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	<title>RPGnet - User contributions [en]</title>
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	<updated>2026-05-16T00:15:02Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://wiki.rpg.net/index.php?title=WTNewWorldOrder:NPCS:UNET&amp;diff=270833</id>
		<title>WTNewWorldOrder:NPCS:UNET</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=WTNewWorldOrder:NPCS:UNET&amp;diff=270833"/>
		<updated>2014-09-28T05:04:17Z</updated>

		<summary type="html">&lt;p&gt;Estragon: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==General Charles Redekar==&lt;br /&gt;
South African native and director of [[WTNewWorldOrder:Organizations#United_Nations_Extranormal_Taskforce|UNET]].&lt;br /&gt;
&lt;br /&gt;
==Major Sun Jeong==&lt;br /&gt;
South Korean-Belgian head of the Western Europe division of [[WTNewWorldOrder:Organizations#United_Nations_Extranormal_Taskforce|UNET]] and [[WTNewWorldOrder:Player_Characters#Peregrine|Peregrine]] and [[WTNewWorldOrder:Player_Characters#Half-Life|Half-Life&#039;s]] liaison with UNET. Currently in London for the joint UNET/Torchwood mission against the [[WTNewWorldOrder:Organizations#The_Sons_of_Mithras_Reborn|Sons of Mithras]].&lt;br /&gt;
&lt;br /&gt;
==Grace Brand==&lt;br /&gt;
Handler working with Major Jeong on the joint taskforce. She is fond of Peregrine and will help him if possible.&lt;br /&gt;
&lt;br /&gt;
==Emet==&lt;br /&gt;
Real name Yosef David. Former Israeli Military, now one of UNET&#039;s metahuman operatives. David can generate solid light constructs.&lt;/div&gt;</summary>
		<author><name>Estragon</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=WTNewWorldOrder:NPCS:Unaffiliated_Others&amp;diff=270772</id>
		<title>WTNewWorldOrder:NPCS:Unaffiliated Others</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=WTNewWorldOrder:NPCS:Unaffiliated_Others&amp;diff=270772"/>
		<updated>2014-09-27T04:38:22Z</updated>

		<summary type="html">&lt;p&gt;Estragon: /* Zenita */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Zenita==&lt;br /&gt;
Real name unknown. Nicknamed Zenita [Zenith] by Russian UFOlogists, this mysterious figure fell from the Anomaly into Siberia and was retrieved by United Nations personnel. Her appearance apparently triggered the emergence of metahumans and led to the creation of [[WTNewWorldOrder:Organizations#United_Nations_Extranormal_Taskforce|UNET]].&lt;br /&gt;
&lt;br /&gt;
==Olofi==&lt;br /&gt;
The leader of the ethonorelgious terrorist group [[WTNewWorldOrder:Organizations#Ti_Y.E1.BA.B9|Ti Yẹ]], this individual has declared himself the reincarnation of the Yoruba diety Olofi, the third manifestation of the principle god Olodumare. His real identity is unknown.&lt;br /&gt;
&lt;br /&gt;
==Luther Morgenstern==&lt;br /&gt;
CEO of StrexCorp. Morgenstern was caught manipulating stocks with the help of a psychic metahuman. This revelation triggers a financial crisis and widespread fear of the power and influence of the newly emergent powered.&lt;br /&gt;
&lt;br /&gt;
==Pauli Ferra==&lt;br /&gt;
One of [[WTNewWorldOrder:Player_Characters#Rabbit|Rabbit&#039;s]] housemates, responsible for colleting rent and utilities from the miscellaneous group of artists and minor criminals living there. Primarily a dealer and small time fence, sometimes a sculptor working in clay and bronze cast. Gets his stock from [[WTNewWorldOrder:NPCS:Unaffiliated_Others#Oleg_Vestergaard|Oleg &amp;quot;the Swedish Chef&amp;quot; Vestergaard]]. A bit of an arsehole.&lt;br /&gt;
&lt;br /&gt;
==Oleg Vestergaard==&lt;br /&gt;
Supplier of miscellaneous narcotics to dealers in South London, including [[WTNewWorldOrder:NPCS:Unaffiliated_Others#Pauli_Ferra|Pauli Ferra]]. Nicknamed &amp;quot;the Swedish Chef&amp;quot; despite not being Swedish. May be Danish. Speaks with a slight, nondescript Scandinavian accent. Uses access to drugs to coerce his clients into sex, is rumored to target very young teens. Deserves to be robbed.&lt;/div&gt;</summary>
		<author><name>Estragon</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=WTNewWorldOrder:NPCS:Englund%27s_Organization&amp;diff=270771</id>
		<title>WTNewWorldOrder:NPCS:Englund&#039;s Organization</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=WTNewWorldOrder:NPCS:Englund%27s_Organization&amp;diff=270771"/>
		<updated>2014-09-27T04:32:42Z</updated>

		<summary type="html">&lt;p&gt;Estragon: /* &amp;#039;Mr. Walker&amp;#039; */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Harry Englund==&lt;br /&gt;
Harry Englund worked with [[WTNewWorldOrder:Player_Characters#Dr._Russell|Dr. Russell]] and [[WTNewWorldOrder:Organizations#Project_Torchwood|Torchwood]] during the Second World War, researching Nazi super weapons and developing countermeasures and high tech equipment for Allied forces. A dabbler in the occult, Englund focused much of his research on ways to combine cutting-edge technology with the old mystical practices of yesteryear. During the latter days of the war, Englund staged a sabotage attack on Torchwood, killing several members and severely wounding Dr. Russell. In the ensuing chaos, he escaped and worked his way to Germany, where it is believed that he settled down in the Ruhr valley near Dusseldorf. The &#039;Possession Glove&#039; that Edward Curry used seems to be a refinement of his own work. Englund appears to have resurfaced, evidencing powers that may involve teleportation of psychic projection.&lt;br /&gt;
&lt;br /&gt;
==Robert Voelcker==&lt;br /&gt;
Robert Voelcker, native of the town of Wuppertal near Dusseldorf, was Englund&#039;s contact with the Nazis during the Second World War. Voelker arranged Englund&#039;s escape from England to Germany via U-Boat and Holland. There is no current indication that he is still active.&lt;br /&gt;
&lt;br /&gt;
==Edward Curry== &lt;br /&gt;
Edward Curry (&amp;quot;Ponytail&#039;) was in possession of a device that appears to be able to allow the wielder to take over a target&#039;s mind and body. He is currently in the custody of [[WTNewWorldOrder:Organizations#Project_Torchwood|Torchwood]].&lt;br /&gt;
&lt;br /&gt;
==&#039;Rook&#039;==&lt;br /&gt;
Real Name Unknown. With a winged harness of her own, this woman appeared to be able to match [[WTNewWorldOrder:Player_Characters#Peregrine|Peregrine&#039;s]] speed in the air. Her gloves are clawed, and the claws seem to be capable of some type of electrical discharge - the extent of this discharge is unknown.&lt;br /&gt;
&lt;br /&gt;
==&#039;Baphomet&#039;==&lt;br /&gt;
Real Name Unknown. Works with Rook. Heavily tattooed and body-modded, this thug attacked [[WTNewWorldOrder:Player_Characters#Peregrine|Agent Gabriel]]. He displayed enhanced strength as well as the ability to generate flames across his upper body. Baphomet has also been reported in the company of one &#039;Mr. Walker&#039;, probably acting as muscle and protection.&lt;br /&gt;
&lt;br /&gt;
==Gregory Resnig==&lt;br /&gt;
For several weeks before the formation of the taskforce, a series of brutal killings had been taking place in the Brixton and Camberwell neighborhoods of London. [[WTNewWorldOrder:Player_Characters#Rabbit|Rabbit]] and his then-partner [[WTNewWorldOrder:NPCS:Unaffiliated_Allies|Winston &#039;Nudge&#039; Nugent]] had tracked the killings to Resnig and had managed to chase him down. Unfortunately, the chase wound up leading right into the middle of [[WTNewWorldOrder:Events|the warehouse gun deal]]. When Resnig was apprehended, it was revealed that he had not been aware of the killings, and evidence pointed to his being possessed by an unknown third party. Resnig is currently in custody with [[WTNewWorldOrder:Organizations#Project_Torchwood|Torchwood]], as they are examining him for any sign of long-term effect with his possession.&lt;br /&gt;
&lt;br /&gt;
==&#039;Mr. Walker&#039;==&lt;br /&gt;
This man, slight and almost foppish in his manner, appeared at Edward Curry&#039;s apartment and was the one that gave him the Possession Glove. He claimed that his organization had been aware of Curry&#039;s previous work and wanted to gift him with the Glove in order to allow him to continue working without possible police notice. He was accompanied by &#039;Baphomet&#039;.&lt;/div&gt;</summary>
		<author><name>Estragon</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=WTNewWorldOrder:NPCS:Englund%27s_Organization&amp;diff=270770</id>
		<title>WTNewWorldOrder:NPCS:Englund&#039;s Organization</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=WTNewWorldOrder:NPCS:Englund%27s_Organization&amp;diff=270770"/>
		<updated>2014-09-27T04:32:01Z</updated>

		<summary type="html">&lt;p&gt;Estragon: /* &amp;#039;Fire Guy&amp;#039; */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Harry Englund==&lt;br /&gt;
Harry Englund worked with [[WTNewWorldOrder:Player_Characters#Dr._Russell|Dr. Russell]] and [[WTNewWorldOrder:Organizations#Project_Torchwood|Torchwood]] during the Second World War, researching Nazi super weapons and developing countermeasures and high tech equipment for Allied forces. A dabbler in the occult, Englund focused much of his research on ways to combine cutting-edge technology with the old mystical practices of yesteryear. During the latter days of the war, Englund staged a sabotage attack on Torchwood, killing several members and severely wounding Dr. Russell. In the ensuing chaos, he escaped and worked his way to Germany, where it is believed that he settled down in the Ruhr valley near Dusseldorf. The &#039;Possession Glove&#039; that Edward Curry used seems to be a refinement of his own work. Englund appears to have resurfaced, evidencing powers that may involve teleportation of psychic projection.&lt;br /&gt;
&lt;br /&gt;
==Robert Voelcker==&lt;br /&gt;
Robert Voelcker, native of the town of Wuppertal near Dusseldorf, was Englund&#039;s contact with the Nazis during the Second World War. Voelker arranged Englund&#039;s escape from England to Germany via U-Boat and Holland. There is no current indication that he is still active.&lt;br /&gt;
&lt;br /&gt;
==Edward Curry== &lt;br /&gt;
Edward Curry (&amp;quot;Ponytail&#039;) was in possession of a device that appears to be able to allow the wielder to take over a target&#039;s mind and body. He is currently in the custody of [[WTNewWorldOrder:Organizations#Project_Torchwood|Torchwood]].&lt;br /&gt;
&lt;br /&gt;
==&#039;Rook&#039;==&lt;br /&gt;
Real Name Unknown. With a winged harness of her own, this woman appeared to be able to match [[WTNewWorldOrder:Player_Characters#Peregrine|Peregrine&#039;s]] speed in the air. Her gloves are clawed, and the claws seem to be capable of some type of electrical discharge - the extent of this discharge is unknown.&lt;br /&gt;
&lt;br /&gt;
==&#039;Baphomet&#039;==&lt;br /&gt;
Real Name Unknown. Works with Rook. Heavily tattooed and body-modded, this thug attacked [[WTNewWorldOrder:Player_Characters#Peregrine|Agent Gabriel]]. He displayed enhanced strength as well as the ability to generate flames across his upper body. Baphomet has also been reported in the company of one &#039;Mr. Walker&#039;, probably acting as muscle and protection.&lt;br /&gt;
&lt;br /&gt;
==Gregory Resnig==&lt;br /&gt;
For several weeks before the formation of the taskforce, a series of brutal killings had been taking place in the Brixton and Camberwell neighborhoods of London. [[WTNewWorldOrder:Player_Characters#Rabbit|Rabbit]] and his then-partner [[WTNewWorldOrder:NPCS:Unaffiliated_Allies|Winston &#039;Nudge&#039; Nugent]] had tracked the killings to Resnig and had managed to chase him down. Unfortunately, the chase wound up leading right into the middle of [[WTNewWorldOrder:Events|the warehouse gun deal]]. When Resnig was apprehended, it was revealed that he had not been aware of the killings, and evidence pointed to his being possessed by an unknown third party. Resnig is currently in custody with [[WTNewWorldOrder:Organizations#Project_Torchwood|Torchwood]], as they are examining him for any sign of long-term effect with his possession.&lt;br /&gt;
&lt;br /&gt;
==&#039;Mr. Walker&#039;==&lt;br /&gt;
This man, slight and almost foppish in his manner, appeared at Edward Curry&#039;s apartment and was the one that gave him the Possession Glove. He claimed that his organization had been aware of Curry&#039;s previous work and wanted to gift him with the Glove in order to allow him to continue working without possible police notice. He was accompanied by the &#039;Fire Guy&#039;.&lt;/div&gt;</summary>
		<author><name>Estragon</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=WTNewWorldOrder:NPCS:Englund%27s_Organization&amp;diff=269966</id>
		<title>WTNewWorldOrder:NPCS:Englund&#039;s Organization</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=WTNewWorldOrder:NPCS:Englund%27s_Organization&amp;diff=269966"/>
		<updated>2014-09-10T01:27:30Z</updated>

		<summary type="html">&lt;p&gt;Estragon: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Harry Englund==&lt;br /&gt;
Harry Englund worked with [[WTNewWorldOrder:Player_Characters#Dr._Russell|Dr. Russell]] and [[WTNewWorldOrder:Organizations#Project_Torchwood|Torchwood]] during the Second World War, researching Nazi super weapons and developing countermeasures and high tech equipment for Allied forces. A dabbler in the occult, Englund focused much of his research on ways to combine cutting-edge technology with the old mystical practices of yesteryear. During the latter days of the war, Englund staged a sabotage attack on Torchwood, killing several members and severely wounding Dr. Russell. In the ensuing chaos, he escaped and worked his way to Germany, where it is believed that he settled down in the Ruhr valley near Dusseldorf. The &#039;Possession Glove&#039; that Edward Curry used seems to be a refinement of his own work. Englund appears to have resurfaced, evidencing powers that may involve teleportation of psychic projection.&lt;br /&gt;
&lt;br /&gt;
==Robert Voelcker==&lt;br /&gt;
Robert Voelcker, native of the town of Wuppertal near Dusseldorf, was Englund&#039;s contact with the Nazis during the Second World War. Voelker arranged Englund&#039;s escape from England to Germany via U-Boat and Holland. There is no current indication that he is still active.&lt;br /&gt;
&lt;br /&gt;
==Edward Curry== &lt;br /&gt;
Edward Curry (&amp;quot;Ponytail&#039;) was in possession of a device that appears to be able to allow the wielder to take over a target&#039;s mind and body. He is currently in the custody of [[WTNewWorldOrder:Organizations#Project_Torchwood|Torchwood]].&lt;br /&gt;
&lt;br /&gt;
==&#039;Rook&#039;==&lt;br /&gt;
Real Name Unknown. With a winged harness of her own, this woman appeared to be able to match [[WTNewWorldOrder:Player_Characters#Peregrine|Peregrine&#039;s]] speed in the air. Her gloves are clawed, and the claws seem to be capable of some type of electrical discharge - the extent of this discharge is unknown.&lt;br /&gt;
&lt;br /&gt;
==&#039;Fire Guy&#039;==&lt;br /&gt;
Real Name Unknown. Works with Rook. Heavily tattooed and body-modded, this thug attacked [[WTNewWorldOrder:Player_Characters#Peregrine|Agent Gabriel]]. He displayed enhanced strength as well as the ability to generate flames across his upper body. &lt;br /&gt;
&lt;br /&gt;
==Gregory Resnig==&lt;br /&gt;
For several weeks before the formation of the taskforce, a series of brutal killings had been taking place in the Brixton and Camberwell neighborhoods of London. [[WTNewWorldOrder:Player_Characters#Rabbit|Rabbit]] and his then-partner [[WTNewWorldOrder:NPCS:Unaffiliated_Allies|Winston &#039;Nudge&#039; Nugent]] had tracked the killings to Resnig and had managed to chase him down. Unfortunately, the chase wound up leading right into the middle of [[WTNewWorldOrder:Events|the warehouse gun deal]]. When Resnig was apprehended, it was revealed that he had not been aware of the killings, and evidence pointed to his being possessed by an unknown third party. Resnig is currently in custody with [[WTNewWorldOrder:Organizations#Project_Torchwood|Torchwood]], as they are examining him for any sign of long-term effect with his possession.&lt;br /&gt;
&lt;br /&gt;
==&#039;Mr. Walker&#039;==&lt;br /&gt;
This man, slight and almost foppish in his manner, appeared at Edward Curry&#039;s apartment and was the one that gave him the Possession Glove. He claimed that his organization had been aware of Curry&#039;s previous work and wanted to gift him with the Glove in order to allow him to continue working without possible police notice. He was accompanied by the &#039;Fire Guy&#039;.&lt;/div&gt;</summary>
		<author><name>Estragon</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=WTNewWorldOrder:NPCS:Unaffiliated_Enemies&amp;diff=269558</id>
		<title>WTNewWorldOrder:NPCS:Unaffiliated Enemies</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=WTNewWorldOrder:NPCS:Unaffiliated_Enemies&amp;diff=269558"/>
		<updated>2014-09-04T00:48:52Z</updated>

		<summary type="html">&lt;p&gt;Estragon: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Mekaniak==&lt;br /&gt;
Real name Samuel Rogers of Cornwall. Metahuman with the ability to create robot armies from mechanical parts. Attempted to conquer the world via robot army during the London Olympics in 2012, the act that made the existence of metahumans common knowledge. He is presently imprisoned in the United Kingdom.&lt;br /&gt;
&lt;br /&gt;
==Stalker==&lt;br /&gt;
This unknown individual has been following [[WTNewWorldOrder:Player_Characters#Vanished|Vanished&#039;s]] mother, despite the fact that all evidence to his identity has been systematically removed to protect his family from his work with [[WTNewWorldOrder:Organizations#Project_Torchwood|Torchwood]]. The individual has been driving a rented car. The contact name on file with the rental company is Heather Quill, but the veracity of that name is unconfirmed.&lt;br /&gt;
&lt;br /&gt;
==Happy Anders==&lt;br /&gt;
Amsterdam thief and former associate of [[WTNewWorldOrder:Player_Characters#Half-Life|Gil Berger]]. Since Half-Life has joined [[WTNewWorldOrder:Organizations#United_Nations_Extranormal_Taskforce|UNET]] in the wake of the London Olympics attack Happy has concluded that L&#039;Grenouille was always a government plant and is plotting revenge.&lt;/div&gt;</summary>
		<author><name>Estragon</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=WTNewWorldOrder:NPCS:Patriot_Squad&amp;diff=269120</id>
		<title>WTNewWorldOrder:NPCS:Patriot Squad</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=WTNewWorldOrder:NPCS:Patriot_Squad&amp;diff=269120"/>
		<updated>2014-08-23T05:05:01Z</updated>

		<summary type="html">&lt;p&gt;Estragon: /* Virginia */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This thirteen member metahuman organization is an official unit of the United States military.&lt;br /&gt;
&lt;br /&gt;
==Connecticut==&lt;br /&gt;
&#039;&#039;&#039;Nathan Hale&#039;&#039;&#039;: Born Christopher Wilson, he has since changed his name legally to &#039;Nathan Hale&#039;. Hale is incredibly fast, and has the ability to render himself or another invisible to most of the EM Spectrum.&lt;br /&gt;
&lt;br /&gt;
== Delaware==&lt;br /&gt;
&#039;&#039;&#039;Lady Liberty&#039;&#039;&#039;: Danielle Rand. Rand is the leader of the Patriot Squad, representing the First State to ratify the Constitution. She possesses enhanced strength and durability as well as the ability to fly.&lt;br /&gt;
&lt;br /&gt;
==Georgia==&lt;br /&gt;
&#039;&#039;&#039;Cherokee Rose&#039;&#039;&#039;: Wendy Gorell. Gorell projects figures that she believes are the spirits of the dead. These figures are able to attack, defend, and manipulate the world around them and appear as hazy, humanoid shapes.&lt;br /&gt;
&lt;br /&gt;
==New Hampshire==&lt;br /&gt;
&#039;&#039;&#039;The Mountain&#039;&#039;&#039;: Harry Patterson. The Mountain can alter his size to a height of 40 feet or down to slightly under a foot.&lt;br /&gt;
&lt;br /&gt;
==North Carolina==&lt;br /&gt;
&#039;&#039;&#039;The Cardinal&#039;&#039;&#039;: Mary Danvers. The Cardinal can generate and manipulate a luminous, red energy from her hands. This &#039;Redforce&#039; carries great concussive force when it impacts, and is also able to take on a more solid state, blocking projectiles.&lt;br /&gt;
&lt;br /&gt;
==Maryland==&lt;br /&gt;
&#039;&#039;&#039;Skipjack&#039;&#039;&#039;: Sarah Coulson. Skipjack can teleport through glowing portals. In a pinch, these portals can also be &#039;closed&#039; and serve as offensive weapons, much like discus.&lt;br /&gt;
&lt;br /&gt;
==Massachusetts==&lt;br /&gt;
&#039;&#039;&#039;The Engineer&#039;&#039;&#039;: Patrick Stockton. Stockton possesses a brilliant mind and incredible scientific knowledge. His gadgets help him in the action-oriented situations that he can find himself in, and he has begun to explore using his brilliance in less &#039;meta-centric&#039; areas.&lt;br /&gt;
&lt;br /&gt;
==New Jersey==&lt;br /&gt;
&#039;&#039;&#039;The Gardener&#039;&#039;&#039;: William Dunlop. The Gardener I able to control the growth and mobility of plant life.&lt;br /&gt;
&lt;br /&gt;
==New York==&lt;br /&gt;
&#039;&#039;&#039;Everyman&#039;&#039;&#039;: Marcus Wellbrook. Marcus is able to mimic the appearance of any other person he has met, and is even able to copy the powers of his teammates.&lt;br /&gt;
&lt;br /&gt;
==Pennsylvania==&lt;br /&gt;
&#039;&#039;&#039;Keystone&#039;&#039;&#039;: Alexander Simmons. Keystone can manipulate earth and rocks, he has demonstrated the ability to also create animate figures of dirt and stone that he can control.&lt;br /&gt;
&lt;br /&gt;
==Rhode Island==&lt;br /&gt;
&#039;&#039;&#039;Tidewater&#039;&#039;&#039;: Elizabeth Greenfield. Tidewater&#039;s form is composed of a fluid that she can shape into different forms, elongating her limbs or varying her density. She is also able to control water around her.&lt;br /&gt;
&lt;br /&gt;
==South Carolina==&lt;br /&gt;
&#039;&#039;&#039;The Grey Ghost&#039;&#039;&#039;: Samuel Reynolds. Reynolds can turn into an intangible, smoky, form. He is also a skilled swordsman and has been working on honing his skills into a sword fighting style to take advantage of abilities.&lt;br /&gt;
&lt;br /&gt;
==Virginia==&lt;br /&gt;
&#039;&#039;&#039;Cavalier&#039;&#039;&#039;: John Westing. The Cavalier is able to project force fields of varying sizes and shapes These fields can also be moved by him, allowing him to fly among other things.&lt;/div&gt;</summary>
		<author><name>Estragon</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=WTNewWorldOrder:NPCS:Patriot_Squad&amp;diff=269118</id>
		<title>WTNewWorldOrder:NPCS:Patriot Squad</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=WTNewWorldOrder:NPCS:Patriot_Squad&amp;diff=269118"/>
		<updated>2014-08-23T05:03:53Z</updated>

		<summary type="html">&lt;p&gt;Estragon: /* South Carolina */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This thirteen member metahuman organization is an official unit of the United States military.&lt;br /&gt;
&lt;br /&gt;
==Connecticut==&lt;br /&gt;
&#039;&#039;&#039;Nathan Hale&#039;&#039;&#039;: Born Christopher Wilson, he has since changed his name legally to &#039;Nathan Hale&#039;. Hale is incredibly fast, and has the ability to render himself or another invisible to most of the EM Spectrum.&lt;br /&gt;
&lt;br /&gt;
== Delaware==&lt;br /&gt;
&#039;&#039;&#039;Lady Liberty&#039;&#039;&#039;: Danielle Rand. Rand is the leader of the Patriot Squad, representing the First State to ratify the Constitution. She possesses enhanced strength and durability as well as the ability to fly.&lt;br /&gt;
&lt;br /&gt;
==Georgia==&lt;br /&gt;
&#039;&#039;&#039;Cherokee Rose&#039;&#039;&#039;: Wendy Gorell. Gorell projects figures that she believes are the spirits of the dead. These figures are able to attack, defend, and manipulate the world around them and appear as hazy, humanoid shapes.&lt;br /&gt;
&lt;br /&gt;
==New Hampshire==&lt;br /&gt;
&#039;&#039;&#039;The Mountain&#039;&#039;&#039;: Harry Patterson. The Mountain can alter his size to a height of 40 feet or down to slightly under a foot.&lt;br /&gt;
&lt;br /&gt;
==North Carolina==&lt;br /&gt;
&#039;&#039;&#039;The Cardinal&#039;&#039;&#039;: Mary Danvers. The Cardinal can generate and manipulate a luminous, red energy from her hands. This &#039;Redforce&#039; carries great concussive force when it impacts, and is also able to take on a more solid state, blocking projectiles.&lt;br /&gt;
&lt;br /&gt;
==Maryland==&lt;br /&gt;
&#039;&#039;&#039;Skipjack&#039;&#039;&#039;: Sarah Coulson. Skipjack can teleport through glowing portals. In a pinch, these portals can also be &#039;closed&#039; and serve as offensive weapons, much like discus.&lt;br /&gt;
&lt;br /&gt;
==Massachusetts==&lt;br /&gt;
&#039;&#039;&#039;The Engineer&#039;&#039;&#039;: Patrick Stockton. Stockton possesses a brilliant mind and incredible scientific knowledge. His gadgets help him in the action-oriented situations that he can find himself in, and he has begun to explore using his brilliance in less &#039;meta-centric&#039; areas.&lt;br /&gt;
&lt;br /&gt;
==New Jersey==&lt;br /&gt;
&#039;&#039;&#039;The Gardener&#039;&#039;&#039;: William Dunlop. The Gardener I able to control the growth and mobility of plant life.&lt;br /&gt;
&lt;br /&gt;
==New York==&lt;br /&gt;
&#039;&#039;&#039;Everyman&#039;&#039;&#039;: Marcus Wellbrook. Marcus is able to mimic the appearance of any other person he has met, and is even able to copy the powers of his teammates.&lt;br /&gt;
&lt;br /&gt;
==Pennsylvania==&lt;br /&gt;
&#039;&#039;&#039;Keystone&#039;&#039;&#039;: Alexander Simmons. Keystone can manipulate earth and rocks, he has demonstrated the ability to also create animate figures of dirt and stone that he can control.&lt;br /&gt;
&lt;br /&gt;
==Rhode Island==&lt;br /&gt;
&#039;&#039;&#039;Tidewater&#039;&#039;&#039;: Elizabeth Greenfield. Tidewater&#039;s form is composed of a fluid that she can shape into different forms, elongating her limbs or varying her density. She is also able to control water around her.&lt;br /&gt;
&lt;br /&gt;
==South Carolina==&lt;br /&gt;
&#039;&#039;&#039;The Grey Ghost&#039;&#039;&#039;: Samuel Reynolds. Reynolds can turn into an intangible, smoky, form. He is also a skilled swordsman and has been working on honing his skills into a sword fighting style to take advantage of abilities.&lt;br /&gt;
&lt;br /&gt;
==Virginia==&lt;/div&gt;</summary>
		<author><name>Estragon</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=WTNewWorldOrder:NPCS:Patriot_Squad&amp;diff=269117</id>
		<title>WTNewWorldOrder:NPCS:Patriot Squad</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=WTNewWorldOrder:NPCS:Patriot_Squad&amp;diff=269117"/>
		<updated>2014-08-23T05:01:54Z</updated>

		<summary type="html">&lt;p&gt;Estragon: /* Connecticut */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This thirteen member metahuman organization is an official unit of the United States military.&lt;br /&gt;
&lt;br /&gt;
==Connecticut==&lt;br /&gt;
&#039;&#039;&#039;Nathan Hale&#039;&#039;&#039;: Born Christopher Wilson, he has since changed his name legally to &#039;Nathan Hale&#039;. Hale is incredibly fast, and has the ability to render himself or another invisible to most of the EM Spectrum.&lt;br /&gt;
&lt;br /&gt;
== Delaware==&lt;br /&gt;
&#039;&#039;&#039;Lady Liberty&#039;&#039;&#039;: Danielle Rand. Rand is the leader of the Patriot Squad, representing the First State to ratify the Constitution. She possesses enhanced strength and durability as well as the ability to fly.&lt;br /&gt;
&lt;br /&gt;
==Georgia==&lt;br /&gt;
&#039;&#039;&#039;Cherokee Rose&#039;&#039;&#039;: Wendy Gorell. Gorell projects figures that she believes are the spirits of the dead. These figures are able to attack, defend, and manipulate the world around them and appear as hazy, humanoid shapes.&lt;br /&gt;
&lt;br /&gt;
==New Hampshire==&lt;br /&gt;
&#039;&#039;&#039;The Mountain&#039;&#039;&#039;: Harry Patterson. The Mountain can alter his size to a height of 40 feet or down to slightly under a foot.&lt;br /&gt;
&lt;br /&gt;
==North Carolina==&lt;br /&gt;
&#039;&#039;&#039;The Cardinal&#039;&#039;&#039;: Mary Danvers. The Cardinal can generate and manipulate a luminous, red energy from her hands. This &#039;Redforce&#039; carries great concussive force when it impacts, and is also able to take on a more solid state, blocking projectiles.&lt;br /&gt;
&lt;br /&gt;
==Maryland==&lt;br /&gt;
&#039;&#039;&#039;Skipjack&#039;&#039;&#039;: Sarah Coulson. Skipjack can teleport through glowing portals. In a pinch, these portals can also be &#039;closed&#039; and serve as offensive weapons, much like discus.&lt;br /&gt;
&lt;br /&gt;
==Massachusetts==&lt;br /&gt;
&#039;&#039;&#039;The Engineer&#039;&#039;&#039;: Patrick Stockton. Stockton possesses a brilliant mind and incredible scientific knowledge. His gadgets help him in the action-oriented situations that he can find himself in, and he has begun to explore using his brilliance in less &#039;meta-centric&#039; areas.&lt;br /&gt;
&lt;br /&gt;
==New Jersey==&lt;br /&gt;
&#039;&#039;&#039;The Gardener&#039;&#039;&#039;: William Dunlop. The Gardener I able to control the growth and mobility of plant life.&lt;br /&gt;
&lt;br /&gt;
==New York==&lt;br /&gt;
&#039;&#039;&#039;Everyman&#039;&#039;&#039;: Marcus Wellbrook. Marcus is able to mimic the appearance of any other person he has met, and is even able to copy the powers of his teammates.&lt;br /&gt;
&lt;br /&gt;
==Pennsylvania==&lt;br /&gt;
&#039;&#039;&#039;Keystone&#039;&#039;&#039;: Alexander Simmons. Keystone can manipulate earth and rocks, he has demonstrated the ability to also create animate figures of dirt and stone that he can control.&lt;br /&gt;
&lt;br /&gt;
==Rhode Island==&lt;br /&gt;
&#039;&#039;&#039;Tidewater&#039;&#039;&#039;: Elizabeth Greenfield. Tidewater&#039;s form is composed of a fluid that she can shape into different forms, elongating her limbs or varying her density. She is also able to control water around her.&lt;br /&gt;
&lt;br /&gt;
==South Carolina==&lt;br /&gt;
&lt;br /&gt;
==Virginia==&lt;/div&gt;</summary>
		<author><name>Estragon</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=WTNewWorldOrder:NPCS:Patriot_Squad&amp;diff=269116</id>
		<title>WTNewWorldOrder:NPCS:Patriot Squad</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=WTNewWorldOrder:NPCS:Patriot_Squad&amp;diff=269116"/>
		<updated>2014-08-23T05:00:21Z</updated>

