#039; -X&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; style=&amp;quot;vertical-align: top;&amp;quot; | &#039;&#039;&#039;[Name]:&#039;&#039;&#039; +X &amp;lt;br&amp;gt; &#039;&#039;&#039;[Name]:&#039;&#039;&#039; -X&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;background-color: #555; color: white; width: 50%;&amp;quot; | Torments&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;background-color: #555; color: white; width: 50%;&amp;quot; | Aspirations&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; style=&amp;quot;vertical-align: top;&amp;quot; | &#039;&#039;&#039;Lineage:&#039;&#039;&#039; [Lineage Torment] &amp;lt;br&amp;gt; &#039;&#039;&#039;Personal:&#039;&#039;&#039; [Personal Torment] (&#039;&#039;&#039;Trigger:&#039;&#039;&#039; [Trigger condition])&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; style=&amp;quot;vertical-align: top;&amp;quot; | &#039;&#039;&#039;[S]&#039;&#039;&#039; [Short Aspiration] &amp;lt;br&amp;gt; &#039;&#039;&#039;[S]&#039;&#039;&#039; [Short Aspiration] &amp;lt;br&amp;gt; &#039;&#039;&#039;[L]&#039;&#039;&#039; [Long Aspiration]&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Eplov</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Monster_Cavaliers_C&amp;diff=486087</id>
		<title>Monster Cavaliers C</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Monster_Cavaliers_C&amp;diff=486087"/>
		<updated>2026-05-05T19:12:57Z</updated>

		<summary type="html">&lt;p&gt;Eplov: /* Crew Roster &amp;amp; Goals */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Monster Cavaliers (Curseborne) =&lt;br /&gt;
&lt;br /&gt;
&amp;lt;em&amp;gt;The year is 3044 by the Selenite calendar - about 5190, by the formerly heretical Gregorian calendar - and the world has died, reborn, and died again.&lt;br /&gt;
&lt;br /&gt;
The first death was what mortals call the Nightfall, though the Conclave of the Sangrealian Church called it the end of the Third Synodic Era. It was partly nukes that did it - dwindling resources and the greed of old men in power do not mix well. But there was surprisingly little in the way of actual nukes - no, what really did the world in was bioweapons. Mortals tried to use the power of curses to control the spread of the Sand Plague, even as it enhanced the viral crystal spread, rendered it even possible. Entire swaths of the world were turned to desert, alien landscapes filled with portals to the Outside and unstable Liminalities.&lt;br /&gt;
&lt;br /&gt;
The Accursed saw it coming. Some of them had even worked on the early form of the Sand Plague, only to watch in horror as it was treated as a weapon of war than deterrence. So they spent over a decade saving as much as they could in Epochs, in Battlegrounds, even in a couple Shattered Spaces. That plan, at least, worked. The planet was devastated, but it had the perfect set of tools to rebuild. And saved population.&lt;br /&gt;
&lt;br /&gt;
Thing was...the Accursed also had prime access to those tools. And all Damnations feed on humans in some way, or at least need them.&lt;br /&gt;
&lt;br /&gt;
It did not take long for saviors to become rulers - and founders. The Lineages lent themselves well to a new aristocracy structure, with the Families becoming new Houses of nobility. The saved humans became the core of a serf population, and occasional source of new Accursed as elevated knights - a hope of some social mobility. It took the better part of a millennia, but in time, the world was built anew - in the image of the Peerage of the Gloaming, the nobility of monsters.&lt;br /&gt;
&lt;br /&gt;
And they were magnificent. Terrible, yes, but magnificent. The Founders were the greatest scientists and magicians among the night people already, and their descendants and students only progressed more. With the power to tame curses, merging the power of magic and technology into the great Mystic Sciences, and not only did the technical base of the world recover, but passed a singularity - ecologies were easily replaced, great castle-cities arose in the ruins for singular nobles, and space became just another place to explore for the great guilds.&lt;br /&gt;
&lt;br /&gt;
It was terrible for the mortals, of course. At best, they were second-class citizens - candidates for elevation into knighthood as Accursed, but little more. At worst, especially intelligent cattle - while not all Hungry vampires feed on any form of flesh to supply their power, they all need blood - and the certainly didn&#039;t care overmuch if a few unproductive kine were vulnerable to creations of the other Houses, or bandits. The Fourth Synodic Era was a world of wonders, but ones exclusively enjoyed by the lords of the night.&lt;br /&gt;
&lt;br /&gt;
They really should have seen the growing resentment of the lesser monsters coming.&lt;br /&gt;
Decadence preys on all, as does stagnation. The Peerage grew ever more ossified and cruel, but the elevation from cattle to Accursed didn&#039;t stop - magic does not care, and curses take complacency as a challenge. And the thing is, one does not forget being a mortal - or often, that mortals cared for you more than your ostensible lords, even after your &amp;quot;ennobling&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
The Nightbreak - the turning to the Fifth Synodic Era - ended much like the Fourth at its beginning, as the Gloaming turned on each other - but its ending was much different, as their ostensible vassals had been stewing in resentment and planning for more than a century at that point, building their own alliances for a mass revolt, and finding those few among the Peerage that had grown tired of their way of life for support. This was not something they ever comprehended could happen, and so the forces of Chalice, the Capitol of the World, were overthrown, and the entire world as it was collapsed.&lt;br /&gt;
&lt;br /&gt;
Now the world is a wild frontier - in particular, the place where you live, the Crystal Scar, the great wasteland which still has remnants of the Sand Plague&#039;s decay ecology as it primary one. It&#039;s not nearly as lethal - the pressures of evolution selected for the Plague&#039;s own survival over lethality, and it rarely transmits to organic life that is not a product of it warping the curseweave in some way, and thus symbiotic. The new, mortal-lead government of Chalice attempts to keep order, but their authority does not extend far beyond the arcology&#039;s borders - and many outer settlements prefer it that way. The Scar in particular is a place where the remnants of the old Peerage hide, still clinging to their old holdings and dreams of turning the Era back, and that leads to many mercenaries, monsters, and bandits hiding behind the remnants&#039; old power. The settlements who live there - ironically mostly descendants of escaped serfs - face constant danger, both from the remnants and from greedy tech hunters after the ruins of the Gloaming&#039;s study facilities of the Scar, and their magnificent mystic tech.&lt;br /&gt;
&lt;br /&gt;
Which is why the old monstrous knights of the Peerage, impoverished and finally free, have a new profession - that of monster hunter, and more than that, explorer. The old devices of the Gloaming were made for Accursed after all, and whatever ability to insulate the defecting knights from using them against their lords was lost with the Chalice. More than that...thousands of years is a long time to be the literally monstrous ruling class. Fighting against the old night&#039;s monsters is one of the few ways to gain trust in the face of cultural trauma, and to feed the Damnation without feeding on mortals.&lt;br /&gt;
&lt;br /&gt;
So it is with you. Sally forth, young Cavaliers of the Night.&amp;lt;/em&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Crew Roster &amp;amp; Goals ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 100%; margin-bottom: 15px;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;10&amp;quot; style=&amp;quot;background-color: #333; color: white; text-align: left; font-size: 1.2em; padding: 5px;&amp;quot; | [[Monster_Cavaliers_C_:_Sera_Cross | &amp;lt;span style=&amp;quot;color: white;&amp;quot;&amp;gt;Sera Cross (Battlefield Angel)&amp;lt;/span&amp;gt; ]]&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color: #555; color: white; width: 20%;&amp;quot; | Progression&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; style=&amp;quot;background-color: #555; color: white; width: 40%;&amp;quot; | NPC Bonds&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; style=&amp;quot;background-color: #555; color: white; width: 40%;&amp;quot; | PC Bonds&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align: top;&amp;quot; | &#039;&#039;&#039;Entanglement:&#039;&#039;&#039; 1&amp;lt;br&amp;gt;&#039;&#039;&#039;EXP (Unspent/Total):&#039;&#039;&#039; 0 / 0&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; style=&amp;quot;vertical-align: top;&amp;quot; | &#039;&#039;&#039;Jane Faraday:&#039;&#039;&#039; +2 &amp;lt;br&amp;gt; &#039;&#039;&#039;WO Gideon Rusk:&#039;&#039;&#039; +1 &amp;lt;br&amp;gt; &#039;&#039;&#039;Tessa &amp;quot;Coyote&amp;quot; Vane:&#039;&#039;&#039; +2&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; style=&amp;quot;vertical-align: top;&amp;quot; | &#039;&#039;&#039;[PC Name]:&#039;&#039;&#039; +X &amp;lt;br&amp;gt; &#039;&#039;&#039;[PC Name]:&#039;&#039;&#039; -X&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;background-color: #555; color: white; width: 50%;&amp;quot; | Torments&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;background-color: #555; color: white; width: 50%;&amp;quot; | Aspirations&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; style=&amp;quot;vertical-align: top;&amp;quot; | &#039;&#039;&#039;Lineage:&#039;&#039;&#039; Like Flies to Shit &amp;lt;br&amp;gt; &#039;&#039;&#039;Personal:&#039;&#039;&#039; Escalate directly to physical violence (&#039;&#039;&#039;Trigger:&#039;&#039;&#039; Seeing a close bond demeaned or abused)&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; style=&amp;quot;vertical-align: top;&amp;quot; | &#039;&#039;&#039;[S]&#039;&#039;&#039; Impress hard ass CO (and maybe get him off my ass!)&amp;lt;br&amp;gt; &#039;&#039;&#039;[S]&#039;&#039;&#039; Knock XXXX warlord down a peg &amp;lt;br&amp;gt; &#039;&#039;&#039;[L]&#039;&#039;&#039; Discover what happened to mother&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 100%; margin-bottom: 15px;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;10&amp;quot; style=&amp;quot;background-color: #333; color: white; text-align: left; font-size: 1.2em; padding: 5px;&amp;quot; | [[Character_Page_Link | &amp;lt;span style=&amp;quot;color: white;&amp;quot;&amp;gt;[Character Name] ([Lineage])&amp;lt;/span&amp;gt; ]]&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color: #555; color: white; width: 20%;&amp;quot; | Progression&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; style=&amp;quot;background-color: #555; color: white; width: 40%;&amp;quot; | NPC Bonds&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; style=&amp;quot;background-color: #555; color: white; width: 40%;&amp;quot; | PC Bonds&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align: top;&amp;quot; | &#039;&#039;&#039;Entanglement:&#039;&#039;&#039; X&amp;lt;br&amp;gt;&#039;&#039;&#039;EXP (Unspent/Total):&#039;&#039;&#039; 0 / 0&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; style=&amp;quot;vertical-align: top;&amp;quot; | &#039;&#039;&#039;[Name]:&#039;&#039;&#039; +X &amp;lt;br&amp;gt; &#039;&#039;&#039;[Name]:&#039;&#039;&#039; -X&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; style=&amp;quot;vertical-align: top;&amp;quot; | &#039;&#039;&#039;[Name]:&#039;&#039;&#039; +X &amp;lt;br&amp;gt; &#039;&#039;&#039;[Name]:&#039;&#039;&#039; -X&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;background-color: #555; color: white; width: 50%;&amp;quot; | Torments&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;background-color: #555; color: white; width: 50%;&amp;quot; | Aspirations&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; style=&amp;quot;vertical-align: top;&amp;quot; | &#039;&#039;&#039;Lineage:&#039;&#039;&#039; [Lineage Torment] &amp;lt;br&amp;gt; &#039;&#039;&#039;Personal:&#039;&#039;&#039; [Personal Torment] (&#039;&#039;&#039;Trigger:&#039;&#039;&#039; [Trigger condition])&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; style=&amp;quot;vertical-align: top;&amp;quot; | &#039;&#039;&#039;[S]&#039;&#039;&#039; [Short Aspiration] &amp;lt;br&amp;gt; &#039;&#039;&#039;[S]&#039;&#039;&#039; [Short Aspiration] &amp;lt;br&amp;gt; &#039;&#039;&#039;[L]&#039;&#039;&#039; [Long Aspiration]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 100%; margin-bottom: 15px;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;10&amp;quot; style=&amp;quot;background-color: #333; color: white; text-align: left; font-size: 1.2em; padding: 5px;&amp;quot; | [[Character_Page_Link | &amp;lt;span style=&amp;quot;color: white;&amp;quot;&amp;gt;[Character Name] ([Lineage])&amp;lt;/span&amp;gt; ]]&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color: #555; color: white; width: 20%;&amp;quot; | Progression&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; style=&amp;quot;background-color: #555; color: white; width: 40%;&amp;quot; | NPC Bonds&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; style=&amp;quot;background-color: #555; color: white; width: 40%;&amp;quot; | PC Bonds&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align: top;&amp;quot; | &#039;&#039;&#039;Entanglement:&#039;&#039;&#039; X&amp;lt;br&amp;gt;&#039;&#039;&#039;EXP (Unspent/Total):&#039;&#039;&#039; 0 / 0&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; style=&amp;quot;vertical-align: top;&amp;quot; | &#039;&#039;&#039;[Name]:&#039;&#039;&#039; +X &amp;lt;br&amp;gt; &#039;&#039;&#039;[Name]:&#039;&#039;&#039; -X&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; style=&amp;quot;vertical-align: top;&amp;quot; | &#039;&#039;&#039;[Name]:&#039;&#039;&#039; +X &amp;lt;br&amp;gt; &#039;&#039;&#039;[Name]:&#039;&#039;&#039; -X&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;background-color: #555; color: white; width: 50%;&amp;quot; | Torments&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;background-color: #555; color: white; width: 50%;&amp;quot; | Aspirations&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; style=&amp;quot;vertical-align: top;&amp;quot; | &#039;&#039;&#039;Lineage:&#039;&#039;&#039; [Lineage Torment] &amp;lt;br&amp;gt; &#039;&#039;&#039;Personal:&#039;&#039;&#039; [Personal Torment] (&#039;&#039;&#039;Trigger:&#039;&#039;&#039; [Trigger condition])&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; style=&amp;quot;vertical-align: top;&amp;quot; | &#039;&#039;&#039;[S]&#039;&#039;&#039; [Short Aspiration] &amp;lt;br&amp;gt; &#039;&#039;&#039;[S]&#039;&#039;&#039; [Short Aspiration] &amp;lt;br&amp;gt; &#039;&#039;&#039;[L]&#039;&#039;&#039; [Long Aspiration]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 100%; margin-bottom: 15px;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;10&amp;quot; style=&amp;quot;background-color: #333; color: white; text-align: left; font-size: 1.2em; padding: 5px;&amp;quot; | [[Character_Page_Link | &amp;lt;span style=&amp;quot;color: white;&amp;quot;&amp;gt;[Character Name] ([Lineage])&amp;lt;/span&amp;gt; ]]&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color: #555; color: white; width: 20%;&amp;quot; | Progression&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; style=&amp;quot;background-color: #555; color: white; width: 40%;&amp;quot; | NPC Bonds&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; style=&amp;quot;background-color: #555; color: white; width: 40%;&amp;quot; | PC Bonds&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align: top;&amp;quot; | &#039;&#039;&#039;Entanglement:&#039;&#039;&#039; X&amp;lt;br&amp;gt;&#039;&#039;&#039;EXP (Unspent/Total):&#039;&#039;&#039; 0 / 0&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; style=&amp;quot;vertical-align: top;&amp;quot; | &#039;&#039;&#039;[Name]:&#039;&#039;&#039; +X &amp;lt;br&amp;gt; &#039;&#039;&#039;[Name]:&#039;&#039;&#039; -X&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; style=&amp;quot;vertical-align: top;&amp;quot; | &#039;&#039;&#039;[Name]:&#039;&#039;&#039; +X &amp;lt;br&amp;gt; &#039;&#039;&#039;[Name]:&#039;&#039;&#039; -X&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;background-color: #555; color: white; width: 50%;&amp;quot; | Torments&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;background-color: #555; color: white; width: 50%;&amp;quot; | Aspirations&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; style=&amp;quot;vertical-align: top;&amp;quot; | &#039;&#039;&#039;Lineage:&#039;&#039;&#039; [Lineage Torment] &amp;lt;br&amp;gt; &#039;&#039;&#039;Personal:&#039;&#039;&#039; [Personal Torment] (&#039;&#039;&#039;Trigger:&#039;&#039;&#039; [Trigger condition])&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; style=&amp;quot;vertical-align: top;&amp;quot; | &#039;&#039;&#039;[S]&#039;&#039;&#039; [Short Aspiration] &amp;lt;br&amp;gt; &#039;&#039;&#039;[S]&#039;&#039;&#039; [Short Aspiration] &amp;lt;br&amp;gt; &#039;&#039;&#039;[L]&#039;&#039;&#039; [Long Aspiration]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 100%; margin-bottom: 15px;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;10&amp;quot; style=&amp;quot;background-color: #333; color: white; text-align: left; font-size: 1.2em; padding: 5px;&amp;quot; | [[Character_Page_Link | &amp;lt;span style=&amp;quot;color: white;&amp;quot;&amp;gt;[Character Name] ([Lineage])&amp;lt;/span&amp;gt; ]]&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color: #555; color: white; width: 20%;&amp;quot; | Progression&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; style=&amp;quot;background-color: #555; color: white; width: 40%;&amp;quot; | NPC Bonds&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; style=&amp;quot;background-color: #555; color: white; width: 40%;&amp;quot; | PC Bonds&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align: top;&amp;quot; | &#039;&#039;&#039;Entanglement:&#039;&#039;&#039; X&amp;lt;br&amp;gt;&#039;&#039;&#039;EXP (Unspent/Total):&#039;&#039;&#039; 0 / 0&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; style=&amp;quot;vertical-align: top;&amp;quot; | &#039;&#039;&#039;[Name]:&#039;&#039;&#039; +X &amp;lt;br&amp;gt; &#039;&#039;&#039;[Name]:&#039;&#039;&#039; -X&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; style=&amp;quot;vertical-align: top;&amp;quot; | &#039;&#039;&#039;[Name]:&#039;&#039;&#039; +X &amp;lt;br&amp;gt; &#039;&#039;&#039;[Name]:&#039;&#039;&#039; -X&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;background-color: #555; color: white; width: 50%;&amp;quot; | Torments&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;background-color: #555; color: white; width: 50%;&amp;quot; | Aspirations&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; style=&amp;quot;vertical-align: top;&amp;quot; | &#039;&#039;&#039;Lineage:&#039;&#039;&#039; [Lineage Torment] &amp;lt;br&amp;gt; &#039;&#039;&#039;Personal:&#039;&#039;&#039; [Personal Torment] (&#039;&#039;&#039;Trigger:&#039;&#039;&#039; [Trigger condition])&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; style=&amp;quot;vertical-align: top;&amp;quot; | &#039;&#039;&#039;[S]&#039;&#039;&#039; [Short Aspiration] &amp;lt;br&amp;gt; &#039;&#039;&#039;[S]&#039;&#039;&#039; [Short Aspiration] &amp;lt;br&amp;gt; &#039;&#039;&#039;[L]&#039;&#039;&#039; [Long Aspiration]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 100%; margin-bottom: 15px;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;10&amp;quot; style=&amp;quot;background-color: #333; color: white; text-align: left; font-size: 1.2em; padding: 5px;&amp;quot; | [[Character_Page_Link | &amp;lt;span style=&amp;quot;color: white;&amp;quot;&amp;gt;[Character Name] ([Lineage])&amp;lt;/span&amp;gt; ]]&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color: #555; color: white; width: 20%;&amp;quot; | Progression&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; style=&amp;quot;background-color: #555; color: white; width: 40%;&amp;quot; | NPC Bonds&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; style=&amp;quot;background-color: #555; color: white; width: 40%;&amp;quot; | PC Bonds&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align: top;&amp;quot; | &#039;&#039;&#039;Entanglement:&#039;&#039;&#039; X&amp;lt;br&amp;gt;&#039;&#039;&#039;EXP (Unspent/Total):&#039;&#039;&#039; 0 / 0&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; style=&amp;quot;vertical-align: top;&amp;quot; | &#039;&#039;&#039;[Name]:&#039;&#039;&#039; +X &amp;lt;br&amp;gt; &#039;&#039;&#039;[Name]:&#039;&#039;&#039; -X&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; style=&amp;quot;vertical-align: top;&amp;quot; | &#039;&#039;&#039;[Name]:&#039;&#039;&#039; +X &amp;lt;br&amp;gt; &#039;&#039;&#039;[Name]:&#039;&#039;&#039; -X&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;background-color: #555; color: white; width: 50%;&amp;quot; | Torments&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;background-color: #555; color: white; width: 50%;&amp;quot; | Aspirations&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; style=&amp;quot;vertical-align: top;&amp;quot; | &#039;&#039;&#039;Lineage:&#039;&#039;&#039; [Lineage Torment] &amp;lt;br&amp;gt; &#039;&#039;&#039;Personal:&#039;&#039;&#039; [Personal Torment] (&#039;&#039;&#039;Trigger:&#039;&#039;&#039; [Trigger condition])&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; style=&amp;quot;vertical-align: top;&amp;quot; | &#039;&#039;&#039;[S]&#039;&#039;&#039; [Short Aspiration] &amp;lt;br&amp;gt; &#039;&#039;&#039;[S]&#039;&#039;&#039; [Short Aspiration] &amp;lt;br&amp;gt; &#039;&#039;&#039;[L]&#039;&#039;&#039; [Long Aspiration]&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Eplov</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Monster_Cavaliers_C&amp;diff=486086</id>
		<title>Monster Cavaliers C</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Monster_Cavaliers_C&amp;diff=486086"/>
		<updated>2026-05-05T19:12:30Z</updated>

		<summary type="html">&lt;p&gt;Eplov: /* Crew Roster &amp;amp; Goals */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Monster Cavaliers (Curseborne) =&lt;br /&gt;
&lt;br /&gt;
&amp;lt;em&amp;gt;The year is 3044 by the Selenite calendar - about 5190, by the formerly heretical Gregorian calendar - and the world has died, reborn, and died again.&lt;br /&gt;
&lt;br /&gt;
The first death was what mortals call the Nightfall, though the Conclave of the Sangrealian Church called it the end of the Third Synodic Era. It was partly nukes that did it - dwindling resources and the greed of old men in power do not mix well. But there was surprisingly little in the way of actual nukes - no, what really did the world in was bioweapons. Mortals tried to use the power of curses to control the spread of the Sand Plague, even as it enhanced the viral crystal spread, rendered it even possible. Entire swaths of the world were turned to desert, alien landscapes filled with portals to the Outside and unstable Liminalities.&lt;br /&gt;
&lt;br /&gt;
The Accursed saw it coming. Some of them had even worked on the early form of the Sand Plague, only to watch in horror as it was treated as a weapon of war than deterrence. So they spent over a decade saving as much as they could in Epochs, in Battlegrounds, even in a couple Shattered Spaces. That plan, at least, worked. The planet was devastated, but it had the perfect set of tools to rebuild. And saved population.&lt;br /&gt;
&lt;br /&gt;
Thing was...the Accursed also had prime access to those tools. And all Damnations feed on humans in some way, or at least need them.&lt;br /&gt;
&lt;br /&gt;
It did not take long for saviors to become rulers - and founders. The Lineages lent themselves well to a new aristocracy structure, with the Families becoming new Houses of nobility. The saved humans became the core of a serf population, and occasional source of new Accursed as elevated knights - a hope of some social mobility. It took the better part of a millennia, but in time, the world was built anew - in the image of the Peerage of the Gloaming, the nobility of monsters.&lt;br /&gt;
&lt;br /&gt;
And they were magnificent. Terrible, yes, but magnificent. The Founders were the greatest scientists and magicians among the night people already, and their descendants and students only progressed more. With the power to tame curses, merging the power of magic and technology into the great Mystic Sciences, and not only did the technical base of the world recover, but passed a singularity - ecologies were easily replaced, great castle-cities arose in the ruins for singular nobles, and space became just another place to explore for the great guilds.&lt;br /&gt;
&lt;br /&gt;
It was terrible for the mortals, of course. At best, they were second-class citizens - candidates for elevation into knighthood as Accursed, but little more. At worst, especially intelligent cattle - while not all Hungry vampires feed on any form of flesh to supply their power, they all need blood - and the certainly didn&#039;t care overmuch if a few unproductive kine were vulnerable to creations of the other Houses, or bandits. The Fourth Synodic Era was a world of wonders, but ones exclusively enjoyed by the lords of the night.&lt;br /&gt;
&lt;br /&gt;
They really should have seen the growing resentment of the lesser monsters coming.&lt;br /&gt;
Decadence preys on all, as does stagnation. The Peerage grew ever more ossified and cruel, but the elevation from cattle to Accursed didn&#039;t stop - magic does not care, and curses take complacency as a challenge. And the thing is, one does not forget being a mortal - or often, that mortals cared for you more than your ostensible lords, even after your &amp;quot;ennobling&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
The Nightbreak - the turning to the Fifth Synodic Era - ended much like the Fourth at its beginning, as the Gloaming turned on each other - but its ending was much different, as their ostensible vassals had been stewing in resentment and planning for more than a century at that point, building their own alliances for a mass revolt, and finding those few among the Peerage that had grown tired of their way of life for support. This was not something they ever comprehended could happen, and so the forces of Chalice, the Capitol of the World, were overthrown, and the entire world as it was collapsed.&lt;br /&gt;
&lt;br /&gt;
Now the world is a wild frontier - in particular, the place where you live, the Crystal Scar, the great wasteland which still has remnants of the Sand Plague&#039;s decay ecology as it primary one. It&#039;s not nearly as lethal - the pressures of evolution selected for the Plague&#039;s own survival over lethality, and it rarely transmits to organic life that is not a product of it warping the curseweave in some way, and thus symbiotic. The new, mortal-lead government of Chalice attempts to keep order, but their authority does not extend far beyond the arcology&#039;s borders - and many outer settlements prefer it that way. The Scar in particular is a place where the remnants of the old Peerage hide, still clinging to their old holdings and dreams of turning the Era back, and that leads to many mercenaries, monsters, and bandits hiding behind the remnants&#039; old power. The settlements who live there - ironically mostly descendants of escaped serfs - face constant danger, both from the remnants and from greedy tech hunters after the ruins of the Gloaming&#039;s study facilities of the Scar, and their magnificent mystic tech.&lt;br /&gt;
&lt;br /&gt;
Which is why the old monstrous knights of the Peerage, impoverished and finally free, have a new profession - that of monster hunter, and more than that, explorer. The old devices of the Gloaming were made for Accursed after all, and whatever ability to insulate the defecting knights from using them against their lords was lost with the Chalice. More than that...thousands of years is a long time to be the literally monstrous ruling class. Fighting against the old night&#039;s monsters is one of the few ways to gain trust in the face of cultural trauma, and to feed the Damnation without feeding on mortals.&lt;br /&gt;
&lt;br /&gt;
So it is with you. Sally forth, young Cavaliers of the Night.&amp;lt;/em&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Crew Roster &amp;amp; Goals ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 100%; margin-bottom: 15px;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;10&amp;quot; style=&amp;quot;background-color: #333; color: white; text-align: left; font-size: 1.2em; padding: 5px;&amp;quot; | [[Monster_Cavaliers_C_:_Sera_Cross | &amp;lt;span style=&amp;quot;color: white;&amp;quot;&amp;gt;Sera Cross (Battlefield Angel)&amp;lt;/span&amp;gt; ]]&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color: #555; color: white; width: 20%;&amp;quot; | Progression&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; style=&amp;quot;background-color: #555; color: white; width: 40%;&amp;quot; | NPC Bonds&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; style=&amp;quot;background-color: #555; color: white; width: 40%;&amp;quot; | PC Bonds&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align: top;&amp;quot; | &#039;&#039;&#039;Entanglement:&#039;&#039;&#039; 1&amp;lt;br&amp;gt;&#039;&#039;&#039;EXP (Unspent/Total):&#039;&#039;&#039; 0 / 0&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; style=&amp;quot;vertical-align: top;&amp;quot; | &#039;&#039;&#039;Jane Faraday:&#039;&#039;&#039; +2 &amp;lt;br&amp;gt; &#039;&#039;&#039;WO Gideon Rusk:&#039;&#039;&#039; +1 &amp;lt;br&amp;gt; &#039;&#039;&#039;Tessa &amp;quot;Coyote&amp;quot; Vane:&#039;&#039;&#039; +2&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; style=&amp;quot;vertical-align: top;&amp;quot; | &#039;&#039;&#039;[PC Name]:&#039;&#039;&#039; +X &amp;lt;br&amp;gt; &#039;&#039;&#039;[PC Name]:&#039;&#039;&#039; -X&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;background-color: #555; color: white; width: 50%;&amp;quot; | Torments&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;background-color: #555; color: white; width: 50%;&amp;quot; | Aspirations&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; style=&amp;quot;vertical-align: top;&amp;quot; | &#039;&#039;&#039;Lineage:&#039;&#039;&#039; Like Flies to Shit &amp;lt;br&amp;gt; &#039;&#039;&#039;Personal:&#039;&#039;&#039; Escalate directly to physical violence (&#039;&#039;&#039;Trigger:&#039;&#039;&#039; Seeing a close bond demeaned or abused)&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; style=&amp;quot;vertical-align: top;&amp;quot; | &#039;&#039;&#039;[S]&#039;&#039;&#039; Impress hard ass CO &amp;lt;br&amp;gt; &#039;&#039;&#039;[S]&#039;&#039;&#039; Knock XXXX warlord down a peg &amp;lt;br&amp;gt; &#039;&#039;&#039;[L]&#039;&#039;&#039; Discover what happened to mother&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 100%; margin-bottom: 15px;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;10&amp;quot; style=&amp;quot;background-color: #333; color: white; text-align: left; font-size: 1.2em; padding: 5px;&amp;quot; | [[Character_Page_Link | &amp;lt;span style=&amp;quot;color: white;&amp;quot;&amp;gt;[Character Name] ([Lineage])&amp;lt;/span&amp;gt; ]]&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color: #555; color: white; width: 20%;&amp;quot; | Progression&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; style=&amp;quot;background-color: #555; color: white; width: 40%;&amp;quot; | NPC Bonds&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; style=&amp;quot;background-color: #555; color: white; width: 40%;&amp;quot; | PC Bonds&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align: top;&amp;quot; | &#039;&#039;&#039;Entanglement:&#039;&#039;&#039; X&amp;lt;br&amp;gt;&#039;&#039;&#039;EXP (Unspent/Total):&#039;&#039;&#039; 0 / 0&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; style=&amp;quot;vertical-align: top;&amp;quot; | &#039;&#039;&#039;[Name]:&#039;&#039;&#039; +X &amp;lt;br&amp;gt; &#039;&#039;&#039;[Name]:&#039;&#039;&#039; -X&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; style=&amp;quot;vertical-align: top;&amp;quot; | &#039;&#039;&#039;[Name]:&#039;&#039;&#039; +X &amp;lt;br&amp;gt; &#039;&#039;&#039;[Name]:&#039;&#039;&#039; -X&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;background-color: #555; color: white; width: 50%;&amp;quot; | Torments&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;background-color: #555; color: white; width: 50%;&amp;quot; | Aspirations&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; style=&amp;quot;vertical-align: top;&amp;quot; | &#039;&#039;&#039;Lineage:&#039;&#039;&#039; [Lineage Torment] &amp;lt;br&amp;gt; &#039;&#039;&#039;Personal:&#039;&#039;&#039; [Personal Torment] (&#039;&#039;&#039;Trigger:&#039;&#039;&#039; [Trigger condition])&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; style=&amp;quot;vertical-align: top;&amp;quot; | &#039;&#039;&#039;[S]&#039;&#039;&#039; [Short Aspiration] &amp;lt;br&amp;gt; &#039;&#039;&#039;[S]&#039;&#039;&#039; [Short Aspiration] &amp;lt;br&amp;gt; &#039;&#039;&#039;[L]&#039;&#039;&#039; [Long Aspiration]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 100%; margin-bottom: 15px;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;10&amp;quot; style=&amp;quot;background-color: #333; color: white; text-align: left; font-size: 1.2em; padding: 5px;&amp;quot; | [[Character_Page_Link | &amp;lt;span style=&amp;quot;color: white;&amp;quot;&amp;gt;[Character Name] ([Lineage])&amp;lt;/span&amp;gt; ]]&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color: #555; color: white; width: 20%;&amp;quot; | Progression&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; style=&amp;quot;background-color: #555; color: white; width: 40%;&amp;quot; | NPC Bonds&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; style=&amp;quot;background-color: #555; color: white; width: 40%;&amp;quot; | PC Bonds&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align: top;&amp;quot; | &#039;&#039;&#039;Entanglement:&#039;&#039;&#039; X&amp;lt;br&amp;gt;&#039;&#039;&#039;EXP (Unspent/Total):&#039;&#039;&#039; 0 / 0&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; style=&amp;quot;vertical-align: top;&amp;quot; | &#039;&#039;&#039;[Name]:&#039;&#039;&#039; +X &amp;lt;br&amp;gt; &#039;&#039;&#039;[Name]:&#039;&#039;&#039; -X&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; style=&amp;quot;vertical-align: top;&amp;quot; | &#039;&#039;&#039;[Name]:&#039;&#039;&#039; +X &amp;lt;br&amp;gt; &#039;&#039;&#039;[Name]:&#039;&#039;&#039; -X&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;background-color: #555; color: white; width: 50%;&amp;quot; | Torments&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;background-color: #555; color: white; width: 50%;&amp;quot; | Aspirations&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; style=&amp;quot;vertical-align: top;&amp;quot; | &#039;&#039;&#039;Lineage:&#039;&#039;&#039; [Lineage Torment] &amp;lt;br&amp;gt; &#039;&#039;&#039;Personal:&#039;&#039;&#039; [Personal Torment] (&#039;&#039;&#039;Trigger:&#039;&#039;&#039; [Trigger condition])&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; style=&amp;quot;vertical-align: top;&amp;quot; | &#039;&#039;&#039;[S]&#039;&#039;&#039; [Short Aspiration] &amp;lt;br&amp;gt; &#039;&#039;&#039;[S]&#039;&#039;&#039; [Short Aspiration] &amp;lt;br&amp;gt; &#039;&#039;&#039;[L]&#039;&#039;&#039; [Long Aspiration]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 100%; margin-bottom: 15px;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;10&amp;quot; style=&amp;quot;background-color: #333; color: white; text-align: left; font-size: 1.2em; padding: 5px;&amp;quot; | [[Character_Page_Link | &amp;lt;span style=&amp;quot;color: white;&amp;quot;&amp;gt;[Character Name] ([Lineage])&amp;lt;/span&amp;gt; ]]&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color: #555; color: white; width: 20%;&amp;quot; | Progression&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; style=&amp;quot;background-color: #555; color: white; width: 40%;&amp;quot; | NPC Bonds&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; style=&amp;quot;background-color: #555; color: white; width: 40%;&amp;quot; | PC Bonds&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align: top;&amp;quot; | &#039;&#039;&#039;Entanglement:&#039;&#039;&#039; X&amp;lt;br&amp;gt;&#039;&#039;&#039;EXP (Unspent/Total):&#039;&#039;&#039; 0 / 0&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; style=&amp;quot;vertical-align: top;&amp;quot; | &#039;&#039;&#039;[Name]:&#039;&#039;&#039; +X &amp;lt;br&amp;gt; &#039;&#039;&#039;[Name]:&#039;&#039;&#039; -X&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; style=&amp;quot;vertical-align: top;&amp;quot; | &#039;&#039;&#039;[Name]:&#039;&#039;&#039; +X &amp;lt;br&amp;gt; &#039;&#039;&#039;[Name]:&#039;&#039;&#039; -X&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;background-color: #555; color: white; width: 50%;&amp;quot; | Torments&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;background-color: #555; color: white; width: 50%;&amp;quot; | Aspirations&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; style=&amp;quot;vertical-align: top;&amp;quot; | &#039;&#039;&#039;Lineage:&#039;&#039;&#039; [Lineage Torment] &amp;lt;br&amp;gt; &#039;&#039;&#039;Personal:&#039;&#039;&#039; [Personal Torment] (&#039;&#039;&#039;Trigger:&#039;&#039;&#039; [Trigger condition])&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; style=&amp;quot;vertical-align: top;&amp;quot; | &#039;&#039;&#039;[S]&#039;&#039;&#039; [Short Aspiration] &amp;lt;br&amp;gt; &#039;&#039;&#039;[S]&#039;&#039;&#039; [Short Aspiration] &amp;lt;br&amp;gt; &#039;&#039;&#039;[L]&#039;&#039;&#039; [Long Aspiration]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 100%; margin-bottom: 15px;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;10&amp;quot; style=&amp;quot;background-color: #333; color: white; text-align: left; font-size: 1.2em; padding: 5px;&amp;quot; | [[Character_Page_Link | &amp;lt;span style=&amp;quot;color: white;&amp;quot;&amp;gt;[Character Name] ([Lineage])&amp;lt;/span&amp;gt; ]]&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color: #555; color: white; width: 20%;&amp;quot; | Progression&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; style=&amp;quot;background-color: #555; color: white; width: 40%;&amp;quot; | NPC Bonds&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; style=&amp;quot;background-color: #555; color: white; width: 40%;&amp;quot; | PC Bonds&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align: top;&amp;quot; | &#039;&#039;&#039;Entanglement:&#039;&#039;&#039; X&amp;lt;br&amp;gt;&#039;&#039;&#039;EXP (Unspent/Total):&#039;&#039;&#039; 0 / 0&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; style=&amp;quot;vertical-align: top;&amp;quot; | &#039;&#039;&#039;[Name]:&#039;&#039;&#039; +X &amp;lt;br&amp;gt; &#039;&#039;&#039;[Name]:&#039;&#039;&#039; -X&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; style=&amp;quot;vertical-align: top;&amp;quot; | &#039;&#039;&#039;[Name]:&#039;&#039;&#039; +X &amp;lt;br&amp;gt; &#039;&#039;&#039;[Name]:&#039;&#039;&#039; -X&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;background-color: #555; color: white; width: 50%;&amp;quot; | Torments&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;background-color: #555; color: white; width: 50%;&amp;quot; | Aspirations&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; style=&amp;quot;vertical-align: top;&amp;quot; | &#039;&#039;&#039;Lineage:&#039;&#039;&#039; [Lineage Torment] &amp;lt;br&amp;gt; &#039;&#039;&#039;Personal:&#039;&#039;&#039; [Personal Torment] (&#039;&#039;&#039;Trigger:&#039;&#039;&#039; [Trigger condition])&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; style=&amp;quot;vertical-align: top;&amp;quot; | &#039;&#039;&#039;[S]&#039;&#039;&#039; [Short Aspiration] &amp;lt;br&amp;gt; &#039;&#039;&#039;[S]&#039;&#039;&#039; [Short Aspiration] &amp;lt;br&amp;gt; &#039;&#039;&#039;[L]&#039;&#039;&#039; [Long Aspiration]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 100%; margin-bottom: 15px;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;10&amp;quot; style=&amp;quot;background-color: #333; color: white; text-align: left; font-size: 1.2em; padding: 5px;&amp;quot; | [[Character_Page_Link | &amp;lt;span style=&amp;quot;color: white;&amp;quot;&amp;gt;[Character Name] ([Lineage])&amp;lt;/span&amp;gt; ]]&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color: #555; color: white; width: 20%;&amp;quot; | Progression&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; style=&amp;quot;background-color: #555; color: white; width: 40%;&amp;quot; | NPC Bonds&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; style=&amp;quot;background-color: #555; color: white; width: 40%;&amp;quot; | PC Bonds&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align: top;&amp;quot; | &#039;&#039;&#039;Entanglement:&#039;&#039;&#039; X&amp;lt;br&amp;gt;&#039;&#039;&#039;EXP (Unspent/Total):&#039;&#039;&#039; 0 / 0&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; style=&amp;quot;vertical-align: top;&amp;quot; | &#039;&#039;&#039;[Name]:&#039;&#039;&#039; +X &amp;lt;br&amp;gt; &#039;&#039;&#039;[Name]:&#039;&#039;&#039; -X&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; style=&amp;quot;vertical-align: top;&amp;quot; | &#039;&#039;&#039;[Name]:&#039;&#039;&#039; +X &amp;lt;br&amp;gt; &#039;&#039;&#039;[Name]:&#039;&#039;&#039; -X&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;background-color: #555; color: white; width: 50%;&amp;quot; | Torments&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;background-color: #555; color: white; width: 50%;&amp;quot; | Aspirations&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; style=&amp;quot;vertical-align: top;&amp;quot; | &#039;&#039;&#039;Lineage:&#039;&#039;&#039; [Lineage Torment] &amp;lt;br&amp;gt; &#039;&#039;&#039;Personal:&#039;&#039;&#039; [Personal Torment] (&#039;&#039;&#039;Trigger:&#039;&#039;&#039; [Trigger condition])&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; style=&amp;quot;vertical-align: top;&amp;quot; | &#039;&#039;&#039;[S]&#039;&#039;&#039; [Short Aspiration] &amp;lt;br&amp;gt; &#039;&#039;&#039;[S]&#039;&#039;&#039; [Short Aspiration] &amp;lt;br&amp;gt; &#039;&#039;&#039;[L]&#039;&#039;&#039; [Long Aspiration]&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Eplov</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Monster_Cavaliers_C&amp;diff=486085</id>
		<title>Monster Cavaliers C</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Monster_Cavaliers_C&amp;diff=486085"/>
		<updated>2026-05-05T19:09:40Z</updated>

