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	<id>https://wiki.rpg.net/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Ferretribution</id>
	<title>RPGnet - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.rpg.net/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Ferretribution"/>
	<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php/Special:Contributions/Ferretribution"/>
	<updated>2026-05-15T04:14:43Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://wiki.rpg.net/index.php?title=NX_PC02&amp;diff=484232</id>
		<title>NX PC02</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=NX_PC02&amp;diff=484232"/>
		<updated>2025-11-11T08:05:58Z</updated>

		<summary type="html">&lt;p&gt;Ferretribution: /* Hayley Elliot / The Electrician */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Neon_Xtinction| Back to Main Page]]&lt;br /&gt;
&lt;br /&gt;
==Hayley Elliot / The Electrician==&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;border: solid 1px; width: 720px&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;; &lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| &lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;; style=&amp;quot;margin-left; auto; margin-right: 0px;&amp;quot;&lt;br /&gt;
| [[File:Hayley.png|350px|center]] &lt;br /&gt;
|&lt;br /&gt;
|&#039;&#039;&amp;quot;No lost causes! Only costly losses.&amp;quot;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;; style=&amp;quot;width: 720px&amp;quot;; &lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;; &lt;br /&gt;
|-&lt;br /&gt;
|+Background&lt;br /&gt;
|-&lt;br /&gt;
|Character Name:||  Hayley Elliot&lt;br /&gt;
|-&lt;br /&gt;
|Codename: || The Electrician&lt;br /&gt;
|-&lt;br /&gt;
|Role: || &lt;br /&gt;
|-&lt;br /&gt;
|Rank: || Novice&lt;br /&gt;
|-&lt;br /&gt;
|XP Total: || 0&lt;br /&gt;
|-&lt;br /&gt;
|Description: || Shoulder-length dark hair, greenish brown eyes, freckles, rectangular glasses. Age 17, height 5 foot 2.&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;; style=&amp;quot;text-align:center&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|+Attributes&lt;br /&gt;
|-&lt;br /&gt;
|Agility || d6&lt;br /&gt;
|-&lt;br /&gt;
|Smarts || d8&lt;br /&gt;
|-&lt;br /&gt;
|Spirit || d10&lt;br /&gt;
|-&lt;br /&gt;
|Strength || d4&lt;br /&gt;
|-&lt;br /&gt;
|Vigor || d6&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;; style=&amp;quot;text-align:center;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|+Secondary Statistics&lt;br /&gt;
|-&lt;br /&gt;
|Pace || 6&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|Parry || 2&lt;br /&gt;
|-&lt;br /&gt;
|Toughness || 5  but with armor it&#039;s 17(12)&lt;br /&gt;
|-&lt;br /&gt;
|Bennies || 4/3&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;; style=&amp;quot;width: 720px&amp;quot;; &lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;; style=&amp;quot;width: 240px&amp;quot;;&lt;br /&gt;
|-&lt;br /&gt;
|+Edges&lt;br /&gt;
|-&lt;br /&gt;
|Arcane Background: Super Powers || what it says on the tin&lt;br /&gt;
|-&lt;br /&gt;
|McGyver || make a Repair roll to craft improvised weapons,&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;;style=&amp;quot;width: 240px&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|+Hindrances&lt;br /&gt;
|-&lt;br /&gt;
|Driven || Major || to be the best of the team&lt;br /&gt;
|- &lt;br /&gt;
|Curious || Major || Wants to know everything&lt;br /&gt;
|-&lt;br /&gt;
|Big Mouth || minor || Can&#039;t keep a secret&lt;br /&gt;
|-&lt;br /&gt;
|Bad Eyes || minor || -1 to vision-based rolls&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;;style=&amp;quot;width: 290px&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|+Trust &amp;amp; Distrust&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Trust&#039;&#039;&#039; || +1 to Intimidate, Persuade, Support, or Taunt me || &#039;&#039;&#039;Marko&#039;&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;&#039;Mills&#039;&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;&#039;Wraith&#039;&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;Jaylinn&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;Becky&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Distrust&#039;&#039;&#039; || no Support, -2 to Persuade me || &#039;&#039;Matt&#039;&#039; &amp;lt;br&amp;gt; &#039;&#039;Vostrikov&#039;&#039; &amp;lt;br&amp;gt; &#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;; style=&amp;quot;width: 720px&amp;quot;; &lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;; style=&amp;quot;width: 700px&amp;quot;;&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|+Skills&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Skill&#039;&#039;&#039; || &#039;&#039;&#039;Attribute&#039;&#039;&#039; || &#039;&#039;&#039;Rank&#039;&#039;&#039; || &#039;&#039;&#039;Modifiers&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Academics || Smarts || - || &lt;br /&gt;
|-&lt;br /&gt;
|Athletics || Agility || d6 || &lt;br /&gt;
|-&lt;br /&gt;
|Battle || Smarts || - || &lt;br /&gt;
|-&lt;br /&gt;
|Boating || Agility || - || &lt;br /&gt;
|-&lt;br /&gt;
|Common Knowledge || Smarts || d6 || &lt;br /&gt;
|-&lt;br /&gt;
|Driving || Agility || - || &lt;br /&gt;
|-&lt;br /&gt;
|Electronics || Smarts || d6 || +2 from Interface&lt;br /&gt;
|-&lt;br /&gt;
|Fighting || Agility || - || &lt;br /&gt;
|-&lt;br /&gt;
|Focus || Spirit || d10 ||  &lt;br /&gt;
|-&lt;br /&gt;
|Gambling || Smarts || - || &lt;br /&gt;
|-&lt;br /&gt;
|Hacking || Smarts || d4 || +2 from Interface&lt;br /&gt;
|-&lt;br /&gt;
|Healing || Smarts || - || &lt;br /&gt;
|-&lt;br /&gt;
|Intimidation || Spirit || - || &lt;br /&gt;
|-&lt;br /&gt;
|Notice || Smarts || d8 || &lt;br /&gt;
|-&lt;br /&gt;
|Occult || Smarts || - || &lt;br /&gt;
|-&lt;br /&gt;
|Performance || Spirit || - || &lt;br /&gt;
|-&lt;br /&gt;
|Persuasion || Spirit || d4 || &lt;br /&gt;
|-&lt;br /&gt;
|Piloting || Agility || - || &lt;br /&gt;
|-&lt;br /&gt;
|Repair || Smarts || d8 || &lt;br /&gt;
|-&lt;br /&gt;
|Research || Smarts || - || &lt;br /&gt;
|-&lt;br /&gt;
|Riding || Agility || - || &lt;br /&gt;
|-&lt;br /&gt;
|Science || Smarts || - || &lt;br /&gt;
|-&lt;br /&gt;
|Shooting || Agility || - || &lt;br /&gt;
|-&lt;br /&gt;
|Stealth || Agility || d4 || &lt;br /&gt;
|-&lt;br /&gt;
|Survival || Smarts || - || &lt;br /&gt;
|-&lt;br /&gt;
|Taunt || Smarts || d6 || &lt;br /&gt;
|-&lt;br /&gt;
|Thievery || Agility || - || &lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;; style=&amp;quot;width: 720px&amp;quot;; &lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;; style=&amp;quot;width: 710px&amp;quot;; &lt;br /&gt;
|+Powers&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Armor 6 (AP 12)&#039;&#039;&#039;|| Point Cost: 5 || Modifiers: Device (-1) || Notes&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;5&amp;quot;| This is a piece of defective TITAN tech that Hayley is able to use.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Energy Control 5&#039;&#039;&#039;|| Point Cost: 11 || Modifiers: Power 5 (Damage is 4d6, Dampen gives allies immunity, Darken is darker and Distract makes foes vulnerable), Selective 1|| Notes&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;5&amp;quot;| Controlling electricity/draining it from the grid/overloading&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Environmental Resistance 1&#039;&#039;&#039;|| Point Cost: 3 || Modifiers: Immunity (2)|| Notes: electricity&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;5&amp;quot;| She&#039;s able to withstand electrical power.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Interface 2&#039;&#039;&#039;|| Point Cost: 2 || Modifiers: none || Notes&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;5&amp;quot;| Hacking!&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Invisibility 8&#039;&#039;&#039;|| Point Cost: 8 || Modifiers: none || Notes&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;5&amp;quot;| By altering the electric currents in the air around her, she creates an optical illusion that makes it hard to distinguish her visually from her surroundings.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Machine Control 8&#039;&#039;&#039;|| Point Cost: 8 || Modifiers: none || Notes&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;5&amp;quot;| The ultimate mechanic (can control a hover tank size 7 for example, or a Learjet size 8!)&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Range Attack 9 (4d6)&#039;&#039;&#039;|| Point Cost: 15 || Modifiers: Armor Piercing 4 (AP 8), Charge 1, Heavy Weapon Mod 1 || Notes&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;5&amp;quot;| Though requiring quick thinking and tactics, Hayley can focus electricity from the target&#039;s environment and attack at range.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Stun 3&#039;&#039;&#039;|| Point Cost: 7 || Modifiers: Strong 2, Linked 2 (Range Attack) || Notes&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;5&amp;quot;| Hayley becomes a human taser.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Wall Walker 1&#039;&#039;&#039;|| Point Cost: 1 || Modifiers: none || Notes&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;5&amp;quot;| Static electricity allows her to cling to walls and ceilings.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Special Gear&#039;&#039;&#039;&lt;br /&gt;
&#039;Failed&#039; Gilgamesh prototype: Powered armour that kept electrocuting its own wearer.&lt;/div&gt;</summary>
		<author><name>Ferretribution</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=NX_PC02&amp;diff=484231</id>
		<title>NX PC02</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=NX_PC02&amp;diff=484231"/>
		<updated>2025-11-11T08:04:32Z</updated>

		<summary type="html">&lt;p&gt;Ferretribution: /* Hayley Elliot / The Electrician */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Neon_Xtinction| Back to Main Page]]&lt;br /&gt;
&lt;br /&gt;
==Hayley Elliot / The Electrician==&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;border: solid 1px; width: 720px&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;; &lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| &lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;; style=&amp;quot;margin-left; auto; margin-right: 0px;&amp;quot;&lt;br /&gt;
| [[File:Hayley.png|350px|center]] &lt;br /&gt;
|&lt;br /&gt;
|&#039;&#039;&amp;quot;No lost causes! Only costly losses.&amp;quot;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;; style=&amp;quot;width: 720px&amp;quot;; &lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;; &lt;br /&gt;
|-&lt;br /&gt;
|+Background&lt;br /&gt;
|-&lt;br /&gt;
|Character Name:||  Hayley Elliot&lt;br /&gt;
|-&lt;br /&gt;
|Codename: || The Electrician&lt;br /&gt;
|-&lt;br /&gt;
|Role: || &lt;br /&gt;
|-&lt;br /&gt;
|Rank: || Novice&lt;br /&gt;
|-&lt;br /&gt;
|XP Total: || 0&lt;br /&gt;
|-&lt;br /&gt;
|Description: || Shoulder-length dark hair, greenish brown eyes, freckles, rectangular glasses. Age 17, height 5 foot 3.&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;; style=&amp;quot;text-align:center&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|+Attributes&lt;br /&gt;
|-&lt;br /&gt;
|Agility || d6&lt;br /&gt;
|-&lt;br /&gt;
|Smarts || d8&lt;br /&gt;
|-&lt;br /&gt;
|Spirit || d10&lt;br /&gt;
|-&lt;br /&gt;
|Strength || d4&lt;br /&gt;
|-&lt;br /&gt;
|Vigor || d6&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;; style=&amp;quot;text-align:center;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|+Secondary Statistics&lt;br /&gt;
|-&lt;br /&gt;
|Pace || 6&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|Parry || 2&lt;br /&gt;
|-&lt;br /&gt;
|Toughness || 5  but with armor it&#039;s 17(12)&lt;br /&gt;
|-&lt;br /&gt;
|Bennies || 4/3&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;; style=&amp;quot;width: 720px&amp;quot;; &lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;; style=&amp;quot;width: 240px&amp;quot;;&lt;br /&gt;
|-&lt;br /&gt;
|+Edges&lt;br /&gt;
|-&lt;br /&gt;
|Arcane Background: Super Powers || what it says on the tin&lt;br /&gt;
|-&lt;br /&gt;
|McGyver || make a Repair roll to craft improvised weapons,&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;;style=&amp;quot;width: 240px&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|+Hindrances&lt;br /&gt;
|-&lt;br /&gt;
|Driven || Major || to be the best of the team&lt;br /&gt;
|- &lt;br /&gt;
|Curious || Major || Wants to know everything&lt;br /&gt;
|-&lt;br /&gt;
|Big Mouth || minor || Can&#039;t keep a secret&lt;br /&gt;
|-&lt;br /&gt;
|Bad Eyes || minor || -1 to vision-based rolls&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;;style=&amp;quot;width: 290px&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|+Trust &amp;amp; Distrust&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Trust&#039;&#039;&#039; || +1 to Intimidate, Persuade, Support, or Taunt me || &#039;&#039;&#039;Marko&#039;&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;&#039;Mills&#039;&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;&#039;Wraith&#039;&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;Jaylinn&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;Becky&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Distrust&#039;&#039;&#039; || no Support, -2 to Persuade me || &#039;&#039;Matt&#039;&#039; &amp;lt;br&amp;gt; &#039;&#039;Vostrikov&#039;&#039; &amp;lt;br&amp;gt; &#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;; style=&amp;quot;width: 720px&amp;quot;; &lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;; style=&amp;quot;width: 700px&amp;quot;;&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|+Skills&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Skill&#039;&#039;&#039; || &#039;&#039;&#039;Attribute&#039;&#039;&#039; || &#039;&#039;&#039;Rank&#039;&#039;&#039; || &#039;&#039;&#039;Modifiers&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Academics || Smarts || - || &lt;br /&gt;
|-&lt;br /&gt;
|Athletics || Agility || d6 || &lt;br /&gt;
|-&lt;br /&gt;
|Battle || Smarts || - || &lt;br /&gt;
|-&lt;br /&gt;
|Boating || Agility || - || &lt;br /&gt;
|-&lt;br /&gt;
|Common Knowledge || Smarts || d6 || &lt;br /&gt;
|-&lt;br /&gt;
|Driving || Agility || - || &lt;br /&gt;
|-&lt;br /&gt;
|Electronics || Smarts || d6 || +2 from Interface&lt;br /&gt;
|-&lt;br /&gt;
|Fighting || Agility || - || &lt;br /&gt;
|-&lt;br /&gt;
|Focus || Spirit || d10 ||  &lt;br /&gt;
|-&lt;br /&gt;
|Gambling || Smarts || - || &lt;br /&gt;
|-&lt;br /&gt;
|Hacking || Smarts || d4 || +2 from Interface&lt;br /&gt;
|-&lt;br /&gt;
|Healing || Smarts || - || &lt;br /&gt;
|-&lt;br /&gt;
|Intimidation || Spirit || - || &lt;br /&gt;
|-&lt;br /&gt;
|Notice || Smarts || d8 || &lt;br /&gt;
|-&lt;br /&gt;
|Occult || Smarts || - || &lt;br /&gt;
|-&lt;br /&gt;
|Performance || Spirit || - || &lt;br /&gt;
|-&lt;br /&gt;
|Persuasion || Spirit || d4 || &lt;br /&gt;
|-&lt;br /&gt;
|Piloting || Agility || - || &lt;br /&gt;
|-&lt;br /&gt;
|Repair || Smarts || d8 || &lt;br /&gt;
|-&lt;br /&gt;
|Research || Smarts || - || &lt;br /&gt;
|-&lt;br /&gt;
|Riding || Agility || - || &lt;br /&gt;
|-&lt;br /&gt;
|Science || Smarts || - || &lt;br /&gt;
|-&lt;br /&gt;
|Shooting || Agility || - || &lt;br /&gt;
|-&lt;br /&gt;
|Stealth || Agility || d4 || &lt;br /&gt;
|-&lt;br /&gt;
|Survival || Smarts || - || &lt;br /&gt;
|-&lt;br /&gt;
|Taunt || Smarts || d6 || &lt;br /&gt;
|-&lt;br /&gt;
|Thievery || Agility || - || &lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;; style=&amp;quot;width: 720px&amp;quot;; &lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;; style=&amp;quot;width: 710px&amp;quot;; &lt;br /&gt;
|+Powers&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Armor 6 (AP 12)&#039;&#039;&#039;|| Point Cost: 5 || Modifiers: Device (-1) || Notes&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;5&amp;quot;| This is a piece of defective TITAN tech that Hayley is able to use.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Energy Control 5&#039;&#039;&#039;|| Point Cost: 11 || Modifiers: Power 5 (Damage is 4d6, Dampen gives allies immunity, Darken is darker and Distract makes foes vulnerable), Selective 1|| Notes&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;5&amp;quot;| Controlling electricity/draining it from the grid/overloading&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Environmental Resistance 1&#039;&#039;&#039;|| Point Cost: 3 || Modifiers: Immunity (2)|| Notes: electricity&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;5&amp;quot;| She&#039;s able to withstand electrical power.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Interface 2&#039;&#039;&#039;|| Point Cost: 2 || Modifiers: none || Notes&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;5&amp;quot;| Hacking!&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Invisibility 8&#039;&#039;&#039;|| Point Cost: 8 || Modifiers: none || Notes&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;5&amp;quot;| By altering the electric currents in the air around her, she creates an optical illusion that makes it hard to distinguish her visually from her surroundings.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Machine Control 8&#039;&#039;&#039;|| Point Cost: 8 || Modifiers: none || Notes&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;5&amp;quot;| The ultimate mechanic (can control a hover tank size 7 for example, or a Learjet size 8!)&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Range Attack 9 (4d6)&#039;&#039;&#039;|| Point Cost: 15 || Modifiers: Armor Piercing 4 (AP 8), Charge 1, Heavy Weapon Mod 1 || Notes&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;5&amp;quot;| Though requiring quick thinking and tactics, Hayley can focus electricity from the target&#039;s environment and attack at range.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Stun 3&#039;&#039;&#039;|| Point Cost: 7 || Modifiers: Strong 2, Linked 2 (Range Attack) || Notes&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;5&amp;quot;| Hayley becomes a human taser.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Wall Walker 1&#039;&#039;&#039;|| Point Cost: 1 || Modifiers: none || Notes&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;5&amp;quot;| Static electricity allows her to cling to walls and ceilings.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Special Gear&#039;&#039;&#039;&lt;br /&gt;
&#039;Failed&#039; Gilgamesh prototype: Powered armour that kept electrocuting its own wearer.&lt;/div&gt;</summary>
		<author><name>Ferretribution</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=NT_PC03&amp;diff=483763</id>
		<title>NT PC03</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=NT_PC03&amp;diff=483763"/>
		<updated>2025-09-26T09:27:48Z</updated>

		<summary type="html">&lt;p&gt;Ferretribution: /* Old &amp;#039;Tatty&amp;#039; Tamsin */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Old &#039;Tatty&#039; Tamsin==&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;border: solid 1px; width: 720px&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;; &lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| &lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;; style=&amp;quot;margin-left; auto; margin-right: 0px;&amp;quot;&lt;br /&gt;
| [[File:Tamsin.png|350px|center]] &lt;br /&gt;
|&lt;br /&gt;
|&#039;&#039;&amp;quot;Pooh! Fiddlesticks!&amp;quot;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;; style=&amp;quot;width: 720px&amp;quot;; &lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;; &lt;br /&gt;
|-&lt;br /&gt;
|+Background&lt;br /&gt;
|-&lt;br /&gt;
|Character Name:||  Tamsin&lt;br /&gt;
|-&lt;br /&gt;
|Role: || &lt;br /&gt;
|-&lt;br /&gt;
|Rank: || Novice&lt;br /&gt;
|-&lt;br /&gt;
|XP Total: || 0&lt;br /&gt;
|-&lt;br /&gt;
|Description: ||&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;; style=&amp;quot;text-align:center&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|+Attributes&lt;br /&gt;
|-&lt;br /&gt;
|Agility || d4&lt;br /&gt;
|-&lt;br /&gt;
|Sanity|| d6&lt;br /&gt;
|-&lt;br /&gt;
|Smarts || d8&lt;br /&gt;
|-&lt;br /&gt;
|Spirit || d8&lt;br /&gt;
|-&lt;br /&gt;
|Strength || d6&lt;br /&gt;
|-&lt;br /&gt;
|Vigor || d6&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;; style=&amp;quot;text-align:center;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|+Secondary Statistics&lt;br /&gt;
|-&lt;br /&gt;
|Pace || 5&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|Parry || 2&lt;br /&gt;
|-&lt;br /&gt;
|Toughness || 5&lt;br /&gt;
|-&lt;br /&gt;
|Bennies || 3/3&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;; style=&amp;quot;width: 720px&amp;quot;; &lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;; style=&amp;quot;width: 240px&amp;quot;;&lt;br /&gt;
|-&lt;br /&gt;
|+Edges&lt;br /&gt;
|-&lt;br /&gt;
|Brave || +2 to Fear checks, -2 to Fear table&lt;br /&gt;
|-&lt;br /&gt;
|Strong Willed || +2 to hertotal when resisting any opposed Smarts or Spirit-based rolls, including Tests and arcane skills&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;;style=&amp;quot;width: 240px&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|+Hindrances&lt;br /&gt;
|-&lt;br /&gt;
|Doubting Thomas|| Minor|| &lt;br /&gt;
|- &lt;br /&gt;
|Edlerly|| Major || -1 to Pace, running, Agility, Strength, and Vigor.&lt;br /&gt;
|-&lt;br /&gt;
|Stubborn || Minor || &lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;; style=&amp;quot;width: 720px&amp;quot;; &lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;; style=&amp;quot;width: 700px&amp;quot;;&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|+Skills&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Skill&#039;&#039;&#039; || &#039;&#039;&#039;Attribute&#039;&#039;&#039; || &#039;&#039;&#039;Rank&#039;&#039;&#039; || &#039;&#039;&#039;Modifiers&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Academics || Smarts || - || &lt;br /&gt;
|-&lt;br /&gt;
|Athletics || Agility ||  || &lt;br /&gt;
|-&lt;br /&gt;
|Battle || Smarts || - || &lt;br /&gt;
|-&lt;br /&gt;
|Boating || Agility || - || &lt;br /&gt;
|-&lt;br /&gt;
|Common Knowledge || Smarts || d8 || +1 (Elderly)&lt;br /&gt;
|-&lt;br /&gt;
|Driving || Agility || - || &lt;br /&gt;
|-&lt;br /&gt;
|Electronics || Smarts || - ||&lt;br /&gt;
|-&lt;br /&gt;
|Fighting || Agility || - || &lt;br /&gt;
|-&lt;br /&gt;
|Focus || Spirit || - ||  &lt;br /&gt;
|-&lt;br /&gt;
|Gambling || Smarts || - || &lt;br /&gt;
|-&lt;br /&gt;
|Hacking || Smarts || - || &lt;br /&gt;
|-&lt;br /&gt;
|Healing || Smarts || - || &lt;br /&gt;
|-&lt;br /&gt;
|Intimidation (Overawe) || Spirit || d8 || &lt;br /&gt;
|-&lt;br /&gt;
|Notice (Insight) || Smarts || d8 || +1 (Elderly)&lt;br /&gt;
|-&lt;br /&gt;
|Occult || Smarts || - || &lt;br /&gt;
|-&lt;br /&gt;
|Performance (Sing) || Spirit || d6 || &lt;br /&gt;
|-&lt;br /&gt;
|Persuasion (Orate) || Spirit || d8 || &lt;br /&gt;
|-&lt;br /&gt;
|Piloting || Agility || - || &lt;br /&gt;
|-&lt;br /&gt;
|Repair || Smarts || d8 || &lt;br /&gt;
|-&lt;br /&gt;
|Research || Smarts || - || &lt;br /&gt;
|-&lt;br /&gt;
|Riding (pony) || Agility || d4 || &lt;br /&gt;
|-&lt;br /&gt;
|Science (chemistry) || Smarts || d8 || +1 (Elderly)&lt;br /&gt;
|-&lt;br /&gt;
|Shooting (crossbow) || Agility || d6 || -1 from Strength Requirement if using crossbow&lt;br /&gt;
|-&lt;br /&gt;
|Stealth || Agility || d4 || &lt;br /&gt;
|-&lt;br /&gt;
|Survival (hunting) || Smarts || d6 || +1 (Elderly)&lt;br /&gt;
|-&lt;br /&gt;
|Taunt || Smarts ||  || &lt;br /&gt;
|-&lt;br /&gt;
|Thievery || Agility || - || &lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;; style=&amp;quot;width: 720px&amp;quot;; &lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
Wealth d6&lt;br /&gt;
&lt;br /&gt;
Language (Westron) d8 (+1 from Elderly)&lt;br /&gt;
&lt;br /&gt;
Language (Rohirric) d6 (+1 from Elderly)&lt;br /&gt;
&lt;br /&gt;
Language(Haradric) d6 (+1 from Elderly)&lt;br /&gt;
&lt;br /&gt;
Language(Drûadan) d6 (+1 from Elderly)&lt;br /&gt;
&lt;br /&gt;
Language(Orcish) d6 (+1 from Elderly)&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Ferretribution</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=NT_PC03&amp;diff=483687</id>
		<title>NT PC03</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=NT_PC03&amp;diff=483687"/>
		<updated>2025-09-19T09:14:29Z</updated>

		<summary type="html">&lt;p&gt;Ferretribution: /* Old &amp;#039;Tatty&amp;#039; Tamsin */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Old &#039;Tatty&#039; Tamsin==&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;border: solid 1px; width: 720px&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;; &lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| &lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;; style=&amp;quot;margin-left; auto; margin-right: 0px;&amp;quot;&lt;br /&gt;
| [[File:Tamsin.png|350px|center]] &lt;br /&gt;
|&lt;br /&gt;
|&#039;&#039;&amp;quot;Pooh! Fiddlesticks!&amp;quot;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;; style=&amp;quot;width: 720px&amp;quot;; &lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;; &lt;br /&gt;
|-&lt;br /&gt;
|+Background&lt;br /&gt;
|-&lt;br /&gt;
|Character Name:||  Tamsin&lt;br /&gt;
|-&lt;br /&gt;
|Role: || &lt;br /&gt;
|-&lt;br /&gt;
|Rank: || Novice&lt;br /&gt;
|-&lt;br /&gt;
|XP Total: || 0&lt;br /&gt;
|-&lt;br /&gt;
|Description: ||&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;; style=&amp;quot;text-align:center&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|+Attributes&lt;br /&gt;
|-&lt;br /&gt;
|Agility || d4&lt;br /&gt;
|-&lt;br /&gt;
|Sanity|| d6&lt;br /&gt;
|-&lt;br /&gt;
|Smarts || d8&lt;br /&gt;
|-&lt;br /&gt;
|Spirit || d8&lt;br /&gt;
|-&lt;br /&gt;
|Strength || d6&lt;br /&gt;
|-&lt;br /&gt;
|Vigor || d6&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;; style=&amp;quot;text-align:center;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|+Secondary Statistics&lt;br /&gt;
|-&lt;br /&gt;
|Pace || 5&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|Parry || 2&lt;br /&gt;
|-&lt;br /&gt;
|Toughness || 5&lt;br /&gt;
|-&lt;br /&gt;
|Bennies || 3/3&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;; style=&amp;quot;width: 720px&amp;quot;; &lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;; style=&amp;quot;width: 240px&amp;quot;;&lt;br /&gt;
|-&lt;br /&gt;
|+Edges&lt;br /&gt;
|-&lt;br /&gt;
|Brave || +2 to Fear checks, -2 to Fear table&lt;br /&gt;
|-&lt;br /&gt;
|Strong Willed || +2 to hertotal when resisting any opposed Smarts or Spirit-based rolls, including Tests and arcane skills&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;;style=&amp;quot;width: 240px&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|+Hindrances&lt;br /&gt;
|-&lt;br /&gt;
|Doubting Thomas|| Minor|| &lt;br /&gt;
|- &lt;br /&gt;
|Edlerly|| Major || -1 to Pace, running, Agility, Strength, and Vigor.&lt;br /&gt;
|-&lt;br /&gt;
|Stubborn || Minor || &lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;; style=&amp;quot;width: 720px&amp;quot;; &lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;; style=&amp;quot;width: 700px&amp;quot;;&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|+Skills&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Skill&#039;&#039;&#039; || &#039;&#039;&#039;Attribute&#039;&#039;&#039; || &#039;&#039;&#039;Rank&#039;&#039;&#039; || &#039;&#039;&#039;Modifiers&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Academics || Smarts || - || &lt;br /&gt;
|-&lt;br /&gt;
|Athletics || Agility ||  || &lt;br /&gt;
|-&lt;br /&gt;
|Battle || Smarts || - || &lt;br /&gt;
|-&lt;br /&gt;
|Boating || Agility || - || &lt;br /&gt;
|-&lt;br /&gt;
|Common Knowledge || Smarts || d8 || +1 (Elderly)&lt;br /&gt;
|-&lt;br /&gt;
|Driving || Agility || - || &lt;br /&gt;
|-&lt;br /&gt;
|Electronics || Smarts || - ||&lt;br /&gt;
|-&lt;br /&gt;
|Fighting || Agility || - || &lt;br /&gt;
|-&lt;br /&gt;
|Focus || Spirit || - ||  &lt;br /&gt;
|-&lt;br /&gt;
|Gambling || Smarts || - || &lt;br /&gt;
|-&lt;br /&gt;
|Hacking || Smarts || - || &lt;br /&gt;
|-&lt;br /&gt;
|Healing || Smarts || - || &lt;br /&gt;
|-&lt;br /&gt;
|Intimidation (Overawe) || Spirit || d8 || &lt;br /&gt;
|-&lt;br /&gt;
|Notice || Smarts || d8 || +1 (Elderly)&lt;br /&gt;
|-&lt;br /&gt;
|Occult || Smarts || - || &lt;br /&gt;
|-&lt;br /&gt;
|Performance (Sing) || Spirit || d6 || &lt;br /&gt;
|-&lt;br /&gt;
|Persuasion (Orate) || Spirit || d8 || &lt;br /&gt;
|-&lt;br /&gt;
|Piloting || Agility || - || &lt;br /&gt;
|-&lt;br /&gt;
|Repair || Smarts || d8 || &lt;br /&gt;
|-&lt;br /&gt;
|Research || Smarts || - || &lt;br /&gt;
|-&lt;br /&gt;
|Riding (pony) || Agility || d4 || &lt;br /&gt;
|-&lt;br /&gt;
|Science (chemistry) || Smarts || d8 || +1 (Elderly)&lt;br /&gt;
|-&lt;br /&gt;
|Shooting (crossbow) || Agility || d6 || -1 from Strength Requirement if using crossbow&lt;br /&gt;
|-&lt;br /&gt;
|Stealth || Agility || d4 || &lt;br /&gt;
|-&lt;br /&gt;
|Survival (hunting) || Smarts || d6 || +1 (Elderly)&lt;br /&gt;
|-&lt;br /&gt;
|Taunt || Smarts ||  || &lt;br /&gt;
|-&lt;br /&gt;
|Thievery || Agility || - || &lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;; style=&amp;quot;width: 720px&amp;quot;; &lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
Wealth d6&lt;br /&gt;
&lt;br /&gt;
Language (Westron) d8 (+1 from Elderly)&lt;br /&gt;
&lt;br /&gt;
Language (Rohirric) d6 (+1 from Elderly)&lt;br /&gt;
&lt;br /&gt;
Language(Haradric) d6 (+1 from Elderly)&lt;br /&gt;
&lt;br /&gt;
Language(Drûadan) d6 (+1 from Elderly)&lt;br /&gt;
&lt;br /&gt;
Language(Orcish) d6 (+1 from Elderly)&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Ferretribution</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Nameless_Things&amp;diff=483686</id>
		<title>Nameless Things</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Nameless_Things&amp;diff=483686"/>
		<updated>2025-09-19T09:13:55Z</updated>

		<summary type="html">&lt;p&gt;Ferretribution: /* The Investigators */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:NamelessThings01.jpg|center|1000px]]&lt;br /&gt;
&lt;br /&gt;
== Cosmic Horror in Middle-earth ==&lt;br /&gt;
&lt;br /&gt;
Welcome to &#039;&#039;Nameless Things&#039;&#039;, a small, strange crossover between the bucolic countryside of Tolkien’s Middle-earth and the unspeakable eldritch horrors of H. P. Lovecraft. Middle-earth is already ripe with horrors, from the “nameless things” that gnaw the depths of the world, to the undead Barrow-Wights and Nazgul, to primordial spirits such as Ungoliant and her descendants. Likewise, the idealized vision of the English countryside that is the Shire is easy to reimagine as a place of secrets and decay, with insular and suspicious hobbits peering out of noisome holes, corrupt and degenerate families falling from nobility into shocking ignorance and monstrous habits, and seekers after lore and power whose minds are blasted by what they find.&lt;br /&gt;
&lt;br /&gt;
Nameless Things is set in Middle-earth several hundred years after the events of The Lord of the Rings. Great names such as King Elessar are the stuff of legend, the Elves are all vanished and only half-believed in, and the world is a dark and fallen place.&lt;br /&gt;
&lt;br /&gt;
Nameless Things uses the Savage Worlds Adventure Edition rules, with alterations as noted here.&lt;br /&gt;
&lt;br /&gt;
=== Setting Rules ===&lt;br /&gt;
[[File:StandingStone.png|right|225px]]&lt;br /&gt;
The following setting rules are in play:&lt;br /&gt;
*&#039;&#039;&#039;Abstract Wealth:&#039;&#039;&#039; Characters roll a Wealth die instead of counting coins.&lt;br /&gt;
*&#039;&#039;&#039;Civilized Folks:&#039;&#039;&#039; Wearing armor or carrying a large weapon where it’s considered inappropriate imposes a Persuasion penalty (½ armor value, -2 for a weapon).&lt;br /&gt;
*&#039;&#039;&#039;Difficult Healing (Horror Companion):&#039;&#039;&#039; Only one healing roll per Wound.&lt;br /&gt;
*&#039;&#039;&#039;Dynamic Backlash:&#039;&#039;&#039; A critical failure on an arcane skill roll forces a player to roll on a special table.&lt;br /&gt;
*&#039;&#039;&#039;Gritty Damage:&#039;&#039;&#039; When Wild Cards take a wound, they roll on the Injury table and apply the result.&lt;br /&gt;
*&#039;&#039;&#039;Hard Choices:&#039;&#039;&#039; The GM’s characters only get bennies when the players spend theirs. Jokers no longer generate bennies.&lt;br /&gt;
*&#039;&#039;&#039;More Skill Points:&#039;&#039;&#039; Start with 15 skill points instead of 12.&lt;br /&gt;
*&#039;&#039;&#039;Multiple Languages:&#039;&#039;&#039; Characters know half their Smarts die type in different languages at d6.&lt;br /&gt;
*&#039;&#039;&#039;No Power Points:&#039;&#039;&#039; Those casting spells don’t track Power Points but instead subtract half the listed Power Point cost (round up) from their skill roll to activate the ability. Powers may be maintained as desired at a −1 penalty to all further arcane skill rolls.&lt;br /&gt;
*&#039;&#039;&#039;Skill Specializations:&#039;&#039;&#039; Characters choose a specialization when taking each skill and subtract 2 when using other variations.&lt;br /&gt;
*&#039;&#039;&#039;Unarmored Hero:&#039;&#039;&#039; Wild cards without armor add +2 to their Soak rolls.&lt;br /&gt;
*&#039;&#039;&#039;Wild Cards (Horror Companion):&#039;&#039;&#039; Most characters and monsters are Wild Cards.&lt;br /&gt;
&lt;br /&gt;
=== The Investigators ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|&#039;&#039;&#039;Character&#039;&#039;&#039;&amp;lt;br&amp;gt; &#039;&#039;people and role&#039;&#039; &amp;lt;br&amp;gt; player name ||&#039;&#039;&#039;Parry&#039;&#039;&#039; || &#039;&#039;&#039;Toughness&#039;&#039;&#039; || &#039;&#039;&#039;Edges&#039;&#039;&#039;  || &#039;&#039;&#039;Hindrances&#039;&#039;&#039; || &#039;&#039;&#039;Attributes&#039;&#039;&#039; || &#039;&#039;&#039;Notes&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|[[NT_PC01| &#039;&#039;&#039;Meinir Thrift&#039;&#039;&#039;]] &amp;lt;br&amp;gt; &#039;&#039;human adventuress&#039;&#039; &amp;lt;br&amp;gt; Elfwine || 5 || 5 ||Elan || Curious &amp;lt;br&amp;gt; Impulsive &amp;lt;br&amp;gt; Loyal || Agility d6 &amp;lt;br&amp;gt; Sanity d6 &amp;lt;br&amp;gt; Smarts d8 &amp;lt;br&amp;gt; Spirit d8 &amp;lt;br&amp;gt; Strength d6 &amp;lt;br&amp;gt; Vigor d6 ||&lt;br /&gt;
|-&lt;br /&gt;
|[[NT_PC02| &#039;&#039;&#039;Halfast Overhill&#039;&#039;&#039;]] &amp;lt;br&amp;gt; &#039;&#039;gentlehobbit of leisure&#039;&#039; &amp;lt;br&amp;gt; UnknownCorrespondent || 3 || 5 ||Investigator || Curious &amp;lt;br&amp;gt; Elderly || Agility d6 &amp;lt;br&amp;gt; Sanity d6 &amp;lt;br&amp;gt; Smarts d8 &amp;lt;br&amp;gt; Spirit d8 &amp;lt;br&amp;gt; Strength d6 &amp;lt;br&amp;gt; Vigor d6 ||&lt;br /&gt;
|-&lt;br /&gt;
|[[NT_PC03| &#039;&#039;&#039;Old &#039;Tatty&#039; Tamsin&#039;&#039;&#039;]] &amp;lt;br&amp;gt; &#039;&#039;The Crone in the Corner&#039;&#039; &amp;lt;br&amp;gt; ferretribution|| 2 || 5 ||Brave&amp;lt;br&amp;gt; Strong Willed&amp;lt;br&amp;gt; || Doubting Thomas&amp;lt;br&amp;gt; Elderly &amp;lt;br&amp;gt; Stubborn|| Agility d4 &amp;lt;br&amp;gt; Sanity d6 &amp;lt;br&amp;gt; Smarts d8 &amp;lt;br&amp;gt; Spirit d8 &amp;lt;br&amp;gt; Strength d6 &amp;lt;br&amp;gt; Vigor d6 ||&lt;br /&gt;
|-&lt;br /&gt;
|[[NT_PC04| &#039;&#039;&#039;Name&#039;&#039;&#039;]] &amp;lt;br&amp;gt; &#039;&#039;people role&#039;&#039; &amp;lt;br&amp;gt; Player || 5 || 5 ||Edge01 &amp;lt;br&amp;gt; Edge02 &amp;lt;br&amp;gt; Edge03 &amp;lt;br&amp;gt; Edge04 &amp;lt;br&amp;gt; || Hindrance01 &amp;lt;br&amp;gt; Hindrance02 &amp;lt;br&amp;gt; Hindrance03 &amp;lt;br&amp;gt; Hindrance04 || Agility d6 &amp;lt;br&amp;gt; Sanity d6 &amp;lt;br&amp;gt; Smarts d6 &amp;lt;br&amp;gt; Spirit d6 &amp;lt;br&amp;gt; Strength d6 &amp;lt;br&amp;gt; Vigor d6 ||&lt;br /&gt;
|-&lt;br /&gt;
|[[NT_PC05| &#039;&#039;&#039;Name&#039;&#039;&#039;]] &amp;lt;br&amp;gt; &#039;&#039;people role&#039;&#039; &amp;lt;br&amp;gt; Player || 5 || 5 ||Edge01 &amp;lt;br&amp;gt; Edge02 &amp;lt;br&amp;gt; Edge03 &amp;lt;br&amp;gt; Edge04 &amp;lt;br&amp;gt; || Hindrance01 &amp;lt;br&amp;gt; Hindrance02 &amp;lt;br&amp;gt; Hindrance03 &amp;lt;br&amp;gt; Hindrance04 || Agility d6 &amp;lt;br&amp;gt; Sanity d6 &amp;lt;br&amp;gt; Smarts d6 &amp;lt;br&amp;gt; Spirit d6 &amp;lt;br&amp;gt; Strength d6 &amp;lt;br&amp;gt; Vigor d6 ||&lt;br /&gt;
|-&lt;br /&gt;
|[[NT_PC06| &#039;&#039;&#039;Name&#039;&#039;&#039;]] &amp;lt;br&amp;gt; &#039;&#039;people role&#039;&#039; &amp;lt;br&amp;gt; Player || 5 || 5 ||Edge01 &amp;lt;br&amp;gt; Edge02 &amp;lt;br&amp;gt; Edge03 &amp;lt;br&amp;gt; Edge04 &amp;lt;br&amp;gt; || Hindrance01 &amp;lt;br&amp;gt; Hindrance02 &amp;lt;br&amp;gt; Hindrance03 &amp;lt;br&amp;gt; Hindrance04 || Agility d6 &amp;lt;br&amp;gt; Sanity d6 &amp;lt;br&amp;gt; Smarts d6 &amp;lt;br&amp;gt; Spirit d6 &amp;lt;br&amp;gt; Strength d6 &amp;lt;br&amp;gt; Vigor d6 ||&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Tobold&#039;s Old Manuscript &amp;amp; Ephemera Society===&lt;br /&gt;
&lt;br /&gt;
No one can quite agree whether Tobold Hornblower (known as &amp;quot;Tobold the Younger, a descendant of the famous Old Toby) was born in Bree, Staddle, or somewhere further afield — he claimed all three at different times, depending on who was buying the next round. He was a stocky, affable hobbit with a knack for growing things that ought not grow together, and for finding things other folk had long since lost.&lt;br /&gt;
&lt;br /&gt;
Tobold came back from one of his “little wanderings” — which may have gone no farther than the Old Forest or as far as the southern vales of Anduin, depending on which version you hear — with two things that set the course of his later years:&lt;br /&gt;
&lt;br /&gt;
A battered satchel full of papers and trinkets — maps with no place-names, faded letters in strange hands, seeds no gardener could identify.&lt;br /&gt;
&lt;br /&gt;
A fondness for telling long, winding stories about how he came by them, each more unlikely than the last.&lt;br /&gt;
&lt;br /&gt;
At first, Tobold invited a few friends to meet in a side-room at &#039;&#039;The Prancing Pony&#039;&#039; to help identify the seeds, swap cuttings of rare plants, and argue over whether certain herbs were better dried or fresh. Soon, papers and artifacts from his satchel became part of the gatherings, and the talk wandered from gardening to genealogy, from old songs to curious stones dug up in gardens.&lt;br /&gt;
&lt;br /&gt;
Somewhere along the way, the &#039;&#039;Old Manuscript &amp;amp; Ephemera Society&#039;&#039; was born — though none of its members remember deciding on a name. Tobold simply began calling it “the Society” and insisted on keeping a “register of proceedings” in a heavy, leather-bound ledger.&lt;br /&gt;
&lt;br /&gt;
When Tobold passed on — some say in his bed, some say on the Greenway, still chasing a rumor of a giant’s footprint — the Society carried on. Its members still meet in quiet corners, still bring in the oddest things they find, and still tell long, improbable tales in his memory.&lt;br /&gt;
&lt;br /&gt;
Some Bree-folk say the Society’s nothing more than a bunch of harmless old gardeners and gossipers. But there are others — a very few — who know the ledger Tobold kept hides stranger accounts, and that some of the “antiquities” in the Society’s keeping are better left undisturbed.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Important NPCs ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:left&amp;quot;&lt;br /&gt;
!Character !! Appearance !! Personality !! Notes&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Name&#039;&#039;&#039;  &amp;lt;br&amp;gt; &#039;&#039;people and role&#039;&#039; ||  description || personality || notes&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Name&#039;&#039;&#039;  &amp;lt;br&amp;gt; &#039;&#039;people and role&#039;&#039; ||  description || personality || notes&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Name&#039;&#039;&#039;  &amp;lt;br&amp;gt; &#039;&#039;people and role&#039;&#039; ||  description || personality || notes&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Name&#039;&#039;&#039;  &amp;lt;br&amp;gt; &#039;&#039;people and role&#039;&#039; ||  description || personality || notes&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Name&#039;&#039;&#039;  &amp;lt;br&amp;gt; &#039;&#039;people and role&#039;&#039; ||  description || personality || notes&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====The Lost and the Fallen ====&lt;br /&gt;
&lt;br /&gt;
== More Rules ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== The Peoples ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Men (Big Folk)&amp;lt;/u&amp;gt;&lt;br /&gt;
[[File:ICRPG_Axe_and_Blades.png|right|200px]]&lt;br /&gt;
Some Men dwell in the Bree-land, though many more hail from the lands beyond. Men stand between five and six feet tall with a variety of hair and skin tones. Some claim descent from the Dunedain, the Rangers of the North.&lt;br /&gt;
*&#039;&#039;&#039;Adaptable:&#039;&#039;&#039; Men start with a free bonus edge, which may be any edge they qualify for.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Hobbits (Little Folk)&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The inhabitants of the Shire, though many Hobbits live in Bree-land as well.&lt;br /&gt;
&lt;br /&gt;
Most Hobbits stand a little over three feet tall, with curly brown hair on their heads and feet. They favor green and yellow clothing, and six meals a day when they can get them.&lt;br /&gt;
*&#039;&#039;&#039;Plucky:&#039;&#039;&#039; Hobbits start with a d6 in Spirit instead of a d4. This increases maximum Spirit to d12+1.&lt;br /&gt;
*&#039;&#039;&#039;Quick and Quiet:&#039;&#039;&#039; Hobbits excel at moving quietly, and start with a d6 in Stealth instead of d4.&lt;br /&gt;
*&#039;&#039;&#039;Small:&#039;&#039;&#039; Hobbits average three feet in height and weigh 40 to 50 pounds. Their Size is -1.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Dwarves (Bearded Folk)&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Dwarves may hail from the Blue Mountains, Khazad-dûm, or even far distant Erebor or the Iron Hills. Though few make their homes near Bree, they are often seen on the road passing through on business of their own. Dwarf merchants are popular and respected, and their wares are of the highest quality.&lt;br /&gt;
&lt;br /&gt;
Dwarves average four feet tall and are very broad. Their long beards (sometimes forked) are often brown or black, and sometimes yellow, red or even blue. They favor hooded cloaks.&lt;br /&gt;
*&#039;&#039;&#039;Make Light of Burdens:&#039;&#039;&#039; Dwarves start with a d6 in Strength instead of a d4. This increases maximum Strength to d12+1.&lt;br /&gt;
*&#039;&#039;&#039;Born Crafter:&#039;&#039;&#039; Dwarves start with a d4 in Repair.&lt;br /&gt;
*&#039;&#039;&#039;Outsider:&#039;&#039;&#039; Dwarves are reclusive and insular, and both Men and Hobbits are never quite comfortable around them. Dwarves subtract 2 from Persuasion rolls except with other Dwarves.&lt;br /&gt;
&lt;br /&gt;
==== Notes on Wealth and Gear ====&lt;br /&gt;
&lt;br /&gt;
*The Wealth Die is being used. Characters have a starting Wealth of d6 unless they take the Poverty hindrance (d4), or the Rich edge (d8) or Filthy Rich (d10)&lt;br /&gt;
*Standard medieval gear is available for purchase, although armor and large weapons are rare and may not be readily available. &lt;br /&gt;
*Bronze and plate armor does not exist.&lt;br /&gt;
*Chain armor is uncommon and generally possessed by professional soldiers or Dwarves.&lt;br /&gt;
*Black powder weapons are uncommon but they do exist; a recent innovation of the Dwarves. The cost is doubled for non-Dwarf characters.&lt;br /&gt;
&lt;br /&gt;
=== Skill and Languages ===&lt;br /&gt;
[[File:NamelessThings03.jpg|right|400px]]&lt;br /&gt;
Most skills now have &#039;&#039;&#039;Specializations,&#039;&#039;&#039; each of which represents a specific usage of that skill. A character picks one specialization when they gain their first rank in the skill; additional specializations can be acquired by spending skill points or Advances. Gaining a new specialization counts as raising a Skill below its linked Attribute, and so costs 1 skill point or half an Advance.&lt;br /&gt;
&lt;br /&gt;
When you use a skill in a manner you lack Specialization in, subtract 2 from your roll.&lt;br /&gt;
&lt;br /&gt;
The following skills do not have specializations: &#039;&#039;&#039;Battle, Common Knowledge, Gambling, Language, Research, Stealth, Taunt.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The following skill specializations are available. This list is not exhaustive.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Academics:&#039;&#039;&#039;	History, Law, Culture (specific), Elf-Magic, Dark Sorcery&lt;br /&gt;
*&#039;&#039;&#039;Athletics:&#039;&#039;&#039;	Climbing, Wrestling, Swimming, Throwing&lt;br /&gt;
*&#039;&#039;&#039;Boating:&#039;&#039;&#039;	Small Craft, Ships, Navigation&lt;br /&gt;
*&#039;&#039;&#039;Fighting:&#039;&#039;&#039;	Blunt/Axes, Knives, Swords, Poles, Unarmed&lt;br /&gt;
*&#039;&#039;&#039;Healing:&#039;&#039;&#039;	Diagnose, First Aid, Disease, Anatomy, Veterinarian&lt;br /&gt;
*&#039;&#039;&#039;Intimidation:&#039;&#039;&#039;	Overawe, Brag, Threaten&lt;br /&gt;
*&#039;&#039;&#039;Notice:&#039;&#039;&#039;	Scrutiny, Insight, Vigilance&lt;br /&gt;
*&#039;&#039;&#039;Performance:&#039;&#039;&#039;	Sing, Dance, Instrument, Storytelling&lt;br /&gt;
*&#039;&#039;&#039;Persuasion:&#039;&#039;&#039;	Charm, Fast-Talk, Orate&lt;br /&gt;
*&#039;&#039;&#039;Repair:&#039;&#039;&#039;	Carpenter, Mason, Smith, Jeweler, Engineer&lt;br /&gt;
*&#039;&#039;&#039;Riding:&#039;&#039;&#039;	Horse, Pony, Teamster&lt;br /&gt;
*&#039;&#039;&#039;Science:&#039;&#039;&#039;	Geology, Biology, Botany, Chemistry&lt;br /&gt;
*&#039;&#039;&#039;Shooting:&#039;&#039;&#039;	Bow, Crossbow, Rifle&lt;br /&gt;
*&#039;&#039;&#039;Survival:&#039;&#039;&#039;	Herblore, Hunting, Tracking&lt;br /&gt;
*&#039;&#039;&#039;Thievery:&#039;&#039;&#039;	Sleight of Hand, Pick Pockets, Lockpicking.&lt;br /&gt;
&lt;br /&gt;
===== New Skill: Morgal =====&lt;br /&gt;
&#039;&#039;Morgal&#039;&#039; replaces the Occult skill. Unlike most skills, Morgal has no governing Attribute. Also unlike most skills, Morgal cannot be bought normally; the Morgal skill can only be increased by reading certain ancient tomes, or through direct interactions with certain creatures.&lt;br /&gt;
&lt;br /&gt;
Morgal reflects knowledge and experience with the paranormal and unnatural, and an awareness of a side of reality most people could not fathom. It can be used to decipher strange pictograms, recall information about unnatural creatures, understand strange and alien spells, or perform dark rituals.&lt;br /&gt;
&lt;br /&gt;
A character can gain their first rank in Morgal in one of two ways: either by reading from certain blasphemous, forbidden tomes, or by encountering a strange and alien creature whose very presence fractures their sanity. The first time a character critically fails a Sanity roll, they gain one free rank in the Morgal skill. Subsequent increases require research into dark and sinister lore.&lt;br /&gt;
&lt;br /&gt;
Increased knowledge of Morgal comes at a cost: for every rank a character has in Morgal, their maximum Sanity is reduced by 1 rank. Upon gaining their first rank in Morgal (d4), the character’s maximum Sanity is reduced to d10, and so on. If the character’s current Sanity is above their new limit, their Sanity is immediately reduced.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Idea Rolls&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Veteran Call of Cthulhu players may be familiar with the Idea roll. An Idea roll may be requested by the player or called for by the GM, and represents the character piecing together known information, noticing something the player may have overlooked, or otherwise being made aware of information the character has but the player may not. Idea rolls are useful when an investigator feels stuck or a GM feels the players are overlooking something significant.&lt;br /&gt;
&lt;br /&gt;
An Idea roll is a Smarts roll. Idea rolls can be rerolled with a benny, but cannot otherwise be tried multiple times.&lt;br /&gt;
&lt;br /&gt;
==== Languages ====&lt;br /&gt;
Languages are very important, both to the world of Arda and to delvers after ancient lore. What languages you can read or speak, and how well you understand it, can mean the difference between a vital clue and a meaningless mess of gibberish.&lt;br /&gt;
&lt;br /&gt;
All characters start with d8 fluency in the Westron (common) tongue. Dwarves have d8 in Khuzdûl and d6 in Westron. In addition, characters have d6 fluency in a number of languages equal to ½ their Smarts die.&lt;br /&gt;
&lt;br /&gt;
The following languages exist in Middle-earth:&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Adûnaic:&#039;&#039;&#039; Language of the Edain and downfallen Numenor. A dialect is known to have been used by Black Numenoreans.&lt;br /&gt;
*&#039;&#039;&#039;Black Speech:&#039;&#039;&#039; The language of old Mordor.&lt;br /&gt;
*&#039;&#039;&#039;Drûadan:&#039;&#039;&#039; The guttural, throaty language of the Wild Men, the Drûedain. It is rarely written down and even more rarely taught to others, and shares almost nothing with other Mannish tongues.&lt;br /&gt;
*&#039;&#039;&#039;Old Entish:&#039;&#039;&#039; A long, slow, rumbling language attributed to the legendary tree-herders.&lt;br /&gt;
*&#039;&#039;&#039;Haradric:&#039;&#039;&#039; The people of Harad and the East have many languages, the majority of which are unknown in Western lands. Haradric is the one most used by those who trade with Gondor.&lt;br /&gt;
*&#039;&#039;&#039;Khuzdûl:&#039;&#039;&#039; The secret tongue of the Dwarves, which they do not teach to outsiders.&lt;br /&gt;
*&#039;&#039;&#039;Orcish:&#039;&#039;&#039; A debased form of the Black Speech mixed with Westron words. There are many Orcish dialects, some of which function as separate languages.&lt;br /&gt;
*&#039;&#039;&#039;Quenya:&#039;&#039;&#039; Tongue of the Noldor, the High Elves of the West.&lt;br /&gt;
*&#039;&#039;&#039;Rohirric:&#039;&#039;&#039; Language of the Horse-Lords of Rohan. The Men of the northern land of Dale speak a variant of this tongue.&lt;br /&gt;
*&#039;&#039;&#039;Silvan Elvish:&#039;&#039;&#039; Language of the Wood-elves, derived from the Teleri tongue.&lt;br /&gt;
*&#039;&#039;&#039;Sindarin:&#039;&#039;&#039; Tongue of the Sindar elves.&lt;br /&gt;
*&#039;&#039;&#039;Valarin:&#039;&#039;&#039; Language of legendary Valinor; very obscure&lt;br /&gt;
*&#039;&#039;&#039;Westron:&#039;&#039;&#039; The “common tongue” of the Western lands, with many dialects&lt;br /&gt;
&lt;br /&gt;
=== Sanity and Madness ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;New Attribute: Sanity&#039;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right; margin-left: 10px;&amp;quot;&lt;br /&gt;
!Example Incident !! Sanity Roll&lt;br /&gt;
|-&lt;br /&gt;
|You see a particularly gruesome corpse || Sanity (Rattled)&lt;br /&gt;
|-&lt;br /&gt;
|You experience a strong unnatural sensation such as deja vu, “missing time” or hallucinations ||Sanity (Rattled)&lt;br /&gt;
|-&lt;br /&gt;
|You witness an act of torture ||Sanity (Rattled)&lt;br /&gt;
|-&lt;br /&gt;
|You see an unnatural entity from a distance ||Sanity (Rattled)&lt;br /&gt;
|-&lt;br /&gt;
|You see dozens of mangled corpses ||Sanity&lt;br /&gt;
|-&lt;br /&gt;
|You are tortured ||Sanity&lt;br /&gt;
|-&lt;br /&gt;
|You see an unnatural entity up close ||Sanity&lt;br /&gt;
|-&lt;br /&gt;
|You witness a clearly supernatural or impossible killing ||Sanity&lt;br /&gt;
|-&lt;br /&gt;
|You speak with someone you know or later discover to be dead ||Sanity -1&lt;br /&gt;
|-&lt;br /&gt;
|You kill someone innocent ||Sanity -1&lt;br /&gt;
|-&lt;br /&gt;
|You see a friend, loved one, or ally killed ||Sanity -1&lt;br /&gt;
|-&lt;br /&gt;
|You discover you have committed cannibalism ||Sanity -1&lt;br /&gt;
|-&lt;br /&gt;
|You are possessed by some outside force but remain aware while it operates your body ||Sanity -2&lt;br /&gt;
|-&lt;br /&gt;
|You witness a friend, loved one or ally killed in a particularly gruesome or unnatural way ||Sanity -2&lt;br /&gt;
|-&lt;br /&gt;
|You are attacked by a single gigantic unnatural entity or a horde of smaller entities ||Sanity -4&lt;br /&gt;
|-&lt;br /&gt;
|You kill a friend, loved one, or ally ||Sanity -4&lt;br /&gt;
|-&lt;br /&gt;
|You witness a true cosmic horror, such as a Nameless Thing ||Sanity -4&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sanity&#039;&#039;&#039; is an additional Attribute. All characters have a starting Sanity of d4, like all other Attributes. Since there are six Attributes rather than five, all characters have six points to distribute among them. Sanity can be raised normally.&lt;br /&gt;
&lt;br /&gt;
When you encounter something that challenges your understanding of how the world works, you must make a Sanity roll. On a success, you manage to rationalize what you have experienced and suffer no Sanity loss. On a failure, your mind fractures and you must roll on the Insanity table, gaining the indicated hindrance until you have a chance to rest and recuperate (at least a week or two of calm and low activity, or longer for Major hindrances).&lt;br /&gt;
&lt;br /&gt;
If the result of the Sanity die is a natural 1, regardless of the result of the wild die, your Sanity also drops by one rank. If the result is a critical failure (snake eyes), the hindrance gained as a result is permanent.&lt;br /&gt;
&lt;br /&gt;
Sanity lost in this manner may be recovered: for every week of rest and convalescence, you may roll Sanity, regaining one rank of lost Sanity on a success and two on a raise. In addition, notable successes in the face of cosmic horrors (saving innocent lives, destroying or banishing baneful entities) may allow a Sanity roll to recover.&lt;br /&gt;
&lt;br /&gt;
Should your Sanity ever drop below d4, you become indefinitely insane. Indefinitely insane characters are no longer viable as PCs, and often spend their last days as raving lunatics or demented cultists.&lt;br /&gt;
&lt;br /&gt;
=== Spells and Tomes ===&lt;br /&gt;
&lt;br /&gt;
====Spells and Spellcasting====&lt;br /&gt;
&#039;&#039;&#039;No Wizards&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Middle-earth is a world of magic, but magic was not meant for mortals. Gone are the Wizards, the legendary Istari, with their lore and knowledge. Gone also are the Elves, to whom the Art was a natural part of their lives and their society.&lt;br /&gt;
&lt;br /&gt;
No specific edges are required for spellcasting, nor are there any spellcasting-exclusive skills. Anyone with sufficient willpower, intelligence, and access to certain information may learn some spellcasting. True power, however, is reserved for the determined and the mad.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spells&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Spells are strange and singular. Although they use the standard rules for powers, each spell is unique; there is no general fireball or magic missile. Many spells have unusual trappings, require strange components, or come with weird drawbacks.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Learning Spells&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;Nameless Things,&#039;&#039; learning a spell is simply a matter of finding and studying it. Spells can be found in ancient grimoires, or carved on stone tablets, or etched into plates of metal buried in forgotten vaults. Analyzing and understanding a written spell requires a Morgal roll and, if successful, a Sanity roll as well; both rolls take a penalty equal to the spell’s rank. It takes time to comprehend and memorize the unhuman words, intricate gestures, and delicate manipulations of energies associated with spellcasting, typically a number of days equal to 1d6+1 per rank of the spell (2d6+2 for a Seasoned, spell, etc). If either roll is failed the potential spellcaster can try again, but must re-study the spell for the full duration. Only one person at a time can study a spell from a single source.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Casting Spells&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Spellcasting follows the usual SWADE rules, using the Dynamic Backlash and No Power Points options. Morgal is the arcane skill.&lt;br /&gt;
&lt;br /&gt;
==== Tomes of Dark Lore ====&lt;br /&gt;
&lt;br /&gt;
[[File:Book_Table.jpg|left|500px]]&lt;br /&gt;
There exist certain tomes - they may be books or scrolls, clay tablets or thin metal plates - filled with dark lore and terrible truths about the world. These tomes can impart terrible knowledge and unnatural power to mortals who read them, but there is always a cost.&lt;br /&gt;
&lt;br /&gt;
A tome may be used in two ways: by &#039;&#039;&#039;skimming&#039;&#039;&#039; it, or by &#039;&#039;&#039;studying&#039;&#039;&#039; it. Both require the reader to be conversant with the language used.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Skimming&#039;&#039; a tome involves looking through it for relevant information and reading occasional passages. This process takes approximately four hours and requires a roll of either Research or the Language the tome is written in, whichever is lower. By default, a success provides a general overview of the tome’s topic; a raise also suggests what sort of spells it contains.&lt;br /&gt;
&lt;br /&gt;
Alternatively, a tome may be skimmed for specific information. In this case, the reader must specify what information they are seeking, and they glean one useful fact about that topic per success and raise. On a failure they learn nothing. This presumes the information they seek is in the tome; if it is not this roll automatically fails. Rerolls are allowed, with additional time spent and more information gained only if it exists in the tome.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Studying&#039;&#039; a tome requires a number of weeks, the exact duration listed with each tome. This assumes the reader can devote several hours each day to reading, taking notes, and otherwise analyzing the information in the tome. Studying a tome requires no rolls, but the reader must be fluent in the language used (d8 or higher in the relevant Language skill). If the reader’s Language is d6, the time required is doubled; it is tripled if the Language is only d4.&lt;br /&gt;
&lt;br /&gt;
At the end of this period of studying, the reader has absorbed and understood the information contained in the tome. Their Morgal skill increases by one rank (with a corresponding reduction of their maximum Sanity), and they are aware of any spells contained in the tome, although spells must be learned separately. Depending on the precise nature of the tome other information may be gained as well, such as a bonus or a reroll on certain Academics specializations.&lt;/div&gt;</summary>
		<author><name>Ferretribution</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=NT_PC03&amp;diff=483685</id>
		<title>NT PC03</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=NT_PC03&amp;diff=483685"/>
		<updated>2025-09-19T09:12:55Z</updated>

		<summary type="html">&lt;p&gt;Ferretribution: /* Old &amp;#039;Tatty&amp;#039; Tamsin */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Old &#039;Tatty&#039; Tamsin==&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;border: solid 1px; width: 720px&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;; &lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| &lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;; style=&amp;quot;margin-left; auto; margin-right: 0px;&amp;quot;&lt;br /&gt;
| [[File:Tamsin.png|350px|center]] &lt;br /&gt;
|&lt;br /&gt;
|&#039;&#039;&amp;quot;Pooh! Fiddlesticks!&amp;quot;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;; style=&amp;quot;width: 720px&amp;quot;; &lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;; &lt;br /&gt;
|-&lt;br /&gt;
|+Background&lt;br /&gt;
|-&lt;br /&gt;
|Character Name:||  Tamsin&lt;br /&gt;
|-&lt;br /&gt;
|Role: || &lt;br /&gt;
|-&lt;br /&gt;
|Rank: || Novice&lt;br /&gt;
|-&lt;br /&gt;
|XP Total: || 0&lt;br /&gt;
|-&lt;br /&gt;
|Description: ||&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;; style=&amp;quot;text-align:center&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|+Attributes&lt;br /&gt;
|-&lt;br /&gt;
|Agility || d4&lt;br /&gt;
|-&lt;br /&gt;
|Sanity|| d6&lt;br /&gt;
|-&lt;br /&gt;
|Smarts || d8&lt;br /&gt;
|-&lt;br /&gt;
|Spirit || d8&lt;br /&gt;
|-&lt;br /&gt;
|Strength || d6&lt;br /&gt;
|-&lt;br /&gt;
|Vigor || d6&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;; style=&amp;quot;text-align:center;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|+Secondary Statistics&lt;br /&gt;
|-&lt;br /&gt;
|Pace || 5&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|Parry || 2&lt;br /&gt;
|-&lt;br /&gt;
|Toughness || 6&lt;br /&gt;
|-&lt;br /&gt;
|Bennies || 3/3&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;; style=&amp;quot;width: 720px&amp;quot;; &lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;; style=&amp;quot;width: 240px&amp;quot;;&lt;br /&gt;
|-&lt;br /&gt;
|+Edges&lt;br /&gt;
|-&lt;br /&gt;
|Brave || +2 to Fear checks, -2 to Fear table&lt;br /&gt;
|-&lt;br /&gt;
|Strong Willed || +2 to hertotal when resisting any opposed Smarts or Spirit-based rolls, including Tests and arcane skills&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;;style=&amp;quot;width: 240px&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|+Hindrances&lt;br /&gt;
|-&lt;br /&gt;
|Doubting Thomas|| Minor|| &lt;br /&gt;
|- &lt;br /&gt;
|Edlerly|| Major || -1 to Pace, running, Agility, Strength, and Vigor.&lt;br /&gt;
|-&lt;br /&gt;
|Stubborn || Minor || &lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;; style=&amp;quot;width: 720px&amp;quot;; &lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;; style=&amp;quot;width: 700px&amp;quot;;&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|+Skills&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Skill&#039;&#039;&#039; || &#039;&#039;&#039;Attribute&#039;&#039;&#039; || &#039;&#039;&#039;Rank&#039;&#039;&#039; || &#039;&#039;&#039;Modifiers&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Academics || Smarts || - || &lt;br /&gt;
|-&lt;br /&gt;
|Athletics || Agility ||  || &lt;br /&gt;
|-&lt;br /&gt;
|Battle || Smarts || - || &lt;br /&gt;
|-&lt;br /&gt;
|Boating || Agility || - || &lt;br /&gt;
|-&lt;br /&gt;
|Common Knowledge || Smarts || d8 || &amp;quot;Pooh! Fiddlesticks!&lt;br /&gt;
|-&lt;br /&gt;
|Driving || Agility || - || &lt;br /&gt;
|-&lt;br /&gt;
|Electronics || Smarts || - ||&lt;br /&gt;
|-&lt;br /&gt;
|Fighting || Agility || - || &lt;br /&gt;
|-&lt;br /&gt;
|Focus || Spirit || - ||  &lt;br /&gt;
|-&lt;br /&gt;
|Gambling || Smarts || - || &lt;br /&gt;
|-&lt;br /&gt;
|Hacking || Smarts || - || &lt;br /&gt;
|-&lt;br /&gt;
|Healing || Smarts || - || &lt;br /&gt;
|-&lt;br /&gt;
|Intimidation (Overawe) || Spirit || d8 || &lt;br /&gt;
|-&lt;br /&gt;
|Notice || Smarts || d8 || &amp;quot;Pooh! Fiddlesticks!&lt;br /&gt;
|-&lt;br /&gt;
|Occult || Smarts || - || &lt;br /&gt;
|-&lt;br /&gt;
|Performance (Sing) || Spirit || d6 || &lt;br /&gt;
|-&lt;br /&gt;
|Persuasion (Orate) || Spirit || d8 || &lt;br /&gt;
|-&lt;br /&gt;
|Piloting || Agility || - || &lt;br /&gt;
|-&lt;br /&gt;
|Repair || Smarts || d8 || &lt;br /&gt;
|-&lt;br /&gt;
|Research || Smarts || - || &lt;br /&gt;
|-&lt;br /&gt;
|Riding (pony) || Agility || d4 || &lt;br /&gt;
|-&lt;br /&gt;
|Science (chemistry) || Smarts || d8 || +1 (Elderly)&lt;br /&gt;
|-&lt;br /&gt;
|Shooting (crossbow) || Agility || d6 || -1 from Strength Requirement if using crossbow&lt;br /&gt;
|-&lt;br /&gt;
|Stealth || Agility || d4 || &lt;br /&gt;
|-&lt;br /&gt;
|Survival (hunting) || Smarts || d6 || +1 (Elderly)&lt;br /&gt;
|-&lt;br /&gt;
|Taunt || Smarts ||  || &lt;br /&gt;
|-&lt;br /&gt;
|Thievery || Agility || - || &lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;; style=&amp;quot;width: 720px&amp;quot;; &lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
Wealth d6&lt;br /&gt;
&lt;br /&gt;
Language (Westron) d8 (+1 from Elderly)&lt;br /&gt;
&lt;br /&gt;
Language (Rohirric) d6 (+1 from Elderly)&lt;br /&gt;
&lt;br /&gt;
Language(Haradric) d6 (+1 from Elderly)&lt;br /&gt;
&lt;br /&gt;
Language(Drûadan) d6 (+1 from Elderly)&lt;br /&gt;
&lt;br /&gt;
Language(Orcish) d6 (+1 from Elderly)&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Ferretribution</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Nameless_Things&amp;diff=483684</id>
		<title>Nameless Things</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Nameless_Things&amp;diff=483684"/>
		<updated>2025-09-19T07:44:10Z</updated>

