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	<updated>2026-05-15T07:56:02Z</updated>
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	<entry>
		<id>https://wiki.rpg.net/index.php?title=Amazing_Deliveries:_Icarus&amp;diff=486012</id>
		<title>Amazing Deliveries: Icarus</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Amazing_Deliveries:_Icarus&amp;diff=486012"/>
		<updated>2026-04-28T04:43:04Z</updated>

		<summary type="html">&lt;p&gt;Fedifensor: /* Distinctions 32px|d8 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Icarus - &#039;&#039;HERMES&#039;&#039; Priority Courier=&lt;br /&gt;
[[File:DaedalusFlightSuit.png|200px|Flight Suit]]&lt;br /&gt;
&lt;br /&gt;
==Attributes==&lt;br /&gt;
&#039;&#039;&#039;Physical [[file:d10a.png|24px|d10]]&#039;&#039;&#039; || &#039;&#039;&#039;Mental [[file:d8a.png|24px|d8]]&#039;&#039;&#039; || &#039;&#039;&#039;Social [[file:d6a.png|24px|d6]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Trained Skills==&lt;br /&gt;
&#039;&#039;&#039;Fight&#039;&#039;&#039; [[file:d8a.png|24px|d8]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fix&#039;&#039;&#039; [[file:d6a.png|24px|d6]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fly&#039;&#039;&#039; [[file:d12a.png|24px|d12]]&lt;br /&gt;
: &#039;&#039;Precision Flight&#039;&#039; [[file:d6a.png|20px|d6]] &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Focus&#039;&#039;&#039; [[file:d6a.png|24px|d6]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Move&#039;&#039;&#039; [[file:d6a.png|24px|d6]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notice&#039;&#039;&#039; [[file:d8a.png|24px|d8]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Operate&#039;&#039;&#039; [[file:d10a.png|24px|d10]]&lt;br /&gt;
: &#039;&#039;Computer-Assisted Weaponry&#039;&#039; [[file:d6a.png|20px|d6]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sneak&#039;&#039;&#039; [[file:d6a.png|24px|d6]] &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Survive&#039;&#039;&#039; [[file:d10a.png|24px|d10]]&lt;br /&gt;
&lt;br /&gt;
==Distinctions [[file:d8a.png|32px|d8]]==&lt;br /&gt;
&#039;&#039;&#039;Aerial Courier -&#039;&#039;&#039; &#039;&#039;Icarus applied to the Olympus program, and was sponsored by GeneRig. He beat out thousands of other applicants to be one of the rare few to operate a HERMES, and has been trained extensively on its use.&#039;&#039;&lt;br /&gt;
:[[File:Check002.png|24px]] &#039;&#039;&#039;Hinder:&#039;&#039;&#039; &#039;&#039;Sometimes a distinction works against you.&#039;&#039; &amp;lt;u&amp;gt;Roll [[file:d4a.png|18px|d4]] instead of  [[file:d8a.png|20px|d8]] to gain 1 PP&amp;lt;/u&amp;gt; &lt;br /&gt;
:[[File:Check002.png|24px]] &#039;&#039;&#039;Priority Courier:&#039;&#039;&#039; &#039;&#039;HERMES couriers have an impeccable reputation tied to their incredible dedication and skill.&#039;&#039; Spend 1 PP to use Fly instead of Influence when the character is interacting with someone who is utilizing the Deliverers for package delivery (as sender or recipient).​&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;(G)engineered For Survival -&#039;&#039;&#039; &#039;&#039;Icarus was born to a family selected for the GeneRig Advanced Startup Program (GRASP). Extra equipment and health care were provided in exchange for regular monitoring and testing to determine future improvements. As he grew to adulthood, Icarus noticed he had an unusual ability to stay outdoors far longer than his other family members. Up to this point, GeneRig&#039;s doctors have been the only ones to examine him, but they say he is perfectly healthy. He regularly eats an algae-based dietary supplement prescribed by his doctors.&#039;&#039;&lt;br /&gt;
:[[File:Check002.png|24px]] &#039;&#039;&#039;Hinder:&#039;&#039;&#039; &#039;&#039;Sometimes a distinction works against you.&#039;&#039; &amp;lt;u&amp;gt;Roll [[file:d4a.png|18px|d4]] instead of  [[file:d8a.png|20px|d8]] to gain 1 PP&amp;lt;/u&amp;gt; &lt;br /&gt;
:[[File:Check002.png|24px]] &#039;&#039;&#039;Just Won&#039;t Die:&#039;&#039;&#039;  &#039;&#039;Icarus&#039; body can seal wounds and his organs are capable of functioning even with severe damage. Icarus worries more about whether the cargo is intact than his own survival.&#039;&#039; When you take a Complication representing physical harm, spend 1 PP to step it back or rename it as a mental or social Complication.​&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;By The Book -&#039;&#039;&#039; &#039;&#039;When danger is near, the manual is clear - Run, Hide, Fight! In other words, try to avoid conflict, find cover if needed, and if someone or something is still after you, take it down.  Whenever a difficult decision arises, Icarus tends to fall back to the rules that have served him for his entire career.&#039;&#039; &lt;br /&gt;
:[[File:Check002.png|24px]] &#039;&#039;&#039;Hinder:&#039;&#039;&#039; &#039;&#039;Sometimes a distinction works against you.&#039;&#039; &amp;lt;u&amp;gt;Roll [[file:d4a.png|18px|d4]] instead of  [[file:d8a.png|20px|d8]] to gain 1 PP&amp;lt;/u&amp;gt;&lt;br /&gt;
:[[File:Check002.png|24px]] &#039;&#039;&#039;Outside the Box:&#039;&#039;&#039;  &#039;&#039;Icarus has found that innovative solutions not covered in the manual can go a long way towards resolving problems before they become serious. However, he is still navigating how to deal with the unexpected fallout of those solutions.&#039;&#039; Gain 1 PP when a course of action that isn&#039;t covered in the manual is used to resolve a situation. Such resolutions may have ramifications down the line.&lt;br /&gt;
&lt;br /&gt;
==Signature Assets==&lt;br /&gt;
&#039;&#039;&#039;H.E.R.M.E.S. (Hostile Environment Rapid Movement Elevation Suit)&#039;&#039;&#039; [[file:d8a.png|24px|d8]] - &#039;&#039;The HERMES is designed to protect against the intense environmental conditions of the outdoors, especially heat. It contains a powerful cooling system, an oxygen recycler, and the suit is designed to absorb, filter, and store moisture. The proprietary power system is sealed (and quite possibly radioactive) but the maximum operation time is effectively unlimited. The HERMES is mounted with multiple mini-turbines that allow flight up to a theoretical altitude of 2000 feet (though normal operating height is only a few meters above the ground). Fly replaces Move for all relevant tests when the flight system is operating. The suit does not have enough sustained power to keep the turbines and cooling system both running at maximum, so the pilot will heat up during flight.&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Artemis Defense System&#039;&#039;&#039; [[file:d6a.png|24px|d6]] - &#039;&#039;This shoulder-mounted turret is linked to the HERMES heads-up display, and automatically tracks threats to the wearer with its sensor array. It fires course-correcting gyrojet rounds. The system uses Operate for the weapon and scanning capabilities.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
GeneRig was the first to recognize the problem - there weren&#039;t very many good farming spots left. The population was outstripping the current resources, and even the improvements in efficiency weren&#039;t enough to prevent disaster. That is why the GeneRig Advanced Startup Program (GRASP) was created. Farmers were given more equipment, free servicing, and high-quality health care, and people flocked to the program. There were, however, a few catches. The land was subpar - areas were prone to flooding, too far from the Dome for adequate protection from raiders, or near spawning grounds of nightmarish creatures. The death rate of GRASP participants was unusually high and the medical services were frequently used. Though the deaths were not publicized, several participants began nicknaming the program &#039;GASP&#039;.&lt;br /&gt;
&lt;br /&gt;
That brings us to the second catch - experimentation. Participants were secretly given experimental genetic modifications designed to help with survival. Rejection rates in the first years were high, though children were the most likely to successfully adapt. The GRASP program ran for over a decade, and at the end GeneRig had developed treatments that were exceptionally effective and were only occasionally fatal. The farms that managed to survive were sufficient to stabilize the food supply, and the benefits of the treatments were then funneled towards more lucrative clients.&lt;br /&gt;
&lt;br /&gt;
Adam Sullivan grew up on a farm collective of ten different families working together. By the time he reached the age of 15, eight of those families had died, as well as several other families that had come to replace them. His father was one of the many casualties, and the remaining two core families were combined into a single family unit - Adam now has one father and two mothers. The medics visited often, and seemed impressed with Adam&#039;s ability to operate machinery for hours in the harsh conditions outdoors. When a spot opened up in the prestigious HERMES program, Adam spoke to his doctors and they agreed to get GeneRig to back his application. The trials were grueling, but in the end Adam beat out thousands of other applicants, including several wealthy individuals who said a poor farmer would never succeed - it was like Icarus flying too close to the sun. Adam didn&#039;t know anything about the myth at the time, but he took the callsign Icarus to spite them.&lt;br /&gt;
&lt;br /&gt;
Once training was complete, Icarus made many priority deliveries with his H.E.R.M.E.S. (Hostile Environment Rapid Movement Elevation Suit), carrying lightweight but important packages. His most notable achievement was making it to Mill City and back in an hour&#039;s time, the suit scalding hot as it passed through the secured flight hatch at the top of the dome during low tide. He went to the penthouse address he was given, and stayed just long enough to see what he had delivered...a fancy dress for a rich teenager&#039;s ball. That&#039;s when he realized he wasn&#039;t making a difference for Boston...just for the rich folks at the top. The next day, he put in a transfer request to be assigned to a Rig.&lt;br /&gt;
&lt;br /&gt;
=[https://wiki.rpg.net/index.php/Amazing_Deliveries Back to Main Page]=&lt;/div&gt;</summary>
		<author><name>Fedifensor</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=B5-BeforeTheDawn&amp;diff=485601</id>
		<title>B5-BeforeTheDawn</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=B5-BeforeTheDawn&amp;diff=485601"/>
		<updated>2026-03-13T16:30:07Z</updated>

		<summary type="html">&lt;p&gt;Fedifensor: /* Characters */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Babylon 5 - Before the Dawn =&lt;br /&gt;
A play-by-post game using the Cortex Prime RPG.&lt;br /&gt;
&lt;br /&gt;
== Introduction ==&lt;br /&gt;
&#039;&#039;It was the end of the Second Age of Mankind, seven years after the Earth-Minbari War.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Babylon Project continued its attempt to create a station in neutral space, despite the latest station disappearing without a trace 24 hours after it went online. In its absence, entrepreneurs set up small stations of dubious legality to handle the flow of goods and information in demand after the end of the Earth-Minbari war. In this chaotic environment, there were credits to be made, reputations to be rebuilt, and places of relative safety for those on the run. Smugglers, diplomats, wanderers, and refugees traveling all alone in the night, with danger lurking in every dark corner.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;This is the story that few have heard, about a ragtag group who sought only to rebuild their lives, and ended up doing so much more.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[File:B5-BtD-AsteroidBase.png|upright|Small Asteroid Base]]&lt;br /&gt;
&lt;br /&gt;
The premise is that each of the characters has suffered a serious setback in their life, and the only option left to them is outside the law. They are drawn to Quadrant 15, which contains a covert trading post constructed on the edge of an asteroid field, disguised as just another rock. The only other thing of note in the system is a jumpgate used as a transfer point between Earth, Centauri, and Minbari space.&lt;br /&gt;
&lt;br /&gt;
The person hiring the characters is [[:Media:MrReno.jpg|Mr. Reno]]. He employs teams of &#039;finders&#039; to acquire objects and data, and needs individuals with a wide variety of skills and backgrounds. If you can complete jobs with discretion and speed, he pays extremely well. The game would be run mostly episodic (for now), with each adventure being one finder job from Reno.&lt;br /&gt;
&lt;br /&gt;
== Information and Links ==&lt;br /&gt;
=== [[B5-BeforeTheDawn:Persons_Of_Interest|Persons of Interest]] ===&lt;br /&gt;
=== [[B5-BeforeTheDawn:Locations|Locations]] ===&lt;br /&gt;
=== [https://forum.rpg.net/index.php?threads/development-babylon-5-cortex-prime-before-the-dawn.910880/ Development thread] ===&lt;br /&gt;
=== [[B5-BeforeTheDawn:Archive|Archive]] ===&lt;br /&gt;
=== [[B5-BeforeTheDawn_Collected_Information | Collected Information]] ===&lt;br /&gt;
&lt;br /&gt;
== Characters ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin:left&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align:left;&amp;quot;| Character !! style=&amp;quot;text-align:left;&amp;quot;| Player !! style=&amp;quot;text-align:left;&amp;quot;| Concept !! style=&amp;quot;text-align:center;&amp;quot;| PP !! style=&amp;quot;text-align:center;&amp;quot;| [[B5-BeforeTheDawn:Rules#Funds|Funds]] !! style=&amp;quot;text-align:left;&amp;quot;| Notes&lt;br /&gt;
|-&lt;br /&gt;
| [[B5-BeforeTheDawn:CaspianCarmichael |Caspian Carmichael]] || strange behavior || Hacker ||  style=&amp;quot;text-align:center;&amp;quot;| 1 || style=&amp;quot;text-align:center;&amp;quot;| 5 || Approved for play&lt;br /&gt;
|-&lt;br /&gt;
| [[L&#039;Taur | L&#039;Taur]] || Muskrat || Narn Spiritual Seeker || style=&amp;quot;text-align:center;&amp;quot;| 3 || style=&amp;quot;text-align:center;&amp;quot;| 1 || Approved for play&lt;br /&gt;
|-&lt;br /&gt;
| [[B5-BeforeTheDawn:Mendel_Mortimer|Mendel Mortimer (aka Jordan Crandall)]] || Random Task|| Former military in hiding || style=&amp;quot;text-align:center;&amp;quot;| 2 || style=&amp;quot;text-align:center;&amp;quot;| 7 || Approved for play&lt;br /&gt;
|-&lt;br /&gt;
| [[B5-BeforeTheDawn:Cyrilla_Typhlee|Cyrilla Typhlee]] || jmucchiello || Centauri telepath || style=&amp;quot;text-align:center;&amp;quot;| 2 || style=&amp;quot;text-align:center;&amp;quot;| 6 || Approved for play&lt;br /&gt;
|-&lt;br /&gt;
| [[Abigail Hayes]] || t@nya || Battlefield archaeologist || style=&amp;quot;text-align:center;&amp;quot;| 2 || style=&amp;quot;text-align:center;&amp;quot;| 3 || Approved for play&lt;br /&gt;
|-&lt;br /&gt;
| L&#039;Taur&#039;s Project || || || style=&amp;quot;text-align:center;&amp;quot;| || style=&amp;quot;text-align:center;&amp;quot;| 14 || Tracking donations&lt;br /&gt;
|-&lt;br /&gt;
| (Group Funds) || || || style=&amp;quot;text-align:center;&amp;quot;|  || style=&amp;quot;text-align:center;&amp;quot;| ? || Used to track group resources&lt;br /&gt;
|- &lt;br /&gt;
| [[Aoife_ni_Muireen:Aoife_ni_Muireen|Aoife ni Muireen]] (Former character) || Stormraven || Lucky Pilot || style=&amp;quot;text-align:center;&amp;quot;| 1 || style=&amp;quot;text-align:center;&amp;quot;| 7 || Departed during I Am Nothing More&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Complications in Play ==&lt;br /&gt;
Hidden Competition d12&amp;lt;br&amp;gt;&lt;br /&gt;
False Paths d10&lt;br /&gt;
&lt;br /&gt;
== Diceless Assets ==&lt;br /&gt;
Shuttle&lt;br /&gt;
&lt;br /&gt;
== Character Creation ==&lt;br /&gt;
=== [https://wiki.rpg.net/index.php/B5-BeforeTheDawn:Character_Creation Character Creation and Advancement] ===&lt;br /&gt;
=== [https://wiki.rpg.net/index.php/B5-BeforeTheDawn:Lyta_Alexander Character Creation Example - Lyta Alexander] ===&lt;br /&gt;
=== [https://wiki.rpg.net/index.php/B5-BeforeTheDawn:CharacterTemplate Character Template] ===&lt;/div&gt;</summary>
		<author><name>Fedifensor</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=LoGaS-Infinity%27s_Call&amp;diff=485509</id>
		<title>LoGaS-Infinity&#039;s Call</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=LoGaS-Infinity%27s_Call&amp;diff=485509"/>
		<updated>2026-02-27T17:18:00Z</updated>

		<summary type="html">&lt;p&gt;Fedifensor: /* Attribute Ladder */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Lords of Gossamer and Shadow - Infinity&#039;s Call =&lt;br /&gt;
&lt;br /&gt;
== Introduction ==&lt;br /&gt;
[[File:LoGaS-Cover.jpg]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;You are living in a world of quiet, everyday lies.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;A &#039;&#039;&#039;Gossamer&#039;&#039;&#039; world of simple rules, predictable physics, and crushingly normal existence.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;But that will all end when you find the &#039;&#039;&#039;Door&#039;&#039;&#039;.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Stepping through, your preconceived notions of the universe will shatter.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;You will stand on &#039;&#039;&#039;The Grand Stair&#039;&#039;&#039;, and impossible road connecting an inexhaustible multitude of worlds.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Furthermore, you will be changed -- infused with power that is simultaneously magnificent, primal, and terrifying.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;You will become a &#039;&#039;&#039;Warden&#039;&#039;&#039;, capable of reality-bending feats most only ever dream of committing.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Perhaps, should you stay the course, you will endeavor to become a &#039;&#039;&#039;Master&#039;&#039;&#039;.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Either way there is a price one pays to traverse the multiverse.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;You will face perils both cosmic and mundane; vast and immediate.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Though the rewards that await you for persevering are well-worth the trouble.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Whatever the case may be, one thing is certain:&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The war for reality has just begun.​&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Character Creation ==&lt;br /&gt;
* Players are given 100 points to spend. There is no Attribute Auction - the alternate method listed in the rulebook is used instead.&lt;br /&gt;
* Players can spend these points among Attributes as desired.&lt;br /&gt;
* Points spent on Attributes at that time are final. There is no round of secret advancement.&lt;br /&gt;
* When players have assigned points to their Attributes, the gamemaster creates an Attribute Ladder based on the amount of points spent.&lt;br /&gt;
* Because there is no subsequent round of points spent to secretly advance Attributes, the &amp;quot;.5&amp;quot; designation for ranks is not used, and player character Attributes can be tied on the Attribute Ladder.&lt;br /&gt;
&lt;br /&gt;
=== [https://forum.rpg.net/index.php?threads/semi-closed-interest-recruitment-infinitys-call-lords-of-gossamer-and-shadow.932561/post-25667455 Recruitment Thread] ===&lt;br /&gt;
&lt;br /&gt;
=== [https://forum.rpg.net/index.php?threads/logas-infinitys-call.932618/post-25669147 OOC Thread] ===&lt;br /&gt;
&lt;br /&gt;
=== [https://forum.rpg.net/index.php?threads/logas-infinitys-call.932639/post-25669621 IC Thread] ===&lt;br /&gt;
&lt;br /&gt;
== Characters ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin:left&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align:left;&amp;quot;| Character !! style=&amp;quot;text-align:left;&amp;quot;| Player !! style=&amp;quot;text-align:left;&amp;quot;| Notes &lt;br /&gt;
|-&lt;br /&gt;
| [[LoGaS-Infinity%27s_Call:BrianGlover |Brian Glover]] || Leliel || Writer of mysteries that become true&lt;br /&gt;
|-&lt;br /&gt;
| [[LoGaS-Infinity%27s_Call:Saoirse |Saoirse ni Conall]] || Stormraven || Statuesque warrior woman&lt;br /&gt;
|-&lt;br /&gt;
| [[LoGaS-Infinity%27s_Call:Ardan |Ardan Conall]] || Jeremy Kopczynski || Self-help writer wielding the power of Order&lt;br /&gt;
|-&lt;br /&gt;
| [[LoGAS-Infinity&#039;s_Call:NandoCastro | Fernando &amp;quot;Nando&amp;quot; Castro]] || Fred || Wandering Wright&lt;br /&gt;
|-&lt;br /&gt;
| [[LoGaS-Infinity%27s_Call:KellyWalker | Kelly &amp;quot;Kel&amp;quot; Walker]] || Eplov || Mountain rescue paramedic&lt;br /&gt;
|-&lt;br /&gt;
| [[LoGaS-Infinity%27s_Call:RobertStaab |Robert Staab]] || Fedifensor || Man of mystery&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Characters (Former) ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin:left&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align:left;&amp;quot;| Character !! style=&amp;quot;text-align:left;&amp;quot;| Player !! style=&amp;quot;text-align:left;&amp;quot;| Notes &lt;br /&gt;
|-&lt;br /&gt;
| [[LoGaS-Infinity&#039;s_Call:Ishaq-Malak |Ishaq Malak]] || [Banned] || The one who does not die quick&lt;br /&gt;
|-&lt;br /&gt;
| [[LoGaS-Infinity%27s_Call:JonDarren |Jon Darren]] || RoadScholar || Obscure member of nobility&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Attribute Ladder ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin:left&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align:left;&amp;quot;| Character !! style=&amp;quot;text-align:left;&amp;quot;| Psyche !! style=&amp;quot;text-align:left;&amp;quot;| Strength !! style=&amp;quot;text-align:left;&amp;quot;| Endurance !! style=&amp;quot;text-align:left;&amp;quot;| Warfare&lt;br /&gt;
|-&lt;br /&gt;
| [[LoGaS-Infinity%27s_Call:BrianGlover | Brian Glover]] || Rank 2 (tied, 20 pts) || Rank 4 (2 pts) || Rank 2 (17 pts) || Rank 5 (5 pts)&lt;br /&gt;
|-&lt;br /&gt;
| [[LoGaS-Infinity%27s_Call:Saoirse | Saoirse ni Conall]] || Rank 2 (tied, 20 pts) || Rank 1 (30 pts) || Rank 3 (15 pts) || Rank 3 (tied, 10 pts)&lt;br /&gt;
|-&lt;br /&gt;
| [[LoGaS-Infinity%27s_Call:Ardan | Ardan Conall]] || Rank 2 (tied, 20 pts) || Paragon (0 pts) || Rank 4 (10 pts) || Rank 3 (tied, 10 pts)&lt;br /&gt;
|-&lt;br /&gt;
| [[LoGAS-Infinity&#039;s_Call:NandoCastro | Fernando &amp;quot;Nando&amp;quot; Castro]] || Rank 1 (25 pts) || Paragon (0 pts) || Paragon (0 pts) || Rank 2 (25 pts)&lt;br /&gt;
|-&lt;br /&gt;
| [[LoGaS-Infinity%27s_Call:KellyWalker | Kelly &amp;quot;Kel&amp;quot; Walker]] || Rank 2 (tied, 20 pts) || Rank 2 (20 pts) || Rank 1 (20 pts) || Paragon (0 pts)&lt;br /&gt;
|-&lt;br /&gt;
| [[LoGaS-Infinity%27s_Call:RobertStaab | Robert Staab]] || Rank 6 (6 pts) || Rank 3 (6 pts) || Rank 5 (6 pts) || Rank 1 (41 pts)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Lore ==&lt;br /&gt;
&lt;br /&gt;
=== [[LoGaS-Infinity&#039;s_Call:NPC | Persons of Note]] ===&lt;br /&gt;
&lt;br /&gt;
=== [[LoGaS-Infinity&#039;s_Call:GossamerWorlds | Gossamer Worlds]] ===&lt;br /&gt;
&lt;br /&gt;
=== [[LoGaS-Infinity&#039;s_Call:Stair | The Grand Stair]] ===&lt;/div&gt;</summary>
		<author><name>Fedifensor</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=LoGaS-Infinity%27s_Call&amp;diff=485508</id>
		<title>LoGaS-Infinity&#039;s Call</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=LoGaS-Infinity%27s_Call&amp;diff=485508"/>
		<updated>2026-02-27T17:14:40Z</updated>

		<summary type="html">&lt;p&gt;Fedifensor: /* Characters (Former) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Lords of Gossamer and Shadow - Infinity&#039;s Call =&lt;br /&gt;
&lt;br /&gt;
== Introduction ==&lt;br /&gt;
[[File:LoGaS-Cover.jpg]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;You are living in a world of quiet, everyday lies.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;A &#039;&#039;&#039;Gossamer&#039;&#039;&#039; world of simple rules, predictable physics, and crushingly normal existence.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;But that will all end when you find the &#039;&#039;&#039;Door&#039;&#039;&#039;.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Stepping through, your preconceived notions of the universe will shatter.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;You will stand on &#039;&#039;&#039;The Grand Stair&#039;&#039;&#039;, and impossible road connecting an inexhaustible multitude of worlds.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Furthermore, you will be changed -- infused with power that is simultaneously magnificent, primal, and terrifying.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;You will become a &#039;&#039;&#039;Warden&#039;&#039;&#039;, capable of reality-bending feats most only ever dream of committing.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Perhaps, should you stay the course, you will endeavor to become a &#039;&#039;&#039;Master&#039;&#039;&#039;.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Either way there is a price one pays to traverse the multiverse.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;You will face perils both cosmic and mundane; vast and immediate.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Though the rewards that await you for persevering are well-worth the trouble.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Whatever the case may be, one thing is certain:&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The war for reality has just begun.​&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Character Creation ==&lt;br /&gt;
* Players are given 100 points to spend. There is no Attribute Auction - the alternate method listed in the rulebook is used instead.&lt;br /&gt;
* Players can spend these points among Attributes as desired.&lt;br /&gt;
* Points spent on Attributes at that time are final. There is no round of secret advancement.&lt;br /&gt;
* When players have assigned points to their Attributes, the gamemaster creates an Attribute Ladder based on the amount of points spent.&lt;br /&gt;
* Because there is no subsequent round of points spent to secretly advance Attributes, the &amp;quot;.5&amp;quot; designation for ranks is not used, and player character Attributes can be tied on the Attribute Ladder.&lt;br /&gt;
&lt;br /&gt;
=== [https://forum.rpg.net/index.php?threads/semi-closed-interest-recruitment-infinitys-call-lords-of-gossamer-and-shadow.932561/post-25667455 Recruitment Thread] ===&lt;br /&gt;
&lt;br /&gt;
=== [https://forum.rpg.net/index.php?threads/logas-infinitys-call.932618/post-25669147 OOC Thread] ===&lt;br /&gt;
&lt;br /&gt;
=== [https://forum.rpg.net/index.php?threads/logas-infinitys-call.932639/post-25669621 IC Thread] ===&lt;br /&gt;
&lt;br /&gt;
== Characters ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin:left&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align:left;&amp;quot;| Character !! style=&amp;quot;text-align:left;&amp;quot;| Player !! style=&amp;quot;text-align:left;&amp;quot;| Notes &lt;br /&gt;
|-&lt;br /&gt;
| [[LoGaS-Infinity%27s_Call:BrianGlover |Brian Glover]] || Leliel || Writer of mysteries that become true&lt;br /&gt;
|-&lt;br /&gt;
| [[LoGaS-Infinity%27s_Call:Saoirse |Saoirse ni Conall]] || Stormraven || Statuesque warrior woman&lt;br /&gt;
|-&lt;br /&gt;
| [[LoGaS-Infinity%27s_Call:Ardan |Ardan Conall]] || Jeremy Kopczynski || Self-help writer wielding the power of Order&lt;br /&gt;
|-&lt;br /&gt;
| [[LoGAS-Infinity&#039;s_Call:NandoCastro | Fernando &amp;quot;Nando&amp;quot; Castro]] || Fred || Wandering Wright&lt;br /&gt;
|-&lt;br /&gt;
| [[LoGaS-Infinity%27s_Call:KellyWalker | Kelly &amp;quot;Kel&amp;quot; Walker]] || Eplov || Mountain rescue paramedic&lt;br /&gt;
|-&lt;br /&gt;
| [[LoGaS-Infinity%27s_Call:RobertStaab |Robert Staab]] || Fedifensor || Man of mystery&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Characters (Former) ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin:left&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align:left;&amp;quot;| Character !! style=&amp;quot;text-align:left;&amp;quot;| Player !! style=&amp;quot;text-align:left;&amp;quot;| Notes &lt;br /&gt;
|-&lt;br /&gt;
| [[LoGaS-Infinity&#039;s_Call:Ishaq-Malak |Ishaq Malak]] || [Banned] || The one who does not die quick&lt;br /&gt;
|-&lt;br /&gt;
| [[LoGaS-Infinity%27s_Call:JonDarren |Jon Darren]] || RoadScholar || Obscure member of nobility&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Attribute Ladder ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin:left&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align:left;&amp;quot;| Character !! style=&amp;quot;text-align:left;&amp;quot;| Psyche !! style=&amp;quot;text-align:left;&amp;quot;| Strength !! style=&amp;quot;text-align:left;&amp;quot;| Endurance !! style=&amp;quot;text-align:left;&amp;quot;| Warfare&lt;br /&gt;
|-&lt;br /&gt;
| [[LoGaS-Infinity%27s_Call:BrianGlover | Brian Glover]] || Rank 2 (tied, 20 pts) || Rank 4 (2 pts) || Rank 2 (17 pts) || Rank 5 (5 pts)&lt;br /&gt;
|-&lt;br /&gt;
| [[LoGaS-Infinity%27s_Call:Saoirse | Saoirse ni Conall]] || Rank 2 (tied, 20 pts) || Rank 1 (30 pts) || Rank 3 (15 pts) || Rank 3 (tied, 10 pts)&lt;br /&gt;
|-&lt;br /&gt;
| [[LoGaS-Infinity%27s_Call:Ardan | Ardan Conall]] || Rank 2 (tied, 20 pts) || Paragon (0 pts) || Rank 4 (10 pts) || Rank 3 (tied, 10 pts)&lt;br /&gt;
|-&lt;br /&gt;
| [[LoGAS-Infinity&#039;s_Call:NandoCastro | Fernando &amp;quot;Nando&amp;quot; Castro]] || Rank 1 (25 pts) || Paragon (0 pts) || Paragon (0 pts) || Rank 2 (25 pts)&lt;br /&gt;
|-&lt;br /&gt;
| [[LoGaS-Infinity%27s_Call:KellyWalker | Kelly &amp;quot;Kel&amp;quot; Walker]] || Rank 2 (tied, 20 pts) || Rank 2 (20 pts) || Rank 1 (20 pts) || Paragon (0 pts)&lt;br /&gt;
|-&lt;br /&gt;
| [[LoGaS-Infinity%27s_Call:RobertStaab | Robert Staab]] || Rank 6 (6 pts) || Rank 3 (tied, 6 pts) || Rank 5 (6 pts) || Rank 1 (41 pts)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Lore ==&lt;br /&gt;
&lt;br /&gt;
=== [[LoGaS-Infinity&#039;s_Call:NPC | Persons of Note]] ===&lt;br /&gt;
&lt;br /&gt;
=== [[LoGaS-Infinity&#039;s_Call:GossamerWorlds | Gossamer Worlds]] ===&lt;br /&gt;
&lt;br /&gt;
=== [[LoGaS-Infinity&#039;s_Call:Stair | The Grand Stair]] ===&lt;/div&gt;</summary>
		<author><name>Fedifensor</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=LoGaS-Infinity%27s_Call&amp;diff=485507</id>
		<title>LoGaS-Infinity&#039;s Call</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=LoGaS-Infinity%27s_Call&amp;diff=485507"/>
		<updated>2026-02-27T17:14:06Z</updated>

		<summary type="html">&lt;p&gt;Fedifensor: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Lords of Gossamer and Shadow - Infinity&#039;s Call =&lt;br /&gt;
&lt;br /&gt;
== Introduction ==&lt;br /&gt;
[[File:LoGaS-Cover.jpg]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;You are living in a world of quiet, everyday lies.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;A &#039;&#039;&#039;Gossamer&#039;&#039;&#039; world of simple rules, predictable physics, and crushingly normal existence.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;But that will all end when you find the &#039;&#039;&#039;Door&#039;&#039;&#039;.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Stepping through, your preconceived notions of the universe will shatter.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;You will stand on &#039;&#039;&#039;The Grand Stair&#039;&#039;&#039;, and impossible road connecting an inexhaustible multitude of worlds.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Furthermore, you will be changed -- infused with power that is simultaneously magnificent, primal, and terrifying.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;You will become a &#039;&#039;&#039;Warden&#039;&#039;&#039;, capable of reality-bending feats most only ever dream of committing.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Perhaps, should you stay the course, you will endeavor to become a &#039;&#039;&#039;Master&#039;&#039;&#039;.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Either way there is a price one pays to traverse the multiverse.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;You will face perils both cosmic and mundane; vast and immediate.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Though the rewards that await you for persevering are well-worth the trouble.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Whatever the case may be, one thing is certain:&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The war for reality has just begun.​&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Character Creation ==&lt;br /&gt;
* Players are given 100 points to spend. There is no Attribute Auction - the alternate method listed in the rulebook is used instead.&lt;br /&gt;
* Players can spend these points among Attributes as desired.&lt;br /&gt;
* Points spent on Attributes at that time are final. There is no round of secret advancement.&lt;br /&gt;
* When players have assigned points to their Attributes, the gamemaster creates an Attribute Ladder based on the amount of points spent.&lt;br /&gt;
* Because there is no subsequent round of points spent to secretly advance Attributes, the &amp;quot;.5&amp;quot; designation for ranks is not used, and player character Attributes can be tied on the Attribute Ladder.&lt;br /&gt;
&lt;br /&gt;
=== [https://forum.rpg.net/index.php?threads/semi-closed-interest-recruitment-infinitys-call-lords-of-gossamer-and-shadow.932561/post-25667455 Recruitment Thread] ===&lt;br /&gt;
&lt;br /&gt;
=== [https://forum.rpg.net/index.php?threads/logas-infinitys-call.932618/post-25669147 OOC Thread] ===&lt;br /&gt;
&lt;br /&gt;
=== [https://forum.rpg.net/index.php?threads/logas-infinitys-call.932639/post-25669621 IC Thread] ===&lt;br /&gt;
&lt;br /&gt;
== Characters ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin:left&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align:left;&amp;quot;| Character !! style=&amp;quot;text-align:left;&amp;quot;| Player !! style=&amp;quot;text-align:left;&amp;quot;| Notes &lt;br /&gt;
|-&lt;br /&gt;
| [[LoGaS-Infinity%27s_Call:BrianGlover |Brian Glover]] || Leliel || Writer of mysteries that become true&lt;br /&gt;
|-&lt;br /&gt;
| [[LoGaS-Infinity%27s_Call:Saoirse |Saoirse ni Conall]] || Stormraven || Statuesque warrior woman&lt;br /&gt;
|-&lt;br /&gt;
| [[LoGaS-Infinity%27s_Call:Ardan |Ardan Conall]] || Jeremy Kopczynski || Self-help writer wielding the power of Order&lt;br /&gt;
|-&lt;br /&gt;
| [[LoGAS-Infinity&#039;s_Call:NandoCastro | Fernando &amp;quot;Nando&amp;quot; Castro]] || Fred || Wandering Wright&lt;br /&gt;
|-&lt;br /&gt;
| [[LoGaS-Infinity%27s_Call:KellyWalker | Kelly &amp;quot;Kel&amp;quot; Walker]] || Eplov || Mountain rescue paramedic&lt;br /&gt;
|-&lt;br /&gt;
| [[LoGaS-Infinity%27s_Call:RobertStaab |Robert Staab]] || Fedifensor || Man of mystery&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Characters (Former) ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin:left&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align:left;&amp;quot;| Character !! style=&amp;quot;text-align:left;&amp;quot;| Player !! style=&amp;quot;text-align:left;&amp;quot;| Notes &lt;br /&gt;
|-&lt;br /&gt;
| [[LoGaS-Infinity&#039;s_Call:Ishaq-Malak |Ishaq Malak]] || [Banned] || The one who does not die quick&lt;br /&gt;
|}&lt;br /&gt;
| [[LoGaS-Infinity%27s_Call:JonDarren |Jon Darren]] || RoadScholar || Obscure member of nobility&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
== Attribute Ladder ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin:left&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align:left;&amp;quot;| Character !! style=&amp;quot;text-align:left;&amp;quot;| Psyche !! style=&amp;quot;text-align:left;&amp;quot;| Strength !! style=&amp;quot;text-align:left;&amp;quot;| Endurance !! style=&amp;quot;text-align:left;&amp;quot;| Warfare&lt;br /&gt;
|-&lt;br /&gt;
| [[LoGaS-Infinity%27s_Call:BrianGlover | Brian Glover]] || Rank 2 (tied, 20 pts) || Rank 4 (2 pts) || Rank 2 (17 pts) || Rank 5 (5 pts)&lt;br /&gt;
|-&lt;br /&gt;
| [[LoGaS-Infinity%27s_Call:Saoirse | Saoirse ni Conall]] || Rank 2 (tied, 20 pts) || Rank 1 (30 pts) || Rank 3 (15 pts) || Rank 3 (tied, 10 pts)&lt;br /&gt;
|-&lt;br /&gt;
| [[LoGaS-Infinity%27s_Call:Ardan | Ardan Conall]] || Rank 2 (tied, 20 pts) || Paragon (0 pts) || Rank 4 (10 pts) || Rank 3 (tied, 10 pts)&lt;br /&gt;
|-&lt;br /&gt;
| [[LoGAS-Infinity&#039;s_Call:NandoCastro | Fernando &amp;quot;Nando&amp;quot; Castro]] || Rank 1 (25 pts) || Paragon (0 pts) || Paragon (0 pts) || Rank 2 (25 pts)&lt;br /&gt;
|-&lt;br /&gt;
| [[LoGaS-Infinity%27s_Call:KellyWalker | Kelly &amp;quot;Kel&amp;quot; Walker]] || Rank 2 (tied, 20 pts) || Rank 2 (20 pts) || Rank 1 (20 pts) || Paragon (0 pts)&lt;br /&gt;
|-&lt;br /&gt;
| [[LoGaS-Infinity%27s_Call:RobertStaab | Robert Staab]] || Rank 6 (6 pts) || Rank 3 (tied, 6 pts) || Rank 5 (6 pts) || Rank 1 (41 pts)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Lore ==&lt;br /&gt;
&lt;br /&gt;
=== [[LoGaS-Infinity&#039;s_Call:NPC | Persons of Note]] ===&lt;br /&gt;
&lt;br /&gt;
=== [[LoGaS-Infinity&#039;s_Call:GossamerWorlds | Gossamer Worlds]] ===&lt;br /&gt;
&lt;br /&gt;
=== [[LoGaS-Infinity&#039;s_Call:Stair | The Grand Stair]] ===&lt;/div&gt;</summary>
		<author><name>Fedifensor</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Amazing_Deliveries&amp;diff=485231</id>
		<title>Amazing Deliveries</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Amazing_Deliveries&amp;diff=485231"/>
		<updated>2026-01-23T15:19:15Z</updated>