		<summary type="html">&lt;p&gt;Eplov: /* Crew Roster &amp;amp; Goals */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Monster Cavaliers (Curseborne) =&lt;br /&gt;
&lt;br /&gt;
&amp;lt;em&amp;gt;The year is 3044 by the Selenite calendar - about 5190, by the formerly heretical Gregorian calendar - and the world has died, reborn, and died again.&lt;br /&gt;
&lt;br /&gt;
The first death was what mortals call the Nightfall, though the Conclave of the Sangrealian Church called it the end of the Third Synodic Era. It was partly nukes that did it - dwindling resources and the greed of old men in power do not mix well. But there was surprisingly little in the way of actual nukes - no, what really did the world in was bioweapons. Mortals tried to use the power of curses to control the spread of the Sand Plague, even as it enhanced the viral crystal spread, rendered it even possible. Entire swaths of the world were turned to desert, alien landscapes filled with portals to the Outside and unstable Liminalities.&lt;br /&gt;
&lt;br /&gt;
The Accursed saw it coming. Some of them had even worked on the early form of the Sand Plague, only to watch in horror as it was treated as a weapon of war than deterrence. So they spent over a decade saving as much as they could in Epochs, in Battlegrounds, even in a couple Shattered Spaces. That plan, at least, worked. The planet was devastated, but it had the perfect set of tools to rebuild. And saved population.&lt;br /&gt;
&lt;br /&gt;
Thing was...the Accursed also had prime access to those tools. And all Damnations feed on humans in some way, or at least need them.&lt;br /&gt;
&lt;br /&gt;
It did not take long for saviors to become rulers - and founders. The Lineages lent themselves well to a new aristocracy structure, with the Families becoming new Houses of nobility. The saved humans became the core of a serf population, and occasional source of new Accursed as elevated knights - a hope of some social mobility. It took the better part of a millennia, but in time, the world was built anew - in the image of the Peerage of the Gloaming, the nobility of monsters.&lt;br /&gt;
&lt;br /&gt;
And they were magnificent. Terrible, yes, but magnificent. The Founders were the greatest scientists and magicians among the night people already, and their descendants and students only progressed more. With the power to tame curses, merging the power of magic and technology into the great Mystic Sciences, and not only did the technical base of the world recover, but passed a singularity - ecologies were easily replaced, great castle-cities arose in the ruins for singular nobles, and space became just another place to explore for the great guilds.&lt;br /&gt;
&lt;br /&gt;
It was terrible for the mortals, of course. At best, they were second-class citizens - candidates for elevation into knighthood as Accursed, but little more. At worst, especially intelligent cattle - while not all Hungry vampires feed on any form of flesh to supply their power, they all need blood - and the certainly didn&#039;t care overmuch if a few unproductive kine were vulnerable to creations of the other Houses, or bandits. The Fourth Synodic Era was a world of wonders, but ones exclusively enjoyed by the lords of the night.&lt;br /&gt;
&lt;br /&gt;
They really should have seen the growing resentment of the lesser monsters coming.&lt;br /&gt;
Decadence preys on all, as does stagnation. The Peerage grew ever more ossified and cruel, but the elevation from cattle to Accursed didn&#039;t stop - magic does not care, and curses take complacency as a challenge. And the thing is, one does not forget being a mortal - or often, that mortals cared for you more than your ostensible lords, even after your &amp;quot;ennobling&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
The Nightbreak - the turning to the Fifth Synodic Era - ended much like the Fourth at its beginning, as the Gloaming turned on each other - but its ending was much different, as their ostensible vassals had been stewing in resentment and planning for more than a century at that point, building their own alliances for a mass revolt, and finding those few among the Peerage that had grown tired of their way of life for support. This was not something they ever comprehended could happen, and so the forces of Chalice, the Capitol of the World, were overthrown, and the entire world as it was collapsed.&lt;br /&gt;
&lt;br /&gt;
Now the world is a wild frontier - in particular, the place where you live, the Crystal Scar, the great wasteland which still has remnants of the Sand Plague&#039;s decay ecology as it primary one. It&#039;s not nearly as lethal - the pressures of evolution selected for the Plague&#039;s own survival over lethality, and it rarely transmits to organic life that is not a product of it warping the curseweave in some way, and thus symbiotic. The new, mortal-lead government of Chalice attempts to keep order, but their authority does not extend far beyond the arcology&#039;s borders - and many outer settlements prefer it that way. The Scar in particular is a place where the remnants of the old Peerage hide, still clinging to their old holdings and dreams of turning the Era back, and that leads to many mercenaries, monsters, and bandits hiding behind the remnants&#039; old power. The settlements who live there - ironically mostly descendants of escaped serfs - face constant danger, both from the remnants and from greedy tech hunters after the ruins of the Gloaming&#039;s study facilities of the Scar, and their magnificent mystic tech.&lt;br /&gt;
&lt;br /&gt;
Which is why the old monstrous knights of the Peerage, impoverished and finally free, have a new profession - that of monster hunter, and more than that, explorer. The old devices of the Gloaming were made for Accursed after all, and whatever ability to insulate the defecting knights from using them against their lords was lost with the Chalice. More than that...thousands of years is a long time to be the literally monstrous ruling class. Fighting against the old night&#039;s monsters is one of the few ways to gain trust in the face of cultural trauma, and to feed the Damnation without feeding on mortals.&lt;br /&gt;
&lt;br /&gt;
So it is with you. Sally forth, young Cavaliers of the Night.&amp;lt;/em&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Crew Roster &amp;amp; Goals ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 100%; margin-bottom: 15px;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;10&amp;quot; style=&amp;quot;background-color: #333; color: white; text-align: left; font-size: 1.2em; padding: 5px;&amp;quot; | [[Monster_Cavaliers_C_:_Sera_Cross | Sera Cross (Battlefield Angel) ]]&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color: #555; color: white; width: 20%;&amp;quot; | Progression&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; style=&amp;quot;background-color: #555; color: white; width: 40%;&amp;quot; | NPC Bonds&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; style=&amp;quot;background-color: #555; color: white; width: 40%;&amp;quot; | PC Bonds&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align: top;&amp;quot; | &#039;&#039;&#039;Entanglement:&#039;&#039;&#039; 1&amp;lt;br&amp;gt;&#039;&#039;&#039;EXP (Unspent/Total):&#039;&#039;&#039; 0 / 0&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; style=&amp;quot;vertical-align: top;&amp;quot; | &#039;&#039;&#039;Jane Faraday:&#039;&#039;&#039; +2 &amp;lt;br&amp;gt; &#039;&#039;&#039;WO Gideon Rusk:&#039;&#039;&#039; +1 &amp;lt;br&amp;gt; &#039;&#039;&#039;Tessa &amp;quot;Coyote&amp;quot; Vane:&#039;&#039;&#039; +2&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; style=&amp;quot;vertical-align: top;&amp;quot; | &#039;&#039;&#039;[PC Name]:&#039;&#039;&#039; +X &amp;lt;br&amp;gt; &#039;&#039;&#039;[PC Name]:&#039;&#039;&#039; -X&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;background-color: #555; color: white; width: 50%;&amp;quot; | Torments&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;background-color: #555; color: white; width: 50%;&amp;quot; | Aspirations&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; style=&amp;quot;vertical-align: top;&amp;quot; | &#039;&#039;&#039;Lineage:&#039;&#039;&#039; Like Flies to Shit &amp;lt;br&amp;gt; &#039;&#039;&#039;Personal:&#039;&#039;&#039; Escalate directly to physical violence (&#039;&#039;&#039;Trigger:&#039;&#039;&#039; Seeing a close bond demeaned or abused)&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; style=&amp;quot;vertical-align: top;&amp;quot; | &#039;&#039;&#039;[S]&#039;&#039;&#039; Impress hard ass CO (and maybe get him off my ass!)&amp;lt;br&amp;gt; &#039;&#039;&#039;[S]&#039;&#039;&#039; Knock XXXX warlord down a peg &amp;lt;br&amp;gt; &#039;&#039;&#039;[L]&#039;&#039;&#039; Discover what happened to mother&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 100%; margin-bottom: 15px;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;10&amp;quot; style=&amp;quot;background-color: #333; color: white; text-align: left; font-size: 1.2em; padding: 5px;&amp;quot; | [Character Name] ([Lineage])&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color: #555; color: white; width: 20%;&amp;quot; | Progression&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; style=&amp;quot;background-color: #555; color: white; width: 40%;&amp;quot; | NPC Bonds&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; style=&amp;quot;background-color: #555; color: white; width: 40%;&amp;quot; | PC Bonds&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align: top;&amp;quot; | &#039;&#039;&#039;Entanglement:&#039;&#039;&#039; X&amp;lt;br&amp;gt;&#039;&#039;&#039;EXP (Unspent/Total):&#039;&#039;&#039; 0 / 0&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; style=&amp;quot;vertical-align: top;&amp;quot; | &#039;&#039;&#039;[Name]:&#039;&#039;&#039; +X &amp;lt;br&amp;gt; &#039;&#039;&#039;[Name]:&#039;&#039;&#039; -X&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; style=&amp;quot;vertical-align: top;&amp;quot; | &#039;&#039;&#039;[Name]:&#039;&#039;&#039; +X &amp;lt;br&amp;gt; &#039;&#039;&#039;[Name]:&#039;&#039;&#039; -X&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;background-color: #555; color: white; width: 50%;&amp;quot; | Torments&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;background-color: #555; color: white; width: 50%;&amp;quot; | Aspirations&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; style=&amp;quot;vertical-align: top;&amp;quot; | &#039;&#039;&#039;Lineage:&#039;&#039;&#039; [Lineage Torment] &amp;lt;br&amp;gt; &#039;&#039;&#039;Personal:&#039;&#039;&#039; [Personal Torment] (&#039;&#039;&#039;Trigger:&#039;&#039;&#039; [Trigger condition])&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; style=&amp;quot;vertical-align: top;&amp;quot; | &#039;&#039;&#039;[S]&#039;&#039;&#039; [Short Aspiration] &amp;lt;br&amp;gt; &#039;&#039;&#039;[S]&#039;&#039;&#039; [Short Aspiration] &amp;lt;br&amp;gt; &#039;&#039;&#039;[L]&#039;&#039;&#039; [Long Aspiration]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 100%; margin-bottom: 15px;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;10&amp;quot; style=&amp;quot;background-color: #333; color: white; text-align: left; font-size: 1.2em; padding: 5px;&amp;quot; | [Character Name] ([Lineage])&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color: #555; color: white; width: 20%;&amp;quot; | Progression&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; style=&amp;quot;background-color: #555; color: white; width: 40%;&amp;quot; | NPC Bonds&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; style=&amp;quot;background-color: #555; color: white; width: 40%;&amp;quot; | PC Bonds&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align: top;&amp;quot; | &#039;&#039;&#039;Entanglement:&#039;&#039;&#039; X&amp;lt;br&amp;gt;&#039;&#039;&#039;EXP (Unspent/Total):&#039;&#039;&#039; 0 / 0&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; style=&amp;quot;vertical-align: top;&amp;quot; | &#039;&#039;&#039;[Name]:&#039;&#039;&#039; +X &amp;lt;br&amp;gt; &#039;&#039;&#039;[Name]:&#039;&#039;&#039; -X&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; style=&amp;quot;vertical-align: top;&amp;quot; | &#039;&#039;&#039;[Name]:&#039;&#039;&#039; +X &amp;lt;br&amp;gt; &#039;&#039;&#039;[Name]:&#039;&#039;&#039; -X&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;background-color: #555; color: white; width: 50%;&amp;quot; | Torments&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;background-color: #555; color: white; width: 50%;&amp;quot; | Aspirations&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; style=&amp;quot;vertical-align: top;&amp;quot; | &#039;&#039;&#039;Lineage:&#039;&#039;&#039; [Lineage Torment] &amp;lt;br&amp;gt; &#039;&#039;&#039;Personal:&#039;&#039;&#039; [Personal Torment] (&#039;&#039;&#039;Trigger:&#039;&#039;&#039; [Trigger condition])&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; style=&amp;quot;vertical-align: top;&amp;quot; | &#039;&#039;&#039;[S]&#039;&#039;&#039; [Short Aspiration] &amp;lt;br&amp;gt; &#039;&#039;&#039;[S]&#039;&#039;&#039; [Short Aspiration] &amp;lt;br&amp;gt; &#039;&#039;&#039;[L]&#039;&#039;&#039; [Long Aspiration]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 100%; margin-bottom: 15px;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;10&amp;quot; style=&amp;quot;background-color: #333; color: white; text-align: left; font-size: 1.2em; padding: 5px;&amp;quot; | [Character Name] ([Lineage])&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color: #555; color: white; width: 20%;&amp;quot; | Progression&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; style=&amp;quot;background-color: #555; color: white; width: 40%;&amp;quot; | NPC Bonds&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; style=&amp;quot;background-color: #555; color: white; width: 40%;&amp;quot; | PC Bonds&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align: top;&amp;quot; | &#039;&#039;&#039;Entanglement:&#039;&#039;&#039; X&amp;lt;br&amp;gt;&#039;&#039;&#039;EXP (Unspent/Total):&#039;&#039;&#039; 0 / 0&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; style=&amp;quot;vertical-align: top;&amp;quot; | &#039;&#039;&#039;[Name]:&#039;&#039;&#039; +X &amp;lt;br&amp;gt; &#039;&#039;&#039;[Name]:&#039;&#039;&#039; -X&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; style=&amp;quot;vertical-align: top;&amp;quot; | &#039;&#039;&#039;[Name]:&#039;&#039;&#039; +X &amp;lt;br&amp;gt; &#039;&#039;&#039;[Name]:&#039;&#039;&#039; -X&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;background-color: #555; color: white; width: 50%;&amp;quot; | Torments&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;background-color: #555; color: white; width: 50%;&amp;quot; | Aspirations&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; style=&amp;quot;vertical-align: top;&amp;quot; | &#039;&#039;&#039;Lineage:&#039;&#039;&#039; [Lineage Torment] &amp;lt;br&amp;gt; &#039;&#039;&#039;Personal:&#039;&#039;&#039; [Personal Torment] (&#039;&#039;&#039;Trigger:&#039;&#039;&#039; [Trigger condition])&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; style=&amp;quot;vertical-align: top;&amp;quot; | &#039;&#039;&#039;[S]&#039;&#039;&#039; [Short Aspiration] &amp;lt;br&amp;gt; &#039;&#039;&#039;[S]&#039;&#039;&#039; [Short Aspiration] &amp;lt;br&amp;gt; &#039;&#039;&#039;[L]&#039;&#039;&#039; [Long Aspiration]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 100%; margin-bottom: 15px;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;10&amp;quot; style=&amp;quot;background-color: #333; color: white; text-align: left; font-size: 1.2em; padding: 5px;&amp;quot; | [Character Name] ([Lineage])&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color: #555; color: white; width: 20%;&amp;quot; | Progression&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; style=&amp;quot;background-color: #555; color: white; width: 40%;&amp;quot; | NPC Bonds&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; style=&amp;quot;background-color: #555; color: white; width: 40%;&amp;quot; | PC Bonds&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align: top;&amp;quot; | &#039;&#039;&#039;Entanglement:&#039;&#039;&#039; X&amp;lt;br&amp;gt;&#039;&#039;&#039;EXP (Unspent/Total):&#039;&#039;&#039; 0 / 0&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; style=&amp;quot;vertical-align: top;&amp;quot; | &#039;&#039;&#039;[Name]:&#039;&#039;&#039; +X &amp;lt;br&amp;gt; &#039;&#039;&#039;[Name]:&#039;&#039;&#039; -X&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; style=&amp;quot;vertical-align: top;&amp;quot; | &#039;&#039;&#039;[Name]:&#039;&#039;&#039; +X &amp;lt;br&amp;gt; &#039;&#039;&#039;[Name]:&#039;&#039;&#039; -X&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;background-color: #555; color: white; width: 50%;&amp;quot; | Torments&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;background-color: #555; color: white; width: 50%;&amp;quot; | Aspirations&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; style=&amp;quot;vertical-align: top;&amp;quot; | &#039;&#039;&#039;Lineage:&#039;&#039;&#039; [Lineage Torment] &amp;lt;br&amp;gt; &#039;&#039;&#039;Personal:&#039;&#039;&#039; [Personal Torment] (&#039;&#039;&#039;Trigger:&#039;&#039;&#039; [Trigger condition])&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; style=&amp;quot;vertical-align: top;&amp;quot; | &#039;&#039;&#039;[S]&#039;&#039;&#039; [Short Aspiration] &amp;lt;br&amp;gt; &#039;&#039;&#039;[S]&#039;&#039;&#039; [Short Aspiration] &amp;lt;br&amp;gt; &#039;&#039;&#039;[L]&#039;&#039;&#039; [Long Aspiration]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 100%; margin-bottom: 15px;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;10&amp;quot; style=&amp;quot;background-color: #333; color: white; text-align: left; font-size: 1.2em; padding: 5px;&amp;quot; | [Character Name] ([Lineage])&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color: #555; color: white; width: 20%;&amp;quot; | Progression&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; style=&amp;quot;background-color: #555; color: white; width: 40%;&amp;quot; | NPC Bonds&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; style=&amp;quot;background-color: #555; color: white; width: 40%;&amp;quot; | PC Bonds&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align: top;&amp;quot; | &#039;&#039;&#039;Entanglement:&#039;&#039;&#039; X&amp;lt;br&amp;gt;&#039;&#039;&#039;EXP (Unspent/Total):&#039;&#039;&#039; 0 / 0&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; style=&amp;quot;vertical-align: top;&amp;quot; | &#039;&#039;&#039;[Name]:&#039;&#039;&#039; +X &amp;lt;br&amp;gt; &#039;&#039;&#039;[Name]:&#039;&#039;&#039; -X&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; style=&amp;quot;vertical-align: top;&amp;quot; | &#039;&#039;&#039;[Name]:&#039;&#039;&#039; +X &amp;lt;br&amp;gt; &#039;&#039;&#039;[Name]:&#039;&#039;&#039; -X&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;background-color: #555; color: white; width: 50%;&amp;quot; | Torments&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;background-color: #555; color: white; width: 50%;&amp;quot; | Aspirations&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; style=&amp;quot;vertical-align: top;&amp;quot; | &#039;&#039;&#039;Lineage:&#039;&#039;&#039; [Lineage Torment] &amp;lt;br&amp;gt; &#039;&#039;&#039;Personal:&#039;&#039;&#039; [Personal Torment] (&#039;&#039;&#039;Trigger:&#039;&#039;&#039; [Trigger condition])&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; style=&amp;quot;vertical-align: top;&amp;quot; | &#039;&#039;&#039;[S]&#039;&#039;&#039; [Short Aspiration] &amp;lt;br&amp;gt; &#039;&#039;&#039;[S]&#039;&#039;&#039; [Short Aspiration] &amp;lt;br&amp;gt; &#039;&#039;&#039;[L]&#039;&#039;&#039; [Long Aspiration]&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Eplov</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Monster_Cavaliers_C&amp;diff=486084</id>
		<title>Monster Cavaliers C</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Monster_Cavaliers_C&amp;diff=486084"/>
		<updated>2026-05-05T19:07:43Z</updated>

		<summary type="html">&lt;p&gt;Eplov: /* Player Characters */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Monster Cavaliers (Curseborne) =&lt;br /&gt;
&lt;br /&gt;
&amp;lt;em&amp;gt;The year is 3044 by the Selenite calendar - about 5190, by the formerly heretical Gregorian calendar - and the world has died, reborn, and died again.&lt;br /&gt;
&lt;br /&gt;
The first death was what mortals call the Nightfall, though the Conclave of the Sangrealian Church called it the end of the Third Synodic Era. It was partly nukes that did it - dwindling resources and the greed of old men in power do not mix well. But there was surprisingly little in the way of actual nukes - no, what really did the world in was bioweapons. Mortals tried to use the power of curses to control the spread of the Sand Plague, even as it enhanced the viral crystal spread, rendered it even possible. Entire swaths of the world were turned to desert, alien landscapes filled with portals to the Outside and unstable Liminalities.&lt;br /&gt;
&lt;br /&gt;
The Accursed saw it coming. Some of them had even worked on the early form of the Sand Plague, only to watch in horror as it was treated as a weapon of war than deterrence. So they spent over a decade saving as much as they could in Epochs, in Battlegrounds, even in a couple Shattered Spaces. That plan, at least, worked. The planet was devastated, but it had the perfect set of tools to rebuild. And saved population.&lt;br /&gt;
&lt;br /&gt;
Thing was...the Accursed also had prime access to those tools. And all Damnations feed on humans in some way, or at least need them.&lt;br /&gt;
&lt;br /&gt;
It did not take long for saviors to become rulers - and founders. The Lineages lent themselves well to a new aristocracy structure, with the Families becoming new Houses of nobility. The saved humans became the core of a serf population, and occasional source of new Accursed as elevated knights - a hope of some social mobility. It took the better part of a millennia, but in time, the world was built anew - in the image of the Peerage of the Gloaming, the nobility of monsters.&lt;br /&gt;
&lt;br /&gt;
And they were magnificent. Terrible, yes, but magnificent. The Founders were the greatest scientists and magicians among the night people already, and their descendants and students only progressed more. With the power to tame curses, merging the power of magic and technology into the great Mystic Sciences, and not only did the technical base of the world recover, but passed a singularity - ecologies were easily replaced, great castle-cities arose in the ruins for singular nobles, and space became just another place to explore for the great guilds.&lt;br /&gt;
&lt;br /&gt;
It was terrible for the mortals, of course. At best, they were second-class citizens - candidates for elevation into knighthood as Accursed, but little more. At worst, especially intelligent cattle - while not all Hungry vampires feed on any form of flesh to supply their power, they all need blood - and the certainly didn&#039;t care overmuch if a few unproductive kine were vulnerable to creations of the other Houses, or bandits. The Fourth Synodic Era was a world of wonders, but ones exclusively enjoyed by the lords of the night.&lt;br /&gt;
&lt;br /&gt;
They really should have seen the growing resentment of the lesser monsters coming.&lt;br /&gt;
Decadence preys on all, as does stagnation. The Peerage grew ever more ossified and cruel, but the elevation from cattle to Accursed didn&#039;t stop - magic does not care, and curses take complacency as a challenge. And the thing is, one does not forget being a mortal - or often, that mortals cared for you more than your ostensible lords, even after your &amp;quot;ennobling&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
The Nightbreak - the turning to the Fifth Synodic Era - ended much like the Fourth at its beginning, as the Gloaming turned on each other - but its ending was much different, as their ostensible vassals had been stewing in resentment and planning for more than a century at that point, building their own alliances for a mass revolt, and finding those few among the Peerage that had grown tired of their way of life for support. This was not something they ever comprehended could happen, and so the forces of Chalice, the Capitol of the World, were overthrown, and the entire world as it was collapsed.&lt;br /&gt;
&lt;br /&gt;
Now the world is a wild frontier - in particular, the place where you live, the Crystal Scar, the great wasteland which still has remnants of the Sand Plague&#039;s decay ecology as it primary one. It&#039;s not nearly as lethal - the pressures of evolution selected for the Plague&#039;s own survival over lethality, and it rarely transmits to organic life that is not a product of it warping the curseweave in some way, and thus symbiotic. The new, mortal-lead government of Chalice attempts to keep order, but their authority does not extend far beyond the arcology&#039;s borders - and many outer settlements prefer it that way. The Scar in particular is a place where the remnants of the old Peerage hide, still clinging to their old holdings and dreams of turning the Era back, and that leads to many mercenaries, monsters, and bandits hiding behind the remnants&#039; old power. The settlements who live there - ironically mostly descendants of escaped serfs - face constant danger, both from the remnants and from greedy tech hunters after the ruins of the Gloaming&#039;s study facilities of the Scar, and their magnificent mystic tech.&lt;br /&gt;
&lt;br /&gt;
Which is why the old monstrous knights of the Peerage, impoverished and finally free, have a new profession - that of monster hunter, and more than that, explorer. The old devices of the Gloaming were made for Accursed after all, and whatever ability to insulate the defecting knights from using them against their lords was lost with the Chalice. More than that...thousands of years is a long time to be the literally monstrous ruling class. Fighting against the old night&#039;s monsters is one of the few ways to gain trust in the face of cultural trauma, and to feed the Damnation without feeding on mortals.&lt;br /&gt;
&lt;br /&gt;
So it is with you. Sally forth, young Cavaliers of the Night.&amp;lt;/em&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Crew Roster &amp;amp; Goals ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 100%; margin-bottom: 15px;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;10&amp;quot; style=&amp;quot;background-color: #333; color: white; text-align: left; font-size: 1.2em; padding: 5px;&amp;quot; | [[Monster_Cavaliers_C_:_Sera_Cross | Sera Cross (Battlefield Angel) ]]&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color: #555; color: white; width: 20%;&amp;quot; | Progression&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; style=&amp;quot;background-color: #555; color: white; width: 40%;&amp;quot; | NPC Bonds&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; style=&amp;quot;background-color: #555; color: white; width: 40%;&amp;quot; | PC Bonds&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align: top;&amp;quot; | &#039;&#039;&#039;Entanglement:&#039;&#039;&#039; 1&amp;lt;br&amp;gt;&#039;&#039;&#039;EXP (Unspent/Total):&#039;&#039;&#039; 0 / 0&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; style=&amp;quot;vertical-align: top;&amp;quot; | &#039;&#039;&#039;Jane Faraday:&#039;&#039;&#039; +2 &amp;lt;br&amp;gt; &#039;&#039;&#039;WO Gideon Rusk:&#039;&#039;&#039; +1 &amp;lt;br&amp;gt; &#039;&#039;&#039;Tessa &amp;quot;Coyote&amp;quot; Vane:&#039;&#039;&#039; +2&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; style=&amp;quot;vertical-align: top;&amp;quot; | &#039;&#039;&#039;[PC Name]:&#039;&#039;&#039; +X &amp;lt;br&amp;gt; &#039;&#039;&#039;[PC Name]:&#039;&#039;&#039; -X&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;background-color: #555; color: white; width: 50%;&amp;quot; | Torments&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;background-color: #555; color: white; width: 50%;&amp;quot; | Aspirations&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; style=&amp;quot;vertical-align: top;&amp;quot; | &#039;&#039;&#039;Lineage:&#039;&#039;&#039; Like Flies to Shit &amp;lt;br&amp;gt; &#039;&#039;&#039;Personal:&#039;&#039;&#039; Escalate directly to physical violence (&#039;&#039;&#039;Trigger:&#039;&#039;&#039; Seeing a close bond demeaned or abused)&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; style=&amp;quot;vertical-align: top;&amp;quot; | &#039;&#039;&#039;[S]&#039;&#039;&#039; Impress hard ass CO &amp;lt;br&amp;gt; &#039;&#039;&#039;[S]&#039;&#039;&#039; Knock XXXX warlord down a peg &amp;lt;br&amp;gt; &#039;&#039;&#039;[L]&#039;&#039;&#039; Discover what happened to mother&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 100%; margin-bottom: 15px;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;10&amp;quot; style=&amp;quot;background-color: #333; color: white; text-align: left; font-size: 1.2em; padding: 5px;&amp;quot; | [Character Name] ([Lineage])&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color: #555; color: white; width: 20%;&amp;quot; | Progression&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; style=&amp;quot;background-color: #555; color: white; width: 40%;&amp;quot; | NPC Bonds&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; style=&amp;quot;background-color: #555; color: white; width: 40%;&amp;quot; | PC Bonds&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align: top;&amp;quot; | &#039;&#039;&#039;Entanglement:&#039;&#039;&#039; X&amp;lt;br&amp;gt;&#039;&#039;&#039;EXP (Unspent/Total):&#039;&#039;&#039; 0 / 0&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; style=&amp;quot;vertical-align: top;&amp;quot; | &#039;&#039;&#039;[Name]:&#039;&#039;&#039; +X &amp;lt;br&amp;gt; &#039;&#039;&#039;[Name]:&#039;&#039;&#039; -X&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; style=&amp;quot;vertical-align: top;&amp;quot; | &#039;&#039;&#039;[Name]:&#039;&#039;&#039; +X &amp;lt;br&amp;gt; &#039;&#039;&#039;[Name]:&#039;&#039;&#039; -X&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;background-color: #555; color: white; width: 50%;&amp;quot; | Torments&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;background-color: #555; color: white; width: 50%;&amp;quot; | Aspirations&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; style=&amp;quot;vertical-align: top;&amp;quot; | &#039;&#039;&#039;Lineage:&#039;&#039;&#039; [Lineage Torment] &amp;lt;br&amp;gt; &#039;&#039;&#039;Personal:&#039;&#039;&#039; [Personal Torment] (&#039;&#039;&#039;Trigger:&#039;&#039;&#039; [Trigger condition])&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; style=&amp;quot;vertical-align: top;&amp;quot; | &#039;&#039;&#039;[S]&#039;&#039;&#039; [Short Aspiration] &amp;lt;br&amp;gt; &#039;&#039;&#039;[S]&#039;&#039;&#039; [Short Aspiration] &amp;lt;br&amp;gt; &#039;&#039;&#039;[L]&#039;&#039;&#039; [Long Aspiration]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 100%; margin-bottom: 15px;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;10&amp;quot; style=&amp;quot;background-color: #333; color: white; text-align: left; font-size: 1.2em; padding: 5px;&amp;quot; | [Character Name] ([Lineage])&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color: #555; color: white; width: 20%;&amp;quot; | Progression&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; style=&amp;quot;background-color: #555; color: white; width: 40%;&amp;quot; | NPC Bonds&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; style=&amp;quot;background-color: #555; color: white; width: 40%;&amp;quot; | PC Bonds&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align: top;&amp;quot; | &#039;&#039;&#039;Entanglement:&#039;&#039;&#039; X&amp;lt;br&amp;gt;&#039;&#039;&#039;EXP (Unspent/Total):&#039;&#039;&#039; 0 / 0&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; style=&amp;quot;vertical-align: top;&amp;quot; | &#039;&#039;&#039;[Name]:&#039;&#039;&#039; +X &amp;lt;br&amp;gt; &#039;&#039;&#039;[Name]:&#039;&#039;&#039; -X&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; style=&amp;quot;vertical-align: top;&amp;quot; | &#039;&#039;&#039;[Name]:&#039;&#039;&#039; +X &amp;lt;br&amp;gt; &#039;&#039;&#039;[Name]:&#039;&#039;&#039; -X&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;background-color: #555; color: white; width: 50%;&amp;quot; | Torments&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;background-color: #555; color: white; width: 50%;&amp;quot; | Aspirations&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; style=&amp;quot;vertical-align: top;&amp;quot; | &#039;&#039;&#039;Lineage:&#039;&#039;&#039; [Lineage Torment] &amp;lt;br&amp;gt; &#039;&#039;&#039;Personal:&#039;&#039;&#039; [Personal Torment] (&#039;&#039;&#039;Trigger:&#039;&#039;&#039; [Trigger condition])&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; style=&amp;quot;vertical-align: top;&amp;quot; | &#039;&#039;&#039;[S]&#039;&#039;&#039; [Short Aspiration] &amp;lt;br&amp;gt; &#039;&#039;&#039;[S]&#039;&#039;&#039; [Short Aspiration] &amp;lt;br&amp;gt; &#039;&#039;&#039;[L]&#039;&#039;&#039; [Long Aspiration]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 100%; margin-bottom: 15px;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;10&amp;quot; style=&amp;quot;background-color: #333; color: white; text-align: left; font-size: 1.2em; padding: 5px;&amp;quot; | [Character Name] ([Lineage])&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color: #555; color: white; width: 20%;&amp;quot; | Progression&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; style=&amp;quot;background-color: #555; color: white; width: 40%;&amp;quot; | NPC Bonds&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; style=&amp;quot;background-color: #555; color: white; width: 40%;&amp;quot; | PC Bonds&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align: top;&amp;quot; | &#039;&#039;&#039;Entanglement:&#039;&#039;&#039; X&amp;lt;br&amp;gt;&#039;&#039;&#039;EXP (Unspent/Total):&#039;&#039;&#039; 0 / 0&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; style=&amp;quot;vertical-align: top;&amp;quot; | &#039;&#039;&#039;[Name]:&#039;&#039;&#039; +X &amp;lt;br&amp;gt; &#039;&#039;&#039;[Name]:&#039;&#039;&#039; -X&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; style=&amp;quot;vertical-align: top;&amp;quot; | &#039;&#039;&#039;[Name]:&#039;&#039;&#039; +X &amp;lt;br&amp;gt; &#039;&#039;&#039;[Name]:&#039;&#039;&#039; -X&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;background-color: #555; color: white; width: 50%;&amp;quot; | Torments&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;background-color: #555; color: white; width: 50%;&amp;quot; | Aspirations&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; style=&amp;quot;vertical-align: top;&amp;quot; | &#039;&#039;&#039;Lineage:&#039;&#039;&#039; [Lineage Torment] &amp;lt;br&amp;gt; &#039;&#039;&#039;Personal:&#039;&#039;&#039; [Personal Torment] (&#039;&#039;&#039;Trigger:&#039;&#039;&#039; [Trigger condition])&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; style=&amp;quot;vertical-align: top;&amp;quot; | &#039;&#039;&#039;[S]&#039;&#039;&#039; [Short Aspiration] &amp;lt;br&amp;gt; &#039;&#039;&#039;[S]&#039;&#039;&#039; [Short Aspiration] &amp;lt;br&amp;gt; &#039;&#039;&#039;[L]&#039;&#039;&#039; [Long Aspiration]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 100%; margin-bottom: 15px;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;10&amp;quot; style=&amp;quot;background-color: #333; color: white; text-align: left; font-size: 1.2em; padding: 5px;&amp;quot; | [Character Name] ([Lineage])&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color: #555; color: white; width: 20%;&amp;quot; | Progression&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; style=&amp;quot;background-color: #555; color: white; width: 40%;&amp;quot; | NPC Bonds&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; style=&amp;quot;background-color: #555; color: white; width: 40%;&amp;quot; | PC Bonds&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align: top;&amp;quot; | &#039;&#039;&#039;Entanglement:&#039;&#039;&#039; X&amp;lt;br&amp;gt;&#039;&#039;&#039;EXP (Unspent/Total):&#039;&#039;&#039; 0 / 0&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; style=&amp;quot;vertical-align: top;&amp;quot; | &#039;&#039;&#039;[Name]:&#039;&#039;&#039; +X &amp;lt;br&amp;gt; &#039;&#039;&#039;[Name]:&#039;&#039;&#039; -X&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; style=&amp;quot;vertical-align: top;&amp;quot; | &#039;&#039;&#039;[Name]:&#039;&#039;&#039; +X &amp;lt;br&amp;gt; &#039;&#039;&#039;[Name]:&#039;&#039;&#039; -X&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;background-color: #555; color: white; width: 50%;&amp;quot; | Torments&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;background-color: #555; color: white; width: 50%;&amp;quot; | Aspirations&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; style=&amp;quot;vertical-align: top;&amp;quot; | &#039;&#039;&#039;Lineage:&#039;&#039;&#039; [Lineage Torment] &amp;lt;br&amp;gt; &#039;&#039;&#039;Personal:&#039;&#039;&#039; [Personal Torment] (&#039;&#039;&#039;Trigger:&#039;&#039;&#039; [Trigger condition])&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; style=&amp;quot;vertical-align: top;&amp;quot; | &#039;&#039;&#039;[S]&#039;&#039;&#039; [Short Aspiration] &amp;lt;br&amp;gt; &#039;&#039;&#039;[S]&#039;&#039;&#039; [Short Aspiration] &amp;lt;br&amp;gt; &#039;&#039;&#039;[L]&#039;&#039;&#039; [Long Aspiration]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 100%; margin-bottom: 15px;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;10&amp;quot; style=&amp;quot;background-color: #333; color: white; text-align: left; font-size: 1.2em; padding: 5px;&amp;quot; | [Character Name] ([Lineage])&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color: #555; color: white; width: 20%;&amp;quot; | Progression&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; style=&amp;quot;background-color: #555; color: white; width: 40%;&amp;quot; | NPC Bonds&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; style=&amp;quot;background-color: #555; color: white; width: 40%;&amp;quot; | PC Bonds&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align: top;&amp;quot; | &#039;&#039;&#039;Entanglement:&#039;&#039;&#039; X&amp;lt;br&amp;gt;&#039;&#039;&#039;EXP (Unspent/Total):&#039;&#039;&#039; 0 / 0&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; style=&amp;quot;vertical-align: top;&amp;quot; | &#039;&#039;&#039;[Name]:&#039;&#039;&#039; +X &amp;lt;br&amp;gt; &#039;&#039;&#039;[Name]:&#039;&#039;&#039; -X&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; style=&amp;quot;vertical-align: top;&amp;quot; | &#039;&#039;&#039;[Name]:&#039;&#039;&#039; +X &amp;lt;br&amp;gt; &#039;&#039;&#039;[Name]:&#039;&#039;&#039; -X&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;background-color: #555; color: white; width: 50%;&amp;quot; | Torments&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;background-color: #555; color: white; width: 50%;&amp;quot; | Aspirations&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; style=&amp;quot;vertical-align: top;&amp;quot; | &#039;&#039;&#039;Lineage:&#039;&#039;&#039; [Lineage Torment] &amp;lt;br&amp;gt; &#039;&#039;&#039;Personal:&#039;&#039;&#039; [Personal Torment] (&#039;&#039;&#039;Trigger:&#039;&#039;&#039; [Trigger condition])&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; style=&amp;quot;vertical-align: top;&amp;quot; | &#039;&#039;&#039;[S]&#039;&#039;&#039; [Short Aspiration] &amp;lt;br&amp;gt; &#039;&#039;&#039;[S]&#039;&#039;&#039; [Short Aspiration] &amp;lt;br&amp;gt; &#039;&#039;&#039;[L]&#039;&#039;&#039; [Long Aspiration]&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Eplov</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Monster_Cavaliers_C&amp;diff=486083</id>
		<title>Monster Cavaliers C</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Monster_Cavaliers_C&amp;diff=486083"/>
		<updated>2026-05-05T18:37:33Z</updated>

		<summary type="html">&lt;p&gt;Eplov: /* Player Characters */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Monster Cavaliers (Curseborne) =&lt;br /&gt;
&lt;br /&gt;
&amp;lt;em&amp;gt;The year is 3044 by the Selenite calendar - about 5190, by the formerly heretical Gregorian calendar - and the world has died, reborn, and died again.&lt;br /&gt;
&lt;br /&gt;
The first death was what mortals call the Nightfall, though the Conclave of the Sangrealian Church called it the end of the Third Synodic Era. It was partly nukes that did it - dwindling resources and the greed of old men in power do not mix well. But there was surprisingly little in the way of actual nukes - no, what really did the world in was bioweapons. Mortals tried to use the power of curses to control the spread of the Sand Plague, even as it enhanced the viral crystal spread, rendered it even possible. Entire swaths of the world were turned to desert, alien landscapes filled with portals to the Outside and unstable Liminalities.&lt;br /&gt;
&lt;br /&gt;
The Accursed saw it coming. Some of them had even worked on the early form of the Sand Plague, only to watch in horror as it was treated as a weapon of war than deterrence. So they spent over a decade saving as much as they could in Epochs, in Battlegrounds, even in a couple Shattered Spaces. That plan, at least, worked. The planet was devastated, but it had the perfect set of tools to rebuild. And saved population.&lt;br /&gt;
&lt;br /&gt;
Thing was...the Accursed also had prime access to those tools. And all Damnations feed on humans in some way, or at least need them.&lt;br /&gt;
&lt;br /&gt;
It did not take long for saviors to become rulers - and founders. The Lineages lent themselves well to a new aristocracy structure, with the Families becoming new Houses of nobility. The saved humans became the core of a serf population, and occasional source of new Accursed as elevated knights - a hope of some social mobility. It took the better part of a millennia, but in time, the world was built anew - in the image of the Peerage of the Gloaming, the nobility of monsters.&lt;br /&gt;
&lt;br /&gt;
And they were magnificent. Terrible, yes, but magnificent. The Founders were the greatest scientists and magicians among the night people already, and their descendants and students only progressed more. With the power to tame curses, merging the power of magic and technology into the great Mystic Sciences, and not only did the technical base of the world recover, but passed a singularity - ecologies were easily replaced, great castle-cities arose in the ruins for singular nobles, and space became just another place to explore for the great guilds.&lt;br /&gt;
&lt;br /&gt;
It was terrible for the mortals, of course. At best, they were second-class citizens - candidates for elevation into knighthood as Accursed, but little more. At worst, especially intelligent cattle - while not all Hungry vampires feed on any form of flesh to supply their power, they all need blood - and the certainly didn&#039;t care overmuch if a few unproductive kine were vulnerable to creations of the other Houses, or bandits. The Fourth Synodic Era was a world of wonders, but ones exclusively enjoyed by the lords of the night.&lt;br /&gt;
&lt;br /&gt;
They really should have seen the growing resentment of the lesser monsters coming.&lt;br /&gt;
Decadence preys on all, as does stagnation. The Peerage grew ever more ossified and cruel, but the elevation from cattle to Accursed didn&#039;t stop - magic does not care, and curses take complacency as a challenge. And the thing is, one does not forget being a mortal - or often, that mortals cared for you more than your ostensible lords, even after your &amp;quot;ennobling&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
The Nightbreak - the turning to the Fifth Synodic Era - ended much like the Fourth at its beginning, as the Gloaming turned on each other - but its ending was much different, as their ostensible vassals had been stewing in resentment and planning for more than a century at that point, building their own alliances for a mass revolt, and finding those few among the Peerage that had grown tired of their way of life for support. This was not something they ever comprehended could happen, and so the forces of Chalice, the Capitol of the World, were overthrown, and the entire world as it was collapsed.&lt;br /&gt;
&lt;br /&gt;
Now the world is a wild frontier - in particular, the place where you live, the Crystal Scar, the great wasteland which still has remnants of the Sand Plague&#039;s decay ecology as it primary one. It&#039;s not nearly as lethal - the pressures of evolution selected for the Plague&#039;s own survival over lethality, and it rarely transmits to organic life that is not a product of it warping the curseweave in some way, and thus symbiotic. The new, mortal-lead government of Chalice attempts to keep order, but their authority does not extend far beyond the arcology&#039;s borders - and many outer settlements prefer it that way. The Scar in particular is a place where the remnants of the old Peerage hide, still clinging to their old holdings and dreams of turning the Era back, and that leads to many mercenaries, monsters, and bandits hiding behind the remnants&#039; old power. The settlements who live there - ironically mostly descendants of escaped serfs - face constant danger, both from the remnants and from greedy tech hunters after the ruins of the Gloaming&#039;s study facilities of the Scar, and their magnificent mystic tech.&lt;br /&gt;
&lt;br /&gt;
Which is why the old monstrous knights of the Peerage, impoverished and finally free, have a new profession - that of monster hunter, and more than that, explorer. The old devices of the Gloaming were made for Accursed after all, and whatever ability to insulate the defecting knights from using them against their lords was lost with the Chalice. More than that...thousands of years is a long time to be the literally monstrous ruling class. Fighting against the old night&#039;s monsters is one of the few ways to gain trust in the face of cultural trauma, and to feed the Damnation without feeding on mortals.&lt;br /&gt;
&lt;br /&gt;
So it is with you. Sally forth, young Cavaliers of the Night.&amp;lt;/em&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Player Characters ==&lt;br /&gt;
&lt;br /&gt;
* [[Monster_Cavaliers_C_:_Sera_Cross | Sera Cross]]&lt;br /&gt;
* Diana&lt;br /&gt;
* TBD&lt;br /&gt;
* Name Here&lt;/div&gt;</summary>
		<author><name>Eplov</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Monster_Cavaliers_C_:_Sera_Cross&amp;diff=486082</id>
		<title>Monster Cavaliers C : Sera Cross</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Monster_Cavaliers_C_:_Sera_Cross&amp;diff=486082"/>
		<updated>2026-05-05T18:35:35Z</updated>

