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		<id>https://wiki.rpg.net/index.php?title=LeviathanTempest:ChapterFour&amp;diff=129716</id>
		<title>LeviathanTempest:ChapterFour</title>
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		<summary type="html">&lt;p&gt;FiveEyes: /* One Brain, Many Minds (Ancestral Channel) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[PICTURE: Full page, three-quarters top-down view. An alleyway. A man in a black suit, wearing a bronze face mask depicting an impassive man&#039;s face in a Sumerian style, recoils from a prone figure. The prone body is a young man with AmerInd features. He is in a flannel shirt and ripped jeans, and is lying in a pool of blood. His teeth are gritted as he glares defiantly at the masked man. The teeth are triangular, and his left eye is a featureless black pool. The blood is rising up unnaturally at his side and forming a distinct shape - a vulture&#039;s body with a peacock&#039;s tail feathers. Instead of a vulture&#039;s head, three serpents emerge from the neck. The central serpent is hooded, like a cobra. The creature is formed out of blood at its feet but solid elsewhere, and is clearly taking flight towards the masked man.]&lt;br /&gt;
&lt;br /&gt;
= Chapter 4 : Supernatural Powers =&lt;br /&gt;
&lt;br /&gt;
“&#039;&#039;Can you fill his hide with harpoons, or his head with fishing spears? If you lay a hand on him, you will remember the struggle, and never do it again! Any hope of subduing him is false; the mere sight of him is overpowering.&#039;&#039;”&lt;br /&gt;
* Job 41:7-9&lt;br /&gt;
&lt;br /&gt;
Supplementing the mystical advantages – and afflictions - that separate the Tribe from humanity is the exploration of the power available from their Progenitor&#039;s bloodline. While Sheol measures the degree to which a Leviathan is coming to terms with his or her lineage, this method of exploration is not the only one available to them. The Schools of the Tribe emphasize an approach towards definition of the self, and part of that goal is the realization and reclamation of the Tribe&#039;s lost power. &lt;br /&gt;
&lt;br /&gt;
Most Leviathans do not spend particularly much energy simply attempting to gain mystical power. While such things can provide considerable control over the immediate circumstances of a Leviathan&#039;s life, delving deeply into one&#039;s bloodline involves acknowledging the Tribe&#039;s inhumanity in a way that can be frightening to an insecure Leviathan, and even the more balanced and stable members of the Tribe often find that they feel more “stable” spending their time on other studies. At least a portion of this anxiety stems from the fact that the Tribe&#039;s power expresses itself imperfectly in humanoid visages – a member of the Tribe must become monstrous to make use of the lore encoded in his blood. &lt;br /&gt;
&lt;br /&gt;
== Vestiges ==&lt;br /&gt;
The avenues of supernatural power open to the Tribe are referred to as Vestiges. A Vestige is understood as just that, a fragmentary remnant of some facet of the power of the Progenitors which a Leviathan can, with study, seek to emulate. Comprehension of a Vestige, as well as a Leviathan&#039;s conception of how that power is achieved, shapes the Leviathan&#039;s monstrous forms – the closer he moves towards the far limits of his transformative ability, the more of the power of the Vestige is made manifest. Meditation and exploration of a Vestige also serves as a method of forming a personal image of the Tribe&#039;s lost heritage – the Leviathan&#039;s School shapes the ways in which he comprehends the Vestiges and the ways in which they become physically manifest as he attempts to achieve an understanding of his bloodline that gives him a goal to aim for. In other words, the Tribe&#039;s study of Vestiges is part of their attempt to construct an ideal form in which they will feel “complete.” &lt;br /&gt;
&lt;br /&gt;
The Tribe has access to seven Vestiges, corresponding to the seven most major Strains. All of the Tribe&#039;s abilities fall under the blanket of one of these seven categories, and can be further subdivided into Channels. A Channel is a part of the whole – members of Abzu&#039;s Camp tend to refer to them as imperfect emanations of perfect concepts – and serves as a manageable portion of an otherwise massive concept. Leviathans explore a Vestige by comprehending its individual Channels. The most straightforward of these are referred to as Ancestral Channels – they represent certain physical concepts that must be grasped before the more esoteric Descendant Channels can be understood. Descendant Channels involve the conjuration and direction of the forces at the Tribe&#039;s command and, as such, require a greater degree of focus and the power of Ichor to invoke.&lt;br /&gt;
&lt;br /&gt;
The Vestiges are a gift shared by all members of the Tribe. While a given Strain may favor certain aspects of the bloodline, there are no aspects of the Tribe&#039;s power that cannot be gained by a Leviathan that undergoes proper study. On a practical level this means that there are no Channels that are unique to a given Strain or School, and even if a small group of Leviathans “discovered” a lost Channel, the route they took to this discovery could not be the only one – through meditation and experimentation, it would be possible for a Leviathan with infinite time (and patience) to grasp every Channel of every Vestige. The roadmap to these traits is, after all, contained in the blood of each and every Leviathan, and reproduced in imperfect fragments in the families that gave birth to them. &lt;br /&gt;
&lt;br /&gt;
==== Birthrights ====&lt;br /&gt;
Remarkably, the first tentative steps taken in the exploration of a Vestige tend to cover similar ground, no matter the Channel being considered or the methods of the Leviathan in question. This “common ground” represents a Vestige&#039;s Birthright – the most basic expression of that Vestige, a small blessing that any Leviathan that has explored that Vestige has access to in any form. The trick offered by a Birthright is usually limited, a predecessor to the Vestige&#039;s more formal powers, but most members of the Tribe find that the ability to produce their Birthrights at any time more than makes up for the lack of a spectacular effect.  &lt;br /&gt;
&lt;br /&gt;
Mechanically, a Birthright is a single power available to a Leviathan regardless of form, which has one effect and an associated Ichor cost. The invocation of a Birthright involves either no transformation or an imperceptible amount of change – it takes supernatural awareness to mark their use. A Leviathan gains access to a Vestige&#039;s Birthright upon purchasing any of its Ancestral Channels. &lt;br /&gt;
&lt;br /&gt;
==== Evolutions ====&lt;br /&gt;
Comparatively, there are paths that a Leviathan can avoid taking in their exploration of a Channel, certain modes of thought or varieties of adaptation that only become apparent to those that search for them specifically. The Tribe refers to these elaborations of the Vestige as its Evolutions. They are of somewhat greater social and mental importance to a Leviathan than the Channels themselves, as they are adaptations that are deliberately sought – by internalizing these traits, a Leviathan is making a claim as to what he believes his (or even &#039;&#039;the&#039;&#039;) ideal form ought to be. While the marking of a Progenitor&#039;s bloodline causes a Strain to favor certain Vestiges, it is the will of the Leviathan that guides him to more readily undertake a group of Evolutions.&lt;br /&gt;
&lt;br /&gt;
Mechanically, an Evolution is like a Merit – a unique feature purchased separately from other traits. Evolutions are tied to Vestiges or Channels, and provide to the linked powers either additional benefits, new avenues of use, or reduced limitations. Evolutions always have a physical marker that makes them readily apparent to observers – a true scholar of the Tribe might even be able to identify a Leviathan&#039;s School and mastered Channels from observing his Evolutions.  &lt;br /&gt;
&lt;br /&gt;
===== Sidebar Page: Attribute-Boosting Channels =====&lt;br /&gt;
A number of Channels provide the Leviathan with bonuses to a specific Attribute. These follow a general template, depending on whether the Attribute is from the Power, Finesse, or Resistance group. To save on space, the basic templates are below, with specific details listed under the individual Channel.&lt;br /&gt;
&lt;br /&gt;
====== Power Attribute Boosting Ancestral Channel ======&lt;br /&gt;
* “Depth 0”: Birthright, as appropriate&lt;br /&gt;
* “Depth 1”: 9-Again on rolls with (Attribute)&lt;br /&gt;
* “Depth 2”: As above, and +1 to the Attribute&lt;br /&gt;
* “Depth 3”: As above, but now 8-Again on rolls, and when the Leviathan spends Willpower on an active (Attribute)-based roll, they gain +5 dice instead of +3.&lt;br /&gt;
* “Depth 4”: As above, but now +2 to the Attribute&lt;br /&gt;
* “Depth 5”: As above, when acting unopposed, the Leviathan may perform (Attribute) actions as rote actions.&lt;br /&gt;
* “Depth 6”: As above, but now +3 to the Attribute, (unique power) &lt;br /&gt;
&lt;br /&gt;
====== Finesse Attribute Boosting Ancestral Channel ======&lt;br /&gt;
* “Depth 0”: Birthright, as appropriate&lt;br /&gt;
* “Depth 1”: (Unique Power)&lt;br /&gt;
* “Depth 2”: As above, and 9-Again on rolls with (Attribute).  &lt;br /&gt;
* “Depth 3”: As above, and +1 to the Attribute, and when the Leviathan spends Willpower on an active (Attribute)-based roll, they gain +5 dice instead of +3.&lt;br /&gt;
* “Depth 4”: As above, but not 8-Again, (Unique Power)&lt;br /&gt;
* “Depth 5”: As above, but now +2 to the Attribute.&lt;br /&gt;
* “Depth 6”: As above, (unique power) &lt;br /&gt;
&lt;br /&gt;
====== Resistance Attribute Boosting Ancestral Channel ======&lt;br /&gt;
* “Depth 0”: Birthright, as appropriate&lt;br /&gt;
* “Depth 1”: When the Leviathan is using (Attribute) to resist a rolled action, his attacker does not benefit from 10-Again. 9-Again or 8-Again will &amp;quot;degrade&amp;quot; one step.&lt;br /&gt;
* “Depth 2”: As above, but now a normal attacker negates one success for each &amp;quot;1&amp;quot; rolled. 9-Again will &amp;quot;degrade&amp;quot; to no reroll, while 8-Again will &amp;quot;degrade&amp;quot; to 10-again.&lt;br /&gt;
* “Depth 3”: As above, and +1 to (Atribute) and the Leviathan boosts his resistance by 4, not 2, when spending Willpower on (Attribute)-related resistance.&lt;br /&gt;
* “Depth 4”: As above, but now an attacker with 9-again negates one success for each &amp;quot;1&amp;quot; rolled. 8-Again will &amp;quot;degrade&amp;quot; to no reroll.&lt;br /&gt;
* “Depth 5”: As above, but now +2 to (Attribute), (unique power)&lt;br /&gt;
* “Depth 6”: As above, attackers benefit from no rerolls under any circumstances, (unique power)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Vestiges of Awareness ===&lt;br /&gt;
There are countless adaptations that permit natural animals to discern amazing degrees of information from their environment - organs that measure electrical impulses, sort and interpret scents, and adaptations that &amp;quot;feel&amp;quot; the impression made by thrashing fish in the water. All of these various miracles of biology - and supernatural improvements beyond the limits of flesh - are available to the Tribe. The Progenitors, if myths are to be believed, had senses that could measure the quiver of thoughts in the heads of their prey, or pierce the limits of space and time. While their descendants cannot make such grandiose claims, the remaining fragments of these impossible gifts are still impressive. &lt;br /&gt;
&lt;br /&gt;
Those members of the Tribe that explore the relics of their lost civilization see these gifts as represented by a wheel of staring eyes or as an indigo mirror, lens, or jewel. The Progenitor most famed for perception is Nagaraja, the ancestor of the Vasuki, yet the Taninim and Bahamutan Strains also have a strong grasp of these talents.   &lt;br /&gt;
&lt;br /&gt;
==== Birthright of Awareness ====&lt;br /&gt;
The Birthright of the Vestige of Awareness is the &#039;&#039;&#039;Gaze of the Depths&#039;&#039;&#039;. Upon its invocation, the Leviathan&#039;s vision ceases to be impaired by water, and he reduces darkness-related vision penalties by his Sheol. He may keep his eyes open underwater, regardless of water quality, without discomfort. These effects last for the rest of the scene.&lt;br /&gt;
* &#039;&#039;&#039;Cost&#039;&#039;&#039;: 1 Ichor&lt;br /&gt;
&lt;br /&gt;
==== Lambent Eyes of Judgment (Ancestral Channel) ====&lt;br /&gt;
&#039;&#039;The Leviathan&#039;s gaze strips away deception and peers into the heart of matters – he seeks out the blackness at the core of all issues, and reads the lines of guilt in the faces of others.&#039;&#039;&lt;br /&gt;
* “Depth 0”: Birthright of Awareness&lt;br /&gt;
* “Depth 1”: 9-Again on Empathy rolls&lt;br /&gt;
* “Depth 2”: As above, and +1 die on Empathy rolls&lt;br /&gt;
* “Depth 3”: As above, but now 8-again on Empathy rolls&lt;br /&gt;
* “Depth 4”: As above, but now +2 dice on Empathy rolls&lt;br /&gt;
* “Depth 5”: As above, but now +3 dice on Empathy rolls&lt;br /&gt;
* “Depth 6”: As above, and the Leviathan is aware of the Vice of all vulnerable subjects inside his Wake.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Evolutions&#039;&#039;&#039;&lt;br /&gt;
* Light of Truth (O) In Depth 1 and lower, the Leviathan&#039;s eyes (or body, or some new and horrific organ) give off light – roughly equivalent to candlelight (about a yard of illumination). In this region, Wake-vulnerable subjects lose 10-again on their Subterfuge rolls.&lt;br /&gt;
* Lantern of Shame (OO, requires Light of Truth): At Depth 3 and below, the light&#039;s intensity increases to that of a lantern, and its light removes the ability of Wake-vulnerable subjects to regain Willpower from their Vice.&lt;br /&gt;
* Pyre for Sinners (OOOOO, requires Lantern of Shame): At Depth 6, the light&#039;s intensity increases to that of a bonfire (ten yards of illumination). In addition to the other effects, Wake-vulnerable supernatural beings in the light cannot make use of occult abilities that involve Subterfuge, such as the Obfuscate ability “The Familiar Stranger” (Vampire pg 137). &lt;br /&gt;
&lt;br /&gt;
==== One Brain, Many Minds (Ancestral Channel) ====&lt;br /&gt;
&#039;&#039;The sad limit of modern creatures of a single consciousness drawn together from the offerings of the brain does not need to be obeyed by Leviathans. As their ancestors once did, they can support a chorus of coordinated psyches within their brains.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
One Brain, Many Minds is a Finesse Attribute boosting Channel. It boosts Wits and has the following unique powers:&lt;br /&gt;
* “Depth 0”: Birthright of Awareness&lt;br /&gt;
* “Depth 1”: &lt;br /&gt;
* “Depth 4”: As above, &lt;br /&gt;
* “Depth 6”: As above, &lt;br /&gt;
&#039;&#039;&#039;Evolutions&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== Oroborus&#039; Kin (Ancestral Channel) ====&lt;br /&gt;
&#039;&#039;In the primordial ocean, time flowed as all waters did.  Some of the great beasts of that ocean stretched themselves along such flows and devoured their pasts and future in single gulps.  This feat lies beyond modern Leviathans, but they may still hunt the strange eddies of time.&#039;&#039;&lt;br /&gt;
* “Depth 0”: Birthright of Awareness&lt;br /&gt;
* “Depth 1”: 9-Again on prophecy rolls (Such as those made during a fortune-telling ritual or to discern the meaning of an existing prophecy)&lt;br /&gt;
* “Depth 2”: As above, but now 8-again on such rolls. The Leviathan benefits from a free specialty in a specific form of divination (usually linked to Occult) &lt;br /&gt;
* “Depth 3”: As above, and +1 die on relevant rolls.&lt;br /&gt;
* “Depth 4”: As above, but now +2 dice on relevant rolls&lt;br /&gt;
* “Depth 5”: As above, and the Leviathan may now use fortuitous events as a basis for prophecy - upon witnessing a dramatic failure or exceptional success, he may reflexively and immediately enact any prophecy ritual he knows which normally requires ten minutes or less to perform. The event substitutes for the necessary materials and actions. &lt;br /&gt;
* “Depth 6”: As above, and the Leviathan may &amp;quot;see&amp;quot; temporal anomalies as well as unusual alterations in the fabric of fate. This permits him to use normal senses to note the presence of mystically-warped fates or regions in which supernatural means have been used to distort time. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Evolutions&#039;&#039;&#039;&lt;br /&gt;
* Third Eye (OOO, requires Sheol 3): At Depth 3 and below, the Leviathan may use his five normal senses to discern the past and future. He may use a Wits + Occult prophecy roll to get &amp;quot;sensations&amp;quot; from a person or object that up to seven minutes (-1), hours (-2), days (-4) or even years (-8) divorced from the present, in any direction. These &amp;quot;sensations&amp;quot; default to the most &amp;quot;important&amp;quot; or impressive event in the time frame sensed, and provide only hints. A fisherman who will drown in three days might provide the taste of salt water, for instance. Events are considered &amp;quot;important&amp;quot; based off of some notion of their &amp;quot;notability&amp;quot; and import to the subject. &lt;br /&gt;
* Divine Perspective (O or OOO, requires Third Eye and Sheol 4 or 5): At Depth 6, the Leviathan may reflexely and constantly receives sensory data from people and objects that extends up to seven minutes in either direction in their personal timeline, as detailed under Third Eye. The three-dot version of this Merit gathers information for up to seven hours. &lt;br /&gt;
&lt;br /&gt;
==== Eye of the Watchful Deity (Descendant Channel) ====&lt;br /&gt;
&#039;&#039;The Leviathan may ride the senses of its followers, making use of their eyes and ears to extend its reach and review the world from safety.&#039;&#039;&lt;br /&gt;
* “Depth 0”: Birthright of Awareness&lt;br /&gt;
* “Depth 1”: The Leviathan can share the senses of a Beloved or bonded Lahmasu within 10 feet, seeing and hearing what they do. The Leviathan is in a trance state (unaware, no Defense) while doing this, and does not independently roll to notice things - he or she merely perceives what the subject does. The Leviathan needs to know the vague direction towards a subject to tap in - they can&#039;t guess until they get the correct answer, however. The subject is aware of this effect. It lasts until terminated, until the end of the scene, or until the subject leaves the target area. The Leviathan &#039;&#039;must&#039;&#039; terminate the effect to move and act freely. &lt;br /&gt;
* “Depth 2”: As above, but within 10 yards.&lt;br /&gt;
* “Depth 3”: As above, but within 100 yards. The Leviathan may now expend 1 additional Ichor to target a willing subject that is vulnerable to the Wake but not a Beloved or Lahmasu. In addition to the direction to the subject, the Leviathan must also either know the target&#039;s name or be able to see them with the naked (if supernaturally enhanced) eye.&lt;br /&gt;
* “Depth 4”: As above, but within a half-mile.&lt;br /&gt;
* “Depth 5”: As above, but within a mile.&lt;br /&gt;
* “Depth 6”: As above, but within 10 miles. The Leviathan can expend 3 additional Ichor to target unwilling subjects that are vulnerable to the Wake - this requires an opposed roll (Presence + Sheol vs Resolve + power stat) to accomplish. The normal restrictions for targetting non-Beloved apply. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Evolutions&#039;&#039;&#039;&lt;br /&gt;
* Gentle Touch (O) If the Leviathan&#039;s Subterfuge + Sheol is greater than the subject&#039;s Willpower, they are not aware of being monitored. This does not prevent a subject from resisting if unwilling - in this case the victim, should they be affected, is aware that they were subject to mental assault but is not aware of whether they are still being &amp;quot;hijacked&amp;quot; or not.&lt;br /&gt;
* Split Focus (OOO): In Depth 3 and below, the Leviathan now taps into the senses of a subject as an unrolled action - they must devote attention to it, but are not in a trance and retain awareness of their surroundings and their Defense trait. The Leviathan may also opt not to use a subject&#039;s senses in a turn, taking its normal action, without breaking the effect.&lt;br /&gt;
* All-Seeing (OOOO, requires Split Focus): At Depth 6, the Leviathan uses the senses of the target as a reflexive action - it may act freely and has constant awareness of information gathered by both its senses and those of the subject. &lt;br /&gt;
&lt;br /&gt;
==== Memories Before Time (Descendant Channel) ====&lt;br /&gt;
&#039;&#039;Beyond the confines of the world as it is now exist wonders unimagined. Some Leviathans can do more, however, than imagine them. For some, the memory of these things is present and terrible, and waiting to be called to the fore.&#039;&#039;&lt;br /&gt;
** Dice Pool: Wits + Occult + Sheol&lt;br /&gt;
* “Depth 0”: Birthright of Awareness&lt;br /&gt;
* “Depth 1”: The Leviathan may dip into the reserve of ancestral memory and conjure up knowledge of a Skill it does not possess. It may use the Skill at a rating of 1 for a number of rolls equal to its successes.&lt;br /&gt;
* “Depth 2”: As above, but the Leviathan also benefits from 9-Again with the conjured skill.&lt;br /&gt;
* “Depth 3”: The Leviathan may now expend 1 additional Ichor to include a Specialty alongside a conjured skill. &lt;br /&gt;
* “Depth 4”: The Leviathan now uses conjured skills at a rating of 3.&lt;br /&gt;
* “Depth 5”: The Leviathan now benefits from 8-Again with conjured skills. &lt;br /&gt;
* “Depth 6”: The Leviathan can expend 3 additional Ichor to conjure a Skill with an accompanying Specialty at a rating of 5 or two skills, each with its own Specialty, at a rating of 3. If two Skills are recalled, the Leviathan has the full complement of rolls with both skills - each has its own pool.  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Evolutions&#039;&#039;&#039;&lt;br /&gt;
* Lasting Impression (O) When using the Depth 1 iteration of this Channel, the Leviathan may &amp;quot;conjure&amp;quot; the Merit Eidetic Memory instead of a Skill. If he does so, it lasts for a number of minutes equal to his successes. The 9-Again or 8-Again benefits will apply to attempts to recall information while under stress.&lt;br /&gt;
* Lost Tongue (O) When using the Depth 1 iteration of this Channel, the Leviathan may &amp;quot;conjure&amp;quot; a Language instead of a Skill. If he does so, it lasts for a number of minutes equal to his successes and is possessed at the same dot rating as a conjured Skill would have been at. &lt;br /&gt;
* Lost Lore (OOO): In Depth 3 and below, the Leviathan may expend 1 Ichor to attempt to remember an obscure fact as though he possessed the Merit Encyclopedic Knowledge.&lt;br /&gt;
* Tutelary Cocoon (OOO): In Depth 3 and below, The Leviathan may chose to expend 1 Willpower to form a cocoon, sealing itself away in a sleep-like trance which lasts 24 hours. During this time, the Leviathan may conjure a Skill (or Merit, if available) and purchase or improve it with experience points, as though it had received adequate training and instruction from adept tutors. Only one purchase may be made with each trance period. The Leviathan may &amp;quot;borrow&amp;quot; experience up to its Resolve if available points are insufficient, but gains a minor Derangement for doing so. A Leviathan in experience &amp;quot;debt&amp;quot; continues to gain experience as normal but must pay off the balance before it can purchase or improve Traits with experience. When the debt is paid off, the Derangement is also removed.&lt;br /&gt;
&lt;br /&gt;
=== Vestiges of Elements ===&lt;br /&gt;
&lt;br /&gt;
==== Birthright of Elements ====&lt;br /&gt;
The Birthright of the Vestige of Elements is the &#039;&#039;&#039;Veil of Seas&#039;&#039;&#039;. The Leviathan may compel a body of water of his Size or less to give off a cloud of fog, which inflicts a -3 sight penalty on all relevant rolls made on objects obscured by it. The fog expands considerably – the cloud&#039;s radius is roughly (Source&#039;s Size) in yards. The cloud lasts until the end of the scene or until mystically disperses.&lt;br /&gt;
* &#039;&#039;&#039;Cost&#039;&#039;&#039;: 1 Ichor&lt;br /&gt;
&lt;br /&gt;
==== Creature of the Luminous Ocean (Ancestral Channel) ====&lt;br /&gt;
Nothing is truly empty. The Leviathan knows this, she swims through what seems to be a void, bathed in a see of luminous power; power that she can bring to bear against others.&lt;br /&gt;
* “Depth 0”: Birthright of Elements&lt;br /&gt;
* “Depth 1”: 9-Again on Computer and Survival rolls&lt;br /&gt;
* “Depth 2”: As above, but now 8-Again on Computer and Survival rolls&lt;br /&gt;
* “Depth 3”: As above, and +1 dice on Computer and Survival rolls, and Armor 1 vs. electrical damage&lt;br /&gt;
* “Depth 4”: As above, but now +2 dice on Computer and Survival rolls, and electrical damage cannot stun or paralyze the Leviathan.&lt;br /&gt;
* “Depth 5”: As above, but now Armor (Size) vs. electrical damage&lt;br /&gt;
* “Depth 6”: As above, and the Leviathan can operate computers and other electrical devices within (Sheol) yards without touching them; The Leviathan can effectively swim through electric and magnetic fields at half-speed, this essentially allows for flight. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Evolutions&#039;&#039;&#039;&lt;br /&gt;
* Deep Battery (OO): At Depth 3 and below, the Leviathan&#039;s touch can provide electrical charge sufficient to power an electrical device of his Size or less. He must maintain contact to keep the device powered, and this contact will damage the device over the course of the scene – effectively inflicting electrical damage equal to the Leviathan&#039;s Sheol. &lt;br /&gt;
* Thundering Fists (OO) At Depth 3 and below, the Leviathan may make electrically-charged unarmed strikes. This costs the Leviathan 1 Ichor per strike. The strikes are + (Sheol)B weapons with the Stun property, which inflict electrical damage (which most mundane armor cannot negate) and are made with the Brawl Skill. &lt;br /&gt;
* Crackling Rebuke (OOOOO, requires Deep Battery): At Depth 6, the smell of atmosphere surrounds the Leviathan, and sparks crackle between his fingertips and shoot out of his mouth when he speaks. At this point foes that strike the Leviathan unarmed suffer bashing damage equal to his Sheol. This damage is electrical in nature. Those that grapple him suffer as though they were exposed to a constant current (World of Darkness, pg. 178).&lt;br /&gt;
&lt;br /&gt;
==== Rain-Dance of the Tempest (Ancestral Channel) ====&lt;br /&gt;
Calling down the truth of his hyperdimensional nature, the character awakens to a tune only he can hear, stuttering between spaces and sidestepping the raindrops of time. As he falls deeper, his movements embody principles of fractal infinity: tentacles spiraling like galaxies, Wake like a black hole.&lt;br /&gt;
* “Depth 0”: Birthright of Elements&lt;br /&gt;
* “Depth 1”: You reflexively create spatial distortions in an area around you with a radius of (Sheol) yards. These distortions impose a -1 penalty to all physical actions in the affected region, though you are immune. &lt;br /&gt;
* “Depth 2”: Your allies also become immune to the distortion. &lt;br /&gt;
* “Depth 3”: As above, and ranged attacks from outside of the affected region suffer a -3 penalty, as though you were Substantially Conealed.&lt;br /&gt;
* “Depth 4”: As above, and, as an instant action, you may roll (Intelligence + Composure). If you succeed, you may move at your (Speed + Sheol) without passing through intervening space. You may explicitly use this power to move through walls or onto rooftops, if your (Speed + Sheol) would be sufficient to cross that distance.  &lt;br /&gt;
* “Depth 5”: As above, but the check to move outside of space for a turn is now reflexive. Any attack made after such rapid extraspatial movement suffers a penalty equal to (5 - successes rolled) due to disorientation. &lt;br /&gt;
* “Depth 6”: As above, and you gain a bonus to your Defense equal to your Composure. This additional Defense is not multiplied should you Dodge, but is applied against any attack with a physical component, including firearms.  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Evolutions&#039;&#039;&#039;&lt;br /&gt;
* Creation of Momentum (OO): At Depth 3 and below, the Leviathan no longer suffers Defense reduction for successive attacks.&lt;br /&gt;
* As One (OOOOO) At Depth 6, the Leviathan can be considered &amp;quot;submerged&amp;quot; as long as his Wake overlaps a suitably large body of water which is not underground (submerged resevoirs and wells are unsuitable, for example.)&lt;br /&gt;
&lt;br /&gt;
==== The Sky Cauldron (Descendant Channel) ====&lt;br /&gt;
&#039;&#039;Stirring the sky, the Leviathan may worsen weather conditions, calling up rain, winds, and hail. At the farthest reaches of this power, the Leviathan may call down boat-sundering storms with ease.&#039;&#039;&lt;br /&gt;
** Dice Pool: Intelligence + Occult + Sheol&lt;br /&gt;
** Action Type: Extended (Each roll represents 5 minutes of commanding the skies)&lt;br /&gt;
The Leviathan may summon inclement weather, activating this power repeatedly to increase the intensity or duration. The Depth that the Leviathan is at determines the maximum intensity of weather available to him. The weather lasts for a number of minutes equal to the Leviathan&#039;s successes and covers a region with a radius of 100 yards per point of Sheol. The Leviathan may opt to create weather less disastrous than he has access to. If existing weather is present, the Leviathan may reduce the necessary successes by the degree of difference between current conditions and the intended goal (i.e. if heavy rain exists, the Leviathan needs only 5 additional successes to ratchet it up to a hailstorm. &lt;br /&gt;
* “Depth 0”: Birthright of Elements&lt;br /&gt;
* “Depth 1”: The Leviathan may summon gentle rain or a slight breeze. (1 success necessary)&lt;br /&gt;
* “Depth 2”: As above, but the Leviathan may summon light rain or a strong breeze - enough to ruin a picnic. (3+ successes) &lt;br /&gt;
* “Depth 3”: As above, but the Leviathan may summon heavy rain and wind - cancelling most outdoor events. (5+ successes) The Leviathan may expend 1 additional Ichor to make a check in a single minute. &lt;br /&gt;
* “Depth 4”: As above, but the Leviathan may summon a large thunder or hailstorm - those exposed take a level of bashing damage for each minute of exposure (10+ successes) . &lt;br /&gt;
* “Depth 5”: As above, but the Leviathan may summon a catastrophic storm or monsoon - power is lost, property damaged. Those exposed take a level of bashing damage for each turn of exposure. (15+ successes)&lt;br /&gt;
* “Depth 6”: As above, but the Leviathan may summon a storm that grounds planes and capsizes small ships. Those exposed take a level of &#039;&#039;lethal&#039;&#039; daage for each turn of exposure (20+ successes). The Leviathan may expend 3 additional Ichor to make a check in a single turn. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Evolutions&#039;&#039;&#039;&lt;br /&gt;
* All-Weather Flesh (O) In Depth 1 and below, the Leviathan has Armor (Sheol) against damage inflicted by inclement weather, conjured or otherwise. This is sufficient to prevent the damage dealt by exposure to most weather.&lt;br /&gt;
* Broad Storm (OOO): In Depth 3 and below, the radius of the Leviathan&#039;s conjured weather is 250 yards per point of Sheol.&lt;br /&gt;
* Lance of the Heavens (OOO): In Depth 3 and below, the Leviathan may expend 1 Ichor to attack foes with bolts of conjured lightning. This is an electrical attack pitting the Leviathan&#039;s (Intelligence + Occult + Sheol - subject&#039;s Defense) It is electrical and therefore ignores most armor, and has a short range of (Leviathan&#039;s Sheol x 10) yards, a medium range of twice that, and a long range of four times the short range. It deals bashing damage and has the Stun property. &lt;br /&gt;
* Biblical Deluge (OOOOO): In Depth 6, the Leviathan&#039;s conjured weather lasts for 10 minutes for each success.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Swallowing the Storm (Descendant Channel) ====&lt;br /&gt;
&#039;&#039;Once the weather obeyed the primordial creatures, wind blowing only when they allowed it. Even a modern Leviathan can exert some of that control, absorbing violent weather in to its body.&#039;&#039;&lt;br /&gt;
** Dice Pool: Stamina + Survival + Sheol&lt;br /&gt;
** Action Type: Extended (Each roll represents 1 minute of concentration)&lt;br /&gt;
The mirror image of the Sky Cauldron, the Leviathan may use this Channel to &amp;quot;swallow&amp;quot; weather effects, stopping storms and gales by absorbing the power within them. Disrupting weather is easier than creating it, but the difficulty increases considerably when the weather has been conjured. In such cases, the Leviathan subtracts the Sheol (or Power stat equivalent) of the weather&#039;s creator from all rolls. If a Leviathan wishes to merely &#039;&#039;reduce&#039;&#039; the intensity of weather, he or she needs only score successes equal to the difference between the intensities listed below (so it takes 10 successes to turn a hurricane into a strong storm, for instance.) &lt;br /&gt;
&lt;br /&gt;
The Leviathan must be within (100 x Sheol) yards of the center of the weather&#039;s most intense region. This means that a Leviathan that wishes to take on a hurricane or tornado has to place himself at considerable risk. &lt;br /&gt;
* “Depth 0”: Birthright of Elements&lt;br /&gt;
* “Depth 1”: The Leviathan may negate gentle rain or a slight breeze. (1 success necessary)&lt;br /&gt;
* “Depth 2”: As above, but the Leviathan may clear away a light rain or strong breeze. (2 successes necessary) &lt;br /&gt;
* “Depth 3”: As above, but the Leviathan may remove heavy rain and wind - enough to negate the vast majority of normal weather (4 successes necessary.)  The Leviathan may expend 1 additional Ichor upon negating a weather pattern - this negates his need to eat or drink for a number of days equal to the successes he required to disrupt it. &lt;br /&gt;
* “Depth 4”: As above, but the Leviathan may annihiate large thunder or hailstorms - those sufficient to damage those left exposed (as Depth 4 of the Sky Cauldron, above. 6 successes are necessary.)&lt;br /&gt;
* “Depth 5”: As above, but the Leviathan may remove even a catastrophic storm or monsoon - the leval of havoc unleashed by most conjured and unnatural weather. (10 successes necessary)&lt;br /&gt;
* “Depth 6”: As above, but the Leviathan may prevent the fiercest weather - even a record-breaking hurricane or tornado (14 successes necessary.) The Leviathan may expend 3 additional Ichor to make a check in a single turn. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Evolutions&#039;&#039;&#039;&lt;br /&gt;
* Zone of Calm (OOO, Requires Sheol 2): The Leviathan may opt to &amp;quot;bind&amp;quot; Ichor while activating this Channel. As long as it remains bound, successes in excess of those necessary to disrupt the weather that the Leviathan originally targetted will maintain the effect for one hour each. While the effect is maintained, natural weather of equal or lesser magnitude to the original target will not affect the region within (100 x Sheol) yards of the center of the original center. Those attempting to create supernatural weather inside this region subtract the Leviathan&#039;s Sheol from relevant rolls. When the duration of the calm region expires, the Ichor becomes unbound. &lt;br /&gt;
* Cultist Proxy (OOO): The Leviathan may &amp;quot;bind&amp;quot; a single Ichor to one of his Beloved or bound Lahmasu. In Depth 3 and below, he may exercise this Channel &amp;quot;through&amp;quot; his proxy, allowing him to use the power as though he were physically in their location. The Leviathan must be aware of the rough position of the Cultist and be facing that direction. &lt;br /&gt;
* Long Grasp (OO) In Depth 3 and below, the Leviathan can negate weather while within (250 x Sheol) yards of its center.&lt;br /&gt;
* Easy Suppression (OOO): The Leviathan&#039;s Depth 6 iteration of this Channel is a reflexive action.&lt;br /&gt;
&lt;br /&gt;
=== Vestiges of Fecundity ===&lt;br /&gt;
&lt;br /&gt;
==== Birthright of Fecundity ====&lt;br /&gt;
The Birthright of the Vestige of Elements is the &#039;&#039;&#039;Crimson Tithe&#039;&#039;&#039;. By letting his blood mingle with that of another, the Leviathan may open a mystical channel that permits him to infuse a valid subject with his Ichor. This requires an open wound sufficient to draw blood (or one level of bashing damage to represent the creation of one) for both the Leviathan and the intended beneficiary, who must remain touching – generally, the transfer looks like a “blood brothers” declaration, with two freshly-cut limbs held together. The Leviathan may transfer Ichor to the target at his maximum rate of expense, until he decides to stop, breaks contact, or the subject is holding the maximum amount of Ichor that he can. This has no effect on creatures who do not possess an Ichor pool.&lt;br /&gt;
* &#039;&#039;&#039;Cost&#039;&#039;&#039;: Varies&lt;br /&gt;
&lt;br /&gt;
==== Magnanimous Host to All  (Ancestral Channel) ====&lt;br /&gt;
&#039;&#039;Teeming with symbiotic creatures that can not properly survive in the lessened world, the Leviathan&#039;s body sustains these creatures in exchange for the benefits they provide.&#039;&#039;&lt;br /&gt;
* “Depth 0”: Birthright of Fecundity&lt;br /&gt;
* “Depth 1”: 9-Again on Animal Ken and Medicine rolls&lt;br /&gt;
* “Depth 2”: As above, but now 8-Again on Animal Ken and Medicine rolls&lt;br /&gt;
* “Depth 3”: As above, and +1 dice on  Animal Ken and Medicine rolls. &lt;br /&gt;
* “Depth 4”: As above, but now +2 dice on  Animal Ken and Medicine rolls. &lt;br /&gt;
* “Depth 5”: As above, and the Leviathan gains two free specialties to any two skills and may pick a third Skill to apply 8-again to. &lt;br /&gt;
* “Depth 6”: As above, and when the Leviathan would be killed by a strike, the damage is negated and he permanently loses one Size. If this would reduce his Size to 0, he dies. [Editor&#039;s Note: This power needs revision]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Evolutions&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== Incubation of the Second Self (Descendant Channel) ====&lt;br /&gt;
&#039;&#039;Leviathans capable of incubating the second self can reproduce without any outside aid, essentially cloning itself.  This does not have to be brought to full term, or even sent along the exact same path, allowing the Leviathan to bring forth new creatures from its flesh.&#039;&#039;&lt;br /&gt;
** Dice Pool: Resolve + Medicine + Sheol&lt;br /&gt;
** Action Type: Extended &lt;br /&gt;
The Leviathan is capable of parthenogenesis, creating an egg hosted within its body which will hatch over time, producing a near-copy of the Leviathan him or herself. The only certain difference is the inability of this Channel to reliably produce another Leviathan - the result is almost always a Hybrid unless special ritual measures are taken. Even these can only &#039;&#039;slightly&#039;&#039; increase the chances of the egg producing a normal human or full Leviathan. It takes 3 successes to produce the egg, which gestates for 18 months. &lt;br /&gt;
&lt;br /&gt;
Each time the Leviathan activates this Channel, one point of the Ichor spent is &amp;quot;bound&amp;quot; into the egg until it is hatched. The Leviathan cannot regain this &amp;quot;bound&amp;quot; Ichor. While hosting an egg which contains more bound Ichor than his or her Stamina, the Leviathan suffers a -2 penalty to all dice pools due to physical strain. Upon hatching, the egg deals (Bound Ichor - host&#039;s Stamina) lethal damage to its parent. &lt;br /&gt;
&lt;br /&gt;
A Leviathan may host up to its Sheol in eggs at one time. &lt;br /&gt;
* “Depth 0”: Birthright of Fecundity&lt;br /&gt;
* “Depth 1”: The Leviathan may spend 1 Ichor to make an egg-creation roll. Each roll represents an hour of concentration and physical strain. &lt;br /&gt;
* “Depth 2”: As above, but the Leviathan may devote rolled successes to reduce the gestation time of the egg by one month per three successes, to a minimum of (10 - Sheol) months or one week, whichever is greater. &lt;br /&gt;
* “Depth 3”: As above, but the Leviathan can devote rolled successes to reduce the effective (not actual) bound Ichor in the egg, reducing the difficulty of carrying it. Each three successes devoted to this reduces the effective bound Ichor by one, to a minimum of one. The Leviathan may expend 1 additional ichor to divide successes on a given roll, creating or improving multiple eggs. Each egg will impose its own strain penalty, and the penalties are cumulative. &lt;br /&gt;
* “Depth 4”: As above, but the Leviathan may devote successes to &amp;quot;sculpt&amp;quot; the resulting creatures, altering their features slightly. Mostly-cosmetic changes (difference in gender or race) require three successes, while drastic changes (additional limbs, animal features, etc.) require five or more. Hybrid traits (see the Antagonists chapter) can be added or removed for (dot rating +2) successes.  &lt;br /&gt;
* “Depth 5”: As above, but the Leviathan may &amp;quot;template&amp;quot; his personality onto the egg. This requires a number of successes equal to his Tranquility; the resulting creature has the Leviathan&#039;s Tranquility (or equivalent in Morality), Virtue, and Vice upon birth. It also prioritizes its Skills (primary, secondary, etc.) in the same fashion. This costs the Leviathan a &#039;&#039;dot&#039;&#039; of Willpower, and may be a Tranquility violation.  &lt;br /&gt;
* “Depth 6”: The Leviathan may expend 3 additional ichor to make rolls solely for the purpose of embedding his spiritual essence into an egg. The egg must first have the Leviathan&#039;s personality template. This requires (five + Leviathan&#039;s Sheol) successes, and additionally costs a &#039;&#039;dot&#039;&#039; of Sheol. Record the Levitahtan&#039;s permanent Sheol after success. Should the spawned creature ever Emerge as a Leviathan after the death of its &amp;quot;parent,&amp;quot; roll the fledgling&#039;s Sheol in an opposed check against the deceased Leviathan&#039;s. If the parent succeeds, the imprinted essence hijacks the body, replacing its Vestiges, Sheol, and Mental and Social Attributes and Skills with its own. The losing essence is annihilated (in the case of a tie, everyone loses.) Hijacking a body in this fashion is a Tranqulity-1 transgression, but serial immortality&#039;s not a bad gig. &lt;br /&gt;
&lt;br /&gt;
===== Sidebar: One Bad Mother =====&lt;br /&gt;
The creatures spawned by Incubation of the Second Self use the Hybrid template by default - usually of the Lahmasu sub-breed most typical to the Leviathan&#039;s Strain. On a game-mechanical level, this is the only outcome that occurs without the use of outside effort, such as a ritual, to attempt to beat the system. Even these should be a matter discussed between players and storytellers. Thematically speaking, the Tribe has yet to discover a reliable way to reproduce &amp;quot;safely,&amp;quot; both in the sense of &amp;quot;increasing the number of Leviathans&amp;quot; or &amp;quot;having a child that isn&#039;t monstrous.&amp;quot; It&#039;s not fair, but it&#039;s part of what happens to monsters. &lt;br /&gt;
&lt;br /&gt;
Genetically speaking, they&#039;re &amp;quot;near-matches&amp;quot; to the Leviathan when under scientific scrutiny - close enough that it&#039;d draw attention. It&#039;s of some interest to the Tribe, however, that most forms of biological damage and imposed mutation (the hazards of life as a Leviathan) don&#039;t transfer to the egg. It most resembles &amp;quot;what the Leviathan would have looked like had they been born as a Hybrid,&amp;quot; and does not carry Lamarckian markers of the parent&#039;s changes. A templated personality will lead the spawn to pursue a similar course as its parent, but nothing can ensure a complete duplicate.&lt;br /&gt;
&lt;br /&gt;
Rumors persist that certain ancient Leviathans perfected Evolutions or rituals that ensured that even the children of their children would carry a soul imprint - meaning that the press of time would ensure the possibility of their return. Occasionally, Legions have formed around this idea, either seeking to defeat death or to protect the Tribe and humanity from the depredations of a returned horror from bygone days.&lt;br /&gt;
&lt;br /&gt;
Beyond ritual attempts to affect the traits of an egg, the most common and gruesome thing that Leviathans and other Ichor-users can do with an egg is &#039;&#039;consuming&#039;&#039; it. The Ichor bound into the egg can be harvested in this fashion, but doing so is a Tranquility-3 transgression, or a Tranquility-1 transgression for a Leviathan that consumes its own young. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Evolutions&#039;&#039;&#039;&lt;br /&gt;
* Easy Birth (OO, Requires Stamina 3): In Depth 3 and below, the Levithan reduces the effective bound Ichor of all eggs by 1 for the purpose of damage upon birth and physical strain penalties.&lt;br /&gt;
* Opportunistic Parasitism (OOOO, Requires Sheol 3): In Depth 3 and below, the Leviathan may transfer an egg that it is hosting to a helpless creature of Size 5 or greater. This requires a minute of time and inflicts three levels of bashing damage. The Leviathan&#039;s Ichor remains bound in the egg, but from that point onward only the host suffers from potential strain penalties and will suffer damage upon the egg&#039;s &amp;quot;birth.&amp;quot; Traumatic and grisly surgery, at the very least, will be required to remove the egg early. Such surgery usually deals lethal damage equal to the egg&#039;s bound Ichor. &lt;br /&gt;
* Traumatic Parasitism (OOO, Requires Opportunistic Parastism and Strength 3): In Depth 3 and below, upon scoring an exceptional success against a target using a natural weapon that deals lethal damage, the Leviathan may attempt to reflexively transfer an egg from its body into that of the target. The subject must be Size 5 or greater, and rolls its Stamina (+ Power stat) in an opposed roll against the Leviathan&#039;s Sheol. The subject may add any bonuses related to staving off disease to its roll. Most will also spend Willpower, unsurprisingly. &lt;br /&gt;
* Hyperparasitism (OOO, Requires Opportunistic Parastism): In Depth 3 and below, when presented with a helpless host containing an egg created by another Leviathan, the character can &amp;quot;overwrite&amp;quot; the egg with one of its own, using the energy bound in the egg to feed its own spawn. The Leviathan makes use of this Channel to create an egg inside the host. This uses the normal system, but the character may first spend the Ichor bound into the egg to be replaced before resorting to its own. This consumes the replaced egg, which is generally a Tranquility violation.&lt;br /&gt;
* Reflexive Consumption (OOO): In Depth 3 and below, the Leviathan may reflexively consume an egg that it is hosting, regaining the bound Ichor as noted in the sidebar.&lt;br /&gt;
&lt;br /&gt;
==== Womb of Terrors (Descendant Channel) ====&lt;br /&gt;
&#039;&#039;The divine Ichor flowing through the Leviathan&#039;s blood gives birth to new and horrible life, clawing its way out of gore and shaped and directed by the will of the Leviathan who gave it life.&#039;&#039;&lt;br /&gt;
** Dice Pool: Stamina + Sheol&lt;br /&gt;
** Action Type: Instant&lt;br /&gt;
When the Leviathan has an open wound (is suffering at least a single level of lethal damage), it may shape creatures from its blood. Upon taking this Channel, the Leviathan designs three creatures which are born of its blood (see sidebar). It may call forth these creatures with a successful roll. The creatures instinctively take actions desired by the Leviathan without verbal instruction. If the Leviathan is not bleeding and wishes to activate this power, he may reflexively open the wound necessary if he has adequate tools at hand (or has hands that serve as adequate tools.) A Leviathan may only have a number of offshoots equal to its Sheol exist at any one time, buy may only have a single third-degree offshoot at a time. &lt;br /&gt;
* “Depth 0”: Birthright of Fecundity&lt;br /&gt;
* “Depth 1”: The Leviathan may summon its first-stage offshoot. It is present for one turn per success on the summoning roll. &lt;br /&gt;
* “Depth 2”: As above, but it is present for three turns per success.&lt;br /&gt;
* “Depth 3”: As above, but it is present for a minute per success. The Leviathan may expend 1 additional ichor to instead call its second-stage offshoot, which is present for one turn per success. &lt;br /&gt;
* “Depth 4”: As above, but first-degree offshoots are present for five minutes per success and second-degree offshoots for three turns per success. &lt;br /&gt;
* “Depth 5”: As above, but first-degree offshoots are present for a half-hour per success and second-degree offshoots for one minute per success. &lt;br /&gt;
* “Depth 6”: As above, but first-degree offshoots are present for an hour per success and second-degree offshoots for five minutes per success. The Leviathan may expend 3 additional ichor to instead call its third-stage offshoot, which is present for one turn per success. &lt;br /&gt;
&lt;br /&gt;
===== Sidebar: Horrors made Flesh =====&lt;br /&gt;
Upon purchasing the Channel Womb of Terrors, the Leviathan&#039;s player may design three offshoots. As the Leviathan&#039;s Sheol increases, these offshoots become more powerful, but their general form remains the same. The offshoots need not be graduated versions of the same beast, and it&#039;s acceptable - in fact, highly appropriate - that their outward forms are alien, amalgamations of various beasts with fearsome appearances. An offshoot can usually not be mistaken for any natural animal. Each offshoot has &amp;quot;base&amp;quot; Traits and a pool of points which the Leviathan&#039;s player uses to customize the beast. Once determined, an ability is set and the assigned points cannot be re-assigned. &lt;br /&gt;
&lt;br /&gt;
Horrors are treated like animals, using the higher of their Dexterity or Wits to determine Defense. They lack fine manipulation and cannot hold or use most tools unless a trait is purchased to permit this - and even in this case their intellect is too limited to apply most tools effectively. They are entirely amphibious and may breathe water and swim at full Speed. They execute commands to the best of their intelligence. Note that it may be difficult to craft the core book&#039;s example animals as offshoots - they cannot generalize (and that guard dog has phenomenal stats!)&lt;br /&gt;
* First-Stage Offshoot: All attributes begin at one, Size 2, Speed species factor 5, no skills. Attributes and Skills cannot exceed 3.&lt;br /&gt;
** A first-stage offshoot is built with a pool of points equal to the Leviathan&#039;s Stamina + Sheol.&lt;br /&gt;
* Second-Stage Offshoot: Physical attributes begin at two, all others at one, Size 3, Speed species factor 5, no skills. Attributes and Skills cannot exceed 4.&lt;br /&gt;
** A second-stage offshoot is built with a pool of points equal to 3 + Leviathan&#039;s Stamina + Sheol.&lt;br /&gt;
* Third-Stage Offshoot: Physical attributes begin at three, all others at one, Size 5, Speed species factor 5, no skills. Attributes and Skills cannot exceed 5.&lt;br /&gt;
** A third-stage offshoot is built with a pool of points equal to 6 + Leviathan&#039;s Stamina + Sheol.&lt;br /&gt;
* Basic Point Costs&lt;br /&gt;
** Physical Attributes: 1 dot per point&lt;br /&gt;
** Other Attributes: 1 dot per 2 points&lt;br /&gt;
** Physical Skills: 2 dots per point&lt;br /&gt;
** Other Skills: 1 dot per point&lt;br /&gt;
** Specialties: 2 per point&lt;br /&gt;
** Armor: 1 per point, max of (Stamina)&lt;br /&gt;
** Natural Weapons: +1L per point, max of (Strength)L&lt;br /&gt;
** Speed bonus: +2 per point, max of (Dexterity) points&lt;br /&gt;
* Other Tricks (Other traits are possible, with their price mandated by the Storyteller.)&lt;br /&gt;
** Flight: 1 point (at Speed)&lt;br /&gt;
** Venomous bite: Toxicity 3, immediate onset: 1 point (+1 Toxicity for +1 point, limit of (Stamina) points)&lt;br /&gt;
** Rare sense (Echolocation, heat-based vision, etc.): 1 point each&lt;br /&gt;
** &amp;quot;Finer&amp;quot; manipulation: 2 points (may use simple tools and open doors, but -2 to all relevant rolls)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Evolutions&#039;&#039;&#039;&lt;br /&gt;
* Creator of Life (OO, Requires Sheol 2): The Leviathan may devise a new first-degree offshoot and may now summon either of its options. This Merit may be purchased multiple times - up to the Leviathan&#039;s (Sheol -1).&lt;br /&gt;
* Craftsman of Life (OOO, Requires Sheol 3): The Leviathan may devise a new second-degree offshoot and may now summon either of its options. This Merit may be purchased multiple times - up to the Leviathan&#039;s (Sheol -2).&lt;br /&gt;
* Sculptor of Life (OOOO, Requires Sheol 4): The Leviathan may devise a new third-degree offshoot and may now summon either of its options. This Merit may be purchased multiple times - up to the Leviathan&#039;s (Sheol -3).&lt;br /&gt;
* Reflexive Genesis (OOO): In Depth 1 and below, upon suffering lethal damage, the Leviathan may reflexively summon an offshoot that it has access to in its current Depth. It must suffer levels of damage equal to the Size of the offshoot to be summoned.&lt;br /&gt;
&lt;br /&gt;
=== Vestiges of Might ===&lt;br /&gt;
&lt;br /&gt;
==== Birthright of Might ====&lt;br /&gt;
The Birthright of the Vestige of Might is the &#039;&#039;&#039;Privilege of Titans&#039;&#039;&#039;. A quick spike of Ichor permits the Leviathan to enhance his strength by making use of the whole of his body at once, effectively maximizing the force he applies. For the purpose on a single Feat of Strength, the Leviathan may use his Size in place of his Strength.&lt;br /&gt;
* &#039;&#039;&#039;Cost&#039;&#039;&#039;: 1 Ichor&lt;br /&gt;
&lt;br /&gt;
==== Divine Pinnacle of Excellence  (Ancestral Channel) ====&lt;br /&gt;
&#039;&#039;Description&#039;&#039;&lt;br /&gt;
* “Depth 0”: Birthright of Might&lt;br /&gt;
* “Depth 1”: 9-Again on Athletics rolls&lt;br /&gt;
* “Depth 2”: As above, and +1 dice on Athletics rolls. &lt;br /&gt;
* “Depth 3”: As above, but now 8-Again on Athletics rolls.&lt;br /&gt;
* “Depth 4”: As above, but now +2 dice on Athletics rolls. &lt;br /&gt;
* “Depth 5”: As above, but now +3 dice on Athletics rolls.&lt;br /&gt;
* “Depth 6”: As above, and +1 Stamina.  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Evolutions&#039;&#039;&#039;&lt;br /&gt;
* Rugged Tread (O): In Depth 1 and lower, the Leviathan may, when barefoot, benefit from the equipment bonus for athletic shoes, and most terrain will not damage his unshod feet - treat them as though they had the durability of solid work boots.&lt;br /&gt;
* Relentless Pursuit (OO): In Depth 3 and lower, the Leviathan may treat his Speed as though it were 3 higher for the purpose of extended rolls related to chases on foot. This does not increase his actual speed - rather, he does not flag and moves as efficiently as is possible, maximizing the benefits granted by his improved stamina. &lt;br /&gt;
* Tireless Vigor (OOO): In Depth 3 and lower, the Leviathan ignores up to his Sheol score worth of penalties applied due to wounds or fatigue. &lt;br /&gt;
&lt;br /&gt;
==== Fluid Icon of Grace  (Ancestral Channel) ====&lt;br /&gt;
&#039;&#039;Description&#039;&#039;&lt;br /&gt;
* “Depth 0”: Birthright of Might&lt;br /&gt;
* “Depth 1”: The Leviathan adds +1 to his Defense after all other effects (i.e. &#039;&#039;after&#039;&#039; doubling for a Dodge, not before)&lt;br /&gt;
* “Depth 2”: As above, and +1 Speed&lt;br /&gt;
* “Depth 3”: As above, but now +2 Defense&lt;br /&gt;
* “Depth 4”: As above, but now +2 Speed&lt;br /&gt;
* “Depth 5”: As above, but now +3 Defense and Speed&lt;br /&gt;
* “Depth 6”: As above, and +1 Dexterity.  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Evolutions&#039;&#039;&#039;&lt;br /&gt;
* Liquid Evasion (OOO): While in Depth 3 or lower, the Leviathan triples his Defense, instead of doubling it, when he opts to Dodge. &lt;br /&gt;
&lt;br /&gt;
==== That Hideous Strength  (Ancestral Channel) ====&lt;br /&gt;
&#039;&#039;The Leviathan’s body channels more force than a creature it size should be capable of.  It is a being of terrible power, capable of crushing the earth itself should it stretch the length of it, and should it decide to throw its force against the sea, great waves will rise up to drown the land.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
That Hideous Strength is a Power Attribute boosting Channel. It boosts Strength and has the following unique powers:&lt;br /&gt;
* “Depth 0”: Birthright of Might&lt;br /&gt;
* “Depth 6”: As above, and when invoking the Birthright of Might, add the Leviathan&#039;s Size to his Strength instead of replacing one with the other. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Evolutions&#039;&#039;&#039;&lt;br /&gt;
* Riotous Vandal (OO) - When in Depth 3 or below, the Leviathan gains 8-Again on Havoc checks.&lt;br /&gt;
* Tidal Might (OO) - While in Depth 3 or below, the Leviathan ignores up to his Sheol score worth of Durability when breaking objects manually.&lt;br /&gt;
&lt;br /&gt;
=== Vestiges of Predation ===&lt;br /&gt;
&lt;br /&gt;
==== Birthright of Predation ====&lt;br /&gt;
The Birthright of the Vestige of Predation is the &#039;&#039;&#039;Hunter&#039;s Boon&#039;&#039;&#039;. The Leviathan may &amp;quot;tune in&amp;quot; to a Wake-vulnerable subject. If the victim&#039;s Wits (+ Power Stat) is lower than the Leviathan&#039;s Presence + Sheol, that subject cannot benefit from 10-again on attacks made against the Leviathan for the rest of the Scene. &lt;br /&gt;
* &#039;&#039;&#039;Cost&#039;&#039;&#039;: 1 Ichor&lt;br /&gt;
&lt;br /&gt;
==== Mortal-Devouring Armory (Ancestral Channel) ====&lt;br /&gt;
&#039;&#039;The Leviathan&#039;s Primordial form bristles with cruel natural weapons.&#039;&#039;&lt;br /&gt;
* “Depth 0”: Birthright of Predation&lt;br /&gt;
* “Depth 1”: The Leviathan&#039;s unarmed strikes inflict lethal damage&lt;br /&gt;
* “Depth 2”: As above, but now they are +1L weapons.&lt;br /&gt;
* “Depth 3”: As above, and the Leviathan gains 9-Again on attacks with them.&lt;br /&gt;
* “Depth 4”: As above, but now they are +2L weapons. &lt;br /&gt;
* “Depth 5”: As above, but now they are +3L weapons.&lt;br /&gt;
* “Depth 6”: As above, but now those that grapple with the Leviathan suffer (His Stamina + Sheol - Their Stamina + Armor) lethal damage each turn from exposure to countless sharp protrusions or biting mouths. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Evolutions&#039;&#039;&#039;&lt;br /&gt;
* Savage Focus (O) - In Depth 1 and lower, The Leviathan may use his Dexterity for Defense even if his Wits is lower, like a wild animal, but loses 10-Again on Intelligence-related rolls. &lt;br /&gt;
* Rending Claws (OO) - In Depth 3 and lower, The Leviathan&#039;s natural weapons are armor-piercing (rating 2).&lt;br /&gt;
* Gaping Maw (OO) - In Depth 3 and lower, The Leviathan&#039;s natural weapons deal an additional 2 damage if used on a grappled victim.&lt;br /&gt;
* Serrated Jaws (OO) - In Depth 3 and lower, the Leviathan instead gains 8-Again with his natural weapons.&lt;br /&gt;
&lt;br /&gt;
==== Stalker&#039;s Shifting Hide (Ancestral Channel) ====&lt;br /&gt;
&#039;&#039;The Leviathan&#039;s Primordial form cannot be perceived clearly by its prey.&#039;&#039;&lt;br /&gt;
* “Depth 0”: Birthright of Predation&lt;br /&gt;
* “Depth 1”: 9-Again on Stealth rolls&lt;br /&gt;
* “Depth 2”: As above, but now 8-Again on Stealth rolls&lt;br /&gt;
* “Depth 3”: As above, and +1 dice on Stealth rolls. &lt;br /&gt;
* “Depth 4”: As above, but now +2 dice on Stealth rolls. &lt;br /&gt;
* “Depth 5”: As above, but now +3 dice on Stealth rolls.&lt;br /&gt;
* “Depth 6”: As above, and Wake-vulnerable subjects whose (Wits + Composure) is less than the Leviathan&#039;s (Stealth + Sheol) cannot see him unless they spend a Willpower point or invoke supernatural methods of sensing his presence. The expenditure covers the rest of the scene but cannot be made until the victim is aware that the Leviathan is present but invisible - either by being informed of this or hearing or otherwise noting evidence of his existence. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Evolutions&#039;&#039;&#039;&lt;br /&gt;
* Broken Lens (OOO) - In Depth 3 and lower, those using tools of mortal make (binoculars, flashlights, etc.) to attempt to overcome the Leviathan&#039;s Stealth roll will suffer unexplained hardships. Lenses get blurry, lights flicker, and so on. Equipment with a rating of less than the Leviathan&#039;s Sheol is effectively negated and provides no bonus.&lt;br /&gt;
* Clouded Eye (OOO) - In Depth 3 and lower, the Leviathan may use his focused wake to dull the senses. A subject whose Willpower is lower than the Leviathan&#039;s (Stealth + Sheol) will subtract the Leviathan&#039;s Sheol from all Wits + Composure rolls to attempt to detect him. This will also affect the Depth 6 iteration of this Channel.&lt;br /&gt;
* Slip Sideways (OOOOO, requires Sheol 4) - In Depth 6, while hiding due to Stealth, an exceptional success permits the Leviathan to find a bolthole outside of normal space. No non-supernatural methods may detect his presence as long as he remains in his current general position. Non-supernatural events that don&#039;t deal catastrophic (10+) damage to the surrounding region will neither affect or reveal the Leviathan, and the Leviathan&#039;s Stealth will act as armor to insulate him against these. He will be visible afterwards (after all, whatever happened probably managed to move him.) Attacking, speaking, or moving will also end this effect.&lt;br /&gt;
&lt;br /&gt;
==== The Hunter&#039;s Blood (Descendant Channel) ====&lt;br /&gt;
&#039;&#039;The voice of the Leviathan is what inspired legends of siren&#039;s. Speaking, crying, bellowing, or whispering: all vocalizations of the Leviathan draws in mortal listeners, robbing them of their will and self determination.&#039;&#039;&lt;br /&gt;
** Dice Pool: Dexterity + Firearms + Sheol&lt;br /&gt;
** Action Type: Instant&lt;br /&gt;
The Leviathan may project blood or Ichor at range; transforming it by means of this Channel into a deadly toxin. Most mortal Armor will not defend against this attack, but tools that provide environmental protection (such as a hazmat suit) might provide their bonus to Defense. Despite the unusual nature of the attack, it is treated as a typical ranged weapon. &lt;br /&gt;
* “Depth 0”: Birthright of Predation&lt;br /&gt;
* “Depth 1”: The attack deals bashing damage and has a range of 5/10/20.&lt;br /&gt;
* “Depth 2”: As above, but the range is now 10/20/40&lt;br /&gt;
* “Depth 3”: As above, and the Leviathan may now perform a &amp;quot;short burst&amp;quot; as per the autofire rules. This halves the effective range, however. He may also expend an additional 1 Ichor to inflict lethal damage. &lt;br /&gt;
* “Depth 4”: As above, but the range is now 30/60/120.&lt;br /&gt;
* “Depth 5”: As above, but the Leviathan may now perform a &amp;quot;medium burst.&amp;quot; &lt;br /&gt;
* “Depth 6”: As above, but the Leviathan may now opt to perform a &amp;quot;long burst&amp;quot; as per the Autofire rules. He may now expend an additional 3 Ichor to inflict aggravated damage.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Evolutions&#039;&#039;&#039;&lt;br /&gt;
* Defensive Bleeding (OOO) - In Depth 3 and lower, upon suffering three or more levels of lethal damage, the Leviathan may reflexively invoke this Channel with the attacker as a target. Stamina replaces Dexterity in the dice pool, and the Leviathan may not opt to perform a &amp;quot;burst.&amp;quot; &lt;br /&gt;
* Cobra&#039;s Spite (OOO) - In Depth 3 and lower, foes that suffer damage equal to their Size from this Channel are effectively blinded until they heal the wound supernaturally or receive medical attention.&lt;br /&gt;
&lt;br /&gt;
=== Vestiges of Sanctity ===&lt;br /&gt;
&lt;br /&gt;
==== Birthright of Sanctity ====&lt;br /&gt;
The Birthright of the Vestige of Sanctity is &#039;&#039;&#039;Parting the School&#039;&#039;&#039;. While this power is in effect, large masses of humans beings and aquatic animals instinctually part around the character and then return seamlessly to their original positions – the Leviathan could run at full speed through a crowded party without running into anyone, or fluidly walk through a queue to the front. A violent crowd will not impede the character or strike him as he is moving, but is free to assault him otherwise – they will simply be incapable of circling him, politely parting to let him pass each time they surround him. The crowd parts only for the Leviathan and will provide the normal impediment to all others. This power has no effect on the positioning of people who are alone and it will only affect normal creatures that are completely subject to the Wake – even the moderate resistance provided by being a supernatural being is sufficient to stifle it entirely. Its effect lasts for a scene.&lt;br /&gt;
* &#039;&#039;&#039;Cost&#039;&#039;&#039;: 1 Ichor&lt;br /&gt;
&lt;br /&gt;
==== Eye of the Eternal Storm  (Ancestral Channel) ====&lt;br /&gt;
&#039;&#039;The Leviathan is a creature of pretrenatural calm and stillness. Adapted to both the loneliness and turbulence of the primordial ocean, he can maintain emotional control in the most extreme circumstances and spread this control to others.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Eye of the Eternal Storm is a Resistance Attribute boosting Channel. It boosts Composure and has the following unique powers:&lt;br /&gt;
* “Depth 0”: Birthright of Sanctity&lt;br /&gt;
* “Depth 5”: Wake-vulnerable individuals within the Leviathan&#039;s Wake may use his Composure as a Resistance trait in place of their own. If they do so, their effective Composure is reduced to 0 when opposing effects created by the Leviathan himself. This lasts for the rest of the scene or until the victim expends Willpower to resist it (but will begin again if they borrow the Leviathan&#039;s Composure.) &lt;br /&gt;
* “Depth 6”: As above, but any vulnerable creature that the Leviathan has focused his Wake on &#039;&#039;must&#039;&#039; use his Composure to resist mental and social hardships that do not originate with the Leviathan himself. Creatures whose (Willpower + Power Stat) is greater than the Leviathan&#039;s (Composure + Sheol) are immune.&lt;br /&gt;
&lt;br /&gt;
==== Voice of the Elder Temptress (Ancestral Channel) ====&lt;br /&gt;
&#039;&#039;Description.&#039;&#039;&lt;br /&gt;
* “Depth 0”: Birthright of Sanctity&lt;br /&gt;
* “Depth 1”: 9-Again on Persuasion rolls&lt;br /&gt;
* “Depth 2”: As above, but now 8-Again on Persuasion rolls&lt;br /&gt;
* “Depth 3”: As above, and +1 dice on Persuasion rolls. &lt;br /&gt;
* “Depth 4”: As above, but now +2 dice on Persuasion rolls. &lt;br /&gt;
* “Depth 5”: As above, but now +3 dice on Persuasion rolls.&lt;br /&gt;
* “Depth 6”: As above, and using Persuasion on Wake-vulnerable subjects is a rote action.  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Evolutions&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== Siren of the Depths (Ancestral Channel) ====&lt;br /&gt;
&#039;&#039;The Leviathan cannot be resisted; its nature is to draw in others, to bring them in to its orbit.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Siren of the Depths is a Power Attribute boosting Channel. It boosts Presence and has the following unique powers:&lt;br /&gt;
* “Depth 0”: Birthright of Sanctity&lt;br /&gt;
* “Depth 6”: Any creature who the Leviathan focuses his wake on cannot resist or oppose his Presence actions unless their (Willpower + Power Stat) is greater than the Leviathan&#039;s (Presence + Sheol.) &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Evolutions&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== Insidious Creature (Ancestral Channel) ====&lt;br /&gt;
&#039;&#039;When the Leviathan speaks, or sends thoughts and dreams, the message tangles up the reason the recipient, ensnaring the mind.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Insidious Creature is a Finesse Attribute boosting Channel. It boosts Manipulation and has the following unique powers:&lt;br /&gt;
* “Depth 0”: Birthright of Sanctity&lt;br /&gt;
* “Depth 1”: Wake-vulnerable creatures that were in the Leviathan&#039;s presence while he was at this Depth or below suffer a penalty to remember specific facts of the scene equal to the Leviathan&#039;s Sheol. &lt;br /&gt;
* “Depth 5”: As above, and if the Leviathan focuses his Wake on a subject whose (Willpower + Power Stat) is less than his (Manipulation + Sheol), that individual &#039;&#039;must&#039;&#039; roll at least (Leviathan&#039;s Sheol) successes on a memory check to recall any specific details of the scene. &lt;br /&gt;
* “Depth 6”: As above, and if the Leviathan focuses his Wake on a subject whose (Willpower + Power Stat) is less than his (Manipulation + Sheol), the Leviathan may use a Manipulation + Sheol roll to fabricate memories regarding the scene, which will be what the subject remembers should they fail to recall the actual details given the difficulties noted above. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Evolutions&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== Call of the Depths (Descendant Channel) ====&lt;br /&gt;
&#039;&#039;The voice of the Leviathan is what inspired legends of siren&#039;s. Speaking, crying, bellowing, or whispering: all vocalizations of the Leviathan draws in mortal listeners, robbing them of their will and self determination.&#039;&#039;&lt;br /&gt;
** Dice Pool: Presence + Expression + Sheol&lt;br /&gt;
** Action Type: Standard&lt;br /&gt;
The Leviathan&#039;s voice carries a luring tone that pulls listeners towards him or her and muddle their minds. The effect only extends as far as the Leviathan&#039;s voice would naturally carry, without being amplified or broadcast by mechanical methods. Those that hear the voice, are vulnerable to the Wake, and have less Resolve (+ Power Stat) than the Leviathan&#039;s successes are affected. A point of Willpower may be spent to resist the call for a turn. When at the Leviathan&#039;s side, subjects that are still subject to the lure become anxious and uncertain if forced to move away, suffering a -2 penalty to all actions not linked to returning to the Leviathan&#039;s side.&lt;br /&gt;
* “Depth 0”: Birthright of Sanctity&lt;br /&gt;
* “Depth 1”: Those that hear the voice move towards the Leviathan for a single  turn.&lt;br /&gt;
* “Depth 2”: As above, but the compulsion lasts an extra turn for each success over the necessary threshold to affect the listener, to a limit of (Leviathan&#039;s Presence) turns. Multiple applications don&#039;t stack - the new roll replaces the old one.&lt;br /&gt;
* “Depth 3”: As above, and the Leviathan may expend an additional 1 Ichor to increase the cost of resistance to 2 Willpower for subjects whose Willpower is less than the Leviathan&#039;s (Presence + Sheol). &lt;br /&gt;
* “Depth 4”: As above, and the limit on duration increases to (Presence + Sheol) turns.&lt;br /&gt;
* “Depth 5”: As above, and affected subjects cannot regain Willpower normally, instead gaining the Leviathan&#039;s Vice and having it be their sole option for the duration of the effect. &lt;br /&gt;
* “Depth 6”: The Leviathan may expend 3 additional ichor to remove the ability to spend Willpower to resist from subjects whose Willpower is less than the Leviathan&#039;s (Presence + Sheol). &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Evolutions&#039;&#039;&#039;&lt;br /&gt;
* Song of Madness (OO) - In Depth 3 and lower, those affected by the call also suffer from any derangements possessed by the Leviathan. Those that resist by expending Willpower also resist the derangement.&lt;br /&gt;
&lt;br /&gt;
=== Vestiges of Vitality ===&lt;br /&gt;
&lt;br /&gt;
==== Birthright of Vitality  ====&lt;br /&gt;
The Birthright of the Vestige of Vitality is the &#039;&#039;&#039;Boon of Tides&#039;&#039;&#039;. While this power is in effect, the Leviathan may breathe water as easily as air and gains Armor 1 when at least half-submerged. Its effect lasts for a scene.&lt;br /&gt;
* &#039;&#039;&#039;Cost&#039;&#039;&#039;: 1 Ichor&lt;br /&gt;
&lt;br /&gt;
==== Lifeblood of Titans (Ancestral Channel) ====&lt;br /&gt;
&#039;&#039;The immense ancient creatures were beyond death as it is currently understood.  A Leviathan who pursues the remnants of this power in its blood finds that same spark of terrible life, which refuses to be constrained to the scale of modern life.&#039;&#039;&lt;br /&gt;
* “Depth 0”: Birthright of Vitality&lt;br /&gt;
* “Depth 1”: +1 Size.&lt;br /&gt;
* “Depth 2”: As above, and +1 Health Level&lt;br /&gt;
* “Depth 3”: As above, but now +2 Size.&lt;br /&gt;
* “Depth 4”: As above, but now +2 Health Levels. &lt;br /&gt;
* “Depth 5”: As above, but now +3 Size.&lt;br /&gt;
* “Depth 6”: As above, but now +4 Size and +3 Health Levels.  &lt;br /&gt;
&lt;br /&gt;
==== Flesh of the Progenitors (Ancestral Channel) ====&lt;br /&gt;
&#039;&#039;Description.&#039;&#039;&lt;br /&gt;
* “Depth 0”: Birthright of Vitality&lt;br /&gt;
* “Depth 1”: The Leviathan developes 1/0 Armor (General/ballistic).&lt;br /&gt;
* “Depth 2”: As above, but now 1/1 Armor&lt;br /&gt;
* “Depth 3”: As above, but now 2/1 Armor, and the armor becomes bulletproof. &lt;br /&gt;
* “Depth 4”: As above, but now 2/2 Armor&lt;br /&gt;
* “Depth 5”: As above, but now 3/2 Armor&lt;br /&gt;
* “Depth 6”: As above, but now 4/3 Armor, and the armor degrades all damage inflicted by mundane weapons to bashing.  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Evolutions&#039;&#039;&#039;&lt;br /&gt;
* Adaption to Harm (OO) - In Depth 3 and lower, the Leviathan may expend 1 Ichor to &amp;quot;adapt&amp;quot; to an attack that inflicts damage. The Leviathan&#039;s Armor is treated as being 1 rank higher against attacks of that general type (bullets, punching, blunt instruments, etc.) for the rest of the scene. The Leviathan may only be &amp;quot;adapted&amp;quot; to one such type of damage at a time. &lt;br /&gt;
* Flexible Protection (OO) - In Depth 3 and lower, the Leviathan may roll Stamina + Sheol as an instant action. He may move ranks of protection equal to his successes from general to ballistic or vice versa, increasing one by decreasing the other. He may not reduce a kind of protection below 0. &lt;br /&gt;
* Lead Ward (OO) - The ballistic values of the Armor granted by this Channel are all 1 rank higher. &lt;br /&gt;
* Inviolable (OOOOO, requires Sheol 5) - In Depth 6, while being attacked by wake-vulnerable creatures, the Leviathan may use its Sheol as its Armor value.&lt;br /&gt;
&lt;br /&gt;
==== The Toad&#039;s Curse (Ancestral Channel) ====&lt;br /&gt;
&#039;&#039;Approaching the ancient creatures of the depths was a hazardous experience; not only did they have great power to bring to bear against interlopers but their very presence could overwhelm with toxic secretions.&#039;&#039;&lt;br /&gt;
* “Depth 0”: Birthright of Vitality&lt;br /&gt;
* “Depth 1”: Unprotected beings in physical contact with the Leviathan suffer a -1 penalty on all actions. After the contact is broken, the penalty lasts for a number of turns equal to the amount of time spent in contact.&lt;br /&gt;
* “Depth 2”: As above, but for every two rounds of full contact, the penalty increases by 1. If it ever rises above the subject&#039;s Stamina + Resolve, they pass out due to pain. When contact is broken, the penalty drops down to -1, and lasts as above. &lt;br /&gt;
* “Depth 3”: As above, but now the penalty applies to any creature within close distance (close enough to touch, even if not touching) of the Leviathan. If the region is left, the penalty now gradually decreases (by 1 each turn), to a minimum of -1, which is suffered for the rest of the scene &lt;br /&gt;
* “Depth 4”: As above, but now the penalty increases for each turn of contact.&lt;br /&gt;
* “Depth 5”: As above, and creatures that have passed out due to exposure will suffer 1 bashing damage for each turn of continued exposure beyond that point. &lt;br /&gt;
* “Depth 6”: As above, but the cloud now covers a region with a radius in feet equal to the Leviathan&#039;s Size.  &lt;br /&gt;
&lt;br /&gt;
==== World Serpent&#039;s Endurance  (Ancestral Channel) ====&lt;br /&gt;
&#039;&#039;The Leviathan’s body channels more force than a creature it size should be capable of.  It is a being of terrible power, capable of crushing the earth itself should it stretch the length of it, and should it decide to throw its force against the sea, great waves will rise up to drown the land.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
World Serpent&#039;s Endurance is a Resistance Attribute boosting Channel. It boosts Stamina and has the following unique powers:&lt;br /&gt;
* “Depth 0”: Birthright of Vitality&lt;br /&gt;
* “Depth 5”: +1 Size&lt;br /&gt;
* “Depth 6”: As above, and the Leviathan reduces all bashing damage he suffers by 1, to a minimum of 0.&lt;br /&gt;
&lt;br /&gt;
==== No Mysteries of the Flesh (Descendant Channel) ====&lt;br /&gt;
** Dice Pool: Intelligence or Stamina + Medicine + Sheol&lt;br /&gt;
** Action Type: Extended (Each roll represents either one minute of work (first aid and diagnosis) or one hour of intense concentration (for long-term treatment and major physical reconfiguration)&lt;br /&gt;
The Leviathan can exert near-total understanding and control of the physical functions of his body, stopping or redirecting blood flow, diagnosing maladies, and repurposing muscles and organs to increase his capabilities. The lesser examples of this power are acts of will (Intelligence), while the more drastic changes are painful and strenuous (Stamina.) &lt;br /&gt;
* “Depth 0”: Birthright of Vitality&lt;br /&gt;
* “Depth 1”: By expending a point of Ichor, the Leviathan may diagnose illnesses in himself using this Channel; he suffers no penalties for lacking tools (and in fact gains bonuses due to his Sheol.) He may also perform minor field first aid, such as stopping a wound from bleeding and &amp;quot;setting&amp;quot; a broken limb. &lt;br /&gt;
* “Depth 2”: As above, and the Leviathan may now apply any medical treatment that would be possible with advanced equipment, up to and including performing what is effectively surgery on himself. &lt;br /&gt;
* “Depth 3”: As above, and the Leviathan may now use drastic changes to remove the need for sleep, air, water, and food. Each category requires 1 success for twelve hours of suppression. Healing time can be increased as well - successes are divided between duration (12 hours per success) and degree of increase (2 successes for a 100% improvement.) Increased healing burns increased energy. A Leviathan healing at an increased rate requires a proportional degree more of food, water, and sleep than usual. Suppressing the need for these only suppreses one &amp;quot;normal amount&amp;quot; of need, requiring increased successes to compensate for the increased needs. &lt;br /&gt;
* The Leviathan may expend an additional Ichor to perform a check in less time - one turn or ten minutes depending on the procedure.&lt;br /&gt;
* “Depth 4”: As above, and the Leviathan may now expend three successes on a drastic change to &amp;quot;shuffle&amp;quot; a dot from one Physical Attribute to another. The change lasts for one hour, and increased successes can increase the duration by thirty minutes per additional success. The Leviathan may only have dots equal to his Sheol &amp;quot;shuffled&amp;quot; at any one time. &lt;br /&gt;
* “Depth 5”: As above, and the Leviathan may now control his density. He may &amp;quot;swap&amp;quot; his Size and Stamina with a drastic change. This requires one success for each dot of change (So a Size 5, Stamina 3 Leviathan would require two successes.) The change lasts for one hour, and increased successes can increase the duration by thirty minutes per additional success. &lt;br /&gt;
* “Depth 6”: As above, and the Leviathan may now use a drastic change to increase one Physical Attribute by a single dot. This requires successes equal to twice the current rating. The change lasts for one hour, and increased successes can increase the duration by thirty minutes per additional success. The Leviathan may expend 3 additional ichor to perform a check reflexively or in a single minute, depending on the procedure. &lt;br /&gt;
&#039;&#039;&#039;Evolutions&#039;&#039;&#039;&lt;br /&gt;
* Autosculpting (O) - The Leviathan may select a single physical Merit with a dot rating equal to or less than his Sheol. In Depth 3 and lower, he may use a drastic change to gain access to that Merit. This requires successes equal to its dot rating, and provides the Merit for an hour. Additional successes can increase the duration by thirty minutes per additional success. The Leviathan must otherwise qualify for the Merit when gaining it (but may use the increased traits of his Depth 3 form to determine if he does or not.) This Evolution may be purchased mulitple times, each time allowing access to a different Merit. Only Merits that can be explained as raw physical traits can be gained in this fashion (so no Stunt Driver or Fighting Styles.)&lt;br /&gt;
&lt;br /&gt;
==== Vigor of Protean Kings (Descendant Channel) ====&lt;br /&gt;
&#039;&#039;Description&#039;&#039;&lt;br /&gt;
** Dice Pool: Sheol, when relevant. &lt;br /&gt;
** Action Type: Reflexive&lt;br /&gt;
The Leviathan may use Ichor to improve his Attributes, circulating his divine blood throughout his body. Ichor spent on this Channel is &amp;quot;bound&amp;quot; and cannot be regained until the duration expires, but may be spent to pay, in part or whole, for other features of the Channel, as noted below.&lt;br /&gt;
* &amp;quot;Depth 0&amp;quot;: Birthright of Vitality&lt;br /&gt;
* &amp;quot;Depth 1&amp;quot;: The Leviathan may boost a single Physical Attribute by 2 for a single turn. He may not invoke this Channel multiple times for the same Attribute, but may have multiple instances active for different Attributes.&lt;br /&gt;
* &amp;quot;Depth 2&amp;quot;: The Leviathan may lengthen his limbs by one yard for each point of Ichor bound into this Channel.&lt;br /&gt;
* &amp;quot;Depth 3&amp;quot;: The Leviathan may exspend an additional Ichor to lengthen the duration to one turn per degree of depth seperating the Leviathan from his human form. Transforming further adds time to the clock, changing back removes it. &lt;br /&gt;
* &amp;quot;Depth 4&amp;quot;: The Leviathan may reflexively make shapechanging attempts as long as he has at least two Ichor bound into this Channel.&lt;br /&gt;
* &amp;quot;Depth 5&amp;quot;: The Leviathan may, as an instant action, roll Sheol. Should he succeed, he may &amp;quot;rearrange&amp;quot; Ichor bound in this channel into new configurations, permitting him to cancel one bonus to extend another&#039;s duration, or split a long-term bonus into multiple short-term ones. Treat each bonus as though it were just invoked at the cost assigned to it.  &lt;br /&gt;
* &amp;quot;Depth 6&amp;quot;: The Leviathan gains a +3 bonus to the bolstered Attribute, and may expend three additional Ichor to make a bonus scene-length. Any pre-existing bonuses increase to the +3 bonus. &lt;br /&gt;
&lt;br /&gt;
Back to the [[LeviathanTempest:CompilationProject| Compilation Page]]&lt;br /&gt;
&lt;br /&gt;
Back to the [[LeviathanTempest:Main_Page| Main Page.]]&lt;/div&gt;</summary>
		<author><name>FiveEyes</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=LeviathanTempest:ChapterFour&amp;diff=129715</id>
		<title>LeviathanTempest:ChapterFour</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=LeviathanTempest:ChapterFour&amp;diff=129715"/>
		<updated>2009-11-15T22:31:32Z</updated>

		<summary type="html">&lt;p&gt;FiveEyes: /* Insidious Creature (Ancestral Channel) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[PICTURE: Full page, three-quarters top-down view. An alleyway. A man in a black suit, wearing a bronze face mask depicting an impassive man&#039;s face in a Sumerian style, recoils from a prone figure. The prone body is a young man with AmerInd features. He is in a flannel shirt and ripped jeans, and is lying in a pool of blood. His teeth are gritted as he glares defiantly at the masked man. The teeth are triangular, and his left eye is a featureless black pool. The blood is rising up unnaturally at his side and forming a distinct shape - a vulture&#039;s body with a peacock&#039;s tail feathers. Instead of a vulture&#039;s head, three serpents emerge from the neck. The central serpent is hooded, like a cobra. The creature is formed out of blood at its feet but solid elsewhere, and is clearly taking flight towards the masked man.]&lt;br /&gt;
&lt;br /&gt;
= Chapter 4 : Supernatural Powers =&lt;br /&gt;
&lt;br /&gt;
“&#039;&#039;Can you fill his hide with harpoons, or his head with fishing spears? If you lay a hand on him, you will remember the struggle, and never do it again! Any hope of subduing him is false; the mere sight of him is overpowering.&#039;&#039;”&lt;br /&gt;
* Job 41:7-9&lt;br /&gt;
&lt;br /&gt;
Supplementing the mystical advantages – and afflictions - that separate the Tribe from humanity is the exploration of the power available from their Progenitor&#039;s bloodline. While Sheol measures the degree to which a Leviathan is coming to terms with his or her lineage, this method of exploration is not the only one available to them. The Schools of the Tribe emphasize an approach towards definition of the self, and part of that goal is the realization and reclamation of the Tribe&#039;s lost power. &lt;br /&gt;
&lt;br /&gt;
Most Leviathans do not spend particularly much energy simply attempting to gain mystical power. While such things can provide considerable control over the immediate circumstances of a Leviathan&#039;s life, delving deeply into one&#039;s bloodline involves acknowledging the Tribe&#039;s inhumanity in a way that can be frightening to an insecure Leviathan, and even the more balanced and stable members of the Tribe often find that they feel more “stable” spending their time on other studies. At least a portion of this anxiety stems from the fact that the Tribe&#039;s power expresses itself imperfectly in humanoid visages – a member of the Tribe must become monstrous to make use of the lore encoded in his blood. &lt;br /&gt;
&lt;br /&gt;
== Vestiges ==&lt;br /&gt;
The avenues of supernatural power open to the Tribe are referred to as Vestiges. A Vestige is understood as just that, a fragmentary remnant of some facet of the power of the Progenitors which a Leviathan can, with study, seek to emulate. Comprehension of a Vestige, as well as a Leviathan&#039;s conception of how that power is achieved, shapes the Leviathan&#039;s monstrous forms – the closer he moves towards the far limits of his transformative ability, the more of the power of the Vestige is made manifest. Meditation and exploration of a Vestige also serves as a method of forming a personal image of the Tribe&#039;s lost heritage – the Leviathan&#039;s School shapes the ways in which he comprehends the Vestiges and the ways in which they become physically manifest as he attempts to achieve an understanding of his bloodline that gives him a goal to aim for. In other words, the Tribe&#039;s study of Vestiges is part of their attempt to construct an ideal form in which they will feel “complete.” &lt;br /&gt;
&lt;br /&gt;
The Tribe has access to seven Vestiges, corresponding to the seven most major Strains. All of the Tribe&#039;s abilities fall under the blanket of one of these seven categories, and can be further subdivided into Channels. A Channel is a part of the whole – members of Abzu&#039;s Camp tend to refer to them as imperfect emanations of perfect concepts – and serves as a manageable portion of an otherwise massive concept. Leviathans explore a Vestige by comprehending its individual Channels. The most straightforward of these are referred to as Ancestral Channels – they represent certain physical concepts that must be grasped before the more esoteric Descendant Channels can be understood. Descendant Channels involve the conjuration and direction of the forces at the Tribe&#039;s command and, as such, require a greater degree of focus and the power of Ichor to invoke.&lt;br /&gt;
&lt;br /&gt;
The Vestiges are a gift shared by all members of the Tribe. While a given Strain may favor certain aspects of the bloodline, there are no aspects of the Tribe&#039;s power that cannot be gained by a Leviathan that undergoes proper study. On a practical level this means that there are no Channels that are unique to a given Strain or School, and even if a small group of Leviathans “discovered” a lost Channel, the route they took to this discovery could not be the only one – through meditation and experimentation, it would be possible for a Leviathan with infinite time (and patience) to grasp every Channel of every Vestige. The roadmap to these traits is, after all, contained in the blood of each and every Leviathan, and reproduced in imperfect fragments in the families that gave birth to them. &lt;br /&gt;
&lt;br /&gt;
==== Birthrights ====&lt;br /&gt;
Remarkably, the first tentative steps taken in the exploration of a Vestige tend to cover similar ground, no matter the Channel being considered or the methods of the Leviathan in question. This “common ground” represents a Vestige&#039;s Birthright – the most basic expression of that Vestige, a small blessing that any Leviathan that has explored that Vestige has access to in any form. The trick offered by a Birthright is usually limited, a predecessor to the Vestige&#039;s more formal powers, but most members of the Tribe find that the ability to produce their Birthrights at any time more than makes up for the lack of a spectacular effect.  &lt;br /&gt;
&lt;br /&gt;
Mechanically, a Birthright is a single power available to a Leviathan regardless of form, which has one effect and an associated Ichor cost. The invocation of a Birthright involves either no transformation or an imperceptible amount of change – it takes supernatural awareness to mark their use. A Leviathan gains access to a Vestige&#039;s Birthright upon purchasing any of its Ancestral Channels. &lt;br /&gt;
&lt;br /&gt;
==== Evolutions ====&lt;br /&gt;
Comparatively, there are paths that a Leviathan can avoid taking in their exploration of a Channel, certain modes of thought or varieties of adaptation that only become apparent to those that search for them specifically. The Tribe refers to these elaborations of the Vestige as its Evolutions. They are of somewhat greater social and mental importance to a Leviathan than the Channels themselves, as they are adaptations that are deliberately sought – by internalizing these traits, a Leviathan is making a claim as to what he believes his (or even &#039;&#039;the&#039;&#039;) ideal form ought to be. While the marking of a Progenitor&#039;s bloodline causes a Strain to favor certain Vestiges, it is the will of the Leviathan that guides him to more readily undertake a group of Evolutions.&lt;br /&gt;
&lt;br /&gt;
Mechanically, an Evolution is like a Merit – a unique feature purchased separately from other traits. Evolutions are tied to Vestiges or Channels, and provide to the linked powers either additional benefits, new avenues of use, or reduced limitations. Evolutions always have a physical marker that makes them readily apparent to observers – a true scholar of the Tribe might even be able to identify a Leviathan&#039;s School and mastered Channels from observing his Evolutions.  &lt;br /&gt;
&lt;br /&gt;
===== Sidebar Page: Attribute-Boosting Channels =====&lt;br /&gt;
A number of Channels provide the Leviathan with bonuses to a specific Attribute. These follow a general template, depending on whether the Attribute is from the Power, Finesse, or Resistance group. To save on space, the basic templates are below, with specific details listed under the individual Channel.&lt;br /&gt;
&lt;br /&gt;
====== Power Attribute Boosting Ancestral Channel ======&lt;br /&gt;
* “Depth 0”: Birthright, as appropriate&lt;br /&gt;
* “Depth 1”: 9-Again on rolls with (Attribute)&lt;br /&gt;
* “Depth 2”: As above, and +1 to the Attribute&lt;br /&gt;
* “Depth 3”: As above, but now 8-Again on rolls, and when the Leviathan spends Willpower on an active (Attribute)-based roll, they gain +5 dice instead of +3.&lt;br /&gt;
* “Depth 4”: As above, but now +2 to the Attribute&lt;br /&gt;
* “Depth 5”: As above, when acting unopposed, the Leviathan may perform (Attribute) actions as rote actions.&lt;br /&gt;
* “Depth 6”: As above, but now +3 to the Attribute, (unique power) &lt;br /&gt;
&lt;br /&gt;
====== Finesse Attribute Boosting Ancestral Channel ======&lt;br /&gt;
* “Depth 0”: Birthright, as appropriate&lt;br /&gt;
* “Depth 1”: (Unique Power)&lt;br /&gt;
* “Depth 2”: As above, and 9-Again on rolls with (Attribute).  &lt;br /&gt;
* “Depth 3”: As above, and +1 to the Attribute, and when the Leviathan spends Willpower on an active (Attribute)-based roll, they gain +5 dice instead of +3.&lt;br /&gt;
* “Depth 4”: As above, but not 8-Again, (Unique Power)&lt;br /&gt;
* “Depth 5”: As above, but now +2 to the Attribute.&lt;br /&gt;
* “Depth 6”: As above, (unique power) &lt;br /&gt;
&lt;br /&gt;
====== Resistance Attribute Boosting Ancestral Channel ======&lt;br /&gt;
* “Depth 0”: Birthright, as appropriate&lt;br /&gt;
* “Depth 1”: When the Leviathan is using (Attribute) to resist a rolled action, his attacker does not benefit from 10-Again. 9-Again or 8-Again will &amp;quot;degrade&amp;quot; one step.&lt;br /&gt;
* “Depth 2”: As above, but now a normal attacker negates one success for each &amp;quot;1&amp;quot; rolled. 9-Again will &amp;quot;degrade&amp;quot; to no reroll, while 8-Again will &amp;quot;degrade&amp;quot; to 10-again.&lt;br /&gt;
* “Depth 3”: As above, and +1 to (Atribute) and the Leviathan boosts his resistance by 4, not 2, when spending Willpower on (Attribute)-related resistance.&lt;br /&gt;
* “Depth 4”: As above, but now an attacker with 9-again negates one success for each &amp;quot;1&amp;quot; rolled. 8-Again will &amp;quot;degrade&amp;quot; to no reroll.&lt;br /&gt;
* “Depth 5”: As above, but now +2 to (Attribute), (unique power)&lt;br /&gt;
* “Depth 6”: As above, attackers benefit from no rerolls under any circumstances, (unique power)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Vestiges of Awareness ===&lt;br /&gt;
There are countless adaptations that permit natural animals to discern amazing degrees of information from their environment - organs that measure electrical impulses, sort and interpret scents, and adaptations that &amp;quot;feel&amp;quot; the impression made by thrashing fish in the water. All of these various miracles of biology - and supernatural improvements beyond the limits of flesh - are available to the Tribe. The Progenitors, if myths are to be believed, had senses that could measure the quiver of thoughts in the heads of their prey, or pierce the limits of space and time. While their descendants cannot make such grandiose claims, the remaining fragments of these impossible gifts are still impressive. &lt;br /&gt;
&lt;br /&gt;
Those members of the Tribe that explore the relics of their lost civilization see these gifts as represented by a wheel of staring eyes or as an indigo mirror, lens, or jewel. The Progenitor most famed for perception is Nagaraja, the ancestor of the Vasuki, yet the Taninim and Bahamutan Strains also have a strong grasp of these talents.   &lt;br /&gt;
&lt;br /&gt;
==== Birthright of Awareness ====&lt;br /&gt;
The Birthright of the Vestige of Awareness is the &#039;&#039;&#039;Gaze of the Depths&#039;&#039;&#039;. Upon its invocation, the Leviathan&#039;s vision ceases to be impaired by water, and he reduces darkness-related vision penalties by his Sheol. He may keep his eyes open underwater, regardless of water quality, without discomfort. These effects last for the rest of the scene.&lt;br /&gt;
* &#039;&#039;&#039;Cost&#039;&#039;&#039;: 1 Ichor&lt;br /&gt;
&lt;br /&gt;
==== Lambent Eyes of Judgment (Ancestral Channel) ====&lt;br /&gt;
&#039;&#039;The Leviathan&#039;s gaze strips away deception and peers into the heart of matters – he seeks out the blackness at the core of all issues, and reads the lines of guilt in the faces of others.&#039;&#039;&lt;br /&gt;
* “Depth 0”: Birthright of Awareness&lt;br /&gt;
* “Depth 1”: 9-Again on Empathy rolls&lt;br /&gt;
* “Depth 2”: As above, and +1 die on Empathy rolls&lt;br /&gt;
* “Depth 3”: As above, but now 8-again on Empathy rolls&lt;br /&gt;
* “Depth 4”: As above, but now +2 dice on Empathy rolls&lt;br /&gt;
* “Depth 5”: As above, but now +3 dice on Empathy rolls&lt;br /&gt;
* “Depth 6”: As above, and the Leviathan is aware of the Vice of all vulnerable subjects inside his Wake.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Evolutions&#039;&#039;&#039;&lt;br /&gt;
* Light of Truth (O) In Depth 1 and lower, the Leviathan&#039;s eyes (or body, or some new and horrific organ) give off light – roughly equivalent to candlelight (about a yard of illumination). In this region, Wake-vulnerable subjects lose 10-again on their Subterfuge rolls.&lt;br /&gt;
* Lantern of Shame (OO, requires Light of Truth): At Depth 3 and below, the light&#039;s intensity increases to that of a lantern, and its light removes the ability of Wake-vulnerable subjects to regain Willpower from their Vice.&lt;br /&gt;
* Pyre for Sinners (OOOOO, requires Lantern of Shame): At Depth 6, the light&#039;s intensity increases to that of a bonfire (ten yards of illumination). In addition to the other effects, Wake-vulnerable supernatural beings in the light cannot make use of occult abilities that involve Subterfuge, such as the Obfuscate ability “The Familiar Stranger” (Vampire pg 137). &lt;br /&gt;
&lt;br /&gt;
==== One Brain, Many Minds (Ancestral Channel) ====&lt;br /&gt;
&#039;&#039;The sad limit of modern creatures of a single consciousness drawn together from the offerings of the brain does not need to be obeyed by Leviathans. As their ancestors once did, they can support a chorus of coordinated psyches within their brains.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
One Brain, Many Minds is a Finesse Attribute boosting Channel, as above. It boosts Wits and has the following unique powers:&lt;br /&gt;
* “Depth 0”: Birthright of Awareness&lt;br /&gt;
* “Depth 1”: &lt;br /&gt;
* “Depth 4”: As above, &lt;br /&gt;
* “Depth 6”: As above, &lt;br /&gt;
&#039;&#039;&#039;Evolutions&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== Oroborus&#039; Kin (Ancestral Channel) ====&lt;br /&gt;
&#039;&#039;In the primordial ocean, time flowed as all waters did.  Some of the great beasts of that ocean stretched themselves along such flows and devoured their pasts and future in single gulps.  This feat lies beyond modern Leviathans, but they may still hunt the strange eddies of time.&#039;&#039;&lt;br /&gt;
* “Depth 0”: Birthright of Awareness&lt;br /&gt;
* “Depth 1”: 9-Again on prophecy rolls (Such as those made during a fortune-telling ritual or to discern the meaning of an existing prophecy)&lt;br /&gt;
* “Depth 2”: As above, but now 8-again on such rolls. The Leviathan benefits from a free specialty in a specific form of divination (usually linked to Occult) &lt;br /&gt;
* “Depth 3”: As above, and +1 die on relevant rolls.&lt;br /&gt;
* “Depth 4”: As above, but now +2 dice on relevant rolls&lt;br /&gt;
* “Depth 5”: As above, and the Leviathan may now use fortuitous events as a basis for prophecy - upon witnessing a dramatic failure or exceptional success, he may reflexively and immediately enact any prophecy ritual he knows which normally requires ten minutes or less to perform. The event substitutes for the necessary materials and actions. &lt;br /&gt;
* “Depth 6”: As above, and the Leviathan may &amp;quot;see&amp;quot; temporal anomalies as well as unusual alterations in the fabric of fate. This permits him to use normal senses to note the presence of mystically-warped fates or regions in which supernatural means have been used to distort time. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Evolutions&#039;&#039;&#039;&lt;br /&gt;
* Third Eye (OOO, requires Sheol 3): At Depth 3 and below, the Leviathan may use his five normal senses to discern the past and future. He may use a Wits + Occult prophecy roll to get &amp;quot;sensations&amp;quot; from a person or object that up to seven minutes (-1), hours (-2), days (-4) or even years (-8) divorced from the present, in any direction. These &amp;quot;sensations&amp;quot; default to the most &amp;quot;important&amp;quot; or impressive event in the time frame sensed, and provide only hints. A fisherman who will drown in three days might provide the taste of salt water, for instance. Events are considered &amp;quot;important&amp;quot; based off of some notion of their &amp;quot;notability&amp;quot; and import to the subject. &lt;br /&gt;
* Divine Perspective (O or OOO, requires Third Eye and Sheol 4 or 5): At Depth 6, the Leviathan may reflexely and constantly receives sensory data from people and objects that extends up to seven minutes in either direction in their personal timeline, as detailed under Third Eye. The three-dot version of this Merit gathers information for up to seven hours. &lt;br /&gt;
&lt;br /&gt;
==== Eye of the Watchful Deity (Descendant Channel) ====&lt;br /&gt;
&#039;&#039;The Leviathan may ride the senses of its followers, making use of their eyes and ears to extend its reach and review the world from safety.&#039;&#039;&lt;br /&gt;
* “Depth 0”: Birthright of Awareness&lt;br /&gt;
* “Depth 1”: The Leviathan can share the senses of a Beloved or bonded Lahmasu within 10 feet, seeing and hearing what they do. The Leviathan is in a trance state (unaware, no Defense) while doing this, and does not independently roll to notice things - he or she merely perceives what the subject does. The Leviathan needs to know the vague direction towards a subject to tap in - they can&#039;t guess until they get the correct answer, however. The subject is aware of this effect. It lasts until terminated, until the end of the scene, or until the subject leaves the target area. The Leviathan &#039;&#039;must&#039;&#039; terminate the effect to move and act freely. &lt;br /&gt;
* “Depth 2”: As above, but within 10 yards.&lt;br /&gt;
* “Depth 3”: As above, but within 100 yards. The Leviathan may now expend 1 additional Ichor to target a willing subject that is vulnerable to the Wake but not a Beloved or Lahmasu. In addition to the direction to the subject, the Leviathan must also either know the target&#039;s name or be able to see them with the naked (if supernaturally enhanced) eye.&lt;br /&gt;
* “Depth 4”: As above, but within a half-mile.&lt;br /&gt;
* “Depth 5”: As above, but within a mile.&lt;br /&gt;
* “Depth 6”: As above, but within 10 miles. The Leviathan can expend 3 additional Ichor to target unwilling subjects that are vulnerable to the Wake - this requires an opposed roll (Presence + Sheol vs Resolve + power stat) to accomplish. The normal restrictions for targetting non-Beloved apply. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Evolutions&#039;&#039;&#039;&lt;br /&gt;
* Gentle Touch (O) If the Leviathan&#039;s Subterfuge + Sheol is greater than the subject&#039;s Willpower, they are not aware of being monitored. This does not prevent a subject from resisting if unwilling - in this case the victim, should they be affected, is aware that they were subject to mental assault but is not aware of whether they are still being &amp;quot;hijacked&amp;quot; or not.&lt;br /&gt;
* Split Focus (OOO): In Depth 3 and below, the Leviathan now taps into the senses of a subject as an unrolled action - they must devote attention to it, but are not in a trance and retain awareness of their surroundings and their Defense trait. The Leviathan may also opt not to use a subject&#039;s senses in a turn, taking its normal action, without breaking the effect.&lt;br /&gt;
* All-Seeing (OOOO, requires Split Focus): At Depth 6, the Leviathan uses the senses of the target as a reflexive action - it may act freely and has constant awareness of information gathered by both its senses and those of the subject. &lt;br /&gt;
&lt;br /&gt;
==== Memories Before Time (Descendant Channel) ====&lt;br /&gt;
&#039;&#039;Beyond the confines of the world as it is now exist wonders unimagined. Some Leviathans can do more, however, than imagine them. For some, the memory of these things is present and terrible, and waiting to be called to the fore.&#039;&#039;&lt;br /&gt;
** Dice Pool: Wits + Occult + Sheol&lt;br /&gt;
* “Depth 0”: Birthright of Awareness&lt;br /&gt;
* “Depth 1”: The Leviathan may dip into the reserve of ancestral memory and conjure up knowledge of a Skill it does not possess. It may use the Skill at a rating of 1 for a number of rolls equal to its successes.&lt;br /&gt;
* “Depth 2”: As above, but the Leviathan also benefits from 9-Again with the conjured skill.&lt;br /&gt;
* “Depth 3”: The Leviathan may now expend 1 additional Ichor to include a Specialty alongside a conjured skill. &lt;br /&gt;
* “Depth 4”: The Leviathan now uses conjured skills at a rating of 3.&lt;br /&gt;
* “Depth 5”: The Leviathan now benefits from 8-Again with conjured skills. &lt;br /&gt;
* “Depth 6”: The Leviathan can expend 3 additional Ichor to conjure a Skill with an accompanying Specialty at a rating of 5 or two skills, each with its own Specialty, at a rating of 3. If two Skills are recalled, the Leviathan has the full complement of rolls with both skills - each has its own pool.  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Evolutions&#039;&#039;&#039;&lt;br /&gt;
* Lasting Impression (O) When using the Depth 1 iteration of this Channel, the Leviathan may &amp;quot;conjure&amp;quot; the Merit Eidetic Memory instead of a Skill. If he does so, it lasts for a number of minutes equal to his successes. The 9-Again or 8-Again benefits will apply to attempts to recall information while under stress.&lt;br /&gt;
* Lost Tongue (O) When using the Depth 1 iteration of this Channel, the Leviathan may &amp;quot;conjure&amp;quot; a Language instead of a Skill. If he does so, it lasts for a number of minutes equal to his successes and is possessed at the same dot rating as a conjured Skill would have been at. &lt;br /&gt;
* Lost Lore (OOO): In Depth 3 and below, the Leviathan may expend 1 Ichor to attempt to remember an obscure fact as though he possessed the Merit Encyclopedic Knowledge.&lt;br /&gt;
* Tutelary Cocoon (OOO): In Depth 3 and below, The Leviathan may chose to expend 1 Willpower to form a cocoon, sealing itself away in a sleep-like trance which lasts 24 hours. During this time, the Leviathan may conjure a Skill (or Merit, if available) and purchase or improve it with experience points, as though it had received adequate training and instruction from adept tutors. Only one purchase may be made with each trance period. The Leviathan may &amp;quot;borrow&amp;quot; experience up to its Resolve if available points are insufficient, but gains a minor Derangement for doing so. A Leviathan in experience &amp;quot;debt&amp;quot; continues to gain experience as normal but must pay off the balance before it can purchase or improve Traits with experience. When the debt is paid off, the Derangement is also removed.&lt;br /&gt;
&lt;br /&gt;
=== Vestiges of Elements ===&lt;br /&gt;
&lt;br /&gt;
==== Birthright of Elements ====&lt;br /&gt;
The Birthright of the Vestige of Elements is the &#039;&#039;&#039;Veil of Seas&#039;&#039;&#039;. The Leviathan may compel a body of water of his Size or less to give off a cloud of fog, which inflicts a -3 sight penalty on all relevant rolls made on objects obscured by it. The fog expands considerably – the cloud&#039;s radius is roughly (Source&#039;s Size) in yards. The cloud lasts until the end of the scene or until mystically disperses.&lt;br /&gt;
* &#039;&#039;&#039;Cost&#039;&#039;&#039;: 1 Ichor&lt;br /&gt;
&lt;br /&gt;
==== Creature of the Luminous Ocean (Ancestral Channel) ====&lt;br /&gt;
Nothing is truly empty. The Leviathan knows this, she swims through what seems to be a void, bathed in a see of luminous power; power that she can bring to bear against others.&lt;br /&gt;
* “Depth 0”: Birthright of Elements&lt;br /&gt;
* “Depth 1”: 9-Again on Computer and Survival rolls&lt;br /&gt;
* “Depth 2”: As above, but now 8-Again on Computer and Survival rolls&lt;br /&gt;
* “Depth 3”: As above, and +1 dice on Computer and Survival rolls, and Armor 1 vs. electrical damage&lt;br /&gt;
* “Depth 4”: As above, but now +2 dice on Computer and Survival rolls, and electrical damage cannot stun or paralyze the Leviathan.&lt;br /&gt;
* “Depth 5”: As above, but now Armor (Size) vs. electrical damage&lt;br /&gt;
* “Depth 6”: As above, and the Leviathan can operate computers and other electrical devices within (Sheol) yards without touching them; The Leviathan can effectively swim through electric and magnetic fields at half-speed, this essentially allows for flight. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Evolutions&#039;&#039;&#039;&lt;br /&gt;
* Deep Battery (OO): At Depth 3 and below, the Leviathan&#039;s touch can provide electrical charge sufficient to power an electrical device of his Size or less. He must maintain contact to keep the device powered, and this contact will damage the device over the course of the scene – effectively inflicting electrical damage equal to the Leviathan&#039;s Sheol. &lt;br /&gt;
* Thundering Fists (OO) At Depth 3 and below, the Leviathan may make electrically-charged unarmed strikes. This costs the Leviathan 1 Ichor per strike. The strikes are + (Sheol)B weapons with the Stun property, which inflict electrical damage (which most mundane armor cannot negate) and are made with the Brawl Skill. &lt;br /&gt;
* Crackling Rebuke (OOOOO, requires Deep Battery): At Depth 6, the smell of atmosphere surrounds the Leviathan, and sparks crackle between his fingertips and shoot out of his mouth when he speaks. At this point foes that strike the Leviathan unarmed suffer bashing damage equal to his Sheol. This damage is electrical in nature. Those that grapple him suffer as though they were exposed to a constant current (World of Darkness, pg. 178).&lt;br /&gt;
&lt;br /&gt;
==== Rain-Dance of the Tempest (Ancestral Channel) ====&lt;br /&gt;
Calling down the truth of his hyperdimensional nature, the character awakens to a tune only he can hear, stuttering between spaces and sidestepping the raindrops of time. As he falls deeper, his movements embody principles of fractal infinity: tentacles spiraling like galaxies, Wake like a black hole.&lt;br /&gt;
* “Depth 0”: Birthright of Elements&lt;br /&gt;
* “Depth 1”: You reflexively create spatial distortions in an area around you with a radius of (Sheol) yards. These distortions impose a -1 penalty to all physical actions in the affected region, though you are immune. &lt;br /&gt;
* “Depth 2”: Your allies also become immune to the distortion. &lt;br /&gt;
* “Depth 3”: As above, and ranged attacks from outside of the affected region suffer a -3 penalty, as though you were Substantially Conealed.&lt;br /&gt;
* “Depth 4”: As above, and, as an instant action, you may roll (Intelligence + Composure). If you succeed, you may move at your (Speed + Sheol) without passing through intervening space. You may explicitly use this power to move through walls or onto rooftops, if your (Speed + Sheol) would be sufficient to cross that distance.  &lt;br /&gt;
* “Depth 5”: As above, but the check to move outside of space for a turn is now reflexive. Any attack made after such rapid extraspatial movement suffers a penalty equal to (5 - successes rolled) due to disorientation. &lt;br /&gt;
* “Depth 6”: As above, and you gain a bonus to your Defense equal to your Composure. This additional Defense is not multiplied should you Dodge, but is applied against any attack with a physical component, including firearms.  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Evolutions&#039;&#039;&#039;&lt;br /&gt;
* Creation of Momentum (OO): At Depth 3 and below, the Leviathan no longer suffers Defense reduction for successive attacks.&lt;br /&gt;
* As One (OOOOO) At Depth 6, the Leviathan can be considered &amp;quot;submerged&amp;quot; as long as his Wake overlaps a suitably large body of water which is not underground (submerged resevoirs and wells are unsuitable, for example.)&lt;br /&gt;
&lt;br /&gt;
==== The Sky Cauldron (Descendant Channel) ====&lt;br /&gt;
&#039;&#039;Stirring the sky, the Leviathan may worsen weather conditions, calling up rain, winds, and hail. At the farthest reaches of this power, the Leviathan may call down boat-sundering storms with ease.&#039;&#039;&lt;br /&gt;
** Dice Pool: Intelligence + Occult + Sheol&lt;br /&gt;
** Action Type: Extended (Each roll represents 5 minutes of commanding the skies)&lt;br /&gt;
The Leviathan may summon inclement weather, activating this power repeatedly to increase the intensity or duration. The Depth that the Leviathan is at determines the maximum intensity of weather available to him. The weather lasts for a number of minutes equal to the Leviathan&#039;s successes and covers a region with a radius of 100 yards per point of Sheol. The Leviathan may opt to create weather less disastrous than he has access to. If existing weather is present, the Leviathan may reduce the necessary successes by the degree of difference between current conditions and the intended goal (i.e. if heavy rain exists, the Leviathan needs only 5 additional successes to ratchet it up to a hailstorm. &lt;br /&gt;
* “Depth 0”: Birthright of Elements&lt;br /&gt;
* “Depth 1”: The Leviathan may summon gentle rain or a slight breeze. (1 success necessary)&lt;br /&gt;
* “Depth 2”: As above, but the Leviathan may summon light rain or a strong breeze - enough to ruin a picnic. (3+ successes) &lt;br /&gt;
* “Depth 3”: As above, but the Leviathan may summon heavy rain and wind - cancelling most outdoor events. (5+ successes) The Leviathan may expend 1 additional Ichor to make a check in a single minute. &lt;br /&gt;
* “Depth 4”: As above, but the Leviathan may summon a large thunder or hailstorm - those exposed take a level of bashing damage for each minute of exposure (10+ successes) . &lt;br /&gt;
* “Depth 5”: As above, but the Leviathan may summon a catastrophic storm or monsoon - power is lost, property damaged. Those exposed take a level of bashing damage for each turn of exposure. (15+ successes)&lt;br /&gt;
* “Depth 6”: As above, but the Leviathan may summon a storm that grounds planes and capsizes small ships. Those exposed take a level of &#039;&#039;lethal&#039;&#039; daage for each turn of exposure (20+ successes). The Leviathan may expend 3 additional Ichor to make a check in a single turn. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Evolutions&#039;&#039;&#039;&lt;br /&gt;
* All-Weather Flesh (O) In Depth 1 and below, the Leviathan has Armor (Sheol) against damage inflicted by inclement weather, conjured or otherwise. This is sufficient to prevent the damage dealt by exposure to most weather.&lt;br /&gt;
* Broad Storm (OOO): In Depth 3 and below, the radius of the Leviathan&#039;s conjured weather is 250 yards per point of Sheol.&lt;br /&gt;
* Lance of the Heavens (OOO): In Depth 3 and below, the Leviathan may expend 1 Ichor to attack foes with bolts of conjured lightning. This is an electrical attack pitting the Leviathan&#039;s (Intelligence + Occult + Sheol - subject&#039;s Defense) It is electrical and therefore ignores most armor, and has a short range of (Leviathan&#039;s Sheol x 10) yards, a medium range of twice that, and a long range of four times the short range. It deals bashing damage and has the Stun property. &lt;br /&gt;
* Biblical Deluge (OOOOO): In Depth 6, the Leviathan&#039;s conjured weather lasts for 10 minutes for each success.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Swallowing the Storm (Descendant Channel) ====&lt;br /&gt;
&#039;&#039;Once the weather obeyed the primordial creatures, wind blowing only when they allowed it. Even a modern Leviathan can exert some of that control, absorbing violent weather in to its body.&#039;&#039;&lt;br /&gt;
** Dice Pool: Stamina + Survival + Sheol&lt;br /&gt;
** Action Type: Extended (Each roll represents 1 minute of concentration)&lt;br /&gt;
The mirror image of the Sky Cauldron, the Leviathan may use this Channel to &amp;quot;swallow&amp;quot; weather effects, stopping storms and gales by absorbing the power within them. Disrupting weather is easier than creating it, but the difficulty increases considerably when the weather has been conjured. In such cases, the Leviathan subtracts the Sheol (or Power stat equivalent) of the weather&#039;s creator from all rolls. If a Leviathan wishes to merely &#039;&#039;reduce&#039;&#039; the intensity of weather, he or she needs only score successes equal to the difference between the intensities listed below (so it takes 10 successes to turn a hurricane into a strong storm, for instance.) &lt;br /&gt;
&lt;br /&gt;
The Leviathan must be within (100 x Sheol) yards of the center of the weather&#039;s most intense region. This means that a Leviathan that wishes to take on a hurricane or tornado has to place himself at considerable risk. &lt;br /&gt;
* “Depth 0”: Birthright of Elements&lt;br /&gt;
* “Depth 1”: The Leviathan may negate gentle rain or a slight breeze. (1 success necessary)&lt;br /&gt;
* “Depth 2”: As above, but the Leviathan may clear away a light rain or strong breeze. (2 successes necessary) &lt;br /&gt;
* “Depth 3”: As above, but the Leviathan may remove heavy rain and wind - enough to negate the vast majority of normal weather (4 successes necessary.)  The Leviathan may expend 1 additional Ichor upon negating a weather pattern - this negates his need to eat or drink for a number of days equal to the successes he required to disrupt it. &lt;br /&gt;
* “Depth 4”: As above, but the Leviathan may annihiate large thunder or hailstorms - those sufficient to damage those left exposed (as Depth 4 of the Sky Cauldron, above. 6 successes are necessary.)&lt;br /&gt;
* “Depth 5”: As above, but the Leviathan may remove even a catastrophic storm or monsoon - the leval of havoc unleashed by most conjured and unnatural weather. (10 successes necessary)&lt;br /&gt;
* “Depth 6”: As above, but the Leviathan may prevent the fiercest weather - even a record-breaking hurricane or tornado (14 successes necessary.) The Leviathan may expend 3 additional Ichor to make a check in a single turn. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Evolutions&#039;&#039;&#039;&lt;br /&gt;
* Zone of Calm (OOO, Requires Sheol 2): The Leviathan may opt to &amp;quot;bind&amp;quot; Ichor while activating this Channel. As long as it remains bound, successes in excess of those necessary to disrupt the weather that the Leviathan originally targetted will maintain the effect for one hour each. While the effect is maintained, natural weather of equal or lesser magnitude to the original target will not affect the region within (100 x Sheol) yards of the center of the original center. Those attempting to create supernatural weather inside this region subtract the Leviathan&#039;s Sheol from relevant rolls. When the duration of the calm region expires, the Ichor becomes unbound. &lt;br /&gt;
* Cultist Proxy (OOO): The Leviathan may &amp;quot;bind&amp;quot; a single Ichor to one of his Beloved or bound Lahmasu. In Depth 3 and below, he may exercise this Channel &amp;quot;through&amp;quot; his proxy, allowing him to use the power as though he were physically in their location. The Leviathan must be aware of the rough position of the Cultist and be facing that direction. &lt;br /&gt;
* Long Grasp (OO) In Depth 3 and below, the Leviathan can negate weather while within (250 x Sheol) yards of its center.&lt;br /&gt;
* Easy Suppression (OOO): The Leviathan&#039;s Depth 6 iteration of this Channel is a reflexive action.&lt;br /&gt;
&lt;br /&gt;
=== Vestiges of Fecundity ===&lt;br /&gt;
&lt;br /&gt;
==== Birthright of Fecundity ====&lt;br /&gt;
The Birthright of the Vestige of Elements is the &#039;&#039;&#039;Crimson Tithe&#039;&#039;&#039;. By letting his blood mingle with that of another, the Leviathan may open a mystical channel that permits him to infuse a valid subject with his Ichor. This requires an open wound sufficient to draw blood (or one level of bashing damage to represent the creation of one) for both the Leviathan and the intended beneficiary, who must remain touching – generally, the transfer looks like a “blood brothers” declaration, with two freshly-cut limbs held together. The Leviathan may transfer Ichor to the target at his maximum rate of expense, until he decides to stop, breaks contact, or the subject is holding the maximum amount of Ichor that he can. This has no effect on creatures who do not possess an Ichor pool.&lt;br /&gt;
* &#039;&#039;&#039;Cost&#039;&#039;&#039;: Varies&lt;br /&gt;
&lt;br /&gt;
==== Magnanimous Host to All  (Ancestral Channel) ====&lt;br /&gt;
&#039;&#039;Teeming with symbiotic creatures that can not properly survive in the lessened world, the Leviathan&#039;s body sustains these creatures in exchange for the benefits they provide.&#039;&#039;&lt;br /&gt;
* “Depth 0”: Birthright of Fecundity&lt;br /&gt;
* “Depth 1”: 9-Again on Animal Ken and Medicine rolls&lt;br /&gt;
* “Depth 2”: As above, but now 8-Again on Animal Ken and Medicine rolls&lt;br /&gt;
* “Depth 3”: As above, and +1 dice on  Animal Ken and Medicine rolls. &lt;br /&gt;
* “Depth 4”: As above, but now +2 dice on  Animal Ken and Medicine rolls. &lt;br /&gt;
* “Depth 5”: As above, and the Leviathan gains two free specialties to any two skills and may pick a third Skill to apply 8-again to. &lt;br /&gt;
* “Depth 6”: As above, and when the Leviathan would be killed by a strike, the damage is negated and he permanently loses one Size. If this would reduce his Size to 0, he dies. [Editor&#039;s Note: This power needs revision]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Evolutions&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== Incubation of the Second Self (Descendant Channel) ====&lt;br /&gt;
&#039;&#039;Leviathans capable of incubating the second self can reproduce without any outside aid, essentially cloning itself.  This does not have to be brought to full term, or even sent along the exact same path, allowing the Leviathan to bring forth new creatures from its flesh.&#039;&#039;&lt;br /&gt;
** Dice Pool: Resolve + Medicine + Sheol&lt;br /&gt;
** Action Type: Extended &lt;br /&gt;
The Leviathan is capable of parthenogenesis, creating an egg hosted within its body which will hatch over time, producing a near-copy of the Leviathan him or herself. The only certain difference is the inability of this Channel to reliably produce another Leviathan - the result is almost always a Hybrid unless special ritual measures are taken. Even these can only &#039;&#039;slightly&#039;&#039; increase the chances of the egg producing a normal human or full Leviathan. It takes 3 successes to produce the egg, which gestates for 18 months. &lt;br /&gt;
&lt;br /&gt;
Each time the Leviathan activates this Channel, one point of the Ichor spent is &amp;quot;bound&amp;quot; into the egg until it is hatched. The Leviathan cannot regain this &amp;quot;bound&amp;quot; Ichor. While hosting an egg which contains more bound Ichor than his or her Stamina, the Leviathan suffers a -2 penalty to all dice pools due to physical strain. Upon hatching, the egg deals (Bound Ichor - host&#039;s Stamina) lethal damage to its parent. &lt;br /&gt;
&lt;br /&gt;
A Leviathan may host up to its Sheol in eggs at one time. &lt;br /&gt;
* “Depth 0”: Birthright of Fecundity&lt;br /&gt;
* “Depth 1”: The Leviathan may spend 1 Ichor to make an egg-creation roll. Each roll represents an hour of concentration and physical strain. &lt;br /&gt;
* “Depth 2”: As above, but the Leviathan may devote rolled successes to reduce the gestation time of the egg by one month per three successes, to a minimum of (10 - Sheol) months or one week, whichever is greater. &lt;br /&gt;
* “Depth 3”: As above, but the Leviathan can devote rolled successes to reduce the effective (not actual) bound Ichor in the egg, reducing the difficulty of carrying it. Each three successes devoted to this reduces the effective bound Ichor by one, to a minimum of one. The Leviathan may expend 1 additional ichor to divide successes on a given roll, creating or improving multiple eggs. Each egg will impose its own strain penalty, and the penalties are cumulative. &lt;br /&gt;
* “Depth 4”: As above, but the Leviathan may devote successes to &amp;quot;sculpt&amp;quot; the resulting creatures, altering their features slightly. Mostly-cosmetic changes (difference in gender or race) require three successes, while drastic changes (additional limbs, animal features, etc.) require five or more. Hybrid traits (see the Antagonists chapter) can be added or removed for (dot rating +2) successes.  &lt;br /&gt;
* “Depth 5”: As above, but the Leviathan may &amp;quot;template&amp;quot; his personality onto the egg. This requires a number of successes equal to his Tranquility; the resulting creature has the Leviathan&#039;s Tranquility (or equivalent in Morality), Virtue, and Vice upon birth. It also prioritizes its Skills (primary, secondary, etc.) in the same fashion. This costs the Leviathan a &#039;&#039;dot&#039;&#039; of Willpower, and may be a Tranquility violation.  &lt;br /&gt;
* “Depth 6”: The Leviathan may expend 3 additional ichor to make rolls solely for the purpose of embedding his spiritual essence into an egg. The egg must first have the Leviathan&#039;s personality template. This requires (five + Leviathan&#039;s Sheol) successes, and additionally costs a &#039;&#039;dot&#039;&#039; of Sheol. Record the Levitahtan&#039;s permanent Sheol after success. Should the spawned creature ever Emerge as a Leviathan after the death of its &amp;quot;parent,&amp;quot; roll the fledgling&#039;s Sheol in an opposed check against the deceased Leviathan&#039;s. If the parent succeeds, the imprinted essence hijacks the body, replacing its Vestiges, Sheol, and Mental and Social Attributes and Skills with its own. The losing essence is annihilated (in the case of a tie, everyone loses.) Hijacking a body in this fashion is a Tranqulity-1 transgression, but serial immortality&#039;s not a bad gig. &lt;br /&gt;
&lt;br /&gt;
===== Sidebar: One Bad Mother =====&lt;br /&gt;
The creatures spawned by Incubation of the Second Self use the Hybrid template by default - usually of the Lahmasu sub-breed most typical to the Leviathan&#039;s Strain. On a game-mechanical level, this is the only outcome that occurs without the use of outside effort, such as a ritual, to attempt to beat the system. Even these should be a matter discussed between players and storytellers. Thematically speaking, the Tribe has yet to discover a reliable way to reproduce &amp;quot;safely,&amp;quot; both in the sense of &amp;quot;increasing the number of Leviathans&amp;quot; or &amp;quot;having a child that isn&#039;t monstrous.&amp;quot; It&#039;s not fair, but it&#039;s part of what happens to monsters. &lt;br /&gt;
&lt;br /&gt;
Genetically speaking, they&#039;re &amp;quot;near-matches&amp;quot; to the Leviathan when under scientific scrutiny - close enough that it&#039;d draw attention. It&#039;s of some interest to the Tribe, however, that most forms of biological damage and imposed mutation (the hazards of life as a Leviathan) don&#039;t transfer to the egg. It most resembles &amp;quot;what the Leviathan would have looked like had they been born as a Hybrid,&amp;quot; and does not carry Lamarckian markers of the parent&#039;s changes. A templated personality will lead the spawn to pursue a similar course as its parent, but nothing can ensure a complete duplicate.&lt;br /&gt;
&lt;br /&gt;
Rumors persist that certain ancient Leviathans perfected Evolutions or rituals that ensured that even the children of their children would carry a soul imprint - meaning that the press of time would ensure the possibility of their return. Occasionally, Legions have formed around this idea, either seeking to defeat death or to protect the Tribe and humanity from the depredations of a returned horror from bygone days.&lt;br /&gt;
&lt;br /&gt;
Beyond ritual attempts to affect the traits of an egg, the most common and gruesome thing that Leviathans and other Ichor-users can do with an egg is &#039;&#039;consuming&#039;&#039; it. The Ichor bound into the egg can be harvested in this fashion, but doing so is a Tranquility-3 transgression, or a Tranquility-1 transgression for a Leviathan that consumes its own young. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Evolutions&#039;&#039;&#039;&lt;br /&gt;
* Easy Birth (OO, Requires Stamina 3): In Depth 3 and below, the Levithan reduces the effective bound Ichor of all eggs by 1 for the purpose of damage upon birth and physical strain penalties.&lt;br /&gt;
* Opportunistic Parasitism (OOOO, Requires Sheol 3): In Depth 3 and below, the Leviathan may transfer an egg that it is hosting to a helpless creature of Size 5 or greater. This requires a minute of time and inflicts three levels of bashing damage. The Leviathan&#039;s Ichor remains bound in the egg, but from that point onward only the host suffers from potential strain penalties and will suffer damage upon the egg&#039;s &amp;quot;birth.&amp;quot; Traumatic and grisly surgery, at the very least, will be required to remove the egg early. Such surgery usually deals lethal damage equal to the egg&#039;s bound Ichor. &lt;br /&gt;
* Traumatic Parasitism (OOO, Requires Opportunistic Parastism and Strength 3): In Depth 3 and below, upon scoring an exceptional success against a target using a natural weapon that deals lethal damage, the Leviathan may attempt to reflexively transfer an egg from its body into that of the target. The subject must be Size 5 or greater, and rolls its Stamina (+ Power stat) in an opposed roll against the Leviathan&#039;s Sheol. The subject may add any bonuses related to staving off disease to its roll. Most will also spend Willpower, unsurprisingly. &lt;br /&gt;
* Hyperparasitism (OOO, Requires Opportunistic Parastism): In Depth 3 and below, when presented with a helpless host containing an egg created by another Leviathan, the character can &amp;quot;overwrite&amp;quot; the egg with one of its own, using the energy bound in the egg to feed its own spawn. The Leviathan makes use of this Channel to create an egg inside the host. This uses the normal system, but the character may first spend the Ichor bound into the egg to be replaced before resorting to its own. This consumes the replaced egg, which is generally a Tranquility violation.&lt;br /&gt;
* Reflexive Consumption (OOO): In Depth 3 and below, the Leviathan may reflexively consume an egg that it is hosting, regaining the bound Ichor as noted in the sidebar.&lt;br /&gt;
&lt;br /&gt;
==== Womb of Terrors (Descendant Channel) ====&lt;br /&gt;
&#039;&#039;The divine Ichor flowing through the Leviathan&#039;s blood gives birth to new and horrible life, clawing its way out of gore and shaped and directed by the will of the Leviathan who gave it life.&#039;&#039;&lt;br /&gt;
** Dice Pool: Stamina + Sheol&lt;br /&gt;
** Action Type: Instant&lt;br /&gt;
When the Leviathan has an open wound (is suffering at least a single level of lethal damage), it may shape creatures from its blood. Upon taking this Channel, the Leviathan designs three creatures which are born of its blood (see sidebar). It may call forth these creatures with a successful roll. The creatures instinctively take actions desired by the Leviathan without verbal instruction. If the Leviathan is not bleeding and wishes to activate this power, he may reflexively open the wound necessary if he has adequate tools at hand (or has hands that serve as adequate tools.) A Leviathan may only have a number of offshoots equal to its Sheol exist at any one time, buy may only have a single third-degree offshoot at a time. &lt;br /&gt;
* “Depth 0”: Birthright of Fecundity&lt;br /&gt;
* “Depth 1”: The Leviathan may summon its first-stage offshoot. It is present for one turn per success on the summoning roll. &lt;br /&gt;
* “Depth 2”: As above, but it is present for three turns per success.&lt;br /&gt;
* “Depth 3”: As above, but it is present for a minute per success. The Leviathan may expend 1 additional ichor to instead call its second-stage offshoot, which is present for one turn per success. &lt;br /&gt;
* “Depth 4”: As above, but first-degree offshoots are present for five minutes per success and second-degree offshoots for three turns per success. &lt;br /&gt;
* “Depth 5”: As above, but first-degree offshoots are present for a half-hour per success and second-degree offshoots for one minute per success. &lt;br /&gt;
* “Depth 6”: As above, but first-degree offshoots are present for an hour per success and second-degree offshoots for five minutes per success. The Leviathan may expend 3 additional ichor to instead call its third-stage offshoot, which is present for one turn per success. &lt;br /&gt;
&lt;br /&gt;
===== Sidebar: Horrors made Flesh =====&lt;br /&gt;
Upon purchasing the Channel Womb of Terrors, the Leviathan&#039;s player may design three offshoots. As the Leviathan&#039;s Sheol increases, these offshoots become more powerful, but their general form remains the same. The offshoots need not be graduated versions of the same beast, and it&#039;s acceptable - in fact, highly appropriate - that their outward forms are alien, amalgamations of various beasts with fearsome appearances. An offshoot can usually not be mistaken for any natural animal. Each offshoot has &amp;quot;base&amp;quot; Traits and a pool of points which the Leviathan&#039;s player uses to customize the beast. Once determined, an ability is set and the assigned points cannot be re-assigned. &lt;br /&gt;
&lt;br /&gt;
Horrors are treated like animals, using the higher of their Dexterity or Wits to determine Defense. They lack fine manipulation and cannot hold or use most tools unless a trait is purchased to permit this - and even in this case their intellect is too limited to apply most tools effectively. They are entirely amphibious and may breathe water and swim at full Speed. They execute commands to the best of their intelligence. Note that it may be difficult to craft the core book&#039;s example animals as offshoots - they cannot generalize (and that guard dog has phenomenal stats!)&lt;br /&gt;
* First-Stage Offshoot: All attributes begin at one, Size 2, Speed species factor 5, no skills. Attributes and Skills cannot exceed 3.&lt;br /&gt;
** A first-stage offshoot is built with a pool of points equal to the Leviathan&#039;s Stamina + Sheol.&lt;br /&gt;
* Second-Stage Offshoot: Physical attributes begin at two, all others at one, Size 3, Speed species factor 5, no skills. Attributes and Skills cannot exceed 4.&lt;br /&gt;
** A second-stage offshoot is built with a pool of points equal to 3 + Leviathan&#039;s Stamina + Sheol.&lt;br /&gt;
* Third-Stage Offshoot: Physical attributes begin at three, all others at one, Size 5, Speed species factor 5, no skills. Attributes and Skills cannot exceed 5.&lt;br /&gt;
** A third-stage offshoot is built with a pool of points equal to 6 + Leviathan&#039;s Stamina + Sheol.&lt;br /&gt;
* Basic Point Costs&lt;br /&gt;
** Physical Attributes: 1 dot per point&lt;br /&gt;
** Other Attributes: 1 dot per 2 points&lt;br /&gt;
** Physical Skills: 2 dots per point&lt;br /&gt;
** Other Skills: 1 dot per point&lt;br /&gt;
** Specialties: 2 per point&lt;br /&gt;
** Armor: 1 per point, max of (Stamina)&lt;br /&gt;
** Natural Weapons: +1L per point, max of (Strength)L&lt;br /&gt;
** Speed bonus: +2 per point, max of (Dexterity) points&lt;br /&gt;
* Other Tricks (Other traits are possible, with their price mandated by the Storyteller.)&lt;br /&gt;
** Flight: 1 point (at Speed)&lt;br /&gt;
** Venomous bite: Toxicity 3, immediate onset: 1 point (+1 Toxicity for +1 point, limit of (Stamina) points)&lt;br /&gt;
** Rare sense (Echolocation, heat-based vision, etc.): 1 point each&lt;br /&gt;
** &amp;quot;Finer&amp;quot; manipulation: 2 points (may use simple tools and open doors, but -2 to all relevant rolls)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Evolutions&#039;&#039;&#039;&lt;br /&gt;
* Creator of Life (OO, Requires Sheol 2): The Leviathan may devise a new first-degree offshoot and may now summon either of its options. This Merit may be purchased multiple times - up to the Leviathan&#039;s (Sheol -1).&lt;br /&gt;
* Craftsman of Life (OOO, Requires Sheol 3): The Leviathan may devise a new second-degree offshoot and may now summon either of its options. This Merit may be purchased multiple times - up to the Leviathan&#039;s (Sheol -2).&lt;br /&gt;
* Sculptor of Life (OOOO, Requires Sheol 4): The Leviathan may devise a new third-degree offshoot and may now summon either of its options. This Merit may be purchased multiple times - up to the Leviathan&#039;s (Sheol -3).&lt;br /&gt;
* Reflexive Genesis (OOO): In Depth 1 and below, upon suffering lethal damage, the Leviathan may reflexively summon an offshoot that it has access to in its current Depth. It must suffer levels of damage equal to the Size of the offshoot to be summoned.&lt;br /&gt;
&lt;br /&gt;
=== Vestiges of Might ===&lt;br /&gt;
&lt;br /&gt;
==== Birthright of Might ====&lt;br /&gt;
The Birthright of the Vestige of Might is the &#039;&#039;&#039;Privilege of Titans&#039;&#039;&#039;. A quick spike of Ichor permits the Leviathan to enhance his strength by making use of the whole of his body at once, effectively maximizing the force he applies. For the purpose on a single Feat of Strength, the Leviathan may use his Size in place of his Strength.&lt;br /&gt;
* &#039;&#039;&#039;Cost&#039;&#039;&#039;: 1 Ichor&lt;br /&gt;
&lt;br /&gt;
==== Divine Pinnacle of Excellence  (Ancestral Channel) ====&lt;br /&gt;
&#039;&#039;Description&#039;&#039;&lt;br /&gt;
* “Depth 0”: Birthright of Might&lt;br /&gt;
* “Depth 1”: 9-Again on Athletics rolls&lt;br /&gt;
* “Depth 2”: As above, and +1 dice on Athletics rolls. &lt;br /&gt;
* “Depth 3”: As above, but now 8-Again on Athletics rolls.&lt;br /&gt;
* “Depth 4”: As above, but now +2 dice on Athletics rolls. &lt;br /&gt;
* “Depth 5”: As above, but now +3 dice on Athletics rolls.&lt;br /&gt;
* “Depth 6”: As above, and +1 Stamina.  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Evolutions&#039;&#039;&#039;&lt;br /&gt;
* Rugged Tread (O): In Depth 1 and lower, the Leviathan may, when barefoot, benefit from the equipment bonus for athletic shoes, and most terrain will not damage his unshod feet - treat them as though they had the durability of solid work boots.&lt;br /&gt;
* Relentless Pursuit (OO): In Depth 3 and lower, the Leviathan may treat his Speed as though it were 3 higher for the purpose of extended rolls related to chases on foot. This does not increase his actual speed - rather, he does not flag and moves as efficiently as is possible, maximizing the benefits granted by his improved stamina. &lt;br /&gt;
* Tireless Vigor (OOO): In Depth 3 and lower, the Leviathan ignores up to his Sheol score worth of penalties applied due to wounds or fatigue. &lt;br /&gt;
&lt;br /&gt;
==== Fluid Icon of Grace  (Ancestral Channel) ====&lt;br /&gt;
&#039;&#039;Description&#039;&#039;&lt;br /&gt;
* “Depth 0”: Birthright of Might&lt;br /&gt;
* “Depth 1”: The Leviathan adds +1 to his Defense after all other effects (i.e. &#039;&#039;after&#039;&#039; doubling for a Dodge, not before)&lt;br /&gt;
* “Depth 2”: As above, and +1 Speed&lt;br /&gt;
* “Depth 3”: As above, but now +2 Defense&lt;br /&gt;
* “Depth 4”: As above, but now +2 Speed&lt;br /&gt;
* “Depth 5”: As above, but now +3 Defense and Speed&lt;br /&gt;
* “Depth 6”: As above, and +1 Dexterity.  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Evolutions&#039;&#039;&#039;&lt;br /&gt;
* Liquid Evasion (OOO): While in Depth 3 or lower, the Leviathan triples his Defense, instead of doubling it, when he opts to Dodge. &lt;br /&gt;
&lt;br /&gt;
==== That Hideous Strength  (Ancestral Channel) ====&lt;br /&gt;
&#039;&#039;The Leviathan’s body channels more force than a creature it size should be capable of.  It is a being of terrible power, capable of crushing the earth itself should it stretch the length of it, and should it decide to throw its force against the sea, great waves will rise up to drown the land.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
That Hideous Strength is a Power Attribute boosting Channel. It boosts Strength and has the following unique powers:&lt;br /&gt;
* “Depth 0”: Birthright of Might&lt;br /&gt;
* “Depth 6”: As above, and when invoking the Birthright of Might, add the Leviathan&#039;s Size to his Strength instead of replacing one with the other. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Evolutions&#039;&#039;&#039;&lt;br /&gt;
* Riotous Vandal (OO) - When in Depth 3 or below, the Leviathan gains 8-Again on Havoc checks.&lt;br /&gt;
* Tidal Might (OO) - While in Depth 3 or below, the Leviathan ignores up to his Sheol score worth of Durability when breaking objects manually.&lt;br /&gt;
&lt;br /&gt;
=== Vestiges of Predation ===&lt;br /&gt;
&lt;br /&gt;
==== Birthright of Predation ====&lt;br /&gt;
The Birthright of the Vestige of Predation is the &#039;&#039;&#039;Hunter&#039;s Boon&#039;&#039;&#039;. The Leviathan may &amp;quot;tune in&amp;quot; to a Wake-vulnerable subject. If the victim&#039;s Wits (+ Power Stat) is lower than the Leviathan&#039;s Presence + Sheol, that subject cannot benefit from 10-again on attacks made against the Leviathan for the rest of the Scene. &lt;br /&gt;
* &#039;&#039;&#039;Cost&#039;&#039;&#039;: 1 Ichor&lt;br /&gt;
&lt;br /&gt;
==== Mortal-Devouring Armory (Ancestral Channel) ====&lt;br /&gt;
&#039;&#039;The Leviathan&#039;s Primordial form bristles with cruel natural weapons.&#039;&#039;&lt;br /&gt;
* “Depth 0”: Birthright of Predation&lt;br /&gt;
* “Depth 1”: The Leviathan&#039;s unarmed strikes inflict lethal damage&lt;br /&gt;
* “Depth 2”: As above, but now they are +1L weapons.&lt;br /&gt;
* “Depth 3”: As above, and the Leviathan gains 9-Again on attacks with them.&lt;br /&gt;
* “Depth 4”: As above, but now they are +2L weapons. &lt;br /&gt;
* “Depth 5”: As above, but now they are +3L weapons.&lt;br /&gt;
* “Depth 6”: As above, but now those that grapple with the Leviathan suffer (His Stamina + Sheol - Their Stamina + Armor) lethal damage each turn from exposure to countless sharp protrusions or biting mouths. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Evolutions&#039;&#039;&#039;&lt;br /&gt;
* Savage Focus (O) - In Depth 1 and lower, The Leviathan may use his Dexterity for Defense even if his Wits is lower, like a wild animal, but loses 10-Again on Intelligence-related rolls. &lt;br /&gt;
* Rending Claws (OO) - In Depth 3 and lower, The Leviathan&#039;s natural weapons are armor-piercing (rating 2).&lt;br /&gt;
* Gaping Maw (OO) - In Depth 3 and lower, The Leviathan&#039;s natural weapons deal an additional 2 damage if used on a grappled victim.&lt;br /&gt;
* Serrated Jaws (OO) - In Depth 3 and lower, the Leviathan instead gains 8-Again with his natural weapons.&lt;br /&gt;
&lt;br /&gt;
==== Stalker&#039;s Shifting Hide (Ancestral Channel) ====&lt;br /&gt;
&#039;&#039;The Leviathan&#039;s Primordial form cannot be perceived clearly by its prey.&#039;&#039;&lt;br /&gt;
* “Depth 0”: Birthright of Predation&lt;br /&gt;
* “Depth 1”: 9-Again on Stealth rolls&lt;br /&gt;
* “Depth 2”: As above, but now 8-Again on Stealth rolls&lt;br /&gt;
* “Depth 3”: As above, and +1 dice on Stealth rolls. &lt;br /&gt;
* “Depth 4”: As above, but now +2 dice on Stealth rolls. &lt;br /&gt;
* “Depth 5”: As above, but now +3 dice on Stealth rolls.&lt;br /&gt;
* “Depth 6”: As above, and Wake-vulnerable subjects whose (Wits + Composure) is less than the Leviathan&#039;s (Stealth + Sheol) cannot see him unless they spend a Willpower point or invoke supernatural methods of sensing his presence. The expenditure covers the rest of the scene but cannot be made until the victim is aware that the Leviathan is present but invisible - either by being informed of this or hearing or otherwise noting evidence of his existence. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Evolutions&#039;&#039;&#039;&lt;br /&gt;
* Broken Lens (OOO) - In Depth 3 and lower, those using tools of mortal make (binoculars, flashlights, etc.) to attempt to overcome the Leviathan&#039;s Stealth roll will suffer unexplained hardships. Lenses get blurry, lights flicker, and so on. Equipment with a rating of less than the Leviathan&#039;s Sheol is effectively negated and provides no bonus.&lt;br /&gt;
* Clouded Eye (OOO) - In Depth 3 and lower, the Leviathan may use his focused wake to dull the senses. A subject whose Willpower is lower than the Leviathan&#039;s (Stealth + Sheol) will subtract the Leviathan&#039;s Sheol from all Wits + Composure rolls to attempt to detect him. This will also affect the Depth 6 iteration of this Channel.&lt;br /&gt;
* Slip Sideways (OOOOO, requires Sheol 4) - In Depth 6, while hiding due to Stealth, an exceptional success permits the Leviathan to find a bolthole outside of normal space. No non-supernatural methods may detect his presence as long as he remains in his current general position. Non-supernatural events that don&#039;t deal catastrophic (10+) damage to the surrounding region will neither affect or reveal the Leviathan, and the Leviathan&#039;s Stealth will act as armor to insulate him against these. He will be visible afterwards (after all, whatever happened probably managed to move him.) Attacking, speaking, or moving will also end this effect.&lt;br /&gt;
&lt;br /&gt;
==== The Hunter&#039;s Blood (Descendant Channel) ====&lt;br /&gt;
&#039;&#039;The voice of the Leviathan is what inspired legends of siren&#039;s. Speaking, crying, bellowing, or whispering: all vocalizations of the Leviathan draws in mortal listeners, robbing them of their will and self determination.&#039;&#039;&lt;br /&gt;
** Dice Pool: Dexterity + Firearms + Sheol&lt;br /&gt;
** Action Type: Instant&lt;br /&gt;
The Leviathan may project blood or Ichor at range; transforming it by means of this Channel into a deadly toxin. Most mortal Armor will not defend against this attack, but tools that provide environmental protection (such as a hazmat suit) might provide their bonus to Defense. Despite the unusual nature of the attack, it is treated as a typical ranged weapon. &lt;br /&gt;
