<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>https://wiki.rpg.net/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Faubus</id>
	<title>RPGnet - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.rpg.net/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Faubus"/>
	<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php/Special:Contributions/Faubus"/>
	<updated>2026-05-16T01:59:46Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.43.0</generator>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Fifty&amp;diff=378354</id>
		<title>Fifty</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Fifty&amp;diff=378354"/>
		<updated>2020-03-10T22:23:02Z</updated>

		<summary type="html">&lt;p&gt;Faubus: /* Crew */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[https://forum.rpg.net/index.php?threads/closed-recruitment-savage-worlds-50-fathoms.859363/ Recruitment thread]&lt;br /&gt;
&lt;br /&gt;
[https://forum.rpg.net/index.php?threads/50-fathoms-questors-background-discussion.860039/ OOC thread]&lt;br /&gt;
&lt;br /&gt;
[https://forum.rpg.net/index.php?threads/50-fathoms-questors-of-the-tesoro-libre.860038/ IC thread]&lt;br /&gt;
&lt;br /&gt;
== Players ==&lt;br /&gt;
&lt;br /&gt;
Mitch - Mattias van der Zoort, engineer (Dutch)&lt;br /&gt;
&lt;br /&gt;
Faubus - Gilliat de Gruchy, navigator (English)&lt;br /&gt;
&lt;br /&gt;
Baeraad - Chabas, crabby doc (Scurillian)&lt;br /&gt;
&lt;br /&gt;
Max - Blays, dolphinman marine (Doreen)&lt;br /&gt;
&lt;br /&gt;
Stinkyfool - One-Eye Smythe, general purpose pirate (English)&lt;br /&gt;
&lt;br /&gt;
Leith Maclaine - Jose Cuervo Anglaise, captain (Spanish)&lt;br /&gt;
&lt;br /&gt;
== Background ==&lt;br /&gt;
&lt;br /&gt;
The world of Caribdus is drowned, once-mighty empires and prosperous lands lying beneath endless fathoms of dark water. The curse of the Sea Hags, three undead sorceresses risen from their death by drowning to avenge themselves on the world that saw them executed for their dark deeds, has wreaked incalculable havoc - and even now continues to do so, as ghostly pirate ships and aquatic monstrosities emerge out of the Flotsam Sea to torment the survivors clustered on the few remaining islands of dry land.&lt;br /&gt;
&lt;br /&gt;
But calamity brings opportunity, and unprecedented freedom for men and women of courage and guile to make their way in the new world. Burly, grey-skinned Grael ply the new seas alongside the diverse, idiosyncratic Masaquani, seeking riches from trade or whaling or piracy. Gruff, thick-shelled Scurillians apply their sharp minds to understanding the new world and to save what can be saved of the old. Mysterious Kraken elementalists wander the ports and the distant islands, some say in search of a way to avenge their race&#039;s suffering at the hands of the Sea Hags. And sailors arriving through mysterious means from a place they call Earth bring their savvy, ambition and strange religions to bear.&lt;br /&gt;
&lt;br /&gt;
Riches and glory awaits for those with the quickest minds... and the sharpest cutlasses. [Thanks to Baeraad for this blurb] &lt;br /&gt;
&lt;br /&gt;
...................................&lt;br /&gt;
&lt;br /&gt;
Folks will be able to play without the setting book. Mostly characters can be built using core rules. The world background, new stunts, etc are all summarized pretty nicely here&lt;br /&gt;
&lt;br /&gt;
........................................&lt;br /&gt;
&lt;br /&gt;
I&#039;m thinking:&lt;br /&gt;
&lt;br /&gt;
- Savage worlds Adventure edition. I&#039;ll take you through chargen backstage using a Conversation&lt;br /&gt;
&lt;br /&gt;
- one post min per two days&lt;br /&gt;
&lt;br /&gt;
- Two-month (?) game; characters can be easily &#039;parked&#039; if life gets busy&lt;br /&gt;
&lt;br /&gt;
- Start at Seasoned&lt;br /&gt;
&lt;br /&gt;
- nice mix of races and types but at least HALF, please,  human sailors from earth. 1 Elementalist.&lt;br /&gt;
&lt;br /&gt;
- we try not to power game - SWADE&#039;s fixed up most loopholes but try to build competent swashbuckler all-rounders&lt;br /&gt;
&lt;br /&gt;
- story  taking place within the time-line of the main Plot Point campaign, but subverting the plot to keep it interesting for players familiar with the canon tale.&lt;br /&gt;
&lt;br /&gt;
- characters are pretty good guys-the young sister has sucked in plenty of bad eggs like Blackbeard to no avail-more recently she&#039;s teleported in gooder folk&lt;br /&gt;
&lt;br /&gt;
- you know my foibles-tendency to rush, railroad. PM me or even warn me publicly since we all know each other.&lt;br /&gt;
&lt;br /&gt;
- There&#039;ll be a hilariously-named sloop-as a co-owned vessel.&lt;br /&gt;
&lt;br /&gt;
- Just one setting fiddle. I want to make Masaquani culture a little less generic and bland. I&#039;m thinking they are survivors of Atlantis. Toga-clad Ancient Greeks who sail elegant classical ships and have columned palaces. With names like Aeschylus, Jason, etc. What, that&#039;s more bland?&lt;br /&gt;
&lt;br /&gt;
== Characters ==&lt;br /&gt;
&lt;br /&gt;
=== Blays ===&lt;br /&gt;
&lt;br /&gt;
[https://natehallinan.com/projects/nQWNX?album_id=918657 Portrait]&lt;br /&gt;
&lt;br /&gt;
; Race (Doreen)&lt;br /&gt;
: Racial Enemy (-1): -2 Persuasion rolls when dealing with kehana.&lt;br /&gt;
: Reserved (-1): Persuasion is not a core skill.&lt;br /&gt;
: Sea Hunter (2): +2 Stealth and Survival rolls while in water.&lt;br /&gt;
: Semi-Aquatic (2): Hold breath for 15 minutes, Pace equal to Athletics while in water.&lt;br /&gt;
&lt;br /&gt;
; Attributes&lt;br /&gt;
: Agility d8&lt;br /&gt;
: Smarts d6&lt;br /&gt;
: Spirit d6&lt;br /&gt;
: Strength d8&lt;br /&gt;
: Vigor d8&lt;br /&gt;
&lt;br /&gt;
:: Pace 6&amp;quot; (8&amp;quot; in water)&lt;br /&gt;
:: Parry 6 (+1 with trademark dagger)&lt;br /&gt;
:: Toughness 6&lt;br /&gt;
&lt;br /&gt;
; Skills&lt;br /&gt;
: Athletics d8 (+1 with trademark dagger)&lt;br /&gt;
: Boating d4&lt;br /&gt;
: Common Knowledge d4&lt;br /&gt;
: Fighting d8 (+1 with trademark dagger)&lt;br /&gt;
: Intimidation d4&lt;br /&gt;
: Notice d6+2&lt;br /&gt;
: Persuasion d4&lt;br /&gt;
: Stealth d6 (+2 in water)&lt;br /&gt;
: Survival d6 (+2 in water)&lt;br /&gt;
&lt;br /&gt;
; Edges&lt;br /&gt;
: Alertness&lt;br /&gt;
: Frenzy&lt;br /&gt;
: Trademark Weapon (dagger)&lt;br /&gt;
&lt;br /&gt;
; Hindrances&lt;br /&gt;
: Wanted (major; Coaker Mountains escapee)&lt;br /&gt;
: Loyal (minor)&lt;br /&gt;
: Suspicious (minor)&lt;br /&gt;
&lt;br /&gt;
; Gear (21 lbs.)&lt;br /&gt;
: Simple tan breeches with a scarlet sash for a belt&lt;br /&gt;
: [https://imgur.com/uMNOAg3 Trademark dagger] in an underarm sheath (3/6/12, Str+d4, +1 Fighting/Athletics/Parry, 1 lb.)&lt;br /&gt;
: Two harpoons in a back quiver (3/6/12, Str+d6, 6 lbs.)&lt;br /&gt;
: Weighted net (3/6/12, entangle, 8 lbs.)&lt;br /&gt;
: Canteen (1 lb.)&lt;br /&gt;
: Flint and steel (1 lb.)&lt;br /&gt;
: Spyglass (2 lbs.)&lt;br /&gt;
: Set of utility knives (1 lb.)&lt;br /&gt;
: Whetstone (1 lb.)&lt;br /&gt;
: ~$80&lt;br /&gt;
&lt;br /&gt;
; Experience 20 (Seasoned)&lt;br /&gt;
# gained Alertness&lt;br /&gt;
# raised Vigor&lt;br /&gt;
# gained Trademark Weapon&lt;br /&gt;
# gained Frenzy&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Chabas ===&lt;br /&gt;
&lt;br /&gt;
Chabas is a crab on a mission - write the definite book on the natural history of Caribdus! He&#039;s read several of the existing ones, but they were all written by inferior soft-headed creatures and of generally shoddy scholarship. To finance his research he&#039;s unfortunately having to work as a ship sawbones, tending to the astonishingly wide variety of bumps and bruises that shell-less creatures somehow manage to get. He tries to be patient about it, but would it kill them to stop whining so much about little things like amputated limbs? Honestly, it&#039;s like they think they&#039;re not going to grow back, or something...&lt;br /&gt;
&lt;br /&gt;
; Race (Scurillian)&lt;br /&gt;
: Outsider (Minor; -1): -1 to Persuasion against non-Scurillians&lt;br /&gt;
: Pincers (2): Natural weapons do d4+Str damage&lt;br /&gt;
: Mean (-2): -2 to Persuasion rolls&lt;br /&gt;
: Shell (1): 3 points of natural armour&lt;br /&gt;
: Telescopic Eyes (2): +2 to Notice rolls&lt;br /&gt;
&lt;br /&gt;
; Attributes&lt;br /&gt;
: Agility d6&lt;br /&gt;
: Smarts d8&lt;br /&gt;
: Spirit d8&lt;br /&gt;
: Strength d6&lt;br /&gt;
: Vigor d4&lt;br /&gt;
&lt;br /&gt;
:: Pace: 6&amp;quot;&lt;br /&gt;
:: Parry: 5&lt;br /&gt;
:: Toughness: 7 (3)&lt;br /&gt;
&lt;br /&gt;
; Skills&lt;br /&gt;
: Athletics (Agility) d4&lt;br /&gt;
: Common Knowledge (Smarts) d6&lt;br /&gt;
: Fighting (Agility) d6&lt;br /&gt;
: Healing (Smarts) d8+2&lt;br /&gt;