		<summary type="html">&lt;p&gt;Estragon: /* Delaware */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This thirteen member metahuman organization is an official unit of the United States military.&lt;br /&gt;
&lt;br /&gt;
==Connecticut==&lt;br /&gt;
Nathan Hale: This is also his legal name as he had it changed when he was recruited to the Patriot Squad. Hale is incredibly fast, and has the ability to render himself or another invisible to most of the EM Spectrum.&lt;br /&gt;
&lt;br /&gt;
== Delaware==&lt;br /&gt;
&#039;&#039;&#039;Lady Liberty&#039;&#039;&#039;: Danielle Rand. Rand is the leader of the Patriot Squad, representing the First State to ratify the Constitution. She possesses enhanced strength and durability as well as the ability to fly.&lt;br /&gt;
&lt;br /&gt;
==Georgia==&lt;br /&gt;
&#039;&#039;&#039;Cherokee Rose&#039;&#039;&#039;: Wendy Gorell. Gorell projects figures that she believes are the spirits of the dead. These figures are able to attack, defend, and manipulate the world around them and appear as hazy, humanoid shapes.&lt;br /&gt;
&lt;br /&gt;
==New Hampshire==&lt;br /&gt;
&#039;&#039;&#039;The Mountain&#039;&#039;&#039;: Harry Patterson. The Mountain can alter his size to a height of 40 feet or down to slightly under a foot.&lt;br /&gt;
&lt;br /&gt;
==North Carolina==&lt;br /&gt;
&#039;&#039;&#039;The Cardinal&#039;&#039;&#039;: Mary Danvers. The Cardinal can generate and manipulate a luminous, red energy from her hands. This &#039;Redforce&#039; carries great concussive force when it impacts, and is also able to take on a more solid state, blocking projectiles.&lt;br /&gt;
&lt;br /&gt;
==Maryland==&lt;br /&gt;
&#039;&#039;&#039;Skipjack&#039;&#039;&#039;: Sarah Coulson. Skipjack can teleport through glowing portals. In a pinch, these portals can also be &#039;closed&#039; and serve as offensive weapons, much like discus.&lt;br /&gt;
&lt;br /&gt;
==Massachusetts==&lt;br /&gt;
&#039;&#039;&#039;The Engineer&#039;&#039;&#039;: Patrick Stockton. Stockton possesses a brilliant mind and incredible scientific knowledge. His gadgets help him in the action-oriented situations that he can find himself in, and he has begun to explore using his brilliance in less &#039;meta-centric&#039; areas.&lt;br /&gt;
&lt;br /&gt;
==New Jersey==&lt;br /&gt;
&#039;&#039;&#039;The Gardener&#039;&#039;&#039;: William Dunlop. The Gardener I able to control the growth and mobility of plant life.&lt;br /&gt;
&lt;br /&gt;
==New York==&lt;br /&gt;
&#039;&#039;&#039;Everyman&#039;&#039;&#039;: Marcus Wellbrook. Marcus is able to mimic the appearance of any other person he has met, and is even able to copy the powers of his teammates.&lt;br /&gt;
&lt;br /&gt;
==Pennsylvania==&lt;br /&gt;
&#039;&#039;&#039;Keystone&#039;&#039;&#039;: Alexander Simmons. Keystone can manipulate earth and rocks, he has demonstrated the ability to also create animate figures of dirt and stone that he can control.&lt;br /&gt;
&lt;br /&gt;
==Rhode Island==&lt;br /&gt;
&#039;&#039;&#039;Tidewater&#039;&#039;&#039;: Elizabeth Greenfield. Tidewater&#039;s form is composed of a fluid that she can shape into different forms, elongating her limbs or varying her density. She is also able to control water around her.&lt;br /&gt;
&lt;br /&gt;
==South Carolina==&lt;br /&gt;
&lt;br /&gt;
==Virginia==&lt;/div&gt;</summary>
		<author><name>Estragon</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=WTNewWorldOrder:NPCS:Patriot_Squad&amp;diff=269115</id>
		<title>WTNewWorldOrder:NPCS:Patriot Squad</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=WTNewWorldOrder:NPCS:Patriot_Squad&amp;diff=269115"/>
		<updated>2014-08-23T04:59:51Z</updated>

		<summary type="html">&lt;p&gt;Estragon: /* New Hampshire */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This thirteen member metahuman organization is an official unit of the United States military.&lt;br /&gt;
&lt;br /&gt;
==Connecticut==&lt;br /&gt;
Nathan Hale: This is also his legal name as he had it changed when he was recruited to the Patriot Squad. Hale is incredibly fast, and has the ability to render himself or another invisible to most of the EM Spectrum.&lt;br /&gt;
&lt;br /&gt;
== Delaware==&lt;br /&gt;
Lady Liberty. Real Name: Danielle Rand. Rand is the leader of the Patriot Squad, representing the First State to ratify the Constitution. She possesses enhanced strength and durability as well as the ability to fly.&lt;br /&gt;
&lt;br /&gt;
==Georgia==&lt;br /&gt;
&#039;&#039;&#039;Cherokee Rose&#039;&#039;&#039;: Wendy Gorell. Gorell projects figures that she believes are the spirits of the dead. These figures are able to attack, defend, and manipulate the world around them and appear as hazy, humanoid shapes.&lt;br /&gt;
&lt;br /&gt;
==New Hampshire==&lt;br /&gt;
&#039;&#039;&#039;The Mountain&#039;&#039;&#039;: Harry Patterson. The Mountain can alter his size to a height of 40 feet or down to slightly under a foot.&lt;br /&gt;
&lt;br /&gt;
==North Carolina==&lt;br /&gt;
&#039;&#039;&#039;The Cardinal&#039;&#039;&#039;: Mary Danvers. The Cardinal can generate and manipulate a luminous, red energy from her hands. This &#039;Redforce&#039; carries great concussive force when it impacts, and is also able to take on a more solid state, blocking projectiles.&lt;br /&gt;
&lt;br /&gt;
==Maryland==&lt;br /&gt;
&#039;&#039;&#039;Skipjack&#039;&#039;&#039;: Sarah Coulson. Skipjack can teleport through glowing portals. In a pinch, these portals can also be &#039;closed&#039; and serve as offensive weapons, much like discus.&lt;br /&gt;
&lt;br /&gt;
==Massachusetts==&lt;br /&gt;
&#039;&#039;&#039;The Engineer&#039;&#039;&#039;: Patrick Stockton. Stockton possesses a brilliant mind and incredible scientific knowledge. His gadgets help him in the action-oriented situations that he can find himself in, and he has begun to explore using his brilliance in less &#039;meta-centric&#039; areas.&lt;br /&gt;
&lt;br /&gt;
==New Jersey==&lt;br /&gt;
&#039;&#039;&#039;The Gardener&#039;&#039;&#039;: William Dunlop. The Gardener I able to control the growth and mobility of plant life.&lt;br /&gt;
&lt;br /&gt;
==New York==&lt;br /&gt;
&#039;&#039;&#039;Everyman&#039;&#039;&#039;: Marcus Wellbrook. Marcus is able to mimic the appearance of any other person he has met, and is even able to copy the powers of his teammates.&lt;br /&gt;
&lt;br /&gt;
==Pennsylvania==&lt;br /&gt;
&#039;&#039;&#039;Keystone&#039;&#039;&#039;: Alexander Simmons. Keystone can manipulate earth and rocks, he has demonstrated the ability to also create animate figures of dirt and stone that he can control.&lt;br /&gt;
&lt;br /&gt;
==Rhode Island==&lt;br /&gt;
&#039;&#039;&#039;Tidewater&#039;&#039;&#039;: Elizabeth Greenfield. Tidewater&#039;s form is composed of a fluid that she can shape into different forms, elongating her limbs or varying her density. She is also able to control water around her.&lt;br /&gt;
&lt;br /&gt;
==South Carolina==&lt;br /&gt;
&lt;br /&gt;
==Virginia==&lt;/div&gt;</summary>
		<author><name>Estragon</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=WTNewWorldOrder:NPCS:Patriot_Squad&amp;diff=269114</id>
		<title>WTNewWorldOrder:NPCS:Patriot Squad</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=WTNewWorldOrder:NPCS:Patriot_Squad&amp;diff=269114"/>
		<updated>2014-08-23T04:59:33Z</updated>

		<summary type="html">&lt;p&gt;Estragon: /* Georgia */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This thirteen member metahuman organization is an official unit of the United States military.&lt;br /&gt;
&lt;br /&gt;
==Connecticut==&lt;br /&gt;
Nathan Hale: This is also his legal name as he had it changed when he was recruited to the Patriot Squad. Hale is incredibly fast, and has the ability to render himself or another invisible to most of the EM Spectrum.&lt;br /&gt;
&lt;br /&gt;
== Delaware==&lt;br /&gt;
Lady Liberty. Real Name: Danielle Rand. Rand is the leader of the Patriot Squad, representing the First State to ratify the Constitution. She possesses enhanced strength and durability as well as the ability to fly.&lt;br /&gt;
&lt;br /&gt;
==Georgia==&lt;br /&gt;
&#039;&#039;&#039;Cherokee Rose&#039;&#039;&#039;: Wendy Gorell. Gorell projects figures that she believes are the spirits of the dead. These figures are able to attack, defend, and manipulate the world around them and appear as hazy, humanoid shapes.&lt;br /&gt;
&lt;br /&gt;
==New Hampshire==&lt;br /&gt;
The Mountain: Harry Patterson. The Mountain can alter his size to a height of 40 feet or down to slightly under a foot.&lt;br /&gt;
&lt;br /&gt;
==North Carolina==&lt;br /&gt;
&#039;&#039;&#039;The Cardinal&#039;&#039;&#039;: Mary Danvers. The Cardinal can generate and manipulate a luminous, red energy from her hands. This &#039;Redforce&#039; carries great concussive force when it impacts, and is also able to take on a more solid state, blocking projectiles.&lt;br /&gt;
&lt;br /&gt;
==Maryland==&lt;br /&gt;
&#039;&#039;&#039;Skipjack&#039;&#039;&#039;: Sarah Coulson. Skipjack can teleport through glowing portals. In a pinch, these portals can also be &#039;closed&#039; and serve as offensive weapons, much like discus.&lt;br /&gt;
&lt;br /&gt;
==Massachusetts==&lt;br /&gt;
&#039;&#039;&#039;The Engineer&#039;&#039;&#039;: Patrick Stockton. Stockton possesses a brilliant mind and incredible scientific knowledge. His gadgets help him in the action-oriented situations that he can find himself in, and he has begun to explore using his brilliance in less &#039;meta-centric&#039; areas.&lt;br /&gt;
&lt;br /&gt;
==New Jersey==&lt;br /&gt;
&#039;&#039;&#039;The Gardener&#039;&#039;&#039;: William Dunlop. The Gardener I able to control the growth and mobility of plant life.&lt;br /&gt;
&lt;br /&gt;
==New York==&lt;br /&gt;
&#039;&#039;&#039;Everyman&#039;&#039;&#039;: Marcus Wellbrook. Marcus is able to mimic the appearance of any other person he has met, and is even able to copy the powers of his teammates.&lt;br /&gt;
&lt;br /&gt;
==Pennsylvania==&lt;br /&gt;
&#039;&#039;&#039;Keystone&#039;&#039;&#039;: Alexander Simmons. Keystone can manipulate earth and rocks, he has demonstrated the ability to also create animate figures of dirt and stone that he can control.&lt;br /&gt;
&lt;br /&gt;
==Rhode Island==&lt;br /&gt;
&#039;&#039;&#039;Tidewater&#039;&#039;&#039;: Elizabeth Greenfield. Tidewater&#039;s form is composed of a fluid that she can shape into different forms, elongating her limbs or varying her density. She is also able to control water around her.&lt;br /&gt;
&lt;br /&gt;
==South Carolina==&lt;br /&gt;
&lt;br /&gt;
==Virginia==&lt;/div&gt;</summary>
		<author><name>Estragon</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=WTNewWorldOrder:NPCS:Patriot_Squad&amp;diff=269113</id>
		<title>WTNewWorldOrder:NPCS:Patriot Squad</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=WTNewWorldOrder:NPCS:Patriot_Squad&amp;diff=269113"/>
		<updated>2014-08-23T04:59:06Z</updated>

		<summary type="html">&lt;p&gt;Estragon: /* North Carolina */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This thirteen member metahuman organization is an official unit of the United States military.&lt;br /&gt;
&lt;br /&gt;
==Connecticut==&lt;br /&gt;
Nathan Hale: This is also his legal name as he had it changed when he was recruited to the Patriot Squad. Hale is incredibly fast, and has the ability to render himself or another invisible to most of the EM Spectrum.&lt;br /&gt;
&lt;br /&gt;
== Delaware==&lt;br /&gt;
Lady Liberty. Real Name: Danielle Rand. Rand is the leader of the Patriot Squad, representing the First State to ratify the Constitution. She possesses enhanced strength and durability as well as the ability to fly.&lt;br /&gt;
&lt;br /&gt;
==Georgia==&lt;br /&gt;
Cherokee Rose. Real Name: Wendy Gorell. Gorell projects figures that she believes are the spirits of the dead. These figures are able to attack, defend, and manipulate the world around them and appear as hazy, humanoid shapes.&lt;br /&gt;
&lt;br /&gt;
==New Hampshire==&lt;br /&gt;
The Mountain: Harry Patterson. The Mountain can alter his size to a height of 40 feet or down to slightly under a foot.&lt;br /&gt;
&lt;br /&gt;
==North Carolina==&lt;br /&gt;
&#039;&#039;&#039;The Cardinal&#039;&#039;&#039;: Mary Danvers. The Cardinal can generate and manipulate a luminous, red energy from her hands. This &#039;Redforce&#039; carries great concussive force when it impacts, and is also able to take on a more solid state, blocking projectiles.&lt;br /&gt;
&lt;br /&gt;
==Maryland==&lt;br /&gt;
&#039;&#039;&#039;Skipjack&#039;&#039;&#039;: Sarah Coulson. Skipjack can teleport through glowing portals. In a pinch, these portals can also be &#039;closed&#039; and serve as offensive weapons, much like discus.&lt;br /&gt;
&lt;br /&gt;
==Massachusetts==&lt;br /&gt;
&#039;&#039;&#039;The Engineer&#039;&#039;&#039;: Patrick Stockton. Stockton possesses a brilliant mind and incredible scientific knowledge. His gadgets help him in the action-oriented situations that he can find himself in, and he has begun to explore using his brilliance in less &#039;meta-centric&#039; areas.&lt;br /&gt;
&lt;br /&gt;
==New Jersey==&lt;br /&gt;
&#039;&#039;&#039;The Gardener&#039;&#039;&#039;: William Dunlop. The Gardener I able to control the growth and mobility of plant life.&lt;br /&gt;
&lt;br /&gt;
==New York==&lt;br /&gt;
&#039;&#039;&#039;Everyman&#039;&#039;&#039;: Marcus Wellbrook. Marcus is able to mimic the appearance of any other person he has met, and is even able to copy the powers of his teammates.&lt;br /&gt;
&lt;br /&gt;
==Pennsylvania==&lt;br /&gt;
&#039;&#039;&#039;Keystone&#039;&#039;&#039;: Alexander Simmons. Keystone can manipulate earth and rocks, he has demonstrated the ability to also create animate figures of dirt and stone that he can control.&lt;br /&gt;
&lt;br /&gt;
==Rhode Island==&lt;br /&gt;
&#039;&#039;&#039;Tidewater&#039;&#039;&#039;: Elizabeth Greenfield. Tidewater&#039;s form is composed of a fluid that she can shape into different forms, elongating her limbs or varying her density. She is also able to control water around her.&lt;br /&gt;
&lt;br /&gt;
==South Carolina==&lt;br /&gt;
&lt;br /&gt;
==Virginia==&lt;/div&gt;</summary>
		<author><name>Estragon</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=WTNewWorldOrder:NPCS:Patriot_Squad&amp;diff=269112</id>
		<title>WTNewWorldOrder:NPCS:Patriot Squad</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=WTNewWorldOrder:NPCS:Patriot_Squad&amp;diff=269112"/>
		<updated>2014-08-23T04:58:44Z</updated>

		<summary type="html">&lt;p&gt;Estragon: /* Maryland */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This thirteen member metahuman organization is an official unit of the United States military.&lt;br /&gt;
&lt;br /&gt;
==Connecticut==&lt;br /&gt;
Nathan Hale: This is also his legal name as he had it changed when he was recruited to the Patriot Squad. Hale is incredibly fast, and has the ability to render himself or another invisible to most of the EM Spectrum.&lt;br /&gt;
&lt;br /&gt;
== Delaware==&lt;br /&gt;
Lady Liberty. Real Name: Danielle Rand. Rand is the leader of the Patriot Squad, representing the First State to ratify the Constitution. She possesses enhanced strength and durability as well as the ability to fly.&lt;br /&gt;
&lt;br /&gt;
==Georgia==&lt;br /&gt;
Cherokee Rose. Real Name: Wendy Gorell. Gorell projects figures that she believes are the spirits of the dead. These figures are able to attack, defend, and manipulate the world around them and appear as hazy, humanoid shapes.&lt;br /&gt;
&lt;br /&gt;
==New Hampshire==&lt;br /&gt;
The Mountain: Harry Patterson. The Mountain can alter his size to a height of 40 feet or down to slightly under a foot.&lt;br /&gt;
&lt;br /&gt;
==North Carolina==&lt;br /&gt;
Cardinal: Mary Danvers. The Cardinal can generate and manipulate a luminous, red energy from her hands. This &#039;Redforce&#039; carries great concussive force when it impacts, and is also able to take on a more solid state, blocking projectiles.&lt;br /&gt;
&lt;br /&gt;
==Maryland==&lt;br /&gt;
&#039;&#039;&#039;Skipjack&#039;&#039;&#039;: Sarah Coulson. Skipjack can teleport through glowing portals. In a pinch, these portals can also be &#039;closed&#039; and serve as offensive weapons, much like discus.&lt;br /&gt;
&lt;br /&gt;
==Massachusetts==&lt;br /&gt;
&#039;&#039;&#039;The Engineer&#039;&#039;&#039;: Patrick Stockton. Stockton possesses a brilliant mind and incredible scientific knowledge. His gadgets help him in the action-oriented situations that he can find himself in, and he has begun to explore using his brilliance in less &#039;meta-centric&#039; areas.&lt;br /&gt;
&lt;br /&gt;
==New Jersey==&lt;br /&gt;
&#039;&#039;&#039;The Gardener&#039;&#039;&#039;: William Dunlop. The Gardener I able to control the growth and mobility of plant life.&lt;br /&gt;
&lt;br /&gt;
==New York==&lt;br /&gt;
&#039;&#039;&#039;Everyman&#039;&#039;&#039;: Marcus Wellbrook. Marcus is able to mimic the appearance of any other person he has met, and is even able to copy the powers of his teammates.&lt;br /&gt;
&lt;br /&gt;
==Pennsylvania==&lt;br /&gt;
&#039;&#039;&#039;Keystone&#039;&#039;&#039;: Alexander Simmons. Keystone can manipulate earth and rocks, he has demonstrated the ability to also create animate figures of dirt and stone that he can control.&lt;br /&gt;
&lt;br /&gt;
==Rhode Island==&lt;br /&gt;
&#039;&#039;&#039;Tidewater&#039;&#039;&#039;: Elizabeth Greenfield. Tidewater&#039;s form is composed of a fluid that she can shape into different forms, elongating her limbs or varying her density. She is also able to control water around her.&lt;br /&gt;
&lt;br /&gt;
==South Carolina==&lt;br /&gt;
&lt;br /&gt;
==Virginia==&lt;/div&gt;</summary>
		<author><name>Estragon</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=WTNewWorldOrder:NPCS:Patriot_Squad&amp;diff=269111</id>
		<title>WTNewWorldOrder:NPCS:Patriot Squad</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=WTNewWorldOrder:NPCS:Patriot_Squad&amp;diff=269111"/>
		<updated>2014-08-23T04:58:28Z</updated>

		<summary type="html">&lt;p&gt;Estragon: /* Massachusetts */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This thirteen member metahuman organization is an official unit of the United States military.&lt;br /&gt;
&lt;br /&gt;
==Connecticut==&lt;br /&gt;
Nathan Hale: This is also his legal name as he had it changed when he was recruited to the Patriot Squad. Hale is incredibly fast, and has the ability to render himself or another invisible to most of the EM Spectrum.&lt;br /&gt;
&lt;br /&gt;
== Delaware==&lt;br /&gt;
Lady Liberty. Real Name: Danielle Rand. Rand is the leader of the Patriot Squad, representing the First State to ratify the Constitution. She possesses enhanced strength and durability as well as the ability to fly.&lt;br /&gt;
&lt;br /&gt;
==Georgia==&lt;br /&gt;
Cherokee Rose. Real Name: Wendy Gorell. Gorell projects figures that she believes are the spirits of the dead. These figures are able to attack, defend, and manipulate the world around them and appear as hazy, humanoid shapes.&lt;br /&gt;
&lt;br /&gt;
==New Hampshire==&lt;br /&gt;
The Mountain: Harry Patterson. The Mountain can alter his size to a height of 40 feet or down to slightly under a foot.&lt;br /&gt;
&lt;br /&gt;
==North Carolina==&lt;br /&gt;
Cardinal: Mary Danvers. The Cardinal can generate and manipulate a luminous, red energy from her hands. This &#039;Redforce&#039; carries great concussive force when it impacts, and is also able to take on a more solid state, blocking projectiles.&lt;br /&gt;
&lt;br /&gt;
==Maryland==&lt;br /&gt;
Skipjack: Sarah Coulson. Skipjack can teleport through glowing portals. In a pinch, these portals can also be &#039;closed&#039; and serve as offensive weapons, much like discus.&lt;br /&gt;
&lt;br /&gt;
==Massachusetts==&lt;br /&gt;
&#039;&#039;&#039;The Engineer&#039;&#039;&#039;: Patrick Stockton. Stockton possesses a brilliant mind and incredible scientific knowledge. His gadgets help him in the action-oriented situations that he can find himself in, and he has begun to explore using his brilliance in less &#039;meta-centric&#039; areas.&lt;br /&gt;
&lt;br /&gt;
==New Jersey==&lt;br /&gt;
&#039;&#039;&#039;The Gardener&#039;&#039;&#039;: William Dunlop. The Gardener I able to control the growth and mobility of plant life.&lt;br /&gt;
&lt;br /&gt;
==New York==&lt;br /&gt;
&#039;&#039;&#039;Everyman&#039;&#039;&#039;: Marcus Wellbrook. Marcus is able to mimic the appearance of any other person he has met, and is even able to copy the powers of his teammates.&lt;br /&gt;
&lt;br /&gt;
==Pennsylvania==&lt;br /&gt;
&#039;&#039;&#039;Keystone&#039;&#039;&#039;: Alexander Simmons. Keystone can manipulate earth and rocks, he has demonstrated the ability to also create animate figures of dirt and stone that he can control.&lt;br /&gt;
&lt;br /&gt;
==Rhode Island==&lt;br /&gt;
&#039;&#039;&#039;Tidewater&#039;&#039;&#039;: Elizabeth Greenfield. Tidewater&#039;s form is composed of a fluid that she can shape into different forms, elongating her limbs or varying her density. She is also able to control water around her.&lt;br /&gt;
&lt;br /&gt;
==South Carolina==&lt;br /&gt;
&lt;br /&gt;
==Virginia==&lt;/div&gt;</summary>
		<author><name>Estragon</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=WTNewWorldOrder:NPCS:Patriot_Squad&amp;diff=269110</id>
		<title>WTNewWorldOrder:NPCS:Patriot Squad</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=WTNewWorldOrder:NPCS:Patriot_Squad&amp;diff=269110"/>
		<updated>2014-08-23T04:58:08Z</updated>

		<summary type="html">&lt;p&gt;Estragon: /* New Jersey */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This thirteen member metahuman organization is an official unit of the United States military.&lt;br /&gt;
&lt;br /&gt;
==Connecticut==&lt;br /&gt;
Nathan Hale: This is also his legal name as he had it changed when he was recruited to the Patriot Squad. Hale is incredibly fast, and has the ability to render himself or another invisible to most of the EM Spectrum.&lt;br /&gt;
&lt;br /&gt;
== Delaware==&lt;br /&gt;
Lady Liberty. Real Name: Danielle Rand. Rand is the leader of the Patriot Squad, representing the First State to ratify the Constitution. She possesses enhanced strength and durability as well as the ability to fly.&lt;br /&gt;
&lt;br /&gt;
==Georgia==&lt;br /&gt;
Cherokee Rose. Real Name: Wendy Gorell. Gorell projects figures that she believes are the spirits of the dead. These figures are able to attack, defend, and manipulate the world around them and appear as hazy, humanoid shapes.&lt;br /&gt;
&lt;br /&gt;
==New Hampshire==&lt;br /&gt;
The Mountain: Harry Patterson. The Mountain can alter his size to a height of 40 feet or down to slightly under a foot.&lt;br /&gt;
&lt;br /&gt;
==North Carolina==&lt;br /&gt;
Cardinal: Mary Danvers. The Cardinal can generate and manipulate a luminous, red energy from her hands. This &#039;Redforce&#039; carries great concussive force when it impacts, and is also able to take on a more solid state, blocking projectiles.&lt;br /&gt;
&lt;br /&gt;
==Maryland==&lt;br /&gt;
Skipjack: Sarah Coulson. Skipjack can teleport through glowing portals. In a pinch, these portals can also be &#039;closed&#039; and serve as offensive weapons, much like discus.&lt;br /&gt;
&lt;br /&gt;
==Massachusetts==&lt;br /&gt;
The Engineer: Patrick Stockton. Stockton possesses a brilliant mind and incredible scientific knowledge. His gadgets help him in the action-oriented situations that he can find himself in, and he has begun to explore using his brilliance in less &#039;meta-centric&#039; areas.&lt;br /&gt;
&lt;br /&gt;
==New Jersey==&lt;br /&gt;
&#039;&#039;&#039;The Gardener&#039;&#039;&#039;: William Dunlop. The Gardener I able to control the growth and mobility of plant life.&lt;br /&gt;
&lt;br /&gt;
==New York==&lt;br /&gt;
&#039;&#039;&#039;Everyman&#039;&#039;&#039;: Marcus Wellbrook. Marcus is able to mimic the appearance of any other person he has met, and is even able to copy the powers of his teammates.&lt;br /&gt;
&lt;br /&gt;
==Pennsylvania==&lt;br /&gt;
&#039;&#039;&#039;Keystone&#039;&#039;&#039;: Alexander Simmons. Keystone can manipulate earth and rocks, he has demonstrated the ability to also create animate figures of dirt and stone that he can control.&lt;br /&gt;
&lt;br /&gt;
==Rhode Island==&lt;br /&gt;
&#039;&#039;&#039;Tidewater&#039;&#039;&#039;: Elizabeth Greenfield. Tidewater&#039;s form is composed of a fluid that she can shape into different forms, elongating her limbs or varying her density. She is also able to control water around her.&lt;br /&gt;
&lt;br /&gt;
==South Carolina==&lt;br /&gt;
&lt;br /&gt;
==Virginia==&lt;/div&gt;</summary>
		<author><name>Estragon</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=WTNewWorldOrder:NPCS:Patriot_Squad&amp;diff=269109</id>
		<title>WTNewWorldOrder:NPCS:Patriot Squad</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=WTNewWorldOrder:NPCS:Patriot_Squad&amp;diff=269109"/>
		<updated>2014-08-23T04:57:42Z</updated>

		<summary type="html">&lt;p&gt;Estragon: /* New York */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This thirteen member metahuman organization is an official unit of the United States military.&lt;br /&gt;
&lt;br /&gt;
==Connecticut==&lt;br /&gt;
Nathan Hale: This is also his legal name as he had it changed when he was recruited to the Patriot Squad. Hale is incredibly fast, and has the ability to render himself or another invisible to most of the EM Spectrum.&lt;br /&gt;
&lt;br /&gt;
== Delaware==&lt;br /&gt;
Lady Liberty. Real Name: Danielle Rand. Rand is the leader of the Patriot Squad, representing the First State to ratify the Constitution. She possesses enhanced strength and durability as well as the ability to fly.&lt;br /&gt;
&lt;br /&gt;
==Georgia==&lt;br /&gt;
Cherokee Rose. Real Name: Wendy Gorell. Gorell projects figures that she believes are the spirits of the dead. These figures are able to attack, defend, and manipulate the world around them and appear as hazy, humanoid shapes.&lt;br /&gt;
&lt;br /&gt;
==New Hampshire==&lt;br /&gt;
The Mountain: Harry Patterson. The Mountain can alter his size to a height of 40 feet or down to slightly under a foot.&lt;br /&gt;
&lt;br /&gt;
==North Carolina==&lt;br /&gt;
Cardinal: Mary Danvers. The Cardinal can generate and manipulate a luminous, red energy from her hands. This &#039;Redforce&#039; carries great concussive force when it impacts, and is also able to take on a more solid state, blocking projectiles.&lt;br /&gt;
&lt;br /&gt;
==Maryland==&lt;br /&gt;
Skipjack: Sarah Coulson. Skipjack can teleport through glowing portals. In a pinch, these portals can also be &#039;closed&#039; and serve as offensive weapons, much like discus.&lt;br /&gt;
&lt;br /&gt;
==Massachusetts==&lt;br /&gt;
The Engineer: Patrick Stockton. Stockton possesses a brilliant mind and incredible scientific knowledge. His gadgets help him in the action-oriented situations that he can find himself in, and he has begun to explore using his brilliance in less &#039;meta-centric&#039; areas.&lt;br /&gt;
&lt;br /&gt;
==New Jersey==&lt;br /&gt;
The Gardener: William Dunlop. The Gardener I able to control the growth and mobility of plant life.&lt;br /&gt;
&lt;br /&gt;
==New York==&lt;br /&gt;
&#039;&#039;&#039;Everyman&#039;&#039;&#039;: Marcus Wellbrook. Marcus is able to mimic the appearance of any other person he has met, and is even able to copy the powers of his teammates.&lt;br /&gt;
&lt;br /&gt;
==Pennsylvania==&lt;br /&gt;
&#039;&#039;&#039;Keystone&#039;&#039;&#039;: Alexander Simmons. Keystone can manipulate earth and rocks, he has demonstrated the ability to also create animate figures of dirt and stone that he can control.&lt;br /&gt;
&lt;br /&gt;
==Rhode Island==&lt;br /&gt;
&#039;&#039;&#039;Tidewater&#039;&#039;&#039;: Elizabeth Greenfield. Tidewater&#039;s form is composed of a fluid that she can shape into different forms, elongating her limbs or varying her density. She is also able to control water around her.&lt;br /&gt;
&lt;br /&gt;
==South Carolina==&lt;br /&gt;
&lt;br /&gt;
==Virginia==&lt;/div&gt;</summary>
		<author><name>Estragon</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=WTNewWorldOrder:NPCS:Patriot_Squad&amp;diff=269108</id>
		<title>WTNewWorldOrder:NPCS:Patriot Squad</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=WTNewWorldOrder:NPCS:Patriot_Squad&amp;diff=269108"/>
		<updated>2014-08-23T04:57:23Z</updated>