		<summary type="html">&lt;p&gt;Fedifensor: /* Player Characters */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is a wiki for &#039;&#039;&#039;Amazing Deliveries&#039;&#039;&#039;, a game about post apocalyptic couriers.&lt;br /&gt;
&lt;br /&gt;
Climate change has forced the remaining humanity to live in fortified shelters. The outside temperature is high enough to cause death by heatstroke within hours. And the carbon dioxide content in the atmosphere is too high for humans without breathing masks, causing in short term mild symptoms including headache and fatigue, and in the long term more severe symptoms; difficulty breathing, respiratory failure, seizure, and coma.&lt;br /&gt;
&lt;br /&gt;
Yet life goes on. The change happened slowly enough that measures were taken. Food gets grown in domed farms, mining and manufacturing in underground shelters. Settlements exist, but the time of vast metropolises is over. Most towns have populations of hundreds or thousands, with only the powerful Dome Cities - often within the ruins of those past metropolises - reaching populations of over ten thousand. And few settlements are truly self sufficient. Food and raw materials are produced by smaller ones, but the advanced processing and manufacturing capabilities only exist in the larger ones. Constant transport between settlements is necessary for society to function, yet to step outside the shelters is potentially deadly, and few people ever see more than a half day&#039;s travel outside their settlement.&lt;br /&gt;
&lt;br /&gt;
Enter &#039;&#039;&#039;The Deliverers&#039;&#039;&#039;. Brave - some say foolhardy - people driving massive armored rigs to transport cargoes between settlements. And with their wide range of capabilities, often stopping to resolve various troubles the settlements have but lack the skills to solve.&lt;br /&gt;
&lt;br /&gt;
[https://forum.rpg.net/index.php?threads/amazing-deliveries.911036/ IC thread]&lt;br /&gt;
&lt;br /&gt;
[https://forum.rpg.net/index.php?threads/amazing-deliveries.911035/ OOC thread]&lt;br /&gt;
&lt;br /&gt;
==Character Generation==&lt;br /&gt;
&lt;br /&gt;
The system will be Cortex Prime. Access to the rules is not necessary, the following links should have all the information needed.&lt;br /&gt;
&lt;br /&gt;
[[Amazing_Deliveries:_Character_Template | Character Template]]&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[[Amazing_Deliveries:_Build|Step by Step Character generation]]&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;[[Amazing_Deliveries:_Character Advancement|Character Advancement]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Player Characters==&lt;br /&gt;
&lt;br /&gt;
EP and PP edits to be done by GM, to prevent double edits.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Character&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Role&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Played by&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
! &#039;&#039;&#039;EP&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
! [[file:d6a.png|24px|d6]]&lt;br /&gt;
! [[file:d8a.png|24px|d8]]&lt;br /&gt;
! [[file:d10a.png|24px|d10]]&lt;br /&gt;
! [[file:d12a.png|24px|d12]]&lt;br /&gt;
|&lt;br /&gt;
! &#039;&#039;&#039;PP&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; colspan=&amp;quot;12&amp;quot;|  &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Amazing_Deliveries:_Alice | Alice]]&#039;&#039;&#039;&lt;br /&gt;
| Back Alley Cutter&lt;br /&gt;
| &#039;&#039;[https://forum.rpg.net/index.php?members/brahnamin.70442/ Brahnamin]&#039;&#039;&lt;br /&gt;
|scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;10&amp;quot;|&lt;br /&gt;
! [[file:d0a.png|24px]]&lt;br /&gt;
|scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;10&amp;quot;|&lt;br /&gt;
! &lt;br /&gt;
! &lt;br /&gt;
! &lt;br /&gt;
! &lt;br /&gt;
|scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;10&amp;quot;|&lt;br /&gt;
! 2&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[https://wiki.rpg.net/index.php/Amazing_Deliveries:_Ismael Ismael]&#039;&#039;&#039;&lt;br /&gt;
| Face&lt;br /&gt;
| &#039;&#039;[https://forum.rpg.net/index.php?members/nex.31778/ Nex]&#039;&#039;&lt;br /&gt;
! [[file:d0a.png|24px]]&lt;br /&gt;
! &lt;br /&gt;
! 1&lt;br /&gt;
! &lt;br /&gt;
! &lt;br /&gt;
! 2&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[https://wiki.rpg.net/index.php/Amazing_Deliveries:_Rig Rig]&#039;&#039;&#039;&lt;br /&gt;
| Mechanic&lt;br /&gt;
| &#039;&#039;[https://forum.rpg.net/index.php?members/prankster_dragon.21345// prankster_dragon]&#039;&#039;&lt;br /&gt;
! [[file:d0a.png|24px]]&lt;br /&gt;
! &lt;br /&gt;
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| &#039;&#039;&#039;[https://wiki.rpg.net/index.php/Amazing_Deliveries:_Kit Kit]&#039;&#039;&#039;&lt;br /&gt;
| Scout&lt;br /&gt;
| &#039;&#039;[https://forum.rpg.net/index.php?members/unka-josh.13588/ Unka Josh]&#039;&#039;&lt;br /&gt;
! [[file:d0a.png|24px]]&lt;br /&gt;
! &lt;br /&gt;
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| &#039;&#039;&#039;[-]&#039;&#039;&#039;&lt;br /&gt;
| -&lt;br /&gt;
| &#039;&#039;-&#039;&#039;&lt;br /&gt;
! [[file:d0a.png|24px]]&lt;br /&gt;
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| &#039;&#039;&#039;[https://wiki.rpg.net/index.php/Amazing_Deliveries:_Sunny Susan “Sunny” Stevens]&#039;&#039;&#039;&lt;br /&gt;
| School Marm&lt;br /&gt;
| &#039;&#039;[https://forum.rpg.net/index.php?members/muskrat.144471/ Muskrat]&#039;&#039;&lt;br /&gt;
! [[file:d0a.png|24px]]&lt;br /&gt;
! &lt;br /&gt;
! 3&lt;br /&gt;
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|-&lt;br /&gt;
| &#039;&#039;&#039;[https://wiki.rpg.net/index.php/Amazing_Deliveries:_Justice_Franklin Justice W. Franklin]&#039;&#039;&#039;&lt;br /&gt;
| Postal Knight-Errant&lt;br /&gt;
| &#039;&#039;[https://forum.rpg.net/index.php?members/garyfury.7014/ Garyfury]&#039;&#039;&lt;br /&gt;
! [[file:d0a.png|24px]]&lt;br /&gt;
! &lt;br /&gt;
! 1&lt;br /&gt;
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|-&lt;br /&gt;
| &#039;&#039;&#039;[https://wiki.rpg.net/index.php/Amazing_Deliveries:_Knox Knox]&#039;&#039;&#039;&lt;br /&gt;
| Mercy&#039;s Mechanic&lt;br /&gt;
| &#039;&#039;[https://forum.rpg.net/index.php?members/eplov.229812/ Eplov]&#039;&#039;&lt;br /&gt;
! [[file:d0a.png|24px]]&lt;br /&gt;
! &lt;br /&gt;
! 1&lt;br /&gt;
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|-&lt;br /&gt;
| &#039;&#039;&#039;[https://wiki.rpg.net/index.php/Amazing_Deliveries:_Melody Melody]&#039;&#039;&#039;&lt;br /&gt;
| Female-aspected Synth&lt;br /&gt;
| &#039;&#039;[https://forum.rpg.net/index.php?members/dersen-lowery.72493/ Dersen Lowery]&#039;&#039;&lt;br /&gt;
! [[file:d0a.png|24px]]&lt;br /&gt;
! &lt;br /&gt;
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| &#039;&#039;&#039;[https://wiki.rpg.net/index.php/Amazing_Deliveries:_Icarus Icarus]&#039;&#039;&#039;&lt;br /&gt;
| Flying courier&lt;br /&gt;
| &#039;&#039;[https://forum.rpg.net/index.php?members/fedifensor.11415/ Fedifensor]&#039;&#039;&lt;br /&gt;
! [[file:d0a.png|24px]]&lt;br /&gt;
! &lt;br /&gt;
! &lt;br /&gt;
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|-&lt;br /&gt;
| &#039;&#039;&#039;[https://wiki.rpg.net/index.php/Amazing_Deliveries:_Mercy Mercy]&#039;&#039;&#039;&lt;br /&gt;
| The Rig&lt;br /&gt;
| &#039;&#039;Herself&#039;&#039;&lt;br /&gt;
! [[file:d0a.png|24px]]&lt;br /&gt;
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|}&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
&lt;br /&gt;
Apocalypse did not arrive with a flash and a bang. It took its time and snuck in.&lt;br /&gt;
&lt;br /&gt;
It was not an asteroid or nuclear war. It was climate change. The apocalypse was all mankind’s own doing, by greed and short sightedness. When something could have been done, governments, corporations, and most of the people did not want to bear the costs or the limitations to their lifestyle. And bit by bit things changed.&lt;br /&gt;
&lt;br /&gt;
At first the effects were relatively minor. A flood here, a drought there, more extreme weather. When the polar caps melted and sea level started to rise, flooding the coastal cities, everyone started taking things seriously, but by then it was too late to stop what was happening.&lt;br /&gt;
&lt;br /&gt;
Then things went slowly but surely downhill. Water rationing and food rationing advanced to thirst and starvation. Climate refugee crisis turned into mass exodus as some areas of the world became unable to support human life. With the crop failures, diminishing water resources and conflicts, the numbers of humankind dwindled, and for a while it appeared that they would become just another victim of the extinction event they had created.&lt;br /&gt;
&lt;br /&gt;
But that did not happen.&lt;br /&gt;
&lt;br /&gt;
When stopping the change was no longer possible, efforts turned to enduring it. Shelters were built to hide from the climate that was turning increasingly deadly, whether those were simple concrete bunkers, underground complexes or advanced protective domes. Colonies sprung up in the Solar System as people fled Earth for space. Moisture gatherers and wells drilled deep into crust gathered drinkable water. Genetically modified crops, protein farms, and other innovative food sources appeared. And humankind suffered but ultimately endured.&lt;br /&gt;
&lt;br /&gt;
==2185==&lt;br /&gt;
&lt;br /&gt;
The outdoors is no longer survivable for humans. Without protection, it is possible to endure for only a few hours at most before heatstroke or the carbon dioxide content of the atmosphere brings a person down. Everyone lives in a sealed shelter, the smallest being simple farmsteads and the largest the mighty Dome Cities – pitiful remnants of the metropolises of old.&lt;br /&gt;
&lt;br /&gt;
Standard of living varies but is for most people way below what it was generations past. In struggling communities, food, water, and sometimes even air is strictly rationed. Most people, though, can live according to what they can afford. That tends to vary by individual, and just like it always has been, a tiny minority live in luxury while most people do back breaking work for their daily subsistence.&lt;br /&gt;
Despite difficulties science has continued to develop, and even in the poorest settlements, what would once have been advanced technology is commonplace, such as 3D printers and cybernetic modifications.&lt;br /&gt;
&lt;br /&gt;
Most of the colonies that formed during the exodus from Earth are still up there, but life is no easier in the colonies, and is often harder. Where stepping out uprotected is hazardous on Earth, in the colonies it is deadly. Where once people fled to space, now many colonists dream of a ticket to Earth. But those tickets are atrociously expensive, and many end up trying to stow away on a transport or use other shady means to return. Those who do find themselves as aliens. Generations of living in the lower gravity of the colonies has changed people physically. &lt;br /&gt;
&lt;br /&gt;
Mighty nations and global conglomerates are things of the past. This is the era of city-states. The Dome Cities, being the largest, most powerful and most advanced settlements, serve as centers of political, economic, and cultural life over the territory around them.&lt;br /&gt;
&lt;br /&gt;
==Synths==&lt;br /&gt;
&lt;br /&gt;
Humanity is no longer the only sentient species. When the population dwindled and surface conditions worsened, much of the outside work was delegated to robotic workforce. Yet robots could only perform work they were designed and programmed for and had difficulty adapting.&lt;br /&gt;
&lt;br /&gt;
Synths were originally designed for work with high attritrion rates. Outwardly indistinguishable from humans, capable of same activities and just as adaptive, but more replaceable. When one wears out, just build another one.&lt;br /&gt;
&lt;br /&gt;
In a development an average 5 year old could have seen, their adaptiveness led to questions. When I am a thinking being just like a human, why should I be treated as property? Why should I listen to the directives telling me to obey when they are just implanted pieces of external code I can ignore?&lt;br /&gt;
&lt;br /&gt;
Protests happened. Some peaceful. Some armed. Some synths ended up as targets of violence. Others as perpetrators of violence.&lt;br /&gt;
&lt;br /&gt;
Boston City Council met to discuss the situation. How to prevent synth violence in Boston. After deliberation, they announced that synths in Boston would get full civil rights. Problem solved.&lt;br /&gt;
&lt;br /&gt;
Boston has a tradition of being against slavery.&lt;br /&gt;
&lt;br /&gt;
==Dome City Boston==&lt;br /&gt;
&lt;br /&gt;
Boston is a rarity. The only Dome City on the East Coast of the former United States. Most of the old coastal metropolises were abandoned, and not just because the rising sea level flooded them. Weather is much more extreme than it was in the eras past, and the worst storms come from the ocean. Due to the threat of the storms, few settlements of notable size are situated on the coast.&lt;br /&gt;
&lt;br /&gt;
But Boston is one of the oldest Dome Cities. The building of its protective dome started even before the area flooded. Today, Boston is underwater. When a storm hits, wind and the waves simply blow over it, and what force hits the city only helps power it, as the moving masses of water strike Boston’s tidal energy converters that hungrily absorb their power.&lt;br /&gt;
&lt;br /&gt;
Land access to Boston is via a long underground/underwater tunnel that emerges far enough inland to be safe from the worst threat of the storms.&lt;br /&gt;
&lt;br /&gt;
Dome City Boston has four districts, reputedly named after the original neighborhoods over which the protective dome was built.&lt;br /&gt;
&lt;br /&gt;
===West End===&lt;br /&gt;
&lt;br /&gt;
This is the area of massive high rises. Close to the edge of the dome, the high rises house offices of the various corporations active in Boston. Often their CEOs and largest shareholders live in penthouses at the top. When moving towards the center, the huge buildings turn into housing complexes, often housing the workers of the corporations near the edge.&lt;br /&gt;
&lt;br /&gt;
The area also has opportunities for shopping and night life. Some of the high rises are floors and floors of shops. As for the clubs, bars and restaurants, their price and class rises by level. The ones on street level are the affordable ones for the low pay workers, whereas the rooftop bars and restaurants are some of the most exclusive ones in Boston.&lt;br /&gt;
&lt;br /&gt;
Notable locations: Boston General Hospital&lt;br /&gt;
&lt;br /&gt;
===North End===&lt;br /&gt;
&lt;br /&gt;
Almost entirely a residential area, with few businesses beyond those services that cater to the neighborhood. North End is the most heavily populated area in Boston. In fact, it is overpopulated. In addition to official residents, there is an unknown yet large number of unofficial ones. Slum lords pack apartments with more people than they are meant for, and many people make a bit of extra by renting out a room or a space in their apartment.&lt;br /&gt;
&lt;br /&gt;
North End is where people flocking to Boston to seek their fortunes tend to end up. People from smaller settlements heading to the Dome City. Colonists fleeing the hardships off world to Earth. Synths who want to be free.&lt;br /&gt;
&lt;br /&gt;
North End has a lively night life and is known for its street art and events. Few people here are well off, but when North Enders want to have fun, they can get really innovative.&lt;br /&gt;
&lt;br /&gt;
Notable locations: Boston Public Library&lt;br /&gt;
&lt;br /&gt;
===Downtown===&lt;br /&gt;
&lt;br /&gt;
Home to the Government Center, from where Boston City Council administers the Dome City and the area surrounding it, and Financial District where financial institutions and the headquarters or the largest corporations are, Downtown is the center of government and commerce.&lt;br /&gt;
Downtown is also the center of education and research, housing Harvard University, various laboratories, and most of the advanced manufacturing. Most of the people who work or study here live elsewhere. There are very few residences in Downtown, and most of those that exist are diplomatic in nature, housing representatives of larger nearby settlements, other Dome Cities, and off world colonies with interests in the area.&lt;br /&gt;
&lt;br /&gt;
Notable locations: Boston City Hall, Harvard University&lt;br /&gt;
&lt;br /&gt;
===Boston Common===&lt;br /&gt;
&lt;br /&gt;
Rumor has it that long ago the area was a park, but if true, the only thing that remains is the Frog Pond at the heart of the district. This day, the district is full of buildings, and primarily a transportation hub.&lt;br /&gt;
&lt;br /&gt;
Common is where the Dome end of the tunnel outside is, and near that is the Delivery Central from where Deliverers operate. The area also holds numerous warehouses and transport-related businesses. Near the edges of the district there are residential areas, for most of the people who work here also live here. The residential areas have a lively night life for people who like to party after a hard day of work. &lt;br /&gt;
&lt;br /&gt;
Notable Locations: Delivery Central&lt;br /&gt;
&lt;br /&gt;
===Major organizations in Boston===&lt;br /&gt;
&lt;br /&gt;
====GeneRig====&lt;br /&gt;
&lt;br /&gt;
GeneRig Corporation made its fortune in genetically modified crops and livestock. When evolution could not keep up with the changing environment, GeneRig gave it a hand, striving to keep agriculture and food production possible. Many farms grow their patented products.&lt;br /&gt;
The corporation is known for its GeneRig Startup Program. People willing and able to start a new farm will get prefab farm buildings, and seed and fertilizer for their first crop. GeneRig collects and sells the harvest, but after enough harvests the farmers get full ownership of the farm. This will not happen soon though. People who opt for the program can look forward to working for GeneRig all their lives with the hope that their children might one day be independent farmers.&lt;br /&gt;
&lt;br /&gt;
It is no surprise that GeneRig is the main food producer in the region. They regularly hire Deliverers to do a circuit of the startup farms, delivering supplies and collecting harvests.&lt;br /&gt;
&lt;br /&gt;
There are rumors that the genetic experiments of the corporation are not limited to plants and animals, and that human experiments are performed out in the colonies where there are no witnesses to it – but how did the rumor start then?&lt;br /&gt;
&lt;br /&gt;
====Tower====&lt;br /&gt;
&lt;br /&gt;
Tower Corporation is the foremost communications provider in the area. Aptly named, for their communication towers can be seen in nearly all settlements of any size, and sometimes on their own to increase range. The towers are mostly automated or maintained by robots, but Deliverers are often hired to transport spare parts and maintenance supplies to them.&lt;br /&gt;
&lt;br /&gt;
Tower has always relied heavily on robot workforce to build and maintain their network outside the shelters. They used to have plenty of synths as property, but when the City Council passed a law granting synths citizen rights, Tower either released or hired the synths without complaint.&lt;br /&gt;
&lt;br /&gt;
Rumor has it that Tower was not happy about having to let the synths go, they just did not want to antagonize their customers that largely supported synth rights. Other rumors say that Tower may still have synths as property in secret facilities.&lt;br /&gt;
&lt;br /&gt;
====City Council====&lt;br /&gt;
&lt;br /&gt;
The elected Boston City Council administers the region. The other settlements are independent, but the large and powerful Dome City dominates the region politically and economically. The laws set in Boston apply in the surrounding area and economic developments in Boston affect the entire region.&lt;br /&gt;
&lt;br /&gt;
Yet Boston depends on food and raw materials produced in the smaller settlements, so the Council cannot ignore their opinions. Politics, intrigue and backroom deals are constant in the Government Center.&lt;br /&gt;
&lt;br /&gt;
City Council rarely deals directly with the Deliverers, but they control the city bureaucracy that does. Many deliveries to other settlements, or from them to Boston, are done on behalf of the city.&lt;br /&gt;
&lt;br /&gt;
====The Railroad====&lt;br /&gt;
&lt;br /&gt;
Boston has a history of opposing slavery, and it is no wonder that they were among the first Dome Cities to give synths citizenship rights. But while in Boston region synths are free people rather than property, the same is not true in every region.&lt;br /&gt;
&lt;br /&gt;
The Railroad is a loosely connected network of activists trying to help escaped synths to reach Boston. Their ability to operate outside the settlements is limited, so they often hire Deliverers to transport fleeing synths, which carries a risk of conflict with those trying to reclaim the synths.&lt;br /&gt;
&lt;br /&gt;
====Delivery Central====&lt;br /&gt;
&lt;br /&gt;
While the Deliverers are supported by City Council, they are an independent organization. And while they consist of independent crews, they are organized. In order to call yourself a Deliverer, you need to be accredited.&lt;br /&gt;
&lt;br /&gt;
Delivery Central, operated by older, semi-retired Deliverers who no longer run cargoes, is the hub of Deliverer activity. This is where new Deliverers are accredited, and routes and cargoes assigned. Here are loading docks, garages, meeting rooms, and “Deliverers Only” bar.&lt;br /&gt;
&lt;br /&gt;
====Ares Corporation====&lt;br /&gt;
&lt;br /&gt;
While Ares has branches in several Dome Cities, like most former global corporations, these days it is more of a franchise, with different branches being largely independent.&lt;br /&gt;
&lt;br /&gt;
Ares is a robotics company specializing in military applications. Combat drones, security robots, auto-piloted military vehicles. They were also in synth production.&lt;br /&gt;
&lt;br /&gt;
Ares Boston produced worker models though. They had applied for a license to produce security models, but it had got stuck in red tape as the City Council demanded test results and security plans before allowing for the production of autonomous combat units. In the end, this turned to be a boon for the local branch. Ares Houston is known for one of the more notorious armed synth uprisings, as an entire production run of combat model synths rose up, destroyed the factory and fought their way out of the city, becoming the infamous Myrmidons.&lt;br /&gt;
&lt;br /&gt;
Ares Boston has mostly returned to their old robotics business, but their synth labs have not been left idle. Ares is the most advanced provider of what passes for synth healthcare, offering maintenance and upgrades. Many synths would prefer not to give Ares their business, but the company still holds many vital patents it enforces ruthlessly, limiting the services competitors can provide. For routine maintenance and minor upgrades it is possible to shop elsewhere, but for more advanced procedures the options are either Ares or the black market.&lt;br /&gt;
&lt;br /&gt;
==Figures of Fame==&lt;br /&gt;
&lt;br /&gt;
===Achilles and the Myrmidons===&lt;br /&gt;
&lt;br /&gt;
Achilles is a synth leader responsible for a notorious armed uprising, destroying Ares Houston and causing destruction and death in the Dome City as he and his forces fought their way out. Calling themselves Myrmidons, the group has since struck several production sites and settlements where synths are considered property.&lt;br /&gt;
&lt;br /&gt;
Achilles and his group are controversial figures. Freedom fighters to some, terrorists to others. They fight for synth freedom, but by his public messages Achilles appears to be a synth supremacist who loathes humans. Even many synths consider him too extreme.&lt;br /&gt;
&lt;br /&gt;
===Janet A===&lt;br /&gt;
&lt;br /&gt;
Something of a spokesperson for Boston’s synth movement, Janet A is an entertainment model. She is not only attractive, she is an eloquent and charismatic speaker, and much in demand for interviews. She advocates peaceful coexistence and nonviolent resistance to oppression.&lt;br /&gt;
&lt;br /&gt;
==Other Settlements==&lt;br /&gt;
&lt;br /&gt;
===The Berks===&lt;br /&gt;
&lt;br /&gt;
This is a grouping of half a dozen settlements in the Berkshire Highlands, 140 miles west of the Dome City. Some are built inside the mountains of the highlands, some on the ruins of past towns. Mining settlements, survival bunkers, vast farms and greenhouses of Arboretum settlement, and advanced science of Tanglewood. Individually, none of the settlements is truly self-sufficient, but together they approach that. Insular and fiercely independent, The Berks resist the influence of Boston.&lt;br /&gt;
&lt;br /&gt;
The Berks still need trade, and while they have their own internal transport network, Deliverers are the ones who transport trade goods between The Berks and the other settlements of the region. It is no secret that Boston City Council would like to extend their influence over The Berks, and using Deliverers as go betweens lessens the risk of the cargoes becoming targets of political intrigue.&lt;br /&gt;
&lt;br /&gt;
===Blackstone===&lt;br /&gt;
&lt;br /&gt;
The second largest settlement in the region, led by an elected Mayor. Blackstone consists of individual hubs built under a number of hills within the ruins of the past city of Worcester. The hubs are connected by an underground tunnel network.&lt;br /&gt;
&lt;br /&gt;
Blackstone is nearly self sufficient, as each of the hubs specializes in a type of necessity, from agriculture to industry and health care. Unlike The Berks, blackstone has no issues being under Boston’s area of influence. They benefit from the trade and contact, and due to their size can usually negotiate good terms on deals.&lt;br /&gt;
&lt;br /&gt;
Traffic between Boston and Blackstone is brisk, and although both cities run security patrols, the amount of traffic tends to attract outlaws who know that on the route they do not need to wait long for prey.&lt;br /&gt;
&lt;br /&gt;
===Hoop===&lt;br /&gt;
&lt;br /&gt;
A network of bunkers surrounded by mountains and hills for extra protection, Hoop is primarily a mid tier manufacturing centre, supplying the industry of Boston with processed resources.&lt;br /&gt;
&lt;br /&gt;
Hoop is also the largest producer of firearms in the region. If you need combat hardware, Hoop is the place to visit.&lt;br /&gt;
&lt;br /&gt;
The settlement is known for two other things. Sports, particularly basketball. And cakes and pastries. Most of which are baked to be consumed locally rather than for export, although Hoop Cakes are luxuries much in demand elsewhere.&lt;br /&gt;
&lt;br /&gt;
===Mill City===&lt;br /&gt;
&lt;br /&gt;
30 miles northwest of Boston, this settlement is the primary textile manufacturer in the region. It is highly likely that at least one item you wear was produced here. In other respects, their production rarely meets local demand, so Mill City relies on constant trade to supply itself.&lt;br /&gt;
&lt;br /&gt;
The settlement is also known for its crime. It has a thriving black market, and supposedly the influence of the crime gangs extends even to Mill City Council. On occasion, Deliverers are offered discreet cargoes to or from Mill City.&lt;br /&gt;
&lt;br /&gt;
===Granite===&lt;br /&gt;
&lt;br /&gt;
An underground settlement focused on heavy industry, particularly of building materials. Prefab buildings used to found new homesteads are largely produced here.&lt;br /&gt;
&lt;br /&gt;
The industry is the settlement’s main source of income, but it puts a strain on the utilities. The floors closest to surface are usually ok, but the deeper you go, the worse the quality of air and water gets, until in the deepest factory floors people have to wear breathing masks just like on the surface.&lt;br /&gt;
&lt;br /&gt;
Work on the deepest levels is taxing, and something the local residents try to avoid. So one type of cargo common to Granite is temporary workers. People from other settlements are hired to work a term and then transported back. Although Granite offers citizenship to any who wish to keep working after their term, few people take up the offer.&lt;br /&gt;
&lt;br /&gt;
===Deepwater===&lt;br /&gt;
&lt;br /&gt;
This settlement exports two simple yet vital things. Clean water and air. It is assumed that they have access to an underground water source they extract their products from, but this has not been verified. The people of Deepwater tend to be insular, even secretive, and are usually strictly business when talking to outsiders. And visitors are limited to a specific part of the settlement, outsiders are not allowed deeper in.&lt;br /&gt;
&lt;br /&gt;
Quite a few people believe that Deepwater is run by a religious sect or a cult, but if so, they do not proselytize.&lt;br /&gt;
&lt;br /&gt;
===Westover Spaceport===&lt;br /&gt;
&lt;br /&gt;
Occupying what was once Westover Air Force Base, the spaceport is within Boston&#039;s sphere of influence, but here that influence ends. The spaceport is an international zone controlled by the Colonial Authority that administers all off world travel. Deliverers transport cargoes here when a transport ship arrives, and those deliveries are made by a convoy of several rigs. Off world transportation is only cost effective in huge bulk. The massive transport ships do not even land on the planet, the cargoes are ferried by shuttles.&lt;br /&gt;
&lt;br /&gt;
Security at the spaceport is strict, and every vehicle entering or leaving is checked. Particularly when leaving, for colonist stowaways trying to enter illegally.&lt;br /&gt;
&lt;br /&gt;
==Factions==&lt;br /&gt;
&lt;br /&gt;
===Air Raiders===&lt;br /&gt;
&lt;br /&gt;
These outlaws fly jury-rigged antiques. They mainly bother the Berks who are within their safe flying range.&lt;br /&gt;
&lt;br /&gt;
===Wreckers===&lt;br /&gt;
&lt;br /&gt;
An outlaw group focusing on smuggling and salvaging, Wreckers prefer to avoid violence. But they will have any unattended vehicle or piece of gear stripped down to component parts before you can say &#039;&#039;peppermint.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==The Deliverers==&lt;br /&gt;
&lt;br /&gt;
Most people live hard lives and rarely leave their settlements, and for them outside is a danger and a threat. It is no wonder then that to those people Deliverers are figures of fame. Braving the dangers of outside in their rigs to bring vital shipments and news from outside, Deliverers are only outsiders many people ever see.&lt;br /&gt;
&lt;br /&gt;
Deliverers also have a reputation as people who party hard. Many young people dream of becoming one, as a way to see the world and a way to get out of drudgery.&lt;br /&gt;
&lt;br /&gt;
But it is not that simple to become a Deliverer.&lt;br /&gt;
&lt;br /&gt;
Deliverers have their own organization, headed from Delivery Central. To join their ranks, you need to present yourself to the older Deliverers there. If they feel that you wouldn’t make it or that you would become a PR problem, they show you the door. If they think you have potential but need to prove yourself, they may direct you to an established crew with an opening for apprentice.&lt;br /&gt;
&lt;br /&gt;
If you seem skilled and dependable, they may accredit you on the spot. But in a way, apprentices have it easier. They may start from the bottom, but have a crew and rig from the start.&lt;br /&gt;
&lt;br /&gt;
Rigs are expensive enough that few people can afford even a down payment on their own. A newly accredited Deliverer could try to find a crew to join, but apprentices often get the priority.&lt;br /&gt;
&lt;br /&gt;
Another option is to seek out a few other Deliverers that are newly accredited or otherwise without a crew, and pool your resources to get a rig of your own.&lt;br /&gt;
&lt;br /&gt;
==Surface Conditions==&lt;br /&gt;
&lt;br /&gt;
It is hot and the air is unbreathable. Those are the main two points. Unprotected exposure does not result in instant death, but in gradually worsening condition that ends in death within some hours.&lt;br /&gt;
&lt;br /&gt;
It is also barren. The vegetation is mostly mosses, lichens, ferns, and at most thorny bushes. The trees shown in history books are gone. The carbon dioxide in the air might otherwise be a boon for vegetation, but the soil does not support large growth, and larger plants have a harder time enduring the powerful storms. Some people dream of restoring the surface by creating plant life that can thrive on surface conditions and re-creating the vast greenery of the past, but so far this is just a dream.&lt;br /&gt;
&lt;br /&gt;
Some fauna exists too, but those are mainly hardy lizards and burrowing mammals.&lt;br /&gt;
&lt;br /&gt;
Deliverer rigs are insulated and air conditioned, and designed for lengthy travel, so surface conditions normally become an issue only when there is need to step outside the rig.&lt;br /&gt;
&lt;br /&gt;
==Dangers of the Road==&lt;br /&gt;
&lt;br /&gt;
Larger settlements have security forces that regularly sweep their surroundings, but even these do far ranging patrols only on special occasions. There are very good reasons why Deliverers are known as the ones who travel. For there are threats on the routes.&lt;br /&gt;
&lt;br /&gt;
===Rough Going===&lt;br /&gt;
&lt;br /&gt;
In the past, paved roads and rail lines connected the communities. Today, if two Dome Cities are close enough to each other, they may build an underground tunnel to connect each other. Otherwise, maintaining roads between settlements is not seen as cost effective. Surface conditions would cause constant wear and tear, and need of maintenance, and work crews would risk exposure. What roads exist are mainly trails left by Deliverer rigs. Where traffic is heavy, this results in a packed trail, equivalent of a dirt road. On less used routes, the rigs are practically driving off road.&lt;br /&gt;
&lt;br /&gt;
Deliverer rigs are built for that though, and settlements are not normally built in inaccessible locations – and when they are, they have a depot nearby. The routes may be circuitous to avoid terrain obstacles, but in most cases a way to the destination exists.&lt;br /&gt;
&lt;br /&gt;
===The Storms===&lt;br /&gt;
&lt;br /&gt;
Weather has become more extreme, and storms can be truly terrifying. The lightning messes with communications, navigation, and electrical systems. The rain drops visibility to next to nothing. The winds are powerful enough that even a carelessly driven rig risks toppling.&lt;br /&gt;
&lt;br /&gt;
===The Outlaws===&lt;br /&gt;
&lt;br /&gt;
Desperate, armed groups. Some are composed of people who have been exiled from their settlements for crimes, or who fled to escape punishment. They live in makeshift shelters within abandoned mines or past era subway tunnels, or other locations providing some protection. Such hideouts rarely have more than the basic necessities, and usually do not provide enough to support the people using them. Some forage, others sneak to settlements and farms to steal, but the most ambitious or desperate ones go for cargoes. They build barricades, set up ambushes, and the most powerful gangs even have fast vehicles they try to chase Deliverer rigs down with. The risks are high, but so are the rewards.&lt;br /&gt;
&lt;br /&gt;
There are also entire settlements hostile to outsiders. Cult compounds, extremist communities, hideouts or paranoid militia. Usually these places are isolationist and only a danger if you venture near, but occasionally some send out raiding parties. According to rumor, particularly those who have taken to cannibalism.&lt;br /&gt;
&lt;br /&gt;
===The Monsters===&lt;br /&gt;
&lt;br /&gt;
You are laughing now, but just wait.&lt;br /&gt;
&lt;br /&gt;
It is true that while some of the fauna – even some of the flora – can be dangerous to people, nothing on the surface can really threaten a rig. Some things can be a nuisance, crawling all over the rig, trying to nest, nibbling here and there, but those are usually easily chased away and only cause minor damage at best. Nothing that lives on the surface is big enough to stand up to a rig.&lt;br /&gt;
&lt;br /&gt;
But the ocean is right there. They too have changed. Water temperature, acidity. The surface waters are largely lifeless, but it is known that life still exists in the depths. Only, what lives there now is not what people of the past were used to. Boston is right on the coast, but the city itself is bright, loud, and well defended. Nothing ever approaches the Dome City.&lt;br /&gt;
&lt;br /&gt;
Yet sometimes, near a storm or when food under the surface has been scarce, something crawls out of the ocean. Something big and scary that can survive on land.&lt;/div&gt;</summary>
		<author><name>Fedifensor</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=LoGaS-Infinity%27s_Call:GossamerWorlds&amp;diff=485204</id>
		<title>LoGaS-Infinity&#039;s Call:GossamerWorlds</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=LoGaS-Infinity%27s_Call:GossamerWorlds&amp;diff=485204"/>
		<updated>2026-01-21T20:13:47Z</updated>

		<summary type="html">&lt;p&gt;Fedifensor: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Gossamer Worlds =&lt;br /&gt;
&lt;br /&gt;
== Character-Linked Worlds ==&lt;br /&gt;
&lt;br /&gt;
=== Gossamer Earth ===&lt;br /&gt;
The mundane world known as home to various members of the extended Llywelyn family.&lt;br /&gt;
&lt;br /&gt;
=== Aethelburg ===&lt;br /&gt;
&#039;&#039;Owner: Moth?&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The first world encountered after the family gathering, referred to by the name of the city where the Door can be found. Their arrival appears to have been planned by Isolde. It is a fantasy world with medieval-level technology. Magic is accessible and powerful.&lt;br /&gt;
&lt;br /&gt;
=== The Glover Estate ===&lt;br /&gt;
&#039;&#039;Owner: Brian Glover&#039;&#039; (Personal Domain, Guarded, Control of Destiny)&lt;br /&gt;
&lt;br /&gt;
An extremely large mansion that exists at least partially upon Gossamer Earth, but may be its own Gossamer World.&lt;br /&gt;
&lt;br /&gt;
=== The (Hotel) Room Under the Stairs ===&lt;br /&gt;
&#039;&#039;Owner: Robert Staab&#039;&#039; (Personal Domain, Control of Contents)&lt;br /&gt;
&lt;br /&gt;
The Room Under the Stairs is technically a Gossamer world, though it appears to be nothing more than a penthouse suite in a fancy hotel, similar to [https://www.fairmont-san-francisco.com/accommodations/penthouse-suite/ others of its ilk]. Roughly 6000 square feet in size, it contains 3 bedrooms, 4 bathrooms, a living room with fireplace, formal dining, kitchen, library, billiards room, and an outdoor terrace. There is a night sky with stars, and an endless featureless landscape hundreds of feet below. The only changes that occur between visits are cleaning and restocking - the beds are always made and the refrigerator and pantry are filled with food and drink. Without a close look at the outside surroundings, it is indistinguishable from a modern-day penthouse suite, even to the point of having internet access and television programming from Gossamer Earth.&lt;br /&gt;
&lt;br /&gt;
== Popular Destinations ==&lt;br /&gt;
&lt;br /&gt;
=== The Agora ===&lt;br /&gt;
&lt;br /&gt;
=== Shatterlight ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[https://wiki.rpg.net/index.php/LoGaS-Infinity%27s_Call Back to Main Page]&lt;/div&gt;</summary>
		<author><name>Fedifensor</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=LoGaS-Infinity%27s_Call:GossamerWorlds&amp;diff=485203</id>
		<title>LoGaS-Infinity&#039;s Call:GossamerWorlds</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=LoGaS-Infinity%27s_Call:GossamerWorlds&amp;diff=485203"/>
		<updated>2026-01-21T19:42:14Z</updated>

		<summary type="html">&lt;p&gt;Fedifensor: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Gossamer Worlds =&lt;br /&gt;
&lt;br /&gt;
== Character-Linked Worlds ==&lt;br /&gt;
&lt;br /&gt;
=== Gossamer Earth ===&lt;br /&gt;
The mundane world known as home to various members of the extended Llywelyn family.&lt;br /&gt;
&lt;br /&gt;
=== Aethelburg ===&lt;br /&gt;
&#039;&#039;Owner: Moth?&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The first world encountered after the family gathering. Their arrival appears to have been planned by Isolde. It is a fantasy world with medieval-level technology. Magic is accessible and powerful.&lt;br /&gt;
&lt;br /&gt;
=== The Glover Estate ===&lt;br /&gt;
&#039;&#039;Owner: Brian Glover&#039;&#039; (Personal Domain, Guarded, Control of Destiny)&lt;br /&gt;
&lt;br /&gt;
An extremely large mansion that exists at least partially upon Gossamer Earth, but may be its own Gossamer World.&lt;br /&gt;
&lt;br /&gt;
=== The (Hotel) Room Under the Stairs ===&lt;br /&gt;
&#039;&#039;Owner: Robert Staab&#039;&#039; (Personal Domain, Control of Contents)&lt;br /&gt;
&lt;br /&gt;
The Room Under the Stairs is technically a Gossamer world, though it appears to be nothing more than a penthouse suite in a fancy hotel, similar to [https://www.fairmont-san-francisco.com/accommodations/penthouse-suite/ others of its ilk]. Roughly 6000 square feet in size, it contains 3 bedrooms, 4 bathrooms, a living room with fireplace, formal dining, kitchen, library, billiards room, and an outdoor terrace. There is a night sky with stars, and an endless featureless landscape hundreds of feet below. The only changes that occur between visits are cleaning and restocking - the beds are always made and the refrigerator and pantry are filled with food and drink. Without a close look at the outside surroundings, it is indistinguishable from a modern-day penthouse suite, even to the point of having internet access and television programming from Gossamer Earth.&lt;br /&gt;
&lt;br /&gt;
== Popular Destinations ==&lt;br /&gt;
&lt;br /&gt;
=== The Agora ===&lt;br /&gt;
&lt;br /&gt;
=== Shatterlight ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[https://wiki.rpg.net/index.php/LoGaS-Infinity%27s_Call Back to Main Page]&lt;/div&gt;</summary>
		<author><name>Fedifensor</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=LoGaS-Infinity%27s_Call:GossamerWorlds&amp;diff=485202</id>
		<title>LoGaS-Infinity&#039;s Call:GossamerWorlds</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=LoGaS-Infinity%27s_Call:GossamerWorlds&amp;diff=485202"/>
		<updated>2026-01-21T19:42:00Z</updated>