		<summary type="html">&lt;p&gt;Eplov: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Monster_Cavaliers_C | Back to Main Page]]&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;width: 100%; border: 2px solid #333; background-color: #f9f9f9; padding: 10px; margin-bottom: 10px;&amp;quot;&lt;br /&gt;
| style=&amp;quot;width: 50%; vertical-align: top;&amp;quot; |&lt;br /&gt;
&#039;&#039;&#039;CHARACTER:&#039;&#039;&#039; Sera Cross&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;PLAYER:&#039;&#039;&#039; Eplov&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;CONCEPT:&#039;&#039;&#039; Angel-blooded Venator&lt;br /&gt;
| style=&amp;quot;width: 50%; vertical-align: top;&amp;quot; |&lt;br /&gt;
&#039;&#039;&#039;ROLE:&#039;&#039;&#039; Hunter&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;FAMILY:&#039;&#039;&#039; Outsider (Minor)&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;LINEAGE:&#039;&#039;&#039; Battlefield Angel (Major)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;width: 100%; border: 2px solid #333; background-color: #fff; padding: 15px; margin-bottom: 10px;&amp;quot;&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; |&lt;br /&gt;
[[File:Sera_Cross.webp|right|300px|alt=Portrait of Sera Cross]]&lt;br /&gt;
&#039;&#039;&#039;BACKGROUND&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Sera Cross is a twenty-five-year-old Venator who blends modern tactical utility with the radiant, unblemished physical perfection of her Outsider lineage. Raised by her Aunt Jane in an insular, eternally youthful family after her mother vanished, Sera is deeply entrenched in the hidden supernatural realities of the world. Despite her youth, she operates with the hyper-lethal efficiency of a seasoned veteran, her unparalleled marksmanship driven by supernal instinct and her Battlefield Angel lineage rather than decades of practice.&lt;br /&gt;
&lt;br /&gt;
When a conflict escalates, she manifests as a blinding vanguard of ethereal wings and a solid-light halo, violently dismantling oppressors with a sigil-etched, Gloaming-era heavy sidearm. Utilizing her innate artistry, she field-crafts specialized ammunition out in the wastes, pouring stabilized resins and local curse-materials into recovered casings. Bound by a volatile moral compulsion to publicly humiliate those who abuse the weak, she is a terrifying protector of the vulnerable, dividing her time between collecting bounties, clashing with her commanding officer, and searching for the truth behind her mother&#039;s disappearance.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;width: 100%; border: 2px solid #333; background-color: #fff; padding: 10px; margin-bottom: 10px;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
&#039;&#039;&#039;ASPIRATIONS&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;SHORT:&#039;&#039;&#039; Impress my hard ass CO (and maybe get him off my ass in the process).&lt;br /&gt;
* &#039;&#039;&#039;SHORT:&#039;&#039;&#039; Knock XXXX warlord down a peg.&lt;br /&gt;
* &#039;&#039;&#039;LONG:&#039;&#039;&#039; Discover what happened to my mother.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 100%; text-align: center; margin-bottom: 10px;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color: #333; color: white;&amp;quot; | ATTRIBUTES&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color: #555; color: white; width: 33%;&amp;quot; | MENTAL&lt;br /&gt;
! style=&amp;quot;background-color: #555; color: white; width: 33%;&amp;quot; | PHYSICAL&lt;br /&gt;
! style=&amp;quot;background-color: #555; color: white; width: 33%;&amp;quot; | SOCIAL&lt;br /&gt;
|-&lt;br /&gt;
| Intellect: 1 || Might: 4 || Presence: 3&lt;br /&gt;
|-&lt;br /&gt;
| Cunning: 3 || Dexterity: 5 || Manipulation: 1&lt;br /&gt;
|-&lt;br /&gt;
| Resolve: 2 || Stamina: 5 || Composure: 4&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;width: 100%; margin-bottom: 10px;&amp;quot;&lt;br /&gt;
| style=&amp;quot;width: 66%; vertical-align: top; padding-right: 5px;&amp;quot; |&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 100%;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; style=&amp;quot;background-color: #333; color: white;&amp;quot; | SKILLS&lt;br /&gt;
|-&lt;br /&gt;
| Artistry || 1 || Leadership || 0&lt;br /&gt;
|-&lt;br /&gt;
| Athletics || 2 || Medicine || 0&lt;br /&gt;
|-&lt;br /&gt;
| Close Combat || 1 || Persuasion || 2&lt;br /&gt;
|-&lt;br /&gt;
| Culture || 0 || Pilot || 0&lt;br /&gt;
|-&lt;br /&gt;
| Empathy || 0 || Ranged Combat || 5&lt;br /&gt;
|-&lt;br /&gt;
| Enigmas || 0 || Science || 0&lt;br /&gt;
|-&lt;br /&gt;
| Esoterica || 2 || Survival || 2&lt;br /&gt;
|-&lt;br /&gt;
| Larceny || 1 || Technology || 0&lt;br /&gt;
|}&lt;br /&gt;
| style=&amp;quot;width: 34%; vertical-align: top; padding-left: 5px;&amp;quot; |&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 100%; height: 100%;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color: #333; color: white;&amp;quot; | TORMENTS&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;ACCURSED:&#039;&#039;&#039; Like Flies to Shit&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;PERSONAL:&#039;&#039;&#039; Escalate a confrontation directly to physical violence. &amp;lt;br&amp;gt; &#039;&#039;Trigger:&#039;&#039; Seeing a close bond demeaned, abused, or discounted.&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 100%; margin-bottom: 10px;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color: #333; color: white; width: 33%;&amp;quot; | BONDS&lt;br /&gt;
! style=&amp;quot;background-color: #333; color: white; width: 33%;&amp;quot; | CONTACTS&lt;br /&gt;
! style=&amp;quot;background-color: #333; color: white; width: 33%;&amp;quot; | EDGES&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; |&lt;br /&gt;
* ?&lt;br /&gt;
* ?&lt;br /&gt;
* ?&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; |&lt;br /&gt;
* &#039;&#039;&#039;Jane Faraday&#039;&#039;&#039; [Rank 2] (Archive, Security)&lt;br /&gt;
* &#039;&#039;&#039;WO Gideon Rusk&#039;&#039;&#039; [Rank 1] (Mentor)&lt;br /&gt;
* &#039;&#039;&#039;Tessa &amp;quot;Coyote&amp;quot; Vane&#039;&#039;&#039; [Rank 2] (Dangerous, Sneaky)&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; |&lt;br /&gt;
* &#039;&#039;&#039;The Slayer&#039;s Armament [2]&#039;&#039;&#039; (Enhancement +2, Brutal, Deadly, Concealable, Versatile)&lt;br /&gt;
* &#039;&#039;&#039;Ricochet [2]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Shadowform Armor [1]&#039;&#039;&#039; (Armor 1, Exquisite Material, Fitted, Concealable)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 100%; margin-bottom: 10px;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color: #333; color: white; width: 33%;&amp;quot; | DAMNATION&lt;br /&gt;
! style=&amp;quot;background-color: #333; color: white; width: 33%;&amp;quot; | INHERITANCE&lt;br /&gt;
! style=&amp;quot;background-color: #333; color: white; width: 33%;&amp;quot; | THE CURSE&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | Witnesses gain the &#039;&#039;Frayed Temper&#039;&#039; status effect. Act to humiliate a person or group subjugating one or more individuals weaker than them.&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | Teamwork actions involving you and at least one other Accursed are made at −1 difficulty. Effects conferring &#039;&#039;Guilt-Ridden&#039;&#039; or &#039;&#039;Terrified&#039;&#039; come at +1 difficulty.&lt;br /&gt;
| style=&amp;quot;vertical-align: top; text-align: center; font-size: 1.2em;&amp;quot; | O O O O O &amp;amp;nbsp; O O O O O&amp;lt;br&amp;gt;☐ ☐ ☐ ☐ ☐ &amp;amp;nbsp; ☐ ☐ ☐ ☐ ☐&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;width: 100%; margin-bottom: 10px;&amp;quot;&lt;br /&gt;
| style=&amp;quot;width: 40%; vertical-align: top; padding-right: 5px;&amp;quot; |&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 100%;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color: #333; color: white;&amp;quot; | INJURIES &amp;amp; STATUS&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Armor&#039;&#039;&#039; || O O O &amp;lt;br&amp;gt; ☐ ☐ ☐&lt;br /&gt;
|-&lt;br /&gt;
| Bloodied (+1d) || ☐ ☐&lt;br /&gt;
|-&lt;br /&gt;
| Wounded (+2d) || ☐ ☐&lt;br /&gt;
|-&lt;br /&gt;
| Maimed (+2d; +2d/+2e if Aggravate) || ☐ ☐&lt;br /&gt;
|-&lt;br /&gt;
| Near Death (+3d/+2e) || ☐&lt;br /&gt;
|-&lt;br /&gt;
| Taken Out || ☐&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Defense&#039;&#039;&#039; || &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Initiative&#039;&#039;&#039; || &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Momentum&#039;&#039;&#039; || &lt;br /&gt;
|}&lt;br /&gt;
| style=&amp;quot;width: 60%; vertical-align: top; padding-left: 5px;&amp;quot; |&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 100%;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color: #333; color: white;&amp;quot; | GEAR&lt;br /&gt;
|-&lt;br /&gt;
! ITEM !! TAGS&lt;br /&gt;
|-&lt;br /&gt;
| Sigil-Etched Sidearm || Enhancement (+2), Brutal, Deadly, Concealable&lt;br /&gt;
|-&lt;br /&gt;
| Custom Resin Ammo || &lt;br /&gt;
|-&lt;br /&gt;
| Shadowform Undersleeve || Armor (1), Exquisite, Fitted, Concealable&lt;br /&gt;
|-&lt;br /&gt;
| Chest Rig &amp;amp; Tactical Belt || &lt;br /&gt;
|-&lt;br /&gt;
| Mother&#039;s Stetson Hat || &lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 100%; margin-bottom: 10px;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; style=&amp;quot;background-color: #333; color: white;&amp;quot; | SPELLS&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Cost !! Attunements !! Effect !! Advances !! Page&lt;br /&gt;
|-&lt;br /&gt;
| Supernal Aim || || || || || &lt;br /&gt;
|-&lt;br /&gt;
| Implacable Pursuer || || || || || &lt;br /&gt;
|-&lt;br /&gt;
| Bulletproof Heart || || || || || &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 100%; margin-bottom: 10px;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color: #333; color: white;&amp;quot; | MOTIFS&lt;br /&gt;
|-&lt;br /&gt;
| When casting the &#039;&#039;Bulletproof Heart&#039;&#039; spell, advances that require the holding or bleeding of curse dice require 1 fewer held or bled die for each advance.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Monster_Cavaliers_C | Back to Main Page]]&lt;/div&gt;</summary>
		<author><name>Eplov</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Monster_Cavaliers_C_:_Sera_Cross&amp;diff=486081</id>
		<title>Monster Cavaliers C : Sera Cross</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Monster_Cavaliers_C_:_Sera_Cross&amp;diff=486081"/>
		<updated>2026-05-05T18:33:58Z</updated>

		<summary type="html">&lt;p&gt;Eplov: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Crystal Scar | Back to Main Page]]&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;width: 100%; border: 2px solid #333; background-color: #f9f9f9; padding: 10px; margin-bottom: 10px;&amp;quot;&lt;br /&gt;
| style=&amp;quot;width: 50%; vertical-align: top;&amp;quot; |&lt;br /&gt;
&#039;&#039;&#039;CHARACTER:&#039;&#039;&#039; Sera Cross&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;PLAYER:&#039;&#039;&#039; Eplov&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;CONCEPT:&#039;&#039;&#039; Angel-blooded Venator&lt;br /&gt;
| style=&amp;quot;width: 50%; vertical-align: top;&amp;quot; |&lt;br /&gt;
&#039;&#039;&#039;ROLE:&#039;&#039;&#039; Hunter&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;FAMILY:&#039;&#039;&#039; Outsider (Minor)&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;LINEAGE:&#039;&#039;&#039; Battlefield Angel (Major)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;width: 100%; border: 2px solid #333; background-color: #fff; padding: 15px; margin-bottom: 10px;&amp;quot;&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; |&lt;br /&gt;
[[File:Sera_Cross.webp|right|300px|alt=Portrait of Sera Cross]]&lt;br /&gt;
&#039;&#039;&#039;BACKGROUND&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Sera Cross is a twenty-five-year-old Venator who blends modern tactical utility with the radiant, unblemished physical perfection of her Outsider lineage. Raised by her Aunt Jane in an insular, eternally youthful family after her mother vanished, Sera is deeply entrenched in the hidden supernatural realities of the world. Despite her youth, she operates with the hyper-lethal efficiency of a seasoned veteran, her unparalleled marksmanship driven by supernal instinct and her Battlefield Angel lineage rather than decades of practice.&lt;br /&gt;
&lt;br /&gt;
When a conflict escalates, she manifests as a blinding vanguard of ethereal wings and a solid-light halo, violently dismantling oppressors with a sigil-etched, Gloaming-era heavy sidearm. Utilizing her innate artistry, she field-crafts specialized ammunition out in the wastes, pouring stabilized resins and local curse-materials into recovered casings. Bound by a volatile moral compulsion to publicly humiliate those who abuse the weak, she is a terrifying protector of the vulnerable, dividing her time between collecting bounties, clashing with her commanding officer, and searching for the truth behind her mother&#039;s disappearance.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;width: 100%; border: 2px solid #333; background-color: #fff; padding: 10px; margin-bottom: 10px;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
&#039;&#039;&#039;ASPIRATIONS&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;SHORT:&#039;&#039;&#039; Impress my hard ass CO (and maybe get him off my ass in the process).&lt;br /&gt;
* &#039;&#039;&#039;SHORT:&#039;&#039;&#039; Knock XXXX warlord down a peg.&lt;br /&gt;
* &#039;&#039;&#039;LONG:&#039;&#039;&#039; Discover what happened to my mother.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 100%; text-align: center; margin-bottom: 10px;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color: #333; color: white;&amp;quot; | ATTRIBUTES&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color: #555; color: white; width: 33%;&amp;quot; | MENTAL&lt;br /&gt;
! style=&amp;quot;background-color: #555; color: white; width: 33%;&amp;quot; | PHYSICAL&lt;br /&gt;
! style=&amp;quot;background-color: #555; color: white; width: 33%;&amp;quot; | SOCIAL&lt;br /&gt;
|-&lt;br /&gt;
| Intellect: 1 || Might: 4 || Presence: 3&lt;br /&gt;
|-&lt;br /&gt;
| Cunning: 3 || Dexterity: 5 || Manipulation: 1&lt;br /&gt;
|-&lt;br /&gt;
| Resolve: 2 || Stamina: 5 || Composure: 4&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;width: 100%; margin-bottom: 10px;&amp;quot;&lt;br /&gt;
| style=&amp;quot;width: 66%; vertical-align: top; padding-right: 5px;&amp;quot; |&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 100%;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; style=&amp;quot;background-color: #333; color: white;&amp;quot; | SKILLS&lt;br /&gt;
|-&lt;br /&gt;
| Artistry || 1 || Leadership || 0&lt;br /&gt;
|-&lt;br /&gt;
| Athletics || 2 || Medicine || 0&lt;br /&gt;
|-&lt;br /&gt;
| Close Combat || 1 || Persuasion || 2&lt;br /&gt;
|-&lt;br /&gt;
| Culture || 0 || Pilot || 0&lt;br /&gt;
|-&lt;br /&gt;
| Empathy || 0 || Ranged Combat || 5&lt;br /&gt;
|-&lt;br /&gt;
| Enigmas || 0 || Science || 0&lt;br /&gt;
|-&lt;br /&gt;
| Esoterica || 2 || Survival || 2&lt;br /&gt;
|-&lt;br /&gt;
| Larceny || 1 || Technology || 0&lt;br /&gt;
|}&lt;br /&gt;
| style=&amp;quot;width: 34%; vertical-align: top; padding-left: 5px;&amp;quot; |&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 100%; height: 100%;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color: #333; color: white;&amp;quot; | TORMENTS&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;ACCURSED:&#039;&#039;&#039; Like Flies to Shit&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;PERSONAL:&#039;&#039;&#039; Escalate a confrontation directly to physical violence. &amp;lt;br&amp;gt; &#039;&#039;Trigger:&#039;&#039; Seeing a close bond demeaned, abused, or discounted.&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 100%; margin-bottom: 10px;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color: #333; color: white; width: 33%;&amp;quot; | BONDS&lt;br /&gt;
! style=&amp;quot;background-color: #333; color: white; width: 33%;&amp;quot; | CONTACTS&lt;br /&gt;
! style=&amp;quot;background-color: #333; color: white; width: 33%;&amp;quot; | EDGES&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; |&lt;br /&gt;
* ?&lt;br /&gt;
* ?&lt;br /&gt;
* ?&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; |&lt;br /&gt;
* &#039;&#039;&#039;Jane Faraday&#039;&#039;&#039; [Rank 2] (Archive, Security)&lt;br /&gt;
* &#039;&#039;&#039;WO Gideon Rusk&#039;&#039;&#039; [Rank 1] (Mentor)&lt;br /&gt;
* &#039;&#039;&#039;Tessa &amp;quot;Coyote&amp;quot; Vane&#039;&#039;&#039; [Rank 2] (Dangerous, Sneaky)&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; |&lt;br /&gt;
* &#039;&#039;&#039;The Slayer&#039;s Armament [2]&#039;&#039;&#039; (Enhancement +2, Brutal, Deadly, Concealable, Versatile)&lt;br /&gt;
* &#039;&#039;&#039;Ricochet [2]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Shadowform Armor [1]&#039;&#039;&#039; (Armor 1, Exquisite Material, Fitted, Concealable)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 100%; margin-bottom: 10px;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color: #333; color: white; width: 33%;&amp;quot; | DAMNATION&lt;br /&gt;
! style=&amp;quot;background-color: #333; color: white; width: 33%;&amp;quot; | INHERITANCE&lt;br /&gt;
! style=&amp;quot;background-color: #333; color: white; width: 33%;&amp;quot; | THE CURSE&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | Witnesses gain the &#039;&#039;Frayed Temper&#039;&#039; status effect. Act to humiliate a person or group subjugating one or more individuals weaker than them.&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | Teamwork actions involving you and at least one other Accursed are made at −1 difficulty. Effects conferring &#039;&#039;Guilt-Ridden&#039;&#039; or &#039;&#039;Terrified&#039;&#039; come at +1 difficulty.&lt;br /&gt;
| style=&amp;quot;vertical-align: top; text-align: center; font-size: 1.2em;&amp;quot; | O O O O O &amp;amp;nbsp; O O O O O&amp;lt;br&amp;gt;☐ ☐ ☐ ☐ ☐ &amp;amp;nbsp; ☐ ☐ ☐ ☐ ☐&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;width: 100%; margin-bottom: 10px;&amp;quot;&lt;br /&gt;
| style=&amp;quot;width: 40%; vertical-align: top; padding-right: 5px;&amp;quot; |&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 100%;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color: #333; color: white;&amp;quot; | INJURIES &amp;amp; STATUS&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Armor&#039;&#039;&#039; || O O O &amp;lt;br&amp;gt; ☐ ☐ ☐&lt;br /&gt;
|-&lt;br /&gt;
| Bloodied (+1d) || ☐ ☐&lt;br /&gt;
|-&lt;br /&gt;
| Wounded (+2d) || ☐ ☐&lt;br /&gt;
|-&lt;br /&gt;
| Maimed (+2d; +2d/+2e if Aggravate) || ☐ ☐&lt;br /&gt;
|-&lt;br /&gt;
| Near Death (+3d/+2e) || ☐&lt;br /&gt;
|-&lt;br /&gt;
| Taken Out || ☐&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Defense&#039;&#039;&#039; || &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Initiative&#039;&#039;&#039; || &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Momentum&#039;&#039;&#039; || &lt;br /&gt;
|}&lt;br /&gt;
| style=&amp;quot;width: 60%; vertical-align: top; padding-left: 5px;&amp;quot; |&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 100%;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color: #333; color: white;&amp;quot; | GEAR&lt;br /&gt;
|-&lt;br /&gt;
! ITEM !! TAGS&lt;br /&gt;
|-&lt;br /&gt;
| Sigil-Etched Sidearm || Enhancement (+2), Brutal, Deadly, Concealable&lt;br /&gt;
|-&lt;br /&gt;
| Custom Resin Ammo || &lt;br /&gt;
|-&lt;br /&gt;
| Shadowform Undersleeve || Armor (1), Exquisite, Fitted, Concealable&lt;br /&gt;
|-&lt;br /&gt;
| Chest Rig &amp;amp; Tactical Belt || &lt;br /&gt;
|-&lt;br /&gt;
| Mother&#039;s Stetson Hat || &lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 100%; margin-bottom: 10px;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; style=&amp;quot;background-color: #333; color: white;&amp;quot; | SPELLS&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Cost !! Attunements !! Effect !! Advances !! Page&lt;br /&gt;
|-&lt;br /&gt;
| Supernal Aim || || || || || &lt;br /&gt;
|-&lt;br /&gt;
| Implacable Pursuer || || || || || &lt;br /&gt;
|-&lt;br /&gt;
| Bulletproof Heart || || || || || &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 100%; margin-bottom: 10px;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color: #333; color: white;&amp;quot; | MOTIFS&lt;br /&gt;
|-&lt;br /&gt;
| When casting the &#039;&#039;Bulletproof Heart&#039;&#039; spell, advances that require the holding or bleeding of curse dice require 1 fewer held or bled die for each advance.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Crystal Scar | Back to Main Page]]&lt;/div&gt;</summary>
		<author><name>Eplov</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=File:Sera_Cross.webp&amp;diff=486080</id>
		<title>File:Sera Cross.webp</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=File:Sera_Cross.webp&amp;diff=486080"/>
		<updated>2026-05-05T18:32:20Z</updated>

		<summary type="html">&lt;p&gt;Eplov: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Eplov</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Monster_Cavaliers_C_:_Sera_Cross&amp;diff=486079</id>
		<title>Monster Cavaliers C : Sera Cross</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Monster_Cavaliers_C_:_Sera_Cross&amp;diff=486079"/>
		<updated>2026-05-05T18:30:40Z</updated>

		<summary type="html">&lt;p&gt;Eplov: Created page with &amp;quot; Back to Main Page  {| style=&amp;quot;width: 100%; border: 2px solid #333; background-color: #f9f9f9; padding: 10px; margin-bottom: 10px;&amp;quot; | style=&amp;quot;width: 50%; vertical-align: top;&amp;quot; | &amp;#039;&amp;#039;&amp;#039;CHARACTER:&amp;#039;&amp;#039;&amp;#039; Sera Cross &amp;#039;&amp;#039;&amp;#039;PLAYER:&amp;#039;&amp;#039;&amp;#039;  &amp;#039;&amp;#039;&amp;#039;CONCEPT:&amp;#039;&amp;#039;&amp;#039; Angel-blooded Venator | style=&amp;quot;width: 50%; vertical-align: top;&amp;quot; | &amp;#039;&amp;#039;&amp;#039;ROLE:&amp;#039;&amp;#039;&amp;#039; Hunter &amp;#039;&amp;#039;&amp;#039;FAMILY:&amp;#039;&amp;#039;&amp;#039; Outsider (Minor) &amp;#039;&amp;#039;&amp;#039;LINEAGE:&amp;#039;&amp;#039;&amp;#039; Battlefield Angel (Major) |}  {| style=&amp;quot;width: 100%; border: 2px solid #333; background-col...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Crystal Scar | Back to Main Page]]&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;width: 100%; border: 2px solid #333; background-color: #f9f9f9; padding: 10px; margin-bottom: 10px;&amp;quot;&lt;br /&gt;
| style=&amp;quot;width: 50%; vertical-align: top;&amp;quot; |&lt;br /&gt;
&#039;&#039;&#039;CHARACTER:&#039;&#039;&#039; Sera Cross&lt;br /&gt;
&#039;&#039;&#039;PLAYER:&#039;&#039;&#039; &lt;br /&gt;
&#039;&#039;&#039;CONCEPT:&#039;&#039;&#039; Angel-blooded Venator&lt;br /&gt;
| style=&amp;quot;width: 50%; vertical-align: top;&amp;quot; |&lt;br /&gt;
&#039;&#039;&#039;ROLE:&#039;&#039;&#039; Hunter&lt;br /&gt;
&#039;&#039;&#039;FAMILY:&#039;&#039;&#039; Outsider (Minor)&lt;br /&gt;
&#039;&#039;&#039;LINEAGE:&#039;&#039;&#039; Battlefield Angel (Major)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;width: 100%; border: 2px solid #333; background-color: #fff; padding: 10px; margin-bottom: 10px;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
&#039;&#039;&#039;ASPIRATIONS&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;SHORT:&#039;&#039;&#039; Impress my hard ass CO (and maybe get him off my ass in the process).&lt;br /&gt;
* &#039;&#039;&#039;SHORT:&#039;&#039;&#039; Knock XXXX warlord down a peg.&lt;br /&gt;
* &#039;&#039;&#039;LONG:&#039;&#039;&#039; Discover what happened to my mother.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 100%; text-align: center; margin-bottom: 10px;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color: #333; color: white;&amp;quot; | ATTRIBUTES&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color: #555; color: white; width: 33%;&amp;quot; | MENTAL&lt;br /&gt;
! style=&amp;quot;background-color: #555; color: white; width: 33%;&amp;quot; | PHYSICAL&lt;br /&gt;
! style=&amp;quot;background-color: #555; color: white; width: 33%;&amp;quot; | SOCIAL&lt;br /&gt;
|-&lt;br /&gt;
| Intellect: 1 || Might: 4 || Presence: 3&lt;br /&gt;
|-&lt;br /&gt;
| Cunning: 3 || Dexterity: 5 || Manipulation: 1&lt;br /&gt;
|-&lt;br /&gt;
| Resolve: 2 || Stamina: 5 || Composure: 4&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;width: 100%; margin-bottom: 10px;&amp;quot;&lt;br /&gt;
| style=&amp;quot;width: 66%; vertical-align: top; padding-right: 5px;&amp;quot; |&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 100%;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; style=&amp;quot;background-color: #333; color: white;&amp;quot; | SKILLS&lt;br /&gt;
|-&lt;br /&gt;
| Artistry || 1 || Leadership || 0&lt;br /&gt;
|-&lt;br /&gt;
| Athletics || 2 || Medicine || 0&lt;br /&gt;
|-&lt;br /&gt;
| Close Combat || 1 || Persuasion || 2&lt;br /&gt;
|-&lt;br /&gt;
| Culture || 0 || Pilot || 0&lt;br /&gt;
|-&lt;br /&gt;
| Empathy || 0 || Ranged Combat || 5&lt;br /&gt;
|-&lt;br /&gt;
| Enigmas || 0 || Science || 0&lt;br /&gt;
|-&lt;br /&gt;
| Esoterica || 2 || Survival || 2&lt;br /&gt;
|-&lt;br /&gt;
| Larceny || 1 || Technology || 0&lt;br /&gt;
|}&lt;br /&gt;
| style=&amp;quot;width: 34%; vertical-align: top; padding-left: 5px;&amp;quot; |&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 100%; height: 100%;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color: #333; color: white;&amp;quot; | TORMENTS&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;ACCURSED:&#039;&#039;&#039; Like Flies to Shit&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;PERSONAL:&#039;&#039;&#039; Escalate a confrontation directly to physical violence. &amp;lt;br&amp;gt; &#039;&#039;Trigger:&#039;&#039; Seeing a close bond demeaned, abused, or discounted.&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 100%; margin-bottom: 10px;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color: #333; color: white; width: 33%;&amp;quot; | BONDS&lt;br /&gt;
! style=&amp;quot;background-color: #333; color: white; width: 33%;&amp;quot; | CONTACTS&lt;br /&gt;
! style=&amp;quot;background-color: #333; color: white; width: 33%;&amp;quot; | EDGES&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; |&lt;br /&gt;
* ?&lt;br /&gt;
* ?&lt;br /&gt;
* ?&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; |&lt;br /&gt;
* &#039;&#039;&#039;Jane Faraday&#039;&#039;&#039; [Rank 2] (Archive, Security)&lt;br /&gt;
* &#039;&#039;&#039;WO Gideon Rusk&#039;&#039;&#039; [Rank 1] (Mentor)&lt;br /&gt;
* &#039;&#039;&#039;Tessa &amp;quot;Coyote&amp;quot; Vane&#039;&#039;&#039; [Rank 2] (Dangerous, Sneaky)&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; |&lt;br /&gt;
* &#039;&#039;&#039;The Slayer&#039;s Armament [2]&#039;&#039;&#039; (Enhancement +2, Brutal, Deadly, Concealable, Versatile)&lt;br /&gt;
* &#039;&#039;&#039;Ricochet [2]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Shadowform Armor [1]&#039;&#039;&#039; (Armor 1, Exquisite Material, Fitted, Concealable)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 100%; margin-bottom: 10px;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color: #333; color: white; width: 33%;&amp;quot; | DAMNATION&lt;br /&gt;
! style=&amp;quot;background-color: #333; color: white; width: 33%;&amp;quot; | INHERITANCE&lt;br /&gt;
! style=&amp;quot;background-color: #333; color: white; width: 33%;&amp;quot; | THE CURSE&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | Witnesses gain the &#039;&#039;Frayed Temper&#039;&#039; status effect. Act to humiliate a person or group subjugating one or more individuals weaker than them.&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | Teamwork actions involving you and at least one other Accursed are made at −1 difficulty. Effects conferring &#039;&#039;Guilt-Ridden&#039;&#039; or &#039;&#039;Terrified&#039;&#039; come at +1 difficulty.&lt;br /&gt;
| style=&amp;quot;vertical-align: top; text-align: center; font-size: 1.2em;&amp;quot; | O O O O O &amp;amp;nbsp; O O O O O&amp;lt;br&amp;gt;☐ ☐ ☐ ☐ ☐ &amp;amp;nbsp; ☐ ☐ ☐ ☐ ☐&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;width: 100%; margin-bottom: 10px;&amp;quot;&lt;br /&gt;
| style=&amp;quot;width: 40%; vertical-align: top; padding-right: 5px;&amp;quot; |&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 100%;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color: #333; color: white;&amp;quot; | INJURIES &amp;amp; STATUS&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Armor&#039;&#039;&#039; || O O O &amp;lt;br&amp;gt; ☐ ☐ ☐&lt;br /&gt;
|-&lt;br /&gt;
| Bloodied (+1d) || ☐ ☐&lt;br /&gt;
|-&lt;br /&gt;
| Wounded (+2d) || ☐ ☐&lt;br /&gt;
|-&lt;br /&gt;
| Maimed (+2d; +2d/+2e if Aggravate) || ☐ ☐&lt;br /&gt;
|-&lt;br /&gt;
| Near Death (+3d/+2e) || ☐&lt;br /&gt;
|-&lt;br /&gt;
| Taken Out || ☐&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Defense&#039;&#039;&#039; || &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Initiative&#039;&#039;&#039; || &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Momentum&#039;&#039;&#039; || &lt;br /&gt;
|}&lt;br /&gt;
| style=&amp;quot;width: 60%; vertical-align: top; padding-left: 5px;&amp;quot; |&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 100%;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color: #333; color: white;&amp;quot; | GEAR&lt;br /&gt;
|-&lt;br /&gt;
! ITEM !! TAGS&lt;br /&gt;
|-&lt;br /&gt;
| Sigil-Etched Sidearm || Enhancement (+2), Brutal, Deadly, Concealable&lt;br /&gt;
|-&lt;br /&gt;
| Custom Resin Ammo || &lt;br /&gt;
|-&lt;br /&gt;
| Shadowform Undersleeve || Armor (1), Exquisite, Fitted, Concealable&lt;br /&gt;
|-&lt;br /&gt;
| Chest Rig &amp;amp; Tactical Belt || &lt;br /&gt;
|-&lt;br /&gt;
| Mother&#039;s Stetson Hat || &lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 100%; margin-bottom: 10px;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; style=&amp;quot;background-color: #333; color: white;&amp;quot; | SPELLS&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Cost !! Attunements !! Effect !! Advances !! Page&lt;br /&gt;
|-&lt;br /&gt;
| Supernal Aim || || || || || &lt;br /&gt;
|-&lt;br /&gt;
| Implacable Pursuer || || || || || &lt;br /&gt;
|-&lt;br /&gt;
| Bulletproof Heart || || || || || &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 100%; margin-bottom: 10px;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color: #333; color: white;&amp;quot; | MOTIFS&lt;br /&gt;
|-&lt;br /&gt;
| When casting the &#039;&#039;Bulletproof Heart&#039;&#039; spell, advances that require the holding or bleeding of curse dice require 1 fewer held or bled die for each advance.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Crystal Scar | Back to Main Page]]&lt;/div&gt;</summary>
		<author><name>Eplov</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Monster_Cavaliers_C:Sera_Cross&amp;diff=486078</id>
		<title>Monster Cavaliers C:Sera Cross</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Monster_Cavaliers_C:Sera_Cross&amp;diff=486078"/>
		<updated>2026-05-05T18:29:14Z</updated>

		<summary type="html">&lt;p&gt;Eplov: Created page with &amp;quot; Back to Main Page  {| style=&amp;quot;width: 100%; border: 2px solid #333; background-color: #f9f9f9; padding: 10px; margin-bottom: 10px;&amp;quot; | style=&amp;quot;width: 50%; vertical-align: top;&amp;quot; | &amp;#039;&amp;#039;&amp;#039;CHARACTER:&amp;#039;&amp;#039;&amp;#039; Sera Cross &amp;#039;&amp;#039;&amp;#039;PLAYER:&amp;#039;&amp;#039;&amp;#039;  &amp;#039;&amp;#039;&amp;#039;CONCEPT:&amp;#039;&amp;#039;&amp;#039; Angel-blooded Venator | style=&amp;quot;width: 50%; vertical-align: top;&amp;quot; | &amp;#039;&amp;#039;&amp;#039;ROLE:&amp;#039;&amp;#039;&amp;#039; Hunter &amp;#039;&amp;#039;&amp;#039;FAMILY:&amp;#039;&amp;#039;&amp;#039; Outsider (Minor) &amp;#039;&amp;#039;&amp;#039;LINEAGE:&amp;#039;&amp;#039;&amp;#039; Battlefield Angel (Major) |}  {| style=&amp;quot;width: 100%; border: 2px solid #333; background-col...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Crystal Scar | Back to Main Page]]&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;width: 100%; border: 2px solid #333; background-color: #f9f9f9; padding: 10px; margin-bottom: 10px;&amp;quot;&lt;br /&gt;
| style=&amp;quot;width: 50%; vertical-align: top;&amp;quot; |&lt;br /&gt;
&#039;&#039;&#039;CHARACTER:&#039;&#039;&#039; Sera Cross&lt;br /&gt;
&#039;&#039;&#039;PLAYER:&#039;&#039;&#039; &lt;br /&gt;
&#039;&#039;&#039;CONCEPT:&#039;&#039;&#039; Angel-blooded Venator&lt;br /&gt;
| style=&amp;quot;width: 50%; vertical-align: top;&amp;quot; |&lt;br /&gt;
&#039;&#039;&#039;ROLE:&#039;&#039;&#039; Hunter&lt;br /&gt;
&#039;&#039;&#039;FAMILY:&#039;&#039;&#039; Outsider (Minor)&lt;br /&gt;
&#039;&#039;&#039;LINEAGE:&#039;&#039;&#039; Battlefield Angel (Major)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;width: 100%; border: 2px solid #333; background-color: #fff; padding: 10px; margin-bottom: 10px;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
&#039;&#039;&#039;ASPIRATIONS&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;SHORT:&#039;&#039;&#039; Impress my hard ass CO (and maybe get him off my ass in the process).&lt;br /&gt;
* &#039;&#039;&#039;SHORT:&#039;&#039;&#039; Knock XXXX warlord down a peg.&lt;br /&gt;
* &#039;&#039;&#039;LONG:&#039;&#039;&#039; Discover what happened to my mother.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 100%; text-align: center; margin-bottom: 10px;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color: #333; color: white;&amp;quot; | ATTRIBUTES&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color: #555; color: white; width: 33%;&amp;quot; | MENTAL&lt;br /&gt;
! style=&amp;quot;background-color: #555; color: white; width: 33%;&amp;quot; | PHYSICAL&lt;br /&gt;
! style=&amp;quot;background-color: #555; color: white; width: 33%;&amp;quot; | SOCIAL&lt;br /&gt;
|-&lt;br /&gt;
| Intellect: 1 || Might: 4 || Presence: 3&lt;br /&gt;
|-&lt;br /&gt;
| Cunning: 3 || Dexterity: 5 || Manipulation: 1&lt;br /&gt;
|-&lt;br /&gt;
| Resolve: 2 || Stamina: 5 || Composure: 4&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;width: 100%; margin-bottom: 10px;&amp;quot;&lt;br /&gt;
| style=&amp;quot;width: 66%; vertical-align: top; padding-right: 5px;&amp;quot; |&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 100%;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; style=&amp;quot;background-color: #333; color: white;&amp;quot; | SKILLS&lt;br /&gt;
|-&lt;br /&gt;
| Artistry || 1 || Leadership || 0&lt;br /&gt;
|-&lt;br /&gt;
| Athletics || 2 || Medicine || 0&lt;br /&gt;
|-&lt;br /&gt;
| Close Combat || 1 || Persuasion || 2&lt;br /&gt;
|-&lt;br /&gt;
| Culture || 0 || Pilot || 0&lt;br /&gt;
|-&lt;br /&gt;
| Empathy || 0 || Ranged Combat || 5&lt;br /&gt;
|-&lt;br /&gt;
| Enigmas || 0 || Science || 0&lt;br /&gt;
|-&lt;br /&gt;
| Esoterica || 2 || Survival || 2&lt;br /&gt;
|-&lt;br /&gt;
| Larceny || 1 || Technology || 0&lt;br /&gt;
|}&lt;br /&gt;
| style=&amp;quot;width: 34%; vertical-align: top; padding-left: 5px;&amp;quot; |&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 100%; height: 100%;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color: #333; color: white;&amp;quot; | TORMENTS&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;ACCURSED:&#039;&#039;&#039; Like Flies to Shit&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;PERSONAL:&#039;&#039;&#039; Escalate a confrontation directly to physical violence. &amp;lt;br&amp;gt; &#039;&#039;Trigger:&#039;&#039; Seeing a close bond demeaned, abused, or discounted.&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 100%; margin-bottom: 10px;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color: #333; color: white; width: 33%;&amp;quot; | BONDS&lt;br /&gt;
! style=&amp;quot;background-color: #333; color: white; width: 33%;&amp;quot; | CONTACTS&lt;br /&gt;
! style=&amp;quot;background-color: #333; color: white; width: 33%;&amp;quot; | EDGES&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; |&lt;br /&gt;
* ?&lt;br /&gt;
* ?&lt;br /&gt;
* ?&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; |&lt;br /&gt;
* &#039;&#039;&#039;Jane Faraday&#039;&#039;&#039; [Rank 2] (Archive, Security)&lt;br /&gt;
* &#039;&#039;&#039;WO Gideon Rusk&#039;&#039;&#039; [Rank 1] (Mentor)&lt;br /&gt;
* &#039;&#039;&#039;Tessa &amp;quot;Coyote&amp;quot; Vane&#039;&#039;&#039; [Rank 2] (Dangerous, Sneaky)&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; |&lt;br /&gt;
* &#039;&#039;&#039;The Slayer&#039;s Armament [2]&#039;&#039;&#039; (Enhancement +2, Brutal, Deadly, Concealable, Versatile)&lt;br /&gt;
* &#039;&#039;&#039;Ricochet [2]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Shadowform Armor [1]&#039;&#039;&#039; (Armor 1, Exquisite Material, Fitted, Concealable)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 100%; margin-bottom: 10px;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color: #333; color: white; width: 33%;&amp;quot; | DAMNATION&lt;br /&gt;
! style=&amp;quot;background-color: #333; color: white; width: 33%;&amp;quot; | INHERITANCE&lt;br /&gt;
! style=&amp;quot;background-color: #333; color: white; width: 33%;&amp;quot; | THE CURSE&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | Witnesses gain the &#039;&#039;Frayed Temper&#039;&#039; status effect. Act to humiliate a person or group subjugating one or more individuals weaker than them.&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | Teamwork actions involving you and at least one other Accursed are made at −1 difficulty. Effects conferring &#039;&#039;Guilt-Ridden&#039;&#039; or &#039;&#039;Terrified&#039;&#039; come at +1 difficulty.&lt;br /&gt;
| style=&amp;quot;vertical-align: top; text-align: center; font-size: 1.2em;&amp;quot; | O O O O O &amp;amp;nbsp; O O O O O&amp;lt;br&amp;gt;☐ ☐ ☐ ☐ ☐ &amp;amp;nbsp; ☐ ☐ ☐ ☐ ☐&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;width: 100%; margin-bottom: 10px;&amp;quot;&lt;br /&gt;
| style=&amp;quot;width: 40%; vertical-align: top; padding-right: 5px;&amp;quot; |&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 100%;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color: #333; color: white;&amp;quot; | INJURIES &amp;amp; STATUS&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Armor&#039;&#039;&#039; || O O O &amp;lt;br&amp;gt; ☐ ☐ ☐&lt;br /&gt;
|-&lt;br /&gt;
| Bloodied (+1d) || ☐ ☐&lt;br /&gt;
|-&lt;br /&gt;
| Wounded (+2d) || ☐ ☐&lt;br /&gt;
|-&lt;br /&gt;
| Maimed (+2d; +2d/+2e if Aggravate) || ☐ ☐&lt;br /&gt;
|-&lt;br /&gt;
| Near Death (+3d/+2e) || ☐&lt;br /&gt;
|-&lt;br /&gt;
| Taken Out || ☐&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Defense&#039;&#039;&#039; || &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Initiative&#039;&#039;&#039; || &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Momentum&#039;&#039;&#039; || &lt;br /&gt;
|}&lt;br /&gt;
| style=&amp;quot;width: 60%; vertical-align: top; padding-left: 5px;&amp;quot; |&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 100%;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color: #333; color: white;&amp;quot; | GEAR&lt;br /&gt;
|-&lt;br /&gt;
! ITEM !! TAGS&lt;br /&gt;
|-&lt;br /&gt;
| Sigil-Etched Sidearm || Enhancement (+2), Brutal, Deadly, Concealable&lt;br /&gt;
|-&lt;br /&gt;
| Custom Resin Ammo || &lt;br /&gt;
|-&lt;br /&gt;
| Shadowform Undersleeve || Armor (1), Exquisite, Fitted, Concealable&lt;br /&gt;
|-&lt;br /&gt;
| Chest Rig &amp;amp; Tactical Belt || &lt;br /&gt;
|-&lt;br /&gt;
| Mother&#039;s Stetson Hat || &lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 100%; margin-bottom: 10px;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; style=&amp;quot;background-color: #333; color: white;&amp;quot; | SPELLS&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Cost !! Attunements !! Effect !! Advances !! Page&lt;br /&gt;
|-&lt;br /&gt;
| Supernal Aim || || || || || &lt;br /&gt;
|-&lt;br /&gt;
| Implacable Pursuer || || || || || &lt;br /&gt;
|-&lt;br /&gt;
| Bulletproof Heart || || || || || &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 100%; margin-bottom: 10px;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color: #333; color: white;&amp;quot; | MOTIFS&lt;br /&gt;
|-&lt;br /&gt;
| When casting the &#039;&#039;Bulletproof Heart&#039;&#039; spell, advances that require the holding or bleeding of curse dice require 1 fewer held or bled die for each advance.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Crystal Scar | Back to Main Page]]&lt;/div&gt;</summary>
		<author><name>Eplov</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Monster_Cavaliers_C&amp;diff=486077</id>
		<title>Monster Cavaliers C</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Monster_Cavaliers_C&amp;diff=486077"/>
		<updated>2026-05-05T17:56:13Z</updated>

		<summary type="html">&lt;p&gt;Eplov: Created page with &amp;quot;= Monster Cavaliers (Curseborne) =  &amp;lt;em&amp;gt;The year is 3044 by the Selenite calendar - about 5190, by the formerly heretical Gregorian calendar - and the world has died, reborn, and died again.  The first death was what mortals call the Nightfall, though the Conclave of the Sangrealian Church called it the end of the Third Synodic Era. It was partly nukes that did it - dwindling resources and the greed of old men in power do not mix well. But there was surprisingly little i...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Monster Cavaliers (Curseborne) =&lt;br /&gt;
&lt;br /&gt;
&amp;lt;em&amp;gt;The year is 3044 by the Selenite calendar - about 5190, by the formerly heretical Gregorian calendar - and the world has died, reborn, and died again.&lt;br /&gt;
&lt;br /&gt;
The first death was what mortals call the Nightfall, though the Conclave of the Sangrealian Church called it the end of the Third Synodic Era. It was partly nukes that did it - dwindling resources and the greed of old men in power do not mix well. But there was surprisingly little in the way of actual nukes - no, what really did the world in was bioweapons. Mortals tried to use the power of curses to control the spread of the Sand Plague, even as it enhanced the viral crystal spread, rendered it even possible. Entire swaths of the world were turned to desert, alien landscapes filled with portals to the Outside and unstable Liminalities.&lt;br /&gt;
&lt;br /&gt;
The Accursed saw it coming. Some of them had even worked on the early form of the Sand Plague, only to watch in horror as it was treated as a weapon of war than deterrence. So they spent over a decade saving as much as they could in Epochs, in Battlegrounds, even in a couple Shattered Spaces. That plan, at least, worked. The planet was devastated, but it had the perfect set of tools to rebuild. And saved population.&lt;br /&gt;
&lt;br /&gt;
Thing was...the Accursed also had prime access to those tools. And all Damnations feed on humans in some way, or at least need them.&lt;br /&gt;
&lt;br /&gt;
It did not take long for saviors to become rulers - and founders. The Lineages lent themselves well to a new aristocracy structure, with the Families becoming new Houses of nobility. The saved humans became the core of a serf population, and occasional source of new Accursed as elevated knights - a hope of some social mobility. It took the better part of a millennia, but in time, the world was built anew - in the image of the Peerage of the Gloaming, the nobility of monsters.&lt;br /&gt;
&lt;br /&gt;
And they were magnificent. Terrible, yes, but magnificent. The Founders were the greatest scientists and magicians among the night people already, and their descendants and students only progressed more. With the power to tame curses, merging the power of magic and technology into the great Mystic Sciences, and not only did the technical base of the world recover, but passed a singularity - ecologies were easily replaced, great castle-cities arose in the ruins for singular nobles, and space became just another place to explore for the great guilds.&lt;br /&gt;
&lt;br /&gt;
It was terrible for the mortals, of course. At best, they were second-class citizens - candidates for elevation into knighthood as Accursed, but little more. At worst, especially intelligent cattle - while not all Hungry vampires feed on any form of flesh to supply their power, they all need blood - and the certainly didn&#039;t care overmuch if a few unproductive kine were vulnerable to creations of the other Houses, or bandits. The Fourth Synodic Era was a world of wonders, but ones exclusively enjoyed by the lords of the night.&lt;br /&gt;
&lt;br /&gt;
They really should have seen the growing resentment of the lesser monsters coming.&lt;br /&gt;
Decadence preys on all, as does stagnation. The Peerage grew ever more ossified and cruel, but the elevation from cattle to Accursed didn&#039;t stop - magic does not care, and curses take complacency as a challenge. And the thing is, one does not forget being a mortal - or often, that mortals cared for you more than your ostensible lords, even after your &amp;quot;ennobling&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
The Nightbreak - the turning to the Fifth Synodic Era - ended much like the Fourth at its beginning, as the Gloaming turned on each other - but its ending was much different, as their ostensible vassals had been stewing in resentment and planning for more than a century at that point, building their own alliances for a mass revolt, and finding those few among the Peerage that had grown tired of their way of life for support. This was not something they ever comprehended could happen, and so the forces of Chalice, the Capitol of the World, were overthrown, and the entire world as it was collapsed.&lt;br /&gt;
&lt;br /&gt;
Now the world is a wild frontier - in particular, the place where you live, the Crystal Scar, the great wasteland which still has remnants of the Sand Plague&#039;s decay ecology as it primary one. It&#039;s not nearly as lethal - the pressures of evolution selected for the Plague&#039;s own survival over lethality, and it rarely transmits to organic life that is not a product of it warping the curseweave in some way, and thus symbiotic. The new, mortal-lead government of Chalice attempts to keep order, but their authority does not extend far beyond the arcology&#039;s borders - and many outer settlements prefer it that way. The Scar in particular is a place where the remnants of the old Peerage hide, still clinging to their old holdings and dreams of turning the Era back, and that leads to many mercenaries, monsters, and bandits hiding behind the remnants&#039; old power. The settlements who live there - ironically mostly descendants of escaped serfs - face constant danger, both from the remnants and from greedy tech hunters after the ruins of the Gloaming&#039;s study facilities of the Scar, and their magnificent mystic tech.&lt;br /&gt;
&lt;br /&gt;
Which is why the old monstrous knights of the Peerage, impoverished and finally free, have a new profession - that of monster hunter, and more than that, explorer. The old devices of the Gloaming were made for Accursed after all, and whatever ability to insulate the defecting knights from using them against their lords was lost with the Chalice. More than that...thousands of years is a long time to be the literally monstrous ruling class. Fighting against the old night&#039;s monsters is one of the few ways to gain trust in the face of cultural trauma, and to feed the Damnation without feeding on mortals.&lt;br /&gt;
&lt;br /&gt;
So it is with you. Sally forth, young Cavaliers of the Night.&amp;lt;/em&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Player Characters ==&lt;br /&gt;
&lt;br /&gt;
* Sera Cross&lt;br /&gt;
* Diana&lt;br /&gt;
* TBD&lt;br /&gt;
* Name Here&lt;/div&gt;</summary>
		<author><name>Eplov</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Pathfinder_2e:_Hellbreakers/Bink_Horsebane&amp;diff=486076</id>
		<title>Pathfinder 2e: Hellbreakers/Bink Horsebane</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Pathfinder_2e:_Hellbreakers/Bink_Horsebane&amp;diff=486076"/>
		<updated>2026-05-05T17:51:02Z</updated>

