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	<link rel="self" type="application/atom+xml" href="https://wiki.rpg.net/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Feste"/>
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	<updated>2026-05-15T09:19:51Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://wiki.rpg.net/index.php?title=Zenalbia_the_Righteous&amp;diff=210595</id>
		<title>Zenalbia the Righteous</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Zenalbia_the_Righteous&amp;diff=210595"/>
		<updated>2012-07-29T00:19:40Z</updated>

		<summary type="html">&lt;p&gt;Feste: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A character for [[ACKS Versus Caverns of Thracia]] &lt;br /&gt;
&lt;br /&gt;
[[File:Zenalbia01.jpg|thumb|600px|alt=Zenalbia the Righteous|Zenalbia is displeased]]&lt;br /&gt;
==Basics==&lt;br /&gt;
&#039;&#039;&#039;Zenalbia the Righteous&#039;&#039;&#039;, Catechist&lt;br /&gt;
* Cleric 1, Neutral&lt;br /&gt;
* XP: 0 / 1500&lt;br /&gt;
&lt;br /&gt;
== Attributes ==&lt;br /&gt;
*STR: 9&lt;br /&gt;
*INT: 11&lt;br /&gt;
*WIS: 18 (+3)&lt;br /&gt;
*DEX: 11&lt;br /&gt;
*CON: 11&lt;br /&gt;
*CHA: 12&lt;br /&gt;
&lt;br /&gt;
+10% to XP due to prime requisite ability score&lt;br /&gt;
&lt;br /&gt;
== Combat ==&lt;br /&gt;
*HP: 3 / 3&lt;br /&gt;
*AC: 5&lt;br /&gt;
*Initiative: +0&lt;br /&gt;
*Attack Throw: 10+&lt;br /&gt;
&lt;br /&gt;
*Movement (encumbrance 7 stone)&lt;br /&gt;
**Base: 90&#039;/turn&lt;br /&gt;
**Combat: 30&#039;/rnd &lt;br /&gt;
**Charge: 90&#039;/rnd &lt;br /&gt;
**Daily: 18 mi/day&lt;br /&gt;
&lt;br /&gt;
*Saving Throws (not including +3 bonus to saves based on Wisdom)&lt;br /&gt;
**Petrification &amp;amp; Paralysis: 13+&lt;br /&gt;
**Poison &amp;amp; Death: 10+&lt;br /&gt;
**Blast &amp;amp; Breath: 16+&lt;br /&gt;
**Staffs &amp;amp; Wands: 10+ (includes WIS bonus)&lt;br /&gt;
**Spells: 12+ (includes WIS bonus)&lt;br /&gt;
&lt;br /&gt;
*Weapons &amp;amp; Attacks&lt;br /&gt;
** morningstar 1d10&lt;br /&gt;
** sling 1d4&lt;br /&gt;
&lt;br /&gt;
== Skills ==&lt;br /&gt;
&lt;br /&gt;
*Languages: Common&lt;br /&gt;
*Proficiencies:&lt;br /&gt;
** Adventuring&lt;br /&gt;
** Laying On Hands (Heal 2 HP/level once a day)&lt;br /&gt;
** Righteous Turning (Wisdom bonus added to turning throw plus to the number of HD turned)&lt;br /&gt;
&lt;br /&gt;
*Class Abilities: Cleric&lt;br /&gt;
** 1st level: turn undead&lt;br /&gt;
&lt;br /&gt;
== Equipment ==&lt;br /&gt;
&lt;br /&gt;
* Weapons: morningstar (10 gp), sling (2 gp)&lt;br /&gt;
* Armor: banded plate armor (50 gp)&lt;br /&gt;
* Backpack: 2 gp&lt;br /&gt;
* 2 wks lowest quality iron rations: 2 gp&lt;br /&gt;
* Waterskin: 6 sp&lt;br /&gt;
* 6 torches: 1 sp&lt;br /&gt;
* Flint/steel: 8 sp&lt;br /&gt;
* holy symbol: 25 gp&lt;br /&gt;
* tunic/pants: 4 gp&lt;br /&gt;
* belt: 4 sp&lt;br /&gt;
* boots, low: 6 sp&lt;br /&gt;
* hooded cloak: 1 gp&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* Funds: 1 gp, 5 sp&lt;br /&gt;
&lt;br /&gt;
* Total Stones of Encumbrance: 7&lt;br /&gt;
&lt;br /&gt;
== Spells ==&lt;br /&gt;
&lt;br /&gt;
*First Level Spells Per Day:&lt;br /&gt;
**N/A&lt;br /&gt;
*Second Level Spells Per Day: &lt;br /&gt;
**N/A&lt;/div&gt;</summary>
		<author><name>Feste</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Feste%27s_ACKS_Character&amp;diff=210581</id>
		<title>Feste&#039;s ACKS Character</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Feste%27s_ACKS_Character&amp;diff=210581"/>
		<updated>2012-07-28T14:44:06Z</updated>

		<summary type="html">&lt;p&gt;Feste: moved Feste&amp;#039;s ACKS Character to Zenalbia the Righteous&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Zenalbia the Righteous]]&lt;/div&gt;</summary>
		<author><name>Feste</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Zenalbia_the_Righteous&amp;diff=210580</id>
		<title>Zenalbia the Righteous</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Zenalbia_the_Righteous&amp;diff=210580"/>
		<updated>2012-07-28T14:44:06Z</updated>

		<summary type="html">&lt;p&gt;Feste: moved Feste&amp;#039;s ACKS Character to Zenalbia the Righteous&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A character for [[ACKS Versus Caverns of Thracia]] &lt;br /&gt;
&lt;br /&gt;
[[File:Zenalbia01.jpg|thumb|600px|alt=Zenalbia the Righteous|Zenalbia is displeased]]&lt;br /&gt;
==Basics==&lt;br /&gt;
&#039;&#039;&#039;Zenalbia the Righteous&#039;&#039;&#039;, Catechist&lt;br /&gt;
* Cleric 1, Lawful&lt;br /&gt;
* XP: 0 / 1500&lt;br /&gt;
&lt;br /&gt;
== Attributes ==&lt;br /&gt;
*STR: 9&lt;br /&gt;
*INT: 11&lt;br /&gt;
*WIS: 18 (+3)&lt;br /&gt;
*DEX: 11&lt;br /&gt;
*CON: 11&lt;br /&gt;
*CHA: 12&lt;br /&gt;
&lt;br /&gt;
+10% to XP due to prime requisite ability score&lt;br /&gt;
&lt;br /&gt;
== Combat ==&lt;br /&gt;
*HP: ? / ?&lt;br /&gt;
*AC: 5&lt;br /&gt;
*Initiative: +0&lt;br /&gt;
*Attack Throw: 11+&lt;br /&gt;
&lt;br /&gt;
*Movement (encumbrance 7 stone)&lt;br /&gt;
**Base: 90&#039;/turn&lt;br /&gt;
**Combat: 30&#039;/rnd &lt;br /&gt;
**Charge: 90&#039;/rnd &lt;br /&gt;
**Daily: 18 mi/day&lt;br /&gt;
&lt;br /&gt;
*Saving Throws (not including +3 bonus to saves based on Wisdom)&lt;br /&gt;
**Petrification &amp;amp; Paralysis: 13+&lt;br /&gt;
**Poison &amp;amp; Death: 10+&lt;br /&gt;
**Blast &amp;amp; Breath: 16+&lt;br /&gt;
**Staffs &amp;amp; Wands: 10+ (includes WIS bonus)&lt;br /&gt;
**Spells: 12+ (includes WIS bonus)&lt;br /&gt;
&lt;br /&gt;
*Weapons &amp;amp; Attacks&lt;br /&gt;
** longsword 1d6/1d8&lt;br /&gt;
** longbow 1d6&lt;br /&gt;
&lt;br /&gt;
== Skills ==&lt;br /&gt;
&lt;br /&gt;
*Languages: Common&lt;br /&gt;
*Proficiencies:&lt;br /&gt;
** Adventuring&lt;br /&gt;
** Laying On Hands (Heal 2 HP/level once a day)&lt;br /&gt;
** Righteous Turning (Wisdom bonus added to turning throw plus the number of HD turned)&lt;br /&gt;
&lt;br /&gt;
*Class Abilities: Cleric&lt;br /&gt;
** &lt;br /&gt;
** &lt;br /&gt;
** 1st level: turn undead&lt;br /&gt;
&lt;br /&gt;
== Equipment ==&lt;br /&gt;
&lt;br /&gt;
* Weapons: longsword, longbow&lt;br /&gt;
* Armor: banded plate armor, wooden shield&lt;br /&gt;
* Backpack: 2 gp&lt;br /&gt;
* 2 wks iron rations: 12 gp&lt;br /&gt;
* Waterskin: 6 sp&lt;br /&gt;
* 6 torches: 1 sp&lt;br /&gt;
* Flint/steel: 8 sp&lt;br /&gt;
* holy symbol&lt;br /&gt;
* holy book&lt;br /&gt;
* priestess&#039; cassock&lt;br /&gt;
* holy water (1 pint)&lt;br /&gt;
* quiver (20 arrows)&lt;br /&gt;
* &lt;br /&gt;
* &lt;br /&gt;
* &lt;br /&gt;
* &lt;br /&gt;
* &lt;br /&gt;
* &lt;br /&gt;
* &lt;br /&gt;
&lt;br /&gt;
* Funds: 1 gold&lt;br /&gt;
&lt;br /&gt;
* Total Stones of Encumbrance: &lt;br /&gt;
&lt;br /&gt;
== Spells ==&lt;br /&gt;
&lt;br /&gt;
*First Level Spells Per Day:&lt;br /&gt;
**N/A&lt;br /&gt;
*Second Level Spells Per Day: &lt;br /&gt;
**N/A&lt;/div&gt;</summary>
		<author><name>Feste</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Zenalbia_the_Righteous&amp;diff=210579</id>
		<title>Zenalbia the Righteous</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Zenalbia_the_Righteous&amp;diff=210579"/>
		<updated>2012-07-28T14:40:33Z</updated>

		<summary type="html">&lt;p&gt;Feste: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A character for [[ACKS Versus Caverns of Thracia]] &lt;br /&gt;
&lt;br /&gt;
[[File:Zenalbia01.jpg|thumb|600px|alt=Zenalbia the Righteous|Zenalbia is displeased]]&lt;br /&gt;
==Basics==&lt;br /&gt;
&#039;&#039;&#039;Zenalbia the Righteous&#039;&#039;&#039;, Catechist&lt;br /&gt;
* Cleric 1, Lawful&lt;br /&gt;
* XP: 0 / 1500&lt;br /&gt;
&lt;br /&gt;
== Attributes ==&lt;br /&gt;
*STR: 9&lt;br /&gt;
*INT: 11&lt;br /&gt;
*WIS: 18 (+3)&lt;br /&gt;
*DEX: 11&lt;br /&gt;
*CON: 11&lt;br /&gt;
*CHA: 12&lt;br /&gt;
&lt;br /&gt;
+10% to XP due to prime requisite ability score&lt;br /&gt;
&lt;br /&gt;
== Combat ==&lt;br /&gt;
*HP: ? / ?&lt;br /&gt;
*AC: 5&lt;br /&gt;
*Initiative: +0&lt;br /&gt;
*Attack Throw: 11+&lt;br /&gt;
&lt;br /&gt;
*Movement (encumbrance 7 stone)&lt;br /&gt;
**Base: 90&#039;/turn&lt;br /&gt;
**Combat: 30&#039;/rnd &lt;br /&gt;
**Charge: 90&#039;/rnd &lt;br /&gt;
**Daily: 18 mi/day&lt;br /&gt;
&lt;br /&gt;
*Saving Throws (not including +3 bonus to saves based on Wisdom)&lt;br /&gt;
**Petrification &amp;amp; Paralysis: 13+&lt;br /&gt;
**Poison &amp;amp; Death: 10+&lt;br /&gt;
**Blast &amp;amp; Breath: 16+&lt;br /&gt;
**Staffs &amp;amp; Wands: 10+ (includes WIS bonus)&lt;br /&gt;
**Spells: 12+ (includes WIS bonus)&lt;br /&gt;
&lt;br /&gt;
*Weapons &amp;amp; Attacks&lt;br /&gt;
** longsword 1d6/1d8&lt;br /&gt;
** longbow 1d6&lt;br /&gt;
&lt;br /&gt;
== Skills ==&lt;br /&gt;
&lt;br /&gt;
*Languages: Common&lt;br /&gt;
*Proficiencies:&lt;br /&gt;
** Adventuring&lt;br /&gt;
** Laying On Hands (Heal 2 HP/level once a day)&lt;br /&gt;
** Righteous Turning (Wisdom bonus added to turning throw plus the number of HD turned)&lt;br /&gt;
&lt;br /&gt;
*Class Abilities: Cleric&lt;br /&gt;
** &lt;br /&gt;
** &lt;br /&gt;
** 1st level: turn undead&lt;br /&gt;
&lt;br /&gt;
== Equipment ==&lt;br /&gt;
&lt;br /&gt;
* Weapons: longsword, longbow&lt;br /&gt;
* Armor: banded plate armor, wooden shield&lt;br /&gt;
* Backpack: 2 gp&lt;br /&gt;
* 2 wks iron rations: 12 gp&lt;br /&gt;
* Waterskin: 6 sp&lt;br /&gt;
* 6 torches: 1 sp&lt;br /&gt;
* Flint/steel: 8 sp&lt;br /&gt;
* holy symbol&lt;br /&gt;
* holy book&lt;br /&gt;
* priestess&#039; cassock&lt;br /&gt;
* holy water (1 pint)&lt;br /&gt;
* quiver (20 arrows)&lt;br /&gt;
* &lt;br /&gt;
* &lt;br /&gt;
* &lt;br /&gt;
* &lt;br /&gt;
* &lt;br /&gt;
* &lt;br /&gt;
* &lt;br /&gt;
&lt;br /&gt;
* Funds: 1 gold&lt;br /&gt;
&lt;br /&gt;
* Total Stones of Encumbrance: &lt;br /&gt;
&lt;br /&gt;
== Spells ==&lt;br /&gt;
&lt;br /&gt;
*First Level Spells Per Day:&lt;br /&gt;
**N/A&lt;br /&gt;
*Second Level Spells Per Day: &lt;br /&gt;
**N/A&lt;/div&gt;</summary>
		<author><name>Feste</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Zenalbia_the_Righteous&amp;diff=210578</id>
		<title>Zenalbia the Righteous</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Zenalbia_the_Righteous&amp;diff=210578"/>
		<updated>2012-07-28T14:02:55Z</updated>

		<summary type="html">&lt;p&gt;Feste: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A character for [[ACKS Versus Caverns of Thracia]] &lt;br /&gt;
&lt;br /&gt;
[[File:Zenalbia01.jpg|thumb|600px|alt=Zenalbia the Righteous|Zenalbia is displeased]]&lt;br /&gt;
==Basics==&lt;br /&gt;
&#039;&#039;&#039;Zenalbia the Righteous&#039;&#039;&#039;, Catechist&lt;br /&gt;
* Cleric 1, Lawful&lt;br /&gt;
* XP: 0 / 1500&lt;br /&gt;
&lt;br /&gt;
== Attributes ==&lt;br /&gt;
*STR: 9&lt;br /&gt;
*INT: 11&lt;br /&gt;
*WIS: 18 (+3)&lt;br /&gt;
*DEX: 11&lt;br /&gt;
*CON: 11&lt;br /&gt;
*CHA: 12&lt;br /&gt;
&lt;br /&gt;
+10% to XP due to prime requisite ability score&lt;br /&gt;
&lt;br /&gt;
== Combat ==&lt;br /&gt;
*HP: ? / ?&lt;br /&gt;
*AC: &lt;br /&gt;
*Initiative: &lt;br /&gt;
&lt;br /&gt;
*Movement: &lt;br /&gt;
**Base: &lt;br /&gt;
**Combat: &lt;br /&gt;
**Charge: &lt;br /&gt;
**Daily: &lt;br /&gt;
&lt;br /&gt;
*Saving Throws (not including +3 bonus to saves based on Wisdom)&lt;br /&gt;
**Petrification &amp;amp; Paralysis: 13+&lt;br /&gt;
**Poison &amp;amp; Death: 10+&lt;br /&gt;
**Blast &amp;amp; Breath: 16+&lt;br /&gt;
**Staffs &amp;amp; Wands: 13+&lt;br /&gt;
**Spells: 15+&lt;br /&gt;
&lt;br /&gt;
*Weapons &amp;amp; Attacks&lt;br /&gt;
**&lt;br /&gt;
&lt;br /&gt;
== Skills ==&lt;br /&gt;
&lt;br /&gt;
*Languages: Common&lt;br /&gt;
*Proficiencies:&lt;br /&gt;
** Adventuring&lt;br /&gt;
** Laying On Hands (Heal 2 HP/level once a day)&lt;br /&gt;
** Righteous Turning (Wisdom bonus added to turning throw plus the number of HD turned)&lt;br /&gt;
&lt;br /&gt;
*Class Abilities: Cleric&lt;br /&gt;
** &lt;br /&gt;
** &lt;br /&gt;
** 1st level: turn undead&lt;br /&gt;
&lt;br /&gt;
== Equipment ==&lt;br /&gt;
&lt;br /&gt;
* Weapons: &lt;br /&gt;
* Armor: &lt;br /&gt;
* Backpack: 2 gp&lt;br /&gt;
* 2 wks iron rations: 12 gp&lt;br /&gt;
* Waterskin: 6 sp&lt;br /&gt;
* 6 torches: 1 sp&lt;br /&gt;
* Flint/steel: 8 sp&lt;br /&gt;
* &lt;br /&gt;
* &lt;br /&gt;
* &lt;br /&gt;
* &lt;br /&gt;
* &lt;br /&gt;
* &lt;br /&gt;
* &lt;br /&gt;
* &lt;br /&gt;
* &lt;br /&gt;
* &lt;br /&gt;
* &lt;br /&gt;
&lt;br /&gt;
* Funds: &lt;br /&gt;
&lt;br /&gt;
* Total Stones of Encumbrance: &lt;br /&gt;
&lt;br /&gt;
== Spells ==&lt;br /&gt;
&lt;br /&gt;
*First Level Spells Per Day:&lt;br /&gt;
**N/A&lt;br /&gt;
*Second Level Spells Per Day: &lt;br /&gt;
**N/A&lt;/div&gt;</summary>
		<author><name>Feste</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Zenalbia_the_Righteous&amp;diff=210577</id>
		<title>Zenalbia the Righteous</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Zenalbia_the_Righteous&amp;diff=210577"/>
		<updated>2012-07-28T14:01:34Z</updated>

		<summary type="html">&lt;p&gt;Feste: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A character for [[ACKS Versus Caverns of Thracia]] &lt;br /&gt;
&lt;br /&gt;
[[File:Zenalbia01.jpg|thumb|600px|alt=Zenalbia the Righteous|Zenalbia is unimpressed]]&lt;br /&gt;
==Basics==&lt;br /&gt;
&#039;&#039;&#039;Zenalbia the Righteous&#039;&#039;&#039;, Catechist&lt;br /&gt;
* Cleric 1, Lawful&lt;br /&gt;
* XP: 0 / 1500&lt;br /&gt;
&lt;br /&gt;
== Attributes ==&lt;br /&gt;
*STR: 9&lt;br /&gt;
*INT: 11&lt;br /&gt;
*WIS: 18 (+3)&lt;br /&gt;
*DEX: 11&lt;br /&gt;
*CON: 11&lt;br /&gt;
*CHA: 12&lt;br /&gt;
&lt;br /&gt;
+10% to XP due to prime requisite ability score&lt;br /&gt;
&lt;br /&gt;
== Combat ==&lt;br /&gt;
*HP: ? / ?&lt;br /&gt;
*AC: &lt;br /&gt;
*Initiative: &lt;br /&gt;
&lt;br /&gt;
*Movement: &lt;br /&gt;
**Base: &lt;br /&gt;
**Combat: &lt;br /&gt;
**Charge: &lt;br /&gt;
**Daily: &lt;br /&gt;
&lt;br /&gt;
*Saving Throws (not including +3 bonus to saves based on Wisdom)&lt;br /&gt;
**Petrification &amp;amp; Paralysis: 13+&lt;br /&gt;
**Poison &amp;amp; Death: 10+&lt;br /&gt;
**Blast &amp;amp; Breath: 16+&lt;br /&gt;
**Staffs &amp;amp; Wands: 13+&lt;br /&gt;
**Spells: 15+&lt;br /&gt;
&lt;br /&gt;
*Weapons &amp;amp; Attacks&lt;br /&gt;
**&lt;br /&gt;
&lt;br /&gt;
== Skills ==&lt;br /&gt;
&lt;br /&gt;
*Languages: Common&lt;br /&gt;
*Proficiencies:&lt;br /&gt;
** Adventuring&lt;br /&gt;
** Laying On Hands (Heal 2 HP/level once a day)&lt;br /&gt;
** Righteous Turning (Wisdom bonus added to turning throw plus the number of HD turned)&lt;br /&gt;
&lt;br /&gt;
*Class Abilities: Cleric&lt;br /&gt;
** &lt;br /&gt;
** &lt;br /&gt;
** 1st level: turn undead&lt;br /&gt;
&lt;br /&gt;
== Equipment ==&lt;br /&gt;
&lt;br /&gt;
* Weapons: &lt;br /&gt;
* Armor: &lt;br /&gt;
* Backpack: 2 gp&lt;br /&gt;
* 2 wks iron rations: 12 gp&lt;br /&gt;
* Waterskin: 6 sp&lt;br /&gt;
* 6 torches: 1 sp&lt;br /&gt;
* Flint/steel: 8 sp&lt;br /&gt;
* &lt;br /&gt;
* &lt;br /&gt;
* &lt;br /&gt;
* &lt;br /&gt;
* &lt;br /&gt;
* &lt;br /&gt;
* &lt;br /&gt;
* &lt;br /&gt;
* &lt;br /&gt;
* &lt;br /&gt;
* &lt;br /&gt;
&lt;br /&gt;
* Funds: &lt;br /&gt;
&lt;br /&gt;
* Total Stones of Encumbrance: &lt;br /&gt;
&lt;br /&gt;
== Spells ==&lt;br /&gt;
&lt;br /&gt;
*First Level Spells Per Day:&lt;br /&gt;
**N/A&lt;br /&gt;
*Second Level Spells Per Day: &lt;br /&gt;
**N/A&lt;/div&gt;</summary>
		<author><name>Feste</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Zenalbia_the_Righteous&amp;diff=210576</id>
		<title>Zenalbia the Righteous</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Zenalbia_the_Righteous&amp;diff=210576"/>
		<updated>2012-07-28T14:00:09Z</updated>

		<summary type="html">&lt;p&gt;Feste: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A character for [[ACKS Versus Caverns of Thracia]] &lt;br /&gt;
&lt;br /&gt;
[[File:Zenalbia01.jpg|thumb|alt=Zenalbia the Righteous|Zenalbia is unimpressed]]&lt;br /&gt;
==Basics==&lt;br /&gt;
&#039;&#039;&#039;Zenalbia the Righteous&#039;&#039;&#039;, Catechist&lt;br /&gt;
* Cleric 1, Lawful&lt;br /&gt;
* XP: 0 / 1500&lt;br /&gt;
&lt;br /&gt;
== Attributes ==&lt;br /&gt;
*STR: 9&lt;br /&gt;
*INT: 11&lt;br /&gt;
*WIS: 18 (+3)&lt;br /&gt;
*DEX: 11&lt;br /&gt;
*CON: 11&lt;br /&gt;
*CHA: 12&lt;br /&gt;
&lt;br /&gt;
+10% to XP due to prime requisite ability score&lt;br /&gt;
&lt;br /&gt;
== Combat ==&lt;br /&gt;
*HP: ? / ?&lt;br /&gt;
*AC: &lt;br /&gt;
*Initiative: &lt;br /&gt;
&lt;br /&gt;
*Movement: &lt;br /&gt;
**Base: &lt;br /&gt;
**Combat: &lt;br /&gt;
**Charge: &lt;br /&gt;
**Daily: &lt;br /&gt;
&lt;br /&gt;
*Saving Throws (not including +3 bonus to saves based on Wisdom)&lt;br /&gt;
**Petrification &amp;amp; Paralysis: 13+&lt;br /&gt;
**Poison &amp;amp; Death: 10+&lt;br /&gt;
**Blast &amp;amp; Breath: 16+&lt;br /&gt;
**Staffs &amp;amp; Wands: 13+&lt;br /&gt;
**Spells: 15+&lt;br /&gt;
&lt;br /&gt;
*Weapons &amp;amp; Attacks&lt;br /&gt;
**&lt;br /&gt;
&lt;br /&gt;
== Skills ==&lt;br /&gt;
&lt;br /&gt;
*Languages: Common&lt;br /&gt;
*Proficiencies:&lt;br /&gt;
** Adventuring&lt;br /&gt;
** Laying On Hands (Heal 2 HP/level once a day)&lt;br /&gt;
** Righteous Turning (Wisdom bonus added to turning throw plus the number of HD turned)&lt;br /&gt;
&lt;br /&gt;
*Class Abilities: Cleric&lt;br /&gt;
** &lt;br /&gt;
** &lt;br /&gt;
** 1st level: turn undead&lt;br /&gt;
&lt;br /&gt;
== Equipment ==&lt;br /&gt;
&lt;br /&gt;
* Weapons: &lt;br /&gt;
* Armor: &lt;br /&gt;
* Backpack: 2 gp&lt;br /&gt;
* 2 wks iron rations: 12 gp&lt;br /&gt;
* Waterskin: 6 sp&lt;br /&gt;
* 6 torches: 1 sp&lt;br /&gt;
* Flint/steel: 8 sp&lt;br /&gt;
* &lt;br /&gt;
* &lt;br /&gt;
* &lt;br /&gt;
* &lt;br /&gt;
* &lt;br /&gt;
* &lt;br /&gt;
* &lt;br /&gt;
* &lt;br /&gt;
* &lt;br /&gt;
* &lt;br /&gt;
* &lt;br /&gt;
&lt;br /&gt;
* Funds: &lt;br /&gt;
&lt;br /&gt;
* Total Stones of Encumbrance: &lt;br /&gt;
&lt;br /&gt;
== Spells ==&lt;br /&gt;
&lt;br /&gt;
*First Level Spells Per Day:&lt;br /&gt;
**N/A&lt;br /&gt;
*Second Level Spells Per Day: &lt;br /&gt;
**N/A&lt;/div&gt;</summary>
		<author><name>Feste</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=File:Zenalbia01.jpg&amp;diff=210575</id>
		<title>File:Zenalbia01.jpg</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=File:Zenalbia01.jpg&amp;diff=210575"/>
		<updated>2012-07-28T13:59:06Z</updated>