		<summary type="html">&lt;p&gt;Estragon: /* Pennsylvania */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This thirteen member metahuman organization is an official unit of the United States military.&lt;br /&gt;
&lt;br /&gt;
==Connecticut==&lt;br /&gt;
Nathan Hale: This is also his legal name as he had it changed when he was recruited to the Patriot Squad. Hale is incredibly fast, and has the ability to render himself or another invisible to most of the EM Spectrum.&lt;br /&gt;
&lt;br /&gt;
== Delaware==&lt;br /&gt;
Lady Liberty. Real Name: Danielle Rand. Rand is the leader of the Patriot Squad, representing the First State to ratify the Constitution. She possesses enhanced strength and durability as well as the ability to fly.&lt;br /&gt;
&lt;br /&gt;
==Georgia==&lt;br /&gt;
Cherokee Rose. Real Name: Wendy Gorell. Gorell projects figures that she believes are the spirits of the dead. These figures are able to attack, defend, and manipulate the world around them and appear as hazy, humanoid shapes.&lt;br /&gt;
&lt;br /&gt;
==New Hampshire==&lt;br /&gt;
The Mountain: Harry Patterson. The Mountain can alter his size to a height of 40 feet or down to slightly under a foot.&lt;br /&gt;
&lt;br /&gt;
==North Carolina==&lt;br /&gt;
Cardinal: Mary Danvers. The Cardinal can generate and manipulate a luminous, red energy from her hands. This &#039;Redforce&#039; carries great concussive force when it impacts, and is also able to take on a more solid state, blocking projectiles.&lt;br /&gt;
&lt;br /&gt;
==Maryland==&lt;br /&gt;
Skipjack: Sarah Coulson. Skipjack can teleport through glowing portals. In a pinch, these portals can also be &#039;closed&#039; and serve as offensive weapons, much like discus.&lt;br /&gt;
&lt;br /&gt;
==Massachusetts==&lt;br /&gt;
The Engineer: Patrick Stockton. Stockton possesses a brilliant mind and incredible scientific knowledge. His gadgets help him in the action-oriented situations that he can find himself in, and he has begun to explore using his brilliance in less &#039;meta-centric&#039; areas.&lt;br /&gt;
&lt;br /&gt;
==New Jersey==&lt;br /&gt;
The Gardener: William Dunlop. The Gardener I able to control the growth and mobility of plant life.&lt;br /&gt;
&lt;br /&gt;
==New York==&lt;br /&gt;
Everyman: Marcus Wellbrook. Marcus is able to mimic the appearance of any other person he has met, and is even able to copy the powers of his teammates.&lt;br /&gt;
&lt;br /&gt;
==Pennsylvania==&lt;br /&gt;
&#039;&#039;&#039;Keystone&#039;&#039;&#039;: Alexander Simmons. Keystone can manipulate earth and rocks, he has demonstrated the ability to also create animate figures of dirt and stone that he can control.&lt;br /&gt;
&lt;br /&gt;
==Rhode Island==&lt;br /&gt;
&#039;&#039;&#039;Tidewater&#039;&#039;&#039;: Elizabeth Greenfield. Tidewater&#039;s form is composed of a fluid that she can shape into different forms, elongating her limbs or varying her density. She is also able to control water around her.&lt;br /&gt;
&lt;br /&gt;
==South Carolina==&lt;br /&gt;
&lt;br /&gt;
==Virginia==&lt;/div&gt;</summary>
		<author><name>Estragon</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=WTNewWorldOrder:NPCS:Patriot_Squad&amp;diff=269107</id>
		<title>WTNewWorldOrder:NPCS:Patriot Squad</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=WTNewWorldOrder:NPCS:Patriot_Squad&amp;diff=269107"/>
		<updated>2014-08-23T04:57:03Z</updated>

		<summary type="html">&lt;p&gt;Estragon: /* Rhode Island and Providence Plantations */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This thirteen member metahuman organization is an official unit of the United States military.&lt;br /&gt;
&lt;br /&gt;
==Connecticut==&lt;br /&gt;
Nathan Hale: This is also his legal name as he had it changed when he was recruited to the Patriot Squad. Hale is incredibly fast, and has the ability to render himself or another invisible to most of the EM Spectrum.&lt;br /&gt;
&lt;br /&gt;
== Delaware==&lt;br /&gt;
Lady Liberty. Real Name: Danielle Rand. Rand is the leader of the Patriot Squad, representing the First State to ratify the Constitution. She possesses enhanced strength and durability as well as the ability to fly.&lt;br /&gt;
&lt;br /&gt;
==Georgia==&lt;br /&gt;
Cherokee Rose. Real Name: Wendy Gorell. Gorell projects figures that she believes are the spirits of the dead. These figures are able to attack, defend, and manipulate the world around them and appear as hazy, humanoid shapes.&lt;br /&gt;
&lt;br /&gt;
==New Hampshire==&lt;br /&gt;
The Mountain: Harry Patterson. The Mountain can alter his size to a height of 40 feet or down to slightly under a foot.&lt;br /&gt;
&lt;br /&gt;
==North Carolina==&lt;br /&gt;
Cardinal: Mary Danvers. The Cardinal can generate and manipulate a luminous, red energy from her hands. This &#039;Redforce&#039; carries great concussive force when it impacts, and is also able to take on a more solid state, blocking projectiles.&lt;br /&gt;
&lt;br /&gt;
==Maryland==&lt;br /&gt;
Skipjack: Sarah Coulson. Skipjack can teleport through glowing portals. In a pinch, these portals can also be &#039;closed&#039; and serve as offensive weapons, much like discus.&lt;br /&gt;
&lt;br /&gt;
==Massachusetts==&lt;br /&gt;
The Engineer: Patrick Stockton. Stockton possesses a brilliant mind and incredible scientific knowledge. His gadgets help him in the action-oriented situations that he can find himself in, and he has begun to explore using his brilliance in less &#039;meta-centric&#039; areas.&lt;br /&gt;
&lt;br /&gt;
==New Jersey==&lt;br /&gt;
The Gardener: William Dunlop. The Gardener I able to control the growth and mobility of plant life.&lt;br /&gt;
&lt;br /&gt;
==New York==&lt;br /&gt;
Everyman: Marcus Wellbrook. Marcus is able to mimic the appearance of any other person he has met, and is even able to copy the powers of his teammates.&lt;br /&gt;
&lt;br /&gt;
==Pennsylvania==&lt;br /&gt;
Keystone: Alexander Simmons. Keystone can manipulate earth and rocks, he has demonstrated the ability to also create animate figures of dirt and stone that he can control.&lt;br /&gt;
&lt;br /&gt;
==Rhode Island==&lt;br /&gt;
&#039;&#039;&#039;Tidewater&#039;&#039;&#039;: Elizabeth Greenfield. Tidewater&#039;s form is composed of a fluid that she can shape into different forms, elongating her limbs or varying her density. She is also able to control water around her.&lt;br /&gt;
&lt;br /&gt;
==South Carolina==&lt;br /&gt;
&lt;br /&gt;
==Virginia==&lt;/div&gt;</summary>
		<author><name>Estragon</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=WTNewWorldOrder:NPCS:Patriot_Squad&amp;diff=269106</id>
		<title>WTNewWorldOrder:NPCS:Patriot Squad</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=WTNewWorldOrder:NPCS:Patriot_Squad&amp;diff=269106"/>
		<updated>2014-08-23T04:54:58Z</updated>

		<summary type="html">&lt;p&gt;Estragon: /* Pennsylvania */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This thirteen member metahuman organization is an official unit of the United States military.&lt;br /&gt;
&lt;br /&gt;
==Connecticut==&lt;br /&gt;
Nathan Hale: This is also his legal name as he had it changed when he was recruited to the Patriot Squad. Hale is incredibly fast, and has the ability to render himself or another invisible to most of the EM Spectrum.&lt;br /&gt;
&lt;br /&gt;
== Delaware==&lt;br /&gt;
Lady Liberty. Real Name: Danielle Rand. Rand is the leader of the Patriot Squad, representing the First State to ratify the Constitution. She possesses enhanced strength and durability as well as the ability to fly.&lt;br /&gt;
&lt;br /&gt;
==Georgia==&lt;br /&gt;
Cherokee Rose. Real Name: Wendy Gorell. Gorell projects figures that she believes are the spirits of the dead. These figures are able to attack, defend, and manipulate the world around them and appear as hazy, humanoid shapes.&lt;br /&gt;
&lt;br /&gt;
==New Hampshire==&lt;br /&gt;
The Mountain: Harry Patterson. The Mountain can alter his size to a height of 40 feet or down to slightly under a foot.&lt;br /&gt;
&lt;br /&gt;
==North Carolina==&lt;br /&gt;
Cardinal: Mary Danvers. The Cardinal can generate and manipulate a luminous, red energy from her hands. This &#039;Redforce&#039; carries great concussive force when it impacts, and is also able to take on a more solid state, blocking projectiles.&lt;br /&gt;
&lt;br /&gt;
==Maryland==&lt;br /&gt;
Skipjack: Sarah Coulson. Skipjack can teleport through glowing portals. In a pinch, these portals can also be &#039;closed&#039; and serve as offensive weapons, much like discus.&lt;br /&gt;
&lt;br /&gt;
==Massachusetts==&lt;br /&gt;
The Engineer: Patrick Stockton. Stockton possesses a brilliant mind and incredible scientific knowledge. His gadgets help him in the action-oriented situations that he can find himself in, and he has begun to explore using his brilliance in less &#039;meta-centric&#039; areas.&lt;br /&gt;
&lt;br /&gt;
==New Jersey==&lt;br /&gt;
The Gardener: William Dunlop. The Gardener I able to control the growth and mobility of plant life.&lt;br /&gt;
&lt;br /&gt;
==New York==&lt;br /&gt;
Everyman: Marcus Wellbrook. Marcus is able to mimic the appearance of any other person he has met, and is even able to copy the powers of his teammates.&lt;br /&gt;
&lt;br /&gt;
==Pennsylvania==&lt;br /&gt;
Keystone: Alexander Simmons. Keystone can manipulate earth and rocks, he has demonstrated the ability to also create animate figures of dirt and stone that he can control.&lt;br /&gt;
&lt;br /&gt;
==Rhode Island and Providence Plantations==&lt;br /&gt;
&lt;br /&gt;
==South Carolina==&lt;br /&gt;
&lt;br /&gt;
==Virginia==&lt;/div&gt;</summary>
		<author><name>Estragon</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=WTNewWorldOrder:NPCS:Patriot_Squad&amp;diff=269104</id>
		<title>WTNewWorldOrder:NPCS:Patriot Squad</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=WTNewWorldOrder:NPCS:Patriot_Squad&amp;diff=269104"/>
		<updated>2014-08-23T04:53:22Z</updated>

		<summary type="html">&lt;p&gt;Estragon: /* New York */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This thirteen member metahuman organization is an official unit of the United States military.&lt;br /&gt;
&lt;br /&gt;
==Connecticut==&lt;br /&gt;
Nathan Hale: This is also his legal name as he had it changed when he was recruited to the Patriot Squad. Hale is incredibly fast, and has the ability to render himself or another invisible to most of the EM Spectrum.&lt;br /&gt;
&lt;br /&gt;
== Delaware==&lt;br /&gt;
Lady Liberty. Real Name: Danielle Rand. Rand is the leader of the Patriot Squad, representing the First State to ratify the Constitution. She possesses enhanced strength and durability as well as the ability to fly.&lt;br /&gt;
&lt;br /&gt;
==Georgia==&lt;br /&gt;
Cherokee Rose. Real Name: Wendy Gorell. Gorell projects figures that she believes are the spirits of the dead. These figures are able to attack, defend, and manipulate the world around them and appear as hazy, humanoid shapes.&lt;br /&gt;
&lt;br /&gt;
==New Hampshire==&lt;br /&gt;
The Mountain: Harry Patterson. The Mountain can alter his size to a height of 40 feet or down to slightly under a foot.&lt;br /&gt;
&lt;br /&gt;
==North Carolina==&lt;br /&gt;
Cardinal: Mary Danvers. The Cardinal can generate and manipulate a luminous, red energy from her hands. This &#039;Redforce&#039; carries great concussive force when it impacts, and is also able to take on a more solid state, blocking projectiles.&lt;br /&gt;
&lt;br /&gt;
==Maryland==&lt;br /&gt;
Skipjack: Sarah Coulson. Skipjack can teleport through glowing portals. In a pinch, these portals can also be &#039;closed&#039; and serve as offensive weapons, much like discus.&lt;br /&gt;
&lt;br /&gt;
==Massachusetts==&lt;br /&gt;
The Engineer: Patrick Stockton. Stockton possesses a brilliant mind and incredible scientific knowledge. His gadgets help him in the action-oriented situations that he can find himself in, and he has begun to explore using his brilliance in less &#039;meta-centric&#039; areas.&lt;br /&gt;
&lt;br /&gt;
==New Jersey==&lt;br /&gt;
The Gardener: William Dunlop. The Gardener I able to control the growth and mobility of plant life.&lt;br /&gt;
&lt;br /&gt;
==New York==&lt;br /&gt;
Everyman: Marcus Wellbrook. Marcus is able to mimic the appearance of any other person he has met, and is even able to copy the powers of his teammates.&lt;br /&gt;
&lt;br /&gt;
==Pennsylvania==&lt;br /&gt;
&lt;br /&gt;
==Rhode Island and Providence Plantations==&lt;br /&gt;
&lt;br /&gt;
==South Carolina==&lt;br /&gt;
&lt;br /&gt;
==Virginia==&lt;/div&gt;</summary>
		<author><name>Estragon</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=WTNewWorldOrder:NPCS:Patriot_Squad&amp;diff=269103</id>
		<title>WTNewWorldOrder:NPCS:Patriot Squad</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=WTNewWorldOrder:NPCS:Patriot_Squad&amp;diff=269103"/>
		<updated>2014-08-23T04:50:13Z</updated>

		<summary type="html">&lt;p&gt;Estragon: /* New Jersey */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This thirteen member metahuman organization is an official unit of the United States military.&lt;br /&gt;
&lt;br /&gt;
==Connecticut==&lt;br /&gt;
Nathan Hale: This is also his legal name as he had it changed when he was recruited to the Patriot Squad. Hale is incredibly fast, and has the ability to render himself or another invisible to most of the EM Spectrum.&lt;br /&gt;
&lt;br /&gt;
== Delaware==&lt;br /&gt;
Lady Liberty. Real Name: Danielle Rand. Rand is the leader of the Patriot Squad, representing the First State to ratify the Constitution. She possesses enhanced strength and durability as well as the ability to fly.&lt;br /&gt;
&lt;br /&gt;
==Georgia==&lt;br /&gt;
Cherokee Rose. Real Name: Wendy Gorell. Gorell projects figures that she believes are the spirits of the dead. These figures are able to attack, defend, and manipulate the world around them and appear as hazy, humanoid shapes.&lt;br /&gt;
&lt;br /&gt;
==New Hampshire==&lt;br /&gt;
The Mountain: Harry Patterson. The Mountain can alter his size to a height of 40 feet or down to slightly under a foot.&lt;br /&gt;
&lt;br /&gt;
==North Carolina==&lt;br /&gt;
Cardinal: Mary Danvers. The Cardinal can generate and manipulate a luminous, red energy from her hands. This &#039;Redforce&#039; carries great concussive force when it impacts, and is also able to take on a more solid state, blocking projectiles.&lt;br /&gt;
&lt;br /&gt;
==Maryland==&lt;br /&gt;
Skipjack: Sarah Coulson. Skipjack can teleport through glowing portals. In a pinch, these portals can also be &#039;closed&#039; and serve as offensive weapons, much like discus.&lt;br /&gt;
&lt;br /&gt;
==Massachusetts==&lt;br /&gt;
The Engineer: Patrick Stockton. Stockton possesses a brilliant mind and incredible scientific knowledge. His gadgets help him in the action-oriented situations that he can find himself in, and he has begun to explore using his brilliance in less &#039;meta-centric&#039; areas.&lt;br /&gt;
&lt;br /&gt;
==New Jersey==&lt;br /&gt;
The Gardener: William Dunlop. The Gardener I able to control the growth and mobility of plant life.&lt;br /&gt;
&lt;br /&gt;
==New York==&lt;br /&gt;
&lt;br /&gt;
==Pennsylvania==&lt;br /&gt;
&lt;br /&gt;
==Rhode Island and Providence Plantations==&lt;br /&gt;
&lt;br /&gt;
==South Carolina==&lt;br /&gt;
&lt;br /&gt;
==Virginia==&lt;/div&gt;</summary>
		<author><name>Estragon</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=WTNewWorldOrder:NPCS:Patriot_Squad&amp;diff=269102</id>
		<title>WTNewWorldOrder:NPCS:Patriot Squad</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=WTNewWorldOrder:NPCS:Patriot_Squad&amp;diff=269102"/>
		<updated>2014-08-23T04:49:17Z</updated>

		<summary type="html">&lt;p&gt;Estragon: /* Massachusetts Bay */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This thirteen member metahuman organization is an official unit of the United States military.&lt;br /&gt;
&lt;br /&gt;
==Connecticut==&lt;br /&gt;
Nathan Hale: This is also his legal name as he had it changed when he was recruited to the Patriot Squad. Hale is incredibly fast, and has the ability to render himself or another invisible to most of the EM Spectrum.&lt;br /&gt;
&lt;br /&gt;
== Delaware==&lt;br /&gt;
Lady Liberty. Real Name: Danielle Rand. Rand is the leader of the Patriot Squad, representing the First State to ratify the Constitution. She possesses enhanced strength and durability as well as the ability to fly.&lt;br /&gt;
&lt;br /&gt;
==Georgia==&lt;br /&gt;
Cherokee Rose. Real Name: Wendy Gorell. Gorell projects figures that she believes are the spirits of the dead. These figures are able to attack, defend, and manipulate the world around them and appear as hazy, humanoid shapes.&lt;br /&gt;
&lt;br /&gt;
==New Hampshire==&lt;br /&gt;
The Mountain: Harry Patterson. The Mountain can alter his size to a height of 40 feet or down to slightly under a foot.&lt;br /&gt;
&lt;br /&gt;
==North Carolina==&lt;br /&gt;
Cardinal: Mary Danvers. The Cardinal can generate and manipulate a luminous, red energy from her hands. This &#039;Redforce&#039; carries great concussive force when it impacts, and is also able to take on a more solid state, blocking projectiles.&lt;br /&gt;
&lt;br /&gt;
==Maryland==&lt;br /&gt;
Skipjack: Sarah Coulson. Skipjack can teleport through glowing portals. In a pinch, these portals can also be &#039;closed&#039; and serve as offensive weapons, much like discus.&lt;br /&gt;
&lt;br /&gt;
==Massachusetts==&lt;br /&gt;
The Engineer: Patrick Stockton. Stockton possesses a brilliant mind and incredible scientific knowledge. His gadgets help him in the action-oriented situations that he can find himself in, and he has begun to explore using his brilliance in less &#039;meta-centric&#039; areas.&lt;br /&gt;
&lt;br /&gt;
==New Jersey==&lt;br /&gt;
&lt;br /&gt;
==New York==&lt;br /&gt;
&lt;br /&gt;
==Pennsylvania==&lt;br /&gt;
&lt;br /&gt;
==Rhode Island and Providence Plantations==&lt;br /&gt;
&lt;br /&gt;
==South Carolina==&lt;br /&gt;
&lt;br /&gt;
==Virginia==&lt;/div&gt;</summary>
		<author><name>Estragon</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=WTNewWorldOrder:NPCS:Patriot_Squad&amp;diff=269099</id>
		<title>WTNewWorldOrder:NPCS:Patriot Squad</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=WTNewWorldOrder:NPCS:Patriot_Squad&amp;diff=269099"/>
		<updated>2014-08-23T04:45:54Z</updated>

		<summary type="html">&lt;p&gt;Estragon: /* Maryland */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This thirteen member metahuman organization is an official unit of the United States military.&lt;br /&gt;
&lt;br /&gt;
==Connecticut==&lt;br /&gt;
Nathan Hale: This is also his legal name as he had it changed when he was recruited to the Patriot Squad. Hale is incredibly fast, and has the ability to render himself or another invisible to most of the EM Spectrum.&lt;br /&gt;
&lt;br /&gt;
== Delaware==&lt;br /&gt;
Lady Liberty. Real Name: Danielle Rand. Rand is the leader of the Patriot Squad, representing the First State to ratify the Constitution. She possesses enhanced strength and durability as well as the ability to fly.&lt;br /&gt;
&lt;br /&gt;
==Georgia==&lt;br /&gt;
Cherokee Rose. Real Name: Wendy Gorell. Gorell projects figures that she believes are the spirits of the dead. These figures are able to attack, defend, and manipulate the world around them and appear as hazy, humanoid shapes.&lt;br /&gt;
&lt;br /&gt;
==New Hampshire==&lt;br /&gt;
The Mountain: Harry Patterson. The Mountain can alter his size to a height of 40 feet or down to slightly under a foot.&lt;br /&gt;
&lt;br /&gt;
==North Carolina==&lt;br /&gt;
Cardinal: Mary Danvers. The Cardinal can generate and manipulate a luminous, red energy from her hands. This &#039;Redforce&#039; carries great concussive force when it impacts, and is also able to take on a more solid state, blocking projectiles.&lt;br /&gt;
&lt;br /&gt;
==Maryland==&lt;br /&gt;
Skipjack: Sarah Coulson. Skipjack can teleport through glowing portals. In a pinch, these portals can also be &#039;closed&#039; and serve as offensive weapons, much like discus.&lt;br /&gt;
&lt;br /&gt;
==Massachusetts Bay==&lt;br /&gt;
&lt;br /&gt;
==New Jersey==&lt;br /&gt;
&lt;br /&gt;
==New York==&lt;br /&gt;
&lt;br /&gt;
==Pennsylvania==&lt;br /&gt;
&lt;br /&gt;
==Rhode Island and Providence Plantations==&lt;br /&gt;
&lt;br /&gt;
==South Carolina==&lt;br /&gt;
&lt;br /&gt;
==Virginia==&lt;/div&gt;</summary>
		<author><name>Estragon</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=WTNewWorldOrder:NPCS:Patriot_Squad&amp;diff=269098</id>
		<title>WTNewWorldOrder:NPCS:Patriot Squad</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=WTNewWorldOrder:NPCS:Patriot_Squad&amp;diff=269098"/>
		<updated>2014-08-23T04:44:32Z</updated>

		<summary type="html">&lt;p&gt;Estragon: /* North Carolina */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This thirteen member metahuman organization is an official unit of the United States military.&lt;br /&gt;
&lt;br /&gt;
==Connecticut==&lt;br /&gt;
Nathan Hale: This is also his legal name as he had it changed when he was recruited to the Patriot Squad. Hale is incredibly fast, and has the ability to render himself or another invisible to most of the EM Spectrum.&lt;br /&gt;
&lt;br /&gt;
== Delaware==&lt;br /&gt;
Lady Liberty. Real Name: Danielle Rand. Rand is the leader of the Patriot Squad, representing the First State to ratify the Constitution. She possesses enhanced strength and durability as well as the ability to fly.&lt;br /&gt;
&lt;br /&gt;
==Georgia==&lt;br /&gt;
Cherokee Rose. Real Name: Wendy Gorell. Gorell projects figures that she believes are the spirits of the dead. These figures are able to attack, defend, and manipulate the world around them and appear as hazy, humanoid shapes.&lt;br /&gt;
&lt;br /&gt;
==New Hampshire==&lt;br /&gt;
The Mountain: Harry Patterson. The Mountain can alter his size to a height of 40 feet or down to slightly under a foot.&lt;br /&gt;
&lt;br /&gt;
==North Carolina==&lt;br /&gt;
Cardinal: Mary Danvers. The Cardinal can generate and manipulate a luminous, red energy from her hands. This &#039;Redforce&#039; carries great concussive force when it impacts, and is also able to take on a more solid state, blocking projectiles.&lt;br /&gt;
&lt;br /&gt;
==Maryland==&lt;br /&gt;
&lt;br /&gt;
==Massachusetts Bay==&lt;br /&gt;
&lt;br /&gt;
==New Jersey==&lt;br /&gt;
&lt;br /&gt;
==New York==&lt;br /&gt;
&lt;br /&gt;
==Pennsylvania==&lt;br /&gt;
&lt;br /&gt;
==Rhode Island and Providence Plantations==&lt;br /&gt;
&lt;br /&gt;
==South Carolina==&lt;br /&gt;
&lt;br /&gt;
==Virginia==&lt;/div&gt;</summary>
		<author><name>Estragon</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=WTNewWorldOrder:NPCS:Patriot_Squad&amp;diff=269096</id>
		<title>WTNewWorldOrder:NPCS:Patriot Squad</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=WTNewWorldOrder:NPCS:Patriot_Squad&amp;diff=269096"/>
		<updated>2014-08-23T04:41:42Z</updated>

		<summary type="html">&lt;p&gt;Estragon: /* New Hampshire */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This thirteen member metahuman organization is an official unit of the United States military.&lt;br /&gt;
&lt;br /&gt;
==Connecticut==&lt;br /&gt;
Nathan Hale: This is also his legal name as he had it changed when he was recruited to the Patriot Squad. Hale is incredibly fast, and has the ability to render himself or another invisible to most of the EM Spectrum.&lt;br /&gt;
&lt;br /&gt;
== Delaware==&lt;br /&gt;
Lady Liberty. Real Name: Danielle Rand. Rand is the leader of the Patriot Squad, representing the First State to ratify the Constitution. She possesses enhanced strength and durability as well as the ability to fly.&lt;br /&gt;
&lt;br /&gt;
==Georgia==&lt;br /&gt;
Cherokee Rose. Real Name: Wendy Gorell. Gorell projects figures that she believes are the spirits of the dead. These figures are able to attack, defend, and manipulate the world around them and appear as hazy, humanoid shapes.&lt;br /&gt;
&lt;br /&gt;
==New Hampshire==&lt;br /&gt;
The Mountain: Harry Patterson. The Mountain can alter his size to a height of 40 feet or down to slightly under a foot.&lt;br /&gt;
&lt;br /&gt;
==North Carolina==&lt;br /&gt;
&lt;br /&gt;
==Maryland==&lt;br /&gt;
&lt;br /&gt;
==Massachusetts Bay==&lt;br /&gt;
&lt;br /&gt;
==New Jersey==&lt;br /&gt;
&lt;br /&gt;
==New York==&lt;br /&gt;
&lt;br /&gt;
==Pennsylvania==&lt;br /&gt;
&lt;br /&gt;
==Rhode Island and Providence Plantations==&lt;br /&gt;
&lt;br /&gt;
==South Carolina==&lt;br /&gt;
&lt;br /&gt;
==Virginia==&lt;/div&gt;</summary>
		<author><name>Estragon</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=WTNewWorldOrder:NPCS:Patriot_Squad&amp;diff=269094</id>
		<title>WTNewWorldOrder:NPCS:Patriot Squad</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=WTNewWorldOrder:NPCS:Patriot_Squad&amp;diff=269094"/>
		<updated>2014-08-23T04:39:34Z</updated>

		<summary type="html">&lt;p&gt;Estragon: /* Georgia */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This thirteen member metahuman organization is an official unit of the United States military.&lt;br /&gt;
&lt;br /&gt;
==Connecticut==&lt;br /&gt;
Nathan Hale: This is also his legal name as he had it changed when he was recruited to the Patriot Squad. Hale is incredibly fast, and has the ability to render himself or another invisible to most of the EM Spectrum.&lt;br /&gt;
&lt;br /&gt;
== Delaware==&lt;br /&gt;
Lady Liberty. Real Name: Danielle Rand. Rand is the leader of the Patriot Squad, representing the First State to ratify the Constitution. She possesses enhanced strength and durability as well as the ability to fly.&lt;br /&gt;
&lt;br /&gt;
==Georgia==&lt;br /&gt;
Cherokee Rose. Real Name: Wendy Gorell. Gorell projects figures that she believes are the spirits of the dead. These figures are able to attack, defend, and manipulate the world around them and appear as hazy, humanoid shapes.&lt;br /&gt;
&lt;br /&gt;
==New Hampshire==&lt;br /&gt;
&lt;br /&gt;
==North Carolina==&lt;br /&gt;
&lt;br /&gt;
==Maryland==&lt;br /&gt;
&lt;br /&gt;
==Massachusetts Bay==&lt;br /&gt;
&lt;br /&gt;
==New Jersey==&lt;br /&gt;
&lt;br /&gt;
==New York==&lt;br /&gt;
&lt;br /&gt;
==Pennsylvania==&lt;br /&gt;
&lt;br /&gt;
==Rhode Island and Providence Plantations==&lt;br /&gt;
&lt;br /&gt;
==South Carolina==&lt;br /&gt;
&lt;br /&gt;
==Virginia==&lt;/div&gt;</summary>
		<author><name>Estragon</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=WTNewWorldOrder:NPCS:Patriot_Squad&amp;diff=269091</id>
		<title>WTNewWorldOrder:NPCS:Patriot Squad</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=WTNewWorldOrder:NPCS:Patriot_Squad&amp;diff=269091"/>
		<updated>2014-08-23T04:38:04Z</updated>

