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	<updated>2026-07-28T15:30:31Z</updated>
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	<entry>
		<id>https://wiki.rpg.net/index.php?title=Quolin_Greystubble&amp;diff=486580</id>
		<title>Quolin Greystubble</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Quolin_Greystubble&amp;diff=486580"/>
		<updated>2026-05-27T14:23:37Z</updated>

		<summary type="html">&lt;p&gt;Ffanxii4ever: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Quest_for_Glory:_Thirteenth_Age|Return to the Quest for Glory: Thirteenth Age main page]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Quolin Inkstubble=&lt;br /&gt;
&#039;&#039;&#039;Kin:&#039;&#039;&#039; Gnome&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Class and level:&#039;&#039;&#039; Wizard&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Age:&#039;&#039;&#039; 41&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;One Unique Thing:&#039;&#039;&#039; I am a living grimoire, new spells dancing across my skin, in my blood, and on my breath.&lt;br /&gt;
&lt;br /&gt;
==Ability Scores==&lt;br /&gt;
&#039;&#039;&#039;STR&#039;&#039;&#039; 10 (+0)&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;DEX&#039;&#039;&#039; 14 (+2)&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;CON&#039;&#039;&#039; 15 (+2)&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;INT&#039;&#039;&#039; 19 (+4)&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;WIS&#039;&#039;&#039; 12 (+1)&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;CHA&#039;&#039;&#039; 15 (+2)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Backgrounds==&lt;br /&gt;
+4 Barely Graduated the School of Imperial Wizardry&amp;lt;br&amp;gt;&lt;br /&gt;
+2 Traveling Tinkerer&amp;lt;br&amp;gt;&lt;br /&gt;
+2 Friend to Animals and Those Others Ignore&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Stats==&lt;br /&gt;
&#039;&#039;&#039;HP&#039;&#039;&#039; 24&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;AC&#039;&#039;&#039; 13&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;PD&#039;&#039;&#039; 13&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;MD&#039;&#039;&#039; 15&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Recovery (8):&#039;&#039;&#039; 1d6+2&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Icons==&lt;br /&gt;
The Emperor (Positive)&amp;lt;br&amp;gt;&lt;br /&gt;
The Archmage (Positive)&amp;lt;br&amp;gt;&lt;br /&gt;
The Diabolist (Negative)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Kin and Class features==&lt;br /&gt;
&#039;&#039;&#039;Fox Friend (Kin Power):&#039;&#039;&#039; You have one or more floppy-eared foxes as friends.   Once per battle, choose one of the following powers to represent your fox&#039;s contributions to your adventures.&amp;lt;br&amp;gt;&lt;br /&gt;
* &#039;&#039;No no no no:&#039;&#039; As a free action, reroll a save.&amp;lt;br&amp;gt;&lt;br /&gt;
* &#039;&#039;Saw it coming:&#039;&#039; As a free action, force an enemy to reroll a natural odd melee attack against you.&amp;lt;br&amp;gt;&lt;br /&gt;
* &#039;&#039;Yep yep yep:&#039;&#039; On your turn, gain an extra quick action.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Cyclic Spells:&#039;&#039;&#039; Spells that have a cyclic usage can always be cast at least once per battle, and are only expended in that battle if they are cast when the escalation die is 0 or odd.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Judicious Casting:&#039;&#039;&#039;  Some of the wizard&#039;s spells have different levels of effect and possible side effects, depending on how they are being cast.  Each time you cast such a spell, you can decide which style of effect you prefer.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Cantrips:&#039;&#039;&#039; A collection of minor magical effects: Alarm, Arcane Mark, Ghost Sound, Knock, Light, Mage Hand, Mending, Prestidigitation, Spark&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Ritual Magic:&#039;&#039;&#039; Can cast rituals.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Wizard Talents==&lt;br /&gt;
===High Arcana===&lt;br /&gt;
&#039;&#039;&#039;Break Resistance:&#039;&#039;&#039; Your spell attack rolls are considered to be 4 points higher for purposes of defeating a target&#039;s damage resistance.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Counter-magic:&#039;&#039;&#039; Able to cast the Counter-magic spell once per battle.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Prodigious Learner===&lt;br /&gt;
Gain 3 bonus Adventurer-Tier Wizard Feats. Replace one with a bonus Champion-Tier at Level 5, and one with an Epic at Level 8.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Vance&#039;s Polysyllabic Verbalizations===&lt;br /&gt;
On your turn, when the escalation die is 1+, choose a 1/arc or other &amp;quot;per-arc&amp;quot; wizard&#039;s spell you want to upgrade with bonus loquacity.&lt;br /&gt;
&#039;&#039;&#039;Quick action colorful bump:&#039;&#039;&#039; When you spend an additional quick action to cast the spell, your eloquence will result in a colorful bump, an improvised bonus effect having something to do with the way you renamed the spell!&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Move Action R&amp;amp;D:&#039;&#039;&#039; On your turn, when the escalation die is 1+, spend an additional move action to cast a wizardly arc spell of your level. Your adroit appellations engineer an aura of mystic multiplicity!&lt;br /&gt;
* &#039;&#039;At 2nd level and above:&#039;&#039; As you cast the spell loquaciously, while spending an additional move action, roll a d12 and add the escalation die. If you roll an 8+, you gain a bonus spell! Choose a spell from the wizard&#039;s spell list that you have not prepared or cast this arc. You gain a version of this new spell that&#039;s one level below your actual level and ready to cast whenever you wish.&lt;br /&gt;
* &#039;&#039;At 1st level only:&#039;&#039; You need a result of 10+ on the d12 to gain a bonus 1st level spell you have not prepared or cast this arc.&lt;br /&gt;
&lt;br /&gt;
==Feats==&lt;br /&gt;
&#039;&#039;&#039;Prodigious Learner Adventurer - Cantrip Mastery:&#039;&#039;&#039; Cast Cantrips at-will, as a quick action.  If you or your GM create new cantrips, you can probably learn them along with the standard cantrips mentioned above, assuming you can track down someone to teach them to you or you find a written version of the spell.  If you want to do something particularly cunning or surprising with one of your cantrips and the GM isn&#039;t sure whether you could pull off that use of the spell, roll a normal save (11+) to cast the spell the way you envision it.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Prodigious Learner Adventurer - Vance&#039;s Polysyllabic Verbalizations Move Action R&amp;amp;D:&#039;&#039;&#039; See above for &#039;&#039;Move Action R&amp;amp;D&#039;&#039;.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Prodigious Learner Adventurer - Utility Spell:&#039;&#039;&#039; Each &#039;&#039;Utility Spell&#039;&#039; you take lets you cast two spells from the available options instead of one (5th: you can cast three instead of two; 8th you can cast four instead of three)&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Level 1 Adventurer: Animal Talker:&#039;&#039;&#039; You can talk with most normal animals. They don&#039;t necessarily like you any better, but they might, if you&#039;re kind. Burrowing animals tend to be on your side. Dire beasts won&#039;t talk with you, or pretend they can&#039;t, and with magical animals you never know, it&#039;s a beast-by-beast situation.&amp;lt;br&amp;gt;&lt;br /&gt;
Twice an arc, you can make a normal skill check for your tier to gather useful information from an animal you&#039;re talking with, or a hard check if you&#039;re dealing with a magical beast. Other conversations can be fun, but tend not to reveal the type of information adventurers are after. In addition, once per arc you can gather useful information from your fox without having to roll a skill check.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Spells==&lt;br /&gt;
&lt;br /&gt;
====Mana Storm (At-Will)====&lt;br /&gt;
Ranged Spell&amp;lt;br&amp;gt;&lt;br /&gt;
When escalation die is even or not in play:&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;Dïs!&amp;lt;/i&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Target:&#039;&#039;&#039; One nearby enemy&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Attack:&#039;&#039;&#039; +5 vs. PD&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Hit:&#039;&#039;&#039; 9 (2d8) force damage.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Miss:&#039;&#039;&#039; Damage equal to your level.&amp;lt;br&amp;gt;&lt;br /&gt;
When escalation die is odd:&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;Fulminia!&amp;lt;/i&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Target:&#039;&#039;&#039; 1d3 nearby enemies in a group&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Attack:&#039;&#039;&#039; +5 vs. PD&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Hit:&#039;&#039;&#039; 8 (3d4) lightning damage.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Miss:&#039;&#039;&#039; -&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Ray of Frost (At-Will)====&lt;br /&gt;
&amp;lt;i&amp;gt;Glacôte!&amp;lt;/i&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Ranged Spell&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Target:&#039;&#039;&#039; One nearby or far-away enemy&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Attack:&#039;&#039;&#039; +5 vs. PD&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Hit:&#039;&#039;&#039; 9 (2d8) cold damage.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Miss:&#039;&#039;&#039; Damage equal to your level.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Cantrips (At-Will, Quick Action)====&lt;br /&gt;
&#039;&#039;Standard Duration:&#039;&#039; At adventurer tier (1-4), cantrips with a standard duration last 10-60 minutes, plus 10 minutes per wizard level.  At champion tier (5-7), most cantrips last 2-7 hours (1d6+1).  At epic tier (8-10), cantrips last between 5-12 hours (1d8+4). &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Alarm:&#039;&#039;&#039; &#039;&#039;(standard duration)&#039;&#039; Create an alarm that goes off when an object is touched or an area is entered.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Arcane Mark:&#039;&#039;&#039; &#039;&#039;(standard duration)&#039;&#039; Create a magical sigil on an object or person, potentially invisibly.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Ghost Sound:&#039;&#039;&#039; Create false noises emanating from somewhere nearby, about as effectively as throwing your voice.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Knock:&#039;&#039;&#039; Int check vs. environment&#039;s DC using an appropriate magical background to open something that is locked, either quietly or loudly.  Does nothing for traps though!&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Light:&#039;&#039;&#039; &#039;&#039;(standard duration)&#039;&#039; Creates a fairly wide and consistent field of light, up to 30 feet in diameter.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Mage Hand:&#039;&#039;&#039;  Create a small, telekinetic effect that lasts one round at most.  At best, about half as strong as the wizard&#039;s own strongest hand; at worst, half as strong as the wizard when they&#039;re weak from a bad fever.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Mending:&#039;&#039;&#039; Attempt to repair a broken object over 1-6 rounds.  More elaborate repairs to complicated discretion may require an Intelligence roll.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Prestidigitation:&#039;&#039;&#039; Assorted minor magical tricks.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Spark:&#039;&#039;&#039; Light a pipe or campfire, or even a couple of pages.  No more effective than steady application of a candle.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Counter-Magic (1/battle, Interrupt Action)====&lt;br /&gt;