		<summary type="html">&lt;p&gt;Feste: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Feste</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Zenalbia_the_Righteous&amp;diff=210574</id>
		<title>Zenalbia the Righteous</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Zenalbia_the_Righteous&amp;diff=210574"/>
		<updated>2012-07-28T13:57:31Z</updated>

		<summary type="html">&lt;p&gt;Feste: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A character for [[ACKS Versus Caverns of Thracia]] &lt;br /&gt;
&lt;br /&gt;
[[File:Zenalbia01.jpg|thumb|alt=Zenalbia the Righteous|Zenalbia has weighed you and found you wanting]]&lt;br /&gt;
==Basics==&lt;br /&gt;
&#039;&#039;&#039;Zenalbia the Righteous&#039;&#039;&#039;, Catechist&lt;br /&gt;
* Cleric 1, Lawful&lt;br /&gt;
* XP: 0 / 1500&lt;br /&gt;
&lt;br /&gt;
== Attributes ==&lt;br /&gt;
*STR: 9&lt;br /&gt;
*INT: 11&lt;br /&gt;
*WIS: 18 (+3)&lt;br /&gt;
*DEX: 11&lt;br /&gt;
*CON: 11&lt;br /&gt;
*CHA: 12&lt;br /&gt;
&lt;br /&gt;
+10% to XP due to prime requisite ability score&lt;br /&gt;
&lt;br /&gt;
== Combat ==&lt;br /&gt;
*HP: ? / ?&lt;br /&gt;
*AC: &lt;br /&gt;
*Initiative: &lt;br /&gt;
&lt;br /&gt;
*Movement: &lt;br /&gt;
**Base: &lt;br /&gt;
**Combat: &lt;br /&gt;
**Charge: &lt;br /&gt;
**Daily: &lt;br /&gt;
&lt;br /&gt;
*Saving Throws (not including +3 bonus to saves based on Wisdom)&lt;br /&gt;
**Petrification &amp;amp; Paralysis: 13+&lt;br /&gt;
**Poison &amp;amp; Death: 10+&lt;br /&gt;
**Blast &amp;amp; Breath: 16+&lt;br /&gt;
**Staffs &amp;amp; Wands: 13+&lt;br /&gt;
**Spells: 15+&lt;br /&gt;
&lt;br /&gt;
*Weapons &amp;amp; Attacks&lt;br /&gt;
**&lt;br /&gt;
&lt;br /&gt;
== Skills ==&lt;br /&gt;
&lt;br /&gt;
*Languages: Common&lt;br /&gt;
*Proficiencies:&lt;br /&gt;
** Adventuring&lt;br /&gt;
** Laying On Hands (Heal 2 HP/level once a day)&lt;br /&gt;
** Righteous Turning (Wisdom bonus added to turning throw plus the number of HD turned)&lt;br /&gt;
&lt;br /&gt;
*Class Abilities: Cleric&lt;br /&gt;
** &lt;br /&gt;
** &lt;br /&gt;
** 1st level: turn undead&lt;br /&gt;
&lt;br /&gt;
== Equipment ==&lt;br /&gt;
&lt;br /&gt;
* Weapons: &lt;br /&gt;
* Armor: &lt;br /&gt;
* Backpack: 2 gp&lt;br /&gt;
* 2 wks iron rations: 12 gp&lt;br /&gt;
* Waterskin: 6 sp&lt;br /&gt;
* 6 torches: 1 sp&lt;br /&gt;
* Flint/steel: 8 sp&lt;br /&gt;
* &lt;br /&gt;
* &lt;br /&gt;
* &lt;br /&gt;
* &lt;br /&gt;
* &lt;br /&gt;
* &lt;br /&gt;
* &lt;br /&gt;
* &lt;br /&gt;
* &lt;br /&gt;
* &lt;br /&gt;
* &lt;br /&gt;
&lt;br /&gt;
* Funds: &lt;br /&gt;
&lt;br /&gt;
* Total Stones of Encumbrance: &lt;br /&gt;
&lt;br /&gt;
== Spells ==&lt;br /&gt;
&lt;br /&gt;
*First Level Spells Per Day:&lt;br /&gt;
**N/A&lt;br /&gt;
*Second Level Spells Per Day: &lt;br /&gt;
**N/A&lt;/div&gt;</summary>
		<author><name>Feste</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Zenalbia_the_Righteous&amp;diff=210573</id>
		<title>Zenalbia the Righteous</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Zenalbia_the_Righteous&amp;diff=210573"/>
		<updated>2012-07-28T13:56:57Z</updated>

		<summary type="html">&lt;p&gt;Feste: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A character for [[ACKS Versus Caverns of Thracia]] [[File:Zenalbia01.jpg|thumb|alt=Zenalbia the Righteous|Zenalbia has weighed you and found you wanting]]&lt;br /&gt;
==Basics==&lt;br /&gt;
&#039;&#039;&#039;Zenalbia the Righteous&#039;&#039;&#039;, Catechist&lt;br /&gt;
* Cleric 1, Lawful&lt;br /&gt;
* XP: 0 / 1500&lt;br /&gt;
&lt;br /&gt;
== Attributes ==&lt;br /&gt;
*STR: 9&lt;br /&gt;
*INT: 11&lt;br /&gt;
*WIS: 18 (+3)&lt;br /&gt;
*DEX: 11&lt;br /&gt;
*CON: 11&lt;br /&gt;
*CHA: 12&lt;br /&gt;
&lt;br /&gt;
+10% to XP due to prime requisite ability score&lt;br /&gt;
&lt;br /&gt;
== Combat ==&lt;br /&gt;
*HP: ? / ?&lt;br /&gt;
*AC: &lt;br /&gt;
*Initiative: &lt;br /&gt;
&lt;br /&gt;
*Movement: &lt;br /&gt;
**Base: &lt;br /&gt;
**Combat: &lt;br /&gt;
**Charge: &lt;br /&gt;
**Daily: &lt;br /&gt;
&lt;br /&gt;
*Saving Throws (not including +3 bonus to saves based on Wisdom)&lt;br /&gt;
**Petrification &amp;amp; Paralysis: 13+&lt;br /&gt;
**Poison &amp;amp; Death: 10+&lt;br /&gt;
**Blast &amp;amp; Breath: 16+&lt;br /&gt;
**Staffs &amp;amp; Wands: 13+&lt;br /&gt;
**Spells: 15+&lt;br /&gt;
&lt;br /&gt;
*Weapons &amp;amp; Attacks&lt;br /&gt;
**&lt;br /&gt;
&lt;br /&gt;
== Skills ==&lt;br /&gt;
&lt;br /&gt;
*Languages: Common&lt;br /&gt;
*Proficiencies:&lt;br /&gt;
** Adventuring&lt;br /&gt;
** Laying On Hands (Heal 2 HP/level once a day)&lt;br /&gt;
** Righteous Turning (Wisdom bonus added to turning throw plus the number of HD turned)&lt;br /&gt;
&lt;br /&gt;
*Class Abilities: Cleric&lt;br /&gt;
** &lt;br /&gt;
** &lt;br /&gt;
** 1st level: turn undead&lt;br /&gt;
&lt;br /&gt;
== Equipment ==&lt;br /&gt;
&lt;br /&gt;
* Weapons: &lt;br /&gt;
* Armor: &lt;br /&gt;
* Backpack: 2 gp&lt;br /&gt;
* 2 wks iron rations: 12 gp&lt;br /&gt;
* Waterskin: 6 sp&lt;br /&gt;
* 6 torches: 1 sp&lt;br /&gt;
* Flint/steel: 8 sp&lt;br /&gt;
* &lt;br /&gt;
* &lt;br /&gt;
* &lt;br /&gt;
* &lt;br /&gt;
* &lt;br /&gt;
* &lt;br /&gt;
* &lt;br /&gt;
* &lt;br /&gt;
* &lt;br /&gt;
* &lt;br /&gt;
* &lt;br /&gt;
&lt;br /&gt;
* Funds: &lt;br /&gt;
&lt;br /&gt;
* Total Stones of Encumbrance: &lt;br /&gt;
&lt;br /&gt;
== Spells ==&lt;br /&gt;
&lt;br /&gt;
*First Level Spells Per Day:&lt;br /&gt;
**N/A&lt;br /&gt;
*Second Level Spells Per Day: &lt;br /&gt;
**N/A&lt;/div&gt;</summary>
		<author><name>Feste</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Zenalbia_the_Righteous&amp;diff=210572</id>
		<title>Zenalbia the Righteous</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Zenalbia_the_Righteous&amp;diff=210572"/>
		<updated>2012-07-28T13:53:13Z</updated>

		<summary type="html">&lt;p&gt;Feste: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A character for [[ACKS Versus Caverns of Thracia]] [[File:Zenalbia01.jpg]]&lt;br /&gt;
==Basics==&lt;br /&gt;
&#039;&#039;&#039;_________&#039;&#039;&#039;, Catechist&lt;br /&gt;
* Cleric 1, Neutral&lt;br /&gt;
* XP: 0 / 1500&lt;br /&gt;
&lt;br /&gt;
== Attributes ==&lt;br /&gt;
*STR: 9&lt;br /&gt;
*INT: 11&lt;br /&gt;
*WIS: 18 (+3)&lt;br /&gt;
*DEX: 11&lt;br /&gt;
*CON: 11&lt;br /&gt;
*CHA: 12&lt;br /&gt;
&lt;br /&gt;
+10% to XP due to prime requisite ability score&lt;br /&gt;
&lt;br /&gt;
== Combat ==&lt;br /&gt;
*HP: ? / ?&lt;br /&gt;
*AC: &lt;br /&gt;
*Initiative: &lt;br /&gt;
&lt;br /&gt;
*Movement: &lt;br /&gt;
**Base: &lt;br /&gt;
**Combat: &lt;br /&gt;
**Charge: &lt;br /&gt;
**Daily: &lt;br /&gt;
&lt;br /&gt;
*Saving Throws (not including +3 bonus to saves based on Wisdom)&lt;br /&gt;
**Petrification &amp;amp; Paralysis: 13+&lt;br /&gt;
**Poison &amp;amp; Death: 10+&lt;br /&gt;
**Blast &amp;amp; Breath: 16+&lt;br /&gt;
**Staffs &amp;amp; Wands: 13+&lt;br /&gt;
**Spells: 15+&lt;br /&gt;
&lt;br /&gt;
*Weapons &amp;amp; Attacks&lt;br /&gt;
**&lt;br /&gt;
&lt;br /&gt;
== Skills ==&lt;br /&gt;
&lt;br /&gt;
*Languages: Common&lt;br /&gt;
*Proficiencies:&lt;br /&gt;
** Adventuring&lt;br /&gt;
** Laying On Hands (Heal 2 HP/level once a day)&lt;br /&gt;
** Righteous Turning (Wisdom bonus added to turning throw plus the number of HD turned)&lt;br /&gt;
&lt;br /&gt;
*Class Abilities: Cleric&lt;br /&gt;
** &lt;br /&gt;
** &lt;br /&gt;
** 1st level: turn undead&lt;br /&gt;
&lt;br /&gt;
== Equipment ==&lt;br /&gt;
&lt;br /&gt;
* Weapons: &lt;br /&gt;
* Armor: &lt;br /&gt;
* Backpack: 2 gp&lt;br /&gt;
* 2 wks iron rations: 12 gp&lt;br /&gt;
* Waterskin: 6 sp&lt;br /&gt;
* 6 torches: 1 sp&lt;br /&gt;
* Flint/steel: 8 sp&lt;br /&gt;
* &lt;br /&gt;
* &lt;br /&gt;
* &lt;br /&gt;
* &lt;br /&gt;
* &lt;br /&gt;
* &lt;br /&gt;
* &lt;br /&gt;
* &lt;br /&gt;
* &lt;br /&gt;
* &lt;br /&gt;
* &lt;br /&gt;
&lt;br /&gt;
* Funds: &lt;br /&gt;
&lt;br /&gt;
* Total Stones of Encumbrance: &lt;br /&gt;
&lt;br /&gt;
== Spells ==&lt;br /&gt;
&lt;br /&gt;
*First Level Spells Per Day:&lt;br /&gt;
**N/A&lt;br /&gt;
*Second Level Spells Per Day: &lt;br /&gt;
**N/A&lt;/div&gt;</summary>
		<author><name>Feste</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Last_Afternoon_of_Athas&amp;diff=208599</id>
		<title>Last Afternoon of Athas</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Last_Afternoon_of_Athas&amp;diff=208599"/>
		<updated>2012-06-19T22:57:46Z</updated>

		<summary type="html">&lt;p&gt;Feste: /* Current Combat Stats */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Desert01.jpg]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Last Afternoon of Athas&#039;&#039; is a second-edition AD&amp;amp;D game in the DARK SUN setting.  [http://forum.rpg.net/member.php?u=14600 Julius Sleazer] is the sole DM.&lt;br /&gt;
&lt;br /&gt;
[[Category:AD&amp;amp;D 2nd Edition]]&lt;br /&gt;
[[Category:Dark Sun]]&lt;br /&gt;
&lt;br /&gt;
==Player Characters (Active)==&lt;br /&gt;
[[Dragonfly the Bonethrower]], half-giant gladiator played by The Wyzard.&lt;br /&gt;
&lt;br /&gt;
[[Morden the Dirger]], human bard, played by [http://forum.rpg.net/member.php?u=30405 Feste]&lt;br /&gt;
&lt;br /&gt;
[[Nedra]], Elven Preserver, played by Celeste&lt;br /&gt;
&lt;br /&gt;
[[Thrix]], Thri-Kreen Ranger played ZenDog&lt;br /&gt;
&lt;br /&gt;
[[Shadow, Human Thief,]] played by A Grue&lt;br /&gt;
&lt;br /&gt;
[[Varast]], Human Druid played by MonsterMash&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Non-Player Characters (Active)==&lt;br /&gt;
&lt;br /&gt;
[[Vorgion the Henchdude]], Dragonfly&#039;s assistant&lt;br /&gt;
&lt;br /&gt;
== Blank Character Sheet ==&lt;br /&gt;
&lt;br /&gt;
[[Blank Character Sheet for Last Afternoon of Athas]]&lt;br /&gt;
&lt;br /&gt;
== IC and OOC Threads ==&lt;br /&gt;
&lt;br /&gt;
[http://forum.rpg.net/showthread.php?615071-AD-amp-D-2E-Last-Afternoon-of-Athas OOC]&lt;br /&gt;
&lt;br /&gt;
[http://forum.rpg.net/showthread.php?615083-AD-amp-D-2E-Last-Afternoon-of-Athas&amp;amp;p=15059720#post15059720 IC]&lt;br /&gt;
&lt;br /&gt;
==Bookkeeping==&lt;br /&gt;
[[Last Afternoon of Athas: Accounting and Inventory]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==NPCs==&lt;br /&gt;
&lt;br /&gt;
* Oda - Level 2 human fighter. No stat mods. HP: 20 AC:9 (shield), 2 hand sword erdlu bone, club&lt;br /&gt;
&lt;br /&gt;
* Rangyon - Level 2 half-elf gladiator. No stat mods. HP: 20 AC:10, obsidian wrist razor, club&lt;br /&gt;
&lt;br /&gt;
==Current Combat Stats==&lt;br /&gt;
* Dragonfly HP: /75&lt;br /&gt;
* Morden HP: 24/24&lt;br /&gt;
* Nedra HP: 7/12&lt;br /&gt;
* Oda HP: 20/20&lt;br /&gt;
* Rangyon HP: /20&lt;br /&gt;
* Varast  HP: 18/24&lt;br /&gt;
* Vorgion HP: 5/9&lt;/div&gt;</summary>
		<author><name>Feste</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Morden_the_Dirger&amp;diff=208268</id>
		<title>Morden the Dirger</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Morden_the_Dirger&amp;diff=208268"/>
		<updated>2012-06-12T21:38:54Z</updated>

		<summary type="html">&lt;p&gt;Feste: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Last Afternoon of Athas|&amp;lt;&amp;lt;--Back to Main Page]]&lt;br /&gt;
[[File:Morden02a.jpg|thumb|alt=Morden the Dirger|Morden the Dirger]]&lt;br /&gt;
=== Morden the Dirger ===&lt;br /&gt;
*Class: Bard&lt;br /&gt;
*Race: Human&lt;br /&gt;
*Alignment: Neutral (good)&lt;br /&gt;
*Level: 3&lt;br /&gt;
*Current XP: 2,500&lt;br /&gt;
*XP needed for next level: 5,000&lt;br /&gt;
*Background Blurb: Morden&#039;s three musical instruments are the harp, the flute and the ankhli, a Thri-kreen comb-harp. The last is difficult for other races to play at all, much less master, as its sounds barely register as music to humanoid ears. Morden is fascinated with the instrument, and has earned money singing and playing the dirges of the insect-folk.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Attributes&#039;&#039;&#039;&lt;br /&gt;
*Strength: 13&lt;br /&gt;
*Dexterity: 17 (+2 reaction, +2 missile, -3 def)&lt;br /&gt;
*Constitution: 17 (+2 hp/die)&lt;br /&gt;
*Intelligence: 13 (+3 NWP)&lt;br /&gt;
*Wisdom: 14&lt;br /&gt;
*Charisma: 15 (reaction +3)&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*Racial Abilities&lt;br /&gt;
**1 Unlimited advancement in any class&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Combat Block&#039;&#039;&#039;&lt;br /&gt;
*HP: 24&lt;br /&gt;
*AC:&lt;br /&gt;
*THAC0: 19&lt;br /&gt;
*Initiative: -2&lt;br /&gt;
*Movement Rate: 12&amp;quot;&lt;br /&gt;
*Saving Throws&lt;br /&gt;
**Paralyzation, Poison, Death Magic: 13&lt;br /&gt;
**Rod, Staff, or Wand: 14&lt;br /&gt;
**Petrification or Polymorph: 12&lt;br /&gt;
**Breath Weapon: 16&lt;br /&gt;
**Spell: 15&lt;br /&gt;
*Weapon Proficiencies:&lt;br /&gt;
&lt;br /&gt;
*Primary Weapon: longbow&lt;br /&gt;
**Size L&lt;br /&gt;
**Hit Roll Adjustment: +2 (DEX)&lt;br /&gt;
**Damage: S-M/L [Damage Type] &lt;br /&gt;
**Speed Factor: 8&lt;br /&gt;
**Range:&lt;br /&gt;
&lt;br /&gt;
*Secondary Weapon: longsword&lt;br /&gt;
**Size M&lt;br /&gt;
**Hit Roll Adjustment: 0&lt;br /&gt;
**Damage: S-M/L [Damage Type] 1d8/1d12&lt;br /&gt;
**Speed Factor: 5&lt;br /&gt;
**Range: 0&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Skills&#039;&#039;&#039;&lt;br /&gt;
*Nonweapon Proficiencies&lt;br /&gt;
** Ancient History (INT) [13]&lt;br /&gt;
** Local history (free) (INT) [13]&lt;br /&gt;
** Bargain (WIS-2) [12]&lt;br /&gt;
** Modern Languages, Thri-kreen (INT) [13]&lt;br /&gt;
** Musical Instrument, harp, flute &amp;amp; ankhli (DEX-1) [16]&lt;br /&gt;
** Rope Use (DEX) [17]&lt;br /&gt;
** Singing (CHA) [15]&lt;br /&gt;
** Water Find (INT) [13]&lt;br /&gt;
&lt;br /&gt;
*Rogue Abilities&lt;br /&gt;
** Pick Pockets: 15 + 5[DEX] = 20%&lt;br /&gt;
** Open Locks: 10 + 10[DEX] = 20%&lt;br /&gt;
** Find/Remove Traps: 5%&lt;br /&gt;
** Move Silently: 10 + 5[DEX] + 10pts = 15%&lt;br /&gt;
** Hide in Shadows: 5 + 5[DEX] = 10%&lt;br /&gt;
** Climb Walls: 60 + 10[armor] = 70%&lt;br /&gt;
** Detect Noise 15 + 5pts = 20%&lt;br /&gt;
** Read Language 0 + 10pts + 15pts = 25%&lt;br /&gt;
&lt;br /&gt;
*Bard Abilities&lt;br /&gt;
**Alter moods: listeners save vs. paralyzation or have their reactions adjusted +/-1 per three bard levels.&lt;br /&gt;
**After three rounds of preparation, give allies w/in 10&#039;/lvl a +1 to attack OR +1 to saves OR +2 to morale.  Effect lasts one round per level.&lt;br /&gt;
**5%/level (currently 15%) chance to identify general purpose and function of a magic item &lt;br /&gt;
&lt;br /&gt;
*Languages: Common, Thri-kreen&lt;br /&gt;
*Literacy: Common&lt;br /&gt;
&lt;br /&gt;
*Psi Power: &lt;br /&gt;
**Wild Talent: Radial Navigation&lt;br /&gt;
**Power Score: INT-3 [10]&lt;br /&gt;
**Power Points: 36&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Poison Mastery&#039;&#039;&#039;&lt;br /&gt;
* Poison C (injected); onset 2-5 minutes; strength 25/2-8&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Magic&#039;&#039;&#039;&lt;br /&gt;
*Spells Known: 0&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gear&#039;&#039;&#039;&lt;br /&gt;
* longsword (obsidian)&lt;br /&gt;
* harp&lt;br /&gt;
* ankhli (Thri-kreen comb harp)&lt;/div&gt;</summary>
		<author><name>Feste</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Morden_the_Dirger&amp;diff=207610</id>
		<title>Morden the Dirger</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Morden_the_Dirger&amp;diff=207610"/>
		<updated>2012-06-03T19:38:50Z</updated>