		<summary type="html">&lt;p&gt;Ferretribution: /* The Investigators */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:NamelessThings01.jpg|center|1000px]]&lt;br /&gt;
&lt;br /&gt;
== Cosmic Horror in Middle-earth ==&lt;br /&gt;
&lt;br /&gt;
Welcome to &#039;&#039;Nameless Things&#039;&#039;, a small, strange crossover between the bucolic countryside of Tolkien’s Middle-earth and the unspeakable eldritch horrors of H. P. Lovecraft. Middle-earth is already ripe with horrors, from the “nameless things” that gnaw the depths of the world, to the undead Barrow-Wights and Nazgul, to primordial spirits such as Ungoliant and her descendants. Likewise, the idealized vision of the English countryside that is the Shire is easy to reimagine as a place of secrets and decay, with insular and suspicious hobbits peering out of noisome holes, corrupt and degenerate families falling from nobility into shocking ignorance and monstrous habits, and seekers after lore and power whose minds are blasted by what they find.&lt;br /&gt;
&lt;br /&gt;
Nameless Things is set in Middle-earth several hundred years after the events of The Lord of the Rings. Great names such as King Elessar are the stuff of legend, the Elves are all vanished and only half-believed in, and the world is a dark and fallen place.&lt;br /&gt;
&lt;br /&gt;
Nameless Things uses the Savage Worlds Adventure Edition rules, with alterations as noted here.&lt;br /&gt;
&lt;br /&gt;
=== Setting Rules ===&lt;br /&gt;
[[File:StandingStone.png|right|225px]]&lt;br /&gt;
The following setting rules are in play:&lt;br /&gt;
*&#039;&#039;&#039;Abstract Wealth:&#039;&#039;&#039; Characters roll a Wealth die instead of counting coins.&lt;br /&gt;
*&#039;&#039;&#039;Civilized Folks:&#039;&#039;&#039; Wearing armor or carrying a large weapon where it’s considered inappropriate imposes a Persuasion penalty (½ armor value, -2 for a weapon).&lt;br /&gt;
*&#039;&#039;&#039;Difficult Healing (Horror Companion):&#039;&#039;&#039; Only one healing roll per Wound.&lt;br /&gt;
*&#039;&#039;&#039;Dynamic Backlash:&#039;&#039;&#039; A critical failure on an arcane skill roll forces a player to roll on a special table.&lt;br /&gt;
*&#039;&#039;&#039;Gritty Damage:&#039;&#039;&#039; When Wild Cards take a wound, they roll on the Injury table and apply the result.&lt;br /&gt;
*&#039;&#039;&#039;Hard Choices:&#039;&#039;&#039; The GM’s characters only get bennies when the players spend theirs. Jokers no longer generate bennies.&lt;br /&gt;
*&#039;&#039;&#039;More Skill Points:&#039;&#039;&#039; Start with 15 skill points instead of 12.&lt;br /&gt;
*&#039;&#039;&#039;Multiple Languages:&#039;&#039;&#039; Characters know half their Smarts die type in different languages at d6.&lt;br /&gt;
*&#039;&#039;&#039;No Power Points:&#039;&#039;&#039; Those casting spells don’t track Power Points but instead subtract half the listed Power Point cost (round up) from their skill roll to activate the ability. Powers may be maintained as desired at a −1 penalty to all further arcane skill rolls.&lt;br /&gt;
*&#039;&#039;&#039;Skill Specializations:&#039;&#039;&#039; Characters choose a specialization when taking each skill and subtract 2 when using other variations.&lt;br /&gt;
*&#039;&#039;&#039;Unarmored Hero:&#039;&#039;&#039; Wild cards without armor add +2 to their Soak rolls.&lt;br /&gt;
*&#039;&#039;&#039;Wild Cards (Horror Companion):&#039;&#039;&#039; Most characters and monsters are Wild Cards.&lt;br /&gt;
&lt;br /&gt;
=== The Investigators ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|&#039;&#039;&#039;Character&#039;&#039;&#039;&amp;lt;br&amp;gt; &#039;&#039;people and role&#039;&#039; &amp;lt;br&amp;gt; player name ||&#039;&#039;&#039;Parry&#039;&#039;&#039; || &#039;&#039;&#039;Toughness&#039;&#039;&#039; || &#039;&#039;&#039;Edges&#039;&#039;&#039;  || &#039;&#039;&#039;Hindrances&#039;&#039;&#039; || &#039;&#039;&#039;Attributes&#039;&#039;&#039; || &#039;&#039;&#039;Notes&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|[[NT_PC01| &#039;&#039;&#039;Meinir Thrift&#039;&#039;&#039;]] &amp;lt;br&amp;gt; &#039;&#039;human adventuress&#039;&#039; &amp;lt;br&amp;gt; Elfwine || 5 || 5 ||Elan || Curious &amp;lt;br&amp;gt; Impulsive &amp;lt;br&amp;gt; Loyal || Agility d6 &amp;lt;br&amp;gt; Sanity d6 &amp;lt;br&amp;gt; Smarts d8 &amp;lt;br&amp;gt; Spirit d8 &amp;lt;br&amp;gt; Strength d6 &amp;lt;br&amp;gt; Vigor d6 ||&lt;br /&gt;
|-&lt;br /&gt;
|[[NT_PC02| &#039;&#039;&#039;Halfast Overhill&#039;&#039;&#039;]] &amp;lt;br&amp;gt; &#039;&#039;gentlehobbit of leisure&#039;&#039; &amp;lt;br&amp;gt; UnknownCorrespondent || 3 || 5 ||Investigator || Curious &amp;lt;br&amp;gt; Elderly || Agility d6 &amp;lt;br&amp;gt; Sanity d6 &amp;lt;br&amp;gt; Smarts d8 &amp;lt;br&amp;gt; Spirit d8 &amp;lt;br&amp;gt; Strength d6 &amp;lt;br&amp;gt; Vigor d6 ||&lt;br /&gt;
|-&lt;br /&gt;
|[[NT_PC03| &#039;&#039;&#039;Old &#039;Tatty&#039; Tamsin&#039;&#039;&#039;]] &amp;lt;br&amp;gt; &#039;&#039;The Crone in the Corner&#039;&#039; &amp;lt;br&amp;gt; ferretribution|| 2 || 6 ||Brave&amp;lt;br&amp;gt; Strong Willed&amp;lt;br&amp;gt; || Doubting Thomas&amp;lt;br&amp;gt; Elderly &amp;lt;br&amp;gt; Stubborn|| Agility d4 &amp;lt;br&amp;gt; Sanity d6 &amp;lt;br&amp;gt; Smarts d8 &amp;lt;br&amp;gt; Spirit d8 &amp;lt;br&amp;gt; Strength d6 &amp;lt;br&amp;gt; Vigor d6 ||&lt;br /&gt;
|-&lt;br /&gt;
|[[NT_PC04| &#039;&#039;&#039;Name&#039;&#039;&#039;]] &amp;lt;br&amp;gt; &#039;&#039;people role&#039;&#039; &amp;lt;br&amp;gt; Player || 5 || 5 ||Edge01 &amp;lt;br&amp;gt; Edge02 &amp;lt;br&amp;gt; Edge03 &amp;lt;br&amp;gt; Edge04 &amp;lt;br&amp;gt; || Hindrance01 &amp;lt;br&amp;gt; Hindrance02 &amp;lt;br&amp;gt; Hindrance03 &amp;lt;br&amp;gt; Hindrance04 || Agility d6 &amp;lt;br&amp;gt; Sanity d6 &amp;lt;br&amp;gt; Smarts d6 &amp;lt;br&amp;gt; Spirit d6 &amp;lt;br&amp;gt; Strength d6 &amp;lt;br&amp;gt; Vigor d6 ||&lt;br /&gt;
|-&lt;br /&gt;
|[[NT_PC05| &#039;&#039;&#039;Name&#039;&#039;&#039;]] &amp;lt;br&amp;gt; &#039;&#039;people role&#039;&#039; &amp;lt;br&amp;gt; Player || 5 || 5 ||Edge01 &amp;lt;br&amp;gt; Edge02 &amp;lt;br&amp;gt; Edge03 &amp;lt;br&amp;gt; Edge04 &amp;lt;br&amp;gt; || Hindrance01 &amp;lt;br&amp;gt; Hindrance02 &amp;lt;br&amp;gt; Hindrance03 &amp;lt;br&amp;gt; Hindrance04 || Agility d6 &amp;lt;br&amp;gt; Sanity d6 &amp;lt;br&amp;gt; Smarts d6 &amp;lt;br&amp;gt; Spirit d6 &amp;lt;br&amp;gt; Strength d6 &amp;lt;br&amp;gt; Vigor d6 ||&lt;br /&gt;
|-&lt;br /&gt;
|[[NT_PC06| &#039;&#039;&#039;Name&#039;&#039;&#039;]] &amp;lt;br&amp;gt; &#039;&#039;people role&#039;&#039; &amp;lt;br&amp;gt; Player || 5 || 5 ||Edge01 &amp;lt;br&amp;gt; Edge02 &amp;lt;br&amp;gt; Edge03 &amp;lt;br&amp;gt; Edge04 &amp;lt;br&amp;gt; || Hindrance01 &amp;lt;br&amp;gt; Hindrance02 &amp;lt;br&amp;gt; Hindrance03 &amp;lt;br&amp;gt; Hindrance04 || Agility d6 &amp;lt;br&amp;gt; Sanity d6 &amp;lt;br&amp;gt; Smarts d6 &amp;lt;br&amp;gt; Spirit d6 &amp;lt;br&amp;gt; Strength d6 &amp;lt;br&amp;gt; Vigor d6 ||&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Tobold&#039;s Old Manuscript &amp;amp; Ephemera Society===&lt;br /&gt;
&lt;br /&gt;
No one can quite agree whether Tobold Hornblower (known as &amp;quot;Tobold the Younger, a descendant of the famous Old Toby) was born in Bree, Staddle, or somewhere further afield — he claimed all three at different times, depending on who was buying the next round. He was a stocky, affable hobbit with a knack for growing things that ought not grow together, and for finding things other folk had long since lost.&lt;br /&gt;
&lt;br /&gt;
Tobold came back from one of his “little wanderings” — which may have gone no farther than the Old Forest or as far as the southern vales of Anduin, depending on which version you hear — with two things that set the course of his later years:&lt;br /&gt;
&lt;br /&gt;
A battered satchel full of papers and trinkets — maps with no place-names, faded letters in strange hands, seeds no gardener could identify.&lt;br /&gt;
&lt;br /&gt;
A fondness for telling long, winding stories about how he came by them, each more unlikely than the last.&lt;br /&gt;
&lt;br /&gt;
At first, Tobold invited a few friends to meet in a side-room at &#039;&#039;The Prancing Pony&#039;&#039; to help identify the seeds, swap cuttings of rare plants, and argue over whether certain herbs were better dried or fresh. Soon, papers and artifacts from his satchel became part of the gatherings, and the talk wandered from gardening to genealogy, from old songs to curious stones dug up in gardens.&lt;br /&gt;
&lt;br /&gt;
Somewhere along the way, the &#039;&#039;Old Manuscript &amp;amp; Ephemera Society&#039;&#039; was born — though none of its members remember deciding on a name. Tobold simply began calling it “the Society” and insisted on keeping a “register of proceedings” in a heavy, leather-bound ledger.&lt;br /&gt;
&lt;br /&gt;
When Tobold passed on — some say in his bed, some say on the Greenway, still chasing a rumor of a giant’s footprint — the Society carried on. Its members still meet in quiet corners, still bring in the oddest things they find, and still tell long, improbable tales in his memory.&lt;br /&gt;
&lt;br /&gt;
Some Bree-folk say the Society’s nothing more than a bunch of harmless old gardeners and gossipers. But there are others — a very few — who know the ledger Tobold kept hides stranger accounts, and that some of the “antiquities” in the Society’s keeping are better left undisturbed.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Important NPCs ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:left&amp;quot;&lt;br /&gt;
!Character !! Appearance !! Personality !! Notes&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Name&#039;&#039;&#039;  &amp;lt;br&amp;gt; &#039;&#039;people and role&#039;&#039; ||  description || personality || notes&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Name&#039;&#039;&#039;  &amp;lt;br&amp;gt; &#039;&#039;people and role&#039;&#039; ||  description || personality || notes&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Name&#039;&#039;&#039;  &amp;lt;br&amp;gt; &#039;&#039;people and role&#039;&#039; ||  description || personality || notes&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Name&#039;&#039;&#039;  &amp;lt;br&amp;gt; &#039;&#039;people and role&#039;&#039; ||  description || personality || notes&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Name&#039;&#039;&#039;  &amp;lt;br&amp;gt; &#039;&#039;people and role&#039;&#039; ||  description || personality || notes&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====The Lost and the Fallen ====&lt;br /&gt;
&lt;br /&gt;
== More Rules ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== The Peoples ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Men (Big Folk)&amp;lt;/u&amp;gt;&lt;br /&gt;
[[File:ICRPG_Axe_and_Blades.png|right|200px]]&lt;br /&gt;
Some Men dwell in the Bree-land, though many more hail from the lands beyond. Men stand between five and six feet tall with a variety of hair and skin tones. Some claim descent from the Dunedain, the Rangers of the North.&lt;br /&gt;
*&#039;&#039;&#039;Adaptable:&#039;&#039;&#039; Men start with a free bonus edge, which may be any edge they qualify for.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Hobbits (Little Folk)&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The inhabitants of the Shire, though many Hobbits live in Bree-land as well.&lt;br /&gt;
&lt;br /&gt;
Most Hobbits stand a little over three feet tall, with curly brown hair on their heads and feet. They favor green and yellow clothing, and six meals a day when they can get them.&lt;br /&gt;
*&#039;&#039;&#039;Plucky:&#039;&#039;&#039; Hobbits start with a d6 in Spirit instead of a d4. This increases maximum Spirit to d12+1.&lt;br /&gt;
*&#039;&#039;&#039;Quick and Quiet:&#039;&#039;&#039; Hobbits excel at moving quietly, and start with a d6 in Stealth instead of d4.&lt;br /&gt;
*&#039;&#039;&#039;Small:&#039;&#039;&#039; Hobbits average three feet in height and weigh 40 to 50 pounds. Their Size is -1.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Dwarves (Bearded Folk)&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Dwarves may hail from the Blue Mountains, Khazad-dûm, or even far distant Erebor or the Iron Hills. Though few make their homes near Bree, they are often seen on the road passing through on business of their own. Dwarf merchants are popular and respected, and their wares are of the highest quality.&lt;br /&gt;
&lt;br /&gt;
Dwarves average four feet tall and are very broad. Their long beards (sometimes forked) are often brown or black, and sometimes yellow, red or even blue. They favor hooded cloaks.&lt;br /&gt;
*&#039;&#039;&#039;Make Light of Burdens:&#039;&#039;&#039; Dwarves start with a d6 in Strength instead of a d4. This increases maximum Strength to d12+1.&lt;br /&gt;
*&#039;&#039;&#039;Born Crafter:&#039;&#039;&#039; Dwarves start with a d4 in Repair.&lt;br /&gt;
*&#039;&#039;&#039;Outsider:&#039;&#039;&#039; Dwarves are reclusive and insular, and both Men and Hobbits are never quite comfortable around them. Dwarves subtract 2 from Persuasion rolls except with other Dwarves.&lt;br /&gt;
&lt;br /&gt;
==== Notes on Wealth and Gear ====&lt;br /&gt;
&lt;br /&gt;
*The Wealth Die is being used. Characters have a starting Wealth of d6 unless they take the Poverty hindrance (d4), or the Rich edge (d8) or Filthy Rich (d10)&lt;br /&gt;
*Standard medieval gear is available for purchase, although armor and large weapons are rare and may not be readily available. &lt;br /&gt;
*Bronze and plate armor does not exist.&lt;br /&gt;
*Chain armor is uncommon and generally possessed by professional soldiers or Dwarves.&lt;br /&gt;
*Black powder weapons are uncommon but they do exist; a recent innovation of the Dwarves. The cost is doubled for non-Dwarf characters.&lt;br /&gt;
&lt;br /&gt;
=== Skill and Languages ===&lt;br /&gt;
[[File:NamelessThings03.jpg|right|400px]]&lt;br /&gt;
Most skills now have &#039;&#039;&#039;Specializations,&#039;&#039;&#039; each of which represents a specific usage of that skill. A character picks one specialization when they gain their first rank in the skill; additional specializations can be acquired by spending skill points or Advances. Gaining a new specialization counts as raising a Skill below its linked Attribute, and so costs 1 skill point or half an Advance.&lt;br /&gt;
&lt;br /&gt;
When you use a skill in a manner you lack Specialization in, subtract 2 from your roll.&lt;br /&gt;
&lt;br /&gt;
The following skills do not have specializations: &#039;&#039;&#039;Battle, Common Knowledge, Gambling, Language, Research, Stealth, Taunt.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The following skill specializations are available. This list is not exhaustive.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Academics:&#039;&#039;&#039;	History, Law, Culture (specific), Elf-Magic, Dark Sorcery&lt;br /&gt;
*&#039;&#039;&#039;Athletics:&#039;&#039;&#039;	Climbing, Wrestling, Swimming, Throwing&lt;br /&gt;
*&#039;&#039;&#039;Boating:&#039;&#039;&#039;	Small Craft, Ships, Navigation&lt;br /&gt;
*&#039;&#039;&#039;Fighting:&#039;&#039;&#039;	Blunt/Axes, Knives, Swords, Poles, Unarmed&lt;br /&gt;
*&#039;&#039;&#039;Healing:&#039;&#039;&#039;	Diagnose, First Aid, Disease, Anatomy, Veterinarian&lt;br /&gt;
*&#039;&#039;&#039;Intimidation:&#039;&#039;&#039;	Overawe, Brag, Threaten&lt;br /&gt;
*&#039;&#039;&#039;Notice:&#039;&#039;&#039;	Scrutiny, Insight, Vigilance&lt;br /&gt;
*&#039;&#039;&#039;Performance:&#039;&#039;&#039;	Sing, Dance, Instrument, Storytelling&lt;br /&gt;
*&#039;&#039;&#039;Persuasion:&#039;&#039;&#039;	Charm, Fast-Talk, Orate&lt;br /&gt;
*&#039;&#039;&#039;Repair:&#039;&#039;&#039;	Carpenter, Mason, Smith, Jeweler, Engineer&lt;br /&gt;
*&#039;&#039;&#039;Riding:&#039;&#039;&#039;	Horse, Pony, Teamster&lt;br /&gt;
*&#039;&#039;&#039;Science:&#039;&#039;&#039;	Geology, Biology, Botany, Chemistry&lt;br /&gt;
*&#039;&#039;&#039;Shooting:&#039;&#039;&#039;	Bow, Crossbow, Rifle&lt;br /&gt;
*&#039;&#039;&#039;Survival:&#039;&#039;&#039;	Herblore, Hunting, Tracking&lt;br /&gt;
*&#039;&#039;&#039;Thievery:&#039;&#039;&#039;	Sleight of Hand, Pick Pockets, Lockpicking.&lt;br /&gt;
&lt;br /&gt;
===== New Skill: Morgal =====&lt;br /&gt;
&#039;&#039;Morgal&#039;&#039; replaces the Occult skill. Unlike most skills, Morgal has no governing Attribute. Also unlike most skills, Morgal cannot be bought normally; the Morgal skill can only be increased by reading certain ancient tomes, or through direct interactions with certain creatures.&lt;br /&gt;
&lt;br /&gt;
Morgal reflects knowledge and experience with the paranormal and unnatural, and an awareness of a side of reality most people could not fathom. It can be used to decipher strange pictograms, recall information about unnatural creatures, understand strange and alien spells, or perform dark rituals.&lt;br /&gt;
&lt;br /&gt;
A character can gain their first rank in Morgal in one of two ways: either by reading from certain blasphemous, forbidden tomes, or by encountering a strange and alien creature whose very presence fractures their sanity. The first time a character critically fails a Sanity roll, they gain one free rank in the Morgal skill. Subsequent increases require research into dark and sinister lore.&lt;br /&gt;
&lt;br /&gt;
Increased knowledge of Morgal comes at a cost: for every rank a character has in Morgal, their maximum Sanity is reduced by 1 rank. Upon gaining their first rank in Morgal (d4), the character’s maximum Sanity is reduced to d10, and so on. If the character’s current Sanity is above their new limit, their Sanity is immediately reduced.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Idea Rolls&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Veteran Call of Cthulhu players may be familiar with the Idea roll. An Idea roll may be requested by the player or called for by the GM, and represents the character piecing together known information, noticing something the player may have overlooked, or otherwise being made aware of information the character has but the player may not. Idea rolls are useful when an investigator feels stuck or a GM feels the players are overlooking something significant.&lt;br /&gt;
&lt;br /&gt;
An Idea roll is a Smarts roll. Idea rolls can be rerolled with a benny, but cannot otherwise be tried multiple times.&lt;br /&gt;
&lt;br /&gt;
==== Languages ====&lt;br /&gt;
Languages are very important, both to the world of Arda and to delvers after ancient lore. What languages you can read or speak, and how well you understand it, can mean the difference between a vital clue and a meaningless mess of gibberish.&lt;br /&gt;
&lt;br /&gt;
All characters start with d8 fluency in the Westron (common) tongue. Dwarves have d8 in Khuzdûl and d6 in Westron. In addition, characters have d6 fluency in a number of languages equal to ½ their Smarts die.&lt;br /&gt;
&lt;br /&gt;
The following languages exist in Middle-earth:&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Adûnaic:&#039;&#039;&#039; Language of the Edain and downfallen Numenor. A dialect is known to have been used by Black Numenoreans.&lt;br /&gt;
*&#039;&#039;&#039;Black Speech:&#039;&#039;&#039; The language of old Mordor.&lt;br /&gt;
*&#039;&#039;&#039;Drûadan:&#039;&#039;&#039; The guttural, throaty language of the Wild Men, the Drûedain. It is rarely written down and even more rarely taught to others, and shares almost nothing with other Mannish tongues.&lt;br /&gt;
*&#039;&#039;&#039;Old Entish:&#039;&#039;&#039; A long, slow, rumbling language attributed to the legendary tree-herders.&lt;br /&gt;
*&#039;&#039;&#039;Haradric:&#039;&#039;&#039; The people of Harad and the East have many languages, the majority of which are unknown in Western lands. Haradric is the one most used by those who trade with Gondor.&lt;br /&gt;
*&#039;&#039;&#039;Khuzdûl:&#039;&#039;&#039; The secret tongue of the Dwarves, which they do not teach to outsiders.&lt;br /&gt;
*&#039;&#039;&#039;Orcish:&#039;&#039;&#039; A debased form of the Black Speech mixed with Westron words. There are many Orcish dialects, some of which function as separate languages.&lt;br /&gt;
*&#039;&#039;&#039;Quenya:&#039;&#039;&#039; Tongue of the Noldor, the High Elves of the West.&lt;br /&gt;
*&#039;&#039;&#039;Rohirric:&#039;&#039;&#039; Language of the Horse-Lords of Rohan. The Men of the northern land of Dale speak a variant of this tongue.&lt;br /&gt;
*&#039;&#039;&#039;Silvan Elvish:&#039;&#039;&#039; Language of the Wood-elves, derived from the Teleri tongue.&lt;br /&gt;
*&#039;&#039;&#039;Sindarin:&#039;&#039;&#039; Tongue of the Sindar elves.&lt;br /&gt;
*&#039;&#039;&#039;Valarin:&#039;&#039;&#039; Language of legendary Valinor; very obscure&lt;br /&gt;
*&#039;&#039;&#039;Westron:&#039;&#039;&#039; The “common tongue” of the Western lands, with many dialects&lt;br /&gt;
&lt;br /&gt;
=== Sanity and Madness ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;New Attribute: Sanity&#039;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right; margin-left: 10px;&amp;quot;&lt;br /&gt;
!Example Incident !! Sanity Roll&lt;br /&gt;
|-&lt;br /&gt;
|You see a particularly gruesome corpse || Sanity (Rattled)&lt;br /&gt;
|-&lt;br /&gt;
|You experience a strong unnatural sensation such as deja vu, “missing time” or hallucinations ||Sanity (Rattled)&lt;br /&gt;
|-&lt;br /&gt;
|You witness an act of torture ||Sanity (Rattled)&lt;br /&gt;
|-&lt;br /&gt;
|You see an unnatural entity from a distance ||Sanity (Rattled)&lt;br /&gt;
|-&lt;br /&gt;
|You see dozens of mangled corpses ||Sanity&lt;br /&gt;
|-&lt;br /&gt;
|You are tortured ||Sanity&lt;br /&gt;
|-&lt;br /&gt;
|You see an unnatural entity up close ||Sanity&lt;br /&gt;
|-&lt;br /&gt;
|You witness a clearly supernatural or impossible killing ||Sanity&lt;br /&gt;
|-&lt;br /&gt;
|You speak with someone you know or later discover to be dead ||Sanity -1&lt;br /&gt;
|-&lt;br /&gt;
|You kill someone innocent ||Sanity -1&lt;br /&gt;
|-&lt;br /&gt;
|You see a friend, loved one, or ally killed ||Sanity -1&lt;br /&gt;
|-&lt;br /&gt;
|You discover you have committed cannibalism ||Sanity -1&lt;br /&gt;
|-&lt;br /&gt;
|You are possessed by some outside force but remain aware while it operates your body ||Sanity -2&lt;br /&gt;
|-&lt;br /&gt;
|You witness a friend, loved one or ally killed in a particularly gruesome or unnatural way ||Sanity -2&lt;br /&gt;
|-&lt;br /&gt;
|You are attacked by a single gigantic unnatural entity or a horde of smaller entities ||Sanity -4&lt;br /&gt;
|-&lt;br /&gt;
|You kill a friend, loved one, or ally ||Sanity -4&lt;br /&gt;
|-&lt;br /&gt;
|You witness a true cosmic horror, such as a Nameless Thing ||Sanity -4&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sanity&#039;&#039;&#039; is an additional Attribute. All characters have a starting Sanity of d4, like all other Attributes. Since there are six Attributes rather than five, all characters have six points to distribute among them. Sanity can be raised normally.&lt;br /&gt;
&lt;br /&gt;
When you encounter something that challenges your understanding of how the world works, you must make a Sanity roll. On a success, you manage to rationalize what you have experienced and suffer no Sanity loss. On a failure, your mind fractures and you must roll on the Insanity table, gaining the indicated hindrance until you have a chance to rest and recuperate (at least a week or two of calm and low activity, or longer for Major hindrances).&lt;br /&gt;
&lt;br /&gt;
If the result of the Sanity die is a natural 1, regardless of the result of the wild die, your Sanity also drops by one rank. If the result is a critical failure (snake eyes), the hindrance gained as a result is permanent.&lt;br /&gt;
&lt;br /&gt;
Sanity lost in this manner may be recovered: for every week of rest and convalescence, you may roll Sanity, regaining one rank of lost Sanity on a success and two on a raise. In addition, notable successes in the face of cosmic horrors (saving innocent lives, destroying or banishing baneful entities) may allow a Sanity roll to recover.&lt;br /&gt;
&lt;br /&gt;
Should your Sanity ever drop below d4, you become indefinitely insane. Indefinitely insane characters are no longer viable as PCs, and often spend their last days as raving lunatics or demented cultists.&lt;br /&gt;
&lt;br /&gt;
=== Spells and Tomes ===&lt;br /&gt;
&lt;br /&gt;
====Spells and Spellcasting====&lt;br /&gt;
&#039;&#039;&#039;No Wizards&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Middle-earth is a world of magic, but magic was not meant for mortals. Gone are the Wizards, the legendary Istari, with their lore and knowledge. Gone also are the Elves, to whom the Art was a natural part of their lives and their society.&lt;br /&gt;
&lt;br /&gt;
No specific edges are required for spellcasting, nor are there any spellcasting-exclusive skills. Anyone with sufficient willpower, intelligence, and access to certain information may learn some spellcasting. True power, however, is reserved for the determined and the mad.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spells&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Spells are strange and singular. Although they use the standard rules for powers, each spell is unique; there is no general fireball or magic missile. Many spells have unusual trappings, require strange components, or come with weird drawbacks.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Learning Spells&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;Nameless Things,&#039;&#039; learning a spell is simply a matter of finding and studying it. Spells can be found in ancient grimoires, or carved on stone tablets, or etched into plates of metal buried in forgotten vaults. Analyzing and understanding a written spell requires a Morgal roll and, if successful, a Sanity roll as well; both rolls take a penalty equal to the spell’s rank. It takes time to comprehend and memorize the unhuman words, intricate gestures, and delicate manipulations of energies associated with spellcasting, typically a number of days equal to 1d6+1 per rank of the spell (2d6+2 for a Seasoned, spell, etc). If either roll is failed the potential spellcaster can try again, but must re-study the spell for the full duration. Only one person at a time can study a spell from a single source.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Casting Spells&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Spellcasting follows the usual SWADE rules, using the Dynamic Backlash and No Power Points options. Morgal is the arcane skill.&lt;br /&gt;
&lt;br /&gt;
==== Tomes of Dark Lore ====&lt;br /&gt;
&lt;br /&gt;
[[File:Book_Table.jpg|left|500px]]&lt;br /&gt;
There exist certain tomes - they may be books or scrolls, clay tablets or thin metal plates - filled with dark lore and terrible truths about the world. These tomes can impart terrible knowledge and unnatural power to mortals who read them, but there is always a cost.&lt;br /&gt;
&lt;br /&gt;
A tome may be used in two ways: by &#039;&#039;&#039;skimming&#039;&#039;&#039; it, or by &#039;&#039;&#039;studying&#039;&#039;&#039; it. Both require the reader to be conversant with the language used.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Skimming&#039;&#039; a tome involves looking through it for relevant information and reading occasional passages. This process takes approximately four hours and requires a roll of either Research or the Language the tome is written in, whichever is lower. By default, a success provides a general overview of the tome’s topic; a raise also suggests what sort of spells it contains.&lt;br /&gt;
&lt;br /&gt;
Alternatively, a tome may be skimmed for specific information. In this case, the reader must specify what information they are seeking, and they glean one useful fact about that topic per success and raise. On a failure they learn nothing. This presumes the information they seek is in the tome; if it is not this roll automatically fails. Rerolls are allowed, with additional time spent and more information gained only if it exists in the tome.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Studying&#039;&#039; a tome requires a number of weeks, the exact duration listed with each tome. This assumes the reader can devote several hours each day to reading, taking notes, and otherwise analyzing the information in the tome. Studying a tome requires no rolls, but the reader must be fluent in the language used (d8 or higher in the relevant Language skill). If the reader’s Language is d6, the time required is doubled; it is tripled if the Language is only d4.&lt;br /&gt;
&lt;br /&gt;
At the end of this period of studying, the reader has absorbed and understood the information contained in the tome. Their Morgal skill increases by one rank (with a corresponding reduction of their maximum Sanity), and they are aware of any spells contained in the tome, although spells must be learned separately. Depending on the precise nature of the tome other information may be gained as well, such as a bonus or a reroll on certain Academics specializations.&lt;/div&gt;</summary>
		<author><name>Ferretribution</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=NT_PC03&amp;diff=483683</id>
		<title>NT PC03</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=NT_PC03&amp;diff=483683"/>
		<updated>2025-09-19T07:42:59Z</updated>

		<summary type="html">&lt;p&gt;Ferretribution: /* Old &amp;#039;Tatty&amp;#039; Tamsin */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Old &#039;Tatty&#039; Tamsin==&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;border: solid 1px; width: 720px&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;; &lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| &lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;; style=&amp;quot;margin-left; auto; margin-right: 0px;&amp;quot;&lt;br /&gt;
| [[File:Tamsin.png|350px|center]] &lt;br /&gt;
|&lt;br /&gt;
|&#039;&#039;&amp;quot;Pooh! Fiddlesticks!&amp;quot;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;; style=&amp;quot;width: 720px&amp;quot;; &lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;; &lt;br /&gt;
|-&lt;br /&gt;
|+Background&lt;br /&gt;
|-&lt;br /&gt;
|Character Name:||  Tamsin&lt;br /&gt;
|-&lt;br /&gt;
|Role: || &lt;br /&gt;
|-&lt;br /&gt;
|Rank: || Novice&lt;br /&gt;
|-&lt;br /&gt;
|XP Total: || 0&lt;br /&gt;
|-&lt;br /&gt;
|Description: ||&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;; style=&amp;quot;text-align:center&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|+Attributes&lt;br /&gt;
|-&lt;br /&gt;
|Agility || d4&lt;br /&gt;
|-&lt;br /&gt;
|Sanity|| d6&lt;br /&gt;
|-&lt;br /&gt;
|Smarts || d8&lt;br /&gt;
|-&lt;br /&gt;
|Spirit || d8&lt;br /&gt;
|-&lt;br /&gt;
|Strength || d6&lt;br /&gt;
|-&lt;br /&gt;
|Vigor || d6&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;; style=&amp;quot;text-align:center;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|+Secondary Statistics&lt;br /&gt;
|-&lt;br /&gt;
|Pace || 5&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|Parry || 2&lt;br /&gt;
|-&lt;br /&gt;
|Toughness || 6&lt;br /&gt;
|-&lt;br /&gt;
|Bennies || 3/3&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;; style=&amp;quot;width: 720px&amp;quot;; &lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;; style=&amp;quot;width: 240px&amp;quot;;&lt;br /&gt;
|-&lt;br /&gt;
|+Edges&lt;br /&gt;
|-&lt;br /&gt;
|Brave || +2 to Fear checks, -2 to Fear table&lt;br /&gt;
|-&lt;br /&gt;
|Strong Willed || +2 to hertotal when resisting any opposed Smarts or Spirit-based rolls, including Tests and arcane skills&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;;style=&amp;quot;width: 240px&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|+Hindrances&lt;br /&gt;
|-&lt;br /&gt;
|Doubting Thomas|| Minor|| &lt;br /&gt;
|- &lt;br /&gt;
|Edlerly|| Major || -1 to Pace, running, Agility, Strength, and Vigor.&lt;br /&gt;
|-&lt;br /&gt;
|Stubborn || Minor || &lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;; style=&amp;quot;width: 720px&amp;quot;; &lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;; style=&amp;quot;width: 700px&amp;quot;;&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|+Skills&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Skill&#039;&#039;&#039; || &#039;&#039;&#039;Attribute&#039;&#039;&#039; || &#039;&#039;&#039;Rank&#039;&#039;&#039; || &#039;&#039;&#039;Modifiers&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Academics || Smarts || - || &lt;br /&gt;
|-&lt;br /&gt;
|Athletics || Agility ||  || &lt;br /&gt;
|-&lt;br /&gt;
|Battle || Smarts || - || &lt;br /&gt;
|-&lt;br /&gt;
|Boating || Agility || - || &lt;br /&gt;
|-&lt;br /&gt;
|Common Knowledge || Smarts || d8 || &amp;quot;Pooh! Fiddlesticks!&lt;br /&gt;
|-&lt;br /&gt;
|Driving || Agility || - || &lt;br /&gt;
|-&lt;br /&gt;
|Electronics || Smarts || - ||&lt;br /&gt;
|-&lt;br /&gt;
|Fighting || Agility || - || &lt;br /&gt;
|-&lt;br /&gt;
|Focus || Spirit || - ||  &lt;br /&gt;
|-&lt;br /&gt;
|Gambling || Smarts || - || &lt;br /&gt;
|-&lt;br /&gt;
|Hacking || Smarts || - || &lt;br /&gt;
|-&lt;br /&gt;
|Healing || Smarts || - || &lt;br /&gt;
|-&lt;br /&gt;
|Intimidation (Overawe) || Spirit || d8 || &lt;br /&gt;
|-&lt;br /&gt;
|Notice || Smarts || d8 || &amp;quot;Pooh! Fiddlesticks!&lt;br /&gt;
|-&lt;br /&gt;
|Occult || Smarts || - || &lt;br /&gt;
|-&lt;br /&gt;
|Performance (Sing) || Spirit || d6 || &lt;br /&gt;
|-&lt;br /&gt;
|Persuasion (Orate) || Spirit || d8 || &lt;br /&gt;
|-&lt;br /&gt;
|Piloting || Agility || - || &lt;br /&gt;
|-&lt;br /&gt;
|Repair || Smarts || d8 || &lt;br /&gt;
|-&lt;br /&gt;
|Research || Smarts || - || &lt;br /&gt;
|-&lt;br /&gt;
|Riding (pony) || Agility || d4 || &lt;br /&gt;
|-&lt;br /&gt;
|Science (chemistry) || Smarts || d8 || +1 (Elderly)&lt;br /&gt;
|-&lt;br /&gt;
|Shooting (crossbow) || Agility || d6 || &lt;br /&gt;
|-&lt;br /&gt;
|Stealth || Agility || d4 || &lt;br /&gt;
|-&lt;br /&gt;
|Survival (hunting) || Smarts || d6 || +1 (Elderly)&lt;br /&gt;
|-&lt;br /&gt;
|Taunt || Smarts ||  || &lt;br /&gt;
|-&lt;br /&gt;
|Thievery || Agility || - || &lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;; style=&amp;quot;width: 720px&amp;quot;; &lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
Wealth d6&lt;br /&gt;
&lt;br /&gt;
Language (Westron) d8 (+1 from Elderly)&lt;br /&gt;
&lt;br /&gt;
Language (Rohirric) d6 (+1 from Elderly)&lt;br /&gt;
&lt;br /&gt;
Language(Haradric) d6 (+1 from Elderly)&lt;br /&gt;
&lt;br /&gt;
Language(Drûadan) d6 (+1 from Elderly)&lt;br /&gt;
&lt;br /&gt;
Language(Orcish) d6 (+1 from Elderly)&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Ferretribution</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=NT_PC03&amp;diff=483664</id>
		<title>NT PC03</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=NT_PC03&amp;diff=483664"/>
		<updated>2025-09-17T20:13:03Z</updated>

		<summary type="html">&lt;p&gt;Ferretribution: /* Old &amp;#039;Tatty&amp;#039; Tamsin */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Old &#039;Tatty&#039; Tamsin==&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;border: solid 1px; width: 720px&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;; &lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| &lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;; style=&amp;quot;margin-left; auto; margin-right: 0px;&amp;quot;&lt;br /&gt;
| [[File:Tamsin.png|350px|center]] &lt;br /&gt;
|&lt;br /&gt;
|&#039;&#039;&amp;quot;Pooh! Fiddlesticks!&amp;quot;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;; style=&amp;quot;width: 720px&amp;quot;; &lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;; &lt;br /&gt;
|-&lt;br /&gt;
|+Background&lt;br /&gt;
|-&lt;br /&gt;
|Character Name:||  Tamsin&lt;br /&gt;
|-&lt;br /&gt;
|Role: || &lt;br /&gt;
|-&lt;br /&gt;
|Rank: || Novice&lt;br /&gt;
|-&lt;br /&gt;
|XP Total: || 0&lt;br /&gt;
|-&lt;br /&gt;
|Description: ||&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;; style=&amp;quot;text-align:center&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|+Attributes&lt;br /&gt;
|-&lt;br /&gt;
|Agility || d4&lt;br /&gt;
|-&lt;br /&gt;
|Sanity|| d6&lt;br /&gt;
|-&lt;br /&gt;
|Smarts || d8&lt;br /&gt;
|-&lt;br /&gt;
|Spirit || d8&lt;br /&gt;
|-&lt;br /&gt;
|Strength || d4&lt;br /&gt;
|-&lt;br /&gt;
|Vigor || d8&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;; style=&amp;quot;text-align:center;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|+Secondary Statistics&lt;br /&gt;
|-&lt;br /&gt;
|Pace || 5&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|Parry || 2&lt;br /&gt;
|-&lt;br /&gt;
|Toughness || 6&lt;br /&gt;
|-&lt;br /&gt;
|Bennies || 3/3&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;; style=&amp;quot;width: 720px&amp;quot;; &lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;; style=&amp;quot;width: 240px&amp;quot;;&lt;br /&gt;
|-&lt;br /&gt;
|+Edges&lt;br /&gt;
|-&lt;br /&gt;
|Brave || +2 to Fear checks, -2 to Fear table&lt;br /&gt;
|-&lt;br /&gt;
|Strong Willed || +2 to hertotal when resisting any opposed Smarts or Spirit-based rolls, including Tests and arcane skills&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;;style=&amp;quot;width: 240px&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|+Hindrances&lt;br /&gt;
|-&lt;br /&gt;
|Doubting Thomas|| Minor|| &lt;br /&gt;
|- &lt;br /&gt;
|Edlerly|| Major || -1 to Pace, running, Agility, Strength, and Vigor.&lt;br /&gt;
|-&lt;br /&gt;
|Stubborn || Minor || &lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;; style=&amp;quot;width: 720px&amp;quot;; &lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;; style=&amp;quot;width: 700px&amp;quot;;&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|+Skills&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Skill&#039;&#039;&#039; || &#039;&#039;&#039;Attribute&#039;&#039;&#039; || &#039;&#039;&#039;Rank&#039;&#039;&#039; || &#039;&#039;&#039;Modifiers&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Academics || Smarts || - || &lt;br /&gt;
|-&lt;br /&gt;
|Athletics || Agility ||  || &lt;br /&gt;
|-&lt;br /&gt;
|Battle || Smarts || - || &lt;br /&gt;
|-&lt;br /&gt;
|Boating || Agility || - || &lt;br /&gt;
|-&lt;br /&gt;
|Common Knowledge || Smarts || d8 || &amp;quot;Pooh! Fiddlesticks!&lt;br /&gt;
|-&lt;br /&gt;
|Driving || Agility || - || &lt;br /&gt;
|-&lt;br /&gt;
|Electronics || Smarts || - ||&lt;br /&gt;
|-&lt;br /&gt;
|Fighting || Agility || - || &lt;br /&gt;
|-&lt;br /&gt;
|Focus || Spirit || - ||  &lt;br /&gt;
|-&lt;br /&gt;
|Gambling || Smarts || - || &lt;br /&gt;
|-&lt;br /&gt;
|Hacking || Smarts || - || &lt;br /&gt;
|-&lt;br /&gt;
|Healing || Smarts || - || &lt;br /&gt;
|-&lt;br /&gt;
|Intimidation (Overawe) || Spirit || d8 || &lt;br /&gt;
|-&lt;br /&gt;
|Notice || Smarts || d8 || &amp;quot;Pooh! Fiddlesticks!&lt;br /&gt;
|-&lt;br /&gt;
|Occult || Smarts || - || &lt;br /&gt;
|-&lt;br /&gt;
|Performance (Sing) || Spirit || d6 || &lt;br /&gt;
|-&lt;br /&gt;
|Persuasion (Orate) || Spirit || d8 || &lt;br /&gt;
|-&lt;br /&gt;
|Piloting || Agility || - || &lt;br /&gt;
|-&lt;br /&gt;
|Repair || Smarts || d8 || &lt;br /&gt;
|-&lt;br /&gt;
|Research || Smarts || - || &lt;br /&gt;
|-&lt;br /&gt;
|Riding (pony) || Agility || d4 || &lt;br /&gt;
|-&lt;br /&gt;
|Science (chemistry) || Smarts || d8 || +1 (Elderly)&lt;br /&gt;
|-&lt;br /&gt;
|Shooting (crossbow) || Agility || d6 || &lt;br /&gt;
|-&lt;br /&gt;
|Stealth || Agility || d4 || &lt;br /&gt;
|-&lt;br /&gt;
|Survival (hunting) || Smarts || d6 || +1 (Elderly)&lt;br /&gt;
|-&lt;br /&gt;
|Taunt || Smarts ||  || &lt;br /&gt;
|-&lt;br /&gt;
|Thievery || Agility || - || &lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;; style=&amp;quot;width: 720px&amp;quot;; &lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
Wealth d6&lt;br /&gt;
&lt;br /&gt;
Language (Westron) d8 (+1 from Elderly)&lt;br /&gt;
&lt;br /&gt;
Language (Rohirric) d6 (+1 from Elderly)&lt;br /&gt;
&lt;br /&gt;
Language(Haradric) d6 (+1 from Elderly)&lt;br /&gt;
&lt;br /&gt;
Language(Drûadan) d6 (+1 from Elderly)&lt;br /&gt;
&lt;br /&gt;
Language(Orcish) d6 (+1 from Elderly)&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Ferretribution</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Nameless_Things&amp;diff=483663</id>
		<title>Nameless Things</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Nameless_Things&amp;diff=483663"/>
		<updated>2025-09-17T20:11:56Z</updated>

		<summary type="html">&lt;p&gt;Ferretribution: /* The Investigators */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:NamelessThings01.jpg|center|1000px]]&lt;br /&gt;
&lt;br /&gt;
== Cosmic Horror in Middle-earth ==&lt;br /&gt;
&lt;br /&gt;
Welcome to &#039;&#039;Nameless Things&#039;&#039;, a small, strange crossover between the bucolic countryside of Tolkien’s Middle-earth and the unspeakable eldritch horrors of H. P. Lovecraft. Middle-earth is already ripe with horrors, from the “nameless things” that gnaw the depths of the world, to the undead Barrow-Wights and Nazgul, to primordial spirits such as Ungoliant and her descendants. Likewise, the idealized vision of the English countryside that is the Shire is easy to reimagine as a place of secrets and decay, with insular and suspicious hobbits peering out of noisome holes, corrupt and degenerate families falling from nobility into shocking ignorance and monstrous habits, and seekers after lore and power whose minds are blasted by what they find.&lt;br /&gt;
&lt;br /&gt;
Nameless Things is set in Middle-earth several hundred years after the events of The Lord of the Rings. Great names such as King Elessar are the stuff of legend, the Elves are all vanished and only half-believed in, and the world is a dark and fallen place.&lt;br /&gt;
&lt;br /&gt;
Nameless Things uses the Savage Worlds Adventure Edition rules, with alterations as noted here.&lt;br /&gt;
&lt;br /&gt;
=== Setting Rules ===&lt;br /&gt;
[[File:StandingStone.png|right|225px]]&lt;br /&gt;
The following setting rules are in play:&lt;br /&gt;
*&#039;&#039;&#039;Abstract Wealth:&#039;&#039;&#039; Characters roll a Wealth die instead of counting coins.&lt;br /&gt;
*&#039;&#039;&#039;Civilized Folks:&#039;&#039;&#039; Wearing armor or carrying a large weapon where it’s considered inappropriate imposes a Persuasion penalty (½ armor value, -2 for a weapon).&lt;br /&gt;
*&#039;&#039;&#039;Difficult Healing (Horror Companion):&#039;&#039;&#039; Only one healing roll per Wound.&lt;br /&gt;
*&#039;&#039;&#039;Dynamic Backlash:&#039;&#039;&#039; A critical failure on an arcane skill roll forces a player to roll on a special table.&lt;br /&gt;
*&#039;&#039;&#039;Gritty Damage:&#039;&#039;&#039; When Wild Cards take a wound, they roll on the Injury table and apply the result.&lt;br /&gt;
*&#039;&#039;&#039;Hard Choices:&#039;&#039;&#039; The GM’s characters only get bennies when the players spend theirs. Jokers no longer generate bennies.&lt;br /&gt;
*&#039;&#039;&#039;More Skill Points:&#039;&#039;&#039; Start with 15 skill points instead of 12.&lt;br /&gt;
*&#039;&#039;&#039;Multiple Languages:&#039;&#039;&#039; Characters know half their Smarts die type in different languages at d6.&lt;br /&gt;
*&#039;&#039;&#039;No Power Points:&#039;&#039;&#039; Those casting spells don’t track Power Points but instead subtract half the listed Power Point cost (round up) from their skill roll to activate the ability. Powers may be maintained as desired at a −1 penalty to all further arcane skill rolls.&lt;br /&gt;
*&#039;&#039;&#039;Skill Specializations:&#039;&#039;&#039; Characters choose a specialization when taking each skill and subtract 2 when using other variations.&lt;br /&gt;
*&#039;&#039;&#039;Unarmored Hero:&#039;&#039;&#039; Wild cards without armor add +2 to their Soak rolls.&lt;br /&gt;
*&#039;&#039;&#039;Wild Cards (Horror Companion):&#039;&#039;&#039; Most characters and monsters are Wild Cards.&lt;br /&gt;
&lt;br /&gt;
=== The Investigators ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|&#039;&#039;&#039;Character&#039;&#039;&#039;&amp;lt;br&amp;gt; &#039;&#039;people and role&#039;&#039; &amp;lt;br&amp;gt; player name ||&#039;&#039;&#039;Parry&#039;&#039;&#039; || &#039;&#039;&#039;Toughness&#039;&#039;&#039; || &#039;&#039;&#039;Edges&#039;&#039;&#039;  || &#039;&#039;&#039;Hindrances&#039;&#039;&#039; || &#039;&#039;&#039;Attributes&#039;&#039;&#039; || &#039;&#039;&#039;Notes&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|[[NT_PC01| &#039;&#039;&#039;Name&#039;&#039;&#039;]] &amp;lt;br&amp;gt; &#039;&#039;people role&#039;&#039; &amp;lt;br&amp;gt; Player || 5 || 5 ||Edge01 &amp;lt;br&amp;gt; Edge02 &amp;lt;br&amp;gt; Edge03 &amp;lt;br&amp;gt; Edge04 &amp;lt;br&amp;gt; || Hindrance01 &amp;lt;br&amp;gt; Hindrance02 &amp;lt;br&amp;gt; Hindrance03 &amp;lt;br&amp;gt; Hindrance04 || Agility d6 &amp;lt;br&amp;gt; Sanity d6 &amp;lt;br&amp;gt; Smarts d6 &amp;lt;br&amp;gt; Spirit d6 &amp;lt;br&amp;gt; Strength d6 &amp;lt;br&amp;gt; Vigor d6 ||&lt;br /&gt;
|-&lt;br /&gt;
|[[NT_PC02| &#039;&#039;&#039;Name&#039;&#039;&#039;]] &amp;lt;br&amp;gt; &#039;&#039;people role&#039;&#039; &amp;lt;br&amp;gt; Player || 5 || 5 ||Edge01 &amp;lt;br&amp;gt; Edge02 &amp;lt;br&amp;gt; Edge03 &amp;lt;br&amp;gt; Edge04 &amp;lt;br&amp;gt; || Hindrance01 &amp;lt;br&amp;gt; Hindrance02 &amp;lt;br&amp;gt; Hindrance03 &amp;lt;br&amp;gt; Hindrance04 || Agility d6 &amp;lt;br&amp;gt; Sanity d6 &amp;lt;br&amp;gt; Smarts d6 &amp;lt;br&amp;gt; Spirit d6 &amp;lt;br&amp;gt; Strength d6 &amp;lt;br&amp;gt; Vigor d6 ||&lt;br /&gt;
|-&lt;br /&gt;
|[[NT_PC03| &#039;&#039;&#039;Old &#039;Tatty&#039; Tamsin&#039;&#039;&#039;]] &amp;lt;br&amp;gt; &#039;&#039;The Crone in the Corner&#039;&#039; &amp;lt;br&amp;gt; ferretribution|| 2 || 6 ||Brave&amp;lt;br&amp;gt; Strong Willed&amp;lt;br&amp;gt; || Doubting Thomas&amp;lt;br&amp;gt; Elderly &amp;lt;br&amp;gt; Stubborn|| Agility d4 &amp;lt;br&amp;gt; Sanity d6 &amp;lt;br&amp;gt; Smarts d8 &amp;lt;br&amp;gt; Spirit d8 &amp;lt;br&amp;gt; Strength d4 &amp;lt;br&amp;gt; Vigor d8 ||&lt;br /&gt;
|-&lt;br /&gt;
|[[NT_PC04| &#039;&#039;&#039;Name&#039;&#039;&#039;]] &amp;lt;br&amp;gt; &#039;&#039;people role&#039;&#039; &amp;lt;br&amp;gt; Player || 5 || 5 ||Edge01 &amp;lt;br&amp;gt; Edge02 &amp;lt;br&amp;gt; Edge03 &amp;lt;br&amp;gt; Edge04 &amp;lt;br&amp;gt; || Hindrance01 &amp;lt;br&amp;gt; Hindrance02 &amp;lt;br&amp;gt; Hindrance03 &amp;lt;br&amp;gt; Hindrance04 || Agility d6 &amp;lt;br&amp;gt; Sanity d6 &amp;lt;br&amp;gt; Smarts d6 &amp;lt;br&amp;gt; Spirit d6 &amp;lt;br&amp;gt; Strength d6 &amp;lt;br&amp;gt; Vigor d6 ||&lt;br /&gt;
|-&lt;br /&gt;
|[[NT_PC05| &#039;&#039;&#039;Name&#039;&#039;&#039;]] &amp;lt;br&amp;gt; &#039;&#039;people role&#039;&#039; &amp;lt;br&amp;gt; Player || 5 || 5 ||Edge01 &amp;lt;br&amp;gt; Edge02 &amp;lt;br&amp;gt; Edge03 &amp;lt;br&amp;gt; Edge04 &amp;lt;br&amp;gt; || Hindrance01 &amp;lt;br&amp;gt; Hindrance02 &amp;lt;br&amp;gt; Hindrance03 &amp;lt;br&amp;gt; Hindrance04 || Agility d6 &amp;lt;br&amp;gt; Sanity d6 &amp;lt;br&amp;gt; Smarts d6 &amp;lt;br&amp;gt; Spirit d6 &amp;lt;br&amp;gt; Strength d6 &amp;lt;br&amp;gt; Vigor d6 ||&lt;br /&gt;
|-&lt;br /&gt;
|[[NT_PC06| &#039;&#039;&#039;Name&#039;&#039;&#039;]] &amp;lt;br&amp;gt; &#039;&#039;people role&#039;&#039; &amp;lt;br&amp;gt; Player || 5 || 5 ||Edge01 &amp;lt;br&amp;gt; Edge02 &amp;lt;br&amp;gt; Edge03 &amp;lt;br&amp;gt; Edge04 &amp;lt;br&amp;gt; || Hindrance01 &amp;lt;br&amp;gt; Hindrance02 &amp;lt;br&amp;gt; Hindrance03 &amp;lt;br&amp;gt; Hindrance04 || Agility d6 &amp;lt;br&amp;gt; Sanity d6 &amp;lt;br&amp;gt; Smarts d6 &amp;lt;br&amp;gt; Spirit d6 &amp;lt;br&amp;gt; Strength d6 &amp;lt;br&amp;gt; Vigor d6 ||&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Tobold&#039;s Old Manuscript &amp;amp; Ephemera Society===&lt;br /&gt;
&lt;br /&gt;
No one can quite agree whether Tobold Hornblower (known as &amp;quot;Tobold the Younger, a descendant of the famous Old Toby) was born in Bree, Staddle, or somewhere further afield — he claimed all three at different times, depending on who was buying the next round. He was a stocky, affable hobbit with a knack for growing things that ought not grow together, and for finding things other folk had long since lost.&lt;br /&gt;
&lt;br /&gt;
Tobold came back from one of his “little wanderings” — which may have gone no farther than the Old Forest or as far as the southern vales of Anduin, depending on which version you hear — with two things that set the course of his later years:&lt;br /&gt;
&lt;br /&gt;
A battered satchel full of papers and trinkets — maps with no place-names, faded letters in strange hands, seeds no gardener could identify.&lt;br /&gt;
&lt;br /&gt;
A fondness for telling long, winding stories about how he came by them, each more unlikely than the last.&lt;br /&gt;
&lt;br /&gt;
At first, Tobold invited a few friends to meet in a side-room at &#039;&#039;The Prancing Pony&#039;&#039; to help identify the seeds, swap cuttings of rare plants, and argue over whether certain herbs were better dried or fresh. Soon, papers and artifacts from his satchel became part of the gatherings, and the talk wandered from gardening to genealogy, from old songs to curious stones dug up in gardens.&lt;br /&gt;
&lt;br /&gt;
Somewhere along the way, the &#039;&#039;Old Manuscript &amp;amp; Ephemera Society&#039;&#039; was born — though none of its members remember deciding on a name. Tobold simply began calling it “the Society” and insisted on keeping a “register of proceedings” in a heavy, leather-bound ledger.&lt;br /&gt;
&lt;br /&gt;
When Tobold passed on — some say in his bed, some say on the Greenway, still chasing a rumor of a giant’s footprint — the Society carried on. Its members still meet in quiet corners, still bring in the oddest things they find, and still tell long, improbable tales in his memory.&lt;br /&gt;
&lt;br /&gt;
Some Bree-folk say the Society’s nothing more than a bunch of harmless old gardeners and gossipers. But there are others — a very few — who know the ledger Tobold kept hides stranger accounts, and that some of the “antiquities” in the Society’s keeping are better left undisturbed.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Important NPCs ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:left&amp;quot;&lt;br /&gt;
!Character !! Appearance !! Personality !! Notes&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Name&#039;&#039;&#039;  &amp;lt;br&amp;gt; &#039;&#039;people and role&#039;&#039; ||  description || personality || notes&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Name&#039;&#039;&#039;  &amp;lt;br&amp;gt; &#039;&#039;people and role&#039;&#039; ||  description || personality || notes&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Name&#039;&#039;&#039;  &amp;lt;br&amp;gt; &#039;&#039;people and role&#039;&#039; ||  description || personality || notes&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Name&#039;&#039;&#039;  &amp;lt;br&amp;gt; &#039;&#039;people and role&#039;&#039; ||  description || personality || notes&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Name&#039;&#039;&#039;  &amp;lt;br&amp;gt; &#039;&#039;people and role&#039;&#039; ||  description || personality || notes&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====The Lost and the Fallen ====&lt;br /&gt;
&lt;br /&gt;
== More Rules ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== The Peoples ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Men (Big Folk)&amp;lt;/u&amp;gt;&lt;br /&gt;
[[File:ICRPG_Axe_and_Blades.png|right|200px]]&lt;br /&gt;
Some Men dwell in the Bree-land, though many more hail from the lands beyond. Men stand between five and six feet tall with a variety of hair and skin tones. Some claim descent from the Dunedain, the Rangers of the North.&lt;br /&gt;
*&#039;&#039;&#039;Adaptable:&#039;&#039;&#039; Men start with a free bonus edge, which may be any edge they qualify for.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Hobbits (Little Folk)&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The inhabitants of the Shire, though many Hobbits live in Bree-land as well.&lt;br /&gt;
&lt;br /&gt;
Most Hobbits stand a little over three feet tall, with curly brown hair on their heads and feet. They favor green and yellow clothing, and six meals a day when they can get them.&lt;br /&gt;
*&#039;&#039;&#039;Plucky:&#039;&#039;&#039; Hobbits start with a d6 in Spirit instead of a d4. This increases maximum Spirit to d12+1.&lt;br /&gt;
*&#039;&#039;&#039;Quick and Quiet:&#039;&#039;&#039; Hobbits excel at moving quietly, and start with a d6 in Stealth instead of d4.&lt;br /&gt;
*&#039;&#039;&#039;Small:&#039;&#039;&#039; Hobbits average three feet in height and weigh 40 to 50 pounds. Their Size is -1.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Dwarves (Bearded Folk)&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Dwarves may hail from the Blue Mountains, Khazad-dûm, or even far distant Erebor or the Iron Hills. Though few make their homes near Bree, they are often seen on the road passing through on business of their own. Dwarf merchants are popular and respected, and their wares are of the highest quality.&lt;br /&gt;
&lt;br /&gt;
Dwarves average four feet tall and are very broad. Their long beards (sometimes forked) are often brown or black, and sometimes yellow, red or even blue. They favor hooded cloaks.&lt;br /&gt;
*&#039;&#039;&#039;Make Light of Burdens:&#039;&#039;&#039; Dwarves start with a d6 in Strength instead of a d4. This increases maximum Strength to d12+1.&lt;br /&gt;
*&#039;&#039;&#039;Born Crafter:&#039;&#039;&#039; Dwarves start with a d4 in Repair.&lt;br /&gt;
*&#039;&#039;&#039;Outsider:&#039;&#039;&#039; Dwarves are reclusive and insular, and both Men and Hobbits are never quite comfortable around them. Dwarves subtract 2 from Persuasion rolls except with other Dwarves.&lt;br /&gt;
&lt;br /&gt;
==== Notes on Wealth and Gear ====&lt;br /&gt;
&lt;br /&gt;
*The Wealth Die is being used. Characters have a starting Wealth of d6 unless they take the Poverty hindrance (d4), or the Rich edge (d8) or Filthy Rich (d10)&lt;br /&gt;
*Standard medieval gear is available for purchase, although armor and large weapons are rare and may not be readily available. &lt;br /&gt;
*Bronze and plate armor does not exist.&lt;br /&gt;
*Chain armor is uncommon and generally possessed by professional soldiers or Dwarves.&lt;br /&gt;
*Black powder weapons are uncommon but they do exist; a recent innovation of the Dwarves. The cost is doubled for non-Dwarf characters.&lt;br /&gt;
&lt;br /&gt;
=== Skill and Languages ===&lt;br /&gt;
[[File:NamelessThings03.jpg|right|400px]]&lt;br /&gt;
Most skills now have &#039;&#039;&#039;Specializations,&#039;&#039;&#039; each of which represents a specific usage of that skill. A character picks one specialization when they gain their first rank in the skill; additional specializations can be acquired by spending skill points or Advances. Gaining a new specialization counts as raising a Skill below its linked Attribute, and so costs 1 skill point or half an Advance.&lt;br /&gt;
&lt;br /&gt;
When you use a skill in a manner you lack Specialization in, subtract 2 from your roll.&lt;br /&gt;
&lt;br /&gt;
The following skills do not have specializations: &#039;&#039;&#039;Battle, Common Knowledge, Gambling, Language, Research, Stealth, Taunt.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The following skill specializations are available. This list is not exhaustive.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Academics:&#039;&#039;&#039;	History, Law, Culture (specific), Elf-Magic, Dark Sorcery&lt;br /&gt;
*&#039;&#039;&#039;Athletics:&#039;&#039;&#039;	Climbing, Wrestling, Swimming, Throwing&lt;br /&gt;
*&#039;&#039;&#039;Boating:&#039;&#039;&#039;	Small Craft, Ships, Navigation&lt;br /&gt;
*&#039;&#039;&#039;Fighting:&#039;&#039;&#039;	Blunt/Axes, Knives, Swords, Poles, Unarmed&lt;br /&gt;
*&#039;&#039;&#039;Healing:&#039;&#039;&#039;	Diagnose, First Aid, Disease, Anatomy, Veterinarian&lt;br /&gt;
*&#039;&#039;&#039;Intimidation:&#039;&#039;&#039;	Overawe, Brag, Threaten&lt;br /&gt;
*&#039;&#039;&#039;Notice:&#039;&#039;&#039;	Scrutiny, Insight, Vigilance&lt;br /&gt;
*&#039;&#039;&#039;Performance:&#039;&#039;&#039;	Sing, Dance, Instrument, Storytelling&lt;br /&gt;
*&#039;&#039;&#039;Persuasion:&#039;&#039;&#039;	Charm, Fast-Talk, Orate&lt;br /&gt;
*&#039;&#039;&#039;Repair:&#039;&#039;&#039;	Carpenter, Mason, Smith, Jeweler, Engineer&lt;br /&gt;
*&#039;&#039;&#039;Riding:&#039;&#039;&#039;	Horse, Pony, Teamster&lt;br /&gt;
*&#039;&#039;&#039;Science:&#039;&#039;&#039;	Geology, Biology, Botany, Chemistry&lt;br /&gt;
*&#039;&#039;&#039;Shooting:&#039;&#039;&#039;	Bow, Crossbow, Rifle&lt;br /&gt;
*&#039;&#039;&#039;Survival:&#039;&#039;&#039;	Herblore, Hunting, Tracking&lt;br /&gt;
*&#039;&#039;&#039;Thievery:&#039;&#039;&#039;	Sleight of Hand, Pick Pockets, Lockpicking.&lt;br /&gt;
&lt;br /&gt;
===== New Skill: Morgal =====&lt;br /&gt;
&#039;&#039;Morgal&#039;&#039; replaces the Occult skill. Unlike most skills, Morgal has no governing Attribute. Also unlike most skills, Morgal cannot be bought normally; the Morgal skill can only be increased by reading certain ancient tomes, or through direct interactions with certain creatures.&lt;br /&gt;
&lt;br /&gt;
Morgal reflects knowledge and experience with the paranormal and unnatural, and an awareness of a side of reality most people could not fathom. It can be used to decipher strange pictograms, recall information about unnatural creatures, understand strange and alien spells, or perform dark rituals.&lt;br /&gt;
&lt;br /&gt;
A character can gain their first rank in Morgal in one of two ways: either by reading from certain blasphemous, forbidden tomes, or by encountering a strange and alien creature whose very presence fractures their sanity. The first time a character critically fails a Sanity roll, they gain one free rank in the Morgal skill. Subsequent increases require research into dark and sinister lore.&lt;br /&gt;
&lt;br /&gt;
Increased knowledge of Morgal comes at a cost: for every rank a character has in Morgal, their maximum Sanity is reduced by 1 rank. Upon gaining their first rank in Morgal (d4), the character’s maximum Sanity is reduced to d10, and so on. If the character’s current Sanity is above their new limit, their Sanity is immediately reduced.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Idea Rolls&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Veteran Call of Cthulhu players may be familiar with the Idea roll. An Idea roll may be requested by the player or called for by the GM, and represents the character piecing together known information, noticing something the player may have overlooked, or otherwise being made aware of information the character has but the player may not. Idea rolls are useful when an investigator feels stuck or a GM feels the players are overlooking something significant.&lt;br /&gt;
&lt;br /&gt;
An Idea roll is a Smarts roll. Idea rolls can be rerolled with a benny, but cannot otherwise be tried multiple times.&lt;br /&gt;
&lt;br /&gt;
==== Languages ====&lt;br /&gt;
Languages are very important, both to the world of Arda and to delvers after ancient lore. What languages you can read or speak, and how well you understand it, can mean the difference between a vital clue and a meaningless mess of gibberish.&lt;br /&gt;
&lt;br /&gt;
All characters start with d8 fluency in the Westron (common) tongue. Dwarves have d8 in Khuzdûl and d6 in Westron. In addition, characters have d6 fluency in a number of languages equal to ½ their Smarts die.&lt;br /&gt;
&lt;br /&gt;
The following languages exist in Middle-earth:&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Adûnaic:&#039;&#039;&#039; Language of the Edain and downfallen Numenor. A dialect is known to have been used by Black Numenoreans.&lt;br /&gt;
*&#039;&#039;&#039;Black Speech:&#039;&#039;&#039; The language of old Mordor.&lt;br /&gt;
*&#039;&#039;&#039;Drûadan:&#039;&#039;&#039; The guttural, throaty language of the Wild Men, the Drûedain. It is rarely written down and even more rarely taught to others, and shares almost nothing with other Mannish tongues.&lt;br /&gt;
*&#039;&#039;&#039;Old Entish:&#039;&#039;&#039; A long, slow, rumbling language attributed to the legendary tree-herders.&lt;br /&gt;
*&#039;&#039;&#039;Haradric:&#039;&#039;&#039; The people of Harad and the East have many languages, the majority of which are unknown in Western lands. Haradric is the one most used by those who trade with Gondor.&lt;br /&gt;
*&#039;&#039;&#039;Khuzdûl:&#039;&#039;&#039; The secret tongue of the Dwarves, which they do not teach to outsiders.&lt;br /&gt;
*&#039;&#039;&#039;Orcish:&#039;&#039;&#039; A debased form of the Black Speech mixed with Westron words. There are many Orcish dialects, some of which function as separate languages.&lt;br /&gt;
*&#039;&#039;&#039;Quenya:&#039;&#039;&#039; Tongue of the Noldor, the High Elves of the West.&lt;br /&gt;
*&#039;&#039;&#039;Rohirric:&#039;&#039;&#039; Language of the Horse-Lords of Rohan. The Men of the northern land of Dale speak a variant of this tongue.&lt;br /&gt;
*&#039;&#039;&#039;Silvan Elvish:&#039;&#039;&#039; Language of the Wood-elves, derived from the Teleri tongue.&lt;br /&gt;
*&#039;&#039;&#039;Sindarin:&#039;&#039;&#039; Tongue of the Sindar elves.&lt;br /&gt;
*&#039;&#039;&#039;Valarin:&#039;&#039;&#039; Language of legendary Valinor; very obscure&lt;br /&gt;
*&#039;&#039;&#039;Westron:&#039;&#039;&#039; The “common tongue” of the Western lands, with many dialects&lt;br /&gt;
&lt;br /&gt;
=== Sanity and Madness ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;New Attribute: Sanity&#039;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right; margin-left: 10px;&amp;quot;&lt;br /&gt;
!Example Incident !! Sanity Roll&lt;br /&gt;
|-&lt;br /&gt;
|You see a particularly gruesome corpse || Sanity (Rattled)&lt;br /&gt;
|-&lt;br /&gt;
|You experience a strong unnatural sensation such as deja vu, “missing time” or hallucinations ||Sanity (Rattled)&lt;br /&gt;
|-&lt;br /&gt;
|You witness an act of torture ||Sanity (Rattled)&lt;br /&gt;
|-&lt;br /&gt;
|You see an unnatural entity from a distance ||Sanity (Rattled)&lt;br /&gt;
|-&lt;br /&gt;
|You see dozens of mangled corpses ||Sanity&lt;br /&gt;
|-&lt;br /&gt;
|You are tortured ||Sanity&lt;br /&gt;
|-&lt;br /&gt;
|You see an unnatural entity up close ||Sanity&lt;br /&gt;
|-&lt;br /&gt;
|You witness a clearly supernatural or impossible killing ||Sanity&lt;br /&gt;
|-&lt;br /&gt;
|You speak with someone you know or later discover to be dead ||Sanity -1&lt;br /&gt;
|-&lt;br /&gt;
|You kill someone innocent ||Sanity -1&lt;br /&gt;
|-&lt;br /&gt;
|You see a friend, loved one, or ally killed ||Sanity -1&lt;br /&gt;
|-&lt;br /&gt;
|You discover you have committed cannibalism ||Sanity -1&lt;br /&gt;
|-&lt;br /&gt;
|You are possessed by some outside force but remain aware while it operates your body ||Sanity -2&lt;br /&gt;
|-&lt;br /&gt;
|You witness a friend, loved one or ally killed in a particularly gruesome or unnatural way ||Sanity -2&lt;br /&gt;
|-&lt;br /&gt;
|You are attacked by a single gigantic unnatural entity or a horde of smaller entities ||Sanity -4&lt;br /&gt;
|-&lt;br /&gt;
|You kill a friend, loved one, or ally ||Sanity -4&lt;br /&gt;
|-&lt;br /&gt;
|You witness a true cosmic horror, such as a Nameless Thing ||Sanity -4&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sanity&#039;&#039;&#039; is an additional Attribute. All characters have a starting Sanity of d4, like all other Attributes. Since there are six Attributes rather than five, all characters have six points to distribute among them. Sanity can be raised normally.&lt;br /&gt;
&lt;br /&gt;
When you encounter something that challenges your understanding of how the world works, you must make a Sanity roll. On a success, you manage to rationalize what you have experienced and suffer no Sanity loss. On a failure, your mind fractures and you must roll on the Insanity table, gaining the indicated hindrance until you have a chance to rest and recuperate (at least a week or two of calm and low activity, or longer for Major hindrances).&lt;br /&gt;
&lt;br /&gt;
If the result of the Sanity die is a natural 1, regardless of the result of the wild die, your Sanity also drops by one rank. If the result is a critical failure (snake eyes), the hindrance gained as a result is permanent.&lt;br /&gt;
&lt;br /&gt;
Sanity lost in this manner may be recovered: for every week of rest and convalescence, you may roll Sanity, regaining one rank of lost Sanity on a success and two on a raise. In addition, notable successes in the face of cosmic horrors (saving innocent lives, destroying or banishing baneful entities) may allow a Sanity roll to recover.&lt;br /&gt;
&lt;br /&gt;
Should your Sanity ever drop below d4, you become indefinitely insane. Indefinitely insane characters are no longer viable as PCs, and often spend their last days as raving lunatics or demented cultists.&lt;br /&gt;
&lt;br /&gt;
=== Spells and Tomes ===&lt;br /&gt;
&lt;br /&gt;
====Spells and Spellcasting====&lt;br /&gt;
&#039;&#039;&#039;No Wizards&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Middle-earth is a world of magic, but magic was not meant for mortals. Gone are the Wizards, the legendary Istari, with their lore and knowledge. Gone also are the Elves, to whom the Art was a natural part of their lives and their society.&lt;br /&gt;
&lt;br /&gt;
No specific edges are required for spellcasting, nor are there any spellcasting-exclusive skills. Anyone with sufficient willpower, intelligence, and access to certain information may learn some spellcasting. True power, however, is reserved for the determined and the mad.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spells&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Spells are strange and singular. Although they use the standard rules for powers, each spell is unique; there is no general fireball or magic missile. Many spells have unusual trappings, require strange components, or come with weird drawbacks.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Learning Spells&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;Nameless Things,&#039;&#039; learning a spell is simply a matter of finding and studying it. Spells can be found in ancient grimoires, or carved on stone tablets, or etched into plates of metal buried in forgotten vaults. Analyzing and understanding a written spell requires a Morgal roll and, if successful, a Sanity roll as well; both rolls take a penalty equal to the spell’s rank. It takes time to comprehend and memorize the unhuman words, intricate gestures, and delicate manipulations of energies associated with spellcasting, typically a number of days equal to 1d6+1 per rank of the spell (2d6+2 for a Seasoned, spell, etc). If either roll is failed the potential spellcaster can try again, but must re-study the spell for the full duration. Only one person at a time can study a spell from a single source.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Casting Spells&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Spellcasting follows the usual SWADE rules, using the Dynamic Backlash and No Power Points options. Morgal is the arcane skill.&lt;br /&gt;
&lt;br /&gt;
==== Tomes of Dark Lore ====&lt;br /&gt;
&lt;br /&gt;
[[File:Book_Table.jpg|left|500px]]&lt;br /&gt;
There exist certain tomes - they may be books or scrolls, clay tablets or thin metal plates - filled with dark lore and terrible truths about the world. These tomes can impart terrible knowledge and unnatural power to mortals who read them, but there is always a cost.&lt;br /&gt;
&lt;br /&gt;
A tome may be used in two ways: by &#039;&#039;&#039;skimming&#039;&#039;&#039; it, or by &#039;&#039;&#039;studying&#039;&#039;&#039; it. Both require the reader to be conversant with the language used.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Skimming&#039;&#039; a tome involves looking through it for relevant information and reading occasional passages. This process takes approximately four hours and requires a roll of either Research or the Language the tome is written in, whichever is lower. By default, a success provides a general overview of the tome’s topic; a raise also suggests what sort of spells it contains.&lt;br /&gt;
&lt;br /&gt;
Alternatively, a tome may be skimmed for specific information. In this case, the reader must specify what information they are seeking, and they glean one useful fact about that topic per success and raise. On a failure they learn nothing. This presumes the information they seek is in the tome; if it is not this roll automatically fails. Rerolls are allowed, with additional time spent and more information gained only if it exists in the tome.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Studying&#039;&#039; a tome requires a number of weeks, the exact duration listed with each tome. This assumes the reader can devote several hours each day to reading, taking notes, and otherwise analyzing the information in the tome. Studying a tome requires no rolls, but the reader must be fluent in the language used (d8 or higher in the relevant Language skill). If the reader’s Language is d6, the time required is doubled; it is tripled if the Language is only d4.&lt;br /&gt;
&lt;br /&gt;
At the end of this period of studying, the reader has absorbed and understood the information contained in the tome. Their Morgal skill increases by one rank (with a corresponding reduction of their maximum Sanity), and they are aware of any spells contained in the tome, although spells must be learned separately. Depending on the precise nature of the tome other information may be gained as well, such as a bonus or a reroll on certain Academics specializations.&lt;/div&gt;</summary>
		<author><name>Ferretribution</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=NT_PC03&amp;diff=483662</id>
		<title>NT PC03</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=NT_PC03&amp;diff=483662"/>
		<updated>2025-09-17T20:09:22Z</updated>