* “Depth 0”: Birthright of Predation&lt;br /&gt;
* “Depth 1”: The attack deals bashing damage and has a range of 5/10/20.&lt;br /&gt;
* “Depth 2”: As above, but the range is now 10/20/40&lt;br /&gt;
* “Depth 3”: As above, and the Leviathan may now perform a &amp;quot;short burst&amp;quot; as per the autofire rules. This halves the effective range, however. He may also expend an additional 1 Ichor to inflict lethal damage. &lt;br /&gt;
* “Depth 4”: As above, but the range is now 30/60/120.&lt;br /&gt;
* “Depth 5”: As above, but the Leviathan may now perform a &amp;quot;medium burst.&amp;quot; &lt;br /&gt;
* “Depth 6”: As above, but the Leviathan may now opt to perform a &amp;quot;long burst&amp;quot; as per the Autofire rules. He may now expend an additional 3 Ichor to inflict aggravated damage.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Evolutions&#039;&#039;&#039;&lt;br /&gt;
* Defensive Bleeding (OOO) - In Depth 3 and lower, upon suffering three or more levels of lethal damage, the Leviathan may reflexively invoke this Channel with the attacker as a target. Stamina replaces Dexterity in the dice pool, and the Leviathan may not opt to perform a &amp;quot;burst.&amp;quot; &lt;br /&gt;
* Cobra&#039;s Spite (OOO) - In Depth 3 and lower, foes that suffer damage equal to their Size from this Channel are effectively blinded until they heal the wound supernaturally or receive medical attention.&lt;br /&gt;
&lt;br /&gt;
=== Vestiges of Sanctity ===&lt;br /&gt;
&lt;br /&gt;
==== Birthright of Sanctity ====&lt;br /&gt;
The Birthright of the Vestige of Sanctity is &#039;&#039;&#039;Parting the School&#039;&#039;&#039;. While this power is in effect, large masses of humans beings and aquatic animals instinctually part around the character and then return seamlessly to their original positions – the Leviathan could run at full speed through a crowded party without running into anyone, or fluidly walk through a queue to the front. A violent crowd will not impede the character or strike him as he is moving, but is free to assault him otherwise – they will simply be incapable of circling him, politely parting to let him pass each time they surround him. The crowd parts only for the Leviathan and will provide the normal impediment to all others. This power has no effect on the positioning of people who are alone and it will only affect normal creatures that are completely subject to the Wake – even the moderate resistance provided by being a supernatural being is sufficient to stifle it entirely. Its effect lasts for a scene.&lt;br /&gt;
* &#039;&#039;&#039;Cost&#039;&#039;&#039;: 1 Ichor&lt;br /&gt;
&lt;br /&gt;
==== Eye of the Eternal Storm  (Ancestral Channel) ====&lt;br /&gt;
&#039;&#039;The Leviathan is a creature of pretrenatural calm and stillness. Adapted to both the loneliness and turbulence of the primordial ocean, he can maintain emotional control in the most extreme circumstances and spread this control to others.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Eye of the Eternal Storm is a Resistance Attribute boosting Channel. It boosts Composure and has the following unique powers:&lt;br /&gt;
* “Depth 0”: Birthright of Sanctity&lt;br /&gt;
* “Depth 5”: Wake-vulnerable individuals within the Leviathan&#039;s Wake may use his Composure as a Resistance trait in place of their own. If they do so, their effective Composure is reduced to 0 when opposing effects created by the Leviathan himself. This lasts for the rest of the scene or until the victim expends Willpower to resist it (but will begin again if they borrow the Leviathan&#039;s Composure.) &lt;br /&gt;
* “Depth 6”: As above, but any vulnerable creature that the Leviathan has focused his Wake on &#039;&#039;must&#039;&#039; use his Composure to resist mental and social hardships that do not originate with the Leviathan himself. Creatures whose (Willpower + Power Stat) is greater than the Leviathan&#039;s (Composure + Sheol) are immune.&lt;br /&gt;
&lt;br /&gt;
==== Voice of the Elder Temptress (Ancestral Channel) ====&lt;br /&gt;
&#039;&#039;Description.&#039;&#039;&lt;br /&gt;
* “Depth 0”: Birthright of Sanctity&lt;br /&gt;
* “Depth 1”: 9-Again on Persuasion rolls&lt;br /&gt;
* “Depth 2”: As above, but now 8-Again on Persuasion rolls&lt;br /&gt;
* “Depth 3”: As above, and +1 dice on Persuasion rolls. &lt;br /&gt;
* “Depth 4”: As above, but now +2 dice on Persuasion rolls. &lt;br /&gt;
* “Depth 5”: As above, but now +3 dice on Persuasion rolls.&lt;br /&gt;
* “Depth 6”: As above, and using Persuasion on Wake-vulnerable subjects is a rote action.  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Evolutions&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== Siren of the Depths (Ancestral Channel) ====&lt;br /&gt;
&#039;&#039;The Leviathan cannot be resisted; its nature is to draw in others, to bring them in to its orbit.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Siren of the Depths is a Power Attribute boosting Channel. It boosts Presence and has the following unique powers:&lt;br /&gt;
* “Depth 0”: Birthright of Sanctity&lt;br /&gt;
* “Depth 6”: Any creature who the Leviathan focuses his wake on cannot resist or oppose his Presence actions unless their (Willpower + Power Stat) is greater than the Leviathan&#039;s (Presence + Sheol.) &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Evolutions&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== Insidious Creature (Ancestral Channel) ====&lt;br /&gt;
&#039;&#039;When the Leviathan speaks, or sends thoughts and dreams, the message tangles up the reason the recipient, ensnaring the mind.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Insidious Creature is a Finesse Attribute boosting Channel. It boosts Manipulation and has the following unique powers:&lt;br /&gt;
* “Depth 0”: Birthright of Sanctity&lt;br /&gt;
* “Depth 1”: Wake-vulnerable creatures that were in the Leviathan&#039;s presence while he was at this Depth or below suffer a penalty to remember specific facts of the scene equal to the Leviathan&#039;s Sheol. &lt;br /&gt;
* “Depth 5”: As above, and if the Leviathan focuses his Wake on a subject whose (Willpower + Power Stat) is less than his (Manipulation + Sheol), that individual &#039;&#039;must&#039;&#039; roll at least (Leviathan&#039;s Sheol) successes on a memory check to recall any specific details of the scene. &lt;br /&gt;
* “Depth 6”: As above, and if the Leviathan focuses his Wake on a subject whose (Willpower + Power Stat) is less than his (Manipulation + Sheol), the Leviathan may use a Manipulation + Sheol roll to fabricate memories regarding the scene, which will be what the subject remembers should they fail to recall the actual details given the difficulties noted above. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Evolutions&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== Call of the Depths (Descendant Channel) ====&lt;br /&gt;
&#039;&#039;The voice of the Leviathan is what inspired legends of siren&#039;s. Speaking, crying, bellowing, or whispering: all vocalizations of the Leviathan draws in mortal listeners, robbing them of their will and self determination.&#039;&#039;&lt;br /&gt;
** Dice Pool: Presence + Expression + Sheol&lt;br /&gt;
** Action Type: Standard&lt;br /&gt;
The Leviathan&#039;s voice carries a luring tone that pulls listeners towards him or her and muddle their minds. The effect only extends as far as the Leviathan&#039;s voice would naturally carry, without being amplified or broadcast by mechanical methods. Those that hear the voice, are vulnerable to the Wake, and have less Resolve (+ Power Stat) than the Leviathan&#039;s successes are affected. A point of Willpower may be spent to resist the call for a turn. When at the Leviathan&#039;s side, subjects that are still subject to the lure become anxious and uncertain if forced to move away, suffering a -2 penalty to all actions not linked to returning to the Leviathan&#039;s side.&lt;br /&gt;
* “Depth 0”: Birthright of Sanctity&lt;br /&gt;
* “Depth 1”: Those that hear the voice move towards the Leviathan for a single  turn.&lt;br /&gt;
* “Depth 2”: As above, but the compulsion lasts an extra turn for each success over the necessary threshold to affect the listener, to a limit of (Leviathan&#039;s Presence) turns. Multiple applications don&#039;t stack - the new roll replaces the old one.&lt;br /&gt;
* “Depth 3”: As above, and the Leviathan may expend an additional 1 Ichor to increase the cost of resistance to 2 Willpower for subjects whose Willpower is less than the Leviathan&#039;s (Presence + Sheol). &lt;br /&gt;
* “Depth 4”: As above, and the limit on duration increases to (Presence + Sheol) turns.&lt;br /&gt;
* “Depth 5”: As above, and affected subjects cannot regain Willpower normally, instead gaining the Leviathan&#039;s Vice and having it be their sole option for the duration of the effect. &lt;br /&gt;
* “Depth 6”: The Leviathan may expend 3 additional ichor to remove the ability to spend Willpower to resist from subjects whose Willpower is less than the Leviathan&#039;s (Presence + Sheol). &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Evolutions&#039;&#039;&#039;&lt;br /&gt;
* Song of Madness (OO) - In Depth 3 and lower, those affected by the call also suffer from any derangements possessed by the Leviathan. Those that resist by expending Willpower also resist the derangement.&lt;br /&gt;
&lt;br /&gt;
=== Vestiges of Vitality ===&lt;br /&gt;
&lt;br /&gt;
==== Birthright of Vitality  ====&lt;br /&gt;
The Birthright of the Vestige of Vitality is the &#039;&#039;&#039;Boon of Tides&#039;&#039;&#039;. While this power is in effect, the Leviathan may breathe water as easily as air and gains Armor 1 when at least half-submerged. Its effect lasts for a scene.&lt;br /&gt;
* &#039;&#039;&#039;Cost&#039;&#039;&#039;: 1 Ichor&lt;br /&gt;
&lt;br /&gt;
==== Lifeblood of Titans (Ancestral Channel) ====&lt;br /&gt;
&#039;&#039;The immense ancient creatures were beyond death as it is currently understood.  A Leviathan who pursues the remnants of this power in its blood finds that same spark of terrible life, which refuses to be constrained to the scale of modern life.&#039;&#039;&lt;br /&gt;
* “Depth 0”: Birthright of Vitality&lt;br /&gt;
* “Depth 1”: +1 Size.&lt;br /&gt;
* “Depth 2”: As above, and +1 Health Level&lt;br /&gt;
* “Depth 3”: As above, but now +2 Size.&lt;br /&gt;
* “Depth 4”: As above, but now +2 Health Levels. &lt;br /&gt;
* “Depth 5”: As above, but now +3 Size.&lt;br /&gt;
* “Depth 6”: As above, but now +4 Size and +3 Health Levels.  &lt;br /&gt;
&lt;br /&gt;
==== Flesh of the Progenitors (Ancestral Channel) ====&lt;br /&gt;
&#039;&#039;Description.&#039;&#039;&lt;br /&gt;
* “Depth 0”: Birthright of Vitality&lt;br /&gt;
* “Depth 1”: The Leviathan developes 1/0 Armor (General/ballistic).&lt;br /&gt;
* “Depth 2”: As above, but now 1/1 Armor&lt;br /&gt;
* “Depth 3”: As above, but now 2/1 Armor, and the armor becomes bulletproof. &lt;br /&gt;
* “Depth 4”: As above, but now 2/2 Armor&lt;br /&gt;
* “Depth 5”: As above, but now 3/2 Armor&lt;br /&gt;
* “Depth 6”: As above, but now 4/3 Armor, and the armor degrades all damage inflicted by mundane weapons to bashing.  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Evolutions&#039;&#039;&#039;&lt;br /&gt;
* Adaption to Harm (OO) - In Depth 3 and lower, the Leviathan may expend 1 Ichor to &amp;quot;adapt&amp;quot; to an attack that inflicts damage. The Leviathan&#039;s Armor is treated as being 1 rank higher against attacks of that general type (bullets, punching, blunt instruments, etc.) for the rest of the scene. The Leviathan may only be &amp;quot;adapted&amp;quot; to one such type of damage at a time. &lt;br /&gt;
* Flexible Protection (OO) - In Depth 3 and lower, the Leviathan may roll Stamina + Sheol as an instant action. He may move ranks of protection equal to his successes from general to ballistic or vice versa, increasing one by decreasing the other. He may not reduce a kind of protection below 0. &lt;br /&gt;
* Lead Ward (OO) - The ballistic values of the Armor granted by this Channel are all 1 rank higher. &lt;br /&gt;
* Inviolable (OOOOO, requires Sheol 5) - In Depth 6, while being attacked by wake-vulnerable creatures, the Leviathan may use its Sheol as its Armor value.&lt;br /&gt;
&lt;br /&gt;
==== The Toad&#039;s Curse (Ancestral Channel) ====&lt;br /&gt;
&#039;&#039;Approaching the ancient creatures of the depths was a hazardous experience; not only did they have great power to bring to bear against interlopers but their very presence could overwhelm with toxic secretions.&#039;&#039;&lt;br /&gt;
* “Depth 0”: Birthright of Vitality&lt;br /&gt;
* “Depth 1”: Unprotected beings in physical contact with the Leviathan suffer a -1 penalty on all actions. After the contact is broken, the penalty lasts for a number of turns equal to the amount of time spent in contact.&lt;br /&gt;
* “Depth 2”: As above, but for every two rounds of full contact, the penalty increases by 1. If it ever rises above the subject&#039;s Stamina + Resolve, they pass out due to pain. When contact is broken, the penalty drops down to -1, and lasts as above. &lt;br /&gt;
* “Depth 3”: As above, but now the penalty applies to any creature within close distance (close enough to touch, even if not touching) of the Leviathan. If the region is left, the penalty now gradually decreases (by 1 each turn), to a minimum of -1, which is suffered for the rest of the scene &lt;br /&gt;
* “Depth 4”: As above, but now the penalty increases for each turn of contact.&lt;br /&gt;
* “Depth 5”: As above, and creatures that have passed out due to exposure will suffer 1 bashing damage for each turn of continued exposure beyond that point. &lt;br /&gt;
* “Depth 6”: As above, but the cloud now covers a region with a radius in feet equal to the Leviathan&#039;s Size.  &lt;br /&gt;
&lt;br /&gt;
==== World Serpent&#039;s Endurance  (Ancestral Channel) ====&lt;br /&gt;
&#039;&#039;The Leviathan’s body channels more force than a creature it size should be capable of.  It is a being of terrible power, capable of crushing the earth itself should it stretch the length of it, and should it decide to throw its force against the sea, great waves will rise up to drown the land.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
World Serpent&#039;s Endurance is a Resistance Attribute boosting Channel. It boosts Stamina and has the following unique powers:&lt;br /&gt;
* “Depth 0”: Birthright of Vitality&lt;br /&gt;
* “Depth 5”: +1 Size&lt;br /&gt;
* “Depth 6”: As above, and the Leviathan reduces all bashing damage he suffers by 1, to a minimum of 0.&lt;br /&gt;
&lt;br /&gt;
==== No Mysteries of the Flesh (Descendant Channel) ====&lt;br /&gt;
** Dice Pool: Intelligence or Stamina + Medicine + Sheol&lt;br /&gt;
** Action Type: Extended (Each roll represents either one minute of work (first aid and diagnosis) or one hour of intense concentration (for long-term treatment and major physical reconfiguration)&lt;br /&gt;
The Leviathan can exert near-total understanding and control of the physical functions of his body, stopping or redirecting blood flow, diagnosing maladies, and repurposing muscles and organs to increase his capabilities. The lesser examples of this power are acts of will (Intelligence), while the more drastic changes are painful and strenuous (Stamina.) &lt;br /&gt;
* “Depth 0”: Birthright of Vitality&lt;br /&gt;
* “Depth 1”: By expending a point of Ichor, the Leviathan may diagnose illnesses in himself using this Channel; he suffers no penalties for lacking tools (and in fact gains bonuses due to his Sheol.) He may also perform minor field first aid, such as stopping a wound from bleeding and &amp;quot;setting&amp;quot; a broken limb. &lt;br /&gt;
* “Depth 2”: As above, and the Leviathan may now apply any medical treatment that would be possible with advanced equipment, up to and including performing what is effectively surgery on himself. &lt;br /&gt;
* “Depth 3”: As above, and the Leviathan may now use drastic changes to remove the need for sleep, air, water, and food. Each category requires 1 success for twelve hours of suppression. Healing time can be increased as well - successes are divided between duration (12 hours per success) and degree of increase (2 successes for a 100% improvement.) Increased healing burns increased energy. A Leviathan healing at an increased rate requires a proportional degree more of food, water, and sleep than usual. Suppressing the need for these only suppreses one &amp;quot;normal amount&amp;quot; of need, requiring increased successes to compensate for the increased needs. &lt;br /&gt;
* The Leviathan may expend an additional Ichor to perform a check in less time - one turn or ten minutes depending on the procedure.&lt;br /&gt;
* “Depth 4”: As above, and the Leviathan may now expend three successes on a drastic change to &amp;quot;shuffle&amp;quot; a dot from one Physical Attribute to another. The change lasts for one hour, and increased successes can increase the duration by thirty minutes per additional success. The Leviathan may only have dots equal to his Sheol &amp;quot;shuffled&amp;quot; at any one time. &lt;br /&gt;
* “Depth 5”: As above, and the Leviathan may now control his density. He may &amp;quot;swap&amp;quot; his Size and Stamina with a drastic change. This requires one success for each dot of change (So a Size 5, Stamina 3 Leviathan would require two successes.) The change lasts for one hour, and increased successes can increase the duration by thirty minutes per additional success. &lt;br /&gt;
* “Depth 6”: As above, and the Leviathan may now use a drastic change to increase one Physical Attribute by a single dot. This requires successes equal to twice the current rating. The change lasts for one hour, and increased successes can increase the duration by thirty minutes per additional success. The Leviathan may expend 3 additional ichor to perform a check reflexively or in a single minute, depending on the procedure. &lt;br /&gt;
&#039;&#039;&#039;Evolutions&#039;&#039;&#039;&lt;br /&gt;
* Autosculpting (O) - The Leviathan may select a single physical Merit with a dot rating equal to or less than his Sheol. In Depth 3 and lower, he may use a drastic change to gain access to that Merit. This requires successes equal to its dot rating, and provides the Merit for an hour. Additional successes can increase the duration by thirty minutes per additional success. The Leviathan must otherwise qualify for the Merit when gaining it (but may use the increased traits of his Depth 3 form to determine if he does or not.) This Evolution may be purchased mulitple times, each time allowing access to a different Merit. Only Merits that can be explained as raw physical traits can be gained in this fashion (so no Stunt Driver or Fighting Styles.)&lt;br /&gt;
&lt;br /&gt;
==== Vigor of Protean Kings (Descendant Channel) ====&lt;br /&gt;
&#039;&#039;Description&#039;&#039;&lt;br /&gt;
** Dice Pool: Sheol, when relevant. &lt;br /&gt;
** Action Type: Reflexive&lt;br /&gt;
The Leviathan may use Ichor to improve his Attributes, circulating his divine blood throughout his body. Ichor spent on this Channel is &amp;quot;bound&amp;quot; and cannot be regained until the duration expires, but may be spent to pay, in part or whole, for other features of the Channel, as noted below.&lt;br /&gt;
* &amp;quot;Depth 0&amp;quot;: Birthright of Vitality&lt;br /&gt;
* &amp;quot;Depth 1&amp;quot;: The Leviathan may boost a single Physical Attribute by 2 for a single turn. He may not invoke this Channel multiple times for the same Attribute, but may have multiple instances active for different Attributes.&lt;br /&gt;
* &amp;quot;Depth 2&amp;quot;: The Leviathan may lengthen his limbs by one yard for each point of Ichor bound into this Channel.&lt;br /&gt;
* &amp;quot;Depth 3&amp;quot;: The Leviathan may exspend an additional Ichor to lengthen the duration to one turn per degree of depth seperating the Leviathan from his human form. Transforming further adds time to the clock, changing back removes it. &lt;br /&gt;
* &amp;quot;Depth 4&amp;quot;: The Leviathan may reflexively make shapechanging attempts as long as he has at least two Ichor bound into this Channel.&lt;br /&gt;
* &amp;quot;Depth 5&amp;quot;: The Leviathan may, as an instant action, roll Sheol. Should he succeed, he may &amp;quot;rearrange&amp;quot; Ichor bound in this channel into new configurations, permitting him to cancel one bonus to extend another&#039;s duration, or split a long-term bonus into multiple short-term ones. Treat each bonus as though it were just invoked at the cost assigned to it.  &lt;br /&gt;
* &amp;quot;Depth 6&amp;quot;: The Leviathan gains a +3 bonus to the bolstered Attribute, and may expend three additional Ichor to make a bonus scene-length. Any pre-existing bonuses increase to the +3 bonus. &lt;br /&gt;
&lt;br /&gt;
Back to the [[LeviathanTempest:CompilationProject| Compilation Page]]&lt;br /&gt;
&lt;br /&gt;
Back to the [[LeviathanTempest:Main_Page| Main Page.]]&lt;/div&gt;</summary>
		<author><name>FiveEyes</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=LeviathanTempest:ChapterFour&amp;diff=129714</id>
		<title>LeviathanTempest:ChapterFour</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=LeviathanTempest:ChapterFour&amp;diff=129714"/>
		<updated>2009-11-15T22:30:43Z</updated>

		<summary type="html">&lt;p&gt;FiveEyes: /* Insidious Creature (Ancestral Channel) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[PICTURE: Full page, three-quarters top-down view. An alleyway. A man in a black suit, wearing a bronze face mask depicting an impassive man&#039;s face in a Sumerian style, recoils from a prone figure. The prone body is a young man with AmerInd features. He is in a flannel shirt and ripped jeans, and is lying in a pool of blood. His teeth are gritted as he glares defiantly at the masked man. The teeth are triangular, and his left eye is a featureless black pool. The blood is rising up unnaturally at his side and forming a distinct shape - a vulture&#039;s body with a peacock&#039;s tail feathers. Instead of a vulture&#039;s head, three serpents emerge from the neck. The central serpent is hooded, like a cobra. The creature is formed out of blood at its feet but solid elsewhere, and is clearly taking flight towards the masked man.]&lt;br /&gt;
&lt;br /&gt;
= Chapter 4 : Supernatural Powers =&lt;br /&gt;
&lt;br /&gt;
“&#039;&#039;Can you fill his hide with harpoons, or his head with fishing spears? If you lay a hand on him, you will remember the struggle, and never do it again! Any hope of subduing him is false; the mere sight of him is overpowering.&#039;&#039;”&lt;br /&gt;
* Job 41:7-9&lt;br /&gt;
&lt;br /&gt;
Supplementing the mystical advantages – and afflictions - that separate the Tribe from humanity is the exploration of the power available from their Progenitor&#039;s bloodline. While Sheol measures the degree to which a Leviathan is coming to terms with his or her lineage, this method of exploration is not the only one available to them. The Schools of the Tribe emphasize an approach towards definition of the self, and part of that goal is the realization and reclamation of the Tribe&#039;s lost power. &lt;br /&gt;
&lt;br /&gt;
Most Leviathans do not spend particularly much energy simply attempting to gain mystical power. While such things can provide considerable control over the immediate circumstances of a Leviathan&#039;s life, delving deeply into one&#039;s bloodline involves acknowledging the Tribe&#039;s inhumanity in a way that can be frightening to an insecure Leviathan, and even the more balanced and stable members of the Tribe often find that they feel more “stable” spending their time on other studies. At least a portion of this anxiety stems from the fact that the Tribe&#039;s power expresses itself imperfectly in humanoid visages – a member of the Tribe must become monstrous to make use of the lore encoded in his blood. &lt;br /&gt;
&lt;br /&gt;
== Vestiges ==&lt;br /&gt;
The avenues of supernatural power open to the Tribe are referred to as Vestiges. A Vestige is understood as just that, a fragmentary remnant of some facet of the power of the Progenitors which a Leviathan can, with study, seek to emulate. Comprehension of a Vestige, as well as a Leviathan&#039;s conception of how that power is achieved, shapes the Leviathan&#039;s monstrous forms – the closer he moves towards the far limits of his transformative ability, the more of the power of the Vestige is made manifest. Meditation and exploration of a Vestige also serves as a method of forming a personal image of the Tribe&#039;s lost heritage – the Leviathan&#039;s School shapes the ways in which he comprehends the Vestiges and the ways in which they become physically manifest as he attempts to achieve an understanding of his bloodline that gives him a goal to aim for. In other words, the Tribe&#039;s study of Vestiges is part of their attempt to construct an ideal form in which they will feel “complete.” &lt;br /&gt;
&lt;br /&gt;
The Tribe has access to seven Vestiges, corresponding to the seven most major Strains. All of the Tribe&#039;s abilities fall under the blanket of one of these seven categories, and can be further subdivided into Channels. A Channel is a part of the whole – members of Abzu&#039;s Camp tend to refer to them as imperfect emanations of perfect concepts – and serves as a manageable portion of an otherwise massive concept. Leviathans explore a Vestige by comprehending its individual Channels. The most straightforward of these are referred to as Ancestral Channels – they represent certain physical concepts that must be grasped before the more esoteric Descendant Channels can be understood. Descendant Channels involve the conjuration and direction of the forces at the Tribe&#039;s command and, as such, require a greater degree of focus and the power of Ichor to invoke.&lt;br /&gt;
&lt;br /&gt;
The Vestiges are a gift shared by all members of the Tribe. While a given Strain may favor certain aspects of the bloodline, there are no aspects of the Tribe&#039;s power that cannot be gained by a Leviathan that undergoes proper study. On a practical level this means that there are no Channels that are unique to a given Strain or School, and even if a small group of Leviathans “discovered” a lost Channel, the route they took to this discovery could not be the only one – through meditation and experimentation, it would be possible for a Leviathan with infinite time (and patience) to grasp every Channel of every Vestige. The roadmap to these traits is, after all, contained in the blood of each and every Leviathan, and reproduced in imperfect fragments in the families that gave birth to them. &lt;br /&gt;
&lt;br /&gt;
==== Birthrights ====&lt;br /&gt;
Remarkably, the first tentative steps taken in the exploration of a Vestige tend to cover similar ground, no matter the Channel being considered or the methods of the Leviathan in question. This “common ground” represents a Vestige&#039;s Birthright – the most basic expression of that Vestige, a small blessing that any Leviathan that has explored that Vestige has access to in any form. The trick offered by a Birthright is usually limited, a predecessor to the Vestige&#039;s more formal powers, but most members of the Tribe find that the ability to produce their Birthrights at any time more than makes up for the lack of a spectacular effect.  &lt;br /&gt;
&lt;br /&gt;
Mechanically, a Birthright is a single power available to a Leviathan regardless of form, which has one effect and an associated Ichor cost. The invocation of a Birthright involves either no transformation or an imperceptible amount of change – it takes supernatural awareness to mark their use. A Leviathan gains access to a Vestige&#039;s Birthright upon purchasing any of its Ancestral Channels. &lt;br /&gt;
&lt;br /&gt;
==== Evolutions ====&lt;br /&gt;
Comparatively, there are paths that a Leviathan can avoid taking in their exploration of a Channel, certain modes of thought or varieties of adaptation that only become apparent to those that search for them specifically. The Tribe refers to these elaborations of the Vestige as its Evolutions. They are of somewhat greater social and mental importance to a Leviathan than the Channels themselves, as they are adaptations that are deliberately sought – by internalizing these traits, a Leviathan is making a claim as to what he believes his (or even &#039;&#039;the&#039;&#039;) ideal form ought to be. While the marking of a Progenitor&#039;s bloodline causes a Strain to favor certain Vestiges, it is the will of the Leviathan that guides him to more readily undertake a group of Evolutions.&lt;br /&gt;
&lt;br /&gt;
Mechanically, an Evolution is like a Merit – a unique feature purchased separately from other traits. Evolutions are tied to Vestiges or Channels, and provide to the linked powers either additional benefits, new avenues of use, or reduced limitations. Evolutions always have a physical marker that makes them readily apparent to observers – a true scholar of the Tribe might even be able to identify a Leviathan&#039;s School and mastered Channels from observing his Evolutions.  &lt;br /&gt;
&lt;br /&gt;
===== Sidebar Page: Attribute-Boosting Channels =====&lt;br /&gt;
A number of Channels provide the Leviathan with bonuses to a specific Attribute. These follow a general template, depending on whether the Attribute is from the Power, Finesse, or Resistance group. To save on space, the basic templates are below, with specific details listed under the individual Channel.&lt;br /&gt;
&lt;br /&gt;
====== Power Attribute Boosting Ancestral Channel ======&lt;br /&gt;
* “Depth 0”: Birthright, as appropriate&lt;br /&gt;
* “Depth 1”: 9-Again on rolls with (Attribute)&lt;br /&gt;
* “Depth 2”: As above, and +1 to the Attribute&lt;br /&gt;
* “Depth 3”: As above, but now 8-Again on rolls, and when the Leviathan spends Willpower on an active (Attribute)-based roll, they gain +5 dice instead of +3.&lt;br /&gt;
* “Depth 4”: As above, but now +2 to the Attribute&lt;br /&gt;
* “Depth 5”: As above, when acting unopposed, the Leviathan may perform (Attribute) actions as rote actions.&lt;br /&gt;
* “Depth 6”: As above, but now +3 to the Attribute, (unique power) &lt;br /&gt;
&lt;br /&gt;
====== Finesse Attribute Boosting Ancestral Channel ======&lt;br /&gt;
* “Depth 0”: Birthright, as appropriate&lt;br /&gt;
* “Depth 1”: (Unique Power)&lt;br /&gt;
* “Depth 2”: As above, and 9-Again on rolls with (Attribute).  &lt;br /&gt;
* “Depth 3”: As above, and +1 to the Attribute, and when the Leviathan spends Willpower on an active (Attribute)-based roll, they gain +5 dice instead of +3.&lt;br /&gt;
* “Depth 4”: As above, but not 8-Again, (Unique Power)&lt;br /&gt;
* “Depth 5”: As above, but now +2 to the Attribute.&lt;br /&gt;
* “Depth 6”: As above, (unique power) &lt;br /&gt;
&lt;br /&gt;
====== Resistance Attribute Boosting Ancestral Channel ======&lt;br /&gt;
* “Depth 0”: Birthright, as appropriate&lt;br /&gt;
* “Depth 1”: When the Leviathan is using (Attribute) to resist a rolled action, his attacker does not benefit from 10-Again. 9-Again or 8-Again will &amp;quot;degrade&amp;quot; one step.&lt;br /&gt;
* “Depth 2”: As above, but now a normal attacker negates one success for each &amp;quot;1&amp;quot; rolled. 9-Again will &amp;quot;degrade&amp;quot; to no reroll, while 8-Again will &amp;quot;degrade&amp;quot; to 10-again.&lt;br /&gt;
* “Depth 3”: As above, and +1 to (Atribute) and the Leviathan boosts his resistance by 4, not 2, when spending Willpower on (Attribute)-related resistance.&lt;br /&gt;
* “Depth 4”: As above, but now an attacker with 9-again negates one success for each &amp;quot;1&amp;quot; rolled. 8-Again will &amp;quot;degrade&amp;quot; to no reroll.&lt;br /&gt;
* “Depth 5”: As above, but now +2 to (Attribute), (unique power)&lt;br /&gt;
* “Depth 6”: As above, attackers benefit from no rerolls under any circumstances, (unique power)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Vestiges of Awareness ===&lt;br /&gt;
There are countless adaptations that permit natural animals to discern amazing degrees of information from their environment - organs that measure electrical impulses, sort and interpret scents, and adaptations that &amp;quot;feel&amp;quot; the impression made by thrashing fish in the water. All of these various miracles of biology - and supernatural improvements beyond the limits of flesh - are available to the Tribe. The Progenitors, if myths are to be believed, had senses that could measure the quiver of thoughts in the heads of their prey, or pierce the limits of space and time. While their descendants cannot make such grandiose claims, the remaining fragments of these impossible gifts are still impressive. &lt;br /&gt;
&lt;br /&gt;
Those members of the Tribe that explore the relics of their lost civilization see these gifts as represented by a wheel of staring eyes or as an indigo mirror, lens, or jewel. The Progenitor most famed for perception is Nagaraja, the ancestor of the Vasuki, yet the Taninim and Bahamutan Strains also have a strong grasp of these talents.   &lt;br /&gt;
&lt;br /&gt;
==== Birthright of Awareness ====&lt;br /&gt;
The Birthright of the Vestige of Awareness is the &#039;&#039;&#039;Gaze of the Depths&#039;&#039;&#039;. Upon its invocation, the Leviathan&#039;s vision ceases to be impaired by water, and he reduces darkness-related vision penalties by his Sheol. He may keep his eyes open underwater, regardless of water quality, without discomfort. These effects last for the rest of the scene.&lt;br /&gt;
* &#039;&#039;&#039;Cost&#039;&#039;&#039;: 1 Ichor&lt;br /&gt;
&lt;br /&gt;
==== Lambent Eyes of Judgment (Ancestral Channel) ====&lt;br /&gt;
&#039;&#039;The Leviathan&#039;s gaze strips away deception and peers into the heart of matters – he seeks out the blackness at the core of all issues, and reads the lines of guilt in the faces of others.&#039;&#039;&lt;br /&gt;
* “Depth 0”: Birthright of Awareness&lt;br /&gt;
* “Depth 1”: 9-Again on Empathy rolls&lt;br /&gt;
* “Depth 2”: As above, and +1 die on Empathy rolls&lt;br /&gt;
* “Depth 3”: As above, but now 8-again on Empathy rolls&lt;br /&gt;
* “Depth 4”: As above, but now +2 dice on Empathy rolls&lt;br /&gt;
* “Depth 5”: As above, but now +3 dice on Empathy rolls&lt;br /&gt;
* “Depth 6”: As above, and the Leviathan is aware of the Vice of all vulnerable subjects inside his Wake.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Evolutions&#039;&#039;&#039;&lt;br /&gt;
* Light of Truth (O) In Depth 1 and lower, the Leviathan&#039;s eyes (or body, or some new and horrific organ) give off light – roughly equivalent to candlelight (about a yard of illumination). In this region, Wake-vulnerable subjects lose 10-again on their Subterfuge rolls.&lt;br /&gt;
* Lantern of Shame (OO, requires Light of Truth): At Depth 3 and below, the light&#039;s intensity increases to that of a lantern, and its light removes the ability of Wake-vulnerable subjects to regain Willpower from their Vice.&lt;br /&gt;
* Pyre for Sinners (OOOOO, requires Lantern of Shame): At Depth 6, the light&#039;s intensity increases to that of a bonfire (ten yards of illumination). In addition to the other effects, Wake-vulnerable supernatural beings in the light cannot make use of occult abilities that involve Subterfuge, such as the Obfuscate ability “The Familiar Stranger” (Vampire pg 137). &lt;br /&gt;
&lt;br /&gt;
==== One Brain, Many Minds (Ancestral Channel) ====&lt;br /&gt;
&#039;&#039;The sad limit of modern creatures of a single consciousness drawn together from the offerings of the brain does not need to be obeyed by Leviathans. As their ancestors once did, they can support a chorus of coordinated psyches within their brains.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
One Brain, Many Minds is a Finesse Attribute boosting Channel, as above. It boosts Wits and has the following unique powers:&lt;br /&gt;
* “Depth 0”: Birthright of Awareness&lt;br /&gt;
* “Depth 1”: &lt;br /&gt;
* “Depth 4”: As above, &lt;br /&gt;
* “Depth 6”: As above, &lt;br /&gt;
&#039;&#039;&#039;Evolutions&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== Oroborus&#039; Kin (Ancestral Channel) ====&lt;br /&gt;
&#039;&#039;In the primordial ocean, time flowed as all waters did.  Some of the great beasts of that ocean stretched themselves along such flows and devoured their pasts and future in single gulps.  This feat lies beyond modern Leviathans, but they may still hunt the strange eddies of time.&#039;&#039;&lt;br /&gt;
* “Depth 0”: Birthright of Awareness&lt;br /&gt;
* “Depth 1”: 9-Again on prophecy rolls (Such as those made during a fortune-telling ritual or to discern the meaning of an existing prophecy)&lt;br /&gt;
* “Depth 2”: As above, but now 8-again on such rolls. The Leviathan benefits from a free specialty in a specific form of divination (usually linked to Occult) &lt;br /&gt;
* “Depth 3”: As above, and +1 die on relevant rolls.&lt;br /&gt;
* “Depth 4”: As above, but now +2 dice on relevant rolls&lt;br /&gt;
* “Depth 5”: As above, and the Leviathan may now use fortuitous events as a basis for prophecy - upon witnessing a dramatic failure or exceptional success, he may reflexively and immediately enact any prophecy ritual he knows which normally requires ten minutes or less to perform. The event substitutes for the necessary materials and actions. &lt;br /&gt;
* “Depth 6”: As above, and the Leviathan may &amp;quot;see&amp;quot; temporal anomalies as well as unusual alterations in the fabric of fate. This permits him to use normal senses to note the presence of mystically-warped fates or regions in which supernatural means have been used to distort time. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Evolutions&#039;&#039;&#039;&lt;br /&gt;
* Third Eye (OOO, requires Sheol 3): At Depth 3 and below, the Leviathan may use his five normal senses to discern the past and future. He may use a Wits + Occult prophecy roll to get &amp;quot;sensations&amp;quot; from a person or object that up to seven minutes (-1), hours (-2), days (-4) or even years (-8) divorced from the present, in any direction. These &amp;quot;sensations&amp;quot; default to the most &amp;quot;important&amp;quot; or impressive event in the time frame sensed, and provide only hints. A fisherman who will drown in three days might provide the taste of salt water, for instance. Events are considered &amp;quot;important&amp;quot; based off of some notion of their &amp;quot;notability&amp;quot; and import to the subject. &lt;br /&gt;
* Divine Perspective (O or OOO, requires Third Eye and Sheol 4 or 5): At Depth 6, the Leviathan may reflexely and constantly receives sensory data from people and objects that extends up to seven minutes in either direction in their personal timeline, as detailed under Third Eye. The three-dot version of this Merit gathers information for up to seven hours. &lt;br /&gt;
&lt;br /&gt;
==== Eye of the Watchful Deity (Descendant Channel) ====&lt;br /&gt;
&#039;&#039;The Leviathan may ride the senses of its followers, making use of their eyes and ears to extend its reach and review the world from safety.&#039;&#039;&lt;br /&gt;
* “Depth 0”: Birthright of Awareness&lt;br /&gt;
* “Depth 1”: The Leviathan can share the senses of a Beloved or bonded Lahmasu within 10 feet, seeing and hearing what they do. The Leviathan is in a trance state (unaware, no Defense) while doing this, and does not independently roll to notice things - he or she merely perceives what the subject does. The Leviathan needs to know the vague direction towards a subject to tap in - they can&#039;t guess until they get the correct answer, however. The subject is aware of this effect. It lasts until terminated, until the end of the scene, or until the subject leaves the target area. The Leviathan &#039;&#039;must&#039;&#039; terminate the effect to move and act freely. &lt;br /&gt;
* “Depth 2”: As above, but within 10 yards.&lt;br /&gt;
* “Depth 3”: As above, but within 100 yards. The Leviathan may now expend 1 additional Ichor to target a willing subject that is vulnerable to the Wake but not a Beloved or Lahmasu. In addition to the direction to the subject, the Leviathan must also either know the target&#039;s name or be able to see them with the naked (if supernaturally enhanced) eye.&lt;br /&gt;
* “Depth 4”: As above, but within a half-mile.&lt;br /&gt;
* “Depth 5”: As above, but within a mile.&lt;br /&gt;
* “Depth 6”: As above, but within 10 miles. The Leviathan can expend 3 additional Ichor to target unwilling subjects that are vulnerable to the Wake - this requires an opposed roll (Presence + Sheol vs Resolve + power stat) to accomplish. The normal restrictions for targetting non-Beloved apply. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Evolutions&#039;&#039;&#039;&lt;br /&gt;
* Gentle Touch (O) If the Leviathan&#039;s Subterfuge + Sheol is greater than the subject&#039;s Willpower, they are not aware of being monitored. This does not prevent a subject from resisting if unwilling - in this case the victim, should they be affected, is aware that they were subject to mental assault but is not aware of whether they are still being &amp;quot;hijacked&amp;quot; or not.&lt;br /&gt;
* Split Focus (OOO): In Depth 3 and below, the Leviathan now taps into the senses of a subject as an unrolled action - they must devote attention to it, but are not in a trance and retain awareness of their surroundings and their Defense trait. The Leviathan may also opt not to use a subject&#039;s senses in a turn, taking its normal action, without breaking the effect.&lt;br /&gt;
* All-Seeing (OOOO, requires Split Focus): At Depth 6, the Leviathan uses the senses of the target as a reflexive action - it may act freely and has constant awareness of information gathered by both its senses and those of the subject. &lt;br /&gt;
&lt;br /&gt;
==== Memories Before Time (Descendant Channel) ====&lt;br /&gt;
&#039;&#039;Beyond the confines of the world as it is now exist wonders unimagined. Some Leviathans can do more, however, than imagine them. For some, the memory of these things is present and terrible, and waiting to be called to the fore.&#039;&#039;&lt;br /&gt;
** Dice Pool: Wits + Occult + Sheol&lt;br /&gt;
* “Depth 0”: Birthright of Awareness&lt;br /&gt;
* “Depth 1”: The Leviathan may dip into the reserve of ancestral memory and conjure up knowledge of a Skill it does not possess. It may use the Skill at a rating of 1 for a number of rolls equal to its successes.&lt;br /&gt;
* “Depth 2”: As above, but the Leviathan also benefits from 9-Again with the conjured skill.&lt;br /&gt;
* “Depth 3”: The Leviathan may now expend 1 additional Ichor to include a Specialty alongside a conjured skill. &lt;br /&gt;
* “Depth 4”: The Leviathan now uses conjured skills at a rating of 3.&lt;br /&gt;
* “Depth 5”: The Leviathan now benefits from 8-Again with conjured skills. &lt;br /&gt;
* “Depth 6”: The Leviathan can expend 3 additional Ichor to conjure a Skill with an accompanying Specialty at a rating of 5 or two skills, each with its own Specialty, at a rating of 3. If two Skills are recalled, the Leviathan has the full complement of rolls with both skills - each has its own pool.  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Evolutions&#039;&#039;&#039;&lt;br /&gt;
* Lasting Impression (O) When using the Depth 1 iteration of this Channel, the Leviathan may &amp;quot;conjure&amp;quot; the Merit Eidetic Memory instead of a Skill. If he does so, it lasts for a number of minutes equal to his successes. The 9-Again or 8-Again benefits will apply to attempts to recall information while under stress.&lt;br /&gt;
* Lost Tongue (O) When using the Depth 1 iteration of this Channel, the Leviathan may &amp;quot;conjure&amp;quot; a Language instead of a Skill. If he does so, it lasts for a number of minutes equal to his successes and is possessed at the same dot rating as a conjured Skill would have been at. &lt;br /&gt;
* Lost Lore (OOO): In Depth 3 and below, the Leviathan may expend 1 Ichor to attempt to remember an obscure fact as though he possessed the Merit Encyclopedic Knowledge.&lt;br /&gt;
* Tutelary Cocoon (OOO): In Depth 3 and below, The Leviathan may chose to expend 1 Willpower to form a cocoon, sealing itself away in a sleep-like trance which lasts 24 hours. During this time, the Leviathan may conjure a Skill (or Merit, if available) and purchase or improve it with experience points, as though it had received adequate training and instruction from adept tutors. Only one purchase may be made with each trance period. The Leviathan may &amp;quot;borrow&amp;quot; experience up to its Resolve if available points are insufficient, but gains a minor Derangement for doing so. A Leviathan in experience &amp;quot;debt&amp;quot; continues to gain experience as normal but must pay off the balance before it can purchase or improve Traits with experience. When the debt is paid off, the Derangement is also removed.&lt;br /&gt;
&lt;br /&gt;
=== Vestiges of Elements ===&lt;br /&gt;
&lt;br /&gt;
==== Birthright of Elements ====&lt;br /&gt;
The Birthright of the Vestige of Elements is the &#039;&#039;&#039;Veil of Seas&#039;&#039;&#039;. The Leviathan may compel a body of water of his Size or less to give off a cloud of fog, which inflicts a -3 sight penalty on all relevant rolls made on objects obscured by it. The fog expands considerably – the cloud&#039;s radius is roughly (Source&#039;s Size) in yards. The cloud lasts until the end of the scene or until mystically disperses.&lt;br /&gt;
* &#039;&#039;&#039;Cost&#039;&#039;&#039;: 1 Ichor&lt;br /&gt;
&lt;br /&gt;
==== Creature of the Luminous Ocean (Ancestral Channel) ====&lt;br /&gt;
Nothing is truly empty. The Leviathan knows this, she swims through what seems to be a void, bathed in a see of luminous power; power that she can bring to bear against others.&lt;br /&gt;
* “Depth 0”: Birthright of Elements&lt;br /&gt;
* “Depth 1”: 9-Again on Computer and Survival rolls&lt;br /&gt;
* “Depth 2”: As above, but now 8-Again on Computer and Survival rolls&lt;br /&gt;
* “Depth 3”: As above, and +1 dice on Computer and Survival rolls, and Armor 1 vs. electrical damage&lt;br /&gt;
* “Depth 4”: As above, but now +2 dice on Computer and Survival rolls, and electrical damage cannot stun or paralyze the Leviathan.&lt;br /&gt;
* “Depth 5”: As above, but now Armor (Size) vs. electrical damage&lt;br /&gt;
* “Depth 6”: As above, and the Leviathan can operate computers and other electrical devices within (Sheol) yards without touching them; The Leviathan can effectively swim through electric and magnetic fields at half-speed, this essentially allows for flight. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Evolutions&#039;&#039;&#039;&lt;br /&gt;
* Deep Battery (OO): At Depth 3 and below, the Leviathan&#039;s touch can provide electrical charge sufficient to power an electrical device of his Size or less. He must maintain contact to keep the device powered, and this contact will damage the device over the course of the scene – effectively inflicting electrical damage equal to the Leviathan&#039;s Sheol. &lt;br /&gt;
* Thundering Fists (OO) At Depth 3 and below, the Leviathan may make electrically-charged unarmed strikes. This costs the Leviathan 1 Ichor per strike. The strikes are + (Sheol)B weapons with the Stun property, which inflict electrical damage (which most mundane armor cannot negate) and are made with the Brawl Skill. &lt;br /&gt;
* Crackling Rebuke (OOOOO, requires Deep Battery): At Depth 6, the smell of atmosphere surrounds the Leviathan, and sparks crackle between his fingertips and shoot out of his mouth when he speaks. At this point foes that strike the Leviathan unarmed suffer bashing damage equal to his Sheol. This damage is electrical in nature. Those that grapple him suffer as though they were exposed to a constant current (World of Darkness, pg. 178).&lt;br /&gt;
&lt;br /&gt;
==== Rain-Dance of the Tempest (Ancestral Channel) ====&lt;br /&gt;
Calling down the truth of his hyperdimensional nature, the character awakens to a tune only he can hear, stuttering between spaces and sidestepping the raindrops of time. As he falls deeper, his movements embody principles of fractal infinity: tentacles spiraling like galaxies, Wake like a black hole.&lt;br /&gt;
* “Depth 0”: Birthright of Elements&lt;br /&gt;
* “Depth 1”: You reflexively create spatial distortions in an area around you with a radius of (Sheol) yards. These distortions impose a -1 penalty to all physical actions in the affected region, though you are immune. &lt;br /&gt;
* “Depth 2”: Your allies also become immune to the distortion. &lt;br /&gt;
* “Depth 3”: As above, and ranged attacks from outside of the affected region suffer a -3 penalty, as though you were Substantially Conealed.&lt;br /&gt;
* “Depth 4”: As above, and, as an instant action, you may roll (Intelligence + Composure). If you succeed, you may move at your (Speed + Sheol) without passing through intervening space. You may explicitly use this power to move through walls or onto rooftops, if your (Speed + Sheol) would be sufficient to cross that distance.  &lt;br /&gt;
* “Depth 5”: As above, but the check to move outside of space for a turn is now reflexive. Any attack made after such rapid extraspatial movement suffers a penalty equal to (5 - successes rolled) due to disorientation. &lt;br /&gt;
* “Depth 6”: As above, and you gain a bonus to your Defense equal to your Composure. This additional Defense is not multiplied should you Dodge, but is applied against any attack with a physical component, including firearms.  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Evolutions&#039;&#039;&#039;&lt;br /&gt;
* Creation of Momentum (OO): At Depth 3 and below, the Leviathan no longer suffers Defense reduction for successive attacks.&lt;br /&gt;
* As One (OOOOO) At Depth 6, the Leviathan can be considered &amp;quot;submerged&amp;quot; as long as his Wake overlaps a suitably large body of water which is not underground (submerged resevoirs and wells are unsuitable, for example.)&lt;br /&gt;
&lt;br /&gt;
==== The Sky Cauldron (Descendant Channel) ====&lt;br /&gt;
&#039;&#039;Stirring the sky, the Leviathan may worsen weather conditions, calling up rain, winds, and hail. At the farthest reaches of this power, the Leviathan may call down boat-sundering storms with ease.&#039;&#039;&lt;br /&gt;
** Dice Pool: Intelligence + Occult + Sheol&lt;br /&gt;
** Action Type: Extended (Each roll represents 5 minutes of commanding the skies)&lt;br /&gt;
The Leviathan may summon inclement weather, activating this power repeatedly to increase the intensity or duration. The Depth that the Leviathan is at determines the maximum intensity of weather available to him. The weather lasts for a number of minutes equal to the Leviathan&#039;s successes and covers a region with a radius of 100 yards per point of Sheol. The Leviathan may opt to create weather less disastrous than he has access to. If existing weather is present, the Leviathan may reduce the necessary successes by the degree of difference between current conditions and the intended goal (i.e. if heavy rain exists, the Leviathan needs only 5 additional successes to ratchet it up to a hailstorm. &lt;br /&gt;
* “Depth 0”: Birthright of Elements&lt;br /&gt;
* “Depth 1”: The Leviathan may summon gentle rain or a slight breeze. (1 success necessary)&lt;br /&gt;
* “Depth 2”: As above, but the Leviathan may summon light rain or a strong breeze - enough to ruin a picnic. (3+ successes) &lt;br /&gt;
* “Depth 3”: As above, but the Leviathan may summon heavy rain and wind - cancelling most outdoor events. (5+ successes) The Leviathan may expend 1 additional Ichor to make a check in a single minute. &lt;br /&gt;
* “Depth 4”: As above, but the Leviathan may summon a large thunder or hailstorm - those exposed take a level of bashing damage for each minute of exposure (10+ successes) . &lt;br /&gt;
* “Depth 5”: As above, but the Leviathan may summon a catastrophic storm or monsoon - power is lost, property damaged. Those exposed take a level of bashing damage for each turn of exposure. (15+ successes)&lt;br /&gt;
* “Depth 6”: As above, but the Leviathan may summon a storm that grounds planes and capsizes small ships. Those exposed take a level of &#039;&#039;lethal&#039;&#039; daage for each turn of exposure (20+ successes). The Leviathan may expend 3 additional Ichor to make a check in a single turn. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Evolutions&#039;&#039;&#039;&lt;br /&gt;
* All-Weather Flesh (O) In Depth 1 and below, the Leviathan has Armor (Sheol) against damage inflicted by inclement weather, conjured or otherwise. This is sufficient to prevent the damage dealt by exposure to most weather.&lt;br /&gt;
* Broad Storm (OOO): In Depth 3 and below, the radius of the Leviathan&#039;s conjured weather is 250 yards per point of Sheol.&lt;br /&gt;
* Lance of the Heavens (OOO): In Depth 3 and below, the Leviathan may expend 1 Ichor to attack foes with bolts of conjured lightning. This is an electrical attack pitting the Leviathan&#039;s (Intelligence + Occult + Sheol - subject&#039;s Defense) It is electrical and therefore ignores most armor, and has a short range of (Leviathan&#039;s Sheol x 10) yards, a medium range of twice that, and a long range of four times the short range. It deals bashing damage and has the Stun property. &lt;br /&gt;
* Biblical Deluge (OOOOO): In Depth 6, the Leviathan&#039;s conjured weather lasts for 10 minutes for each success.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Swallowing the Storm (Descendant Channel) ====&lt;br /&gt;
&#039;&#039;Once the weather obeyed the primordial creatures, wind blowing only when they allowed it. Even a modern Leviathan can exert some of that control, absorbing violent weather in to its body.&#039;&#039;&lt;br /&gt;
** Dice Pool: Stamina + Survival + Sheol&lt;br /&gt;
** Action Type: Extended (Each roll represents 1 minute of concentration)&lt;br /&gt;
The mirror image of the Sky Cauldron, the Leviathan may use this Channel to &amp;quot;swallow&amp;quot; weather effects, stopping storms and gales by absorbing the power within them. Disrupting weather is easier than creating it, but the difficulty increases considerably when the weather has been conjured. In such cases, the Leviathan subtracts the Sheol (or Power stat equivalent) of the weather&#039;s creator from all rolls. If a Leviathan wishes to merely &#039;&#039;reduce&#039;&#039; the intensity of weather, he or she needs only score successes equal to the difference between the intensities listed below (so it takes 10 successes to turn a hurricane into a strong storm, for instance.) &lt;br /&gt;
&lt;br /&gt;
The Leviathan must be within (100 x Sheol) yards of the center of the weather&#039;s most intense region. This means that a Leviathan that wishes to take on a hurricane or tornado has to place himself at considerable risk. &lt;br /&gt;
* “Depth 0”: Birthright of Elements&lt;br /&gt;
* “Depth 1”: The Leviathan may negate gentle rain or a slight breeze. (1 success necessary)&lt;br /&gt;
* “Depth 2”: As above, but the Leviathan may clear away a light rain or strong breeze. (2 successes necessary) &lt;br /&gt;
* “Depth 3”: As above, but the Leviathan may remove heavy rain and wind - enough to negate the vast majority of normal weather (4 successes necessary.)  The Leviathan may expend 1 additional Ichor upon negating a weather pattern - this negates his need to eat or drink for a number of days equal to the successes he required to disrupt it. &lt;br /&gt;
* “Depth 4”: As above, but the Leviathan may annihiate large thunder or hailstorms - those sufficient to damage those left exposed (as Depth 4 of the Sky Cauldron, above. 6 successes are necessary.)&lt;br /&gt;
* “Depth 5”: As above, but the Leviathan may remove even a catastrophic storm or monsoon - the leval of havoc unleashed by most conjured and unnatural weather. (10 successes necessary)&lt;br /&gt;
* “Depth 6”: As above, but the Leviathan may prevent the fiercest weather - even a record-breaking hurricane or tornado (14 successes necessary.) The Leviathan may expend 3 additional Ichor to make a check in a single turn. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Evolutions&#039;&#039;&#039;&lt;br /&gt;
* Zone of Calm (OOO, Requires Sheol 2): The Leviathan may opt to &amp;quot;bind&amp;quot; Ichor while activating this Channel. As long as it remains bound, successes in excess of those necessary to disrupt the weather that the Leviathan originally targetted will maintain the effect for one hour each. While the effect is maintained, natural weather of equal or lesser magnitude to the original target will not affect the region within (100 x Sheol) yards of the center of the original center. Those attempting to create supernatural weather inside this region subtract the Leviathan&#039;s Sheol from relevant rolls. When the duration of the calm region expires, the Ichor becomes unbound. &lt;br /&gt;
* Cultist Proxy (OOO): The Leviathan may &amp;quot;bind&amp;quot; a single Ichor to one of his Beloved or bound Lahmasu. In Depth 3 and below, he may exercise this Channel &amp;quot;through&amp;quot; his proxy, allowing him to use the power as though he were physically in their location. The Leviathan must be aware of the rough position of the Cultist and be facing that direction. &lt;br /&gt;
* Long Grasp (OO) In Depth 3 and below, the Leviathan can negate weather while within (250 x Sheol) yards of its center.&lt;br /&gt;
* Easy Suppression (OOO): The Leviathan&#039;s Depth 6 iteration of this Channel is a reflexive action.&lt;br /&gt;
&lt;br /&gt;
=== Vestiges of Fecundity ===&lt;br /&gt;
&lt;br /&gt;
==== Birthright of Fecundity ====&lt;br /&gt;
The Birthright of the Vestige of Elements is the &#039;&#039;&#039;Crimson Tithe&#039;&#039;&#039;. By letting his blood mingle with that of another, the Leviathan may open a mystical channel that permits him to infuse a valid subject with his Ichor. This requires an open wound sufficient to draw blood (or one level of bashing damage to represent the creation of one) for both the Leviathan and the intended beneficiary, who must remain touching – generally, the transfer looks like a “blood brothers” declaration, with two freshly-cut limbs held together. The Leviathan may transfer Ichor to the target at his maximum rate of expense, until he decides to stop, breaks contact, or the subject is holding the maximum amount of Ichor that he can. This has no effect on creatures who do not possess an Ichor pool.&lt;br /&gt;
* &#039;&#039;&#039;Cost&#039;&#039;&#039;: Varies&lt;br /&gt;
&lt;br /&gt;
==== Magnanimous Host to All  (Ancestral Channel) ====&lt;br /&gt;
&#039;&#039;Teeming with symbiotic creatures that can not properly survive in the lessened world, the Leviathan&#039;s body sustains these creatures in exchange for the benefits they provide.&#039;&#039;&lt;br /&gt;
* “Depth 0”: Birthright of Fecundity&lt;br /&gt;
* “Depth 1”: 9-Again on Animal Ken and Medicine rolls&lt;br /&gt;
* “Depth 2”: As above, but now 8-Again on Animal Ken and Medicine rolls&lt;br /&gt;
* “Depth 3”: As above, and +1 dice on  Animal Ken and Medicine rolls. &lt;br /&gt;
* “Depth 4”: As above, but now +2 dice on  Animal Ken and Medicine rolls. &lt;br /&gt;
* “Depth 5”: As above, and the Leviathan gains two free specialties to any two skills and may pick a third Skill to apply 8-again to. &lt;br /&gt;
* “Depth 6”: As above, and when the Leviathan would be killed by a strike, the damage is negated and he permanently loses one Size. If this would reduce his Size to 0, he dies. [Editor&#039;s Note: This power needs revision]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Evolutions&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== Incubation of the Second Self (Descendant Channel) ====&lt;br /&gt;
&#039;&#039;Leviathans capable of incubating the second self can reproduce without any outside aid, essentially cloning itself.  This does not have to be brought to full term, or even sent along the exact same path, allowing the Leviathan to bring forth new creatures from its flesh.&#039;&#039;&lt;br /&gt;
** Dice Pool: Resolve + Medicine + Sheol&lt;br /&gt;
** Action Type: Extended &lt;br /&gt;
The Leviathan is capable of parthenogenesis, creating an egg hosted within its body which will hatch over time, producing a near-copy of the Leviathan him or herself. The only certain difference is the inability of this Channel to reliably produce another Leviathan - the result is almost always a Hybrid unless special ritual measures are taken. Even these can only &#039;&#039;slightly&#039;&#039; increase the chances of the egg producing a normal human or full Leviathan. It takes 3 successes to produce the egg, which gestates for 18 months. &lt;br /&gt;
&lt;br /&gt;
Each time the Leviathan activates this Channel, one point of the Ichor spent is &amp;quot;bound&amp;quot; into the egg until it is hatched. The Leviathan cannot regain this &amp;quot;bound&amp;quot; Ichor. While hosting an egg which contains more bound Ichor than his or her Stamina, the Leviathan suffers a -2 penalty to all dice pools due to physical strain. Upon hatching, the egg deals (Bound Ichor - host&#039;s Stamina) lethal damage to its parent. &lt;br /&gt;
&lt;br /&gt;
A Leviathan may host up to its Sheol in eggs at one time. &lt;br /&gt;
* “Depth 0”: Birthright of Fecundity&lt;br /&gt;
* “Depth 1”: The Leviathan may spend 1 Ichor to make an egg-creation roll. Each roll represents an hour of concentration and physical strain. &lt;br /&gt;
* “Depth 2”: As above, but the Leviathan may devote rolled successes to reduce the gestation time of the egg by one month per three successes, to a minimum of (10 - Sheol) months or one week, whichever is greater. &lt;br /&gt;
* “Depth 3”: As above, but the Leviathan can devote rolled successes to reduce the effective (not actual) bound Ichor in the egg, reducing the difficulty of carrying it. Each three successes devoted to this reduces the effective bound Ichor by one, to a minimum of one. The Leviathan may expend 1 additional ichor to divide successes on a given roll, creating or improving multiple eggs. Each egg will impose its own strain penalty, and the penalties are cumulative. &lt;br /&gt;
* “Depth 4”: As above, but the Leviathan may devote successes to &amp;quot;sculpt&amp;quot; the resulting creatures, altering their features slightly. Mostly-cosmetic changes (difference in gender or race) require three successes, while drastic changes (additional limbs, animal features, etc.) require five or more. Hybrid traits (see the Antagonists chapter) can be added or removed for (dot rating +2) successes.  &lt;br /&gt;
* “Depth 5”: As above, but the Leviathan may &amp;quot;template&amp;quot; his personality onto the egg. This requires a number of successes equal to his Tranquility; the resulting creature has the Leviathan&#039;s Tranquility (or equivalent in Morality), Virtue, and Vice upon birth. It also prioritizes its Skills (primary, secondary, etc.) in the same fashion. This costs the Leviathan a &#039;&#039;dot&#039;&#039; of Willpower, and may be a Tranquility violation.  &lt;br /&gt;
* “Depth 6”: The Leviathan may expend 3 additional ichor to make rolls solely for the purpose of embedding his spiritual essence into an egg. The egg must first have the Leviathan&#039;s personality template. This requires (five + Leviathan&#039;s Sheol) successes, and additionally costs a &#039;&#039;dot&#039;&#039; of Sheol. Record the Levitahtan&#039;s permanent Sheol after success. Should the spawned creature ever Emerge as a Leviathan after the death of its &amp;quot;parent,&amp;quot; roll the fledgling&#039;s Sheol in an opposed check against the deceased Leviathan&#039;s. If the parent succeeds, the imprinted essence hijacks the body, replacing its Vestiges, Sheol, and Mental and Social Attributes and Skills with its own. The losing essence is annihilated (in the case of a tie, everyone loses.) Hijacking a body in this fashion is a Tranqulity-1 transgression, but serial immortality&#039;s not a bad gig. &lt;br /&gt;
&lt;br /&gt;
===== Sidebar: One Bad Mother =====&lt;br /&gt;
The creatures spawned by Incubation of the Second Self use the Hybrid template by default - usually of the Lahmasu sub-breed most typical to the Leviathan&#039;s Strain. On a game-mechanical level, this is the only outcome that occurs without the use of outside effort, such as a ritual, to attempt to beat the system. Even these should be a matter discussed between players and storytellers. Thematically speaking, the Tribe has yet to discover a reliable way to reproduce &amp;quot;safely,&amp;quot; both in the sense of &amp;quot;increasing the number of Leviathans&amp;quot; or &amp;quot;having a child that isn&#039;t monstrous.&amp;quot; It&#039;s not fair, but it&#039;s part of what happens to monsters. &lt;br /&gt;
&lt;br /&gt;
Genetically speaking, they&#039;re &amp;quot;near-matches&amp;quot; to the Leviathan when under scientific scrutiny - close enough that it&#039;d draw attention. It&#039;s of some interest to the Tribe, however, that most forms of biological damage and imposed mutation (the hazards of life as a Leviathan) don&#039;t transfer to the egg. It most resembles &amp;quot;what the Leviathan would have looked like had they been born as a Hybrid,&amp;quot; and does not carry Lamarckian markers of the parent&#039;s changes. A templated personality will lead the spawn to pursue a similar course as its parent, but nothing can ensure a complete duplicate.&lt;br /&gt;
&lt;br /&gt;
Rumors persist that certain ancient Leviathans perfected Evolutions or rituals that ensured that even the children of their children would carry a soul imprint - meaning that the press of time would ensure the possibility of their return. Occasionally, Legions have formed around this idea, either seeking to defeat death or to protect the Tribe and humanity from the depredations of a returned horror from bygone days.&lt;br /&gt;
&lt;br /&gt;
Beyond ritual attempts to affect the traits of an egg, the most common and gruesome thing that Leviathans and other Ichor-users can do with an egg is &#039;&#039;consuming&#039;&#039; it. The Ichor bound into the egg can be harvested in this fashion, but doing so is a Tranquility-3 transgression, or a Tranquility-1 transgression for a Leviathan that consumes its own young. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Evolutions&#039;&#039;&#039;&lt;br /&gt;
* Easy Birth (OO, Requires Stamina 3): In Depth 3 and below, the Levithan reduces the effective bound Ichor of all eggs by 1 for the purpose of damage upon birth and physical strain penalties.&lt;br /&gt;
* Opportunistic Parasitism (OOOO, Requires Sheol 3): In Depth 3 and below, the Leviathan may transfer an egg that it is hosting to a helpless creature of Size 5 or greater. This requires a minute of time and inflicts three levels of bashing damage. The Leviathan&#039;s Ichor remains bound in the egg, but from that point onward only the host suffers from potential strain penalties and will suffer damage upon the egg&#039;s &amp;quot;birth.&amp;quot; Traumatic and grisly surgery, at the very least, will be required to remove the egg early. Such surgery usually deals lethal damage equal to the egg&#039;s bound Ichor. &lt;br /&gt;
* Traumatic Parasitism (OOO, Requires Opportunistic Parastism and Strength 3): In Depth 3 and below, upon scoring an exceptional success against a target using a natural weapon that deals lethal damage, the Leviathan may attempt to reflexively transfer an egg from its body into that of the target. The subject must be Size 5 or greater, and rolls its Stamina (+ Power stat) in an opposed roll against the Leviathan&#039;s Sheol. The subject may add any bonuses related to staving off disease to its roll. Most will also spend Willpower, unsurprisingly. &lt;br /&gt;
* Hyperparasitism (OOO, Requires Opportunistic Parastism): In Depth 3 and below, when presented with a helpless host containing an egg created by another Leviathan, the character can &amp;quot;overwrite&amp;quot; the egg with one of its own, using the energy bound in the egg to feed its own spawn. The Leviathan makes use of this Channel to create an egg inside the host. This uses the normal system, but the character may first spend the Ichor bound into the egg to be replaced before resorting to its own. This consumes the replaced egg, which is generally a Tranquility violation.&lt;br /&gt;
* Reflexive Consumption (OOO): In Depth 3 and below, the Leviathan may reflexively consume an egg that it is hosting, regaining the bound Ichor as noted in the sidebar.&lt;br /&gt;
&lt;br /&gt;
==== Womb of Terrors (Descendant Channel) ====&lt;br /&gt;
&#039;&#039;The divine Ichor flowing through the Leviathan&#039;s blood gives birth to new and horrible life, clawing its way out of gore and shaped and directed by the will of the Leviathan who gave it life.&#039;&#039;&lt;br /&gt;
** Dice Pool: Stamina + Sheol&lt;br /&gt;
** Action Type: Instant&lt;br /&gt;
When the Leviathan has an open wound (is suffering at least a single level of lethal damage), it may shape creatures from its blood. Upon taking this Channel, the Leviathan designs three creatures which are born of its blood (see sidebar). It may call forth these creatures with a successful roll. The creatures instinctively take actions desired by the Leviathan without verbal instruction. If the Leviathan is not bleeding and wishes to activate this power, he may reflexively open the wound necessary if he has adequate tools at hand (or has hands that serve as adequate tools.) A Leviathan may only have a number of offshoots equal to its Sheol exist at any one time, buy may only have a single third-degree offshoot at a time. &lt;br /&gt;
* “Depth 0”: Birthright of Fecundity&lt;br /&gt;
* “Depth 1”: The Leviathan may summon its first-stage offshoot. It is present for one turn per success on the summoning roll. &lt;br /&gt;
* “Depth 2”: As above, but it is present for three turns per success.&lt;br /&gt;
* “Depth 3”: As above, but it is present for a minute per success. The Leviathan may expend 1 additional ichor to instead call its second-stage offshoot, which is present for one turn per success. &lt;br /&gt;
* “Depth 4”: As above, but first-degree offshoots are present for five minutes per success and second-degree offshoots for three turns per success. &lt;br /&gt;
* “Depth 5”: As above, but first-degree offshoots are present for a half-hour per success and second-degree offshoots for one minute per success. &lt;br /&gt;
* “Depth 6”: As above, but first-degree offshoots are present for an hour per success and second-degree offshoots for five minutes per success. The Leviathan may expend 3 additional ichor to instead call its third-stage offshoot, which is present for one turn per success. &lt;br /&gt;
&lt;br /&gt;
===== Sidebar: Horrors made Flesh =====&lt;br /&gt;
Upon purchasing the Channel Womb of Terrors, the Leviathan&#039;s player may design three offshoots. As the Leviathan&#039;s Sheol increases, these offshoots become more powerful, but their general form remains the same. The offshoots need not be graduated versions of the same beast, and it&#039;s acceptable - in fact, highly appropriate - that their outward forms are alien, amalgamations of various beasts with fearsome appearances. An offshoot can usually not be mistaken for any natural animal. Each offshoot has &amp;quot;base&amp;quot; Traits and a pool of points which the Leviathan&#039;s player uses to customize the beast. Once determined, an ability is set and the assigned points cannot be re-assigned. &lt;br /&gt;
&lt;br /&gt;
Horrors are treated like animals, using the higher of their Dexterity or Wits to determine Defense. They lack fine manipulation and cannot hold or use most tools unless a trait is purchased to permit this - and even in this case their intellect is too limited to apply most tools effectively. They are entirely amphibious and may breathe water and swim at full Speed. They execute commands to the best of their intelligence. Note that it may be difficult to craft the core book&#039;s example animals as offshoots - they cannot generalize (and that guard dog has phenomenal stats!)&lt;br /&gt;
* First-Stage Offshoot: All attributes begin at one, Size 2, Speed species factor 5, no skills. Attributes and Skills cannot exceed 3.&lt;br /&gt;
** A first-stage offshoot is built with a pool of points equal to the Leviathan&#039;s Stamina + Sheol.&lt;br /&gt;
* Second-Stage Offshoot: Physical attributes begin at two, all others at one, Size 3, Speed species factor 5, no skills. Attributes and Skills cannot exceed 4.&lt;br /&gt;
** A second-stage offshoot is built with a pool of points equal to 3 + Leviathan&#039;s Stamina + Sheol.&lt;br /&gt;
* Third-Stage Offshoot: Physical attributes begin at three, all others at one, Size 5, Speed species factor 5, no skills. Attributes and Skills cannot exceed 5.&lt;br /&gt;
** A third-stage offshoot is built with a pool of points equal to 6 + Leviathan&#039;s Stamina + Sheol.&lt;br /&gt;
* Basic Point Costs&lt;br /&gt;
** Physical Attributes: 1 dot per point&lt;br /&gt;
** Other Attributes: 1 dot per 2 points&lt;br /&gt;
** Physical Skills: 2 dots per point&lt;br /&gt;
** Other Skills: 1 dot per point&lt;br /&gt;
** Specialties: 2 per point&lt;br /&gt;
** Armor: 1 per point, max of (Stamina)&lt;br /&gt;
** Natural Weapons: +1L per point, max of (Strength)L&lt;br /&gt;
** Speed bonus: +2 per point, max of (Dexterity) points&lt;br /&gt;
* Other Tricks (Other traits are possible, with their price mandated by the Storyteller.)&lt;br /&gt;
** Flight: 1 point (at Speed)&lt;br /&gt;
** Venomous bite: Toxicity 3, immediate onset: 1 point (+1 Toxicity for +1 point, limit of (Stamina) points)&lt;br /&gt;
** Rare sense (Echolocation, heat-based vision, etc.): 1 point each&lt;br /&gt;
** &amp;quot;Finer&amp;quot; manipulation: 2 points (may use simple tools and open doors, but -2 to all relevant rolls)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Evolutions&#039;&#039;&#039;&lt;br /&gt;
* Creator of Life (OO, Requires Sheol 2): The Leviathan may devise a new first-degree offshoot and may now summon either of its options. This Merit may be purchased multiple times - up to the Leviathan&#039;s (Sheol -1).&lt;br /&gt;
* Craftsman of Life (OOO, Requires Sheol 3): The Leviathan may devise a new second-degree offshoot and may now summon either of its options. This Merit may be purchased multiple times - up to the Leviathan&#039;s (Sheol -2).&lt;br /&gt;
* Sculptor of Life (OOOO, Requires Sheol 4): The Leviathan may devise a new third-degree offshoot and may now summon either of its options. This Merit may be purchased multiple times - up to the Leviathan&#039;s (Sheol -3).&lt;br /&gt;
* Reflexive Genesis (OOO): In Depth 1 and below, upon suffering lethal damage, the Leviathan may reflexively summon an offshoot that it has access to in its current Depth. It must suffer levels of damage equal to the Size of the offshoot to be summoned.&lt;br /&gt;
&lt;br /&gt;
=== Vestiges of Might ===&lt;br /&gt;
&lt;br /&gt;
==== Birthright of Might ====&lt;br /&gt;
The Birthright of the Vestige of Might is the &#039;&#039;&#039;Privilege of Titans&#039;&#039;&#039;. A quick spike of Ichor permits the Leviathan to enhance his strength by making use of the whole of his body at once, effectively maximizing the force he applies. For the purpose on a single Feat of Strength, the Leviathan may use his Size in place of his Strength.&lt;br /&gt;
* &#039;&#039;&#039;Cost&#039;&#039;&#039;: 1 Ichor&lt;br /&gt;
&lt;br /&gt;
==== Divine Pinnacle of Excellence  (Ancestral Channel) ====&lt;br /&gt;
&#039;&#039;Description&#039;&#039;&lt;br /&gt;
* “Depth 0”: Birthright of Might&lt;br /&gt;
* “Depth 1”: 9-Again on Athletics rolls&lt;br /&gt;
* “Depth 2”: As above, and +1 dice on Athletics rolls. &lt;br /&gt;
* “Depth 3”: As above, but now 8-Again on Athletics rolls.&lt;br /&gt;
* “Depth 4”: As above, but now +2 dice on Athletics rolls. &lt;br /&gt;
* “Depth 5”: As above, but now +3 dice on Athletics rolls.&lt;br /&gt;
* “Depth 6”: As above, and +1 Stamina.  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Evolutions&#039;&#039;&#039;&lt;br /&gt;
* Rugged Tread (O): In Depth 1 and lower, the Leviathan may, when barefoot, benefit from the equipment bonus for athletic shoes, and most terrain will not damage his unshod feet - treat them as though they had the durability of solid work boots.&lt;br /&gt;
* Relentless Pursuit (OO): In Depth 3 and lower, the Leviathan may treat his Speed as though it were 3 higher for the purpose of extended rolls related to chases on foot. This does not increase his actual speed - rather, he does not flag and moves as efficiently as is possible, maximizing the benefits granted by his improved stamina. &lt;br /&gt;
* Tireless Vigor (OOO): In Depth 3 and lower, the Leviathan ignores up to his Sheol score worth of penalties applied due to wounds or fatigue. &lt;br /&gt;
&lt;br /&gt;
==== Fluid Icon of Grace  (Ancestral Channel) ====&lt;br /&gt;
&#039;&#039;Description&#039;&#039;&lt;br /&gt;
* “Depth 0”: Birthright of Might&lt;br /&gt;
* “Depth 1”: The Leviathan adds +1 to his Defense after all other effects (i.e. &#039;&#039;after&#039;&#039; doubling for a Dodge, not before)&lt;br /&gt;
* “Depth 2”: As above, and +1 Speed&lt;br /&gt;
* “Depth 3”: As above, but now +2 Defense&lt;br /&gt;
* “Depth 4”: As above, but now +2 Speed&lt;br /&gt;
* “Depth 5”: As above, but now +3 Defense and Speed&lt;br /&gt;
* “Depth 6”: As above, and +1 Dexterity.  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Evolutions&#039;&#039;&#039;&lt;br /&gt;
* Liquid Evasion (OOO): While in Depth 3 or lower, the Leviathan triples his Defense, instead of doubling it, when he opts to Dodge. &lt;br /&gt;
&lt;br /&gt;
==== That Hideous Strength  (Ancestral Channel) ====&lt;br /&gt;
&#039;&#039;The Leviathan’s body channels more force than a creature it size should be capable of.  It is a being of terrible power, capable of crushing the earth itself should it stretch the length of it, and should it decide to throw its force against the sea, great waves will rise up to drown the land.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
That Hideous Strength is a Power Attribute boosting Channel. It boosts Strength and has the following unique powers:&lt;br /&gt;
* “Depth 0”: Birthright of Might&lt;br /&gt;
* “Depth 6”: As above, and when invoking the Birthright of Might, add the Leviathan&#039;s Size to his Strength instead of replacing one with the other. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Evolutions&#039;&#039;&#039;&lt;br /&gt;
* Riotous Vandal (OO) - When in Depth 3 or below, the Leviathan gains 8-Again on Havoc checks.&lt;br /&gt;
* Tidal Might (OO) - While in Depth 3 or below, the Leviathan ignores up to his Sheol score worth of Durability when breaking objects manually.&lt;br /&gt;
&lt;br /&gt;
=== Vestiges of Predation ===&lt;br /&gt;
&lt;br /&gt;
==== Birthright of Predation ====&lt;br /&gt;
The Birthright of the Vestige of Predation is the &#039;&#039;&#039;Hunter&#039;s Boon&#039;&#039;&#039;. The Leviathan may &amp;quot;tune in&amp;quot; to a Wake-vulnerable subject. If the victim&#039;s Wits (+ Power Stat) is lower than the Leviathan&#039;s Presence + Sheol, that subject cannot benefit from 10-again on attacks made against the Leviathan for the rest of the Scene. &lt;br /&gt;
* &#039;&#039;&#039;Cost&#039;&#039;&#039;: 1 Ichor&lt;br /&gt;
&lt;br /&gt;
==== Mortal-Devouring Armory (Ancestral Channel) ====&lt;br /&gt;
&#039;&#039;The Leviathan&#039;s Primordial form bristles with cruel natural weapons.&#039;&#039;&lt;br /&gt;
* “Depth 0”: Birthright of Predation&lt;br /&gt;
* “Depth 1”: The Leviathan&#039;s unarmed strikes inflict lethal damage&lt;br /&gt;
* “Depth 2”: As above, but now they are +1L weapons.&lt;br /&gt;
* “Depth 3”: As above, and the Leviathan gains 9-Again on attacks with them.&lt;br /&gt;
* “Depth 4”: As above, but now they are +2L weapons. &lt;br /&gt;
* “Depth 5”: As above, but now they are +3L weapons.&lt;br /&gt;
* “Depth 6”: As above, but now those that grapple with the Leviathan suffer (His Stamina + Sheol - Their Stamina + Armor) lethal damage each turn from exposure to countless sharp protrusions or biting mouths. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Evolutions&#039;&#039;&#039;&lt;br /&gt;
* Savage Focus (O) - In Depth 1 and lower, The Leviathan may use his Dexterity for Defense even if his Wits is lower, like a wild animal, but loses 10-Again on Intelligence-related rolls. &lt;br /&gt;
* Rending Claws (OO) - In Depth 3 and lower, The Leviathan&#039;s natural weapons are armor-piercing (rating 2).&lt;br /&gt;
* Gaping Maw (OO) - In Depth 3 and lower, The Leviathan&#039;s natural weapons deal an additional 2 damage if used on a grappled victim.&lt;br /&gt;
* Serrated Jaws (OO) - In Depth 3 and lower, the Leviathan instead gains 8-Again with his natural weapons.&lt;br /&gt;
&lt;br /&gt;
==== Stalker&#039;s Shifting Hide (Ancestral Channel) ====&lt;br /&gt;
&#039;&#039;The Leviathan&#039;s Primordial form cannot be perceived clearly by its prey.&#039;&#039;&lt;br /&gt;
* “Depth 0”: Birthright of Predation&lt;br /&gt;
* “Depth 1”: 9-Again on Stealth rolls&lt;br /&gt;
* “Depth 2”: As above, but now 8-Again on Stealth rolls&lt;br /&gt;
* “Depth 3”: As above, and +1 dice on Stealth rolls. &lt;br /&gt;
* “Depth 4”: As above, but now +2 dice on Stealth rolls. &lt;br /&gt;
* “Depth 5”: As above, but now +3 dice on Stealth rolls.&lt;br /&gt;
* “Depth 6”: As above, and Wake-vulnerable subjects whose (Wits + Composure) is less than the Leviathan&#039;s (Stealth + Sheol) cannot see him unless they spend a Willpower point or invoke supernatural methods of sensing his presence. The expenditure covers the rest of the scene but cannot be made until the victim is aware that the Leviathan is present but invisible - either by being informed of this or hearing or otherwise noting evidence of his existence. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Evolutions&#039;&#039;&#039;&lt;br /&gt;
* Broken Lens (OOO) - In Depth 3 and lower, those using tools of mortal make (binoculars, flashlights, etc.) to attempt to overcome the Leviathan&#039;s Stealth roll will suffer unexplained hardships. Lenses get blurry, lights flicker, and so on. Equipment with a rating of less than the Leviathan&#039;s Sheol is effectively negated and provides no bonus.&lt;br /&gt;
* Clouded Eye (OOO) - In Depth 3 and lower, the Leviathan may use his focused wake to dull the senses. A subject whose Willpower is lower than the Leviathan&#039;s (Stealth + Sheol) will subtract the Leviathan&#039;s Sheol from all Wits + Composure rolls to attempt to detect him. This will also affect the Depth 6 iteration of this Channel.&lt;br /&gt;
* Slip Sideways (OOOOO, requires Sheol 4) - In Depth 6, while hiding due to Stealth, an exceptional success permits the Leviathan to find a bolthole outside of normal space. No non-supernatural methods may detect his presence as long as he remains in his current general position. Non-supernatural events that don&#039;t deal catastrophic (10+) damage to the surrounding region will neither affect or reveal the Leviathan, and the Leviathan&#039;s Stealth will act as armor to insulate him against these. He will be visible afterwards (after all, whatever happened probably managed to move him.) Attacking, speaking, or moving will also end this effect.&lt;br /&gt;
&lt;br /&gt;
==== The Hunter&#039;s Blood (Descendant Channel) ====&lt;br /&gt;
&#039;&#039;The voice of the Leviathan is what inspired legends of siren&#039;s. Speaking, crying, bellowing, or whispering: all vocalizations of the Leviathan draws in mortal listeners, robbing them of their will and self determination.&#039;&#039;&lt;br /&gt;
** Dice Pool: Dexterity + Firearms + Sheol&lt;br /&gt;
** Action Type: Instant&lt;br /&gt;
The Leviathan may project blood or Ichor at range; transforming it by means of this Channel into a deadly toxin. Most mortal Armor will not defend against this attack, but tools that provide environmental protection (such as a hazmat suit) might provide their bonus to Defense. Despite the unusual nature of the attack, it is treated as a typical ranged weapon. &lt;br /&gt;
* “Depth 0”: Birthright of Predation&lt;br /&gt;
* “Depth 1”: The attack deals bashing damage and has a range of 5/10/20.&lt;br /&gt;
* “Depth 2”: As above, but the range is now 10/20/40&lt;br /&gt;
* “Depth 3”: As above, and the Leviathan may now perform a &amp;quot;short burst&amp;quot; as per the autofire rules. This halves the effective range, however. He may also expend an additional 1 Ichor to inflict lethal damage. &lt;br /&gt;
* “Depth 4”: As above, but the range is now 30/60/120.&lt;br /&gt;
* “Depth 5”: As above, but the Leviathan may now perform a &amp;quot;medium burst.&amp;quot; &lt;br /&gt;
* “Depth 6”: As above, but the Leviathan may now opt to perform a &amp;quot;long burst&amp;quot; as per the Autofire rules. He may now expend an additional 3 Ichor to inflict aggravated damage.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Evolutions&#039;&#039;&#039;&lt;br /&gt;
* Defensive Bleeding (OOO) - In Depth 3 and lower, upon suffering three or more levels of lethal damage, the Leviathan may reflexively invoke this Channel with the attacker as a target. Stamina replaces Dexterity in the dice pool, and the Leviathan may not opt to perform a &amp;quot;burst.&amp;quot; &lt;br /&gt;
* Cobra&#039;s Spite (OOO) - In Depth 3 and lower, foes that suffer damage equal to their Size from this Channel are effectively blinded until they heal the wound supernaturally or receive medical attention.&lt;br /&gt;
&lt;br /&gt;
=== Vestiges of Sanctity ===&lt;br /&gt;
&lt;br /&gt;
==== Birthright of Sanctity ====&lt;br /&gt;
The Birthright of the Vestige of Sanctity is &#039;&#039;&#039;Parting the School&#039;&#039;&#039;. While this power is in effect, large masses of humans beings and aquatic animals instinctually part around the character and then return seamlessly to their original positions – the Leviathan could run at full speed through a crowded party without running into anyone, or fluidly walk through a queue to the front. A violent crowd will not impede the character or strike him as he is moving, but is free to assault him otherwise – they will simply be incapable of circling him, politely parting to let him pass each time they surround him. The crowd parts only for the Leviathan and will provide the normal impediment to all others. This power has no effect on the positioning of people who are alone and it will only affect normal creatures that are completely subject to the Wake – even the moderate resistance provided by being a supernatural being is sufficient to stifle it entirely. Its effect lasts for a scene.&lt;br /&gt;
* &#039;&#039;&#039;Cost&#039;&#039;&#039;: 1 Ichor&lt;br /&gt;
&lt;br /&gt;
==== Eye of the Eternal Storm  (Ancestral Channel) ====&lt;br /&gt;
&#039;&#039;The Leviathan is a creature of pretrenatural calm and stillness. Adapted to both the loneliness and turbulence of the primordial ocean, he can maintain emotional control in the most extreme circumstances and spread this control to others.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Eye of the Eternal Storm is a Resistance Attribute boosting Channel. It boosts Composure and has the following unique powers:&lt;br /&gt;
* “Depth 0”: Birthright of Sanctity&lt;br /&gt;
* “Depth 5”: Wake-vulnerable individuals within the Leviathan&#039;s Wake may use his Composure as a Resistance trait in place of their own. If they do so, their effective Composure is reduced to 0 when opposing effects created by the Leviathan himself. This lasts for the rest of the scene or until the victim expends Willpower to resist it (but will begin again if they borrow the Leviathan&#039;s Composure.) &lt;br /&gt;
* “Depth 6”: As above, but any vulnerable creature that the Leviathan has focused his Wake on &#039;&#039;must&#039;&#039; use his Composure to resist mental and social hardships that do not originate with the Leviathan himself. Creatures whose (Willpower + Power Stat) is greater than the Leviathan&#039;s (Composure + Sheol) are immune.&lt;br /&gt;
&lt;br /&gt;
==== Voice of the Elder Temptress (Ancestral Channel) ====&lt;br /&gt;
&#039;&#039;Description.&#039;&#039;&lt;br /&gt;
* “Depth 0”: Birthright of Sanctity&lt;br /&gt;
* “Depth 1”: 9-Again on Persuasion rolls&lt;br /&gt;
* “Depth 2”: As above, but now 8-Again on Persuasion rolls&lt;br /&gt;
* “Depth 3”: As above, and +1 dice on Persuasion rolls. &lt;br /&gt;
* “Depth 4”: As above, but now +2 dice on Persuasion rolls. &lt;br /&gt;
* “Depth 5”: As above, but now +3 dice on Persuasion rolls.&lt;br /&gt;
* “Depth 6”: As above, and using Persuasion on Wake-vulnerable subjects is a rote action.  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Evolutions&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== Siren of the Depths (Ancestral Channel) ====&lt;br /&gt;
&#039;&#039;The Leviathan cannot be resisted; its nature is to draw in others, to bring them in to its orbit.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Siren of the Depths is a Power Attribute boosting Channel. It boosts Presence and has the following unique powers:&lt;br /&gt;
* “Depth 0”: Birthright of Sanctity&lt;br /&gt;
* “Depth 6”: Any creature who the Leviathan focuses his wake on cannot resist or oppose his Presence actions unless their (Willpower + Power Stat) is greater than the Leviathan&#039;s (Presence + Sheol.) &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Evolutions&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== Insidious Creature (Ancestral Channel) ====&lt;br /&gt;
&#039;&#039;When the Leviathan speaks, or sends thoughts and dreams, the message tangles up the reason the recipient, ensnaring the mind.&#039;&#039;&lt;br /&gt;
* “Depth 0”: Birthright of Sanctity&lt;br /&gt;
* “Depth 1”: Wake-vulnerable creatures that were in the Leviathan&#039;s presence while he was at this Depth or below suffer a penalty to remember specific facts of the scene equal to the Leviathan&#039;s Sheol. &lt;br /&gt;
* “Depth 5”: As above, and if the Leviathan focuses his Wake on a subject whose (Willpower + Power Stat) is less than his (Manipulation + Sheol), that individual &#039;&#039;must&#039;&#039; roll at least (Leviathan&#039;s Sheol) successes on a memory check to recall any specific details of the scene. &lt;br /&gt;
* “Depth 6”: As above, and if the Leviathan focuses his Wake on a subject whose (Willpower + Power Stat) is less than his (Manipulation + Sheol), the Leviathan may use a Manipulation + Sheol roll to fabricate memories regarding the scene, which will be what the subject remembers should they fail to recall the actual details given the difficulties noted above. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Evolutions&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== Call of the Depths (Descendant Channel) ====&lt;br /&gt;
&#039;&#039;The voice of the Leviathan is what inspired legends of siren&#039;s. Speaking, crying, bellowing, or whispering: all vocalizations of the Leviathan draws in mortal listeners, robbing them of their will and self determination.&#039;&#039;&lt;br /&gt;
** Dice Pool: Presence + Expression + Sheol&lt;br /&gt;
** Action Type: Standard&lt;br /&gt;
The Leviathan&#039;s voice carries a luring tone that pulls listeners towards him or her and muddle their minds. The effect only extends as far as the Leviathan&#039;s voice would naturally carry, without being amplified or broadcast by mechanical methods. Those that hear the voice, are vulnerable to the Wake, and have less Resolve (+ Power Stat) than the Leviathan&#039;s successes are affected. A point of Willpower may be spent to resist the call for a turn. When at the Leviathan&#039;s side, subjects that are still subject to the lure become anxious and uncertain if forced to move away, suffering a -2 penalty to all actions not linked to returning to the Leviathan&#039;s side.&lt;br /&gt;
* “Depth 0”: Birthright of Sanctity&lt;br /&gt;
* “Depth 1”: Those that hear the voice move towards the Leviathan for a single  turn.&lt;br /&gt;
* “Depth 2”: As above, but the compulsion lasts an extra turn for each success over the necessary threshold to affect the listener, to a limit of (Leviathan&#039;s Presence) turns. Multiple applications don&#039;t stack - the new roll replaces the old one.&lt;br /&gt;
* “Depth 3”: As above, and the Leviathan may expend an additional 1 Ichor to increase the cost of resistance to 2 Willpower for subjects whose Willpower is less than the Leviathan&#039;s (Presence + Sheol). &lt;br /&gt;
* “Depth 4”: As above, and the limit on duration increases to (Presence + Sheol) turns.&lt;br /&gt;
* “Depth 5”: As above, and affected subjects cannot regain Willpower normally, instead gaining the Leviathan&#039;s Vice and having it be their sole option for the duration of the effect. &lt;br /&gt;
* “Depth 6”: The Leviathan may expend 3 additional ichor to remove the ability to spend Willpower to resist from subjects whose Willpower is less than the Leviathan&#039;s (Presence + Sheol). &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Evolutions&#039;&#039;&#039;&lt;br /&gt;
* Song of Madness (OO) - In Depth 3 and lower, those affected by the call also suffer from any derangements possessed by the Leviathan. Those that resist by expending Willpower also resist the derangement.&lt;br /&gt;
&lt;br /&gt;
=== Vestiges of Vitality ===&lt;br /&gt;
&lt;br /&gt;
==== Birthright of Vitality  ====&lt;br /&gt;
The Birthright of the Vestige of Vitality is the &#039;&#039;&#039;Boon of Tides&#039;&#039;&#039;. While this power is in effect, the Leviathan may breathe water as easily as air and gains Armor 1 when at least half-submerged. Its effect lasts for a scene.&lt;br /&gt;
* &#039;&#039;&#039;Cost&#039;&#039;&#039;: 1 Ichor&lt;br /&gt;
&lt;br /&gt;
==== Lifeblood of Titans (Ancestral Channel) ====&lt;br /&gt;
&#039;&#039;The immense ancient creatures were beyond death as it is currently understood.  A Leviathan who pursues the remnants of this power in its blood finds that same spark of terrible life, which refuses to be constrained to the scale of modern life.&#039;&#039;&lt;br /&gt;
* “Depth 0”: Birthright of Vitality&lt;br /&gt;
* “Depth 1”: +1 Size.&lt;br /&gt;
* “Depth 2”: As above, and +1 Health Level&lt;br /&gt;
* “Depth 3”: As above, but now +2 Size.&lt;br /&gt;
* “Depth 4”: As above, but now +2 Health Levels. &lt;br /&gt;
* “Depth 5”: As above, but now +3 Size.&lt;br /&gt;
* “Depth 6”: As above, but now +4 Size and +3 Health Levels.  &lt;br /&gt;
&lt;br /&gt;
==== Flesh of the Progenitors (Ancestral Channel) ====&lt;br /&gt;
&#039;&#039;Description.&#039;&#039;&lt;br /&gt;
* “Depth 0”: Birthright of Vitality&lt;br /&gt;
* “Depth 1”: The Leviathan developes 1/0 Armor (General/ballistic).&lt;br /&gt;
* “Depth 2”: As above, but now 1/1 Armor&lt;br /&gt;
* “Depth 3”: As above, but now 2/1 Armor, and the armor becomes bulletproof. &lt;br /&gt;
* “Depth 4”: As above, but now 2/2 Armor&lt;br /&gt;
* “Depth 5”: As above, but now 3/2 Armor&lt;br /&gt;
* “Depth 6”: As above, but now 4/3 Armor, and the armor degrades all damage inflicted by mundane weapons to bashing.  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Evolutions&#039;&#039;&#039;&lt;br /&gt;
* Adaption to Harm (OO) - In Depth 3 and lower, the Leviathan may expend 1 Ichor to &amp;quot;adapt&amp;quot; to an attack that inflicts damage. The Leviathan&#039;s Armor is treated as being 1 rank higher against attacks of that general type (bullets, punching, blunt instruments, etc.) for the rest of the scene. The Leviathan may only be &amp;quot;adapted&amp;quot; to one such type of damage at a time. &lt;br /&gt;
* Flexible Protection (OO) - In Depth 3 and lower, the Leviathan may roll Stamina + Sheol as an instant action. He may move ranks of protection equal to his successes from general to ballistic or vice versa, increasing one by decreasing the other. He may not reduce a kind of protection below 0. &lt;br /&gt;
* Lead Ward (OO) - The ballistic values of the Armor granted by this Channel are all 1 rank higher. &lt;br /&gt;
* Inviolable (OOOOO, requires Sheol 5) - In Depth 6, while being attacked by wake-vulnerable creatures, the Leviathan may use its Sheol as its Armor value.&lt;br /&gt;
&lt;br /&gt;
==== The Toad&#039;s Curse (Ancestral Channel) ====&lt;br /&gt;
&#039;&#039;Approaching the ancient creatures of the depths was a hazardous experience; not only did they have great power to bring to bear against interlopers but their very presence could overwhelm with toxic secretions.&#039;&#039;&lt;br /&gt;
* “Depth 0”: Birthright of Vitality&lt;br /&gt;
* “Depth 1”: Unprotected beings in physical contact with the Leviathan suffer a -1 penalty on all actions. After the contact is broken, the penalty lasts for a number of turns equal to the amount of time spent in contact.&lt;br /&gt;
* “Depth 2”: As above, but for every two rounds of full contact, the penalty increases by 1. If it ever rises above the subject&#039;s Stamina + Resolve, they pass out due to pain. When contact is broken, the penalty drops down to -1, and lasts as above. &lt;br /&gt;
* “Depth 3”: As above, but now the penalty applies to any creature within close distance (close enough to touch, even if not touching) of the Leviathan. If the region is left, the penalty now gradually decreases (by 1 each turn), to a minimum of -1, which is suffered for the rest of the scene &lt;br /&gt;
* “Depth 4”: As above, but now the penalty increases for each turn of contact.&lt;br /&gt;
* “Depth 5”: As above, and creatures that have passed out due to exposure will suffer 1 bashing damage for each turn of continued exposure beyond that point. &lt;br /&gt;
* “Depth 6”: As above, but the cloud now covers a region with a radius in feet equal to the Leviathan&#039;s Size.  &lt;br /&gt;
&lt;br /&gt;
==== World Serpent&#039;s Endurance  (Ancestral Channel) ====&lt;br /&gt;
&#039;&#039;The Leviathan’s body channels more force than a creature it size should be capable of.  It is a being of terrible power, capable of crushing the earth itself should it stretch the length of it, and should it decide to throw its force against the sea, great waves will rise up to drown the land.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
World Serpent&#039;s Endurance is a Resistance Attribute boosting Channel. It boosts Stamina and has the following unique powers:&lt;br /&gt;
* “Depth 0”: Birthright of Vitality&lt;br /&gt;
* “Depth 5”: +1 Size&lt;br /&gt;
* “Depth 6”: As above, and the Leviathan reduces all bashing damage he suffers by 1, to a minimum of 0.&lt;br /&gt;
&lt;br /&gt;
==== No Mysteries of the Flesh (Descendant Channel) ====&lt;br /&gt;
** Dice Pool: Intelligence or Stamina + Medicine + Sheol&lt;br /&gt;
** Action Type: Extended (Each roll represents either one minute of work (first aid and diagnosis) or one hour of intense concentration (for long-term treatment and major physical reconfiguration)&lt;br /&gt;
The Leviathan can exert near-total understanding and control of the physical functions of his body, stopping or redirecting blood flow, diagnosing maladies, and repurposing muscles and organs to increase his capabilities. The lesser examples of this power are acts of will (Intelligence), while the more drastic changes are painful and strenuous (Stamina.) &lt;br /&gt;
* “Depth 0”: Birthright of Vitality&lt;br /&gt;
* “Depth 1”: By expending a point of Ichor, the Leviathan may diagnose illnesses in himself using this Channel; he suffers no penalties for lacking tools (and in fact gains bonuses due to his Sheol.) He may also perform minor field first aid, such as stopping a wound from bleeding and &amp;quot;setting&amp;quot; a broken limb. &lt;br /&gt;
* “Depth 2”: As above, and the Leviathan may now apply any medical treatment that would be possible with advanced equipment, up to and including performing what is effectively surgery on himself. &lt;br /&gt;
* “Depth 3”: As above, and the Leviathan may now use drastic changes to remove the need for sleep, air, water, and food. Each category requires 1 success for twelve hours of suppression. Healing time can be increased as well - successes are divided between duration (12 hours per success) and degree of increase (2 successes for a 100% improvement.) Increased healing burns increased energy. A Leviathan healing at an increased rate requires a proportional degree more of food, water, and sleep than usual. Suppressing the need for these only suppreses one &amp;quot;normal amount&amp;quot; of need, requiring increased successes to compensate for the increased needs. &lt;br /&gt;
* The Leviathan may expend an additional Ichor to perform a check in less time - one turn or ten minutes depending on the procedure.&lt;br /&gt;
* “Depth 4”: As above, and the Leviathan may now expend three successes on a drastic change to &amp;quot;shuffle&amp;quot; a dot from one Physical Attribute to another. The change lasts for one hour, and increased successes can increase the duration by thirty minutes per additional success. The Leviathan may only have dots equal to his Sheol &amp;quot;shuffled&amp;quot; at any one time. &lt;br /&gt;
* “Depth 5”: As above, and the Leviathan may now control his density. He may &amp;quot;swap&amp;quot; his Size and Stamina with a drastic change. This requires one success for each dot of change (So a Size 5, Stamina 3 Leviathan would require two successes.) The change lasts for one hour, and increased successes can increase the duration by thirty minutes per additional success. &lt;br /&gt;
* “Depth 6”: As above, and the Leviathan may now use a drastic change to increase one Physical Attribute by a single dot. This requires successes equal to twice the current rating. The change lasts for one hour, and increased successes can increase the duration by thirty minutes per additional success. The Leviathan may expend 3 additional ichor to perform a check reflexively or in a single minute, depending on the procedure. &lt;br /&gt;
&#039;&#039;&#039;Evolutions&#039;&#039;&#039;&lt;br /&gt;
* Autosculpting (O) - The Leviathan may select a single physical Merit with a dot rating equal to or less than his Sheol. In Depth 3 and lower, he may use a drastic change to gain access to that Merit. This requires successes equal to its dot rating, and provides the Merit for an hour. Additional successes can increase the duration by thirty minutes per additional success. The Leviathan must otherwise qualify for the Merit when gaining it (but may use the increased traits of his Depth 3 form to determine if he does or not.) This Evolution may be purchased mulitple times, each time allowing access to a different Merit. Only Merits that can be explained as raw physical traits can be gained in this fashion (so no Stunt Driver or Fighting Styles.)&lt;br /&gt;
&lt;br /&gt;
==== Vigor of Protean Kings (Descendant Channel) ====&lt;br /&gt;
&#039;&#039;Description&#039;&#039;&lt;br /&gt;
** Dice Pool: Sheol, when relevant. &lt;br /&gt;
** Action Type: Reflexive&lt;br /&gt;
The Leviathan may use Ichor to improve his Attributes, circulating his divine blood throughout his body. Ichor spent on this Channel is &amp;quot;bound&amp;quot; and cannot be regained until the duration expires, but may be spent to pay, in part or whole, for other features of the Channel, as noted below.&lt;br /&gt;
* &amp;quot;Depth 0&amp;quot;: Birthright of Vitality&lt;br /&gt;
* &amp;quot;Depth 1&amp;quot;: The Leviathan may boost a single Physical Attribute by 2 for a single turn. He may not invoke this Channel multiple times for the same Attribute, but may have multiple instances active for different Attributes.&lt;br /&gt;
* &amp;quot;Depth 2&amp;quot;: The Leviathan may lengthen his limbs by one yard for each point of Ichor bound into this Channel.&lt;br /&gt;
* &amp;quot;Depth 3&amp;quot;: The Leviathan may exspend an additional Ichor to lengthen the duration to one turn per degree of depth seperating the Leviathan from his human form. Transforming further adds time to the clock, changing back removes it. &lt;br /&gt;
* &amp;quot;Depth 4&amp;quot;: The Leviathan may reflexively make shapechanging attempts as long as he has at least two Ichor bound into this Channel.&lt;br /&gt;
* &amp;quot;Depth 5&amp;quot;: The Leviathan may, as an instant action, roll Sheol. Should he succeed, he may &amp;quot;rearrange&amp;quot; Ichor bound in this channel into new configurations, permitting him to cancel one bonus to extend another&#039;s duration, or split a long-term bonus into multiple short-term ones. Treat each bonus as though it were just invoked at the cost assigned to it.  &lt;br /&gt;
* &amp;quot;Depth 6&amp;quot;: The Leviathan gains a +3 bonus to the bolstered Attribute, and may expend three additional Ichor to make a bonus scene-length. Any pre-existing bonuses increase to the +3 bonus. &lt;br /&gt;
&lt;br /&gt;
Back to the [[LeviathanTempest:CompilationProject| Compilation Page]]&lt;br /&gt;
&lt;br /&gt;
Back to the [[LeviathanTempest:Main_Page| Main Page.]]&lt;/div&gt;</summary>
		<author><name>FiveEyes</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=LeviathanTempest:ChapterFour&amp;diff=129713</id>
		<title>LeviathanTempest:ChapterFour</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=LeviathanTempest:ChapterFour&amp;diff=129713"/>
		<updated>2009-11-15T22:24:23Z</updated>

		<summary type="html">&lt;p&gt;FiveEyes: /* Siren of the Depths (Ancestral Channel) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[PICTURE: Full page, three-quarters top-down view. An alleyway. A man in a black suit, wearing a bronze face mask depicting an impassive man&#039;s face in a Sumerian style, recoils from a prone figure. The prone body is a young man with AmerInd features. He is in a flannel shirt and ripped jeans, and is lying in a pool of blood. His teeth are gritted as he glares defiantly at the masked man. The teeth are triangular, and his left eye is a featureless black pool. The blood is rising up unnaturally at his side and forming a distinct shape - a vulture&#039;s body with a peacock&#039;s tail feathers. Instead of a vulture&#039;s head, three serpents emerge from the neck. The central serpent is hooded, like a cobra. The creature is formed out of blood at its feet but solid elsewhere, and is clearly taking flight towards the masked man.]&lt;br /&gt;
&lt;br /&gt;
= Chapter 4 : Supernatural Powers =&lt;br /&gt;
&lt;br /&gt;
“&#039;&#039;Can you fill his hide with harpoons, or his head with fishing spears? If you lay a hand on him, you will remember the struggle, and never do it again! Any hope of subduing him is false; the mere sight of him is overpowering.&#039;&#039;”&lt;br /&gt;
* Job 41:7-9&lt;br /&gt;
&lt;br /&gt;
Supplementing the mystical advantages – and afflictions - that separate the Tribe from humanity is the exploration of the power available from their Progenitor&#039;s bloodline. While Sheol measures the degree to which a Leviathan is coming to terms with his or her lineage, this method of exploration is not the only one available to them. The Schools of the Tribe emphasize an approach towards definition of the self, and part of that goal is the realization and reclamation of the Tribe&#039;s lost power. &lt;br /&gt;
&lt;br /&gt;
Most Leviathans do not spend particularly much energy simply attempting to gain mystical power. While such things can provide considerable control over the immediate circumstances of a Leviathan&#039;s life, delving deeply into one&#039;s bloodline involves acknowledging the Tribe&#039;s inhumanity in a way that can be frightening to an insecure Leviathan, and even the more balanced and stable members of the Tribe often find that they feel more “stable” spending their time on other studies. At least a portion of this anxiety stems from the fact that the Tribe&#039;s power expresses itself imperfectly in humanoid visages – a member of the Tribe must become monstrous to make use of the lore encoded in his blood. &lt;br /&gt;
&lt;br /&gt;
== Vestiges ==&lt;br /&gt;
The avenues of supernatural power open to the Tribe are referred to as Vestiges. A Vestige is understood as just that, a fragmentary remnant of some facet of the power of the Progenitors which a Leviathan can, with study, seek to emulate. Comprehension of a Vestige, as well as a Leviathan&#039;s conception of how that power is achieved, shapes the Leviathan&#039;s monstrous forms – the closer he moves towards the far limits of his transformative ability, the more of the power of the Vestige is made manifest. Meditation and exploration of a Vestige also serves as a method of forming a personal image of the Tribe&#039;s lost heritage – the Leviathan&#039;s School shapes the ways in which he comprehends the Vestiges and the ways in which they become physically manifest as he attempts to achieve an understanding of his bloodline that gives him a goal to aim for. In other words, the Tribe&#039;s study of Vestiges is part of their attempt to construct an ideal form in which they will feel “complete.” &lt;br /&gt;
&lt;br /&gt;
The Tribe has access to seven Vestiges, corresponding to the seven most major Strains. All of the Tribe&#039;s abilities fall under the blanket of one of these seven categories, and can be further subdivided into Channels. A Channel is a part of the whole – members of Abzu&#039;s Camp tend to refer to them as imperfect emanations of perfect concepts – and serves as a manageable portion of an otherwise massive concept. Leviathans explore a Vestige by comprehending its individual Channels. The most straightforward of these are referred to as Ancestral Channels – they represent certain physical concepts that must be grasped before the more esoteric Descendant Channels can be understood. Descendant Channels involve the conjuration and direction of the forces at the Tribe&#039;s command and, as such, require a greater degree of focus and the power of Ichor to invoke.&lt;br /&gt;
&lt;br /&gt;
The Vestiges are a gift shared by all members of the Tribe. While a given Strain may favor certain aspects of the bloodline, there are no aspects of the Tribe&#039;s power that cannot be gained by a Leviathan that undergoes proper study. On a practical level this means that there are no Channels that are unique to a given Strain or School, and even if a small group of Leviathans “discovered” a lost Channel, the route they took to this discovery could not be the only one – through meditation and experimentation, it would be possible for a Leviathan with infinite time (and patience) to grasp every Channel of every Vestige. The roadmap to these traits is, after all, contained in the blood of each and every Leviathan, and reproduced in imperfect fragments in the families that gave birth to them. &lt;br /&gt;
&lt;br /&gt;
==== Birthrights ====&lt;br /&gt;
Remarkably, the first tentative steps taken in the exploration of a Vestige tend to cover similar ground, no matter the Channel being considered or the methods of the Leviathan in question. This “common ground” represents a Vestige&#039;s Birthright – the most basic expression of that Vestige, a small blessing that any Leviathan that has explored that Vestige has access to in any form. The trick offered by a Birthright is usually limited, a predecessor to the Vestige&#039;s more formal powers, but most members of the Tribe find that the ability to produce their Birthrights at any time more than makes up for the lack of a spectacular effect.  &lt;br /&gt;
&lt;br /&gt;
Mechanically, a Birthright is a single power available to a Leviathan regardless of form, which has one effect and an associated Ichor cost. The invocation of a Birthright involves either no transformation or an imperceptible amount of change – it takes supernatural awareness to mark their use. A Leviathan gains access to a Vestige&#039;s Birthright upon purchasing any of its Ancestral Channels. &lt;br /&gt;
&lt;br /&gt;
==== Evolutions ====&lt;br /&gt;
Comparatively, there are paths that a Leviathan can avoid taking in their exploration of a Channel, certain modes of thought or varieties of adaptation that only become apparent to those that search for them specifically. The Tribe refers to these elaborations of the Vestige as its Evolutions. They are of somewhat greater social and mental importance to a Leviathan than the Channels themselves, as they are adaptations that are deliberately sought – by internalizing these traits, a Leviathan is making a claim as to what he believes his (or even &#039;&#039;the&#039;&#039;) ideal form ought to be. While the marking of a Progenitor&#039;s bloodline causes a Strain to favor certain Vestiges, it is the will of the Leviathan that guides him to more readily undertake a group of Evolutions.&lt;br /&gt;
&lt;br /&gt;
Mechanically, an Evolution is like a Merit – a unique feature purchased separately from other traits. Evolutions are tied to Vestiges or Channels, and provide to the linked powers either additional benefits, new avenues of use, or reduced limitations. Evolutions always have a physical marker that makes them readily apparent to observers – a true scholar of the Tribe might even be able to identify a Leviathan&#039;s School and mastered Channels from observing his Evolutions.  &lt;br /&gt;
&lt;br /&gt;
===== Sidebar Page: Attribute-Boosting Channels =====&lt;br /&gt;
A number of Channels provide the Leviathan with bonuses to a specific Attribute. These follow a general template, depending on whether the Attribute is from the Power, Finesse, or Resistance group. To save on space, the basic templates are below, with specific details listed under the individual Channel.&lt;br /&gt;
&lt;br /&gt;
====== Power Attribute Boosting Ancestral Channel ======&lt;br /&gt;
* “Depth 0”: Birthright, as appropriate&lt;br /&gt;
* “Depth 1”: 9-Again on rolls with (Attribute)&lt;br /&gt;
* “Depth 2”: As above, and +1 to the Attribute&lt;br /&gt;
* “Depth 3”: As above, but now 8-Again on rolls, and when the Leviathan spends Willpower on an active (Attribute)-based roll, they gain +5 dice instead of +3.&lt;br /&gt;
* “Depth 4”: As above, but now +2 to the Attribute&lt;br /&gt;
* “Depth 5”: As above, when acting unopposed, the Leviathan may perform (Attribute) actions as rote actions.&lt;br /&gt;
* “Depth 6”: As above, but now +3 to the Attribute, (unique power) &lt;br /&gt;
&lt;br /&gt;
====== Finesse Attribute Boosting Ancestral Channel ======&lt;br /&gt;
* “Depth 0”: Birthright, as appropriate&lt;br /&gt;
* “Depth 1”: (Unique Power)&lt;br /&gt;
* “Depth 2”: As above, and 9-Again on rolls with (Attribute).  &lt;br /&gt;
* “Depth 3”: As above, and +1 to the Attribute, and when the Leviathan spends Willpower on an active (Attribute)-based roll, they gain +5 dice instead of +3.&lt;br /&gt;
* “Depth 4”: As above, but not 8-Again, (Unique Power)&lt;br /&gt;
* “Depth 5”: As above, but now +2 to the Attribute.&lt;br /&gt;
* “Depth 6”: As above, (unique power) &lt;br /&gt;
&lt;br /&gt;
====== Resistance Attribute Boosting Ancestral Channel ======&lt;br /&gt;
* “Depth 0”: Birthright, as appropriate&lt;br /&gt;
* “Depth 1”: When the Leviathan is using (Attribute) to resist a rolled action, his attacker does not benefit from 10-Again. 9-Again or 8-Again will &amp;quot;degrade&amp;quot; one step.&lt;br /&gt;
* “Depth 2”: As above, but now a normal attacker negates one success for each &amp;quot;1&amp;quot; rolled. 9-Again will &amp;quot;degrade&amp;quot; to no reroll, while 8-Again will &amp;quot;degrade&amp;quot; to 10-again.&lt;br /&gt;
* “Depth 3”: As above, and +1 to (Atribute) and the Leviathan boosts his resistance by 4, not 2, when spending Willpower on (Attribute)-related resistance.&lt;br /&gt;
* “Depth 4”: As above, but now an attacker with 9-again negates one success for each &amp;quot;1&amp;quot; rolled. 8-Again will &amp;quot;degrade&amp;quot; to no reroll.&lt;br /&gt;
* “Depth 5”: As above, but now +2 to (Attribute), (unique power)&lt;br /&gt;
* “Depth 6”: As above, attackers benefit from no rerolls under any circumstances, (unique power)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Vestiges of Awareness ===&lt;br /&gt;
There are countless adaptations that permit natural animals to discern amazing degrees of information from their environment - organs that measure electrical impulses, sort and interpret scents, and adaptations that &amp;quot;feel&amp;quot; the impression made by thrashing fish in the water. All of these various miracles of biology - and supernatural improvements beyond the limits of flesh - are available to the Tribe. The Progenitors, if myths are to be believed, had senses that could measure the quiver of thoughts in the heads of their prey, or pierce the limits of space and time. While their descendants cannot make such grandiose claims, the remaining fragments of these impossible gifts are still impressive. &lt;br /&gt;
&lt;br /&gt;
Those members of the Tribe that explore the relics of their lost civilization see these gifts as represented by a wheel of staring eyes or as an indigo mirror, lens, or jewel. The Progenitor most famed for perception is Nagaraja, the ancestor of the Vasuki, yet the Taninim and Bahamutan Strains also have a strong grasp of these talents.   &lt;br /&gt;
&lt;br /&gt;
==== Birthright of Awareness ====&lt;br /&gt;
The Birthright of the Vestige of Awareness is the &#039;&#039;&#039;Gaze of the Depths&#039;&#039;&#039;. Upon its invocation, the Leviathan&#039;s vision ceases to be impaired by water, and he reduces darkness-related vision penalties by his Sheol. He may keep his eyes open underwater, regardless of water quality, without discomfort. These effects last for the rest of the scene.&lt;br /&gt;
* &#039;&#039;&#039;Cost&#039;&#039;&#039;: 1 Ichor&lt;br /&gt;
&lt;br /&gt;
==== Lambent Eyes of Judgment (Ancestral Channel) ====&lt;br /&gt;
&#039;&#039;The Leviathan&#039;s gaze strips away deception and peers into the heart of matters – he seeks out the blackness at the core of all issues, and reads the lines of guilt in the faces of others.&#039;&#039;&lt;br /&gt;
* “Depth 0”: Birthright of Awareness&lt;br /&gt;
* “Depth 1”: 9-Again on Empathy rolls&lt;br /&gt;
* “Depth 2”: As above, and +1 die on Empathy rolls&lt;br /&gt;
* “Depth 3”: As above, but now 8-again on Empathy rolls&lt;br /&gt;
* “Depth 4”: As above, but now +2 dice on Empathy rolls&lt;br /&gt;
* “Depth 5”: As above, but now +3 dice on Empathy rolls&lt;br /&gt;
* “Depth 6”: As above, and the Leviathan is aware of the Vice of all vulnerable subjects inside his Wake.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Evolutions&#039;&#039;&#039;&lt;br /&gt;
* Light of Truth (O) In Depth 1 and lower, the Leviathan&#039;s eyes (or body, or some new and horrific organ) give off light – roughly equivalent to candlelight (about a yard of illumination). In this region, Wake-vulnerable subjects lose 10-again on their Subterfuge rolls.&lt;br /&gt;
* Lantern of Shame (OO, requires Light of Truth): At Depth 3 and below, the light&#039;s intensity increases to that of a lantern, and its light removes the ability of Wake-vulnerable subjects to regain Willpower from their Vice.&lt;br /&gt;
* Pyre for Sinners (OOOOO, requires Lantern of Shame): At Depth 6, the light&#039;s intensity increases to that of a bonfire (ten yards of illumination). In addition to the other effects, Wake-vulnerable supernatural beings in the light cannot make use of occult abilities that involve Subterfuge, such as the Obfuscate ability “The Familiar Stranger” (Vampire pg 137). &lt;br /&gt;
&lt;br /&gt;
==== One Brain, Many Minds (Ancestral Channel) ====&lt;br /&gt;
&#039;&#039;The sad limit of modern creatures of a single consciousness drawn together from the offerings of the brain does not need to be obeyed by Leviathans. As their ancestors once did, they can support a chorus of coordinated psyches within their brains.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
One Brain, Many Minds is a Finesse Attribute boosting Channel, as above. It boosts Wits and has the following unique powers:&lt;br /&gt;
* “Depth 0”: Birthright of Awareness&lt;br /&gt;
* “Depth 1”: &lt;br /&gt;
* “Depth 4”: As above, &lt;br /&gt;
* “Depth 6”: As above, &lt;br /&gt;
&#039;&#039;&#039;Evolutions&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== Oroborus&#039; Kin (Ancestral Channel) ====&lt;br /&gt;
&#039;&#039;In the primordial ocean, time flowed as all waters did.  Some of the great beasts of that ocean stretched themselves along such flows and devoured their pasts and future in single gulps.  This feat lies beyond modern Leviathans, but they may still hunt the strange eddies of time.&#039;&#039;&lt;br /&gt;
* “Depth 0”: Birthright of Awareness&lt;br /&gt;
* “Depth 1”: 9-Again on prophecy rolls (Such as those made during a fortune-telling ritual or to discern the meaning of an existing prophecy)&lt;br /&gt;
* “Depth 2”: As above, but now 8-again on such rolls. The Leviathan benefits from a free specialty in a specific form of divination (usually linked to Occult) &lt;br /&gt;
* “Depth 3”: As above, and +1 die on relevant rolls.&lt;br /&gt;
* “Depth 4”: As above, but now +2 dice on relevant rolls&lt;br /&gt;
* “Depth 5”: As above, and the Leviathan may now use fortuitous events as a basis for prophecy - upon witnessing a dramatic failure or exceptional success, he may reflexively and immediately enact any prophecy ritual he knows which normally requires ten minutes or less to perform. The event substitutes for the necessary materials and actions. &lt;br /&gt;
* “Depth 6”: As above, and the Leviathan may &amp;quot;see&amp;quot; temporal anomalies as well as unusual alterations in the fabric of fate. This permits him to use normal senses to note the presence of mystically-warped fates or regions in which supernatural means have been used to distort time. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Evolutions&#039;&#039;&#039;&lt;br /&gt;
* Third Eye (OOO, requires Sheol 3): At Depth 3 and below, the Leviathan may use his five normal senses to discern the past and future. He may use a Wits + Occult prophecy roll to get &amp;quot;sensations&amp;quot; from a person or object that up to seven minutes (-1), hours (-2), days (-4) or even years (-8) divorced from the present, in any direction. These &amp;quot;sensations&amp;quot; default to the most &amp;quot;important&amp;quot; or impressive event in the time frame sensed, and provide only hints. A fisherman who will drown in three days might provide the taste of salt water, for instance. Events are considered &amp;quot;important&amp;quot; based off of some notion of their &amp;quot;notability&amp;quot; and import to the subject. &lt;br /&gt;
* Divine Perspective (O or OOO, requires Third Eye and Sheol 4 or 5): At Depth 6, the Leviathan may reflexely and constantly receives sensory data from people and objects that extends up to seven minutes in either direction in their personal timeline, as detailed under Third Eye. The three-dot version of this Merit gathers information for up to seven hours. &lt;br /&gt;
&lt;br /&gt;
==== Eye of the Watchful Deity (Descendant Channel) ====&lt;br /&gt;
&#039;&#039;The Leviathan may ride the senses of its followers, making use of their eyes and ears to extend its reach and review the world from safety.&#039;&#039;&lt;br /&gt;
* “Depth 0”: Birthright of Awareness&lt;br /&gt;
* “Depth 1”: The Leviathan can share the senses of a Beloved or bonded Lahmasu within 10 feet, seeing and hearing what they do. The Leviathan is in a trance state (unaware, no Defense) while doing this, and does not independently roll to notice things - he or she merely perceives what the subject does. The Leviathan needs to know the vague direction towards a subject to tap in - they can&#039;t guess until they get the correct answer, however. The subject is aware of this effect. It lasts until terminated, until the end of the scene, or until the subject leaves the target area. The Leviathan &#039;&#039;must&#039;&#039; terminate the effect to move and act freely. &lt;br /&gt;
* “Depth 2”: As above, but within 10 yards.&lt;br /&gt;
* “Depth 3”: As above, but within 100 yards. The Leviathan may now expend 1 additional Ichor to target a willing subject that is vulnerable to the Wake but not a Beloved or Lahmasu. In addition to the direction to the subject, the Leviathan must also either know the target&#039;s name or be able to see them with the naked (if supernaturally enhanced) eye.&lt;br /&gt;
* “Depth 4”: As above, but within a half-mile.&lt;br /&gt;
* “Depth 5”: As above, but within a mile.&lt;br /&gt;
* “Depth 6”: As above, but within 10 miles. The Leviathan can expend 3 additional Ichor to target unwilling subjects that are vulnerable to the Wake - this requires an opposed roll (Presence + Sheol vs Resolve + power stat) to accomplish. The normal restrictions for targetting non-Beloved apply. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Evolutions&#039;&#039;&#039;&lt;br /&gt;
* Gentle Touch (O) If the Leviathan&#039;s Subterfuge + Sheol is greater than the subject&#039;s Willpower, they are not aware of being monitored. This does not prevent a subject from resisting if unwilling - in this case the victim, should they be affected, is aware that they were subject to mental assault but is not aware of whether they are still being &amp;quot;hijacked&amp;quot; or not.&lt;br /&gt;
* Split Focus (OOO): In Depth 3 and below, the Leviathan now taps into the senses of a subject as an unrolled action - they must devote attention to it, but are not in a trance and retain awareness of their surroundings and their Defense trait. The Leviathan may also opt not to use a subject&#039;s senses in a turn, taking its normal action, without breaking the effect.&lt;br /&gt;
* All-Seeing (OOOO, requires Split Focus): At Depth 6, the Leviathan uses the senses of the target as a reflexive action - it may act freely and has constant awareness of information gathered by both its senses and those of the subject. &lt;br /&gt;
&lt;br /&gt;
==== Memories Before Time (Descendant Channel) ====&lt;br /&gt;
&#039;&#039;Beyond the confines of the world as it is now exist wonders unimagined. Some Leviathans can do more, however, than imagine them. For some, the memory of these things is present and terrible, and waiting to be called to the fore.&#039;&#039;&lt;br /&gt;
** Dice Pool: Wits + Occult + Sheol&lt;br /&gt;
* “Depth 0”: Birthright of Awareness&lt;br /&gt;
* “Depth 1”: The Leviathan may dip into the reserve of ancestral memory and conjure up knowledge of a Skill it does not possess. It may use the Skill at a rating of 1 for a number of rolls equal to its successes.&lt;br /&gt;
* “Depth 2”: As above, but the Leviathan also benefits from 9-Again with the conjured skill.&lt;br /&gt;
* “Depth 3”: The Leviathan may now expend 1 additional Ichor to include a Specialty alongside a conjured skill. &lt;br /&gt;
* “Depth 4”: The Leviathan now uses conjured skills at a rating of 3.&lt;br /&gt;
* “Depth 5”: The Leviathan now benefits from 8-Again with conjured skills. &lt;br /&gt;
* “Depth 6”: The Leviathan can expend 3 additional Ichor to conjure a Skill with an accompanying Specialty at a rating of 5 or two skills, each with its own Specialty, at a rating of 3. If two Skills are recalled, the Leviathan has the full complement of rolls with both skills - each has its own pool.  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Evolutions&#039;&#039;&#039;&lt;br /&gt;
* Lasting Impression (O) When using the Depth 1 iteration of this Channel, the Leviathan may &amp;quot;conjure&amp;quot; the Merit Eidetic Memory instead of a Skill. If he does so, it lasts for a number of minutes equal to his successes. The 9-Again or 8-Again benefits will apply to attempts to recall information while under stress.&lt;br /&gt;
* Lost Tongue (O) When using the Depth 1 iteration of this Channel, the Leviathan may &amp;quot;conjure&amp;quot; a Language instead of a Skill. If he does so, it lasts for a number of minutes equal to his successes and is possessed at the same dot rating as a conjured Skill would have been at. &lt;br /&gt;
* Lost Lore (OOO): In Depth 3 and below, the Leviathan may expend 1 Ichor to attempt to remember an obscure fact as though he possessed the Merit Encyclopedic Knowledge.&lt;br /&gt;
* Tutelary Cocoon (OOO): In Depth 3 and below, The Leviathan may chose to expend 1 Willpower to form a cocoon, sealing itself away in a sleep-like trance which lasts 24 hours. During this time, the Leviathan may conjure a Skill (or Merit, if available) and purchase or improve it with experience points, as though it had received adequate training and instruction from adept tutors. Only one purchase may be made with each trance period. The Leviathan may &amp;quot;borrow&amp;quot; experience up to its Resolve if available points are insufficient, but gains a minor Derangement for doing so. A Leviathan in experience &amp;quot;debt&amp;quot; continues to gain experience as normal but must pay off the balance before it can purchase or improve Traits with experience. When the debt is paid off, the Derangement is also removed.&lt;br /&gt;
&lt;br /&gt;
=== Vestiges of Elements ===&lt;br /&gt;
&lt;br /&gt;
==== Birthright of Elements ====&lt;br /&gt;
The Birthright of the Vestige of Elements is the &#039;&#039;&#039;Veil of Seas&#039;&#039;&#039;. The Leviathan may compel a body of water of his Size or less to give off a cloud of fog, which inflicts a -3 sight penalty on all relevant rolls made on objects obscured by it. The fog expands considerably – the cloud&#039;s radius is roughly (Source&#039;s Size) in yards. The cloud lasts until the end of the scene or until mystically disperses.&lt;br /&gt;
* &#039;&#039;&#039;Cost&#039;&#039;&#039;: 1 Ichor&lt;br /&gt;
&lt;br /&gt;
==== Creature of the Luminous Ocean (Ancestral Channel) ====&lt;br /&gt;
Nothing is truly empty. The Leviathan knows this, she swims through what seems to be a void, bathed in a see of luminous power; power that she can bring to bear against others.&lt;br /&gt;
* “Depth 0”: Birthright of Elements&lt;br /&gt;
* “Depth 1”: 9-Again on Computer and Survival rolls&lt;br /&gt;
* “Depth 2”: As above, but now 8-Again on Computer and Survival rolls&lt;br /&gt;
* “Depth 3”: As above, and +1 dice on Computer and Survival rolls, and Armor 1 vs. electrical damage&lt;br /&gt;
* “Depth 4”: As above, but now +2 dice on Computer and Survival rolls, and electrical damage cannot stun or paralyze the Leviathan.&lt;br /&gt;
* “Depth 5”: As above, but now Armor (Size) vs. electrical damage&lt;br /&gt;
* “Depth 6”: As above, and the Leviathan can operate computers and other electrical devices within (Sheol) yards without touching them; The Leviathan can effectively swim through electric and magnetic fields at half-speed, this essentially allows for flight. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Evolutions&#039;&#039;&#039;&lt;br /&gt;
* Deep Battery (OO): At Depth 3 and below, the Leviathan&#039;s touch can provide electrical charge sufficient to power an electrical device of his Size or less. He must maintain contact to keep the device powered, and this contact will damage the device over the course of the scene – effectively inflicting electrical damage equal to the Leviathan&#039;s Sheol. &lt;br /&gt;
* Thundering Fists (OO) At Depth 3 and below, the Leviathan may make electrically-charged unarmed strikes. This costs the Leviathan 1 Ichor per strike. The strikes are + (Sheol)B weapons with the Stun property, which inflict electrical damage (which most mundane armor cannot negate) and are made with the Brawl Skill. &lt;br /&gt;
* Crackling Rebuke (OOOOO, requires Deep Battery): At Depth 6, the smell of atmosphere surrounds the Leviathan, and sparks crackle between his fingertips and shoot out of his mouth when he speaks. At this point foes that strike the Leviathan unarmed suffer bashing damage equal to his Sheol. This damage is electrical in nature. Those that grapple him suffer as though they were exposed to a constant current (World of Darkness, pg. 178).&lt;br /&gt;
&lt;br /&gt;
==== Rain-Dance of the Tempest (Ancestral Channel) ====&lt;br /&gt;
Calling down the truth of his hyperdimensional nature, the character awakens to a tune only he can hear, stuttering between spaces and sidestepping the raindrops of time. As he falls deeper, his movements embody principles of fractal infinity: tentacles spiraling like galaxies, Wake like a black hole.&lt;br /&gt;
* “Depth 0”: Birthright of Elements&lt;br /&gt;
* “Depth 1”: You reflexively create spatial distortions in an area around you with a radius of (Sheol) yards. These distortions impose a -1 penalty to all physical actions in the affected region, though you are immune. &lt;br /&gt;
* “Depth 2”: Your allies also become immune to the distortion. &lt;br /&gt;
* “Depth 3”: As above, and ranged attacks from outside of the affected region suffer a -3 penalty, as though you were Substantially Conealed.&lt;br /&gt;
* “Depth 4”: As above, and, as an instant action, you may roll (Intelligence + Composure). If you succeed, you may move at your (Speed + Sheol) without passing through intervening space. You may explicitly use this power to move through walls or onto rooftops, if your (Speed + Sheol) would be sufficient to cross that distance.  &lt;br /&gt;
* “Depth 5”: As above, but the check to move outside of space for a turn is now reflexive. Any attack made after such rapid extraspatial movement suffers a penalty equal to (5 - successes rolled) due to disorientation. &lt;br /&gt;
* “Depth 6”: As above, and you gain a bonus to your Defense equal to your Composure. This additional Defense is not multiplied should you Dodge, but is applied against any attack with a physical component, including firearms.  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Evolutions&#039;&#039;&#039;&lt;br /&gt;
* Creation of Momentum (OO): At Depth 3 and below, the Leviathan no longer suffers Defense reduction for successive attacks.&lt;br /&gt;
* As One (OOOOO) At Depth 6, the Leviathan can be considered &amp;quot;submerged&amp;quot; as long as his Wake overlaps a suitably large body of water which is not underground (submerged resevoirs and wells are unsuitable, for example.)&lt;br /&gt;
&lt;br /&gt;
==== The Sky Cauldron (Descendant Channel) ====&lt;br /&gt;
&#039;&#039;Stirring the sky, the Leviathan may worsen weather conditions, calling up rain, winds, and hail. At the farthest reaches of this power, the Leviathan may call down boat-sundering storms with ease.&#039;&#039;&lt;br /&gt;
** Dice Pool: Intelligence + Occult + Sheol&lt;br /&gt;
** Action Type: Extended (Each roll represents 5 minutes of commanding the skies)&lt;br /&gt;
The Leviathan may summon inclement weather, activating this power repeatedly to increase the intensity or duration. The Depth that the Leviathan is at determines the maximum intensity of weather available to him. The weather lasts for a number of minutes equal to the Leviathan&#039;s successes and covers a region with a radius of 100 yards per point of Sheol. The Leviathan may opt to create weather less disastrous than he has access to. If existing weather is present, the Leviathan may reduce the necessary successes by the degree of difference between current conditions and the intended goal (i.e. if heavy rain exists, the Leviathan needs only 5 additional successes to ratchet it up to a hailstorm. &lt;br /&gt;
* “Depth 0”: Birthright of Elements&lt;br /&gt;
* “Depth 1”: The Leviathan may summon gentle rain or a slight breeze. (1 success necessary)&lt;br /&gt;
* “Depth 2”: As above, but the Leviathan may summon light rain or a strong breeze - enough to ruin a picnic. (3+ successes) &lt;br /&gt;
* “Depth 3”: As above, but the Leviathan may summon heavy rain and wind - cancelling most outdoor events. (5+ successes) The Leviathan may expend 1 additional Ichor to make a check in a single minute. &lt;br /&gt;
* “Depth 4”: As above, but the Leviathan may summon a large thunder or hailstorm - those exposed take a level of bashing damage for each minute of exposure (10+ successes) . &lt;br /&gt;
* “Depth 5”: As above, but the Leviathan may summon a catastrophic storm or monsoon - power is lost, property damaged. Those exposed take a level of bashing damage for each turn of exposure. (15+ successes)&lt;br /&gt;
* “Depth 6”: As above, but the Leviathan may summon a storm that grounds planes and capsizes small ships. Those exposed take a level of &#039;&#039;lethal&#039;&#039; daage for each turn of exposure (20+ successes). The Leviathan may expend 3 additional Ichor to make a check in a single turn. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Evolutions&#039;&#039;&#039;&lt;br /&gt;
* All-Weather Flesh (O) In Depth 1 and below, the Leviathan has Armor (Sheol) against damage inflicted by inclement weather, conjured or otherwise. This is sufficient to prevent the damage dealt by exposure to most weather.&lt;br /&gt;
* Broad Storm (OOO): In Depth 3 and below, the radius of the Leviathan&#039;s conjured weather is 250 yards per point of Sheol.&lt;br /&gt;
* Lance of the Heavens (OOO): In Depth 3 and below, the Leviathan may expend 1 Ichor to attack foes with bolts of conjured lightning. This is an electrical attack pitting the Leviathan&#039;s (Intelligence + Occult + Sheol - subject&#039;s Defense) It is electrical and therefore ignores most armor, and has a short range of (Leviathan&#039;s Sheol x 10) yards, a medium range of twice that, and a long range of four times the short range. It deals bashing damage and has the Stun property. &lt;br /&gt;
* Biblical Deluge (OOOOO): In Depth 6, the Leviathan&#039;s conjured weather lasts for 10 minutes for each success.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Swallowing the Storm (Descendant Channel) ====&lt;br /&gt;
&#039;&#039;Once the weather obeyed the primordial creatures, wind blowing only when they allowed it. Even a modern Leviathan can exert some of that control, absorbing violent weather in to its body.&#039;&#039;&lt;br /&gt;
** Dice Pool: Stamina + Survival + Sheol&lt;br /&gt;
** Action Type: Extended (Each roll represents 1 minute of concentration)&lt;br /&gt;
The mirror image of the Sky Cauldron, the Leviathan may use this Channel to &amp;quot;swallow&amp;quot; weather effects, stopping storms and gales by absorbing the power within them. Disrupting weather is easier than creating it, but the difficulty increases considerably when the weather has been conjured. In such cases, the Leviathan subtracts the Sheol (or Power stat equivalent) of the weather&#039;s creator from all rolls. If a Leviathan wishes to merely &#039;&#039;reduce&#039;&#039; the intensity of weather, he or she needs only score successes equal to the difference between the intensities listed below (so it takes 10 successes to turn a hurricane into a strong storm, for instance.) &lt;br /&gt;
&lt;br /&gt;
The Leviathan must be within (100 x Sheol) yards of the center of the weather&#039;s most intense region. This means that a Leviathan that wishes to take on a hurricane or tornado has to place himself at considerable risk. &lt;br /&gt;
* “Depth 0”: Birthright of Elements&lt;br /&gt;
* “Depth 1”: The Leviathan may negate gentle rain or a slight breeze. (1 success necessary)&lt;br /&gt;
* “Depth 2”: As above, but the Leviathan may clear away a light rain or strong breeze. (2 successes necessary) &lt;br /&gt;
* “Depth 3”: As above, but the Leviathan may remove heavy rain and wind - enough to negate the vast majority of normal weather (4 successes necessary.)  The Leviathan may expend 1 additional Ichor upon negating a weather pattern - this negates his need to eat or drink for a number of days equal to the successes he required to disrupt it. &lt;br /&gt;
* “Depth 4”: As above, but the Leviathan may annihiate large thunder or hailstorms - those sufficient to damage those left exposed (as Depth 4 of the Sky Cauldron, above. 6 successes are necessary.)&lt;br /&gt;
* “Depth 5”: As above, but the Leviathan may remove even a catastrophic storm or monsoon - the leval of havoc unleashed by most conjured and unnatural weather. (10 successes necessary)&lt;br /&gt;
* “Depth 6”: As above, but the Leviathan may prevent the fiercest weather - even a record-breaking hurricane or tornado (14 successes necessary.) The Leviathan may expend 3 additional Ichor to make a check in a single turn. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Evolutions&#039;&#039;&#039;&lt;br /&gt;
* Zone of Calm (OOO, Requires Sheol 2): The Leviathan may opt to &amp;quot;bind&amp;quot; Ichor while activating this Channel. As long as it remains bound, successes in excess of those necessary to disrupt the weather that the Leviathan originally targetted will maintain the effect for one hour each. While the effect is maintained, natural weather of equal or lesser magnitude to the original target will not affect the region within (100 x Sheol) yards of the center of the original center. Those attempting to create supernatural weather inside this region subtract the Leviathan&#039;s Sheol from relevant rolls. When the duration of the calm region expires, the Ichor becomes unbound. &lt;br /&gt;
* Cultist Proxy (OOO): The Leviathan may &amp;quot;bind&amp;quot; a single Ichor to one of his Beloved or bound Lahmasu. In Depth 3 and below, he may exercise this Channel &amp;quot;through&amp;quot; his proxy, allowing him to use the power as though he were physically in their location. The Leviathan must be aware of the rough position of the Cultist and be facing that direction. &lt;br /&gt;
* Long Grasp (OO) In Depth 3 and below, the Leviathan can negate weather while within (250 x Sheol) yards of its center.&lt;br /&gt;
* Easy Suppression (OOO): The Leviathan&#039;s Depth 6 iteration of this Channel is a reflexive action.&lt;br /&gt;
&lt;br /&gt;
=== Vestiges of Fecundity ===&lt;br /&gt;
&lt;br /&gt;
==== Birthright of Fecundity ====&lt;br /&gt;
The Birthright of the Vestige of Elements is the &#039;&#039;&#039;Crimson Tithe&#039;&#039;&#039;. By letting his blood mingle with that of another, the Leviathan may open a mystical channel that permits him to infuse a valid subject with his Ichor. This requires an open wound sufficient to draw blood (or one level of bashing damage to represent the creation of one) for both the Leviathan and the intended beneficiary, who must remain touching – generally, the transfer looks like a “blood brothers” declaration, with two freshly-cut limbs held together. The Leviathan may transfer Ichor to the target at his maximum rate of expense, until he decides to stop, breaks contact, or the subject is holding the maximum amount of Ichor that he can. This has no effect on creatures who do not possess an Ichor pool.&lt;br /&gt;
* &#039;&#039;&#039;Cost&#039;&#039;&#039;: Varies&lt;br /&gt;
&lt;br /&gt;
==== Magnanimous Host to All  (Ancestral Channel) ====&lt;br /&gt;
&#039;&#039;Teeming with symbiotic creatures that can not properly survive in the lessened world, the Leviathan&#039;s body sustains these creatures in exchange for the benefits they provide.&#039;&#039;&lt;br /&gt;
* “Depth 0”: Birthright of Fecundity&lt;br /&gt;
* “Depth 1”: 9-Again on Animal Ken and Medicine rolls&lt;br /&gt;
* “Depth 2”: As above, but now 8-Again on Animal Ken and Medicine rolls&lt;br /&gt;
* “Depth 3”: As above, and +1 dice on  Animal Ken and Medicine rolls. &lt;br /&gt;
* “Depth 4”: As above, but now +2 dice on  Animal Ken and Medicine rolls. &lt;br /&gt;
* “Depth 5”: As above, and the Leviathan gains two free specialties to any two skills and may pick a third Skill to apply 8-again to. &lt;br /&gt;
* “Depth 6”: As above, and when the Leviathan would be killed by a strike, the damage is negated and he permanently loses one Size. If this would reduce his Size to 0, he dies. [Editor&#039;s Note: This power needs revision]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Evolutions&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== Incubation of the Second Self (Descendant Channel) ====&lt;br /&gt;
&#039;&#039;Leviathans capable of incubating the second self can reproduce without any outside aid, essentially cloning itself.  This does not have to be brought to full term, or even sent along the exact same path, allowing the Leviathan to bring forth new creatures from its flesh.&#039;&#039;&lt;br /&gt;
** Dice Pool: Resolve + Medicine + Sheol&lt;br /&gt;
** Action Type: Extended &lt;br /&gt;
The Leviathan is capable of parthenogenesis, creating an egg hosted within its body which will hatch over time, producing a near-copy of the Leviathan him or herself. The only certain difference is the inability of this Channel to reliably produce another Leviathan - the result is almost always a Hybrid unless special ritual measures are taken. Even these can only &#039;&#039;slightly&#039;&#039; increase the chances of the egg producing a normal human or full Leviathan. It takes 3 successes to produce the egg, which gestates for 18 months. &lt;br /&gt;
&lt;br /&gt;
Each time the Leviathan activates this Channel, one point of the Ichor spent is &amp;quot;bound&amp;quot; into the egg until it is hatched. The Leviathan cannot regain this &amp;quot;bound&amp;quot; Ichor. While hosting an egg which contains more bound Ichor than his or her Stamina, the Leviathan suffers a -2 penalty to all dice pools due to physical strain. Upon hatching, the egg deals (Bound Ichor - host&#039;s Stamina) lethal damage to its parent. &lt;br /&gt;
&lt;br /&gt;
A Leviathan may host up to its Sheol in eggs at one time. &lt;br /&gt;
* “Depth 0”: Birthright of Fecundity&lt;br /&gt;
* “Depth 1”: The Leviathan may spend 1 Ichor to make an egg-creation roll. Each roll represents an hour of concentration and physical strain. &lt;br /&gt;
* “Depth 2”: As above, but the Leviathan may devote rolled successes to reduce the gestation time of the egg by one month per three successes, to a minimum of (10 - Sheol) months or one week, whichever is greater. &lt;br /&gt;
* “Depth 3”: As above, but the Leviathan can devote rolled successes to reduce the effective (not actual) bound Ichor in the egg, reducing the difficulty of carrying it. Each three successes devoted to this reduces the effective bound Ichor by one, to a minimum of one. The Leviathan may expend 1 additional ichor to divide successes on a given roll, creating or improving multiple eggs. Each egg will impose its own strain penalty, and the penalties are cumulative. &lt;br /&gt;
* “Depth 4”: As above, but the Leviathan may devote successes to &amp;quot;sculpt&amp;quot; the resulting creatures, altering their features slightly. Mostly-cosmetic changes (difference in gender or race) require three successes, while drastic changes (additional limbs, animal features, etc.) require five or more. Hybrid traits (see the Antagonists chapter) can be added or removed for (dot rating +2) successes.  &lt;br /&gt;