		<summary type="html">&lt;p&gt;Feste: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Last Afternoon of Athas|&amp;lt;&amp;lt;--Back to Main Page]]&lt;br /&gt;
[[File:Morden02a.jpg|thumb|alt=Morden the Dirger|Morden the Dirger]]&lt;br /&gt;
=== Morden the Dirger ===&lt;br /&gt;
*Class: Bard&lt;br /&gt;
*Race: Human&lt;br /&gt;
*Alignment: Neutral (good)&lt;br /&gt;
*Level: 3&lt;br /&gt;
*Current XP: 2,500&lt;br /&gt;
*XP needed for next level: 5,000&lt;br /&gt;
*Background Blurb: Morden&#039;s three musical instruments are the harp, the flute and the ankhli, a Thri-kreen comb-harp. The last is difficult for other races to play at all, much less master, as its sounds barely register as music to humanoid ears. Morden is fascinated with the instrument, and has earned money singing and playing the dirges of the insect-folk.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Attributes&#039;&#039;&#039;&lt;br /&gt;
*Strength: 13&lt;br /&gt;
*Dexterity: 17 (+2 reaction, +2 missile, -3 def)&lt;br /&gt;
*Constitution: 17 (+2 hp/die)&lt;br /&gt;
*Intelligence: 13 (+3 NWP)&lt;br /&gt;
*Wisdom: 14&lt;br /&gt;
*Charisma: 15 (reaction +3)&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*Racial Abilities&lt;br /&gt;
**1 Unlimited advancement in any class&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Combat Block&#039;&#039;&#039;&lt;br /&gt;
*HP: 24&lt;br /&gt;
*AC:&lt;br /&gt;
*THAC0: 19&lt;br /&gt;
*Initiative: -2&lt;br /&gt;
*Movement Rate: 12&amp;quot;&lt;br /&gt;
*Saving Throws&lt;br /&gt;
**Paralyzation, Poison, Death Magic: 13&lt;br /&gt;
**Rod, Staff, or Wand: 14&lt;br /&gt;
**Petrification or Polymorph: 12&lt;br /&gt;
**Breath Weapon: 16&lt;br /&gt;
**Spell: 15&lt;br /&gt;
*Weapon Proficiencies:&lt;br /&gt;
&lt;br /&gt;
*Primary Weapon: longbow&lt;br /&gt;
**Size L&lt;br /&gt;
**Hit Roll Adjustment: +2 (DEX)&lt;br /&gt;
**Damage: S-M/L [Damage Type] &lt;br /&gt;
**Speed Factor: 8&lt;br /&gt;
**Range:&lt;br /&gt;
&lt;br /&gt;
*Secondary Weapon: longsword&lt;br /&gt;
**Size M&lt;br /&gt;
**Hit Roll Adjustment: 0&lt;br /&gt;
**Damage: S-M/L [Damage Type] 1d8/1d12&lt;br /&gt;
**Speed Factor: 5&lt;br /&gt;
**Range: 0&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Skills&#039;&#039;&#039;&lt;br /&gt;
*Nonweapon Proficiencies&lt;br /&gt;
** Ancient History (INT) [13]&lt;br /&gt;
** Local history (free) (INT) [13]&lt;br /&gt;
** Bargain (WIS-2) [12]&lt;br /&gt;
** Modern Languages, Thri-kreen (INT) [13]&lt;br /&gt;
** Musical Instrument, harp, flute &amp;amp; ankhli (DEX-1) [16]&lt;br /&gt;
** Rope Use (DEX) [17]&lt;br /&gt;
** Singing (CHA) [15]&lt;br /&gt;
** Water Find (INT) [13]&lt;br /&gt;
&lt;br /&gt;
*Rogue Abilities&lt;br /&gt;
** Pick Pockets: 15 + 5[DEX] = 20%&lt;br /&gt;
** Open Locks: 10 + 10[DEX] = 20%&lt;br /&gt;
** Find/Remove Traps: 5%&lt;br /&gt;
** Move Silently: 10 + 5[DEX] + 10pts = 15%&lt;br /&gt;
** Hide in Shadows: 5 + 5[DEX] = 10%&lt;br /&gt;
** Climb Walls: 60 + 10[armor] = 70%&lt;br /&gt;
** Detect Noise 15 + 5pts = 20%&lt;br /&gt;
** Read Language 0 + 10pts + 15pts = 25%&lt;br /&gt;
&lt;br /&gt;
*Bard Abilities&lt;br /&gt;
**Alter moods: listeners save vs. paralyzation or have their reactions adjusted +/-1 per three bard levels.&lt;br /&gt;
**After three rounds of preparation, give allies w/in 10&#039;/lvl a +1 to attack OR +1 to saves OR +2 to morale.  Effect lasts one round per level.&lt;br /&gt;
**5%/level (currently 15%) chance to identify general purpose and function of a magic item &lt;br /&gt;
&lt;br /&gt;
*Languages: Common, Thri-kreen&lt;br /&gt;
*Literacy: Common&lt;br /&gt;
&lt;br /&gt;
*Psi Power: &lt;br /&gt;
**Wild Talent: Radial Navigation&lt;br /&gt;
**Power Score: INT-3 [10]&lt;br /&gt;
**Power Points: 36&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Poison Mastery&#039;&#039;&#039;&lt;br /&gt;
* Poison C (injected); onset 2-5 minutes; strength 25/2-8&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Magic&#039;&#039;&#039;&lt;br /&gt;
*Spells Known: 0&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gear&#039;&#039;&#039;&lt;br /&gt;
* longsword&lt;br /&gt;
* harp&lt;br /&gt;
* ankhli (Thri-kreen comb harp)&lt;/div&gt;</summary>
		<author><name>Feste</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Morden_the_Dirger&amp;diff=207609</id>
		<title>Morden the Dirger</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Morden_the_Dirger&amp;diff=207609"/>
		<updated>2012-06-03T19:30:38Z</updated>

		<summary type="html">&lt;p&gt;Feste: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Last Afternoon of Athas|&amp;lt;&amp;lt;--Back to Main Page]]&lt;br /&gt;
[[File:Morden02a.jpg|thumb|alt=Morden the Dirger|Morden the Dirger]]&lt;br /&gt;
=== Morden the Dirger ===&lt;br /&gt;
*Class: Bard&lt;br /&gt;
*Race: Human&lt;br /&gt;
*Alignment: Neutral (good)&lt;br /&gt;
*Level: 3&lt;br /&gt;
*Current XP: 2,500&lt;br /&gt;
*XP needed for next level: 5,000&lt;br /&gt;
*Background Blurb: Morden&#039;s three musical instruments are the harp, the flute and the ankhli, a Thri-kreen comb-harp. The last is difficult for other races to play at all, much less master, as its sounds barely register as music to humanoid ears. Morden is fascinated with the instrument, and has earned money singing and playing the dirges of the insect-folk.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Attributes&#039;&#039;&#039;&lt;br /&gt;
*Strength: 13&lt;br /&gt;
*Dexterity: 17 (+2 reaction, +2 missile, -3 def)&lt;br /&gt;
*Constitution: 17 (+2 hp/die)&lt;br /&gt;
*Intelligence: 13 (+3 NWP)&lt;br /&gt;
*Wisdom: 14&lt;br /&gt;
*Charisma: 15 (reaction +3)&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*Racial Abilities&lt;br /&gt;
**1 Unlimited advancement in any class&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Combat Block&#039;&#039;&#039;&lt;br /&gt;
*HP: 24&lt;br /&gt;
*AC:&lt;br /&gt;
*THAC0: 19&lt;br /&gt;
*Initiative: -2&lt;br /&gt;
*Movement Rate: 12&amp;quot;&lt;br /&gt;
*Saving Throws&lt;br /&gt;
**Paralyzation, Poison, Death Magic: 13&lt;br /&gt;
**Rod, Staff, or Wand: 14&lt;br /&gt;
**Petrification or Polymorph: 12&lt;br /&gt;
**Breath Weapon: 16&lt;br /&gt;
**Spell: 15&lt;br /&gt;
*Weapon Proficiencies:&lt;br /&gt;
&lt;br /&gt;
*Primary Weapon: longbow&lt;br /&gt;
**Size L&lt;br /&gt;
**Hit Roll Adjustment: +2 (DEX)&lt;br /&gt;
**Damage: S-M/L [Damage Type] &lt;br /&gt;
**Speed Factor: 8&lt;br /&gt;
**Range:&lt;br /&gt;
&lt;br /&gt;
*Secondary Weapon: longsword&lt;br /&gt;
**Size M&lt;br /&gt;
**Hit Roll Adjustment: 0&lt;br /&gt;
**Damage: S-M/L [Damage Type] 1d8/1d12&lt;br /&gt;
**Speed Factor: 5&lt;br /&gt;
**Range: 0&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Skills&#039;&#039;&#039;&lt;br /&gt;
*Nonweapon Proficiencies&lt;br /&gt;
** Ancient History (INT) [13]&lt;br /&gt;
** Local history (free) (INT) [13]&lt;br /&gt;
** Bargain (WIS-2) [12]&lt;br /&gt;
** Modern Languages, Thri-kreen (INT) [13]&lt;br /&gt;
** Musical Instrument, harp, flute &amp;amp; ankhli (DEX-1) [16]&lt;br /&gt;
** Rope Use (DEX) [17]&lt;br /&gt;
** Singing (CHA) [15]&lt;br /&gt;
** Water Find (INT) [13]&lt;br /&gt;
&lt;br /&gt;
*Rogue Abilities&lt;br /&gt;
** Pick Pockets: 15 + 5[DEX] = 20%&lt;br /&gt;
** Open Locks: 10 + 10[DEX] = 20%&lt;br /&gt;
** Find/Remove Traps: 5%&lt;br /&gt;
** Move Silently: 10 + 5[DEX] + 10pts = 15%&lt;br /&gt;
** Hide in Shadows: 5 + 5[DEX] = 10%&lt;br /&gt;
** Climb Walls: 60 + 10[armor] = 70%&lt;br /&gt;
** Detect Noise 15 + 5pts = 20%&lt;br /&gt;
** Read Language 0 + 10pts + 15pts = 25%&lt;br /&gt;
&lt;br /&gt;
*Bard Abilities&lt;br /&gt;
**Alter moods: listeners save vs. paralyzation or have their reactions adjusted +/-1 per three bard levels.&lt;br /&gt;
**After three rounds of preparation, give allies w/in 10&#039;/lvl a +1 to attack OR +1 to saves OR +2 to morale.  Effect lasts one round per level.&lt;br /&gt;
**5%/level (currently 15%) chance to identify general purpose and function of a magic item &lt;br /&gt;
&lt;br /&gt;
*Languages: Common, Thri-kreen&lt;br /&gt;
*Literacy: Common&lt;br /&gt;
&lt;br /&gt;
*Psi Power: &lt;br /&gt;
**Wild Talent: Radial Navigation&lt;br /&gt;
**Power Score: INT-3 [10]&lt;br /&gt;
**Power Points: 36&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Poison Mastery&#039;&#039;&#039;&lt;br /&gt;
* Poison C (injected); onset 2-5 minutes; strength 25/2-8&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Magic&#039;&#039;&#039;&lt;br /&gt;
*Spells Known: 0&lt;/div&gt;</summary>
		<author><name>Feste</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Morden_the_Dirger&amp;diff=207608</id>
		<title>Morden the Dirger</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Morden_the_Dirger&amp;diff=207608"/>
		<updated>2012-06-03T19:18:56Z</updated>

		<summary type="html">&lt;p&gt;Feste: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Last Afternoon of Athas|&amp;lt;&amp;lt;--Back to Main Page]]&lt;br /&gt;
[[File:Morden02a.jpg|thumb|alt=Morden the Dirger|Morden the Dirger]]&lt;br /&gt;
=== Morden the Dirger ===&lt;br /&gt;
*Class: Bard&lt;br /&gt;
*Race: Human&lt;br /&gt;
*Alignment: Neutral (good)&lt;br /&gt;
*Level: 3&lt;br /&gt;
*Current XP: 2,500&lt;br /&gt;
*XP needed for next level: 5,000&lt;br /&gt;
*Background Blurb: Morden&#039;s three musical instruments are the harp, the flute and the ankhli, a Thri-kreen comb-harp. The last is difficult for other races to play at all, much less master, as its sounds barely register as music to humanoid ears. Morden is fascinated with the instrument, and has earned money singing and playing the dirges of the insect-folk.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Attributes&#039;&#039;&#039;&lt;br /&gt;
*Strength: 13&lt;br /&gt;
*Dexterity: 17 (+2 reaction, +2 missile, -3 def)&lt;br /&gt;
*Constitution: 17 (+2 hp/die)&lt;br /&gt;
*Intelligence: 13 (+3 NWP)&lt;br /&gt;
*Wisdom: 14&lt;br /&gt;
*Charisma: 15 (reaction +3)&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*Racial Abilities&lt;br /&gt;
**1 Unlimited advancement in any class&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Combat Block&#039;&#039;&#039;&lt;br /&gt;
*HP: 24&lt;br /&gt;
*AC:&lt;br /&gt;
*THAC0: 19&lt;br /&gt;
*Initiative: -2&lt;br /&gt;
*Movement Rate: 12&amp;quot;&lt;br /&gt;
*Saving Throws&lt;br /&gt;
**Paralyzation, Poison, Death Magic: 13&lt;br /&gt;
**Rod, Staff, or Wand: 14&lt;br /&gt;
**Petrification or Polymorph: 12&lt;br /&gt;
**Breath Weapon: 16&lt;br /&gt;
**Spell: 15&lt;br /&gt;
*Weapon Proficiencies:&lt;br /&gt;
&lt;br /&gt;
*Primary Weapon: longbow&lt;br /&gt;
**Size L&lt;br /&gt;
**Hit Roll Adjustment: +2 (DEX)&lt;br /&gt;
**Damage: S-M/L [Damage Type] &lt;br /&gt;
**Speed Factor: 8&lt;br /&gt;
**Range:&lt;br /&gt;
&lt;br /&gt;
*Secondary Weapon: longsword&lt;br /&gt;
**Size M&lt;br /&gt;
**Hit Roll Adjustment: 0&lt;br /&gt;
**Damage: S-M/L [Damage Type] 1d8/1d12&lt;br /&gt;
**Speed Factor: 5&lt;br /&gt;
**Range: 0&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Skills&#039;&#039;&#039;&lt;br /&gt;
*Nonweapon Proficiencies&lt;br /&gt;
** Ancient History (INT) [13]&lt;br /&gt;
** Bargain (WIS-2) [12]&lt;br /&gt;
** Modern Languages, Thri-kreen (INT) [13]&lt;br /&gt;
** Musical Instrument, harp, flute &amp;amp; ankhli (DEX-1) [16]&lt;br /&gt;
** Rope Use (DEX) [17]&lt;br /&gt;
** Singing (CHA) [15]&lt;br /&gt;
** Water Find (INT) [13]&lt;br /&gt;
&lt;br /&gt;
*Rogue Abilities&lt;br /&gt;
** Pick Pockets: 15 + 5[DEX] = 20%&lt;br /&gt;
** Open Locks: 10 + 10[DEX] = 20%&lt;br /&gt;
** Find/Remove Traps: 5%&lt;br /&gt;
** Move Silently: 10 + 5[DEX] + 10pts = 15%&lt;br /&gt;
** Hide in Shadows: 5 + 5[DEX] = 10%&lt;br /&gt;
** Climb Walls: 60 + 10[armor] = 70%&lt;br /&gt;
** Detect Noise 15 + 5pts = 20%&lt;br /&gt;
** Read Language 0 + 10pts + 15pts = 25%&lt;br /&gt;
&lt;br /&gt;
*Languages: Common, Thri-kreen&lt;br /&gt;
*Literacy: Common&lt;br /&gt;
&lt;br /&gt;
*Psi Power: &lt;br /&gt;
**Wild Talent: Radial Navigation&lt;br /&gt;
**Power Score: INT-3 [10]&lt;br /&gt;
**Power Points: 36&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Poison Mastery&#039;&#039;&#039;&lt;br /&gt;
* Poison C (injected); onset 2-5 minutes; strength 25/2-8&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Magic&#039;&#039;&#039;&lt;br /&gt;
*Spells Known: 0&lt;/div&gt;</summary>
		<author><name>Feste</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Morden_the_Dirger&amp;diff=207607</id>
		<title>Morden the Dirger</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Morden_the_Dirger&amp;diff=207607"/>
		<updated>2012-06-03T19:17:20Z</updated>

		<summary type="html">&lt;p&gt;Feste: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Last Afternoon of Athas|&amp;lt;&amp;lt;--Back to Main Page]]&lt;br /&gt;
[[File:Morden02a.jpg|thumb|alt=Morden the Dirger|Morden the Dirger]]&lt;br /&gt;
=== Morden the Dirger ===&lt;br /&gt;
*Class: Bard&lt;br /&gt;
*Race: Human&lt;br /&gt;
*Alignment: Neutral (good)&lt;br /&gt;
*Level: 3&lt;br /&gt;
*Current XP: 2,500&lt;br /&gt;
*XP needed for next level: 5,000&lt;br /&gt;
*Background Blurb: Morden&#039;s three musical instruments are the harp, the flute and the ankhli, a Thri-kreen comb-harp. The last is difficult for other races to play at all, much less master, as its sounds barely register as music to humanoid ears. Morden is fascinated with the instrument, and has earned money singing and playing the dirges of the insect-folk.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Attributes&#039;&#039;&#039;&lt;br /&gt;
*Strength: 13&lt;br /&gt;
*Dexterity: 17 (+2 reaction, +2 missile, -3 def)&lt;br /&gt;
*Constitution: 17 (+2 hp/die)&lt;br /&gt;
*Intelligence: 13 (+3 NWP)&lt;br /&gt;
*Wisdom: 14&lt;br /&gt;
*Charisma: 15 (reaction +3)&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*Racial Abilities&lt;br /&gt;
**1 Unlimited advancement in any class&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Combat Block&#039;&#039;&#039;&lt;br /&gt;
*HP: 24&lt;br /&gt;
*AC:&lt;br /&gt;
*THAC0: 19&lt;br /&gt;
*Initiative: -2&lt;br /&gt;
*Movement Rate: 12&amp;quot;&lt;br /&gt;
*Saving Throws&lt;br /&gt;
**Paralyzation, Poison, Death Magic: 13&lt;br /&gt;
**Rod, Staff, or Wand: 14&lt;br /&gt;
**Petrification or Polymorph: 12&lt;br /&gt;
**Breath Weapon: 16&lt;br /&gt;
**Spell: 15&lt;br /&gt;
*Weapon Proficiencies:&lt;br /&gt;
&lt;br /&gt;
*Primary Weapon: longbow&lt;br /&gt;
**Size L&lt;br /&gt;
**Hit Roll Adjustment: +2 (DEX)&lt;br /&gt;
**Damage: S-M/L [Damage Type] &lt;br /&gt;
**Speed Factor: 8&lt;br /&gt;
**Range:&lt;br /&gt;
&lt;br /&gt;
*Secondary Weapon: longsword&lt;br /&gt;
**Size M&lt;br /&gt;
**Hit Roll Adjustment: 0&lt;br /&gt;
**Damage: S-M/L [Damage Type] 1d8/1d12&lt;br /&gt;
**Speed Factor: 5&lt;br /&gt;
**Range: 0&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Skills&#039;&#039;&#039;&lt;br /&gt;
*Nonweapon Proficiencies&lt;br /&gt;
** Ancient History (INT) [13]&lt;br /&gt;
** Bargain (WIS-2) [12]&lt;br /&gt;
** Modern Languages, Thri-kreen (INT) [13]&lt;br /&gt;
** Musical Instrument, harp, flute &amp;amp; ankhli (DEX-1) [16]&lt;br /&gt;
** Rope Use (DEX) [17]&lt;br /&gt;
** Singing (CHA) [15]&lt;br /&gt;
** Water Find (INT) [13]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rogue Abilities&#039;&#039;&#039;&lt;br /&gt;
** Pick Pockets: 15 + 5[DEX] = 20%&lt;br /&gt;
** Open Locks: 10 + 10[DEX] = 20%&lt;br /&gt;
** Find/Remove Traps: 5%&lt;br /&gt;
** Move Silently: 10 + 5[DEX] + 10pts = 15%&lt;br /&gt;
** Hide in Shadows: 5 + 5[DEX] = 10%&lt;br /&gt;
** Climb Walls: 60 + 10[armor] = 70%&lt;br /&gt;
** Detect Noise 15 + 5pts = 20%&lt;br /&gt;
** Read Language 0 + 10pts + 15pts = 25%&lt;br /&gt;
&lt;br /&gt;
*Languages: Common, Thri-kreen&lt;br /&gt;
*Literacy: Common&lt;br /&gt;
&lt;br /&gt;
*Psi Power: &lt;br /&gt;
**Wild Talent: Radial Navigation&lt;br /&gt;
**Power Score: INT-3 [10]&lt;br /&gt;
**Power Points: 36&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Poison Mastery&#039;&#039;&#039;&lt;br /&gt;
* Poison C (injected); onset 2-5 minutes; strength 25/2-8&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Magic&#039;&#039;&#039;&lt;br /&gt;
*Spells Known: 0&lt;/div&gt;</summary>
		<author><name>Feste</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Fortunato_the_Fool&amp;diff=204994</id>
		<title>Fortunato the Fool</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Fortunato_the_Fool&amp;diff=204994"/>
		<updated>2012-04-16T22:22:31Z</updated>

		<summary type="html">&lt;p&gt;Feste: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Back to &#039;&#039;&#039;[[The_Slayers_II]]&#039;&#039;&#039;&lt;br /&gt;
[[File:Fortunato01.jpg|thumb|alt=Fortunato Walker|Fortunato Walker, magician]]&lt;br /&gt;
=== Fortunato Walker ===&lt;br /&gt;
*Magician: 3&lt;br /&gt;
*Gender: Male&lt;br /&gt;
*Experience: 1500 / 3000&lt;br /&gt;
*Hits: 3 / 3&lt;br /&gt;
*Combat Pool: 1&lt;br /&gt;
*AC: 3&lt;br /&gt;
*Modifiers: None&lt;br /&gt;
*Morale: 0&lt;br /&gt;
*Reaction: 0 or -2 (see Fool)&lt;br /&gt;
*Initiative: 0 &lt;br /&gt;
*Movement: 20&lt;br /&gt;
*Description/Background: A dabbler in magicks, Mr. Walker travels the world seeking fame and fortune.  Thus far, both have eluded him.&lt;br /&gt;
&#039;&#039;&#039;Traits&#039;&#039;&#039;&lt;br /&gt;
*Gifts &amp;amp; Curses:&lt;br /&gt;
** Lucky: &amp;quot;The character can attempt &#039;&#039;deus ex machina&#039;&#039; rolls at any level, and may re-try any failed saving throw, ability roll, attack or other roll once per day per level.&amp;quot;&lt;br /&gt;
** Craven: automatic failure on morale checks&lt;br /&gt;
** Fool: &amp;quot;always believes in illusions, and may not learn the Scholar or Lore abilities. -2 reaction roll modifier from anyone who would judge the character’s intelligence or maturity.&amp;quot;&lt;br /&gt;
*Abilities:&lt;br /&gt;
** Familiar: Jenkin the homonculus looks like a six-inch miniature of Fortunato himself.  In moments of frankness, the magician admits to the familiar&#039;s being the smarter of the pair.  &amp;quot;Only a magician who has the Familiar ability may posses one, and he or she can posses only one at a time (if it dies, he may summon another and bind it to his will). A familiar provides a +1 bonus to arcane spell casting rolls. And, they can absorb 1 Hit and 1 penalty die of exhaustion incurred from arcane spell casting. This temporarily incapacitates the familiar, until it recovers as per the normal rules.&amp;quot;&lt;br /&gt;
** Crafty: &amp;quot;The character has an exceptionally sharp mind. +1 bonus to attempts to cast or learn spells, and ability or saving rolls involving memory, deduction or other cleverness.&amp;quot;&lt;br /&gt;
** Literacy: &amp;quot;The character can read and write any language he knows.&amp;quot;&lt;br /&gt;
&#039;&#039;&#039;Equipment&#039;&#039;&#039;&lt;br /&gt;
*Armour: none&lt;br /&gt;
*Weaponry: (cudgel, dagger, staff, rapier)&lt;br /&gt;
** Staff (-1 skirmish, -1 damage, 0 dueling attack, +1 dueling parry, 0 dueling reach)5p&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
*Gear: (All other relevant items of equipment.  I recommend listing more than one item per line, for reasons of space.)&lt;br /&gt;
** Rags 2f&lt;br /&gt;
** Backpack 1s&lt;br /&gt;
** Pouch 2f&lt;br /&gt;
** Coarse clothes 1p&lt;br /&gt;
** Rations, 5 days 5p&lt;br /&gt;
** Jack of sack 1p&lt;br /&gt;
*Treasure (starting 20s)&lt;br /&gt;
**Marks:&lt;br /&gt;
**Crowns:&lt;br /&gt;
**Shillings: 18s&lt;br /&gt;
**Pennies: 11p&lt;br /&gt;
**Farthings:&lt;br /&gt;
**Gems, Jewelry, and so forth:&lt;br /&gt;
*Spells&lt;br /&gt;
** Astral Projection CL: 5 Range: Ranged Save: Yes Duration: Level hours&lt;br /&gt;
** Charm CL: 1 Range: hearing Save: Special Duration: Temporary&lt;br /&gt;
** Fireball C.L.: 1-5 Range: Ranged Save: Yes Duration: Instantaneous&lt;br /&gt;
** Legedermain CL: 1 Range: Ranged Save: No Duration: Temporary&lt;br /&gt;
** Levitation CL: 2 Range: Self Save: No Duration: Temporary&lt;/div&gt;</summary>
		<author><name>Feste</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Morden_the_Dirger&amp;diff=203721</id>
		<title>Morden the Dirger</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Morden_the_Dirger&amp;diff=203721"/>
		<updated>2012-03-25T18:00:16Z</updated>