		<summary type="html">&lt;p&gt;Ferretribution: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Old &#039;Tatty&#039; Tamsin==&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;border: solid 1px; width: 720px&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;; &lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| &lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;; style=&amp;quot;margin-left; auto; margin-right: 0px;&amp;quot;&lt;br /&gt;
| [[File:Tamsin.png|350px|center]] &lt;br /&gt;
|&lt;br /&gt;
|&#039;&#039;&amp;quot;Pooh! Fiddlesticks!&amp;quot;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;; style=&amp;quot;width: 720px&amp;quot;; &lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;; &lt;br /&gt;
|-&lt;br /&gt;
|+Background&lt;br /&gt;
|-&lt;br /&gt;
|Character Name:||  Tamsin&lt;br /&gt;
|-&lt;br /&gt;
|Role: || &lt;br /&gt;
|-&lt;br /&gt;
|Rank: || Novice&lt;br /&gt;
|-&lt;br /&gt;
|XP Total: || 0&lt;br /&gt;
|-&lt;br /&gt;
|Description: ||&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;; style=&amp;quot;text-align:center&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|+Attributes&lt;br /&gt;
|-&lt;br /&gt;
|Agility || d4&lt;br /&gt;
|-&lt;br /&gt;
|Sanity|| d6&lt;br /&gt;
|-&lt;br /&gt;
|Smarts || d8&lt;br /&gt;
|-&lt;br /&gt;
|Spirit || d8&lt;br /&gt;
|-&lt;br /&gt;
|Strength || d4&lt;br /&gt;
|-&lt;br /&gt;
|Vigor || d8&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;; style=&amp;quot;text-align:center;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|+Secondary Statistics&lt;br /&gt;
|-&lt;br /&gt;
|Pace || 5&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|Parry || 2&lt;br /&gt;
|-&lt;br /&gt;
|Toughness || 6&lt;br /&gt;
|-&lt;br /&gt;
|Bennies || 3/3&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;; style=&amp;quot;width: 720px&amp;quot;; &lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;; style=&amp;quot;width: 240px&amp;quot;;&lt;br /&gt;
|-&lt;br /&gt;
|+Edges&lt;br /&gt;
|-&lt;br /&gt;
|Brave || +2 to Fear checks, -2 to Fear table&lt;br /&gt;
|-&lt;br /&gt;
|Strong Willed || +2 to hertotal when resisting any opposed Smarts or Spirit-based rolls, including Tests and arcane skills&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;;style=&amp;quot;width: 240px&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|+Hindrances&lt;br /&gt;
|-&lt;br /&gt;
|Doubting Thomas|| Minor|| &lt;br /&gt;
|- &lt;br /&gt;
|Edlerly|| Major || -1 to Pace, running, Agility, Strength, and Vigor.&lt;br /&gt;
|-&lt;br /&gt;
|Stubborn || Minor || &lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;; style=&amp;quot;width: 720px&amp;quot;; &lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;; style=&amp;quot;width: 700px&amp;quot;;&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|+Skills&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Skill&#039;&#039;&#039; || &#039;&#039;&#039;Attribute&#039;&#039;&#039; || &#039;&#039;&#039;Rank&#039;&#039;&#039; || &#039;&#039;&#039;Modifiers&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Academics || Smarts || - || &lt;br /&gt;
|-&lt;br /&gt;
|Athletics || Agility ||  || &lt;br /&gt;
|-&lt;br /&gt;
|Battle || Smarts || - || &lt;br /&gt;
|-&lt;br /&gt;
|Boating || Agility || - || &lt;br /&gt;
|-&lt;br /&gt;
|Common Knowledge || Smarts || d8 || &amp;quot;Pooh! Fiddlesticks!&lt;br /&gt;
|-&lt;br /&gt;
|Driving || Agility || - || &lt;br /&gt;
|-&lt;br /&gt;
|Electronics || Smarts || - ||&lt;br /&gt;
|-&lt;br /&gt;
|Fighting || Agility || - || &lt;br /&gt;
|-&lt;br /&gt;
|Focus || Spirit || - ||  &lt;br /&gt;
|-&lt;br /&gt;
|Gambling || Smarts || - || &lt;br /&gt;
|-&lt;br /&gt;
|Hacking || Smarts || - || &lt;br /&gt;
|-&lt;br /&gt;
|Healing || Smarts || - || &lt;br /&gt;
|-&lt;br /&gt;
|Intimidation (Overawe) || Spirit || d8 || &lt;br /&gt;
|-&lt;br /&gt;
|Notice || Smarts || d8 || &amp;quot;Pooh! Fiddlesticks!&lt;br /&gt;
|-&lt;br /&gt;
|Occult || Smarts || - || &lt;br /&gt;
|-&lt;br /&gt;
|Performance (song) || Spirit || d6 || &lt;br /&gt;
|-&lt;br /&gt;
|Persuasion (charm) || Spirit || d8 || &lt;br /&gt;
|-&lt;br /&gt;
|Piloting || Agility || - || &lt;br /&gt;
|-&lt;br /&gt;
|Repair || Smarts || d8 || &lt;br /&gt;
|-&lt;br /&gt;
|Research || Smarts || - || &lt;br /&gt;
|-&lt;br /&gt;
|Riding (pony) || Agility || d4 || &lt;br /&gt;
|-&lt;br /&gt;
|Science (chemistry) || Smarts || d8 || +1 (Elderly)&lt;br /&gt;
|-&lt;br /&gt;
|Shooting (crossbow) || Agility || d6 || &lt;br /&gt;
|-&lt;br /&gt;
|Stealth || Agility || d4 || &lt;br /&gt;
|-&lt;br /&gt;
|Survival (hunting) || Smarts || d6 || +1 (Elderly)&lt;br /&gt;
|-&lt;br /&gt;
|Taunt || Smarts ||  || &lt;br /&gt;
|-&lt;br /&gt;
|Thievery || Agility || - || &lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;; style=&amp;quot;width: 720px&amp;quot;; &lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
Wealth d6&lt;br /&gt;
&lt;br /&gt;
Language (Westron) d8 (+1 from Elderly)&lt;br /&gt;
&lt;br /&gt;
Language (Rohirric) d6 (+1 from Elderly)&lt;br /&gt;
&lt;br /&gt;
Language(Haradric) d6 (+1 from Elderly)&lt;br /&gt;
&lt;br /&gt;
Language(Drûadan) d6 (+1 from Elderly)&lt;br /&gt;
&lt;br /&gt;
Language(Orcish) d6 (+1 from Elderly)&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Ferretribution</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=NT_PC03&amp;diff=483661</id>
		<title>NT PC03</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=NT_PC03&amp;diff=483661"/>
		<updated>2025-09-17T20:08:24Z</updated>

		<summary type="html">&lt;p&gt;Ferretribution: /* Old &amp;#039;Tatty&amp;#039; Tamsin */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Old &#039;Tatty&#039; Tamsin==&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;border: solid 1px; width: 720px&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;; &lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| &lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;; style=&amp;quot;margin-left; auto; margin-right: 0px;&amp;quot;&lt;br /&gt;
| [[File:Tamsin.png|350px|center]] &lt;br /&gt;
|&lt;br /&gt;
|&#039;&#039;&amp;quot;Pooh! Fiddlesticks!&amp;quot;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;; style=&amp;quot;width: 720px&amp;quot;; &lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;; &lt;br /&gt;
|-&lt;br /&gt;
|+Background&lt;br /&gt;
|-&lt;br /&gt;
|Character Name:||  Tamsin&lt;br /&gt;
|-&lt;br /&gt;
|Role: || &lt;br /&gt;
|-&lt;br /&gt;
|Rank: || Novice&lt;br /&gt;
|-&lt;br /&gt;
|XP Total: || 0&lt;br /&gt;
|-&lt;br /&gt;
|Description: ||&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;; style=&amp;quot;text-align:center&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|+Attributes&lt;br /&gt;
|-&lt;br /&gt;
|Agility || d4&lt;br /&gt;
|-&lt;br /&gt;
|Sanity|| d6&lt;br /&gt;
|-&lt;br /&gt;
|Smarts || d8&lt;br /&gt;
|-&lt;br /&gt;
|Spirit || d8&lt;br /&gt;
|-&lt;br /&gt;
|Strength || d4&lt;br /&gt;
|-&lt;br /&gt;
|Vigor || d8&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;; style=&amp;quot;text-align:center;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|+Secondary Statistics&lt;br /&gt;
|-&lt;br /&gt;
|Pace || 5&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|Parry || 2&lt;br /&gt;
|-&lt;br /&gt;
|Toughness || 6&lt;br /&gt;
|-&lt;br /&gt;
|Bennies || 3/3&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;; style=&amp;quot;width: 720px&amp;quot;; &lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;; style=&amp;quot;width: 240px&amp;quot;;&lt;br /&gt;
|-&lt;br /&gt;
|+Edges&lt;br /&gt;
|-&lt;br /&gt;
|Brave || +2 to Fear checks, -2 to Fear table&lt;br /&gt;
|-&lt;br /&gt;
|Strong Willed || +2 to hertotal when resisting any opposed Smarts or Spirit-based rolls, including Tests and arcane skills&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;;style=&amp;quot;width: 240px&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|+Hindrances&lt;br /&gt;
|-&lt;br /&gt;
|Doubting Thomas|| Minor|| &lt;br /&gt;
|- &lt;br /&gt;
|Edlerly|| Major || -1 to Pace, running, Agility, Strength, and Vigor.&lt;br /&gt;
|-&lt;br /&gt;
|Stubborn || Minor || &lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;; style=&amp;quot;width: 720px&amp;quot;; &lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;; style=&amp;quot;width: 700px&amp;quot;;&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|+Skills&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Skill&#039;&#039;&#039; || &#039;&#039;&#039;Attribute&#039;&#039;&#039; || &#039;&#039;&#039;Rank&#039;&#039;&#039; || &#039;&#039;&#039;Modifiers&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Academics || Smarts || - || &lt;br /&gt;
|-&lt;br /&gt;
|Athletics || Agility ||  || &lt;br /&gt;
|-&lt;br /&gt;
|Battle || Smarts || - || &lt;br /&gt;
|-&lt;br /&gt;
|Boating || Agility || - || &lt;br /&gt;
|-&lt;br /&gt;
|Common Knowledge || Smarts || d8 || &lt;br /&gt;
|-&lt;br /&gt;
|Driving || Agility || - || &lt;br /&gt;
|-&lt;br /&gt;
|Electronics || Smarts || - ||&lt;br /&gt;
|-&lt;br /&gt;
|Fighting || Agility || - || &lt;br /&gt;
|-&lt;br /&gt;
|Focus || Spirit || - ||  &lt;br /&gt;
|-&lt;br /&gt;
|Gambling || Smarts || - || &lt;br /&gt;
|-&lt;br /&gt;
|Hacking || Smarts || - || &lt;br /&gt;
|-&lt;br /&gt;
|Healing || Smarts || - || &lt;br /&gt;
|-&lt;br /&gt;
|Intimidation (Overawe) || Spirit || d8 || &lt;br /&gt;
|-&lt;br /&gt;
|Notice || Smarts || d8 || &lt;br /&gt;
|-&lt;br /&gt;
|Occult || Smarts || - || &lt;br /&gt;
|-&lt;br /&gt;
|Performance (song) || Spirit || d6 || &lt;br /&gt;
|-&lt;br /&gt;
|Persuasion (charm) || Spirit || d8 || &lt;br /&gt;
|-&lt;br /&gt;
|Piloting || Agility || - || &lt;br /&gt;
|-&lt;br /&gt;
|Repair || Smarts || d8 || &lt;br /&gt;
|-&lt;br /&gt;
|Research || Smarts || - || &lt;br /&gt;
|-&lt;br /&gt;
|Riding (pony) || Agility || d4 || &lt;br /&gt;
|-&lt;br /&gt;
|Science (chemistry) || Smarts || d8 || +1 (Elderly)&lt;br /&gt;
|-&lt;br /&gt;
|Shooting (crossbow) || Agility || d6 || &lt;br /&gt;
|-&lt;br /&gt;
|Stealth || Agility || d4 || &lt;br /&gt;
|-&lt;br /&gt;
|Survival (hunting) || Smarts || d6 || +1 (Elderly)&lt;br /&gt;
|-&lt;br /&gt;
|Taunt || Smarts ||  || &lt;br /&gt;
|-&lt;br /&gt;
|Thievery || Agility || - || &lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;; style=&amp;quot;width: 720px&amp;quot;; &lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
Wealth d6&lt;br /&gt;
&lt;br /&gt;
Language (Westron) d8 (+1 from Elderly)&lt;br /&gt;
&lt;br /&gt;
Language (Rohirric) d6 (+1 from Elderly)&lt;br /&gt;
&lt;br /&gt;
Language(Haradric) d6 (+1 from Elderly)&lt;br /&gt;
&lt;br /&gt;
Language(Drûadan) d6 (+1 from Elderly)&lt;br /&gt;
&lt;br /&gt;
Language(Orcish) d6 (+1 from Elderly)&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Ferretribution</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=NT_PC03&amp;diff=483660</id>
		<title>NT PC03</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=NT_PC03&amp;diff=483660"/>
		<updated>2025-09-17T20:00:53Z</updated>

		<summary type="html">&lt;p&gt;Ferretribution: Created page with &amp;quot;==Old &amp;#039;Tatty&amp;#039; Tamsin==  {| style=&amp;quot;border: solid 1px; width: 720px&amp;quot; |- | {|class=&amp;quot;wikitable&amp;quot;;  |- | {|  |-valign=&amp;quot;top&amp;quot;; style=&amp;quot;margin-left; auto; margin-right: 0px;&amp;quot; | center  | |&amp;#039;&amp;#039;&amp;quot;No lost causes! Only costly losses.&amp;quot;&amp;#039;&amp;#039; |} |} {| border=&amp;quot;1&amp;quot;; style=&amp;quot;width: 720px&amp;quot;;  |-valign=&amp;quot;top&amp;quot; | {|class=&amp;quot;wikitable&amp;quot;;  |- |+Background |- |Character Name:||  Tamsin |- |Role: ||  |- |Rank: || Novice |- |XP Total: || 0 |- |Description: || |} |  {| class=&amp;quot;wikitable&amp;quot;;...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Old &#039;Tatty&#039; Tamsin==&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;border: solid 1px; width: 720px&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;; &lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| &lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;; style=&amp;quot;margin-left; auto; margin-right: 0px;&amp;quot;&lt;br /&gt;
| [[File:Tamsin.png|350px|center]] &lt;br /&gt;
|&lt;br /&gt;
|&#039;&#039;&amp;quot;No lost causes! Only costly losses.&amp;quot;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;; style=&amp;quot;width: 720px&amp;quot;; &lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;; &lt;br /&gt;
|-&lt;br /&gt;
|+Background&lt;br /&gt;
|-&lt;br /&gt;
|Character Name:||  Tamsin&lt;br /&gt;
|-&lt;br /&gt;
|Role: || &lt;br /&gt;
|-&lt;br /&gt;
|Rank: || Novice&lt;br /&gt;
|-&lt;br /&gt;
|XP Total: || 0&lt;br /&gt;
|-&lt;br /&gt;
|Description: ||&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;; style=&amp;quot;text-align:center&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|+Attributes&lt;br /&gt;
|-&lt;br /&gt;
|Agility || d4&lt;br /&gt;
|-&lt;br /&gt;
|Sanity|| d6&lt;br /&gt;
|-&lt;br /&gt;
|Smarts || d8&lt;br /&gt;
|-&lt;br /&gt;
|Spirit || d8&lt;br /&gt;
|-&lt;br /&gt;
|Strength || d4&lt;br /&gt;
|-&lt;br /&gt;
|Vigor || d8&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;; style=&amp;quot;text-align:center;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|+Secondary Statistics&lt;br /&gt;
|-&lt;br /&gt;
|Pace || 5&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|Parry || 2&lt;br /&gt;
|-&lt;br /&gt;
|Toughness || 6&lt;br /&gt;
|-&lt;br /&gt;
|Bennies || 3/3&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;; style=&amp;quot;width: 720px&amp;quot;; &lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;; style=&amp;quot;width: 240px&amp;quot;;&lt;br /&gt;
|-&lt;br /&gt;
|+Edges&lt;br /&gt;
|-&lt;br /&gt;
|Brave || +2 to Fear checks, -2 to Fear table&lt;br /&gt;
|-&lt;br /&gt;
|Strong Willed || +2 to hertotal when resisting any opposed Smarts or Spirit-based rolls, including Tests and arcane skills&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;;style=&amp;quot;width: 240px&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|+Hindrances&lt;br /&gt;
|-&lt;br /&gt;
|Doubting Thomas|| Minor|| &lt;br /&gt;
|- &lt;br /&gt;
|Edlerly|| Major || -1 to Pace, running, Agility, Strength, and Vigor.&lt;br /&gt;
|-&lt;br /&gt;
|Stubborn || Minor || &lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;; style=&amp;quot;width: 720px&amp;quot;; &lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;; style=&amp;quot;width: 700px&amp;quot;;&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|+Skills&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Skill&#039;&#039;&#039; || &#039;&#039;&#039;Attribute&#039;&#039;&#039; || &#039;&#039;&#039;Rank&#039;&#039;&#039; || &#039;&#039;&#039;Modifiers&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Academics || Smarts || - || &lt;br /&gt;
|-&lt;br /&gt;
|Athletics || Agility || d6 || &lt;br /&gt;
|-&lt;br /&gt;
|Battle || Smarts || - || &lt;br /&gt;
|-&lt;br /&gt;
|Boating || Agility || - || &lt;br /&gt;
|-&lt;br /&gt;
|Common Knowledge || Smarts || d6 || &lt;br /&gt;
|-&lt;br /&gt;
|Driving || Agility || - || &lt;br /&gt;
|-&lt;br /&gt;
|Electronics || Smarts || d6 || +2 from Interface&lt;br /&gt;
|-&lt;br /&gt;
|Fighting || Agility || - || &lt;br /&gt;
|-&lt;br /&gt;
|Focus || Spirit || d10 ||  &lt;br /&gt;
|-&lt;br /&gt;
|Gambling || Smarts || - || &lt;br /&gt;
|-&lt;br /&gt;
|Hacking || Smarts || d4 || +2 from Interface&lt;br /&gt;
|-&lt;br /&gt;
|Healing || Smarts || - || &lt;br /&gt;
|-&lt;br /&gt;
|Intimidation || Spirit || - || &lt;br /&gt;
|-&lt;br /&gt;
|Notice || Smarts || d8 || &lt;br /&gt;
|-&lt;br /&gt;
|Occult || Smarts || - || &lt;br /&gt;
|-&lt;br /&gt;
|Performance || Spirit || - || &lt;br /&gt;
|-&lt;br /&gt;
|Persuasion || Spirit || d4 || &lt;br /&gt;
|-&lt;br /&gt;
|Piloting || Agility || - || &lt;br /&gt;
|-&lt;br /&gt;
|Repair || Smarts || d8 || &lt;br /&gt;
|-&lt;br /&gt;
|Research || Smarts || - || &lt;br /&gt;
|-&lt;br /&gt;
|Riding || Agility || - || &lt;br /&gt;
|-&lt;br /&gt;
|Science || Smarts || - || &lt;br /&gt;
|-&lt;br /&gt;
|Shooting || Agility || - || &lt;br /&gt;
|-&lt;br /&gt;
|Stealth || Agility || d4 || &lt;br /&gt;
|-&lt;br /&gt;
|Survival || Smarts || - || &lt;br /&gt;
|-&lt;br /&gt;
|Taunt || Smarts || d6 || &lt;br /&gt;
|-&lt;br /&gt;
|Thievery || Agility || - || &lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;; style=&amp;quot;width: 720px&amp;quot;; &lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Ferretribution</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=NX_PC02&amp;diff=483159</id>
		<title>NX PC02</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=NX_PC02&amp;diff=483159"/>
		<updated>2025-08-14T12:47:27Z</updated>

		<summary type="html">&lt;p&gt;Ferretribution: /* Hayley Elliot / The Electrician */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Neon_Xtinction| Back to Main Page]]&lt;br /&gt;
&lt;br /&gt;
==Hayley Elliot / The Electrician==&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;border: solid 1px; width: 720px&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;; &lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| &lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;; style=&amp;quot;margin-left; auto; margin-right: 0px;&amp;quot;&lt;br /&gt;
| [[File:Hayley.png|350px|center]] &lt;br /&gt;
|&lt;br /&gt;
|&#039;&#039;&amp;quot;No lost causes! Only costly losses.&amp;quot;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;; style=&amp;quot;width: 720px&amp;quot;; &lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;; &lt;br /&gt;
|-&lt;br /&gt;
|+Background&lt;br /&gt;
|-&lt;br /&gt;
|Character Name:||  Hayley Elliot&lt;br /&gt;
|-&lt;br /&gt;
|Codename: || The Electrician&lt;br /&gt;
|-&lt;br /&gt;
|Role: || &lt;br /&gt;
|-&lt;br /&gt;
|Rank: || Novice&lt;br /&gt;
|-&lt;br /&gt;
|XP Total: || 0&lt;br /&gt;
|-&lt;br /&gt;
|Description: || Shoulder-length dark hair, greenish brown eyes, freckles, rectangular glasses. Age 17, height 5 foot 4.&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;; style=&amp;quot;text-align:center&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|+Attributes&lt;br /&gt;
|-&lt;br /&gt;
|Agility || d6&lt;br /&gt;
|-&lt;br /&gt;
|Smarts || d8&lt;br /&gt;
|-&lt;br /&gt;
|Spirit || d10&lt;br /&gt;
|-&lt;br /&gt;
|Strength || d4&lt;br /&gt;
|-&lt;br /&gt;
|Vigor || d6&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;; style=&amp;quot;text-align:center;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|+Secondary Statistics&lt;br /&gt;
|-&lt;br /&gt;
|Pace || 6&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|Parry || 2&lt;br /&gt;
|-&lt;br /&gt;
|Toughness || 5  but with armor it&#039;s 17(12)&lt;br /&gt;
|-&lt;br /&gt;
|Bennies || 4/3&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;; style=&amp;quot;width: 720px&amp;quot;; &lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;; style=&amp;quot;width: 240px&amp;quot;;&lt;br /&gt;
|-&lt;br /&gt;
|+Edges&lt;br /&gt;
|-&lt;br /&gt;
|Arcane Background: Super Powers || what it says on the tin&lt;br /&gt;
|-&lt;br /&gt;
|McGyver || make a Repair roll to craft improvised weapons,&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;;style=&amp;quot;width: 240px&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|+Hindrances&lt;br /&gt;
|-&lt;br /&gt;
|Driven || Major || to be the best of the team&lt;br /&gt;
|- &lt;br /&gt;
|Curious || Major || Wants to know everything&lt;br /&gt;
|-&lt;br /&gt;
|Big Mouth || minor || Can&#039;t keep a secret&lt;br /&gt;
|-&lt;br /&gt;
|Bad Eyes || minor || -1 to vision-based rolls&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;;style=&amp;quot;width: 290px&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|+Trust &amp;amp; Distrust&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Trust&#039;&#039;&#039; || +1 to Intimidate, Persuade, Support, or Taunt me || &#039;&#039;&#039;Marko&#039;&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;&#039;Mills&#039;&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;&#039;Wraith&#039;&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;Jaylinn&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;Becky&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Distrust&#039;&#039;&#039; || no Support, -2 to Persuade me || &#039;&#039;Matt&#039;&#039; &amp;lt;br&amp;gt; &#039;&#039;Vostrikov&#039;&#039; &amp;lt;br&amp;gt; &#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;; style=&amp;quot;width: 720px&amp;quot;; &lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;; style=&amp;quot;width: 700px&amp;quot;;&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|+Skills&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Skill&#039;&#039;&#039; || &#039;&#039;&#039;Attribute&#039;&#039;&#039; || &#039;&#039;&#039;Rank&#039;&#039;&#039; || &#039;&#039;&#039;Modifiers&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Academics || Smarts || - || &lt;br /&gt;
|-&lt;br /&gt;
|Athletics || Agility || d6 || &lt;br /&gt;
|-&lt;br /&gt;
|Battle || Smarts || - || &lt;br /&gt;
|-&lt;br /&gt;
|Boating || Agility || - || &lt;br /&gt;
|-&lt;br /&gt;
|Common Knowledge || Smarts || d6 || &lt;br /&gt;
|-&lt;br /&gt;
|Driving || Agility || - || &lt;br /&gt;
|-&lt;br /&gt;
|Electronics || Smarts || d6 || +2 from Interface&lt;br /&gt;
|-&lt;br /&gt;
|Fighting || Agility || - || &lt;br /&gt;
|-&lt;br /&gt;
|Focus || Spirit || d10 ||  &lt;br /&gt;
|-&lt;br /&gt;
|Gambling || Smarts || - || &lt;br /&gt;
|-&lt;br /&gt;
|Hacking || Smarts || d4 || +2 from Interface&lt;br /&gt;
|-&lt;br /&gt;
|Healing || Smarts || - || &lt;br /&gt;
|-&lt;br /&gt;
|Intimidation || Spirit || - || &lt;br /&gt;
|-&lt;br /&gt;
|Notice || Smarts || d8 || &lt;br /&gt;
|-&lt;br /&gt;
|Occult || Smarts || - || &lt;br /&gt;
|-&lt;br /&gt;
|Performance || Spirit || - || &lt;br /&gt;
|-&lt;br /&gt;
|Persuasion || Spirit || d4 || &lt;br /&gt;
|-&lt;br /&gt;
|Piloting || Agility || - || &lt;br /&gt;
|-&lt;br /&gt;
|Repair || Smarts || d8 || &lt;br /&gt;
|-&lt;br /&gt;
|Research || Smarts || - || &lt;br /&gt;
|-&lt;br /&gt;
|Riding || Agility || - || &lt;br /&gt;
|-&lt;br /&gt;
|Science || Smarts || - || &lt;br /&gt;
|-&lt;br /&gt;
|Shooting || Agility || - || &lt;br /&gt;
|-&lt;br /&gt;
|Stealth || Agility || d4 || &lt;br /&gt;
|-&lt;br /&gt;
|Survival || Smarts || - || &lt;br /&gt;
|-&lt;br /&gt;
|Taunt || Smarts || d6 || &lt;br /&gt;
|-&lt;br /&gt;
|Thievery || Agility || - || &lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;; style=&amp;quot;width: 720px&amp;quot;; &lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;; style=&amp;quot;width: 710px&amp;quot;; &lt;br /&gt;
|+Powers&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Armor 6 (AP 12)&#039;&#039;&#039;|| Point Cost: 5 || Modifiers: Device (-1) || Notes&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;5&amp;quot;| This is a piece of defective TITAN tech that Hayley is able to use.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Energy Control 5&#039;&#039;&#039;|| Point Cost: 11 || Modifiers: Power 5 (Damage is 4d6, Dampen gives allies immunity, Darken is darker and Distract makes foes vulnerable), Selective 1|| Notes&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;5&amp;quot;| Controlling electricity/draining it from the grid/overloading&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Environmental Resistance 1&#039;&#039;&#039;|| Point Cost: 3 || Modifiers: Immunity (2)|| Notes: electricity&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;5&amp;quot;| She&#039;s able to withstand electrical power.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Interface 2&#039;&#039;&#039;|| Point Cost: 2 || Modifiers: none || Notes&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;5&amp;quot;| Hacking!&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Invisibility 8&#039;&#039;&#039;|| Point Cost: 8 || Modifiers: none || Notes&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;5&amp;quot;| By altering the electric currents in the air around her, she creates an optical illusion that makes it hard to distinguish her visually from her surroundings.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Machine Control 8&#039;&#039;&#039;|| Point Cost: 8 || Modifiers: none || Notes&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;5&amp;quot;| The ultimate mechanic (can control a hover tank size 7 for example, or a Learjet size 8!)&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Range Attack 9 (4d6)&#039;&#039;&#039;|| Point Cost: 15 || Modifiers: Armor Piercing 4 (AP 8), Charge 1, Heavy Weapon Mod 1 || Notes&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;5&amp;quot;| Though requiring quick thinking and tactics, Hayley can focus electricity from the target&#039;s environment and attack at range.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Stun 3&#039;&#039;&#039;|| Point Cost: 7 || Modifiers: Strong 2, Linked 2 (Range Attack) || Notes&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;5&amp;quot;| Hayley becomes a human taser.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Wall Walker 1&#039;&#039;&#039;|| Point Cost: 1 || Modifiers: none || Notes&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;5&amp;quot;| Static electricity allows her to cling to walls and ceilings.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Special Gear&#039;&#039;&#039;&lt;br /&gt;
&#039;Failed&#039; Gilgamesh prototype: Powered armour that kept electrocuting its own wearer.&lt;/div&gt;</summary>
		<author><name>Ferretribution</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=NX_PC02&amp;diff=483157</id>
		<title>NX PC02</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=NX_PC02&amp;diff=483157"/>
		<updated>2025-08-14T12:16:28Z</updated>

		<summary type="html">&lt;p&gt;Ferretribution: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Neon_Xtinction| Back to Main Page]]&lt;br /&gt;
&lt;br /&gt;
==Hayley Elliot / The Electrician==&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;border: solid 1px; width: 720px&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;; &lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| &lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;; style=&amp;quot;margin-left; auto; margin-right: 0px;&amp;quot;&lt;br /&gt;
| [[File:Hayley.png|350px|center]] &lt;br /&gt;
|&lt;br /&gt;
|&#039;&#039;&amp;quot;No lost causes! Only costly losses.&amp;quot;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;; style=&amp;quot;width: 720px&amp;quot;; &lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;; &lt;br /&gt;
|-&lt;br /&gt;
|+Background&lt;br /&gt;
|-&lt;br /&gt;
|Character Name:||  Hayley Elliot&lt;br /&gt;
|-&lt;br /&gt;
|Codename: || The Electrician&lt;br /&gt;
|-&lt;br /&gt;
|Role: || &lt;br /&gt;
|-&lt;br /&gt;
|Rank: || Novice&lt;br /&gt;
|-&lt;br /&gt;
|XP Total: || 0&lt;br /&gt;
|-&lt;br /&gt;
|Description: || Shoulder-length dark hair, greenish brown eyes, freckles, rectangular glasses. Age 17, height 5 foot 4.&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;; style=&amp;quot;text-align:center&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|+Attributes&lt;br /&gt;
|-&lt;br /&gt;
|Agility || d6&lt;br /&gt;
|-&lt;br /&gt;
|Smarts || d8&lt;br /&gt;
|-&lt;br /&gt;
|Spirit || d10&lt;br /&gt;
|-&lt;br /&gt;
|Strength || d4&lt;br /&gt;
|-&lt;br /&gt;
|Vigor || d6&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;; style=&amp;quot;text-align:center;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|+Secondary Statistics&lt;br /&gt;
|-&lt;br /&gt;
|Pace || 6&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|Parry || 2&lt;br /&gt;
|-&lt;br /&gt;
|Toughness || 5  but with armor it&#039;s 17(12)&lt;br /&gt;
|-&lt;br /&gt;
|Bennies || 4/3&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;; style=&amp;quot;width: 720px&amp;quot;; &lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;; style=&amp;quot;width: 240px&amp;quot;;&lt;br /&gt;
|-&lt;br /&gt;
|+Edges&lt;br /&gt;
|-&lt;br /&gt;
|Arcane Background: Super Powers || what it says on the tin&lt;br /&gt;
|-&lt;br /&gt;
|McGyver || make a Repair roll to craft improvised weapons,&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;;style=&amp;quot;width: 240px&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|+Hindrances&lt;br /&gt;
|-&lt;br /&gt;
|Driven || Major || to be the best of the team&lt;br /&gt;
|- &lt;br /&gt;
|Curious || Major || Wants to know everything&lt;br /&gt;
|-&lt;br /&gt;
|Big Mouth || minor || Can&#039;t keep a secret&lt;br /&gt;
|-&lt;br /&gt;
|Bad Eyes || minor || -1 to vision-based rolls&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;;style=&amp;quot;width: 290px&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|+Trust &amp;amp; Distrust&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Trust&#039;&#039;&#039; || +1 to Intimidate, Persuade, Support, or Taunt me || &#039;&#039;&#039;Marko&#039;&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;&#039;Mills&#039;&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;&#039;Wraith&#039;&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;Jaylinn&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Distrust&#039;&#039;&#039; || no Support, -2 to Persuade me || &#039;&#039;Matt&#039;&#039; &amp;lt;br&amp;gt; &#039;&#039;Vostrikov&#039;&#039; &amp;lt;br&amp;gt; &#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;; style=&amp;quot;width: 720px&amp;quot;; &lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;; style=&amp;quot;width: 700px&amp;quot;;&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|+Skills&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Skill&#039;&#039;&#039; || &#039;&#039;&#039;Attribute&#039;&#039;&#039; || &#039;&#039;&#039;Rank&#039;&#039;&#039; || &#039;&#039;&#039;Modifiers&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Academics || Smarts || - || &lt;br /&gt;
|-&lt;br /&gt;
|Athletics || Agility || d6 || &lt;br /&gt;
|-&lt;br /&gt;
|Battle || Smarts || - || &lt;br /&gt;
|-&lt;br /&gt;
|Boating || Agility || - || &lt;br /&gt;
|-&lt;br /&gt;
|Common Knowledge || Smarts || d6 || &lt;br /&gt;
|-&lt;br /&gt;
|Driving || Agility || - || &lt;br /&gt;
|-&lt;br /&gt;
|Electronics || Smarts || d6 || +2 from Interface&lt;br /&gt;
|-&lt;br /&gt;
|Fighting || Agility || - || &lt;br /&gt;
|-&lt;br /&gt;
|Focus || Spirit || d10 ||  &lt;br /&gt;
|-&lt;br /&gt;
|Gambling || Smarts || - || &lt;br /&gt;
|-&lt;br /&gt;
|Hacking || Smarts || d4 || +2 from Interface&lt;br /&gt;
|-&lt;br /&gt;
|Healing || Smarts || - || &lt;br /&gt;
|-&lt;br /&gt;
|Intimidation || Spirit || - || &lt;br /&gt;
|-&lt;br /&gt;
|Notice || Smarts || d8 || &lt;br /&gt;
|-&lt;br /&gt;
|Occult || Smarts || - || &lt;br /&gt;
|-&lt;br /&gt;
|Performance || Spirit || - || &lt;br /&gt;
|-&lt;br /&gt;
|Persuasion || Spirit || d4 || &lt;br /&gt;
|-&lt;br /&gt;
|Piloting || Agility || - || &lt;br /&gt;
|-&lt;br /&gt;
|Repair || Smarts || d8 || &lt;br /&gt;
|-&lt;br /&gt;
|Research || Smarts || - || &lt;br /&gt;
|-&lt;br /&gt;
|Riding || Agility || - || &lt;br /&gt;
|-&lt;br /&gt;
|Science || Smarts || - || &lt;br /&gt;
|-&lt;br /&gt;
|Shooting || Agility || - || &lt;br /&gt;
|-&lt;br /&gt;
|Stealth || Agility || d4 || &lt;br /&gt;
|-&lt;br /&gt;
|Survival || Smarts || - || &lt;br /&gt;
|-&lt;br /&gt;
|Taunt || Smarts || d6 || &lt;br /&gt;
|-&lt;br /&gt;
|Thievery || Agility || - || &lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;; style=&amp;quot;width: 720px&amp;quot;; &lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;; style=&amp;quot;width: 710px&amp;quot;; &lt;br /&gt;
|+Powers&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Armor 6 (AP 12)&#039;&#039;&#039;|| Point Cost: 5 || Modifiers: Device (-1) || Notes&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;5&amp;quot;| This is a piece of defective TITAN tech that Hayley is able to use.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Energy Control 5&#039;&#039;&#039;|| Point Cost: 11 || Modifiers: Power 5 (Damage is 4d6, Dampen gives allies immunity, Darken is darker and Distract makes foes vulnerable), Selective 1|| Notes&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;5&amp;quot;| Controlling electricity/draining it from the grid/overloading&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Environmental Resistance 1&#039;&#039;&#039;|| Point Cost: 3 || Modifiers: Immunity (2)|| Notes: electricity&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;5&amp;quot;| She&#039;s able to withstand electrical power.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Interface 2&#039;&#039;&#039;|| Point Cost: 2 || Modifiers: none || Notes&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;5&amp;quot;| Hacking!&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Invisibility 8&#039;&#039;&#039;|| Point Cost: 8 || Modifiers: none || Notes&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;5&amp;quot;| By altering the electric currents in the air around her, she creates an optical illusion that makes it hard to distinguish her visually from her surroundings.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Machine Control 8&#039;&#039;&#039;|| Point Cost: 8 || Modifiers: none || Notes&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;5&amp;quot;| The ultimate mechanic (can control a hover tank size 7 for example, or a Learjet size 8!)&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Range Attack 9 (4d6)&#039;&#039;&#039;|| Point Cost: 15 || Modifiers: Armor Piercing 4 (AP 8), Charge 1, Heavy Weapon Mod 1 || Notes&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;5&amp;quot;| Though requiring quick thinking and tactics, Hayley can focus electricity from the target&#039;s environment and attack at range.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Stun 3&#039;&#039;&#039;|| Point Cost: 7 || Modifiers: Strong 2, Linked 2 (Range Attack) || Notes&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;5&amp;quot;| Hayley becomes a human taser.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Wall Walker 1&#039;&#039;&#039;|| Point Cost: 1 || Modifiers: none || Notes&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;5&amp;quot;| Static electricity allows her to cling to walls and ceilings.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Special Gear&#039;&#039;&#039;&lt;br /&gt;
&#039;Failed&#039; Gilgamesh prototype: Powered armour that kept electrocuting its own wearer.&lt;/div&gt;</summary>
		<author><name>Ferretribution</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=NX_PC02&amp;diff=482877</id>
		<title>NX PC02</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=NX_PC02&amp;diff=482877"/>
		<updated>2025-07-31T11:02:51Z</updated>

		<summary type="html">&lt;p&gt;Ferretribution: /* Hayley Elliot / The Electrician */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Neon_Xtinction| Back to Main Page]]&lt;br /&gt;
&lt;br /&gt;
==Hayley Elliot / The Electrician==&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;border: solid 1px; width: 720px&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;; &lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| &lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;; style=&amp;quot;margin-left; auto; margin-right: 0px;&amp;quot;&lt;br /&gt;
| [[File:Hayley.png|350px|center]] &lt;br /&gt;
|&lt;br /&gt;
|&#039;&#039;&amp;quot;No lost causes! Only costly losses.&amp;quot;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;; style=&amp;quot;width: 720px&amp;quot;; &lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;; &lt;br /&gt;
|-&lt;br /&gt;
|+Background&lt;br /&gt;
|-&lt;br /&gt;
|Character Name:||  Hayley Elliot&lt;br /&gt;
|-&lt;br /&gt;
|Codename: || The Electrician&lt;br /&gt;
|-&lt;br /&gt;
|Role: || &lt;br /&gt;
|-&lt;br /&gt;
|Rank: || Novice&lt;br /&gt;
|-&lt;br /&gt;
|XP Total: || 0&lt;br /&gt;
|-&lt;br /&gt;
|Description: || Shoulder-length dark hair, greenish brown eyes, freckles, rectangular glasses. Age 17, height 5 foot 4.&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;; style=&amp;quot;text-align:center&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|+Attributes&lt;br /&gt;
|-&lt;br /&gt;
|Agility || d6&lt;br /&gt;
|-&lt;br /&gt;
|Smarts || d8&lt;br /&gt;
|-&lt;br /&gt;
|Spirit || d10&lt;br /&gt;
|-&lt;br /&gt;
|Strength || d4&lt;br /&gt;
|-&lt;br /&gt;
|Vigor || d6&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;; style=&amp;quot;text-align:center;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|+Secondary Statistics&lt;br /&gt;
|-&lt;br /&gt;
|Pace || 6&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|Parry || 2&lt;br /&gt;
|-&lt;br /&gt;
|Toughness || 5  but with armor it&#039;s 17(12)&lt;br /&gt;
|-&lt;br /&gt;
|Bennies || 4/3&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;; style=&amp;quot;width: 720px&amp;quot;; &lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;; style=&amp;quot;width: 240px&amp;quot;;&lt;br /&gt;
|-&lt;br /&gt;
|+Edges&lt;br /&gt;
|-&lt;br /&gt;
|Arcane Background: Super Powers || what it says on the tin&lt;br /&gt;
|-&lt;br /&gt;
|McGyver || make a Repair roll to craft improvised weapons,&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;;style=&amp;quot;width: 240px&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|+Hindrances&lt;br /&gt;
|-&lt;br /&gt;
|Driven || Major || to be the best of the team&lt;br /&gt;
|- &lt;br /&gt;
|Curious || Major || Wants to know everything&lt;br /&gt;
|-&lt;br /&gt;
|Big Mouth || minor || Can&#039;t keep a secret&lt;br /&gt;
|-&lt;br /&gt;
|Bad Eyes || minor || -1 to vision-based rolls&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;;style=&amp;quot;width: 290px&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|+Trust &amp;amp; Distrust&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Trust&#039;&#039;&#039; || +1 to Intimidate, Persuade, Support, or Taunt me || &#039;&#039;&#039;Marko&#039;&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;&#039;Mills&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Distrust&#039;&#039;&#039; || no Support, -2 to Persuade me || &#039;&#039;Matt&#039;&#039; &amp;lt;br&amp;gt; &#039;&#039;Vostrikov&#039;&#039; &amp;lt;br&amp;gt; &#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;; style=&amp;quot;width: 720px&amp;quot;; &lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;; style=&amp;quot;width: 700px&amp;quot;;&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|+Skills&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Skill&#039;&#039;&#039; || &#039;&#039;&#039;Attribute&#039;&#039;&#039; || &#039;&#039;&#039;Rank&#039;&#039;&#039; || &#039;&#039;&#039;Modifiers&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Academics || Smarts || - || &lt;br /&gt;
|-&lt;br /&gt;
|Athletics || Agility || d6 || &lt;br /&gt;
|-&lt;br /&gt;
|Battle || Smarts || - || &lt;br /&gt;
|-&lt;br /&gt;
|Boating || Agility || - || &lt;br /&gt;
|-&lt;br /&gt;
|Common Knowledge || Smarts || d6 || &lt;br /&gt;
|-&lt;br /&gt;
|Driving || Agility || - || &lt;br /&gt;
|-&lt;br /&gt;
|Electronics || Smarts || d6 || +2 from Interface&lt;br /&gt;
|-&lt;br /&gt;
|Fighting || Agility || - || &lt;br /&gt;
|-&lt;br /&gt;
|Focus || Spirit || d10 ||  &lt;br /&gt;
|-&lt;br /&gt;
|Gambling || Smarts || - || &lt;br /&gt;
|-&lt;br /&gt;
|Hacking || Smarts || d4 || +2 from Interface&lt;br /&gt;
|-&lt;br /&gt;
|Healing || Smarts || - || &lt;br /&gt;
|-&lt;br /&gt;
|Intimidation || Spirit || - || &lt;br /&gt;
|-&lt;br /&gt;
|Notice || Smarts || d8 || &lt;br /&gt;
|-&lt;br /&gt;
|Occult || Smarts || - || &lt;br /&gt;
|-&lt;br /&gt;
|Performance || Spirit || - || &lt;br /&gt;
|-&lt;br /&gt;
|Persuasion || Spirit || d4 || &lt;br /&gt;
|-&lt;br /&gt;
|Piloting || Agility || - || &lt;br /&gt;
|-&lt;br /&gt;
|Repair || Smarts || d8 || &lt;br /&gt;
|-&lt;br /&gt;
|Research || Smarts || - || &lt;br /&gt;
|-&lt;br /&gt;
|Riding || Agility || - || &lt;br /&gt;
|-&lt;br /&gt;
|Science || Smarts || - || &lt;br /&gt;
|-&lt;br /&gt;
|Shooting || Agility || - || &lt;br /&gt;
|-&lt;br /&gt;
|Stealth || Agility || d4 || &lt;br /&gt;
|-&lt;br /&gt;
|Survival || Smarts || - || &lt;br /&gt;
|-&lt;br /&gt;
|Taunt || Smarts || d6 || &lt;br /&gt;
|-&lt;br /&gt;
|Thievery || Agility || - || &lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;; style=&amp;quot;width: 720px&amp;quot;; &lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;; style=&amp;quot;width: 710px&amp;quot;; &lt;br /&gt;
|+Powers&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Armor 6 (AP 12)&#039;&#039;&#039;|| Point Cost: 5 || Modifiers: Device (-1) || Notes&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;5&amp;quot;| This is a piece of defective TITAN tech that Hayley is able to use.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Energy Control 5&#039;&#039;&#039;|| Point Cost: 11 || Modifiers: Power 5 (Damage is 4d6, Dampen gives allies immunity, Darken is darker and Distract makes foes vulnerable), Selective 1|| Notes&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;5&amp;quot;| Controlling electricity/draining it from the grid/overloading&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Environmental Resistance 1&#039;&#039;&#039;|| Point Cost: 3 || Modifiers: Immunity (2)|| Notes: electricity&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;5&amp;quot;| She&#039;s able to withstand electrical power.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Interface 2&#039;&#039;&#039;|| Point Cost: 2 || Modifiers: none || Notes&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;5&amp;quot;| Hacking!&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Invisibility 8&#039;&#039;&#039;|| Point Cost: 8 || Modifiers: none || Notes&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;5&amp;quot;| By altering the electric currents in the air around her, she creates an optical illusion that makes it hard to distinguish her visually from her surroundings.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Machine Control 8&#039;&#039;&#039;|| Point Cost: 8 || Modifiers: none || Notes&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;5&amp;quot;| The ultimate mechanic (can control a hover tank size 7 for example, or a Learjet size 8!)&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Range Attack 9 (4d6)&#039;&#039;&#039;|| Point Cost: 15 || Modifiers: Armor Piercing 4 (AP 8), Charge 1, Heavy Weapon Mod 1 || Notes&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;5&amp;quot;| Though requiring quick thinking and tactics, Hayley can focus electricity from the target&#039;s environment and attack at range.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Stun 3&#039;&#039;&#039;|| Point Cost: 7 || Modifiers: Strong 2, Linked 2 (Range Attack) || Notes&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;5&amp;quot;| Hayley becomes a human taser.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Wall Walker 1&#039;&#039;&#039;|| Point Cost: 1 || Modifiers: none || Notes&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;5&amp;quot;| Static electricity allows her to cling to walls and ceilings.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Special Gear&#039;&#039;&#039;&lt;br /&gt;
&#039;Failed&#039; Gilgamesh prototype: Powered armour that kept electrocuting its own wearer.&lt;/div&gt;</summary>
		<author><name>Ferretribution</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=NX_PC02&amp;diff=482870</id>
		<title>NX PC02</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=NX_PC02&amp;diff=482870"/>
		<updated>2025-07-30T08:44:03Z</updated>

		<summary type="html">&lt;p&gt;Ferretribution: /* Hayley Elliot / The Electrician */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Neon_Xtinction| Back to Main Page]]&lt;br /&gt;
&lt;br /&gt;
==Hayley Elliot / The Electrician==&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;border: solid 1px; width: 720px&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;; &lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| &lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;; style=&amp;quot;margin-left; auto; margin-right: 0px;&amp;quot;&lt;br /&gt;
| [[File:Hayley.png|350px|center]] &lt;br /&gt;
|&lt;br /&gt;
|&#039;&#039;&amp;quot;No lost causes! Only costly losses.&amp;quot;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;; style=&amp;quot;width: 720px&amp;quot;; &lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;; &lt;br /&gt;
|-&lt;br /&gt;
|+Background&lt;br /&gt;
|-&lt;br /&gt;
|Character Name:||  Hayley Elliot&lt;br /&gt;
|-&lt;br /&gt;
|Codename: || The Electrician&lt;br /&gt;
|-&lt;br /&gt;
|Role: || &lt;br /&gt;
|-&lt;br /&gt;
|Rank: || Novice&lt;br /&gt;
|-&lt;br /&gt;
|XP Total: || 0&lt;br /&gt;
|-&lt;br /&gt;
|Description: || Shoulder-length dark hair, greenish brown eyes, freckles, rectangular glasses&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;; style=&amp;quot;text-align:center&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|+Attributes&lt;br /&gt;
|-&lt;br /&gt;
|Agility || d6&lt;br /&gt;
|-&lt;br /&gt;
|Smarts || d8&lt;br /&gt;
|-&lt;br /&gt;
|Spirit || d10&lt;br /&gt;
|-&lt;br /&gt;
|Strength || d4&lt;br /&gt;
|-&lt;br /&gt;
|Vigor || d6&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;; style=&amp;quot;text-align:center;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|+Secondary Statistics&lt;br /&gt;
|-&lt;br /&gt;
|Pace || 6&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|Parry || 2&lt;br /&gt;
|-&lt;br /&gt;
|Toughness || 5  but with armor it&#039;s 17(12)&lt;br /&gt;
|-&lt;br /&gt;
|Bennies || 4/3&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;; style=&amp;quot;width: 720px&amp;quot;; &lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;; style=&amp;quot;width: 240px&amp;quot;;&lt;br /&gt;
|-&lt;br /&gt;
|+Edges&lt;br /&gt;
|-&lt;br /&gt;
|Arcane Background: Super Powers || what it says on the tin&lt;br /&gt;
|-&lt;br /&gt;
|McGyver || make a Repair roll to craft improvised weapons,&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;;style=&amp;quot;width: 240px&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|+Hindrances&lt;br /&gt;
|-&lt;br /&gt;
|Driven || Major || to be the best of the team&lt;br /&gt;
|- &lt;br /&gt;
|Curious || Major || Wants to know everything&lt;br /&gt;
|-&lt;br /&gt;
|Big Mouth || minor || Can&#039;t keep a secret&lt;br /&gt;
|-&lt;br /&gt;
|Bad Eyes || minor || -1 to vision-based rolls&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;;style=&amp;quot;width: 290px&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|+Trust &amp;amp; Distrust&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Trust&#039;&#039;&#039; || +1 to Intimidate, Persuade, Support, or Taunt me || &#039;&#039;&#039;Marko&#039;&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;&#039;Mills&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Distrust&#039;&#039;&#039; || no Support, -2 to Persuade me || &#039;&#039;Matt&#039;&#039; &amp;lt;br&amp;gt; &#039;&#039;Vostrikov&#039;&#039; &amp;lt;br&amp;gt; &#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;; style=&amp;quot;width: 720px&amp;quot;; &lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;; style=&amp;quot;width: 700px&amp;quot;;&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|+Skills&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Skill&#039;&#039;&#039; || &#039;&#039;&#039;Attribute&#039;&#039;&#039; || &#039;&#039;&#039;Rank&#039;&#039;&#039; || &#039;&#039;&#039;Modifiers&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Academics || Smarts || - || &lt;br /&gt;
|-&lt;br /&gt;
|Athletics || Agility || d6 || &lt;br /&gt;
|-&lt;br /&gt;
|Battle || Smarts || - || &lt;br /&gt;
|-&lt;br /&gt;
|Boating || Agility || - || &lt;br /&gt;
|-&lt;br /&gt;
|Common Knowledge || Smarts || d6 || &lt;br /&gt;
|-&lt;br /&gt;
|Driving || Agility || - || &lt;br /&gt;
|-&lt;br /&gt;
|Electronics || Smarts || d6 || +2 from Interface&lt;br /&gt;
|-&lt;br /&gt;
|Fighting || Agility || - || &lt;br /&gt;
|-&lt;br /&gt;
|Focus || Spirit || d10 ||  &lt;br /&gt;
|-&lt;br /&gt;
|Gambling || Smarts || - || &lt;br /&gt;
|-&lt;br /&gt;
|Hacking || Smarts || d4 || +2 from Interface&lt;br /&gt;
|-&lt;br /&gt;
|Healing || Smarts || - || &lt;br /&gt;
|-&lt;br /&gt;
|Intimidation || Spirit || - || &lt;br /&gt;
|-&lt;br /&gt;
|Notice || Smarts || d8 || &lt;br /&gt;
|-&lt;br /&gt;
|Occult || Smarts || - || &lt;br /&gt;
|-&lt;br /&gt;
|Performance || Spirit || - || &lt;br /&gt;
|-&lt;br /&gt;
|Persuasion || Spirit || d4 || &lt;br /&gt;
|-&lt;br /&gt;
|Piloting || Agility || - || &lt;br /&gt;
|-&lt;br /&gt;
|Repair || Smarts || d8 || &lt;br /&gt;
|-&lt;br /&gt;
|Research || Smarts || - || &lt;br /&gt;
|-&lt;br /&gt;
|Riding || Agility || - || &lt;br /&gt;
|-&lt;br /&gt;
|Science || Smarts || - || &lt;br /&gt;
|-&lt;br /&gt;
|Shooting || Agility || - || &lt;br /&gt;
|-&lt;br /&gt;
|Stealth || Agility || d4 || &lt;br /&gt;
|-&lt;br /&gt;
|Survival || Smarts || - || &lt;br /&gt;
|-&lt;br /&gt;
|Taunt || Smarts || d6 || &lt;br /&gt;
|-&lt;br /&gt;
|Thievery || Agility || - || &lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;; style=&amp;quot;width: 720px&amp;quot;; &lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;; style=&amp;quot;width: 710px&amp;quot;; &lt;br /&gt;
|+Powers&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Armor 6 (AP 12)&#039;&#039;&#039;|| Point Cost: 5 || Modifiers: Device (-1) || Notes&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;5&amp;quot;| This is a piece of defective TITAN tech that Hayley is able to use.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Energy Control 5&#039;&#039;&#039;|| Point Cost: 11 || Modifiers: Power 5 (Damage is 4d6, Dampen gives allies immunity, Darken is darker and Distract makes foes vulnerable), Selective 1|| Notes&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;5&amp;quot;| Controlling electricity/draining it from the grid/overloading&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Environmental Resistance 1&#039;&#039;&#039;|| Point Cost: 3 || Modifiers: Immunity (2)|| Notes: electricity&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;5&amp;quot;| She&#039;s able to withstand electrical power.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Interface 2&#039;&#039;&#039;|| Point Cost: 2 || Modifiers: none || Notes&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;5&amp;quot;| Hacking!&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Invisibility 8&#039;&#039;&#039;|| Point Cost: 8 || Modifiers: none || Notes&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;5&amp;quot;| By altering the electric currents in the air around her, she creates an optical illusion that makes it hard to distinguish her visually from her surroundings.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Machine Control 8&#039;&#039;&#039;|| Point Cost: 8 || Modifiers: none || Notes&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;5&amp;quot;| The ultimate mechanic (can control a hover tank size 7 for example, or a Learjet size 8!)&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Range Attack 9 (4d6)&#039;&#039;&#039;|| Point Cost: 15 || Modifiers: Armor Piercing 4 (AP 8), Charge 1, Heavy Weapon Mod 1 || Notes&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;5&amp;quot;| Though requiring quick thinking and tactics, Hayley can focus electricity from the target&#039;s environment and attack at range.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Stun 3&#039;&#039;&#039;|| Point Cost: 7 || Modifiers: Strong 2, Linked 2 (Range Attack) || Notes&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;5&amp;quot;| Hayley becomes a human taser.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Wall Walker 1&#039;&#039;&#039;|| Point Cost: 1 || Modifiers: none || Notes&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;5&amp;quot;| Static electricity allows her to cling to walls and ceilings.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Special Gear&#039;&#039;&#039;&lt;br /&gt;
&#039;Failed&#039; Gilgamesh prototype: Powered armour that kept electrocuting its own wearer.&lt;/div&gt;</summary>
		<author><name>Ferretribution</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Defenders_of_Supremeopolis&amp;diff=482288</id>
		<title>Defenders of Supremeopolis</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Defenders_of_Supremeopolis&amp;diff=482288"/>
		<updated>2025-06-28T19:32:59Z</updated>