		<summary type="html">&lt;p&gt;Estragon: /* Delaware */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This thirteen member metahuman organization is an official unit of the United States military.&lt;br /&gt;
&lt;br /&gt;
==Connecticut==&lt;br /&gt;
Nathan Hale: This is also his legal name as he had it changed when he was recruited to the Patriot Squad. Hale is incredibly fast, and has the ability to render himself or another invisible to most of the EM Spectrum.&lt;br /&gt;
&lt;br /&gt;
== Delaware==&lt;br /&gt;
Lady Liberty. Real Name: Danielle Rand. Rand is the leader of the Patriot Squad, representing the First State to ratify the Constitution. She possesses enhanced strength and durability as well as the ability to fly.&lt;br /&gt;
&lt;br /&gt;
==Georgia==&lt;br /&gt;
&lt;br /&gt;
==New Hampshire==&lt;br /&gt;
&lt;br /&gt;
==North Carolina==&lt;br /&gt;
&lt;br /&gt;
==Maryland==&lt;br /&gt;
&lt;br /&gt;
==Massachusetts Bay==&lt;br /&gt;
&lt;br /&gt;
==New Jersey==&lt;br /&gt;
&lt;br /&gt;
==New York==&lt;br /&gt;
&lt;br /&gt;
==Pennsylvania==&lt;br /&gt;
&lt;br /&gt;
==Rhode Island and Providence Plantations==&lt;br /&gt;
&lt;br /&gt;
==South Carolina==&lt;br /&gt;
&lt;br /&gt;
==Virginia==&lt;/div&gt;</summary>
		<author><name>Estragon</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=WTNewWorldOrder:NPCS:Patriot_Squad&amp;diff=269090</id>
		<title>WTNewWorldOrder:NPCS:Patriot Squad</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=WTNewWorldOrder:NPCS:Patriot_Squad&amp;diff=269090"/>
		<updated>2014-08-23T04:36:43Z</updated>

		<summary type="html">&lt;p&gt;Estragon: /* Connecticut */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This thirteen member metahuman organization is an official unit of the United States military.&lt;br /&gt;
&lt;br /&gt;
==Connecticut==&lt;br /&gt;
Nathan Hale: This is also his legal name as he had it changed when he was recruited to the Patriot Squad. Hale is incredibly fast, and has the ability to render himself or another invisible to most of the EM Spectrum.&lt;br /&gt;
&lt;br /&gt;
== Delaware==&lt;br /&gt;
&lt;br /&gt;
==Georgia==&lt;br /&gt;
&lt;br /&gt;
==New Hampshire==&lt;br /&gt;
&lt;br /&gt;
==North Carolina==&lt;br /&gt;
&lt;br /&gt;
==Maryland==&lt;br /&gt;
&lt;br /&gt;
==Massachusetts Bay==&lt;br /&gt;
&lt;br /&gt;
==New Jersey==&lt;br /&gt;
&lt;br /&gt;
==New York==&lt;br /&gt;
&lt;br /&gt;
==Pennsylvania==&lt;br /&gt;
&lt;br /&gt;
==Rhode Island and Providence Plantations==&lt;br /&gt;
&lt;br /&gt;
==South Carolina==&lt;br /&gt;
&lt;br /&gt;
==Virginia==&lt;/div&gt;</summary>
		<author><name>Estragon</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=WTNewWorldOrder:NPCS&amp;diff=268871</id>
		<title>WTNewWorldOrder:NPCS</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=WTNewWorldOrder:NPCS&amp;diff=268871"/>
		<updated>2014-08-21T04:10:01Z</updated>

		<summary type="html">&lt;p&gt;Estragon: Created page with &amp;quot;These are some of the more notable people that have also been encountered during the game.  ==Malcolm Glass== Glass works for Project: Torchwood. He has been acting as the off...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;These are some of the more notable people that have also been encountered during the game.&lt;br /&gt;
&lt;br /&gt;
==Malcolm Glass==&lt;br /&gt;
Glass works for Project: Torchwood. He has been acting as the official coordinator of this taskforce. Glass is a gentleman in his fifties, with close cut grey hair and a habitual dark suit.&lt;br /&gt;
&lt;br /&gt;
==Gregory Resnig==&lt;br /&gt;
For several weeks before the formation of the taskforce, a series of brutal killings had been taking place in the Brixton and Camberwell neighborhoods of London. Rabbit and his then-partner Winston &#039;Nudge&#039; Nugent had tracked the killings to Resnig and had managed to chase him down. Unfortunately, the chase wound up leading right into the middle of a gun deal that was being raided by Torchwood and UNET. When Resnig was apprehended, it was revealed that he had not been aware of the killings, and evidence pointed to his being possessed by an unknown third party. Resnig is currently in custody with Torchwood, as they are examining him for any sign of long-term effect with his possession.&lt;br /&gt;
&lt;br /&gt;
==&#039;Screaming Mimi&#039;==&lt;br /&gt;
The underworld figure known as Screaming Mimi is a relative newcomer to the game, but she has carved out a respectable niche for herself. She specializes in illicit technological equipment, primarily equipment with a metahuman pedigree.&lt;br /&gt;
&lt;br /&gt;
==Edward Curry== &lt;br /&gt;
Edward Curry was in possession of a device that appears to be able to allow the wielder to take over a target&#039;s mind and body. He is currently in custody with Torchwood.&lt;br /&gt;
&lt;br /&gt;
==Harry Englund==&lt;br /&gt;
Englund worked with Dr. Russell and Project: Torchwood during the Second World War, researching Nazi super weapons and developing countermeasures and high tech equipment for Allied forces. A dabbler in the occult, Englund focused much of his research on ways to combine cutting-edge technology with the old mystical practices of yesteryear. During the latter days of the war, Englund staged a sabotage attack on Torchwood, killing several members and severely wounding Dr. Russell. In the ensuing chaos, he escaped and worked his way to Germany, where it is believed that he settled down in the Ruhr valley. The &#039;Possession Glove&#039; that Edward Curry used seems to be a refinement of his own work. Englund appears to have resurfaced, evidencing powers that may involve teleportation of psychic projection.&lt;br /&gt;
&lt;br /&gt;
==&#039;Fire Guy&#039;==&lt;br /&gt;
Real Name Unknown. Heavily tattooed and body-modded, this thug attacked Agent Gabriel. He displayed enhanced strength as well as the ability to generate flames across his upper body. &lt;br /&gt;
&lt;br /&gt;
==&#039;Rook&#039;==&lt;br /&gt;
Real Name Unknown. With a winged harness of her own, this woman appeared to be able to match Peregrine&#039;s speed in the air. Her gloves are clawed, and the claws seem to be capable of some type of electrical discharge - the extent of this discharge is unknown.&lt;br /&gt;
&lt;br /&gt;
==Ifan Jones==&lt;br /&gt;
Head Librarian at Torchwood.&lt;br /&gt;
&lt;br /&gt;
==Christopher Brycewood==&lt;br /&gt;
Head of the London branch of Torchwood.&lt;br /&gt;
&lt;br /&gt;
==Major Sun Jeong==&lt;br /&gt;
Peregrine and Half-Life&#039;s liaison with UNET.&lt;br /&gt;
&lt;br /&gt;
==Winston &#039;Nudge&#039; Nugent==&lt;br /&gt;
Rabbit&#039;s partner on the streets of London. After their actions during the Olympics Attack of 2012, Nudge and Rabbit had been working as vigilantes. It was their investigation that led to Resnig as the possible suspect for the Camberwell Slasher. Nudge had powerful telekinetic abilities, limited in that he had to physically touch the object he was manipulating. This allowed him to &#039;throw&#039; large objects such as automobiles as needed. Nudge evidenced powerful telepathic abilities as well.&lt;br /&gt;
&lt;br /&gt;
==Jack Jeebes==&lt;br /&gt;
An underworld information broker and go-between He set up the meeting with Screaming Mimi.&lt;/div&gt;</summary>
		<author><name>Estragon</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=WTNewWorldOrder:Player_Characters&amp;diff=268870</id>
		<title>WTNewWorldOrder:Player Characters</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=WTNewWorldOrder:Player_Characters&amp;diff=268870"/>
		<updated>2014-08-21T03:30:27Z</updated>

		<summary type="html">&lt;p&gt;Estragon: Created page with &amp;quot;The player characters represent a joint taskforce of personnel from UNET and Project: Torchwood.  ==Dr. Alex Russell== *Real Name: Alexandra Russell *Known Meta Abilities: Dr....&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The player characters represent a joint taskforce of personnel from UNET and Project: Torchwood.&lt;br /&gt;
&lt;br /&gt;
==Dr. Alex Russell==&lt;br /&gt;
*Real Name: Alexandra Russell&lt;br /&gt;
*Known Meta Abilities: Dr. Russell has demonstrated greatly enhanced strength and durability. Her new robotic body renders her immune to metabolic hazards as well as eliminating her need for food and sleep. When in the field, she wields a directed energy weapon of her own design. This gun is capable of both lethal and nonlethal firing with a range of 160 yards.&lt;br /&gt;
*History:&lt;br /&gt;
*Character sheet:&lt;br /&gt;
&lt;br /&gt;
==Half-Life==&lt;br /&gt;
*Real Name: Guillaume Berger:&lt;br /&gt;
*Known Meta Abilities: Half-Life is able to induce a rapid decay in non-living matter with a touch, up 50000kg. He has a good deal of finesse with this power, allowing for fine control of what exactly will be decayed in this manner. He is also protected by an entropic field, allowing him to avoid attacks with ease.&lt;br /&gt;
*History:&lt;br /&gt;
*Character Sheet&lt;br /&gt;
&lt;br /&gt;
==Peregrine==&lt;br /&gt;
*Real Name: Gabriel [SURNAME CLASSIFIED BY UNET]&lt;br /&gt;
*Known Meta Abilities: Peregrine is able to reach great speeds. Either on the ground or in the air, he has been clocked in at a top speed of 800 mph. The XFH-Mk.42 &#039;Peregrine&#039; harness that he wears is armoured for defense as well allowing for offensive operations -the &#039;feathers&#039; on the wings of the harness are able to retract, allowing for the wing struts to be used as hand to hand combat implements. Peregrine is very competent in their use.&lt;br /&gt;
*History:&lt;br /&gt;
*Character Sheet:&lt;br /&gt;
&lt;br /&gt;
==Rabbit==&lt;br /&gt;
*Real Name: Robert Maddox&lt;br /&gt;
*Known Meta Abilities: None. However, Rabbit has evidenced a remarkable ability to take advantage of seemingly random occurrences, allowing for him to lead what appears to be a charmed life.&lt;br /&gt;
*History:&lt;br /&gt;
*Character Sheet:&lt;br /&gt;
&lt;br /&gt;
==Vanished==&lt;br /&gt;
*Real Name: David Moss&lt;br /&gt;
*Known Meta Abilities: Vanished is able to change his state to an intangible, semi-transparent form. While in this state, he is able to phase his way through physical objects as well as reach speeds up to 50 mph. He is restricted, however, in that he needs to be grasping a pistol in order to enter into this state. David Moss is an exceptional shot with his pistols.&lt;br /&gt;
*History:&lt;br /&gt;
*Character Sheet:&lt;/div&gt;</summary>
		<author><name>Estragon</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=WTNewWorldOrder:Timeline&amp;diff=268869</id>
		<title>WTNewWorldOrder:Timeline</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=WTNewWorldOrder:Timeline&amp;diff=268869"/>
		<updated>2014-08-21T03:00:21Z</updated>

		<summary type="html">&lt;p&gt;Estragon: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Up until the appearance of the anomaly in July of 2011, the world&#039;s history appears to have continued on in the same course that it has in the &#039;real&#039; world. &lt;br /&gt;
==Timeline of the setting==&lt;br /&gt;
&lt;br /&gt;
July 27, 2011: Spatial anomaly noted in Low Earth Orbit. It is geosynchronous with central Siberia.&lt;br /&gt;
&lt;br /&gt;
August 3, 2011: A human shaped figure falls from the anomaly. Her fall is tracked by professional astronomical instrumentation. Beyond the scientific documentation, the only other documentation is a couple of amateur videos of a humanoid figure’s descent. The anomaly closes.&lt;br /&gt;
&lt;br /&gt;
August 5, 2011: The figure, who has gained the name ‘Zenita’ [Zenith] amongst Russian UFOlogists and others they talk to, is retrieved by a taskforce of United Nations scientific personnel. These personnel will form the core around which UNET (United Nations Extranormal Taskforce) is formed.&lt;br /&gt;
&lt;br /&gt;
September 1, 2011: General Charles Redekar of South Africa is appointed Director of UNET. UNET remains high security clearance, starts to become the primary international organization for study of ‘meta-natural’ matters.&lt;br /&gt;
&lt;br /&gt;
Next 11 months: Sporadic reports of people with extraordinary abilities are beginning to pop up world wide. Officially these are dismissed. Fringe elements latch onto the Zenita figure as the cause of this. Many of these begin to coalesce into ‘The Church of the Falling Star’, which begins to preach of the coming ‘Age of the Angels’; Zenita is called “the new Star of Bethlehem” and a sign of the coming savior&lt;br /&gt;
National organizations for this study begin to be discreetly formed in the United States, Russia, China, Europe, Canada, Brazil, and other G20 nations. These organizations have greater or lesser degrees of cooperation with UNET depending.&lt;br /&gt;
The United Kingdom’s Project Torchwood is expanded from its post WWII days as part of this initiative. As part of this it begins to expand into closed tunnels unused since the war. During one of these excavations, the robotics lab of Dr. Alexandra ‘Alex’ Russell is found, along with Dr. Russell. This discovery is classified under the State Secrets Act. Dr. Russell is rehired by Project Torchwood.&lt;br /&gt;
&lt;br /&gt;
July 27, 2012: Opening Ceremonies of the London Olympics are interrupted by the Mekaniak, who launches his attack during the torch lighting ceremony. Announcing himself from the PA system, the madman sends forth robotic soldiers that he had repurposed from electronic and mechanical systems in the city. There are thousands of casualties and tens of millions of dollars of damages in the ensuing chaos. &lt;br /&gt;
During this attack, several other metahumans reveal themselves to the public as they fight back against the attack or work to save as many civilians as they can. UNET and Project Torchwood go public with this incident.&lt;br /&gt;
The Mekaniak is arrested and the robotic army is put down. In the ensuing trial he is revealed to be an Englishman from Cornwall named Samuel Rogers. He is convicted and imprisoned.&lt;br /&gt;
Efforts are made to identify the civilian metahumans involved in order to recruit them into government service or at least keep tabs on them. &lt;br /&gt;
William Nugent is interviewed but determined to not be a threat.&lt;br /&gt;
Rabbit is not identified positively; there are not good facial pictures to be found.&lt;br /&gt;
After initial widespread international panic governments worldwide move to establish they are managing the situation successfully.&lt;br /&gt;
&lt;br /&gt;
August 16, 2012: The United States reveals the Patriot Squad; a 13 member team themed on the first states and answering directly to the President and Joint Chiefs. The organization remains positively regarded in the States even as anti-meta sentiment expands over the next year and a half.&lt;br /&gt;
&lt;br /&gt;
Christmas 2012: The Church of the Rising Star, radical splinter group of the Church of the Falling Star, reveals its existence by staging an occupation of the Temple Mount in Jerusalem, Triggering riots and fighting across the city. After 8 months of anarchy and violence by multiple sides trying to use the chaos to establish control of this contested ground, Israel retakes the city and establishes martial law. The Rising Star has engaged in pro-meta terrorism worldwide ever since in order to pave the way for the Second Coming.&lt;br /&gt;
&lt;br /&gt;
January 2013: Following the events in Jerusalem, Japan reestablishes its military and rapidly rearms. Chinese and Japanese military metahumans fight in the Senkaku/Diaoyu/Tiaoyutai Islands resulting in a hot war between the nations. While it remains primarily limited to navel and metahuman combat in the Islands, analysts fear expansion of violence. Chinese emphasis on the Sino-Japanese conflict allows Taiwan to expand its sphere of influence.&lt;br /&gt;
&lt;br /&gt;
February 17, 2013: World stock markets fall drastically after SEC officials investigating improper trading by StrexCorp CEO Luther Morgenstern reveal that he has been paying a psychic metahuman to force traders to manipulate the markets in favor of himself and his company. This revelation results in widespread fears of unknowing “fifth columnists” in governments and bureaucracies everywhere. Expansion of government spy programs result in multiple nations, but the fears of infiltration only intensify.&lt;br /&gt;
&lt;br /&gt;
July 20, 2013: Argentina’s president, President Ana Andrea Irazusta, announces that all metahumans in the nation are no longer considered citizens but are instead a national resource and property of the government. Several weeks of rioting erupt, but by late August order is reestablished. Metahuman and metahuman-friendly refugees flee into surrounding nations. &lt;br /&gt;
&lt;br /&gt;
August 2013: Multiple assassinations of non-Yoruba public figures across Nigeria. Responsibility is claimed by Ti Yẹ (The Worthy), an ethnonationalist cult led by a charismatic metahuman who has declared himself to be a reincarnation of the god “Olofi.” Their stated goal is an ethnically, culturally, and religiously pure theocracy in transnational Yorubaland. In the following months their target list expands to all who disagree with their plans and even, at times, members judged insufficiently “pure.” African Union soldiers are deployed but prove unable to stop the killing. However they are able to slow the depredations sufficiently for the government to remain in power. &lt;br /&gt;
&lt;br /&gt;
October 2013: UNET identifies The Sons of Mithras Reborn as a major threat, selling weapons and providing mercenaries worldwide. Their ideology is unknown. Their base is unknown. The only consistent aspect is that they encourage violence in all ways and forms. The existence of this group is classified at the highest level and so far appears to be remaining a secret.&lt;br /&gt;
&lt;br /&gt;
November 7, 2013 Eric Carey, a pro-meta-rights politician and rumored metahuman, is elected as Governor of VA on November 5. Two days later the anti-mutant group Humans First stages an attack on his home, successfully killing him, his wife, and his nine-year old elder daughter at the scene. His four year old daughter and six year old son end up in intensive care. The boy dies five weeks later but the girl recovers. Her grandparents move her to France to protect her against further attempts. &lt;br /&gt;
&lt;br /&gt;
Late November 2013: Pro-democracy groups in Egypt rally behind Fatimah Ghaffour, an openly metahuman critic of the de facto military junta. Despite efforts of the military government to discredit her and her campaign, even banning her as a candidate for president, supporters have sworn to elect her via write-in efforts in May. If she is elected as expected, she will be the first openly metahuman leader of any nation.&lt;br /&gt;
&lt;br /&gt;
Late February 2014: Rumors explode of a meta Somali warlord, Dhi’b (Wolf), taking charge of the country and establishing himself as dictator for life. Veracity of these rumors remains unconfirmed, as the borders have been shut down.&lt;br /&gt;
&lt;br /&gt;
Early March 2014: Putin-backed metas appear in Crimea to ensure “correct” voting in the Ukrainian annexation; pro-Ukrainian metas flood into the area to protect voters. Multiple fights break out between the groups resulting in civilian casualties and damages to infrastructure. The vote is delayed until peace can be reestablished.&lt;br /&gt;
&lt;br /&gt;
March 15, 2014: Acting on intelligence from a &#039;deep cover&#039; source, UNET reaches out to England&#039;s Project: Torchwood to begin a joint operation to disrupt an upcoming arms deal that has been organized by the Sons of Mithras Reborn. This deal is determined to be set for March 18.&lt;/div&gt;</summary>
		<author><name>Estragon</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=WTNewWorldOrder:Timeline&amp;diff=268868</id>
		<title>WTNewWorldOrder:Timeline</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=WTNewWorldOrder:Timeline&amp;diff=268868"/>
		<updated>2014-08-21T02:59:05Z</updated>

		<summary type="html">&lt;p&gt;Estragon: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Up until the appearance of the anomaly in July of 2011, the world&#039;s history appears to have continued on in the same course that it has in the &#039;real&#039; world. &lt;br /&gt;
&lt;br /&gt;
July 27, 2011: Spatial anomaly noted in Low Earth Orbit. It is geosynchronous with central Siberia.&lt;br /&gt;
&lt;br /&gt;
August 3, 2011: A human shaped figure falls from the anomaly. Her fall is tracked by professional astronomical instrumentation. Beyond the scientific documentation, the only other documentation is a couple of amateur videos of a humanoid figure’s descent. The anomaly closes.&lt;br /&gt;
&lt;br /&gt;
August 5, 2011: The figure, who has gained the name ‘Zenita’ [Zenith] amongst Russian UFOlogists and others they talk to, is retrieved by a taskforce of United Nations scientific personnel. These personnel will form the core around which UNET (United Nations Extranormal Taskforce) is formed.&lt;br /&gt;
&lt;br /&gt;
September 1, 2011: General Charles Redekar of South Africa is appointed Director of UNET. UNET remains high security clearance, starts to become the primary international organization for study of ‘meta-natural’ matters.&lt;br /&gt;
&lt;br /&gt;
Next 11 months: Sporadic reports of people with extraordinary abilities are beginning to pop up world wide. Officially these are dismissed. Fringe elements latch onto the Zenita figure as the cause of this. Many of these begin to coalesce into ‘The Church of the Falling Star’, which begins to preach of the coming ‘Age of the Angels’; Zenita is called “the new Star of Bethlehem” and a sign of the coming savior&lt;br /&gt;
National organizations for this study begin to be discreetly formed in the United States, Russia, China, Europe, Canada, Brazil, and other G20 nations. These organizations have greater or lesser degrees of cooperation with UNET depending.&lt;br /&gt;
The United Kingdom’s Project Torchwood is expanded from its post WWII days as part of this initiative. As part of this it begins to expand into closed tunnels unused since the war. During one of these excavations, the robotics lab of Dr. Alexandra ‘Alex’ Russell is found, along with Dr. Russell. This discovery is classified under the State Secrets Act. Dr. Russell is rehired by Project Torchwood.&lt;br /&gt;
&lt;br /&gt;
July 27, 2012: Opening Ceremonies of the London Olympics are interrupted by the Mekaniak, who launches his attack during the torch lighting ceremony. Announcing himself from the PA system, the madman sends forth robotic soldiers that he had repurposed from electronic and mechanical systems in the city. There are thousands of casualties and tens of millions of dollars of damages in the ensuing chaos. &lt;br /&gt;
During this attack, several other metahumans reveal themselves to the public as they fight back against the attack or work to save as many civilians as they can. UNET and Project Torchwood go public with this incident.&lt;br /&gt;
The Mekaniak is arrested and the robotic army is put down. In the ensuing trial he is revealed to be an Englishman from Cornwall named Samuel Rogers. He is convicted and imprisoned.&lt;br /&gt;
Efforts are made to identify the civilian metahumans involved in order to recruit them into government service or at least keep tabs on them. &lt;br /&gt;
William Nugent is interviewed but determined to not be a threat.&lt;br /&gt;
Rabbit is not identified positively; there are not good facial pictures to be found.&lt;br /&gt;
After initial widespread international panic governments worldwide move to establish they are managing the situation successfully.&lt;br /&gt;
&lt;br /&gt;
August 16, 2012: The United States reveals the Patriot Squad; a 13 member team themed on the first states and answering directly to the President and Joint Chiefs. The organization remains positively regarded in the States even as anti-meta sentiment expands over the next year and a half.&lt;br /&gt;
&lt;br /&gt;
Christmas 2012: The Church of the Rising Star, radical splinter group of the Church of the Falling Star, reveals its existence by staging an occupation of the Temple Mount in Jerusalem, Triggering riots and fighting across the city. After 8 months of anarchy and violence by multiple sides trying to use the chaos to establish control of this contested ground, Israel retakes the city and establishes martial law. The Rising Star has engaged in pro-meta terrorism worldwide ever since in order to pave the way for the Second Coming.&lt;br /&gt;
&lt;br /&gt;
January 2013: Following the events in Jerusalem, Japan reestablishes its military and rapidly rearms. Chinese and Japanese military metahumans fight in the Senkaku/Diaoyu/Tiaoyutai Islands resulting in a hot war between the nations. While it remains primarily limited to navel and metahuman combat in the Islands, analysts fear expansion of violence. Chinese emphasis on the Sino-Japanese conflict allows Taiwan to expand its sphere of influence.&lt;br /&gt;
&lt;br /&gt;
February 17, 2013: World stock markets fall drastically after SEC officials investigating improper trading by StrexCorp CEO Luther Morgenstern reveal that he has been paying a psychic metahuman to force traders to manipulate the markets in favor of himself and his company. This revelation results in widespread fears of unknowing “fifth columnists” in governments and bureaucracies everywhere. Expansion of government spy programs result in multiple nations, but the fears of infiltration only intensify.&lt;br /&gt;
&lt;br /&gt;
July 20, 2013: Argentina’s president, President Ana Andrea Irazusta, announces that all metahumans in the nation are no longer considered citizens but are instead a national resource and property of the government. Several weeks of rioting erupt, but by late August order is reestablished. Metahuman and metahuman-friendly refugees flee into surrounding nations. &lt;br /&gt;
&lt;br /&gt;
August 2013: Multiple assassinations of non-Yoruba public figures across Nigeria. Responsibility is claimed by Ti Yẹ (The Worthy), an ethnonationalist cult led by a charismatic metahuman who has declared himself to be a reincarnation of the god “Olofi.” Their stated goal is an ethnically, culturally, and religiously pure theocracy in transnational Yorubaland. In the following months their target list expands to all who disagree with their plans and even, at times, members judged insufficiently “pure.” African Union soldiers are deployed but prove unable to stop the killing. However they are able to slow the depredations sufficiently for the government to remain in power. &lt;br /&gt;
&lt;br /&gt;
October 2013: UNET identifies The Sons of Mithras Reborn as a major threat, selling weapons and providing mercenaries worldwide. Their ideology is unknown. Their base is unknown. The only consistent aspect is that they encourage violence in all ways and forms. The existence of this group is classified at the highest level and so far appears to be remaining a secret.&lt;br /&gt;
&lt;br /&gt;
November 7, 2013 Eric Carey, a pro-meta-rights politician and rumored metahuman, is elected as Governor of VA on November 5. Two days later the anti-mutant group Humans First stages an attack on his home, successfully killing him, his wife, and his nine-year old elder daughter at the scene. His four year old daughter and six year old son end up in intensive care. The boy dies five weeks later but the girl recovers. Her grandparents move her to France to protect her against further attempts. &lt;br /&gt;
&lt;br /&gt;
Late November 2013: Pro-democracy groups in Egypt rally behind Fatimah Ghaffour, an openly metahuman critic of the de facto military junta. Despite efforts of the military government to discredit her and her campaign, even banning her as a candidate for president, supporters have sworn to elect her via write-in efforts in May. If she is elected as expected, she will be the first openly metahuman leader of any nation.&lt;br /&gt;
&lt;br /&gt;
Late February 2014: Rumors explode of a meta Somali warlord, Dhi’b (Wolf), taking charge of the country and establishing himself as dictator for life. Veracity of these rumors remains unconfirmed, as the borders have been shut down.&lt;br /&gt;
&lt;br /&gt;
Early March 2014: Putin-backed metas appear in Crimea to ensure “correct” voting in the Ukrainian annexation; pro-Ukrainian metas flood into the area to protect voters. Multiple fights break out between the groups resulting in civilian casualties and damages to infrastructure. The vote is delayed until peace can be reestablished.&lt;br /&gt;
&lt;br /&gt;
March 15, 2014: Acting on intelligence from a &#039;deep cover&#039; source, UNET reaches out to England&#039;s Project: Torchwood to begin a joint operation to disrupt an upcoming arms deal that has been organized by the Sons of Mithras Reborn. This deal is determined to be set for March 18.&lt;/div&gt;</summary>
		<author><name>Estragon</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=WTNewWorldOrder:Timeline&amp;diff=268867</id>
		<title>WTNewWorldOrder:Timeline</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=WTNewWorldOrder:Timeline&amp;diff=268867"/>
		<updated>2014-08-21T02:55:03Z</updated>

