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	<updated>2026-05-15T16:08:43Z</updated>
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	<entry>
		<id>https://wiki.rpg.net/index.php?title=Her_Majestys_Looking-Glass:Kerberan_Blank_Character_Sheet&amp;diff=376309</id>
		<title>Her Majestys Looking-Glass:Kerberan Blank Character Sheet</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Her_Majestys_Looking-Glass:Kerberan_Blank_Character_Sheet&amp;diff=376309"/>
		<updated>2020-01-15T01:50:29Z</updated>

		<summary type="html">&lt;p&gt;Exander: /* Description: */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Name and High Concept&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Character Sheet==&lt;br /&gt;
&lt;br /&gt;
George &amp;quot;Gaunt&amp;quot; Gibbley&lt;br /&gt;
&lt;br /&gt;
===Aspects===&lt;br /&gt;
&#039;&#039;&#039;High Concept:&#039;&#039;&#039; &amp;quot;Archetype + descriptor&amp;quot;   &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Immortal Haunted Coachman&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Curse:&#039;&#039;&#039; “Is it worth this?”&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Not Dead Yet&#039;&#039;&#039; - &#039;&#039;A few hundred years ago, George was shot in the heart by a highwayman - but he didn&#039;t die.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
George eats, drinks, sleeps and apparently breathes - but his skin is cold and his heart doesn&#039;t beat. He doesn&#039;t know why and never sought to learn more - in case he were to stop.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Other:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
Man of the Frugal Middle Class - Immortality could be a long long time. Best be prepared for a rainy day.&lt;br /&gt;
&lt;br /&gt;
Man of Mental Pursuits - His unfeeling flesh doesn&#039;t carry sensations, smell or taste. To pass the time/avoid insanity, George visits and enjoys museums and concerts, attends lectures, and reads books.&lt;br /&gt;
&lt;br /&gt;
Man Lost in Time - He remembers people and places from yesterday - and 100 years ago. Which is which?&lt;br /&gt;
&lt;br /&gt;
===Status===&lt;br /&gt;
&#039;&#039;&#039;Fate Points:&#039;&#039;&#039; X    &#039;&#039;&#039;Refresh:&#039;&#039;&#039; Y&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stress:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Physical:&#039;&#039;&#039; OOO00 &#039;&#039;&#039;Mental:&#039;&#039;&#039; OOO&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Consequences:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mild:&#039;&#039;&#039; N/A         &#039;&#039;&#039;Moderate:&#039;&#039;&#039; N/A           &#039;&#039;&#039;Severe:&#039;&#039;&#039; N/A&lt;br /&gt;
&lt;br /&gt;
===Abilities===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Skills&#039;&#039;&#039;:&lt;br /&gt;
*+4 - Physique, Lore (3+1) (+2 physical stress)&lt;br /&gt;
*+3 - Drive&lt;br /&gt;
*+2 - Fight, Will, Notice (+1 mental stress)&lt;br /&gt;
*+1 - Shoot, Resources, Contacts, Crafts&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stunts&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;I Spoke to a Bloke...&#039;&#039;&#039;&lt;br /&gt;
You’ve talked to hundreds—if not thousands—of people on a wide variety of topics. You can spend a fate point to use Lore in place of any other skill for one roll or exchange, provided you can justify having talked about the action you’re attempting.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Don&#039;t Spare the Horses!&#039;&#039;&#039;&lt;br /&gt;
You can coax more speed out of your vehicle than seems possible. Whenever you’re engaged in any contest where speed is the primary factor (such as a chase or race of some kind) and you tie with your Drive roll, it’s considered a success.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mega-Stunts&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;quot;Just a Flesh Wound&amp;quot;&#039;&#039;&#039;&lt;br /&gt;
Bulletproof, but with weakness to edged weapons and at a cost of flesh with no sensation. He eats, drinks, and appears to sleep and breathe, but doesn&#039;t need to do these things to persist.&lt;br /&gt;
&lt;br /&gt;
===Gifts:===&lt;br /&gt;