: Notice (Smarts) d6+2&lt;br /&gt;
: Persuasion (Spirit) d8-2&lt;br /&gt;
: Research (Smarts) d8&lt;br /&gt;
: Science (Smarts) d8+2&lt;br /&gt;
: Shooting (Agility) d6&lt;br /&gt;
: Stealth (Agility) d4&lt;br /&gt;
: Taunt (Smarts) d6&lt;br /&gt;
&lt;br /&gt;
; Edges&lt;br /&gt;
: Healer (+2 to Healing rolls)&lt;br /&gt;
: Scholar (+2 to Science rolls)&lt;br /&gt;
&lt;br /&gt;
; Hindrances&lt;br /&gt;
: Big Mouth (Minor)&lt;br /&gt;
: Curious (Major)&lt;br /&gt;
: Driven (Minor)&lt;br /&gt;
&lt;br /&gt;
; Experience&lt;br /&gt;
# Agility to d6&lt;br /&gt;
# Shooting to d6, Taunt to d6&lt;br /&gt;
# Persuasion to d8&lt;br /&gt;
# Science to d8, Fighting to d6&lt;br /&gt;
&lt;br /&gt;
; Gear (22 lbs.)&lt;br /&gt;
: 2 flintlock pistols (range 5/10/20, damage 2d6+1, RoF 1, weight 3 each)&lt;br /&gt;
: 25 shots and powder (weight 3)&lt;br /&gt;
: Lantern (weight 3)&lt;br /&gt;
: 5 pints of oil (weight 5)&lt;br /&gt;
: 2 bottles of grog ( weight 2)&lt;br /&gt;
: Leather satchel (weight 2)&lt;br /&gt;
: Flint and steel (weight 1)&lt;br /&gt;
: $100&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Gilliat De Gruchy ===&lt;br /&gt;
&lt;br /&gt;
Human, Jersey Channel Islands, circa 1815&lt;br /&gt;
&lt;br /&gt;
; Attributes&lt;br /&gt;
: Agility d8&lt;br /&gt;
: Smarts d10&lt;br /&gt;
: Spirit d6&lt;br /&gt;
: Strength d6&lt;br /&gt;
: Vigor d6&lt;br /&gt;
&lt;br /&gt;
; Hindrances&lt;br /&gt;
: Code of Honor (major)&lt;br /&gt;
: Loyal (minor)&lt;br /&gt;
: Quirk (minor) &amp;quot;I will bring the science of celestial navigation to Caribdus.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
; Edges&lt;br /&gt;
: Merchant&lt;br /&gt;
: Musketeer&lt;br /&gt;
: Treasure Hound&lt;br /&gt;
: Luck&lt;br /&gt;
&lt;br /&gt;
; Skills&lt;br /&gt;
: Athletics d4&lt;br /&gt;
: Boating d8&lt;br /&gt;
: Common Knowledge d8&lt;br /&gt;
: Fighting d4&lt;br /&gt;
: Notice d4&lt;br /&gt;
: Persuasion d8&lt;br /&gt;
: Shooting d8&lt;br /&gt;
: Stealth d4&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Jose Cuervo Anglaise ===&lt;br /&gt;
&lt;br /&gt;
; Attributes&lt;br /&gt;
: Agility d8&lt;br /&gt;
: Smarts d8&lt;br /&gt;
: Spirit d8 - 1 advance&lt;br /&gt;
: Strength d4&lt;br /&gt;
: Vigor d4&lt;br /&gt;
&lt;br /&gt;
; Skills&lt;br /&gt;
: athletics - d4 free&lt;br /&gt;
: Boating d8 - 3 creation&lt;br /&gt;
: Fighting d6 - 2 creation&lt;br /&gt;
: Gambling d6 -2 creation&lt;br /&gt;
: Intimidation d4 - 1 creation&lt;br /&gt;
: Notice d6 free - raised by 1 creation point&lt;br /&gt;
: Persuasion d8 - free - raised by 2 (1 advance)&lt;br /&gt;
: Shooting d4 - 1 creation&lt;br /&gt;
: Stealth d4 - free&lt;br /&gt;
: Streetwise d4 - 1 creation&lt;br /&gt;
: Swimming d4 - 1 creation&lt;br /&gt;
: Common Knowledge - d6 - free + 1 hindrance&lt;br /&gt;
: Throwing d4 - 1 creation&lt;br /&gt;
: Survival d4 - 1 creation&lt;br /&gt;
: Climbing d4 - 1 creation&lt;br /&gt;
: Masaquani d6&lt;br /&gt;
&lt;br /&gt;
:: Charisma&lt;br /&gt;
:: Pace 6&amp;quot;&lt;br /&gt;
:: Parry 2+ half fighting&lt;br /&gt;
:: Toughness 5&lt;br /&gt;
&lt;br /&gt;
; Hindrance&lt;br /&gt;
: Major - Habit Addiction, Alcohol&lt;br /&gt;
: Major - Overconfident&lt;br /&gt;
&lt;br /&gt;
; Edge&lt;br /&gt;
: storm chaser - Free&lt;br /&gt;
: wind sense - 2 hindrance points&lt;br /&gt;
: Command - advance&lt;br /&gt;
: Natural Leader - advance&lt;br /&gt;
&lt;br /&gt;
; Equipment - 1 hindrance point for extra equipment&lt;br /&gt;
: Bedroll 25&lt;br /&gt;
: Flask 5&lt;br /&gt;
: flint and steel 3&lt;br /&gt;
: lantern 25&lt;br /&gt;
: 5 pints oil 5&lt;br /&gt;
: shovel - 5&lt;br /&gt;
: rope 5&lt;br /&gt;
: map of caribdus 100&lt;br /&gt;
: spyglass 100&lt;br /&gt;
: normal clothing 20&lt;br /&gt;
: formal clothing 200&lt;br /&gt;
: leather armor 50&lt;br /&gt;
: Long sword 200&lt;br /&gt;
: turnout pistol 250&lt;br /&gt;
: 7 - left&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Mattias ===&lt;br /&gt;
&lt;br /&gt;
Mattias “Deadeye” van der Zoort&lt;br /&gt;
&lt;br /&gt;
Concept: gunslinging engineer&lt;br /&gt;
&lt;br /&gt;
Seasoned: 4&lt;br /&gt;
&lt;br /&gt;
; Race (Human)&lt;br /&gt;
: Gain one free Novice edge: Mr. Fix It&lt;br /&gt;
&lt;br /&gt;
; Attributes&lt;br /&gt;
: AGI d8&lt;br /&gt;
: STR d6&lt;br /&gt;
: SMA d8&lt;br /&gt;
: SPI d6&lt;br /&gt;
: VIG d6&lt;br /&gt;
&lt;br /&gt;
; Skills&lt;br /&gt;
: Academics d6&lt;br /&gt;
: Athletics d6&lt;br /&gt;
: Common Knowledge d4&lt;br /&gt;
: Fighting d4&lt;br /&gt;
: Notice d8&lt;br /&gt;
: Persuasion d4&lt;br /&gt;
: Repair d8+2 (Mr. Fix It)&lt;br /&gt;
: Science d6&lt;br /&gt;
: Shooting d8&lt;br /&gt;
: Stealth d4&lt;br /&gt;
&lt;br /&gt;
; Edges&lt;br /&gt;
: McGyver&lt;br /&gt;
:: REQUIREMENTS: Novice, Smarts d6+, Notice d8+, Repair d6+&lt;br /&gt;
:: A McGyver can improvise a device from common resources when the need arises. Given a few simple items, he can make a Repair roll to craft improvised weapons, explosives, or tools, that last until used or the end of the encounter (GM’s call). This takes one entire turn, and he can’t move or take any other actions while constructing the device.&lt;br /&gt;
:: Failure means the device isn’t ready. A Critical Failure means he doesn’t have the right materials and can’t create the device this encounter.&lt;br /&gt;
:: Success creates a minor explosive (2d4 explosive in a Small Blast Template), a one shot projectile weapon like a “zip gun” (Range 5/10/20, Damage 2d6), rickety raft, electrical source, etc.&lt;br /&gt;
:: A raise creates a larger explosive (2d6 in a Medium Blast Template or 2d4 in a Large), a better ranged weapon (five shots, 2d8 damage, Range 10/20/40), a more stable raft, a more powerful battery, etc.&lt;br /&gt;
:: The quality or power of the creation is completely up to the Game Master, but creativity should be rewarded, particularly in the most dire and dramatic situations&lt;br /&gt;
: Mr. Fix It&lt;br /&gt;
:: REQUIREMENTS: Novice, Repair d8+&lt;br /&gt;
:: The mechanic adds +2 to Repair rolls. With a raise, he halves the time normally required to fix something. This means if a particular Repair job says a raise repairs it in half the time, a Mr. Fix It can finish the job in one-quarter the time with a raise.&lt;br /&gt;
: Brave&lt;br /&gt;
:: REQUIREMENTS: Novice, Spirit d6+&lt;br /&gt;
:: Those with this Edge have learned to master their fear, or have dealt with so many horrors they’ve become jaded. These valiant explorers add +2 to Fear checks and subtract 2 from Fear Table results (see page 124).&lt;br /&gt;
: Dodge&lt;br /&gt;
:: REQUIREMENTS: Seasoned, Agility d8+&lt;br /&gt;
:: The hero can anticipate attacks or move erratically under fire. Unless the victim of a surprise attack and taken completely unaware, Dodge subtracts 2 from all ranged attacks made against the character. Dodge does not stack with actual cover, however.&lt;br /&gt;
&lt;br /&gt;
; Hindrances&lt;br /&gt;
: Curious (Major)&lt;br /&gt;
:: It killed the cat, and it might kill your warrior as well. Curious characters have to check out everything and always want to know what’s behind a potential mystery or secret.&lt;br /&gt;
: Slow (Minor): Peg Leg&lt;br /&gt;
:: A disability or past injury has hindered this hero’s mobility. As a Minor Hindrance, reduce his Pace by 1 and his running die one step (if already d4, reduce to d4 − 1). Slow characters may not take the Fleet-Footed Edge.&lt;br /&gt;
:: Prosthesis: A character with the Minor version of this Hindrance may have a prosthesis. If the prosthesis is lost, he suffers the effects of the Major version of Slow.&lt;br /&gt;
: Bad Luck (Major)&lt;br /&gt;
:: Your hero is a little less lucky than most. He gets one less Benny per game session than normal. A character cannot have both Bad Luck and the Luck Edge.&lt;br /&gt;
&lt;br /&gt;
; Seasoned&lt;br /&gt;
# Fighting d4, Notice d8&lt;br /&gt;
# Spirit d6&lt;br /&gt;
# Strength d6&lt;br /&gt;
# Edge: Dodge&lt;br /&gt;
&lt;br /&gt;
; Gear: $1000, 40 Enc&lt;br /&gt;
: Shot (w/powder). 1/10 shots. 0.5 lbs/10&lt;br /&gt;
: Flintlock pistol x2. Range 5/10/20. 2d6+1. 6 Enc. $300. Reload 3 (full round)&lt;br /&gt;
: Rapier. Str+d4. 2 Enc. $150. Parry +1&lt;br /&gt;
: Dagger. Range 3/6/12. Str+d4. 1 Enc. $25.&lt;br /&gt;
: Jacket (torso, arms) +1 Armor, 8 Enc, $30&lt;br /&gt;
: Rifle scope (Spyglass). 2 Enc. $100. Cancels 2 additional points of penalties when Aiming&lt;br /&gt;
: Tool kit. 5 Enc. $200&lt;br /&gt;
: First aid kit. 1 Enc. $10&lt;br /&gt;
: Backpack. 2 Enc. $50&lt;br /&gt;
: Lantern (4 hours, 4′′ radius). 3 Enc. $25&lt;br /&gt;
: Oil x2. 2 Enc. $4&lt;br /&gt;
: Canteen. 1 Enc. $5&lt;br /&gt;
: Crowbar. 2 Enc. $10&lt;br /&gt;
: Flint &amp;amp; steel. 1 Enc. $3&lt;br /&gt;
: Hammer. 1 Enc. $10&lt;br /&gt;