		<summary type="html">&lt;p&gt;Estragon: Created page with &amp;quot;Up until the appearance of the anomaly in July of 2011, the world&amp;#039;s history appears to have continued on in the same course that it has in the &amp;#039;real&amp;#039; world.   July 27, 2011: S...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Up until the appearance of the anomaly in July of 2011, the world&#039;s history appears to have continued on in the same course that it has in the &#039;real&#039; world. &lt;br /&gt;
&lt;br /&gt;
July 27, 2011: Spatial anomaly noted in Low Earth Orbit. It is geosynchronous with central Siberia.&lt;br /&gt;
&lt;br /&gt;
 August 3, 2011: A human shaped figure falls from the anomaly. Her fall is tracked by professional astronomical instrumentation. Beyond the scientific documentation, the only other documentation is a couple of amateur videos of a humanoid figure’s descent. The anomaly closes.&lt;br /&gt;
&lt;br /&gt;
 August 5, 2011: The figure, who has gained the name ‘Zenita’ [Zenith] amongst Russian UFOlogists and others they talk to, is retrieved by a taskforce of United Nations scientific personnel. These personnel will form the core around which UNET (United Nations Extranormal Taskforce) is formed.&lt;br /&gt;
&lt;br /&gt;
 September 1, 2011: General Charles Redekar of South Africa is appointed Director of UNET. UNET remains high security clearance, starts to become the primary international organization for study of ‘meta-natural’ matters.&lt;br /&gt;
&lt;br /&gt;
 Next 11 months: Sporadic reports of people with extraordinary abilities are beginning to pop up world wide. Officially these are dismissed. Fringe elements latch onto the Zenita figure as the cause of this. Many of these begin to coalesce into ‘The Church of the Falling Star’, which begins to preach of the coming ‘Age of the Angels’; Zenita is called “the new Star of Bethlehem” and a sign of the coming savior&lt;br /&gt;
 National organizations for this study begin to be discreetly formed in the United States, Russia, China, Europe, Canada, Brazil, and other G20 nations. These organizations have greater or lesser degrees of cooperation with UNET depending.&lt;br /&gt;
 The United Kingdom’s Project Torchwood is expanded from its post WWII days as part of this initiative. As part of this it begins to expand into closed tunnels unused since the war. During one of these excavations, the robotics lab of Dr. Alexandra ‘Alex’ Russell is found, along with Dr. Russell. This discovery is classified under the State Secrets Act. Dr. Russell is rehired by Project Torchwood.&lt;br /&gt;
&lt;br /&gt;
 July 27, 2012: Opening Ceremonies of the London Olympics are interrupted by the Mekaniak, who launches his attack during the torch lighting ceremony. Announcing himself from the PA system, the madman sends forth robotic soldiers that he had repurposed from electronic and mechanical systems in the city. There are thousands of casualties and tens of millions of dollars of damages in the ensuing chaos. &lt;br /&gt;
 During this attack, several other metahumans reveal themselves to the public as they fight back against the attack or work to save as many civilians as they can. UNET and Project Torchwood go public with this incident.&lt;br /&gt;
 The Mekaniak is arrested and the robotic army is put down. In the ensuing trial he is revealed to be an Englishman from Cornwall named Samuel Rogers. He is convicted and imprisoned.&lt;br /&gt;
 Efforts are made to identify the civilian metahumans involved in order to recruit them into government service or at least keep tabs on them. &lt;br /&gt;
 William Nugent is interviewed but determined to not be a threat.&lt;br /&gt;
 Rabbit is not identified positively; there are not good facial pictures to be found.&lt;br /&gt;
 After initial widespread international panic governments worldwide move to establish they are managing the situation successfully.&lt;br /&gt;
&lt;br /&gt;
 August 16, 2012: The United States reveals the Patriot Squad; a 13 member team themed on the first states and answering directly to the President and Joint Chiefs. The organization remains positively regarded in the States even as anti-meta sentiment expands over the next year and a half.&lt;br /&gt;
&lt;br /&gt;
 Christmas 2012: The Church of the Rising Star, radical splinter group of the Church of the Falling Star, reveals its existence by staging an occupation of the Temple Mount in Jerusalem, Triggering riots and fighting across the city. After 8 months of anarchy and violence by multiple sides trying to use the chaos to establish control of this contested ground, Israel retakes the city and establishes martial law. The Rising Star has engaged in pro-meta terrorism worldwide ever since in order to pave the way for the Second Coming.&lt;br /&gt;
&lt;br /&gt;
 January 2013: Following the events in Jerusalem, Japan reestablishes its military and rapidly rearms. Chinese and Japanese military metahumans fight in the Senkaku/Diaoyu/Tiaoyutai Islands resulting in a hot war between the nations. While it remains primarily limited to navel and metahuman combat in the Islands, analysts fear expansion of violence. Chinese emphasis on the Sino-Japanese conflict allows Taiwan to expand its sphere of influence.&lt;br /&gt;
&lt;br /&gt;
 February 17, 2013: World stock markets fall drastically after SEC officials investigating improper trading by StrexCorp CEO Luther Morgenstern reveal that he has been paying a psychic metahuman to force traders to manipulate the markets in favor of himself and his company. This revelation results in widespread fears of unknowing “fifth columnists” in governments and bureaucracies everywhere. Expansion of government spy programs result in multiple nations, but the fears of infiltration only intensify.&lt;br /&gt;
&lt;br /&gt;
 July 20, 2013: Argentina’s president, President Ana Andrea Irazusta, announces that all metahumans in the nation are no longer considered citizens but are instead a national resource and property of the government. Several weeks of rioting erupt, but by late August order is reestablished. Metahuman and metahuman-friendly refugees flee into surrounding nations. &lt;br /&gt;
&lt;br /&gt;
 August 2013: Multiple assassinations of non-Yoruba public figures across Nigeria. Responsibility is claimed by Ti Yẹ (The Worthy), an ethnonationalist cult led by a charismatic metahuman who has declared himself to be a reincarnation of the god “Olofi.” Their stated goal is an ethnically, culturally, and religiously pure theocracy in transnational Yorubaland. In the following months their target list expands to all who disagree with their plans and even, at times, members judged insufficiently “pure.” African Union soldiers are deployed but prove unable to stop the killing. However they are able to slow the depredations sufficiently for the government to remain in power. &lt;br /&gt;
&lt;br /&gt;
 October 2013: UNET identifies The Sons of Mithras Reborn as a major threat, selling weapons and providing mercenaries worldwide. Their ideology is unknown. Their base is unknown. The only consistent aspect is that they encourage violence in all ways and forms. The existence of this group is classified at the highest level and so far appears to be remaining a secret.&lt;br /&gt;
&lt;br /&gt;
 November 7, 2013 Eric Carey, a pro-meta-rights politician and rumored metahuman, is elected as Governor of VA on November 5. Two days later the anti-mutant group Humans First stages an attack on his home, successfully killing him, his wife, and his nine-year old elder daughter at the scene. His four year old daughter and six year old son end up in intensive care. The boy dies five weeks later but the girl recovers. Her grandparents move her to France to protect her against further attempts. &lt;br /&gt;
&lt;br /&gt;
 Late November 2013: Pro-democracy groups in Egypt rally behind Fatimah Ghaffour, an openly metahuman critic of the de facto military junta. Despite efforts of the military government to discredit her and her campaign, even banning her as a candidate for president, supporters have sworn to elect her via write-in efforts in May. If she is elected as expected, she will be the first openly metahuman leader of any nation.&lt;br /&gt;
&lt;br /&gt;
 Late February 2014: Rumors explode of a meta Somali warlord, Dhi’b (Wolf), taking charge of the country and establishing himself as dictator for life. Veracity of these rumors remains unconfirmed, as the borders have been shut down.&lt;br /&gt;
&lt;br /&gt;
 Early March 2014: Putin-backed metas appear in Crimea to ensure “correct” voting in the Ukrainian annexation; pro-Ukrainian metas flood into the area to protect voters. Multiple fights break out between the groups resulting in civilian casualties and damages to infrastructure. The vote is delayed until peace can be reestablished.&lt;/div&gt;</summary>
		<author><name>Estragon</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=WTNewWorldOrder:Main_Page&amp;diff=268865</id>
		<title>WTNewWorldOrder:Main Page</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=WTNewWorldOrder:Main_Page&amp;diff=268865"/>
		<updated>2014-08-21T02:43:53Z</updated>

		<summary type="html">&lt;p&gt;Estragon: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Wild Talents]]&lt;br /&gt;
This is the main wiki page for the Play-by-Post game &#039;&#039;&#039;Wild Talents: New World Order&#039;&#039;&#039;. The IC Thread for this game can be found here.[[http://forum.rpg.net/showthread.php?726435-Wild-Talents-New-World-Order]] The OOC thread can be found here.[[http://forum.rpg.net/showthread.php?726495-Wild-Talents-New-World-Order]]&lt;br /&gt;
&lt;br /&gt;
*What has come before.&lt;br /&gt;
**[[WTNewWorldOrder:Timeline|A rundown of the past several years]]&lt;br /&gt;
*The Team.&lt;br /&gt;
**[[WTNewWorldOrder:Player_Characters|Player Characters]]&lt;br /&gt;
*Important People.&lt;br /&gt;
**[[WTNewWorldOrder:NPCS|Notable Non-Player Characters]]&lt;br /&gt;
*World Players&lt;br /&gt;
**[[WTNewWorldOrder:Organizations|Notable Organizations]]&lt;/div&gt;</summary>
		<author><name>Estragon</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=WTNewWorldOrder:Main_Page&amp;diff=268864</id>
		<title>WTNewWorldOrder:Main Page</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=WTNewWorldOrder:Main_Page&amp;diff=268864"/>
		<updated>2014-08-21T02:41:44Z</updated>

		<summary type="html">&lt;p&gt;Estragon: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Wild Talents]]&lt;br /&gt;
This is the main wiki page for the Play-by-Post game &#039;&#039;&#039;Wild Talents: New World Order&#039;&#039;&#039;. The IC Thread for this game can be found here.[[http://forum.rpg.net/showthread.php?726435-Wild-Talents-New-World-Order]] The OOC thread can be found here.[[http://forum.rpg.net/showthread.php?726495-Wild-Talents-New-World-Order]]&lt;br /&gt;
&lt;br /&gt;
*What has come before.&lt;br /&gt;
**[[http://wiki.rpg.net/index.php/WTNewWorldOrder:Timeline|The past several years]]&lt;br /&gt;
*The Team.&lt;br /&gt;
**[[http://wiki.rpg.net/index.php/WTNewWorldOrder:Player_Characters|Player Characters]]&lt;br /&gt;
*Important People.&lt;br /&gt;
**[[http://wiki.rpg.net/index.php/WTNewWorldOrder:NPCS|Notable Non-Player Characters]]&lt;br /&gt;
*World Players&lt;br /&gt;
**[[http://wiki.rpg.net/index.php/WTNewWorldOrder:Organizations|Notable Organizations]]&lt;/div&gt;</summary>
		<author><name>Estragon</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=WTNewWorldOrder:Main_Page&amp;diff=268863</id>
		<title>WTNewWorldOrder:Main Page</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=WTNewWorldOrder:Main_Page&amp;diff=268863"/>
		<updated>2014-08-21T02:40:52Z</updated>

		<summary type="html">&lt;p&gt;Estragon: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Wild Talents]]&lt;br /&gt;
This is the main wiki page for the Play-by-Post game &#039;&#039;&#039;Wild Talents: New World Order&#039;&#039;&#039;. The IC Thread for this game can be found here.[[http://forum.rpg.net/showthread.php?726435-Wild-Talents-New-World-Order]] The OOC thread can be found here.[[http://forum.rpg.net/showthread.php?726495-Wild-Talents-New-World-Order]]&lt;br /&gt;
&lt;br /&gt;
*What has come before.&lt;br /&gt;
**[[http://wiki.rpg.net/index.php/WTNewWorldOrder:Timeline|Timeline]]&lt;br /&gt;
*The Team.&lt;br /&gt;
**[[http://wiki.rpg.net/index.php/WTNewWorldOrder:Player_Characters|Player Characters]]&lt;br /&gt;
*Important People.&lt;br /&gt;
**[[http://wiki.rpg.net/index.php/WTNewWorldOrder:NPCS|NPCS]]&lt;br /&gt;
*World Players&lt;br /&gt;
**[[http://wiki.rpg.net/index.php/WTNewWorldOrder:Organizations|Notable Organizations]]&lt;/div&gt;</summary>
		<author><name>Estragon</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=WTNewWorldOrder:Main_Page&amp;diff=268862</id>
		<title>WTNewWorldOrder:Main Page</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=WTNewWorldOrder:Main_Page&amp;diff=268862"/>
		<updated>2014-08-21T02:38:22Z</updated>

		<summary type="html">&lt;p&gt;Estragon: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Wild Talents]]&lt;br /&gt;
This is the main wiki page for the Play-by-Post game &#039;&#039;&#039;Wild Talents: New World Order&#039;&#039;&#039;. The IC Thread for this game can be found here.[[http://forum.rpg.net/showthread.php?726435-Wild-Talents-New-World-Order]] The OOC thread can be found here.[[http://forum.rpg.net/showthread.php?726495-Wild-Talents-New-World-Order]]&lt;br /&gt;
&lt;br /&gt;
*Previously on. . . : Timeline&lt;br /&gt;
**[[http://wiki.rpg.net/index.php/WTNewWorldOrder:Timeline]]&lt;/div&gt;</summary>
		<author><name>Estragon</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=WTNewWorldOrder:Main_Page&amp;diff=268861</id>
		<title>WTNewWorldOrder:Main Page</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=WTNewWorldOrder:Main_Page&amp;diff=268861"/>
		<updated>2014-08-21T02:15:12Z</updated>

		<summary type="html">&lt;p&gt;Estragon: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Wild Talents]]&lt;br /&gt;
This is the main wiki page for the Play-by-Post game &#039;&#039;&#039;Wild Talents: New World Order&#039;&#039;&#039;. The IC Thread for this game can be found here.[[http://forum.rpg.net/showthread.php?726435-Wild-Talents-New-World-Order]] The OOC thread can be found here.[[http://forum.rpg.net/showthread.php?726495-Wild-Talents-New-World-Order]]&lt;/div&gt;</summary>
		<author><name>Estragon</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=WTNewWorldOrder:Main_Page&amp;diff=268860</id>
		<title>WTNewWorldOrder:Main Page</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=WTNewWorldOrder:Main_Page&amp;diff=268860"/>
		<updated>2014-08-21T02:13:53Z</updated>

		<summary type="html">&lt;p&gt;Estragon: Created page with &amp;quot;Category:Wild Talents This is the main wiki page for the Play-by-Post game &amp;#039;&amp;#039;&amp;#039;Wild Talents: New World Order&amp;#039;&amp;#039;&amp;#039;. The IC Thread for this game can be found at http://forum....&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Wild Talents]]&lt;br /&gt;
This is the main wiki page for the Play-by-Post game &#039;&#039;&#039;Wild Talents: New World Order&#039;&#039;&#039;. The IC Thread for this game can be found at [[http://forum.rpg.net/showthread.php?726435-Wild-Talents-New-World-Order]] and the OOC thread can be found at [[http://forum.rpg.net/showthread.php?726495-Wild-Talents-New-World-Order]].&lt;/div&gt;</summary>
		<author><name>Estragon</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Eternal_Lies_for_Trail_of_Cthulhu&amp;diff=259599</id>
		<title>Eternal Lies for Trail of Cthulhu</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Eternal_Lies_for_Trail_of_Cthulhu&amp;diff=259599"/>
		<updated>2014-02-27T02:57:54Z</updated>

		<summary type="html">&lt;p&gt;Estragon: /* Orel Falk (played by tutunaku) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;“We lied. We Stole. We . . . we killed. We killed people, because we thought we could save the world if we did. But we failed. And with bloody hands, we slunk away. We back to our lives, and hid from those we had fought against. For the sake of our families, and our sanity, and, yes, even our own wounded pride and worthless lives. &lt;br /&gt;
&lt;br /&gt;
Yet all these years can’t eclipse the truth.&lt;br /&gt;
&lt;br /&gt;
It is out there, still. A perverse and lying alien god. You must find it, and fight it. For you have inherited this struggle and you are the world’s hope. &lt;br /&gt;
&lt;br /&gt;
It falls to you.”&lt;br /&gt;
--From Eternal Lies,written by Will Hindmarch, Jeff Tidball and Jeremy Keller.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This is the wiki page for the play by post campaign of Eternal Lies for the Trail of Cthulhu system, run by smarttman.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Characters=&lt;br /&gt;
==Dr. Daniel Weber (played by Estragon)==&lt;br /&gt;
https://www.wsws.org/en/media/photos/legacy/2009mar/m30-upwa-480.jpg&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;quot;My work is on the cutting edge of psychiatric knowledge. This book will revolutionize our understanding of the brain&#039;s structure in the healthy and mentally deficient alike.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Occupation:&#039;&#039;&#039; Alienist&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Drive:&#039;&#039;&#039;Arrogance&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Pillars of Sanity:&#039;&#039;&#039;The power of the well-reasoned intellect, Humanity&#039;s place in the grand scheme, The ordered nature of the universe.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Sources of Stability:&#039;&#039;&#039; Beverly Campbell (Assistant), Dr Raymond Whitcomb (Friend from University), Dr Charles Lloyd (fellow Dr. at St. Catherine&#039;s Asylum)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Investigative Abilities (* denotes Occupational Ability)&#039;&#039;&#039;&lt;br /&gt;
  Anthropology: 2&lt;br /&gt;
  *Biology: 3&lt;br /&gt;
  Languages: 2 (*German, *Latin)&lt;br /&gt;
  *Library Use: 4&lt;br /&gt;
  *Medicine: 2&lt;br /&gt;
  *Assess Honesty: 4&lt;br /&gt;
  Credit Rating: 4&lt;br /&gt;
  *Interrogation: 3&lt;br /&gt;
  *Reassurance: 4&lt;br /&gt;
  *Pharmacy: 4&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;General Abilities (* denotes Occupational Ability)&#039;&#039;&#039;&lt;br /&gt;
  Conceal: 6&lt;br /&gt;
  Filch: 7&lt;br /&gt;
  First Aid: 8&lt;br /&gt;
  Fleeing: 6&lt;br /&gt;
  Health: 6&lt;br /&gt;
  *Psychoanalysis: 12&lt;br /&gt;
  Sanity: 11&lt;br /&gt;
  Stability: 11&lt;br /&gt;
  Sense Trouble: 7&lt;br /&gt;
  Stealth: 6&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Health:&#039;&#039;&#039;6&lt;br /&gt;
&#039;&#039;&#039;Sanity:&#039;&#039;&#039;11&lt;br /&gt;
&#039;&#039;&#039;Stability:&#039;&#039;&#039;11&lt;br /&gt;
&lt;br /&gt;
==Dr. Ines Tasse (played by squidheadjax)==&lt;br /&gt;
https://drive.google.com/file/d/0B7rGeRLX99CqZGxwc1hZS3FlUlk/edit?usp=sharing&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;quot;You really should moderate your alcohol use.  You show signs of severe cirrhosis of the liver and the most severe pleural effusion I&#039;ve observed &#039;&#039;in vivo&#039;&#039;.  Frankly, it&#039;s amazing you managed to walk in the hospital on your own power.  Which is probably why you so discourteously &#039;&#039;died&#039;&#039; before I could treat you.  Now let&#039;s see what else you&#039;re hiding in there...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Occupation:&#039;&#039;&#039; Doctor&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Drive:&#039;&#039;&#039;In the blood&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Pillars of Sanity:&#039;&#039;&#039;Certainty of Science, Superiority of Human Intellect, Dignity of Family&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Sources of Stability:&#039;&#039;&#039; Janelle Kramer (put-upon nurse), Marcus Tasse (dignified paterfamilias), Norma Ives (author and tennis partner)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Investigative Abilities (* denotes Occupational Ability)&#039;&#039;&#039;&lt;br /&gt;
  *Accounting 1&lt;br /&gt;
  *Biology 3&lt;br /&gt;
  *Languages 1 (*French)&lt;br /&gt;
  *Medicine 4&lt;br /&gt;
  *Assess Honesty 1&lt;br /&gt;
  Credit Rating 5&lt;br /&gt;
  Intimidation 2&lt;br /&gt;
  *Reassurance 2&lt;br /&gt;
  Chemistry 1&lt;br /&gt;
  *Forensics 3&lt;br /&gt;
  *Pharmacy 3&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;General Abilities (* denotes Occupational Ability)&#039;&#039;&#039;&lt;br /&gt;
  Athletics 8&lt;br /&gt;
  Conceal 5&lt;br /&gt;
  Driving 5&lt;br /&gt;
  First Aid 10&lt;br /&gt;
  Health 8&lt;br /&gt;
  Preparedness 7&lt;br /&gt;
  Sanity 9&lt;br /&gt;
  Stability 10&lt;br /&gt;
  Sense Trouble 8&lt;br /&gt;
  Stealth 3&lt;br /&gt;
  Weapons 3&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Health:&#039;&#039;&#039;8  &lt;br /&gt;
&#039;&#039;&#039;Sanity:&#039;&#039;&#039;9  &lt;br /&gt;
&#039;&#039;&#039;Stability:&#039;&#039;&#039;10&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Ines Tasse, MD, is an internist by training, but often a medical examiner by assignment. Despite the strides made in women in medicine since the mid-nineteenth century, her career has been an uphill battle to gain employment at a well-known hospital, despite her own intellect and the Tasse family&#039;s wealth and status. Regarded as prickly by colleagues and patients alike, Ines often finds herself tasked to examine the dead instead of the living. While she does feel slighted by this, the blow to her ego is softened by how fascinating the dead can be - which also contributes to her spooky reputation.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
A firm devotee of the principle that a sound mind requires a sound body, she swims and plays tennis regularly, and was a member of the Pennsylvania Women&#039;s Medical College tennis team while she attended. Ines stands 5&#039;4&amp;quot; with a slight frame, usually mistaken for frail, and sharp features. Her blonde hair is so light as to appear prematurely silver, and her eyes are pale blue.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Tasse family, currently headed by Ines&#039; father Marcus hail originally from the French countryside and are Old Money in America, deriving their fortune initially from the leather and fur trade. Though socially respectable enough, the family has a few odd traditions, considered something like Masonic rituals, that Ines has always assumed derived from her ancestors spending too much time sitting around campfires with Indians and firewater.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Jacob Halcomb (played by ncc2010==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Occupation&#039;&#039;&#039;: Author, Pilot during the Great War.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Motivation&#039;&#039;&#039;: In The Blood (He doesn&#039;t know why he&#039;s in pursuit of the unknown, only that...he must chase it to its conclusion, whatever that might be).&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Pillars of Sanity&#039;&#039;&#039;: Power of the Printed Word, Eternal Beauty of the Wilderness&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Sources of Stability&#039;&#039;&#039;: Charlie MacPherson (airplane mechanic in Lakehurst, NJ and war buddy), Greta Garbo (whenever he can make it to the movies)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Once upon a time, in a war far away and in a distant land, Jacob &amp;quot;Jake&amp;quot; Halcomb was a fighter pilot, and a damn good one. Despite the hell of war, he always found time to take down observations of the day, the weather, the stories told by those with whom he flew and fought. They say war changes a man, and sometimes, a man sees too much, and that&#039;s the case with Jake during The Great War. When that War ended, there was no place for a pilot, things he&#039;d seen brought about a wanderlust to the Iowa farmboy, and so he began wandering and started writing, which made at least part of his living.&lt;br /&gt;
&lt;br /&gt;
The money wasn&#039;t good, but good enough, so he bought himself a Curtis Jenny and began barnstorming here, there, writing as he went and sending in the human interest stories to The Saturday Evening Post and The New Yorker, supplementing an already meager living with a few more dollars here and there. It was a little strange, perhaps, but he always ended up in places where...things just seemed to have been just a little...queer, perhaps.&lt;br /&gt;
&lt;br /&gt;
When the Depression hit, he was close enough to the edge that he really didn&#039;t notice the slip and slide down that slope until he had to sell the Jenny; since then, he&#039;s been living on the cheap, collecting an odd job here, writing there, occasionally selling his skill as a writer or a pilot as the needs be. He stays solvent, barely, spending what extra money he has examining those mysteries that present themselves here, there, wherever there might be something...odd.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;General Abilities (* Denotes Occupational Skills, ! Denotes &amp;quot;Spare&amp;quot; Occupational Skills as per Author)&#039;&#039;&#039;&lt;br /&gt;
  Athletics / 2&lt;br /&gt;
  Driving / 1 (Automobile)&lt;br /&gt;
  Firearms / 2&lt;br /&gt;
  First Aid / 1&lt;br /&gt;
  Fleeing / 2&lt;br /&gt;
  Health / 8&lt;br /&gt;
  Mechanical Repair / 2&lt;br /&gt;
  !Piloting / 2 (Single-engine)&lt;br /&gt;
  Preparedness / 5&lt;br /&gt;
  Riding / 1&lt;br /&gt;
  Scuffling / 2&lt;br /&gt;
  Sense Trouble / 4&lt;br /&gt;
  Weapons / 1&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Investigative Abilities (16 pts) (11)&#039;&#039;&#039;&lt;br /&gt;
  *Academic / 4&lt;br /&gt;
  Archaeology / 1&lt;br /&gt;
  !Cthulhu Mythos / 2&lt;br /&gt;
  !Cryptography / 2&lt;br /&gt;
  *History / 2&lt;br /&gt;
  *Languages / 2 (French / German)&lt;br /&gt;
  *Library use / 2&lt;br /&gt;
  *Assess Honesty / 2&lt;br /&gt;
  Credit Rating / 3&lt;br /&gt;
  *Oral History / 2&lt;br /&gt;
  Streetwise / 1&lt;br /&gt;
  *Art / 2 (Writing, painting/sketching)&lt;br /&gt;
  !Outdoorsman / 2&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Health&#039;&#039;&#039; 8&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Sanity&#039;&#039;&#039; 6&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Stability&#039;&#039;&#039; 7&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Miss Dianna Everington (played by Deamon)==&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I&#039;m sorry is there a problem, one that money won&#039;t fix I mean.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Occupation:&#039;&#039;&#039; Dilettante&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Drive:&#039;&#039;&#039;Duty (Victoria Everington dec&#039;d)&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Pillars of Sanity:&#039;&#039;&#039;You are an Everington, You make your own luck, Money makes the world go around.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Sources of Stability:&#039;&#039;&#039; Molly Jameson Nurse and then maid to the twins, George Mallory family accountant and mentor, Frank Everington Uncle.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Investigative Abilities (* denotes Occupational Ability)&#039;&#039;&#039;&lt;br /&gt;
  *Accounting: 4&lt;br /&gt;
   Art: 1&lt;br /&gt;
  *Assess Honesty: 4&lt;br /&gt;
   Cop Talk: 1&lt;br /&gt;
  *Credit Rating: 7&lt;br /&gt;
  *Flattery: 4&lt;br /&gt;
   Evidence collecting: 1&lt;br /&gt;
  *Languages: 4&lt;br /&gt;
   Law: 1&lt;br /&gt;
  *History: 2&lt;br /&gt;
  *Riding: 2 &lt;br /&gt;
   Theology: 1&lt;br /&gt;
  *Library Use: 4&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
 &lt;br /&gt;
&#039;&#039;&#039;General Abilities (* denotes Occupational Ability)&#039;&#039;&#039;&lt;br /&gt;
  Athletics 8&lt;br /&gt;
  Craft: 1&lt;br /&gt;
  Driving: 12&lt;br /&gt;
  Disquise: 2&lt;br /&gt;
  Firearms: 7&lt;br /&gt;
  Mechanical repair: 2&lt;br /&gt;
  Piloting: 7&lt;br /&gt;
  Preparedness: 2&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Health:&#039;&#039;&#039;10&lt;br /&gt;
&#039;&#039;&#039;Sanity:&#039;&#039;&#039;10&lt;br /&gt;
&#039;&#039;&#039;Stability:&#039;&#039;&#039;10&lt;br /&gt;
&lt;br /&gt;
Carrying her travelling handbag which contains makeup cigarettes lighter a screwdriver and a small adjustable wrench, clean hanky, money and a small satin bag containing clean panties. The handbag has sewn into the inside a holster for a derringer.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Dianna was born to well off parents, her mother died of complications after her birth. Her father buried himself in his work, until about 10years later when he died of a heart attack. Not that Dianna really knew her father she’d been sent to her Aunt shortly after her birth. Dianna saw her father on average twice a year Xmas and sometime around her birthday.&lt;br /&gt;
&lt;br /&gt;
As far as her aunt and uncle were concerned she was as much their child as their daughter Victoria.&lt;br /&gt;
She and her cousin Victoria were born within two months of each other. Victoria was the elder, they shared the same nursery, they went to school together and generally shared everything including boyfriends. There was also a very strong family resemblance not identical by any means but casual acquaintances could be confused. &lt;br /&gt;
&lt;br /&gt;
When they were 18 they started their debut. Both girls were bored out of their brains but while Dianna went through the motions Victoria actively rebelled. It wasn’t long before Deb parties were dropped for a different type of party. &lt;br /&gt;
&lt;br /&gt;
Victoria was starting to follow an increasingly wild path, Dianna followed her everywhere. By the time they were 22 they had a reputation for wildness. They liked to drive fast cars and even tried their hands at flying. &lt;br /&gt;
&lt;br /&gt;
Vicki had been keeping secrets for the last six months. It had caused some resentment in Dianna and gradually they had grown apart. Dianna always the more level headed of the two started to withdraw from the really wild group. &lt;br /&gt;
&lt;br /&gt;
Victoria’s parents had decided to spend Halloween at a friend’s house in the country. Vicki had originally had been enthusiastic about the idea of a rustic holiday. Unfortunately her enthusiasm hadn’t lasted past the first 2 days of the week long break. Dianna had seen the holiday as a chance to mend fences with Vicki, that hadn’t happened either.&lt;br /&gt;
 &lt;br /&gt;
After fighting with her parents Vicki took a car and said she was going to visit friends in the area. The car lost traction on the wet road high in the Appalachians, a road that went nowhere. &lt;br /&gt;
&lt;br /&gt;
Everyone decided that in her drugged state she’d gotten lost, but none of the friends Vicki had intended meeting had ever turned up. &lt;br /&gt;
&lt;br /&gt;
Dianna suspects that there is more to the accident than it appears. Vicki was a superb driver and had coped with worse conditions, even under the effects of drugs and alcohol.&lt;br /&gt;
&lt;br /&gt;
Besides why was Vicki there? Dianna personally asked at all the houses on the road and no one seemed to know Vicki.&lt;br /&gt;
&lt;br /&gt;
Who are the people she was hanging around with those last six months?&lt;br /&gt;
&lt;br /&gt;
Dianna needs to know what happened to her cousin.&lt;br /&gt;
&lt;br /&gt;
==Brandon Winters (played by ntharotep)==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Occupation&#039;&#039;&#039;: Archeologist&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Motivation&#039;&#039;&#039;: Thirst for Knowledge (in the form of never being able to let a mystery go unsolved)&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Pillars of Sanity&#039;&#039;&#039;: No Matter How Hairy it Gets, Civilization still Waits; Drink it Away and Sleep it Off&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Sources of Stability&#039;&#039;&#039;: In memory of Frank (ex-business partner, best friend, deceased), Sophie Winters (Sister, Confidante, Teacher)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Coming from a well to do family, Brandon was always the &amp;quot;black sheep&amp;quot;. He would run off and seek adventure, dropping classes in college in favor of &amp;quot;expeditions&amp;quot;. He learned enough about archeology that it fired his excitement and made all manner of trouble for him. &lt;br /&gt;
Brandon and Frank, his best friend, were unstoppable. They would go on digs, seek out evidence of lost tribes in South America, race camels in Egypt while running from bandits, and they even dared the bars of New York on occasion. &lt;br /&gt;
Every party has to come to an end, and Frank and Brandon&#039;s ended in a long, gruesome obsession over a small piece of stone. &lt;br /&gt;
Frank sited possible Asian origins and Brandon argued that it just made no sense in the middle of the Amazon even if it was escaped slaves or workers. And the craftsmanship, from what they could tell of it, didn&#039;t depict anything like other Asian pieces. &lt;br /&gt;
Frank wanted to give it up, he had one of his &amp;quot;feelings&amp;quot; which Brandon often scoffed at but were rarely wrong. Brandon wanted to hit up one more lead, in Mexico...Frank agreed reluctantly and sadly. &lt;br /&gt;
The lead about went crazy trying to distance himself from the two men, yelling at them to get the &amp;quot;piedra del diablo&amp;quot; out of his sight and them along with it. Brandon would never forget the spit running down his shirt that the scared man had gifted them both with.&lt;br /&gt;
Frank was no lightweight and could handle his own in a fight. Brandon had always carried a bit of lead insurance to help balance his lack of fist to cuffs talent. But neither of them stood a chance with the strangers in the alley. They struck hard and fast and though Brandon caught one with his gun as they ran, they had won the fight. Frank lay bleeding to death and soon after Brandon would burry his friend and move on, at least that is what he told himself he had done. The thought of the piece of stone his friend had likely died over and the strangers who took it never left his mind completely. &lt;br /&gt;
&lt;br /&gt;
Since then, Brandon has taken any job that would pay, caring less and less about the history and more and more about coming across anything that will open up a new puzzle, a new mystery for him to pursue. His nights all too often end in a stupor, trying to forget his best friend bleeding in the alley and trying to drown the memories with bourbon, whiskey, scotch, anything.&lt;br /&gt;
 &lt;br /&gt;
&#039;&#039;&#039;General Abilities (* Denotes Occupational Skills&#039;&#039;&#039;&lt;br /&gt;
  *Athletics / 2&lt;br /&gt;
  Conceal / 1&lt;br /&gt;
  Firearms / 2&lt;br /&gt;
  *First Aid / 1&lt;br /&gt;
  Health / 6&lt;br /&gt;
  Preparedness / 3&lt;br /&gt;
  *Riding / 1&lt;br /&gt;
  Scuffling / 1&lt;br /&gt;
  Sense Trouble / 2&lt;br /&gt;
  Stealth / 2&lt;br /&gt;
  Weapons / 1&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Investigative Abilities (16 pts)&#039;&#039;&#039;&lt;br /&gt;
  *Archaeology / 2&lt;br /&gt;
  *History / 2&lt;br /&gt;
  *Languages / 1 (Spanish)&lt;br /&gt;
  *Library use / 2&lt;br /&gt;
  Occult / 1  &lt;br /&gt;
  Assess Honesty / 1&lt;br /&gt;
  Bargain / 2&lt;br /&gt;
  Credit Rating / 2&lt;br /&gt;
  Streetwise / 1&lt;br /&gt;
  *Evidence Collection / 2&lt;br /&gt;
  Outdoorsman / 1&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Health&#039;&#039;&#039; 10&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Sanity&#039;&#039;&#039; 6&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Stability&#039;&#039;&#039; 7&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Orel Falk (played by tutunaku)==&lt;br /&gt;
&lt;br /&gt;
Orel Falk was a USMC Military Policeman during the late occupation of Nicaragua. Discharged after the withdrawal in 1933, he&#039;s found work somewhat hard to find, falling back on work as a handyman/groundskeeper&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Occupation:&#039;&#039;&#039;Military &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Drive:&#039;&#039;&#039; Bad Luck&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Investigative Abilities&#039;&#039;&#039;&lt;br /&gt;
  Assess Honesty 1&lt;br /&gt;
  Bargain 1 &lt;br /&gt;
  Craft 2&lt;br /&gt;
  Credit Rating 3 &lt;br /&gt;
  Languages 2&lt;br /&gt;
  Interrogation 2 &lt;br /&gt;
  Intimidation 4 &lt;br /&gt;
  Occult 1&lt;br /&gt;
  Oral History 1 &lt;br /&gt;
  Outdoorsman 4 &lt;br /&gt;
  Streetwise 1&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;General Abilities&#039;&#039;&#039;&lt;br /&gt;
  Athletics 10&lt;br /&gt;
  Explosvies 2&lt;br /&gt;
  Firearms 12&lt;br /&gt;
  Preparedness 5&lt;br /&gt;
  Scuffling 10&lt;br /&gt;
  Sense Trouble 10&lt;br /&gt;
  Stealth 5 &lt;br /&gt;
  Weapons 12&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Health:&#039;&#039;&#039; 10  &#039;&#039;&#039;Sanity:&#039;&#039;&#039; 10  &#039;&#039;&#039;Stability:&#039;&#039;&#039; 10&lt;br /&gt;
&lt;br /&gt;
=Rules Updates=&lt;br /&gt;
The below are rules updates to reflect the hybrid Purist/Pulp nature of this campaign.&lt;br /&gt;
• Occupation descriptions do not include Pulp-mode options.&lt;br /&gt;
&lt;br /&gt;
• Alienists may not purchase the Hypnosis ability.&lt;br /&gt;
&lt;br /&gt;
• Priests do not have Psychoanalysis as an occupational ability and cannot bless holy water, fend off vampires, or exorcise demons.&lt;br /&gt;
&lt;br /&gt;
• Parapsychologists cannot purchase Hypnosis or have psychic powers.&lt;br /&gt;
&lt;br /&gt;
• Private Investigators do not have the Chandler-inspired alternate list of occupational abilities.&lt;br /&gt;
&lt;br /&gt;
• Adventure, Duty, Revenge, and Sudden Shock are suitable Drives.&lt;br /&gt;
&lt;br /&gt;
• Purist-mode caps on Health, Stability, and Sanity are not in effect.&lt;br /&gt;
&lt;br /&gt;
• Hypnosis is not available to Investigators.&lt;br /&gt;
&lt;br /&gt;
• Investigators do have Sources of Stability, but must (as usual) spend time with them in order to recover Stability between Locales.&lt;br /&gt;
&lt;br /&gt;
• Keepers do not reveal the Difficulty Numbers of tests.&lt;br /&gt;
&lt;br /&gt;
• Pulp-style long-range and doublefisted uses of the Firearms ability are right out, and effective bulletproof clothing is not available to Investigators. The full-auto option for submachine guns is not used, and Investigators are not assumed to have unlimited ammunitions at their disposal.&lt;br /&gt;
&lt;br /&gt;
• Explosives can be employed. &lt;br /&gt;
&lt;br /&gt;
• The Stability loss of repeated encounters with similar minor Mythos creatures is reduced as described in Trail of Cthulhu, pg. 72.&lt;br /&gt;
&lt;br /&gt;
• Players are allowed to faint in order to avoid extreme Sanity loss.&lt;br /&gt;
&lt;br /&gt;
• The Anagnorisis rules are not used.&lt;br /&gt;
&lt;br /&gt;
• Confidence-based Stability recovery is not allowed.&lt;br /&gt;
&lt;br /&gt;
• The recovery of Sanity from “defeating the Mythos” is not possible.&lt;br /&gt;
&lt;br /&gt;
• Investigators receive 1 build point (rather than 2) at the conclusion of each Locale to improve their abilities&lt;/div&gt;</summary>
		<author><name>Estragon</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Eternal_Lies_for_Trail_of_Cthulhu&amp;diff=259590</id>
		<title>Eternal Lies for Trail of Cthulhu</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Eternal_Lies_for_Trail_of_Cthulhu&amp;diff=259590"/>
		<updated>2014-02-27T02:30:00Z</updated>