		<summary type="html">&lt;p&gt;Ferretribution: /* The Defenders */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Welcome to Supremopolis, the greatest city in the Realm. The Big Fig, the City of a Thousand Kingdoms, the Crown of the Sapphire Coast and the most influential member of the Twelve Metropolises of the known world. It is the capital of its own city-state, with its hinterlands encompassing many nearby settlements, farmlands and forests, and sits atop several land and sea-borne transport routes that have contributed to its growth to such a massive size. It is home to races from right across the world, humans, elves, dwarfs, orcs, and others from many different tribes, however intermingling between them is so common that unless you came from far out of town it&#039;s assumed that everybody has some mixed ancestry. Its population numbers in and around a million souls, albeit there are believed to be entire sub-communities living in the catacombs beneath the city streets.&lt;br /&gt;
&lt;br /&gt;
The city is shaped like a lop-sided star with two of the spokes cradling a bay, cut down the middle by a river with the great tower of the Temple of Justice rising up and above the skyline, atop it sitting the Lantern of Justice. The city prides itself on it&#039;s commitment to the rights of all its citizens and the rule of law instead of the mighty, having an extensive system of rights and protections for all citizens that are the envy of the world, encoded in the city&#039;s charter kept within the Temple. That said, the city is far from lacking in haves and have-nots, with a rich and powerful upper-class dominating the City Council and the position of High Chancellor.&lt;br /&gt;
&lt;br /&gt;
[[File:A4fe163ef011489728c436a2e5543908.jpg]]&lt;br /&gt;
&lt;br /&gt;
Supremopolis is a hub for commerce, culture and philosophy of both the natural and metaphysical natures. This is as much a boon for the city as it is a hindrance at times, because the constant flow of wealth and money also attracts organised crime and wars of assassination between the powerful Merchant Families, and the presence of so many magic guilds and centres of experimentation mean that when something goes wrong, it&#039;s usually the rest of the city that has to deal with the consequences. And to say nothing of the outside threats that desire to claim the city and all its riches for themselves.&lt;br /&gt;
&lt;br /&gt;
Whenever things do go wrong, and the city is menaced by threats that the mortal forces of the City Guard or the mage guilds cannot contain, then the citizens will turn to the pantheon of local semi-divine protectors. These are no ordinary heroes; they are mythic heroes, possessing power and attributes above the usual mortal folk. They are an eccentric mix, some of them having once been mere mortals who rose to the position of a legend, others being true demigods born from the cosmic realm. Together they are a band of heroic fighters who will put their lives on the line to defend the people of Supremopolis, some hiding amongst them in plain sight in civilian disguise and only appearing in their divine garb when summoned.&lt;br /&gt;
&lt;br /&gt;
[[File:Temple.jpg]]&lt;br /&gt;
&lt;br /&gt;
When a threat arises it is usually the Oracle who is the first to know. She is a demigoddess, a priestess who has mantled the divine spirit of the city itself. Whenever it or its citizens are in danger she will feel it and be able to pinpoint the site of the disturbance; the fidelity of her ability to locate threats usually depends on the severity and immediacy, so she will rely on the PCs to figure out what exactly is causing her concern when it isn&#039;t something immediately obvious like a giant monster stomping about. Whenever she needs you to assemble, she can activate the Lantern and either cast the light out across the city, telling the PCs to assemble at the tower, or focus it into a beam with a crystal, creating a signal across the sky pointing to a crisis where they are needed. She is also able to send out white ravens kept in the temple who act as her messengers.&lt;br /&gt;
&lt;br /&gt;
== Setting Rules ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Born a Hero (SW)&#039;&#039; - Heroes may ignore the Rank qualifications for Edges during CharGen.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Comic Book Combat (SPC)&#039;&#039; - allows for combined attacks, knockback, power stunts and large improvised weapons.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Conviction (SW)&#039;&#039; - Players can get a Conviction die as a special reward.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Villainous Conviction (SPC)&#039;&#039; - so can major villains...&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Creative Combat (SW)&#039;&#039; - If a Wild Card succeeds with a raise while in combat, they roll on the creative combat table.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Death &amp;amp; Defeat (SPC)&#039;&#039; - Alternative Incapacitation rules.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Larger than Life&#039;&#039; (SPC) - You may take 1 additional major Hindrance and use the additional points normally.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Mega Destruction (SPC)&#039;&#039; - Buildings &amp;amp; the environment are prone to being destroyed.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Never Surrender (SPC)&#039;&#039; - Incapacitated Wild Cards are dealt Action Cards as usual during a fight. If dealt a Joker, immediately regain consciousness and return to the fight Shaken.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Throwdown (SPC)&#039;&#039; - Ignore the Unarmed Defender rule.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Wound Cap (SW)&#039;&#039; - Wild Cards never suffer more than four wounds from a single hit.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;More Skill Points (SW)&#039;&#039; - Player characters in advanced or specialized settings start with 15 skill points.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Giant Foes (FC)&#039;&#039; - Creatures two or more Scales smaller than another may attempt to climb up the larger foe with an opposed roll of Athletics. If the smaller creature wins, he&#039;s attached and moves along with the larger creature on its turn. If the larger creature wins, the smaller creature falls or is shaken off, taking appropriate Falling damage.&lt;br /&gt;
&lt;br /&gt;
== The Defenders ==&lt;br /&gt;
&lt;br /&gt;
[[File:0c185ab4bd57782cd7e2b6ccf126d723.jpg]]&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|&#039;&#039;&#039;Character &amp;amp; Player&#039;&#039;&#039;|| &#039;&#039;&#039;Pace&#039;&#039;&#039;||&#039;&#039;&#039;Parry&#039;&#039;&#039; || &#039;&#039;&#039;Toughness&#039;&#039;&#039; || &#039;&#039;&#039;Edges and&#039;&#039;&#039; &amp;lt;br&amp;gt; &#039;&#039;&#039;Racial Advantages&#039;&#039;&#039; || &#039;&#039;&#039;Hindrances and&#039;&#039;&#039; &amp;lt;br&amp;gt; &#039;&#039;&#039;Racial Disadvantages&#039;&#039;&#039; || &#039;&#039;&#039;Attributes&#039;&#039;&#039; || &#039;&#039;&#039;Super Powers&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[Defenders_of_Supremeopolis:MK | MK-∞β]] Eplov|| 4 || 9 || 10 (4) || Dirty Fighter, Elan, Improved Frenzy, Iron Jaw, Missile Deflection, Nerves of Steel, Sweep, Unstoppable, Construct, No Vital Organs, Sleep Reduction || Clumsy, Dependent (Supremeopolis), Distinctive Appearance, One Eye, Obese, Quirk, Secret || Agility: d4-1 Smarts: d8 Spirit: d8 Strength: d6 Vigor: d10 || Extra Actions + Fast Action; Teleport; Gifted; Energy Control (Time); Ageless; Scan; Wall Walker; Healing; Melee Attack; Telekinesis (URT)&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| [[Shen|Shen Storm&#039;s-Eye]] mysstic101|| 6-walk, 16-leap || 16 || 6(1)-clothes, 7(2)-leather || Agile, Block, Improved Block, Combat Reflexes, Dodge, Iron Jaw, Low Light Vision, Martial Artist, Missile Deflection, Uncanny Reflexes || All Thumbs, Code of Honor (Major), Loyal (Minor) (teammates, students, coworkers), Mild-Mannered (Minor), Pacifist (Minor), Poverty (Minor) || Agility: d12+1, Smarts: d6, Spirit: d6, Strength: d6, Vigor: d8 || Ageless, Fearless, Hardy, Heightened Senses (Infravision), Immune to Poison/Disease, Mind Shield, Parry, Push, Stun, Super Edges (x6), Super Skill (Fighting)&lt;br /&gt;
|-&lt;br /&gt;
|[[Nell_Corbie|Nell Corbie, the Death Knell]] ferretribution|| Walk 5 (d4), Fly 12 || 12 with scythe || 12(6) || Brave, Counterattack, Nerves of Steel || Dependent (Minor), Impulsive (Major), Shamed (Major), Stubborn (Minor) || Agility d6, Smarts d4, Spirit d8, Strength d4, Vigor d10 || Armor, Doesn&#039;t Breathe (The Vulture&#039;s Veil), Melee Attack (Dulled Scythe), Heightened Senses (Infravision, Low-light), Infection, Jinx, Object Reading, Obscure, Parry, Regeneration &lt;br /&gt;
|-&lt;br /&gt;
|[[Defenders_of_Supremeopolis:White_Seraph|Mikael Celestine, the White Seraph]] Leliel|| Walk 6 (d6), Fly 12 || 5 || 13(8) || Champion, Charismatic, Healer, Tough As Nails || Distinctive Appearance, Heroic, Vow, Custom || Agility d6, Smarts d6, Spirit d8, Strength d8, Vigor d4 || Flight, Ranged Attack, Super Strength, Poison, Armor, Fearless, Mind Reading, Telepathy, Animal Control, Heightened Senses, Mind Control&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Setting Notes ==&lt;br /&gt;
&lt;br /&gt;
- Generally speaking, semi-divine figures like the PCs are referred to as Mythic Heroes or Mythic Villains. The city is part of several metropolises who host a chapter of a knightly order known as the Aegis, made up of mundane mortals who seek to learn ways to protect the populace from Mythic threats. They use a mix of subterfuge and powerful artifacts that they have accumulated over the years, some of them being items of dark magic that they only use when necessary. They man a special prison for extramundane threats on an island off the coast, and view the PCs with suspicion. Their Grandmaster is a gruff fellow with an eyepatch.&lt;br /&gt;
&lt;br /&gt;
- Whilst wizards and great heroes of a mortal nature exist, they are presumed to be below the PCs in terms of power level; you are super heroes, and only super-tier characters will be Wild Cards. The Realm, the world that the game takes place on is a mostly earth-like planet aside from the presence of magic, nonhumans and monsters, and a second moon in the sky - one much smaller than the main moon, but said to have great arcane significance and acting as a bringer of both luck and bad omens.&lt;br /&gt;
&lt;br /&gt;
- There is another semi-mythical figure in the city known as the Couturier who the PCs are all aware of but is not a fighter of evil. They are a legendary weaver of silks, capable of creating magical, high durable garments that are lightweight yet can survive many of the threats you&#039;d encounter such as fire, acid, grime and wear. They don&#039;t offer much additional protection, but they do allow for mythic heroes to wear brightly coloured costumes that sport emblems representing that hero. Most mythic heroes wear their own costume but the temple maintains a selection of uniforms created by the Couturier for times when the Defenders prefer to appear as a unifed force.&lt;br /&gt;
&lt;br /&gt;
- Speaking of the Temple, it also stores a small ship that belonged to an ancient demigod figure from the city&#039;s past, Aquilon the Wayfarer. The ship&#039;s most notable feature is the pair of magical wings on either side that can be unfurled to allow it to fly, providing a method of rapid transportation beyond the city if required.&lt;br /&gt;
&lt;br /&gt;
- As a consequence of the use of dark magic by various Mythic Villains and would-be conquerors, there is a certain amount of dark magical pollution in the environment that has been causing some individuals to be born with powers viewed more as a curse than a gift. These mutates, referred to unkindly by the populace as Abnormals, are feared by much of the populace and many of them have either joined gangs as the only ones who will accept them or live in their own shantytowns outside the city where they are free from harassment. There are rumours of a particularly powerful Abnormal philosopher who has been gathering them at his manor outside of town, who goes by the name of Master Xenos.&lt;br /&gt;
&lt;br /&gt;
== Allies &amp;amp; Villains ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Whisperer by the Water&#039;&#039;&#039;, water (and mind) bending nymph seeking mindless worship and divine ascension. An annoying nemesis to the Death Knell, and incidentally the reason why Galan sought out the Vulture&#039;s Veil so that his wife would stop getting almost drowned by that pesky Mythic Villain in question.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Court of Carrion&#039;&#039;&#039;, a minor order of murderous vigilantes specialized in absurdly elaborate death traps. They worship the Death Knell. Every time she tries to teach them a lesson they&#039;re like &#039;Lo! Our divine mistress, the Death Knell, has tested us once more so that we may learn from it!&amp;quot; and take it completely the wrong way and continue to cause chaos in her name and embarass her.&lt;/div&gt;</summary>
		<author><name>Ferretribution</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Defenders_of_Supremeopolis:White_Seraph&amp;diff=482287</id>
		<title>Defenders of Supremeopolis:White Seraph</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Defenders_of_Supremeopolis:White_Seraph&amp;diff=482287"/>
		<updated>2025-06-28T19:29:08Z</updated>

		<summary type="html">&lt;p&gt;Ferretribution: /* Mikael Seraph */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Mikael Celestine==&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;border: solid 1px; width: 720px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;; &lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| &lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;; style=&amp;quot;margin-left; auto; margin-right: 0px;&amp;quot;&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|&#039;&#039;Memorable quote.&lt;br /&gt;
&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;; style=&amp;quot;width: 720px&amp;quot;; &lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;; &lt;br /&gt;
|-&lt;br /&gt;
|+Background&lt;br /&gt;
|-&lt;br /&gt;
|Character Name:|| Mikael Celestine, the White Seraph&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Role: || &lt;br /&gt;
|-&lt;br /&gt;
|Rank: || Seasoned&lt;br /&gt;
|-&lt;br /&gt;
|XP Total: || 4&lt;br /&gt;
|-&lt;br /&gt;
|Description: || &lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;; style=&amp;quot;text-align:center&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|+Attributes&lt;br /&gt;
|-&lt;br /&gt;
|Agility || d6&lt;br /&gt;
|-&lt;br /&gt;
|Smarts || d6&lt;br /&gt;
|-&lt;br /&gt;
|Spirit || d8&lt;br /&gt;
|-&lt;br /&gt;
|Strength || d8&lt;br /&gt;
|-&lt;br /&gt;
|Vigor || d4&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;; style=&amp;quot;text-align:center;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|+Secondary Statistics&lt;br /&gt;
|-&lt;br /&gt;
|Pace || 6&amp;quot; walk&lt;br /&gt;
|-&lt;br /&gt;
|Parry || 5&lt;br /&gt;
|-&lt;br /&gt;
|Ranged Defense ||&lt;br /&gt;
|-&lt;br /&gt;
|Toughness || 4&lt;br /&gt;
|-&lt;br /&gt;
|Bennies || 3/3&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;; style=&amp;quot;width: 720px&amp;quot;; &lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;; style=&amp;quot;width: 700px&amp;quot;;&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|+Offense&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Attack&#039;&#039;&#039; || &#039;&#039;&#039;To Hit&#039;&#039;&#039; || &#039;&#039;&#039;Damage&#039;&#039;&#039; ||&#039;&#039;&#039;Notes&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;; style=&amp;quot;width: 720px&amp;quot;; &lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;; style=&amp;quot;width: 360px&amp;quot;;&lt;br /&gt;
|-&lt;br /&gt;
|+Edges&lt;br /&gt;
|-&lt;br /&gt;
|Arcane Background: Super Powers || super-powered immortal&lt;br /&gt;
|-&lt;br /&gt;
|Champion|| +2 damage against supernatural evil&lt;br /&gt;
|-&lt;br /&gt;
|Charismatic || 1 free reroll on Persuasion rolls&lt;br /&gt;
|-&lt;br /&gt;
|Healer || +2 to all Healing rolls&lt;br /&gt;
|-&lt;br /&gt;
|Tough As Nails || Gain an additional Wound&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;;style=&amp;quot;width: 120px&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|+Ancestry: Human&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;;style=&amp;quot;width: 240px&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|+Hindrances&lt;br /&gt;
|-&lt;br /&gt;
|Distinctive Appearance|| Minor|| Feathered Dragon-man&lt;br /&gt;
|-&lt;br /&gt;
|Heroic|| Major|| never says no to someone in need&lt;br /&gt;
|-&lt;br /&gt;
|Vow|| Major|| will never let anyone else suffer what they went through&lt;br /&gt;
|-&lt;br /&gt;
|Custom|| ? || ?&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;; style=&amp;quot;width: 720px&amp;quot;; &lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;; style=&amp;quot;width: 700px&amp;quot;;&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|+Skills&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Skill&#039;&#039;&#039; || &#039;&#039;&#039;Attribute&#039;&#039;&#039; || &#039;&#039;&#039;Rank&#039;&#039;&#039; || &#039;&#039;&#039;Modifiers&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Academics || Smarts || d6 || &lt;br /&gt;
|-&lt;br /&gt;
|Athletics || Agility || d6 || &lt;br /&gt;
|-&lt;br /&gt;
|Common Knowledge || Smarts || d6 || &lt;br /&gt;
|-&lt;br /&gt;
|Fighting || Agility || d6 || *&lt;br /&gt;
|-&lt;br /&gt;
|Focus|| Spirit|| d8 || &lt;br /&gt;
|-&lt;br /&gt;
|Healing|| Smarts|| d6+2 || &lt;br /&gt;
|-&lt;br /&gt;
|Notice || Smarts || d4 || &lt;br /&gt;
|-&lt;br /&gt;
|Occult || Smarts || d6 || &lt;br /&gt;
|-&lt;br /&gt;
|Persuasion || Spirit || d8 || &lt;br /&gt;
|-&lt;br /&gt;
|Stealth || Agility || d4|| &lt;br /&gt;
|- &lt;br /&gt;
|Shooting|| Agility || d6|| &lt;br /&gt;
|- &lt;br /&gt;
|Taunt|| Spirit|| d6|| &lt;br /&gt;
|- &lt;br /&gt;
|All other skills || varies || d4-2 || &lt;br /&gt;
|- &lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;; style=&amp;quot;width: 720px&amp;quot;; &lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;; style=&amp;quot;width: 710px&amp;quot;; &lt;br /&gt;
|+Powers &lt;br /&gt;
|-&lt;br /&gt;
||| &#039;&#039;&#039;Trapping:&#039;&#039;&#039; || &#039;&#039;&#039;Modifiers:&#039;&#039;&#039; || &#039;&#039;&#039;Notes:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Flight (4pts)&#039;&#039;&#039; || Great Wings|| - || -&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;5&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Ranged Attack (3pts)&#039;&#039;&#039; || Burning Venom Spit|| Cone 1, Charge 1 || -&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;5&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Super Attribute (4pt)&#039;&#039;&#039;|| Draconic Strength || - || Super strength&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;5&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Poison (2pt)&#039;&#039;&#039;|| Disabling Venom || Strong 2, Contingent (Ranged Attack) 0 || -&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;5&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Armor (4pts)&#039;&#039;&#039;|| Draconic Hide|| Heavy Armor 4|| 8 points of armor&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;5&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Fearless (2pts)&#039;&#039;&#039;|| -|| -|| -&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;5&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Mind Reading (3pts)&#039;&#039;&#039;|| Mental Wisdom of the Serpent King|| Requires Activation -1|| &lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;5&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Telepathy (2pts)&#039;&#039;&#039;|| Mind Whisper Of the Serpent King|| Switchboard 2|| &lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;5&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Animal Control (1pts)&#039;&#039;&#039;|| Kin of the Feathered Serpent|| Summonable 4, Telepathic Link 2|| Snakes! &lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;5&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Heightened Senses&#039;&#039;&#039;|| Snake&#039;s Eyes|| Infravision 1|| &lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;5&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Mind Control (5pts)&#039;&#039;&#039;|| Presence of the Serpentine Majesty|| Leashed -2|| &lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;5&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;; style=&amp;quot;width: 710px&amp;quot;; &lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Ferretribution</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Defenders_of_Supremeopolis:White_Seraph&amp;diff=482286</id>
		<title>Defenders of Supremeopolis:White Seraph</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Defenders_of_Supremeopolis:White_Seraph&amp;diff=482286"/>
		<updated>2025-06-28T19:27:11Z</updated>

		<summary type="html">&lt;p&gt;Ferretribution: /* Mikael Seraph */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Mikael Seraph==&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;border: solid 1px; width: 720px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;; &lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| &lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;; style=&amp;quot;margin-left; auto; margin-right: 0px;&amp;quot;&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|&#039;&#039;Memorable quote.&lt;br /&gt;
&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;; style=&amp;quot;width: 720px&amp;quot;; &lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;; &lt;br /&gt;
|-&lt;br /&gt;
|+Background&lt;br /&gt;
|-&lt;br /&gt;
|Character Name:|| Mikael Seraph&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Role: || &lt;br /&gt;
|-&lt;br /&gt;
|Rank: || Seasoned&lt;br /&gt;
|-&lt;br /&gt;
|XP Total: || 4&lt;br /&gt;
|-&lt;br /&gt;
|Description: || &lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;; style=&amp;quot;text-align:center&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|+Attributes&lt;br /&gt;
|-&lt;br /&gt;
|Agility || d6&lt;br /&gt;
|-&lt;br /&gt;
|Smarts || d6&lt;br /&gt;
|-&lt;br /&gt;
|Spirit || d8&lt;br /&gt;
|-&lt;br /&gt;
|Strength || d8&lt;br /&gt;
|-&lt;br /&gt;
|Vigor || d4&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;; style=&amp;quot;text-align:center;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|+Secondary Statistics&lt;br /&gt;
|-&lt;br /&gt;
|Pace || 6&amp;quot; walk&lt;br /&gt;
|-&lt;br /&gt;
|Parry || 5&lt;br /&gt;
|-&lt;br /&gt;
|Ranged Defense ||&lt;br /&gt;
|-&lt;br /&gt;
|Toughness || 4&lt;br /&gt;
|-&lt;br /&gt;
|Bennies || 3/3&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;; style=&amp;quot;width: 720px&amp;quot;; &lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;; style=&amp;quot;width: 700px&amp;quot;;&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|+Offense&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Attack&#039;&#039;&#039; || &#039;&#039;&#039;To Hit&#039;&#039;&#039; || &#039;&#039;&#039;Damage&#039;&#039;&#039; ||&#039;&#039;&#039;Notes&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;; style=&amp;quot;width: 720px&amp;quot;; &lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;; style=&amp;quot;width: 360px&amp;quot;;&lt;br /&gt;
|-&lt;br /&gt;
|+Edges&lt;br /&gt;
|-&lt;br /&gt;
|Arcane Background: Super Powers || super-powered immortal&lt;br /&gt;
|-&lt;br /&gt;
|Champion|| +2 damage against supernatural evil&lt;br /&gt;
|-&lt;br /&gt;
|Charismatic || 1 free reroll on Persuasion rolls&lt;br /&gt;
|-&lt;br /&gt;
|Healer || +2 to all Healing rolls&lt;br /&gt;
|-&lt;br /&gt;
|Tough As Nails || Gain an additional Wound&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;;style=&amp;quot;width: 120px&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|+Ancestry: Human&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;;style=&amp;quot;width: 240px&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|+Hindrances&lt;br /&gt;
|-&lt;br /&gt;
|Distinctive Appearance|| Minor|| Feathered Dragon-man&lt;br /&gt;
|-&lt;br /&gt;
|Heroic|| Major|| never says no to someone in need&lt;br /&gt;
|-&lt;br /&gt;
|Vow|| Major|| will never let anyone else suffer what they went through&lt;br /&gt;
|-&lt;br /&gt;
|Custom|| ? || ?&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;; style=&amp;quot;width: 720px&amp;quot;; &lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;; style=&amp;quot;width: 700px&amp;quot;;&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|+Skills&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Skill&#039;&#039;&#039; || &#039;&#039;&#039;Attribute&#039;&#039;&#039; || &#039;&#039;&#039;Rank&#039;&#039;&#039; || &#039;&#039;&#039;Modifiers&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Academics || Smarts || d6 || &lt;br /&gt;
|-&lt;br /&gt;
|Athletics || Agility || d6 || &lt;br /&gt;
|-&lt;br /&gt;
|Common Knowledge || Smarts || d6 || &lt;br /&gt;
|-&lt;br /&gt;
|Fighting || Agility || d6 || *&lt;br /&gt;
|-&lt;br /&gt;
|Focus|| Spirit|| d8 || &lt;br /&gt;
|-&lt;br /&gt;
|Healing|| Smarts|| d6+2 || &lt;br /&gt;
|-&lt;br /&gt;
|Notice || Smarts || d4 || &lt;br /&gt;
|-&lt;br /&gt;
|Occult || Smarts || d6 || &lt;br /&gt;
|-&lt;br /&gt;
|Persuasion || Spirit || d8 || &lt;br /&gt;
|-&lt;br /&gt;
|Stealth || Agility || d4|| &lt;br /&gt;
|- &lt;br /&gt;
|Shooting|| Agility || d6|| &lt;br /&gt;
|- &lt;br /&gt;
|Taunt|| Spirit|| d6|| &lt;br /&gt;
|- &lt;br /&gt;
|All other skills || varies || d4-2 || &lt;br /&gt;
|- &lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;; style=&amp;quot;width: 720px&amp;quot;; &lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;; style=&amp;quot;width: 710px&amp;quot;; &lt;br /&gt;
|+Powers &lt;br /&gt;
|-&lt;br /&gt;
||| &#039;&#039;&#039;Trapping:&#039;&#039;&#039; || &#039;&#039;&#039;Modifiers:&#039;&#039;&#039; || &#039;&#039;&#039;Notes:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Flight (4pts)&#039;&#039;&#039; || Great Wings|| - || -&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;5&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Ranged Attack (3pts)&#039;&#039;&#039; || Burning Venom Spit|| Cone 1, Charge 1 || -&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;5&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Super Attribute (4pt)&#039;&#039;&#039;|| Draconic Strength || - || Super strength&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;5&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Poison (2pt)&#039;&#039;&#039;|| Disabling Venom || Strong 2, Contingent (Ranged Attack) 0 || -&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;5&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Armor (4pts)&#039;&#039;&#039;|| Draconic Hide|| Heavy Armor 4|| 8 points of armor&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;5&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Fearless (2pts)&#039;&#039;&#039;|| -|| -|| -&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;5&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Mind Reading (3pts)&#039;&#039;&#039;|| Mental Wisdom of the Serpent King|| Requires Activation -1|| &lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;5&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Telepathy (2pts)&#039;&#039;&#039;|| Mind Whisper Of the Serpent King|| Switchboard 2|| &lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;5&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Animal Control (1pts)&#039;&#039;&#039;|| Kin of the Feathered Serpent|| Summonable 4, Telepathic Link 2|| Snakes! &lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;5&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Heightened Senses&#039;&#039;&#039;|| Snake&#039;s Eyes|| Infravision 1|| &lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;5&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Mind Control (5pts)&#039;&#039;&#039;|| Presence of the Serpentine Majesty|| Leashed -2|| &lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;5&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;; style=&amp;quot;width: 710px&amp;quot;; &lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Ferretribution</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Defenders_of_Supremeopolis:White_Seraph&amp;diff=482285</id>
		<title>Defenders of Supremeopolis:White Seraph</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Defenders_of_Supremeopolis:White_Seraph&amp;diff=482285"/>
		<updated>2025-06-28T19:11:43Z</updated>

		<summary type="html">&lt;p&gt;Ferretribution: Created page with &amp;quot;==Mikael Seraph==  {| style=&amp;quot;border: solid 1px; width: 720px;&amp;quot; |- | {|class=&amp;quot;wikitable&amp;quot;;  |- | {|  |-valign=&amp;quot;top&amp;quot;; style=&amp;quot;margin-left; auto; margin-right: 0px;&amp;quot; |  | |&amp;#039;&amp;#039;Memorable quote. &amp;#039;&amp;#039; |} |} {| border=&amp;quot;1&amp;quot;; style=&amp;quot;width: 720px&amp;quot;;  |-valign=&amp;quot;top&amp;quot; | {|class=&amp;quot;wikitable&amp;quot;;  |- |+Background |- |Character Name:|| Mikael Seraph  |- |Role: ||  |- |Rank: || Seasoned |- |XP Total: || 4 |- |Description: ||  |} |  {| class=&amp;quot;wikitable&amp;quot;; style=&amp;quot;text-align:center&amp;quot;| |- |+Attributes |-...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Mikael Seraph==&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;border: solid 1px; width: 720px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;; &lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| &lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;; style=&amp;quot;margin-left; auto; margin-right: 0px;&amp;quot;&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|&#039;&#039;Memorable quote.&lt;br /&gt;
&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;; style=&amp;quot;width: 720px&amp;quot;; &lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;; &lt;br /&gt;
|-&lt;br /&gt;
|+Background&lt;br /&gt;
|-&lt;br /&gt;
|Character Name:|| Mikael Seraph&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Role: || &lt;br /&gt;
|-&lt;br /&gt;
|Rank: || Seasoned&lt;br /&gt;
|-&lt;br /&gt;
|XP Total: || 4&lt;br /&gt;
|-&lt;br /&gt;
|Description: || &lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;; style=&amp;quot;text-align:center&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|+Attributes&lt;br /&gt;
|-&lt;br /&gt;
|Agility || d6&lt;br /&gt;
|-&lt;br /&gt;
|Smarts || d6&lt;br /&gt;
|-&lt;br /&gt;
|Spirit || d8&lt;br /&gt;
|-&lt;br /&gt;
|Strength || d8&lt;br /&gt;
|-&lt;br /&gt;
|Vigor || d4&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;; style=&amp;quot;text-align:center;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|+Secondary Statistics&lt;br /&gt;
|-&lt;br /&gt;
|Pace || 6&amp;quot; walk&lt;br /&gt;
|-&lt;br /&gt;
|Parry || 5&lt;br /&gt;
|-&lt;br /&gt;
|Ranged Defense ||&lt;br /&gt;
|-&lt;br /&gt;
|Toughness || 4&lt;br /&gt;
|-&lt;br /&gt;
|Bennies || 3/3&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;; style=&amp;quot;width: 720px&amp;quot;; &lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;; style=&amp;quot;width: 700px&amp;quot;;&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|+Offense&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Attack&#039;&#039;&#039; || &#039;&#039;&#039;To Hit&#039;&#039;&#039; || &#039;&#039;&#039;Damage&#039;&#039;&#039; ||&#039;&#039;&#039;Notes&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;; style=&amp;quot;width: 720px&amp;quot;; &lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;; style=&amp;quot;width: 360px&amp;quot;;&lt;br /&gt;
|-&lt;br /&gt;
|+Edges&lt;br /&gt;
|-&lt;br /&gt;
|Arcane Background: Super Powers || super-powered immortal&lt;br /&gt;
|-&lt;br /&gt;
|Champion|| +2 damage against supernatural evil&lt;br /&gt;
|-&lt;br /&gt;
|Charismatic || 1 free reroll on Persuasion rolls&lt;br /&gt;
|-&lt;br /&gt;
|Healer || +2 to all Healing rolls&lt;br /&gt;
|-&lt;br /&gt;
|Tough As Nails || Gain an additional Wound&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;;style=&amp;quot;width: 120px&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|+Ancestry: Human&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;;style=&amp;quot;width: 240px&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|+Hindrances&lt;br /&gt;
|-&lt;br /&gt;
|Distinctive Appearance|| Minor|| Feathered Dragon-man&lt;br /&gt;
|-&lt;br /&gt;
|Heroic|| Major|| never says no to someone in need&lt;br /&gt;
|-&lt;br /&gt;
|Vow|| Major|| will never let anyone else suffer what they went through&lt;br /&gt;
|-&lt;br /&gt;
|Custom|| ? || ?&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;; style=&amp;quot;width: 720px&amp;quot;; &lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;; style=&amp;quot;width: 700px&amp;quot;;&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|+Skills&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Skill&#039;&#039;&#039; || &#039;&#039;&#039;Attribute&#039;&#039;&#039; || &#039;&#039;&#039;Rank&#039;&#039;&#039; || &#039;&#039;&#039;Modifiers&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Academics || Smarts || d6 || &lt;br /&gt;
|-&lt;br /&gt;
|Athletics || Agility || d6 || &lt;br /&gt;
|-&lt;br /&gt;
|Common Knowledge || Smarts || d6 || &lt;br /&gt;
|-&lt;br /&gt;
|Fighting || Agility || d6 || *&lt;br /&gt;
|-&lt;br /&gt;
|Focus|| Spirit|| d8 || &lt;br /&gt;
|-&lt;br /&gt;
|Healing|| Smarts|| d6+2 || &lt;br /&gt;
|-&lt;br /&gt;
|Notice || Smarts || d4 || &lt;br /&gt;
|-&lt;br /&gt;
|Occult || Smarts || d6 || &lt;br /&gt;
|-&lt;br /&gt;
|Persuasion || Spirit || d8 || &lt;br /&gt;
|-&lt;br /&gt;
|Stealth || Agility || d4|| &lt;br /&gt;
|- &lt;br /&gt;
|Shooting|| Agility || d6|| &lt;br /&gt;
|- &lt;br /&gt;
|Taunt|| Spirit|| d6|| &lt;br /&gt;
|- &lt;br /&gt;
|All other skills || varies || d4-2 || &lt;br /&gt;
|- &lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;; style=&amp;quot;width: 720px&amp;quot;; &lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;; style=&amp;quot;width: 710px&amp;quot;; &lt;br /&gt;
|+Powers of Enlightenment&lt;br /&gt;
|-&lt;br /&gt;
||| &#039;&#039;&#039;Trapping:&#039;&#039;&#039; || &#039;&#039;&#039;Modifiers:&#039;&#039;&#039; || &#039;&#039;&#039;Notes:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Ageless (3pts)&#039;&#039;&#039; || enlightened || Very Old || doesn&#039;t age, +2 to Smarts and Common Knowledge rolls&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;5&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Fearless (2pts)&#039;&#039;&#039; || enlightened || - || immune to Fear checks&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;5&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Heightened Senses-Infravision (1pt)&#039;&#039;&#039;|| chi-enhanced || - || in conjunction with Low Light Vision, ignores all illumination penalties&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;5&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Immune to Poison/Disease (1pt)&#039;&#039;&#039;|| chi-enhanced || - || so healthy!&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;5&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Mind Shield (3pts)&#039;&#039;&#039;|| enlightened || Strong || -4 penalty to mind reading and mind control, enemy Fatigued if fails, &amp;amp; is Stunned on a Raise to resist&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;5&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;; style=&amp;quot;width: 710px&amp;quot;; &lt;br /&gt;
|+Powers of Martial Artistry&lt;br /&gt;
|-&lt;br /&gt;
||| &#039;&#039;&#039;Trapping:&#039;&#039;&#039; || &#039;&#039;&#039;Modifiers:&#039;&#039;&#039; || &#039;&#039;&#039;Notes:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;5&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Hardy (2pts)&#039;&#039;&#039;|| chi-enhanced || - || a second Shaken doesn&#039;t Wound&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;5&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Leaping (4pts)&#039;&#039;&#039;|| chi-enhanced || Bounce || vertical 8&amp;quot; (16yds), horizontal 16&amp;quot; (32yds), ignores falls &amp;lt;8&amp;quot;, can bounce up surfaces to scale heights&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;5&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Parry (7pts)&#039;&#039;&#039;|| super-skilled || Protector || Increases own Parry +5, gives +5 Parry to adjacent allies as a free action.&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;5&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Push (5pts)&#039;&#039;&#039;|| chi-enhanced || Alternate Trait (Fighting), Heavy Weapon, Limitation, Selective, Strong || Cone Template, zero range, avoids allies, target(s) Distracted &amp;amp; roll Str-2 (-4 on Raise) or receive 4d6 Knockback (5d6 on Raise)&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;5&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Stun (4pts)&#039;&#039;&#039;|| super-skilled || Alternate Trait (Fighting), Requires Touch, Strong || target rolls Vigor-2 (-4 on raise) or is Stunned&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;5&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Super Edge (12pts)&#039;&#039;&#039;|| super-skilled || - || 6 extra Edges: Block, Improved Block, Combat Reflexes, Dodge, Missile Deflection, Uncanny Reflexes&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;5&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Super Skill: Fighting (1pt)&#039;&#039;&#039;|| super-skilled || - || +1 to Fighting, raises racial maximum the same amount&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;5&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Ferretribution</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Defenders_of_Supremeopolis&amp;diff=482201</id>
		<title>Defenders of Supremeopolis</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Defenders_of_Supremeopolis&amp;diff=482201"/>
		<updated>2025-06-27T11:45:35Z</updated>

		<summary type="html">&lt;p&gt;Ferretribution: /* The Defenders */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Welcome to Supremopolis, the greatest city in the Realm. The Big Fig, the City of a Thousand Kingdoms, the Crown of the Sapphire Coast and the most influential member of the Twelve Metropolises of the known world. It is the capital of its own city-state, with its hinterlands encompassing many nearby settlements, farmlands and forests, and sits atop several land and sea-borne transport routes that have contributed to its growth to such a massive size. It is home to races from right across the world, humans, elves, dwarfs, orcs, and others from many different tribes, however intermingling between them is so common that unless you came from far out of town it&#039;s assumed that everybody has some mixed ancestry. Its population numbers in and around a million souls, albeit there are believed to be entire sub-communities living in the catacombs beneath the city streets.&lt;br /&gt;
&lt;br /&gt;
The city is shaped like a lop-sided star with two of the spokes cradling a bay, cut down the middle by a river with the great tower of the Temple of Justice rising up and above the skyline, atop it sitting the Lantern of Justice. The city prides itself on it&#039;s commitment to the rights of all its citizens and the rule of law instead of the mighty, having an extensive system of rights and protections for all citizens that are the envy of the world, encoded in the city&#039;s charter kept within the Temple. That said, the city is far from lacking in haves and have-nots, with a rich and powerful upper-class dominating the City Council and the position of High Chancellor.&lt;br /&gt;
&lt;br /&gt;
[[File:A4fe163ef011489728c436a2e5543908.jpg]]&lt;br /&gt;
&lt;br /&gt;
Supremopolis is a hub for commerce, culture and philosophy of both the natural and metaphysical natures. This is as much a boon for the city as it is a hindrance at times, because the constant flow of wealth and money also attracts organised crime and wars of assassination between the powerful Merchant Families, and the presence of so many magic guilds and centres of experimentation mean that when something goes wrong, it&#039;s usually the rest of the city that has to deal with the consequences. And to say nothing of the outside threats that desire to claim the city and all its riches for themselves.&lt;br /&gt;
&lt;br /&gt;
Whenever things do go wrong, and the city is menaced by threats that the mortal forces of the City Guard or the mage guilds cannot contain, then the citizens will turn to the pantheon of local semi-divine protectors. These are no ordinary heroes; they are mythic heroes, possessing power and attributes above the usual mortal folk. They are an eccentric mix, some of them having once been mere mortals who rose to the position of a legend, others being true demigods born from the cosmic realm. Together they are a band of heroic fighters who will put their lives on the line to defend the people of Supremopolis, some hiding amongst them in plain sight in civilian disguise and only appearing in their divine garb when summoned.&lt;br /&gt;
&lt;br /&gt;
[[File:Temple.jpg]]&lt;br /&gt;
&lt;br /&gt;
When a threat arises it is usually the Oracle who is the first to know. She is a demigoddess, a priestess who has mantled the divine spirit of the city itself. Whenever it or its citizens are in danger she will feel it and be able to pinpoint the site of the disturbance; the fidelity of her ability to locate threats usually depends on the severity and immediacy, so she will rely on the PCs to figure out what exactly is causing her concern when it isn&#039;t something immediately obvious like a giant monster stomping about. Whenever she needs you to assemble, she can activate the Lantern and either cast the light out across the city, telling the PCs to assemble at the tower, or focus it into a beam with a crystal, creating a signal across the sky pointing to a crisis where they are needed. She is also able to send out white ravens kept in the temple who act as her messengers.&lt;br /&gt;
&lt;br /&gt;
== Setting Rules ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Born a Hero (SW)&#039;&#039; - Heroes may ignore the Rank qualifications for Edges during CharGen.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Comic Book Combat (SPC)&#039;&#039; - allows for combined attacks, knockback, power stunts and large improvised weapons.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Conviction (SW)&#039;&#039; - Players can get a Conviction die as a special reward.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Villainous Conviction (SPC)&#039;&#039; - so can major villains...&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Creative Combat (SW)&#039;&#039; - If a Wild Card succeeds with a raise while in combat, they roll on the creative combat table.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Death &amp;amp; Defeat (SPC)&#039;&#039; - Alternative Incapacitation rules.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Larger than Life&#039;&#039; (SPC) - You may take 1 additional major Hindrance and use the additional points normally.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Mega Destruction (SPC)&#039;&#039; - Buildings &amp;amp; the environment are prone to being destroyed.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Never Surrender (SPC)&#039;&#039; - Incapacitated Wild Cards are dealt Action Cards as usual during a fight. If dealt a Joker, immediately regain consciousness and return to the fight Shaken.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Throwdown (SPC)&#039;&#039; - Ignore the Unarmed Defender rule.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Wound Cap (SW)&#039;&#039; - Wild Cards never suffer more than four wounds from a single hit.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;More Skill Points (SW)&#039;&#039; - Player characters in advanced or specialized settings start with 15 skill points.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Giant Foes (FC)&#039;&#039; - Creatures two or more Scales smaller than another may attempt to climb up the larger foe with an opposed roll of Athletics. If the smaller creature wins, he&#039;s attached and moves along with the larger creature on its turn. If the larger creature wins, the smaller creature falls or is shaken off, taking appropriate Falling damage.&lt;br /&gt;
&lt;br /&gt;
== The Defenders ==&lt;br /&gt;
&lt;br /&gt;
[[File:0c185ab4bd57782cd7e2b6ccf126d723.jpg]]&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|&#039;&#039;&#039;Character &amp;amp; Player&#039;&#039;&#039;|| &#039;&#039;&#039;Pace&#039;&#039;&#039;||&#039;&#039;&#039;Parry&#039;&#039;&#039; || &#039;&#039;&#039;Toughness&#039;&#039;&#039; || &#039;&#039;&#039;Edges and&#039;&#039;&#039; &amp;lt;br&amp;gt; &#039;&#039;&#039;Racial Advantages&#039;&#039;&#039; || &#039;&#039;&#039;Hindrances and&#039;&#039;&#039; &amp;lt;br&amp;gt; &#039;&#039;&#039;Racial Disadvantages&#039;&#039;&#039; || &#039;&#039;&#039;Attributes&#039;&#039;&#039; || &#039;&#039;&#039;Super Powers&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[Defenders_of_Supremeopolis:MK | MK-∞β]] Eplov|| 4 || 9 || 10 (4) || Dirty Fighter, Elan, Improved Frenzy, Iron Jaw, Missile Deflection, Nerves of Steel, Sweep, Unstoppable, Construct, No Vital Organs, Sleep Reduction || Clumsy, Dependent (Supremeopolis), Distinctive Appearance, One Eye, Obese, Quirk, Secret || Agility: d4-1 Smarts: d8 Spirit: d8 Strength: d6 Vigor: d10 || Extra Actions + Fast Action; Teleport; Gifted; Energy Control (Time); Ageless; Scan; Wall Walker; Healing; Melee Attack; Telekinesis (URT)&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| [[Shen|Shen Storm&#039;s-Eye mysstic101]]|| 6-walk, 16-leap || 16 || 6(1)-clothes, 7(2)-leather || Agile, Block, Improved Block, Combat Reflexes, Dodge, Iron Jaw, Low Light Vision, Martial Artist, Missile Deflection, Uncanny Reflexes || All Thumbs, Code of Honor (Major), Loyal (Minor)-Defenders, students, coworkers, Mild-Mannered (Minor), Pacifist (Minor), Poverty (Minor) || Agility: d12+1 Smarts: d6 Spirit: d6 Strength: d6 Vigor: d8 || Ageless, Fearless, Hardy, Heightened Senses-Infravision, Immune to Poison/Disease, Mind Shield, Parry, Push, Stun, Super Edges, Super Skill-Fighting&lt;br /&gt;
|-&lt;br /&gt;
|[[Nell_Corbie|Nell Corbie, the Death Knell]] ferretribution|| Walk 5 (d4), Fly 12 || 12 with scythe || 12(6) || Brave, Counterattack, Nerves of Steel || Dependent (Minor), Impulsive (Major), Shamed (Major), Stubborn (Minor) || Agility d6, Smarts d4, Spirit d8, Strength d4, Vigor d10 || Armor, Doesn&#039;t Breathe (The Vulture&#039;s Veil), Melee Attack (Dulled Scythe), Heightened Senses (Infravision, Low-light), Infection, Jinx, Object Reading, Obscure, Parry, Regeneration &lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Setting Notes ==&lt;br /&gt;
&lt;br /&gt;
- Generally speaking, semi-divine figures like the PCs are referred to as Mythic Heroes or Mythic Villains. The city is part of several metropolises who host a chapter of a knightly order known as the Aegis, made up of mundane mortals who seek to learn ways to protect the populace from Mythic threats. They use a mix of subterfuge and powerful artifacts that they have accumulated over the years, some of them being items of dark magic that they only use when necessary. They man a special prison for extramundane threats on an island off the coast, and view the PCs with suspicion. Their Grandmaster is a gruff fellow with an eyepatch.&lt;br /&gt;
&lt;br /&gt;
- Whilst wizards and great heroes of a mortal nature exist, they are presumed to be below the PCs in terms of power level; you are super heroes, and only super-tier characters will be Wild Cards. The Realm, the world that the game takes place on is a mostly earth-like planet aside from the presence of magic, nonhumans and monsters, and a second moon in the sky - one much smaller than the main moon, but said to have great arcane significance and acting as a bringer of both luck and bad omens.&lt;br /&gt;
&lt;br /&gt;
- There is another semi-mythical figure in the city known as the Couturier who the PCs are all aware of but is not a fighter of evil. They are a legendary weaver of silks, capable of creating magical, high durable garments that are lightweight yet can survive many of the threats you&#039;d encounter such as fire, acid, grime and wear. They don&#039;t offer much additional protection, but they do allow for mythic heroes to wear brightly coloured costumes that sport emblems representing that hero. Most mythic heroes wear their own costume but the temple maintains a selection of uniforms created by the Couturier for times when the Defenders prefer to appear as a unifed force.&lt;br /&gt;
&lt;br /&gt;
- Speaking of the Temple, it also stores a small ship that belonged to an ancient demigod figure from the city&#039;s past, Aquilon the Wayfarer. The ship&#039;s most notable feature is the pair of magical wings on either side that can be unfurled to allow it to fly, providing a method of rapid transportation beyond the city if required.&lt;br /&gt;
&lt;br /&gt;
- As a consequence of the use of dark magic by various Mythic Villains and would-be conquerors, there is a certain amount of dark magical pollution in the environment that has been causing some individuals to be born with powers viewed more as a curse than a gift. These mutates, referred to unkindly by the populace as Abnormals, are feared by much of the populace and many of them have either joined gangs as the only ones who will accept them or live in their own shantytowns outside the city where they are free from harassment. There are rumours of a particularly powerful Abnormal philosopher who has been gathering them at his manor outside of town, who goes by the name of Master Xenos.&lt;br /&gt;
&lt;br /&gt;
== Allies &amp;amp; Villains ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Whisperer by the Water&#039;&#039;&#039;, water (and mind) bending nymph seeking mindless worship and divine ascension. An annoying nemesis to the Death Knell, and incidentally the reason why Galan sought out the Vulture&#039;s Veil so that his wife would stop getting almost drowned by that pesky Mythic Villain in question.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Court of Carrion&#039;&#039;&#039;, a minor order of murderous vigilantes specialized in absurdly elaborate death traps. They worship the Death Knell. Every time she tries to teach them a lesson they&#039;re like &#039;Lo! Our divine mistress, the Death Knell, has tested us once more so that we may learn from it!&amp;quot; and take it completely the wrong way and continue to cause chaos in her name and embarass her.&lt;/div&gt;</summary>
		<author><name>Ferretribution</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Defenders_of_Supremeopolis&amp;diff=482200</id>
		<title>Defenders of Supremeopolis</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Defenders_of_Supremeopolis&amp;diff=482200"/>
		<updated>2025-06-27T11:38:21Z</updated>

		<summary type="html">&lt;p&gt;Ferretribution: /* The Defenders */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Welcome to Supremopolis, the greatest city in the Realm. The Big Fig, the City of a Thousand Kingdoms, the Crown of the Sapphire Coast and the most influential member of the Twelve Metropolises of the known world. It is the capital of its own city-state, with its hinterlands encompassing many nearby settlements, farmlands and forests, and sits atop several land and sea-borne transport routes that have contributed to its growth to such a massive size. It is home to races from right across the world, humans, elves, dwarfs, orcs, and others from many different tribes, however intermingling between them is so common that unless you came from far out of town it&#039;s assumed that everybody has some mixed ancestry. Its population numbers in and around a million souls, albeit there are believed to be entire sub-communities living in the catacombs beneath the city streets.&lt;br /&gt;
&lt;br /&gt;
The city is shaped like a lop-sided star with two of the spokes cradling a bay, cut down the middle by a river with the great tower of the Temple of Justice rising up and above the skyline, atop it sitting the Lantern of Justice. The city prides itself on it&#039;s commitment to the rights of all its citizens and the rule of law instead of the mighty, having an extensive system of rights and protections for all citizens that are the envy of the world, encoded in the city&#039;s charter kept within the Temple. That said, the city is far from lacking in haves and have-nots, with a rich and powerful upper-class dominating the City Council and the position of High Chancellor.&lt;br /&gt;
&lt;br /&gt;
[[File:A4fe163ef011489728c436a2e5543908.jpg]]&lt;br /&gt;
&lt;br /&gt;
Supremopolis is a hub for commerce, culture and philosophy of both the natural and metaphysical natures. This is as much a boon for the city as it is a hindrance at times, because the constant flow of wealth and money also attracts organised crime and wars of assassination between the powerful Merchant Families, and the presence of so many magic guilds and centres of experimentation mean that when something goes wrong, it&#039;s usually the rest of the city that has to deal with the consequences. And to say nothing of the outside threats that desire to claim the city and all its riches for themselves.&lt;br /&gt;
&lt;br /&gt;
Whenever things do go wrong, and the city is menaced by threats that the mortal forces of the City Guard or the mage guilds cannot contain, then the citizens will turn to the pantheon of local semi-divine protectors. These are no ordinary heroes; they are mythic heroes, possessing power and attributes above the usual mortal folk. They are an eccentric mix, some of them having once been mere mortals who rose to the position of a legend, others being true demigods born from the cosmic realm. Together they are a band of heroic fighters who will put their lives on the line to defend the people of Supremopolis, some hiding amongst them in plain sight in civilian disguise and only appearing in their divine garb when summoned.&lt;br /&gt;
&lt;br /&gt;
[[File:Temple.jpg]]&lt;br /&gt;
&lt;br /&gt;
When a threat arises it is usually the Oracle who is the first to know. She is a demigoddess, a priestess who has mantled the divine spirit of the city itself. Whenever it or its citizens are in danger she will feel it and be able to pinpoint the site of the disturbance; the fidelity of her ability to locate threats usually depends on the severity and immediacy, so she will rely on the PCs to figure out what exactly is causing her concern when it isn&#039;t something immediately obvious like a giant monster stomping about. Whenever she needs you to assemble, she can activate the Lantern and either cast the light out across the city, telling the PCs to assemble at the tower, or focus it into a beam with a crystal, creating a signal across the sky pointing to a crisis where they are needed. She is also able to send out white ravens kept in the temple who act as her messengers.&lt;br /&gt;
&lt;br /&gt;
== Setting Rules ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Born a Hero (SW)&#039;&#039; - Heroes may ignore the Rank qualifications for Edges during CharGen.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Comic Book Combat (SPC)&#039;&#039; - allows for combined attacks, knockback, power stunts and large improvised weapons.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Conviction (SW)&#039;&#039; - Players can get a Conviction die as a special reward.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Villainous Conviction (SPC)&#039;&#039; - so can major villains...&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Creative Combat (SW)&#039;&#039; - If a Wild Card succeeds with a raise while in combat, they roll on the creative combat table.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Death &amp;amp; Defeat (SPC)&#039;&#039; - Alternative Incapacitation rules.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Larger than Life&#039;&#039; (SPC) - You may take 1 additional major Hindrance and use the additional points normally.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Mega Destruction (SPC)&#039;&#039; - Buildings &amp;amp; the environment are prone to being destroyed.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Never Surrender (SPC)&#039;&#039; - Incapacitated Wild Cards are dealt Action Cards as usual during a fight. If dealt a Joker, immediately regain consciousness and return to the fight Shaken.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Throwdown (SPC)&#039;&#039; - Ignore the Unarmed Defender rule.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Wound Cap (SW)&#039;&#039; - Wild Cards never suffer more than four wounds from a single hit.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;More Skill Points (SW)&#039;&#039; - Player characters in advanced or specialized settings start with 15 skill points.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Giant Foes (FC)&#039;&#039; - Creatures two or more Scales smaller than another may attempt to climb up the larger foe with an opposed roll of Athletics. If the smaller creature wins, he&#039;s attached and moves along with the larger creature on its turn. If the larger creature wins, the smaller creature falls or is shaken off, taking appropriate Falling damage.&lt;br /&gt;
&lt;br /&gt;
== The Defenders ==&lt;br /&gt;
&lt;br /&gt;
[[File:0c185ab4bd57782cd7e2b6ccf126d723.jpg]]&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|&#039;&#039;&#039;Character &amp;amp; Player&#039;&#039;&#039;|| &#039;&#039;&#039;Pace&#039;&#039;&#039;||&#039;&#039;&#039;Parry&#039;&#039;&#039; || &#039;&#039;&#039;Toughness&#039;&#039;&#039; || &#039;&#039;&#039;Edges and&#039;&#039;&#039; &amp;lt;br&amp;gt; &#039;&#039;&#039;Racial Advantages&#039;&#039;&#039; || &#039;&#039;&#039;Hindrances and&#039;&#039;&#039; &amp;lt;br&amp;gt; &#039;&#039;&#039;Racial Disadvantages&#039;&#039;&#039; || &#039;&#039;&#039;Attributes&#039;&#039;&#039; || &#039;&#039;&#039;Super Powers&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[Defenders_of_Supremeopolis:MK | MK-∞β]] Eplov|| 4 || 9 || 10 (4) || Dirty Fighter, Elan, Improved Frenzy, Iron Jaw, Missile Deflection, Nerves of Steel, Sweep, Unstoppable, Construct, No Vital Organs, Sleep Reduction || Clumsy, Dependent (Supremeopolis), Distinctive Appearance, One Eye, Obese, Quirk, Secret || Agility: d4-1 Smarts: d8 Spirit: d8 Strength: d6 Vigor: d10 || Extra Actions + Fast Action; Teleport; Gifted; Energy Control (Time); Ageless; Scan; Wall Walker; Healing; Melee Attack; Telekinesis (URT)&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| [[Shen|Shen Storm&#039;s-Eye mysstic101]]|| 6-walk, 16-leap || 16 || 6(1)-clothes, 7(2)-leather || Agile, Block, Improved Block, Combat Reflexes, Dodge, Iron Jaw, Low Light Vision, Martial Artist, Missile Deflection, Uncanny Reflexes || All Thumbs, Code of Honor (Major), Loyal (Minor)-Defenders, students, coworkers, Mild-Mannered (Minor), Pacifist (Minor), Poverty (Minor) || Agility: d12+1 Smarts: d6 Spirit: d6 Strength: d6 Vigor: d8 || Ageless, Fearless, Hardy, Heightened Senses-Infravision, Immune to Poison/Disease, Mind Shield, Parry, Push, Stun, Super Edges, Super Skill-Fighting&lt;br /&gt;
|-&lt;br /&gt;
| * || * || * || * || * || * || * || * &lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Setting Notes ==&lt;br /&gt;
&lt;br /&gt;
- Generally speaking, semi-divine figures like the PCs are referred to as Mythic Heroes or Mythic Villains. The city is part of several metropolises who host a chapter of a knightly order known as the Aegis, made up of mundane mortals who seek to learn ways to protect the populace from Mythic threats. They use a mix of subterfuge and powerful artifacts that they have accumulated over the years, some of them being items of dark magic that they only use when necessary. They man a special prison for extramundane threats on an island off the coast, and view the PCs with suspicion. Their Grandmaster is a gruff fellow with an eyepatch.&lt;br /&gt;
&lt;br /&gt;
- Whilst wizards and great heroes of a mortal nature exist, they are presumed to be below the PCs in terms of power level; you are super heroes, and only super-tier characters will be Wild Cards. The Realm, the world that the game takes place on is a mostly earth-like planet aside from the presence of magic, nonhumans and monsters, and a second moon in the sky - one much smaller than the main moon, but said to have great arcane significance and acting as a bringer of both luck and bad omens.&lt;br /&gt;
&lt;br /&gt;
- There is another semi-mythical figure in the city known as the Couturier who the PCs are all aware of but is not a fighter of evil. They are a legendary weaver of silks, capable of creating magical, high durable garments that are lightweight yet can survive many of the threats you&#039;d encounter such as fire, acid, grime and wear. They don&#039;t offer much additional protection, but they do allow for mythic heroes to wear brightly coloured costumes that sport emblems representing that hero. Most mythic heroes wear their own costume but the temple maintains a selection of uniforms created by the Couturier for times when the Defenders prefer to appear as a unifed force.&lt;br /&gt;
&lt;br /&gt;
- Speaking of the Temple, it also stores a small ship that belonged to an ancient demigod figure from the city&#039;s past, Aquilon the Wayfarer. The ship&#039;s most notable feature is the pair of magical wings on either side that can be unfurled to allow it to fly, providing a method of rapid transportation beyond the city if required.&lt;br /&gt;
&lt;br /&gt;
- As a consequence of the use of dark magic by various Mythic Villains and would-be conquerors, there is a certain amount of dark magical pollution in the environment that has been causing some individuals to be born with powers viewed more as a curse than a gift. These mutates, referred to unkindly by the populace as Abnormals, are feared by much of the populace and many of them have either joined gangs as the only ones who will accept them or live in their own shantytowns outside the city where they are free from harassment. There are rumours of a particularly powerful Abnormal philosopher who has been gathering them at his manor outside of town, who goes by the name of Master Xenos.&lt;br /&gt;
&lt;br /&gt;
== Allies &amp;amp; Villains ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Whisperer by the Water&#039;&#039;&#039;, water (and mind) bending nymph seeking mindless worship and divine ascension. An annoying nemesis to the Death Knell, and incidentally the reason why Galan sought out the Vulture&#039;s Veil so that his wife would stop getting almost drowned by that pesky Mythic Villain in question.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Court of Carrion&#039;&#039;&#039;, a minor order of murderous vigilantes specialized in absurdly elaborate death traps. They worship the Death Knell. Every time she tries to teach them a lesson they&#039;re like &#039;Lo! Our divine mistress, the Death Knell, has tested us once more so that we may learn from it!&amp;quot; and take it completely the wrong way and continue to cause chaos in her name and embarass her.&lt;/div&gt;</summary>
		<author><name>Ferretribution</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Shen&amp;diff=482198</id>
		<title>Shen</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Shen&amp;diff=482198"/>
		<updated>2025-06-27T11:32:15Z</updated>

		<summary type="html">&lt;p&gt;Ferretribution: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Character Name==&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;border: solid 1px; width: 720px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;; &lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| &lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;; style=&amp;quot;margin-left; auto; margin-right: 0px;&amp;quot;&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|&#039;&#039;“Memorable quip. Memorable quip!”&lt;br /&gt;
&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;; style=&amp;quot;width: 720px&amp;quot;; &lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;; &lt;br /&gt;
|-&lt;br /&gt;
|+Background&lt;br /&gt;
|-&lt;br /&gt;
|Character Name:||  &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Role: || &lt;br /&gt;
|-&lt;br /&gt;
|Rank: || Seasoned&lt;br /&gt;
|-&lt;br /&gt;
|XP Total: || 4&lt;br /&gt;
|-&lt;br /&gt;
|Description: || &lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;; style=&amp;quot;text-align:center&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|+Attributes&lt;br /&gt;
|-&lt;br /&gt;
|Agility || &lt;br /&gt;
|-&lt;br /&gt;
|Smarts || &lt;br /&gt;
|-&lt;br /&gt;
|Spirit || &lt;br /&gt;
|-&lt;br /&gt;
|Strength || &lt;br /&gt;
|-&lt;br /&gt;
|Vigor || &lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;; style=&amp;quot;text-align:center;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|+Secondary Statistics&lt;br /&gt;
|-&lt;br /&gt;
|Pace || &lt;br /&gt;
|-&lt;br /&gt;
|Parry || &lt;br /&gt;
|-&lt;br /&gt;
|Toughness ||  &lt;br /&gt;
|-&lt;br /&gt;
|Bennies || 3/3&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;; style=&amp;quot;width: 720px&amp;quot;; &lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;; style=&amp;quot;width: 700px&amp;quot;;&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|+Offense&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Attack&#039;&#039;&#039; || &#039;&#039;&#039;Damage&#039;&#039;&#039; || &#039;&#039;&#039;Notes&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Unarmed || dice || Info&lt;br /&gt;
|-&lt;br /&gt;
|Weapon|| dice || Info&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;; style=&amp;quot;width: 720px&amp;quot;; &lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;; style=&amp;quot;width: 240px&amp;quot;;&lt;br /&gt;
|-&lt;br /&gt;
|+Edges&lt;br /&gt;
|-&lt;br /&gt;
|Arcane Background: Super Powers &lt;br /&gt;
|-&lt;br /&gt;
|Some other edges || Edgy!&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;;style=&amp;quot;width: 240px&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|+Ancestry: Compact Golem&lt;br /&gt;
|-&lt;br /&gt;
|Trait 1|| Effect of ancestral trait&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;;style=&amp;quot;width: 240px&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|+Hindrances&lt;br /&gt;
|-&lt;br /&gt;
|Hindrance name|| Minor/Major || Effect of hindrance&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;; style=&amp;quot;width: 720px&amp;quot;; &lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;; style=&amp;quot;width: 700px&amp;quot;;&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|+Skills&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Skill&#039;&#039;&#039; || &#039;&#039;&#039;Attribute&#039;&#039;&#039; || &#039;&#039;&#039;Rank&#039;&#039;&#039; || &#039;&#039;&#039;Modifiers&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Academics || Smarts || - || &lt;br /&gt;
|-&lt;br /&gt;
|Athletics || Agility ||  || &lt;br /&gt;
|-&lt;br /&gt;
|Battle || Smarts || - || &lt;br /&gt;
|-&lt;br /&gt;
|Boating || Agility || - || &lt;br /&gt;
|-&lt;br /&gt;
|Common Knowledge || Smarts || - || &lt;br /&gt;
|-&lt;br /&gt;
|Driving || Agility || - || &lt;br /&gt;
|-&lt;br /&gt;
|Electronics || Smarts || - || &lt;br /&gt;
|-&lt;br /&gt;
|Fighting || Agility ||  || &lt;br /&gt;
|-&lt;br /&gt;
|Focus || Spirit || - ||  &lt;br /&gt;
|-&lt;br /&gt;
|Gambling || Smarts || - || &lt;br /&gt;
|-&lt;br /&gt;
|Hacking || Smarts || - || &lt;br /&gt;
|-&lt;br /&gt;
|Healing || Smarts || - || &lt;br /&gt;
|-&lt;br /&gt;
|Intimidation || Spirit || - || &lt;br /&gt;
|-&lt;br /&gt;
|Notice || Smarts ||  || &lt;br /&gt;
|-&lt;br /&gt;
|Occult || Smarts ||  || &lt;br /&gt;
|-&lt;br /&gt;
|Performance || Spirit || - || &lt;br /&gt;
|-&lt;br /&gt;
|Persuasion || Spirit || - || &lt;br /&gt;
|-&lt;br /&gt;
|Piloting || Agility || - || &lt;br /&gt;
|-&lt;br /&gt;
|Repair || Smarts |||| &lt;br /&gt;
|-&lt;br /&gt;
|Research || Smarts || - || &lt;br /&gt;
|-&lt;br /&gt;
|Riding || Agility || - || &lt;br /&gt;
|-&lt;br /&gt;
|Science || Smarts || - || &lt;br /&gt;
|-&lt;br /&gt;
|Shooting || Agility || - || &lt;br /&gt;
|-&lt;br /&gt;
|Stealth || Agility || - || &lt;br /&gt;
|-&lt;br /&gt;
|Survival || Smarts || - || &lt;br /&gt;
|-&lt;br /&gt;
|Taunt || Smarts || - || &lt;br /&gt;
|-&lt;br /&gt;
|Thievery || Agility || - || &lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;; style=&amp;quot;width: 720px&amp;quot;; &lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;; style=&amp;quot;width: 710px&amp;quot;; &lt;br /&gt;
|+Powers&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Power&#039;&#039;&#039;|| Point Cost: N/A || Modifiers: N/A || Notes&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;5&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Power&#039;&#039;&#039;|| Point Cost: N/A || Modifiers: N/A || Notes&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;5&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Ferretribution</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Shen&amp;diff=482197</id>
		<title>Shen</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Shen&amp;diff=482197"/>
		<updated>2025-06-27T11:31:41Z</updated>