: Goggles. 1 Enc. $20 / 38.5 Enc. $943&lt;br /&gt;
&lt;br /&gt;
; Background&lt;br /&gt;
: When Mattias was a boy, he watched a naval battle from the shore. A stray cannonball took off his right leg at the knee. From that day onward, he wanted to be an engineer.&lt;br /&gt;
: When he was old enough, he attended the Holland Nautical Academy. He saw a big future in technology, and its maritime applications. Unfortunately, he had an accident while working on a steam engine, and lost his left eye.&lt;br /&gt;
: When he suddenly found himself in Caribdus last year, he discovered a whole new realm to explore. Whatever his destiny here may be, he hopes to find it soon; he’s running out of parts.&lt;br /&gt;
&lt;br /&gt;
; Appearance&lt;br /&gt;
: Mattias has shoulder-length blond hair. His right eye is blue. Instead of a left eye, he has a black leather patch, with inlaid white crosshairs in a circle. He wears the wide-brimmed hat and neckerchief of a Dutch sailor, along with a leather jacket he picked up since his Arrival. His right leg ends in a sturdy wooden peg.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== One-Eye Smythe ===&lt;br /&gt;
&lt;br /&gt;
; Attributes&lt;br /&gt;
: Agility d10&lt;br /&gt;
: Smarts d6&lt;br /&gt;
: Spirit d6&lt;br /&gt;
: Strength d6&lt;br /&gt;
: Vigor d6&lt;br /&gt;
&lt;br /&gt;
; Skills&lt;br /&gt;
: Academics (Smarts)&lt;br /&gt;
: Athletics (Agility): d6&lt;br /&gt;
: Boating (Agility): d10&lt;br /&gt;
: Common Knowledge (Smarts): d4&lt;br /&gt;
: Fighting (Agility): d8&lt;br /&gt;
: Focus (Spirit): The arcane skill for Arcane Background (Gifted).&lt;br /&gt;
: Gambling (Smarts)&lt;br /&gt;
: Healing (Smarts)&lt;br /&gt;
: Intimidation (Spirit)&lt;br /&gt;
: Language (Smarts): Knowledge and fluency in a particular language.&lt;br /&gt;
: Notice (Smarts): d6&lt;br /&gt;
: Performance (Spirit): Singing, dancing, acting, or other forms of public expression.&lt;br /&gt;
: Persuasion (Spirit): d4&lt;br /&gt;
: Repair (Smarts): The ability to fix mechanical and electrical gadgets.&lt;br /&gt;
: Riding (Agility)&lt;br /&gt;
: Science (Smarts): Knowledge of scientific fields such as biology, chemistry, geology, engineering, etc.&lt;br /&gt;
: Shooting (Agility): d10&lt;br /&gt;
: Stealth: d8&lt;br /&gt;
: Survival: d4&lt;br /&gt;
: Taunt (Smarts)&lt;br /&gt;
: Thievery (Agility): d6&lt;br /&gt;
&lt;br /&gt;
; Edges&lt;br /&gt;
: Steady Hands&lt;br /&gt;
: Dodge&lt;br /&gt;
: Marksman&lt;br /&gt;
&lt;br /&gt;
; Hindrances (+Ag, +Ag, +Boating, +Athletics)&lt;br /&gt;
: Driven: Plunder/Get rich (Minor)&lt;br /&gt;
: Loyal (Minor)&lt;br /&gt;
: Vengeful (Major)&lt;br /&gt;
: Enemy - Major, Blackbeard&lt;br /&gt;
&lt;br /&gt;
; Advances&lt;br /&gt;
# Dodge&lt;br /&gt;
# Marksman&lt;br /&gt;
# +Shooting, +Stealth&lt;br /&gt;
# +Thievery, +Fighting&lt;br /&gt;
&lt;br /&gt;
== Tesoro Libre ==&lt;br /&gt;
&lt;br /&gt;
[http://www.kitshow.net/int/DD_16_Yacht.php Images]&lt;br /&gt;
&lt;br /&gt;
[https://imgur.com/YZ8Xpzm Deckplan drawing]&lt;br /&gt;
&lt;br /&gt;
[https://imgur.com/uVGQPVl Profile drawing]&lt;br /&gt;
&lt;br /&gt;
This little Spanish yacht from the turn of the 18th Century draws a fairly minuscule 1.6m of water with a mast height of about 26m. The deck is about 20m long and 6m wide (so more or less 10&amp;quot; by 3&amp;quot; in SW). The tiller rod is located comfortably under the eaves of the covered poopdeck so the good captain doesn&#039;t have to stand in the sun, wind and rain all day.&lt;br /&gt;
&lt;br /&gt;
=== Crew ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; | &#039;&#039;&#039;Name&#039;&#039;&#039;&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; | &#039;&#039;&#039;Nationality&#039;&#039;&#039;&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; | &#039;&#039;&#039;Special skills&#039;&#039;&#039;&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; | &#039;&#039;&#039;Personality&#039;&#039;&#039;&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; | &#039;&#039;&#039;Bond&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:20%;text-align:center&amp;quot; | Jacob van Bloem&lt;br /&gt;
| style=&amp;quot;width:20%;text-align:center&amp;quot; | Dutch&lt;br /&gt;
| style=&amp;quot;width:20%;text-align:center&amp;quot; | Rolls 1d8 Notice when lookout&lt;br /&gt;
| style=&amp;quot;width:20%;text-align:center&amp;quot; | Brave&lt;br /&gt;
| style=&amp;quot;width:20%;text-align:center&amp;quot; | Mattias&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:20%;text-align:center&amp;quot; | Sarah Canterbury&lt;br /&gt;
| style=&amp;quot;width:20%;text-align:center&amp;quot; | English&lt;br /&gt;
| style=&amp;quot;width:20%;text-align:center&amp;quot; | Always seems to survive&lt;br /&gt;
| style=&amp;quot;width:20%;text-align:center&amp;quot; | Raucous&lt;br /&gt;
| style=&amp;quot;width:20%;text-align:center&amp;quot; | Blays&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:20%;text-align:center&amp;quot; | Grace McSweeny&lt;br /&gt;
| style=&amp;quot;width:20%;text-align:center&amp;quot; | Irish&lt;br /&gt;
| style=&amp;quot;width:20%;text-align:center&amp;quot; | d8 Stealth&lt;br /&gt;
| style=&amp;quot;width:20%;text-align:center&amp;quot; | Easily offended&lt;br /&gt;
| style=&amp;quot;width:20%;text-align:center&amp;quot; | Chabas&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:20%;text-align:center&amp;quot; | Pedros Garcia&lt;br /&gt;
| style=&amp;quot;width:20%;text-align:center&amp;quot; | Spanish&lt;br /&gt;
| style=&amp;quot;width:20%;text-align:center&amp;quot; | d6 Healing&lt;br /&gt;
| style=&amp;quot;width:20%;text-align:center&amp;quot; | Drinks&lt;br /&gt;
| style=&amp;quot;width:20%;text-align:center&amp;quot; | Capitán Jose&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:20%;text-align:center&amp;quot; | Almirante Gato&lt;br /&gt;
| style=&amp;quot;width:20%;text-align:center&amp;quot; | Cat&lt;br /&gt;
| style=&amp;quot;width:20%;text-align:center&amp;quot; | Gives ship 1 benny refresh&lt;br /&gt;
| style=&amp;quot;width:20%;text-align:center&amp;quot; | Feline&lt;br /&gt;
| style=&amp;quot;width:20%;text-align:center&amp;quot; | Ship&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:20%;text-align:center&amp;quot; | Luc &amp;quot;Merlin&amp;quot; Caradoc&lt;br /&gt;
| style=&amp;quot;width:20%;text-align:center&amp;quot; | Breton&lt;br /&gt;
| style=&amp;quot;width:20%;text-align:center&amp;quot; | 1d3-1 ship bennies&lt;br /&gt;
| style=&amp;quot;width:20%;text-align:center&amp;quot; | Morbid&lt;br /&gt;
| style=&amp;quot;width:20%;text-align:center&amp;quot; | Giliat De Gruchy&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Jacob van Bloem - Dutch - rolls 1d8 notice when lookout. Brave.&amp;lt;br/&amp;gt;&lt;br /&gt;
Luc &amp;quot;Merlin&amp;quot; Caradec - Breton - fortune teller, 1d3-1 ship bennies on tarot per adventure. Morbid.&amp;lt;br/&amp;gt;&lt;br /&gt;
Tor Dahl - Norwegian - has d8 strength and Brawny edge. Slow.&amp;lt;br/&amp;gt;&lt;br /&gt;
Akilles of FIRE/GREEN assembly - Ograpogan - aristocratic , gets +1 to persuade etc with locals. Haunted&amp;lt;br/&amp;gt;&lt;br /&gt;
Xenophon of WIND/ PINK assembly - Ograpogan - athletic (d8) runner and swimmer. Competitive&amp;lt;br/&amp;gt;&lt;br /&gt;
Begone Satan Poldark - Cornish - d8 in repair and has Resourceful edge. Dishonest.&amp;lt;br/&amp;gt;&lt;br /&gt;
Jonah Coffin - Nantucketan - rolls as Wild Card for non-com rolls. Unlucky (-1 to ship bennies)&amp;lt;br/&amp;gt;&lt;br /&gt;
Ricardo Da Silva - Portugese - rolls as Wild Card for non-com rolls. Fickle, can jump ship.&amp;lt;br/&amp;gt;&lt;br /&gt;
Michel Blanc - French - performs fiddle at d8. Shy.&amp;lt;br/&amp;gt;&lt;br /&gt;
Sarah Canterbury - English - always seems to survive. Raucous.&amp;lt;br/&amp;gt;&lt;br /&gt;
Davy Dawkins - English - underlooked cabin boy. Clever.&amp;lt;br/&amp;gt;&lt;br /&gt;
He Wong - Cantonese - has sixth sense about impending trouble. Poor gambler&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;quot;Jaws&amp;quot; - Kehana - has standard kehana stats. Cruel by human standards.&amp;lt;br/&amp;gt;&lt;br /&gt;
Grace McSweeny - Irish - d8 stealth. Easily offended.&amp;lt;br/&amp;gt;&lt;br /&gt;
Manu Efi - Samoan - handsome, (+1 mod) spectacle for locals. Humble.&amp;lt;br/&amp;gt;&lt;br /&gt;
Pedros Garcia - Spanish - d6 healing. Drinks.&amp;lt;br/&amp;gt;&lt;br /&gt;
Rafael Martin - Spanish - d8 repair for sail-making and tailoring. Dandy.&amp;lt;br/&amp;gt;&lt;br /&gt;
Captain Rainbow - Parrot - semi-intelligent. Naughty and helpful in equal measure&amp;lt;br/&amp;gt;&lt;br /&gt;
Mister Crowsnest - Monkey - semi-intelligent. Even naughtier and more helpful&amp;lt;br/&amp;gt;&lt;br /&gt;
Admiral Gato - Cat - gives ship 1 benny.&lt;br /&gt;