		<summary type="html">&lt;p&gt;Estragon: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;“We lied. We Stole. We . . . we killed. We killed people, because we thought we could save the world if we did. But we failed. And with bloody hands, we slunk away. We back to our lives, and hid from those we had fought against. For the sake of our families, and our sanity, and, yes, even our own wounded pride and worthless lives. &lt;br /&gt;
&lt;br /&gt;
Yet all these years can’t eclipse the truth.&lt;br /&gt;
&lt;br /&gt;
It is out there, still. A perverse and lying alien god. You must find it, and fight it. For you have inherited this struggle and you are the world’s hope. &lt;br /&gt;
&lt;br /&gt;
It falls to you.”&lt;br /&gt;
--From Eternal Lies,written by Will Hindmarch, Jeff Tidball and Jeremy Keller.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This is the wiki page for the play by post campaign of Eternal Lies for the Trail of Cthulhu system, run by smarttman.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Characters=&lt;br /&gt;
==Dr. Daniel Weber (played by Estragon)==&lt;br /&gt;
https://www.wsws.org/en/media/photos/legacy/2009mar/m30-upwa-480.jpg&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;quot;My work is on the cutting edge of psychiatric knowledge. This book will revolutionize our understanding of the brain&#039;s structure in the healthy and mentally deficient alike.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Occupation:&#039;&#039;&#039; Alienist&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Drive:&#039;&#039;&#039;Arrogance&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Pillars of Sanity:&#039;&#039;&#039;The power of the well-reasoned intellect, Humanity&#039;s place in the grand scheme, The ordered nature of the universe.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Sources of Stability:&#039;&#039;&#039; Beverly Campbell (Assistant), Dr Raymond Whitcomb (Friend from University), Dr Charles Lloyd (fellow Dr. at St. Catherine&#039;s Asylum)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Investigative Abilities (* denotes Occupational Ability)&#039;&#039;&#039;&lt;br /&gt;
  Anthropology: 2&lt;br /&gt;
  *Biology: 3&lt;br /&gt;
  Languages: 2 (*German, *Latin)&lt;br /&gt;
  *Library Use: 4&lt;br /&gt;
  *Medicine: 2&lt;br /&gt;
  *Assess Honesty: 4&lt;br /&gt;
  Credit Rating: 4&lt;br /&gt;
  *Interrogation: 3&lt;br /&gt;
  *Reassurance: 4&lt;br /&gt;
  *Pharmacy: 4&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;General Abilities (* denotes Occupational Ability)&#039;&#039;&#039;&lt;br /&gt;
  Conceal: 6&lt;br /&gt;
  Filch: 7&lt;br /&gt;
  First Aid: 8&lt;br /&gt;
  Fleeing: 6&lt;br /&gt;
  Health: 6&lt;br /&gt;
  *Psychoanalysis: 12&lt;br /&gt;
  Sanity: 11&lt;br /&gt;
  Stability: 11&lt;br /&gt;
  Sense Trouble: 7&lt;br /&gt;
  Stealth: 6&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Health:&#039;&#039;&#039;6&lt;br /&gt;
&#039;&#039;&#039;Sanity:&#039;&#039;&#039;11&lt;br /&gt;
&#039;&#039;&#039;Stability:&#039;&#039;&#039;11&lt;br /&gt;
&lt;br /&gt;
==Dr. Ines Tasse (played by squidheadjax)==&lt;br /&gt;
https://drive.google.com/file/d/0B7rGeRLX99CqZGxwc1hZS3FlUlk/edit?usp=sharing&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;quot;You really should moderate your alcohol use.  You show signs of severe cirrhosis of the liver and the most severe pleural effusion I&#039;ve observed &#039;&#039;in vivo&#039;&#039;.  Frankly, it&#039;s amazing you managed to walk in the hospital on your own power.  Which is probably why you so discourteously &#039;&#039;died&#039;&#039; before I could treat you.  Now let&#039;s see what else you&#039;re hiding in there...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Occupation:&#039;&#039;&#039; Doctor&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Drive:&#039;&#039;&#039;In the blood&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Pillars of Sanity:&#039;&#039;&#039;Certainty of Science, Superiority of Human Intellect, Dignity of Family&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Sources of Stability:&#039;&#039;&#039; Janelle Kramer (put-upon nurse), Marcus Tasse (dignified paterfamilias), Norma Ives (author and tennis partner)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Investigative Abilities (* denotes Occupational Ability)&#039;&#039;&#039;&lt;br /&gt;
  *Accounting 1&lt;br /&gt;
  *Biology 3&lt;br /&gt;
  *Languages 1 (*French)&lt;br /&gt;
  *Medicine 4&lt;br /&gt;
  *Assess Honesty 1&lt;br /&gt;
  Credit Rating 5&lt;br /&gt;
  Intimidation 2&lt;br /&gt;
  *Reassurance 2&lt;br /&gt;
  Chemistry 1&lt;br /&gt;
  *Forensics 3&lt;br /&gt;
  *Pharmacy 3&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;General Abilities (* denotes Occupational Ability)&#039;&#039;&#039;&lt;br /&gt;
  Athletics 8&lt;br /&gt;
  Conceal 5&lt;br /&gt;
  Driving 5&lt;br /&gt;
  First Aid 10&lt;br /&gt;
  Health 8&lt;br /&gt;
  Preparedness 7&lt;br /&gt;
  Sanity 9&lt;br /&gt;
  Stability 10&lt;br /&gt;
  Sense Trouble 8&lt;br /&gt;
  Stealth 3&lt;br /&gt;
  Weapons 3&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Health:&#039;&#039;&#039;8  &lt;br /&gt;
&#039;&#039;&#039;Sanity:&#039;&#039;&#039;9  &lt;br /&gt;
&#039;&#039;&#039;Stability:&#039;&#039;&#039;10&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Ines Tasse, MD, is an internist by training, but often a medical examiner by assignment. Despite the strides made in women in medicine since the mid-nineteenth century, her career has been an uphill battle to gain employment at a well-known hospital, despite her own intellect and the Tasse family&#039;s wealth and status. Regarded as prickly by colleagues and patients alike, Ines often finds herself tasked to examine the dead instead of the living. While she does feel slighted by this, the blow to her ego is softened by how fascinating the dead can be - which also contributes to her spooky reputation.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
A firm devotee of the principle that a sound mind requires a sound body, she swims and plays tennis regularly, and was a member of the Pennsylvania Women&#039;s Medical College tennis team while she attended. Ines stands 5&#039;4&amp;quot; with a slight frame, usually mistaken for frail, and sharp features. Her blonde hair is so light as to appear prematurely silver, and her eyes are pale blue.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Tasse family, currently headed by Ines&#039; father Marcus hail originally from the French countryside and are Old Money in America, deriving their fortune initially from the leather and fur trade. Though socially respectable enough, the family has a few odd traditions, considered something like Masonic rituals, that Ines has always assumed derived from her ancestors spending too much time sitting around campfires with Indians and firewater.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Jacob Halcomb (played by ncc2010==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Occupation&#039;&#039;&#039;: Author, Pilot during the Great War.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Motivation&#039;&#039;&#039;: In The Blood (He doesn&#039;t know why he&#039;s in pursuit of the unknown, only that...he must chase it to its conclusion, whatever that might be).&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Pillars of Sanity&#039;&#039;&#039;: Power of the Printed Word, Eternal Beauty of the Wilderness&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Sources of Stability&#039;&#039;&#039;: Charlie MacPherson (airplane mechanic in Lakehurst, NJ and war buddy), Greta Garbo (whenever he can make it to the movies)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Once upon a time, in a war far away and in a distant land, Jacob &amp;quot;Jake&amp;quot; Halcomb was a fighter pilot, and a damn good one. Despite the hell of war, he always found time to take down observations of the day, the weather, the stories told by those with whom he flew and fought. They say war changes a man, and sometimes, a man sees too much, and that&#039;s the case with Jake during The Great War. When that War ended, there was no place for a pilot, things he&#039;d seen brought about a wanderlust to the Iowa farmboy, and so he began wandering and started writing, which made at least part of his living.&lt;br /&gt;
&lt;br /&gt;
The money wasn&#039;t good, but good enough, so he bought himself a Curtis Jenny and began barnstorming here, there, writing as he went and sending in the human interest stories to The Saturday Evening Post and The New Yorker, supplementing an already meager living with a few more dollars here and there. It was a little strange, perhaps, but he always ended up in places where...things just seemed to have been just a little...queer, perhaps.&lt;br /&gt;
&lt;br /&gt;
When the Depression hit, he was close enough to the edge that he really didn&#039;t notice the slip and slide down that slope until he had to sell the Jenny; since then, he&#039;s been living on the cheap, collecting an odd job here, writing there, occasionally selling his skill as a writer or a pilot as the needs be. He stays solvent, barely, spending what extra money he has examining those mysteries that present themselves here, there, wherever there might be something...odd.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;General Abilities (* Denotes Occupational Skills, ! Denotes &amp;quot;Spare&amp;quot; Occupational Skills as per Author)&#039;&#039;&#039;&lt;br /&gt;
  Athletics / 2&lt;br /&gt;
  Driving / 1 (Automobile)&lt;br /&gt;
  Firearms / 2&lt;br /&gt;
  First Aid / 1&lt;br /&gt;
  Fleeing / 2&lt;br /&gt;
  Health / 8&lt;br /&gt;
  Mechanical Repair / 2&lt;br /&gt;
  !Piloting / 2 (Single-engine)&lt;br /&gt;
  Preparedness / 5&lt;br /&gt;
  Riding / 1&lt;br /&gt;
  Scuffling / 2&lt;br /&gt;
  Sense Trouble / 4&lt;br /&gt;
  Weapons / 1&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Investigative Abilities (16 pts) (11)&#039;&#039;&#039;&lt;br /&gt;
  *Academic / 4&lt;br /&gt;
  Archaeology / 1&lt;br /&gt;
  !Cthulhu Mythos / 2&lt;br /&gt;
  !Cryptography / 2&lt;br /&gt;
  *History / 2&lt;br /&gt;
  *Languages / 2 (French / German)&lt;br /&gt;
  *Library use / 2&lt;br /&gt;
  *Assess Honesty / 2&lt;br /&gt;
  Credit Rating / 3&lt;br /&gt;
  *Oral History / 2&lt;br /&gt;
  Streetwise / 1&lt;br /&gt;
  *Art / 2 (Writing, painting/sketching)&lt;br /&gt;
  !Outdoorsman / 2&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Health&#039;&#039;&#039; 8&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Sanity&#039;&#039;&#039; 6&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Stability&#039;&#039;&#039; 7&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Miss Dianna Everington (played by Deamon)==&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I&#039;m sorry is there a problem, one that money won&#039;t fix I mean.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Occupation:&#039;&#039;&#039; Dilettante&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Drive:&#039;&#039;&#039;Duty (Victoria Everington dec&#039;d)&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Pillars of Sanity:&#039;&#039;&#039;You are an Everington, You make your own luck, Money makes the world go around.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Sources of Stability:&#039;&#039;&#039; Molly Jameson Nurse and then maid to the twins, George Mallory family accountant and mentor, Frank Everington Uncle.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Investigative Abilities (* denotes Occupational Ability)&#039;&#039;&#039;&lt;br /&gt;
  *Accounting: 4&lt;br /&gt;
   Art: 1&lt;br /&gt;
  *Assess Honesty: 4&lt;br /&gt;
   Cop Talk: 1&lt;br /&gt;
  *Credit Rating: 7&lt;br /&gt;
  *Flattery: 4&lt;br /&gt;
   Evidence collecting: 1&lt;br /&gt;
  *Languages: 4&lt;br /&gt;
   Law: 1&lt;br /&gt;
  *History: 2&lt;br /&gt;
  *Riding: 2 &lt;br /&gt;
   Theology: 1&lt;br /&gt;
  *Library Use: 4&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
 &lt;br /&gt;
&#039;&#039;&#039;General Abilities (* denotes Occupational Ability)&#039;&#039;&#039;&lt;br /&gt;
  Athletics 8&lt;br /&gt;
  Craft: 1&lt;br /&gt;
  Driving: 12&lt;br /&gt;
  Disquise: 2&lt;br /&gt;
  Firearms: 7&lt;br /&gt;
  Mechanical repair: 2&lt;br /&gt;
  Piloting: 7&lt;br /&gt;
  Preparedness: 2&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Health:&#039;&#039;&#039;10&lt;br /&gt;
&#039;&#039;&#039;Sanity:&#039;&#039;&#039;10&lt;br /&gt;
&#039;&#039;&#039;Stability:&#039;&#039;&#039;10&lt;br /&gt;
&lt;br /&gt;
Carrying her travelling handbag which contains makeup cigarettes lighter a screwdriver and a small adjustable wrench, clean hanky, money and a small satin bag containing clean panties. The handbag has sewn into the inside a holster for a derringer.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Dianna was born to well off parents, her mother died of complications after her birth. Her father buried himself in his work, until about 10years later when he died of a heart attack. Not that Dianna really knew her father she’d been sent to her Aunt shortly after her birth. Dianna saw her father on average twice a year Xmas and sometime around her birthday.&lt;br /&gt;
&lt;br /&gt;
As far as her aunt and uncle were concerned she was as much their child as their daughter Victoria.&lt;br /&gt;
She and her cousin Victoria were born within two months of each other. Victoria was the elder, they shared the same nursery, they went to school together and generally shared everything including boyfriends. There was also a very strong family resemblance not identical by any means but casual acquaintances could be confused. &lt;br /&gt;
&lt;br /&gt;
When they were 18 they started their debut. Both girls were bored out of their brains but while Dianna went through the motions Victoria actively rebelled. It wasn’t long before Deb parties were dropped for a different type of party. &lt;br /&gt;
&lt;br /&gt;
Victoria was starting to follow an increasingly wild path, Dianna followed her everywhere. By the time they were 22 they had a reputation for wildness. They liked to drive fast cars and even tried their hands at flying. &lt;br /&gt;
&lt;br /&gt;
Vicki had been keeping secrets for the last six months. It had caused some resentment in Dianna and gradually they had grown apart. Dianna always the more level headed of the two started to withdraw from the really wild group. &lt;br /&gt;
&lt;br /&gt;
Victoria’s parents had decided to spend Halloween at a friend’s house in the country. Vicki had originally had been enthusiastic about the idea of a rustic holiday. Unfortunately her enthusiasm hadn’t lasted past the first 2 days of the week long break. Dianna had seen the holiday as a chance to mend fences with Vicki, that hadn’t happened either.&lt;br /&gt;
 &lt;br /&gt;
After fighting with her parents Vicki took a car and said she was going to visit friends in the area. The car lost traction on the wet road high in the Appalachians, a road that went nowhere. &lt;br /&gt;
&lt;br /&gt;
Everyone decided that in her drugged state she’d gotten lost, but none of the friends Vicki had intended meeting had ever turned up. &lt;br /&gt;
&lt;br /&gt;
Dianna suspects that there is more to the accident than it appears. Vicki was a superb driver and had coped with worse conditions, even under the effects of drugs and alcohol.&lt;br /&gt;
&lt;br /&gt;
Besides why was Vicki there? Dianna personally asked at all the houses on the road and no one seemed to know Vicki.&lt;br /&gt;
&lt;br /&gt;
Who are the people she was hanging around with those last six months?&lt;br /&gt;
&lt;br /&gt;
Dianna needs to know what happened to her cousin.&lt;br /&gt;
&lt;br /&gt;
==Brandon Winters (played by ntharotep)==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Occupation&#039;&#039;&#039;: Archeologist&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Motivation&#039;&#039;&#039;: Thirst for Knowledge (in the form of never being able to let a mystery go unsolved)&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Pillars of Sanity&#039;&#039;&#039;: No Matter How Hairy it Gets, Civilization still Waits; Drink it Away and Sleep it Off&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Sources of Stability&#039;&#039;&#039;: In memory of Frank (ex-business partner, best friend, deceased), Sophie Winters (Sister, Confidante, Teacher)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Coming from a well to do family, Brandon was always the &amp;quot;black sheep&amp;quot;. He would run off and seek adventure, dropping classes in college in favor of &amp;quot;expeditions&amp;quot;. He learned enough about archeology that it fired his excitement and made all manner of trouble for him. &lt;br /&gt;
Brandon and Frank, his best friend, were unstoppable. They would go on digs, seek out evidence of lost tribes in South America, race camels in Egypt while running from bandits, and they even dared the bars of New York on occasion. &lt;br /&gt;
Every party has to come to an end, and Frank and Brandon&#039;s ended in a long, gruesome obsession over a small piece of stone. &lt;br /&gt;
Frank sited possible Asian origins and Brandon argued that it just made no sense in the middle of the Amazon even if it was escaped slaves or workers. And the craftsmanship, from what they could tell of it, didn&#039;t depict anything like other Asian pieces. &lt;br /&gt;
Frank wanted to give it up, he had one of his &amp;quot;feelings&amp;quot; which Brandon often scoffed at but were rarely wrong. Brandon wanted to hit up one more lead, in Mexico...Frank agreed reluctantly and sadly. &lt;br /&gt;
The lead about went crazy trying to distance himself from the two men, yelling at them to get the &amp;quot;piedra del diablo&amp;quot; out of his sight and them along with it. Brandon would never forget the spit running down his shirt that the scared man had gifted them both with.&lt;br /&gt;
Frank was no lightweight and could handle his own in a fight. Brandon had always carried a bit of lead insurance to help balance his lack of fist to cuffs talent. But neither of them stood a chance with the strangers in the alley. They struck hard and fast and though Brandon caught one with his gun as they ran, they had won the fight. Frank lay bleeding to death and soon after Brandon would burry his friend and move on, at least that is what he told himself he had done. The thought of the piece of stone his friend had likely died over and the strangers who took it never left his mind completely. &lt;br /&gt;
&lt;br /&gt;
Since then, Brandon has taken any job that would pay, caring less and less about the history and more and more about coming across anything that will open up a new puzzle, a new mystery for him to pursue. His nights all too often end in a stupor, trying to forget his best friend bleeding in the alley and trying to drown the memories with bourbon, whiskey, scotch, anything.&lt;br /&gt;
 &lt;br /&gt;
&#039;&#039;&#039;General Abilities (* Denotes Occupational Skills&#039;&#039;&#039;&lt;br /&gt;
  *Athletics / 2&lt;br /&gt;
  Conceal / 1&lt;br /&gt;
  Firearms / 2&lt;br /&gt;
  *First Aid / 1&lt;br /&gt;
  Health / 6&lt;br /&gt;
  Preparedness / 3&lt;br /&gt;
  *Riding / 1&lt;br /&gt;
  Scuffling / 1&lt;br /&gt;
  Sense Trouble / 2&lt;br /&gt;
  Stealth / 2&lt;br /&gt;
  Weapons / 1&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Investigative Abilities (16 pts)&#039;&#039;&#039;&lt;br /&gt;
  *Archaeology / 2&lt;br /&gt;
  *History / 2&lt;br /&gt;
  *Languages / 1 (Spanish)&lt;br /&gt;
  *Library use / 2&lt;br /&gt;
  Occult / 1  &lt;br /&gt;
  Assess Honesty / 1&lt;br /&gt;
  Bargain / 2&lt;br /&gt;
  Credit Rating / 2&lt;br /&gt;
  Streetwise / 1&lt;br /&gt;
  *Evidence Collection / 2&lt;br /&gt;
  Outdoorsman / 1&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Health&#039;&#039;&#039; 10&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Sanity&#039;&#039;&#039; 6&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Stability&#039;&#039;&#039; 7&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Orel Falk (played by tutunaku)==&lt;br /&gt;
&lt;br /&gt;
Orel Falk was a USMC Military Policeman during the late occupation of Nicaragua. Discharged after the withdrawal in 1933, he&#039;s found work somewhat hard to find, falling back on work as a handyman/groundskeeper&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Occupation:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Drive:&#039;&#039;&#039; Bad Luck&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Investigative Abilities&#039;&#039;&#039;&lt;br /&gt;
  Assess Honesty 1&lt;br /&gt;
  Bargain 1 &lt;br /&gt;
  Craft 2&lt;br /&gt;
  Credit Rating 3 &lt;br /&gt;
  Languages 2&lt;br /&gt;
  Interrogation 2 &lt;br /&gt;
  Intimidation 4 &lt;br /&gt;
  Occult 1&lt;br /&gt;
  Oral History 1 &lt;br /&gt;
  Outdoorsman 4 &lt;br /&gt;
  Streetwise 1&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;General Abilities&#039;&#039;&#039;&lt;br /&gt;
  Athletics 10&lt;br /&gt;
  Explosvies 2&lt;br /&gt;
  Firearms 12&lt;br /&gt;
  Preparedness 5&lt;br /&gt;
  Scuffling 10&lt;br /&gt;
  Sense Trouble 10&lt;br /&gt;
  Stealth 5 &lt;br /&gt;
  Weapons 12&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Health:&#039;&#039;&#039; 10  &#039;&#039;&#039;Sanity:&#039;&#039;&#039; 10  &#039;&#039;&#039;Stability:&#039;&#039;&#039; 10&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Rules Updates=&lt;br /&gt;
The below are rules updates to reflect the hybrid Purist/Pulp nature of this campaign.&lt;br /&gt;
• Occupation descriptions do not include Pulp-mode options.&lt;br /&gt;
&lt;br /&gt;
• Alienists may not purchase the Hypnosis ability.&lt;br /&gt;
&lt;br /&gt;
• Priests do not have Psychoanalysis as an occupational ability and cannot bless holy water, fend off vampires, or exorcise demons.&lt;br /&gt;
&lt;br /&gt;
• Parapsychologists cannot purchase Hypnosis or have psychic powers.&lt;br /&gt;
&lt;br /&gt;
• Private Investigators do not have the Chandler-inspired alternate list of occupational abilities.&lt;br /&gt;
&lt;br /&gt;
• Adventure, Duty, Revenge, and Sudden Shock are suitable Drives.&lt;br /&gt;
&lt;br /&gt;
• Purist-mode caps on Health, Stability, and Sanity are not in effect.&lt;br /&gt;
&lt;br /&gt;
• Hypnosis is not available to Investigators.&lt;br /&gt;
&lt;br /&gt;
• Investigators do have Sources of Stability, but must (as usual) spend time with them in order to recover Stability between Locales.&lt;br /&gt;
&lt;br /&gt;
• Keepers do not reveal the Difficulty Numbers of tests.&lt;br /&gt;
&lt;br /&gt;
• Pulp-style long-range and doublefisted uses of the Firearms ability are right out, and effective bulletproof clothing is not available to Investigators. The full-auto option for submachine guns is not used, and Investigators are not assumed to have unlimited ammunitions at their disposal.&lt;br /&gt;
&lt;br /&gt;
• Explosives can be employed. &lt;br /&gt;
&lt;br /&gt;
• The Stability loss of repeated encounters with similar minor Mythos creatures is reduced as described in Trail of Cthulhu, pg. 72.&lt;br /&gt;
&lt;br /&gt;
• Players are allowed to faint in order to avoid extreme Sanity loss.&lt;br /&gt;
&lt;br /&gt;
• The Anagnorisis rules are not used.&lt;br /&gt;
&lt;br /&gt;
• Confidence-based Stability recovery is not allowed.&lt;br /&gt;
&lt;br /&gt;
• The recovery of Sanity from “defeating the Mythos” is not possible.&lt;br /&gt;
&lt;br /&gt;
• Investigators receive 1 build point (rather than 2) at the conclusion of each Locale to improve their abilities&lt;/div&gt;</summary>
		<author><name>Estragon</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Eternal_Lies_for_Trail_of_Cthulhu&amp;diff=259469</id>
		<title>Eternal Lies for Trail of Cthulhu</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Eternal_Lies_for_Trail_of_Cthulhu&amp;diff=259469"/>
		<updated>2014-02-25T03:08:35Z</updated>