		<summary type="html">&lt;p&gt;Ferretribution: Created page with &amp;quot;==Character Name==  {| style=&amp;quot;border: solid 1px; width: 720px;&amp;quot; |- | {|class=&amp;quot;wikitable&amp;quot;;  |- | {|  |-valign=&amp;quot;top&amp;quot;; style=&amp;quot;margin-left; auto; margin-right: 0px;&amp;quot; |  | |&amp;#039;&amp;#039;“Memorable quip. Memorable quip!” &amp;#039;&amp;#039; |} |} {| border=&amp;quot;1&amp;quot;; style=&amp;quot;width: 720px&amp;quot;;  |-valign=&amp;quot;top&amp;quot; | {|class=&amp;quot;wikitable&amp;quot;;  |- |+Background |- |Character Name:||    |- |Role: ||  |- |Rank: || Seasoned |- |XP Total: || 4 |- |Description: ||  |} |  {| class=&amp;quot;wikitable&amp;quot;; style=&amp;quot;text-align:center&amp;quot;| |- |+Attr...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Character Name==&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;border: solid 1px; width: 720px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;; &lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| &lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;; style=&amp;quot;margin-left; auto; margin-right: 0px;&amp;quot;&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|&#039;&#039;“Memorable quip. Memorable quip!”&lt;br /&gt;
&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;; style=&amp;quot;width: 720px&amp;quot;; &lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;; &lt;br /&gt;
|-&lt;br /&gt;
|+Background&lt;br /&gt;
|-&lt;br /&gt;
|Character Name:||  &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Role: || &lt;br /&gt;
|-&lt;br /&gt;
|Rank: || Seasoned&lt;br /&gt;
|-&lt;br /&gt;
|XP Total: || 4&lt;br /&gt;
|-&lt;br /&gt;
|Description: || &lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;; style=&amp;quot;text-align:center&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|+Attributes&lt;br /&gt;
|-&lt;br /&gt;
|Agility || &lt;br /&gt;
|-&lt;br /&gt;
|Smarts || &lt;br /&gt;
|-&lt;br /&gt;
|Spirit || &lt;br /&gt;
|-&lt;br /&gt;
|Strength || &lt;br /&gt;
|-&lt;br /&gt;
|Vigor || &lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;; style=&amp;quot;text-align:center;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|+Secondary Statistics&lt;br /&gt;
|-&lt;br /&gt;
|Pace || &lt;br /&gt;
|-&lt;br /&gt;
|Parry || &lt;br /&gt;
|-&lt;br /&gt;
|Toughness ||  &lt;br /&gt;
|-&lt;br /&gt;
|Bennies || 3/3&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;; style=&amp;quot;width: 720px&amp;quot;; &lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;; style=&amp;quot;width: 700px&amp;quot;;&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|+Offense&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Attack&#039;&#039;&#039; || &#039;&#039;&#039;Damage&#039;&#039;&#039; || &#039;&#039;&#039;Notes&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Unarmed || dice || Info&lt;br /&gt;
|-&lt;br /&gt;
|Weapon|| dice || Info&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;; style=&amp;quot;width: 720px&amp;quot;; &lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;; style=&amp;quot;width: 240px&amp;quot;;&lt;br /&gt;
|-&lt;br /&gt;
|+Edges&lt;br /&gt;
|-&lt;br /&gt;
|Arcane Background: Super Powers &lt;br /&gt;
|-&lt;br /&gt;
|Some other edges || Edgy!&lt;br /&gt;
|-&lt;br /&gt;
|Elan || +2 to benny spend trait rerolls&lt;br /&gt;
|-&lt;br /&gt;
|Improved Frenzy || Two additional dice on one Fighting attack.&lt;br /&gt;
|-&lt;br /&gt;
|Iron Jaw || +2 to Soak rolls and to avoid knockout blows&lt;br /&gt;
|-&lt;br /&gt;
|Missile Deflection || Physical ranged attacks use Parry as base TN.&lt;br /&gt;
|-&lt;br /&gt;
|Nerves of Steel || Ignore 1 point of wound penalties&lt;br /&gt;
|-&lt;br /&gt;
|Sweep || Make one attack roll and strike all targets in melee range.&lt;br /&gt;
|-&lt;br /&gt;
|Unstoppable || Maximum 1 wound from any single hit.&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;5&amp;quot;| Note: Improved Frenzy &amp;amp; Sweep are Switchable aspects of the same power.&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;;style=&amp;quot;width: 240px&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|+Ancestry: Compact Golem&lt;br /&gt;
|-&lt;br /&gt;
|Trait 1|| Effect of ancestral trait&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;;style=&amp;quot;width: 240px&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|+Hindrances&lt;br /&gt;
|-&lt;br /&gt;
|Hindrance name|| Minor/Major || Effect of hindrance&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;; style=&amp;quot;width: 720px&amp;quot;; &lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;; style=&amp;quot;width: 700px&amp;quot;;&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|+Skills&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Skill&#039;&#039;&#039; || &#039;&#039;&#039;Attribute&#039;&#039;&#039; || &#039;&#039;&#039;Rank&#039;&#039;&#039; || &#039;&#039;&#039;Modifiers&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Academics || Smarts || - || &lt;br /&gt;
|-&lt;br /&gt;
|Athletics || Agility ||  || &lt;br /&gt;
|-&lt;br /&gt;
|Battle || Smarts || - || &lt;br /&gt;
|-&lt;br /&gt;
|Boating || Agility || - || &lt;br /&gt;
|-&lt;br /&gt;
|Common Knowledge || Smarts || - || &lt;br /&gt;
|-&lt;br /&gt;
|Driving || Agility || - || &lt;br /&gt;
|-&lt;br /&gt;
|Electronics || Smarts || - || &lt;br /&gt;
|-&lt;br /&gt;
|Fighting || Agility ||  || &lt;br /&gt;
|-&lt;br /&gt;
|Focus || Spirit || - ||  &lt;br /&gt;
|-&lt;br /&gt;
|Gambling || Smarts || - || &lt;br /&gt;
|-&lt;br /&gt;
|Hacking || Smarts || - || &lt;br /&gt;
|-&lt;br /&gt;
|Healing || Smarts || - || &lt;br /&gt;
|-&lt;br /&gt;
|Intimidation || Spirit || - || &lt;br /&gt;
|-&lt;br /&gt;
|Notice || Smarts ||  || &lt;br /&gt;
|-&lt;br /&gt;
|Occult || Smarts ||  || &lt;br /&gt;
|-&lt;br /&gt;
|Performance || Spirit || - || &lt;br /&gt;
|-&lt;br /&gt;
|Persuasion || Spirit || - || &lt;br /&gt;
|-&lt;br /&gt;
|Piloting || Agility || - || &lt;br /&gt;
|-&lt;br /&gt;
|Repair || Smarts |||| &lt;br /&gt;
|-&lt;br /&gt;
|Research || Smarts || - || &lt;br /&gt;
|-&lt;br /&gt;
|Riding || Agility || - || &lt;br /&gt;
|-&lt;br /&gt;
|Science || Smarts || - || &lt;br /&gt;
|-&lt;br /&gt;
|Shooting || Agility || - || &lt;br /&gt;
|-&lt;br /&gt;
|Stealth || Agility || - || &lt;br /&gt;
|-&lt;br /&gt;
|Survival || Smarts || - || &lt;br /&gt;
|-&lt;br /&gt;
|Taunt || Smarts || - || &lt;br /&gt;
|-&lt;br /&gt;
|Thievery || Agility || - || &lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;; style=&amp;quot;width: 720px&amp;quot;; &lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;; style=&amp;quot;width: 710px&amp;quot;; &lt;br /&gt;
|+Powers&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Power&#039;&#039;&#039;|| Point Cost: N/A || Modifiers: N/A || Notes&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;5&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Power&#039;&#039;&#039;|| Point Cost: N/A || Modifiers: N/A || Notes&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;5&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Ferretribution</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Nell_Corbie&amp;diff=482080</id>
		<title>Nell Corbie</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Nell_Corbie&amp;diff=482080"/>
		<updated>2025-06-23T18:23:35Z</updated>

		<summary type="html">&lt;p&gt;Ferretribution: /* Nell Corbie, The Death Knell or The Thief of Time */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Nell Corbie, The Death Knell or The Thief of Time==&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;border: solid 1px; width: 720px&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;; &lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| &lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;; style=&amp;quot;margin-left; auto; margin-right: 0px;&amp;quot;&lt;br /&gt;
| [[File:Nell_Corbie.jpg|350px|center]] &lt;br /&gt;
|&lt;br /&gt;
|&#039;&#039;&amp;quot;I wonder sometimes whether I cheated Death or whether Death cheated me.&amp;quot;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;; style=&amp;quot;width: 720px&amp;quot;; &lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;; &lt;br /&gt;
|-&lt;br /&gt;
|+Background&lt;br /&gt;
|-&lt;br /&gt;
|Character Name:||  Nell Corbie&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Role: || &lt;br /&gt;
|-&lt;br /&gt;
|Rank: || Seasoned&lt;br /&gt;
|-&lt;br /&gt;
|XP Total: || 4&lt;br /&gt;
|-&lt;br /&gt;
|Description: || mythic Avion death spirit&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;; style=&amp;quot;text-align:center&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|+Attributes&lt;br /&gt;
|-&lt;br /&gt;
|Agility || d6&lt;br /&gt;
|-&lt;br /&gt;
|Smarts || d4&lt;br /&gt;
|-&lt;br /&gt;
|Spirit || d8&lt;br /&gt;
|-&lt;br /&gt;
|Strength || d4&lt;br /&gt;
|-&lt;br /&gt;
|Vigor || d10&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;; style=&amp;quot;text-align:center;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|+Secondary Statistics&lt;br /&gt;
|-&lt;br /&gt;
|Pace || 5 (walking), 12 (flying), d4 running die&lt;br /&gt;
|-&lt;br /&gt;
|Parry || 12 (with the Dulled Scythe, otherwise just 7)&lt;br /&gt;
|-&lt;br /&gt;
|Toughness || 12(6)&lt;br /&gt;
|-&lt;br /&gt;
|Bennies || 3/3&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;; style=&amp;quot;width: 720px&amp;quot;; &lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;; style=&amp;quot;width: 240px&amp;quot;;&lt;br /&gt;
|-&lt;br /&gt;
|+Edges&lt;br /&gt;
|-&lt;br /&gt;
|Arcane Background: Super Powers || what it says on the tin&lt;br /&gt;
|-&lt;br /&gt;
|Brave || +2 to Fear checks, substract 2 from fear table&lt;br /&gt;
|-&lt;br /&gt;
|Counterattack|| Free attack against first enemy to miss &lt;br /&gt;
|-&lt;br /&gt;
|Nerves of Steel|| Ignore 1 point of Wound penalties&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;;style=&amp;quot;width: 240px&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|+Hindrances&lt;br /&gt;
|-&lt;br /&gt;
|Dependent || Minor|| Her husband, elven antiques dealer Galan Wrensong&lt;br /&gt;
|-&lt;br /&gt;
|Impulsive|| Major || &lt;br /&gt;
|-&lt;br /&gt;
|Shamed || Major|| &lt;br /&gt;
|-&lt;br /&gt;
|Stubborn|| minor || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;; style=&amp;quot;width: 720px&amp;quot;; &lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;; style=&amp;quot;width: 700px&amp;quot;;&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|+Skills&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Skill&#039;&#039;&#039; || &#039;&#039;&#039;Attribute&#039;&#039;&#039; || &#039;&#039;&#039;Rank&#039;&#039;&#039; || &#039;&#039;&#039;Modifiers&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Academics || Smarts || - || &lt;br /&gt;
|-&lt;br /&gt;
|Athletics || Agility || d6 || -2 when swimming&lt;br /&gt;
|-&lt;br /&gt;
|Battle || Smarts || - || &lt;br /&gt;
|-&lt;br /&gt;
|Boating || Agility || - || &lt;br /&gt;
|-&lt;br /&gt;
|Common Knowledge || Smarts || d4 || &lt;br /&gt;
|-&lt;br /&gt;
|Driving || Agility || - || &lt;br /&gt;
|-&lt;br /&gt;
|Electronics || Smarts || - || &lt;br /&gt;
|-&lt;br /&gt;
|Fighting || Agility || d10 || &lt;br /&gt;
|-&lt;br /&gt;
|Focus || Spirit || d8 ||  &lt;br /&gt;
|-&lt;br /&gt;
|Gambling || Smarts || - || &lt;br /&gt;
|-&lt;br /&gt;
|Hacking || Smarts || - || &lt;br /&gt;
|-&lt;br /&gt;
|Healing || Smarts || - || &lt;br /&gt;
|-&lt;br /&gt;
|Intimidation || Spirit || - || &lt;br /&gt;
|-&lt;br /&gt;
|Notice || Smarts || d6 || &lt;br /&gt;
|-&lt;br /&gt;
|Occult || Smarts || - || &lt;br /&gt;
|-&lt;br /&gt;
|Performance || Spirit || - || &lt;br /&gt;
|-&lt;br /&gt;
|Persuasion || Spirit || d8 || &lt;br /&gt;
|-&lt;br /&gt;
|Piloting || Agility || - || &lt;br /&gt;
|-&lt;br /&gt;
|Repair || Smarts || - || &lt;br /&gt;
|-&lt;br /&gt;
|Research || Smarts || - || &lt;br /&gt;
|-&lt;br /&gt;
|Riding || Agility || - || &lt;br /&gt;
|-&lt;br /&gt;
|Science || Smarts || - || &lt;br /&gt;
|-&lt;br /&gt;
|Shooting || Agility || - || &lt;br /&gt;
|-&lt;br /&gt;
|Stealth || Agility || d6 || &lt;br /&gt;
|-&lt;br /&gt;
|Survival || Smarts || - || &lt;br /&gt;
|-&lt;br /&gt;
|Taunt || Smarts || -|| &lt;br /&gt;
|-&lt;br /&gt;
|Thievery || Agility || d8 || &lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;; style=&amp;quot;width: 720px&amp;quot;; &lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;; style=&amp;quot;width: 710px&amp;quot;; &lt;br /&gt;
|+Powers&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Armor 3 (AP 6)&#039;&#039;&#039;|| Point Cost: 5 || || Notes&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;5&amp;quot;| The shadows around her deflect incoming damage.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Doesn&#039;t Breathe 1&#039;&#039;&#039;|| Point Cost: 1 || Modifiers: Extreme 1, Device -1|| Notes&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;5&amp;quot;| The Vulture&#039;s Veil&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Melee Attack 4&#039;&#039;&#039;|| Point Cost: 9 || Modifiers: Special Weapon 2, Device -2, Armor Piercing 4 (AP 8), Heavy Weapon 1|| Notes: Str+2d6 damage, with Dulled Scythe using Staff statblock for Str+d4+3d6 damage&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;5&amp;quot;| The legendary Dulled Scythe, formerly belonding to Death itself.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Heightened Senses&#039;&#039;&#039;|| Point Cost: 2 || Modifiers: Infravision 1, Low-light vision 1|| Notes&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;5&amp;quot;| She can see in pitch darkness. She can see your pulse.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Infection 2&#039;&#039;&#039;|| Point Cost: 5|| Modifiers: Affliction 2, Strong 2, Lethal 1, Requires Touch -2 (Contingent on a Melee Attack) || Notes&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;5&amp;quot;| The very touch of death!&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Jinx 4&#039;&#039;&#039;|| Point Cost: 6 || Modifiers: Greater Jinx 2|| Notes&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;5&amp;quot;| You better not miss, or you&#039;ll pay dearly for your hubris as you are caught in fate&#039;s strings.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Object Reading 2&#039;&#039;&#039;|| Point Cost: 2|| Modifiers: none || Notes&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;5&amp;quot;| A deep connection to fate and death provides a glimpse into the past.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Obscure 4&#039;&#039;&#039;|| Point Cost: 5 || Modifiers: Strong 2, Self -1 || Notes&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;5&amp;quot;| The shadows are one with her.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Parry 4&#039;&#039;&#039;|| Point Cost: 2 || Modifiers: Device -2|| Notes&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;5&amp;quot;| The Dulled Scythe&#039;s divinity bends fate around it and its wielder.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Regeneration 10&#039;&#039;&#039;|| Point Cost: 10 || Modifiers: none|| Notes&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;5&amp;quot;| Nell&#039;s life was hard-won and she won&#039;t let go so easily. &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Special Gear&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
CAN&#039;T SWIM: Avions&#039; wings are a hazard in water. They subtract 2 from Athletics (swimming) rolls and each inch moved in water costs them 3″ of Pace.&lt;br /&gt;
FLIGHT: Avions fly at Pace 12 per round. Use Athletics when maneuvering.&lt;br /&gt;
FRAIL: Avions have −1 Toughness due to their hollow bones.&lt;br /&gt;
KEEN SENSES: Avions are more perceptive than most. They begin with a d6 in Notice (instead of d4) and may raise the skill to d12 + 1.&lt;br /&gt;
REDUCED PACE: Dependence on flight and bulky wings make avions slightly slower when walking. Decrease their walking Pace by 1 and their running die by one step.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Story of the Stolen Sunrise: an origin myth&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A cold winter left many starving, and among them an orphaned girl with raggedy black wings like those of a crow, stubbornly surviving where others had long given up.&lt;br /&gt;
&lt;br /&gt;
One day, Death itself finally came for her, and scooped her up, and began to carry her to whatever afterlife awaited beyond the grim winter sky.&lt;br /&gt;
&lt;br /&gt;
But halfway there the little crow girl escaped, and flew back down to the mortal world. So Death had to go fetch her a second time.&lt;br /&gt;
&lt;br /&gt;
And a second time the little crow girl broke free and flew back down.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Strange little bird, why do you fight so when there is nothing for you down below?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The little crow girl replied stubbornly, &amp;quot;I do not know you, and I will not go with you.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;But you have known my shadow all your life, and it is written that you will go.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
And so Death folded her into its many arms as it ascended a third time. But refusing defeat, the little crow girl beat her wings in Death&#039;s face so annoyingly and made such a loud racket that Death itself lost its way, and could not find the gates to the final destination.&lt;br /&gt;
&lt;br /&gt;
Then, by chance, it spied the cold lights of its own domain, tucked away into a castle between waking and dreaming, and decided it would rest for a little while there. Surely, it thought, the little crow girl would get bored eventually.&lt;br /&gt;
&lt;br /&gt;
But it was not so. &amp;quot;This castle is so big, you&#039;ll never find me!&amp;quot; the little crow girl laughed as she disappeared into the halls of eternity.&lt;br /&gt;
&lt;br /&gt;
And it is said that by the time Death found her again she had made quite a mess. She had spooked the pale horse, and she had tied knots in the threads of fate, and she had wedged the reaper&#039;s scythe into the gears of time and dulled its blade.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Strange little bird, why will you not rest?&amp;quot; Death asked. &amp;quot;Why are you this way?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I don&#039;t know any other way to be!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The little crow girl threw sand in Death&#039;s face, and she ran to the book in which all is written, and she began to tear out pages and scatter them to the winds.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Strange little bird, you will break the world. Stop now before it is too late, and I will break the rules for you. Just this one time.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;You&#039;ll let me live?&amp;quot; the little crow girl asked, pausing her wanton destruction for a moment.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;It will not be a normal life, for you have meddled with shadow and fate, and so shadow shall be your blood and fate shall be your sinew.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;But you&#039;ll let me live.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Death nodded. And so a mythic figure was born where a child should have died. Many stories would come after, but the fact remained that every sunrise she saw after that was a stolen gift.&lt;/div&gt;</summary>
		<author><name>Ferretribution</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Nell_Corbie&amp;diff=482076</id>
		<title>Nell Corbie</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Nell_Corbie&amp;diff=482076"/>
		<updated>2025-06-23T15:59:20Z</updated>

		<summary type="html">&lt;p&gt;Ferretribution: /* Nell Corbie, The Death Knell or The Thief of Time */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Nell Corbie, The Death Knell or The Thief of Time==&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;border: solid 1px; width: 720px&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;; &lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| &lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;; style=&amp;quot;margin-left; auto; margin-right: 0px;&amp;quot;&lt;br /&gt;
| [[File:Nell_Corbie.jpg|350px|center]] &lt;br /&gt;
|&lt;br /&gt;
|&#039;&#039;&amp;quot;I wonder sometimes whether I cheated Death or whether Death cheated me.&amp;quot;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;; style=&amp;quot;width: 720px&amp;quot;; &lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;; &lt;br /&gt;
|-&lt;br /&gt;
|+Background&lt;br /&gt;
|-&lt;br /&gt;
|Character Name:||  Nell Corbie&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Role: || &lt;br /&gt;
|-&lt;br /&gt;
|Rank: || Seasoned&lt;br /&gt;
|-&lt;br /&gt;
|XP Total: || 4&lt;br /&gt;
|-&lt;br /&gt;
|Description: || mythic Avion death spirit&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;; style=&amp;quot;text-align:center&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|+Attributes&lt;br /&gt;
|-&lt;br /&gt;
|Agility || d6&lt;br /&gt;
|-&lt;br /&gt;
|Smarts || d4&lt;br /&gt;
|-&lt;br /&gt;
|Spirit || d8&lt;br /&gt;
|-&lt;br /&gt;
|Strength || d4&lt;br /&gt;
|-&lt;br /&gt;
|Vigor || d10&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;; style=&amp;quot;text-align:center;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|+Secondary Statistics&lt;br /&gt;
|-&lt;br /&gt;
|Pace || 5 (walking), 12 (flying), d4 running die&lt;br /&gt;
|-&lt;br /&gt;
|Parry || 12 (with the Dulled Scythe, otherwise just 7)&lt;br /&gt;
|-&lt;br /&gt;
|Toughness || 12(6)&lt;br /&gt;
|-&lt;br /&gt;
|Bennies || 3/3&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;; style=&amp;quot;width: 720px&amp;quot;; &lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;; style=&amp;quot;width: 240px&amp;quot;;&lt;br /&gt;
|-&lt;br /&gt;
|+Edges&lt;br /&gt;
|-&lt;br /&gt;
|Arcane Background: Super Powers || what it says on the tin&lt;br /&gt;
|-&lt;br /&gt;
|Brave || +2 to Fear checks, substract 2 from fear table&lt;br /&gt;
|-&lt;br /&gt;
|Counterattack|| Free attack against first enemy to miss &lt;br /&gt;
|-&lt;br /&gt;
|Nerves of Steel|| Ignore 1 point of Wound penalties&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;;style=&amp;quot;width: 240px&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|+Hindrances&lt;br /&gt;
|-&lt;br /&gt;
|Dependent || Minor|| Her husband, elven antiques dealer Galan Wrensong&lt;br /&gt;
|-&lt;br /&gt;
|Impulsive|| Major || &lt;br /&gt;
|-&lt;br /&gt;
|Shamed || Major|| &lt;br /&gt;
|-&lt;br /&gt;
|Stubborn|| minor || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;; style=&amp;quot;width: 720px&amp;quot;; &lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;; style=&amp;quot;width: 700px&amp;quot;;&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|+Skills&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Skill&#039;&#039;&#039; || &#039;&#039;&#039;Attribute&#039;&#039;&#039; || &#039;&#039;&#039;Rank&#039;&#039;&#039; || &#039;&#039;&#039;Modifiers&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Academics || Smarts || - || &lt;br /&gt;
|-&lt;br /&gt;
|Athletics || Agility || d6 || -2 when swimming&lt;br /&gt;
|-&lt;br /&gt;
|Battle || Smarts || - || &lt;br /&gt;
|-&lt;br /&gt;
|Boating || Agility || - || &lt;br /&gt;
|-&lt;br /&gt;
|Common Knowledge || Smarts || d4 || &lt;br /&gt;
|-&lt;br /&gt;
|Driving || Agility || - || &lt;br /&gt;
|-&lt;br /&gt;
|Electronics || Smarts || - || &lt;br /&gt;
|-&lt;br /&gt;
|Fighting || Agility || d10 || &lt;br /&gt;
|-&lt;br /&gt;
|Focus || Spirit || d8 ||  &lt;br /&gt;
|-&lt;br /&gt;
|Gambling || Smarts || - || &lt;br /&gt;
|-&lt;br /&gt;
|Hacking || Smarts || - || &lt;br /&gt;
|-&lt;br /&gt;
|Healing || Smarts || - || &lt;br /&gt;
|-&lt;br /&gt;
|Intimidation || Spirit || - || &lt;br /&gt;
|-&lt;br /&gt;
|Notice || Smarts || d6 || &lt;br /&gt;
|-&lt;br /&gt;
|Occult || Smarts || - || &lt;br /&gt;
|-&lt;br /&gt;
|Performance || Spirit || - || &lt;br /&gt;
|-&lt;br /&gt;
|Persuasion || Spirit || d8 || &lt;br /&gt;
|-&lt;br /&gt;
|Piloting || Agility || - || &lt;br /&gt;
|-&lt;br /&gt;
|Repair || Smarts || - || &lt;br /&gt;
|-&lt;br /&gt;
|Research || Smarts || - || &lt;br /&gt;
|-&lt;br /&gt;
|Riding || Agility || - || &lt;br /&gt;
|-&lt;br /&gt;
|Science || Smarts || - || &lt;br /&gt;
|-&lt;br /&gt;
|Shooting || Agility || - || &lt;br /&gt;
|-&lt;br /&gt;
|Stealth || Agility || d6 || &lt;br /&gt;
|-&lt;br /&gt;
|Survival || Smarts || - || &lt;br /&gt;
|-&lt;br /&gt;
|Taunt || Smarts || -|| &lt;br /&gt;
|-&lt;br /&gt;
|Thievery || Agility || d8 || &lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;; style=&amp;quot;width: 720px&amp;quot;; &lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;; style=&amp;quot;width: 710px&amp;quot;; &lt;br /&gt;
|+Powers&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Armor 3 (AP 6)&#039;&#039;&#039;|| Point Cost: 5 || || Notes&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;5&amp;quot;| The shadows around her deflect incoming damage.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Doesn&#039;t Breathe 1&#039;&#039;&#039;|| Point Cost: 1 || Modifiers: Extreme 1, Device -1|| Notes&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;5&amp;quot;| The Vulture&#039;s Veil&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Melee Attack 4&#039;&#039;&#039;|| Point Cost: 9 || Modifiers: Special Weapon 2, Device -2, Armor Piercing 4 (AP 8), Heavy Weapon 1|| Notes: Str+2d6 damage, with Dulled Scythe using Staff statblock for Str+d4+3d6 damage&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;5&amp;quot;| The legendary Dulled Scythe, formerly belonding to Death itself.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Heightened Senses&#039;&#039;&#039;|| Point Cost: 2 || Modifiers: Infravision 1, Low-light vision 1|| Notes&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;5&amp;quot;| She can see in pitch darkness. She can see your pulse.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Infection 2&#039;&#039;&#039;|| Point Cost: 5|| Modifiers: Affliction 2, Strong 2, Lethal 1, Requires Touch -2 (Contingent on a Melee Attack) || Notes&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;5&amp;quot;| The very touch of death!&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Jinx 4&#039;&#039;&#039;|| Point Cost: 6 || Modifiers: Greater Jinx 2|| Notes&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;5&amp;quot;| You better not miss, or you&#039;ll pay dearly for your hubris as you are caught in fate&#039;s strings.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Object Reading 2&#039;&#039;&#039;|| Point Cost: 2|| Modifiers: none || Notes&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;5&amp;quot;| A deep connection to fate and death provides a glimpse into the past.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Obscure 4&#039;&#039;&#039;|| Point Cost: 5 || Modifiers: Strong 2, Self -1 || Notes&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;5&amp;quot;| The shadows are one with her.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Parry 4&#039;&#039;&#039;|| Point Cost: 2 || Modifiers: Device -2|| Notes&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;5&amp;quot;| The Dulled Scythe&#039;s divinity bends fate around it and its wielder.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Regeneration 10&#039;&#039;&#039;|| Point Cost: 10 || Modifiers: none|| Notes&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;5&amp;quot;| Nell&#039;s life was hard-won and she won&#039;t let go so easily. &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Special Gear&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
CAN&#039;T SWIM: Avions&#039; wings are a hazard in water. They subtract 2 from Athletics (swimming) rolls and each inch moved in water costs them 3″ of Pace.&lt;br /&gt;
FLIGHT: Avions fly at Pace 12 per round. Use Athletics when maneuvering.&lt;br /&gt;
FRAIL: Avions have −1 Toughness due to their hollow bones.&lt;br /&gt;
KEEN SENSES: Avions are more perceptive than most. They begin with a d6 in Notice (instead of d4) and may raise the skill to d12 + 1.&lt;br /&gt;
REDUCED PACE: Dependence on flight and bulky wings make avions slightly slower when walking. Decrease their walking Pace by 1 and their running die by one step.&lt;/div&gt;</summary>
		<author><name>Ferretribution</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Nell_Corbie&amp;diff=482075</id>
		<title>Nell Corbie</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Nell_Corbie&amp;diff=482075"/>
		<updated>2025-06-23T15:57:30Z</updated>

		<summary type="html">&lt;p&gt;Ferretribution: /* Nell Corbie, The Death Knell or The Thief of Time */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Nell Corbie, The Death Knell or The Thief of Time==&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;border: solid 1px; width: 720px&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;; &lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| &lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;; style=&amp;quot;margin-left; auto; margin-right: 0px;&amp;quot;&lt;br /&gt;
| [[File:Nell_Corbie.jpg|350px|center]] &lt;br /&gt;
|&lt;br /&gt;
|&#039;&#039;&amp;quot;I wonder sometimes whether I cheated Death or whether Death cheated me.&amp;quot;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;; style=&amp;quot;width: 720px&amp;quot;; &lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;; &lt;br /&gt;
|-&lt;br /&gt;
|+Background&lt;br /&gt;
|-&lt;br /&gt;
|Character Name:||  Nell Corbie&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Role: || &lt;br /&gt;
|-&lt;br /&gt;
|Rank: || Seasoned&lt;br /&gt;
|-&lt;br /&gt;
|XP Total: || 4&lt;br /&gt;
|-&lt;br /&gt;
|Description: || mythic Avion death spirit&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;; style=&amp;quot;text-align:center&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|+Attributes&lt;br /&gt;
|-&lt;br /&gt;
|Agility || d6&lt;br /&gt;
|-&lt;br /&gt;
|Smarts || d4&lt;br /&gt;
|-&lt;br /&gt;
|Spirit || d8&lt;br /&gt;
|-&lt;br /&gt;
|Strength || d4&lt;br /&gt;
|-&lt;br /&gt;
|Vigor || d10&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;; style=&amp;quot;text-align:center;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|+Secondary Statistics&lt;br /&gt;
|-&lt;br /&gt;
|Pace || 5 (walking), 12 (flying), d4 running die&lt;br /&gt;
|-&lt;br /&gt;
|Parry || 12 (with the Dulled Scythe, otherwise just 7)&lt;br /&gt;
|-&lt;br /&gt;
|Toughness || 12(6)&lt;br /&gt;
|-&lt;br /&gt;
|Bennies || 3/3&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;; style=&amp;quot;width: 720px&amp;quot;; &lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;; style=&amp;quot;width: 240px&amp;quot;;&lt;br /&gt;
|-&lt;br /&gt;
|+Edges&lt;br /&gt;
|-&lt;br /&gt;
|Arcane Background: Super Powers || what it says on the tin&lt;br /&gt;
|-&lt;br /&gt;
|Brave || +2 to Fear checks, substract 2 from fear table&lt;br /&gt;
|-&lt;br /&gt;
|Counterattack|| Free attack against first enemy to miss &lt;br /&gt;
|-&lt;br /&gt;
|Nerves of Steel|| Ignore 1 point of Wound penalties&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;;style=&amp;quot;width: 240px&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|+Hindrances&lt;br /&gt;
|-&lt;br /&gt;
|Dependent || Minor|| Her husband, elven antiques dealer Galan Wrensong&lt;br /&gt;
|-&lt;br /&gt;
|Impulsive|| Major || &lt;br /&gt;
|-&lt;br /&gt;
|Shamed || Major|| &lt;br /&gt;
|-&lt;br /&gt;
|Stubborn|| minor || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;; style=&amp;quot;width: 720px&amp;quot;; &lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;; style=&amp;quot;width: 700px&amp;quot;;&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|+Skills&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Skill&#039;&#039;&#039; || &#039;&#039;&#039;Attribute&#039;&#039;&#039; || &#039;&#039;&#039;Rank&#039;&#039;&#039; || &#039;&#039;&#039;Modifiers&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Academics || Smarts || - || &lt;br /&gt;
|-&lt;br /&gt;
|Athletics || Agility || d6 || -2 when swimming&lt;br /&gt;
|-&lt;br /&gt;
|Battle || Smarts || - || &lt;br /&gt;
|-&lt;br /&gt;
|Boating || Agility || - || &lt;br /&gt;
|-&lt;br /&gt;
|Common Knowledge || Smarts || d4 || &lt;br /&gt;
|-&lt;br /&gt;
|Driving || Agility || - || &lt;br /&gt;
|-&lt;br /&gt;
|Electronics || Smarts || - || &lt;br /&gt;
|-&lt;br /&gt;
|Fighting || Agility || d10 || &lt;br /&gt;
|-&lt;br /&gt;
|Focus || Spirit || d8 ||  &lt;br /&gt;
|-&lt;br /&gt;
|Gambling || Smarts || - || &lt;br /&gt;
|-&lt;br /&gt;
|Hacking || Smarts || - || &lt;br /&gt;
|-&lt;br /&gt;
|Healing || Smarts || - || &lt;br /&gt;
|-&lt;br /&gt;
|Intimidation || Spirit || - || &lt;br /&gt;
|-&lt;br /&gt;
|Notice || Smarts || d6 || &lt;br /&gt;
|-&lt;br /&gt;
|Occult || Smarts || - || &lt;br /&gt;
|-&lt;br /&gt;
|Performance || Spirit || - || &lt;br /&gt;
|-&lt;br /&gt;
|Persuasion || Spirit || d8 || &lt;br /&gt;
|-&lt;br /&gt;
|Piloting || Agility || - || &lt;br /&gt;
|-&lt;br /&gt;
|Repair || Smarts || - || &lt;br /&gt;
|-&lt;br /&gt;
|Research || Smarts || - || &lt;br /&gt;
|-&lt;br /&gt;
|Riding || Agility || - || &lt;br /&gt;
|-&lt;br /&gt;
|Science || Smarts || - || &lt;br /&gt;
|-&lt;br /&gt;
|Shooting || Agility || - || &lt;br /&gt;
|-&lt;br /&gt;
|Stealth || Agility || d6 || &lt;br /&gt;
|-&lt;br /&gt;
|Survival || Smarts || - || &lt;br /&gt;
|-&lt;br /&gt;
|Taunt || Smarts || -|| &lt;br /&gt;
|-&lt;br /&gt;
|Thievery || Agility || d8 || &lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;; style=&amp;quot;width: 720px&amp;quot;; &lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;; style=&amp;quot;width: 710px&amp;quot;; &lt;br /&gt;
|+Powers&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Armor 3 (AP 6)&#039;&#039;&#039;|| Point Cost: 5 || || Notes&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;5&amp;quot;| The shadows around her deflect incoming damage.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Doesn&#039;t Breathe 1&#039;&#039;&#039;|| Point Cost: 1 || Modifiers: Extreme 1, Device -1|| Notes&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;5&amp;quot;| The Vulture&#039;s Veil&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Melee Attack 4&#039;&#039;&#039;|| Point Cost: 9 || Modifiers: Special Weapon 2, Device -2, Armor Piercing 4 (AP 8), Heavy Weapon 1|| Notes: Str+2d6 damage, with Dulled Scythe using Staff statblock for Str+d4+3d6 damage&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;5&amp;quot;| The legendary Dulled Scythe, formerly belonding to Death itself.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Heightened Senses&#039;&#039;&#039;|| Point Cost: 2 || Modifiers: Infravision 1, Low-light vision 1|| Notes&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;5&amp;quot;| She can see in pitch darkness.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Infection 2&#039;&#039;&#039;|| Point Cost: 5|| Modifiers: Affliction 2, Strong 2, Lethal 1, Requires Touch -2 (Contingent on a Melee Attack) || Notes&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;5&amp;quot;| The very touch of death!&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Jinx 4&#039;&#039;&#039;|| Point Cost: 6 || Modifiers: Greater Jinx 2|| Notes&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;5&amp;quot;| You better not miss, or you&#039;ll pay dearly for your hubris as you are caught in fate&#039;s strings.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Object Reading 2&#039;&#039;&#039;|| Point Cost: 2|| Modifiers: none || Notes&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;5&amp;quot;| A deep connection to fate and death provides a glimpse into the past.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Obscure 4&#039;&#039;&#039;|| Point Cost: 5 || Modifiers: Strong 2, Self -1 || Notes&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;5&amp;quot;| The shadows are one with her.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Parry 4&#039;&#039;&#039;|| Point Cost: 2 || Modifiers: Device -2|| Notes&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;5&amp;quot;| The Dulled Scythe&#039;s divinity bends fate around it and its wielder.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Regeneration 10&#039;&#039;&#039;|| Point Cost: 10 || Modifiers: none|| Notes&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;5&amp;quot;| Nell&#039;s life was hard-won and she won&#039;t let go so easily. &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Special Gear&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
CAN&#039;T SWIM: Avions&#039; wings are a hazard in water. They subtract 2 from Athletics (swimming) rolls and each inch moved in water costs them 3″ of Pace.&lt;br /&gt;
FLIGHT: Avions fly at Pace 12 per round. Use Athletics when maneuvering.&lt;br /&gt;
FRAIL: Avions have −1 Toughness due to their hollow bones.&lt;br /&gt;
KEEN SENSES: Avions are more perceptive than most. They begin with a d6 in Notice (instead of d4) and may raise the skill to d12 + 1.&lt;br /&gt;
REDUCED PACE: Dependence on flight and bulky wings make avions slightly slower when walking. Decrease their walking Pace by 1 and their running die by one step.&lt;/div&gt;</summary>
		<author><name>Ferretribution</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Nell_Corbie&amp;diff=482074</id>
		<title>Nell Corbie</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Nell_Corbie&amp;diff=482074"/>
		<updated>2025-06-23T15:56:49Z</updated>

		<summary type="html">&lt;p&gt;Ferretribution: /* Nell Corbie, The Death Knell or The Thief of Time */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Nell Corbie, The Death Knell or The Thief of Time==&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;border: solid 1px; width: 720px&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;; &lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| &lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;; style=&amp;quot;margin-left; auto; margin-right: 0px;&amp;quot;&lt;br /&gt;
| [[File:Nell_Corbie.jpg|350px|center]] &lt;br /&gt;
|&lt;br /&gt;
|&#039;&#039;&amp;quot;I wonder sometimes whether I cheated Death or whether Death cheated me.&amp;quot;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;; style=&amp;quot;width: 720px&amp;quot;; &lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;; &lt;br /&gt;
|-&lt;br /&gt;
|+Background&lt;br /&gt;
|-&lt;br /&gt;
|Character Name:||  Nell Corbie&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Role: || &lt;br /&gt;
|-&lt;br /&gt;
|Rank: || Seasoned&lt;br /&gt;
|-&lt;br /&gt;
|XP Total: || 4&lt;br /&gt;
|-&lt;br /&gt;
|Description: || mythic Avion death spirit&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;; style=&amp;quot;text-align:center&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|+Attributes&lt;br /&gt;
|-&lt;br /&gt;
|Agility || d6&lt;br /&gt;
|-&lt;br /&gt;
|Smarts || d4&lt;br /&gt;
|-&lt;br /&gt;
|Spirit || d8&lt;br /&gt;
|-&lt;br /&gt;
|Strength || d4&lt;br /&gt;
|-&lt;br /&gt;
|Vigor || d10&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;; style=&amp;quot;text-align:center;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|+Secondary Statistics&lt;br /&gt;
|-&lt;br /&gt;
|Pace || 5 (walking), 12 (flying), d4 running die&lt;br /&gt;
|-&lt;br /&gt;
|Parry || 12 (with the Dulled Scythe, otherwise just 7)&lt;br /&gt;
|-&lt;br /&gt;
|Toughness || 12(6)&lt;br /&gt;
|-&lt;br /&gt;
|Bennies || 3/3&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;; style=&amp;quot;width: 720px&amp;quot;; &lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;; style=&amp;quot;width: 240px&amp;quot;;&lt;br /&gt;
|-&lt;br /&gt;
|+Edges&lt;br /&gt;
|-&lt;br /&gt;
|Arcane Background: Super Powers || what it says on the tin&lt;br /&gt;
|-&lt;br /&gt;
|Brave || +2 to Fear checks, substract 2 from fear table&lt;br /&gt;
|-&lt;br /&gt;
|Counterattack|| Free attack against first enemy to miss &lt;br /&gt;
|-&lt;br /&gt;
|Nerves of Steel|| Ignore 1 point of Wound penalties&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;;style=&amp;quot;width: 240px&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|+Hindrances&lt;br /&gt;
|-&lt;br /&gt;
|Dependent || Minor|| Her husband, elven antiques dealer Galan Wrensong&lt;br /&gt;
|-&lt;br /&gt;
|Impulsive|| Major || &lt;br /&gt;
|-&lt;br /&gt;
|Shamed || Major|| &lt;br /&gt;
|-&lt;br /&gt;
|Stubborn|| minor || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;; style=&amp;quot;width: 720px&amp;quot;; &lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;; style=&amp;quot;width: 700px&amp;quot;;&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|+Skills&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Skill&#039;&#039;&#039; || &#039;&#039;&#039;Attribute&#039;&#039;&#039; || &#039;&#039;&#039;Rank&#039;&#039;&#039; || &#039;&#039;&#039;Modifiers&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Academics || Smarts || - || &lt;br /&gt;
|-&lt;br /&gt;
|Athletics || Agility || d6 || &lt;br /&gt;
|-&lt;br /&gt;
|Battle || Smarts || - || &lt;br /&gt;
|-&lt;br /&gt;
|Boating || Agility || - || &lt;br /&gt;
|-&lt;br /&gt;
|Common Knowledge || Smarts || d4 || &lt;br /&gt;
|-&lt;br /&gt;
|Driving || Agility || - || &lt;br /&gt;
|-&lt;br /&gt;
|Electronics || Smarts || - || &lt;br /&gt;
|-&lt;br /&gt;
|Fighting || Agility || d10 || &lt;br /&gt;
|-&lt;br /&gt;
|Focus || Spirit || d8 ||  &lt;br /&gt;
|-&lt;br /&gt;
|Gambling || Smarts || - || &lt;br /&gt;
|-&lt;br /&gt;
|Hacking || Smarts || - || &lt;br /&gt;
|-&lt;br /&gt;
|Healing || Smarts || - || &lt;br /&gt;
|-&lt;br /&gt;
|Intimidation || Spirit || - || &lt;br /&gt;
|-&lt;br /&gt;
|Notice || Smarts || d6 || &lt;br /&gt;
|-&lt;br /&gt;
|Occult || Smarts || - || &lt;br /&gt;
|-&lt;br /&gt;
|Performance || Spirit || - || &lt;br /&gt;
|-&lt;br /&gt;
|Persuasion || Spirit || d8 || &lt;br /&gt;
|-&lt;br /&gt;
|Piloting || Agility || - || &lt;br /&gt;
|-&lt;br /&gt;
|Repair || Smarts || - || &lt;br /&gt;
|-&lt;br /&gt;
|Research || Smarts || - || &lt;br /&gt;
|-&lt;br /&gt;
|Riding || Agility || - || &lt;br /&gt;
|-&lt;br /&gt;
|Science || Smarts || - || &lt;br /&gt;
|-&lt;br /&gt;
|Shooting || Agility || - || &lt;br /&gt;
|-&lt;br /&gt;
|Stealth || Agility || d6 || &lt;br /&gt;
|-&lt;br /&gt;
|Survival || Smarts || - || &lt;br /&gt;
|-&lt;br /&gt;
|Taunt || Smarts || -|| &lt;br /&gt;
|-&lt;br /&gt;
|Thievery || Agility || d8 || &lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;; style=&amp;quot;width: 720px&amp;quot;; &lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;; style=&amp;quot;width: 710px&amp;quot;; &lt;br /&gt;
|+Powers&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Armor 3 (AP 6)&#039;&#039;&#039;|| Point Cost: 5 || || Notes&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;5&amp;quot;| The shadows around her deflect incoming damage.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Doesn&#039;t Breathe 1&#039;&#039;&#039;|| Point Cost: 1 || Modifiers: Extreme 1, Device -1|| Notes&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;5&amp;quot;| The Vulture&#039;s Veil&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Melee Attack 4&#039;&#039;&#039;|| Point Cost: 9 || Modifiers: Special Weapon 2, Device -2, Armor Piercing 4 (AP 8), Heavy Weapon 1|| Notes: Str+2d6 damage, with Dulled Scythe using Staff statblock for Str+d4+3d6 damage&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;5&amp;quot;| The legendary Dulled Scythe, formerly belonding to Death itself.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Heightened Senses&#039;&#039;&#039;|| Point Cost: 2 || Modifiers: Infravision 1, Low-light vision 1|| Notes&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;5&amp;quot;| She can see in pitch darkness.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Infection 2&#039;&#039;&#039;|| Point Cost: 5|| Modifiers: Affliction 2, Strong 2, Lethal 1, Requires Touch -2 (Contingent on a Melee Attack) || Notes&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;5&amp;quot;| The very touch of death!&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Jinx 4&#039;&#039;&#039;|| Point Cost: 6 || Modifiers: Greater Jinx 2|| Notes&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;5&amp;quot;| You better not miss, or you&#039;ll pay dearly for your hubris as you are caught in fate&#039;s strings.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Object Reading 2&#039;&#039;&#039;|| Point Cost: 2|| Modifiers: none || Notes&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;5&amp;quot;| A deep connection to fate and death provides a glimpse into the past.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Obscure 4&#039;&#039;&#039;|| Point Cost: 5 || Modifiers: Strong 2, Self -1 || Notes&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;5&amp;quot;| The shadows are one with her.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Parry 4&#039;&#039;&#039;|| Point Cost: 2 || Modifiers: Device -2|| Notes&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;5&amp;quot;| The Dulled Scythe&#039;s divinity bends fate around it and its wielder.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Regeneration 10&#039;&#039;&#039;|| Point Cost: 10 || Modifiers: none|| Notes&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;5&amp;quot;| Nell&#039;s life was hard-won and she won&#039;t let go so easily. &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Special Gear&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
CAN&#039;T SWIM: Avions&#039; wings are a hazard in water. They subtract 2 from Athletics (swimming) rolls and each inch moved in water costs them 3″ of Pace.&lt;br /&gt;
FLIGHT: Avions fly at Pace 12 per round. Use Athletics when maneuvering.&lt;br /&gt;
FRAIL: Avions have −1 Toughness due to their hollow bones.&lt;br /&gt;
KEEN SENSES: Avions are more perceptive than most. They begin with a d6 in Notice (instead of d4) and may raise the skill to d12 + 1.&lt;br /&gt;
REDUCED PACE: Dependence on flight and bulky wings make avions slightly slower when walking. Decrease their walking Pace by 1 and their running die by one step.&lt;/div&gt;</summary>
		<author><name>Ferretribution</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Nell_Corbie&amp;diff=482072</id>
		<title>Nell Corbie</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Nell_Corbie&amp;diff=482072"/>
		<updated>2025-06-23T13:56:57Z</updated>

		<summary type="html">&lt;p&gt;Ferretribution: /* Nell Corbie, The Death Knell or The Thief of Time */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Nell Corbie, The Death Knell or The Thief of Time==&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;border: solid 1px; width: 720px&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;; &lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| &lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;; style=&amp;quot;margin-left; auto; margin-right: 0px;&amp;quot;&lt;br /&gt;
| [[File:Nell_Corbie.jpg|350px|center]] &lt;br /&gt;
|&lt;br /&gt;
|&#039;&#039;&amp;quot;I wonder sometimes whether I cheated Death or whether Death cheated me.&amp;quot;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;; style=&amp;quot;width: 720px&amp;quot;; &lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;; &lt;br /&gt;
|-&lt;br /&gt;
|+Background&lt;br /&gt;
|-&lt;br /&gt;
|Character Name:||  Nell Corbie&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Role: || &lt;br /&gt;
|-&lt;br /&gt;
|Rank: || Seasoned&lt;br /&gt;
|-&lt;br /&gt;
|XP Total: || 4&lt;br /&gt;
|-&lt;br /&gt;
|Description: ||&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;; style=&amp;quot;text-align:center&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|+Attributes&lt;br /&gt;
|-&lt;br /&gt;
|Agility || d6&lt;br /&gt;
|-&lt;br /&gt;
|Smarts || d4&lt;br /&gt;
|-&lt;br /&gt;
|Spirit || d8&lt;br /&gt;
|-&lt;br /&gt;
|Strength || d4&lt;br /&gt;
|-&lt;br /&gt;
|Vigor || d10&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;; style=&amp;quot;text-align:center;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|+Secondary Statistics&lt;br /&gt;
|-&lt;br /&gt;
|Pace || 5 (walking), 12 (flying)&lt;br /&gt;
|-&lt;br /&gt;
|Parry || 12 (with the Dulled Scythe, otherwise just 7)&lt;br /&gt;
|-&lt;br /&gt;
|Toughness || 12(6)&lt;br /&gt;
|-&lt;br /&gt;
|Bennies || 3/3&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;; style=&amp;quot;width: 720px&amp;quot;; &lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;; style=&amp;quot;width: 240px&amp;quot;;&lt;br /&gt;
|-&lt;br /&gt;
|+Edges&lt;br /&gt;
|-&lt;br /&gt;
|Arcane Background: Super Powers || what it says on the tin&lt;br /&gt;
|-&lt;br /&gt;
|Brave || +2 to Fear checks, substract 2 from fear table&lt;br /&gt;
|-&lt;br /&gt;
|Counterattack|| Free attack against first enemy to miss &lt;br /&gt;
|-&lt;br /&gt;
|Nerves of Steel|| Ignore 1 point of Wound penalties&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;;style=&amp;quot;width: 240px&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|+Hindrances&lt;br /&gt;
|-&lt;br /&gt;
|Dependent || Minor|| Her husband, elven antiques dealer Galan Wrensong&lt;br /&gt;
|-&lt;br /&gt;
|Impulsive|| Major || &lt;br /&gt;
|-&lt;br /&gt;
|Shamed || Major|| &lt;br /&gt;
|-&lt;br /&gt;
|Stubborn|| minor || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;; style=&amp;quot;width: 720px&amp;quot;; &lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;; style=&amp;quot;width: 700px&amp;quot;;&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|+Skills&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Skill&#039;&#039;&#039; || &#039;&#039;&#039;Attribute&#039;&#039;&#039; || &#039;&#039;&#039;Rank&#039;&#039;&#039; || &#039;&#039;&#039;Modifiers&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Academics || Smarts || - || &lt;br /&gt;
|-&lt;br /&gt;
|Athletics || Agility || d6 || &lt;br /&gt;
|-&lt;br /&gt;
|Battle || Smarts || - || &lt;br /&gt;
|-&lt;br /&gt;
|Boating || Agility || - || &lt;br /&gt;
|-&lt;br /&gt;
|Common Knowledge || Smarts || d4 || &lt;br /&gt;
|-&lt;br /&gt;
|Driving || Agility || - || &lt;br /&gt;
|-&lt;br /&gt;
|Electronics || Smarts || - || &lt;br /&gt;
|-&lt;br /&gt;
|Fighting || Agility || d10 || &lt;br /&gt;
|-&lt;br /&gt;
|Focus || Spirit || d8 ||  &lt;br /&gt;
|-&lt;br /&gt;
|Gambling || Smarts || - || &lt;br /&gt;
|-&lt;br /&gt;
|Hacking || Smarts || - || &lt;br /&gt;
|-&lt;br /&gt;
|Healing || Smarts || - || &lt;br /&gt;
|-&lt;br /&gt;
|Intimidation || Spirit || - || &lt;br /&gt;
|-&lt;br /&gt;
|Notice || Smarts || d6 || &lt;br /&gt;
|-&lt;br /&gt;
|Occult || Smarts || - || &lt;br /&gt;
|-&lt;br /&gt;
|Performance || Spirit || - || &lt;br /&gt;
|-&lt;br /&gt;
|Persuasion || Spirit || d8 || &lt;br /&gt;
|-&lt;br /&gt;
|Piloting || Agility || - || &lt;br /&gt;
|-&lt;br /&gt;
|Repair || Smarts || - || &lt;br /&gt;
|-&lt;br /&gt;
|Research || Smarts || - || &lt;br /&gt;
|-&lt;br /&gt;
|Riding || Agility || - || &lt;br /&gt;
|-&lt;br /&gt;
|Science || Smarts || - || &lt;br /&gt;
|-&lt;br /&gt;
|Shooting || Agility || - || &lt;br /&gt;
|-&lt;br /&gt;
|Stealth || Agility || d6 || &lt;br /&gt;
|-&lt;br /&gt;
|Survival || Smarts || - || &lt;br /&gt;
|-&lt;br /&gt;
|Taunt || Smarts || -|| &lt;br /&gt;
|-&lt;br /&gt;
|Thievery || Agility || d8 || &lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;; style=&amp;quot;width: 720px&amp;quot;; &lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;; style=&amp;quot;width: 710px&amp;quot;; &lt;br /&gt;
|+Powers&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Armor 3 (AP 6)&#039;&#039;&#039;|| Point Cost: 5 || || Notes&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;5&amp;quot;| The shadows around her deflect incoming damage.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Doesn&#039;t Breathe 1&#039;&#039;&#039;|| Point Cost: 1 || Modifiers: Extreme 1, Device -1|| Notes&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;5&amp;quot;| The Vulture&#039;s Veil&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Melee Attack 4&#039;&#039;&#039;|| Point Cost: 9 || Modifiers: Special Weapon 2, Device -2, Armor Piercing 4 (AP 8), Heavy Weapon 1|| Notes: Str+2d6 damage, with Dulled Scythe using Staff statblock for Str+d4+3d6 damage&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;5&amp;quot;| The legendary Dulled Scythe, formerly belonding to Death itself.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Heightened Senses&#039;&#039;&#039;|| Point Cost: 2 || Modifiers: Infravision 1, Low-light vision 1|| Notes&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;5&amp;quot;| She can see in pitch darkness.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Infection 2&#039;&#039;&#039;|| Point Cost: 5|| Modifiers: Affliction 2, Strong 2, Lethal 1, Requires Touch -2 (Contingent on a Melee Attack) || Notes&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;5&amp;quot;| The very touch of death!&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Jinx 4&#039;&#039;&#039;|| Point Cost: 6 || Modifiers: Greater Jinx 2|| Notes&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;5&amp;quot;| You better not miss, or you&#039;ll pay dearly for your hubris as you are caught in fate&#039;s strings.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Object Reading 2&#039;&#039;&#039;|| Point Cost: 2|| Modifiers: none || Notes&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;5&amp;quot;| A deep connection to fate and death provides a glimpse into the past.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Obscure 4&#039;&#039;&#039;|| Point Cost: 5 || Modifiers: Strong 2, Self -1 || Notes&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;5&amp;quot;| The shadows are one with her.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Parry 4&#039;&#039;&#039;|| Point Cost: 2 || Modifiers: Device -2|| Notes&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;5&amp;quot;| The Dulled Scythe&#039;s divinity bends fate around it and its wielder.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Regeneration 10&#039;&#039;&#039;|| Point Cost: 10 || Modifiers: none|| Notes&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;5&amp;quot;| Nell&#039;s life was hard-won and she won&#039;t let go so easily. &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Special Gear&#039;&#039;&#039;&lt;/div&gt;</summary>
		<author><name>Ferretribution</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Nell_Corbie&amp;diff=482070</id>
		<title>Nell Corbie</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Nell_Corbie&amp;diff=482070"/>
		<updated>2025-06-23T13:20:24Z</updated>

		<summary type="html">&lt;p&gt;Ferretribution: /* Nell Corbie, The Death Knell or The Thief of Time */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Nell Corbie, The Death Knell or The Thief of Time==&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;border: solid 1px; width: 720px&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;; &lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| &lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;; style=&amp;quot;margin-left; auto; margin-right: 0px;&amp;quot;&lt;br /&gt;
| [[File:Nell_Corbie.jpg|350px|center]] &lt;br /&gt;
|&lt;br /&gt;
|&#039;&#039;&amp;quot;I wonder sometimes whether I cheated Death or whether Death cheated me.&amp;quot;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;; style=&amp;quot;width: 720px&amp;quot;; &lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;; &lt;br /&gt;
|-&lt;br /&gt;
|+Background&lt;br /&gt;
|-&lt;br /&gt;
|Character Name:||  Nell Corbie&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Role: || &lt;br /&gt;
|-&lt;br /&gt;
|Rank: || Seasoned&lt;br /&gt;
|-&lt;br /&gt;
|XP Total: || 4&lt;br /&gt;
|-&lt;br /&gt;
|Description: ||&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;; style=&amp;quot;text-align:center&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|+Attributes&lt;br /&gt;
|-&lt;br /&gt;
|Agility || d6&lt;br /&gt;
|-&lt;br /&gt;
|Smarts || d4&lt;br /&gt;
|-&lt;br /&gt;
|Spirit || d8&lt;br /&gt;
|-&lt;br /&gt;
|Strength || d4&lt;br /&gt;
|-&lt;br /&gt;
|Vigor || d10&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;; style=&amp;quot;text-align:center;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|+Secondary Statistics&lt;br /&gt;
|-&lt;br /&gt;
|Pace || 5 (walking), 12 (flying)&lt;br /&gt;
|-&lt;br /&gt;
|Parry || 12 (with the Dulled Scythe, otherwise just 7)&lt;br /&gt;
|-&lt;br /&gt;
|Toughness || 12(6)&lt;br /&gt;
|-&lt;br /&gt;
|Bennies || 3/3&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;; style=&amp;quot;width: 720px&amp;quot;; &lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;; style=&amp;quot;width: 240px&amp;quot;;&lt;br /&gt;
|-&lt;br /&gt;
|+Edges&lt;br /&gt;
|-&lt;br /&gt;
|Arcane Background: Super Powers || what it says on the tin&lt;br /&gt;
|-&lt;br /&gt;
|Brave || +2 to Fear checks, substract 2 from fear table&lt;br /&gt;
|-&lt;br /&gt;
|Counterattack|| Free attack against first enemy to miss &lt;br /&gt;
|-&lt;br /&gt;
|Nerves of Steel|| Ignore 1 point of Wound penalties&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;;style=&amp;quot;width: 240px&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|+Hindrances&lt;br /&gt;
|-&lt;br /&gt;
|Dependent || Minor|| Her husband, elven antiques dealer Galan Wrensong&lt;br /&gt;
|-&lt;br /&gt;
|Impulsive|| Major || &lt;br /&gt;
|-&lt;br /&gt;
|Shamed || Major|| &lt;br /&gt;
|-&lt;br /&gt;
|Stubborn|| minor || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;; style=&amp;quot;width: 720px&amp;quot;; &lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;; style=&amp;quot;width: 700px&amp;quot;;&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|+Skills&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Skill&#039;&#039;&#039; || &#039;&#039;&#039;Attribute&#039;&#039;&#039; || &#039;&#039;&#039;Rank&#039;&#039;&#039; || &#039;&#039;&#039;Modifiers&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Academics || Smarts || - || &lt;br /&gt;
|-&lt;br /&gt;
|Athletics || Agility || d6 || &lt;br /&gt;
|-&lt;br /&gt;
|Battle || Smarts || - || &lt;br /&gt;
|-&lt;br /&gt;
|Boating || Agility || - || &lt;br /&gt;
|-&lt;br /&gt;
|Common Knowledge || Smarts || d4 || &lt;br /&gt;
|-&lt;br /&gt;
|Driving || Agility || - || &lt;br /&gt;
|-&lt;br /&gt;
|Electronics || Smarts || - || &lt;br /&gt;
|-&lt;br /&gt;
|Fighting || Agility || d10 || &lt;br /&gt;
|-&lt;br /&gt;
|Focus || Spirit || d8 ||  &lt;br /&gt;
|-&lt;br /&gt;
|Gambling || Smarts || - || &lt;br /&gt;
|-&lt;br /&gt;
|Hacking || Smarts || - || &lt;br /&gt;
|-&lt;br /&gt;
|Healing || Smarts || - || &lt;br /&gt;
|-&lt;br /&gt;
|Intimidation || Spirit || - || &lt;br /&gt;
|-&lt;br /&gt;
|Notice || Smarts || d6 || &lt;br /&gt;
|-&lt;br /&gt;
|Occult || Smarts || - || &lt;br /&gt;
|-&lt;br /&gt;
|Performance || Spirit || - || &lt;br /&gt;
|-&lt;br /&gt;
|Persuasion || Spirit || d8 || &lt;br /&gt;
|-&lt;br /&gt;
|Piloting || Agility || - || &lt;br /&gt;
|-&lt;br /&gt;
|Repair || Smarts || - || &lt;br /&gt;
|-&lt;br /&gt;
|Research || Smarts || - || &lt;br /&gt;
|-&lt;br /&gt;
|Riding || Agility || - || &lt;br /&gt;
|-&lt;br /&gt;
|Science || Smarts || - || &lt;br /&gt;
|-&lt;br /&gt;
|Shooting || Agility || - || &lt;br /&gt;
|-&lt;br /&gt;
|Stealth || Agility || d6 || &lt;br /&gt;
|-&lt;br /&gt;
|Survival || Smarts || - || &lt;br /&gt;
|-&lt;br /&gt;
|Taunt || Smarts || -|| &lt;br /&gt;
|-&lt;br /&gt;
|Thievery || Agility || d8 || &lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;; style=&amp;quot;width: 720px&amp;quot;; &lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;; style=&amp;quot;width: 710px&amp;quot;; &lt;br /&gt;
|+Powers&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Armor 3 (AP 6)&#039;&#039;&#039;|| Point Cost: 5 || || Notes&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;5&amp;quot;| The shadows around her deflect incoming damage.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Doesn&#039;t Breathe 1&#039;&#039;&#039;|| Point Cost: 1 || Modifiers: Extreme 1, Device -1|| Notes&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;5&amp;quot;| The Vulture&#039;s Veil&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Melee Attack 4&#039;&#039;&#039;|| Point Cost:  || Modifiers: Special Weapon 2, Device -2, Armor Piercing 4 (AP 8), Heavy Weapon 1|| Notes: Str+2d6 damage, with Dulled Scythe using Staff statblock for Str+d4+3d6 damage&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;5&amp;quot;| The legendary Dulled Scythe, formerly belonding to Death itself.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Heightened Senses&#039;&#039;&#039;|| Point Cost: 2 || Modifiers: Infravision 1, Low-light vision 1|| Notes&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;5&amp;quot;| She can see in pitch darkness.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Infection 2&#039;&#039;&#039;|| Point Cost: 5|| Modifiers: Affliction 2, Strong 2, Lethal 1, Requires Touch -2 (Contingent on a Melee Attack) || Notes&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;5&amp;quot;| The very touch of death!&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Jinx 4&#039;&#039;&#039;|| Point Cost: 6 || Modifiers: Greater Jinx 2|| Notes&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;5&amp;quot;| You better not miss, or you&#039;ll pay dearly for your hubris as you are caught in fate&#039;s strings.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Object Reading 2&#039;&#039;&#039;|| Point Cost: 2|| Modifiers: none || Notes&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;5&amp;quot;| A deep connection to fate and death provides a glimpse into the past.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Obscure 4&#039;&#039;&#039;|| Point Cost: 5 || Modifiers: Strong 2, Self -1 || Notes&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;5&amp;quot;| The shadows are one with her.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Parry 4&#039;&#039;&#039;|| Point Cost: 2 || Modifiers: Device -2|| Notes&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;5&amp;quot;| The Dulled Scythe&#039;s divinity bends fate around it and its wielder.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Regeneration 10&#039;&#039;&#039;|| Point Cost: 10 || Modifiers: none|| Notes&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;5&amp;quot;| Nell&#039;s life was hard-won and she won&#039;t let go so easily. &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Special Gear&#039;&#039;&#039;&lt;br /&gt;
&#039;Failed&#039; Gilgamesh prototype: Powered armour that kept electrocuting its own wearer.&lt;/div&gt;</summary>
		<author><name>Ferretribution</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Defenders_of_Supremeopolis&amp;diff=482068</id>
		<title>Defenders of Supremeopolis</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Defenders_of_Supremeopolis&amp;diff=482068"/>
		<updated>2025-06-23T06:11:08Z</updated>