		<summary type="html">&lt;p&gt;Feste: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Last Afternoon of Athas|&amp;lt;&amp;lt;--Back to Main Page]]&lt;br /&gt;
[[File:Morden02a.jpg|thumb|alt=Morden the Dirger|Morden the Dirger]]&lt;br /&gt;
=== Morden the Dirger ===&lt;br /&gt;
*Class: Bard&lt;br /&gt;
*Race: Human&lt;br /&gt;
*Alignment: Neutral (good)&lt;br /&gt;
*Level: 3&lt;br /&gt;
*Current XP: 2,500&lt;br /&gt;
*XP needed for next level: 5,000&lt;br /&gt;
*Background Blurb: Morden&#039;s three musical instruments are the harp, the flute and the ankhli, a Thri-kreen comb-harp. The last is difficult for other races to play at all, much less master, as its sounds barely register as music to humanoid ears. Morden is fascinated with the instrument, and has earned money singing and playing the dirges of the insect-folk.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Attributes&#039;&#039;&#039;&lt;br /&gt;
*Strength: 13&lt;br /&gt;
*Dexterity: 17 (+2 reaction, +2 missile, -3 def)&lt;br /&gt;
*Constitution: 17 (+2 hp/die)&lt;br /&gt;
*Intelligence: 13 (+3 NWP)&lt;br /&gt;
*Wisdom: 14&lt;br /&gt;
*Charisma: 15 (reaction +3)&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*Racial Abilities&lt;br /&gt;
**1 Unlimited advancement in any class&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Combat Block&#039;&#039;&#039;&lt;br /&gt;
*HP: 24&lt;br /&gt;
*AC:&lt;br /&gt;
*THAC0: 19&lt;br /&gt;
*Initiative: -2&lt;br /&gt;
*Movement Rate: 12&amp;quot;&lt;br /&gt;
*Saving Throws&lt;br /&gt;
**Paralyzation, Poison, Death Magic: 13&lt;br /&gt;
**Rod, Staff, or Wand: 14&lt;br /&gt;
**Petrification or Polymorph: 12&lt;br /&gt;
**Breath Weapon: 16&lt;br /&gt;
**Spell: 15&lt;br /&gt;
*Weapon Proficiencies:&lt;br /&gt;
&lt;br /&gt;
*Primary Weapon: longbow&lt;br /&gt;
**Size L&lt;br /&gt;
**Hit Roll Adjustment: +2 (DEX)&lt;br /&gt;
**Damage: S-M/L [Damage Type] &lt;br /&gt;
**Speed Factor: 8&lt;br /&gt;
**Range:&lt;br /&gt;
&lt;br /&gt;
*Secondary Weapon: longsword&lt;br /&gt;
**Size M&lt;br /&gt;
**Hit Roll Adjustment: 0&lt;br /&gt;
**Damage: S-M/L [Damage Type] 1d8/1d12&lt;br /&gt;
**Speed Factor: 5&lt;br /&gt;
**Range: 0&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Skills&#039;&#039;&#039;&lt;br /&gt;
*Nonweapon Proficiencies&lt;br /&gt;
** Ancient History (INT) [13]&lt;br /&gt;
** Bargain (WIS-2) [12]&lt;br /&gt;
** Modern Languages, Thri-kreen (INT) [13]&lt;br /&gt;
** Musical Instrument, harp, flute &amp;amp; ankhli (DEX-1) [16]&lt;br /&gt;
** Rope Use (DEX) [17]&lt;br /&gt;
** Singing (CHA) [15]&lt;br /&gt;
** Water Find (INT) [13]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rogue Abilities&#039;&#039;&#039;&lt;br /&gt;
** Climb Walls: 50 + 5 + 5 = 60%&lt;br /&gt;
** Detect Noise 20 + 5 + 5 = 30%&lt;br /&gt;
** Pick Pockets 10 + 5[DEX] = 15%&lt;br /&gt;
** Read Language 5 + 20 + 5 + 5 = 35%&lt;br /&gt;
&lt;br /&gt;
*Languages: Common, Thri-kreen&lt;br /&gt;
*Literacy: Common&lt;br /&gt;
&lt;br /&gt;
*Psi Power: &lt;br /&gt;
**Wild Talent: Radial Navigation&lt;br /&gt;
**Power Score: INT-3 [10]&lt;br /&gt;
**Power Points: 36&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Poison Mastery&#039;&#039;&#039;&lt;br /&gt;
* Poison C (injected); onset 2-5 minutes; strength 25/2-8&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Magic&#039;&#039;&#039;&lt;br /&gt;
*Spells Known: 0&lt;/div&gt;</summary>
		<author><name>Feste</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Morden_the_Dirger&amp;diff=203718</id>
		<title>Morden the Dirger</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Morden_the_Dirger&amp;diff=203718"/>
		<updated>2012-03-25T17:55:26Z</updated>

		<summary type="html">&lt;p&gt;Feste: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Last Afternoon of Athas|&amp;lt;&amp;lt;--Back to Main Page]]&lt;br /&gt;
[[File:Morden02a.jpg|thumb|alt=Morden the Dirger|Morden the Dirger]]&lt;br /&gt;
=== Morden the Dirger ===&lt;br /&gt;
*Class: Bard&lt;br /&gt;
*Race: Human&lt;br /&gt;
*Alignment: Neutral (good)&lt;br /&gt;
*Level: 3&lt;br /&gt;
*Current XP: 2,500&lt;br /&gt;
*XP needed for next level: 5,000&lt;br /&gt;
*Background Blurb: Morden&#039;s three musical instruments are the harp, the flute and the ankhli, a Thri-kreen comb-harp. The last is difficult for other races to play at all, much less master, as its sounds barely register as music to humanoid ears. Morden is fascinated with the instrument, and has earned money singing and playing the dirges of the insect-folk.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Attributes&#039;&#039;&#039;&lt;br /&gt;
*Strength: 13&lt;br /&gt;
*Dexterity: 17 (+2 reaction, +2 missile, -3 def)&lt;br /&gt;
*Constitution: 17 (+2 hp/die)&lt;br /&gt;
*Intelligence: 13 (+3 NWP)&lt;br /&gt;
*Wisdom: 14&lt;br /&gt;
*Charisma: 15 (reaction +3)&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*Racial Abilities&lt;br /&gt;
**1 Unlimited advancement in any class&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Combat Block&#039;&#039;&#039;&lt;br /&gt;
*HP: 24&lt;br /&gt;
*AC:&lt;br /&gt;
*THAC0: 19&lt;br /&gt;
*Initiative: -2&lt;br /&gt;
*Movement Rate: 12&amp;quot;&lt;br /&gt;
*Saving Throws&lt;br /&gt;
**Paralyzation, Poison, Death Magic: 13&lt;br /&gt;
**Rod, Staff, or Wand: 14&lt;br /&gt;
**Petrification or Polymorph: 12&lt;br /&gt;
**Breath Weapon: 16&lt;br /&gt;
**Spell: 15&lt;br /&gt;
*Weapon Proficiencies:&lt;br /&gt;
&lt;br /&gt;
*Primary Weapon: longbow&lt;br /&gt;
**Size L&lt;br /&gt;
**Hit Roll Adjustment: +2 (DEX)&lt;br /&gt;
**Damage: S-M/L [Damage Type] &lt;br /&gt;
**Speed Factor: 8&lt;br /&gt;
**Range:&lt;br /&gt;
&lt;br /&gt;
*Secondary Weapon: longsword&lt;br /&gt;
**Size M&lt;br /&gt;
**Hit Roll Adjustment: 0&lt;br /&gt;
**Damage: S-M/L [Damage Type] 1d8/1d12&lt;br /&gt;
**Speed Factor: 5&lt;br /&gt;
**Range: 0&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Skills&#039;&#039;&#039;&lt;br /&gt;
*Nonweapon Proficiencies&lt;br /&gt;
** Ancient History (INT) [13]&lt;br /&gt;
** Bargain (WIS-2) [12]&lt;br /&gt;
** Modern Languages, Thri-kreen (INT) [13]&lt;br /&gt;
** Musical Instrument, harp, flute &amp;amp; ankhli (DEX-1) [16]&lt;br /&gt;
** Rope Use (DEX) [17]&lt;br /&gt;
** Singing (CHA) [15]&lt;br /&gt;
** Water Find (INT) [13]&lt;br /&gt;
&lt;br /&gt;
*Languages: Common, Thri-kreen&lt;br /&gt;
*Literacy: Common&lt;br /&gt;
&lt;br /&gt;
*Psi Power: &lt;br /&gt;
**Wild Talent: Radial Navigation&lt;br /&gt;
**Power Score: INT-3 [10]&lt;br /&gt;
**Power Points: 36&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Poison Mastery&#039;&#039;&#039;&lt;br /&gt;
* Poison C (injected); onset 2-5 minutes; strength 25/2-8&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Magic&#039;&#039;&#039;&lt;br /&gt;
*Spells Known: 0&lt;/div&gt;</summary>
		<author><name>Feste</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Fortunato_the_Fool&amp;diff=203609</id>
		<title>Fortunato the Fool</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Fortunato_the_Fool&amp;diff=203609"/>
		<updated>2012-03-23T16:16:47Z</updated>

		<summary type="html">&lt;p&gt;Feste: Level 2 tweaks&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Back to &#039;&#039;&#039;[[The_Slayers_II]]&#039;&#039;&#039;&lt;br /&gt;
[[File:Fortunato01.jpg|thumb|alt=Fortunato Walker|Fortunato Walker, magician]]&lt;br /&gt;
=== Fortunato Walker ===&lt;br /&gt;
*Magician: 2&lt;br /&gt;
*Gender: Male&lt;br /&gt;
*Experience: 500 / 1000&lt;br /&gt;
*Hits: 2 / 2&lt;br /&gt;
*Combat Pool: 1&lt;br /&gt;
*AC: 3&lt;br /&gt;
*Modifiers: None&lt;br /&gt;
*Morale: 0&lt;br /&gt;
*Reaction: 0 or -2 (see Fool)&lt;br /&gt;
*Initiative: 0 &lt;br /&gt;
*Movement: 20&lt;br /&gt;
*Description/Background: A dabbler in magicks, Mr. Walker travels the world seeking fame and fortune.  Thus far, both have eluded him.&lt;br /&gt;
&#039;&#039;&#039;Traits&#039;&#039;&#039;&lt;br /&gt;
*Gifts &amp;amp; Curses:&lt;br /&gt;
** Lucky: &amp;quot;The character can attempt &#039;&#039;deus ex machina&#039;&#039; rolls at any level, and may re-try any failed saving throw, ability roll, attack or other roll once per day per level.&amp;quot;&lt;br /&gt;
** Craven: automatic failure on morale checks&lt;br /&gt;
** Fool: &amp;quot;always believes in illusions, and may not learn the Scholar or Lore abilities. -2 reaction roll modifier from anyone who would judge the character’s intelligence or maturity.&amp;quot;&lt;br /&gt;
*Abilities:&lt;br /&gt;
** Familiar: Jenkin the homonculus looks like a six-inch miniature of Fortunato himself.  In moments of frankness, the magician admits to the familiar&#039;s being the smarter of the pair.  &amp;quot;Only a magician who has the Familiar ability may posses one, and he or she can posses only one at a time (if it dies, he may summon another and bind it to his will). A familiar provides a +1 bonus to arcane spell casting rolls. And, they can absorb 1 Hit and 1 penalty die of exhaustion incurred from arcane spell casting. This temporarily incapacitates the familiar, until it recovers as per the normal rules.&amp;quot;&lt;br /&gt;
** Crafty: &amp;quot;The character has an exceptionally sharp mind. +1 bonus to attempts to cast or learn spells, and ability or saving rolls involving memory, deduction or other cleverness.&amp;quot;&lt;br /&gt;
**&lt;br /&gt;
&#039;&#039;&#039;Equipment&#039;&#039;&#039;&lt;br /&gt;
*Armour: none&lt;br /&gt;
*Weaponry: (cudgel, dagger, staff, rapier)&lt;br /&gt;
** Staff (-1 skirmish, -1 damage, 0 dueling attack, +1 dueling parry, 0 dueling reach)5p&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
*Gear: (All other relevant items of equipment.  I recommend listing more than one item per line, for reasons of space.)&lt;br /&gt;
** Rags 2f&lt;br /&gt;
** Backpack 1s&lt;br /&gt;
** Pouch 2f&lt;br /&gt;
** Coarse clothes 1p&lt;br /&gt;
** Rations, 5 days 5p&lt;br /&gt;
** Jack of sack 1p&lt;br /&gt;
*Treasure (starting 20s)&lt;br /&gt;
**Marks:&lt;br /&gt;
**Crowns:&lt;br /&gt;
**Shillings: 18s&lt;br /&gt;
**Pennies: 11p&lt;br /&gt;
**Farthings:&lt;br /&gt;
**Gems, Jewelry, and so forth:&lt;br /&gt;
*Spells&lt;br /&gt;
** Astral Projection CL: 5 Range: Ranged Save: Yes Duration: Level hours&lt;br /&gt;
** Charm CL: 1 Range: hearing Save: Special Duration: Temporary&lt;br /&gt;
** Fireball C.L.: 1-5 Range: Ranged Save: Yes Duration: Instantaneous&lt;br /&gt;
** Legedermain CL: 1 Range: Ranged Save: No Duration: Temporary&lt;br /&gt;
** Levitation CL: 2 Range: Self Save: No Duration: Temporary&lt;/div&gt;</summary>
		<author><name>Feste</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Fortunato_the_Fool&amp;diff=202654</id>
		<title>Fortunato the Fool</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Fortunato_the_Fool&amp;diff=202654"/>
		<updated>2012-03-04T14:54:45Z</updated>

		<summary type="html">&lt;p&gt;Feste: /* Fortunato Walker */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Back to &#039;&#039;&#039;[[The_Slayers_II]]&#039;&#039;&#039;&lt;br /&gt;
[[File:Fortunato01.jpg|thumb|alt=Fortunato Walker|Fortunato Walker, magician]]&lt;br /&gt;
=== Fortunato Walker ===&lt;br /&gt;
*Magician: 1&lt;br /&gt;
*Gender: Male&lt;br /&gt;
*Experience: 0 / 500&lt;br /&gt;
*Hits: 1 / 1&lt;br /&gt;
*Combat Pool: 1&lt;br /&gt;
*AC: 3&lt;br /&gt;
*Modifiers: None&lt;br /&gt;
*Morale: 0&lt;br /&gt;
*Reaction: 0 or -2 (see Fool)&lt;br /&gt;
*Initiative: 0 &lt;br /&gt;
*Movement: 20&lt;br /&gt;
*Description/Background: A dabbler in magicks, Mr. Walker travels the world seeking fame and fortune.  Thus far, both have eluded him.&lt;br /&gt;
&#039;&#039;&#039;Traits&#039;&#039;&#039;&lt;br /&gt;
*Gifts &amp;amp; Curses:&lt;br /&gt;
** Lucky: &amp;quot;The character can attempt &#039;&#039;deus ex machina&#039;&#039; rolls at any level, and may re-try any failed saving throw, ability roll, attack or other roll once per day per level.&amp;quot;&lt;br /&gt;
** Craven: automatic failure on morale checks&lt;br /&gt;
** Fool: &amp;quot;always believes in illusions, and may not learn the Scholar or Lore abilities. -2 reaction roll modifier from anyone who would judge the character’s intelligence or maturity.&amp;quot;&lt;br /&gt;
*Abilities:&lt;br /&gt;
** Familiar: Jenkin the homonculus looks like a six-inch miniature of Fortunato himself.  In moments of frankness, the magician admits to the familiar&#039;s being the smarter of the pair.  &amp;quot;Only a magician who has the Familiar ability may posses one, and he or she can posses only one at a time (if it dies, he may summon another and bind it to his will). A familiar provides a +1 bonus to arcane spell casting rolls. And, they can absorb 1 Hit and 1 penalty die of exhaustion incurred from arcane spell casting. This temporarily incapacitates the familiar, until it recovers as per the normal rules.&amp;quot;&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
&#039;&#039;&#039;Equipment&#039;&#039;&#039;&lt;br /&gt;
*Armour: none&lt;br /&gt;
*Weaponry: (cudgel, dagger, staff, rapier)&lt;br /&gt;
** Staff (-1 skirmish, -1 damage, 0 dueling attack, +1 dueling parry, 0 dueling reach)5p&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
*Gear: (All other relevant items of equipment.  I recommend listing more than one item per line, for reasons of space.)&lt;br /&gt;
** Rags 2f&lt;br /&gt;
** Backpack 1s&lt;br /&gt;
** Pouch 2f&lt;br /&gt;
** Coarse clothes 1p&lt;br /&gt;
** Rations, 5 days 5p&lt;br /&gt;
** Jack of sack 1p&lt;br /&gt;
*Treasure (starting 20s)&lt;br /&gt;
**Marks:&lt;br /&gt;
**Crowns:&lt;br /&gt;
**Shillings: 18s&lt;br /&gt;
**Pennies: 11p&lt;br /&gt;
**Farthings:&lt;br /&gt;
**Gems, Jewelry, and so forth:&lt;br /&gt;
*Spells&lt;br /&gt;
** Astral Projection CL: 5 Range: Ranged Save: Yes Duration: Level hours&lt;br /&gt;
** Charm CL: 1 Range: hearing Save: Special Duration: Temporary&lt;br /&gt;
** Fireball C.L.: 1-5 Range: Ranged Save: Yes Duration: Instantaneous&lt;br /&gt;
** Legedermain CL: 1 Range: Ranged Save: No Duration: Temporary&lt;br /&gt;
** Levitation CL: 2 Range: Self Save: No Duration: Temporary&lt;/div&gt;</summary>
		<author><name>Feste</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Fortunato_the_Fool&amp;diff=202552</id>
		<title>Fortunato the Fool</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Fortunato_the_Fool&amp;diff=202552"/>
		<updated>2012-03-03T04:41:56Z</updated>

		<summary type="html">&lt;p&gt;Feste: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Back to &#039;&#039;&#039;[[The_Slayers_II]]&#039;&#039;&#039;&lt;br /&gt;
[[File:Fortunato01.jpg|thumb|alt=Fortunato Walker|Fortunato Walker, magician]]&lt;br /&gt;
=== Fortunato Walker ===&lt;br /&gt;
*Magician: 1&lt;br /&gt;
*Gender: Male&lt;br /&gt;
*Experience: 0 / 500&lt;br /&gt;
*Hits: 1 / 1&lt;br /&gt;
*Combat Pool: 1&lt;br /&gt;
*AC: 3&lt;br /&gt;
*Modifiers: None&lt;br /&gt;
*Morale: 0&lt;br /&gt;
*Reaction: 0 or -2 (see Fool)&lt;br /&gt;
*Initiative: 0 &lt;br /&gt;
*Movement: 20&lt;br /&gt;
*Description/Background: A dabbler in magicks, Mr. Walker travels the world seeking fame and fortune.  Thus far, both have eluded him.&lt;br /&gt;
&#039;&#039;&#039;Traits&#039;&#039;&#039;&lt;br /&gt;
*Gifts &amp;amp; Curses:&lt;br /&gt;
** Lucky: &amp;quot;The character can attempt &#039;&#039;deus ex machina&#039;&#039; rolls at any level, and may re-try any failed saving throw, ability roll, attack or other roll once per day per level.&amp;quot;&lt;br /&gt;
** Craven: automatic failure on morale checks&lt;br /&gt;
** Fool: &amp;quot;always believes in illusions, and may not learn the Scholar or Lore abilities. -2 reaction roll modifier from anyone who would judge the character’s intelligence or maturity.&amp;quot;&lt;br /&gt;
*Abilities:&lt;br /&gt;
** Familiar: &amp;quot;Sorcerers’ familiars are small animals, imps or homoculi that are inhabited by a demonic spirit that has forced a psychic connection with the magician who owns them. Only a magician who has the Familiar ability may posses one, and he or she can posses only one at a time (if it dies, he may summon another and bind it to his will). A familiar provides a +1 bonus to arcane spell casting rolls. And, they can absorb 1 Hit and 1 penalty die of exhaustion incurred from arcane spell casting. This temporarily incapacitates the familiar, until it recovers as per the normal rules.&amp;quot;&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
&#039;&#039;&#039;Equipment&#039;&#039;&#039;&lt;br /&gt;
*Armour: none&lt;br /&gt;
*Weaponry: (cudgel, dagger, staff, rapier)&lt;br /&gt;
** Staff (-1 skirmish, -1 damage, 0 dueling attack, +1 dueling parry, 0 dueling reach)5p&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
*Gear: (All other relevant items of equipment.  I recommend listing more than one item per line, for reasons of space.)&lt;br /&gt;
** Rags 2f&lt;br /&gt;
** Backpack 1s&lt;br /&gt;
** Pouch 2f&lt;br /&gt;
** Coarse clothes 1p&lt;br /&gt;
** Rations, 5 days 5p&lt;br /&gt;
** Jack of sack 1p&lt;br /&gt;
*Treasure (starting 20s)&lt;br /&gt;
**Marks:&lt;br /&gt;
**Crowns:&lt;br /&gt;
**Shillings: 18s&lt;br /&gt;
**Pennies: 11p&lt;br /&gt;
**Farthings:&lt;br /&gt;
**Gems, Jewelry, and so forth:&lt;br /&gt;
*Spells&lt;br /&gt;
** Astral Projection CL: 5 Range: Ranged Save: Yes Duration: Level hours&lt;br /&gt;
** Charm CL: 1 Range: hearing Save: Special Duration: Temporary&lt;br /&gt;
** Fireball C.L.: 1-5 Range: Ranged Save: Yes Duration: Instantaneous&lt;br /&gt;
** Legedermain CL: 1 Range: Ranged Save: No Duration: Temporary&lt;br /&gt;
** Levitation CL: 2 Range: Self Save: No Duration: Temporary&lt;/div&gt;</summary>
		<author><name>Feste</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Fortunato_the_Fool&amp;diff=202551</id>
		<title>Fortunato the Fool</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Fortunato_the_Fool&amp;diff=202551"/>
		<updated>2012-03-03T04:41:21Z</updated>

		<summary type="html">&lt;p&gt;Feste: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;&#039;[[The_Slayers_II]]&#039;&#039;&#039;&lt;br /&gt;
[[File:Fortunato01.jpg|thumb|alt=Fortunato Walker|Fortunato Walker, magician]]&lt;br /&gt;
=== Fortunato Walker ===&lt;br /&gt;
*Magician: 1&lt;br /&gt;
*Gender: Male&lt;br /&gt;
*Experience: 0 / 500&lt;br /&gt;
*Hits: 1 / 1&lt;br /&gt;
*Combat Pool: 1&lt;br /&gt;
*AC: 3&lt;br /&gt;
*Modifiers: None&lt;br /&gt;
*Morale: 0&lt;br /&gt;
*Reaction: 0 or -2 (see Fool)&lt;br /&gt;
*Initiative: 0 &lt;br /&gt;
*Movement: 20&lt;br /&gt;
*Description/Background: A dabbler in magicks, Mr. Walker travels the world seeking fame and fortune.  Thus far, both have eluded him.&lt;br /&gt;
&#039;&#039;&#039;Traits&#039;&#039;&#039;&lt;br /&gt;
*Gifts &amp;amp; Curses:&lt;br /&gt;
** Lucky: &amp;quot;The character can attempt &#039;&#039;deus ex machina&#039;&#039; rolls at any level, and may re-try any failed saving throw, ability roll, attack or other roll once per day per level.&amp;quot;&lt;br /&gt;
** Craven: automatic failure on morale checks&lt;br /&gt;
** Fool: &amp;quot;always believes in illusions, and may not learn the Scholar or Lore abilities. -2 reaction roll modifier from anyone who would judge the character’s intelligence or maturity.&amp;quot;&lt;br /&gt;
*Abilities:&lt;br /&gt;
** Familiar: &amp;quot;Sorcerers’ familiars are small animals, imps or homoculi that are inhabited by a demonic spirit that has forced a psychic connection with the magician who owns them. Only a magician who has the Familiar ability may posses one, and he or she can posses only one at a time (if it dies, he may summon another and bind it to his will). A familiar provides a +1 bonus to arcane spell casting rolls. And, they can absorb 1 Hit and 1 penalty die of exhaustion incurred from arcane spell casting. This temporarily incapacitates the familiar, until it recovers as per the normal rules.&amp;quot;&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
&#039;&#039;&#039;Equipment&#039;&#039;&#039;&lt;br /&gt;
*Armour: none&lt;br /&gt;
*Weaponry: (cudgel, dagger, staff, rapier)&lt;br /&gt;
** Staff (-1 skirmish, -1 damage, 0 dueling attack, +1 dueling parry, 0 dueling reach)5p&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
*Gear: (All other relevant items of equipment.  I recommend listing more than one item per line, for reasons of space.)&lt;br /&gt;
** Rags 2f&lt;br /&gt;
** Backpack 1s&lt;br /&gt;
** Pouch 2f&lt;br /&gt;
** Coarse clothes 1p&lt;br /&gt;
** Rations, 5 days 5p&lt;br /&gt;
** Jack of sack 1p&lt;br /&gt;
*Treasure (starting 20s)&lt;br /&gt;
**Marks:&lt;br /&gt;
**Crowns:&lt;br /&gt;
**Shillings: 18s&lt;br /&gt;
**Pennies: 11p&lt;br /&gt;
**Farthings:&lt;br /&gt;
**Gems, Jewelry, and so forth:&lt;br /&gt;
*Spells&lt;br /&gt;
** Astral Projection CL: 5 Range: Ranged Save: Yes Duration: Level hours&lt;br /&gt;
** Charm CL: 1 Range: hearing Save: Special Duration: Temporary&lt;br /&gt;
** Fireball C.L.: 1-5 Range: Ranged Save: Yes Duration: Instantaneous&lt;br /&gt;
** Legedermain CL: 1 Range: Ranged Save: No Duration: Temporary&lt;br /&gt;
** Levitation CL: 2 Range: Self Save: No Duration: Temporary&lt;/div&gt;</summary>
		<author><name>Feste</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Fortunato_the_Fool&amp;diff=202550</id>
		<title>Fortunato the Fool</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Fortunato_the_Fool&amp;diff=202550"/>
		<updated>2012-03-03T04:38:34Z</updated>