		<summary type="html">&lt;p&gt;Estragon: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;“We lied. We Stole. We . . . we killed. We killed people, because we thought we could save the world if we did. But we failed. And with bloody hands, we slunk away. We back to our lives, and hid from those we had fought against. For the sake of our families, and our sanity, and, yes, even our own wounded pride and worthless lives. &lt;br /&gt;
&lt;br /&gt;
Yet all these years can’t eclipse the truth.&lt;br /&gt;
&lt;br /&gt;
It is out there, still. A perverse and lying alien god. You must find it, and fight it. For you have inherited this struggle and you are the world’s hope. &lt;br /&gt;
&lt;br /&gt;
It falls to you.”&lt;br /&gt;
--From Eternal Lies,written by Will Hindmarch, Jeff Tidball and Jeremy Keller.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This is the wiki page for the play by post campaign of Eternal Lies for the Trail of Cthulhu system, run by smarttman.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Characters=&lt;br /&gt;
==Dr. Daniel Weber (played by Estragon)==&lt;br /&gt;
https://www.wsws.org/en/media/photos/legacy/2009mar/m30-upwa-480.jpg&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;quot;My work is on the cutting edge of psychiatric knowledge. This book will revolutionize our understanding of the brain&#039;s structure in the healthy and mentally deficient alike.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Occupation:&#039;&#039;&#039; Alienist&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Drive:&#039;&#039;&#039;Arrogance&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Pillars of Sanity:&#039;&#039;&#039;The power of the well-reasoned intellect, Humanity&#039;s place in the grand scheme, The ordered nature of the universe.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Sources of Stability:&#039;&#039;&#039; Beverly Campbell (Assistant), Dr Raymond Whitcomb (Friend from University), Dr Charles Lloyd (fellow Dr. at St. Catherine&#039;s Asylum)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Investigative Abilities (* denotes Occupational Ability)&#039;&#039;&#039;&lt;br /&gt;
  Anthropology: 2&lt;br /&gt;
  *Biology: 3&lt;br /&gt;
  Languages: 2 (*German, *Latin)&lt;br /&gt;
  *Library Use: 4&lt;br /&gt;
  *Medicine: 2&lt;br /&gt;
  *Assess Honesty: 4&lt;br /&gt;
  Credit Rating: 4&lt;br /&gt;
  *Interrogation: 3&lt;br /&gt;
  *Reassurance: 4&lt;br /&gt;
  *Pharmacy: 4&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;General Abilities (* denotes Occupational Ability)&#039;&#039;&#039;&lt;br /&gt;
  Conceal: 6&lt;br /&gt;
  Filch: 7&lt;br /&gt;
  First Aid: 8&lt;br /&gt;
  Fleeing: 6&lt;br /&gt;
  Health: 6&lt;br /&gt;
  *Psychoanalysis: 12&lt;br /&gt;
  Sanity: 11&lt;br /&gt;
  Stability: 11&lt;br /&gt;
  Sense Trouble: 7&lt;br /&gt;
  Stealth: 6&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Health:&#039;&#039;&#039;6&lt;br /&gt;
&#039;&#039;&#039;Sanity:&#039;&#039;&#039;11&lt;br /&gt;
&#039;&#039;&#039;Stability:&#039;&#039;&#039;11&lt;br /&gt;
&lt;br /&gt;
==Dr. Ines Tasse (played by squidheadjax)==&lt;br /&gt;
https://drive.google.com/file/d/0B7rGeRLX99CqZGxwc1hZS3FlUlk/edit?usp=sharing&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;quot;You really should moderate your alcohol use.  You show signs of severe cirrhosis of the liver and the most severe pleural effusion I&#039;ve observed &#039;&#039;in vivo&#039;&#039;.  Frankly, it&#039;s amazing you managed to walk in the hospital on your own power.  Which is probably why you so discourteously &#039;&#039;died&#039;&#039; before I could treat you.  Now let&#039;s see what else you&#039;re hiding in there...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Occupation:&#039;&#039;&#039; Doctor&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Drive:&#039;&#039;&#039;In the blood&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Pillars of Sanity:&#039;&#039;&#039;Certainty of Science, Superiority of Human Intellect, Dignity of Family&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Sources of Stability:&#039;&#039;&#039; Janelle Kramer (put-upon nurse), Marcus Tasse (dignified paterfamilias), Norma Ives (author and tennis partner)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Investigative Abilities (* denotes Occupational Ability)&#039;&#039;&#039;&lt;br /&gt;
  *Accounting 1&lt;br /&gt;
  *Biology 3&lt;br /&gt;
  *Languages 1 (*French)&lt;br /&gt;
  *Medicine 4&lt;br /&gt;
  *Assess Honesty 1&lt;br /&gt;
  Credit Rating 5&lt;br /&gt;
  Intimidation 2&lt;br /&gt;
  *Reassurance 2&lt;br /&gt;
  Chemistry 1&lt;br /&gt;
  *Forensics 3&lt;br /&gt;
  *Pharmacy 3&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;General Abilities (* denotes Occupational Ability)&#039;&#039;&#039;&lt;br /&gt;
  Athletics 8&lt;br /&gt;
  Conceal 5&lt;br /&gt;
  Driving 5&lt;br /&gt;
  First Aid 10&lt;br /&gt;
  Health 8&lt;br /&gt;
  Preparedness 7&lt;br /&gt;
  Sanity 9&lt;br /&gt;
  Stability 10&lt;br /&gt;
  Sense Trouble 8&lt;br /&gt;
  Stealth 3&lt;br /&gt;
  Weapons 3&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Health:&#039;&#039;&#039;8  &lt;br /&gt;
&#039;&#039;&#039;Sanity:&#039;&#039;&#039;9  &lt;br /&gt;
&#039;&#039;&#039;Stability:&#039;&#039;&#039;10&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Ines Tasse, MD, is an internist by training, but often a medical examiner by assignment. Despite the strides made in women in medicine since the mid-nineteenth century, her career has been an uphill battle to gain employment at a well-known hospital, despite her own intellect and the Tasse family&#039;s wealth and status. Regarded as prickly by colleagues and patients alike, Ines often finds herself tasked to examine the dead instead of the living. While she does feel slighted by this, the blow to her ego is softened by how fascinating the dead can be - which also contributes to her spooky reputation.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
A firm devotee of the principle that a sound mind requires a sound body, she swims and plays tennis regularly, and was a member of the Pennsylvania Women&#039;s Medical College tennis team while she attended. Ines stands 5&#039;4&amp;quot; with a slight frame, usually mistaken for frail, and sharp features. Her blonde hair is so light as to appear prematurely silver, and her eyes are pale blue.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Tasse family, currently headed by Ines&#039; father Marcus hail originally from the French countryside and are Old Money in America, deriving their fortune initially from the leather and fur trade. Though socially respectable enough, the family has a few odd traditions, considered something like Masonic rituals, that Ines has always assumed derived from her ancestors spending too much time sitting around campfires with Indians and firewater.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Jacob Halcomb (played by ncc2010==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Occupation&#039;&#039;&#039;: Author, Pilot during the Great War.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Motivation&#039;&#039;&#039;: In The Blood (He doesn&#039;t know why he&#039;s in pursuit of the unknown, only that...he must chase it to its conclusion, whatever that might be).&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Pillars of Sanity&#039;&#039;&#039;: Power of the Printed Word, Eternal Beauty of the Wilderness&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Sources of Stability&#039;&#039;&#039;: Charlie MacPherson (airplane mechanic in Lakehurst, NJ and war buddy), Greta Garbo (whenever he can make it to the movies)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Once upon a time, in a war far away and in a distant land, Jacob &amp;quot;Jake&amp;quot; Halcomb was a fighter pilot, and a damn good one. Despite the hell of war, he always found time to take down observations of the day, the weather, the stories told by those with whom he flew and fought. They say war changes a man, and sometimes, a man sees too much, and that&#039;s the case with Jake during The Great War. When that War ended, there was no place for a pilot, things he&#039;d seen brought about a wanderlust to the Iowa farmboy, and so he began wandering and started writing, which made at least part of his living.&lt;br /&gt;
&lt;br /&gt;
The money wasn&#039;t good, but good enough, so he bought himself a Curtis Jenny and began barnstorming here, there, writing as he went and sending in the human interest stories to The Saturday Evening Post and The New Yorker, supplementing an already meager living with a few more dollars here and there. It was a little strange, perhaps, but he always ended up in places where...things just seemed to have been just a little...queer, perhaps.&lt;br /&gt;
&lt;br /&gt;
When the Depression hit, he was close enough to the edge that he really didn&#039;t notice the slip and slide down that slope until he had to sell the Jenny; since then, he&#039;s been living on the cheap, collecting an odd job here, writing there, occasionally selling his skill as a writer or a pilot as the needs be. He stays solvent, barely, spending what extra money he has examining those mysteries that present themselves here, there, wherever there might be something...odd.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;General Abilities (* Denotes Occupational Skills, ! Denotes &amp;quot;Spare&amp;quot; Occupational Skills as per Author)&#039;&#039;&#039;&lt;br /&gt;
  Athletics / 2&lt;br /&gt;
  Driving / 1 (Automobile)&lt;br /&gt;
  Firearms / 2&lt;br /&gt;
  First Aid / 1&lt;br /&gt;
  Fleeing / 2&lt;br /&gt;
  Health / 8&lt;br /&gt;
  Mechanical Repair / 2&lt;br /&gt;
  !Piloting / 2 (Single-engine)&lt;br /&gt;
  Preparedness / 5&lt;br /&gt;
  Riding / 1&lt;br /&gt;
  Scuffling / 2&lt;br /&gt;
  Sense Trouble / 4&lt;br /&gt;
  Weapons / 1&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Investigative Abilities (16 pts) (11)&#039;&#039;&#039;&lt;br /&gt;
  *Academic / 4&lt;br /&gt;
  Archaeology / 1&lt;br /&gt;
  !Cthulhu Mythos / 2&lt;br /&gt;
  !Cryptography / 2&lt;br /&gt;
  *History / 2&lt;br /&gt;
  *Languages / 2 (French / German)&lt;br /&gt;
  *Library use / 2&lt;br /&gt;
  *Assess Honesty / 2&lt;br /&gt;
  Credit Rating / 3&lt;br /&gt;
  *Oral History / 2&lt;br /&gt;
  Streetwise / 1&lt;br /&gt;
  *Art / 2 (Writing, painting/sketching)&lt;br /&gt;
  !Outdoorsman / 2&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Health&#039;&#039;&#039; 8&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Sanity&#039;&#039;&#039; 6&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Stability&#039;&#039;&#039; 7&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Miss Dianna Everington (played by Deamon)==&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I&#039;m sorry is there a problem, one that money won&#039;t fix I mean.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Occupation:&#039;&#039;&#039; Dilettante&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Drive:&#039;&#039;&#039;Duty (Victoria Everington dec&#039;d)&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Pillars of Sanity:&#039;&#039;&#039;You are an Everington, You make your own luck, Money makes the world go around.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Sources of Stability:&#039;&#039;&#039; Molly Jameson Nurse and then maid to the twins, George Mallory family accountant and mentor, Frank Everington Uncle.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Investigative Abilities (* denotes Occupational Ability)&#039;&#039;&#039;&lt;br /&gt;
  *Accounting: 4&lt;br /&gt;
   Art: 1&lt;br /&gt;
  *Assess Honesty: 4&lt;br /&gt;
   Cop Talk: 1&lt;br /&gt;
  *Credit Rating: 7&lt;br /&gt;
  *Flattery: 4&lt;br /&gt;
   Evidence collecting: 1&lt;br /&gt;
  *Languages: 4&lt;br /&gt;
   Law: 1&lt;br /&gt;
  *History: 2&lt;br /&gt;
  *Riding: 2 &lt;br /&gt;
   Theology: 1&lt;br /&gt;
  *Library Use: 4&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
 &lt;br /&gt;
&#039;&#039;&#039;General Abilities (* denotes Occupational Ability)&#039;&#039;&#039;&lt;br /&gt;
  Athletics 8&lt;br /&gt;
  Craft: 1&lt;br /&gt;
  Driving: 12&lt;br /&gt;
  Disquise: 2&lt;br /&gt;
  Firearms: 7&lt;br /&gt;
  Mechanical repair: 2&lt;br /&gt;
  Piloting: 7&lt;br /&gt;
  Preparedness: 2&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Health:&#039;&#039;&#039;10&lt;br /&gt;
&#039;&#039;&#039;Sanity:&#039;&#039;&#039;10&lt;br /&gt;
&#039;&#039;&#039;Stability:&#039;&#039;&#039;10&lt;br /&gt;
&lt;br /&gt;
Carrying her travelling handbag which contains makeup cigarettes lighter a screwdriver and a small adjustable wrench, clean hanky, money and a small satin bag containing clean panties. The handbag has sewn into the inside a holster for a derringer.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Dianna was born to well off parents, her mother died of complications after her birth. Her father buried himself in his work, until about 10years later when he died of a heart attack. Not that Dianna really knew her father she’d been sent to her Aunt shortly after her birth. Dianna saw her father on average twice a year Xmas and sometime around her birthday.&lt;br /&gt;
&lt;br /&gt;
As far as her aunt and uncle were concerned she was as much their child as their daughter Victoria.&lt;br /&gt;
She and her cousin Victoria were born within two months of each other. Victoria was the elder, they shared the same nursery, they went to school together and generally shared everything including boyfriends. There was also a very strong family resemblance not identical by any means but casual acquaintances could be confused. &lt;br /&gt;
&lt;br /&gt;
When they were 18 they started their debut. Both girls were bored out of their brains but while Dianna went through the motions Victoria actively rebelled. It wasn’t long before Deb parties were dropped for a different type of party. &lt;br /&gt;
&lt;br /&gt;
Victoria was starting to follow an increasingly wild path, Dianna followed her everywhere. By the time they were 22 they had a reputation for wildness. They liked to drive fast cars and even tried their hands at flying. &lt;br /&gt;
&lt;br /&gt;
Vicki had been keeping secrets for the last six months. It had caused some resentment in Dianna and gradually they had grown apart. Dianna always the more level headed of the two started to withdraw from the really wild group. &lt;br /&gt;
&lt;br /&gt;
Victoria’s parents had decided to spend Halloween at a friend’s house in the country. Vicki had originally had been enthusiastic about the idea of a rustic holiday. Unfortunately her enthusiasm hadn’t lasted past the first 2 days of the week long break. Dianna had seen the holiday as a chance to mend fences with Vicki, that hadn’t happened either.&lt;br /&gt;
 &lt;br /&gt;
After fighting with her parents Vicki took a car and said she was going to visit friends in the area. The car lost traction on the wet road high in the Appalachians, a road that went nowhere. &lt;br /&gt;
&lt;br /&gt;
Everyone decided that in her drugged state she’d gotten lost, but none of the friends Vicki had intended meeting had ever turned up. &lt;br /&gt;
&lt;br /&gt;
Dianna suspects that there is more to the accident than it appears. Vicki was a superb driver and had coped with worse conditions, even under the effects of drugs and alcohol.&lt;br /&gt;
&lt;br /&gt;
Besides why was Vicki there? Dianna personally asked at all the houses on the road and no one seemed to know Vicki.&lt;br /&gt;
&lt;br /&gt;
Who are the people she was hanging around with those last six months?&lt;br /&gt;
&lt;br /&gt;
Dianna needs to know what happened to her cousin.&lt;br /&gt;
&lt;br /&gt;
=Rules Updates=&lt;br /&gt;
The below are rules updates to reflect the hybrid Purist/Pulp nature of this campaign.&lt;br /&gt;
• Occupation descriptions do not include Pulp-mode options.&lt;br /&gt;
&lt;br /&gt;
• Alienists may not purchase the Hypnosis ability.&lt;br /&gt;
&lt;br /&gt;
• Priests do not have Psychoanalysis as an occupational ability and cannot bless holy water, fend off vampires, or exorcise demons.&lt;br /&gt;
&lt;br /&gt;
• Parapsychologists cannot purchase Hypnosis or have psychic powers.&lt;br /&gt;
&lt;br /&gt;
• Private Investigators do not have the Chandler-inspired alternate list of occupational abilities.&lt;br /&gt;
&lt;br /&gt;
• Adventure, Duty, Revenge, and Sudden Shock are suitable Drives.&lt;br /&gt;
&lt;br /&gt;
• Purist-mode caps on Health, Stability, and Sanity are not in effect.&lt;br /&gt;
&lt;br /&gt;
• Hypnosis is not available to Investigators.&lt;br /&gt;
&lt;br /&gt;
• Investigators do have Sources of Stability, but must (as usual) spend time with them in order to recover Stability between Locales.&lt;br /&gt;
&lt;br /&gt;
• Keepers do not reveal the Difficulty Numbers of tests.&lt;br /&gt;
&lt;br /&gt;
• Pulp-style long-range and doublefisted uses of the Firearms ability are right out, and effective bulletproof clothing is not available to Investigators. The full-auto option for submachine guns is not used, and Investigators are not assumed to have unlimited ammunitions at their disposal.&lt;br /&gt;
&lt;br /&gt;
• Explosives can be employed. &lt;br /&gt;
&lt;br /&gt;
• The Stability loss of repeated encounters with similar minor Mythos creatures is reduced as described in Trail of Cthulhu, pg. 72.&lt;br /&gt;
&lt;br /&gt;
• Players are allowed to faint in order to avoid extreme Sanity loss.&lt;br /&gt;
&lt;br /&gt;
• The Anagnorisis rules are not used.&lt;br /&gt;
&lt;br /&gt;
• Confidence-based Stability recovery is not allowed.&lt;br /&gt;
&lt;br /&gt;
• The recovery of Sanity from “defeating the Mythos” is not possible.&lt;br /&gt;
&lt;br /&gt;
• Investigators receive 1 build point (rather than 2) at the conclusion of each Locale to improve their abilities&lt;/div&gt;</summary>
		<author><name>Estragon</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Eternal_Lies_for_Trail_of_Cthulhu&amp;diff=259395</id>
		<title>Eternal Lies for Trail of Cthulhu</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Eternal_Lies_for_Trail_of_Cthulhu&amp;diff=259395"/>
		<updated>2014-02-24T01:24:06Z</updated>

		<summary type="html">&lt;p&gt;Estragon: /* Dr. Daniel Weber (played by Estragon) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;“We lied. We Stole. We . . . we killed. We killed people, because we thought we could save the world if we did. But we failed. And with bloody hands, we slunk away. We back to our lives, and hid from those we had fought against. For the sake of our families, and our sanity, and, yes, even our own wounded pride and worthless lives. &lt;br /&gt;
&lt;br /&gt;
Yet all these years can’t eclipse the truth.&lt;br /&gt;
&lt;br /&gt;
It is out there, still. A perverse and lying alien god. You must find it, and fight it. For you have inherited this struggle and you are the world’s hope. &lt;br /&gt;
&lt;br /&gt;
It falls to you.”&lt;br /&gt;
--From Eternal Lies,written by Will Hindmarch, Jeff Tidball and Jeremy Keller.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This is the wiki page for the play by post campaign of Eternal Lies for the Trail of Cthulhu system, run by smarttman.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Characters=&lt;br /&gt;
==Dr. Daniel Weber (played by Estragon)==&lt;br /&gt;
https://www.wsws.org/en/media/photos/legacy/2009mar/m30-upwa-480.jpg&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;quot;My work is on the cutting edge of psychiatric knowledge. This book will revolutionize our understanding of the brain&#039;s structure in the healthy and mentally deficient alike.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Occupation:&#039;&#039;&#039; Alienist&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Drive:&#039;&#039;&#039;Arrogance&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Pillars of Sanity:&#039;&#039;&#039;The power of the well-reasoned intellect, Humanity&#039;s place in the grand scheme, The ordered nature of the universe.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Sources of Stability:&#039;&#039;&#039; Beverly Campbell (Assistant), Dr Raymond Whitcomb (Friend from University), Dr Charles Lloyd (fellow Dr. at St. Catherine&#039;s Asylum)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Investigative Abilities (* denotes Occupational Ability)&#039;&#039;&#039;&lt;br /&gt;
  Anthropology: 2&lt;br /&gt;
  *Biology: 3&lt;br /&gt;
  Languages: 2 (*German, *Latin)&lt;br /&gt;
  *Library Use: 4&lt;br /&gt;
  *Medicine: 2&lt;br /&gt;
  *Assess Honesty: 4&lt;br /&gt;
  Bureaucracy: 2&lt;br /&gt;
  Credit Rating: 4&lt;br /&gt;
  *Interrogation: 3&lt;br /&gt;
  *Reassurance: 4&lt;br /&gt;
  *Pharmacy: 4&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;General Abilities (* denotes Occupational Ability)&#039;&#039;&#039;&lt;br /&gt;
  Conceal: 6&lt;br /&gt;
  Filch: 7&lt;br /&gt;
  First Aid: 8&lt;br /&gt;
  Fleeing: 6&lt;br /&gt;
  Health: 6&lt;br /&gt;
  *Psychoanalysis: 12&lt;br /&gt;
  Sanity: 11&lt;br /&gt;
  Stability: 11&lt;br /&gt;
  Sense Trouble: 7&lt;br /&gt;
  Stealth: 6&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Health:&#039;&#039;&#039;6&lt;br /&gt;
&#039;&#039;&#039;Sanity:&#039;&#039;&#039;11&lt;br /&gt;
&#039;&#039;&#039;Stability:&#039;&#039;&#039;11&lt;br /&gt;
&lt;br /&gt;
==Dr. Ines Tasse (played by squidheadjax)==&lt;br /&gt;
https://drive.google.com/file/d/0B7rGeRLX99CqZGxwc1hZS3FlUlk/edit?usp=sharing&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;quot;You really should moderate your alcohol use.  You show signs of severe cirrhosis of the liver and the most severe pleural effusion I&#039;ve observed &#039;&#039;in vivo&#039;&#039;.  Frankly, it&#039;s amazing you managed to walk in the hospital on your own power.  Which is probably why you so discourteously &#039;&#039;died&#039;&#039; before I could treat you.  Now let&#039;s see what else you&#039;re hiding in there...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Occupation:&#039;&#039;&#039; Doctor&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Drive:&#039;&#039;&#039;In the blood&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Pillars of Sanity:&#039;&#039;&#039;Certainty of Science, Superiority of Human Intellect, Dignity of Family&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Sources of Stability:&#039;&#039;&#039; Janelle Kramer (put-upon nurse), Marcus Tasse (dignified paterfamilias), Norma Ives (author and tennis partner)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Investigative Abilities (* denotes Occupational Ability)&#039;&#039;&#039;&lt;br /&gt;
  *Accounting 1&lt;br /&gt;
  *Biology 3&lt;br /&gt;
  *Languages 1 (*French)&lt;br /&gt;
  *Medicine 4&lt;br /&gt;
  *Assess Honesty 1&lt;br /&gt;
  Credit Rating 5&lt;br /&gt;
  Intimidation 2&lt;br /&gt;
  *Reassurance 2&lt;br /&gt;
  *Chemistry 1&lt;br /&gt;
  *Forensics 3&lt;br /&gt;
  *Pharmacy 3&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;General Abilities (* denotes Occupational Ability)&#039;&#039;&#039;&lt;br /&gt;
  Athletics 8&lt;br /&gt;
  Conceal 5&lt;br /&gt;
  Driving 5&lt;br /&gt;
  First Aid 10&lt;br /&gt;
  Health 8&lt;br /&gt;
  Preparedness 7&lt;br /&gt;
  Sanity 9&lt;br /&gt;
  Stability 10&lt;br /&gt;
  Sense Trouble 8&lt;br /&gt;
  Stealth 3&lt;br /&gt;
  Weapons 3&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Health:&#039;&#039;&#039;8&lt;br /&gt;
&#039;&#039;&#039;Sanity:&#039;&#039;&#039;9&lt;br /&gt;
&#039;&#039;&#039;Stability:&#039;&#039;&#039;10&lt;br /&gt;
&lt;br /&gt;
==Jacob Halcomb (played by ncc2010==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Occupation&#039;&#039;&#039;: Author, Pilot during the Great War.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Motivation&#039;&#039;&#039;: In The Blood (He doesn&#039;t know why he&#039;s in pursuit of the unknown, only that...he must chase it to its conclusion, whatever that might be).&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Pillars of Sanity&#039;&#039;&#039;: Power of the Printed Word, Eternal Beauty of the Wilderness&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Sources of Stability&#039;&#039;&#039;: Charlie MacPherson (airplane mechanic in Lakehurst, NJ and war buddy), Greta Garbo (whenever he can make it to the movies)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Once upon a time, in a war far away and in a distant land, Jacob &amp;quot;Jake&amp;quot; Halcomb was a fighter pilot, and a damn good one. Despite the hell of war, he always found time to take down observations of the day, the weather, the stories told by those with whom he flew and fought. They say war changes a man, and sometimes, a man sees too much, and that&#039;s the case with Jake during The Great War. When that War ended, there was no place for a pilot, things he&#039;d seen brought about a wanderlust to the Iowa farmboy, and so he began wandering and started writing, which made at least part of his living.&lt;br /&gt;
&lt;br /&gt;
The money wasn&#039;t good, but good enough, so he bought himself a Curtis Jenny and began barnstorming here, there, writing as he went and sending in the human interest stories to The Saturday Evening Post and The New Yorker, supplementing an already meager living with a few more dollars here and there. It was a little strange, perhaps, but he always ended up in places where...things just seemed to have been just a little...queer, perhaps.&lt;br /&gt;
&lt;br /&gt;
When the Depression hit, he was close enough to the edge that he really didn&#039;t notice the slip and slide down that slope until he had to sell the Jenny; since then, he&#039;s been living on the cheap, collecting an odd job here, writing there, occasionally selling his skill as a writer or a pilot as the needs be. He stays solvent, barely, spending what extra money he has examining those mysteries that present themselves here, there, wherever there might be something...odd.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;General Abilities (* Denotes Occupational Skills, ! Denotes &amp;quot;Spare&amp;quot; Occupational Skills as per Author)&#039;&#039;&#039;&lt;br /&gt;
  Athletics / 2&lt;br /&gt;
  Driving / 1 (Automobile)&lt;br /&gt;
  Firearms / 2&lt;br /&gt;
  First Aid / 1&lt;br /&gt;
  Fleeing / 2&lt;br /&gt;
  Health / 8&lt;br /&gt;
  Mechanical Repair / 2&lt;br /&gt;
  !Piloting / 2 (Single-engine)&lt;br /&gt;
  Preparedness / 5&lt;br /&gt;
  Riding / 1&lt;br /&gt;
  Scuffling / 2&lt;br /&gt;
  Sense Trouble / 4&lt;br /&gt;
  Weapons / 1&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Investigative Abilities (16 pts) (11)&#039;&#039;&#039;&lt;br /&gt;
  *Academic / 4&lt;br /&gt;
  Archaeology / 1&lt;br /&gt;
  !Cthulhu Mythos / 2&lt;br /&gt;
  !Cryptography / 2&lt;br /&gt;
  *History / 2&lt;br /&gt;
  *Languages / 2 (French / German)&lt;br /&gt;
  *Library use / 2&lt;br /&gt;
  *Assess Honesty / 2&lt;br /&gt;
  Credit Rating / 3&lt;br /&gt;
  *Oral History / 2&lt;br /&gt;
  Streetwise / 1&lt;br /&gt;
  *Art / 2 (Writing, painting/sketching)&lt;br /&gt;
  !Outdoorsman / 2&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Health&#039;&#039;&#039; 8&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Sanity&#039;&#039;&#039; 6&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Stability&#039;&#039;&#039; 7&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Rules Updates=&lt;br /&gt;
The below are rules updates to reflect the hybrid Purist/Pulp nature of this campaign.&lt;br /&gt;
• Occupation descriptions do not include Pulp-mode options.&lt;br /&gt;
&lt;br /&gt;
• Alienists may not purchase the Hypnosis ability.&lt;br /&gt;
&lt;br /&gt;
• Priests do not have Psychoanalysis as an occupational ability and cannot bless holy water, fend off vampires, or exorcise demons.&lt;br /&gt;
&lt;br /&gt;
• Parapsychologists cannot purchase Hypnosis or have psychic powers.&lt;br /&gt;
&lt;br /&gt;
• Private Investigators do not have the Chandler-inspired alternate list of occupational abilities.&lt;br /&gt;
&lt;br /&gt;
• Adventure, Duty, Revenge, and Sudden Shock are suitable Drives.&lt;br /&gt;
&lt;br /&gt;
• Purist-mode caps on Health, Stability, and Sanity are not in effect.&lt;br /&gt;
&lt;br /&gt;
• Hypnosis is not available to Investigators.&lt;br /&gt;
&lt;br /&gt;
• Investigators do have Sources of Stability, but must (as usual) spend time with them in order to recover Stability between Locales.&lt;br /&gt;
&lt;br /&gt;
• Keepers do not reveal the Difficulty Numbers of tests.&lt;br /&gt;
&lt;br /&gt;
• Pulp-style long-range and doublefisted uses of the Firearms ability are right out, and effective bulletproof clothing is not available to Investigators. The full-auto option for submachine guns is not used, and Investigators are not assumed to have unlimited ammunitions at their disposal.&lt;br /&gt;
&lt;br /&gt;
• Explosives can be employed. &lt;br /&gt;
&lt;br /&gt;
• The Stability loss of repeated encounters with similar minor Mythos creatures is reduced as described in Trail of Cthulhu, pg. 72.&lt;br /&gt;
&lt;br /&gt;
• Players are allowed to faint in order to avoid extreme Sanity loss.&lt;br /&gt;
&lt;br /&gt;
• The Anagnorisis rules are not used.&lt;br /&gt;
&lt;br /&gt;
• Confidence-based Stability recovery is not allowed.&lt;br /&gt;
&lt;br /&gt;
• The recovery of Sanity from “defeating the Mythos” is not possible.&lt;br /&gt;
&lt;br /&gt;
• Investigators receive 1 build point (rather than 2) at the conclusion of each Locale to improve their abilities&lt;/div&gt;</summary>
		<author><name>Estragon</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Eternal_Lies_for_Trail_of_Cthulhu&amp;diff=258403</id>
		<title>Eternal Lies for Trail of Cthulhu</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Eternal_Lies_for_Trail_of_Cthulhu&amp;diff=258403"/>
		<updated>2014-02-17T03:24:52Z</updated>