		<summary type="html">&lt;p&gt;Ferretribution: /* Allies &amp;amp; Villains */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Welcome to Supremopolis, the greatest city in the Realm. The Big Fig, the City of a Thousand Kingdoms, the Crown of the Sapphire Coast and the most influential member of the Twelve Metropolises of the known world. It is the capital of its own city-state, with its hinterlands encompassing many nearby settlements, farmlands and forests, and sits atop several land and sea-borne transport routes that have contributed to its growth to such a massive size. It is home to races from right across the world, humans, elves, dwarfs, orcs, and others from many different tribes, however intermingling between them is so common that unless you came from far out of town it&#039;s assumed that everybody has some mixed ancestry. Its population numbers in and around a million souls, albeit there are believed to be entire sub-communities living in the catacombs beneath the city streets.&lt;br /&gt;
&lt;br /&gt;
The city is shaped like a lop-sided star with two of the spokes cradling a bay, cut down the middle by a river with the great tower of the Temple of Justice rising up and above the skyline, atop it sitting the Lantern of Justice. The city prides itself on it&#039;s commitment to the rights of all its citizens and the rule of law instead of the mighty, having an extensive system of rights and protections for all citizens that are the envy of the world, encoded in the city&#039;s charter kept within the Temple. That said, the city is far from lacking in haves and have-nots, with a rich and powerful upper-class dominating the City Council and the position of High Chancellor.&lt;br /&gt;
&lt;br /&gt;
[[File:A4fe163ef011489728c436a2e5543908.jpg]]&lt;br /&gt;
&lt;br /&gt;
Supremopolis is a hub for commerce, culture and philosophy of both the natural and metaphysical natures. This is as much a boon for the city as it is a hindrance at times, because the constant flow of wealth and money also attracts organised crime and wars of assassination between the powerful Merchant Families, and the presence of so many magic guilds and centres of experimentation mean that when something goes wrong, it&#039;s usually the rest of the city that has to deal with the consequences. And to say nothing of the outside threats that desire to claim the city and all its riches for themselves.&lt;br /&gt;
&lt;br /&gt;
Whenever things do go wrong, and the city is menaced by threats that the mortal forces of the City Guard or the mage guilds cannot contain, then the citizens will turn to the pantheon of local semi-divine protectors. These are no ordinary heroes; they are mythic heroes, possessing power and attributes above the usual mortal folk. They are an eccentric mix, some of them having once been mere mortals who rose to the position of a legend, others being true demigods born from the cosmic realm. Together they are a band of heroic fighters who will put their lives on the line to defend the people of Supremopolis, some hiding amongst them in plain sight in civilian disguise and only appearing in their divine garb when summoned.&lt;br /&gt;
&lt;br /&gt;
[[File:Temple.jpg]]&lt;br /&gt;
&lt;br /&gt;
When a threat arises it is usually the Oracle who is the first to know. She is a demigoddess, a priestess who has mantled the divine spirit of the city itself. Whenever it or its citizens are in danger she will feel it and be able to pinpoint the site of the disturbance; the fidelity of her ability to locate threats usually depends on the severity and immediacy, so she will rely on the PCs to figure out what exactly is causing her concern when it isn&#039;t something immediately obvious like a giant monster stomping about. Whenever she needs you to assemble, she can activate the Lantern and either cast the light out across the city, telling the PCs to assemble at the tower, or focus it into a beam with a crystal, creating a signal across the sky pointing to a crisis where they are needed. She is also able to send out white ravens kept in the temple who act as her messengers.&lt;br /&gt;
&lt;br /&gt;
== Setting Rules ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Born a Hero (SW)&#039;&#039; - Heroes may ignore the Rank qualifications for Edges during CharGen.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Comic Book Combat (SPC)&#039;&#039; - allows for combined attacks, knockback, power stunts and large improvised weapons.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Conviction (SW)&#039;&#039; - Players can get a Conviction die as a special reward.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Villainous Conviction (SPC)&#039;&#039; - so can major villains...&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Creative Combat (SW)&#039;&#039; - If a Wild Card succeeds with a raise while in combat, they roll on the creative combat table.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Death &amp;amp; Defeat (SPC)&#039;&#039; - Alternative Incapacitation rules.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Larger than Life&#039;&#039; (SPC) - You may take 1 additional major Hindrance and use the additional points normally.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Mega Destruction (SPC)&#039;&#039; - Buildings &amp;amp; the environment are prone to being destroyed.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Never Surrender (SPC)&#039;&#039; - Incapacitated Wild Cards are dealt Action Cards as usual during a fight. If dealt a Joker, immediately regain consciousness and return to the fight Shaken.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Throwdown (SPC)&#039;&#039; - Ignore the Unarmed Defender rule.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Wound Cap (SW)&#039;&#039; - Wild Cards never suffer more than four wounds from a single hit.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;More Skill Points (SW)&#039;&#039; - Player characters in advanced or specialized settings start with 15 skill points.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Giant Foes (FC)&#039;&#039; - Creatures two or more Scales smaller than another may attempt to climb up the larger foe with an opposed roll of Athletics. If the smaller creature wins, he&#039;s attached and moves along with the larger creature on its turn. If the larger creature wins, the smaller creature falls or is shaken off, taking appropriate Falling damage.&lt;br /&gt;
&lt;br /&gt;
== The Defenders ==&lt;br /&gt;
&lt;br /&gt;
[[File:0c185ab4bd57782cd7e2b6ccf126d723.jpg]]&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|&#039;&#039;&#039;Character &amp;amp; Player&#039;&#039;&#039;|| &#039;&#039;&#039;Pace&#039;&#039;&#039;||&#039;&#039;&#039;Parry&#039;&#039;&#039; || &#039;&#039;&#039;Toughness&#039;&#039;&#039; || &#039;&#039;&#039;Edges and&#039;&#039;&#039; &amp;lt;br&amp;gt; &#039;&#039;&#039;Racial Advantages&#039;&#039;&#039; || &#039;&#039;&#039;Hindrances and&#039;&#039;&#039; &amp;lt;br&amp;gt; &#039;&#039;&#039;Racial Disadvantages&#039;&#039;&#039; || &#039;&#039;&#039;Attributes&#039;&#039;&#039; || &#039;&#039;&#039;Super Powers&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| * || * || * || * || * || * || * || * &lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Setting Notes ==&lt;br /&gt;
&lt;br /&gt;
- Generally speaking, semi-divine figures like the PCs are referred to as Mythic Heroes or Mythic Villains. The city is part of several metropolises who host a chapter of a knightly order known as the Aegis, made up of mundane mortals who seek to learn ways to protect the populace from Mythic threats. They use a mix of subterfuge and powerful artifacts that they have accumulated over the years, some of them being items of dark magic that they only use when necessary. They man a special prison for extramundane threats on an island off the coast, and view the PCs with suspicion. Their Grandmaster is a gruff fellow with an eyepatch.&lt;br /&gt;
&lt;br /&gt;
- Whilst wizards and great heroes of a mortal nature exist, they are presumed to be below the PCs in terms of power level; you are super heroes, and only super-tier characters will be Wild Cards. The Realm, the world that the game takes place on is a mostly earth-like planet aside from the presence of magic, nonhumans and monsters, and a second moon in the sky - one much smaller than the main moon, but said to have great arcane significance and acting as a bringer of both luck and bad omens.&lt;br /&gt;
&lt;br /&gt;
- There is another semi-mythical figure in the city known as the Couturier who the PCs are all aware of but is not a fighter of evil. They are a legendary weaver of silks, capable of creating magical, high durable garments that are lightweight yet can survive many of the threats you&#039;d encounter such as fire, acid, grime and wear. They don&#039;t offer much additional protection, but they do allow for mythic heroes to wear brightly coloured costumes that sport emblems representing that hero. Most mythic heroes wear their own costume but the temple maintains a selection of uniforms created by the Couturier for times when the Defenders prefer to appear as a unifed force.&lt;br /&gt;
&lt;br /&gt;
- Speaking of the Temple, it also stores a small ship that belonged to an ancient demigod figure from the city&#039;s past, Aquilon the Wayfarer. The ship&#039;s most notable feature is the pair of magical wings on either side that can be unfurled to allow it to fly, providing a method of rapid transportation beyond the city if required.&lt;br /&gt;
&lt;br /&gt;
- As a consequence of the use of dark magic by various Mythic Villains and would-be conquerors, there is a certain amount of dark magical pollution in the environment that has been causing some individuals to be born with powers viewed more as a curse than a gift. These mutates, referred to unkindly by the populace as Abnormals, are feared by much of the populace and many of them have either joined gangs as the only ones who will accept them or live in their own shantytowns outside the city where they are free from harassment. There are rumours of a particularly powerful Abnormal philosopher who has been gathering them at his manor outside of town, who goes by the name of Master Xenos.&lt;br /&gt;
&lt;br /&gt;
== Allies &amp;amp; Villains ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Whisperer by the Water&#039;&#039;&#039;, water (and mind) bending nymph seeking mindless worship and divine ascension. An annoying nemesis to the Death Knell, and incidentally the reason why Galan sought out the Vulture&#039;s Veil so that his wife would stop getting almost drowned by that pesky Mythic Villain in question.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Court of Carrion&#039;&#039;&#039;, a minor order of murderous vigilantes specialized in absurdly elaborate death traps. They worship the Death Knell. Every time she tries to teach them a lesson they&#039;re like &#039;Lo! Our divine mistress, the Death Knell, has tested us once more so that we may learn from it!&amp;quot; and take it completely the wrong way and continue to cause chaos in her name and embarass her.&lt;/div&gt;</summary>
		<author><name>Ferretribution</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Defenders_of_Supremeopolis&amp;diff=482067</id>
		<title>Defenders of Supremeopolis</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Defenders_of_Supremeopolis&amp;diff=482067"/>
		<updated>2025-06-23T06:09:57Z</updated>

		<summary type="html">&lt;p&gt;Ferretribution: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Welcome to Supremopolis, the greatest city in the Realm. The Big Fig, the City of a Thousand Kingdoms, the Crown of the Sapphire Coast and the most influential member of the Twelve Metropolises of the known world. It is the capital of its own city-state, with its hinterlands encompassing many nearby settlements, farmlands and forests, and sits atop several land and sea-borne transport routes that have contributed to its growth to such a massive size. It is home to races from right across the world, humans, elves, dwarfs, orcs, and others from many different tribes, however intermingling between them is so common that unless you came from far out of town it&#039;s assumed that everybody has some mixed ancestry. Its population numbers in and around a million souls, albeit there are believed to be entire sub-communities living in the catacombs beneath the city streets.&lt;br /&gt;
&lt;br /&gt;
The city is shaped like a lop-sided star with two of the spokes cradling a bay, cut down the middle by a river with the great tower of the Temple of Justice rising up and above the skyline, atop it sitting the Lantern of Justice. The city prides itself on it&#039;s commitment to the rights of all its citizens and the rule of law instead of the mighty, having an extensive system of rights and protections for all citizens that are the envy of the world, encoded in the city&#039;s charter kept within the Temple. That said, the city is far from lacking in haves and have-nots, with a rich and powerful upper-class dominating the City Council and the position of High Chancellor.&lt;br /&gt;
&lt;br /&gt;
[[File:A4fe163ef011489728c436a2e5543908.jpg]]&lt;br /&gt;
&lt;br /&gt;
Supremopolis is a hub for commerce, culture and philosophy of both the natural and metaphysical natures. This is as much a boon for the city as it is a hindrance at times, because the constant flow of wealth and money also attracts organised crime and wars of assassination between the powerful Merchant Families, and the presence of so many magic guilds and centres of experimentation mean that when something goes wrong, it&#039;s usually the rest of the city that has to deal with the consequences. And to say nothing of the outside threats that desire to claim the city and all its riches for themselves.&lt;br /&gt;
&lt;br /&gt;
Whenever things do go wrong, and the city is menaced by threats that the mortal forces of the City Guard or the mage guilds cannot contain, then the citizens will turn to the pantheon of local semi-divine protectors. These are no ordinary heroes; they are mythic heroes, possessing power and attributes above the usual mortal folk. They are an eccentric mix, some of them having once been mere mortals who rose to the position of a legend, others being true demigods born from the cosmic realm. Together they are a band of heroic fighters who will put their lives on the line to defend the people of Supremopolis, some hiding amongst them in plain sight in civilian disguise and only appearing in their divine garb when summoned.&lt;br /&gt;
&lt;br /&gt;
[[File:Temple.jpg]]&lt;br /&gt;
&lt;br /&gt;
When a threat arises it is usually the Oracle who is the first to know. She is a demigoddess, a priestess who has mantled the divine spirit of the city itself. Whenever it or its citizens are in danger she will feel it and be able to pinpoint the site of the disturbance; the fidelity of her ability to locate threats usually depends on the severity and immediacy, so she will rely on the PCs to figure out what exactly is causing her concern when it isn&#039;t something immediately obvious like a giant monster stomping about. Whenever she needs you to assemble, she can activate the Lantern and either cast the light out across the city, telling the PCs to assemble at the tower, or focus it into a beam with a crystal, creating a signal across the sky pointing to a crisis where they are needed. She is also able to send out white ravens kept in the temple who act as her messengers.&lt;br /&gt;
&lt;br /&gt;
== Setting Rules ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Born a Hero (SW)&#039;&#039; - Heroes may ignore the Rank qualifications for Edges during CharGen.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Comic Book Combat (SPC)&#039;&#039; - allows for combined attacks, knockback, power stunts and large improvised weapons.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Conviction (SW)&#039;&#039; - Players can get a Conviction die as a special reward.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Villainous Conviction (SPC)&#039;&#039; - so can major villains...&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Creative Combat (SW)&#039;&#039; - If a Wild Card succeeds with a raise while in combat, they roll on the creative combat table.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Death &amp;amp; Defeat (SPC)&#039;&#039; - Alternative Incapacitation rules.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Larger than Life&#039;&#039; (SPC) - You may take 1 additional major Hindrance and use the additional points normally.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Mega Destruction (SPC)&#039;&#039; - Buildings &amp;amp; the environment are prone to being destroyed.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Never Surrender (SPC)&#039;&#039; - Incapacitated Wild Cards are dealt Action Cards as usual during a fight. If dealt a Joker, immediately regain consciousness and return to the fight Shaken.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Throwdown (SPC)&#039;&#039; - Ignore the Unarmed Defender rule.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Wound Cap (SW)&#039;&#039; - Wild Cards never suffer more than four wounds from a single hit.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;More Skill Points (SW)&#039;&#039; - Player characters in advanced or specialized settings start with 15 skill points.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Giant Foes (FC)&#039;&#039; - Creatures two or more Scales smaller than another may attempt to climb up the larger foe with an opposed roll of Athletics. If the smaller creature wins, he&#039;s attached and moves along with the larger creature on its turn. If the larger creature wins, the smaller creature falls or is shaken off, taking appropriate Falling damage.&lt;br /&gt;
&lt;br /&gt;
== The Defenders ==&lt;br /&gt;
&lt;br /&gt;
[[File:0c185ab4bd57782cd7e2b6ccf126d723.jpg]]&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|&#039;&#039;&#039;Character &amp;amp; Player&#039;&#039;&#039;|| &#039;&#039;&#039;Pace&#039;&#039;&#039;||&#039;&#039;&#039;Parry&#039;&#039;&#039; || &#039;&#039;&#039;Toughness&#039;&#039;&#039; || &#039;&#039;&#039;Edges and&#039;&#039;&#039; &amp;lt;br&amp;gt; &#039;&#039;&#039;Racial Advantages&#039;&#039;&#039; || &#039;&#039;&#039;Hindrances and&#039;&#039;&#039; &amp;lt;br&amp;gt; &#039;&#039;&#039;Racial Disadvantages&#039;&#039;&#039; || &#039;&#039;&#039;Attributes&#039;&#039;&#039; || &#039;&#039;&#039;Super Powers&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| * || * || * || * || * || * || * || * &lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Setting Notes ==&lt;br /&gt;
&lt;br /&gt;
- Generally speaking, semi-divine figures like the PCs are referred to as Mythic Heroes or Mythic Villains. The city is part of several metropolises who host a chapter of a knightly order known as the Aegis, made up of mundane mortals who seek to learn ways to protect the populace from Mythic threats. They use a mix of subterfuge and powerful artifacts that they have accumulated over the years, some of them being items of dark magic that they only use when necessary. They man a special prison for extramundane threats on an island off the coast, and view the PCs with suspicion. Their Grandmaster is a gruff fellow with an eyepatch.&lt;br /&gt;
&lt;br /&gt;
- Whilst wizards and great heroes of a mortal nature exist, they are presumed to be below the PCs in terms of power level; you are super heroes, and only super-tier characters will be Wild Cards. The Realm, the world that the game takes place on is a mostly earth-like planet aside from the presence of magic, nonhumans and monsters, and a second moon in the sky - one much smaller than the main moon, but said to have great arcane significance and acting as a bringer of both luck and bad omens.&lt;br /&gt;
&lt;br /&gt;
- There is another semi-mythical figure in the city known as the Couturier who the PCs are all aware of but is not a fighter of evil. They are a legendary weaver of silks, capable of creating magical, high durable garments that are lightweight yet can survive many of the threats you&#039;d encounter such as fire, acid, grime and wear. They don&#039;t offer much additional protection, but they do allow for mythic heroes to wear brightly coloured costumes that sport emblems representing that hero. Most mythic heroes wear their own costume but the temple maintains a selection of uniforms created by the Couturier for times when the Defenders prefer to appear as a unifed force.&lt;br /&gt;
&lt;br /&gt;
- Speaking of the Temple, it also stores a small ship that belonged to an ancient demigod figure from the city&#039;s past, Aquilon the Wayfarer. The ship&#039;s most notable feature is the pair of magical wings on either side that can be unfurled to allow it to fly, providing a method of rapid transportation beyond the city if required.&lt;br /&gt;
&lt;br /&gt;
- As a consequence of the use of dark magic by various Mythic Villains and would-be conquerors, there is a certain amount of dark magical pollution in the environment that has been causing some individuals to be born with powers viewed more as a curse than a gift. These mutates, referred to unkindly by the populace as Abnormals, are feared by much of the populace and many of them have either joined gangs as the only ones who will accept them or live in their own shantytowns outside the city where they are free from harassment. There are rumours of a particularly powerful Abnormal philosopher who has been gathering them at his manor outside of town, who goes by the name of Master Xenos.&lt;br /&gt;
&lt;br /&gt;
== Allies &amp;amp; Villains ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;The Whisperer by the Water&amp;lt;br&amp;gt;, waterbending nymph seeking mindless worship and divine ascension. An annoying nemesis to the Death Knell, and incidentally the reason why Galan sought out the Vulture&#039;s Veil so that his wife would stop getting almost drowned by that pesky Mythic Villain in question.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;The Court of Carrion&amp;lt;br&amp;gt;, a minor order of murderous vigilantes specialized in absurdly elaborate death traps. They worship the Death Knell. Every time she tries to teach them a lesson they&#039;re like &#039;Lo! Our divine mistress, the Death Knell, has tested us once more so that we may learn from it!&amp;quot; and take it completely the wrong way and continue to cause chaos in her name and embarass her.&lt;/div&gt;</summary>
		<author><name>Ferretribution</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Defenders_of_Supremeopolis&amp;diff=482053</id>
		<title>Defenders of Supremeopolis</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Defenders_of_Supremeopolis&amp;diff=482053"/>
		<updated>2025-06-22T22:25:35Z</updated>

		<summary type="html">&lt;p&gt;Ferretribution: /* Allies &amp;amp; Villains */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Welcome to Supremopolis, the greatest city in the Realm. The Big Fig, the City of a Thousand Kingdoms, the Crown of the Sapphire Coast and the most influential member of the Twelve Metropolises of the known world. It is the capital of its own city-state, with its hinterlands encompassing many nearby settlements, farmlands and forests, and sits atop several land and sea-borne transport routes that have contributed to its growth to such a massive size. It is home to races from right across the world, humans, elves, dwarfs, orcs, and others from many different tribes, however intermingling between them is so common that unless you came from far out of town it&#039;s assumed that everybody has some mixed ancestry. Its population numbers in and around a million souls, albeit there are believed to be entire sub-communities living in the catacombs beneath the city streets.&lt;br /&gt;
&lt;br /&gt;
The city is shaped like a lop-sided star with two of the spokes cradling a bay, cut down the middle by a river with the great tower of the Temple of Justice rising up and above the skyline, atop it sitting the Lantern of Justice. The city prides itself on it&#039;s commitment to the rights of all its citizens and the rule of law instead of the mighty, having an extensive system of rights and protections for all citizens that are the envy of the world, encoded in the city&#039;s charter kept within the Temple. That said, the city is far from lacking in haves and have-nots, with a rich and powerful upper-class dominating the City Council and the position of High Chancellor.&lt;br /&gt;
&lt;br /&gt;
[[File:A4fe163ef011489728c436a2e5543908.jpg]]&lt;br /&gt;
&lt;br /&gt;
Supremopolis is a hub for commerce, culture and philosophy of both the natural and metaphysical natures. This is as much a boon for the city as it is a hindrance at times, because the constant flow of wealth and money also attracts organised crime and wars of assassination between the powerful Merchant Families, and the presence of so many magic guilds and centres of experimentation mean that when something goes wrong, it&#039;s usually the rest of the city that has to deal with the consequences. And to say nothing of the outside threats that desire to claim the city and all its riches for themselves.&lt;br /&gt;
&lt;br /&gt;
Whenever things do go wrong, and the city is menaced by threats that the mortal forces of the City Guard or the mage guilds cannot contain, then the citizens will turn to the pantheon of local semi-divine protectors. These are no ordinary heroes; they are mythic heroes, possessing power and attributes above the usual mortal folk. They are an eccentric mix, some of them having once been mere mortals who rose to the position of a legend, others being true demigods born from the cosmic realm. Together they are a band of heroic fighters who will put their lives on the line to defend the people of Supremopolis, some hiding amongst them in plain sight in civilian disguise and only appearing in their divine garb when summoned.&lt;br /&gt;
&lt;br /&gt;
[[File:Temple.jpg]]&lt;br /&gt;
&lt;br /&gt;
When a threat arises it is usually the Oracle who is the first to know. She is a demigoddess, a priestess who has mantled the divine spirit of the city itself. Whenever it or its citizens are in danger she will feel it and be able to pinpoint the site of the disturbance; the fidelity of her ability to locate threats usually depends on the severity and immediacy, so she will rely on the PCs to figure out what exactly is causing her concern when it isn&#039;t something immediately obvious like a giant monster stomping about. Whenever she needs you to assemble, she can activate the Lantern and either cast the light out across the city, telling the PCs to assemble at the tower, or focus it into a beam with a crystal, creating a signal across the sky pointing to a crisis where they are needed. She is also able to send out white ravens kept in the temple who act as her messengers.&lt;br /&gt;
&lt;br /&gt;
== Setting Rules ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Born a Hero (SW)&#039;&#039; - Heroes may ignore the Rank qualifications for Edges during CharGen.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Comic Book Combat (SPC)&#039;&#039; - allows for combined attacks, knockback, power stunts and large improvised weapons.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Conviction (SW)&#039;&#039; - Players can get a Conviction die as a special reward.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Villainous Conviction (SPC)&#039;&#039; - so can major villains...&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Creative Combat (SW)&#039;&#039; - If a Wild Card succeeds with a raise while in combat, they roll on the creative combat table.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Death &amp;amp; Defeat (SPC)&#039;&#039; - Alternative Incapacitation rules.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Larger than Life&#039;&#039; (SPC) - You may take 1 additional major Hindrance and use the additional points normally.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Mega Destruction (SPC)&#039;&#039; - Buildings &amp;amp; the environment are prone to being destroyed.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Never Surrender (SPC)&#039;&#039; - Incapacitated Wild Cards are dealt Action Cards as usual during a fight. If dealt a Joker, immediately regain consciousness and return to the fight Shaken.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Throwdown (SPC)&#039;&#039; - Ignore the Unarmed Defender rule.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Wound Cap (SW)&#039;&#039; - Wild Cards never suffer more than four wounds from a single hit.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;More Skill Points (SW)&#039;&#039; - Player characters in advanced or specialized settings start with 15 skill points.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Giant Foes (FC)&#039;&#039; - Creatures two or more Scales smaller than another may attempt to climb up the larger foe with an opposed roll of Athletics. If the smaller creature wins, he&#039;s attached and moves along with the larger creature on its turn. If the larger creature wins, the smaller creature falls or is shaken off, taking appropriate Falling damage.&lt;br /&gt;
&lt;br /&gt;
== The Defenders ==&lt;br /&gt;
&lt;br /&gt;
[[File:0c185ab4bd57782cd7e2b6ccf126d723.jpg]]&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|&#039;&#039;&#039;Character &amp;amp; Player&#039;&#039;&#039;|| &#039;&#039;&#039;Pace&#039;&#039;&#039;||&#039;&#039;&#039;Parry&#039;&#039;&#039; || &#039;&#039;&#039;Toughness&#039;&#039;&#039; || &#039;&#039;&#039;Edges and&#039;&#039;&#039; &amp;lt;br&amp;gt; &#039;&#039;&#039;Racial Advantages&#039;&#039;&#039; || &#039;&#039;&#039;Hindrances and&#039;&#039;&#039; &amp;lt;br&amp;gt; &#039;&#039;&#039;Racial Disadvantages&#039;&#039;&#039; || &#039;&#039;&#039;Attributes&#039;&#039;&#039; || &#039;&#039;&#039;Super Powers&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| * || * || * || * || * || * || * || * &lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Setting Notes ==&lt;br /&gt;
&lt;br /&gt;
- Generally speaking, semi-divine figures like the PCs are referred to as Mythic Heroes or Mythic Villains. The city is part of several metropolises who host a chapter of a knightly order known as the Aegis, made up of mundane mortals who seek to learn ways to protect the populace from Mythic threats. They use a mix of subterfuge and powerful artifacts that they have accumulated over the years, some of them being items of dark magic that they only use when necessary. They man a special prison for extramundane threats on an island off the coast, and view the PCs with suspicion. Their Grandmaster is a gruff fellow with an eyepatch.&lt;br /&gt;
&lt;br /&gt;
- Whilst wizards and great heroes of a mortal nature exist, they are presumed to be below the PCs in terms of power level; you are super heroes, and only super-tier characters will be Wild Cards. The Realm, the world that the game takes place on is a mostly earth-like planet aside from the presence of magic, nonhumans and monsters, and a second moon in the sky - one much smaller than the main moon, but said to have great arcane significance and acting as a bringer of both luck and bad omens.&lt;br /&gt;
&lt;br /&gt;
- There is another semi-mythical figure in the city known as the Couturier who the PCs are all aware of but is not a fighter of evil. They are a legendary weaver of silks, capable of creating magical, high durable garments that are lightweight yet can survive many of the threats you&#039;d encounter such as fire, acid, grime and wear. They don&#039;t offer much additional protection, but they do allow for mythic heroes to wear brightly coloured costumes that sport emblems representing that hero. Most mythic heroes wear their own costume but the temple maintains a selection of uniforms created by the Couturier for times when the Defenders prefer to appear as a unifed force.&lt;br /&gt;
&lt;br /&gt;
- Speaking of the Temple, it also stores a small ship that belonged to an ancient demigod figure from the city&#039;s past, Aquilon the Wayfarer. The ship&#039;s most notable feature is the pair of magical wings on either side that can be unfurled to allow it to fly, providing a method of rapid transportation beyond the city if required.&lt;br /&gt;
&lt;br /&gt;
- As a consequence of the use of dark magic by various Mythic Villains and would-be conquerors, there is a certain amount of dark magical pollution in the environment that has been causing some individuals to be born with powers viewed more as a curse than a gift. These mutates, referred to unkindly by the populace as Abnormals, are feared by much of the populace and many of them have either joined gangs as the only ones who will accept them or live in their own shantytowns outside the city where they are free from harassment. There are rumours of a particularly powerful Abnormal philosopher who has been gathering them at his manor outside of town, who goes by the name of Master Xenos.&lt;br /&gt;
&lt;br /&gt;
== Allies &amp;amp; Villains ==&lt;br /&gt;
&lt;br /&gt;
The Whisperer by the Water, waterbending nymph seeking mindless worship and divine ascension. An annoying nemesis to the Death Knell, and incidentally the reason why Galan sought out the Vulture&#039;s Veil so that his wife would stop getting almost drowned by that pesky Mythic Villain in question.&lt;br /&gt;
&lt;br /&gt;
The Toll Takers, a minor order of murderous vigilantes specialized in absurdly elaborate death traps. They worship the Death Knell. Every time she tries to teach them a lesson they&#039;re like &#039;Lo! Our divine mistress, the Death Knell, has tested us once more so that we may learn from it!&amp;quot; and take it completely the wrong way and continue to cause chaos in her name and embarass her.&lt;/div&gt;</summary>
		<author><name>Ferretribution</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Nell_Corbie&amp;diff=482052</id>
		<title>Nell Corbie</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Nell_Corbie&amp;diff=482052"/>
		<updated>2025-06-22T22:12:54Z</updated>

		<summary type="html">&lt;p&gt;Ferretribution: /* Nell Corbie, The Death Knell or The Thief of Time */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Nell Corbie, The Death Knell or The Thief of Time==&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;border: solid 1px; width: 720px&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;; &lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| &lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;; style=&amp;quot;margin-left; auto; margin-right: 0px;&amp;quot;&lt;br /&gt;
| [[File:Nell_Corbie.jpg|350px|center]] &lt;br /&gt;
|&lt;br /&gt;
|&#039;&#039;&amp;quot;I wonder sometimes whether I cheated Death or whether Death cheated me.&amp;quot;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;; style=&amp;quot;width: 720px&amp;quot;; &lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;; &lt;br /&gt;
|-&lt;br /&gt;
|+Background&lt;br /&gt;
|-&lt;br /&gt;
|Character Name:||  Nell Corbie&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Role: || &lt;br /&gt;
|-&lt;br /&gt;
|Rank: || Seasoned&lt;br /&gt;
|-&lt;br /&gt;
|XP Total: || 4&lt;br /&gt;
|-&lt;br /&gt;
|Description: ||&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;; style=&amp;quot;text-align:center&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|+Attributes&lt;br /&gt;
|-&lt;br /&gt;
|Agility || d6&lt;br /&gt;
|-&lt;br /&gt;
|Smarts || d4&lt;br /&gt;
|-&lt;br /&gt;
|Spirit || d8&lt;br /&gt;
|-&lt;br /&gt;
|Strength || d4&lt;br /&gt;
|-&lt;br /&gt;
|Vigor || d10&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;; style=&amp;quot;text-align:center;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|+Secondary Statistics&lt;br /&gt;
|-&lt;br /&gt;
|Pace || 5 (walking), 12 (flying)&lt;br /&gt;
|-&lt;br /&gt;
|Parry || 12 (with the Dulled Scythe, otherwise just 7)&lt;br /&gt;
|-&lt;br /&gt;
|Toughness || 12(6)&lt;br /&gt;
|-&lt;br /&gt;
|Bennies || 3/3&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;; style=&amp;quot;width: 720px&amp;quot;; &lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;; style=&amp;quot;width: 240px&amp;quot;;&lt;br /&gt;
|-&lt;br /&gt;
|+Edges&lt;br /&gt;
|-&lt;br /&gt;
|Arcane Background: Super Powers || what it says on the tin&lt;br /&gt;
|-&lt;br /&gt;
|Brave || +2 to Fear checks, substract 2 from fear table&lt;br /&gt;
|-&lt;br /&gt;
|Counterattack|| Free attack against first enemy to miss &lt;br /&gt;
|-&lt;br /&gt;
|Nerves of Steel|| Ignore 1 point of Wound penalties&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;;style=&amp;quot;width: 240px&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|+Hindrances&lt;br /&gt;
|-&lt;br /&gt;
|Dependent || Minor|| Her husband, elven antiques dealer Galan Wrensong&lt;br /&gt;
|-&lt;br /&gt;
|Impulsive|| Major || &lt;br /&gt;
|-&lt;br /&gt;
|Shamed || Major|| &lt;br /&gt;
|-&lt;br /&gt;
|Stubborn|| minor || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;; style=&amp;quot;width: 720px&amp;quot;; &lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;; style=&amp;quot;width: 700px&amp;quot;;&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|+Skills&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Skill&#039;&#039;&#039; || &#039;&#039;&#039;Attribute&#039;&#039;&#039; || &#039;&#039;&#039;Rank&#039;&#039;&#039; || &#039;&#039;&#039;Modifiers&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Academics || Smarts || - || &lt;br /&gt;
|-&lt;br /&gt;
|Athletics || Agility || d6 || &lt;br /&gt;
|-&lt;br /&gt;
|Battle || Smarts || - || &lt;br /&gt;
|-&lt;br /&gt;
|Boating || Agility || - || &lt;br /&gt;
|-&lt;br /&gt;
|Common Knowledge || Smarts || d4 || &lt;br /&gt;
|-&lt;br /&gt;
|Driving || Agility || - || &lt;br /&gt;
|-&lt;br /&gt;
|Electronics || Smarts || - || &lt;br /&gt;
|-&lt;br /&gt;
|Fighting || Agility || d10 || &lt;br /&gt;
|-&lt;br /&gt;
|Focus || Spirit || d8 ||  &lt;br /&gt;
|-&lt;br /&gt;
|Gambling || Smarts || - || &lt;br /&gt;
|-&lt;br /&gt;
|Hacking || Smarts || - || &lt;br /&gt;
|-&lt;br /&gt;
|Healing || Smarts || - || &lt;br /&gt;
|-&lt;br /&gt;
|Intimidation || Spirit || - || &lt;br /&gt;
|-&lt;br /&gt;
|Notice || Smarts || d6 || &lt;br /&gt;
|-&lt;br /&gt;
|Occult || Smarts || - || &lt;br /&gt;
|-&lt;br /&gt;
|Performance || Spirit || - || &lt;br /&gt;
|-&lt;br /&gt;
|Persuasion || Spirit || d8 || &lt;br /&gt;
|-&lt;br /&gt;
|Piloting || Agility || - || &lt;br /&gt;
|-&lt;br /&gt;
|Repair || Smarts || - || &lt;br /&gt;
|-&lt;br /&gt;
|Research || Smarts || - || &lt;br /&gt;
|-&lt;br /&gt;
|Riding || Agility || - || &lt;br /&gt;
|-&lt;br /&gt;
|Science || Smarts || - || &lt;br /&gt;
|-&lt;br /&gt;
|Shooting || Agility || - || &lt;br /&gt;
|-&lt;br /&gt;
|Stealth || Agility || d6 || &lt;br /&gt;
|-&lt;br /&gt;
|Survival || Smarts || - || &lt;br /&gt;
|-&lt;br /&gt;
|Taunt || Smarts || -|| &lt;br /&gt;
|-&lt;br /&gt;
|Thievery || Agility || d8 || &lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;; style=&amp;quot;width: 720px&amp;quot;; &lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;; style=&amp;quot;width: 710px&amp;quot;; &lt;br /&gt;
|+Powers&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Armor 3 (AP 6)&#039;&#039;&#039;|| Point Cost: 5 || || Notes&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;5&amp;quot;| The shadows around her deflect incoming damage.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Doesn&#039;t Breathe 1&#039;&#039;&#039;|| Point Cost: 1 || Modifiers: Extreme 1, Device -1|| Notes&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;5&amp;quot;| The Vulture&#039;s Veil&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Melee Attack 4&#039;&#039;&#039;|| Point Cost:  || Modifiers: Special Weapon 2, Device -2, Armor Piercing 4 (AP 8), Heavy Weapon 1|| Notes: Str+2d6 damage, with Dulled Scythe using Staff statblock for Str+d4+3d6 damage&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;5&amp;quot;| The legendary Dulled Scythe, formerly belonding to Death itself.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Heightened Senses&#039;&#039;&#039;|| Point Cost: 2 || Modifiers: Infravision 1, Low-light vision 1|| Notes&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;5&amp;quot;| She can see in pitch darkness.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Infection 2&#039;&#039;&#039;|| Point Cost: 5|| Modifiers: Affliction 2, Strong 2, Lethal 1, Requires Touch -2 || Notes&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;5&amp;quot;| The very touch of death!&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Jinx 4&#039;&#039;&#039;|| Point Cost: 6 || Modifiers: Greater Jinx 2|| Notes&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;5&amp;quot;| You better not miss, or you&#039;ll pay dearly for your hubris as you are caught in fate&#039;s strings.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Object Reading 2&#039;&#039;&#039;|| Point Cost: 2|| Modifiers: none || Notes&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;5&amp;quot;| A deep connection to fate and death provides a glimpse into the past.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Obscure 4&#039;&#039;&#039;|| Point Cost: 5 || Modifiers: Strong 2, Self -1 || Notes&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;5&amp;quot;| The shadows are one with her.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Parry 4&#039;&#039;&#039;|| Point Cost: 2 || Modifiers: Device -2|| Notes&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;5&amp;quot;| The Dulled Scythe&#039;s divinity bends fate around it and its wielder.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Regeneration 10&#039;&#039;&#039;|| Point Cost: 10 || Modifiers: none|| Notes&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;5&amp;quot;| Nell&#039;s life was hard-won and she won&#039;t let go so easily. &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Special Gear&#039;&#039;&#039;&lt;br /&gt;
&#039;Failed&#039; Gilgamesh prototype: Powered armour that kept electrocuting its own wearer.&lt;/div&gt;</summary>
		<author><name>Ferretribution</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=File:Nell_Corbie.jpg&amp;diff=482051</id>
		<title>File:Nell Corbie.jpg</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=File:Nell_Corbie.jpg&amp;diff=482051"/>
		<updated>2025-06-22T22:12:12Z</updated>

		<summary type="html">&lt;p&gt;Ferretribution: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Ferretribution</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Nell_Corbie&amp;diff=482050</id>
		<title>Nell Corbie</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Nell_Corbie&amp;diff=482050"/>
		<updated>2025-06-22T22:11:55Z</updated>

		<summary type="html">&lt;p&gt;Ferretribution: /* Nell Corbie, The Death Knell or The Thief of Time */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Nell Corbie, The Death Knell or The Thief of Time==&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;border: solid 1px; width: 720px&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;; &lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| &lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;; style=&amp;quot;margin-left; auto; margin-right: 0px;&amp;quot;&lt;br /&gt;
| [[File:Nell_Corbie.png|350px|center]] &lt;br /&gt;
|&lt;br /&gt;
|&#039;&#039;&amp;quot;I wonder sometimes whether I cheated Death or whether Death cheated me.&amp;quot;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;; style=&amp;quot;width: 720px&amp;quot;; &lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;; &lt;br /&gt;
|-&lt;br /&gt;
|+Background&lt;br /&gt;
|-&lt;br /&gt;
|Character Name:||  Nell Corbie&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Role: || &lt;br /&gt;
|-&lt;br /&gt;
|Rank: || Seasoned&lt;br /&gt;
|-&lt;br /&gt;
|XP Total: || 4&lt;br /&gt;
|-&lt;br /&gt;
|Description: ||&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;; style=&amp;quot;text-align:center&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|+Attributes&lt;br /&gt;
|-&lt;br /&gt;
|Agility || d6&lt;br /&gt;
|-&lt;br /&gt;
|Smarts || d4&lt;br /&gt;
|-&lt;br /&gt;
|Spirit || d8&lt;br /&gt;
|-&lt;br /&gt;
|Strength || d4&lt;br /&gt;
|-&lt;br /&gt;
|Vigor || d10&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;; style=&amp;quot;text-align:center;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|+Secondary Statistics&lt;br /&gt;
|-&lt;br /&gt;
|Pace || 5 (walking), 12 (flying)&lt;br /&gt;
|-&lt;br /&gt;
|Parry || 12 (with the Dulled Scythe, otherwise just 7)&lt;br /&gt;
|-&lt;br /&gt;
|Toughness || 12(6)&lt;br /&gt;
|-&lt;br /&gt;
|Bennies || 3/3&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;; style=&amp;quot;width: 720px&amp;quot;; &lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;; style=&amp;quot;width: 240px&amp;quot;;&lt;br /&gt;
|-&lt;br /&gt;
|+Edges&lt;br /&gt;
|-&lt;br /&gt;
|Arcane Background: Super Powers || what it says on the tin&lt;br /&gt;
|-&lt;br /&gt;
|Brave || +2 to Fear checks, substract 2 from fear table&lt;br /&gt;
|-&lt;br /&gt;
|Counterattack|| Free attack against first enemy to miss &lt;br /&gt;
|-&lt;br /&gt;
|Nerves of Steel|| Ignore 1 point of Wound penalties&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;;style=&amp;quot;width: 240px&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|+Hindrances&lt;br /&gt;
|-&lt;br /&gt;
|Dependent || Minor|| Her husband, elven antiques dealer Galan Wrensong&lt;br /&gt;
|-&lt;br /&gt;
|Impulsive|| Major || &lt;br /&gt;
|-&lt;br /&gt;
|Shamed || Major|| &lt;br /&gt;
|-&lt;br /&gt;
|Stubborn|| minor || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;; style=&amp;quot;width: 720px&amp;quot;; &lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;; style=&amp;quot;width: 700px&amp;quot;;&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|+Skills&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Skill&#039;&#039;&#039; || &#039;&#039;&#039;Attribute&#039;&#039;&#039; || &#039;&#039;&#039;Rank&#039;&#039;&#039; || &#039;&#039;&#039;Modifiers&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Academics || Smarts || - || &lt;br /&gt;
|-&lt;br /&gt;
|Athletics || Agility || d6 || &lt;br /&gt;
|-&lt;br /&gt;
|Battle || Smarts || - || &lt;br /&gt;
|-&lt;br /&gt;
|Boating || Agility || - || &lt;br /&gt;
|-&lt;br /&gt;
|Common Knowledge || Smarts || d4 || &lt;br /&gt;
|-&lt;br /&gt;
|Driving || Agility || - || &lt;br /&gt;
|-&lt;br /&gt;
|Electronics || Smarts || - || &lt;br /&gt;
|-&lt;br /&gt;
|Fighting || Agility || d10 || &lt;br /&gt;
|-&lt;br /&gt;
|Focus || Spirit || d8 ||  &lt;br /&gt;
|-&lt;br /&gt;
|Gambling || Smarts || - || &lt;br /&gt;
|-&lt;br /&gt;
|Hacking || Smarts || - || &lt;br /&gt;
|-&lt;br /&gt;
|Healing || Smarts || - || &lt;br /&gt;
|-&lt;br /&gt;
|Intimidation || Spirit || - || &lt;br /&gt;
|-&lt;br /&gt;
|Notice || Smarts || d6 || &lt;br /&gt;
|-&lt;br /&gt;
|Occult || Smarts || - || &lt;br /&gt;
|-&lt;br /&gt;
|Performance || Spirit || - || &lt;br /&gt;
|-&lt;br /&gt;
|Persuasion || Spirit || d8 || &lt;br /&gt;
|-&lt;br /&gt;
|Piloting || Agility || - || &lt;br /&gt;
|-&lt;br /&gt;
|Repair || Smarts || - || &lt;br /&gt;
|-&lt;br /&gt;
|Research || Smarts || - || &lt;br /&gt;
|-&lt;br /&gt;
|Riding || Agility || - || &lt;br /&gt;
|-&lt;br /&gt;
|Science || Smarts || - || &lt;br /&gt;
|-&lt;br /&gt;
|Shooting || Agility || - || &lt;br /&gt;
|-&lt;br /&gt;
|Stealth || Agility || d6 || &lt;br /&gt;
|-&lt;br /&gt;
|Survival || Smarts || - || &lt;br /&gt;
|-&lt;br /&gt;
|Taunt || Smarts || -|| &lt;br /&gt;
|-&lt;br /&gt;
|Thievery || Agility || d8 || &lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;; style=&amp;quot;width: 720px&amp;quot;; &lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;; style=&amp;quot;width: 710px&amp;quot;; &lt;br /&gt;
|+Powers&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Armor 3 (AP 6)&#039;&#039;&#039;|| Point Cost: 5 || || Notes&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;5&amp;quot;| The shadows around her deflect incoming damage.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Doesn&#039;t Breathe 1&#039;&#039;&#039;|| Point Cost: 1 || Modifiers: Extreme 1, Device -1|| Notes&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;5&amp;quot;| The Vulture&#039;s Veil&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Melee Attack 4&#039;&#039;&#039;|| Point Cost:  || Modifiers: Special Weapon 2, Device -2, Armor Piercing 4 (AP 8), Heavy Weapon 1|| Notes: Str+2d6 damage, with Dulled Scythe using Staff statblock for Str+d4+3d6 damage&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;5&amp;quot;| The legendary Dulled Scythe, formerly belonding to Death itself.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Heightened Senses&#039;&#039;&#039;|| Point Cost: 2 || Modifiers: Infravision 1, Low-light vision 1|| Notes&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;5&amp;quot;| She can see in pitch darkness.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Infection 2&#039;&#039;&#039;|| Point Cost: 5|| Modifiers: Affliction 2, Strong 2, Lethal 1, Requires Touch -2 || Notes&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;5&amp;quot;| The very touch of death!&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Jinx 4&#039;&#039;&#039;|| Point Cost: 6 || Modifiers: Greater Jinx 2|| Notes&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;5&amp;quot;| You better not miss, or you&#039;ll pay dearly for your hubris as you are caught in fate&#039;s strings.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Object Reading 2&#039;&#039;&#039;|| Point Cost: 2|| Modifiers: none || Notes&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;5&amp;quot;| A deep connection to fate and death provides a glimpse into the past.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Obscure 4&#039;&#039;&#039;|| Point Cost: 5 || Modifiers: Strong 2, Self -1 || Notes&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;5&amp;quot;| The shadows are one with her.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Parry 4&#039;&#039;&#039;|| Point Cost: 2 || Modifiers: Device -2|| Notes&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;5&amp;quot;| The Dulled Scythe&#039;s divinity bends fate around it and its wielder.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Regeneration 10&#039;&#039;&#039;|| Point Cost: 10 || Modifiers: none|| Notes&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;5&amp;quot;| Nell&#039;s life was hard-won and she won&#039;t let go so easily. &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Special Gear&#039;&#039;&#039;&lt;br /&gt;
&#039;Failed&#039; Gilgamesh prototype: Powered armour that kept electrocuting its own wearer.&lt;/div&gt;</summary>
		<author><name>Ferretribution</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Nell_Corbie&amp;diff=482049</id>
		<title>Nell Corbie</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Nell_Corbie&amp;diff=482049"/>
		<updated>2025-06-22T22:10:35Z</updated>

		<summary type="html">&lt;p&gt;Ferretribution: Created page with &amp;quot;==Nell Corbie, The Death Knell or The Thief of Time==  {| style=&amp;quot;border: solid 1px; width: 720px&amp;quot; |- | {|class=&amp;quot;wikitable&amp;quot;;  |- | {|  |-valign=&amp;quot;top&amp;quot;; style=&amp;quot;margin-left; auto; margin-right: 0px;&amp;quot; | center  | |&amp;#039;&amp;#039;&amp;quot;I wonder sometimes whether I cheated Death or whether Death cheated me.&amp;quot;&amp;#039;&amp;#039; |} |} {| border=&amp;quot;1&amp;quot;; style=&amp;quot;width: 720px&amp;quot;;  |-valign=&amp;quot;top&amp;quot; | {|class=&amp;quot;wikitable&amp;quot;;  |- |+Background |- |Character Name:||  Nell Corbie  |- |Role: ||  |- |Rank: || Se...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Nell Corbie, The Death Knell or The Thief of Time==&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;border: solid 1px; width: 720px&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;; &lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| &lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;; style=&amp;quot;margin-left; auto; margin-right: 0px;&amp;quot;&lt;br /&gt;
| [[File:Nell.png|350px|center]] &lt;br /&gt;
|&lt;br /&gt;
|&#039;&#039;&amp;quot;I wonder sometimes whether I cheated Death or whether Death cheated me.&amp;quot;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;; style=&amp;quot;width: 720px&amp;quot;; &lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;; &lt;br /&gt;
|-&lt;br /&gt;
|+Background&lt;br /&gt;
|-&lt;br /&gt;
|Character Name:||  Nell Corbie&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Role: || &lt;br /&gt;
|-&lt;br /&gt;
|Rank: || Seasoned&lt;br /&gt;
|-&lt;br /&gt;
|XP Total: || 4&lt;br /&gt;
|-&lt;br /&gt;
|Description: ||&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;; style=&amp;quot;text-align:center&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|+Attributes&lt;br /&gt;
|-&lt;br /&gt;
|Agility || d6&lt;br /&gt;
|-&lt;br /&gt;
|Smarts || d4&lt;br /&gt;
|-&lt;br /&gt;
|Spirit || d8&lt;br /&gt;
|-&lt;br /&gt;
|Strength || d4&lt;br /&gt;
|-&lt;br /&gt;
|Vigor || d10&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;; style=&amp;quot;text-align:center;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|+Secondary Statistics&lt;br /&gt;
|-&lt;br /&gt;
|Pace || 5 (walking), 12 (flying)&lt;br /&gt;
|-&lt;br /&gt;
|Parry || 12 (with the Dulled Scythe, otherwise just 7)&lt;br /&gt;
|-&lt;br /&gt;
|Toughness || 12(6)&lt;br /&gt;
|-&lt;br /&gt;
|Bennies || 3/3&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;; style=&amp;quot;width: 720px&amp;quot;; &lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;; style=&amp;quot;width: 240px&amp;quot;;&lt;br /&gt;
|-&lt;br /&gt;
|+Edges&lt;br /&gt;
|-&lt;br /&gt;
|Arcane Background: Super Powers || what it says on the tin&lt;br /&gt;
|-&lt;br /&gt;
|Brave || +2 to Fear checks, substract 2 from fear table&lt;br /&gt;
|-&lt;br /&gt;
|Counterattack|| Free attack against first enemy to miss &lt;br /&gt;
|-&lt;br /&gt;
|Nerves of Steel|| Ignore 1 point of Wound penalties&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;;style=&amp;quot;width: 240px&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|+Hindrances&lt;br /&gt;
|-&lt;br /&gt;
|Dependent || Minor|| Her husband, elven antiques dealer Galan Wrensong&lt;br /&gt;
|-&lt;br /&gt;
|Impulsive|| Major || &lt;br /&gt;
|-&lt;br /&gt;
|Shamed || Major|| &lt;br /&gt;
|-&lt;br /&gt;
|Stubborn|| minor || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;; style=&amp;quot;width: 720px&amp;quot;; &lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;; style=&amp;quot;width: 700px&amp;quot;;&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|+Skills&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Skill&#039;&#039;&#039; || &#039;&#039;&#039;Attribute&#039;&#039;&#039; || &#039;&#039;&#039;Rank&#039;&#039;&#039; || &#039;&#039;&#039;Modifiers&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Academics || Smarts || - || &lt;br /&gt;
|-&lt;br /&gt;
|Athletics || Agility || d6 || &lt;br /&gt;
|-&lt;br /&gt;
|Battle || Smarts || - || &lt;br /&gt;
|-&lt;br /&gt;
|Boating || Agility || - || &lt;br /&gt;
|-&lt;br /&gt;
|Common Knowledge || Smarts || d4 || &lt;br /&gt;
|-&lt;br /&gt;
|Driving || Agility || - || &lt;br /&gt;
|-&lt;br /&gt;
|Electronics || Smarts || - || &lt;br /&gt;
|-&lt;br /&gt;
|Fighting || Agility || d10 || &lt;br /&gt;
|-&lt;br /&gt;
|Focus || Spirit || d8 ||  &lt;br /&gt;
|-&lt;br /&gt;
|Gambling || Smarts || - || &lt;br /&gt;
|-&lt;br /&gt;
|Hacking || Smarts || - || &lt;br /&gt;
|-&lt;br /&gt;
|Healing || Smarts || - || &lt;br /&gt;
|-&lt;br /&gt;
|Intimidation || Spirit || - || &lt;br /&gt;
|-&lt;br /&gt;
|Notice || Smarts || d6 || &lt;br /&gt;
|-&lt;br /&gt;
|Occult || Smarts || - || &lt;br /&gt;
|-&lt;br /&gt;
|Performance || Spirit || - || &lt;br /&gt;
|-&lt;br /&gt;
|Persuasion || Spirit || d8 || &lt;br /&gt;
|-&lt;br /&gt;
|Piloting || Agility || - || &lt;br /&gt;
|-&lt;br /&gt;
|Repair || Smarts || - || &lt;br /&gt;
|-&lt;br /&gt;
|Research || Smarts || - || &lt;br /&gt;
|-&lt;br /&gt;
|Riding || Agility || - || &lt;br /&gt;
|-&lt;br /&gt;
|Science || Smarts || - || &lt;br /&gt;
|-&lt;br /&gt;
|Shooting || Agility || - || &lt;br /&gt;
|-&lt;br /&gt;
|Stealth || Agility || d6 || &lt;br /&gt;
|-&lt;br /&gt;
|Survival || Smarts || - || &lt;br /&gt;
|-&lt;br /&gt;
|Taunt || Smarts || -|| &lt;br /&gt;
|-&lt;br /&gt;
|Thievery || Agility || d8 || &lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;; style=&amp;quot;width: 720px&amp;quot;; &lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;; style=&amp;quot;width: 710px&amp;quot;; &lt;br /&gt;
|+Powers&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Armor 3 (AP 6)&#039;&#039;&#039;|| Point Cost: 5 || || Notes&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;5&amp;quot;| The shadows around her deflect incoming damage.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Doesn&#039;t Breathe 1&#039;&#039;&#039;|| Point Cost: 1 || Modifiers: Extreme 1, Device -1|| Notes&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;5&amp;quot;| The Vulture&#039;s Veil&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Melee Attack 4&#039;&#039;&#039;|| Point Cost:  || Modifiers: Special Weapon 2, Device -2, Armor Piercing 4 (AP 8), Heavy Weapon 1|| Notes: Str+2d6 damage, with Dulled Scythe using Staff statblock for Str+d4+3d6 damage&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;5&amp;quot;| The legendary Dulled Scythe, formerly belonding to Death itself.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Heightened Senses&#039;&#039;&#039;|| Point Cost: 2 || Modifiers: Infravision 1, Low-light vision 1|| Notes&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;5&amp;quot;| She can see in pitch darkness.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Infection 2&#039;&#039;&#039;|| Point Cost: 5|| Modifiers: Affliction 2, Strong 2, Lethal 1, Requires Touch -2 || Notes&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;5&amp;quot;| The very touch of death!&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Jinx 4&#039;&#039;&#039;|| Point Cost: 6 || Modifiers: Greater Jinx 2|| Notes&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;5&amp;quot;| You better not miss, or you&#039;ll pay dearly for your hubris as you are caught in fate&#039;s strings.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Object Reading 2&#039;&#039;&#039;|| Point Cost: 2|| Modifiers: none || Notes&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;5&amp;quot;| A deep connection to fate and death provides a glimpse into the past.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Obscure 4&#039;&#039;&#039;|| Point Cost: 5 || Modifiers: Strong 2, Self -1 || Notes&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;5&amp;quot;| The shadows are one with her.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Parry 4&#039;&#039;&#039;|| Point Cost: 2 || Modifiers: Device -2|| Notes&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;5&amp;quot;| The Dulled Scythe&#039;s divinity bends fate around it and its wielder.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Regeneration 10&#039;&#039;&#039;|| Point Cost: 10 || Modifiers: none|| Notes&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;5&amp;quot;| Nell&#039;s life was hard-won and she won&#039;t let go so easily. &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Special Gear&#039;&#039;&#039;&lt;br /&gt;
&#039;Failed&#039; Gilgamesh prototype: Powered armour that kept electrocuting its own wearer.&lt;/div&gt;</summary>
		<author><name>Ferretribution</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=NX_PC02&amp;diff=480510</id>
		<title>NX PC02</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=NX_PC02&amp;diff=480510"/>
		<updated>2025-05-06T14:17:37Z</updated>

		<summary type="html">&lt;p&gt;Ferretribution: /* Hayley Elliot / The Electrician */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Neon_Xtinction| Back to Main Page]]&lt;br /&gt;
&lt;br /&gt;
==Hayley Elliot / The Electrician==&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;border: solid 1px; width: 720px&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;; &lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| &lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;; style=&amp;quot;margin-left; auto; margin-right: 0px;&amp;quot;&lt;br /&gt;
| [[File:Hayley.png|350px|center]] &lt;br /&gt;
|&lt;br /&gt;
|&#039;&#039;&amp;quot;No lost causes! Only costly losses.&amp;quot;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;; style=&amp;quot;width: 720px&amp;quot;; &lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;; &lt;br /&gt;
|-&lt;br /&gt;
|+Background&lt;br /&gt;
|-&lt;br /&gt;
|Character Name:||  Hayley Elliot&lt;br /&gt;
|-&lt;br /&gt;
|Codename: || The Electrician&lt;br /&gt;
|-&lt;br /&gt;
|Role: || &lt;br /&gt;
|-&lt;br /&gt;
|Rank: || Novice&lt;br /&gt;
|-&lt;br /&gt;
|XP Total: || 0&lt;br /&gt;
|-&lt;br /&gt;
|Description: || Shoulder-length dark hair, greenish brown eyes, freckles, rectangular glasses&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;; style=&amp;quot;text-align:center&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|+Attributes&lt;br /&gt;
|-&lt;br /&gt;
|Agility || d6&lt;br /&gt;
|-&lt;br /&gt;
|Smarts || d8&lt;br /&gt;
|-&lt;br /&gt;
|Spirit || d10&lt;br /&gt;
|-&lt;br /&gt;
|Strength || d4&lt;br /&gt;
|-&lt;br /&gt;
|Vigor || d6&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;; style=&amp;quot;text-align:center;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|+Secondary Statistics&lt;br /&gt;
|-&lt;br /&gt;
|Pace || 6&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|Parry || 2&lt;br /&gt;
|-&lt;br /&gt;
|Toughness || 5  but with armor it&#039;s 17(12)&lt;br /&gt;
|-&lt;br /&gt;
|Bennies || 4/3&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;; style=&amp;quot;width: 720px&amp;quot;; &lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;; style=&amp;quot;width: 240px&amp;quot;;&lt;br /&gt;
|-&lt;br /&gt;
|+Edges&lt;br /&gt;
|-&lt;br /&gt;
|Arcane Background: Super Powers || what it says on the tin&lt;br /&gt;
|-&lt;br /&gt;
|McGyver || make a Repair roll to craft improvised weapons,&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;;style=&amp;quot;width: 240px&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|+Hindrances&lt;br /&gt;
|-&lt;br /&gt;
|Driven || Major || to be the best of the team&lt;br /&gt;
|- &lt;br /&gt;
|Curious || Major || Wants to know everything&lt;br /&gt;
|-&lt;br /&gt;
|Big Mouth || minor || Can&#039;t keep a secret&lt;br /&gt;
|-&lt;br /&gt;
|Bad Eyes || minor || -1 to vision-based rolls&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;;style=&amp;quot;width: 290px&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|+Trust &amp;amp; Distrust&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Trust&#039;&#039;&#039; || +1 to Intimidate, Persuade, Support, or Taunt me || &#039;&#039;&#039;Marko&#039;&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;&#039;Mills&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Distrust&#039;&#039;&#039; || no Support, -2 to Persuade me || &#039;&#039;Matt&#039;&#039; &amp;lt;br&amp;gt; &#039;&#039;Jaylinn&#039;&#039; &amp;lt;br&amp;gt; &#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;; style=&amp;quot;width: 720px&amp;quot;; &lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;; style=&amp;quot;width: 700px&amp;quot;;&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|+Skills&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Skill&#039;&#039;&#039; || &#039;&#039;&#039;Attribute&#039;&#039;&#039; || &#039;&#039;&#039;Rank&#039;&#039;&#039; || &#039;&#039;&#039;Modifiers&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Academics || Smarts || - || &lt;br /&gt;
|-&lt;br /&gt;
|Athletics || Agility || d6 || &lt;br /&gt;
|-&lt;br /&gt;
|Battle || Smarts || - || &lt;br /&gt;
|-&lt;br /&gt;
|Boating || Agility || - || &lt;br /&gt;
|-&lt;br /&gt;
|Common Knowledge || Smarts || d6 || &lt;br /&gt;
|-&lt;br /&gt;
|Driving || Agility || - || &lt;br /&gt;
|-&lt;br /&gt;
|Electronics || Smarts || d6 || +2 from Interface&lt;br /&gt;
|-&lt;br /&gt;
|Fighting || Agility || - || &lt;br /&gt;
|-&lt;br /&gt;
|Focus || Spirit || d10 ||  &lt;br /&gt;
|-&lt;br /&gt;
|Gambling || Smarts || - || &lt;br /&gt;
|-&lt;br /&gt;
|Hacking || Smarts || d4 || +2 from Interface&lt;br /&gt;
|-&lt;br /&gt;
|Healing || Smarts || - || &lt;br /&gt;
|-&lt;br /&gt;
|Intimidation || Spirit || - || &lt;br /&gt;
|-&lt;br /&gt;
|Notice || Smarts || d8 || &lt;br /&gt;
|-&lt;br /&gt;
|Occult || Smarts || - || &lt;br /&gt;
|-&lt;br /&gt;
|Performance || Spirit || - || &lt;br /&gt;
|-&lt;br /&gt;
|Persuasion || Spirit || d4 || &lt;br /&gt;
|-&lt;br /&gt;
|Piloting || Agility || - || &lt;br /&gt;
|-&lt;br /&gt;
|Repair || Smarts || d8 || &lt;br /&gt;
|-&lt;br /&gt;
|Research || Smarts || - || &lt;br /&gt;
|-&lt;br /&gt;
|Riding || Agility || - || &lt;br /&gt;
|-&lt;br /&gt;
|Science || Smarts || - || &lt;br /&gt;
|-&lt;br /&gt;
|Shooting || Agility || - || &lt;br /&gt;
|-&lt;br /&gt;
|Stealth || Agility || d4 || &lt;br /&gt;
|-&lt;br /&gt;
|Survival || Smarts || - || &lt;br /&gt;
|-&lt;br /&gt;
|Taunt || Smarts || d6 || &lt;br /&gt;
|-&lt;br /&gt;
|Thievery || Agility || - || &lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;; style=&amp;quot;width: 720px&amp;quot;; &lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;; style=&amp;quot;width: 710px&amp;quot;; &lt;br /&gt;
|+Powers&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Armor 6 (AP 12)&#039;&#039;&#039;|| Point Cost: 5 || Modifiers: Device (-1) || Notes&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;5&amp;quot;| This is a piece of defective TITAN tech that Hayley is able to use.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Energy Control 5&#039;&#039;&#039;|| Point Cost: 11 || Modifiers: Power 5 (Damage is 4d6, Dampen gives allies immunity, Darken is darker and Distract makes foes vulnerable), Selective 1|| Notes&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;5&amp;quot;| Controlling electricity/draining it from the grid/overloading&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Environmental Resistance 1&#039;&#039;&#039;|| Point Cost: 3 || Modifiers: Immunity (2)|| Notes: electricity&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;5&amp;quot;| She&#039;s able to withstand electrical power.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Interface 2&#039;&#039;&#039;|| Point Cost: 2 || Modifiers: none || Notes&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;5&amp;quot;| Hacking!&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Invisibility 8&#039;&#039;&#039;|| Point Cost: 8 || Modifiers: none || Notes&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;5&amp;quot;| By altering the electric currents in the air around her, she creates an optical illusion that makes it hard to distinguish her visually from her surroundings.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Machine Control 8&#039;&#039;&#039;|| Point Cost: 8 || Modifiers: none || Notes&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;5&amp;quot;| The ultimate mechanic (can control a hover tank size 7 for example, or a Learjet size 8!)&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Range Attack 9 (4d6)&#039;&#039;&#039;|| Point Cost: 15 || Modifiers: Armor Piercing 4 (AP 8), Charge 1, Heavy Weapon Mod 1 || Notes&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;5&amp;quot;| Though requiring quick thinking and tactics, Hayley can focus electricity from the target&#039;s environment and attack at range.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Stun 3&#039;&#039;&#039;|| Point Cost: 7 || Modifiers: Strong 2, Linked 2 (Range Attack) || Notes&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;5&amp;quot;| Hayley becomes a human taser.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Wall Walker 1&#039;&#039;&#039;|| Point Cost: 1 || Modifiers: none || Notes&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;5&amp;quot;| Static electricity allows her to cling to walls and ceilings.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Special Gear&#039;&#039;&#039;&lt;br /&gt;
&#039;Failed&#039; Gilgamesh prototype: Powered armour that kept electrocuting its own wearer.&lt;/div&gt;</summary>
		<author><name>Ferretribution</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Neon_Xtinction&amp;diff=480508</id>
		<title>Neon Xtinction</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Neon_Xtinction&amp;diff=480508"/>
		<updated>2025-05-06T11:21:15Z</updated>