		<summary type="html">&lt;p&gt;Feste: /* Fortunato Walker */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Fortunato01.jpg|thumb|alt=Fortunato Walker|Fortunato Walker, magician]]&lt;br /&gt;
=== Fortunato Walker ===&lt;br /&gt;
*Magician: 1&lt;br /&gt;
*Gender: Male&lt;br /&gt;
*Experience: 0 / 500&lt;br /&gt;
*Hits: 1 / 1&lt;br /&gt;
*Combat Pool: 1&lt;br /&gt;
*AC: 3&lt;br /&gt;
*Modifiers: None&lt;br /&gt;
*Morale: 0&lt;br /&gt;
*Reaction: 0 or -2 (see Fool)&lt;br /&gt;
*Initiative: 0 &lt;br /&gt;
*Movement: 20&lt;br /&gt;
*Description/Background: A dabbler in magicks, Mr. Walker travels the world seeking fame and fortune.  Thus far, both have eluded him.&lt;br /&gt;
&#039;&#039;&#039;Traits&#039;&#039;&#039;&lt;br /&gt;
*Gifts &amp;amp; Curses:&lt;br /&gt;
** Lucky: &amp;quot;The character can attempt &#039;&#039;deus ex machina&#039;&#039; rolls at any level, and may re-try any failed saving throw, ability roll, attack or other roll once per day per level.&amp;quot;&lt;br /&gt;
** Craven: automatic failure on morale checks&lt;br /&gt;
** Fool: &amp;quot;always believes in illusions, and may not learn the Scholar or Lore abilities. -2 reaction roll modifier from anyone who would judge the character’s intelligence or maturity.&amp;quot;&lt;br /&gt;
*Abilities:&lt;br /&gt;
** Familiar: &amp;quot;Sorcerers’ familiars are small animals, imps or homoculi that are inhabited by a demonic spirit that has forced a psychic connection with the magician who owns them. Only a magician who has the Familiar ability may posses one, and he or she can posses only one at a time (if it dies, he may summon another and bind it to his will). A familiar provides a +1 bonus to arcane spell casting rolls. And, they can absorb 1 Hit and 1 penalty die of exhaustion incurred from arcane spell casting. This temporarily incapacitates the familiar, until it recovers as per the normal rules.&amp;quot;&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
&#039;&#039;&#039;Equipment&#039;&#039;&#039;&lt;br /&gt;
*Armour: none&lt;br /&gt;
*Weaponry: (cudgel, dagger, staff, rapier)&lt;br /&gt;
** Staff (-1 skirmish, -1 damage, 0 dueling attack, +1 dueling parry, 0 dueling reach)5p&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
*Gear: (All other relevant items of equipment.  I recommend listing more than one item per line, for reasons of space.)&lt;br /&gt;
** Rags 2f&lt;br /&gt;
** Backpack 1s&lt;br /&gt;
** Pouch 2f&lt;br /&gt;
** Coarse clothes 1p&lt;br /&gt;
** Rations, 5 days 5p&lt;br /&gt;
** Jack of sack 1p&lt;br /&gt;
*Treasure (starting 20s)&lt;br /&gt;
**Marks:&lt;br /&gt;
**Crowns:&lt;br /&gt;
**Shillings: 18s&lt;br /&gt;
**Pennies: 11p&lt;br /&gt;
**Farthings:&lt;br /&gt;
**Gems, Jewelry, and so forth:&lt;br /&gt;
*Spells&lt;br /&gt;
** Astral Projection CL: 5 Range: Ranged Save: Yes Duration: Level hours&lt;br /&gt;
** Charm CL: 1 Range: hearing Save: Special Duration: Temporary&lt;br /&gt;
** Fireball C.L.: 1-5 Range: Ranged Save: Yes Duration: Instantaneous&lt;br /&gt;
** Legedermain CL: 1 Range: Ranged Save: No Duration: Temporary&lt;br /&gt;
** Levitation CL: 2 Range: Self Save: No Duration: Temporary&lt;/div&gt;</summary>
		<author><name>Feste</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Fortunato_the_Fool&amp;diff=202549</id>
		<title>Fortunato the Fool</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Fortunato_the_Fool&amp;diff=202549"/>
		<updated>2012-03-03T03:47:06Z</updated>

		<summary type="html">&lt;p&gt;Feste: /* Fortunato Walker */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Fortunato01.jpg|thumb|alt=Fortunato Walker|Fortunato Walker, magician]]&lt;br /&gt;
=== Fortunato Walker ===&lt;br /&gt;
*Magician: 1&lt;br /&gt;
*Gender: Male&lt;br /&gt;
*Experience: 0 / 500&lt;br /&gt;
*Hits: 1 / 1&lt;br /&gt;
*Combat Pool: 1&lt;br /&gt;
*AC: 3&lt;br /&gt;
*Modifiers: None&lt;br /&gt;
*Morale: 0&lt;br /&gt;
*Reaction: 0 or -2 (see Fool)&lt;br /&gt;
*Initiative: 0 &lt;br /&gt;
*Movement: 20&lt;br /&gt;
*Description/Background: A dabbler in magicks, Mr. Walker travels the world seeking fame and fortune.  Thus far, both have eluded him.&lt;br /&gt;
&#039;&#039;&#039;Traits&#039;&#039;&#039;&lt;br /&gt;
*Gifts &amp;amp; Curses:&lt;br /&gt;
** Lucky: &amp;quot;The character can attempt &#039;&#039;deus ex machina&#039;&#039; rolls at any level, and may re-try any failed saving throw, ability roll, attack or other roll once per day per level.&amp;quot;&lt;br /&gt;
** Craven: automatic failure on morale checks&lt;br /&gt;
** Fool: &amp;quot;always believes in illusions, and may not learn the Scholar or Lore abilities. -2 reaction roll modifier from anyone who would judge the character’s intelligence or maturity.&amp;quot;&lt;br /&gt;
*Abilities:&lt;br /&gt;
** Familiar: &amp;quot;Sorcerers’ familiars are small animals, imps or homoculi that are inhabited by a demonic spirit that has forced a psychic connection with the magician who owns them. Only&lt;br /&gt;
a magician who has the Familiar ability may posses one, and he or she can posses only one at a time (if it dies, he may summon another and bind it to his will). A familiar provides a +1&lt;br /&gt;
bonus to arcane spell casting rolls. And, they can absorb 1 Hit and 1 penalty die of exhaustion incurred from arcane spell casting. This temporarily incapacitates the familiar,&lt;br /&gt;
until it recovers as per the normal rules.&amp;quot;&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
&#039;&#039;&#039;Equipment&#039;&#039;&#039;&lt;br /&gt;
*Armour: none&lt;br /&gt;
*Weaponry: (cudgel, dagger, staff, rapier)&lt;br /&gt;
** Staff (-1 skirmish, -1 damage, 0 dueling attack, +1 dueling parry, 0 dueling reach)5p&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
*Gear: (All other relevant items of equipment.  I recommend listing more than one item per line, for reasons of space.)&lt;br /&gt;
** Rags 2f&lt;br /&gt;
** Backpack 1s&lt;br /&gt;
** Pouch 2f&lt;br /&gt;
** Coarse clothes 1p&lt;br /&gt;
** Rations, 5 days 5p&lt;br /&gt;
** Jack of sack 1p&lt;br /&gt;
*Treasure (starting 20s)&lt;br /&gt;
**Marks:&lt;br /&gt;
**Crowns:&lt;br /&gt;
**Shillings: 18s&lt;br /&gt;
**Pennies: 11p&lt;br /&gt;
**Farthings:&lt;br /&gt;
**Gems, Jewelry, and so forth:&lt;br /&gt;
*Spells&lt;br /&gt;
** Astral Projection CL: 5 Range: Ranged Save: Yes Duration: Level hours&lt;br /&gt;
** Charm CL: 1 Range: hearing Save: Special Duration: Temporary&lt;br /&gt;
** Fireball C.L.: 1-5 Range: Ranged Save: Yes Duration: Instantaneous&lt;br /&gt;
** Legedermain CL: 1 Range: Ranged Save: No Duration: Temporary&lt;br /&gt;
** Levitation CL: 2 Range: Self Save: No Duration: Temporary&lt;/div&gt;</summary>
		<author><name>Feste</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Fortunato_the_Fool&amp;diff=202548</id>
		<title>Fortunato the Fool</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Fortunato_the_Fool&amp;diff=202548"/>
		<updated>2012-03-03T03:36:08Z</updated>

		<summary type="html">&lt;p&gt;Feste: /* Fortunato Walker */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Fortunato01.jpg|thumb|alt=Fortunato Walker|Fortunato Walker, magician]]&lt;br /&gt;
=== Fortunato Walker ===&lt;br /&gt;
*Magician: 1&lt;br /&gt;
*Gender: Male&lt;br /&gt;
*Experience: 0 / 500&lt;br /&gt;
*Hits: 1 / 1&lt;br /&gt;
*Combat Pool: 1&lt;br /&gt;
*AC: 3&lt;br /&gt;
*Modifiers: None&lt;br /&gt;
*Morale: 0&lt;br /&gt;
*Reaction: 0 or -2 (see Fool)&lt;br /&gt;
*Initiative: 0 &lt;br /&gt;
*Movement: 20&lt;br /&gt;
*Description/Background: A dabbler in magicks, Mr. Walker travels the world seeking fame and fortune.  Thus far, both have eluded him.&lt;br /&gt;
&#039;&#039;&#039;Traits&#039;&#039;&#039;&lt;br /&gt;
*Gifts &amp;amp; Curses:&lt;br /&gt;
** Lucky: &amp;quot;The character can attempt &#039;&#039;deus ex machina&#039;&#039; rolls at any level, and may re-try any failed saving throw, ability roll, attack or other roll once per day per level.&amp;quot;&lt;br /&gt;
** Craven: automatic failure on morale checks&lt;br /&gt;
** Fool: &amp;quot;always believes in illusions, and may not learn the Scholar or Lore abilities. -2 reaction roll modifier from anyone who would judge the character’s intelligence or maturity.&amp;quot;&lt;br /&gt;
*Abilities:&lt;br /&gt;
** Familiar: &amp;quot;Sorcerers’ familiars are small animals, imps or homoculi that are inhabited by a demonic spirit that has forced a psychic connection with the magician who owns them. Only&lt;br /&gt;
a magician who has the Familiar ability may posses one, and he or she can posses only one at a time (if it dies, he may summon another and bind it to his will). A familiar provides a +1&lt;br /&gt;
bonus to arcane spell casting rolls. And, they can absorb 1 Hit and 1 penalty die of exhaustion incurred from arcane spell casting. This temporarily incapacitates the familiar,&lt;br /&gt;
until it recovers as per the normal rules.&amp;quot;&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
&#039;&#039;&#039;Equipment&#039;&#039;&#039;&lt;br /&gt;
*Armour: none&lt;br /&gt;
*Weaponry: (cudgel, dagger, staff, rapier)&lt;br /&gt;
** Staff (-1 skirmish, -1 damage, 0 dueling attack, +1 dueling parry, 0 dueling reach)5p&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
*Gear: (All other relevant items of equipment.  I recommend listing more than one item per line, for reasons of space.)&lt;br /&gt;
** Rags 2f&lt;br /&gt;
** Backpack 1s&lt;br /&gt;
** Pouch 2f&lt;br /&gt;
** Coarse clothes 1p&lt;br /&gt;
** Rations, 5 days 5p&lt;br /&gt;
** Jack of sack 1p&lt;br /&gt;
*Treasure (starting 20s)&lt;br /&gt;
**Marks:&lt;br /&gt;
**Crowns:&lt;br /&gt;
**Shillings:&lt;br /&gt;
**Pennies:&lt;br /&gt;
**Farthings:&lt;br /&gt;
**Gems, Jewelry, and so forth:&lt;br /&gt;
*Spells&lt;br /&gt;
** Astral Projection CL: 5 Range: Ranged Save: Yes Duration: Level hours&lt;br /&gt;
** Charm CL: 1 Range: hearing Save: Special Duration: Temporary&lt;br /&gt;
** Fireball C.L.: 1-5 Range: Ranged Save: Yes Duration: Instantaneous&lt;br /&gt;
** Legedermain CL: 1 Range: Ranged Save: No Duration: Temporary&lt;br /&gt;
** Levitation CL: 2 Range: Self Save: No Duration: Temporary&lt;/div&gt;</summary>
		<author><name>Feste</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Fortunato_the_Fool&amp;diff=202547</id>
		<title>Fortunato the Fool</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Fortunato_the_Fool&amp;diff=202547"/>
		<updated>2012-03-03T03:35:29Z</updated>

		<summary type="html">&lt;p&gt;Feste: /* Fortunato Walker */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Fortunato01.jpg|thumb|alt=Fortunato Walker|Fortunato Walker, magician]]&lt;br /&gt;
=== Fortunato Walker ===&lt;br /&gt;
*Magician: 1&lt;br /&gt;
*Gender: Male&lt;br /&gt;
*Experience: 0 / 500&lt;br /&gt;
*Hits: 1 / 1&lt;br /&gt;
*Combat Pool: 1&lt;br /&gt;
*AC: 3&lt;br /&gt;
*Modifiers: None&lt;br /&gt;
*Morale: 0&lt;br /&gt;
*Reaction: 0 or -2 (see Fool)&lt;br /&gt;
*Initiative: 0 &lt;br /&gt;
*Movement: 20&lt;br /&gt;
*Description/Background: A dabbler in magicks, Mr. Walker travels the world seeking fame and fortune.  Thus far, both have eluded him.&lt;br /&gt;
&#039;&#039;&#039;Traits&#039;&#039;&#039;&lt;br /&gt;
*Gifts &amp;amp; Curses:&lt;br /&gt;
** Lucky: &amp;quot;The character can attempt &#039;&#039;deus ex machina&#039;&#039; rolls at any level, and may re-try any failed saving throw, ability roll, attack or other roll once per day per level.&amp;quot;&lt;br /&gt;
** Craven: automatic failure on morale checks&lt;br /&gt;
** Fool: &amp;quot;always believes in illusions, and may not learn the Scholar or Lore abilities. -2 reaction roll modifier from anyone who would judge the character’s intelligence or maturity.&amp;quot;&lt;br /&gt;
*Abilities:&lt;br /&gt;
** Familiar: &amp;quot;Sorcerers’ familiars are small animals, imps or homoculi that are inhabited by a&lt;br /&gt;
demonic spirit that has forced a psychic connection with the magician who owns them. Only&lt;br /&gt;
a magician who has the Familiar ability may posses one, and he or she can posses only one&lt;br /&gt;
at a time (if it dies, he may summon another and bind it to his will). A familiar provides a +1&lt;br /&gt;
bonus to arcane spell casting rolls. And, they can absorb 1 Hit and 1 penalty die of&lt;br /&gt;
exhaustion incurred from arcane spell casting. This temporarily incapacitates the familiar,&lt;br /&gt;
until it recovers as per the normal rules.&amp;quot;&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
&#039;&#039;&#039;Equipment&#039;&#039;&#039;&lt;br /&gt;
*Armour: none&lt;br /&gt;
*Weaponry: (cudgel, dagger, staff, rapier)&lt;br /&gt;
** Staff (-1 skirmish, -1 damage, 0 dueling attack, +1 dueling parry, 0 dueling reach)5p&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
*Gear: (All other relevant items of equipment.  I recommend listing more than one item per line, for reasons of space.)&lt;br /&gt;
** Rags 2f&lt;br /&gt;
** Backpack 1s&lt;br /&gt;
** Pouch 2f&lt;br /&gt;
** Coarse clothes 1p&lt;br /&gt;
** Rations, 5 days 5p&lt;br /&gt;
** Jack of sack 1p&lt;br /&gt;
*Treasure (starting 20s)&lt;br /&gt;
**Marks:&lt;br /&gt;
**Crowns:&lt;br /&gt;
**Shillings:&lt;br /&gt;
**Pennies:&lt;br /&gt;
**Farthings:&lt;br /&gt;
**Gems, Jewelry, and so forth:&lt;br /&gt;
*Spells&lt;br /&gt;
** Astral Projection CL: 5 Range: Ranged Save: Yes Duration: Level hours&lt;br /&gt;
** Charm CL: 1 Range: hearing Save: Special Duration: Temporary&lt;br /&gt;
** Fireball C.L.: 1-5 Range: Ranged Save: Yes Duration: Instantaneous&lt;br /&gt;
** Legedermain CL: 1 Range: Ranged Save: No Duration: Temporary&lt;br /&gt;
** Levitation CL: 2 Range: Self Save: No Duration: Temporary&lt;/div&gt;</summary>
		<author><name>Feste</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Fortunato_the_Fool&amp;diff=202546</id>
		<title>Fortunato the Fool</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Fortunato_the_Fool&amp;diff=202546"/>
		<updated>2012-03-03T03:07:21Z</updated>

		<summary type="html">&lt;p&gt;Feste: /* Fortunato Walker */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Fortunato01.jpg|thumb|alt=Fortunato Walker|Fortunato Walker, magician]]&lt;br /&gt;
=== Fortunato Walker ===&lt;br /&gt;
*Magician: 1&lt;br /&gt;
*Gender: Male&lt;br /&gt;
*Experience: 0 / 500&lt;br /&gt;
*Hits: 1 / 1&lt;br /&gt;
*Combat Pool: 1&lt;br /&gt;
*AC: 3&lt;br /&gt;
*Modifiers: None&lt;br /&gt;
*Morale: 0&lt;br /&gt;
*Reaction: 0 or -2 (see Fool)&lt;br /&gt;
*Initiative: 0 &lt;br /&gt;
*Movement: 20&lt;br /&gt;
*Description/Background: A dabbler in magicks, Mr. Walker travels the world seeking fame and fortune.  Thus far, both have eluded him.&lt;br /&gt;
&#039;&#039;&#039;Traits&#039;&#039;&#039;&lt;br /&gt;
*Gifts &amp;amp; Curses:&lt;br /&gt;
** Lucky: &amp;quot;The character can attempt &#039;&#039;deus ex machina&#039;&#039; rolls at any level, and may re-try any failed saving throw, ability roll, attack or other roll once per day per level.&amp;quot;&lt;br /&gt;
** Craven: automatic failure on morale checks&lt;br /&gt;
** Fool: &amp;quot;always believes in illusions, and may not learn the Scholar or Lore abilities. -2 reaction roll modifier from anyone who would judge the character’s intelligence or maturity.&amp;quot;&lt;br /&gt;
*Abilities:&lt;br /&gt;
** Familiar: &amp;quot;a magical companion in the form of a small animal, imp or homoculus.&amp;quot;&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
&#039;&#039;&#039;Equipment&#039;&#039;&#039;&lt;br /&gt;
*Armour: none&lt;br /&gt;
*Weaponry: (cudgel, dagger, staff, rapier)&lt;br /&gt;
** Staff (-1 skirmish, -1 damage, 0 dueling attack, +1 dueling parry, 0 dueling reach)5p&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
*Gear: (All other relevant items of equipment.  I recommend listing more than one item per line, for reasons of space.)&lt;br /&gt;
** Rags 2f&lt;br /&gt;
** Backpack 1s&lt;br /&gt;
** Pouch 2f&lt;br /&gt;
** Coarse clothes 1p&lt;br /&gt;
** Rations, 5 days 5p&lt;br /&gt;
** Jack of sack 1p&lt;br /&gt;
*Treasure (starting 20s)&lt;br /&gt;
**Marks:&lt;br /&gt;
**Crowns:&lt;br /&gt;
**Shillings:&lt;br /&gt;
**Pennies:&lt;br /&gt;
**Farthings:&lt;br /&gt;
**Gems, Jewelry, and so forth:&lt;br /&gt;
*Spells&lt;br /&gt;
** Astral Projection CL: 5 Range: Ranged Save: Yes Duration: Level hours&lt;br /&gt;
** Charm CL: 1 Range: hearing Save: Special Duration: Temporary&lt;br /&gt;
** Fireball C.L.: 1-5 Range: Ranged Save: Yes Duration: Instantaneous&lt;br /&gt;
** Legedermain CL: 1 Range: Ranged Save: No Duration: Temporary&lt;br /&gt;
** Levitation CL: 2 Range: Self Save: No Duration: Temporary&lt;/div&gt;</summary>
		<author><name>Feste</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Fortunato_the_Fool&amp;diff=202545</id>
		<title>Fortunato the Fool</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Fortunato_the_Fool&amp;diff=202545"/>
		<updated>2012-03-03T03:02:07Z</updated>

		<summary type="html">&lt;p&gt;Feste: /* Fortunato Walker */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Fortunato01.jpg|thumb|alt=Fortunato Walker|Fortunato Walker, magician]]&lt;br /&gt;
=== Fortunato Walker ===&lt;br /&gt;
*Magician: 1&lt;br /&gt;
*Gender: Male&lt;br /&gt;
*Experience: 0 / 500&lt;br /&gt;
*Hits: 1 / 1&lt;br /&gt;
*Combat Pool: 1&lt;br /&gt;
*AC: 3&lt;br /&gt;
*Modifiers: None&lt;br /&gt;
*Morale: 0&lt;br /&gt;
*Reaction: 0 or -2 (see Fool)&lt;br /&gt;
*Initiative: 0 &lt;br /&gt;
*Movement: 20&lt;br /&gt;
*Description/Background: A dabbler in magicks, Mr. Walker travels the world seeking fame and fortune.  Thus far, both have eluded him.&lt;br /&gt;
&#039;&#039;&#039;Traits&#039;&#039;&#039;&lt;br /&gt;
*Gifts &amp;amp; Curses:&lt;br /&gt;
** Lucky: &amp;quot;The character can attempt &#039;&#039;deus ex machina&#039;&#039; rolls at any level, and may re-try any failed saving throw, ability roll, attack or other roll once per day per level.&amp;quot;&lt;br /&gt;
** Craven: automatic failure on morale checks&lt;br /&gt;
** Fool: &amp;quot;always believes in illusions, and may not learn the Scholar or Lore abilities. -2 reaction roll modifier from anyone who would judge the character’s intelligence or maturity.&amp;quot;&lt;br /&gt;
*Abilities:&lt;br /&gt;
** Familiar: &amp;quot;a magical companion in the form of a small animal, imp or homoculus.&amp;quot;&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
&#039;&#039;&#039;Equipment&#039;&#039;&#039;&lt;br /&gt;
*Armour: none&lt;br /&gt;
*Weaponry: (cudgel, dagger, staff, rapier)&lt;br /&gt;
** Staff (-1 skirmish, -1 damage, 0 dueling attack, +1 dueling parry, 0 dueling reach)5p&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
*Gear: (All other relevant items of equipment.  I recommend listing more than one item per line, for reasons of space.)&lt;br /&gt;
** Rags 2f&lt;br /&gt;
** Backpack 1s&lt;br /&gt;
** Pouch 2f&lt;br /&gt;
** Coarse clothes 1p&lt;br /&gt;
** Rations, 5 days 5p&lt;br /&gt;
** Jack of sack 1p&lt;br /&gt;
*Treasure (starting 20s)&lt;br /&gt;
**Marks:&lt;br /&gt;
**Crowns:&lt;br /&gt;
**Shillings:&lt;br /&gt;
**Pennies:&lt;br /&gt;
**Farthings:&lt;br /&gt;
**Gems, Jewelry, and so forth:&lt;br /&gt;
*Spells: in order of preference...&lt;br /&gt;
** Astral Projection CL: 5 Range: Ranged Save: Yes Duration: Level hours&lt;br /&gt;
** Charm CL: 1 Range: hearing Save: Special Duration: Temporary&lt;br /&gt;
** Fireball C.L.: 1-5 Range: Ranged Save: Yes Duration: Instantaneous&lt;br /&gt;
** Legedermain CL: 1 Range: Ranged Save: No Duration: Temporary&lt;br /&gt;
** Levitation CL: 2 Range: Self Save: No Duration: Temporary&lt;/div&gt;</summary>
		<author><name>Feste</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Fortunato_the_Fool&amp;diff=202525</id>
		<title>Fortunato the Fool</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Fortunato_the_Fool&amp;diff=202525"/>
		<updated>2012-03-02T16:06:43Z</updated>

		<summary type="html">&lt;p&gt;Feste: /* Fortunato Walker */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Fortunato01.jpg|thumb|alt=Fortunato Walker|Fortunato Walker, magician]]&lt;br /&gt;
=== Fortunato Walker ===&lt;br /&gt;
*Magician: 1&lt;br /&gt;
*Gender: Male&lt;br /&gt;
*Experience: 0 / 500&lt;br /&gt;
*Hits: 1 / 1&lt;br /&gt;
*Combat Pool: 1&lt;br /&gt;
*AC: 3&lt;br /&gt;
*Modifiers: None&lt;br /&gt;
*Morale: 0&lt;br /&gt;
*Reaction: 0 or -2 (see Fool)&lt;br /&gt;
*Initiative: 0 &lt;br /&gt;
*Movement: 20&lt;br /&gt;
*Description/Background: A dabbler in magicks, Mr. Walker travels the world seeking fame and fortune.  Thus far, both have eluded him.&lt;br /&gt;
&#039;&#039;&#039;Traits&#039;&#039;&#039;&lt;br /&gt;
*Gifts &amp;amp; Curses:&lt;br /&gt;
** Lucky: &amp;quot;The character can attempt &#039;&#039;deus ex machina&#039;&#039; rolls at any level, and may re-try any failed saving throw, ability roll, attack or other roll once per day per level.&amp;quot;&lt;br /&gt;
** Craven: automatic failure on morale checks&lt;br /&gt;
** Fool: &amp;quot;always believes in illusions, and may not learn the Scholar or Lore abilities. -2 reaction roll modifier from anyone who would judge the character’s intelligence or maturity.&amp;quot;&lt;br /&gt;
*Abilities:&lt;br /&gt;
** Familiar: &amp;quot;a magical companion in the form of a small animal, imp or homoculus.&amp;quot;&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
&#039;&#039;&#039;Equipment&#039;&#039;&#039;&lt;br /&gt;
*Armour: none&lt;br /&gt;
*Weaponry: (cudgel, dagger, staff, rapier)&lt;br /&gt;
** Staff (-1 skirmish, -1 damage, 0 dueling attack, +1 dueling parry, 0 dueling reach)5p&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
*Gear: (All other relevant items of equipment.  I recommend listing more than one item per line, for reasons of space.)&lt;br /&gt;
** Rags 2f&lt;br /&gt;
** Backpack 1s&lt;br /&gt;
** Pouch 2f&lt;br /&gt;
** Coarse clothes 1p&lt;br /&gt;
** Rations, 5 days 5p&lt;br /&gt;
** Jack of sack 1p&lt;br /&gt;
*Treasure TBD&lt;br /&gt;
**Marks:&lt;br /&gt;
**Crowns:&lt;br /&gt;
**Shillings:&lt;br /&gt;
**Pennies:&lt;br /&gt;
**Farthings:&lt;br /&gt;
**Gems, Jewelry, and so forth:&lt;br /&gt;
*Spells: in order of preference...&lt;br /&gt;
** 1) Astral Projection CL: 5 Range: Ranged Save: Yes Duration: Level hours&lt;br /&gt;
** 2) Charm CL: 1 Range: hearing Save: Special Duration: Temporary&lt;br /&gt;
** 3) Levitation CL: 2 Range: Self Save: No Duration: Temporary&lt;br /&gt;
** 4) Fireball C.L.: 1-5 Range: Ranged Save: Yes Duration: Instantaneous&lt;br /&gt;
** 5) Legedermain CL: 1 Range: Ranged Save: No Duration: Temporary&lt;br /&gt;
** 6) Mirror of Tarhkun Atep CL: 2 Range: Special Save: Yes Duration: Special&lt;/div&gt;</summary>
		<author><name>Feste</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Fortunato_the_Fool&amp;diff=202524</id>
		<title>Fortunato the Fool</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Fortunato_the_Fool&amp;diff=202524"/>
		<updated>2012-03-02T16:05:16Z</updated>