		<summary type="html">&lt;p&gt;Fedifensor: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Gossamer Worlds =&lt;br /&gt;
&lt;br /&gt;
== Character-Linked Worlds ==&lt;br /&gt;
&lt;br /&gt;
=== Gossamer Earth ===&lt;br /&gt;
The mundane world known as home to various members of the extended Llywelyn family.&lt;br /&gt;
&lt;br /&gt;
=== Aethelburg ===&lt;br /&gt;
&#039;&#039;Owner: Moth?&#039;&#039;&lt;br /&gt;
The first world encountered after the family gathering. Their arrival appears to have been planned by Isolde. It is a fantasy world with medieval-level technology. Magic is accessible and powerful.&lt;br /&gt;
&lt;br /&gt;
=== The Glover Estate ===&lt;br /&gt;
&#039;&#039;Owner: Brian Glover&#039;&#039; (Personal Domain, Guarded, Control of Destiny)&lt;br /&gt;
&lt;br /&gt;
An extremely large mansion that exists at least partially upon Gossamer Earth, but may be its own Gossamer World.&lt;br /&gt;
&lt;br /&gt;
=== The (Hotel) Room Under the Stairs ===&lt;br /&gt;
&#039;&#039;Owner: Robert Staab&#039;&#039; (Personal Domain, Control of Contents)&lt;br /&gt;
&lt;br /&gt;
The Room Under the Stairs is technically a Gossamer world, though it appears to be nothing more than a penthouse suite in a fancy hotel, similar to [https://www.fairmont-san-francisco.com/accommodations/penthouse-suite/ others of its ilk]. Roughly 6000 square feet in size, it contains 3 bedrooms, 4 bathrooms, a living room with fireplace, formal dining, kitchen, library, billiards room, and an outdoor terrace. There is a night sky with stars, and an endless featureless landscape hundreds of feet below. The only changes that occur between visits are cleaning and restocking - the beds are always made and the refrigerator and pantry are filled with food and drink. Without a close look at the outside surroundings, it is indistinguishable from a modern-day penthouse suite, even to the point of having internet access and television programming from Gossamer Earth.&lt;br /&gt;
&lt;br /&gt;
== Popular Destinations ==&lt;br /&gt;
&lt;br /&gt;
=== The Agora ===&lt;br /&gt;
&lt;br /&gt;
=== Shatterlight ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[https://wiki.rpg.net/index.php/LoGaS-Infinity%27s_Call Back to Main Page]&lt;/div&gt;</summary>
		<author><name>Fedifensor</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=LoGaS-Infinity%27s_Call:GossamerWorlds&amp;diff=485201</id>
		<title>LoGaS-Infinity&#039;s Call:GossamerWorlds</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=LoGaS-Infinity%27s_Call:GossamerWorlds&amp;diff=485201"/>
		<updated>2026-01-21T19:41:24Z</updated>

		<summary type="html">&lt;p&gt;Fedifensor: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Gossamer Worlds =&lt;br /&gt;
&lt;br /&gt;
== Character-Linked Worlds ==&lt;br /&gt;
&lt;br /&gt;
=== Gossamer Earth ===&lt;br /&gt;
The mundane world known as home to various members of the extended Llywelyn family.&lt;br /&gt;
&lt;br /&gt;
=== Aethelburg ===&lt;br /&gt;
The first world encountered after the family gathering. Their arrival appears to have been planned by Isolde. It is a fantasy world with medieval-level technology. Magic is accessible and powerful.&lt;br /&gt;
&lt;br /&gt;
=== The Glover Estate ===&lt;br /&gt;
&#039;&#039;Owner: Brian Glover&#039;&#039; (Personal Domain, Guarded, Control of Destiny)&lt;br /&gt;
&lt;br /&gt;
An extremely large mansion that exists at least partially upon Gossamer Earth, but may be its own Gossamer World.&lt;br /&gt;
&lt;br /&gt;
=== The (Hotel) Room Under the Stairs ===&lt;br /&gt;
&#039;&#039;Owner: Robert Staab&#039;&#039; (Personal Domain, Control of Contents)&lt;br /&gt;
&lt;br /&gt;
The Room Under the Stairs is technically a Gossamer world, though it appears to be nothing more than a penthouse suite in a fancy hotel, similar to [https://www.fairmont-san-francisco.com/accommodations/penthouse-suite/ others of its ilk]. Roughly 6000 square feet in size, it contains 3 bedrooms, 4 bathrooms, a living room with fireplace, formal dining, kitchen, library, billiards room, and an outdoor terrace. There is a night sky with stars, and an endless featureless landscape hundreds of feet below. The only changes that occur between visits are cleaning and restocking - the beds are always made and the refrigerator and pantry are filled with food and drink. Without a close look at the outside surroundings, it is indistinguishable from a modern-day penthouse suite, even to the point of having internet access and television programming from Gossamer Earth.&lt;br /&gt;
&lt;br /&gt;
== Popular Destinations ==&lt;br /&gt;
&lt;br /&gt;
=== The Agora ===&lt;br /&gt;
&lt;br /&gt;
=== Shatterlight ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[https://wiki.rpg.net/index.php/LoGaS-Infinity%27s_Call Back to Main Page]&lt;/div&gt;</summary>
		<author><name>Fedifensor</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=LoGaS-Infinity%27s_Call:NPC&amp;diff=485200</id>
		<title>LoGaS-Infinity&#039;s Call:NPC</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=LoGaS-Infinity%27s_Call:NPC&amp;diff=485200"/>
		<updated>2026-01-21T19:35:32Z</updated>

		<summary type="html">&lt;p&gt;Fedifensor: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Persons of Note =&lt;br /&gt;
&lt;br /&gt;
== Family ==&lt;br /&gt;
[[File:LoGS-Llywelyn.jpg]]&lt;br /&gt;
&lt;br /&gt;
=== Isolde Llywelyn (deceased) ===&lt;br /&gt;
The eccentric relative none of you knew well, but whom all of you claimed kinship with in some manner. She was known for her solitary life in the drafty, secluded manor house in the countryside. She traveled, but never spoke of where. She collected artifacts, but never displayed them. She was, in short, a brilliant question mark in the family tree. Now, her estate, the manor and everything within, has been willed entirely to you. Her sudden passing is a mystery, but the inheritance is real.&lt;br /&gt;
&lt;br /&gt;
=== Corwin Llywelyn (deceased) ===&lt;br /&gt;
Younger brother of Isolde, grandfather of Fernando &amp;quot;Nando&amp;quot; Castro.  Corwin had a burning wanderlust and traveled the world, before settling in Brazil, where everybody called him “Inglês” [English]. He squandered his fortune there and made do with a regular job at a recording label, where he did illustrations and stuff. He married and had Laura.&lt;br /&gt;
&lt;br /&gt;
=== Lionel Llywelyn ===&lt;br /&gt;
Younger brother of Isolde and Corwin, grandfather of Jon Darren.&lt;br /&gt;
&lt;br /&gt;
=== Laura Llywelyn (deceased) ===&lt;br /&gt;
Daughter of Corwin, mother of Fernando &amp;quot;Nando&amp;quot; Castro.&lt;br /&gt;
&lt;br /&gt;
=== Marcella Staab ===&lt;br /&gt;
Robert Staab&#039;s mother, now living in a memory care facility.&lt;br /&gt;
&lt;br /&gt;
== Gossamer Earth ==&lt;br /&gt;
&lt;br /&gt;
=== [https://i.postimg.cc/7ZQf0H19/jerry-carter.jpg Jerry Carter], Real Estate Agent and Solicitor ===&lt;br /&gt;
Wearing a crisp, dark suit and a bright red tie, Jerry is charismatic but disorganized.  He is the legal representative for the Llywelyn estate - executor, solicitor, overseer, and real estate agent.&lt;br /&gt;
&lt;br /&gt;
== Aethelburg / Isolde&#039;s Detour / Moth&#039;s Realm ==&lt;br /&gt;
&lt;br /&gt;
=== Moth ===&lt;br /&gt;
Powerful wizard with a magical tower in Aethelburg, and a former acquaintance of Isolde.&lt;br /&gt;
&lt;br /&gt;
=== [https://i.postimg.cc/PqvmrJLJ/young-woman.png Aria] ===&lt;br /&gt;
Student/apprentice to Moth. Her full name is Arianwen.&lt;br /&gt;
&lt;br /&gt;
=== Valthazar ===&lt;br /&gt;
A former wizard of the Conclave, who has sworn allegiance to the family of Llywelyn in general and Ardan in particular.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[https://wiki.rpg.net/index.php/LoGaS-Infinity%27s_Call Back to Main Page]&lt;/div&gt;</summary>
		<author><name>Fedifensor</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=LoGaS-Infinity%27s_Call&amp;diff=484719</id>
		<title>LoGaS-Infinity&#039;s Call</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=LoGaS-Infinity%27s_Call&amp;diff=484719"/>
		<updated>2025-12-07T05:42:32Z</updated>

		<summary type="html">&lt;p&gt;Fedifensor: /* Attribute Ladder */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Lords of Gossamer and Shadow - Infinity&#039;s Call =&lt;br /&gt;
&lt;br /&gt;
== Introduction ==&lt;br /&gt;
[[File:LoGaS-Cover.jpg]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;You are living in a world of quiet, everyday lies.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;A &#039;&#039;&#039;Gossamer&#039;&#039;&#039; world of simple rules, predictable physics, and crushingly normal existence.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;But that will all end when you find the &#039;&#039;&#039;Door&#039;&#039;&#039;.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Stepping through, your preconceived notions of the universe will shatter.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;You will stand on &#039;&#039;&#039;The Grand Stair&#039;&#039;&#039;, and impossible road connecting an inexhaustible multitude of worlds.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Furthermore, you will be changed -- infused with power that is simultaneously magnificent, primal, and terrifying.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;You will become a &#039;&#039;&#039;Warden&#039;&#039;&#039;, capable of reality-bending feats most only ever dream of committing.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Perhaps, should you stay the course, you will endeavor to become a &#039;&#039;&#039;Master&#039;&#039;&#039;.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Either way there is a price one pays to traverse the multiverse.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;You will face perils both cosmic and mundane; vast and immediate.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Though the rewards that await you for persevering are well-worth the trouble.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Whatever the case may be, one thing is certain:&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The war for reality has just begun.​&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Character Creation ==&lt;br /&gt;
* Players are given 100 points to spend. There is no Attribute Auction - the alternate method listed in the rulebook is used instead.&lt;br /&gt;
* Players can spend these points among Attributes as desired.&lt;br /&gt;
* Points spent on Attributes at that time are final. There is no round of secret advancement.&lt;br /&gt;
* When players have assigned points to their Attributes, the gamemaster creates an Attribute Ladder based on the amount of points spent.&lt;br /&gt;
* Because there is no subsequent round of points spent to secretly advance Attributes, the &amp;quot;.5&amp;quot; designation for ranks is not used, and player character Attributes can be tied on the Attribute Ladder.&lt;br /&gt;
&lt;br /&gt;
=== [https://forum.rpg.net/index.php?threads/semi-closed-interest-recruitment-infinitys-call-lords-of-gossamer-and-shadow.932561/post-25667455 Recruitment Thread] ===&lt;br /&gt;
&lt;br /&gt;
=== [https://forum.rpg.net/index.php?threads/logas-infinitys-call.932618/post-25669147 OOC Thread] ===&lt;br /&gt;
&lt;br /&gt;
=== [https://forum.rpg.net/index.php?threads/logas-infinitys-call.932639/post-25669621 IC Thread] ===&lt;br /&gt;
&lt;br /&gt;
== Characters ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin:left&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align:left;&amp;quot;| Character !! style=&amp;quot;text-align:left;&amp;quot;| Player !! style=&amp;quot;text-align:left;&amp;quot;| Notes &lt;br /&gt;
|-&lt;br /&gt;
| [[LoGaS-Infinity%27s_Call:BrianGlover |Brian Glover]] || Leliel || Writer of mysteries that become true&lt;br /&gt;
|-&lt;br /&gt;
| [[LoGaS-Infinity%27s_Call:Saoirse |Saoirse ni Conall]] || Stormraven || Statuesque warrior woman&lt;br /&gt;
|-&lt;br /&gt;
| [[LoGaS-Infinity%27s_Call:Ardan |Ardan Conall]] || Jeremy Kopczynski || Self-help writer wielding the power of Order&lt;br /&gt;
|-&lt;br /&gt;
| [[LoGAS-Infinity&#039;s_Call:NandoCastro | Fernando &amp;quot;Nando&amp;quot; Castro]] || Fred || Wandering Wright&lt;br /&gt;
|-&lt;br /&gt;
| [[LoGaS-Infinity%27s_Call:JonDarren |Jon Darren]] || RoadScholar || Obscure member of nobility&lt;br /&gt;
|-&lt;br /&gt;
| [[LoGaS-Infinity%27s_Call:KellyWalker | Kelly &amp;quot;Kel&amp;quot; Walker]] || Eplov || Mountain rescue paramedic&lt;br /&gt;
|-&lt;br /&gt;
| [[LoGaS-Infinity%27s_Call:RobertStaab |Robert Staab]] || Fedifensor || Man of mystery&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Characters (Former) ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin:left&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align:left;&amp;quot;| Character !! style=&amp;quot;text-align:left;&amp;quot;| Player !! style=&amp;quot;text-align:left;&amp;quot;| Notes &lt;br /&gt;
|-&lt;br /&gt;
| [[LoGaS-Infinity&#039;s_Call:Ishaq-Malak | Ishaq Malak]] || [Banned] || The one who does not die quick&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Attribute Ladder ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin:left&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align:left;&amp;quot;| Character !! style=&amp;quot;text-align:left;&amp;quot;| Psyche !! style=&amp;quot;text-align:left;&amp;quot;| Strength !! style=&amp;quot;text-align:left;&amp;quot;| Endurance !! style=&amp;quot;text-align:left;&amp;quot;| Warfare&lt;br /&gt;
|-&lt;br /&gt;
| [[LoGaS-Infinity%27s_Call:BrianGlover | Brian Glover]] || Rank 2 (tied, 20 pts) || Rank 5 (2 pts) || Rank 2 (17 pts) || Rank 6 (5 pts)&lt;br /&gt;
|-&lt;br /&gt;
| [[LoGaS-Infinity%27s_Call:Saoirse | Saoirse ni Conall]] || Rank 2 (tied, 20 pts) || Rank 1 (30 pts) || Rank 3 (15 pts) || Rank 4 (tied, 10 pts)&lt;br /&gt;
|-&lt;br /&gt;
| [[LoGaS-Infinity%27s_Call:Ardan | Ardan Conall]] || Rank 2 (tied, 20 pts) || Paragon (0 pts) || Rank 5 (10 pts) || Rank 4 (tied, 10 pts)&lt;br /&gt;
|-&lt;br /&gt;
| [[LoGAS-Infinity&#039;s_Call:NandoCastro | Fernando &amp;quot;Nando&amp;quot; Castro]] || Rank 1 (25 pts) || Paragon (0 pts) || Paragon (0 pts) || Rank 2 (25 pts)&lt;br /&gt;
|-&lt;br /&gt;
| [[LoGaS-Infinity%27s_Call:JonDarren | Jon Darren]] || Rank 6 (12 pts) || Rank 3 (tied, 6 pts) || Rank 4 (11 pts) || Rank 3 (11 pts)&lt;br /&gt;
|-&lt;br /&gt;
| [[LoGaS-Infinity%27s_Call:KellyWalker | Kelly &amp;quot;Kel&amp;quot; Walker]] || Rank 2 (tied, 20 pts) || Rank 2 (20 pts) || Rank 1 (20 pts) || Paragon (0 pts)&lt;br /&gt;
|-&lt;br /&gt;
| [[LoGaS-Infinity%27s_Call:RobertStaab | Robert Staab]] || Rank 7 (6 pts) || Rank 3 (tied, 6 pts) || Rank 6 (6 pts) || Rank 1 (41 pts)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Lore ==&lt;br /&gt;
&lt;br /&gt;
=== [[LoGaS-Infinity&#039;s_Call:NPC | Persons of Note]] ===&lt;br /&gt;
&lt;br /&gt;
=== [[LoGaS-Infinity&#039;s_Call:GossamerWorlds | Gossamer Worlds]] ===&lt;br /&gt;
&lt;br /&gt;
=== [[LoGaS-Infinity&#039;s_Call:Stair | The Grand Stair]] ===&lt;/div&gt;</summary>
		<author><name>Fedifensor</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=LoGaS-Infinity%27s_Call&amp;diff=484687</id>
		<title>LoGaS-Infinity&#039;s Call</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=LoGaS-Infinity%27s_Call&amp;diff=484687"/>
		<updated>2025-12-05T05:24:08Z</updated>

		<summary type="html">&lt;p&gt;Fedifensor: /* Characters (Current) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Lords of Gossamer and Shadow - Infinity&#039;s Call =&lt;br /&gt;
&lt;br /&gt;
== Introduction ==&lt;br /&gt;
[[File:LoGaS-Cover.jpg]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;You are living in a world of quiet, everyday lies.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;A &#039;&#039;&#039;Gossamer&#039;&#039;&#039; world of simple rules, predictable physics, and crushingly normal existence.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;But that will all end when you find the &#039;&#039;&#039;Door&#039;&#039;&#039;.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Stepping through, your preconceived notions of the universe will shatter.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;You will stand on &#039;&#039;&#039;The Grand Stair&#039;&#039;&#039;, and impossible road connecting an inexhaustible multitude of worlds.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Furthermore, you will be changed -- infused with power that is simultaneously magnificent, primal, and terrifying.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;You will become a &#039;&#039;&#039;Warden&#039;&#039;&#039;, capable of reality-bending feats most only ever dream of committing.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Perhaps, should you stay the course, you will endeavor to become a &#039;&#039;&#039;Master&#039;&#039;&#039;.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Either way there is a price one pays to traverse the multiverse.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;You will face perils both cosmic and mundane; vast and immediate.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Though the rewards that await you for persevering are well-worth the trouble.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Whatever the case may be, one thing is certain:&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The war for reality has just begun.​&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Character Creation ==&lt;br /&gt;
* Players are given 100 points to spend. There is no Attribute Auction - the alternate method listed in the rulebook is used instead.&lt;br /&gt;
* Players can spend these points among Attributes as desired.&lt;br /&gt;
* Points spent on Attributes at that time are final. There is no round of secret advancement.&lt;br /&gt;
* When players have assigned points to their Attributes, the gamemaster creates an Attribute Ladder based on the amount of points spent.&lt;br /&gt;
* Because there is no subsequent round of points spent to secretly advance Attributes, the &amp;quot;.5&amp;quot; designation for ranks is not used, and player character Attributes can be tied on the Attribute Ladder.&lt;br /&gt;
&lt;br /&gt;
=== [https://forum.rpg.net/index.php?threads/semi-closed-interest-recruitment-infinitys-call-lords-of-gossamer-and-shadow.932561/post-25667455 Recruitment Thread] ===&lt;br /&gt;
&lt;br /&gt;
=== [https://forum.rpg.net/index.php?threads/logas-infinitys-call.932618/post-25669147 OOC Thread] ===&lt;br /&gt;
&lt;br /&gt;
=== [https://forum.rpg.net/index.php?threads/logas-infinitys-call.932639/post-25669621 IC Thread] ===&lt;br /&gt;
&lt;br /&gt;
== Characters ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin:left&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align:left;&amp;quot;| Character !! style=&amp;quot;text-align:left;&amp;quot;| Player !! style=&amp;quot;text-align:left;&amp;quot;| Notes &lt;br /&gt;
|-&lt;br /&gt;
| [[LoGaS-Infinity%27s_Call:BrianGlover |Brian Glover]] || Leliel || Writer of mysteries that become true&lt;br /&gt;
|-&lt;br /&gt;
| [[LoGaS-Infinity%27s_Call:Saoirse |Saoirse ni Conall]] || Stormraven || Statuesque warrior woman&lt;br /&gt;
|-&lt;br /&gt;
| [[LoGaS-Infinity%27s_Call:Ardan |Ardan Conall]] || Jeremy Kopczynski || Self-help writer wielding the power of Order&lt;br /&gt;
|-&lt;br /&gt;
| [[LoGAS-Infinity&#039;s_Call:NandoCastro | Fernando &amp;quot;Nando&amp;quot; Castro]] || Fred || Wandering Wright&lt;br /&gt;
|-&lt;br /&gt;
| [[LoGaS-Infinity%27s_Call:JonDarren |Jon Darren]] || RoadScholar || Obscure member of nobility&lt;br /&gt;
|-&lt;br /&gt;
| [[LoGaS-Infinity%27s_Call:KellyWalker | Kelly &amp;quot;Kel&amp;quot; Walker]] || Eplov || Mountain rescue paramedic&lt;br /&gt;
|-&lt;br /&gt;
| [[LoGaS-Infinity%27s_Call:RobertStaab |Robert Staab]] || Fedifensor || Man of mystery&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Characters (Former) ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin:left&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align:left;&amp;quot;| Character !! style=&amp;quot;text-align:left;&amp;quot;| Player !! style=&amp;quot;text-align:left;&amp;quot;| Notes &lt;br /&gt;
|-&lt;br /&gt;
| [[LoGaS-Infinity&#039;s_Call:Ishaq-Malak | Ishaq Malak]] || [Banned] || The one who does not die quick&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Attribute Ladder ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin:left&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align:left;&amp;quot;| Character !! style=&amp;quot;text-align:left;&amp;quot;| Psyche !! style=&amp;quot;text-align:left;&amp;quot;| Strength !! style=&amp;quot;text-align:left;&amp;quot;| Endurance !! style=&amp;quot;text-align:left;&amp;quot;| Warfare&lt;br /&gt;
|-&lt;br /&gt;
| [[LoGaS-Infinity%27s_Call:BrianGlover | Brian Glover]] || Rank 2 (tied, 20 pts) || Rank 5 (2 pts) || Rank 2 (17 pts) || Rank 6 (5 pts)&lt;br /&gt;
|-&lt;br /&gt;
| [[LoGaS-Infinity%27s_Call:Saoirse | Saoirse ni Conall]] || Rank 2 (tied, 20 pts) || Rank 1 (30 pts) || Rank 3 (15 pts) || Rank 4 (tied, 10 pts)&lt;br /&gt;
|-&lt;br /&gt;
| [[LoGaS-Infinity%27s_Call:Ardan | Ardan Conall]] || Rank 2 (tied, 20 pts) || Paragon (0 pts) || Rank 5 (10 pts) || Rank 5 (tied, 10 pts)&lt;br /&gt;
|-&lt;br /&gt;
| [[LoGAS-Infinity&#039;s_Call:NandoCastro | Fernando &amp;quot;Nando&amp;quot; Castro]] || Rank 1 (25 pts) || Paragon (0 pts) || Paragon (0 pts) || Rank 2 (25 pts)&lt;br /&gt;
|-&lt;br /&gt;
| [[LoGaS-Infinity%27s_Call:JonDarren | Jon Darren]] || Rank 6 (12 pts) || Rank 3 (tied, 6 pts) || Rank 4 (11 pts) || Rank 3 (11 pts)&lt;br /&gt;
|-&lt;br /&gt;
| [[LoGaS-Infinity%27s_Call:KellyWalker | Kelly &amp;quot;Kel&amp;quot; Walker]] || Rank 2 (tied, 20 pts) || Rank 2 (20 pts) || Rank 1 (20 pts) || Paragon (0 pts)&lt;br /&gt;
|-&lt;br /&gt;
| [[LoGaS-Infinity%27s_Call:RobertStaab | Robert Staab]] || Rank 7 (6 pts) || Rank 3 (tied, 6 pts) || Rank 6 (6 pts) || Rank 1 (41 pts)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Lore ==&lt;br /&gt;
&lt;br /&gt;
=== [[LoGaS-Infinity&#039;s_Call:NPC | Persons of Note]] ===&lt;br /&gt;
&lt;br /&gt;
=== [[LoGaS-Infinity&#039;s_Call:GossamerWorlds | Gossamer Worlds]] ===&lt;br /&gt;
&lt;br /&gt;
=== [[LoGaS-Infinity&#039;s_Call:Stair | The Grand Stair]] ===&lt;/div&gt;</summary>
		<author><name>Fedifensor</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=LoGaS-Infinity%27s_Call&amp;diff=484686</id>
		<title>LoGaS-Infinity&#039;s Call</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=LoGaS-Infinity%27s_Call&amp;diff=484686"/>
		<updated>2025-12-05T04:54:11Z</updated>

		<summary type="html">&lt;p&gt;Fedifensor: /* Characters (Former) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Lords of Gossamer and Shadow - Infinity&#039;s Call =&lt;br /&gt;
&lt;br /&gt;
== Introduction ==&lt;br /&gt;
[[File:LoGaS-Cover.jpg]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;You are living in a world of quiet, everyday lies.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;A &#039;&#039;&#039;Gossamer&#039;&#039;&#039; world of simple rules, predictable physics, and crushingly normal existence.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;But that will all end when you find the &#039;&#039;&#039;Door&#039;&#039;&#039;.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Stepping through, your preconceived notions of the universe will shatter.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;You will stand on &#039;&#039;&#039;The Grand Stair&#039;&#039;&#039;, and impossible road connecting an inexhaustible multitude of worlds.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Furthermore, you will be changed -- infused with power that is simultaneously magnificent, primal, and terrifying.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;You will become a &#039;&#039;&#039;Warden&#039;&#039;&#039;, capable of reality-bending feats most only ever dream of committing.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Perhaps, should you stay the course, you will endeavor to become a &#039;&#039;&#039;Master&#039;&#039;&#039;.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Either way there is a price one pays to traverse the multiverse.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;You will face perils both cosmic and mundane; vast and immediate.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Though the rewards that await you for persevering are well-worth the trouble.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Whatever the case may be, one thing is certain:&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The war for reality has just begun.​&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Character Creation ==&lt;br /&gt;
* Players are given 100 points to spend. There is no Attribute Auction - the alternate method listed in the rulebook is used instead.&lt;br /&gt;
* Players can spend these points among Attributes as desired.&lt;br /&gt;
* Points spent on Attributes at that time are final. There is no round of secret advancement.&lt;br /&gt;
* When players have assigned points to their Attributes, the gamemaster creates an Attribute Ladder based on the amount of points spent.&lt;br /&gt;
* Because there is no subsequent round of points spent to secretly advance Attributes, the &amp;quot;.5&amp;quot; designation for ranks is not used, and player character Attributes can be tied on the Attribute Ladder.&lt;br /&gt;
&lt;br /&gt;
=== [https://forum.rpg.net/index.php?threads/semi-closed-interest-recruitment-infinitys-call-lords-of-gossamer-and-shadow.932561/post-25667455 Recruitment Thread] ===&lt;br /&gt;
&lt;br /&gt;
=== [https://forum.rpg.net/index.php?threads/logas-infinitys-call.932618/post-25669147 OOC Thread] ===&lt;br /&gt;
&lt;br /&gt;
=== [https://forum.rpg.net/index.php?threads/logas-infinitys-call.932639/post-25669621 IC Thread] ===&lt;br /&gt;
&lt;br /&gt;
== Characters (Current) ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin:left&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align:left;&amp;quot;| Character !! style=&amp;quot;text-align:left;&amp;quot;| Player !! style=&amp;quot;text-align:left;&amp;quot;| Notes &lt;br /&gt;
|-&lt;br /&gt;
| [[LoGaS-Infinity%27s_Call:BrianGlover |Brian Glover]] || Leliel || Writer of mysteries that become true&lt;br /&gt;
|-&lt;br /&gt;
| [[LoGaS-Infinity%27s_Call:Saoirse |Saoirse ni Conall]] || Stormraven || Statuesque warrior woman&lt;br /&gt;
|-&lt;br /&gt;
| [[LoGaS-Infinity%27s_Call:Ardan |Ardan Conall]] || Jeremy Kopczynski || Self-help writer wielding the power of Order&lt;br /&gt;
|-&lt;br /&gt;
| [[LoGAS-Infinity&#039;s_Call:NandoCastro | Fernando &amp;quot;Nando&amp;quot; Castro]] || Fred || Wandering Wright&lt;br /&gt;
|-&lt;br /&gt;
| [[LoGaS-Infinity%27s_Call:JonDarren |Jon Darren]] || RoadScholar || Obscure member of nobility&lt;br /&gt;
|-&lt;br /&gt;
| [[LoGaS-Infinity%27s_Call:KellyWalker | Kelly &amp;quot;Kel&amp;quot; Walker]] || Eplov || Mountain rescue paramedic&lt;br /&gt;
|-&lt;br /&gt;
| [[LoGaS-Infinity%27s_Call:RobertStaab |Robert Staab]] || Fedifensor || Man of mystery&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Characters (Former) ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin:left&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align:left;&amp;quot;| Character !! style=&amp;quot;text-align:left;&amp;quot;| Player !! style=&amp;quot;text-align:left;&amp;quot;| Notes &lt;br /&gt;
|-&lt;br /&gt;
| [[LoGaS-Infinity&#039;s_Call:Ishaq-Malak | Ishaq Malak]] || [Banned] || The one who does not die quick&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Attribute Ladder ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin:left&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align:left;&amp;quot;| Character !! style=&amp;quot;text-align:left;&amp;quot;| Psyche !! style=&amp;quot;text-align:left;&amp;quot;| Strength !! style=&amp;quot;text-align:left;&amp;quot;| Endurance !! style=&amp;quot;text-align:left;&amp;quot;| Warfare&lt;br /&gt;
|-&lt;br /&gt;
| [[LoGaS-Infinity%27s_Call:BrianGlover | Brian Glover]] || Rank 2 (tied, 20 pts) || Rank 5 (2 pts) || Rank 2 (17 pts) || Rank 6 (5 pts)&lt;br /&gt;
|-&lt;br /&gt;
| [[LoGaS-Infinity%27s_Call:Saoirse | Saoirse ni Conall]] || Rank 2 (tied, 20 pts) || Rank 1 (30 pts) || Rank 3 (15 pts) || Rank 4 (tied, 10 pts)&lt;br /&gt;
|-&lt;br /&gt;
| [[LoGaS-Infinity%27s_Call:Ardan | Ardan Conall]] || Rank 2 (tied, 20 pts) || Paragon (0 pts) || Rank 5 (10 pts) || Rank 5 (tied, 10 pts)&lt;br /&gt;
|-&lt;br /&gt;
| [[LoGAS-Infinity&#039;s_Call:NandoCastro | Fernando &amp;quot;Nando&amp;quot; Castro]] || Rank 1 (25 pts) || Paragon (0 pts) || Paragon (0 pts) || Rank 2 (25 pts)&lt;br /&gt;
|-&lt;br /&gt;
| [[LoGaS-Infinity%27s_Call:JonDarren | Jon Darren]] || Rank 6 (12 pts) || Rank 3 (tied, 6 pts) || Rank 4 (11 pts) || Rank 3 (11 pts)&lt;br /&gt;
|-&lt;br /&gt;
| [[LoGaS-Infinity%27s_Call:KellyWalker | Kelly &amp;quot;Kel&amp;quot; Walker]] || Rank 2 (tied, 20 pts) || Rank 2 (20 pts) || Rank 1 (20 pts) || Paragon (0 pts)&lt;br /&gt;
|-&lt;br /&gt;
| [[LoGaS-Infinity%27s_Call:RobertStaab | Robert Staab]] || Rank 7 (6 pts) || Rank 3 (tied, 6 pts) || Rank 6 (6 pts) || Rank 1 (41 pts)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Lore ==&lt;br /&gt;
&lt;br /&gt;
=== [[LoGaS-Infinity&#039;s_Call:NPC | Persons of Note]] ===&lt;br /&gt;
&lt;br /&gt;
=== [[LoGaS-Infinity&#039;s_Call:GossamerWorlds | Gossamer Worlds]] ===&lt;br /&gt;
&lt;br /&gt;
=== [[LoGaS-Infinity&#039;s_Call:Stair | The Grand Stair]] ===&lt;/div&gt;</summary>
		<author><name>Fedifensor</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=LoGaS-Infinity%27s_Call&amp;diff=484685</id>
		<title>LoGaS-Infinity&#039;s Call</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=LoGaS-Infinity%27s_Call&amp;diff=484685"/>
		<updated>2025-12-05T04:53:34Z</updated>

		<summary type="html">&lt;p&gt;Fedifensor: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Lords of Gossamer and Shadow - Infinity&#039;s Call =&lt;br /&gt;
&lt;br /&gt;
== Introduction ==&lt;br /&gt;
[[File:LoGaS-Cover.jpg]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;You are living in a world of quiet, everyday lies.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;A &#039;&#039;&#039;Gossamer&#039;&#039;&#039; world of simple rules, predictable physics, and crushingly normal existence.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;But that will all end when you find the &#039;&#039;&#039;Door&#039;&#039;&#039;.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Stepping through, your preconceived notions of the universe will shatter.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;You will stand on &#039;&#039;&#039;The Grand Stair&#039;&#039;&#039;, and impossible road connecting an inexhaustible multitude of worlds.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Furthermore, you will be changed -- infused with power that is simultaneously magnificent, primal, and terrifying.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;You will become a &#039;&#039;&#039;Warden&#039;&#039;&#039;, capable of reality-bending feats most only ever dream of committing.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Perhaps, should you stay the course, you will endeavor to become a &#039;&#039;&#039;Master&#039;&#039;&#039;.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Either way there is a price one pays to traverse the multiverse.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;You will face perils both cosmic and mundane; vast and immediate.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Though the rewards that await you for persevering are well-worth the trouble.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Whatever the case may be, one thing is certain:&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The war for reality has just begun.​&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Character Creation ==&lt;br /&gt;
* Players are given 100 points to spend. There is no Attribute Auction - the alternate method listed in the rulebook is used instead.&lt;br /&gt;
* Players can spend these points among Attributes as desired.&lt;br /&gt;
* Points spent on Attributes at that time are final. There is no round of secret advancement.&lt;br /&gt;
* When players have assigned points to their Attributes, the gamemaster creates an Attribute Ladder based on the amount of points spent.&lt;br /&gt;
* Because there is no subsequent round of points spent to secretly advance Attributes, the &amp;quot;.5&amp;quot; designation for ranks is not used, and player character Attributes can be tied on the Attribute Ladder.&lt;br /&gt;
&lt;br /&gt;
=== [https://forum.rpg.net/index.php?threads/semi-closed-interest-recruitment-infinitys-call-lords-of-gossamer-and-shadow.932561/post-25667455 Recruitment Thread] ===&lt;br /&gt;
&lt;br /&gt;
=== [https://forum.rpg.net/index.php?threads/logas-infinitys-call.932618/post-25669147 OOC Thread] ===&lt;br /&gt;
&lt;br /&gt;
=== [https://forum.rpg.net/index.php?threads/logas-infinitys-call.932639/post-25669621 IC Thread] ===&lt;br /&gt;
&lt;br /&gt;
== Characters (Current) ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin:left&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align:left;&amp;quot;| Character !! style=&amp;quot;text-align:left;&amp;quot;| Player !! style=&amp;quot;text-align:left;&amp;quot;| Notes &lt;br /&gt;
|-&lt;br /&gt;
| [[LoGaS-Infinity%27s_Call:BrianGlover |Brian Glover]] || Leliel || Writer of mysteries that become true&lt;br /&gt;
|-&lt;br /&gt;
| [[LoGaS-Infinity%27s_Call:Saoirse |Saoirse ni Conall]] || Stormraven || Statuesque warrior woman&lt;br /&gt;
|-&lt;br /&gt;
| [[LoGaS-Infinity%27s_Call:Ardan |Ardan Conall]] || Jeremy Kopczynski || Self-help writer wielding the power of Order&lt;br /&gt;
|-&lt;br /&gt;
| [[LoGAS-Infinity&#039;s_Call:NandoCastro | Fernando &amp;quot;Nando&amp;quot; Castro]] || Fred || Wandering Wright&lt;br /&gt;
|-&lt;br /&gt;
| [[LoGaS-Infinity%27s_Call:JonDarren |Jon Darren]] || RoadScholar || Obscure member of nobility&lt;br /&gt;
|-&lt;br /&gt;
| [[LoGaS-Infinity%27s_Call:KellyWalker | Kelly &amp;quot;Kel&amp;quot; Walker]] || Eplov || Mountain rescue paramedic&lt;br /&gt;
|-&lt;br /&gt;
| [[LoGaS-Infinity%27s_Call:RobertStaab |Robert Staab]] || Fedifensor || Man of mystery&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Characters (Former) ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin:left&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align:left;&amp;quot;| Character !! style=&amp;quot;text-align:left;&amp;quot;| Player !! style=&amp;quot;text-align:left;&amp;quot;| Notes &lt;br /&gt;
|-&lt;br /&gt;
| [[LoGaS-Infinity&#039;s_Call:Ishaq-Malak | Ishaq Malak]] || Ameraaaaaa || The one who does not die quick&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Attribute Ladder ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin:left&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align:left;&amp;quot;| Character !! style=&amp;quot;text-align:left;&amp;quot;| Psyche !! style=&amp;quot;text-align:left;&amp;quot;| Strength !! style=&amp;quot;text-align:left;&amp;quot;| Endurance !! style=&amp;quot;text-align:left;&amp;quot;| Warfare&lt;br /&gt;
|-&lt;br /&gt;
| [[LoGaS-Infinity%27s_Call:BrianGlover | Brian Glover]] || Rank 2 (tied, 20 pts) || Rank 5 (2 pts) || Rank 2 (17 pts) || Rank 6 (5 pts)&lt;br /&gt;
|-&lt;br /&gt;
| [[LoGaS-Infinity%27s_Call:Saoirse | Saoirse ni Conall]] || Rank 2 (tied, 20 pts) || Rank 1 (30 pts) || Rank 3 (15 pts) || Rank 4 (tied, 10 pts)&lt;br /&gt;
|-&lt;br /&gt;
| [[LoGaS-Infinity%27s_Call:Ardan | Ardan Conall]] || Rank 2 (tied, 20 pts) || Paragon (0 pts) || Rank 5 (10 pts) || Rank 5 (tied, 10 pts)&lt;br /&gt;
|-&lt;br /&gt;
| [[LoGAS-Infinity&#039;s_Call:NandoCastro | Fernando &amp;quot;Nando&amp;quot; Castro]] || Rank 1 (25 pts) || Paragon (0 pts) || Paragon (0 pts) || Rank 2 (25 pts)&lt;br /&gt;
|-&lt;br /&gt;
| [[LoGaS-Infinity%27s_Call:JonDarren | Jon Darren]] || Rank 6 (12 pts) || Rank 3 (tied, 6 pts) || Rank 4 (11 pts) || Rank 3 (11 pts)&lt;br /&gt;
|-&lt;br /&gt;
| [[LoGaS-Infinity%27s_Call:KellyWalker | Kelly &amp;quot;Kel&amp;quot; Walker]] || Rank 2 (tied, 20 pts) || Rank 2 (20 pts) || Rank 1 (20 pts) || Paragon (0 pts)&lt;br /&gt;
|-&lt;br /&gt;
| [[LoGaS-Infinity%27s_Call:RobertStaab | Robert Staab]] || Rank 7 (6 pts) || Rank 3 (tied, 6 pts) || Rank 6 (6 pts) || Rank 1 (41 pts)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Lore ==&lt;br /&gt;
&lt;br /&gt;
=== [[LoGaS-Infinity&#039;s_Call:NPC | Persons of Note]] ===&lt;br /&gt;
&lt;br /&gt;
=== [[LoGaS-Infinity&#039;s_Call:GossamerWorlds | Gossamer Worlds]] ===&lt;br /&gt;
&lt;br /&gt;
=== [[LoGaS-Infinity&#039;s_Call:Stair | The Grand Stair]] ===&lt;/div&gt;</summary>
		<author><name>Fedifensor</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=LoGaS-Infinity%27s_Call&amp;diff=484684</id>
		<title>LoGaS-Infinity&#039;s Call</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=LoGaS-Infinity%27s_Call&amp;diff=484684"/>
		<updated>2025-12-05T04:51:44Z</updated>