&#039;&#039;&#039;Trigger:&#039;&#039;&#039; A nearby creature you can see initiates a magical ability, such as using a breath weapon, casting a spell, or triggering an optional magical power or defense.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Target:&#039;&#039;&#039; The nearby creature initiating the magic&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Attack:&#039;&#039;&#039; +5 vs. MD&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Hit:&#039;&#039;&#039; The target&#039;s spell or magical power is canceled, and they lose the action they were using for the spell/power. If the spell/power is limited-use, that use is not expended, but the spell/power can&#039;t be used again this turn.&amp;lt;br&amp;gt;&lt;br /&gt;
An elite-strength target can negate your cancellation with a hard save (16+), a double-strength target with a normal save (11+), and a triple-strength target with an easy save (6+).&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Action cost:&#039;&#039;&#039; If the spell/power is canceled, you lose your next move action maintaining the counter. If the high-strength target saves and negates the cancellation, you can act normally on your next turn.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Acid Arrow (1/arc)====&lt;br /&gt;
&#039;&#039;&#039;Target:&#039;&#039;&#039; One nearby or far-away enemy&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Attack:&#039;&#039;&#039; +5 vs. PD&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Hit:&#039;&#039;&#039; 13 (2d12) acid damage and 5 ongoing acid damage.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Miss:&#039;&#039;&#039; 5 ongoing acid damage, and you regain the spell during your next quick rest.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Blur (1/arc, Quick Action)====&lt;br /&gt;
VPV: &amp;lt;i&amp;gt;Océane&#039;s Opalescent Obscuration of Outlines&amp;lt;/i&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Target:&#039;&#039;&#039; Yourself or one nearby ally&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Effect:&#039;&#039;&#039; For the rest of the battle (or for five minutes), attacks against the target miss 20% of the time.&lt;br /&gt;
&lt;br /&gt;
====Utility Spell (2/arc)====&lt;br /&gt;
&#039;&#039;&#039;Disguise Self (Standard Action):&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Effect:&#039;&#039; This spell provides you with an effective magical disguise that lasts about ten minutes, making the skill check to avoid unmasking one step easier: easy if it would have been a normal task, normal if it would have been a hard task, and hard if it would have been a ridiculously hard task. The spell only affects your general appearance, not your size. It can be used to hide your features behind the generic features of another person or kin. Using it to impersonate a specific creature makes it less effective as a disguise (GM, consider a –2 to –5 penalty, depending on the degree of difficulty).&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Feather Fall (Free Action):&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Effect:&#039;&#039; When you cast this spell, it arrests your fall, letting you glide down to the ground over a round or two. If you&#039;re falling a ridiculous distance, wait to cast it until you&#039;re nearing the ground or you risk turning back into a non-feather at the wrong moment.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Hold Portal (Standard Action):&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Effect:&#039;&#039; You cast this spell on a door. For ten minutes, adventurer-tier creatures can&#039;t get through the door, not even by chopping it into splinters with an axe or blasting it with a fireball. Champion-tier creatures can batter it down; each attempt requires a DC 20 Intelligence skill check (including an applicable background) by the caster to resist the battering and keep the spell going. Epic-tier creatures can walk right through. (Yes, let the caster roll, even if they aren&#039;t present; it&#039;s their magic that is holding the door shut and intact and they&#039;ll know if it&#039;s getting battered down.)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Equipment==&lt;br /&gt;
Crooked Staff (+1 attack, 1d6 damage)&amp;lt;br&amp;gt;&lt;br /&gt;
Hardy Traveling Robes&amp;lt;br&amp;gt;&lt;br /&gt;
Journal with no differentiation between scribbled formulas, random thoughts, and half-finished ideas for spells&amp;lt;br&amp;gt;&lt;br /&gt;
1 copy of the Famous Adventurer&#039;s Correspondence Guide book with yellowed and dog-eared pages.&amp;lt;br&amp;gt;&lt;br /&gt;
A few pouches of ritual components&amp;lt;br&amp;gt;&lt;br /&gt;
1 adventure-tier healing potion&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Backstory==&lt;br /&gt;
A promising young wizard, Quolin entered the School of Imperial Wizardry full of energy and eagerness to go along with his burgeoning magical talent. Eagerness that meant he jumped at the opportunity to participate as a willing test subject for a professor&#039;s attempt to create a new type of grimoire that can never be lost or stolen. However, Quolin did not realize that this meant merging his physical form with that of a rather large collection of magical texts, transforming his skin to vellum, his blood to ink, and his breath to the rustle of pages in an ancient library.&lt;br /&gt;
&lt;br /&gt;
Oh well. It&#039;s better than his classmate who is now living origami (though he is great at parties).&lt;/div&gt;</summary>
		<author><name>Ffanxii4ever</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Quolin_Greystubble&amp;diff=486463</id>
		<title>Quolin Greystubble</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Quolin_Greystubble&amp;diff=486463"/>
		<updated>2026-04-30T13:10:50Z</updated>

		<summary type="html">&lt;p&gt;Ffanxii4ever: /* Feats */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Quest_for_Glory:_Thirteenth_Age|Return to the Quest for Glory: Thirteenth Age main page]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Quolin Inkstubble=&lt;br /&gt;
&#039;&#039;&#039;Kin:&#039;&#039;&#039; Gnome&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Class and level:&#039;&#039;&#039; Wizard&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Age:&#039;&#039;&#039; 41&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;One Unique Thing:&#039;&#039;&#039; I am a living grimoire, new spells dancing across my skin, in my blood, and on my breath.&lt;br /&gt;
&lt;br /&gt;
==Ability Scores==&lt;br /&gt;
&#039;&#039;&#039;STR&#039;&#039;&#039; 10 (+0)&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;DEX&#039;&#039;&#039; 14 (+2)&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;CON&#039;&#039;&#039; 15 (+2)&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;INT&#039;&#039;&#039; 19 (+4)&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;WIS&#039;&#039;&#039; 12 (+1)&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;CHA&#039;&#039;&#039; 15 (+2)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Backgrounds==&lt;br /&gt;
+4 Barely Graduated the School of Imperial Wizardry&amp;lt;br&amp;gt;&lt;br /&gt;
+2 Traveling Tinkerer&amp;lt;br&amp;gt;&lt;br /&gt;
+2 Friend to Animals and Those Others Ignore&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Stats==&lt;br /&gt;
&#039;&#039;&#039;HP&#039;&#039;&#039; 24&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;AC&#039;&#039;&#039; 13&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;PD&#039;&#039;&#039; 13&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;MD&#039;&#039;&#039; 15&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Recovery (8):&#039;&#039;&#039; 1d6+2&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Icons==&lt;br /&gt;
The Emperor (Positive)&amp;lt;br&amp;gt;&lt;br /&gt;
The Archmage (Positive)&amp;lt;br&amp;gt;&lt;br /&gt;
The Diabolist (Negative)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Kin and Class features==&lt;br /&gt;
&#039;&#039;&#039;Fox Friend (Kin Power):&#039;&#039;&#039; You have one or more floppy-eared foxes as friends.   Once per battle, choose one of the following powers to represent your fox&#039;s contributions to your adventures.&amp;lt;br&amp;gt;&lt;br /&gt;
* &#039;&#039;No no no no:&#039;&#039; As a free action, reroll a save.&amp;lt;br&amp;gt;&lt;br /&gt;
* &#039;&#039;Saw it coming:&#039;&#039; As a free action, force an enemy to reroll a natural odd melee attack against you.&amp;lt;br&amp;gt;&lt;br /&gt;
* &#039;&#039;Yep yep yep:&#039;&#039; On your turn, gain an extra quick action.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Cyclic Spells:&#039;&#039;&#039; Spells that have a cyclic usage can always be cast at least once per battle, and are only expended in that battle if they are cast when the escalation die is 0 or odd.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Judicious Casting:&#039;&#039;&#039;  Some of the wizard&#039;s spells have different levels of effect and possible side effects, depending on how they are being cast.  Each time you cast such a spell, you can decide which style of effect you prefer.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Cantrips:&#039;&#039;&#039; A collection of minor magical effects: Alarm, Arcane Mark, Ghost Sound, Knock, Light, Mage Hand, Mending, Prestidigitation, Spark&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Ritual Magic:&#039;&#039;&#039; Can cast rituals.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Wizard Talents==&lt;br /&gt;
===High Arcana===&lt;br /&gt;
&#039;&#039;&#039;Break Resistance:&#039;&#039;&#039; Your spell attack rolls are considered to be 4 points higher for purposes of defeating a target&#039;s damage resistance.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Counter-magic:&#039;&#039;&#039; Able to cast the Counter-magic spell once per battle.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Prodigious Learner===&lt;br /&gt;
Gain 3 bonus Adventurer-Tier Wizard Feats. Replace one with a bonus Champion-Tier at Level 5, and one with an Epic at Level 8.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Vance&#039;s Polysyllabic Verbalizations===&lt;br /&gt;
On your turn, when the escalation die is 1+, choose a 1/arc or other &amp;quot;per-arc&amp;quot; wizard&#039;s spell you want to upgrade with bonus loquacity.&lt;br /&gt;