&lt;br /&gt;
== Vidz ==&lt;br /&gt;
&lt;br /&gt;
=== Link to whiskey-making scene from &amp;quot;Mr Roberts&amp;quot; ===&lt;br /&gt;
www.youtube.com/watch?v=PTQLBv8sgDI&lt;br /&gt;
&lt;br /&gt;
=== A Short History of Ships Cats ===&lt;br /&gt;
www.youtube.com/watch?v=M7HIY0GTEC8&lt;/div&gt;</summary>
		<author><name>Faubus</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Hauraki&amp;diff=377497</id>
		<title>Hauraki</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Hauraki&amp;diff=377497"/>
		<updated>2020-02-10T04:23:35Z</updated>

		<summary type="html">&lt;p&gt;Faubus: /* Future Upgrades */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== Campaign Setting Details ==&lt;br /&gt;
&lt;br /&gt;
===Starting Funds===&lt;br /&gt;
&lt;br /&gt;
On the equipment front if you do not have the Rich Edge, please roll an exploding 1d6 without the hero die. Add 1 if you would have papers (doc or engineer).&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
! &#039;&#039;&#039;1d6 Roll&#039;&#039;&#039;&lt;br /&gt;
! &#039;&#039;&#039;Approximated Wealth&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:20%;text-align:right&amp;quot; |1&lt;br /&gt;
|Pursued for substantial debts, broke&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:20%;text-align:right&amp;quot; |2&lt;br /&gt;
|Flat broke, barest gear to do your work&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:20%;text-align:right&amp;quot; |3&lt;br /&gt;
|Down at heel, few bob only in cash but standard portable gear&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:20%;text-align:right&amp;quot; |4&lt;br /&gt;
|Few quid in pocket, might have a decent suit, watch&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:20%;text-align:right&amp;quot; |5&lt;br /&gt;
|Doing ok. Hundred quid in pocket with same in the ANZ bank. Gear as above but more so. Pistol, hip flask, binoculars, etc. Better suit and shoes&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:20%;text-align:right&amp;quot; |6+&lt;br /&gt;
|Hundreds of pounds, or thousands if &amp;gt;1 shift. any gear within this range&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
A pound is worth four dollars in 1920, btw, so it works out closer to RAW starting money for those with a decent roll. So in terms of a RAW purchasing, multiply by 4.&lt;br /&gt;
&lt;br /&gt;
We’ll stick with £sd: pounds, shillings (20 per pound), and pence (12 per shilling). While we’re in these waters. I’m not going to be a stickler for period or local detail too much but I’ve always found it helpful to have an authentic feel about setting currency.&lt;br /&gt;
&lt;br /&gt;
===Start of Play===&lt;br /&gt;
&lt;br /&gt;
We can start in rainy Greymouth, a small but bustling town on the West Coast of the South Island of New Zealand. Tramp steamers ply a regular route from Australia across the Tasman, landing canned goods, manufactured goods from mother England and plenty of passengers. Many of these are tough swagmen, following work across the Tasman ( many folk at this time talk about Australiasia and it seems a given to some that Australia and NZ will come to be governed as a single territory).&lt;br /&gt;
&lt;br /&gt;
The tiny Hauraki (means North Wind, the sweet warm wind when you are in the southern hemisphere) is at the busy quayside, off-loading second hand bicycles, ovens, tinned fruit, biscuits and other uninspiring items. The crew are poor but resourceful with an eye out for onshore shenanigans and opportunities to earn wealth on the side. Under the town’s dour exterior there’s opportunities for gambling, moonshine, smuggling and more. The captain is looking for opportunities to haul a better cargo than second hand English junk.&lt;br /&gt;
&lt;br /&gt;
==SS Hauraki==&lt;br /&gt;
&lt;br /&gt;
===specs===&lt;br /&gt;
ms TBN&lt;br /&gt;
600 Mtns DWCC on 2,95 m draft&lt;br /&gt;
&lt;br /&gt;
loa 46m,  beam 7,00m depth 3,03m&lt;br /&gt;
GT/NT 330/200 Tons &lt;br /&gt;
&lt;br /&gt;
1 hold 700 cbm &lt;br /&gt;
(grainfitted, she can load 480 Mtons grain)&lt;br /&gt;
1 hatch, part steel folding hatch, part wood with tarpaulin, opening hatch 25 m &amp;lt;/br&amp;gt;&lt;br /&gt;
Steel tanktop and sides of hold under part steel, upper part wood &amp;lt;/br&amp;gt;&lt;br /&gt;
1 small crane midships for pallets or big bag loading and discharge (SWL 1000 kgs on 7 m and abt 6 Tns on 1 m) &amp;lt;/br&amp;gt;&lt;br /&gt;
speed / consumption 9,5 knots on 840 Ltrs gasoil/24 hrs  (engine uses on 9,5 knots 35 ltrs/hour only) &amp;lt;/br&amp;gt;&lt;br /&gt;
accommodation 6 cabins with total 9 berths &amp;lt;/br&amp;gt;&lt;br /&gt;
new bathroom installed recently &amp;lt;/br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===crew===&lt;br /&gt;
Crew is 15 NPC&#039;s plus PC&#039;s.&lt;br /&gt;
&lt;br /&gt;
That give 1 firemen+engineer on duty, watch bearer and helmsman, and 1 JOAT on each watch or 5 * 3 watches = 15 NPC&#039;s&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Leith - US Actress/Owner&lt;br /&gt;
&lt;br /&gt;
lustum - Engineer&lt;br /&gt;
&lt;br /&gt;
Civil Savage - (Posh, probably) Pommy Doc&lt;br /&gt;
&lt;br /&gt;
Malkavian Grin - thiefy type Czech&lt;br /&gt;
&lt;br /&gt;
Faubus - Hired Captain&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
So as for crew, a coastal steamer could get by with as few as 3 or 4. Since this boat makes open-ocean transits, that needs to come up a bit. Basically for minimum sustainable watch keeping, plan on having a person on duty in engineering, one on the helm, and another person on the bridge as a lookout, as well as at least two (three is better) more qualified mates/officers. Three shifts, so three engineers (during my time supervising military contract civilian ships, they for some traditional reason called entry-level engineering crewmen &amp;quot;wipers&amp;quot;) six deck/helm, and three mates for a minimum total of 12, so earlier estimates were pretty good. You can of course get by with fewer crew, but it isn&#039;t fun. I did 28 days straight of six hours on, six hours off during mine-clearance in Iraqi coastal waters during the invasion, and that was really rough.&lt;br /&gt;
&lt;br /&gt;
Edit: Another thing I didn&#039;t think of with my modern sensibilities-- If you really want a coal burner, add another crewman at all times in engineering to shovel coal-- traditionally called Stokers.&lt;br /&gt;
&lt;br /&gt;
==Characters==&lt;br /&gt;
===Giorgi Baratashvili=== &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Played by:&#039;&#039;&#039; Iustum&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Alias:&#039;&#039;&#039; Bear&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Country of Origin:&#039;&#039;&#039; Georgia (now the Transcaucasian Socialist Federative Republic)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Archetype:&#039;&#039;&#039; Grease Monkey / Fugitive&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gender:&#039;&#039;&#039; Male&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Background&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Despite never having so much as seen a ship growing up on a farm in Georgia, the Great War brought many changes, and Giorgi ended up as a ship worker in the northern port of Kronstadt. It turned out that he had a natural aptitude for making broken machines work again.&lt;br /&gt;
&lt;br /&gt;
Like many of his countrymen and countrywomen and fellow shop workers, Giorgi sided with the Mensheviks during the Russian revolution/Civil War and fought on their side in the Kronstadt uprising against the Bolsheviks. That uprising was unsuccessful, and Giorgi just barely managed to escape before ending up against the wall.&lt;br /&gt;
&lt;br /&gt;
He had to go somewhere far from the Rodina, and his mechanical ability is valuable to anybody with a steamer to sail. It didn’t take long for him to start bouncing between engineering jobs on freighters in the South Pacific.&lt;br /&gt;
&lt;br /&gt;
And, after all, the OGPU and NKVD can’t still be looking for him. Right?&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&#039;&#039;&#039;Attributes&#039;&#039;&#039;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&#039;&#039;&#039;Derived Statistics&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:25%;text-align:right&amp;quot; |Agility&lt;br /&gt;
| style=&amp;quot;width:25%&amp;quot; |d6&lt;br /&gt;
| style=&amp;quot;width:25%;text-align:right&amp;quot; |Pace&lt;br /&gt;
| style=&amp;quot;width:25%&amp;quot; |6&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot; |Strength&lt;br /&gt;
|d6&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot; |Parry&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot; |Smarts&lt;br /&gt;