(Weapons, sidekicks, etc)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unnatural Carriage&#039;&#039;&#039; - &#039;&#039;A well-tended coach with sturdy horses. Strange that the same coach never calls a second time...&#039;&#039;&lt;br /&gt;
1 - Adds +2 to Overcome on Drive checks.&lt;br /&gt;
2 - Never looks the same way twice (the body, paint, even the horses look different every time it is viewed)&lt;br /&gt;
3 - Can travel hundreds of miles overnight?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Equipment&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Extras:==&lt;br /&gt;
&lt;br /&gt;
===Equipment===&lt;br /&gt;
(Equipment etc)&lt;br /&gt;
&lt;br /&gt;
Cudgel&lt;br /&gt;
Coachman&#039;s whip&lt;br /&gt;
Blunderbuss?&lt;br /&gt;
Books&lt;br /&gt;
Old Fashioned Leather Coat &amp;amp; Hat&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
&lt;br /&gt;
===Description:===&lt;br /&gt;
&lt;br /&gt;
George &amp;quot;Gaunt&amp;quot; Gibbley appears as tall, pale older man dressed in old-fashioned coachman clothes - a long battered leather coat and waterproof hat.&lt;br /&gt;
&lt;br /&gt;
===Personality:===&lt;/div&gt;</summary>
		<author><name>Exander</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Her_Majestys_Looking-Glass:Kerberan_Blank_Character_Sheet&amp;diff=376308</id>
		<title>Her Majestys Looking-Glass:Kerberan Blank Character Sheet</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Her_Majestys_Looking-Glass:Kerberan_Blank_Character_Sheet&amp;diff=376308"/>
		<updated>2020-01-15T01:48:32Z</updated>

		<summary type="html">&lt;p&gt;Exander: /* Equipment */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Name and High Concept&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Character Sheet==&lt;br /&gt;
&lt;br /&gt;
George &amp;quot;Gaunt&amp;quot; Gibbley&lt;br /&gt;
&lt;br /&gt;
===Aspects===&lt;br /&gt;
&#039;&#039;&#039;High Concept:&#039;&#039;&#039; &amp;quot;Archetype + descriptor&amp;quot;   &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Immortal Haunted Coachman&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Curse:&#039;&#039;&#039; “Is it worth this?”&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Not Dead Yet&#039;&#039;&#039; - &#039;&#039;A few hundred years ago, George was shot in the heart by a highwayman - but he didn&#039;t die.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
George eats, drinks, sleeps and apparently breathes - but his skin is cold and his heart doesn&#039;t beat. He doesn&#039;t know why and never sought to learn more - in case he were to stop.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Other:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
Man of the Frugal Middle Class - Immortality could be a long long time. Best be prepared for a rainy day.&lt;br /&gt;
&lt;br /&gt;
Man of Mental Pursuits - His unfeeling flesh doesn&#039;t carry sensations, smell or taste. To pass the time/avoid insanity, George visits and enjoys museums and concerts, attends lectures, and reads books.&lt;br /&gt;
&lt;br /&gt;
Man Lost in Time - He remembers people and places from yesterday - and 100 years ago. Which is which?&lt;br /&gt;
&lt;br /&gt;
===Status===&lt;br /&gt;
&#039;&#039;&#039;Fate Points:&#039;&#039;&#039; X    &#039;&#039;&#039;Refresh:&#039;&#039;&#039; Y&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stress:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Physical:&#039;&#039;&#039; OOO00 &#039;&#039;&#039;Mental:&#039;&#039;&#039; OOO&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Consequences:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mild:&#039;&#039;&#039; N/A         &#039;&#039;&#039;Moderate:&#039;&#039;&#039; N/A           &#039;&#039;&#039;Severe:&#039;&#039;&#039; N/A&lt;br /&gt;
&lt;br /&gt;
===Abilities===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Skills&#039;&#039;&#039;:&lt;br /&gt;
*+4 - Physique, Lore (3+1) (+2 physical stress)&lt;br /&gt;
*+3 - Drive&lt;br /&gt;
*+2 - Fight, Will, Notice (+1 mental stress)&lt;br /&gt;
*+1 - Shoot, Resources, Contacts, Crafts&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stunts&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;I Spoke to a Bloke...&#039;&#039;&#039;&lt;br /&gt;