&#039;&#039;&#039;Quick action colorful bump:&#039;&#039;&#039; When you spend an additional quick action to cast the spell, your eloquence will result in a colorful bump, an improvised bonus effect having something to do with the way you renamed the spell!&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Move Action R&amp;amp;D:&#039;&#039;&#039; On your turn, when the escalation die is 1+, spend an additional move action to cast a wizardly arc spell of your level. Your adroit appellations engineer an aura of mystic multiplicity!&lt;br /&gt;
* &#039;&#039;At 2nd level and above:&#039;&#039; As you cast the spell loquaciously, while spending an additional move action, roll a d12 and add the escalation die. If you roll an 8+, you gain a bonus spell! Choose a spell from the wizard&#039;s spell list that you have not prepared or cast this arc. You gain a version of this new spell that&#039;s one level below your actual level and ready to cast whenever you wish.&lt;br /&gt;
* &#039;&#039;At 1st level only:&#039;&#039; You need a result of 10+ on the d12 to gain a bonus 1st level spell you have not prepared or cast this arc.&lt;br /&gt;
&lt;br /&gt;
==Feats==&lt;br /&gt;
&#039;&#039;&#039;Prodigious Learner Adventurer - Cantrip Mastery:&#039;&#039;&#039; Cast Cantrips at-will, as a quick action.  If you or your GM create new cantrips, you can probably learn them along with the standard cantrips mentioned above, assuming you can track down someone to teach them to you or you find a written version of the spell.  If you want to do something particularly cunning or surprising with one of your cantrips and the GM isn&#039;t sure whether you could pull off that use of the spell, roll a normal save (11+) to cast the spell the way you envision it.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Prodigious Learner Adventurer - Vance&#039;s Polysyllabic Verbalizations Move Action R&amp;amp;D:&#039;&#039;&#039; See above for &#039;&#039;Move Action R&amp;amp;D&#039;&#039;.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Prodigious Learner Adventurer - Utility Spell:&#039;&#039;&#039; Each &#039;&#039;Utility Spell&#039;&#039; you take lets you cast two spells from the available options instead of one (5th: you can cast three instead of two; 8th you can cast four instead of three)&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Level 1 Adventurer: Animal Talker:&#039;&#039;&#039; You can talk with most normal animals. They don&#039;t necessarily like you any better, but they might, if you&#039;re kind. Burrowing animals tend to be on your side. Dire beasts won&#039;t talk with you, or pretend they can&#039;t, and with magical animals you never know, it&#039;s a beast-by-beast situation.&amp;lt;br&amp;gt;&lt;br /&gt;
Twice an arc, you can make a normal skill check for your tier to gather useful information from an animal you&#039;re talking with, or a hard check if you&#039;re dealing with a magical beast. Other conversations can be fun, but tend not to reveal the type of information adventurers are after. In addition, once per arc you can gather useful information from your fox without having to roll a skill check.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Spells==&lt;br /&gt;
&lt;br /&gt;
====Mana Storm (At-Will)====&lt;br /&gt;
Ranged Spell&amp;lt;br&amp;gt;&lt;br /&gt;
When escalation die is even or not in play:&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Target:&#039;&#039;&#039; One nearby enemy&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Attack:&#039;&#039;&#039; +5 vs. PD&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Hit:&#039;&#039;&#039; 9 (2d8) force damage.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Miss:&#039;&#039;&#039; Damage equal to your level.&amp;lt;br&amp;gt;&lt;br /&gt;
When escalation die is odd:&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Target:&#039;&#039;&#039; 1d3 nearby enemies in a group&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Attack:&#039;&#039;&#039; +5 vs. PD&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Hit:&#039;&#039;&#039; 8 (3d4) lightning damage.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Miss:&#039;&#039;&#039; -&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Ray of Frost (At-Will)====&lt;br /&gt;
&amp;lt;i&amp;gt;Glacôte!&amp;lt;/i&amp;gt;&lt;br /&gt;
Ranged Spell&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Target:&#039;&#039;&#039; One nearby or far-away enemy&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Attack:&#039;&#039;&#039; +5 vs. PD&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Hit:&#039;&#039;&#039; 9 (2d8) cold damage.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Miss:&#039;&#039;&#039; Damage equal to your level.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Cantrips (At-Will, Quick Action)====&lt;br /&gt;
&#039;&#039;Standard Duration:&#039;&#039; At adventurer tier (1-4), cantrips with a standard duration last 10-60 minutes, plus 10 minutes per wizard level.  At champion tier (5-7), most cantrips last 2-7 hours (1d6+1).  At epic tier (8-10), cantrips last between 5-12 hours (1d8+4). &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Alarm:&#039;&#039;&#039; &#039;&#039;(standard duration)&#039;&#039; Create an alarm that goes off when an object is touched or an area is entered.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Arcane Mark:&#039;&#039;&#039; &#039;&#039;(standard duration)&#039;&#039; Create a magical sigil on an object or person, potentially invisibly.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Ghost Sound:&#039;&#039;&#039; Create false noises emanating from somewhere nearby, about as effectively as throwing your voice.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Knock:&#039;&#039;&#039; Int check vs. environment&#039;s DC using an appropriate magical background to open something that is locked, either quietly or loudly.  Does nothing for traps though!&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Light:&#039;&#039;&#039; &#039;&#039;(standard duration)&#039;&#039; Creates a fairly wide and consistent field of light, up to 30 feet in diameter.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Mage Hand:&#039;&#039;&#039;  Create a small, telekinetic effect that lasts one round at most.  At best, about half as strong as the wizard&#039;s own strongest hand; at worst, half as strong as the wizard when they&#039;re weak from a bad fever.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Mending:&#039;&#039;&#039; Attempt to repair a broken object over 1-6 rounds.  More elaborate repairs to complicated discretion may require an Intelligence roll.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Prestidigitation:&#039;&#039;&#039; Assorted minor magical tricks.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Spark:&#039;&#039;&#039; Light a pipe or campfire, or even a couple of pages.  No more effective than steady application of a candle.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Counter-Magic (1/battle, Interrupt Action)====&lt;br /&gt;
&#039;&#039;&#039;Trigger:&#039;&#039;&#039; A nearby creature you can see initiates a magical ability, such as using a breath weapon, casting a spell, or triggering an optional magical power or defense.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Target:&#039;&#039;&#039; The nearby creature initiating the magic&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Attack:&#039;&#039;&#039; +5 vs. MD&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Hit:&#039;&#039;&#039; The target&#039;s spell or magical power is canceled, and they lose the action they were using for the spell/power. If the spell/power is limited-use, that use is not expended, but the spell/power can&#039;t be used again this turn.&amp;lt;br&amp;gt;&lt;br /&gt;
An elite-strength target can negate your cancellation with a hard save (16+), a double-strength target with a normal save (11+), and a triple-strength target with an easy save (6+).&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Action cost:&#039;&#039;&#039; If the spell/power is canceled, you lose your next move action maintaining the counter. If the high-strength target saves and negates the cancellation, you can act normally on your next turn.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Acid Arrow (1/arc)====&lt;br /&gt;
&#039;&#039;&#039;Target:&#039;&#039;&#039; One nearby or far-away enemy&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Attack:&#039;&#039;&#039; +5 vs. PD&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Hit:&#039;&#039;&#039; 13 (2d12) acid damage and 5 ongoing acid damage.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Miss:&#039;&#039;&#039; 5 ongoing acid damage, and you regain the spell during your next quick rest.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Blur (1/arc, Quick Action)====&lt;br /&gt;
&#039;&#039;&#039;Target:&#039;&#039;&#039; Yourself or one nearby ally&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Effect:&#039;&#039;&#039; For the rest of the battle (or for five minutes), attacks against the target miss 20% of the time.&lt;br /&gt;
&lt;br /&gt;
====Utility Spell (2/arc)====&lt;br /&gt;
&#039;&#039;&#039;Disguise Self (Standard Action):&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Effect:&#039;&#039; This spell provides you with an effective magical disguise that lasts about ten minutes, making the skill check to avoid unmasking one step easier: easy if it would have been a normal task, normal if it would have been a hard task, and hard if it would have been a ridiculously hard task. The spell only affects your general appearance, not your size. It can be used to hide your features behind the generic features of another person or kin. Using it to impersonate a specific creature makes it less effective as a disguise (GM, consider a –2 to –5 penalty, depending on the degree of difficulty).&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Feather Fall (Free Action):&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Effect:&#039;&#039; When you cast this spell, it arrests your fall, letting you glide down to the ground over a round or two. If you&#039;re falling a ridiculous distance, wait to cast it until you&#039;re nearing the ground or you risk turning back into a non-feather at the wrong moment.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Hold Portal (Standard Action):&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Effect:&#039;&#039; You cast this spell on a door. For ten minutes, adventurer-tier creatures can&#039;t get through the door, not even by chopping it into splinters with an axe or blasting it with a fireball. Champion-tier creatures can batter it down; each attempt requires a DC 20 Intelligence skill check (including an applicable background) by the caster to resist the battering and keep the spell going. Epic-tier creatures can walk right through. (Yes, let the caster roll, even if they aren&#039;t present; it&#039;s their magic that is holding the door shut and intact and they&#039;ll know if it&#039;s getting battered down.)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Equipment==&lt;br /&gt;
Crooked Staff (+1 attack, 1d6 damage)&amp;lt;br&amp;gt;&lt;br /&gt;
Hardy Traveling Robes&amp;lt;br&amp;gt;&lt;br /&gt;
Journal with no differentiation between scribbled formulas, random thoughts, and half-finished ideas for spells&amp;lt;br&amp;gt;&lt;br /&gt;
1 copy of the Famous Adventurer&#039;s Correspondence Guide book with yellowed and dog-eared pages.&amp;lt;br&amp;gt;&lt;br /&gt;
A few pouches of ritual components&amp;lt;br&amp;gt;&lt;br /&gt;