		<summary type="html">&lt;p&gt;Fedifensor: /* Attribute Ladder */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Lords of Gossamer and Shadow - Infinity&#039;s Call =&lt;br /&gt;
&lt;br /&gt;
== Introduction ==&lt;br /&gt;
[[File:LoGaS-Cover.jpg]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;You are living in a world of quiet, everyday lies.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;A &#039;&#039;&#039;Gossamer&#039;&#039;&#039; world of simple rules, predictable physics, and crushingly normal existence.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;But that will all end when you find the &#039;&#039;&#039;Door&#039;&#039;&#039;.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Stepping through, your preconceived notions of the universe will shatter.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;You will stand on &#039;&#039;&#039;The Grand Stair&#039;&#039;&#039;, and impossible road connecting an inexhaustible multitude of worlds.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Furthermore, you will be changed -- infused with power that is simultaneously magnificent, primal, and terrifying.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;You will become a &#039;&#039;&#039;Warden&#039;&#039;&#039;, capable of reality-bending feats most only ever dream of committing.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Perhaps, should you stay the course, you will endeavor to become a &#039;&#039;&#039;Master&#039;&#039;&#039;.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Either way there is a price one pays to traverse the multiverse.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;You will face perils both cosmic and mundane; vast and immediate.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Though the rewards that await you for persevering are well-worth the trouble.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Whatever the case may be, one thing is certain:&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The war for reality has just begun.​&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Character Creation ==&lt;br /&gt;
* Players are given 100 points to spend. There is no Attribute Auction - the alternate method listed in the rulebook is used instead.&lt;br /&gt;
* Players can spend these points among Attributes as desired.&lt;br /&gt;
* Points spent on Attributes at that time are final. There is no round of secret advancement.&lt;br /&gt;
* When players have assigned points to their Attributes, the gamemaster creates an Attribute Ladder based on the amount of points spent.&lt;br /&gt;
* Because there is no subsequent round of points spent to secretly advance Attributes, the &amp;quot;.5&amp;quot; designation for ranks is not used, and player character Attributes can be tied on the Attribute Ladder.&lt;br /&gt;
&lt;br /&gt;
=== [https://forum.rpg.net/index.php?threads/semi-closed-interest-recruitment-infinitys-call-lords-of-gossamer-and-shadow.932561/post-25667455 Recruitment Thread] ===&lt;br /&gt;
&lt;br /&gt;
=== [https://forum.rpg.net/index.php?threads/logas-infinitys-call.932618/post-25669147 OOC Thread] ===&lt;br /&gt;
&lt;br /&gt;
=== [https://forum.rpg.net/index.php?threads/logas-infinitys-call.932639/post-25669621 IC Thread] ===&lt;br /&gt;
&lt;br /&gt;
== Characters ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin:left&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align:left;&amp;quot;| Character !! style=&amp;quot;text-align:left;&amp;quot;| Player !! style=&amp;quot;text-align:left;&amp;quot;| Notes &lt;br /&gt;
|-&lt;br /&gt;
| [[LoGaS-Infinity%27s_Call:BrianGlover |Brian Glover]] || Leliel || Writer of mysteries that become true&lt;br /&gt;
|-&lt;br /&gt;
| [[LoGaS-Infinity%27s_Call:Saoirse |Saoirse ni Conall]] || Stormraven || Statuesque warrior woman&lt;br /&gt;
|-&lt;br /&gt;
| [[LoGaS-Infinity%27s_Call:Ardan |Ardan Conall]] || Jeremy Kopczynski || Self-help writer wielding the power of Order&lt;br /&gt;
|-&lt;br /&gt;
| [[LoGAS-Infinity&#039;s_Call:NandoCastro | Fernando &amp;quot;Nando&amp;quot; Castro]] || Fred || Wandering Wright&lt;br /&gt;
|-&lt;br /&gt;
| [[LoGaS-Infinity&#039;s_Call:Ishaq-Malak | Ishaq Malak]] || Ameraaaaaa || The one who does not die quick&lt;br /&gt;
|-&lt;br /&gt;
| [[LoGaS-Infinity%27s_Call:JonDarren |Jon Darren]] || RoadScholar || Obscure member of nobility&lt;br /&gt;
|-&lt;br /&gt;
| [[LoGaS-Infinity%27s_Call:KellyWalker | Kelly &amp;quot;Kel&amp;quot; Walker]] || Eplov || Mountain rescue paramedic&lt;br /&gt;
|-&lt;br /&gt;
| [[LoGaS-Infinity%27s_Call:RobertStaab |Robert Staab]] || Fedifensor || Man of mystery&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Attribute Ladder ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin:left&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align:left;&amp;quot;| Character !! style=&amp;quot;text-align:left;&amp;quot;| Psyche !! style=&amp;quot;text-align:left;&amp;quot;| Strength !! style=&amp;quot;text-align:left;&amp;quot;| Endurance !! style=&amp;quot;text-align:left;&amp;quot;| Warfare&lt;br /&gt;
|-&lt;br /&gt;
| [[LoGaS-Infinity%27s_Call:BrianGlover | Brian Glover]] || Rank 2 (tied, 20 pts) || Rank 5 (2 pts) || Rank 2 (17 pts) || Rank 6 (5 pts)&lt;br /&gt;
|-&lt;br /&gt;
| [[LoGaS-Infinity%27s_Call:Saoirse | Saoirse ni Conall]] || Rank 2 (tied, 20 pts) || Rank 1 (30 pts) || Rank 3 (15 pts) || Rank 4 (tied, 10 pts)&lt;br /&gt;
|-&lt;br /&gt;
| [[LoGaS-Infinity%27s_Call:Ardan | Ardan Conall]] || Rank 2 (tied, 20 pts) || Paragon (0 pts) || Rank 5 (10 pts) || Rank 5 (tied, 10 pts)&lt;br /&gt;
|-&lt;br /&gt;
| [[LoGAS-Infinity&#039;s_Call:NandoCastro | Fernando &amp;quot;Nando&amp;quot; Castro]] || Rank 1 (25 pts) || Paragon (0 pts) || Paragon (0 pts) || Rank 2 (25 pts)&lt;br /&gt;
|-&lt;br /&gt;
| [[LoGaS-Infinity%27s_Call:JonDarren | Jon Darren]] || Rank 6 (12 pts) || Rank 3 (tied, 6 pts) || Rank 4 (11 pts) || Rank 3 (11 pts)&lt;br /&gt;
|-&lt;br /&gt;
| [[LoGaS-Infinity%27s_Call:KellyWalker | Kelly &amp;quot;Kel&amp;quot; Walker]] || Rank 2 (tied, 20 pts) || Rank 2 (20 pts) || Rank 1 (20 pts) || Paragon (0 pts)&lt;br /&gt;
|-&lt;br /&gt;
| [[LoGaS-Infinity%27s_Call:RobertStaab | Robert Staab]] || Rank 7 (6 pts) || Rank 3 (tied, 6 pts) || Rank 6 (6 pts) || Rank 1 (41 pts)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Lore ==&lt;br /&gt;
&lt;br /&gt;
=== [[LoGaS-Infinity&#039;s_Call:NPC | Persons of Note]] ===&lt;br /&gt;
&lt;br /&gt;
=== [[LoGaS-Infinity&#039;s_Call:GossamerWorlds | Gossamer Worlds]] ===&lt;br /&gt;
&lt;br /&gt;
=== [[LoGaS-Infinity&#039;s_Call:Stair | The Grand Stair]] ===&lt;/div&gt;</summary>
		<author><name>Fedifensor</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=LoGaS-Infinity%27s_Call:GossamerWorlds&amp;diff=484660</id>
		<title>LoGaS-Infinity&#039;s Call:GossamerWorlds</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=LoGaS-Infinity%27s_Call:GossamerWorlds&amp;diff=484660"/>
		<updated>2025-12-03T20:40:45Z</updated>

		<summary type="html">&lt;p&gt;Fedifensor: /* The (Hotel) Room Under the Stairs */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Gossamer Worlds =&lt;br /&gt;
&lt;br /&gt;
== Character-Linked Worlds ==&lt;br /&gt;
&lt;br /&gt;
=== Gossamer Earth ===&lt;br /&gt;
The mundane world known as home to various members of the extended Llywelyn family.&lt;br /&gt;
&lt;br /&gt;
=== The Glover Estate ===&lt;br /&gt;
&#039;&#039;Owner: Brian Glover&#039;&#039; (Personal Domain, Guarded, Control of Destiny)&lt;br /&gt;
&lt;br /&gt;
An extremely large mansion that exists at least partially upon Gossamer Earth, but may be its own Gossamer World.&lt;br /&gt;
&lt;br /&gt;
=== The (Hotel) Room Under the Stairs ===&lt;br /&gt;
&#039;&#039;Owner: Robert Staab&#039;&#039; (Personal Domain, Control of Contents)&lt;br /&gt;
&lt;br /&gt;
The Room Under the Stairs is technically a Gossamer world, though it appears to be nothing more than a penthouse suite in a fancy hotel, similar to [https://www.fairmont-san-francisco.com/accommodations/penthouse-suite/ others of its ilk]. Roughly 6000 square feet in size, it contains 3 bedrooms, 4 bathrooms, a living room with fireplace, formal dining, kitchen, library, billiards room, and an outdoor terrace. There is a night sky with stars, and an endless featureless landscape hundreds of feet below. The only changes that occur between visits are cleaning and restocking - the beds are always made and the refrigerator and pantry are filled with food and drink. Without a close look at the outside surroundings, it is indistinguishable from a modern-day penthouse suite, even to the point of having internet access and television programming from Gossamer Earth.&lt;br /&gt;
&lt;br /&gt;
== Popular Destinations ==&lt;br /&gt;
&lt;br /&gt;
=== The Agora ===&lt;br /&gt;
&lt;br /&gt;
=== Shatterlight ===&lt;/div&gt;</summary>
		<author><name>Fedifensor</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=LoGaS-Infinity%27s_Call:GossamerWorlds&amp;diff=484659</id>
		<title>LoGaS-Infinity&#039;s Call:GossamerWorlds</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=LoGaS-Infinity%27s_Call:GossamerWorlds&amp;diff=484659"/>
		<updated>2025-12-03T16:53:24Z</updated>

		<summary type="html">&lt;p&gt;Fedifensor: /* The (Hotel) Room Under the Stairs */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Gossamer Worlds =&lt;br /&gt;
&lt;br /&gt;
== Character-Linked Worlds ==&lt;br /&gt;
&lt;br /&gt;
=== Gossamer Earth ===&lt;br /&gt;
The mundane world known as home to various members of the extended Llywelyn family.&lt;br /&gt;
&lt;br /&gt;
=== The Glover Estate ===&lt;br /&gt;
&#039;&#039;Owner: Brian Glover&#039;&#039; (Personal Domain, Guarded, Control of Destiny)&lt;br /&gt;
&lt;br /&gt;
An extremely large mansion that exists at least partially upon Gossamer Earth, but may be its own Gossamer World.&lt;br /&gt;
&lt;br /&gt;
=== The (Hotel) Room Under the Stairs ===&lt;br /&gt;
&#039;&#039;Owner: Robert Staab&#039;&#039; (Personal Domain, Control of Contents)&lt;br /&gt;
&lt;br /&gt;
The Room Under the Stairs is technically a Gossamer world, though it appears to be nothing more than a penthouse suite in a fancy hotel. Roughly 6000 square feet in size, it contains 3 bedrooms, 4 bathrooms, a living room with fireplace, formal dining, kitchen, library, billiards room, and an outdoor terrace. There is a night sky with stars, and an endless featureless landscape hundreds of feet below. The only changes that occur between visits are cleaning and restocking - the beds are always made and the refrigerator and pantry are filled with food and drink. Without a close look at the outside surroundings, it is indistinguishable from a modern-day penthouse suite, even to the point of having internet access and television programming from Gossamer Earth.&lt;br /&gt;
&lt;br /&gt;
== Popular Destinations ==&lt;br /&gt;
&lt;br /&gt;
=== The Agora ===&lt;br /&gt;
&lt;br /&gt;
=== Shatterlight ===&lt;/div&gt;</summary>
		<author><name>Fedifensor</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=LoGaS-Infinity%27s_Call:GossamerWorlds&amp;diff=484658</id>
		<title>LoGaS-Infinity&#039;s Call:GossamerWorlds</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=LoGaS-Infinity%27s_Call:GossamerWorlds&amp;diff=484658"/>
		<updated>2025-12-03T16:47:15Z</updated>

		<summary type="html">&lt;p&gt;Fedifensor: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Gossamer Worlds =&lt;br /&gt;
&lt;br /&gt;
== Character-Linked Worlds ==&lt;br /&gt;
&lt;br /&gt;
=== Gossamer Earth ===&lt;br /&gt;
The mundane world known as home to various members of the extended Llywelyn family.&lt;br /&gt;
&lt;br /&gt;
=== The Glover Estate ===&lt;br /&gt;
&#039;&#039;Owner: Brian Glover&#039;&#039; (Personal Domain, Guarded, Control of Destiny)&lt;br /&gt;
&lt;br /&gt;
An extremely large mansion that exists at least partially upon Gossamer Earth, but may be its own Gossamer World.&lt;br /&gt;
&lt;br /&gt;
=== The (Hotel) Room Under the Stairs ===&lt;br /&gt;
&#039;&#039;Owner: Robert Staab&#039;&#039; (Personal Domain, Control of Contents)&lt;br /&gt;
&lt;br /&gt;
The Room Under the Stairs is technically a Gossamer world, though it appears to be nothing more than a penthouse suite in a fancy hotel. Roughly 6000 square feet in size, it contains 3 bedrooms, 4 bathrooms, a living room with fireplace, formal dining, kitchen, library, billiards room, and an outdoor terrace. There is a night sky with stars, and an endless featureless landscape hundreds of feet below. The only changes that occur between visits are cleaning and restocking - the beds are always made and the refrigerator and pantry are filled with food and drink. Without a close look at the outside surroundings, it is indistinguishable from a modern-day penthouse suite, even to the point of having internet access and television programming from Robert&#039;s home world.&lt;br /&gt;
&lt;br /&gt;
== Popular Destinations ==&lt;br /&gt;
&lt;br /&gt;
=== The Agora ===&lt;br /&gt;
&lt;br /&gt;
=== Shatterlight ===&lt;/div&gt;</summary>
		<author><name>Fedifensor</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=LoGaS-Infinity%27s_Call:GossamerWorlds&amp;diff=484657</id>
		<title>LoGaS-Infinity&#039;s Call:GossamerWorlds</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=LoGaS-Infinity%27s_Call:GossamerWorlds&amp;diff=484657"/>
		<updated>2025-12-03T16:46:51Z</updated>

		<summary type="html">&lt;p&gt;Fedifensor: /* Gossamer Earth */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Gossamer Worlds =&lt;br /&gt;
&lt;br /&gt;
== Character-Linked Worlds ==&lt;br /&gt;
&lt;br /&gt;
=== Gossamer Earth ===&lt;br /&gt;
The mundane world known as home to various members of the extended Llywelyn family.&lt;br /&gt;
&lt;br /&gt;
=== The Glover Estate ===&lt;br /&gt;
Owner: Brian Glover (Personal Domain, Guarded, Control of Destiny)&lt;br /&gt;
&lt;br /&gt;
An extremely large mansion that exists at least partially upon Gossamer Earth, but may be its own Gossamer World.&lt;br /&gt;
&lt;br /&gt;
=== The (Hotel) Room Under the Stairs ===&lt;br /&gt;
Owner: Robert Staab (Personal Domain, Control of Contents)&lt;br /&gt;
&lt;br /&gt;
The Room Under the Stairs is technically a Gossamer world, though it appears to be nothing more than a penthouse suite in a fancy hotel. Roughly 6000 square feet in size, it contains 3 bedrooms, 4 bathrooms, a living room with fireplace, formal dining, kitchen, library, billiards room, and an outdoor terrace. There is a night sky with stars, and an endless featureless landscape hundreds of feet below. The only changes that occur between visits are cleaning and restocking - the beds are always made and the refrigerator and pantry are filled with food and drink. Without a close look at the outside surroundings, it is indistinguishable from a modern-day penthouse suite, even to the point of having internet access and television programming from Robert&#039;s home world.&lt;br /&gt;
&lt;br /&gt;
== Popular Destinations ==&lt;br /&gt;
&lt;br /&gt;
=== The Agora ===&lt;br /&gt;
&lt;br /&gt;
=== Shatterlight ===&lt;/div&gt;</summary>
		<author><name>Fedifensor</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=LoGaS-Infinity%27s_Call:GossamerWorlds&amp;diff=484656</id>
		<title>LoGaS-Infinity&#039;s Call:GossamerWorlds</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=LoGaS-Infinity%27s_Call:GossamerWorlds&amp;diff=484656"/>
		<updated>2025-12-03T16:45:57Z</updated>

		<summary type="html">&lt;p&gt;Fedifensor: Created page with &amp;quot;= Gossamer Worlds =  == Character-Linked Worlds ==  === Gossamer Earth ===  === The Glover Estate === Owner: Brian Glover (Personal Domain, Guarded, Control of Destiny)  An extremely large mansion that exists at least partially upon Gossamer Earth, but may be its own Gossamer World.  === The (Hotel) Room Under the Stairs === Owner: Robert Staab (Personal Domain, Control of Contents)  The Room Under the Stairs is technically a Gossamer world, though it appears to be nothi...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Gossamer Worlds =&lt;br /&gt;
&lt;br /&gt;
== Character-Linked Worlds ==&lt;br /&gt;
&lt;br /&gt;
=== Gossamer Earth ===&lt;br /&gt;
&lt;br /&gt;
=== The Glover Estate ===&lt;br /&gt;
Owner: Brian Glover (Personal Domain, Guarded, Control of Destiny)&lt;br /&gt;
&lt;br /&gt;
An extremely large mansion that exists at least partially upon Gossamer Earth, but may be its own Gossamer World.&lt;br /&gt;
&lt;br /&gt;
=== The (Hotel) Room Under the Stairs ===&lt;br /&gt;
Owner: Robert Staab (Personal Domain, Control of Contents)&lt;br /&gt;
&lt;br /&gt;
The Room Under the Stairs is technically a Gossamer world, though it appears to be nothing more than a penthouse suite in a fancy hotel. Roughly 6000 square feet in size, it contains 3 bedrooms, 4 bathrooms, a living room with fireplace, formal dining, kitchen, library, billiards room, and an outdoor terrace. There is a night sky with stars, and an endless featureless landscape hundreds of feet below. The only changes that occur between visits are cleaning and restocking - the beds are always made and the refrigerator and pantry are filled with food and drink. Without a close look at the outside surroundings, it is indistinguishable from a modern-day penthouse suite, even to the point of having internet access and television programming from Robert&#039;s home world.&lt;br /&gt;
&lt;br /&gt;
== Popular Destinations ==&lt;br /&gt;
&lt;br /&gt;
=== The Agora ===&lt;br /&gt;
&lt;br /&gt;
=== Shatterlight ===&lt;/div&gt;</summary>
		<author><name>Fedifensor</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=LoGaS-Infinity%27s_Call&amp;diff=484655</id>
		<title>LoGaS-Infinity&#039;s Call</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=LoGaS-Infinity%27s_Call&amp;diff=484655"/>
		<updated>2025-12-03T16:36:53Z</updated>

		<summary type="html">&lt;p&gt;Fedifensor: /* Lore */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Lords of Gossamer and Shadow - Infinity&#039;s Call =&lt;br /&gt;
&lt;br /&gt;
== Introduction ==&lt;br /&gt;
[[File:LoGaS-Cover.jpg]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;You are living in a world of quiet, everyday lies.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;A &#039;&#039;&#039;Gossamer&#039;&#039;&#039; world of simple rules, predictable physics, and crushingly normal existence.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;But that will all end when you find the &#039;&#039;&#039;Door&#039;&#039;&#039;.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Stepping through, your preconceived notions of the universe will shatter.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;You will stand on &#039;&#039;&#039;The Grand Stair&#039;&#039;&#039;, and impossible road connecting an inexhaustible multitude of worlds.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Furthermore, you will be changed -- infused with power that is simultaneously magnificent, primal, and terrifying.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;You will become a &#039;&#039;&#039;Warden&#039;&#039;&#039;, capable of reality-bending feats most only ever dream of committing.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Perhaps, should you stay the course, you will endeavor to become a &#039;&#039;&#039;Master&#039;&#039;&#039;.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Either way there is a price one pays to traverse the multiverse.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;You will face perils both cosmic and mundane; vast and immediate.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Though the rewards that await you for persevering are well-worth the trouble.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Whatever the case may be, one thing is certain:&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The war for reality has just begun.​&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Character Creation ==&lt;br /&gt;
* Players are given 100 points to spend. There is no Attribute Auction - the alternate method listed in the rulebook is used instead.&lt;br /&gt;
* Players can spend these points among Attributes as desired.&lt;br /&gt;
* Points spent on Attributes at that time are final. There is no round of secret advancement.&lt;br /&gt;
* When players have assigned points to their Attributes, the gamemaster creates an Attribute Ladder based on the amount of points spent.&lt;br /&gt;
* Because there is no subsequent round of points spent to secretly advance Attributes, the &amp;quot;.5&amp;quot; designation for ranks is not used, and player character Attributes can be tied on the Attribute Ladder.&lt;br /&gt;
&lt;br /&gt;
=== [https://forum.rpg.net/index.php?threads/semi-closed-interest-recruitment-infinitys-call-lords-of-gossamer-and-shadow.932561/post-25667455 Recruitment Thread] ===&lt;br /&gt;
&lt;br /&gt;
=== [https://forum.rpg.net/index.php?threads/logas-infinitys-call.932618/post-25669147 OOC Thread] ===&lt;br /&gt;
&lt;br /&gt;
=== [https://forum.rpg.net/index.php?threads/logas-infinitys-call.932639/post-25669621 IC Thread] ===&lt;br /&gt;
&lt;br /&gt;
== Characters ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin:left&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align:left;&amp;quot;| Character !! style=&amp;quot;text-align:left;&amp;quot;| Player !! style=&amp;quot;text-align:left;&amp;quot;| Notes &lt;br /&gt;
|-&lt;br /&gt;
| [[LoGaS-Infinity%27s_Call:BrianGlover |Brian Glover]] || Leliel || Writer of mysteries that become true&lt;br /&gt;
|-&lt;br /&gt;
| [[LoGaS-Infinity%27s_Call:Saoirse |Saoirse ni Conall]] || Stormraven || Statuesque warrior woman&lt;br /&gt;
|-&lt;br /&gt;
| [[LoGaS-Infinity%27s_Call:Ardan |Ardan Conall]] || Jeremy Kopczynski || Self-help writer wielding the power of Order&lt;br /&gt;
|-&lt;br /&gt;
| [[LoGAS-Infinity&#039;s_Call:NandoCastro | Fernando &amp;quot;Nando&amp;quot; Castro]] || Fred || Wandering Wright&lt;br /&gt;
|-&lt;br /&gt;
| [[LoGaS-Infinity&#039;s_Call:Ishaq-Malak | Ishaq Malak]] || Ameraaaaaa || The one who does not die quick&lt;br /&gt;
|-&lt;br /&gt;
| [[LoGaS-Infinity%27s_Call:JonDarren |Jon Darren]] || RoadScholar || Obscure member of nobility&lt;br /&gt;
|-&lt;br /&gt;
| [[LoGaS-Infinity%27s_Call:KellyWalker | Kelly &amp;quot;Kel&amp;quot; Walker]] || Eplov || Mountain rescue paramedic&lt;br /&gt;
|-&lt;br /&gt;
| [[LoGaS-Infinity%27s_Call:RobertStaab |Robert Staab]] || Fedifensor || Man of mystery&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Attribute Ladder ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin:left&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align:left;&amp;quot;| Character !! style=&amp;quot;text-align:left;&amp;quot;| Psyche !! style=&amp;quot;text-align:left;&amp;quot;| Strength !! style=&amp;quot;text-align:left;&amp;quot;| Endurance !! style=&amp;quot;text-align:left;&amp;quot;| Warfare&lt;br /&gt;
|-&lt;br /&gt;
| [[LoGaS-Infinity%27s_Call:BrianGlover | Brian Glover]] || Rank 2 (tied, 20 pts) || Rank 5 (2 pts) || Rank 3 (17 pts) || Rank 6 (5 pts)&lt;br /&gt;
|-&lt;br /&gt;
| [[LoGaS-Infinity%27s_Call:Saoirse | Saoirse ni Conall]] || Rank 2 (tied, 20 pts) || Rank 1 (30 pts) || Rank 4 (15 pts) || Rank 4 (tied, 10 pts)&lt;br /&gt;
|-&lt;br /&gt;
| [[LoGaS-Infinity%27s_Call:Ardan | Ardan Conall]] || Rank 2 (tied, 20 pts) || Paragon (0 pts) || Rank 6 (10 pts) || Rank 5 (tied, 10 pts)&lt;br /&gt;
|-&lt;br /&gt;
| [[LoGAS-Infinity&#039;s_Call:NandoCastro | Fernando &amp;quot;Nando&amp;quot; Castro]] || Rank 1 (25 pts) || Paragon (0 pts) || Paragon (0 pts) || Rank 2 (25 pts)&lt;br /&gt;
|-&lt;br /&gt;
| [[LoGaS-Infinity&#039;s_Call:Ishaq-Malak | Ishaq Malak]] || Paragon (0 pts) || Paragon (0 pts) || Rank 1 (85 pts) || Paragon (0 pts)&lt;br /&gt;
|-&lt;br /&gt;
| [[LoGaS-Infinity%27s_Call:JonDarren | Jon Darren]] || Rank 6 (12 pts) || Rank 3 (tied, 6 pts) || Rank 5 (11 pts) || Rank 3 (11 pts)&lt;br /&gt;
|-&lt;br /&gt;
| [[LoGaS-Infinity%27s_Call:KellyWalker | Kelly &amp;quot;Kel&amp;quot; Walker]] || Rank 2 (tied, 20 pts) || Rank 2 (20 pts) || Rank 2 (20 pts) || Paragon (0 pts)&lt;br /&gt;
|-&lt;br /&gt;
| [[LoGaS-Infinity%27s_Call:RobertStaab | Robert Staab]] || Rank 7 (6 pts) || Rank 3 (tied, 6 pts) || Rank 7 (6 pts) || Rank 1 (41 pts)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Lore ==&lt;br /&gt;
&lt;br /&gt;
=== [[LoGaS-Infinity&#039;s_Call:NPC | Persons of Note]] ===&lt;br /&gt;
&lt;br /&gt;
=== [[LoGaS-Infinity&#039;s_Call:GossamerWorlds | Gossamer Worlds]] ===&lt;br /&gt;
&lt;br /&gt;
=== [[LoGaS-Infinity&#039;s_Call:Stair | The Grand Stair]] ===&lt;/div&gt;</summary>
		<author><name>Fedifensor</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=LoGaS-Infinity%27s_Call:Stair&amp;diff=484635</id>
		<title>LoGaS-Infinity&#039;s Call:Stair</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=LoGaS-Infinity%27s_Call:Stair&amp;diff=484635"/>
		<updated>2025-12-03T06:17:51Z</updated>

		<summary type="html">&lt;p&gt;Fedifensor: /* Door Characteristics */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= The Grand Stair =&lt;br /&gt;
&lt;br /&gt;
== What Is The Grand Stair? ==&lt;br /&gt;
Imagine the multiverse as a grapevine stretching into infinity. The &#039;&#039;&#039;&#039;&#039;Grand Stair&#039;&#039;&#039;&#039;&#039; is the vine, and Gossamer worlds are the grapes it nurtures. It is said that every possibility can be found behind a &#039;&#039;&#039;&#039;&#039;Door&#039;&#039;&#039;&#039;&#039; on the stair. The steps of the Stair are the safest means of travelling between the Gossamer worlds - the ultimate secret passage and backstage pass. Wrighting relies on having a specific person at your destination, and Sorcery is like flinging yourself to a distant land upon a catapult, but most creatures can walk (or slither, or ooze) along the steps of the Grand Stair.&lt;br /&gt;
&lt;br /&gt;
Despite this, the Grand Stair is unpredictable and dangerous to the uninitiated. Strange beings can walk the Stair, and there is no guarantee they will be friendly when encountered. The Grand Stair occasionally changes shape and configuration, growing stranger the further it is traversed - though extended travel is rare.&lt;br /&gt;
&lt;br /&gt;
Travelers don&#039;t undertake journeys solely along the Grand Stair. Travel typically involves entering Gossamer worlds through a Door and then reentering the Stair through another Door that is located in a completely different section, thus leapfrogging along its length. The route to a destination is sometimes bizarre and circuitous. There are known routes preferred by those who wish to play it safe, and unknown paths that are welcomed by explorers wishing to experience new things.&lt;br /&gt;
&lt;br /&gt;
== When Is A Staircase Not A Staircase? ==&lt;br /&gt;
The Grand Stair is no simple staircase.  Just as the Gossamer Worlds connected to it contain an infinite variety of realities, the Stair is endlessly varied in its appearance.  To quote one of the prominent Gossamer Lords, it is &amp;quot;almost a crazy-quilt collection of staircases, halls, foyers, vestibules, landings, anterooms, passages, apparent lobbies, corridors, halls and amphitheaters, and even more convoluted sections of architecture, all connected in a branching, infinite fashion.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The walls are an endless variety of materials, though they tend to be wood more often than anything else.  Brick, stone, and even metal walls are not uncommon, and there is one particular section of the Grand Stair with walls of plaster with the most garish wallpaper and artwork ever witnessed by a sentient being. The floor of the Grand Stair likewise varies between bare stone, carpet, tile, or countless other substances. &lt;br /&gt;
&lt;br /&gt;
The most notable characteristic of the Grand Stair is that regardless of its appearance, it is eternal. Through its endless history, weapons of incalculable power have been used along its length. Bombs, lasers, chemical agents, fusion weapons, and more have been tried, and nothing has been able to destroy it. Walls have been scorched, light fixtures damaged or destroyed, and stone cracked, but any large-scale force has been weakened in the confines of the Stair. Furthermore, damage seems to repair itself by regrowing, regenerating, or simply reappearing intact as soon as no one is looking.&lt;br /&gt;
&lt;br /&gt;
Beings pass through the Grand Stair, but no one has ever seen a living plant growing naturally along its length.&lt;br /&gt;
&lt;br /&gt;
== Technology and Powers ==&lt;br /&gt;
The nature of the Grand Stair limits technology. Signals cannot pass through Doors to Gossamer worlds, and even point-to-point technology like radio (&#039;walkie-talkies&#039;) has its range significantly lessened. Powered items lose their charge quickly, and power-producing items are uncharacteristically weakened. In many areas of the Stair, it is worse. Some stretches of the Grand Stair cause technology (including non-mechanical tech such as chemical devices) to fail completely, while in others they work only to a limited degree.&lt;br /&gt;
&lt;br /&gt;
Smaller devices with self-contained usage behave normally within these constraints, but the larger or more advanced the item, the more likely it is to fail. Most Gossamer Lords rely very little on technology while on the Grand Stair. Devices with few moving parts are best - a sword is a sharp piece of metal with a handle even in the most unwelcoming areas of the Stair. Some Gossamer Lords invest a portion of their own power into a signature item, making it resistant (but not immune) to such interference. Those seeking to acquire a similar item should seek out the Agora.&lt;br /&gt;
&lt;br /&gt;
The greater powers tend to function normally within the Grand Stair, though even they cannot destroy it or make significant changes. Only a few beings can change the Grand Stair itself, including the one Gossamer Lord that refers to himself as the Lord of the Grand Stair.&lt;br /&gt;
&lt;br /&gt;
== Doors ==&lt;br /&gt;
The inhabitants of Gossamer Worlds see a door as simply a door. A Warden sees some doors as what they truly are - a &#039;&#039;&#039;&#039;&#039;Door&#039;&#039;&#039;&#039;&#039;, a way to travel from a Gossamer world to the Grand Stair, and vice-versa. To a Master of the Grand Stair, nearly all doors have the potential to become Doors, either to the Stair or elsewhere within the same Gossamer world.&lt;br /&gt;
&lt;br /&gt;
There is no direct correlation between Door locations on the Stair and their adjoining Gossamer world. Two Doors adjacent in a single Gossamer world could lead to locations on the Grand Stair that are separated by days or even weeks of travel. Likewise, two adjacent Doors on the Grand Stair could lead to completely different Gossamer worlds, or two separate locations on the same Gossamer world separated by thousands of miles.&lt;br /&gt;
&lt;br /&gt;
=== Door Characteristics ===&lt;br /&gt;
* Most Doors are two to three meters in height and roughly a meter wide. If they feature windows they are fogged and dark, or translucent enough that only light streams through.&lt;br /&gt;
* A Door on the Grand Stair must link with an actual physical door in a Gossamer world.&lt;br /&gt;
* Two Doors cannot link to the same door, nor can two doors link to the same Door.&lt;br /&gt;
* Only a functional door can be turned into a Door. It cannot be solely decorative or freestanding without a connecting wall. If the door does not block progress in some fashion, it cannot be a Door.&lt;br /&gt;
* Doors always open out from the Grand Stair, into the Gossamer worlds - &#039;&#039;&#039;never the reverse&#039;&#039;&#039;.&lt;br /&gt;
* Locks to Doors cannot be picked, though there should always be a Key that opens that particular Door.&lt;br /&gt;
* The orientation of a door and a Door must be identical. Doors on the Grand Stair are almost always upright and vertical. A vertically-oriented Door cannot be linked to a door in a ceiling or floor.&lt;br /&gt;
* If the Gossamer world door is destroyed or damaged beyond usability, it no longer links to the Door in the Grand Stair. Repairing the door will not relink the two.&lt;br /&gt;
* A Door on the Grand Stair that is not linked to a Gossamer world will not open.&lt;br /&gt;
* Anyone in the Grand Stair, Warden or not, can open any Door that has not been secured.&lt;br /&gt;
* Doors will close on their own (usually quickly) even if blocked open.&lt;br /&gt;
* If a Gossamer world door is in a hostile environment, the Door eminates a field (like a membrane) that keeps the Grand Stair safe.&lt;br /&gt;
&lt;br /&gt;
=== Wardens and Doors ===&lt;br /&gt;
Wardens have an attunement to the Grand Stair that instills a sense of direction (described in simple terms as &#039;up&#039; and &#039;down&#039;, or &#039;through the Door&#039;). Wardens generally know what Doors open where, and how to take shortcuts through the Grand Stair to reach a desired destination.&lt;br /&gt;
&lt;br /&gt;
== A Final Note ==&lt;br /&gt;
For every rule about the infinite, there are countless exceptions, and more surprises.&lt;br /&gt;
&lt;br /&gt;
[https://wiki.rpg.net/index.php/LoGaS-Infinity%27s_Call Back to Main Page]&lt;/div&gt;</summary>
		<author><name>Fedifensor</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=LoGaS-Infinity%27s_Call:Stair&amp;diff=484634</id>
		<title>LoGaS-Infinity&#039;s Call:Stair</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=LoGaS-Infinity%27s_Call:Stair&amp;diff=484634"/>
		<updated>2025-12-03T06:14:46Z</updated>

		<summary type="html">&lt;p&gt;Fedifensor: /* What Is The Grand Stair? */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= The Grand Stair =&lt;br /&gt;
&lt;br /&gt;
== What Is The Grand Stair? ==&lt;br /&gt;
Imagine the multiverse as a grapevine stretching into infinity. The &#039;&#039;&#039;&#039;&#039;Grand Stair&#039;&#039;&#039;&#039;&#039; is the vine, and Gossamer worlds are the grapes it nurtures. It is said that every possibility can be found behind a &#039;&#039;&#039;&#039;&#039;Door&#039;&#039;&#039;&#039;&#039; on the stair. The steps of the Stair are the safest means of travelling between the Gossamer worlds - the ultimate secret passage and backstage pass. Wrighting relies on having a specific person at your destination, and Sorcery is like flinging yourself to a distant land upon a catapult, but most creatures can walk (or slither, or ooze) along the steps of the Grand Stair.&lt;br /&gt;
&lt;br /&gt;
Despite this, the Grand Stair is unpredictable and dangerous to the uninitiated. Strange beings can walk the Stair, and there is no guarantee they will be friendly when encountered. The Grand Stair occasionally changes shape and configuration, growing stranger the further it is traversed - though extended travel is rare.&lt;br /&gt;
&lt;br /&gt;
Travelers don&#039;t undertake journeys solely along the Grand Stair. Travel typically involves entering Gossamer worlds through a Door and then reentering the Stair through another Door that is located in a completely different section, thus leapfrogging along its length. The route to a destination is sometimes bizarre and circuitous. There are known routes preferred by those who wish to play it safe, and unknown paths that are welcomed by explorers wishing to experience new things.&lt;br /&gt;
&lt;br /&gt;
== When Is A Staircase Not A Staircase? ==&lt;br /&gt;
The Grand Stair is no simple staircase.  Just as the Gossamer Worlds connected to it contain an infinite variety of realities, the Stair is endlessly varied in its appearance.  To quote one of the prominent Gossamer Lords, it is &amp;quot;almost a crazy-quilt collection of staircases, halls, foyers, vestibules, landings, anterooms, passages, apparent lobbies, corridors, halls and amphitheaters, and even more convoluted sections of architecture, all connected in a branching, infinite fashion.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The walls are an endless variety of materials, though they tend to be wood more often than anything else.  Brick, stone, and even metal walls are not uncommon, and there is one particular section of the Grand Stair with walls of plaster with the most garish wallpaper and artwork ever witnessed by a sentient being. The floor of the Grand Stair likewise varies between bare stone, carpet, tile, or countless other substances. &lt;br /&gt;
&lt;br /&gt;
The most notable characteristic of the Grand Stair is that regardless of its appearance, it is eternal. Through its endless history, weapons of incalculable power have been used along its length. Bombs, lasers, chemical agents, fusion weapons, and more have been tried, and nothing has been able to destroy it. Walls have been scorched, light fixtures damaged or destroyed, and stone cracked, but any large-scale force has been weakened in the confines of the Stair. Furthermore, damage seems to repair itself by regrowing, regenerating, or simply reappearing intact as soon as no one is looking.&lt;br /&gt;
&lt;br /&gt;
Beings pass through the Grand Stair, but no one has ever seen a living plant growing naturally along its length.&lt;br /&gt;
&lt;br /&gt;
== Technology and Powers ==&lt;br /&gt;
The nature of the Grand Stair limits technology. Signals cannot pass through Doors to Gossamer worlds, and even point-to-point technology like radio (&#039;walkie-talkies&#039;) has its range significantly lessened. Powered items lose their charge quickly, and power-producing items are uncharacteristically weakened. In many areas of the Stair, it is worse. Some stretches of the Grand Stair cause technology (including non-mechanical tech such as chemical devices) to fail completely, while in others they work only to a limited degree.&lt;br /&gt;
&lt;br /&gt;
Smaller devices with self-contained usage behave normally within these constraints, but the larger or more advanced the item, the more likely it is to fail. Most Gossamer Lords rely very little on technology while on the Grand Stair. Devices with few moving parts are best - a sword is a sharp piece of metal with a handle even in the most unwelcoming areas of the Stair. Some Gossamer Lords invest a portion of their own power into a signature item, making it resistant (but not immune) to such interference. Those seeking to acquire a similar item should seek out the Agora.&lt;br /&gt;
&lt;br /&gt;
The greater powers tend to function normally within the Grand Stair, though even they cannot destroy it or make significant changes. Only a few beings can change the Grand Stair itself, including the one Gossamer Lord that refers to himself as the Lord of the Grand Stair.&lt;br /&gt;
&lt;br /&gt;
== Doors ==&lt;br /&gt;
The inhabitants of Gossamer Worlds see a door as simply a door. A Warden sees some doors as what they truly are - a &#039;&#039;&#039;&#039;&#039;Door&#039;&#039;&#039;&#039;&#039;, a way to travel from a Gossamer world to the Grand Stair, and vice-versa. To a Master of the Grand Stair, nearly all doors have the potential to become Doors, either to the Stair or elsewhere within the same Gossamer world.&lt;br /&gt;
&lt;br /&gt;
There is no direct correlation between Door locations on the Stair and their adjoining Gossamer world. Two Doors adjacent in a single Gossamer world could lead to locations on the Grand Stair that are separated by days or even weeks of travel. Likewise, two adjacent Doors on the Grand Stair could lead to completely different Gossamer worlds, or two separate locations on the same Gossamer world separated by thousands of miles.&lt;br /&gt;
&lt;br /&gt;
=== Door Characteristics ===&lt;br /&gt;
* Most Doors are two to three meters in height and roughly a meter wide. If they feature windows they are fogged and dark, or translucent enough that only light streams through.&lt;br /&gt;
* A Door on the Grand Stair must link with an actual physical door in a Gossamer world.&lt;br /&gt;
* Two Doors cannot link to the same door, nor can two doors link to the same Door.&lt;br /&gt;
* Only a functional door can be turned into a Door. It cannot be solely decorative or freestanding without a connecting wall. If the door does not block progress in some fashion, it cannot be a Door.&lt;br /&gt;
* Doors always open out from the Grand Stair, into the Gossamer worlds - &#039;&#039;&#039;never the reverse&#039;&#039;&#039;.&lt;br /&gt;
* Locks to Doors cannot be picked, though there should always be a Key that opens that particular Door.&lt;br /&gt;
* The orientation of a door and a Door must be identical. Doors on the Grand Stair are almost always upright and vertical. A vertically-oriented Door cannot be linked to a door in a ceiling or floor.&lt;br /&gt;
* If the Gossamer world door is destroyed or damaged beyond purpose, it no longer links to the Door in the Grand Stair. Repairing the door will not relink the two.&lt;br /&gt;
* A Door on the Grand Stair that is not linked to a Gossamer world will not open.&lt;br /&gt;
* Anyone in the Grand Stair, Warden or not, can open any Door that has not been secured.&lt;br /&gt;
* Doors will close on their own (usually quickly) even if blocked open.&lt;br /&gt;
* If a Gossamer world door is in a hostile environment, the Door eminates a field (like a membrane) that keeps the Grand Stair safe.&lt;br /&gt;
&lt;br /&gt;
=== Wardens and Doors ===&lt;br /&gt;
Wardens have an attunement to the Grand Stair that instills a sense of direction (described in simple terms as &#039;up&#039; and &#039;down&#039;, or &#039;through the Door&#039;). Wardens generally know what Doors open where, and how to take shortcuts through the Grand Stair to reach a desired destination.&lt;br /&gt;
&lt;br /&gt;
== A Final Note ==&lt;br /&gt;
For every rule about the infinite, there are countless exceptions, and more surprises.&lt;br /&gt;
&lt;br /&gt;
[https://wiki.rpg.net/index.php/LoGaS-Infinity%27s_Call Back to Main Page]&lt;/div&gt;</summary>
		<author><name>Fedifensor</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=LoGaS-Infinity%27s_Call:Stair&amp;diff=484633</id>
		<title>LoGaS-Infinity&#039;s Call:Stair</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=LoGaS-Infinity%27s_Call:Stair&amp;diff=484633"/>
		<updated>2025-12-03T06:14:28Z</updated>