You’ve talked to hundreds—if not thousands—of people on a wide variety of topics. You can spend a fate point to use Lore in place of any other skill for one roll or exchange, provided you can justify having talked about the action you’re attempting.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Don&#039;t Spare the Horses!&#039;&#039;&#039;&lt;br /&gt;
You can coax more speed out of your vehicle than seems possible. Whenever you’re engaged in any contest where speed is the primary factor (such as a chase or race of some kind) and you tie with your Drive roll, it’s considered a success.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mega-Stunts&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;quot;Just a Flesh Wound&amp;quot;&#039;&#039;&#039;&lt;br /&gt;
Bulletproof, but with weakness to edged weapons and at a cost of flesh with no sensation. He eats, drinks, and appears to sleep and breathe, but doesn&#039;t need to do these things to persist.&lt;br /&gt;
&lt;br /&gt;
===Gifts:===&lt;br /&gt;
(Weapons, sidekicks, etc)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unnatural Carriage&#039;&#039;&#039; - &#039;&#039;A well-tended coach with sturdy horses. Strange that the same coach never calls a second time...&#039;&#039;&lt;br /&gt;
1 - Adds +2 to Overcome on Drive checks.&lt;br /&gt;
2 - Never looks the same way twice (the body, paint, even the horses look different every time it is viewed)&lt;br /&gt;
3 - Can travel hundreds of miles overnight?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Equipment&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Extras:==&lt;br /&gt;
&lt;br /&gt;
===Equipment===&lt;br /&gt;
(Equipment etc)&lt;br /&gt;
&lt;br /&gt;
Cudgel&lt;br /&gt;
Coachman&#039;s whip&lt;br /&gt;
Blunderbuss?&lt;br /&gt;
Books&lt;br /&gt;
Old Fashioned Leather Coat &amp;amp; Hat&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
&lt;br /&gt;
===Description:===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Personality:===&lt;/div&gt;</summary>
		<author><name>Exander</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Her_Majestys_Looking-Glass:Kerberan_Blank_Character_Sheet&amp;diff=376307</id>
		<title>Her Majestys Looking-Glass:Kerberan Blank Character Sheet</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Her_Majestys_Looking-Glass:Kerberan_Blank_Character_Sheet&amp;diff=376307"/>
		<updated>2020-01-15T01:48:24Z</updated>

		<summary type="html">&lt;p&gt;Exander: /* Gifts: */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Name and High Concept&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Character Sheet==&lt;br /&gt;
&lt;br /&gt;
George &amp;quot;Gaunt&amp;quot; Gibbley&lt;br /&gt;
&lt;br /&gt;
===Aspects===&lt;br /&gt;
&#039;&#039;&#039;High Concept:&#039;&#039;&#039; &amp;quot;Archetype + descriptor&amp;quot;   &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Immortal Haunted Coachman&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Curse:&#039;&#039;&#039; “Is it worth this?”&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Not Dead Yet&#039;&#039;&#039; - &#039;&#039;A few hundred years ago, George was shot in the heart by a highwayman - but he didn&#039;t die.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
George eats, drinks, sleeps and apparently breathes - but his skin is cold and his heart doesn&#039;t beat. He doesn&#039;t know why and never sought to learn more - in case he were to stop.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Other:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
Man of the Frugal Middle Class - Immortality could be a long long time. Best be prepared for a rainy day.&lt;br /&gt;
&lt;br /&gt;
Man of Mental Pursuits - His unfeeling flesh doesn&#039;t carry sensations, smell or taste. To pass the time/avoid insanity, George visits and enjoys museums and concerts, attends lectures, and reads books.&lt;br /&gt;
&lt;br /&gt;
Man Lost in Time - He remembers people and places from yesterday - and 100 years ago. Which is which?&lt;br /&gt;
&lt;br /&gt;
===Status===&lt;br /&gt;