1 adventure-tier healing potion&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Backstory==&lt;br /&gt;
A promising young wizard, Quolin entered the School of Imperial Wizardry full of energy and eagerness to go along with his burgeoning magical talent. Eagerness that meant he jumped at the opportunity to participate as a willing test subject for a professor&#039;s attempt to create a new type of grimoire that can never be lost or stolen. However, Quolin did not realize that this meant merging his physical form with that of a rather large collection of magical texts, transforming his skin to vellum, his blood to ink, and his breath to the rustle of pages in an ancient library.&lt;br /&gt;
&lt;br /&gt;
Oh well. It&#039;s better than his classmate who is now living origami (though he is great at parties).&lt;/div&gt;</summary>
		<author><name>Ffanxii4ever</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=EdgeofHeaven/WhisperingKick&amp;diff=202814</id>
		<title>EdgeofHeaven/WhisperingKick</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=EdgeofHeaven/WhisperingKick&amp;diff=202814"/>
		<updated>2012-03-07T06:46:29Z</updated>

		<summary type="html">&lt;p&gt;Ffanxii4ever: /* Chi Conditions */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Concept: A disillusioned doctor who set out to cure the ills of the nation, but fell in love &amp;lt;br&amp;gt;&lt;br /&gt;
Rank: 4th &amp;lt;br&amp;gt;&lt;br /&gt;
Archetype: Doctor &amp;lt;br&amp;gt;&lt;br /&gt;
Chi: 12 (11/12 Cultivation) (1/10 Enlightened Cultivation)&amp;lt;br&amp;gt;&lt;br /&gt;
Lake: 7 &amp;lt;br&amp;gt;&lt;br /&gt;
River/Aura: 2 &amp;lt;br&amp;gt;&lt;br /&gt;
Cultivation/Entanglement/Other Destiny: 31/26/20 &amp;lt;br&amp;gt;&lt;br /&gt;
Destiny/Entanglement Left: 0/0 &amp;lt;br&amp;gt;&lt;br /&gt;
Condition Cultivation: 0 &amp;lt;br&amp;gt;&lt;br /&gt;
Chi Threshold: 12/24/36 - 17/34/51 &amp;lt;br&amp;gt;&lt;br /&gt;
Joss (Chivalrous/Malicious): 2/1 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Disadvantages&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Complicated Love Life&#039;&#039;&#039;: Has fallen in love with the lovely Ko Lifang&lt;br /&gt;
&lt;br /&gt;
==Virtues==&lt;br /&gt;
Benevolence: 4, Force: 3, Honor: 3, Loyalty: 1, Righteousness: 5, Piety: 3 &amp;lt;br&amp;gt;&lt;br /&gt;
Ferocity: 1, Individualism: 1, Obsession: 1, Revenge: 3, Ruthlessness: 1 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Combat Statistics==&lt;br /&gt;
Subtle Force (Massive Unarmed) [Speed +10, Strike +10, Footwork +15, Block +5, Damage +5, Toughness +5]&amp;lt;br&amp;gt;&lt;br /&gt;
Subtle Force (Ranged) [Speed +5, Strike +15, Footwork +10, Block +5, Damage +0, Toughness +5]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Skills== &lt;br /&gt;
Awareness +5; Crafting +0; Hardiness +5; Learning +5&lt;br /&gt;
Might +0; Politics +0; Stealth +0; Tactics +0&lt;br /&gt;
Confidence +5; Finesse +0; Inspire +0; Medicine +10 (Disease, Focus on Breath, Injuries, Pressure Points)	&lt;br /&gt;
Perform +0; Ride +0; Survival +5; Wu Wei +5&lt;br /&gt;
&lt;br /&gt;
==Gear==&lt;br /&gt;
Light Armor [Increases Chi Threshold by 5 for Injury Conditions] (Free)&amp;lt;br&amp;gt;&lt;br /&gt;
Massive Unarmed [+5 Damage, Footwork, +5 Speed; Can Focus on Breath with a single die; If attack is described in a manner better Dodged than Blocked, the penalty to Block is -10; Able to Flood one die from the River while making an attack to ignore the target’s armor on any resulting Rippling roll] (Free)&amp;lt;br&amp;gt;&lt;br /&gt;
Acupuncture Needles (Ranged) [+5 Strike; Can make attacks against targets in adjacent zones; Flood one die from the River to make attacks against targets further away, up to a limit set by the Sage] (1)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Kung Fu== &lt;br /&gt;
[26 Cultivation (26 Normal)]&amp;lt;br&amp;gt;&lt;br /&gt;
===Subtle Force===&lt;br /&gt;
(Laughs At: Nothing; Fears: Nothing) [Speed +5, Strike +10, Footwork +10, Block +5, Damage +0, Toughness +5]&amp;lt;br&amp;gt;&lt;br /&gt;
-	Correct Approach [Capable of creating superficial wounds with a +10 Damage Bonus] (7)&amp;lt;br&amp;gt;&lt;br /&gt;
-	Disorder-Dissolving Presence [You have a +5 bonus to any check to break a Wave] (2)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Nine Sun Birds===	&lt;br /&gt;
-	1: Cry of the Golden Crow [+5 to Speed]&amp;lt;br&amp;gt;&lt;br /&gt;
-	2: Light Diffused By Clouds [People whose Initiative exceeds yours by 20 points or  less can’t break your waves, as if the waves had already finished. They don’t actually finish until your turn comes up, but their completion becomes inevitable.] (2)&amp;lt;br&amp;gt;&lt;br /&gt;
-	3: Scattering the Golden Feathers [This attack is an Area Attack] (3)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Formless Techniques===&lt;br /&gt;
-	2: Drifting Cloud Step [You can Cover Ground towards a zone that can’t support you, such as the middle of a lake or up in the air; not usable two rounds in a row] (1/2)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Other===&lt;br /&gt;
-	Additional Weapon: Ranged (1)&lt;br /&gt;
&lt;br /&gt;
==Secret Arts== &lt;br /&gt;
(4 Cultivation)&amp;lt;br&amp;gt;&lt;br /&gt;
===The Doctor’s Art===&lt;br /&gt;
*The Secret Art of Medicine&lt;br /&gt;
*A Doctor’s Work&lt;br /&gt;
*Secrets of Treatment&lt;br /&gt;
*Introduction to Medical Conditions&lt;br /&gt;
*Extraordinary Medical Techniques&lt;br /&gt;
**Closing the Five Gates (2 Destiny)&lt;br /&gt;
**Cutting the Branch (2 Destiny)&lt;br /&gt;
===Curses and Influences===&lt;br /&gt;
===Extraordinary Daoist Techniques===&lt;br /&gt;
&lt;br /&gt;
==Loresheets==&lt;br /&gt;
(26 Entanglement - 2 Cultivation)&amp;lt;br&amp;gt;&lt;br /&gt;
===Little Forest Sect (3 Entanglement)===&lt;br /&gt;
*0 Bonus: Buddhist Loresheet at -2 Destiny cost    (Used)&lt;br /&gt;
*0 Bonus: 1 time, -2 Destiny discount when buying Blossom Harvest, Eight Legends,  or Destiny Cloud Fist as secondary external style 	&lt;br /&gt;
*0 Technique:	Learn all of Iron Body’s techniques&lt;br /&gt;
*2 Secret:	Fighting Unarmed now counts as fighting with a Massive Weapon&lt;br /&gt;
===Blue-Eyed Celestial Demon (6 Entanglement)===&lt;br /&gt;
*5 Status: Descendant of the Blue-Eyed Celestial Demon (Status 3 amongst all the Wulin) (6)&lt;br /&gt;
**-2 Rival&lt;br /&gt;
===Buddhism (1 Entanglement)===&lt;br /&gt;
*5 Destiny:	Buddhist Piety&lt;br /&gt;
*2 Victory:	Forgo a Ripple roll to cause a Major Inspiration aimed toward a proper Virtue set&lt;br /&gt;
*3 Treasure:	???&lt;br /&gt;
===Blazing Beacon===&lt;br /&gt;
*1 Involvement: Known as a good and respectable doctor in the town of Blazing Beacon, who is more than willing to help any who needs it.   (free)&lt;br /&gt;
*1 Status: Known as a good and respectable doctor in the town of Blazing Beacon, who is more than willing to help any who needs it.&lt;br /&gt;
*2 Treasure: I have my own clinic, just off the old Grand Market in the center of town. My clientele may not be rich, for the most part, but they are grateful, and allow me to not only own and operate the establishment, but once and awhile to afford some of the finer medicines that merchants place on offer. Once per story, I may have access to Quality Tools or Rare Herbs.&lt;br /&gt;
Secrets of Destiny: Lovers and Romatic Interests&lt;br /&gt;
*0 Disadvantage: Whispering Kick has fallen in love with the lovely Lin Lifang&lt;br /&gt;
===Silk Road===&lt;br /&gt;
*2 Status: Since Panther Girl has begun bringing the wounded and the sick among the travelers of the Silk Road to Whispering, he has gotten a reputation as a friend to merchants and refugees alike.&lt;br /&gt;
&lt;br /&gt;
==Chi Conditions==&lt;br /&gt;
*&#039;&#039;Finely-Tuned Breathing&#039;&#039; - Minor Metal Medical Condition&lt;br /&gt;
**Through the medical practices of acupuncture, Whispering Kick&#039;s respiratory system has been so well-honed that he is hyper-oxygenated, giving him more energy and vigor to do anything with; however this requires constant maintenance to remain operating at so high a level, as well as avoid large quantities of smoke and other airborne contaminants.&lt;br /&gt;
**+5 Action Bonus&lt;br /&gt;
*&#039;&#039;So much violence!&#039;&#039; - Trivial Sadness (Metal) Passion&lt;br /&gt;
**Anytime Whispering Kick contributes to violence, he suffers pangs of guilt, interfering with his Chi regeneration.   This will disappear of it&#039;s own accord if he solves a dispute through pacifistic means.&lt;br /&gt;
**-0 Breath Penalty&lt;/div&gt;</summary>
		<author><name>Ffanxii4ever</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=EdgeofHeaven/WhisperingKick&amp;diff=202794</id>
		<title>EdgeofHeaven/WhisperingKick</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=EdgeofHeaven/WhisperingKick&amp;diff=202794"/>
		<updated>2012-03-06T23:05:20Z</updated>

		<summary type="html">&lt;p&gt;Ffanxii4ever: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Concept: A disillusioned doctor who set out to cure the ills of the nation, but fell in love &amp;lt;br&amp;gt;&lt;br /&gt;
Rank: 4th &amp;lt;br&amp;gt;&lt;br /&gt;
Archetype: Doctor &amp;lt;br&amp;gt;&lt;br /&gt;
Chi: 12 (11/12 Cultivation) (1/10 Enlightened Cultivation)&amp;lt;br&amp;gt;&lt;br /&gt;
Lake: 7 &amp;lt;br&amp;gt;&lt;br /&gt;
River/Aura: 2 &amp;lt;br&amp;gt;&lt;br /&gt;
Cultivation/Entanglement/Other Destiny: 31/26/20 &amp;lt;br&amp;gt;&lt;br /&gt;
Destiny/Entanglement Left: 0/0 &amp;lt;br&amp;gt;&lt;br /&gt;
Condition Cultivation: 0 &amp;lt;br&amp;gt;&lt;br /&gt;
Chi Threshold: 12/24/36 - 17/34/51 &amp;lt;br&amp;gt;&lt;br /&gt;
Joss (Chivalrous/Malicious): 2/1 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Disadvantages&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Complicated Love Life&#039;&#039;&#039;: Has fallen in love with the lovely Ko Lifang&lt;br /&gt;
&lt;br /&gt;
==Virtues==&lt;br /&gt;
Benevolence: 4, Force: 3, Honor: 3, Loyalty: 1, Righteousness: 5, Piety: 3 &amp;lt;br&amp;gt;&lt;br /&gt;
Ferocity: 1, Individualism: 1, Obsession: 1, Revenge: 3, Ruthlessness: 1 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Combat Statistics==&lt;br /&gt;
Subtle Force (Massive Unarmed) [Speed +10, Strike +10, Footwork +15, Block +5, Damage +5, Toughness +5]&amp;lt;br&amp;gt;&lt;br /&gt;
Subtle Force (Ranged) [Speed +5, Strike +15, Footwork +10, Block +5, Damage +0, Toughness +5]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Skills== &lt;br /&gt;
Awareness +5; Crafting +0; Hardiness +5; Learning +5&lt;br /&gt;
Might +0; Politics +0; Stealth +0; Tactics +0&lt;br /&gt;
Confidence +5; Finesse +0; Inspire +0; Medicine +10 (Disease, Focus on Breath, Injuries, Pressure Points)	&lt;br /&gt;
Perform +0; Ride +0; Survival +5; Wu Wei +5&lt;br /&gt;
&lt;br /&gt;
==Gear==&lt;br /&gt;
Light Armor [Increases Chi Threshold by 5 for Injury Conditions] (Free)&amp;lt;br&amp;gt;&lt;br /&gt;
Massive Unarmed [+5 Damage, Footwork, +5 Speed; Can Focus on Breath with a single die; If attack is described in a manner better Dodged than Blocked, the penalty to Block is -10; Able to Flood one die from the River while making an attack to ignore the target’s armor on any resulting Rippling roll] (Free)&amp;lt;br&amp;gt;&lt;br /&gt;
Acupuncture Needles (Ranged) [+5 Strike; Can make attacks against targets in adjacent zones; Flood one die from the River to make attacks against targets further away, up to a limit set by the Sage] (1)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Kung Fu== &lt;br /&gt;