* “Depth 5”: As above, but the Leviathan may &amp;quot;template&amp;quot; his personality onto the egg. This requires a number of successes equal to his Tranquility; the resulting creature has the Leviathan&#039;s Tranquility (or equivalent in Morality), Virtue, and Vice upon birth. It also prioritizes its Skills (primary, secondary, etc.) in the same fashion. This costs the Leviathan a &#039;&#039;dot&#039;&#039; of Willpower, and may be a Tranquility violation.  &lt;br /&gt;
* “Depth 6”: The Leviathan may expend 3 additional ichor to make rolls solely for the purpose of embedding his spiritual essence into an egg. The egg must first have the Leviathan&#039;s personality template. This requires (five + Leviathan&#039;s Sheol) successes, and additionally costs a &#039;&#039;dot&#039;&#039; of Sheol. Record the Levitahtan&#039;s permanent Sheol after success. Should the spawned creature ever Emerge as a Leviathan after the death of its &amp;quot;parent,&amp;quot; roll the fledgling&#039;s Sheol in an opposed check against the deceased Leviathan&#039;s. If the parent succeeds, the imprinted essence hijacks the body, replacing its Vestiges, Sheol, and Mental and Social Attributes and Skills with its own. The losing essence is annihilated (in the case of a tie, everyone loses.) Hijacking a body in this fashion is a Tranqulity-1 transgression, but serial immortality&#039;s not a bad gig. &lt;br /&gt;
&lt;br /&gt;
===== Sidebar: One Bad Mother =====&lt;br /&gt;
The creatures spawned by Incubation of the Second Self use the Hybrid template by default - usually of the Lahmasu sub-breed most typical to the Leviathan&#039;s Strain. On a game-mechanical level, this is the only outcome that occurs without the use of outside effort, such as a ritual, to attempt to beat the system. Even these should be a matter discussed between players and storytellers. Thematically speaking, the Tribe has yet to discover a reliable way to reproduce &amp;quot;safely,&amp;quot; both in the sense of &amp;quot;increasing the number of Leviathans&amp;quot; or &amp;quot;having a child that isn&#039;t monstrous.&amp;quot; It&#039;s not fair, but it&#039;s part of what happens to monsters. &lt;br /&gt;
&lt;br /&gt;
Genetically speaking, they&#039;re &amp;quot;near-matches&amp;quot; to the Leviathan when under scientific scrutiny - close enough that it&#039;d draw attention. It&#039;s of some interest to the Tribe, however, that most forms of biological damage and imposed mutation (the hazards of life as a Leviathan) don&#039;t transfer to the egg. It most resembles &amp;quot;what the Leviathan would have looked like had they been born as a Hybrid,&amp;quot; and does not carry Lamarckian markers of the parent&#039;s changes. A templated personality will lead the spawn to pursue a similar course as its parent, but nothing can ensure a complete duplicate.&lt;br /&gt;
&lt;br /&gt;
Rumors persist that certain ancient Leviathans perfected Evolutions or rituals that ensured that even the children of their children would carry a soul imprint - meaning that the press of time would ensure the possibility of their return. Occasionally, Legions have formed around this idea, either seeking to defeat death or to protect the Tribe and humanity from the depredations of a returned horror from bygone days.&lt;br /&gt;
&lt;br /&gt;
Beyond ritual attempts to affect the traits of an egg, the most common and gruesome thing that Leviathans and other Ichor-users can do with an egg is &#039;&#039;consuming&#039;&#039; it. The Ichor bound into the egg can be harvested in this fashion, but doing so is a Tranquility-3 transgression, or a Tranquility-1 transgression for a Leviathan that consumes its own young. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Evolutions&#039;&#039;&#039;&lt;br /&gt;
* Easy Birth (OO, Requires Stamina 3): In Depth 3 and below, the Levithan reduces the effective bound Ichor of all eggs by 1 for the purpose of damage upon birth and physical strain penalties.&lt;br /&gt;
* Opportunistic Parasitism (OOOO, Requires Sheol 3): In Depth 3 and below, the Leviathan may transfer an egg that it is hosting to a helpless creature of Size 5 or greater. This requires a minute of time and inflicts three levels of bashing damage. The Leviathan&#039;s Ichor remains bound in the egg, but from that point onward only the host suffers from potential strain penalties and will suffer damage upon the egg&#039;s &amp;quot;birth.&amp;quot; Traumatic and grisly surgery, at the very least, will be required to remove the egg early. Such surgery usually deals lethal damage equal to the egg&#039;s bound Ichor. &lt;br /&gt;
* Traumatic Parasitism (OOO, Requires Opportunistic Parastism and Strength 3): In Depth 3 and below, upon scoring an exceptional success against a target using a natural weapon that deals lethal damage, the Leviathan may attempt to reflexively transfer an egg from its body into that of the target. The subject must be Size 5 or greater, and rolls its Stamina (+ Power stat) in an opposed roll against the Leviathan&#039;s Sheol. The subject may add any bonuses related to staving off disease to its roll. Most will also spend Willpower, unsurprisingly. &lt;br /&gt;
* Hyperparasitism (OOO, Requires Opportunistic Parastism): In Depth 3 and below, when presented with a helpless host containing an egg created by another Leviathan, the character can &amp;quot;overwrite&amp;quot; the egg with one of its own, using the energy bound in the egg to feed its own spawn. The Leviathan makes use of this Channel to create an egg inside the host. This uses the normal system, but the character may first spend the Ichor bound into the egg to be replaced before resorting to its own. This consumes the replaced egg, which is generally a Tranquility violation.&lt;br /&gt;
* Reflexive Consumption (OOO): In Depth 3 and below, the Leviathan may reflexively consume an egg that it is hosting, regaining the bound Ichor as noted in the sidebar.&lt;br /&gt;
&lt;br /&gt;
==== Womb of Terrors (Descendant Channel) ====&lt;br /&gt;
&#039;&#039;The divine Ichor flowing through the Leviathan&#039;s blood gives birth to new and horrible life, clawing its way out of gore and shaped and directed by the will of the Leviathan who gave it life.&#039;&#039;&lt;br /&gt;
** Dice Pool: Stamina + Sheol&lt;br /&gt;
** Action Type: Instant&lt;br /&gt;
When the Leviathan has an open wound (is suffering at least a single level of lethal damage), it may shape creatures from its blood. Upon taking this Channel, the Leviathan designs three creatures which are born of its blood (see sidebar). It may call forth these creatures with a successful roll. The creatures instinctively take actions desired by the Leviathan without verbal instruction. If the Leviathan is not bleeding and wishes to activate this power, he may reflexively open the wound necessary if he has adequate tools at hand (or has hands that serve as adequate tools.) A Leviathan may only have a number of offshoots equal to its Sheol exist at any one time, buy may only have a single third-degree offshoot at a time. &lt;br /&gt;
* “Depth 0”: Birthright of Fecundity&lt;br /&gt;
* “Depth 1”: The Leviathan may summon its first-stage offshoot. It is present for one turn per success on the summoning roll. &lt;br /&gt;
* “Depth 2”: As above, but it is present for three turns per success.&lt;br /&gt;
* “Depth 3”: As above, but it is present for a minute per success. The Leviathan may expend 1 additional ichor to instead call its second-stage offshoot, which is present for one turn per success. &lt;br /&gt;
* “Depth 4”: As above, but first-degree offshoots are present for five minutes per success and second-degree offshoots for three turns per success. &lt;br /&gt;
* “Depth 5”: As above, but first-degree offshoots are present for a half-hour per success and second-degree offshoots for one minute per success. &lt;br /&gt;
* “Depth 6”: As above, but first-degree offshoots are present for an hour per success and second-degree offshoots for five minutes per success. The Leviathan may expend 3 additional ichor to instead call its third-stage offshoot, which is present for one turn per success. &lt;br /&gt;
&lt;br /&gt;
===== Sidebar: Horrors made Flesh =====&lt;br /&gt;
Upon purchasing the Channel Womb of Terrors, the Leviathan&#039;s player may design three offshoots. As the Leviathan&#039;s Sheol increases, these offshoots become more powerful, but their general form remains the same. The offshoots need not be graduated versions of the same beast, and it&#039;s acceptable - in fact, highly appropriate - that their outward forms are alien, amalgamations of various beasts with fearsome appearances. An offshoot can usually not be mistaken for any natural animal. Each offshoot has &amp;quot;base&amp;quot; Traits and a pool of points which the Leviathan&#039;s player uses to customize the beast. Once determined, an ability is set and the assigned points cannot be re-assigned. &lt;br /&gt;
&lt;br /&gt;
Horrors are treated like animals, using the higher of their Dexterity or Wits to determine Defense. They lack fine manipulation and cannot hold or use most tools unless a trait is purchased to permit this - and even in this case their intellect is too limited to apply most tools effectively. They are entirely amphibious and may breathe water and swim at full Speed. They execute commands to the best of their intelligence. Note that it may be difficult to craft the core book&#039;s example animals as offshoots - they cannot generalize (and that guard dog has phenomenal stats!)&lt;br /&gt;
* First-Stage Offshoot: All attributes begin at one, Size 2, Speed species factor 5, no skills. Attributes and Skills cannot exceed 3.&lt;br /&gt;
** A first-stage offshoot is built with a pool of points equal to the Leviathan&#039;s Stamina + Sheol.&lt;br /&gt;
* Second-Stage Offshoot: Physical attributes begin at two, all others at one, Size 3, Speed species factor 5, no skills. Attributes and Skills cannot exceed 4.&lt;br /&gt;
** A second-stage offshoot is built with a pool of points equal to 3 + Leviathan&#039;s Stamina + Sheol.&lt;br /&gt;
* Third-Stage Offshoot: Physical attributes begin at three, all others at one, Size 5, Speed species factor 5, no skills. Attributes and Skills cannot exceed 5.&lt;br /&gt;
** A third-stage offshoot is built with a pool of points equal to 6 + Leviathan&#039;s Stamina + Sheol.&lt;br /&gt;
* Basic Point Costs&lt;br /&gt;
** Physical Attributes: 1 dot per point&lt;br /&gt;
** Other Attributes: 1 dot per 2 points&lt;br /&gt;
** Physical Skills: 2 dots per point&lt;br /&gt;
** Other Skills: 1 dot per point&lt;br /&gt;
** Specialties: 2 per point&lt;br /&gt;
** Armor: 1 per point, max of (Stamina)&lt;br /&gt;
** Natural Weapons: +1L per point, max of (Strength)L&lt;br /&gt;
** Speed bonus: +2 per point, max of (Dexterity) points&lt;br /&gt;
* Other Tricks (Other traits are possible, with their price mandated by the Storyteller.)&lt;br /&gt;
** Flight: 1 point (at Speed)&lt;br /&gt;
** Venomous bite: Toxicity 3, immediate onset: 1 point (+1 Toxicity for +1 point, limit of (Stamina) points)&lt;br /&gt;
** Rare sense (Echolocation, heat-based vision, etc.): 1 point each&lt;br /&gt;
** &amp;quot;Finer&amp;quot; manipulation: 2 points (may use simple tools and open doors, but -2 to all relevant rolls)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Evolutions&#039;&#039;&#039;&lt;br /&gt;
* Creator of Life (OO, Requires Sheol 2): The Leviathan may devise a new first-degree offshoot and may now summon either of its options. This Merit may be purchased multiple times - up to the Leviathan&#039;s (Sheol -1).&lt;br /&gt;
* Craftsman of Life (OOO, Requires Sheol 3): The Leviathan may devise a new second-degree offshoot and may now summon either of its options. This Merit may be purchased multiple times - up to the Leviathan&#039;s (Sheol -2).&lt;br /&gt;
* Sculptor of Life (OOOO, Requires Sheol 4): The Leviathan may devise a new third-degree offshoot and may now summon either of its options. This Merit may be purchased multiple times - up to the Leviathan&#039;s (Sheol -3).&lt;br /&gt;
* Reflexive Genesis (OOO): In Depth 1 and below, upon suffering lethal damage, the Leviathan may reflexively summon an offshoot that it has access to in its current Depth. It must suffer levels of damage equal to the Size of the offshoot to be summoned.&lt;br /&gt;
&lt;br /&gt;
=== Vestiges of Might ===&lt;br /&gt;
&lt;br /&gt;
==== Birthright of Might ====&lt;br /&gt;
The Birthright of the Vestige of Might is the &#039;&#039;&#039;Privilege of Titans&#039;&#039;&#039;. A quick spike of Ichor permits the Leviathan to enhance his strength by making use of the whole of his body at once, effectively maximizing the force he applies. For the purpose on a single Feat of Strength, the Leviathan may use his Size in place of his Strength.&lt;br /&gt;
* &#039;&#039;&#039;Cost&#039;&#039;&#039;: 1 Ichor&lt;br /&gt;
&lt;br /&gt;
==== Divine Pinnacle of Excellence  (Ancestral Channel) ====&lt;br /&gt;
&#039;&#039;Description&#039;&#039;&lt;br /&gt;
* “Depth 0”: Birthright of Might&lt;br /&gt;
* “Depth 1”: 9-Again on Athletics rolls&lt;br /&gt;
* “Depth 2”: As above, and +1 dice on Athletics rolls. &lt;br /&gt;
* “Depth 3”: As above, but now 8-Again on Athletics rolls.&lt;br /&gt;
* “Depth 4”: As above, but now +2 dice on Athletics rolls. &lt;br /&gt;
* “Depth 5”: As above, but now +3 dice on Athletics rolls.&lt;br /&gt;
* “Depth 6”: As above, and +1 Stamina.  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Evolutions&#039;&#039;&#039;&lt;br /&gt;
* Rugged Tread (O): In Depth 1 and lower, the Leviathan may, when barefoot, benefit from the equipment bonus for athletic shoes, and most terrain will not damage his unshod feet - treat them as though they had the durability of solid work boots.&lt;br /&gt;
* Relentless Pursuit (OO): In Depth 3 and lower, the Leviathan may treat his Speed as though it were 3 higher for the purpose of extended rolls related to chases on foot. This does not increase his actual speed - rather, he does not flag and moves as efficiently as is possible, maximizing the benefits granted by his improved stamina. &lt;br /&gt;
* Tireless Vigor (OOO): In Depth 3 and lower, the Leviathan ignores up to his Sheol score worth of penalties applied due to wounds or fatigue. &lt;br /&gt;
&lt;br /&gt;
==== Fluid Icon of Grace  (Ancestral Channel) ====&lt;br /&gt;
&#039;&#039;Description&#039;&#039;&lt;br /&gt;
* “Depth 0”: Birthright of Might&lt;br /&gt;
* “Depth 1”: The Leviathan adds +1 to his Defense after all other effects (i.e. &#039;&#039;after&#039;&#039; doubling for a Dodge, not before)&lt;br /&gt;
* “Depth 2”: As above, and +1 Speed&lt;br /&gt;
* “Depth 3”: As above, but now +2 Defense&lt;br /&gt;
* “Depth 4”: As above, but now +2 Speed&lt;br /&gt;
* “Depth 5”: As above, but now +3 Defense and Speed&lt;br /&gt;
* “Depth 6”: As above, and +1 Dexterity.  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Evolutions&#039;&#039;&#039;&lt;br /&gt;
* Liquid Evasion (OOO): While in Depth 3 or lower, the Leviathan triples his Defense, instead of doubling it, when he opts to Dodge. &lt;br /&gt;
&lt;br /&gt;
==== That Hideous Strength  (Ancestral Channel) ====&lt;br /&gt;
&#039;&#039;The Leviathan’s body channels more force than a creature it size should be capable of.  It is a being of terrible power, capable of crushing the earth itself should it stretch the length of it, and should it decide to throw its force against the sea, great waves will rise up to drown the land.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
That Hideous Strength is a Power Attribute boosting Channel. It boosts Strength and has the following unique powers:&lt;br /&gt;
* “Depth 0”: Birthright of Might&lt;br /&gt;
* “Depth 6”: As above, and when invoking the Birthright of Might, add the Leviathan&#039;s Size to his Strength instead of replacing one with the other. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Evolutions&#039;&#039;&#039;&lt;br /&gt;
* Riotous Vandal (OO) - When in Depth 3 or below, the Leviathan gains 8-Again on Havoc checks.&lt;br /&gt;
* Tidal Might (OO) - While in Depth 3 or below, the Leviathan ignores up to his Sheol score worth of Durability when breaking objects manually.&lt;br /&gt;
&lt;br /&gt;
=== Vestiges of Predation ===&lt;br /&gt;
&lt;br /&gt;
==== Birthright of Predation ====&lt;br /&gt;
The Birthright of the Vestige of Predation is the &#039;&#039;&#039;Hunter&#039;s Boon&#039;&#039;&#039;. The Leviathan may &amp;quot;tune in&amp;quot; to a Wake-vulnerable subject. If the victim&#039;s Wits (+ Power Stat) is lower than the Leviathan&#039;s Presence + Sheol, that subject cannot benefit from 10-again on attacks made against the Leviathan for the rest of the Scene. &lt;br /&gt;
* &#039;&#039;&#039;Cost&#039;&#039;&#039;: 1 Ichor&lt;br /&gt;
&lt;br /&gt;
==== Mortal-Devouring Armory (Ancestral Channel) ====&lt;br /&gt;
&#039;&#039;The Leviathan&#039;s Primordial form bristles with cruel natural weapons.&#039;&#039;&lt;br /&gt;
* “Depth 0”: Birthright of Predation&lt;br /&gt;
* “Depth 1”: The Leviathan&#039;s unarmed strikes inflict lethal damage&lt;br /&gt;
* “Depth 2”: As above, but now they are +1L weapons.&lt;br /&gt;
* “Depth 3”: As above, and the Leviathan gains 9-Again on attacks with them.&lt;br /&gt;
* “Depth 4”: As above, but now they are +2L weapons. &lt;br /&gt;
* “Depth 5”: As above, but now they are +3L weapons.&lt;br /&gt;
* “Depth 6”: As above, but now those that grapple with the Leviathan suffer (His Stamina + Sheol - Their Stamina + Armor) lethal damage each turn from exposure to countless sharp protrusions or biting mouths. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Evolutions&#039;&#039;&#039;&lt;br /&gt;
* Savage Focus (O) - In Depth 1 and lower, The Leviathan may use his Dexterity for Defense even if his Wits is lower, like a wild animal, but loses 10-Again on Intelligence-related rolls. &lt;br /&gt;
* Rending Claws (OO) - In Depth 3 and lower, The Leviathan&#039;s natural weapons are armor-piercing (rating 2).&lt;br /&gt;
* Gaping Maw (OO) - In Depth 3 and lower, The Leviathan&#039;s natural weapons deal an additional 2 damage if used on a grappled victim.&lt;br /&gt;
* Serrated Jaws (OO) - In Depth 3 and lower, the Leviathan instead gains 8-Again with his natural weapons.&lt;br /&gt;
&lt;br /&gt;
==== Stalker&#039;s Shifting Hide (Ancestral Channel) ====&lt;br /&gt;
&#039;&#039;The Leviathan&#039;s Primordial form cannot be perceived clearly by its prey.&#039;&#039;&lt;br /&gt;
* “Depth 0”: Birthright of Predation&lt;br /&gt;
* “Depth 1”: 9-Again on Stealth rolls&lt;br /&gt;
* “Depth 2”: As above, but now 8-Again on Stealth rolls&lt;br /&gt;
* “Depth 3”: As above, and +1 dice on Stealth rolls. &lt;br /&gt;
* “Depth 4”: As above, but now +2 dice on Stealth rolls. &lt;br /&gt;
* “Depth 5”: As above, but now +3 dice on Stealth rolls.&lt;br /&gt;
* “Depth 6”: As above, and Wake-vulnerable subjects whose (Wits + Composure) is less than the Leviathan&#039;s (Stealth + Sheol) cannot see him unless they spend a Willpower point or invoke supernatural methods of sensing his presence. The expenditure covers the rest of the scene but cannot be made until the victim is aware that the Leviathan is present but invisible - either by being informed of this or hearing or otherwise noting evidence of his existence. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Evolutions&#039;&#039;&#039;&lt;br /&gt;
* Broken Lens (OOO) - In Depth 3 and lower, those using tools of mortal make (binoculars, flashlights, etc.) to attempt to overcome the Leviathan&#039;s Stealth roll will suffer unexplained hardships. Lenses get blurry, lights flicker, and so on. Equipment with a rating of less than the Leviathan&#039;s Sheol is effectively negated and provides no bonus.&lt;br /&gt;
* Clouded Eye (OOO) - In Depth 3 and lower, the Leviathan may use his focused wake to dull the senses. A subject whose Willpower is lower than the Leviathan&#039;s (Stealth + Sheol) will subtract the Leviathan&#039;s Sheol from all Wits + Composure rolls to attempt to detect him. This will also affect the Depth 6 iteration of this Channel.&lt;br /&gt;
* Slip Sideways (OOOOO, requires Sheol 4) - In Depth 6, while hiding due to Stealth, an exceptional success permits the Leviathan to find a bolthole outside of normal space. No non-supernatural methods may detect his presence as long as he remains in his current general position. Non-supernatural events that don&#039;t deal catastrophic (10+) damage to the surrounding region will neither affect or reveal the Leviathan, and the Leviathan&#039;s Stealth will act as armor to insulate him against these. He will be visible afterwards (after all, whatever happened probably managed to move him.) Attacking, speaking, or moving will also end this effect.&lt;br /&gt;
&lt;br /&gt;
==== The Hunter&#039;s Blood (Descendant Channel) ====&lt;br /&gt;
&#039;&#039;The voice of the Leviathan is what inspired legends of siren&#039;s. Speaking, crying, bellowing, or whispering: all vocalizations of the Leviathan draws in mortal listeners, robbing them of their will and self determination.&#039;&#039;&lt;br /&gt;
** Dice Pool: Dexterity + Firearms + Sheol&lt;br /&gt;
** Action Type: Instant&lt;br /&gt;
The Leviathan may project blood or Ichor at range; transforming it by means of this Channel into a deadly toxin. Most mortal Armor will not defend against this attack, but tools that provide environmental protection (such as a hazmat suit) might provide their bonus to Defense. Despite the unusual nature of the attack, it is treated as a typical ranged weapon. &lt;br /&gt;
* “Depth 0”: Birthright of Predation&lt;br /&gt;
* “Depth 1”: The attack deals bashing damage and has a range of 5/10/20.&lt;br /&gt;
* “Depth 2”: As above, but the range is now 10/20/40&lt;br /&gt;
* “Depth 3”: As above, and the Leviathan may now perform a &amp;quot;short burst&amp;quot; as per the autofire rules. This halves the effective range, however. He may also expend an additional 1 Ichor to inflict lethal damage. &lt;br /&gt;
* “Depth 4”: As above, but the range is now 30/60/120.&lt;br /&gt;
* “Depth 5”: As above, but the Leviathan may now perform a &amp;quot;medium burst.&amp;quot; &lt;br /&gt;
* “Depth 6”: As above, but the Leviathan may now opt to perform a &amp;quot;long burst&amp;quot; as per the Autofire rules. He may now expend an additional 3 Ichor to inflict aggravated damage.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Evolutions&#039;&#039;&#039;&lt;br /&gt;
* Defensive Bleeding (OOO) - In Depth 3 and lower, upon suffering three or more levels of lethal damage, the Leviathan may reflexively invoke this Channel with the attacker as a target. Stamina replaces Dexterity in the dice pool, and the Leviathan may not opt to perform a &amp;quot;burst.&amp;quot; &lt;br /&gt;
* Cobra&#039;s Spite (OOO) - In Depth 3 and lower, foes that suffer damage equal to their Size from this Channel are effectively blinded until they heal the wound supernaturally or receive medical attention.&lt;br /&gt;
&lt;br /&gt;
=== Vestiges of Sanctity ===&lt;br /&gt;
&lt;br /&gt;
==== Birthright of Sanctity ====&lt;br /&gt;
The Birthright of the Vestige of Sanctity is &#039;&#039;&#039;Parting the School&#039;&#039;&#039;. While this power is in effect, large masses of humans beings and aquatic animals instinctually part around the character and then return seamlessly to their original positions – the Leviathan could run at full speed through a crowded party without running into anyone, or fluidly walk through a queue to the front. A violent crowd will not impede the character or strike him as he is moving, but is free to assault him otherwise – they will simply be incapable of circling him, politely parting to let him pass each time they surround him. The crowd parts only for the Leviathan and will provide the normal impediment to all others. This power has no effect on the positioning of people who are alone and it will only affect normal creatures that are completely subject to the Wake – even the moderate resistance provided by being a supernatural being is sufficient to stifle it entirely. Its effect lasts for a scene.&lt;br /&gt;
* &#039;&#039;&#039;Cost&#039;&#039;&#039;: 1 Ichor&lt;br /&gt;
&lt;br /&gt;
==== Eye of the Eternal Storm  (Ancestral Channel) ====&lt;br /&gt;
&#039;&#039;The Leviathan is a creature of pretrenatural calm and stillness. Adapted to both the loneliness and turbulence of the primordial ocean, he can maintain emotional control in the most extreme circumstances and spread this control to others.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Eye of the Eternal Storm is a Resistance Attribute boosting Channel. It boosts Composure and has the following unique powers:&lt;br /&gt;
* “Depth 0”: Birthright of Sanctity&lt;br /&gt;
* “Depth 5”: Wake-vulnerable individuals within the Leviathan&#039;s Wake may use his Composure as a Resistance trait in place of their own. If they do so, their effective Composure is reduced to 0 when opposing effects created by the Leviathan himself. This lasts for the rest of the scene or until the victim expends Willpower to resist it (but will begin again if they borrow the Leviathan&#039;s Composure.) &lt;br /&gt;
* “Depth 6”: As above, but any vulnerable creature that the Leviathan has focused his Wake on &#039;&#039;must&#039;&#039; use his Composure to resist mental and social hardships that do not originate with the Leviathan himself. Creatures whose (Willpower + Power Stat) is greater than the Leviathan&#039;s (Composure + Sheol) are immune.&lt;br /&gt;
&lt;br /&gt;
==== Voice of the Elder Temptress (Ancestral Channel) ====&lt;br /&gt;
&#039;&#039;Description.&#039;&#039;&lt;br /&gt;
* “Depth 0”: Birthright of Sanctity&lt;br /&gt;
* “Depth 1”: 9-Again on Persuasion rolls&lt;br /&gt;
* “Depth 2”: As above, but now 8-Again on Persuasion rolls&lt;br /&gt;
* “Depth 3”: As above, and +1 dice on Persuasion rolls. &lt;br /&gt;
* “Depth 4”: As above, but now +2 dice on Persuasion rolls. &lt;br /&gt;
* “Depth 5”: As above, but now +3 dice on Persuasion rolls.&lt;br /&gt;
* “Depth 6”: As above, and using Persuasion on Wake-vulnerable subjects is a rote action.  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Evolutions&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== Siren of the Depths (Ancestral Channel) ====&lt;br /&gt;
&#039;&#039;The Leviathan cannot be resisted; its nature is to draw in others, to bring them in to its orbit.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Siren of the Depths is a Power Attribute boosting Channel. It boosts Presence and has the following unique powers:&lt;br /&gt;
* “Depth 0”: Birthright of Sanctity&lt;br /&gt;
* “Depth 6”: Any creature who the Leviathan focuses his wake on cannot resist or oppose his Presence actions unless their (Willpower + Power Stat) is greater than the Leviathan&#039;s (Presence + Sheol.) &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Evolutions&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== Insidious Creature (Ancestral Channel) ====&lt;br /&gt;
&#039;&#039;When the Leviathan speaks, or sends thoughts and dreams, the message tangles up the reason the recipient, ensnaring the mind.&#039;&#039;&lt;br /&gt;
* “Depth 0”: Birthright of Sanctity&lt;br /&gt;
* “Depth 1”: 9-Again on Manipulation rolls&lt;br /&gt;
* “Depth 2”: As above, but now 8-Again on Manipulation rolls&lt;br /&gt;
* “Depth 3”: As above, and the Leviathan gains +5 dice on a Manipulation-based roll when expending Willpower on it, instead of +3. &lt;br /&gt;
* “Depth 4”: As above, and +1 to Manipulation.&lt;br /&gt;
* “Depth 5”: As above, and wake-vulnerable subjects spending Willpower to increase their resistance to the Leviathan&#039;s Manipulation-based actions gain only +1 to their resistance Trait. &lt;br /&gt;
* “Depth 6”: As above, but +2 to Manipulation. Wake-vulnerable individuals with a Willpower lower than the Leviathan&#039;s Manipulation cannot use rolled resistance against the Leviathan&#039;s Manipulation-based actions; the Leviathan automatically scores an exceptional success against them in these cases.&lt;br /&gt;
&#039;&#039;&#039;Evolutions&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Call of the Depths (Descendant Channel) ====&lt;br /&gt;
&#039;&#039;The voice of the Leviathan is what inspired legends of siren&#039;s. Speaking, crying, bellowing, or whispering: all vocalizations of the Leviathan draws in mortal listeners, robbing them of their will and self determination.&#039;&#039;&lt;br /&gt;
** Dice Pool: Presence + Expression + Sheol&lt;br /&gt;
** Action Type: Standard&lt;br /&gt;
The Leviathan&#039;s voice carries a luring tone that pulls listeners towards him or her and muddle their minds. The effect only extends as far as the Leviathan&#039;s voice would naturally carry, without being amplified or broadcast by mechanical methods. Those that hear the voice, are vulnerable to the Wake, and have less Resolve (+ Power Stat) than the Leviathan&#039;s successes are affected. A point of Willpower may be spent to resist the call for a turn. When at the Leviathan&#039;s side, subjects that are still subject to the lure become anxious and uncertain if forced to move away, suffering a -2 penalty to all actions not linked to returning to the Leviathan&#039;s side.&lt;br /&gt;
* “Depth 0”: Birthright of Sanctity&lt;br /&gt;
* “Depth 1”: Those that hear the voice move towards the Leviathan for a single  turn.&lt;br /&gt;
* “Depth 2”: As above, but the compulsion lasts an extra turn for each success over the necessary threshold to affect the listener, to a limit of (Leviathan&#039;s Presence) turns. Multiple applications don&#039;t stack - the new roll replaces the old one.&lt;br /&gt;
* “Depth 3”: As above, and the Leviathan may expend an additional 1 Ichor to increase the cost of resistance to 2 Willpower for subjects whose Willpower is less than the Leviathan&#039;s (Presence + Sheol). &lt;br /&gt;
* “Depth 4”: As above, and the limit on duration increases to (Presence + Sheol) turns.&lt;br /&gt;
* “Depth 5”: As above, and affected subjects cannot regain Willpower normally, instead gaining the Leviathan&#039;s Vice and having it be their sole option for the duration of the effect. &lt;br /&gt;
* “Depth 6”: The Leviathan may expend 3 additional ichor to remove the ability to spend Willpower to resist from subjects whose Willpower is less than the Leviathan&#039;s (Presence + Sheol). &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Evolutions&#039;&#039;&#039;&lt;br /&gt;
* Song of Madness (OO) - In Depth 3 and lower, those affected by the call also suffer from any derangements possessed by the Leviathan. Those that resist by expending Willpower also resist the derangement.&lt;br /&gt;
&lt;br /&gt;
=== Vestiges of Vitality ===&lt;br /&gt;
&lt;br /&gt;
==== Birthright of Vitality  ====&lt;br /&gt;
The Birthright of the Vestige of Vitality is the &#039;&#039;&#039;Boon of Tides&#039;&#039;&#039;. While this power is in effect, the Leviathan may breathe water as easily as air and gains Armor 1 when at least half-submerged. Its effect lasts for a scene.&lt;br /&gt;
* &#039;&#039;&#039;Cost&#039;&#039;&#039;: 1 Ichor&lt;br /&gt;
&lt;br /&gt;
==== Lifeblood of Titans (Ancestral Channel) ====&lt;br /&gt;
&#039;&#039;The immense ancient creatures were beyond death as it is currently understood.  A Leviathan who pursues the remnants of this power in its blood finds that same spark of terrible life, which refuses to be constrained to the scale of modern life.&#039;&#039;&lt;br /&gt;
* “Depth 0”: Birthright of Vitality&lt;br /&gt;
* “Depth 1”: +1 Size.&lt;br /&gt;
* “Depth 2”: As above, and +1 Health Level&lt;br /&gt;
* “Depth 3”: As above, but now +2 Size.&lt;br /&gt;
* “Depth 4”: As above, but now +2 Health Levels. &lt;br /&gt;
* “Depth 5”: As above, but now +3 Size.&lt;br /&gt;
* “Depth 6”: As above, but now +4 Size and +3 Health Levels.  &lt;br /&gt;
&lt;br /&gt;
==== Flesh of the Progenitors (Ancestral Channel) ====&lt;br /&gt;
&#039;&#039;Description.&#039;&#039;&lt;br /&gt;
* “Depth 0”: Birthright of Vitality&lt;br /&gt;
* “Depth 1”: The Leviathan developes 1/0 Armor (General/ballistic).&lt;br /&gt;
* “Depth 2”: As above, but now 1/1 Armor&lt;br /&gt;
* “Depth 3”: As above, but now 2/1 Armor, and the armor becomes bulletproof. &lt;br /&gt;
* “Depth 4”: As above, but now 2/2 Armor&lt;br /&gt;
* “Depth 5”: As above, but now 3/2 Armor&lt;br /&gt;
* “Depth 6”: As above, but now 4/3 Armor, and the armor degrades all damage inflicted by mundane weapons to bashing.  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Evolutions&#039;&#039;&#039;&lt;br /&gt;
* Adaption to Harm (OO) - In Depth 3 and lower, the Leviathan may expend 1 Ichor to &amp;quot;adapt&amp;quot; to an attack that inflicts damage. The Leviathan&#039;s Armor is treated as being 1 rank higher against attacks of that general type (bullets, punching, blunt instruments, etc.) for the rest of the scene. The Leviathan may only be &amp;quot;adapted&amp;quot; to one such type of damage at a time. &lt;br /&gt;
* Flexible Protection (OO) - In Depth 3 and lower, the Leviathan may roll Stamina + Sheol as an instant action. He may move ranks of protection equal to his successes from general to ballistic or vice versa, increasing one by decreasing the other. He may not reduce a kind of protection below 0. &lt;br /&gt;
* Lead Ward (OO) - The ballistic values of the Armor granted by this Channel are all 1 rank higher. &lt;br /&gt;
* Inviolable (OOOOO, requires Sheol 5) - In Depth 6, while being attacked by wake-vulnerable creatures, the Leviathan may use its Sheol as its Armor value.&lt;br /&gt;
&lt;br /&gt;
==== The Toad&#039;s Curse (Ancestral Channel) ====&lt;br /&gt;
&#039;&#039;Approaching the ancient creatures of the depths was a hazardous experience; not only did they have great power to bring to bear against interlopers but their very presence could overwhelm with toxic secretions.&#039;&#039;&lt;br /&gt;
* “Depth 0”: Birthright of Vitality&lt;br /&gt;
* “Depth 1”: Unprotected beings in physical contact with the Leviathan suffer a -1 penalty on all actions. After the contact is broken, the penalty lasts for a number of turns equal to the amount of time spent in contact.&lt;br /&gt;
* “Depth 2”: As above, but for every two rounds of full contact, the penalty increases by 1. If it ever rises above the subject&#039;s Stamina + Resolve, they pass out due to pain. When contact is broken, the penalty drops down to -1, and lasts as above. &lt;br /&gt;
* “Depth 3”: As above, but now the penalty applies to any creature within close distance (close enough to touch, even if not touching) of the Leviathan. If the region is left, the penalty now gradually decreases (by 1 each turn), to a minimum of -1, which is suffered for the rest of the scene &lt;br /&gt;
* “Depth 4”: As above, but now the penalty increases for each turn of contact.&lt;br /&gt;
* “Depth 5”: As above, and creatures that have passed out due to exposure will suffer 1 bashing damage for each turn of continued exposure beyond that point. &lt;br /&gt;
* “Depth 6”: As above, but the cloud now covers a region with a radius in feet equal to the Leviathan&#039;s Size.  &lt;br /&gt;
&lt;br /&gt;
==== World Serpent&#039;s Endurance  (Ancestral Channel) ====&lt;br /&gt;
&#039;&#039;The Leviathan’s body channels more force than a creature it size should be capable of.  It is a being of terrible power, capable of crushing the earth itself should it stretch the length of it, and should it decide to throw its force against the sea, great waves will rise up to drown the land.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
World Serpent&#039;s Endurance is a Resistance Attribute boosting Channel. It boosts Stamina and has the following unique powers:&lt;br /&gt;
* “Depth 0”: Birthright of Vitality&lt;br /&gt;
* “Depth 5”: +1 Size&lt;br /&gt;
* “Depth 6”: As above, and the Leviathan reduces all bashing damage he suffers by 1, to a minimum of 0.&lt;br /&gt;
&lt;br /&gt;
==== No Mysteries of the Flesh (Descendant Channel) ====&lt;br /&gt;
** Dice Pool: Intelligence or Stamina + Medicine + Sheol&lt;br /&gt;
** Action Type: Extended (Each roll represents either one minute of work (first aid and diagnosis) or one hour of intense concentration (for long-term treatment and major physical reconfiguration)&lt;br /&gt;
The Leviathan can exert near-total understanding and control of the physical functions of his body, stopping or redirecting blood flow, diagnosing maladies, and repurposing muscles and organs to increase his capabilities. The lesser examples of this power are acts of will (Intelligence), while the more drastic changes are painful and strenuous (Stamina.) &lt;br /&gt;
* “Depth 0”: Birthright of Vitality&lt;br /&gt;
* “Depth 1”: By expending a point of Ichor, the Leviathan may diagnose illnesses in himself using this Channel; he suffers no penalties for lacking tools (and in fact gains bonuses due to his Sheol.) He may also perform minor field first aid, such as stopping a wound from bleeding and &amp;quot;setting&amp;quot; a broken limb. &lt;br /&gt;
* “Depth 2”: As above, and the Leviathan may now apply any medical treatment that would be possible with advanced equipment, up to and including performing what is effectively surgery on himself. &lt;br /&gt;
* “Depth 3”: As above, and the Leviathan may now use drastic changes to remove the need for sleep, air, water, and food. Each category requires 1 success for twelve hours of suppression. Healing time can be increased as well - successes are divided between duration (12 hours per success) and degree of increase (2 successes for a 100% improvement.) Increased healing burns increased energy. A Leviathan healing at an increased rate requires a proportional degree more of food, water, and sleep than usual. Suppressing the need for these only suppreses one &amp;quot;normal amount&amp;quot; of need, requiring increased successes to compensate for the increased needs. &lt;br /&gt;
* The Leviathan may expend an additional Ichor to perform a check in less time - one turn or ten minutes depending on the procedure.&lt;br /&gt;
* “Depth 4”: As above, and the Leviathan may now expend three successes on a drastic change to &amp;quot;shuffle&amp;quot; a dot from one Physical Attribute to another. The change lasts for one hour, and increased successes can increase the duration by thirty minutes per additional success. The Leviathan may only have dots equal to his Sheol &amp;quot;shuffled&amp;quot; at any one time. &lt;br /&gt;
* “Depth 5”: As above, and the Leviathan may now control his density. He may &amp;quot;swap&amp;quot; his Size and Stamina with a drastic change. This requires one success for each dot of change (So a Size 5, Stamina 3 Leviathan would require two successes.) The change lasts for one hour, and increased successes can increase the duration by thirty minutes per additional success. &lt;br /&gt;
* “Depth 6”: As above, and the Leviathan may now use a drastic change to increase one Physical Attribute by a single dot. This requires successes equal to twice the current rating. The change lasts for one hour, and increased successes can increase the duration by thirty minutes per additional success. The Leviathan may expend 3 additional ichor to perform a check reflexively or in a single minute, depending on the procedure. &lt;br /&gt;
&#039;&#039;&#039;Evolutions&#039;&#039;&#039;&lt;br /&gt;
* Autosculpting (O) - The Leviathan may select a single physical Merit with a dot rating equal to or less than his Sheol. In Depth 3 and lower, he may use a drastic change to gain access to that Merit. This requires successes equal to its dot rating, and provides the Merit for an hour. Additional successes can increase the duration by thirty minutes per additional success. The Leviathan must otherwise qualify for the Merit when gaining it (but may use the increased traits of his Depth 3 form to determine if he does or not.) This Evolution may be purchased mulitple times, each time allowing access to a different Merit. Only Merits that can be explained as raw physical traits can be gained in this fashion (so no Stunt Driver or Fighting Styles.)&lt;br /&gt;
&lt;br /&gt;
==== Vigor of Protean Kings (Descendant Channel) ====&lt;br /&gt;
&#039;&#039;Description&#039;&#039;&lt;br /&gt;
** Dice Pool: Sheol, when relevant. &lt;br /&gt;
** Action Type: Reflexive&lt;br /&gt;
The Leviathan may use Ichor to improve his Attributes, circulating his divine blood throughout his body. Ichor spent on this Channel is &amp;quot;bound&amp;quot; and cannot be regained until the duration expires, but may be spent to pay, in part or whole, for other features of the Channel, as noted below.&lt;br /&gt;
* &amp;quot;Depth 0&amp;quot;: Birthright of Vitality&lt;br /&gt;
* &amp;quot;Depth 1&amp;quot;: The Leviathan may boost a single Physical Attribute by 2 for a single turn. He may not invoke this Channel multiple times for the same Attribute, but may have multiple instances active for different Attributes.&lt;br /&gt;
* &amp;quot;Depth 2&amp;quot;: The Leviathan may lengthen his limbs by one yard for each point of Ichor bound into this Channel.&lt;br /&gt;
* &amp;quot;Depth 3&amp;quot;: The Leviathan may exspend an additional Ichor to lengthen the duration to one turn per degree of depth seperating the Leviathan from his human form. Transforming further adds time to the clock, changing back removes it. &lt;br /&gt;
* &amp;quot;Depth 4&amp;quot;: The Leviathan may reflexively make shapechanging attempts as long as he has at least two Ichor bound into this Channel.&lt;br /&gt;
* &amp;quot;Depth 5&amp;quot;: The Leviathan may, as an instant action, roll Sheol. Should he succeed, he may &amp;quot;rearrange&amp;quot; Ichor bound in this channel into new configurations, permitting him to cancel one bonus to extend another&#039;s duration, or split a long-term bonus into multiple short-term ones. Treat each bonus as though it were just invoked at the cost assigned to it.  &lt;br /&gt;
* &amp;quot;Depth 6&amp;quot;: The Leviathan gains a +3 bonus to the bolstered Attribute, and may expend three additional Ichor to make a bonus scene-length. Any pre-existing bonuses increase to the +3 bonus. &lt;br /&gt;
&lt;br /&gt;
Back to the [[LeviathanTempest:CompilationProject| Compilation Page]]&lt;br /&gt;
&lt;br /&gt;
Back to the [[LeviathanTempest:Main_Page| Main Page.]]&lt;/div&gt;</summary>
		<author><name>FiveEyes</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=LeviathanTempest:ChapterFour&amp;diff=129712</id>
		<title>LeviathanTempest:ChapterFour</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=LeviathanTempest:ChapterFour&amp;diff=129712"/>
		<updated>2009-11-15T22:22:26Z</updated>

		<summary type="html">&lt;p&gt;FiveEyes: /* Eye of the Eternal Storm  (Ancestral Channel) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[PICTURE: Full page, three-quarters top-down view. An alleyway. A man in a black suit, wearing a bronze face mask depicting an impassive man&#039;s face in a Sumerian style, recoils from a prone figure. The prone body is a young man with AmerInd features. He is in a flannel shirt and ripped jeans, and is lying in a pool of blood. His teeth are gritted as he glares defiantly at the masked man. The teeth are triangular, and his left eye is a featureless black pool. The blood is rising up unnaturally at his side and forming a distinct shape - a vulture&#039;s body with a peacock&#039;s tail feathers. Instead of a vulture&#039;s head, three serpents emerge from the neck. The central serpent is hooded, like a cobra. The creature is formed out of blood at its feet but solid elsewhere, and is clearly taking flight towards the masked man.]&lt;br /&gt;
&lt;br /&gt;
= Chapter 4 : Supernatural Powers =&lt;br /&gt;
&lt;br /&gt;
“&#039;&#039;Can you fill his hide with harpoons, or his head with fishing spears? If you lay a hand on him, you will remember the struggle, and never do it again! Any hope of subduing him is false; the mere sight of him is overpowering.&#039;&#039;”&lt;br /&gt;
* Job 41:7-9&lt;br /&gt;
&lt;br /&gt;
Supplementing the mystical advantages – and afflictions - that separate the Tribe from humanity is the exploration of the power available from their Progenitor&#039;s bloodline. While Sheol measures the degree to which a Leviathan is coming to terms with his or her lineage, this method of exploration is not the only one available to them. The Schools of the Tribe emphasize an approach towards definition of the self, and part of that goal is the realization and reclamation of the Tribe&#039;s lost power. &lt;br /&gt;
&lt;br /&gt;
Most Leviathans do not spend particularly much energy simply attempting to gain mystical power. While such things can provide considerable control over the immediate circumstances of a Leviathan&#039;s life, delving deeply into one&#039;s bloodline involves acknowledging the Tribe&#039;s inhumanity in a way that can be frightening to an insecure Leviathan, and even the more balanced and stable members of the Tribe often find that they feel more “stable” spending their time on other studies. At least a portion of this anxiety stems from the fact that the Tribe&#039;s power expresses itself imperfectly in humanoid visages – a member of the Tribe must become monstrous to make use of the lore encoded in his blood. &lt;br /&gt;
&lt;br /&gt;
== Vestiges ==&lt;br /&gt;
The avenues of supernatural power open to the Tribe are referred to as Vestiges. A Vestige is understood as just that, a fragmentary remnant of some facet of the power of the Progenitors which a Leviathan can, with study, seek to emulate. Comprehension of a Vestige, as well as a Leviathan&#039;s conception of how that power is achieved, shapes the Leviathan&#039;s monstrous forms – the closer he moves towards the far limits of his transformative ability, the more of the power of the Vestige is made manifest. Meditation and exploration of a Vestige also serves as a method of forming a personal image of the Tribe&#039;s lost heritage – the Leviathan&#039;s School shapes the ways in which he comprehends the Vestiges and the ways in which they become physically manifest as he attempts to achieve an understanding of his bloodline that gives him a goal to aim for. In other words, the Tribe&#039;s study of Vestiges is part of their attempt to construct an ideal form in which they will feel “complete.” &lt;br /&gt;
&lt;br /&gt;
The Tribe has access to seven Vestiges, corresponding to the seven most major Strains. All of the Tribe&#039;s abilities fall under the blanket of one of these seven categories, and can be further subdivided into Channels. A Channel is a part of the whole – members of Abzu&#039;s Camp tend to refer to them as imperfect emanations of perfect concepts – and serves as a manageable portion of an otherwise massive concept. Leviathans explore a Vestige by comprehending its individual Channels. The most straightforward of these are referred to as Ancestral Channels – they represent certain physical concepts that must be grasped before the more esoteric Descendant Channels can be understood. Descendant Channels involve the conjuration and direction of the forces at the Tribe&#039;s command and, as such, require a greater degree of focus and the power of Ichor to invoke.&lt;br /&gt;
&lt;br /&gt;
The Vestiges are a gift shared by all members of the Tribe. While a given Strain may favor certain aspects of the bloodline, there are no aspects of the Tribe&#039;s power that cannot be gained by a Leviathan that undergoes proper study. On a practical level this means that there are no Channels that are unique to a given Strain or School, and even if a small group of Leviathans “discovered” a lost Channel, the route they took to this discovery could not be the only one – through meditation and experimentation, it would be possible for a Leviathan with infinite time (and patience) to grasp every Channel of every Vestige. The roadmap to these traits is, after all, contained in the blood of each and every Leviathan, and reproduced in imperfect fragments in the families that gave birth to them. &lt;br /&gt;
&lt;br /&gt;
==== Birthrights ====&lt;br /&gt;
Remarkably, the first tentative steps taken in the exploration of a Vestige tend to cover similar ground, no matter the Channel being considered or the methods of the Leviathan in question. This “common ground” represents a Vestige&#039;s Birthright – the most basic expression of that Vestige, a small blessing that any Leviathan that has explored that Vestige has access to in any form. The trick offered by a Birthright is usually limited, a predecessor to the Vestige&#039;s more formal powers, but most members of the Tribe find that the ability to produce their Birthrights at any time more than makes up for the lack of a spectacular effect.  &lt;br /&gt;
&lt;br /&gt;
Mechanically, a Birthright is a single power available to a Leviathan regardless of form, which has one effect and an associated Ichor cost. The invocation of a Birthright involves either no transformation or an imperceptible amount of change – it takes supernatural awareness to mark their use. A Leviathan gains access to a Vestige&#039;s Birthright upon purchasing any of its Ancestral Channels. &lt;br /&gt;
&lt;br /&gt;
==== Evolutions ====&lt;br /&gt;
Comparatively, there are paths that a Leviathan can avoid taking in their exploration of a Channel, certain modes of thought or varieties of adaptation that only become apparent to those that search for them specifically. The Tribe refers to these elaborations of the Vestige as its Evolutions. They are of somewhat greater social and mental importance to a Leviathan than the Channels themselves, as they are adaptations that are deliberately sought – by internalizing these traits, a Leviathan is making a claim as to what he believes his (or even &#039;&#039;the&#039;&#039;) ideal form ought to be. While the marking of a Progenitor&#039;s bloodline causes a Strain to favor certain Vestiges, it is the will of the Leviathan that guides him to more readily undertake a group of Evolutions.&lt;br /&gt;
&lt;br /&gt;
Mechanically, an Evolution is like a Merit – a unique feature purchased separately from other traits. Evolutions are tied to Vestiges or Channels, and provide to the linked powers either additional benefits, new avenues of use, or reduced limitations. Evolutions always have a physical marker that makes them readily apparent to observers – a true scholar of the Tribe might even be able to identify a Leviathan&#039;s School and mastered Channels from observing his Evolutions.  &lt;br /&gt;
&lt;br /&gt;
===== Sidebar Page: Attribute-Boosting Channels =====&lt;br /&gt;
A number of Channels provide the Leviathan with bonuses to a specific Attribute. These follow a general template, depending on whether the Attribute is from the Power, Finesse, or Resistance group. To save on space, the basic templates are below, with specific details listed under the individual Channel.&lt;br /&gt;
&lt;br /&gt;
====== Power Attribute Boosting Ancestral Channel ======&lt;br /&gt;
* “Depth 0”: Birthright, as appropriate&lt;br /&gt;
* “Depth 1”: 9-Again on rolls with (Attribute)&lt;br /&gt;
* “Depth 2”: As above, and +1 to the Attribute&lt;br /&gt;
* “Depth 3”: As above, but now 8-Again on rolls, and when the Leviathan spends Willpower on an active (Attribute)-based roll, they gain +5 dice instead of +3.&lt;br /&gt;
* “Depth 4”: As above, but now +2 to the Attribute&lt;br /&gt;
* “Depth 5”: As above, when acting unopposed, the Leviathan may perform (Attribute) actions as rote actions.&lt;br /&gt;
* “Depth 6”: As above, but now +3 to the Attribute, (unique power) &lt;br /&gt;
&lt;br /&gt;
====== Finesse Attribute Boosting Ancestral Channel ======&lt;br /&gt;
* “Depth 0”: Birthright, as appropriate&lt;br /&gt;
* “Depth 1”: (Unique Power)&lt;br /&gt;
* “Depth 2”: As above, and 9-Again on rolls with (Attribute).  &lt;br /&gt;
* “Depth 3”: As above, and +1 to the Attribute, and when the Leviathan spends Willpower on an active (Attribute)-based roll, they gain +5 dice instead of +3.&lt;br /&gt;
* “Depth 4”: As above, but not 8-Again, (Unique Power)&lt;br /&gt;
* “Depth 5”: As above, but now +2 to the Attribute.&lt;br /&gt;
* “Depth 6”: As above, (unique power) &lt;br /&gt;
&lt;br /&gt;
====== Resistance Attribute Boosting Ancestral Channel ======&lt;br /&gt;
* “Depth 0”: Birthright, as appropriate&lt;br /&gt;
* “Depth 1”: When the Leviathan is using (Attribute) to resist a rolled action, his attacker does not benefit from 10-Again. 9-Again or 8-Again will &amp;quot;degrade&amp;quot; one step.&lt;br /&gt;
* “Depth 2”: As above, but now a normal attacker negates one success for each &amp;quot;1&amp;quot; rolled. 9-Again will &amp;quot;degrade&amp;quot; to no reroll, while 8-Again will &amp;quot;degrade&amp;quot; to 10-again.&lt;br /&gt;
* “Depth 3”: As above, and +1 to (Atribute) and the Leviathan boosts his resistance by 4, not 2, when spending Willpower on (Attribute)-related resistance.&lt;br /&gt;
* “Depth 4”: As above, but now an attacker with 9-again negates one success for each &amp;quot;1&amp;quot; rolled. 8-Again will &amp;quot;degrade&amp;quot; to no reroll.&lt;br /&gt;
* “Depth 5”: As above, but now +2 to (Attribute), (unique power)&lt;br /&gt;
* “Depth 6”: As above, attackers benefit from no rerolls under any circumstances, (unique power)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Vestiges of Awareness ===&lt;br /&gt;
There are countless adaptations that permit natural animals to discern amazing degrees of information from their environment - organs that measure electrical impulses, sort and interpret scents, and adaptations that &amp;quot;feel&amp;quot; the impression made by thrashing fish in the water. All of these various miracles of biology - and supernatural improvements beyond the limits of flesh - are available to the Tribe. The Progenitors, if myths are to be believed, had senses that could measure the quiver of thoughts in the heads of their prey, or pierce the limits of space and time. While their descendants cannot make such grandiose claims, the remaining fragments of these impossible gifts are still impressive. &lt;br /&gt;
&lt;br /&gt;
Those members of the Tribe that explore the relics of their lost civilization see these gifts as represented by a wheel of staring eyes or as an indigo mirror, lens, or jewel. The Progenitor most famed for perception is Nagaraja, the ancestor of the Vasuki, yet the Taninim and Bahamutan Strains also have a strong grasp of these talents.   &lt;br /&gt;
&lt;br /&gt;
==== Birthright of Awareness ====&lt;br /&gt;
The Birthright of the Vestige of Awareness is the &#039;&#039;&#039;Gaze of the Depths&#039;&#039;&#039;. Upon its invocation, the Leviathan&#039;s vision ceases to be impaired by water, and he reduces darkness-related vision penalties by his Sheol. He may keep his eyes open underwater, regardless of water quality, without discomfort. These effects last for the rest of the scene.&lt;br /&gt;
* &#039;&#039;&#039;Cost&#039;&#039;&#039;: 1 Ichor&lt;br /&gt;
&lt;br /&gt;
==== Lambent Eyes of Judgment (Ancestral Channel) ====&lt;br /&gt;
&#039;&#039;The Leviathan&#039;s gaze strips away deception and peers into the heart of matters – he seeks out the blackness at the core of all issues, and reads the lines of guilt in the faces of others.&#039;&#039;&lt;br /&gt;
* “Depth 0”: Birthright of Awareness&lt;br /&gt;
* “Depth 1”: 9-Again on Empathy rolls&lt;br /&gt;
* “Depth 2”: As above, and +1 die on Empathy rolls&lt;br /&gt;
* “Depth 3”: As above, but now 8-again on Empathy rolls&lt;br /&gt;
* “Depth 4”: As above, but now +2 dice on Empathy rolls&lt;br /&gt;
* “Depth 5”: As above, but now +3 dice on Empathy rolls&lt;br /&gt;
* “Depth 6”: As above, and the Leviathan is aware of the Vice of all vulnerable subjects inside his Wake.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Evolutions&#039;&#039;&#039;&lt;br /&gt;
* Light of Truth (O) In Depth 1 and lower, the Leviathan&#039;s eyes (or body, or some new and horrific organ) give off light – roughly equivalent to candlelight (about a yard of illumination). In this region, Wake-vulnerable subjects lose 10-again on their Subterfuge rolls.&lt;br /&gt;
* Lantern of Shame (OO, requires Light of Truth): At Depth 3 and below, the light&#039;s intensity increases to that of a lantern, and its light removes the ability of Wake-vulnerable subjects to regain Willpower from their Vice.&lt;br /&gt;
* Pyre for Sinners (OOOOO, requires Lantern of Shame): At Depth 6, the light&#039;s intensity increases to that of a bonfire (ten yards of illumination). In addition to the other effects, Wake-vulnerable supernatural beings in the light cannot make use of occult abilities that involve Subterfuge, such as the Obfuscate ability “The Familiar Stranger” (Vampire pg 137). &lt;br /&gt;
&lt;br /&gt;
==== One Brain, Many Minds (Ancestral Channel) ====&lt;br /&gt;
&#039;&#039;The sad limit of modern creatures of a single consciousness drawn together from the offerings of the brain does not need to be obeyed by Leviathans. As their ancestors once did, they can support a chorus of coordinated psyches within their brains.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
One Brain, Many Minds is a Finesse Attribute boosting Channel, as above. It boosts Wits and has the following unique powers:&lt;br /&gt;
* “Depth 0”: Birthright of Awareness&lt;br /&gt;
* “Depth 1”: &lt;br /&gt;
* “Depth 4”: As above, &lt;br /&gt;
* “Depth 6”: As above, &lt;br /&gt;
&#039;&#039;&#039;Evolutions&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== Oroborus&#039; Kin (Ancestral Channel) ====&lt;br /&gt;
&#039;&#039;In the primordial ocean, time flowed as all waters did.  Some of the great beasts of that ocean stretched themselves along such flows and devoured their pasts and future in single gulps.  This feat lies beyond modern Leviathans, but they may still hunt the strange eddies of time.&#039;&#039;&lt;br /&gt;
* “Depth 0”: Birthright of Awareness&lt;br /&gt;
* “Depth 1”: 9-Again on prophecy rolls (Such as those made during a fortune-telling ritual or to discern the meaning of an existing prophecy)&lt;br /&gt;
* “Depth 2”: As above, but now 8-again on such rolls. The Leviathan benefits from a free specialty in a specific form of divination (usually linked to Occult) &lt;br /&gt;
* “Depth 3”: As above, and +1 die on relevant rolls.&lt;br /&gt;
* “Depth 4”: As above, but now +2 dice on relevant rolls&lt;br /&gt;
* “Depth 5”: As above, and the Leviathan may now use fortuitous events as a basis for prophecy - upon witnessing a dramatic failure or exceptional success, he may reflexively and immediately enact any prophecy ritual he knows which normally requires ten minutes or less to perform. The event substitutes for the necessary materials and actions. &lt;br /&gt;
* “Depth 6”: As above, and the Leviathan may &amp;quot;see&amp;quot; temporal anomalies as well as unusual alterations in the fabric of fate. This permits him to use normal senses to note the presence of mystically-warped fates or regions in which supernatural means have been used to distort time. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Evolutions&#039;&#039;&#039;&lt;br /&gt;
* Third Eye (OOO, requires Sheol 3): At Depth 3 and below, the Leviathan may use his five normal senses to discern the past and future. He may use a Wits + Occult prophecy roll to get &amp;quot;sensations&amp;quot; from a person or object that up to seven minutes (-1), hours (-2), days (-4) or even years (-8) divorced from the present, in any direction. These &amp;quot;sensations&amp;quot; default to the most &amp;quot;important&amp;quot; or impressive event in the time frame sensed, and provide only hints. A fisherman who will drown in three days might provide the taste of salt water, for instance. Events are considered &amp;quot;important&amp;quot; based off of some notion of their &amp;quot;notability&amp;quot; and import to the subject. &lt;br /&gt;
* Divine Perspective (O or OOO, requires Third Eye and Sheol 4 or 5): At Depth 6, the Leviathan may reflexely and constantly receives sensory data from people and objects that extends up to seven minutes in either direction in their personal timeline, as detailed under Third Eye. The three-dot version of this Merit gathers information for up to seven hours. &lt;br /&gt;
&lt;br /&gt;
==== Eye of the Watchful Deity (Descendant Channel) ====&lt;br /&gt;
&#039;&#039;The Leviathan may ride the senses of its followers, making use of their eyes and ears to extend its reach and review the world from safety.&#039;&#039;&lt;br /&gt;
* “Depth 0”: Birthright of Awareness&lt;br /&gt;
* “Depth 1”: The Leviathan can share the senses of a Beloved or bonded Lahmasu within 10 feet, seeing and hearing what they do. The Leviathan is in a trance state (unaware, no Defense) while doing this, and does not independently roll to notice things - he or she merely perceives what the subject does. The Leviathan needs to know the vague direction towards a subject to tap in - they can&#039;t guess until they get the correct answer, however. The subject is aware of this effect. It lasts until terminated, until the end of the scene, or until the subject leaves the target area. The Leviathan &#039;&#039;must&#039;&#039; terminate the effect to move and act freely. &lt;br /&gt;
* “Depth 2”: As above, but within 10 yards.&lt;br /&gt;
* “Depth 3”: As above, but within 100 yards. The Leviathan may now expend 1 additional Ichor to target a willing subject that is vulnerable to the Wake but not a Beloved or Lahmasu. In addition to the direction to the subject, the Leviathan must also either know the target&#039;s name or be able to see them with the naked (if supernaturally enhanced) eye.&lt;br /&gt;
* “Depth 4”: As above, but within a half-mile.&lt;br /&gt;
* “Depth 5”: As above, but within a mile.&lt;br /&gt;
* “Depth 6”: As above, but within 10 miles. The Leviathan can expend 3 additional Ichor to target unwilling subjects that are vulnerable to the Wake - this requires an opposed roll (Presence + Sheol vs Resolve + power stat) to accomplish. The normal restrictions for targetting non-Beloved apply. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Evolutions&#039;&#039;&#039;&lt;br /&gt;
* Gentle Touch (O) If the Leviathan&#039;s Subterfuge + Sheol is greater than the subject&#039;s Willpower, they are not aware of being monitored. This does not prevent a subject from resisting if unwilling - in this case the victim, should they be affected, is aware that they were subject to mental assault but is not aware of whether they are still being &amp;quot;hijacked&amp;quot; or not.&lt;br /&gt;
* Split Focus (OOO): In Depth 3 and below, the Leviathan now taps into the senses of a subject as an unrolled action - they must devote attention to it, but are not in a trance and retain awareness of their surroundings and their Defense trait. The Leviathan may also opt not to use a subject&#039;s senses in a turn, taking its normal action, without breaking the effect.&lt;br /&gt;
* All-Seeing (OOOO, requires Split Focus): At Depth 6, the Leviathan uses the senses of the target as a reflexive action - it may act freely and has constant awareness of information gathered by both its senses and those of the subject. &lt;br /&gt;
&lt;br /&gt;
==== Memories Before Time (Descendant Channel) ====&lt;br /&gt;
&#039;&#039;Beyond the confines of the world as it is now exist wonders unimagined. Some Leviathans can do more, however, than imagine them. For some, the memory of these things is present and terrible, and waiting to be called to the fore.&#039;&#039;&lt;br /&gt;
** Dice Pool: Wits + Occult + Sheol&lt;br /&gt;
* “Depth 0”: Birthright of Awareness&lt;br /&gt;
* “Depth 1”: The Leviathan may dip into the reserve of ancestral memory and conjure up knowledge of a Skill it does not possess. It may use the Skill at a rating of 1 for a number of rolls equal to its successes.&lt;br /&gt;
* “Depth 2”: As above, but the Leviathan also benefits from 9-Again with the conjured skill.&lt;br /&gt;
* “Depth 3”: The Leviathan may now expend 1 additional Ichor to include a Specialty alongside a conjured skill. &lt;br /&gt;
* “Depth 4”: The Leviathan now uses conjured skills at a rating of 3.&lt;br /&gt;
* “Depth 5”: The Leviathan now benefits from 8-Again with conjured skills. &lt;br /&gt;
* “Depth 6”: The Leviathan can expend 3 additional Ichor to conjure a Skill with an accompanying Specialty at a rating of 5 or two skills, each with its own Specialty, at a rating of 3. If two Skills are recalled, the Leviathan has the full complement of rolls with both skills - each has its own pool.  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Evolutions&#039;&#039;&#039;&lt;br /&gt;
* Lasting Impression (O) When using the Depth 1 iteration of this Channel, the Leviathan may &amp;quot;conjure&amp;quot; the Merit Eidetic Memory instead of a Skill. If he does so, it lasts for a number of minutes equal to his successes. The 9-Again or 8-Again benefits will apply to attempts to recall information while under stress.&lt;br /&gt;
* Lost Tongue (O) When using the Depth 1 iteration of this Channel, the Leviathan may &amp;quot;conjure&amp;quot; a Language instead of a Skill. If he does so, it lasts for a number of minutes equal to his successes and is possessed at the same dot rating as a conjured Skill would have been at. &lt;br /&gt;
* Lost Lore (OOO): In Depth 3 and below, the Leviathan may expend 1 Ichor to attempt to remember an obscure fact as though he possessed the Merit Encyclopedic Knowledge.&lt;br /&gt;
* Tutelary Cocoon (OOO): In Depth 3 and below, The Leviathan may chose to expend 1 Willpower to form a cocoon, sealing itself away in a sleep-like trance which lasts 24 hours. During this time, the Leviathan may conjure a Skill (or Merit, if available) and purchase or improve it with experience points, as though it had received adequate training and instruction from adept tutors. Only one purchase may be made with each trance period. The Leviathan may &amp;quot;borrow&amp;quot; experience up to its Resolve if available points are insufficient, but gains a minor Derangement for doing so. A Leviathan in experience &amp;quot;debt&amp;quot; continues to gain experience as normal but must pay off the balance before it can purchase or improve Traits with experience. When the debt is paid off, the Derangement is also removed.&lt;br /&gt;
&lt;br /&gt;
=== Vestiges of Elements ===&lt;br /&gt;
&lt;br /&gt;
==== Birthright of Elements ====&lt;br /&gt;
The Birthright of the Vestige of Elements is the &#039;&#039;&#039;Veil of Seas&#039;&#039;&#039;. The Leviathan may compel a body of water of his Size or less to give off a cloud of fog, which inflicts a -3 sight penalty on all relevant rolls made on objects obscured by it. The fog expands considerably – the cloud&#039;s radius is roughly (Source&#039;s Size) in yards. The cloud lasts until the end of the scene or until mystically disperses.&lt;br /&gt;
* &#039;&#039;&#039;Cost&#039;&#039;&#039;: 1 Ichor&lt;br /&gt;
&lt;br /&gt;
==== Creature of the Luminous Ocean (Ancestral Channel) ====&lt;br /&gt;
Nothing is truly empty. The Leviathan knows this, she swims through what seems to be a void, bathed in a see of luminous power; power that she can bring to bear against others.&lt;br /&gt;
* “Depth 0”: Birthright of Elements&lt;br /&gt;
* “Depth 1”: 9-Again on Computer and Survival rolls&lt;br /&gt;
* “Depth 2”: As above, but now 8-Again on Computer and Survival rolls&lt;br /&gt;
* “Depth 3”: As above, and +1 dice on Computer and Survival rolls, and Armor 1 vs. electrical damage&lt;br /&gt;
* “Depth 4”: As above, but now +2 dice on Computer and Survival rolls, and electrical damage cannot stun or paralyze the Leviathan.&lt;br /&gt;
* “Depth 5”: As above, but now Armor (Size) vs. electrical damage&lt;br /&gt;
* “Depth 6”: As above, and the Leviathan can operate computers and other electrical devices within (Sheol) yards without touching them; The Leviathan can effectively swim through electric and magnetic fields at half-speed, this essentially allows for flight. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Evolutions&#039;&#039;&#039;&lt;br /&gt;
* Deep Battery (OO): At Depth 3 and below, the Leviathan&#039;s touch can provide electrical charge sufficient to power an electrical device of his Size or less. He must maintain contact to keep the device powered, and this contact will damage the device over the course of the scene – effectively inflicting electrical damage equal to the Leviathan&#039;s Sheol. &lt;br /&gt;
* Thundering Fists (OO) At Depth 3 and below, the Leviathan may make electrically-charged unarmed strikes. This costs the Leviathan 1 Ichor per strike. The strikes are + (Sheol)B weapons with the Stun property, which inflict electrical damage (which most mundane armor cannot negate) and are made with the Brawl Skill. &lt;br /&gt;
* Crackling Rebuke (OOOOO, requires Deep Battery): At Depth 6, the smell of atmosphere surrounds the Leviathan, and sparks crackle between his fingertips and shoot out of his mouth when he speaks. At this point foes that strike the Leviathan unarmed suffer bashing damage equal to his Sheol. This damage is electrical in nature. Those that grapple him suffer as though they were exposed to a constant current (World of Darkness, pg. 178).&lt;br /&gt;
&lt;br /&gt;
==== Rain-Dance of the Tempest (Ancestral Channel) ====&lt;br /&gt;
Calling down the truth of his hyperdimensional nature, the character awakens to a tune only he can hear, stuttering between spaces and sidestepping the raindrops of time. As he falls deeper, his movements embody principles of fractal infinity: tentacles spiraling like galaxies, Wake like a black hole.&lt;br /&gt;
* “Depth 0”: Birthright of Elements&lt;br /&gt;
* “Depth 1”: You reflexively create spatial distortions in an area around you with a radius of (Sheol) yards. These distortions impose a -1 penalty to all physical actions in the affected region, though you are immune. &lt;br /&gt;
* “Depth 2”: Your allies also become immune to the distortion. &lt;br /&gt;
* “Depth 3”: As above, and ranged attacks from outside of the affected region suffer a -3 penalty, as though you were Substantially Conealed.&lt;br /&gt;
* “Depth 4”: As above, and, as an instant action, you may roll (Intelligence + Composure). If you succeed, you may move at your (Speed + Sheol) without passing through intervening space. You may explicitly use this power to move through walls or onto rooftops, if your (Speed + Sheol) would be sufficient to cross that distance.  &lt;br /&gt;
* “Depth 5”: As above, but the check to move outside of space for a turn is now reflexive. Any attack made after such rapid extraspatial movement suffers a penalty equal to (5 - successes rolled) due to disorientation. &lt;br /&gt;
* “Depth 6”: As above, and you gain a bonus to your Defense equal to your Composure. This additional Defense is not multiplied should you Dodge, but is applied against any attack with a physical component, including firearms.  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Evolutions&#039;&#039;&#039;&lt;br /&gt;
* Creation of Momentum (OO): At Depth 3 and below, the Leviathan no longer suffers Defense reduction for successive attacks.&lt;br /&gt;
* As One (OOOOO) At Depth 6, the Leviathan can be considered &amp;quot;submerged&amp;quot; as long as his Wake overlaps a suitably large body of water which is not underground (submerged resevoirs and wells are unsuitable, for example.)&lt;br /&gt;
&lt;br /&gt;
==== The Sky Cauldron (Descendant Channel) ====&lt;br /&gt;
&#039;&#039;Stirring the sky, the Leviathan may worsen weather conditions, calling up rain, winds, and hail. At the farthest reaches of this power, the Leviathan may call down boat-sundering storms with ease.&#039;&#039;&lt;br /&gt;
** Dice Pool: Intelligence + Occult + Sheol&lt;br /&gt;
** Action Type: Extended (Each roll represents 5 minutes of commanding the skies)&lt;br /&gt;
The Leviathan may summon inclement weather, activating this power repeatedly to increase the intensity or duration. The Depth that the Leviathan is at determines the maximum intensity of weather available to him. The weather lasts for a number of minutes equal to the Leviathan&#039;s successes and covers a region with a radius of 100 yards per point of Sheol. The Leviathan may opt to create weather less disastrous than he has access to. If existing weather is present, the Leviathan may reduce the necessary successes by the degree of difference between current conditions and the intended goal (i.e. if heavy rain exists, the Leviathan needs only 5 additional successes to ratchet it up to a hailstorm. &lt;br /&gt;
* “Depth 0”: Birthright of Elements&lt;br /&gt;
* “Depth 1”: The Leviathan may summon gentle rain or a slight breeze. (1 success necessary)&lt;br /&gt;
* “Depth 2”: As above, but the Leviathan may summon light rain or a strong breeze - enough to ruin a picnic. (3+ successes) &lt;br /&gt;
* “Depth 3”: As above, but the Leviathan may summon heavy rain and wind - cancelling most outdoor events. (5+ successes) The Leviathan may expend 1 additional Ichor to make a check in a single minute. &lt;br /&gt;
* “Depth 4”: As above, but the Leviathan may summon a large thunder or hailstorm - those exposed take a level of bashing damage for each minute of exposure (10+ successes) . &lt;br /&gt;
* “Depth 5”: As above, but the Leviathan may summon a catastrophic storm or monsoon - power is lost, property damaged. Those exposed take a level of bashing damage for each turn of exposure. (15+ successes)&lt;br /&gt;
* “Depth 6”: As above, but the Leviathan may summon a storm that grounds planes and capsizes small ships. Those exposed take a level of &#039;&#039;lethal&#039;&#039; daage for each turn of exposure (20+ successes). The Leviathan may expend 3 additional Ichor to make a check in a single turn. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Evolutions&#039;&#039;&#039;&lt;br /&gt;
* All-Weather Flesh (O) In Depth 1 and below, the Leviathan has Armor (Sheol) against damage inflicted by inclement weather, conjured or otherwise. This is sufficient to prevent the damage dealt by exposure to most weather.&lt;br /&gt;
* Broad Storm (OOO): In Depth 3 and below, the radius of the Leviathan&#039;s conjured weather is 250 yards per point of Sheol.&lt;br /&gt;
* Lance of the Heavens (OOO): In Depth 3 and below, the Leviathan may expend 1 Ichor to attack foes with bolts of conjured lightning. This is an electrical attack pitting the Leviathan&#039;s (Intelligence + Occult + Sheol - subject&#039;s Defense) It is electrical and therefore ignores most armor, and has a short range of (Leviathan&#039;s Sheol x 10) yards, a medium range of twice that, and a long range of four times the short range. It deals bashing damage and has the Stun property. &lt;br /&gt;
* Biblical Deluge (OOOOO): In Depth 6, the Leviathan&#039;s conjured weather lasts for 10 minutes for each success.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Swallowing the Storm (Descendant Channel) ====&lt;br /&gt;
&#039;&#039;Once the weather obeyed the primordial creatures, wind blowing only when they allowed it. Even a modern Leviathan can exert some of that control, absorbing violent weather in to its body.&#039;&#039;&lt;br /&gt;
** Dice Pool: Stamina + Survival + Sheol&lt;br /&gt;
** Action Type: Extended (Each roll represents 1 minute of concentration)&lt;br /&gt;
The mirror image of the Sky Cauldron, the Leviathan may use this Channel to &amp;quot;swallow&amp;quot; weather effects, stopping storms and gales by absorbing the power within them. Disrupting weather is easier than creating it, but the difficulty increases considerably when the weather has been conjured. In such cases, the Leviathan subtracts the Sheol (or Power stat equivalent) of the weather&#039;s creator from all rolls. If a Leviathan wishes to merely &#039;&#039;reduce&#039;&#039; the intensity of weather, he or she needs only score successes equal to the difference between the intensities listed below (so it takes 10 successes to turn a hurricane into a strong storm, for instance.) &lt;br /&gt;
&lt;br /&gt;
The Leviathan must be within (100 x Sheol) yards of the center of the weather&#039;s most intense region. This means that a Leviathan that wishes to take on a hurricane or tornado has to place himself at considerable risk. &lt;br /&gt;
* “Depth 0”: Birthright of Elements&lt;br /&gt;
* “Depth 1”: The Leviathan may negate gentle rain or a slight breeze. (1 success necessary)&lt;br /&gt;
* “Depth 2”: As above, but the Leviathan may clear away a light rain or strong breeze. (2 successes necessary) &lt;br /&gt;
* “Depth 3”: As above, but the Leviathan may remove heavy rain and wind - enough to negate the vast majority of normal weather (4 successes necessary.)  The Leviathan may expend 1 additional Ichor upon negating a weather pattern - this negates his need to eat or drink for a number of days equal to the successes he required to disrupt it. &lt;br /&gt;
* “Depth 4”: As above, but the Leviathan may annihiate large thunder or hailstorms - those sufficient to damage those left exposed (as Depth 4 of the Sky Cauldron, above. 6 successes are necessary.)&lt;br /&gt;
* “Depth 5”: As above, but the Leviathan may remove even a catastrophic storm or monsoon - the leval of havoc unleashed by most conjured and unnatural weather. (10 successes necessary)&lt;br /&gt;
* “Depth 6”: As above, but the Leviathan may prevent the fiercest weather - even a record-breaking hurricane or tornado (14 successes necessary.) The Leviathan may expend 3 additional Ichor to make a check in a single turn. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Evolutions&#039;&#039;&#039;&lt;br /&gt;
* Zone of Calm (OOO, Requires Sheol 2): The Leviathan may opt to &amp;quot;bind&amp;quot; Ichor while activating this Channel. As long as it remains bound, successes in excess of those necessary to disrupt the weather that the Leviathan originally targetted will maintain the effect for one hour each. While the effect is maintained, natural weather of equal or lesser magnitude to the original target will not affect the region within (100 x Sheol) yards of the center of the original center. Those attempting to create supernatural weather inside this region subtract the Leviathan&#039;s Sheol from relevant rolls. When the duration of the calm region expires, the Ichor becomes unbound. &lt;br /&gt;
* Cultist Proxy (OOO): The Leviathan may &amp;quot;bind&amp;quot; a single Ichor to one of his Beloved or bound Lahmasu. In Depth 3 and below, he may exercise this Channel &amp;quot;through&amp;quot; his proxy, allowing him to use the power as though he were physically in their location. The Leviathan must be aware of the rough position of the Cultist and be facing that direction. &lt;br /&gt;
* Long Grasp (OO) In Depth 3 and below, the Leviathan can negate weather while within (250 x Sheol) yards of its center.&lt;br /&gt;
* Easy Suppression (OOO): The Leviathan&#039;s Depth 6 iteration of this Channel is a reflexive action.&lt;br /&gt;
&lt;br /&gt;
=== Vestiges of Fecundity ===&lt;br /&gt;
&lt;br /&gt;
==== Birthright of Fecundity ====&lt;br /&gt;
The Birthright of the Vestige of Elements is the &#039;&#039;&#039;Crimson Tithe&#039;&#039;&#039;. By letting his blood mingle with that of another, the Leviathan may open a mystical channel that permits him to infuse a valid subject with his Ichor. This requires an open wound sufficient to draw blood (or one level of bashing damage to represent the creation of one) for both the Leviathan and the intended beneficiary, who must remain touching – generally, the transfer looks like a “blood brothers” declaration, with two freshly-cut limbs held together. The Leviathan may transfer Ichor to the target at his maximum rate of expense, until he decides to stop, breaks contact, or the subject is holding the maximum amount of Ichor that he can. This has no effect on creatures who do not possess an Ichor pool.&lt;br /&gt;
* &#039;&#039;&#039;Cost&#039;&#039;&#039;: Varies&lt;br /&gt;
&lt;br /&gt;
==== Magnanimous Host to All  (Ancestral Channel) ====&lt;br /&gt;
&#039;&#039;Teeming with symbiotic creatures that can not properly survive in the lessened world, the Leviathan&#039;s body sustains these creatures in exchange for the benefits they provide.&#039;&#039;&lt;br /&gt;
* “Depth 0”: Birthright of Fecundity&lt;br /&gt;
* “Depth 1”: 9-Again on Animal Ken and Medicine rolls&lt;br /&gt;
* “Depth 2”: As above, but now 8-Again on Animal Ken and Medicine rolls&lt;br /&gt;
* “Depth 3”: As above, and +1 dice on  Animal Ken and Medicine rolls. &lt;br /&gt;
* “Depth 4”: As above, but now +2 dice on  Animal Ken and Medicine rolls. &lt;br /&gt;
* “Depth 5”: As above, and the Leviathan gains two free specialties to any two skills and may pick a third Skill to apply 8-again to. &lt;br /&gt;
* “Depth 6”: As above, and when the Leviathan would be killed by a strike, the damage is negated and he permanently loses one Size. If this would reduce his Size to 0, he dies. [Editor&#039;s Note: This power needs revision]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Evolutions&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== Incubation of the Second Self (Descendant Channel) ====&lt;br /&gt;
&#039;&#039;Leviathans capable of incubating the second self can reproduce without any outside aid, essentially cloning itself.  This does not have to be brought to full term, or even sent along the exact same path, allowing the Leviathan to bring forth new creatures from its flesh.&#039;&#039;&lt;br /&gt;
** Dice Pool: Resolve + Medicine + Sheol&lt;br /&gt;
** Action Type: Extended &lt;br /&gt;
The Leviathan is capable of parthenogenesis, creating an egg hosted within its body which will hatch over time, producing a near-copy of the Leviathan him or herself. The only certain difference is the inability of this Channel to reliably produce another Leviathan - the result is almost always a Hybrid unless special ritual measures are taken. Even these can only &#039;&#039;slightly&#039;&#039; increase the chances of the egg producing a normal human or full Leviathan. It takes 3 successes to produce the egg, which gestates for 18 months. &lt;br /&gt;
&lt;br /&gt;
Each time the Leviathan activates this Channel, one point of the Ichor spent is &amp;quot;bound&amp;quot; into the egg until it is hatched. The Leviathan cannot regain this &amp;quot;bound&amp;quot; Ichor. While hosting an egg which contains more bound Ichor than his or her Stamina, the Leviathan suffers a -2 penalty to all dice pools due to physical strain. Upon hatching, the egg deals (Bound Ichor - host&#039;s Stamina) lethal damage to its parent. &lt;br /&gt;
&lt;br /&gt;
A Leviathan may host up to its Sheol in eggs at one time. &lt;br /&gt;
* “Depth 0”: Birthright of Fecundity&lt;br /&gt;
* “Depth 1”: The Leviathan may spend 1 Ichor to make an egg-creation roll. Each roll represents an hour of concentration and physical strain. &lt;br /&gt;
* “Depth 2”: As above, but the Leviathan may devote rolled successes to reduce the gestation time of the egg by one month per three successes, to a minimum of (10 - Sheol) months or one week, whichever is greater. &lt;br /&gt;
* “Depth 3”: As above, but the Leviathan can devote rolled successes to reduce the effective (not actual) bound Ichor in the egg, reducing the difficulty of carrying it. Each three successes devoted to this reduces the effective bound Ichor by one, to a minimum of one. The Leviathan may expend 1 additional ichor to divide successes on a given roll, creating or improving multiple eggs. Each egg will impose its own strain penalty, and the penalties are cumulative. &lt;br /&gt;
* “Depth 4”: As above, but the Leviathan may devote successes to &amp;quot;sculpt&amp;quot; the resulting creatures, altering their features slightly. Mostly-cosmetic changes (difference in gender or race) require three successes, while drastic changes (additional limbs, animal features, etc.) require five or more. Hybrid traits (see the Antagonists chapter) can be added or removed for (dot rating +2) successes.  &lt;br /&gt;
* “Depth 5”: As above, but the Leviathan may &amp;quot;template&amp;quot; his personality onto the egg. This requires a number of successes equal to his Tranquility; the resulting creature has the Leviathan&#039;s Tranquility (or equivalent in Morality), Virtue, and Vice upon birth. It also prioritizes its Skills (primary, secondary, etc.) in the same fashion. This costs the Leviathan a &#039;&#039;dot&#039;&#039; of Willpower, and may be a Tranquility violation.  &lt;br /&gt;
* “Depth 6”: The Leviathan may expend 3 additional ichor to make rolls solely for the purpose of embedding his spiritual essence into an egg. The egg must first have the Leviathan&#039;s personality template. This requires (five + Leviathan&#039;s Sheol) successes, and additionally costs a &#039;&#039;dot&#039;&#039; of Sheol. Record the Levitahtan&#039;s permanent Sheol after success. Should the spawned creature ever Emerge as a Leviathan after the death of its &amp;quot;parent,&amp;quot; roll the fledgling&#039;s Sheol in an opposed check against the deceased Leviathan&#039;s. If the parent succeeds, the imprinted essence hijacks the body, replacing its Vestiges, Sheol, and Mental and Social Attributes and Skills with its own. The losing essence is annihilated (in the case of a tie, everyone loses.) Hijacking a body in this fashion is a Tranqulity-1 transgression, but serial immortality&#039;s not a bad gig. &lt;br /&gt;
&lt;br /&gt;
===== Sidebar: One Bad Mother =====&lt;br /&gt;
The creatures spawned by Incubation of the Second Self use the Hybrid template by default - usually of the Lahmasu sub-breed most typical to the Leviathan&#039;s Strain. On a game-mechanical level, this is the only outcome that occurs without the use of outside effort, such as a ritual, to attempt to beat the system. Even these should be a matter discussed between players and storytellers. Thematically speaking, the Tribe has yet to discover a reliable way to reproduce &amp;quot;safely,&amp;quot; both in the sense of &amp;quot;increasing the number of Leviathans&amp;quot; or &amp;quot;having a child that isn&#039;t monstrous.&amp;quot; It&#039;s not fair, but it&#039;s part of what happens to monsters. &lt;br /&gt;
&lt;br /&gt;
Genetically speaking, they&#039;re &amp;quot;near-matches&amp;quot; to the Leviathan when under scientific scrutiny - close enough that it&#039;d draw attention. It&#039;s of some interest to the Tribe, however, that most forms of biological damage and imposed mutation (the hazards of life as a Leviathan) don&#039;t transfer to the egg. It most resembles &amp;quot;what the Leviathan would have looked like had they been born as a Hybrid,&amp;quot; and does not carry Lamarckian markers of the parent&#039;s changes. A templated personality will lead the spawn to pursue a similar course as its parent, but nothing can ensure a complete duplicate.&lt;br /&gt;
&lt;br /&gt;
Rumors persist that certain ancient Leviathans perfected Evolutions or rituals that ensured that even the children of their children would carry a soul imprint - meaning that the press of time would ensure the possibility of their return. Occasionally, Legions have formed around this idea, either seeking to defeat death or to protect the Tribe and humanity from the depredations of a returned horror from bygone days.&lt;br /&gt;
&lt;br /&gt;
Beyond ritual attempts to affect the traits of an egg, the most common and gruesome thing that Leviathans and other Ichor-users can do with an egg is &#039;&#039;consuming&#039;&#039; it. The Ichor bound into the egg can be harvested in this fashion, but doing so is a Tranquility-3 transgression, or a Tranquility-1 transgression for a Leviathan that consumes its own young. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Evolutions&#039;&#039;&#039;&lt;br /&gt;
* Easy Birth (OO, Requires Stamina 3): In Depth 3 and below, the Levithan reduces the effective bound Ichor of all eggs by 1 for the purpose of damage upon birth and physical strain penalties.&lt;br /&gt;
* Opportunistic Parasitism (OOOO, Requires Sheol 3): In Depth 3 and below, the Leviathan may transfer an egg that it is hosting to a helpless creature of Size 5 or greater. This requires a minute of time and inflicts three levels of bashing damage. The Leviathan&#039;s Ichor remains bound in the egg, but from that point onward only the host suffers from potential strain penalties and will suffer damage upon the egg&#039;s &amp;quot;birth.&amp;quot; Traumatic and grisly surgery, at the very least, will be required to remove the egg early. Such surgery usually deals lethal damage equal to the egg&#039;s bound Ichor. &lt;br /&gt;
* Traumatic Parasitism (OOO, Requires Opportunistic Parastism and Strength 3): In Depth 3 and below, upon scoring an exceptional success against a target using a natural weapon that deals lethal damage, the Leviathan may attempt to reflexively transfer an egg from its body into that of the target. The subject must be Size 5 or greater, and rolls its Stamina (+ Power stat) in an opposed roll against the Leviathan&#039;s Sheol. The subject may add any bonuses related to staving off disease to its roll. Most will also spend Willpower, unsurprisingly. &lt;br /&gt;
* Hyperparasitism (OOO, Requires Opportunistic Parastism): In Depth 3 and below, when presented with a helpless host containing an egg created by another Leviathan, the character can &amp;quot;overwrite&amp;quot; the egg with one of its own, using the energy bound in the egg to feed its own spawn. The Leviathan makes use of this Channel to create an egg inside the host. This uses the normal system, but the character may first spend the Ichor bound into the egg to be replaced before resorting to its own. This consumes the replaced egg, which is generally a Tranquility violation.&lt;br /&gt;
* Reflexive Consumption (OOO): In Depth 3 and below, the Leviathan may reflexively consume an egg that it is hosting, regaining the bound Ichor as noted in the sidebar.&lt;br /&gt;
&lt;br /&gt;
==== Womb of Terrors (Descendant Channel) ====&lt;br /&gt;
&#039;&#039;The divine Ichor flowing through the Leviathan&#039;s blood gives birth to new and horrible life, clawing its way out of gore and shaped and directed by the will of the Leviathan who gave it life.&#039;&#039;&lt;br /&gt;
** Dice Pool: Stamina + Sheol&lt;br /&gt;
** Action Type: Instant&lt;br /&gt;
When the Leviathan has an open wound (is suffering at least a single level of lethal damage), it may shape creatures from its blood. Upon taking this Channel, the Leviathan designs three creatures which are born of its blood (see sidebar). It may call forth these creatures with a successful roll. The creatures instinctively take actions desired by the Leviathan without verbal instruction. If the Leviathan is not bleeding and wishes to activate this power, he may reflexively open the wound necessary if he has adequate tools at hand (or has hands that serve as adequate tools.) A Leviathan may only have a number of offshoots equal to its Sheol exist at any one time, buy may only have a single third-degree offshoot at a time. &lt;br /&gt;
* “Depth 0”: Birthright of Fecundity&lt;br /&gt;
* “Depth 1”: The Leviathan may summon its first-stage offshoot. It is present for one turn per success on the summoning roll. &lt;br /&gt;
* “Depth 2”: As above, but it is present for three turns per success.&lt;br /&gt;
* “Depth 3”: As above, but it is present for a minute per success. The Leviathan may expend 1 additional ichor to instead call its second-stage offshoot, which is present for one turn per success. &lt;br /&gt;
* “Depth 4”: As above, but first-degree offshoots are present for five minutes per success and second-degree offshoots for three turns per success. &lt;br /&gt;
* “Depth 5”: As above, but first-degree offshoots are present for a half-hour per success and second-degree offshoots for one minute per success. &lt;br /&gt;
* “Depth 6”: As above, but first-degree offshoots are present for an hour per success and second-degree offshoots for five minutes per success. The Leviathan may expend 3 additional ichor to instead call its third-stage offshoot, which is present for one turn per success. &lt;br /&gt;
&lt;br /&gt;
===== Sidebar: Horrors made Flesh =====&lt;br /&gt;
Upon purchasing the Channel Womb of Terrors, the Leviathan&#039;s player may design three offshoots. As the Leviathan&#039;s Sheol increases, these offshoots become more powerful, but their general form remains the same. The offshoots need not be graduated versions of the same beast, and it&#039;s acceptable - in fact, highly appropriate - that their outward forms are alien, amalgamations of various beasts with fearsome appearances. An offshoot can usually not be mistaken for any natural animal. Each offshoot has &amp;quot;base&amp;quot; Traits and a pool of points which the Leviathan&#039;s player uses to customize the beast. Once determined, an ability is set and the assigned points cannot be re-assigned. &lt;br /&gt;
&lt;br /&gt;
Horrors are treated like animals, using the higher of their Dexterity or Wits to determine Defense. They lack fine manipulation and cannot hold or use most tools unless a trait is purchased to permit this - and even in this case their intellect is too limited to apply most tools effectively. They are entirely amphibious and may breathe water and swim at full Speed. They execute commands to the best of their intelligence. Note that it may be difficult to craft the core book&#039;s example animals as offshoots - they cannot generalize (and that guard dog has phenomenal stats!)&lt;br /&gt;
* First-Stage Offshoot: All attributes begin at one, Size 2, Speed species factor 5, no skills. Attributes and Skills cannot exceed 3.&lt;br /&gt;
** A first-stage offshoot is built with a pool of points equal to the Leviathan&#039;s Stamina + Sheol.&lt;br /&gt;
* Second-Stage Offshoot: Physical attributes begin at two, all others at one, Size 3, Speed species factor 5, no skills. Attributes and Skills cannot exceed 4.&lt;br /&gt;
** A second-stage offshoot is built with a pool of points equal to 3 + Leviathan&#039;s Stamina + Sheol.&lt;br /&gt;
* Third-Stage Offshoot: Physical attributes begin at three, all others at one, Size 5, Speed species factor 5, no skills. Attributes and Skills cannot exceed 5.&lt;br /&gt;
** A third-stage offshoot is built with a pool of points equal to 6 + Leviathan&#039;s Stamina + Sheol.&lt;br /&gt;
* Basic Point Costs&lt;br /&gt;
** Physical Attributes: 1 dot per point&lt;br /&gt;
** Other Attributes: 1 dot per 2 points&lt;br /&gt;
** Physical Skills: 2 dots per point&lt;br /&gt;
** Other Skills: 1 dot per point&lt;br /&gt;
** Specialties: 2 per point&lt;br /&gt;
** Armor: 1 per point, max of (Stamina)&lt;br /&gt;
** Natural Weapons: +1L per point, max of (Strength)L&lt;br /&gt;
** Speed bonus: +2 per point, max of (Dexterity) points&lt;br /&gt;
* Other Tricks (Other traits are possible, with their price mandated by the Storyteller.)&lt;br /&gt;
** Flight: 1 point (at Speed)&lt;br /&gt;
** Venomous bite: Toxicity 3, immediate onset: 1 point (+1 Toxicity for +1 point, limit of (Stamina) points)&lt;br /&gt;
** Rare sense (Echolocation, heat-based vision, etc.): 1 point each&lt;br /&gt;
** &amp;quot;Finer&amp;quot; manipulation: 2 points (may use simple tools and open doors, but -2 to all relevant rolls)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Evolutions&#039;&#039;&#039;&lt;br /&gt;
* Creator of Life (OO, Requires Sheol 2): The Leviathan may devise a new first-degree offshoot and may now summon either of its options. This Merit may be purchased multiple times - up to the Leviathan&#039;s (Sheol -1).&lt;br /&gt;
* Craftsman of Life (OOO, Requires Sheol 3): The Leviathan may devise a new second-degree offshoot and may now summon either of its options. This Merit may be purchased multiple times - up to the Leviathan&#039;s (Sheol -2).&lt;br /&gt;
* Sculptor of Life (OOOO, Requires Sheol 4): The Leviathan may devise a new third-degree offshoot and may now summon either of its options. This Merit may be purchased multiple times - up to the Leviathan&#039;s (Sheol -3).&lt;br /&gt;
* Reflexive Genesis (OOO): In Depth 1 and below, upon suffering lethal damage, the Leviathan may reflexively summon an offshoot that it has access to in its current Depth. It must suffer levels of damage equal to the Size of the offshoot to be summoned.&lt;br /&gt;
&lt;br /&gt;
=== Vestiges of Might ===&lt;br /&gt;
&lt;br /&gt;
==== Birthright of Might ====&lt;br /&gt;
The Birthright of the Vestige of Might is the &#039;&#039;&#039;Privilege of Titans&#039;&#039;&#039;. A quick spike of Ichor permits the Leviathan to enhance his strength by making use of the whole of his body at once, effectively maximizing the force he applies. For the purpose on a single Feat of Strength, the Leviathan may use his Size in place of his Strength.&lt;br /&gt;
* &#039;&#039;&#039;Cost&#039;&#039;&#039;: 1 Ichor&lt;br /&gt;
&lt;br /&gt;
==== Divine Pinnacle of Excellence  (Ancestral Channel) ====&lt;br /&gt;
&#039;&#039;Description&#039;&#039;&lt;br /&gt;
* “Depth 0”: Birthright of Might&lt;br /&gt;
* “Depth 1”: 9-Again on Athletics rolls&lt;br /&gt;
* “Depth 2”: As above, and +1 dice on Athletics rolls. &lt;br /&gt;
* “Depth 3”: As above, but now 8-Again on Athletics rolls.&lt;br /&gt;
* “Depth 4”: As above, but now +2 dice on Athletics rolls. &lt;br /&gt;
* “Depth 5”: As above, but now +3 dice on Athletics rolls.&lt;br /&gt;
* “Depth 6”: As above, and +1 Stamina.  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Evolutions&#039;&#039;&#039;&lt;br /&gt;
* Rugged Tread (O): In Depth 1 and lower, the Leviathan may, when barefoot, benefit from the equipment bonus for athletic shoes, and most terrain will not damage his unshod feet - treat them as though they had the durability of solid work boots.&lt;br /&gt;
* Relentless Pursuit (OO): In Depth 3 and lower, the Leviathan may treat his Speed as though it were 3 higher for the purpose of extended rolls related to chases on foot. This does not increase his actual speed - rather, he does not flag and moves as efficiently as is possible, maximizing the benefits granted by his improved stamina. &lt;br /&gt;
* Tireless Vigor (OOO): In Depth 3 and lower, the Leviathan ignores up to his Sheol score worth of penalties applied due to wounds or fatigue. &lt;br /&gt;
&lt;br /&gt;
==== Fluid Icon of Grace  (Ancestral Channel) ====&lt;br /&gt;
&#039;&#039;Description&#039;&#039;&lt;br /&gt;
* “Depth 0”: Birthright of Might&lt;br /&gt;
* “Depth 1”: The Leviathan adds +1 to his Defense after all other effects (i.e. &#039;&#039;after&#039;&#039; doubling for a Dodge, not before)&lt;br /&gt;
* “Depth 2”: As above, and +1 Speed&lt;br /&gt;
* “Depth 3”: As above, but now +2 Defense&lt;br /&gt;
* “Depth 4”: As above, but now +2 Speed&lt;br /&gt;
* “Depth 5”: As above, but now +3 Defense and Speed&lt;br /&gt;
* “Depth 6”: As above, and +1 Dexterity.  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Evolutions&#039;&#039;&#039;&lt;br /&gt;
* Liquid Evasion (OOO): While in Depth 3 or lower, the Leviathan triples his Defense, instead of doubling it, when he opts to Dodge. &lt;br /&gt;
&lt;br /&gt;
==== That Hideous Strength  (Ancestral Channel) ====&lt;br /&gt;
&#039;&#039;The Leviathan’s body channels more force than a creature it size should be capable of.  It is a being of terrible power, capable of crushing the earth itself should it stretch the length of it, and should it decide to throw its force against the sea, great waves will rise up to drown the land.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
That Hideous Strength is a Power Attribute boosting Channel. It boosts Strength and has the following unique powers:&lt;br /&gt;
* “Depth 0”: Birthright of Might&lt;br /&gt;
* “Depth 6”: As above, and when invoking the Birthright of Might, add the Leviathan&#039;s Size to his Strength instead of replacing one with the other. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Evolutions&#039;&#039;&#039;&lt;br /&gt;
* Riotous Vandal (OO) - When in Depth 3 or below, the Leviathan gains 8-Again on Havoc checks.&lt;br /&gt;
* Tidal Might (OO) - While in Depth 3 or below, the Leviathan ignores up to his Sheol score worth of Durability when breaking objects manually.&lt;br /&gt;
&lt;br /&gt;
=== Vestiges of Predation ===&lt;br /&gt;
&lt;br /&gt;
==== Birthright of Predation ====&lt;br /&gt;
The Birthright of the Vestige of Predation is the &#039;&#039;&#039;Hunter&#039;s Boon&#039;&#039;&#039;. The Leviathan may &amp;quot;tune in&amp;quot; to a Wake-vulnerable subject. If the victim&#039;s Wits (+ Power Stat) is lower than the Leviathan&#039;s Presence + Sheol, that subject cannot benefit from 10-again on attacks made against the Leviathan for the rest of the Scene. &lt;br /&gt;
* &#039;&#039;&#039;Cost&#039;&#039;&#039;: 1 Ichor&lt;br /&gt;
&lt;br /&gt;
==== Mortal-Devouring Armory (Ancestral Channel) ====&lt;br /&gt;
&#039;&#039;The Leviathan&#039;s Primordial form bristles with cruel natural weapons.&#039;&#039;&lt;br /&gt;
* “Depth 0”: Birthright of Predation&lt;br /&gt;
* “Depth 1”: The Leviathan&#039;s unarmed strikes inflict lethal damage&lt;br /&gt;
* “Depth 2”: As above, but now they are +1L weapons.&lt;br /&gt;
* “Depth 3”: As above, and the Leviathan gains 9-Again on attacks with them.&lt;br /&gt;
* “Depth 4”: As above, but now they are +2L weapons. &lt;br /&gt;
* “Depth 5”: As above, but now they are +3L weapons.&lt;br /&gt;
* “Depth 6”: As above, but now those that grapple with the Leviathan suffer (His Stamina + Sheol - Their Stamina + Armor) lethal damage each turn from exposure to countless sharp protrusions or biting mouths. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Evolutions&#039;&#039;&#039;&lt;br /&gt;
* Savage Focus (O) - In Depth 1 and lower, The Leviathan may use his Dexterity for Defense even if his Wits is lower, like a wild animal, but loses 10-Again on Intelligence-related rolls. &lt;br /&gt;
* Rending Claws (OO) - In Depth 3 and lower, The Leviathan&#039;s natural weapons are armor-piercing (rating 2).&lt;br /&gt;
* Gaping Maw (OO) - In Depth 3 and lower, The Leviathan&#039;s natural weapons deal an additional 2 damage if used on a grappled victim.&lt;br /&gt;
* Serrated Jaws (OO) - In Depth 3 and lower, the Leviathan instead gains 8-Again with his natural weapons.&lt;br /&gt;
&lt;br /&gt;
==== Stalker&#039;s Shifting Hide (Ancestral Channel) ====&lt;br /&gt;
&#039;&#039;The Leviathan&#039;s Primordial form cannot be perceived clearly by its prey.&#039;&#039;&lt;br /&gt;
* “Depth 0”: Birthright of Predation&lt;br /&gt;
* “Depth 1”: 9-Again on Stealth rolls&lt;br /&gt;
* “Depth 2”: As above, but now 8-Again on Stealth rolls&lt;br /&gt;
* “Depth 3”: As above, and +1 dice on Stealth rolls. &lt;br /&gt;
* “Depth 4”: As above, but now +2 dice on Stealth rolls. &lt;br /&gt;
* “Depth 5”: As above, but now +3 dice on Stealth rolls.&lt;br /&gt;
* “Depth 6”: As above, and Wake-vulnerable subjects whose (Wits + Composure) is less than the Leviathan&#039;s (Stealth + Sheol) cannot see him unless they spend a Willpower point or invoke supernatural methods of sensing his presence. The expenditure covers the rest of the scene but cannot be made until the victim is aware that the Leviathan is present but invisible - either by being informed of this or hearing or otherwise noting evidence of his existence. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Evolutions&#039;&#039;&#039;&lt;br /&gt;
* Broken Lens (OOO) - In Depth 3 and lower, those using tools of mortal make (binoculars, flashlights, etc.) to attempt to overcome the Leviathan&#039;s Stealth roll will suffer unexplained hardships. Lenses get blurry, lights flicker, and so on. Equipment with a rating of less than the Leviathan&#039;s Sheol is effectively negated and provides no bonus.&lt;br /&gt;
* Clouded Eye (OOO) - In Depth 3 and lower, the Leviathan may use his focused wake to dull the senses. A subject whose Willpower is lower than the Leviathan&#039;s (Stealth + Sheol) will subtract the Leviathan&#039;s Sheol from all Wits + Composure rolls to attempt to detect him. This will also affect the Depth 6 iteration of this Channel.&lt;br /&gt;
* Slip Sideways (OOOOO, requires Sheol 4) - In Depth 6, while hiding due to Stealth, an exceptional success permits the Leviathan to find a bolthole outside of normal space. No non-supernatural methods may detect his presence as long as he remains in his current general position. Non-supernatural events that don&#039;t deal catastrophic (10+) damage to the surrounding region will neither affect or reveal the Leviathan, and the Leviathan&#039;s Stealth will act as armor to insulate him against these. He will be visible afterwards (after all, whatever happened probably managed to move him.) Attacking, speaking, or moving will also end this effect.&lt;br /&gt;
&lt;br /&gt;
==== The Hunter&#039;s Blood (Descendant Channel) ====&lt;br /&gt;
&#039;&#039;The voice of the Leviathan is what inspired legends of siren&#039;s. Speaking, crying, bellowing, or whispering: all vocalizations of the Leviathan draws in mortal listeners, robbing them of their will and self determination.&#039;&#039;&lt;br /&gt;
** Dice Pool: Dexterity + Firearms + Sheol&lt;br /&gt;
** Action Type: Instant&lt;br /&gt;
The Leviathan may project blood or Ichor at range; transforming it by means of this Channel into a deadly toxin. Most mortal Armor will not defend against this attack, but tools that provide environmental protection (such as a hazmat suit) might provide their bonus to Defense. Despite the unusual nature of the attack, it is treated as a typical ranged weapon. &lt;br /&gt;
* “Depth 0”: Birthright of Predation&lt;br /&gt;
* “Depth 1”: The attack deals bashing damage and has a range of 5/10/20.&lt;br /&gt;
* “Depth 2”: As above, but the range is now 10/20/40&lt;br /&gt;
* “Depth 3”: As above, and the Leviathan may now perform a &amp;quot;short burst&amp;quot; as per the autofire rules. This halves the effective range, however. He may also expend an additional 1 Ichor to inflict lethal damage. &lt;br /&gt;
* “Depth 4”: As above, but the range is now 30/60/120.&lt;br /&gt;
* “Depth 5”: As above, but the Leviathan may now perform a &amp;quot;medium burst.&amp;quot; &lt;br /&gt;
* “Depth 6”: As above, but the Leviathan may now opt to perform a &amp;quot;long burst&amp;quot; as per the Autofire rules. He may now expend an additional 3 Ichor to inflict aggravated damage.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Evolutions&#039;&#039;&#039;&lt;br /&gt;
* Defensive Bleeding (OOO) - In Depth 3 and lower, upon suffering three or more levels of lethal damage, the Leviathan may reflexively invoke this Channel with the attacker as a target. Stamina replaces Dexterity in the dice pool, and the Leviathan may not opt to perform a &amp;quot;burst.&amp;quot; &lt;br /&gt;
* Cobra&#039;s Spite (OOO) - In Depth 3 and lower, foes that suffer damage equal to their Size from this Channel are effectively blinded until they heal the wound supernaturally or receive medical attention.&lt;br /&gt;
&lt;br /&gt;
=== Vestiges of Sanctity ===&lt;br /&gt;
&lt;br /&gt;
==== Birthright of Sanctity ====&lt;br /&gt;
The Birthright of the Vestige of Sanctity is &#039;&#039;&#039;Parting the School&#039;&#039;&#039;. While this power is in effect, large masses of humans beings and aquatic animals instinctually part around the character and then return seamlessly to their original positions – the Leviathan could run at full speed through a crowded party without running into anyone, or fluidly walk through a queue to the front. A violent crowd will not impede the character or strike him as he is moving, but is free to assault him otherwise – they will simply be incapable of circling him, politely parting to let him pass each time they surround him. The crowd parts only for the Leviathan and will provide the normal impediment to all others. This power has no effect on the positioning of people who are alone and it will only affect normal creatures that are completely subject to the Wake – even the moderate resistance provided by being a supernatural being is sufficient to stifle it entirely. Its effect lasts for a scene.&lt;br /&gt;
* &#039;&#039;&#039;Cost&#039;&#039;&#039;: 1 Ichor&lt;br /&gt;
&lt;br /&gt;
==== Eye of the Eternal Storm  (Ancestral Channel) ====&lt;br /&gt;
&#039;&#039;The Leviathan is a creature of pretrenatural calm and stillness. Adapted to both the loneliness and turbulence of the primordial ocean, he can maintain emotional control in the most extreme circumstances and spread this control to others.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Eye of the Eternal Storm is a Resistance Attribute boosting Channel. It boosts Composure and has the following unique powers:&lt;br /&gt;
* “Depth 0”: Birthright of Sanctity&lt;br /&gt;
* “Depth 5”: Wake-vulnerable individuals within the Leviathan&#039;s Wake may use his Composure as a Resistance trait in place of their own. If they do so, their effective Composure is reduced to 0 when opposing effects created by the Leviathan himself. This lasts for the rest of the scene or until the victim expends Willpower to resist it (but will begin again if they borrow the Leviathan&#039;s Composure.) &lt;br /&gt;
* “Depth 6”: As above, but any vulnerable creature that the Leviathan has focused his Wake on &#039;&#039;must&#039;&#039; use his Composure to resist mental and social hardships that do not originate with the Leviathan himself. Creatures whose (Willpower + Power Stat) is greater than the Leviathan&#039;s (Composure + Sheol) are immune.&lt;br /&gt;
&lt;br /&gt;
==== Voice of the Elder Temptress (Ancestral Channel) ====&lt;br /&gt;
&#039;&#039;Description.&#039;&#039;&lt;br /&gt;
* “Depth 0”: Birthright of Sanctity&lt;br /&gt;
* “Depth 1”: 9-Again on Persuasion rolls&lt;br /&gt;
* “Depth 2”: As above, but now 8-Again on Persuasion rolls&lt;br /&gt;
* “Depth 3”: As above, and +1 dice on Persuasion rolls. &lt;br /&gt;
* “Depth 4”: As above, but now +2 dice on Persuasion rolls. &lt;br /&gt;
* “Depth 5”: As above, but now +3 dice on Persuasion rolls.&lt;br /&gt;
* “Depth 6”: As above, and using Persuasion on Wake-vulnerable subjects is a rote action.  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Evolutions&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== Siren of the Depths (Ancestral Channel) ====&lt;br /&gt;
&#039;&#039;The Leviathan cannot be resisted; its nature is to draw in others, to bring them in to its orbit.&#039;&#039;&lt;br /&gt;
* “Depth 0”: Birthright of Sanctity&lt;br /&gt;
* “Depth 1”: 9-Again on Presence rolls&lt;br /&gt;
* “Depth 2”: As above, but now 8-Again on Presence rolls&lt;br /&gt;
* “Depth 3”: As above, and the Leviathan gains +5 dice on a Presence-based roll when expending Willpower on it, instead of +3. &lt;br /&gt;
* “Depth 4”: As above, and +1 to Presence. &lt;br /&gt;
* “Depth 5”: As above, and the Leviathan may select a single social Skill to retain use of at this Depth, as long as that Skill is used with Presence.&lt;br /&gt;
* “Depth 6”: As above, but +2 to Presence. Wake-vulnerable individuals with a Willpower lower than the Leviathan&#039;s Presence will follow it around in a dazed state unless they expend a point of Willpower (one per scene) to act normally. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Evolutions&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== Insidious Creature (Ancestral Channel) ====&lt;br /&gt;
&#039;&#039;When the Leviathan speaks, or sends thoughts and dreams, the message tangles up the reason the recipient, ensnaring the mind.&#039;&#039;&lt;br /&gt;
* “Depth 0”: Birthright of Sanctity&lt;br /&gt;
* “Depth 1”: 9-Again on Manipulation rolls&lt;br /&gt;
* “Depth 2”: As above, but now 8-Again on Manipulation rolls&lt;br /&gt;
* “Depth 3”: As above, and the Leviathan gains +5 dice on a Manipulation-based roll when expending Willpower on it, instead of +3. &lt;br /&gt;
* “Depth 4”: As above, and +1 to Manipulation.&lt;br /&gt;
* “Depth 5”: As above, and wake-vulnerable subjects spending Willpower to increase their resistance to the Leviathan&#039;s Manipulation-based actions gain only +1 to their resistance Trait. &lt;br /&gt;
* “Depth 6”: As above, but +2 to Manipulation. Wake-vulnerable individuals with a Willpower lower than the Leviathan&#039;s Manipulation cannot use rolled resistance against the Leviathan&#039;s Manipulation-based actions; the Leviathan automatically scores an exceptional success against them in these cases.&lt;br /&gt;
&#039;&#039;&#039;Evolutions&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Call of the Depths (Descendant Channel) ====&lt;br /&gt;
&#039;&#039;The voice of the Leviathan is what inspired legends of siren&#039;s. Speaking, crying, bellowing, or whispering: all vocalizations of the Leviathan draws in mortal listeners, robbing them of their will and self determination.&#039;&#039;&lt;br /&gt;
** Dice Pool: Presence + Expression + Sheol&lt;br /&gt;
** Action Type: Standard&lt;br /&gt;
The Leviathan&#039;s voice carries a luring tone that pulls listeners towards him or her and muddle their minds. The effect only extends as far as the Leviathan&#039;s voice would naturally carry, without being amplified or broadcast by mechanical methods. Those that hear the voice, are vulnerable to the Wake, and have less Resolve (+ Power Stat) than the Leviathan&#039;s successes are affected. A point of Willpower may be spent to resist the call for a turn. When at the Leviathan&#039;s side, subjects that are still subject to the lure become anxious and uncertain if forced to move away, suffering a -2 penalty to all actions not linked to returning to the Leviathan&#039;s side.&lt;br /&gt;
* “Depth 0”: Birthright of Sanctity&lt;br /&gt;
* “Depth 1”: Those that hear the voice move towards the Leviathan for a single  turn.&lt;br /&gt;
* “Depth 2”: As above, but the compulsion lasts an extra turn for each success over the necessary threshold to affect the listener, to a limit of (Leviathan&#039;s Presence) turns. Multiple applications don&#039;t stack - the new roll replaces the old one.&lt;br /&gt;
* “Depth 3”: As above, and the Leviathan may expend an additional 1 Ichor to increase the cost of resistance to 2 Willpower for subjects whose Willpower is less than the Leviathan&#039;s (Presence + Sheol). &lt;br /&gt;
* “Depth 4”: As above, and the limit on duration increases to (Presence + Sheol) turns.&lt;br /&gt;
* “Depth 5”: As above, and affected subjects cannot regain Willpower normally, instead gaining the Leviathan&#039;s Vice and having it be their sole option for the duration of the effect. &lt;br /&gt;
* “Depth 6”: The Leviathan may expend 3 additional ichor to remove the ability to spend Willpower to resist from subjects whose Willpower is less than the Leviathan&#039;s (Presence + Sheol). &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Evolutions&#039;&#039;&#039;&lt;br /&gt;
* Song of Madness (OO) - In Depth 3 and lower, those affected by the call also suffer from any derangements possessed by the Leviathan. Those that resist by expending Willpower also resist the derangement.&lt;br /&gt;
&lt;br /&gt;
=== Vestiges of Vitality ===&lt;br /&gt;
&lt;br /&gt;
==== Birthright of Vitality  ====&lt;br /&gt;
The Birthright of the Vestige of Vitality is the &#039;&#039;&#039;Boon of Tides&#039;&#039;&#039;. While this power is in effect, the Leviathan may breathe water as easily as air and gains Armor 1 when at least half-submerged. Its effect lasts for a scene.&lt;br /&gt;
* &#039;&#039;&#039;Cost&#039;&#039;&#039;: 1 Ichor&lt;br /&gt;
&lt;br /&gt;
==== Lifeblood of Titans (Ancestral Channel) ====&lt;br /&gt;
&#039;&#039;The immense ancient creatures were beyond death as it is currently understood.  A Leviathan who pursues the remnants of this power in its blood finds that same spark of terrible life, which refuses to be constrained to the scale of modern life.&#039;&#039;&lt;br /&gt;
* “Depth 0”: Birthright of Vitality&lt;br /&gt;
* “Depth 1”: +1 Size.&lt;br /&gt;
* “Depth 2”: As above, and +1 Health Level&lt;br /&gt;
* “Depth 3”: As above, but now +2 Size.&lt;br /&gt;
* “Depth 4”: As above, but now +2 Health Levels. &lt;br /&gt;
* “Depth 5”: As above, but now +3 Size.&lt;br /&gt;
* “Depth 6”: As above, but now +4 Size and +3 Health Levels.  &lt;br /&gt;
&lt;br /&gt;
==== Flesh of the Progenitors (Ancestral Channel) ====&lt;br /&gt;
&#039;&#039;Description.&#039;&#039;&lt;br /&gt;
* “Depth 0”: Birthright of Vitality&lt;br /&gt;
* “Depth 1”: The Leviathan developes 1/0 Armor (General/ballistic).&lt;br /&gt;
* “Depth 2”: As above, but now 1/1 Armor&lt;br /&gt;
* “Depth 3”: As above, but now 2/1 Armor, and the armor becomes bulletproof. &lt;br /&gt;
* “Depth 4”: As above, but now 2/2 Armor&lt;br /&gt;
* “Depth 5”: As above, but now 3/2 Armor&lt;br /&gt;
* “Depth 6”: As above, but now 4/3 Armor, and the armor degrades all damage inflicted by mundane weapons to bashing.  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Evolutions&#039;&#039;&#039;&lt;br /&gt;
* Adaption to Harm (OO) - In Depth 3 and lower, the Leviathan may expend 1 Ichor to &amp;quot;adapt&amp;quot; to an attack that inflicts damage. The Leviathan&#039;s Armor is treated as being 1 rank higher against attacks of that general type (bullets, punching, blunt instruments, etc.) for the rest of the scene. The Leviathan may only be &amp;quot;adapted&amp;quot; to one such type of damage at a time. &lt;br /&gt;
* Flexible Protection (OO) - In Depth 3 and lower, the Leviathan may roll Stamina + Sheol as an instant action. He may move ranks of protection equal to his successes from general to ballistic or vice versa, increasing one by decreasing the other. He may not reduce a kind of protection below 0. &lt;br /&gt;
* Lead Ward (OO) - The ballistic values of the Armor granted by this Channel are all 1 rank higher. &lt;br /&gt;
* Inviolable (OOOOO, requires Sheol 5) - In Depth 6, while being attacked by wake-vulnerable creatures, the Leviathan may use its Sheol as its Armor value.&lt;br /&gt;
&lt;br /&gt;
==== The Toad&#039;s Curse (Ancestral Channel) ====&lt;br /&gt;
&#039;&#039;Approaching the ancient creatures of the depths was a hazardous experience; not only did they have great power to bring to bear against interlopers but their very presence could overwhelm with toxic secretions.&#039;&#039;&lt;br /&gt;
* “Depth 0”: Birthright of Vitality&lt;br /&gt;
* “Depth 1”: Unprotected beings in physical contact with the Leviathan suffer a -1 penalty on all actions. After the contact is broken, the penalty lasts for a number of turns equal to the amount of time spent in contact.&lt;br /&gt;
* “Depth 2”: As above, but for every two rounds of full contact, the penalty increases by 1. If it ever rises above the subject&#039;s Stamina + Resolve, they pass out due to pain. When contact is broken, the penalty drops down to -1, and lasts as above. &lt;br /&gt;
* “Depth 3”: As above, but now the penalty applies to any creature within close distance (close enough to touch, even if not touching) of the Leviathan. If the region is left, the penalty now gradually decreases (by 1 each turn), to a minimum of -1, which is suffered for the rest of the scene &lt;br /&gt;
* “Depth 4”: As above, but now the penalty increases for each turn of contact.&lt;br /&gt;
* “Depth 5”: As above, and creatures that have passed out due to exposure will suffer 1 bashing damage for each turn of continued exposure beyond that point. &lt;br /&gt;
* “Depth 6”: As above, but the cloud now covers a region with a radius in feet equal to the Leviathan&#039;s Size.  &lt;br /&gt;
&lt;br /&gt;
==== World Serpent&#039;s Endurance  (Ancestral Channel) ====&lt;br /&gt;
&#039;&#039;The Leviathan’s body channels more force than a creature it size should be capable of.  It is a being of terrible power, capable of crushing the earth itself should it stretch the length of it, and should it decide to throw its force against the sea, great waves will rise up to drown the land.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
World Serpent&#039;s Endurance is a Resistance Attribute boosting Channel. It boosts Stamina and has the following unique powers:&lt;br /&gt;
* “Depth 0”: Birthright of Vitality&lt;br /&gt;
* “Depth 5”: +1 Size&lt;br /&gt;
* “Depth 6”: As above, and the Leviathan reduces all bashing damage he suffers by 1, to a minimum of 0.&lt;br /&gt;
&lt;br /&gt;
==== No Mysteries of the Flesh (Descendant Channel) ====&lt;br /&gt;
** Dice Pool: Intelligence or Stamina + Medicine + Sheol&lt;br /&gt;
** Action Type: Extended (Each roll represents either one minute of work (first aid and diagnosis) or one hour of intense concentration (for long-term treatment and major physical reconfiguration)&lt;br /&gt;
The Leviathan can exert near-total understanding and control of the physical functions of his body, stopping or redirecting blood flow, diagnosing maladies, and repurposing muscles and organs to increase his capabilities. The lesser examples of this power are acts of will (Intelligence), while the more drastic changes are painful and strenuous (Stamina.) &lt;br /&gt;
* “Depth 0”: Birthright of Vitality&lt;br /&gt;
* “Depth 1”: By expending a point of Ichor, the Leviathan may diagnose illnesses in himself using this Channel; he suffers no penalties for lacking tools (and in fact gains bonuses due to his Sheol.) He may also perform minor field first aid, such as stopping a wound from bleeding and &amp;quot;setting&amp;quot; a broken limb. &lt;br /&gt;
* “Depth 2”: As above, and the Leviathan may now apply any medical treatment that would be possible with advanced equipment, up to and including performing what is effectively surgery on himself. &lt;br /&gt;
* “Depth 3”: As above, and the Leviathan may now use drastic changes to remove the need for sleep, air, water, and food. Each category requires 1 success for twelve hours of suppression. Healing time can be increased as well - successes are divided between duration (12 hours per success) and degree of increase (2 successes for a 100% improvement.) Increased healing burns increased energy. A Leviathan healing at an increased rate requires a proportional degree more of food, water, and sleep than usual. Suppressing the need for these only suppreses one &amp;quot;normal amount&amp;quot; of need, requiring increased successes to compensate for the increased needs. &lt;br /&gt;
* The Leviathan may expend an additional Ichor to perform a check in less time - one turn or ten minutes depending on the procedure.&lt;br /&gt;
* “Depth 4”: As above, and the Leviathan may now expend three successes on a drastic change to &amp;quot;shuffle&amp;quot; a dot from one Physical Attribute to another. The change lasts for one hour, and increased successes can increase the duration by thirty minutes per additional success. The Leviathan may only have dots equal to his Sheol &amp;quot;shuffled&amp;quot; at any one time. &lt;br /&gt;
* “Depth 5”: As above, and the Leviathan may now control his density. He may &amp;quot;swap&amp;quot; his Size and Stamina with a drastic change. This requires one success for each dot of change (So a Size 5, Stamina 3 Leviathan would require two successes.) The change lasts for one hour, and increased successes can increase the duration by thirty minutes per additional success. &lt;br /&gt;
* “Depth 6”: As above, and the Leviathan may now use a drastic change to increase one Physical Attribute by a single dot. This requires successes equal to twice the current rating. The change lasts for one hour, and increased successes can increase the duration by thirty minutes per additional success. The Leviathan may expend 3 additional ichor to perform a check reflexively or in a single minute, depending on the procedure. &lt;br /&gt;
&#039;&#039;&#039;Evolutions&#039;&#039;&#039;&lt;br /&gt;
* Autosculpting (O) - The Leviathan may select a single physical Merit with a dot rating equal to or less than his Sheol. In Depth 3 and lower, he may use a drastic change to gain access to that Merit. This requires successes equal to its dot rating, and provides the Merit for an hour. Additional successes can increase the duration by thirty minutes per additional success. The Leviathan must otherwise qualify for the Merit when gaining it (but may use the increased traits of his Depth 3 form to determine if he does or not.) This Evolution may be purchased mulitple times, each time allowing access to a different Merit. Only Merits that can be explained as raw physical traits can be gained in this fashion (so no Stunt Driver or Fighting Styles.)&lt;br /&gt;
&lt;br /&gt;
==== Vigor of Protean Kings (Descendant Channel) ====&lt;br /&gt;
&#039;&#039;Description&#039;&#039;&lt;br /&gt;
** Dice Pool: Sheol, when relevant. &lt;br /&gt;
** Action Type: Reflexive&lt;br /&gt;
The Leviathan may use Ichor to improve his Attributes, circulating his divine blood throughout his body. Ichor spent on this Channel is &amp;quot;bound&amp;quot; and cannot be regained until the duration expires, but may be spent to pay, in part or whole, for other features of the Channel, as noted below.&lt;br /&gt;
* &amp;quot;Depth 0&amp;quot;: Birthright of Vitality&lt;br /&gt;
* &amp;quot;Depth 1&amp;quot;: The Leviathan may boost a single Physical Attribute by 2 for a single turn. He may not invoke this Channel multiple times for the same Attribute, but may have multiple instances active for different Attributes.&lt;br /&gt;
* &amp;quot;Depth 2&amp;quot;: The Leviathan may lengthen his limbs by one yard for each point of Ichor bound into this Channel.&lt;br /&gt;
* &amp;quot;Depth 3&amp;quot;: The Leviathan may exspend an additional Ichor to lengthen the duration to one turn per degree of depth seperating the Leviathan from his human form. Transforming further adds time to the clock, changing back removes it. &lt;br /&gt;
* &amp;quot;Depth 4&amp;quot;: The Leviathan may reflexively make shapechanging attempts as long as he has at least two Ichor bound into this Channel.&lt;br /&gt;
* &amp;quot;Depth 5&amp;quot;: The Leviathan may, as an instant action, roll Sheol. Should he succeed, he may &amp;quot;rearrange&amp;quot; Ichor bound in this channel into new configurations, permitting him to cancel one bonus to extend another&#039;s duration, or split a long-term bonus into multiple short-term ones. Treat each bonus as though it were just invoked at the cost assigned to it.  &lt;br /&gt;
* &amp;quot;Depth 6&amp;quot;: The Leviathan gains a +3 bonus to the bolstered Attribute, and may expend three additional Ichor to make a bonus scene-length. Any pre-existing bonuses increase to the +3 bonus. &lt;br /&gt;
&lt;br /&gt;
Back to the [[LeviathanTempest:CompilationProject| Compilation Page]]&lt;br /&gt;
&lt;br /&gt;
Back to the [[LeviathanTempest:Main_Page| Main Page.]]&lt;/div&gt;</summary>
		<author><name>FiveEyes</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=LeviathanTempest:ChapterFour&amp;diff=129711</id>
		<title>LeviathanTempest:ChapterFour</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=LeviathanTempest:ChapterFour&amp;diff=129711"/>
		<updated>2009-11-15T22:21:40Z</updated>

		<summary type="html">&lt;p&gt;FiveEyes: /* Eye of the Eternal Storm  (Ancestral Channel) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[PICTURE: Full page, three-quarters top-down view. An alleyway. A man in a black suit, wearing a bronze face mask depicting an impassive man&#039;s face in a Sumerian style, recoils from a prone figure. The prone body is a young man with AmerInd features. He is in a flannel shirt and ripped jeans, and is lying in a pool of blood. His teeth are gritted as he glares defiantly at the masked man. The teeth are triangular, and his left eye is a featureless black pool. The blood is rising up unnaturally at his side and forming a distinct shape - a vulture&#039;s body with a peacock&#039;s tail feathers. Instead of a vulture&#039;s head, three serpents emerge from the neck. The central serpent is hooded, like a cobra. The creature is formed out of blood at its feet but solid elsewhere, and is clearly taking flight towards the masked man.]&lt;br /&gt;
&lt;br /&gt;
= Chapter 4 : Supernatural Powers =&lt;br /&gt;
&lt;br /&gt;
“&#039;&#039;Can you fill his hide with harpoons, or his head with fishing spears? If you lay a hand on him, you will remember the struggle, and never do it again! Any hope of subduing him is false; the mere sight of him is overpowering.&#039;&#039;”&lt;br /&gt;
* Job 41:7-9&lt;br /&gt;
&lt;br /&gt;
Supplementing the mystical advantages – and afflictions - that separate the Tribe from humanity is the exploration of the power available from their Progenitor&#039;s bloodline. While Sheol measures the degree to which a Leviathan is coming to terms with his or her lineage, this method of exploration is not the only one available to them. The Schools of the Tribe emphasize an approach towards definition of the self, and part of that goal is the realization and reclamation of the Tribe&#039;s lost power. &lt;br /&gt;
&lt;br /&gt;
Most Leviathans do not spend particularly much energy simply attempting to gain mystical power. While such things can provide considerable control over the immediate circumstances of a Leviathan&#039;s life, delving deeply into one&#039;s bloodline involves acknowledging the Tribe&#039;s inhumanity in a way that can be frightening to an insecure Leviathan, and even the more balanced and stable members of the Tribe often find that they feel more “stable” spending their time on other studies. At least a portion of this anxiety stems from the fact that the Tribe&#039;s power expresses itself imperfectly in humanoid visages – a member of the Tribe must become monstrous to make use of the lore encoded in his blood. &lt;br /&gt;
&lt;br /&gt;
== Vestiges ==&lt;br /&gt;
The avenues of supernatural power open to the Tribe are referred to as Vestiges. A Vestige is understood as just that, a fragmentary remnant of some facet of the power of the Progenitors which a Leviathan can, with study, seek to emulate. Comprehension of a Vestige, as well as a Leviathan&#039;s conception of how that power is achieved, shapes the Leviathan&#039;s monstrous forms – the closer he moves towards the far limits of his transformative ability, the more of the power of the Vestige is made manifest. Meditation and exploration of a Vestige also serves as a method of forming a personal image of the Tribe&#039;s lost heritage – the Leviathan&#039;s School shapes the ways in which he comprehends the Vestiges and the ways in which they become physically manifest as he attempts to achieve an understanding of his bloodline that gives him a goal to aim for. In other words, the Tribe&#039;s study of Vestiges is part of their attempt to construct an ideal form in which they will feel “complete.” &lt;br /&gt;
&lt;br /&gt;
The Tribe has access to seven Vestiges, corresponding to the seven most major Strains. All of the Tribe&#039;s abilities fall under the blanket of one of these seven categories, and can be further subdivided into Channels. A Channel is a part of the whole – members of Abzu&#039;s Camp tend to refer to them as imperfect emanations of perfect concepts – and serves as a manageable portion of an otherwise massive concept. Leviathans explore a Vestige by comprehending its individual Channels. The most straightforward of these are referred to as Ancestral Channels – they represent certain physical concepts that must be grasped before the more esoteric Descendant Channels can be understood. Descendant Channels involve the conjuration and direction of the forces at the Tribe&#039;s command and, as such, require a greater degree of focus and the power of Ichor to invoke.&lt;br /&gt;
&lt;br /&gt;
The Vestiges are a gift shared by all members of the Tribe. While a given Strain may favor certain aspects of the bloodline, there are no aspects of the Tribe&#039;s power that cannot be gained by a Leviathan that undergoes proper study. On a practical level this means that there are no Channels that are unique to a given Strain or School, and even if a small group of Leviathans “discovered” a lost Channel, the route they took to this discovery could not be the only one – through meditation and experimentation, it would be possible for a Leviathan with infinite time (and patience) to grasp every Channel of every Vestige. The roadmap to these traits is, after all, contained in the blood of each and every Leviathan, and reproduced in imperfect fragments in the families that gave birth to them. &lt;br /&gt;
&lt;br /&gt;
==== Birthrights ====&lt;br /&gt;
Remarkably, the first tentative steps taken in the exploration of a Vestige tend to cover similar ground, no matter the Channel being considered or the methods of the Leviathan in question. This “common ground” represents a Vestige&#039;s Birthright – the most basic expression of that Vestige, a small blessing that any Leviathan that has explored that Vestige has access to in any form. The trick offered by a Birthright is usually limited, a predecessor to the Vestige&#039;s more formal powers, but most members of the Tribe find that the ability to produce their Birthrights at any time more than makes up for the lack of a spectacular effect.  &lt;br /&gt;
&lt;br /&gt;
Mechanically, a Birthright is a single power available to a Leviathan regardless of form, which has one effect and an associated Ichor cost. The invocation of a Birthright involves either no transformation or an imperceptible amount of change – it takes supernatural awareness to mark their use. A Leviathan gains access to a Vestige&#039;s Birthright upon purchasing any of its Ancestral Channels. &lt;br /&gt;
&lt;br /&gt;
==== Evolutions ====&lt;br /&gt;
Comparatively, there are paths that a Leviathan can avoid taking in their exploration of a Channel, certain modes of thought or varieties of adaptation that only become apparent to those that search for them specifically. The Tribe refers to these elaborations of the Vestige as its Evolutions. They are of somewhat greater social and mental importance to a Leviathan than the Channels themselves, as they are adaptations that are deliberately sought – by internalizing these traits, a Leviathan is making a claim as to what he believes his (or even &#039;&#039;the&#039;&#039;) ideal form ought to be. While the marking of a Progenitor&#039;s bloodline causes a Strain to favor certain Vestiges, it is the will of the Leviathan that guides him to more readily undertake a group of Evolutions.&lt;br /&gt;
&lt;br /&gt;
Mechanically, an Evolution is like a Merit – a unique feature purchased separately from other traits. Evolutions are tied to Vestiges or Channels, and provide to the linked powers either additional benefits, new avenues of use, or reduced limitations. Evolutions always have a physical marker that makes them readily apparent to observers – a true scholar of the Tribe might even be able to identify a Leviathan&#039;s School and mastered Channels from observing his Evolutions.  &lt;br /&gt;
&lt;br /&gt;
===== Sidebar Page: Attribute-Boosting Channels =====&lt;br /&gt;
A number of Channels provide the Leviathan with bonuses to a specific Attribute. These follow a general template, depending on whether the Attribute is from the Power, Finesse, or Resistance group. To save on space, the basic templates are below, with specific details listed under the individual Channel.&lt;br /&gt;
&lt;br /&gt;
====== Power Attribute Boosting Ancestral Channel ======&lt;br /&gt;
* “Depth 0”: Birthright, as appropriate&lt;br /&gt;
* “Depth 1”: 9-Again on rolls with (Attribute)&lt;br /&gt;
* “Depth 2”: As above, and +1 to the Attribute&lt;br /&gt;
* “Depth 3”: As above, but now 8-Again on rolls, and when the Leviathan spends Willpower on an active (Attribute)-based roll, they gain +5 dice instead of +3.&lt;br /&gt;
* “Depth 4”: As above, but now +2 to the Attribute&lt;br /&gt;
* “Depth 5”: As above, when acting unopposed, the Leviathan may perform (Attribute) actions as rote actions.&lt;br /&gt;
* “Depth 6”: As above, but now +3 to the Attribute, (unique power) &lt;br /&gt;
&lt;br /&gt;
====== Finesse Attribute Boosting Ancestral Channel ======&lt;br /&gt;
* “Depth 0”: Birthright, as appropriate&lt;br /&gt;
* “Depth 1”: (Unique Power)&lt;br /&gt;
* “Depth 2”: As above, and 9-Again on rolls with (Attribute).  &lt;br /&gt;
* “Depth 3”: As above, and +1 to the Attribute, and when the Leviathan spends Willpower on an active (Attribute)-based roll, they gain +5 dice instead of +3.&lt;br /&gt;
* “Depth 4”: As above, but not 8-Again, (Unique Power)&lt;br /&gt;
* “Depth 5”: As above, but now +2 to the Attribute.&lt;br /&gt;
* “Depth 6”: As above, (unique power) &lt;br /&gt;
&lt;br /&gt;
====== Resistance Attribute Boosting Ancestral Channel ======&lt;br /&gt;
* “Depth 0”: Birthright, as appropriate&lt;br /&gt;
* “Depth 1”: When the Leviathan is using (Attribute) to resist a rolled action, his attacker does not benefit from 10-Again. 9-Again or 8-Again will &amp;quot;degrade&amp;quot; one step.&lt;br /&gt;
* “Depth 2”: As above, but now a normal attacker negates one success for each &amp;quot;1&amp;quot; rolled. 9-Again will &amp;quot;degrade&amp;quot; to no reroll, while 8-Again will &amp;quot;degrade&amp;quot; to 10-again.&lt;br /&gt;
* “Depth 3”: As above, and +1 to (Atribute) and the Leviathan boosts his resistance by 4, not 2, when spending Willpower on (Attribute)-related resistance.&lt;br /&gt;
* “Depth 4”: As above, but now an attacker with 9-again negates one success for each &amp;quot;1&amp;quot; rolled. 8-Again will &amp;quot;degrade&amp;quot; to no reroll.&lt;br /&gt;
* “Depth 5”: As above, but now +2 to (Attribute), (unique power)&lt;br /&gt;
* “Depth 6”: As above, attackers benefit from no rerolls under any circumstances, (unique power)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Vestiges of Awareness ===&lt;br /&gt;
There are countless adaptations that permit natural animals to discern amazing degrees of information from their environment - organs that measure electrical impulses, sort and interpret scents, and adaptations that &amp;quot;feel&amp;quot; the impression made by thrashing fish in the water. All of these various miracles of biology - and supernatural improvements beyond the limits of flesh - are available to the Tribe. The Progenitors, if myths are to be believed, had senses that could measure the quiver of thoughts in the heads of their prey, or pierce the limits of space and time. While their descendants cannot make such grandiose claims, the remaining fragments of these impossible gifts are still impressive. &lt;br /&gt;
&lt;br /&gt;
Those members of the Tribe that explore the relics of their lost civilization see these gifts as represented by a wheel of staring eyes or as an indigo mirror, lens, or jewel. The Progenitor most famed for perception is Nagaraja, the ancestor of the Vasuki, yet the Taninim and Bahamutan Strains also have a strong grasp of these talents.   &lt;br /&gt;
&lt;br /&gt;
==== Birthright of Awareness ====&lt;br /&gt;
The Birthright of the Vestige of Awareness is the &#039;&#039;&#039;Gaze of the Depths&#039;&#039;&#039;. Upon its invocation, the Leviathan&#039;s vision ceases to be impaired by water, and he reduces darkness-related vision penalties by his Sheol. He may keep his eyes open underwater, regardless of water quality, without discomfort. These effects last for the rest of the scene.&lt;br /&gt;
* &#039;&#039;&#039;Cost&#039;&#039;&#039;: 1 Ichor&lt;br /&gt;
&lt;br /&gt;
==== Lambent Eyes of Judgment (Ancestral Channel) ====&lt;br /&gt;
&#039;&#039;The Leviathan&#039;s gaze strips away deception and peers into the heart of matters – he seeks out the blackness at the core of all issues, and reads the lines of guilt in the faces of others.&#039;&#039;&lt;br /&gt;
* “Depth 0”: Birthright of Awareness&lt;br /&gt;
* “Depth 1”: 9-Again on Empathy rolls&lt;br /&gt;
* “Depth 2”: As above, and +1 die on Empathy rolls&lt;br /&gt;
* “Depth 3”: As above, but now 8-again on Empathy rolls&lt;br /&gt;
* “Depth 4”: As above, but now +2 dice on Empathy rolls&lt;br /&gt;
* “Depth 5”: As above, but now +3 dice on Empathy rolls&lt;br /&gt;
* “Depth 6”: As above, and the Leviathan is aware of the Vice of all vulnerable subjects inside his Wake.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Evolutions&#039;&#039;&#039;&lt;br /&gt;
* Light of Truth (O) In Depth 1 and lower, the Leviathan&#039;s eyes (or body, or some new and horrific organ) give off light – roughly equivalent to candlelight (about a yard of illumination). In this region, Wake-vulnerable subjects lose 10-again on their Subterfuge rolls.&lt;br /&gt;
* Lantern of Shame (OO, requires Light of Truth): At Depth 3 and below, the light&#039;s intensity increases to that of a lantern, and its light removes the ability of Wake-vulnerable subjects to regain Willpower from their Vice.&lt;br /&gt;
* Pyre for Sinners (OOOOO, requires Lantern of Shame): At Depth 6, the light&#039;s intensity increases to that of a bonfire (ten yards of illumination). In addition to the other effects, Wake-vulnerable supernatural beings in the light cannot make use of occult abilities that involve Subterfuge, such as the Obfuscate ability “The Familiar Stranger” (Vampire pg 137). &lt;br /&gt;
&lt;br /&gt;
==== One Brain, Many Minds (Ancestral Channel) ====&lt;br /&gt;
&#039;&#039;The sad limit of modern creatures of a single consciousness drawn together from the offerings of the brain does not need to be obeyed by Leviathans. As their ancestors once did, they can support a chorus of coordinated psyches within their brains.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
One Brain, Many Minds is a Finesse Attribute boosting Channel, as above. It boosts Wits and has the following unique powers:&lt;br /&gt;
* “Depth 0”: Birthright of Awareness&lt;br /&gt;
* “Depth 1”: &lt;br /&gt;
* “Depth 4”: As above, &lt;br /&gt;
* “Depth 6”: As above, &lt;br /&gt;
&#039;&#039;&#039;Evolutions&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== Oroborus&#039; Kin (Ancestral Channel) ====&lt;br /&gt;
&#039;&#039;In the primordial ocean, time flowed as all waters did.  Some of the great beasts of that ocean stretched themselves along such flows and devoured their pasts and future in single gulps.  This feat lies beyond modern Leviathans, but they may still hunt the strange eddies of time.&#039;&#039;&lt;br /&gt;
* “Depth 0”: Birthright of Awareness&lt;br /&gt;
* “Depth 1”: 9-Again on prophecy rolls (Such as those made during a fortune-telling ritual or to discern the meaning of an existing prophecy)&lt;br /&gt;
* “Depth 2”: As above, but now 8-again on such rolls. The Leviathan benefits from a free specialty in a specific form of divination (usually linked to Occult) &lt;br /&gt;
* “Depth 3”: As above, and +1 die on relevant rolls.&lt;br /&gt;
* “Depth 4”: As above, but now +2 dice on relevant rolls&lt;br /&gt;
* “Depth 5”: As above, and the Leviathan may now use fortuitous events as a basis for prophecy - upon witnessing a dramatic failure or exceptional success, he may reflexively and immediately enact any prophecy ritual he knows which normally requires ten minutes or less to perform. The event substitutes for the necessary materials and actions. &lt;br /&gt;
* “Depth 6”: As above, and the Leviathan may &amp;quot;see&amp;quot; temporal anomalies as well as unusual alterations in the fabric of fate. This permits him to use normal senses to note the presence of mystically-warped fates or regions in which supernatural means have been used to distort time. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Evolutions&#039;&#039;&#039;&lt;br /&gt;
* Third Eye (OOO, requires Sheol 3): At Depth 3 and below, the Leviathan may use his five normal senses to discern the past and future. He may use a Wits + Occult prophecy roll to get &amp;quot;sensations&amp;quot; from a person or object that up to seven minutes (-1), hours (-2), days (-4) or even years (-8) divorced from the present, in any direction. These &amp;quot;sensations&amp;quot; default to the most &amp;quot;important&amp;quot; or impressive event in the time frame sensed, and provide only hints. A fisherman who will drown in three days might provide the taste of salt water, for instance. Events are considered &amp;quot;important&amp;quot; based off of some notion of their &amp;quot;notability&amp;quot; and import to the subject. &lt;br /&gt;
* Divine Perspective (O or OOO, requires Third Eye and Sheol 4 or 5): At Depth 6, the Leviathan may reflexely and constantly receives sensory data from people and objects that extends up to seven minutes in either direction in their personal timeline, as detailed under Third Eye. The three-dot version of this Merit gathers information for up to seven hours. &lt;br /&gt;
&lt;br /&gt;
==== Eye of the Watchful Deity (Descendant Channel) ====&lt;br /&gt;
&#039;&#039;The Leviathan may ride the senses of its followers, making use of their eyes and ears to extend its reach and review the world from safety.&#039;&#039;&lt;br /&gt;
* “Depth 0”: Birthright of Awareness&lt;br /&gt;
* “Depth 1”: The Leviathan can share the senses of a Beloved or bonded Lahmasu within 10 feet, seeing and hearing what they do. The Leviathan is in a trance state (unaware, no Defense) while doing this, and does not independently roll to notice things - he or she merely perceives what the subject does. The Leviathan needs to know the vague direction towards a subject to tap in - they can&#039;t guess until they get the correct answer, however. The subject is aware of this effect. It lasts until terminated, until the end of the scene, or until the subject leaves the target area. The Leviathan &#039;&#039;must&#039;&#039; terminate the effect to move and act freely. &lt;br /&gt;
* “Depth 2”: As above, but within 10 yards.&lt;br /&gt;
* “Depth 3”: As above, but within 100 yards. The Leviathan may now expend 1 additional Ichor to target a willing subject that is vulnerable to the Wake but not a Beloved or Lahmasu. In addition to the direction to the subject, the Leviathan must also either know the target&#039;s name or be able to see them with the naked (if supernaturally enhanced) eye.&lt;br /&gt;
* “Depth 4”: As above, but within a half-mile.&lt;br /&gt;
* “Depth 5”: As above, but within a mile.&lt;br /&gt;
* “Depth 6”: As above, but within 10 miles. The Leviathan can expend 3 additional Ichor to target unwilling subjects that are vulnerable to the Wake - this requires an opposed roll (Presence + Sheol vs Resolve + power stat) to accomplish. The normal restrictions for targetting non-Beloved apply. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Evolutions&#039;&#039;&#039;&lt;br /&gt;
* Gentle Touch (O) If the Leviathan&#039;s Subterfuge + Sheol is greater than the subject&#039;s Willpower, they are not aware of being monitored. This does not prevent a subject from resisting if unwilling - in this case the victim, should they be affected, is aware that they were subject to mental assault but is not aware of whether they are still being &amp;quot;hijacked&amp;quot; or not.&lt;br /&gt;
* Split Focus (OOO): In Depth 3 and below, the Leviathan now taps into the senses of a subject as an unrolled action - they must devote attention to it, but are not in a trance and retain awareness of their surroundings and their Defense trait. The Leviathan may also opt not to use a subject&#039;s senses in a turn, taking its normal action, without breaking the effect.&lt;br /&gt;