|d8&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot; |Toughness&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot; |Spirit&lt;br /&gt;
|d6&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot; |Bennies&lt;br /&gt;
|4&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot; |Vigor&lt;br /&gt;
|d6&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
! &#039;&#039;&#039;Edges&#039;&#039;&#039;&lt;br /&gt;
! &#039;&#039;&#039;Hindrances&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:50%;vertical-align:top&amp;quot; |&#039;&#039;&#039;Linguist&#039;&#039;&#039;&lt;br /&gt;
: This world-traveler has an ear for languages. She begins play knowing half her Smarts die type in different Language skills of her choice at d6.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mr. Fix-it&#039;&#039;&#039;&lt;br /&gt;
: The mechanic adds +2 to Repair rolls. With a raise, he halves the time normally required to fix something. This means if a particular Repair job says a raise repairs it in half the time, a Mr. Fix It can finish the job in one quarter the time with a raise.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mcgyver&#039;&#039;&#039;&lt;br /&gt;
: A McGyver can improvise a device from common resources when the need arises. Given a few simple items, he can make a Repair roll to craft improvised weapons, explosives, or tools, that last until used or the end of the encounter (GM’s call). This takes one entire turn, and he can’t move or take any other actions while constructing the device.&lt;br /&gt;
: Failure means the device isn’t ready. A Critical Failure means he doesn’t have the right materials and can’t create the device this encounter.&lt;br /&gt;
: Success creates a minor explosive (2d4 explosive in a Small Blast Template), a one shot projectile weapon like a “zip gun” (Range 5/10/20, Damage 2d6), rickety raft, electrical source, etc.&lt;br /&gt;
: A raise creates a larger explosive (2d6 in a Medium Blast Template or 2d4 in a Large), a better ranged weapon (five shots, 2d8 damage, Range 10/20/40), a more stable raft, a more powerful battery, etc.&lt;br /&gt;
: The quality or power of the creation is completely up to the Game Master, but creativity should be rewarded, particularly in the most dire and dramatic situations.&lt;br /&gt;
| style=&amp;quot;vertical-align:top&amp;quot; |&#039;&#039;Minor&#039;&#039;&amp;lt;br&amp;gt;Doubting Thomas (He’s a secular communist)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Major&#039;&#039;&amp;lt;br&amp;gt;Wanted (Enemy of the State (USSR))&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Skills&#039;&#039;&#039;&lt;br /&gt;
! &#039;&#039;&#039;Gear&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:25%;text-align:right&amp;quot; |Athletics&lt;br /&gt;
| style=&amp;quot;width:25%&amp;quot; |d4&lt;br /&gt;
| rowspan=&amp;quot;15&amp;quot; style=&amp;quot;vertical-align:top&amp;quot; |(Flat broke, barest gear to do your work)&lt;br /&gt;
&lt;br /&gt;
* Rusty wrench&lt;br /&gt;
* Hammer with a cracked handle&lt;br /&gt;
* One dirty shirt&lt;br /&gt;
* One very dirty shirt&lt;br /&gt;
* Three socks (no two of which are the same color)&lt;br /&gt;
* Two left shoes (neither of which actually fits my left foot)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot; |Boating&lt;br /&gt;
|d4&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot; |Common Knowledge&lt;br /&gt;
|d4&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot; |Fighting&lt;br /&gt;
|d6&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot; |Language (Russian)&lt;br /&gt;
|d8&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot; |Language (English)&lt;br /&gt;
|d6&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot; |Language (French)&lt;br /&gt;
|d6&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot; |Language (Bahasa)&lt;br /&gt;
|d6&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot; |Language (Cantonese)&lt;br /&gt;
|d6&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot; |Notice&lt;br /&gt;
|d8&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot; |Persuasion&lt;br /&gt;
|d4&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot; |Repair&lt;br /&gt;
|d10+2&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot; |Shooting&lt;br /&gt;
|d4&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot; |Stealth&lt;br /&gt;
|d4&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot; |Taunt&lt;br /&gt;
|d6&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Dr Bartholomew Price===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Played by:&#039;&#039;&#039; Civil Savage&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Country of Origin:&#039;&#039;&#039; Great Britain&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Archetype:&#039;&#039;&#039; Doctor&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gender:&#039;&#039;&#039; Male&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Background&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Dr. Price had a comfortable life. He was liked and respected by his peers and his patients, despite a tendency to mix his metaphors or say things that sounded a bit odd. Then he took a sabbatical to visit the Pacific. He thought it would be his last great adventure before he found someone to marry and settled down to a safe, predictable experience.&lt;br /&gt;
&lt;br /&gt;
On his trip he heard tales of events that defied ready explanation. He would investigate these with an eye toward debunking them--and often did. But one he could not explain, and it rattled him. Eager to know more, he found a role as a ship&#039;s physician that would let him explore the area and see if perhaps his scientific view was missing something important.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&#039;&#039;&#039;Attributes&#039;&#039;&#039;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&#039;&#039;&#039;Derived Statistics&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:25%;text-align:right&amp;quot; |Agility&lt;br /&gt;
| style=&amp;quot;width:25%&amp;quot; |d6&lt;br /&gt;
| style=&amp;quot;width:25%;text-align:right&amp;quot; |Pace&lt;br /&gt;
| style=&amp;quot;width:25%&amp;quot; |6&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot; |Strength&lt;br /&gt;
|d6&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot; |Parry&lt;br /&gt;
|4&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot; |Smarts&lt;br /&gt;
|d6&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot; |Toughness&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot; |Spirit&lt;br /&gt;
|d8&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot; |Bennies&lt;br /&gt;
|3&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot; |Vigor&lt;br /&gt;
|d6&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
! &#039;&#039;&#039;Edges&#039;&#039;&#039;&lt;br /&gt;
! &#039;&#039;&#039;Hindrances&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:50%;vertical-align:top&amp;quot; |&#039;&#039;&#039;Linguist&#039;&#039;&#039;&lt;br /&gt;
: This world-traveler has an ear for languages. She begins play knowing half her Smarts die type in different Language skills of her choice at d6.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Healer&#039;&#039;&#039;&lt;br /&gt;
: A hero with this Edge adds +2 to all Healing rolls, whether natural or magical in nature.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Elan&#039;&#039;&#039;&lt;br /&gt;
: Elan means energy or spirit. Those who have it rise to the occasion when the going gets toughest. When you spend a Benny to reroll a Trait, add +2 to the total. The bonus applies only when rerolling. It doesn’t apply to damage rolls (since they’re not Trait rolls), nor does it apply to Soak rolls unless you’re using another Benny to reroll the Vigor check.&lt;br /&gt;
| style=&amp;quot;vertical-align:top&amp;quot; |&#039;&#039;Major&#039;&#039;&amp;lt;br&amp;gt;Code of Honor (essentially Hippocratic Oath of that era in Britain)&lt;br /&gt;
&lt;br /&gt;
Tongue-Tied (-1 Intimidation, Performance, Persuasion, Taunt if depends on speaking)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Skills&#039;&#039;&#039;&lt;br /&gt;
! &#039;&#039;&#039;Gear&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:25%;text-align:right&amp;quot; |Academics&lt;br /&gt;
| style=&amp;quot;width:25%&amp;quot; |d4&lt;br /&gt;
| rowspan=&amp;quot;17&amp;quot; style=&amp;quot;vertical-align:top&amp;quot; |(Down at heel, few bob only in cash but standard portable gear)&lt;br /&gt;
&lt;br /&gt;
* Medical bag&lt;br /&gt;
* Pistol&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot; |Athletics&lt;br /&gt;