[26 Cultivation (26 Normal)]&amp;lt;br&amp;gt;&lt;br /&gt;
===Subtle Force===&lt;br /&gt;
(Laughs At: Nothing; Fears: Nothing) [Speed +5, Strike +10, Footwork +10, Block +5, Damage +0, Toughness +5]&amp;lt;br&amp;gt;&lt;br /&gt;
-	Correct Approach [Capable of creating superficial wounds with a +10 Damage Bonus] (7)&amp;lt;br&amp;gt;&lt;br /&gt;
-	Disorder-Dissolving Presence [You have a +5 bonus to any check to break a Wave] (2)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Nine Sun Birds===	&lt;br /&gt;
-	1: Cry of the Golden Crow [+5 to Speed]&amp;lt;br&amp;gt;&lt;br /&gt;
-	2: Light Diffused By Clouds [People whose Initiative exceeds yours by 20 points or  less can’t break your waves, as if the waves had already finished. They don’t actually finish until your turn comes up, but their completion becomes inevitable.] (2)&amp;lt;br&amp;gt;&lt;br /&gt;
-	3: Scattering the Golden Feathers [This attack is an Area Attack] (3)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Formless Techniques===&lt;br /&gt;
-	2: Drifting Cloud Step [You can Cover Ground towards a zone that can’t support you, such as the middle of a lake or up in the air; not usable two rounds in a row] (1/2)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Other===&lt;br /&gt;
-	Additional Weapon: Ranged (1)&lt;br /&gt;
&lt;br /&gt;
==Secret Arts== &lt;br /&gt;
(4 Cultivation)&amp;lt;br&amp;gt;&lt;br /&gt;
===The Doctor’s Art===&lt;br /&gt;
*The Secret Art of Medicine&lt;br /&gt;
*A Doctor’s Work&lt;br /&gt;
*Secrets of Treatment&lt;br /&gt;
*Introduction to Medical Conditions&lt;br /&gt;
*Extraordinary Medical Techniques&lt;br /&gt;
**Closing the Five Gates (2 Destiny)&lt;br /&gt;
**Cutting the Branch (2 Destiny)&lt;br /&gt;
===Curses and Influences===&lt;br /&gt;
===Extraordinary Daoist Techniques===&lt;br /&gt;
&lt;br /&gt;
==Loresheets==&lt;br /&gt;
(26 Entanglement - 2 Cultivation)&amp;lt;br&amp;gt;&lt;br /&gt;
===Little Forest Sect (3 Entanglement)===&lt;br /&gt;
*0 Bonus: Buddhist Loresheet at -2 Destiny cost    (Used)&lt;br /&gt;
*0 Bonus: 1 time, -2 Destiny discount when buying Blossom Harvest, Eight Legends,  or Destiny Cloud Fist as secondary external style 	&lt;br /&gt;
*0 Technique:	Learn all of Iron Body’s techniques&lt;br /&gt;
*2 Secret:	Fighting Unarmed now counts as fighting with a Massive Weapon&lt;br /&gt;
===Blue-Eyed Celestial Demon (6 Entanglement)===&lt;br /&gt;
*5 Status: Descendant of the Blue-Eyed Celestial Demon (Status 3 amongst all the Wulin) (6)&lt;br /&gt;
**-2 Rival&lt;br /&gt;
===Buddhism (1 Entanglement)===&lt;br /&gt;
*5 Destiny:	Buddhist Piety&lt;br /&gt;
*2 Victory:	Forgo a Ripple roll to cause a Major Inspiration aimed toward a proper Virtue set&lt;br /&gt;
*3 Treasure:	???&lt;br /&gt;
===Blazing Beacon===&lt;br /&gt;
*1 Involvement: Known as a good and respectable doctor in the town of Blazing Beacon, who is more than willing to help any who needs it.   (free)&lt;br /&gt;
*1 Status: Known as a good and respectable doctor in the town of Blazing Beacon, who is more than willing to help any who needs it.&lt;br /&gt;
*2 Treasure: I have my own clinic, just off the old Grand Market in the center of town. My clientele may not be rich, for the most part, but they are grateful, and allow me to not only own and operate the establishment, but once and awhile to afford some of the finer medicines that merchants place on offer. Once per story, I may have access to Quality Tools or Rare Herbs.&lt;br /&gt;
Secrets of Destiny: Lovers and Romatic Interests&lt;br /&gt;
*0 Disadvantage: Whispering Kick has fallen in love with the lovely Lin Lifang&lt;br /&gt;
===Silk Road===&lt;br /&gt;
*2 Status: Since Panther Girl has begun bringing the wounded and the sick among the travelers of the Silk Road to Whispering, he has gotten a reputation as a friend to merchants and refugees alike.&lt;br /&gt;
&lt;br /&gt;
==Chi Conditions==&lt;br /&gt;
*Finely-Tuned Breathing - Minor Metal Medical Condition&lt;br /&gt;
Through the medical practices of acupuncture, Whispering Kick&#039;s respiratory system has been so well-honed that he is hyper-oxygenated, giving him more energy and vigor to do anything with; however this requires constant maintenance to remain operating at so high a level, as well as avoid large quantities of smoke and other airborne contaminants.&amp;lt;br&amp;gt;&lt;br /&gt;
+5 Action Bonus&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>Ffanxii4ever</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=EdgeofHeaven/WhisperingKick&amp;diff=202793</id>
		<title>EdgeofHeaven/WhisperingKick</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=EdgeofHeaven/WhisperingKick&amp;diff=202793"/>
		<updated>2012-03-06T23:04:16Z</updated>

		<summary type="html">&lt;p&gt;Ffanxii4ever: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Concept: A disillusioned doctor who set out to cure the ills of the nation, but fell in love &amp;lt;br&amp;gt;&lt;br /&gt;
Rank: 4th &amp;lt;br&amp;gt;&lt;br /&gt;
Archetype: Doctor &amp;lt;br&amp;gt;&lt;br /&gt;
Chi: 12 (10/12 Cultivation) (1/10 Enlightened Cultivation)&amp;lt;br&amp;gt;&lt;br /&gt;
Lake: 7 &amp;lt;br&amp;gt;&lt;br /&gt;
River/Aura: 2 &amp;lt;br&amp;gt;&lt;br /&gt;
Cultivation/Entanglement/Other Destiny: 31/26/20 &amp;lt;br&amp;gt;&lt;br /&gt;
Destiny/Entanglement Left: 0/0 &amp;lt;br&amp;gt;&lt;br /&gt;
Condition Cultivation: 0 &amp;lt;br&amp;gt;&lt;br /&gt;
Chi Threshold: 12/24/36 - 17/34/51 &amp;lt;br&amp;gt;&lt;br /&gt;
Joss (Chivalrous/Malicious): 2/1 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Disadvantages&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Complicated Love Life&#039;&#039;&#039;: Has fallen in love with the lovely Ko Lifang&lt;br /&gt;
&lt;br /&gt;
==Virtues==&lt;br /&gt;
Benevolence: 4, Force: 3, Honor: 3, Loyalty: 1, Righteousness: 5, Piety: 3 &amp;lt;br&amp;gt;&lt;br /&gt;
Ferocity: 1, Individualism: 1, Obsession: 1, Revenge: 3, Ruthlessness: 1 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Combat Statistics==&lt;br /&gt;
Subtle Force (Massive Unarmed) [Speed +10, Strike +10, Footwork +15, Block +5, Damage +5, Toughness +5]&amp;lt;br&amp;gt;&lt;br /&gt;
Subtle Force (Ranged) [Speed +5, Strike +15, Footwork +10, Block +5, Damage +0, Toughness +5]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Skills== &lt;br /&gt;
Awareness +5; Crafting +0; Hardiness +5; Learning +5&lt;br /&gt;
Might +0; Politics +0; Stealth +0; Tactics +0&lt;br /&gt;
Confidence +5; Finesse +0; Inspire +0; Medicine +10 (Disease, Focus on Breath, Injuries, Pressure Points)	&lt;br /&gt;
Perform +0; Ride +0; Survival +5; Wu Wei +5&lt;br /&gt;
&lt;br /&gt;
==Gear==&lt;br /&gt;
Light Armor [Increases Chi Threshold by 5 for Injury Conditions] (Free)&amp;lt;br&amp;gt;&lt;br /&gt;
Massive Unarmed [+5 Damage, Footwork, +5 Speed; Can Focus on Breath with a single die; If attack is described in a manner better Dodged than Blocked, the penalty to Block is -10; Able to Flood one die from the River while making an attack to ignore the target’s armor on any resulting Rippling roll] (Free)&amp;lt;br&amp;gt;&lt;br /&gt;
Acupuncture Needles (Ranged) [+5 Strike; Can make attacks against targets in adjacent zones; Flood one die from the River to make attacks against targets further away, up to a limit set by the Sage] (1)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Kung Fu== &lt;br /&gt;
[26 Cultivation (26 Normal)]&amp;lt;br&amp;gt;&lt;br /&gt;
===Subtle Force===&lt;br /&gt;
(Laughs At: Nothing; Fears: Nothing) [Speed +5, Strike +10, Footwork +10, Block +5, Damage +0, Toughness +5]&amp;lt;br&amp;gt;&lt;br /&gt;
-	Correct Approach [Capable of creating superficial wounds with a +10 Damage Bonus] (7)&amp;lt;br&amp;gt;&lt;br /&gt;
-	Disorder-Dissolving Presence [You have a +5 bonus to any check to break a Wave] (2)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Nine Sun Birds===	&lt;br /&gt;
-	1: Cry of the Golden Crow [+5 to Speed]&amp;lt;br&amp;gt;&lt;br /&gt;
-	2: Light Diffused By Clouds [People whose Initiative exceeds yours by 20 points or  less can’t break your waves, as if the waves had already finished. They don’t actually finish until your turn comes up, but their completion becomes inevitable.] (2)&amp;lt;br&amp;gt;&lt;br /&gt;
-	3: Scattering the Golden Feathers [This attack is an Area Attack] (3)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Formless Techniques===&lt;br /&gt;
-	2: Drifting Cloud Step [You can Cover Ground towards a zone that can’t support you, such as the middle of a lake or up in the air; not usable two rounds in a row] (1/2)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Other===&lt;br /&gt;
-	Additional Weapon: Ranged (1)&lt;br /&gt;
&lt;br /&gt;
==Secret Arts== &lt;br /&gt;
(4 Cultivation)&amp;lt;br&amp;gt;&lt;br /&gt;
===The Doctor’s Art===&lt;br /&gt;
*The Secret Art of Medicine&lt;br /&gt;
*A Doctor’s Work&lt;br /&gt;
*Secrets of Treatment&lt;br /&gt;
*Introduction to Medical Conditions&lt;br /&gt;
*Extraordinary Medical Techniques&lt;br /&gt;
**Closing the Five Gates (2 Destiny)&lt;br /&gt;
**Cutting the Branch (2 Destiny)&lt;br /&gt;
===Curses and Influences===&lt;br /&gt;
===Extraordinary Daoist Techniques===&lt;br /&gt;
&lt;br /&gt;
==Loresheets==&lt;br /&gt;
(26 Entanglement - 2 Cultivation)&amp;lt;br&amp;gt;&lt;br /&gt;
===Little Forest Sect (3 Entanglement)===&lt;br /&gt;
*0 Bonus: Buddhist Loresheet at -2 Destiny cost    (Used)&lt;br /&gt;
*0 Bonus: 1 time, -2 Destiny discount when buying Blossom Harvest, Eight Legends,  or Destiny Cloud Fist as secondary external style 	&lt;br /&gt;
*0 Technique:	Learn all of Iron Body’s techniques&lt;br /&gt;
*2 Secret:	Fighting Unarmed now counts as fighting with a Massive Weapon&lt;br /&gt;
===Blue-Eyed Celestial Demon (6 Entanglement)===&lt;br /&gt;
*5 Status: Descendant of the Blue-Eyed Celestial Demon (Status 3 amongst all the Wulin) (6)&lt;br /&gt;
**-2 Rival&lt;br /&gt;
===Buddhism (1 Entanglement)===&lt;br /&gt;
*5 Destiny:	Buddhist Piety&lt;br /&gt;
*2 Victory:	Forgo a Ripple roll to cause a Major Inspiration aimed toward a proper Virtue set&lt;br /&gt;
*3 Treasure:	???&lt;br /&gt;
===Blazing Beacon===&lt;br /&gt;
*1 Involvement: Known as a good and respectable doctor in the town of Blazing Beacon, who is more than willing to help any who needs it.   (free)&lt;br /&gt;
*1 Status: Known as a good and respectable doctor in the town of Blazing Beacon, who is more than willing to help any who needs it.&lt;br /&gt;
*2 Treasure: I have my own clinic, just off the old Grand Market in the center of town. My clientele may not be rich, for the most part, but they are grateful, and allow me to not only own and operate the establishment, but once and awhile to afford some of the finer medicines that merchants place on offer. Once per story, I may have access to Quality Tools or Rare Herbs.&lt;br /&gt;
Secrets of Destiny: Lovers and Romatic Interests&lt;br /&gt;
*0 Disadvantage: Whispering Kick has fallen in love with the lovely Lin Lifang&lt;br /&gt;
===Silk Road===&lt;br /&gt;
*2 Status: Since Panther Girl has begun bringing the wounded and the sick among the travelers of the Silk Road to Whispering, he has gotten a reputation as a friend to merchants and refugees alike.&lt;br /&gt;
&lt;br /&gt;
==Chi Conditions==&lt;br /&gt;
*Finely-Tuned Breathing - Minor Metal Medical Condition&lt;br /&gt;