		<summary type="html">&lt;p&gt;Feste: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Fortunato01.jpg|thumb|alt=Fortunato Walker|Fortunato Walker, magician]]&lt;br /&gt;
=== Fortunato Walker ===&lt;br /&gt;
*Magician: 1&lt;br /&gt;
*Gender: Male&lt;br /&gt;
*Experience: 0 / 500&lt;br /&gt;
*Hits: 1 / 1&lt;br /&gt;
*Combat Pool: 1&lt;br /&gt;
*AC: 3&lt;br /&gt;
*Modifiers: None&lt;br /&gt;
*Morale: 0&lt;br /&gt;
*Reaction: 0 or -2 (see Fool)&lt;br /&gt;
*Initiative: 0 &lt;br /&gt;
*Movement: 20&lt;br /&gt;
*Description/Background: A dabbler in magicks, Mr. Walker travels the world seeking fame and fortune.  Thus far, both have eluded him.&lt;br /&gt;
&#039;&#039;&#039;Traits&#039;&#039;&#039;&lt;br /&gt;
*Gifts &amp;amp; Curses:&lt;br /&gt;
** Lucky: &amp;quot;The character can attempt &#039;&#039;deus ex machina&#039;&#039; rolls at any level, and may re-try any failed saving throw, ability roll, attack or other roll once per day per level.&amp;quot;&lt;br /&gt;
** Craven: automatic failure on morale checks&lt;br /&gt;
** Fool: &amp;quot;always believes in illusions, and may not learn the Scholar or Lore abilities. -2 reaction roll modifier from anyone who would judge the character’s intelligence or maturity.&amp;quot;&lt;br /&gt;
*Abilities:&lt;br /&gt;
** Familiar: &amp;quot;a magical companion in the form of a small animal, imp or homoculus.&amp;quot;&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
&#039;&#039;&#039;Equipment&#039;&#039;&#039;&lt;br /&gt;
*Armour: none&lt;br /&gt;
*Weaponry: (cudgel, dagger, staff, rapier)&lt;br /&gt;
** Staff (-1 skirmish, -1 damage, 0 dueling attack, +1 dueling parry, 0 dueling reach)5p&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
*Gear: (All other relevant items of equipment.  I recommend listing more than one item per line, for reasons of space.)&lt;br /&gt;
** Rags 2f&lt;br /&gt;
** Backpack 1s&lt;br /&gt;
** Pouch 2f&lt;br /&gt;
** Coarse clothes 1p&lt;br /&gt;
** Rations, 5 days 5p&lt;br /&gt;
** Jack of sack 1p&lt;br /&gt;
*Treasure TBD&lt;br /&gt;
**Marks:&lt;br /&gt;
**Crowns:&lt;br /&gt;
**Shillings:&lt;br /&gt;
**Pennies:&lt;br /&gt;
**Farthings:&lt;br /&gt;
**Gems, Jewelry, and so forth:&lt;br /&gt;
*Spells: in order of preference...&lt;br /&gt;
** 1) Astral Projection CL: 5 Range: Ranged Save: Yes Duration: Level hours&lt;br /&gt;
** 2) Charm CL: 1 Range: hearing Save: Special Duration: Temporary&lt;br /&gt;
** 3) Seek the Safe Path CL: 1 Range: Special Save: No Duration: Instantaneous&lt;br /&gt;
** 4) Fireball C.L.: 1-5 Range: Ranged Save: Yes Duration: Instantaneous&lt;br /&gt;
** 5) Legedermain CL: 1 Range: Ranged Save: No Duration: Temporary&lt;br /&gt;
** 6) Mirror of Tarhkun Atep CL: 2 Range: Special Save: Yes Duration: Special&lt;/div&gt;</summary>
		<author><name>Feste</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Fortunato_the_Fool&amp;diff=202523</id>
		<title>Fortunato the Fool</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Fortunato_the_Fool&amp;diff=202523"/>
		<updated>2012-03-02T16:03:01Z</updated>

		<summary type="html">&lt;p&gt;Feste: /* Fortunato Walker */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=== Fortunato Walker ===&lt;br /&gt;
*Magician: 1&lt;br /&gt;
*Gender: Male&lt;br /&gt;
*Experience: 0 / 500&lt;br /&gt;
*Hits: 1 / 1&lt;br /&gt;
*Combat Pool: 1&lt;br /&gt;
*AC: 3&lt;br /&gt;
*Modifiers: None&lt;br /&gt;
*Morale: 0&lt;br /&gt;
*Reaction: 0 or -2 (see Fool)&lt;br /&gt;
*Initiative: 0 &lt;br /&gt;
*Movement: 20&lt;br /&gt;
*Description/Background: A dabbler in magicks, Mr. Walker travels the world seeking fame and fortune.  Thus far, both have eluded him.&lt;br /&gt;
&#039;&#039;&#039;Traits&#039;&#039;&#039;&lt;br /&gt;
*Gifts &amp;amp; Curses:&lt;br /&gt;
** Lucky: &amp;quot;The character can attempt &#039;&#039;deus ex machina&#039;&#039; rolls at any level, and may re-try any failed saving throw, ability roll, attack or other roll once per day per level.&amp;quot;&lt;br /&gt;
** Craven: automatic failure on morale checks&lt;br /&gt;
** Fool: &amp;quot;always believes in illusions, and may not learn the Scholar or Lore abilities. -2 reaction roll modifier from anyone who would judge the character’s intelligence or maturity.&amp;quot;&lt;br /&gt;
*Abilities:&lt;br /&gt;
** Familiar: &amp;quot;a magical companion in the form of a small animal, imp or homoculus.&amp;quot;&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
&#039;&#039;&#039;Equipment&#039;&#039;&#039;&lt;br /&gt;
*Armour: none&lt;br /&gt;
*Weaponry: (cudgel, dagger, staff, rapier)&lt;br /&gt;
** Staff (-1 skirmish, -1 damage, 0 dueling attack, +1 dueling parry, 0 dueling reach)5p&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
*Gear: (All other relevant items of equipment.  I recommend listing more than one item per line, for reasons of space.)&lt;br /&gt;
** Rags 2f&lt;br /&gt;
** Backpack 1s&lt;br /&gt;
** Pouch 2f&lt;br /&gt;
** Coarse clothes 1p&lt;br /&gt;
** Rations, 5 days 5p&lt;br /&gt;
** Jack of sack 1p&lt;br /&gt;
*Treasure TBD&lt;br /&gt;
**Marks:&lt;br /&gt;
**Crowns:&lt;br /&gt;
**Shillings:&lt;br /&gt;
**Pennies:&lt;br /&gt;
**Farthings:&lt;br /&gt;
**Gems, Jewelry, and so forth:&lt;br /&gt;
*Spells: in order of preference...&lt;br /&gt;
** 1) Astral Projection CL: 5 Range: Ranged Save: Yes Duration: Level hours&lt;br /&gt;
** 2) Charm CL: 1 Range: hearing Save: Special Duration: Temporary&lt;br /&gt;
** 3) Seek the Safe Path CL: 1 Range: Special Save: No Duration: Instantaneous&lt;br /&gt;
** 4) Fireball C.L.: 1-5 Range: Ranged Save: Yes Duration: Instantaneous&lt;br /&gt;
** 5) Legedermain CL: 1 Range: Ranged Save: No Duration: Temporary&lt;br /&gt;
** 6) Mirror of Tarhkun Atep CL: 2 Range: Special Save: Yes Duration: Special&lt;/div&gt;</summary>
		<author><name>Feste</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Fortunato_the_Fool&amp;diff=202522</id>
		<title>Fortunato the Fool</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Fortunato_the_Fool&amp;diff=202522"/>
		<updated>2012-03-02T16:01:07Z</updated>

		<summary type="html">&lt;p&gt;Feste: /* Fortunato Walker */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=== Fortunato Walker ===&lt;br /&gt;
*Magician: 1&lt;br /&gt;
*Gender: Male&lt;br /&gt;
*Experience: 0 / 500&lt;br /&gt;
*Hits: 1 / 1&lt;br /&gt;
*Combat Pool: 1&lt;br /&gt;
*AC: 3&lt;br /&gt;
*Modifiers: None&lt;br /&gt;
*Morale: 0&lt;br /&gt;
*Reaction: 0 or -2 (see Fool)&lt;br /&gt;
*Initiative: 0 &lt;br /&gt;
*Movement: 20&lt;br /&gt;
*Description/Background: A dabbler in magicks, Mr. Walker travels the world seeking fame and fortune.  Thus far, both have eluded him.&lt;br /&gt;
&#039;&#039;&#039;Traits&#039;&#039;&#039;&lt;br /&gt;
*Gifts &amp;amp; Curses:&lt;br /&gt;
** Lucky: &amp;quot;The character can attempt &#039;&#039;deus ex machina&#039;&#039; rolls at any level, and may re-try any failed saving throw, ability roll, attack or other roll once per day per level.&amp;quot;&lt;br /&gt;
** Craven: automatic failure on morale checks&lt;br /&gt;
** Fool: &amp;quot;always believes in illusions, and may not learn the Scholar or Lore abilities. -2 reaction roll modifier from anyone who would judge the character’s intelligence or maturity.&amp;quot;&lt;br /&gt;
*Abilities:&lt;br /&gt;
** Familiar: &amp;quot;a magical companion in the form of a small animal, imp or homoculus.&amp;quot;&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
&#039;&#039;&#039;Equipment&#039;&#039;&#039;&lt;br /&gt;
*Armour: none&lt;br /&gt;
*Weaponry: (cudgel, dagger, staff, rapier)&lt;br /&gt;
** Staff (-1 skirmish, -1 damage, 0 dueling attack, +1 dueling parry, 0 dueling reach)5p&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
*Gear: (All other relevant items of equipment.  I recommend listing more than one item per line, for reasons of space.)&lt;br /&gt;
** Rags 2f&lt;br /&gt;
** Backpack 1s&lt;br /&gt;
** Pouch 2f&lt;br /&gt;
** Coarse clothes 1p&lt;br /&gt;
** Rations, 5 days 5p&lt;br /&gt;
** Jack of sack 1p&lt;br /&gt;
*Treasure&lt;br /&gt;
**Marks:&lt;br /&gt;
**Crowns:&lt;br /&gt;
**Shillings:&lt;br /&gt;
**Pennies:&lt;br /&gt;
**Farthings:&lt;br /&gt;
**Gems, Jewelry, and so forth:&lt;br /&gt;
*Spells: (delete if inapplicable.  Otherwise list the spell along with its CL and other relevant statistics.)&lt;br /&gt;
** 1) Astral Projection CL: 5 Range: Ranged Save: Yes Duration: Level hours&lt;br /&gt;
** 2) Charm CL: 1 Range: hearing Save: Special Duration: Temporary&lt;br /&gt;
** 3) Seek the Safe Path CL: 1 Range: Special Save: No Duration: Instantaneous&lt;br /&gt;
** 4) Fireball C.L.: 1-5 Range: Ranged Save: Yes Duration: Instantaneous&lt;br /&gt;
** 5) Legedermain CL: 1 Range: Ranged Save: No Duration: Temporary&lt;br /&gt;
** 6) Mirror of Tarhkun Atep CL: 2 Range: Special Save: Yes Duration: Special&lt;/div&gt;</summary>
		<author><name>Feste</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Fortunato_the_Fool&amp;diff=202521</id>
		<title>Fortunato the Fool</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Fortunato_the_Fool&amp;diff=202521"/>
		<updated>2012-03-02T15:59:17Z</updated>

		<summary type="html">&lt;p&gt;Feste: /* Fortunato Walker */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=== Fortunato Walker ===&lt;br /&gt;
*Magician: 1&lt;br /&gt;
*Gender: Male&lt;br /&gt;
*Experience: 0 / 500&lt;br /&gt;
*Hits: 1 / 1&lt;br /&gt;
*Combat Pool: 1&lt;br /&gt;
*AC: 3&lt;br /&gt;
*Modifiers: None&lt;br /&gt;
*Morale: 0&lt;br /&gt;
*Reaction: 0 or -2 (see Fool)&lt;br /&gt;
*Initiative: 0 &lt;br /&gt;
*Movement: 20&lt;br /&gt;
*Description/Background: A dabbler in magicks, Mr. Walker travels the world seeking fame and fortune.  Thus far, both have eluded him.&lt;br /&gt;
&#039;&#039;&#039;Traits&#039;&#039;&#039;&lt;br /&gt;
*Gifts &amp;amp; Curses:&lt;br /&gt;
** Lucky: &amp;quot;The character can attempt &#039;&#039;deus ex machina&#039;&#039; rolls at any level, and may re-try any failed saving throw, ability roll, attack or other roll once per day per level.&amp;quot;&lt;br /&gt;
** Craven: automatic failure on morale checks&lt;br /&gt;
** Fool: &amp;quot;always believes in illusions, and may not learn the Scholar or Lore abilities. -2 reaction roll modifier from anyone who would judge the character’s intelligence or maturity.&amp;quot;&lt;br /&gt;
*Abilities:&lt;br /&gt;
** Familiar: &amp;quot;a magical companion in the form of a small animal, imp or homoculus.&amp;quot;&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
&#039;&#039;&#039;Equipment&#039;&#039;&#039;&lt;br /&gt;
*Armour: none&lt;br /&gt;
*Weaponry: (cudgel, dagger, staff, rapier)&lt;br /&gt;
** Staff (-1 skirmish, -1 damage, 0 dueling attack, +1 dueling parry, 0 dueling reach)5p&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
*Gear: (All other relevant items of equipment.  I recommend listing more than one item per line, for reasons of space.)&lt;br /&gt;
** Rags 2f&lt;br /&gt;
** Backpack 1s&lt;br /&gt;
** Pouch 2f&lt;br /&gt;
** Coarse clothes 1p&lt;br /&gt;
** &lt;br /&gt;
** &lt;br /&gt;
*Treasure&lt;br /&gt;
**Marks:&lt;br /&gt;
**Crowns:&lt;br /&gt;
**Shillings:&lt;br /&gt;
**Pennies:&lt;br /&gt;
**Farthings:&lt;br /&gt;
**Gems, Jewelry, and so forth:&lt;br /&gt;
*Spells: (delete if inapplicable.  Otherwise list the spell along with its CL and other relevant statistics.)&lt;br /&gt;
** 1) Astral Projection CL: 5 Range: Ranged Save: Yes Duration: Level hours&lt;br /&gt;
** 2) Charm CL: 1 Range: hearing Save: Special Duration: Temporary&lt;br /&gt;
** 3) Seek the Safe Path CL: 1 Range: Special Save: No Duration: Instantaneous&lt;br /&gt;
** 4) Fireball C.L.: 1-5 Range: Ranged Save: Yes Duration: Instantaneous&lt;br /&gt;
** 5) Legedermain CL: 1 Range: Ranged Save: No Duration: Temporary&lt;br /&gt;
** 6) Mirror of Tarhkun Atep CL: 2 Range: Special Save: Yes Duration: Special&lt;/div&gt;</summary>
		<author><name>Feste</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Fortunato_the_Fool&amp;diff=202520</id>
		<title>Fortunato the Fool</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Fortunato_the_Fool&amp;diff=202520"/>
		<updated>2012-03-02T15:42:53Z</updated>

		<summary type="html">&lt;p&gt;Feste: /* Fortunato Walker */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=== Fortunato Walker ===&lt;br /&gt;
*Magician: 1&lt;br /&gt;
*Gender: Male&lt;br /&gt;
*Experience: 0 / 500&lt;br /&gt;
*Hits: 1 / 1&lt;br /&gt;
*Combat Pool: 1&lt;br /&gt;
*AC: 3&lt;br /&gt;
*Modifiers: None&lt;br /&gt;
*Morale: 0&lt;br /&gt;
*Reaction: 0 or -2 (see Fool)&lt;br /&gt;
*Initiative: 0 &lt;br /&gt;
*Movement: 20&lt;br /&gt;
*Description/Background: A dabbler in magicks, Mr. Walker travels the world seeking fame and fortune.  Thus far, both have eluded him.&lt;br /&gt;
&#039;&#039;&#039;Traits&#039;&#039;&#039;&lt;br /&gt;
*Gifts &amp;amp; Curses:&lt;br /&gt;
** Lucky: &amp;quot;The character can attempt &#039;&#039;deus ex machina&#039;&#039; rolls at any level, and may re-try any failed saving throw, ability roll, attack or other roll once per day per level.&amp;quot;&lt;br /&gt;
** Craven: automatic failure on morale checks&lt;br /&gt;
** Fool: &amp;quot;always believes in illusions, and may not learn the Scholar or Lore abilities. -2 reaction roll modifier from anyone who would judge the character’s intelligence or maturity.&amp;quot;&lt;br /&gt;
*Abilities:&lt;br /&gt;
** Familiar: &amp;quot;a magical companion in the form of a small animal, imp or homoculus.&amp;quot;&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
&#039;&#039;&#039;Equipment&#039;&#039;&#039;&lt;br /&gt;
*Armour: none&lt;br /&gt;
*Weaponry: (cudgel, dagger, staff, rapier)&lt;br /&gt;
** Staff (-1 skirmish, -1 damage, 0 dueling attack, +1 dueling parry, 0 dueling reach)&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
*Gear: (All other relevant items of equipment.  I recommend listing more than one item per line, for reasons of space.)&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
*Treasure&lt;br /&gt;
**Marks:&lt;br /&gt;
**Crowns:&lt;br /&gt;
**Shillings:&lt;br /&gt;
**Pennies:&lt;br /&gt;
**Farthings:&lt;br /&gt;
**Gems, Jewelry, and so forth:&lt;br /&gt;
*Spells: (delete if inapplicable.  Otherwise list the spell along with its CL and other relevant statistics.)&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
** &lt;br /&gt;
** &lt;br /&gt;
**&lt;/div&gt;</summary>
		<author><name>Feste</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Fortunato_the_Fool&amp;diff=202519</id>
		<title>Fortunato the Fool</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Fortunato_the_Fool&amp;diff=202519"/>
		<updated>2012-03-02T15:39:17Z</updated>

		<summary type="html">&lt;p&gt;Feste: /* Fortunato Walker */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=== Fortunato Walker ===&lt;br /&gt;
*Magician: 1&lt;br /&gt;
*Gender: Male&lt;br /&gt;
*Experience: 0 / 500&lt;br /&gt;
*Hits: 1 / 1&lt;br /&gt;
*Combat Pool: 1&lt;br /&gt;
*AC: 3&lt;br /&gt;
*Modifiers: None&lt;br /&gt;
*Morale: 0&lt;br /&gt;
*Reaction: 0 or -2 (see Fool)&lt;br /&gt;
*Initiative: 0 &lt;br /&gt;
*Movement: 20&lt;br /&gt;
&#039;&#039;&#039;Traits&#039;&#039;&#039;&lt;br /&gt;
*Gifts &amp;amp; Curses:&lt;br /&gt;
** Lucky: &amp;quot;The character can attempt &#039;&#039;deus ex machina&#039;&#039; rolls at any level, and may re-try any failed saving throw, ability roll, attack or other roll once per day per level.&amp;quot;&lt;br /&gt;
** Craven: automatic failure on morale checks&lt;br /&gt;
** Fool: &amp;quot;always believes in illusions, and may not learn the Scholar or Lore abilities. -2 reaction roll modifier from anyone who would judge the character’s intelligence or maturity.&amp;quot;&lt;br /&gt;
*Abilities:&lt;br /&gt;
** Familiar: &amp;quot;a magical companion in the form of a small animal, imp or homoculus.&amp;quot;&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
&#039;&#039;&#039;Equipment&#039;&#039;&#039;&lt;br /&gt;
*Armour: none&lt;br /&gt;
*Weaponry: (cudgel, dagger, staff, rapier)&lt;br /&gt;
** Rapier (-1 skirmish, -1 damage, 0 dueling attack, +1 dueling parry, 0 dueling reach)&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
*Gear: (All other relevant items of equipment.  I recommend listing more than one item per line, for reasons of space.)&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
*Treasure&lt;br /&gt;
**Marks:&lt;br /&gt;
**Crowns:&lt;br /&gt;
**Shillings:&lt;br /&gt;
**Pennies:&lt;br /&gt;
**Farthings:&lt;br /&gt;
**Gems, Jewelry, and so forth:&lt;br /&gt;
*Spells: (delete if inapplicable.  Otherwise list the spell along with its CL and other relevant statistics.)&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
** &lt;br /&gt;
** &lt;br /&gt;
**&lt;/div&gt;</summary>
		<author><name>Feste</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Fortunato_the_Fool&amp;diff=202518</id>
		<title>Fortunato the Fool</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Fortunato_the_Fool&amp;diff=202518"/>
		<updated>2012-03-02T15:29:23Z</updated>

		<summary type="html">&lt;p&gt;Feste: /* Fortunato Walker */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=== Fortunato Walker ===&lt;br /&gt;
*(Class): (Level)&lt;br /&gt;
*(Experience currently possessed) / (Experience needed for next level)&lt;br /&gt;
*Hits: (current)/(maximum)&lt;br /&gt;
*Combat Pool: (number goes here)&lt;br /&gt;
*Modifiers: (List any modifiers consistently applied to all melee, ranged, or spellcasting actions.)&lt;br /&gt;
*Morale: (number goes here)&lt;br /&gt;
*Reaction: (number goes here)&lt;br /&gt;
*Initiative: (etc.)&lt;br /&gt;
*Movement: (etc.)&lt;br /&gt;
&#039;&#039;&#039;Traits&#039;&#039;&#039;&lt;br /&gt;
*Gifts &amp;amp; Curses:&lt;br /&gt;
** Lucky: &amp;quot;The character can attempt &#039;&#039;deus ex machina&#039;&#039; rolls at any level, and may re-try any failed saving throw, ability roll, attack or other roll once per day per level.&amp;quot;&lt;br /&gt;
** Craven: automatic failure on morale checks&lt;br /&gt;
** Fool: &amp;quot;always believes in illusions, and may not learn the Scholar or Lore abilities. -2 reaction roll modifier from anyone who would judge the character’s intelligence or maturity.&amp;quot;&lt;br /&gt;
*Abilities:&lt;br /&gt;
** Familiar: &amp;quot;a magical companion in the form of a small animal, imp or homoculus.&amp;quot;&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
&#039;&#039;&#039;Equipment&#039;&#039;&#039;&lt;br /&gt;
*Armour: (Enter information and stats on armor and shield in the space below)&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
*Weaponry: (Same)&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
*Gear: (All other relevant items of equipment.  I recommend listing more than one item per line, for reasons of space.)&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
*Treasure&lt;br /&gt;
**Marks:&lt;br /&gt;
**Crowns:&lt;br /&gt;
**Shillings:&lt;br /&gt;
**Pennies:&lt;br /&gt;
**Farthings:&lt;br /&gt;
**Gems, Jewelry, and so forth:&lt;br /&gt;
*Spells: (delete if inapplicable.  Otherwise list the spell along with its CL and other relevant statistics.)&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
**&lt;/div&gt;</summary>
		<author><name>Feste</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Fortunato_the_Fool&amp;diff=202517</id>
		<title>Fortunato the Fool</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Fortunato_the_Fool&amp;diff=202517"/>
		<updated>2012-03-02T15:27:25Z</updated>