|d4&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot; |Boating&lt;br /&gt;
|d4&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot; |Common Knowledge&lt;br /&gt;
|d4&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot; |Fighting&lt;br /&gt;
|d4&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot; |Healing&lt;br /&gt;
|d6+2&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot; |Language (English)&lt;br /&gt;
|d8&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot; |Language (French)&lt;br /&gt;
|d6&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot; |Language (Indonesian)&lt;br /&gt;
|d6&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot; |Language (Maori)&lt;br /&gt;
|d6&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot; |Notice&lt;br /&gt;
|d6&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot; |Persuasion&lt;br /&gt;
|d4 (-1 if speaking)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot; |Stealth&lt;br /&gt;
|d4&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot; |Research&lt;br /&gt;
|d4&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot; |Science&lt;br /&gt;
|d6&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot; |Shooting&lt;br /&gt;
|d4&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot; |Taunt&lt;br /&gt;
|d4 (-1 if speaking)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[Wish list]&#039;&#039;&#039;&amp;lt;br&amp;gt;New Edges: Reliable, Strong-Willed&amp;lt;br&amp;gt;New Skill: Occult&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Jean Holly===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Played by:&#039;&#039;&#039; Leith Maclaine&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Country of Origin:&#039;&#039;&#039; United States of America&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Archetype:&#039;&#039;&#039; Steamer Heiress / Party Face&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gender:&#039;&#039;&#039; Female&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Background&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Jean was born to Fred and Meredith Holly in (22 years before current date) in Long Beach, California. Fred was a merchant marine officer while Meredith stayed home and raised Jean. Meredith passed away four years ago at about the same time Jean started her career as an actress with William Brothers Films. Appearing in several B level films, her big break was in the film Tasmania Sea (a romantic comedy) co-starring Frank Starr, where she played an Heiress traveling the seas falling for a dashing sea captain and helping him save the ship in an emergency. The fact that she was the daughter of a merchant marine Captain help with the authenticity of the role. Filmed on sight in New Zealand, she made various contacts (including, or especially Kupe - possible helping the studio with arranging scenic views and on site camera shots, I can see Kupe and Frank Starr not getting along well which may be important for the bodyguard role).&lt;br /&gt;
&lt;br /&gt;
After the release of Tasmania Sea, Jean has a couple of other films with Frank Starr until.......Frank&#039;s wife was found dead at his home. Rumors of a torrid love affair between Jean and Frank started at the news and Jean was accused of the murder. The studio shuts down work for Jean and legal bills and contract penalties eat up almost all of her wealth. Further rumors of Frank having affairs are carefully hushed up and charges are dropped under pressure from William Brothers. Frank believes that Jean has evidence of his other affairs while married and in fact may have evidence that Frank killed his wife. Jean received various not so subtle threats that her life may be in danger and no one at Williams Brothers is currently returning her calls. Frank has a couple of new leading ladies and is back to making pictures. (Notice: I am not confirming if there was actually an affair between Frank and Jean, just that he suspects that Jean has evidence of other affairs)&lt;br /&gt;
&lt;br /&gt;
Jean, running out of money and options then gets news that her father recently purchased the Hauraki with his life savings and a lot of money borrowed from the bank, has another very direct threat against her life and decides to get out of town and take over her limited inheritance as a way to hide from Frank Starr until things calm down. She messages Kupe, who was one person she could trust to stand up to Frank, especially after the issues he had with Frank during the filming of Tasmania Sea, and then lands on the Hauraki, with the crew his father had. First Officer has been promoted to Captain by the bank and the bank is being very clear that the crew isn&#039;t to change because that may risk profitability. The bank will be providing oversight for awhile.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&#039;&#039;&#039;Attributes&#039;&#039;&#039;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&#039;&#039;&#039;Derived Statistics&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:25%;text-align:right&amp;quot; |Agility&lt;br /&gt;
| style=&amp;quot;width:25%&amp;quot; |d4&lt;br /&gt;
| style=&amp;quot;width:25%;text-align:right&amp;quot; |Pace&lt;br /&gt;
| style=&amp;quot;width:25%&amp;quot; |6&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot; |Strength&lt;br /&gt;
|d4&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot; |Parry&lt;br /&gt;
|2&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot; |Smarts&lt;br /&gt;
|d8&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot; |Toughness&lt;br /&gt;
|4&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot; |Spirit&lt;br /&gt;
|d10&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot; |Bennies&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot; |Vigor&lt;br /&gt;
|d4&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
! &#039;&#039;&#039;Edges&#039;&#039;&#039;&lt;br /&gt;
! &#039;&#039;&#039;Hindrances&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:50%;vertical-align:top&amp;quot; |&#039;&#039;&#039;Linguist&#039;&#039;&#039;&lt;br /&gt;
: This world-traveler has an ear for languages. She begins play knowing half her Smarts die type in different Language skills of her choice at d6.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Attractive&#039;&#039;&#039;&lt;br /&gt;
: It’s no secret people are more willing to help those they find physically attractive. Your character adds +1 to Performance and Persuasion rolls if the target is attracted to his general type (gender, sex, species, etc.).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Very Attractive&#039;&#039;&#039;&lt;br /&gt;
: Your hero is drop-dead gorgeous. He increases his Performance and Persuasion bonus to +2.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fame&#039;&#039;&#039;&lt;br /&gt;
: Your character is a minor celebrity of some sort. She might be a popular bard known in a particular fiefdom, a minor rock star, or a beloved B-movie actor.&lt;br /&gt;
: She makes double the normal fee when performing for pay. She can also use her celebrity to add +1 to Persuasion rolls if a target is friendly and knows who she is (a Common Knowledge roll modified by how likely the individual is to know the celebrity).&lt;br /&gt;
: The downside of Fame is that the individual is often recognized, others frequently want something from her, she may be followed by fans or admirers, or she may not be able to shirk obligations, performances, or other duties without causing trouble for herself.&lt;br /&gt;
| style=&amp;quot;vertical-align:top&amp;quot; |&#039;&#039;Minor&#039;&#039;&amp;lt;br&amp;gt;Jealous - ability to still work as an actress&lt;br /&gt;
&lt;br /&gt;
Mild Mannered&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Major&#039;&#039;&amp;lt;br&amp;gt;Enemy - Frank Starr, a famous A rating actor and key actor at William Brothers Production&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Skills&#039;&#039;&#039;&lt;br /&gt;
! &#039;&#039;&#039;Gear&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:25%;text-align:right&amp;quot; |Athletics&lt;br /&gt;
| style=&amp;quot;width:25%&amp;quot; |d4&lt;br /&gt;
| rowspan=&amp;quot;14&amp;quot; style=&amp;quot;vertical-align:top&amp;quot; |(Doing okay. Hundred quid in pocket with same in the ANZ bank.)&lt;br /&gt;
&lt;br /&gt;
* Pistol&lt;br /&gt;
* Watch&lt;br /&gt;
* Canteen&lt;br /&gt;
* Binocs&lt;br /&gt;
* Half a dozen outfits and suits, maybe more&lt;br /&gt;
* Tent&lt;br /&gt;
* Journal&lt;br /&gt;
* Pen&lt;br /&gt;
* Bedroll&lt;br /&gt;
* Backpack&lt;br /&gt;
* Compass&lt;br /&gt;
* Revolver&lt;br /&gt;
* Pith helmet&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot; |Boating&lt;br /&gt;