		<summary type="html">&lt;p&gt;Eplov: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Pathfinder 2e: Hellbreakers | Back to Main Page]]&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;width:100%; border: 2px solid #555; border-collapse: collapse; background-color:#fafafa;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;border-bottom: 2px solid #555; padding: 0; background-color:#eaeaea;&amp;quot; |&lt;br /&gt;
{| style=&amp;quot;width:100%; background:transparent; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding: 20px; vertical-align: middle;&amp;quot; |&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:200%; font-weight:bold;&amp;quot;&amp;gt;Bink Horsebane&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:120%; font-weight:bold; margin-bottom: 5px;&amp;quot;&amp;gt;Exemplar 1&amp;lt;/div&amp;gt;&lt;br /&gt;
&#039;&#039;Small | Goblin | Unbreakable Goblin | Humanoid&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:33%; vertical-align:top; border-right: 1px solid #ccc; padding: 10px;&amp;quot; |&lt;br /&gt;
=== Attributes ===&lt;br /&gt;
{| style=&amp;quot;width:100%; text-align:center; margin-bottom:10px; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;STR&#039;&#039;&#039;&amp;lt;br&amp;gt;+4 || &#039;&#039;&#039;DEX&#039;&#039;&#039;&amp;lt;br&amp;gt;+1 || &#039;&#039;&#039;CON&#039;&#039;&#039;&amp;lt;br&amp;gt;+3&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;INT&#039;&#039;&#039;&amp;lt;br&amp;gt;+0 || &#039;&#039;&#039;WIS&#039;&#039;&#039;&amp;lt;br&amp;gt;+1 || &#039;&#039;&#039;CHA&#039;&#039;&#039;&amp;lt;br&amp;gt;+0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Defenses ===&lt;br /&gt;
* &#039;&#039;&#039;AC:&#039;&#039;&#039; 18 (19 with shield raised)&lt;br /&gt;
* &#039;&#039;&#039;HP:&#039;&#039;&#039; 24&lt;br /&gt;
* &#039;&#039;&#039;Fortitude:&#039;&#039;&#039; +8&lt;br /&gt;
* &#039;&#039;&#039;Reflex:&#039;&#039;&#039; +4&lt;br /&gt;
* &#039;&#039;&#039;Will:&#039;&#039;&#039; +6&lt;br /&gt;
&lt;br /&gt;
=== Skills &amp;amp; Senses ===&lt;br /&gt;
* &#039;&#039;&#039;Perception:&#039;&#039;&#039; +4&lt;br /&gt;
* &#039;&#039;&#039;Senses:&#039;&#039;&#039; Darkvision&lt;br /&gt;
----&lt;br /&gt;
* &#039;&#039;&#039;Acrobatics:&#039;&#039;&#039; +4&lt;br /&gt;
* &#039;&#039;&#039;Athletics:&#039;&#039;&#039; +7&lt;br /&gt;
* &#039;&#039;&#039;Lore: Cooking:&#039;&#039;&#039; +3&lt;br /&gt;
* &#039;&#039;&#039;Lore: Goblin:&#039;&#039;&#039; +3&lt;br /&gt;
* &#039;&#039;&#039;Religion:&#039;&#039;&#039; +4&lt;br /&gt;
* &#039;&#039;&#039;Survival:&#039;&#039;&#039; +4&lt;br /&gt;
&lt;br /&gt;
=== Languages ===&lt;br /&gt;
* Common, Goblin&lt;br /&gt;
&lt;br /&gt;
=== Background &amp;amp; Heritage ===&lt;br /&gt;
* &#039;&#039;&#039;Background:&#039;&#039;&#039; Shielded Fortune&lt;br /&gt;
* &#039;&#039;&#039;Ancestry:&#039;&#039;&#039; Goblin&lt;br /&gt;
* &#039;&#039;&#039;Heritage:&#039;&#039;&#039; Unbreakable Goblin&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;width:33%; vertical-align:top; border-right: 1px solid #ccc; padding: 10px;&amp;quot; |&lt;br /&gt;
=== Offense ===&lt;br /&gt;
* &#039;&#039;&#039;Speed:&#039;&#039;&#039; 25 feet&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Melee Strikes&#039;&#039;&#039;&lt;br /&gt;
* [A] &#039;&#039;&#039;Long Hammer&#039;&#039;&#039; +7 (Brace, Dwarf, Reach, Trip, Versatile (P))&lt;br /&gt;
:: &#039;&#039;&#039;Damage:&#039;&#039;&#039; 1d8+4 B&lt;br /&gt;
* [A] &#039;&#039;&#039;Knuckle Duster&#039;&#039;&#039; +7 (Agile, Free-Hand, Monk)&lt;br /&gt;
:: &#039;&#039;&#039;Damage:&#039;&#039;&#039; 1d6+4 B&lt;br /&gt;
* [A] &#039;&#039;&#039;Shield Bash&#039;&#039;&#039; +7 (Disarm, Shove)&lt;br /&gt;
:: &#039;&#039;&#039;Damage:&#039;&#039;&#039; 1d4+4 B&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ranged Strikes&#039;&#039;&#039;&lt;br /&gt;
* [A] &#039;&#039;&#039;Javelin (x4)&#039;&#039;&#039; +4 (Thrown)&lt;br /&gt;
:: &#039;&#039;&#039;Damage:&#039;&#039;&#039; 1d8+4 P&lt;br /&gt;
&lt;br /&gt;
=== Equipment ===&lt;br /&gt;
* &#039;&#039;&#039;Armor:&#039;&#039;&#039; Breastplate&lt;br /&gt;
* &#039;&#039;&#039;Shield:&#039;&#039;&#039; Buckler Shield (Hardness 3, HP 6, BT 3), Shield Augmentation&lt;br /&gt;
* &#039;&#039;&#039;Consumables:&#039;&#039;&#039; 1 Minor Healing Potion, 1 Potency Crystal (attached)&lt;br /&gt;
* &#039;&#039;&#039;Gear:&#039;&#039;&#039; Adventurer&#039;s Backpack, Bedroll, Chalk (10), Flint and Steel, Rope, Rations (2), Torch (5), Waterskin, Soap, Basic Crafter&#039;s Book, Cookware, Grappling Hook&lt;br /&gt;
&lt;br /&gt;
=== Funds ===&lt;br /&gt;
* 2 Gold, 4 Silver, 0 Copper&lt;br /&gt;
&lt;br /&gt;
=== Actions &amp;amp; Reactions ===&lt;br /&gt;
* [R] &#039;&#039;&#039;Shield Block&#039;&#039;&#039;&lt;br /&gt;
* [A] &#039;&#039;&#039;Shift Immanence&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Transcendence ===&lt;br /&gt;
* [AA] &#039;&#039;&#039;Fracture Mountains&#039;&#039;&#039;&lt;br /&gt;
* [A] &#039;&#039;&#039;No Scar But This&#039;&#039;&#039;&lt;br /&gt;
* [A] &#039;&#039;&#039;Raise the Walls&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;width:34%; vertical-align:top; padding: 10px;&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
=== Feats ===&lt;br /&gt;
* Energized Spark&lt;br /&gt;
* Tangle of Limbs&lt;br /&gt;
* Titan Wrestler&lt;br /&gt;
* Toughness&lt;br /&gt;
* Unbreakable Goblin&lt;br /&gt;
&lt;br /&gt;
=== Class Specials ===&lt;br /&gt;
* Divine Spark and Ikons (Mirrored Aegis)&lt;br /&gt;
* Divine Spark and Ikons (Scar of the Survivor)&lt;br /&gt;
* Divine Spark and Ikons (Titan&#039;s Breaker)&lt;br /&gt;
* Energized Spark (Fire)&lt;br /&gt;
* Humble Strikes&lt;br /&gt;
* Spark Transcendence&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:BinkHorsebane.jpg|250px]]&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Eplov</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=John_Doe&amp;diff=486065</id>
		<title>John Doe</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=John_Doe&amp;diff=486065"/>
		<updated>2026-05-04T16:50:06Z</updated>

		<summary type="html">&lt;p&gt;Eplov: /* Skills */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Delta_Green:_This_Job_Hates_Me | Back to Main Page]]&lt;br /&gt;
&lt;br /&gt;
[[File:JohnDoe.jpg]]&lt;br /&gt;
&lt;br /&gt;
{| &lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Agent Name:&#039;&#039;&#039; John Doe&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Code Name:&#039;&#039;&#039; Bravo&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Profession:&#039;&#039;&#039; Computer Scientist&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Nationality:&#039;&#039;&#039; American&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Sex (Age):&#039;&#039;&#039; Male (40s)&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Education:&#039;&#039;&#039; Caltech University&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Traumatic Background:&#039;&#039;&#039; Things Man Was Not Meant to Know&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Statistics=&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
!Score&lt;br /&gt;
!x5&lt;br /&gt;
!What Others Notice&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Strength&#039;&#039;&#039;&lt;br /&gt;
|8&lt;br /&gt;
|40&lt;br /&gt;
|Slight Frame&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Constitution&#039;&#039;&#039;&lt;br /&gt;
|13&lt;br /&gt;
|65&lt;br /&gt;
|Healthy&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Dexterity&#039;&#039;&#039;&lt;br /&gt;
|12&lt;br /&gt;
|60&lt;br /&gt;
|Coordinated&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Intelligence&#039;&#039;&#039;&lt;br /&gt;
|13&lt;br /&gt;
|65&lt;br /&gt;
|Bright&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Power&#039;&#039;&#039;&lt;br /&gt;
|15&lt;br /&gt;
|75&lt;br /&gt;
|Bullheaded&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Charisma&#039;&#039;&#039;&lt;br /&gt;
|12&lt;br /&gt;
|60&lt;br /&gt;
|Personable&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Derived Attributes==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! !!Current !!Maximum&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Hit Points (HP)&#039;&#039;&#039;&lt;br /&gt;
|11 ||11&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Willpower (WP)&#039;&#039;&#039;&lt;br /&gt;
|11 ||14&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Sanity (SAN)&#039;&#039;&#039;&lt;br /&gt;
|64 ||75&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Breaking Point (BP)&#039;&#039;&#039;&lt;br /&gt;
|47 ||75&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Incidents of SAN loss without going insane==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Violence&#039;&#039;&#039;&lt;br /&gt;
|X&lt;br /&gt;
|O&lt;br /&gt;
|O&lt;br /&gt;
|&#039;&#039;adapted&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Helplessness&#039;&#039;&#039;&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|O&lt;br /&gt;
|&#039;&#039;adapted&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Bonds=&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
!Score&lt;br /&gt;
|-&lt;br /&gt;
|Mary Beth Sheridan (Foster sister)&lt;br /&gt;
|11&lt;br /&gt;
|-&lt;br /&gt;
|Ginger Lee (Niece, student programmer that John tutors)&lt;br /&gt;
|10&lt;br /&gt;
|-&lt;br /&gt;
|ConsiderateDragon (Gamer friend he meets online semi-regularly)&lt;br /&gt;
|10&lt;br /&gt;
|-&lt;br /&gt;
|Susanne Schwartz (Therapist)&lt;br /&gt;
|6&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Motivations and Mental Disorders==&lt;br /&gt;
:Piecing together his missing past&lt;br /&gt;
:Favorite Hobby - Competitive VR Shooters&lt;br /&gt;
:A Quiet Life&lt;br /&gt;
:Defying the Unnatural &lt;br /&gt;
:Protecting the Innocent &lt;br /&gt;
&lt;br /&gt;
:Amnesia *cured*&lt;br /&gt;
&lt;br /&gt;
=Skills=&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|| || Total || ||Total || ||Total&lt;br /&gt;
|-&lt;br /&gt;
|Accounting (10%) || 59 ||First Aid (10%) || 12||Science (Mathematics/Psychology) (0%) ||48*/54*&lt;br /&gt;
|-&lt;br /&gt;
|Alertness (20%) ||52 ||Forensics (0%) || ||Search (20%) ||53&lt;br /&gt;
|-&lt;br /&gt;
|Anthropology (0%) || ||Heavy Weapons (0%) || ||SIGINT (0%) ||72&lt;br /&gt;
|-&lt;br /&gt;
|Archeology (0%) || ||History (10%) || 14 ||Stealth (10%) || 18&lt;br /&gt;
|-&lt;br /&gt;
|Art (0%) || ||HUMINT (10%)  ||67 ||Surgery (0%) ||&lt;br /&gt;
|-&lt;br /&gt;
|Artillery (0%) || ||Law (0%) || ||Survival (10%) ||13&lt;br /&gt;
|-&lt;br /&gt;
|Athletics (30%) ||50 ||Medicine (0%) || ||Swim (20%) ||&lt;br /&gt;
|-&lt;br /&gt;
|Bureaucracy (10%) ||57 ||Melee Weapons (30%) || ||Unarmed Combat (40%)  || 42&lt;br /&gt;
|-&lt;br /&gt;
|Computer Science (0%) ||88 ||rowspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:top;&amp;quot;|Military Science (0%): ||rowspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:bottom;&amp;quot;| ||Unnatural (0%) ||14&lt;br /&gt;
|-&lt;br /&gt;
|Craft (Electronics) (0%) ||63 ||colspan=&amp;quot;2&amp;quot;|&#039;&#039;Foreign Languages and Other Skills:&#039;&#039; &lt;br /&gt;
|-&lt;br /&gt;
|Criminology (10%) || 14* ||Navigate (10%) ||11* ||Language () ||&lt;br /&gt;
|-&lt;br /&gt;
|Demolitions (0%) || ||Occult (10%) ||72* || Lockpicking|| Dex&lt;br /&gt;
|-&lt;br /&gt;
|Disguise (10%) || ||Persuade (20%)  ||38 || ||&lt;br /&gt;
|-&lt;br /&gt;
|Dodge (30%) ||59 ||Pharmacy (0%) || || ||&lt;br /&gt;
|-&lt;br /&gt;
|Drive Auto (20%) || 21 ||Pilot () (0%): || || ||&lt;br /&gt;
|-&lt;br /&gt;
|Drive Heavy Machine (10%) || ||Psychotherapy (10%) ||53 || ||&lt;br /&gt;
|-&lt;br /&gt;
|Firearms (20%) ||76 ||Ride (10%)  || || ||&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Physical Injuries and Ailments=&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;Has First Aid been attempted since your last injury? If yes, only Medicine, Surgery, or long-term rest can help further&lt;br /&gt;
&lt;br /&gt;
=Armor and Equipment=&lt;br /&gt;
:Kevlar Vest (Armor 3) - Noticing requries an Alertness test&lt;br /&gt;
:Burner phone&lt;br /&gt;
:Powerful laptop computer&lt;br /&gt;
:&amp;quot;Script kiddie&amp;quot; hacking software&lt;br /&gt;
:VR equipment (High-end consumer grade)&lt;br /&gt;
:Basic, open-market drone&lt;br /&gt;
:Large flashlight&lt;br /&gt;
:Targeting Laser on pistol&lt;br /&gt;
: Holographic Sight on Carbine&lt;br /&gt;
:Concealable lock picking kit&lt;br /&gt;
&lt;br /&gt;
=Weapons=&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|Skill %&lt;br /&gt;
|Base Range&lt;br /&gt;
|Damage&lt;br /&gt;
|Armor Piercing&lt;br /&gt;
|Lethality &lt;br /&gt;
|Lethality Radius&lt;br /&gt;
|Shots&lt;br /&gt;
|-&lt;br /&gt;
|CED Pistol&lt;br /&gt;
|74&lt;br /&gt;
|4m&lt;br /&gt;
|CONx5 test or be Stunned&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|4&lt;br /&gt;
|-&lt;br /&gt;
|Medium Pistol (Beretta Mod 92FS)&lt;br /&gt;
|74&lt;br /&gt;
|15m&lt;br /&gt;
|1d10 :: +20 Firearms from Targeting Laser&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|15&lt;br /&gt;
|-&lt;br /&gt;
|Shotgun (Mossberg Model 500) (firing shot)&lt;br /&gt;
|74&lt;br /&gt;
|75m&lt;br /&gt;
|2d8 :: Armor Doubled :: +20 to Firearms :: 1/2 Damage beyond Base Range&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|8&lt;br /&gt;
|-&lt;br /&gt;
|Shotgun (Mossberg Model 500) (firing slug)&lt;br /&gt;
|74&lt;br /&gt;
|75m&lt;br /&gt;
| 2d8 :: 2d6 beyond Base Range&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|8&lt;br /&gt;
|-&lt;br /&gt;
|Shotgun (Mossberg Model 500) (firing nonlethal)&lt;br /&gt;
|74&lt;br /&gt;
|10m&lt;br /&gt;
|1d6 &amp;amp; Stunned&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|8&lt;br /&gt;
|-&lt;br /&gt;
|Carbine (AK-47)&lt;br /&gt;
|74&lt;br /&gt;
|100m&lt;br /&gt;
|1d12+1&lt;br /&gt;
|3&lt;br /&gt;
|10%&lt;br /&gt;
|&lt;br /&gt;
|30&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Personal Details, Work Performance, Special Training and Other Notes=&lt;br /&gt;
Due to exposure to the unnatural in his youth, John can&#039;t remember his childhood or, in fact, what his name actually is. He has spent much of his adult life trying to put the pieces of his missing past together, and this pursuit has put him square on the road to the unnatural and service in Delta Green.&lt;br /&gt;
&lt;br /&gt;
What he can&#039;t remember is that, as a child, he and his family were taken in by a cult dedicated to the old ones. He was intended to be a sacrifice but, due to Delta Green team&#039;s intervention, escaped a fate worse than death. This experience scarred his psyche, leaving his sanity more fragile than it might otherwise be, but also provides him glimpses into both the unnatural and the occult. (I&#039;m undecided just yet if the DG team somehow missed him in their sweep, they perished while succeeding, or they simply decided not to kill a defenseless child.)&lt;br /&gt;
&lt;br /&gt;
Before crossing paths with Delta Green once more as an adult, John has dabbled in computers most of his adult life. Professionally, he works as a programmer taking odd jobs both remotely and at his discretion. This makes his livelihood a bit unpredictable, but allows for a good deal of flexibility.&lt;br /&gt;
&lt;br /&gt;
His experience in the foster system gave him an appreciation and understanding of the people that typically fall between the cracks. He has a strong moral compass and, when he learns the unnatural is real and not just something that plagues his nightmares, he is more than willing to help.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Delta_Green:_This_Job_Hates_Me | Back to Main Page]]&lt;/div&gt;</summary>
		<author><name>Eplov</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Pathfinder_2e:_Hellbreakers/Bink_Horsebane&amp;diff=486058</id>
		<title>Pathfinder 2e: Hellbreakers/Bink Horsebane</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Pathfinder_2e:_Hellbreakers/Bink_Horsebane&amp;diff=486058"/>
		<updated>2026-05-02T20:26:37Z</updated>

		<summary type="html">&lt;p&gt;Eplov: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Pathfinder 2e: Hellbreakers | Back to Main Page]]&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;width:100%; border: 2px solid #555; border-collapse: collapse; background-color:#fafafa;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;border-bottom: 2px solid #555; padding: 0; background-color:#eaeaea;&amp;quot; |&lt;br /&gt;
{| style=&amp;quot;width:100%; background:transparent; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding: 20px; vertical-align: middle;&amp;quot; |&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:200%; font-weight:bold;&amp;quot;&amp;gt;Bink Horsebane&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:120%; font-weight:bold; margin-bottom: 5px;&amp;quot;&amp;gt;Exemplar 1&amp;lt;/div&amp;gt;&lt;br /&gt;
&#039;&#039;Small | Goblin | Unbreakable Goblin | Humanoid&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align:right; width:250px; padding: 10px;&amp;quot; | [[File:BinkHorsebane.jpg|250px]]&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:33%; vertical-align:top; border-right: 1px solid #ccc; padding: 10px;&amp;quot; |&lt;br /&gt;
=== Attributes ===&lt;br /&gt;
{| style=&amp;quot;width:100%; text-align:center; margin-bottom:10px; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;STR&#039;&#039;&#039;&amp;lt;br&amp;gt;+4 || &#039;&#039;&#039;DEX&#039;&#039;&#039;&amp;lt;br&amp;gt;+1 || &#039;&#039;&#039;CON&#039;&#039;&#039;&amp;lt;br&amp;gt;+3&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;INT&#039;&#039;&#039;&amp;lt;br&amp;gt;+0 || &#039;&#039;&#039;WIS&#039;&#039;&#039;&amp;lt;br&amp;gt;+1 || &#039;&#039;&#039;CHA&#039;&#039;&#039;&amp;lt;br&amp;gt;+0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Defenses ===&lt;br /&gt;
* &#039;&#039;&#039;AC:&#039;&#039;&#039; 18 (19 with shield raised)&lt;br /&gt;
* &#039;&#039;&#039;HP:&#039;&#039;&#039; 24&lt;br /&gt;
* &#039;&#039;&#039;Fortitude:&#039;&#039;&#039; +8&lt;br /&gt;
* &#039;&#039;&#039;Reflex:&#039;&#039;&#039; +4&lt;br /&gt;
* &#039;&#039;&#039;Will:&#039;&#039;&#039; +6&lt;br /&gt;
&lt;br /&gt;
=== Skills &amp;amp; Senses ===&lt;br /&gt;
* &#039;&#039;&#039;Perception:&#039;&#039;&#039; +4&lt;br /&gt;
* &#039;&#039;&#039;Senses:&#039;&#039;&#039; Darkvision&lt;br /&gt;
----&lt;br /&gt;
* &#039;&#039;&#039;Acrobatics:&#039;&#039;&#039; +4&lt;br /&gt;
* &#039;&#039;&#039;Athletics:&#039;&#039;&#039; +7&lt;br /&gt;
* &#039;&#039;&#039;Lore: Cooking:&#039;&#039;&#039; +3&lt;br /&gt;
* &#039;&#039;&#039;Lore: Goblin:&#039;&#039;&#039; +3&lt;br /&gt;
* &#039;&#039;&#039;Religion:&#039;&#039;&#039; +4&lt;br /&gt;
* &#039;&#039;&#039;Survival:&#039;&#039;&#039; +4&lt;br /&gt;
&lt;br /&gt;
=== Languages ===&lt;br /&gt;
* Common, Goblin&lt;br /&gt;
&lt;br /&gt;
=== Background &amp;amp; Heritage ===&lt;br /&gt;
* &#039;&#039;&#039;Background:&#039;&#039;&#039; Shielded Fortune&lt;br /&gt;
* &#039;&#039;&#039;Ancestry:&#039;&#039;&#039; Goblin&lt;br /&gt;
* &#039;&#039;&#039;Heritage:&#039;&#039;&#039; Unbreakable Goblin&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;width:33%; vertical-align:top; border-right: 1px solid #ccc; padding: 10px;&amp;quot; |&lt;br /&gt;
=== Offense ===&lt;br /&gt;
* &#039;&#039;&#039;Speed:&#039;&#039;&#039; 25 feet&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Melee Strikes&#039;&#039;&#039;&lt;br /&gt;
* [A] &#039;&#039;&#039;Long Hammer&#039;&#039;&#039; +7 (Brace, Dwarf, Reach, Trip, Versatile (P))&lt;br /&gt;
:: &#039;&#039;&#039;Damage:&#039;&#039;&#039; 1d8+4 B&lt;br /&gt;
* [A] &#039;&#039;&#039;Knuckle Duster&#039;&#039;&#039; +7 (Agile, Free-Hand, Monk)&lt;br /&gt;
:: &#039;&#039;&#039;Damage:&#039;&#039;&#039; 1d6+4 B&lt;br /&gt;
* [A] &#039;&#039;&#039;Shield Bash&#039;&#039;&#039; +7 (Disarm, Shove)&lt;br /&gt;
:: &#039;&#039;&#039;Damage:&#039;&#039;&#039; 1d4+4 B&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ranged Strikes&#039;&#039;&#039;&lt;br /&gt;
* [A] &#039;&#039;&#039;Javelin (x4)&#039;&#039;&#039; +4 (Thrown)&lt;br /&gt;
:: &#039;&#039;&#039;Damage:&#039;&#039;&#039; 1d8+4 P&lt;br /&gt;
&lt;br /&gt;
=== Equipment ===&lt;br /&gt;
* &#039;&#039;&#039;Armor:&#039;&#039;&#039; Breastplate&lt;br /&gt;
* &#039;&#039;&#039;Shield:&#039;&#039;&#039; Buckler Shield (Hardness 3, HP 6, BT 3), Shield Augmentation&lt;br /&gt;
* &#039;&#039;&#039;Consumables:&#039;&#039;&#039; 1 Minor Healing Potion, 1 Potency Crystal (attached)&lt;br /&gt;
* &#039;&#039;&#039;Gear:&#039;&#039;&#039; Adventurer&#039;s Backpack, Bedroll, Chalk (10), Flint and Steel, Rope, Rations (2), Torch (5), Waterskin, Soap, Basic Crafter&#039;s Book, Cookware, Grappling Hook&lt;br /&gt;
&lt;br /&gt;
=== Funds ===&lt;br /&gt;
* 2 Gold, 4 Silver, 0 Copper&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;width:34%; vertical-align:top; padding: 10px;&amp;quot; |&lt;br /&gt;
=== Actions &amp;amp; Reactions ===&lt;br /&gt;
* [R] &#039;&#039;&#039;Shield Block&#039;&#039;&#039;&lt;br /&gt;
* [A] &#039;&#039;&#039;Shift Immanence&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Transcendence ===&lt;br /&gt;
* [AA] &#039;&#039;&#039;Fracture Mountains&#039;&#039;&#039;&lt;br /&gt;
* [A] &#039;&#039;&#039;No Scar But This&#039;&#039;&#039;&lt;br /&gt;
* [A] &#039;&#039;&#039;Raise the Walls&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Feats ===&lt;br /&gt;
* Energized Spark&lt;br /&gt;
* Tangle of Limbs&lt;br /&gt;
* Titan Wrestler&lt;br /&gt;
* Toughness&lt;br /&gt;
* Unbreakable Goblin&lt;br /&gt;
&lt;br /&gt;
=== Class Specials ===&lt;br /&gt;
* Divine Spark and Ikons (Mirrored Aegis)&lt;br /&gt;
* Divine Spark and Ikons (Scar of the Survivor)&lt;br /&gt;
* Divine Spark and Ikons (Titan&#039;s Breaker)&lt;br /&gt;
* Energized Spark (Fire)&lt;br /&gt;
* Humble Strikes&lt;br /&gt;
* Spark Transcendence&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Eplov</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Pathfinder_2e:_Hellbreakers/Bink_Horsebane&amp;diff=486057</id>
		<title>Pathfinder 2e: Hellbreakers/Bink Horsebane</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Pathfinder_2e:_Hellbreakers/Bink_Horsebane&amp;diff=486057"/>
		<updated>2026-05-02T20:22:21Z</updated>

		<summary type="html">&lt;p&gt;Eplov: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Pathfinder 2e: Hellbreakers | Back to Main Page]]&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;width:100%; border: 2px solid #555; border-collapse: collapse; background-color:#fafafa;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;border-bottom: 2px solid #555; padding: 0; background-color:#eaeaea;&amp;quot; |&lt;br /&gt;
{| style=&amp;quot;width:100%; background:transparent; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding: 20px; vertical-align: middle;&amp;quot; |&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:200%; font-weight:bold;&amp;quot;&amp;gt;Bink Horsebane&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:120%; font-weight:bold; margin-bottom: 5px;&amp;quot;&amp;gt;Exemplar 1&amp;lt;/div&amp;gt;&lt;br /&gt;
&#039;&#039;Small | Goblin | Unbreakable Goblin | Humanoid&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align:right; width:250px; padding: 10px;&amp;quot; | [[File:BinkHorsebane.jpg|250px]]&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:33%; vertical-align:top; border-right: 1px solid #ccc; padding: 10px;&amp;quot; |&lt;br /&gt;
=== Attributes ===&lt;br /&gt;
{| style=&amp;quot;width:100%; text-align:center; margin-bottom:10px; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;STR&#039;&#039;&#039;&amp;lt;br&amp;gt;+4 || &#039;&#039;&#039;DEX&#039;&#039;&#039;&amp;lt;br&amp;gt;+1 || &#039;&#039;&#039;CON&#039;&#039;&#039;&amp;lt;br&amp;gt;+3&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;INT&#039;&#039;&#039;&amp;lt;br&amp;gt;+0 || &#039;&#039;&#039;WIS&#039;&#039;&#039;&amp;lt;br&amp;gt;+1 || &#039;&#039;&#039;CHA&#039;&#039;&#039;&amp;lt;br&amp;gt;+0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Defenses ===&lt;br /&gt;
* &#039;&#039;&#039;AC:&#039;&#039;&#039; 18 (19 with shield raised)&lt;br /&gt;
* &#039;&#039;&#039;HP:&#039;&#039;&#039; 24&lt;br /&gt;
* &#039;&#039;&#039;Fortitude:&#039;&#039;&#039; +8&lt;br /&gt;
* &#039;&#039;&#039;Reflex:&#039;&#039;&#039; +4&lt;br /&gt;
* &#039;&#039;&#039;Will:&#039;&#039;&#039; +6&lt;br /&gt;
&lt;br /&gt;
=== Skills &amp;amp; Senses ===&lt;br /&gt;
* &#039;&#039;&#039;Perception:&#039;&#039;&#039; +4&lt;br /&gt;
* &#039;&#039;&#039;Senses:&#039;&#039;&#039; Darkvision&lt;br /&gt;
----&lt;br /&gt;
* &#039;&#039;&#039;Acrobatics:&#039;&#039;&#039; +4&lt;br /&gt;
* &#039;&#039;&#039;Athletics:&#039;&#039;&#039; +7&lt;br /&gt;
* &#039;&#039;&#039;Lore: Cooking:&#039;&#039;&#039; +3&lt;br /&gt;
* &#039;&#039;&#039;Lore: Goblin:&#039;&#039;&#039; +3&lt;br /&gt;
* &#039;&#039;&#039;Religion:&#039;&#039;&#039; +4&lt;br /&gt;
* &#039;&#039;&#039;Survival:&#039;&#039;&#039; +4&lt;br /&gt;
&lt;br /&gt;
=== Languages ===&lt;br /&gt;
* Common, Goblin&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;width:33%; vertical-align:top; border-right: 1px solid #ccc; padding: 10px;&amp;quot; |&lt;br /&gt;
=== Offense ===&lt;br /&gt;
* &#039;&#039;&#039;Speed:&#039;&#039;&#039; 25 feet&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Melee Strikes&#039;&#039;&#039;&lt;br /&gt;
* [A] &#039;&#039;&#039;Long Hammer&#039;&#039;&#039; +7 (Brace, Dwarf, Reach, Trip, Versatile (P))&lt;br /&gt;
:: &#039;&#039;&#039;Damage:&#039;&#039;&#039; 1d8+4 B&lt;br /&gt;
* [A] &#039;&#039;&#039;Knuckle Duster&#039;&#039;&#039; +7 (Agile, Free-Hand, Monk)&lt;br /&gt;
:: &#039;&#039;&#039;Damage:&#039;&#039;&#039; 1d6+4 B&lt;br /&gt;
* [A] &#039;&#039;&#039;Shield Bash&#039;&#039;&#039; +7 (Disarm, Shove)&lt;br /&gt;
:: &#039;&#039;&#039;Damage:&#039;&#039;&#039; 1d4+4 B&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ranged Strikes&#039;&#039;&#039;&lt;br /&gt;
* [A] &#039;&#039;&#039;Javelin (x4)&#039;&#039;&#039; +4 (Thrown)&lt;br /&gt;
:: &#039;&#039;&#039;Damage:&#039;&#039;&#039; 1d8+4 P&lt;br /&gt;
&lt;br /&gt;
=== Equipment ===&lt;br /&gt;
* &#039;&#039;&#039;Armor:&#039;&#039;&#039; Breastplate&lt;br /&gt;
* &#039;&#039;&#039;Shield:&#039;&#039;&#039; Buckler Shield (Hardness 3, HP 6, BT 3), Shield Augmentation&lt;br /&gt;
* &#039;&#039;&#039;Consumables:&#039;&#039;&#039; 1 Minor Healing Potion, 1 Potency Crystal (attached)&lt;br /&gt;
* &#039;&#039;&#039;Gear:&#039;&#039;&#039; Adventurer&#039;s Backpack, Bedroll, Chalk (10), Flint and Steel, Rope, Rations (2), Torch (5), Waterskin, Soap, Basic Crafter&#039;s Book, Cookware, Grappling Hook&lt;br /&gt;
&lt;br /&gt;
=== Funds ===&lt;br /&gt;
* 2 Gold, 4 Silver, 0 Copper&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;width:34%; vertical-align:top; padding: 10px;&amp;quot; |&lt;br /&gt;
=== Actions &amp;amp; Reactions ===&lt;br /&gt;
* [R] &#039;&#039;&#039;Shield Block&#039;&#039;&#039;&lt;br /&gt;
* [A] &#039;&#039;&#039;Shift Immanence&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Transcendence ===&lt;br /&gt;
* [AA] &#039;&#039;&#039;Fracture Mountains&#039;&#039;&#039;&lt;br /&gt;
* [A] &#039;&#039;&#039;No Scar But This&#039;&#039;&#039;&lt;br /&gt;
* [A] &#039;&#039;&#039;Raise the Walls&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Feats ===&lt;br /&gt;
* Energized Spark&lt;br /&gt;
* Tangle of Limbs&lt;br /&gt;
* Titan Wrestler&lt;br /&gt;
* Toughness&lt;br /&gt;
* Unbreakable Goblin&lt;br /&gt;
&lt;br /&gt;
=== Class Specials ===&lt;br /&gt;
* Divine Spark and Ikons (Mirrored Aegis)&lt;br /&gt;
* Divine Spark and Ikons (Scar of the Survivor)&lt;br /&gt;
* Divine Spark and Ikons (Titan&#039;s Breaker)&lt;br /&gt;
* Energized Spark (Fire)&lt;br /&gt;
* Humble Strikes&lt;br /&gt;
* Spark Transcendence&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Eplov</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=John_Doe&amp;diff=486041</id>
		<title>John Doe</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=John_Doe&amp;diff=486041"/>
		<updated>2026-05-01T17:46:25Z</updated>

		<summary type="html">&lt;p&gt;Eplov: /* Skills */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Delta_Green:_This_Job_Hates_Me | Back to Main Page]]&lt;br /&gt;
&lt;br /&gt;
[[File:JohnDoe.jpg]]&lt;br /&gt;
&lt;br /&gt;
{| &lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Agent Name:&#039;&#039;&#039; John Doe&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Code Name:&#039;&#039;&#039; Bravo&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Profession:&#039;&#039;&#039; Computer Scientist&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Nationality:&#039;&#039;&#039; American&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Sex (Age):&#039;&#039;&#039; Male (40s)&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Education:&#039;&#039;&#039; Caltech University&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Traumatic Background:&#039;&#039;&#039; Things Man Was Not Meant to Know&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Statistics=&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
!Score&lt;br /&gt;
!x5&lt;br /&gt;
!What Others Notice&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Strength&#039;&#039;&#039;&lt;br /&gt;
|8&lt;br /&gt;
|40&lt;br /&gt;
|Slight Frame&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Constitution&#039;&#039;&#039;&lt;br /&gt;
|13&lt;br /&gt;
|65&lt;br /&gt;
|Healthy&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Dexterity&#039;&#039;&#039;&lt;br /&gt;
|12&lt;br /&gt;
|60&lt;br /&gt;
|Coordinated&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Intelligence&#039;&#039;&#039;&lt;br /&gt;
|13&lt;br /&gt;
|65&lt;br /&gt;
|Bright&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Power&#039;&#039;&#039;&lt;br /&gt;
|15&lt;br /&gt;
|75&lt;br /&gt;
|Bullheaded&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Charisma&#039;&#039;&#039;&lt;br /&gt;
|12&lt;br /&gt;
|60&lt;br /&gt;
|Personable&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Derived Attributes==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! !!Current !!Maximum&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Hit Points (HP)&#039;&#039;&#039;&lt;br /&gt;
|11 ||11&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Willpower (WP)&#039;&#039;&#039;&lt;br /&gt;
|11 ||14&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Sanity (SAN)&#039;&#039;&#039;&lt;br /&gt;
|64 ||75&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Breaking Point (BP)&#039;&#039;&#039;&lt;br /&gt;
|47 ||75&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Incidents of SAN loss without going insane==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Violence&#039;&#039;&#039;&lt;br /&gt;
|X&lt;br /&gt;
|O&lt;br /&gt;
|O&lt;br /&gt;
|&#039;&#039;adapted&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Helplessness&#039;&#039;&#039;&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|O&lt;br /&gt;
|&#039;&#039;adapted&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Bonds=&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
!Score&lt;br /&gt;
|-&lt;br /&gt;
|Mary Beth Sheridan (Foster sister)&lt;br /&gt;
|11&lt;br /&gt;
|-&lt;br /&gt;
|Ginger Lee (Niece, student programmer that John tutors)&lt;br /&gt;
|10&lt;br /&gt;
|-&lt;br /&gt;
|ConsiderateDragon (Gamer friend he meets online semi-regularly)&lt;br /&gt;
|10&lt;br /&gt;
|-&lt;br /&gt;
|Susanne Schwartz (Therapist)&lt;br /&gt;
|6&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Motivations and Mental Disorders==&lt;br /&gt;
:Piecing together his missing past&lt;br /&gt;
:Favorite Hobby - Competitive VR Shooters&lt;br /&gt;
:A Quiet Life&lt;br /&gt;
:Defying the Unnatural &lt;br /&gt;
:Protecting the Innocent &lt;br /&gt;
&lt;br /&gt;
:Amnesia *cured*&lt;br /&gt;
&lt;br /&gt;
=Skills=&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|| || Total || ||Total || ||Total&lt;br /&gt;
|-&lt;br /&gt;
|Accounting (10%) || 59 ||First Aid (10%) || 12||Science (Mathematics/Psychology) (0%) ||48*/54*&lt;br /&gt;
|-&lt;br /&gt;
|Alertness (20%) ||52 ||Forensics (0%) || ||Search (20%) ||53&lt;br /&gt;
|-&lt;br /&gt;
|Anthropology (0%) || ||Heavy Weapons (0%) || ||SIGINT (0%) ||72&lt;br /&gt;
|-&lt;br /&gt;
|Archeology (0%) || ||History (10%) || 14 ||Stealth (10%) || 18&lt;br /&gt;
|-&lt;br /&gt;
|Art (0%) || ||HUMINT (10%)  ||67 ||Surgery (0%) ||&lt;br /&gt;
|-&lt;br /&gt;
|Artillery (0%) || ||Law (0%) || ||Survival (10%) ||13&lt;br /&gt;
|-&lt;br /&gt;
|Athletics (30%) ||50 ||Medicine (0%) || ||Swim (20%) ||&lt;br /&gt;
|-&lt;br /&gt;
|Bureaucracy (10%) ||57 ||Melee Weapons (30%) || ||Unarmed Combat (40%)  || 42&lt;br /&gt;
|-&lt;br /&gt;
|Computer Science (0%) ||88 ||rowspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:top;&amp;quot;|Military Science (0%): ||rowspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:bottom;&amp;quot;| ||Unnatural (0%) ||14&lt;br /&gt;
|-&lt;br /&gt;
|Craft (Electronics) (0%) ||63 ||colspan=&amp;quot;2&amp;quot;|&#039;&#039;Foreign Languages and Other Skills:&#039;&#039; &lt;br /&gt;
|-&lt;br /&gt;
|Criminology (10%) || 14* ||Navigate (10%) ||11* ||Language () ||&lt;br /&gt;
|-&lt;br /&gt;
|Demolitions (0%) || ||Occult (10%) ||72 || Lockpicking|| Dex&lt;br /&gt;
|-&lt;br /&gt;
|Disguise (10%) || ||Persuade (20%)  ||38 || ||&lt;br /&gt;
|-&lt;br /&gt;
|Dodge (30%) ||59 ||Pharmacy (0%) || || ||&lt;br /&gt;
|-&lt;br /&gt;
|Drive Auto (20%) || 21 ||Pilot () (0%): || || ||&lt;br /&gt;
|-&lt;br /&gt;
|Drive Heavy Machine (10%) || ||Psychotherapy (10%) ||53 || ||&lt;br /&gt;
|-&lt;br /&gt;
|Firearms (20%) ||76 ||Ride (10%)  || || ||&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Physical Injuries and Ailments=&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;Has First Aid been attempted since your last injury? If yes, only Medicine, Surgery, or long-term rest can help further&lt;br /&gt;
&lt;br /&gt;
=Armor and Equipment=&lt;br /&gt;
:Kevlar Vest (Armor 3) - Noticing requries an Alertness test&lt;br /&gt;
:Burner phone&lt;br /&gt;
:Powerful laptop computer&lt;br /&gt;
:&amp;quot;Script kiddie&amp;quot; hacking software&lt;br /&gt;
:VR equipment (High-end consumer grade)&lt;br /&gt;
:Basic, open-market drone&lt;br /&gt;
:Large flashlight&lt;br /&gt;
:Targeting Laser on pistol&lt;br /&gt;
: Holographic Sight on Carbine&lt;br /&gt;
:Concealable lock picking kit&lt;br /&gt;
&lt;br /&gt;
=Weapons=&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|Skill %&lt;br /&gt;
|Base Range&lt;br /&gt;
|Damage&lt;br /&gt;
|Armor Piercing&lt;br /&gt;
|Lethality &lt;br /&gt;
|Lethality Radius&lt;br /&gt;
|Shots&lt;br /&gt;
|-&lt;br /&gt;
|CED Pistol&lt;br /&gt;
|74&lt;br /&gt;
|4m&lt;br /&gt;
|CONx5 test or be Stunned&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|4&lt;br /&gt;
|-&lt;br /&gt;
|Medium Pistol (Beretta Mod 92FS)&lt;br /&gt;
|74&lt;br /&gt;
|15m&lt;br /&gt;
|1d10 :: +20 Firearms from Targeting Laser&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|15&lt;br /&gt;
|-&lt;br /&gt;
|Shotgun (Mossberg Model 500) (firing shot)&lt;br /&gt;
|74&lt;br /&gt;
|75m&lt;br /&gt;
|2d8 :: Armor Doubled :: +20 to Firearms :: 1/2 Damage beyond Base Range&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|8&lt;br /&gt;
|-&lt;br /&gt;
|Shotgun (Mossberg Model 500) (firing slug)&lt;br /&gt;
|74&lt;br /&gt;
|75m&lt;br /&gt;
| 2d8 :: 2d6 beyond Base Range&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|8&lt;br /&gt;
|-&lt;br /&gt;
|Shotgun (Mossberg Model 500) (firing nonlethal)&lt;br /&gt;
|74&lt;br /&gt;
|10m&lt;br /&gt;
|1d6 &amp;amp; Stunned&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|8&lt;br /&gt;
|-&lt;br /&gt;
|Carbine (AK-47)&lt;br /&gt;
|74&lt;br /&gt;
|100m&lt;br /&gt;
|1d12+1&lt;br /&gt;
|3&lt;br /&gt;
|10%&lt;br /&gt;
|&lt;br /&gt;
|30&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Personal Details, Work Performance, Special Training and Other Notes=&lt;br /&gt;
Due to exposure to the unnatural in his youth, John can&#039;t remember his childhood or, in fact, what his name actually is. He has spent much of his adult life trying to put the pieces of his missing past together, and this pursuit has put him square on the road to the unnatural and service in Delta Green.&lt;br /&gt;
&lt;br /&gt;
What he can&#039;t remember is that, as a child, he and his family were taken in by a cult dedicated to the old ones. He was intended to be a sacrifice but, due to Delta Green team&#039;s intervention, escaped a fate worse than death. This experience scarred his psyche, leaving his sanity more fragile than it might otherwise be, but also provides him glimpses into both the unnatural and the occult. (I&#039;m undecided just yet if the DG team somehow missed him in their sweep, they perished while succeeding, or they simply decided not to kill a defenseless child.)&lt;br /&gt;
&lt;br /&gt;
Before crossing paths with Delta Green once more as an adult, John has dabbled in computers most of his adult life. Professionally, he works as a programmer taking odd jobs both remotely and at his discretion. This makes his livelihood a bit unpredictable, but allows for a good deal of flexibility.&lt;br /&gt;
&lt;br /&gt;
His experience in the foster system gave him an appreciation and understanding of the people that typically fall between the cracks. He has a strong moral compass and, when he learns the unnatural is real and not just something that plagues his nightmares, he is more than willing to help.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Delta_Green:_This_Job_Hates_Me | Back to Main Page]]&lt;/div&gt;</summary>
		<author><name>Eplov</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Ivy_Winters&amp;diff=486040</id>
		<title>Ivy Winters</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Ivy_Winters&amp;diff=486040"/>
		<updated>2026-05-01T15:26:11Z</updated>