Through the medical practices of acupuncture, Whispering Kick&#039;s respiratory system has been so well-honed that he is hyper-oxygenated, giving him more energy and vigor to do anything with; however this requires constant maintenance to remain operating at so high a level, as well as avoid large quantities of smoke and other airborne contaminants.&amp;lt;br&amp;gt;&lt;br /&gt;
+5 Action Bonus&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>Ffanxii4ever</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=EdgeofHeaven/WhisperingKick&amp;diff=202792</id>
		<title>EdgeofHeaven/WhisperingKick</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=EdgeofHeaven/WhisperingKick&amp;diff=202792"/>
		<updated>2012-03-06T23:03:45Z</updated>

		<summary type="html">&lt;p&gt;Ffanxii4ever: /* Kung Fu */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Concept: A disillusioned doctor who set out to cure the ills of the nation, but fell in love &amp;lt;br&amp;gt;&lt;br /&gt;
Rank: 4th &amp;lt;br&amp;gt;&lt;br /&gt;
Archetype: Doctor &amp;lt;br&amp;gt;&lt;br /&gt;
Chi: 12 (10/12 Cultivation) (1/10 Enlightened Cultivation)&amp;lt;br&amp;gt;&lt;br /&gt;
Lake: 7 &amp;lt;br&amp;gt;&lt;br /&gt;
River/Aura: 2 &amp;lt;br&amp;gt;&lt;br /&gt;
Cultivation/Entanglement/Other Destiny: 31/15/20 &amp;lt;br&amp;gt;&lt;br /&gt;
Destiny/Entanglement Left: 0/0 &amp;lt;br&amp;gt;&lt;br /&gt;
Condition Cultivation: 0 &amp;lt;br&amp;gt;&lt;br /&gt;
Chi Threshold: 12/24/36 - 17/34/51 &amp;lt;br&amp;gt;&lt;br /&gt;
Joss (Chivalrous/Malicious): 2/1 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Disadvantages&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Complicated Love Life&#039;&#039;&#039;: Has fallen in love with the lovely Ko Lifang&lt;br /&gt;
&lt;br /&gt;
==Virtues==&lt;br /&gt;
Benevolence: 4, Force: 3, Honor: 3, Loyalty: 1, Righteousness: 5, Piety: 3 &amp;lt;br&amp;gt;&lt;br /&gt;
Ferocity: 1, Individualism: 1, Obsession: 1, Revenge: 3, Ruthlessness: 1 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Combat Statistics==&lt;br /&gt;
Subtle Force (Massive Unarmed) [Speed +10, Strike +10, Footwork +15, Block +5, Damage +5, Toughness +5]&amp;lt;br&amp;gt;&lt;br /&gt;
Subtle Force (Ranged) [Speed +5, Strike +15, Footwork +10, Block +5, Damage +0, Toughness +5]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Skills== &lt;br /&gt;
Awareness +5; Crafting +0; Hardiness +5; Learning +5&lt;br /&gt;
Might +0; Politics +0; Stealth +0; Tactics +0&lt;br /&gt;
Confidence +5; Finesse +0; Inspire +0; Medicine +10 (Disease, Focus on Breath, Injuries, Pressure Points)	&lt;br /&gt;
Perform +0; Ride +0; Survival +5; Wu Wei +5&lt;br /&gt;
&lt;br /&gt;
==Gear==&lt;br /&gt;
Light Armor [Increases Chi Threshold by 5 for Injury Conditions] (Free)&amp;lt;br&amp;gt;&lt;br /&gt;
Massive Unarmed [+5 Damage, Footwork, +5 Speed; Can Focus on Breath with a single die; If attack is described in a manner better Dodged than Blocked, the penalty to Block is -10; Able to Flood one die from the River while making an attack to ignore the target’s armor on any resulting Rippling roll] (Free)&amp;lt;br&amp;gt;&lt;br /&gt;
Acupuncture Needles (Ranged) [+5 Strike; Can make attacks against targets in adjacent zones; Flood one die from the River to make attacks against targets further away, up to a limit set by the Sage] (1)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Kung Fu== &lt;br /&gt;
[26 Cultivation (26 Normal)]&amp;lt;br&amp;gt;&lt;br /&gt;
===Subtle Force===&lt;br /&gt;
(Laughs At: Nothing; Fears: Nothing) [Speed +5, Strike +10, Footwork +10, Block +5, Damage +0, Toughness +5]&amp;lt;br&amp;gt;&lt;br /&gt;
-	Correct Approach [Capable of creating superficial wounds with a +10 Damage Bonus] (7)&amp;lt;br&amp;gt;&lt;br /&gt;
-	Disorder-Dissolving Presence [You have a +5 bonus to any check to break a Wave] (2)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Nine Sun Birds===	&lt;br /&gt;
-	1: Cry of the Golden Crow [+5 to Speed]&amp;lt;br&amp;gt;&lt;br /&gt;
-	2: Light Diffused By Clouds [People whose Initiative exceeds yours by 20 points or  less can’t break your waves, as if the waves had already finished. They don’t actually finish until your turn comes up, but their completion becomes inevitable.] (2)&amp;lt;br&amp;gt;&lt;br /&gt;
-	3: Scattering the Golden Feathers [This attack is an Area Attack] (3)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Formless Techniques===&lt;br /&gt;
-	2: Drifting Cloud Step [You can Cover Ground towards a zone that can’t support you, such as the middle of a lake or up in the air; not usable two rounds in a row] (1/2)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Other===&lt;br /&gt;
-	Additional Weapon: Ranged (1)&lt;br /&gt;
&lt;br /&gt;
==Secret Arts== &lt;br /&gt;
(4 Cultivation)&amp;lt;br&amp;gt;&lt;br /&gt;
===The Doctor’s Art===&lt;br /&gt;
*The Secret Art of Medicine&lt;br /&gt;
*A Doctor’s Work&lt;br /&gt;
*Secrets of Treatment&lt;br /&gt;
*Introduction to Medical Conditions&lt;br /&gt;
*Extraordinary Medical Techniques&lt;br /&gt;
**Closing the Five Gates (2 Destiny)&lt;br /&gt;
**Cutting the Branch (2 Destiny)&lt;br /&gt;
===Curses and Influences===&lt;br /&gt;
===Extraordinary Daoist Techniques===&lt;br /&gt;
&lt;br /&gt;
==Loresheets==&lt;br /&gt;
(26 Entanglement - 2 Cultivation)&amp;lt;br&amp;gt;&lt;br /&gt;
===Little Forest Sect (3 Entanglement)===&lt;br /&gt;
*0 Bonus: Buddhist Loresheet at -2 Destiny cost    (Used)&lt;br /&gt;
*0 Bonus: 1 time, -2 Destiny discount when buying Blossom Harvest, Eight Legends,  or Destiny Cloud Fist as secondary external style 	&lt;br /&gt;
*0 Technique:	Learn all of Iron Body’s techniques&lt;br /&gt;
*2 Secret:	Fighting Unarmed now counts as fighting with a Massive Weapon&lt;br /&gt;
===Blue-Eyed Celestial Demon (6 Entanglement)===&lt;br /&gt;
*5 Status: Descendant of the Blue-Eyed Celestial Demon (Status 3 amongst all the Wulin) (6)&lt;br /&gt;
**-2 Rival&lt;br /&gt;
===Buddhism (1 Entanglement)===&lt;br /&gt;
*5 Destiny:	Buddhist Piety&lt;br /&gt;
*2 Victory:	Forgo a Ripple roll to cause a Major Inspiration aimed toward a proper Virtue set&lt;br /&gt;
*3 Treasure:	???&lt;br /&gt;
===Blazing Beacon===&lt;br /&gt;
*1 Involvement: Known as a good and respectable doctor in the town of Blazing Beacon, who is more than willing to help any who needs it.   (free)&lt;br /&gt;
*1 Status: Known as a good and respectable doctor in the town of Blazing Beacon, who is more than willing to help any who needs it.&lt;br /&gt;
*2 Treasure: I have my own clinic, just off the old Grand Market in the center of town. My clientele may not be rich, for the most part, but they are grateful, and allow me to not only own and operate the establishment, but once and awhile to afford some of the finer medicines that merchants place on offer. Once per story, I may have access to Quality Tools or Rare Herbs.&lt;br /&gt;
Secrets of Destiny: Lovers and Romatic Interests&lt;br /&gt;
*0 Disadvantage: Whispering Kick has fallen in love with the lovely Lin Lifang&lt;br /&gt;
===Silk Road===&lt;br /&gt;
*2 Status: Since Panther Girl has begun bringing the wounded and the sick among the travelers of the Silk Road to Whispering, he has gotten a reputation as a friend to merchants and refugees alike.&lt;br /&gt;
&lt;br /&gt;
==Chi Conditions==&lt;br /&gt;
*Finely-Tuned Breathing - Minor Metal Medical Condition&lt;br /&gt;
Through the medical practices of acupuncture, Whispering Kick&#039;s respiratory system has been so well-honed that he is hyper-oxygenated, giving him more energy and vigor to do anything with; however this requires constant maintenance to remain operating at so high a level, as well as avoid large quantities of smoke and other airborne contaminants.&amp;lt;br&amp;gt;&lt;br /&gt;
+5 Action Bonus&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>Ffanxii4ever</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=EdgeofHeaven/WhisperingKick&amp;diff=202791</id>
		<title>EdgeofHeaven/WhisperingKick</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=EdgeofHeaven/WhisperingKick&amp;diff=202791"/>
		<updated>2012-03-06T23:01:36Z</updated>

		<summary type="html">&lt;p&gt;Ffanxii4ever: /* Loresheets */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Concept: A disillusioned doctor who set out to cure the ills of the nation, but fell in love &amp;lt;br&amp;gt;&lt;br /&gt;
Rank: 4th &amp;lt;br&amp;gt;&lt;br /&gt;
Archetype: Doctor &amp;lt;br&amp;gt;&lt;br /&gt;
Chi: 12 (10/12 Cultivation) (1/10 Enlightened Cultivation)&amp;lt;br&amp;gt;&lt;br /&gt;
Lake: 7 &amp;lt;br&amp;gt;&lt;br /&gt;
River/Aura: 2 &amp;lt;br&amp;gt;&lt;br /&gt;
Cultivation/Entanglement/Other Destiny: 31/15/20 &amp;lt;br&amp;gt;&lt;br /&gt;
Destiny/Entanglement Left: 0/0 &amp;lt;br&amp;gt;&lt;br /&gt;
Condition Cultivation: 0 &amp;lt;br&amp;gt;&lt;br /&gt;
Chi Threshold: 12/24/36 - 17/34/51 &amp;lt;br&amp;gt;&lt;br /&gt;
Joss (Chivalrous/Malicious): 2/1 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Disadvantages&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Complicated Love Life&#039;&#039;&#039;: Has fallen in love with the lovely Ko Lifang&lt;br /&gt;
&lt;br /&gt;
==Virtues==&lt;br /&gt;
Benevolence: 4, Force: 3, Honor: 3, Loyalty: 1, Righteousness: 5, Piety: 3 &amp;lt;br&amp;gt;&lt;br /&gt;
Ferocity: 1, Individualism: 1, Obsession: 1, Revenge: 3, Ruthlessness: 1 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Combat Statistics==&lt;br /&gt;
Subtle Force (Massive Unarmed) [Speed +10, Strike +10, Footwork +15, Block +5, Damage +5, Toughness +5]&amp;lt;br&amp;gt;&lt;br /&gt;
Subtle Force (Ranged) [Speed +5, Strike +15, Footwork +10, Block +5, Damage +0, Toughness +5]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Skills== &lt;br /&gt;
Awareness +5; Crafting +0; Hardiness +5; Learning +5&lt;br /&gt;
Might +0; Politics +0; Stealth +0; Tactics +0&lt;br /&gt;
Confidence +5; Finesse +0; Inspire +0; Medicine +10 (Disease, Focus on Breath, Injuries, Pressure Points)	&lt;br /&gt;
Perform +0; Ride +0; Survival +5; Wu Wei +5&lt;br /&gt;
&lt;br /&gt;
==Gear==&lt;br /&gt;
Light Armor [Increases Chi Threshold by 5 for Injury Conditions] (Free)&amp;lt;br&amp;gt;&lt;br /&gt;
Massive Unarmed [+5 Damage, Footwork, +5 Speed; Can Focus on Breath with a single die; If attack is described in a manner better Dodged than Blocked, the penalty to Block is -10; Able to Flood one die from the River while making an attack to ignore the target’s armor on any resulting Rippling roll] (Free)&amp;lt;br&amp;gt;&lt;br /&gt;
Acupuncture Needles (Ranged) [+5 Strike; Can make attacks against targets in adjacent zones; Flood one die from the River to make attacks against targets further away, up to a limit set by the Sage] (1)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Kung Fu== &lt;br /&gt;
[26 Cultivation (26 Normal)]&amp;lt;br&amp;gt;&lt;br /&gt;
===Subtle Force===&lt;br /&gt;
(Laughs At: Nothing; Fears: Nothing) [Speed +5, Strike +10, Footwork +10, Block +5, Damage +0, Toughness +5]&amp;lt;br&amp;gt;&lt;br /&gt;
-	Correct Approach [Capable of creating superficial wounds with a +10 Damage Bonus] (7)&amp;lt;br&amp;gt;&lt;br /&gt;
-	Disorder-Dissolving Presence [You have a +5 bonus to any check to break a Wave] (2)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Nine Sun Birds===	&lt;br /&gt;
-	1: Cry of the Golden Crow [+5 to Speed]&amp;lt;br&amp;gt;&lt;br /&gt;
-	2: Light Diffused By Clouds [People whose Initiative exceeds yours by 20 points or  less can’t break your waves, as if the waves had already finished. They don’t actually finish until your turn comes up, but their completion becomes inevitable.] (2)&amp;lt;br&amp;gt;&lt;br /&gt;