&#039;&#039;&#039;Fate Points:&#039;&#039;&#039; X    &#039;&#039;&#039;Refresh:&#039;&#039;&#039; Y&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stress:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Physical:&#039;&#039;&#039; OOO00 &#039;&#039;&#039;Mental:&#039;&#039;&#039; OOO&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Consequences:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mild:&#039;&#039;&#039; N/A         &#039;&#039;&#039;Moderate:&#039;&#039;&#039; N/A           &#039;&#039;&#039;Severe:&#039;&#039;&#039; N/A&lt;br /&gt;
&lt;br /&gt;
===Abilities===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Skills&#039;&#039;&#039;:&lt;br /&gt;
*+4 - Physique, Lore (3+1) (+2 physical stress)&lt;br /&gt;
*+3 - Drive&lt;br /&gt;
*+2 - Fight, Will, Notice (+1 mental stress)&lt;br /&gt;
*+1 - Shoot, Resources, Contacts, Crafts&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stunts&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;I Spoke to a Bloke...&#039;&#039;&#039;&lt;br /&gt;
You’ve talked to hundreds—if not thousands—of people on a wide variety of topics. You can spend a fate point to use Lore in place of any other skill for one roll or exchange, provided you can justify having talked about the action you’re attempting.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Don&#039;t Spare the Horses!&#039;&#039;&#039;&lt;br /&gt;
You can coax more speed out of your vehicle than seems possible. Whenever you’re engaged in any contest where speed is the primary factor (such as a chase or race of some kind) and you tie with your Drive roll, it’s considered a success.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mega-Stunts&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;quot;Just a Flesh Wound&amp;quot;&#039;&#039;&#039;&lt;br /&gt;
Bulletproof, but with weakness to edged weapons and at a cost of flesh with no sensation. He eats, drinks, and appears to sleep and breathe, but doesn&#039;t need to do these things to persist.&lt;br /&gt;
&lt;br /&gt;
===Gifts:===&lt;br /&gt;
(Weapons, sidekicks, etc)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unnatural Carriage&#039;&#039;&#039; - &#039;&#039;A well-tended coach with sturdy horses. Strange that the same coach never calls a second time...&#039;&#039;&lt;br /&gt;
1 - Adds +2 to Overcome on Drive checks.&lt;br /&gt;
2 - Never looks the same way twice (the body, paint, even the horses look different every time it is viewed)&lt;br /&gt;
3 - Can travel hundreds of miles overnight?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Equipment&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Extras:==&lt;br /&gt;
&lt;br /&gt;
===Equipment===&lt;br /&gt;
(Equipment etc)&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
&lt;br /&gt;
===Description:===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Personality:===&lt;/div&gt;</summary>
		<author><name>Exander</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Her_Majestys_Looking-Glass:Kerberan_Blank_Character_Sheet&amp;diff=376306</id>
		<title>Her Majestys Looking-Glass:Kerberan Blank Character Sheet</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Her_Majestys_Looking-Glass:Kerberan_Blank_Character_Sheet&amp;diff=376306"/>
		<updated>2020-01-15T01:47:47Z</updated>

		<summary type="html">&lt;p&gt;Exander: /* Aspects */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Name and High Concept&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Character Sheet==&lt;br /&gt;
&lt;br /&gt;
George &amp;quot;Gaunt&amp;quot; Gibbley&lt;br /&gt;
&lt;br /&gt;
===Aspects===&lt;br /&gt;
&#039;&#039;&#039;High Concept:&#039;&#039;&#039; &amp;quot;Archetype + descriptor&amp;quot;   &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Immortal Haunted Coachman&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Curse:&#039;&#039;&#039; “Is it worth this?”&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Not Dead Yet&#039;&#039;&#039; - &#039;&#039;A few hundred years ago, George was shot in the heart by a highwayman - but he didn&#039;t die.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
George eats, drinks, sleeps and apparently breathes - but his skin is cold and his heart doesn&#039;t beat. He doesn&#039;t know why and never sought to learn more - in case he were to stop.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Other:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
Man of the Frugal Middle Class - Immortality could be a long long time. Best be prepared for a rainy day.&lt;br /&gt;