		<summary type="html">&lt;p&gt;Eplov: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Savage_X-COM | Back to Main Page]]&lt;br /&gt;
{| style=&amp;quot;color: #0a8f43 ; border: solid 2px #4ac4d4; float: right; margin: 0 0 7px 7px; width: 325px&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border: solid 1px #651803; margin: 10px auto&amp;quot; &lt;br /&gt;
|[[File:Ivy_Winters.png|300px]]&lt;br /&gt;
|-&lt;br /&gt;
|[https://www.pinterest.com/pin/295337688082576932/ Image Source]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;padding: 7px&amp;quot;|&#039;&#039;&#039;Name:&#039;&#039;&#039; Ivy Winters&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;padding: 7px&amp;quot;|&#039;&#039;&#039;Role:&#039;&#039;&#039; Recon. Close Combat&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;padding: 7px&amp;quot;|&#039;&#039;&#039;Rank:&#039;&#039;&#039; Seasoned (V)&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;padding: 7px&amp;quot;|&#039;&#039;&#039;Ancestry:&#039;&#039;&#039; Human&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;padding: 7px&amp;quot;|&#039;&#039;&#039;Quote:&#039;&#039;&#039; &#039;&#039;I wonder what&#039;s hidden behind here...&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;padding: 7px&amp;quot;|&#039;&#039;&#039;Player:&#039;&#039;&#039; Eplov&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
!Attribute !! Value&lt;br /&gt;
|-&lt;br /&gt;
| ||&lt;br /&gt;
|-&lt;br /&gt;
|Agility|| [[file:d10a.png|24px]]&lt;br /&gt;
|-&lt;br /&gt;
|Smarts || [[file:d6a.png|24px]]&lt;br /&gt;
|-&lt;br /&gt;
|Spirit || [[file:d6a.png|24px]]&lt;br /&gt;
|-&lt;br /&gt;
|Strength || [[file:d6a.png|24px]]&lt;br /&gt;
|-&lt;br /&gt;
|Vigor || [[file:d8a.png|24px]]&lt;br /&gt;
|-&lt;br /&gt;
| ||&lt;br /&gt;
|-&lt;br /&gt;
|Pace || [[file:d8a.png|24px]] ([[file:d2b.png|24px]])&lt;br /&gt;
|-&lt;br /&gt;
|Parry || [[file:d9b.png|24px]] ([[file:d2b.png|24px]])&lt;br /&gt;
|-&lt;br /&gt;
|Size || [[file:d0a.png|24px]]&lt;br /&gt;
|-&lt;br /&gt;
|Toughness || 13 ([[file:d7b.png|24px]])&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
!Skill!! Value&lt;br /&gt;
|-&lt;br /&gt;
| ||&lt;br /&gt;
|-&lt;br /&gt;
|Athletics || [[file:d8a.png|24px]]&lt;br /&gt;
|-&lt;br /&gt;
|C. Knowledge || [[file:d4a.png|24px]]&lt;br /&gt;
|-&lt;br /&gt;
|Fighting || [[file:d10a.png|24px]]&lt;br /&gt;
|-&lt;br /&gt;
|Notice || [[file:d6a.png|24px]]&lt;br /&gt;
|-&lt;br /&gt;
|Persuasion|| [[file:d4a.png|24px]]&lt;br /&gt;
|-&lt;br /&gt;
|Psionics|| [[file:d6a.png|24px]]&lt;br /&gt;
|-&lt;br /&gt;
|Shooting|| [[file:d10a.png|24px]]&lt;br /&gt;
|-&lt;br /&gt;
|Stealth || [[file:d8a.png|24px]]&lt;br /&gt;
|-&lt;br /&gt;
|Thievery || [[file:d6a.png|24px]]&lt;br /&gt;
|-&lt;br /&gt;
|Tradecraft|| [[file:d6a.png|24px]]&lt;br /&gt;
|-&lt;br /&gt;
| ||&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Hindrance !! Type !! Description&lt;br /&gt;
|-&lt;br /&gt;
| || ||&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Curious&#039;&#039;&#039; || &#039;&#039;Major&#039;&#039; || Ivy really tries to respect personal space. Sometimes, though, she just &#039;&#039;needs to know&#039;&#039; what is behind that locked door.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Bad Connections&#039;&#039;&#039; || &#039;&#039;Minor&#039;&#039; || Ivy has some lingering connection to a criminal element from before joining X-COM.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Driven&#039;&#039;&#039; || &#039;&#039;Minor&#039;&#039; || Ivy has a deep respect for Captain Carpenter and will do almost anything in her power to prove his kindness was warranted.&lt;br /&gt;
|-&lt;br /&gt;
| || ||&lt;br /&gt;
|-&lt;br /&gt;
!Edge or Mod !! Type !! Description&lt;br /&gt;
|-&lt;br /&gt;
| || ||&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Martial Artist&#039;&#039;&#039;|| &#039;&#039;Combat&#039;&#039; || Unarmed Fighting +1, fists, and feet count as Natural Weapons, add d4 damage die to unarmed Fighting attacks.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Free Running&#039;&#039;&#039;||&#039;&#039;Combat&#039;&#039; ||Ivy ignores Difficult Ground and adds +2 to Athletics in foot chases and Athletics (climbing).&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Combat Shooting&#039;&#039;&#039;||&#039;&#039;Combat&#039;&#039; ||When using pistols against a target’s Parry, Ivy has +2 to Shooting and +2 to pistol damage.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Two-Weapon Fighting&#039;&#039;&#039;||&#039;&#039;Combat&#039;&#039; ||Make one extra Fighting, Athletics, or Shooting roll with a second melee, throwing, or shooting weapon in off-hand at no Multi-Action penalty.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Frenzy&#039;&#039;&#039;||&#039;&#039;Combat&#039;&#039; || Roll a second Fighting die in one melee attack. Limited action.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Dodge&#039;&#039;&#039;||&#039;&#039;Combat&#039;&#039; || −2 to be hit by ranged attacks. Does not stack with cover.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Killer Instinct&#039;&#039;&#039;||&#039;&#039;Combat&#039;&#039; || Free reroll in any opposed skill roll.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Arcane Background (Psionics)&#039;&#039;&#039;||&#039;&#039;Background&#039;&#039; || Allows use of Psionics.&lt;br /&gt;
|-&lt;br /&gt;
| || ||&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Bioelectric Skin&#039;&#039;&#039;|| &#039;&#039;Gene Mod&#039;&#039; ||  Ivy is aware of all enemies within 10&amp;quot;, even invisible or hidden ones.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ &#039;&#039;&#039;Psionics&#039;&#039;&#039; (Total PP: 10)&lt;br /&gt;
!Power !! Cost !! Range !! Description&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Flicker&#039;&#039;&#039;|| 1+ PP || Touch || Speed Only. +1 to Psi roll. Double movement speed. No run penalty on raise. +2 PP to reduce MAP by 2. +1 PP to &amp;quot;Shroud&amp;quot;. +1 PP to &amp;quot;Hurry&amp;quot;. +2 for &amp;quot;Hasty&amp;quot; (no MAP contribution, this action only).&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Flow State&#039;&#039;&#039;|| 1 PP || Touch || Boost Only; Limited to Skills. +1 to Psi roll. Increase trait one die type (two on a raise).&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Fracture&#039;&#039;&#039;|| 1+ PP || Touch || Held/Holstered/Natural weapons. +1 to Psi roll. + 2 Damage (+4 damage on a raise). +X PP = +2X AP. +2 PP for &amp;quot;Heavy Weapon&amp;quot;. +1 PP per additional target.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ &#039;&#039;&#039;Combat Loadout&#039;&#039;&#039;&lt;br /&gt;
!Item !! Type !! Weight !! # Carried !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| || || || || &lt;br /&gt;
|-&lt;br /&gt;
|M6 PCA|| Armor || 12 || 1 || +7 Armor to full body. Max Encumbrance +1 Die Type, +1 Stealth in Natural Environments, -1 Notice (listen), 8&amp;quot; Grappling Hook &lt;br /&gt;
|-&lt;br /&gt;
|Walker Servos || Armor Mod || 15 || 1 || Pace: +2; +1 to Athletics and Strength rolls when lower body strength is relevant &lt;br /&gt;
|-&lt;br /&gt;
| || || || ||&lt;br /&gt;
|-&lt;br /&gt;
|Alien Alloy Sword|| Melee Weapon || 3 || 1 || 1d10+STR; AP 3; Parry +2&lt;br /&gt;
|-&lt;br /&gt;
|HE || Grenade || 1 || 0 || 3d6 in MBT; 5/10/20&lt;br /&gt;
|-&lt;br /&gt;
|Smoke || Grenade || 1 || 0 || Cover in LBT&lt;br /&gt;
|-&lt;br /&gt;
|EMP || Grenade || 1 || 2 || 2d12 AP2 non-lethal (mechanical) in LBT&lt;br /&gt;
|-&lt;br /&gt;
|LM-1A Auto Laser Pistol || Secondary || 5 || 1 || 2d8 AP 1; ROF3; 8/16/32; 20 Shots Laser; CQB; TRB; SCOPE (+1 at Short &amp;amp; Medium Range)&lt;br /&gt;
|-&lt;br /&gt;
|Battery Pack || Ammo || 1 || 3 || Reload for LM-1 Laser Pistol&lt;br /&gt;
|-&lt;br /&gt;
|LM-2 Laser Rifle || Primary || 5 || 1 || 3d6+1 AP 1; ROF3; 20/40/80; 24 Shots; Laser; TRB; Auto; SCOPE (+1 at Short &amp;amp; Medium Range); Folding Stock; Foregrip (reroll one &amp;quot;1&amp;quot; when firing on full auto)&lt;br /&gt;
|-&lt;br /&gt;
|Battery Pack || Ammo || 1 || 1 || Reload for LM-2 Laser Rifle&lt;br /&gt;
|-&lt;br /&gt;
|Taser || Secondary || 2.5 || 0 || 3d6 non-lethal (organic); 3/6/12; Single Shot; Integrated Flashlight and Targetting Laser (+1 at Short Range)&lt;br /&gt;
|-&lt;br /&gt;
|Battery Pack || Ammo || 0.25 || 0 || Reload for Taser&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ &#039;&#039;&#039;Utility &amp;amp; Gear&#039;&#039;&#039;&lt;br /&gt;
!Item !! Type !! Weight !! # Carried !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| || || || ||&lt;br /&gt;
|-&lt;br /&gt;
|NVG || Personal || 2 || 1 || Eliminates penalties for dim or low light. Glows slightly in no light.&lt;br /&gt;
|-&lt;br /&gt;
|Radio Headset ||Personal || 1 || 1 || Allows radio communication, +1 to Notice (listen).&lt;br /&gt;
|-&lt;br /&gt;
|Restraints || Personal || 0.1 || 5 || May restrain helpless characters.&lt;br /&gt;
|-&lt;br /&gt;
|Lockpicks ||Personal || 2 || 0 || Allows the character to pick human locks with no penalty for lack of tools.&lt;br /&gt;
|-&lt;br /&gt;
|Psi Amp || Personal || 4 || 1 || Required to use Psionics.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Bio==&lt;br /&gt;
&lt;br /&gt;
Ivy had big plans growing up. Mama Winters always told her she could be anything if she put her mind to it, and Ivy believed her. She did her best—went to college, worked hard despite her insatiable curiosity leading her to change majors three times, and eventually earned that coveted degree. That’s when everything fell apart. Mama Winters died suddenly and unexpectedly, the house was seized by the bank, and Ivy&#039;s shiny new degree came with a lifetime supply of crippling debt.&lt;br /&gt;
&lt;br /&gt;
She found solace in martial arts, a shared passion she and her mother practiced daily. Each kata made her feel closer to Mama Winters, and her body became a weapon. But solace doesn’t pay the bills, and her life continued to spiral out of control.&lt;br /&gt;
&lt;br /&gt;
After months of struggling and sinking deeper into debt, Ivy’s breaking point came when she found a wallet stuffed with cash. She could’ve returned it—the license was there, and it would’ve been the right thing to do. But her water was about to be shut off, and, to her shame, she didn’t return it. That month, for the first time in a long time, she ate something other than ramen noodles and managed to pay most of her bills. Crime, it seemed, did pay, and Ivy decided it was time to take what she felt life owed her.&lt;br /&gt;
&lt;br /&gt;
The internet became her teacher. Ivy learned to pick pockets, bypass locks, choose likely targets, and find buyers for stolen goods. Always physically gifted despite her small stature, she leaned into her skills, specializing in breaking in undetected. For a while, things were looking up.&lt;br /&gt;
&lt;br /&gt;
That is, until her last job went spectacularly wrong. Bad intel turned what should’ve been a simple “retrieval” into a catastrophic mess. The country home she targeted belonged to some guy named Carpenter, and his security system was like nothing she’d ever encountered. She bypassed most of it before being unceremoniously tased into unconsciousness. While she sat in lockup, Ivy missed the most pivotal moment in human history: the aliens had attacked.&lt;br /&gt;
&lt;br /&gt;
Colonel Conor Carpenter—her intended victim—must have seen something in her, because instead of throwing the book at her, he offered her a choice. She could use her skills to aid humanity, or she could spend the rest of her days rotting behind bars.&lt;br /&gt;
&lt;br /&gt;
The alternative was unthinkable. Ivy gladly signed on the dotted line and threw herself into the most rigorous and torturous training she could imagine. Eight months passed in a blur of blood, sweat, and tears before her TO begrudgingly signed off on her readiness. She was determined to repay Carpenter’s kindness—and to fight for a world where no one else would have to make the same desperate choices she had.&lt;br /&gt;
&lt;br /&gt;
==Personal Motivations==&lt;br /&gt;
*Repay Captain Carpenter&#039;s kindness.&lt;br /&gt;
*Defend Earth and all of Humanity from the alien menace.&lt;br /&gt;
*Help track down and eliminate EXALT.&lt;br /&gt;
*Deal with her newfound trauma over killing her fellow humans.&lt;br /&gt;
&lt;br /&gt;
==Advance &amp;amp; Retraining History==&lt;br /&gt;
* &#039;&#039;&#039;Retrained:&#039;&#039;&#039; Thief (Profession Edge)&lt;br /&gt;
* &#039;&#039;&#039;Retrained:&#039;&#039;&#039; Rapid Reload (Combat Edge)&lt;/div&gt;</summary>
		<author><name>Eplov</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Ivy_Winters&amp;diff=486033</id>
		<title>Ivy Winters</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Ivy_Winters&amp;diff=486033"/>
		<updated>2026-04-30T20:28:26Z</updated>

		<summary type="html">&lt;p&gt;Eplov: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Savage_X-COM | Back to Main Page]]&lt;br /&gt;
{| style=&amp;quot;color: #0a8f43 ; border: solid 2px #4ac4d4; float: right; margin: 0 0 7px 7px; width: 325px&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border: solid 1px #651803; margin: 10px auto&amp;quot; &lt;br /&gt;
|[[File:Ivy_Winters.png|300px]]&lt;br /&gt;
|-&lt;br /&gt;
|[https://www.pinterest.com/pin/295337688082576932/ Image Source]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;padding: 7px&amp;quot;|&#039;&#039;&#039;Name:&#039;&#039;&#039; Ivy Winters&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;padding: 7px&amp;quot;|&#039;&#039;&#039;Role:&#039;&#039;&#039; Recon. Close Combat&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;padding: 7px&amp;quot;|&#039;&#039;&#039;Rank:&#039;&#039;&#039; Seasoned (V)&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;padding: 7px&amp;quot;|&#039;&#039;&#039;Ancestry:&#039;&#039;&#039; Human&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;padding: 7px&amp;quot;|&#039;&#039;&#039;Quote:&#039;&#039;&#039; &#039;&#039;I wonder what&#039;s hidden behind here...&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;padding: 7px&amp;quot;|&#039;&#039;&#039;Player:&#039;&#039;&#039; Eplov&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
!Attribute !! Value&lt;br /&gt;
|-&lt;br /&gt;
| ||&lt;br /&gt;
|-&lt;br /&gt;
|Agility|| [[file:d10a.png|24px]]&lt;br /&gt;
|-&lt;br /&gt;
|Smarts || [[file:d6a.png|24px]]&lt;br /&gt;
|-&lt;br /&gt;
|Spirit || [[file:d6a.png|24px]]&lt;br /&gt;
|-&lt;br /&gt;
|Strength || [[file:d6a.png|24px]]&lt;br /&gt;
|-&lt;br /&gt;
|Vigor || [[file:d8a.png|24px]]&lt;br /&gt;
|-&lt;br /&gt;
| ||&lt;br /&gt;
|-&lt;br /&gt;
|Pace || [[file:d8a.png|24px]] ([[file:d2b.png|24px]])&lt;br /&gt;
|-&lt;br /&gt;
|Parry || [[file:d9b.png|24px]] ([[file:d2b.png|24px]])&lt;br /&gt;
|-&lt;br /&gt;
|Size || [[file:d0a.png|24px]]&lt;br /&gt;
|-&lt;br /&gt;
|Toughness || 13 ([[file:d7b.png|24px]])&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
!Skill!! Value&lt;br /&gt;
|-&lt;br /&gt;
| ||&lt;br /&gt;
|-&lt;br /&gt;
|Athletics || [[file:d8a.png|24px]]&lt;br /&gt;
|-&lt;br /&gt;
|C. Knowledge || [[file:d4a.png|24px]]&lt;br /&gt;
|-&lt;br /&gt;
|Fighting || [[file:d10a.png|24px]]&lt;br /&gt;
|-&lt;br /&gt;
|Notice || [[file:d6a.png|24px]]&lt;br /&gt;
|-&lt;br /&gt;
|Persuasion|| [[file:d4a.png|24px]]&lt;br /&gt;
|-&lt;br /&gt;
|Psionics|| [[file:d6a.png|24px]]&lt;br /&gt;
|-&lt;br /&gt;
|Shooting|| [[file:d10a.png|24px]]&lt;br /&gt;
|-&lt;br /&gt;
|Stealth || [[file:d8a.png|24px]]&lt;br /&gt;
|-&lt;br /&gt;
|Thievery || [[file:d6a.png|24px]]&lt;br /&gt;
|-&lt;br /&gt;
|Tradecraft|| [[file:d6a.png|24px]]&lt;br /&gt;
|-&lt;br /&gt;
| ||&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Hindrance !! Type !! Description&lt;br /&gt;
|-&lt;br /&gt;
| || ||&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Curious&#039;&#039;&#039; || &#039;&#039;Major&#039;&#039; || Ivy really tries to respect personal space. Sometimes, though, she just &#039;&#039;needs to know&#039;&#039; what is behind that locked door.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Bad Connections&#039;&#039;&#039; || &#039;&#039;Minor&#039;&#039; || Ivy has some lingering connection to a criminal element from before joining X-COM.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Driven&#039;&#039;&#039; || &#039;&#039;Minor&#039;&#039; || Ivy has a deep respect for Captain Carpenter and will do almost anything in her power to prove his kindness was warranted.&lt;br /&gt;
|-&lt;br /&gt;
| || ||&lt;br /&gt;
|-&lt;br /&gt;
!Edge or Mod !! Type !! Description&lt;br /&gt;
|-&lt;br /&gt;
| || ||&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Martial Artist&#039;&#039;&#039;|| &#039;&#039;Combat&#039;&#039; || Unarmed Fighting +1, fists, and feet count as Natural Weapons, add d4 damage die to unarmed Fighting attacks.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Free Running&#039;&#039;&#039;||&#039;&#039;Combat&#039;&#039; ||Ivy ignores Difficult Ground and adds +2 to Athletics in foot chases and Athletics (climbing).&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Combat Shooting&#039;&#039;&#039;||&#039;&#039;Combat&#039;&#039; ||When using pistols against a target’s Parry, Ivy has +2 to Shooting and +2 to pistol damage.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Two-Weapon Fighting&#039;&#039;&#039;||&#039;&#039;Combat&#039;&#039; ||Make one extra Fighting, Athletics, or Shooting roll with a second melee, throwing, or shooting weapon in off-hand at no Multi-Action penalty.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Frenzy&#039;&#039;&#039;||&#039;&#039;Combat&#039;&#039; || Roll a second Fighting die in one melee attack. Limited action.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Dodge&#039;&#039;&#039;||&#039;&#039;Combat&#039;&#039; || −2 to be hit by ranged attacks. Does not stack with cover.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Killer Instinct&#039;&#039;&#039;||&#039;&#039;Combat&#039;&#039; || Free reroll in any opposed skill roll.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Arcane Background (Psionics)&#039;&#039;&#039;||&#039;&#039;Background&#039;&#039; || Allows use of Psionics.&lt;br /&gt;
|-&lt;br /&gt;
| || ||&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Bioelectric Skin&#039;&#039;&#039;|| &#039;&#039;Gene Mod&#039;&#039; ||  Ivy is aware of all enemies within 10&amp;quot;, even invisible or hidden ones.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ &#039;&#039;&#039;Psionics&#039;&#039;&#039; (Total PP: 10)&lt;br /&gt;
!Power !! Cost !! Range !! Description&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Quickstep&#039;&#039;&#039;|| 1+ PP || Touch || Speed Only. +1 to Psi roll. Double movement speed. No run penalty on raise. +2 PP to reduce MAP by 2. +1 PP to &amp;quot;Shroud&amp;quot;. +1 PP to &amp;quot;Hurry&amp;quot;. +2 for &amp;quot;Hasty&amp;quot; (no MAP contribution, this action only).&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Zone In&#039;&#039;&#039;|| 1 PP || Touch || Boost Only; Limited to Skills. +1 to Psi roll. Increase trait one die type (two on a raise).&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Shatterpoint&#039;&#039;&#039;|| 1+ PP || Touch || Held/Holstered/Natural weapons. +1 to Psi roll. + 2 Damage (+4 damage on a raise). +X PP = +2X AP. +2 PP for &amp;quot;Heavy Weapon&amp;quot;. +1 PP per additional target.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ &#039;&#039;&#039;Combat Loadout&#039;&#039;&#039;&lt;br /&gt;
!Item !! Type !! Weight !! # Carried !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| || || || || &lt;br /&gt;
|-&lt;br /&gt;
|M6 PCA|| Armor || 12 || 1 || +7 Armor to full body. Max Encumbrance +1 Die Type, +1 Stealth in Natural Environments, -1 Notice (listen), 8&amp;quot; Grappling Hook &lt;br /&gt;
|-&lt;br /&gt;
|Walker Servos || Armor Mod || 15 || 1 || Pace: +2; +1 to Athletics and Strength rolls when lower body strength is relevant &lt;br /&gt;
|-&lt;br /&gt;
| || || || ||&lt;br /&gt;
|-&lt;br /&gt;
|Alien Alloy Sword|| Melee Weapon || 3 || 1 || 1d10+STR; AP 3; Parry +2&lt;br /&gt;
|-&lt;br /&gt;
|HE || Grenade || 1 || 0 || 3d6 in MBT; 5/10/20&lt;br /&gt;
|-&lt;br /&gt;
|Smoke || Grenade || 1 || 0 || Cover in LBT&lt;br /&gt;
|-&lt;br /&gt;
|EMP || Grenade || 1 || 2 || 2d12 AP2 non-lethal (mechanical) in LBT&lt;br /&gt;
|-&lt;br /&gt;
|LM-1A Auto Laser Pistol || Secondary || 5 || 1 || 2d8 AP 1; ROF3; 8/16/32; 20 Shots Laser; CQB; TRB; SCOPE (+1 at Short &amp;amp; Medium Range)&lt;br /&gt;
|-&lt;br /&gt;
|Battery Pack || Ammo || 1 || 3 || Reload for LM-1 Laser Pistol&lt;br /&gt;
|-&lt;br /&gt;
|LM-2 Laser Rifle || Primary || 5 || 1 || 3d6+1 AP 1; ROF3; 20/40/80; 24 Shots; Laser; TRB; Auto; SCOPE (+1 at Short &amp;amp; Medium Range); Folding Stock; Foregrip (reroll one &amp;quot;1&amp;quot; when firing on full auto)&lt;br /&gt;
|-&lt;br /&gt;
|Battery Pack || Ammo || 1 || 1 || Reload for LM-2 Laser Rifle&lt;br /&gt;
|-&lt;br /&gt;
|Taser || Secondary || 2.5 || 0 || 3d6 non-lethal (organic); 3/6/12; Single Shot; Integrated Flashlight and Targetting Laser (+1 at Short Range)&lt;br /&gt;
|-&lt;br /&gt;
|Battery Pack || Ammo || 0.25 || 0 || Reload for Taser&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ &#039;&#039;&#039;Utility &amp;amp; Gear&#039;&#039;&#039;&lt;br /&gt;
!Item !! Type !! Weight !! # Carried !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| || || || ||&lt;br /&gt;
|-&lt;br /&gt;
|NVG || Personal || 2 || 1 || Eliminates penalties for dim or low light. Glows slightly in no light.&lt;br /&gt;
|-&lt;br /&gt;
|Radio Headset ||Personal || 1 || 1 || Allows radio communication, +1 to Notice (listen).&lt;br /&gt;
|-&lt;br /&gt;
|Restraints || Personal || 0.1 || 5 || May restrain helpless characters.&lt;br /&gt;
|-&lt;br /&gt;
|Lockpicks ||Personal || 2 || 0 || Allows the character to pick human locks with no penalty for lack of tools.&lt;br /&gt;
|-&lt;br /&gt;
|Psi Amp || Personal || 4 || 1 || Required to use Psionics.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Bio==&lt;br /&gt;
&lt;br /&gt;
Ivy had big plans growing up. Mama Winters always told her she could be anything if she put her mind to it, and Ivy believed her. She did her best—went to college, worked hard despite her insatiable curiosity leading her to change majors three times, and eventually earned that coveted degree. That’s when everything fell apart. Mama Winters died suddenly and unexpectedly, the house was seized by the bank, and Ivy&#039;s shiny new degree came with a lifetime supply of crippling debt.&lt;br /&gt;
&lt;br /&gt;
She found solace in martial arts, a shared passion she and her mother practiced daily. Each kata made her feel closer to Mama Winters, and her body became a weapon. But solace doesn’t pay the bills, and her life continued to spiral out of control.&lt;br /&gt;
&lt;br /&gt;
After months of struggling and sinking deeper into debt, Ivy’s breaking point came when she found a wallet stuffed with cash. She could’ve returned it—the license was there, and it would’ve been the right thing to do. But her water was about to be shut off, and, to her shame, she didn’t return it. That month, for the first time in a long time, she ate something other than ramen noodles and managed to pay most of her bills. Crime, it seemed, did pay, and Ivy decided it was time to take what she felt life owed her.&lt;br /&gt;
&lt;br /&gt;
The internet became her teacher. Ivy learned to pick pockets, bypass locks, choose likely targets, and find buyers for stolen goods. Always physically gifted despite her small stature, she leaned into her skills, specializing in breaking in undetected. For a while, things were looking up.&lt;br /&gt;
&lt;br /&gt;
That is, until her last job went spectacularly wrong. Bad intel turned what should’ve been a simple “retrieval” into a catastrophic mess. The country home she targeted belonged to some guy named Carpenter, and his security system was like nothing she’d ever encountered. She bypassed most of it before being unceremoniously tased into unconsciousness. While she sat in lockup, Ivy missed the most pivotal moment in human history: the aliens had attacked.&lt;br /&gt;
&lt;br /&gt;
Colonel Conor Carpenter—her intended victim—must have seen something in her, because instead of throwing the book at her, he offered her a choice. She could use her skills to aid humanity, or she could spend the rest of her days rotting behind bars.&lt;br /&gt;
&lt;br /&gt;
The alternative was unthinkable. Ivy gladly signed on the dotted line and threw herself into the most rigorous and torturous training she could imagine. Eight months passed in a blur of blood, sweat, and tears before her TO begrudgingly signed off on her readiness. She was determined to repay Carpenter’s kindness—and to fight for a world where no one else would have to make the same desperate choices she had.&lt;br /&gt;
&lt;br /&gt;
==Personal Motivations==&lt;br /&gt;
*Repay Captain Carpenter&#039;s kindness.&lt;br /&gt;
*Defend Earth and all of Humanity from the alien menace.&lt;br /&gt;
*Help track down and eliminate EXALT.&lt;br /&gt;
*Deal with her newfound trauma over killing her fellow humans.&lt;br /&gt;
&lt;br /&gt;
==Advance &amp;amp; Retraining History==&lt;br /&gt;
* &#039;&#039;&#039;Retrained:&#039;&#039;&#039; Thief (Profession Edge)&lt;br /&gt;
* &#039;&#039;&#039;Retrained:&#039;&#039;&#039; Rapid Reload (Combat Edge)&lt;/div&gt;</summary>
		<author><name>Eplov</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=John_Doe&amp;diff=486032</id>
		<title>John Doe</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=John_Doe&amp;diff=486032"/>
		<updated>2026-04-30T16:16:45Z</updated>

		<summary type="html">&lt;p&gt;Eplov: /* Skills */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Delta_Green:_This_Job_Hates_Me | Back to Main Page]]&lt;br /&gt;
&lt;br /&gt;
[[File:JohnDoe.jpg]]&lt;br /&gt;
&lt;br /&gt;
{| &lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Agent Name:&#039;&#039;&#039; John Doe&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Code Name:&#039;&#039;&#039; Bravo&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Profession:&#039;&#039;&#039; Computer Scientist&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Nationality:&#039;&#039;&#039; American&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Sex (Age):&#039;&#039;&#039; Male (40s)&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Education:&#039;&#039;&#039; Caltech University&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Traumatic Background:&#039;&#039;&#039; Things Man Was Not Meant to Know&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Statistics=&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
!Score&lt;br /&gt;
!x5&lt;br /&gt;
!What Others Notice&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Strength&#039;&#039;&#039;&lt;br /&gt;
|8&lt;br /&gt;
|40&lt;br /&gt;
|Slight Frame&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Constitution&#039;&#039;&#039;&lt;br /&gt;
|13&lt;br /&gt;
|65&lt;br /&gt;
|Healthy&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Dexterity&#039;&#039;&#039;&lt;br /&gt;
|12&lt;br /&gt;
|60&lt;br /&gt;
|Coordinated&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Intelligence&#039;&#039;&#039;&lt;br /&gt;
|13&lt;br /&gt;
|65&lt;br /&gt;
|Bright&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Power&#039;&#039;&#039;&lt;br /&gt;
|15&lt;br /&gt;
|75&lt;br /&gt;
|Bullheaded&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Charisma&#039;&#039;&#039;&lt;br /&gt;
|12&lt;br /&gt;
|60&lt;br /&gt;
|Personable&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Derived Attributes==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! !!Current !!Maximum&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Hit Points (HP)&#039;&#039;&#039;&lt;br /&gt;
|11 ||11&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Willpower (WP)&#039;&#039;&#039;&lt;br /&gt;
|11 ||14&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Sanity (SAN)&#039;&#039;&#039;&lt;br /&gt;
|64 ||75&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Breaking Point (BP)&#039;&#039;&#039;&lt;br /&gt;
|47 ||75&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Incidents of SAN loss without going insane==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Violence&#039;&#039;&#039;&lt;br /&gt;
|X&lt;br /&gt;
|O&lt;br /&gt;
|O&lt;br /&gt;
|&#039;&#039;adapted&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Helplessness&#039;&#039;&#039;&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|O&lt;br /&gt;
|&#039;&#039;adapted&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Bonds=&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
!Score&lt;br /&gt;
|-&lt;br /&gt;
|Mary Beth Sheridan (Foster sister)&lt;br /&gt;
|11&lt;br /&gt;
|-&lt;br /&gt;
|Ginger Lee (Niece, student programmer that John tutors)&lt;br /&gt;
|10&lt;br /&gt;
|-&lt;br /&gt;
|ConsiderateDragon (Gamer friend he meets online semi-regularly)&lt;br /&gt;
|10&lt;br /&gt;
|-&lt;br /&gt;
|Susanne Schwartz (Therapist)&lt;br /&gt;
|6&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Motivations and Mental Disorders==&lt;br /&gt;
:Piecing together his missing past&lt;br /&gt;
:Favorite Hobby - Competitive VR Shooters&lt;br /&gt;
:A Quiet Life&lt;br /&gt;
:Defying the Unnatural &lt;br /&gt;
:Protecting the Innocent &lt;br /&gt;
&lt;br /&gt;
:Amnesia *cured*&lt;br /&gt;
&lt;br /&gt;
=Skills=&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|| || Total || ||Total || ||Total&lt;br /&gt;
|-&lt;br /&gt;
|Accounting (10%) || 59 ||First Aid (10%) || 12||Science (Mathematics/Psychology) (0%) ||48/54*&lt;br /&gt;
|-&lt;br /&gt;
|Alertness (20%) ||52 ||Forensics (0%) || ||Search (20%) ||53&lt;br /&gt;
|-&lt;br /&gt;
|Anthropology (0%) || ||Heavy Weapons (0%) || ||SIGINT (0%) ||72&lt;br /&gt;
|-&lt;br /&gt;
|Archeology (0%) || ||History (10%) || 14 ||Stealth (10%) || 18&lt;br /&gt;
|-&lt;br /&gt;
|Art (0%) || ||HUMINT (10%)  ||67 ||Surgery (0%) ||&lt;br /&gt;
|-&lt;br /&gt;
|Artillery (0%) || ||Law (0%) || ||Survival (10%) ||13&lt;br /&gt;
|-&lt;br /&gt;
|Athletics (30%) ||50 ||Medicine (0%) || ||Swim (20%) ||&lt;br /&gt;
|-&lt;br /&gt;
|Bureaucracy (10%) ||57 ||Melee Weapons (30%) || ||Unarmed Combat (40%)  || 42&lt;br /&gt;
|-&lt;br /&gt;
|Computer Science (0%) ||88 ||rowspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:top;&amp;quot;|Military Science (0%): ||rowspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:bottom;&amp;quot;| ||Unnatural (0%) ||14&lt;br /&gt;
|-&lt;br /&gt;
|Craft (Electronics) (0%) ||63 ||colspan=&amp;quot;2&amp;quot;|&#039;&#039;Foreign Languages and Other Skills:&#039;&#039; &lt;br /&gt;
|-&lt;br /&gt;
|Criminology (10%) || 14* ||Navigate (10%) ||11 ||Language () ||&lt;br /&gt;
|-&lt;br /&gt;
|Demolitions (0%) || ||Occult (10%) ||72 || Lockpicking|| Dex&lt;br /&gt;
|-&lt;br /&gt;
|Disguise (10%) || ||Persuade (20%)  ||38 || ||&lt;br /&gt;
|-&lt;br /&gt;
|Dodge (30%) ||59 ||Pharmacy (0%) || || ||&lt;br /&gt;
|-&lt;br /&gt;
|Drive Auto (20%) || 21 ||Pilot () (0%): || || ||&lt;br /&gt;
|-&lt;br /&gt;
|Drive Heavy Machine (10%) || ||Psychotherapy (10%) ||53 || ||&lt;br /&gt;
|-&lt;br /&gt;
|Firearms (20%) ||76 ||Ride (10%)  || || ||&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Physical Injuries and Ailments=&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;Has First Aid been attempted since your last injury? If yes, only Medicine, Surgery, or long-term rest can help further&lt;br /&gt;
&lt;br /&gt;
=Armor and Equipment=&lt;br /&gt;
:Kevlar Vest (Armor 3) - Noticing requries an Alertness test&lt;br /&gt;
:Burner phone&lt;br /&gt;
:Powerful laptop computer&lt;br /&gt;
:&amp;quot;Script kiddie&amp;quot; hacking software&lt;br /&gt;
:VR equipment (High-end consumer grade)&lt;br /&gt;
:Basic, open-market drone&lt;br /&gt;
:Large flashlight&lt;br /&gt;
:Targeting Laser on pistol&lt;br /&gt;
: Holographic Sight on Carbine&lt;br /&gt;
:Concealable lock picking kit&lt;br /&gt;
&lt;br /&gt;
=Weapons=&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|Skill %&lt;br /&gt;
|Base Range&lt;br /&gt;
|Damage&lt;br /&gt;
|Armor Piercing&lt;br /&gt;
|Lethality &lt;br /&gt;
|Lethality Radius&lt;br /&gt;
|Shots&lt;br /&gt;
|-&lt;br /&gt;
|CED Pistol&lt;br /&gt;
|74&lt;br /&gt;
|4m&lt;br /&gt;
|CONx5 test or be Stunned&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|4&lt;br /&gt;
|-&lt;br /&gt;
|Medium Pistol (Beretta Mod 92FS)&lt;br /&gt;
|74&lt;br /&gt;
|15m&lt;br /&gt;
|1d10 :: +20 Firearms from Targeting Laser&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|15&lt;br /&gt;
|-&lt;br /&gt;
|Shotgun (Mossberg Model 500) (firing shot)&lt;br /&gt;
|74&lt;br /&gt;
|75m&lt;br /&gt;
|2d8 :: Armor Doubled :: +20 to Firearms :: 1/2 Damage beyond Base Range&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|8&lt;br /&gt;
|-&lt;br /&gt;
|Shotgun (Mossberg Model 500) (firing slug)&lt;br /&gt;
|74&lt;br /&gt;
|75m&lt;br /&gt;
| 2d8 :: 2d6 beyond Base Range&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|8&lt;br /&gt;
|-&lt;br /&gt;
|Shotgun (Mossberg Model 500) (firing nonlethal)&lt;br /&gt;
|74&lt;br /&gt;
|10m&lt;br /&gt;
|1d6 &amp;amp; Stunned&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|8&lt;br /&gt;
|-&lt;br /&gt;
|Carbine (AK-47)&lt;br /&gt;
|74&lt;br /&gt;
|100m&lt;br /&gt;
|1d12+1&lt;br /&gt;
|3&lt;br /&gt;
|10%&lt;br /&gt;
|&lt;br /&gt;
|30&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Personal Details, Work Performance, Special Training and Other Notes=&lt;br /&gt;
Due to exposure to the unnatural in his youth, John can&#039;t remember his childhood or, in fact, what his name actually is. He has spent much of his adult life trying to put the pieces of his missing past together, and this pursuit has put him square on the road to the unnatural and service in Delta Green.&lt;br /&gt;
&lt;br /&gt;
What he can&#039;t remember is that, as a child, he and his family were taken in by a cult dedicated to the old ones. He was intended to be a sacrifice but, due to Delta Green team&#039;s intervention, escaped a fate worse than death. This experience scarred his psyche, leaving his sanity more fragile than it might otherwise be, but also provides him glimpses into both the unnatural and the occult. (I&#039;m undecided just yet if the DG team somehow missed him in their sweep, they perished while succeeding, or they simply decided not to kill a defenseless child.)&lt;br /&gt;
&lt;br /&gt;
Before crossing paths with Delta Green once more as an adult, John has dabbled in computers most of his adult life. Professionally, he works as a programmer taking odd jobs both remotely and at his discretion. This makes his livelihood a bit unpredictable, but allows for a good deal of flexibility.&lt;br /&gt;
&lt;br /&gt;
His experience in the foster system gave him an appreciation and understanding of the people that typically fall between the cracks. He has a strong moral compass and, when he learns the unnatural is real and not just something that plagues his nightmares, he is more than willing to help.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Delta_Green:_This_Job_Hates_Me | Back to Main Page]]&lt;/div&gt;</summary>
		<author><name>Eplov</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Amazing_Deliveries:_Knox&amp;diff=486013</id>
		<title>Amazing Deliveries: Knox</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Amazing_Deliveries:_Knox&amp;diff=486013"/>
		<updated>2026-04-28T13:18:55Z</updated>