		<summary type="html">&lt;p&gt;Fedifensor: /* What Is The Grand Stair? */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= The Grand Stair =&lt;br /&gt;
&lt;br /&gt;
== What Is The Grand Stair? ==&lt;br /&gt;
Imagine the multiverse as a grapevine stretching into infinity. The &#039;&#039;&#039;&#039;&#039;Grand Stair&#039;&#039;&#039;&#039;&#039; is the vine, and Gossamer worlds are the grapes it nurtures. It is said that every possibility can be found behind a &#039;&#039;&#039;&#039;&#039;Door&#039;&#039;&#039;&#039;&#039; on the stair. The steps of the Stair are the safest means of travelling between the Gossamer worlds - the ultimate secret passage and backstage pass. Wrighting relies on having a specific person at your destination, and Sorcery is like flinging yourself to a distant land upon a catapult, but most creatures can walk (or slither, or ooze) along the steps of the Grand Stair.&lt;br /&gt;
&lt;br /&gt;
Despite this, the Grand Stair is unpredictable and dangerous to the uninitiated. Strange beings can walk the Stair, and there is no guarantee they will be friendly when encountered. The Grand Stair occasionally changes shape and configuration, growing stranger the further it is traversed - though extended travel is rare.&lt;br /&gt;
&lt;br /&gt;
Travelers don&#039;t actually undertake journeys solely along the Grand Stair. Travel typically involves entering Gossamer worlds through a Door and then reentering the Stair through another Door that is located in a completely different section, thus leapfrogging along its length. The route to a destination is sometimes bizarre and circuitous. There are known routes preferred by those who wish to play it safe, and unknown paths that are welcomed by explorers wishing to experience new things.&lt;br /&gt;
&lt;br /&gt;
== When Is A Staircase Not A Staircase? ==&lt;br /&gt;
The Grand Stair is no simple staircase.  Just as the Gossamer Worlds connected to it contain an infinite variety of realities, the Stair is endlessly varied in its appearance.  To quote one of the prominent Gossamer Lords, it is &amp;quot;almost a crazy-quilt collection of staircases, halls, foyers, vestibules, landings, anterooms, passages, apparent lobbies, corridors, halls and amphitheaters, and even more convoluted sections of architecture, all connected in a branching, infinite fashion.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The walls are an endless variety of materials, though they tend to be wood more often than anything else.  Brick, stone, and even metal walls are not uncommon, and there is one particular section of the Grand Stair with walls of plaster with the most garish wallpaper and artwork ever witnessed by a sentient being. The floor of the Grand Stair likewise varies between bare stone, carpet, tile, or countless other substances. &lt;br /&gt;
&lt;br /&gt;
The most notable characteristic of the Grand Stair is that regardless of its appearance, it is eternal. Through its endless history, weapons of incalculable power have been used along its length. Bombs, lasers, chemical agents, fusion weapons, and more have been tried, and nothing has been able to destroy it. Walls have been scorched, light fixtures damaged or destroyed, and stone cracked, but any large-scale force has been weakened in the confines of the Stair. Furthermore, damage seems to repair itself by regrowing, regenerating, or simply reappearing intact as soon as no one is looking.&lt;br /&gt;
&lt;br /&gt;
Beings pass through the Grand Stair, but no one has ever seen a living plant growing naturally along its length.&lt;br /&gt;
&lt;br /&gt;
== Technology and Powers ==&lt;br /&gt;
The nature of the Grand Stair limits technology. Signals cannot pass through Doors to Gossamer worlds, and even point-to-point technology like radio (&#039;walkie-talkies&#039;) has its range significantly lessened. Powered items lose their charge quickly, and power-producing items are uncharacteristically weakened. In many areas of the Stair, it is worse. Some stretches of the Grand Stair cause technology (including non-mechanical tech such as chemical devices) to fail completely, while in others they work only to a limited degree.&lt;br /&gt;
&lt;br /&gt;
Smaller devices with self-contained usage behave normally within these constraints, but the larger or more advanced the item, the more likely it is to fail. Most Gossamer Lords rely very little on technology while on the Grand Stair. Devices with few moving parts are best - a sword is a sharp piece of metal with a handle even in the most unwelcoming areas of the Stair. Some Gossamer Lords invest a portion of their own power into a signature item, making it resistant (but not immune) to such interference. Those seeking to acquire a similar item should seek out the Agora.&lt;br /&gt;
&lt;br /&gt;
The greater powers tend to function normally within the Grand Stair, though even they cannot destroy it or make significant changes. Only a few beings can change the Grand Stair itself, including the one Gossamer Lord that refers to himself as the Lord of the Grand Stair.&lt;br /&gt;
&lt;br /&gt;
== Doors ==&lt;br /&gt;
The inhabitants of Gossamer Worlds see a door as simply a door. A Warden sees some doors as what they truly are - a &#039;&#039;&#039;&#039;&#039;Door&#039;&#039;&#039;&#039;&#039;, a way to travel from a Gossamer world to the Grand Stair, and vice-versa. To a Master of the Grand Stair, nearly all doors have the potential to become Doors, either to the Stair or elsewhere within the same Gossamer world.&lt;br /&gt;
&lt;br /&gt;
There is no direct correlation between Door locations on the Stair and their adjoining Gossamer world. Two Doors adjacent in a single Gossamer world could lead to locations on the Grand Stair that are separated by days or even weeks of travel. Likewise, two adjacent Doors on the Grand Stair could lead to completely different Gossamer worlds, or two separate locations on the same Gossamer world separated by thousands of miles.&lt;br /&gt;
&lt;br /&gt;
=== Door Characteristics ===&lt;br /&gt;
* Most Doors are two to three meters in height and roughly a meter wide. If they feature windows they are fogged and dark, or translucent enough that only light streams through.&lt;br /&gt;
* A Door on the Grand Stair must link with an actual physical door in a Gossamer world.&lt;br /&gt;
* Two Doors cannot link to the same door, nor can two doors link to the same Door.&lt;br /&gt;
* Only a functional door can be turned into a Door. It cannot be solely decorative or freestanding without a connecting wall. If the door does not block progress in some fashion, it cannot be a Door.&lt;br /&gt;
* Doors always open out from the Grand Stair, into the Gossamer worlds - &#039;&#039;&#039;never the reverse&#039;&#039;&#039;.&lt;br /&gt;
* Locks to Doors cannot be picked, though there should always be a Key that opens that particular Door.&lt;br /&gt;
* The orientation of a door and a Door must be identical. Doors on the Grand Stair are almost always upright and vertical. A vertically-oriented Door cannot be linked to a door in a ceiling or floor.&lt;br /&gt;
* If the Gossamer world door is destroyed or damaged beyond purpose, it no longer links to the Door in the Grand Stair. Repairing the door will not relink the two.&lt;br /&gt;
* A Door on the Grand Stair that is not linked to a Gossamer world will not open.&lt;br /&gt;
* Anyone in the Grand Stair, Warden or not, can open any Door that has not been secured.&lt;br /&gt;
* Doors will close on their own (usually quickly) even if blocked open.&lt;br /&gt;
* If a Gossamer world door is in a hostile environment, the Door eminates a field (like a membrane) that keeps the Grand Stair safe.&lt;br /&gt;
&lt;br /&gt;
=== Wardens and Doors ===&lt;br /&gt;
Wardens have an attunement to the Grand Stair that instills a sense of direction (described in simple terms as &#039;up&#039; and &#039;down&#039;, or &#039;through the Door&#039;). Wardens generally know what Doors open where, and how to take shortcuts through the Grand Stair to reach a desired destination.&lt;br /&gt;
&lt;br /&gt;
== A Final Note ==&lt;br /&gt;
For every rule about the infinite, there are countless exceptions, and more surprises.&lt;br /&gt;
&lt;br /&gt;
[https://wiki.rpg.net/index.php/LoGaS-Infinity%27s_Call Back to Main Page]&lt;/div&gt;</summary>
		<author><name>Fedifensor</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=LoGaS-Infinity%27s_Call&amp;diff=484632</id>
		<title>LoGaS-Infinity&#039;s Call</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=LoGaS-Infinity%27s_Call&amp;diff=484632"/>
		<updated>2025-12-03T06:03:54Z</updated>

		<summary type="html">&lt;p&gt;Fedifensor: /* Attribute Ladder */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Lords of Gossamer and Shadow - Infinity&#039;s Call =&lt;br /&gt;
&lt;br /&gt;
== Introduction ==&lt;br /&gt;
[[File:LoGaS-Cover.jpg]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;You are living in a world of quiet, everyday lies.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;A &#039;&#039;&#039;Gossamer&#039;&#039;&#039; world of simple rules, predictable physics, and crushingly normal existence.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;But that will all end when you find the &#039;&#039;&#039;Door&#039;&#039;&#039;.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Stepping through, your preconceived notions of the universe will shatter.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;You will stand on &#039;&#039;&#039;The Grand Stair&#039;&#039;&#039;, and impossible road connecting an inexhaustible multitude of worlds.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Furthermore, you will be changed -- infused with power that is simultaneously magnificent, primal, and terrifying.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;You will become a &#039;&#039;&#039;Warden&#039;&#039;&#039;, capable of reality-bending feats most only ever dream of committing.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Perhaps, should you stay the course, you will endeavor to become a &#039;&#039;&#039;Master&#039;&#039;&#039;.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Either way there is a price one pays to traverse the multiverse.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;You will face perils both cosmic and mundane; vast and immediate.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Though the rewards that await you for persevering are well-worth the trouble.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Whatever the case may be, one thing is certain:&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The war for reality has just begun.​&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Character Creation ==&lt;br /&gt;
* Players are given 100 points to spend. There is no Attribute Auction - the alternate method listed in the rulebook is used instead.&lt;br /&gt;
* Players can spend these points among Attributes as desired.&lt;br /&gt;
* Points spent on Attributes at that time are final. There is no round of secret advancement.&lt;br /&gt;
* When players have assigned points to their Attributes, the gamemaster creates an Attribute Ladder based on the amount of points spent.&lt;br /&gt;
* Because there is no subsequent round of points spent to secretly advance Attributes, the &amp;quot;.5&amp;quot; designation for ranks is not used, and player character Attributes can be tied on the Attribute Ladder.&lt;br /&gt;
&lt;br /&gt;
=== [https://forum.rpg.net/index.php?threads/semi-closed-interest-recruitment-infinitys-call-lords-of-gossamer-and-shadow.932561/post-25667455 Recruitment Thread] ===&lt;br /&gt;
&lt;br /&gt;
=== [https://forum.rpg.net/index.php?threads/logas-infinitys-call.932618/post-25669147 OOC Thread] ===&lt;br /&gt;
&lt;br /&gt;
=== [https://forum.rpg.net/index.php?threads/logas-infinitys-call.932639/post-25669621 IC Thread] ===&lt;br /&gt;
&lt;br /&gt;
== Characters ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin:left&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align:left;&amp;quot;| Character !! style=&amp;quot;text-align:left;&amp;quot;| Player !! style=&amp;quot;text-align:left;&amp;quot;| Notes &lt;br /&gt;
|-&lt;br /&gt;
| [[LoGaS-Infinity%27s_Call:BrianGlover |Brian Glover]] || Leliel || Writer of mysteries that become true&lt;br /&gt;
|-&lt;br /&gt;
| [[LoGaS-Infinity%27s_Call:Saoirse |Saoirse ni Conall]] || Stormraven || Statuesque warrior woman&lt;br /&gt;
|-&lt;br /&gt;
| [[LoGaS-Infinity%27s_Call:Ardan |Ardan Conall]] || Jeremy Kopczynski || Self-help writer wielding the power of Order&lt;br /&gt;
|-&lt;br /&gt;
| [[LoGAS-Infinity&#039;s_Call:NandoCastro | Fernando &amp;quot;Nando&amp;quot; Castro]] || Fred || Wandering Wright&lt;br /&gt;
|-&lt;br /&gt;
| [[LoGaS-Infinity&#039;s_Call:Ishaq-Malak | Ishaq Malak]] || Ameraaaaaa || The one who does not die quick&lt;br /&gt;
|-&lt;br /&gt;
| [[LoGaS-Infinity%27s_Call:JonDarren |Jon Darren]] || RoadScholar || Obscure member of nobility&lt;br /&gt;
|-&lt;br /&gt;
| [[LoGaS-Infinity%27s_Call:KellyWalker | Kelly &amp;quot;Kel&amp;quot; Walker]] || Eplov || Mountain rescue paramedic&lt;br /&gt;
|-&lt;br /&gt;
| [[LoGaS-Infinity%27s_Call:RobertStaab |Robert Staab]] || Fedifensor || Man of mystery&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Attribute Ladder ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin:left&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align:left;&amp;quot;| Character !! style=&amp;quot;text-align:left;&amp;quot;| Psyche !! style=&amp;quot;text-align:left;&amp;quot;| Strength !! style=&amp;quot;text-align:left;&amp;quot;| Endurance !! style=&amp;quot;text-align:left;&amp;quot;| Warfare&lt;br /&gt;
|-&lt;br /&gt;
| [[LoGaS-Infinity%27s_Call:BrianGlover | Brian Glover]] || Rank 2 (tied, 20 pts) || Rank 5 (2 pts) || Rank 3 (17 pts) || Rank 6 (5 pts)&lt;br /&gt;
|-&lt;br /&gt;
| [[LoGaS-Infinity%27s_Call:Saoirse | Saoirse ni Conall]] || Rank 2 (tied, 20 pts) || Rank 1 (30 pts) || Rank 4 (15 pts) || Rank 4 (tied, 10 pts)&lt;br /&gt;
|-&lt;br /&gt;
| [[LoGaS-Infinity%27s_Call:Ardan | Ardan Conall]] || Rank 2 (tied, 20 pts) || Paragon (0 pts) || Rank 6 (10 pts) || Rank 5 (tied, 10 pts)&lt;br /&gt;
|-&lt;br /&gt;
| [[LoGAS-Infinity&#039;s_Call:NandoCastro | Fernando &amp;quot;Nando&amp;quot; Castro]] || Rank 1 (25 pts) || Paragon (0 pts) || Paragon (0 pts) || Rank 2 (25 pts)&lt;br /&gt;
|-&lt;br /&gt;
| [[LoGaS-Infinity&#039;s_Call:Ishaq-Malak | Ishaq Malak]] || Paragon (0 pts) || Paragon (0 pts) || Rank 1 (85 pts) || Paragon (0 pts)&lt;br /&gt;
|-&lt;br /&gt;
| [[LoGaS-Infinity%27s_Call:JonDarren | Jon Darren]] || Rank 6 (12 pts) || Rank 3 (tied, 6 pts) || Rank 5 (11 pts) || Rank 3 (11 pts)&lt;br /&gt;
|-&lt;br /&gt;
| [[LoGaS-Infinity%27s_Call:KellyWalker | Kelly &amp;quot;Kel&amp;quot; Walker]] || Rank 2 (tied, 20 pts) || Rank 2 (20 pts) || Rank 2 (20 pts) || Paragon (0 pts)&lt;br /&gt;
|-&lt;br /&gt;
| [[LoGaS-Infinity%27s_Call:RobertStaab | Robert Staab]] || Rank 7 (6 pts) || Rank 3 (tied, 6 pts) || Rank 7 (6 pts) || Rank 1 (41 pts)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Lore ==&lt;br /&gt;
&lt;br /&gt;
=== [[LoGaS-Infinity&#039;s_Call:NPC | Persons of Note]] ===&lt;br /&gt;
&lt;br /&gt;
=== [[LoGaS-Infinity&#039;s_Call:Stair | The Grand Stair]] ===&lt;/div&gt;</summary>
		<author><name>Fedifensor</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=LoGaS-Infinity%27s_Call&amp;diff=484631</id>
		<title>LoGaS-Infinity&#039;s Call</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=LoGaS-Infinity%27s_Call&amp;diff=484631"/>
		<updated>2025-12-03T06:03:11Z</updated>

		<summary type="html">&lt;p&gt;Fedifensor: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Lords of Gossamer and Shadow - Infinity&#039;s Call =&lt;br /&gt;
&lt;br /&gt;
== Introduction ==&lt;br /&gt;
[[File:LoGaS-Cover.jpg]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;You are living in a world of quiet, everyday lies.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;A &#039;&#039;&#039;Gossamer&#039;&#039;&#039; world of simple rules, predictable physics, and crushingly normal existence.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;But that will all end when you find the &#039;&#039;&#039;Door&#039;&#039;&#039;.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Stepping through, your preconceived notions of the universe will shatter.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;You will stand on &#039;&#039;&#039;The Grand Stair&#039;&#039;&#039;, and impossible road connecting an inexhaustible multitude of worlds.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Furthermore, you will be changed -- infused with power that is simultaneously magnificent, primal, and terrifying.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;You will become a &#039;&#039;&#039;Warden&#039;&#039;&#039;, capable of reality-bending feats most only ever dream of committing.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Perhaps, should you stay the course, you will endeavor to become a &#039;&#039;&#039;Master&#039;&#039;&#039;.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Either way there is a price one pays to traverse the multiverse.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;You will face perils both cosmic and mundane; vast and immediate.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Though the rewards that await you for persevering are well-worth the trouble.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Whatever the case may be, one thing is certain:&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The war for reality has just begun.​&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Character Creation ==&lt;br /&gt;
* Players are given 100 points to spend. There is no Attribute Auction - the alternate method listed in the rulebook is used instead.&lt;br /&gt;
* Players can spend these points among Attributes as desired.&lt;br /&gt;
* Points spent on Attributes at that time are final. There is no round of secret advancement.&lt;br /&gt;
* When players have assigned points to their Attributes, the gamemaster creates an Attribute Ladder based on the amount of points spent.&lt;br /&gt;
* Because there is no subsequent round of points spent to secretly advance Attributes, the &amp;quot;.5&amp;quot; designation for ranks is not used, and player character Attributes can be tied on the Attribute Ladder.&lt;br /&gt;
&lt;br /&gt;
=== [https://forum.rpg.net/index.php?threads/semi-closed-interest-recruitment-infinitys-call-lords-of-gossamer-and-shadow.932561/post-25667455 Recruitment Thread] ===&lt;br /&gt;
&lt;br /&gt;
=== [https://forum.rpg.net/index.php?threads/logas-infinitys-call.932618/post-25669147 OOC Thread] ===&lt;br /&gt;
&lt;br /&gt;
=== [https://forum.rpg.net/index.php?threads/logas-infinitys-call.932639/post-25669621 IC Thread] ===&lt;br /&gt;
&lt;br /&gt;
== Characters ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin:left&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align:left;&amp;quot;| Character !! style=&amp;quot;text-align:left;&amp;quot;| Player !! style=&amp;quot;text-align:left;&amp;quot;| Notes &lt;br /&gt;
|-&lt;br /&gt;
| [[LoGaS-Infinity%27s_Call:BrianGlover |Brian Glover]] || Leliel || Writer of mysteries that become true&lt;br /&gt;
|-&lt;br /&gt;
| [[LoGaS-Infinity%27s_Call:Saoirse |Saoirse ni Conall]] || Stormraven || Statuesque warrior woman&lt;br /&gt;
|-&lt;br /&gt;
| [[LoGaS-Infinity%27s_Call:Ardan |Ardan Conall]] || Jeremy Kopczynski || Self-help writer wielding the power of Order&lt;br /&gt;
|-&lt;br /&gt;
| [[LoGAS-Infinity&#039;s_Call:NandoCastro | Fernando &amp;quot;Nando&amp;quot; Castro]] || Fred || Wandering Wright&lt;br /&gt;
|-&lt;br /&gt;
| [[LoGaS-Infinity&#039;s_Call:Ishaq-Malak | Ishaq Malak]] || Ameraaaaaa || The one who does not die quick&lt;br /&gt;
|-&lt;br /&gt;
| [[LoGaS-Infinity%27s_Call:JonDarren |Jon Darren]] || RoadScholar || Obscure member of nobility&lt;br /&gt;
|-&lt;br /&gt;
| [[LoGaS-Infinity%27s_Call:KellyWalker | Kelly &amp;quot;Kel&amp;quot; Walker]] || Eplov || Mountain rescue paramedic&lt;br /&gt;
|-&lt;br /&gt;
| [[LoGaS-Infinity%27s_Call:RobertStaab |Robert Staab]] || Fedifensor || Man of mystery&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Attribute Ladder ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin:left&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align:left;&amp;quot;| Character !! style=&amp;quot;text-align:left;&amp;quot;| Psyche !! style=&amp;quot;text-align:left;&amp;quot;| Strength !! style=&amp;quot;text-align:left;&amp;quot;| Endurance !! style=&amp;quot;text-align:left;&amp;quot;| Warfare&lt;br /&gt;
|-&lt;br /&gt;
| [[LoGaS-Infinity%27s_Call:BrianGlover | Brian Glover]] || Rank 2 (tied, 20 pts) || Rank 5 (2 pts) || Rank 3 (17 pts) || Rank 6 (5 pts)&lt;br /&gt;
|-&lt;br /&gt;
| [[LoGaS-Infinity%27s_Call:Saoirse | Saoirse ni Conall]] || Rank 2 (tied, 20 pts) || Rank 1 (30 pts) || Rank 4 (15 pts) || Rank 4 (tied, 10 pts)&lt;br /&gt;
|-&lt;br /&gt;
| [[LoGaS-Infinity%27s_Call:Ardan | Ardan Conall]] || Rank 2 (tied, 20 pts) || Paragon (0 pts) || Rank 5 (10 pts) || Rank 5 (tied, 10 pts)&lt;br /&gt;
|-&lt;br /&gt;
| [[LoGAS-Infinity&#039;s_Call:NandoCastro | Fernando &amp;quot;Nando&amp;quot; Castro]] || Rank 1 (25 pts) || Paragon (0 pts) || Paragon (0 pts) || Rank 2 (25 pts)&lt;br /&gt;
|-&lt;br /&gt;
| [[LoGaS-Infinity&#039;s_Call:Ishaq-Malak | Ishaq Malak]] || Paragon (0 pts) || Paragon (0 pts) || Rank 1 (85 pts) || Paragon (0 pts)&lt;br /&gt;
|-&lt;br /&gt;
| [[LoGaS-Infinity%27s_Call:JonDarren | Jon Darren]] || Rank 6 (12 pts) || Rank 3 (tied, 6 pts) || Rank 4 (11 pts) || Rank 3 (11 pts)&lt;br /&gt;
|-&lt;br /&gt;
| [[LoGaS-Infinity%27s_Call:KellyWalker | Kelly &amp;quot;Kel&amp;quot; Walker]] || Rank 2 (tied, 20 pts) || Rank 2 (20 pts) || Rank 2 (20 pts) || Paragon (0 pts)&lt;br /&gt;
|-&lt;br /&gt;
| [[LoGaS-Infinity%27s_Call:RobertStaab | Robert Staab]] || Rank 7 (6 pts) || Rank 3 (tied, 6 pts) || Rank 6 (6 pts) || Rank 1 (41 pts)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Lore ==&lt;br /&gt;
&lt;br /&gt;
=== [[LoGaS-Infinity&#039;s_Call:NPC | Persons of Note]] ===&lt;br /&gt;
&lt;br /&gt;
=== [[LoGaS-Infinity&#039;s_Call:Stair | The Grand Stair]] ===&lt;/div&gt;</summary>
		<author><name>Fedifensor</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=LoGaS-Infinity%27s_Call:Stair&amp;diff=484630</id>
		<title>LoGaS-Infinity&#039;s Call:Stair</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=LoGaS-Infinity%27s_Call:Stair&amp;diff=484630"/>
		<updated>2025-12-03T05:28:36Z</updated>

		<summary type="html">&lt;p&gt;Fedifensor: /* Wardens and Doors */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= The Grand Stair =&lt;br /&gt;
&lt;br /&gt;
== What Is The Grand Stair? ==&lt;br /&gt;
Imagine the multiverse as a grapevine stretching into infinity. The &#039;&#039;&#039;&#039;&#039;Grand Stair&#039;&#039;&#039;&#039;&#039; is the vine, and Gossamer worlds are the grapes it nurtures. It is said that every possibility can be found behind a &#039;&#039;&#039;&#039;&#039;Door&#039;&#039;&#039;&#039;&#039; on the stair. The steps of the Stair are the safest means of travelling between the Gossamer worlds - the ultimate secret passage and backstage pass. Wrighting relies on having a specific person at your destination, and Sorcery is like flinging yourself to a distant land upon a catapult, but most creatures can walk (or slither, or ooze) along the steps of the Grand Stair.&lt;br /&gt;
&lt;br /&gt;
Despite this, the Grand Stair is unpredictable and dangerous to the uninitiated. Strange beings can walk the Stair, and there is no guarantee they will be friendly when encountered. The Grand Stair occasionally changes shape and configuration, growing stranger the further is traversed - though extended travel is rare.&lt;br /&gt;
&lt;br /&gt;
Travelers don&#039;t actually undertake journeys solely along the Grand Stair. Travel typically involves entering Gossamer worlds through a Door and then reentering the Stair through another Door that is located in a completely different section, thus leapfrogging along its length. The route to a destination is sometimes bizarre and circuitous. There are known routes preferred by those who wish to play it safe, and unknown paths that are welcomed by explorers wishing to experience new things.&lt;br /&gt;
&lt;br /&gt;
== When Is A Staircase Not A Staircase? ==&lt;br /&gt;
The Grand Stair is no simple staircase.  Just as the Gossamer Worlds connected to it contain an infinite variety of realities, the Stair is endlessly varied in its appearance.  To quote one of the prominent Gossamer Lords, it is &amp;quot;almost a crazy-quilt collection of staircases, halls, foyers, vestibules, landings, anterooms, passages, apparent lobbies, corridors, halls and amphitheaters, and even more convoluted sections of architecture, all connected in a branching, infinite fashion.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The walls are an endless variety of materials, though they tend to be wood more often than anything else.  Brick, stone, and even metal walls are not uncommon, and there is one particular section of the Grand Stair with walls of plaster with the most garish wallpaper and artwork ever witnessed by a sentient being. The floor of the Grand Stair likewise varies between bare stone, carpet, tile, or countless other substances. &lt;br /&gt;
&lt;br /&gt;
The most notable characteristic of the Grand Stair is that regardless of its appearance, it is eternal. Through its endless history, weapons of incalculable power have been used along its length. Bombs, lasers, chemical agents, fusion weapons, and more have been tried, and nothing has been able to destroy it. Walls have been scorched, light fixtures damaged or destroyed, and stone cracked, but any large-scale force has been weakened in the confines of the Stair. Furthermore, damage seems to repair itself by regrowing, regenerating, or simply reappearing intact as soon as no one is looking.&lt;br /&gt;
&lt;br /&gt;
Beings pass through the Grand Stair, but no one has ever seen a living plant growing naturally along its length.&lt;br /&gt;
&lt;br /&gt;
== Technology and Powers ==&lt;br /&gt;
The nature of the Grand Stair limits technology. Signals cannot pass through Doors to Gossamer worlds, and even point-to-point technology like radio (&#039;walkie-talkies&#039;) has its range significantly lessened. Powered items lose their charge quickly, and power-producing items are uncharacteristically weakened. In many areas of the Stair, it is worse. Some stretches of the Grand Stair cause technology (including non-mechanical tech such as chemical devices) to fail completely, while in others they work only to a limited degree.&lt;br /&gt;
&lt;br /&gt;
Smaller devices with self-contained usage behave normally within these constraints, but the larger or more advanced the item, the more likely it is to fail. Most Gossamer Lords rely very little on technology while on the Grand Stair. Devices with few moving parts are best - a sword is a sharp piece of metal with a handle even in the most unwelcoming areas of the Stair. Some Gossamer Lords invest a portion of their own power into a signature item, making it resistant (but not immune) to such interference. Those seeking to acquire a similar item should seek out the Agora.&lt;br /&gt;
&lt;br /&gt;
The greater powers tend to function normally within the Grand Stair, though even they cannot destroy it or make significant changes. Only a few beings can change the Grand Stair itself, including the one Gossamer Lord that refers to himself as the Lord of the Grand Stair.&lt;br /&gt;
&lt;br /&gt;
== Doors ==&lt;br /&gt;
The inhabitants of Gossamer Worlds see a door as simply a door. A Warden sees some doors as what they truly are - a &#039;&#039;&#039;&#039;&#039;Door&#039;&#039;&#039;&#039;&#039;, a way to travel from a Gossamer world to the Grand Stair, and vice-versa. To a Master of the Grand Stair, nearly all doors have the potential to become Doors, either to the Stair or elsewhere within the same Gossamer world.&lt;br /&gt;
&lt;br /&gt;
There is no direct correlation between Door locations on the Stair and their adjoining Gossamer world. Two Doors adjacent in a single Gossamer world could lead to locations on the Grand Stair that are separated by days or even weeks of travel. Likewise, two adjacent Doors on the Grand Stair could lead to completely different Gossamer worlds, or two separate locations on the same Gossamer world separated by thousands of miles.&lt;br /&gt;
&lt;br /&gt;
=== Door Characteristics ===&lt;br /&gt;
* Most Doors are two to three meters in height and roughly a meter wide. If they feature windows they are fogged and dark, or translucent enough that only light streams through.&lt;br /&gt;
* A Door on the Grand Stair must link with an actual physical door in a Gossamer world.&lt;br /&gt;
* Two Doors cannot link to the same door, nor can two doors link to the same Door.&lt;br /&gt;
* Only a functional door can be turned into a Door. It cannot be solely decorative or freestanding without a connecting wall. If the door does not block progress in some fashion, it cannot be a Door.&lt;br /&gt;
* Doors always open out from the Grand Stair, into the Gossamer worlds - &#039;&#039;&#039;never the reverse&#039;&#039;&#039;.&lt;br /&gt;
* Locks to Doors cannot be picked, though there should always be a Key that opens that particular Door.&lt;br /&gt;
* The orientation of a door and a Door must be identical. Doors on the Grand Stair are almost always upright and vertical. A vertically-oriented Door cannot be linked to a door in a ceiling or floor.&lt;br /&gt;
* If the Gossamer world door is destroyed or damaged beyond purpose, it no longer links to the Door in the Grand Stair. Repairing the door will not relink the two.&lt;br /&gt;
* A Door on the Grand Stair that is not linked to a Gossamer world will not open.&lt;br /&gt;
* Anyone in the Grand Stair, Warden or not, can open any Door that has not been secured.&lt;br /&gt;
* Doors will close on their own (usually quickly) even if blocked open.&lt;br /&gt;
* If a Gossamer world door is in a hostile environment, the Door eminates a field (like a membrane) that keeps the Grand Stair safe.&lt;br /&gt;
&lt;br /&gt;
=== Wardens and Doors ===&lt;br /&gt;
Wardens have an attunement to the Grand Stair that instills a sense of direction (described in simple terms as &#039;up&#039; and &#039;down&#039;, or &#039;through the Door&#039;). Wardens generally know what Doors open where, and how to take shortcuts through the Grand Stair to reach a desired destination.&lt;br /&gt;
&lt;br /&gt;
== A Final Note ==&lt;br /&gt;
For every rule about the infinite, there are countless exceptions, and more surprises.&lt;br /&gt;
&lt;br /&gt;
[https://wiki.rpg.net/index.php/LoGaS-Infinity%27s_Call Back to Main Page]&lt;/div&gt;</summary>
		<author><name>Fedifensor</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=LoGaS-Infinity%27s_Call:Stair&amp;diff=484629</id>
		<title>LoGaS-Infinity&#039;s Call:Stair</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=LoGaS-Infinity%27s_Call:Stair&amp;diff=484629"/>
		<updated>2025-12-03T05:20:29Z</updated>

		<summary type="html">&lt;p&gt;Fedifensor: /* When Is A Staircase Not A Staircase? */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= The Grand Stair =&lt;br /&gt;
&lt;br /&gt;
== What Is The Grand Stair? ==&lt;br /&gt;
Imagine the multiverse as a grapevine stretching into infinity. The &#039;&#039;&#039;&#039;&#039;Grand Stair&#039;&#039;&#039;&#039;&#039; is the vine, and Gossamer worlds are the grapes it nurtures. It is said that every possibility can be found behind a &#039;&#039;&#039;&#039;&#039;Door&#039;&#039;&#039;&#039;&#039; on the stair. The steps of the Stair are the safest means of travelling between the Gossamer worlds - the ultimate secret passage and backstage pass. Wrighting relies on having a specific person at your destination, and Sorcery is like flinging yourself to a distant land upon a catapult, but most creatures can walk (or slither, or ooze) along the steps of the Grand Stair.&lt;br /&gt;
&lt;br /&gt;
Despite this, the Grand Stair is unpredictable and dangerous to the uninitiated. Strange beings can walk the Stair, and there is no guarantee they will be friendly when encountered. The Grand Stair occasionally changes shape and configuration, growing stranger the further is traversed - though extended travel is rare.&lt;br /&gt;
&lt;br /&gt;
Travelers don&#039;t actually undertake journeys solely along the Grand Stair. Travel typically involves entering Gossamer worlds through a Door and then reentering the Stair through another Door that is located in a completely different section, thus leapfrogging along its length. The route to a destination is sometimes bizarre and circuitous. There are known routes preferred by those who wish to play it safe, and unknown paths that are welcomed by explorers wishing to experience new things.&lt;br /&gt;
&lt;br /&gt;
== When Is A Staircase Not A Staircase? ==&lt;br /&gt;
The Grand Stair is no simple staircase.  Just as the Gossamer Worlds connected to it contain an infinite variety of realities, the Stair is endlessly varied in its appearance.  To quote one of the prominent Gossamer Lords, it is &amp;quot;almost a crazy-quilt collection of staircases, halls, foyers, vestibules, landings, anterooms, passages, apparent lobbies, corridors, halls and amphitheaters, and even more convoluted sections of architecture, all connected in a branching, infinite fashion.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The walls are an endless variety of materials, though they tend to be wood more often than anything else.  Brick, stone, and even metal walls are not uncommon, and there is one particular section of the Grand Stair with walls of plaster with the most garish wallpaper and artwork ever witnessed by a sentient being. The floor of the Grand Stair likewise varies between bare stone, carpet, tile, or countless other substances. &lt;br /&gt;
&lt;br /&gt;
The most notable characteristic of the Grand Stair is that regardless of its appearance, it is eternal. Through its endless history, weapons of incalculable power have been used along its length. Bombs, lasers, chemical agents, fusion weapons, and more have been tried, and nothing has been able to destroy it. Walls have been scorched, light fixtures damaged or destroyed, and stone cracked, but any large-scale force has been weakened in the confines of the Stair. Furthermore, damage seems to repair itself by regrowing, regenerating, or simply reappearing intact as soon as no one is looking.&lt;br /&gt;
&lt;br /&gt;
Beings pass through the Grand Stair, but no one has ever seen a living plant growing naturally along its length.&lt;br /&gt;
&lt;br /&gt;
== Technology and Powers ==&lt;br /&gt;
The nature of the Grand Stair limits technology. Signals cannot pass through Doors to Gossamer worlds, and even point-to-point technology like radio (&#039;walkie-talkies&#039;) has its range significantly lessened. Powered items lose their charge quickly, and power-producing items are uncharacteristically weakened. In many areas of the Stair, it is worse. Some stretches of the Grand Stair cause technology (including non-mechanical tech such as chemical devices) to fail completely, while in others they work only to a limited degree.&lt;br /&gt;
&lt;br /&gt;
Smaller devices with self-contained usage behave normally within these constraints, but the larger or more advanced the item, the more likely it is to fail. Most Gossamer Lords rely very little on technology while on the Grand Stair. Devices with few moving parts are best - a sword is a sharp piece of metal with a handle even in the most unwelcoming areas of the Stair. Some Gossamer Lords invest a portion of their own power into a signature item, making it resistant (but not immune) to such interference. Those seeking to acquire a similar item should seek out the Agora.&lt;br /&gt;
&lt;br /&gt;
The greater powers tend to function normally within the Grand Stair, though even they cannot destroy it or make significant changes. Only a few beings can change the Grand Stair itself, including the one Gossamer Lord that refers to himself as the Lord of the Grand Stair.&lt;br /&gt;
&lt;br /&gt;
== Doors ==&lt;br /&gt;
The inhabitants of Gossamer Worlds see a door as simply a door. A Warden sees some doors as what they truly are - a &#039;&#039;&#039;&#039;&#039;Door&#039;&#039;&#039;&#039;&#039;, a way to travel from a Gossamer world to the Grand Stair, and vice-versa. To a Master of the Grand Stair, nearly all doors have the potential to become Doors, either to the Stair or elsewhere within the same Gossamer world.&lt;br /&gt;
&lt;br /&gt;
There is no direct correlation between Door locations on the Stair and their adjoining Gossamer world. Two Doors adjacent in a single Gossamer world could lead to locations on the Grand Stair that are separated by days or even weeks of travel. Likewise, two adjacent Doors on the Grand Stair could lead to completely different Gossamer worlds, or two separate locations on the same Gossamer world separated by thousands of miles.&lt;br /&gt;
&lt;br /&gt;
=== Door Characteristics ===&lt;br /&gt;
* Most Doors are two to three meters in height and roughly a meter wide. If they feature windows they are fogged and dark, or translucent enough that only light streams through.&lt;br /&gt;
* A Door on the Grand Stair must link with an actual physical door in a Gossamer world.&lt;br /&gt;
* Two Doors cannot link to the same door, nor can two doors link to the same Door.&lt;br /&gt;
* Only a functional door can be turned into a Door. It cannot be solely decorative or freestanding without a connecting wall. If the door does not block progress in some fashion, it cannot be a Door.&lt;br /&gt;
* Doors always open out from the Grand Stair, into the Gossamer worlds - &#039;&#039;&#039;never the reverse&#039;&#039;&#039;.&lt;br /&gt;
* Locks to Doors cannot be picked, though there should always be a Key that opens that particular Door.&lt;br /&gt;
* The orientation of a door and a Door must be identical. Doors on the Grand Stair are almost always upright and vertical. A vertically-oriented Door cannot be linked to a door in a ceiling or floor.&lt;br /&gt;
* If the Gossamer world door is destroyed or damaged beyond purpose, it no longer links to the Door in the Grand Stair. Repairing the door will not relink the two.&lt;br /&gt;
* A Door on the Grand Stair that is not linked to a Gossamer world will not open.&lt;br /&gt;
* Anyone in the Grand Stair, Warden or not, can open any Door that has not been secured.&lt;br /&gt;
* Doors will close on their own (usually quickly) even if blocked open.&lt;br /&gt;
* If a Gossamer world door is in a hostile environment, the Door eminates a field (like a membrane) that keeps the Grand Stair safe.&lt;br /&gt;
&lt;br /&gt;
=== Wardens and Doors ===&lt;br /&gt;
Wardens have an attunement to the Grand Stair that instills a sense of direction (described in simple terms as &#039;up&#039; and &#039;down&#039;). Wardens generally know what Doors open where, and how to take shortcuts through the Grand Stair to reach a desired destination.&lt;br /&gt;
&lt;br /&gt;
== A Final Note ==&lt;br /&gt;
For every rule about the infinite, there are countless exceptions, and more surprises.&lt;br /&gt;
&lt;br /&gt;
[https://wiki.rpg.net/index.php/LoGaS-Infinity%27s_Call Back to Main Page]&lt;/div&gt;</summary>
		<author><name>Fedifensor</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=LoGaS-Infinity%27s_Call:Stair&amp;diff=484628</id>
		<title>LoGaS-Infinity&#039;s Call:Stair</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=LoGaS-Infinity%27s_Call:Stair&amp;diff=484628"/>
		<updated>2025-12-03T05:19:24Z</updated>