|d4&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot; |Common Knowledge&lt;br /&gt;
|d6&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot; |Gambling&lt;br /&gt;
|d4&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot; |Language (English)&lt;br /&gt;
|d8&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot; |Language (Spanish)&lt;br /&gt;
|d6&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot; |Language (French)&lt;br /&gt;
|d6&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot; |Language (Polynesian)&lt;br /&gt;
|d6&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot; |Language (TBD)&lt;br /&gt;
|d6&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot; |Notice&lt;br /&gt;
|d8&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot; |Performance&lt;br /&gt;
|d8+2&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot; |Persuasion&lt;br /&gt;
|d8+2&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot; |Shooting&lt;br /&gt;
|d4&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot; |Stealth&lt;br /&gt;
|d4&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot; |Taunt&lt;br /&gt;
|d4&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Cecílie Brázda===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Played by:&#039;&#039;&#039; Malkavian Grin&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Alias:&#039;&#039;&#039; The Black Widow&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Country of Origin:&#039;&#039;&#039; Czech Republic (now Czechoslovakia)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Archetype:&#039;&#039;&#039; Jewel Thief / Femme Fatale / Fugitive&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gender:&#039;&#039;&#039; Female&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Background&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Petty theft was always one of Cecílie&#039;s &amp;quot;core values&amp;quot; as she grew up poor and without much moral guidance. Her family was composed of gypsies that were always on the move. This gave the girl early exposure to many languages, which she ate up in hopes that she could use it to her advantage in the future. Beyond reading every book she could lay hands on, Cecílie&#039;s time was focused on honing her body. This was done out of necessity rather than hobby, as her father was a drunkard that often beat his wife and children. It was a dark time for the young girl.&lt;br /&gt;
&lt;br /&gt;
In her early teens, Cecílie ran away from home despite her familial obligations. She&#039;d attempted suicide once by jumping off a bridge into a river, but awoke in the arms of a strange German boy. The two fled the country, and though the boy was obviously smitten with her, she held no such feelings for him. Due to fair skin and ability to speak German relatively well, she was able to run away deeper into the country.&lt;br /&gt;
&lt;br /&gt;
Having no say in politics, and leeching off men of increasing wealth, Cecílie was able to carve out a decent lifestyle for herself. However, it had little meaning to her. The men meant nothing but a place to live, food to eat, and money to spend. She was desperately unhappy and found that over the years her love of theft came back in full bloom. Finally, at a party held by important diplomats and political figureheads, Cecílie stole some valuable documentation concerning war tactics and military structuring; things the German Empire&#039;s enemies would pay dearly for.&lt;br /&gt;
&lt;br /&gt;
This trend of getting close to someone, only to steal their most treasured assets, became a pattern for the young woman. During these years she spent time learning how to fire a gun and defend herself. However, after the Great War began, she bought passage to America in order to get away from the many angry people looking for her. It worked for a time, and she even managed to obtain work as an undercover bodyguard for an up-and-coming Hollywood actress. But the life of a thief was never satisfied, and she may have had a hand in convincing Mrs. Holly to take to the seas in search of &amp;quot;opportunities&amp;quot; that would make them both filthy rich.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&#039;&#039;&#039;Attributes&#039;&#039;&#039;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&#039;&#039;&#039;Derived Statistics&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:25%;text-align:right&amp;quot; |Agility&lt;br /&gt;
| style=&amp;quot;width:25%&amp;quot; |d8&lt;br /&gt;
| style=&amp;quot;width:25%;text-align:right&amp;quot; |Pace&lt;br /&gt;
| style=&amp;quot;width:25%&amp;quot; |6&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot; |Strength&lt;br /&gt;
|d4&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot; |Parry&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot; |Smarts&lt;br /&gt;
|d8&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot; |Toughness&lt;br /&gt;
|3&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot; |Spirit&lt;br /&gt;
|d6&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot; |Bennies&lt;br /&gt;
|4&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot; |Vigor&lt;br /&gt;
|d4&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
! &#039;&#039;&#039;Edges&#039;&#039;&#039;&lt;br /&gt;
! &#039;&#039;&#039;Hindrances&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:50%;vertical-align:top&amp;quot; |&#039;&#039;&#039;Linguist&#039;&#039;&#039;&lt;br /&gt;
: This world-traveler has an ear for languages. She begins play knowing half her Smarts die type in different Language skills of her choice at d6.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Acrobat&#039;&#039;&#039;&lt;br /&gt;
: The Acrobat gets one free reroll on Athletics totals that involve balance, tumbling, or grappling. It doesn’t affect rolls to interrupt actions, climb, swim, or throw.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Assassin&#039;&#039;&#039;&lt;br /&gt;
: Assassins are trained killers who know how to kill even the toughest foes. They add +2 to damage rolls when their foe is Vulnerable or they have The Drop.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Thief&#039;&#039;&#039;&lt;br /&gt;
: Thieves specialize in deceit, treachery, and acrobatics. They can be invaluable where traps must be detected, walls must be climbed, and locks must be picked.&lt;br /&gt;
: Thieves know how to use protrusions on walls and window ledges to climb the tallest of buildings, scampering through streets and back alleys like cats. They add +1 to Athletics rolls made to climb in urban areas.&lt;br /&gt;
: Thieves also know how to use the dark areas between the streetlights of cities to conceal their movements, and add +1 to Stealth rolls when in an urban environment.&lt;br /&gt;
: Finally, these rogues are—not surprisingly—adept at Thievery itself, adding +1 to those rolls in all circumstances.&lt;br /&gt;
| style=&amp;quot;vertical-align:top&amp;quot; |&#039;&#039;Major&#039;&#039;&amp;lt;br&amp;gt;Vengeful - Cecílie does not suffer violence or being ordered around (unless its under the guise of stealing something). Revenge is how the woman tries to justify her actions in a world that is not fair.&lt;br /&gt;
&lt;br /&gt;
Wanted - Many European agencies are on the lookout for Cecílie for both grand larceny as well as murder of public officials. The Germans are especially salty, as they were the most used by her.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Skills&#039;&#039;&#039;&lt;br /&gt;
! &#039;&#039;&#039;Gear&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:25%;text-align:right&amp;quot; |Athletics&lt;br /&gt;
| style=&amp;quot;width:25%&amp;quot; |d8&lt;br /&gt;
| rowspan=&amp;quot;14&amp;quot; style=&amp;quot;vertical-align:top&amp;quot; |(Few quid in pocket, might have a decent suit, watch)&lt;br /&gt;
&lt;br /&gt;
* Set of normal clothing (w/pants &amp;amp; boots)&lt;br /&gt;
* Set of nice clothing (w/skirt &amp;amp; heels)&lt;br /&gt;
* 1 nice dress/pair of heels&lt;br /&gt;
* Women&#039;s sixpence hat&lt;br /&gt;
* Hand-me-down jewelry&lt;br /&gt;
* Old, tarnished gold pocket-watch&lt;br /&gt;
* German luger w/underarm holster&lt;br /&gt;
* Hunting knife w/belt sheath&lt;br /&gt;
* Set of lockpicks&lt;br /&gt;
* Carpetbag purse w/shoulder strap&lt;br /&gt;
* Makeup essentials&lt;br /&gt;
* Worn copy of The Great Gatsby, Le Morte d&#039;Arthur, and Hamlet&lt;br /&gt;
* 100 quid&lt;br /&gt;
* 20 sterlings&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot; |Common Knowledge&lt;br /&gt;
|d4&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot; |Fighting&lt;br /&gt;
|d6&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot; |Language (Czech)&lt;br /&gt;