		<summary type="html">&lt;p&gt;Eplov: /* SKILLS */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Maxim Calder (alias Knox) ==&lt;br /&gt;
&#039;&#039;&#039;Role:&#039;&#039;&#039; Retired Rigger / Mechanic / Ghost of Industry  &lt;br /&gt;
&#039;&#039;&#039;Age:&#039;&#039;&#039; Late 50s  &lt;br /&gt;
&#039;&#039;&#039;Gender:&#039;&#039;&#039; Male  &lt;br /&gt;
&#039;&#039;&#039;Rig Role:&#039;&#039;&#039; Mercy&#039;s Mechanic and Systems Overseer  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Quote:&#039;&#039;&#039;&lt;br /&gt;
:&amp;quot;That part&#039;s proprietary. I would know—I invented it.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
=== ATTRIBUTES ===&lt;br /&gt;
* &#039;&#039;&#039;Physical (d6)&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Mental (d10)&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Social (d8)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== SKILLS ===&lt;br /&gt;
* &#039;&#039;&#039;Fix (d12)&#039;&#039;&#039; – Specialty: Rigs (d6)&lt;br /&gt;
* &#039;&#039;&#039;Know (d8)&#039;&#039;&#039; – Specialty: Corporate History (d6)&lt;br /&gt;
* &#039;&#039;&#039;Operate (d8)&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Notice (d10)&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Fight (d8)&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Trick (d8)&#039;&#039;&#039; - specialty: Hacking (d6)&lt;br /&gt;
* &#039;&#039;&#039;Craft (d8)&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Influence (d6)&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Shoot (d6)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Untrained (d4):&#039;&#039; Drive, Fly, Focus, Labor, Move, Perform, Shoot, Sneak, Survive, Throw, Treat&lt;br /&gt;
&lt;br /&gt;
=== DISTINCTIONS ===&lt;br /&gt;
&lt;br /&gt;
==== Broken Titan (d8) ====&lt;br /&gt;
* **Highlighted Skills:** Shoot, Fight, Craft  &lt;br /&gt;
* **Hinder:** Gain 1 PP when your past complicates your present or pride clouds your judgment.&lt;br /&gt;
* **FX (Active):** Access Level Red – Spend 1 PP to spoof, bypass, or stall old-world corporate tech using obsolete executive credentials.&lt;br /&gt;
* **SFX (Active):** Corporate Drift – Use Mental instead of Social when navigating bureaucracy, legalese, or corporate circles. [Locked]&lt;br /&gt;
&lt;br /&gt;
==== Refined Mind in a Rusted Frame (d8) ====&lt;br /&gt;
* **Highlighted Skills:** Know, Influence, Trick  &lt;br /&gt;
* **Hinder:** Gain 1 PP when your refined behavior gives you away.&lt;br /&gt;
* **SFX (Active):** &amp;quot;Allow Me to Clarify&amp;quot; – Step up Know (Corporate History, Law, or Rhetoric) when offering insight others missed. [Locked]&lt;br /&gt;
* **FX (Inactive):** Iron Recall – Once per session, recall the full background of an NPC or settlement with disturbing accuracy. [Locked]&lt;br /&gt;
&lt;br /&gt;
==== One Wrench Away From Collapse (d8) ====&lt;br /&gt;
* **Highlighted Skills:** Fix, Notice, Operate  &lt;br /&gt;
* **Hinder:** Gain 1 PP when your mobility breaks down or limits your options.&lt;br /&gt;
* **SFX (Active):** Jury-Rig - use an existing complication, or create a d4 one, related to tech or vehicles as an asset for one roll. Afterwords, step up that complication by one.&lt;br /&gt;
* **FX (Active):** Stabilized Loadout – Spend 1 PP to ignore a Complication related to overwork or injury during a repair. [Locked]&lt;br /&gt;
&lt;br /&gt;
=== SIGNATURE ASSETS ===&lt;br /&gt;
* &#039;&#039;&#039;ExoFrame Work Rig (d8):&#039;&#039;&#039; An industrial-grade exoskeleton with lift assist, winches, and integrated tools. Keeps him moving—barely.&lt;br /&gt;
* &#039;&#039;&#039;Corporate-Grade Implants (d8):&#039;&#039;&#039; Once the gold standard for executive augmentation, these now-jury-rigged implants run Knox’s nervous system on borrowed time. Originally built for cognitive enhancement and sensory analysis, they now double as a spinal bridge—keeping his legs moving and his hands steady through a patchwork of neural reroutes, stim-feeds, and grim determination.&lt;br /&gt;
&lt;br /&gt;
=== BACKGROUND ===&lt;br /&gt;
Once, Maxim Calder ran VectorCore—an energy titan with its claws sunk deep into the infrastructure of half the eastern settlements.&lt;br /&gt;
Ruthless and visionary, he signed off on enough quiet coups and corporate seizures to be cursed from Appalachia to the Atlantic.&lt;br /&gt;
&lt;br /&gt;
Then came the explosion. An assassination attempt, orchestrated by his own board.&lt;br /&gt;
They failed.&lt;br /&gt;
&lt;br /&gt;
The blast left him broken—but not finished. He disappeared from the headlines, patched himself together with salvaged tech and ghost-clearance implants no one remembered to revoke.&lt;br /&gt;
He scrubbed his name, rewrote his past, and reemerged as Knox—a mechanic with a limp, a head full of schematics, and fire behind his eyes.&lt;br /&gt;
&lt;br /&gt;
Now he rides with Mercy, keeping her systems tuned with scorched fingertips and muttered code.&lt;br /&gt;
His gait is stiff. His body, barely held together by the frame he built. But his mind? Still razor-sharp.&lt;br /&gt;
He may have lost the suit and tie, but the long game never left him—and behind those grizzled eyes, he&#039;s always running the numbers.&lt;/div&gt;</summary>
		<author><name>Eplov</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Neon_Xtinction&amp;diff=485925</id>
		<title>Neon Xtinction</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Neon_Xtinction&amp;diff=485925"/>
		<updated>2026-04-24T04:58:42Z</updated>

		<summary type="html">&lt;p&gt;Eplov: /* The Heroes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:NX_background.png|center]]&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
&lt;br /&gt;
As far back as records have been kept, there have always been those with extraordinary abilities. Heroes and demigods, legends and myths, their exploits are woven through history. They are supers, men and women born with - or gifted - incredible powers, to be used for good or evil as they see fit.&lt;br /&gt;
&lt;br /&gt;
Likewise, monsters have always been a part of human history - enormous beasts, terrible predators, and hybrids that belong to no sane world. Some were clearly allegorical, representing fears, sins, and natural disasters, but some truly existed, endangering humanity with their terrible power. But when a monster threatens, heroes rise to stop it.&lt;br /&gt;
&lt;br /&gt;
In 1954 the first kaiju, Dakkuma, emerged in Japan and proceeded to lay waste to the city of Okinawa. The monstrous reptile-arthropod hybrid was soon engaged by Captain Cosmic, the world’s preeminent (and most powerful) superhero. Their battle lasted for three days, covered hundreds of miles, and ended with Captain Cosmic tired but triumphant and Dakkuma apparently dead at the bottom of the Marianas Trench.&lt;br /&gt;
&lt;br /&gt;
Since then, the kaiju have become a constant threat to humanity: building-sized monstrosities resembling no form of natural life, but with traits of reptiles, insects, crustaceans, and stranger things, possibly massive strength, limitless endurance, and strange and alien powers. They appear without warning, often from the sea or from large stretches of wilderness, and seem driven to crush and destroy the cities of humanity. Since the appearance and fall of Dakkuma there have been many more, and of late their attacks have increased in frequency and intensity.&lt;br /&gt;
&lt;br /&gt;
Coinciding with the rise of the kaiju, supers - always a rare presence in the world - have become more common, and have demonstrated increasingly potent powers. Though none has yet come to light who can match the powers of Captain Cosmic, the masked vigilantes and super-athletes of old have given way to supers with far greater powers, including flight, elemental control, strength and toughness almost equal that of a kaiju, and more exotic abilities.&lt;br /&gt;
&lt;br /&gt;
Project Gilgamesh was founded to make use of these young heroes and their talents. The brainchild of TITAN, the Tactical Initiative for Threat Anomaly Neutralization, Project Gilgamesh recruits teenagers who demonstrate extraordinary superhuman abilities with the aim of training them into a fighting force capable of defending humanity against the increasing threat of the kaiju.&lt;br /&gt;
&lt;br /&gt;
The first recruits for Project Gilgamesh have been gathered.&lt;br /&gt;
&lt;br /&gt;
This is their story.&lt;br /&gt;
&lt;br /&gt;
==The Heroes==&lt;br /&gt;
[[File:NX_silhouettes.png]]&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|&#039;&#039;&#039;Character&#039;&#039;&#039;&amp;lt;br&amp;gt; &#039;&#039;&#039;Codename&#039;&#039;&#039; &amp;lt;br&amp;gt; &#039;&#039;role&#039;&#039; &amp;lt;br&amp;gt; player name || &#039;&#039;&#039;Pace&#039;&#039;&#039;||&#039;&#039;&#039;Parry&#039;&#039;&#039; || &#039;&#039;&#039;Toughness&#039;&#039;&#039; || &#039;&#039;&#039;Edges&#039;&#039;&#039;  || &#039;&#039;&#039;Hindrances&#039;&#039;&#039; || &#039;&#039;&#039;Attributes&#039;&#039;&#039; || &#039;&#039;&#039;Super Powers&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|[[NX_PC01| &#039;&#039;&#039;Gavin Lawrence Reiher&#039;&#039;&#039;]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Lionheart&#039;&#039;&#039; &amp;lt;br&amp;gt; &#039;&#039;super-knight&#039;&#039; &amp;lt;br&amp;gt; Elfwine || 6&amp;quot; || 8 || 24(14) || Alertness &amp;lt;br&amp;gt; AB: Super Powers &amp;lt;br&amp;gt; Combat Reflexes &amp;lt;br&amp;gt; Iron Jaw &amp;lt;br&amp;gt; Nerves of Steel (Improved) &amp;lt;br&amp;gt; Take the Hit &amp;lt;br&amp;gt; || Code of Honor &amp;lt;br&amp;gt; Death Wish &amp;lt;br&amp;gt; Loyal &amp;lt;br&amp;gt; Stubborn &amp;lt;br&amp;gt; Suspicious (Minor) || Agility d8 &amp;lt;br&amp;gt; Smarts d8 &amp;lt;br&amp;gt; Spirit d10 &amp;lt;br&amp;gt; Strength d10 &amp;lt;br&amp;gt; Vigor d12 ||Armor +14 &amp;lt;br&amp;gt; Fearless &amp;lt;br&amp;gt; Healing (Requires Touch. Refresh. Selective) &amp;lt;br&amp;gt; Leaping (4&amp;quot; vertical/8&amp;quot; horizontal) &amp;lt;br&amp;gt; Melee Attack (see full character sheet) &amp;lt;br&amp;gt; Mind Shield &amp;lt;br&amp;gt; Push (Selective. Strong. Device) &amp;lt;/br&amp;gt; Super Attribute (+1 Agility, +1 Spirit, +2 Strength, +2 Vigor) &amp;lt;br&amp;gt; Super Edge (Alertness, Combat Reflexes, Improved Nerves of Steel, Iron Jaw, Take the Hit) &amp;lt;br&amp;gt; Super Skill (Athletics +2, Fighting +3, Focus +1) &amp;lt;br&amp;gt; Teleport (Combat Teleport. Range x2. Must have line of effect (Cannot teleport through solid objects.)) &amp;lt;br&amp;gt; Toughness +2 &amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[NX_PC02| &#039;&#039;&#039;Hayley Elliot&#039;&#039;&#039;]] &amp;lt;br&amp;gt; &#039;&#039;&#039;The Electrician&#039;&#039;&#039; &amp;lt;br&amp;gt; &#039;&#039;electricity manipulator&#039;&#039; &amp;lt;br&amp;gt; ferretribution || 6&amp;quot; || 2 || 5 or 17(12) with equipment || AB: Super Powers &amp;lt;br&amp;gt; McGyver || Driven (Major) &amp;lt;br&amp;gt; Curious (Major) &amp;lt;br&amp;gt; Big Mouth (Minor) &amp;lt;br&amp;gt; Bad Eyes (Minor) || Agility d6 &amp;lt;br&amp;gt; Smarts d8 &amp;lt;br&amp;gt; Spirit d10 &amp;lt;br&amp;gt; Strength d4 &amp;lt;br&amp;gt; Vigor d6 || Energy Control (electricity) &amp;lt;br&amp;gt; Env. Resistance (electricity) &amp;lt;br&amp;gt;  Interface &amp;lt;br&amp;gt; Invisibility &amp;lt;br&amp;gt; Machine Control &amp;lt;br&amp;gt; Ranged Attack &amp;lt;br&amp;gt; Wall Walker&lt;br /&gt;
|-&lt;br /&gt;
|[[NX_PC03| &#039;&#039;&#039;Marko Mandl&#039;&#039;&#039;]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Cytokine&#039;&#039;&#039; &amp;lt;br&amp;gt; &#039;&#039;minion commander, plasma&#039;&#039; &amp;lt;br&amp;gt; Leliel || 6&amp;quot; || 4 || 9 (4) ||AB: Super Powers &amp;lt;br&amp;gt; Common Bond &amp;lt;br&amp;gt; Investigator &amp;lt;br&amp;gt; Rich &amp;lt;br&amp;gt; || Alien Form &amp;lt;br&amp;gt;  Driven (minor, Needs to understand what his mother is doing) &amp;lt;br&amp;gt; Heroic &amp;lt;br&amp;gt; Outsider (minor, Looks like a small version of an infamous kaiju) || Agility d4 &amp;lt;br&amp;gt; Smarts d8 &amp;lt;br&amp;gt; Spirit d8 &amp;lt;br&amp;gt; Strength d4 &amp;lt;br&amp;gt; Vigor d6 ||Telekinesis (5): Fine Control 3, Range 2 &amp;lt;br&amp;gt; The Brood (Minions) (3) (13): Summonable 4, Super Powers 3&amp;lt;br&amp;gt;Levitation (Flight) (4)&amp;lt;br&amp;gt;Chitinous Membrane (Armor) (2)&lt;br /&gt;
&amp;lt;br&amp;gt;Plasma Burst (Attack, Ranged) (3): Cone 1 &amp;lt;br&amp;gt;Plasma Reconstruction (Healing): Restoration 2, Fatigue 2, Requires Touch -2 &amp;lt;br&amp;gt; Plasma Manipulation (Energy Control): Selective 2&amp;lt;br&amp;gt;Kaiju Physiology (Altered Form) &amp;lt;br&amp;gt; Brood Contamination (Poison) (2): Strong 2, Contingent (Enemy must be hit with a Plasma Burst or Plasma Manipulation) 0 (4) &amp;lt;b&amp;gt; Doesn&#039;t Breathe&lt;br /&gt;
|-&lt;br /&gt;
|[[NX_PC04| &#039;&#039;&#039;Millicent &#039;Mills&#039; Astor&#039;&#039;&#039;]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Frostfire&#039;&#039;&#039; &amp;lt;br&amp;gt; &#039;&#039;blaster, elementalist&#039;&#039; &amp;lt;br&amp;gt; Stormraven || 6&amp;quot;/180&amp;quot; || 2 || 21 (16) || AB: Super Powers &amp;lt;br&amp;gt; Attractive &amp;lt;br&amp;gt; Scholar (Academics) || Curious &amp;lt;br&amp;gt; Heroic &amp;lt;br&amp;gt; Phobia: Claustrophobic &amp;lt;br&amp;gt; Quirk: Speaks in gaming terms &amp;lt;br&amp;gt; || Agility d6 &amp;lt;br&amp;gt; Smarts d10 &amp;lt;br&amp;gt; Spirit d8 &amp;lt;br&amp;gt; Strength d4 &amp;lt;br&amp;gt; Vigor d6 ||Armor 8 &amp;lt;br&amp;gt; Dodge 5 &amp;lt;br&amp;gt; Energy Control (cold) &amp;lt;br&amp;gt; Env. Resistance (cold, fire) &amp;lt;br&amp;gt; Flight &amp;lt;br&amp;gt; Obscure &amp;lt;br&amp;gt; Ranged Attack 4d6, AP 10&lt;br /&gt;
|-&lt;br /&gt;
|[[NX_PC05| &#039;&#039;&#039; &#039;Jane Doe&#039; &#039;&#039;&#039;]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Wraith&#039;&#039;&#039; &amp;lt;br&amp;gt; &#039;&#039;melee ghost&#039;&#039; &amp;lt;br&amp;gt; Kaiya || 6&amp;quot; || 7 || 17 ||AB: Super Powers &amp;lt;br&amp;gt; Brawler || Distinctive Appearance &amp;lt;br&amp;gt; Heroic &amp;lt;br&amp;gt; Mute &amp;lt;br&amp;gt; Thin-Skinned || Agility d10 &amp;lt;br&amp;gt; Smarts d6 &amp;lt;br&amp;gt; Spirit d6 &amp;lt;br&amp;gt; Strength d8 &amp;lt;br&amp;gt; Vigor d8 || Flight (1,200 MPH) &amp;lt;br&amp;gt; Regeneration (1/round; Regrowth) &amp;lt;br&amp;gt; Intangibility (Affect Others) &amp;lt;br&amp;gt; Toughness (+8) &amp;lt;br&amp;gt; Undead &amp;lt;br&amp;gt; Melee Attack (+3d6; Heavy Weapon) &amp;lt;br&amp;gt; Super Attribute (Agility +1) &amp;lt;br&amp;gt; Ageless &amp;lt;br&amp;gt; Mind Shield&lt;br /&gt;
|-&lt;br /&gt;
|[[NX_PC07| &#039;&#039;&#039; Faith &amp;quot;Lia&amp;quot; Guerrero &#039;&#039;&#039;]] &amp;lt;br&amp;gt; &#039;&#039;&#039;TBD&#039;&#039;&#039; &amp;lt;br&amp;gt; &#039;&#039;telekinetic&#039;&#039; &amp;lt;br&amp;gt; Eplov || 6&amp;quot;/24&amp;quot; || 5 || 18 (14) ||AB: Super Powers &amp;lt;br&amp;gt; Attractive &amp;lt;br&amp;gt; Elan &amp;lt;br&amp;gt; The Best There Is [telekinesis] &amp;lt;br&amp;gt; Work the Room || All Thumbs &amp;lt;br&amp;gt; Distinctive Appearance &amp;lt;br&amp;gt; Heroic &amp;lt;br&amp;gt; Mild-Mannered &amp;lt;br&amp;gt; Small || Agility d6 &amp;lt;br&amp;gt; Smarts d6 &amp;lt;br&amp;gt; Spirit d10 &amp;lt;br&amp;gt; Strength d4 &amp;lt;br&amp;gt; Vigor d6 || Telekinesis (30): Power x 12 (D12+9 STR +24, 12&amp;quot; range, Fine Control (+3) &amp;lt;br&amp;gt; Ultra Dense Armor (Rank 7 Heavy, Device) &amp;lt;br&amp;gt; Flight (6): Pace: 24&amp;quot; &amp;lt;br&amp;gt; Extra Actions (6) &amp;lt;br&amp;gt; Super Skill: Focus (3) &amp;lt;br&amp;gt; Super Skill: Persuasion (1) &amp;lt;br&amp;gt; Super Attribute: Spirit (1) &amp;lt;br&amp;gt; Boost Trait: Vigor, Touch, 3 targets &amp;lt;br&amp;gt; Altered Form (Armor, Device)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Other Characters==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:left&amp;quot;&lt;br /&gt;
|+Other Recruits&lt;br /&gt;
|-&lt;br /&gt;
!Character &amp;lt;br&amp;gt; Codename &amp;lt;br&amp;gt; role !! Appearance !! Personality !! Powers !! Trusts !! Distrusts !! Notes&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Matteo Centori &#039;&#039;&#039; &amp;lt;br&amp;gt; &#039;&#039;&#039;Hotshot&#039;&#039;&#039; &amp;lt;br&amp;gt; &#039;&#039;Big guy&#039;&#039; || Blond, handsome, thousand-dollar smile || Arrogant, petty, charming  || Pilots a kaiju-sized mech || n/a || n/a ||Famous, wealthy, glory-hound&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Jaylinn Hart&#039;&#039;&#039; &amp;lt;br&amp;gt; &#039;&#039;&#039;Heartfire&#039;&#039;&#039; &amp;lt;br&amp;gt; &#039;&#039;Fire elementalist&#039;&#039; || Short blonde hair, sharkish grin || Confident, competitive || Heat projection, fire manipulation|| Hayley || Mills ||In a one-sided competition with Mills&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Rebecca &#039;Becky&#039; Fairfield&#039;&#039;&#039; &amp;lt;br&amp;gt; &#039;&#039;&#039;Backfire&#039;&#039;&#039; &amp;lt;br&amp;gt; &#039;&#039;Luck manipulator&#039;&#039; || Dark hair and eyes, withdrawn, rarely smiles || Lonely, bitter || Incredible luck and accuracy, bad luck to enemies || Gavin, Wraith || n/a ||Convinced she causes bad luck to others&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Patrick Anderson&#039;&#039;&#039; &amp;lt;br&amp;gt; &#039;&#039;&#039;Panorama&#039;&#039;&#039; &amp;lt;br&amp;gt; &#039;&#039;Time/space warper&#039;&#039;|| Brown hair, wholesome jock features || Outwardly happy, inwardly jaded and fatalistic || Time/space warping, cannot inflict direct damage || n/a || n/a ||&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Honey Sue Beauregard&#039;&#039;&#039; &amp;lt;br&amp;gt; &#039;&#039;&#039;Southern Bell&#039;&#039;&#039; &amp;lt;br&amp;gt; Sonic projector || Pretty, dark blonde hair, freckles || Flirty and casual || Powerful sonic shrieks and sound manipulation || n/a || n/a ||&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Rudy Duckett&#039;&#039;&#039; &amp;lt;br&amp;gt; &#039;&#039;&#039;Rustbucket&#039;&#039;&#039; &amp;lt;br&amp;gt; Manipulate and rust metal || Curly ginger hair, very pale || Enthusiastic, clumsy, inefficient with powers || Causes rust and decay, warp and destroy metals || Gavin, Mills || n/a ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:left&amp;quot;&lt;br /&gt;
|+Project Gilgamesh Staff&lt;br /&gt;
|-&lt;br /&gt;
!Character &amp;lt;br&amp;gt; role !! Appearance !! Personality !! Notes&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Director Charles Sexton&#039;&#039;&#039;  &amp;lt;br&amp;gt; &#039;&#039;Director of Project Gilgamesh&#039;&#039; ||  White male, late 50s, &amp;lt;br&amp;gt; cross between a military officer and a corporate CEO || Professional, reserved || Wealthy and influential&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Sachiko Brooks&#039;&#039;&#039; &amp;lt;br&amp;gt; &#039;&#039;Communications Officer&#039;&#039; || Half-Asian female, late 20s, &amp;lt;br&amp;gt; green eyes, brown hair, very pretty || Friendly, extroverted || Endlessly cheerful and optimistic&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Victor Rand&#039;&#039;&#039; &amp;lt;br&amp;gt; &#039;&#039;Chief Engineer&#039;&#039; || White male, late 60s, scarred and weathered, &amp;lt;br&amp;gt; walks with a cane due to severe limp || Blunt and surly || Absolute wizard with anything mechanical&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Dr. August Frey&#039;&#039;&#039; &amp;lt;br&amp;gt; &#039;&#039;Psychiatrist and counselor&#039;&#039; || White NB, late 30s, long angular face || Calm and non-judgmental || Willing to talk about anything, any time&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Dr. Elena Voss&#039;&#039;&#039; &amp;lt;br&amp;gt; &#039;&#039;Head scientist&#039;&#039; || White female, late 40s, severe features and graying hair || Crisp, professional, occasionally harsh || Brilliant scientist, relentless enemy of kaiju&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Commander Samuel &amp;quot;Ironclad&amp;quot; Kessler&#039;&#039;&#039; &amp;lt;br&amp;gt; &#039;&#039;Tactical Advisor&#039;&#039; || Black male, late 50s, scarred but unbroken, &amp;lt;br&amp;gt; always wears reflective aviator glasses || Brusque, no-nonsense || Ex-military head of training and tactics&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Kiana &amp;quot;Wavebreaker&amp;quot; Torres&#039;&#039;&#039; &amp;lt;br&amp;gt; &#039;&#039;Pilot and aquatics specialist&#039;&#039; || Hawaiian/Latino female, late 20s, always smiling || Upbeat and enthusiastic || Low-tier superpowers, formerly the minor hero Wavebreaker&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Captain Fiona Harkness&#039;&#039;&#039; &amp;lt;br&amp;gt; &#039;&#039;Chief of Security&#039;&#039; || White female, mid-30s, flaming red hair and freckles, &amp;lt;br&amp;gt; never wears makeup || All business except when drinking or singing, then gets very emotional || Concerned with base security above all else&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Keiko Nakamura&#039;&#039;&#039; &amp;lt;br&amp;gt; &#039;&#039;Chef and quartermaster&#039;&#039; || Japanese female, late 50s, short and pudgy || Mothers &#039;&#039;everyone,&#039;&#039; no exceptions || Very competent and utterly fearless&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Amara Singh&#039;&#039;&#039; &amp;lt;br&amp;gt; &#039;&#039;Training coordinator&#039;&#039; || Indian female, mid 30s, tall and athletic || Cautious but encouraging || Former Olympic athlete, has a slight limp due to a kaiju attack&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Dr. Maxim Vostrikov&#039;&#039;&#039; &amp;lt;br&amp;gt; &#039;&#039;Xenobiologist&#039;&#039; || White male, early 30s, black hair and hunched posture || Socially awkward, slightly arrogant || Assistant to Dr. Voss, fascinated by kaiju&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:left&amp;quot;&lt;br /&gt;
|+Other NPCs&lt;br /&gt;
|-&lt;br /&gt;
!Character &amp;lt;br&amp;gt; Codename &amp;lt;br&amp;gt; role !! Personality !! Powers !! Notes&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Daniel Rutherford&#039;&#039;&#039; &amp;lt;br&amp;gt; Captain Cosmic &amp;lt;br&amp;gt; &#039;&#039;The Man of the Future&#039;&#039; ||  Confident, heroic. || Flight, invulnerability, super-strength, energy blasts || World&#039;s most powerful superhero&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Known Kaiju==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:left&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Name&#039;&#039;&#039; &amp;lt;br&amp;gt; &#039;&#039;status&#039;&#039;|| &#039;&#039;&#039;Description&#039;&#039;&#039; || &#039;&#039;&#039;Known Powers&#039;&#039;&#039; || &#039;&#039;&#039;Notes&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Dakkuma&#039;&#039;&#039; &amp;lt;br&amp;gt; &#039;&#039;deceased&#039;&#039; ||  Monstrous, hexapedal hybrid of insect and reptile || Sonic roar, laser eye-beams || Defeated by Captain Cosmic, left in the Marianas Trench&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Retired Heroes==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|&#039;&#039;&#039;Character&#039;&#039;&#039;&amp;lt;br&amp;gt; &#039;&#039;&#039;Codename&#039;&#039;&#039; &amp;lt;br&amp;gt; &#039;&#039;role&#039;&#039; &amp;lt;br&amp;gt; player name || &#039;&#039;&#039;Pace&#039;&#039;&#039;||&#039;&#039;&#039;Parry&#039;&#039;&#039; || &#039;&#039;&#039;Toughness&#039;&#039;&#039; || &#039;&#039;&#039;Edges&#039;&#039;&#039;  || &#039;&#039;&#039;Hindrances&#039;&#039;&#039; || &#039;&#039;&#039;Attributes&#039;&#039;&#039; || &#039;&#039;&#039;Super Powers&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|[[NX_PC06| &#039;&#039;&#039;Sloan Snyder&#039;&#039;&#039;]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Kid Kaiju&#039;&#039;&#039; &amp;lt;br&amp;gt; &#039;&#039;growing brick&#039;&#039; &amp;lt;br&amp;gt; mysstic101 || 6&amp;quot; &amp;lt;br&amp;gt; or 10&amp;quot; || 6 || 8(2) &amp;lt;br&amp;gt; or 10(2) &amp;lt;br&amp;gt; or 15 &amp;lt;br&amp;gt; or 17 || AB: Super Powers &amp;lt;br&amp;gt; Berserk &amp;lt;br&amp;gt; Best There Is &amp;lt;br&amp;gt; Combat Reflexes &amp;lt;br&amp;gt; Frenzy &amp;lt;br&amp;gt; Improved Frenzy &amp;lt;br&amp;gt; Iron Jaw &amp;lt;br&amp;gt; Menacing || Loyal: teammates (minor) &amp;lt;br&amp;gt; Ruthless: makes hard calls (minor) &amp;lt;br&amp;gt; Shamed: past collateral dmg (major) &amp;lt;br&amp;gt; Ugly: looks like a kaiju (major) || Agility d8 &amp;lt;br&amp;gt; Smarts d4 &amp;lt;br&amp;gt; Spirit d8 &amp;lt;br&amp;gt; Strength d6 &amp;lt;br&amp;gt; (or d8) &amp;lt;br&amp;gt; (or d12+6) &amp;lt;br&amp;gt; (or d12+7) &amp;lt;br&amp;gt; Vigor d8 ||Growth 9: 50&#039; tall, 164 tons, Durable, Swat, can be mistaken for Kaiju &amp;lt;br&amp;gt; Altered Form 3: No fall dmg, 1/2 collision, 1/2 knockback &amp;lt;br&amp;gt; Hardy 2: 2nd Shaken doesn&#039;t Wound &amp;lt;br&amp;gt; Leaping 3: 8&amp;quot; vertical/16&amp;quot; horizontal, Death From Above &amp;lt;br&amp;gt; Melee Attack +3d6 (Claws +2d6), +2 climbing, Heavy Weapon &amp;lt;br&amp;gt; Super Attribute 2 (Agility d6-&amp;gt;d8, Vigor d6-&amp;gt;d8) &amp;lt;br&amp;gt; Super Edge 3 (Combat Reflexes, Frenzy, Improved Frenzy)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Rules==&lt;br /&gt;
&lt;br /&gt;
===Setting Rules===&lt;br /&gt;
*&#039;&#039;&#039;An Arm And A Leg:&#039;&#039;&#039; If a Wild Card has no bennies, they can still choose to make a Soak roll. Regardless of the results of the Soak roll they immediately gain an appropriate hindrance: One Arm, One Eye, or Slow (Major). This Hindrance lasts until the end of the next session and cannot be healed otherwise.&lt;br /&gt;
*&#039;&#039;&#039;Combined Attacks:&#039;&#039;&#039; Support an ally’s attack to deal +2 damage, +4 with a raise&lt;br /&gt;
*&#039;&#039;&#039;Comic Book Combat:&#039;&#039;&#039; Combined Attacks, Knockback, Power Stunts, Synergy&lt;br /&gt;
*&#039;&#039;&#039;Conviction:&#039;&#039;&#039; Heroes gain Conviction Tokens that can be used to add a d6 to all Trait and damage rolls for one round.&lt;br /&gt;
*&#039;&#039;&#039;Expanded Conviction:&#039;&#039;&#039; In addition to the standard uses, Conviction can be spent to:&lt;br /&gt;
**Reroll a Critical Failure.&lt;br /&gt;
**Force an enemy to reroll a single Trait roll and use the new roll.&lt;br /&gt;
**Negate a Benny used by another character.&lt;br /&gt;
**Conviction may be gifted to another character who is Trusted (see below) for immediate use.&lt;br /&gt;
*&#039;&#039;&#039;Death &amp;amp; Defeat:&#039;&#039;&#039; A Wild Card who is incapacitated by lethal damage gets an immediate Vigor roll to potentially recover.&lt;br /&gt;
*&#039;&#039;&#039;Larger Than Life:&#039;&#039;&#039; Wild Cards may take one additional Major or Minor hindrance, gaining points for it normally. This extra hindrance must be a mental/social hindrance.&lt;br /&gt;
*&#039;&#039;&#039;Mega-Destruction:&#039;&#039;&#039; Superpowers and kaiju attacks cause massive property damage.&lt;br /&gt;
*&#039;&#039;&#039;More Skill Points:&#039;&#039;&#039; Heroes start with 15 skill points instead of 12.&lt;br /&gt;
*&#039;&#039;&#039;Never Surrender:&#039;&#039;&#039; Incapacitated Wild Cards are dealt initiative cards normally. On a Joker they regain consciousness and rejoin the fray.&lt;br /&gt;
*&#039;&#039;&#039;No Finishing Moves:&#039;&#039;&#039; Downed Wild Cards are immune to Finishing Moves&lt;br /&gt;
*&#039;&#039;&#039;Popcorn Initiative:&#039;&#039;&#039; Players may post in whatever order, as they are available to do so. The GM will have NPCs act whenever it makes sense. The edges Quick and Level-Headed, and the hindrance Hesitant, do not exist. Cards will still be drawn for the sake of Jokers and complications.&lt;br /&gt;
*&#039;&#039;&#039;Throwdown:&#039;&#039;&#039; Ignore the Unarmed Defender rule.&lt;br /&gt;
&lt;br /&gt;
===Stress===&lt;br /&gt;
When characters become severely upset or emotionally hurt they may become &#039;&#039;&#039;Stressed.&#039;&#039;&#039; Stress is a mental status effect that applies whenever it is logical - whenever a character receives terrible news, experiences a traumatizing event, or suffers a great emotional blow. The GM may declare that a character has become Stressed as appropriate; the player may voluntarily choose to become Stressed as well. If the player chooses to become Stressed, they gain a benny.&lt;br /&gt;
&lt;br /&gt;
A Stressed character subtracts 1 from all Smarts- and Spirit-based Trait rolls, and cannot spend bennies to unshake - they must succeed on a Spirit roll to do so. &lt;br /&gt;
&lt;br /&gt;
If a character would become Stressed when they already have the Stressed status, they instead gain a temporary hindrance appropriate to the situation and their personality. This hindrance persists until removed; see below.&lt;br /&gt;
&lt;br /&gt;
Stressed is a special status effect in that it does not fade naturally; instead, a character must make a &#039;&#039;&#039;Spirit roll at -2&#039;&#039;&#039; to clear it. This roll can be made only once per day, after a period of rest (typically in the morning after a night’s sleep).&lt;br /&gt;
&lt;br /&gt;
There is a second way to clear Stress: with the help of a friend. Another character (who is not Distrusted) can spend time with the Stressed character, helping them relax and work through their issue. This can take a variety of forms, from a conversation to guided meditation to recreation of various sorts, and takes about an hour. At the end of this time the Stressed character makes a &#039;&#039;&#039;Spirit roll at -2&#039;&#039;&#039; while their friend rolls to &#039;&#039;&#039;Support.&#039;&#039;&#039; This can only be attempted once per 24 hours. If the Spirit roll is a critical failure, the Stressed character gains a temporary hindrance if they did not already have one!&lt;br /&gt;
&lt;br /&gt;
If a character is afflicted with both Stress and a temporary hindrance, a success on the Spirit roll removes the Stressed condition but not the hindrance; a raise removes both. If the Stressed condition is removed, the hindrance can be removed the same way (but not until the next normal opportunity). The hindrance remains until removed, and if the character becomes Stressed again, that status must be cleared before they can attempt to remove the hindrance.&lt;br /&gt;
&lt;br /&gt;
===Trust and Distrust===&lt;br /&gt;
The characters in Neon Xtinction may work together, but that doesn’t mean they always like or trust each other. The heroes are emotional teenagers figuring out how things work, and relationships can be important. To reflect this, each character may decide which of their teammates and colleagues they trust, distrust, or have no strong opinions on.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Trust:&#039;&#039;&#039; When you trust another character, you feel positively disposed toward them. In general, you will prefer to spend time with them, value their opinions, and trust them with your secrets.&lt;br /&gt;
&lt;br /&gt;
When someone you trust makes a test to Support you, or any Intimidation, Persuasion or Taunt roll to influence you, they add 1 to the Trait roll. In addition, a character you trust can give you bennies as if they had the Common Bond edge.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Neutral:&#039;&#039;&#039; The default state, with no bonuses, penalties, or special rules. Unless otherwise noted, all characters are assumed to be Neutral toward one another.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Distrust:&#039;&#039;&#039; When you distrust another character you are negatively disposed toward them. You prefer to avoid them and have little faith in their opinions or abilities; you certainly won’t share your secrets with them. &lt;br /&gt;
&lt;br /&gt;
You gain no benefit from Support tests by a character you Distrust, cannot accept bennies from them (even if they have Common Bond), and they subtract 2 from all Persuasion rolls made to influence you.&lt;br /&gt;
&lt;br /&gt;
Note that the choice to trust or distrust someone is wholly up to the individual, and can be changed for any reason or none. Note also that trust is not automatically reciprocated; it is entirely possible for one hero to trust another, but the second hero regards them neutrally or even distrusts them.&lt;br /&gt;
&lt;br /&gt;
A character may decide to change their opinion on another character at any time, but not more than once per day.&lt;/div&gt;</summary>
		<author><name>Eplov</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=NX_PC07&amp;diff=485924</id>
		<title>NX PC07</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=NX_PC07&amp;diff=485924"/>
		<updated>2026-04-24T04:53:45Z</updated>

		<summary type="html">&lt;p&gt;Eplov: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Neon Xtinction | Back to Main Page]]&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;width: 100%; border: 1px solid #651803; background-color: #f9f9f9; padding: 10px; border-radius: 5px;&amp;quot;&lt;br /&gt;
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&amp;lt;div style=&amp;quot;font-size: 1.6em; font-weight: bold; color: #651803;&amp;quot;&amp;gt;NAME: Faith &amp;quot;Lia&amp;quot; Guerrero aka Highwire&amp;lt;/div&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;RACE:&#039;&#039;&#039; Human&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;RANK:&#039;&#039;&#039; Novice&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;POWER LEVEL:&#039;&#039;&#039; IV (Super)&lt;br /&gt;
| style=&amp;quot;width: 40%; vertical-align: top;&amp;quot; |&lt;br /&gt;
{| style=&amp;quot;border: 2px solid #651803; background-color: #fff; padding: 5px; float: right; text-align: center;&amp;quot;&lt;br /&gt;
! style=&amp;quot;border-bottom: 1px solid #651803; padding: 5px;&amp;quot; | PACE !! style=&amp;quot;border-bottom: 1px solid #651803; padding: 5px;&amp;quot; | PARRY !! style=&amp;quot;border-bottom: 1px solid #651803; padding: 5px;&amp;quot; | TOUGHNESS&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-size: 1.4em; font-weight: bold;&amp;quot; | 6 (24&amp;quot; Fly) || style=&amp;quot;font-size: 1.4em; font-weight: bold;&amp;quot; | 5 || style=&amp;quot;font-size: 1.4em; font-weight: bold;&amp;quot; | 18 (14)&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;font-size: 0.85em;&amp;quot; | SIZE: -1 (Small)&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;width: 100%; margin-top: 10px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 30%; vertical-align: top;&amp;quot; |&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 100%;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color: #651803; color: white;&amp;quot; | ATTRIBUTES&lt;br /&gt;
|-&lt;br /&gt;
| Agility || [[file:d6a.png|24px]]&lt;br /&gt;
|-&lt;br /&gt;
| Smarts || [[file:d6a.png|24px]]&lt;br /&gt;
|-&lt;br /&gt;
| Spirit || [[file:d10a.png|24px]]&lt;br /&gt;
|-&lt;br /&gt;
| Strength || [[file:d4a.png|24px]]&lt;br /&gt;
|-&lt;br /&gt;
| Vigor || [[file:d6a.png|24px]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 100%;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color: #651803; color: white;&amp;quot; | SKILLS&lt;br /&gt;
|-&lt;br /&gt;
| Athletics || [[file:d6a.png|24px]]&lt;br /&gt;
|-&lt;br /&gt;
| C. Knowledge || [[file:d6a.png|24px]]&lt;br /&gt;
|-&lt;br /&gt;
| Fighting || [[file:d6a.png|24px]]&lt;br /&gt;
|-&lt;br /&gt;
| Focus || [[file:d12a.png|24px]] +2&lt;br /&gt;
|-&lt;br /&gt;
| Language (Native) || [[file:d8a.png|24px]]&lt;br /&gt;
|-&lt;br /&gt;
| Notice || [[file:d6a.png|24px]]&lt;br /&gt;
|-&lt;br /&gt;
| Performance || [[file:d8a.png|24px]] +1&lt;br /&gt;
|-&lt;br /&gt;
| Persuasion || [[file:d12a.png|24px]] +2&lt;br /&gt;
|-&lt;br /&gt;
| Stealth || [[file:d4a.png|24px]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;width: 35%; vertical-align: top;&amp;quot; |&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 100%;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color: #651803; color: white;&amp;quot; | GEAR&lt;br /&gt;
|-&lt;br /&gt;
| Ultra Dense Armor (Device)*&lt;br /&gt;
|-&lt;br /&gt;
| Cape, Long&lt;br /&gt;
|-&lt;br /&gt;
| Cellular Phone&lt;br /&gt;
|-&lt;br /&gt;
| Cash ($?)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [[File:Lia_Guerrero.jpg|450px]]&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;width: 35%; vertical-align: top;&amp;quot; |&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 100%;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color: #651803; color: white;&amp;quot; | HINDRANCES&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;All Thumbs&#039;&#039;&#039; (Minor)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Distinctive Appearance&#039;&#039;&#039; (Minor: Eyes permanently glow)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Heroic&#039;&#039;&#039; (Major)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Mild Mannered&#039;&#039;&#039; (Minor)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Small&#039;&#039;&#039; (Minor: Size -1)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 100%;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color: #651803; color: white;&amp;quot; | EDGES &amp;amp; ADVANCES&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Attractive&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Elan&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Super Powers&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;The Best There Is&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Work the Room&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 100%;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color: #651803; color: white;&amp;quot; | SUPER POWERS&lt;br /&gt;
|-&lt;br /&gt;
! Power !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Telekinesis&#039;&#039;&#039; (Mental) || Moves items with Str d12+9 without touching them. May use Focus skill for physical actions.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Ultra Dense Armor&#039;&#039;&#039; (Armor) || +14 Armor. Considered Heavy Armor (only damaged by Heavy Weapons). Limitation: Device (-1).&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Ultra Dense Armor&#039;&#039;&#039; (Altered Form) || Armor is so heavy it reduces knockback and collision effects. Limitation: Device (-1).&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Additional Actions&#039;&#039;&#039; || +2 additional actions per round. Ignore up to 4 points of MAP penalties.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Flight&#039;&#039;&#039; || Pace: 24&amp;quot;; -1 Attack Penalty to hit her.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Super Attribute&#039;&#039;&#039; (Spirit) || Boosts Spirit by 1 die type.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Super Skill&#039;&#039;&#039; (Focus) || Boosts Focus skill by 3.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Super Skill&#039;&#039;&#039; (Persuasion) || Boosts Persuasion skill by 1.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Boost/Lower Trait&#039;&#039;&#039; (Vigor) || Make a Focus roll to increase target&#039;s trait by one die type (two on a raise). Limitation: Touch Required, Boost Only (-1). 2 additional recipients.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 100%;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; style=&amp;quot;background-color: #651803; color: white;&amp;quot; | WEAPON TABLE&lt;br /&gt;
|-&lt;br /&gt;
! Weapon !! Range !! Damage !! AP !! ROF !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Unarmed || Melee || Str || -- || 1 ||&lt;br /&gt;
|-&lt;br /&gt;
| TK Punch || Melee/12&amp;quot; || d12+9 || -- || 1 || &lt;br /&gt;
|-&lt;br /&gt;
| TK: Tank (Class IV) || 3/6/12 || d12+9 + 5d6 || -- || 1 || Heavy Weapon&lt;br /&gt;
|-&lt;br /&gt;
| TK: Bus (Class III) || 5/10/20 || d12+9 + 4d6 || -- || 1 || Heavy Weapon&lt;br /&gt;
|-&lt;br /&gt;
| TK: Car (Class II) || 10/20/40 || d12+9 + 3d6 || -- || 1 || Heavy Weapon&lt;br /&gt;
|-&lt;br /&gt;
| TK: Motorcycle (Class I) || 20/40/80 || d12+9 + 2d6 || -- || 1 || Heavy Weapon&lt;br /&gt;
|-&lt;br /&gt;
| TK: Small Object || 20/40/80 || d12+9 || -- || 1 || &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 100%;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color: #651803; color: white;&amp;quot; | TRUST AND DISTRUST&lt;br /&gt;
|-&lt;br /&gt;
! Status !! Who !! Effects&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;TRUST&#039;&#039;&#039; ||  || Trusted individuals gain +1 to Support, Intimidation, Persuasion, or Taunt rolls towards you and they may give you bennies as if they had Common Bond.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;DISTRUST&#039;&#039;&#039; ||  || You cannot benefit from Support rolls from Distrusted individuals or receive bennies from them, and they take -2 to Persuasion rolls to influence you.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;NEUTRAL&#039;&#039;&#039; || Everyone Else || No mechanical or narrative effects.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 100%;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color: #651803; color: white;&amp;quot; | BIOGRAPHY&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 100%;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color: #651803; color: white;&amp;quot; | PERSONAL MOTIVATIONS&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
* Master her telekinetic abilities to better protect the innocent.&lt;br /&gt;
* Find a place among people who &amp;quot;get&amp;quot; her.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Neon Xtinction | Back to Main Page]]&lt;/div&gt;</summary>
		<author><name>Eplov</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=NX_PC07&amp;diff=485923</id>
		<title>NX PC07</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=NX_PC07&amp;diff=485923"/>
		<updated>2026-04-24T04:53:02Z</updated>