		<summary type="html">&lt;p&gt;Fedifensor: /* Door Characteristics */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= The Grand Stair =&lt;br /&gt;
&lt;br /&gt;
== What Is The Grand Stair? ==&lt;br /&gt;
Imagine the multiverse as a grapevine stretching into infinity. The &#039;&#039;&#039;&#039;&#039;Grand Stair&#039;&#039;&#039;&#039;&#039; is the vine, and Gossamer worlds are the grapes it nurtures. It is said that every possibility can be found behind a &#039;&#039;&#039;&#039;&#039;Door&#039;&#039;&#039;&#039;&#039; on the stair. The steps of the Stair are the safest means of travelling between the Gossamer worlds - the ultimate secret passage and backstage pass. Wrighting relies on having a specific person at your destination, and Sorcery is like flinging yourself to a distant land upon a catapult, but most creatures can walk (or slither, or ooze) along the steps of the Grand Stair.&lt;br /&gt;
&lt;br /&gt;
Despite this, the Grand Stair is unpredictable and dangerous to the uninitiated. Strange beings can walk the Stair, and there is no guarantee they will be friendly when encountered. The Grand Stair occasionally changes shape and configuration, growing stranger the further is traversed - though extended travel is rare.&lt;br /&gt;
&lt;br /&gt;
Travelers don&#039;t actually undertake journeys solely along the Grand Stair. Travel typically involves entering Gossamer worlds through a Door and then reentering the Stair through another Door that is located in a completely different section, thus leapfrogging along its length. The route to a destination is sometimes bizarre and circuitous. There are known routes preferred by those who wish to play it safe, and unknown paths that are welcomed by explorers wishing to experience new things.&lt;br /&gt;
&lt;br /&gt;
== When Is A Staircase Not A Staircase? ==&lt;br /&gt;
The Grand Stair is no simple staircase.  Just as the Gossamer Worlds connected to it contain an infinite variety of realities, the Stair is endlessly varied in its appearance.  To quote one of the prominent Gossamer Lords, it is &amp;quot;almost a crazy-quilt collection of staircases, halls, foyers, vestibules, landings, anterooms, passages, apparent lobbies, corridors, halls and amphitheaters, and even more convoluted sections of architecture, all connected in a branching, infinite fashion.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The walls are an endless variety of materials, though they tend to be wood more often than anything else.  Brick, stone, and even metal walls are not uncommon, and there is one particular section of the Grand Stair with walls of plaster with the most garish wallpaper and artwork ever witnessed by a sentient being. The floor of the Grand Stair likewise varies between bare stone, carpet, tile, or countless other substances. &lt;br /&gt;
&lt;br /&gt;
The most notable characteristic of the Grand Stair is that regardless of its appearance, it is eternal. Through its endless history, weapons of incalculable power have been used along its length. Bombs, lasers, chemical agents, fusion weapons, and more have been tried, and nothing has been able to destroy it. Walls have been scorched, light fixtures damaged or destroyed, and stone cracked, but any large-scale force has been weakened in the confines of the Stair. Furthermore, damage seems to repair itself by regrowing, regenerating, or simply reappearing intact as soon as no one is looking.&lt;br /&gt;
&lt;br /&gt;
Beings pass through the Grand Stair, but no one has ever seen a living plant growing naturally in the Grand Stair.&lt;br /&gt;
&lt;br /&gt;
== Technology and Powers ==&lt;br /&gt;
The nature of the Grand Stair limits technology. Signals cannot pass through Doors to Gossamer worlds, and even point-to-point technology like radio (&#039;walkie-talkies&#039;) has its range significantly lessened. Powered items lose their charge quickly, and power-producing items are uncharacteristically weakened. In many areas of the Stair, it is worse. Some stretches of the Grand Stair cause technology (including non-mechanical tech such as chemical devices) to fail completely, while in others they work only to a limited degree.&lt;br /&gt;
&lt;br /&gt;
Smaller devices with self-contained usage behave normally within these constraints, but the larger or more advanced the item, the more likely it is to fail. Most Gossamer Lords rely very little on technology while on the Grand Stair. Devices with few moving parts are best - a sword is a sharp piece of metal with a handle even in the most unwelcoming areas of the Stair. Some Gossamer Lords invest a portion of their own power into a signature item, making it resistant (but not immune) to such interference. Those seeking to acquire a similar item should seek out the Agora.&lt;br /&gt;
&lt;br /&gt;
The greater powers tend to function normally within the Grand Stair, though even they cannot destroy it or make significant changes. Only a few beings can change the Grand Stair itself, including the one Gossamer Lord that refers to himself as the Lord of the Grand Stair.&lt;br /&gt;
&lt;br /&gt;
== Doors ==&lt;br /&gt;
The inhabitants of Gossamer Worlds see a door as simply a door. A Warden sees some doors as what they truly are - a &#039;&#039;&#039;&#039;&#039;Door&#039;&#039;&#039;&#039;&#039;, a way to travel from a Gossamer world to the Grand Stair, and vice-versa. To a Master of the Grand Stair, nearly all doors have the potential to become Doors, either to the Stair or elsewhere within the same Gossamer world.&lt;br /&gt;
&lt;br /&gt;
There is no direct correlation between Door locations on the Stair and their adjoining Gossamer world. Two Doors adjacent in a single Gossamer world could lead to locations on the Grand Stair that are separated by days or even weeks of travel. Likewise, two adjacent Doors on the Grand Stair could lead to completely different Gossamer worlds, or two separate locations on the same Gossamer world separated by thousands of miles.&lt;br /&gt;
&lt;br /&gt;
=== Door Characteristics ===&lt;br /&gt;
* Most Doors are two to three meters in height and roughly a meter wide. If they feature windows they are fogged and dark, or translucent enough that only light streams through.&lt;br /&gt;
* A Door on the Grand Stair must link with an actual physical door in a Gossamer world.&lt;br /&gt;
* Two Doors cannot link to the same door, nor can two doors link to the same Door.&lt;br /&gt;
* Only a functional door can be turned into a Door. It cannot be solely decorative or freestanding without a connecting wall. If the door does not block progress in some fashion, it cannot be a Door.&lt;br /&gt;
* Doors always open out from the Grand Stair, into the Gossamer worlds - &#039;&#039;&#039;never the reverse&#039;&#039;&#039;.&lt;br /&gt;
* Locks to Doors cannot be picked, though there should always be a Key that opens that particular Door.&lt;br /&gt;
* The orientation of a door and a Door must be identical. Doors on the Grand Stair are almost always upright and vertical. A vertically-oriented Door cannot be linked to a door in a ceiling or floor.&lt;br /&gt;
* If the Gossamer world door is destroyed or damaged beyond purpose, it no longer links to the Door in the Grand Stair. Repairing the door will not relink the two.&lt;br /&gt;
* A Door on the Grand Stair that is not linked to a Gossamer world will not open.&lt;br /&gt;
* Anyone in the Grand Stair, Warden or not, can open any Door that has not been secured.&lt;br /&gt;
* Doors will close on their own (usually quickly) even if blocked open.&lt;br /&gt;
* If a Gossamer world door is in a hostile environment, the Door eminates a field (like a membrane) that keeps the Grand Stair safe.&lt;br /&gt;
&lt;br /&gt;
=== Wardens and Doors ===&lt;br /&gt;
Wardens have an attunement to the Grand Stair that instills a sense of direction (described in simple terms as &#039;up&#039; and &#039;down&#039;). Wardens generally know what Doors open where, and how to take shortcuts through the Grand Stair to reach a desired destination.&lt;br /&gt;
&lt;br /&gt;
== A Final Note ==&lt;br /&gt;
For every rule about the infinite, there are countless exceptions, and more surprises.&lt;br /&gt;
&lt;br /&gt;
[https://wiki.rpg.net/index.php/LoGaS-Infinity%27s_Call Back to Main Page]&lt;/div&gt;</summary>
		<author><name>Fedifensor</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=LoGaS-Infinity%27s_Call:Stair&amp;diff=484627</id>
		<title>LoGaS-Infinity&#039;s Call:Stair</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=LoGaS-Infinity%27s_Call:Stair&amp;diff=484627"/>
		<updated>2025-12-03T04:48:37Z</updated>

		<summary type="html">&lt;p&gt;Fedifensor: /* What Is The Grand Stair? */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= The Grand Stair =&lt;br /&gt;
&lt;br /&gt;
== What Is The Grand Stair? ==&lt;br /&gt;
Imagine the multiverse as a grapevine stretching into infinity. The &#039;&#039;&#039;&#039;&#039;Grand Stair&#039;&#039;&#039;&#039;&#039; is the vine, and Gossamer worlds are the grapes it nurtures. It is said that every possibility can be found behind a &#039;&#039;&#039;&#039;&#039;Door&#039;&#039;&#039;&#039;&#039; on the stair. The steps of the Stair are the safest means of travelling between the Gossamer worlds - the ultimate secret passage and backstage pass. Wrighting relies on having a specific person at your destination, and Sorcery is like flinging yourself to a distant land upon a catapult, but most creatures can walk (or slither, or ooze) along the steps of the Grand Stair.&lt;br /&gt;
&lt;br /&gt;
Despite this, the Grand Stair is unpredictable and dangerous to the uninitiated. Strange beings can walk the Stair, and there is no guarantee they will be friendly when encountered. The Grand Stair occasionally changes shape and configuration, growing stranger the further is traversed - though extended travel is rare.&lt;br /&gt;
&lt;br /&gt;
Travelers don&#039;t actually undertake journeys solely along the Grand Stair. Travel typically involves entering Gossamer worlds through a Door and then reentering the Stair through another Door that is located in a completely different section, thus leapfrogging along its length. The route to a destination is sometimes bizarre and circuitous. There are known routes preferred by those who wish to play it safe, and unknown paths that are welcomed by explorers wishing to experience new things.&lt;br /&gt;
&lt;br /&gt;
== When Is A Staircase Not A Staircase? ==&lt;br /&gt;
The Grand Stair is no simple staircase.  Just as the Gossamer Worlds connected to it contain an infinite variety of realities, the Stair is endlessly varied in its appearance.  To quote one of the prominent Gossamer Lords, it is &amp;quot;almost a crazy-quilt collection of staircases, halls, foyers, vestibules, landings, anterooms, passages, apparent lobbies, corridors, halls and amphitheaters, and even more convoluted sections of architecture, all connected in a branching, infinite fashion.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The walls are an endless variety of materials, though they tend to be wood more often than anything else.  Brick, stone, and even metal walls are not uncommon, and there is one particular section of the Grand Stair with walls of plaster with the most garish wallpaper and artwork ever witnessed by a sentient being. The floor of the Grand Stair likewise varies between bare stone, carpet, tile, or countless other substances. &lt;br /&gt;
&lt;br /&gt;
The most notable characteristic of the Grand Stair is that regardless of its appearance, it is eternal. Through its endless history, weapons of incalculable power have been used along its length. Bombs, lasers, chemical agents, fusion weapons, and more have been tried, and nothing has been able to destroy it. Walls have been scorched, light fixtures damaged or destroyed, and stone cracked, but any large-scale force has been weakened in the confines of the Stair. Furthermore, damage seems to repair itself by regrowing, regenerating, or simply reappearing intact as soon as no one is looking.&lt;br /&gt;
&lt;br /&gt;
Beings pass through the Grand Stair, but no one has ever seen a living plant growing naturally in the Grand Stair.&lt;br /&gt;
&lt;br /&gt;
== Technology and Powers ==&lt;br /&gt;
The nature of the Grand Stair limits technology. Signals cannot pass through Doors to Gossamer worlds, and even point-to-point technology like radio (&#039;walkie-talkies&#039;) has its range significantly lessened. Powered items lose their charge quickly, and power-producing items are uncharacteristically weakened. In many areas of the Stair, it is worse. Some stretches of the Grand Stair cause technology (including non-mechanical tech such as chemical devices) to fail completely, while in others they work only to a limited degree.&lt;br /&gt;
&lt;br /&gt;
Smaller devices with self-contained usage behave normally within these constraints, but the larger or more advanced the item, the more likely it is to fail. Most Gossamer Lords rely very little on technology while on the Grand Stair. Devices with few moving parts are best - a sword is a sharp piece of metal with a handle even in the most unwelcoming areas of the Stair. Some Gossamer Lords invest a portion of their own power into a signature item, making it resistant (but not immune) to such interference. Those seeking to acquire a similar item should seek out the Agora.&lt;br /&gt;
&lt;br /&gt;
The greater powers tend to function normally within the Grand Stair, though even they cannot destroy it or make significant changes. Only a few beings can change the Grand Stair itself, including the one Gossamer Lord that refers to himself as the Lord of the Grand Stair.&lt;br /&gt;
&lt;br /&gt;
== Doors ==&lt;br /&gt;
The inhabitants of Gossamer Worlds see a door as simply a door. A Warden sees some doors as what they truly are - a &#039;&#039;&#039;&#039;&#039;Door&#039;&#039;&#039;&#039;&#039;, a way to travel from a Gossamer world to the Grand Stair, and vice-versa. To a Master of the Grand Stair, nearly all doors have the potential to become Doors, either to the Stair or elsewhere within the same Gossamer world.&lt;br /&gt;
&lt;br /&gt;
There is no direct correlation between Door locations on the Stair and their adjoining Gossamer world. Two Doors adjacent in a single Gossamer world could lead to locations on the Grand Stair that are separated by days or even weeks of travel. Likewise, two adjacent Doors on the Grand Stair could lead to completely different Gossamer worlds, or two separate locations on the same Gossamer world separated by thousands of miles.&lt;br /&gt;
&lt;br /&gt;
=== Door Characteristics ===&lt;br /&gt;
* Most Doors are two to three meters in height and roughly a meter wide. If they feature windows they are fogged and dark, or translucent enough that only light streams through.&lt;br /&gt;
* A Door on the Grand Stair must link with an actual physical door in a Gossamer world.&lt;br /&gt;
* Two Doors cannot link to the same door, nor can two doors link to the same Door.&lt;br /&gt;
* Only a functional door can be turned into a Door. It cannot be solely decorative or freestanding without a connecting wall. If the door does not block progress in some fashion, it cannot be a Door.&lt;br /&gt;
* Doors always open out from the Grand Stair, into the Gossamer worlds - &#039;&#039;&#039;never the reverse&#039;&#039;&#039;.&lt;br /&gt;
* Locks to Doors cannot be picked, though there should always be a Key that opens that particular Door.&lt;br /&gt;
* The orientation of a door and a Door must be identical. Doors on the Grand Stair are almost always upright and vertical. A vertically-oriented Door cannot be linked to a door in a ceiling or floor.&lt;br /&gt;
* If the Gossamer world door is destroyed or damaged byond purpose, it no longer links to the Door in the Grand Stair. Repairing the door will not relink the two.&lt;br /&gt;
* A Door on the Grand Stair that is not linked to a Gossamer world will not open.&lt;br /&gt;
* Anyone in the Grand Stair, Warden or not, can open any Door that has not been secured.&lt;br /&gt;
* Doors will close on their own (usually quickly) even if blocked open.&lt;br /&gt;
* If a Gossamer world door is in a hostile environment, the Door eminates a field (like a membrane) that keeps the Grand Stair safe.&lt;br /&gt;
&lt;br /&gt;
=== Wardens and Doors ===&lt;br /&gt;
Wardens have an attunement to the Grand Stair that instills a sense of direction (described in simple terms as &#039;up&#039; and &#039;down&#039;). Wardens generally know what Doors open where, and how to take shortcuts through the Grand Stair to reach a desired destination.&lt;br /&gt;
&lt;br /&gt;
== A Final Note ==&lt;br /&gt;
For every rule about the infinite, there are countless exceptions, and more surprises.&lt;br /&gt;
&lt;br /&gt;
[https://wiki.rpg.net/index.php/LoGaS-Infinity%27s_Call Back to Main Page]&lt;/div&gt;</summary>
		<author><name>Fedifensor</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=LoGaS-Infinity%27s_Call:Stair&amp;diff=484626</id>
		<title>LoGaS-Infinity&#039;s Call:Stair</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=LoGaS-Infinity%27s_Call:Stair&amp;diff=484626"/>
		<updated>2025-12-03T04:48:15Z</updated>

		<summary type="html">&lt;p&gt;Fedifensor: /* What Is The Grand Stair? */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= The Grand Stair =&lt;br /&gt;
&lt;br /&gt;
== What Is The Grand Stair? ==&lt;br /&gt;
Imagine the multiverse as a grapevine stretching into infinity. The &#039;&#039;&#039;&#039;&#039;Grand Stair&#039;&#039;&#039;&#039;&#039; is the vine, and Gossamer worlds are the grapes it nurtures. It is said that every possibility can be found behind a &#039;&#039;&#039;&#039;&#039;Door&#039;&#039;&#039;&#039;&#039; on the stair. The steps of the Stair are safest means of travelling between the Gossamer worlds - the ultimate secret passage and backstage pass. Wrighting relies on having a specific person at your destination, and Sorcery is like flinging yourself to a distant land upon a catapult, but most creatures can walk (or slither, or ooze) along the steps of the Grand Stair.&lt;br /&gt;
&lt;br /&gt;
Despite this, the Grand Stair is unpredictable and dangerous to the uninitiated. Strange beings can walk the Stair, and there is no guarantee they will be friendly when encountered. The Grand Stair occasionally changes shape and configuration, growing stranger the further is traversed - though extended travel is rare.&lt;br /&gt;
&lt;br /&gt;
Travelers don&#039;t actually undertake journeys solely along the Grand Stair. Travel typically involves entering Gossamer worlds through a Door and then reentering the Stair through another Door that is located in a completely different section, thus leapfrogging along its length. The route to a destination is sometimes bizarre and circuitous. There are known routes preferred by those who wish to play it safe, and unknown paths that are welcomed by explorers wishing to experience new things.&lt;br /&gt;
&lt;br /&gt;
== When Is A Staircase Not A Staircase? ==&lt;br /&gt;
The Grand Stair is no simple staircase.  Just as the Gossamer Worlds connected to it contain an infinite variety of realities, the Stair is endlessly varied in its appearance.  To quote one of the prominent Gossamer Lords, it is &amp;quot;almost a crazy-quilt collection of staircases, halls, foyers, vestibules, landings, anterooms, passages, apparent lobbies, corridors, halls and amphitheaters, and even more convoluted sections of architecture, all connected in a branching, infinite fashion.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The walls are an endless variety of materials, though they tend to be wood more often than anything else.  Brick, stone, and even metal walls are not uncommon, and there is one particular section of the Grand Stair with walls of plaster with the most garish wallpaper and artwork ever witnessed by a sentient being. The floor of the Grand Stair likewise varies between bare stone, carpet, tile, or countless other substances. &lt;br /&gt;
&lt;br /&gt;
The most notable characteristic of the Grand Stair is that regardless of its appearance, it is eternal. Through its endless history, weapons of incalculable power have been used along its length. Bombs, lasers, chemical agents, fusion weapons, and more have been tried, and nothing has been able to destroy it. Walls have been scorched, light fixtures damaged or destroyed, and stone cracked, but any large-scale force has been weakened in the confines of the Stair. Furthermore, damage seems to repair itself by regrowing, regenerating, or simply reappearing intact as soon as no one is looking.&lt;br /&gt;
&lt;br /&gt;
Beings pass through the Grand Stair, but no one has ever seen a living plant growing naturally in the Grand Stair.&lt;br /&gt;
&lt;br /&gt;
== Technology and Powers ==&lt;br /&gt;
The nature of the Grand Stair limits technology. Signals cannot pass through Doors to Gossamer worlds, and even point-to-point technology like radio (&#039;walkie-talkies&#039;) has its range significantly lessened. Powered items lose their charge quickly, and power-producing items are uncharacteristically weakened. In many areas of the Stair, it is worse. Some stretches of the Grand Stair cause technology (including non-mechanical tech such as chemical devices) to fail completely, while in others they work only to a limited degree.&lt;br /&gt;
&lt;br /&gt;
Smaller devices with self-contained usage behave normally within these constraints, but the larger or more advanced the item, the more likely it is to fail. Most Gossamer Lords rely very little on technology while on the Grand Stair. Devices with few moving parts are best - a sword is a sharp piece of metal with a handle even in the most unwelcoming areas of the Stair. Some Gossamer Lords invest a portion of their own power into a signature item, making it resistant (but not immune) to such interference. Those seeking to acquire a similar item should seek out the Agora.&lt;br /&gt;
&lt;br /&gt;
The greater powers tend to function normally within the Grand Stair, though even they cannot destroy it or make significant changes. Only a few beings can change the Grand Stair itself, including the one Gossamer Lord that refers to himself as the Lord of the Grand Stair.&lt;br /&gt;
&lt;br /&gt;
== Doors ==&lt;br /&gt;
The inhabitants of Gossamer Worlds see a door as simply a door. A Warden sees some doors as what they truly are - a &#039;&#039;&#039;&#039;&#039;Door&#039;&#039;&#039;&#039;&#039;, a way to travel from a Gossamer world to the Grand Stair, and vice-versa. To a Master of the Grand Stair, nearly all doors have the potential to become Doors, either to the Stair or elsewhere within the same Gossamer world.&lt;br /&gt;
&lt;br /&gt;
There is no direct correlation between Door locations on the Stair and their adjoining Gossamer world. Two Doors adjacent in a single Gossamer world could lead to locations on the Grand Stair that are separated by days or even weeks of travel. Likewise, two adjacent Doors on the Grand Stair could lead to completely different Gossamer worlds, or two separate locations on the same Gossamer world separated by thousands of miles.&lt;br /&gt;
&lt;br /&gt;
=== Door Characteristics ===&lt;br /&gt;
* Most Doors are two to three meters in height and roughly a meter wide. If they feature windows they are fogged and dark, or translucent enough that only light streams through.&lt;br /&gt;
* A Door on the Grand Stair must link with an actual physical door in a Gossamer world.&lt;br /&gt;
* Two Doors cannot link to the same door, nor can two doors link to the same Door.&lt;br /&gt;
* Only a functional door can be turned into a Door. It cannot be solely decorative or freestanding without a connecting wall. If the door does not block progress in some fashion, it cannot be a Door.&lt;br /&gt;
* Doors always open out from the Grand Stair, into the Gossamer worlds - &#039;&#039;&#039;never the reverse&#039;&#039;&#039;.&lt;br /&gt;
* Locks to Doors cannot be picked, though there should always be a Key that opens that particular Door.&lt;br /&gt;
* The orientation of a door and a Door must be identical. Doors on the Grand Stair are almost always upright and vertical. A vertically-oriented Door cannot be linked to a door in a ceiling or floor.&lt;br /&gt;
* If the Gossamer world door is destroyed or damaged byond purpose, it no longer links to the Door in the Grand Stair. Repairing the door will not relink the two.&lt;br /&gt;
* A Door on the Grand Stair that is not linked to a Gossamer world will not open.&lt;br /&gt;
* Anyone in the Grand Stair, Warden or not, can open any Door that has not been secured.&lt;br /&gt;
* Doors will close on their own (usually quickly) even if blocked open.&lt;br /&gt;
* If a Gossamer world door is in a hostile environment, the Door eminates a field (like a membrane) that keeps the Grand Stair safe.&lt;br /&gt;
&lt;br /&gt;
=== Wardens and Doors ===&lt;br /&gt;
Wardens have an attunement to the Grand Stair that instills a sense of direction (described in simple terms as &#039;up&#039; and &#039;down&#039;). Wardens generally know what Doors open where, and how to take shortcuts through the Grand Stair to reach a desired destination.&lt;br /&gt;
&lt;br /&gt;
== A Final Note ==&lt;br /&gt;
For every rule about the infinite, there are countless exceptions, and more surprises.&lt;br /&gt;
&lt;br /&gt;
[https://wiki.rpg.net/index.php/LoGaS-Infinity%27s_Call Back to Main Page]&lt;/div&gt;</summary>
		<author><name>Fedifensor</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=LoGaS-Infinity%27s_Call:Stair&amp;diff=484625</id>
		<title>LoGaS-Infinity&#039;s Call:Stair</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=LoGaS-Infinity%27s_Call:Stair&amp;diff=484625"/>
		<updated>2025-12-03T04:41:06Z</updated>

		<summary type="html">&lt;p&gt;Fedifensor: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= The Grand Stair =&lt;br /&gt;
&lt;br /&gt;
== What Is The Grand Stair? ==&lt;br /&gt;
Imagine the multiverse as a grapevine stretching into infinity. The &#039;&#039;&#039;&#039;&#039;Grand Stair&#039;&#039;&#039;&#039;&#039; is the vine, and Gossamer worlds are the grapes it nurtures. It is said that every possibility can be found behind a Door on the stair. The steps of the Stair are safest means of travelling between the Gossamer worlds - the ultimate secret passage and backstage pass. Wrighting relies on having a specific person at your destination, and Sorcery is like flinging yourself to a distant land upon a catapult, but most creatures can walk (or slither, or ooze) along the steps of the Grand Stair.&lt;br /&gt;
&lt;br /&gt;
Despite this, the Grand Stair is unpredictable and dangerous to the uninitiated. Strange beings can walk the Stair, and there is no guarantee they will be friendly when encountered. The Grand Stair occasionally changes shape and configuration, growing stranger the further is traversed - though extended travel is rare.&lt;br /&gt;
&lt;br /&gt;
Travelers don&#039;t actually undertake journeys solely along the Grand Stair. Travel typically involves entering Gossamer worlds through a Door and then reentering the Stair through another Door that is located in a completely different section, thus leapfrogging along its length. The route to a destination is sometimes bizarre and circuitous. There are known routes preferred by those who wish to play it safe, and unknown paths that are welcomed by explorers wishing to experience new things.&lt;br /&gt;
&lt;br /&gt;
== When Is A Staircase Not A Staircase? ==&lt;br /&gt;
The Grand Stair is no simple staircase.  Just as the Gossamer Worlds connected to it contain an infinite variety of realities, the Stair is endlessly varied in its appearance.  To quote one of the prominent Gossamer Lords, it is &amp;quot;almost a crazy-quilt collection of staircases, halls, foyers, vestibules, landings, anterooms, passages, apparent lobbies, corridors, halls and amphitheaters, and even more convoluted sections of architecture, all connected in a branching, infinite fashion.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The walls are an endless variety of materials, though they tend to be wood more often than anything else.  Brick, stone, and even metal walls are not uncommon, and there is one particular section of the Grand Stair with walls of plaster with the most garish wallpaper and artwork ever witnessed by a sentient being. The floor of the Grand Stair likewise varies between bare stone, carpet, tile, or countless other substances. &lt;br /&gt;
&lt;br /&gt;
The most notable characteristic of the Grand Stair is that regardless of its appearance, it is eternal. Through its endless history, weapons of incalculable power have been used along its length. Bombs, lasers, chemical agents, fusion weapons, and more have been tried, and nothing has been able to destroy it. Walls have been scorched, light fixtures damaged or destroyed, and stone cracked, but any large-scale force has been weakened in the confines of the Stair. Furthermore, damage seems to repair itself by regrowing, regenerating, or simply reappearing intact as soon as no one is looking.&lt;br /&gt;
&lt;br /&gt;
Beings pass through the Grand Stair, but no one has ever seen a living plant growing naturally in the Grand Stair.&lt;br /&gt;
&lt;br /&gt;
== Technology and Powers ==&lt;br /&gt;
The nature of the Grand Stair limits technology. Signals cannot pass through Doors to Gossamer worlds, and even point-to-point technology like radio (&#039;walkie-talkies&#039;) has its range significantly lessened. Powered items lose their charge quickly, and power-producing items are uncharacteristically weakened. In many areas of the Stair, it is worse. Some stretches of the Grand Stair cause technology (including non-mechanical tech such as chemical devices) to fail completely, while in others they work only to a limited degree.&lt;br /&gt;
&lt;br /&gt;
Smaller devices with self-contained usage behave normally within these constraints, but the larger or more advanced the item, the more likely it is to fail. Most Gossamer Lords rely very little on technology while on the Grand Stair. Devices with few moving parts are best - a sword is a sharp piece of metal with a handle even in the most unwelcoming areas of the Stair. Some Gossamer Lords invest a portion of their own power into a signature item, making it resistant (but not immune) to such interference. Those seeking to acquire a similar item should seek out the Agora.&lt;br /&gt;
&lt;br /&gt;
The greater powers tend to function normally within the Grand Stair, though even they cannot destroy it or make significant changes. Only a few beings can change the Grand Stair itself, including the one Gossamer Lord that refers to himself as the Lord of the Grand Stair.&lt;br /&gt;
&lt;br /&gt;
== Doors ==&lt;br /&gt;
The inhabitants of Gossamer Worlds see a door as simply a door. A Warden sees some doors as what they truly are - a &#039;&#039;&#039;&#039;&#039;Door&#039;&#039;&#039;&#039;&#039;, a way to travel from a Gossamer world to the Grand Stair, and vice-versa. To a Master of the Grand Stair, nearly all doors have the potential to become Doors, either to the Stair or elsewhere within the same Gossamer world.&lt;br /&gt;
&lt;br /&gt;
There is no direct correlation between Door locations on the Stair and their adjoining Gossamer world. Two Doors adjacent in a single Gossamer world could lead to locations on the Grand Stair that are separated by days or even weeks of travel. Likewise, two adjacent Doors on the Grand Stair could lead to completely different Gossamer worlds, or two separate locations on the same Gossamer world separated by thousands of miles.&lt;br /&gt;
&lt;br /&gt;
=== Door Characteristics ===&lt;br /&gt;
* Most Doors are two to three meters in height and roughly a meter wide. If they feature windows they are fogged and dark, or translucent enough that only light streams through.&lt;br /&gt;
* A Door on the Grand Stair must link with an actual physical door in a Gossamer world.&lt;br /&gt;
* Two Doors cannot link to the same door, nor can two doors link to the same Door.&lt;br /&gt;
* Only a functional door can be turned into a Door. It cannot be solely decorative or freestanding without a connecting wall. If the door does not block progress in some fashion, it cannot be a Door.&lt;br /&gt;
* Doors always open out from the Grand Stair, into the Gossamer worlds - &#039;&#039;&#039;never the reverse&#039;&#039;&#039;.&lt;br /&gt;
* Locks to Doors cannot be picked, though there should always be a Key that opens that particular Door.&lt;br /&gt;
* The orientation of a door and a Door must be identical. Doors on the Grand Stair are almost always upright and vertical. A vertically-oriented Door cannot be linked to a door in a ceiling or floor.&lt;br /&gt;
* If the Gossamer world door is destroyed or damaged byond purpose, it no longer links to the Door in the Grand Stair. Repairing the door will not relink the two.&lt;br /&gt;
* A Door on the Grand Stair that is not linked to a Gossamer world will not open.&lt;br /&gt;
* Anyone in the Grand Stair, Warden or not, can open any Door that has not been secured.&lt;br /&gt;
* Doors will close on their own (usually quickly) even if blocked open.&lt;br /&gt;
* If a Gossamer world door is in a hostile environment, the Door eminates a field (like a membrane) that keeps the Grand Stair safe.&lt;br /&gt;
&lt;br /&gt;
=== Wardens and Doors ===&lt;br /&gt;
Wardens have an attunement to the Grand Stair that instills a sense of direction (described in simple terms as &#039;up&#039; and &#039;down&#039;). Wardens generally know what Doors open where, and how to take shortcuts through the Grand Stair to reach a desired destination.&lt;br /&gt;
&lt;br /&gt;
== A Final Note ==&lt;br /&gt;
For every rule about the infinite, there are countless exceptions, and more surprises.&lt;br /&gt;
&lt;br /&gt;
[https://wiki.rpg.net/index.php/LoGaS-Infinity%27s_Call Back to Main Page]&lt;/div&gt;</summary>
		<author><name>Fedifensor</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=LoGaS-Infinity%27s_Call:Stair&amp;diff=484624</id>
		<title>LoGaS-Infinity&#039;s Call:Stair</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=LoGaS-Infinity%27s_Call:Stair&amp;diff=484624"/>
		<updated>2025-12-03T04:39:03Z</updated>

		<summary type="html">&lt;p&gt;Fedifensor: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;- The Grand Stair -&lt;br /&gt;
&lt;br /&gt;
== What Is The Grand Stair? ==&lt;br /&gt;
Imagine the multiverse as a grapevine stretching into infinity. The &#039;&#039;&#039;&#039;&#039;Grand Stair&#039;&#039;&#039;&#039;&#039; is the vine, and Gossamer worlds are the grapes it nurtures. It is said that every possibility can be found behind a Door on the stair. The steps of the Stair are safest means of travelling between the Gossamer worlds - the ultimate secret passage and backstage pass. Wrighting relies on having a specific person at your destination, and Sorcery is like flinging yourself to a distant land upon a catapult, but most creatures can walk (or slither, or ooze) along the steps of the Grand Stair.&lt;br /&gt;
&lt;br /&gt;
Despite this, the Grand Stair is unpredictable and dangerous to the uninitiated. Strange beings can walk the Stair, and there is no guarantee they will be friendly when encountered. The Grand Stair occasionally changes shape and configuration, growing stranger the further is traversed - though extended travel is rare.&lt;br /&gt;
&lt;br /&gt;
Travelers don&#039;t actually undertake journeys solely along the Grand Stair. Travel typically involves entering Gossamer worlds through a Door and then reentering the Stair through another Door that is located in a completely different section, thus leapfrogging along its length. The route to a destination is sometimes bizarre and circuitous. There are known routes preferred by those who wish to play it safe, and unknown paths that are welcomed by explorers wishing to experience new things.&lt;br /&gt;
&lt;br /&gt;
== When Is A Staircase Not A Staircase? ==&lt;br /&gt;
The Grand Stair is no simple staircase.  Just as the Gossamer Worlds connected to it contain an infinite variety of realities, the Stair is endlessly varied in its appearance.  To quote one of the prominent Gossamer Lords, it is &amp;quot;almost a crazy-quilt collection of staircases, halls, foyers, vestibules, landings, anterooms, passages, apparent lobbies, corridors, halls and amphitheaters, and even more convoluted sections of architecture, all connected in a branching, infinite fashion.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The walls are an endless variety of materials, though they tend to be wood more often than anything else.  Brick, stone, and even metal walls are not uncommon, and there is one particular section of the Grand Stair with walls of plaster with the most garish wallpaper and artwork ever witnessed by a sentient being. The floor of the Grand Stair likewise varies between bare stone, carpet, tile, or countless other substances. &lt;br /&gt;
&lt;br /&gt;
The most notable characteristic of the Grand Stair is that regardless of its appearance, it is eternal. Through its endless history, weapons of incalculable power have been used along its length. Bombs, lasers, chemical agents, fusion weapons, and more have been tried, and nothing has been able to destroy it. Walls have been scorched, light fixtures damaged or destroyed, and stone cracked, but any large-scale force has been weakened in the confines of the Stair. Furthermore, damage seems to repair itself by regrowing, regenerating, or simply reappearing intact as soon as no one is looking.&lt;br /&gt;
&lt;br /&gt;
Beings pass through the Grand Stair, but no one has ever seen a living plant growing naturally in the Grand Stair.&lt;br /&gt;
&lt;br /&gt;
== Technology and Powers ==&lt;br /&gt;
The nature of the Grand Stair limits technology. Signals cannot pass through Doors to Gossamer worlds, and even point-to-point technology like radio (&#039;walkie-talkies&#039;) has its range significantly lessened. Powered items lose their charge quickly, and power-producing items are uncharacteristically weakened. In many areas of the Stair, it is worse. Some stretches of the Grand Stair cause technology (including non-mechanical tech such as chemical devices) to fail completely, while in others they work only to a limited degree.&lt;br /&gt;
&lt;br /&gt;
Smaller devices with self-contained usage behave normally within these constraints, but the larger or more advanced the item, the more likely it is to fail. Most Gossamer Lords rely very little on technology while on the Grand Stair. Devices with few moving parts are best - a sword is a sharp piece of metal with a handle even in the most unwelcoming areas of the Stair. Some Gossamer Lords invest a portion of their own power into a signature item, making it resistant (but not immune) to such interference. Those seeking to acquire a similar item should seek out the Agora.&lt;br /&gt;
&lt;br /&gt;
The greater powers tend to function normally within the Grand Stair, though even they cannot destroy it or make significant changes. Only a few beings can change the Grand Stair itself, including the one Gossamer Lord that refers to himself as the Lord of the Grand Stair.&lt;br /&gt;
&lt;br /&gt;
== Doors ==&lt;br /&gt;
The inhabitants of Gossamer Worlds see a door as simply a door. A Warden sees some doors as what they truly are - a &#039;&#039;&#039;&#039;&#039;Door&#039;&#039;&#039;&#039;&#039;, a way to travel from a Gossamer world to the Grand Stair, and vice-versa. To a Master of the Grand Stair, nearly all doors have the potential to become Doors, either to the Stair or elsewhere within the same Gossamer world.&lt;br /&gt;
&lt;br /&gt;
There is no direct correlation between Door locations on the Stair and their adjoining Gossamer world. Two Doors adjacent in a single Gossamer world could lead to locations on the Grand Stair that are separated by days or even weeks of travel. Likewise, two adjacent Doors on the Grand Stair could lead to completely different Gossamer worlds, or two separate locations on the same Gossamer world separated by thousands of miles.&lt;br /&gt;
&lt;br /&gt;
=== Door Characteristics ===&lt;br /&gt;
* Most Doors are two to three meters in height and roughly a meter wide. If they feature windows they are fogged and dark, or translucent enough that only light streams through.&lt;br /&gt;
* A Door on the Grand Stair must link with an actual physical door in a Gossamer world.&lt;br /&gt;
* Two Doors cannot link to the same door, nor can two doors link to the same Door.&lt;br /&gt;
* Only a functional door can be turned into a Door. It cannot be solely decorative or freestanding without a connecting wall. If the door does not block progress in some fashion, it cannot be a Door.&lt;br /&gt;
* Doors always open out from the Grand Stair, into the Gossamer worlds - &#039;&#039;&#039;never the reverse&#039;&#039;&#039;.&lt;br /&gt;
* Locks to Doors cannot be picked, though there should always be a Key that opens that particular Door.&lt;br /&gt;
* The orientation of a door and a Door must be identical. Doors on the Grand Stair are almost always upright and vertical. A vertically-oriented Door cannot be linked to a door in a ceiling or floor.&lt;br /&gt;
* If the Gossamer world door is destroyed or damaged byond purpose, it no longer links to the Door in the Grand Stair. Repairing the door will not relink the two.&lt;br /&gt;
* A Door on the Grand Stair that is not linked to a Gossamer world will not open.&lt;br /&gt;
* Anyone in the Grand Stair, Warden or not, can open any Door that has not been secured.&lt;br /&gt;
* Doors will close on their own (usually quickly) even if blocked open.&lt;br /&gt;
* If a Gossamer world door is in a hostile environment, the Door eminates a field (like a membrane) that keeps the Grand Stair safe.&lt;br /&gt;
&lt;br /&gt;
=== Wardens and Doors ===&lt;br /&gt;
Wardens have an attunement to the Grand Stair that instills a sense of direction (described in simple terms as &#039;up&#039; and &#039;down&#039;). Wardens generally know what Doors open where, and how to take shortcuts through the Grand Stair to reach a desired destination.&lt;br /&gt;
&lt;br /&gt;
== A Final Note ==&lt;br /&gt;
For every rule about the infinite, there are countless exceptions, and more surprises.&lt;br /&gt;
&lt;br /&gt;
[https://wiki.rpg.net/index.php/LoGaS-Infinity%27s_Call Back to Main Page]&lt;/div&gt;</summary>
		<author><name>Fedifensor</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=LoGaS-Infinity%27s_Call:Stair&amp;diff=484623</id>
		<title>LoGaS-Infinity&#039;s Call:Stair</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=LoGaS-Infinity%27s_Call:Stair&amp;diff=484623"/>
		<updated>2025-12-03T04:38:37Z</updated>