-	3: Scattering the Golden Feathers [This attack is an Area Attack] (3)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Formless Techniques===&lt;br /&gt;
-	2: Drifting Cloud Step [You can Cover Ground towards a zone that can’t support you, such as the middle of a lake or up in the air; not usable two rounds in a row] (1/2)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Secret Arts== &lt;br /&gt;
(4 Cultivation)&amp;lt;br&amp;gt;&lt;br /&gt;
===The Doctor’s Art===&lt;br /&gt;
*The Secret Art of Medicine&lt;br /&gt;
*A Doctor’s Work&lt;br /&gt;
*Secrets of Treatment&lt;br /&gt;
*Introduction to Medical Conditions&lt;br /&gt;
*Extraordinary Medical Techniques&lt;br /&gt;
**Closing the Five Gates (2 Destiny)&lt;br /&gt;
**Cutting the Branch (2 Destiny)&lt;br /&gt;
===Curses and Influences===&lt;br /&gt;
===Extraordinary Daoist Techniques===&lt;br /&gt;
&lt;br /&gt;
==Loresheets==&lt;br /&gt;
(26 Entanglement - 2 Cultivation)&amp;lt;br&amp;gt;&lt;br /&gt;
===Little Forest Sect (3 Entanglement)===&lt;br /&gt;
*0 Bonus: Buddhist Loresheet at -2 Destiny cost    (Used)&lt;br /&gt;
*0 Bonus: 1 time, -2 Destiny discount when buying Blossom Harvest, Eight Legends,  or Destiny Cloud Fist as secondary external style 	&lt;br /&gt;
*0 Technique:	Learn all of Iron Body’s techniques&lt;br /&gt;
*2 Secret:	Fighting Unarmed now counts as fighting with a Massive Weapon&lt;br /&gt;
===Blue-Eyed Celestial Demon (6 Entanglement)===&lt;br /&gt;
*5 Status: Descendant of the Blue-Eyed Celestial Demon (Status 3 amongst all the Wulin) (6)&lt;br /&gt;
**-2 Rival&lt;br /&gt;
===Buddhism (1 Entanglement)===&lt;br /&gt;
*5 Destiny:	Buddhist Piety&lt;br /&gt;
*2 Victory:	Forgo a Ripple roll to cause a Major Inspiration aimed toward a proper Virtue set&lt;br /&gt;
*3 Treasure:	???&lt;br /&gt;
===Blazing Beacon===&lt;br /&gt;
*1 Involvement: Known as a good and respectable doctor in the town of Blazing Beacon, who is more than willing to help any who needs it.   (free)&lt;br /&gt;
*1 Status: Known as a good and respectable doctor in the town of Blazing Beacon, who is more than willing to help any who needs it.&lt;br /&gt;
*2 Treasure: I have my own clinic, just off the old Grand Market in the center of town. My clientele may not be rich, for the most part, but they are grateful, and allow me to not only own and operate the establishment, but once and awhile to afford some of the finer medicines that merchants place on offer. Once per story, I may have access to Quality Tools or Rare Herbs.&lt;br /&gt;
Secrets of Destiny: Lovers and Romatic Interests&lt;br /&gt;
*0 Disadvantage: Whispering Kick has fallen in love with the lovely Lin Lifang&lt;br /&gt;
===Silk Road===&lt;br /&gt;
*2 Status: Since Panther Girl has begun bringing the wounded and the sick among the travelers of the Silk Road to Whispering, he has gotten a reputation as a friend to merchants and refugees alike.&lt;br /&gt;
&lt;br /&gt;
==Chi Conditions==&lt;br /&gt;
*Finely-Tuned Breathing - Minor Metal Medical Condition&lt;br /&gt;
Through the medical practices of acupuncture, Whispering Kick&#039;s respiratory system has been so well-honed that he is hyper-oxygenated, giving him more energy and vigor to do anything with; however this requires constant maintenance to remain operating at so high a level, as well as avoid large quantities of smoke and other airborne contaminants.&amp;lt;br&amp;gt;&lt;br /&gt;
+5 Action Bonus&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>Ffanxii4ever</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=EdgeOfHeaven&amp;diff=202773</id>
		<title>EdgeOfHeaven</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=EdgeOfHeaven&amp;diff=202773"/>
		<updated>2012-03-06T19:57:10Z</updated>

		<summary type="html">&lt;p&gt;Ffanxii4ever: /* Game Threads */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;When the Han lost the Mandate of Heaven, their legions abandoned the western border forts in an attempt — ultimately futile — to turn back the Xiongnu invaders. For the towns of Huangdi’s Path, the corridor formed by the Qilin Mountains and the westernmost section of the Great Wall, this spelled disaster. Raiders from the Empty Hand desert, long held in check by the legion based at the Jade Gate fortress, now preyed on both the Silk Road caravans and the towns the caravans passed through. Blazing Beacon, the town closest to the Jade Gate, was among the hardest hit. The raiders drove away the caravans; without the caravans, the populace fled Blazing Beacon; with fewer people, Blazing Beacon could not defend itself, and invited and emboldened the raiders.&lt;br /&gt;
&lt;br /&gt;
This death spiral turned a prosperous, vibrant city into a veritable ghost town; eventually, Blazing Beacon was forgotten by the Empire, the caravans, and the raiders alike. The people who remained are a hardy, no-nonsense, even pessimistic folk. The oasis around which the town was built provides enough land for the few hundred inhabitants to sustain themselves, and though the Silk Road has found other (less profitable, but safer) routes into the heartland of Tian Xia, Huangdi’s Road is an ideal route for smugglers. Not enough for a life of luxury, but enough to survive.&lt;br /&gt;
&lt;br /&gt;
But now messengers spread the news among the Silk Road caravans: “Await the reopening of Huangdi’s Path.” The Emperor, it seems, has set his sights on reopening the Jade Gate. An imperial concubine has been promised to the Kaagan of the Ten-Thousand Tribes in return for peace along the border, while the imperial palace hums with plans to transplant not only a new legion, not only governmental officials, but also thousands — maybe tens of thousands — of drought-ravaged families from the east. Blazing Beacon, long forgotten, is now remembered; its people, fiercely proud and independent, may not look upon the return of the caravans with favor if it means kowtowing to imperial grandees, paying imperial taxes and obeying imperial laws.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
This is the wiki for &#039;&#039;&#039;The Edge of Heaven&#039;&#039;&#039;, a play-by-post &#039;&#039;Legends of the Wulin&#039;&#039; campaign.&lt;br /&gt;
&lt;br /&gt;
=Campaign Information=&lt;br /&gt;
==Game Threads==&lt;br /&gt;
*[http://forum.rpg.net/showthread.php?611456-Recruitment-PbP-Legends-of-the-Wulin-Westerns-awesome Recruitment Thread]&lt;br /&gt;
*[http://forum.rpg.net/showthread.php?614307-(LotW)-Edge-of-Heaven OOC Thread]&lt;br /&gt;
*[http://forum.rpg.net/showthread.php?615517-LotW-Edge-of-Heaven/ IC Thread]&lt;br /&gt;
&lt;br /&gt;
==House Rules==&lt;br /&gt;
*Initiative rolls are treated as Opposed for the purposes of Joss and River.&lt;br /&gt;
*Marvels can &#039;&#039;only&#039;&#039; be resisted by a Skill (or, in exceptional cases, internal kung fu).&lt;br /&gt;
*Elemental Chi does not count toward Chi Threshold.&lt;br /&gt;
*&#039;&#039;Sheltering Water Intercession&#039;&#039; (p. 268) can be resisted with a minor action on the attack or initiative roll, instead of initiative roll only.&lt;br /&gt;
&lt;br /&gt;
==Homebrew Kung Fu &amp;amp; Extraordinary Techniques==&lt;br /&gt;
===External Kung Fu===&lt;br /&gt;
===Internal Kung Fu===&lt;br /&gt;
===Extraordinary Techniques===&lt;br /&gt;
*&#039;&#039;&#039;Uncanny Stylist Technique&#039;&#039;&#039; (Warrior) (Augment) (2D)&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;The trained warrior learns to evaluate his opponent&#039;s style by means of tell-tale features such as stance, gestures, and the like.&#039;&#039;&amp;lt;br&amp;gt; &lt;br /&gt;
This knowledge can just as well be used to frustrate an opponent&#039;s efforts to evaluate your style.  You may use a single die from your Initiative roll as the basis of a Minor Stealth-based Action to oppose opponents&#039; attempts to evaluate your kung fu.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Sparrow Defends the Nest Technique&#039;&#039;&#039; (Warrior) (Augment/Flood) (2/4D)&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Practitioners of this technique are prized as bodyguards; they become impassable obstacles to anyone who wishes to attack their charge.&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
For 2D, you may use a Tactics-based Shaping Wave to create a separate zone around no more than three tightly-bunched individuals. For another 2D, you may additionally flood a single die to mark yourself as the target of any zone-crossing attack; you must block the attack, and the attack is considered hard to block.&lt;br /&gt;
&lt;br /&gt;
==Loresheets==&lt;br /&gt;
[[EdgeOfHeaven/CampaignLoresheet|Campaign Loresheet]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[EdgeofHeaven/Loresheets|Other Loresheets]]&lt;br /&gt;
&lt;br /&gt;
=Dramatis Personae=&lt;br /&gt;
==Player Characters==&lt;br /&gt;
*[[EdgeofHeaven/PantherGirl|Panther Girl]]&lt;br /&gt;
*[[EdgeofHeaven/SpringWind|Spring Wind]]&lt;br /&gt;
*[[EdgeofHeaven/Tempest|Tempest Blossom]]&lt;br /&gt;
*[[EdgeofHeaven/TienFong|Tien Fong]]&lt;br /&gt;
*[[EdgeofHeaven/WanFeiHou|Wan Fei Hou]]&lt;br /&gt;
*[[EdgeofHeaven/WhisperingKick|Whispering Kick]]&lt;br /&gt;
&lt;br /&gt;
==Non-Player Characters==&lt;br /&gt;
*&#039;&#039;&#039;Duke Ko&#039;&#039;&#039;, head of the Stone Pigs and unofficial mayor of Blazing Beacon&lt;br /&gt;
*&#039;&#039;&#039;Black Stag&#039;&#039;&#039;, Duke Ko&#039;s chief lieutenant&lt;/div&gt;</summary>
		<author><name>Ffanxii4ever</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=EdgeofHeaven/WhisperingKick&amp;diff=202553</id>
		<title>EdgeofHeaven/WhisperingKick</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=EdgeofHeaven/WhisperingKick&amp;diff=202553"/>
		<updated>2012-03-03T05:24:45Z</updated>

		<summary type="html">&lt;p&gt;Ffanxii4ever: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Concept: A disillusioned doctor who set out to cure the ills of the nation, but fell in love &amp;lt;br&amp;gt;&lt;br /&gt;
Rank: 4th &amp;lt;br&amp;gt;&lt;br /&gt;
Archetype: Doctor &amp;lt;br&amp;gt;&lt;br /&gt;
Chi: 12 (10/12 Cultivation) (1/10 Enlightened Cultivation)&amp;lt;br&amp;gt;&lt;br /&gt;
Lake: 7 &amp;lt;br&amp;gt;&lt;br /&gt;
River/Aura: 2 &amp;lt;br&amp;gt;&lt;br /&gt;
Cultivation/Entanglement/Other Destiny: 31/15/20 &amp;lt;br&amp;gt;&lt;br /&gt;
Destiny/Entanglement Left: 0/0 &amp;lt;br&amp;gt;&lt;br /&gt;
Condition Cultivation: 0 &amp;lt;br&amp;gt;&lt;br /&gt;
Chi Threshold: 12/24/36 - 17/34/51 &amp;lt;br&amp;gt;&lt;br /&gt;
Joss (Chivalrous/Malicious): 2/0 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Disadvantages&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Complicated Love Life&#039;&#039;&#039;: Has fallen in love with the lovely Ko Lifang&lt;br /&gt;
&lt;br /&gt;
==Virtues==&lt;br /&gt;
Benevolence: 4, Force: 3, Honor: 3, Loyalty: 1, Righteousness: 5, Piety: 3 &amp;lt;br&amp;gt;&lt;br /&gt;
Ferocity: 1, Individualism: 1, Obsession: 1, Revenge: 3, Ruthlessness: 1 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Combat Statistics==&lt;br /&gt;
Subtle Force (Massive Unarmed) [Speed +10, Strike +10, Footwork +15, Block +5, Damage +5, Toughness +5]&amp;lt;br&amp;gt;&lt;br /&gt;
Subtle Force (Ranged) [Speed +5, Strike +15, Footwork +10, Block +5, Damage +0, Toughness +5]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Skills== &lt;br /&gt;