		<summary type="html">&lt;p&gt;Ferretribution: /* The Heroes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:NX_background.png|center]]&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
&lt;br /&gt;
As far back as records have been kept, there have always been those with extraordinary abilities. Heroes and demigods, legends and myths, their exploits are woven through history. They are supers, men and women born with - or gifted - incredible powers, to be used for good or evil as they see fit.&lt;br /&gt;
&lt;br /&gt;
Likewise, monsters have always been a part of human history - enormous beasts, terrible predators, and hybrids that belong to no sane world. Some were clearly allegorical, representing fears, sins, and natural disasters, but some truly existed, endangering humanity with their terrible power. But when a monster threatens, heroes rise to stop it.&lt;br /&gt;
&lt;br /&gt;
In 1954 the first kaiju, Dakkuma, emerged in Japan and proceeded to lay waste to the city of Okinawa. The monstrous reptile-arthropod hybrid was soon engaged by Captain Cosmic, the world’s preeminent (and most powerful) superhero. Their battle lasted for three days, covered hundreds of miles, and ended with Captain Cosmic tired but triumphant and Dakkuma apparently dead at the bottom of the Marianas Trench.&lt;br /&gt;
&lt;br /&gt;
Since then, the kaiju have become a constant threat to humanity: building-sized monstrosities resembling no form of natural life, but with traits of reptiles, insects, crustaceans, and stranger things, possibly massive strength, limitless endurance, and strange and alien powers. They appear without warning, often from the sea or from large stretches of wilderness, and seem driven to crush and destroy the cities of humanity. Since the appearance and fall of Dakkuma there have been many more, and of late their attacks have increased in frequency and intensity.&lt;br /&gt;
&lt;br /&gt;
Coinciding with the rise of the kaiju, supers - always a rare presence in the world - have become more common, and have demonstrated increasingly potent powers. Though none has yet come to light who can match the powers of Captain Cosmic, the masked vigilantes and super-athletes of old have given way to supers with far greater powers, including flight, elemental control, strength and toughness almost equal that of a kaiju, and more exotic abilities.&lt;br /&gt;
&lt;br /&gt;
Project Gilgamesh was founded to make use of these young heroes and their talents. The brainchild of TITAN, the Tactical Initiative for Threat Anomaly Neutralization, Project Gilgamesh recruits teenagers who demonstrate extraordinary superhuman abilities with the aim of training them into a fighting force capable of defending humanity against the increasing threat of the kaiju.&lt;br /&gt;
&lt;br /&gt;
The first recruits for Project Gilgamesh have been gathered.&lt;br /&gt;
&lt;br /&gt;
This is their story.&lt;br /&gt;
&lt;br /&gt;
==The Heroes==&lt;br /&gt;
[[File:NX_silhouettes.png]]&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|&#039;&#039;&#039;Character&#039;&#039;&#039;&amp;lt;br&amp;gt; &#039;&#039;&#039;Codename&#039;&#039;&#039; &amp;lt;br&amp;gt; &#039;&#039;role&#039;&#039; &amp;lt;br&amp;gt; player name || &#039;&#039;&#039;Pace&#039;&#039;&#039;||&#039;&#039;&#039;Parry&#039;&#039;&#039; || &#039;&#039;&#039;Toughness&#039;&#039;&#039; || &#039;&#039;&#039;Edges&#039;&#039;&#039;  || &#039;&#039;&#039;Hindrances&#039;&#039;&#039; || &#039;&#039;&#039;Attributes&#039;&#039;&#039; || &#039;&#039;&#039;Super Powers&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|[[NX_PC01| &#039;&#039;&#039;Gavin Lawrence Reiher&#039;&#039;&#039;]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Lionheart&#039;&#039;&#039; &amp;lt;br&amp;gt; &#039;&#039;super-knight&#039;&#039; &amp;lt;br&amp;gt; Elfwine || 8&amp;quot; || 8 || 22(12) || AB: Super Powers &amp;lt;br&amp;gt; Combat Reflexes &amp;lt;br&amp;gt; Dodge &amp;lt;br&amp;gt; Frenzy &amp;lt;br&amp;gt; Iron Jaw &amp;lt;br&amp;gt; Nerves of Steel (Improved) &amp;lt;br&amp;gt; Take the Hit &amp;lt;br&amp;gt; || Code of Honor &amp;lt;br&amp;gt; Death Wish &amp;lt;br&amp;gt; Loyal &amp;lt;br&amp;gt; Stubborn &amp;lt;br&amp;gt; Suspicious (Minor) || Agility d8 &amp;lt;br&amp;gt; Smarts d8 &amp;lt;br&amp;gt; Spirit d10 &amp;lt;br&amp;gt; Strength d10 &amp;lt;br&amp;gt; Vigor d12 ||Armor +12 &amp;lt;br&amp;gt; Fearless &amp;lt;br&amp;gt; Healing (Requires Touch. Refresh. Selective) &amp;lt;br&amp;gt; Leaping (4&amp;quot; horizontal/8&amp;quot; vertical) &amp;lt;br&amp;gt; Melee Attack (see sheet) &amp;lt;br&amp;gt; Mind Shield &amp;lt;br&amp;gt; Pace (Strider) &amp;lt;br&amp;gt; Super Attribute (+1 Agility, +1 Spirit +2 Strength, +2 Vigor) &amp;lt;br&amp;gt; Super Edge (Combat Reflexes, Dodge, Frenzy, Improved Nerves of Steel, Iron Jaw, Take the Hit) &amp;lt;br&amp;gt; Super Skill (Athletics +2, Fighting +3, Focus +1, Intimidation +1) &amp;lt;br&amp;gt; Toughness +2 &amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[NX_PC02| &#039;&#039;&#039;Hayley Elliot&#039;&#039;&#039;]] &amp;lt;br&amp;gt; &#039;&#039;&#039;The Electrician&#039;&#039;&#039; &amp;lt;br&amp;gt; &#039;&#039;electricity manipulator&#039;&#039; &amp;lt;br&amp;gt; ferretribution || 6&amp;quot; || 2 || 5 or 17(12) with equipment || AB: Super Powers &amp;lt;br&amp;gt; McGyver || Driven (Major) &amp;lt;br&amp;gt; Curious (Minor) &amp;lt;br&amp;gt; Big Mouth (Minor) &amp;lt;br&amp;gt; Bad Eyes (Minor) || Agility d6 &amp;lt;br&amp;gt; Smarts d8 &amp;lt;br&amp;gt; Spirit d10 &amp;lt;br&amp;gt; Strength d4 &amp;lt;br&amp;gt; Vigor d6 || Energy Control (electricity) &amp;lt;br&amp;gt; Env. Resistance (electricity) &amp;lt;br&amp;gt;  Interface &amp;lt;br&amp;gt; Invisibility &amp;lt;br&amp;gt; Machine Control &amp;lt;br&amp;gt; Ranged Attack &amp;lt;br&amp;gt; Wall Walker&lt;br /&gt;
|-&lt;br /&gt;
|[[NX_PC03| &#039;&#039;&#039;Marko Mandl&#039;&#039;&#039;]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Cytokine&#039;&#039;&#039; &amp;lt;br&amp;gt; &#039;&#039;minion commander, plasma&#039;&#039; &amp;lt;br&amp;gt; Leliel || 6&amp;quot; || 4 || 9 (4) ||AB: Super Powers &amp;lt;br&amp;gt;  Investigator &amp;lt;br&amp;gt; Team Player || Alien Form &amp;lt;br&amp;gt;  Driven (minor, Needs to understand what his mother is doing) &amp;lt;br&amp;gt; Heroic &amp;lt;br&amp;gt; Outsider (minor, Looks like a small version of an infamous kaiju) || Agility d4 &amp;lt;br&amp;gt; Smarts d8 &amp;lt;br&amp;gt; Spirit d8 &amp;lt;br&amp;gt; Strength d4 &amp;lt;br&amp;gt; Vigor d6 ||Telekinesis (5): Fine Control 3, Range 2 &amp;lt;br&amp;gt; The Brood (Minions) (3) (13): Summonable 4, Super Powers 3&amp;lt;br&amp;gt;Levitation (Flight) (4)&amp;lt;br&amp;gt;Chitinous Membrane (Armor) (2)&lt;br /&gt;
&amp;lt;br&amp;gt;Plasma Burst (Attack, Ranged) (3): Cone 1 &amp;lt;br&amp;gt;Plasma Reconstruction (Healing): Restoration 2, Fatigue 2, Requires Touch -2 &amp;lt;br&amp;gt; Plasma Manipulation (Energy Control): Selective 2&amp;lt;br&amp;gt;Kaiju Physiology (Altered Form) &amp;lt;br&amp;gt; Brood Contamination (Poison) (2): Strong 2, Contingent (Enemy must be hit with a Plasma Burst or Plasma Manipulation) 0 (4) &amp;lt;b&amp;gt; Doesn&#039;t Breathe&lt;br /&gt;
|-&lt;br /&gt;
|[[NX_PC04| &#039;&#039;&#039;Millicent &#039;Mills&#039; Astor&#039;&#039;&#039;]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Frostfire&#039;&#039;&#039; &amp;lt;br&amp;gt; &#039;&#039;blaster, elementalist&#039;&#039; &amp;lt;br&amp;gt; Stormraven || 6&amp;quot;/180&amp;quot; || 2 || 21 (16) || AB: Super Powers &amp;lt;br&amp;gt; Attractive &amp;lt;br&amp;gt; Scholar (Academics) || Curious &amp;lt;br&amp;gt; Heroic &amp;lt;br&amp;gt; Phobia: Claustrophobic &amp;lt;br&amp;gt; Quirk: Speaks in gaming terms &amp;lt;br&amp;gt; || Agility d6 &amp;lt;br&amp;gt; Smarts d10 &amp;lt;br&amp;gt; Spirit d8 &amp;lt;br&amp;gt; Strength d4 &amp;lt;br&amp;gt; Vigor d6 ||Armor 8 &amp;lt;br&amp;gt; Dodge 5 &amp;lt;br&amp;gt; Energy Control (cold) &amp;lt;br&amp;gt; Env. Resistance (cold, fire) &amp;lt;br&amp;gt; Flight &amp;lt;br&amp;gt; Obscure &amp;lt;br&amp;gt; Ranged Attack 4d6, AP 10&lt;br /&gt;
|-&lt;br /&gt;
|[[NX_PC05| &#039;&#039;&#039; &#039;Jane Doe&#039; &#039;&#039;&#039;]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Wraith&#039;&#039;&#039; &amp;lt;br&amp;gt; &#039;&#039;melee ghost&#039;&#039; &amp;lt;br&amp;gt; Kaiya || 6&amp;quot; || 7 || 17 ||AB: Super Powers &amp;lt;br&amp;gt; Brawler || Distinctive Appearance &amp;lt;br&amp;gt; Heroic &amp;lt;br&amp;gt; Mute &amp;lt;br&amp;gt; Thin-Skinned || Agility d10 &amp;lt;br&amp;gt; Smarts d6 &amp;lt;br&amp;gt; Spirit d6 &amp;lt;br&amp;gt; Strength d8 &amp;lt;br&amp;gt; Vigor d8 || Flight (1,200 MPH) &amp;lt;br&amp;gt; Regeneration (1/round; Regrowth) &amp;lt;br&amp;gt; Intangibility (Affect Others) &amp;lt;br&amp;gt; Toughness (+8) &amp;lt;br&amp;gt; Undead &amp;lt;br&amp;gt; Melee Attack (+3d6; Heavy Weapon) &amp;lt;br&amp;gt; Super Attribute (Agility +1) &amp;lt;br&amp;gt; Ageless &amp;lt;br&amp;gt; Mind Shield&lt;br /&gt;
|-&lt;br /&gt;
|[[NX_PC06| &#039;&#039;&#039;Sloan Snyder&#039;&#039;&#039;]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Kid Kaiju&#039;&#039;&#039; &amp;lt;br&amp;gt; &#039;&#039;growing brick&#039;&#039; &amp;lt;br&amp;gt; mysstic101 || 6&amp;quot; &amp;lt;br&amp;gt; or 10&amp;quot; || 6 || 8(2) &amp;lt;br&amp;gt; or 10(2) &amp;lt;br&amp;gt; or 15 &amp;lt;br&amp;gt; or 17 || AB: Super Powers &amp;lt;br&amp;gt; Berserk &amp;lt;br&amp;gt; Best There Is &amp;lt;br&amp;gt; Combat Reflexes &amp;lt;br&amp;gt; Frenzy &amp;lt;br&amp;gt; Improved Frenzy &amp;lt;br&amp;gt; Iron Jaw &amp;lt;br&amp;gt; Menacing || Loyal: teammates (minor) &amp;lt;br&amp;gt; Ruthless: makes hard calls (minor) &amp;lt;br&amp;gt; Shamed: past collateral dmg (major) &amp;lt;br&amp;gt; Ugly: looks like a kaiju (major) || Agility d8 &amp;lt;br&amp;gt; Smarts d4 &amp;lt;br&amp;gt; Spirit d8 &amp;lt;br&amp;gt; Strength d6 &amp;lt;br&amp;gt; (or d8) &amp;lt;br&amp;gt; (or d12+6) &amp;lt;br&amp;gt; (or d12+7) &amp;lt;br&amp;gt; Vigor d8 ||Growth 9: 50&#039; tall, 164 tons, Durable, Swat, can be mistaken for Kaiju &amp;lt;br&amp;gt; Altered Form 3: No fall dmg, 1/2 collision, 1/2 knockback &amp;lt;br&amp;gt; Hardy 2: 2nd Shaken doesn&#039;t Wound &amp;lt;br&amp;gt; Leaping 3: 8&amp;quot; vertical/16&amp;quot; horizontal, Death From Above &amp;lt;br&amp;gt; Melee Attack +3d6 (Claws +2d6), +2 climbing, Heavy Weapon &amp;lt;br&amp;gt; Super Attribute 2 (Agility d6-&amp;gt;d8, Vigor d6-&amp;gt;d8) &amp;lt;br&amp;gt; Super Edge 3 (Combat Reflexes, Frenzy, Improved Frenzy)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Other Characters==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:left&amp;quot;&lt;br /&gt;
|+Other Recruits and Retired Heroes&lt;br /&gt;
|-&lt;br /&gt;
!Character &amp;lt;br&amp;gt; Codename &amp;lt;br&amp;gt; role !! Appearance !! Personality !! Powers !! Notes&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Matteo Centori &#039;&#039;&#039; &amp;lt;br&amp;gt; &#039;&#039;&#039;Hotshot&#039;&#039;&#039; &amp;lt;br&amp;gt; &#039;&#039;Big guy&#039;&#039; || Blond, handsome, thousand-dollar smile || Arrogant, petty, charming  || Pilots a kaiju-sized mech || Famous, wealthy, glory-hound&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Jaylinn Hart&#039;&#039;&#039; &amp;lt;br&amp;gt; &#039;&#039;&#039;Heartfire&#039;&#039;&#039; &amp;lt;br&amp;gt; &#039;&#039;Fire elementalist&#039;&#039; || Short blonde hair, sharkish grin || Confident, competitive || Heat projection, fire manipulation|| In a one-sided competition with Mills&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Rebecca &#039;Becky&#039; Fairfield&#039;&#039;&#039; &amp;lt;br&amp;gt; &#039;&#039;&#039;Backfire&#039;&#039;&#039; &amp;lt;br&amp;gt; &#039;&#039;Luck manipulator&#039;&#039; || Dark hair and eyes, withdrawn, rarely smiles || Lonely, bitter || Incredible luck and accuracy, bad luck to enemies || Convinced she causes bad luck to others&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Patrick Anderson&#039;&#039;&#039; &amp;lt;br&amp;gt; &#039;&#039;&#039;Panorama&#039;&#039;&#039; &amp;lt;br&amp;gt; &#039;&#039;Time/space warper&#039;&#039;|| Brown hair, wholesome jock features || Outwardly happy, inwardly jaded and fatalistic || Time/space warping, cannot inflict direct damage&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Honey Sue Beauregard&#039;&#039;&#039; &amp;lt;br&amp;gt; &#039;&#039;&#039;Southern Bell&#039;&#039;&#039; &amp;lt;br&amp;gt; Sonic projector || Pretty, dark blonde hair, freckles || Flirty and casual || Powerful sonic shrieks and sound manipulation&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Rudy Duckett&#039;&#039;&#039; &amp;lt;br&amp;gt; &#039;&#039;&#039;Rustbucket&#039;&#039;&#039; &amp;lt;br&amp;gt; Manipulate and rust metal || Curly ginger hair, very pale || Enthusiastic, clumsy, inefficient with powers || Causes rust and decay, warp and destroy metals&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:left&amp;quot;&lt;br /&gt;
|+Project Gilgamesh Staff&lt;br /&gt;
|-&lt;br /&gt;
!Character &amp;lt;br&amp;gt; role !! Appearance !! Personality !! Notes&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Director Charles Sexton&#039;&#039;&#039;  &amp;lt;br&amp;gt; &#039;&#039;Director of Project Gilgamesh&#039;&#039; ||  White male, late 50s, &amp;lt;br&amp;gt; cross between a military officer and a corporate CEO || Professional, reserved || Wealthy and influential&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Sachiko Brooks&#039;&#039;&#039; &amp;lt;br&amp;gt; &#039;&#039;Communications Officer&#039;&#039; || Half-Asian female, late 20s, &amp;lt;br&amp;gt; green eyes, brown hair, very pretty || Friendly, extroverted || Endlessly cheerful and optimistic&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Victor Rand&#039;&#039;&#039; &amp;lt;br&amp;gt; &#039;&#039;Chief Engineer&#039;&#039; || White male, late 60s, scarred and weathered, &amp;lt;br&amp;gt; walks with a cane due to severe limp || Blunt and surly || Absolute wizard with anything mechanical&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Dr. August Frey&#039;&#039;&#039; &amp;lt;br&amp;gt; &#039;&#039;Psychiatrist and counselor&#039;&#039; || White NB, late 30s, long angular face || Calm and non-judgmental || Willing to talk about anything, any time&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Dr. Elena Voss&#039;&#039;&#039; &amp;lt;br&amp;gt; &#039;&#039;Head scientist&#039;&#039; || White female, late 40s, severe features and graying hair || Crisp, professional, occasionally harsh || Brilliant scientist, relentless enemy of kaiju&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Commander Samuel &amp;quot;Ironclad&amp;quot; Kessler&#039;&#039;&#039; &amp;lt;br&amp;gt; &#039;&#039;Tactical Advisor&#039;&#039; || Black male, late 50s, scarred but unbroken, &amp;lt;br&amp;gt; always wears reflective aviator glasses || Brusque, no-nonsense || Ex-military head of training and tactics&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Kiana &amp;quot;Wavebreaker&amp;quot; Torres&#039;&#039;&#039; &amp;lt;br&amp;gt; &#039;&#039;Pilot and aquatics specialist&#039;&#039; || Hawaiian/Latino female, late 20s, always smiling || Upbeat and enthusiastic || Low-tier superpowers, formerly the minor hero Wavebreaker&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Captain Fiona Harkness&#039;&#039;&#039; &amp;lt;br&amp;gt; &#039;&#039;Chief of Security&#039;&#039; || White female, mid-30s, flaming red hair and freckles, &amp;lt;br&amp;gt; never wears makeup || All business except when drinking or singing, then gets very emotional || Concerned with base security above all else&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Keiko Nakamura&#039;&#039;&#039; &amp;lt;br&amp;gt; &#039;&#039;Chef and quartermaster&#039;&#039; || Japanese female, late 50s, short and pudgy || Mothers &#039;&#039;everyone,&#039;&#039; no exceptions || Very competent and utterly fearless&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Amara Singh&#039;&#039;&#039; &amp;lt;br&amp;gt; &#039;&#039;Training coordinator&#039;&#039; || Indian female, mid 30s, tall and athletic || Cautious but encouraging || Former Olympic athlete, has a slight limp due to a kaiju attack&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Dr. Maxim Vostrikov&#039;&#039;&#039; &amp;lt;br&amp;gt; &#039;&#039;Xenobiologist&#039;&#039; || White male, early 30s, black hair and hunched posture || Socially awkward, slightly arrogant || Assistant to Dr. Voss, fascinated by kaiju&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:left&amp;quot;&lt;br /&gt;
|+Other NPCs&lt;br /&gt;
|-&lt;br /&gt;
!Character &amp;lt;br&amp;gt; Codename &amp;lt;br&amp;gt; role !! Personality !! Powers !! Notes&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Daniel Rutherford&#039;&#039;&#039; &amp;lt;br&amp;gt; Captain Cosmic &amp;lt;br&amp;gt; &#039;&#039;The Man of the Future&#039;&#039; ||  Confident, heroic. || Flight, invulnerability, super-strength, energy blasts || World&#039;s most powerful superhero&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Known Kaiju==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:left&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Name&#039;&#039;&#039; &amp;lt;br&amp;gt; &#039;&#039;status&#039;&#039;|| &#039;&#039;&#039;Description&#039;&#039;&#039; || &#039;&#039;&#039;Known Powers&#039;&#039;&#039; || &#039;&#039;&#039;Notes&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Dakkuma&#039;&#039;&#039; &amp;lt;br&amp;gt; &#039;&#039;deceased&#039;&#039; ||  Monstrous, hexapedal hybrid of insect and reptile || Sonic roar, laser eye-beams || Defeated by Captain Cosmic, left in the Marianas Trench&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Rules==&lt;br /&gt;
&lt;br /&gt;
===Setting Rules===&lt;br /&gt;
*&#039;&#039;&#039;An Arm And A Leg:&#039;&#039;&#039; If a Wild Card has no bennies, they can still choose to make a Soak roll. Regardless of the results of the Soak roll they immediately gain an appropriate hindrance: One Arm, One Eye, or Slow (Major). This Hindrance lasts until the end of the next session and cannot be healed otherwise.&lt;br /&gt;
*&#039;&#039;&#039;Combined Attacks:&#039;&#039;&#039; Support an ally’s attack to deal +2 damage, +4 with a raise&lt;br /&gt;
*&#039;&#039;&#039;Comic Book Combat:&#039;&#039;&#039; Combined Attacks, Knockback, Power Stunts, Synergy&lt;br /&gt;
*&#039;&#039;&#039;Conviction:&#039;&#039;&#039; Heroes gain Conviction Tokens that can be used to add a d6 to all Trait and damage rolls for one round.&lt;br /&gt;
*&#039;&#039;&#039;Expanded Conviction:&#039;&#039;&#039; In addition to the standard uses, Conviction can be spent to:&lt;br /&gt;
**Reroll a Critical Failure.&lt;br /&gt;
**Force an enemy to reroll a single Trait roll and use the new roll.&lt;br /&gt;
**Negate a Benny used by another character.&lt;br /&gt;
**Conviction may be gifted to another character who is Trusted (see below) for immediate use.&lt;br /&gt;
*&#039;&#039;&#039;Death &amp;amp; Defeat:&#039;&#039;&#039; A Wild Card who is incapacitated by lethal damage gets an immediate Vigor roll to potentially recover.&lt;br /&gt;
*&#039;&#039;&#039;Larger Than Life:&#039;&#039;&#039; Wild Cards may take one additional Major or Minor hindrance, gaining points for it normally. This extra hindrance must be a mental/social hindrance.&lt;br /&gt;
*&#039;&#039;&#039;Mega-Destruction:&#039;&#039;&#039; Superpowers and kaiju attacks cause massive property damage.&lt;br /&gt;
*&#039;&#039;&#039;More Skill Points:&#039;&#039;&#039; Heroes start with 15 skill points instead of 12.&lt;br /&gt;
*&#039;&#039;&#039;Never Surrender:&#039;&#039;&#039; Incapacitated Wild Cards are dealt initiative cards normally. On a Joker they regain consciousness and rejoin the fray.&lt;br /&gt;
*&#039;&#039;&#039;No Finishing Moves:&#039;&#039;&#039; Downed Wild Cards are immune to Finishing Moves&lt;br /&gt;
*&#039;&#039;&#039;Popcorn Initiative:&#039;&#039;&#039; Players may post in whatever order, as they are available to do so. The GM will have NPCs act whenever it makes sense. The edges Quick and Level-Headed, and the hindrance Hesitant, do not exist. Cards will still be drawn for the sake of Jokers and complications.&lt;br /&gt;
*&#039;&#039;&#039;Throwdown:&#039;&#039;&#039; Ignore the Unarmed Defender rule.&lt;br /&gt;
&lt;br /&gt;
===Stress===&lt;br /&gt;
When characters become severely upset or emotionally hurt they may become &#039;&#039;&#039;Stressed.&#039;&#039;&#039; Stress is a mental status effect that applies whenever it is logical - whenever a character receives terrible news, experiences a traumatizing event, or suffers a great emotional blow. The GM may declare that a character has become Stressed as appropriate; the player may voluntarily choose to become Stressed as well. If the player chooses to become Stressed, they gain a benny.&lt;br /&gt;
&lt;br /&gt;
A Stressed character subtracts 1 from all Smarts- and Spirit-based Trait rolls, and cannot spend bennies to unshake - they must succeed on a Spirit roll to do so. &lt;br /&gt;
&lt;br /&gt;
If a character would become Stressed when they already have the Stressed status, they instead gain a temporary hindrance appropriate to the situation and their personality. This hindrance persists until removed; see below.&lt;br /&gt;
&lt;br /&gt;
Stressed is a special status effect in that it does not fade naturally; instead, a character must make a &#039;&#039;&#039;Spirit roll at -2&#039;&#039;&#039; to clear it. This roll can be made only once per day, after a period of rest (typically in the morning after a night’s sleep).&lt;br /&gt;
&lt;br /&gt;
There is a second way to clear Stress: with the help of a friend. Another character (who is not Distrusted) can spend time with the Stressed character, helping them relax and work through their issue. This can take a variety of forms, from a conversation to guided meditation to recreation of various sorts, and takes about an hour. At the end of this time the Stressed character makes a &#039;&#039;&#039;Spirit roll at -2&#039;&#039;&#039; while their friend rolls to &#039;&#039;&#039;Support.&#039;&#039;&#039; This can only be attempted once per 24 hours. If the Spirit roll is a critical failure, the Stressed character gains a temporary hindrance if they did not already have one!&lt;br /&gt;
&lt;br /&gt;
If a character is afflicted with both Stress and a temporary hindrance, a success on the Spirit roll removes the Stressed condition but not the hindrance; a raise removes both. If the Stressed condition is removed, the hindrance can be removed the same way (but not until the next normal opportunity). The hindrance remains until removed, and if the character becomes Stressed again, that status must be cleared before they can attempt to remove the hindrance.&lt;br /&gt;
&lt;br /&gt;
===Trust and Distrust===&lt;br /&gt;
The characters in Neon Xtinction may work together, but that doesn’t mean they always like or trust each other. The heroes are emotional teenagers figuring out how things work, and relationships can be important. To reflect this, each character may decide which of their teammates and colleagues they trust, distrust, or have no strong opinions on.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Trust:&#039;&#039;&#039; When you trust another character, you feel positively disposed toward them. In general, you will prefer to spend time with them, value their opinions, and trust them with your secrets.&lt;br /&gt;
&lt;br /&gt;
When someone you trust makes a test to Support you, or any Intimidation, Persuasion or Taunt roll to influence you, they add 1 to the Trait roll. In addition, a character you trust can give you bennies as if they had the Common Bond edge.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Neutral:&#039;&#039;&#039; The default state, with no bonuses, penalties, or special rules. Unless otherwise noted, all characters are assumed to be Neutral toward one another.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Distrust:&#039;&#039;&#039; When you distrust another character you are negatively disposed toward them. You prefer to avoid them and have little faith in their opinions or abilities; you certainly won’t share your secrets with them. &lt;br /&gt;
&lt;br /&gt;
You gain no benefit from Support tests by a character you Distrust, cannot accept bennies from them (even if they have Common Bond), and they subtract 2 from all Persuasion rolls made to influence you.&lt;br /&gt;
&lt;br /&gt;
Note that the choice to trust or distrust someone is wholly up to the individual, and can be changed for any reason or none. Note also that trust is not automatically reciprocated; it is entirely possible for one hero to trust another, but the second hero regards them neutrally or even distrusts them.&lt;br /&gt;
&lt;br /&gt;
A character may decide to change their opinion on another character at any time, but not more than once per day.&lt;/div&gt;</summary>
		<author><name>Ferretribution</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=NX_PC02&amp;diff=480507</id>
		<title>NX PC02</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=NX_PC02&amp;diff=480507"/>
		<updated>2025-05-06T11:20:11Z</updated>

		<summary type="html">&lt;p&gt;Ferretribution: /* Hayley Elliot / The Electrician */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Neon_Xtinction| Back to Main Page]]&lt;br /&gt;
&lt;br /&gt;
==Hayley Elliot / The Electrician==&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;border: solid 1px; width: 720px&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;; &lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| &lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;; style=&amp;quot;margin-left; auto; margin-right: 0px;&amp;quot;&lt;br /&gt;
| [[File:Hayley.png|350px|center]] &lt;br /&gt;
|&lt;br /&gt;
|&#039;&#039;Insert quote here.&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;; style=&amp;quot;width: 720px&amp;quot;; &lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;; &lt;br /&gt;
|-&lt;br /&gt;
|+Background&lt;br /&gt;
|-&lt;br /&gt;
|Character Name:||  Hayley Elliot&lt;br /&gt;
|-&lt;br /&gt;
|Codename: || The Electrician&lt;br /&gt;
|-&lt;br /&gt;
|Role: || &lt;br /&gt;
|-&lt;br /&gt;
|Rank: || Novice&lt;br /&gt;
|-&lt;br /&gt;
|XP Total: || 0&lt;br /&gt;
|-&lt;br /&gt;
|Description: || Shoulder-length dark hair, greenish brown eyes, freckles, rectangular glasses&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;; style=&amp;quot;text-align:center&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|+Attributes&lt;br /&gt;
|-&lt;br /&gt;
|Agility || d6&lt;br /&gt;
|-&lt;br /&gt;
|Smarts || d8&lt;br /&gt;
|-&lt;br /&gt;
|Spirit || d10&lt;br /&gt;
|-&lt;br /&gt;
|Strength || d4&lt;br /&gt;
|-&lt;br /&gt;
|Vigor || d6&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;; style=&amp;quot;text-align:center;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|+Secondary Statistics&lt;br /&gt;
|-&lt;br /&gt;
|Pace || 6&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|Parry || 2&lt;br /&gt;
|-&lt;br /&gt;
|Toughness || 5  but with armor it&#039;s 17(12)&lt;br /&gt;
|-&lt;br /&gt;
|Bennies || 4/3&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;; style=&amp;quot;width: 720px&amp;quot;; &lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;; style=&amp;quot;width: 240px&amp;quot;;&lt;br /&gt;
|-&lt;br /&gt;
|+Edges&lt;br /&gt;
|-&lt;br /&gt;
|Arcane Background: Super Powers || what it says on the tin&lt;br /&gt;
|-&lt;br /&gt;
|McGyver || make a Repair roll to craft improvised weapons,&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;;style=&amp;quot;width: 240px&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|+Hindrances&lt;br /&gt;
|-&lt;br /&gt;
|Driven || Major || to be the best of the team&lt;br /&gt;
|- &lt;br /&gt;
|Curious || Major || Wants to know everything&lt;br /&gt;
|-&lt;br /&gt;
|Big Mouth || minor || Can&#039;t keep a secret&lt;br /&gt;
|-&lt;br /&gt;
|Bad Eyes || minor || -1 to vision-based rolls&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;;style=&amp;quot;width: 290px&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|+Trust &amp;amp; Distrust&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Trust&#039;&#039;&#039; || +1 to Intimidate, Persuade, Support, or Taunt me || &#039;&#039;&#039;Marko&#039;&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;&#039;Mills&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Distrust&#039;&#039;&#039; || no Support, -2 to Persuade me || &#039;&#039;Matt&#039;&#039; &amp;lt;br&amp;gt; &#039;&#039;Jaylinn&#039;&#039; &amp;lt;br&amp;gt; &#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;; style=&amp;quot;width: 720px&amp;quot;; &lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;; style=&amp;quot;width: 700px&amp;quot;;&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|+Skills&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Skill&#039;&#039;&#039; || &#039;&#039;&#039;Attribute&#039;&#039;&#039; || &#039;&#039;&#039;Rank&#039;&#039;&#039; || &#039;&#039;&#039;Modifiers&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Academics || Smarts || - || &lt;br /&gt;
|-&lt;br /&gt;
|Athletics || Agility || d6 || &lt;br /&gt;
|-&lt;br /&gt;
|Battle || Smarts || - || &lt;br /&gt;
|-&lt;br /&gt;
|Boating || Agility || - || &lt;br /&gt;
|-&lt;br /&gt;
|Common Knowledge || Smarts || d6 || &lt;br /&gt;
|-&lt;br /&gt;
|Driving || Agility || - || &lt;br /&gt;
|-&lt;br /&gt;
|Electronics || Smarts || d6 || +2 from Interface&lt;br /&gt;
|-&lt;br /&gt;
|Fighting || Agility || - || &lt;br /&gt;
|-&lt;br /&gt;
|Focus || Spirit || d10 ||  &lt;br /&gt;
|-&lt;br /&gt;
|Gambling || Smarts || - || &lt;br /&gt;
|-&lt;br /&gt;
|Hacking || Smarts || d4 || +2 from Interface&lt;br /&gt;
|-&lt;br /&gt;
|Healing || Smarts || - || &lt;br /&gt;
|-&lt;br /&gt;
|Intimidation || Spirit || - || &lt;br /&gt;
|-&lt;br /&gt;
|Notice || Smarts || d8 || &lt;br /&gt;
|-&lt;br /&gt;
|Occult || Smarts || - || &lt;br /&gt;
|-&lt;br /&gt;
|Performance || Spirit || - || &lt;br /&gt;
|-&lt;br /&gt;
|Persuasion || Spirit || d4 || &lt;br /&gt;
|-&lt;br /&gt;
|Piloting || Agility || - || &lt;br /&gt;
|-&lt;br /&gt;
|Repair || Smarts || d8 || &lt;br /&gt;
|-&lt;br /&gt;
|Research || Smarts || - || &lt;br /&gt;
|-&lt;br /&gt;
|Riding || Agility || - || &lt;br /&gt;
|-&lt;br /&gt;
|Science || Smarts || - || &lt;br /&gt;
|-&lt;br /&gt;
|Shooting || Agility || - || &lt;br /&gt;
|-&lt;br /&gt;
|Stealth || Agility || d4 || &lt;br /&gt;
|-&lt;br /&gt;
|Survival || Smarts || - || &lt;br /&gt;
|-&lt;br /&gt;
|Taunt || Smarts || d6 || &lt;br /&gt;
|-&lt;br /&gt;
|Thievery || Agility || - || &lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;; style=&amp;quot;width: 720px&amp;quot;; &lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;; style=&amp;quot;width: 710px&amp;quot;; &lt;br /&gt;
|+Powers&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Armor 6 (AP 12)&#039;&#039;&#039;|| Point Cost: 5 || Modifiers: Device (-1) || Notes&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;5&amp;quot;| This is a piece of defective TITAN tech that Hayley is able to use.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Energy Control 5&#039;&#039;&#039;|| Point Cost: 11 || Modifiers: Power 5 (Damage is 4d6, Dampen gives allies immunity, Darken is darker and Distract makes foes vulnerable), Selective 1|| Notes&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;5&amp;quot;| Controlling electricity/draining it from the grid/overloading&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Environmental Resistance 1&#039;&#039;&#039;|| Point Cost: 3 || Modifiers: Immunity (2)|| Notes: electricity&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;5&amp;quot;| She&#039;s able to withstand electrical power.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Interface 2&#039;&#039;&#039;|| Point Cost: 2 || Modifiers: none || Notes&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;5&amp;quot;| Hacking!&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Invisibility 8&#039;&#039;&#039;|| Point Cost: 8 || Modifiers: none || Notes&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;5&amp;quot;| By altering the electric currents in the air around her, she creates an optical illusion that makes it hard to distinguish her visually from her surroundings.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Machine Control 8&#039;&#039;&#039;|| Point Cost: 8 || Modifiers: none || Notes&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;5&amp;quot;| The ultimate mechanic (can control a hover tank size 7 for example, or a Learjet size 8!)&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Range Attack 9 (4d6)&#039;&#039;&#039;|| Point Cost: 15 || Modifiers: Armor Piercing 4 (AP 8), Charge 1, Heavy Weapon Mod 1 || Notes&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;5&amp;quot;| Though requiring quick thinking and tactics, Hayley can focus electricity from the target&#039;s environment and attack at range.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Stun 3&#039;&#039;&#039;|| Point Cost: 7 || Modifiers: Strong 2, Linked 2 (Range Attack) || Notes&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;5&amp;quot;| Hayley becomes a human taser.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Wall Walker 1&#039;&#039;&#039;|| Point Cost: 1 || Modifiers: none || Notes&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;5&amp;quot;| Static electricity allows her to cling to walls and ceilings.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Special Gear&#039;&#039;&#039;&lt;br /&gt;
&#039;Failed&#039; Gilgamesh prototype: Powered armour that kept electrocuting its own wearer.&lt;/div&gt;</summary>
		<author><name>Ferretribution</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=NX_PC02&amp;diff=480506</id>
		<title>NX PC02</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=NX_PC02&amp;diff=480506"/>
		<updated>2025-05-06T11:19:09Z</updated>

		<summary type="html">&lt;p&gt;Ferretribution: Power tweak&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Neon_Xtinction| Back to Main Page]]&lt;br /&gt;
&lt;br /&gt;
==Hayley Elliot / The Electrician==&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;border: solid 1px; width: 720px&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;; &lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| &lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;; style=&amp;quot;margin-left; auto; margin-right: 0px;&amp;quot;&lt;br /&gt;
| [[File:Hayley.png|350px|center]] &lt;br /&gt;
|&lt;br /&gt;
|&#039;&#039;Insert quote here.&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;; style=&amp;quot;width: 720px&amp;quot;; &lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;; &lt;br /&gt;
|-&lt;br /&gt;
|+Background&lt;br /&gt;
|-&lt;br /&gt;
|Character Name:||  Hayley Elliot&lt;br /&gt;
|-&lt;br /&gt;
|Codename: || The Electrician&lt;br /&gt;
|-&lt;br /&gt;
|Role: || &lt;br /&gt;
|-&lt;br /&gt;
|Rank: || Novice&lt;br /&gt;
|-&lt;br /&gt;
|XP Total: || 0&lt;br /&gt;
|-&lt;br /&gt;
|Description: || Shoulder-length dark hair, greenish brown eyes, freckles, rectangular glasses&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;; style=&amp;quot;text-align:center&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|+Attributes&lt;br /&gt;
|-&lt;br /&gt;
|Agility || d6&lt;br /&gt;
|-&lt;br /&gt;
|Smarts || d8&lt;br /&gt;
|-&lt;br /&gt;
|Spirit || d10&lt;br /&gt;
|-&lt;br /&gt;
|Strength || d4&lt;br /&gt;
|-&lt;br /&gt;
|Vigor || d6&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;; style=&amp;quot;text-align:center;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|+Secondary Statistics&lt;br /&gt;
|-&lt;br /&gt;
|Pace || 6&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|Parry || 2&lt;br /&gt;
|-&lt;br /&gt;
|Toughness || 5  but with armor it&#039;s 13(8)&lt;br /&gt;
|-&lt;br /&gt;
|Bennies || 4/3&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;; style=&amp;quot;width: 720px&amp;quot;; &lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;; style=&amp;quot;width: 240px&amp;quot;;&lt;br /&gt;
|-&lt;br /&gt;
|+Edges&lt;br /&gt;
|-&lt;br /&gt;
|Arcane Background: Super Powers || what it says on the tin&lt;br /&gt;
|-&lt;br /&gt;
|McGyver || make a Repair roll to craft improvised weapons,&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;;style=&amp;quot;width: 240px&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|+Hindrances&lt;br /&gt;
|-&lt;br /&gt;
|Driven || Major || to be the best of the team&lt;br /&gt;
|- &lt;br /&gt;
|Curious || Major || Wants to know everything&lt;br /&gt;
|-&lt;br /&gt;
|Big Mouth || minor || Can&#039;t keep a secret&lt;br /&gt;
|-&lt;br /&gt;
|Bad Eyes || minor || -1 to vision-based rolls&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;;style=&amp;quot;width: 290px&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|+Trust &amp;amp; Distrust&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Trust&#039;&#039;&#039; || +1 to Intimidate, Persuade, Support, or Taunt me || &#039;&#039;&#039;Marko&#039;&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;&#039;Mills&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Distrust&#039;&#039;&#039; || no Support, -2 to Persuade me || &#039;&#039;Matt&#039;&#039; &amp;lt;br&amp;gt; &#039;&#039;Jaylinn&#039;&#039; &amp;lt;br&amp;gt; &#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;; style=&amp;quot;width: 720px&amp;quot;; &lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;; style=&amp;quot;width: 700px&amp;quot;;&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|+Skills&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Skill&#039;&#039;&#039; || &#039;&#039;&#039;Attribute&#039;&#039;&#039; || &#039;&#039;&#039;Rank&#039;&#039;&#039; || &#039;&#039;&#039;Modifiers&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Academics || Smarts || - || &lt;br /&gt;
|-&lt;br /&gt;
|Athletics || Agility || d6 || &lt;br /&gt;
|-&lt;br /&gt;
|Battle || Smarts || - || &lt;br /&gt;
|-&lt;br /&gt;
|Boating || Agility || - || &lt;br /&gt;
|-&lt;br /&gt;
|Common Knowledge || Smarts || d6 || &lt;br /&gt;
|-&lt;br /&gt;
|Driving || Agility || - || &lt;br /&gt;
|-&lt;br /&gt;
|Electronics || Smarts || d6 || +2 from Interface&lt;br /&gt;
|-&lt;br /&gt;
|Fighting || Agility || - || &lt;br /&gt;
|-&lt;br /&gt;
|Focus || Spirit || d10 ||  &lt;br /&gt;
|-&lt;br /&gt;
|Gambling || Smarts || - || &lt;br /&gt;
|-&lt;br /&gt;
|Hacking || Smarts || d4 || +2 from Interface&lt;br /&gt;
|-&lt;br /&gt;
|Healing || Smarts || - || &lt;br /&gt;
|-&lt;br /&gt;
|Intimidation || Spirit || - || &lt;br /&gt;
|-&lt;br /&gt;
|Notice || Smarts || d8 || &lt;br /&gt;
|-&lt;br /&gt;
|Occult || Smarts || - || &lt;br /&gt;
|-&lt;br /&gt;
|Performance || Spirit || - || &lt;br /&gt;
|-&lt;br /&gt;
|Persuasion || Spirit || d4 || &lt;br /&gt;
|-&lt;br /&gt;
|Piloting || Agility || - || &lt;br /&gt;
|-&lt;br /&gt;
|Repair || Smarts || d8 || &lt;br /&gt;
|-&lt;br /&gt;
|Research || Smarts || - || &lt;br /&gt;
|-&lt;br /&gt;
|Riding || Agility || - || &lt;br /&gt;
|-&lt;br /&gt;
|Science || Smarts || - || &lt;br /&gt;
|-&lt;br /&gt;
|Shooting || Agility || - || &lt;br /&gt;
|-&lt;br /&gt;
|Stealth || Agility || d4 || &lt;br /&gt;
|-&lt;br /&gt;
|Survival || Smarts || - || &lt;br /&gt;
|-&lt;br /&gt;
|Taunt || Smarts || d6 || &lt;br /&gt;
|-&lt;br /&gt;
|Thievery || Agility || - || &lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;; style=&amp;quot;width: 720px&amp;quot;; &lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;; style=&amp;quot;width: 710px&amp;quot;; &lt;br /&gt;
|+Powers&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Armor 6 (AP 12)&#039;&#039;&#039;|| Point Cost: 5 || Modifiers: Device (-1) || Notes&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;5&amp;quot;| This is a piece of defective TITAN tech that Hayley is able to use.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Energy Control 5&#039;&#039;&#039;|| Point Cost: 11 || Modifiers: Power 5 (Damage is 4d6, Dampen gives allies immunity, Darken is darker and Distract makes foes vulnerable), Selective 1|| Notes&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;5&amp;quot;| Controlling electricity/draining it from the grid/overloading&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Environmental Resistance 1&#039;&#039;&#039;|| Point Cost: 3 || Modifiers: Immunity (2)|| Notes: electricity&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;5&amp;quot;| She&#039;s able to withstand electrical power.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Interface 2&#039;&#039;&#039;|| Point Cost: 2 || Modifiers: none || Notes&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;5&amp;quot;| Hacking!&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Invisibility 8&#039;&#039;&#039;|| Point Cost: 8 || Modifiers: none || Notes&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;5&amp;quot;| By altering the electric currents in the air around her, she creates an optical illusion that makes it hard to distinguish her visually from her surroundings.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Machine Control 8&#039;&#039;&#039;|| Point Cost: 8 || Modifiers: none || Notes&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;5&amp;quot;| The ultimate mechanic (can control a hover tank size 7 for example, or a Learjet size 8!)&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Range Attack 9 (4d6)&#039;&#039;&#039;|| Point Cost: 15 || Modifiers: Armor Piercing 4 (AP 8), Charge 1, Heavy Weapon Mod 1 || Notes&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;5&amp;quot;| Though requiring quick thinking and tactics, Hayley can focus electricity from the target&#039;s environment and attack at range.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Stun 3&#039;&#039;&#039;|| Point Cost: 7 || Modifiers: Strong 2, Linked 2 (Range Attack) || Notes&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;5&amp;quot;| Hayley becomes a human taser.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Wall Walker 1&#039;&#039;&#039;|| Point Cost: 1 || Modifiers: none || Notes&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;5&amp;quot;| Static electricity allows her to cling to walls and ceilings.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Special Gear&#039;&#039;&#039;&lt;br /&gt;
&#039;Failed&#039; Gilgamesh prototype: Powered armour that kept electrocuting its own wearer.&lt;/div&gt;</summary>
		<author><name>Ferretribution</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=NX_PC02&amp;diff=480505</id>
		<title>NX PC02</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=NX_PC02&amp;diff=480505"/>
		<updated>2025-05-06T10:18:30Z</updated>

		<summary type="html">&lt;p&gt;Ferretribution: /* Hayley Elliot / The Electrician */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Neon_Xtinction| Back to Main Page]]&lt;br /&gt;
&lt;br /&gt;
==Hayley Elliot / The Electrician==&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;border: solid 1px; width: 720px&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;; &lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| &lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;; style=&amp;quot;margin-left; auto; margin-right: 0px;&amp;quot;&lt;br /&gt;
| [[File:Hayley.png|350px|center]] &lt;br /&gt;
|&lt;br /&gt;
|&#039;&#039;Insert quote here.&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;; style=&amp;quot;width: 720px&amp;quot;; &lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;; &lt;br /&gt;
|-&lt;br /&gt;
|+Background&lt;br /&gt;
|-&lt;br /&gt;
|Character Name:||  Hayley Elliot&lt;br /&gt;
|-&lt;br /&gt;
|Codename: || The Electrician&lt;br /&gt;
|-&lt;br /&gt;
|Role: || &lt;br /&gt;
|-&lt;br /&gt;
|Rank: || Novice&lt;br /&gt;
|-&lt;br /&gt;
|XP Total: || 0&lt;br /&gt;
|-&lt;br /&gt;
|Description: || Shoulder-length dark hair, greenish brown eyes, freckles, rectangular glasses&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;; style=&amp;quot;text-align:center&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|+Attributes&lt;br /&gt;
|-&lt;br /&gt;
|Agility || d6&lt;br /&gt;
|-&lt;br /&gt;
|Smarts || d8&lt;br /&gt;
|-&lt;br /&gt;
|Spirit || d10&lt;br /&gt;
|-&lt;br /&gt;
|Strength || d4&lt;br /&gt;
|-&lt;br /&gt;
|Vigor || d6&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;; style=&amp;quot;text-align:center;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|+Secondary Statistics&lt;br /&gt;
|-&lt;br /&gt;
|Pace || 6&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|Parry || 2&lt;br /&gt;
|-&lt;br /&gt;
|Toughness || 5  but with armor it&#039;s 13(8)&lt;br /&gt;
|-&lt;br /&gt;
|Bennies || 4/3&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;; style=&amp;quot;width: 720px&amp;quot;; &lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;; style=&amp;quot;width: 240px&amp;quot;;&lt;br /&gt;
|-&lt;br /&gt;
|+Edges&lt;br /&gt;
|-&lt;br /&gt;
|Arcane Background: Super Powers || what it says on the tin&lt;br /&gt;
|-&lt;br /&gt;
|McGyver || make a Repair roll to craft improvised weapons,&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;;style=&amp;quot;width: 240px&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|+Hindrances&lt;br /&gt;
|-&lt;br /&gt;
|Driven || Major || to be the best of the team&lt;br /&gt;
|- &lt;br /&gt;
|Curious || Major || Wants to know everything&lt;br /&gt;
|-&lt;br /&gt;
|Big Mouth || minor || Can&#039;t keep a secret&lt;br /&gt;
|-&lt;br /&gt;
|Bad Eyes || minor || -1 to vision-based rolls&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;;style=&amp;quot;width: 290px&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|+Trust &amp;amp; Distrust&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Trust&#039;&#039;&#039; || +1 to Intimidate, Persuade, Support, or Taunt me || &#039;&#039;&#039;Marko&#039;&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;&#039;Mills&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Distrust&#039;&#039;&#039; || no Support, -2 to Persuade me || &#039;&#039;Matt&#039;&#039; &amp;lt;br&amp;gt; &#039;&#039;Jaylinn&#039;&#039; &amp;lt;br&amp;gt; &#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;; style=&amp;quot;width: 720px&amp;quot;; &lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;; style=&amp;quot;width: 700px&amp;quot;;&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|+Skills&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Skill&#039;&#039;&#039; || &#039;&#039;&#039;Attribute&#039;&#039;&#039; || &#039;&#039;&#039;Rank&#039;&#039;&#039; || &#039;&#039;&#039;Modifiers&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Academics || Smarts || - || &lt;br /&gt;
|-&lt;br /&gt;
|Athletics || Agility || d6 || &lt;br /&gt;
|-&lt;br /&gt;
|Battle || Smarts || - || &lt;br /&gt;
|-&lt;br /&gt;
|Boating || Agility || - || &lt;br /&gt;
|-&lt;br /&gt;
|Common Knowledge || Smarts || d6 || &lt;br /&gt;
|-&lt;br /&gt;
|Driving || Agility || - || &lt;br /&gt;
|-&lt;br /&gt;
|Electronics || Smarts || d6 || +2 from Interface&lt;br /&gt;
|-&lt;br /&gt;
|Fighting || Agility || - || &lt;br /&gt;
|-&lt;br /&gt;
|Focus || Spirit || d10 ||  &lt;br /&gt;
|-&lt;br /&gt;
|Gambling || Smarts || - || &lt;br /&gt;
|-&lt;br /&gt;
|Hacking || Smarts || d4 || +2 from Interface&lt;br /&gt;
|-&lt;br /&gt;
|Healing || Smarts || - || &lt;br /&gt;
|-&lt;br /&gt;
|Intimidation || Spirit || - || &lt;br /&gt;
|-&lt;br /&gt;
|Notice || Smarts || d8 || &lt;br /&gt;
|-&lt;br /&gt;
|Occult || Smarts || - || &lt;br /&gt;
|-&lt;br /&gt;
|Performance || Spirit || - || &lt;br /&gt;
|-&lt;br /&gt;
|Persuasion || Spirit || d4 || &lt;br /&gt;
|-&lt;br /&gt;
|Piloting || Agility || - || &lt;br /&gt;
|-&lt;br /&gt;
|Repair || Smarts || d8 || &lt;br /&gt;
|-&lt;br /&gt;
|Research || Smarts || - || &lt;br /&gt;
|-&lt;br /&gt;
|Riding || Agility || - || &lt;br /&gt;
|-&lt;br /&gt;
|Science || Smarts || - || &lt;br /&gt;
|-&lt;br /&gt;
|Shooting || Agility || - || &lt;br /&gt;
|-&lt;br /&gt;
|Stealth || Agility || d4 || &lt;br /&gt;
|-&lt;br /&gt;
|Survival || Smarts || - || &lt;br /&gt;
|-&lt;br /&gt;
|Taunt || Smarts || d6 || &lt;br /&gt;
|-&lt;br /&gt;
|Thievery || Agility || - || &lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;; style=&amp;quot;width: 720px&amp;quot;; &lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;; style=&amp;quot;width: 710px&amp;quot;; &lt;br /&gt;
|+Powers&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Armor 4 (AP 8)&#039;&#039;&#039;|| Point Cost: 3 || Modifiers: Device (-1) || Notes&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;5&amp;quot;| This is a piece of defective TITAN tech that Hayley is able to use.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Energy Control 5&#039;&#039;&#039;|| Point Cost: 11 || Modifiers: Power 5 (Damage is 4d6, Dampen gives allies immunity, Darken is darker and Distract makes foes vulnerable), Selective 1|| Notes&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;5&amp;quot;| Controlling electricity/draining it from the grid/overloading&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Environmental Resistance 1&#039;&#039;&#039;|| Point Cost: 3 || Modifiers: Immunity (2)|| Notes: electricity&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;5&amp;quot;| She&#039;s able to withstand electrical power.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Illusion 4&#039;&#039;&#039;|| Point Cost: 4 || Modifiers: none || Notes&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;5&amp;quot;| Inspired by Rand&#039;s hard light devices, Hayley attempts to master the true power of electromagnetism! With probably wonky results.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Interface 2&#039;&#039;&#039;|| Point Cost: 2 || Modifiers: none || Notes&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;5&amp;quot;| Hacking!&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Invisibility 8&#039;&#039;&#039;|| Point Cost: 8 || Modifiers: none || Notes&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;5&amp;quot;| By altering the electric currents in the air around her, she creates an optical illusion that makes it hard to distinguish her visually from her surroundings.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Machine Control 6&#039;&#039;&#039;|| Point Cost: 6 || Modifiers: none || Notes&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;5&amp;quot;| The ultimate mechanic (can control a single bulldozer Size 6 for example)&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Range Attack 9 (4d6)&#039;&#039;&#039;|| Point Cost: 15 || Modifiers: Armor Piercing 4 (AP 8), Charge 1, Heavy Weapon Mod 1 || Notes&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;5&amp;quot;| Though requiring quick thinking and tactics, Hayley can focus electricity from the target&#039;s environment and attack at range.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Stun 3&#039;&#039;&#039;|| Point Cost: 7 || Modifiers: Strong 2, Linked 2 (Range Attack) || Notes&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;5&amp;quot;| Hayley becomes a human taser.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Wall Walker 1&#039;&#039;&#039;|| Point Cost: 1 || Modifiers: none || Notes&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;5&amp;quot;| Static electricity allows her to cling to walls and ceilings.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Special Gear&#039;&#039;&#039;&lt;br /&gt;
&#039;Failed&#039; Gilgamesh prototype: Powered armour that kept electrocuting its own wearer.&lt;/div&gt;</summary>
		<author><name>Ferretribution</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=NX_PC02&amp;diff=480444</id>
		<title>NX PC02</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=NX_PC02&amp;diff=480444"/>
		<updated>2025-05-04T20:02:58Z</updated>

		<summary type="html">&lt;p&gt;Ferretribution: /* Hayley Elliot / The Electrician */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Neon_Xtinction| Back to Main Page]]&lt;br /&gt;
&lt;br /&gt;
==Hayley Elliot / The Electrician==&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;border: solid 1px; width: 720px&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;; &lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| &lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;; style=&amp;quot;margin-left; auto; margin-right: 0px;&amp;quot;&lt;br /&gt;
| [[File:Hayley.png|350px|center]] &lt;br /&gt;
|&lt;br /&gt;
|&#039;&#039;Insert quote here.&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;; style=&amp;quot;width: 720px&amp;quot;; &lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;; &lt;br /&gt;
|-&lt;br /&gt;
|+Background&lt;br /&gt;
|-&lt;br /&gt;
|Character Name:||  Hayley Elliot&lt;br /&gt;
|-&lt;br /&gt;
|Codename: || The Electrician&lt;br /&gt;
|-&lt;br /&gt;
|Role: || &lt;br /&gt;
|-&lt;br /&gt;
|Rank: || Novice&lt;br /&gt;
|-&lt;br /&gt;
|XP Total: || 0&lt;br /&gt;
|-&lt;br /&gt;
|Description: || Shoulder-length dark hair, greenish brown eyes, freckles, rectangular glasses&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;; style=&amp;quot;text-align:center&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|+Attributes&lt;br /&gt;
|-&lt;br /&gt;
|Agility || d6&lt;br /&gt;
|-&lt;br /&gt;
|Smarts || d8&lt;br /&gt;
|-&lt;br /&gt;
|Spirit || d10&lt;br /&gt;
|-&lt;br /&gt;
|Strength || d4&lt;br /&gt;
|-&lt;br /&gt;
|Vigor || d6&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;; style=&amp;quot;text-align:center;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|+Secondary Statistics&lt;br /&gt;
|-&lt;br /&gt;
|Pace || 6&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|Parry || 2&lt;br /&gt;
|-&lt;br /&gt;
|Toughness || 5  but with armor it&#039;s 13(8)&lt;br /&gt;
|-&lt;br /&gt;
|Bennies || 4/3&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;; style=&amp;quot;width: 720px&amp;quot;; &lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;; style=&amp;quot;width: 240px&amp;quot;;&lt;br /&gt;
|-&lt;br /&gt;
|+Edges&lt;br /&gt;
|-&lt;br /&gt;
|Arcane Background: Super Powers || what it says on the tin&lt;br /&gt;
|-&lt;br /&gt;
|McGyver || make a Repair roll to craft improvised weapons,&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;;style=&amp;quot;width: 240px&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|+Hindrances&lt;br /&gt;
|-&lt;br /&gt;
|Driven || Major || to be the best of the team&lt;br /&gt;
|- &lt;br /&gt;
|Curious || Major || Wants to know everything&lt;br /&gt;
|-&lt;br /&gt;
|Big Mouth || minor || Can&#039;t keep a secret&lt;br /&gt;
|-&lt;br /&gt;
|Bad Eyes || minor || -1 to vision-based rolls&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;;style=&amp;quot;width: 290px&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|+Trust &amp;amp; Distrust&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Trust&#039;&#039;&#039; || +1 to Intimidate, Persuade, Support, or Taunt me || &#039;&#039;&#039;Marko&#039;&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;&#039;Mills&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Distrust&#039;&#039;&#039; || no Support, -2 to Persuade me || &#039;&#039;Matt&#039;&#039; &amp;lt;br&amp;gt; &#039;&#039;Jaylinn&#039;&#039; &amp;lt;br&amp;gt; &#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;; style=&amp;quot;width: 720px&amp;quot;; &lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;; style=&amp;quot;width: 700px&amp;quot;;&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|+Skills&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Skill&#039;&#039;&#039; || &#039;&#039;&#039;Attribute&#039;&#039;&#039; || &#039;&#039;&#039;Rank&#039;&#039;&#039; || &#039;&#039;&#039;Modifiers&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Academics || Smarts || - || &lt;br /&gt;
|-&lt;br /&gt;
|Athletics || Agility || d6 || &lt;br /&gt;
|-&lt;br /&gt;
|Battle || Smarts || - || &lt;br /&gt;
|-&lt;br /&gt;
|Boating || Agility || - || &lt;br /&gt;
|-&lt;br /&gt;
|Common Knowledge || Smarts || d6 || &lt;br /&gt;
|-&lt;br /&gt;
|Driving || Agility || - || &lt;br /&gt;
|-&lt;br /&gt;
|Electronics || Smarts || d6 || +2 from Interface&lt;br /&gt;
|-&lt;br /&gt;
|Fighting || Agility || - || &lt;br /&gt;
|-&lt;br /&gt;
|Focus || Spirit || d10 ||  &lt;br /&gt;
|-&lt;br /&gt;
|Gambling || Smarts || - || &lt;br /&gt;
|-&lt;br /&gt;
|Hacking || Smarts || d4 || +2 from Interface&lt;br /&gt;
|-&lt;br /&gt;
|Healing || Smarts || - || &lt;br /&gt;
|-&lt;br /&gt;
|Intimidation || Spirit || - || &lt;br /&gt;
|-&lt;br /&gt;
|Notice || Smarts || d8 || &lt;br /&gt;
|-&lt;br /&gt;
|Occult || Smarts || - || &lt;br /&gt;
|-&lt;br /&gt;
|Performance || Spirit || - || &lt;br /&gt;
|-&lt;br /&gt;
|Persuasion || Spirit || d4 || &lt;br /&gt;
|-&lt;br /&gt;
|Piloting || Agility || - || &lt;br /&gt;
|-&lt;br /&gt;
|Repair || Smarts || d8 || &lt;br /&gt;
|-&lt;br /&gt;
|Research || Smarts || - || &lt;br /&gt;
|-&lt;br /&gt;
|Riding || Agility || - || &lt;br /&gt;
|-&lt;br /&gt;
|Science || Smarts || - || &lt;br /&gt;
|-&lt;br /&gt;
|Shooting || Agility || - || &lt;br /&gt;
|-&lt;br /&gt;
|Stealth || Agility || d4 || &lt;br /&gt;
|-&lt;br /&gt;
|Survival || Smarts || - || &lt;br /&gt;
|-&lt;br /&gt;
|Taunt || Smarts || d6 || &lt;br /&gt;
|-&lt;br /&gt;
|Thievery || Agility || - || &lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;; style=&amp;quot;width: 720px&amp;quot;; &lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;; style=&amp;quot;width: 710px&amp;quot;; &lt;br /&gt;
|+Powers&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Armor 4 (AP 8)&#039;&#039;&#039;|| Point Cost: 3 || Modifiers: Device (-1) || Notes&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;5&amp;quot;| This is a piece of defective TITAN techn that Hayley is able to use.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Energy Control 5&#039;&#039;&#039;|| Point Cost: 11 || Modifiers: Power 5 (Damage is 4d6, Dampen gives allies immunity, Darken is darker and Distract makes foes vulnerable), Selective 1|| Notes&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;5&amp;quot;| Controlling electricity/draining it from the grid/overloading&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Environmental Resistance 1&#039;&#039;&#039;|| Point Cost: 3 || Modifiers: Immunity (2)|| Notes: electricity&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;5&amp;quot;| She&#039;s able to withstand electrical power.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Illusion 4&#039;&#039;&#039;|| Point Cost: 4 || Modifiers: none || Notes&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;5&amp;quot;| A kind of bioelectrical hacking. She can give people anxiety :D&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Interface 2&#039;&#039;&#039;|| Point Cost: 2 || Modifiers: none || Notes&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;5&amp;quot;| Hacking!&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Invisibility 8&#039;&#039;&#039;|| Point Cost: 8 || Modifiers: none || Notes&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;5&amp;quot;| More biolectrical hacking, this time to erase herself from people&#039;s visual field. She can&#039;t control the other senses, though. Human brain is too complicated!&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Machine Control 6&#039;&#039;&#039;|| Point Cost: 6 || Modifiers: none || Notes&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;5&amp;quot;| The ultimate mechanic (can control a single bulldozer Size 6 for example)&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Range Attack 9 (4d6)&#039;&#039;&#039;|| Point Cost: 15 || Modifiers: Armor Piercing 4 (AP 8), Charge 1, Heavy Weapon Mod 1 || Notes&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;5&amp;quot;| Though requiring quick thinking and tactics, Hayley can focus electricity from the target&#039;s environment and attack at range.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Stun 3&#039;&#039;&#039;|| Point Cost: 7 || Modifiers: Strong 2, Linked 2 (Range Attack) || Notes&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;5&amp;quot;| Hayley becomes a human taser.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Wall Walker 1&#039;&#039;&#039;|| Point Cost: 1 || Modifiers: none || Notes&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;5&amp;quot;| Static electricity allows her to cling to walls and ceilings.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Special Gear&#039;&#039;&#039;&lt;br /&gt;
&#039;Failed&#039; Gilgamesh prototype: Powered armour that kept electrocuting its own wearer.&lt;/div&gt;</summary>
		<author><name>Ferretribution</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=NX_PC02&amp;diff=480350</id>
		<title>NX PC02</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=NX_PC02&amp;diff=480350"/>
		<updated>2025-04-28T20:35:39Z</updated>

		<summary type="html">&lt;p&gt;Ferretribution: /* Hayley Elliot / The Electrician */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Neon_Xtinction| Back to Main Page]]&lt;br /&gt;
&lt;br /&gt;
==Hayley Elliot / The Electrician==&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;border: solid 1px; width: 720px&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;; &lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| &lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;; style=&amp;quot;margin-left; auto; margin-right: 0px;&amp;quot;&lt;br /&gt;
| [[File:Hayley.png|350px|center]] &lt;br /&gt;
|&lt;br /&gt;
|&#039;&#039;&amp;quot;Well technically I&#039;m still visible, I just blocked some of the electric signals from reaching the brain so you&#039;re kinda hallucinating I&#039;m not there--&amp;quot;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;; style=&amp;quot;width: 720px&amp;quot;; &lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;; &lt;br /&gt;
|-&lt;br /&gt;
|+Background&lt;br /&gt;
|-&lt;br /&gt;
|Character Name:||  Hayley Elliot&lt;br /&gt;
|-&lt;br /&gt;
|Codename: || The Electrician&lt;br /&gt;
|-&lt;br /&gt;
|Role: || &lt;br /&gt;
|-&lt;br /&gt;
|Rank: || Novice&lt;br /&gt;
|-&lt;br /&gt;
|XP Total: || 0&lt;br /&gt;
|-&lt;br /&gt;
|Description: || Shoulder-length dark hair, greenish brown eyes, freckles, rectangular glasses&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;; style=&amp;quot;text-align:center&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|+Attributes&lt;br /&gt;
|-&lt;br /&gt;
|Agility || d6&lt;br /&gt;
|-&lt;br /&gt;
|Smarts || d8&lt;br /&gt;
|-&lt;br /&gt;
|Spirit || d10&lt;br /&gt;
|-&lt;br /&gt;
|Strength || d4&lt;br /&gt;
|-&lt;br /&gt;
|Vigor || d6&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;; style=&amp;quot;text-align:center;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|+Secondary Statistics&lt;br /&gt;
|-&lt;br /&gt;
|Pace || 6&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|Parry || 2&lt;br /&gt;
|-&lt;br /&gt;
|Toughness || 5  but with armor it&#039;s 13(8)&lt;br /&gt;
|-&lt;br /&gt;
|Bennies || 4/3&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;; style=&amp;quot;width: 720px&amp;quot;; &lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;; style=&amp;quot;width: 240px&amp;quot;;&lt;br /&gt;
|-&lt;br /&gt;
|+Edges&lt;br /&gt;
|-&lt;br /&gt;
|Arcane Background: Super Powers || what it says on the tin&lt;br /&gt;
|-&lt;br /&gt;
|McGyver || make a Repair roll to craft improvised weapons,&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;;style=&amp;quot;width: 240px&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|+Hindrances&lt;br /&gt;
|-&lt;br /&gt;
|Driven || Major || to be the best of the team&lt;br /&gt;
|- &lt;br /&gt;
|Curious || Major || Wants to know everything&lt;br /&gt;
|-&lt;br /&gt;
|Big Mouth || minor || Can&#039;t keep a secret&lt;br /&gt;
|-&lt;br /&gt;
|Bad Eyes || minor || -1 to vision-based rolls&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;;style=&amp;quot;width: 290px&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|+Trust &amp;amp; Distrust&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Trust&#039;&#039;&#039; || +1 to Intimidate, Persuade, Support, or Taunt me || &#039;&#039;&#039;Marko&#039;&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;&#039;Mills&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Distrust&#039;&#039;&#039; || no Support, -2 to Persuade me || &#039;&#039;Matt&#039;&#039; &amp;lt;br&amp;gt; &#039;&#039;Jaylinn&#039;&#039; &amp;lt;br&amp;gt; &#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;; style=&amp;quot;width: 720px&amp;quot;; &lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;; style=&amp;quot;width: 700px&amp;quot;;&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|+Skills&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Skill&#039;&#039;&#039; || &#039;&#039;&#039;Attribute&#039;&#039;&#039; || &#039;&#039;&#039;Rank&#039;&#039;&#039; || &#039;&#039;&#039;Modifiers&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Academics || Smarts || - || &lt;br /&gt;
|-&lt;br /&gt;
|Athletics || Agility || d6 || &lt;br /&gt;
|-&lt;br /&gt;
|Battle || Smarts || - || &lt;br /&gt;
|-&lt;br /&gt;
|Boating || Agility || - || &lt;br /&gt;
|-&lt;br /&gt;
|Common Knowledge || Smarts || d6 || &lt;br /&gt;
|-&lt;br /&gt;
|Driving || Agility || - || &lt;br /&gt;
|-&lt;br /&gt;
|Electronics || Smarts || d6 || +2 from Interface&lt;br /&gt;
|-&lt;br /&gt;
|Fighting || Agility || - || &lt;br /&gt;
|-&lt;br /&gt;
|Focus || Spirit || d10 ||  &lt;br /&gt;
|-&lt;br /&gt;
|Gambling || Smarts || - || &lt;br /&gt;
|-&lt;br /&gt;
|Hacking || Smarts || d4 || +2 from Interface&lt;br /&gt;
|-&lt;br /&gt;
|Healing || Smarts || - || &lt;br /&gt;
|-&lt;br /&gt;
|Intimidation || Spirit || - || &lt;br /&gt;
|-&lt;br /&gt;
|Notice || Smarts || d8 || &lt;br /&gt;
|-&lt;br /&gt;
|Occult || Smarts || - || &lt;br /&gt;
|-&lt;br /&gt;
|Performance || Spirit || - || &lt;br /&gt;
|-&lt;br /&gt;
|Persuasion || Spirit || d4 || &lt;br /&gt;
|-&lt;br /&gt;
|Piloting || Agility || - || &lt;br /&gt;
|-&lt;br /&gt;
|Repair || Smarts || d8 || &lt;br /&gt;
|-&lt;br /&gt;
|Research || Smarts || - || &lt;br /&gt;
|-&lt;br /&gt;
|Riding || Agility || - || &lt;br /&gt;
|-&lt;br /&gt;
|Science || Smarts || - || &lt;br /&gt;
|-&lt;br /&gt;
|Shooting || Agility || - || &lt;br /&gt;
|-&lt;br /&gt;
|Stealth || Agility || d4 || &lt;br /&gt;
|-&lt;br /&gt;
|Survival || Smarts || - || &lt;br /&gt;
|-&lt;br /&gt;
|Taunt || Smarts || d6 || &lt;br /&gt;
|-&lt;br /&gt;
|Thievery || Agility || - || &lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;; style=&amp;quot;width: 720px&amp;quot;; &lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;; style=&amp;quot;width: 710px&amp;quot;; &lt;br /&gt;
|+Powers&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Armor 4 (AP 8)&#039;&#039;&#039;|| Point Cost: 3 || Modifiers: Device (-1) || Notes&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;5&amp;quot;| This is a piece of defective TITAN techn that Hayley is able to use.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Energy Control 5&#039;&#039;&#039;|| Point Cost: 11 || Modifiers: Power 5 (Damage is 4d6, Dampen gives allies immunity, Darken is darker and Distract makes foes vulnerable), Selective 1|| Notes&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;5&amp;quot;| Controlling electricity/draining it from the grid/overloading&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Environmental Resistance 1&#039;&#039;&#039;|| Point Cost: 3 || Modifiers: Immunity (2)|| Notes: electricity&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;5&amp;quot;| She&#039;s able to withstand electrical power.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Illusion 4&#039;&#039;&#039;|| Point Cost: 4 || Modifiers: none || Notes&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;5&amp;quot;| A kind of bioelectrical hacking. She can give people anxiety :D&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Interface 2&#039;&#039;&#039;|| Point Cost: 2 || Modifiers: none || Notes&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;5&amp;quot;| Hacking!&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Invisibility 8&#039;&#039;&#039;|| Point Cost: 8 || Modifiers: none || Notes&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;5&amp;quot;| More biolectrical hacking, this time to erase herself from people&#039;s visual field. She can&#039;t control the other senses, though. Human brain is too complicated!&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Machine Control 6&#039;&#039;&#039;|| Point Cost: 6 || Modifiers: none || Notes&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;5&amp;quot;| The ultimate mechanic (can control a single bulldozer Size 6 for example)&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Range Attack 9 (4d6)&#039;&#039;&#039;|| Point Cost: 15 || Modifiers: Armor Piercing 4 (AP 8), Charge 1, Heavy Weapon Mod 1 || Notes&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;5&amp;quot;| Though requiring quick thinking and tactics, Hayley can focus electricity from the target&#039;s environment and attack at range.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Stun 3&#039;&#039;&#039;|| Point Cost: 7 || Modifiers: Strong 2, Linked 2 (Range Attack) || Notes&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;5&amp;quot;| Hayley becomes a human taser.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Wall Walker 1&#039;&#039;&#039;|| Point Cost: 1 || Modifiers: none || Notes&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;5&amp;quot;| Static electricity allows her to cling to walls and ceilings.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Special Gear&#039;&#039;&#039;&lt;br /&gt;
&#039;Failed&#039; Gilgamesh prototype: Powered armour that kept electrocuting its own wearer.&lt;/div&gt;</summary>
		<author><name>Ferretribution</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=NX_PC02&amp;diff=480298</id>
		<title>NX PC02</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=NX_PC02&amp;diff=480298"/>
		<updated>2025-04-27T14:19:01Z</updated>