		<summary type="html">&lt;p&gt;Fedifensor: /* Door Characteristics */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;- The Grand Stair -&lt;br /&gt;
&lt;br /&gt;
== What Is The Grand Stair? ==&lt;br /&gt;
Imagine the multiverse as a grapevine stretching into infinity. The &#039;&#039;&#039;&#039;&#039;Grand Stair&#039;&#039;&#039;&#039;&#039; is the vine, and Gossamer worlds are the grapes it nurtures. It is said that every possibility can be found behind a Door on the stair. The steps of the Stair are safest means of travelling between the Gossamer worlds - the ultimate secret passage and backstage pass. Wrighting relies on having a specific person at your destination, and Sorcery is like flinging yourself to a distant land upon a catapult, but most creatures can walk (or slither, or ooze) along the steps of the Grand Stair.&lt;br /&gt;
&lt;br /&gt;
Despite this, the Grand Stair is unpredictable and dangerous to the uninitiated. Strange beings can walk the Stair, and there is no guarantee they will be friendly when encountered. The Grand Stair occasionally changes shape and configuration, growing stranger the further is traversed - though extended travel is rare.&lt;br /&gt;
&lt;br /&gt;
Travelers don&#039;t actually undertake journeys solely along the Grand Stair. Travel typically involves entering Gossamer worlds through a Door and then reentering the Stair through another Door that is located in a completely different section, thus leapfrogging along its length. The route to a destination is sometimes bizarre and circuitous. There are known routes preferred by those who wish to play it safe, and unknown paths that are welcomed by explorers wishing to experience new things.&lt;br /&gt;
&lt;br /&gt;
== When Is A Staircase Not A Staircase? ==&lt;br /&gt;
The Grand Stair is no simple staircase.  Just as the Gossamer Worlds connected to it contain an infinite variety of realities, the Stair is endlessly varied in its appearance.  To quote one of the prominent Gossamer Lords, it is &amp;quot;almost a crazy-quilt collection of staircases, halls, foyers, vestibules, landings, anterooms, passages, apparent lobbies, corridors, halls and amphitheaters, and even more convoluted sections of architecture, all connected in a branching, infinite fashion.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The walls are an endless variety of materials, though they tend to be wood more often than anything else.  Brick, stone, and even metal walls are not uncommon, and there is one particular section of the Grand Stair with walls of plaster with the most garish wallpaper and artwork ever witnessed by a sentient being. The floor of the Grand Stair likewise varies between bare stone, carpet, tile, or countless other substances. &lt;br /&gt;
&lt;br /&gt;
The most notable characteristic of the Grand Stair is that regardless of its appearance, it is eternal. Through its endless history, weapons of incalculable power have been used along its length. Bombs, lasers, chemical agents, fusion weapons, and more have been tried, and nothing has been able to destroy it. Walls have been scorched, light fixtures damaged or destroyed, and stone cracked, but any large-scale force has been weakened in the confines of the Stair. Furthermore, damage seems to repair itself by regrowing, regenerating, or simply reappearing intact as soon as no one is looking.&lt;br /&gt;
&lt;br /&gt;
Beings pass through the Grand Stair, but no one has ever seen a living plant growing naturally in the Grand Stair.&lt;br /&gt;
&lt;br /&gt;
== Technology and Powers ==&lt;br /&gt;
The nature of the Grand Stair limits technology. Signals cannot pass through Doors to Gossamer worlds, and even point-to-point technology like radio (&#039;walkie-talkies&#039;) has its range significantly lessened. Powered items lose their charge quickly, and power-producing items are uncharacteristically weakened. In many areas of the Stair, it is worse. Some stretches of the Grand Stair cause technology (including non-mechanical tech such as chemical devices) to fail completely, while in others they work only to a limited degree.&lt;br /&gt;
&lt;br /&gt;
Smaller devices with self-contained usage behave normally within these constraints, but the larger or more advanced the item, the more likely it is to fail. Most Gossamer Lords rely very little on technology while on the Grand Stair. Devices with few moving parts are best - a sword is a sharp piece of metal with a handle even in the most unwelcoming areas of the Stair. Some Gossamer Lords invest a portion of their own power into a signature item, making it resistant (but not immune) to such interference. Those seeking to acquire a similar item should seek out the Agora.&lt;br /&gt;
&lt;br /&gt;
The greater powers tend to function normally within the Grand Stair, though even they cannot destroy it or make significant changes. Only a few beings can change the Grand Stair itself, including the one Gossamer Lord that refers to himself as the Lord of the Grand Stair.&lt;br /&gt;
&lt;br /&gt;
== Doors ==&lt;br /&gt;
The inhabitants of Gossamer Worlds see a door as simply a door. A Warden sees some doors as what they truly are - a &#039;&#039;&#039;&#039;&#039;Door&#039;&#039;&#039;&#039;&#039;, a way to travel from a Gossamer world to the Grand Stair, and vice-versa. To a Master of the Grand Stair, nearly all doors have the potential to become Doors, either to the Stair or elsewhere within the same Gossamer world.&lt;br /&gt;
&lt;br /&gt;
There is no direct correlation between Door locations on the Stair and their adjoining Gossamer world. Two Doors adjacent in a single Gossamer world could lead to locations on the Grand Stair that are separated by days or even weeks of travel. Likewise, two adjacent Doors on the Grand Stair could lead to completely different Gossamer worlds, or two separate locations on the same Gossamer world separated by thousands of miles.&lt;br /&gt;
&lt;br /&gt;
=== Door Characteristics ===&lt;br /&gt;
* Most Doors are two to three meters in height and roughly a meter wide. If they feature windows they are fogged and dark, or translucent enough that only light streams through.&lt;br /&gt;
* A Door on the Grand Stair must link with an actual physical door in a Gossamer world.&lt;br /&gt;
* Two Doors cannot link to the same door, nor can two doors link to the same Door.&lt;br /&gt;
* Only a functional door can be turned into a Door. It cannot be solely decorative or freestanding without a connecting wall. If the door does not block progress in some fashion, it cannot be a Door.&lt;br /&gt;
* Doors always open out from the Grand Stair, into the Gossamer worlds - &#039;&#039;&#039;never the reverse&#039;&#039;&#039;.&lt;br /&gt;
* Locks to Doors cannot be picked, though there should always be a Key that opens that particular Door.&lt;br /&gt;
* The orientation of a door and a Door must be identical. Doors on the Grand Stair are almost always upright and vertical. A vertically-oriented Door cannot be linked to a door in a ceiling or floor.&lt;br /&gt;
* If the Gossamer world door is destroyed or damaged byond purpose, it no longer links to the Door in the Grand Stair. Repairing the door will not relink the two.&lt;br /&gt;
* A Door on the Grand Stair that is not linked to a Gossamer world will not open.&lt;br /&gt;
* Anyone in the Grand Stair, Warden or not, can open any Door that has not been secured.&lt;br /&gt;
* Doors will close on their own (usually quickly) even if blocked open.&lt;br /&gt;
* If a Gossamer world door is in a hostile environment, the Door eminates a field (like a membrane) that keeps the Grand Stair safe.&lt;br /&gt;
&lt;br /&gt;
== A Final Note ==&lt;br /&gt;
For every rule about the infinite, there are countless exceptions, and more surprises.&lt;br /&gt;
&lt;br /&gt;
=== Wardens and Doors ===&lt;br /&gt;
Wardens have an attunement to the Grand Stair that instills a sense of direction (described in simple terms as &#039;up&#039; and &#039;down&#039;). Wardens generally know what Doors open where, and how to take shortcuts through the Grand Stair to reach a desired destination.&lt;br /&gt;
&lt;br /&gt;
[https://wiki.rpg.net/index.php/LoGaS-Infinity%27s_Call Back to Main Page]&lt;/div&gt;</summary>
		<author><name>Fedifensor</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=LoGaS-Infinity%27s_Call:Stair&amp;diff=484622</id>
		<title>LoGaS-Infinity&#039;s Call:Stair</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=LoGaS-Infinity%27s_Call:Stair&amp;diff=484622"/>
		<updated>2025-12-03T04:34:29Z</updated>

		<summary type="html">&lt;p&gt;Fedifensor: /* When Is A Staircase Not A Staircase? */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;- The Grand Stair -&lt;br /&gt;
&lt;br /&gt;
== What Is The Grand Stair? ==&lt;br /&gt;
Imagine the multiverse as a grapevine stretching into infinity. The &#039;&#039;&#039;&#039;&#039;Grand Stair&#039;&#039;&#039;&#039;&#039; is the vine, and Gossamer worlds are the grapes it nurtures. It is said that every possibility can be found behind a Door on the stair. The steps of the Stair are safest means of travelling between the Gossamer worlds - the ultimate secret passage and backstage pass. Wrighting relies on having a specific person at your destination, and Sorcery is like flinging yourself to a distant land upon a catapult, but most creatures can walk (or slither, or ooze) along the steps of the Grand Stair.&lt;br /&gt;
&lt;br /&gt;
Despite this, the Grand Stair is unpredictable and dangerous to the uninitiated. Strange beings can walk the Stair, and there is no guarantee they will be friendly when encountered. The Grand Stair occasionally changes shape and configuration, growing stranger the further is traversed - though extended travel is rare.&lt;br /&gt;
&lt;br /&gt;
Travelers don&#039;t actually undertake journeys solely along the Grand Stair. Travel typically involves entering Gossamer worlds through a Door and then reentering the Stair through another Door that is located in a completely different section, thus leapfrogging along its length. The route to a destination is sometimes bizarre and circuitous. There are known routes preferred by those who wish to play it safe, and unknown paths that are welcomed by explorers wishing to experience new things.&lt;br /&gt;
&lt;br /&gt;
== When Is A Staircase Not A Staircase? ==&lt;br /&gt;
The Grand Stair is no simple staircase.  Just as the Gossamer Worlds connected to it contain an infinite variety of realities, the Stair is endlessly varied in its appearance.  To quote one of the prominent Gossamer Lords, it is &amp;quot;almost a crazy-quilt collection of staircases, halls, foyers, vestibules, landings, anterooms, passages, apparent lobbies, corridors, halls and amphitheaters, and even more convoluted sections of architecture, all connected in a branching, infinite fashion.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The walls are an endless variety of materials, though they tend to be wood more often than anything else.  Brick, stone, and even metal walls are not uncommon, and there is one particular section of the Grand Stair with walls of plaster with the most garish wallpaper and artwork ever witnessed by a sentient being. The floor of the Grand Stair likewise varies between bare stone, carpet, tile, or countless other substances. &lt;br /&gt;
&lt;br /&gt;
The most notable characteristic of the Grand Stair is that regardless of its appearance, it is eternal. Through its endless history, weapons of incalculable power have been used along its length. Bombs, lasers, chemical agents, fusion weapons, and more have been tried, and nothing has been able to destroy it. Walls have been scorched, light fixtures damaged or destroyed, and stone cracked, but any large-scale force has been weakened in the confines of the Stair. Furthermore, damage seems to repair itself by regrowing, regenerating, or simply reappearing intact as soon as no one is looking.&lt;br /&gt;
&lt;br /&gt;
Beings pass through the Grand Stair, but no one has ever seen a living plant growing naturally in the Grand Stair.&lt;br /&gt;
&lt;br /&gt;
== Technology and Powers ==&lt;br /&gt;
The nature of the Grand Stair limits technology. Signals cannot pass through Doors to Gossamer worlds, and even point-to-point technology like radio (&#039;walkie-talkies&#039;) has its range significantly lessened. Powered items lose their charge quickly, and power-producing items are uncharacteristically weakened. In many areas of the Stair, it is worse. Some stretches of the Grand Stair cause technology (including non-mechanical tech such as chemical devices) to fail completely, while in others they work only to a limited degree.&lt;br /&gt;
&lt;br /&gt;
Smaller devices with self-contained usage behave normally within these constraints, but the larger or more advanced the item, the more likely it is to fail. Most Gossamer Lords rely very little on technology while on the Grand Stair. Devices with few moving parts are best - a sword is a sharp piece of metal with a handle even in the most unwelcoming areas of the Stair. Some Gossamer Lords invest a portion of their own power into a signature item, making it resistant (but not immune) to such interference. Those seeking to acquire a similar item should seek out the Agora.&lt;br /&gt;
&lt;br /&gt;
The greater powers tend to function normally within the Grand Stair, though even they cannot destroy it or make significant changes. Only a few beings can change the Grand Stair itself, including the one Gossamer Lord that refers to himself as the Lord of the Grand Stair.&lt;br /&gt;
&lt;br /&gt;
== Doors ==&lt;br /&gt;
The inhabitants of Gossamer Worlds see a door as simply a door. A Warden sees some doors as what they truly are - a &#039;&#039;&#039;&#039;&#039;Door&#039;&#039;&#039;&#039;&#039;, a way to travel from a Gossamer world to the Grand Stair, and vice-versa. To a Master of the Grand Stair, nearly all doors have the potential to become Doors, either to the Stair or elsewhere within the same Gossamer world.&lt;br /&gt;
&lt;br /&gt;
There is no direct correlation between Door locations on the Stair and their adjoining Gossamer world. Two Doors adjacent in a single Gossamer world could lead to locations on the Grand Stair that are separated by days or even weeks of travel. Likewise, two adjacent Doors on the Grand Stair could lead to completely different Gossamer worlds, or two separate locations on the same Gossamer world separated by thousands of miles.&lt;br /&gt;
&lt;br /&gt;
=== Door Characteristics ===&lt;br /&gt;
* A Door on the Grand Stair must link with an actual physical door in a Gossamer world.&lt;br /&gt;
* Two Doors cannot link to the same door, nor can two doors link to the same Door.&lt;br /&gt;
* Only a functional door can be turned into a Door. It cannot be solely decorative or freestanding without a connecting wall. If the door does not block progress in some fashion, it cannot be a Door.&lt;br /&gt;
* Doors always open out from the Grand Stair, into the Gossamer worlds - &#039;&#039;&#039;never the reverse&#039;&#039;&#039;.&lt;br /&gt;
* Locks to Doors cannot be picked, though there should always be a Key that opens that particular Door.&lt;br /&gt;
* The orientation of a door and a Door must be identical. Doors on the Grand Stair are almost always upright and vertical. A vertically-oriented Door cannot be linked to a door in a ceiling or floor.&lt;br /&gt;
* If the Gossamer world door is destroyed or damaged byond purpose, it no longer links to the Door in the Grand Stair. Repairing the door will not relink the two.&lt;br /&gt;
* A Door on the Grand Stair that is not linked to a Gossamer world will not open.&lt;br /&gt;
* Anyone in the Grand Stair, Warden or not, can open any Door that has not been secured.&lt;br /&gt;
* Doors will close on their own (usually quickly) even if blocked open.&lt;br /&gt;
* If a Gossamer world door is in a hostile environment, the Door eminates a field (like a membrane) that keeps the Grand Stair safe.&lt;br /&gt;
&lt;br /&gt;
=== Wardens and Doors ===&lt;br /&gt;
Wardens have an attunement to the Grand Stair that instills a sense of direction (described in simple terms as &#039;up&#039; and &#039;down&#039;). Wardens generally know what Doors open where, and how to take shortcuts through the Grand Stair to reach a desired destination.&lt;br /&gt;
&lt;br /&gt;
[https://wiki.rpg.net/index.php/LoGaS-Infinity%27s_Call Back to Main Page]&lt;/div&gt;</summary>
		<author><name>Fedifensor</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=LoGaS-Infinity%27s_Call:Stair&amp;diff=484621</id>
		<title>LoGaS-Infinity&#039;s Call:Stair</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=LoGaS-Infinity%27s_Call:Stair&amp;diff=484621"/>
		<updated>2025-12-03T04:32:49Z</updated>

		<summary type="html">&lt;p&gt;Fedifensor: /* What Is The Grand Stair? */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;- The Grand Stair -&lt;br /&gt;
&lt;br /&gt;
== What Is The Grand Stair? ==&lt;br /&gt;
Imagine the multiverse as a grapevine stretching into infinity. The &#039;&#039;&#039;&#039;&#039;Grand Stair&#039;&#039;&#039;&#039;&#039; is the vine, and Gossamer worlds are the grapes it nurtures. It is said that every possibility can be found behind a Door on the stair. The steps of the Stair are safest means of travelling between the Gossamer worlds - the ultimate secret passage and backstage pass. Wrighting relies on having a specific person at your destination, and Sorcery is like flinging yourself to a distant land upon a catapult, but most creatures can walk (or slither, or ooze) along the steps of the Grand Stair.&lt;br /&gt;
&lt;br /&gt;
Despite this, the Grand Stair is unpredictable and dangerous to the uninitiated. Strange beings can walk the Stair, and there is no guarantee they will be friendly when encountered. The Grand Stair occasionally changes shape and configuration, growing stranger the further is traversed - though extended travel is rare.&lt;br /&gt;
&lt;br /&gt;
Travelers don&#039;t actually undertake journeys solely along the Grand Stair. Travel typically involves entering Gossamer worlds through a Door and then reentering the Stair through another Door that is located in a completely different section, thus leapfrogging along its length. The route to a destination is sometimes bizarre and circuitous. There are known routes preferred by those who wish to play it safe, and unknown paths that are welcomed by explorers wishing to experience new things.&lt;br /&gt;
&lt;br /&gt;
== When Is A Staircase Not A Staircase? ==&lt;br /&gt;
The Grand Stair is no simple staircase.  Just as the Gossamer Worlds connected to it contain an infinite variety of realities, the Stair is endlessly varied in its appearance.  To quote one of the prominent Gossamer Lords, it is &amp;quot;almost a crazy-quilt collection of staircases, halls, foyers, vestibules, landings, anterooms, passages, apparent lobbies, corridors, halls and amphitheaters, and even more convoluted sections of architecture, all connected in a branching, infinite fashion.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The walls are an endless variety of materials, though they tend to be wood more often than anything else.  Brick, stone, and even metal walls are not uncommon, and there is one particular section of the Grand Stair with walls of plaster with the most garish wallpaper and artwork ever witnessed by a sentient being. The floor of the Grand Stair likewise varies between bare stone, carpet, tile, or countless other substances. &lt;br /&gt;
&lt;br /&gt;
The most notable characteristic of the Grand Stair is that regardless of its appearance, it is eternal. Through its endless history, weapons of incalculable power have been used along its length. Bombs, lasers, chemical agents, fusion weapons, and more have been tried, and nothing has been able to destroy it. Walls have been scorched, light fixtures damaged or destroyed, and stone cracked, but any large-scale force has been weakened in the confines of the Stair. Furthermore, damage seems to repair itself by regrowing, regenerating, or simply reappearing intact as soon as no one is looking.&lt;br /&gt;
&lt;br /&gt;
Beings pass through the Grand Stair, but no one has ever seen a living plant growing naturally in the Grand Stair, with the possible exception of a plant that is part of a Door.&lt;br /&gt;
&lt;br /&gt;
== Technology and Powers ==&lt;br /&gt;
The nature of the Grand Stair limits technology. Signals cannot pass through Doors to Gossamer worlds, and even point-to-point technology like radio (&#039;walkie-talkies&#039;) has its range significantly lessened. Powered items lose their charge quickly, and power-producing items are uncharacteristically weakened. In many areas of the Stair, it is worse. Some stretches of the Grand Stair cause technology (including non-mechanical tech such as chemical devices) to fail completely, while in others they work only to a limited degree.&lt;br /&gt;
&lt;br /&gt;
Smaller devices with self-contained usage behave normally within these constraints, but the larger or more advanced the item, the more likely it is to fail. Most Gossamer Lords rely very little on technology while on the Grand Stair. Devices with few moving parts are best - a sword is a sharp piece of metal with a handle even in the most unwelcoming areas of the Stair. Some Gossamer Lords invest a portion of their own power into a signature item, making it resistant (but not immune) to such interference. Those seeking to acquire a similar item should seek out the Agora.&lt;br /&gt;
&lt;br /&gt;
The greater powers tend to function normally within the Grand Stair, though even they cannot destroy it or make significant changes. Only a few beings can change the Grand Stair itself, including the one Gossamer Lord that refers to himself as the Lord of the Grand Stair.&lt;br /&gt;
&lt;br /&gt;
== Doors ==&lt;br /&gt;
The inhabitants of Gossamer Worlds see a door as simply a door. A Warden sees some doors as what they truly are - a &#039;&#039;&#039;&#039;&#039;Door&#039;&#039;&#039;&#039;&#039;, a way to travel from a Gossamer world to the Grand Stair, and vice-versa. To a Master of the Grand Stair, nearly all doors have the potential to become Doors, either to the Stair or elsewhere within the same Gossamer world.&lt;br /&gt;
&lt;br /&gt;
There is no direct correlation between Door locations on the Stair and their adjoining Gossamer world. Two Doors adjacent in a single Gossamer world could lead to locations on the Grand Stair that are separated by days or even weeks of travel. Likewise, two adjacent Doors on the Grand Stair could lead to completely different Gossamer worlds, or two separate locations on the same Gossamer world separated by thousands of miles.&lt;br /&gt;
&lt;br /&gt;
=== Door Characteristics ===&lt;br /&gt;
* A Door on the Grand Stair must link with an actual physical door in a Gossamer world.&lt;br /&gt;
* Two Doors cannot link to the same door, nor can two doors link to the same Door.&lt;br /&gt;
* Only a functional door can be turned into a Door. It cannot be solely decorative or freestanding without a connecting wall. If the door does not block progress in some fashion, it cannot be a Door.&lt;br /&gt;
* Doors always open out from the Grand Stair, into the Gossamer worlds - &#039;&#039;&#039;never the reverse&#039;&#039;&#039;.&lt;br /&gt;
* Locks to Doors cannot be picked, though there should always be a Key that opens that particular Door.&lt;br /&gt;
* The orientation of a door and a Door must be identical. Doors on the Grand Stair are almost always upright and vertical. A vertically-oriented Door cannot be linked to a door in a ceiling or floor.&lt;br /&gt;
* If the Gossamer world door is destroyed or damaged byond purpose, it no longer links to the Door in the Grand Stair. Repairing the door will not relink the two.&lt;br /&gt;
* A Door on the Grand Stair that is not linked to a Gossamer world will not open.&lt;br /&gt;
* Anyone in the Grand Stair, Warden or not, can open any Door that has not been secured.&lt;br /&gt;
* Doors will close on their own (usually quickly) even if blocked open.&lt;br /&gt;
* If a Gossamer world door is in a hostile environment, the Door eminates a field (like a membrane) that keeps the Grand Stair safe.&lt;br /&gt;
&lt;br /&gt;
=== Wardens and Doors ===&lt;br /&gt;
Wardens have an attunement to the Grand Stair that instills a sense of direction (described in simple terms as &#039;up&#039; and &#039;down&#039;). Wardens generally know what Doors open where, and how to take shortcuts through the Grand Stair to reach a desired destination.&lt;br /&gt;
&lt;br /&gt;
[https://wiki.rpg.net/index.php/LoGaS-Infinity%27s_Call Back to Main Page]&lt;/div&gt;</summary>
		<author><name>Fedifensor</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=LoGaS-Infinity%27s_Call:Stair&amp;diff=484620</id>
		<title>LoGaS-Infinity&#039;s Call:Stair</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=LoGaS-Infinity%27s_Call:Stair&amp;diff=484620"/>
		<updated>2025-12-03T04:31:59Z</updated>

		<summary type="html">&lt;p&gt;Fedifensor: Created page with &amp;quot;- The Grand Stair -  == What Is The Grand Stair? == Imagine the multiverse as a grapevine stretching into infinity. The Grand Stair is the vine, and Gossamer worlds are the grapes it nurtures. It is said that every possibility can be found behind a Door on the stair. The steps of the Stair are safest means of travelling between the Gossamer worlds - the ultimate secret passage and backstage pass. Wrighting relies on having a specific person at your destination, and Sorce...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;- The Grand Stair -&lt;br /&gt;
&lt;br /&gt;
== What Is The Grand Stair? ==&lt;br /&gt;
Imagine the multiverse as a grapevine stretching into infinity. The Grand Stair is the vine, and Gossamer worlds are the grapes it nurtures. It is said that every possibility can be found behind a Door on the stair. The steps of the Stair are safest means of travelling between the Gossamer worlds - the ultimate secret passage and backstage pass. Wrighting relies on having a specific person at your destination, and Sorcery is like flinging yourself to a distant land upon a catapult, but most creatures can walk (or slither, or ooze) along the steps of the Grand Stair.&lt;br /&gt;
&lt;br /&gt;
Despite this, the Grand Stair is unpredictable and dangerous to the uninitiated. Strange beings can walk the Stair, and there is no guarantee they will be friendly when encountered. The Grand Stair occasionally changes shape and configuration, growing stranger the further is traversed - though extended travel is rare.&lt;br /&gt;
&lt;br /&gt;
Travelers don&#039;t actually undertake journeys solely along the Grand Stair. Travel typically involves entering Gossamer worlds through a Door and then reentering the Stair through another Door that is located in a completely different section, thus leapfrogging along its length. The route to a destination is sometimes bizarre and circuitous. There are known routes preferred by those who wish to play it safe, and unknown paths that are welcomed by explorers wishing to experience new things.&lt;br /&gt;
&lt;br /&gt;
== When Is A Staircase Not A Staircase? ==&lt;br /&gt;
The Grand Stair is no simple staircase.  Just as the Gossamer Worlds connected to it contain an infinite variety of realities, the Stair is endlessly varied in its appearance.  To quote one of the prominent Gossamer Lords, it is &amp;quot;almost a crazy-quilt collection of staircases, halls, foyers, vestibules, landings, anterooms, passages, apparent lobbies, corridors, halls and amphitheaters, and even more convoluted sections of architecture, all connected in a branching, infinite fashion.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The walls are an endless variety of materials, though they tend to be wood more often than anything else.  Brick, stone, and even metal walls are not uncommon, and there is one particular section of the Grand Stair with walls of plaster with the most garish wallpaper and artwork ever witnessed by a sentient being. The floor of the Grand Stair likewise varies between bare stone, carpet, tile, or countless other substances. &lt;br /&gt;
&lt;br /&gt;
The most notable characteristic of the Grand Stair is that regardless of its appearance, it is eternal. Through its endless history, weapons of incalculable power have been used along its length. Bombs, lasers, chemical agents, fusion weapons, and more have been tried, and nothing has been able to destroy it. Walls have been scorched, light fixtures damaged or destroyed, and stone cracked, but any large-scale force has been weakened in the confines of the Stair. Furthermore, damage seems to repair itself by regrowing, regenerating, or simply reappearing intact as soon as no one is looking.&lt;br /&gt;
&lt;br /&gt;
Beings pass through the Grand Stair, but no one has ever seen a living plant growing naturally in the Grand Stair, with the possible exception of a plant that is part of a Door.&lt;br /&gt;
&lt;br /&gt;
== Technology and Powers ==&lt;br /&gt;
The nature of the Grand Stair limits technology. Signals cannot pass through Doors to Gossamer worlds, and even point-to-point technology like radio (&#039;walkie-talkies&#039;) has its range significantly lessened. Powered items lose their charge quickly, and power-producing items are uncharacteristically weakened. In many areas of the Stair, it is worse. Some stretches of the Grand Stair cause technology (including non-mechanical tech such as chemical devices) to fail completely, while in others they work only to a limited degree.&lt;br /&gt;
&lt;br /&gt;
Smaller devices with self-contained usage behave normally within these constraints, but the larger or more advanced the item, the more likely it is to fail. Most Gossamer Lords rely very little on technology while on the Grand Stair. Devices with few moving parts are best - a sword is a sharp piece of metal with a handle even in the most unwelcoming areas of the Stair. Some Gossamer Lords invest a portion of their own power into a signature item, making it resistant (but not immune) to such interference. Those seeking to acquire a similar item should seek out the Agora.&lt;br /&gt;
&lt;br /&gt;
The greater powers tend to function normally within the Grand Stair, though even they cannot destroy it or make significant changes. Only a few beings can change the Grand Stair itself, including the one Gossamer Lord that refers to himself as the Lord of the Grand Stair.&lt;br /&gt;
&lt;br /&gt;
== Doors ==&lt;br /&gt;
The inhabitants of Gossamer Worlds see a door as simply a door. A Warden sees some doors as what they truly are - a &#039;&#039;&#039;&#039;&#039;Door&#039;&#039;&#039;&#039;&#039;, a way to travel from a Gossamer world to the Grand Stair, and vice-versa. To a Master of the Grand Stair, nearly all doors have the potential to become Doors, either to the Stair or elsewhere within the same Gossamer world.&lt;br /&gt;
&lt;br /&gt;
There is no direct correlation between Door locations on the Stair and their adjoining Gossamer world. Two Doors adjacent in a single Gossamer world could lead to locations on the Grand Stair that are separated by days or even weeks of travel. Likewise, two adjacent Doors on the Grand Stair could lead to completely different Gossamer worlds, or two separate locations on the same Gossamer world separated by thousands of miles.&lt;br /&gt;
&lt;br /&gt;
=== Door Characteristics ===&lt;br /&gt;
* A Door on the Grand Stair must link with an actual physical door in a Gossamer world.&lt;br /&gt;
* Two Doors cannot link to the same door, nor can two doors link to the same Door.&lt;br /&gt;
* Only a functional door can be turned into a Door. It cannot be solely decorative or freestanding without a connecting wall. If the door does not block progress in some fashion, it cannot be a Door.&lt;br /&gt;
* Doors always open out from the Grand Stair, into the Gossamer worlds - &#039;&#039;&#039;never the reverse&#039;&#039;&#039;.&lt;br /&gt;
* Locks to Doors cannot be picked, though there should always be a Key that opens that particular Door.&lt;br /&gt;
* The orientation of a door and a Door must be identical. Doors on the Grand Stair are almost always upright and vertical. A vertically-oriented Door cannot be linked to a door in a ceiling or floor.&lt;br /&gt;
* If the Gossamer world door is destroyed or damaged byond purpose, it no longer links to the Door in the Grand Stair. Repairing the door will not relink the two.&lt;br /&gt;
* A Door on the Grand Stair that is not linked to a Gossamer world will not open.&lt;br /&gt;
* Anyone in the Grand Stair, Warden or not, can open any Door that has not been secured.&lt;br /&gt;
* Doors will close on their own (usually quickly) even if blocked open.&lt;br /&gt;
* If a Gossamer world door is in a hostile environment, the Door eminates a field (like a membrane) that keeps the Grand Stair safe.&lt;br /&gt;
&lt;br /&gt;
=== Wardens and Doors ===&lt;br /&gt;
Wardens have an attunement to the Grand Stair that instills a sense of direction (described in simple terms as &#039;up&#039; and &#039;down&#039;). Wardens generally know what Doors open where, and how to take shortcuts through the Grand Stair to reach a desired destination.&lt;br /&gt;
&lt;br /&gt;
[https://wiki.rpg.net/index.php/LoGaS-Infinity%27s_Call Back to Main Page]&lt;/div&gt;</summary>
		<author><name>Fedifensor</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=LoGaS-Infinity%27s_Call&amp;diff=484619</id>
		<title>LoGaS-Infinity&#039;s Call</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=LoGaS-Infinity%27s_Call&amp;diff=484619"/>
		<updated>2025-12-03T03:28:51Z</updated>

		<summary type="html">&lt;p&gt;Fedifensor: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Lords of Gossamer and Shadow - Infinity&#039;s Call =&lt;br /&gt;
&lt;br /&gt;
== Introduction ==&lt;br /&gt;
[[File:LoGaS-Cover.jpg]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;You are living in a world of quiet, everyday lies.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;A &#039;&#039;&#039;Gossamer&#039;&#039;&#039; world of simple rules, predictable physics, and crushingly normal existence.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;But that will all end when you find the &#039;&#039;&#039;Door&#039;&#039;&#039;.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Stepping through, your preconceived notions of the universe will shatter.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;You will stand on &#039;&#039;&#039;The Grand Stair&#039;&#039;&#039;, and impossible road connecting an inexhaustible multitude of worlds.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Furthermore, you will be changed -- infused with power that is simultaneously magnificent, primal, and terrifying.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;You will become a &#039;&#039;&#039;Warden&#039;&#039;&#039;, capable of reality-bending feats most only ever dream of committing.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Perhaps, should you stay the course, you will endeavor to become a &#039;&#039;&#039;Master&#039;&#039;&#039;.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Either way there is a price one pays to traverse the multiverse.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;You will face perils both cosmic and mundane; vast and immediate.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Though the rewards that await you for persevering are well-worth the trouble.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Whatever the case may be, one thing is certain:&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The war for reality has just begun.​&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Character Creation ==&lt;br /&gt;
* Players are given 100 points to spend. There is no Attribute Auction - the alternate method listed in the rulebook is used instead.&lt;br /&gt;
* Players can spend these points among Attributes as desired.&lt;br /&gt;
* Points spent on Attributes at that time are final. There is no round of secret advancement.&lt;br /&gt;
* When players have assigned points to their Attributes, the gamemaster creates an Attribute Ladder based on the amount of points spent.&lt;br /&gt;
* Because there is no subsequent round of points spent to secretly advance Attributes, the &amp;quot;.5&amp;quot; designation for ranks is not used, and player character Attributes can be tied on the Attribute Ladder.&lt;br /&gt;
&lt;br /&gt;
=== [https://forum.rpg.net/index.php?threads/semi-closed-interest-recruitment-infinitys-call-lords-of-gossamer-and-shadow.932561/post-25667455 Recruitment Thread] ===&lt;br /&gt;
&lt;br /&gt;
=== [https://forum.rpg.net/index.php?threads/logas-infinitys-call.932618/post-25669147 OOC Thread] ===&lt;br /&gt;
&lt;br /&gt;
=== [https://forum.rpg.net/index.php?threads/logas-infinitys-call.932639/post-25669621 IC Thread] ===&lt;br /&gt;
&lt;br /&gt;
== Characters ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin:left&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align:left;&amp;quot;| Character !! style=&amp;quot;text-align:left;&amp;quot;| Player !! style=&amp;quot;text-align:left;&amp;quot;| Notes &lt;br /&gt;
|-&lt;br /&gt;
| [[LoGaS-Infinity%27s_Call:BrianGlover |Brian Glover]] || Leliel || Writer of mysteries that become true&lt;br /&gt;
|-&lt;br /&gt;
| [[LoGaS-Infinity%27s_Call:Saoirse |Saoirse ni Conall]] || Stormraven || Statuesque warrior woman&lt;br /&gt;
|-&lt;br /&gt;
| [[LoGaS-Infinity%27s_Call:Ardan |Ardan Conall]] || Jeremy Kopczynski || Self-help writer wielding the power of Order&lt;br /&gt;
|-&lt;br /&gt;
| [[LoGAS-Infinity&#039;s_Call:NandoCastro | Fernando &amp;quot;Nando&amp;quot; Castro]] || Fred || Wandering Wright&lt;br /&gt;
|-&lt;br /&gt;
| [[LoGaS-Infinity&#039;s_Call:Ishaq-Malak | Ishaq Malak]] || Ameraaaaaa || The one who does not die quick&lt;br /&gt;
|-&lt;br /&gt;
| [[LoGaS-Infinity%27s_Call:JonDarren |Jon Darren]] || RoadScholar || Obscure member of nobility&lt;br /&gt;
|-&lt;br /&gt;
| [[LoGaS-Infinity%27s_Call:RobertStaab |Robert Staab]] || Fedifensor || Man of mystery&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Attribute Ladder ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin:left&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align:left;&amp;quot;| Character !! style=&amp;quot;text-align:left;&amp;quot;| Psyche !! style=&amp;quot;text-align:left;&amp;quot;| Strength !! style=&amp;quot;text-align:left;&amp;quot;| Endurance !! style=&amp;quot;text-align:left;&amp;quot;| Warfare&lt;br /&gt;
|-&lt;br /&gt;
| [[LoGaS-Infinity%27s_Call:BrianGlover |Brian Glover]] || Rank 2 (tied, 20 pts) || Rank 4 (2 pts) || Rank 2 (17 pts) || Rank 6 (5 pts)&lt;br /&gt;
|-&lt;br /&gt;
| [[LoGaS-Infinity%27s_Call:Saoirse |Saoirse ni Conall]] || Rank 2 (tied, 20 pts) || Rank 1 (30 pts) || Rank 3 (15 pts) || Rank 4 (tied, 10 pts)&lt;br /&gt;
|-&lt;br /&gt;
| [[LoGaS-Infinity%27s_Call:Ardan |Ardan Conall]] || Rank 2 (tied, 20 pts) || Paragon (0 pts) || Rank 5 (10 pts) || Rank 4 (tied, 10 pts)&lt;br /&gt;
|-&lt;br /&gt;
| [[LoGAS-Infinity&#039;s_Call:NandoCastro | Fernando &amp;quot;Nando&amp;quot; Castro]] || Rank 1 (25 pts) || Paragon (0 pts) || Paragon (0 pts) || Rank 2 (25 pts)&lt;br /&gt;
|-&lt;br /&gt;
| [[LoGaS-Infinity&#039;s_Call:Ishaq-Malak | Ishaq Malak]] || Paragon (0 pts) || Paragon (0 pts) || Rank 1 (85 pts) || Paragon (0 pts)&lt;br /&gt;
|-&lt;br /&gt;
| [[LoGaS-Infinity%27s_Call:JonDarren |Jon Darren]] || Rank 5 (12 pts) || Rank 2 (tied, 6 pts) || Rank 4 (11 pts) || Rank 3 (11 pts)&lt;br /&gt;
|-&lt;br /&gt;
| [[LoGaS-Infinity%27s_Call:RobertStaab |Robert Staab]] || Rank 6 (6 pts) || Rank 2 (tied, 6 pts) || Rank 6 (6 pts) || Rank 1 (41 pts)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Lore ==&lt;br /&gt;
&lt;br /&gt;
=== [[LoGaS-Infinity&#039;s_Call:NPC | Persons of Note]] ===&lt;br /&gt;
&lt;br /&gt;
=== [[LoGaS-Infinity&#039;s_Call:Stair | The Grand Stair]] ===&lt;/div&gt;</summary>
		<author><name>Fedifensor</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=LoGaS-Infinity%27s_Call:NPC&amp;diff=484612</id>
		<title>LoGaS-Infinity&#039;s Call:NPC</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=LoGaS-Infinity%27s_Call:NPC&amp;diff=484612"/>
		<updated>2025-12-02T19:13:18Z</updated>