|d8&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot; |Language (German)&lt;br /&gt;
|d6&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot; |Language (French)&lt;br /&gt;
|d6&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot; |Language (Russian)&lt;br /&gt;
|d6&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot; |Language (English)&lt;br /&gt;
|d6&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot; |Notice&lt;br /&gt;
|d6&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot; |Persuasion&lt;br /&gt;
|d6&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot; |Shooting&lt;br /&gt;
|d6&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot; |Stealth&lt;br /&gt;
|d8&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot; |Thievery&lt;br /&gt;
|d6+1&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Jack Dorman===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Played by:&#039;&#039;&#039; Faubas&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Alias:&#039;&#039;&#039; Banjo, Ajax&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Country of Origin:&#039;&#039;&#039; Australia&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Archetype:&#039;&#039;&#039; TBD&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gender:&#039;&#039;&#039; Male&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
5&#039;10&amp;quot; 210 lbs A sandy-haired, broad shouldered Australian sailor with a square, honest face, deeply tanned with bright blue eyes. He walks with a with a slight limp where he took shrapnel from a German U-Boat attack during the war.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Background&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
TBD&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&#039;&#039;&#039;Attributes&#039;&#039;&#039;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;|&#039;&#039;&#039;Derived Statistics&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:25%;text-align:right&amp;quot; |Agility&lt;br /&gt;
| style=&amp;quot;width:25%&amp;quot; |d10&lt;br /&gt;
| style=&amp;quot;width:25%;text-align:right&amp;quot; |Pace&lt;br /&gt;
| style=&amp;quot;width:25%&amp;quot; |6&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot; |Strength&lt;br /&gt;
|d6&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot; |Parry&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot; |Smarts&lt;br /&gt;
|d6&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot; |Toughness&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot; |Spirit&lt;br /&gt;
|d6&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot; |Bennies&lt;br /&gt;
|4&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot; |Vigor&lt;br /&gt;
|d6&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
! &#039;&#039;&#039;Edges&#039;&#039;&#039;&lt;br /&gt;
! &#039;&#039;&#039;Hindrances&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:50%;vertical-align:top&amp;quot; |&#039;&#039;&#039;Linguist&#039;&#039;&#039;&lt;br /&gt;
: This world-traveler has an ear for languages. She begins play knowing half her Smarts die type in different Language skills of her choice at d6.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Luck&#039;&#039;&#039;&lt;br /&gt;
: The adventurer seems to be blessed by fate, karma, the gods, or whatever external forces he believes in (or believe in him!).&lt;br /&gt;
: He draws one extra Benny at the beginning of each game session, allowing him to succeed at important tasks more often than most, and survive incredible dangers.&lt;br /&gt;
| style=&amp;quot;vertical-align:top&amp;quot; |&#039;&#039;Minor&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Major&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Skills&#039;&#039;&#039;&lt;br /&gt;
! &#039;&#039;&#039;Gear&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:25%;text-align:right&amp;quot; |Athletics&lt;br /&gt;
| style=&amp;quot;width:25%&amp;quot; |d4&lt;br /&gt;
| rowspan=&amp;quot;14&amp;quot; style=&amp;quot;vertical-align:top&amp;quot; |(Doing ok. Hundred quid in pocket with same in the ANZ bank. Gear as above but more so. Pistol, hip flask, binoculars, etc. Better suit and shoes)&lt;br /&gt;
&lt;br /&gt;
No listed gear yet.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot; |Boating&lt;br /&gt;
|d10&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot; |Common Knowledge&lt;br /&gt;
|d4&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot; |Fighting&lt;br /&gt;
|d6&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot; |Language (English)&lt;br /&gt;
|d8&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot; |Language (Cantonese)&lt;br /&gt;
|d6&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot; |Language (German)&lt;br /&gt;
|d6&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot; |Language (French)&lt;br /&gt;
|d6&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot; |Notice&lt;br /&gt;
|d6&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot; |Persuasion&lt;br /&gt;
|d8&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot; |Shooting&lt;br /&gt;
|d8&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot; |Stealth&lt;br /&gt;
|d4&lt;br /&gt;
|}&lt;br /&gt;
===Gideon &amp;quot;Lumpy&amp;quot; Higham=== &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Played by:&#039;&#039;&#039; Faubas&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Alias:&#039;&#039;&#039; Lumpy&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Country of Origin:&#039;&#039;&#039; Rngland&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Agility d8&lt;br /&gt;
Smarts d4&lt;br /&gt;
Spirit d6&lt;br /&gt;
Strength d8&lt;br /&gt;
Vigor d6&lt;br /&gt;
&lt;br /&gt;
Habit, Impenetrable Accent (minor)&lt;br /&gt;
Illiterate (minor)&lt;br /&gt;
Loyal (minor)&lt;br /&gt;
Poverty (minor)&lt;br /&gt;
&lt;br /&gt;
Ambidextrous, Two-fisted, Improvisational Fighter&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Gear&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Future Upgrades==&lt;br /&gt;
*Better NPC crew&lt;br /&gt;
*A real sickbay with actual medical facilities&lt;br /&gt;
*Galley that can provide higher class dining&lt;br /&gt;
*A better coal engine, or upgraded engine&lt;br /&gt;
*A diesel engine&lt;br /&gt;
*Stormproofier hatches&lt;br /&gt;
*An up to date radio, morse set&lt;br /&gt;
*Decent paintjob&lt;br /&gt;
*Powered winches&lt;br /&gt;
*Updated wheelhouse with newer tech instrumentation, wheel control&lt;br /&gt;
*Better captain&#039;s gig&lt;br /&gt;
*Paying off debt/refinancing to get out of some of the covenants&lt;br /&gt;
*Depending on the year, a deck gun might be a good thing&lt;br /&gt;
*New underplating&lt;br /&gt;
*Overhaul engine main reduction gear for improved cruising speed and handling&lt;br /&gt;
*Have genius Russian engineer design auxiliary propulsion unit (bow thruster) 30 years early!&lt;br /&gt;
*Crane on deck for handling freight better&lt;br /&gt;
*Cargo lighter for transferring heavy cargo ashore so we can service remote towns on the coast&lt;/div&gt;</summary>
		<author><name>Faubus</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Winter_Wolves_and_Sunken_Suns:Main_Page&amp;diff=376337</id>
		<title>Winter Wolves and Sunken Suns:Main Page</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Winter_Wolves_and_Sunken_Suns:Main_Page&amp;diff=376337"/>
		<updated>2020-01-17T04:56:57Z</updated>

		<summary type="html">&lt;p&gt;Faubus: added link for die roller&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is the main (currently only) page for the Wolf-Packs and Winter Snow pbp game being run by Matthias W and featuring Faubus, inoshiro, nobby, and stinkyfool.&lt;br /&gt;
&lt;br /&gt;
Here is a not very good [https://www.fantasynamegenerators.com/cavemen-names.php cave people name generator].&lt;br /&gt;
&lt;br /&gt;
Dice roller favored by rpg.net:[https://orokos.com/roll/ Orokos]&lt;/div&gt;</summary>
		<author><name>Faubus</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Winter_Wolves_and_Sunken_Suns:Main_Page&amp;diff=376333</id>
		<title>Winter Wolves and Sunken Suns:Main Page</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Winter_Wolves_and_Sunken_Suns:Main_Page&amp;diff=376333"/>
		<updated>2020-01-17T00:33:10Z</updated>

		<summary type="html">&lt;p&gt;Faubus: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is the main (currently only) page for the Wolf-Packs and Winter Snow pbp game being run by Matthias W and featuring Faubus, inoshiro, nobby, and stinkyfool.&lt;br /&gt;
&lt;br /&gt;
Here is a not very good [https://www.fantasynamegenerators.com/cavemen-names.php cave people name generator].&lt;/div&gt;</summary>
		<author><name>Faubus</name></author>
	</entry>
</feed>