		<summary type="html">&lt;p&gt;Estragon: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;“We lied. We Stole. We . . . we killed. We killed people, because we thought we could save the world if we did. But we failed. And with bloody hands, we slunk away. We back to our lives, and hid from those we had fought against. For the sake of our families, and our sanity, and, yes, even our own wounded pride and worthless lives. &lt;br /&gt;
&lt;br /&gt;
Yet all these years can’t eclipse the truth.&lt;br /&gt;
&lt;br /&gt;
It is out there, still. A perverse and lying alien god. You must find it, and fight it. For you have inherited this struggle and you are the world’s hope. &lt;br /&gt;
&lt;br /&gt;
It falls to you.”&lt;br /&gt;
--From Eternal Lies,written by Will Hindmarch, Jeff Tidball and Jeremy Keller.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This is the wiki page for the play by post campaign of Eternal Lies for the Trail of Cthulhu system, run by smarttman.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Characters=&lt;br /&gt;
==Dr. Daniel Weber (played by Estragon)==&lt;br /&gt;
https://www.wsws.org/en/media/photos/legacy/2009mar/m30-upwa-480.jpg&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;quot;My work is on the cutting edge of psychiatric knowledge. This book will revolutionize our understanding of the brain&#039;s structure in the healthy and mentally deficient alike.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Occupation:&#039;&#039;&#039; Alienist&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Drive:&#039;&#039;&#039;Arrogance&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Pillars of Sanity:&#039;&#039;&#039;The power of the well-reasoned intellect, Humanity&#039;s place in the grand scheme, The ordered nature of the universe.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Sources of Stability:&#039;&#039;&#039; Beverly Campbell (Assistant), Dr Raymond Whitcomb (Friend from University), Dr Charles Lloyd (fellow Dr. at St. Catherine&#039;s Asylum)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Investigative Abilities (* denotes Occupational Ability)&#039;&#039;&#039;&lt;br /&gt;
  Anthropology: 2&lt;br /&gt;
  *Biology: 3&lt;br /&gt;
  Languages: 2 (*German, *Latin)&lt;br /&gt;
  *Library Use: 4&lt;br /&gt;
  *Medicine: 2&lt;br /&gt;
  *Assess Honesty: 4&lt;br /&gt;
  Credit Rating: 4&lt;br /&gt;
  *Interrogation: 3&lt;br /&gt;
  *Reassurance: 4&lt;br /&gt;
  *Pharmacy: 4&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;General Abilities (* denotes Occupational Ability)&#039;&#039;&#039;&lt;br /&gt;
  Conceal: 6&lt;br /&gt;
  Filch: 7&lt;br /&gt;
  First Aid: 8&lt;br /&gt;
  Fleeing: 6&lt;br /&gt;
  Health: 6&lt;br /&gt;
  *Psychoanalysis: 12&lt;br /&gt;
  Sanity: 11&lt;br /&gt;
  Stability: 11&lt;br /&gt;
  Sense Trouble: 7&lt;br /&gt;
  Stealth: 6&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Health:&#039;&#039;&#039;6&lt;br /&gt;
&#039;&#039;&#039;Sanity:&#039;&#039;&#039;11&lt;br /&gt;
&#039;&#039;&#039;Stability:&#039;&#039;&#039;11&lt;br /&gt;
&lt;br /&gt;
==Dr. Ines Tasse (played by squidheadjax)==&lt;br /&gt;
https://drive.google.com/file/d/0B7rGeRLX99CqZGxwc1hZS3FlUlk/edit?usp=sharing&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;quot;You really should moderate your alcohol use.  You show signs of severe cirrhosis of the liver and the most severe pleural effusion I&#039;ve observed &#039;&#039;in vivo&#039;&#039;.  Frankly, it&#039;s amazing you managed to walk in the hospital on your own power.  Which is probably why you so discourteously &#039;&#039;died&#039;&#039; before I could treat you.  Now let&#039;s see what else you&#039;re hiding in there...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Occupation:&#039;&#039;&#039; Doctor&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Drive:&#039;&#039;&#039;In the blood&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Pillars of Sanity:&#039;&#039;&#039;Certainty of Science, Superiority of Human Intellect, Dignity of Family&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Sources of Stability:&#039;&#039;&#039; Janelle Kramer (put-upon nurse), Marcus Tasse (dignified paterfamilias), Norma Ives (author and tennis partner)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Investigative Abilities (* denotes Occupational Ability)&#039;&#039;&#039;&lt;br /&gt;
  *Accounting 1&lt;br /&gt;
  *Biology 3&lt;br /&gt;
  *Languages 1 (*French)&lt;br /&gt;
  *Medicine 4&lt;br /&gt;
  *Assess Honesty 1&lt;br /&gt;
  Credit Rating 5&lt;br /&gt;
  Intimidation 2&lt;br /&gt;
  *Reassurance 2&lt;br /&gt;
  *Chemistry 1&lt;br /&gt;
  *Forensics 3&lt;br /&gt;
  *Pharmacy 3&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;General Abilities (* denotes Occupational Ability)&#039;&#039;&#039;&lt;br /&gt;
  Athletics 8&lt;br /&gt;
  Conceal 5&lt;br /&gt;
  Driving 5&lt;br /&gt;
  First Aid 10&lt;br /&gt;
  Health 8&lt;br /&gt;
  Preparedness 7&lt;br /&gt;
  Sanity 9&lt;br /&gt;
  Stability 10&lt;br /&gt;
  Sense Trouble 8&lt;br /&gt;
  Stealth 3&lt;br /&gt;
  Weapons 3&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Health:&#039;&#039;&#039;8&lt;br /&gt;
&#039;&#039;&#039;Sanity:&#039;&#039;&#039;9&lt;br /&gt;
&#039;&#039;&#039;Stability:&#039;&#039;&#039;10&lt;br /&gt;
&lt;br /&gt;
=Rules Updates=&lt;br /&gt;
The below are rules updates to reflect the hybrid Purist/Pulp nature of this campaign.&lt;br /&gt;
• Occupation descriptions do not include Pulp-mode options.&lt;br /&gt;
&lt;br /&gt;
• Alienists may not purchase the Hypnosis ability.&lt;br /&gt;
&lt;br /&gt;
• Priests do not have Psychoanalysis as an occupational ability and cannot bless holy water, fend off vampires, or exorcise demons.&lt;br /&gt;
&lt;br /&gt;
• Parapsychologists cannot purchase Hypnosis or have psychic powers.&lt;br /&gt;
&lt;br /&gt;
• Private Investigators do not have the Chandler-inspired alternate list of occupational abilities.&lt;br /&gt;
&lt;br /&gt;
• Adventure, Duty, Revenge, and Sudden Shock are suitable Drives.&lt;br /&gt;
&lt;br /&gt;
• Purist-mode caps on Health, Stability, and Sanity are not in effect.&lt;br /&gt;
&lt;br /&gt;
• Hypnosis is not available to Investigators.&lt;br /&gt;
&lt;br /&gt;
• Investigators do have Sources of Stability, but must (as usual) spend time with them in order to recover Stability between Locales.&lt;br /&gt;
&lt;br /&gt;
• Keepers do not reveal the Difficulty Numbers of tests.&lt;br /&gt;
&lt;br /&gt;
• Pulp-style long-range and doublefisted uses of the Firearms ability are right out, and effective bulletproof clothing is not available to Investigators. The full-auto option for submachine guns is not used, and Investigators are not assumed to have unlimited ammunitions at their disposal.&lt;br /&gt;
&lt;br /&gt;
• Explosives can be employed. &lt;br /&gt;
&lt;br /&gt;
• The Stability loss of repeated encounters with similar minor Mythos creatures is reduced as described in Trail of Cthulhu, pg. 72.&lt;br /&gt;
&lt;br /&gt;
• Players are allowed to faint in order to avoid extreme Sanity loss.&lt;br /&gt;
&lt;br /&gt;
• The Anagnorisis rules are not used.&lt;br /&gt;
&lt;br /&gt;
• Confidence-based Stability recovery is not allowed.&lt;br /&gt;
&lt;br /&gt;
• The recovery of Sanity from “defeating the Mythos” is not possible.&lt;br /&gt;
&lt;br /&gt;
• Investigators receive 1 build point (rather than 2) at the conclusion of each Locale to improve their abilities&lt;/div&gt;</summary>
		<author><name>Estragon</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Eternal_Lies_for_Trail_of_Cthulhu&amp;diff=257821</id>
		<title>Eternal Lies for Trail of Cthulhu</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Eternal_Lies_for_Trail_of_Cthulhu&amp;diff=257821"/>
		<updated>2014-02-11T03:41:35Z</updated>

		<summary type="html">&lt;p&gt;Estragon: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;“We lied. We Stole. We . . . we killed. We killed people, because we thought we could save the world if we did. But we failed. And with bloody hands, we slunk away. We back to our lives, and hid from those we had fought against. For the sake of our families, and our sanity, and, yes, even our own wounded pride and worthless lives. &lt;br /&gt;
&lt;br /&gt;
Yet all these years can’t eclipse the truth.&lt;br /&gt;
&lt;br /&gt;
It is out there, still. A perverse and lying alien god. You must find it, and fight it. For you have inherited this struggle and you are the world’s hope. &lt;br /&gt;
&lt;br /&gt;
It falls to you.”&lt;br /&gt;
--From Eternal Lies,written by Will Hindmarch, Jeff Tidball and Jeremy Keller.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This is the wiki page for the play by post campaign of Eternal Lies for the Trail of Cthulhu system, run by smarttman.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Characters==&lt;br /&gt;
--Dr. Daniel Weber (played by Estragon)&lt;br /&gt;
https://www.wsws.org/en/media/photos/legacy/2009mar/m30-upwa-480.jpg&lt;br /&gt;
&amp;quot;My work is on the cutting edge of psychiatric knowledge. This book will revolutionize our understanding of the brain&#039;s structure in the healthy and mentally deficient alike.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Occupation:&#039;&#039;&#039; Alienist&lt;br /&gt;
&#039;&#039;&#039;Drive:&#039;&#039;&#039;Arrogance&lt;br /&gt;
&#039;&#039;&#039;Pillars of Sanity:&#039;&#039;&#039;The power of the well-reasoned intellect, Humanity&#039;s place in the grand scheme, The ordered nature of the universe.&lt;br /&gt;
&#039;&#039;&#039;Sources of Stability:&#039;&#039;&#039; Beverly Campbell (Assistant), Dr Raymond Whitcomb (Friend from University), Dr Charles Lloyd (fellow Dr. at St. Catherine&#039;s Asylum)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Investigative Abilities (* denotes Occupational Ability)&#039;&#039;&#039;&lt;br /&gt;
  Anthropology: 2&lt;br /&gt;
  *Biology: 3&lt;br /&gt;
  Languages: 2 (*German, *Latin)&lt;br /&gt;
  *Library Use: 4&lt;br /&gt;
  *Medicine: 2&lt;br /&gt;
  *Assess Honesty: 4&lt;br /&gt;
  Credit Rating: 4&lt;br /&gt;
  *Interrogation: 3&lt;br /&gt;
  *Reassurance: 4&lt;br /&gt;
  *Pharmacy: 4&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;General Abilities (* denotes Occupational Ability)&#039;&#039;&#039;&lt;br /&gt;
  Conceal: 6&lt;br /&gt;
  Filch: 7&lt;br /&gt;
  First Aid: 8&lt;br /&gt;
  Fleeing: 6&lt;br /&gt;
  Health: 6&lt;br /&gt;
  *Psychoanalysis: 12&lt;br /&gt;
  Sanity: 11&lt;br /&gt;
  Stability: 11&lt;br /&gt;
  Sense Trouble: 7&lt;br /&gt;
  Stealth: 6&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Health:&#039;&#039;&#039;6&lt;br /&gt;
&#039;&#039;&#039;Sanity:&#039;&#039;&#039;11&lt;br /&gt;
&#039;&#039;&#039;Stability:&#039;&#039;&#039;11&lt;/div&gt;</summary>
		<author><name>Estragon</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Eternal_Lies_for_Trail_of_Cthulhu&amp;diff=257820</id>
		<title>Eternal Lies for Trail of Cthulhu</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Eternal_Lies_for_Trail_of_Cthulhu&amp;diff=257820"/>
		<updated>2014-02-11T03:40:52Z</updated>

		<summary type="html">&lt;p&gt;Estragon: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;“We lied. We Stole. We . . . we killed. We killed people, because we thought we could save the world if we did. But we failed. And with bloody hands, we slunk away. We back to our lives, and hid from those we had fought against. For the sake of our families, and our sanity, and, yes, even our own wounded pride and worthless lives. &lt;br /&gt;
&lt;br /&gt;
Yet all these years can’t eclipse the truth.&lt;br /&gt;
&lt;br /&gt;
It is out there, still. A perverse and lying alien god. You must find it, and fight it. For you have inherited this struggle and you are the world’s hope. &lt;br /&gt;
&lt;br /&gt;
It falls to you.”&lt;br /&gt;
--From Eternal Lies,written by Will Hindmarch, Jeff Tidball and Jeremy Keller.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This is the wiki page for the play by post campaign of Eternal Lies for the Trail of Cthulhu system, run by smarttman.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Characters==&lt;br /&gt;
--Dr. Daniel Weber (played by Estragon)&lt;br /&gt;
https://www.wsws.org/en/media/photos/legacy/2009mar/m30-upwa-480.jpg&lt;br /&gt;
&amp;quot;My work is on the cutting edge of psychiatric knowledge. This book will revolutionize our understanging of the brain&#039;s structure in the healthy and mentally deficient alike.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Occupation:&#039;&#039;&#039; Alienist&lt;br /&gt;
&#039;&#039;&#039;Drive:&#039;&#039;&#039;Arrogance&lt;br /&gt;
&#039;&#039;&#039;Pillars of Sanity:&#039;&#039;&#039;The power of the well-reasoned intellect, Humanity&#039;s place in the grand scheme, The ordered nature of the universe.&lt;br /&gt;
&#039;&#039;&#039;Sources of Stability:&#039;&#039;&#039; Beverly Campbell (Assistant), Dr Raymond Whitcomb (Friend from University), Dr Charles Lloyd (fellow Dr. at St. Catherine&#039;s Asylum)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Investigative Abilities (* denotes Occupational Ability)&#039;&#039;&#039;&lt;br /&gt;
  Anthropology: 2&lt;br /&gt;
  *Biology: 3&lt;br /&gt;
  Languages: 2 (*German, *Latin)&lt;br /&gt;
  *Library Use: 4&lt;br /&gt;
  *Medicine: 2&lt;br /&gt;
  *Assess Honesty: 4&lt;br /&gt;
  Credit Rating: 4&lt;br /&gt;
  *Interrogation: 3&lt;br /&gt;
  *Reassurance: 4&lt;br /&gt;
  *Pharmacy: 4&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;General Abilities (* denotes Occupational Ability)&#039;&#039;&#039;&lt;br /&gt;
  Conceal: 6&lt;br /&gt;
  Filch: 7&lt;br /&gt;
  First Aid: 8&lt;br /&gt;
  Fleeing: 6&lt;br /&gt;
  Health: 6&lt;br /&gt;
  *Psychoanalysis: 12&lt;br /&gt;
  Sanity: 11&lt;br /&gt;
  Stability: 11&lt;br /&gt;
  Sense Trouble: 7&lt;br /&gt;
  Stealth: 6&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Health:&#039;&#039;&#039;6&lt;br /&gt;
&#039;&#039;&#039;Sanity:&#039;&#039;&#039;11&lt;br /&gt;
&#039;&#039;&#039;Stability:&#039;&#039;&#039;11&lt;/div&gt;</summary>
		<author><name>Estragon</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Eternal_Lies_for_Trail_of_Cthulhu&amp;diff=257804</id>
		<title>Eternal Lies for Trail of Cthulhu</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Eternal_Lies_for_Trail_of_Cthulhu&amp;diff=257804"/>
		<updated>2014-02-11T03:00:55Z</updated>

		<summary type="html">&lt;p&gt;Estragon: Created page with &amp;quot;“We lied. We Stole. We . . . we killed. We killed people, because we thought we could save the world if we did. But we failed. And with bloody hands, we slunk away. We back ...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;“We lied. We Stole. We . . . we killed. We killed people, because we thought we could save the world if we did. But we failed. And with bloody hands, we slunk away. We back to our lives, and hid from those we had fought against. For the sake of our families, and our sanity, and, yes, even our own wounded pride and worthless lives. &lt;br /&gt;
&lt;br /&gt;
Yet all these years can’t eclipse the truth.&lt;br /&gt;
&lt;br /&gt;
It is out there, still. A perverse and lying alien god. You must find it, and fight it. For you have inherited this struggle and you are the world’s hope. &lt;br /&gt;
&lt;br /&gt;
It falls to you.”&lt;br /&gt;
--From Eternal Lies,written by Will Hindmarch, Jeff Tidball and Jeremy Keller.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This is the wiki page for the play by post campaign of Eternal Lies for the Trail of Cthulhu system, run by smarttman.&lt;/div&gt;</summary>
		<author><name>Estragon</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Gilded_Piety&amp;diff=201178</id>
		<title>Gilded Piety</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Gilded_Piety&amp;diff=201178"/>
		<updated>2012-02-14T00:57:31Z</updated>

		<summary type="html">&lt;p&gt;Estragon: /* Combat Stats */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
Back to [[At_Galaxys_Edge|the main page]]&lt;br /&gt;
== Background ==&lt;br /&gt;
&lt;br /&gt;
== Stats ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;0&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Ship Name !!  Class!!Speed !! Detection !! Maneuverability  !!Hull Integrity!! Armor !! Turret Rating !!Weapon Capacity&lt;br /&gt;
|-&lt;br /&gt;
| Gilded Piety|| Meritech Shrike|| 13|| +20 || +30|| 30|| 16|| 2|||1xDorsal,1xProw&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Combat Stats==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;0&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Weapon Name !! Skill !! Location!! Class !! Range !! Crit Rating !! Damage !! Strength !! Power !! space &lt;br /&gt;
|-&lt;br /&gt;
| Mars Pattern Macrocannons|| Bs (+5 for Command Bridge, +5 for Martial Hubris, +5 for Shrike-Class cogitators)||  Prow || Macrobattery || 6 || 5 || 1d10+2 || 3 || 4 || 2&lt;br /&gt;
|-&lt;br /&gt;
! Weapon Name !! Skill !! Location!! Class !! Range !! Crit Rating !! Damage !! Strength !! Power !! space &lt;br /&gt;
|-&lt;br /&gt;
| Mars Pattern Macrocannons|| Bs (+5 for Command Bridge, +5 for Martial Hubris, +5 for Shrike-Class cogitators)||  Dorsal || Macrobattery || 6 || 5 || 1d10+2 || 3 || 4|| 2&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Initiative&#039;&#039;&#039; 1d10+2&lt;br /&gt;
* &#039;&#039;&#039;Current Hull integrity:&#039;&#039;&#039; 30&lt;br /&gt;
* &#039;&#039;&#039;Crew skill level:&#039;&#039;&#039; Competant (30)&lt;br /&gt;
* &#039;&#039;&#039;Supplies:&#039;&#039;&#039; Full&lt;br /&gt;
* &#039;&#039;&#039;Morale:&#039;&#039;&#039; 98%&lt;br /&gt;
* &#039;&#039;&#039;Crew:&#039;&#039;&#039;&#039; 100%&lt;br /&gt;
&lt;br /&gt;
==Traits==&lt;br /&gt;
* &#039;&#039;&#039;Name&#039;&#039;&#039; Martial Hubris&lt;br /&gt;
** &#039;&#039;&#039;Effect&#039;&#039;&#039; +5 BS for weapons, -15 to Piloting tests made to escape combat&lt;br /&gt;
* &#039;&#039;&#039;Name&#039;&#039;&#039; Wolf in Sheep&#039;s Clothing&lt;br /&gt;
** &#039;&#039;&#039;Effect&#039;&#039;&#039; Three components are hidden/disguised from all but a thorough internal inspection. (these are the Viperdrive Engine, Empyrean Mantle, and Evacuation Bay)&lt;br /&gt;
&lt;br /&gt;
==Components==&lt;br /&gt;
* &#039;&#039;&#039;Essentials&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;Drive:&#039;&#039;&#039; Segrazian &#039;Viperdrive&#039; (disguised by WiSC)&lt;br /&gt;
** &#039;&#039;&#039;Warp Engine:&#039;&#039;&#039; Markov-1 Warp Drive&lt;br /&gt;
** &#039;&#039;&#039;Geller field:&#039;&#039;&#039; Mezoa Gellar-Void Integrant&lt;br /&gt;
** &#039;&#039;&#039;Shield:&#039;&#039;&#039; Mezoa Gellar-Void Integrant&lt;br /&gt;
** &#039;&#039;&#039;Bridge:&#039;&#039;&#039; Command Bridge&lt;br /&gt;
** &#039;&#039;&#039;Life Sustainer:&#039;&#039;&#039; Euphoric Life Sustainer&lt;br /&gt;
** &#039;&#039;&#039;Crew Quarters:&#039;&#039;&#039; Slave Quarters&lt;br /&gt;
** &#039;&#039;&#039; Auger Array:&#039;&#039;&#039; W-240 Passive Detection Array  &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Non-Essentials&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;Component:&#039;&#039;&#039;  Auto Temple, Empyrean Mantle (hidden by WiSC), Evacuation Bay (Hidden by WiSC), Broadband Hymn-Casters&lt;br /&gt;
&lt;br /&gt;
==Ship Roles==&lt;br /&gt;
* &#039;&#039;&#039;First Officer:&#039;&#039;&#039;  None Npc= No benefit&lt;br /&gt;
* &#039;&#039;&#039;Enginseer Prime:&#039;&#039;&#039; Magos Hoyt Beleron, Npc= No benefit&lt;br /&gt;
* &#039;&#039;&#039;High Factotum:&#039;&#039;&#039;  None/NPC = No benefit&lt;br /&gt;
* &#039;&#039;&#039;Master of arms:&#039;&#039;&#039; Ash Nickto, +10 bonus to Prepare to Repel Boarders! Extended Action&lt;br /&gt;
* &#039;&#039;&#039;Master Helmsmen:&#039;&#039;&#039; Robyn Leftjack,+10 bonus to Evasive Manoeuvres action &lt;br /&gt;
* &#039;&#039;&#039;Master of Ordnance:&#039;&#039;&#039; None Npc= No benefit&lt;br /&gt;
* &#039;&#039;&#039;Master of Etherics:&#039;&#039;&#039; None Npc= No benefit&lt;br /&gt;
* &#039;&#039;&#039;Chief  Chirurgeon:&#039;&#039;&#039; Torin, +10 Triage Extended Action&lt;br /&gt;
* &#039;&#039;&#039;Master of whispers:&#039;&#039;&#039;  Macharius Salazar, Npc= No benefit&lt;br /&gt;
* &#039;&#039;&#039;Choir-master Telepathica:&#039;&#039;&#039;  Xanatov, Increases the range of Astropathic signals by one step&lt;br /&gt;
* &#039;&#039;&#039;Navigator Primaris:&#039;&#039;&#039; Victrix na Xan&#039;tai, Npc= No benefit&lt;br /&gt;
* &#039;&#039;&#039;Ship’s  Confessor;&#039;&#039;&#039;  None Npc= No benefit&lt;br /&gt;
* &#039;&#039;&#039;Drive master:&#039;&#039;&#039;  Stiehr 116-Delta, Npc= No benefit&lt;br /&gt;
* &#039;&#039;&#039;Omnissianic Congregator:&#039;&#039;&#039;  None Npc= No benefit&lt;br /&gt;
* &#039;&#039;&#039;Chief Bosun:&#039;&#039;&#039;  None Npc= No benefit&lt;br /&gt;
* &#039;&#039;&#039;Infernus Master:&#039;&#039;&#039;  None Npc= No benefit&lt;br /&gt;
* &#039;&#039;&#039;Twistcatcher:&#039;&#039;&#039;  None Npc= No benefit&lt;br /&gt;
* &#039;&#039;&#039;Master of the Vox:&#039;&#039;&#039;  None Npc= No benefit&lt;br /&gt;
* &#039;&#039;&#039;Purser:&#039;&#039;&#039;  None Npc= No benefit&lt;br /&gt;
* &#039;&#039;&#039;Carto-artifex:&#039;&#039;&#039;  None Npc= No benefit&lt;br /&gt;
* &#039;&#039;&#039;Ships Steward:&#039;&#039;&#039;  None Npc= No benefit&lt;br /&gt;
&lt;br /&gt;
==Ship actions==&lt;br /&gt;
* &#039;&#039;&#039;Manoeuvre  Actions&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;Adjust bearing:&#039;&#039;&#039;  60&lt;br /&gt;
** &#039;&#039;&#039;Adjust speed:&#039;&#039;&#039;  60&lt;br /&gt;
** &#039;&#039;&#039;Adjust speed and bearing:&#039;&#039;&#039;  40&lt;br /&gt;
** &#039;&#039;&#039;Come to a new Heading:&#039;&#039;&#039;  50&lt;br /&gt;
** &#039;&#039;&#039;Disengage:&#039;&#039;&#039;  60 vs  Challenging(+0) Detection+Scrutiny Test&lt;br /&gt;
** &#039;&#039;&#039;evasive manoeuvres:&#039;&#039;&#039;  50(-10 to shooting per degree of success&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Attack action&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;Shooting&#039;&#039;&#039;: 51&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Extended actions&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;Active Augury&#039;&#039;&#039;:  Scrutiny+Detection+0 (30)&lt;br /&gt;
** &#039;&#039;&#039;Aid the Machine Spirit&#039;&#039;&#039; :Tech use+0 (30) ; +5 to maneuverability or detection, +5 per every 2 degrees over the first.&lt;br /&gt;
** &#039;&#039;&#039;Disinformation&#039;&#039;&#039; Blather or Deceive -10 (20) : increase morale by 1d5 per degree of success.&lt;br /&gt;
** &#039;&#039;&#039;Emergency Repairs&#039;&#039;&#039;: tech use -10 (20) :Repair one unpowered, damaged or depressurized component. Takes 1d5 turns -1 per degree of success.&lt;br /&gt;
** &#039;&#039;&#039;Flank speed&#039;&#039;&#039;: Tech-Use +0 (30) :+1 VU  move per degree of success. If failed by 2 or more degrees engines are crippled.&lt;br /&gt;
** &#039;&#039;&#039;Focused Augury&#039;&#039;&#039;: Scrutiny+Detection +0(60): All components except Agure and void shields. One degree: All weapons. Two Degrees Auger and void shields + combat components. Three degrees All components.&lt;br /&gt;
** &#039;&#039;&#039;Hail the Enemy&#039;&#039;&#039;: Special&lt;br /&gt;
** &#039;&#039;&#039;Hit and Run&#039;&#039;&#039;: Pilot +0 (30): if successful make a Command +0 (30) if successful I crit {1d5 twice and pick} +1 Hull damage per degree of success.&lt;br /&gt;
** &#039;&#039;&#039;Hold Fast!&#039;&#039;&#039;: Will power (must have Air of Authority) reduce morale damage by 1 +1 per degree of success.&lt;br /&gt;
** &#039;&#039;&#039;Jame Communications&#039;&#039;&#039;: Tech Use -10 (20): Enemy unable to use Vox&lt;br /&gt;
** &#039;&#039;&#039;Lock on Target&#039;&#039;&#039;: Scrutiny+Detection +0  (60):+5 BS for one weapon, +5 per two degrees of success over the first.&lt;br /&gt;
** &#039;&#039;&#039;Prepare to Repel Borders!&#039;&#039;&#039;: Command +0 (30): +10 to opposed command tests+5 per degree of success.&lt;br /&gt;
** &#039;&#039;&#039;Put your back into it!&#039;&#039;&#039;: Intimidate or charm +0 (30): +5 BS to  weapon, Emergency repairs or attempt to put out a fire., 1 extra per Evey three degrees of success.&lt;br /&gt;
** &#039;&#039;&#039; Triage&#039;&#039;&#039;: Medicae -10 (20) : Reduce crew damage by 1 per degree of success.&lt;/div&gt;</summary>
		<author><name>Estragon</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Xanatov&amp;diff=201049</id>
		<title>Xanatov</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Xanatov&amp;diff=201049"/>
		<updated>2012-02-10T04:39:27Z</updated>

		<summary type="html">&lt;p&gt;Estragon: Created page with &amp;quot;==Background== Xanatov is one of the Void-born, those of humanity born outside of the grace of a planets gravity. But Xanatov was set even farther part as he was unfortunate enou...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Background==&lt;br /&gt;
Xanatov is one of the Void-born, those of humanity born outside of the grace of a planets gravity. But Xanatov was set even farther part as he was unfortunate enough to be born to Psyker parents upon of one of those dread Black ships of the Adeptus Astra Telepathica. Xanatov did not feed the unending hunger of the Astronomican, he was one of the tiny few found strong enough to be of some use to the Imperium. The &amp;quot;training&amp;quot; he underwent still haunts his dreams, leading to many sleepless nights. In due time he kneeled before the God_Emperor himself and has his sight blasted from him by the power of he who guides mankind.&lt;br /&gt;
 &lt;br /&gt;
Xanatov served many ships and many Captains, but his most common mission and the one that still fills him with hate was helping to hunt down Rogue Pyskers, those who escaped the Imperium. Those unlike him are free and intact. The Imperium itself has grown to chafing for Xanatov, he longs to be out past the realm to be free of the inquisitors and the damnable reminder of that graze, the last one he ever saw. Being in the service of a Rogue trader allows that, a Lord captain and a ship is all he wants and the only thing that really holds his loyalty. It is a chain of command he can understand and a place he has real value and if he helps kill rogue Psykers from time to time. He can live with that as well.&lt;br /&gt;
 &lt;br /&gt;
Xanatov Keeps his face covered with a featureless read mask at all times.&lt;br /&gt;
&lt;br /&gt;
== Stats ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;0&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Character Name !! Player Name !! Career Path !! Ship&#039;s Role !! Rank !! Experience&lt;br /&gt;
|-&lt;br /&gt;
| Xanatov|| seekerof shadowlight|| Astropath Transcedant|| Choir Master Telepathica|| 1|| 6000&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! Home World !! Birthright !! Lure of the Void !! Trials and Travails !! Motivation !! Lineage&lt;br /&gt;
|-&lt;br /&gt;
| Void Born|| Unnatural Origin|| Crusade: Chasing the Enemy|| Darkness: Warp Incursion|| Devotion: Loyalty|| --&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;0&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Weapon Skill !! Ballistic Skill !! Strength !! Toughness !! Agility !! Intelligence !! Perception !! Willpower !! Fellowship!! Wounds !! Fate !! Insanity !! Corruption&lt;br /&gt;
|-http://wiki.rpg.net/skins/common/images/button_bold.png&lt;br /&gt;
| 25|| 40|| 20|| 40|| 35|| 50|| 45|| 66/71|| 22|| 13|| 3|| 0|| 1&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Skills==&lt;br /&gt;
Speak Language (Ship Dialect)(Int):&lt;br /&gt;
 UtbS Navigation (Stellar) (Int) 25&lt;br /&gt;
 UtbS Pilot (Spacecraft) (Ag): 17&lt;br /&gt;
 Trade (Voidfarer) (Int): 50&lt;br /&gt;
 Awareness (Per): 45/55&lt;br /&gt;
 Common Lore (Adeptus Astra Telepathica) (Int): 50&lt;br /&gt;
 Forbidden Lore (Psykers) (Int): 50&lt;br /&gt;
 Invocation (WP): 66/71&lt;br /&gt;
 Psyniscience (Per): 45/55&lt;br /&gt;
 Scholastic Lore (Cryptology) (Int): 50&lt;br /&gt;
 Speak Language (High Gothic) (Int): 50&lt;br /&gt;
 Speak Language (Low Gothic) (Int): 50&lt;br /&gt;
 Ciphers (Astropath Sign)(Int): 50&lt;br /&gt;
 Literacy (Skill) (Int): 50&lt;br /&gt;
 Scholastic Lore (Occult)(Int): 50&lt;br /&gt;
 Dodge (Skill) (Ag): 35&lt;br /&gt;
 &lt;br /&gt;
==Traits and Talents==&lt;br /&gt;
Charmed: On a roll of 9 Burned Fate is not lost.&lt;br /&gt;
 Ill-omened: -5 on Fel tests with non-voidborn.&lt;br /&gt;
 Void Accustomed:Immune to space travel sickness and zero- or low-gravity environments are not considered Difficult Terrain.&lt;br /&gt;
 Mutant:Wyrdling:&lt;br /&gt;
 Peer (Mutants) +10 Fel&lt;br /&gt;
 Resistance (Poisons)&lt;br /&gt;
 Hated(Renegade Pyskers): +10 WS&lt;br /&gt;
 Resistance (Psychic Powers): +10 res&lt;br /&gt;
 Light Sleeper:&lt;br /&gt;
 Pistol Weapon Training (Universal):&lt;br /&gt;
 Heightened Senses (Sound): &amp;quot;Sound&amp;quot;&lt;br /&gt;
 Psy Rating 3:&lt;br /&gt;
 &lt;br /&gt;
==Psyker Abilities==&lt;br /&gt;
Psy Rating: 3&lt;br /&gt;
&lt;br /&gt;
Discipline: Telepathy&lt;br /&gt;
 Known powers:&lt;br /&gt;
• Send Thoughts&lt;br /&gt;
• Astral Telepathy&lt;br /&gt;
• Short range Telepathy 30 m&lt;br /&gt;
• Mind prob&lt;br /&gt;
• Delude 3m&lt;br /&gt;
• Compel 15m&lt;br /&gt;
&lt;br /&gt;
==Gear and Weapons==&lt;br /&gt;
Best-Craftsmanship stub automatic&lt;br /&gt;
 Best-Craftsmanship mono-sword&lt;br /&gt;
 Guard flak armour&lt;br /&gt;
 Charm&lt;br /&gt;
 void suit&lt;br /&gt;
 micro-bead&lt;br /&gt;
 psy-focus&lt;/div&gt;</summary>
		<author><name>Estragon</name></author>
	</entry>
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