* All-Seeing (OOOO, requires Split Focus): At Depth 6, the Leviathan uses the senses of the target as a reflexive action - it may act freely and has constant awareness of information gathered by both its senses and those of the subject. &lt;br /&gt;
&lt;br /&gt;
==== Memories Before Time (Descendant Channel) ====&lt;br /&gt;
&#039;&#039;Beyond the confines of the world as it is now exist wonders unimagined. Some Leviathans can do more, however, than imagine them. For some, the memory of these things is present and terrible, and waiting to be called to the fore.&#039;&#039;&lt;br /&gt;
** Dice Pool: Wits + Occult + Sheol&lt;br /&gt;
* “Depth 0”: Birthright of Awareness&lt;br /&gt;
* “Depth 1”: The Leviathan may dip into the reserve of ancestral memory and conjure up knowledge of a Skill it does not possess. It may use the Skill at a rating of 1 for a number of rolls equal to its successes.&lt;br /&gt;
* “Depth 2”: As above, but the Leviathan also benefits from 9-Again with the conjured skill.&lt;br /&gt;
* “Depth 3”: The Leviathan may now expend 1 additional Ichor to include a Specialty alongside a conjured skill. &lt;br /&gt;
* “Depth 4”: The Leviathan now uses conjured skills at a rating of 3.&lt;br /&gt;
* “Depth 5”: The Leviathan now benefits from 8-Again with conjured skills. &lt;br /&gt;
* “Depth 6”: The Leviathan can expend 3 additional Ichor to conjure a Skill with an accompanying Specialty at a rating of 5 or two skills, each with its own Specialty, at a rating of 3. If two Skills are recalled, the Leviathan has the full complement of rolls with both skills - each has its own pool.  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Evolutions&#039;&#039;&#039;&lt;br /&gt;
* Lasting Impression (O) When using the Depth 1 iteration of this Channel, the Leviathan may &amp;quot;conjure&amp;quot; the Merit Eidetic Memory instead of a Skill. If he does so, it lasts for a number of minutes equal to his successes. The 9-Again or 8-Again benefits will apply to attempts to recall information while under stress.&lt;br /&gt;
* Lost Tongue (O) When using the Depth 1 iteration of this Channel, the Leviathan may &amp;quot;conjure&amp;quot; a Language instead of a Skill. If he does so, it lasts for a number of minutes equal to his successes and is possessed at the same dot rating as a conjured Skill would have been at. &lt;br /&gt;
* Lost Lore (OOO): In Depth 3 and below, the Leviathan may expend 1 Ichor to attempt to remember an obscure fact as though he possessed the Merit Encyclopedic Knowledge.&lt;br /&gt;
* Tutelary Cocoon (OOO): In Depth 3 and below, The Leviathan may chose to expend 1 Willpower to form a cocoon, sealing itself away in a sleep-like trance which lasts 24 hours. During this time, the Leviathan may conjure a Skill (or Merit, if available) and purchase or improve it with experience points, as though it had received adequate training and instruction from adept tutors. Only one purchase may be made with each trance period. The Leviathan may &amp;quot;borrow&amp;quot; experience up to its Resolve if available points are insufficient, but gains a minor Derangement for doing so. A Leviathan in experience &amp;quot;debt&amp;quot; continues to gain experience as normal but must pay off the balance before it can purchase or improve Traits with experience. When the debt is paid off, the Derangement is also removed.&lt;br /&gt;
&lt;br /&gt;
=== Vestiges of Elements ===&lt;br /&gt;
&lt;br /&gt;
==== Birthright of Elements ====&lt;br /&gt;
The Birthright of the Vestige of Elements is the &#039;&#039;&#039;Veil of Seas&#039;&#039;&#039;. The Leviathan may compel a body of water of his Size or less to give off a cloud of fog, which inflicts a -3 sight penalty on all relevant rolls made on objects obscured by it. The fog expands considerably – the cloud&#039;s radius is roughly (Source&#039;s Size) in yards. The cloud lasts until the end of the scene or until mystically disperses.&lt;br /&gt;
* &#039;&#039;&#039;Cost&#039;&#039;&#039;: 1 Ichor&lt;br /&gt;
&lt;br /&gt;
==== Creature of the Luminous Ocean (Ancestral Channel) ====&lt;br /&gt;
Nothing is truly empty. The Leviathan knows this, she swims through what seems to be a void, bathed in a see of luminous power; power that she can bring to bear against others.&lt;br /&gt;
* “Depth 0”: Birthright of Elements&lt;br /&gt;
* “Depth 1”: 9-Again on Computer and Survival rolls&lt;br /&gt;
* “Depth 2”: As above, but now 8-Again on Computer and Survival rolls&lt;br /&gt;
* “Depth 3”: As above, and +1 dice on Computer and Survival rolls, and Armor 1 vs. electrical damage&lt;br /&gt;
* “Depth 4”: As above, but now +2 dice on Computer and Survival rolls, and electrical damage cannot stun or paralyze the Leviathan.&lt;br /&gt;
* “Depth 5”: As above, but now Armor (Size) vs. electrical damage&lt;br /&gt;
* “Depth 6”: As above, and the Leviathan can operate computers and other electrical devices within (Sheol) yards without touching them; The Leviathan can effectively swim through electric and magnetic fields at half-speed, this essentially allows for flight. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Evolutions&#039;&#039;&#039;&lt;br /&gt;
* Deep Battery (OO): At Depth 3 and below, the Leviathan&#039;s touch can provide electrical charge sufficient to power an electrical device of his Size or less. He must maintain contact to keep the device powered, and this contact will damage the device over the course of the scene – effectively inflicting electrical damage equal to the Leviathan&#039;s Sheol. &lt;br /&gt;
* Thundering Fists (OO) At Depth 3 and below, the Leviathan may make electrically-charged unarmed strikes. This costs the Leviathan 1 Ichor per strike. The strikes are + (Sheol)B weapons with the Stun property, which inflict electrical damage (which most mundane armor cannot negate) and are made with the Brawl Skill. &lt;br /&gt;
* Crackling Rebuke (OOOOO, requires Deep Battery): At Depth 6, the smell of atmosphere surrounds the Leviathan, and sparks crackle between his fingertips and shoot out of his mouth when he speaks. At this point foes that strike the Leviathan unarmed suffer bashing damage equal to his Sheol. This damage is electrical in nature. Those that grapple him suffer as though they were exposed to a constant current (World of Darkness, pg. 178).&lt;br /&gt;
&lt;br /&gt;
==== Rain-Dance of the Tempest (Ancestral Channel) ====&lt;br /&gt;
Calling down the truth of his hyperdimensional nature, the character awakens to a tune only he can hear, stuttering between spaces and sidestepping the raindrops of time. As he falls deeper, his movements embody principles of fractal infinity: tentacles spiraling like galaxies, Wake like a black hole.&lt;br /&gt;
* “Depth 0”: Birthright of Elements&lt;br /&gt;
* “Depth 1”: You reflexively create spatial distortions in an area around you with a radius of (Sheol) yards. These distortions impose a -1 penalty to all physical actions in the affected region, though you are immune. &lt;br /&gt;
* “Depth 2”: Your allies also become immune to the distortion. &lt;br /&gt;
* “Depth 3”: As above, and ranged attacks from outside of the affected region suffer a -3 penalty, as though you were Substantially Conealed.&lt;br /&gt;
* “Depth 4”: As above, and, as an instant action, you may roll (Intelligence + Composure). If you succeed, you may move at your (Speed + Sheol) without passing through intervening space. You may explicitly use this power to move through walls or onto rooftops, if your (Speed + Sheol) would be sufficient to cross that distance.  &lt;br /&gt;
* “Depth 5”: As above, but the check to move outside of space for a turn is now reflexive. Any attack made after such rapid extraspatial movement suffers a penalty equal to (5 - successes rolled) due to disorientation. &lt;br /&gt;
* “Depth 6”: As above, and you gain a bonus to your Defense equal to your Composure. This additional Defense is not multiplied should you Dodge, but is applied against any attack with a physical component, including firearms.  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Evolutions&#039;&#039;&#039;&lt;br /&gt;
* Creation of Momentum (OO): At Depth 3 and below, the Leviathan no longer suffers Defense reduction for successive attacks.&lt;br /&gt;
* As One (OOOOO) At Depth 6, the Leviathan can be considered &amp;quot;submerged&amp;quot; as long as his Wake overlaps a suitably large body of water which is not underground (submerged resevoirs and wells are unsuitable, for example.)&lt;br /&gt;
&lt;br /&gt;
==== The Sky Cauldron (Descendant Channel) ====&lt;br /&gt;
&#039;&#039;Stirring the sky, the Leviathan may worsen weather conditions, calling up rain, winds, and hail. At the farthest reaches of this power, the Leviathan may call down boat-sundering storms with ease.&#039;&#039;&lt;br /&gt;
** Dice Pool: Intelligence + Occult + Sheol&lt;br /&gt;
** Action Type: Extended (Each roll represents 5 minutes of commanding the skies)&lt;br /&gt;
The Leviathan may summon inclement weather, activating this power repeatedly to increase the intensity or duration. The Depth that the Leviathan is at determines the maximum intensity of weather available to him. The weather lasts for a number of minutes equal to the Leviathan&#039;s successes and covers a region with a radius of 100 yards per point of Sheol. The Leviathan may opt to create weather less disastrous than he has access to. If existing weather is present, the Leviathan may reduce the necessary successes by the degree of difference between current conditions and the intended goal (i.e. if heavy rain exists, the Leviathan needs only 5 additional successes to ratchet it up to a hailstorm. &lt;br /&gt;
* “Depth 0”: Birthright of Elements&lt;br /&gt;
* “Depth 1”: The Leviathan may summon gentle rain or a slight breeze. (1 success necessary)&lt;br /&gt;
* “Depth 2”: As above, but the Leviathan may summon light rain or a strong breeze - enough to ruin a picnic. (3+ successes) &lt;br /&gt;
* “Depth 3”: As above, but the Leviathan may summon heavy rain and wind - cancelling most outdoor events. (5+ successes) The Leviathan may expend 1 additional Ichor to make a check in a single minute. &lt;br /&gt;
* “Depth 4”: As above, but the Leviathan may summon a large thunder or hailstorm - those exposed take a level of bashing damage for each minute of exposure (10+ successes) . &lt;br /&gt;
* “Depth 5”: As above, but the Leviathan may summon a catastrophic storm or monsoon - power is lost, property damaged. Those exposed take a level of bashing damage for each turn of exposure. (15+ successes)&lt;br /&gt;
* “Depth 6”: As above, but the Leviathan may summon a storm that grounds planes and capsizes small ships. Those exposed take a level of &#039;&#039;lethal&#039;&#039; daage for each turn of exposure (20+ successes). The Leviathan may expend 3 additional Ichor to make a check in a single turn. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Evolutions&#039;&#039;&#039;&lt;br /&gt;
* All-Weather Flesh (O) In Depth 1 and below, the Leviathan has Armor (Sheol) against damage inflicted by inclement weather, conjured or otherwise. This is sufficient to prevent the damage dealt by exposure to most weather.&lt;br /&gt;
* Broad Storm (OOO): In Depth 3 and below, the radius of the Leviathan&#039;s conjured weather is 250 yards per point of Sheol.&lt;br /&gt;
* Lance of the Heavens (OOO): In Depth 3 and below, the Leviathan may expend 1 Ichor to attack foes with bolts of conjured lightning. This is an electrical attack pitting the Leviathan&#039;s (Intelligence + Occult + Sheol - subject&#039;s Defense) It is electrical and therefore ignores most armor, and has a short range of (Leviathan&#039;s Sheol x 10) yards, a medium range of twice that, and a long range of four times the short range. It deals bashing damage and has the Stun property. &lt;br /&gt;
* Biblical Deluge (OOOOO): In Depth 6, the Leviathan&#039;s conjured weather lasts for 10 minutes for each success.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Swallowing the Storm (Descendant Channel) ====&lt;br /&gt;
&#039;&#039;Once the weather obeyed the primordial creatures, wind blowing only when they allowed it. Even a modern Leviathan can exert some of that control, absorbing violent weather in to its body.&#039;&#039;&lt;br /&gt;
** Dice Pool: Stamina + Survival + Sheol&lt;br /&gt;
** Action Type: Extended (Each roll represents 1 minute of concentration)&lt;br /&gt;
The mirror image of the Sky Cauldron, the Leviathan may use this Channel to &amp;quot;swallow&amp;quot; weather effects, stopping storms and gales by absorbing the power within them. Disrupting weather is easier than creating it, but the difficulty increases considerably when the weather has been conjured. In such cases, the Leviathan subtracts the Sheol (or Power stat equivalent) of the weather&#039;s creator from all rolls. If a Leviathan wishes to merely &#039;&#039;reduce&#039;&#039; the intensity of weather, he or she needs only score successes equal to the difference between the intensities listed below (so it takes 10 successes to turn a hurricane into a strong storm, for instance.) &lt;br /&gt;
&lt;br /&gt;
The Leviathan must be within (100 x Sheol) yards of the center of the weather&#039;s most intense region. This means that a Leviathan that wishes to take on a hurricane or tornado has to place himself at considerable risk. &lt;br /&gt;
* “Depth 0”: Birthright of Elements&lt;br /&gt;
* “Depth 1”: The Leviathan may negate gentle rain or a slight breeze. (1 success necessary)&lt;br /&gt;
* “Depth 2”: As above, but the Leviathan may clear away a light rain or strong breeze. (2 successes necessary) &lt;br /&gt;
* “Depth 3”: As above, but the Leviathan may remove heavy rain and wind - enough to negate the vast majority of normal weather (4 successes necessary.)  The Leviathan may expend 1 additional Ichor upon negating a weather pattern - this negates his need to eat or drink for a number of days equal to the successes he required to disrupt it. &lt;br /&gt;
* “Depth 4”: As above, but the Leviathan may annihiate large thunder or hailstorms - those sufficient to damage those left exposed (as Depth 4 of the Sky Cauldron, above. 6 successes are necessary.)&lt;br /&gt;
* “Depth 5”: As above, but the Leviathan may remove even a catastrophic storm or monsoon - the leval of havoc unleashed by most conjured and unnatural weather. (10 successes necessary)&lt;br /&gt;
* “Depth 6”: As above, but the Leviathan may prevent the fiercest weather - even a record-breaking hurricane or tornado (14 successes necessary.) The Leviathan may expend 3 additional Ichor to make a check in a single turn. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Evolutions&#039;&#039;&#039;&lt;br /&gt;
* Zone of Calm (OOO, Requires Sheol 2): The Leviathan may opt to &amp;quot;bind&amp;quot; Ichor while activating this Channel. As long as it remains bound, successes in excess of those necessary to disrupt the weather that the Leviathan originally targetted will maintain the effect for one hour each. While the effect is maintained, natural weather of equal or lesser magnitude to the original target will not affect the region within (100 x Sheol) yards of the center of the original center. Those attempting to create supernatural weather inside this region subtract the Leviathan&#039;s Sheol from relevant rolls. When the duration of the calm region expires, the Ichor becomes unbound. &lt;br /&gt;
* Cultist Proxy (OOO): The Leviathan may &amp;quot;bind&amp;quot; a single Ichor to one of his Beloved or bound Lahmasu. In Depth 3 and below, he may exercise this Channel &amp;quot;through&amp;quot; his proxy, allowing him to use the power as though he were physically in their location. The Leviathan must be aware of the rough position of the Cultist and be facing that direction. &lt;br /&gt;
* Long Grasp (OO) In Depth 3 and below, the Leviathan can negate weather while within (250 x Sheol) yards of its center.&lt;br /&gt;
* Easy Suppression (OOO): The Leviathan&#039;s Depth 6 iteration of this Channel is a reflexive action.&lt;br /&gt;
&lt;br /&gt;
=== Vestiges of Fecundity ===&lt;br /&gt;
&lt;br /&gt;
==== Birthright of Fecundity ====&lt;br /&gt;
The Birthright of the Vestige of Elements is the &#039;&#039;&#039;Crimson Tithe&#039;&#039;&#039;. By letting his blood mingle with that of another, the Leviathan may open a mystical channel that permits him to infuse a valid subject with his Ichor. This requires an open wound sufficient to draw blood (or one level of bashing damage to represent the creation of one) for both the Leviathan and the intended beneficiary, who must remain touching – generally, the transfer looks like a “blood brothers” declaration, with two freshly-cut limbs held together. The Leviathan may transfer Ichor to the target at his maximum rate of expense, until he decides to stop, breaks contact, or the subject is holding the maximum amount of Ichor that he can. This has no effect on creatures who do not possess an Ichor pool.&lt;br /&gt;
* &#039;&#039;&#039;Cost&#039;&#039;&#039;: Varies&lt;br /&gt;
&lt;br /&gt;
==== Magnanimous Host to All  (Ancestral Channel) ====&lt;br /&gt;
&#039;&#039;Teeming with symbiotic creatures that can not properly survive in the lessened world, the Leviathan&#039;s body sustains these creatures in exchange for the benefits they provide.&#039;&#039;&lt;br /&gt;
* “Depth 0”: Birthright of Fecundity&lt;br /&gt;
* “Depth 1”: 9-Again on Animal Ken and Medicine rolls&lt;br /&gt;
* “Depth 2”: As above, but now 8-Again on Animal Ken and Medicine rolls&lt;br /&gt;
* “Depth 3”: As above, and +1 dice on  Animal Ken and Medicine rolls. &lt;br /&gt;
* “Depth 4”: As above, but now +2 dice on  Animal Ken and Medicine rolls. &lt;br /&gt;
* “Depth 5”: As above, and the Leviathan gains two free specialties to any two skills and may pick a third Skill to apply 8-again to. &lt;br /&gt;
* “Depth 6”: As above, and when the Leviathan would be killed by a strike, the damage is negated and he permanently loses one Size. If this would reduce his Size to 0, he dies. [Editor&#039;s Note: This power needs revision]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Evolutions&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== Incubation of the Second Self (Descendant Channel) ====&lt;br /&gt;
&#039;&#039;Leviathans capable of incubating the second self can reproduce without any outside aid, essentially cloning itself.  This does not have to be brought to full term, or even sent along the exact same path, allowing the Leviathan to bring forth new creatures from its flesh.&#039;&#039;&lt;br /&gt;
** Dice Pool: Resolve + Medicine + Sheol&lt;br /&gt;
** Action Type: Extended &lt;br /&gt;
The Leviathan is capable of parthenogenesis, creating an egg hosted within its body which will hatch over time, producing a near-copy of the Leviathan him or herself. The only certain difference is the inability of this Channel to reliably produce another Leviathan - the result is almost always a Hybrid unless special ritual measures are taken. Even these can only &#039;&#039;slightly&#039;&#039; increase the chances of the egg producing a normal human or full Leviathan. It takes 3 successes to produce the egg, which gestates for 18 months. &lt;br /&gt;
&lt;br /&gt;
Each time the Leviathan activates this Channel, one point of the Ichor spent is &amp;quot;bound&amp;quot; into the egg until it is hatched. The Leviathan cannot regain this &amp;quot;bound&amp;quot; Ichor. While hosting an egg which contains more bound Ichor than his or her Stamina, the Leviathan suffers a -2 penalty to all dice pools due to physical strain. Upon hatching, the egg deals (Bound Ichor - host&#039;s Stamina) lethal damage to its parent. &lt;br /&gt;
&lt;br /&gt;
A Leviathan may host up to its Sheol in eggs at one time. &lt;br /&gt;
* “Depth 0”: Birthright of Fecundity&lt;br /&gt;
* “Depth 1”: The Leviathan may spend 1 Ichor to make an egg-creation roll. Each roll represents an hour of concentration and physical strain. &lt;br /&gt;
* “Depth 2”: As above, but the Leviathan may devote rolled successes to reduce the gestation time of the egg by one month per three successes, to a minimum of (10 - Sheol) months or one week, whichever is greater. &lt;br /&gt;
* “Depth 3”: As above, but the Leviathan can devote rolled successes to reduce the effective (not actual) bound Ichor in the egg, reducing the difficulty of carrying it. Each three successes devoted to this reduces the effective bound Ichor by one, to a minimum of one. The Leviathan may expend 1 additional ichor to divide successes on a given roll, creating or improving multiple eggs. Each egg will impose its own strain penalty, and the penalties are cumulative. &lt;br /&gt;
* “Depth 4”: As above, but the Leviathan may devote successes to &amp;quot;sculpt&amp;quot; the resulting creatures, altering their features slightly. Mostly-cosmetic changes (difference in gender or race) require three successes, while drastic changes (additional limbs, animal features, etc.) require five or more. Hybrid traits (see the Antagonists chapter) can be added or removed for (dot rating +2) successes.  &lt;br /&gt;
* “Depth 5”: As above, but the Leviathan may &amp;quot;template&amp;quot; his personality onto the egg. This requires a number of successes equal to his Tranquility; the resulting creature has the Leviathan&#039;s Tranquility (or equivalent in Morality), Virtue, and Vice upon birth. It also prioritizes its Skills (primary, secondary, etc.) in the same fashion. This costs the Leviathan a &#039;&#039;dot&#039;&#039; of Willpower, and may be a Tranquility violation.  &lt;br /&gt;
* “Depth 6”: The Leviathan may expend 3 additional ichor to make rolls solely for the purpose of embedding his spiritual essence into an egg. The egg must first have the Leviathan&#039;s personality template. This requires (five + Leviathan&#039;s Sheol) successes, and additionally costs a &#039;&#039;dot&#039;&#039; of Sheol. Record the Levitahtan&#039;s permanent Sheol after success. Should the spawned creature ever Emerge as a Leviathan after the death of its &amp;quot;parent,&amp;quot; roll the fledgling&#039;s Sheol in an opposed check against the deceased Leviathan&#039;s. If the parent succeeds, the imprinted essence hijacks the body, replacing its Vestiges, Sheol, and Mental and Social Attributes and Skills with its own. The losing essence is annihilated (in the case of a tie, everyone loses.) Hijacking a body in this fashion is a Tranqulity-1 transgression, but serial immortality&#039;s not a bad gig. &lt;br /&gt;
&lt;br /&gt;
===== Sidebar: One Bad Mother =====&lt;br /&gt;
The creatures spawned by Incubation of the Second Self use the Hybrid template by default - usually of the Lahmasu sub-breed most typical to the Leviathan&#039;s Strain. On a game-mechanical level, this is the only outcome that occurs without the use of outside effort, such as a ritual, to attempt to beat the system. Even these should be a matter discussed between players and storytellers. Thematically speaking, the Tribe has yet to discover a reliable way to reproduce &amp;quot;safely,&amp;quot; both in the sense of &amp;quot;increasing the number of Leviathans&amp;quot; or &amp;quot;having a child that isn&#039;t monstrous.&amp;quot; It&#039;s not fair, but it&#039;s part of what happens to monsters. &lt;br /&gt;
&lt;br /&gt;
Genetically speaking, they&#039;re &amp;quot;near-matches&amp;quot; to the Leviathan when under scientific scrutiny - close enough that it&#039;d draw attention. It&#039;s of some interest to the Tribe, however, that most forms of biological damage and imposed mutation (the hazards of life as a Leviathan) don&#039;t transfer to the egg. It most resembles &amp;quot;what the Leviathan would have looked like had they been born as a Hybrid,&amp;quot; and does not carry Lamarckian markers of the parent&#039;s changes. A templated personality will lead the spawn to pursue a similar course as its parent, but nothing can ensure a complete duplicate.&lt;br /&gt;
&lt;br /&gt;
Rumors persist that certain ancient Leviathans perfected Evolutions or rituals that ensured that even the children of their children would carry a soul imprint - meaning that the press of time would ensure the possibility of their return. Occasionally, Legions have formed around this idea, either seeking to defeat death or to protect the Tribe and humanity from the depredations of a returned horror from bygone days.&lt;br /&gt;
&lt;br /&gt;
Beyond ritual attempts to affect the traits of an egg, the most common and gruesome thing that Leviathans and other Ichor-users can do with an egg is &#039;&#039;consuming&#039;&#039; it. The Ichor bound into the egg can be harvested in this fashion, but doing so is a Tranquility-3 transgression, or a Tranquility-1 transgression for a Leviathan that consumes its own young. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Evolutions&#039;&#039;&#039;&lt;br /&gt;
* Easy Birth (OO, Requires Stamina 3): In Depth 3 and below, the Levithan reduces the effective bound Ichor of all eggs by 1 for the purpose of damage upon birth and physical strain penalties.&lt;br /&gt;
* Opportunistic Parasitism (OOOO, Requires Sheol 3): In Depth 3 and below, the Leviathan may transfer an egg that it is hosting to a helpless creature of Size 5 or greater. This requires a minute of time and inflicts three levels of bashing damage. The Leviathan&#039;s Ichor remains bound in the egg, but from that point onward only the host suffers from potential strain penalties and will suffer damage upon the egg&#039;s &amp;quot;birth.&amp;quot; Traumatic and grisly surgery, at the very least, will be required to remove the egg early. Such surgery usually deals lethal damage equal to the egg&#039;s bound Ichor. &lt;br /&gt;
* Traumatic Parasitism (OOO, Requires Opportunistic Parastism and Strength 3): In Depth 3 and below, upon scoring an exceptional success against a target using a natural weapon that deals lethal damage, the Leviathan may attempt to reflexively transfer an egg from its body into that of the target. The subject must be Size 5 or greater, and rolls its Stamina (+ Power stat) in an opposed roll against the Leviathan&#039;s Sheol. The subject may add any bonuses related to staving off disease to its roll. Most will also spend Willpower, unsurprisingly. &lt;br /&gt;
* Hyperparasitism (OOO, Requires Opportunistic Parastism): In Depth 3 and below, when presented with a helpless host containing an egg created by another Leviathan, the character can &amp;quot;overwrite&amp;quot; the egg with one of its own, using the energy bound in the egg to feed its own spawn. The Leviathan makes use of this Channel to create an egg inside the host. This uses the normal system, but the character may first spend the Ichor bound into the egg to be replaced before resorting to its own. This consumes the replaced egg, which is generally a Tranquility violation.&lt;br /&gt;
* Reflexive Consumption (OOO): In Depth 3 and below, the Leviathan may reflexively consume an egg that it is hosting, regaining the bound Ichor as noted in the sidebar.&lt;br /&gt;
&lt;br /&gt;
==== Womb of Terrors (Descendant Channel) ====&lt;br /&gt;
&#039;&#039;The divine Ichor flowing through the Leviathan&#039;s blood gives birth to new and horrible life, clawing its way out of gore and shaped and directed by the will of the Leviathan who gave it life.&#039;&#039;&lt;br /&gt;
** Dice Pool: Stamina + Sheol&lt;br /&gt;
** Action Type: Instant&lt;br /&gt;
When the Leviathan has an open wound (is suffering at least a single level of lethal damage), it may shape creatures from its blood. Upon taking this Channel, the Leviathan designs three creatures which are born of its blood (see sidebar). It may call forth these creatures with a successful roll. The creatures instinctively take actions desired by the Leviathan without verbal instruction. If the Leviathan is not bleeding and wishes to activate this power, he may reflexively open the wound necessary if he has adequate tools at hand (or has hands that serve as adequate tools.) A Leviathan may only have a number of offshoots equal to its Sheol exist at any one time, buy may only have a single third-degree offshoot at a time. &lt;br /&gt;
* “Depth 0”: Birthright of Fecundity&lt;br /&gt;
* “Depth 1”: The Leviathan may summon its first-stage offshoot. It is present for one turn per success on the summoning roll. &lt;br /&gt;
* “Depth 2”: As above, but it is present for three turns per success.&lt;br /&gt;
* “Depth 3”: As above, but it is present for a minute per success. The Leviathan may expend 1 additional ichor to instead call its second-stage offshoot, which is present for one turn per success. &lt;br /&gt;
* “Depth 4”: As above, but first-degree offshoots are present for five minutes per success and second-degree offshoots for three turns per success. &lt;br /&gt;
* “Depth 5”: As above, but first-degree offshoots are present for a half-hour per success and second-degree offshoots for one minute per success. &lt;br /&gt;
* “Depth 6”: As above, but first-degree offshoots are present for an hour per success and second-degree offshoots for five minutes per success. The Leviathan may expend 3 additional ichor to instead call its third-stage offshoot, which is present for one turn per success. &lt;br /&gt;
&lt;br /&gt;
===== Sidebar: Horrors made Flesh =====&lt;br /&gt;
Upon purchasing the Channel Womb of Terrors, the Leviathan&#039;s player may design three offshoots. As the Leviathan&#039;s Sheol increases, these offshoots become more powerful, but their general form remains the same. The offshoots need not be graduated versions of the same beast, and it&#039;s acceptable - in fact, highly appropriate - that their outward forms are alien, amalgamations of various beasts with fearsome appearances. An offshoot can usually not be mistaken for any natural animal. Each offshoot has &amp;quot;base&amp;quot; Traits and a pool of points which the Leviathan&#039;s player uses to customize the beast. Once determined, an ability is set and the assigned points cannot be re-assigned. &lt;br /&gt;
&lt;br /&gt;
Horrors are treated like animals, using the higher of their Dexterity or Wits to determine Defense. They lack fine manipulation and cannot hold or use most tools unless a trait is purchased to permit this - and even in this case their intellect is too limited to apply most tools effectively. They are entirely amphibious and may breathe water and swim at full Speed. They execute commands to the best of their intelligence. Note that it may be difficult to craft the core book&#039;s example animals as offshoots - they cannot generalize (and that guard dog has phenomenal stats!)&lt;br /&gt;
* First-Stage Offshoot: All attributes begin at one, Size 2, Speed species factor 5, no skills. Attributes and Skills cannot exceed 3.&lt;br /&gt;
** A first-stage offshoot is built with a pool of points equal to the Leviathan&#039;s Stamina + Sheol.&lt;br /&gt;
* Second-Stage Offshoot: Physical attributes begin at two, all others at one, Size 3, Speed species factor 5, no skills. Attributes and Skills cannot exceed 4.&lt;br /&gt;
** A second-stage offshoot is built with a pool of points equal to 3 + Leviathan&#039;s Stamina + Sheol.&lt;br /&gt;
* Third-Stage Offshoot: Physical attributes begin at three, all others at one, Size 5, Speed species factor 5, no skills. Attributes and Skills cannot exceed 5.&lt;br /&gt;
** A third-stage offshoot is built with a pool of points equal to 6 + Leviathan&#039;s Stamina + Sheol.&lt;br /&gt;
* Basic Point Costs&lt;br /&gt;
** Physical Attributes: 1 dot per point&lt;br /&gt;
** Other Attributes: 1 dot per 2 points&lt;br /&gt;
** Physical Skills: 2 dots per point&lt;br /&gt;
** Other Skills: 1 dot per point&lt;br /&gt;
** Specialties: 2 per point&lt;br /&gt;
** Armor: 1 per point, max of (Stamina)&lt;br /&gt;
** Natural Weapons: +1L per point, max of (Strength)L&lt;br /&gt;
** Speed bonus: +2 per point, max of (Dexterity) points&lt;br /&gt;
* Other Tricks (Other traits are possible, with their price mandated by the Storyteller.)&lt;br /&gt;
** Flight: 1 point (at Speed)&lt;br /&gt;
** Venomous bite: Toxicity 3, immediate onset: 1 point (+1 Toxicity for +1 point, limit of (Stamina) points)&lt;br /&gt;
** Rare sense (Echolocation, heat-based vision, etc.): 1 point each&lt;br /&gt;
** &amp;quot;Finer&amp;quot; manipulation: 2 points (may use simple tools and open doors, but -2 to all relevant rolls)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Evolutions&#039;&#039;&#039;&lt;br /&gt;
* Creator of Life (OO, Requires Sheol 2): The Leviathan may devise a new first-degree offshoot and may now summon either of its options. This Merit may be purchased multiple times - up to the Leviathan&#039;s (Sheol -1).&lt;br /&gt;
* Craftsman of Life (OOO, Requires Sheol 3): The Leviathan may devise a new second-degree offshoot and may now summon either of its options. This Merit may be purchased multiple times - up to the Leviathan&#039;s (Sheol -2).&lt;br /&gt;
* Sculptor of Life (OOOO, Requires Sheol 4): The Leviathan may devise a new third-degree offshoot and may now summon either of its options. This Merit may be purchased multiple times - up to the Leviathan&#039;s (Sheol -3).&lt;br /&gt;
* Reflexive Genesis (OOO): In Depth 1 and below, upon suffering lethal damage, the Leviathan may reflexively summon an offshoot that it has access to in its current Depth. It must suffer levels of damage equal to the Size of the offshoot to be summoned.&lt;br /&gt;
&lt;br /&gt;
=== Vestiges of Might ===&lt;br /&gt;
&lt;br /&gt;
==== Birthright of Might ====&lt;br /&gt;
The Birthright of the Vestige of Might is the &#039;&#039;&#039;Privilege of Titans&#039;&#039;&#039;. A quick spike of Ichor permits the Leviathan to enhance his strength by making use of the whole of his body at once, effectively maximizing the force he applies. For the purpose on a single Feat of Strength, the Leviathan may use his Size in place of his Strength.&lt;br /&gt;
* &#039;&#039;&#039;Cost&#039;&#039;&#039;: 1 Ichor&lt;br /&gt;
&lt;br /&gt;
==== Divine Pinnacle of Excellence  (Ancestral Channel) ====&lt;br /&gt;
&#039;&#039;Description&#039;&#039;&lt;br /&gt;
* “Depth 0”: Birthright of Might&lt;br /&gt;
* “Depth 1”: 9-Again on Athletics rolls&lt;br /&gt;
* “Depth 2”: As above, and +1 dice on Athletics rolls. &lt;br /&gt;
* “Depth 3”: As above, but now 8-Again on Athletics rolls.&lt;br /&gt;
* “Depth 4”: As above, but now +2 dice on Athletics rolls. &lt;br /&gt;
* “Depth 5”: As above, but now +3 dice on Athletics rolls.&lt;br /&gt;
* “Depth 6”: As above, and +1 Stamina.  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Evolutions&#039;&#039;&#039;&lt;br /&gt;
* Rugged Tread (O): In Depth 1 and lower, the Leviathan may, when barefoot, benefit from the equipment bonus for athletic shoes, and most terrain will not damage his unshod feet - treat them as though they had the durability of solid work boots.&lt;br /&gt;
* Relentless Pursuit (OO): In Depth 3 and lower, the Leviathan may treat his Speed as though it were 3 higher for the purpose of extended rolls related to chases on foot. This does not increase his actual speed - rather, he does not flag and moves as efficiently as is possible, maximizing the benefits granted by his improved stamina. &lt;br /&gt;
* Tireless Vigor (OOO): In Depth 3 and lower, the Leviathan ignores up to his Sheol score worth of penalties applied due to wounds or fatigue. &lt;br /&gt;
&lt;br /&gt;
==== Fluid Icon of Grace  (Ancestral Channel) ====&lt;br /&gt;
&#039;&#039;Description&#039;&#039;&lt;br /&gt;
* “Depth 0”: Birthright of Might&lt;br /&gt;
* “Depth 1”: The Leviathan adds +1 to his Defense after all other effects (i.e. &#039;&#039;after&#039;&#039; doubling for a Dodge, not before)&lt;br /&gt;
* “Depth 2”: As above, and +1 Speed&lt;br /&gt;
* “Depth 3”: As above, but now +2 Defense&lt;br /&gt;
* “Depth 4”: As above, but now +2 Speed&lt;br /&gt;
* “Depth 5”: As above, but now +3 Defense and Speed&lt;br /&gt;
* “Depth 6”: As above, and +1 Dexterity.  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Evolutions&#039;&#039;&#039;&lt;br /&gt;
* Liquid Evasion (OOO): While in Depth 3 or lower, the Leviathan triples his Defense, instead of doubling it, when he opts to Dodge. &lt;br /&gt;
&lt;br /&gt;
==== That Hideous Strength  (Ancestral Channel) ====&lt;br /&gt;
&#039;&#039;The Leviathan’s body channels more force than a creature it size should be capable of.  It is a being of terrible power, capable of crushing the earth itself should it stretch the length of it, and should it decide to throw its force against the sea, great waves will rise up to drown the land.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
That Hideous Strength is a Power Attribute boosting Channel. It boosts Strength and has the following unique powers:&lt;br /&gt;
* “Depth 0”: Birthright of Might&lt;br /&gt;
* “Depth 6”: As above, and when invoking the Birthright of Might, add the Leviathan&#039;s Size to his Strength instead of replacing one with the other. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Evolutions&#039;&#039;&#039;&lt;br /&gt;
* Riotous Vandal (OO) - When in Depth 3 or below, the Leviathan gains 8-Again on Havoc checks.&lt;br /&gt;
* Tidal Might (OO) - While in Depth 3 or below, the Leviathan ignores up to his Sheol score worth of Durability when breaking objects manually.&lt;br /&gt;
&lt;br /&gt;
=== Vestiges of Predation ===&lt;br /&gt;
&lt;br /&gt;
==== Birthright of Predation ====&lt;br /&gt;
The Birthright of the Vestige of Predation is the &#039;&#039;&#039;Hunter&#039;s Boon&#039;&#039;&#039;. The Leviathan may &amp;quot;tune in&amp;quot; to a Wake-vulnerable subject. If the victim&#039;s Wits (+ Power Stat) is lower than the Leviathan&#039;s Presence + Sheol, that subject cannot benefit from 10-again on attacks made against the Leviathan for the rest of the Scene. &lt;br /&gt;
* &#039;&#039;&#039;Cost&#039;&#039;&#039;: 1 Ichor&lt;br /&gt;
&lt;br /&gt;
==== Mortal-Devouring Armory (Ancestral Channel) ====&lt;br /&gt;
&#039;&#039;The Leviathan&#039;s Primordial form bristles with cruel natural weapons.&#039;&#039;&lt;br /&gt;
* “Depth 0”: Birthright of Predation&lt;br /&gt;
* “Depth 1”: The Leviathan&#039;s unarmed strikes inflict lethal damage&lt;br /&gt;
* “Depth 2”: As above, but now they are +1L weapons.&lt;br /&gt;
* “Depth 3”: As above, and the Leviathan gains 9-Again on attacks with them.&lt;br /&gt;
* “Depth 4”: As above, but now they are +2L weapons. &lt;br /&gt;
* “Depth 5”: As above, but now they are +3L weapons.&lt;br /&gt;
* “Depth 6”: As above, but now those that grapple with the Leviathan suffer (His Stamina + Sheol - Their Stamina + Armor) lethal damage each turn from exposure to countless sharp protrusions or biting mouths. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Evolutions&#039;&#039;&#039;&lt;br /&gt;
* Savage Focus (O) - In Depth 1 and lower, The Leviathan may use his Dexterity for Defense even if his Wits is lower, like a wild animal, but loses 10-Again on Intelligence-related rolls. &lt;br /&gt;
* Rending Claws (OO) - In Depth 3 and lower, The Leviathan&#039;s natural weapons are armor-piercing (rating 2).&lt;br /&gt;
* Gaping Maw (OO) - In Depth 3 and lower, The Leviathan&#039;s natural weapons deal an additional 2 damage if used on a grappled victim.&lt;br /&gt;
* Serrated Jaws (OO) - In Depth 3 and lower, the Leviathan instead gains 8-Again with his natural weapons.&lt;br /&gt;
&lt;br /&gt;
==== Stalker&#039;s Shifting Hide (Ancestral Channel) ====&lt;br /&gt;
&#039;&#039;The Leviathan&#039;s Primordial form cannot be perceived clearly by its prey.&#039;&#039;&lt;br /&gt;
* “Depth 0”: Birthright of Predation&lt;br /&gt;
* “Depth 1”: 9-Again on Stealth rolls&lt;br /&gt;
* “Depth 2”: As above, but now 8-Again on Stealth rolls&lt;br /&gt;
* “Depth 3”: As above, and +1 dice on Stealth rolls. &lt;br /&gt;
* “Depth 4”: As above, but now +2 dice on Stealth rolls. &lt;br /&gt;
* “Depth 5”: As above, but now +3 dice on Stealth rolls.&lt;br /&gt;
* “Depth 6”: As above, and Wake-vulnerable subjects whose (Wits + Composure) is less than the Leviathan&#039;s (Stealth + Sheol) cannot see him unless they spend a Willpower point or invoke supernatural methods of sensing his presence. The expenditure covers the rest of the scene but cannot be made until the victim is aware that the Leviathan is present but invisible - either by being informed of this or hearing or otherwise noting evidence of his existence. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Evolutions&#039;&#039;&#039;&lt;br /&gt;
* Broken Lens (OOO) - In Depth 3 and lower, those using tools of mortal make (binoculars, flashlights, etc.) to attempt to overcome the Leviathan&#039;s Stealth roll will suffer unexplained hardships. Lenses get blurry, lights flicker, and so on. Equipment with a rating of less than the Leviathan&#039;s Sheol is effectively negated and provides no bonus.&lt;br /&gt;
* Clouded Eye (OOO) - In Depth 3 and lower, the Leviathan may use his focused wake to dull the senses. A subject whose Willpower is lower than the Leviathan&#039;s (Stealth + Sheol) will subtract the Leviathan&#039;s Sheol from all Wits + Composure rolls to attempt to detect him. This will also affect the Depth 6 iteration of this Channel.&lt;br /&gt;
* Slip Sideways (OOOOO, requires Sheol 4) - In Depth 6, while hiding due to Stealth, an exceptional success permits the Leviathan to find a bolthole outside of normal space. No non-supernatural methods may detect his presence as long as he remains in his current general position. Non-supernatural events that don&#039;t deal catastrophic (10+) damage to the surrounding region will neither affect or reveal the Leviathan, and the Leviathan&#039;s Stealth will act as armor to insulate him against these. He will be visible afterwards (after all, whatever happened probably managed to move him.) Attacking, speaking, or moving will also end this effect.&lt;br /&gt;
&lt;br /&gt;
==== The Hunter&#039;s Blood (Descendant Channel) ====&lt;br /&gt;
&#039;&#039;The voice of the Leviathan is what inspired legends of siren&#039;s. Speaking, crying, bellowing, or whispering: all vocalizations of the Leviathan draws in mortal listeners, robbing them of their will and self determination.&#039;&#039;&lt;br /&gt;
** Dice Pool: Dexterity + Firearms + Sheol&lt;br /&gt;
** Action Type: Instant&lt;br /&gt;
The Leviathan may project blood or Ichor at range; transforming it by means of this Channel into a deadly toxin. Most mortal Armor will not defend against this attack, but tools that provide environmental protection (such as a hazmat suit) might provide their bonus to Defense. Despite the unusual nature of the attack, it is treated as a typical ranged weapon. &lt;br /&gt;
* “Depth 0”: Birthright of Predation&lt;br /&gt;
* “Depth 1”: The attack deals bashing damage and has a range of 5/10/20.&lt;br /&gt;
* “Depth 2”: As above, but the range is now 10/20/40&lt;br /&gt;
* “Depth 3”: As above, and the Leviathan may now perform a &amp;quot;short burst&amp;quot; as per the autofire rules. This halves the effective range, however. He may also expend an additional 1 Ichor to inflict lethal damage. &lt;br /&gt;
* “Depth 4”: As above, but the range is now 30/60/120.&lt;br /&gt;
* “Depth 5”: As above, but the Leviathan may now perform a &amp;quot;medium burst.&amp;quot; &lt;br /&gt;
* “Depth 6”: As above, but the Leviathan may now opt to perform a &amp;quot;long burst&amp;quot; as per the Autofire rules. He may now expend an additional 3 Ichor to inflict aggravated damage.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Evolutions&#039;&#039;&#039;&lt;br /&gt;
* Defensive Bleeding (OOO) - In Depth 3 and lower, upon suffering three or more levels of lethal damage, the Leviathan may reflexively invoke this Channel with the attacker as a target. Stamina replaces Dexterity in the dice pool, and the Leviathan may not opt to perform a &amp;quot;burst.&amp;quot; &lt;br /&gt;
* Cobra&#039;s Spite (OOO) - In Depth 3 and lower, foes that suffer damage equal to their Size from this Channel are effectively blinded until they heal the wound supernaturally or receive medical attention.&lt;br /&gt;
&lt;br /&gt;
=== Vestiges of Sanctity ===&lt;br /&gt;
&lt;br /&gt;
==== Birthright of Sanctity ====&lt;br /&gt;
The Birthright of the Vestige of Sanctity is &#039;&#039;&#039;Parting the School&#039;&#039;&#039;. While this power is in effect, large masses of humans beings and aquatic animals instinctually part around the character and then return seamlessly to their original positions – the Leviathan could run at full speed through a crowded party without running into anyone, or fluidly walk through a queue to the front. A violent crowd will not impede the character or strike him as he is moving, but is free to assault him otherwise – they will simply be incapable of circling him, politely parting to let him pass each time they surround him. The crowd parts only for the Leviathan and will provide the normal impediment to all others. This power has no effect on the positioning of people who are alone and it will only affect normal creatures that are completely subject to the Wake – even the moderate resistance provided by being a supernatural being is sufficient to stifle it entirely. Its effect lasts for a scene.&lt;br /&gt;
* &#039;&#039;&#039;Cost&#039;&#039;&#039;: 1 Ichor&lt;br /&gt;
&lt;br /&gt;
==== Eye of the Eternal Storm  (Ancestral Channel) ====&lt;br /&gt;
&#039;&#039;The Leviathan is a creature of pretrenatural calm and stillness. Adapted to both the loneliness and turbulence of the primordial ocean, he can maintain emotional control in the most extreme circumstances and spread this control to others.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Eye of the Eternal Storm is a Resistance Attribute boosting Channel. It boosts Composure and has the following unique powers:&lt;br /&gt;
* “Depth 0”: Birthright of Sanctity&lt;br /&gt;
* “Depth 5”: Wake-vulnerable individuals within the Leviathan&#039;s Wake may use his Composure as a Resistance trait in place of their own. If they do so, their effective Composure is reduced to 0 when opposing effects created by the Leviathan himself. This lasts for the rest of the scene or until the victim expends Willpower to resist it (but will begin again if they borrow the Leviathan&#039;s Composure.) &lt;br /&gt;
* “Depth 6”: As above, but any vulnerale creature that the Leviathan has focused his Wake on &#039;&#039;must&#039;&#039; use his Composure to resist mental and social hardships that do not originate with the Leviathan himself.&lt;br /&gt;
&lt;br /&gt;
==== Voice of the Elder Temptress (Ancestral Channel) ====&lt;br /&gt;
&#039;&#039;Description.&#039;&#039;&lt;br /&gt;
* “Depth 0”: Birthright of Sanctity&lt;br /&gt;
* “Depth 1”: 9-Again on Persuasion rolls&lt;br /&gt;
* “Depth 2”: As above, but now 8-Again on Persuasion rolls&lt;br /&gt;
* “Depth 3”: As above, and +1 dice on Persuasion rolls. &lt;br /&gt;
* “Depth 4”: As above, but now +2 dice on Persuasion rolls. &lt;br /&gt;
* “Depth 5”: As above, but now +3 dice on Persuasion rolls.&lt;br /&gt;
* “Depth 6”: As above, and using Persuasion on Wake-vulnerable subjects is a rote action.  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Evolutions&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== Siren of the Depths (Ancestral Channel) ====&lt;br /&gt;
&#039;&#039;The Leviathan cannot be resisted; its nature is to draw in others, to bring them in to its orbit.&#039;&#039;&lt;br /&gt;
* “Depth 0”: Birthright of Sanctity&lt;br /&gt;
* “Depth 1”: 9-Again on Presence rolls&lt;br /&gt;
* “Depth 2”: As above, but now 8-Again on Presence rolls&lt;br /&gt;
* “Depth 3”: As above, and the Leviathan gains +5 dice on a Presence-based roll when expending Willpower on it, instead of +3. &lt;br /&gt;
* “Depth 4”: As above, and +1 to Presence. &lt;br /&gt;
* “Depth 5”: As above, and the Leviathan may select a single social Skill to retain use of at this Depth, as long as that Skill is used with Presence.&lt;br /&gt;
* “Depth 6”: As above, but +2 to Presence. Wake-vulnerable individuals with a Willpower lower than the Leviathan&#039;s Presence will follow it around in a dazed state unless they expend a point of Willpower (one per scene) to act normally. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Evolutions&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== Insidious Creature (Ancestral Channel) ====&lt;br /&gt;
&#039;&#039;When the Leviathan speaks, or sends thoughts and dreams, the message tangles up the reason the recipient, ensnaring the mind.&#039;&#039;&lt;br /&gt;
* “Depth 0”: Birthright of Sanctity&lt;br /&gt;
* “Depth 1”: 9-Again on Manipulation rolls&lt;br /&gt;
* “Depth 2”: As above, but now 8-Again on Manipulation rolls&lt;br /&gt;
* “Depth 3”: As above, and the Leviathan gains +5 dice on a Manipulation-based roll when expending Willpower on it, instead of +3. &lt;br /&gt;
* “Depth 4”: As above, and +1 to Manipulation.&lt;br /&gt;
* “Depth 5”: As above, and wake-vulnerable subjects spending Willpower to increase their resistance to the Leviathan&#039;s Manipulation-based actions gain only +1 to their resistance Trait. &lt;br /&gt;
* “Depth 6”: As above, but +2 to Manipulation. Wake-vulnerable individuals with a Willpower lower than the Leviathan&#039;s Manipulation cannot use rolled resistance against the Leviathan&#039;s Manipulation-based actions; the Leviathan automatically scores an exceptional success against them in these cases.&lt;br /&gt;
&#039;&#039;&#039;Evolutions&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Call of the Depths (Descendant Channel) ====&lt;br /&gt;
&#039;&#039;The voice of the Leviathan is what inspired legends of siren&#039;s. Speaking, crying, bellowing, or whispering: all vocalizations of the Leviathan draws in mortal listeners, robbing them of their will and self determination.&#039;&#039;&lt;br /&gt;
** Dice Pool: Presence + Expression + Sheol&lt;br /&gt;
** Action Type: Standard&lt;br /&gt;
The Leviathan&#039;s voice carries a luring tone that pulls listeners towards him or her and muddle their minds. The effect only extends as far as the Leviathan&#039;s voice would naturally carry, without being amplified or broadcast by mechanical methods. Those that hear the voice, are vulnerable to the Wake, and have less Resolve (+ Power Stat) than the Leviathan&#039;s successes are affected. A point of Willpower may be spent to resist the call for a turn. When at the Leviathan&#039;s side, subjects that are still subject to the lure become anxious and uncertain if forced to move away, suffering a -2 penalty to all actions not linked to returning to the Leviathan&#039;s side.&lt;br /&gt;
* “Depth 0”: Birthright of Sanctity&lt;br /&gt;
* “Depth 1”: Those that hear the voice move towards the Leviathan for a single  turn.&lt;br /&gt;
* “Depth 2”: As above, but the compulsion lasts an extra turn for each success over the necessary threshold to affect the listener, to a limit of (Leviathan&#039;s Presence) turns. Multiple applications don&#039;t stack - the new roll replaces the old one.&lt;br /&gt;
* “Depth 3”: As above, and the Leviathan may expend an additional 1 Ichor to increase the cost of resistance to 2 Willpower for subjects whose Willpower is less than the Leviathan&#039;s (Presence + Sheol). &lt;br /&gt;
* “Depth 4”: As above, and the limit on duration increases to (Presence + Sheol) turns.&lt;br /&gt;
* “Depth 5”: As above, and affected subjects cannot regain Willpower normally, instead gaining the Leviathan&#039;s Vice and having it be their sole option for the duration of the effect. &lt;br /&gt;
* “Depth 6”: The Leviathan may expend 3 additional ichor to remove the ability to spend Willpower to resist from subjects whose Willpower is less than the Leviathan&#039;s (Presence + Sheol). &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Evolutions&#039;&#039;&#039;&lt;br /&gt;
* Song of Madness (OO) - In Depth 3 and lower, those affected by the call also suffer from any derangements possessed by the Leviathan. Those that resist by expending Willpower also resist the derangement.&lt;br /&gt;
&lt;br /&gt;
=== Vestiges of Vitality ===&lt;br /&gt;
&lt;br /&gt;
==== Birthright of Vitality  ====&lt;br /&gt;
The Birthright of the Vestige of Vitality is the &#039;&#039;&#039;Boon of Tides&#039;&#039;&#039;. While this power is in effect, the Leviathan may breathe water as easily as air and gains Armor 1 when at least half-submerged. Its effect lasts for a scene.&lt;br /&gt;
* &#039;&#039;&#039;Cost&#039;&#039;&#039;: 1 Ichor&lt;br /&gt;
&lt;br /&gt;
==== Lifeblood of Titans (Ancestral Channel) ====&lt;br /&gt;
&#039;&#039;The immense ancient creatures were beyond death as it is currently understood.  A Leviathan who pursues the remnants of this power in its blood finds that same spark of terrible life, which refuses to be constrained to the scale of modern life.&#039;&#039;&lt;br /&gt;
* “Depth 0”: Birthright of Vitality&lt;br /&gt;
* “Depth 1”: +1 Size.&lt;br /&gt;
* “Depth 2”: As above, and +1 Health Level&lt;br /&gt;
* “Depth 3”: As above, but now +2 Size.&lt;br /&gt;
* “Depth 4”: As above, but now +2 Health Levels. &lt;br /&gt;
* “Depth 5”: As above, but now +3 Size.&lt;br /&gt;
* “Depth 6”: As above, but now +4 Size and +3 Health Levels.  &lt;br /&gt;
&lt;br /&gt;
==== Flesh of the Progenitors (Ancestral Channel) ====&lt;br /&gt;
&#039;&#039;Description.&#039;&#039;&lt;br /&gt;
* “Depth 0”: Birthright of Vitality&lt;br /&gt;
* “Depth 1”: The Leviathan developes 1/0 Armor (General/ballistic).&lt;br /&gt;
* “Depth 2”: As above, but now 1/1 Armor&lt;br /&gt;
* “Depth 3”: As above, but now 2/1 Armor, and the armor becomes bulletproof. &lt;br /&gt;
* “Depth 4”: As above, but now 2/2 Armor&lt;br /&gt;
* “Depth 5”: As above, but now 3/2 Armor&lt;br /&gt;
* “Depth 6”: As above, but now 4/3 Armor, and the armor degrades all damage inflicted by mundane weapons to bashing.  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Evolutions&#039;&#039;&#039;&lt;br /&gt;
* Adaption to Harm (OO) - In Depth 3 and lower, the Leviathan may expend 1 Ichor to &amp;quot;adapt&amp;quot; to an attack that inflicts damage. The Leviathan&#039;s Armor is treated as being 1 rank higher against attacks of that general type (bullets, punching, blunt instruments, etc.) for the rest of the scene. The Leviathan may only be &amp;quot;adapted&amp;quot; to one such type of damage at a time. &lt;br /&gt;
* Flexible Protection (OO) - In Depth 3 and lower, the Leviathan may roll Stamina + Sheol as an instant action. He may move ranks of protection equal to his successes from general to ballistic or vice versa, increasing one by decreasing the other. He may not reduce a kind of protection below 0. &lt;br /&gt;
* Lead Ward (OO) - The ballistic values of the Armor granted by this Channel are all 1 rank higher. &lt;br /&gt;
* Inviolable (OOOOO, requires Sheol 5) - In Depth 6, while being attacked by wake-vulnerable creatures, the Leviathan may use its Sheol as its Armor value.&lt;br /&gt;
&lt;br /&gt;
==== The Toad&#039;s Curse (Ancestral Channel) ====&lt;br /&gt;
&#039;&#039;Approaching the ancient creatures of the depths was a hazardous experience; not only did they have great power to bring to bear against interlopers but their very presence could overwhelm with toxic secretions.&#039;&#039;&lt;br /&gt;
* “Depth 0”: Birthright of Vitality&lt;br /&gt;
* “Depth 1”: Unprotected beings in physical contact with the Leviathan suffer a -1 penalty on all actions. After the contact is broken, the penalty lasts for a number of turns equal to the amount of time spent in contact.&lt;br /&gt;
* “Depth 2”: As above, but for every two rounds of full contact, the penalty increases by 1. If it ever rises above the subject&#039;s Stamina + Resolve, they pass out due to pain. When contact is broken, the penalty drops down to -1, and lasts as above. &lt;br /&gt;
* “Depth 3”: As above, but now the penalty applies to any creature within close distance (close enough to touch, even if not touching) of the Leviathan. If the region is left, the penalty now gradually decreases (by 1 each turn), to a minimum of -1, which is suffered for the rest of the scene &lt;br /&gt;
* “Depth 4”: As above, but now the penalty increases for each turn of contact.&lt;br /&gt;
* “Depth 5”: As above, and creatures that have passed out due to exposure will suffer 1 bashing damage for each turn of continued exposure beyond that point. &lt;br /&gt;
* “Depth 6”: As above, but the cloud now covers a region with a radius in feet equal to the Leviathan&#039;s Size.  &lt;br /&gt;
&lt;br /&gt;
==== World Serpent&#039;s Endurance  (Ancestral Channel) ====&lt;br /&gt;
&#039;&#039;The Leviathan’s body channels more force than a creature it size should be capable of.  It is a being of terrible power, capable of crushing the earth itself should it stretch the length of it, and should it decide to throw its force against the sea, great waves will rise up to drown the land.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
World Serpent&#039;s Endurance is a Resistance Attribute boosting Channel. It boosts Stamina and has the following unique powers:&lt;br /&gt;
* “Depth 0”: Birthright of Vitality&lt;br /&gt;
* “Depth 5”: +1 Size&lt;br /&gt;
* “Depth 6”: As above, and the Leviathan reduces all bashing damage he suffers by 1, to a minimum of 0.&lt;br /&gt;
&lt;br /&gt;
==== No Mysteries of the Flesh (Descendant Channel) ====&lt;br /&gt;
** Dice Pool: Intelligence or Stamina + Medicine + Sheol&lt;br /&gt;
** Action Type: Extended (Each roll represents either one minute of work (first aid and diagnosis) or one hour of intense concentration (for long-term treatment and major physical reconfiguration)&lt;br /&gt;
The Leviathan can exert near-total understanding and control of the physical functions of his body, stopping or redirecting blood flow, diagnosing maladies, and repurposing muscles and organs to increase his capabilities. The lesser examples of this power are acts of will (Intelligence), while the more drastic changes are painful and strenuous (Stamina.) &lt;br /&gt;
* “Depth 0”: Birthright of Vitality&lt;br /&gt;
* “Depth 1”: By expending a point of Ichor, the Leviathan may diagnose illnesses in himself using this Channel; he suffers no penalties for lacking tools (and in fact gains bonuses due to his Sheol.) He may also perform minor field first aid, such as stopping a wound from bleeding and &amp;quot;setting&amp;quot; a broken limb. &lt;br /&gt;
* “Depth 2”: As above, and the Leviathan may now apply any medical treatment that would be possible with advanced equipment, up to and including performing what is effectively surgery on himself. &lt;br /&gt;
* “Depth 3”: As above, and the Leviathan may now use drastic changes to remove the need for sleep, air, water, and food. Each category requires 1 success for twelve hours of suppression. Healing time can be increased as well - successes are divided between duration (12 hours per success) and degree of increase (2 successes for a 100% improvement.) Increased healing burns increased energy. A Leviathan healing at an increased rate requires a proportional degree more of food, water, and sleep than usual. Suppressing the need for these only suppreses one &amp;quot;normal amount&amp;quot; of need, requiring increased successes to compensate for the increased needs. &lt;br /&gt;
* The Leviathan may expend an additional Ichor to perform a check in less time - one turn or ten minutes depending on the procedure.&lt;br /&gt;
* “Depth 4”: As above, and the Leviathan may now expend three successes on a drastic change to &amp;quot;shuffle&amp;quot; a dot from one Physical Attribute to another. The change lasts for one hour, and increased successes can increase the duration by thirty minutes per additional success. The Leviathan may only have dots equal to his Sheol &amp;quot;shuffled&amp;quot; at any one time. &lt;br /&gt;
* “Depth 5”: As above, and the Leviathan may now control his density. He may &amp;quot;swap&amp;quot; his Size and Stamina with a drastic change. This requires one success for each dot of change (So a Size 5, Stamina 3 Leviathan would require two successes.) The change lasts for one hour, and increased successes can increase the duration by thirty minutes per additional success. &lt;br /&gt;
* “Depth 6”: As above, and the Leviathan may now use a drastic change to increase one Physical Attribute by a single dot. This requires successes equal to twice the current rating. The change lasts for one hour, and increased successes can increase the duration by thirty minutes per additional success. The Leviathan may expend 3 additional ichor to perform a check reflexively or in a single minute, depending on the procedure. &lt;br /&gt;
&#039;&#039;&#039;Evolutions&#039;&#039;&#039;&lt;br /&gt;
* Autosculpting (O) - The Leviathan may select a single physical Merit with a dot rating equal to or less than his Sheol. In Depth 3 and lower, he may use a drastic change to gain access to that Merit. This requires successes equal to its dot rating, and provides the Merit for an hour. Additional successes can increase the duration by thirty minutes per additional success. The Leviathan must otherwise qualify for the Merit when gaining it (but may use the increased traits of his Depth 3 form to determine if he does or not.) This Evolution may be purchased mulitple times, each time allowing access to a different Merit. Only Merits that can be explained as raw physical traits can be gained in this fashion (so no Stunt Driver or Fighting Styles.)&lt;br /&gt;
&lt;br /&gt;
==== Vigor of Protean Kings (Descendant Channel) ====&lt;br /&gt;
&#039;&#039;Description&#039;&#039;&lt;br /&gt;
** Dice Pool: Sheol, when relevant. &lt;br /&gt;
** Action Type: Reflexive&lt;br /&gt;
The Leviathan may use Ichor to improve his Attributes, circulating his divine blood throughout his body. Ichor spent on this Channel is &amp;quot;bound&amp;quot; and cannot be regained until the duration expires, but may be spent to pay, in part or whole, for other features of the Channel, as noted below.&lt;br /&gt;
* &amp;quot;Depth 0&amp;quot;: Birthright of Vitality&lt;br /&gt;
* &amp;quot;Depth 1&amp;quot;: The Leviathan may boost a single Physical Attribute by 2 for a single turn. He may not invoke this Channel multiple times for the same Attribute, but may have multiple instances active for different Attributes.&lt;br /&gt;
* &amp;quot;Depth 2&amp;quot;: The Leviathan may lengthen his limbs by one yard for each point of Ichor bound into this Channel.&lt;br /&gt;
* &amp;quot;Depth 3&amp;quot;: The Leviathan may exspend an additional Ichor to lengthen the duration to one turn per degree of depth seperating the Leviathan from his human form. Transforming further adds time to the clock, changing back removes it. &lt;br /&gt;
* &amp;quot;Depth 4&amp;quot;: The Leviathan may reflexively make shapechanging attempts as long as he has at least two Ichor bound into this Channel.&lt;br /&gt;
* &amp;quot;Depth 5&amp;quot;: The Leviathan may, as an instant action, roll Sheol. Should he succeed, he may &amp;quot;rearrange&amp;quot; Ichor bound in this channel into new configurations, permitting him to cancel one bonus to extend another&#039;s duration, or split a long-term bonus into multiple short-term ones. Treat each bonus as though it were just invoked at the cost assigned to it.  &lt;br /&gt;
* &amp;quot;Depth 6&amp;quot;: The Leviathan gains a +3 bonus to the bolstered Attribute, and may expend three additional Ichor to make a bonus scene-length. Any pre-existing bonuses increase to the +3 bonus. &lt;br /&gt;
&lt;br /&gt;
Back to the [[LeviathanTempest:CompilationProject| Compilation Page]]&lt;br /&gt;
&lt;br /&gt;
Back to the [[LeviathanTempest:Main_Page| Main Page.]]&lt;/div&gt;</summary>
		<author><name>FiveEyes</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=LeviathanTempest:ChapterFour&amp;diff=129710</id>
		<title>LeviathanTempest:ChapterFour</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=LeviathanTempest:ChapterFour&amp;diff=129710"/>
		<updated>2009-11-15T22:14:11Z</updated>

		<summary type="html">&lt;p&gt;FiveEyes: /* Vigor of Protean Kings (Descendant Channel) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[PICTURE: Full page, three-quarters top-down view. An alleyway. A man in a black suit, wearing a bronze face mask depicting an impassive man&#039;s face in a Sumerian style, recoils from a prone figure. The prone body is a young man with AmerInd features. He is in a flannel shirt and ripped jeans, and is lying in a pool of blood. His teeth are gritted as he glares defiantly at the masked man. The teeth are triangular, and his left eye is a featureless black pool. The blood is rising up unnaturally at his side and forming a distinct shape - a vulture&#039;s body with a peacock&#039;s tail feathers. Instead of a vulture&#039;s head, three serpents emerge from the neck. The central serpent is hooded, like a cobra. The creature is formed out of blood at its feet but solid elsewhere, and is clearly taking flight towards the masked man.]&lt;br /&gt;
&lt;br /&gt;
= Chapter 4 : Supernatural Powers =&lt;br /&gt;
&lt;br /&gt;
“&#039;&#039;Can you fill his hide with harpoons, or his head with fishing spears? If you lay a hand on him, you will remember the struggle, and never do it again! Any hope of subduing him is false; the mere sight of him is overpowering.&#039;&#039;”&lt;br /&gt;
* Job 41:7-9&lt;br /&gt;
&lt;br /&gt;
Supplementing the mystical advantages – and afflictions - that separate the Tribe from humanity is the exploration of the power available from their Progenitor&#039;s bloodline. While Sheol measures the degree to which a Leviathan is coming to terms with his or her lineage, this method of exploration is not the only one available to them. The Schools of the Tribe emphasize an approach towards definition of the self, and part of that goal is the realization and reclamation of the Tribe&#039;s lost power. &lt;br /&gt;
&lt;br /&gt;
Most Leviathans do not spend particularly much energy simply attempting to gain mystical power. While such things can provide considerable control over the immediate circumstances of a Leviathan&#039;s life, delving deeply into one&#039;s bloodline involves acknowledging the Tribe&#039;s inhumanity in a way that can be frightening to an insecure Leviathan, and even the more balanced and stable members of the Tribe often find that they feel more “stable” spending their time on other studies. At least a portion of this anxiety stems from the fact that the Tribe&#039;s power expresses itself imperfectly in humanoid visages – a member of the Tribe must become monstrous to make use of the lore encoded in his blood. &lt;br /&gt;
&lt;br /&gt;
== Vestiges ==&lt;br /&gt;
The avenues of supernatural power open to the Tribe are referred to as Vestiges. A Vestige is understood as just that, a fragmentary remnant of some facet of the power of the Progenitors which a Leviathan can, with study, seek to emulate. Comprehension of a Vestige, as well as a Leviathan&#039;s conception of how that power is achieved, shapes the Leviathan&#039;s monstrous forms – the closer he moves towards the far limits of his transformative ability, the more of the power of the Vestige is made manifest. Meditation and exploration of a Vestige also serves as a method of forming a personal image of the Tribe&#039;s lost heritage – the Leviathan&#039;s School shapes the ways in which he comprehends the Vestiges and the ways in which they become physically manifest as he attempts to achieve an understanding of his bloodline that gives him a goal to aim for. In other words, the Tribe&#039;s study of Vestiges is part of their attempt to construct an ideal form in which they will feel “complete.” &lt;br /&gt;
&lt;br /&gt;
The Tribe has access to seven Vestiges, corresponding to the seven most major Strains. All of the Tribe&#039;s abilities fall under the blanket of one of these seven categories, and can be further subdivided into Channels. A Channel is a part of the whole – members of Abzu&#039;s Camp tend to refer to them as imperfect emanations of perfect concepts – and serves as a manageable portion of an otherwise massive concept. Leviathans explore a Vestige by comprehending its individual Channels. The most straightforward of these are referred to as Ancestral Channels – they represent certain physical concepts that must be grasped before the more esoteric Descendant Channels can be understood. Descendant Channels involve the conjuration and direction of the forces at the Tribe&#039;s command and, as such, require a greater degree of focus and the power of Ichor to invoke.&lt;br /&gt;
&lt;br /&gt;
The Vestiges are a gift shared by all members of the Tribe. While a given Strain may favor certain aspects of the bloodline, there are no aspects of the Tribe&#039;s power that cannot be gained by a Leviathan that undergoes proper study. On a practical level this means that there are no Channels that are unique to a given Strain or School, and even if a small group of Leviathans “discovered” a lost Channel, the route they took to this discovery could not be the only one – through meditation and experimentation, it would be possible for a Leviathan with infinite time (and patience) to grasp every Channel of every Vestige. The roadmap to these traits is, after all, contained in the blood of each and every Leviathan, and reproduced in imperfect fragments in the families that gave birth to them. &lt;br /&gt;
&lt;br /&gt;
==== Birthrights ====&lt;br /&gt;
Remarkably, the first tentative steps taken in the exploration of a Vestige tend to cover similar ground, no matter the Channel being considered or the methods of the Leviathan in question. This “common ground” represents a Vestige&#039;s Birthright – the most basic expression of that Vestige, a small blessing that any Leviathan that has explored that Vestige has access to in any form. The trick offered by a Birthright is usually limited, a predecessor to the Vestige&#039;s more formal powers, but most members of the Tribe find that the ability to produce their Birthrights at any time more than makes up for the lack of a spectacular effect.  &lt;br /&gt;
&lt;br /&gt;
Mechanically, a Birthright is a single power available to a Leviathan regardless of form, which has one effect and an associated Ichor cost. The invocation of a Birthright involves either no transformation or an imperceptible amount of change – it takes supernatural awareness to mark their use. A Leviathan gains access to a Vestige&#039;s Birthright upon purchasing any of its Ancestral Channels. &lt;br /&gt;
&lt;br /&gt;
==== Evolutions ====&lt;br /&gt;
Comparatively, there are paths that a Leviathan can avoid taking in their exploration of a Channel, certain modes of thought or varieties of adaptation that only become apparent to those that search for them specifically. The Tribe refers to these elaborations of the Vestige as its Evolutions. They are of somewhat greater social and mental importance to a Leviathan than the Channels themselves, as they are adaptations that are deliberately sought – by internalizing these traits, a Leviathan is making a claim as to what he believes his (or even &#039;&#039;the&#039;&#039;) ideal form ought to be. While the marking of a Progenitor&#039;s bloodline causes a Strain to favor certain Vestiges, it is the will of the Leviathan that guides him to more readily undertake a group of Evolutions.&lt;br /&gt;
&lt;br /&gt;
Mechanically, an Evolution is like a Merit – a unique feature purchased separately from other traits. Evolutions are tied to Vestiges or Channels, and provide to the linked powers either additional benefits, new avenues of use, or reduced limitations. Evolutions always have a physical marker that makes them readily apparent to observers – a true scholar of the Tribe might even be able to identify a Leviathan&#039;s School and mastered Channels from observing his Evolutions.  &lt;br /&gt;
&lt;br /&gt;
===== Sidebar Page: Attribute-Boosting Channels =====&lt;br /&gt;
A number of Channels provide the Leviathan with bonuses to a specific Attribute. These follow a general template, depending on whether the Attribute is from the Power, Finesse, or Resistance group. To save on space, the basic templates are below, with specific details listed under the individual Channel.&lt;br /&gt;
&lt;br /&gt;
====== Power Attribute Boosting Ancestral Channel ======&lt;br /&gt;
* “Depth 0”: Birthright, as appropriate&lt;br /&gt;
* “Depth 1”: 9-Again on rolls with (Attribute)&lt;br /&gt;
* “Depth 2”: As above, and +1 to the Attribute&lt;br /&gt;
* “Depth 3”: As above, but now 8-Again on rolls, and when the Leviathan spends Willpower on an active (Attribute)-based roll, they gain +5 dice instead of +3.&lt;br /&gt;
* “Depth 4”: As above, but now +2 to the Attribute&lt;br /&gt;
* “Depth 5”: As above, when acting unopposed, the Leviathan may perform (Attribute) actions as rote actions.&lt;br /&gt;
* “Depth 6”: As above, but now +3 to the Attribute, (unique power) &lt;br /&gt;
&lt;br /&gt;
====== Finesse Attribute Boosting Ancestral Channel ======&lt;br /&gt;
* “Depth 0”: Birthright, as appropriate&lt;br /&gt;
* “Depth 1”: (Unique Power)&lt;br /&gt;
* “Depth 2”: As above, and 9-Again on rolls with (Attribute).  &lt;br /&gt;
* “Depth 3”: As above, and +1 to the Attribute, and when the Leviathan spends Willpower on an active (Attribute)-based roll, they gain +5 dice instead of +3.&lt;br /&gt;
* “Depth 4”: As above, but not 8-Again, (Unique Power)&lt;br /&gt;
* “Depth 5”: As above, but now +2 to the Attribute.&lt;br /&gt;
* “Depth 6”: As above, (unique power) &lt;br /&gt;
&lt;br /&gt;
====== Resistance Attribute Boosting Ancestral Channel ======&lt;br /&gt;
* “Depth 0”: Birthright, as appropriate&lt;br /&gt;
* “Depth 1”: When the Leviathan is using (Attribute) to resist a rolled action, his attacker does not benefit from 10-Again. 9-Again or 8-Again will &amp;quot;degrade&amp;quot; one step.&lt;br /&gt;
* “Depth 2”: As above, but now a normal attacker negates one success for each &amp;quot;1&amp;quot; rolled. 9-Again will &amp;quot;degrade&amp;quot; to no reroll, while 8-Again will &amp;quot;degrade&amp;quot; to 10-again.&lt;br /&gt;
* “Depth 3”: As above, and +1 to (Atribute) and the Leviathan boosts his resistance by 4, not 2, when spending Willpower on (Attribute)-related resistance.&lt;br /&gt;
* “Depth 4”: As above, but now an attacker with 9-again negates one success for each &amp;quot;1&amp;quot; rolled. 8-Again will &amp;quot;degrade&amp;quot; to no reroll.&lt;br /&gt;
* “Depth 5”: As above, but now +2 to (Attribute), (unique power)&lt;br /&gt;
* “Depth 6”: As above, attackers benefit from no rerolls under any circumstances, (unique power)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Vestiges of Awareness ===&lt;br /&gt;
There are countless adaptations that permit natural animals to discern amazing degrees of information from their environment - organs that measure electrical impulses, sort and interpret scents, and adaptations that &amp;quot;feel&amp;quot; the impression made by thrashing fish in the water. All of these various miracles of biology - and supernatural improvements beyond the limits of flesh - are available to the Tribe. The Progenitors, if myths are to be believed, had senses that could measure the quiver of thoughts in the heads of their prey, or pierce the limits of space and time. While their descendants cannot make such grandiose claims, the remaining fragments of these impossible gifts are still impressive. &lt;br /&gt;
&lt;br /&gt;
Those members of the Tribe that explore the relics of their lost civilization see these gifts as represented by a wheel of staring eyes or as an indigo mirror, lens, or jewel. The Progenitor most famed for perception is Nagaraja, the ancestor of the Vasuki, yet the Taninim and Bahamutan Strains also have a strong grasp of these talents.   &lt;br /&gt;
&lt;br /&gt;
==== Birthright of Awareness ====&lt;br /&gt;
The Birthright of the Vestige of Awareness is the &#039;&#039;&#039;Gaze of the Depths&#039;&#039;&#039;. Upon its invocation, the Leviathan&#039;s vision ceases to be impaired by water, and he reduces darkness-related vision penalties by his Sheol. He may keep his eyes open underwater, regardless of water quality, without discomfort. These effects last for the rest of the scene.&lt;br /&gt;
* &#039;&#039;&#039;Cost&#039;&#039;&#039;: 1 Ichor&lt;br /&gt;
&lt;br /&gt;
==== Lambent Eyes of Judgment (Ancestral Channel) ====&lt;br /&gt;
&#039;&#039;The Leviathan&#039;s gaze strips away deception and peers into the heart of matters – he seeks out the blackness at the core of all issues, and reads the lines of guilt in the faces of others.&#039;&#039;&lt;br /&gt;
* “Depth 0”: Birthright of Awareness&lt;br /&gt;
* “Depth 1”: 9-Again on Empathy rolls&lt;br /&gt;
* “Depth 2”: As above, and +1 die on Empathy rolls&lt;br /&gt;
* “Depth 3”: As above, but now 8-again on Empathy rolls&lt;br /&gt;
* “Depth 4”: As above, but now +2 dice on Empathy rolls&lt;br /&gt;
* “Depth 5”: As above, but now +3 dice on Empathy rolls&lt;br /&gt;
* “Depth 6”: As above, and the Leviathan is aware of the Vice of all vulnerable subjects inside his Wake.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Evolutions&#039;&#039;&#039;&lt;br /&gt;
* Light of Truth (O) In Depth 1 and lower, the Leviathan&#039;s eyes (or body, or some new and horrific organ) give off light – roughly equivalent to candlelight (about a yard of illumination). In this region, Wake-vulnerable subjects lose 10-again on their Subterfuge rolls.&lt;br /&gt;
* Lantern of Shame (OO, requires Light of Truth): At Depth 3 and below, the light&#039;s intensity increases to that of a lantern, and its light removes the ability of Wake-vulnerable subjects to regain Willpower from their Vice.&lt;br /&gt;
* Pyre for Sinners (OOOOO, requires Lantern of Shame): At Depth 6, the light&#039;s intensity increases to that of a bonfire (ten yards of illumination). In addition to the other effects, Wake-vulnerable supernatural beings in the light cannot make use of occult abilities that involve Subterfuge, such as the Obfuscate ability “The Familiar Stranger” (Vampire pg 137). &lt;br /&gt;
&lt;br /&gt;
==== One Brain, Many Minds (Ancestral Channel) ====&lt;br /&gt;
&#039;&#039;The sad limit of modern creatures of a single consciousness drawn together from the offerings of the brain does not need to be obeyed by Leviathans. As their ancestors once did, they can support a chorus of coordinated psyches within their brains.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
One Brain, Many Minds is a Finesse Attribute boosting Channel, as above. It boosts Wits and has the following unique powers:&lt;br /&gt;
* “Depth 0”: Birthright of Awareness&lt;br /&gt;
* “Depth 1”: &lt;br /&gt;
* “Depth 4”: As above, &lt;br /&gt;
* “Depth 6”: As above, &lt;br /&gt;
&#039;&#039;&#039;Evolutions&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== Oroborus&#039; Kin (Ancestral Channel) ====&lt;br /&gt;
&#039;&#039;In the primordial ocean, time flowed as all waters did.  Some of the great beasts of that ocean stretched themselves along such flows and devoured their pasts and future in single gulps.  This feat lies beyond modern Leviathans, but they may still hunt the strange eddies of time.&#039;&#039;&lt;br /&gt;
* “Depth 0”: Birthright of Awareness&lt;br /&gt;
* “Depth 1”: 9-Again on prophecy rolls (Such as those made during a fortune-telling ritual or to discern the meaning of an existing prophecy)&lt;br /&gt;
* “Depth 2”: As above, but now 8-again on such rolls. The Leviathan benefits from a free specialty in a specific form of divination (usually linked to Occult) &lt;br /&gt;
* “Depth 3”: As above, and +1 die on relevant rolls.&lt;br /&gt;
* “Depth 4”: As above, but now +2 dice on relevant rolls&lt;br /&gt;
* “Depth 5”: As above, and the Leviathan may now use fortuitous events as a basis for prophecy - upon witnessing a dramatic failure or exceptional success, he may reflexively and immediately enact any prophecy ritual he knows which normally requires ten minutes or less to perform. The event substitutes for the necessary materials and actions. &lt;br /&gt;
* “Depth 6”: As above, and the Leviathan may &amp;quot;see&amp;quot; temporal anomalies as well as unusual alterations in the fabric of fate. This permits him to use normal senses to note the presence of mystically-warped fates or regions in which supernatural means have been used to distort time. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Evolutions&#039;&#039;&#039;&lt;br /&gt;
* Third Eye (OOO, requires Sheol 3): At Depth 3 and below, the Leviathan may use his five normal senses to discern the past and future. He may use a Wits + Occult prophecy roll to get &amp;quot;sensations&amp;quot; from a person or object that up to seven minutes (-1), hours (-2), days (-4) or even years (-8) divorced from the present, in any direction. These &amp;quot;sensations&amp;quot; default to the most &amp;quot;important&amp;quot; or impressive event in the time frame sensed, and provide only hints. A fisherman who will drown in three days might provide the taste of salt water, for instance. Events are considered &amp;quot;important&amp;quot; based off of some notion of their &amp;quot;notability&amp;quot; and import to the subject. &lt;br /&gt;
* Divine Perspective (O or OOO, requires Third Eye and Sheol 4 or 5): At Depth 6, the Leviathan may reflexely and constantly receives sensory data from people and objects that extends up to seven minutes in either direction in their personal timeline, as detailed under Third Eye. The three-dot version of this Merit gathers information for up to seven hours. &lt;br /&gt;
&lt;br /&gt;
==== Eye of the Watchful Deity (Descendant Channel) ====&lt;br /&gt;
&#039;&#039;The Leviathan may ride the senses of its followers, making use of their eyes and ears to extend its reach and review the world from safety.&#039;&#039;&lt;br /&gt;
* “Depth 0”: Birthright of Awareness&lt;br /&gt;
* “Depth 1”: The Leviathan can share the senses of a Beloved or bonded Lahmasu within 10 feet, seeing and hearing what they do. The Leviathan is in a trance state (unaware, no Defense) while doing this, and does not independently roll to notice things - he or she merely perceives what the subject does. The Leviathan needs to know the vague direction towards a subject to tap in - they can&#039;t guess until they get the correct answer, however. The subject is aware of this effect. It lasts until terminated, until the end of the scene, or until the subject leaves the target area. The Leviathan &#039;&#039;must&#039;&#039; terminate the effect to move and act freely. &lt;br /&gt;
* “Depth 2”: As above, but within 10 yards.&lt;br /&gt;
* “Depth 3”: As above, but within 100 yards. The Leviathan may now expend 1 additional Ichor to target a willing subject that is vulnerable to the Wake but not a Beloved or Lahmasu. In addition to the direction to the subject, the Leviathan must also either know the target&#039;s name or be able to see them with the naked (if supernaturally enhanced) eye.&lt;br /&gt;
* “Depth 4”: As above, but within a half-mile.&lt;br /&gt;
* “Depth 5”: As above, but within a mile.&lt;br /&gt;
* “Depth 6”: As above, but within 10 miles. The Leviathan can expend 3 additional Ichor to target unwilling subjects that are vulnerable to the Wake - this requires an opposed roll (Presence + Sheol vs Resolve + power stat) to accomplish. The normal restrictions for targetting non-Beloved apply. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Evolutions&#039;&#039;&#039;&lt;br /&gt;
* Gentle Touch (O) If the Leviathan&#039;s Subterfuge + Sheol is greater than the subject&#039;s Willpower, they are not aware of being monitored. This does not prevent a subject from resisting if unwilling - in this case the victim, should they be affected, is aware that they were subject to mental assault but is not aware of whether they are still being &amp;quot;hijacked&amp;quot; or not.&lt;br /&gt;
* Split Focus (OOO): In Depth 3 and below, the Leviathan now taps into the senses of a subject as an unrolled action - they must devote attention to it, but are not in a trance and retain awareness of their surroundings and their Defense trait. The Leviathan may also opt not to use a subject&#039;s senses in a turn, taking its normal action, without breaking the effect.&lt;br /&gt;
* All-Seeing (OOOO, requires Split Focus): At Depth 6, the Leviathan uses the senses of the target as a reflexive action - it may act freely and has constant awareness of information gathered by both its senses and those of the subject. &lt;br /&gt;
&lt;br /&gt;
==== Memories Before Time (Descendant Channel) ====&lt;br /&gt;
&#039;&#039;Beyond the confines of the world as it is now exist wonders unimagined. Some Leviathans can do more, however, than imagine them. For some, the memory of these things is present and terrible, and waiting to be called to the fore.&#039;&#039;&lt;br /&gt;
** Dice Pool: Wits + Occult + Sheol&lt;br /&gt;
* “Depth 0”: Birthright of Awareness&lt;br /&gt;
* “Depth 1”: The Leviathan may dip into the reserve of ancestral memory and conjure up knowledge of a Skill it does not possess. It may use the Skill at a rating of 1 for a number of rolls equal to its successes.&lt;br /&gt;
* “Depth 2”: As above, but the Leviathan also benefits from 9-Again with the conjured skill.&lt;br /&gt;
* “Depth 3”: The Leviathan may now expend 1 additional Ichor to include a Specialty alongside a conjured skill. &lt;br /&gt;
* “Depth 4”: The Leviathan now uses conjured skills at a rating of 3.&lt;br /&gt;
* “Depth 5”: The Leviathan now benefits from 8-Again with conjured skills. &lt;br /&gt;
* “Depth 6”: The Leviathan can expend 3 additional Ichor to conjure a Skill with an accompanying Specialty at a rating of 5 or two skills, each with its own Specialty, at a rating of 3. If two Skills are recalled, the Leviathan has the full complement of rolls with both skills - each has its own pool.  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Evolutions&#039;&#039;&#039;&lt;br /&gt;
* Lasting Impression (O) When using the Depth 1 iteration of this Channel, the Leviathan may &amp;quot;conjure&amp;quot; the Merit Eidetic Memory instead of a Skill. If he does so, it lasts for a number of minutes equal to his successes. The 9-Again or 8-Again benefits will apply to attempts to recall information while under stress.&lt;br /&gt;
* Lost Tongue (O) When using the Depth 1 iteration of this Channel, the Leviathan may &amp;quot;conjure&amp;quot; a Language instead of a Skill. If he does so, it lasts for a number of minutes equal to his successes and is possessed at the same dot rating as a conjured Skill would have been at. &lt;br /&gt;
* Lost Lore (OOO): In Depth 3 and below, the Leviathan may expend 1 Ichor to attempt to remember an obscure fact as though he possessed the Merit Encyclopedic Knowledge.&lt;br /&gt;
* Tutelary Cocoon (OOO): In Depth 3 and below, The Leviathan may chose to expend 1 Willpower to form a cocoon, sealing itself away in a sleep-like trance which lasts 24 hours. During this time, the Leviathan may conjure a Skill (or Merit, if available) and purchase or improve it with experience points, as though it had received adequate training and instruction from adept tutors. Only one purchase may be made with each trance period. The Leviathan may &amp;quot;borrow&amp;quot; experience up to its Resolve if available points are insufficient, but gains a minor Derangement for doing so. A Leviathan in experience &amp;quot;debt&amp;quot; continues to gain experience as normal but must pay off the balance before it can purchase or improve Traits with experience. When the debt is paid off, the Derangement is also removed.&lt;br /&gt;
&lt;br /&gt;
=== Vestiges of Elements ===&lt;br /&gt;
&lt;br /&gt;
==== Birthright of Elements ====&lt;br /&gt;
The Birthright of the Vestige of Elements is the &#039;&#039;&#039;Veil of Seas&#039;&#039;&#039;. The Leviathan may compel a body of water of his Size or less to give off a cloud of fog, which inflicts a -3 sight penalty on all relevant rolls made on objects obscured by it. The fog expands considerably – the cloud&#039;s radius is roughly (Source&#039;s Size) in yards. The cloud lasts until the end of the scene or until mystically disperses.&lt;br /&gt;
* &#039;&#039;&#039;Cost&#039;&#039;&#039;: 1 Ichor&lt;br /&gt;
&lt;br /&gt;
==== Creature of the Luminous Ocean (Ancestral Channel) ====&lt;br /&gt;
Nothing is truly empty. The Leviathan knows this, she swims through what seems to be a void, bathed in a see of luminous power; power that she can bring to bear against others.&lt;br /&gt;
* “Depth 0”: Birthright of Elements&lt;br /&gt;
* “Depth 1”: 9-Again on Computer and Survival rolls&lt;br /&gt;
* “Depth 2”: As above, but now 8-Again on Computer and Survival rolls&lt;br /&gt;
* “Depth 3”: As above, and +1 dice on Computer and Survival rolls, and Armor 1 vs. electrical damage&lt;br /&gt;
* “Depth 4”: As above, but now +2 dice on Computer and Survival rolls, and electrical damage cannot stun or paralyze the Leviathan.&lt;br /&gt;
* “Depth 5”: As above, but now Armor (Size) vs. electrical damage&lt;br /&gt;
* “Depth 6”: As above, and the Leviathan can operate computers and other electrical devices within (Sheol) yards without touching them; The Leviathan can effectively swim through electric and magnetic fields at half-speed, this essentially allows for flight. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Evolutions&#039;&#039;&#039;&lt;br /&gt;
* Deep Battery (OO): At Depth 3 and below, the Leviathan&#039;s touch can provide electrical charge sufficient to power an electrical device of his Size or less. He must maintain contact to keep the device powered, and this contact will damage the device over the course of the scene – effectively inflicting electrical damage equal to the Leviathan&#039;s Sheol. &lt;br /&gt;
* Thundering Fists (OO) At Depth 3 and below, the Leviathan may make electrically-charged unarmed strikes. This costs the Leviathan 1 Ichor per strike. The strikes are + (Sheol)B weapons with the Stun property, which inflict electrical damage (which most mundane armor cannot negate) and are made with the Brawl Skill. &lt;br /&gt;
* Crackling Rebuke (OOOOO, requires Deep Battery): At Depth 6, the smell of atmosphere surrounds the Leviathan, and sparks crackle between his fingertips and shoot out of his mouth when he speaks. At this point foes that strike the Leviathan unarmed suffer bashing damage equal to his Sheol. This damage is electrical in nature. Those that grapple him suffer as though they were exposed to a constant current (World of Darkness, pg. 178).&lt;br /&gt;
&lt;br /&gt;
==== Rain-Dance of the Tempest (Ancestral Channel) ====&lt;br /&gt;
Calling down the truth of his hyperdimensional nature, the character awakens to a tune only he can hear, stuttering between spaces and sidestepping the raindrops of time. As he falls deeper, his movements embody principles of fractal infinity: tentacles spiraling like galaxies, Wake like a black hole.&lt;br /&gt;
* “Depth 0”: Birthright of Elements&lt;br /&gt;
* “Depth 1”: You reflexively create spatial distortions in an area around you with a radius of (Sheol) yards. These distortions impose a -1 penalty to all physical actions in the affected region, though you are immune. &lt;br /&gt;
* “Depth 2”: Your allies also become immune to the distortion. &lt;br /&gt;
* “Depth 3”: As above, and ranged attacks from outside of the affected region suffer a -3 penalty, as though you were Substantially Conealed.&lt;br /&gt;
* “Depth 4”: As above, and, as an instant action, you may roll (Intelligence + Composure). If you succeed, you may move at your (Speed + Sheol) without passing through intervening space. You may explicitly use this power to move through walls or onto rooftops, if your (Speed + Sheol) would be sufficient to cross that distance.  &lt;br /&gt;
* “Depth 5”: As above, but the check to move outside of space for a turn is now reflexive. Any attack made after such rapid extraspatial movement suffers a penalty equal to (5 - successes rolled) due to disorientation. &lt;br /&gt;
* “Depth 6”: As above, and you gain a bonus to your Defense equal to your Composure. This additional Defense is not multiplied should you Dodge, but is applied against any attack with a physical component, including firearms.  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Evolutions&#039;&#039;&#039;&lt;br /&gt;
* Creation of Momentum (OO): At Depth 3 and below, the Leviathan no longer suffers Defense reduction for successive attacks.&lt;br /&gt;
* As One (OOOOO) At Depth 6, the Leviathan can be considered &amp;quot;submerged&amp;quot; as long as his Wake overlaps a suitably large body of water which is not underground (submerged resevoirs and wells are unsuitable, for example.)&lt;br /&gt;
&lt;br /&gt;
==== The Sky Cauldron (Descendant Channel) ====&lt;br /&gt;
&#039;&#039;Stirring the sky, the Leviathan may worsen weather conditions, calling up rain, winds, and hail. At the farthest reaches of this power, the Leviathan may call down boat-sundering storms with ease.&#039;&#039;&lt;br /&gt;
** Dice Pool: Intelligence + Occult + Sheol&lt;br /&gt;
** Action Type: Extended (Each roll represents 5 minutes of commanding the skies)&lt;br /&gt;
The Leviathan may summon inclement weather, activating this power repeatedly to increase the intensity or duration. The Depth that the Leviathan is at determines the maximum intensity of weather available to him. The weather lasts for a number of minutes equal to the Leviathan&#039;s successes and covers a region with a radius of 100 yards per point of Sheol. The Leviathan may opt to create weather less disastrous than he has access to. If existing weather is present, the Leviathan may reduce the necessary successes by the degree of difference between current conditions and the intended goal (i.e. if heavy rain exists, the Leviathan needs only 5 additional successes to ratchet it up to a hailstorm. &lt;br /&gt;
* “Depth 0”: Birthright of Elements&lt;br /&gt;
* “Depth 1”: The Leviathan may summon gentle rain or a slight breeze. (1 success necessary)&lt;br /&gt;
* “Depth 2”: As above, but the Leviathan may summon light rain or a strong breeze - enough to ruin a picnic. (3+ successes) &lt;br /&gt;
* “Depth 3”: As above, but the Leviathan may summon heavy rain and wind - cancelling most outdoor events. (5+ successes) The Leviathan may expend 1 additional Ichor to make a check in a single minute. &lt;br /&gt;
* “Depth 4”: As above, but the Leviathan may summon a large thunder or hailstorm - those exposed take a level of bashing damage for each minute of exposure (10+ successes) . &lt;br /&gt;
* “Depth 5”: As above, but the Leviathan may summon a catastrophic storm or monsoon - power is lost, property damaged. Those exposed take a level of bashing damage for each turn of exposure. (15+ successes)&lt;br /&gt;
* “Depth 6”: As above, but the Leviathan may summon a storm that grounds planes and capsizes small ships. Those exposed take a level of &#039;&#039;lethal&#039;&#039; daage for each turn of exposure (20+ successes). The Leviathan may expend 3 additional Ichor to make a check in a single turn. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Evolutions&#039;&#039;&#039;&lt;br /&gt;
* All-Weather Flesh (O) In Depth 1 and below, the Leviathan has Armor (Sheol) against damage inflicted by inclement weather, conjured or otherwise. This is sufficient to prevent the damage dealt by exposure to most weather.&lt;br /&gt;
* Broad Storm (OOO): In Depth 3 and below, the radius of the Leviathan&#039;s conjured weather is 250 yards per point of Sheol.&lt;br /&gt;
* Lance of the Heavens (OOO): In Depth 3 and below, the Leviathan may expend 1 Ichor to attack foes with bolts of conjured lightning. This is an electrical attack pitting the Leviathan&#039;s (Intelligence + Occult + Sheol - subject&#039;s Defense) It is electrical and therefore ignores most armor, and has a short range of (Leviathan&#039;s Sheol x 10) yards, a medium range of twice that, and a long range of four times the short range. It deals bashing damage and has the Stun property. &lt;br /&gt;
* Biblical Deluge (OOOOO): In Depth 6, the Leviathan&#039;s conjured weather lasts for 10 minutes for each success.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Swallowing the Storm (Descendant Channel) ====&lt;br /&gt;
&#039;&#039;Once the weather obeyed the primordial creatures, wind blowing only when they allowed it. Even a modern Leviathan can exert some of that control, absorbing violent weather in to its body.&#039;&#039;&lt;br /&gt;
** Dice Pool: Stamina + Survival + Sheol&lt;br /&gt;
** Action Type: Extended (Each roll represents 1 minute of concentration)&lt;br /&gt;
The mirror image of the Sky Cauldron, the Leviathan may use this Channel to &amp;quot;swallow&amp;quot; weather effects, stopping storms and gales by absorbing the power within them. Disrupting weather is easier than creating it, but the difficulty increases considerably when the weather has been conjured. In such cases, the Leviathan subtracts the Sheol (or Power stat equivalent) of the weather&#039;s creator from all rolls. If a Leviathan wishes to merely &#039;&#039;reduce&#039;&#039; the intensity of weather, he or she needs only score successes equal to the difference between the intensities listed below (so it takes 10 successes to turn a hurricane into a strong storm, for instance.) &lt;br /&gt;
&lt;br /&gt;
The Leviathan must be within (100 x Sheol) yards of the center of the weather&#039;s most intense region. This means that a Leviathan that wishes to take on a hurricane or tornado has to place himself at considerable risk. &lt;br /&gt;
* “Depth 0”: Birthright of Elements&lt;br /&gt;
* “Depth 1”: The Leviathan may negate gentle rain or a slight breeze. (1 success necessary)&lt;br /&gt;
* “Depth 2”: As above, but the Leviathan may clear away a light rain or strong breeze. (2 successes necessary) &lt;br /&gt;
* “Depth 3”: As above, but the Leviathan may remove heavy rain and wind - enough to negate the vast majority of normal weather (4 successes necessary.)  The Leviathan may expend 1 additional Ichor upon negating a weather pattern - this negates his need to eat or drink for a number of days equal to the successes he required to disrupt it. &lt;br /&gt;
* “Depth 4”: As above, but the Leviathan may annihiate large thunder or hailstorms - those sufficient to damage those left exposed (as Depth 4 of the Sky Cauldron, above. 6 successes are necessary.)&lt;br /&gt;
* “Depth 5”: As above, but the Leviathan may remove even a catastrophic storm or monsoon - the leval of havoc unleashed by most conjured and unnatural weather. (10 successes necessary)&lt;br /&gt;
* “Depth 6”: As above, but the Leviathan may prevent the fiercest weather - even a record-breaking hurricane or tornado (14 successes necessary.) The Leviathan may expend 3 additional Ichor to make a check in a single turn. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Evolutions&#039;&#039;&#039;&lt;br /&gt;
* Zone of Calm (OOO, Requires Sheol 2): The Leviathan may opt to &amp;quot;bind&amp;quot; Ichor while activating this Channel. As long as it remains bound, successes in excess of those necessary to disrupt the weather that the Leviathan originally targetted will maintain the effect for one hour each. While the effect is maintained, natural weather of equal or lesser magnitude to the original target will not affect the region within (100 x Sheol) yards of the center of the original center. Those attempting to create supernatural weather inside this region subtract the Leviathan&#039;s Sheol from relevant rolls. When the duration of the calm region expires, the Ichor becomes unbound. &lt;br /&gt;
* Cultist Proxy (OOO): The Leviathan may &amp;quot;bind&amp;quot; a single Ichor to one of his Beloved or bound Lahmasu. In Depth 3 and below, he may exercise this Channel &amp;quot;through&amp;quot; his proxy, allowing him to use the power as though he were physically in their location. The Leviathan must be aware of the rough position of the Cultist and be facing that direction. &lt;br /&gt;
* Long Grasp (OO) In Depth 3 and below, the Leviathan can negate weather while within (250 x Sheol) yards of its center.&lt;br /&gt;
* Easy Suppression (OOO): The Leviathan&#039;s Depth 6 iteration of this Channel is a reflexive action.&lt;br /&gt;
&lt;br /&gt;
=== Vestiges of Fecundity ===&lt;br /&gt;
&lt;br /&gt;
==== Birthright of Fecundity ====&lt;br /&gt;
The Birthright of the Vestige of Elements is the &#039;&#039;&#039;Crimson Tithe&#039;&#039;&#039;. By letting his blood mingle with that of another, the Leviathan may open a mystical channel that permits him to infuse a valid subject with his Ichor. This requires an open wound sufficient to draw blood (or one level of bashing damage to represent the creation of one) for both the Leviathan and the intended beneficiary, who must remain touching – generally, the transfer looks like a “blood brothers” declaration, with two freshly-cut limbs held together. The Leviathan may transfer Ichor to the target at his maximum rate of expense, until he decides to stop, breaks contact, or the subject is holding the maximum amount of Ichor that he can. This has no effect on creatures who do not possess an Ichor pool.&lt;br /&gt;
* &#039;&#039;&#039;Cost&#039;&#039;&#039;: Varies&lt;br /&gt;
&lt;br /&gt;
==== Magnanimous Host to All  (Ancestral Channel) ====&lt;br /&gt;
&#039;&#039;Teeming with symbiotic creatures that can not properly survive in the lessened world, the Leviathan&#039;s body sustains these creatures in exchange for the benefits they provide.&#039;&#039;&lt;br /&gt;
* “Depth 0”: Birthright of Fecundity&lt;br /&gt;
* “Depth 1”: 9-Again on Animal Ken and Medicine rolls&lt;br /&gt;
* “Depth 2”: As above, but now 8-Again on Animal Ken and Medicine rolls&lt;br /&gt;
* “Depth 3”: As above, and +1 dice on  Animal Ken and Medicine rolls. &lt;br /&gt;
* “Depth 4”: As above, but now +2 dice on  Animal Ken and Medicine rolls. &lt;br /&gt;
* “Depth 5”: As above, and the Leviathan gains two free specialties to any two skills and may pick a third Skill to apply 8-again to. &lt;br /&gt;
* “Depth 6”: As above, and when the Leviathan would be killed by a strike, the damage is negated and he permanently loses one Size. If this would reduce his Size to 0, he dies. [Editor&#039;s Note: This power needs revision]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Evolutions&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== Incubation of the Second Self (Descendant Channel) ====&lt;br /&gt;
&#039;&#039;Leviathans capable of incubating the second self can reproduce without any outside aid, essentially cloning itself.  This does not have to be brought to full term, or even sent along the exact same path, allowing the Leviathan to bring forth new creatures from its flesh.&#039;&#039;&lt;br /&gt;
** Dice Pool: Resolve + Medicine + Sheol&lt;br /&gt;
** Action Type: Extended &lt;br /&gt;
The Leviathan is capable of parthenogenesis, creating an egg hosted within its body which will hatch over time, producing a near-copy of the Leviathan him or herself. The only certain difference is the inability of this Channel to reliably produce another Leviathan - the result is almost always a Hybrid unless special ritual measures are taken. Even these can only &#039;&#039;slightly&#039;&#039; increase the chances of the egg producing a normal human or full Leviathan. It takes 3 successes to produce the egg, which gestates for 18 months. &lt;br /&gt;
&lt;br /&gt;
Each time the Leviathan activates this Channel, one point of the Ichor spent is &amp;quot;bound&amp;quot; into the egg until it is hatched. The Leviathan cannot regain this &amp;quot;bound&amp;quot; Ichor. While hosting an egg which contains more bound Ichor than his or her Stamina, the Leviathan suffers a -2 penalty to all dice pools due to physical strain. Upon hatching, the egg deals (Bound Ichor - host&#039;s Stamina) lethal damage to its parent. &lt;br /&gt;
&lt;br /&gt;
A Leviathan may host up to its Sheol in eggs at one time. &lt;br /&gt;
* “Depth 0”: Birthright of Fecundity&lt;br /&gt;
* “Depth 1”: The Leviathan may spend 1 Ichor to make an egg-creation roll. Each roll represents an hour of concentration and physical strain. &lt;br /&gt;
* “Depth 2”: As above, but the Leviathan may devote rolled successes to reduce the gestation time of the egg by one month per three successes, to a minimum of (10 - Sheol) months or one week, whichever is greater. &lt;br /&gt;
* “Depth 3”: As above, but the Leviathan can devote rolled successes to reduce the effective (not actual) bound Ichor in the egg, reducing the difficulty of carrying it. Each three successes devoted to this reduces the effective bound Ichor by one, to a minimum of one. The Leviathan may expend 1 additional ichor to divide successes on a given roll, creating or improving multiple eggs. Each egg will impose its own strain penalty, and the penalties are cumulative. &lt;br /&gt;
* “Depth 4”: As above, but the Leviathan may devote successes to &amp;quot;sculpt&amp;quot; the resulting creatures, altering their features slightly. Mostly-cosmetic changes (difference in gender or race) require three successes, while drastic changes (additional limbs, animal features, etc.) require five or more. Hybrid traits (see the Antagonists chapter) can be added or removed for (dot rating +2) successes.  &lt;br /&gt;
* “Depth 5”: As above, but the Leviathan may &amp;quot;template&amp;quot; his personality onto the egg. This requires a number of successes equal to his Tranquility; the resulting creature has the Leviathan&#039;s Tranquility (or equivalent in Morality), Virtue, and Vice upon birth. It also prioritizes its Skills (primary, secondary, etc.) in the same fashion. This costs the Leviathan a &#039;&#039;dot&#039;&#039; of Willpower, and may be a Tranquility violation.  &lt;br /&gt;
* “Depth 6”: The Leviathan may expend 3 additional ichor to make rolls solely for the purpose of embedding his spiritual essence into an egg. The egg must first have the Leviathan&#039;s personality template. This requires (five + Leviathan&#039;s Sheol) successes, and additionally costs a &#039;&#039;dot&#039;&#039; of Sheol. Record the Levitahtan&#039;s permanent Sheol after success. Should the spawned creature ever Emerge as a Leviathan after the death of its &amp;quot;parent,&amp;quot; roll the fledgling&#039;s Sheol in an opposed check against the deceased Leviathan&#039;s. If the parent succeeds, the imprinted essence hijacks the body, replacing its Vestiges, Sheol, and Mental and Social Attributes and Skills with its own. The losing essence is annihilated (in the case of a tie, everyone loses.) Hijacking a body in this fashion is a Tranqulity-1 transgression, but serial immortality&#039;s not a bad gig. &lt;br /&gt;
&lt;br /&gt;
===== Sidebar: One Bad Mother =====&lt;br /&gt;
The creatures spawned by Incubation of the Second Self use the Hybrid template by default - usually of the Lahmasu sub-breed most typical to the Leviathan&#039;s Strain. On a game-mechanical level, this is the only outcome that occurs without the use of outside effort, such as a ritual, to attempt to beat the system. Even these should be a matter discussed between players and storytellers. Thematically speaking, the Tribe has yet to discover a reliable way to reproduce &amp;quot;safely,&amp;quot; both in the sense of &amp;quot;increasing the number of Leviathans&amp;quot; or &amp;quot;having a child that isn&#039;t monstrous.&amp;quot; It&#039;s not fair, but it&#039;s part of what happens to monsters. &lt;br /&gt;
&lt;br /&gt;
Genetically speaking, they&#039;re &amp;quot;near-matches&amp;quot; to the Leviathan when under scientific scrutiny - close enough that it&#039;d draw attention. It&#039;s of some interest to the Tribe, however, that most forms of biological damage and imposed mutation (the hazards of life as a Leviathan) don&#039;t transfer to the egg. It most resembles &amp;quot;what the Leviathan would have looked like had they been born as a Hybrid,&amp;quot; and does not carry Lamarckian markers of the parent&#039;s changes. A templated personality will lead the spawn to pursue a similar course as its parent, but nothing can ensure a complete duplicate.&lt;br /&gt;
&lt;br /&gt;
Rumors persist that certain ancient Leviathans perfected Evolutions or rituals that ensured that even the children of their children would carry a soul imprint - meaning that the press of time would ensure the possibility of their return. Occasionally, Legions have formed around this idea, either seeking to defeat death or to protect the Tribe and humanity from the depredations of a returned horror from bygone days.&lt;br /&gt;
&lt;br /&gt;
Beyond ritual attempts to affect the traits of an egg, the most common and gruesome thing that Leviathans and other Ichor-users can do with an egg is &#039;&#039;consuming&#039;&#039; it. The Ichor bound into the egg can be harvested in this fashion, but doing so is a Tranquility-3 transgression, or a Tranquility-1 transgression for a Leviathan that consumes its own young. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Evolutions&#039;&#039;&#039;&lt;br /&gt;
* Easy Birth (OO, Requires Stamina 3): In Depth 3 and below, the Levithan reduces the effective bound Ichor of all eggs by 1 for the purpose of damage upon birth and physical strain penalties.&lt;br /&gt;
* Opportunistic Parasitism (OOOO, Requires Sheol 3): In Depth 3 and below, the Leviathan may transfer an egg that it is hosting to a helpless creature of Size 5 or greater. This requires a minute of time and inflicts three levels of bashing damage. The Leviathan&#039;s Ichor remains bound in the egg, but from that point onward only the host suffers from potential strain penalties and will suffer damage upon the egg&#039;s &amp;quot;birth.&amp;quot; Traumatic and grisly surgery, at the very least, will be required to remove the egg early. Such surgery usually deals lethal damage equal to the egg&#039;s bound Ichor. &lt;br /&gt;
* Traumatic Parasitism (OOO, Requires Opportunistic Parastism and Strength 3): In Depth 3 and below, upon scoring an exceptional success against a target using a natural weapon that deals lethal damage, the Leviathan may attempt to reflexively transfer an egg from its body into that of the target. The subject must be Size 5 or greater, and rolls its Stamina (+ Power stat) in an opposed roll against the Leviathan&#039;s Sheol. The subject may add any bonuses related to staving off disease to its roll. Most will also spend Willpower, unsurprisingly. &lt;br /&gt;
* Hyperparasitism (OOO, Requires Opportunistic Parastism): In Depth 3 and below, when presented with a helpless host containing an egg created by another Leviathan, the character can &amp;quot;overwrite&amp;quot; the egg with one of its own, using the energy bound in the egg to feed its own spawn. The Leviathan makes use of this Channel to create an egg inside the host. This uses the normal system, but the character may first spend the Ichor bound into the egg to be replaced before resorting to its own. This consumes the replaced egg, which is generally a Tranquility violation.&lt;br /&gt;
* Reflexive Consumption (OOO): In Depth 3 and below, the Leviathan may reflexively consume an egg that it is hosting, regaining the bound Ichor as noted in the sidebar.&lt;br /&gt;
&lt;br /&gt;
==== Womb of Terrors (Descendant Channel) ====&lt;br /&gt;
&#039;&#039;The divine Ichor flowing through the Leviathan&#039;s blood gives birth to new and horrible life, clawing its way out of gore and shaped and directed by the will of the Leviathan who gave it life.&#039;&#039;&lt;br /&gt;
** Dice Pool: Stamina + Sheol&lt;br /&gt;
** Action Type: Instant&lt;br /&gt;
When the Leviathan has an open wound (is suffering at least a single level of lethal damage), it may shape creatures from its blood. Upon taking this Channel, the Leviathan designs three creatures which are born of its blood (see sidebar). It may call forth these creatures with a successful roll. The creatures instinctively take actions desired by the Leviathan without verbal instruction. If the Leviathan is not bleeding and wishes to activate this power, he may reflexively open the wound necessary if he has adequate tools at hand (or has hands that serve as adequate tools.) A Leviathan may only have a number of offshoots equal to its Sheol exist at any one time, buy may only have a single third-degree offshoot at a time. &lt;br /&gt;
* “Depth 0”: Birthright of Fecundity&lt;br /&gt;
* “Depth 1”: The Leviathan may summon its first-stage offshoot. It is present for one turn per success on the summoning roll. &lt;br /&gt;
* “Depth 2”: As above, but it is present for three turns per success.&lt;br /&gt;
* “Depth 3”: As above, but it is present for a minute per success. The Leviathan may expend 1 additional ichor to instead call its second-stage offshoot, which is present for one turn per success. &lt;br /&gt;
* “Depth 4”: As above, but first-degree offshoots are present for five minutes per success and second-degree offshoots for three turns per success. &lt;br /&gt;
* “Depth 5”: As above, but first-degree offshoots are present for a half-hour per success and second-degree offshoots for one minute per success. &lt;br /&gt;
* “Depth 6”: As above, but first-degree offshoots are present for an hour per success and second-degree offshoots for five minutes per success. The Leviathan may expend 3 additional ichor to instead call its third-stage offshoot, which is present for one turn per success. &lt;br /&gt;
&lt;br /&gt;
===== Sidebar: Horrors made Flesh =====&lt;br /&gt;
Upon purchasing the Channel Womb of Terrors, the Leviathan&#039;s player may design three offshoots. As the Leviathan&#039;s Sheol increases, these offshoots become more powerful, but their general form remains the same. The offshoots need not be graduated versions of the same beast, and it&#039;s acceptable - in fact, highly appropriate - that their outward forms are alien, amalgamations of various beasts with fearsome appearances. An offshoot can usually not be mistaken for any natural animal. Each offshoot has &amp;quot;base&amp;quot; Traits and a pool of points which the Leviathan&#039;s player uses to customize the beast. Once determined, an ability is set and the assigned points cannot be re-assigned. &lt;br /&gt;
&lt;br /&gt;
Horrors are treated like animals, using the higher of their Dexterity or Wits to determine Defense. They lack fine manipulation and cannot hold or use most tools unless a trait is purchased to permit this - and even in this case their intellect is too limited to apply most tools effectively. They are entirely amphibious and may breathe water and swim at full Speed. They execute commands to the best of their intelligence. Note that it may be difficult to craft the core book&#039;s example animals as offshoots - they cannot generalize (and that guard dog has phenomenal stats!)&lt;br /&gt;
* First-Stage Offshoot: All attributes begin at one, Size 2, Speed species factor 5, no skills. Attributes and Skills cannot exceed 3.&lt;br /&gt;
** A first-stage offshoot is built with a pool of points equal to the Leviathan&#039;s Stamina + Sheol.&lt;br /&gt;
* Second-Stage Offshoot: Physical attributes begin at two, all others at one, Size 3, Speed species factor 5, no skills. Attributes and Skills cannot exceed 4.&lt;br /&gt;
** A second-stage offshoot is built with a pool of points equal to 3 + Leviathan&#039;s Stamina + Sheol.&lt;br /&gt;
* Third-Stage Offshoot: Physical attributes begin at three, all others at one, Size 5, Speed species factor 5, no skills. Attributes and Skills cannot exceed 5.&lt;br /&gt;
** A third-stage offshoot is built with a pool of points equal to 6 + Leviathan&#039;s Stamina + Sheol.&lt;br /&gt;
* Basic Point Costs&lt;br /&gt;
** Physical Attributes: 1 dot per point&lt;br /&gt;
** Other Attributes: 1 dot per 2 points&lt;br /&gt;
** Physical Skills: 2 dots per point&lt;br /&gt;
** Other Skills: 1 dot per point&lt;br /&gt;
** Specialties: 2 per point&lt;br /&gt;
** Armor: 1 per point, max of (Stamina)&lt;br /&gt;
** Natural Weapons: +1L per point, max of (Strength)L&lt;br /&gt;
** Speed bonus: +2 per point, max of (Dexterity) points&lt;br /&gt;
* Other Tricks (Other traits are possible, with their price mandated by the Storyteller.)&lt;br /&gt;
** Flight: 1 point (at Speed)&lt;br /&gt;
** Venomous bite: Toxicity 3, immediate onset: 1 point (+1 Toxicity for +1 point, limit of (Stamina) points)&lt;br /&gt;
** Rare sense (Echolocation, heat-based vision, etc.): 1 point each&lt;br /&gt;
** &amp;quot;Finer&amp;quot; manipulation: 2 points (may use simple tools and open doors, but -2 to all relevant rolls)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Evolutions&#039;&#039;&#039;&lt;br /&gt;
* Creator of Life (OO, Requires Sheol 2): The Leviathan may devise a new first-degree offshoot and may now summon either of its options. This Merit may be purchased multiple times - up to the Leviathan&#039;s (Sheol -1).&lt;br /&gt;
* Craftsman of Life (OOO, Requires Sheol 3): The Leviathan may devise a new second-degree offshoot and may now summon either of its options. This Merit may be purchased multiple times - up to the Leviathan&#039;s (Sheol -2).&lt;br /&gt;
* Sculptor of Life (OOOO, Requires Sheol 4): The Leviathan may devise a new third-degree offshoot and may now summon either of its options. This Merit may be purchased multiple times - up to the Leviathan&#039;s (Sheol -3).&lt;br /&gt;
* Reflexive Genesis (OOO): In Depth 1 and below, upon suffering lethal damage, the Leviathan may reflexively summon an offshoot that it has access to in its current Depth. It must suffer levels of damage equal to the Size of the offshoot to be summoned.&lt;br /&gt;
&lt;br /&gt;
=== Vestiges of Might ===&lt;br /&gt;
&lt;br /&gt;
==== Birthright of Might ====&lt;br /&gt;
The Birthright of the Vestige of Might is the &#039;&#039;&#039;Privilege of Titans&#039;&#039;&#039;. A quick spike of Ichor permits the Leviathan to enhance his strength by making use of the whole of his body at once, effectively maximizing the force he applies. For the purpose on a single Feat of Strength, the Leviathan may use his Size in place of his Strength.&lt;br /&gt;
* &#039;&#039;&#039;Cost&#039;&#039;&#039;: 1 Ichor&lt;br /&gt;
&lt;br /&gt;
==== Divine Pinnacle of Excellence  (Ancestral Channel) ====&lt;br /&gt;
&#039;&#039;Description&#039;&#039;&lt;br /&gt;
* “Depth 0”: Birthright of Might&lt;br /&gt;
* “Depth 1”: 9-Again on Athletics rolls&lt;br /&gt;
* “Depth 2”: As above, and +1 dice on Athletics rolls. &lt;br /&gt;
* “Depth 3”: As above, but now 8-Again on Athletics rolls.&lt;br /&gt;
* “Depth 4”: As above, but now +2 dice on Athletics rolls. &lt;br /&gt;
* “Depth 5”: As above, but now +3 dice on Athletics rolls.&lt;br /&gt;
* “Depth 6”: As above, and +1 Stamina.  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Evolutions&#039;&#039;&#039;&lt;br /&gt;
* Rugged Tread (O): In Depth 1 and lower, the Leviathan may, when barefoot, benefit from the equipment bonus for athletic shoes, and most terrain will not damage his unshod feet - treat them as though they had the durability of solid work boots.&lt;br /&gt;
* Relentless Pursuit (OO): In Depth 3 and lower, the Leviathan may treat his Speed as though it were 3 higher for the purpose of extended rolls related to chases on foot. This does not increase his actual speed - rather, he does not flag and moves as efficiently as is possible, maximizing the benefits granted by his improved stamina. &lt;br /&gt;
* Tireless Vigor (OOO): In Depth 3 and lower, the Leviathan ignores up to his Sheol score worth of penalties applied due to wounds or fatigue. &lt;br /&gt;
&lt;br /&gt;
==== Fluid Icon of Grace  (Ancestral Channel) ====&lt;br /&gt;
&#039;&#039;Description&#039;&#039;&lt;br /&gt;
* “Depth 0”: Birthright of Might&lt;br /&gt;
* “Depth 1”: The Leviathan adds +1 to his Defense after all other effects (i.e. &#039;&#039;after&#039;&#039; doubling for a Dodge, not before)&lt;br /&gt;
* “Depth 2”: As above, and +1 Speed&lt;br /&gt;
* “Depth 3”: As above, but now +2 Defense&lt;br /&gt;
* “Depth 4”: As above, but now +2 Speed&lt;br /&gt;
* “Depth 5”: As above, but now +3 Defense and Speed&lt;br /&gt;
* “Depth 6”: As above, and +1 Dexterity.  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Evolutions&#039;&#039;&#039;&lt;br /&gt;
* Liquid Evasion (OOO): While in Depth 3 or lower, the Leviathan triples his Defense, instead of doubling it, when he opts to Dodge. &lt;br /&gt;
&lt;br /&gt;
==== That Hideous Strength  (Ancestral Channel) ====&lt;br /&gt;
&#039;&#039;The Leviathan’s body channels more force than a creature it size should be capable of.  It is a being of terrible power, capable of crushing the earth itself should it stretch the length of it, and should it decide to throw its force against the sea, great waves will rise up to drown the land.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
That Hideous Strength is a Power Attribute boosting Channel. It boosts Strength and has the following unique powers:&lt;br /&gt;
* “Depth 0”: Birthright of Might&lt;br /&gt;
* “Depth 6”: As above, and when invoking the Birthright of Might, add the Leviathan&#039;s Size to his Strength instead of replacing one with the other. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Evolutions&#039;&#039;&#039;&lt;br /&gt;
* Riotous Vandal (OO) - When in Depth 3 or below, the Leviathan gains 8-Again on Havoc checks.&lt;br /&gt;
* Tidal Might (OO) - While in Depth 3 or below, the Leviathan ignores up to his Sheol score worth of Durability when breaking objects manually.&lt;br /&gt;
&lt;br /&gt;
=== Vestiges of Predation ===&lt;br /&gt;
&lt;br /&gt;
==== Birthright of Predation ====&lt;br /&gt;
The Birthright of the Vestige of Predation is the &#039;&#039;&#039;Hunter&#039;s Boon&#039;&#039;&#039;. The Leviathan may &amp;quot;tune in&amp;quot; to a Wake-vulnerable subject. If the victim&#039;s Wits (+ Power Stat) is lower than the Leviathan&#039;s Presence + Sheol, that subject cannot benefit from 10-again on attacks made against the Leviathan for the rest of the Scene. &lt;br /&gt;
* &#039;&#039;&#039;Cost&#039;&#039;&#039;: 1 Ichor&lt;br /&gt;
&lt;br /&gt;
==== Mortal-Devouring Armory (Ancestral Channel) ====&lt;br /&gt;
&#039;&#039;The Leviathan&#039;s Primordial form bristles with cruel natural weapons.&#039;&#039;&lt;br /&gt;
* “Depth 0”: Birthright of Predation&lt;br /&gt;
* “Depth 1”: The Leviathan&#039;s unarmed strikes inflict lethal damage&lt;br /&gt;
* “Depth 2”: As above, but now they are +1L weapons.&lt;br /&gt;
* “Depth 3”: As above, and the Leviathan gains 9-Again on attacks with them.&lt;br /&gt;
* “Depth 4”: As above, but now they are +2L weapons. &lt;br /&gt;
* “Depth 5”: As above, but now they are +3L weapons.&lt;br /&gt;
* “Depth 6”: As above, but now those that grapple with the Leviathan suffer (His Stamina + Sheol - Their Stamina + Armor) lethal damage each turn from exposure to countless sharp protrusions or biting mouths. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Evolutions&#039;&#039;&#039;&lt;br /&gt;
* Savage Focus (O) - In Depth 1 and lower, The Leviathan may use his Dexterity for Defense even if his Wits is lower, like a wild animal, but loses 10-Again on Intelligence-related rolls. &lt;br /&gt;
* Rending Claws (OO) - In Depth 3 and lower, The Leviathan&#039;s natural weapons are armor-piercing (rating 2).&lt;br /&gt;
* Gaping Maw (OO) - In Depth 3 and lower, The Leviathan&#039;s natural weapons deal an additional 2 damage if used on a grappled victim.&lt;br /&gt;
* Serrated Jaws (OO) - In Depth 3 and lower, the Leviathan instead gains 8-Again with his natural weapons.&lt;br /&gt;
&lt;br /&gt;
==== Stalker&#039;s Shifting Hide (Ancestral Channel) ====&lt;br /&gt;
&#039;&#039;The Leviathan&#039;s Primordial form cannot be perceived clearly by its prey.&#039;&#039;&lt;br /&gt;
* “Depth 0”: Birthright of Predation&lt;br /&gt;
* “Depth 1”: 9-Again on Stealth rolls&lt;br /&gt;
* “Depth 2”: As above, but now 8-Again on Stealth rolls&lt;br /&gt;
* “Depth 3”: As above, and +1 dice on Stealth rolls. &lt;br /&gt;
* “Depth 4”: As above, but now +2 dice on Stealth rolls. &lt;br /&gt;
* “Depth 5”: As above, but now +3 dice on Stealth rolls.&lt;br /&gt;
* “Depth 6”: As above, and Wake-vulnerable subjects whose (Wits + Composure) is less than the Leviathan&#039;s (Stealth + Sheol) cannot see him unless they spend a Willpower point or invoke supernatural methods of sensing his presence. The expenditure covers the rest of the scene but cannot be made until the victim is aware that the Leviathan is present but invisible - either by being informed of this or hearing or otherwise noting evidence of his existence. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Evolutions&#039;&#039;&#039;&lt;br /&gt;
* Broken Lens (OOO) - In Depth 3 and lower, those using tools of mortal make (binoculars, flashlights, etc.) to attempt to overcome the Leviathan&#039;s Stealth roll will suffer unexplained hardships. Lenses get blurry, lights flicker, and so on. Equipment with a rating of less than the Leviathan&#039;s Sheol is effectively negated and provides no bonus.&lt;br /&gt;
* Clouded Eye (OOO) - In Depth 3 and lower, the Leviathan may use his focused wake to dull the senses. A subject whose Willpower is lower than the Leviathan&#039;s (Stealth + Sheol) will subtract the Leviathan&#039;s Sheol from all Wits + Composure rolls to attempt to detect him. This will also affect the Depth 6 iteration of this Channel.&lt;br /&gt;
* Slip Sideways (OOOOO, requires Sheol 4) - In Depth 6, while hiding due to Stealth, an exceptional success permits the Leviathan to find a bolthole outside of normal space. No non-supernatural methods may detect his presence as long as he remains in his current general position. Non-supernatural events that don&#039;t deal catastrophic (10+) damage to the surrounding region will neither affect or reveal the Leviathan, and the Leviathan&#039;s Stealth will act as armor to insulate him against these. He will be visible afterwards (after all, whatever happened probably managed to move him.) Attacking, speaking, or moving will also end this effect.&lt;br /&gt;
&lt;br /&gt;
==== The Hunter&#039;s Blood (Descendant Channel) ====&lt;br /&gt;
&#039;&#039;The voice of the Leviathan is what inspired legends of siren&#039;s. Speaking, crying, bellowing, or whispering: all vocalizations of the Leviathan draws in mortal listeners, robbing them of their will and self determination.&#039;&#039;&lt;br /&gt;
** Dice Pool: Dexterity + Firearms + Sheol&lt;br /&gt;
** Action Type: Instant&lt;br /&gt;
The Leviathan may project blood or Ichor at range; transforming it by means of this Channel into a deadly toxin. Most mortal Armor will not defend against this attack, but tools that provide environmental protection (such as a hazmat suit) might provide their bonus to Defense. Despite the unusual nature of the attack, it is treated as a typical ranged weapon. &lt;br /&gt;
* “Depth 0”: Birthright of Predation&lt;br /&gt;
* “Depth 1”: The attack deals bashing damage and has a range of 5/10/20.&lt;br /&gt;
* “Depth 2”: As above, but the range is now 10/20/40&lt;br /&gt;
* “Depth 3”: As above, and the Leviathan may now perform a &amp;quot;short burst&amp;quot; as per the autofire rules. This halves the effective range, however. He may also expend an additional 1 Ichor to inflict lethal damage. &lt;br /&gt;
* “Depth 4”: As above, but the range is now 30/60/120.&lt;br /&gt;
* “Depth 5”: As above, but the Leviathan may now perform a &amp;quot;medium burst.&amp;quot; &lt;br /&gt;
* “Depth 6”: As above, but the Leviathan may now opt to perform a &amp;quot;long burst&amp;quot; as per the Autofire rules. He may now expend an additional 3 Ichor to inflict aggravated damage.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Evolutions&#039;&#039;&#039;&lt;br /&gt;
* Defensive Bleeding (OOO) - In Depth 3 and lower, upon suffering three or more levels of lethal damage, the Leviathan may reflexively invoke this Channel with the attacker as a target. Stamina replaces Dexterity in the dice pool, and the Leviathan may not opt to perform a &amp;quot;burst.&amp;quot; &lt;br /&gt;
* Cobra&#039;s Spite (OOO) - In Depth 3 and lower, foes that suffer damage equal to their Size from this Channel are effectively blinded until they heal the wound supernaturally or receive medical attention.&lt;br /&gt;
&lt;br /&gt;
=== Vestiges of Sanctity ===&lt;br /&gt;
&lt;br /&gt;
==== Birthright of Sanctity ====&lt;br /&gt;
The Birthright of the Vestige of Sanctity is &#039;&#039;&#039;Parting the School&#039;&#039;&#039;. While this power is in effect, large masses of humans beings and aquatic animals instinctually part around the character and then return seamlessly to their original positions – the Leviathan could run at full speed through a crowded party without running into anyone, or fluidly walk through a queue to the front. A violent crowd will not impede the character or strike him as he is moving, but is free to assault him otherwise – they will simply be incapable of circling him, politely parting to let him pass each time they surround him. The crowd parts only for the Leviathan and will provide the normal impediment to all others. This power has no effect on the positioning of people who are alone and it will only affect normal creatures that are completely subject to the Wake – even the moderate resistance provided by being a supernatural being is sufficient to stifle it entirely. Its effect lasts for a scene.&lt;br /&gt;
* &#039;&#039;&#039;Cost&#039;&#039;&#039;: 1 Ichor&lt;br /&gt;
&lt;br /&gt;
==== Eye of the Eternal Storm  (Ancestral Channel) ====&lt;br /&gt;
&#039;&#039;The Leviathan is a creature of pretrenatural calm and stillness. Adapted to both the loneliness and turbulence of the primordial ocean, he can maintain emotional control in the most extreme circumstances and spread this control to others.&#039;&#039;&lt;br /&gt;
* “Depth 0”: Birthright of Sanctity&lt;br /&gt;
* “Depth 1”: When the Leviathan is using Composure to resist a rolled action, his attacker does not benefit from 10-Again. 9-Again or 8-Again will &amp;quot;degrade&amp;quot; one step. &lt;br /&gt;
* “Depth 2”: As above, and now a normal attacker negates one success for each &amp;quot;1&amp;quot; rolled. 9-Again will &amp;quot;degrade&amp;quot; to no reroll, while 8-Again will &amp;quot;degrade&amp;quot; to 10-again. &lt;br /&gt;
* “Depth 3”: As above, and the Leviathan boosts his resistance by 4, not 2, when spending Willpower on Composure-related resistance. &lt;br /&gt;
* “Depth 4”: As above, and +1 Composure (This does not increase the Leviathan&#039;s Willpower)&lt;br /&gt;
* “Depth 5”: As above, and Wake-vulnerable individuals within the Leviathan&#039;s Wake may use his Composure as a Resistance trait in place of their own. If they do so, their effective Composure is reduced to 0 when opposing effects created by the Leviathan himself. This lasts for the rest of the scene or until the victim expends Willpower to resist it (but will begin again if they borrow the Leviathan&#039;s Composure.) &lt;br /&gt;
* “Depth 6”: As above, but now +2 Composure and the Leviathan may use Composure in place of Presence or Manipulation for any social skills that remain viable in this form.&lt;br /&gt;
&lt;br /&gt;
==== Voice of the Elder Temptress (Ancestral Channel) ====&lt;br /&gt;
&#039;&#039;Description.&#039;&#039;&lt;br /&gt;
* “Depth 0”: Birthright of Sanctity&lt;br /&gt;
* “Depth 1”: 9-Again on Persuasion rolls&lt;br /&gt;
* “Depth 2”: As above, but now 8-Again on Persuasion rolls&lt;br /&gt;
* “Depth 3”: As above, and +1 dice on Persuasion rolls. &lt;br /&gt;
* “Depth 4”: As above, but now +2 dice on Persuasion rolls. &lt;br /&gt;
* “Depth 5”: As above, but now +3 dice on Persuasion rolls.&lt;br /&gt;
* “Depth 6”: As above, and using Persuasion on Wake-vulnerable subjects is a rote action.  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Evolutions&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== Siren of the Depths (Ancestral Channel) ====&lt;br /&gt;
&#039;&#039;The Leviathan cannot be resisted; its nature is to draw in others, to bring them in to its orbit.&#039;&#039;&lt;br /&gt;
* “Depth 0”: Birthright of Sanctity&lt;br /&gt;
* “Depth 1”: 9-Again on Presence rolls&lt;br /&gt;
* “Depth 2”: As above, but now 8-Again on Presence rolls&lt;br /&gt;
* “Depth 3”: As above, and the Leviathan gains +5 dice on a Presence-based roll when expending Willpower on it, instead of +3. &lt;br /&gt;
* “Depth 4”: As above, and +1 to Presence. &lt;br /&gt;
* “Depth 5”: As above, and the Leviathan may select a single social Skill to retain use of at this Depth, as long as that Skill is used with Presence.&lt;br /&gt;
* “Depth 6”: As above, but +2 to Presence. Wake-vulnerable individuals with a Willpower lower than the Leviathan&#039;s Presence will follow it around in a dazed state unless they expend a point of Willpower (one per scene) to act normally. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Evolutions&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== Insidious Creature (Ancestral Channel) ====&lt;br /&gt;
&#039;&#039;When the Leviathan speaks, or sends thoughts and dreams, the message tangles up the reason the recipient, ensnaring the mind.&#039;&#039;&lt;br /&gt;
* “Depth 0”: Birthright of Sanctity&lt;br /&gt;
* “Depth 1”: 9-Again on Manipulation rolls&lt;br /&gt;
* “Depth 2”: As above, but now 8-Again on Manipulation rolls&lt;br /&gt;
* “Depth 3”: As above, and the Leviathan gains +5 dice on a Manipulation-based roll when expending Willpower on it, instead of +3. &lt;br /&gt;
* “Depth 4”: As above, and +1 to Manipulation.&lt;br /&gt;
* “Depth 5”: As above, and wake-vulnerable subjects spending Willpower to increase their resistance to the Leviathan&#039;s Manipulation-based actions gain only +1 to their resistance Trait. &lt;br /&gt;
* “Depth 6”: As above, but +2 to Manipulation. Wake-vulnerable individuals with a Willpower lower than the Leviathan&#039;s Manipulation cannot use rolled resistance against the Leviathan&#039;s Manipulation-based actions; the Leviathan automatically scores an exceptional success against them in these cases.&lt;br /&gt;
&#039;&#039;&#039;Evolutions&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Call of the Depths (Descendant Channel) ====&lt;br /&gt;
&#039;&#039;The voice of the Leviathan is what inspired legends of siren&#039;s. Speaking, crying, bellowing, or whispering: all vocalizations of the Leviathan draws in mortal listeners, robbing them of their will and self determination.&#039;&#039;&lt;br /&gt;
** Dice Pool: Presence + Expression + Sheol&lt;br /&gt;
** Action Type: Standard&lt;br /&gt;
The Leviathan&#039;s voice carries a luring tone that pulls listeners towards him or her and muddle their minds. The effect only extends as far as the Leviathan&#039;s voice would naturally carry, without being amplified or broadcast by mechanical methods. Those that hear the voice, are vulnerable to the Wake, and have less Resolve (+ Power Stat) than the Leviathan&#039;s successes are affected. A point of Willpower may be spent to resist the call for a turn. When at the Leviathan&#039;s side, subjects that are still subject to the lure become anxious and uncertain if forced to move away, suffering a -2 penalty to all actions not linked to returning to the Leviathan&#039;s side.&lt;br /&gt;
* “Depth 0”: Birthright of Sanctity&lt;br /&gt;
* “Depth 1”: Those that hear the voice move towards the Leviathan for a single  turn.&lt;br /&gt;
* “Depth 2”: As above, but the compulsion lasts an extra turn for each success over the necessary threshold to affect the listener, to a limit of (Leviathan&#039;s Presence) turns. Multiple applications don&#039;t stack - the new roll replaces the old one.&lt;br /&gt;
* “Depth 3”: As above, and the Leviathan may expend an additional 1 Ichor to increase the cost of resistance to 2 Willpower for subjects whose Willpower is less than the Leviathan&#039;s (Presence + Sheol). &lt;br /&gt;
* “Depth 4”: As above, and the limit on duration increases to (Presence + Sheol) turns.&lt;br /&gt;
* “Depth 5”: As above, and affected subjects cannot regain Willpower normally, instead gaining the Leviathan&#039;s Vice and having it be their sole option for the duration of the effect. &lt;br /&gt;
* “Depth 6”: The Leviathan may expend 3 additional ichor to remove the ability to spend Willpower to resist from subjects whose Willpower is less than the Leviathan&#039;s (Presence + Sheol). &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Evolutions&#039;&#039;&#039;&lt;br /&gt;
* Song of Madness (OO) - In Depth 3 and lower, those affected by the call also suffer from any derangements possessed by the Leviathan. Those that resist by expending Willpower also resist the derangement.&lt;br /&gt;
&lt;br /&gt;
=== Vestiges of Vitality ===&lt;br /&gt;
&lt;br /&gt;
==== Birthright of Vitality  ====&lt;br /&gt;
The Birthright of the Vestige of Vitality is the &#039;&#039;&#039;Boon of Tides&#039;&#039;&#039;. While this power is in effect, the Leviathan may breathe water as easily as air and gains Armor 1 when at least half-submerged. Its effect lasts for a scene.&lt;br /&gt;
* &#039;&#039;&#039;Cost&#039;&#039;&#039;: 1 Ichor&lt;br /&gt;
&lt;br /&gt;
==== Lifeblood of Titans (Ancestral Channel) ====&lt;br /&gt;
&#039;&#039;The immense ancient creatures were beyond death as it is currently understood.  A Leviathan who pursues the remnants of this power in its blood finds that same spark of terrible life, which refuses to be constrained to the scale of modern life.&#039;&#039;&lt;br /&gt;
* “Depth 0”: Birthright of Vitality&lt;br /&gt;
* “Depth 1”: +1 Size.&lt;br /&gt;
* “Depth 2”: As above, and +1 Health Level&lt;br /&gt;
* “Depth 3”: As above, but now +2 Size.&lt;br /&gt;
* “Depth 4”: As above, but now +2 Health Levels. &lt;br /&gt;
* “Depth 5”: As above, but now +3 Size.&lt;br /&gt;
* “Depth 6”: As above, but now +4 Size and +3 Health Levels.  &lt;br /&gt;
&lt;br /&gt;
==== Flesh of the Progenitors (Ancestral Channel) ====&lt;br /&gt;
&#039;&#039;Description.&#039;&#039;&lt;br /&gt;
* “Depth 0”: Birthright of Vitality&lt;br /&gt;
* “Depth 1”: The Leviathan developes 1/0 Armor (General/ballistic).&lt;br /&gt;
* “Depth 2”: As above, but now 1/1 Armor&lt;br /&gt;
* “Depth 3”: As above, but now 2/1 Armor, and the armor becomes bulletproof. &lt;br /&gt;
* “Depth 4”: As above, but now 2/2 Armor&lt;br /&gt;
* “Depth 5”: As above, but now 3/2 Armor&lt;br /&gt;
* “Depth 6”: As above, but now 4/3 Armor, and the armor degrades all damage inflicted by mundane weapons to bashing.  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Evolutions&#039;&#039;&#039;&lt;br /&gt;
* Adaption to Harm (OO) - In Depth 3 and lower, the Leviathan may expend 1 Ichor to &amp;quot;adapt&amp;quot; to an attack that inflicts damage. The Leviathan&#039;s Armor is treated as being 1 rank higher against attacks of that general type (bullets, punching, blunt instruments, etc.) for the rest of the scene. The Leviathan may only be &amp;quot;adapted&amp;quot; to one such type of damage at a time. &lt;br /&gt;
* Flexible Protection (OO) - In Depth 3 and lower, the Leviathan may roll Stamina + Sheol as an instant action. He may move ranks of protection equal to his successes from general to ballistic or vice versa, increasing one by decreasing the other. He may not reduce a kind of protection below 0. &lt;br /&gt;
* Lead Ward (OO) - The ballistic values of the Armor granted by this Channel are all 1 rank higher. &lt;br /&gt;
* Inviolable (OOOOO, requires Sheol 5) - In Depth 6, while being attacked by wake-vulnerable creatures, the Leviathan may use its Sheol as its Armor value.&lt;br /&gt;
&lt;br /&gt;
==== The Toad&#039;s Curse (Ancestral Channel) ====&lt;br /&gt;
&#039;&#039;Approaching the ancient creatures of the depths was a hazardous experience; not only did they have great power to bring to bear against interlopers but their very presence could overwhelm with toxic secretions.&#039;&#039;&lt;br /&gt;
* “Depth 0”: Birthright of Vitality&lt;br /&gt;
* “Depth 1”: Unprotected beings in physical contact with the Leviathan suffer a -1 penalty on all actions. After the contact is broken, the penalty lasts for a number of turns equal to the amount of time spent in contact.&lt;br /&gt;
* “Depth 2”: As above, but for every two rounds of full contact, the penalty increases by 1. If it ever rises above the subject&#039;s Stamina + Resolve, they pass out due to pain. When contact is broken, the penalty drops down to -1, and lasts as above. &lt;br /&gt;
* “Depth 3”: As above, but now the penalty applies to any creature within close distance (close enough to touch, even if not touching) of the Leviathan. If the region is left, the penalty now gradually decreases (by 1 each turn), to a minimum of -1, which is suffered for the rest of the scene &lt;br /&gt;
* “Depth 4”: As above, but now the penalty increases for each turn of contact.&lt;br /&gt;
* “Depth 5”: As above, and creatures that have passed out due to exposure will suffer 1 bashing damage for each turn of continued exposure beyond that point. &lt;br /&gt;
* “Depth 6”: As above, but the cloud now covers a region with a radius in feet equal to the Leviathan&#039;s Size.  &lt;br /&gt;
&lt;br /&gt;
==== World Serpent&#039;s Endurance  (Ancestral Channel) ====&lt;br /&gt;
&#039;&#039;The Leviathan’s body channels more force than a creature it size should be capable of.  It is a being of terrible power, capable of crushing the earth itself should it stretch the length of it, and should it decide to throw its force against the sea, great waves will rise up to drown the land.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
World Serpent&#039;s Endurance is a Resistance Attribute boosting Channel. It boosts Stamina and has the following unique powers:&lt;br /&gt;
* “Depth 0”: Birthright of Vitality&lt;br /&gt;
* “Depth 5”: +1 Size&lt;br /&gt;
* “Depth 6”: As above, and the Leviathan reduces all bashing damage he suffers by 1, to a minimum of 0.&lt;br /&gt;
&lt;br /&gt;
==== No Mysteries of the Flesh (Descendant Channel) ====&lt;br /&gt;
** Dice Pool: Intelligence or Stamina + Medicine + Sheol&lt;br /&gt;
** Action Type: Extended (Each roll represents either one minute of work (first aid and diagnosis) or one hour of intense concentration (for long-term treatment and major physical reconfiguration)&lt;br /&gt;
The Leviathan can exert near-total understanding and control of the physical functions of his body, stopping or redirecting blood flow, diagnosing maladies, and repurposing muscles and organs to increase his capabilities. The lesser examples of this power are acts of will (Intelligence), while the more drastic changes are painful and strenuous (Stamina.) &lt;br /&gt;
* “Depth 0”: Birthright of Vitality&lt;br /&gt;
* “Depth 1”: By expending a point of Ichor, the Leviathan may diagnose illnesses in himself using this Channel; he suffers no penalties for lacking tools (and in fact gains bonuses due to his Sheol.) He may also perform minor field first aid, such as stopping a wound from bleeding and &amp;quot;setting&amp;quot; a broken limb. &lt;br /&gt;
* “Depth 2”: As above, and the Leviathan may now apply any medical treatment that would be possible with advanced equipment, up to and including performing what is effectively surgery on himself. &lt;br /&gt;
* “Depth 3”: As above, and the Leviathan may now use drastic changes to remove the need for sleep, air, water, and food. Each category requires 1 success for twelve hours of suppression. Healing time can be increased as well - successes are divided between duration (12 hours per success) and degree of increase (2 successes for a 100% improvement.) Increased healing burns increased energy. A Leviathan healing at an increased rate requires a proportional degree more of food, water, and sleep than usual. Suppressing the need for these only suppreses one &amp;quot;normal amount&amp;quot; of need, requiring increased successes to compensate for the increased needs. &lt;br /&gt;
* The Leviathan may expend an additional Ichor to perform a check in less time - one turn or ten minutes depending on the procedure.&lt;br /&gt;
* “Depth 4”: As above, and the Leviathan may now expend three successes on a drastic change to &amp;quot;shuffle&amp;quot; a dot from one Physical Attribute to another. The change lasts for one hour, and increased successes can increase the duration by thirty minutes per additional success. The Leviathan may only have dots equal to his Sheol &amp;quot;shuffled&amp;quot; at any one time. &lt;br /&gt;
* “Depth 5”: As above, and the Leviathan may now control his density. He may &amp;quot;swap&amp;quot; his Size and Stamina with a drastic change. This requires one success for each dot of change (So a Size 5, Stamina 3 Leviathan would require two successes.) The change lasts for one hour, and increased successes can increase the duration by thirty minutes per additional success. &lt;br /&gt;
* “Depth 6”: As above, and the Leviathan may now use a drastic change to increase one Physical Attribute by a single dot. This requires successes equal to twice the current rating. The change lasts for one hour, and increased successes can increase the duration by thirty minutes per additional success. The Leviathan may expend 3 additional ichor to perform a check reflexively or in a single minute, depending on the procedure. &lt;br /&gt;
&#039;&#039;&#039;Evolutions&#039;&#039;&#039;&lt;br /&gt;
* Autosculpting (O) - The Leviathan may select a single physical Merit with a dot rating equal to or less than his Sheol. In Depth 3 and lower, he may use a drastic change to gain access to that Merit. This requires successes equal to its dot rating, and provides the Merit for an hour. Additional successes can increase the duration by thirty minutes per additional success. The Leviathan must otherwise qualify for the Merit when gaining it (but may use the increased traits of his Depth 3 form to determine if he does or not.) This Evolution may be purchased mulitple times, each time allowing access to a different Merit. Only Merits that can be explained as raw physical traits can be gained in this fashion (so no Stunt Driver or Fighting Styles.)&lt;br /&gt;
&lt;br /&gt;
==== Vigor of Protean Kings (Descendant Channel) ====&lt;br /&gt;
&#039;&#039;Description&#039;&#039;&lt;br /&gt;
** Dice Pool: Sheol, when relevant. &lt;br /&gt;
** Action Type: Reflexive&lt;br /&gt;
The Leviathan may use Ichor to improve his Attributes, circulating his divine blood throughout his body. Ichor spent on this Channel is &amp;quot;bound&amp;quot; and cannot be regained until the duration expires, but may be spent to pay, in part or whole, for other features of the Channel, as noted below.&lt;br /&gt;
* &amp;quot;Depth 0&amp;quot;: Birthright of Vitality&lt;br /&gt;
* &amp;quot;Depth 1&amp;quot;: The Leviathan may boost a single Physical Attribute by 2 for a single turn. He may not invoke this Channel multiple times for the same Attribute, but may have multiple instances active for different Attributes.&lt;br /&gt;
* &amp;quot;Depth 2&amp;quot;: The Leviathan may lengthen his limbs by one yard for each point of Ichor bound into this Channel.&lt;br /&gt;
* &amp;quot;Depth 3&amp;quot;: The Leviathan may exspend an additional Ichor to lengthen the duration to one turn per degree of depth seperating the Leviathan from his human form. Transforming further adds time to the clock, changing back removes it. &lt;br /&gt;