&lt;br /&gt;
Man of Mental Pursuits - His unfeeling flesh doesn&#039;t carry sensations, smell or taste. To pass the time/avoid insanity, George visits and enjoys museums and concerts, attends lectures, and reads books.&lt;br /&gt;
&lt;br /&gt;
Man Lost in Time - He remembers people and places from yesterday - and 100 years ago. Which is which?&lt;br /&gt;
&lt;br /&gt;
===Status===&lt;br /&gt;
&#039;&#039;&#039;Fate Points:&#039;&#039;&#039; X    &#039;&#039;&#039;Refresh:&#039;&#039;&#039; Y&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stress:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Physical:&#039;&#039;&#039; OOO00 &#039;&#039;&#039;Mental:&#039;&#039;&#039; OOO&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Consequences:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mild:&#039;&#039;&#039; N/A         &#039;&#039;&#039;Moderate:&#039;&#039;&#039; N/A           &#039;&#039;&#039;Severe:&#039;&#039;&#039; N/A&lt;br /&gt;
&lt;br /&gt;
===Abilities===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Skills&#039;&#039;&#039;:&lt;br /&gt;
*+4 - Physique, Lore (3+1) (+2 physical stress)&lt;br /&gt;
*+3 - Drive&lt;br /&gt;
*+2 - Fight, Will, Notice (+1 mental stress)&lt;br /&gt;
*+1 - Shoot, Resources, Contacts, Crafts&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stunts&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;I Spoke to a Bloke...&#039;&#039;&#039;&lt;br /&gt;
You’ve talked to hundreds—if not thousands—of people on a wide variety of topics. You can spend a fate point to use Lore in place of any other skill for one roll or exchange, provided you can justify having talked about the action you’re attempting.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Don&#039;t Spare the Horses!&#039;&#039;&#039;&lt;br /&gt;
You can coax more speed out of your vehicle than seems possible. Whenever you’re engaged in any contest where speed is the primary factor (such as a chase or race of some kind) and you tie with your Drive roll, it’s considered a success.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mega-Stunts&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;quot;Just a Flesh Wound&amp;quot;&#039;&#039;&#039;&lt;br /&gt;
Bulletproof, but with weakness to edged weapons and at a cost of flesh with no sensation. He eats, drinks, and appears to sleep and breathe, but doesn&#039;t need to do these things to persist.&lt;br /&gt;
&lt;br /&gt;
===Gifts:===&lt;br /&gt;
(Weapons, sidekicks, etc)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unnatural Carriage&#039;&#039;&#039; - &#039;&#039;A well-tended coach with sturdy horses. Strange that the same coach never calls a second time...&#039;&#039;&lt;br /&gt;
1 - Adds +2 to Overcome on Drive checks.&lt;br /&gt;
2 - Never looks the same way twice (the body, paint, even the horses look different every time it is viewed)&lt;br /&gt;
3 - Can travel hundreds of miles overnight?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Equipment&#039;&#039;&#039;&lt;br /&gt;
Cudgel&lt;br /&gt;
Coachman&#039;s whip&lt;br /&gt;
Blunderbuss?&lt;br /&gt;
Books&lt;br /&gt;
Old Fashioned Leather Coat &amp;amp; Hat&lt;br /&gt;
&lt;br /&gt;
==Extras:==&lt;br /&gt;
&lt;br /&gt;
===Equipment===&lt;br /&gt;
(Equipment etc)&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
&lt;br /&gt;
===Description:===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Personality:===&lt;/div&gt;</summary>
		<author><name>Exander</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Her_Majestys_Looking-Glass:Kerberan_Blank_Character_Sheet&amp;diff=376305</id>
		<title>Her Majestys Looking-Glass:Kerberan Blank Character Sheet</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Her_Majestys_Looking-Glass:Kerberan_Blank_Character_Sheet&amp;diff=376305"/>
		<updated>2020-01-15T01:46:51Z</updated>

		<summary type="html">&lt;p&gt;Exander: /* Character Sheet */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Name and High Concept&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Character Sheet==&lt;br /&gt;
&lt;br /&gt;
George &amp;quot;Gaunt&amp;quot; Gibbley&lt;br /&gt;
&lt;br /&gt;
===Aspects===&lt;br /&gt;