Awareness +5; Crafting +0; Hardiness +5; Learning +5&lt;br /&gt;
Might +0; Politics +0; Stealth +0; Tactics +0&lt;br /&gt;
Confidence +5; Finesse +0; Inspire +0; Medicine +10 (Disease, Focus on Breath, Injuries, Pressure Points)	&lt;br /&gt;
Perform +0; Ride +0; Survival +5; Wu Wei +5&lt;br /&gt;
&lt;br /&gt;
==Gear==&lt;br /&gt;
Light Armor [Increases Chi Threshold by 5 for Injury Conditions] (Free)&amp;lt;br&amp;gt;&lt;br /&gt;
Massive Unarmed [+5 Damage, Footwork, +5 Speed; Can Focus on Breath with a single die; If attack is described in a manner better Dodged than Blocked, the penalty to Block is -10; Able to Flood one die from the River while making an attack to ignore the target’s armor on any resulting Rippling roll] (Free)&amp;lt;br&amp;gt;&lt;br /&gt;
Acupuncture Needles (Ranged) [+5 Strike; Can make attacks against targets in adjacent zones; Flood one die from the River to make attacks against targets further away, up to a limit set by the Sage] (1)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Kung Fu== &lt;br /&gt;
[26 Cultivation (26 Normal)]&amp;lt;br&amp;gt;&lt;br /&gt;
===Subtle Force===&lt;br /&gt;
(Laughs At: Nothing; Fears: Nothing) [Speed +5, Strike +10, Footwork +10, Block +5, Damage +0, Toughness +5]&amp;lt;br&amp;gt;&lt;br /&gt;
-	Correct Approach [Capable of creating superficial wounds with a +10 Damage Bonus] (7)&amp;lt;br&amp;gt;&lt;br /&gt;
-	Disorder-Dissolving Presence [You have a +5 bonus to any check to break a Wave] (2)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Nine Sun Birds===	&lt;br /&gt;
-	1: Cry of the Golden Crow [+5 to Speed]&amp;lt;br&amp;gt;&lt;br /&gt;
-	2: Light Diffused By Clouds [People whose Initiative exceeds yours by 20 points or  less can’t break your waves, as if the waves had already finished. They don’t actually finish until your turn comes up, but their completion becomes inevitable.] (2)&amp;lt;br&amp;gt;&lt;br /&gt;
-	3: Scattering the Golden Feathers [This attack is an Area Attack] (3)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Formless Techniques===&lt;br /&gt;
-	2: Drifting Cloud Step [You can Cover Ground towards a zone that can’t support you, such as the middle of a lake or up in the air; not usable two rounds in a row] (1/2)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Secret Arts== &lt;br /&gt;
(4 Cultivation)&amp;lt;br&amp;gt;&lt;br /&gt;
===The Doctor’s Art===&lt;br /&gt;
*The Secret Art of Medicine&lt;br /&gt;
*A Doctor’s Work&lt;br /&gt;
*Secrets of Treatment&lt;br /&gt;
*Introduction to Medical Conditions&lt;br /&gt;
*Extraordinary Medical Techniques&lt;br /&gt;
**Closing the Five Gates (2 Destiny)&lt;br /&gt;
**Cutting the Branch (2 Destiny)&lt;br /&gt;
===Curses and Influences===&lt;br /&gt;
===Extraordinary Daoist Techniques===&lt;br /&gt;
&lt;br /&gt;
==Loresheets==&lt;br /&gt;
(26 Entanglement - 1 Cultivation)&amp;lt;br&amp;gt;&lt;br /&gt;
===Little Forest Sect (3 Entanglement)===&lt;br /&gt;
*0 Bonus: Buddhist Loresheet at -2 Destiny cost    (Used)&lt;br /&gt;
*0 Bonus: 1 time, -2 Destiny discount when buying Blossom Harvest, Eight Legends,  or Destiny Cloud Fist as secondary external style 	&lt;br /&gt;
*0 Technique:	Learn all of Iron Body’s techniques&lt;br /&gt;
*2 Secret:	Fighting Unarmed now counts as fighting with a Massive Weapon&lt;br /&gt;
*Blue-Eyed Celestial Demon&lt;br /&gt;
**5 Status: Descendant of the Blue-Eyed Celestial Demon (Status 3 amongst all the Wulin) (6)&lt;br /&gt;
***-2 Rival&lt;br /&gt;
===Buddhism (1 Entanglement)===&lt;br /&gt;
*5 Destiny:	Buddhist Piety&lt;br /&gt;
*2 Victory:	Forgo a Ripple roll to cause a Major Inspiration aimed toward a proper Virtue set&lt;br /&gt;
*3 Treasure:	???&lt;br /&gt;
===Blazing Beacon===&lt;br /&gt;
*1 Involvement: Known as a good and respectable doctor in the town of Blazing Beacon, who is more than willing to help any who needs it.   (free)&lt;br /&gt;
*1 Status: Known as a good and respectable doctor in the town of Blazing Beacon, who is more than willing to help any who needs it.&lt;br /&gt;
*2 Treasure: I have my own clinic, just off the old Grand Market in the center of town. My clientele may not be rich, for the most part, but they are grateful, and allow me to not only own and operate the establishment, but once and awhile to afford some of the finer medicines that merchants place on offer. Once per story, I may have access to Quality Tools or Rare Herbs.&lt;br /&gt;
Secrets of Destiny: Lovers and Romatic Interests&lt;br /&gt;
*0 Disadvantage: Whispering Kick has fallen in love with the lovely Lin Lifang&lt;br /&gt;
===Silk Road===&lt;br /&gt;
*2 Status: Since Panther Girl has begun bringing the wounded and the sick among the travelers of the Silk Road to Whispering, he has gotten a reputation as a friend to merchants and refugees alike.&lt;br /&gt;
&lt;br /&gt;
==Chi Conditions==&lt;br /&gt;
*Finely-Tuned Breathing - Minor Metal Medical Condition&lt;br /&gt;
Through the medical practices of acupuncture, Whispering Kick&#039;s respiratory system has been so well-honed that he is hyper-oxygenated, giving him more energy and vigor to do anything with; however this requires constant maintenance to remain operating at so high a level, as well as avoid large quantities of smoke and other airborne contaminants.&amp;lt;br&amp;gt;&lt;br /&gt;
+5 Action Bonus&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>Ffanxii4ever</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=EdgeofHeaven/WhisperingKick&amp;diff=201750</id>
		<title>EdgeofHeaven/WhisperingKick</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=EdgeofHeaven/WhisperingKick&amp;diff=201750"/>
		<updated>2012-02-20T21:54:01Z</updated>

		<summary type="html">&lt;p&gt;Ffanxii4ever: Character Sheet&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[b]Whispering Kick[/b]&lt;br /&gt;
Concept: A disillusioned doctor who set out to cure the ills of the nation, but fell in love&lt;br /&gt;
&lt;br /&gt;
[B]Rank:[/B] 4th [B]&lt;br /&gt;
Archetype:[/B] Doctor&lt;br /&gt;
[B]Chi:[/B] 12 (10/12 Cultivation)&lt;br /&gt;
[B]Lake:[/B] 7&lt;br /&gt;
[B]River/Aura:[/B] 2&lt;br /&gt;
[B]Cultivation/Entanglement/Other Destiny:[/B] 31/15/20&lt;br /&gt;
[B]Destiny/Entanglement Left:[/B] 0/0&lt;br /&gt;
[B]Condition Cultivation:[/B] 0&lt;br /&gt;
[B]Chi Threshold:[/B] 12/24/36 - 17/34/51&lt;br /&gt;
[B]Joss (Chivalrous/Malicious):[/B] 3&lt;br /&gt;
&lt;br /&gt;
[B]Disadvantages[/B]&lt;br /&gt;
Has fallen in love with the lovely Lin Lifang&lt;br /&gt;
&lt;br /&gt;
[B]Virtues:[/B]&lt;br /&gt;
Benevolence: 4, Force: 3, Honor: 3, Loyalty: 1, Righteousness: 5, Piety: 3&lt;br /&gt;
Ferocity: 1, Individualism: 1, Obsession: 1, Revenge: 3, Ruthlessness: 1&lt;br /&gt;
&lt;br /&gt;
[B]Combat Statistics[/B]&lt;br /&gt;
Subtle Force (Massive Unarmed) [Speed +10, Strike +10, Footwork +15, Block +5, Damage +5, Toughness +5]&lt;br /&gt;
Subtle Force (Ranged) [Speed +5, Strike +15, Footwork +10, Block +5, Damage +0, Toughness +5]&lt;br /&gt;
&lt;br /&gt;
[B]&lt;br /&gt;
Skills – 20 Destiny[/B]&lt;br /&gt;
Awareness +5; Crafting +0; Hardiness +5; Learning +5&lt;br /&gt;
Might +0; Politics +0; Stealth +0; Tactics +0&lt;br /&gt;
Confidence +5; Finesse +0; Inspire +0; Medicine +10 (Disease, Focus on Breath, Injuries, Pressure Points)	&lt;br /&gt;
Perform +0; Ride +0; Survival +5; Wu Wei +5&lt;br /&gt;
&lt;br /&gt;
[B]Gear[/B]&lt;br /&gt;
Light Armor [Increases Chi Threshold by 5 for Injury Conditions] (Free)&lt;br /&gt;
Massive Unarmed [+5 Damage, Footwork, +5 Speed; Can Focus on Breath with a single die; If attack is described in a manner better Dodged than Blocked, the penalty to Block is -10; Able to Flood one die from the River while making an attack to ignore the target’s armor on any resulting Rippling roll] (Free)&lt;br /&gt;
Acupuncture Needles (Ranged) [+5 Strike; Can make attacks against targets in adjacent zones; Flood one die from the River to make attacks against targets further away, up to a limit set by the Sage] (1)&lt;br /&gt;
&lt;br /&gt;
[B]Kung Fu – 26 Cultivation (26 Normal) [/B]&lt;br /&gt;
Subtle Force (Laughs At: Nothing; Fears: Nothing) [Speed +5, Strike +10, Footwork +10, Block +5, Damage +0, Toughness +5]&lt;br /&gt;
-	Correct Approach [Capable of creating superficial wounds with a +10 Damage Bonus] (7)&lt;br /&gt;
-	Disorder-Dissolving Presence [You have a +5 bonus to any check to break a Wave] (2)&lt;br /&gt;
&lt;br /&gt;
Nine Sun Birds	&lt;br /&gt;
-	1: Cry of the Golden Crow [+5 to Speed]&lt;br /&gt;
-	2: Light Diffused By Clouds [People whose Initiative exceeds yours by 20 points or  less can’t break your waves, as if the waves had already finished. They don’t actually finish until your turn comes up, but their completion becomes inevitable.] (2)&lt;br /&gt;
-	3: Scattering the Golden Feathers [This attack is an Area Attack] (3)&lt;br /&gt;
&lt;br /&gt;
Formless Techniques&lt;br /&gt;
-	2: Drifting Cloud Step [You can Cover Ground towards a zone that can’t support you, such as the middle of a lake or up in the air; not usable two rounds in a row] (1/2)&lt;br /&gt;
[B]&lt;br /&gt;
Secret Arts: 4 Cultivation[/B]&lt;br /&gt;
The Doctor’s Art&lt;br /&gt;
-	The Secret Art of Medicine&lt;br /&gt;
-	A Doctor’s Work&lt;br /&gt;
-	Secrets of Treatment&lt;br /&gt;
-	Introduction to Medical Conditions&lt;br /&gt;
-	Extraordinary Medical Techniques&lt;br /&gt;
o	Closing the Five Gates (2 Destiny)&lt;br /&gt;
o	Cutting the Branch (2 Destiny)&lt;br /&gt;
Curses and Influences&lt;br /&gt;
Extraordinary Daoist Techniques&lt;br /&gt;
&lt;br /&gt;
[B]&lt;br /&gt;
Loresheets: 21 Entanglement - 1 Cultivation[/B]&lt;br /&gt;
Little Forest Sect (3 Entanglement)&lt;br /&gt;
-	0 Bonus:	Buddhist Loresheet at -2 Destiny cost    (Used)&lt;br /&gt;
-	0 Bonus:	1 time, -2 Destiny discount when buying Blossom Harvest, Eight Legends,  or Destiny Cloud Fist as secondary external style 	&lt;br /&gt;
-	0 Technique:	Learn all of Iron Body’s techniques&lt;br /&gt;
-	2 Secret:	Fighting Unarmed now counts as fighting with a Massive Weapon&lt;br /&gt;
Blue-Eyed Celestial Demon&lt;br /&gt;
-	5 Status: Descendant of the Blue-Eyed Celestial Demon (Status 3 amongst all the Wulin) (6)&lt;br /&gt;
-	-2 Rival&lt;br /&gt;
Buddhism (1 Entanglement)&lt;br /&gt;
-	5 Destiny:	Buddhist Piety&lt;br /&gt;
Blazing Beacon&lt;br /&gt;
-	1 Involvement: Known as a good and respectable doctor in the town of Blazing Beacon, who is more than willing to help any who needs it.   (free)&lt;br /&gt;
-	1 Status: Known as a good and respectable doctor in the town of Blazing Beacon, who is more than willing to help any who needs it.&lt;br /&gt;
-	2 Treasure: I have my own clinic, just off the old Grand Market in the center of town. My clientele may not be rich, for the most part, but they are grateful, and allow me to not only own and operate the establishment, but once and awhile to afford some of the finer medicines that merchants place on offer. Once per story, I may have access to Quality Tools or Rare Herbs.&lt;br /&gt;
Secrets of Destiny: Lovers and Romatic Interests&lt;br /&gt;
-	0 Disadvantage: Whispering Kick has fallen in love with the lovely Lin Lifang&lt;br /&gt;
Silk Road&lt;br /&gt;
-	2 Status: Since Panther Girl has begun bringing the wounded and the sick among the travelers of the Silk Road to Whispering, he has gotten a reputation as a friend to merchants and refugees alike.&lt;/div&gt;</summary>
		<author><name>Ffanxii4ever</name></author>
	</entry>
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