* &amp;quot;Depth 4&amp;quot;: The Leviathan may reflexively make shapechanging attempts as long as he has at least two Ichor bound into this Channel.&lt;br /&gt;
* &amp;quot;Depth 5&amp;quot;: The Leviathan may, as an instant action, roll Sheol. Should he succeed, he may &amp;quot;rearrange&amp;quot; Ichor bound in this channel into new configurations, permitting him to cancel one bonus to extend another&#039;s duration, or split a long-term bonus into multiple short-term ones. Treat each bonus as though it were just invoked at the cost assigned to it.  &lt;br /&gt;
* &amp;quot;Depth 6&amp;quot;: The Leviathan gains a +3 bonus to the bolstered Attribute, and may expend three additional Ichor to make a bonus scene-length. Any pre-existing bonuses increase to the +3 bonus. &lt;br /&gt;
&lt;br /&gt;
Back to the [[LeviathanTempest:CompilationProject| Compilation Page]]&lt;br /&gt;
&lt;br /&gt;
Back to the [[LeviathanTempest:Main_Page| Main Page.]]&lt;/div&gt;</summary>
		<author><name>FiveEyes</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=LeviathanTempest:ChapterFour&amp;diff=129709</id>
		<title>LeviathanTempest:ChapterFour</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=LeviathanTempest:ChapterFour&amp;diff=129709"/>
		<updated>2009-11-15T22:03:44Z</updated>

		<summary type="html">&lt;p&gt;FiveEyes: /* Birthright of Vitality */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[PICTURE: Full page, three-quarters top-down view. An alleyway. A man in a black suit, wearing a bronze face mask depicting an impassive man&#039;s face in a Sumerian style, recoils from a prone figure. The prone body is a young man with AmerInd features. He is in a flannel shirt and ripped jeans, and is lying in a pool of blood. His teeth are gritted as he glares defiantly at the masked man. The teeth are triangular, and his left eye is a featureless black pool. The blood is rising up unnaturally at his side and forming a distinct shape - a vulture&#039;s body with a peacock&#039;s tail feathers. Instead of a vulture&#039;s head, three serpents emerge from the neck. The central serpent is hooded, like a cobra. The creature is formed out of blood at its feet but solid elsewhere, and is clearly taking flight towards the masked man.]&lt;br /&gt;
&lt;br /&gt;
= Chapter 4 : Supernatural Powers =&lt;br /&gt;
&lt;br /&gt;
“&#039;&#039;Can you fill his hide with harpoons, or his head with fishing spears? If you lay a hand on him, you will remember the struggle, and never do it again! Any hope of subduing him is false; the mere sight of him is overpowering.&#039;&#039;”&lt;br /&gt;
* Job 41:7-9&lt;br /&gt;
&lt;br /&gt;
Supplementing the mystical advantages – and afflictions - that separate the Tribe from humanity is the exploration of the power available from their Progenitor&#039;s bloodline. While Sheol measures the degree to which a Leviathan is coming to terms with his or her lineage, this method of exploration is not the only one available to them. The Schools of the Tribe emphasize an approach towards definition of the self, and part of that goal is the realization and reclamation of the Tribe&#039;s lost power. &lt;br /&gt;
&lt;br /&gt;
Most Leviathans do not spend particularly much energy simply attempting to gain mystical power. While such things can provide considerable control over the immediate circumstances of a Leviathan&#039;s life, delving deeply into one&#039;s bloodline involves acknowledging the Tribe&#039;s inhumanity in a way that can be frightening to an insecure Leviathan, and even the more balanced and stable members of the Tribe often find that they feel more “stable” spending their time on other studies. At least a portion of this anxiety stems from the fact that the Tribe&#039;s power expresses itself imperfectly in humanoid visages – a member of the Tribe must become monstrous to make use of the lore encoded in his blood. &lt;br /&gt;
&lt;br /&gt;
== Vestiges ==&lt;br /&gt;
The avenues of supernatural power open to the Tribe are referred to as Vestiges. A Vestige is understood as just that, a fragmentary remnant of some facet of the power of the Progenitors which a Leviathan can, with study, seek to emulate. Comprehension of a Vestige, as well as a Leviathan&#039;s conception of how that power is achieved, shapes the Leviathan&#039;s monstrous forms – the closer he moves towards the far limits of his transformative ability, the more of the power of the Vestige is made manifest. Meditation and exploration of a Vestige also serves as a method of forming a personal image of the Tribe&#039;s lost heritage – the Leviathan&#039;s School shapes the ways in which he comprehends the Vestiges and the ways in which they become physically manifest as he attempts to achieve an understanding of his bloodline that gives him a goal to aim for. In other words, the Tribe&#039;s study of Vestiges is part of their attempt to construct an ideal form in which they will feel “complete.” &lt;br /&gt;
&lt;br /&gt;
The Tribe has access to seven Vestiges, corresponding to the seven most major Strains. All of the Tribe&#039;s abilities fall under the blanket of one of these seven categories, and can be further subdivided into Channels. A Channel is a part of the whole – members of Abzu&#039;s Camp tend to refer to them as imperfect emanations of perfect concepts – and serves as a manageable portion of an otherwise massive concept. Leviathans explore a Vestige by comprehending its individual Channels. The most straightforward of these are referred to as Ancestral Channels – they represent certain physical concepts that must be grasped before the more esoteric Descendant Channels can be understood. Descendant Channels involve the conjuration and direction of the forces at the Tribe&#039;s command and, as such, require a greater degree of focus and the power of Ichor to invoke.&lt;br /&gt;
&lt;br /&gt;
The Vestiges are a gift shared by all members of the Tribe. While a given Strain may favor certain aspects of the bloodline, there are no aspects of the Tribe&#039;s power that cannot be gained by a Leviathan that undergoes proper study. On a practical level this means that there are no Channels that are unique to a given Strain or School, and even if a small group of Leviathans “discovered” a lost Channel, the route they took to this discovery could not be the only one – through meditation and experimentation, it would be possible for a Leviathan with infinite time (and patience) to grasp every Channel of every Vestige. The roadmap to these traits is, after all, contained in the blood of each and every Leviathan, and reproduced in imperfect fragments in the families that gave birth to them. &lt;br /&gt;
&lt;br /&gt;
==== Birthrights ====&lt;br /&gt;
Remarkably, the first tentative steps taken in the exploration of a Vestige tend to cover similar ground, no matter the Channel being considered or the methods of the Leviathan in question. This “common ground” represents a Vestige&#039;s Birthright – the most basic expression of that Vestige, a small blessing that any Leviathan that has explored that Vestige has access to in any form. The trick offered by a Birthright is usually limited, a predecessor to the Vestige&#039;s more formal powers, but most members of the Tribe find that the ability to produce their Birthrights at any time more than makes up for the lack of a spectacular effect.  &lt;br /&gt;
&lt;br /&gt;
Mechanically, a Birthright is a single power available to a Leviathan regardless of form, which has one effect and an associated Ichor cost. The invocation of a Birthright involves either no transformation or an imperceptible amount of change – it takes supernatural awareness to mark their use. A Leviathan gains access to a Vestige&#039;s Birthright upon purchasing any of its Ancestral Channels. &lt;br /&gt;
&lt;br /&gt;
==== Evolutions ====&lt;br /&gt;
Comparatively, there are paths that a Leviathan can avoid taking in their exploration of a Channel, certain modes of thought or varieties of adaptation that only become apparent to those that search for them specifically. The Tribe refers to these elaborations of the Vestige as its Evolutions. They are of somewhat greater social and mental importance to a Leviathan than the Channels themselves, as they are adaptations that are deliberately sought – by internalizing these traits, a Leviathan is making a claim as to what he believes his (or even &#039;&#039;the&#039;&#039;) ideal form ought to be. While the marking of a Progenitor&#039;s bloodline causes a Strain to favor certain Vestiges, it is the will of the Leviathan that guides him to more readily undertake a group of Evolutions.&lt;br /&gt;
&lt;br /&gt;
Mechanically, an Evolution is like a Merit – a unique feature purchased separately from other traits. Evolutions are tied to Vestiges or Channels, and provide to the linked powers either additional benefits, new avenues of use, or reduced limitations. Evolutions always have a physical marker that makes them readily apparent to observers – a true scholar of the Tribe might even be able to identify a Leviathan&#039;s School and mastered Channels from observing his Evolutions.  &lt;br /&gt;
&lt;br /&gt;
===== Sidebar Page: Attribute-Boosting Channels =====&lt;br /&gt;
A number of Channels provide the Leviathan with bonuses to a specific Attribute. These follow a general template, depending on whether the Attribute is from the Power, Finesse, or Resistance group. To save on space, the basic templates are below, with specific details listed under the individual Channel.&lt;br /&gt;
&lt;br /&gt;
====== Power Attribute Boosting Ancestral Channel ======&lt;br /&gt;
* “Depth 0”: Birthright, as appropriate&lt;br /&gt;
* “Depth 1”: 9-Again on rolls with (Attribute)&lt;br /&gt;
* “Depth 2”: As above, and +1 to the Attribute&lt;br /&gt;
* “Depth 3”: As above, but now 8-Again on rolls, and when the Leviathan spends Willpower on an active (Attribute)-based roll, they gain +5 dice instead of +3.&lt;br /&gt;
* “Depth 4”: As above, but now +2 to the Attribute&lt;br /&gt;
* “Depth 5”: As above, when acting unopposed, the Leviathan may perform (Attribute) actions as rote actions.&lt;br /&gt;
* “Depth 6”: As above, but now +3 to the Attribute, (unique power) &lt;br /&gt;
&lt;br /&gt;
====== Finesse Attribute Boosting Ancestral Channel ======&lt;br /&gt;
* “Depth 0”: Birthright, as appropriate&lt;br /&gt;
* “Depth 1”: (Unique Power)&lt;br /&gt;
* “Depth 2”: As above, and 9-Again on rolls with (Attribute).  &lt;br /&gt;
* “Depth 3”: As above, and +1 to the Attribute, and when the Leviathan spends Willpower on an active (Attribute)-based roll, they gain +5 dice instead of +3.&lt;br /&gt;
* “Depth 4”: As above, but not 8-Again, (Unique Power)&lt;br /&gt;
* “Depth 5”: As above, but now +2 to the Attribute.&lt;br /&gt;
* “Depth 6”: As above, (unique power) &lt;br /&gt;
&lt;br /&gt;
====== Resistance Attribute Boosting Ancestral Channel ======&lt;br /&gt;
* “Depth 0”: Birthright, as appropriate&lt;br /&gt;
* “Depth 1”: When the Leviathan is using (Attribute) to resist a rolled action, his attacker does not benefit from 10-Again. 9-Again or 8-Again will &amp;quot;degrade&amp;quot; one step.&lt;br /&gt;
* “Depth 2”: As above, but now a normal attacker negates one success for each &amp;quot;1&amp;quot; rolled. 9-Again will &amp;quot;degrade&amp;quot; to no reroll, while 8-Again will &amp;quot;degrade&amp;quot; to 10-again.&lt;br /&gt;
* “Depth 3”: As above, and +1 to (Atribute) and the Leviathan boosts his resistance by 4, not 2, when spending Willpower on (Attribute)-related resistance.&lt;br /&gt;
* “Depth 4”: As above, but now an attacker with 9-again negates one success for each &amp;quot;1&amp;quot; rolled. 8-Again will &amp;quot;degrade&amp;quot; to no reroll.&lt;br /&gt;
* “Depth 5”: As above, but now +2 to (Attribute), (unique power)&lt;br /&gt;
* “Depth 6”: As above, attackers benefit from no rerolls under any circumstances, (unique power)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Vestiges of Awareness ===&lt;br /&gt;
There are countless adaptations that permit natural animals to discern amazing degrees of information from their environment - organs that measure electrical impulses, sort and interpret scents, and adaptations that &amp;quot;feel&amp;quot; the impression made by thrashing fish in the water. All of these various miracles of biology - and supernatural improvements beyond the limits of flesh - are available to the Tribe. The Progenitors, if myths are to be believed, had senses that could measure the quiver of thoughts in the heads of their prey, or pierce the limits of space and time. While their descendants cannot make such grandiose claims, the remaining fragments of these impossible gifts are still impressive. &lt;br /&gt;
&lt;br /&gt;
Those members of the Tribe that explore the relics of their lost civilization see these gifts as represented by a wheel of staring eyes or as an indigo mirror, lens, or jewel. The Progenitor most famed for perception is Nagaraja, the ancestor of the Vasuki, yet the Taninim and Bahamutan Strains also have a strong grasp of these talents.   &lt;br /&gt;
&lt;br /&gt;
==== Birthright of Awareness ====&lt;br /&gt;
The Birthright of the Vestige of Awareness is the &#039;&#039;&#039;Gaze of the Depths&#039;&#039;&#039;. Upon its invocation, the Leviathan&#039;s vision ceases to be impaired by water, and he reduces darkness-related vision penalties by his Sheol. He may keep his eyes open underwater, regardless of water quality, without discomfort. These effects last for the rest of the scene.&lt;br /&gt;
* &#039;&#039;&#039;Cost&#039;&#039;&#039;: 1 Ichor&lt;br /&gt;
&lt;br /&gt;
==== Lambent Eyes of Judgment (Ancestral Channel) ====&lt;br /&gt;
&#039;&#039;The Leviathan&#039;s gaze strips away deception and peers into the heart of matters – he seeks out the blackness at the core of all issues, and reads the lines of guilt in the faces of others.&#039;&#039;&lt;br /&gt;
* “Depth 0”: Birthright of Awareness&lt;br /&gt;
* “Depth 1”: 9-Again on Empathy rolls&lt;br /&gt;
* “Depth 2”: As above, and +1 die on Empathy rolls&lt;br /&gt;
* “Depth 3”: As above, but now 8-again on Empathy rolls&lt;br /&gt;
* “Depth 4”: As above, but now +2 dice on Empathy rolls&lt;br /&gt;
* “Depth 5”: As above, but now +3 dice on Empathy rolls&lt;br /&gt;
* “Depth 6”: As above, and the Leviathan is aware of the Vice of all vulnerable subjects inside his Wake.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Evolutions&#039;&#039;&#039;&lt;br /&gt;
* Light of Truth (O) In Depth 1 and lower, the Leviathan&#039;s eyes (or body, or some new and horrific organ) give off light – roughly equivalent to candlelight (about a yard of illumination). In this region, Wake-vulnerable subjects lose 10-again on their Subterfuge rolls.&lt;br /&gt;
* Lantern of Shame (OO, requires Light of Truth): At Depth 3 and below, the light&#039;s intensity increases to that of a lantern, and its light removes the ability of Wake-vulnerable subjects to regain Willpower from their Vice.&lt;br /&gt;
* Pyre for Sinners (OOOOO, requires Lantern of Shame): At Depth 6, the light&#039;s intensity increases to that of a bonfire (ten yards of illumination). In addition to the other effects, Wake-vulnerable supernatural beings in the light cannot make use of occult abilities that involve Subterfuge, such as the Obfuscate ability “The Familiar Stranger” (Vampire pg 137). &lt;br /&gt;
&lt;br /&gt;
==== One Brain, Many Minds (Ancestral Channel) ====&lt;br /&gt;
&#039;&#039;The sad limit of modern creatures of a single consciousness drawn together from the offerings of the brain does not need to be obeyed by Leviathans. As their ancestors once did, they can support a chorus of coordinated psyches within their brains.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
One Brain, Many Minds is a Finesse Attribute boosting Channel, as above. It boosts Wits and has the following unique powers:&lt;br /&gt;
* “Depth 0”: Birthright of Awareness&lt;br /&gt;
* “Depth 1”: &lt;br /&gt;
* “Depth 4”: As above, &lt;br /&gt;
* “Depth 6”: As above, &lt;br /&gt;
&#039;&#039;&#039;Evolutions&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== Oroborus&#039; Kin (Ancestral Channel) ====&lt;br /&gt;
&#039;&#039;In the primordial ocean, time flowed as all waters did.  Some of the great beasts of that ocean stretched themselves along such flows and devoured their pasts and future in single gulps.  This feat lies beyond modern Leviathans, but they may still hunt the strange eddies of time.&#039;&#039;&lt;br /&gt;
* “Depth 0”: Birthright of Awareness&lt;br /&gt;
* “Depth 1”: 9-Again on prophecy rolls (Such as those made during a fortune-telling ritual or to discern the meaning of an existing prophecy)&lt;br /&gt;
* “Depth 2”: As above, but now 8-again on such rolls. The Leviathan benefits from a free specialty in a specific form of divination (usually linked to Occult) &lt;br /&gt;
* “Depth 3”: As above, and +1 die on relevant rolls.&lt;br /&gt;
* “Depth 4”: As above, but now +2 dice on relevant rolls&lt;br /&gt;
* “Depth 5”: As above, and the Leviathan may now use fortuitous events as a basis for prophecy - upon witnessing a dramatic failure or exceptional success, he may reflexively and immediately enact any prophecy ritual he knows which normally requires ten minutes or less to perform. The event substitutes for the necessary materials and actions. &lt;br /&gt;
* “Depth 6”: As above, and the Leviathan may &amp;quot;see&amp;quot; temporal anomalies as well as unusual alterations in the fabric of fate. This permits him to use normal senses to note the presence of mystically-warped fates or regions in which supernatural means have been used to distort time. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Evolutions&#039;&#039;&#039;&lt;br /&gt;
* Third Eye (OOO, requires Sheol 3): At Depth 3 and below, the Leviathan may use his five normal senses to discern the past and future. He may use a Wits + Occult prophecy roll to get &amp;quot;sensations&amp;quot; from a person or object that up to seven minutes (-1), hours (-2), days (-4) or even years (-8) divorced from the present, in any direction. These &amp;quot;sensations&amp;quot; default to the most &amp;quot;important&amp;quot; or impressive event in the time frame sensed, and provide only hints. A fisherman who will drown in three days might provide the taste of salt water, for instance. Events are considered &amp;quot;important&amp;quot; based off of some notion of their &amp;quot;notability&amp;quot; and import to the subject. &lt;br /&gt;
* Divine Perspective (O or OOO, requires Third Eye and Sheol 4 or 5): At Depth 6, the Leviathan may reflexely and constantly receives sensory data from people and objects that extends up to seven minutes in either direction in their personal timeline, as detailed under Third Eye. The three-dot version of this Merit gathers information for up to seven hours. &lt;br /&gt;
&lt;br /&gt;
==== Eye of the Watchful Deity (Descendant Channel) ====&lt;br /&gt;
&#039;&#039;The Leviathan may ride the senses of its followers, making use of their eyes and ears to extend its reach and review the world from safety.&#039;&#039;&lt;br /&gt;
* “Depth 0”: Birthright of Awareness&lt;br /&gt;
* “Depth 1”: The Leviathan can share the senses of a Beloved or bonded Lahmasu within 10 feet, seeing and hearing what they do. The Leviathan is in a trance state (unaware, no Defense) while doing this, and does not independently roll to notice things - he or she merely perceives what the subject does. The Leviathan needs to know the vague direction towards a subject to tap in - they can&#039;t guess until they get the correct answer, however. The subject is aware of this effect. It lasts until terminated, until the end of the scene, or until the subject leaves the target area. The Leviathan &#039;&#039;must&#039;&#039; terminate the effect to move and act freely. &lt;br /&gt;
* “Depth 2”: As above, but within 10 yards.&lt;br /&gt;
* “Depth 3”: As above, but within 100 yards. The Leviathan may now expend 1 additional Ichor to target a willing subject that is vulnerable to the Wake but not a Beloved or Lahmasu. In addition to the direction to the subject, the Leviathan must also either know the target&#039;s name or be able to see them with the naked (if supernaturally enhanced) eye.&lt;br /&gt;
* “Depth 4”: As above, but within a half-mile.&lt;br /&gt;
* “Depth 5”: As above, but within a mile.&lt;br /&gt;
* “Depth 6”: As above, but within 10 miles. The Leviathan can expend 3 additional Ichor to target unwilling subjects that are vulnerable to the Wake - this requires an opposed roll (Presence + Sheol vs Resolve + power stat) to accomplish. The normal restrictions for targetting non-Beloved apply. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Evolutions&#039;&#039;&#039;&lt;br /&gt;
* Gentle Touch (O) If the Leviathan&#039;s Subterfuge + Sheol is greater than the subject&#039;s Willpower, they are not aware of being monitored. This does not prevent a subject from resisting if unwilling - in this case the victim, should they be affected, is aware that they were subject to mental assault but is not aware of whether they are still being &amp;quot;hijacked&amp;quot; or not.&lt;br /&gt;
* Split Focus (OOO): In Depth 3 and below, the Leviathan now taps into the senses of a subject as an unrolled action - they must devote attention to it, but are not in a trance and retain awareness of their surroundings and their Defense trait. The Leviathan may also opt not to use a subject&#039;s senses in a turn, taking its normal action, without breaking the effect.&lt;br /&gt;
* All-Seeing (OOOO, requires Split Focus): At Depth 6, the Leviathan uses the senses of the target as a reflexive action - it may act freely and has constant awareness of information gathered by both its senses and those of the subject. &lt;br /&gt;
&lt;br /&gt;
==== Memories Before Time (Descendant Channel) ====&lt;br /&gt;
&#039;&#039;Beyond the confines of the world as it is now exist wonders unimagined. Some Leviathans can do more, however, than imagine them. For some, the memory of these things is present and terrible, and waiting to be called to the fore.&#039;&#039;&lt;br /&gt;
** Dice Pool: Wits + Occult + Sheol&lt;br /&gt;
* “Depth 0”: Birthright of Awareness&lt;br /&gt;
* “Depth 1”: The Leviathan may dip into the reserve of ancestral memory and conjure up knowledge of a Skill it does not possess. It may use the Skill at a rating of 1 for a number of rolls equal to its successes.&lt;br /&gt;
* “Depth 2”: As above, but the Leviathan also benefits from 9-Again with the conjured skill.&lt;br /&gt;
* “Depth 3”: The Leviathan may now expend 1 additional Ichor to include a Specialty alongside a conjured skill. &lt;br /&gt;
* “Depth 4”: The Leviathan now uses conjured skills at a rating of 3.&lt;br /&gt;
* “Depth 5”: The Leviathan now benefits from 8-Again with conjured skills. &lt;br /&gt;
* “Depth 6”: The Leviathan can expend 3 additional Ichor to conjure a Skill with an accompanying Specialty at a rating of 5 or two skills, each with its own Specialty, at a rating of 3. If two Skills are recalled, the Leviathan has the full complement of rolls with both skills - each has its own pool.  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Evolutions&#039;&#039;&#039;&lt;br /&gt;
* Lasting Impression (O) When using the Depth 1 iteration of this Channel, the Leviathan may &amp;quot;conjure&amp;quot; the Merit Eidetic Memory instead of a Skill. If he does so, it lasts for a number of minutes equal to his successes. The 9-Again or 8-Again benefits will apply to attempts to recall information while under stress.&lt;br /&gt;
* Lost Tongue (O) When using the Depth 1 iteration of this Channel, the Leviathan may &amp;quot;conjure&amp;quot; a Language instead of a Skill. If he does so, it lasts for a number of minutes equal to his successes and is possessed at the same dot rating as a conjured Skill would have been at. &lt;br /&gt;
* Lost Lore (OOO): In Depth 3 and below, the Leviathan may expend 1 Ichor to attempt to remember an obscure fact as though he possessed the Merit Encyclopedic Knowledge.&lt;br /&gt;
* Tutelary Cocoon (OOO): In Depth 3 and below, The Leviathan may chose to expend 1 Willpower to form a cocoon, sealing itself away in a sleep-like trance which lasts 24 hours. During this time, the Leviathan may conjure a Skill (or Merit, if available) and purchase or improve it with experience points, as though it had received adequate training and instruction from adept tutors. Only one purchase may be made with each trance period. The Leviathan may &amp;quot;borrow&amp;quot; experience up to its Resolve if available points are insufficient, but gains a minor Derangement for doing so. A Leviathan in experience &amp;quot;debt&amp;quot; continues to gain experience as normal but must pay off the balance before it can purchase or improve Traits with experience. When the debt is paid off, the Derangement is also removed.&lt;br /&gt;
&lt;br /&gt;
=== Vestiges of Elements ===&lt;br /&gt;
&lt;br /&gt;
==== Birthright of Elements ====&lt;br /&gt;
The Birthright of the Vestige of Elements is the &#039;&#039;&#039;Veil of Seas&#039;&#039;&#039;. The Leviathan may compel a body of water of his Size or less to give off a cloud of fog, which inflicts a -3 sight penalty on all relevant rolls made on objects obscured by it. The fog expands considerably – the cloud&#039;s radius is roughly (Source&#039;s Size) in yards. The cloud lasts until the end of the scene or until mystically disperses.&lt;br /&gt;
* &#039;&#039;&#039;Cost&#039;&#039;&#039;: 1 Ichor&lt;br /&gt;
&lt;br /&gt;
==== Creature of the Luminous Ocean (Ancestral Channel) ====&lt;br /&gt;
Nothing is truly empty. The Leviathan knows this, she swims through what seems to be a void, bathed in a see of luminous power; power that she can bring to bear against others.&lt;br /&gt;
* “Depth 0”: Birthright of Elements&lt;br /&gt;
* “Depth 1”: 9-Again on Computer and Survival rolls&lt;br /&gt;
* “Depth 2”: As above, but now 8-Again on Computer and Survival rolls&lt;br /&gt;
* “Depth 3”: As above, and +1 dice on Computer and Survival rolls, and Armor 1 vs. electrical damage&lt;br /&gt;
* “Depth 4”: As above, but now +2 dice on Computer and Survival rolls, and electrical damage cannot stun or paralyze the Leviathan.&lt;br /&gt;
* “Depth 5”: As above, but now Armor (Size) vs. electrical damage&lt;br /&gt;
* “Depth 6”: As above, and the Leviathan can operate computers and other electrical devices within (Sheol) yards without touching them; The Leviathan can effectively swim through electric and magnetic fields at half-speed, this essentially allows for flight. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Evolutions&#039;&#039;&#039;&lt;br /&gt;
* Deep Battery (OO): At Depth 3 and below, the Leviathan&#039;s touch can provide electrical charge sufficient to power an electrical device of his Size or less. He must maintain contact to keep the device powered, and this contact will damage the device over the course of the scene – effectively inflicting electrical damage equal to the Leviathan&#039;s Sheol. &lt;br /&gt;
* Thundering Fists (OO) At Depth 3 and below, the Leviathan may make electrically-charged unarmed strikes. This costs the Leviathan 1 Ichor per strike. The strikes are + (Sheol)B weapons with the Stun property, which inflict electrical damage (which most mundane armor cannot negate) and are made with the Brawl Skill. &lt;br /&gt;
* Crackling Rebuke (OOOOO, requires Deep Battery): At Depth 6, the smell of atmosphere surrounds the Leviathan, and sparks crackle between his fingertips and shoot out of his mouth when he speaks. At this point foes that strike the Leviathan unarmed suffer bashing damage equal to his Sheol. This damage is electrical in nature. Those that grapple him suffer as though they were exposed to a constant current (World of Darkness, pg. 178).&lt;br /&gt;
&lt;br /&gt;
==== Rain-Dance of the Tempest (Ancestral Channel) ====&lt;br /&gt;
Calling down the truth of his hyperdimensional nature, the character awakens to a tune only he can hear, stuttering between spaces and sidestepping the raindrops of time. As he falls deeper, his movements embody principles of fractal infinity: tentacles spiraling like galaxies, Wake like a black hole.&lt;br /&gt;
* “Depth 0”: Birthright of Elements&lt;br /&gt;
* “Depth 1”: You reflexively create spatial distortions in an area around you with a radius of (Sheol) yards. These distortions impose a -1 penalty to all physical actions in the affected region, though you are immune. &lt;br /&gt;
* “Depth 2”: Your allies also become immune to the distortion. &lt;br /&gt;
* “Depth 3”: As above, and ranged attacks from outside of the affected region suffer a -3 penalty, as though you were Substantially Conealed.&lt;br /&gt;
* “Depth 4”: As above, and, as an instant action, you may roll (Intelligence + Composure). If you succeed, you may move at your (Speed + Sheol) without passing through intervening space. You may explicitly use this power to move through walls or onto rooftops, if your (Speed + Sheol) would be sufficient to cross that distance.  &lt;br /&gt;
* “Depth 5”: As above, but the check to move outside of space for a turn is now reflexive. Any attack made after such rapid extraspatial movement suffers a penalty equal to (5 - successes rolled) due to disorientation. &lt;br /&gt;
* “Depth 6”: As above, and you gain a bonus to your Defense equal to your Composure. This additional Defense is not multiplied should you Dodge, but is applied against any attack with a physical component, including firearms.  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Evolutions&#039;&#039;&#039;&lt;br /&gt;
* Creation of Momentum (OO): At Depth 3 and below, the Leviathan no longer suffers Defense reduction for successive attacks.&lt;br /&gt;
* As One (OOOOO) At Depth 6, the Leviathan can be considered &amp;quot;submerged&amp;quot; as long as his Wake overlaps a suitably large body of water which is not underground (submerged resevoirs and wells are unsuitable, for example.)&lt;br /&gt;
&lt;br /&gt;
==== The Sky Cauldron (Descendant Channel) ====&lt;br /&gt;
&#039;&#039;Stirring the sky, the Leviathan may worsen weather conditions, calling up rain, winds, and hail. At the farthest reaches of this power, the Leviathan may call down boat-sundering storms with ease.&#039;&#039;&lt;br /&gt;
** Dice Pool: Intelligence + Occult + Sheol&lt;br /&gt;
** Action Type: Extended (Each roll represents 5 minutes of commanding the skies)&lt;br /&gt;
The Leviathan may summon inclement weather, activating this power repeatedly to increase the intensity or duration. The Depth that the Leviathan is at determines the maximum intensity of weather available to him. The weather lasts for a number of minutes equal to the Leviathan&#039;s successes and covers a region with a radius of 100 yards per point of Sheol. The Leviathan may opt to create weather less disastrous than he has access to. If existing weather is present, the Leviathan may reduce the necessary successes by the degree of difference between current conditions and the intended goal (i.e. if heavy rain exists, the Leviathan needs only 5 additional successes to ratchet it up to a hailstorm. &lt;br /&gt;
* “Depth 0”: Birthright of Elements&lt;br /&gt;
* “Depth 1”: The Leviathan may summon gentle rain or a slight breeze. (1 success necessary)&lt;br /&gt;
* “Depth 2”: As above, but the Leviathan may summon light rain or a strong breeze - enough to ruin a picnic. (3+ successes) &lt;br /&gt;
* “Depth 3”: As above, but the Leviathan may summon heavy rain and wind - cancelling most outdoor events. (5+ successes) The Leviathan may expend 1 additional Ichor to make a check in a single minute. &lt;br /&gt;
* “Depth 4”: As above, but the Leviathan may summon a large thunder or hailstorm - those exposed take a level of bashing damage for each minute of exposure (10+ successes) . &lt;br /&gt;
* “Depth 5”: As above, but the Leviathan may summon a catastrophic storm or monsoon - power is lost, property damaged. Those exposed take a level of bashing damage for each turn of exposure. (15+ successes)&lt;br /&gt;
* “Depth 6”: As above, but the Leviathan may summon a storm that grounds planes and capsizes small ships. Those exposed take a level of &#039;&#039;lethal&#039;&#039; daage for each turn of exposure (20+ successes). The Leviathan may expend 3 additional Ichor to make a check in a single turn. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Evolutions&#039;&#039;&#039;&lt;br /&gt;
* All-Weather Flesh (O) In Depth 1 and below, the Leviathan has Armor (Sheol) against damage inflicted by inclement weather, conjured or otherwise. This is sufficient to prevent the damage dealt by exposure to most weather.&lt;br /&gt;
* Broad Storm (OOO): In Depth 3 and below, the radius of the Leviathan&#039;s conjured weather is 250 yards per point of Sheol.&lt;br /&gt;
* Lance of the Heavens (OOO): In Depth 3 and below, the Leviathan may expend 1 Ichor to attack foes with bolts of conjured lightning. This is an electrical attack pitting the Leviathan&#039;s (Intelligence + Occult + Sheol - subject&#039;s Defense) It is electrical and therefore ignores most armor, and has a short range of (Leviathan&#039;s Sheol x 10) yards, a medium range of twice that, and a long range of four times the short range. It deals bashing damage and has the Stun property. &lt;br /&gt;
* Biblical Deluge (OOOOO): In Depth 6, the Leviathan&#039;s conjured weather lasts for 10 minutes for each success.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Swallowing the Storm (Descendant Channel) ====&lt;br /&gt;
&#039;&#039;Once the weather obeyed the primordial creatures, wind blowing only when they allowed it. Even a modern Leviathan can exert some of that control, absorbing violent weather in to its body.&#039;&#039;&lt;br /&gt;
** Dice Pool: Stamina + Survival + Sheol&lt;br /&gt;
** Action Type: Extended (Each roll represents 1 minute of concentration)&lt;br /&gt;
The mirror image of the Sky Cauldron, the Leviathan may use this Channel to &amp;quot;swallow&amp;quot; weather effects, stopping storms and gales by absorbing the power within them. Disrupting weather is easier than creating it, but the difficulty increases considerably when the weather has been conjured. In such cases, the Leviathan subtracts the Sheol (or Power stat equivalent) of the weather&#039;s creator from all rolls. If a Leviathan wishes to merely &#039;&#039;reduce&#039;&#039; the intensity of weather, he or she needs only score successes equal to the difference between the intensities listed below (so it takes 10 successes to turn a hurricane into a strong storm, for instance.) &lt;br /&gt;
&lt;br /&gt;
The Leviathan must be within (100 x Sheol) yards of the center of the weather&#039;s most intense region. This means that a Leviathan that wishes to take on a hurricane or tornado has to place himself at considerable risk. &lt;br /&gt;
* “Depth 0”: Birthright of Elements&lt;br /&gt;
* “Depth 1”: The Leviathan may negate gentle rain or a slight breeze. (1 success necessary)&lt;br /&gt;
* “Depth 2”: As above, but the Leviathan may clear away a light rain or strong breeze. (2 successes necessary) &lt;br /&gt;
* “Depth 3”: As above, but the Leviathan may remove heavy rain and wind - enough to negate the vast majority of normal weather (4 successes necessary.)  The Leviathan may expend 1 additional Ichor upon negating a weather pattern - this negates his need to eat or drink for a number of days equal to the successes he required to disrupt it. &lt;br /&gt;
* “Depth 4”: As above, but the Leviathan may annihiate large thunder or hailstorms - those sufficient to damage those left exposed (as Depth 4 of the Sky Cauldron, above. 6 successes are necessary.)&lt;br /&gt;
* “Depth 5”: As above, but the Leviathan may remove even a catastrophic storm or monsoon - the leval of havoc unleashed by most conjured and unnatural weather. (10 successes necessary)&lt;br /&gt;
* “Depth 6”: As above, but the Leviathan may prevent the fiercest weather - even a record-breaking hurricane or tornado (14 successes necessary.) The Leviathan may expend 3 additional Ichor to make a check in a single turn. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Evolutions&#039;&#039;&#039;&lt;br /&gt;
* Zone of Calm (OOO, Requires Sheol 2): The Leviathan may opt to &amp;quot;bind&amp;quot; Ichor while activating this Channel. As long as it remains bound, successes in excess of those necessary to disrupt the weather that the Leviathan originally targetted will maintain the effect for one hour each. While the effect is maintained, natural weather of equal or lesser magnitude to the original target will not affect the region within (100 x Sheol) yards of the center of the original center. Those attempting to create supernatural weather inside this region subtract the Leviathan&#039;s Sheol from relevant rolls. When the duration of the calm region expires, the Ichor becomes unbound. &lt;br /&gt;
* Cultist Proxy (OOO): The Leviathan may &amp;quot;bind&amp;quot; a single Ichor to one of his Beloved or bound Lahmasu. In Depth 3 and below, he may exercise this Channel &amp;quot;through&amp;quot; his proxy, allowing him to use the power as though he were physically in their location. The Leviathan must be aware of the rough position of the Cultist and be facing that direction. &lt;br /&gt;
* Long Grasp (OO) In Depth 3 and below, the Leviathan can negate weather while within (250 x Sheol) yards of its center.&lt;br /&gt;
* Easy Suppression (OOO): The Leviathan&#039;s Depth 6 iteration of this Channel is a reflexive action.&lt;br /&gt;
&lt;br /&gt;
=== Vestiges of Fecundity ===&lt;br /&gt;
&lt;br /&gt;
==== Birthright of Fecundity ====&lt;br /&gt;
The Birthright of the Vestige of Elements is the &#039;&#039;&#039;Crimson Tithe&#039;&#039;&#039;. By letting his blood mingle with that of another, the Leviathan may open a mystical channel that permits him to infuse a valid subject with his Ichor. This requires an open wound sufficient to draw blood (or one level of bashing damage to represent the creation of one) for both the Leviathan and the intended beneficiary, who must remain touching – generally, the transfer looks like a “blood brothers” declaration, with two freshly-cut limbs held together. The Leviathan may transfer Ichor to the target at his maximum rate of expense, until he decides to stop, breaks contact, or the subject is holding the maximum amount of Ichor that he can. This has no effect on creatures who do not possess an Ichor pool.&lt;br /&gt;
* &#039;&#039;&#039;Cost&#039;&#039;&#039;: Varies&lt;br /&gt;
&lt;br /&gt;
==== Magnanimous Host to All  (Ancestral Channel) ====&lt;br /&gt;
&#039;&#039;Teeming with symbiotic creatures that can not properly survive in the lessened world, the Leviathan&#039;s body sustains these creatures in exchange for the benefits they provide.&#039;&#039;&lt;br /&gt;
* “Depth 0”: Birthright of Fecundity&lt;br /&gt;
* “Depth 1”: 9-Again on Animal Ken and Medicine rolls&lt;br /&gt;
* “Depth 2”: As above, but now 8-Again on Animal Ken and Medicine rolls&lt;br /&gt;
* “Depth 3”: As above, and +1 dice on  Animal Ken and Medicine rolls. &lt;br /&gt;
* “Depth 4”: As above, but now +2 dice on  Animal Ken and Medicine rolls. &lt;br /&gt;
* “Depth 5”: As above, and the Leviathan gains two free specialties to any two skills and may pick a third Skill to apply 8-again to. &lt;br /&gt;
* “Depth 6”: As above, and when the Leviathan would be killed by a strike, the damage is negated and he permanently loses one Size. If this would reduce his Size to 0, he dies. [Editor&#039;s Note: This power needs revision]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Evolutions&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== Incubation of the Second Self (Descendant Channel) ====&lt;br /&gt;
&#039;&#039;Leviathans capable of incubating the second self can reproduce without any outside aid, essentially cloning itself.  This does not have to be brought to full term, or even sent along the exact same path, allowing the Leviathan to bring forth new creatures from its flesh.&#039;&#039;&lt;br /&gt;
** Dice Pool: Resolve + Medicine + Sheol&lt;br /&gt;
** Action Type: Extended &lt;br /&gt;
The Leviathan is capable of parthenogenesis, creating an egg hosted within its body which will hatch over time, producing a near-copy of the Leviathan him or herself. The only certain difference is the inability of this Channel to reliably produce another Leviathan - the result is almost always a Hybrid unless special ritual measures are taken. Even these can only &#039;&#039;slightly&#039;&#039; increase the chances of the egg producing a normal human or full Leviathan. It takes 3 successes to produce the egg, which gestates for 18 months. &lt;br /&gt;
&lt;br /&gt;
Each time the Leviathan activates this Channel, one point of the Ichor spent is &amp;quot;bound&amp;quot; into the egg until it is hatched. The Leviathan cannot regain this &amp;quot;bound&amp;quot; Ichor. While hosting an egg which contains more bound Ichor than his or her Stamina, the Leviathan suffers a -2 penalty to all dice pools due to physical strain. Upon hatching, the egg deals (Bound Ichor - host&#039;s Stamina) lethal damage to its parent. &lt;br /&gt;
&lt;br /&gt;
A Leviathan may host up to its Sheol in eggs at one time. &lt;br /&gt;
* “Depth 0”: Birthright of Fecundity&lt;br /&gt;
* “Depth 1”: The Leviathan may spend 1 Ichor to make an egg-creation roll. Each roll represents an hour of concentration and physical strain. &lt;br /&gt;
* “Depth 2”: As above, but the Leviathan may devote rolled successes to reduce the gestation time of the egg by one month per three successes, to a minimum of (10 - Sheol) months or one week, whichever is greater. &lt;br /&gt;
* “Depth 3”: As above, but the Leviathan can devote rolled successes to reduce the effective (not actual) bound Ichor in the egg, reducing the difficulty of carrying it. Each three successes devoted to this reduces the effective bound Ichor by one, to a minimum of one. The Leviathan may expend 1 additional ichor to divide successes on a given roll, creating or improving multiple eggs. Each egg will impose its own strain penalty, and the penalties are cumulative. &lt;br /&gt;
* “Depth 4”: As above, but the Leviathan may devote successes to &amp;quot;sculpt&amp;quot; the resulting creatures, altering their features slightly. Mostly-cosmetic changes (difference in gender or race) require three successes, while drastic changes (additional limbs, animal features, etc.) require five or more. Hybrid traits (see the Antagonists chapter) can be added or removed for (dot rating +2) successes.  &lt;br /&gt;
* “Depth 5”: As above, but the Leviathan may &amp;quot;template&amp;quot; his personality onto the egg. This requires a number of successes equal to his Tranquility; the resulting creature has the Leviathan&#039;s Tranquility (or equivalent in Morality), Virtue, and Vice upon birth. It also prioritizes its Skills (primary, secondary, etc.) in the same fashion. This costs the Leviathan a &#039;&#039;dot&#039;&#039; of Willpower, and may be a Tranquility violation.  &lt;br /&gt;
* “Depth 6”: The Leviathan may expend 3 additional ichor to make rolls solely for the purpose of embedding his spiritual essence into an egg. The egg must first have the Leviathan&#039;s personality template. This requires (five + Leviathan&#039;s Sheol) successes, and additionally costs a &#039;&#039;dot&#039;&#039; of Sheol. Record the Levitahtan&#039;s permanent Sheol after success. Should the spawned creature ever Emerge as a Leviathan after the death of its &amp;quot;parent,&amp;quot; roll the fledgling&#039;s Sheol in an opposed check against the deceased Leviathan&#039;s. If the parent succeeds, the imprinted essence hijacks the body, replacing its Vestiges, Sheol, and Mental and Social Attributes and Skills with its own. The losing essence is annihilated (in the case of a tie, everyone loses.) Hijacking a body in this fashion is a Tranqulity-1 transgression, but serial immortality&#039;s not a bad gig. &lt;br /&gt;
&lt;br /&gt;
===== Sidebar: One Bad Mother =====&lt;br /&gt;
The creatures spawned by Incubation of the Second Self use the Hybrid template by default - usually of the Lahmasu sub-breed most typical to the Leviathan&#039;s Strain. On a game-mechanical level, this is the only outcome that occurs without the use of outside effort, such as a ritual, to attempt to beat the system. Even these should be a matter discussed between players and storytellers. Thematically speaking, the Tribe has yet to discover a reliable way to reproduce &amp;quot;safely,&amp;quot; both in the sense of &amp;quot;increasing the number of Leviathans&amp;quot; or &amp;quot;having a child that isn&#039;t monstrous.&amp;quot; It&#039;s not fair, but it&#039;s part of what happens to monsters. &lt;br /&gt;
&lt;br /&gt;
Genetically speaking, they&#039;re &amp;quot;near-matches&amp;quot; to the Leviathan when under scientific scrutiny - close enough that it&#039;d draw attention. It&#039;s of some interest to the Tribe, however, that most forms of biological damage and imposed mutation (the hazards of life as a Leviathan) don&#039;t transfer to the egg. It most resembles &amp;quot;what the Leviathan would have looked like had they been born as a Hybrid,&amp;quot; and does not carry Lamarckian markers of the parent&#039;s changes. A templated personality will lead the spawn to pursue a similar course as its parent, but nothing can ensure a complete duplicate.&lt;br /&gt;
&lt;br /&gt;
Rumors persist that certain ancient Leviathans perfected Evolutions or rituals that ensured that even the children of their children would carry a soul imprint - meaning that the press of time would ensure the possibility of their return. Occasionally, Legions have formed around this idea, either seeking to defeat death or to protect the Tribe and humanity from the depredations of a returned horror from bygone days.&lt;br /&gt;
&lt;br /&gt;
Beyond ritual attempts to affect the traits of an egg, the most common and gruesome thing that Leviathans and other Ichor-users can do with an egg is &#039;&#039;consuming&#039;&#039; it. The Ichor bound into the egg can be harvested in this fashion, but doing so is a Tranquility-3 transgression, or a Tranquility-1 transgression for a Leviathan that consumes its own young. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Evolutions&#039;&#039;&#039;&lt;br /&gt;
* Easy Birth (OO, Requires Stamina 3): In Depth 3 and below, the Levithan reduces the effective bound Ichor of all eggs by 1 for the purpose of damage upon birth and physical strain penalties.&lt;br /&gt;
* Opportunistic Parasitism (OOOO, Requires Sheol 3): In Depth 3 and below, the Leviathan may transfer an egg that it is hosting to a helpless creature of Size 5 or greater. This requires a minute of time and inflicts three levels of bashing damage. The Leviathan&#039;s Ichor remains bound in the egg, but from that point onward only the host suffers from potential strain penalties and will suffer damage upon the egg&#039;s &amp;quot;birth.&amp;quot; Traumatic and grisly surgery, at the very least, will be required to remove the egg early. Such surgery usually deals lethal damage equal to the egg&#039;s bound Ichor. &lt;br /&gt;
* Traumatic Parasitism (OOO, Requires Opportunistic Parastism and Strength 3): In Depth 3 and below, upon scoring an exceptional success against a target using a natural weapon that deals lethal damage, the Leviathan may attempt to reflexively transfer an egg from its body into that of the target. The subject must be Size 5 or greater, and rolls its Stamina (+ Power stat) in an opposed roll against the Leviathan&#039;s Sheol. The subject may add any bonuses related to staving off disease to its roll. Most will also spend Willpower, unsurprisingly. &lt;br /&gt;
* Hyperparasitism (OOO, Requires Opportunistic Parastism): In Depth 3 and below, when presented with a helpless host containing an egg created by another Leviathan, the character can &amp;quot;overwrite&amp;quot; the egg with one of its own, using the energy bound in the egg to feed its own spawn. The Leviathan makes use of this Channel to create an egg inside the host. This uses the normal system, but the character may first spend the Ichor bound into the egg to be replaced before resorting to its own. This consumes the replaced egg, which is generally a Tranquility violation.&lt;br /&gt;
* Reflexive Consumption (OOO): In Depth 3 and below, the Leviathan may reflexively consume an egg that it is hosting, regaining the bound Ichor as noted in the sidebar.&lt;br /&gt;
&lt;br /&gt;
==== Womb of Terrors (Descendant Channel) ====&lt;br /&gt;
&#039;&#039;The divine Ichor flowing through the Leviathan&#039;s blood gives birth to new and horrible life, clawing its way out of gore and shaped and directed by the will of the Leviathan who gave it life.&#039;&#039;&lt;br /&gt;
** Dice Pool: Stamina + Sheol&lt;br /&gt;
** Action Type: Instant&lt;br /&gt;
When the Leviathan has an open wound (is suffering at least a single level of lethal damage), it may shape creatures from its blood. Upon taking this Channel, the Leviathan designs three creatures which are born of its blood (see sidebar). It may call forth these creatures with a successful roll. The creatures instinctively take actions desired by the Leviathan without verbal instruction. If the Leviathan is not bleeding and wishes to activate this power, he may reflexively open the wound necessary if he has adequate tools at hand (or has hands that serve as adequate tools.) A Leviathan may only have a number of offshoots equal to its Sheol exist at any one time, buy may only have a single third-degree offshoot at a time. &lt;br /&gt;
* “Depth 0”: Birthright of Fecundity&lt;br /&gt;
* “Depth 1”: The Leviathan may summon its first-stage offshoot. It is present for one turn per success on the summoning roll. &lt;br /&gt;
* “Depth 2”: As above, but it is present for three turns per success.&lt;br /&gt;
* “Depth 3”: As above, but it is present for a minute per success. The Leviathan may expend 1 additional ichor to instead call its second-stage offshoot, which is present for one turn per success. &lt;br /&gt;
* “Depth 4”: As above, but first-degree offshoots are present for five minutes per success and second-degree offshoots for three turns per success. &lt;br /&gt;
* “Depth 5”: As above, but first-degree offshoots are present for a half-hour per success and second-degree offshoots for one minute per success. &lt;br /&gt;
* “Depth 6”: As above, but first-degree offshoots are present for an hour per success and second-degree offshoots for five minutes per success. The Leviathan may expend 3 additional ichor to instead call its third-stage offshoot, which is present for one turn per success. &lt;br /&gt;
&lt;br /&gt;
===== Sidebar: Horrors made Flesh =====&lt;br /&gt;
Upon purchasing the Channel Womb of Terrors, the Leviathan&#039;s player may design three offshoots. As the Leviathan&#039;s Sheol increases, these offshoots become more powerful, but their general form remains the same. The offshoots need not be graduated versions of the same beast, and it&#039;s acceptable - in fact, highly appropriate - that their outward forms are alien, amalgamations of various beasts with fearsome appearances. An offshoot can usually not be mistaken for any natural animal. Each offshoot has &amp;quot;base&amp;quot; Traits and a pool of points which the Leviathan&#039;s player uses to customize the beast. Once determined, an ability is set and the assigned points cannot be re-assigned. &lt;br /&gt;
&lt;br /&gt;
Horrors are treated like animals, using the higher of their Dexterity or Wits to determine Defense. They lack fine manipulation and cannot hold or use most tools unless a trait is purchased to permit this - and even in this case their intellect is too limited to apply most tools effectively. They are entirely amphibious and may breathe water and swim at full Speed. They execute commands to the best of their intelligence. Note that it may be difficult to craft the core book&#039;s example animals as offshoots - they cannot generalize (and that guard dog has phenomenal stats!)&lt;br /&gt;
* First-Stage Offshoot: All attributes begin at one, Size 2, Speed species factor 5, no skills. Attributes and Skills cannot exceed 3.&lt;br /&gt;
** A first-stage offshoot is built with a pool of points equal to the Leviathan&#039;s Stamina + Sheol.&lt;br /&gt;
* Second-Stage Offshoot: Physical attributes begin at two, all others at one, Size 3, Speed species factor 5, no skills. Attributes and Skills cannot exceed 4.&lt;br /&gt;
** A second-stage offshoot is built with a pool of points equal to 3 + Leviathan&#039;s Stamina + Sheol.&lt;br /&gt;
* Third-Stage Offshoot: Physical attributes begin at three, all others at one, Size 5, Speed species factor 5, no skills. Attributes and Skills cannot exceed 5.&lt;br /&gt;
** A third-stage offshoot is built with a pool of points equal to 6 + Leviathan&#039;s Stamina + Sheol.&lt;br /&gt;
* Basic Point Costs&lt;br /&gt;
** Physical Attributes: 1 dot per point&lt;br /&gt;
** Other Attributes: 1 dot per 2 points&lt;br /&gt;
** Physical Skills: 2 dots per point&lt;br /&gt;
** Other Skills: 1 dot per point&lt;br /&gt;
** Specialties: 2 per point&lt;br /&gt;
** Armor: 1 per point, max of (Stamina)&lt;br /&gt;
** Natural Weapons: +1L per point, max of (Strength)L&lt;br /&gt;
** Speed bonus: +2 per point, max of (Dexterity) points&lt;br /&gt;
* Other Tricks (Other traits are possible, with their price mandated by the Storyteller.)&lt;br /&gt;
** Flight: 1 point (at Speed)&lt;br /&gt;
** Venomous bite: Toxicity 3, immediate onset: 1 point (+1 Toxicity for +1 point, limit of (Stamina) points)&lt;br /&gt;
** Rare sense (Echolocation, heat-based vision, etc.): 1 point each&lt;br /&gt;
** &amp;quot;Finer&amp;quot; manipulation: 2 points (may use simple tools and open doors, but -2 to all relevant rolls)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Evolutions&#039;&#039;&#039;&lt;br /&gt;
* Creator of Life (OO, Requires Sheol 2): The Leviathan may devise a new first-degree offshoot and may now summon either of its options. This Merit may be purchased multiple times - up to the Leviathan&#039;s (Sheol -1).&lt;br /&gt;
* Craftsman of Life (OOO, Requires Sheol 3): The Leviathan may devise a new second-degree offshoot and may now summon either of its options. This Merit may be purchased multiple times - up to the Leviathan&#039;s (Sheol -2).&lt;br /&gt;
* Sculptor of Life (OOOO, Requires Sheol 4): The Leviathan may devise a new third-degree offshoot and may now summon either of its options. This Merit may be purchased multiple times - up to the Leviathan&#039;s (Sheol -3).&lt;br /&gt;
* Reflexive Genesis (OOO): In Depth 1 and below, upon suffering lethal damage, the Leviathan may reflexively summon an offshoot that it has access to in its current Depth. It must suffer levels of damage equal to the Size of the offshoot to be summoned.&lt;br /&gt;
&lt;br /&gt;
=== Vestiges of Might ===&lt;br /&gt;
&lt;br /&gt;
==== Birthright of Might ====&lt;br /&gt;
The Birthright of the Vestige of Might is the &#039;&#039;&#039;Privilege of Titans&#039;&#039;&#039;. A quick spike of Ichor permits the Leviathan to enhance his strength by making use of the whole of his body at once, effectively maximizing the force he applies. For the purpose on a single Feat of Strength, the Leviathan may use his Size in place of his Strength.&lt;br /&gt;
* &#039;&#039;&#039;Cost&#039;&#039;&#039;: 1 Ichor&lt;br /&gt;
&lt;br /&gt;
==== Divine Pinnacle of Excellence  (Ancestral Channel) ====&lt;br /&gt;
&#039;&#039;Description&#039;&#039;&lt;br /&gt;
* “Depth 0”: Birthright of Might&lt;br /&gt;
* “Depth 1”: 9-Again on Athletics rolls&lt;br /&gt;
* “Depth 2”: As above, and +1 dice on Athletics rolls. &lt;br /&gt;
* “Depth 3”: As above, but now 8-Again on Athletics rolls.&lt;br /&gt;
* “Depth 4”: As above, but now +2 dice on Athletics rolls. &lt;br /&gt;
* “Depth 5”: As above, but now +3 dice on Athletics rolls.&lt;br /&gt;
* “Depth 6”: As above, and +1 Stamina.  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Evolutions&#039;&#039;&#039;&lt;br /&gt;
* Rugged Tread (O): In Depth 1 and lower, the Leviathan may, when barefoot, benefit from the equipment bonus for athletic shoes, and most terrain will not damage his unshod feet - treat them as though they had the durability of solid work boots.&lt;br /&gt;
* Relentless Pursuit (OO): In Depth 3 and lower, the Leviathan may treat his Speed as though it were 3 higher for the purpose of extended rolls related to chases on foot. This does not increase his actual speed - rather, he does not flag and moves as efficiently as is possible, maximizing the benefits granted by his improved stamina. &lt;br /&gt;
* Tireless Vigor (OOO): In Depth 3 and lower, the Leviathan ignores up to his Sheol score worth of penalties applied due to wounds or fatigue. &lt;br /&gt;
&lt;br /&gt;
==== Fluid Icon of Grace  (Ancestral Channel) ====&lt;br /&gt;
&#039;&#039;Description&#039;&#039;&lt;br /&gt;
* “Depth 0”: Birthright of Might&lt;br /&gt;
* “Depth 1”: The Leviathan adds +1 to his Defense after all other effects (i.e. &#039;&#039;after&#039;&#039; doubling for a Dodge, not before)&lt;br /&gt;
* “Depth 2”: As above, and +1 Speed&lt;br /&gt;
* “Depth 3”: As above, but now +2 Defense&lt;br /&gt;
* “Depth 4”: As above, but now +2 Speed&lt;br /&gt;
* “Depth 5”: As above, but now +3 Defense and Speed&lt;br /&gt;
* “Depth 6”: As above, and +1 Dexterity.  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Evolutions&#039;&#039;&#039;&lt;br /&gt;
* Liquid Evasion (OOO): While in Depth 3 or lower, the Leviathan triples his Defense, instead of doubling it, when he opts to Dodge. &lt;br /&gt;
&lt;br /&gt;
==== That Hideous Strength  (Ancestral Channel) ====&lt;br /&gt;
&#039;&#039;The Leviathan’s body channels more force than a creature it size should be capable of.  It is a being of terrible power, capable of crushing the earth itself should it stretch the length of it, and should it decide to throw its force against the sea, great waves will rise up to drown the land.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
That Hideous Strength is a Power Attribute boosting Channel. It boosts Strength and has the following unique powers:&lt;br /&gt;
* “Depth 0”: Birthright of Might&lt;br /&gt;
* “Depth 6”: As above, and when invoking the Birthright of Might, add the Leviathan&#039;s Size to his Strength instead of replacing one with the other. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Evolutions&#039;&#039;&#039;&lt;br /&gt;
* Riotous Vandal (OO) - When in Depth 3 or below, the Leviathan gains 8-Again on Havoc checks.&lt;br /&gt;
* Tidal Might (OO) - While in Depth 3 or below, the Leviathan ignores up to his Sheol score worth of Durability when breaking objects manually.&lt;br /&gt;
&lt;br /&gt;
=== Vestiges of Predation ===&lt;br /&gt;
&lt;br /&gt;
==== Birthright of Predation ====&lt;br /&gt;
The Birthright of the Vestige of Predation is the &#039;&#039;&#039;Hunter&#039;s Boon&#039;&#039;&#039;. The Leviathan may &amp;quot;tune in&amp;quot; to a Wake-vulnerable subject. If the victim&#039;s Wits (+ Power Stat) is lower than the Leviathan&#039;s Presence + Sheol, that subject cannot benefit from 10-again on attacks made against the Leviathan for the rest of the Scene. &lt;br /&gt;
* &#039;&#039;&#039;Cost&#039;&#039;&#039;: 1 Ichor&lt;br /&gt;
&lt;br /&gt;
==== Mortal-Devouring Armory (Ancestral Channel) ====&lt;br /&gt;
&#039;&#039;The Leviathan&#039;s Primordial form bristles with cruel natural weapons.&#039;&#039;&lt;br /&gt;
* “Depth 0”: Birthright of Predation&lt;br /&gt;
* “Depth 1”: The Leviathan&#039;s unarmed strikes inflict lethal damage&lt;br /&gt;
* “Depth 2”: As above, but now they are +1L weapons.&lt;br /&gt;
* “Depth 3”: As above, and the Leviathan gains 9-Again on attacks with them.&lt;br /&gt;
* “Depth 4”: As above, but now they are +2L weapons. &lt;br /&gt;
* “Depth 5”: As above, but now they are +3L weapons.&lt;br /&gt;
* “Depth 6”: As above, but now those that grapple with the Leviathan suffer (His Stamina + Sheol - Their Stamina + Armor) lethal damage each turn from exposure to countless sharp protrusions or biting mouths. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Evolutions&#039;&#039;&#039;&lt;br /&gt;
* Savage Focus (O) - In Depth 1 and lower, The Leviathan may use his Dexterity for Defense even if his Wits is lower, like a wild animal, but loses 10-Again on Intelligence-related rolls. &lt;br /&gt;
* Rending Claws (OO) - In Depth 3 and lower, The Leviathan&#039;s natural weapons are armor-piercing (rating 2).&lt;br /&gt;
* Gaping Maw (OO) - In Depth 3 and lower, The Leviathan&#039;s natural weapons deal an additional 2 damage if used on a grappled victim.&lt;br /&gt;
* Serrated Jaws (OO) - In Depth 3 and lower, the Leviathan instead gains 8-Again with his natural weapons.&lt;br /&gt;
&lt;br /&gt;
==== Stalker&#039;s Shifting Hide (Ancestral Channel) ====&lt;br /&gt;
&#039;&#039;The Leviathan&#039;s Primordial form cannot be perceived clearly by its prey.&#039;&#039;&lt;br /&gt;
* “Depth 0”: Birthright of Predation&lt;br /&gt;
* “Depth 1”: 9-Again on Stealth rolls&lt;br /&gt;
* “Depth 2”: As above, but now 8-Again on Stealth rolls&lt;br /&gt;
* “Depth 3”: As above, and +1 dice on Stealth rolls. &lt;br /&gt;
* “Depth 4”: As above, but now +2 dice on Stealth rolls. &lt;br /&gt;
* “Depth 5”: As above, but now +3 dice on Stealth rolls.&lt;br /&gt;
* “Depth 6”: As above, and Wake-vulnerable subjects whose (Wits + Composure) is less than the Leviathan&#039;s (Stealth + Sheol) cannot see him unless they spend a Willpower point or invoke supernatural methods of sensing his presence. The expenditure covers the rest of the scene but cannot be made until the victim is aware that the Leviathan is present but invisible - either by being informed of this or hearing or otherwise noting evidence of his existence. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Evolutions&#039;&#039;&#039;&lt;br /&gt;
* Broken Lens (OOO) - In Depth 3 and lower, those using tools of mortal make (binoculars, flashlights, etc.) to attempt to overcome the Leviathan&#039;s Stealth roll will suffer unexplained hardships. Lenses get blurry, lights flicker, and so on. Equipment with a rating of less than the Leviathan&#039;s Sheol is effectively negated and provides no bonus.&lt;br /&gt;
* Clouded Eye (OOO) - In Depth 3 and lower, the Leviathan may use his focused wake to dull the senses. A subject whose Willpower is lower than the Leviathan&#039;s (Stealth + Sheol) will subtract the Leviathan&#039;s Sheol from all Wits + Composure rolls to attempt to detect him. This will also affect the Depth 6 iteration of this Channel.&lt;br /&gt;
* Slip Sideways (OOOOO, requires Sheol 4) - In Depth 6, while hiding due to Stealth, an exceptional success permits the Leviathan to find a bolthole outside of normal space. No non-supernatural methods may detect his presence as long as he remains in his current general position. Non-supernatural events that don&#039;t deal catastrophic (10+) damage to the surrounding region will neither affect or reveal the Leviathan, and the Leviathan&#039;s Stealth will act as armor to insulate him against these. He will be visible afterwards (after all, whatever happened probably managed to move him.) Attacking, speaking, or moving will also end this effect.&lt;br /&gt;
&lt;br /&gt;
==== The Hunter&#039;s Blood (Descendant Channel) ====&lt;br /&gt;
&#039;&#039;The voice of the Leviathan is what inspired legends of siren&#039;s. Speaking, crying, bellowing, or whispering: all vocalizations of the Leviathan draws in mortal listeners, robbing them of their will and self determination.&#039;&#039;&lt;br /&gt;
** Dice Pool: Dexterity + Firearms + Sheol&lt;br /&gt;
** Action Type: Instant&lt;br /&gt;
The Leviathan may project blood or Ichor at range; transforming it by means of this Channel into a deadly toxin. Most mortal Armor will not defend against this attack, but tools that provide environmental protection (such as a hazmat suit) might provide their bonus to Defense. Despite the unusual nature of the attack, it is treated as a typical ranged weapon. &lt;br /&gt;
* “Depth 0”: Birthright of Predation&lt;br /&gt;
* “Depth 1”: The attack deals bashing damage and has a range of 5/10/20.&lt;br /&gt;
* “Depth 2”: As above, but the range is now 10/20/40&lt;br /&gt;
* “Depth 3”: As above, and the Leviathan may now perform a &amp;quot;short burst&amp;quot; as per the autofire rules. This halves the effective range, however. He may also expend an additional 1 Ichor to inflict lethal damage. &lt;br /&gt;
* “Depth 4”: As above, but the range is now 30/60/120.&lt;br /&gt;
* “Depth 5”: As above, but the Leviathan may now perform a &amp;quot;medium burst.&amp;quot; &lt;br /&gt;
* “Depth 6”: As above, but the Leviathan may now opt to perform a &amp;quot;long burst&amp;quot; as per the Autofire rules. He may now expend an additional 3 Ichor to inflict aggravated damage.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Evolutions&#039;&#039;&#039;&lt;br /&gt;
* Defensive Bleeding (OOO) - In Depth 3 and lower, upon suffering three or more levels of lethal damage, the Leviathan may reflexively invoke this Channel with the attacker as a target. Stamina replaces Dexterity in the dice pool, and the Leviathan may not opt to perform a &amp;quot;burst.&amp;quot; &lt;br /&gt;
* Cobra&#039;s Spite (OOO) - In Depth 3 and lower, foes that suffer damage equal to their Size from this Channel are effectively blinded until they heal the wound supernaturally or receive medical attention.&lt;br /&gt;
&lt;br /&gt;
=== Vestiges of Sanctity ===&lt;br /&gt;
&lt;br /&gt;
==== Birthright of Sanctity ====&lt;br /&gt;
The Birthright of the Vestige of Sanctity is &#039;&#039;&#039;Parting the School&#039;&#039;&#039;. While this power is in effect, large masses of humans beings and aquatic animals instinctually part around the character and then return seamlessly to their original positions – the Leviathan could run at full speed through a crowded party without running into anyone, or fluidly walk through a queue to the front. A violent crowd will not impede the character or strike him as he is moving, but is free to assault him otherwise – they will simply be incapable of circling him, politely parting to let him pass each time they surround him. The crowd parts only for the Leviathan and will provide the normal impediment to all others. This power has no effect on the positioning of people who are alone and it will only affect normal creatures that are completely subject to the Wake – even the moderate resistance provided by being a supernatural being is sufficient to stifle it entirely. Its effect lasts for a scene.&lt;br /&gt;
* &#039;&#039;&#039;Cost&#039;&#039;&#039;: 1 Ichor&lt;br /&gt;
&lt;br /&gt;
==== Eye of the Eternal Storm  (Ancestral Channel) ====&lt;br /&gt;
&#039;&#039;The Leviathan is a creature of pretrenatural calm and stillness. Adapted to both the loneliness and turbulence of the primordial ocean, he can maintain emotional control in the most extreme circumstances and spread this control to others.&#039;&#039;&lt;br /&gt;
* “Depth 0”: Birthright of Sanctity&lt;br /&gt;
* “Depth 1”: When the Leviathan is using Composure to resist a rolled action, his attacker does not benefit from 10-Again. 9-Again or 8-Again will &amp;quot;degrade&amp;quot; one step. &lt;br /&gt;
* “Depth 2”: As above, and now a normal attacker negates one success for each &amp;quot;1&amp;quot; rolled. 9-Again will &amp;quot;degrade&amp;quot; to no reroll, while 8-Again will &amp;quot;degrade&amp;quot; to 10-again. &lt;br /&gt;
* “Depth 3”: As above, and the Leviathan boosts his resistance by 4, not 2, when spending Willpower on Composure-related resistance. &lt;br /&gt;
* “Depth 4”: As above, and +1 Composure (This does not increase the Leviathan&#039;s Willpower)&lt;br /&gt;
* “Depth 5”: As above, and Wake-vulnerable individuals within the Leviathan&#039;s Wake may use his Composure as a Resistance trait in place of their own. If they do so, their effective Composure is reduced to 0 when opposing effects created by the Leviathan himself. This lasts for the rest of the scene or until the victim expends Willpower to resist it (but will begin again if they borrow the Leviathan&#039;s Composure.) &lt;br /&gt;
* “Depth 6”: As above, but now +2 Composure and the Leviathan may use Composure in place of Presence or Manipulation for any social skills that remain viable in this form.&lt;br /&gt;
&lt;br /&gt;
==== Voice of the Elder Temptress (Ancestral Channel) ====&lt;br /&gt;
&#039;&#039;Description.&#039;&#039;&lt;br /&gt;
* “Depth 0”: Birthright of Sanctity&lt;br /&gt;
* “Depth 1”: 9-Again on Persuasion rolls&lt;br /&gt;
* “Depth 2”: As above, but now 8-Again on Persuasion rolls&lt;br /&gt;
* “Depth 3”: As above, and +1 dice on Persuasion rolls. &lt;br /&gt;
* “Depth 4”: As above, but now +2 dice on Persuasion rolls. &lt;br /&gt;
* “Depth 5”: As above, but now +3 dice on Persuasion rolls.&lt;br /&gt;
* “Depth 6”: As above, and using Persuasion on Wake-vulnerable subjects is a rote action.  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Evolutions&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== Siren of the Depths (Ancestral Channel) ====&lt;br /&gt;
&#039;&#039;The Leviathan cannot be resisted; its nature is to draw in others, to bring them in to its orbit.&#039;&#039;&lt;br /&gt;
* “Depth 0”: Birthright of Sanctity&lt;br /&gt;
* “Depth 1”: 9-Again on Presence rolls&lt;br /&gt;
* “Depth 2”: As above, but now 8-Again on Presence rolls&lt;br /&gt;
* “Depth 3”: As above, and the Leviathan gains +5 dice on a Presence-based roll when expending Willpower on it, instead of +3. &lt;br /&gt;
* “Depth 4”: As above, and +1 to Presence. &lt;br /&gt;
* “Depth 5”: As above, and the Leviathan may select a single social Skill to retain use of at this Depth, as long as that Skill is used with Presence.&lt;br /&gt;
* “Depth 6”: As above, but +2 to Presence. Wake-vulnerable individuals with a Willpower lower than the Leviathan&#039;s Presence will follow it around in a dazed state unless they expend a point of Willpower (one per scene) to act normally. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Evolutions&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== Insidious Creature (Ancestral Channel) ====&lt;br /&gt;
&#039;&#039;When the Leviathan speaks, or sends thoughts and dreams, the message tangles up the reason the recipient, ensnaring the mind.&#039;&#039;&lt;br /&gt;
* “Depth 0”: Birthright of Sanctity&lt;br /&gt;
* “Depth 1”: 9-Again on Manipulation rolls&lt;br /&gt;
* “Depth 2”: As above, but now 8-Again on Manipulation rolls&lt;br /&gt;
* “Depth 3”: As above, and the Leviathan gains +5 dice on a Manipulation-based roll when expending Willpower on it, instead of +3. &lt;br /&gt;
* “Depth 4”: As above, and +1 to Manipulation.&lt;br /&gt;
* “Depth 5”: As above, and wake-vulnerable subjects spending Willpower to increase their resistance to the Leviathan&#039;s Manipulation-based actions gain only +1 to their resistance Trait. &lt;br /&gt;
* “Depth 6”: As above, but +2 to Manipulation. Wake-vulnerable individuals with a Willpower lower than the Leviathan&#039;s Manipulation cannot use rolled resistance against the Leviathan&#039;s Manipulation-based actions; the Leviathan automatically scores an exceptional success against them in these cases.&lt;br /&gt;
&#039;&#039;&#039;Evolutions&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Call of the Depths (Descendant Channel) ====&lt;br /&gt;
&#039;&#039;The voice of the Leviathan is what inspired legends of siren&#039;s. Speaking, crying, bellowing, or whispering: all vocalizations of the Leviathan draws in mortal listeners, robbing them of their will and self determination.&#039;&#039;&lt;br /&gt;
** Dice Pool: Presence + Expression + Sheol&lt;br /&gt;
** Action Type: Standard&lt;br /&gt;
The Leviathan&#039;s voice carries a luring tone that pulls listeners towards him or her and muddle their minds. The effect only extends as far as the Leviathan&#039;s voice would naturally carry, without being amplified or broadcast by mechanical methods. Those that hear the voice, are vulnerable to the Wake, and have less Resolve (+ Power Stat) than the Leviathan&#039;s successes are affected. A point of Willpower may be spent to resist the call for a turn. When at the Leviathan&#039;s side, subjects that are still subject to the lure become anxious and uncertain if forced to move away, suffering a -2 penalty to all actions not linked to returning to the Leviathan&#039;s side.&lt;br /&gt;
* “Depth 0”: Birthright of Sanctity&lt;br /&gt;
* “Depth 1”: Those that hear the voice move towards the Leviathan for a single  turn.&lt;br /&gt;
* “Depth 2”: As above, but the compulsion lasts an extra turn for each success over the necessary threshold to affect the listener, to a limit of (Leviathan&#039;s Presence) turns. Multiple applications don&#039;t stack - the new roll replaces the old one.&lt;br /&gt;
* “Depth 3”: As above, and the Leviathan may expend an additional 1 Ichor to increase the cost of resistance to 2 Willpower for subjects whose Willpower is less than the Leviathan&#039;s (Presence + Sheol). &lt;br /&gt;
* “Depth 4”: As above, and the limit on duration increases to (Presence + Sheol) turns.&lt;br /&gt;
* “Depth 5”: As above, and affected subjects cannot regain Willpower normally, instead gaining the Leviathan&#039;s Vice and having it be their sole option for the duration of the effect. &lt;br /&gt;
* “Depth 6”: The Leviathan may expend 3 additional ichor to remove the ability to spend Willpower to resist from subjects whose Willpower is less than the Leviathan&#039;s (Presence + Sheol). &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Evolutions&#039;&#039;&#039;&lt;br /&gt;
* Song of Madness (OO) - In Depth 3 and lower, those affected by the call also suffer from any derangements possessed by the Leviathan. Those that resist by expending Willpower also resist the derangement.&lt;br /&gt;
&lt;br /&gt;
=== Vestiges of Vitality ===&lt;br /&gt;
&lt;br /&gt;
==== Birthright of Vitality  ====&lt;br /&gt;
The Birthright of the Vestige of Vitality is the &#039;&#039;&#039;Boon of Tides&#039;&#039;&#039;. While this power is in effect, the Leviathan may breathe water as easily as air and gains Armor 1 when at least half-submerged. Its effect lasts for a scene.&lt;br /&gt;
* &#039;&#039;&#039;Cost&#039;&#039;&#039;: 1 Ichor&lt;br /&gt;
&lt;br /&gt;
==== Lifeblood of Titans (Ancestral Channel) ====&lt;br /&gt;
&#039;&#039;The immense ancient creatures were beyond death as it is currently understood.  A Leviathan who pursues the remnants of this power in its blood finds that same spark of terrible life, which refuses to be constrained to the scale of modern life.&#039;&#039;&lt;br /&gt;
* “Depth 0”: Birthright of Vitality&lt;br /&gt;
* “Depth 1”: +1 Size.&lt;br /&gt;
* “Depth 2”: As above, and +1 Health Level&lt;br /&gt;
* “Depth 3”: As above, but now +2 Size.&lt;br /&gt;
* “Depth 4”: As above, but now +2 Health Levels. &lt;br /&gt;
* “Depth 5”: As above, but now +3 Size.&lt;br /&gt;
* “Depth 6”: As above, but now +4 Size and +3 Health Levels.  &lt;br /&gt;
&lt;br /&gt;
==== Flesh of the Progenitors (Ancestral Channel) ====&lt;br /&gt;
&#039;&#039;Description.&#039;&#039;&lt;br /&gt;
* “Depth 0”: Birthright of Vitality&lt;br /&gt;
* “Depth 1”: The Leviathan developes 1/0 Armor (General/ballistic).&lt;br /&gt;
* “Depth 2”: As above, but now 1/1 Armor&lt;br /&gt;
* “Depth 3”: As above, but now 2/1 Armor, and the armor becomes bulletproof. &lt;br /&gt;
* “Depth 4”: As above, but now 2/2 Armor&lt;br /&gt;
* “Depth 5”: As above, but now 3/2 Armor&lt;br /&gt;
* “Depth 6”: As above, but now 4/3 Armor, and the armor degrades all damage inflicted by mundane weapons to bashing.  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Evolutions&#039;&#039;&#039;&lt;br /&gt;
* Adaption to Harm (OO) - In Depth 3 and lower, the Leviathan may expend 1 Ichor to &amp;quot;adapt&amp;quot; to an attack that inflicts damage. The Leviathan&#039;s Armor is treated as being 1 rank higher against attacks of that general type (bullets, punching, blunt instruments, etc.) for the rest of the scene. The Leviathan may only be &amp;quot;adapted&amp;quot; to one such type of damage at a time. &lt;br /&gt;
* Flexible Protection (OO) - In Depth 3 and lower, the Leviathan may roll Stamina + Sheol as an instant action. He may move ranks of protection equal to his successes from general to ballistic or vice versa, increasing one by decreasing the other. He may not reduce a kind of protection below 0. &lt;br /&gt;
* Lead Ward (OO) - The ballistic values of the Armor granted by this Channel are all 1 rank higher. &lt;br /&gt;
* Inviolable (OOOOO, requires Sheol 5) - In Depth 6, while being attacked by wake-vulnerable creatures, the Leviathan may use its Sheol as its Armor value.&lt;br /&gt;
&lt;br /&gt;
==== The Toad&#039;s Curse (Ancestral Channel) ====&lt;br /&gt;
&#039;&#039;Approaching the ancient creatures of the depths was a hazardous experience; not only did they have great power to bring to bear against interlopers but their very presence could overwhelm with toxic secretions.&#039;&#039;&lt;br /&gt;
* “Depth 0”: Birthright of Vitality&lt;br /&gt;
* “Depth 1”: Unprotected beings in physical contact with the Leviathan suffer a -1 penalty on all actions. After the contact is broken, the penalty lasts for a number of turns equal to the amount of time spent in contact.&lt;br /&gt;
* “Depth 2”: As above, but for every two rounds of full contact, the penalty increases by 1. If it ever rises above the subject&#039;s Stamina + Resolve, they pass out due to pain. When contact is broken, the penalty drops down to -1, and lasts as above. &lt;br /&gt;
* “Depth 3”: As above, but now the penalty applies to any creature within close distance (close enough to touch, even if not touching) of the Leviathan. If the region is left, the penalty now gradually decreases (by 1 each turn), to a minimum of -1, which is suffered for the rest of the scene &lt;br /&gt;
* “Depth 4”: As above, but now the penalty increases for each turn of contact.&lt;br /&gt;
* “Depth 5”: As above, and creatures that have passed out due to exposure will suffer 1 bashing damage for each turn of continued exposure beyond that point. &lt;br /&gt;
* “Depth 6”: As above, but the cloud now covers a region with a radius in feet equal to the Leviathan&#039;s Size.  &lt;br /&gt;
&lt;br /&gt;
==== World Serpent&#039;s Endurance  (Ancestral Channel) ====&lt;br /&gt;
&#039;&#039;The Leviathan’s body channels more force than a creature it size should be capable of.  It is a being of terrible power, capable of crushing the earth itself should it stretch the length of it, and should it decide to throw its force against the sea, great waves will rise up to drown the land.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
World Serpent&#039;s Endurance is a Resistance Attribute boosting Channel. It boosts Stamina and has the following unique powers:&lt;br /&gt;
* “Depth 0”: Birthright of Vitality&lt;br /&gt;
* “Depth 5”: +1 Size&lt;br /&gt;
* “Depth 6”: As above, and the Leviathan reduces all bashing damage he suffers by 1, to a minimum of 0.&lt;br /&gt;
&lt;br /&gt;
==== No Mysteries of the Flesh (Descendant Channel) ====&lt;br /&gt;
** Dice Pool: Intelligence or Stamina + Medicine + Sheol&lt;br /&gt;
** Action Type: Extended (Each roll represents either one minute of work (first aid and diagnosis) or one hour of intense concentration (for long-term treatment and major physical reconfiguration)&lt;br /&gt;
The Leviathan can exert near-total understanding and control of the physical functions of his body, stopping or redirecting blood flow, diagnosing maladies, and repurposing muscles and organs to increase his capabilities. The lesser examples of this power are acts of will (Intelligence), while the more drastic changes are painful and strenuous (Stamina.) &lt;br /&gt;
* “Depth 0”: Birthright of Vitality&lt;br /&gt;
* “Depth 1”: By expending a point of Ichor, the Leviathan may diagnose illnesses in himself using this Channel; he suffers no penalties for lacking tools (and in fact gains bonuses due to his Sheol.) He may also perform minor field first aid, such as stopping a wound from bleeding and &amp;quot;setting&amp;quot; a broken limb. &lt;br /&gt;
* “Depth 2”: As above, and the Leviathan may now apply any medical treatment that would be possible with advanced equipment, up to and including performing what is effectively surgery on himself. &lt;br /&gt;
* “Depth 3”: As above, and the Leviathan may now use drastic changes to remove the need for sleep, air, water, and food. Each category requires 1 success for twelve hours of suppression. Healing time can be increased as well - successes are divided between duration (12 hours per success) and degree of increase (2 successes for a 100% improvement.) Increased healing burns increased energy. A Leviathan healing at an increased rate requires a proportional degree more of food, water, and sleep than usual. Suppressing the need for these only suppreses one &amp;quot;normal amount&amp;quot; of need, requiring increased successes to compensate for the increased needs. &lt;br /&gt;
* The Leviathan may expend an additional Ichor to perform a check in less time - one turn or ten minutes depending on the procedure.&lt;br /&gt;
* “Depth 4”: As above, and the Leviathan may now expend three successes on a drastic change to &amp;quot;shuffle&amp;quot; a dot from one Physical Attribute to another. The change lasts for one hour, and increased successes can increase the duration by thirty minutes per additional success. The Leviathan may only have dots equal to his Sheol &amp;quot;shuffled&amp;quot; at any one time. &lt;br /&gt;
* “Depth 5”: As above, and the Leviathan may now control his density. He may &amp;quot;swap&amp;quot; his Size and Stamina with a drastic change. This requires one success for each dot of change (So a Size 5, Stamina 3 Leviathan would require two successes.) The change lasts for one hour, and increased successes can increase the duration by thirty minutes per additional success. &lt;br /&gt;
* “Depth 6”: As above, and the Leviathan may now use a drastic change to increase one Physical Attribute by a single dot. This requires successes equal to twice the current rating. The change lasts for one hour, and increased successes can increase the duration by thirty minutes per additional success. The Leviathan may expend 3 additional ichor to perform a check reflexively or in a single minute, depending on the procedure. &lt;br /&gt;
&#039;&#039;&#039;Evolutions&#039;&#039;&#039;&lt;br /&gt;
* Autosculpting (O) - The Leviathan may select a single physical Merit with a dot rating equal to or less than his Sheol. In Depth 3 and lower, he may use a drastic change to gain access to that Merit. This requires successes equal to its dot rating, and provides the Merit for an hour. Additional successes can increase the duration by thirty minutes per additional success. The Leviathan must otherwise qualify for the Merit when gaining it (but may use the increased traits of his Depth 3 form to determine if he does or not.) This Evolution may be purchased mulitple times, each time allowing access to a different Merit. Only Merits that can be explained as raw physical traits can be gained in this fashion (so no Stunt Driver or Fighting Styles.)&lt;br /&gt;
&lt;br /&gt;
==== Vigor of Protean Kings (Descendant Channel) ====&lt;br /&gt;
&lt;br /&gt;
* &amp;quot;Depth 0&amp;quot;: Birthright of Fecundity/Vitality&lt;br /&gt;
* &amp;quot;Depth 1&amp;quot;: As a reflexive action you may expend 1 Ichor to raise a Physical Attribute by 2. The human pattern cannot long contain the Sublime: the boost lasts one turn. You may spend no more than 1 Ichor per Attribute in this manner.&lt;br /&gt;
* &amp;quot;Depth 2&amp;quot;: Duration improves to (Depth) turns. Transforming to a lower Depth will &amp;quot;reset&amp;quot; the duration clock, allowing you to maintain Augmentation without re-spending Ichor.&lt;br /&gt;
* &amp;quot;Depth 3&amp;quot;: Depth clock resets. From now on, you may reflexively attempt transformation checks towards lower Depths each turn, allowing you to fight while &amp;quot;hulking out.&amp;quot; You may spend up to 2 Ichor per Attribute. &lt;br /&gt;
* &amp;quot;Depth 4&amp;quot;: Depth clock resets. Your limbs can elongate at will, granting you a reach in yards equal to your Size. You may strike up to two targets with one attack.&lt;br /&gt;
* &amp;quot;Depth 5&amp;quot;: Depth clock resets. You may spend a point of Willpower to allow any attack to inflict Aggravated Damage, or to strike (2 x Sheol) enemies within the diameter of your Wake.&lt;br /&gt;
* &amp;quot;Depth 6&amp;quot;: Depth clock resets. You may spend up to 4 Ichor in one Attribute, and all augmented Attributes remain so until you transform to a shallower Depth. &lt;br /&gt;
&lt;br /&gt;
Back to the [[LeviathanTempest:CompilationProject| Compilation Page]]&lt;br /&gt;
&lt;br /&gt;
Back to the [[LeviathanTempest:Main_Page| Main Page.]]&lt;/div&gt;</summary>
		<author><name>FiveEyes</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=LeviathanTempest:ChapterFour&amp;diff=129708</id>
		<title>LeviathanTempest:ChapterFour</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=LeviathanTempest:ChapterFour&amp;diff=129708"/>
		<updated>2009-11-15T22:03:20Z</updated>

		<summary type="html">&lt;p&gt;FiveEyes: /* Assumption of Titan&amp;#039;s Stature (Ancestral Channel) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[PICTURE: Full page, three-quarters top-down view. An alleyway. A man in a black suit, wearing a bronze face mask depicting an impassive man&#039;s face in a Sumerian style, recoils from a prone figure. The prone body is a young man with AmerInd features. He is in a flannel shirt and ripped jeans, and is lying in a pool of blood. His teeth are gritted as he glares defiantly at the masked man. The teeth are triangular, and his left eye is a featureless black pool. The blood is rising up unnaturally at his side and forming a distinct shape - a vulture&#039;s body with a peacock&#039;s tail feathers. Instead of a vulture&#039;s head, three serpents emerge from the neck. The central serpent is hooded, like a cobra. The creature is formed out of blood at its feet but solid elsewhere, and is clearly taking flight towards the masked man.]&lt;br /&gt;
&lt;br /&gt;
= Chapter 4 : Supernatural Powers =&lt;br /&gt;
&lt;br /&gt;
“&#039;&#039;Can you fill his hide with harpoons, or his head with fishing spears? If you lay a hand on him, you will remember the struggle, and never do it again! Any hope of subduing him is false; the mere sight of him is overpowering.&#039;&#039;”&lt;br /&gt;
* Job 41:7-9&lt;br /&gt;
&lt;br /&gt;
Supplementing the mystical advantages – and afflictions - that separate the Tribe from humanity is the exploration of the power available from their Progenitor&#039;s bloodline. While Sheol measures the degree to which a Leviathan is coming to terms with his or her lineage, this method of exploration is not the only one available to them. The Schools of the Tribe emphasize an approach towards definition of the self, and part of that goal is the realization and reclamation of the Tribe&#039;s lost power. &lt;br /&gt;
&lt;br /&gt;
Most Leviathans do not spend particularly much energy simply attempting to gain mystical power. While such things can provide considerable control over the immediate circumstances of a Leviathan&#039;s life, delving deeply into one&#039;s bloodline involves acknowledging the Tribe&#039;s inhumanity in a way that can be frightening to an insecure Leviathan, and even the more balanced and stable members of the Tribe often find that they feel more “stable” spending their time on other studies. At least a portion of this anxiety stems from the fact that the Tribe&#039;s power expresses itself imperfectly in humanoid visages – a member of the Tribe must become monstrous to make use of the lore encoded in his blood. &lt;br /&gt;
&lt;br /&gt;
== Vestiges ==&lt;br /&gt;
The avenues of supernatural power open to the Tribe are referred to as Vestiges. A Vestige is understood as just that, a fragmentary remnant of some facet of the power of the Progenitors which a Leviathan can, with study, seek to emulate. Comprehension of a Vestige, as well as a Leviathan&#039;s conception of how that power is achieved, shapes the Leviathan&#039;s monstrous forms – the closer he moves towards the far limits of his transformative ability, the more of the power of the Vestige is made manifest. Meditation and exploration of a Vestige also serves as a method of forming a personal image of the Tribe&#039;s lost heritage – the Leviathan&#039;s School shapes the ways in which he comprehends the Vestiges and the ways in which they become physically manifest as he attempts to achieve an understanding of his bloodline that gives him a goal to aim for. In other words, the Tribe&#039;s study of Vestiges is part of their attempt to construct an ideal form in which they will feel “complete.” &lt;br /&gt;
&lt;br /&gt;
The Tribe has access to seven Vestiges, corresponding to the seven most major Strains. All of the Tribe&#039;s abilities fall under the blanket of one of these seven categories, and can be further subdivided into Channels. A Channel is a part of the whole – members of Abzu&#039;s Camp tend to refer to them as imperfect emanations of perfect concepts – and serves as a manageable portion of an otherwise massive concept. Leviathans explore a Vestige by comprehending its individual Channels. The most straightforward of these are referred to as Ancestral Channels – they represent certain physical concepts that must be grasped before the more esoteric Descendant Channels can be understood. Descendant Channels involve the conjuration and direction of the forces at the Tribe&#039;s command and, as such, require a greater degree of focus and the power of Ichor to invoke.&lt;br /&gt;
&lt;br /&gt;
The Vestiges are a gift shared by all members of the Tribe. While a given Strain may favor certain aspects of the bloodline, there are no aspects of the Tribe&#039;s power that cannot be gained by a Leviathan that undergoes proper study. On a practical level this means that there are no Channels that are unique to a given Strain or School, and even if a small group of Leviathans “discovered” a lost Channel, the route they took to this discovery could not be the only one – through meditation and experimentation, it would be possible for a Leviathan with infinite time (and patience) to grasp every Channel of every Vestige. The roadmap to these traits is, after all, contained in the blood of each and every Leviathan, and reproduced in imperfect fragments in the families that gave birth to them. &lt;br /&gt;
&lt;br /&gt;
==== Birthrights ====&lt;br /&gt;
Remarkably, the first tentative steps taken in the exploration of a Vestige tend to cover similar ground, no matter the Channel being considered or the methods of the Leviathan in question. This “common ground” represents a Vestige&#039;s Birthright – the most basic expression of that Vestige, a small blessing that any Leviathan that has explored that Vestige has access to in any form. The trick offered by a Birthright is usually limited, a predecessor to the Vestige&#039;s more formal powers, but most members of the Tribe find that the ability to produce their Birthrights at any time more than makes up for the lack of a spectacular effect.  &lt;br /&gt;
&lt;br /&gt;
Mechanically, a Birthright is a single power available to a Leviathan regardless of form, which has one effect and an associated Ichor cost. The invocation of a Birthright involves either no transformation or an imperceptible amount of change – it takes supernatural awareness to mark their use. A Leviathan gains access to a Vestige&#039;s Birthright upon purchasing any of its Ancestral Channels. &lt;br /&gt;
&lt;br /&gt;
==== Evolutions ====&lt;br /&gt;
Comparatively, there are paths that a Leviathan can avoid taking in their exploration of a Channel, certain modes of thought or varieties of adaptation that only become apparent to those that search for them specifically. The Tribe refers to these elaborations of the Vestige as its Evolutions. They are of somewhat greater social and mental importance to a Leviathan than the Channels themselves, as they are adaptations that are deliberately sought – by internalizing these traits, a Leviathan is making a claim as to what he believes his (or even &#039;&#039;the&#039;&#039;) ideal form ought to be. While the marking of a Progenitor&#039;s bloodline causes a Strain to favor certain Vestiges, it is the will of the Leviathan that guides him to more readily undertake a group of Evolutions.&lt;br /&gt;
&lt;br /&gt;
Mechanically, an Evolution is like a Merit – a unique feature purchased separately from other traits. Evolutions are tied to Vestiges or Channels, and provide to the linked powers either additional benefits, new avenues of use, or reduced limitations. Evolutions always have a physical marker that makes them readily apparent to observers – a true scholar of the Tribe might even be able to identify a Leviathan&#039;s School and mastered Channels from observing his Evolutions.  &lt;br /&gt;
&lt;br /&gt;
===== Sidebar Page: Attribute-Boosting Channels =====&lt;br /&gt;
A number of Channels provide the Leviathan with bonuses to a specific Attribute. These follow a general template, depending on whether the Attribute is from the Power, Finesse, or Resistance group. To save on space, the basic templates are below, with specific details listed under the individual Channel.&lt;br /&gt;
&lt;br /&gt;
====== Power Attribute Boosting Ancestral Channel ======&lt;br /&gt;
* “Depth 0”: Birthright, as appropriate&lt;br /&gt;
* “Depth 1”: 9-Again on rolls with (Attribute)&lt;br /&gt;
* “Depth 2”: As above, and +1 to the Attribute&lt;br /&gt;
* “Depth 3”: As above, but now 8-Again on rolls, and when the Leviathan spends Willpower on an active (Attribute)-based roll, they gain +5 dice instead of +3.&lt;br /&gt;
* “Depth 4”: As above, but now +2 to the Attribute&lt;br /&gt;
* “Depth 5”: As above, when acting unopposed, the Leviathan may perform (Attribute) actions as rote actions.&lt;br /&gt;
* “Depth 6”: As above, but now +3 to the Attribute, (unique power) &lt;br /&gt;
&lt;br /&gt;
====== Finesse Attribute Boosting Ancestral Channel ======&lt;br /&gt;
* “Depth 0”: Birthright, as appropriate&lt;br /&gt;
* “Depth 1”: (Unique Power)&lt;br /&gt;
* “Depth 2”: As above, and 9-Again on rolls with (Attribute).  &lt;br /&gt;
* “Depth 3”: As above, and +1 to the Attribute, and when the Leviathan spends Willpower on an active (Attribute)-based roll, they gain +5 dice instead of +3.&lt;br /&gt;
* “Depth 4”: As above, but not 8-Again, (Unique Power)&lt;br /&gt;
* “Depth 5”: As above, but now +2 to the Attribute.&lt;br /&gt;
* “Depth 6”: As above, (unique power) &lt;br /&gt;
&lt;br /&gt;
====== Resistance Attribute Boosting Ancestral Channel ======&lt;br /&gt;
* “Depth 0”: Birthright, as appropriate&lt;br /&gt;
* “Depth 1”: When the Leviathan is using (Attribute) to resist a rolled action, his attacker does not benefit from 10-Again. 9-Again or 8-Again will &amp;quot;degrade&amp;quot; one step.&lt;br /&gt;
* “Depth 2”: As above, but now a normal attacker negates one success for each &amp;quot;1&amp;quot; rolled. 9-Again will &amp;quot;degrade&amp;quot; to no reroll, while 8-Again will &amp;quot;degrade&amp;quot; to 10-again.&lt;br /&gt;
* “Depth 3”: As above, and +1 to (Atribute) and the Leviathan boosts his resistance by 4, not 2, when spending Willpower on (Attribute)-related resistance.&lt;br /&gt;
* “Depth 4”: As above, but now an attacker with 9-again negates one success for each &amp;quot;1&amp;quot; rolled. 8-Again will &amp;quot;degrade&amp;quot; to no reroll.&lt;br /&gt;
* “Depth 5”: As above, but now +2 to (Attribute), (unique power)&lt;br /&gt;
* “Depth 6”: As above, attackers benefit from no rerolls under any circumstances, (unique power)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Vestiges of Awareness ===&lt;br /&gt;
There are countless adaptations that permit natural animals to discern amazing degrees of information from their environment - organs that measure electrical impulses, sort and interpret scents, and adaptations that &amp;quot;feel&amp;quot; the impression made by thrashing fish in the water. All of these various miracles of biology - and supernatural improvements beyond the limits of flesh - are available to the Tribe. The Progenitors, if myths are to be believed, had senses that could measure the quiver of thoughts in the heads of their prey, or pierce the limits of space and time. While their descendants cannot make such grandiose claims, the remaining fragments of these impossible gifts are still impressive. &lt;br /&gt;
&lt;br /&gt;
Those members of the Tribe that explore the relics of their lost civilization see these gifts as represented by a wheel of staring eyes or as an indigo mirror, lens, or jewel. The Progenitor most famed for perception is Nagaraja, the ancestor of the Vasuki, yet the Taninim and Bahamutan Strains also have a strong grasp of these talents.   &lt;br /&gt;
&lt;br /&gt;
==== Birthright of Awareness ====&lt;br /&gt;
The Birthright of the Vestige of Awareness is the &#039;&#039;&#039;Gaze of the Depths&#039;&#039;&#039;. Upon its invocation, the Leviathan&#039;s vision ceases to be impaired by water, and he reduces darkness-related vision penalties by his Sheol. He may keep his eyes open underwater, regardless of water quality, without discomfort. These effects last for the rest of the scene.&lt;br /&gt;
* &#039;&#039;&#039;Cost&#039;&#039;&#039;: 1 Ichor&lt;br /&gt;
&lt;br /&gt;
==== Lambent Eyes of Judgment (Ancestral Channel) ====&lt;br /&gt;
&#039;&#039;The Leviathan&#039;s gaze strips away deception and peers into the heart of matters – he seeks out the blackness at the core of all issues, and reads the lines of guilt in the faces of others.&#039;&#039;&lt;br /&gt;
* “Depth 0”: Birthright of Awareness&lt;br /&gt;
* “Depth 1”: 9-Again on Empathy rolls&lt;br /&gt;
* “Depth 2”: As above, and +1 die on Empathy rolls&lt;br /&gt;
* “Depth 3”: As above, but now 8-again on Empathy rolls&lt;br /&gt;
* “Depth 4”: As above, but now +2 dice on Empathy rolls&lt;br /&gt;
* “Depth 5”: As above, but now +3 dice on Empathy rolls&lt;br /&gt;
* “Depth 6”: As above, and the Leviathan is aware of the Vice of all vulnerable subjects inside his Wake.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Evolutions&#039;&#039;&#039;&lt;br /&gt;
* Light of Truth (O) In Depth 1 and lower, the Leviathan&#039;s eyes (or body, or some new and horrific organ) give off light – roughly equivalent to candlelight (about a yard of illumination). In this region, Wake-vulnerable subjects lose 10-again on their Subterfuge rolls.&lt;br /&gt;
* Lantern of Shame (OO, requires Light of Truth): At Depth 3 and below, the light&#039;s intensity increases to that of a lantern, and its light removes the ability of Wake-vulnerable subjects to regain Willpower from their Vice.&lt;br /&gt;
* Pyre for Sinners (OOOOO, requires Lantern of Shame): At Depth 6, the light&#039;s intensity increases to that of a bonfire (ten yards of illumination). In addition to the other effects, Wake-vulnerable supernatural beings in the light cannot make use of occult abilities that involve Subterfuge, such as the Obfuscate ability “The Familiar Stranger” (Vampire pg 137). &lt;br /&gt;
&lt;br /&gt;
==== One Brain, Many Minds (Ancestral Channel) ====&lt;br /&gt;
&#039;&#039;The sad limit of modern creatures of a single consciousness drawn together from the offerings of the brain does not need to be obeyed by Leviathans. As their ancestors once did, they can support a chorus of coordinated psyches within their brains.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
One Brain, Many Minds is a Finesse Attribute boosting Channel, as above. It boosts Wits and has the following unique powers:&lt;br /&gt;
* “Depth 0”: Birthright of Awareness&lt;br /&gt;
* “Depth 1”: &lt;br /&gt;
* “Depth 4”: As above, &lt;br /&gt;
* “Depth 6”: As above, &lt;br /&gt;
&#039;&#039;&#039;Evolutions&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== Oroborus&#039; Kin (Ancestral Channel) ====&lt;br /&gt;
&#039;&#039;In the primordial ocean, time flowed as all waters did.  Some of the great beasts of that ocean stretched themselves along such flows and devoured their pasts and future in single gulps.  This feat lies beyond modern Leviathans, but they may still hunt the strange eddies of time.&#039;&#039;&lt;br /&gt;
* “Depth 0”: Birthright of Awareness&lt;br /&gt;
* “Depth 1”: 9-Again on prophecy rolls (Such as those made during a fortune-telling ritual or to discern the meaning of an existing prophecy)&lt;br /&gt;
* “Depth 2”: As above, but now 8-again on such rolls. The Leviathan benefits from a free specialty in a specific form of divination (usually linked to Occult) &lt;br /&gt;
* “Depth 3”: As above, and +1 die on relevant rolls.&lt;br /&gt;
* “Depth 4”: As above, but now +2 dice on relevant rolls&lt;br /&gt;
* “Depth 5”: As above, and the Leviathan may now use fortuitous events as a basis for prophecy - upon witnessing a dramatic failure or exceptional success, he may reflexively and immediately enact any prophecy ritual he knows which normally requires ten minutes or less to perform. The event substitutes for the necessary materials and actions. &lt;br /&gt;
* “Depth 6”: As above, and the Leviathan may &amp;quot;see&amp;quot; temporal anomalies as well as unusual alterations in the fabric of fate. This permits him to use normal senses to note the presence of mystically-warped fates or regions in which supernatural means have been used to distort time. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Evolutions&#039;&#039;&#039;&lt;br /&gt;
* Third Eye (OOO, requires Sheol 3): At Depth 3 and below, the Leviathan may use his five normal senses to discern the past and future. He may use a Wits + Occult prophecy roll to get &amp;quot;sensations&amp;quot; from a person or object that up to seven minutes (-1), hours (-2), days (-4) or even years (-8) divorced from the present, in any direction. These &amp;quot;sensations&amp;quot; default to the most &amp;quot;important&amp;quot; or impressive event in the time frame sensed, and provide only hints. A fisherman who will drown in three days might provide the taste of salt water, for instance. Events are considered &amp;quot;important&amp;quot; based off of some notion of their &amp;quot;notability&amp;quot; and import to the subject. &lt;br /&gt;
* Divine Perspective (O or OOO, requires Third Eye and Sheol 4 or 5): At Depth 6, the Leviathan may reflexely and constantly receives sensory data from people and objects that extends up to seven minutes in either direction in their personal timeline, as detailed under Third Eye. The three-dot version of this Merit gathers information for up to seven hours. &lt;br /&gt;
&lt;br /&gt;
==== Eye of the Watchful Deity (Descendant Channel) ====&lt;br /&gt;
&#039;&#039;The Leviathan may ride the senses of its followers, making use of their eyes and ears to extend its reach and review the world from safety.&#039;&#039;&lt;br /&gt;
* “Depth 0”: Birthright of Awareness&lt;br /&gt;
* “Depth 1”: The Leviathan can share the senses of a Beloved or bonded Lahmasu within 10 feet, seeing and hearing what they do. The Leviathan is in a trance state (unaware, no Defense) while doing this, and does not independently roll to notice things - he or she merely perceives what the subject does. The Leviathan needs to know the vague direction towards a subject to tap in - they can&#039;t guess until they get the correct answer, however. The subject is aware of this effect. It lasts until terminated, until the end of the scene, or until the subject leaves the target area. The Leviathan &#039;&#039;must&#039;&#039; terminate the effect to move and act freely. &lt;br /&gt;
* “Depth 2”: As above, but within 10 yards.&lt;br /&gt;
* “Depth 3”: As above, but within 100 yards. The Leviathan may now expend 1 additional Ichor to target a willing subject that is vulnerable to the Wake but not a Beloved or Lahmasu. In addition to the direction to the subject, the Leviathan must also either know the target&#039;s name or be able to see them with the naked (if supernaturally enhanced) eye.&lt;br /&gt;
* “Depth 4”: As above, but within a half-mile.&lt;br /&gt;
* “Depth 5”: As above, but within a mile.&lt;br /&gt;
* “Depth 6”: As above, but within 10 miles. The Leviathan can expend 3 additional Ichor to target unwilling subjects that are vulnerable to the Wake - this requires an opposed roll (Presence + Sheol vs Resolve + power stat) to accomplish. The normal restrictions for targetting non-Beloved apply. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Evolutions&#039;&#039;&#039;&lt;br /&gt;
* Gentle Touch (O) If the Leviathan&#039;s Subterfuge + Sheol is greater than the subject&#039;s Willpower, they are not aware of being monitored. This does not prevent a subject from resisting if unwilling - in this case the victim, should they be affected, is aware that they were subject to mental assault but is not aware of whether they are still being &amp;quot;hijacked&amp;quot; or not.&lt;br /&gt;
* Split Focus (OOO): In Depth 3 and below, the Leviathan now taps into the senses of a subject as an unrolled action - they must devote attention to it, but are not in a trance and retain awareness of their surroundings and their Defense trait. The Leviathan may also opt not to use a subject&#039;s senses in a turn, taking its normal action, without breaking the effect.&lt;br /&gt;
* All-Seeing (OOOO, requires Split Focus): At Depth 6, the Leviathan uses the senses of the target as a reflexive action - it may act freely and has constant awareness of information gathered by both its senses and those of the subject. &lt;br /&gt;
&lt;br /&gt;
==== Memories Before Time (Descendant Channel) ====&lt;br /&gt;
&#039;&#039;Beyond the confines of the world as it is now exist wonders unimagined. Some Leviathans can do more, however, than imagine them. For some, the memory of these things is present and terrible, and waiting to be called to the fore.&#039;&#039;&lt;br /&gt;
** Dice Pool: Wits + Occult + Sheol&lt;br /&gt;
* “Depth 0”: Birthright of Awareness&lt;br /&gt;
* “Depth 1”: The Leviathan may dip into the reserve of ancestral memory and conjure up knowledge of a Skill it does not possess. It may use the Skill at a rating of 1 for a number of rolls equal to its successes.&lt;br /&gt;
* “Depth 2”: As above, but the Leviathan also benefits from 9-Again with the conjured skill.&lt;br /&gt;
* “Depth 3”: The Leviathan may now expend 1 additional Ichor to include a Specialty alongside a conjured skill. &lt;br /&gt;
* “Depth 4”: The Leviathan now uses conjured skills at a rating of 3.&lt;br /&gt;
* “Depth 5”: The Leviathan now benefits from 8-Again with conjured skills. &lt;br /&gt;
* “Depth 6”: The Leviathan can expend 3 additional Ichor to conjure a Skill with an accompanying Specialty at a rating of 5 or two skills, each with its own Specialty, at a rating of 3. If two Skills are recalled, the Leviathan has the full complement of rolls with both skills - each has its own pool.  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Evolutions&#039;&#039;&#039;&lt;br /&gt;
* Lasting Impression (O) When using the Depth 1 iteration of this Channel, the Leviathan may &amp;quot;conjure&amp;quot; the Merit Eidetic Memory instead of a Skill. If he does so, it lasts for a number of minutes equal to his successes. The 9-Again or 8-Again benefits will apply to attempts to recall information while under stress.&lt;br /&gt;
* Lost Tongue (O) When using the Depth 1 iteration of this Channel, the Leviathan may &amp;quot;conjure&amp;quot; a Language instead of a Skill. If he does so, it lasts for a number of minutes equal to his successes and is possessed at the same dot rating as a conjured Skill would have been at. &lt;br /&gt;
* Lost Lore (OOO): In Depth 3 and below, the Leviathan may expend 1 Ichor to attempt to remember an obscure fact as though he possessed the Merit Encyclopedic Knowledge.&lt;br /&gt;
* Tutelary Cocoon (OOO): In Depth 3 and below, The Leviathan may chose to expend 1 Willpower to form a cocoon, sealing itself away in a sleep-like trance which lasts 24 hours. During this time, the Leviathan may conjure a Skill (or Merit, if available) and purchase or improve it with experience points, as though it had received adequate training and instruction from adept tutors. Only one purchase may be made with each trance period. The Leviathan may &amp;quot;borrow&amp;quot; experience up to its Resolve if available points are insufficient, but gains a minor Derangement for doing so. A Leviathan in experience &amp;quot;debt&amp;quot; continues to gain experience as normal but must pay off the balance before it can purchase or improve Traits with experience. When the debt is paid off, the Derangement is also removed.&lt;br /&gt;
&lt;br /&gt;
=== Vestiges of Elements ===&lt;br /&gt;
&lt;br /&gt;
==== Birthright of Elements ====&lt;br /&gt;
The Birthright of the Vestige of Elements is the &#039;&#039;&#039;Veil of Seas&#039;&#039;&#039;. The Leviathan may compel a body of water of his Size or less to give off a cloud of fog, which inflicts a -3 sight penalty on all relevant rolls made on objects obscured by it. The fog expands considerably – the cloud&#039;s radius is roughly (Source&#039;s Size) in yards. The cloud lasts until the end of the scene or until mystically disperses.&lt;br /&gt;
* &#039;&#039;&#039;Cost&#039;&#039;&#039;: 1 Ichor&lt;br /&gt;
&lt;br /&gt;
==== Creature of the Luminous Ocean (Ancestral Channel) ====&lt;br /&gt;
Nothing is truly empty. The Leviathan knows this, she swims through what seems to be a void, bathed in a see of luminous power; power that she can bring to bear against others.&lt;br /&gt;
* “Depth 0”: Birthright of Elements&lt;br /&gt;
* “Depth 1”: 9-Again on Computer and Survival rolls&lt;br /&gt;
* “Depth 2”: As above, but now 8-Again on Computer and Survival rolls&lt;br /&gt;
* “Depth 3”: As above, and +1 dice on Computer and Survival rolls, and Armor 1 vs. electrical damage&lt;br /&gt;
* “Depth 4”: As above, but now +2 dice on Computer and Survival rolls, and electrical damage cannot stun or paralyze the Leviathan.&lt;br /&gt;
* “Depth 5”: As above, but now Armor (Size) vs. electrical damage&lt;br /&gt;
* “Depth 6”: As above, and the Leviathan can operate computers and other electrical devices within (Sheol) yards without touching them; The Leviathan can effectively swim through electric and magnetic fields at half-speed, this essentially allows for flight. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Evolutions&#039;&#039;&#039;&lt;br /&gt;
* Deep Battery (OO): At Depth 3 and below, the Leviathan&#039;s touch can provide electrical charge sufficient to power an electrical device of his Size or less. He must maintain contact to keep the device powered, and this contact will damage the device over the course of the scene – effectively inflicting electrical damage equal to the Leviathan&#039;s Sheol. &lt;br /&gt;
* Thundering Fists (OO) At Depth 3 and below, the Leviathan may make electrically-charged unarmed strikes. This costs the Leviathan 1 Ichor per strike. The strikes are + (Sheol)B weapons with the Stun property, which inflict electrical damage (which most mundane armor cannot negate) and are made with the Brawl Skill. &lt;br /&gt;
* Crackling Rebuke (OOOOO, requires Deep Battery): At Depth 6, the smell of atmosphere surrounds the Leviathan, and sparks crackle between his fingertips and shoot out of his mouth when he speaks. At this point foes that strike the Leviathan unarmed suffer bashing damage equal to his Sheol. This damage is electrical in nature. Those that grapple him suffer as though they were exposed to a constant current (World of Darkness, pg. 178).&lt;br /&gt;
&lt;br /&gt;
==== Rain-Dance of the Tempest (Ancestral Channel) ====&lt;br /&gt;
Calling down the truth of his hyperdimensional nature, the character awakens to a tune only he can hear, stuttering between spaces and sidestepping the raindrops of time. As he falls deeper, his movements embody principles of fractal infinity: tentacles spiraling like galaxies, Wake like a black hole.&lt;br /&gt;
* “Depth 0”: Birthright of Elements&lt;br /&gt;
* “Depth 1”: You reflexively create spatial distortions in an area around you with a radius of (Sheol) yards. These distortions impose a -1 penalty to all physical actions in the affected region, though you are immune. &lt;br /&gt;
* “Depth 2”: Your allies also become immune to the distortion. &lt;br /&gt;
* “Depth 3”: As above, and ranged attacks from outside of the affected region suffer a -3 penalty, as though you were Substantially Conealed.&lt;br /&gt;
* “Depth 4”: As above, and, as an instant action, you may roll (Intelligence + Composure). If you succeed, you may move at your (Speed + Sheol) without passing through intervening space. You may explicitly use this power to move through walls or onto rooftops, if your (Speed + Sheol) would be sufficient to cross that distance.  &lt;br /&gt;
* “Depth 5”: As above, but the check to move outside of space for a turn is now reflexive. Any attack made after such rapid extraspatial movement suffers a penalty equal to (5 - successes rolled) due to disorientation. &lt;br /&gt;
* “Depth 6”: As above, and you gain a bonus to your Defense equal to your Composure. This additional Defense is not multiplied should you Dodge, but is applied against any attack with a physical component, including firearms.  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Evolutions&#039;&#039;&#039;&lt;br /&gt;
* Creation of Momentum (OO): At Depth 3 and below, the Leviathan no longer suffers Defense reduction for successive attacks.&lt;br /&gt;
* As One (OOOOO) At Depth 6, the Leviathan can be considered &amp;quot;submerged&amp;quot; as long as his Wake overlaps a suitably large body of water which is not underground (submerged resevoirs and wells are unsuitable, for example.)&lt;br /&gt;
&lt;br /&gt;
==== The Sky Cauldron (Descendant Channel) ====&lt;br /&gt;
&#039;&#039;Stirring the sky, the Leviathan may worsen weather conditions, calling up rain, winds, and hail. At the farthest reaches of this power, the Leviathan may call down boat-sundering storms with ease.&#039;&#039;&lt;br /&gt;
** Dice Pool: Intelligence + Occult + Sheol&lt;br /&gt;
** Action Type: Extended (Each roll represents 5 minutes of commanding the skies)&lt;br /&gt;
The Leviathan may summon inclement weather, activating this power repeatedly to increase the intensity or duration. The Depth that the Leviathan is at determines the maximum intensity of weather available to him. The weather lasts for a number of minutes equal to the Leviathan&#039;s successes and covers a region with a radius of 100 yards per point of Sheol. The Leviathan may opt to create weather less disastrous than he has access to. If existing weather is present, the Leviathan may reduce the necessary successes by the degree of difference between current conditions and the intended goal (i.e. if heavy rain exists, the Leviathan needs only 5 additional successes to ratchet it up to a hailstorm. &lt;br /&gt;
* “Depth 0”: Birthright of Elements&lt;br /&gt;
* “Depth 1”: The Leviathan may summon gentle rain or a slight breeze. (1 success necessary)&lt;br /&gt;
* “Depth 2”: As above, but the Leviathan may summon light rain or a strong breeze - enough to ruin a picnic. (3+ successes) &lt;br /&gt;
* “Depth 3”: As above, but the Leviathan may summon heavy rain and wind - cancelling most outdoor events. (5+ successes) The Leviathan may expend 1 additional Ichor to make a check in a single minute. &lt;br /&gt;
* “Depth 4”: As above, but the Leviathan may summon a large thunder or hailstorm - those exposed take a level of bashing damage for each minute of exposure (10+ successes) . &lt;br /&gt;
* “Depth 5”: As above, but the Leviathan may summon a catastrophic storm or monsoon - power is lost, property damaged. Those exposed take a level of bashing damage for each turn of exposure. (15+ successes)&lt;br /&gt;
* “Depth 6”: As above, but the Leviathan may summon a storm that grounds planes and capsizes small ships. Those exposed take a level of &#039;&#039;lethal&#039;&#039; daage for each turn of exposure (20+ successes). The Leviathan may expend 3 additional Ichor to make a check in a single turn. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Evolutions&#039;&#039;&#039;&lt;br /&gt;
* All-Weather Flesh (O) In Depth 1 and below, the Leviathan has Armor (Sheol) against damage inflicted by inclement weather, conjured or otherwise. This is sufficient to prevent the damage dealt by exposure to most weather.&lt;br /&gt;
* Broad Storm (OOO): In Depth 3 and below, the radius of the Leviathan&#039;s conjured weather is 250 yards per point of Sheol.&lt;br /&gt;
* Lance of the Heavens (OOO): In Depth 3 and below, the Leviathan may expend 1 Ichor to attack foes with bolts of conjured lightning. This is an electrical attack pitting the Leviathan&#039;s (Intelligence + Occult + Sheol - subject&#039;s Defense) It is electrical and therefore ignores most armor, and has a short range of (Leviathan&#039;s Sheol x 10) yards, a medium range of twice that, and a long range of four times the short range. It deals bashing damage and has the Stun property. &lt;br /&gt;
* Biblical Deluge (OOOOO): In Depth 6, the Leviathan&#039;s conjured weather lasts for 10 minutes for each success.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Swallowing the Storm (Descendant Channel) ====&lt;br /&gt;
&#039;&#039;Once the weather obeyed the primordial creatures, wind blowing only when they allowed it. Even a modern Leviathan can exert some of that control, absorbing violent weather in to its body.&#039;&#039;&lt;br /&gt;
** Dice Pool: Stamina + Survival + Sheol&lt;br /&gt;
** Action Type: Extended (Each roll represents 1 minute of concentration)&lt;br /&gt;
The mirror image of the Sky Cauldron, the Leviathan may use this Channel to &amp;quot;swallow&amp;quot; weather effects, stopping storms and gales by absorbing the power within them. Disrupting weather is easier than creating it, but the difficulty increases considerably when the weather has been conjured. In such cases, the Leviathan subtracts the Sheol (or Power stat equivalent) of the weather&#039;s creator from all rolls. If a Leviathan wishes to merely &#039;&#039;reduce&#039;&#039; the intensity of weather, he or she needs only score successes equal to the difference between the intensities listed below (so it takes 10 successes to turn a hurricane into a strong storm, for instance.) &lt;br /&gt;
&lt;br /&gt;
The Leviathan must be within (100 x Sheol) yards of the center of the weather&#039;s most intense region. This means that a Leviathan that wishes to take on a hurricane or tornado has to place himself at considerable risk. &lt;br /&gt;
* “Depth 0”: Birthright of Elements&lt;br /&gt;
* “Depth 1”: The Leviathan may negate gentle rain or a slight breeze. (1 success necessary)&lt;br /&gt;
* “Depth 2”: As above, but the Leviathan may clear away a light rain or strong breeze. (2 successes necessary) &lt;br /&gt;
* “Depth 3”: As above, but the Leviathan may remove heavy rain and wind - enough to negate the vast majority of normal weather (4 successes necessary.)  The Leviathan may expend 1 additional Ichor upon negating a weather pattern - this negates his need to eat or drink for a number of days equal to the successes he required to disrupt it. &lt;br /&gt;
* “Depth 4”: As above, but the Leviathan may annihiate large thunder or hailstorms - those sufficient to damage those left exposed (as Depth 4 of the Sky Cauldron, above. 6 successes are necessary.)&lt;br /&gt;
* “Depth 5”: As above, but the Leviathan may remove even a catastrophic storm or monsoon - the leval of havoc unleashed by most conjured and unnatural weather. (10 successes necessary)&lt;br /&gt;
* “Depth 6”: As above, but the Leviathan may prevent the fiercest weather - even a record-breaking hurricane or tornado (14 successes necessary.) The Leviathan may expend 3 additional Ichor to make a check in a single turn. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Evolutions&#039;&#039;&#039;&lt;br /&gt;
* Zone of Calm (OOO, Requires Sheol 2): The Leviathan may opt to &amp;quot;bind&amp;quot; Ichor while activating this Channel. As long as it remains bound, successes in excess of those necessary to disrupt the weather that the Leviathan originally targetted will maintain the effect for one hour each. While the effect is maintained, natural weather of equal or lesser magnitude to the original target will not affect the region within (100 x Sheol) yards of the center of the original center. Those attempting to create supernatural weather inside this region subtract the Leviathan&#039;s Sheol from relevant rolls. When the duration of the calm region expires, the Ichor becomes unbound. &lt;br /&gt;
* Cultist Proxy (OOO): The Leviathan may &amp;quot;bind&amp;quot; a single Ichor to one of his Beloved or bound Lahmasu. In Depth 3 and below, he may exercise this Channel &amp;quot;through&amp;quot; his proxy, allowing him to use the power as though he were physically in their location. The Leviathan must be aware of the rough position of the Cultist and be facing that direction. &lt;br /&gt;
* Long Grasp (OO) In Depth 3 and below, the Leviathan can negate weather while within (250 x Sheol) yards of its center.&lt;br /&gt;
* Easy Suppression (OOO): The Leviathan&#039;s Depth 6 iteration of this Channel is a reflexive action.&lt;br /&gt;
&lt;br /&gt;
=== Vestiges of Fecundity ===&lt;br /&gt;
&lt;br /&gt;
==== Birthright of Fecundity ====&lt;br /&gt;
The Birthright of the Vestige of Elements is the &#039;&#039;&#039;Crimson Tithe&#039;&#039;&#039;. By letting his blood mingle with that of another, the Leviathan may open a mystical channel that permits him to infuse a valid subject with his Ichor. This requires an open wound sufficient to draw blood (or one level of bashing damage to represent the creation of one) for both the Leviathan and the intended beneficiary, who must remain touching – generally, the transfer looks like a “blood brothers” declaration, with two freshly-cut limbs held together. The Leviathan may transfer Ichor to the target at his maximum rate of expense, until he decides to stop, breaks contact, or the subject is holding the maximum amount of Ichor that he can. This has no effect on creatures who do not possess an Ichor pool.&lt;br /&gt;
* &#039;&#039;&#039;Cost&#039;&#039;&#039;: Varies&lt;br /&gt;
&lt;br /&gt;
==== Magnanimous Host to All  (Ancestral Channel) ====&lt;br /&gt;
&#039;&#039;Teeming with symbiotic creatures that can not properly survive in the lessened world, the Leviathan&#039;s body sustains these creatures in exchange for the benefits they provide.&#039;&#039;&lt;br /&gt;
* “Depth 0”: Birthright of Fecundity&lt;br /&gt;
* “Depth 1”: 9-Again on Animal Ken and Medicine rolls&lt;br /&gt;
* “Depth 2”: As above, but now 8-Again on Animal Ken and Medicine rolls&lt;br /&gt;
* “Depth 3”: As above, and +1 dice on  Animal Ken and Medicine rolls. &lt;br /&gt;
* “Depth 4”: As above, but now +2 dice on  Animal Ken and Medicine rolls. &lt;br /&gt;
* “Depth 5”: As above, and the Leviathan gains two free specialties to any two skills and may pick a third Skill to apply 8-again to. &lt;br /&gt;
* “Depth 6”: As above, and when the Leviathan would be killed by a strike, the damage is negated and he permanently loses one Size. If this would reduce his Size to 0, he dies. [Editor&#039;s Note: This power needs revision]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Evolutions&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== Incubation of the Second Self (Descendant Channel) ====&lt;br /&gt;
&#039;&#039;Leviathans capable of incubating the second self can reproduce without any outside aid, essentially cloning itself.  This does not have to be brought to full term, or even sent along the exact same path, allowing the Leviathan to bring forth new creatures from its flesh.&#039;&#039;&lt;br /&gt;
** Dice Pool: Resolve + Medicine + Sheol&lt;br /&gt;
** Action Type: Extended &lt;br /&gt;
The Leviathan is capable of parthenogenesis, creating an egg hosted within its body which will hatch over time, producing a near-copy of the Leviathan him or herself. The only certain difference is the inability of this Channel to reliably produce another Leviathan - the result is almost always a Hybrid unless special ritual measures are taken. Even these can only &#039;&#039;slightly&#039;&#039; increase the chances of the egg producing a normal human or full Leviathan. It takes 3 successes to produce the egg, which gestates for 18 months. &lt;br /&gt;
&lt;br /&gt;
Each time the Leviathan activates this Channel, one point of the Ichor spent is &amp;quot;bound&amp;quot; into the egg until it is hatched. The Leviathan cannot regain this &amp;quot;bound&amp;quot; Ichor. While hosting an egg which contains more bound Ichor than his or her Stamina, the Leviathan suffers a -2 penalty to all dice pools due to physical strain. Upon hatching, the egg deals (Bound Ichor - host&#039;s Stamina) lethal damage to its parent. &lt;br /&gt;
&lt;br /&gt;
A Leviathan may host up to its Sheol in eggs at one time. &lt;br /&gt;
* “Depth 0”: Birthright of Fecundity&lt;br /&gt;
* “Depth 1”: The Leviathan may spend 1 Ichor to make an egg-creation roll. Each roll represents an hour of concentration and physical strain. &lt;br /&gt;
* “Depth 2”: As above, but the Leviathan may devote rolled successes to reduce the gestation time of the egg by one month per three successes, to a minimum of (10 - Sheol) months or one week, whichever is greater. &lt;br /&gt;
* “Depth 3”: As above, but the Leviathan can devote rolled successes to reduce the effective (not actual) bound Ichor in the egg, reducing the difficulty of carrying it. Each three successes devoted to this reduces the effective bound Ichor by one, to a minimum of one. The Leviathan may expend 1 additional ichor to divide successes on a given roll, creating or improving multiple eggs. Each egg will impose its own strain penalty, and the penalties are cumulative. &lt;br /&gt;
* “Depth 4”: As above, but the Leviathan may devote successes to &amp;quot;sculpt&amp;quot; the resulting creatures, altering their features slightly. Mostly-cosmetic changes (difference in gender or race) require three successes, while drastic changes (additional limbs, animal features, etc.) require five or more. Hybrid traits (see the Antagonists chapter) can be added or removed for (dot rating +2) successes.  &lt;br /&gt;
* “Depth 5”: As above, but the Leviathan may &amp;quot;template&amp;quot; his personality onto the egg. This requires a number of successes equal to his Tranquility; the resulting creature has the Leviathan&#039;s Tranquility (or equivalent in Morality), Virtue, and Vice upon birth. It also prioritizes its Skills (primary, secondary, etc.) in the same fashion. This costs the Leviathan a &#039;&#039;dot&#039;&#039; of Willpower, and may be a Tranquility violation.  &lt;br /&gt;
* “Depth 6”: The Leviathan may expend 3 additional ichor to make rolls solely for the purpose of embedding his spiritual essence into an egg. The egg must first have the Leviathan&#039;s personality template. This requires (five + Leviathan&#039;s Sheol) successes, and additionally costs a &#039;&#039;dot&#039;&#039; of Sheol. Record the Levitahtan&#039;s permanent Sheol after success. Should the spawned creature ever Emerge as a Leviathan after the death of its &amp;quot;parent,&amp;quot; roll the fledgling&#039;s Sheol in an opposed check against the deceased Leviathan&#039;s. If the parent succeeds, the imprinted essence hijacks the body, replacing its Vestiges, Sheol, and Mental and Social Attributes and Skills with its own. The losing essence is annihilated (in the case of a tie, everyone loses.) Hijacking a body in this fashion is a Tranqulity-1 transgression, but serial immortality&#039;s not a bad gig. &lt;br /&gt;
&lt;br /&gt;
===== Sidebar: One Bad Mother =====&lt;br /&gt;
The creatures spawned by Incubation of the Second Self use the Hybrid template by default - usually of the Lahmasu sub-breed most typical to the Leviathan&#039;s Strain. On a game-mechanical level, this is the only outcome that occurs without the use of outside effort, such as a ritual, to attempt to beat the system. Even these should be a matter discussed between players and storytellers. Thematically speaking, the Tribe has yet to discover a reliable way to reproduce &amp;quot;safely,&amp;quot; both in the sense of &amp;quot;increasing the number of Leviathans&amp;quot; or &amp;quot;having a child that isn&#039;t monstrous.&amp;quot; It&#039;s not fair, but it&#039;s part of what happens to monsters. &lt;br /&gt;
&lt;br /&gt;
Genetically speaking, they&#039;re &amp;quot;near-matches&amp;quot; to the Leviathan when under scientific scrutiny - close enough that it&#039;d draw attention. It&#039;s of some interest to the Tribe, however, that most forms of biological damage and imposed mutation (the hazards of life as a Leviathan) don&#039;t transfer to the egg. It most resembles &amp;quot;what the Leviathan would have looked like had they been born as a Hybrid,&amp;quot; and does not carry Lamarckian markers of the parent&#039;s changes. A templated personality will lead the spawn to pursue a similar course as its parent, but nothing can ensure a complete duplicate.&lt;br /&gt;
&lt;br /&gt;
Rumors persist that certain ancient Leviathans perfected Evolutions or rituals that ensured that even the children of their children would carry a soul imprint - meaning that the press of time would ensure the possibility of their return. Occasionally, Legions have formed around this idea, either seeking to defeat death or to protect the Tribe and humanity from the depredations of a returned horror from bygone days.&lt;br /&gt;
&lt;br /&gt;
Beyond ritual attempts to affect the traits of an egg, the most common and gruesome thing that Leviathans and other Ichor-users can do with an egg is &#039;&#039;consuming&#039;&#039; it. The Ichor bound into the egg can be harvested in this fashion, but doing so is a Tranquility-3 transgression, or a Tranquility-1 transgression for a Leviathan that consumes its own young. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Evolutions&#039;&#039;&#039;&lt;br /&gt;
* Easy Birth (OO, Requires Stamina 3): In Depth 3 and below, the Levithan reduces the effective bound Ichor of all eggs by 1 for the purpose of damage upon birth and physical strain penalties.&lt;br /&gt;
* Opportunistic Parasitism (OOOO, Requires Sheol 3): In Depth 3 and below, the Leviathan may transfer an egg that it is hosting to a helpless creature of Size 5 or greater. This requires a minute of time and inflicts three levels of bashing damage. The Leviathan&#039;s Ichor remains bound in the egg, but from that point onward only the host suffers from potential strain penalties and will suffer damage upon the egg&#039;s &amp;quot;birth.&amp;quot; Traumatic and grisly surgery, at the very least, will be required to remove the egg early. Such surgery usually deals lethal damage equal to the egg&#039;s bound Ichor. &lt;br /&gt;
* Traumatic Parasitism (OOO, Requires Opportunistic Parastism and Strength 3): In Depth 3 and below, upon scoring an exceptional success against a target using a natural weapon that deals lethal damage, the Leviathan may attempt to reflexively transfer an egg from its body into that of the target. The subject must be Size 5 or greater, and rolls its Stamina (+ Power stat) in an opposed roll against the Leviathan&#039;s Sheol. The subject may add any bonuses related to staving off disease to its roll. Most will also spend Willpower, unsurprisingly. &lt;br /&gt;
* Hyperparasitism (OOO, Requires Opportunistic Parastism): In Depth 3 and below, when presented with a helpless host containing an egg created by another Leviathan, the character can &amp;quot;overwrite&amp;quot; the egg with one of its own, using the energy bound in the egg to feed its own spawn. The Leviathan makes use of this Channel to create an egg inside the host. This uses the normal system, but the character may first spend the Ichor bound into the egg to be replaced before resorting to its own. This consumes the replaced egg, which is generally a Tranquility violation.&lt;br /&gt;
* Reflexive Consumption (OOO): In Depth 3 and below, the Leviathan may reflexively consume an egg that it is hosting, regaining the bound Ichor as noted in the sidebar.&lt;br /&gt;
&lt;br /&gt;
==== Womb of Terrors (Descendant Channel) ====&lt;br /&gt;
&#039;&#039;The divine Ichor flowing through the Leviathan&#039;s blood gives birth to new and horrible life, clawing its way out of gore and shaped and directed by the will of the Leviathan who gave it life.&#039;&#039;&lt;br /&gt;
** Dice Pool: Stamina + Sheol&lt;br /&gt;
** Action Type: Instant&lt;br /&gt;
When the Leviathan has an open wound (is suffering at least a single level of lethal damage), it may shape creatures from its blood. Upon taking this Channel, the Leviathan designs three creatures which are born of its blood (see sidebar). It may call forth these creatures with a successful roll. The creatures instinctively take actions desired by the Leviathan without verbal instruction. If the Leviathan is not bleeding and wishes to activate this power, he may reflexively open the wound necessary if he has adequate tools at hand (or has hands that serve as adequate tools.) A Leviathan may only have a number of offshoots equal to its Sheol exist at any one time, buy may only have a single third-degree offshoot at a time. &lt;br /&gt;
* “Depth 0”: Birthright of Fecundity&lt;br /&gt;
* “Depth 1”: The Leviathan may summon its first-stage offshoot. It is present for one turn per success on the summoning roll. &lt;br /&gt;
* “Depth 2”: As above, but it is present for three turns per success.&lt;br /&gt;
* “Depth 3”: As above, but it is present for a minute per success. The Leviathan may expend 1 additional ichor to instead call its second-stage offshoot, which is present for one turn per success. &lt;br /&gt;
* “Depth 4”: As above, but first-degree offshoots are present for five minutes per success and second-degree offshoots for three turns per success. &lt;br /&gt;
* “Depth 5”: As above, but first-degree offshoots are present for a half-hour per success and second-degree offshoots for one minute per success. &lt;br /&gt;
* “Depth 6”: As above, but first-degree offshoots are present for an hour per success and second-degree offshoots for five minutes per success. The Leviathan may expend 3 additional ichor to instead call its third-stage offshoot, which is present for one turn per success. &lt;br /&gt;
&lt;br /&gt;
===== Sidebar: Horrors made Flesh =====&lt;br /&gt;
Upon purchasing the Channel Womb of Terrors, the Leviathan&#039;s player may design three offshoots. As the Leviathan&#039;s Sheol increases, these offshoots become more powerful, but their general form remains the same. The offshoots need not be graduated versions of the same beast, and it&#039;s acceptable - in fact, highly appropriate - that their outward forms are alien, amalgamations of various beasts with fearsome appearances. An offshoot can usually not be mistaken for any natural animal. Each offshoot has &amp;quot;base&amp;quot; Traits and a pool of points which the Leviathan&#039;s player uses to customize the beast. Once determined, an ability is set and the assigned points cannot be re-assigned. &lt;br /&gt;
&lt;br /&gt;
Horrors are treated like animals, using the higher of their Dexterity or Wits to determine Defense. They lack fine manipulation and cannot hold or use most tools unless a trait is purchased to permit this - and even in this case their intellect is too limited to apply most tools effectively. They are entirely amphibious and may breathe water and swim at full Speed. They execute commands to the best of their intelligence. Note that it may be difficult to craft the core book&#039;s example animals as offshoots - they cannot generalize (and that guard dog has phenomenal stats!)&lt;br /&gt;
* First-Stage Offshoot: All attributes begin at one, Size 2, Speed species factor 5, no skills. Attributes and Skills cannot exceed 3.&lt;br /&gt;
** A first-stage offshoot is built with a pool of points equal to the Leviathan&#039;s Stamina + Sheol.&lt;br /&gt;
* Second-Stage Offshoot: Physical attributes begin at two, all others at one, Size 3, Speed species factor 5, no skills. Attributes and Skills cannot exceed 4.&lt;br /&gt;
** A second-stage offshoot is built with a pool of points equal to 3 + Leviathan&#039;s Stamina + Sheol.&lt;br /&gt;
* Third-Stage Offshoot: Physical attributes begin at three, all others at one, Size 5, Speed species factor 5, no skills. Attributes and Skills cannot exceed 5.&lt;br /&gt;
** A third-stage offshoot is built with a pool of points equal to 6 + Leviathan&#039;s Stamina + Sheol.&lt;br /&gt;
* Basic Point Costs&lt;br /&gt;
** Physical Attributes: 1 dot per point&lt;br /&gt;
** Other Attributes: 1 dot per 2 points&lt;br /&gt;
** Physical Skills: 2 dots per point&lt;br /&gt;
** Other Skills: 1 dot per point&lt;br /&gt;
** Specialties: 2 per point&lt;br /&gt;
** Armor: 1 per point, max of (Stamina)&lt;br /&gt;
** Natural Weapons: +1L per point, max of (Strength)L&lt;br /&gt;
** Speed bonus: +2 per point, max of (Dexterity) points&lt;br /&gt;
* Other Tricks (Other traits are possible, with their price mandated by the Storyteller.)&lt;br /&gt;
** Flight: 1 point (at Speed)&lt;br /&gt;
** Venomous bite: Toxicity 3, immediate onset: 1 point (+1 Toxicity for +1 point, limit of (Stamina) points)&lt;br /&gt;
** Rare sense (Echolocation, heat-based vision, etc.): 1 point each&lt;br /&gt;
** &amp;quot;Finer&amp;quot; manipulation: 2 points (may use simple tools and open doors, but -2 to all relevant rolls)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Evolutions&#039;&#039;&#039;&lt;br /&gt;
* Creator of Life (OO, Requires Sheol 2): The Leviathan may devise a new first-degree offshoot and may now summon either of its options. This Merit may be purchased multiple times - up to the Leviathan&#039;s (Sheol -1).&lt;br /&gt;
* Craftsman of Life (OOO, Requires Sheol 3): The Leviathan may devise a new second-degree offshoot and may now summon either of its options. This Merit may be purchased multiple times - up to the Leviathan&#039;s (Sheol -2).&lt;br /&gt;
* Sculptor of Life (OOOO, Requires Sheol 4): The Leviathan may devise a new third-degree offshoot and may now summon either of its options. This Merit may be purchased multiple times - up to the Leviathan&#039;s (Sheol -3).&lt;br /&gt;
* Reflexive Genesis (OOO): In Depth 1 and below, upon suffering lethal damage, the Leviathan may reflexively summon an offshoot that it has access to in its current Depth. It must suffer levels of damage equal to the Size of the offshoot to be summoned.&lt;br /&gt;
&lt;br /&gt;
=== Vestiges of Might ===&lt;br /&gt;
&lt;br /&gt;
==== Birthright of Might ====&lt;br /&gt;
The Birthright of the Vestige of Might is the &#039;&#039;&#039;Privilege of Titans&#039;&#039;&#039;. A quick spike of Ichor permits the Leviathan to enhance his strength by making use of the whole of his body at once, effectively maximizing the force he applies. For the purpose on a single Feat of Strength, the Leviathan may use his Size in place of his Strength.&lt;br /&gt;
* &#039;&#039;&#039;Cost&#039;&#039;&#039;: 1 Ichor&lt;br /&gt;
&lt;br /&gt;
==== Divine Pinnacle of Excellence  (Ancestral Channel) ====&lt;br /&gt;
&#039;&#039;Description&#039;&#039;&lt;br /&gt;
* “Depth 0”: Birthright of Might&lt;br /&gt;
* “Depth 1”: 9-Again on Athletics rolls&lt;br /&gt;
* “Depth 2”: As above, and +1 dice on Athletics rolls. &lt;br /&gt;
* “Depth 3”: As above, but now 8-Again on Athletics rolls.&lt;br /&gt;
* “Depth 4”: As above, but now +2 dice on Athletics rolls. &lt;br /&gt;
* “Depth 5”: As above, but now +3 dice on Athletics rolls.&lt;br /&gt;
* “Depth 6”: As above, and +1 Stamina.  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Evolutions&#039;&#039;&#039;&lt;br /&gt;
* Rugged Tread (O): In Depth 1 and lower, the Leviathan may, when barefoot, benefit from the equipment bonus for athletic shoes, and most terrain will not damage his unshod feet - treat them as though they had the durability of solid work boots.&lt;br /&gt;
* Relentless Pursuit (OO): In Depth 3 and lower, the Leviathan may treat his Speed as though it were 3 higher for the purpose of extended rolls related to chases on foot. This does not increase his actual speed - rather, he does not flag and moves as efficiently as is possible, maximizing the benefits granted by his improved stamina. &lt;br /&gt;
* Tireless Vigor (OOO): In Depth 3 and lower, the Leviathan ignores up to his Sheol score worth of penalties applied due to wounds or fatigue. &lt;br /&gt;
&lt;br /&gt;
==== Fluid Icon of Grace  (Ancestral Channel) ====&lt;br /&gt;
&#039;&#039;Description&#039;&#039;&lt;br /&gt;
* “Depth 0”: Birthright of Might&lt;br /&gt;
* “Depth 1”: The Leviathan adds +1 to his Defense after all other effects (i.e. &#039;&#039;after&#039;&#039; doubling for a Dodge, not before)&lt;br /&gt;
* “Depth 2”: As above, and +1 Speed&lt;br /&gt;
* “Depth 3”: As above, but now +2 Defense&lt;br /&gt;
* “Depth 4”: As above, but now +2 Speed&lt;br /&gt;
* “Depth 5”: As above, but now +3 Defense and Speed&lt;br /&gt;
* “Depth 6”: As above, and +1 Dexterity.  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Evolutions&#039;&#039;&#039;&lt;br /&gt;
* Liquid Evasion (OOO): While in Depth 3 or lower, the Leviathan triples his Defense, instead of doubling it, when he opts to Dodge. &lt;br /&gt;
&lt;br /&gt;
==== That Hideous Strength  (Ancestral Channel) ====&lt;br /&gt;
&#039;&#039;The Leviathan’s body channels more force than a creature it size should be capable of.  It is a being of terrible power, capable of crushing the earth itself should it stretch the length of it, and should it decide to throw its force against the sea, great waves will rise up to drown the land.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
That Hideous Strength is a Power Attribute boosting Channel. It boosts Strength and has the following unique powers:&lt;br /&gt;
* “Depth 0”: Birthright of Might&lt;br /&gt;
* “Depth 6”: As above, and when invoking the Birthright of Might, add the Leviathan&#039;s Size to his Strength instead of replacing one with the other. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Evolutions&#039;&#039;&#039;&lt;br /&gt;
* Riotous Vandal (OO) - When in Depth 3 or below, the Leviathan gains 8-Again on Havoc checks.&lt;br /&gt;
* Tidal Might (OO) - While in Depth 3 or below, the Leviathan ignores up to his Sheol score worth of Durability when breaking objects manually.&lt;br /&gt;
&lt;br /&gt;
=== Vestiges of Predation ===&lt;br /&gt;
&lt;br /&gt;
==== Birthright of Predation ====&lt;br /&gt;
The Birthright of the Vestige of Predation is the &#039;&#039;&#039;Hunter&#039;s Boon&#039;&#039;&#039;. The Leviathan may &amp;quot;tune in&amp;quot; to a Wake-vulnerable subject. If the victim&#039;s Wits (+ Power Stat) is lower than the Leviathan&#039;s Presence + Sheol, that subject cannot benefit from 10-again on attacks made against the Leviathan for the rest of the Scene. &lt;br /&gt;
* &#039;&#039;&#039;Cost&#039;&#039;&#039;: 1 Ichor&lt;br /&gt;
&lt;br /&gt;
==== Mortal-Devouring Armory (Ancestral Channel) ====&lt;br /&gt;
&#039;&#039;The Leviathan&#039;s Primordial form bristles with cruel natural weapons.&#039;&#039;&lt;br /&gt;
* “Depth 0”: Birthright of Predation&lt;br /&gt;
* “Depth 1”: The Leviathan&#039;s unarmed strikes inflict lethal damage&lt;br /&gt;
* “Depth 2”: As above, but now they are +1L weapons.&lt;br /&gt;
* “Depth 3”: As above, and the Leviathan gains 9-Again on attacks with them.&lt;br /&gt;
* “Depth 4”: As above, but now they are +2L weapons. &lt;br /&gt;
* “Depth 5”: As above, but now they are +3L weapons.&lt;br /&gt;
* “Depth 6”: As above, but now those that grapple with the Leviathan suffer (His Stamina + Sheol - Their Stamina + Armor) lethal damage each turn from exposure to countless sharp protrusions or biting mouths. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Evolutions&#039;&#039;&#039;&lt;br /&gt;
* Savage Focus (O) - In Depth 1 and lower, The Leviathan may use his Dexterity for Defense even if his Wits is lower, like a wild animal, but loses 10-Again on Intelligence-related rolls. &lt;br /&gt;
* Rending Claws (OO) - In Depth 3 and lower, The Leviathan&#039;s natural weapons are armor-piercing (rating 2).&lt;br /&gt;
* Gaping Maw (OO) - In Depth 3 and lower, The Leviathan&#039;s natural weapons deal an additional 2 damage if used on a grappled victim.&lt;br /&gt;
* Serrated Jaws (OO) - In Depth 3 and lower, the Leviathan instead gains 8-Again with his natural weapons.&lt;br /&gt;
&lt;br /&gt;
==== Stalker&#039;s Shifting Hide (Ancestral Channel) ====&lt;br /&gt;
&#039;&#039;The Leviathan&#039;s Primordial form cannot be perceived clearly by its prey.&#039;&#039;&lt;br /&gt;
* “Depth 0”: Birthright of Predation&lt;br /&gt;
* “Depth 1”: 9-Again on Stealth rolls&lt;br /&gt;
* “Depth 2”: As above, but now 8-Again on Stealth rolls&lt;br /&gt;
* “Depth 3”: As above, and +1 dice on Stealth rolls. &lt;br /&gt;
* “Depth 4”: As above, but now +2 dice on Stealth rolls. &lt;br /&gt;
* “Depth 5”: As above, but now +3 dice on Stealth rolls.&lt;br /&gt;
* “Depth 6”: As above, and Wake-vulnerable subjects whose (Wits + Composure) is less than the Leviathan&#039;s (Stealth + Sheol) cannot see him unless they spend a Willpower point or invoke supernatural methods of sensing his presence. The expenditure covers the rest of the scene but cannot be made until the victim is aware that the Leviathan is present but invisible - either by being informed of this or hearing or otherwise noting evidence of his existence. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Evolutions&#039;&#039;&#039;&lt;br /&gt;
* Broken Lens (OOO) - In Depth 3 and lower, those using tools of mortal make (binoculars, flashlights, etc.) to attempt to overcome the Leviathan&#039;s Stealth roll will suffer unexplained hardships. Lenses get blurry, lights flicker, and so on. Equipment with a rating of less than the Leviathan&#039;s Sheol is effectively negated and provides no bonus.&lt;br /&gt;
* Clouded Eye (OOO) - In Depth 3 and lower, the Leviathan may use his focused wake to dull the senses. A subject whose Willpower is lower than the Leviathan&#039;s (Stealth + Sheol) will subtract the Leviathan&#039;s Sheol from all Wits + Composure rolls to attempt to detect him. This will also affect the Depth 6 iteration of this Channel.&lt;br /&gt;