&#039;&#039;&#039;High Concept:&#039;&#039;&#039; &amp;quot;Archetype + descriptor&amp;quot;   &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Immortal Haunted Coachman&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Curse:&#039;&#039;&#039; “Is it worth this?”&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Not Dead Yet&#039;&#039;&#039; - &#039;&#039;A few hundred years ago, George was shot in the heart by a highwayman - but he didn&#039;t die.&#039;&#039; &lt;br /&gt;
George eats, drinks, sleeps and apparently breathes - but his skin is cold and his heart doesn&#039;t beat. He doesn&#039;t know why and never sought to learn more - in case he were to STOP. Yikes!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Other:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
Man of the Frugal Middle Class - Immortality could be a long long time. Best be prepared for a rainy day.&lt;br /&gt;
&lt;br /&gt;
Man of Mental Pursuits - His unfeeling flesh doesn&#039;t carry sensations, smell or taste. To pass the time/avoid insanity, George visits and enjoys museums and concerts, attends lectures, and reads books.&lt;br /&gt;
&lt;br /&gt;
Man Lost in Time - He remembers people and places from yesterday - or 100 years ago. Which is which?&lt;br /&gt;
&lt;br /&gt;
===Status===&lt;br /&gt;
&#039;&#039;&#039;Fate Points:&#039;&#039;&#039; X    &#039;&#039;&#039;Refresh:&#039;&#039;&#039; Y&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stress:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Physical:&#039;&#039;&#039; OOO00 &#039;&#039;&#039;Mental:&#039;&#039;&#039; OOO&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Consequences:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mild:&#039;&#039;&#039; N/A         &#039;&#039;&#039;Moderate:&#039;&#039;&#039; N/A           &#039;&#039;&#039;Severe:&#039;&#039;&#039; N/A&lt;br /&gt;
&lt;br /&gt;
===Abilities===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Skills&#039;&#039;&#039;:&lt;br /&gt;
*+4 - Physique, Lore (3+1) (+2 physical stress)&lt;br /&gt;
*+3 - Drive&lt;br /&gt;
*+2 - Fight, Will, Notice (+1 mental stress)&lt;br /&gt;
*+1 - Shoot, Resources, Contacts, Crafts&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stunts&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;I Spoke to a Bloke...&#039;&#039;&#039;&lt;br /&gt;
You’ve talked to hundreds—if not thousands—of people on a wide variety of topics. You can spend a fate point to use Lore in place of any other skill for one roll or exchange, provided you can justify having talked about the action you’re attempting.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Don&#039;t Spare the Horses!&#039;&#039;&#039;&lt;br /&gt;
You can coax more speed out of your vehicle than seems possible. Whenever you’re engaged in any contest where speed is the primary factor (such as a chase or race of some kind) and you tie with your Drive roll, it’s considered a success.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mega-Stunts&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;quot;Just a Flesh Wound&amp;quot;&#039;&#039;&#039;&lt;br /&gt;
Bulletproof, but with weakness to edged weapons and at a cost of flesh with no sensation. He eats, drinks, and appears to sleep and breathe, but doesn&#039;t need to do these things to persist.&lt;br /&gt;
&lt;br /&gt;
===Gifts:===&lt;br /&gt;
(Weapons, sidekicks, etc)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unnatural Carriage&#039;&#039;&#039; - &#039;&#039;A well-tended coach with sturdy horses. Strange that the same coach never calls a second time...&#039;&#039;&lt;br /&gt;
1 - Adds +2 to Overcome on Drive checks.&lt;br /&gt;
2 - Never looks the same way twice (the body, paint, even the horses look different every time it is viewed)&lt;br /&gt;
3 - Can travel hundreds of miles overnight?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Equipment&#039;&#039;&#039;&lt;br /&gt;
Cudgel&lt;br /&gt;
Coachman&#039;s whip&lt;br /&gt;
Blunderbuss?&lt;br /&gt;
Books&lt;br /&gt;
Old Fashioned Leather Coat &amp;amp; Hat&lt;br /&gt;
&lt;br /&gt;
==Extras:==&lt;br /&gt;
&lt;br /&gt;
===Equipment===&lt;br /&gt;
(Equipment etc)&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
&lt;br /&gt;
===Description:===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Personality:===&lt;/div&gt;</summary>
		<author><name>Exander</name></author>
	</entry>
</feed>