		<summary type="html">&lt;p&gt;Feste: /* Fortunato Walker */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=== Fortunato Walker ===&lt;br /&gt;
*(Class): (Level)&lt;br /&gt;
*(Experience currently possessed) / (Experience needed for next level)&lt;br /&gt;
*Hits: (current)/(maximum)&lt;br /&gt;
*Combat Pool: (number goes here)&lt;br /&gt;
*Modifiers: (List any modifiers consistently applied to all melee, ranged, or spellcasting actions.)&lt;br /&gt;
*Morale: (number goes here)&lt;br /&gt;
*Reaction: (number goes here)&lt;br /&gt;
*Initiative: (etc.)&lt;br /&gt;
*Movement: (etc.)&lt;br /&gt;
&#039;&#039;&#039;Traits&#039;&#039;&#039;&lt;br /&gt;
*Gifts &amp;amp; Curses:&lt;br /&gt;
** Lucky: &amp;quot;The character can attempt &#039;&#039;deus ex machina&#039;&#039; rolls at any level, and may re-try any failed saving throw, ability roll, attack or other roll once per day per level.&amp;quot;&lt;br /&gt;
** Craven: automatic failure on morale checks&lt;br /&gt;
** Fool: &amp;quot;always believes in illusions, and may not learn the Scholar or Lore abilities. -2 reaction roll modifier from anyone who would judge the character’s intelligence or maturity.&amp;quot;&lt;br /&gt;
*Abilities:&lt;br /&gt;
** Familiar&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
&#039;&#039;&#039;Equipment&#039;&#039;&#039;&lt;br /&gt;
*Armour: (Enter information and stats on armor and shield in the space below)&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
*Weaponry: (Same)&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
*Gear: (All other relevant items of equipment.  I recommend listing more than one item per line, for reasons of space.)&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
*Treasure&lt;br /&gt;
**Marks:&lt;br /&gt;
**Crowns:&lt;br /&gt;
**Shillings:&lt;br /&gt;
**Pennies:&lt;br /&gt;
**Farthings:&lt;br /&gt;
**Gems, Jewelry, and so forth:&lt;br /&gt;
*Spells: (delete if inapplicable.  Otherwise list the spell along with its CL and other relevant statistics.)&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
**&lt;/div&gt;</summary>
		<author><name>Feste</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Fortunato_the_Fool&amp;diff=202516</id>
		<title>Fortunato the Fool</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Fortunato_the_Fool&amp;diff=202516"/>
		<updated>2012-03-02T15:26:39Z</updated>

		<summary type="html">&lt;p&gt;Feste: /* Fortunato Walker */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=== Fortunato Walker ===&lt;br /&gt;
*(Class): (Level)&lt;br /&gt;
*(Experience currently possessed) / (Experience needed for next level)&lt;br /&gt;
*Hits: (current)/(maximum)&lt;br /&gt;
*Combat Pool: (number goes here)&lt;br /&gt;
*Modifiers: (List any modifiers consistently applied to all melee, ranged, or spellcasting actions.)&lt;br /&gt;
*Morale: (number goes here)&lt;br /&gt;
*Reaction: (number goes here)&lt;br /&gt;
*Initiative: (etc.)&lt;br /&gt;
*Movement: (etc.)&lt;br /&gt;
&#039;&#039;&#039;Traits&#039;&#039;&#039;&lt;br /&gt;
*Gifts &amp;amp; Curses:&lt;br /&gt;
** Lucky: &amp;quot;The character can attempt &#039;&#039;deus ex machina&#039;&#039; rolls at any level, and may re-try any failed saving throw, ability roll, attack or other roll once per day per level.&amp;quot;&lt;br /&gt;
** Craven: automatic failure on morale checks&lt;br /&gt;
** Fool: &amp;quot;always believes in illusions, and may not learn the&lt;br /&gt;
Scholar or Lore abilities. -2 reaction roll modifier from anyone who would judge the character’s&lt;br /&gt;
intelligence or maturity.&amp;quot;&lt;br /&gt;
*Abilities:&lt;br /&gt;
** Familiar&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
&#039;&#039;&#039;Equipment&#039;&#039;&#039;&lt;br /&gt;
*Armour: (Enter information and stats on armor and shield in the space below)&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
*Weaponry: (Same)&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
*Gear: (All other relevant items of equipment.  I recommend listing more than one item per line, for reasons of space.)&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
*Treasure&lt;br /&gt;
**Marks:&lt;br /&gt;
**Crowns:&lt;br /&gt;
**Shillings:&lt;br /&gt;
**Pennies:&lt;br /&gt;
**Farthings:&lt;br /&gt;
**Gems, Jewelry, and so forth:&lt;br /&gt;
*Spells: (delete if inapplicable.  Otherwise list the spell along with its CL and other relevant statistics.)&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
**&lt;/div&gt;</summary>
		<author><name>Feste</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Fortunato_the_Fool&amp;diff=202514</id>
		<title>Fortunato the Fool</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Fortunato_the_Fool&amp;diff=202514"/>
		<updated>2012-03-02T14:48:30Z</updated>

		<summary type="html">&lt;p&gt;Feste: /* Fortunato Walker */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=== Fortunato Walker ===&lt;br /&gt;
*(Class): (Level)&lt;br /&gt;
*(Experience currently possessed) / (Experience needed for next level)&lt;br /&gt;
*Hits: (current)/(maximum)&lt;br /&gt;
*Combat Pool: (number goes here)&lt;br /&gt;
*Modifiers: (List any modifiers consistently applied to all melee, ranged, or spellcasting actions.)&lt;br /&gt;
*Morale: (number goes here)&lt;br /&gt;
*Reaction: (number goes here)&lt;br /&gt;
*Initiative: (etc.)&lt;br /&gt;
*Movement: (etc.)&lt;br /&gt;
&#039;&#039;&#039;Traits&#039;&#039;&#039;&lt;br /&gt;
*Gifts &amp;amp; Curses: (Give their names and a brief description of what they do in the blanks below.)&lt;br /&gt;
** Lucky&lt;br /&gt;
** Craven&lt;br /&gt;
** Fool&lt;br /&gt;
*Abilities: (Same as for G&amp;amp;C)&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
&#039;&#039;&#039;Equipment&#039;&#039;&#039;&lt;br /&gt;
*Armour: (Enter information and stats on armor and shield in the space below)&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
*Weaponry: (Same)&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
*Gear: (All other relevant items of equipment.  I recommend listing more than one item per line, for reasons of space.)&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
*Treasure&lt;br /&gt;
**Marks:&lt;br /&gt;
**Crowns:&lt;br /&gt;
**Shillings:&lt;br /&gt;
**Pennies:&lt;br /&gt;
**Farthings:&lt;br /&gt;
**Gems, Jewelry, and so forth:&lt;br /&gt;
*Spells: (delete if inapplicable.  Otherwise list the spell along with its CL and other relevant statistics.)&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
**&lt;/div&gt;</summary>
		<author><name>Feste</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Fortunato_the_Fool&amp;diff=202423</id>
		<title>Fortunato the Fool</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Fortunato_the_Fool&amp;diff=202423"/>
		<updated>2012-03-01T14:06:40Z</updated>

		<summary type="html">&lt;p&gt;Feste: Created page with &amp;quot;=== Fortunato Walker === *(Class): (Level) *(Experience currently possessed) / (Experience needed for next level) *Hits: (current)/(maximum) *Combat Pool: (number goes here) *Mod...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=== Fortunato Walker ===&lt;br /&gt;
*(Class): (Level)&lt;br /&gt;
*(Experience currently possessed) / (Experience needed for next level)&lt;br /&gt;
*Hits: (current)/(maximum)&lt;br /&gt;
*Combat Pool: (number goes here)&lt;br /&gt;
*Modifiers: (List any modifiers consistently applied to all melee, ranged, or spellcasting actions.)&lt;br /&gt;
*Morale: (number goes here)&lt;br /&gt;
*Reaction: (number goes here)&lt;br /&gt;
*Initiative: (etc.)&lt;br /&gt;
*Movement: (etc.)&lt;br /&gt;
&#039;&#039;&#039;Traits&#039;&#039;&#039;&lt;br /&gt;
*Gifts &amp;amp; Curses: (Give their names and a brief description of what they do in the blanks below.)&lt;br /&gt;
** &lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
*Abilities: (Same as for G&amp;amp;C)&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
&#039;&#039;&#039;Equipment&#039;&#039;&#039;&lt;br /&gt;
*Armour: (Enter information and stats on armor and shield in the space below)&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
*Weaponry: (Same)&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
*Gear: (All other relevant items of equipment.  I recommend listing more than one item per line, for reasons of space.)&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
*Treasure&lt;br /&gt;
**Marks:&lt;br /&gt;
**Crowns:&lt;br /&gt;
**Shillings:&lt;br /&gt;
**Pennies:&lt;br /&gt;
**Farthings:&lt;br /&gt;
**Gems, Jewelry, and so forth:&lt;br /&gt;
*Spells: (delete if inapplicable.  Otherwise list the spell along with its CL and other relevant statistics.)&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
**&lt;/div&gt;</summary>
		<author><name>Feste</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=The_Slayers_II&amp;diff=202422</id>
		<title>The Slayers II</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=The_Slayers_II&amp;diff=202422"/>
		<updated>2012-03-01T14:06:06Z</updated>

		<summary type="html">&lt;p&gt;Feste: /* The Slayers */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;PCs for the Platemail subcampaign of [[The_Wyzard_Runs_OD%26D]]&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
Please list characters in alphabetical order.  Let me know if you have any questions or difficulties.  Copy and Paste the blank character sheet into position, then add the relevant information where indicated by parentheses.  Please don&#039;t overwrite the blank sheet.&lt;br /&gt;
&lt;br /&gt;
== The Slayers ==&lt;br /&gt;
[[Wicoca]] played by Asen_G&lt;br /&gt;
&lt;br /&gt;
[[Iago]], Rogue 1, played by Megazver &lt;br /&gt;
&lt;br /&gt;
[[Fortunato the Fool]], Magician 1 played by Feste&lt;br /&gt;
&lt;br /&gt;
== Blank Character Sheet ==&lt;br /&gt;
&lt;br /&gt;
=== Character Name ===&lt;br /&gt;
*(Class): (Level)&lt;br /&gt;
*(Experience currently possessed) / (Experience needed for next level)&lt;br /&gt;
*Hits: (current)/(maximum)&lt;br /&gt;
*Combat Pool: (number goes here)&lt;br /&gt;
*Modifiers: (List any modifiers consistently applied to all melee, ranged, or spellcasting actions.)&lt;br /&gt;
*Morale: (number goes here)&lt;br /&gt;
*Reaction: (number goes here)&lt;br /&gt;
*Initiative: (etc.)&lt;br /&gt;
*Movement: (etc.)&lt;br /&gt;
&#039;&#039;&#039;Traits&#039;&#039;&#039;&lt;br /&gt;
*Gifts &amp;amp; Curses: (Give their names and a brief description of what they do in the blanks below.)&lt;br /&gt;
** &lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
*Abilities: (Same as for G&amp;amp;C)&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
&#039;&#039;&#039;Equipment&#039;&#039;&#039;&lt;br /&gt;
*Armour: (Enter information and stats on armor and shield in the space below)&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
*Weaponry: (Same)&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
*Gear: (All other relevant items of equipment.  I recommend listing more than one item per line, for reasons of space.)&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
*Treasure&lt;br /&gt;
**Marks:&lt;br /&gt;
**Crowns:&lt;br /&gt;
**Shillings:&lt;br /&gt;
**Pennies:&lt;br /&gt;
**Farthings:&lt;br /&gt;
**Gems, Jewelry, and so forth:&lt;br /&gt;
*Spells: (delete if inapplicable.  Otherwise list the spell along with its CL and other relevant statistics.)&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
**&lt;/div&gt;</summary>
		<author><name>Feste</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Xpftr&amp;diff=202421</id>
		<title>Xpftr</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Xpftr&amp;diff=202421"/>
		<updated>2012-03-01T14:05:37Z</updated>

		<summary type="html">&lt;p&gt;Feste: Blanked the page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Feste</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Xpftr&amp;diff=202420</id>
		<title>Xpftr</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Xpftr&amp;diff=202420"/>
		<updated>2012-03-01T14:04:57Z</updated>

		<summary type="html">&lt;p&gt;Feste: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=== Fortunato Walker ===&lt;br /&gt;
*(Class): (Level)&lt;br /&gt;
*(Experience currently possessed) / (Experience needed for next level)&lt;br /&gt;
*Hits: (current)/(maximum)&lt;br /&gt;
*Combat Pool: (number goes here)&lt;br /&gt;
*Modifiers: (List any modifiers consistently applied to all melee, ranged, or spellcasting actions.)&lt;br /&gt;
*Morale: (number goes here)&lt;br /&gt;
*Reaction: (number goes here)&lt;br /&gt;
*Initiative: (etc.)&lt;br /&gt;
*Movement: (etc.)&lt;br /&gt;
&#039;&#039;&#039;Traits&#039;&#039;&#039;&lt;br /&gt;
*Gifts &amp;amp; Curses: (Give their names and a brief description of what they do in the blanks below.)&lt;br /&gt;
** &lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
*Abilities: (Same as for G&amp;amp;C)&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
&#039;&#039;&#039;Equipment&#039;&#039;&#039;&lt;br /&gt;
*Armour: (Enter information and stats on armor and shield in the space below)&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
*Weaponry: (Same)&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
*Gear: (All other relevant items of equipment.  I recommend listing more than one item per line, for reasons of space.)&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
*Treasure&lt;br /&gt;
**Marks:&lt;br /&gt;
**Crowns:&lt;br /&gt;
**Shillings:&lt;br /&gt;
**Pennies:&lt;br /&gt;
**Farthings:&lt;br /&gt;
**Gems, Jewelry, and so forth:&lt;br /&gt;
*Spells: (delete if inapplicable.  Otherwise list the spell along with its CL and other relevant statistics.)&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
**&lt;/div&gt;</summary>
		<author><name>Feste</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=The_Slayers_II&amp;diff=202419</id>
		<title>The Slayers II</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=The_Slayers_II&amp;diff=202419"/>
		<updated>2012-03-01T14:04:03Z</updated>

		<summary type="html">&lt;p&gt;Feste: /* The Slayers */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;PCs for the Platemail subcampaign of [[The_Wyzard_Runs_OD%26D]]&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
Please list characters in alphabetical order.  Let me know if you have any questions or difficulties.  Copy and Paste the blank character sheet into position, then add the relevant information where indicated by parentheses.  Please don&#039;t overwrite the blank sheet.&lt;br /&gt;
&lt;br /&gt;
== The Slayers ==&lt;br /&gt;
[[Wicoca]] played by Asen_G&lt;br /&gt;
&lt;br /&gt;
[[Iago]], Rogue 1, played by Megazver &lt;br /&gt;
&lt;br /&gt;
[[Fortunato]], Magician 1 played by Feste&lt;br /&gt;
&lt;br /&gt;
== Blank Character Sheet ==&lt;br /&gt;
&lt;br /&gt;
=== Character Name ===&lt;br /&gt;
*(Class): (Level)&lt;br /&gt;
*(Experience currently possessed) / (Experience needed for next level)&lt;br /&gt;
*Hits: (current)/(maximum)&lt;br /&gt;
*Combat Pool: (number goes here)&lt;br /&gt;
*Modifiers: (List any modifiers consistently applied to all melee, ranged, or spellcasting actions.)&lt;br /&gt;
*Morale: (number goes here)&lt;br /&gt;
*Reaction: (number goes here)&lt;br /&gt;
*Initiative: (etc.)&lt;br /&gt;
*Movement: (etc.)&lt;br /&gt;
&#039;&#039;&#039;Traits&#039;&#039;&#039;&lt;br /&gt;
*Gifts &amp;amp; Curses: (Give their names and a brief description of what they do in the blanks below.)&lt;br /&gt;
** &lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
*Abilities: (Same as for G&amp;amp;C)&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
&#039;&#039;&#039;Equipment&#039;&#039;&#039;&lt;br /&gt;
*Armour: (Enter information and stats on armor and shield in the space below)&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
*Weaponry: (Same)&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
*Gear: (All other relevant items of equipment.  I recommend listing more than one item per line, for reasons of space.)&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
*Treasure&lt;br /&gt;
**Marks:&lt;br /&gt;
**Crowns:&lt;br /&gt;
**Shillings:&lt;br /&gt;
**Pennies:&lt;br /&gt;
**Farthings:&lt;br /&gt;
**Gems, Jewelry, and so forth:&lt;br /&gt;
*Spells: (delete if inapplicable.  Otherwise list the spell along with its CL and other relevant statistics.)&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
**&lt;/div&gt;</summary>
		<author><name>Feste</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Will_Tarlton&amp;diff=201563</id>
		<title>Will Tarlton</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Will_Tarlton&amp;diff=201563"/>
		<updated>2012-02-19T07:17:29Z</updated>

		<summary type="html">&lt;p&gt;Feste: /* Spell Book */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[The Moon&#039;s Reflection|&amp;lt;&amp;lt;--Back to Main Page]]&lt;br /&gt;
&lt;br /&gt;
[[File:WillTarlton08.png|thumb|alt=Will Tarlton|Will Tarlton]]&lt;br /&gt;
[[File:Will02.jpg|thumb|alt=Will Tarlton|Will Tarlton costumed as Stiletto the Clown]]&lt;br /&gt;
&lt;br /&gt;
==Biographical Info==&lt;br /&gt;
*Name: Will Tarlton, AKA Bouffon the Fool, AKA Stiletto the Clown&lt;br /&gt;
*Gender: Male&lt;br /&gt;
*Date of Birth: &lt;br /&gt;
*Age: 25&lt;br /&gt;
*Alignment: Lawful Good&lt;br /&gt;
*Description: Lean near the point of frailty, with an olive complexion; black hair to his shoulders and brown, serious eyes&lt;br /&gt;
*History and Personality: Will is still well-known in the small theatrical community of Chendl, having pioneered a natural style of acting quite different from the mannered portrayals common to the stage.  He is still a fine singer, too, though his fortunes fell with those of Bouffon the Fool, a royal favorite.  The events leading to his banishment from the castle grounds were engineered, he has concluded, from start to finish. This was not clear for the first week, which Will spent at the bottom of a wine glass--then Kalinstren contacted him again with an offer of the role of a lifetime: spy.  The jester&#039;s talents had not gone unnoticed, and the threat of war led Furyondian intelligence to cast the widest possible nets in recruitment.  Given some training in linguistics, Will was to infiltrate east of the river Veng to observe and report to his superior. Necessary to his dual identity was a concerted effort to appear every inch the embittered cast-off, and Will cultivates an image of drunkard and libertine, embodied in his new identity, Stiletto the Clown.  His secret career has inspired him to greater heights on the stage, even as his apparent dissipation has enraged fellow thespians.  He often leaves Chendl for months at a time to entertain across northern Furyondy, and to train under his new master.&lt;br /&gt;
&lt;br /&gt;
==Characteristics==&lt;br /&gt;
*Class: Bard&lt;br /&gt;
*Kit: Jester&lt;br /&gt;
*Level: 3&lt;br /&gt;
*XP: 3520&lt;br /&gt;
*CPs: 11&lt;br /&gt;
*Next Level XP: 5000&lt;br /&gt;
*Height: 5&#039;9&amp;quot;&lt;br /&gt;
*Weight: 164 lbs&lt;br /&gt;
*Hair: Black&lt;br /&gt;
*Eyes: Brown&lt;br /&gt;
*Skin: Olive&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
&lt;br /&gt;
Jester bonus applied.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;STR&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;9&#039;&#039;&#039;&lt;br /&gt;
|Stamina&lt;br /&gt;
|9&lt;br /&gt;
|Weight Allowance: 35 lbs.&lt;br /&gt;
|Bend Bars/Lift Gates: 6%&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|- &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Muscle&lt;br /&gt;
|9&lt;br /&gt;
|Attack Adjustment: +0&lt;br /&gt;
|Damage Adjustment: +0&lt;br /&gt;
|Max Press: 90 pounds&lt;br /&gt;
|Open Doors: 6&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;DEX&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;13&#039;&#039;&#039;&lt;br /&gt;
|Aim&lt;br /&gt;
|11&lt;br /&gt;
|Missile Adjustment: +0&lt;br /&gt;
|Pick Pockets -5%&lt;br /&gt;
|Open Locks: +0%&lt;br /&gt;
| &lt;br /&gt;
|- &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Balance&lt;br /&gt;
|15&lt;br /&gt;
|Reaction Adjustment: +0&lt;br /&gt;
|Armor Class: -1&lt;br /&gt;
|Move Silently: +0%&lt;br /&gt;
|Climb Walls: +0%&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;CON&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;13&#039;&#039;&#039;&lt;br /&gt;
|Health&lt;br /&gt;
|13&lt;br /&gt;
|System Shock: 90%&lt;br /&gt;
|Poison Save: +0&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|- &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Fitness&lt;br /&gt;
|13&lt;br /&gt;
|HP Adjustment: +0&lt;br /&gt;
|Resurrection: 90%&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;INT&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;14&#039;&#039;&#039;&lt;br /&gt;
|Reason&lt;br /&gt;
|12&lt;br /&gt;
|Max Spell Level: 6th&lt;br /&gt;
|Max. Spells/Level: 7&lt;br /&gt;
|Illusion Immunity: None&lt;br /&gt;
| &lt;br /&gt;
|- &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Knowledge&lt;br /&gt;
|16&lt;br /&gt;
|Bonus Proficiencies: 5&lt;br /&gt;
|Chance to Learn Spell: 70%&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;WIS&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;11&#039;&#039;&#039;&lt;br /&gt;
|Intuition&lt;br /&gt;
|10&lt;br /&gt;
|Bonus Cleric Spells: 0,0,0,0,0,0,0&lt;br /&gt;
|Spell Fail Chance: 15%&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|- &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Willpower&lt;br /&gt;
|12&lt;br /&gt;
|Magical Defensive Adjustment: +0&lt;br /&gt;
|Spell Immunity: None&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;CHA&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;16&#039;&#039;&#039;&lt;br /&gt;
|Leadership&lt;br /&gt;
|18&lt;br /&gt;
|Loyalty Base: +8&lt;br /&gt;
|Max Henchmen: 15&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|- &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Appearance&lt;br /&gt;
|14&lt;br /&gt;
|Initial Reaction Adjustment: +3&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Combat Stats==&lt;br /&gt;
&lt;br /&gt;
===Basics===&lt;br /&gt;
&lt;br /&gt;
Jester bonus applied.&lt;br /&gt;
&lt;br /&gt;
*AC: 10 - 1 (Jester Bonus) - 1 (Balance) = 8  ...or 7 when fighting with two weapons&lt;br /&gt;
*HP: 14 Total = 6 (1st level) + 5 (2nd) + 3 (3rd)&lt;br /&gt;
*Move: 12 (0-40 lbs), 9 (41-50 lbs), 6 (51-65 lbs), 3 (66-80 lbs), 1 (81-90 lbs)&lt;br /&gt;
&lt;br /&gt;
===Saving Throws===&lt;br /&gt;
&lt;br /&gt;
Jester bonus applied to all saving throws.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; &lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|Paralyzation: 12&lt;br /&gt;
|Poison: 12&lt;br /&gt;
|Death Magic: 12&lt;br /&gt;
|Petrification: 11&lt;br /&gt;
|Polymorph: 11&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|Rod: 13&lt;br /&gt;
|Staff: 13&lt;br /&gt;
|Wand: 13&lt;br /&gt;
|Breath Weapon: 15&lt;br /&gt;
|Spell: 14&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Weapons===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Weapon&lt;br /&gt;
! Melee THAC0&lt;br /&gt;
! Missile THAC0&lt;br /&gt;
! Attacks/Round&lt;br /&gt;
! Speed&lt;br /&gt;
! Damage (S-M)&lt;br /&gt;
! Damage (L)&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Dagger&lt;br /&gt;
| 19&lt;br /&gt;
| 19&lt;br /&gt;
| 1&lt;br /&gt;
| 2&lt;br /&gt;
| 1d4&lt;br /&gt;
| 1d3&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Weapon Abilities===&lt;br /&gt;
*Two-weapon fighting style (-1 AC bonus when wielding two weapons)&lt;br /&gt;
*Weapon of choice: dagger (+1 to hit)&lt;br /&gt;
*Weapon expertise: dagger (3 attacks/2 rounds)&lt;br /&gt;
*Backstab (+4 to attack roll; double damage at levels 1-4)&lt;br /&gt;
&lt;br /&gt;
==Rogue Skills==&lt;br /&gt;
&lt;br /&gt;
Jester bonus applied.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Skill&lt;br /&gt;
! Base&lt;br /&gt;
! Aim/Balance Mods&lt;br /&gt;
! Bonuses/Points&lt;br /&gt;
! Total Unarmored&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Climb walls&lt;br /&gt;
| 65%&lt;br /&gt;
| +0&lt;br /&gt;
| +20&lt;br /&gt;
| 90%&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Detect noise&lt;br /&gt;
| 25%&lt;br /&gt;
| +0&lt;br /&gt;
| +5&lt;br /&gt;
| 30%&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Pick pockets&lt;br /&gt;
| 15%&lt;br /&gt;
| -5&lt;br /&gt;
| +25&lt;br /&gt;
| 35%&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Read languages&lt;br /&gt;
| 10%&lt;br /&gt;
| +0&lt;br /&gt;
| +0&lt;br /&gt;
| 35%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Equipment &amp;amp; Encumbrance==&lt;br /&gt;
* 250 GP from Brancast&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Item&lt;br /&gt;
! Quantity&lt;br /&gt;
! Weight (lbs)&lt;br /&gt;
! Value&lt;br /&gt;
! Location&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| --&lt;br /&gt;
| --&lt;br /&gt;
| --&lt;br /&gt;
| --&lt;br /&gt;
| --&lt;br /&gt;
|}&lt;br /&gt;
*&#039;&#039;Pipes of Sounding&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Non-Weapon Proficiencies==&lt;br /&gt;
&lt;br /&gt;
Jester bonus applied. &lt;br /&gt;
&lt;br /&gt;
*Acting: 12&lt;br /&gt;
*Etiquette: 9&lt;br /&gt;
*Ancient History: 13&lt;br /&gt;
*Appraising: 9&lt;br /&gt;
*Crowd Working: 12&lt;br /&gt;
*Disguise: 13&lt;br /&gt;
*Forgery: 6&lt;br /&gt;
*Juggling: 8&lt;br /&gt;
*Jumping: 14&lt;br /&gt;
*Local History: 15&lt;br /&gt;
*Musical Instrument: 13&lt;br /&gt;
*Orienteering: 11&lt;br /&gt;
*Poetry: 11&lt;br /&gt;
*Literacy: 12&lt;br /&gt;
*Singing: 13&lt;br /&gt;
*Tumbling: 10&lt;br /&gt;
*Ventriloquism: 11&lt;br /&gt;
*Survival: 6&lt;br /&gt;
&lt;br /&gt;
==Traits &amp;amp; Race/Class/Kit Abilities==&lt;br /&gt;
&lt;br /&gt;
===Racial Abilities===&lt;br /&gt;
&lt;br /&gt;
===Class Abilities===&lt;br /&gt;
* Alter moods – While performing before a non-hostile group, the bard may alter the group’s mood. Everyone who hears the bard perform must save vs. paralyzation, with a penalty of one for every three levels of the bard. If the save fails, the group’s mood may be shifted one level in the direction wished by the bard.&lt;br /&gt;
* Climb walls* 65% – Allows the bard to climb smooth or vertical surfaces.&lt;br /&gt;
* Counter effects – Allows the bard to counter song based attacks.&lt;br /&gt;
* Detect noise* 25% – May hear faint sounds.&lt;br /&gt;
* History 15% – Gives a bard a 5% chance per level to identify a magic item by closely examining the item.&lt;br /&gt;
* Pick pockets* 15% – Allows the bard to pilfer small items from another’s pocket or purse.&lt;br /&gt;
* Rally friends – By spending three rounds, the bard may grant their comrades a +1 bonus on attack rolls, a +1 bonus to saving throws, or a +2 bonus to Morale rolls. The range of the effect is 10 feet, and lasts one round per level of the bard.&lt;br /&gt;
* Read languages* 10% – Gives a chance to read languages not familiar to the bard.&lt;br /&gt;
* Wizard spells – Allows the bard to cast wizard spells.&lt;br /&gt;
* Schools of Magic – Enchantment/Charm, Illusion/Phantasm&lt;br /&gt;
&lt;br /&gt;
===Kit Abilities===&lt;br /&gt;
* Jesters receive a +1 bonus (+5% on percentile rolls) to most die rolls. This includes saving throws, initiative, surprise, proficiency checks, thief skill checks, ability checks, and ability sub-checks (e.g., bend bars/lift gates, resurrection survival, and so on). The fool’s luck also adds a +1 bonus to the Jester’s Armor Class.&lt;br /&gt;
* About the only die rolls that the fool’s luck ability doesn’t affect are attack rolls, damage rolls, initial character generation rolls, and Hit Die rolls.&lt;br /&gt;
* Jesters enjoy a +1 bonus to Charisma when they are working an audience.&lt;br /&gt;
* A Jester’s Mind: Jesters are immune to attacks that cause insanity. Jesters also gain a saving throw bonus equal to their level vs. wizard spells of the enchantment/charm school and priest spells of the charm sphere. (A saving throw of 1 always fails, however.) Furthermore, any attempt to read a Jester’s mind has a percentage chance equal to the Jester’s level of causing confusion in the mind reader (treat as if under the effect of a confusion spell).&lt;br /&gt;
&lt;br /&gt;
===Traits===&lt;br /&gt;
* Precise Memory – With a minimal amount of studying, any object may be memorized perfectly. If the reading/writing proficiency is possessed, written material may also be memorized.&lt;br /&gt;
* Music/Singing – +2 bonus to singing proficiency checks.&lt;br /&gt;
* Obscure Knowledge – Successful Intelligence/Knowledge check allows the recollection of a fact pertaining to the current subject.&lt;br /&gt;
&lt;br /&gt;
===Languages===&lt;br /&gt;
*Common (Speak, Read, Write)&lt;br /&gt;
*Dwarf&lt;br /&gt;
*Elf&lt;br /&gt;
*Hobgoblin&lt;br /&gt;
*Orc&lt;br /&gt;
&lt;br /&gt;
==Spells==&lt;br /&gt;
*Currently memorized: &#039;&#039;change self, taunt&#039;&#039;&lt;br /&gt;
*Two beginning spells at second level.&lt;br /&gt;
*Two first-level spells memorized daily at third level.&lt;br /&gt;
*Spell book&lt;br /&gt;
**Change self&lt;br /&gt;
**Taunt&lt;br /&gt;
&lt;br /&gt;
==Magic Items==&lt;br /&gt;
*Pipes of Sounding: When played by a character proficient in music, these pipes can be used to create a variety of sounds. To a listener the source of the sound will seem to be anywhere within 60 feet of the piper. The possible sounds that can be created are: wind blowing, laughter, whistling, bird calls, moaning, footsteps, crying, mumbled voices, screams, running water, or creaking. (Note: The DM can rule that other similar sounds are possible.) &lt;br /&gt;
&lt;br /&gt;
==Sprites==&lt;br /&gt;
[[File:Will_tarlton_tile.png|alt=Will Tarlton|Will Tarlton, knife fighter]]&lt;br /&gt;
[[File:Will_tarlton_mounted_tile.png|alt=Will Tarlton|Will Tarlton, mounted]]&lt;/div&gt;</summary>
		<author><name>Feste</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Morden_the_Dirger&amp;diff=201562</id>
		<title>Morden the Dirger</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Morden_the_Dirger&amp;diff=201562"/>
		<updated>2012-02-19T07:10:19Z</updated>