* Slip Sideways (OOOOO, requires Sheol 4) - In Depth 6, while hiding due to Stealth, an exceptional success permits the Leviathan to find a bolthole outside of normal space. No non-supernatural methods may detect his presence as long as he remains in his current general position. Non-supernatural events that don&#039;t deal catastrophic (10+) damage to the surrounding region will neither affect or reveal the Leviathan, and the Leviathan&#039;s Stealth will act as armor to insulate him against these. He will be visible afterwards (after all, whatever happened probably managed to move him.) Attacking, speaking, or moving will also end this effect.&lt;br /&gt;
&lt;br /&gt;
==== The Hunter&#039;s Blood (Descendant Channel) ====&lt;br /&gt;
&#039;&#039;The voice of the Leviathan is what inspired legends of siren&#039;s. Speaking, crying, bellowing, or whispering: all vocalizations of the Leviathan draws in mortal listeners, robbing them of their will and self determination.&#039;&#039;&lt;br /&gt;
** Dice Pool: Dexterity + Firearms + Sheol&lt;br /&gt;
** Action Type: Instant&lt;br /&gt;
The Leviathan may project blood or Ichor at range; transforming it by means of this Channel into a deadly toxin. Most mortal Armor will not defend against this attack, but tools that provide environmental protection (such as a hazmat suit) might provide their bonus to Defense. Despite the unusual nature of the attack, it is treated as a typical ranged weapon. &lt;br /&gt;
* “Depth 0”: Birthright of Predation&lt;br /&gt;
* “Depth 1”: The attack deals bashing damage and has a range of 5/10/20.&lt;br /&gt;
* “Depth 2”: As above, but the range is now 10/20/40&lt;br /&gt;
* “Depth 3”: As above, and the Leviathan may now perform a &amp;quot;short burst&amp;quot; as per the autofire rules. This halves the effective range, however. He may also expend an additional 1 Ichor to inflict lethal damage. &lt;br /&gt;
* “Depth 4”: As above, but the range is now 30/60/120.&lt;br /&gt;
* “Depth 5”: As above, but the Leviathan may now perform a &amp;quot;medium burst.&amp;quot; &lt;br /&gt;
* “Depth 6”: As above, but the Leviathan may now opt to perform a &amp;quot;long burst&amp;quot; as per the Autofire rules. He may now expend an additional 3 Ichor to inflict aggravated damage.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Evolutions&#039;&#039;&#039;&lt;br /&gt;
* Defensive Bleeding (OOO) - In Depth 3 and lower, upon suffering three or more levels of lethal damage, the Leviathan may reflexively invoke this Channel with the attacker as a target. Stamina replaces Dexterity in the dice pool, and the Leviathan may not opt to perform a &amp;quot;burst.&amp;quot; &lt;br /&gt;
* Cobra&#039;s Spite (OOO) - In Depth 3 and lower, foes that suffer damage equal to their Size from this Channel are effectively blinded until they heal the wound supernaturally or receive medical attention.&lt;br /&gt;
&lt;br /&gt;
=== Vestiges of Sanctity ===&lt;br /&gt;
&lt;br /&gt;
==== Birthright of Sanctity ====&lt;br /&gt;
The Birthright of the Vestige of Sanctity is &#039;&#039;&#039;Parting the School&#039;&#039;&#039;. While this power is in effect, large masses of humans beings and aquatic animals instinctually part around the character and then return seamlessly to their original positions – the Leviathan could run at full speed through a crowded party without running into anyone, or fluidly walk through a queue to the front. A violent crowd will not impede the character or strike him as he is moving, but is free to assault him otherwise – they will simply be incapable of circling him, politely parting to let him pass each time they surround him. The crowd parts only for the Leviathan and will provide the normal impediment to all others. This power has no effect on the positioning of people who are alone and it will only affect normal creatures that are completely subject to the Wake – even the moderate resistance provided by being a supernatural being is sufficient to stifle it entirely. Its effect lasts for a scene.&lt;br /&gt;
* &#039;&#039;&#039;Cost&#039;&#039;&#039;: 1 Ichor&lt;br /&gt;
&lt;br /&gt;
==== Eye of the Eternal Storm  (Ancestral Channel) ====&lt;br /&gt;
&#039;&#039;The Leviathan is a creature of pretrenatural calm and stillness. Adapted to both the loneliness and turbulence of the primordial ocean, he can maintain emotional control in the most extreme circumstances and spread this control to others.&#039;&#039;&lt;br /&gt;
* “Depth 0”: Birthright of Sanctity&lt;br /&gt;
* “Depth 1”: When the Leviathan is using Composure to resist a rolled action, his attacker does not benefit from 10-Again. 9-Again or 8-Again will &amp;quot;degrade&amp;quot; one step. &lt;br /&gt;
* “Depth 2”: As above, and now a normal attacker negates one success for each &amp;quot;1&amp;quot; rolled. 9-Again will &amp;quot;degrade&amp;quot; to no reroll, while 8-Again will &amp;quot;degrade&amp;quot; to 10-again. &lt;br /&gt;
* “Depth 3”: As above, and the Leviathan boosts his resistance by 4, not 2, when spending Willpower on Composure-related resistance. &lt;br /&gt;
* “Depth 4”: As above, and +1 Composure (This does not increase the Leviathan&#039;s Willpower)&lt;br /&gt;
* “Depth 5”: As above, and Wake-vulnerable individuals within the Leviathan&#039;s Wake may use his Composure as a Resistance trait in place of their own. If they do so, their effective Composure is reduced to 0 when opposing effects created by the Leviathan himself. This lasts for the rest of the scene or until the victim expends Willpower to resist it (but will begin again if they borrow the Leviathan&#039;s Composure.) &lt;br /&gt;
* “Depth 6”: As above, but now +2 Composure and the Leviathan may use Composure in place of Presence or Manipulation for any social skills that remain viable in this form.&lt;br /&gt;
&lt;br /&gt;
==== Voice of the Elder Temptress (Ancestral Channel) ====&lt;br /&gt;
&#039;&#039;Description.&#039;&#039;&lt;br /&gt;
* “Depth 0”: Birthright of Sanctity&lt;br /&gt;
* “Depth 1”: 9-Again on Persuasion rolls&lt;br /&gt;
* “Depth 2”: As above, but now 8-Again on Persuasion rolls&lt;br /&gt;
* “Depth 3”: As above, and +1 dice on Persuasion rolls. &lt;br /&gt;
* “Depth 4”: As above, but now +2 dice on Persuasion rolls. &lt;br /&gt;
* “Depth 5”: As above, but now +3 dice on Persuasion rolls.&lt;br /&gt;
* “Depth 6”: As above, and using Persuasion on Wake-vulnerable subjects is a rote action.  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Evolutions&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== Siren of the Depths (Ancestral Channel) ====&lt;br /&gt;
&#039;&#039;The Leviathan cannot be resisted; its nature is to draw in others, to bring them in to its orbit.&#039;&#039;&lt;br /&gt;
* “Depth 0”: Birthright of Sanctity&lt;br /&gt;
* “Depth 1”: 9-Again on Presence rolls&lt;br /&gt;
* “Depth 2”: As above, but now 8-Again on Presence rolls&lt;br /&gt;
* “Depth 3”: As above, and the Leviathan gains +5 dice on a Presence-based roll when expending Willpower on it, instead of +3. &lt;br /&gt;
* “Depth 4”: As above, and +1 to Presence. &lt;br /&gt;
* “Depth 5”: As above, and the Leviathan may select a single social Skill to retain use of at this Depth, as long as that Skill is used with Presence.&lt;br /&gt;
* “Depth 6”: As above, but +2 to Presence. Wake-vulnerable individuals with a Willpower lower than the Leviathan&#039;s Presence will follow it around in a dazed state unless they expend a point of Willpower (one per scene) to act normally. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Evolutions&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== Insidious Creature (Ancestral Channel) ====&lt;br /&gt;
&#039;&#039;When the Leviathan speaks, or sends thoughts and dreams, the message tangles up the reason the recipient, ensnaring the mind.&#039;&#039;&lt;br /&gt;
* “Depth 0”: Birthright of Sanctity&lt;br /&gt;
* “Depth 1”: 9-Again on Manipulation rolls&lt;br /&gt;
* “Depth 2”: As above, but now 8-Again on Manipulation rolls&lt;br /&gt;
* “Depth 3”: As above, and the Leviathan gains +5 dice on a Manipulation-based roll when expending Willpower on it, instead of +3. &lt;br /&gt;
* “Depth 4”: As above, and +1 to Manipulation.&lt;br /&gt;
* “Depth 5”: As above, and wake-vulnerable subjects spending Willpower to increase their resistance to the Leviathan&#039;s Manipulation-based actions gain only +1 to their resistance Trait. &lt;br /&gt;
* “Depth 6”: As above, but +2 to Manipulation. Wake-vulnerable individuals with a Willpower lower than the Leviathan&#039;s Manipulation cannot use rolled resistance against the Leviathan&#039;s Manipulation-based actions; the Leviathan automatically scores an exceptional success against them in these cases.&lt;br /&gt;
&#039;&#039;&#039;Evolutions&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Call of the Depths (Descendant Channel) ====&lt;br /&gt;
&#039;&#039;The voice of the Leviathan is what inspired legends of siren&#039;s. Speaking, crying, bellowing, or whispering: all vocalizations of the Leviathan draws in mortal listeners, robbing them of their will and self determination.&#039;&#039;&lt;br /&gt;
** Dice Pool: Presence + Expression + Sheol&lt;br /&gt;
** Action Type: Standard&lt;br /&gt;
The Leviathan&#039;s voice carries a luring tone that pulls listeners towards him or her and muddle their minds. The effect only extends as far as the Leviathan&#039;s voice would naturally carry, without being amplified or broadcast by mechanical methods. Those that hear the voice, are vulnerable to the Wake, and have less Resolve (+ Power Stat) than the Leviathan&#039;s successes are affected. A point of Willpower may be spent to resist the call for a turn. When at the Leviathan&#039;s side, subjects that are still subject to the lure become anxious and uncertain if forced to move away, suffering a -2 penalty to all actions not linked to returning to the Leviathan&#039;s side.&lt;br /&gt;
* “Depth 0”: Birthright of Sanctity&lt;br /&gt;
* “Depth 1”: Those that hear the voice move towards the Leviathan for a single  turn.&lt;br /&gt;
* “Depth 2”: As above, but the compulsion lasts an extra turn for each success over the necessary threshold to affect the listener, to a limit of (Leviathan&#039;s Presence) turns. Multiple applications don&#039;t stack - the new roll replaces the old one.&lt;br /&gt;
* “Depth 3”: As above, and the Leviathan may expend an additional 1 Ichor to increase the cost of resistance to 2 Willpower for subjects whose Willpower is less than the Leviathan&#039;s (Presence + Sheol). &lt;br /&gt;
* “Depth 4”: As above, and the limit on duration increases to (Presence + Sheol) turns.&lt;br /&gt;
* “Depth 5”: As above, and affected subjects cannot regain Willpower normally, instead gaining the Leviathan&#039;s Vice and having it be their sole option for the duration of the effect. &lt;br /&gt;
* “Depth 6”: The Leviathan may expend 3 additional ichor to remove the ability to spend Willpower to resist from subjects whose Willpower is less than the Leviathan&#039;s (Presence + Sheol). &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Evolutions&#039;&#039;&#039;&lt;br /&gt;
* Song of Madness (OO) - In Depth 3 and lower, those affected by the call also suffer from any derangements possessed by the Leviathan. Those that resist by expending Willpower also resist the derangement.&lt;br /&gt;
&lt;br /&gt;
=== Vestiges of Vitality ===&lt;br /&gt;
&lt;br /&gt;
==== Birthright of Vitality  ====&lt;br /&gt;
The Birthright of the Vestige of Vitality is the &#039;&#039;&#039;Boon of Tides&#039;&#039;&#039;. While this power is in effect, the Leviathan may breathe water as easily as air and gains Armor 1 when at least half-submerged. Its effect lasts for a scene.&lt;br /&gt;
* &#039;&#039;&#039;Cost&#039;&#039;&#039;: 1 Ichor&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Lifeblood of Titans (Ancestral Channel) ====&lt;br /&gt;
&#039;&#039;The immense ancient creatures were beyond death as it is currently understood.  A Leviathan who pursues the remnants of this power in its blood finds that same spark of terrible life, which refuses to be constrained to the scale of modern life.&#039;&#039;&lt;br /&gt;
* “Depth 0”: Birthright of Vitality&lt;br /&gt;
* “Depth 1”: +1 Size.&lt;br /&gt;
* “Depth 2”: As above, and +1 Health Level&lt;br /&gt;
* “Depth 3”: As above, but now +2 Size.&lt;br /&gt;
* “Depth 4”: As above, but now +2 Health Levels. &lt;br /&gt;
* “Depth 5”: As above, but now +3 Size.&lt;br /&gt;
* “Depth 6”: As above, but now +4 Size and +3 Health Levels.  &lt;br /&gt;
&lt;br /&gt;
==== Flesh of the Progenitors (Ancestral Channel) ====&lt;br /&gt;
&#039;&#039;Description.&#039;&#039;&lt;br /&gt;
* “Depth 0”: Birthright of Vitality&lt;br /&gt;
* “Depth 1”: The Leviathan developes 1/0 Armor (General/ballistic).&lt;br /&gt;
* “Depth 2”: As above, but now 1/1 Armor&lt;br /&gt;
* “Depth 3”: As above, but now 2/1 Armor, and the armor becomes bulletproof. &lt;br /&gt;
* “Depth 4”: As above, but now 2/2 Armor&lt;br /&gt;
* “Depth 5”: As above, but now 3/2 Armor&lt;br /&gt;
* “Depth 6”: As above, but now 4/3 Armor, and the armor degrades all damage inflicted by mundane weapons to bashing.  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Evolutions&#039;&#039;&#039;&lt;br /&gt;
* Adaption to Harm (OO) - In Depth 3 and lower, the Leviathan may expend 1 Ichor to &amp;quot;adapt&amp;quot; to an attack that inflicts damage. The Leviathan&#039;s Armor is treated as being 1 rank higher against attacks of that general type (bullets, punching, blunt instruments, etc.) for the rest of the scene. The Leviathan may only be &amp;quot;adapted&amp;quot; to one such type of damage at a time. &lt;br /&gt;
* Flexible Protection (OO) - In Depth 3 and lower, the Leviathan may roll Stamina + Sheol as an instant action. He may move ranks of protection equal to his successes from general to ballistic or vice versa, increasing one by decreasing the other. He may not reduce a kind of protection below 0. &lt;br /&gt;
* Lead Ward (OO) - The ballistic values of the Armor granted by this Channel are all 1 rank higher. &lt;br /&gt;
* Inviolable (OOOOO, requires Sheol 5) - In Depth 6, while being attacked by wake-vulnerable creatures, the Leviathan may use its Sheol as its Armor value.&lt;br /&gt;
&lt;br /&gt;
==== The Toad&#039;s Curse (Ancestral Channel) ====&lt;br /&gt;
&#039;&#039;Approaching the ancient creatures of the depths was a hazardous experience; not only did they have great power to bring to bear against interlopers but their very presence could overwhelm with toxic secretions.&#039;&#039;&lt;br /&gt;
* “Depth 0”: Birthright of Vitality&lt;br /&gt;
* “Depth 1”: Unprotected beings in physical contact with the Leviathan suffer a -1 penalty on all actions. After the contact is broken, the penalty lasts for a number of turns equal to the amount of time spent in contact.&lt;br /&gt;
* “Depth 2”: As above, but for every two rounds of full contact, the penalty increases by 1. If it ever rises above the subject&#039;s Stamina + Resolve, they pass out due to pain. When contact is broken, the penalty drops down to -1, and lasts as above. &lt;br /&gt;
* “Depth 3”: As above, but now the penalty applies to any creature within close distance (close enough to touch, even if not touching) of the Leviathan. If the region is left, the penalty now gradually decreases (by 1 each turn), to a minimum of -1, which is suffered for the rest of the scene &lt;br /&gt;
* “Depth 4”: As above, but now the penalty increases for each turn of contact.&lt;br /&gt;
* “Depth 5”: As above, and creatures that have passed out due to exposure will suffer 1 bashing damage for each turn of continued exposure beyond that point. &lt;br /&gt;
* “Depth 6”: As above, but the cloud now covers a region with a radius in feet equal to the Leviathan&#039;s Size.  &lt;br /&gt;
&lt;br /&gt;
==== World Serpent&#039;s Endurance  (Ancestral Channel) ====&lt;br /&gt;
&#039;&#039;The Leviathan’s body channels more force than a creature it size should be capable of.  It is a being of terrible power, capable of crushing the earth itself should it stretch the length of it, and should it decide to throw its force against the sea, great waves will rise up to drown the land.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
World Serpent&#039;s Endurance is a Resistance Attribute boosting Channel. It boosts Stamina and has the following unique powers:&lt;br /&gt;
* “Depth 0”: Birthright of Vitality&lt;br /&gt;
* “Depth 5”: +1 Size&lt;br /&gt;
* “Depth 6”: As above, and the Leviathan reduces all bashing damage he suffers by 1, to a minimum of 0.&lt;br /&gt;
&lt;br /&gt;
==== No Mysteries of the Flesh (Descendant Channel) ====&lt;br /&gt;
** Dice Pool: Intelligence or Stamina + Medicine + Sheol&lt;br /&gt;
** Action Type: Extended (Each roll represents either one minute of work (first aid and diagnosis) or one hour of intense concentration (for long-term treatment and major physical reconfiguration)&lt;br /&gt;
The Leviathan can exert near-total understanding and control of the physical functions of his body, stopping or redirecting blood flow, diagnosing maladies, and repurposing muscles and organs to increase his capabilities. The lesser examples of this power are acts of will (Intelligence), while the more drastic changes are painful and strenuous (Stamina.) &lt;br /&gt;
* “Depth 0”: Birthright of Vitality&lt;br /&gt;
* “Depth 1”: By expending a point of Ichor, the Leviathan may diagnose illnesses in himself using this Channel; he suffers no penalties for lacking tools (and in fact gains bonuses due to his Sheol.) He may also perform minor field first aid, such as stopping a wound from bleeding and &amp;quot;setting&amp;quot; a broken limb. &lt;br /&gt;
* “Depth 2”: As above, and the Leviathan may now apply any medical treatment that would be possible with advanced equipment, up to and including performing what is effectively surgery on himself. &lt;br /&gt;
* “Depth 3”: As above, and the Leviathan may now use drastic changes to remove the need for sleep, air, water, and food. Each category requires 1 success for twelve hours of suppression. Healing time can be increased as well - successes are divided between duration (12 hours per success) and degree of increase (2 successes for a 100% improvement.) Increased healing burns increased energy. A Leviathan healing at an increased rate requires a proportional degree more of food, water, and sleep than usual. Suppressing the need for these only suppreses one &amp;quot;normal amount&amp;quot; of need, requiring increased successes to compensate for the increased needs. &lt;br /&gt;
* The Leviathan may expend an additional Ichor to perform a check in less time - one turn or ten minutes depending on the procedure.&lt;br /&gt;
* “Depth 4”: As above, and the Leviathan may now expend three successes on a drastic change to &amp;quot;shuffle&amp;quot; a dot from one Physical Attribute to another. The change lasts for one hour, and increased successes can increase the duration by thirty minutes per additional success. The Leviathan may only have dots equal to his Sheol &amp;quot;shuffled&amp;quot; at any one time. &lt;br /&gt;
* “Depth 5”: As above, and the Leviathan may now control his density. He may &amp;quot;swap&amp;quot; his Size and Stamina with a drastic change. This requires one success for each dot of change (So a Size 5, Stamina 3 Leviathan would require two successes.) The change lasts for one hour, and increased successes can increase the duration by thirty minutes per additional success. &lt;br /&gt;
* “Depth 6”: As above, and the Leviathan may now use a drastic change to increase one Physical Attribute by a single dot. This requires successes equal to twice the current rating. The change lasts for one hour, and increased successes can increase the duration by thirty minutes per additional success. The Leviathan may expend 3 additional ichor to perform a check reflexively or in a single minute, depending on the procedure. &lt;br /&gt;
&#039;&#039;&#039;Evolutions&#039;&#039;&#039;&lt;br /&gt;
* Autosculpting (O) - The Leviathan may select a single physical Merit with a dot rating equal to or less than his Sheol. In Depth 3 and lower, he may use a drastic change to gain access to that Merit. This requires successes equal to its dot rating, and provides the Merit for an hour. Additional successes can increase the duration by thirty minutes per additional success. The Leviathan must otherwise qualify for the Merit when gaining it (but may use the increased traits of his Depth 3 form to determine if he does or not.) This Evolution may be purchased mulitple times, each time allowing access to a different Merit. Only Merits that can be explained as raw physical traits can be gained in this fashion (so no Stunt Driver or Fighting Styles.)&lt;br /&gt;
&lt;br /&gt;
==== Vigor of Protean Kings (Descendant Channel) ====&lt;br /&gt;
&lt;br /&gt;
* &amp;quot;Depth 0&amp;quot;: Birthright of Fecundity/Vitality&lt;br /&gt;
* &amp;quot;Depth 1&amp;quot;: As a reflexive action you may expend 1 Ichor to raise a Physical Attribute by 2. The human pattern cannot long contain the Sublime: the boost lasts one turn. You may spend no more than 1 Ichor per Attribute in this manner.&lt;br /&gt;
* &amp;quot;Depth 2&amp;quot;: Duration improves to (Depth) turns. Transforming to a lower Depth will &amp;quot;reset&amp;quot; the duration clock, allowing you to maintain Augmentation without re-spending Ichor.&lt;br /&gt;
* &amp;quot;Depth 3&amp;quot;: Depth clock resets. From now on, you may reflexively attempt transformation checks towards lower Depths each turn, allowing you to fight while &amp;quot;hulking out.&amp;quot; You may spend up to 2 Ichor per Attribute. &lt;br /&gt;
* &amp;quot;Depth 4&amp;quot;: Depth clock resets. Your limbs can elongate at will, granting you a reach in yards equal to your Size. You may strike up to two targets with one attack.&lt;br /&gt;
* &amp;quot;Depth 5&amp;quot;: Depth clock resets. You may spend a point of Willpower to allow any attack to inflict Aggravated Damage, or to strike (2 x Sheol) enemies within the diameter of your Wake.&lt;br /&gt;
* &amp;quot;Depth 6&amp;quot;: Depth clock resets. You may spend up to 4 Ichor in one Attribute, and all augmented Attributes remain so until you transform to a shallower Depth. &lt;br /&gt;
&lt;br /&gt;
Back to the [[LeviathanTempest:CompilationProject| Compilation Page]]&lt;br /&gt;
&lt;br /&gt;
Back to the [[LeviathanTempest:Main_Page| Main Page.]]&lt;/div&gt;</summary>
		<author><name>FiveEyes</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=LeviathanTempest:ChapterFour&amp;diff=129707</id>
		<title>LeviathanTempest:ChapterFour</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=LeviathanTempest:ChapterFour&amp;diff=129707"/>
		<updated>2009-11-15T22:02:23Z</updated>

		<summary type="html">&lt;p&gt;FiveEyes: /* Vestiges of Might */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[PICTURE: Full page, three-quarters top-down view. An alleyway. A man in a black suit, wearing a bronze face mask depicting an impassive man&#039;s face in a Sumerian style, recoils from a prone figure. The prone body is a young man with AmerInd features. He is in a flannel shirt and ripped jeans, and is lying in a pool of blood. His teeth are gritted as he glares defiantly at the masked man. The teeth are triangular, and his left eye is a featureless black pool. The blood is rising up unnaturally at his side and forming a distinct shape - a vulture&#039;s body with a peacock&#039;s tail feathers. Instead of a vulture&#039;s head, three serpents emerge from the neck. The central serpent is hooded, like a cobra. The creature is formed out of blood at its feet but solid elsewhere, and is clearly taking flight towards the masked man.]&lt;br /&gt;
&lt;br /&gt;
= Chapter 4 : Supernatural Powers =&lt;br /&gt;
&lt;br /&gt;
“&#039;&#039;Can you fill his hide with harpoons, or his head with fishing spears? If you lay a hand on him, you will remember the struggle, and never do it again! Any hope of subduing him is false; the mere sight of him is overpowering.&#039;&#039;”&lt;br /&gt;
* Job 41:7-9&lt;br /&gt;
&lt;br /&gt;
Supplementing the mystical advantages – and afflictions - that separate the Tribe from humanity is the exploration of the power available from their Progenitor&#039;s bloodline. While Sheol measures the degree to which a Leviathan is coming to terms with his or her lineage, this method of exploration is not the only one available to them. The Schools of the Tribe emphasize an approach towards definition of the self, and part of that goal is the realization and reclamation of the Tribe&#039;s lost power. &lt;br /&gt;
&lt;br /&gt;
Most Leviathans do not spend particularly much energy simply attempting to gain mystical power. While such things can provide considerable control over the immediate circumstances of a Leviathan&#039;s life, delving deeply into one&#039;s bloodline involves acknowledging the Tribe&#039;s inhumanity in a way that can be frightening to an insecure Leviathan, and even the more balanced and stable members of the Tribe often find that they feel more “stable” spending their time on other studies. At least a portion of this anxiety stems from the fact that the Tribe&#039;s power expresses itself imperfectly in humanoid visages – a member of the Tribe must become monstrous to make use of the lore encoded in his blood. &lt;br /&gt;
&lt;br /&gt;
== Vestiges ==&lt;br /&gt;
The avenues of supernatural power open to the Tribe are referred to as Vestiges. A Vestige is understood as just that, a fragmentary remnant of some facet of the power of the Progenitors which a Leviathan can, with study, seek to emulate. Comprehension of a Vestige, as well as a Leviathan&#039;s conception of how that power is achieved, shapes the Leviathan&#039;s monstrous forms – the closer he moves towards the far limits of his transformative ability, the more of the power of the Vestige is made manifest. Meditation and exploration of a Vestige also serves as a method of forming a personal image of the Tribe&#039;s lost heritage – the Leviathan&#039;s School shapes the ways in which he comprehends the Vestiges and the ways in which they become physically manifest as he attempts to achieve an understanding of his bloodline that gives him a goal to aim for. In other words, the Tribe&#039;s study of Vestiges is part of their attempt to construct an ideal form in which they will feel “complete.” &lt;br /&gt;
&lt;br /&gt;
The Tribe has access to seven Vestiges, corresponding to the seven most major Strains. All of the Tribe&#039;s abilities fall under the blanket of one of these seven categories, and can be further subdivided into Channels. A Channel is a part of the whole – members of Abzu&#039;s Camp tend to refer to them as imperfect emanations of perfect concepts – and serves as a manageable portion of an otherwise massive concept. Leviathans explore a Vestige by comprehending its individual Channels. The most straightforward of these are referred to as Ancestral Channels – they represent certain physical concepts that must be grasped before the more esoteric Descendant Channels can be understood. Descendant Channels involve the conjuration and direction of the forces at the Tribe&#039;s command and, as such, require a greater degree of focus and the power of Ichor to invoke.&lt;br /&gt;
&lt;br /&gt;
The Vestiges are a gift shared by all members of the Tribe. While a given Strain may favor certain aspects of the bloodline, there are no aspects of the Tribe&#039;s power that cannot be gained by a Leviathan that undergoes proper study. On a practical level this means that there are no Channels that are unique to a given Strain or School, and even if a small group of Leviathans “discovered” a lost Channel, the route they took to this discovery could not be the only one – through meditation and experimentation, it would be possible for a Leviathan with infinite time (and patience) to grasp every Channel of every Vestige. The roadmap to these traits is, after all, contained in the blood of each and every Leviathan, and reproduced in imperfect fragments in the families that gave birth to them. &lt;br /&gt;
&lt;br /&gt;
==== Birthrights ====&lt;br /&gt;
Remarkably, the first tentative steps taken in the exploration of a Vestige tend to cover similar ground, no matter the Channel being considered or the methods of the Leviathan in question. This “common ground” represents a Vestige&#039;s Birthright – the most basic expression of that Vestige, a small blessing that any Leviathan that has explored that Vestige has access to in any form. The trick offered by a Birthright is usually limited, a predecessor to the Vestige&#039;s more formal powers, but most members of the Tribe find that the ability to produce their Birthrights at any time more than makes up for the lack of a spectacular effect.  &lt;br /&gt;
&lt;br /&gt;
Mechanically, a Birthright is a single power available to a Leviathan regardless of form, which has one effect and an associated Ichor cost. The invocation of a Birthright involves either no transformation or an imperceptible amount of change – it takes supernatural awareness to mark their use. A Leviathan gains access to a Vestige&#039;s Birthright upon purchasing any of its Ancestral Channels. &lt;br /&gt;
&lt;br /&gt;
==== Evolutions ====&lt;br /&gt;
Comparatively, there are paths that a Leviathan can avoid taking in their exploration of a Channel, certain modes of thought or varieties of adaptation that only become apparent to those that search for them specifically. The Tribe refers to these elaborations of the Vestige as its Evolutions. They are of somewhat greater social and mental importance to a Leviathan than the Channels themselves, as they are adaptations that are deliberately sought – by internalizing these traits, a Leviathan is making a claim as to what he believes his (or even &#039;&#039;the&#039;&#039;) ideal form ought to be. While the marking of a Progenitor&#039;s bloodline causes a Strain to favor certain Vestiges, it is the will of the Leviathan that guides him to more readily undertake a group of Evolutions.&lt;br /&gt;
&lt;br /&gt;
Mechanically, an Evolution is like a Merit – a unique feature purchased separately from other traits. Evolutions are tied to Vestiges or Channels, and provide to the linked powers either additional benefits, new avenues of use, or reduced limitations. Evolutions always have a physical marker that makes them readily apparent to observers – a true scholar of the Tribe might even be able to identify a Leviathan&#039;s School and mastered Channels from observing his Evolutions.  &lt;br /&gt;
&lt;br /&gt;
===== Sidebar Page: Attribute-Boosting Channels =====&lt;br /&gt;
A number of Channels provide the Leviathan with bonuses to a specific Attribute. These follow a general template, depending on whether the Attribute is from the Power, Finesse, or Resistance group. To save on space, the basic templates are below, with specific details listed under the individual Channel.&lt;br /&gt;
&lt;br /&gt;
====== Power Attribute Boosting Ancestral Channel ======&lt;br /&gt;
* “Depth 0”: Birthright, as appropriate&lt;br /&gt;
* “Depth 1”: 9-Again on rolls with (Attribute)&lt;br /&gt;
* “Depth 2”: As above, and +1 to the Attribute&lt;br /&gt;
* “Depth 3”: As above, but now 8-Again on rolls, and when the Leviathan spends Willpower on an active (Attribute)-based roll, they gain +5 dice instead of +3.&lt;br /&gt;
* “Depth 4”: As above, but now +2 to the Attribute&lt;br /&gt;
* “Depth 5”: As above, when acting unopposed, the Leviathan may perform (Attribute) actions as rote actions.&lt;br /&gt;
* “Depth 6”: As above, but now +3 to the Attribute, (unique power) &lt;br /&gt;
&lt;br /&gt;
====== Finesse Attribute Boosting Ancestral Channel ======&lt;br /&gt;
* “Depth 0”: Birthright, as appropriate&lt;br /&gt;
* “Depth 1”: (Unique Power)&lt;br /&gt;
* “Depth 2”: As above, and 9-Again on rolls with (Attribute).  &lt;br /&gt;
* “Depth 3”: As above, and +1 to the Attribute, and when the Leviathan spends Willpower on an active (Attribute)-based roll, they gain +5 dice instead of +3.&lt;br /&gt;
* “Depth 4”: As above, but not 8-Again, (Unique Power)&lt;br /&gt;
* “Depth 5”: As above, but now +2 to the Attribute.&lt;br /&gt;
* “Depth 6”: As above, (unique power) &lt;br /&gt;
&lt;br /&gt;
====== Resistance Attribute Boosting Ancestral Channel ======&lt;br /&gt;
* “Depth 0”: Birthright, as appropriate&lt;br /&gt;
* “Depth 1”: When the Leviathan is using (Attribute) to resist a rolled action, his attacker does not benefit from 10-Again. 9-Again or 8-Again will &amp;quot;degrade&amp;quot; one step.&lt;br /&gt;
* “Depth 2”: As above, but now a normal attacker negates one success for each &amp;quot;1&amp;quot; rolled. 9-Again will &amp;quot;degrade&amp;quot; to no reroll, while 8-Again will &amp;quot;degrade&amp;quot; to 10-again.&lt;br /&gt;
* “Depth 3”: As above, and +1 to (Atribute) and the Leviathan boosts his resistance by 4, not 2, when spending Willpower on (Attribute)-related resistance.&lt;br /&gt;
* “Depth 4”: As above, but now an attacker with 9-again negates one success for each &amp;quot;1&amp;quot; rolled. 8-Again will &amp;quot;degrade&amp;quot; to no reroll.&lt;br /&gt;
* “Depth 5”: As above, but now +2 to (Attribute), (unique power)&lt;br /&gt;
* “Depth 6”: As above, attackers benefit from no rerolls under any circumstances, (unique power)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Vestiges of Awareness ===&lt;br /&gt;
There are countless adaptations that permit natural animals to discern amazing degrees of information from their environment - organs that measure electrical impulses, sort and interpret scents, and adaptations that &amp;quot;feel&amp;quot; the impression made by thrashing fish in the water. All of these various miracles of biology - and supernatural improvements beyond the limits of flesh - are available to the Tribe. The Progenitors, if myths are to be believed, had senses that could measure the quiver of thoughts in the heads of their prey, or pierce the limits of space and time. While their descendants cannot make such grandiose claims, the remaining fragments of these impossible gifts are still impressive. &lt;br /&gt;
&lt;br /&gt;
Those members of the Tribe that explore the relics of their lost civilization see these gifts as represented by a wheel of staring eyes or as an indigo mirror, lens, or jewel. The Progenitor most famed for perception is Nagaraja, the ancestor of the Vasuki, yet the Taninim and Bahamutan Strains also have a strong grasp of these talents.   &lt;br /&gt;
&lt;br /&gt;
==== Birthright of Awareness ====&lt;br /&gt;
The Birthright of the Vestige of Awareness is the &#039;&#039;&#039;Gaze of the Depths&#039;&#039;&#039;. Upon its invocation, the Leviathan&#039;s vision ceases to be impaired by water, and he reduces darkness-related vision penalties by his Sheol. He may keep his eyes open underwater, regardless of water quality, without discomfort. These effects last for the rest of the scene.&lt;br /&gt;
* &#039;&#039;&#039;Cost&#039;&#039;&#039;: 1 Ichor&lt;br /&gt;
&lt;br /&gt;
==== Lambent Eyes of Judgment (Ancestral Channel) ====&lt;br /&gt;
&#039;&#039;The Leviathan&#039;s gaze strips away deception and peers into the heart of matters – he seeks out the blackness at the core of all issues, and reads the lines of guilt in the faces of others.&#039;&#039;&lt;br /&gt;
* “Depth 0”: Birthright of Awareness&lt;br /&gt;
* “Depth 1”: 9-Again on Empathy rolls&lt;br /&gt;
* “Depth 2”: As above, and +1 die on Empathy rolls&lt;br /&gt;
* “Depth 3”: As above, but now 8-again on Empathy rolls&lt;br /&gt;
* “Depth 4”: As above, but now +2 dice on Empathy rolls&lt;br /&gt;
* “Depth 5”: As above, but now +3 dice on Empathy rolls&lt;br /&gt;
* “Depth 6”: As above, and the Leviathan is aware of the Vice of all vulnerable subjects inside his Wake.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Evolutions&#039;&#039;&#039;&lt;br /&gt;
* Light of Truth (O) In Depth 1 and lower, the Leviathan&#039;s eyes (or body, or some new and horrific organ) give off light – roughly equivalent to candlelight (about a yard of illumination). In this region, Wake-vulnerable subjects lose 10-again on their Subterfuge rolls.&lt;br /&gt;
* Lantern of Shame (OO, requires Light of Truth): At Depth 3 and below, the light&#039;s intensity increases to that of a lantern, and its light removes the ability of Wake-vulnerable subjects to regain Willpower from their Vice.&lt;br /&gt;
* Pyre for Sinners (OOOOO, requires Lantern of Shame): At Depth 6, the light&#039;s intensity increases to that of a bonfire (ten yards of illumination). In addition to the other effects, Wake-vulnerable supernatural beings in the light cannot make use of occult abilities that involve Subterfuge, such as the Obfuscate ability “The Familiar Stranger” (Vampire pg 137). &lt;br /&gt;
&lt;br /&gt;
==== One Brain, Many Minds (Ancestral Channel) ====&lt;br /&gt;
&#039;&#039;The sad limit of modern creatures of a single consciousness drawn together from the offerings of the brain does not need to be obeyed by Leviathans. As their ancestors once did, they can support a chorus of coordinated psyches within their brains.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
One Brain, Many Minds is a Finesse Attribute boosting Channel, as above. It boosts Wits and has the following unique powers:&lt;br /&gt;
* “Depth 0”: Birthright of Awareness&lt;br /&gt;
* “Depth 1”: &lt;br /&gt;
* “Depth 4”: As above, &lt;br /&gt;
* “Depth 6”: As above, &lt;br /&gt;
&#039;&#039;&#039;Evolutions&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== Oroborus&#039; Kin (Ancestral Channel) ====&lt;br /&gt;
&#039;&#039;In the primordial ocean, time flowed as all waters did.  Some of the great beasts of that ocean stretched themselves along such flows and devoured their pasts and future in single gulps.  This feat lies beyond modern Leviathans, but they may still hunt the strange eddies of time.&#039;&#039;&lt;br /&gt;
* “Depth 0”: Birthright of Awareness&lt;br /&gt;
* “Depth 1”: 9-Again on prophecy rolls (Such as those made during a fortune-telling ritual or to discern the meaning of an existing prophecy)&lt;br /&gt;
* “Depth 2”: As above, but now 8-again on such rolls. The Leviathan benefits from a free specialty in a specific form of divination (usually linked to Occult) &lt;br /&gt;
* “Depth 3”: As above, and +1 die on relevant rolls.&lt;br /&gt;
* “Depth 4”: As above, but now +2 dice on relevant rolls&lt;br /&gt;
* “Depth 5”: As above, and the Leviathan may now use fortuitous events as a basis for prophecy - upon witnessing a dramatic failure or exceptional success, he may reflexively and immediately enact any prophecy ritual he knows which normally requires ten minutes or less to perform. The event substitutes for the necessary materials and actions. &lt;br /&gt;
* “Depth 6”: As above, and the Leviathan may &amp;quot;see&amp;quot; temporal anomalies as well as unusual alterations in the fabric of fate. This permits him to use normal senses to note the presence of mystically-warped fates or regions in which supernatural means have been used to distort time. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Evolutions&#039;&#039;&#039;&lt;br /&gt;
* Third Eye (OOO, requires Sheol 3): At Depth 3 and below, the Leviathan may use his five normal senses to discern the past and future. He may use a Wits + Occult prophecy roll to get &amp;quot;sensations&amp;quot; from a person or object that up to seven minutes (-1), hours (-2), days (-4) or even years (-8) divorced from the present, in any direction. These &amp;quot;sensations&amp;quot; default to the most &amp;quot;important&amp;quot; or impressive event in the time frame sensed, and provide only hints. A fisherman who will drown in three days might provide the taste of salt water, for instance. Events are considered &amp;quot;important&amp;quot; based off of some notion of their &amp;quot;notability&amp;quot; and import to the subject. &lt;br /&gt;
* Divine Perspective (O or OOO, requires Third Eye and Sheol 4 or 5): At Depth 6, the Leviathan may reflexely and constantly receives sensory data from people and objects that extends up to seven minutes in either direction in their personal timeline, as detailed under Third Eye. The three-dot version of this Merit gathers information for up to seven hours. &lt;br /&gt;
&lt;br /&gt;
==== Eye of the Watchful Deity (Descendant Channel) ====&lt;br /&gt;
&#039;&#039;The Leviathan may ride the senses of its followers, making use of their eyes and ears to extend its reach and review the world from safety.&#039;&#039;&lt;br /&gt;
* “Depth 0”: Birthright of Awareness&lt;br /&gt;
* “Depth 1”: The Leviathan can share the senses of a Beloved or bonded Lahmasu within 10 feet, seeing and hearing what they do. The Leviathan is in a trance state (unaware, no Defense) while doing this, and does not independently roll to notice things - he or she merely perceives what the subject does. The Leviathan needs to know the vague direction towards a subject to tap in - they can&#039;t guess until they get the correct answer, however. The subject is aware of this effect. It lasts until terminated, until the end of the scene, or until the subject leaves the target area. The Leviathan &#039;&#039;must&#039;&#039; terminate the effect to move and act freely. &lt;br /&gt;
* “Depth 2”: As above, but within 10 yards.&lt;br /&gt;
* “Depth 3”: As above, but within 100 yards. The Leviathan may now expend 1 additional Ichor to target a willing subject that is vulnerable to the Wake but not a Beloved or Lahmasu. In addition to the direction to the subject, the Leviathan must also either know the target&#039;s name or be able to see them with the naked (if supernaturally enhanced) eye.&lt;br /&gt;
* “Depth 4”: As above, but within a half-mile.&lt;br /&gt;
* “Depth 5”: As above, but within a mile.&lt;br /&gt;
* “Depth 6”: As above, but within 10 miles. The Leviathan can expend 3 additional Ichor to target unwilling subjects that are vulnerable to the Wake - this requires an opposed roll (Presence + Sheol vs Resolve + power stat) to accomplish. The normal restrictions for targetting non-Beloved apply. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Evolutions&#039;&#039;&#039;&lt;br /&gt;
* Gentle Touch (O) If the Leviathan&#039;s Subterfuge + Sheol is greater than the subject&#039;s Willpower, they are not aware of being monitored. This does not prevent a subject from resisting if unwilling - in this case the victim, should they be affected, is aware that they were subject to mental assault but is not aware of whether they are still being &amp;quot;hijacked&amp;quot; or not.&lt;br /&gt;
* Split Focus (OOO): In Depth 3 and below, the Leviathan now taps into the senses of a subject as an unrolled action - they must devote attention to it, but are not in a trance and retain awareness of their surroundings and their Defense trait. The Leviathan may also opt not to use a subject&#039;s senses in a turn, taking its normal action, without breaking the effect.&lt;br /&gt;
* All-Seeing (OOOO, requires Split Focus): At Depth 6, the Leviathan uses the senses of the target as a reflexive action - it may act freely and has constant awareness of information gathered by both its senses and those of the subject. &lt;br /&gt;
&lt;br /&gt;
==== Memories Before Time (Descendant Channel) ====&lt;br /&gt;
&#039;&#039;Beyond the confines of the world as it is now exist wonders unimagined. Some Leviathans can do more, however, than imagine them. For some, the memory of these things is present and terrible, and waiting to be called to the fore.&#039;&#039;&lt;br /&gt;
** Dice Pool: Wits + Occult + Sheol&lt;br /&gt;
* “Depth 0”: Birthright of Awareness&lt;br /&gt;
* “Depth 1”: The Leviathan may dip into the reserve of ancestral memory and conjure up knowledge of a Skill it does not possess. It may use the Skill at a rating of 1 for a number of rolls equal to its successes.&lt;br /&gt;
* “Depth 2”: As above, but the Leviathan also benefits from 9-Again with the conjured skill.&lt;br /&gt;
* “Depth 3”: The Leviathan may now expend 1 additional Ichor to include a Specialty alongside a conjured skill. &lt;br /&gt;
* “Depth 4”: The Leviathan now uses conjured skills at a rating of 3.&lt;br /&gt;
* “Depth 5”: The Leviathan now benefits from 8-Again with conjured skills. &lt;br /&gt;
* “Depth 6”: The Leviathan can expend 3 additional Ichor to conjure a Skill with an accompanying Specialty at a rating of 5 or two skills, each with its own Specialty, at a rating of 3. If two Skills are recalled, the Leviathan has the full complement of rolls with both skills - each has its own pool.  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Evolutions&#039;&#039;&#039;&lt;br /&gt;
* Lasting Impression (O) When using the Depth 1 iteration of this Channel, the Leviathan may &amp;quot;conjure&amp;quot; the Merit Eidetic Memory instead of a Skill. If he does so, it lasts for a number of minutes equal to his successes. The 9-Again or 8-Again benefits will apply to attempts to recall information while under stress.&lt;br /&gt;
* Lost Tongue (O) When using the Depth 1 iteration of this Channel, the Leviathan may &amp;quot;conjure&amp;quot; a Language instead of a Skill. If he does so, it lasts for a number of minutes equal to his successes and is possessed at the same dot rating as a conjured Skill would have been at. &lt;br /&gt;
* Lost Lore (OOO): In Depth 3 and below, the Leviathan may expend 1 Ichor to attempt to remember an obscure fact as though he possessed the Merit Encyclopedic Knowledge.&lt;br /&gt;
* Tutelary Cocoon (OOO): In Depth 3 and below, The Leviathan may chose to expend 1 Willpower to form a cocoon, sealing itself away in a sleep-like trance which lasts 24 hours. During this time, the Leviathan may conjure a Skill (or Merit, if available) and purchase or improve it with experience points, as though it had received adequate training and instruction from adept tutors. Only one purchase may be made with each trance period. The Leviathan may &amp;quot;borrow&amp;quot; experience up to its Resolve if available points are insufficient, but gains a minor Derangement for doing so. A Leviathan in experience &amp;quot;debt&amp;quot; continues to gain experience as normal but must pay off the balance before it can purchase or improve Traits with experience. When the debt is paid off, the Derangement is also removed.&lt;br /&gt;
&lt;br /&gt;
=== Vestiges of Elements ===&lt;br /&gt;
&lt;br /&gt;
==== Birthright of Elements ====&lt;br /&gt;
The Birthright of the Vestige of Elements is the &#039;&#039;&#039;Veil of Seas&#039;&#039;&#039;. The Leviathan may compel a body of water of his Size or less to give off a cloud of fog, which inflicts a -3 sight penalty on all relevant rolls made on objects obscured by it. The fog expands considerably – the cloud&#039;s radius is roughly (Source&#039;s Size) in yards. The cloud lasts until the end of the scene or until mystically disperses.&lt;br /&gt;
* &#039;&#039;&#039;Cost&#039;&#039;&#039;: 1 Ichor&lt;br /&gt;
&lt;br /&gt;
==== Creature of the Luminous Ocean (Ancestral Channel) ====&lt;br /&gt;
Nothing is truly empty. The Leviathan knows this, she swims through what seems to be a void, bathed in a see of luminous power; power that she can bring to bear against others.&lt;br /&gt;
* “Depth 0”: Birthright of Elements&lt;br /&gt;
* “Depth 1”: 9-Again on Computer and Survival rolls&lt;br /&gt;
* “Depth 2”: As above, but now 8-Again on Computer and Survival rolls&lt;br /&gt;
* “Depth 3”: As above, and +1 dice on Computer and Survival rolls, and Armor 1 vs. electrical damage&lt;br /&gt;
* “Depth 4”: As above, but now +2 dice on Computer and Survival rolls, and electrical damage cannot stun or paralyze the Leviathan.&lt;br /&gt;
* “Depth 5”: As above, but now Armor (Size) vs. electrical damage&lt;br /&gt;
* “Depth 6”: As above, and the Leviathan can operate computers and other electrical devices within (Sheol) yards without touching them; The Leviathan can effectively swim through electric and magnetic fields at half-speed, this essentially allows for flight. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Evolutions&#039;&#039;&#039;&lt;br /&gt;
* Deep Battery (OO): At Depth 3 and below, the Leviathan&#039;s touch can provide electrical charge sufficient to power an electrical device of his Size or less. He must maintain contact to keep the device powered, and this contact will damage the device over the course of the scene – effectively inflicting electrical damage equal to the Leviathan&#039;s Sheol. &lt;br /&gt;
* Thundering Fists (OO) At Depth 3 and below, the Leviathan may make electrically-charged unarmed strikes. This costs the Leviathan 1 Ichor per strike. The strikes are + (Sheol)B weapons with the Stun property, which inflict electrical damage (which most mundane armor cannot negate) and are made with the Brawl Skill. &lt;br /&gt;
* Crackling Rebuke (OOOOO, requires Deep Battery): At Depth 6, the smell of atmosphere surrounds the Leviathan, and sparks crackle between his fingertips and shoot out of his mouth when he speaks. At this point foes that strike the Leviathan unarmed suffer bashing damage equal to his Sheol. This damage is electrical in nature. Those that grapple him suffer as though they were exposed to a constant current (World of Darkness, pg. 178).&lt;br /&gt;
&lt;br /&gt;
==== Rain-Dance of the Tempest (Ancestral Channel) ====&lt;br /&gt;
Calling down the truth of his hyperdimensional nature, the character awakens to a tune only he can hear, stuttering between spaces and sidestepping the raindrops of time. As he falls deeper, his movements embody principles of fractal infinity: tentacles spiraling like galaxies, Wake like a black hole.&lt;br /&gt;
* “Depth 0”: Birthright of Elements&lt;br /&gt;
* “Depth 1”: You reflexively create spatial distortions in an area around you with a radius of (Sheol) yards. These distortions impose a -1 penalty to all physical actions in the affected region, though you are immune. &lt;br /&gt;
* “Depth 2”: Your allies also become immune to the distortion. &lt;br /&gt;
* “Depth 3”: As above, and ranged attacks from outside of the affected region suffer a -3 penalty, as though you were Substantially Conealed.&lt;br /&gt;
* “Depth 4”: As above, and, as an instant action, you may roll (Intelligence + Composure). If you succeed, you may move at your (Speed + Sheol) without passing through intervening space. You may explicitly use this power to move through walls or onto rooftops, if your (Speed + Sheol) would be sufficient to cross that distance.  &lt;br /&gt;
* “Depth 5”: As above, but the check to move outside of space for a turn is now reflexive. Any attack made after such rapid extraspatial movement suffers a penalty equal to (5 - successes rolled) due to disorientation. &lt;br /&gt;
* “Depth 6”: As above, and you gain a bonus to your Defense equal to your Composure. This additional Defense is not multiplied should you Dodge, but is applied against any attack with a physical component, including firearms.  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Evolutions&#039;&#039;&#039;&lt;br /&gt;
* Creation of Momentum (OO): At Depth 3 and below, the Leviathan no longer suffers Defense reduction for successive attacks.&lt;br /&gt;
* As One (OOOOO) At Depth 6, the Leviathan can be considered &amp;quot;submerged&amp;quot; as long as his Wake overlaps a suitably large body of water which is not underground (submerged resevoirs and wells are unsuitable, for example.)&lt;br /&gt;
&lt;br /&gt;
==== The Sky Cauldron (Descendant Channel) ====&lt;br /&gt;
&#039;&#039;Stirring the sky, the Leviathan may worsen weather conditions, calling up rain, winds, and hail. At the farthest reaches of this power, the Leviathan may call down boat-sundering storms with ease.&#039;&#039;&lt;br /&gt;
** Dice Pool: Intelligence + Occult + Sheol&lt;br /&gt;
** Action Type: Extended (Each roll represents 5 minutes of commanding the skies)&lt;br /&gt;
The Leviathan may summon inclement weather, activating this power repeatedly to increase the intensity or duration. The Depth that the Leviathan is at determines the maximum intensity of weather available to him. The weather lasts for a number of minutes equal to the Leviathan&#039;s successes and covers a region with a radius of 100 yards per point of Sheol. The Leviathan may opt to create weather less disastrous than he has access to. If existing weather is present, the Leviathan may reduce the necessary successes by the degree of difference between current conditions and the intended goal (i.e. if heavy rain exists, the Leviathan needs only 5 additional successes to ratchet it up to a hailstorm. &lt;br /&gt;
* “Depth 0”: Birthright of Elements&lt;br /&gt;
* “Depth 1”: The Leviathan may summon gentle rain or a slight breeze. (1 success necessary)&lt;br /&gt;
* “Depth 2”: As above, but the Leviathan may summon light rain or a strong breeze - enough to ruin a picnic. (3+ successes) &lt;br /&gt;
* “Depth 3”: As above, but the Leviathan may summon heavy rain and wind - cancelling most outdoor events. (5+ successes) The Leviathan may expend 1 additional Ichor to make a check in a single minute. &lt;br /&gt;
* “Depth 4”: As above, but the Leviathan may summon a large thunder or hailstorm - those exposed take a level of bashing damage for each minute of exposure (10+ successes) . &lt;br /&gt;
* “Depth 5”: As above, but the Leviathan may summon a catastrophic storm or monsoon - power is lost, property damaged. Those exposed take a level of bashing damage for each turn of exposure. (15+ successes)&lt;br /&gt;
* “Depth 6”: As above, but the Leviathan may summon a storm that grounds planes and capsizes small ships. Those exposed take a level of &#039;&#039;lethal&#039;&#039; daage for each turn of exposure (20+ successes). The Leviathan may expend 3 additional Ichor to make a check in a single turn. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Evolutions&#039;&#039;&#039;&lt;br /&gt;
* All-Weather Flesh (O) In Depth 1 and below, the Leviathan has Armor (Sheol) against damage inflicted by inclement weather, conjured or otherwise. This is sufficient to prevent the damage dealt by exposure to most weather.&lt;br /&gt;
* Broad Storm (OOO): In Depth 3 and below, the radius of the Leviathan&#039;s conjured weather is 250 yards per point of Sheol.&lt;br /&gt;
* Lance of the Heavens (OOO): In Depth 3 and below, the Leviathan may expend 1 Ichor to attack foes with bolts of conjured lightning. This is an electrical attack pitting the Leviathan&#039;s (Intelligence + Occult + Sheol - subject&#039;s Defense) It is electrical and therefore ignores most armor, and has a short range of (Leviathan&#039;s Sheol x 10) yards, a medium range of twice that, and a long range of four times the short range. It deals bashing damage and has the Stun property. &lt;br /&gt;
* Biblical Deluge (OOOOO): In Depth 6, the Leviathan&#039;s conjured weather lasts for 10 minutes for each success.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Swallowing the Storm (Descendant Channel) ====&lt;br /&gt;
&#039;&#039;Once the weather obeyed the primordial creatures, wind blowing only when they allowed it. Even a modern Leviathan can exert some of that control, absorbing violent weather in to its body.&#039;&#039;&lt;br /&gt;
** Dice Pool: Stamina + Survival + Sheol&lt;br /&gt;
** Action Type: Extended (Each roll represents 1 minute of concentration)&lt;br /&gt;
The mirror image of the Sky Cauldron, the Leviathan may use this Channel to &amp;quot;swallow&amp;quot; weather effects, stopping storms and gales by absorbing the power within them. Disrupting weather is easier than creating it, but the difficulty increases considerably when the weather has been conjured. In such cases, the Leviathan subtracts the Sheol (or Power stat equivalent) of the weather&#039;s creator from all rolls. If a Leviathan wishes to merely &#039;&#039;reduce&#039;&#039; the intensity of weather, he or she needs only score successes equal to the difference between the intensities listed below (so it takes 10 successes to turn a hurricane into a strong storm, for instance.) &lt;br /&gt;
&lt;br /&gt;
The Leviathan must be within (100 x Sheol) yards of the center of the weather&#039;s most intense region. This means that a Leviathan that wishes to take on a hurricane or tornado has to place himself at considerable risk. &lt;br /&gt;
* “Depth 0”: Birthright of Elements&lt;br /&gt;
* “Depth 1”: The Leviathan may negate gentle rain or a slight breeze. (1 success necessary)&lt;br /&gt;
* “Depth 2”: As above, but the Leviathan may clear away a light rain or strong breeze. (2 successes necessary) &lt;br /&gt;
* “Depth 3”: As above, but the Leviathan may remove heavy rain and wind - enough to negate the vast majority of normal weather (4 successes necessary.)  The Leviathan may expend 1 additional Ichor upon negating a weather pattern - this negates his need to eat or drink for a number of days equal to the successes he required to disrupt it. &lt;br /&gt;
* “Depth 4”: As above, but the Leviathan may annihiate large thunder or hailstorms - those sufficient to damage those left exposed (as Depth 4 of the Sky Cauldron, above. 6 successes are necessary.)&lt;br /&gt;
* “Depth 5”: As above, but the Leviathan may remove even a catastrophic storm or monsoon - the leval of havoc unleashed by most conjured and unnatural weather. (10 successes necessary)&lt;br /&gt;
* “Depth 6”: As above, but the Leviathan may prevent the fiercest weather - even a record-breaking hurricane or tornado (14 successes necessary.) The Leviathan may expend 3 additional Ichor to make a check in a single turn. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Evolutions&#039;&#039;&#039;&lt;br /&gt;
* Zone of Calm (OOO, Requires Sheol 2): The Leviathan may opt to &amp;quot;bind&amp;quot; Ichor while activating this Channel. As long as it remains bound, successes in excess of those necessary to disrupt the weather that the Leviathan originally targetted will maintain the effect for one hour each. While the effect is maintained, natural weather of equal or lesser magnitude to the original target will not affect the region within (100 x Sheol) yards of the center of the original center. Those attempting to create supernatural weather inside this region subtract the Leviathan&#039;s Sheol from relevant rolls. When the duration of the calm region expires, the Ichor becomes unbound. &lt;br /&gt;
* Cultist Proxy (OOO): The Leviathan may &amp;quot;bind&amp;quot; a single Ichor to one of his Beloved or bound Lahmasu. In Depth 3 and below, he may exercise this Channel &amp;quot;through&amp;quot; his proxy, allowing him to use the power as though he were physically in their location. The Leviathan must be aware of the rough position of the Cultist and be facing that direction. &lt;br /&gt;
* Long Grasp (OO) In Depth 3 and below, the Leviathan can negate weather while within (250 x Sheol) yards of its center.&lt;br /&gt;
* Easy Suppression (OOO): The Leviathan&#039;s Depth 6 iteration of this Channel is a reflexive action.&lt;br /&gt;
&lt;br /&gt;
=== Vestiges of Fecundity ===&lt;br /&gt;
&lt;br /&gt;
==== Birthright of Fecundity ====&lt;br /&gt;
The Birthright of the Vestige of Elements is the &#039;&#039;&#039;Crimson Tithe&#039;&#039;&#039;. By letting his blood mingle with that of another, the Leviathan may open a mystical channel that permits him to infuse a valid subject with his Ichor. This requires an open wound sufficient to draw blood (or one level of bashing damage to represent the creation of one) for both the Leviathan and the intended beneficiary, who must remain touching – generally, the transfer looks like a “blood brothers” declaration, with two freshly-cut limbs held together. The Leviathan may transfer Ichor to the target at his maximum rate of expense, until he decides to stop, breaks contact, or the subject is holding the maximum amount of Ichor that he can. This has no effect on creatures who do not possess an Ichor pool.&lt;br /&gt;
* &#039;&#039;&#039;Cost&#039;&#039;&#039;: Varies&lt;br /&gt;
&lt;br /&gt;
==== Magnanimous Host to All  (Ancestral Channel) ====&lt;br /&gt;
&#039;&#039;Teeming with symbiotic creatures that can not properly survive in the lessened world, the Leviathan&#039;s body sustains these creatures in exchange for the benefits they provide.&#039;&#039;&lt;br /&gt;
* “Depth 0”: Birthright of Fecundity&lt;br /&gt;
* “Depth 1”: 9-Again on Animal Ken and Medicine rolls&lt;br /&gt;
* “Depth 2”: As above, but now 8-Again on Animal Ken and Medicine rolls&lt;br /&gt;
* “Depth 3”: As above, and +1 dice on  Animal Ken and Medicine rolls. &lt;br /&gt;
* “Depth 4”: As above, but now +2 dice on  Animal Ken and Medicine rolls. &lt;br /&gt;
* “Depth 5”: As above, and the Leviathan gains two free specialties to any two skills and may pick a third Skill to apply 8-again to. &lt;br /&gt;
* “Depth 6”: As above, and when the Leviathan would be killed by a strike, the damage is negated and he permanently loses one Size. If this would reduce his Size to 0, he dies. [Editor&#039;s Note: This power needs revision]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Evolutions&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== Incubation of the Second Self (Descendant Channel) ====&lt;br /&gt;
&#039;&#039;Leviathans capable of incubating the second self can reproduce without any outside aid, essentially cloning itself.  This does not have to be brought to full term, or even sent along the exact same path, allowing the Leviathan to bring forth new creatures from its flesh.&#039;&#039;&lt;br /&gt;
** Dice Pool: Resolve + Medicine + Sheol&lt;br /&gt;
** Action Type: Extended &lt;br /&gt;
The Leviathan is capable of parthenogenesis, creating an egg hosted within its body which will hatch over time, producing a near-copy of the Leviathan him or herself. The only certain difference is the inability of this Channel to reliably produce another Leviathan - the result is almost always a Hybrid unless special ritual measures are taken. Even these can only &#039;&#039;slightly&#039;&#039; increase the chances of the egg producing a normal human or full Leviathan. It takes 3 successes to produce the egg, which gestates for 18 months. &lt;br /&gt;
&lt;br /&gt;
Each time the Leviathan activates this Channel, one point of the Ichor spent is &amp;quot;bound&amp;quot; into the egg until it is hatched. The Leviathan cannot regain this &amp;quot;bound&amp;quot; Ichor. While hosting an egg which contains more bound Ichor than his or her Stamina, the Leviathan suffers a -2 penalty to all dice pools due to physical strain. Upon hatching, the egg deals (Bound Ichor - host&#039;s Stamina) lethal damage to its parent. &lt;br /&gt;
&lt;br /&gt;
A Leviathan may host up to its Sheol in eggs at one time. &lt;br /&gt;
* “Depth 0”: Birthright of Fecundity&lt;br /&gt;
* “Depth 1”: The Leviathan may spend 1 Ichor to make an egg-creation roll. Each roll represents an hour of concentration and physical strain. &lt;br /&gt;
* “Depth 2”: As above, but the Leviathan may devote rolled successes to reduce the gestation time of the egg by one month per three successes, to a minimum of (10 - Sheol) months or one week, whichever is greater. &lt;br /&gt;
* “Depth 3”: As above, but the Leviathan can devote rolled successes to reduce the effective (not actual) bound Ichor in the egg, reducing the difficulty of carrying it. Each three successes devoted to this reduces the effective bound Ichor by one, to a minimum of one. The Leviathan may expend 1 additional ichor to divide successes on a given roll, creating or improving multiple eggs. Each egg will impose its own strain penalty, and the penalties are cumulative. &lt;br /&gt;
* “Depth 4”: As above, but the Leviathan may devote successes to &amp;quot;sculpt&amp;quot; the resulting creatures, altering their features slightly. Mostly-cosmetic changes (difference in gender or race) require three successes, while drastic changes (additional limbs, animal features, etc.) require five or more. Hybrid traits (see the Antagonists chapter) can be added or removed for (dot rating +2) successes.  &lt;br /&gt;
* “Depth 5”: As above, but the Leviathan may &amp;quot;template&amp;quot; his personality onto the egg. This requires a number of successes equal to his Tranquility; the resulting creature has the Leviathan&#039;s Tranquility (or equivalent in Morality), Virtue, and Vice upon birth. It also prioritizes its Skills (primary, secondary, etc.) in the same fashion. This costs the Leviathan a &#039;&#039;dot&#039;&#039; of Willpower, and may be a Tranquility violation.  &lt;br /&gt;
* “Depth 6”: The Leviathan may expend 3 additional ichor to make rolls solely for the purpose of embedding his spiritual essence into an egg. The egg must first have the Leviathan&#039;s personality template. This requires (five + Leviathan&#039;s Sheol) successes, and additionally costs a &#039;&#039;dot&#039;&#039; of Sheol. Record the Levitahtan&#039;s permanent Sheol after success. Should the spawned creature ever Emerge as a Leviathan after the death of its &amp;quot;parent,&amp;quot; roll the fledgling&#039;s Sheol in an opposed check against the deceased Leviathan&#039;s. If the parent succeeds, the imprinted essence hijacks the body, replacing its Vestiges, Sheol, and Mental and Social Attributes and Skills with its own. The losing essence is annihilated (in the case of a tie, everyone loses.) Hijacking a body in this fashion is a Tranqulity-1 transgression, but serial immortality&#039;s not a bad gig. &lt;br /&gt;
&lt;br /&gt;
===== Sidebar: One Bad Mother =====&lt;br /&gt;
The creatures spawned by Incubation of the Second Self use the Hybrid template by default - usually of the Lahmasu sub-breed most typical to the Leviathan&#039;s Strain. On a game-mechanical level, this is the only outcome that occurs without the use of outside effort, such as a ritual, to attempt to beat the system. Even these should be a matter discussed between players and storytellers. Thematically speaking, the Tribe has yet to discover a reliable way to reproduce &amp;quot;safely,&amp;quot; both in the sense of &amp;quot;increasing the number of Leviathans&amp;quot; or &amp;quot;having a child that isn&#039;t monstrous.&amp;quot; It&#039;s not fair, but it&#039;s part of what happens to monsters. &lt;br /&gt;
&lt;br /&gt;
Genetically speaking, they&#039;re &amp;quot;near-matches&amp;quot; to the Leviathan when under scientific scrutiny - close enough that it&#039;d draw attention. It&#039;s of some interest to the Tribe, however, that most forms of biological damage and imposed mutation (the hazards of life as a Leviathan) don&#039;t transfer to the egg. It most resembles &amp;quot;what the Leviathan would have looked like had they been born as a Hybrid,&amp;quot; and does not carry Lamarckian markers of the parent&#039;s changes. A templated personality will lead the spawn to pursue a similar course as its parent, but nothing can ensure a complete duplicate.&lt;br /&gt;
&lt;br /&gt;
Rumors persist that certain ancient Leviathans perfected Evolutions or rituals that ensured that even the children of their children would carry a soul imprint - meaning that the press of time would ensure the possibility of their return. Occasionally, Legions have formed around this idea, either seeking to defeat death or to protect the Tribe and humanity from the depredations of a returned horror from bygone days.&lt;br /&gt;
&lt;br /&gt;
Beyond ritual attempts to affect the traits of an egg, the most common and gruesome thing that Leviathans and other Ichor-users can do with an egg is &#039;&#039;consuming&#039;&#039; it. The Ichor bound into the egg can be harvested in this fashion, but doing so is a Tranquility-3 transgression, or a Tranquility-1 transgression for a Leviathan that consumes its own young. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Evolutions&#039;&#039;&#039;&lt;br /&gt;
* Easy Birth (OO, Requires Stamina 3): In Depth 3 and below, the Levithan reduces the effective bound Ichor of all eggs by 1 for the purpose of damage upon birth and physical strain penalties.&lt;br /&gt;
* Opportunistic Parasitism (OOOO, Requires Sheol 3): In Depth 3 and below, the Leviathan may transfer an egg that it is hosting to a helpless creature of Size 5 or greater. This requires a minute of time and inflicts three levels of bashing damage. The Leviathan&#039;s Ichor remains bound in the egg, but from that point onward only the host suffers from potential strain penalties and will suffer damage upon the egg&#039;s &amp;quot;birth.&amp;quot; Traumatic and grisly surgery, at the very least, will be required to remove the egg early. Such surgery usually deals lethal damage equal to the egg&#039;s bound Ichor. &lt;br /&gt;
* Traumatic Parasitism (OOO, Requires Opportunistic Parastism and Strength 3): In Depth 3 and below, upon scoring an exceptional success against a target using a natural weapon that deals lethal damage, the Leviathan may attempt to reflexively transfer an egg from its body into that of the target. The subject must be Size 5 or greater, and rolls its Stamina (+ Power stat) in an opposed roll against the Leviathan&#039;s Sheol. The subject may add any bonuses related to staving off disease to its roll. Most will also spend Willpower, unsurprisingly. &lt;br /&gt;
* Hyperparasitism (OOO, Requires Opportunistic Parastism): In Depth 3 and below, when presented with a helpless host containing an egg created by another Leviathan, the character can &amp;quot;overwrite&amp;quot; the egg with one of its own, using the energy bound in the egg to feed its own spawn. The Leviathan makes use of this Channel to create an egg inside the host. This uses the normal system, but the character may first spend the Ichor bound into the egg to be replaced before resorting to its own. This consumes the replaced egg, which is generally a Tranquility violation.&lt;br /&gt;
* Reflexive Consumption (OOO): In Depth 3 and below, the Leviathan may reflexively consume an egg that it is hosting, regaining the bound Ichor as noted in the sidebar.&lt;br /&gt;
&lt;br /&gt;
==== Womb of Terrors (Descendant Channel) ====&lt;br /&gt;
&#039;&#039;The divine Ichor flowing through the Leviathan&#039;s blood gives birth to new and horrible life, clawing its way out of gore and shaped and directed by the will of the Leviathan who gave it life.&#039;&#039;&lt;br /&gt;
** Dice Pool: Stamina + Sheol&lt;br /&gt;
** Action Type: Instant&lt;br /&gt;
When the Leviathan has an open wound (is suffering at least a single level of lethal damage), it may shape creatures from its blood. Upon taking this Channel, the Leviathan designs three creatures which are born of its blood (see sidebar). It may call forth these creatures with a successful roll. The creatures instinctively take actions desired by the Leviathan without verbal instruction. If the Leviathan is not bleeding and wishes to activate this power, he may reflexively open the wound necessary if he has adequate tools at hand (or has hands that serve as adequate tools.) A Leviathan may only have a number of offshoots equal to its Sheol exist at any one time, buy may only have a single third-degree offshoot at a time. &lt;br /&gt;
* “Depth 0”: Birthright of Fecundity&lt;br /&gt;
* “Depth 1”: The Leviathan may summon its first-stage offshoot. It is present for one turn per success on the summoning roll. &lt;br /&gt;
* “Depth 2”: As above, but it is present for three turns per success.&lt;br /&gt;
* “Depth 3”: As above, but it is present for a minute per success. The Leviathan may expend 1 additional ichor to instead call its second-stage offshoot, which is present for one turn per success. &lt;br /&gt;
* “Depth 4”: As above, but first-degree offshoots are present for five minutes per success and second-degree offshoots for three turns per success. &lt;br /&gt;
* “Depth 5”: As above, but first-degree offshoots are present for a half-hour per success and second-degree offshoots for one minute per success. &lt;br /&gt;
* “Depth 6”: As above, but first-degree offshoots are present for an hour per success and second-degree offshoots for five minutes per success. The Leviathan may expend 3 additional ichor to instead call its third-stage offshoot, which is present for one turn per success. &lt;br /&gt;
&lt;br /&gt;
===== Sidebar: Horrors made Flesh =====&lt;br /&gt;
Upon purchasing the Channel Womb of Terrors, the Leviathan&#039;s player may design three offshoots. As the Leviathan&#039;s Sheol increases, these offshoots become more powerful, but their general form remains the same. The offshoots need not be graduated versions of the same beast, and it&#039;s acceptable - in fact, highly appropriate - that their outward forms are alien, amalgamations of various beasts with fearsome appearances. An offshoot can usually not be mistaken for any natural animal. Each offshoot has &amp;quot;base&amp;quot; Traits and a pool of points which the Leviathan&#039;s player uses to customize the beast. Once determined, an ability is set and the assigned points cannot be re-assigned. &lt;br /&gt;
&lt;br /&gt;
Horrors are treated like animals, using the higher of their Dexterity or Wits to determine Defense. They lack fine manipulation and cannot hold or use most tools unless a trait is purchased to permit this - and even in this case their intellect is too limited to apply most tools effectively. They are entirely amphibious and may breathe water and swim at full Speed. They execute commands to the best of their intelligence. Note that it may be difficult to craft the core book&#039;s example animals as offshoots - they cannot generalize (and that guard dog has phenomenal stats!)&lt;br /&gt;
* First-Stage Offshoot: All attributes begin at one, Size 2, Speed species factor 5, no skills. Attributes and Skills cannot exceed 3.&lt;br /&gt;
** A first-stage offshoot is built with a pool of points equal to the Leviathan&#039;s Stamina + Sheol.&lt;br /&gt;
* Second-Stage Offshoot: Physical attributes begin at two, all others at one, Size 3, Speed species factor 5, no skills. Attributes and Skills cannot exceed 4.&lt;br /&gt;
** A second-stage offshoot is built with a pool of points equal to 3 + Leviathan&#039;s Stamina + Sheol.&lt;br /&gt;
* Third-Stage Offshoot: Physical attributes begin at three, all others at one, Size 5, Speed species factor 5, no skills. Attributes and Skills cannot exceed 5.&lt;br /&gt;
** A third-stage offshoot is built with a pool of points equal to 6 + Leviathan&#039;s Stamina + Sheol.&lt;br /&gt;
* Basic Point Costs&lt;br /&gt;
** Physical Attributes: 1 dot per point&lt;br /&gt;
** Other Attributes: 1 dot per 2 points&lt;br /&gt;
** Physical Skills: 2 dots per point&lt;br /&gt;
** Other Skills: 1 dot per point&lt;br /&gt;
** Specialties: 2 per point&lt;br /&gt;
** Armor: 1 per point, max of (Stamina)&lt;br /&gt;
** Natural Weapons: +1L per point, max of (Strength)L&lt;br /&gt;
** Speed bonus: +2 per point, max of (Dexterity) points&lt;br /&gt;
* Other Tricks (Other traits are possible, with their price mandated by the Storyteller.)&lt;br /&gt;
** Flight: 1 point (at Speed)&lt;br /&gt;
** Venomous bite: Toxicity 3, immediate onset: 1 point (+1 Toxicity for +1 point, limit of (Stamina) points)&lt;br /&gt;
** Rare sense (Echolocation, heat-based vision, etc.): 1 point each&lt;br /&gt;
** &amp;quot;Finer&amp;quot; manipulation: 2 points (may use simple tools and open doors, but -2 to all relevant rolls)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Evolutions&#039;&#039;&#039;&lt;br /&gt;
* Creator of Life (OO, Requires Sheol 2): The Leviathan may devise a new first-degree offshoot and may now summon either of its options. This Merit may be purchased multiple times - up to the Leviathan&#039;s (Sheol -1).&lt;br /&gt;
* Craftsman of Life (OOO, Requires Sheol 3): The Leviathan may devise a new second-degree offshoot and may now summon either of its options. This Merit may be purchased multiple times - up to the Leviathan&#039;s (Sheol -2).&lt;br /&gt;
* Sculptor of Life (OOOO, Requires Sheol 4): The Leviathan may devise a new third-degree offshoot and may now summon either of its options. This Merit may be purchased multiple times - up to the Leviathan&#039;s (Sheol -3).&lt;br /&gt;
* Reflexive Genesis (OOO): In Depth 1 and below, upon suffering lethal damage, the Leviathan may reflexively summon an offshoot that it has access to in its current Depth. It must suffer levels of damage equal to the Size of the offshoot to be summoned.&lt;br /&gt;
&lt;br /&gt;
=== Vestiges of Might ===&lt;br /&gt;
&lt;br /&gt;
==== Birthright of Might ====&lt;br /&gt;
The Birthright of the Vestige of Might is the &#039;&#039;&#039;Privilege of Titans&#039;&#039;&#039;. A quick spike of Ichor permits the Leviathan to enhance his strength by making use of the whole of his body at once, effectively maximizing the force he applies. For the purpose on a single Feat of Strength, the Leviathan may use his Size in place of his Strength.&lt;br /&gt;
* &#039;&#039;&#039;Cost&#039;&#039;&#039;: 1 Ichor&lt;br /&gt;
&lt;br /&gt;
==== Divine Pinnacle of Excellence  (Ancestral Channel) ====&lt;br /&gt;
&#039;&#039;Description&#039;&#039;&lt;br /&gt;
* “Depth 0”: Birthright of Might&lt;br /&gt;
* “Depth 1”: 9-Again on Athletics rolls&lt;br /&gt;
* “Depth 2”: As above, and +1 dice on Athletics rolls. &lt;br /&gt;
* “Depth 3”: As above, but now 8-Again on Athletics rolls.&lt;br /&gt;
* “Depth 4”: As above, but now +2 dice on Athletics rolls. &lt;br /&gt;
* “Depth 5”: As above, but now +3 dice on Athletics rolls.&lt;br /&gt;
* “Depth 6”: As above, and +1 Stamina.  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Evolutions&#039;&#039;&#039;&lt;br /&gt;
* Rugged Tread (O): In Depth 1 and lower, the Leviathan may, when barefoot, benefit from the equipment bonus for athletic shoes, and most terrain will not damage his unshod feet - treat them as though they had the durability of solid work boots.&lt;br /&gt;
* Relentless Pursuit (OO): In Depth 3 and lower, the Leviathan may treat his Speed as though it were 3 higher for the purpose of extended rolls related to chases on foot. This does not increase his actual speed - rather, he does not flag and moves as efficiently as is possible, maximizing the benefits granted by his improved stamina. &lt;br /&gt;
* Tireless Vigor (OOO): In Depth 3 and lower, the Leviathan ignores up to his Sheol score worth of penalties applied due to wounds or fatigue. &lt;br /&gt;
&lt;br /&gt;
==== Fluid Icon of Grace  (Ancestral Channel) ====&lt;br /&gt;
&#039;&#039;Description&#039;&#039;&lt;br /&gt;
* “Depth 0”: Birthright of Might&lt;br /&gt;
* “Depth 1”: The Leviathan adds +1 to his Defense after all other effects (i.e. &#039;&#039;after&#039;&#039; doubling for a Dodge, not before)&lt;br /&gt;
* “Depth 2”: As above, and +1 Speed&lt;br /&gt;
* “Depth 3”: As above, but now +2 Defense&lt;br /&gt;
* “Depth 4”: As above, but now +2 Speed&lt;br /&gt;
* “Depth 5”: As above, but now +3 Defense and Speed&lt;br /&gt;
* “Depth 6”: As above, and +1 Dexterity.  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Evolutions&#039;&#039;&#039;&lt;br /&gt;
* Liquid Evasion (OOO): While in Depth 3 or lower, the Leviathan triples his Defense, instead of doubling it, when he opts to Dodge. &lt;br /&gt;
&lt;br /&gt;
==== That Hideous Strength  (Ancestral Channel) ====&lt;br /&gt;
&#039;&#039;The Leviathan’s body channels more force than a creature it size should be capable of.  It is a being of terrible power, capable of crushing the earth itself should it stretch the length of it, and should it decide to throw its force against the sea, great waves will rise up to drown the land.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
That Hideous Strength is a Power Attribute boosting Channel. It boosts Strength and has the following unique powers:&lt;br /&gt;
* “Depth 0”: Birthright of Might&lt;br /&gt;
* “Depth 6”: As above, and when invoking the Birthright of Might, add the Leviathan&#039;s Size to his Strength instead of replacing one with the other. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Evolutions&#039;&#039;&#039;&lt;br /&gt;
* Riotous Vandal (OO) - When in Depth 3 or below, the Leviathan gains 8-Again on Havoc checks.&lt;br /&gt;
* Tidal Might (OO) - While in Depth 3 or below, the Leviathan ignores up to his Sheol score worth of Durability when breaking objects manually.&lt;br /&gt;
&lt;br /&gt;
=== Vestiges of Predation ===&lt;br /&gt;
&lt;br /&gt;
==== Birthright of Predation ====&lt;br /&gt;
The Birthright of the Vestige of Predation is the &#039;&#039;&#039;Hunter&#039;s Boon&#039;&#039;&#039;. The Leviathan may &amp;quot;tune in&amp;quot; to a Wake-vulnerable subject. If the victim&#039;s Wits (+ Power Stat) is lower than the Leviathan&#039;s Presence + Sheol, that subject cannot benefit from 10-again on attacks made against the Leviathan for the rest of the Scene. &lt;br /&gt;
* &#039;&#039;&#039;Cost&#039;&#039;&#039;: 1 Ichor&lt;br /&gt;
&lt;br /&gt;
==== Mortal-Devouring Armory (Ancestral Channel) ====&lt;br /&gt;
&#039;&#039;The Leviathan&#039;s Primordial form bristles with cruel natural weapons.&#039;&#039;&lt;br /&gt;
* “Depth 0”: Birthright of Predation&lt;br /&gt;
* “Depth 1”: The Leviathan&#039;s unarmed strikes inflict lethal damage&lt;br /&gt;
* “Depth 2”: As above, but now they are +1L weapons.&lt;br /&gt;
* “Depth 3”: As above, and the Leviathan gains 9-Again on attacks with them.&lt;br /&gt;
* “Depth 4”: As above, but now they are +2L weapons. &lt;br /&gt;
* “Depth 5”: As above, but now they are +3L weapons.&lt;br /&gt;
* “Depth 6”: As above, but now those that grapple with the Leviathan suffer (His Stamina + Sheol - Their Stamina + Armor) lethal damage each turn from exposure to countless sharp protrusions or biting mouths. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Evolutions&#039;&#039;&#039;&lt;br /&gt;
* Savage Focus (O) - In Depth 1 and lower, The Leviathan may use his Dexterity for Defense even if his Wits is lower, like a wild animal, but loses 10-Again on Intelligence-related rolls. &lt;br /&gt;
* Rending Claws (OO) - In Depth 3 and lower, The Leviathan&#039;s natural weapons are armor-piercing (rating 2).&lt;br /&gt;
* Gaping Maw (OO) - In Depth 3 and lower, The Leviathan&#039;s natural weapons deal an additional 2 damage if used on a grappled victim.&lt;br /&gt;
* Serrated Jaws (OO) - In Depth 3 and lower, the Leviathan instead gains 8-Again with his natural weapons.&lt;br /&gt;
&lt;br /&gt;
==== Stalker&#039;s Shifting Hide (Ancestral Channel) ====&lt;br /&gt;
&#039;&#039;The Leviathan&#039;s Primordial form cannot be perceived clearly by its prey.&#039;&#039;&lt;br /&gt;
* “Depth 0”: Birthright of Predation&lt;br /&gt;
* “Depth 1”: 9-Again on Stealth rolls&lt;br /&gt;
* “Depth 2”: As above, but now 8-Again on Stealth rolls&lt;br /&gt;
* “Depth 3”: As above, and +1 dice on Stealth rolls. &lt;br /&gt;
* “Depth 4”: As above, but now +2 dice on Stealth rolls. &lt;br /&gt;
* “Depth 5”: As above, but now +3 dice on Stealth rolls.&lt;br /&gt;
* “Depth 6”: As above, and Wake-vulnerable subjects whose (Wits + Composure) is less than the Leviathan&#039;s (Stealth + Sheol) cannot see him unless they spend a Willpower point or invoke supernatural methods of sensing his presence. The expenditure covers the rest of the scene but cannot be made until the victim is aware that the Leviathan is present but invisible - either by being informed of this or hearing or otherwise noting evidence of his existence. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Evolutions&#039;&#039;&#039;&lt;br /&gt;
* Broken Lens (OOO) - In Depth 3 and lower, those using tools of mortal make (binoculars, flashlights, etc.) to attempt to overcome the Leviathan&#039;s Stealth roll will suffer unexplained hardships. Lenses get blurry, lights flicker, and so on. Equipment with a rating of less than the Leviathan&#039;s Sheol is effectively negated and provides no bonus.&lt;br /&gt;
* Clouded Eye (OOO) - In Depth 3 and lower, the Leviathan may use his focused wake to dull the senses. A subject whose Willpower is lower than the Leviathan&#039;s (Stealth + Sheol) will subtract the Leviathan&#039;s Sheol from all Wits + Composure rolls to attempt to detect him. This will also affect the Depth 6 iteration of this Channel.&lt;br /&gt;
* Slip Sideways (OOOOO, requires Sheol 4) - In Depth 6, while hiding due to Stealth, an exceptional success permits the Leviathan to find a bolthole outside of normal space. No non-supernatural methods may detect his presence as long as he remains in his current general position. Non-supernatural events that don&#039;t deal catastrophic (10+) damage to the surrounding region will neither affect or reveal the Leviathan, and the Leviathan&#039;s Stealth will act as armor to insulate him against these. He will be visible afterwards (after all, whatever happened probably managed to move him.) Attacking, speaking, or moving will also end this effect.&lt;br /&gt;
&lt;br /&gt;
==== The Hunter&#039;s Blood (Descendant Channel) ====&lt;br /&gt;
&#039;&#039;The voice of the Leviathan is what inspired legends of siren&#039;s. Speaking, crying, bellowing, or whispering: all vocalizations of the Leviathan draws in mortal listeners, robbing them of their will and self determination.&#039;&#039;&lt;br /&gt;
** Dice Pool: Dexterity + Firearms + Sheol&lt;br /&gt;
** Action Type: Instant&lt;br /&gt;
The Leviathan may project blood or Ichor at range; transforming it by means of this Channel into a deadly toxin. Most mortal Armor will not defend against this attack, but tools that provide environmental protection (such as a hazmat suit) might provide their bonus to Defense. Despite the unusual nature of the attack, it is treated as a typical ranged weapon. &lt;br /&gt;
* “Depth 0”: Birthright of Predation&lt;br /&gt;
* “Depth 1”: The attack deals bashing damage and has a range of 5/10/20.&lt;br /&gt;
* “Depth 2”: As above, but the range is now 10/20/40&lt;br /&gt;
* “Depth 3”: As above, and the Leviathan may now perform a &amp;quot;short burst&amp;quot; as per the autofire rules. This halves the effective range, however. He may also expend an additional 1 Ichor to inflict lethal damage. &lt;br /&gt;
* “Depth 4”: As above, but the range is now 30/60/120.&lt;br /&gt;
* “Depth 5”: As above, but the Leviathan may now perform a &amp;quot;medium burst.&amp;quot; &lt;br /&gt;
* “Depth 6”: As above, but the Leviathan may now opt to perform a &amp;quot;long burst&amp;quot; as per the Autofire rules. He may now expend an additional 3 Ichor to inflict aggravated damage.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Evolutions&#039;&#039;&#039;&lt;br /&gt;
* Defensive Bleeding (OOO) - In Depth 3 and lower, upon suffering three or more levels of lethal damage, the Leviathan may reflexively invoke this Channel with the attacker as a target. Stamina replaces Dexterity in the dice pool, and the Leviathan may not opt to perform a &amp;quot;burst.&amp;quot; &lt;br /&gt;
* Cobra&#039;s Spite (OOO) - In Depth 3 and lower, foes that suffer damage equal to their Size from this Channel are effectively blinded until they heal the wound supernaturally or receive medical attention.&lt;br /&gt;
&lt;br /&gt;
=== Vestiges of Sanctity ===&lt;br /&gt;
&lt;br /&gt;
==== Birthright of Sanctity ====&lt;br /&gt;
The Birthright of the Vestige of Sanctity is &#039;&#039;&#039;Parting the School&#039;&#039;&#039;. While this power is in effect, large masses of humans beings and aquatic animals instinctually part around the character and then return seamlessly to their original positions – the Leviathan could run at full speed through a crowded party without running into anyone, or fluidly walk through a queue to the front. A violent crowd will not impede the character or strike him as he is moving, but is free to assault him otherwise – they will simply be incapable of circling him, politely parting to let him pass each time they surround him. The crowd parts only for the Leviathan and will provide the normal impediment to all others. This power has no effect on the positioning of people who are alone and it will only affect normal creatures that are completely subject to the Wake – even the moderate resistance provided by being a supernatural being is sufficient to stifle it entirely. Its effect lasts for a scene.&lt;br /&gt;
* &#039;&#039;&#039;Cost&#039;&#039;&#039;: 1 Ichor&lt;br /&gt;
&lt;br /&gt;
==== Eye of the Eternal Storm  (Ancestral Channel) ====&lt;br /&gt;
&#039;&#039;The Leviathan is a creature of pretrenatural calm and stillness. Adapted to both the loneliness and turbulence of the primordial ocean, he can maintain emotional control in the most extreme circumstances and spread this control to others.&#039;&#039;&lt;br /&gt;
* “Depth 0”: Birthright of Sanctity&lt;br /&gt;
* “Depth 1”: When the Leviathan is using Composure to resist a rolled action, his attacker does not benefit from 10-Again. 9-Again or 8-Again will &amp;quot;degrade&amp;quot; one step. &lt;br /&gt;
* “Depth 2”: As above, and now a normal attacker negates one success for each &amp;quot;1&amp;quot; rolled. 9-Again will &amp;quot;degrade&amp;quot; to no reroll, while 8-Again will &amp;quot;degrade&amp;quot; to 10-again. &lt;br /&gt;
* “Depth 3”: As above, and the Leviathan boosts his resistance by 4, not 2, when spending Willpower on Composure-related resistance. &lt;br /&gt;
* “Depth 4”: As above, and +1 Composure (This does not increase the Leviathan&#039;s Willpower)&lt;br /&gt;
* “Depth 5”: As above, and Wake-vulnerable individuals within the Leviathan&#039;s Wake may use his Composure as a Resistance trait in place of their own. If they do so, their effective Composure is reduced to 0 when opposing effects created by the Leviathan himself. This lasts for the rest of the scene or until the victim expends Willpower to resist it (but will begin again if they borrow the Leviathan&#039;s Composure.) &lt;br /&gt;
* “Depth 6”: As above, but now +2 Composure and the Leviathan may use Composure in place of Presence or Manipulation for any social skills that remain viable in this form.&lt;br /&gt;
&lt;br /&gt;
==== Voice of the Elder Temptress (Ancestral Channel) ====&lt;br /&gt;
&#039;&#039;Description.&#039;&#039;&lt;br /&gt;
* “Depth 0”: Birthright of Sanctity&lt;br /&gt;
* “Depth 1”: 9-Again on Persuasion rolls&lt;br /&gt;
* “Depth 2”: As above, but now 8-Again on Persuasion rolls&lt;br /&gt;
* “Depth 3”: As above, and +1 dice on Persuasion rolls. &lt;br /&gt;
* “Depth 4”: As above, but now +2 dice on Persuasion rolls. &lt;br /&gt;
* “Depth 5”: As above, but now +3 dice on Persuasion rolls.&lt;br /&gt;
* “Depth 6”: As above, and using Persuasion on Wake-vulnerable subjects is a rote action.  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Evolutions&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== Siren of the Depths (Ancestral Channel) ====&lt;br /&gt;
&#039;&#039;The Leviathan cannot be resisted; its nature is to draw in others, to bring them in to its orbit.&#039;&#039;&lt;br /&gt;
* “Depth 0”: Birthright of Sanctity&lt;br /&gt;
* “Depth 1”: 9-Again on Presence rolls&lt;br /&gt;
* “Depth 2”: As above, but now 8-Again on Presence rolls&lt;br /&gt;
* “Depth 3”: As above, and the Leviathan gains +5 dice on a Presence-based roll when expending Willpower on it, instead of +3. &lt;br /&gt;
* “Depth 4”: As above, and +1 to Presence. &lt;br /&gt;
* “Depth 5”: As above, and the Leviathan may select a single social Skill to retain use of at this Depth, as long as that Skill is used with Presence.&lt;br /&gt;
* “Depth 6”: As above, but +2 to Presence. Wake-vulnerable individuals with a Willpower lower than the Leviathan&#039;s Presence will follow it around in a dazed state unless they expend a point of Willpower (one per scene) to act normally. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Evolutions&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== Insidious Creature (Ancestral Channel) ====&lt;br /&gt;
&#039;&#039;When the Leviathan speaks, or sends thoughts and dreams, the message tangles up the reason the recipient, ensnaring the mind.&#039;&#039;&lt;br /&gt;
* “Depth 0”: Birthright of Sanctity&lt;br /&gt;
* “Depth 1”: 9-Again on Manipulation rolls&lt;br /&gt;
* “Depth 2”: As above, but now 8-Again on Manipulation rolls&lt;br /&gt;
* “Depth 3”: As above, and the Leviathan gains +5 dice on a Manipulation-based roll when expending Willpower on it, instead of +3. &lt;br /&gt;
* “Depth 4”: As above, and +1 to Manipulation.&lt;br /&gt;
* “Depth 5”: As above, and wake-vulnerable subjects spending Willpower to increase their resistance to the Leviathan&#039;s Manipulation-based actions gain only +1 to their resistance Trait. &lt;br /&gt;
* “Depth 6”: As above, but +2 to Manipulation. Wake-vulnerable individuals with a Willpower lower than the Leviathan&#039;s Manipulation cannot use rolled resistance against the Leviathan&#039;s Manipulation-based actions; the Leviathan automatically scores an exceptional success against them in these cases.&lt;br /&gt;
&#039;&#039;&#039;Evolutions&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Call of the Depths (Descendant Channel) ====&lt;br /&gt;
&#039;&#039;The voice of the Leviathan is what inspired legends of siren&#039;s. Speaking, crying, bellowing, or whispering: all vocalizations of the Leviathan draws in mortal listeners, robbing them of their will and self determination.&#039;&#039;&lt;br /&gt;
** Dice Pool: Presence + Expression + Sheol&lt;br /&gt;
** Action Type: Standard&lt;br /&gt;
The Leviathan&#039;s voice carries a luring tone that pulls listeners towards him or her and muddle their minds. The effect only extends as far as the Leviathan&#039;s voice would naturally carry, without being amplified or broadcast by mechanical methods. Those that hear the voice, are vulnerable to the Wake, and have less Resolve (+ Power Stat) than the Leviathan&#039;s successes are affected. A point of Willpower may be spent to resist the call for a turn. When at the Leviathan&#039;s side, subjects that are still subject to the lure become anxious and uncertain if forced to move away, suffering a -2 penalty to all actions not linked to returning to the Leviathan&#039;s side.&lt;br /&gt;
* “Depth 0”: Birthright of Sanctity&lt;br /&gt;
* “Depth 1”: Those that hear the voice move towards the Leviathan for a single  turn.&lt;br /&gt;
* “Depth 2”: As above, but the compulsion lasts an extra turn for each success over the necessary threshold to affect the listener, to a limit of (Leviathan&#039;s Presence) turns. Multiple applications don&#039;t stack - the new roll replaces the old one.&lt;br /&gt;
* “Depth 3”: As above, and the Leviathan may expend an additional 1 Ichor to increase the cost of resistance to 2 Willpower for subjects whose Willpower is less than the Leviathan&#039;s (Presence + Sheol). &lt;br /&gt;
* “Depth 4”: As above, and the limit on duration increases to (Presence + Sheol) turns.&lt;br /&gt;
* “Depth 5”: As above, and affected subjects cannot regain Willpower normally, instead gaining the Leviathan&#039;s Vice and having it be their sole option for the duration of the effect. &lt;br /&gt;
* “Depth 6”: The Leviathan may expend 3 additional ichor to remove the ability to spend Willpower to resist from subjects whose Willpower is less than the Leviathan&#039;s (Presence + Sheol). &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Evolutions&#039;&#039;&#039;&lt;br /&gt;
* Song of Madness (OO) - In Depth 3 and lower, those affected by the call also suffer from any derangements possessed by the Leviathan. Those that resist by expending Willpower also resist the derangement.&lt;br /&gt;
&lt;br /&gt;
=== Vestiges of Vitality ===&lt;br /&gt;
&lt;br /&gt;
==== Birthright of Vitality  ====&lt;br /&gt;
The Birthright of the Vestige of Vitality is the &#039;&#039;&#039;Boon of Tides&#039;&#039;&#039;. While this power is in effect, the Leviathan may breathe water as easily as air and gains Armor 1 when at least half-submerged. Its effect lasts for a scene.&lt;br /&gt;
* &#039;&#039;&#039;Cost&#039;&#039;&#039;: 1 Ichor&lt;br /&gt;
&lt;br /&gt;
==== Assumption of Titan&#039;s Stature (Ancestral Channel) ====&lt;br /&gt;
&#039;&#039;Description.&#039;&#039;&lt;br /&gt;
* “Depth 0”: Birthright of Vitality&lt;br /&gt;
* “Depth 1”: +1 die on Brawl rolls mades during a grapple. &lt;br /&gt;
* “Depth 2”: As above, but now +2 dice on relevant rolls.&lt;br /&gt;
* “Depth 3”: As above, and +1 Size.&lt;br /&gt;
* “Depth 4”: As above, but now +3 dice on relevant rolls. &lt;br /&gt;
* “Depth 5”: As above, but now +2 Size.&lt;br /&gt;
* “Depth 6”: As above, but now +3 Size and 8-Again on relevant rolls made against smaller targets.  &lt;br /&gt;
&lt;br /&gt;
==== Lifeblood of Titans (Ancestral Channel) ====&lt;br /&gt;
&#039;&#039;The immense ancient creatures were beyond death as it is currently understood.  A Leviathan who pursues the remnants of this power in its blood finds that same spark of terrible life, which refuses to be constrained to the scale of modern life.&#039;&#039;&lt;br /&gt;
* “Depth 0”: Birthright of Vitality&lt;br /&gt;
* “Depth 1”: +1 Size.&lt;br /&gt;
* “Depth 2”: As above, and +1 Health Level&lt;br /&gt;
* “Depth 3”: As above, but now +2 Size.&lt;br /&gt;
* “Depth 4”: As above, but now +2 Health Levels. &lt;br /&gt;
* “Depth 5”: As above, but now +3 Size.&lt;br /&gt;
* “Depth 6”: As above, but now +4 Size and +3 Health Levels.  &lt;br /&gt;
&lt;br /&gt;
==== Flesh of the Progenitors (Ancestral Channel) ====&lt;br /&gt;
&#039;&#039;Description.&#039;&#039;&lt;br /&gt;
* “Depth 0”: Birthright of Vitality&lt;br /&gt;
* “Depth 1”: The Leviathan developes 1/0 Armor (General/ballistic).&lt;br /&gt;
* “Depth 2”: As above, but now 1/1 Armor&lt;br /&gt;
* “Depth 3”: As above, but now 2/1 Armor, and the armor becomes bulletproof. &lt;br /&gt;
* “Depth 4”: As above, but now 2/2 Armor&lt;br /&gt;
* “Depth 5”: As above, but now 3/2 Armor&lt;br /&gt;
* “Depth 6”: As above, but now 4/3 Armor, and the armor degrades all damage inflicted by mundane weapons to bashing.  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Evolutions&#039;&#039;&#039;&lt;br /&gt;
* Adaption to Harm (OO) - In Depth 3 and lower, the Leviathan may expend 1 Ichor to &amp;quot;adapt&amp;quot; to an attack that inflicts damage. The Leviathan&#039;s Armor is treated as being 1 rank higher against attacks of that general type (bullets, punching, blunt instruments, etc.) for the rest of the scene. The Leviathan may only be &amp;quot;adapted&amp;quot; to one such type of damage at a time. &lt;br /&gt;
* Flexible Protection (OO) - In Depth 3 and lower, the Leviathan may roll Stamina + Sheol as an instant action. He may move ranks of protection equal to his successes from general to ballistic or vice versa, increasing one by decreasing the other. He may not reduce a kind of protection below 0. &lt;br /&gt;
* Lead Ward (OO) - The ballistic values of the Armor granted by this Channel are all 1 rank higher. &lt;br /&gt;
* Inviolable (OOOOO, requires Sheol 5) - In Depth 6, while being attacked by wake-vulnerable creatures, the Leviathan may use its Sheol as its Armor value.&lt;br /&gt;
&lt;br /&gt;
==== The Toad&#039;s Curse (Ancestral Channel) ====&lt;br /&gt;
&#039;&#039;Approaching the ancient creatures of the depths was a hazardous experience; not only did they have great power to bring to bear against interlopers but their very presence could overwhelm with toxic secretions.&#039;&#039;&lt;br /&gt;
* “Depth 0”: Birthright of Vitality&lt;br /&gt;
* “Depth 1”: Unprotected beings in physical contact with the Leviathan suffer a -1 penalty on all actions. After the contact is broken, the penalty lasts for a number of turns equal to the amount of time spent in contact.&lt;br /&gt;
* “Depth 2”: As above, but for every two rounds of full contact, the penalty increases by 1. If it ever rises above the subject&#039;s Stamina + Resolve, they pass out due to pain. When contact is broken, the penalty drops down to -1, and lasts as above. &lt;br /&gt;
* “Depth 3”: As above, but now the penalty applies to any creature within close distance (close enough to touch, even if not touching) of the Leviathan. If the region is left, the penalty now gradually decreases (by 1 each turn), to a minimum of -1, which is suffered for the rest of the scene &lt;br /&gt;
* “Depth 4”: As above, but now the penalty increases for each turn of contact.&lt;br /&gt;
* “Depth 5”: As above, and creatures that have passed out due to exposure will suffer 1 bashing damage for each turn of continued exposure beyond that point. &lt;br /&gt;
* “Depth 6”: As above, but the cloud now covers a region with a radius in feet equal to the Leviathan&#039;s Size.  &lt;br /&gt;
&lt;br /&gt;
==== World Serpent&#039;s Endurance  (Ancestral Channel) ====&lt;br /&gt;
&#039;&#039;The Leviathan’s body channels more force than a creature it size should be capable of.  It is a being of terrible power, capable of crushing the earth itself should it stretch the length of it, and should it decide to throw its force against the sea, great waves will rise up to drown the land.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
World Serpent&#039;s Endurance is a Resistance Attribute boosting Channel. It boosts Stamina and has the following unique powers:&lt;br /&gt;
* “Depth 0”: Birthright of Vitality&lt;br /&gt;
* “Depth 5”: +1 Size&lt;br /&gt;
* “Depth 6”: As above, and the Leviathan reduces all bashing damage he suffers by 1, to a minimum of 0.&lt;br /&gt;
&lt;br /&gt;
==== No Mysteries of the Flesh (Descendant Channel) ====&lt;br /&gt;
** Dice Pool: Intelligence or Stamina + Medicine + Sheol&lt;br /&gt;
** Action Type: Extended (Each roll represents either one minute of work (first aid and diagnosis) or one hour of intense concentration (for long-term treatment and major physical reconfiguration)&lt;br /&gt;
The Leviathan can exert near-total understanding and control of the physical functions of his body, stopping or redirecting blood flow, diagnosing maladies, and repurposing muscles and organs to increase his capabilities. The lesser examples of this power are acts of will (Intelligence), while the more drastic changes are painful and strenuous (Stamina.) &lt;br /&gt;
* “Depth 0”: Birthright of Vitality&lt;br /&gt;
* “Depth 1”: By expending a point of Ichor, the Leviathan may diagnose illnesses in himself using this Channel; he suffers no penalties for lacking tools (and in fact gains bonuses due to his Sheol.) He may also perform minor field first aid, such as stopping a wound from bleeding and &amp;quot;setting&amp;quot; a broken limb. &lt;br /&gt;
* “Depth 2”: As above, and the Leviathan may now apply any medical treatment that would be possible with advanced equipment, up to and including performing what is effectively surgery on himself. &lt;br /&gt;
* “Depth 3”: As above, and the Leviathan may now use drastic changes to remove the need for sleep, air, water, and food. Each category requires 1 success for twelve hours of suppression. Healing time can be increased as well - successes are divided between duration (12 hours per success) and degree of increase (2 successes for a 100% improvement.) Increased healing burns increased energy. A Leviathan healing at an increased rate requires a proportional degree more of food, water, and sleep than usual. Suppressing the need for these only suppreses one &amp;quot;normal amount&amp;quot; of need, requiring increased successes to compensate for the increased needs. &lt;br /&gt;
* The Leviathan may expend an additional Ichor to perform a check in less time - one turn or ten minutes depending on the procedure.&lt;br /&gt;
* “Depth 4”: As above, and the Leviathan may now expend three successes on a drastic change to &amp;quot;shuffle&amp;quot; a dot from one Physical Attribute to another. The change lasts for one hour, and increased successes can increase the duration by thirty minutes per additional success. The Leviathan may only have dots equal to his Sheol &amp;quot;shuffled&amp;quot; at any one time. &lt;br /&gt;
* “Depth 5”: As above, and the Leviathan may now control his density. He may &amp;quot;swap&amp;quot; his Size and Stamina with a drastic change. This requires one success for each dot of change (So a Size 5, Stamina 3 Leviathan would require two successes.) The change lasts for one hour, and increased successes can increase the duration by thirty minutes per additional success. &lt;br /&gt;
* “Depth 6”: As above, and the Leviathan may now use a drastic change to increase one Physical Attribute by a single dot. This requires successes equal to twice the current rating. The change lasts for one hour, and increased successes can increase the duration by thirty minutes per additional success. The Leviathan may expend 3 additional ichor to perform a check reflexively or in a single minute, depending on the procedure. &lt;br /&gt;
&#039;&#039;&#039;Evolutions&#039;&#039;&#039;&lt;br /&gt;
* Autosculpting (O) - The Leviathan may select a single physical Merit with a dot rating equal to or less than his Sheol. In Depth 3 and lower, he may use a drastic change to gain access to that Merit. This requires successes equal to its dot rating, and provides the Merit for an hour. Additional successes can increase the duration by thirty minutes per additional success. The Leviathan must otherwise qualify for the Merit when gaining it (but may use the increased traits of his Depth 3 form to determine if he does or not.) This Evolution may be purchased mulitple times, each time allowing access to a different Merit. Only Merits that can be explained as raw physical traits can be gained in this fashion (so no Stunt Driver or Fighting Styles.)&lt;br /&gt;
&lt;br /&gt;
==== Vigor of Protean Kings (Descendant Channel) ====&lt;br /&gt;
&lt;br /&gt;
* &amp;quot;Depth 0&amp;quot;: Birthright of Fecundity/Vitality&lt;br /&gt;
* &amp;quot;Depth 1&amp;quot;: As a reflexive action you may expend 1 Ichor to raise a Physical Attribute by 2. The human pattern cannot long contain the Sublime: the boost lasts one turn. You may spend no more than 1 Ichor per Attribute in this manner.&lt;br /&gt;
* &amp;quot;Depth 2&amp;quot;: Duration improves to (Depth) turns. Transforming to a lower Depth will &amp;quot;reset&amp;quot; the duration clock, allowing you to maintain Augmentation without re-spending Ichor.&lt;br /&gt;
* &amp;quot;Depth 3&amp;quot;: Depth clock resets. From now on, you may reflexively attempt transformation checks towards lower Depths each turn, allowing you to fight while &amp;quot;hulking out.&amp;quot; You may spend up to 2 Ichor per Attribute. &lt;br /&gt;
* &amp;quot;Depth 4&amp;quot;: Depth clock resets. Your limbs can elongate at will, granting you a reach in yards equal to your Size. You may strike up to two targets with one attack.&lt;br /&gt;
* &amp;quot;Depth 5&amp;quot;: Depth clock resets. You may spend a point of Willpower to allow any attack to inflict Aggravated Damage, or to strike (2 x Sheol) enemies within the diameter of your Wake.&lt;br /&gt;
* &amp;quot;Depth 6&amp;quot;: Depth clock resets. You may spend up to 4 Ichor in one Attribute, and all augmented Attributes remain so until you transform to a shallower Depth. &lt;br /&gt;
&lt;br /&gt;
Back to the [[LeviathanTempest:CompilationProject| Compilation Page]]&lt;br /&gt;
&lt;br /&gt;
Back to the [[LeviathanTempest:Main_Page| Main Page.]]&lt;/div&gt;</summary>
		<author><name>FiveEyes</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=LeviathanTempest:ChapterFour&amp;diff=129704</id>
		<title>LeviathanTempest:ChapterFour</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=LeviathanTempest:ChapterFour&amp;diff=129704"/>
		<updated>2009-11-15T21:56:51Z</updated>

		<summary type="html">&lt;p&gt;FiveEyes: /* Vestiges of Vitality */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[PICTURE: Full page, three-quarters top-down view. An alleyway. A man in a black suit, wearing a bronze face mask depicting an impassive man&#039;s face in a Sumerian style, recoils from a prone figure. The prone body is a young man with AmerInd features. He is in a flannel shirt and ripped jeans, and is lying in a pool of blood. His teeth are gritted as he glares defiantly at the masked man. The teeth are triangular, and his left eye is a featureless black pool. The blood is rising up unnaturally at his side and forming a distinct shape - a vulture&#039;s body with a peacock&#039;s tail feathers. Instead of a vulture&#039;s head, three serpents emerge from the neck. The central serpent is hooded, like a cobra. The creature is formed out of blood at its feet but solid elsewhere, and is clearly taking flight towards the masked man.]&lt;br /&gt;
&lt;br /&gt;
= Chapter 4 : Supernatural Powers =&lt;br /&gt;
&lt;br /&gt;
“&#039;&#039;Can you fill his hide with harpoons, or his head with fishing spears? If you lay a hand on him, you will remember the struggle, and never do it again! Any hope of subduing him is false; the mere sight of him is overpowering.&#039;&#039;”&lt;br /&gt;
* Job 41:7-9&lt;br /&gt;
&lt;br /&gt;
Supplementing the mystical advantages – and afflictions - that separate the Tribe from humanity is the exploration of the power available from their Progenitor&#039;s bloodline. While Sheol measures the degree to which a Leviathan is coming to terms with his or her lineage, this method of exploration is not the only one available to them. The Schools of the Tribe emphasize an approach towards definition of the self, and part of that goal is the realization and reclamation of the Tribe&#039;s lost power. &lt;br /&gt;
&lt;br /&gt;
Most Leviathans do not spend particularly much energy simply attempting to gain mystical power. While such things can provide considerable control over the immediate circumstances of a Leviathan&#039;s life, delving deeply into one&#039;s bloodline involves acknowledging the Tribe&#039;s inhumanity in a way that can be frightening to an insecure Leviathan, and even the more balanced and stable members of the Tribe often find that they feel more “stable” spending their time on other studies. At least a portion of this anxiety stems from the fact that the Tribe&#039;s power expresses itself imperfectly in humanoid visages – a member of the Tribe must become monstrous to make use of the lore encoded in his blood. &lt;br /&gt;
&lt;br /&gt;
== Vestiges ==&lt;br /&gt;
The avenues of supernatural power open to the Tribe are referred to as Vestiges. A Vestige is understood as just that, a fragmentary remnant of some facet of the power of the Progenitors which a Leviathan can, with study, seek to emulate. Comprehension of a Vestige, as well as a Leviathan&#039;s conception of how that power is achieved, shapes the Leviathan&#039;s monstrous forms – the closer he moves towards the far limits of his transformative ability, the more of the power of the Vestige is made manifest. Meditation and exploration of a Vestige also serves as a method of forming a personal image of the Tribe&#039;s lost heritage – the Leviathan&#039;s School shapes the ways in which he comprehends the Vestiges and the ways in which they become physically manifest as he attempts to achieve an understanding of his bloodline that gives him a goal to aim for. In other words, the Tribe&#039;s study of Vestiges is part of their attempt to construct an ideal form in which they will feel “complete.” &lt;br /&gt;
&lt;br /&gt;
The Tribe has access to seven Vestiges, corresponding to the seven most major Strains. All of the Tribe&#039;s abilities fall under the blanket of one of these seven categories, and can be further subdivided into Channels. A Channel is a part of the whole – members of Abzu&#039;s Camp tend to refer to them as imperfect emanations of perfect concepts – and serves as a manageable portion of an otherwise massive concept. Leviathans explore a Vestige by comprehending its individual Channels. The most straightforward of these are referred to as Ancestral Channels – they represent certain physical concepts that must be grasped before the more esoteric Descendant Channels can be understood. Descendant Channels involve the conjuration and direction of the forces at the Tribe&#039;s command and, as such, require a greater degree of focus and the power of Ichor to invoke.&lt;br /&gt;
&lt;br /&gt;
The Vestiges are a gift shared by all members of the Tribe. While a given Strain may favor certain aspects of the bloodline, there are no aspects of the Tribe&#039;s power that cannot be gained by a Leviathan that undergoes proper study. On a practical level this means that there are no Channels that are unique to a given Strain or School, and even if a small group of Leviathans “discovered” a lost Channel, the route they took to this discovery could not be the only one – through meditation and experimentation, it would be possible for a Leviathan with infinite time (and patience) to grasp every Channel of every Vestige. The roadmap to these traits is, after all, contained in the blood of each and every Leviathan, and reproduced in imperfect fragments in the families that gave birth to them. &lt;br /&gt;
&lt;br /&gt;
==== Birthrights ====&lt;br /&gt;
Remarkably, the first tentative steps taken in the exploration of a Vestige tend to cover similar ground, no matter the Channel being considered or the methods of the Leviathan in question. This “common ground” represents a Vestige&#039;s Birthright – the most basic expression of that Vestige, a small blessing that any Leviathan that has explored that Vestige has access to in any form. The trick offered by a Birthright is usually limited, a predecessor to the Vestige&#039;s more formal powers, but most members of the Tribe find that the ability to produce their Birthrights at any time more than makes up for the lack of a spectacular effect.  &lt;br /&gt;
&lt;br /&gt;
Mechanically, a Birthright is a single power available to a Leviathan regardless of form, which has one effect and an associated Ichor cost. The invocation of a Birthright involves either no transformation or an imperceptible amount of change – it takes supernatural awareness to mark their use. A Leviathan gains access to a Vestige&#039;s Birthright upon purchasing any of its Ancestral Channels. &lt;br /&gt;
&lt;br /&gt;
==== Evolutions ====&lt;br /&gt;
Comparatively, there are paths that a Leviathan can avoid taking in their exploration of a Channel, certain modes of thought or varieties of adaptation that only become apparent to those that search for them specifically. The Tribe refers to these elaborations of the Vestige as its Evolutions. They are of somewhat greater social and mental importance to a Leviathan than the Channels themselves, as they are adaptations that are deliberately sought – by internalizing these traits, a Leviathan is making a claim as to what he believes his (or even &#039;&#039;the&#039;&#039;) ideal form ought to be. While the marking of a Progenitor&#039;s bloodline causes a Strain to favor certain Vestiges, it is the will of the Leviathan that guides him to more readily undertake a group of Evolutions.&lt;br /&gt;
&lt;br /&gt;
Mechanically, an Evolution is like a Merit – a unique feature purchased separately from other traits. Evolutions are tied to Vestiges or Channels, and provide to the linked powers either additional benefits, new avenues of use, or reduced limitations. Evolutions always have a physical marker that makes them readily apparent to observers – a true scholar of the Tribe might even be able to identify a Leviathan&#039;s School and mastered Channels from observing his Evolutions.  &lt;br /&gt;
&lt;br /&gt;
===== Sidebar Page: Attribute-Boosting Channels =====&lt;br /&gt;
A number of Channels provide the Leviathan with bonuses to a specific Attribute. These follow a general template, depending on whether the Attribute is from the Power, Finesse, or Resistance group. To save on space, the basic templates are below, with specific details listed under the individual Channel.&lt;br /&gt;
&lt;br /&gt;
====== Power Attribute Boosting Ancestral Channel ======&lt;br /&gt;
* “Depth 0”: Birthright, as appropriate&lt;br /&gt;
* “Depth 1”: 9-Again on rolls with (Attribute)&lt;br /&gt;
* “Depth 2”: As above, and +1 to the Attribute&lt;br /&gt;
* “Depth 3”: As above, but now 8-Again on rolls, and when the Leviathan spends Willpower on an active (Attribute)-based roll, they gain +5 dice instead of +3.&lt;br /&gt;
* “Depth 4”: As above, but now +2 to the Attribute&lt;br /&gt;
* “Depth 5”: As above, when acting unopposed, the Leviathan may perform (Attribute) actions as rote actions.&lt;br /&gt;
* “Depth 6”: As above, but now +3 to the Attribute, (unique power) &lt;br /&gt;
&lt;br /&gt;
====== Finesse Attribute Boosting Ancestral Channel ======&lt;br /&gt;
* “Depth 0”: Birthright, as appropriate&lt;br /&gt;
* “Depth 1”: (Unique Power)&lt;br /&gt;
* “Depth 2”: As above, and 9-Again on rolls with (Attribute).  &lt;br /&gt;
* “Depth 3”: As above, and +1 to the Attribute, and when the Leviathan spends Willpower on an active (Attribute)-based roll, they gain +5 dice instead of +3.&lt;br /&gt;
* “Depth 4”: As above, but not 8-Again, (Unique Power)&lt;br /&gt;
* “Depth 5”: As above, but now +2 to the Attribute.&lt;br /&gt;
* “Depth 6”: As above, (unique power) &lt;br /&gt;
&lt;br /&gt;
====== Resistance Attribute Boosting Ancestral Channel ======&lt;br /&gt;
* “Depth 0”: Birthright, as appropriate&lt;br /&gt;
* “Depth 1”: When the Leviathan is using (Attribute) to resist a rolled action, his attacker does not benefit from 10-Again. 9-Again or 8-Again will &amp;quot;degrade&amp;quot; one step.&lt;br /&gt;
* “Depth 2”: As above, but now a normal attacker negates one success for each &amp;quot;1&amp;quot; rolled. 9-Again will &amp;quot;degrade&amp;quot; to no reroll, while 8-Again will &amp;quot;degrade&amp;quot; to 10-again.&lt;br /&gt;
* “Depth 3”: As above, and +1 to (Atribute) and the Leviathan boosts his resistance by 4, not 2, when spending Willpower on (Attribute)-related resistance.&lt;br /&gt;
* “Depth 4”: As above, but now an attacker with 9-again negates one success for each &amp;quot;1&amp;quot; rolled. 8-Again will &amp;quot;degrade&amp;quot; to no reroll.&lt;br /&gt;
* “Depth 5”: As above, but now +2 to (Attribute), (unique power)&lt;br /&gt;
* “Depth 6”: As above, attackers benefit from no rerolls under any circumstances, (unique power)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Vestiges of Awareness ===&lt;br /&gt;
There are countless adaptations that permit natural animals to discern amazing degrees of information from their environment - organs that measure electrical impulses, sort and interpret scents, and adaptations that &amp;quot;feel&amp;quot; the impression made by thrashing fish in the water. All of these various miracles of biology - and supernatural improvements beyond the limits of flesh - are available to the Tribe. The Progenitors, if myths are to be believed, had senses that could measure the quiver of thoughts in the heads of their prey, or pierce the limits of space and time. While their descendants cannot make such grandiose claims, the remaining fragments of these impossible gifts are still impressive. &lt;br /&gt;
&lt;br /&gt;
Those members of the Tribe that explore the relics of their lost civilization see these gifts as represented by a wheel of staring eyes or as an indigo mirror, lens, or jewel. The Progenitor most famed for perception is Nagaraja, the ancestor of the Vasuki, yet the Taninim and Bahamutan Strains also have a strong grasp of these talents.   &lt;br /&gt;
&lt;br /&gt;
==== Birthright of Awareness ====&lt;br /&gt;
The Birthright of the Vestige of Awareness is the &#039;&#039;&#039;Gaze of the Depths&#039;&#039;&#039;. Upon its invocation, the Leviathan&#039;s vision ceases to be impaired by water, and he reduces darkness-related vision penalties by his Sheol. He may keep his eyes open underwater, regardless of water quality, without discomfort. These effects last for the rest of the scene.&lt;br /&gt;
* &#039;&#039;&#039;Cost&#039;&#039;&#039;: 1 Ichor&lt;br /&gt;
&lt;br /&gt;
==== Lambent Eyes of Judgment (Ancestral Channel) ====&lt;br /&gt;
&#039;&#039;The Leviathan&#039;s gaze strips away deception and peers into the heart of matters – he seeks out the blackness at the core of all issues, and reads the lines of guilt in the faces of others.&#039;&#039;&lt;br /&gt;
* “Depth 0”: Birthright of Awareness&lt;br /&gt;
* “Depth 1”: 9-Again on Empathy rolls&lt;br /&gt;
* “Depth 2”: As above, and +1 die on Empathy rolls&lt;br /&gt;
* “Depth 3”: As above, but now 8-again on Empathy rolls&lt;br /&gt;
* “Depth 4”: As above, but now +2 dice on Empathy rolls&lt;br /&gt;
* “Depth 5”: As above, but now +3 dice on Empathy rolls&lt;br /&gt;
* “Depth 6”: As above, and the Leviathan is aware of the Vice of all vulnerable subjects inside his Wake.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Evolutions&#039;&#039;&#039;&lt;br /&gt;
* Light of Truth (O) In Depth 1 and lower, the Leviathan&#039;s eyes (or body, or some new and horrific organ) give off light – roughly equivalent to candlelight (about a yard of illumination). In this region, Wake-vulnerable subjects lose 10-again on their Subterfuge rolls.&lt;br /&gt;
* Lantern of Shame (OO, requires Light of Truth): At Depth 3 and below, the light&#039;s intensity increases to that of a lantern, and its light removes the ability of Wake-vulnerable subjects to regain Willpower from their Vice.&lt;br /&gt;
* Pyre for Sinners (OOOOO, requires Lantern of Shame): At Depth 6, the light&#039;s intensity increases to that of a bonfire (ten yards of illumination). In addition to the other effects, Wake-vulnerable supernatural beings in the light cannot make use of occult abilities that involve Subterfuge, such as the Obfuscate ability “The Familiar Stranger” (Vampire pg 137). &lt;br /&gt;
&lt;br /&gt;
==== One Brain, Many Minds (Ancestral Channel) ====&lt;br /&gt;
&#039;&#039;The sad limit of modern creatures of a single consciousness drawn together from the offerings of the brain does not need to be obeyed by Leviathans. As their ancestors once did, they can support a chorus of coordinated psyches within their brains.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
One Brain, Many Minds is a Finesse Attribute boosting Channel, as above. It boosts Wits and has the following unique powers:&lt;br /&gt;
* “Depth 0”: Birthright of Awareness&lt;br /&gt;
* “Depth 1”: &lt;br /&gt;
* “Depth 4”: As above, &lt;br /&gt;
* “Depth 6”: As above, &lt;br /&gt;
&#039;&#039;&#039;Evolutions&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== Oroborus&#039; Kin (Ancestral Channel) ====&lt;br /&gt;
&#039;&#039;In the primordial ocean, time flowed as all waters did.  Some of the great beasts of that ocean stretched themselves along such flows and devoured their pasts and future in single gulps.  This feat lies beyond modern Leviathans, but they may still hunt the strange eddies of time.&#039;&#039;&lt;br /&gt;
* “Depth 0”: Birthright of Awareness&lt;br /&gt;
* “Depth 1”: 9-Again on prophecy rolls (Such as those made during a fortune-telling ritual or to discern the meaning of an existing prophecy)&lt;br /&gt;
* “Depth 2”: As above, but now 8-again on such rolls. The Leviathan benefits from a free specialty in a specific form of divination (usually linked to Occult) &lt;br /&gt;
* “Depth 3”: As above, and +1 die on relevant rolls.&lt;br /&gt;
* “Depth 4”: As above, but now +2 dice on relevant rolls&lt;br /&gt;
* “Depth 5”: As above, and the Leviathan may now use fortuitous events as a basis for prophecy - upon witnessing a dramatic failure or exceptional success, he may reflexively and immediately enact any prophecy ritual he knows which normally requires ten minutes or less to perform. The event substitutes for the necessary materials and actions. &lt;br /&gt;
* “Depth 6”: As above, and the Leviathan may &amp;quot;see&amp;quot; temporal anomalies as well as unusual alterations in the fabric of fate. This permits him to use normal senses to note the presence of mystically-warped fates or regions in which supernatural means have been used to distort time. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Evolutions&#039;&#039;&#039;&lt;br /&gt;
* Third Eye (OOO, requires Sheol 3): At Depth 3 and below, the Leviathan may use his five normal senses to discern the past and future. He may use a Wits + Occult prophecy roll to get &amp;quot;sensations&amp;quot; from a person or object that up to seven minutes (-1), hours (-2), days (-4) or even years (-8) divorced from the present, in any direction. These &amp;quot;sensations&amp;quot; default to the most &amp;quot;important&amp;quot; or impressive event in the time frame sensed, and provide only hints. A fisherman who will drown in three days might provide the taste of salt water, for instance. Events are considered &amp;quot;important&amp;quot; based off of some notion of their &amp;quot;notability&amp;quot; and import to the subject. &lt;br /&gt;
* Divine Perspective (O or OOO, requires Third Eye and Sheol 4 or 5): At Depth 6, the Leviathan may reflexely and constantly receives sensory data from people and objects that extends up to seven minutes in either direction in their personal timeline, as detailed under Third Eye. The three-dot version of this Merit gathers information for up to seven hours. &lt;br /&gt;
&lt;br /&gt;
==== Eye of the Watchful Deity (Descendant Channel) ====&lt;br /&gt;
&#039;&#039;The Leviathan may ride the senses of its followers, making use of their eyes and ears to extend its reach and review the world from safety.&#039;&#039;&lt;br /&gt;
* “Depth 0”: Birthright of Awareness&lt;br /&gt;
* “Depth 1”: The Leviathan can share the senses of a Beloved or bonded Lahmasu within 10 feet, seeing and hearing what they do. The Leviathan is in a trance state (unaware, no Defense) while doing this, and does not independently roll to notice things - he or she merely perceives what the subject does. The Leviathan needs to know the vague direction towards a subject to tap in - they can&#039;t guess until they get the correct answer, however. The subject is aware of this effect. It lasts until terminated, until the end of the scene, or until the subject leaves the target area. The Leviathan &#039;&#039;must&#039;&#039; terminate the effect to move and act freely. &lt;br /&gt;
* “Depth 2”: As above, but within 10 yards.&lt;br /&gt;
* “Depth 3”: As above, but within 100 yards. The Leviathan may now expend 1 additional Ichor to target a willing subject that is vulnerable to the Wake but not a Beloved or Lahmasu. In addition to the direction to the subject, the Leviathan must also either know the target&#039;s name or be able to see them with the naked (if supernaturally enhanced) eye.&lt;br /&gt;
* “Depth 4”: As above, but within a half-mile.&lt;br /&gt;
* “Depth 5”: As above, but within a mile.&lt;br /&gt;
* “Depth 6”: As above, but within 10 miles. The Leviathan can expend 3 additional Ichor to target unwilling subjects that are vulnerable to the Wake - this requires an opposed roll (Presence + Sheol vs Resolve + power stat) to accomplish. The normal restrictions for targetting non-Beloved apply. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Evolutions&#039;&#039;&#039;&lt;br /&gt;
* Gentle Touch (O) If the Leviathan&#039;s Subterfuge + Sheol is greater than the subject&#039;s Willpower, they are not aware of being monitored. This does not prevent a subject from resisting if unwilling - in this case the victim, should they be affected, is aware that they were subject to mental assault but is not aware of whether they are still being &amp;quot;hijacked&amp;quot; or not.&lt;br /&gt;
* Split Focus (OOO): In Depth 3 and below, the Leviathan now taps into the senses of a subject as an unrolled action - they must devote attention to it, but are not in a trance and retain awareness of their surroundings and their Defense trait. The Leviathan may also opt not to use a subject&#039;s senses in a turn, taking its normal action, without breaking the effect.&lt;br /&gt;
* All-Seeing (OOOO, requires Split Focus): At Depth 6, the Leviathan uses the senses of the target as a reflexive action - it may act freely and has constant awareness of information gathered by both its senses and those of the subject. &lt;br /&gt;
&lt;br /&gt;
==== Memories Before Time (Descendant Channel) ====&lt;br /&gt;
&#039;&#039;Beyond the confines of the world as it is now exist wonders unimagined. Some Leviathans can do more, however, than imagine them. For some, the memory of these things is present and terrible, and waiting to be called to the fore.&#039;&#039;&lt;br /&gt;
** Dice Pool: Wits + Occult + Sheol&lt;br /&gt;
* “Depth 0”: Birthright of Awareness&lt;br /&gt;
* “Depth 1”: The Leviathan may dip into the reserve of ancestral memory and conjure up knowledge of a Skill it does not possess. It may use the Skill at a rating of 1 for a number of rolls equal to its successes.&lt;br /&gt;
* “Depth 2”: As above, but the Leviathan also benefits from 9-Again with the conjured skill.&lt;br /&gt;
* “Depth 3”: The Leviathan may now expend 1 additional Ichor to include a Specialty alongside a conjured skill. &lt;br /&gt;
* “Depth 4”: The Leviathan now uses conjured skills at a rating of 3.&lt;br /&gt;
* “Depth 5”: The Leviathan now benefits from 8-Again with conjured skills. &lt;br /&gt;
* “Depth 6”: The Leviathan can expend 3 additional Ichor to conjure a Skill with an accompanying Specialty at a rating of 5 or two skills, each with its own Specialty, at a rating of 3. If two Skills are recalled, the Leviathan has the full complement of rolls with both skills - each has its own pool.  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Evolutions&#039;&#039;&#039;&lt;br /&gt;
* Lasting Impression (O) When using the Depth 1 iteration of this Channel, the Leviathan may &amp;quot;conjure&amp;quot; the Merit Eidetic Memory instead of a Skill. If he does so, it lasts for a number of minutes equal to his successes. The 9-Again or 8-Again benefits will apply to attempts to recall information while under stress.&lt;br /&gt;
* Lost Tongue (O) When using the Depth 1 iteration of this Channel, the Leviathan may &amp;quot;conjure&amp;quot; a Language instead of a Skill. If he does so, it lasts for a number of minutes equal to his successes and is possessed at the same dot rating as a conjured Skill would have been at. &lt;br /&gt;
* Lost Lore (OOO): In Depth 3 and below, the Leviathan may expend 1 Ichor to attempt to remember an obscure fact as though he possessed the Merit Encyclopedic Knowledge.&lt;br /&gt;
* Tutelary Cocoon (OOO): In Depth 3 and below, The Leviathan may chose to expend 1 Willpower to form a cocoon, sealing itself away in a sleep-like trance which lasts 24 hours. During this time, the Leviathan may conjure a Skill (or Merit, if available) and purchase or improve it with experience points, as though it had received adequate training and instruction from adept tutors. Only one purchase may be made with each trance period. The Leviathan may &amp;quot;borrow&amp;quot; experience up to its Resolve if available points are insufficient, but gains a minor Derangement for doing so. A Leviathan in experience &amp;quot;debt&amp;quot; continues to gain experience as normal but must pay off the balance before it can purchase or improve Traits with experience. When the debt is paid off, the Derangement is also removed.&lt;br /&gt;
&lt;br /&gt;
=== Vestiges of Elements ===&lt;br /&gt;
&lt;br /&gt;
==== Birthright of Elements ====&lt;br /&gt;
The Birthright of the Vestige of Elements is the &#039;&#039;&#039;Veil of Seas&#039;&#039;&#039;. The Leviathan may compel a body of water of his Size or less to give off a cloud of fog, which inflicts a -3 sight penalty on all relevant rolls made on objects obscured by it. The fog expands considerably – the cloud&#039;s radius is roughly (Source&#039;s Size) in yards. The cloud lasts until the end of the scene or until mystically disperses.&lt;br /&gt;
* &#039;&#039;&#039;Cost&#039;&#039;&#039;: 1 Ichor&lt;br /&gt;
&lt;br /&gt;
==== Creature of the Luminous Ocean (Ancestral Channel) ====&lt;br /&gt;
Nothing is truly empty. The Leviathan knows this, she swims through what seems to be a void, bathed in a see of luminous power; power that she can bring to bear against others.&lt;br /&gt;
* “Depth 0”: Birthright of Elements&lt;br /&gt;
* “Depth 1”: 9-Again on Computer and Survival rolls&lt;br /&gt;
* “Depth 2”: As above, but now 8-Again on Computer and Survival rolls&lt;br /&gt;
* “Depth 3”: As above, and +1 dice on Computer and Survival rolls, and Armor 1 vs. electrical damage&lt;br /&gt;
* “Depth 4”: As above, but now +2 dice on Computer and Survival rolls, and electrical damage cannot stun or paralyze the Leviathan.&lt;br /&gt;
* “Depth 5”: As above, but now Armor (Size) vs. electrical damage&lt;br /&gt;
* “Depth 6”: As above, and the Leviathan can operate computers and other electrical devices within (Sheol) yards without touching them; The Leviathan can effectively swim through electric and magnetic fields at half-speed, this essentially allows for flight. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Evolutions&#039;&#039;&#039;&lt;br /&gt;
* Deep Battery (OO): At Depth 3 and below, the Leviathan&#039;s touch can provide electrical charge sufficient to power an electrical device of his Size or less. He must maintain contact to keep the device powered, and this contact will damage the device over the course of the scene – effectively inflicting electrical damage equal to the Leviathan&#039;s Sheol. &lt;br /&gt;
* Thundering Fists (OO) At Depth 3 and below, the Leviathan may make electrically-charged unarmed strikes. This costs the Leviathan 1 Ichor per strike. The strikes are + (Sheol)B weapons with the Stun property, which inflict electrical damage (which most mundane armor cannot negate) and are made with the Brawl Skill. &lt;br /&gt;
* Crackling Rebuke (OOOOO, requires Deep Battery): At Depth 6, the smell of atmosphere surrounds the Leviathan, and sparks crackle between his fingertips and shoot out of his mouth when he speaks. At this point foes that strike the Leviathan unarmed suffer bashing damage equal to his Sheol. This damage is electrical in nature. Those that grapple him suffer as though they were exposed to a constant current (World of Darkness, pg. 178).&lt;br /&gt;
&lt;br /&gt;
==== Rain-Dance of the Tempest (Ancestral Channel) ====&lt;br /&gt;
Calling down the truth of his hyperdimensional nature, the character awakens to a tune only he can hear, stuttering between spaces and sidestepping the raindrops of time. As he falls deeper, his movements embody principles of fractal infinity: tentacles spiraling like galaxies, Wake like a black hole.&lt;br /&gt;
* “Depth 0”: Birthright of Elements&lt;br /&gt;
* “Depth 1”: You reflexively create spatial distortions in an area around you with a radius of (Sheol) yards. These distortions impose a -1 penalty to all physical actions in the affected region, though you are immune. &lt;br /&gt;
* “Depth 2”: Your allies also become immune to the distortion. &lt;br /&gt;
* “Depth 3”: As above, and ranged attacks from outside of the affected region suffer a -3 penalty, as though you were Substantially Conealed.&lt;br /&gt;
* “Depth 4”: As above, and, as an instant action, you may roll (Intelligence + Composure). If you succeed, you may move at your (Speed + Sheol) without passing through intervening space. You may explicitly use this power to move through walls or onto rooftops, if your (Speed + Sheol) would be sufficient to cross that distance.  &lt;br /&gt;
* “Depth 5”: As above, but the check to move outside of space for a turn is now reflexive. Any attack made after such rapid extraspatial movement suffers a penalty equal to (5 - successes rolled) due to disorientation. &lt;br /&gt;
* “Depth 6”: As above, and you gain a bonus to your Defense equal to your Composure. This additional Defense is not multiplied should you Dodge, but is applied against any attack with a physical component, including firearms.  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Evolutions&#039;&#039;&#039;&lt;br /&gt;
* Creation of Momentum (OO): At Depth 3 and below, the Leviathan no longer suffers Defense reduction for successive attacks.&lt;br /&gt;
* As One (OOOOO) At Depth 6, the Leviathan can be considered &amp;quot;submerged&amp;quot; as long as his Wake overlaps a suitably large body of water which is not underground (submerged resevoirs and wells are unsuitable, for example.)&lt;br /&gt;
&lt;br /&gt;
==== The Sky Cauldron (Descendant Channel) ====&lt;br /&gt;
&#039;&#039;Stirring the sky, the Leviathan may worsen weather conditions, calling up rain, winds, and hail. At the farthest reaches of this power, the Leviathan may call down boat-sundering storms with ease.&#039;&#039;&lt;br /&gt;
** Dice Pool: Intelligence + Occult + Sheol&lt;br /&gt;
** Action Type: Extended (Each roll represents 5 minutes of commanding the skies)&lt;br /&gt;
The Leviathan may summon inclement weather, activating this power repeatedly to increase the intensity or duration. The Depth that the Leviathan is at determines the maximum intensity of weather available to him. The weather lasts for a number of minutes equal to the Leviathan&#039;s successes and covers a region with a radius of 100 yards per point of Sheol. The Leviathan may opt to create weather less disastrous than he has access to. If existing weather is present, the Leviathan may reduce the necessary successes by the degree of difference between current conditions and the intended goal (i.e. if heavy rain exists, the Leviathan needs only 5 additional successes to ratchet it up to a hailstorm. &lt;br /&gt;
* “Depth 0”: Birthright of Elements&lt;br /&gt;
* “Depth 1”: The Leviathan may summon gentle rain or a slight breeze. (1 success necessary)&lt;br /&gt;
* “Depth 2”: As above, but the Leviathan may summon light rain or a strong breeze - enough to ruin a picnic. (3+ successes) &lt;br /&gt;
* “Depth 3”: As above, but the Leviathan may summon heavy rain and wind - cancelling most outdoor events. (5+ successes) The Leviathan may expend 1 additional Ichor to make a check in a single minute. &lt;br /&gt;
* “Depth 4”: As above, but the Leviathan may summon a large thunder or hailstorm - those exposed take a level of bashing damage for each minute of exposure (10+ successes) . &lt;br /&gt;
* “Depth 5”: As above, but the Leviathan may summon a catastrophic storm or monsoon - power is lost, property damaged. Those exposed take a level of bashing damage for each turn of exposure. (15+ successes)&lt;br /&gt;
* “Depth 6”: As above, but the Leviathan may summon a storm that grounds planes and capsizes small ships. Those exposed take a level of &#039;&#039;lethal&#039;&#039; daage for each turn of exposure (20+ successes). The Leviathan may expend 3 additional Ichor to make a check in a single turn. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Evolutions&#039;&#039;&#039;&lt;br /&gt;
* All-Weather Flesh (O) In Depth 1 and below, the Leviathan has Armor (Sheol) against damage inflicted by inclement weather, conjured or otherwise. This is sufficient to prevent the damage dealt by exposure to most weather.&lt;br /&gt;
* Broad Storm (OOO): In Depth 3 and below, the radius of the Leviathan&#039;s conjured weather is 250 yards per point of Sheol.&lt;br /&gt;
* Lance of the Heavens (OOO): In Depth 3 and below, the Leviathan may expend 1 Ichor to attack foes with bolts of conjured lightning. This is an electrical attack pitting the Leviathan&#039;s (Intelligence + Occult + Sheol - subject&#039;s Defense) It is electrical and therefore ignores most armor, and has a short range of (Leviathan&#039;s Sheol x 10) yards, a medium range of twice that, and a long range of four times the short range. It deals bashing damage and has the Stun property. &lt;br /&gt;
* Biblical Deluge (OOOOO): In Depth 6, the Leviathan&#039;s conjured weather lasts for 10 minutes for each success.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Swallowing the Storm (Descendant Channel) ====&lt;br /&gt;
&#039;&#039;Once the weather obeyed the primordial creatures, wind blowing only when they allowed it. Even a modern Leviathan can exert some of that control, absorbing violent weather in to its body.&#039;&#039;&lt;br /&gt;
** Dice Pool: Stamina + Survival + Sheol&lt;br /&gt;
** Action Type: Extended (Each roll represents 1 minute of concentration)&lt;br /&gt;
The mirror image of the Sky Cauldron, the Leviathan may use this Channel to &amp;quot;swallow&amp;quot; weather effects, stopping storms and gales by absorbing the power within them. Disrupting weather is easier than creating it, but the difficulty increases considerably when the weather has been conjured. In such cases, the Leviathan subtracts the Sheol (or Power stat equivalent) of the weather&#039;s creator from all rolls. If a Leviathan wishes to merely &#039;&#039;reduce&#039;&#039; the intensity of weather, he or she needs only score successes equal to the difference between the intensities listed below (so it takes 10 successes to turn a hurricane into a strong storm, for instance.) &lt;br /&gt;
&lt;br /&gt;
The Leviathan must be within (100 x Sheol) yards of the center of the weather&#039;s most intense region. This means that a Leviathan that wishes to take on a hurricane or tornado has to place himself at considerable risk. &lt;br /&gt;
* “Depth 0”: Birthright of Elements&lt;br /&gt;
* “Depth 1”: The Leviathan may negate gentle rain or a slight breeze. (1 success necessary)&lt;br /&gt;
* “Depth 2”: As above, but the Leviathan may clear away a light rain or strong breeze. (2 successes necessary) &lt;br /&gt;
* “Depth 3”: As above, but the Leviathan may remove heavy rain and wind - enough to negate the vast majority of normal weather (4 successes necessary.)  The Leviathan may expend 1 additional Ichor upon negating a weather pattern - this negates his need to eat or drink for a number of days equal to the successes he required to disrupt it. &lt;br /&gt;
* “Depth 4”: As above, but the Leviathan may annihiate large thunder or hailstorms - those sufficient to damage those left exposed (as Depth 4 of the Sky Cauldron, above. 6 successes are necessary.)&lt;br /&gt;
* “Depth 5”: As above, but the Leviathan may remove even a catastrophic storm or monsoon - the leval of havoc unleashed by most conjured and unnatural weather. (10 successes necessary)&lt;br /&gt;
* “Depth 6”: As above, but the Leviathan may prevent the fiercest weather - even a record-breaking hurricane or tornado (14 successes necessary.) The Leviathan may expend 3 additional Ichor to make a check in a single turn. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Evolutions&#039;&#039;&#039;&lt;br /&gt;
* Zone of Calm (OOO, Requires Sheol 2): The Leviathan may opt to &amp;quot;bind&amp;quot; Ichor while activating this Channel. As long as it remains bound, successes in excess of those necessary to disrupt the weather that the Leviathan originally targetted will maintain the effect for one hour each. While the effect is maintained, natural weather of equal or lesser magnitude to the original target will not affect the region within (100 x Sheol) yards of the center of the original center. Those attempting to create supernatural weather inside this region subtract the Leviathan&#039;s Sheol from relevant rolls. When the duration of the calm region expires, the Ichor becomes unbound. &lt;br /&gt;
* Cultist Proxy (OOO): The Leviathan may &amp;quot;bind&amp;quot; a single Ichor to one of his Beloved or bound Lahmasu. In Depth 3 and below, he may exercise this Channel &amp;quot;through&amp;quot; his proxy, allowing him to use the power as though he were physically in their location. The Leviathan must be aware of the rough position of the Cultist and be facing that direction. &lt;br /&gt;
* Long Grasp (OO) In Depth 3 and below, the Leviathan can negate weather while within (250 x Sheol) yards of its center.&lt;br /&gt;
* Easy Suppression (OOO): The Leviathan&#039;s Depth 6 iteration of this Channel is a reflexive action.&lt;br /&gt;
&lt;br /&gt;
=== Vestiges of Fecundity ===&lt;br /&gt;
&lt;br /&gt;
==== Birthright of Fecundity ====&lt;br /&gt;
The Birthright of the Vestige of Elements is the &#039;&#039;&#039;Crimson Tithe&#039;&#039;&#039;. By letting his blood mingle with that of another, the Leviathan may open a mystical channel that permits him to infuse a valid subject with his Ichor. This requires an open wound sufficient to draw blood (or one level of bashing damage to represent the creation of one) for both the Leviathan and the intended beneficiary, who must remain touching – generally, the transfer looks like a “blood brothers” declaration, with two freshly-cut limbs held together. The Leviathan may transfer Ichor to the target at his maximum rate of expense, until he decides to stop, breaks contact, or the subject is holding the maximum amount of Ichor that he can. This has no effect on creatures who do not possess an Ichor pool.&lt;br /&gt;
* &#039;&#039;&#039;Cost&#039;&#039;&#039;: Varies&lt;br /&gt;
&lt;br /&gt;
==== Magnanimous Host to All  (Ancestral Channel) ====&lt;br /&gt;
&#039;&#039;Teeming with symbiotic creatures that can not properly survive in the lessened world, the Leviathan&#039;s body sustains these creatures in exchange for the benefits they provide.&#039;&#039;&lt;br /&gt;
* “Depth 0”: Birthright of Fecundity&lt;br /&gt;
* “Depth 1”: 9-Again on Animal Ken and Medicine rolls&lt;br /&gt;
* “Depth 2”: As above, but now 8-Again on Animal Ken and Medicine rolls&lt;br /&gt;
* “Depth 3”: As above, and +1 dice on  Animal Ken and Medicine rolls. &lt;br /&gt;
* “Depth 4”: As above, but now +2 dice on  Animal Ken and Medicine rolls. &lt;br /&gt;
* “Depth 5”: As above, and the Leviathan gains two free specialties to any two skills and may pick a third Skill to apply 8-again to. &lt;br /&gt;
* “Depth 6”: As above, and when the Leviathan would be killed by a strike, the damage is negated and he permanently loses one Size. If this would reduce his Size to 0, he dies. [Editor&#039;s Note: This power needs revision]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Evolutions&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== Incubation of the Second Self (Descendant Channel) ====&lt;br /&gt;
&#039;&#039;Leviathans capable of incubating the second self can reproduce without any outside aid, essentially cloning itself.  This does not have to be brought to full term, or even sent along the exact same path, allowing the Leviathan to bring forth new creatures from its flesh.&#039;&#039;&lt;br /&gt;
** Dice Pool: Resolve + Medicine + Sheol&lt;br /&gt;
** Action Type: Extended &lt;br /&gt;
The Leviathan is capable of parthenogenesis, creating an egg hosted within its body which will hatch over time, producing a near-copy of the Leviathan him or herself. The only certain difference is the inability of this Channel to reliably produce another Leviathan - the result is almost always a Hybrid unless special ritual measures are taken. Even these can only &#039;&#039;slightly&#039;&#039; increase the chances of the egg producing a normal human or full Leviathan. It takes 3 successes to produce the egg, which gestates for 18 months. &lt;br /&gt;
&lt;br /&gt;
Each time the Leviathan activates this Channel, one point of the Ichor spent is &amp;quot;bound&amp;quot; into the egg until it is hatched. The Leviathan cannot regain this &amp;quot;bound&amp;quot; Ichor. While hosting an egg which contains more bound Ichor than his or her Stamina, the Leviathan suffers a -2 penalty to all dice pools due to physical strain. Upon hatching, the egg deals (Bound Ichor - host&#039;s Stamina) lethal damage to its parent. &lt;br /&gt;