		<summary type="html">&lt;p&gt;Eplov: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Neon Xtinction | Back to Main Page]]&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;width: 100%; border: 1px solid #651803; background-color: #f9f9f9; padding: 10px; border-radius: 5px;&amp;quot;&lt;br /&gt;
| style=&amp;quot;width: 60%; vertical-align: top;&amp;quot; |&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size: 1.6em; font-weight: bold; color: #651803;&amp;quot;&amp;gt;NAME: Faith &amp;quot;Lia&amp;quot; Guerrero aka Highwire&amp;lt;/div&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;RACE:&#039;&#039;&#039; Human&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;RANK:&#039;&#039;&#039; Novice&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;POWER LEVEL:&#039;&#039;&#039; IV (Super)&lt;br /&gt;
| style=&amp;quot;width: 40%; vertical-align: top;&amp;quot; |&lt;br /&gt;
{| style=&amp;quot;border: 2px solid #651803; background-color: #fff; padding: 5px; float: right; text-align: center;&amp;quot;&lt;br /&gt;
! style=&amp;quot;border-bottom: 1px solid #651803; padding: 5px;&amp;quot; | PACE !! style=&amp;quot;border-bottom: 1px solid #651803; padding: 5px;&amp;quot; | PARRY !! style=&amp;quot;border-bottom: 1px solid #651803; padding: 5px;&amp;quot; | TOUGHNESS&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-size: 1.4em; font-weight: bold;&amp;quot; | 6 (24&amp;quot; Fly) || style=&amp;quot;font-size: 1.4em; font-weight: bold;&amp;quot; | 5 || style=&amp;quot;font-size: 1.4em; font-weight: bold;&amp;quot; | 18 (14)&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;font-size: 0.85em;&amp;quot; | SIZE: -1 (Small)&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;width: 100%; margin-top: 10px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 30%; vertical-align: top;&amp;quot; |&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 100%;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color: #651803; color: white;&amp;quot; | ATTRIBUTES&lt;br /&gt;
|-&lt;br /&gt;
| Agility || [[file:d6a.png|24px]]&lt;br /&gt;
|-&lt;br /&gt;
| Smarts || [[file:d6a.png|24px]]&lt;br /&gt;
|-&lt;br /&gt;
| Spirit || [[file:d10a.png|24px]]&lt;br /&gt;
|-&lt;br /&gt;
| Strength || [[file:d4a.png|24px]]&lt;br /&gt;
|-&lt;br /&gt;
| Vigor || [[file:d6a.png|24px]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 100%;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color: #651803; color: white;&amp;quot; | SKILLS&lt;br /&gt;
|-&lt;br /&gt;
| Athletics || [[file:d6a.png|24px]]&lt;br /&gt;
|-&lt;br /&gt;
| C. Knowledge || [[file:d6a.png|24px]]&lt;br /&gt;
|-&lt;br /&gt;
| Fighting || [[file:d6a.png|24px]]&lt;br /&gt;
|-&lt;br /&gt;
| Focus || [[file:d12a.png|24px]] +2&lt;br /&gt;
|-&lt;br /&gt;
| Language (Native) || [[file:d8a.png|24px]]&lt;br /&gt;
|-&lt;br /&gt;
| Notice || [[file:d6a.png|24px]]&lt;br /&gt;
|-&lt;br /&gt;
| Performance || [[file:d8a.png|24px]] +1&lt;br /&gt;
|-&lt;br /&gt;
| Persuasion || [[file:d12a.png|24px]] +2&lt;br /&gt;
|-&lt;br /&gt;
| Stealth || [[file:d4a.png|24px]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;width: 35%; vertical-align: top;&amp;quot; |&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 100%;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color: #651803; color: white;&amp;quot; | GEAR&lt;br /&gt;
|-&lt;br /&gt;
| Ultra Dense Armor (Device)*&lt;br /&gt;
|-&lt;br /&gt;
| Cape, Long&lt;br /&gt;
|-&lt;br /&gt;
| Cellular Phone&lt;br /&gt;
|-&lt;br /&gt;
| Cash ($?)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [[File:Lia_Guerrero.jpg|450px]]&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;width: 35%; vertical-align: top;&amp;quot; |&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 100%;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color: #651803; color: white;&amp;quot; | HINDRANCES&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;All Thumbs&#039;&#039;&#039; (Minor)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Distinctive Appearance&#039;&#039;&#039; (Minor: Eyes permanently glow)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Heroic&#039;&#039;&#039; (Major)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Mild Mannered&#039;&#039;&#039; (Minor)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Small&#039;&#039;&#039; (Minor: Size -1)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 100%;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color: #651803; color: white;&amp;quot; | EDGES &amp;amp; ADVANCES&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Attractive&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Elan&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Super Powers&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;The Best There Is&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Work the Room&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 100%;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color: #651803; color: white;&amp;quot; | SUPER POWERS&lt;br /&gt;
|-&lt;br /&gt;
! Power !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Telekinesis&#039;&#039;&#039; (Mental) || Moves items with Str d12+9 without touching them. May use Focus skill for physical actions.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Ultra Dense Armor&#039;&#039;&#039; (Armor) || +14 Armor. Considered Heavy Armor (only damaged by Heavy Weapons). Limitation: Device (-1).&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Ultra Dense Armor&#039;&#039;&#039; (Altered Form) || Morphable metal body. Armor is so heavy it reduces knockback and collision effects. Limitation: Device (-1).&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Additional Actions&#039;&#039;&#039; || +2 additional actions per round. Ignore up to 4 points of MAP penalties.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Flight&#039;&#039;&#039; || Pace: 24&amp;quot;; -1 Attack Penalty to hit her.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Super Attribute&#039;&#039;&#039; (Spirit) || Boosts Spirit by 1 die type.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Super Skill&#039;&#039;&#039; (Focus) || Boosts Focus skill by 3.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Super Skill&#039;&#039;&#039; (Persuasion) || Boosts Persuasion skill by 1.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Boost/Lower Trait&#039;&#039;&#039; (Vigor) || Make a Focus roll to increase target&#039;s trait by one die type (two on a raise). Limitation: Touch Required, Boost Only (-1). 2 additional recipients.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 100%;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; style=&amp;quot;background-color: #651803; color: white;&amp;quot; | WEAPON TABLE&lt;br /&gt;
|-&lt;br /&gt;
! Weapon !! Range !! Damage !! AP !! ROF !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Unarmed || Melee || Str || -- || 1 ||&lt;br /&gt;
|-&lt;br /&gt;
| TK Punch || Melee/12&amp;quot; || d12+9 || -- || 1 || &lt;br /&gt;
|-&lt;br /&gt;
| TK: Tank (Class IV) || 3/6/12 || d12+9 + 5d6 || -- || 1 || Heavy Weapon&lt;br /&gt;
|-&lt;br /&gt;
| TK: Bus (Class III) || 5/10/20 || d12+9 + 4d6 || -- || 1 || Heavy Weapon&lt;br /&gt;
|-&lt;br /&gt;
| TK: Car (Class II) || 10/20/40 || d12+9 + 3d6 || -- || 1 || Heavy Weapon&lt;br /&gt;
|-&lt;br /&gt;
| TK: Motorcycle (Class I) || 20/40/80 || d12+9 + 2d6 || -- || 1 || Heavy Weapon&lt;br /&gt;
|-&lt;br /&gt;
| TK: Small Object || 20/40/80 || d12+9 || -- || 1 || &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 100%;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color: #651803; color: white;&amp;quot; | TRUST AND DISTRUST&lt;br /&gt;
|-&lt;br /&gt;
! Status !! Who !! Effects&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;TRUST&#039;&#039;&#039; ||  || Trusted individuals gain +1 to Support, Intimidation, Persuasion, or Taunt rolls towards you and they may give you bennies as if they had Common Bond.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;DISTRUST&#039;&#039;&#039; ||  || You cannot benefit from Support rolls from Distrusted individuals or receive bennies from them, and they take -2 to Persuasion rolls to influence you.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;NEUTRAL&#039;&#039;&#039; || Everyone Else || No mechanical or narrative effects.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 100%;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color: #651803; color: white;&amp;quot; | BIOGRAPHY&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 100%;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color: #651803; color: white;&amp;quot; | PERSONAL MOTIVATIONS&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
* Master her telekinetic abilities to better protect the innocent.&lt;br /&gt;
* Find a place among people who &amp;quot;get&amp;quot; her.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Neon Xtinction | Back to Main Page]]&lt;/div&gt;</summary>
		<author><name>Eplov</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Julian_A_Locke&amp;diff=485917</id>
		<title>Julian A Locke</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Julian_A_Locke&amp;diff=485917"/>
		<updated>2026-04-23T14:58:07Z</updated>

		<summary type="html">&lt;p&gt;Eplov: /* Derived Attributes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:JulianALocke.png|350px]]&lt;br /&gt;
{| &lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Character Name:&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Julian A. Locke&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Player Name:&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Eplov&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Profession:&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Graduate Anthropology Student&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Nationality:&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | American&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Sex (Age):&#039;&#039;&#039; &lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Male (29)&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Education:&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Graduate Student&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Attributes==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! !! Score !! x5 !! What Others Notice&lt;br /&gt;
|-&lt;br /&gt;
| || || ||&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Strength&#039;&#039;&#039; || 9 || 45 || Average&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Constitution&#039;&#039;&#039; || 14 || 70 || Healthy&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Dexterity&#039;&#039;&#039; || 10 || 50 || Average&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Intelligence&#039;&#039;&#039; || 13 || 65 || Clever&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Power&#039;&#039;&#039; || 15 || 75 || Tenacious&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Charisma&#039;&#039;&#039; || 10 || 50 || Average&lt;br /&gt;
|}&lt;br /&gt;
[https://orokos.com/roll/1036979 Orokos Stat Array]&lt;br /&gt;
&lt;br /&gt;
==Derived Attributes==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! !! Current !! Maximum&lt;br /&gt;
|-&lt;br /&gt;
| || ||&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Hit Points (HP)&#039;&#039;&#039; || 12 || 12&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Willpower (WP)&#039;&#039;&#039; || 15 || 15&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Sanity (SAN)&#039;&#039;&#039; || 49 || 60&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Breaking Point (BP)&#039;&#039;&#039; ||colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align: center;| 45&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Damage Bonus&#039;&#039;&#039; ||colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align: center;| 0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Resources==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Resources !! Permanent !! At Hand/Stowed/In Storage !!colspan=&amp;quot;3&amp;quot;|Check Boxes&lt;br /&gt;
|-&lt;br /&gt;
| || || || ||&lt;br /&gt;
|-&lt;br /&gt;
|8 || 6 / 2 / 0 || || O || O|| O&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Incidents of SAN loss without going insane==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Violence&#039;&#039;&#039;&lt;br /&gt;
|O&lt;br /&gt;
|O&lt;br /&gt;
|O&lt;br /&gt;
|&#039;&#039;adapted&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Helplessness&#039;&#039;&#039;&lt;br /&gt;
|X&lt;br /&gt;
|O&lt;br /&gt;
|O&lt;br /&gt;
|&#039;&#039;adapted&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Bonds==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Bond !! Score !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| || ||&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align: center;|&#039;&#039;&#039;Personal&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Professor Harold Whitmore|| 10 || Academic mentor at Columbia University&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align: center;|&#039;&#039;&#039;Organizations&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|314th Support Regiment Veterans || 10 || Fellow soldiers and wartime comrades&lt;br /&gt;
|-&lt;br /&gt;
|Columbia Anthropology Department || 10 || His academic home and professional anchor&lt;br /&gt;
|-&lt;br /&gt;
|American Philosophical Society || 10 || Scholarly network and source of rare knowledge.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Motivations and Mental Disorders==&lt;br /&gt;
&lt;br /&gt;
Preserve what will otherwise be lost.&lt;br /&gt;
&lt;br /&gt;
Understand the line between belief and truth.&lt;br /&gt;
&lt;br /&gt;
Prove himself outside his brother&#039;s shadow.&lt;br /&gt;
&lt;br /&gt;
==Skills==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Skill (Base) !! Total !! Skill (Base) !! Total !! Skill (Base) !! Total&lt;br /&gt;
|-&lt;br /&gt;
|  ||  ||  ||  ||  ||&lt;br /&gt;
|-&lt;br /&gt;
| Alertness (20%) || 54* || Foreign Language (Russian/French) (0%) || 50/50 || Psychoanalyze (10%) || &lt;br /&gt;
|-&lt;br /&gt;
| Anthropology (0%) || 70* || Harangue (10%) ||  || Regional Lore (Type) (0%) || &lt;br /&gt;
|-&lt;br /&gt;
| Appraise (10%) ||  || Heavy Machinery (10%) ||  || Research (10%) || 70&lt;br /&gt;
|-&lt;br /&gt;
| Archaeology (0%) || 40* || Heavy Weapons (0%) ||  || Ride (10%) || 20&lt;br /&gt;
|-&lt;br /&gt;
| Art (Type) (0%) ||  || History (10%) || 53* || Scavenge (10%) ||&lt;br /&gt;
|-&lt;br /&gt;
| Artillery (0%) ||  || Insight (10%) || 53 || Science (0%) || &lt;br /&gt;
|-&lt;br /&gt;
| Athletics (30%) || 70 || Law (0%) ||  || Search (20%) || 70&lt;br /&gt;
|-&lt;br /&gt;
| Craft (Type) (0%) ||  || Medicine (0%) ||  || Social Etiquette (10%) || 32&lt;br /&gt;
|-&lt;br /&gt;
| Demolitions (0%) ||  || Melee Weapons (30%) || || Stealth (10%) || &lt;br /&gt;
|-&lt;br /&gt;
| Disguise (10%) ||  || Military Science (0%) || 20 || Surgery (0%) || &lt;br /&gt;
|-&lt;br /&gt;
| Dodge (30%)|| 70 || Natural World (10%) ||  || Survival (Type) (10%) || &lt;br /&gt;
|-&lt;br /&gt;
| Drive (Type) (20%) ||  || Navigate (10%) || *|| Swim (20%) || &lt;br /&gt;
|-&lt;br /&gt;
| ||  || Occult (10%) || 50* || Unarmed Combat (40%) || &lt;br /&gt;
|-&lt;br /&gt;
| Firearms (20%) || 70* || Persuade (20%) || 54 || Unnatural (0%) ||&lt;br /&gt;
|-&lt;br /&gt;
| First Aid (10%) || 13 || Pilot (Type) (0%) ||  || Use Gadgets (0%) ||&lt;br /&gt;
|-&lt;br /&gt;
| Organizational Lore (Type) (0%) || || Regional Lore (Type) (0%) || &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Physical Injuries and Ailments=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Has First Aid been attempted since your last injury? If yes, only Medicine, Surgery, or long-term rest can help further.&lt;br /&gt;
&lt;br /&gt;
=Armor and Equipment=&lt;br /&gt;
&lt;br /&gt;
==Weapons==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Weapon !! Skill % !! Base Range !! Damage !! Lethality !! Kill Radius !! Shots&lt;br /&gt;
|-&lt;br /&gt;
| || || || || || || &lt;br /&gt;
|-&lt;br /&gt;
| Colt 1911 (Medium Pistol) || 70 || 15 yrds|| 1d10 || || || 7+1&lt;br /&gt;
|-&lt;br /&gt;
| Folding Blade || 30/70 || 0/45 ft || 1d4 || || ||&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Armor==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Armor !! Armor Rating&lt;br /&gt;
|-&lt;br /&gt;
| ||&lt;br /&gt;
|-&lt;br /&gt;
| Heavy Jacket || 2&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Other Equipment==&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible&amp;quot;&amp;gt;&lt;br /&gt;
:Colt M1911 pistol (7+1 capacity, .45 ACP)&lt;br /&gt;
:3 spare magazines (total: 21 extra rounds)&lt;br /&gt;
:Service knife (folding utility blade)&lt;br /&gt;
:Pocket compass (Nathaniel’s)&lt;br /&gt;
:Field journal (leather-bound, full of notes and sketches)&lt;br /&gt;
:Ink pen &amp;amp; pencils&lt;br /&gt;
:Reference texts (1 ethnographic, 1 folklore)&lt;br /&gt;
:Mess kit (tin cup, utensils)&lt;br /&gt;
:Canteen&lt;br /&gt;
:Hand-crank flashlight&lt;br /&gt;
:Compact binoculars&lt;br /&gt;
:Trowel and small brush&lt;br /&gt;
:Sturdy rucksack&lt;br /&gt;
:Bedroll&lt;br /&gt;
:15 ft. rope (lightweight)&lt;br /&gt;
:Cigarette case (Nathaniel’s, worn)&lt;br /&gt;
:Old keepsake (personal, concealed)&lt;br /&gt;
:Warm coat and military boots&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Personal Details, Work Performance, Special Training, and Other Notes=&lt;br /&gt;
Julian A. Locke is a well-educated American graduate student of anthropology, currently pursuing his doctorate after a long interruption caused by the Great War. Born into a wealthy East Coast family, Julian enlisted out of a sense of duty and spent much of the war serving as an officer’s aide, seeing both combat and the quieter horrors that followed it. Older and more experienced than his academic peers, he returned to his studies with a more jaded outlook and a deeper interest in the rituals, beliefs, and buried truths of war-torn societies. Fluent in ????? and Russian, Julian now finds himself in the chaos of the Russian Civil War, ostensibly conducting fieldwork—but perhaps drawn by stranger stories whispered on the edge of folklore.&lt;/div&gt;</summary>
		<author><name>Eplov</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=NX_PC07&amp;diff=485907</id>
		<title>NX PC07</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=NX_PC07&amp;diff=485907"/>
		<updated>2026-04-22T17:26:05Z</updated>

		<summary type="html">&lt;p&gt;Eplov: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Neon Xtinction | Back to Main Page]]&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;width: 100%; border: 1px solid #651803; background-color: #f9f9f9; padding: 10px; border-radius: 5px;&amp;quot;&lt;br /&gt;
| style=&amp;quot;width: 60%; vertical-align: top;&amp;quot; |&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size: 1.6em; font-weight: bold; color: #651803;&amp;quot;&amp;gt;NAME: Faith &amp;quot;Lia&amp;quot; Guerrero&amp;lt;/div&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;RACE:&#039;&#039;&#039; Human&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;RANK:&#039;&#039;&#039; Novice&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;POWER LEVEL:&#039;&#039;&#039; IV (Super)&lt;br /&gt;
| style=&amp;quot;width: 40%; vertical-align: top;&amp;quot; |&lt;br /&gt;
{| style=&amp;quot;border: 2px solid #651803; background-color: #fff; padding: 5px; float: right; text-align: center;&amp;quot;&lt;br /&gt;
! style=&amp;quot;border-bottom: 1px solid #651803; padding: 5px;&amp;quot; | PACE !! style=&amp;quot;border-bottom: 1px solid #651803; padding: 5px;&amp;quot; | PARRY !! style=&amp;quot;border-bottom: 1px solid #651803; padding: 5px;&amp;quot; | TOUGHNESS&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-size: 1.4em; font-weight: bold;&amp;quot; | 6 (24&amp;quot; Fly) || style=&amp;quot;font-size: 1.4em; font-weight: bold;&amp;quot; | 5 || style=&amp;quot;font-size: 1.4em; font-weight: bold;&amp;quot; | 18 (14)&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;font-size: 0.85em;&amp;quot; | SIZE: -1 (Small)&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;width: 100%; margin-top: 10px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 30%; vertical-align: top;&amp;quot; |&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 100%;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color: #651803; color: white;&amp;quot; | ATTRIBUTES&lt;br /&gt;
|-&lt;br /&gt;
| Agility || [[file:d6a.png|24px]]&lt;br /&gt;
|-&lt;br /&gt;
| Smarts || [[file:d6a.png|24px]]&lt;br /&gt;
|-&lt;br /&gt;
| Spirit || [[file:d8a.png|24px]]&lt;br /&gt;
|-&lt;br /&gt;
| Strength || [[file:d4a.png|24px]]&lt;br /&gt;
|-&lt;br /&gt;
| Vigor || [[file:d6a.png|24px]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 100%;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color: #651803; color: white;&amp;quot; | SKILLS&lt;br /&gt;
|-&lt;br /&gt;
| Academics || [[file:d6a.png|24px]]&lt;br /&gt;
|-&lt;br /&gt;
| Athletics || [[file:d6a.png|24px]]&lt;br /&gt;
|-&lt;br /&gt;
| C. Knowledge || [[file:d6a.png|24px]]&lt;br /&gt;
|-&lt;br /&gt;
| Fighting || [[file:d6a.png|24px]]&lt;br /&gt;
|-&lt;br /&gt;
| Focus || [[file:d12a.png|24px]] +2&lt;br /&gt;
|-&lt;br /&gt;
| Language (Native) || [[file:d8a.png|24px]]&lt;br /&gt;
|-&lt;br /&gt;
| Notice || [[file:d6a.png|24px]]&lt;br /&gt;
|-&lt;br /&gt;
| Performance || [[file:d8a.png|24px]] +1&lt;br /&gt;
|-&lt;br /&gt;
| Persuasion || [[file:d12a.png|24px]] +1&lt;br /&gt;
|-&lt;br /&gt;
| Stealth || [[file:d4a.png|24px]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;width: 35%; vertical-align: top;&amp;quot; |&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 100%;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color: #651803; color: white;&amp;quot; | GEAR&lt;br /&gt;
|-&lt;br /&gt;
| Personal Force Field (+7 Armor)*&lt;br /&gt;
|-&lt;br /&gt;
| Cellular Phone&lt;br /&gt;
|-&lt;br /&gt;
| Cash ($500)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [[File:Lia_Guerrero.jpg|450px]]&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;width: 35%; vertical-align: top;&amp;quot; |&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 100%;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color: #651803; color: white;&amp;quot; | HINDRANCES&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;All Thumbs&#039;&#039;&#039; (Minor)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Distinctive Appearance&#039;&#039;&#039; (Minor)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Heroic&#039;&#039;&#039; (Major)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Mild Mannered&#039;&#039;&#039; (Minor)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Loyal&#039;&#039;&#039; (Minor)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Small&#039;&#039;&#039; (Minor: Size -1)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 100%;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color: #651803; color: white;&amp;quot; | EDGES &amp;amp; ADVANCES&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Attractive&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Elan&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;The Best There Is&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Work the Room&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 100%;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color: #651803; color: white;&amp;quot; | SUPER POWERS&lt;br /&gt;
|-&lt;br /&gt;
! Power !! Effect !! Cost&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Telekinesis&#039;&#039;&#039; || STR d12+9; 12&amp;quot; Range; Fine Control || 30&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Armor&#039;&#039;&#039; || +7 Armor; Device || 6&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Whirlwind&#039;&#039;&#039; || Point Blank Area; Selective || 2&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Dodge&#039;&#039;&#039; || -3 to be hit by ranged attacks in MAP; Requires Whirlwind || 4&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Flight&#039;&#039;&#039; || Pace: 24&amp;quot;; -1 to be hit while airborne || 6&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Extra Actions&#039;&#039;&#039; || +2 additional actions per round (No MAP) || 6&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Super Skill&#039;&#039;&#039; || Focus (+4 ranks), Persuasion (+2 ranks) || 6&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 100%;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; style=&amp;quot;background-color: #651803; color: white;&amp;quot; | WEAPON TABLE&lt;br /&gt;
|-&lt;br /&gt;
! Weapon !! Range !! Damage !! AP !! ROF !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| TK Punch || Melee/12&amp;quot; || d12+9 || -- || 1 || &lt;br /&gt;
|-&lt;br /&gt;
| TK: Tank (Class IV) || 3/6/12 || d12+9 + 5d6 || -- || 1 || Heavy Weapon&lt;br /&gt;
|-&lt;br /&gt;
| TK: Bus (Class III) || 5/10/20 || d12+9 + 4d6 || -- || 1 || Heavy Weapon&lt;br /&gt;
|-&lt;br /&gt;
| TK: Car (Class II) || 10/20/40 || d12+9 + 3d6 || -- || 1 || Heavy Weapon&lt;br /&gt;
|-&lt;br /&gt;
| TK: Motorcycle (Class I) || 20/40/80 || d12+9 + 2d6 || -- || 1 || Heavy Weapon&lt;br /&gt;
|-&lt;br /&gt;
| TK: Small Object || 20/40/80 || d12+9 || -- || 1 || &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 100%;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color: #651803; color: white;&amp;quot; | TRUST AND DISTRUST&lt;br /&gt;
|-&lt;br /&gt;
! Status !! Who !! Effects&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;TRUST&#039;&#039;&#039; ||  || Trusted individuals gain +1 to Support, Intimidation, Persuasion, or Taunt rolls towards you and they may give you bennies as if they had Common Bond.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;DISTRUST&#039;&#039;&#039; ||  || You cannot benefit from Support rolls from Distrusted individuals or receive bennies from them, and they take -2 to Persuasion rolls to influence you.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;NEUTRAL&#039;&#039;&#039; || Everyone Else || No mechanical or narrative effects.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 100%;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color: #651803; color: white;&amp;quot; | BIOGRAPHY&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 100%;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color: #651803; color: white;&amp;quot; | PERSONAL MOTIVATIONS&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
* Master her telekinetic abilities to better protect the innocent.&lt;br /&gt;
* Find a place among people who &amp;quot;get&amp;quot; her.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Neon Xtinction | Back to Main Page]]&lt;/div&gt;</summary>
		<author><name>Eplov</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Neon_Xtinction&amp;diff=485897</id>
		<title>Neon Xtinction</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Neon_Xtinction&amp;diff=485897"/>
		<updated>2026-04-21T13:06:09Z</updated>

		<summary type="html">&lt;p&gt;Eplov: /* The Heroes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:NX_background.png|center]]&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
&lt;br /&gt;
As far back as records have been kept, there have always been those with extraordinary abilities. Heroes and demigods, legends and myths, their exploits are woven through history. They are supers, men and women born with - or gifted - incredible powers, to be used for good or evil as they see fit.&lt;br /&gt;
&lt;br /&gt;
Likewise, monsters have always been a part of human history - enormous beasts, terrible predators, and hybrids that belong to no sane world. Some were clearly allegorical, representing fears, sins, and natural disasters, but some truly existed, endangering humanity with their terrible power. But when a monster threatens, heroes rise to stop it.&lt;br /&gt;
&lt;br /&gt;
In 1954 the first kaiju, Dakkuma, emerged in Japan and proceeded to lay waste to the city of Okinawa. The monstrous reptile-arthropod hybrid was soon engaged by Captain Cosmic, the world’s preeminent (and most powerful) superhero. Their battle lasted for three days, covered hundreds of miles, and ended with Captain Cosmic tired but triumphant and Dakkuma apparently dead at the bottom of the Marianas Trench.&lt;br /&gt;
&lt;br /&gt;
Since then, the kaiju have become a constant threat to humanity: building-sized monstrosities resembling no form of natural life, but with traits of reptiles, insects, crustaceans, and stranger things, possibly massive strength, limitless endurance, and strange and alien powers. They appear without warning, often from the sea or from large stretches of wilderness, and seem driven to crush and destroy the cities of humanity. Since the appearance and fall of Dakkuma there have been many more, and of late their attacks have increased in frequency and intensity.&lt;br /&gt;
&lt;br /&gt;
Coinciding with the rise of the kaiju, supers - always a rare presence in the world - have become more common, and have demonstrated increasingly potent powers. Though none has yet come to light who can match the powers of Captain Cosmic, the masked vigilantes and super-athletes of old have given way to supers with far greater powers, including flight, elemental control, strength and toughness almost equal that of a kaiju, and more exotic abilities.&lt;br /&gt;
&lt;br /&gt;
Project Gilgamesh was founded to make use of these young heroes and their talents. The brainchild of TITAN, the Tactical Initiative for Threat Anomaly Neutralization, Project Gilgamesh recruits teenagers who demonstrate extraordinary superhuman abilities with the aim of training them into a fighting force capable of defending humanity against the increasing threat of the kaiju.&lt;br /&gt;
&lt;br /&gt;
The first recruits for Project Gilgamesh have been gathered.&lt;br /&gt;
&lt;br /&gt;
This is their story.&lt;br /&gt;
&lt;br /&gt;
==The Heroes==&lt;br /&gt;
[[File:NX_silhouettes.png]]&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|&#039;&#039;&#039;Character&#039;&#039;&#039;&amp;lt;br&amp;gt; &#039;&#039;&#039;Codename&#039;&#039;&#039; &amp;lt;br&amp;gt; &#039;&#039;role&#039;&#039; &amp;lt;br&amp;gt; player name || &#039;&#039;&#039;Pace&#039;&#039;&#039;||&#039;&#039;&#039;Parry&#039;&#039;&#039; || &#039;&#039;&#039;Toughness&#039;&#039;&#039; || &#039;&#039;&#039;Edges&#039;&#039;&#039;  || &#039;&#039;&#039;Hindrances&#039;&#039;&#039; || &#039;&#039;&#039;Attributes&#039;&#039;&#039; || &#039;&#039;&#039;Super Powers&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|[[NX_PC01| &#039;&#039;&#039;Gavin Lawrence Reiher&#039;&#039;&#039;]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Lionheart&#039;&#039;&#039; &amp;lt;br&amp;gt; &#039;&#039;super-knight&#039;&#039; &amp;lt;br&amp;gt; Elfwine || 6&amp;quot; || 8 || 24(14) || Alertness &amp;lt;br&amp;gt; AB: Super Powers &amp;lt;br&amp;gt; Combat Reflexes &amp;lt;br&amp;gt; Iron Jaw &amp;lt;br&amp;gt; Nerves of Steel (Improved) &amp;lt;br&amp;gt; Take the Hit &amp;lt;br&amp;gt; || Code of Honor &amp;lt;br&amp;gt; Death Wish &amp;lt;br&amp;gt; Loyal &amp;lt;br&amp;gt; Stubborn &amp;lt;br&amp;gt; Suspicious (Minor) || Agility d8 &amp;lt;br&amp;gt; Smarts d8 &amp;lt;br&amp;gt; Spirit d10 &amp;lt;br&amp;gt; Strength d10 &amp;lt;br&amp;gt; Vigor d12 ||Armor +14 &amp;lt;br&amp;gt; Fearless &amp;lt;br&amp;gt; Healing (Requires Touch. Refresh. Selective) &amp;lt;br&amp;gt; Leaping (4&amp;quot; vertical/8&amp;quot; horizontal) &amp;lt;br&amp;gt; Melee Attack (see full character sheet) &amp;lt;br&amp;gt; Mind Shield &amp;lt;br&amp;gt; Push (Selective. Strong. Device) &amp;lt;/br&amp;gt; Super Attribute (+1 Agility, +1 Spirit, +2 Strength, +2 Vigor) &amp;lt;br&amp;gt; Super Edge (Alertness, Combat Reflexes, Improved Nerves of Steel, Iron Jaw, Take the Hit) &amp;lt;br&amp;gt; Super Skill (Athletics +2, Fighting +3, Focus +1) &amp;lt;br&amp;gt; Teleport (Combat Teleport. Range x2. Must have line of effect (Cannot teleport through solid objects.)) &amp;lt;br&amp;gt; Toughness +2 &amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[NX_PC02| &#039;&#039;&#039;Hayley Elliot&#039;&#039;&#039;]] &amp;lt;br&amp;gt; &#039;&#039;&#039;The Electrician&#039;&#039;&#039; &amp;lt;br&amp;gt; &#039;&#039;electricity manipulator&#039;&#039; &amp;lt;br&amp;gt; ferretribution || 6&amp;quot; || 2 || 5 or 17(12) with equipment || AB: Super Powers &amp;lt;br&amp;gt; McGyver || Driven (Major) &amp;lt;br&amp;gt; Curious (Major) &amp;lt;br&amp;gt; Big Mouth (Minor) &amp;lt;br&amp;gt; Bad Eyes (Minor) || Agility d6 &amp;lt;br&amp;gt; Smarts d8 &amp;lt;br&amp;gt; Spirit d10 &amp;lt;br&amp;gt; Strength d4 &amp;lt;br&amp;gt; Vigor d6 || Energy Control (electricity) &amp;lt;br&amp;gt; Env. Resistance (electricity) &amp;lt;br&amp;gt;  Interface &amp;lt;br&amp;gt; Invisibility &amp;lt;br&amp;gt; Machine Control &amp;lt;br&amp;gt; Ranged Attack &amp;lt;br&amp;gt; Wall Walker&lt;br /&gt;
|-&lt;br /&gt;
|[[NX_PC03| &#039;&#039;&#039;Marko Mandl&#039;&#039;&#039;]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Cytokine&#039;&#039;&#039; &amp;lt;br&amp;gt; &#039;&#039;minion commander, plasma&#039;&#039; &amp;lt;br&amp;gt; Leliel || 6&amp;quot; || 4 || 9 (4) ||AB: Super Powers &amp;lt;br&amp;gt; Common Bond &amp;lt;br&amp;gt; Investigator &amp;lt;br&amp;gt; Rich &amp;lt;br&amp;gt; || Alien Form &amp;lt;br&amp;gt;  Driven (minor, Needs to understand what his mother is doing) &amp;lt;br&amp;gt; Heroic &amp;lt;br&amp;gt; Outsider (minor, Looks like a small version of an infamous kaiju) || Agility d4 &amp;lt;br&amp;gt; Smarts d8 &amp;lt;br&amp;gt; Spirit d8 &amp;lt;br&amp;gt; Strength d4 &amp;lt;br&amp;gt; Vigor d6 ||Telekinesis (5): Fine Control 3, Range 2 &amp;lt;br&amp;gt; The Brood (Minions) (3) (13): Summonable 4, Super Powers 3&amp;lt;br&amp;gt;Levitation (Flight) (4)&amp;lt;br&amp;gt;Chitinous Membrane (Armor) (2)&lt;br /&gt;
&amp;lt;br&amp;gt;Plasma Burst (Attack, Ranged) (3): Cone 1 &amp;lt;br&amp;gt;Plasma Reconstruction (Healing): Restoration 2, Fatigue 2, Requires Touch -2 &amp;lt;br&amp;gt; Plasma Manipulation (Energy Control): Selective 2&amp;lt;br&amp;gt;Kaiju Physiology (Altered Form) &amp;lt;br&amp;gt; Brood Contamination (Poison) (2): Strong 2, Contingent (Enemy must be hit with a Plasma Burst or Plasma Manipulation) 0 (4) &amp;lt;b&amp;gt; Doesn&#039;t Breathe&lt;br /&gt;
|-&lt;br /&gt;
|[[NX_PC04| &#039;&#039;&#039;Millicent &#039;Mills&#039; Astor&#039;&#039;&#039;]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Frostfire&#039;&#039;&#039; &amp;lt;br&amp;gt; &#039;&#039;blaster, elementalist&#039;&#039; &amp;lt;br&amp;gt; Stormraven || 6&amp;quot;/180&amp;quot; || 2 || 21 (16) || AB: Super Powers &amp;lt;br&amp;gt; Attractive &amp;lt;br&amp;gt; Scholar (Academics) || Curious &amp;lt;br&amp;gt; Heroic &amp;lt;br&amp;gt; Phobia: Claustrophobic &amp;lt;br&amp;gt; Quirk: Speaks in gaming terms &amp;lt;br&amp;gt; || Agility d6 &amp;lt;br&amp;gt; Smarts d10 &amp;lt;br&amp;gt; Spirit d8 &amp;lt;br&amp;gt; Strength d4 &amp;lt;br&amp;gt; Vigor d6 ||Armor 8 &amp;lt;br&amp;gt; Dodge 5 &amp;lt;br&amp;gt; Energy Control (cold) &amp;lt;br&amp;gt; Env. Resistance (cold, fire) &amp;lt;br&amp;gt; Flight &amp;lt;br&amp;gt; Obscure &amp;lt;br&amp;gt; Ranged Attack 4d6, AP 10&lt;br /&gt;
|-&lt;br /&gt;
|[[NX_PC05| &#039;&#039;&#039; &#039;Jane Doe&#039; &#039;&#039;&#039;]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Wraith&#039;&#039;&#039; &amp;lt;br&amp;gt; &#039;&#039;melee ghost&#039;&#039; &amp;lt;br&amp;gt; Kaiya || 6&amp;quot; || 7 || 17 ||AB: Super Powers &amp;lt;br&amp;gt; Brawler || Distinctive Appearance &amp;lt;br&amp;gt; Heroic &amp;lt;br&amp;gt; Mute &amp;lt;br&amp;gt; Thin-Skinned || Agility d10 &amp;lt;br&amp;gt; Smarts d6 &amp;lt;br&amp;gt; Spirit d6 &amp;lt;br&amp;gt; Strength d8 &amp;lt;br&amp;gt; Vigor d8 || Flight (1,200 MPH) &amp;lt;br&amp;gt; Regeneration (1/round; Regrowth) &amp;lt;br&amp;gt; Intangibility (Affect Others) &amp;lt;br&amp;gt; Toughness (+8) &amp;lt;br&amp;gt; Undead &amp;lt;br&amp;gt; Melee Attack (+3d6; Heavy Weapon) &amp;lt;br&amp;gt; Super Attribute (Agility +1) &amp;lt;br&amp;gt; Ageless &amp;lt;br&amp;gt; Mind Shield&lt;br /&gt;
|-&lt;br /&gt;
|[[NX_PC07| &#039;&#039;&#039; Faith &amp;quot;Lia&amp;quot; Guerrero &#039;&#039;&#039;]] &amp;lt;br&amp;gt; &#039;&#039;&#039;TBD&#039;&#039;&#039; &amp;lt;br&amp;gt; &#039;&#039;telekinetic&#039;&#039; &amp;lt;br&amp;gt; Eplov || 6&amp;quot;/24&amp;quot; || 5 || 18 (14) ||AB: Super Powers &amp;lt;br&amp;gt; Attractive &amp;lt;br&amp;gt; Elan &amp;lt;br&amp;gt; The Best There Is [telekinesis] &amp;lt;br&amp;gt; Work the Room || All Thumbs &amp;lt;br&amp;gt; Distinctive Appearance &amp;lt;br&amp;gt; Heroic &amp;lt;br&amp;gt; Mild-Mannered &amp;lt;br&amp;gt; Loyal &amp;lt;br&amp;gt; Small || Agility d6 &amp;lt;br&amp;gt; Smarts d6 &amp;lt;br&amp;gt; Spirit d8 &amp;lt;br&amp;gt; Strength d4 &amp;lt;br&amp;gt; Vigor d6 || Telekinesis (30): Power x 12 (D12+9 STR +24, 12&amp;quot; range, Fine Control (+3) &amp;lt;br&amp;gt; Personal Force Field (Armor 7, Activation) &amp;lt;br&amp;gt; Flight (6): Pace: 24&amp;quot; &amp;lt;br&amp;gt; Extra Actions (6) &amp;lt;br&amp;gt; Super Skill: Focus (4) &amp;lt;br&amp;gt; Super Skill: Persuasion (2) &amp;lt;br&amp;gt; Whirlwind (2): (No Range, Selective) &amp;lt;br&amp;gt; Dodge 3 (4): (MBT, requires active Whirlwind)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Other Characters==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:left&amp;quot;&lt;br /&gt;
|+Other Recruits&lt;br /&gt;
|-&lt;br /&gt;
!Character &amp;lt;br&amp;gt; Codename &amp;lt;br&amp;gt; role !! Appearance !! Personality !! Powers !! Trusts !! Distrusts !! Notes&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Matteo Centori &#039;&#039;&#039; &amp;lt;br&amp;gt; &#039;&#039;&#039;Hotshot&#039;&#039;&#039; &amp;lt;br&amp;gt; &#039;&#039;Big guy&#039;&#039; || Blond, handsome, thousand-dollar smile || Arrogant, petty, charming  || Pilots a kaiju-sized mech || n/a || n/a ||Famous, wealthy, glory-hound&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Jaylinn Hart&#039;&#039;&#039; &amp;lt;br&amp;gt; &#039;&#039;&#039;Heartfire&#039;&#039;&#039; &amp;lt;br&amp;gt; &#039;&#039;Fire elementalist&#039;&#039; || Short blonde hair, sharkish grin || Confident, competitive || Heat projection, fire manipulation|| Hayley || Mills ||In a one-sided competition with Mills&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Rebecca &#039;Becky&#039; Fairfield&#039;&#039;&#039; &amp;lt;br&amp;gt; &#039;&#039;&#039;Backfire&#039;&#039;&#039; &amp;lt;br&amp;gt; &#039;&#039;Luck manipulator&#039;&#039; || Dark hair and eyes, withdrawn, rarely smiles || Lonely, bitter || Incredible luck and accuracy, bad luck to enemies || Gavin, Wraith || n/a ||Convinced she causes bad luck to others&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Patrick Anderson&#039;&#039;&#039; &amp;lt;br&amp;gt; &#039;&#039;&#039;Panorama&#039;&#039;&#039; &amp;lt;br&amp;gt; &#039;&#039;Time/space warper&#039;&#039;|| Brown hair, wholesome jock features || Outwardly happy, inwardly jaded and fatalistic || Time/space warping, cannot inflict direct damage || n/a || n/a ||&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Honey Sue Beauregard&#039;&#039;&#039; &amp;lt;br&amp;gt; &#039;&#039;&#039;Southern Bell&#039;&#039;&#039; &amp;lt;br&amp;gt; Sonic projector || Pretty, dark blonde hair, freckles || Flirty and casual || Powerful sonic shrieks and sound manipulation || n/a || n/a ||&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Rudy Duckett&#039;&#039;&#039; &amp;lt;br&amp;gt; &#039;&#039;&#039;Rustbucket&#039;&#039;&#039; &amp;lt;br&amp;gt; Manipulate and rust metal || Curly ginger hair, very pale || Enthusiastic, clumsy, inefficient with powers || Causes rust and decay, warp and destroy metals || Gavin, Mills || n/a ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:left&amp;quot;&lt;br /&gt;
|+Project Gilgamesh Staff&lt;br /&gt;
|-&lt;br /&gt;
!Character &amp;lt;br&amp;gt; role !! Appearance !! Personality !! Notes&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Director Charles Sexton&#039;&#039;&#039;  &amp;lt;br&amp;gt; &#039;&#039;Director of Project Gilgamesh&#039;&#039; ||  White male, late 50s, &amp;lt;br&amp;gt; cross between a military officer and a corporate CEO || Professional, reserved || Wealthy and influential&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Sachiko Brooks&#039;&#039;&#039; &amp;lt;br&amp;gt; &#039;&#039;Communications Officer&#039;&#039; || Half-Asian female, late 20s, &amp;lt;br&amp;gt; green eyes, brown hair, very pretty || Friendly, extroverted || Endlessly cheerful and optimistic&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Victor Rand&#039;&#039;&#039; &amp;lt;br&amp;gt; &#039;&#039;Chief Engineer&#039;&#039; || White male, late 60s, scarred and weathered, &amp;lt;br&amp;gt; walks with a cane due to severe limp || Blunt and surly || Absolute wizard with anything mechanical&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Dr. August Frey&#039;&#039;&#039; &amp;lt;br&amp;gt; &#039;&#039;Psychiatrist and counselor&#039;&#039; || White NB, late 30s, long angular face || Calm and non-judgmental || Willing to talk about anything, any time&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Dr. Elena Voss&#039;&#039;&#039; &amp;lt;br&amp;gt; &#039;&#039;Head scientist&#039;&#039; || White female, late 40s, severe features and graying hair || Crisp, professional, occasionally harsh || Brilliant scientist, relentless enemy of kaiju&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Commander Samuel &amp;quot;Ironclad&amp;quot; Kessler&#039;&#039;&#039; &amp;lt;br&amp;gt; &#039;&#039;Tactical Advisor&#039;&#039; || Black male, late 50s, scarred but unbroken, &amp;lt;br&amp;gt; always wears reflective aviator glasses || Brusque, no-nonsense || Ex-military head of training and tactics&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Kiana &amp;quot;Wavebreaker&amp;quot; Torres&#039;&#039;&#039; &amp;lt;br&amp;gt; &#039;&#039;Pilot and aquatics specialist&#039;&#039; || Hawaiian/Latino female, late 20s, always smiling || Upbeat and enthusiastic || Low-tier superpowers, formerly the minor hero Wavebreaker&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Captain Fiona Harkness&#039;&#039;&#039; &amp;lt;br&amp;gt; &#039;&#039;Chief of Security&#039;&#039; || White female, mid-30s, flaming red hair and freckles, &amp;lt;br&amp;gt; never wears makeup || All business except when drinking or singing, then gets very emotional || Concerned with base security above all else&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Keiko Nakamura&#039;&#039;&#039; &amp;lt;br&amp;gt; &#039;&#039;Chef and quartermaster&#039;&#039; || Japanese female, late 50s, short and pudgy || Mothers &#039;&#039;everyone,&#039;&#039; no exceptions || Very competent and utterly fearless&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Amara Singh&#039;&#039;&#039; &amp;lt;br&amp;gt; &#039;&#039;Training coordinator&#039;&#039; || Indian female, mid 30s, tall and athletic || Cautious but encouraging || Former Olympic athlete, has a slight limp due to a kaiju attack&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Dr. Maxim Vostrikov&#039;&#039;&#039; &amp;lt;br&amp;gt; &#039;&#039;Xenobiologist&#039;&#039; || White male, early 30s, black hair and hunched posture || Socially awkward, slightly arrogant || Assistant to Dr. Voss, fascinated by kaiju&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:left&amp;quot;&lt;br /&gt;
|+Other NPCs&lt;br /&gt;
|-&lt;br /&gt;
!Character &amp;lt;br&amp;gt; Codename &amp;lt;br&amp;gt; role !! Personality !! Powers !! Notes&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Daniel Rutherford&#039;&#039;&#039; &amp;lt;br&amp;gt; Captain Cosmic &amp;lt;br&amp;gt; &#039;&#039;The Man of the Future&#039;&#039; ||  Confident, heroic. || Flight, invulnerability, super-strength, energy blasts || World&#039;s most powerful superhero&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Known Kaiju==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:left&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Name&#039;&#039;&#039; &amp;lt;br&amp;gt; &#039;&#039;status&#039;&#039;|| &#039;&#039;&#039;Description&#039;&#039;&#039; || &#039;&#039;&#039;Known Powers&#039;&#039;&#039; || &#039;&#039;&#039;Notes&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Dakkuma&#039;&#039;&#039; &amp;lt;br&amp;gt; &#039;&#039;deceased&#039;&#039; ||  Monstrous, hexapedal hybrid of insect and reptile || Sonic roar, laser eye-beams || Defeated by Captain Cosmic, left in the Marianas Trench&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Retired Heroes==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|&#039;&#039;&#039;Character&#039;&#039;&#039;&amp;lt;br&amp;gt; &#039;&#039;&#039;Codename&#039;&#039;&#039; &amp;lt;br&amp;gt; &#039;&#039;role&#039;&#039; &amp;lt;br&amp;gt; player name || &#039;&#039;&#039;Pace&#039;&#039;&#039;||&#039;&#039;&#039;Parry&#039;&#039;&#039; || &#039;&#039;&#039;Toughness&#039;&#039;&#039; || &#039;&#039;&#039;Edges&#039;&#039;&#039;  || &#039;&#039;&#039;Hindrances&#039;&#039;&#039; || &#039;&#039;&#039;Attributes&#039;&#039;&#039; || &#039;&#039;&#039;Super Powers&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|[[NX_PC06| &#039;&#039;&#039;Sloan Snyder&#039;&#039;&#039;]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Kid Kaiju&#039;&#039;&#039; &amp;lt;br&amp;gt; &#039;&#039;growing brick&#039;&#039; &amp;lt;br&amp;gt; mysstic101 || 6&amp;quot; &amp;lt;br&amp;gt; or 10&amp;quot; || 6 || 8(2) &amp;lt;br&amp;gt; or 10(2) &amp;lt;br&amp;gt; or 15 &amp;lt;br&amp;gt; or 17 || AB: Super Powers &amp;lt;br&amp;gt; Berserk &amp;lt;br&amp;gt; Best There Is &amp;lt;br&amp;gt; Combat Reflexes &amp;lt;br&amp;gt; Frenzy &amp;lt;br&amp;gt; Improved Frenzy &amp;lt;br&amp;gt; Iron Jaw &amp;lt;br&amp;gt; Menacing || Loyal: teammates (minor) &amp;lt;br&amp;gt; Ruthless: makes hard calls (minor) &amp;lt;br&amp;gt; Shamed: past collateral dmg (major) &amp;lt;br&amp;gt; Ugly: looks like a kaiju (major) || Agility d8 &amp;lt;br&amp;gt; Smarts d4 &amp;lt;br&amp;gt; Spirit d8 &amp;lt;br&amp;gt; Strength d6 &amp;lt;br&amp;gt; (or d8) &amp;lt;br&amp;gt; (or d12+6) &amp;lt;br&amp;gt; (or d12+7) &amp;lt;br&amp;gt; Vigor d8 ||Growth 9: 50&#039; tall, 164 tons, Durable, Swat, can be mistaken for Kaiju &amp;lt;br&amp;gt; Altered Form 3: No fall dmg, 1/2 collision, 1/2 knockback &amp;lt;br&amp;gt; Hardy 2: 2nd Shaken doesn&#039;t Wound &amp;lt;br&amp;gt; Leaping 3: 8&amp;quot; vertical/16&amp;quot; horizontal, Death From Above &amp;lt;br&amp;gt; Melee Attack +3d6 (Claws +2d6), +2 climbing, Heavy Weapon &amp;lt;br&amp;gt; Super Attribute 2 (Agility d6-&amp;gt;d8, Vigor d6-&amp;gt;d8) &amp;lt;br&amp;gt; Super Edge 3 (Combat Reflexes, Frenzy, Improved Frenzy)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Rules==&lt;br /&gt;
&lt;br /&gt;
===Setting Rules===&lt;br /&gt;
*&#039;&#039;&#039;An Arm And A Leg:&#039;&#039;&#039; If a Wild Card has no bennies, they can still choose to make a Soak roll. Regardless of the results of the Soak roll they immediately gain an appropriate hindrance: One Arm, One Eye, or Slow (Major). This Hindrance lasts until the end of the next session and cannot be healed otherwise.&lt;br /&gt;
*&#039;&#039;&#039;Combined Attacks:&#039;&#039;&#039; Support an ally’s attack to deal +2 damage, +4 with a raise&lt;br /&gt;
*&#039;&#039;&#039;Comic Book Combat:&#039;&#039;&#039; Combined Attacks, Knockback, Power Stunts, Synergy&lt;br /&gt;
*&#039;&#039;&#039;Conviction:&#039;&#039;&#039; Heroes gain Conviction Tokens that can be used to add a d6 to all Trait and damage rolls for one round.&lt;br /&gt;
*&#039;&#039;&#039;Expanded Conviction:&#039;&#039;&#039; In addition to the standard uses, Conviction can be spent to:&lt;br /&gt;
**Reroll a Critical Failure.&lt;br /&gt;
**Force an enemy to reroll a single Trait roll and use the new roll.&lt;br /&gt;
**Negate a Benny used by another character.&lt;br /&gt;
**Conviction may be gifted to another character who is Trusted (see below) for immediate use.&lt;br /&gt;
*&#039;&#039;&#039;Death &amp;amp; Defeat:&#039;&#039;&#039; A Wild Card who is incapacitated by lethal damage gets an immediate Vigor roll to potentially recover.&lt;br /&gt;
*&#039;&#039;&#039;Larger Than Life:&#039;&#039;&#039; Wild Cards may take one additional Major or Minor hindrance, gaining points for it normally. This extra hindrance must be a mental/social hindrance.&lt;br /&gt;
*&#039;&#039;&#039;Mega-Destruction:&#039;&#039;&#039; Superpowers and kaiju attacks cause massive property damage.&lt;br /&gt;
*&#039;&#039;&#039;More Skill Points:&#039;&#039;&#039; Heroes start with 15 skill points instead of 12.&lt;br /&gt;
*&#039;&#039;&#039;Never Surrender:&#039;&#039;&#039; Incapacitated Wild Cards are dealt initiative cards normally. On a Joker they regain consciousness and rejoin the fray.&lt;br /&gt;
*&#039;&#039;&#039;No Finishing Moves:&#039;&#039;&#039; Downed Wild Cards are immune to Finishing Moves&lt;br /&gt;
*&#039;&#039;&#039;Popcorn Initiative:&#039;&#039;&#039; Players may post in whatever order, as they are available to do so. The GM will have NPCs act whenever it makes sense. The edges Quick and Level-Headed, and the hindrance Hesitant, do not exist. Cards will still be drawn for the sake of Jokers and complications.&lt;br /&gt;
*&#039;&#039;&#039;Throwdown:&#039;&#039;&#039; Ignore the Unarmed Defender rule.&lt;br /&gt;
&lt;br /&gt;
===Stress===&lt;br /&gt;
When characters become severely upset or emotionally hurt they may become &#039;&#039;&#039;Stressed.&#039;&#039;&#039; Stress is a mental status effect that applies whenever it is logical - whenever a character receives terrible news, experiences a traumatizing event, or suffers a great emotional blow. The GM may declare that a character has become Stressed as appropriate; the player may voluntarily choose to become Stressed as well. If the player chooses to become Stressed, they gain a benny.&lt;br /&gt;
&lt;br /&gt;
A Stressed character subtracts 1 from all Smarts- and Spirit-based Trait rolls, and cannot spend bennies to unshake - they must succeed on a Spirit roll to do so. &lt;br /&gt;
&lt;br /&gt;
If a character would become Stressed when they already have the Stressed status, they instead gain a temporary hindrance appropriate to the situation and their personality. This hindrance persists until removed; see below.&lt;br /&gt;
&lt;br /&gt;
Stressed is a special status effect in that it does not fade naturally; instead, a character must make a &#039;&#039;&#039;Spirit roll at -2&#039;&#039;&#039; to clear it. This roll can be made only once per day, after a period of rest (typically in the morning after a night’s sleep).&lt;br /&gt;
&lt;br /&gt;
There is a second way to clear Stress: with the help of a friend. Another character (who is not Distrusted) can spend time with the Stressed character, helping them relax and work through their issue. This can take a variety of forms, from a conversation to guided meditation to recreation of various sorts, and takes about an hour. At the end of this time the Stressed character makes a &#039;&#039;&#039;Spirit roll at -2&#039;&#039;&#039; while their friend rolls to &#039;&#039;&#039;Support.&#039;&#039;&#039; This can only be attempted once per 24 hours. If the Spirit roll is a critical failure, the Stressed character gains a temporary hindrance if they did not already have one!&lt;br /&gt;
&lt;br /&gt;
If a character is afflicted with both Stress and a temporary hindrance, a success on the Spirit roll removes the Stressed condition but not the hindrance; a raise removes both. If the Stressed condition is removed, the hindrance can be removed the same way (but not until the next normal opportunity). The hindrance remains until removed, and if the character becomes Stressed again, that status must be cleared before they can attempt to remove the hindrance.&lt;br /&gt;
&lt;br /&gt;
===Trust and Distrust===&lt;br /&gt;
The characters in Neon Xtinction may work together, but that doesn’t mean they always like or trust each other. The heroes are emotional teenagers figuring out how things work, and relationships can be important. To reflect this, each character may decide which of their teammates and colleagues they trust, distrust, or have no strong opinions on.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Trust:&#039;&#039;&#039; When you trust another character, you feel positively disposed toward them. In general, you will prefer to spend time with them, value their opinions, and trust them with your secrets.&lt;br /&gt;
&lt;br /&gt;
When someone you trust makes a test to Support you, or any Intimidation, Persuasion or Taunt roll to influence you, they add 1 to the Trait roll. In addition, a character you trust can give you bennies as if they had the Common Bond edge.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Neutral:&#039;&#039;&#039; The default state, with no bonuses, penalties, or special rules. Unless otherwise noted, all characters are assumed to be Neutral toward one another.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Distrust:&#039;&#039;&#039; When you distrust another character you are negatively disposed toward them. You prefer to avoid them and have little faith in their opinions or abilities; you certainly won’t share your secrets with them. &lt;br /&gt;
&lt;br /&gt;
You gain no benefit from Support tests by a character you Distrust, cannot accept bennies from them (even if they have Common Bond), and they subtract 2 from all Persuasion rolls made to influence you.&lt;br /&gt;
&lt;br /&gt;
Note that the choice to trust or distrust someone is wholly up to the individual, and can be changed for any reason or none. Note also that trust is not automatically reciprocated; it is entirely possible for one hero to trust another, but the second hero regards them neutrally or even distrusts them.&lt;br /&gt;
&lt;br /&gt;
A character may decide to change their opinion on another character at any time, but not more than once per day.&lt;/div&gt;</summary>
		<author><name>Eplov</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Neon_Xtinction&amp;diff=485889</id>
		<title>Neon Xtinction</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Neon_Xtinction&amp;diff=485889"/>
		<updated>2026-04-20T02:02:44Z</updated>