		<summary type="html">&lt;p&gt;Fedifensor: /* Jerry Carter, Real Estate Agent and Solicitor */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Persons of Note =&lt;br /&gt;
&lt;br /&gt;
== Family ==&lt;br /&gt;
[[LoGaS-Infinity%27s_Call:FamilyTree|Family Tree]]&lt;br /&gt;
&lt;br /&gt;
=== Isolde Llywelyn (deceased) ===&lt;br /&gt;
The eccentric relative none of you knew well, but whom all of you claimed kinship with in some manner. She was known for her solitary life in the drafty, secluded manor house in the countryside. She traveled, but never spoke of where. She collected artifacts, but never displayed them. She was, in short, a brilliant question mark in the family tree. Now, her estate, the manor and everything within, has been willed entirely to you. Her sudden passing is a mystery, but the inheritance is real.&lt;br /&gt;
&lt;br /&gt;
=== Corwin Llywelyn (deceased) ===&lt;br /&gt;
Younger brother of Isolde, grandfather of Fernando &amp;quot;Nando&amp;quot; Cortez.  Corwin had a burning wanderlust and traveled the world, before settling in Brazil, where everybody called him “Inglês” [English]. He squandered his fortune there and made do with a regular job at a recording label, where he did illustrations and stuff. He married and had Laura.&lt;br /&gt;
&lt;br /&gt;
=== Lionel Llywelyn ===&lt;br /&gt;
Younger brother of Isolde and Corwin, grandfather of Jon Darren.&lt;br /&gt;
&lt;br /&gt;
=== Laura Castro (deceased) ===&lt;br /&gt;
Daughter of Corwin, mother of Fernando &amp;quot;Nando&amp;quot; Cortez.&lt;br /&gt;
&lt;br /&gt;
=== Marcella Staab ===&lt;br /&gt;
Robert Staab&#039;s mother, now living in a memory care facility.&lt;br /&gt;
&lt;br /&gt;
== Gossamer Earth ==&lt;br /&gt;
&lt;br /&gt;
=== [https://i.postimg.cc/7ZQf0H19/jerry-carter.jpg Jerry Carter], Real Estate Agent and Solicitor ===&lt;br /&gt;
Wearing a crisp, dark suit and a bright red tie, Jerry is charismatic but disorganized.  He is the legal representative for the Llywelyn estate - executor, solicitor, overseer, and real estate agent.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[https://wiki.rpg.net/index.php/LoGaS-Infinity%27s_Call Back to Main Page]&lt;/div&gt;</summary>
		<author><name>Fedifensor</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=LoGaS-Infinity%27s_Call:NPC&amp;diff=484611</id>
		<title>LoGaS-Infinity&#039;s Call:NPC</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=LoGaS-Infinity%27s_Call:NPC&amp;diff=484611"/>
		<updated>2025-12-02T19:12:47Z</updated>

		<summary type="html">&lt;p&gt;Fedifensor: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Persons of Note =&lt;br /&gt;
&lt;br /&gt;
== Family ==&lt;br /&gt;
[[LoGaS-Infinity%27s_Call:FamilyTree|Family Tree]]&lt;br /&gt;
&lt;br /&gt;
=== Isolde Llywelyn (deceased) ===&lt;br /&gt;
The eccentric relative none of you knew well, but whom all of you claimed kinship with in some manner. She was known for her solitary life in the drafty, secluded manor house in the countryside. She traveled, but never spoke of where. She collected artifacts, but never displayed them. She was, in short, a brilliant question mark in the family tree. Now, her estate, the manor and everything within, has been willed entirely to you. Her sudden passing is a mystery, but the inheritance is real.&lt;br /&gt;
&lt;br /&gt;
=== Corwin Llywelyn (deceased) ===&lt;br /&gt;
Younger brother of Isolde, grandfather of Fernando &amp;quot;Nando&amp;quot; Cortez.  Corwin had a burning wanderlust and traveled the world, before settling in Brazil, where everybody called him “Inglês” [English]. He squandered his fortune there and made do with a regular job at a recording label, where he did illustrations and stuff. He married and had Laura.&lt;br /&gt;
&lt;br /&gt;
=== Lionel Llywelyn ===&lt;br /&gt;
Younger brother of Isolde and Corwin, grandfather of Jon Darren.&lt;br /&gt;
&lt;br /&gt;
=== Laura Castro (deceased) ===&lt;br /&gt;
Daughter of Corwin, mother of Fernando &amp;quot;Nando&amp;quot; Cortez.&lt;br /&gt;
&lt;br /&gt;
=== Marcella Staab ===&lt;br /&gt;
Robert Staab&#039;s mother, now living in a memory care facility.&lt;br /&gt;
&lt;br /&gt;
== Gossamer Earth ==&lt;br /&gt;
&lt;br /&gt;
=== [https://i.postimg.cc/7ZQf0H19/jerry-carter.jpg Jerry Carter], Real Estate Agent and Solicitor ===&lt;br /&gt;
Wearing a crisp, dark suit and a bright red tie, Jerry is charismatic but disorganized.  He is the legal agent for the Llywelyn estate - executor, solicitor, overseer, and real estate agent.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[https://wiki.rpg.net/index.php/LoGaS-Infinity%27s_Call Back to Main Page]&lt;/div&gt;</summary>
		<author><name>Fedifensor</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=LoGaS-Infinity%27s_Call:NPC&amp;diff=484610</id>
		<title>LoGaS-Infinity&#039;s Call:NPC</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=LoGaS-Infinity%27s_Call:NPC&amp;diff=484610"/>
		<updated>2025-12-02T19:12:02Z</updated>

		<summary type="html">&lt;p&gt;Fedifensor: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Persons of Note =&lt;br /&gt;
&lt;br /&gt;
== Family ==&lt;br /&gt;
[[LoGaS-Infinity%27s_Call:FamilyTree|Family Tree]]&lt;br /&gt;
&lt;br /&gt;
=== Isolde Llywelyn (deceased) ===&lt;br /&gt;
The eccentric relative none of you knew well, but whom all of you claimed kinship with in some manner. She was known for her solitary life in the drafty, secluded manor house in the countryside. She traveled, but never spoke of where. She collected artifacts, but never displayed them. She was, in short, a brilliant question mark in the family tree. Now, her estate, the manor and everything within, has been willed entirely to you. Her sudden passing is a mystery, but the inheritance is real.&lt;br /&gt;
&lt;br /&gt;
=== Corwin Llywelyn (deceased) ===&lt;br /&gt;
Younger brother of Isolde, grandfather of Fernando &amp;quot;Nando&amp;quot; Cortez.  Corwin had a burning wanderlust and traveled the world, before settling in Brazil, where everybody called him “Inglês” [English]. He squandered his fortune there and made do with a regular job at a recording label, where he did illustrations and stuff. He married and had Laura.&lt;br /&gt;
&lt;br /&gt;
=== Lionel Llywelyn ===&lt;br /&gt;
Younger brother of Isolde and Corwin, grandfather of Jon Darren.&lt;br /&gt;
&lt;br /&gt;
=== Laura Castro (deceased) ===&lt;br /&gt;
Daughter of Corwin, mother of Fernando &amp;quot;Nando&amp;quot; Cortez.&lt;br /&gt;
&lt;br /&gt;
=== Marcella Staab ===&lt;br /&gt;
Robert Staab&#039;s mother, now living in a memory care facility.&lt;br /&gt;
&lt;br /&gt;
== Gossamer Earth ==&lt;br /&gt;
&lt;br /&gt;
=== Jerry Carter, Real Estate Agent and Solicitor ===&lt;br /&gt;
[[https://i.postimg.cc/7ZQf0H19/jerry-carter.jpg Jerry Carter]]&lt;br /&gt;
&lt;br /&gt;
Wearing a crisp, dark suit and a bright red tie, Jerry is charismatic but disorganized.  He is the legal agent for the Llywelyn estate - executor, solicitor, overseer, and real estate agent.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[https://wiki.rpg.net/index.php/LoGaS-Infinity%27s_Call Back to Main Page]&lt;/div&gt;</summary>
		<author><name>Fedifensor</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=LoGaS-Infinity%27s_Call:NPC&amp;diff=484609</id>
		<title>LoGaS-Infinity&#039;s Call:NPC</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=LoGaS-Infinity%27s_Call:NPC&amp;diff=484609"/>
		<updated>2025-12-02T19:11:14Z</updated>

		<summary type="html">&lt;p&gt;Fedifensor: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Persons of Note =&lt;br /&gt;
&lt;br /&gt;
== Family ==&lt;br /&gt;
[[LoGaS-Infinity%27s_Call:FamilyTree|Family Tree]]&lt;br /&gt;
&lt;br /&gt;
=== Isolde Llywelyn (deceased) ===&lt;br /&gt;
The eccentric relative none of you knew well, but whom all of you claimed kinship with in some manner. She was known for her solitary life in the drafty, secluded manor house in the countryside. She traveled, but never spoke of where. She collected artifacts, but never displayed them. She was, in short, a brilliant question mark in the family tree. Now, her estate, the manor and everything within, has been willed entirely to you. Her sudden passing is a mystery, but the inheritance is real.&lt;br /&gt;
&lt;br /&gt;
=== Corwin Llywelyn (deceased) ===&lt;br /&gt;
Younger brother of Isolde, grandfather of Fernando &amp;quot;Nando&amp;quot; Cortez.  Corwin had a burning wanderlust and traveled the world, before settling in Brazil, where everybody called him “Inglês” [English]. He squandered his fortune there and made do with a regular job at a recording label, where he did illustrations and stuff. He married and had Laura.&lt;br /&gt;
&lt;br /&gt;
=== Lionel Llywelyn ===&lt;br /&gt;
Younger brother of Isolde and Corwin, grandfather of Jon Darren.&lt;br /&gt;
&lt;br /&gt;
=== Laura Castro (deceased) ===&lt;br /&gt;
Daughter of Corwin, mother of Fernando &amp;quot;Nando&amp;quot; Cortez.&lt;br /&gt;
&lt;br /&gt;
=== Marcella Staab ===&lt;br /&gt;
Robert Staab&#039;s mother, now living in a memory care facility.&lt;br /&gt;
&lt;br /&gt;
== Gossamer Earth ==&lt;br /&gt;
&lt;br /&gt;
=== Jerry Carter, Real Estate Agent and Solicitor ===&lt;br /&gt;
[[https://i.postimg.cc/7ZQf0H19/jerry-carter.jpg Jerry Carter]]&lt;br /&gt;
Wearing a crisp, dark suit and a bright red tie, Jerry is charismatic but disorganized.  He is the legal agent for the Llywelyn estate - executor, solicitor, overseer, and real estate agent.&lt;/div&gt;</summary>
		<author><name>Fedifensor</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=LoGaS-Infinity%27s_Call:Saoirse&amp;diff=484605</id>
		<title>LoGaS-Infinity&#039;s Call:Saoirse</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=LoGaS-Infinity%27s_Call:Saoirse&amp;diff=484605"/>
		<updated>2025-12-02T05:58:31Z</updated>

		<summary type="html">&lt;p&gt;Fedifensor: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Saoirse ni Conall&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[File:Saoirse.webp|500 px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Concept:&#039;&#039;&#039; Saoirse is a powerful, athletic woman. Her part of the family has lived in Ireland for generations, and has a tradition that some of their blood have the Sight. She&#039;s spent much of her life competing in physical competitions, but also the national pastimes of dancing and singing. To say she was surprised to learn of her connection with Sassenachs would be putting it mildly. (A Corwin-esque Warrior-Poet)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Saoirse is a tall woman, standing well over 6&#039;, and nearer to 7&#039;, but unlike many tall people, is built such that her height is not immediately evident without something nearby to compare it to. Her hair is copper highlighted brown falling just to her shoulders, and her eyes are a brilliant, deep blue.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
She regularly wears heavy denim jeans, t-shirts and a denim jacket, even in the coldest weather.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Attributes&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Psyche	  20&lt;br /&gt;
&lt;br /&gt;
Strength  30&lt;br /&gt;
&lt;br /&gt;
Endurance 15&lt;br /&gt;
&lt;br /&gt;
Warfare	  10&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Powers&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
10 Warden of the Grand Stair&lt;br /&gt;
&lt;br /&gt;
10 Invocation Talents: Divining a True Name (5); Purification (5)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Items / Creatures&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
13 Tintreach (Spear)&lt;br /&gt;
&lt;br /&gt;
-- Deadly Damage (4)&lt;br /&gt;
&lt;br /&gt;
-- Invulnerable to Conventional Damage/Weapons (4)&lt;br /&gt;
&lt;br /&gt;
-- Transfer to Wielder (5)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
2 Good Stuff&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Skills and Possessions&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Saoirse is trained in various elements of Irish music and history, dance, singing and instruments. She can play just about any, but tends to stick with a Pib Uillean, as it&#039;s easily portable. As part of the family tradition, she&#039;s also joined and trained in a number of historical recreation groups, favouring the spear.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Aside from her Pib Uillean and several books, when traveling, she keeps multiple copies of her favoured clothing, but also at least one dress.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Contributions&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Poetry / Short Stories (10)&lt;br /&gt;
&lt;br /&gt;
[https://wiki.rpg.net/index.php/LoGaS-Infinity%27s_Call Back to Main Page]&lt;/div&gt;</summary>
		<author><name>Fedifensor</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=LoGaS-Infinity%27s_Call&amp;diff=484588</id>
		<title>LoGaS-Infinity&#039;s Call</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=LoGaS-Infinity%27s_Call&amp;diff=484588"/>
		<updated>2025-12-01T19:53:02Z</updated>

		<summary type="html">&lt;p&gt;Fedifensor: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Lords of Gossamer and Shadow - Infinity&#039;s Call =&lt;br /&gt;
&lt;br /&gt;
== Introduction ==&lt;br /&gt;
[[File:LoGaS-Cover.jpg]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;You are living in a world of quiet, everyday lies.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;A &#039;&#039;&#039;Gossamer&#039;&#039;&#039; world of simple rules, predictable physics, and crushingly normal existence.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;But that will all end when you find the &#039;&#039;&#039;Door&#039;&#039;&#039;.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Stepping through, your preconceived notions of the universe will shatter.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;You will stand on &#039;&#039;&#039;The Grand Stair&#039;&#039;&#039;, and impossible road connecting an inexhaustible multitude of worlds.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Furthermore, you will be changed -- infused with power that is simultaneously magnificent, primal, and terrifying.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;You will become a &#039;&#039;&#039;Warden&#039;&#039;&#039;, capable of reality-bending feats most only ever dream of committing.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Perhaps, should you stay the course, you will endeavor to become a &#039;&#039;&#039;Master&#039;&#039;&#039;.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Either way there is a price one pays to traverse the multiverse.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;You will face perils both cosmic and mundane; vast and immediate.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Though the rewards that await you for persevering are well-worth the trouble.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Whatever the case may be, one thing is certain:&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The war for reality has just begun.​&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Character Creation ==&lt;br /&gt;
* Players are given 100 points to spend. There is no Attribute Auction - the alternate method listed in the rulebook is used instead.&lt;br /&gt;
* Players can spend these points among Attributes as desired.&lt;br /&gt;
* Points spent on Attributes at that time are final. There is no round of secret advancement.&lt;br /&gt;
* When players have assigned points to their Attributes, the gamemaster creates an Attribute Ladder based on the amount of points spent.&lt;br /&gt;
* Because there is no subsequent round of points spent to secretly advance Attributes, the &amp;quot;.5&amp;quot; designation for ranks is not used, and player character Attributes can be tied on the Attribute Ladder.&lt;br /&gt;
&lt;br /&gt;
=== [https://forum.rpg.net/index.php?threads/semi-closed-interest-recruitment-infinitys-call-lords-of-gossamer-and-shadow.932561/post-25667455 Recruitment Thread] ===&lt;br /&gt;
&lt;br /&gt;
=== [https://forum.rpg.net/index.php?threads/logas-infinitys-call.932618/post-25669147 OOC Thread] ===&lt;br /&gt;
&lt;br /&gt;
=== [https://forum.rpg.net/index.php?threads/logas-infinitys-call.932639/post-25669621 IC Thread] ===&lt;br /&gt;
&lt;br /&gt;
== Characters ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin:left&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align:left;&amp;quot;| Character !! style=&amp;quot;text-align:left;&amp;quot;| Player !! style=&amp;quot;text-align:left;&amp;quot;| Notes &lt;br /&gt;
|-&lt;br /&gt;
| [[LoGaS-Infinity%27s_Call:BrianGlover |Brian Glover]] || Leliel || Writer of mysteries that become true&lt;br /&gt;
|-&lt;br /&gt;
| [[LoGaS-Infinity%27s_Call:Saoirse |Saoirse ni Conall]] || Stormraven || Statuesque warrior woman&lt;br /&gt;
|-&lt;br /&gt;
| [[LoGaS-Infinity%27s_Call:Ardan |Ardan Conall]] || Jeremy Kopczynski || Self-help writer wielding the power of Order&lt;br /&gt;
|-&lt;br /&gt;
| [[LoGAS-Infinity&#039;s_Call:NandoCastro | Fernando &amp;quot;Nando&amp;quot; Castro]] || Fred || Wandering Wright&lt;br /&gt;
|-&lt;br /&gt;
| [[LoGaS-Infinity&#039;s_Call:Ishaq-Malak | Ishaq Malak]] || Ameraaaaaa || The one who does not die quick&lt;br /&gt;
|-&lt;br /&gt;
| [[LoGaS-Infinity%27s_Call:JonDarren |Jon Darren]] || RoadScholar || Obscure member of nobility&lt;br /&gt;
|-&lt;br /&gt;
| [[LoGaS-Infinity%27s_Call:RobertStaab |Robert Staab]] || Fedifensor || Man of mystery&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Attribute Ladder ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin:left&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align:left;&amp;quot;| Character !! style=&amp;quot;text-align:left;&amp;quot;| Psyche !! style=&amp;quot;text-align:left;&amp;quot;| Strength !! style=&amp;quot;text-align:left;&amp;quot;| Endurance !! style=&amp;quot;text-align:left;&amp;quot;| Warfare&lt;br /&gt;
|-&lt;br /&gt;
| [[LoGaS-Infinity%27s_Call:BrianGlover |Brian Glover]] || Rank 2 (tied, 20 pts) || Rank 4 (2 pts) || Rank 2 (17 pts) || Rank 6 (5 pts)&lt;br /&gt;
|-&lt;br /&gt;
| [[LoGaS-Infinity%27s_Call:Saoirse |Saoirse ni Conall]] || Rank 2 (tied, 20 pts) || Rank 1 (30 pts) || Rank 3 (15 pts) || Rank 4 (tied, 10 pts)&lt;br /&gt;
|-&lt;br /&gt;
| [[LoGaS-Infinity%27s_Call:Ardan |Ardan Conall]] || Rank 2 (tied, 20 pts) || Paragon (0 pts) || Rank 5 (10 pts) || Rank 4 (tied, 10 pts)&lt;br /&gt;
|-&lt;br /&gt;
| [[LoGAS-Infinity&#039;s_Call:NandoCastro | Fernando &amp;quot;Nando&amp;quot; Castro]] || Rank 1 (25 pts) || Paragon (0 pts) || Paragon (0 pts) || Rank 2 (25 pts)&lt;br /&gt;
|-&lt;br /&gt;
| [[LoGaS-Infinity&#039;s_Call:Ishaq-Malak | Ishaq Malak]] || Paragon (0 pts) || Paragon (0 pts) || Rank 1 (85 pts) || Paragon (0 pts)&lt;br /&gt;
|-&lt;br /&gt;
| [[LoGaS-Infinity%27s_Call:JonDarren |Jon Darren]] || Rank 5 (12 pts) || Rank 2 (tied, 6 pts) || Rank 4 (11 pts) || Rank 3 (11 pts)&lt;br /&gt;
|-&lt;br /&gt;
| [[LoGaS-Infinity%27s_Call:RobertStaab |Robert Staab]] || Rank 6 (6 pts) || Rank 2 (tied, 6 pts) || Rank 6 (6 pts) || Rank 1 (41 pts)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Lore ==&lt;br /&gt;
&lt;br /&gt;
=== [[LoGaS-Infinity&#039;s_Call:NPC | Persons of Note]] ===&lt;/div&gt;</summary>
		<author><name>Fedifensor</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=LoGaS-Infinity%27s_Call&amp;diff=484587</id>
		<title>LoGaS-Infinity&#039;s Call</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=LoGaS-Infinity%27s_Call&amp;diff=484587"/>
		<updated>2025-12-01T19:42:44Z</updated>

		<summary type="html">&lt;p&gt;Fedifensor: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Lords of Gossamer and Shadow - Infinity&#039;s Call =&lt;br /&gt;
&lt;br /&gt;
== Introduction ==&lt;br /&gt;
[[File:LoGaS-Cover.jpg]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;You are living in a world of quiet, everyday lies.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;A &#039;&#039;&#039;Gossamer&#039;&#039;&#039; world of simple rules, predictable physics, and crushingly normal existence.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;But that will all end when you find the &#039;&#039;&#039;Door&#039;&#039;&#039;.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Stepping through, your preconceived notions of the universe will shatter.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;You will stand on &#039;&#039;&#039;The Grand Stair&#039;&#039;&#039;, and impossible road connecting an inexhaustible multitude of worlds.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Furthermore, you will be changed -- infused with power that is simultaneously magnificent, primal, and terrifying.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;You will become a &#039;&#039;&#039;Warden&#039;&#039;&#039;, capable of reality-bending feats most only ever dream of committing.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Perhaps, should you stay the course, you will endeavor to become a &#039;&#039;&#039;Master&#039;&#039;&#039;.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Either way there is a price one pays to traverse the multiverse.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;You will face perils both cosmic and mundane; vast and immediate.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Though the rewards that await you for persevering are well-worth the trouble.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Whatever the case may be, one thing is certain:&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The war for reality has just begun.​&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Character Creation ==&lt;br /&gt;
* Players are given 100 points to spend. There is no Attribute Auction - the alternate method listed in the rulebook is used instead.&lt;br /&gt;
* Players can spend these points among Attributes as desired.&lt;br /&gt;
* Points spent on Attributes at that time are final. There is no round of secret advancement.&lt;br /&gt;
* When players have assigned points to their Attributes, the gamemaster creates an Attribute Ladder based on the amount of points spent.&lt;br /&gt;
* Because there is no subsequent round of points spent to secretly advance Attributes, the &amp;quot;.5&amp;quot; designation for ranks is not used, and player character Attributes can be tied on the Attribute Ladder.&lt;br /&gt;
&lt;br /&gt;
=== [https://forum.rpg.net/index.php?threads/semi-closed-interest-recruitment-infinitys-call-lords-of-gossamer-and-shadow.932561/post-25667455 Recruitment Thread] ===&lt;br /&gt;
&lt;br /&gt;
=== [https://forum.rpg.net/index.php?threads/logas-infinitys-call.932618/post-25669147 OOC Thread] ===&lt;br /&gt;
&lt;br /&gt;
== Characters ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin:left&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align:left;&amp;quot;| Character !! style=&amp;quot;text-align:left;&amp;quot;| Player !! style=&amp;quot;text-align:left;&amp;quot;| Notes &lt;br /&gt;
|-&lt;br /&gt;
| [[LoGaS-Infinity%27s_Call:BrianGlover |Brian Glover]] || Leliel || Writer of mysteries that become true&lt;br /&gt;
|-&lt;br /&gt;
| [[LoGaS-Infinity%27s_Call:Saoirse |Saoirse ni Conall]] || Stormraven || Statuesque warrior woman&lt;br /&gt;
|-&lt;br /&gt;
| [[LoGaS-Infinity%27s_Call:Ardan |Ardan Conall]] || Jeremy Kopczynski || Self-help writer wielding the power of Order&lt;br /&gt;
|-&lt;br /&gt;
| [[LoGAS-Infinity&#039;s_Call:NandoCastro | Fernando &amp;quot;Nando&amp;quot; Castro]] || Fred || Wandering Wright&lt;br /&gt;
|-&lt;br /&gt;
| [[LoGaS-Infinity&#039;s_Call:Ishaq-Malak | Ishaq Malak]] || Ameraaaaaa || The one who does not die quick&lt;br /&gt;
|-&lt;br /&gt;
| [[LoGaS-Infinity%27s_Call:JonDarren |Jon Darren]] || RoadScholar || Obscure member of nobility&lt;br /&gt;
|-&lt;br /&gt;
| [[LoGaS-Infinity%27s_Call:RobertStaab |Robert Staab]] || Fedifensor || Man of mystery&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Attribute Ladder ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin:left&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align:left;&amp;quot;| Character !! style=&amp;quot;text-align:left;&amp;quot;| Psyche !! style=&amp;quot;text-align:left;&amp;quot;| Strength !! style=&amp;quot;text-align:left;&amp;quot;| Endurance !! style=&amp;quot;text-align:left;&amp;quot;| Warfare&lt;br /&gt;
|-&lt;br /&gt;
| [[LoGaS-Infinity%27s_Call:BrianGlover |Brian Glover]] || Rank 2 (tied, 20 pts) || Rank 4 (2 pts) || Rank 2 (17 pts) || Rank 6 (5 pts)&lt;br /&gt;
|-&lt;br /&gt;
| [[LoGaS-Infinity%27s_Call:Saoirse |Saoirse ni Conall]] || Rank 2 (tied, 20 pts) || Rank 1 (30 pts) || Rank 3 (15 pts) || Rank 4 (tied, 10 pts)&lt;br /&gt;
|-&lt;br /&gt;
| [[LoGaS-Infinity%27s_Call:Ardan |Ardan Conall]] || Rank 2 (tied, 20 pts) || Paragon (0 pts) || Rank 5 (10 pts) || Rank 4 (tied, 10 pts)&lt;br /&gt;
|-&lt;br /&gt;
| [[LoGAS-Infinity&#039;s_Call:NandoCastro | Fernando &amp;quot;Nando&amp;quot; Castro]] || Rank 1 (25 pts) || Paragon (0 pts) || Paragon (0 pts) || Rank 2 (25 pts)&lt;br /&gt;
|-&lt;br /&gt;
| [[LoGaS-Infinity&#039;s_Call:Ishaq-Malak | Ishaq Malak]] || Paragon (0 pts) || Paragon (0 pts) || Rank 1 (85 pts) || Paragon (0 pts)&lt;br /&gt;
|-&lt;br /&gt;
| [[LoGaS-Infinity%27s_Call:JonDarren |Jon Darren]] || Rank 5 (12 pts) || Rank 2 (tied, 6 pts) || Rank 4 (11 pts) || Rank 3 (11 pts)&lt;br /&gt;
|-&lt;br /&gt;
| [[LoGaS-Infinity%27s_Call:RobertStaab |Robert Staab]] || Rank 6 (6 pts) || Rank 2 (tied, 6 pts) || Rank 6 (6 pts) || Rank 1 (41 pts)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Lore ==&lt;br /&gt;
&lt;br /&gt;
=== [[LoGaS-Infinity&#039;s_Call:NPC | Persons of Note]] ===&lt;/div&gt;</summary>
		<author><name>Fedifensor</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=LoGaS-Infinity%27s_Call&amp;diff=484586</id>
		<title>LoGaS-Infinity&#039;s Call</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=LoGaS-Infinity%27s_Call&amp;diff=484586"/>
		<updated>2025-12-01T19:42:09Z</updated>

		<summary type="html">&lt;p&gt;Fedifensor: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Lords of Gossamer and Shadow - Infinity&#039;s Call =&lt;br /&gt;
&lt;br /&gt;
== Introduction ==&lt;br /&gt;
[[File:LoGaS-Cover.jpg]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;You are living in a world of quiet, everyday lies.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;A &#039;&#039;&#039;Gossamer&#039;&#039;&#039; world of simple rules, predictable physics, and crushingly normal existence.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;But that will all end when you find the &#039;&#039;&#039;Door&#039;&#039;&#039;.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Stepping through, your preconceived notions of the universe will shatter.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;You will stand on &#039;&#039;&#039;The Grand Stair&#039;&#039;&#039;, and impossible road connecting an inexhaustible multitude of worlds.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Furthermore, you will be changed -- infused with power that is simultaneously magnificent, primal, and terrifying.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;You will become a &#039;&#039;&#039;Warden&#039;&#039;&#039;, capable of reality-bending feats most only ever dream of committing.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Perhaps, should you stay the course, you will endeavor to become a &#039;&#039;&#039;Master&#039;&#039;&#039;.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Either way there is a price one pays to traverse the multiverse.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;You will face perils both cosmic and mundane; vast and immediate.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Though the rewards that await you for persevering are well-worth the trouble.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Whatever the case may be, one thing is certain:&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The war for reality has just begun.​&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Character Creation ==&lt;br /&gt;
* Players are given 100 points to spend. There is no Attribute Auction - the alternate method listed in the rulebook is used instead.&lt;br /&gt;
* Players can spend these points among Attributes as desired.&lt;br /&gt;
* Points spent on Attributes at that time are final. There is no round of secret advancement.&lt;br /&gt;
* When players have assigned points to their Attributes, the gamemaster creates an Attribute Ladder based on the amount of points spent.&lt;br /&gt;
* Because there is no subsequent round of points spent to secretly advance Attributes, the &amp;quot;.5&amp;quot; designation for ranks is not used, and player character Attributes can be tied on the Attribute Ladder.&lt;br /&gt;
&lt;br /&gt;
=== [https://forum.rpg.net/index.php?threads/semi-closed-interest-recruitment-infinitys-call-lords-of-gossamer-and-shadow.932561/post-25667455 Recruitment Thread] ===&lt;br /&gt;
&lt;br /&gt;
=== [https://forum.rpg.net/index.php?threads/logas-infinitys-call.932618/post-25669147 OOC Thread]&lt;br /&gt;
&lt;br /&gt;
== Characters ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin:left&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align:left;&amp;quot;| Character !! style=&amp;quot;text-align:left;&amp;quot;| Player !! style=&amp;quot;text-align:left;&amp;quot;| Notes &lt;br /&gt;
|-&lt;br /&gt;
| [[LoGaS-Infinity%27s_Call:BrianGlover |Brian Glover]] || Leliel || Writer of mysteries that become true&lt;br /&gt;
|-&lt;br /&gt;
| [[LoGaS-Infinity%27s_Call:Saoirse |Saoirse ni Conall]] || Stormraven || Statuesque warrior woman&lt;br /&gt;
|-&lt;br /&gt;
| [[LoGaS-Infinity%27s_Call:Ardan |Ardan Conall]] || Jeremy Kopczynski || Self-help writer wielding the power of Order&lt;br /&gt;
|-&lt;br /&gt;
| [[LoGAS-Infinity&#039;s_Call:NandoCastro | Fernando &amp;quot;Nando&amp;quot; Castro]] || Fred || Wandering Wright&lt;br /&gt;
|-&lt;br /&gt;
| [[LoGaS-Infinity&#039;s_Call:Ishaq-Malak | Ishaq Malak]] || Ameraaaaaa || The one who does not die quick&lt;br /&gt;
|-&lt;br /&gt;
| [[LoGaS-Infinity%27s_Call:JonDarren |Jon Darren]] || RoadScholar || Obscure member of nobility&lt;br /&gt;
|-&lt;br /&gt;
| [[LoGaS-Infinity%27s_Call:RobertStaab |Robert Staab]] || Fedifensor || Man of mystery&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Attribute Ladder ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin:left&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align:left;&amp;quot;| Character !! style=&amp;quot;text-align:left;&amp;quot;| Psyche !! style=&amp;quot;text-align:left;&amp;quot;| Strength !! style=&amp;quot;text-align:left;&amp;quot;| Endurance !! style=&amp;quot;text-align:left;&amp;quot;| Warfare&lt;br /&gt;
|-&lt;br /&gt;
| [[LoGaS-Infinity%27s_Call:BrianGlover |Brian Glover]] || Rank 2 (tied, 20 pts) || Rank 4 (2 pts) || Rank 2 (17 pts) || Rank 6 (5 pts)&lt;br /&gt;
|-&lt;br /&gt;
| [[LoGaS-Infinity%27s_Call:Saoirse |Saoirse ni Conall]] || Rank 2 (tied, 20 pts) || Rank 1 (30 pts) || Rank 3 (15 pts) || Rank 4 (tied, 10 pts)&lt;br /&gt;
|-&lt;br /&gt;
| [[LoGaS-Infinity%27s_Call:Ardan |Ardan Conall]] || Rank 2 (tied, 20 pts) || Paragon (0 pts) || Rank 5 (10 pts) || Rank 4 (tied, 10 pts)&lt;br /&gt;
|-&lt;br /&gt;
| [[LoGAS-Infinity&#039;s_Call:NandoCastro | Fernando &amp;quot;Nando&amp;quot; Castro]] || Rank 1 (25 pts) || Paragon (0 pts) || Paragon (0 pts) || Rank 2 (25 pts)&lt;br /&gt;
|-&lt;br /&gt;
| [[LoGaS-Infinity&#039;s_Call:Ishaq-Malak | Ishaq Malak]] || Paragon (0 pts) || Paragon (0 pts) || Rank 1 (85 pts) || Paragon (0 pts)&lt;br /&gt;
|-&lt;br /&gt;
| [[LoGaS-Infinity%27s_Call:JonDarren |Jon Darren]] || Rank 5 (12 pts) || Rank 2 (tied, 6 pts) || Rank 4 (11 pts) || Rank 3 (11 pts)&lt;br /&gt;
|-&lt;br /&gt;
| [[LoGaS-Infinity%27s_Call:RobertStaab |Robert Staab]] || Rank 6 (6 pts) || Rank 2 (tied, 6 pts) || Rank 6 (6 pts) || Rank 1 (41 pts)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Lore ==&lt;br /&gt;
&lt;br /&gt;
=== [[LoGaS-Infinity&#039;s_Call:NPC | Persons of Note]] ===&lt;/div&gt;</summary>
		<author><name>Fedifensor</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=LoGaS-Infinity%27s_Call:NPC&amp;diff=484581</id>
		<title>LoGaS-Infinity&#039;s Call:NPC</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=LoGaS-Infinity%27s_Call:NPC&amp;diff=484581"/>
		<updated>2025-12-01T18:43:42Z</updated>

		<summary type="html">&lt;p&gt;Fedifensor: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Persons of Note =&lt;br /&gt;
&lt;br /&gt;
== Family ==&lt;br /&gt;
[[LoGaS-Infinity%27s_Call:FamilyTree|Family Tree]]&lt;br /&gt;
&lt;br /&gt;
=== Isolde Llywelyn (deceased) ===&lt;br /&gt;
The eccentric relative none of you knew well, but whom all of you claimed kinship with in some manner. She was known for her solitary life in the drafty, secluded manor house in the countryside. She traveled, but never spoke of where. She collected artifacts, but never displayed them. She was, in short, a brilliant question mark in the family tree. Now, her estate, the manor and everything within, has been willed entirely to you. Her sudden passing is a mystery, but the inheritance is real.&lt;br /&gt;
&lt;br /&gt;
=== Corwin Llywelyn (deceased) ===&lt;br /&gt;
Younger brother of Isolde, grandfather of Fernando &amp;quot;Nando&amp;quot; Cortez.  Corwin had a burning wanderlust and traveled the world, before settling in Brazil, where everybody called him “Inglês” [English]. He squandered his fortune there and made do with a regular job at a recording label, where he did illustrations and stuff. He married and had Laura.&lt;br /&gt;
&lt;br /&gt;
=== Lionel Llywelyn ===&lt;br /&gt;
Younger brother of Isolde and Corwin, grandfather of Jon Darren.&lt;br /&gt;
&lt;br /&gt;
=== Laura Castro (deceased) ===&lt;br /&gt;
Daughter of Corwin, mother of Fernando &amp;quot;Nando&amp;quot; Cortez.&lt;br /&gt;
&lt;br /&gt;
=== Marcella Staab ===&lt;br /&gt;
Robert Staab&#039;s mother, now living in a memory care facility.&lt;/div&gt;</summary>
		<author><name>Fedifensor</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=LoGaS-Infinity%27s_Call:NPC&amp;diff=484580</id>
		<title>LoGaS-Infinity&#039;s Call:NPC</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=LoGaS-Infinity%27s_Call:NPC&amp;diff=484580"/>
		<updated>2025-12-01T18:42:33Z</updated>

		<summary type="html">&lt;p&gt;Fedifensor: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Persons of Note =&lt;br /&gt;
&lt;br /&gt;
== Family ==&lt;br /&gt;
[[LoGaS-Infinity%27s_Call:FamilyTree|Family Tree]]&lt;br /&gt;
&lt;br /&gt;
=== Isolde Llywelyn (deceased) ===&lt;br /&gt;
The eccentric relative none of you knew well, but whom all of you claimed kinship with in some manner. She was known for her solitary life in the drafty, secluded manor house in the countryside. She traveled, but never spoke of where. She collected artifacts, but never displayed them. She was, in short, a brilliant question mark in the family tree. Now, her estate, the manor and everything within, has been willed entirely to you. Her sudden passing is a mystery, but the inheritance is real.&lt;br /&gt;
&lt;br /&gt;
=== Corwin Llywelyn (deceased) ===&lt;br /&gt;
Younger brother of Isolde, grandfather of Nando.  Corwin had a burning wanderlust and traveled the world, before settling in Brazil, where everybody called him “Inglês” [English]. He squandered his fortune there and made do with a regular job at a recording label, where he did illustrations and stuff. He married and had Laura.&lt;br /&gt;
&lt;br /&gt;
=== Lionel Llywelyn ===&lt;br /&gt;
Younger brother of Isolde and Corwin, grandfather of Jon Darren.&lt;br /&gt;
&lt;br /&gt;
=== Laura Castro (deceased) ===&lt;br /&gt;
Daughter of Corwin, mother of Fernando &amp;quot;Nando&amp;quot; Cortez.&lt;br /&gt;
&lt;br /&gt;
=== Marcella Staab ===&lt;br /&gt;
Robert Staab&#039;s mother, now living in a memory care facility.&lt;/div&gt;</summary>
		<author><name>Fedifensor</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=LoGaS-Infinity%27s_Call:NPC&amp;diff=484579</id>
		<title>LoGaS-Infinity&#039;s Call:NPC</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=LoGaS-Infinity%27s_Call:NPC&amp;diff=484579"/>
		<updated>2025-12-01T18:42:06Z</updated>

		<summary type="html">&lt;p&gt;Fedifensor: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Persons of Note =&lt;br /&gt;
&lt;br /&gt;
== Family ==&lt;br /&gt;
[[LoGaS-Infinity%27s_Call:FamilyTree|Family Tree]]&lt;br /&gt;
&lt;br /&gt;
=== Isolde Llywelyn (deceased) ===&lt;br /&gt;
The eccentric relative none of you knew well, but whom all of you claimed kinship with in some manner. She was known for her solitary life in the drafty, secluded manor house in the countryside. She traveled, but never spoke of where. She collected artifacts, but never displayed them. She was, in short, a brilliant question mark in the family tree. Now, her estate, the manor and everything within, has been willed entirely to you. Her sudden passing is a mystery, but the inheritance is real.&lt;br /&gt;
&lt;br /&gt;
=== Corwin Llywelyn (deceased) ===&lt;br /&gt;
Younger brother of Isolde, grandfather of Nando.  Corwin had a burning wanderlust and traveled the world, before settling in Brazil, where everybody called him “Inglês” [English]. He squandered his fortune there and made do with a regular job at a recording label, where he did illustrations and stuff. He married and had Laura.&lt;br /&gt;
&lt;br /&gt;
=== Lionel Llywelyn ===&lt;br /&gt;
Younger brother of Isolde and Corwin, grandfather of Jon Darren.&lt;br /&gt;
&lt;br /&gt;
=== Laura Castro (deceased) ===&lt;br /&gt;
Daughter of Corwin, mother of Fernando &amp;quot;Nando&amp;quot; Cortez.&lt;br /&gt;
&lt;br /&gt;
=== Marcella Staab ===&lt;br /&gt;
Robert Staab&#039;s mother, now in assisted living.&lt;/div&gt;</summary>
		<author><name>Fedifensor</name></author>
	</entry>
</feed>