&lt;br /&gt;
A Leviathan may host up to its Sheol in eggs at one time. &lt;br /&gt;
* “Depth 0”: Birthright of Fecundity&lt;br /&gt;
* “Depth 1”: The Leviathan may spend 1 Ichor to make an egg-creation roll. Each roll represents an hour of concentration and physical strain. &lt;br /&gt;
* “Depth 2”: As above, but the Leviathan may devote rolled successes to reduce the gestation time of the egg by one month per three successes, to a minimum of (10 - Sheol) months or one week, whichever is greater. &lt;br /&gt;
* “Depth 3”: As above, but the Leviathan can devote rolled successes to reduce the effective (not actual) bound Ichor in the egg, reducing the difficulty of carrying it. Each three successes devoted to this reduces the effective bound Ichor by one, to a minimum of one. The Leviathan may expend 1 additional ichor to divide successes on a given roll, creating or improving multiple eggs. Each egg will impose its own strain penalty, and the penalties are cumulative. &lt;br /&gt;
* “Depth 4”: As above, but the Leviathan may devote successes to &amp;quot;sculpt&amp;quot; the resulting creatures, altering their features slightly. Mostly-cosmetic changes (difference in gender or race) require three successes, while drastic changes (additional limbs, animal features, etc.) require five or more. Hybrid traits (see the Antagonists chapter) can be added or removed for (dot rating +2) successes.  &lt;br /&gt;
* “Depth 5”: As above, but the Leviathan may &amp;quot;template&amp;quot; his personality onto the egg. This requires a number of successes equal to his Tranquility; the resulting creature has the Leviathan&#039;s Tranquility (or equivalent in Morality), Virtue, and Vice upon birth. It also prioritizes its Skills (primary, secondary, etc.) in the same fashion. This costs the Leviathan a &#039;&#039;dot&#039;&#039; of Willpower, and may be a Tranquility violation.  &lt;br /&gt;
* “Depth 6”: The Leviathan may expend 3 additional ichor to make rolls solely for the purpose of embedding his spiritual essence into an egg. The egg must first have the Leviathan&#039;s personality template. This requires (five + Leviathan&#039;s Sheol) successes, and additionally costs a &#039;&#039;dot&#039;&#039; of Sheol. Record the Levitahtan&#039;s permanent Sheol after success. Should the spawned creature ever Emerge as a Leviathan after the death of its &amp;quot;parent,&amp;quot; roll the fledgling&#039;s Sheol in an opposed check against the deceased Leviathan&#039;s. If the parent succeeds, the imprinted essence hijacks the body, replacing its Vestiges, Sheol, and Mental and Social Attributes and Skills with its own. The losing essence is annihilated (in the case of a tie, everyone loses.) Hijacking a body in this fashion is a Tranqulity-1 transgression, but serial immortality&#039;s not a bad gig. &lt;br /&gt;
&lt;br /&gt;
===== Sidebar: One Bad Mother =====&lt;br /&gt;
The creatures spawned by Incubation of the Second Self use the Hybrid template by default - usually of the Lahmasu sub-breed most typical to the Leviathan&#039;s Strain. On a game-mechanical level, this is the only outcome that occurs without the use of outside effort, such as a ritual, to attempt to beat the system. Even these should be a matter discussed between players and storytellers. Thematically speaking, the Tribe has yet to discover a reliable way to reproduce &amp;quot;safely,&amp;quot; both in the sense of &amp;quot;increasing the number of Leviathans&amp;quot; or &amp;quot;having a child that isn&#039;t monstrous.&amp;quot; It&#039;s not fair, but it&#039;s part of what happens to monsters. &lt;br /&gt;
&lt;br /&gt;
Genetically speaking, they&#039;re &amp;quot;near-matches&amp;quot; to the Leviathan when under scientific scrutiny - close enough that it&#039;d draw attention. It&#039;s of some interest to the Tribe, however, that most forms of biological damage and imposed mutation (the hazards of life as a Leviathan) don&#039;t transfer to the egg. It most resembles &amp;quot;what the Leviathan would have looked like had they been born as a Hybrid,&amp;quot; and does not carry Lamarckian markers of the parent&#039;s changes. A templated personality will lead the spawn to pursue a similar course as its parent, but nothing can ensure a complete duplicate.&lt;br /&gt;
&lt;br /&gt;
Rumors persist that certain ancient Leviathans perfected Evolutions or rituals that ensured that even the children of their children would carry a soul imprint - meaning that the press of time would ensure the possibility of their return. Occasionally, Legions have formed around this idea, either seeking to defeat death or to protect the Tribe and humanity from the depredations of a returned horror from bygone days.&lt;br /&gt;
&lt;br /&gt;
Beyond ritual attempts to affect the traits of an egg, the most common and gruesome thing that Leviathans and other Ichor-users can do with an egg is &#039;&#039;consuming&#039;&#039; it. The Ichor bound into the egg can be harvested in this fashion, but doing so is a Tranquility-3 transgression, or a Tranquility-1 transgression for a Leviathan that consumes its own young. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Evolutions&#039;&#039;&#039;&lt;br /&gt;
* Easy Birth (OO, Requires Stamina 3): In Depth 3 and below, the Levithan reduces the effective bound Ichor of all eggs by 1 for the purpose of damage upon birth and physical strain penalties.&lt;br /&gt;
* Opportunistic Parasitism (OOOO, Requires Sheol 3): In Depth 3 and below, the Leviathan may transfer an egg that it is hosting to a helpless creature of Size 5 or greater. This requires a minute of time and inflicts three levels of bashing damage. The Leviathan&#039;s Ichor remains bound in the egg, but from that point onward only the host suffers from potential strain penalties and will suffer damage upon the egg&#039;s &amp;quot;birth.&amp;quot; Traumatic and grisly surgery, at the very least, will be required to remove the egg early. Such surgery usually deals lethal damage equal to the egg&#039;s bound Ichor. &lt;br /&gt;
* Traumatic Parasitism (OOO, Requires Opportunistic Parastism and Strength 3): In Depth 3 and below, upon scoring an exceptional success against a target using a natural weapon that deals lethal damage, the Leviathan may attempt to reflexively transfer an egg from its body into that of the target. The subject must be Size 5 or greater, and rolls its Stamina (+ Power stat) in an opposed roll against the Leviathan&#039;s Sheol. The subject may add any bonuses related to staving off disease to its roll. Most will also spend Willpower, unsurprisingly. &lt;br /&gt;
* Hyperparasitism (OOO, Requires Opportunistic Parastism): In Depth 3 and below, when presented with a helpless host containing an egg created by another Leviathan, the character can &amp;quot;overwrite&amp;quot; the egg with one of its own, using the energy bound in the egg to feed its own spawn. The Leviathan makes use of this Channel to create an egg inside the host. This uses the normal system, but the character may first spend the Ichor bound into the egg to be replaced before resorting to its own. This consumes the replaced egg, which is generally a Tranquility violation.&lt;br /&gt;
* Reflexive Consumption (OOO): In Depth 3 and below, the Leviathan may reflexively consume an egg that it is hosting, regaining the bound Ichor as noted in the sidebar.&lt;br /&gt;
&lt;br /&gt;
==== Womb of Terrors (Descendant Channel) ====&lt;br /&gt;
&#039;&#039;The divine Ichor flowing through the Leviathan&#039;s blood gives birth to new and horrible life, clawing its way out of gore and shaped and directed by the will of the Leviathan who gave it life.&#039;&#039;&lt;br /&gt;
** Dice Pool: Stamina + Sheol&lt;br /&gt;
** Action Type: Instant&lt;br /&gt;
When the Leviathan has an open wound (is suffering at least a single level of lethal damage), it may shape creatures from its blood. Upon taking this Channel, the Leviathan designs three creatures which are born of its blood (see sidebar). It may call forth these creatures with a successful roll. The creatures instinctively take actions desired by the Leviathan without verbal instruction. If the Leviathan is not bleeding and wishes to activate this power, he may reflexively open the wound necessary if he has adequate tools at hand (or has hands that serve as adequate tools.) A Leviathan may only have a number of offshoots equal to its Sheol exist at any one time, buy may only have a single third-degree offshoot at a time. &lt;br /&gt;
* “Depth 0”: Birthright of Fecundity&lt;br /&gt;
* “Depth 1”: The Leviathan may summon its first-stage offshoot. It is present for one turn per success on the summoning roll. &lt;br /&gt;
* “Depth 2”: As above, but it is present for three turns per success.&lt;br /&gt;
* “Depth 3”: As above, but it is present for a minute per success. The Leviathan may expend 1 additional ichor to instead call its second-stage offshoot, which is present for one turn per success. &lt;br /&gt;
* “Depth 4”: As above, but first-degree offshoots are present for five minutes per success and second-degree offshoots for three turns per success. &lt;br /&gt;
* “Depth 5”: As above, but first-degree offshoots are present for a half-hour per success and second-degree offshoots for one minute per success. &lt;br /&gt;
* “Depth 6”: As above, but first-degree offshoots are present for an hour per success and second-degree offshoots for five minutes per success. The Leviathan may expend 3 additional ichor to instead call its third-stage offshoot, which is present for one turn per success. &lt;br /&gt;
&lt;br /&gt;
===== Sidebar: Horrors made Flesh =====&lt;br /&gt;
Upon purchasing the Channel Womb of Terrors, the Leviathan&#039;s player may design three offshoots. As the Leviathan&#039;s Sheol increases, these offshoots become more powerful, but their general form remains the same. The offshoots need not be graduated versions of the same beast, and it&#039;s acceptable - in fact, highly appropriate - that their outward forms are alien, amalgamations of various beasts with fearsome appearances. An offshoot can usually not be mistaken for any natural animal. Each offshoot has &amp;quot;base&amp;quot; Traits and a pool of points which the Leviathan&#039;s player uses to customize the beast. Once determined, an ability is set and the assigned points cannot be re-assigned. &lt;br /&gt;
&lt;br /&gt;
Horrors are treated like animals, using the higher of their Dexterity or Wits to determine Defense. They lack fine manipulation and cannot hold or use most tools unless a trait is purchased to permit this - and even in this case their intellect is too limited to apply most tools effectively. They are entirely amphibious and may breathe water and swim at full Speed. They execute commands to the best of their intelligence. Note that it may be difficult to craft the core book&#039;s example animals as offshoots - they cannot generalize (and that guard dog has phenomenal stats!)&lt;br /&gt;
* First-Stage Offshoot: All attributes begin at one, Size 2, Speed species factor 5, no skills. Attributes and Skills cannot exceed 3.&lt;br /&gt;
** A first-stage offshoot is built with a pool of points equal to the Leviathan&#039;s Stamina + Sheol.&lt;br /&gt;
* Second-Stage Offshoot: Physical attributes begin at two, all others at one, Size 3, Speed species factor 5, no skills. Attributes and Skills cannot exceed 4.&lt;br /&gt;
** A second-stage offshoot is built with a pool of points equal to 3 + Leviathan&#039;s Stamina + Sheol.&lt;br /&gt;
* Third-Stage Offshoot: Physical attributes begin at three, all others at one, Size 5, Speed species factor 5, no skills. Attributes and Skills cannot exceed 5.&lt;br /&gt;
** A third-stage offshoot is built with a pool of points equal to 6 + Leviathan&#039;s Stamina + Sheol.&lt;br /&gt;
* Basic Point Costs&lt;br /&gt;
** Physical Attributes: 1 dot per point&lt;br /&gt;
** Other Attributes: 1 dot per 2 points&lt;br /&gt;
** Physical Skills: 2 dots per point&lt;br /&gt;
** Other Skills: 1 dot per point&lt;br /&gt;
** Specialties: 2 per point&lt;br /&gt;
** Armor: 1 per point, max of (Stamina)&lt;br /&gt;
** Natural Weapons: +1L per point, max of (Strength)L&lt;br /&gt;
** Speed bonus: +2 per point, max of (Dexterity) points&lt;br /&gt;
* Other Tricks (Other traits are possible, with their price mandated by the Storyteller.)&lt;br /&gt;
** Flight: 1 point (at Speed)&lt;br /&gt;
** Venomous bite: Toxicity 3, immediate onset: 1 point (+1 Toxicity for +1 point, limit of (Stamina) points)&lt;br /&gt;
** Rare sense (Echolocation, heat-based vision, etc.): 1 point each&lt;br /&gt;
** &amp;quot;Finer&amp;quot; manipulation: 2 points (may use simple tools and open doors, but -2 to all relevant rolls)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Evolutions&#039;&#039;&#039;&lt;br /&gt;
* Creator of Life (OO, Requires Sheol 2): The Leviathan may devise a new first-degree offshoot and may now summon either of its options. This Merit may be purchased multiple times - up to the Leviathan&#039;s (Sheol -1).&lt;br /&gt;
* Craftsman of Life (OOO, Requires Sheol 3): The Leviathan may devise a new second-degree offshoot and may now summon either of its options. This Merit may be purchased multiple times - up to the Leviathan&#039;s (Sheol -2).&lt;br /&gt;
* Sculptor of Life (OOOO, Requires Sheol 4): The Leviathan may devise a new third-degree offshoot and may now summon either of its options. This Merit may be purchased multiple times - up to the Leviathan&#039;s (Sheol -3).&lt;br /&gt;
* Reflexive Genesis (OOO): In Depth 1 and below, upon suffering lethal damage, the Leviathan may reflexively summon an offshoot that it has access to in its current Depth. It must suffer levels of damage equal to the Size of the offshoot to be summoned.&lt;br /&gt;
&lt;br /&gt;
=== Vestiges of Might ===&lt;br /&gt;
&lt;br /&gt;
==== Birthright of Might ====&lt;br /&gt;
The Birthright of the Vestige of Might is the &#039;&#039;&#039;Privilege of Titans&#039;&#039;&#039;. A quick spike of Ichor permits the Leviathan to enhance his strength by making use of the whole of his body at once, effectively maximizing the force he applies. For the purpose on a single Feat of Strength, the Leviathan may use his Size in place of his Strength.&lt;br /&gt;
* &#039;&#039;&#039;Cost&#039;&#039;&#039;: 1 Ichor&lt;br /&gt;
&lt;br /&gt;
==== Divine Pinnacle of Excellence  (Ancestral Channel) ====&lt;br /&gt;
&#039;&#039;Description&#039;&#039;&lt;br /&gt;
* “Depth 0”: Birthright of Might&lt;br /&gt;
* “Depth 1”: 9-Again on Athletics rolls&lt;br /&gt;
* “Depth 2”: As above, and +1 dice on Athletics rolls. &lt;br /&gt;
* “Depth 3”: As above, but now 8-Again on Athletics rolls.&lt;br /&gt;
* “Depth 4”: As above, but now +2 dice on Athletics rolls. &lt;br /&gt;
* “Depth 5”: As above, but now +3 dice on Athletics rolls.&lt;br /&gt;
* “Depth 6”: As above, and +1 Stamina.  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Evolutions&#039;&#039;&#039;&lt;br /&gt;
* Rugged Tread (O): In Depth 1 and lower, the Leviathan may, when barefoot, benefit from the equipment bonus for athletic shoes, and most terrain will not damage his unshod feet - treat them as though they had the durability of solid work boots.&lt;br /&gt;
* Relentless Pursuit (OO): In Depth 3 and lower, the Leviathan may treat his Speed as though it were 3 higher for the purpose of extended rolls related to chases on foot. This does not increase his actual speed - rather, he does not flag and moves as efficiently as is possible, maximizing the benefits granted by his improved stamina. &lt;br /&gt;
* Tireless Vigor (OOO): In Depth 3 and lower, the Leviathan ignores up to his Sheol score worth of penalties applied due to wounds or fatigue. &lt;br /&gt;
&lt;br /&gt;
==== World Serpent&#039;s Endurance  (Ancestral Channel) ====&lt;br /&gt;
&#039;&#039;The Leviathan’s body channels more force than a creature it size should be capable of.  It is a being of terrible power, capable of crushing the earth itself should it stretch the length of it, and should it decide to throw its force against the sea, great waves will rise up to drown the land.&#039;&#039;&lt;br /&gt;
* “Depth 0”: Birthright of Might&lt;br /&gt;
* “Depth 1”: When the Leviathan is using Stamina to resist a rolled action, his attacker does not benefit from 10-Again. 9-Again or 8-Again will &amp;quot;degrade&amp;quot; one step.&lt;br /&gt;
* “Depth 2”: As above, and now a normal attacker negates one success for each &amp;quot;1&amp;quot; rolled. 9-Again will &amp;quot;degrade&amp;quot; to no reroll, while 8-Again will &amp;quot;degrade&amp;quot; to 10-again. &lt;br /&gt;
* “Depth 3”: As above, and the Leviathan boosts his resistance by 4, not 2, when spending Willpower on Stamina-related resistance. &lt;br /&gt;
* “Depth 4”: As above, and +1 Stamina&lt;br /&gt;
* “Depth 5”: As above, and +1 Size&lt;br /&gt;
* “Depth 6”: As above, but now +2 Stamina.&lt;br /&gt;
&lt;br /&gt;
==== Fluid Icon of Grace  (Ancestral Channel) ====&lt;br /&gt;
&#039;&#039;Description&#039;&#039;&lt;br /&gt;
* “Depth 0”: Birthright of Might&lt;br /&gt;
* “Depth 1”: The Leviathan adds +1 to his Defense after all other effects (i.e. &#039;&#039;after&#039;&#039; doubling for a Dodge, not before)&lt;br /&gt;
* “Depth 2”: As above, and +1 Speed&lt;br /&gt;
* “Depth 3”: As above, but now +2 Defense&lt;br /&gt;
* “Depth 4”: As above, but now +2 Speed&lt;br /&gt;
* “Depth 5”: As above, but now +3 Defense and Speed&lt;br /&gt;
* “Depth 6”: As above, and +1 Dexterity.  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Evolutions&#039;&#039;&#039;&lt;br /&gt;
* Liquid Evasion (OOO): While in Depth 3 or lower, the Leviathan triples his Defense, instead of doubling it, when he opts to Dodge. &lt;br /&gt;
&lt;br /&gt;
==== Outraged Titan&#039;s Furor (Ancestral Channel) ====&lt;br /&gt;
&#039;&#039;Description&#039;&#039;&lt;br /&gt;
* “Depth 0”: Birthright of Might&lt;br /&gt;
* “Depth 1”: 9-Again on rolls to break objects manually.&lt;br /&gt;
* “Depth 2”: As above, and +1 dice on relevant rolls.&lt;br /&gt;
* “Depth 3”: As above, but now 8-Again on relevant rolls.&lt;br /&gt;
* “Depth 4”: As above, but now +2 dice on relevant rolls.&lt;br /&gt;
* “Depth 5”: As above, and the Leviathan may ignore up to his Sheol score worth of Durability when breaking objects manually. &lt;br /&gt;
* “Depth 6”: As above, and +1 Strength. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Evolutions&#039;&#039;&#039;&lt;br /&gt;
* Riotous Vandal (OO) - When in Depth 3 or below, the Leviathan gains 8-Again on Havoc checks.&lt;br /&gt;
&lt;br /&gt;
==== That Hideous Strength  (Ancestral Channel) ====&lt;br /&gt;
&#039;&#039;The Leviathan’s body channels more force than a creature it size should be capable of.  It is a being of terrible power, capable of crushing the earth itself should it stretch the length of it, and should it decide to throw its force against the sea, great waves will rise up to drown the land.&#039;&#039;&lt;br /&gt;
* “Depth 0”: Birthright of Might&lt;br /&gt;
* “Depth 1”: 9-Again on Strength rolls&lt;br /&gt;
* “Depth 2”: As above, and 8-Again on Strength rolls. &lt;br /&gt;
* “Depth 3”: As above, but when the Leviathan spends Willpower on an active Strength-based roll, they gain +5 dice instead of +3.&lt;br /&gt;
* “Depth 4”: As above, and +1 Strength&lt;br /&gt;
* “Depth 5”: As above, and double the Leviathan&#039;s effective Strength for feats of strength.&lt;br /&gt;
* “Depth 6”: As above, but now +2 Strength and the Leviathan ignores up to its Sheol in dice pool penalties to Strength-based checks.&lt;br /&gt;
&lt;br /&gt;
=== Vestiges of Predation ===&lt;br /&gt;
&lt;br /&gt;
==== Birthright of Predation ====&lt;br /&gt;
The Birthright of the Vestige of Predation is the &#039;&#039;&#039;Hunter&#039;s Boon&#039;&#039;&#039;. The Leviathan may &amp;quot;tune in&amp;quot; to a Wake-vulnerable subject. If the victim&#039;s Wits (+ Power Stat) is lower than the Leviathan&#039;s Presence + Sheol, that subject cannot benefit from 10-again on attacks made against the Leviathan for the rest of the Scene. &lt;br /&gt;
* &#039;&#039;&#039;Cost&#039;&#039;&#039;: 1 Ichor&lt;br /&gt;
&lt;br /&gt;
==== Mortal-Devouring Armory (Ancestral Channel) ====&lt;br /&gt;
&#039;&#039;The Leviathan&#039;s Primordial form bristles with cruel natural weapons.&#039;&#039;&lt;br /&gt;
* “Depth 0”: Birthright of Predation&lt;br /&gt;
* “Depth 1”: The Leviathan&#039;s unarmed strikes inflict lethal damage&lt;br /&gt;
* “Depth 2”: As above, but now they are +1L weapons.&lt;br /&gt;
* “Depth 3”: As above, and the Leviathan gains 9-Again on attacks with them.&lt;br /&gt;
* “Depth 4”: As above, but now they are +2L weapons. &lt;br /&gt;
* “Depth 5”: As above, but now they are +3L weapons.&lt;br /&gt;
* “Depth 6”: As above, but now those that grapple with the Leviathan suffer (His Stamina + Sheol - Their Stamina + Armor) lethal damage each turn from exposure to countless sharp protrusions or biting mouths. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Evolutions&#039;&#039;&#039;&lt;br /&gt;
* Savage Focus (O) - In Depth 1 and lower, The Leviathan may use his Dexterity for Defense even if his Wits is lower, like a wild animal, but loses 10-Again on Intelligence-related rolls. &lt;br /&gt;
* Rending Claws (OO) - In Depth 3 and lower, The Leviathan&#039;s natural weapons are armor-piercing (rating 2).&lt;br /&gt;
* Gaping Maw (OO) - In Depth 3 and lower, The Leviathan&#039;s natural weapons deal an additional 2 damage if used on a grappled victim.&lt;br /&gt;
* Serrated Jaws (OO) - In Depth 3 and lower, the Leviathan instead gains 8-Again with his natural weapons.&lt;br /&gt;
&lt;br /&gt;
==== Stalker&#039;s Shifting Hide (Ancestral Channel) ====&lt;br /&gt;
&#039;&#039;The Leviathan&#039;s Primordial form cannot be perceived clearly by its prey.&#039;&#039;&lt;br /&gt;
* “Depth 0”: Birthright of Predation&lt;br /&gt;
* “Depth 1”: 9-Again on Stealth rolls&lt;br /&gt;
* “Depth 2”: As above, but now 8-Again on Stealth rolls&lt;br /&gt;
* “Depth 3”: As above, and +1 dice on Stealth rolls. &lt;br /&gt;
* “Depth 4”: As above, but now +2 dice on Stealth rolls. &lt;br /&gt;
* “Depth 5”: As above, but now +3 dice on Stealth rolls.&lt;br /&gt;
* “Depth 6”: As above, and Wake-vulnerable subjects whose (Wits + Composure) is less than the Leviathan&#039;s (Stealth + Sheol) cannot see him unless they spend a Willpower point or invoke supernatural methods of sensing his presence. The expenditure covers the rest of the scene but cannot be made until the victim is aware that the Leviathan is present but invisible - either by being informed of this or hearing or otherwise noting evidence of his existence. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Evolutions&#039;&#039;&#039;&lt;br /&gt;
* Broken Lens (OOO) - In Depth 3 and lower, those using tools of mortal make (binoculars, flashlights, etc.) to attempt to overcome the Leviathan&#039;s Stealth roll will suffer unexplained hardships. Lenses get blurry, lights flicker, and so on. Equipment with a rating of less than the Leviathan&#039;s Sheol is effectively negated and provides no bonus.&lt;br /&gt;
* Clouded Eye (OOO) - In Depth 3 and lower, the Leviathan may use his focused wake to dull the senses. A subject whose Willpower is lower than the Leviathan&#039;s (Stealth + Sheol) will subtract the Leviathan&#039;s Sheol from all Wits + Composure rolls to attempt to detect him. This will also affect the Depth 6 iteration of this Channel.&lt;br /&gt;
* Slip Sideways (OOOOO, requires Sheol 4) - In Depth 6, while hiding due to Stealth, an exceptional success permits the Leviathan to find a bolthole outside of normal space. No non-supernatural methods may detect his presence as long as he remains in his current general position. Non-supernatural events that don&#039;t deal catastrophic (10+) damage to the surrounding region will neither affect or reveal the Leviathan, and the Leviathan&#039;s Stealth will act as armor to insulate him against these. He will be visible afterwards (after all, whatever happened probably managed to move him.) Attacking, speaking, or moving will also end this effect.&lt;br /&gt;
&lt;br /&gt;
==== The Hunter&#039;s Blood (Descendant Channel) ====&lt;br /&gt;
&#039;&#039;The voice of the Leviathan is what inspired legends of siren&#039;s. Speaking, crying, bellowing, or whispering: all vocalizations of the Leviathan draws in mortal listeners, robbing them of their will and self determination.&#039;&#039;&lt;br /&gt;
** Dice Pool: Dexterity + Firearms + Sheol&lt;br /&gt;
** Action Type: Instant&lt;br /&gt;
The Leviathan may project blood or Ichor at range; transforming it by means of this Channel into a deadly toxin. Most mortal Armor will not defend against this attack, but tools that provide environmental protection (such as a hazmat suit) might provide their bonus to Defense. Despite the unusual nature of the attack, it is treated as a typical ranged weapon. &lt;br /&gt;
* “Depth 0”: Birthright of Predation&lt;br /&gt;
* “Depth 1”: The attack deals bashing damage and has a range of 5/10/20.&lt;br /&gt;
* “Depth 2”: As above, but the range is now 10/20/40&lt;br /&gt;
* “Depth 3”: As above, and the Leviathan may now perform a &amp;quot;short burst&amp;quot; as per the autofire rules. This halves the effective range, however. He may also expend an additional 1 Ichor to inflict lethal damage. &lt;br /&gt;
* “Depth 4”: As above, but the range is now 30/60/120.&lt;br /&gt;
* “Depth 5”: As above, but the Leviathan may now perform a &amp;quot;medium burst.&amp;quot; &lt;br /&gt;
* “Depth 6”: As above, but the Leviathan may now opt to perform a &amp;quot;long burst&amp;quot; as per the Autofire rules. He may now expend an additional 3 Ichor to inflict aggravated damage.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Evolutions&#039;&#039;&#039;&lt;br /&gt;
* Defensive Bleeding (OOO) - In Depth 3 and lower, upon suffering three or more levels of lethal damage, the Leviathan may reflexively invoke this Channel with the attacker as a target. Stamina replaces Dexterity in the dice pool, and the Leviathan may not opt to perform a &amp;quot;burst.&amp;quot; &lt;br /&gt;
* Cobra&#039;s Spite (OOO) - In Depth 3 and lower, foes that suffer damage equal to their Size from this Channel are effectively blinded until they heal the wound supernaturally or receive medical attention.&lt;br /&gt;
&lt;br /&gt;
=== Vestiges of Sanctity ===&lt;br /&gt;
&lt;br /&gt;
==== Birthright of Sanctity ====&lt;br /&gt;
The Birthright of the Vestige of Sanctity is &#039;&#039;&#039;Parting the School&#039;&#039;&#039;. While this power is in effect, large masses of humans beings and aquatic animals instinctually part around the character and then return seamlessly to their original positions – the Leviathan could run at full speed through a crowded party without running into anyone, or fluidly walk through a queue to the front. A violent crowd will not impede the character or strike him as he is moving, but is free to assault him otherwise – they will simply be incapable of circling him, politely parting to let him pass each time they surround him. The crowd parts only for the Leviathan and will provide the normal impediment to all others. This power has no effect on the positioning of people who are alone and it will only affect normal creatures that are completely subject to the Wake – even the moderate resistance provided by being a supernatural being is sufficient to stifle it entirely. Its effect lasts for a scene.&lt;br /&gt;
* &#039;&#039;&#039;Cost&#039;&#039;&#039;: 1 Ichor&lt;br /&gt;
&lt;br /&gt;
==== Eye of the Eternal Storm  (Ancestral Channel) ====&lt;br /&gt;
&#039;&#039;The Leviathan is a creature of pretrenatural calm and stillness. Adapted to both the loneliness and turbulence of the primordial ocean, he can maintain emotional control in the most extreme circumstances and spread this control to others.&#039;&#039;&lt;br /&gt;
* “Depth 0”: Birthright of Sanctity&lt;br /&gt;
* “Depth 1”: When the Leviathan is using Composure to resist a rolled action, his attacker does not benefit from 10-Again. 9-Again or 8-Again will &amp;quot;degrade&amp;quot; one step. &lt;br /&gt;
* “Depth 2”: As above, and now a normal attacker negates one success for each &amp;quot;1&amp;quot; rolled. 9-Again will &amp;quot;degrade&amp;quot; to no reroll, while 8-Again will &amp;quot;degrade&amp;quot; to 10-again. &lt;br /&gt;
* “Depth 3”: As above, and the Leviathan boosts his resistance by 4, not 2, when spending Willpower on Composure-related resistance. &lt;br /&gt;
* “Depth 4”: As above, and +1 Composure (This does not increase the Leviathan&#039;s Willpower)&lt;br /&gt;
* “Depth 5”: As above, and Wake-vulnerable individuals within the Leviathan&#039;s Wake may use his Composure as a Resistance trait in place of their own. If they do so, their effective Composure is reduced to 0 when opposing effects created by the Leviathan himself. This lasts for the rest of the scene or until the victim expends Willpower to resist it (but will begin again if they borrow the Leviathan&#039;s Composure.) &lt;br /&gt;
* “Depth 6”: As above, but now +2 Composure and the Leviathan may use Composure in place of Presence or Manipulation for any social skills that remain viable in this form.&lt;br /&gt;
&lt;br /&gt;
==== Voice of the Elder Temptress (Ancestral Channel) ====&lt;br /&gt;
&#039;&#039;Description.&#039;&#039;&lt;br /&gt;
* “Depth 0”: Birthright of Sanctity&lt;br /&gt;
* “Depth 1”: 9-Again on Persuasion rolls&lt;br /&gt;
* “Depth 2”: As above, but now 8-Again on Persuasion rolls&lt;br /&gt;
* “Depth 3”: As above, and +1 dice on Persuasion rolls. &lt;br /&gt;
* “Depth 4”: As above, but now +2 dice on Persuasion rolls. &lt;br /&gt;
* “Depth 5”: As above, but now +3 dice on Persuasion rolls.&lt;br /&gt;
* “Depth 6”: As above, and using Persuasion on Wake-vulnerable subjects is a rote action.  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Evolutions&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== Siren of the Depths (Ancestral Channel) ====&lt;br /&gt;
&#039;&#039;The Leviathan cannot be resisted; its nature is to draw in others, to bring them in to its orbit.&#039;&#039;&lt;br /&gt;
* “Depth 0”: Birthright of Sanctity&lt;br /&gt;
* “Depth 1”: 9-Again on Presence rolls&lt;br /&gt;
* “Depth 2”: As above, but now 8-Again on Presence rolls&lt;br /&gt;
* “Depth 3”: As above, and the Leviathan gains +5 dice on a Presence-based roll when expending Willpower on it, instead of +3. &lt;br /&gt;
* “Depth 4”: As above, and +1 to Presence. &lt;br /&gt;
* “Depth 5”: As above, and the Leviathan may select a single social Skill to retain use of at this Depth, as long as that Skill is used with Presence.&lt;br /&gt;
* “Depth 6”: As above, but +2 to Presence. Wake-vulnerable individuals with a Willpower lower than the Leviathan&#039;s Presence will follow it around in a dazed state unless they expend a point of Willpower (one per scene) to act normally. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Evolutions&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== Insidious Creature (Ancestral Channel) ====&lt;br /&gt;
&#039;&#039;When the Leviathan speaks, or sends thoughts and dreams, the message tangles up the reason the recipient, ensnaring the mind.&#039;&#039;&lt;br /&gt;
* “Depth 0”: Birthright of Sanctity&lt;br /&gt;
* “Depth 1”: 9-Again on Manipulation rolls&lt;br /&gt;
* “Depth 2”: As above, but now 8-Again on Manipulation rolls&lt;br /&gt;
* “Depth 3”: As above, and the Leviathan gains +5 dice on a Manipulation-based roll when expending Willpower on it, instead of +3. &lt;br /&gt;
* “Depth 4”: As above, and +1 to Manipulation.&lt;br /&gt;
* “Depth 5”: As above, and wake-vulnerable subjects spending Willpower to increase their resistance to the Leviathan&#039;s Manipulation-based actions gain only +1 to their resistance Trait. &lt;br /&gt;
* “Depth 6”: As above, but +2 to Manipulation. Wake-vulnerable individuals with a Willpower lower than the Leviathan&#039;s Manipulation cannot use rolled resistance against the Leviathan&#039;s Manipulation-based actions; the Leviathan automatically scores an exceptional success against them in these cases.&lt;br /&gt;
&#039;&#039;&#039;Evolutions&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Call of the Depths (Descendant Channel) ====&lt;br /&gt;
&#039;&#039;The voice of the Leviathan is what inspired legends of siren&#039;s. Speaking, crying, bellowing, or whispering: all vocalizations of the Leviathan draws in mortal listeners, robbing them of their will and self determination.&#039;&#039;&lt;br /&gt;
** Dice Pool: Presence + Expression + Sheol&lt;br /&gt;
** Action Type: Standard&lt;br /&gt;
The Leviathan&#039;s voice carries a luring tone that pulls listeners towards him or her and muddle their minds. The effect only extends as far as the Leviathan&#039;s voice would naturally carry, without being amplified or broadcast by mechanical methods. Those that hear the voice, are vulnerable to the Wake, and have less Resolve (+ Power Stat) than the Leviathan&#039;s successes are affected. A point of Willpower may be spent to resist the call for a turn. When at the Leviathan&#039;s side, subjects that are still subject to the lure become anxious and uncertain if forced to move away, suffering a -2 penalty to all actions not linked to returning to the Leviathan&#039;s side.&lt;br /&gt;
* “Depth 0”: Birthright of Sanctity&lt;br /&gt;
* “Depth 1”: Those that hear the voice move towards the Leviathan for a single  turn.&lt;br /&gt;
* “Depth 2”: As above, but the compulsion lasts an extra turn for each success over the necessary threshold to affect the listener, to a limit of (Leviathan&#039;s Presence) turns. Multiple applications don&#039;t stack - the new roll replaces the old one.&lt;br /&gt;
* “Depth 3”: As above, and the Leviathan may expend an additional 1 Ichor to increase the cost of resistance to 2 Willpower for subjects whose Willpower is less than the Leviathan&#039;s (Presence + Sheol). &lt;br /&gt;
* “Depth 4”: As above, and the limit on duration increases to (Presence + Sheol) turns.&lt;br /&gt;
* “Depth 5”: As above, and affected subjects cannot regain Willpower normally, instead gaining the Leviathan&#039;s Vice and having it be their sole option for the duration of the effect. &lt;br /&gt;
* “Depth 6”: The Leviathan may expend 3 additional ichor to remove the ability to spend Willpower to resist from subjects whose Willpower is less than the Leviathan&#039;s (Presence + Sheol). &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Evolutions&#039;&#039;&#039;&lt;br /&gt;
* Song of Madness (OO) - In Depth 3 and lower, those affected by the call also suffer from any derangements possessed by the Leviathan. Those that resist by expending Willpower also resist the derangement.&lt;br /&gt;
&lt;br /&gt;
=== Vestiges of Vitality ===&lt;br /&gt;
&lt;br /&gt;
==== Birthright of Vitality  ====&lt;br /&gt;
The Birthright of the Vestige of Vitality is the &#039;&#039;&#039;Boon of Tides&#039;&#039;&#039;. While this power is in effect, the Leviathan may breathe water as easily as air and gains Armor 1 when at least half-submerged. Its effect lasts for a scene.&lt;br /&gt;
* &#039;&#039;&#039;Cost&#039;&#039;&#039;: 1 Ichor&lt;br /&gt;
&lt;br /&gt;
==== Assumption of Titan&#039;s Stature (Ancestral Channel) ====&lt;br /&gt;
&#039;&#039;Description.&#039;&#039;&lt;br /&gt;
* “Depth 0”: Birthright of Vitality&lt;br /&gt;
* “Depth 1”: +1 die on Brawl rolls mades during a grapple. &lt;br /&gt;
* “Depth 2”: As above, but now +2 dice on relevant rolls.&lt;br /&gt;
* “Depth 3”: As above, and +1 Size.&lt;br /&gt;
* “Depth 4”: As above, but now +3 dice on relevant rolls. &lt;br /&gt;
* “Depth 5”: As above, but now +2 Size.&lt;br /&gt;
* “Depth 6”: As above, but now +3 Size and 8-Again on relevant rolls made against smaller targets.  &lt;br /&gt;
&lt;br /&gt;
==== Lifeblood of Titans (Ancestral Channel) ====&lt;br /&gt;
&#039;&#039;The immense ancient creatures were beyond death as it is currently understood.  A Leviathan who pursues the remnants of this power in its blood finds that same spark of terrible life, which refuses to be constrained to the scale of modern life.&#039;&#039;&lt;br /&gt;
* “Depth 0”: Birthright of Vitality&lt;br /&gt;
* “Depth 1”: +1 Size.&lt;br /&gt;
* “Depth 2”: As above, and +1 Health Level&lt;br /&gt;
* “Depth 3”: As above, but now +2 Size.&lt;br /&gt;
* “Depth 4”: As above, but now +2 Health Levels. &lt;br /&gt;
* “Depth 5”: As above, but now +3 Size.&lt;br /&gt;
* “Depth 6”: As above, but now +4 Size and +3 Health Levels.  &lt;br /&gt;
&lt;br /&gt;
==== Flesh of the Progenitors (Ancestral Channel) ====&lt;br /&gt;
&#039;&#039;Description.&#039;&#039;&lt;br /&gt;
* “Depth 0”: Birthright of Vitality&lt;br /&gt;
* “Depth 1”: The Leviathan developes 1/0 Armor (General/ballistic).&lt;br /&gt;
* “Depth 2”: As above, but now 1/1 Armor&lt;br /&gt;
* “Depth 3”: As above, but now 2/1 Armor, and the armor becomes bulletproof. &lt;br /&gt;
* “Depth 4”: As above, but now 2/2 Armor&lt;br /&gt;
* “Depth 5”: As above, but now 3/2 Armor&lt;br /&gt;
* “Depth 6”: As above, but now 4/3 Armor, and the armor degrades all damage inflicted by mundane weapons to bashing.  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Evolutions&#039;&#039;&#039;&lt;br /&gt;
* Adaption to Harm (OO) - In Depth 3 and lower, the Leviathan may expend 1 Ichor to &amp;quot;adapt&amp;quot; to an attack that inflicts damage. The Leviathan&#039;s Armor is treated as being 1 rank higher against attacks of that general type (bullets, punching, blunt instruments, etc.) for the rest of the scene. The Leviathan may only be &amp;quot;adapted&amp;quot; to one such type of damage at a time. &lt;br /&gt;
* Flexible Protection (OO) - In Depth 3 and lower, the Leviathan may roll Stamina + Sheol as an instant action. He may move ranks of protection equal to his successes from general to ballistic or vice versa, increasing one by decreasing the other. He may not reduce a kind of protection below 0. &lt;br /&gt;
* Lead Ward (OO) - The ballistic values of the Armor granted by this Channel are all 1 rank higher. &lt;br /&gt;
* Inviolable (OOOOO, requires Sheol 5) - In Depth 6, while being attacked by wake-vulnerable creatures, the Leviathan may use its Sheol as its Armor value.&lt;br /&gt;
&lt;br /&gt;
==== The Toad&#039;s Curse (Ancestral Channel) ====&lt;br /&gt;
&#039;&#039;Approaching the ancient creatures of the depths was a hazardous experience; not only did they have great power to bring to bear against interlopers but their very presence could overwhelm with toxic secretions.&#039;&#039;&lt;br /&gt;
* “Depth 0”: Birthright of Vitality&lt;br /&gt;
* “Depth 1”: Unprotected beings in physical contact with the Leviathan suffer a -1 penalty on all actions. After the contact is broken, the penalty lasts for a number of turns equal to the amount of time spent in contact.&lt;br /&gt;
* “Depth 2”: As above, but for every two rounds of full contact, the penalty increases by 1. If it ever rises above the subject&#039;s Stamina + Resolve, they pass out due to pain. When contact is broken, the penalty drops down to -1, and lasts as above. &lt;br /&gt;
* “Depth 3”: As above, but now the penalty applies to any creature within close distance (close enough to touch, even if not touching) of the Leviathan. If the region is left, the penalty now gradually decreases (by 1 each turn), to a minimum of -1, which is suffered for the rest of the scene &lt;br /&gt;
* “Depth 4”: As above, but now the penalty increases for each turn of contact.&lt;br /&gt;
* “Depth 5”: As above, and creatures that have passed out due to exposure will suffer 1 bashing damage for each turn of continued exposure beyond that point. &lt;br /&gt;
* “Depth 6”: As above, but the cloud now covers a region with a radius in feet equal to the Leviathan&#039;s Size.  &lt;br /&gt;
&lt;br /&gt;
==== World Serpent&#039;s Endurance  (Ancestral Channel) ====&lt;br /&gt;
&#039;&#039;The Leviathan’s body channels more force than a creature it size should be capable of.  It is a being of terrible power, capable of crushing the earth itself should it stretch the length of it, and should it decide to throw its force against the sea, great waves will rise up to drown the land.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
World Serpent&#039;s Endurance is a Resistance Attribute boosting Channel. It boosts Stamina and has the following unique powers:&lt;br /&gt;
* “Depth 0”: Birthright of Vitality&lt;br /&gt;
* “Depth 5”: +1 Size&lt;br /&gt;
* “Depth 6”: As above, and the Leviathan reduces all bashing damage he suffers by 1, to a minimum of 0.&lt;br /&gt;
&lt;br /&gt;
==== No Mysteries of the Flesh (Descendant Channel) ====&lt;br /&gt;
** Dice Pool: Intelligence or Stamina + Medicine + Sheol&lt;br /&gt;
** Action Type: Extended (Each roll represents either one minute of work (first aid and diagnosis) or one hour of intense concentration (for long-term treatment and major physical reconfiguration)&lt;br /&gt;
The Leviathan can exert near-total understanding and control of the physical functions of his body, stopping or redirecting blood flow, diagnosing maladies, and repurposing muscles and organs to increase his capabilities. The lesser examples of this power are acts of will (Intelligence), while the more drastic changes are painful and strenuous (Stamina.) &lt;br /&gt;
* “Depth 0”: Birthright of Vitality&lt;br /&gt;
* “Depth 1”: By expending a point of Ichor, the Leviathan may diagnose illnesses in himself using this Channel; he suffers no penalties for lacking tools (and in fact gains bonuses due to his Sheol.) He may also perform minor field first aid, such as stopping a wound from bleeding and &amp;quot;setting&amp;quot; a broken limb. &lt;br /&gt;
* “Depth 2”: As above, and the Leviathan may now apply any medical treatment that would be possible with advanced equipment, up to and including performing what is effectively surgery on himself. &lt;br /&gt;
* “Depth 3”: As above, and the Leviathan may now use drastic changes to remove the need for sleep, air, water, and food. Each category requires 1 success for twelve hours of suppression. Healing time can be increased as well - successes are divided between duration (12 hours per success) and degree of increase (2 successes for a 100% improvement.) Increased healing burns increased energy. A Leviathan healing at an increased rate requires a proportional degree more of food, water, and sleep than usual. Suppressing the need for these only suppreses one &amp;quot;normal amount&amp;quot; of need, requiring increased successes to compensate for the increased needs. &lt;br /&gt;
* The Leviathan may expend an additional Ichor to perform a check in less time - one turn or ten minutes depending on the procedure.&lt;br /&gt;
* “Depth 4”: As above, and the Leviathan may now expend three successes on a drastic change to &amp;quot;shuffle&amp;quot; a dot from one Physical Attribute to another. The change lasts for one hour, and increased successes can increase the duration by thirty minutes per additional success. The Leviathan may only have dots equal to his Sheol &amp;quot;shuffled&amp;quot; at any one time. &lt;br /&gt;
* “Depth 5”: As above, and the Leviathan may now control his density. He may &amp;quot;swap&amp;quot; his Size and Stamina with a drastic change. This requires one success for each dot of change (So a Size 5, Stamina 3 Leviathan would require two successes.) The change lasts for one hour, and increased successes can increase the duration by thirty minutes per additional success. &lt;br /&gt;
* “Depth 6”: As above, and the Leviathan may now use a drastic change to increase one Physical Attribute by a single dot. This requires successes equal to twice the current rating. The change lasts for one hour, and increased successes can increase the duration by thirty minutes per additional success. The Leviathan may expend 3 additional ichor to perform a check reflexively or in a single minute, depending on the procedure. &lt;br /&gt;
&#039;&#039;&#039;Evolutions&#039;&#039;&#039;&lt;br /&gt;
* Autosculpting (O) - The Leviathan may select a single physical Merit with a dot rating equal to or less than his Sheol. In Depth 3 and lower, he may use a drastic change to gain access to that Merit. This requires successes equal to its dot rating, and provides the Merit for an hour. Additional successes can increase the duration by thirty minutes per additional success. The Leviathan must otherwise qualify for the Merit when gaining it (but may use the increased traits of his Depth 3 form to determine if he does or not.) This Evolution may be purchased mulitple times, each time allowing access to a different Merit. Only Merits that can be explained as raw physical traits can be gained in this fashion (so no Stunt Driver or Fighting Styles.)&lt;br /&gt;
&lt;br /&gt;
==== Vigor of Protean Kings (Descendant Channel) ====&lt;br /&gt;
&lt;br /&gt;
* &amp;quot;Depth 0&amp;quot;: Birthright of Fecundity/Vitality&lt;br /&gt;
* &amp;quot;Depth 1&amp;quot;: As a reflexive action you may expend 1 Ichor to raise a Physical Attribute by 2. The human pattern cannot long contain the Sublime: the boost lasts one turn. You may spend no more than 1 Ichor per Attribute in this manner.&lt;br /&gt;
* &amp;quot;Depth 2&amp;quot;: Duration improves to (Depth) turns. Transforming to a lower Depth will &amp;quot;reset&amp;quot; the duration clock, allowing you to maintain Augmentation without re-spending Ichor.&lt;br /&gt;
* &amp;quot;Depth 3&amp;quot;: Depth clock resets. From now on, you may reflexively attempt transformation checks towards lower Depths each turn, allowing you to fight while &amp;quot;hulking out.&amp;quot; You may spend up to 2 Ichor per Attribute. &lt;br /&gt;
* &amp;quot;Depth 4&amp;quot;: Depth clock resets. Your limbs can elongate at will, granting you a reach in yards equal to your Size. You may strike up to two targets with one attack.&lt;br /&gt;
* &amp;quot;Depth 5&amp;quot;: Depth clock resets. You may spend a point of Willpower to allow any attack to inflict Aggravated Damage, or to strike (2 x Sheol) enemies within the diameter of your Wake.&lt;br /&gt;
* &amp;quot;Depth 6&amp;quot;: Depth clock resets. You may spend up to 4 Ichor in one Attribute, and all augmented Attributes remain so until you transform to a shallower Depth. &lt;br /&gt;
&lt;br /&gt;
Back to the [[LeviathanTempest:CompilationProject| Compilation Page]]&lt;br /&gt;
&lt;br /&gt;
Back to the [[LeviathanTempest:Main_Page| Main Page.]]&lt;/div&gt;</summary>
		<author><name>FiveEyes</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=LeviathanTempest:ChapterFour&amp;diff=129702</id>
		<title>LeviathanTempest:ChapterFour</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=LeviathanTempest:ChapterFour&amp;diff=129702"/>
		<updated>2009-11-15T21:51:58Z</updated>

		<summary type="html">&lt;p&gt;FiveEyes: /* Magnanimous Host to All  (Ancestral Channel) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[PICTURE: Full page, three-quarters top-down view. An alleyway. A man in a black suit, wearing a bronze face mask depicting an impassive man&#039;s face in a Sumerian style, recoils from a prone figure. The prone body is a young man with AmerInd features. He is in a flannel shirt and ripped jeans, and is lying in a pool of blood. His teeth are gritted as he glares defiantly at the masked man. The teeth are triangular, and his left eye is a featureless black pool. The blood is rising up unnaturally at his side and forming a distinct shape - a vulture&#039;s body with a peacock&#039;s tail feathers. Instead of a vulture&#039;s head, three serpents emerge from the neck. The central serpent is hooded, like a cobra. The creature is formed out of blood at its feet but solid elsewhere, and is clearly taking flight towards the masked man.]&lt;br /&gt;
&lt;br /&gt;
= Chapter 4 : Supernatural Powers =&lt;br /&gt;
&lt;br /&gt;
“&#039;&#039;Can you fill his hide with harpoons, or his head with fishing spears? If you lay a hand on him, you will remember the struggle, and never do it again! Any hope of subduing him is false; the mere sight of him is overpowering.&#039;&#039;”&lt;br /&gt;
* Job 41:7-9&lt;br /&gt;
&lt;br /&gt;
Supplementing the mystical advantages – and afflictions - that separate the Tribe from humanity is the exploration of the power available from their Progenitor&#039;s bloodline. While Sheol measures the degree to which a Leviathan is coming to terms with his or her lineage, this method of exploration is not the only one available to them. The Schools of the Tribe emphasize an approach towards definition of the self, and part of that goal is the realization and reclamation of the Tribe&#039;s lost power. &lt;br /&gt;
&lt;br /&gt;
Most Leviathans do not spend particularly much energy simply attempting to gain mystical power. While such things can provide considerable control over the immediate circumstances of a Leviathan&#039;s life, delving deeply into one&#039;s bloodline involves acknowledging the Tribe&#039;s inhumanity in a way that can be frightening to an insecure Leviathan, and even the more balanced and stable members of the Tribe often find that they feel more “stable” spending their time on other studies. At least a portion of this anxiety stems from the fact that the Tribe&#039;s power expresses itself imperfectly in humanoid visages – a member of the Tribe must become monstrous to make use of the lore encoded in his blood. &lt;br /&gt;
&lt;br /&gt;
== Vestiges ==&lt;br /&gt;
The avenues of supernatural power open to the Tribe are referred to as Vestiges. A Vestige is understood as just that, a fragmentary remnant of some facet of the power of the Progenitors which a Leviathan can, with study, seek to emulate. Comprehension of a Vestige, as well as a Leviathan&#039;s conception of how that power is achieved, shapes the Leviathan&#039;s monstrous forms – the closer he moves towards the far limits of his transformative ability, the more of the power of the Vestige is made manifest. Meditation and exploration of a Vestige also serves as a method of forming a personal image of the Tribe&#039;s lost heritage – the Leviathan&#039;s School shapes the ways in which he comprehends the Vestiges and the ways in which they become physically manifest as he attempts to achieve an understanding of his bloodline that gives him a goal to aim for. In other words, the Tribe&#039;s study of Vestiges is part of their attempt to construct an ideal form in which they will feel “complete.” &lt;br /&gt;
&lt;br /&gt;
The Tribe has access to seven Vestiges, corresponding to the seven most major Strains. All of the Tribe&#039;s abilities fall under the blanket of one of these seven categories, and can be further subdivided into Channels. A Channel is a part of the whole – members of Abzu&#039;s Camp tend to refer to them as imperfect emanations of perfect concepts – and serves as a manageable portion of an otherwise massive concept. Leviathans explore a Vestige by comprehending its individual Channels. The most straightforward of these are referred to as Ancestral Channels – they represent certain physical concepts that must be grasped before the more esoteric Descendant Channels can be understood. Descendant Channels involve the conjuration and direction of the forces at the Tribe&#039;s command and, as such, require a greater degree of focus and the power of Ichor to invoke.&lt;br /&gt;
&lt;br /&gt;
The Vestiges are a gift shared by all members of the Tribe. While a given Strain may favor certain aspects of the bloodline, there are no aspects of the Tribe&#039;s power that cannot be gained by a Leviathan that undergoes proper study. On a practical level this means that there are no Channels that are unique to a given Strain or School, and even if a small group of Leviathans “discovered” a lost Channel, the route they took to this discovery could not be the only one – through meditation and experimentation, it would be possible for a Leviathan with infinite time (and patience) to grasp every Channel of every Vestige. The roadmap to these traits is, after all, contained in the blood of each and every Leviathan, and reproduced in imperfect fragments in the families that gave birth to them. &lt;br /&gt;
&lt;br /&gt;
==== Birthrights ====&lt;br /&gt;
Remarkably, the first tentative steps taken in the exploration of a Vestige tend to cover similar ground, no matter the Channel being considered or the methods of the Leviathan in question. This “common ground” represents a Vestige&#039;s Birthright – the most basic expression of that Vestige, a small blessing that any Leviathan that has explored that Vestige has access to in any form. The trick offered by a Birthright is usually limited, a predecessor to the Vestige&#039;s more formal powers, but most members of the Tribe find that the ability to produce their Birthrights at any time more than makes up for the lack of a spectacular effect.  &lt;br /&gt;
&lt;br /&gt;
Mechanically, a Birthright is a single power available to a Leviathan regardless of form, which has one effect and an associated Ichor cost. The invocation of a Birthright involves either no transformation or an imperceptible amount of change – it takes supernatural awareness to mark their use. A Leviathan gains access to a Vestige&#039;s Birthright upon purchasing any of its Ancestral Channels. &lt;br /&gt;
&lt;br /&gt;
==== Evolutions ====&lt;br /&gt;
Comparatively, there are paths that a Leviathan can avoid taking in their exploration of a Channel, certain modes of thought or varieties of adaptation that only become apparent to those that search for them specifically. The Tribe refers to these elaborations of the Vestige as its Evolutions. They are of somewhat greater social and mental importance to a Leviathan than the Channels themselves, as they are adaptations that are deliberately sought – by internalizing these traits, a Leviathan is making a claim as to what he believes his (or even &#039;&#039;the&#039;&#039;) ideal form ought to be. While the marking of a Progenitor&#039;s bloodline causes a Strain to favor certain Vestiges, it is the will of the Leviathan that guides him to more readily undertake a group of Evolutions.&lt;br /&gt;
&lt;br /&gt;
Mechanically, an Evolution is like a Merit – a unique feature purchased separately from other traits. Evolutions are tied to Vestiges or Channels, and provide to the linked powers either additional benefits, new avenues of use, or reduced limitations. Evolutions always have a physical marker that makes them readily apparent to observers – a true scholar of the Tribe might even be able to identify a Leviathan&#039;s School and mastered Channels from observing his Evolutions.  &lt;br /&gt;
&lt;br /&gt;
===== Sidebar Page: Attribute-Boosting Channels =====&lt;br /&gt;
A number of Channels provide the Leviathan with bonuses to a specific Attribute. These follow a general template, depending on whether the Attribute is from the Power, Finesse, or Resistance group. To save on space, the basic templates are below, with specific details listed under the individual Channel.&lt;br /&gt;
&lt;br /&gt;
====== Power Attribute Boosting Ancestral Channel ======&lt;br /&gt;
* “Depth 0”: Birthright, as appropriate&lt;br /&gt;
* “Depth 1”: 9-Again on rolls with (Attribute)&lt;br /&gt;
* “Depth 2”: As above, and +1 to the Attribute&lt;br /&gt;
* “Depth 3”: As above, but now 8-Again on rolls, and when the Leviathan spends Willpower on an active (Attribute)-based roll, they gain +5 dice instead of +3.&lt;br /&gt;
* “Depth 4”: As above, but now +2 to the Attribute&lt;br /&gt;
* “Depth 5”: As above, when acting unopposed, the Leviathan may perform (Attribute) actions as rote actions.&lt;br /&gt;
* “Depth 6”: As above, but now +3 to the Attribute, (unique power) &lt;br /&gt;
&lt;br /&gt;
====== Finesse Attribute Boosting Ancestral Channel ======&lt;br /&gt;
* “Depth 0”: Birthright, as appropriate&lt;br /&gt;
* “Depth 1”: (Unique Power)&lt;br /&gt;
* “Depth 2”: As above, and 9-Again on rolls with (Attribute).  &lt;br /&gt;
* “Depth 3”: As above, and +1 to the Attribute, and when the Leviathan spends Willpower on an active (Attribute)-based roll, they gain +5 dice instead of +3.&lt;br /&gt;
* “Depth 4”: As above, but not 8-Again, (Unique Power)&lt;br /&gt;
* “Depth 5”: As above, but now +2 to the Attribute.&lt;br /&gt;
* “Depth 6”: As above, (unique power) &lt;br /&gt;
&lt;br /&gt;
====== Resistance Attribute Boosting Ancestral Channel ======&lt;br /&gt;
* “Depth 0”: Birthright, as appropriate&lt;br /&gt;
* “Depth 1”: When the Leviathan is using (Attribute) to resist a rolled action, his attacker does not benefit from 10-Again. 9-Again or 8-Again will &amp;quot;degrade&amp;quot; one step.&lt;br /&gt;
* “Depth 2”: As above, but now a normal attacker negates one success for each &amp;quot;1&amp;quot; rolled. 9-Again will &amp;quot;degrade&amp;quot; to no reroll, while 8-Again will &amp;quot;degrade&amp;quot; to 10-again.&lt;br /&gt;
* “Depth 3”: As above, and +1 to (Atribute) and the Leviathan boosts his resistance by 4, not 2, when spending Willpower on (Attribute)-related resistance.&lt;br /&gt;
* “Depth 4”: As above, but now an attacker with 9-again negates one success for each &amp;quot;1&amp;quot; rolled. 8-Again will &amp;quot;degrade&amp;quot; to no reroll.&lt;br /&gt;
* “Depth 5”: As above, but now +2 to (Attribute), (unique power)&lt;br /&gt;
* “Depth 6”: As above, attackers benefit from no rerolls under any circumstances, (unique power)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Vestiges of Awareness ===&lt;br /&gt;
There are countless adaptations that permit natural animals to discern amazing degrees of information from their environment - organs that measure electrical impulses, sort and interpret scents, and adaptations that &amp;quot;feel&amp;quot; the impression made by thrashing fish in the water. All of these various miracles of biology - and supernatural improvements beyond the limits of flesh - are available to the Tribe. The Progenitors, if myths are to be believed, had senses that could measure the quiver of thoughts in the heads of their prey, or pierce the limits of space and time. While their descendants cannot make such grandiose claims, the remaining fragments of these impossible gifts are still impressive. &lt;br /&gt;
&lt;br /&gt;
Those members of the Tribe that explore the relics of their lost civilization see these gifts as represented by a wheel of staring eyes or as an indigo mirror, lens, or jewel. The Progenitor most famed for perception is Nagaraja, the ancestor of the Vasuki, yet the Taninim and Bahamutan Strains also have a strong grasp of these talents.   &lt;br /&gt;
&lt;br /&gt;
==== Birthright of Awareness ====&lt;br /&gt;
The Birthright of the Vestige of Awareness is the &#039;&#039;&#039;Gaze of the Depths&#039;&#039;&#039;. Upon its invocation, the Leviathan&#039;s vision ceases to be impaired by water, and he reduces darkness-related vision penalties by his Sheol. He may keep his eyes open underwater, regardless of water quality, without discomfort. These effects last for the rest of the scene.&lt;br /&gt;
* &#039;&#039;&#039;Cost&#039;&#039;&#039;: 1 Ichor&lt;br /&gt;
&lt;br /&gt;
==== Lambent Eyes of Judgment (Ancestral Channel) ====&lt;br /&gt;
&#039;&#039;The Leviathan&#039;s gaze strips away deception and peers into the heart of matters – he seeks out the blackness at the core of all issues, and reads the lines of guilt in the faces of others.&#039;&#039;&lt;br /&gt;
* “Depth 0”: Birthright of Awareness&lt;br /&gt;
* “Depth 1”: 9-Again on Empathy rolls&lt;br /&gt;
* “Depth 2”: As above, and +1 die on Empathy rolls&lt;br /&gt;
* “Depth 3”: As above, but now 8-again on Empathy rolls&lt;br /&gt;
* “Depth 4”: As above, but now +2 dice on Empathy rolls&lt;br /&gt;
* “Depth 5”: As above, but now +3 dice on Empathy rolls&lt;br /&gt;
* “Depth 6”: As above, and the Leviathan is aware of the Vice of all vulnerable subjects inside his Wake.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Evolutions&#039;&#039;&#039;&lt;br /&gt;
* Light of Truth (O) In Depth 1 and lower, the Leviathan&#039;s eyes (or body, or some new and horrific organ) give off light – roughly equivalent to candlelight (about a yard of illumination). In this region, Wake-vulnerable subjects lose 10-again on their Subterfuge rolls.&lt;br /&gt;
* Lantern of Shame (OO, requires Light of Truth): At Depth 3 and below, the light&#039;s intensity increases to that of a lantern, and its light removes the ability of Wake-vulnerable subjects to regain Willpower from their Vice.&lt;br /&gt;
* Pyre for Sinners (OOOOO, requires Lantern of Shame): At Depth 6, the light&#039;s intensity increases to that of a bonfire (ten yards of illumination). In addition to the other effects, Wake-vulnerable supernatural beings in the light cannot make use of occult abilities that involve Subterfuge, such as the Obfuscate ability “The Familiar Stranger” (Vampire pg 137). &lt;br /&gt;
&lt;br /&gt;
==== One Brain, Many Minds (Ancestral Channel) ====&lt;br /&gt;
&#039;&#039;The sad limit of modern creatures of a single consciousness drawn together from the offerings of the brain does not need to be obeyed by Leviathans. As their ancestors once did, they can support a chorus of coordinated psyches within their brains.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
One Brain, Many Minds is a Finesse Attribute boosting Channel, as above. It boosts Wits and has the following unique powers:&lt;br /&gt;
* “Depth 0”: Birthright of Awareness&lt;br /&gt;
* “Depth 1”: &lt;br /&gt;
* “Depth 4”: As above, &lt;br /&gt;
* “Depth 6”: As above, &lt;br /&gt;
&#039;&#039;&#039;Evolutions&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== Oroborus&#039; Kin (Ancestral Channel) ====&lt;br /&gt;
&#039;&#039;In the primordial ocean, time flowed as all waters did.  Some of the great beasts of that ocean stretched themselves along such flows and devoured their pasts and future in single gulps.  This feat lies beyond modern Leviathans, but they may still hunt the strange eddies of time.&#039;&#039;&lt;br /&gt;
* “Depth 0”: Birthright of Awareness&lt;br /&gt;
* “Depth 1”: 9-Again on prophecy rolls (Such as those made during a fortune-telling ritual or to discern the meaning of an existing prophecy)&lt;br /&gt;
* “Depth 2”: As above, but now 8-again on such rolls. The Leviathan benefits from a free specialty in a specific form of divination (usually linked to Occult) &lt;br /&gt;
* “Depth 3”: As above, and +1 die on relevant rolls.&lt;br /&gt;
* “Depth 4”: As above, but now +2 dice on relevant rolls&lt;br /&gt;
* “Depth 5”: As above, and the Leviathan may now use fortuitous events as a basis for prophecy - upon witnessing a dramatic failure or exceptional success, he may reflexively and immediately enact any prophecy ritual he knows which normally requires ten minutes or less to perform. The event substitutes for the necessary materials and actions. &lt;br /&gt;
* “Depth 6”: As above, and the Leviathan may &amp;quot;see&amp;quot; temporal anomalies as well as unusual alterations in the fabric of fate. This permits him to use normal senses to note the presence of mystically-warped fates or regions in which supernatural means have been used to distort time. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Evolutions&#039;&#039;&#039;&lt;br /&gt;
* Third Eye (OOO, requires Sheol 3): At Depth 3 and below, the Leviathan may use his five normal senses to discern the past and future. He may use a Wits + Occult prophecy roll to get &amp;quot;sensations&amp;quot; from a person or object that up to seven minutes (-1), hours (-2), days (-4) or even years (-8) divorced from the present, in any direction. These &amp;quot;sensations&amp;quot; default to the most &amp;quot;important&amp;quot; or impressive event in the time frame sensed, and provide only hints. A fisherman who will drown in three days might provide the taste of salt water, for instance. Events are considered &amp;quot;important&amp;quot; based off of some notion of their &amp;quot;notability&amp;quot; and import to the subject. &lt;br /&gt;
* Divine Perspective (O or OOO, requires Third Eye and Sheol 4 or 5): At Depth 6, the Leviathan may reflexely and constantly receives sensory data from people and objects that extends up to seven minutes in either direction in their personal timeline, as detailed under Third Eye. The three-dot version of this Merit gathers information for up to seven hours. &lt;br /&gt;
&lt;br /&gt;
==== Eye of the Watchful Deity (Descendant Channel) ====&lt;br /&gt;
&#039;&#039;The Leviathan may ride the senses of its followers, making use of their eyes and ears to extend its reach and review the world from safety.&#039;&#039;&lt;br /&gt;
* “Depth 0”: Birthright of Awareness&lt;br /&gt;
* “Depth 1”: The Leviathan can share the senses of a Beloved or bonded Lahmasu within 10 feet, seeing and hearing what they do. The Leviathan is in a trance state (unaware, no Defense) while doing this, and does not independently roll to notice things - he or she merely perceives what the subject does. The Leviathan needs to know the vague direction towards a subject to tap in - they can&#039;t guess until they get the correct answer, however. The subject is aware of this effect. It lasts until terminated, until the end of the scene, or until the subject leaves the target area. The Leviathan &#039;&#039;must&#039;&#039; terminate the effect to move and act freely. &lt;br /&gt;
* “Depth 2”: As above, but within 10 yards.&lt;br /&gt;
* “Depth 3”: As above, but within 100 yards. The Leviathan may now expend 1 additional Ichor to target a willing subject that is vulnerable to the Wake but not a Beloved or Lahmasu. In addition to the direction to the subject, the Leviathan must also either know the target&#039;s name or be able to see them with the naked (if supernaturally enhanced) eye.&lt;br /&gt;
* “Depth 4”: As above, but within a half-mile.&lt;br /&gt;
* “Depth 5”: As above, but within a mile.&lt;br /&gt;
* “Depth 6”: As above, but within 10 miles. The Leviathan can expend 3 additional Ichor to target unwilling subjects that are vulnerable to the Wake - this requires an opposed roll (Presence + Sheol vs Resolve + power stat) to accomplish. The normal restrictions for targetting non-Beloved apply. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Evolutions&#039;&#039;&#039;&lt;br /&gt;
* Gentle Touch (O) If the Leviathan&#039;s Subterfuge + Sheol is greater than the subject&#039;s Willpower, they are not aware of being monitored. This does not prevent a subject from resisting if unwilling - in this case the victim, should they be affected, is aware that they were subject to mental assault but is not aware of whether they are still being &amp;quot;hijacked&amp;quot; or not.&lt;br /&gt;
* Split Focus (OOO): In Depth 3 and below, the Leviathan now taps into the senses of a subject as an unrolled action - they must devote attention to it, but are not in a trance and retain awareness of their surroundings and their Defense trait. The Leviathan may also opt not to use a subject&#039;s senses in a turn, taking its normal action, without breaking the effect.&lt;br /&gt;
* All-Seeing (OOOO, requires Split Focus): At Depth 6, the Leviathan uses the senses of the target as a reflexive action - it may act freely and has constant awareness of information gathered by both its senses and those of the subject. &lt;br /&gt;
&lt;br /&gt;
==== Memories Before Time (Descendant Channel) ====&lt;br /&gt;
&#039;&#039;Beyond the confines of the world as it is now exist wonders unimagined. Some Leviathans can do more, however, than imagine them. For some, the memory of these things is present and terrible, and waiting to be called to the fore.&#039;&#039;&lt;br /&gt;
** Dice Pool: Wits + Occult + Sheol&lt;br /&gt;
* “Depth 0”: Birthright of Awareness&lt;br /&gt;
* “Depth 1”: The Leviathan may dip into the reserve of ancestral memory and conjure up knowledge of a Skill it does not possess. It may use the Skill at a rating of 1 for a number of rolls equal to its successes.&lt;br /&gt;
* “Depth 2”: As above, but the Leviathan also benefits from 9-Again with the conjured skill.&lt;br /&gt;
* “Depth 3”: The Leviathan may now expend 1 additional Ichor to include a Specialty alongside a conjured skill. &lt;br /&gt;
* “Depth 4”: The Leviathan now uses conjured skills at a rating of 3.&lt;br /&gt;
* “Depth 5”: The Leviathan now benefits from 8-Again with conjured skills. &lt;br /&gt;
* “Depth 6”: The Leviathan can expend 3 additional Ichor to conjure a Skill with an accompanying Specialty at a rating of 5 or two skills, each with its own Specialty, at a rating of 3. If two Skills are recalled, the Leviathan has the full complement of rolls with both skills - each has its own pool.  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Evolutions&#039;&#039;&#039;&lt;br /&gt;
* Lasting Impression (O) When using the Depth 1 iteration of this Channel, the Leviathan may &amp;quot;conjure&amp;quot; the Merit Eidetic Memory instead of a Skill. If he does so, it lasts for a number of minutes equal to his successes. The 9-Again or 8-Again benefits will apply to attempts to recall information while under stress.&lt;br /&gt;
* Lost Tongue (O) When using the Depth 1 iteration of this Channel, the Leviathan may &amp;quot;conjure&amp;quot; a Language instead of a Skill. If he does so, it lasts for a number of minutes equal to his successes and is possessed at the same dot rating as a conjured Skill would have been at. &lt;br /&gt;
* Lost Lore (OOO): In Depth 3 and below, the Leviathan may expend 1 Ichor to attempt to remember an obscure fact as though he possessed the Merit Encyclopedic Knowledge.&lt;br /&gt;
* Tutelary Cocoon (OOO): In Depth 3 and below, The Leviathan may chose to expend 1 Willpower to form a cocoon, sealing itself away in a sleep-like trance which lasts 24 hours. During this time, the Leviathan may conjure a Skill (or Merit, if available) and purchase or improve it with experience points, as though it had received adequate training and instruction from adept tutors. Only one purchase may be made with each trance period. The Leviathan may &amp;quot;borrow&amp;quot; experience up to its Resolve if available points are insufficient, but gains a minor Derangement for doing so. A Leviathan in experience &amp;quot;debt&amp;quot; continues to gain experience as normal but must pay off the balance before it can purchase or improve Traits with experience. When the debt is paid off, the Derangement is also removed.&lt;br /&gt;
&lt;br /&gt;
=== Vestiges of Elements ===&lt;br /&gt;
&lt;br /&gt;
==== Birthright of Elements ====&lt;br /&gt;
The Birthright of the Vestige of Elements is the &#039;&#039;&#039;Veil of Seas&#039;&#039;&#039;. The Leviathan may compel a body of water of his Size or less to give off a cloud of fog, which inflicts a -3 sight penalty on all relevant rolls made on objects obscured by it. The fog expands considerably – the cloud&#039;s radius is roughly (Source&#039;s Size) in yards. The cloud lasts until the end of the scene or until mystically disperses.&lt;br /&gt;
* &#039;&#039;&#039;Cost&#039;&#039;&#039;: 1 Ichor&lt;br /&gt;
&lt;br /&gt;
==== Creature of the Luminous Ocean (Ancestral Channel) ====&lt;br /&gt;
Nothing is truly empty. The Leviathan knows this, she swims through what seems to be a void, bathed in a see of luminous power; power that she can bring to bear against others.&lt;br /&gt;
* “Depth 0”: Birthright of Elements&lt;br /&gt;
* “Depth 1”: 9-Again on Computer and Survival rolls&lt;br /&gt;
* “Depth 2”: As above, but now 8-Again on Computer and Survival rolls&lt;br /&gt;
* “Depth 3”: As above, and +1 dice on Computer and Survival rolls, and Armor 1 vs. electrical damage&lt;br /&gt;
* “Depth 4”: As above, but now +2 dice on Computer and Survival rolls, and electrical damage cannot stun or paralyze the Leviathan.&lt;br /&gt;
* “Depth 5”: As above, but now Armor (Size) vs. electrical damage&lt;br /&gt;
* “Depth 6”: As above, and the Leviathan can operate computers and other electrical devices within (Sheol) yards without touching them; The Leviathan can effectively swim through electric and magnetic fields at half-speed, this essentially allows for flight. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Evolutions&#039;&#039;&#039;&lt;br /&gt;
* Deep Battery (OO): At Depth 3 and below, the Leviathan&#039;s touch can provide electrical charge sufficient to power an electrical device of his Size or less. He must maintain contact to keep the device powered, and this contact will damage the device over the course of the scene – effectively inflicting electrical damage equal to the Leviathan&#039;s Sheol. &lt;br /&gt;
* Thundering Fists (OO) At Depth 3 and below, the Leviathan may make electrically-charged unarmed strikes. This costs the Leviathan 1 Ichor per strike. The strikes are + (Sheol)B weapons with the Stun property, which inflict electrical damage (which most mundane armor cannot negate) and are made with the Brawl Skill. &lt;br /&gt;
* Crackling Rebuke (OOOOO, requires Deep Battery): At Depth 6, the smell of atmosphere surrounds the Leviathan, and sparks crackle between his fingertips and shoot out of his mouth when he speaks. At this point foes that strike the Leviathan unarmed suffer bashing damage equal to his Sheol. This damage is electrical in nature. Those that grapple him suffer as though they were exposed to a constant current (World of Darkness, pg. 178).&lt;br /&gt;
&lt;br /&gt;
==== Rain-Dance of the Tempest (Ancestral Channel) ====&lt;br /&gt;
Calling down the truth of his hyperdimensional nature, the character awakens to a tune only he can hear, stuttering between spaces and sidestepping the raindrops of time. As he falls deeper, his movements embody principles of fractal infinity: tentacles spiraling like galaxies, Wake like a black hole.&lt;br /&gt;
* “Depth 0”: Birthright of Elements&lt;br /&gt;
* “Depth 1”: You reflexively create spatial distortions in an area around you with a radius of (Sheol) yards. These distortions impose a -1 penalty to all physical actions in the affected region, though you are immune. &lt;br /&gt;
* “Depth 2”: Your allies also become immune to the distortion. &lt;br /&gt;
* “Depth 3”: As above, and ranged attacks from outside of the affected region suffer a -3 penalty, as though you were Substantially Conealed.&lt;br /&gt;
* “Depth 4”: As above, and, as an instant action, you may roll (Intelligence + Composure). If you succeed, you may move at your (Speed + Sheol) without passing through intervening space. You may explicitly use this power to move through walls or onto rooftops, if your (Speed + Sheol) would be sufficient to cross that distance.  &lt;br /&gt;
* “Depth 5”: As above, but the check to move outside of space for a turn is now reflexive. Any attack made after such rapid extraspatial movement suffers a penalty equal to (5 - successes rolled) due to disorientation. &lt;br /&gt;
* “Depth 6”: As above, and you gain a bonus to your Defense equal to your Composure. This additional Defense is not multiplied should you Dodge, but is applied against any attack with a physical component, including firearms.  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Evolutions&#039;&#039;&#039;&lt;br /&gt;
* Creation of Momentum (OO): At Depth 3 and below, the Leviathan no longer suffers Defense reduction for successive attacks.&lt;br /&gt;
* As One (OOOOO) At Depth 6, the Leviathan can be considered &amp;quot;submerged&amp;quot; as long as his Wake overlaps a suitably large body of water which is not underground (submerged resevoirs and wells are unsuitable, for example.)&lt;br /&gt;
&lt;br /&gt;
==== The Sky Cauldron (Descendant Channel) ====&lt;br /&gt;
&#039;&#039;Stirring the sky, the Leviathan may worsen weather conditions, calling up rain, winds, and hail. At the farthest reaches of this power, the Leviathan may call down boat-sundering storms with ease.&#039;&#039;&lt;br /&gt;
** Dice Pool: Intelligence + Occult + Sheol&lt;br /&gt;
** Action Type: Extended (Each roll represents 5 minutes of commanding the skies)&lt;br /&gt;
The Leviathan may summon inclement weather, activating this power repeatedly to increase the intensity or duration. The Depth that the Leviathan is at determines the maximum intensity of weather available to him. The weather lasts for a number of minutes equal to the Leviathan&#039;s successes and covers a region with a radius of 100 yards per point of Sheol. The Leviathan may opt to create weather less disastrous than he has access to. If existing weather is present, the Leviathan may reduce the necessary successes by the degree of difference between current conditions and the intended goal (i.e. if heavy rain exists, the Leviathan needs only 5 additional successes to ratchet it up to a hailstorm. &lt;br /&gt;
* “Depth 0”: Birthright of Elements&lt;br /&gt;
* “Depth 1”: The Leviathan may summon gentle rain or a slight breeze. (1 success necessary)&lt;br /&gt;
* “Depth 2”: As above, but the Leviathan may summon light rain or a strong breeze - enough to ruin a picnic. (3+ successes) &lt;br /&gt;
* “Depth 3”: As above, but the Leviathan may summon heavy rain and wind - cancelling most outdoor events. (5+ successes) The Leviathan may expend 1 additional Ichor to make a check in a single minute. &lt;br /&gt;
* “Depth 4”: As above, but the Leviathan may summon a large thunder or hailstorm - those exposed take a level of bashing damage for each minute of exposure (10+ successes) . &lt;br /&gt;
* “Depth 5”: As above, but the Leviathan may summon a catastrophic storm or monsoon - power is lost, property damaged. Those exposed take a level of bashing damage for each turn of exposure. (15+ successes)&lt;br /&gt;
* “Depth 6”: As above, but the Leviathan may summon a storm that grounds planes and capsizes small ships. Those exposed take a level of &#039;&#039;lethal&#039;&#039; daage for each turn of exposure (20+ successes). The Leviathan may expend 3 additional Ichor to make a check in a single turn. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Evolutions&#039;&#039;&#039;&lt;br /&gt;
* All-Weather Flesh (O) In Depth 1 and below, the Leviathan has Armor (Sheol) against damage inflicted by inclement weather, conjured or otherwise. This is sufficient to prevent the damage dealt by exposure to most weather.&lt;br /&gt;
* Broad Storm (OOO): In Depth 3 and below, the radius of the Leviathan&#039;s conjured weather is 250 yards per point of Sheol.&lt;br /&gt;
* Lance of the Heavens (OOO): In Depth 3 and below, the Leviathan may expend 1 Ichor to attack foes with bolts of conjured lightning. This is an electrical attack pitting the Leviathan&#039;s (Intelligence + Occult + Sheol - subject&#039;s Defense) It is electrical and therefore ignores most armor, and has a short range of (Leviathan&#039;s Sheol x 10) yards, a medium range of twice that, and a long range of four times the short range. It deals bashing damage and has the Stun property. &lt;br /&gt;
* Biblical Deluge (OOOOO): In Depth 6, the Leviathan&#039;s conjured weather lasts for 10 minutes for each success.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Swallowing the Storm (Descendant Channel) ====&lt;br /&gt;
&#039;&#039;Once the weather obeyed the primordial creatures, wind blowing only when they allowed it. Even a modern Leviathan can exert some of that control, absorbing violent weather in to its body.&#039;&#039;&lt;br /&gt;
** Dice Pool: Stamina + Survival + Sheol&lt;br /&gt;
** Action Type: Extended (Each roll represents 1 minute of concentration)&lt;br /&gt;
The mirror image of the Sky Cauldron, the Leviathan may use this Channel to &amp;quot;swallow&amp;quot; weather effects, stopping storms and gales by absorbing the power within them. Disrupting weather is easier than creating it, but the difficulty increases considerably when the weather has been conjured. In such cases, the Leviathan subtracts the Sheol (or Power stat equivalent) of the weather&#039;s creator from all rolls. If a Leviathan wishes to merely &#039;&#039;reduce&#039;&#039; the intensity of weather, he or she needs only score successes equal to the difference between the intensities listed below (so it takes 10 successes to turn a hurricane into a strong storm, for instance.) &lt;br /&gt;
&lt;br /&gt;
The Leviathan must be within (100 x Sheol) yards of the center of the weather&#039;s most intense region. This means that a Leviathan that wishes to take on a hurricane or tornado has to place himself at considerable risk. &lt;br /&gt;
* “Depth 0”: Birthright of Elements&lt;br /&gt;
* “Depth 1”: The Leviathan may negate gentle rain or a slight breeze. (1 success necessary)&lt;br /&gt;
* “Depth 2”: As above, but the Leviathan may clear away a light rain or strong breeze. (2 successes necessary) &lt;br /&gt;
* “Depth 3”: As above, but the Leviathan may remove heavy rain and wind - enough to negate the vast majority of normal weather (4 successes necessary.)  The Leviathan may expend 1 additional Ichor upon negating a weather pattern - this negates his need to eat or drink for a number of days equal to the successes he required to disrupt it. &lt;br /&gt;
* “Depth 4”: As above, but the Leviathan may annihiate large thunder or hailstorms - those sufficient to damage those left exposed (as Depth 4 of the Sky Cauldron, above. 6 successes are necessary.)&lt;br /&gt;
* “Depth 5”: As above, but the Leviathan may remove even a catastrophic storm or monsoon - the leval of havoc unleashed by most conjured and unnatural weather. (10 successes necessary)&lt;br /&gt;
* “Depth 6”: As above, but the Leviathan may prevent the fiercest weather - even a record-breaking hurricane or tornado (14 successes necessary.) The Leviathan may expend 3 additional Ichor to make a check in a single turn. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Evolutions&#039;&#039;&#039;&lt;br /&gt;
* Zone of Calm (OOO, Requires Sheol 2): The Leviathan may opt to &amp;quot;bind&amp;quot; Ichor while activating this Channel. As long as it remains bound, successes in excess of those necessary to disrupt the weather that the Leviathan originally targetted will maintain the effect for one hour each. While the effect is maintained, natural weather of equal or lesser magnitude to the original target will not affect the region within (100 x Sheol) yards of the center of the original center. Those attempting to create supernatural weather inside this region subtract the Leviathan&#039;s Sheol from relevant rolls. When the duration of the calm region expires, the Ichor becomes unbound. &lt;br /&gt;
* Cultist Proxy (OOO): The Leviathan may &amp;quot;bind&amp;quot; a single Ichor to one of his Beloved or bound Lahmasu. In Depth 3 and below, he may exercise this Channel &amp;quot;through&amp;quot; his proxy, allowing him to use the power as though he were physically in their location. The Leviathan must be aware of the rough position of the Cultist and be facing that direction. &lt;br /&gt;
* Long Grasp (OO) In Depth 3 and below, the Leviathan can negate weather while within (250 x Sheol) yards of its center.&lt;br /&gt;
* Easy Suppression (OOO): The Leviathan&#039;s Depth 6 iteration of this Channel is a reflexive action.&lt;br /&gt;
&lt;br /&gt;
=== Vestiges of Fecundity ===&lt;br /&gt;
&lt;br /&gt;
==== Birthright of Fecundity ====&lt;br /&gt;
The Birthright of the Vestige of Elements is the &#039;&#039;&#039;Crimson Tithe&#039;&#039;&#039;. By letting his blood mingle with that of another, the Leviathan may open a mystical channel that permits him to infuse a valid subject with his Ichor. This requires an open wound sufficient to draw blood (or one level of bashing damage to represent the creation of one) for both the Leviathan and the intended beneficiary, who must remain touching – generally, the transfer looks like a “blood brothers” declaration, with two freshly-cut limbs held together. The Leviathan may transfer Ichor to the target at his maximum rate of expense, until he decides to stop, breaks contact, or the subject is holding the maximum amount of Ichor that he can. This has no effect on creatures who do not possess an Ichor pool.&lt;br /&gt;
* &#039;&#039;&#039;Cost&#039;&#039;&#039;: Varies&lt;br /&gt;
&lt;br /&gt;
==== Magnanimous Host to All  (Ancestral Channel) ====&lt;br /&gt;
&#039;&#039;Teeming with symbiotic creatures that can not properly survive in the lessened world, the Leviathan&#039;s body sustains these creatures in exchange for the benefits they provide.&#039;&#039;&lt;br /&gt;
* “Depth 0”: Birthright of Fecundity&lt;br /&gt;
* “Depth 1”: 9-Again on Animal Ken and Medicine rolls&lt;br /&gt;
* “Depth 2”: As above, but now 8-Again on Animal Ken and Medicine rolls&lt;br /&gt;
* “Depth 3”: As above, and +1 dice on  Animal Ken and Medicine rolls. &lt;br /&gt;
* “Depth 4”: As above, but now +2 dice on  Animal Ken and Medicine rolls. &lt;br /&gt;
* “Depth 5”: As above, and the Leviathan gains two free specialties to any two skills and may pick a third Skill to apply 8-again to. &lt;br /&gt;
* “Depth 6”: As above, and when the Leviathan would be killed by a strike, the damage is negated and he permanently loses one Size. If this would reduce his Size to 0, he dies. [Editor&#039;s Note: This power needs revision]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Evolutions&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== Incubation of the Second Self (Descendant Channel) ====&lt;br /&gt;
&#039;&#039;Leviathans capable of incubating the second self can reproduce without any outside aid, essentially cloning itself.  This does not have to be brought to full term, or even sent along the exact same path, allowing the Leviathan to bring forth new creatures from its flesh.&#039;&#039;&lt;br /&gt;
** Dice Pool: Resolve + Medicine + Sheol&lt;br /&gt;
** Action Type: Extended &lt;br /&gt;
The Leviathan is capable of parthenogenesis, creating an egg hosted within its body which will hatch over time, producing a near-copy of the Leviathan him or herself. The only certain difference is the inability of this Channel to reliably produce another Leviathan - the result is almost always a Hybrid unless special ritual measures are taken. Even these can only &#039;&#039;slightly&#039;&#039; increase the chances of the egg producing a normal human or full Leviathan. It takes 3 successes to produce the egg, which gestates for 18 months. &lt;br /&gt;
&lt;br /&gt;
Each time the Leviathan activates this Channel, one point of the Ichor spent is &amp;quot;bound&amp;quot; into the egg until it is hatched. The Leviathan cannot regain this &amp;quot;bound&amp;quot; Ichor. While hosting an egg which contains more bound Ichor than his or her Stamina, the Leviathan suffers a -2 penalty to all dice pools due to physical strain. Upon hatching, the egg deals (Bound Ichor - host&#039;s Stamina) lethal damage to its parent. &lt;br /&gt;
&lt;br /&gt;
A Leviathan may host up to its Sheol in eggs at one time. &lt;br /&gt;
* “Depth 0”: Birthright of Fecundity&lt;br /&gt;
* “Depth 1”: The Leviathan may spend 1 Ichor to make an egg-creation roll. Each roll represents an hour of concentration and physical strain. &lt;br /&gt;
* “Depth 2”: As above, but the Leviathan may devote rolled successes to reduce the gestation time of the egg by one month per three successes, to a minimum of (10 - Sheol) months or one week, whichever is greater. &lt;br /&gt;
* “Depth 3”: As above, but the Leviathan can devote rolled successes to reduce the effective (not actual) bound Ichor in the egg, reducing the difficulty of carrying it. Each three successes devoted to this reduces the effective bound Ichor by one, to a minimum of one. The Leviathan may expend 1 additional ichor to divide successes on a given roll, creating or improving multiple eggs. Each egg will impose its own strain penalty, and the penalties are cumulative. &lt;br /&gt;
* “Depth 4”: As above, but the Leviathan may devote successes to &amp;quot;sculpt&amp;quot; the resulting creatures, altering their features slightly. Mostly-cosmetic changes (difference in gender or race) require three successes, while drastic changes (additional limbs, animal features, etc.) require five or more. Hybrid traits (see the Antagonists chapter) can be added or removed for (dot rating +2) successes.  &lt;br /&gt;
* “Depth 5”: As above, but the Leviathan may &amp;quot;template&amp;quot; his personality onto the egg. This requires a number of successes equal to his Tranquility; the resulting creature has the Leviathan&#039;s Tranquility (or equivalent in Morality), Virtue, and Vice upon birth. It also prioritizes its Skills (primary, secondary, etc.) in the same fashion. This costs the Leviathan a &#039;&#039;dot&#039;&#039; of Willpower, and may be a Tranquility violation.  &lt;br /&gt;
* “Depth 6”: The Leviathan may expend 3 additional ichor to make rolls solely for the purpose of embedding his spiritual essence into an egg. The egg must first have the Leviathan&#039;s personality template. This requires (five + Leviathan&#039;s Sheol) successes, and additionally costs a &#039;&#039;dot&#039;&#039; of Sheol. Record the Levitahtan&#039;s permanent Sheol after success. Should the spawned creature ever Emerge as a Leviathan after the death of its &amp;quot;parent,&amp;quot; roll the fledgling&#039;s Sheol in an opposed check against the deceased Leviathan&#039;s. If the parent succeeds, the imprinted essence hijacks the body, replacing its Vestiges, Sheol, and Mental and Social Attributes and Skills with its own. The losing essence is annihilated (in the case of a tie, everyone loses.) Hijacking a body in this fashion is a Tranqulity-1 transgression, but serial immortality&#039;s not a bad gig. &lt;br /&gt;
&lt;br /&gt;
===== Sidebar: One Bad Mother =====&lt;br /&gt;
The creatures spawned by Incubation of the Second Self use the Hybrid template by default - usually of the Lahmasu sub-breed most typical to the Leviathan&#039;s Strain. On a game-mechanical level, this is the only outcome that occurs without the use of outside effort, such as a ritual, to attempt to beat the system. Even these should be a matter discussed between players and storytellers. Thematically speaking, the Tribe has yet to discover a reliable way to reproduce &amp;quot;safely,&amp;quot; both in the sense of &amp;quot;increasing the number of Leviathans&amp;quot; or &amp;quot;having a child that isn&#039;t monstrous.&amp;quot; It&#039;s not fair, but it&#039;s part of what happens to monsters. &lt;br /&gt;
&lt;br /&gt;
Genetically speaking, they&#039;re &amp;quot;near-matches&amp;quot; to the Leviathan when under scientific scrutiny - close enough that it&#039;d draw attention. It&#039;s of some interest to the Tribe, however, that most forms of biological damage and imposed mutation (the hazards of life as a Leviathan) don&#039;t transfer to the egg. It most resembles &amp;quot;what the Leviathan would have looked like had they been born as a Hybrid,&amp;quot; and does not carry Lamarckian markers of the parent&#039;s changes. A templated personality will lead the spawn to pursue a similar course as its parent, but nothing can ensure a complete duplicate.&lt;br /&gt;
&lt;br /&gt;
Rumors persist that certain ancient Leviathans perfected Evolutions or rituals that ensured that even the children of their children would carry a soul imprint - meaning that the press of time would ensure the possibility of their return. Occasionally, Legions have formed around this idea, either seeking to defeat death or to protect the Tribe and humanity from the depredations of a returned horror from bygone days.&lt;br /&gt;
&lt;br /&gt;
Beyond ritual attempts to affect the traits of an egg, the most common and gruesome thing that Leviathans and other Ichor-users can do with an egg is &#039;&#039;consuming&#039;&#039; it. The Ichor bound into the egg can be harvested in this fashion, but doing so is a Tranquility-3 transgression, or a Tranquility-1 transgression for a Leviathan that consumes its own young. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Evolutions&#039;&#039;&#039;&lt;br /&gt;
* Easy Birth (OO, Requires Stamina 3): In Depth 3 and below, the Levithan reduces the effective bound Ichor of all eggs by 1 for the purpose of damage upon birth and physical strain penalties.&lt;br /&gt;
* Opportunistic Parasitism (OOOO, Requires Sheol 3): In Depth 3 and below, the Leviathan may transfer an egg that it is hosting to a helpless creature of Size 5 or greater. This requires a minute of time and inflicts three levels of bashing damage. The Leviathan&#039;s Ichor remains bound in the egg, but from that point onward only the host suffers from potential strain penalties and will suffer damage upon the egg&#039;s &amp;quot;birth.&amp;quot; Traumatic and grisly surgery, at the very least, will be required to remove the egg early. Such surgery usually deals lethal damage equal to the egg&#039;s bound Ichor. &lt;br /&gt;
* Traumatic Parasitism (OOO, Requires Opportunistic Parastism and Strength 3): In Depth 3 and below, upon scoring an exceptional success against a target using a natural weapon that deals lethal damage, the Leviathan may attempt to reflexively transfer an egg from its body into that of the target. The subject must be Size 5 or greater, and rolls its Stamina (+ Power stat) in an opposed roll against the Leviathan&#039;s Sheol. The subject may add any bonuses related to staving off disease to its roll. Most will also spend Willpower, unsurprisingly. &lt;br /&gt;
* Hyperparasitism (OOO, Requires Opportunistic Parastism): In Depth 3 and below, when presented with a helpless host containing an egg created by another Leviathan, the character can &amp;quot;overwrite&amp;quot; the egg with one of its own, using the energy bound in the egg to feed its own spawn. The Leviathan makes use of this Channel to create an egg inside the host. This uses the normal system, but the character may first spend the Ichor bound into the egg to be replaced before resorting to its own. This consumes the replaced egg, which is generally a Tranquility violation.&lt;br /&gt;
* Reflexive Consumption (OOO): In Depth 3 and below, the Leviathan may reflexively consume an egg that it is hosting, regaining the bound Ichor as noted in the sidebar.&lt;br /&gt;
&lt;br /&gt;
==== Womb of Terrors (Descendant Channel) ====&lt;br /&gt;
&#039;&#039;The divine Ichor flowing through the Leviathan&#039;s blood gives birth to new and horrible life, clawing its way out of gore and shaped and directed by the will of the Leviathan who gave it life.&#039;&#039;&lt;br /&gt;
** Dice Pool: Stamina + Sheol&lt;br /&gt;
** Action Type: Instant&lt;br /&gt;
When the Leviathan has an open wound (is suffering at least a single level of lethal damage), it may shape creatures from its blood. Upon taking this Channel, the Leviathan designs three creatures which are born of its blood (see sidebar). It may call forth these creatures with a successful roll. The creatures instinctively take actions desired by the Leviathan without verbal instruction. If the Leviathan is not bleeding and wishes to activate this power, he may reflexively open the wound necessary if he has adequate tools at hand (or has hands that serve as adequate tools.) A Leviathan may only have a number of offshoots equal to its Sheol exist at any one time, buy may only have a single third-degree offshoot at a time. &lt;br /&gt;
* “Depth 0”: Birthright of Fecundity&lt;br /&gt;
* “Depth 1”: The Leviathan may summon its first-stage offshoot. It is present for one turn per success on the summoning roll. &lt;br /&gt;
* “Depth 2”: As above, but it is present for three turns per success.&lt;br /&gt;
* “Depth 3”: As above, but it is present for a minute per success. The Leviathan may expend 1 additional ichor to instead call its second-stage offshoot, which is present for one turn per success. &lt;br /&gt;
* “Depth 4”: As above, but first-degree offshoots are present for five minutes per success and second-degree offshoots for three turns per success. &lt;br /&gt;
* “Depth 5”: As above, but first-degree offshoots are present for a half-hour per success and second-degree offshoots for one minute per success. &lt;br /&gt;
* “Depth 6”: As above, but first-degree offshoots are present for an hour per success and second-degree offshoots for five minutes per success. The Leviathan may expend 3 additional ichor to instead call its third-stage offshoot, which is present for one turn per success. &lt;br /&gt;
&lt;br /&gt;
===== Sidebar: Horrors made Flesh =====&lt;br /&gt;
Upon purchasing the Channel Womb of Terrors, the Leviathan&#039;s player may design three offshoots. As the Leviathan&#039;s Sheol increases, these offshoots become more powerful, but their general form remains the same. The offshoots need not be graduated versions of the same beast, and it&#039;s acceptable - in fact, highly appropriate - that their outward forms are alien, amalgamations of various beasts with fearsome appearances. An offshoot can usually not be mistaken for any natural animal. Each offshoot has &amp;quot;base&amp;quot; Traits and a pool of points which the Leviathan&#039;s player uses to customize the beast. Once determined, an ability is set and the assigned points cannot be re-assigned. &lt;br /&gt;
&lt;br /&gt;
Horrors are treated like animals, using the higher of their Dexterity or Wits to determine Defense. They lack fine manipulation and cannot hold or use most tools unless a trait is purchased to permit this - and even in this case their intellect is too limited to apply most tools effectively. They are entirely amphibious and may breathe water and swim at full Speed. They execute commands to the best of their intelligence. Note that it may be difficult to craft the core book&#039;s example animals as offshoots - they cannot generalize (and that guard dog has phenomenal stats!)&lt;br /&gt;
* First-Stage Offshoot: All attributes begin at one, Size 2, Speed species factor 5, no skills. Attributes and Skills cannot exceed 3.&lt;br /&gt;
** A first-stage offshoot is built with a pool of points equal to the Leviathan&#039;s Stamina + Sheol.&lt;br /&gt;
* Second-Stage Offshoot: Physical attributes begin at two, all others at one, Size 3, Speed species factor 5, no skills. Attributes and Skills cannot exceed 4.&lt;br /&gt;
** A second-stage offshoot is built with a pool of points equal to 3 + Leviathan&#039;s Stamina + Sheol.&lt;br /&gt;
* Third-Stage Offshoot: Physical attributes begin at three, all others at one, Size 5, Speed species factor 5, no skills. Attributes and Skills cannot exceed 5.&lt;br /&gt;
** A third-stage offshoot is built with a pool of points equal to 6 + Leviathan&#039;s Stamina + Sheol.&lt;br /&gt;
* Basic Point Costs&lt;br /&gt;
** Physical Attributes: 1 dot per point&lt;br /&gt;
** Other Attributes: 1 dot per 2 points&lt;br /&gt;
** Physical Skills: 2 dots per point&lt;br /&gt;
** Other Skills: 1 dot per point&lt;br /&gt;
** Specialties: 2 per point&lt;br /&gt;
** Armor: 1 per point, max of (Stamina)&lt;br /&gt;
** Natural Weapons: +1L per point, max of (Strength)L&lt;br /&gt;
** Speed bonus: +2 per point, max of (Dexterity) points&lt;br /&gt;
* Other Tricks (Other traits are possible, with their price mandated by the Storyteller.)&lt;br /&gt;
** Flight: 1 point (at Speed)&lt;br /&gt;
** Venomous bite: Toxicity 3, immediate onset: 1 point (+1 Toxicity for +1 point, limit of (Stamina) points)&lt;br /&gt;
** Rare sense (Echolocation, heat-based vision, etc.): 1 point each&lt;br /&gt;
** &amp;quot;Finer&amp;quot; manipulation: 2 points (may use simple tools and open doors, but -2 to all relevant rolls)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Evolutions&#039;&#039;&#039;&lt;br /&gt;
* Creator of Life (OO, Requires Sheol 2): The Leviathan may devise a new first-degree offshoot and may now summon either of its options. This Merit may be purchased multiple times - up to the Leviathan&#039;s (Sheol -1).&lt;br /&gt;
* Craftsman of Life (OOO, Requires Sheol 3): The Leviathan may devise a new second-degree offshoot and may now summon either of its options. This Merit may be purchased multiple times - up to the Leviathan&#039;s (Sheol -2).&lt;br /&gt;
* Sculptor of Life (OOOO, Requires Sheol 4): The Leviathan may devise a new third-degree offshoot and may now summon either of its options. This Merit may be purchased multiple times - up to the Leviathan&#039;s (Sheol -3).&lt;br /&gt;
* Reflexive Genesis (OOO): In Depth 1 and below, upon suffering lethal damage, the Leviathan may reflexively summon an offshoot that it has access to in its current Depth. It must suffer levels of damage equal to the Size of the offshoot to be summoned.&lt;br /&gt;
&lt;br /&gt;
=== Vestiges of Might ===&lt;br /&gt;
&lt;br /&gt;
==== Birthright of Might ====&lt;br /&gt;
The Birthright of the Vestige of Might is the &#039;&#039;&#039;Privilege of Titans&#039;&#039;&#039;. A quick spike of Ichor permits the Leviathan to enhance his strength by making use of the whole of his body at once, effectively maximizing the force he applies. For the purpose on a single Feat of Strength, the Leviathan may use his Size in place of his Strength.&lt;br /&gt;
* &#039;&#039;&#039;Cost&#039;&#039;&#039;: 1 Ichor&lt;br /&gt;
&lt;br /&gt;
==== Divine Pinnacle of Excellence  (Ancestral Channel) ====&lt;br /&gt;
&#039;&#039;Description&#039;&#039;&lt;br /&gt;
* “Depth 0”: Birthright of Might&lt;br /&gt;
* “Depth 1”: 9-Again on Athletics rolls&lt;br /&gt;
* “Depth 2”: As above, and +1 dice on Athletics rolls. &lt;br /&gt;
* “Depth 3”: As above, but now 8-Again on Athletics rolls.&lt;br /&gt;
* “Depth 4”: As above, but now +2 dice on Athletics rolls. &lt;br /&gt;
* “Depth 5”: As above, but now +3 dice on Athletics rolls.&lt;br /&gt;
* “Depth 6”: As above, and +1 Stamina.  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Evolutions&#039;&#039;&#039;&lt;br /&gt;
* Rugged Tread (O): In Depth 1 and lower, the Leviathan may, when barefoot, benefit from the equipment bonus for athletic shoes, and most terrain will not damage his unshod feet - treat them as though they had the durability of solid work boots.&lt;br /&gt;
* Relentless Pursuit (OO): In Depth 3 and lower, the Leviathan may treat his Speed as though it were 3 higher for the purpose of extended rolls related to chases on foot. This does not increase his actual speed - rather, he does not flag and moves as efficiently as is possible, maximizing the benefits granted by his improved stamina. &lt;br /&gt;
* Tireless Vigor (OOO): In Depth 3 and lower, the Leviathan ignores up to his Sheol score worth of penalties applied due to wounds or fatigue. &lt;br /&gt;
&lt;br /&gt;
==== World Serpent&#039;s Endurance  (Ancestral Channel) ====&lt;br /&gt;
&#039;&#039;The Leviathan’s body channels more force than a creature it size should be capable of.  It is a being of terrible power, capable of crushing the earth itself should it stretch the length of it, and should it decide to throw its force against the sea, great waves will rise up to drown the land.&#039;&#039;&lt;br /&gt;
* “Depth 0”: Birthright of Might&lt;br /&gt;
* “Depth 1”: When the Leviathan is using Stamina to resist a rolled action, his attacker does not benefit from 10-Again. 9-Again or 8-Again will &amp;quot;degrade&amp;quot; one step.&lt;br /&gt;
* “Depth 2”: As above, and now a normal attacker negates one success for each &amp;quot;1&amp;quot; rolled. 9-Again will &amp;quot;degrade&amp;quot; to no reroll, while 8-Again will &amp;quot;degrade&amp;quot; to 10-again. &lt;br /&gt;
* “Depth 3”: As above, and the Leviathan boosts his resistance by 4, not 2, when spending Willpower on Stamina-related resistance. &lt;br /&gt;
* “Depth 4”: As above, and +1 Stamina&lt;br /&gt;
* “Depth 5”: As above, and +1 Size&lt;br /&gt;
* “Depth 6”: As above, but now +2 Stamina.&lt;br /&gt;
&lt;br /&gt;
==== Fluid Icon of Grace  (Ancestral Channel) ====&lt;br /&gt;
&#039;&#039;Description&#039;&#039;&lt;br /&gt;
* “Depth 0”: Birthright of Might&lt;br /&gt;
* “Depth 1”: The Leviathan adds +1 to his Defense after all other effects (i.e. &#039;&#039;after&#039;&#039; doubling for a Dodge, not before)&lt;br /&gt;
* “Depth 2”: As above, and +1 Speed&lt;br /&gt;
* “Depth 3”: As above, but now +2 Defense&lt;br /&gt;
* “Depth 4”: As above, but now +2 Speed&lt;br /&gt;
* “Depth 5”: As above, but now +3 Defense and Speed&lt;br /&gt;
* “Depth 6”: As above, and +1 Dexterity.  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Evolutions&#039;&#039;&#039;&lt;br /&gt;
* Liquid Evasion (OOO): While in Depth 3 or lower, the Leviathan triples his Defense, instead of doubling it, when he opts to Dodge. &lt;br /&gt;
&lt;br /&gt;
==== Outraged Titan&#039;s Furor (Ancestral Channel) ====&lt;br /&gt;
&#039;&#039;Description&#039;&#039;&lt;br /&gt;
* “Depth 0”: Birthright of Might&lt;br /&gt;
* “Depth 1”: 9-Again on rolls to break objects manually.&lt;br /&gt;
* “Depth 2”: As above, and +1 dice on relevant rolls.&lt;br /&gt;
* “Depth 3”: As above, but now 8-Again on relevant rolls.&lt;br /&gt;
* “Depth 4”: As above, but now +2 dice on relevant rolls.&lt;br /&gt;
* “Depth 5”: As above, and the Leviathan may ignore up to his Sheol score worth of Durability when breaking objects manually. &lt;br /&gt;
* “Depth 6”: As above, and +1 Strength. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Evolutions&#039;&#039;&#039;&lt;br /&gt;
* Riotous Vandal (OO) - When in Depth 3 or below, the Leviathan gains 8-Again on Havoc checks.&lt;br /&gt;
&lt;br /&gt;
==== That Hideous Strength  (Ancestral Channel) ====&lt;br /&gt;
&#039;&#039;The Leviathan’s body channels more force than a creature it size should be capable of.  It is a being of terrible power, capable of crushing the earth itself should it stretch the length of it, and should it decide to throw its force against the sea, great waves will rise up to drown the land.&#039;&#039;&lt;br /&gt;
* “Depth 0”: Birthright of Might&lt;br /&gt;
* “Depth 1”: 9-Again on Strength rolls&lt;br /&gt;
* “Depth 2”: As above, and 8-Again on Strength rolls. &lt;br /&gt;
* “Depth 3”: As above, but when the Leviathan spends Willpower on an active Strength-based roll, they gain +5 dice instead of +3.&lt;br /&gt;
* “Depth 4”: As above, and +1 Strength&lt;br /&gt;
* “Depth 5”: As above, and double the Leviathan&#039;s effective Strength for feats of strength.&lt;br /&gt;
* “Depth 6”: As above, but now +2 Strength and the Leviathan ignores up to its Sheol in dice pool penalties to Strength-based checks.&lt;br /&gt;
&lt;br /&gt;
=== Vestiges of Predation ===&lt;br /&gt;
&lt;br /&gt;
==== Birthright of Predation ====&lt;br /&gt;
The Birthright of the Vestige of Predation is the &#039;&#039;&#039;Hunter&#039;s Boon&#039;&#039;&#039;. The Leviathan may &amp;quot;tune in&amp;quot; to a Wake-vulnerable subject. If the victim&#039;s Wits (+ Power Stat) is lower than the Leviathan&#039;s Presence + Sheol, that subject cannot benefit from 10-again on attacks made against the Leviathan for the rest of the Scene. &lt;br /&gt;
* &#039;&#039;&#039;Cost&#039;&#039;&#039;: 1 Ichor&lt;br /&gt;
&lt;br /&gt;
==== Mortal-Devouring Armory (Ancestral Channel) ====&lt;br /&gt;
&#039;&#039;The Leviathan&#039;s Primordial form bristles with cruel natural weapons.&#039;&#039;&lt;br /&gt;
* “Depth 0”: Birthright of Predation&lt;br /&gt;
* “Depth 1”: The Leviathan&#039;s unarmed strikes inflict lethal damage&lt;br /&gt;
* “Depth 2”: As above, but now they are +1L weapons.&lt;br /&gt;
* “Depth 3”: As above, and the Leviathan gains 9-Again on attacks with them.&lt;br /&gt;
* “Depth 4”: As above, but now they are +2L weapons. &lt;br /&gt;
* “Depth 5”: As above, but now they are +3L weapons.&lt;br /&gt;
* “Depth 6”: As above, but now those that grapple with the Leviathan suffer (His Stamina + Sheol - Their Stamina + Armor) lethal damage each turn from exposure to countless sharp protrusions or biting mouths. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Evolutions&#039;&#039;&#039;&lt;br /&gt;
* Savage Focus (O) - In Depth 1 and lower, The Leviathan may use his Dexterity for Defense even if his Wits is lower, like a wild animal, but loses 10-Again on Intelligence-related rolls. &lt;br /&gt;
* Rending Claws (OO) - In Depth 3 and lower, The Leviathan&#039;s natural weapons are armor-piercing (rating 2).&lt;br /&gt;
* Gaping Maw (OO) - In Depth 3 and lower, The Leviathan&#039;s natural weapons deal an additional 2 damage if used on a grappled victim.&lt;br /&gt;
* Serrated Jaws (OO) - In Depth 3 and lower, the Leviathan instead gains 8-Again with his natural weapons.&lt;br /&gt;
&lt;br /&gt;
==== Stalker&#039;s Shifting Hide (Ancestral Channel) ====&lt;br /&gt;
&#039;&#039;The Leviathan&#039;s Primordial form cannot be perceived clearly by its prey.&#039;&#039;&lt;br /&gt;
* “Depth 0”: Birthright of Predation&lt;br /&gt;
* “Depth 1”: 9-Again on Stealth rolls&lt;br /&gt;
* “Depth 2”: As above, but now 8-Again on Stealth rolls&lt;br /&gt;
* “Depth 3”: As above, and +1 dice on Stealth rolls. &lt;br /&gt;
* “Depth 4”: As above, but now +2 dice on Stealth rolls. &lt;br /&gt;
* “Depth 5”: As above, but now +3 dice on Stealth rolls.&lt;br /&gt;
* “Depth 6”: As above, and Wake-vulnerable subjects whose (Wits + Composure) is less than the Leviathan&#039;s (Stealth + Sheol) cannot see him unless they spend a Willpower point or invoke supernatural methods of sensing his presence. The expenditure covers the rest of the scene but cannot be made until the victim is aware that the Leviathan is present but invisible - either by being informed of this or hearing or otherwise noting evidence of his existence. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Evolutions&#039;&#039;&#039;&lt;br /&gt;
* Broken Lens (OOO) - In Depth 3 and lower, those using tools of mortal make (binoculars, flashlights, etc.) to attempt to overcome the Leviathan&#039;s Stealth roll will suffer unexplained hardships. Lenses get blurry, lights flicker, and so on. Equipment with a rating of less than the Leviathan&#039;s Sheol is effectively negated and provides no bonus.&lt;br /&gt;
* Clouded Eye (OOO) - In Depth 3 and lower, the Leviathan may use his focused wake to dull the senses. A subject whose Willpower is lower than the Leviathan&#039;s (Stealth + Sheol) will subtract the Leviathan&#039;s Sheol from all Wits + Composure rolls to attempt to detect him. This will also affect the Depth 6 iteration of this Channel.&lt;br /&gt;
* Slip Sideways (OOOOO, requires Sheol 4) - In Depth 6, while hiding due to Stealth, an exceptional success permits the Leviathan to find a bolthole outside of normal space. No non-supernatural methods may detect his presence as long as he remains in his current general position. Non-supernatural events that don&#039;t deal catastrophic (10+) damage to the surrounding region will neither affect or reveal the Leviathan, and the Leviathan&#039;s Stealth will act as armor to insulate him against these. He will be visible afterwards (after all, whatever happened probably managed to move him.) Attacking, speaking, or moving will also end this effect.&lt;br /&gt;
&lt;br /&gt;
==== The Hunter&#039;s Blood (Descendant Channel) ====&lt;br /&gt;
&#039;&#039;The voice of the Leviathan is what inspired legends of siren&#039;s. Speaking, crying, bellowing, or whispering: all vocalizations of the Leviathan draws in mortal listeners, robbing them of their will and self determination.&#039;&#039;&lt;br /&gt;
** Dice Pool: Dexterity + Firearms + Sheol&lt;br /&gt;
** Action Type: Instant&lt;br /&gt;
The Leviathan may project blood or Ichor at range; transforming it by means of this Channel into a deadly toxin. Most mortal Armor will not defend against this attack, but tools that provide environmental protection (such as a hazmat suit) might provide their bonus to Defense. Despite the unusual nature of the attack, it is treated as a typical ranged weapon. &lt;br /&gt;
* “Depth 0”: Birthright of Predation&lt;br /&gt;
* “Depth 1”: The attack deals bashing damage and has a range of 5/10/20.&lt;br /&gt;
* “Depth 2”: As above, but the range is now 10/20/40&lt;br /&gt;
* “Depth 3”: As above, and the Leviathan may now perform a &amp;quot;short burst&amp;quot; as per the autofire rules. This halves the effective range, however. He may also expend an additional 1 Ichor to inflict lethal damage. &lt;br /&gt;
* “Depth 4”: As above, but the range is now 30/60/120.&lt;br /&gt;
* “Depth 5”: As above, but the Leviathan may now perform a &amp;quot;medium burst.&amp;quot; &lt;br /&gt;
* “Depth 6”: As above, but the Leviathan may now opt to perform a &amp;quot;long burst&amp;quot; as per the Autofire rules. He may now expend an additional 3 Ichor to inflict aggravated damage.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Evolutions&#039;&#039;&#039;&lt;br /&gt;
* Defensive Bleeding (OOO) - In Depth 3 and lower, upon suffering three or more levels of lethal damage, the Leviathan may reflexively invoke this Channel with the attacker as a target. Stamina replaces Dexterity in the dice pool, and the Leviathan may not opt to perform a &amp;quot;burst.&amp;quot; &lt;br /&gt;
* Cobra&#039;s Spite (OOO) - In Depth 3 and lower, foes that suffer damage equal to their Size from this Channel are effectively blinded until they heal the wound supernaturally or receive medical attention.&lt;br /&gt;
&lt;br /&gt;
=== Vestiges of Sanctity ===&lt;br /&gt;
&lt;br /&gt;
==== Birthright of Sanctity ====&lt;br /&gt;
The Birthright of the Vestige of Sanctity is &#039;&#039;&#039;Parting the School&#039;&#039;&#039;. While this power is in effect, large masses of humans beings and aquatic animals instinctually part around the character and then return seamlessly to their original positions – the Leviathan could run at full speed through a crowded party without running into anyone, or fluidly walk through a queue to the front. A violent crowd will not impede the character or strike him as he is moving, but is free to assault him otherwise – they will simply be incapable of circling him, politely parting to let him pass each time they surround him. The crowd parts only for the Leviathan and will provide the normal impediment to all others. This power has no effect on the positioning of people who are alone and it will only affect normal creatures that are completely subject to the Wake – even the moderate resistance provided by being a supernatural being is sufficient to stifle it entirely. Its effect lasts for a scene.&lt;br /&gt;
* &#039;&#039;&#039;Cost&#039;&#039;&#039;: 1 Ichor&lt;br /&gt;
&lt;br /&gt;
==== Eye of the Eternal Storm  (Ancestral Channel) ====&lt;br /&gt;
&#039;&#039;The Leviathan is a creature of pretrenatural calm and stillness. Adapted to both the loneliness and turbulence of the primordial ocean, he can maintain emotional control in the most extreme circumstances and spread this control to others.&#039;&#039;&lt;br /&gt;
* “Depth 0”: Birthright of Sanctity&lt;br /&gt;
* “Depth 1”: When the Leviathan is using Composure to resist a rolled action, his attacker does not benefit from 10-Again. 9-Again or 8-Again will &amp;quot;degrade&amp;quot; one step. &lt;br /&gt;
* “Depth 2”: As above, and now a normal attacker negates one success for each &amp;quot;1&amp;quot; rolled. 9-Again will &amp;quot;degrade&amp;quot; to no reroll, while 8-Again will &amp;quot;degrade&amp;quot; to 10-again. &lt;br /&gt;
* “Depth 3”: As above, and the Leviathan boosts his resistance by 4, not 2, when spending Willpower on Composure-related resistance. &lt;br /&gt;
* “Depth 4”: As above, and +1 Composure (This does not increase the Leviathan&#039;s Willpower)&lt;br /&gt;
* “Depth 5”: As above, and Wake-vulnerable individuals within the Leviathan&#039;s Wake may use his Composure as a Resistance trait in place of their own. If they do so, their effective Composure is reduced to 0 when opposing effects created by the Leviathan himself. This lasts for the rest of the scene or until the victim expends Willpower to resist it (but will begin again if they borrow the Leviathan&#039;s Composure.) &lt;br /&gt;
* “Depth 6”: As above, but now +2 Composure and the Leviathan may use Composure in place of Presence or Manipulation for any social skills that remain viable in this form.&lt;br /&gt;
&lt;br /&gt;
==== Voice of the Elder Temptress (Ancestral Channel) ====&lt;br /&gt;
&#039;&#039;Description.&#039;&#039;&lt;br /&gt;
* “Depth 0”: Birthright of Sanctity&lt;br /&gt;
* “Depth 1”: 9-Again on Persuasion rolls&lt;br /&gt;
* “Depth 2”: As above, but now 8-Again on Persuasion rolls&lt;br /&gt;
* “Depth 3”: As above, and +1 dice on Persuasion rolls. &lt;br /&gt;
* “Depth 4”: As above, but now +2 dice on Persuasion rolls. &lt;br /&gt;
* “Depth 5”: As above, but now +3 dice on Persuasion rolls.&lt;br /&gt;
* “Depth 6”: As above, and using Persuasion on Wake-vulnerable subjects is a rote action.  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Evolutions&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== Siren of the Depths (Ancestral Channel) ====&lt;br /&gt;
&#039;&#039;The Leviathan cannot be resisted; its nature is to draw in others, to bring them in to its orbit.&#039;&#039;&lt;br /&gt;
* “Depth 0”: Birthright of Sanctity&lt;br /&gt;
* “Depth 1”: 9-Again on Presence rolls&lt;br /&gt;
* “Depth 2”: As above, but now 8-Again on Presence rolls&lt;br /&gt;
* “Depth 3”: As above, and the Leviathan gains +5 dice on a Presence-based roll when expending Willpower on it, instead of +3. &lt;br /&gt;
* “Depth 4”: As above, and +1 to Presence. &lt;br /&gt;
* “Depth 5”: As above, and the Leviathan may select a single social Skill to retain use of at this Depth, as long as that Skill is used with Presence.&lt;br /&gt;
* “Depth 6”: As above, but +2 to Presence. Wake-vulnerable individuals with a Willpower lower than the Leviathan&#039;s Presence will follow it around in a dazed state unless they expend a point of Willpower (one per scene) to act normally. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Evolutions&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== Insidious Creature (Ancestral Channel) ====&lt;br /&gt;
&#039;&#039;When the Leviathan speaks, or sends thoughts and dreams, the message tangles up the reason the recipient, ensnaring the mind.&#039;&#039;&lt;br /&gt;
* “Depth 0”: Birthright of Sanctity&lt;br /&gt;
* “Depth 1”: 9-Again on Manipulation rolls&lt;br /&gt;
* “Depth 2”: As above, but now 8-Again on Manipulation rolls&lt;br /&gt;
* “Depth 3”: As above, and the Leviathan gains +5 dice on a Manipulation-based roll when expending Willpower on it, instead of +3. &lt;br /&gt;
* “Depth 4”: As above, and +1 to Manipulation.&lt;br /&gt;
* “Depth 5”: As above, and wake-vulnerable subjects spending Willpower to increase their resistance to the Leviathan&#039;s Manipulation-based actions gain only +1 to their resistance Trait. &lt;br /&gt;
* “Depth 6”: As above, but +2 to Manipulation. Wake-vulnerable individuals with a Willpower lower than the Leviathan&#039;s Manipulation cannot use rolled resistance against the Leviathan&#039;s Manipulation-based actions; the Leviathan automatically scores an exceptional success against them in these cases.&lt;br /&gt;
&#039;&#039;&#039;Evolutions&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Call of the Depths (Descendant Channel) ====&lt;br /&gt;
&#039;&#039;The voice of the Leviathan is what inspired legends of siren&#039;s. Speaking, crying, bellowing, or whispering: all vocalizations of the Leviathan draws in mortal listeners, robbing them of their will and self determination.&#039;&#039;&lt;br /&gt;
** Dice Pool: Presence + Expression + Sheol&lt;br /&gt;
** Action Type: Standard&lt;br /&gt;
The Leviathan&#039;s voice carries a luring tone that pulls listeners towards him or her and muddle their minds. The effect only extends as far as the Leviathan&#039;s voice would naturally carry, without being amplified or broadcast by mechanical methods. Those that hear the voice, are vulnerable to the Wake, and have less Resolve (+ Power Stat) than the Leviathan&#039;s successes are affected. A point of Willpower may be spent to resist the call for a turn. When at the Leviathan&#039;s side, subjects that are still subject to the lure become anxious and uncertain if forced to move away, suffering a -2 penalty to all actions not linked to returning to the Leviathan&#039;s side.&lt;br /&gt;
* “Depth 0”: Birthright of Sanctity&lt;br /&gt;
* “Depth 1”: Those that hear the voice move towards the Leviathan for a single  turn.&lt;br /&gt;
* “Depth 2”: As above, but the compulsion lasts an extra turn for each success over the necessary threshold to affect the listener, to a limit of (Leviathan&#039;s Presence) turns. Multiple applications don&#039;t stack - the new roll replaces the old one.&lt;br /&gt;
* “Depth 3”: As above, and the Leviathan may expend an additional 1 Ichor to increase the cost of resistance to 2 Willpower for subjects whose Willpower is less than the Leviathan&#039;s (Presence + Sheol). &lt;br /&gt;
* “Depth 4”: As above, and the limit on duration increases to (Presence + Sheol) turns.&lt;br /&gt;
* “Depth 5”: As above, and affected subjects cannot regain Willpower normally, instead gaining the Leviathan&#039;s Vice and having it be their sole option for the duration of the effect. &lt;br /&gt;
* “Depth 6”: The Leviathan may expend 3 additional ichor to remove the ability to spend Willpower to resist from subjects whose Willpower is less than the Leviathan&#039;s (Presence + Sheol). &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Evolutions&#039;&#039;&#039;&lt;br /&gt;
* Song of Madness (OO) - In Depth 3 and lower, those affected by the call also suffer from any derangements possessed by the Leviathan. Those that resist by expending Willpower also resist the derangement.&lt;br /&gt;
&lt;br /&gt;
=== Vestiges of Vitality ===&lt;br /&gt;
&lt;br /&gt;
==== Birthright of Vitality  ====&lt;br /&gt;
The Birthright of the Vestige of Vitality is the &#039;&#039;&#039;Boon of Tides&#039;&#039;&#039;. While this power is in effect, the Leviathan may breathe water as easily as air and gains Armor 1 when at least half-submerged. Its effect lasts for a scene.&lt;br /&gt;
* &#039;&#039;&#039;Cost&#039;&#039;&#039;: 1 Ichor&lt;br /&gt;
&lt;br /&gt;
==== Assumption of Titan&#039;s Stature (Ancestral Channel) ====&lt;br /&gt;
&#039;&#039;Description.&#039;&#039;&lt;br /&gt;
* “Depth 0”: Birthright of Vitality&lt;br /&gt;
* “Depth 1”: +1 die on Brawl rolls mades during a grapple. &lt;br /&gt;
* “Depth 2”: As above, but now +2 dice on relevant rolls.&lt;br /&gt;
* “Depth 3”: As above, and +1 Size.&lt;br /&gt;
* “Depth 4”: As above, but now +3 dice on relevant rolls. &lt;br /&gt;
* “Depth 5”: As above, but now +2 Size.&lt;br /&gt;
* “Depth 6”: As above, but now +3 Size and 8-Again on relevant rolls made against smaller targets.  &lt;br /&gt;
&lt;br /&gt;
==== Lifeblood of Titans (Ancestral Channel) ====&lt;br /&gt;
&#039;&#039;The immense ancient creatures were beyond death as it is currently understood.  A Leviathan who pursues the remnants of this power in its blood finds that same spark of terrible life, which refuses to be constrained to the scale of modern life.&#039;&#039;&lt;br /&gt;
* “Depth 0”: Birthright of Vitality&lt;br /&gt;
* “Depth 1”: +1 Size.&lt;br /&gt;
* “Depth 2”: As above, and +1 Health Level&lt;br /&gt;
* “Depth 3”: As above, but now +2 Size.&lt;br /&gt;
* “Depth 4”: As above, but now +2 Health Levels. &lt;br /&gt;
* “Depth 5”: As above, but now +3 Size.&lt;br /&gt;
* “Depth 6”: As above, but now +4 Size and +3 Health Levels.  &lt;br /&gt;
&lt;br /&gt;
==== Flesh of the Progenitors (Ancestral Channel) ====&lt;br /&gt;
&#039;&#039;Description.&#039;&#039;&lt;br /&gt;
* “Depth 0”: Birthright of Vitality&lt;br /&gt;
* “Depth 1”: The Leviathan developes 1/0 Armor (General/ballistic).&lt;br /&gt;
* “Depth 2”: As above, but now 1/1 Armor&lt;br /&gt;
* “Depth 3”: As above, but now 2/1 Armor, and the armor becomes bulletproof. &lt;br /&gt;
* “Depth 4”: As above, but now 2/2 Armor&lt;br /&gt;
* “Depth 5”: As above, but now 3/2 Armor&lt;br /&gt;
* “Depth 6”: As above, but now 4/3 Armor, and the armor degrades all damage inflicted by mundane weapons to bashing.  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Evolutions&#039;&#039;&#039;&lt;br /&gt;
* Adaption to Harm (OO) - In Depth 3 and lower, the Leviathan may expend 1 Ichor to &amp;quot;adapt&amp;quot; to an attack that inflicts damage. The Leviathan&#039;s Armor is treated as being 1 rank higher against attacks of that general type (bullets, punching, blunt instruments, etc.) for the rest of the scene. The Leviathan may only be &amp;quot;adapted&amp;quot; to one such type of damage at a time. &lt;br /&gt;
* Flexible Protection (OO) - In Depth 3 and lower, the Leviathan may roll Stamina + Sheol as an instant action. He may move ranks of protection equal to his successes from general to ballistic or vice versa, increasing one by decreasing the other. He may not reduce a kind of protection below 0. &lt;br /&gt;
* Lead Ward (OO) - The ballistic values of the Armor granted by this Channel are all 1 rank higher. &lt;br /&gt;
* Inviolable (OOOOO, requires Sheol 5) - In Depth 6, while being attacked by wake-vulnerable creatures, the Leviathan may use its Sheol as its Armor value.&lt;br /&gt;
&lt;br /&gt;
==== The Toad&#039;s Curse (Ancestral Channel) ====&lt;br /&gt;
&#039;&#039;Approaching the ancient creatures of the depths was a hazardous experience; not only did they have great power to bring to bear against interlopers but their very presence could overwhelm with toxic secretions.&#039;&#039;&lt;br /&gt;
* “Depth 0”: Birthright of Vitality&lt;br /&gt;
* “Depth 1”: Unprotected beings in physical contact with the Leviathan suffer a -1 penalty on all actions. After the contact is broken, the penalty lasts for a number of turns equal to the amount of time spent in contact.&lt;br /&gt;
* “Depth 2”: As above, but for every two rounds of full contact, the penalty increases by 1. If it ever rises above the subject&#039;s Stamina + Resolve, they pass out due to pain. When contact is broken, the penalty drops down to -1, and lasts as above. &lt;br /&gt;
* “Depth 3”: As above, but now the penalty applies to any creature within close distance (close enough to touch, even if not touching) of the Leviathan. If the region is left, the penalty now gradually decreases (by 1 each turn), to a minimum of -1, which is suffered for the rest of the scene &lt;br /&gt;
* “Depth 4”: As above, but now the penalty increases for each turn of contact.&lt;br /&gt;
* “Depth 5”: As above, and creatures that have passed out due to exposure will suffer 1 bashing damage for each turn of continued exposure beyond that point. &lt;br /&gt;
* “Depth 6”: As above, but the cloud now covers a region with a radius in feet equal to the Leviathan&#039;s Size.  &lt;br /&gt;
&lt;br /&gt;
==== No Mysteries of the Flesh (Descendant Channel) ====&lt;br /&gt;
** Dice Pool: Intelligence or Stamina + Medicine + Sheol&lt;br /&gt;
** Action Type: Extended (Each roll represents either one minute of work (first aid and diagnosis) or one hour of intense concentration (for long-term treatment and major physical reconfiguration)&lt;br /&gt;
The Leviathan can exert near-total understanding and control of the physical functions of his body, stopping or redirecting blood flow, diagnosing maladies, and repurposing muscles and organs to increase his capabilities. The lesser examples of this power are acts of will (Intelligence), while the more drastic changes are painful and strenuous (Stamina.) &lt;br /&gt;
* “Depth 0”: Birthright of Vitality&lt;br /&gt;
* “Depth 1”: By expending a point of Ichor, the Leviathan may diagnose illnesses in himself using this Channel; he suffers no penalties for lacking tools (and in fact gains bonuses due to his Sheol.) He may also perform minor field first aid, such as stopping a wound from bleeding and &amp;quot;setting&amp;quot; a broken limb. &lt;br /&gt;
* “Depth 2”: As above, and the Leviathan may now apply any medical treatment that would be possible with advanced equipment, up to and including performing what is effectively surgery on himself. &lt;br /&gt;
* “Depth 3”: As above, and the Leviathan may now use drastic changes to remove the need for sleep, air, water, and food. Each category requires 1 success for twelve hours of suppression. Healing time can be increased as well - successes are divided between duration (12 hours per success) and degree of increase (2 successes for a 100% improvement.) Increased healing burns increased energy. A Leviathan healing at an increased rate requires a proportional degree more of food, water, and sleep than usual. Suppressing the need for these only suppreses one &amp;quot;normal amount&amp;quot; of need, requiring increased successes to compensate for the increased needs. &lt;br /&gt;
* The Leviathan may expend an additional Ichor to perform a check in less time - one turn or ten minutes depending on the procedure.&lt;br /&gt;
* “Depth 4”: As above, and the Leviathan may now expend three successes on a drastic change to &amp;quot;shuffle&amp;quot; a dot from one Physical Attribute to another. The change lasts for one hour, and increased successes can increase the duration by thirty minutes per additional success. The Leviathan may only have dots equal to his Sheol &amp;quot;shuffled&amp;quot; at any one time. &lt;br /&gt;
* “Depth 5”: As above, and the Leviathan may now control his density. He may &amp;quot;swap&amp;quot; his Size and Stamina with a drastic change. This requires one success for each dot of change (So a Size 5, Stamina 3 Leviathan would require two successes.) The change lasts for one hour, and increased successes can increase the duration by thirty minutes per additional success. &lt;br /&gt;
* “Depth 6”: As above, and the Leviathan may now use a drastic change to increase one Physical Attribute by a single dot. This requires successes equal to twice the current rating. The change lasts for one hour, and increased successes can increase the duration by thirty minutes per additional success. The Leviathan may expend 3 additional ichor to perform a check reflexively or in a single minute, depending on the procedure. &lt;br /&gt;
&#039;&#039;&#039;Evolutions&#039;&#039;&#039;&lt;br /&gt;
* Autosculpting (O) - The Leviathan may select a single physical Merit with a dot rating equal to or less than his Sheol. In Depth 3 and lower, he may use a drastic change to gain access to that Merit. This requires successes equal to its dot rating, and provides the Merit for an hour. Additional successes can increase the duration by thirty minutes per additional success. The Leviathan must otherwise qualify for the Merit when gaining it (but may use the increased traits of his Depth 3 form to determine if he does or not.) This Evolution may be purchased mulitple times, each time allowing access to a different Merit. Only Merits that can be explained as raw physical traits can be gained in this fashion (so no Stunt Driver or Fighting Styles.)&lt;br /&gt;
&lt;br /&gt;
==== Vigor of Protean Kings (Descendant Channel) ====&lt;br /&gt;
&lt;br /&gt;
* &amp;quot;Depth 0&amp;quot;: Birthright of Fecundity/Vitality&lt;br /&gt;
* &amp;quot;Depth 1&amp;quot;: As a reflexive action you may expend 1 Ichor to raise a Physical Attribute by 2. The human pattern cannot long contain the Sublime: the boost lasts one turn. You may spend no more than 1 Ichor per Attribute in this manner.&lt;br /&gt;
* &amp;quot;Depth 2&amp;quot;: Duration improves to (Depth) turns. Transforming to a lower Depth will &amp;quot;reset&amp;quot; the duration clock, allowing you to maintain Augmentation without re-spending Ichor.&lt;br /&gt;
* &amp;quot;Depth 3&amp;quot;: Depth clock resets. From now on, you may reflexively attempt transformation checks towards lower Depths each turn, allowing you to fight while &amp;quot;hulking out.&amp;quot; You may spend up to 2 Ichor per Attribute. &lt;br /&gt;
* &amp;quot;Depth 4&amp;quot;: Depth clock resets. Your limbs can elongate at will, granting you a reach in yards equal to your Size. You may strike up to two targets with one attack.&lt;br /&gt;
* &amp;quot;Depth 5&amp;quot;: Depth clock resets. You may spend a point of Willpower to allow any attack to inflict Aggravated Damage, or to strike (2 x Sheol) enemies within the diameter of your Wake.&lt;br /&gt;
* &amp;quot;Depth 6&amp;quot;: Depth clock resets. You may spend up to 4 Ichor in one Attribute, and all augmented Attributes remain so until you transform to a shallower Depth. &lt;br /&gt;
&lt;br /&gt;
Back to the [[LeviathanTempest:CompilationProject| Compilation Page]]&lt;br /&gt;
&lt;br /&gt;
Back to the [[LeviathanTempest:Main_Page| Main Page.]]&lt;/div&gt;</summary>
		<author><name>FiveEyes</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=LeviathanTempest:ChapterFour&amp;diff=129700</id>
		<title>LeviathanTempest:ChapterFour</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=LeviathanTempest:ChapterFour&amp;diff=129700"/>
		<updated>2009-11-15T21:50:12Z</updated>

		<summary type="html">&lt;p&gt;FiveEyes: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[PICTURE: Full page, three-quarters top-down view. An alleyway. A man in a black suit, wearing a bronze face mask depicting an impassive man&#039;s face in a Sumerian style, recoils from a prone figure. The prone body is a young man with AmerInd features. He is in a flannel shirt and ripped jeans, and is lying in a pool of blood. His teeth are gritted as he glares defiantly at the masked man. The teeth are triangular, and his left eye is a featureless black pool. The blood is rising up unnaturally at his side and forming a distinct shape - a vulture&#039;s body with a peacock&#039;s tail feathers. Instead of a vulture&#039;s head, three serpents emerge from the neck. The central serpent is hooded, like a cobra. The creature is formed out of blood at its feet but solid elsewhere, and is clearly taking flight towards the masked man.]&lt;br /&gt;
&lt;br /&gt;
= Chapter 4 : Supernatural Powers =&lt;br /&gt;
&lt;br /&gt;
“&#039;&#039;Can you fill his hide with harpoons, or his head with fishing spears? If you lay a hand on him, you will remember the struggle, and never do it again! Any hope of subduing him is false; the mere sight of him is overpowering.&#039;&#039;”&lt;br /&gt;
* Job 41:7-9&lt;br /&gt;
&lt;br /&gt;
Supplementing the mystical advantages – and afflictions - that separate the Tribe from humanity is the exploration of the power available from their Progenitor&#039;s bloodline. While Sheol measures the degree to which a Leviathan is coming to terms with his or her lineage, this method of exploration is not the only one available to them. The Schools of the Tribe emphasize an approach towards definition of the self, and part of that goal is the realization and reclamation of the Tribe&#039;s lost power. &lt;br /&gt;
&lt;br /&gt;
Most Leviathans do not spend particularly much energy simply attempting to gain mystical power. While such things can provide considerable control over the immediate circumstances of a Leviathan&#039;s life, delving deeply into one&#039;s bloodline involves acknowledging the Tribe&#039;s inhumanity in a way that can be frightening to an insecure Leviathan, and even the more balanced and stable members of the Tribe often find that they feel more “stable” spending their time on other studies. At least a portion of this anxiety stems from the fact that the Tribe&#039;s power expresses itself imperfectly in humanoid visages – a member of the Tribe must become monstrous to make use of the lore encoded in his blood. &lt;br /&gt;
&lt;br /&gt;
== Vestiges ==&lt;br /&gt;
The avenues of supernatural power open to the Tribe are referred to as Vestiges. A Vestige is understood as just that, a fragmentary remnant of some facet of the power of the Progenitors which a Leviathan can, with study, seek to emulate. Comprehension of a Vestige, as well as a Leviathan&#039;s conception of how that power is achieved, shapes the Leviathan&#039;s monstrous forms – the closer he moves towards the far limits of his transformative ability, the more of the power of the Vestige is made manifest. Meditation and exploration of a Vestige also serves as a method of forming a personal image of the Tribe&#039;s lost heritage – the Leviathan&#039;s School shapes the ways in which he comprehends the Vestiges and the ways in which they become physically manifest as he attempts to achieve an understanding of his bloodline that gives him a goal to aim for. In other words, the Tribe&#039;s study of Vestiges is part of their attempt to construct an ideal form in which they will feel “complete.” &lt;br /&gt;
&lt;br /&gt;
The Tribe has access to seven Vestiges, corresponding to the seven most major Strains. All of the Tribe&#039;s abilities fall under the blanket of one of these seven categories, and can be further subdivided into Channels. A Channel is a part of the whole – members of Abzu&#039;s Camp tend to refer to them as imperfect emanations of perfect concepts – and serves as a manageable portion of an otherwise massive concept. Leviathans explore a Vestige by comprehending its individual Channels. The most straightforward of these are referred to as Ancestral Channels – they represent certain physical concepts that must be grasped before the more esoteric Descendant Channels can be understood. Descendant Channels involve the conjuration and direction of the forces at the Tribe&#039;s command and, as such, require a greater degree of focus and the power of Ichor to invoke.&lt;br /&gt;
&lt;br /&gt;
The Vestiges are a gift shared by all members of the Tribe. While a given Strain may favor certain aspects of the bloodline, there are no aspects of the Tribe&#039;s power that cannot be gained by a Leviathan that undergoes proper study. On a practical level this means that there are no Channels that are unique to a given Strain or School, and even if a small group of Leviathans “discovered” a lost Channel, the route they took to this discovery could not be the only one – through meditation and experimentation, it would be possible for a Leviathan with infinite time (and patience) to grasp every Channel of every Vestige. The roadmap to these traits is, after all, contained in the blood of each and every Leviathan, and reproduced in imperfect fragments in the families that gave birth to them. &lt;br /&gt;
&lt;br /&gt;
==== Birthrights ====&lt;br /&gt;
Remarkably, the first tentative steps taken in the exploration of a Vestige tend to cover similar ground, no matter the Channel being considered or the methods of the Leviathan in question. This “common ground” represents a Vestige&#039;s Birthright – the most basic expression of that Vestige, a small blessing that any Leviathan that has explored that Vestige has access to in any form. The trick offered by a Birthright is usually limited, a predecessor to the Vestige&#039;s more formal powers, but most members of the Tribe find that the ability to produce their Birthrights at any time more than makes up for the lack of a spectacular effect.  &lt;br /&gt;
&lt;br /&gt;
Mechanically, a Birthright is a single power available to a Leviathan regardless of form, which has one effect and an associated Ichor cost. The invocation of a Birthright involves either no transformation or an imperceptible amount of change – it takes supernatural awareness to mark their use. A Leviathan gains access to a Vestige&#039;s Birthright upon purchasing any of its Ancestral Channels. &lt;br /&gt;
&lt;br /&gt;
==== Evolutions ====&lt;br /&gt;
Comparatively, there are paths that a Leviathan can avoid taking in their exploration of a Channel, certain modes of thought or varieties of adaptation that only become apparent to those that search for them specifically. The Tribe refers to these elaborations of the Vestige as its Evolutions. They are of somewhat greater social and mental importance to a Leviathan than the Channels themselves, as they are adaptations that are deliberately sought – by internalizing these traits, a Leviathan is making a claim as to what he believes his (or even &#039;&#039;the&#039;&#039;) ideal form ought to be. While the marking of a Progenitor&#039;s bloodline causes a Strain to favor certain Vestiges, it is the will of the Leviathan that guides him to more readily undertake a group of Evolutions.&lt;br /&gt;
&lt;br /&gt;
Mechanically, an Evolution is like a Merit – a unique feature purchased separately from other traits. Evolutions are tied to Vestiges or Channels, and provide to the linked powers either additional benefits, new avenues of use, or reduced limitations. Evolutions always have a physical marker that makes them readily apparent to observers – a true scholar of the Tribe might even be able to identify a Leviathan&#039;s School and mastered Channels from observing his Evolutions.  &lt;br /&gt;
&lt;br /&gt;
===== Sidebar Page: Attribute-Boosting Channels =====&lt;br /&gt;
A number of Channels provide the Leviathan with bonuses to a specific Attribute. These follow a general template, depending on whether the Attribute is from the Power, Finesse, or Resistance group. To save on space, the basic templates are below, with specific details listed under the individual Channel.&lt;br /&gt;
&lt;br /&gt;
====== Power Attribute Boosting Ancestral Channel ======&lt;br /&gt;
* “Depth 0”: Birthright, as appropriate&lt;br /&gt;
* “Depth 1”: 9-Again on rolls with (Attribute)&lt;br /&gt;
* “Depth 2”: As above, and +1 to the Attribute&lt;br /&gt;
* “Depth 3”: As above, but now 8-Again on rolls, and when the Leviathan spends Willpower on an active (Attribute)-based roll, they gain +5 dice instead of +3.&lt;br /&gt;
* “Depth 4”: As above, but now +2 to the Attribute&lt;br /&gt;
* “Depth 5”: As above, when acting unopposed, the Leviathan may perform (Attribute) actions as rote actions.&lt;br /&gt;
* “Depth 6”: As above, but now +3 to the Attribute, (unique power) &lt;br /&gt;
&lt;br /&gt;
====== Finesse Attribute Boosting Ancestral Channel ======&lt;br /&gt;
* “Depth 0”: Birthright, as appropriate&lt;br /&gt;
* “Depth 1”: (Unique Power)&lt;br /&gt;
* “Depth 2”: As above, and 9-Again on rolls with (Attribute).  &lt;br /&gt;
* “Depth 3”: As above, and +1 to the Attribute, and when the Leviathan spends Willpower on an active (Attribute)-based roll, they gain +5 dice instead of +3.&lt;br /&gt;
* “Depth 4”: As above, but not 8-Again, (Unique Power)&lt;br /&gt;
* “Depth 5”: As above, but now +2 to the Attribute.&lt;br /&gt;
* “Depth 6”: As above, (unique power) &lt;br /&gt;
&lt;br /&gt;
====== Resistance Attribute Boosting Ancestral Channel ======&lt;br /&gt;
* “Depth 0”: Birthright, as appropriate&lt;br /&gt;
* “Depth 1”: When the Leviathan is using (Attribute) to resist a rolled action, his attacker does not benefit from 10-Again. 9-Again or 8-Again will &amp;quot;degrade&amp;quot; one step.&lt;br /&gt;
* “Depth 2”: As above, but now a normal attacker negates one success for each &amp;quot;1&amp;quot; rolled. 9-Again will &amp;quot;degrade&amp;quot; to no reroll, while 8-Again will &amp;quot;degrade&amp;quot; to 10-again.&lt;br /&gt;
* “Depth 3”: As above, and +1 to (Atribute) and the Leviathan boosts his resistance by 4, not 2, when spending Willpower on (Attribute)-related resistance.&lt;br /&gt;
* “Depth 4”: As above, but now an attacker with 9-again negates one success for each &amp;quot;1&amp;quot; rolled. 8-Again will &amp;quot;degrade&amp;quot; to no reroll.&lt;br /&gt;
* “Depth 5”: As above, but now +2 to (Attribute), (unique power)&lt;br /&gt;
* “Depth 6”: As above, attackers benefit from no rerolls under any circumstances, (unique power)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Vestiges of Awareness ===&lt;br /&gt;
There are countless adaptations that permit natural animals to discern amazing degrees of information from their environment - organs that measure electrical impulses, sort and interpret scents, and adaptations that &amp;quot;feel&amp;quot; the impression made by thrashing fish in the water. All of these various miracles of biology - and supernatural improvements beyond the limits of flesh - are available to the Tribe. The Progenitors, if myths are to be believed, had senses that could measure the quiver of thoughts in the heads of their prey, or pierce the limits of space and time. While their descendants cannot make such grandiose claims, the remaining fragments of these impossible gifts are still impressive. &lt;br /&gt;
&lt;br /&gt;
Those members of the Tribe that explore the relics of their lost civilization see these gifts as represented by a wheel of staring eyes or as an indigo mirror, lens, or jewel. The Progenitor most famed for perception is Nagaraja, the ancestor of the Vasuki, yet the Taninim and Bahamutan Strains also have a strong grasp of these talents.   &lt;br /&gt;
&lt;br /&gt;
==== Birthright of Awareness ====&lt;br /&gt;
The Birthright of the Vestige of Awareness is the &#039;&#039;&#039;Gaze of the Depths&#039;&#039;&#039;. Upon its invocation, the Leviathan&#039;s vision ceases to be impaired by water, and he reduces darkness-related vision penalties by his Sheol. He may keep his eyes open underwater, regardless of water quality, without discomfort. These effects last for the rest of the scene.&lt;br /&gt;
* &#039;&#039;&#039;Cost&#039;&#039;&#039;: 1 Ichor&lt;br /&gt;
&lt;br /&gt;
==== Lambent Eyes of Judgment (Ancestral Channel) ====&lt;br /&gt;
&#039;&#039;The Leviathan&#039;s gaze strips away deception and peers into the heart of matters – he seeks out the blackness at the core of all issues, and reads the lines of guilt in the faces of others.&#039;&#039;&lt;br /&gt;
* “Depth 0”: Birthright of Awareness&lt;br /&gt;
* “Depth 1”: 9-Again on Empathy rolls&lt;br /&gt;
* “Depth 2”: As above, and +1 die on Empathy rolls&lt;br /&gt;
* “Depth 3”: As above, but now 8-again on Empathy rolls&lt;br /&gt;
* “Depth 4”: As above, but now +2 dice on Empathy rolls&lt;br /&gt;
* “Depth 5”: As above, but now +3 dice on Empathy rolls&lt;br /&gt;
* “Depth 6”: As above, and the Leviathan is aware of the Vice of all vulnerable subjects inside his Wake.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Evolutions&#039;&#039;&#039;&lt;br /&gt;
* Light of Truth (O) In Depth 1 and lower, the Leviathan&#039;s eyes (or body, or some new and horrific organ) give off light – roughly equivalent to candlelight (about a yard of illumination). In this region, Wake-vulnerable subjects lose 10-again on their Subterfuge rolls.&lt;br /&gt;
* Lantern of Shame (OO, requires Light of Truth): At Depth 3 and below, the light&#039;s intensity increases to that of a lantern, and its light removes the ability of Wake-vulnerable subjects to regain Willpower from their Vice.&lt;br /&gt;
* Pyre for Sinners (OOOOO, requires Lantern of Shame): At Depth 6, the light&#039;s intensity increases to that of a bonfire (ten yards of illumination). In addition to the other effects, Wake-vulnerable supernatural beings in the light cannot make use of occult abilities that involve Subterfuge, such as the Obfuscate ability “The Familiar Stranger” (Vampire pg 137). &lt;br /&gt;
&lt;br /&gt;
==== One Brain, Many Minds (Ancestral Channel) ====&lt;br /&gt;
&#039;&#039;The sad limit of modern creatures of a single consciousness drawn together from the offerings of the brain does not need to be obeyed by Leviathans. As their ancestors once did, they can support a chorus of coordinated psyches within their brains.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