		<summary type="html">&lt;p&gt;Eplov: /* The Heroes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:NX_background.png|center]]&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
&lt;br /&gt;
As far back as records have been kept, there have always been those with extraordinary abilities. Heroes and demigods, legends and myths, their exploits are woven through history. They are supers, men and women born with - or gifted - incredible powers, to be used for good or evil as they see fit.&lt;br /&gt;
&lt;br /&gt;
Likewise, monsters have always been a part of human history - enormous beasts, terrible predators, and hybrids that belong to no sane world. Some were clearly allegorical, representing fears, sins, and natural disasters, but some truly existed, endangering humanity with their terrible power. But when a monster threatens, heroes rise to stop it.&lt;br /&gt;
&lt;br /&gt;
In 1954 the first kaiju, Dakkuma, emerged in Japan and proceeded to lay waste to the city of Okinawa. The monstrous reptile-arthropod hybrid was soon engaged by Captain Cosmic, the world’s preeminent (and most powerful) superhero. Their battle lasted for three days, covered hundreds of miles, and ended with Captain Cosmic tired but triumphant and Dakkuma apparently dead at the bottom of the Marianas Trench.&lt;br /&gt;
&lt;br /&gt;
Since then, the kaiju have become a constant threat to humanity: building-sized monstrosities resembling no form of natural life, but with traits of reptiles, insects, crustaceans, and stranger things, possibly massive strength, limitless endurance, and strange and alien powers. They appear without warning, often from the sea or from large stretches of wilderness, and seem driven to crush and destroy the cities of humanity. Since the appearance and fall of Dakkuma there have been many more, and of late their attacks have increased in frequency and intensity.&lt;br /&gt;
&lt;br /&gt;
Coinciding with the rise of the kaiju, supers - always a rare presence in the world - have become more common, and have demonstrated increasingly potent powers. Though none has yet come to light who can match the powers of Captain Cosmic, the masked vigilantes and super-athletes of old have given way to supers with far greater powers, including flight, elemental control, strength and toughness almost equal that of a kaiju, and more exotic abilities.&lt;br /&gt;
&lt;br /&gt;
Project Gilgamesh was founded to make use of these young heroes and their talents. The brainchild of TITAN, the Tactical Initiative for Threat Anomaly Neutralization, Project Gilgamesh recruits teenagers who demonstrate extraordinary superhuman abilities with the aim of training them into a fighting force capable of defending humanity against the increasing threat of the kaiju.&lt;br /&gt;
&lt;br /&gt;
The first recruits for Project Gilgamesh have been gathered.&lt;br /&gt;
&lt;br /&gt;
This is their story.&lt;br /&gt;
&lt;br /&gt;
==The Heroes==&lt;br /&gt;
[[File:NX_silhouettes.png]]&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|&#039;&#039;&#039;Character&#039;&#039;&#039;&amp;lt;br&amp;gt; &#039;&#039;&#039;Codename&#039;&#039;&#039; &amp;lt;br&amp;gt; &#039;&#039;role&#039;&#039; &amp;lt;br&amp;gt; player name || &#039;&#039;&#039;Pace&#039;&#039;&#039;||&#039;&#039;&#039;Parry&#039;&#039;&#039; || &#039;&#039;&#039;Toughness&#039;&#039;&#039; || &#039;&#039;&#039;Edges&#039;&#039;&#039;  || &#039;&#039;&#039;Hindrances&#039;&#039;&#039; || &#039;&#039;&#039;Attributes&#039;&#039;&#039; || &#039;&#039;&#039;Super Powers&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|[[NX_PC01| &#039;&#039;&#039;Gavin Lawrence Reiher&#039;&#039;&#039;]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Lionheart&#039;&#039;&#039; &amp;lt;br&amp;gt; &#039;&#039;super-knight&#039;&#039; &amp;lt;br&amp;gt; Elfwine || 6&amp;quot; || 8 || 24(14) || Alertness &amp;lt;br&amp;gt; AB: Super Powers &amp;lt;br&amp;gt; Combat Reflexes &amp;lt;br&amp;gt; Iron Jaw &amp;lt;br&amp;gt; Nerves of Steel (Improved) &amp;lt;br&amp;gt; Take the Hit &amp;lt;br&amp;gt; || Code of Honor &amp;lt;br&amp;gt; Death Wish &amp;lt;br&amp;gt; Loyal &amp;lt;br&amp;gt; Stubborn &amp;lt;br&amp;gt; Suspicious (Minor) || Agility d8 &amp;lt;br&amp;gt; Smarts d8 &amp;lt;br&amp;gt; Spirit d10 &amp;lt;br&amp;gt; Strength d10 &amp;lt;br&amp;gt; Vigor d12 ||Armor +14 &amp;lt;br&amp;gt; Fearless &amp;lt;br&amp;gt; Healing (Requires Touch. Refresh. Selective) &amp;lt;br&amp;gt; Leaping (4&amp;quot; vertical/8&amp;quot; horizontal) &amp;lt;br&amp;gt; Melee Attack (see full character sheet) &amp;lt;br&amp;gt; Mind Shield &amp;lt;br&amp;gt; Push (Selective. Strong. Device) &amp;lt;/br&amp;gt; Super Attribute (+1 Agility, +1 Spirit, +2 Strength, +2 Vigor) &amp;lt;br&amp;gt; Super Edge (Alertness, Combat Reflexes, Improved Nerves of Steel, Iron Jaw, Take the Hit) &amp;lt;br&amp;gt; Super Skill (Athletics +2, Fighting +3, Focus +1) &amp;lt;br&amp;gt; Teleport (Combat Teleport. Range x2. Must have line of effect (Cannot teleport through solid objects.)) &amp;lt;br&amp;gt; Toughness +2 &amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[NX_PC02| &#039;&#039;&#039;Hayley Elliot&#039;&#039;&#039;]] &amp;lt;br&amp;gt; &#039;&#039;&#039;The Electrician&#039;&#039;&#039; &amp;lt;br&amp;gt; &#039;&#039;electricity manipulator&#039;&#039; &amp;lt;br&amp;gt; ferretribution || 6&amp;quot; || 2 || 5 or 17(12) with equipment || AB: Super Powers &amp;lt;br&amp;gt; McGyver || Driven (Major) &amp;lt;br&amp;gt; Curious (Major) &amp;lt;br&amp;gt; Big Mouth (Minor) &amp;lt;br&amp;gt; Bad Eyes (Minor) || Agility d6 &amp;lt;br&amp;gt; Smarts d8 &amp;lt;br&amp;gt; Spirit d10 &amp;lt;br&amp;gt; Strength d4 &amp;lt;br&amp;gt; Vigor d6 || Energy Control (electricity) &amp;lt;br&amp;gt; Env. Resistance (electricity) &amp;lt;br&amp;gt;  Interface &amp;lt;br&amp;gt; Invisibility &amp;lt;br&amp;gt; Machine Control &amp;lt;br&amp;gt; Ranged Attack &amp;lt;br&amp;gt; Wall Walker&lt;br /&gt;
|-&lt;br /&gt;
|[[NX_PC03| &#039;&#039;&#039;Marko Mandl&#039;&#039;&#039;]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Cytokine&#039;&#039;&#039; &amp;lt;br&amp;gt; &#039;&#039;minion commander, plasma&#039;&#039; &amp;lt;br&amp;gt; Leliel || 6&amp;quot; || 4 || 9 (4) ||AB: Super Powers &amp;lt;br&amp;gt; Common Bond &amp;lt;br&amp;gt; Investigator &amp;lt;br&amp;gt; Rich &amp;lt;br&amp;gt; || Alien Form &amp;lt;br&amp;gt;  Driven (minor, Needs to understand what his mother is doing) &amp;lt;br&amp;gt; Heroic &amp;lt;br&amp;gt; Outsider (minor, Looks like a small version of an infamous kaiju) || Agility d4 &amp;lt;br&amp;gt; Smarts d8 &amp;lt;br&amp;gt; Spirit d8 &amp;lt;br&amp;gt; Strength d4 &amp;lt;br&amp;gt; Vigor d6 ||Telekinesis (5): Fine Control 3, Range 2 &amp;lt;br&amp;gt; The Brood (Minions) (3) (13): Summonable 4, Super Powers 3&amp;lt;br&amp;gt;Levitation (Flight) (4)&amp;lt;br&amp;gt;Chitinous Membrane (Armor) (2)&lt;br /&gt;
&amp;lt;br&amp;gt;Plasma Burst (Attack, Ranged) (3): Cone 1 &amp;lt;br&amp;gt;Plasma Reconstruction (Healing): Restoration 2, Fatigue 2, Requires Touch -2 &amp;lt;br&amp;gt; Plasma Manipulation (Energy Control): Selective 2&amp;lt;br&amp;gt;Kaiju Physiology (Altered Form) &amp;lt;br&amp;gt; Brood Contamination (Poison) (2): Strong 2, Contingent (Enemy must be hit with a Plasma Burst or Plasma Manipulation) 0 (4) &amp;lt;b&amp;gt; Doesn&#039;t Breathe&lt;br /&gt;
|-&lt;br /&gt;
|[[NX_PC04| &#039;&#039;&#039;Millicent &#039;Mills&#039; Astor&#039;&#039;&#039;]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Frostfire&#039;&#039;&#039; &amp;lt;br&amp;gt; &#039;&#039;blaster, elementalist&#039;&#039; &amp;lt;br&amp;gt; Stormraven || 6&amp;quot;/180&amp;quot; || 2 || 21 (16) || AB: Super Powers &amp;lt;br&amp;gt; Attractive &amp;lt;br&amp;gt; Scholar (Academics) || Curious &amp;lt;br&amp;gt; Heroic &amp;lt;br&amp;gt; Phobia: Claustrophobic &amp;lt;br&amp;gt; Quirk: Speaks in gaming terms &amp;lt;br&amp;gt; || Agility d6 &amp;lt;br&amp;gt; Smarts d10 &amp;lt;br&amp;gt; Spirit d8 &amp;lt;br&amp;gt; Strength d4 &amp;lt;br&amp;gt; Vigor d6 ||Armor 8 &amp;lt;br&amp;gt; Dodge 5 &amp;lt;br&amp;gt; Energy Control (cold) &amp;lt;br&amp;gt; Env. Resistance (cold, fire) &amp;lt;br&amp;gt; Flight &amp;lt;br&amp;gt; Obscure &amp;lt;br&amp;gt; Ranged Attack 4d6, AP 10&lt;br /&gt;
|-&lt;br /&gt;
|[[NX_PC05| &#039;&#039;&#039; &#039;Jane Doe&#039; &#039;&#039;&#039;]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Wraith&#039;&#039;&#039; &amp;lt;br&amp;gt; &#039;&#039;melee ghost&#039;&#039; &amp;lt;br&amp;gt; Kaiya || 6&amp;quot; || 7 || 17 ||AB: Super Powers &amp;lt;br&amp;gt; Brawler || Distinctive Appearance &amp;lt;br&amp;gt; Heroic &amp;lt;br&amp;gt; Mute &amp;lt;br&amp;gt; Thin-Skinned || Agility d10 &amp;lt;br&amp;gt; Smarts d6 &amp;lt;br&amp;gt; Spirit d6 &amp;lt;br&amp;gt; Strength d8 &amp;lt;br&amp;gt; Vigor d8 || Flight (1,200 MPH) &amp;lt;br&amp;gt; Regeneration (1/round; Regrowth) &amp;lt;br&amp;gt; Intangibility (Affect Others) &amp;lt;br&amp;gt; Toughness (+8) &amp;lt;br&amp;gt; Undead &amp;lt;br&amp;gt; Melee Attack (+3d6; Heavy Weapon) &amp;lt;br&amp;gt; Super Attribute (Agility +1) &amp;lt;br&amp;gt; Ageless &amp;lt;br&amp;gt; Mind Shield&lt;br /&gt;
|-&lt;br /&gt;
|[[NX_PC07| &#039;&#039;&#039; Faith &amp;quot;Lia&amp;quot; Guerrero &#039;&#039;&#039;]] &amp;lt;br&amp;gt; &#039;&#039;&#039;TBD&#039;&#039;&#039; &amp;lt;br&amp;gt; &#039;&#039;telekinetic&#039;&#039; &amp;lt;br&amp;gt; Eplov || 6&amp;quot;/24&amp;quot; || 5 || 18 (14) ||AB: Super Powers &amp;lt;br&amp;gt; Attractive &amp;lt;br&amp;gt; Elan &amp;lt;br&amp;gt; The Best There Is [telekinesis] &amp;lt;br&amp;gt; Work the Room || All Thumbs &amp;lt;br&amp;gt; Distinctive Appearance &amp;lt;br&amp;gt; Heroic &amp;lt;br&amp;gt; Mild-Mannered &amp;lt;br&amp;gt; Loyal &amp;lt;br&amp;gt; Small || Agility d6 &amp;lt;br&amp;gt; Smarts d6 &amp;lt;br&amp;gt; Spirit d8 &amp;lt;br&amp;gt; Strength d4 &amp;lt;br&amp;gt; Vigor d6 || Telekinesis (30): Power x 12 (D12+9 STR +24, 12&amp;quot; range, Fine Control (+3) &amp;lt;br&amp;gt; Personal Force Field (Armor 7, Activation) &amp;lt;br&amp;gt; Flight (6): Pace: 24&amp;quot; &amp;lt;br&amp;gt; Extra Actions (6) &amp;lt;br&amp;gt; Super Skill: Focus (4) &amp;lt;br&amp;gt; Super Skill: Persuasion (2) &amp;lt;br&amp;gt; Whirlwind (No Range, Selective) &amp;lt;br&amp;gt; Dodge 3 (MBT, requires active Whirlwind)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Other Characters==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:left&amp;quot;&lt;br /&gt;
|+Other Recruits and Retired Heroes&lt;br /&gt;
|-&lt;br /&gt;
!Character &amp;lt;br&amp;gt; Codename &amp;lt;br&amp;gt; role !! Appearance !! Personality !! Powers !! Trusts !! Distrusts !! Notes&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Matteo Centori &#039;&#039;&#039; &amp;lt;br&amp;gt; &#039;&#039;&#039;Hotshot&#039;&#039;&#039; &amp;lt;br&amp;gt; &#039;&#039;Big guy&#039;&#039; || Blond, handsome, thousand-dollar smile || Arrogant, petty, charming  || Pilots a kaiju-sized mech || n/a || n/a ||Famous, wealthy, glory-hound&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Jaylinn Hart&#039;&#039;&#039; &amp;lt;br&amp;gt; &#039;&#039;&#039;Heartfire&#039;&#039;&#039; &amp;lt;br&amp;gt; &#039;&#039;Fire elementalist&#039;&#039; || Short blonde hair, sharkish grin || Confident, competitive || Heat projection, fire manipulation|| Hayley || Mills ||In a one-sided competition with Mills&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Rebecca &#039;Becky&#039; Fairfield&#039;&#039;&#039; &amp;lt;br&amp;gt; &#039;&#039;&#039;Backfire&#039;&#039;&#039; &amp;lt;br&amp;gt; &#039;&#039;Luck manipulator&#039;&#039; || Dark hair and eyes, withdrawn, rarely smiles || Lonely, bitter || Incredible luck and accuracy, bad luck to enemies || Gavin, Wraith || n/a ||Convinced she causes bad luck to others&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Patrick Anderson&#039;&#039;&#039; &amp;lt;br&amp;gt; &#039;&#039;&#039;Panorama&#039;&#039;&#039; &amp;lt;br&amp;gt; &#039;&#039;Time/space warper&#039;&#039;|| Brown hair, wholesome jock features || Outwardly happy, inwardly jaded and fatalistic || Time/space warping, cannot inflict direct damage || n/a || n/a ||&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Honey Sue Beauregard&#039;&#039;&#039; &amp;lt;br&amp;gt; &#039;&#039;&#039;Southern Bell&#039;&#039;&#039; &amp;lt;br&amp;gt; Sonic projector || Pretty, dark blonde hair, freckles || Flirty and casual || Powerful sonic shrieks and sound manipulation || n/a || n/a ||&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Rudy Duckett&#039;&#039;&#039; &amp;lt;br&amp;gt; &#039;&#039;&#039;Rustbucket&#039;&#039;&#039; &amp;lt;br&amp;gt; Manipulate and rust metal || Curly ginger hair, very pale || Enthusiastic, clumsy, inefficient with powers || Causes rust and decay, warp and destroy metals || Gavin, Mills || n/a ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:left&amp;quot;&lt;br /&gt;
|+Project Gilgamesh Staff&lt;br /&gt;
|-&lt;br /&gt;
!Character &amp;lt;br&amp;gt; role !! Appearance !! Personality !! Notes&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Director Charles Sexton&#039;&#039;&#039;  &amp;lt;br&amp;gt; &#039;&#039;Director of Project Gilgamesh&#039;&#039; ||  White male, late 50s, &amp;lt;br&amp;gt; cross between a military officer and a corporate CEO || Professional, reserved || Wealthy and influential&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Sachiko Brooks&#039;&#039;&#039; &amp;lt;br&amp;gt; &#039;&#039;Communications Officer&#039;&#039; || Half-Asian female, late 20s, &amp;lt;br&amp;gt; green eyes, brown hair, very pretty || Friendly, extroverted || Endlessly cheerful and optimistic&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Victor Rand&#039;&#039;&#039; &amp;lt;br&amp;gt; &#039;&#039;Chief Engineer&#039;&#039; || White male, late 60s, scarred and weathered, &amp;lt;br&amp;gt; walks with a cane due to severe limp || Blunt and surly || Absolute wizard with anything mechanical&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Dr. August Frey&#039;&#039;&#039; &amp;lt;br&amp;gt; &#039;&#039;Psychiatrist and counselor&#039;&#039; || White NB, late 30s, long angular face || Calm and non-judgmental || Willing to talk about anything, any time&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Dr. Elena Voss&#039;&#039;&#039; &amp;lt;br&amp;gt; &#039;&#039;Head scientist&#039;&#039; || White female, late 40s, severe features and graying hair || Crisp, professional, occasionally harsh || Brilliant scientist, relentless enemy of kaiju&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Commander Samuel &amp;quot;Ironclad&amp;quot; Kessler&#039;&#039;&#039; &amp;lt;br&amp;gt; &#039;&#039;Tactical Advisor&#039;&#039; || Black male, late 50s, scarred but unbroken, &amp;lt;br&amp;gt; always wears reflective aviator glasses || Brusque, no-nonsense || Ex-military head of training and tactics&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Kiana &amp;quot;Wavebreaker&amp;quot; Torres&#039;&#039;&#039; &amp;lt;br&amp;gt; &#039;&#039;Pilot and aquatics specialist&#039;&#039; || Hawaiian/Latino female, late 20s, always smiling || Upbeat and enthusiastic || Low-tier superpowers, formerly the minor hero Wavebreaker&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Captain Fiona Harkness&#039;&#039;&#039; &amp;lt;br&amp;gt; &#039;&#039;Chief of Security&#039;&#039; || White female, mid-30s, flaming red hair and freckles, &amp;lt;br&amp;gt; never wears makeup || All business except when drinking or singing, then gets very emotional || Concerned with base security above all else&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Keiko Nakamura&#039;&#039;&#039; &amp;lt;br&amp;gt; &#039;&#039;Chef and quartermaster&#039;&#039; || Japanese female, late 50s, short and pudgy || Mothers &#039;&#039;everyone,&#039;&#039; no exceptions || Very competent and utterly fearless&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Amara Singh&#039;&#039;&#039; &amp;lt;br&amp;gt; &#039;&#039;Training coordinator&#039;&#039; || Indian female, mid 30s, tall and athletic || Cautious but encouraging || Former Olympic athlete, has a slight limp due to a kaiju attack&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Dr. Maxim Vostrikov&#039;&#039;&#039; &amp;lt;br&amp;gt; &#039;&#039;Xenobiologist&#039;&#039; || White male, early 30s, black hair and hunched posture || Socially awkward, slightly arrogant || Assistant to Dr. Voss, fascinated by kaiju&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:left&amp;quot;&lt;br /&gt;
|+Other NPCs&lt;br /&gt;
|-&lt;br /&gt;
!Character &amp;lt;br&amp;gt; Codename &amp;lt;br&amp;gt; role !! Personality !! Powers !! Notes&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Daniel Rutherford&#039;&#039;&#039; &amp;lt;br&amp;gt; Captain Cosmic &amp;lt;br&amp;gt; &#039;&#039;The Man of the Future&#039;&#039; ||  Confident, heroic. || Flight, invulnerability, super-strength, energy blasts || World&#039;s most powerful superhero&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Known Kaiju==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:left&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Name&#039;&#039;&#039; &amp;lt;br&amp;gt; &#039;&#039;status&#039;&#039;|| &#039;&#039;&#039;Description&#039;&#039;&#039; || &#039;&#039;&#039;Known Powers&#039;&#039;&#039; || &#039;&#039;&#039;Notes&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Dakkuma&#039;&#039;&#039; &amp;lt;br&amp;gt; &#039;&#039;deceased&#039;&#039; ||  Monstrous, hexapedal hybrid of insect and reptile || Sonic roar, laser eye-beams || Defeated by Captain Cosmic, left in the Marianas Trench&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Retired Heroes==&lt;br /&gt;
==The Heroes==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|&#039;&#039;&#039;Character&#039;&#039;&#039;&amp;lt;br&amp;gt; &#039;&#039;&#039;Codename&#039;&#039;&#039; &amp;lt;br&amp;gt; &#039;&#039;role&#039;&#039; &amp;lt;br&amp;gt; player name || &#039;&#039;&#039;Pace&#039;&#039;&#039;||&#039;&#039;&#039;Parry&#039;&#039;&#039; || &#039;&#039;&#039;Toughness&#039;&#039;&#039; || &#039;&#039;&#039;Edges&#039;&#039;&#039;  || &#039;&#039;&#039;Hindrances&#039;&#039;&#039; || &#039;&#039;&#039;Attributes&#039;&#039;&#039; || &#039;&#039;&#039;Super Powers&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|[[NX_PC06| &#039;&#039;&#039;Sloan Snyder&#039;&#039;&#039;]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Kid Kaiju&#039;&#039;&#039; &amp;lt;br&amp;gt; &#039;&#039;growing brick&#039;&#039; &amp;lt;br&amp;gt; mysstic101 || 6&amp;quot; &amp;lt;br&amp;gt; or 10&amp;quot; || 6 || 8(2) &amp;lt;br&amp;gt; or 10(2) &amp;lt;br&amp;gt; or 15 &amp;lt;br&amp;gt; or 17 || AB: Super Powers &amp;lt;br&amp;gt; Berserk &amp;lt;br&amp;gt; Best There Is &amp;lt;br&amp;gt; Combat Reflexes &amp;lt;br&amp;gt; Frenzy &amp;lt;br&amp;gt; Improved Frenzy &amp;lt;br&amp;gt; Iron Jaw &amp;lt;br&amp;gt; Menacing || Loyal: teammates (minor) &amp;lt;br&amp;gt; Ruthless: makes hard calls (minor) &amp;lt;br&amp;gt; Shamed: past collateral dmg (major) &amp;lt;br&amp;gt; Ugly: looks like a kaiju (major) || Agility d8 &amp;lt;br&amp;gt; Smarts d4 &amp;lt;br&amp;gt; Spirit d8 &amp;lt;br&amp;gt; Strength d6 &amp;lt;br&amp;gt; (or d8) &amp;lt;br&amp;gt; (or d12+6) &amp;lt;br&amp;gt; (or d12+7) &amp;lt;br&amp;gt; Vigor d8 ||Growth 9: 50&#039; tall, 164 tons, Durable, Swat, can be mistaken for Kaiju &amp;lt;br&amp;gt; Altered Form 3: No fall dmg, 1/2 collision, 1/2 knockback &amp;lt;br&amp;gt; Hardy 2: 2nd Shaken doesn&#039;t Wound &amp;lt;br&amp;gt; Leaping 3: 8&amp;quot; vertical/16&amp;quot; horizontal, Death From Above &amp;lt;br&amp;gt; Melee Attack +3d6 (Claws +2d6), +2 climbing, Heavy Weapon &amp;lt;br&amp;gt; Super Attribute 2 (Agility d6-&amp;gt;d8, Vigor d6-&amp;gt;d8) &amp;lt;br&amp;gt; Super Edge 3 (Combat Reflexes, Frenzy, Improved Frenzy)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Rules==&lt;br /&gt;
&lt;br /&gt;
===Setting Rules===&lt;br /&gt;
*&#039;&#039;&#039;An Arm And A Leg:&#039;&#039;&#039; If a Wild Card has no bennies, they can still choose to make a Soak roll. Regardless of the results of the Soak roll they immediately gain an appropriate hindrance: One Arm, One Eye, or Slow (Major). This Hindrance lasts until the end of the next session and cannot be healed otherwise.&lt;br /&gt;
*&#039;&#039;&#039;Combined Attacks:&#039;&#039;&#039; Support an ally’s attack to deal +2 damage, +4 with a raise&lt;br /&gt;
*&#039;&#039;&#039;Comic Book Combat:&#039;&#039;&#039; Combined Attacks, Knockback, Power Stunts, Synergy&lt;br /&gt;
*&#039;&#039;&#039;Conviction:&#039;&#039;&#039; Heroes gain Conviction Tokens that can be used to add a d6 to all Trait and damage rolls for one round.&lt;br /&gt;
*&#039;&#039;&#039;Expanded Conviction:&#039;&#039;&#039; In addition to the standard uses, Conviction can be spent to:&lt;br /&gt;
**Reroll a Critical Failure.&lt;br /&gt;
**Force an enemy to reroll a single Trait roll and use the new roll.&lt;br /&gt;
**Negate a Benny used by another character.&lt;br /&gt;
**Conviction may be gifted to another character who is Trusted (see below) for immediate use.&lt;br /&gt;
*&#039;&#039;&#039;Death &amp;amp; Defeat:&#039;&#039;&#039; A Wild Card who is incapacitated by lethal damage gets an immediate Vigor roll to potentially recover.&lt;br /&gt;
*&#039;&#039;&#039;Larger Than Life:&#039;&#039;&#039; Wild Cards may take one additional Major or Minor hindrance, gaining points for it normally. This extra hindrance must be a mental/social hindrance.&lt;br /&gt;
*&#039;&#039;&#039;Mega-Destruction:&#039;&#039;&#039; Superpowers and kaiju attacks cause massive property damage.&lt;br /&gt;
*&#039;&#039;&#039;More Skill Points:&#039;&#039;&#039; Heroes start with 15 skill points instead of 12.&lt;br /&gt;
*&#039;&#039;&#039;Never Surrender:&#039;&#039;&#039; Incapacitated Wild Cards are dealt initiative cards normally. On a Joker they regain consciousness and rejoin the fray.&lt;br /&gt;
*&#039;&#039;&#039;No Finishing Moves:&#039;&#039;&#039; Downed Wild Cards are immune to Finishing Moves&lt;br /&gt;
*&#039;&#039;&#039;Popcorn Initiative:&#039;&#039;&#039; Players may post in whatever order, as they are available to do so. The GM will have NPCs act whenever it makes sense. The edges Quick and Level-Headed, and the hindrance Hesitant, do not exist. Cards will still be drawn for the sake of Jokers and complications.&lt;br /&gt;
*&#039;&#039;&#039;Throwdown:&#039;&#039;&#039; Ignore the Unarmed Defender rule.&lt;br /&gt;
&lt;br /&gt;
===Stress===&lt;br /&gt;
When characters become severely upset or emotionally hurt they may become &#039;&#039;&#039;Stressed.&#039;&#039;&#039; Stress is a mental status effect that applies whenever it is logical - whenever a character receives terrible news, experiences a traumatizing event, or suffers a great emotional blow. The GM may declare that a character has become Stressed as appropriate; the player may voluntarily choose to become Stressed as well. If the player chooses to become Stressed, they gain a benny.&lt;br /&gt;
&lt;br /&gt;
A Stressed character subtracts 1 from all Smarts- and Spirit-based Trait rolls, and cannot spend bennies to unshake - they must succeed on a Spirit roll to do so. &lt;br /&gt;
&lt;br /&gt;
If a character would become Stressed when they already have the Stressed status, they instead gain a temporary hindrance appropriate to the situation and their personality. This hindrance persists until removed; see below.&lt;br /&gt;
&lt;br /&gt;
Stressed is a special status effect in that it does not fade naturally; instead, a character must make a &#039;&#039;&#039;Spirit roll at -2&#039;&#039;&#039; to clear it. This roll can be made only once per day, after a period of rest (typically in the morning after a night’s sleep).&lt;br /&gt;
&lt;br /&gt;
There is a second way to clear Stress: with the help of a friend. Another character (who is not Distrusted) can spend time with the Stressed character, helping them relax and work through their issue. This can take a variety of forms, from a conversation to guided meditation to recreation of various sorts, and takes about an hour. At the end of this time the Stressed character makes a &#039;&#039;&#039;Spirit roll at -2&#039;&#039;&#039; while their friend rolls to &#039;&#039;&#039;Support.&#039;&#039;&#039; This can only be attempted once per 24 hours. If the Spirit roll is a critical failure, the Stressed character gains a temporary hindrance if they did not already have one!&lt;br /&gt;
&lt;br /&gt;
If a character is afflicted with both Stress and a temporary hindrance, a success on the Spirit roll removes the Stressed condition but not the hindrance; a raise removes both. If the Stressed condition is removed, the hindrance can be removed the same way (but not until the next normal opportunity). The hindrance remains until removed, and if the character becomes Stressed again, that status must be cleared before they can attempt to remove the hindrance.&lt;br /&gt;
&lt;br /&gt;
===Trust and Distrust===&lt;br /&gt;
The characters in Neon Xtinction may work together, but that doesn’t mean they always like or trust each other. The heroes are emotional teenagers figuring out how things work, and relationships can be important. To reflect this, each character may decide which of their teammates and colleagues they trust, distrust, or have no strong opinions on.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Trust:&#039;&#039;&#039; When you trust another character, you feel positively disposed toward them. In general, you will prefer to spend time with them, value their opinions, and trust them with your secrets.&lt;br /&gt;
&lt;br /&gt;
When someone you trust makes a test to Support you, or any Intimidation, Persuasion or Taunt roll to influence you, they add 1 to the Trait roll. In addition, a character you trust can give you bennies as if they had the Common Bond edge.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Neutral:&#039;&#039;&#039; The default state, with no bonuses, penalties, or special rules. Unless otherwise noted, all characters are assumed to be Neutral toward one another.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Distrust:&#039;&#039;&#039; When you distrust another character you are negatively disposed toward them. You prefer to avoid them and have little faith in their opinions or abilities; you certainly won’t share your secrets with them. &lt;br /&gt;
&lt;br /&gt;
You gain no benefit from Support tests by a character you Distrust, cannot accept bennies from them (even if they have Common Bond), and they subtract 2 from all Persuasion rolls made to influence you.&lt;br /&gt;
&lt;br /&gt;
Note that the choice to trust or distrust someone is wholly up to the individual, and can be changed for any reason or none. Note also that trust is not automatically reciprocated; it is entirely possible for one hero to trust another, but the second hero regards them neutrally or even distrusts them.&lt;br /&gt;
&lt;br /&gt;
A character may decide to change their opinion on another character at any time, but not more than once per day.&lt;/div&gt;</summary>
		<author><name>Eplov</name></author>
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