		<summary type="html">&lt;p&gt;Feste: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Last Afternoon of Athas|&amp;lt;&amp;lt;--Back to Main Page]]&lt;br /&gt;
[[File:Morden02a.jpg|thumb|alt=Morden the Dirger|Morden the Dirger]]&lt;br /&gt;
=== Morden the Dirger ===&lt;br /&gt;
*Class: Bard&lt;br /&gt;
*Race: Human&lt;br /&gt;
*Alignment: Neutral (good)&lt;br /&gt;
*Level: 3&lt;br /&gt;
*Current XP: 2,500&lt;br /&gt;
*XP needed for next level: 5,000&lt;br /&gt;
*Background Blurb: Morden&#039;s three musical instruments are the harp, the flute and the ankhli, a Thri-kreen comb-harp. The last is difficult for other races to play at all, much less master, as its sounds barely register as music to humanoid ears. Morden is fascinated with the instrument, and has earned money singing and playing the dirges of the insect-folk.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Attributes&#039;&#039;&#039;&lt;br /&gt;
*Strength: 13&lt;br /&gt;
*Dexterity: 17 (+2 reaction, +2 missile, -3 def)&lt;br /&gt;
*Constitution: 17 (+2 hp/die)&lt;br /&gt;
*Intelligence: 13 (+3 NWP)&lt;br /&gt;
*Wisdom: 14&lt;br /&gt;
*Charisma: 15 (reaction +3)&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*Racial Abilities&lt;br /&gt;
**1 Unlimited advancement in any class&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Combat Block&#039;&#039;&#039;&lt;br /&gt;
*HP: 24&lt;br /&gt;
*AC:&lt;br /&gt;
*THAC0: 19&lt;br /&gt;
*Initiative: -2&lt;br /&gt;
*Movement Rate: 12&amp;quot;&lt;br /&gt;
*Saving Throws&lt;br /&gt;
**Paralyzation, Poison, Death Magic: 13&lt;br /&gt;
**Rod, Staff, or Wand: 14&lt;br /&gt;
**Petrification or Polymorph: 12&lt;br /&gt;
**Breath Weapon: 16&lt;br /&gt;
**Spell: 15&lt;br /&gt;
*Weapon Proficiencies:&lt;br /&gt;
&lt;br /&gt;
*Primary Weapon: longbow&lt;br /&gt;
**Size L&lt;br /&gt;
**Hit Roll Adjustment: +2 (DEX)&lt;br /&gt;
**Damage: S-M/L [Damage Type] &lt;br /&gt;
**Speed Factor: 8&lt;br /&gt;
**Range:&lt;br /&gt;
&lt;br /&gt;
*Secondary Weapon: longsword&lt;br /&gt;
**Size M&lt;br /&gt;
**Hit Roll Adjustment: 0&lt;br /&gt;
**Damage: S-M/L [Damage Type] 1d8/1d12&lt;br /&gt;
**Speed Factor: 5&lt;br /&gt;
**Range: 0&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Skills&#039;&#039;&#039;&lt;br /&gt;
*Nonweapon Proficiencies&lt;br /&gt;
** Ancient History (INT) [13]&lt;br /&gt;
** Bargain (WIS-2) [12]&lt;br /&gt;
** Modern Languages, Thri-kreen (INT) [13]&lt;br /&gt;
** Musical Instrument, harp, flute &amp;amp; ankhli (DEX-1) [16]&lt;br /&gt;
** Rope Use (DEX) [17]&lt;br /&gt;
** Singing (CHA) [15]&lt;br /&gt;
** Water Find (INT) [13]&lt;br /&gt;
&lt;br /&gt;
*Languages: Common, Thri-kreen&lt;br /&gt;
*Literacy: Common&lt;br /&gt;
&lt;br /&gt;
*Psi Power: &lt;br /&gt;
**Wild Talent: Radial Navigation&lt;br /&gt;
**Power Score: INT-3 [10]&lt;br /&gt;
**Power Points: 36&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Magic&#039;&#039;&#039;&lt;br /&gt;
*Spells Known: 0&lt;/div&gt;</summary>
		<author><name>Feste</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=File:Morden02a.jpg&amp;diff=201561</id>
		<title>File:Morden02a.jpg</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=File:Morden02a.jpg&amp;diff=201561"/>
		<updated>2012-02-19T07:09:06Z</updated>

		<summary type="html">&lt;p&gt;Feste: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Feste</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Will_Tarlton&amp;diff=201560</id>
		<title>Will Tarlton</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Will_Tarlton&amp;diff=201560"/>
		<updated>2012-02-19T05:54:21Z</updated>

		<summary type="html">&lt;p&gt;Feste: /* Rogue Skills */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[The Moon&#039;s Reflection|&amp;lt;&amp;lt;--Back to Main Page]]&lt;br /&gt;
&lt;br /&gt;
[[File:WillTarlton08.png|thumb|alt=Will Tarlton|Will Tarlton]]&lt;br /&gt;
[[File:Will02.jpg|thumb|alt=Will Tarlton|Will Tarlton costumed as Stiletto the Clown]]&lt;br /&gt;
&lt;br /&gt;
==Biographical Info==&lt;br /&gt;
*Name: Will Tarlton, AKA Bouffon the Fool, AKA Stiletto the Clown&lt;br /&gt;
*Gender: Male&lt;br /&gt;
*Date of Birth: &lt;br /&gt;
*Age: 25&lt;br /&gt;
*Alignment: Lawful Good&lt;br /&gt;
*Description: Lean near the point of frailty, with an olive complexion; black hair to his shoulders and brown, serious eyes&lt;br /&gt;
*History and Personality: Will is still well-known in the small theatrical community of Chendl, having pioneered a natural style of acting quite different from the mannered portrayals common to the stage.  He is still a fine singer, too, though his fortunes fell with those of Bouffon the Fool, a royal favorite.  The events leading to his banishment from the castle grounds were engineered, he has concluded, from start to finish. This was not clear for the first week, which Will spent at the bottom of a wine glass--then Kalinstren contacted him again with an offer of the role of a lifetime: spy.  The jester&#039;s talents had not gone unnoticed, and the threat of war led Furyondian intelligence to cast the widest possible nets in recruitment.  Given some training in linguistics, Will was to infiltrate east of the river Veng to observe and report to his superior. Necessary to his dual identity was a concerted effort to appear every inch the embittered cast-off, and Will cultivates an image of drunkard and libertine, embodied in his new identity, Stiletto the Clown.  His secret career has inspired him to greater heights on the stage, even as his apparent dissipation has enraged fellow thespians.  He often leaves Chendl for months at a time to entertain across northern Furyondy, and to train under his new master.&lt;br /&gt;
&lt;br /&gt;
==Characteristics==&lt;br /&gt;
*Class: Bard&lt;br /&gt;
*Kit: Jester&lt;br /&gt;
*Level: 3&lt;br /&gt;
*XP: 3520&lt;br /&gt;
*CPs: 11&lt;br /&gt;
*Next Level XP: 5000&lt;br /&gt;
*Height: 5&#039;9&amp;quot;&lt;br /&gt;
*Weight: 164 lbs&lt;br /&gt;
*Hair: Black&lt;br /&gt;
*Eyes: Brown&lt;br /&gt;
*Skin: Olive&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
&lt;br /&gt;
Jester bonus applied.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;STR&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;9&#039;&#039;&#039;&lt;br /&gt;
|Stamina&lt;br /&gt;
|9&lt;br /&gt;
|Weight Allowance: 35 lbs.&lt;br /&gt;
|Bend Bars/Lift Gates: 6%&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|- &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Muscle&lt;br /&gt;
|9&lt;br /&gt;
|Attack Adjustment: +0&lt;br /&gt;
|Damage Adjustment: +0&lt;br /&gt;
|Max Press: 90 pounds&lt;br /&gt;
|Open Doors: 6&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;DEX&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;13&#039;&#039;&#039;&lt;br /&gt;
|Aim&lt;br /&gt;
|11&lt;br /&gt;
|Missile Adjustment: +0&lt;br /&gt;
|Pick Pockets -5%&lt;br /&gt;
|Open Locks: +0%&lt;br /&gt;
| &lt;br /&gt;
|- &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Balance&lt;br /&gt;
|15&lt;br /&gt;
|Reaction Adjustment: +0&lt;br /&gt;
|Armor Class: -1&lt;br /&gt;
|Move Silently: +0%&lt;br /&gt;
|Climb Walls: +0%&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;CON&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;13&#039;&#039;&#039;&lt;br /&gt;
|Health&lt;br /&gt;
|13&lt;br /&gt;
|System Shock: 90%&lt;br /&gt;
|Poison Save: +0&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|- &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Fitness&lt;br /&gt;
|13&lt;br /&gt;
|HP Adjustment: +0&lt;br /&gt;
|Resurrection: 90%&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;INT&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;14&#039;&#039;&#039;&lt;br /&gt;
|Reason&lt;br /&gt;
|12&lt;br /&gt;
|Max Spell Level: 6th&lt;br /&gt;
|Max. Spells/Level: 7&lt;br /&gt;
|Illusion Immunity: None&lt;br /&gt;
| &lt;br /&gt;
|- &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Knowledge&lt;br /&gt;
|16&lt;br /&gt;
|Bonus Proficiencies: 5&lt;br /&gt;
|Chance to Learn Spell: 70%&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;WIS&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;11&#039;&#039;&#039;&lt;br /&gt;
|Intuition&lt;br /&gt;
|10&lt;br /&gt;
|Bonus Cleric Spells: 0,0,0,0,0,0,0&lt;br /&gt;
|Spell Fail Chance: 15%&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|- &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Willpower&lt;br /&gt;
|12&lt;br /&gt;
|Magical Defensive Adjustment: +0&lt;br /&gt;
|Spell Immunity: None&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;CHA&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;16&#039;&#039;&#039;&lt;br /&gt;
|Leadership&lt;br /&gt;
|18&lt;br /&gt;
|Loyalty Base: +8&lt;br /&gt;
|Max Henchmen: 15&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|- &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Appearance&lt;br /&gt;
|14&lt;br /&gt;
|Initial Reaction Adjustment: +3&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Combat Stats==&lt;br /&gt;
&lt;br /&gt;
===Basics===&lt;br /&gt;
&lt;br /&gt;
Jester bonus applied.&lt;br /&gt;
&lt;br /&gt;
*AC: 10 - 1 (Jester Bonus) - 1 (Balance) = 8  ...or 7 when fighting with two weapons&lt;br /&gt;
*HP: 14 Total = 6 (1st level) + 5 (2nd) + 3 (3rd)&lt;br /&gt;
*Move: 12 (0-40 lbs), 9 (41-50 lbs), 6 (51-65 lbs), 3 (66-80 lbs), 1 (81-90 lbs)&lt;br /&gt;
&lt;br /&gt;
===Saving Throws===&lt;br /&gt;
&lt;br /&gt;
Jester bonus applied to all saving throws.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; &lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|Paralyzation: 12&lt;br /&gt;
|Poison: 12&lt;br /&gt;
|Death Magic: 12&lt;br /&gt;
|Petrification: 11&lt;br /&gt;
|Polymorph: 11&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|Rod: 13&lt;br /&gt;
|Staff: 13&lt;br /&gt;
|Wand: 13&lt;br /&gt;
|Breath Weapon: 15&lt;br /&gt;
|Spell: 14&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Weapons===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Weapon&lt;br /&gt;
! Melee THAC0&lt;br /&gt;
! Missile THAC0&lt;br /&gt;
! Attacks/Round&lt;br /&gt;
! Speed&lt;br /&gt;
! Damage (S-M)&lt;br /&gt;
! Damage (L)&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Dagger&lt;br /&gt;
| 19&lt;br /&gt;
| 19&lt;br /&gt;
| 1&lt;br /&gt;
| 2&lt;br /&gt;
| 1d4&lt;br /&gt;
| 1d3&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Weapon Abilities===&lt;br /&gt;
*Two-weapon fighting style (-1 AC bonus when wielding two weapons)&lt;br /&gt;
*Weapon of choice: dagger (+1 to hit)&lt;br /&gt;
*Weapon expertise: dagger (3 attacks/2 rounds)&lt;br /&gt;
*Backstab (+4 to attack roll; double damage at levels 1-4)&lt;br /&gt;
&lt;br /&gt;
==Rogue Skills==&lt;br /&gt;
&lt;br /&gt;
Jester bonus applied.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Skill&lt;br /&gt;
! Base&lt;br /&gt;
! Aim/Balance Mods&lt;br /&gt;
! Bonuses/Points&lt;br /&gt;
! Total Unarmored&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Climb walls&lt;br /&gt;
| 65%&lt;br /&gt;
| +0&lt;br /&gt;
| +20&lt;br /&gt;
| 90%&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Detect noise&lt;br /&gt;
| 25%&lt;br /&gt;
| +0&lt;br /&gt;
| +5&lt;br /&gt;
| 30%&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Pick pockets&lt;br /&gt;
| 15%&lt;br /&gt;
| -5&lt;br /&gt;
| +25&lt;br /&gt;
| 35%&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Read languages&lt;br /&gt;
| 10%&lt;br /&gt;
| +0&lt;br /&gt;
| +0&lt;br /&gt;
| 35%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Equipment &amp;amp; Encumbrance==&lt;br /&gt;
* 250 GP from Brancast&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Item&lt;br /&gt;
! Quantity&lt;br /&gt;
! Weight (lbs)&lt;br /&gt;
! Value&lt;br /&gt;
! Location&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| --&lt;br /&gt;
| --&lt;br /&gt;
| --&lt;br /&gt;
| --&lt;br /&gt;
| --&lt;br /&gt;
|}&lt;br /&gt;
*&#039;&#039;Pipes of Sounding&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Non-Weapon Proficiencies==&lt;br /&gt;
&lt;br /&gt;
Jester bonus applied. &lt;br /&gt;
&lt;br /&gt;
*Acting: 12&lt;br /&gt;
*Etiquette: 9&lt;br /&gt;
*Ancient History: 13&lt;br /&gt;
*Appraising: 9&lt;br /&gt;
*Crowd Working: 12&lt;br /&gt;
*Disguise: 13&lt;br /&gt;
*Forgery: 6&lt;br /&gt;
*Juggling: 8&lt;br /&gt;
*Jumping: 14&lt;br /&gt;
*Local History: 15&lt;br /&gt;
*Musical Instrument: 13&lt;br /&gt;
*Orienteering: 11&lt;br /&gt;
*Poetry: 11&lt;br /&gt;
*Literacy: 12&lt;br /&gt;
*Singing: 13&lt;br /&gt;
*Tumbling: 10&lt;br /&gt;
*Ventriloquism: 11&lt;br /&gt;
*Survival: 6&lt;br /&gt;
&lt;br /&gt;
==Traits &amp;amp; Race/Class/Kit Abilities==&lt;br /&gt;
&lt;br /&gt;
===Racial Abilities===&lt;br /&gt;
&lt;br /&gt;
===Class Abilities===&lt;br /&gt;
* Alter moods – While performing before a non-hostile group, the bard may alter the group’s mood. Everyone who hears the bard perform must save vs. paralyzation, with a penalty of one for every three levels of the bard. If the save fails, the group’s mood may be shifted one level in the direction wished by the bard.&lt;br /&gt;
* Climb walls* 65% – Allows the bard to climb smooth or vertical surfaces.&lt;br /&gt;
* Counter effects – Allows the bard to counter song based attacks.&lt;br /&gt;
* Detect noise* 25% – May hear faint sounds.&lt;br /&gt;
* History 15% – Gives a bard a 5% chance per level to identify a magic item by closely examining the item.&lt;br /&gt;
* Pick pockets* 15% – Allows the bard to pilfer small items from another’s pocket or purse.&lt;br /&gt;
* Rally friends – By spending three rounds, the bard may grant their comrades a +1 bonus on attack rolls, a +1 bonus to saving throws, or a +2 bonus to Morale rolls. The range of the effect is 10 feet, and lasts one round per level of the bard.&lt;br /&gt;
* Read languages* 10% – Gives a chance to read languages not familiar to the bard.&lt;br /&gt;
* Wizard spells – Allows the bard to cast wizard spells.&lt;br /&gt;
* Schools of Magic – Enchantment/Charm, Illusion/Phantasm&lt;br /&gt;
&lt;br /&gt;
===Kit Abilities===&lt;br /&gt;
* Jesters receive a +1 bonus (+5% on percentile rolls) to most die rolls. This includes saving throws, initiative, surprise, proficiency checks, thief skill checks, ability checks, and ability sub-checks (e.g., bend bars/lift gates, resurrection survival, and so on). The fool’s luck also adds a +1 bonus to the Jester’s Armor Class.&lt;br /&gt;
* About the only die rolls that the fool’s luck ability doesn’t affect are attack rolls, damage rolls, initial character generation rolls, and Hit Die rolls.&lt;br /&gt;
* Jesters enjoy a +1 bonus to Charisma when they are working an audience.&lt;br /&gt;
* A Jester’s Mind: Jesters are immune to attacks that cause insanity. Jesters also gain a saving throw bonus equal to their level vs. wizard spells of the enchantment/charm school and priest spells of the charm sphere. (A saving throw of 1 always fails, however.) Furthermore, any attempt to read a Jester’s mind has a percentage chance equal to the Jester’s level of causing confusion in the mind reader (treat as if under the effect of a confusion spell).&lt;br /&gt;
&lt;br /&gt;
===Traits===&lt;br /&gt;
* Precise Memory – With a minimal amount of studying, any object may be memorized perfectly. If the reading/writing proficiency is possessed, written material may also be memorized.&lt;br /&gt;
* Music/Singing – +2 bonus to singing proficiency checks.&lt;br /&gt;
* Obscure Knowledge – Successful Intelligence/Knowledge check allows the recollection of a fact pertaining to the current subject.&lt;br /&gt;
&lt;br /&gt;
===Languages===&lt;br /&gt;
*Common (Speak, Read, Write)&lt;br /&gt;
*Dwarf&lt;br /&gt;
*Elf&lt;br /&gt;
*Hobgoblin&lt;br /&gt;
*Orc&lt;br /&gt;
&lt;br /&gt;
==Spell Book==&lt;br /&gt;
*Two beginning spells at second level.&lt;br /&gt;
*Spell book&lt;br /&gt;
**Change self&lt;br /&gt;
**Taunt&lt;br /&gt;
&lt;br /&gt;
==Magic Items==&lt;br /&gt;
*Pipes of Sounding: When played by a character proficient in music, these pipes can be used to create a variety of sounds. To a listener the source of the sound will seem to be anywhere within 60 feet of the piper. The possible sounds that can be created are: wind blowing, laughter, whistling, bird calls, moaning, footsteps, crying, mumbled voices, screams, running water, or creaking. (Note: The DM can rule that other similar sounds are possible.) &lt;br /&gt;
&lt;br /&gt;
==Sprites==&lt;br /&gt;
[[File:Will_tarlton_tile.png|alt=Will Tarlton|Will Tarlton, knife fighter]]&lt;br /&gt;
[[File:Will_tarlton_mounted_tile.png|alt=Will Tarlton|Will Tarlton, mounted]]&lt;/div&gt;</summary>
		<author><name>Feste</name></author>
	</entry>
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