		<summary type="html">&lt;p&gt;Ferretribution: /* Hayley Elliot / The Electrician */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Neon_Xtinction| Back to Main Page]]&lt;br /&gt;
&lt;br /&gt;
==Hayley Elliot / The Electrician==&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;border: solid 1px; width: 720px&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;; &lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| &lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;; style=&amp;quot;margin-left; auto; margin-right: 0px;&amp;quot;&lt;br /&gt;
| [[File:Hayley.png|350px|center]] &lt;br /&gt;
|&lt;br /&gt;
|&#039;&#039;&amp;quot;Well technically I&#039;m still visible, I just blocked some of the electric signals from reaching the brain so you&#039;re kinda hallucinating I&#039;m not there--&amp;quot;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;; style=&amp;quot;width: 720px&amp;quot;; &lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;; &lt;br /&gt;
|-&lt;br /&gt;
|+Background&lt;br /&gt;
|-&lt;br /&gt;
|Character Name:||  Hayley Elliot&lt;br /&gt;
|-&lt;br /&gt;
|Codename: || The Electrician&lt;br /&gt;
|-&lt;br /&gt;
|Role: || &lt;br /&gt;
|-&lt;br /&gt;
|Rank: || Novice&lt;br /&gt;
|-&lt;br /&gt;
|XP Total: || 0&lt;br /&gt;
|-&lt;br /&gt;
|Description: || Shoulder-length dark hair, greenish brown eyes, freckles, rectangular glasses&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;; style=&amp;quot;text-align:center&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|+Attributes&lt;br /&gt;
|-&lt;br /&gt;
|Agility || d6&lt;br /&gt;
|-&lt;br /&gt;
|Smarts || d8&lt;br /&gt;
|-&lt;br /&gt;
|Spirit || d10&lt;br /&gt;
|-&lt;br /&gt;
|Strength || d4&lt;br /&gt;
|-&lt;br /&gt;
|Vigor || d6&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;; style=&amp;quot;text-align:center;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|+Secondary Statistics&lt;br /&gt;
|-&lt;br /&gt;
|Pace || 6&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|Parry || 2&lt;br /&gt;
|-&lt;br /&gt;
|Toughness || 5  but with armor it&#039;s 13(8)&lt;br /&gt;
|-&lt;br /&gt;
|Bennies || 4/3&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;; style=&amp;quot;width: 720px&amp;quot;; &lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;; style=&amp;quot;width: 240px&amp;quot;;&lt;br /&gt;
|-&lt;br /&gt;
|+Edges&lt;br /&gt;
|-&lt;br /&gt;
|Arcane Background: Super Powers || what it says on the tin&lt;br /&gt;
|-&lt;br /&gt;
|McGyver || make a Repair roll to craft improvised weapons,&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;;style=&amp;quot;width: 240px&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|+Hindrances&lt;br /&gt;
|-&lt;br /&gt;
|Driven || Major || to be the best of the team&lt;br /&gt;
|- &lt;br /&gt;
|Curious || Major || Wants to know everything&lt;br /&gt;
|-&lt;br /&gt;
|Big Mouth || minor || Can&#039;t keep a secret&lt;br /&gt;
|-&lt;br /&gt;
|Bad Eyes || minor || -1 to vision-based rolls&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;;style=&amp;quot;width: 290px&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|+Trust &amp;amp; Distrust&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Trust&#039;&#039;&#039; || +1 to Intimidate, Persuade, Support, or Taunt me || &#039;&#039;&#039;Marko&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Distrust&#039;&#039;&#039; || no Support, -2 to Persuade me || &#039;&#039;Matt&#039;&#039; &amp;lt;br&amp;gt; &#039;&#039;Jaylinn&#039;&#039; &amp;lt;br&amp;gt; &#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;; style=&amp;quot;width: 720px&amp;quot;; &lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;; style=&amp;quot;width: 700px&amp;quot;;&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|+Skills&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Skill&#039;&#039;&#039; || &#039;&#039;&#039;Attribute&#039;&#039;&#039; || &#039;&#039;&#039;Rank&#039;&#039;&#039; || &#039;&#039;&#039;Modifiers&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Academics || Smarts || - || &lt;br /&gt;
|-&lt;br /&gt;
|Athletics || Agility || d6 || &lt;br /&gt;
|-&lt;br /&gt;
|Battle || Smarts || - || &lt;br /&gt;
|-&lt;br /&gt;
|Boating || Agility || - || &lt;br /&gt;
|-&lt;br /&gt;
|Common Knowledge || Smarts || d6 || &lt;br /&gt;
|-&lt;br /&gt;
|Driving || Agility || - || &lt;br /&gt;
|-&lt;br /&gt;
|Electronics || Smarts || d6 || +2 from Interface&lt;br /&gt;
|-&lt;br /&gt;
|Fighting || Agility || - || &lt;br /&gt;
|-&lt;br /&gt;
|Focus || Spirit || d10 ||  &lt;br /&gt;
|-&lt;br /&gt;
|Gambling || Smarts || - || &lt;br /&gt;
|-&lt;br /&gt;
|Hacking || Smarts || d4 || +2 from Interface&lt;br /&gt;
|-&lt;br /&gt;
|Healing || Smarts || - || &lt;br /&gt;
|-&lt;br /&gt;
|Intimidation || Spirit || - || &lt;br /&gt;
|-&lt;br /&gt;
|Notice || Smarts || d8 || &lt;br /&gt;
|-&lt;br /&gt;
|Occult || Smarts || - || &lt;br /&gt;
|-&lt;br /&gt;
|Performance || Spirit || - || &lt;br /&gt;
|-&lt;br /&gt;
|Persuasion || Spirit || d4 || &lt;br /&gt;
|-&lt;br /&gt;
|Piloting || Agility || - || &lt;br /&gt;
|-&lt;br /&gt;
|Repair || Smarts || d8 || &lt;br /&gt;
|-&lt;br /&gt;
|Research || Smarts || - || &lt;br /&gt;
|-&lt;br /&gt;
|Riding || Agility || - || &lt;br /&gt;
|-&lt;br /&gt;
|Science || Smarts || - || &lt;br /&gt;
|-&lt;br /&gt;
|Shooting || Agility || - || &lt;br /&gt;
|-&lt;br /&gt;
|Stealth || Agility || d4 || &lt;br /&gt;
|-&lt;br /&gt;
|Survival || Smarts || - || &lt;br /&gt;
|-&lt;br /&gt;
|Taunt || Smarts || d6 || &lt;br /&gt;
|-&lt;br /&gt;
|Thievery || Agility || - || &lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;; style=&amp;quot;width: 720px&amp;quot;; &lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;; style=&amp;quot;width: 710px&amp;quot;; &lt;br /&gt;
|+Powers&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Armor 4 (AP 8)&#039;&#039;&#039;|| Point Cost: 3 || Modifiers: Device (-1) || Notes&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;5&amp;quot;| This is a piece of defective TITAN techn that Hayley is able to use.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Energy Control 5&#039;&#039;&#039;|| Point Cost: 11 || Modifiers: Power 5 (Damage is 4d6, Dampen gives allies immunity, Darken is darker and Distract makes foes vulnerable), Selective 1|| Notes&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;5&amp;quot;| Controlling electricity/draining it from the grid/overloading&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Environmental Resistance 1&#039;&#039;&#039;|| Point Cost: 3 || Modifiers: Immunity (2)|| Notes: electricity&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;5&amp;quot;| She&#039;s able to withstand electrical power.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Illusion 4&#039;&#039;&#039;|| Point Cost: 4 || Modifiers: none || Notes&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;5&amp;quot;| A kind of bioelectrical hacking. She can give people anxiety :D&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Interface 2&#039;&#039;&#039;|| Point Cost: 2 || Modifiers: none || Notes&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;5&amp;quot;| Hacking!&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Invisibility 8&#039;&#039;&#039;|| Point Cost: 8 || Modifiers: none || Notes&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;5&amp;quot;| More biolectrical hacking, this time to erase herself from people&#039;s visual field. She can&#039;t control the other senses, though. Human brain is too complicated!&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Machine Control 6&#039;&#039;&#039;|| Point Cost: 6 || Modifiers: none || Notes&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;5&amp;quot;| The ultimate mechanic (can control a single bulldozer Size 6 for example)&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Range Attack 9 (4d6)&#039;&#039;&#039;|| Point Cost: 15 || Modifiers: Armor Piercing 4 (AP 8), Charge 1, Heavy Weapon Mod 1 || Notes&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;5&amp;quot;| Though requiring quick thinking and tactics, Hayley can focus electricity from the target&#039;s environment and attack at range.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Stun 3&#039;&#039;&#039;|| Point Cost: 7 || Modifiers: Strong 2, Linked 2 (Range Attack) || Notes&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;5&amp;quot;| Hayley becomes a human taser.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Wall Walker 1&#039;&#039;&#039;|| Point Cost: 1 || Modifiers: none || Notes&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;5&amp;quot;| Static electricity allows her to cling to walls and ceilings.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Special Gear&#039;&#039;&#039;&lt;br /&gt;
&#039;Failed&#039; Gilgamesh prototype: Powered armour that kept electrocuting its own wearer.&lt;/div&gt;</summary>
		<author><name>Ferretribution</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=NX_PC02&amp;diff=480134</id>
		<title>NX PC02</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=NX_PC02&amp;diff=480134"/>
		<updated>2025-04-21T15:06:16Z</updated>

		<summary type="html">&lt;p&gt;Ferretribution: /* Hayley Elliot / The Electrician */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Neon_Xtinction| Back to Main Page]]&lt;br /&gt;
&lt;br /&gt;
==Hayley Elliot / The Electrician==&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;border: solid 1px; width: 720px&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;; &lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| &lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;; style=&amp;quot;margin-left; auto; margin-right: 0px;&amp;quot;&lt;br /&gt;
| [[File:Hayley.png|350px|center]] &lt;br /&gt;
|&lt;br /&gt;
|&#039;&#039;&amp;quot;Well technically I&#039;m still visible, I just blocked some of the electric signals from reaching the brain so you&#039;re kinda hallucinating I&#039;m not there--&amp;quot;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;; style=&amp;quot;width: 720px&amp;quot;; &lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;; &lt;br /&gt;
|-&lt;br /&gt;
|+Background&lt;br /&gt;
|-&lt;br /&gt;
|Character Name:||  Hayley Elliot&lt;br /&gt;
|-&lt;br /&gt;
|Codename: || The Electrician&lt;br /&gt;
|-&lt;br /&gt;
|Role: || &lt;br /&gt;
|-&lt;br /&gt;
|Rank: || Novice&lt;br /&gt;
|-&lt;br /&gt;
|XP Total: || 0&lt;br /&gt;
|-&lt;br /&gt;
|Description: || Shoulder-length dark hair, greenish brown eyes, freckles, rectangular glasses&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;; style=&amp;quot;text-align:center&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|+Attributes&lt;br /&gt;
|-&lt;br /&gt;
|Agility || d6&lt;br /&gt;
|-&lt;br /&gt;
|Smarts || d8&lt;br /&gt;
|-&lt;br /&gt;
|Spirit || d10&lt;br /&gt;
|-&lt;br /&gt;
|Strength || d4&lt;br /&gt;
|-&lt;br /&gt;
|Vigor || d6&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;; style=&amp;quot;text-align:center;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|+Secondary Statistics&lt;br /&gt;
|-&lt;br /&gt;
|Pace || 6&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|Parry || 2&lt;br /&gt;
|-&lt;br /&gt;
|Toughness || 5  but with armor it&#039;s 13(8)&lt;br /&gt;
|-&lt;br /&gt;
|Bennies || 3/3&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;; style=&amp;quot;width: 720px&amp;quot;; &lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;; style=&amp;quot;width: 240px&amp;quot;;&lt;br /&gt;
|-&lt;br /&gt;
|+Edges&lt;br /&gt;
|-&lt;br /&gt;
|Arcane Background: Super Powers || what it says on the tin&lt;br /&gt;
|-&lt;br /&gt;
|McGyver || make a Repair roll to craft improvised weapons,&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;;style=&amp;quot;width: 240px&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|+Hindrances&lt;br /&gt;
|-&lt;br /&gt;
|Driven || Major || to be the best of the team&lt;br /&gt;
|- &lt;br /&gt;
|Curious || Major || Wants to know everything&lt;br /&gt;
|-&lt;br /&gt;
|Big Mouth || minor || Can&#039;t keep a secret&lt;br /&gt;
|-&lt;br /&gt;
|Bad Eyes || minor || -1 to vision-based rolls&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;;style=&amp;quot;width: 290px&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|+Trust &amp;amp; Distrust&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Trust&#039;&#039;&#039; || +1 to Intimidate, Persuade, Support, or Taunt me || &#039;&#039;&#039;Marko&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Distrust&#039;&#039;&#039; || no Support, -2 to Persuade me || &#039;&#039;Matt&#039;&#039; &amp;lt;br&amp;gt; &#039;&#039;Jaylinn&#039;&#039; &amp;lt;br&amp;gt; &#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;; style=&amp;quot;width: 720px&amp;quot;; &lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;; style=&amp;quot;width: 700px&amp;quot;;&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|+Skills&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Skill&#039;&#039;&#039; || &#039;&#039;&#039;Attribute&#039;&#039;&#039; || &#039;&#039;&#039;Rank&#039;&#039;&#039; || &#039;&#039;&#039;Modifiers&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Academics || Smarts || - || &lt;br /&gt;
|-&lt;br /&gt;
|Athletics || Agility || d6 || &lt;br /&gt;
|-&lt;br /&gt;
|Battle || Smarts || - || &lt;br /&gt;
|-&lt;br /&gt;
|Boating || Agility || - || &lt;br /&gt;
|-&lt;br /&gt;
|Common Knowledge || Smarts || d6 || &lt;br /&gt;
|-&lt;br /&gt;
|Driving || Agility || - || &lt;br /&gt;
|-&lt;br /&gt;
|Electronics || Smarts || d6 || +2 from Interface&lt;br /&gt;
|-&lt;br /&gt;
|Fighting || Agility || - || &lt;br /&gt;
|-&lt;br /&gt;
|Focus || Spirit || d10 ||  &lt;br /&gt;
|-&lt;br /&gt;
|Gambling || Smarts || - || &lt;br /&gt;
|-&lt;br /&gt;
|Hacking || Smarts || d4 || +2 from Interface&lt;br /&gt;
|-&lt;br /&gt;
|Healing || Smarts || - || &lt;br /&gt;
|-&lt;br /&gt;
|Intimidation || Spirit || - || &lt;br /&gt;
|-&lt;br /&gt;
|Notice || Smarts || d8 || &lt;br /&gt;
|-&lt;br /&gt;
|Occult || Smarts || - || &lt;br /&gt;
|-&lt;br /&gt;
|Performance || Spirit || - || &lt;br /&gt;
|-&lt;br /&gt;
|Persuasion || Spirit || d4 || &lt;br /&gt;
|-&lt;br /&gt;
|Piloting || Agility || - || &lt;br /&gt;
|-&lt;br /&gt;
|Repair || Smarts || d8 || &lt;br /&gt;
|-&lt;br /&gt;
|Research || Smarts || - || &lt;br /&gt;
|-&lt;br /&gt;
|Riding || Agility || - || &lt;br /&gt;
|-&lt;br /&gt;
|Science || Smarts || - || &lt;br /&gt;
|-&lt;br /&gt;
|Shooting || Agility || - || &lt;br /&gt;
|-&lt;br /&gt;
|Stealth || Agility || d4 || &lt;br /&gt;
|-&lt;br /&gt;
|Survival || Smarts || - || &lt;br /&gt;
|-&lt;br /&gt;
|Taunt || Smarts || d6 || &lt;br /&gt;
|-&lt;br /&gt;
|Thievery || Agility || - || &lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;; style=&amp;quot;width: 720px&amp;quot;; &lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;; style=&amp;quot;width: 710px&amp;quot;; &lt;br /&gt;
|+Powers&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Armor 4 (AP 8)&#039;&#039;&#039;|| Point Cost: 3 || Modifiers: Device (-1) || Notes&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;5&amp;quot;| This is a piece of defective TITAN techn that Hayley is able to use.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Energy Control 5&#039;&#039;&#039;|| Point Cost: 11 || Modifiers: Power 5 (Damage is 4d6, Dampen gives allies immunity, Darken is darker and Distract makes foes vulnerable), Selective 1|| Notes&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;5&amp;quot;| Controlling electricity/draining it from the grid/overloading&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Environmental Resistance 1&#039;&#039;&#039;|| Point Cost: 3 || Modifiers: Immunity (2)|| Notes: electricity&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;5&amp;quot;| She&#039;s able to withstand electrical power.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Illusion 4&#039;&#039;&#039;|| Point Cost: 4 || Modifiers: none || Notes&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;5&amp;quot;| A kind of bioelectrical hacking. She can give people anxiety :D&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Interface 2&#039;&#039;&#039;|| Point Cost: 2 || Modifiers: none || Notes&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;5&amp;quot;| Hacking!&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Invisibility 8&#039;&#039;&#039;|| Point Cost: 8 || Modifiers: none || Notes&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;5&amp;quot;| More biolectrical hacking, this time to erase herself from people&#039;s visual field. She can&#039;t control the other senses, though. Human brain is too complicated!&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Machine Control 6&#039;&#039;&#039;|| Point Cost: 6 || Modifiers: none || Notes&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;5&amp;quot;| The ultimate mechanic (can control a single bulldozer Size 6 for example)&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Range Attack 9 (4d6)&#039;&#039;&#039;|| Point Cost: 15 || Modifiers: Armor Piercing 4 (AP 8), Charge 1, Heavy Weapon Mod 1 || Notes&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;5&amp;quot;| Though requiring quick thinking and tactics, Hayley can focus electricity from the target&#039;s environment and attack at range.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Stun 3&#039;&#039;&#039;|| Point Cost: 7 || Modifiers: Strong 2, Linked 2 (Range Attack) || Notes&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;5&amp;quot;| Hayley becomes a human taser.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Wall Walker 1&#039;&#039;&#039;|| Point Cost: 1 || Modifiers: none || Notes&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;5&amp;quot;| Static electricity allows her to cling to walls and ceilings.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Special Gear&#039;&#039;&#039;&lt;br /&gt;
&#039;Failed&#039; Gilgamesh prototype: Powered armour that kept electrocuting its own wearer.&lt;/div&gt;</summary>
		<author><name>Ferretribution</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Neon_Xtinction&amp;diff=479464</id>
		<title>Neon Xtinction</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Neon_Xtinction&amp;diff=479464"/>
		<updated>2025-04-15T12:30:38Z</updated>

		<summary type="html">&lt;p&gt;Ferretribution: /* The Heroes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:NX_background.png|center]]&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
&lt;br /&gt;
As far back as records have been kept, there have always been those with extraordinary abilities. Heroes and demigods, legends and myths, their exploits are woven through history. They are supers, men and women born with - or gifted - incredible powers, to be used for good or evil as they see fit.&lt;br /&gt;
&lt;br /&gt;
Likewise, monsters have always been a part of human history - enormous beasts, terrible predators, and hybrids that belong to no sane world. Some were clearly allegorical, representing fears, sins, and natural disasters, but some truly existed, endangering humanity with their terrible power. But when a monster threatens, heroes rise to stop it.&lt;br /&gt;
&lt;br /&gt;
In 1954 the first kaiju, Dakkuma, emerged in Japan and proceeded to lay waste to the city of Okinawa. The monstrous reptile-arthropod hybrid was soon engaged by Captain Cosmic, the world’s preeminent (and most powerful) superhero. Their battle lasted for three days, covered hundreds of miles, and ended with Captain Cosmic tired but triumphant and Dakkuma apparently dead at the bottom of the Marianas Trench.&lt;br /&gt;
&lt;br /&gt;
Since then, the kaiju have become a constant threat to humanity: building-sized monstrosities resembling no form of natural life, but with traits of reptiles, insects, crustaceans, and stranger things, possibly massive strength, limitless endurance, and strange and alien powers. They appear without warning, often from the sea or from large stretches of wilderness, and seem driven to crush and destroy the cities of humanity. Since the appearance and fall of Dakkuma there have been many more, and of late their attacks have increased in frequency and intensity.&lt;br /&gt;
&lt;br /&gt;
Coinciding with the rise of the kaiju, supers - always a rare presence in the world - have become more common, and have demonstrated increasingly potent powers. Though none has yet come to light who can match the powers of Captain Cosmic, the masked vigilantes and super-athletes of old have given way to supers with far greater powers, including flight, elemental control, strength and toughness almost equal that of a kaiju, and more exotic abilities.&lt;br /&gt;
&lt;br /&gt;
Project Gilgamesh was founded to make use of these young heroes and their talents. The brainchild of TITAN, the Tactical Initiative for Threat Anomaly Neutralization, Project Gilgamesh recruits teenagers who demonstrate extraordinary superhuman abilities with the aim of training them into a fighting force capable of defending humanity against the increasing threat of the kaiju.&lt;br /&gt;
&lt;br /&gt;
The first recruits for Project Gilgamesh have been gathered.&lt;br /&gt;
&lt;br /&gt;
This is their story.&lt;br /&gt;
&lt;br /&gt;
==The Heroes==&lt;br /&gt;
[[File:NX_silhouettes.png]]&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|&#039;&#039;&#039;Character&#039;&#039;&#039;&amp;lt;br&amp;gt; &#039;&#039;&#039;Codename&#039;&#039;&#039; &amp;lt;br&amp;gt; &#039;&#039;role&#039;&#039; &amp;lt;br&amp;gt; player name || &#039;&#039;&#039;Pace&#039;&#039;&#039;||&#039;&#039;&#039;Parry&#039;&#039;&#039; || &#039;&#039;&#039;Toughness&#039;&#039;&#039; || &#039;&#039;&#039;Edges&#039;&#039;&#039;  || &#039;&#039;&#039;Hindrances&#039;&#039;&#039; || &#039;&#039;&#039;Attributes&#039;&#039;&#039; || &#039;&#039;&#039;Super Powers&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|[[NX_PC01| &#039;&#039;&#039;Gavin Lawrence Reiher&#039;&#039;&#039;]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Lionheart&#039;&#039;&#039; &amp;lt;br&amp;gt; &#039;&#039;super-knight&#039;&#039; &amp;lt;br&amp;gt; Elfwine || 8&amp;quot; || 8 || 22(12) || AB: Super Powers &amp;lt;br&amp;gt; Combat Reflexes &amp;lt;br&amp;gt; Dodge &amp;lt;br&amp;gt; Frenzy &amp;lt;br&amp;gt; Iron Jaw &amp;lt;br&amp;gt; Nerves of Steel (Improved) &amp;lt;br&amp;gt; Take the Hit &amp;lt;br&amp;gt; || Code of Honor &amp;lt;br&amp;gt; Hot Tempered (Minor) &amp;lt;br&amp;gt; Loyal &amp;lt;br&amp;gt; Stubborn &amp;lt;br&amp;gt; Suspicious (Minor) || Agility d8 &amp;lt;br&amp;gt; Smarts d8 &amp;lt;br&amp;gt; Spirit d10 &amp;lt;br&amp;gt; Strength d10 &amp;lt;br&amp;gt; Vigor d12 ||Armor +12 &amp;lt;br&amp;gt; Fearless &amp;lt;br&amp;gt; Healing (Requires Touch. Refresh. Selective) &amp;lt;br&amp;gt; Leaping (4&amp;quot; horizontal/8&amp;quot; vertical) &amp;lt;br&amp;gt; Melee Attack (see sheet) &amp;lt;br&amp;gt; Mind Shield &amp;lt;br&amp;gt; Pace (Strider) &amp;lt;br&amp;gt; Super Attribute (+1 Agility, +1 Spirit +2 Strength, +2 Vigor) &amp;lt;br&amp;gt; Super Edge (Combat Reflexes, Dodge, Frenzy, Improved Nerves of Steel, Iron Jaw, Take the Hit) &amp;lt;br&amp;gt; Super Skill (Athletics +2, Fighting +3, Focus +1, Intimidation +1) &amp;lt;br&amp;gt; Toughness +2 &amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[NX_PC02| &#039;&#039;&#039;Hayley Elliot&#039;&#039;&#039;]] &amp;lt;br&amp;gt; &#039;&#039;&#039;The Electrician&#039;&#039;&#039; &amp;lt;br&amp;gt; &#039;&#039;electricity manipulator&#039;&#039; &amp;lt;br&amp;gt; ferretribution || 6&amp;quot; || 2 || 5 or 13(8) with equipment || AB: Super Powers &amp;lt;br&amp;gt; McGyver || Driven (Major) &amp;lt;br&amp;gt; Curious (Minor) &amp;lt;br&amp;gt; Big Mouth (Minor) &amp;lt;br&amp;gt; Bad Eyes (Minor) || Agility d6 &amp;lt;br&amp;gt; Smarts d8 &amp;lt;br&amp;gt; Spirit d10 &amp;lt;br&amp;gt; Strength d4 &amp;lt;br&amp;gt; Vigor d6 || Energy Control (electricity) &amp;lt;br&amp;gt; Env. Resistance (electricity) &amp;lt;br&amp;gt; Illusion &amp;lt;br&amp;gt; Interface &amp;lt;br&amp;gt; Invisibility &amp;lt;br&amp;gt; Machine Control &amp;lt;br&amp;gt; Ranged Attack &amp;lt;br&amp;gt; Wall Walker&lt;br /&gt;
|-&lt;br /&gt;
|[[NX_PC03| &#039;&#039;&#039;Marko Mandl&#039;&#039;&#039;]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Cytokine&#039;&#039;&#039; &amp;lt;br&amp;gt; &#039;&#039;minion commander, plasma&#039;&#039; &amp;lt;br&amp;gt; Leliel || 6&amp;quot; || 4 || 9 (4) ||AB: Super Powers &amp;lt;br&amp;gt;  Investigator &amp;lt;br&amp;gt; Team Player || Alien Form &amp;lt;br&amp;gt;  Driven (minor, Needs to understand what his mother is doing) &amp;lt;br&amp;gt; Heroic &amp;lt;br&amp;gt; Outsider (minor, Looks like a small version of an infamous kaiju) || Agility d4 &amp;lt;br&amp;gt; Smarts d8 &amp;lt;br&amp;gt; Spirit d8 &amp;lt;br&amp;gt; Strength d4 &amp;lt;br&amp;gt; Vigor d6 ||Telekinesis (5): Fine Control 3, Range 2 &amp;lt;br&amp;gt; The Brood (Minions) (3) (13): Summonable 4, Super Powers 3&amp;lt;br&amp;gt;Levitation (Flight) (4)&amp;lt;br&amp;gt;Chitinous Membrane (Armor) (2)&lt;br /&gt;
&amp;lt;br&amp;gt;Plasma Burst (Attack, Ranged) (3): Cone 1 &amp;lt;br&amp;gt;Plasma Reconstruction (Healing): Restoration 2, Fatigue 2, Requires Touch -2 &amp;lt;br&amp;gt; Plasma Manipulation (Energy Control): Selective 2&amp;lt;br&amp;gt;Kaiju Physiology (Altered Form) &amp;lt;br&amp;gt; Brood Contamination (Poison) (2): Strong 2, Contingent (Enemy must be hit with a Plasma Burst or Plasma Manipulation) 0 (4) &amp;lt;b&amp;gt; Doesn&#039;t Breathe&lt;br /&gt;
|-&lt;br /&gt;
|[[NX_PC04| &#039;&#039;&#039;Millicent &#039;Mills&#039; Astor&#039;&#039;&#039;]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Frostfire&#039;&#039;&#039; &amp;lt;br&amp;gt; &#039;&#039;blaster, elementalist&#039;&#039; &amp;lt;br&amp;gt; Stormraven || 6&amp;quot;/180&amp;quot; || 2 || 21 (16) || AB: Super Powers &amp;lt;br&amp;gt; Attractive &amp;lt;br&amp;gt; Scholar (Academics) || Curious &amp;lt;br&amp;gt; Heroic &amp;lt;br&amp;gt; Phobia: Claustrophobic &amp;lt;br&amp;gt; Quirk: Speaks in gaming terms &amp;lt;br&amp;gt; || Agility d6 &amp;lt;br&amp;gt; Smarts d10 &amp;lt;br&amp;gt; Spirit d8 &amp;lt;br&amp;gt; Strength d4 &amp;lt;br&amp;gt; Vigor d6 ||Armor 8 &amp;lt;br&amp;gt; Dodge 5 &amp;lt;br&amp;gt; Energy Control (cold) &amp;lt;br&amp;gt; Env. Resistance (cold, fire) &amp;lt;br&amp;gt; Flight &amp;lt;br&amp;gt; Obscure &amp;lt;br&amp;gt; Ranged Attack 4d6, AP 10&lt;br /&gt;
|-&lt;br /&gt;
|[[NX_PC05| &#039;&#039;&#039; &#039;Jane Doe&#039; &#039;&#039;&#039;]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Wraith&#039;&#039;&#039; &amp;lt;br&amp;gt; &#039;&#039;melee ghost&#039;&#039; &amp;lt;br&amp;gt; Kaiya || 6&amp;quot; || 7 || 17 ||AB: Super Powers &amp;lt;br&amp;gt; Brawler || Distinctive Appearance &amp;lt;br&amp;gt; Heroic &amp;lt;br&amp;gt; Mute &amp;lt;br&amp;gt; Thin-Skinned || Agility d10 &amp;lt;br&amp;gt; Smarts d6 &amp;lt;br&amp;gt; Spirit d6 &amp;lt;br&amp;gt; Strength d8 &amp;lt;br&amp;gt; Vigor d8 || Flight (1,200 MPH) &amp;lt;br&amp;gt; Regeneration (1/round; Regrowth) &amp;lt;br&amp;gt; Intangibility (Affect Others) &amp;lt;br&amp;gt; Toughness (+8) &amp;lt;br&amp;gt; Undead &amp;lt;br&amp;gt; Melee Attack (+3d6; Heavy Weapon) &amp;lt;br&amp;gt; Super Attribute (Agility +1) &amp;lt;br&amp;gt; Ageless &amp;lt;br&amp;gt; Mind Shield&lt;br /&gt;
|-&lt;br /&gt;
|[[NX_PC06| &#039;&#039;&#039;Sloan Snyder&#039;&#039;&#039;]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Kid Kaiju&#039;&#039;&#039; &amp;lt;br&amp;gt; &#039;&#039;growing brick&#039;&#039; &amp;lt;br&amp;gt; mysstic101 || 6&amp;quot; &amp;lt;br&amp;gt; or 10&amp;quot; || 6 || 8(2) &amp;lt;br&amp;gt; or 10(2) &amp;lt;br&amp;gt; or 15 &amp;lt;br&amp;gt; or 17 || AB: Super Powers &amp;lt;br&amp;gt; Berserk &amp;lt;br&amp;gt; Best There Is &amp;lt;br&amp;gt; Combat Reflexes &amp;lt;br&amp;gt; Frenzy &amp;lt;br&amp;gt; Improved Frenzy &amp;lt;br&amp;gt; Iron Jaw &amp;lt;br&amp;gt; Menacing || Loyal: teammates (minor) &amp;lt;br&amp;gt; Ruthless: makes hard calls (minor) &amp;lt;br&amp;gt; Shamed: past collateral dmg (major) &amp;lt;br&amp;gt; Ugly: looks like a kaiju (major) || Agility d8 &amp;lt;br&amp;gt; Smarts d4 &amp;lt;br&amp;gt; Spirit d8 &amp;lt;br&amp;gt; Strength d6 &amp;lt;br&amp;gt; (or d8) &amp;lt;br&amp;gt; (or d12+6) &amp;lt;br&amp;gt; (or d12+7) &amp;lt;br&amp;gt; Vigor d8 ||Growth 9: 50&#039; tall, 164 tons, Durable, Swat, can be mistaken for Kaiju &amp;lt;br&amp;gt; Altered Form 3: No fall dmg, 1/2 collision, 1/2 knockback &amp;lt;br&amp;gt; Hardy 2: 2nd Shaken doesn&#039;t Wound &amp;lt;br&amp;gt; Leaping 3: 8&amp;quot; vertical/16&amp;quot; horizontal, Death From Above &amp;lt;br&amp;gt; Melee Attack +3d6 (Claws +2d6), +2 climbing, Heavy Weapon &amp;lt;br&amp;gt; Super Attribute 2 (Agility d6-&amp;gt;d8, Vigor d6-&amp;gt;d8) &amp;lt;br&amp;gt; Super Edge 3 (Combat Reflexes, Frenzy, Improved Frenzy)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Other Characters==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:left&amp;quot;&lt;br /&gt;
|+Other Recruits and Retired Heroes&lt;br /&gt;
|-&lt;br /&gt;
!Character &amp;lt;br&amp;gt; Codename &amp;lt;br&amp;gt; role !! Appearance !! Personality !! Powers !! Notes&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Matteo Centori &#039;&#039;&#039; &amp;lt;br&amp;gt; &#039;&#039;&#039;Hotshot&#039;&#039;&#039; &amp;lt;br&amp;gt; &#039;&#039;Big guy&#039;&#039; || Blond, handsome, thousand-dollar smile || Arrogant, petty, charming  || Pilots a kaiju-sized mech || Famous, wealthy, glory-hound&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Jaylinn Hart&#039;&#039;&#039; &amp;lt;br&amp;gt; &#039;&#039;&#039;Heartfire&#039;&#039;&#039; &amp;lt;br&amp;gt; &#039;&#039;Fire elementalist&#039;&#039; || Short blonde hair, sharkish grin || Confident, competitive || Heat projection, fire manipulation|| In a one-sided competition with Mills&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Rebecca &#039;Becky&#039; Fairfield&#039;&#039;&#039; &amp;lt;br&amp;gt; &#039;&#039;&#039;Backfire&#039;&#039;&#039; &amp;lt;br&amp;gt; &#039;&#039;Luck manipulator&#039;&#039; || Dark hair and eyes, withdrawn, rarely smiles || Lonely, bitter || Incredible luck and accuracy, bad luck to enemies || Convinced she causes bad luck to others&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Patrick Anderson&#039;&#039;&#039; &amp;lt;br&amp;gt; &#039;&#039;&#039;Panorama&#039;&#039;&#039; &amp;lt;br&amp;gt; &#039;&#039;Time/space warper&#039;&#039;|| Brown hair, wholesome jock features || Outwardly happy, inwardly jaded and fatalistic || Time/space warping, cannot inflict direct damage&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Honey Sue Beauregard&#039;&#039;&#039; &amp;lt;br&amp;gt; &#039;&#039;&#039;Southern Bell&#039;&#039;&#039; &amp;lt;br&amp;gt; Sonic projector || Pretty, dark blonde hair, freckles || Flirty and casual || Powerful sonic shrieks and sound manipulation&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Rudy Duckett&#039;&#039;&#039; &amp;lt;br&amp;gt; &#039;&#039;&#039;Rustbucket&#039;&#039;&#039; &amp;lt;br&amp;gt; Manipulate and rust metal || Curly ginger hair, very pale || Enthusiastic, clumsy, inefficient with powers || Causes rust and decay, warp and destroy metals&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:left&amp;quot;&lt;br /&gt;
|+Project Gilgamesh Staff&lt;br /&gt;
|-&lt;br /&gt;
!Character &amp;lt;br&amp;gt; role !! Appearance !! Personality !! Notes&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Director Charles Sexton&#039;&#039;&#039;  &amp;lt;br&amp;gt; &#039;&#039;Director of Project Gilgamesh&#039;&#039; ||  White male, late 50s, &amp;lt;br&amp;gt; cross between a military officer and a corporate CEO || Professional, reserved || Wealthy and influential&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Sachiko Brooks&#039;&#039;&#039; &amp;lt;br&amp;gt; &#039;&#039;Communications Officer&#039;&#039; || Half-Asian female, late 20s, &amp;lt;br&amp;gt; green eyes, brown hair, very pretty || Friendly, extroverted || Endlessly cheerful and optimistic&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Victor Rand&#039;&#039;&#039; &amp;lt;br&amp;gt; &#039;&#039;Chief Engineer&#039;&#039; || White male, late 60s, scarred and weathered, &amp;lt;br&amp;gt; walks with a cane due to severe limp || Blunt and surly || Absolute wizard with anything mechanical&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Dr. August Frey&#039;&#039;&#039; &amp;lt;br&amp;gt; &#039;&#039;Psychiatrist and counselor&#039;&#039; || White NB, late 30s, long angular face || Calm and non-judgmental || Willing to talk about anything, any time&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Dr. Elena Voss&#039;&#039;&#039; &amp;lt;br&amp;gt; &#039;&#039;Head scientist&#039;&#039; || White female, late 40s, severe features and graying hair || Crisp, professional, occasionally harsh || Brilliant scientist, relentless enemy of kaiju&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Commander Samuel &amp;quot;Ironclad&amp;quot; Kessler&#039;&#039;&#039; &amp;lt;br&amp;gt; &#039;&#039;Tactical Advisor&#039;&#039; || Black male, late 50s, scarred but unbroken, &amp;lt;br&amp;gt; always wears reflective aviator glasses || Brusque, no-nonsense || Ex-military head of training and tactics&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Kiana &amp;quot;Wavebreaker&amp;quot; Torres&#039;&#039;&#039; &amp;lt;br&amp;gt; &#039;&#039;Pilot and aquatics specialist&#039;&#039; || Hawaiian/Latino female, late 20s, always smiling || Upbeat and enthusiastic || Low-tier superpowers, formerly the minor hero Wavebreaker&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Captain Fiona Harkness&#039;&#039;&#039; &amp;lt;br&amp;gt; &#039;&#039;Chief of Security&#039;&#039; || White female, mid-30s, flaming red hair and freckles, &amp;lt;br&amp;gt; never wears makeup || All business except when drinking or singing, then gets very emotional || Concerned with base security above all else&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Keiko Nakamura&#039;&#039;&#039; &amp;lt;br&amp;gt; &#039;&#039;Chef and quartermaster&#039;&#039; || Japanese female, late 50s, short and pudgy || Mothers &#039;&#039;everyone,&#039;&#039; no exceptions || Very competent and utterly fearless&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Amara Singh&#039;&#039;&#039; &amp;lt;br&amp;gt; &#039;&#039;Training coordinator&#039;&#039; || Indian female, mid 30s, tall and athletic || Cautious but encouraging || Former Olympic athlete, has a slight limp due to a kaiju attack&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Dr. Maxim Vostrikov&#039;&#039;&#039; &amp;lt;br&amp;gt; &#039;&#039;Xenobiologist&#039;&#039; || White male, early 30s, black hair and hunched posture || Socially awkward, slightly arrogant || Assistant to Dr. Voss, fascinated by kaiju&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:left&amp;quot;&lt;br /&gt;
|+Other NPCs&lt;br /&gt;
|-&lt;br /&gt;
!Character &amp;lt;br&amp;gt; Codename &amp;lt;br&amp;gt; role !! Personality !! Powers !! Notes&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Daniel Rutherford&#039;&#039;&#039; &amp;lt;br&amp;gt; Captain Cosmic &amp;lt;br&amp;gt; &#039;&#039;The Man of the Future&#039;&#039; ||  Confident, heroic. || Flight, invulnerability, super-strength, energy blasts || World&#039;s most powerful superhero&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Known Kaiju==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:left&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Name&#039;&#039;&#039; &amp;lt;br&amp;gt; &#039;&#039;status&#039;&#039;|| &#039;&#039;&#039;Description&#039;&#039;&#039; || &#039;&#039;&#039;Known Powers&#039;&#039;&#039; || &#039;&#039;&#039;Notes&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Dakkuma&#039;&#039;&#039; &amp;lt;br&amp;gt; &#039;&#039;deceased&#039;&#039; ||  Monstrous, hexapedal hybrid of insect and reptile || Sonic roar, laser eye-beams || Defeated by Captain Cosmic, left in the Marianas Trench&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Rules==&lt;br /&gt;
&lt;br /&gt;
===Setting Rules===&lt;br /&gt;
*&#039;&#039;&#039;An Arm And A Leg:&#039;&#039;&#039; If a Wild Card has no bennies, they can still choose to make a Soak roll. Regardless of the results of the Soak roll they immediately gain an appropriate hindrance: One Arm, One Eye, or Slow (Major). This Hindrance lasts until the end of the next session and cannot be healed otherwise.&lt;br /&gt;
*&#039;&#039;&#039;Combined Attacks:&#039;&#039;&#039; Support an ally’s attack to deal +2 damage, +4 with a raise&lt;br /&gt;
*&#039;&#039;&#039;Comic Book Combat:&#039;&#039;&#039; Combined Attacks, Knockback, Power Stunts, Synergy&lt;br /&gt;
*&#039;&#039;&#039;Conviction:&#039;&#039;&#039; Heroes gain Conviction Tokens that can be used to add a d6 to all Trait and damage rolls for one round.&lt;br /&gt;
*&#039;&#039;&#039;Expanded Conviction:&#039;&#039;&#039; In addition to the standard uses, Conviction can be spent to:&lt;br /&gt;
**Reroll a Critical Failure.&lt;br /&gt;
**Force an enemy to reroll a single Trait roll and use the new roll.&lt;br /&gt;
**Negate a Benny used by another character.&lt;br /&gt;
**Conviction may be gifted to another character who is Trusted (see below) for immediate use.&lt;br /&gt;
*&#039;&#039;&#039;Death &amp;amp; Defeat:&#039;&#039;&#039; A Wild Card who is incapacitated by lethal damage gets an immediate Vigor roll to potentially recover.&lt;br /&gt;
*&#039;&#039;&#039;Larger Than Life:&#039;&#039;&#039; Wild Cards may take one additional Major or Minor hindrance, gaining points for it normally. This extra hindrance must be a mental/social hindrance.&lt;br /&gt;
*&#039;&#039;&#039;Mega-Destruction:&#039;&#039;&#039; Superpowers and kaiju attacks cause massive property damage.&lt;br /&gt;
*&#039;&#039;&#039;More Skill Points:&#039;&#039;&#039; Heroes start with 15 skill points instead of 12.&lt;br /&gt;
*&#039;&#039;&#039;Never Surrender:&#039;&#039;&#039; Incapacitated Wild Cards are dealt initiative cards normally. On a Joker they regain consciousness and rejoin the fray.&lt;br /&gt;
*&#039;&#039;&#039;No Finishing Moves:&#039;&#039;&#039; Downed Wild Cards are immune to Finishing Moves&lt;br /&gt;
*&#039;&#039;&#039;Popcorn Initiative:&#039;&#039;&#039; Players may post in whatever order, as they are available to do so. The GM will have NPCs act whenever it makes sense. The edges Quick and Level-Headed, and the hindrance Hesitant, do not exist. Cards will still be drawn for the sake of Jokers and complications.&lt;br /&gt;
*&#039;&#039;&#039;Throwdown:&#039;&#039;&#039; Ignore the Unarmed Defender rule.&lt;br /&gt;
&lt;br /&gt;
===Stress===&lt;br /&gt;
When characters become severely upset or emotionally hurt they may become &#039;&#039;&#039;Stressed.&#039;&#039;&#039; Stress is a mental status effect that applies whenever it is logical - whenever a character receives terrible news, experiences a traumatizing event, or suffers a great emotional blow. The GM may declare that a character has become Stressed as appropriate; the player may voluntarily choose to become Stressed as well. If the player chooses to become Stressed, they gain a benny.&lt;br /&gt;
&lt;br /&gt;
A Stressed character subtracts 1 from all Smarts- and Spirit-based Trait rolls, and cannot spend bennies to unshake - they must succeed on a Spirit roll to do so. &lt;br /&gt;
&lt;br /&gt;
If a character would become Stressed when they already have the Stressed status, they instead gain a temporary hindrance appropriate to the situation and their personality. This hindrance persists until removed; see below.&lt;br /&gt;
&lt;br /&gt;
Stressed is a special status effect in that it does not fade naturally; instead, a character must make a &#039;&#039;&#039;Spirit roll at -2&#039;&#039;&#039; to clear it. This roll can be made only once per day, after a period of rest (typically in the morning after a night’s sleep).&lt;br /&gt;
&lt;br /&gt;
There is a second way to clear Stress: with the help of a friend. Another character (who is not Distrusted) can spend time with the Stressed character, helping them relax and work through their issue. This can take a variety of forms, from a conversation to guided meditation to recreation of various sorts, and takes about an hour. At the end of this time the Stressed character makes a &#039;&#039;&#039;Spirit roll at -2&#039;&#039;&#039; while their friend rolls to &#039;&#039;&#039;Support.&#039;&#039;&#039; This can only be attempted once per 24 hours. If the Spirit roll is a critical failure, the Stressed character gains a temporary hindrance if they did not already have one!&lt;br /&gt;
&lt;br /&gt;
If a character is afflicted with both Stress and a temporary hindrance, a success on the Spirit roll removes the Stressed condition but not the hindrance; a raise removes both. If the Stressed condition is removed, the hindrance can be removed the same way (but not until the next normal opportunity). The hindrance remains until removed, and if the character becomes Stressed again, that status must be cleared before they can attempt to remove the hindrance.&lt;br /&gt;
&lt;br /&gt;
===Trust and Distrust===&lt;br /&gt;
The characters in Neon Xtinction may work together, but that doesn’t mean they always like or trust each other. The heroes are emotional teenagers figuring out how things work, and relationships can be important. To reflect this, each character may decide which of their teammates and colleagues they trust, distrust, or have no strong opinions on.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Trust:&#039;&#039;&#039; When you trust another character, you feel positively disposed toward them. In general, you will prefer to spend time with them, value their opinions, and trust them with your secrets.&lt;br /&gt;
&lt;br /&gt;
When someone you trust makes a test to Support you, or any Intimidation, Persuasion or Taunt roll to influence you, they add 1 to the Trait roll. In addition, a character you trust can give you bennies as if they had the Common Bond edge.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Neutral:&#039;&#039;&#039; The default state, with no bonuses, penalties, or special rules. Unless otherwise noted, all characters are assumed to be Neutral toward one another.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Distrust:&#039;&#039;&#039; When you distrust another character you are negatively disposed toward them. You prefer to avoid them and have little faith in their opinions or abilities; you certainly won’t share your secrets with them. &lt;br /&gt;
&lt;br /&gt;
You gain no benefit from Support tests by a character you Distrust, cannot accept bennies from them (even if they have Common Bond), and they subtract 2 from all Persuasion rolls made to influence you.&lt;br /&gt;
&lt;br /&gt;
Note that the choice to trust or distrust someone is wholly up to the individual, and can be changed for any reason or none. Note also that trust is not automatically reciprocated; it is entirely possible for one hero to trust another, but the second hero regards them neutrally or even distrusts them.&lt;br /&gt;
&lt;br /&gt;
A character may decide to change their opinion on another character at any time, but not more than once per day.&lt;/div&gt;</summary>
		<author><name>Ferretribution</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=NX_PC02&amp;diff=479463</id>
		<title>NX PC02</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=NX_PC02&amp;diff=479463"/>
		<updated>2025-04-15T12:29:52Z</updated>

		<summary type="html">&lt;p&gt;Ferretribution: /* Hayley Elliot / The Electrician */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Neon_Xtinction| Back to Main Page]]&lt;br /&gt;
&lt;br /&gt;
==Hayley Elliot / The Electrician==&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;border: solid 1px; width: 720px&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;; &lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| &lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;; style=&amp;quot;margin-left; auto; margin-right: 0px;&amp;quot;&lt;br /&gt;
| [[File:Hayley.png|350px|center]] &lt;br /&gt;
|&lt;br /&gt;
|&#039;&#039;&amp;quot;Too. Much. Monologuing!&amp;quot;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;; style=&amp;quot;width: 720px&amp;quot;; &lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;; &lt;br /&gt;
|-&lt;br /&gt;
|+Background&lt;br /&gt;
|-&lt;br /&gt;
|Character Name:||  Hayley Elliot&lt;br /&gt;
|-&lt;br /&gt;
|Codename: || The Electrician&lt;br /&gt;
|-&lt;br /&gt;
|Role: || &lt;br /&gt;
|-&lt;br /&gt;
|Rank: || Novice&lt;br /&gt;
|-&lt;br /&gt;
|XP Total: || 0&lt;br /&gt;
|-&lt;br /&gt;
|Description: || Shoulder-length dark hair, greenish brown eyes, freckles, rectangular glasses&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;; style=&amp;quot;text-align:center&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|+Attributes&lt;br /&gt;
|-&lt;br /&gt;
|Agility || d6&lt;br /&gt;
|-&lt;br /&gt;
|Smarts || d8&lt;br /&gt;
|-&lt;br /&gt;
|Spirit || d10&lt;br /&gt;
|-&lt;br /&gt;
|Strength || d4&lt;br /&gt;
|-&lt;br /&gt;
|Vigor || d6&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;; style=&amp;quot;text-align:center;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|+Secondary Statistics&lt;br /&gt;
|-&lt;br /&gt;
|Pace || 6&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|Parry || 2&lt;br /&gt;
|-&lt;br /&gt;
|Toughness || 5  but with armor it&#039;s 13(8)&lt;br /&gt;
|-&lt;br /&gt;
|Bennies || 3/3&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;; style=&amp;quot;width: 720px&amp;quot;; &lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;; style=&amp;quot;width: 240px&amp;quot;;&lt;br /&gt;
|-&lt;br /&gt;
|+Edges&lt;br /&gt;
|-&lt;br /&gt;
|Arcane Background: Super Powers || what it says on the tin&lt;br /&gt;
|-&lt;br /&gt;
|McGyver || make a Repair roll to craft improvised weapons,&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;;style=&amp;quot;width: 240px&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|+Hindrances&lt;br /&gt;
|-&lt;br /&gt;
|Driven || Major || to be the best of the team&lt;br /&gt;
|- &lt;br /&gt;
|Curious || Major || Wants to know everything&lt;br /&gt;
|-&lt;br /&gt;
|Big Mouth || minor || Can&#039;t keep a secret&lt;br /&gt;
|-&lt;br /&gt;
|Bad Eyes || minor || -1 to vision-based rolls&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;;style=&amp;quot;width: 290px&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|+Trust &amp;amp; Distrust&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Trust&#039;&#039;&#039; || +1 to Intimidate, Persuade, Support, or Taunt me || &#039;&#039;&#039;Marko&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Distrust&#039;&#039;&#039; || no Support, -2 to Persuade me || &#039;&#039;Matt&#039;&#039; &amp;lt;br&amp;gt; &#039;&#039;Jaylinn&#039;&#039; &amp;lt;br&amp;gt; &#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;; style=&amp;quot;width: 720px&amp;quot;; &lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;; style=&amp;quot;width: 700px&amp;quot;;&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|+Skills&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Skill&#039;&#039;&#039; || &#039;&#039;&#039;Attribute&#039;&#039;&#039; || &#039;&#039;&#039;Rank&#039;&#039;&#039; || &#039;&#039;&#039;Modifiers&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Academics || Smarts || - || &lt;br /&gt;
|-&lt;br /&gt;
|Athletics || Agility || d6 || &lt;br /&gt;
|-&lt;br /&gt;
|Battle || Smarts || - || &lt;br /&gt;
|-&lt;br /&gt;
|Boating || Agility || - || &lt;br /&gt;
|-&lt;br /&gt;
|Common Knowledge || Smarts || d6 || &lt;br /&gt;
|-&lt;br /&gt;
|Driving || Agility || - || &lt;br /&gt;
|-&lt;br /&gt;
|Electronics || Smarts || d6 || +2 from Interface&lt;br /&gt;
|-&lt;br /&gt;
|Fighting || Agility || - || &lt;br /&gt;
|-&lt;br /&gt;
|Focus || Spirit || d10 ||  &lt;br /&gt;
|-&lt;br /&gt;
|Gambling || Smarts || - || &lt;br /&gt;
|-&lt;br /&gt;
|Hacking || Smarts || d4 || +2 from Interface&lt;br /&gt;
|-&lt;br /&gt;
|Healing || Smarts || - || &lt;br /&gt;
|-&lt;br /&gt;
|Intimidation || Spirit || - || &lt;br /&gt;
|-&lt;br /&gt;
|Notice || Smarts || d8 || &lt;br /&gt;
|-&lt;br /&gt;
|Occult || Smarts || - || &lt;br /&gt;
|-&lt;br /&gt;
|Performance || Spirit || - || &lt;br /&gt;
|-&lt;br /&gt;
|Persuasion || Spirit || d4 || &lt;br /&gt;
|-&lt;br /&gt;
|Piloting || Agility || - || &lt;br /&gt;
|-&lt;br /&gt;
|Repair || Smarts || d8 || &lt;br /&gt;
|-&lt;br /&gt;
|Research || Smarts || - || &lt;br /&gt;
|-&lt;br /&gt;
|Riding || Agility || - || &lt;br /&gt;
|-&lt;br /&gt;
|Science || Smarts || - || &lt;br /&gt;
|-&lt;br /&gt;
|Shooting || Agility || - || &lt;br /&gt;
|-&lt;br /&gt;
|Stealth || Agility || d4 || &lt;br /&gt;
|-&lt;br /&gt;
|Survival || Smarts || - || &lt;br /&gt;
|-&lt;br /&gt;
|Taunt || Smarts || d6 || &lt;br /&gt;
|-&lt;br /&gt;
|Thievery || Agility || - || &lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;; style=&amp;quot;width: 720px&amp;quot;; &lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;; style=&amp;quot;width: 710px&amp;quot;; &lt;br /&gt;
|+Powers&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Armor 4 (AP 8)&#039;&#039;&#039;|| Point Cost: 3 || Modifiers: Device (-1) || Notes&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;5&amp;quot;| This is a piece of defective TITAN techn that Hayley is able to use.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Energy Control 5&#039;&#039;&#039;|| Point Cost: 11 || Modifiers: Power 5 (Damage is 4d6, Dampen gives allies immunity, Darken is darker and Distract makes foes vulnerable), Selective 1|| Notes&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;5&amp;quot;| Controlling electricity/draining it from the grid/overloading&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Environmental Resistance 1&#039;&#039;&#039;|| Point Cost: 3 || Modifiers: Immunity (2)|| Notes: electricity&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;5&amp;quot;| She&#039;s able to withstand electrical power.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Illusion 4&#039;&#039;&#039;|| Point Cost: 4 || Modifiers: none || Notes&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;5&amp;quot;| A kind of bioelectrical hacking. She can give people anxiety :D&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Interface 2&#039;&#039;&#039;|| Point Cost: 2 || Modifiers: none || Notes&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;5&amp;quot;| Hacking!&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Invisibility 8&#039;&#039;&#039;|| Point Cost: 8 || Modifiers: none || Notes&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;5&amp;quot;| More biolectrical hacking, this time to erase herself from people&#039;s visual field. She can&#039;t control the other senses, though. Human brain is too complicated!&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Machine Control 6&#039;&#039;&#039;|| Point Cost: 6 || Modifiers: none || Notes&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;5&amp;quot;| The ultimate mechanic (can control a single bulldozer Size 6 for example)&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Range Attack 9 (4d6)&#039;&#039;&#039;|| Point Cost: 15 || Modifiers: Armor Piercing 4 (AP 8), Charge 1, Heavy Weapon Mod 1 || Notes&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;5&amp;quot;| Though requiring quick thinking and tactics, Hayley can focus electricity from the target&#039;s environment and attack at range.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Stun 3&#039;&#039;&#039;|| Point Cost: 7 || Modifiers: Strong 2, Linked 2 (Range Attack) || Notes&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;5&amp;quot;| Hayley becomes a human taser.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Wall Walker 1&#039;&#039;&#039;|| Point Cost: 1 || Modifiers: none || Notes&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;5&amp;quot;| Static electricity allows her to cling to walls and ceilings.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Special Gear&#039;&#039;&#039;&lt;br /&gt;
&#039;Failed&#039; Gilgamesh prototype: Powered armour that kept electrocuting its own wearer.&lt;/div&gt;</summary>
		<author><name>Ferretribution</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=NX_PC02&amp;diff=479462</id>
		<title>NX PC02</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=NX_PC02&amp;diff=479462"/>
		<updated>2025-04-15T12:28:16Z</updated>

		<summary type="html">&lt;p&gt;Ferretribution: /* Hayley Elliot / The Electrician */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Neon_Xtinction| Back to Main Page]]&lt;br /&gt;
&lt;br /&gt;
==Hayley Elliot / The Electrician==&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;border: solid 1px; width: 720px&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;; &lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| &lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;; style=&amp;quot;margin-left; auto; margin-right: 0px;&amp;quot;&lt;br /&gt;
| [[File:Hayley.png|350px|center]] &lt;br /&gt;
|&lt;br /&gt;
|&#039;&#039;&amp;quot;Too. Much. Monologuing!&amp;quot;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;; style=&amp;quot;width: 720px&amp;quot;; &lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;; &lt;br /&gt;
|-&lt;br /&gt;
|+Background&lt;br /&gt;
|-&lt;br /&gt;
|Character Name:||  Hayley Elliot&lt;br /&gt;
|-&lt;br /&gt;
|Codename: || The Electrician&lt;br /&gt;
|-&lt;br /&gt;
|Role: || &lt;br /&gt;
|-&lt;br /&gt;
|Rank: || Novice&lt;br /&gt;
|-&lt;br /&gt;
|XP Total: || 0&lt;br /&gt;
|-&lt;br /&gt;
|Description: || Shoulder-length dark hair, greenish brown eyes, freckles, rectangular glasses&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;; style=&amp;quot;text-align:center&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|+Attributes&lt;br /&gt;
|-&lt;br /&gt;
|Agility || d6&lt;br /&gt;
|-&lt;br /&gt;
|Smarts || d8&lt;br /&gt;
|-&lt;br /&gt;
|Spirit || d10&lt;br /&gt;
|-&lt;br /&gt;
|Strength || d4&lt;br /&gt;
|-&lt;br /&gt;
|Vigor || d6&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;; style=&amp;quot;text-align:center;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|+Secondary Statistics&lt;br /&gt;
|-&lt;br /&gt;
|Pace || 6&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|Parry || 2&lt;br /&gt;
|-&lt;br /&gt;
|Toughness || 5  but with armor it&#039;s 13(8)&lt;br /&gt;
|-&lt;br /&gt;
|Bennies || 3/3&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;; style=&amp;quot;width: 720px&amp;quot;; &lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;; style=&amp;quot;width: 240px&amp;quot;;&lt;br /&gt;
|-&lt;br /&gt;
|+Edges&lt;br /&gt;
|-&lt;br /&gt;
|Arcane Background: Super Powers || what it says on the tin&lt;br /&gt;
|-&lt;br /&gt;
|McGyver || make a Repair roll to craft improvised weapons,&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;;style=&amp;quot;width: 240px&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|+Hindrances&lt;br /&gt;
|-&lt;br /&gt;
|Driven || Major || to be the best of the team&lt;br /&gt;
|- &lt;br /&gt;
|Curious || Major || Wants to know everything&lt;br /&gt;
|-&lt;br /&gt;
|Big Mouth || minor || Can&#039;t keep a secret&lt;br /&gt;
|-&lt;br /&gt;
|Bad Eyes || minor || -1 to vision-based rolls&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;;style=&amp;quot;width: 290px&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|+Trust &amp;amp; Distrust&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Trust&#039;&#039;&#039; || +1 to Intimidate, Persuade, Support, or Taunt me || &#039;&#039;&#039;Marko&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Distrust&#039;&#039;&#039; || no Support, -2 to Persuade me || &#039;&#039;Matt&#039;&#039; &amp;lt;br&amp;gt; &#039;&#039;Jaylinn&#039;&#039; &amp;lt;br&amp;gt; &#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;; style=&amp;quot;width: 720px&amp;quot;; &lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;; style=&amp;quot;width: 700px&amp;quot;;&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|+Skills&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Skill&#039;&#039;&#039; || &#039;&#039;&#039;Attribute&#039;&#039;&#039; || &#039;&#039;&#039;Rank&#039;&#039;&#039; || &#039;&#039;&#039;Modifiers&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Academics || Smarts || - || &lt;br /&gt;
|-&lt;br /&gt;
|Athletics || Agility || d6 || &lt;br /&gt;
|-&lt;br /&gt;
|Battle || Smarts || - || &lt;br /&gt;
|-&lt;br /&gt;
|Boating || Agility || - || &lt;br /&gt;
|-&lt;br /&gt;
|Common Knowledge || Smarts || d6 || &lt;br /&gt;
|-&lt;br /&gt;
|Driving || Agility || - || &lt;br /&gt;
|-&lt;br /&gt;
|Electronics || Smarts || d6 || +2 from Interface&lt;br /&gt;
|-&lt;br /&gt;
|Fighting || Agility || - || &lt;br /&gt;
|-&lt;br /&gt;
|Focus || Spirit || d10 ||  &lt;br /&gt;
|-&lt;br /&gt;
|Gambling || Smarts || - || &lt;br /&gt;
|-&lt;br /&gt;
|Hacking || Smarts || d4 || +2 from Interface&lt;br /&gt;
|-&lt;br /&gt;
|Healing || Smarts || - || &lt;br /&gt;
|-&lt;br /&gt;
|Intimidation || Spirit || - || &lt;br /&gt;
|-&lt;br /&gt;
|Notice || Smarts || d8 || &lt;br /&gt;
|-&lt;br /&gt;
|Occult || Smarts || - || &lt;br /&gt;
|-&lt;br /&gt;
|Performance || Spirit || - || &lt;br /&gt;
|-&lt;br /&gt;
|Persuasion || Spirit || d4 || &lt;br /&gt;
|-&lt;br /&gt;
|Piloting || Agility || - || &lt;br /&gt;
|-&lt;br /&gt;
|Repair || Smarts || d8 || &lt;br /&gt;
|-&lt;br /&gt;
|Research || Smarts || - || &lt;br /&gt;
|-&lt;br /&gt;
|Riding || Agility || - || &lt;br /&gt;
|-&lt;br /&gt;
|Science || Smarts || - || &lt;br /&gt;
|-&lt;br /&gt;
|Shooting || Agility || - || &lt;br /&gt;
|-&lt;br /&gt;
|Stealth || Agility || d4 || &lt;br /&gt;
|-&lt;br /&gt;
|Survival || Smarts || - || &lt;br /&gt;
|-&lt;br /&gt;
|Taunt || Smarts || d6 || &lt;br /&gt;
|-&lt;br /&gt;
|Thievery || Agility || - || &lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;; style=&amp;quot;width: 720px&amp;quot;; &lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;; style=&amp;quot;width: 710px&amp;quot;; &lt;br /&gt;
|+Powers&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Armor 4 (AP 8)&#039;&#039;&#039;|| Point Cost: 3 || Modifiers: Device (-1) || Notes&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;5&amp;quot;| This is a piece of defective TITAN techn that Hayley is able to use.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Energy Control 5&#039;&#039;&#039;|| Point Cost: 11 || Modifiers: Power 5 (Damage is 4d6, Dampen excludes allies, Darken is darker and Distract makes foes vulnerable), Selective 1|| Notes&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;5&amp;quot;| Controlling electricity/draining it from the grid/overloading&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Environmental Resistance 1&#039;&#039;&#039;|| Point Cost: 3 || Modifiers: Immunity (2)|| Notes: electricity&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;5&amp;quot;| She&#039;s able to withstand electrical power.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Illusion 4&#039;&#039;&#039;|| Point Cost: 4 || Modifiers: none || Notes&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;5&amp;quot;| A kind of bioelectrical hacking. She can give people anxiety :D&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Interface 2&#039;&#039;&#039;|| Point Cost: 2 || Modifiers: none || Notes&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;5&amp;quot;| Hacking!&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Invisibility 8&#039;&#039;&#039;|| Point Cost: 8 || Modifiers: none || Notes&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;5&amp;quot;| More biolectrical hacking, this time to erase herself from people&#039;s visual field. She can&#039;t control the other senses, though. Human brain is too complicated!&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Machine Control 6&#039;&#039;&#039;|| Point Cost: 6 || Modifiers: none || Notes&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;5&amp;quot;| The ultimate mechanic (can control a single bulldozer Size 6 for example)&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Range Attack 9 (4d6)&#039;&#039;&#039;|| Point Cost: 15 || Modifiers: Armor Piercing 4 (AP 8), Charge 1, Heavy Weapon Mod 1 || Notes&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;5&amp;quot;| Though requiring quick thinking and tactics, Hayley can focus electricity from the target&#039;s environment and attack at range.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Stun 3&#039;&#039;&#039;|| Point Cost: 7 || Modifiers: Strong 2, Linked 2 (Range Attack) || Notes&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;5&amp;quot;| Hayley becomes a human taser.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Wall Walker 1&#039;&#039;&#039;|| Point Cost: 1 || Modifiers: none || Notes&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;5&amp;quot;| Static electricity allows her to cling to walls and ceilings.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Special Gear&#039;&#039;&#039;&lt;br /&gt;
&#039;Failed&#039; Gilgamesh prototype: Powered armour that kept electrocuting its own wearer.&lt;/div&gt;</summary>
		<author><name>Ferretribution</name></author>
	</entry>
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