One Brain, Many Minds is a Finesse Attribute boosting Channel, as above. It boosts Wits and has the following unique powers:&lt;br /&gt;
* “Depth 0”: Birthright of Awareness&lt;br /&gt;
* “Depth 1”: &lt;br /&gt;
* “Depth 4”: As above, &lt;br /&gt;
* “Depth 6”: As above, &lt;br /&gt;
&#039;&#039;&#039;Evolutions&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== Oroborus&#039; Kin (Ancestral Channel) ====&lt;br /&gt;
&#039;&#039;In the primordial ocean, time flowed as all waters did.  Some of the great beasts of that ocean stretched themselves along such flows and devoured their pasts and future in single gulps.  This feat lies beyond modern Leviathans, but they may still hunt the strange eddies of time.&#039;&#039;&lt;br /&gt;
* “Depth 0”: Birthright of Awareness&lt;br /&gt;
* “Depth 1”: 9-Again on prophecy rolls (Such as those made during a fortune-telling ritual or to discern the meaning of an existing prophecy)&lt;br /&gt;
* “Depth 2”: As above, but now 8-again on such rolls. The Leviathan benefits from a free specialty in a specific form of divination (usually linked to Occult) &lt;br /&gt;
* “Depth 3”: As above, and +1 die on relevant rolls.&lt;br /&gt;
* “Depth 4”: As above, but now +2 dice on relevant rolls&lt;br /&gt;
* “Depth 5”: As above, and the Leviathan may now use fortuitous events as a basis for prophecy - upon witnessing a dramatic failure or exceptional success, he may reflexively and immediately enact any prophecy ritual he knows which normally requires ten minutes or less to perform. The event substitutes for the necessary materials and actions. &lt;br /&gt;
* “Depth 6”: As above, and the Leviathan may &amp;quot;see&amp;quot; temporal anomalies as well as unusual alterations in the fabric of fate. This permits him to use normal senses to note the presence of mystically-warped fates or regions in which supernatural means have been used to distort time. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Evolutions&#039;&#039;&#039;&lt;br /&gt;
* Third Eye (OOO, requires Sheol 3): At Depth 3 and below, the Leviathan may use his five normal senses to discern the past and future. He may use a Wits + Occult prophecy roll to get &amp;quot;sensations&amp;quot; from a person or object that up to seven minutes (-1), hours (-2), days (-4) or even years (-8) divorced from the present, in any direction. These &amp;quot;sensations&amp;quot; default to the most &amp;quot;important&amp;quot; or impressive event in the time frame sensed, and provide only hints. A fisherman who will drown in three days might provide the taste of salt water, for instance. Events are considered &amp;quot;important&amp;quot; based off of some notion of their &amp;quot;notability&amp;quot; and import to the subject. &lt;br /&gt;
* Divine Perspective (O or OOO, requires Third Eye and Sheol 4 or 5): At Depth 6, the Leviathan may reflexely and constantly receives sensory data from people and objects that extends up to seven minutes in either direction in their personal timeline, as detailed under Third Eye. The three-dot version of this Merit gathers information for up to seven hours. &lt;br /&gt;
&lt;br /&gt;
==== Eye of the Watchful Deity (Descendant Channel) ====&lt;br /&gt;
&#039;&#039;The Leviathan may ride the senses of its followers, making use of their eyes and ears to extend its reach and review the world from safety.&#039;&#039;&lt;br /&gt;
* “Depth 0”: Birthright of Awareness&lt;br /&gt;
* “Depth 1”: The Leviathan can share the senses of a Beloved or bonded Lahmasu within 10 feet, seeing and hearing what they do. The Leviathan is in a trance state (unaware, no Defense) while doing this, and does not independently roll to notice things - he or she merely perceives what the subject does. The Leviathan needs to know the vague direction towards a subject to tap in - they can&#039;t guess until they get the correct answer, however. The subject is aware of this effect. It lasts until terminated, until the end of the scene, or until the subject leaves the target area. The Leviathan &#039;&#039;must&#039;&#039; terminate the effect to move and act freely. &lt;br /&gt;
* “Depth 2”: As above, but within 10 yards.&lt;br /&gt;
* “Depth 3”: As above, but within 100 yards. The Leviathan may now expend 1 additional Ichor to target a willing subject that is vulnerable to the Wake but not a Beloved or Lahmasu. In addition to the direction to the subject, the Leviathan must also either know the target&#039;s name or be able to see them with the naked (if supernaturally enhanced) eye.&lt;br /&gt;
* “Depth 4”: As above, but within a half-mile.&lt;br /&gt;
* “Depth 5”: As above, but within a mile.&lt;br /&gt;
* “Depth 6”: As above, but within 10 miles. The Leviathan can expend 3 additional Ichor to target unwilling subjects that are vulnerable to the Wake - this requires an opposed roll (Presence + Sheol vs Resolve + power stat) to accomplish. The normal restrictions for targetting non-Beloved apply. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Evolutions&#039;&#039;&#039;&lt;br /&gt;
* Gentle Touch (O) If the Leviathan&#039;s Subterfuge + Sheol is greater than the subject&#039;s Willpower, they are not aware of being monitored. This does not prevent a subject from resisting if unwilling - in this case the victim, should they be affected, is aware that they were subject to mental assault but is not aware of whether they are still being &amp;quot;hijacked&amp;quot; or not.&lt;br /&gt;
* Split Focus (OOO): In Depth 3 and below, the Leviathan now taps into the senses of a subject as an unrolled action - they must devote attention to it, but are not in a trance and retain awareness of their surroundings and their Defense trait. The Leviathan may also opt not to use a subject&#039;s senses in a turn, taking its normal action, without breaking the effect.&lt;br /&gt;
* All-Seeing (OOOO, requires Split Focus): At Depth 6, the Leviathan uses the senses of the target as a reflexive action - it may act freely and has constant awareness of information gathered by both its senses and those of the subject. &lt;br /&gt;
&lt;br /&gt;
==== Memories Before Time (Descendant Channel) ====&lt;br /&gt;
&#039;&#039;Beyond the confines of the world as it is now exist wonders unimagined. Some Leviathans can do more, however, than imagine them. For some, the memory of these things is present and terrible, and waiting to be called to the fore.&#039;&#039;&lt;br /&gt;
** Dice Pool: Wits + Occult + Sheol&lt;br /&gt;
* “Depth 0”: Birthright of Awareness&lt;br /&gt;
* “Depth 1”: The Leviathan may dip into the reserve of ancestral memory and conjure up knowledge of a Skill it does not possess. It may use the Skill at a rating of 1 for a number of rolls equal to its successes.&lt;br /&gt;
* “Depth 2”: As above, but the Leviathan also benefits from 9-Again with the conjured skill.&lt;br /&gt;
* “Depth 3”: The Leviathan may now expend 1 additional Ichor to include a Specialty alongside a conjured skill. &lt;br /&gt;
* “Depth 4”: The Leviathan now uses conjured skills at a rating of 3.&lt;br /&gt;
* “Depth 5”: The Leviathan now benefits from 8-Again with conjured skills. &lt;br /&gt;
* “Depth 6”: The Leviathan can expend 3 additional Ichor to conjure a Skill with an accompanying Specialty at a rating of 5 or two skills, each with its own Specialty, at a rating of 3. If two Skills are recalled, the Leviathan has the full complement of rolls with both skills - each has its own pool.  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Evolutions&#039;&#039;&#039;&lt;br /&gt;
* Lasting Impression (O) When using the Depth 1 iteration of this Channel, the Leviathan may &amp;quot;conjure&amp;quot; the Merit Eidetic Memory instead of a Skill. If he does so, it lasts for a number of minutes equal to his successes. The 9-Again or 8-Again benefits will apply to attempts to recall information while under stress.&lt;br /&gt;
* Lost Tongue (O) When using the Depth 1 iteration of this Channel, the Leviathan may &amp;quot;conjure&amp;quot; a Language instead of a Skill. If he does so, it lasts for a number of minutes equal to his successes and is possessed at the same dot rating as a conjured Skill would have been at. &lt;br /&gt;
* Lost Lore (OOO): In Depth 3 and below, the Leviathan may expend 1 Ichor to attempt to remember an obscure fact as though he possessed the Merit Encyclopedic Knowledge.&lt;br /&gt;
* Tutelary Cocoon (OOO): In Depth 3 and below, The Leviathan may chose to expend 1 Willpower to form a cocoon, sealing itself away in a sleep-like trance which lasts 24 hours. During this time, the Leviathan may conjure a Skill (or Merit, if available) and purchase or improve it with experience points, as though it had received adequate training and instruction from adept tutors. Only one purchase may be made with each trance period. The Leviathan may &amp;quot;borrow&amp;quot; experience up to its Resolve if available points are insufficient, but gains a minor Derangement for doing so. A Leviathan in experience &amp;quot;debt&amp;quot; continues to gain experience as normal but must pay off the balance before it can purchase or improve Traits with experience. When the debt is paid off, the Derangement is also removed.&lt;br /&gt;
&lt;br /&gt;
=== Vestiges of Elements ===&lt;br /&gt;
&lt;br /&gt;
==== Birthright of Elements ====&lt;br /&gt;
The Birthright of the Vestige of Elements is the &#039;&#039;&#039;Veil of Seas&#039;&#039;&#039;. The Leviathan may compel a body of water of his Size or less to give off a cloud of fog, which inflicts a -3 sight penalty on all relevant rolls made on objects obscured by it. The fog expands considerably – the cloud&#039;s radius is roughly (Source&#039;s Size) in yards. The cloud lasts until the end of the scene or until mystically disperses.&lt;br /&gt;
* &#039;&#039;&#039;Cost&#039;&#039;&#039;: 1 Ichor&lt;br /&gt;
&lt;br /&gt;
==== Creature of the Luminous Ocean (Ancestral Channel) ====&lt;br /&gt;
Nothing is truly empty. The Leviathan knows this, she swims through what seems to be a void, bathed in a see of luminous power; power that she can bring to bear against others.&lt;br /&gt;
* “Depth 0”: Birthright of Elements&lt;br /&gt;
* “Depth 1”: 9-Again on Computer and Survival rolls&lt;br /&gt;
* “Depth 2”: As above, but now 8-Again on Computer and Survival rolls&lt;br /&gt;
* “Depth 3”: As above, and +1 dice on Computer and Survival rolls, and Armor 1 vs. electrical damage&lt;br /&gt;
* “Depth 4”: As above, but now +2 dice on Computer and Survival rolls, and electrical damage cannot stun or paralyze the Leviathan.&lt;br /&gt;
* “Depth 5”: As above, but now Armor (Size) vs. electrical damage&lt;br /&gt;
* “Depth 6”: As above, and the Leviathan can operate computers and other electrical devices within (Sheol) yards without touching them; The Leviathan can effectively swim through electric and magnetic fields at half-speed, this essentially allows for flight. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Evolutions&#039;&#039;&#039;&lt;br /&gt;
* Deep Battery (OO): At Depth 3 and below, the Leviathan&#039;s touch can provide electrical charge sufficient to power an electrical device of his Size or less. He must maintain contact to keep the device powered, and this contact will damage the device over the course of the scene – effectively inflicting electrical damage equal to the Leviathan&#039;s Sheol. &lt;br /&gt;
* Thundering Fists (OO) At Depth 3 and below, the Leviathan may make electrically-charged unarmed strikes. This costs the Leviathan 1 Ichor per strike. The strikes are + (Sheol)B weapons with the Stun property, which inflict electrical damage (which most mundane armor cannot negate) and are made with the Brawl Skill. &lt;br /&gt;
* Crackling Rebuke (OOOOO, requires Deep Battery): At Depth 6, the smell of atmosphere surrounds the Leviathan, and sparks crackle between his fingertips and shoot out of his mouth when he speaks. At this point foes that strike the Leviathan unarmed suffer bashing damage equal to his Sheol. This damage is electrical in nature. Those that grapple him suffer as though they were exposed to a constant current (World of Darkness, pg. 178).&lt;br /&gt;
&lt;br /&gt;
==== Rain-Dance of the Tempest (Ancestral Channel) ====&lt;br /&gt;
Calling down the truth of his hyperdimensional nature, the character awakens to a tune only he can hear, stuttering between spaces and sidestepping the raindrops of time. As he falls deeper, his movements embody principles of fractal infinity: tentacles spiraling like galaxies, Wake like a black hole.&lt;br /&gt;
* “Depth 0”: Birthright of Elements&lt;br /&gt;
* “Depth 1”: You reflexively create spatial distortions in an area around you with a radius of (Sheol) yards. These distortions impose a -1 penalty to all physical actions in the affected region, though you are immune. &lt;br /&gt;
* “Depth 2”: Your allies also become immune to the distortion. &lt;br /&gt;
* “Depth 3”: As above, and ranged attacks from outside of the affected region suffer a -3 penalty, as though you were Substantially Conealed.&lt;br /&gt;
* “Depth 4”: As above, and, as an instant action, you may roll (Intelligence + Composure). If you succeed, you may move at your (Speed + Sheol) without passing through intervening space. You may explicitly use this power to move through walls or onto rooftops, if your (Speed + Sheol) would be sufficient to cross that distance.  &lt;br /&gt;
* “Depth 5”: As above, but the check to move outside of space for a turn is now reflexive. Any attack made after such rapid extraspatial movement suffers a penalty equal to (5 - successes rolled) due to disorientation. &lt;br /&gt;
* “Depth 6”: As above, and you gain a bonus to your Defense equal to your Composure. This additional Defense is not multiplied should you Dodge, but is applied against any attack with a physical component, including firearms.  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Evolutions&#039;&#039;&#039;&lt;br /&gt;
* Creation of Momentum (OO): At Depth 3 and below, the Leviathan no longer suffers Defense reduction for successive attacks.&lt;br /&gt;
* As One (OOOOO) At Depth 6, the Leviathan can be considered &amp;quot;submerged&amp;quot; as long as his Wake overlaps a suitably large body of water which is not underground (submerged resevoirs and wells are unsuitable, for example.)&lt;br /&gt;
&lt;br /&gt;
==== The Sky Cauldron (Descendant Channel) ====&lt;br /&gt;
&#039;&#039;Stirring the sky, the Leviathan may worsen weather conditions, calling up rain, winds, and hail. At the farthest reaches of this power, the Leviathan may call down boat-sundering storms with ease.&#039;&#039;&lt;br /&gt;
** Dice Pool: Intelligence + Occult + Sheol&lt;br /&gt;
** Action Type: Extended (Each roll represents 5 minutes of commanding the skies)&lt;br /&gt;
The Leviathan may summon inclement weather, activating this power repeatedly to increase the intensity or duration. The Depth that the Leviathan is at determines the maximum intensity of weather available to him. The weather lasts for a number of minutes equal to the Leviathan&#039;s successes and covers a region with a radius of 100 yards per point of Sheol. The Leviathan may opt to create weather less disastrous than he has access to. If existing weather is present, the Leviathan may reduce the necessary successes by the degree of difference between current conditions and the intended goal (i.e. if heavy rain exists, the Leviathan needs only 5 additional successes to ratchet it up to a hailstorm. &lt;br /&gt;
* “Depth 0”: Birthright of Elements&lt;br /&gt;
* “Depth 1”: The Leviathan may summon gentle rain or a slight breeze. (1 success necessary)&lt;br /&gt;
* “Depth 2”: As above, but the Leviathan may summon light rain or a strong breeze - enough to ruin a picnic. (3+ successes) &lt;br /&gt;
* “Depth 3”: As above, but the Leviathan may summon heavy rain and wind - cancelling most outdoor events. (5+ successes) The Leviathan may expend 1 additional Ichor to make a check in a single minute. &lt;br /&gt;
* “Depth 4”: As above, but the Leviathan may summon a large thunder or hailstorm - those exposed take a level of bashing damage for each minute of exposure (10+ successes) . &lt;br /&gt;
* “Depth 5”: As above, but the Leviathan may summon a catastrophic storm or monsoon - power is lost, property damaged. Those exposed take a level of bashing damage for each turn of exposure. (15+ successes)&lt;br /&gt;
* “Depth 6”: As above, but the Leviathan may summon a storm that grounds planes and capsizes small ships. Those exposed take a level of &#039;&#039;lethal&#039;&#039; daage for each turn of exposure (20+ successes). The Leviathan may expend 3 additional Ichor to make a check in a single turn. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Evolutions&#039;&#039;&#039;&lt;br /&gt;
* All-Weather Flesh (O) In Depth 1 and below, the Leviathan has Armor (Sheol) against damage inflicted by inclement weather, conjured or otherwise. This is sufficient to prevent the damage dealt by exposure to most weather.&lt;br /&gt;
* Broad Storm (OOO): In Depth 3 and below, the radius of the Leviathan&#039;s conjured weather is 250 yards per point of Sheol.&lt;br /&gt;
* Lance of the Heavens (OOO): In Depth 3 and below, the Leviathan may expend 1 Ichor to attack foes with bolts of conjured lightning. This is an electrical attack pitting the Leviathan&#039;s (Intelligence + Occult + Sheol - subject&#039;s Defense) It is electrical and therefore ignores most armor, and has a short range of (Leviathan&#039;s Sheol x 10) yards, a medium range of twice that, and a long range of four times the short range. It deals bashing damage and has the Stun property. &lt;br /&gt;
* Biblical Deluge (OOOOO): In Depth 6, the Leviathan&#039;s conjured weather lasts for 10 minutes for each success.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Swallowing the Storm (Descendant Channel) ====&lt;br /&gt;
&#039;&#039;Once the weather obeyed the primordial creatures, wind blowing only when they allowed it. Even a modern Leviathan can exert some of that control, absorbing violent weather in to its body.&#039;&#039;&lt;br /&gt;
** Dice Pool: Stamina + Survival + Sheol&lt;br /&gt;
** Action Type: Extended (Each roll represents 1 minute of concentration)&lt;br /&gt;
The mirror image of the Sky Cauldron, the Leviathan may use this Channel to &amp;quot;swallow&amp;quot; weather effects, stopping storms and gales by absorbing the power within them. Disrupting weather is easier than creating it, but the difficulty increases considerably when the weather has been conjured. In such cases, the Leviathan subtracts the Sheol (or Power stat equivalent) of the weather&#039;s creator from all rolls. If a Leviathan wishes to merely &#039;&#039;reduce&#039;&#039; the intensity of weather, he or she needs only score successes equal to the difference between the intensities listed below (so it takes 10 successes to turn a hurricane into a strong storm, for instance.) &lt;br /&gt;
&lt;br /&gt;
The Leviathan must be within (100 x Sheol) yards of the center of the weather&#039;s most intense region. This means that a Leviathan that wishes to take on a hurricane or tornado has to place himself at considerable risk. &lt;br /&gt;
* “Depth 0”: Birthright of Elements&lt;br /&gt;
* “Depth 1”: The Leviathan may negate gentle rain or a slight breeze. (1 success necessary)&lt;br /&gt;
* “Depth 2”: As above, but the Leviathan may clear away a light rain or strong breeze. (2 successes necessary) &lt;br /&gt;
* “Depth 3”: As above, but the Leviathan may remove heavy rain and wind - enough to negate the vast majority of normal weather (4 successes necessary.)  The Leviathan may expend 1 additional Ichor upon negating a weather pattern - this negates his need to eat or drink for a number of days equal to the successes he required to disrupt it. &lt;br /&gt;
* “Depth 4”: As above, but the Leviathan may annihiate large thunder or hailstorms - those sufficient to damage those left exposed (as Depth 4 of the Sky Cauldron, above. 6 successes are necessary.)&lt;br /&gt;
* “Depth 5”: As above, but the Leviathan may remove even a catastrophic storm or monsoon - the leval of havoc unleashed by most conjured and unnatural weather. (10 successes necessary)&lt;br /&gt;
* “Depth 6”: As above, but the Leviathan may prevent the fiercest weather - even a record-breaking hurricane or tornado (14 successes necessary.) The Leviathan may expend 3 additional Ichor to make a check in a single turn. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Evolutions&#039;&#039;&#039;&lt;br /&gt;
* Zone of Calm (OOO, Requires Sheol 2): The Leviathan may opt to &amp;quot;bind&amp;quot; Ichor while activating this Channel. As long as it remains bound, successes in excess of those necessary to disrupt the weather that the Leviathan originally targetted will maintain the effect for one hour each. While the effect is maintained, natural weather of equal or lesser magnitude to the original target will not affect the region within (100 x Sheol) yards of the center of the original center. Those attempting to create supernatural weather inside this region subtract the Leviathan&#039;s Sheol from relevant rolls. When the duration of the calm region expires, the Ichor becomes unbound. &lt;br /&gt;
* Cultist Proxy (OOO): The Leviathan may &amp;quot;bind&amp;quot; a single Ichor to one of his Beloved or bound Lahmasu. In Depth 3 and below, he may exercise this Channel &amp;quot;through&amp;quot; his proxy, allowing him to use the power as though he were physically in their location. The Leviathan must be aware of the rough position of the Cultist and be facing that direction. &lt;br /&gt;
* Long Grasp (OO) In Depth 3 and below, the Leviathan can negate weather while within (250 x Sheol) yards of its center.&lt;br /&gt;
* Easy Suppression (OOO): The Leviathan&#039;s Depth 6 iteration of this Channel is a reflexive action.&lt;br /&gt;
&lt;br /&gt;
=== Vestiges of Fecundity ===&lt;br /&gt;
&lt;br /&gt;
==== Birthright of Fecundity ====&lt;br /&gt;
The Birthright of the Vestige of Elements is the &#039;&#039;&#039;Crimson Tithe&#039;&#039;&#039;. By letting his blood mingle with that of another, the Leviathan may open a mystical channel that permits him to infuse a valid subject with his Ichor. This requires an open wound sufficient to draw blood (or one level of bashing damage to represent the creation of one) for both the Leviathan and the intended beneficiary, who must remain touching – generally, the transfer looks like a “blood brothers” declaration, with two freshly-cut limbs held together. The Leviathan may transfer Ichor to the target at his maximum rate of expense, until he decides to stop, breaks contact, or the subject is holding the maximum amount of Ichor that he can. This has no effect on creatures who do not possess an Ichor pool.&lt;br /&gt;
* &#039;&#039;&#039;Cost&#039;&#039;&#039;: Varies&lt;br /&gt;
&lt;br /&gt;
==== Magnanimous Host to All  (Ancestral Channel) ====&lt;br /&gt;
&#039;&#039;Teeming with symbiotic creatures that can not properly survive in the lessened world, the Leviathan&#039;s body sustains these creatures in exchange for the benefits they provide.&#039;&#039;&lt;br /&gt;
* “Depth 0”: Birthright of Fecundity&lt;br /&gt;
* “Depth 1”: 9-Again on Animal Ken and Medicine rolls&lt;br /&gt;
* “Depth 2”: As above, but now 8-Again on Animal Ken and Medicine rolls&lt;br /&gt;
* “Depth 3”: As above, and +1 dice on  Animal Ken and Medicine rolls. &lt;br /&gt;
* “Depth 4”: As above, but now +2 dice on  Animal Ken and Medicine rolls. &lt;br /&gt;
* “Depth 5”: As above, and the Leviathan gains two free specialties to any two skills and may pick a third Skill to apply 8-again to. &lt;br /&gt;
* “Depth 6”: As above, and when the Leviathan would be killed by a strike, the damage is negated and he permanently loses one Size. If this would reduce his Size to 0, he dies.  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Evolutions&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== Incubation of the Second Self (Descendant Channel) ====&lt;br /&gt;
&#039;&#039;Leviathans capable of incubating the second self can reproduce without any outside aid, essentially cloning itself.  This does not have to be brought to full term, or even sent along the exact same path, allowing the Leviathan to bring forth new creatures from its flesh.&#039;&#039;&lt;br /&gt;
** Dice Pool: Resolve + Medicine + Sheol&lt;br /&gt;
** Action Type: Extended &lt;br /&gt;
The Leviathan is capable of parthenogenesis, creating an egg hosted within its body which will hatch over time, producing a near-copy of the Leviathan him or herself. The only certain difference is the inability of this Channel to reliably produce another Leviathan - the result is almost always a Hybrid unless special ritual measures are taken. Even these can only &#039;&#039;slightly&#039;&#039; increase the chances of the egg producing a normal human or full Leviathan. It takes 3 successes to produce the egg, which gestates for 18 months. &lt;br /&gt;
&lt;br /&gt;
Each time the Leviathan activates this Channel, one point of the Ichor spent is &amp;quot;bound&amp;quot; into the egg until it is hatched. The Leviathan cannot regain this &amp;quot;bound&amp;quot; Ichor. While hosting an egg which contains more bound Ichor than his or her Stamina, the Leviathan suffers a -2 penalty to all dice pools due to physical strain. Upon hatching, the egg deals (Bound Ichor - host&#039;s Stamina) lethal damage to its parent. &lt;br /&gt;
&lt;br /&gt;
A Leviathan may host up to its Sheol in eggs at one time. &lt;br /&gt;
* “Depth 0”: Birthright of Fecundity&lt;br /&gt;
* “Depth 1”: The Leviathan may spend 1 Ichor to make an egg-creation roll. Each roll represents an hour of concentration and physical strain. &lt;br /&gt;
* “Depth 2”: As above, but the Leviathan may devote rolled successes to reduce the gestation time of the egg by one month per three successes, to a minimum of (10 - Sheol) months or one week, whichever is greater. &lt;br /&gt;
* “Depth 3”: As above, but the Leviathan can devote rolled successes to reduce the effective (not actual) bound Ichor in the egg, reducing the difficulty of carrying it. Each three successes devoted to this reduces the effective bound Ichor by one, to a minimum of one. The Leviathan may expend 1 additional ichor to divide successes on a given roll, creating or improving multiple eggs. Each egg will impose its own strain penalty, and the penalties are cumulative. &lt;br /&gt;
* “Depth 4”: As above, but the Leviathan may devote successes to &amp;quot;sculpt&amp;quot; the resulting creatures, altering their features slightly. Mostly-cosmetic changes (difference in gender or race) require three successes, while drastic changes (additional limbs, animal features, etc.) require five or more. Hybrid traits (see the Antagonists chapter) can be added or removed for (dot rating +2) successes.  &lt;br /&gt;
* “Depth 5”: As above, but the Leviathan may &amp;quot;template&amp;quot; his personality onto the egg. This requires a number of successes equal to his Tranquility; the resulting creature has the Leviathan&#039;s Tranquility (or equivalent in Morality), Virtue, and Vice upon birth. It also prioritizes its Skills (primary, secondary, etc.) in the same fashion. This costs the Leviathan a &#039;&#039;dot&#039;&#039; of Willpower, and may be a Tranquility violation.  &lt;br /&gt;
* “Depth 6”: The Leviathan may expend 3 additional ichor to make rolls solely for the purpose of embedding his spiritual essence into an egg. The egg must first have the Leviathan&#039;s personality template. This requires (five + Leviathan&#039;s Sheol) successes, and additionally costs a &#039;&#039;dot&#039;&#039; of Sheol. Record the Levitahtan&#039;s permanent Sheol after success. Should the spawned creature ever Emerge as a Leviathan after the death of its &amp;quot;parent,&amp;quot; roll the fledgling&#039;s Sheol in an opposed check against the deceased Leviathan&#039;s. If the parent succeeds, the imprinted essence hijacks the body, replacing its Vestiges, Sheol, and Mental and Social Attributes and Skills with its own. The losing essence is annihilated (in the case of a tie, everyone loses.) Hijacking a body in this fashion is a Tranqulity-1 transgression, but serial immortality&#039;s not a bad gig. &lt;br /&gt;
&lt;br /&gt;
===== Sidebar: One Bad Mother =====&lt;br /&gt;
The creatures spawned by Incubation of the Second Self use the Hybrid template by default - usually of the Lahmasu sub-breed most typical to the Leviathan&#039;s Strain. On a game-mechanical level, this is the only outcome that occurs without the use of outside effort, such as a ritual, to attempt to beat the system. Even these should be a matter discussed between players and storytellers. Thematically speaking, the Tribe has yet to discover a reliable way to reproduce &amp;quot;safely,&amp;quot; both in the sense of &amp;quot;increasing the number of Leviathans&amp;quot; or &amp;quot;having a child that isn&#039;t monstrous.&amp;quot; It&#039;s not fair, but it&#039;s part of what happens to monsters. &lt;br /&gt;
&lt;br /&gt;
Genetically speaking, they&#039;re &amp;quot;near-matches&amp;quot; to the Leviathan when under scientific scrutiny - close enough that it&#039;d draw attention. It&#039;s of some interest to the Tribe, however, that most forms of biological damage and imposed mutation (the hazards of life as a Leviathan) don&#039;t transfer to the egg. It most resembles &amp;quot;what the Leviathan would have looked like had they been born as a Hybrid,&amp;quot; and does not carry Lamarckian markers of the parent&#039;s changes. A templated personality will lead the spawn to pursue a similar course as its parent, but nothing can ensure a complete duplicate.&lt;br /&gt;
&lt;br /&gt;
Rumors persist that certain ancient Leviathans perfected Evolutions or rituals that ensured that even the children of their children would carry a soul imprint - meaning that the press of time would ensure the possibility of their return. Occasionally, Legions have formed around this idea, either seeking to defeat death or to protect the Tribe and humanity from the depredations of a returned horror from bygone days.&lt;br /&gt;
&lt;br /&gt;
Beyond ritual attempts to affect the traits of an egg, the most common and gruesome thing that Leviathans and other Ichor-users can do with an egg is &#039;&#039;consuming&#039;&#039; it. The Ichor bound into the egg can be harvested in this fashion, but doing so is a Tranquility-3 transgression, or a Tranquility-1 transgression for a Leviathan that consumes its own young. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Evolutions&#039;&#039;&#039;&lt;br /&gt;
* Easy Birth (OO, Requires Stamina 3): In Depth 3 and below, the Levithan reduces the effective bound Ichor of all eggs by 1 for the purpose of damage upon birth and physical strain penalties.&lt;br /&gt;
* Opportunistic Parasitism (OOOO, Requires Sheol 3): In Depth 3 and below, the Leviathan may transfer an egg that it is hosting to a helpless creature of Size 5 or greater. This requires a minute of time and inflicts three levels of bashing damage. The Leviathan&#039;s Ichor remains bound in the egg, but from that point onward only the host suffers from potential strain penalties and will suffer damage upon the egg&#039;s &amp;quot;birth.&amp;quot; Traumatic and grisly surgery, at the very least, will be required to remove the egg early. Such surgery usually deals lethal damage equal to the egg&#039;s bound Ichor. &lt;br /&gt;
* Traumatic Parasitism (OOO, Requires Opportunistic Parastism and Strength 3): In Depth 3 and below, upon scoring an exceptional success against a target using a natural weapon that deals lethal damage, the Leviathan may attempt to reflexively transfer an egg from its body into that of the target. The subject must be Size 5 or greater, and rolls its Stamina (+ Power stat) in an opposed roll against the Leviathan&#039;s Sheol. The subject may add any bonuses related to staving off disease to its roll. Most will also spend Willpower, unsurprisingly. &lt;br /&gt;
* Hyperparasitism (OOO, Requires Opportunistic Parastism): In Depth 3 and below, when presented with a helpless host containing an egg created by another Leviathan, the character can &amp;quot;overwrite&amp;quot; the egg with one of its own, using the energy bound in the egg to feed its own spawn. The Leviathan makes use of this Channel to create an egg inside the host. This uses the normal system, but the character may first spend the Ichor bound into the egg to be replaced before resorting to its own. This consumes the replaced egg, which is generally a Tranquility violation.&lt;br /&gt;
* Reflexive Consumption (OOO): In Depth 3 and below, the Leviathan may reflexively consume an egg that it is hosting, regaining the bound Ichor as noted in the sidebar.&lt;br /&gt;
&lt;br /&gt;
==== Womb of Terrors (Descendant Channel) ====&lt;br /&gt;
&#039;&#039;The divine Ichor flowing through the Leviathan&#039;s blood gives birth to new and horrible life, clawing its way out of gore and shaped and directed by the will of the Leviathan who gave it life.&#039;&#039;&lt;br /&gt;
** Dice Pool: Stamina + Sheol&lt;br /&gt;
** Action Type: Instant&lt;br /&gt;
When the Leviathan has an open wound (is suffering at least a single level of lethal damage), it may shape creatures from its blood. Upon taking this Channel, the Leviathan designs three creatures which are born of its blood (see sidebar). It may call forth these creatures with a successful roll. The creatures instinctively take actions desired by the Leviathan without verbal instruction. If the Leviathan is not bleeding and wishes to activate this power, he may reflexively open the wound necessary if he has adequate tools at hand (or has hands that serve as adequate tools.) A Leviathan may only have a number of offshoots equal to its Sheol exist at any one time, buy may only have a single third-degree offshoot at a time. &lt;br /&gt;
* “Depth 0”: Birthright of Fecundity&lt;br /&gt;
* “Depth 1”: The Leviathan may summon its first-stage offshoot. It is present for one turn per success on the summoning roll. &lt;br /&gt;
* “Depth 2”: As above, but it is present for three turns per success.&lt;br /&gt;
* “Depth 3”: As above, but it is present for a minute per success. The Leviathan may expend 1 additional ichor to instead call its second-stage offshoot, which is present for one turn per success. &lt;br /&gt;
* “Depth 4”: As above, but first-degree offshoots are present for five minutes per success and second-degree offshoots for three turns per success. &lt;br /&gt;
* “Depth 5”: As above, but first-degree offshoots are present for a half-hour per success and second-degree offshoots for one minute per success. &lt;br /&gt;
* “Depth 6”: As above, but first-degree offshoots are present for an hour per success and second-degree offshoots for five minutes per success. The Leviathan may expend 3 additional ichor to instead call its third-stage offshoot, which is present for one turn per success. &lt;br /&gt;
&lt;br /&gt;
===== Sidebar: Horrors made Flesh =====&lt;br /&gt;
Upon purchasing the Channel Womb of Terrors, the Leviathan&#039;s player may design three offshoots. As the Leviathan&#039;s Sheol increases, these offshoots become more powerful, but their general form remains the same. The offshoots need not be graduated versions of the same beast, and it&#039;s acceptable - in fact, highly appropriate - that their outward forms are alien, amalgamations of various beasts with fearsome appearances. An offshoot can usually not be mistaken for any natural animal. Each offshoot has &amp;quot;base&amp;quot; Traits and a pool of points which the Leviathan&#039;s player uses to customize the beast. Once determined, an ability is set and the assigned points cannot be re-assigned. &lt;br /&gt;
&lt;br /&gt;
Horrors are treated like animals, using the higher of their Dexterity or Wits to determine Defense. They lack fine manipulation and cannot hold or use most tools unless a trait is purchased to permit this - and even in this case their intellect is too limited to apply most tools effectively. They are entirely amphibious and may breathe water and swim at full Speed. They execute commands to the best of their intelligence. Note that it may be difficult to craft the core book&#039;s example animals as offshoots - they cannot generalize (and that guard dog has phenomenal stats!)&lt;br /&gt;
* First-Stage Offshoot: All attributes begin at one, Size 2, Speed species factor 5, no skills. Attributes and Skills cannot exceed 3.&lt;br /&gt;
** A first-stage offshoot is built with a pool of points equal to the Leviathan&#039;s Stamina + Sheol.&lt;br /&gt;
* Second-Stage Offshoot: Physical attributes begin at two, all others at one, Size 3, Speed species factor 5, no skills. Attributes and Skills cannot exceed 4.&lt;br /&gt;
** A second-stage offshoot is built with a pool of points equal to 3 + Leviathan&#039;s Stamina + Sheol.&lt;br /&gt;
* Third-Stage Offshoot: Physical attributes begin at three, all others at one, Size 5, Speed species factor 5, no skills. Attributes and Skills cannot exceed 5.&lt;br /&gt;
** A third-stage offshoot is built with a pool of points equal to 6 + Leviathan&#039;s Stamina + Sheol.&lt;br /&gt;
* Basic Point Costs&lt;br /&gt;
** Physical Attributes: 1 dot per point&lt;br /&gt;
** Other Attributes: 1 dot per 2 points&lt;br /&gt;
** Physical Skills: 2 dots per point&lt;br /&gt;
** Other Skills: 1 dot per point&lt;br /&gt;
** Specialties: 2 per point&lt;br /&gt;
** Armor: 1 per point, max of (Stamina)&lt;br /&gt;
** Natural Weapons: +1L per point, max of (Strength)L&lt;br /&gt;
** Speed bonus: +2 per point, max of (Dexterity) points&lt;br /&gt;
* Other Tricks (Other traits are possible, with their price mandated by the Storyteller.)&lt;br /&gt;
** Flight: 1 point (at Speed)&lt;br /&gt;
** Venomous bite: Toxicity 3, immediate onset: 1 point (+1 Toxicity for +1 point, limit of (Stamina) points)&lt;br /&gt;
** Rare sense (Echolocation, heat-based vision, etc.): 1 point each&lt;br /&gt;
** &amp;quot;Finer&amp;quot; manipulation: 2 points (may use simple tools and open doors, but -2 to all relevant rolls)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Evolutions&#039;&#039;&#039;&lt;br /&gt;
* Creator of Life (OO, Requires Sheol 2): The Leviathan may devise a new first-degree offshoot and may now summon either of its options. This Merit may be purchased multiple times - up to the Leviathan&#039;s (Sheol -1).&lt;br /&gt;
* Craftsman of Life (OOO, Requires Sheol 3): The Leviathan may devise a new second-degree offshoot and may now summon either of its options. This Merit may be purchased multiple times - up to the Leviathan&#039;s (Sheol -2).&lt;br /&gt;
* Sculptor of Life (OOOO, Requires Sheol 4): The Leviathan may devise a new third-degree offshoot and may now summon either of its options. This Merit may be purchased multiple times - up to the Leviathan&#039;s (Sheol -3).&lt;br /&gt;
* Reflexive Genesis (OOO): In Depth 1 and below, upon suffering lethal damage, the Leviathan may reflexively summon an offshoot that it has access to in its current Depth. It must suffer levels of damage equal to the Size of the offshoot to be summoned.&lt;br /&gt;
&lt;br /&gt;
=== Vestiges of Might ===&lt;br /&gt;
&lt;br /&gt;
==== Birthright of Might ====&lt;br /&gt;
The Birthright of the Vestige of Might is the &#039;&#039;&#039;Privilege of Titans&#039;&#039;&#039;. A quick spike of Ichor permits the Leviathan to enhance his strength by making use of the whole of his body at once, effectively maximizing the force he applies. For the purpose on a single Feat of Strength, the Leviathan may use his Size in place of his Strength.&lt;br /&gt;
* &#039;&#039;&#039;Cost&#039;&#039;&#039;: 1 Ichor&lt;br /&gt;
&lt;br /&gt;
==== Divine Pinnacle of Excellence  (Ancestral Channel) ====&lt;br /&gt;
&#039;&#039;Description&#039;&#039;&lt;br /&gt;
* “Depth 0”: Birthright of Might&lt;br /&gt;
* “Depth 1”: 9-Again on Athletics rolls&lt;br /&gt;
* “Depth 2”: As above, and +1 dice on Athletics rolls. &lt;br /&gt;
* “Depth 3”: As above, but now 8-Again on Athletics rolls.&lt;br /&gt;
* “Depth 4”: As above, but now +2 dice on Athletics rolls. &lt;br /&gt;
* “Depth 5”: As above, but now +3 dice on Athletics rolls.&lt;br /&gt;
* “Depth 6”: As above, and +1 Stamina.  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Evolutions&#039;&#039;&#039;&lt;br /&gt;
* Rugged Tread (O): In Depth 1 and lower, the Leviathan may, when barefoot, benefit from the equipment bonus for athletic shoes, and most terrain will not damage his unshod feet - treat them as though they had the durability of solid work boots.&lt;br /&gt;
* Relentless Pursuit (OO): In Depth 3 and lower, the Leviathan may treat his Speed as though it were 3 higher for the purpose of extended rolls related to chases on foot. This does not increase his actual speed - rather, he does not flag and moves as efficiently as is possible, maximizing the benefits granted by his improved stamina. &lt;br /&gt;
* Tireless Vigor (OOO): In Depth 3 and lower, the Leviathan ignores up to his Sheol score worth of penalties applied due to wounds or fatigue. &lt;br /&gt;
&lt;br /&gt;
==== World Serpent&#039;s Endurance  (Ancestral Channel) ====&lt;br /&gt;
&#039;&#039;The Leviathan’s body channels more force than a creature it size should be capable of.  It is a being of terrible power, capable of crushing the earth itself should it stretch the length of it, and should it decide to throw its force against the sea, great waves will rise up to drown the land.&#039;&#039;&lt;br /&gt;
* “Depth 0”: Birthright of Might&lt;br /&gt;
* “Depth 1”: When the Leviathan is using Stamina to resist a rolled action, his attacker does not benefit from 10-Again. 9-Again or 8-Again will &amp;quot;degrade&amp;quot; one step.&lt;br /&gt;
* “Depth 2”: As above, and now a normal attacker negates one success for each &amp;quot;1&amp;quot; rolled. 9-Again will &amp;quot;degrade&amp;quot; to no reroll, while 8-Again will &amp;quot;degrade&amp;quot; to 10-again. &lt;br /&gt;
* “Depth 3”: As above, and the Leviathan boosts his resistance by 4, not 2, when spending Willpower on Stamina-related resistance. &lt;br /&gt;
* “Depth 4”: As above, and +1 Stamina&lt;br /&gt;
* “Depth 5”: As above, and +1 Size&lt;br /&gt;
* “Depth 6”: As above, but now +2 Stamina.&lt;br /&gt;
&lt;br /&gt;
==== Fluid Icon of Grace  (Ancestral Channel) ====&lt;br /&gt;
&#039;&#039;Description&#039;&#039;&lt;br /&gt;
* “Depth 0”: Birthright of Might&lt;br /&gt;
* “Depth 1”: The Leviathan adds +1 to his Defense after all other effects (i.e. &#039;&#039;after&#039;&#039; doubling for a Dodge, not before)&lt;br /&gt;
* “Depth 2”: As above, and +1 Speed&lt;br /&gt;
* “Depth 3”: As above, but now +2 Defense&lt;br /&gt;
* “Depth 4”: As above, but now +2 Speed&lt;br /&gt;
* “Depth 5”: As above, but now +3 Defense and Speed&lt;br /&gt;
* “Depth 6”: As above, and +1 Dexterity.  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Evolutions&#039;&#039;&#039;&lt;br /&gt;
* Liquid Evasion (OOO): While in Depth 3 or lower, the Leviathan triples his Defense, instead of doubling it, when he opts to Dodge. &lt;br /&gt;
&lt;br /&gt;
==== Outraged Titan&#039;s Furor (Ancestral Channel) ====&lt;br /&gt;
&#039;&#039;Description&#039;&#039;&lt;br /&gt;
* “Depth 0”: Birthright of Might&lt;br /&gt;
* “Depth 1”: 9-Again on rolls to break objects manually.&lt;br /&gt;
* “Depth 2”: As above, and +1 dice on relevant rolls.&lt;br /&gt;
* “Depth 3”: As above, but now 8-Again on relevant rolls.&lt;br /&gt;
* “Depth 4”: As above, but now +2 dice on relevant rolls.&lt;br /&gt;
* “Depth 5”: As above, and the Leviathan may ignore up to his Sheol score worth of Durability when breaking objects manually. &lt;br /&gt;
* “Depth 6”: As above, and +1 Strength. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Evolutions&#039;&#039;&#039;&lt;br /&gt;
* Riotous Vandal (OO) - When in Depth 3 or below, the Leviathan gains 8-Again on Havoc checks.&lt;br /&gt;
&lt;br /&gt;
==== That Hideous Strength  (Ancestral Channel) ====&lt;br /&gt;
&#039;&#039;The Leviathan’s body channels more force than a creature it size should be capable of.  It is a being of terrible power, capable of crushing the earth itself should it stretch the length of it, and should it decide to throw its force against the sea, great waves will rise up to drown the land.&#039;&#039;&lt;br /&gt;
* “Depth 0”: Birthright of Might&lt;br /&gt;
* “Depth 1”: 9-Again on Strength rolls&lt;br /&gt;
* “Depth 2”: As above, and 8-Again on Strength rolls. &lt;br /&gt;
* “Depth 3”: As above, but when the Leviathan spends Willpower on an active Strength-based roll, they gain +5 dice instead of +3.&lt;br /&gt;
* “Depth 4”: As above, and +1 Strength&lt;br /&gt;
* “Depth 5”: As above, and double the Leviathan&#039;s effective Strength for feats of strength.&lt;br /&gt;
* “Depth 6”: As above, but now +2 Strength and the Leviathan ignores up to its Sheol in dice pool penalties to Strength-based checks.&lt;br /&gt;
&lt;br /&gt;
=== Vestiges of Predation ===&lt;br /&gt;
&lt;br /&gt;
==== Birthright of Predation ====&lt;br /&gt;
The Birthright of the Vestige of Predation is the &#039;&#039;&#039;Hunter&#039;s Boon&#039;&#039;&#039;. The Leviathan may &amp;quot;tune in&amp;quot; to a Wake-vulnerable subject. If the victim&#039;s Wits (+ Power Stat) is lower than the Leviathan&#039;s Presence + Sheol, that subject cannot benefit from 10-again on attacks made against the Leviathan for the rest of the Scene. &lt;br /&gt;
* &#039;&#039;&#039;Cost&#039;&#039;&#039;: 1 Ichor&lt;br /&gt;
&lt;br /&gt;
==== Mortal-Devouring Armory (Ancestral Channel) ====&lt;br /&gt;
&#039;&#039;The Leviathan&#039;s Primordial form bristles with cruel natural weapons.&#039;&#039;&lt;br /&gt;
* “Depth 0”: Birthright of Predation&lt;br /&gt;
* “Depth 1”: The Leviathan&#039;s unarmed strikes inflict lethal damage&lt;br /&gt;
* “Depth 2”: As above, but now they are +1L weapons.&lt;br /&gt;
* “Depth 3”: As above, and the Leviathan gains 9-Again on attacks with them.&lt;br /&gt;
* “Depth 4”: As above, but now they are +2L weapons. &lt;br /&gt;
* “Depth 5”: As above, but now they are +3L weapons.&lt;br /&gt;
* “Depth 6”: As above, but now those that grapple with the Leviathan suffer (His Stamina + Sheol - Their Stamina + Armor) lethal damage each turn from exposure to countless sharp protrusions or biting mouths. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Evolutions&#039;&#039;&#039;&lt;br /&gt;
* Savage Focus (O) - In Depth 1 and lower, The Leviathan may use his Dexterity for Defense even if his Wits is lower, like a wild animal, but loses 10-Again on Intelligence-related rolls. &lt;br /&gt;
* Rending Claws (OO) - In Depth 3 and lower, The Leviathan&#039;s natural weapons are armor-piercing (rating 2).&lt;br /&gt;
* Gaping Maw (OO) - In Depth 3 and lower, The Leviathan&#039;s natural weapons deal an additional 2 damage if used on a grappled victim.&lt;br /&gt;
* Serrated Jaws (OO) - In Depth 3 and lower, the Leviathan instead gains 8-Again with his natural weapons.&lt;br /&gt;
&lt;br /&gt;
==== Stalker&#039;s Shifting Hide (Ancestral Channel) ====&lt;br /&gt;
&#039;&#039;The Leviathan&#039;s Primordial form cannot be perceived clearly by its prey.&#039;&#039;&lt;br /&gt;
* “Depth 0”: Birthright of Predation&lt;br /&gt;
* “Depth 1”: 9-Again on Stealth rolls&lt;br /&gt;
* “Depth 2”: As above, but now 8-Again on Stealth rolls&lt;br /&gt;
* “Depth 3”: As above, and +1 dice on Stealth rolls. &lt;br /&gt;
* “Depth 4”: As above, but now +2 dice on Stealth rolls. &lt;br /&gt;
* “Depth 5”: As above, but now +3 dice on Stealth rolls.&lt;br /&gt;
* “Depth 6”: As above, and Wake-vulnerable subjects whose (Wits + Composure) is less than the Leviathan&#039;s (Stealth + Sheol) cannot see him unless they spend a Willpower point or invoke supernatural methods of sensing his presence. The expenditure covers the rest of the scene but cannot be made until the victim is aware that the Leviathan is present but invisible - either by being informed of this or hearing or otherwise noting evidence of his existence. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Evolutions&#039;&#039;&#039;&lt;br /&gt;
* Broken Lens (OOO) - In Depth 3 and lower, those using tools of mortal make (binoculars, flashlights, etc.) to attempt to overcome the Leviathan&#039;s Stealth roll will suffer unexplained hardships. Lenses get blurry, lights flicker, and so on. Equipment with a rating of less than the Leviathan&#039;s Sheol is effectively negated and provides no bonus.&lt;br /&gt;
* Clouded Eye (OOO) - In Depth 3 and lower, the Leviathan may use his focused wake to dull the senses. A subject whose Willpower is lower than the Leviathan&#039;s (Stealth + Sheol) will subtract the Leviathan&#039;s Sheol from all Wits + Composure rolls to attempt to detect him. This will also affect the Depth 6 iteration of this Channel.&lt;br /&gt;
* Slip Sideways (OOOOO, requires Sheol 4) - In Depth 6, while hiding due to Stealth, an exceptional success permits the Leviathan to find a bolthole outside of normal space. No non-supernatural methods may detect his presence as long as he remains in his current general position. Non-supernatural events that don&#039;t deal catastrophic (10+) damage to the surrounding region will neither affect or reveal the Leviathan, and the Leviathan&#039;s Stealth will act as armor to insulate him against these. He will be visible afterwards (after all, whatever happened probably managed to move him.) Attacking, speaking, or moving will also end this effect.&lt;br /&gt;
&lt;br /&gt;
==== The Hunter&#039;s Blood (Descendant Channel) ====&lt;br /&gt;
&#039;&#039;The voice of the Leviathan is what inspired legends of siren&#039;s. Speaking, crying, bellowing, or whispering: all vocalizations of the Leviathan draws in mortal listeners, robbing them of their will and self determination.&#039;&#039;&lt;br /&gt;
** Dice Pool: Dexterity + Firearms + Sheol&lt;br /&gt;
** Action Type: Instant&lt;br /&gt;
The Leviathan may project blood or Ichor at range; transforming it by means of this Channel into a deadly toxin. Most mortal Armor will not defend against this attack, but tools that provide environmental protection (such as a hazmat suit) might provide their bonus to Defense. Despite the unusual nature of the attack, it is treated as a typical ranged weapon. &lt;br /&gt;
* “Depth 0”: Birthright of Predation&lt;br /&gt;
* “Depth 1”: The attack deals bashing damage and has a range of 5/10/20.&lt;br /&gt;
* “Depth 2”: As above, but the range is now 10/20/40&lt;br /&gt;
* “Depth 3”: As above, and the Leviathan may now perform a &amp;quot;short burst&amp;quot; as per the autofire rules. This halves the effective range, however. He may also expend an additional 1 Ichor to inflict lethal damage. &lt;br /&gt;
* “Depth 4”: As above, but the range is now 30/60/120.&lt;br /&gt;
* “Depth 5”: As above, but the Leviathan may now perform a &amp;quot;medium burst.&amp;quot; &lt;br /&gt;
* “Depth 6”: As above, but the Leviathan may now opt to perform a &amp;quot;long burst&amp;quot; as per the Autofire rules. He may now expend an additional 3 Ichor to inflict aggravated damage.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Evolutions&#039;&#039;&#039;&lt;br /&gt;
* Defensive Bleeding (OOO) - In Depth 3 and lower, upon suffering three or more levels of lethal damage, the Leviathan may reflexively invoke this Channel with the attacker as a target. Stamina replaces Dexterity in the dice pool, and the Leviathan may not opt to perform a &amp;quot;burst.&amp;quot; &lt;br /&gt;
* Cobra&#039;s Spite (OOO) - In Depth 3 and lower, foes that suffer damage equal to their Size from this Channel are effectively blinded until they heal the wound supernaturally or receive medical attention.&lt;br /&gt;
&lt;br /&gt;
=== Vestiges of Sanctity ===&lt;br /&gt;
&lt;br /&gt;
==== Birthright of Sanctity ====&lt;br /&gt;
The Birthright of the Vestige of Sanctity is &#039;&#039;&#039;Parting the School&#039;&#039;&#039;. While this power is in effect, large masses of humans beings and aquatic animals instinctually part around the character and then return seamlessly to their original positions – the Leviathan could run at full speed through a crowded party without running into anyone, or fluidly walk through a queue to the front. A violent crowd will not impede the character or strike him as he is moving, but is free to assault him otherwise – they will simply be incapable of circling him, politely parting to let him pass each time they surround him. The crowd parts only for the Leviathan and will provide the normal impediment to all others. This power has no effect on the positioning of people who are alone and it will only affect normal creatures that are completely subject to the Wake – even the moderate resistance provided by being a supernatural being is sufficient to stifle it entirely. Its effect lasts for a scene.&lt;br /&gt;
* &#039;&#039;&#039;Cost&#039;&#039;&#039;: 1 Ichor&lt;br /&gt;
&lt;br /&gt;
==== Eye of the Eternal Storm  (Ancestral Channel) ====&lt;br /&gt;
&#039;&#039;The Leviathan is a creature of pretrenatural calm and stillness. Adapted to both the loneliness and turbulence of the primordial ocean, he can maintain emotional control in the most extreme circumstances and spread this control to others.&#039;&#039;&lt;br /&gt;
* “Depth 0”: Birthright of Sanctity&lt;br /&gt;
* “Depth 1”: When the Leviathan is using Composure to resist a rolled action, his attacker does not benefit from 10-Again. 9-Again or 8-Again will &amp;quot;degrade&amp;quot; one step. &lt;br /&gt;
* “Depth 2”: As above, and now a normal attacker negates one success for each &amp;quot;1&amp;quot; rolled. 9-Again will &amp;quot;degrade&amp;quot; to no reroll, while 8-Again will &amp;quot;degrade&amp;quot; to 10-again. &lt;br /&gt;
* “Depth 3”: As above, and the Leviathan boosts his resistance by 4, not 2, when spending Willpower on Composure-related resistance. &lt;br /&gt;
* “Depth 4”: As above, and +1 Composure (This does not increase the Leviathan&#039;s Willpower)&lt;br /&gt;
* “Depth 5”: As above, and Wake-vulnerable individuals within the Leviathan&#039;s Wake may use his Composure as a Resistance trait in place of their own. If they do so, their effective Composure is reduced to 0 when opposing effects created by the Leviathan himself. This lasts for the rest of the scene or until the victim expends Willpower to resist it (but will begin again if they borrow the Leviathan&#039;s Composure.) &lt;br /&gt;
* “Depth 6”: As above, but now +2 Composure and the Leviathan may use Composure in place of Presence or Manipulation for any social skills that remain viable in this form.&lt;br /&gt;
&lt;br /&gt;
==== Voice of the Elder Temptress (Ancestral Channel) ====&lt;br /&gt;
&#039;&#039;Description.&#039;&#039;&lt;br /&gt;
* “Depth 0”: Birthright of Sanctity&lt;br /&gt;
* “Depth 1”: 9-Again on Persuasion rolls&lt;br /&gt;
* “Depth 2”: As above, but now 8-Again on Persuasion rolls&lt;br /&gt;
* “Depth 3”: As above, and +1 dice on Persuasion rolls. &lt;br /&gt;
* “Depth 4”: As above, but now +2 dice on Persuasion rolls. &lt;br /&gt;
* “Depth 5”: As above, but now +3 dice on Persuasion rolls.&lt;br /&gt;
* “Depth 6”: As above, and using Persuasion on Wake-vulnerable subjects is a rote action.  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Evolutions&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== Siren of the Depths (Ancestral Channel) ====&lt;br /&gt;
&#039;&#039;The Leviathan cannot be resisted; its nature is to draw in others, to bring them in to its orbit.&#039;&#039;&lt;br /&gt;
* “Depth 0”: Birthright of Sanctity&lt;br /&gt;
* “Depth 1”: 9-Again on Presence rolls&lt;br /&gt;
* “Depth 2”: As above, but now 8-Again on Presence rolls&lt;br /&gt;
* “Depth 3”: As above, and the Leviathan gains +5 dice on a Presence-based roll when expending Willpower on it, instead of +3. &lt;br /&gt;
* “Depth 4”: As above, and +1 to Presence. &lt;br /&gt;
* “Depth 5”: As above, and the Leviathan may select a single social Skill to retain use of at this Depth, as long as that Skill is used with Presence.&lt;br /&gt;
* “Depth 6”: As above, but +2 to Presence. Wake-vulnerable individuals with a Willpower lower than the Leviathan&#039;s Presence will follow it around in a dazed state unless they expend a point of Willpower (one per scene) to act normally. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Evolutions&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== Insidious Creature (Ancestral Channel) ====&lt;br /&gt;
&#039;&#039;When the Leviathan speaks, or sends thoughts and dreams, the message tangles up the reason the recipient, ensnaring the mind.&#039;&#039;&lt;br /&gt;
* “Depth 0”: Birthright of Sanctity&lt;br /&gt;
* “Depth 1”: 9-Again on Manipulation rolls&lt;br /&gt;
* “Depth 2”: As above, but now 8-Again on Manipulation rolls&lt;br /&gt;
* “Depth 3”: As above, and the Leviathan gains +5 dice on a Manipulation-based roll when expending Willpower on it, instead of +3. &lt;br /&gt;
* “Depth 4”: As above, and +1 to Manipulation.&lt;br /&gt;
* “Depth 5”: As above, and wake-vulnerable subjects spending Willpower to increase their resistance to the Leviathan&#039;s Manipulation-based actions gain only +1 to their resistance Trait. &lt;br /&gt;
* “Depth 6”: As above, but +2 to Manipulation. Wake-vulnerable individuals with a Willpower lower than the Leviathan&#039;s Manipulation cannot use rolled resistance against the Leviathan&#039;s Manipulation-based actions; the Leviathan automatically scores an exceptional success against them in these cases.&lt;br /&gt;
&#039;&#039;&#039;Evolutions&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Call of the Depths (Descendant Channel) ====&lt;br /&gt;
&#039;&#039;The voice of the Leviathan is what inspired legends of siren&#039;s. Speaking, crying, bellowing, or whispering: all vocalizations of the Leviathan draws in mortal listeners, robbing them of their will and self determination.&#039;&#039;&lt;br /&gt;
** Dice Pool: Presence + Expression + Sheol&lt;br /&gt;
** Action Type: Standard&lt;br /&gt;
The Leviathan&#039;s voice carries a luring tone that pulls listeners towards him or her and muddle their minds. The effect only extends as far as the Leviathan&#039;s voice would naturally carry, without being amplified or broadcast by mechanical methods. Those that hear the voice, are vulnerable to the Wake, and have less Resolve (+ Power Stat) than the Leviathan&#039;s successes are affected. A point of Willpower may be spent to resist the call for a turn. When at the Leviathan&#039;s side, subjects that are still subject to the lure become anxious and uncertain if forced to move away, suffering a -2 penalty to all actions not linked to returning to the Leviathan&#039;s side.&lt;br /&gt;
* “Depth 0”: Birthright of Sanctity&lt;br /&gt;
* “Depth 1”: Those that hear the voice move towards the Leviathan for a single  turn.&lt;br /&gt;
* “Depth 2”: As above, but the compulsion lasts an extra turn for each success over the necessary threshold to affect the listener, to a limit of (Leviathan&#039;s Presence) turns. Multiple applications don&#039;t stack - the new roll replaces the old one.&lt;br /&gt;
* “Depth 3”: As above, and the Leviathan may expend an additional 1 Ichor to increase the cost of resistance to 2 Willpower for subjects whose Willpower is less than the Leviathan&#039;s (Presence + Sheol). &lt;br /&gt;
* “Depth 4”: As above, and the limit on duration increases to (Presence + Sheol) turns.&lt;br /&gt;
* “Depth 5”: As above, and affected subjects cannot regain Willpower normally, instead gaining the Leviathan&#039;s Vice and having it be their sole option for the duration of the effect. &lt;br /&gt;
* “Depth 6”: The Leviathan may expend 3 additional ichor to remove the ability to spend Willpower to resist from subjects whose Willpower is less than the Leviathan&#039;s (Presence + Sheol). &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Evolutions&#039;&#039;&#039;&lt;br /&gt;
* Song of Madness (OO) - In Depth 3 and lower, those affected by the call also suffer from any derangements possessed by the Leviathan. Those that resist by expending Willpower also resist the derangement.&lt;br /&gt;
&lt;br /&gt;
=== Vestiges of Vitality ===&lt;br /&gt;
&lt;br /&gt;
==== Birthright of Vitality  ====&lt;br /&gt;
The Birthright of the Vestige of Vitality is the &#039;&#039;&#039;Boon of Tides&#039;&#039;&#039;. While this power is in effect, the Leviathan may breathe water as easily as air and gains Armor 1 when at least half-submerged. Its effect lasts for a scene.&lt;br /&gt;
* &#039;&#039;&#039;Cost&#039;&#039;&#039;: 1 Ichor&lt;br /&gt;
&lt;br /&gt;
==== Assumption of Titan&#039;s Stature (Ancestral Channel) ====&lt;br /&gt;
&#039;&#039;Description.&#039;&#039;&lt;br /&gt;
* “Depth 0”: Birthright of Vitality&lt;br /&gt;
* “Depth 1”: +1 die on Brawl rolls mades during a grapple. &lt;br /&gt;
* “Depth 2”: As above, but now +2 dice on relevant rolls.&lt;br /&gt;
* “Depth 3”: As above, and +1 Size.&lt;br /&gt;
* “Depth 4”: As above, but now +3 dice on relevant rolls. &lt;br /&gt;
* “Depth 5”: As above, but now +2 Size.&lt;br /&gt;
* “Depth 6”: As above, but now +3 Size and 8-Again on relevant rolls made against smaller targets.  &lt;br /&gt;
&lt;br /&gt;
==== Lifeblood of Titans (Ancestral Channel) ====&lt;br /&gt;
&#039;&#039;The immense ancient creatures were beyond death as it is currently understood.  A Leviathan who pursues the remnants of this power in its blood finds that same spark of terrible life, which refuses to be constrained to the scale of modern life.&#039;&#039;&lt;br /&gt;
* “Depth 0”: Birthright of Vitality&lt;br /&gt;
* “Depth 1”: +1 Size.&lt;br /&gt;
* “Depth 2”: As above, and +1 Health Level&lt;br /&gt;
* “Depth 3”: As above, but now +2 Size.&lt;br /&gt;
* “Depth 4”: As above, but now +2 Health Levels. &lt;br /&gt;
* “Depth 5”: As above, but now +3 Size.&lt;br /&gt;
* “Depth 6”: As above, but now +4 Size and +3 Health Levels.  &lt;br /&gt;
&lt;br /&gt;
==== Flesh of the Progenitors (Ancestral Channel) ====&lt;br /&gt;
&#039;&#039;Description.&#039;&#039;&lt;br /&gt;
* “Depth 0”: Birthright of Vitality&lt;br /&gt;
* “Depth 1”: The Leviathan developes 1/0 Armor (General/ballistic).&lt;br /&gt;
* “Depth 2”: As above, but now 1/1 Armor&lt;br /&gt;
* “Depth 3”: As above, but now 2/1 Armor, and the armor becomes bulletproof. &lt;br /&gt;
* “Depth 4”: As above, but now 2/2 Armor&lt;br /&gt;
* “Depth 5”: As above, but now 3/2 Armor&lt;br /&gt;
* “Depth 6”: As above, but now 4/3 Armor, and the armor degrades all damage inflicted by mundane weapons to bashing.  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Evolutions&#039;&#039;&#039;&lt;br /&gt;
* Adaption to Harm (OO) - In Depth 3 and lower, the Leviathan may expend 1 Ichor to &amp;quot;adapt&amp;quot; to an attack that inflicts damage. The Leviathan&#039;s Armor is treated as being 1 rank higher against attacks of that general type (bullets, punching, blunt instruments, etc.) for the rest of the scene. The Leviathan may only be &amp;quot;adapted&amp;quot; to one such type of damage at a time. &lt;br /&gt;
* Flexible Protection (OO) - In Depth 3 and lower, the Leviathan may roll Stamina + Sheol as an instant action. He may move ranks of protection equal to his successes from general to ballistic or vice versa, increasing one by decreasing the other. He may not reduce a kind of protection below 0. &lt;br /&gt;
* Lead Ward (OO) - The ballistic values of the Armor granted by this Channel are all 1 rank higher. &lt;br /&gt;
* Inviolable (OOOOO, requires Sheol 5) - In Depth 6, while being attacked by wake-vulnerable creatures, the Leviathan may use its Sheol as its Armor value.&lt;br /&gt;
&lt;br /&gt;
==== The Toad&#039;s Curse (Ancestral Channel) ====&lt;br /&gt;
&#039;&#039;Approaching the ancient creatures of the depths was a hazardous experience; not only did they have great power to bring to bear against interlopers but their very presence could overwhelm with toxic secretions.&#039;&#039;&lt;br /&gt;
* “Depth 0”: Birthright of Vitality&lt;br /&gt;
* “Depth 1”: Unprotected beings in physical contact with the Leviathan suffer a -1 penalty on all actions. After the contact is broken, the penalty lasts for a number of turns equal to the amount of time spent in contact.&lt;br /&gt;
* “Depth 2”: As above, but for every two rounds of full contact, the penalty increases by 1. If it ever rises above the subject&#039;s Stamina + Resolve, they pass out due to pain. When contact is broken, the penalty drops down to -1, and lasts as above. &lt;br /&gt;
* “Depth 3”: As above, but now the penalty applies to any creature within close distance (close enough to touch, even if not touching) of the Leviathan. If the region is left, the penalty now gradually decreases (by 1 each turn), to a minimum of -1, which is suffered for the rest of the scene &lt;br /&gt;
* “Depth 4”: As above, but now the penalty increases for each turn of contact.&lt;br /&gt;
* “Depth 5”: As above, and creatures that have passed out due to exposure will suffer 1 bashing damage for each turn of continued exposure beyond that point. &lt;br /&gt;
* “Depth 6”: As above, but the cloud now covers a region with a radius in feet equal to the Leviathan&#039;s Size.  &lt;br /&gt;
&lt;br /&gt;
==== No Mysteries of the Flesh (Descendant Channel) ====&lt;br /&gt;
** Dice Pool: Intelligence or Stamina + Medicine + Sheol&lt;br /&gt;
** Action Type: Extended (Each roll represents either one minute of work (first aid and diagnosis) or one hour of intense concentration (for long-term treatment and major physical reconfiguration)&lt;br /&gt;
The Leviathan can exert near-total understanding and control of the physical functions of his body, stopping or redirecting blood flow, diagnosing maladies, and repurposing muscles and organs to increase his capabilities. The lesser examples of this power are acts of will (Intelligence), while the more drastic changes are painful and strenuous (Stamina.) &lt;br /&gt;
* “Depth 0”: Birthright of Vitality&lt;br /&gt;
* “Depth 1”: By expending a point of Ichor, the Leviathan may diagnose illnesses in himself using this Channel; he suffers no penalties for lacking tools (and in fact gains bonuses due to his Sheol.) He may also perform minor field first aid, such as stopping a wound from bleeding and &amp;quot;setting&amp;quot; a broken limb. &lt;br /&gt;
* “Depth 2”: As above, and the Leviathan may now apply any medical treatment that would be possible with advanced equipment, up to and including performing what is effectively surgery on himself. &lt;br /&gt;
* “Depth 3”: As above, and the Leviathan may now use drastic changes to remove the need for sleep, air, water, and food. Each category requires 1 success for twelve hours of suppression. Healing time can be increased as well - successes are divided between duration (12 hours per success) and degree of increase (2 successes for a 100% improvement.) Increased healing burns increased energy. A Leviathan healing at an increased rate requires a proportional degree more of food, water, and sleep than usual. Suppressing the need for these only suppreses one &amp;quot;normal amount&amp;quot; of need, requiring increased successes to compensate for the increased needs. &lt;br /&gt;
* The Leviathan may expend an additional Ichor to perform a check in less time - one turn or ten minutes depending on the procedure.&lt;br /&gt;
* “Depth 4”: As above, and the Leviathan may now expend three successes on a drastic change to &amp;quot;shuffle&amp;quot; a dot from one Physical Attribute to another. The change lasts for one hour, and increased successes can increase the duration by thirty minutes per additional success. The Leviathan may only have dots equal to his Sheol &amp;quot;shuffled&amp;quot; at any one time. &lt;br /&gt;
* “Depth 5”: As above, and the Leviathan may now control his density. He may &amp;quot;swap&amp;quot; his Size and Stamina with a drastic change. This requires one success for each dot of change (So a Size 5, Stamina 3 Leviathan would require two successes.) The change lasts for one hour, and increased successes can increase the duration by thirty minutes per additional success. &lt;br /&gt;
* “Depth 6”: As above, and the Leviathan may now use a drastic change to increase one Physical Attribute by a single dot. This requires successes equal to twice the current rating. The change lasts for one hour, and increased successes can increase the duration by thirty minutes per additional success. The Leviathan may expend 3 additional ichor to perform a check reflexively or in a single minute, depending on the procedure. &lt;br /&gt;
&#039;&#039;&#039;Evolutions&#039;&#039;&#039;&lt;br /&gt;
* Autosculpting (O) - The Leviathan may select a single physical Merit with a dot rating equal to or less than his Sheol. In Depth 3 and lower, he may use a drastic change to gain access to that Merit. This requires successes equal to its dot rating, and provides the Merit for an hour. Additional successes can increase the duration by thirty minutes per additional success. The Leviathan must otherwise qualify for the Merit when gaining it (but may use the increased traits of his Depth 3 form to determine if he does or not.) This Evolution may be purchased mulitple times, each time allowing access to a different Merit. Only Merits that can be explained as raw physical traits can be gained in this fashion (so no Stunt Driver or Fighting Styles.)&lt;br /&gt;
&lt;br /&gt;
==== Vigor of Protean Kings (Descendant Channel) ====&lt;br /&gt;
&lt;br /&gt;
* &amp;quot;Depth 0&amp;quot;: Birthright of Fecundity/Vitality&lt;br /&gt;
* &amp;quot;Depth 1&amp;quot;: As a reflexive action you may expend 1 Ichor to raise a Physical Attribute by 2. The human pattern cannot long contain the Sublime: the boost lasts one turn. You may spend no more than 1 Ichor per Attribute in this manner.&lt;br /&gt;
* &amp;quot;Depth 2&amp;quot;: Duration improves to (Depth) turns. Transforming to a lower Depth will &amp;quot;reset&amp;quot; the duration clock, allowing you to maintain Augmentation without re-spending Ichor.&lt;br /&gt;
* &amp;quot;Depth 3&amp;quot;: Depth clock resets. From now on, you may reflexively attempt transformation checks towards lower Depths each turn, allowing you to fight while &amp;quot;hulking out.&amp;quot; You may spend up to 2 Ichor per Attribute. &lt;br /&gt;
* &amp;quot;Depth 4&amp;quot;: Depth clock resets. Your limbs can elongate at will, granting you a reach in yards equal to your Size. You may strike up to two targets with one attack.&lt;br /&gt;
* &amp;quot;Depth 5&amp;quot;: Depth clock resets. You may spend a point of Willpower to allow any attack to inflict Aggravated Damage, or to strike (2 x Sheol) enemies within the diameter of your Wake.&lt;br /&gt;
* &amp;quot;Depth 6&amp;quot;: Depth clock resets. You may spend up to 4 Ichor in one Attribute, and all augmented Attributes remain so until you transform to a shallower Depth. &lt;br /&gt;
&lt;br /&gt;
Back to the [[LeviathanTempest:CompilationProject| Compilation Page]]&lt;br /&gt;
&lt;br /&gt;
Back to the [[LeviathanTempest:Main_Page| Main Page.]]&lt;/div&gt;</summary>
		<author><name>FiveEyes</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=LeviathanTempest:ChapterFour&amp;diff=129472</id>
		<title>LeviathanTempest:ChapterFour</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=LeviathanTempest:ChapterFour&amp;diff=129472"/>
		<updated>2009-11-12T23:51:52Z</updated>

		<summary type="html">&lt;p&gt;FiveEyes: /* Mastery of Trivial Matters (Ancestral Channel) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[PICTURE: Full page, three-quarters top-down view. An alleyway. A man in a black suit, wearing a bronze face mask depicting an impassive man&#039;s face in a Sumerian style, recoils from a prone figure. The prone body is a young man with AmerInd features. He is in a flannel shirt and ripped jeans, and is lying in a pool of blood. His teeth are gritted as he glares defiantly at the masked man. The teeth are triangular, and his left eye is a featureless black pool. The blood is rising up unnaturally at his side and forming a distinct shape - a vulture&#039;s body with a peacock&#039;s tail feathers. Instead of a vulture&#039;s head, three serpents emerge from the neck. The central serpent is hooded, like a cobra. The creature is formed out of blood at its feet but solid elsewhere, and is clearly taking flight towards the masked man.]&lt;br /&gt;
&lt;br /&gt;
= Chapter 4 : Supernatural Powers =&lt;br /&gt;
&lt;br /&gt;
“&#039;&#039;Can you fill his hide with harpoons, or his head with fishing spears? If you lay a hand on him, you will remember the struggle, and never do it again! Any hope of subduing him is false; the mere sight of him is overpowering.&#039;&#039;”&lt;br /&gt;
* Job 41:7-9&lt;br /&gt;
&lt;br /&gt;
Supplementing the mystical advantages – and afflictions - that separate the Tribe from humanity is the exploration of the power available from their Progenitor&#039;s bloodline. While Sheol measures the degree to which a Leviathan is coming to terms with his or her lineage, this method of exploration is not the only one available to them. The Schools of the Tribe emphasize an approach towards definition of the self, and part of that goal is the realization and reclamation of the Tribe&#039;s lost power. &lt;br /&gt;
&lt;br /&gt;
Most Leviathans do not spend particularly much energy simply attempting to gain mystical power. While such things can provide considerable control over the immediate circumstances of a Leviathan&#039;s life, delving deeply into one&#039;s bloodline involves acknowledging the Tribe&#039;s inhumanity in a way that can be frightening to an insecure Leviathan, and even the more balanced and stable members of the Tribe often find that they feel more “stable” spending their time on other studies. At least a portion of this anxiety stems from the fact that the Tribe&#039;s power expresses itself imperfectly in humanoid visages – a member of the Tribe must become monstrous to make use of the lore encoded in his blood. &lt;br /&gt;
&lt;br /&gt;
== Vestiges ==&lt;br /&gt;
The avenues of supernatural power open to the Tribe are referred to as Vestiges. A Vestige is understood as just that, a fragmentary remnant of some facet of the power of the Progenitors which a Leviathan can, with study, seek to emulate. Comprehension of a Vestige, as well as a Leviathan&#039;s conception of how that power is achieved, shapes the Leviathan&#039;s monstrous forms – the closer he moves towards the far limits of his transformative ability, the more of the power of the Vestige is made manifest. Meditation and exploration of a Vestige also serves as a method of forming a personal image of the Tribe&#039;s lost heritage – the Leviathan&#039;s School shapes the ways in which he comprehends the Vestiges and the ways in which they become physically manifest as he attempts to achieve an understanding of his bloodline that gives him a goal to aim for. In other words, the Tribe&#039;s study of Vestiges is part of their attempt to construct an ideal form in which they will feel “complete.” &lt;br /&gt;
&lt;br /&gt;
The Tribe has access to seven Vestiges, corresponding to the seven most major Strains. All of the Tribe&#039;s abilities fall under the blanket of one of these seven categories, and can be further subdivided into Channels. A Channel is a part of the whole – members of Abzu&#039;s Camp tend to refer to them as imperfect emanations of perfect concepts – and serves as a manageable portion of an otherwise massive concept. Leviathans explore a Vestige by comprehending its individual Channels. The most straightforward of these are referred to as Ancestral Channels – they represent certain physical concepts that must be grasped before the more esoteric Descendant Channels can be understood. Descendant Channels involve the conjuration and direction of the forces at the Tribe&#039;s command and, as such, require a greater degree of focus and the power of Ichor to invoke.&lt;br /&gt;
&lt;br /&gt;
The Vestiges are a gift shared by all members of the Tribe. While a given Strain may favor certain aspects of the bloodline, there are no aspects of the Tribe&#039;s power that cannot be gained by a Leviathan that undergoes proper study. On a practical level this means that there are no Channels that are unique to a given Strain or School, and even if a small group of Leviathans “discovered” a lost Channel, the route they took to this discovery could not be the only one – through meditation and experimentation, it would be possible for a Leviathan with infinite time (and patience) to grasp every Channel of every Vestige. The roadmap to these traits is, after all, contained in the blood of each and every Leviathan, and reproduced in imperfect fragments in the families that gave birth to them. &lt;br /&gt;
&lt;br /&gt;
==== Birthrights ====&lt;br /&gt;
Remarkably, the first tentative steps taken in the exploration of a Vestige tend to cover similar ground, no matter the Channel being considered or the methods of the Leviathan in question. This “common ground” represents a Vestige&#039;s Birthright – the most basic expression of that Vestige, a small blessing that any Leviathan that has explored that Vestige has access to in any form. The trick offered by a Birthright is usually limited, a predecessor to the Vestige&#039;s more formal powers, but most members of the Tribe find that the ability to produce their Birthrights at any time more than makes up for the lack of a spectacular effect.  &lt;br /&gt;
&lt;br /&gt;
Mechanically, a Birthright is a single power available to a Leviathan regardless of form, which has one effect and an associated Ichor cost. The invocation of a Birthright involves either no transformation or an imperceptible amount of change – it takes supernatural awareness to mark their use. A Leviathan gains access to a Vestige&#039;s Birthright upon purchasing any of its Ancestral Channels. &lt;br /&gt;
&lt;br /&gt;
==== Evolutions ====&lt;br /&gt;
Comparatively, there are paths that a Leviathan can avoid taking in their exploration of a Channel, certain modes of thought or varieties of adaptation that only become apparent to those that search for them specifically. The Tribe refers to these elaborations of the Vestige as its Evolutions. They are of somewhat greater social and mental importance to a Leviathan than the Channels themselves, as they are adaptations that are deliberately sought – by internalizing these traits, a Leviathan is making a claim as to what he believes his (or even &#039;&#039;the&#039;&#039;) ideal form ought to be. While the marking of a Progenitor&#039;s bloodline causes a Strain to favor certain Vestiges, it is the will of the Leviathan that guides him to more readily undertake a group of Evolutions.&lt;br /&gt;
&lt;br /&gt;
Mechanically, an Evolution is like a Merit – a unique feature purchased separately from other traits. Evolutions are tied to Vestiges or Channels, and provide to the linked powers either additional benefits, new avenues of use, or reduced limitations. Evolutions always have a physical marker that makes them readily apparent to observers – a true scholar of the Tribe might even be able to identify a Leviathan&#039;s School and mastered Channels from observing his Evolutions.  &lt;br /&gt;
&lt;br /&gt;
===== Sidebar Page: Attribute-Boosting Channels =====&lt;br /&gt;
A number of Channels provide the Leviathan with bonuses to a specific Attribute. These follow a general template, depending on whether the Attribute is from the Power, Finesse, or Resistance group. To save on space, the basic templates are below, with specific details listed under the individual Channel.&lt;br /&gt;
&lt;br /&gt;
====== Power Attribute Boosting Ancestral Channel ======&lt;br /&gt;
* “Depth 0”: Birthright, as appropriate&lt;br /&gt;
* “Depth 1”: The Leviathan developes a Specialty attached to (Attribute). This Specialty applies to all valid rolls and is always the same for a given character. (or 9-again)&lt;br /&gt;
* “Depth 2”: As above, and +1 to the Attribute&lt;br /&gt;
* “Depth 3”: As above, and when the Leviathan spends Willpower on an active (Attribute)-based roll, they gain +5 dice instead of +3. (Unique power or 8-again)&lt;br /&gt;
* “Depth 4”: As above, but now +2 to the Attribute&lt;br /&gt;
* “Depth 5”: As above, when acting unopposed, the Leviathan may perform (Attribute) actions as rote actions.&lt;br /&gt;
* “Depth 6”: As above, but now +3 to the Attribute, (unique power) &lt;br /&gt;
&lt;br /&gt;
====== Finesse Attribute Boosting Ancestral Channel ======&lt;br /&gt;
* “Depth 0”: Birthright, as appropriate&lt;br /&gt;
* “Depth 1”: (Unique Power)&lt;br /&gt;
* “Depth 2”: As above, and when your Wake is focused on someone, if their (Willpower + Power Stat) is lower than (Attribute + Sheol), they suffer a -1 penalty to rolled or unrolled resistance against (Attribute)-based actions. (or 9-again) &lt;br /&gt;
* “Depth 3”: As above, and +1 to the Attribute, and when the Leviathan spends Willpower on an active (Attribute)-based roll, they gain +5 dice instead of +3.&lt;br /&gt;
* “Depth 4”: As above, and the focused Wake penalty increases to -2 (or 8-again), (Unique Power)&lt;br /&gt;
* “Depth 5”: As above, but now +2 to the Attribute.&lt;br /&gt;
* “Depth 6”: As above, (unique power) &lt;br /&gt;
&lt;br /&gt;
====== Resistance Attribute Boosting Ancestral Channel ======&lt;br /&gt;
* “Depth 0”: Birthright, as appropriate&lt;br /&gt;
* “Depth 1”: When the Leviathan is using (Attribute) to resist a rolled action, his attacker does not benefit from 10-Again. 9-Again or 8-Again will &amp;quot;degrade&amp;quot; one step.&lt;br /&gt;
* “Depth 2”: As above, but now a normal attacker negates one success for each &amp;quot;1&amp;quot; rolled. 9-Again will &amp;quot;degrade&amp;quot; to no reroll, while 8-Again will &amp;quot;degrade&amp;quot; to 10-again.&lt;br /&gt;
* “Depth 3”: As above, and +1 to (Atribute) and the Leviathan boosts his resistance by 4, not 2, when spending Willpower on (Attribute)-related resistance.&lt;br /&gt;
* “Depth 4”: As above, but now an attacker with 9-again negates one success for each &amp;quot;1&amp;quot; rolled. 8-Again will &amp;quot;degrade&amp;quot; to no reroll.&lt;br /&gt;
* “Depth 5”: As above, but now +2 to (Attribute), (unique power)&lt;br /&gt;
* “Depth 6”: As above, attackers benefit from no rerolls under any circumstances, (unique power)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Vestiges of Awareness ===&lt;br /&gt;
There are countless adaptations that permit natural animals to discern amazing degrees of information from their environment - organs that measure electrical impulses, sort and interpret scents, and adaptations that &amp;quot;feel&amp;quot; the impression made by thrashing fish in the water. All of these various miracles of biology - and supernatural improvements beyond the limits of flesh - are available to the Tribe. The Progenitors, if myths are to be believed, had senses that could measure the quiver of thoughts in the heads of their prey, or pierce the limits of space and time. While their descendants cannot make such grandiose claims, the remaining fragments of these impossible gifts are still impressive. &lt;br /&gt;
&lt;br /&gt;
Those members of the Tribe that explore the relics of their lost civilization see these gifts as represented by a wheel of staring eyes or as an indigo mirror, lens, or jewel. The Progenitor most famed for perception is Nagaraja, the ancestor of the Vasuki, yet the Taninim and Bahamutan Strains also have a strong grasp of these talents.   &lt;br /&gt;
&lt;br /&gt;
==== Birthright of Awareness ====&lt;br /&gt;
The Birthright of the Vestige of Awareness is the &#039;&#039;&#039;Gaze of the Depths&#039;&#039;&#039;. Upon its invocation, the Leviathan&#039;s vision ceases to be impaired by water, and he reduces darkness-related vision penalties by his Sheol. He may keep his eyes open underwater, regardless of water quality, without discomfort. These effects last for the rest of the scene.&lt;br /&gt;
* &#039;&#039;&#039;Cost&#039;&#039;&#039;: 1 Ichor&lt;br /&gt;
&lt;br /&gt;
==== Lambent Eyes of Judgment (Ancestral Channel) ====&lt;br /&gt;
&#039;&#039;The Leviathan&#039;s gaze strips away deception and peers into the heart of matters – he seeks out the blackness at the core of all issues, and reads the lines of guilt in the faces of others.&#039;&#039;&lt;br /&gt;
* “Depth 0”: Birthright of Awareness&lt;br /&gt;
* “Depth 1”: 9-Again on Empathy rolls&lt;br /&gt;
* “Depth 2”: As above, and +1 die on Empathy rolls&lt;br /&gt;
* “Depth 3”: As above, but now 8-again on Empathy rolls&lt;br /&gt;
* “Depth 4”: As above, but now +2 dice on Empathy rolls&lt;br /&gt;
* “Depth 5”: As above, but now +3 dice on Empathy rolls&lt;br /&gt;
* “Depth 6”: As above, and the Leviathan is aware of the Vice of all vulnerable subjects inside his Wake.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Evolutions&#039;&#039;&#039;&lt;br /&gt;
* Light of Truth (O) In Depth 1 and lower, the Leviathan&#039;s eyes (or body, or some new and horrific organ) give off light – roughly equivalent to candlelight (about a yard of illumination). In this region, Wake-vulnerable subjects lose 10-again on their Subterfuge rolls.&lt;br /&gt;
* Lantern of Shame (OO, requires Light of Truth): At Depth 3 and below, the light&#039;s intensity increases to that of a lantern, and its light removes the ability of Wake-vulnerable subjects to regain Willpower from their Vice.&lt;br /&gt;
* Pyre for Sinners (OOOOO, requires Lantern of Shame): At Depth 6, the light&#039;s intensity increases to that of a bonfire (ten yards of illumination). In addition to the other effects, Wake-vulnerable supernatural beings in the light cannot make use of occult abilities that involve Subterfuge, such as the Obfuscate ability “The Familiar Stranger” (Vampire pg 137). &lt;br /&gt;
&lt;br /&gt;
==== One Brain, Many Minds (Ancestral Channel) ====&lt;br /&gt;
&#039;&#039;The sad limit of modern creatures of a single consciousness drawn together from the offerings of the brain does not need to be obeyed by Leviathans. As their ancestors once did, they can support a chorus of coordinated psyches within their brains.&#039;&#039;&lt;br /&gt;
* “Depth 0”: Birthright of Awareness&lt;br /&gt;
* “Depth 1”: 9-Again on Wits rolls&lt;br /&gt;
* “Depth 2”: As above, but now 8-again on Wits rolls&lt;br /&gt;
* “Depth 3”: As above, and the Leviathan gains +5 dice on a Wits-based roll when expending Willpower on it, instead of +3. &lt;br /&gt;
* “Depth 4”: As above, and +1 to Wits.&lt;br /&gt;
* “Depth 5”: As above, and the Leviathan ignores dice pool penalties based off of distractions. Combat maneuvers based off of feinting fail automatically unless the user&#039;s relevant Skill is higher than the Leviathan&#039;s Wits. &lt;br /&gt;
* “Depth 6”: As above, but now +2 to Wits.&lt;br /&gt;
&#039;&#039;&#039;Evolutions&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== Oroborus&#039; Kin (Ancestral Channel) ====&lt;br /&gt;
&#039;&#039;In the primordial ocean, time flowed as all waters did.  Some of the great beasts of that ocean stretched themselves along such flows and devoured their pasts and future in single gulps.  This feat lies beyond modern Leviathans, but they may still hunt the strange eddies of time.&#039;&#039;&lt;br /&gt;
* “Depth 0”: Birthright of Awareness&lt;br /&gt;
* “Depth 1”: 9-Again on prophecy rolls (Such as those made during a fortune-telling ritual or to discern the meaning of an existing prophecy)&lt;br /&gt;
* “Depth 2”: As above, but now 8-again on such rolls. The Leviathan benefits from a free specialty in a specific form of divination (usually linked to Occult) &lt;br /&gt;
* “Depth 3”: As above, and +1 die on relevant rolls.&lt;br /&gt;
* “Depth 4”: As above, but now +2 dice on relevant rolls&lt;br /&gt;
* “Depth 5”: As above, and the Leviathan may now use fortuitous events as a basis for prophecy - upon witnessing a dramatic failure or exceptional success, he may reflexively and immediately enact any prophecy ritual he knows which normally requires ten minutes or less to perform. The event substitutes for the necessary materials and actions. &lt;br /&gt;
* “Depth 6”: As above, and the Leviathan may &amp;quot;see&amp;quot; temporal anomalies as well as unusual alterations in the fabric of fate. This permits him to use normal senses to note the presence of mystically-warped fates or regions in which supernatural means have been used to distort time. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Evolutions&#039;&#039;&#039;&lt;br /&gt;
* Third Eye (OOO, requires Sheol 3): At Depth 3 and below, the Leviathan may use his five normal senses to discern the past and future. He may use a Wits + Occult prophecy roll to get &amp;quot;sensations&amp;quot; from a person or object that up to seven minutes (-1), hours (-2), days (-4) or even years (-8) divorced from the present, in any direction. These &amp;quot;sensations&amp;quot; default to the most &amp;quot;important&amp;quot; or impressive event in the time frame sensed, and provide only hints. A fisherman who will drown in three days might provide the taste of salt water, for instance. Events are considered &amp;quot;important&amp;quot; based off of some notion of their &amp;quot;notability&amp;quot; and import to the subject. &lt;br /&gt;
* Divine Perspective (O or OOO, requires Third Eye and Sheol 4 or 5): At Depth 6, the Leviathan may reflexely and constantly receives sensory data from people and objects that extends up to seven minutes in either direction in their personal timeline, as detailed under Third Eye. The three-dot version of this Merit gathers information for up to seven hours. &lt;br /&gt;
&lt;br /&gt;
==== Eye of the Watchful Deity (Descendant Channel) ====&lt;br /&gt;
&#039;&#039;The Leviathan may ride the senses of its followers, making use of their eyes and ears to extend its reach and review the world from safety.&#039;&#039;&lt;br /&gt;
* “Depth 0”: Birthright of Awareness&lt;br /&gt;
* “Depth 1”: The Leviathan can share the senses of a Beloved or bonded Lahmasu within 10 feet, seeing and hearing what they do. The Leviathan is in a trance state (unaware, no Defense) while doing this, and does not independently roll to notice things - he or she merely perceives what the subject does. The Leviathan needs to know the vague direction towards a subject to tap in - they can&#039;t guess until they get the correct answer, however. The subject is aware of this effect. It lasts until terminated, until the end of the scene, or until the subject leaves the target area. The Leviathan &#039;&#039;must&#039;&#039; terminate the effect to move and act freely. &lt;br /&gt;
* “Depth 2”: As above, but within 10 yards.&lt;br /&gt;
* “Depth 3”: As above, but within 100 yards. The Leviathan may now expend 1 additional Ichor to target a willing subject that is vulnerable to the Wake but not a Beloved or Lahmasu. In addition to the direction to the subject, the Leviathan must also either know the target&#039;s name or be able to see them with the naked (if supernaturally enhanced) eye.&lt;br /&gt;
* “Depth 4”: As above, but within a half-mile.&lt;br /&gt;
* “Depth 5”: As above, but within a mile.&lt;br /&gt;
* “Depth 6”: As above, but within 10 miles. The Leviathan can expend 3 additional Ichor to target unwilling subjects that are vulnerable to the Wake - this requires an opposed roll (Presence + Sheol vs Resolve + power stat) to accomplish. The normal restrictions for targetting non-Beloved apply. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Evolutions&#039;&#039;&#039;&lt;br /&gt;
* Gentle Touch (O) If the Leviathan&#039;s Subterfuge + Sheol is greater than the subject&#039;s Willpower, they are not aware of being monitored. This does not prevent a subject from resisting if unwilling - in this case the victim, should they be affected, is aware that they were subject to mental assault but is not aware of whether they are still being &amp;quot;hijacked&amp;quot; or not.&lt;br /&gt;
* Split Focus (OOO): In Depth 3 and below, the Leviathan now taps into the senses of a subject as an unrolled action - they must devote attention to it, but are not in a trance and retain awareness of their surroundings and their Defense trait. The Leviathan may also opt not to use a subject&#039;s senses in a turn, taking its normal action, without breaking the effect.&lt;br /&gt;
* All-Seeing (OOOO, requires Split Focus): At Depth 6, the Leviathan uses the senses of the target as a reflexive action - it may act freely and has constant awareness of information gathered by both its senses and those of the subject. &lt;br /&gt;
&lt;br /&gt;
==== Memories Before Time (Descendant Channel) ====&lt;br /&gt;
&#039;&#039;Beyond the confines of the world as it is now exist wonders unimagined. Some Leviathans can do more, however, than imagine them. For some, the memory of these things is present and terrible, and waiting to be called to the fore.&#039;&#039;&lt;br /&gt;
** Dice Pool: Wits + Occult + Sheol&lt;br /&gt;
* “Depth 0”: Birthright of Awareness&lt;br /&gt;
* “Depth 1”: The Leviathan may dip into the reserve of ancestral memory and conjure up knowledge of a Skill it does not possess. It may use the Skill for a single roll at a rating of its successes, subject to its normal Trait maximums.&lt;br /&gt;
* “Depth 2”: As above, but the Leviathan may divide successes between Skill rating and number of rolls it can be used for (minimum 1).&lt;br /&gt;
* “Depth 3”: The Leviathan may now expend 1 additional Ichor and, on a successful roll, spend any current XP (plus &amp;quot;borrow&amp;quot; against up to Willpower XP) to increase any skill or buy specialties. Borrowed XP is deducted one per session until paid off. The improvement occurs immediately after the successful roll.. &lt;br /&gt;
* “Depth 4”: As 3 above, but the Leviathan may now improve or gain Mental Attributes or Merits in this fashion.&lt;br /&gt;
* “Depth 5”: On a successful roll, the Leviathan may opt to give up a dot of Willpower in order to gain 8 XP.&lt;br /&gt;
* “Depth 6”: As above. The Leviathan may now spend 3 additional Ichor and roll this power at a penalty of (current Willpower +1). On a success, the Leviathan may regain a lost dot of Willpower for 7 XP. On a failure, no experience is lost. On a dramatic failure, 5 XP are lost. Regardless of success or failure, the Leviathan gains a minor Derangement. &lt;br /&gt;
&lt;br /&gt;
==== Alternate: Memories Before Time (Descendant Channel) ====&lt;br /&gt;
&#039;&#039;Beyond the confines of the world as it is now exist wonders unimagined. Some Leviathans can do more, however, than imagine them. For some, the memory of these things is present and terrible, and waiting to be called to the fore.&#039;&#039;&lt;br /&gt;
** Dice Pool: Wits + Occult + Sheol&lt;br /&gt;
* “Depth 0”: Birthright of Awareness&lt;br /&gt;
* “Depth 1”: The Leviathan may dip into the reserve of ancestral memory and conjure up knowledge of a Skill it does not possess. It may use the Skill at a rating of 1 for a number of rolls equal to its successes.&lt;br /&gt;
* “Depth 2”: As above, but the Leviathan also benefits from 9-Again with the conjured skill.&lt;br /&gt;
* “Depth 3”: The Leviathan may now expend 1 additional Ichor to include a Specialty alongside a conjured skill. &lt;br /&gt;
* “Depth 4”: The Leviathan now uses conjured skills are a rating of 3.&lt;br /&gt;
* “Depth 5”: The Leviathan now benefits from 8-Again with conjured skills. &lt;br /&gt;
* “Depth 6”: The Leviathan can expend 3 additional Ichor to conjure a Skill with an accompanying Specialty at a rating of 5 or two skills, each with its own Specialty, at a rating of 3. If two Skills are recalled, the Leviathan has the full complement of rolls with both skills - each has its own pool.  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Evolutions&#039;&#039;&#039;&lt;br /&gt;
* Lasting Impression (O) When using the Depth 1 iteration of this Channel, the Leviathan may &amp;quot;conjure&amp;quot; the Merit Eidetic Memory instead of a Skill. If he does so, it lasts for a number of minutes equal to his successes. The 9-Again or 8-Again benefits will apply to attempts to recall information while under stress.&lt;br /&gt;
* Lost Tongue (O) When using the Depth 1 iteration of this Channel, the Leviathan may &amp;quot;conjure&amp;quot; a Language instead of a Skill. If he does so, it lasts for a number of minutes equal to his successes and is possessed at the same dot rating as a conjured Skill would have been at. &lt;br /&gt;
* Split Focus (OOO): In Depth 3 and below, the Leviathan may expend 1 Ichor to attempt to remember an obscure fact as though he possessed the Merit Encyclopedic Knowledge.&lt;br /&gt;
* Tutelary Cocoon (OOO): In Depth 3 and below, The Leviathan may chose to expend 1 Willpower to form a cocoon, sealing itself away in a sleep-like trance which lasts 24 hours. During this time, the Leviathan may conjure a Skill (or Merit, if available) and purchase or improve it with experience points, as though it had received adequate training and instruction from adept tutors. Only one purchase may be made with each trance period. The Leviathan may &amp;quot;borrow&amp;quot; experience up to its Resolve if available points are insufficient, but gains a minor Derangement for doing so. A Leviathan in experience &amp;quot;debt&amp;quot; continues to gain experience as normal but must pay off the balance before it can purchase or improve Traits with experience. When the debt is paid off, the Derangement is also removed.&lt;br /&gt;
&lt;br /&gt;
=== Vestiges of Elements ===&lt;br /&gt;
&lt;br /&gt;
==== Birthright of Elements ====&lt;br /&gt;
The Birthright of the Vestige of Elements is the &#039;&#039;&#039;Veil of Seas&#039;&#039;&#039;. The Leviathan may compel a body of water of his Size or less to give off a cloud of fog, which inflicts a -3 sight penalty on all relevant rolls made on objects obscured by it. The fog expands considerably – the cloud&#039;s radius is roughly (Source&#039;s Size) in yards. The cloud lasts until the end of the scene or until mystically disperses.&lt;br /&gt;
* &#039;&#039;&#039;Cost&#039;&#039;&#039;: 1 Ichor&lt;br /&gt;
&lt;br /&gt;
==== Creature of the Luminous Ocean (Ancestral Channel) ====&lt;br /&gt;
Nothing is truly empty. The Leviathan knows this, she swims through what seems to be a void, bathed in a see of luminous power; power that she can bring to bear against others.&lt;br /&gt;
* “Depth 0”: Birthright of Elements&lt;br /&gt;
* “Depth 1”: 9-Again on Computer and Survival rolls&lt;br /&gt;
* “Depth 2”: As above, but now 8-Again on Computer and Survival rolls&lt;br /&gt;
* “Depth 3”: As above, and +1 dice on Computer and Survival rolls, and Armor 1 vs. electrical damage&lt;br /&gt;
* “Depth 4”: As above, but now +2 dice on Computer and Survival rolls, and electrical damage cannot stun or paralyze the Leviathan.&lt;br /&gt;
* “Depth 5”: As above, but now Armor (Size) vs. electrical damage&lt;br /&gt;
* “Depth 6”: As above, and the Leviathan can operate computers and other electrical devices within (Sheol) yards without touching them; The Leviathan can effectively swim through electric and magnetic fields at half-speed, this essentially allows for flight. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Evolutions&#039;&#039;&#039;&lt;br /&gt;
* Deep Battery (OO): At Depth 3 and below, the Leviathan&#039;s touch can provide electrical charge sufficient to power an electrical device of his Size or less. He must maintain contact to keep the device powered, and this contact will damage the device over the course of the scene – effectively inflicting electrical damage equal to the Leviathan&#039;s Sheol. &lt;br /&gt;
* Thundering Fists (OO) At Depth 3 and below, the Leviathan may make electrically-charged unarmed strikes. This costs the Leviathan 1 Ichor per strike. The strikes are + (Sheol)B weapons with the Stun property, which inflict electrical damage (which most mundane armor cannot negate) and are made with the Brawl Skill. &lt;br /&gt;
* Crackling Rebuke (OOOOO, requires Deep Battery): At Depth 6, the smell of atmosphere surrounds the Leviathan, and sparks crackle between his fingertips and shoot out of his mouth when he speaks. At this point foes that strike the Leviathan unarmed suffer bashing damage equal to his Sheol. This damage is electrical in nature. Those that grapple him suffer as though they were exposed to a constant current (World of Darkness, pg. 178).&lt;br /&gt;
&lt;br /&gt;
==== Raindance of the Tempest (Ancestral Channel) ====&lt;br /&gt;
Calling down the truth of his hyperdimensional nature, the character awakens to a tune only he can hear, stuttering between spaces and sidestepping the raindrops of time. As he falls deeper, his movements embody principles of fractal infinity: tentacles spiraling like galaxies, Wake like a black hole.&lt;br /&gt;
* “Depth 0”: Birthright of Elements&lt;br /&gt;
* “Depth 1”: You reflexively create spatial distortions in an area around you with a radius of (Sheol) yards. These distortions impose a -1 penalty to all physical actions in the affected region. You are immune. &lt;br /&gt;
* “Depth 2”: Your spatial distortion takes on the aspect of will. Your allies are immune.&lt;br /&gt;
* “Depth 3”: As above, and ranged attacks from outside of the affected region suffer a -3 penalty, as though you were Substantially Conealed.&lt;br /&gt;
* “Depth 4”: As above, and, as an instant action, you may roll (Composure + Sheol). If you succeed, you may move at your normal rate but need not pass through intervening space. You may explicitly use this power to move through walls or onto rooftops, if your Speed would be sufficient to cross that distance.  &lt;br /&gt;
* “Depth 5”: As above, but the check to move outside of space for a turn is now reflexive. Any attack made after such rapid extraspatial movement suffers a penalty equal to (5 - successes rolled) due to disorientation. &lt;br /&gt;
* “Depth 6”: As above, and you gain a bonus to your Defense equal to your Composure. This additional Defense is not multiplied should you Dodge, but is applied against any attack with a physical component, including firearms.  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Evolutions&#039;&#039;&#039;&lt;br /&gt;
* Creation of Momentum (OO): At Depth 3 and below, the Leviathan no longer suffers Defense reduction for successive attacks.&lt;br /&gt;
* As One (OOOOO) At Depth 6, the Leviathan can be considered &amp;quot;submerged&amp;quot; as long as his Wake overlaps a suitably large body of water which is not underground (submerged resevoirs and wells are unsuitable, for example.)&lt;br /&gt;
&lt;br /&gt;
==== The Sky Cauldron (Descendant Channel) ====&lt;br /&gt;
&#039;&#039;Stirring the sky, the Leviathan may worsen weather conditions, calling up rain, winds, and hail. At the farthest reaches of this power, the Leviathan may call down boat-sundering storms with ease.&#039;&#039;&lt;br /&gt;
** Dice Pool: Intelligence + Occult + Sheol&lt;br /&gt;
** Action Type: Extended (Each roll represents 5 minutes of commanding the skies)&lt;br /&gt;
The Leviathan may summon inclement weather, activating this power repeatedly to increase the intensity or duration. The Depth that the Leviathan is at determines the maximum intensity of weather available to him. The weather lasts for a number of minutes equal to the Leviathan&#039;s successes and covers a region with a radius of 100 yards per point of Sheol. The Leviathan may opt to create weather less disastrous than he has access to. If existing weather is present, the Leviathan may reduce the necessary successes by the degree of difference between current conditions and the intended goal (i.e. if heavy rain exists, the Leviathan needs only 5 additional successes to ratchet it up to a hailstorm. &lt;br /&gt;
* “Depth 0”: Birthright of Elements&lt;br /&gt;
* “Depth 1”: The Leviathan may summon gentle rain or a slight breeze. (1 success necessary)&lt;br /&gt;
* “Depth 2”: As above, but the Leviathan may summon light rain or a strong breeze - enough to ruin a picnic. (3+ successes) &lt;br /&gt;
* “Depth 3”: As above, but the Leviathan may summon heavy rain and wind - cancelling most outdoor events. (5+ successes) The Leviathan may expend 1 additional Ichor to make a check in a single minute. &lt;br /&gt;
* “Depth 4”: As above, but the Leviathan may summon a large thunder or hailstorm - those exposed take a level of bashing damage for each minute of exposure (10+ successes) . &lt;br /&gt;
* “Depth 5”: As above, but the Leviathan may summon a catastrophic storm or monsoon - power is lost, property damaged. Those exposed take a level of bashing damage for each turn of exposure. (15+ successes)&lt;br /&gt;
* “Depth 6”: As above, but the Leviathan may summon a storm that grounds planes and capsizes small ships. Those exposed take a level of &#039;&#039;lethal&#039;&#039; daage for each turn of exposure (20+ successes). The Leviathan may expend 3 additional Ichor to make a check in a single turn. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Evolutions&#039;&#039;&#039;&lt;br /&gt;
* All-Weather Flesh (O) In Depth 1 and below, the Leviathan has Armor (Sheol) against damage inflicted by inclement weather, conjured or otherwise. This is sufficient to prevent the damage dealt by exposure to most weather.&lt;br /&gt;
* Broad Storm (OOO): In Depth 3 and below, the radius of the Leviathan&#039;s conjured weather is 250 yards per point of Sheol.&lt;br /&gt;
* Lance of the Heavens (OOO): In Depth 3 and below, the Leviathan may expend 1 Ichor to attack foes with bolts of conjured lightning. This is an electrical attack pitting the Leviathan&#039;s (Intelligence + Occult + Sheol - subject&#039;s Defense) It is electrical and therefore ignores most armor, and has a short range of (Leviathan&#039;s Sheol x 10) yards, a medium range of twice that, and a long range of four times the short range. It deals bashing damage and has the Stun property. &lt;br /&gt;
* Biblical Deluge (OOOOO): In Depth 6, the Leviathan&#039;s conjured weather lasts for 10 minutes for each success.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Swallowing the Storm (Descendant Channel) ====&lt;br /&gt;
&#039;&#039;Once the weather obeyed the primordial creatures, wind blowing only when they allowed it. Even a modern Leviathan can exert some of that control, absorbing violent weather in to its body.&#039;&#039;&lt;br /&gt;
** Dice Pool: Stamina + Survival + Sheol&lt;br /&gt;
** Action Type: Extended (Each roll represents 1 minute of concentration)&lt;br /&gt;
The mirror image of the Sky Cauldron, the Leviathan may use this Channel to &amp;quot;swallow&amp;quot; weather effects, stopping storms and gales by absorbing the power within them. Disrupting weather is easier than creating it, but the difficulty increases considerably when the weather has been conjured. In such cases, the Leviathan subtracts the Sheol (or Power stat equivalent) of the weather&#039;s creator from all rolls. If a Leviathan wishes to merely &#039;&#039;reduce&#039;&#039; the intensity of weather, he or she needs only score successes equal to the difference between the intensities listed below (so it takes 10 successes to turn a hurricane into a strong storm, for instance.) &lt;br /&gt;
&lt;br /&gt;
The Leviathan must be within (100 x Sheol) yards of the center of the weather&#039;s most intense region. This means that a Leviathan that wishes to take on a hurricane or tornado has to place himself at considerable risk. &lt;br /&gt;
* “Depth 0”: Birthright of Elements&lt;br /&gt;
* “Depth 1”: The Leviathan may negate gentle rain or a slight breeze. (1 success necessary)&lt;br /&gt;
* “Depth 2”: As above, but the Leviathan may clear away a light rain or strong breeze. (2 successes necessary) &lt;br /&gt;
* “Depth 3”: As above, but the Leviathan may remove heavy rain and wind - enough to negate the vast majority of normal weather (4 successes necessary.)  The Leviathan may expend 1 additional Ichor upon negating a weather pattern - this negates his need to eat or drink for a number of days equal to the successes he required to disrupt it. &lt;br /&gt;
* “Depth 4”: As above, but the Leviathan may annihiate large thunder or hailstorms - those sufficient to damage those left exposed (as Depth 4 of the Sky Cauldron, above. 6 successes are necessary.)&lt;br /&gt;
* “Depth 5”: As above, but the Leviathan may remove even a catastrophic storm or monsoon - the leval of havoc unleashed by most conjured and unnatural weather. (10 successes necessary)&lt;br /&gt;
* “Depth 6”: As above, but the Leviathan may prevent the fiercest weather - even a record-breaking hurricane or tornado (14 successes necessary.) The Leviathan may expend 3 additional Ichor to make a check in a single turn. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Evolutions&#039;&#039;&#039;&lt;br /&gt;
* Zone of Calm (OOO, Requires Sheol 2): The Leviathan may opt to &amp;quot;bind&amp;quot; Ichor while activating this Channel. As long as it remains bound, successes in excess of those necessary to disrupt the weather that the Leviathan originally targetted will maintain the effect for one hour each. While the effect is maintained, natural weather of equal or lesser magnitude to the original target will not affect the region within (100 x Sheol) yards of the center of the original center. Those attempting to create supernatural weather inside this region subtract the Leviathan&#039;s Sheol from relevant rolls. When the duration of the calm region expires, the Ichor becomes unbound. &lt;br /&gt;
* Cultist Proxy (OOO): The Leviathan may &amp;quot;bind&amp;quot; a single Ichor to one of his Beloved or bound Lahmasu. In Depth 3 and below, he may exercise this Channel &amp;quot;through&amp;quot; his proxy, allowing him to use the power as though he were physically in their location. The Leviathan must be aware of the rough position of the Cultist and be facing that direction. &lt;br /&gt;
* Long Grasp (OO) In Depth 3 and below, the Leviathan can negate weather while within (250 x Sheol) yards of its center.&lt;br /&gt;
* Easy Suppression (OOO): The Leviathan&#039;s Depth 6 iteration of this Channel is a reflexive action.&lt;br /&gt;
&lt;br /&gt;
=== Vestiges of Fecundity ===&lt;br /&gt;
&lt;br /&gt;
==== Birthright of Fecundity ====&lt;br /&gt;
The Birthright of the Vestige of Elements is the &#039;&#039;&#039;Crimson Tithe&#039;&#039;&#039;. By letting his blood mingle with that of another, the Leviathan may open a mystical channel that permits him to infuse a valid subject with his Ichor. This requires an open wound sufficient to draw blood (or one level of bashing damage to represent the creation of one) for both the Leviathan and the intended beneficiary, who must remain touching – generally, the transfer looks like a “blood brothers” declaration, with two freshly-cut limbs held together. The Leviathan may transfer Ichor to the target at his maximum rate of expense, until he decides to stop, breaks contact, or the subject is holding the maximum amount of Ichor that he can. This has no effect on creatures who do not possess an Ichor pool.&lt;br /&gt;
* &#039;&#039;&#039;Cost&#039;&#039;&#039;: Varies&lt;br /&gt;
&lt;br /&gt;
==== Magnanimous Host to All  (Ancestral Channel) ====&lt;br /&gt;
&#039;&#039;Teeming with symbiotic creatures that can not properly survive in the lessened world, the Leviathan&#039;s body sustains these creatures in exchange for the benefits they provide.&#039;&#039;&lt;br /&gt;
* “Depth 0”: Birthright of Fecundity&lt;br /&gt;
* “Depth 1”: 9-Again on Animal Ken and Medicine rolls&lt;br /&gt;
* “Depth 2”: As above, but now 8-Again on Animal Ken and Medicine rolls&lt;br /&gt;
* “Depth 3”: As above, and +1 dice on  Animal Ken and Medicine rolls. &lt;br /&gt;
* “Depth 4”: As above, but now +2 dice on  Animal Ken and Medicine rolls. &lt;br /&gt;
* “Depth 5”: As above, and the Leviathan gains two free specialties to any two skills and may pick a third Skill to apply 8-again to. &lt;br /&gt;
* “Depth 6”: As above, and when the Leviathan would be killed by a strike, the damage is negated and he permanently loses one Size. If this would reduce his Size to 0, he dies.  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Evolutions&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== Incubation of the Second Self (Descendant Channel) ====&lt;br /&gt;
&#039;&#039;Leviathans capable of incubating the second self can reproduce without any outside aid, essentially cloning itself.  This does not have to be brought to full term, or even sent along the exact same path, allowing the Leviathan to bring forth new creatures from its flesh.&#039;&#039;&lt;br /&gt;
** Dice Pool: Resolve + Medicine + Sheol&lt;br /&gt;
** Action Type: Extended &lt;br /&gt;
The Leviathan is capable of parthenogenesis, creating an egg hosted within its body which will hatch over time, producing a near-copy of the Leviathan him or herself. The only certain difference is the inability of this Channel to reliably produce another Leviathan - the result is almost always a Hybrid unless special ritual measures are taken. Even these can only &#039;&#039;slightly&#039;&#039; increase the chances of the egg producing a normal human or full Leviathan. It takes 3 successes to produce the egg, which gestates for 18 months. &lt;br /&gt;
&lt;br /&gt;
Each time the Leviathan activates this Channel, one point of the Ichor spent is &amp;quot;bound&amp;quot; into the egg until it is hatched. The Leviathan cannot regain this &amp;quot;bound&amp;quot; Ichor. While hosting an egg which contains more bound Ichor than his or her Stamina, the Leviathan suffers a -2 penalty to all dice pools due to physical strain. Upon hatching, the egg deals (Bound Ichor - host&#039;s Stamina) lethal damage to its parent. &lt;br /&gt;
&lt;br /&gt;
A Leviathan may host up to its Sheol in eggs at one time. &lt;br /&gt;
* “Depth 0”: Birthright of Fecundity&lt;br /&gt;
* “Depth 1”: The Leviathan may spend 1 Ichor to make an egg-creation roll. Each roll represents an hour of concentration and physical strain. &lt;br /&gt;
* “Depth 2”: As above, but the Leviathan may devote rolled successes to reduce the gestation time of the egg by one month per three successes, to a minimum of (10 - Sheol) months or one week, whichever is greater. &lt;br /&gt;
* “Depth 3”: As above, but the Leviathan can devote rolled successes to reduce the effective (not actual) bound Ichor in the egg, reducing the difficulty of carrying it. Each three successes devoted to this reduces the effective bound Ichor by one, to a minimum of one. The Leviathan may expend 1 additional ichor to divide successes on a given roll, creating or improving multiple eggs. Each egg will impose its own strain penalty, and the penalties are cumulative. &lt;br /&gt;
* “Depth 4”: As above, but the Leviathan may devote successes to &amp;quot;sculpt&amp;quot; the resulting creatures, altering their features slightly. Mostly-cosmetic changes (difference in gender or race) require three successes, while drastic changes (additional limbs, animal features, etc.) require five or more. Hybrid traits (see the Antagonists chapter) can be added or removed for (dot rating +2) successes.  &lt;br /&gt;
* “Depth 5”: As above, but the Leviathan may &amp;quot;template&amp;quot; his personality onto the egg. This requires a number of successes equal to his Tranquility; the resulting creature has the Leviathan&#039;s Tranquility (or equivalent in Morality), Virtue, and Vice upon birth. It also prioritizes its Skills (primary, secondary, etc.) in the same fashion. This costs the Leviathan a &#039;&#039;dot&#039;&#039; of Willpower, and may be a Tranquility violation.  &lt;br /&gt;
* “Depth 6”: The Leviathan may expend 3 additional ichor to make rolls solely for the purpose of embedding his spiritual essence into an egg. The egg must first have the Leviathan&#039;s personality template. This requires (five + Leviathan&#039;s Sheol) successes, and additionally costs a &#039;&#039;dot&#039;&#039; of Sheol. Record the Levitahtan&#039;s permanent Sheol after success. Should the spawned creature ever Emerge as a Leviathan after the death of its &amp;quot;parent,&amp;quot; roll the fledgling&#039;s Sheol in an opposed check against the deceased Leviathan&#039;s. If the parent succeeds, the imprinted essence hijacks the body, replacing its Vestiges, Sheol, and Mental and Social Attributes and Skills with its own. The losing essence is annihilated (in the case of a tie, everyone loses.) Hijacking a body in this fashion is a Tranqulity-1 transgression, but serial immortality&#039;s not a bad gig. &lt;br /&gt;
&lt;br /&gt;
===== Sidebar: One Bad Mother =====&lt;br /&gt;
The creatures spawned by Incubation of the Second Self use the Hybrid template by default - usually of the Lahmasu sub-breed most typical to the Leviathan&#039;s Strain. On a game-mechanical level, this is the only outcome that occurs without the use of outside effort, such as a ritual, to attempt to beat the system. Even these should be a matter discussed between players and storytellers. Thematically speaking, the Tribe has yet to discover a reliable way to reproduce &amp;quot;safely,&amp;quot; both in the sense of &amp;quot;increasing the number of Leviathans&amp;quot; or &amp;quot;having a child that isn&#039;t monstrous.&amp;quot; It&#039;s not fair, but it&#039;s part of what happens to monsters. &lt;br /&gt;
&lt;br /&gt;
Genetically speaking, they&#039;re &amp;quot;near-matches&amp;quot; to the Leviathan when under scientific scrutiny - close enough that it&#039;d draw attention. It&#039;s of some interest to the Tribe, however, that most forms of biological damage and imposed mutation (the hazards of life as a Leviathan) don&#039;t transfer to the egg. It most resembles &amp;quot;what the Leviathan would have looked like had they been born as a Hybrid,&amp;quot; and does not carry Lamarckian markers of the parent&#039;s changes. A templated personality will lead the spawn to pursue a similar course as its parent, but nothing can ensure a complete duplicate.&lt;br /&gt;
&lt;br /&gt;
Rumors persist that certain ancient Leviathans perfected Evolutions or rituals that ensured that even the children of their children would carry a soul imprint - meaning that the press of time would ensure the possibility of their return. Occasionally, Legions have formed around this idea, either seeking to defeat death or to protect the Tribe and humanity from the depredations of a returned horror from bygone days.&lt;br /&gt;
&lt;br /&gt;
Beyond ritual attempts to affect the traits of an egg, the most common and gruesome thing that Leviathans and other Ichor-users can do with an egg is &#039;&#039;consuming&#039;&#039; it. The Ichor bound into the egg can be harvested in this fashion, but doing so is a Tranquility-3 transgression, or a Tranquility-1 transgression for a Leviathan that consumes its own young. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Evolutions&#039;&#039;&#039;&lt;br /&gt;
* Easy Birth (OO, Requires Stamina 3): In Depth 3 and below, the Levithan reduces the effective bound Ichor of all eggs by 1 for the purpose of damage upon birth and physical strain penalties.&lt;br /&gt;
* Opportunistic Parasitism (OOOO, Requires Sheol 3): In Depth 3 and below, the Leviathan may transfer an egg that it is hosting to a helpless creature of Size 5 or greater. This requires a minute of time and inflicts three levels of bashing damage. The Leviathan&#039;s Ichor remains bound in the egg, but from that point onward only the host suffers from potential strain penalties and will suffer damage upon the egg&#039;s &amp;quot;birth.&amp;quot; Traumatic and grisly surgery, at the very least, will be required to remove the egg early. Such surgery usually deals lethal damage equal to the egg&#039;s bound Ichor. &lt;br /&gt;
* Traumatic Parasitism (OOO, Requires Opportunistic Parastism and Strength 3): In Depth 3 and below, upon scoring an exceptional success against a target using a natural weapon that deals lethal damage, the Leviathan may attempt to reflexively transfer an egg from its body into that of the target. The subject must be Size 5 or greater, and rolls its Stamina (+ Power stat) in an opposed roll against the Leviathan&#039;s Sheol. The subject may add any bonuses related to staving off disease to its roll. Most will also spend Willpower, unsurprisingly. &lt;br /&gt;
* Hyperparasitism (OOO, Requires Opportunistic Parastism): In Depth 3 and below, when presented with a helpless host containing an egg created by another Leviathan, the character can &amp;quot;overwrite&amp;quot; the egg with one of its own, using the energy bound in the egg to feed its own spawn. The Leviathan makes use of this Channel to create an egg inside the host. This uses the normal system, but the character may first spend the Ichor bound into the egg to be replaced before resorting to its own. This consumes the replaced egg, which is generally a Tranquility violation.&lt;br /&gt;
* Reflexive Consumption (OOO): In Depth 3 and below, the Leviathan may reflexively consume an egg that it is hosting, regaining the bound Ichor as noted in the sidebar.&lt;br /&gt;
&lt;br /&gt;
==== Womb of Terrors (Descendant Channel) ====&lt;br /&gt;
&#039;&#039;The divine Ichor flowing through the Leviathan&#039;s blood gives birth to new and horrible life, clawing its way out of gore and shaped and directed by the will of the Leviathan who gave it life.&#039;&#039;&lt;br /&gt;
** Dice Pool: Stamina + Sheol&lt;br /&gt;
** Action Type: Instant&lt;br /&gt;
When the Leviathan has an open wound (is suffering at least a single level of lethal damage), it may shape creatures from its blood. Upon taking this Channel, the Leviathan designs three creatures which are born of its blood (see sidebar). It may call forth these creatures with a successful roll. The creatures instinctively take actions desired by the Leviathan without verbal instruction. If the Leviathan is not bleeding and wishes to activate this power, he may reflexively open the wound necessary if he has adequate tools at hand (or has hands that serve as adequate tools.) A Leviathan may only have a number of offshoots equal to its Sheol exist at any one time, buy may only have a single third-degree offshoot at a time. &lt;br /&gt;
* “Depth 0”: Birthright of Fecundity&lt;br /&gt;
* “Depth 1”: The Leviathan may summon its first-stage offshoot. It is present for one turn per success on the summoning roll. &lt;br /&gt;
* “Depth 2”: As above, but it is present for three turns per success.&lt;br /&gt;
* “Depth 3”: As above, but it is present for a minute per success. The Leviathan may expend 1 additional ichor to instead call its second-stage offshoot, which is present for one turn per success. &lt;br /&gt;
* “Depth 4”: As above, but first-degree offshoots are present for five minutes per success and second-degree offshoots for three turns per success. &lt;br /&gt;
* “Depth 5”: As above, but first-degree offshoots are present for a half-hour per success and second-degree offshoots for one minute per success. &lt;br /&gt;
* “Depth 6”: As above, but first-degree offshoots are present for an hour per success and second-degree offshoots for five minutes per success. The Leviathan may expend 3 additional ichor to instead call its third-stage offshoot, which is present for one turn per success. &lt;br /&gt;
&lt;br /&gt;
===== Sidebar: Horrors made Flesh =====&lt;br /&gt;
Upon purchasing the Channel Womb of Terrors, the Leviathan&#039;s player may design three offshoots. As the Leviathan&#039;s Sheol increases, these offshoots become more powerful, but their general form remains the same. The offshoots need not be graduated versions of the same beast, and it&#039;s acceptable - in fact, highly appropriate - that their outward forms are alien, amalgamations of various beasts with fearsome appearances. An offshoot can usually not be mistaken for any natural animal. Each offshoot has &amp;quot;base&amp;quot; Traits and a pool of points which the Leviathan&#039;s player uses to customize the beast. Once determined, an ability is set and the assigned points cannot be re-assigned. &lt;br /&gt;
&lt;br /&gt;
Horrors are treated like animals, using the higher of their Dexterity or Wits to determine Defense. They lack fine manipulation and cannot hold or use most tools unless a trait is purchased to permit this - and even in this case their intellect is too limited to apply most tools effectively. They are entirely amphibious and may breathe water and swim at full Speed. They execute commands to the best of their intelligence. Note that it may be difficult to craft the core book&#039;s example animals as offshoots - they cannot generalize (and that guard dog has phenomenal stats!)&lt;br /&gt;
* First-Stage Offshoot: All attributes begin at one, Size 2, Speed species factor 5, no skills. Attributes and Skills cannot exceed 3.&lt;br /&gt;
** A first-stage offshoot is built with a pool of points equal to the Leviathan&#039;s Stamina + Sheol.&lt;br /&gt;
* Second-Stage Offshoot: Physical attributes begin at two, all others at one, Size 3, Speed species factor 5, no skills. Attributes and Skills cannot exceed 4.&lt;br /&gt;
** A second-stage offshoot is built with a pool of points equal to 3 + Leviathan&#039;s Stamina + Sheol.&lt;br /&gt;
* Third-Stage Offshoot: Physical attributes begin at three, all others at one, Size 5, Speed species factor 5, no skills. Attributes and Skills cannot exceed 5.&lt;br /&gt;
** A third-stage offshoot is built with a pool of points equal to 6 + Leviathan&#039;s Stamina + Sheol.&lt;br /&gt;
* Basic Point Costs&lt;br /&gt;
** Physical Attributes: 1 dot per point&lt;br /&gt;
** Other Attributes: 1 dot per 2 points&lt;br /&gt;
** Physical Skills: 2 dots per point&lt;br /&gt;
** Other Skills: 1 dot per point&lt;br /&gt;
** Specialties: 2 per point&lt;br /&gt;
** Armor: 1 per point, max of (Stamina)&lt;br /&gt;
** Natural Weapons: +1L per point, max of (Strength)L&lt;br /&gt;
** Speed bonus: +2 per point, max of (Dexterity) points&lt;br /&gt;
* Other Tricks (Other traits are possible, with their price mandated by the Storyteller.)&lt;br /&gt;
** Flight: 1 point (at Speed)&lt;br /&gt;
** Venomous bite: Toxicity 3, immediate onset: 1 point (+1 Toxicity for +1 point, limit of (Stamina) points)&lt;br /&gt;
** Rare sense (Echolocation, heat-based vision, etc.): 1 point each&lt;br /&gt;
** &amp;quot;Finer&amp;quot; manipulation: 2 points (may use simple tools and open doors, but -2 to all relevant rolls)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Evolutions&#039;&#039;&#039;&lt;br /&gt;
* Creator of Life (OO, Requires Sheol 2): The Leviathan may devise a new first-degree offshoot and may now summon either of its options. This Merit may be purchased multiple times - up to the Leviathan&#039;s (Sheol -1).&lt;br /&gt;
* Craftsman of Life (OOO, Requires Sheol 3): The Leviathan may devise a new second-degree offshoot and may now summon either of its options. This Merit may be purchased multiple times - up to the Leviathan&#039;s (Sheol -2).&lt;br /&gt;
* Sculptor of Life (OOOO, Requires Sheol 4): The Leviathan may devise a new third-degree offshoot and may now summon either of its options. This Merit may be purchased multiple times - up to the Leviathan&#039;s (Sheol -3).&lt;br /&gt;
* Reflexive Genesis (OOO): In Depth 1 and below, upon suffering lethal damage, the Leviathan may reflexively summon an offshoot that it has access to in its current Depth. It must suffer levels of damage equal to the Size of the offshoot to be summoned.&lt;br /&gt;
&lt;br /&gt;
=== Vestiges of Might ===&lt;br /&gt;
&lt;br /&gt;
==== Birthright of Might ====&lt;br /&gt;
The Birthright of the Vestige of Might is the &#039;&#039;&#039;Privilege of Titans&#039;&#039;&#039;. A quick spike of Ichor permits the Leviathan to enhance his strength by making use of the whole of his body at once, effectively maximizing the force he applies. For the purpose on a single Feat of Strength, the Leviathan may use his Size in place of his Strength.&lt;br /&gt;
* &#039;&#039;&#039;Cost&#039;&#039;&#039;: 1 Ichor&lt;br /&gt;
&lt;br /&gt;
==== Divine Pinnacle of Excellence  (Ancestral Channel) ====&lt;br /&gt;
&#039;&#039;Description&#039;&#039;&lt;br /&gt;
* “Depth 0”: Birthright of Might&lt;br /&gt;
* “Depth 1”: 9-Again on Athletics rolls&lt;br /&gt;
* “Depth 2”: As above, and +1 dice on Athletics rolls. &lt;br /&gt;
* “Depth 3”: As above, but now 8-Again on Athletics rolls.&lt;br /&gt;
* “Depth 4”: As above, but now +2 dice on Athletics rolls. &lt;br /&gt;
* “Depth 5”: As above, but now +3 dice on Athletics rolls.&lt;br /&gt;
* “Depth 6”: As above, and +1 Stamina.  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Evolutions&#039;&#039;&#039;&lt;br /&gt;
* Rugged Tread (O): In Depth 1 and lower, the Leviathan may, when barefoot, benefit from the equipment bonus for athletic shoes, and most terrain will not damage his unshod feet - treat them as though they had the durability of solid work boots.&lt;br /&gt;
* Relentless Pursuit (OO): In Depth 3 and lower, the Leviathan may treat his Speed as though it were 3 higher for the purpose of extended rolls related to chases on foot. This does not increase his actual speed - rather, he does not flag and moves as efficiently as is possible, maximizing the benefits granted by his improved stamina. &lt;br /&gt;
* Tireless Vigor (OOO): In Depth 3 and lower, the Leviathan ignores up to his Sheol score worth of penalties applied due to wounds or fatigue. &lt;br /&gt;
&lt;br /&gt;
==== World Serpent&#039;s Endurance  (Ancestral Channel) ====&lt;br /&gt;
&#039;&#039;The Leviathan’s body channels more force than a creature it size should be capable of.  It is a being of terrible power, capable of crushing the earth itself should it stretch the length of it, and should it decide to throw its force against the sea, great waves will rise up to drown the land.&#039;&#039;&lt;br /&gt;
* “Depth 0”: Birthright of Might&lt;br /&gt;
* “Depth 1”: When the Leviathan is using Stamina to resist a rolled action, his attacker does not benefit from 10-Again. 9-Again or 8-Again will &amp;quot;degrade&amp;quot; one step.&lt;br /&gt;
* “Depth 2”: As above, and now a normal attacker negates one success for each &amp;quot;1&amp;quot; rolled. 9-Again will &amp;quot;degrade&amp;quot; to no reroll, while 8-Again will &amp;quot;degrade&amp;quot; to 10-again. &lt;br /&gt;
* “Depth 3”: As above, and the Leviathan boosts his resistance by 4, not 2, when spending Willpower on Stamina-related resistance. &lt;br /&gt;
* “Depth 4”: As above, and +1 Stamina&lt;br /&gt;
* “Depth 5”: As above, and +1 Size&lt;br /&gt;
* “Depth 6”: As above, but now +2 Stamina.&lt;br /&gt;
&lt;br /&gt;
==== Fluid Icon of Grace  (Ancestral Channel) ====&lt;br /&gt;
&#039;&#039;Description&#039;&#039;&lt;br /&gt;
* “Depth 0”: Birthright of Might&lt;br /&gt;
* “Depth 1”: The Leviathan adds +1 to his Defense after all other effects (i.e. &#039;&#039;after&#039;&#039; doubling for a Dodge, not before)&lt;br /&gt;
* “Depth 2”: As above, and +1 Speed&lt;br /&gt;
* “Depth 3”: As above, but now +2 Defense&lt;br /&gt;
* “Depth 4”: As above, but now +2 Speed&lt;br /&gt;
* “Depth 5”: As above, but now +3 Defense and Speed&lt;br /&gt;
* “Depth 6”: As above, and +1 Dexterity.  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Evolutions&#039;&#039;&#039;&lt;br /&gt;
* Liquid Evasion (OOO): While in Depth 3 or lower, the Leviathan triples his Defense, instead of doubling it, when he opts to Dodge. &lt;br /&gt;
&lt;br /&gt;
==== Outraged Titan&#039;s Furor (Ancestral Channel) ====&lt;br /&gt;
&#039;&#039;Description&#039;&#039;&lt;br /&gt;
* “Depth 0”: Birthright of Might&lt;br /&gt;
* “Depth 1”: 9-Again on rolls to break objects manually.&lt;br /&gt;
* “Depth 2”: As above, and +1 dice on relevant rolls.&lt;br /&gt;
* “Depth 3”: As above, but now 8-Again on relevant rolls.&lt;br /&gt;
* “Depth 4”: As above, but now +2 dice on relevant rolls.&lt;br /&gt;
* “Depth 5”: As above, and the Leviathan may ignore up to his Sheol score worth of Durability when breaking objects manually. &lt;br /&gt;
* “Depth 6”: As above, and +1 Strength. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Evolutions&#039;&#039;&#039;&lt;br /&gt;
* Riotous Vandal (OO) - When in Depth 3 or below, the Leviathan gains 8-Again on Havoc checks.&lt;br /&gt;
&lt;br /&gt;
==== That Hideous Strength  (Ancestral Channel) ====&lt;br /&gt;
&#039;&#039;The Leviathan’s body channels more force than a creature it size should be capable of.  It is a being of terrible power, capable of crushing the earth itself should it stretch the length of it, and should it decide to throw its force against the sea, great waves will rise up to drown the land.&#039;&#039;&lt;br /&gt;
* “Depth 0”: Birthright of Might&lt;br /&gt;
* “Depth 1”: 9-Again on Strength rolls&lt;br /&gt;
* “Depth 2”: As above, and 8-Again on Strength rolls. &lt;br /&gt;
* “Depth 3”: As above, but when the Leviathan spends Willpower on an active Strength-based roll, they gain +5 dice instead of +3.&lt;br /&gt;
* “Depth 4”: As above, and +1 Strength&lt;br /&gt;
* “Depth 5”: As above, and double the Leviathan&#039;s effective Strength for feats of strength.&lt;br /&gt;
* “Depth 6”: As above, but now +2 Strength and the Leviathan ignores up to its Sheol in dice pool penalties to Strength-based checks.&lt;br /&gt;
&lt;br /&gt;
=== Vestiges of Predation ===&lt;br /&gt;
&lt;br /&gt;
==== Birthright of Predation ====&lt;br /&gt;
The Birthright of the Vestige of Predation is the &#039;&#039;&#039;Hunter&#039;s Boon&#039;&#039;&#039;. The Leviathan may &amp;quot;tune in&amp;quot; to a Wake-vulnerable subject. If the victim&#039;s Wits (+ Power Stat) is lower than the Leviathan&#039;s Presence + Sheol, that subject cannot benefit from 10-again on attacks made against the Leviathan for the rest of the Scene. &lt;br /&gt;
* &#039;&#039;&#039;Cost&#039;&#039;&#039;: 1 Ichor&lt;br /&gt;
&lt;br /&gt;
==== Mortal-Devouring Armory (Ancestral Channel) ====&lt;br /&gt;
&#039;&#039;The Leviathan&#039;s Primordial form bristles with cruel natural weapons.&#039;&#039;&lt;br /&gt;
* “Depth 0”: Birthright of Predation&lt;br /&gt;
* “Depth 1”: The Leviathan&#039;s unarmed strikes inflict lethal damage&lt;br /&gt;
* “Depth 2”: As above, but now they are +1L weapons.&lt;br /&gt;
* “Depth 3”: As above, and the Leviathan gains 9-Again on attacks with them.&lt;br /&gt;
* “Depth 4”: As above, but now they are +2L weapons. &lt;br /&gt;
* “Depth 5”: As above, but now they are +3L weapons.&lt;br /&gt;
* “Depth 6”: As above, but now those that grapple with the Leviathan suffer (His Stamina + Sheol - Their Stamina + Armor) lethal damage each turn from exposure to countless sharp protrusions or biting mouths. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Evolutions&#039;&#039;&#039;&lt;br /&gt;
* Savage Focus (O) - In Depth 1 and lower, The Leviathan may use his Dexterity for Defense even if his Wits is lower, like a wild animal, but loses 10-Again on Intelligence-related rolls. &lt;br /&gt;
* Rending Claws (OO) - In Depth 3 and lower, The Leviathan&#039;s natural weapons are armor-piercing (rating 2).&lt;br /&gt;
* Gaping Maw (OO) - In Depth 3 and lower, The Leviathan&#039;s natural weapons deal an additional 2 damage if used on a grappled victim.&lt;br /&gt;
* Serrated Jaws (OO) - In Depth 3 and lower, the Leviathan instead gains 8-Again with his natural weapons.&lt;br /&gt;
&lt;br /&gt;
==== Stalker&#039;s Shifting Hide (Ancestral Channel) ====&lt;br /&gt;
&#039;&#039;The Leviathan&#039;s Primordial form cannot be perceived clearly by its prey.&#039;&#039;&lt;br /&gt;
* “Depth 0”: Birthright of Predation&lt;br /&gt;
* “Depth 1”: 9-Again on Stealth rolls&lt;br /&gt;
* “Depth 2”: As above, but now 8-Again on Stealth rolls&lt;br /&gt;
* “Depth 3”: As above, and +1 dice on Stealth rolls. &lt;br /&gt;
* “Depth 4”: As above, but now +2 dice on Stealth rolls. &lt;br /&gt;
* “Depth 5”: As above, but now +3 dice on Stealth rolls.&lt;br /&gt;
* “Depth 6”: As above, and Wake-vulnerable subjects whose (Wits + Composure) is less than the Leviathan&#039;s (Stealth + Sheol) cannot see him unless they spend a Willpower point or invoke supernatural methods of sensing his presence. The expenditure covers the rest of the scene but cannot be made until the victim is aware that the Leviathan is present but invisible - either by being informed of this or hearing or otherwise noting evidence of his existence. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Evolutions&#039;&#039;&#039;&lt;br /&gt;
* Broken Lens (OOO) - In Depth 3 and lower, those using tools of mortal make (binoculars, flashlights, etc.) to attempt to overcome the Leviathan&#039;s Stealth roll will suffer unexplained hardships. Lenses get blurry, lights flicker, and so on. Equipment with a rating of less than the Leviathan&#039;s Sheol is effectively negated and provides no bonus.&lt;br /&gt;
* Clouded Eye (OOO) - In Depth 3 and lower, the Leviathan may use his focused wake to dull the senses. A subject whose Willpower is lower than the Leviathan&#039;s (Stealth + Sheol) will subtract the Leviathan&#039;s Sheol from all Wits + Composure rolls to attempt to detect him. This will also affect the Depth 6 iteration of this Channel.&lt;br /&gt;
* Slip Sideways (OOOOO, requires Sheol 4) - In Depth 6, while hiding due to Stealth, an exceptional success permits the Leviathan to find a bolthole outside of normal space. No non-supernatural methods may detect his presence as long as he remains in his current general position. Non-supernatural events that don&#039;t deal catastrophic (10+) damage to the surrounding region will neither affect or reveal the Leviathan, and the Leviathan&#039;s Stealth will act as armor to insulate him against these. He will be visible afterwards (after all, whatever happened probably managed to move him.) Attacking, speaking, or moving will also end this effect.&lt;br /&gt;
&lt;br /&gt;
==== The Hunter&#039;s Blood (Descendant Channel) ====&lt;br /&gt;
&#039;&#039;The voice of the Leviathan is what inspired legends of siren&#039;s. Speaking, crying, bellowing, or whispering: all vocalizations of the Leviathan draws in mortal listeners, robbing them of their will and self determination.&#039;&#039;&lt;br /&gt;
** Dice Pool: Dexterity + Firearms + Sheol&lt;br /&gt;
** Action Type: Instant&lt;br /&gt;
The Leviathan may project blood or Ichor at range; transforming it by means of this Channel into a deadly toxin. Most mortal Armor will not defend against this attack, but tools that provide environmental protection (such as a hazmat suit) might provide their bonus to Defense. Despite the unusual nature of the attack, it is treated as a typical ranged weapon. &lt;br /&gt;
* “Depth 0”: Birthright of Predation&lt;br /&gt;
* “Depth 1”: The attack deals bashing damage and has a range of 5/10/20.&lt;br /&gt;
* “Depth 2”: As above, but the range is now 10/20/40&lt;br /&gt;
* “Depth 3”: As above, and the Leviathan may now perform a &amp;quot;short burst&amp;quot; as per the autofire rules. This halves the effective range, however. He may also expend an additional 1 Ichor to inflict lethal damage. &lt;br /&gt;
* “Depth 4”: As above, but the range is now 30/60/120.&lt;br /&gt;
* “Depth 5”: As above, but the Leviathan may now perform a &amp;quot;medium burst.&amp;quot; &lt;br /&gt;
* “Depth 6”: As above, but the Leviathan may now opt to perform a &amp;quot;long burst&amp;quot; as per the Autofire rules. He may now expend an additional 3 Ichor to inflict aggravated damage.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Evolutions&#039;&#039;&#039;&lt;br /&gt;
* Defensive Bleeding (OOO) - In Depth 3 and lower, upon suffering three or more levels of lethal damage, the Leviathan may reflexively invoke this Channel with the attacker as a target. Stamina replaces Dexterity in the dice pool, and the Leviathan may not opt to perform a &amp;quot;burst.&amp;quot; &lt;br /&gt;
* Cobra&#039;s Spite (OOO) - In Depth 3 and lower, foes that suffer damage equal to their Size from this Channel are effectively blinded until they heal the wound supernaturally or receive medical attention.&lt;br /&gt;
&lt;br /&gt;
=== Vestiges of Sanctity ===&lt;br /&gt;
&lt;br /&gt;
==== Birthright of Sanctity ====&lt;br /&gt;
The Birthright of the Vestige of Sanctity is &#039;&#039;&#039;Parting the School&#039;&#039;&#039;. While this power is in effect, large masses of humans beings and aquatic animals instinctually part around the character and then return seamlessly to their original positions – the Leviathan could run at full speed through a crowded party without running into anyone, or fluidly walk through a queue to the front. A violent crowd will not impede the character or strike him as he is moving, but is free to assault him otherwise – they will simply be incapable of circling him, politely parting to let him pass each time they surround him. The crowd parts only for the Leviathan and will provide the normal impediment to all others. This power has no effect on the positioning of people who are alone and it will only affect normal creatures that are completely subject to the Wake – even the moderate resistance provided by being a supernatural being is sufficient to stifle it entirely. Its effect lasts for a scene.&lt;br /&gt;
* &#039;&#039;&#039;Cost&#039;&#039;&#039;: 1 Ichor&lt;br /&gt;
&lt;br /&gt;
==== Eye of the Eternal Storm  (Ancestral Channel) ====&lt;br /&gt;
&#039;&#039;The Leviathan is a creature of pretrenatural calm and stillness. Adapted to both the loneliness and turbulence of the primordial ocean, he can maintain emotional control in the most extreme circumstances and spread this control to others.&#039;&#039;&lt;br /&gt;
* “Depth 0”: Birthright of Sanctity&lt;br /&gt;
* “Depth 1”: When the Leviathan is using Composure to resist a rolled action, his attacker does not benefit from 10-Again. 9-Again or 8-Again will &amp;quot;degrade&amp;quot; one step. &lt;br /&gt;
* “Depth 2”: As above, and now a normal attacker negates one success for each &amp;quot;1&amp;quot; rolled. 9-Again will &amp;quot;degrade&amp;quot; to no reroll, while 8-Again will &amp;quot;degrade&amp;quot; to 10-again. &lt;br /&gt;
* “Depth 3”: As above, and the Leviathan boosts his resistance by 4, not 2, when spending Willpower on Composure-related resistance. &lt;br /&gt;
* “Depth 4”: As above, and +1 Composure (This does not increase the Leviathan&#039;s Willpower)&lt;br /&gt;
* “Depth 5”: As above, and Wake-vulnerable individuals within the Leviathan&#039;s Wake may use his Composure as a Resistance trait in place of their own. If they do so, their effective Composure is reduced to 0 when opposing effects created by the Leviathan himself. This lasts for the rest of the scene or until the victim expends Willpower to resist it (but will begin again if they borrow the Leviathan&#039;s Composure.) &lt;br /&gt;
* “Depth 6”: As above, but now +2 Composure and the Leviathan may use Composure in place of Presence or Manipulation for any social skills that remain viable in this form.&lt;br /&gt;
&lt;br /&gt;
==== Voice of the Elder Temptress (Ancestral Channel) ====&lt;br /&gt;
&#039;&#039;Description.&#039;&#039;&lt;br /&gt;
* “Depth 0”: Birthright of Sanctity&lt;br /&gt;
* “Depth 1”: 9-Again on Persuasion rolls&lt;br /&gt;
* “Depth 2”: As above, but now 8-Again on Persuasion rolls&lt;br /&gt;
* “Depth 3”: As above, and +1 dice on Persuasion rolls. &lt;br /&gt;
* “Depth 4”: As above, but now +2 dice on Persuasion rolls. &lt;br /&gt;
* “Depth 5”: As above, but now +3 dice on Persuasion rolls.&lt;br /&gt;
* “Depth 6”: As above, and using Persuasion on Wake-vulnerable subjects is a rote action.  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Evolutions&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== Siren of the Depths (Ancestral Channel) ====&lt;br /&gt;
&#039;&#039;The Leviathan cannot be resisted; its nature is to draw in others, to bring them in to its orbit.&#039;&#039;&lt;br /&gt;
* “Depth 0”: Birthright of Sanctity&lt;br /&gt;
* “Depth 1”: 9-Again on Presence rolls&lt;br /&gt;
* “Depth 2”: As above, but now 8-Again on Presence rolls&lt;br /&gt;
* “Depth 3”: As above, and the Leviathan gains +5 dice on a Presence-based roll when expending Willpower on it, instead of +3. &lt;br /&gt;
* “Depth 4”: As above, and +1 to Presence. &lt;br /&gt;
* “Depth 5”: As above, and the Leviathan may select a single social Skill to retain use of at this Depth, as long as that Skill is used with Presence.&lt;br /&gt;
* “Depth 6”: As above, but +2 to Presence. Wake-vulnerable individuals with a Willpower lower than the Leviathan&#039;s Presence will follow it around in a dazed state unless they expend a point of Willpower (one per scene) to act normally. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Evolutions&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== Insidious Creature (Ancestral Channel) ====&lt;br /&gt;
&#039;&#039;When the Leviathan speaks, or sends thoughts and dreams, the message tangles up the reason the recipient, ensnaring the mind.&#039;&#039;&lt;br /&gt;
* “Depth 0”: Birthright of Sanctity&lt;br /&gt;
* “Depth 1”: 9-Again on Manipulation rolls&lt;br /&gt;
* “Depth 2”: As above, but now 8-Again on Manipulation rolls&lt;br /&gt;
* “Depth 3”: As above, and the Leviathan gains +5 dice on a Manipulation-based roll when expending Willpower on it, instead of +3. &lt;br /&gt;
* “Depth 4”: As above, and +1 to Manipulation.&lt;br /&gt;
* “Depth 5”: As above, and wake-vulnerable subjects spending Willpower to increase their resistance to the Leviathan&#039;s Manipulation-based actions gain only +1 to their resistance Trait. &lt;br /&gt;
* “Depth 6”: As above, but +2 to Manipulation. Wake-vulnerable individuals with a Willpower lower than the Leviathan&#039;s Manipulation cannot use rolled resistance against the Leviathan&#039;s Manipulation-based actions; the Leviathan automatically scores an exceptional success against them in these cases.&lt;br /&gt;
&#039;&#039;&#039;Evolutions&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Call of the Depths (Descendant Channel) ====&lt;br /&gt;
&#039;&#039;The voice of the Leviathan is what inspired legends of siren&#039;s. Speaking, crying, bellowing, or whispering: all vocalizations of the Leviathan draws in mortal listeners, robbing them of their will and self determination.&#039;&#039;&lt;br /&gt;
** Dice Pool: Presence + Expression + Sheol&lt;br /&gt;
** Action Type: Standard&lt;br /&gt;
The Leviathan&#039;s voice carries a luring tone that pulls listeners towards him or her and muddle their minds. The effect only extends as far as the Leviathan&#039;s voice would naturally carry, without being amplified or broadcast by mechanical methods. Those that hear the voice, are vulnerable to the Wake, and have less Resolve (+ Power Stat) than the Leviathan&#039;s successes are affected. A point of Willpower may be spent to resist the call for a turn. When at the Leviathan&#039;s side, subjects that are still subject to the lure become anxious and uncertain if forced to move away, suffering a -2 penalty to all actions not linked to returning to the Leviathan&#039;s side.&lt;br /&gt;
* “Depth 0”: Birthright of Sanctity&lt;br /&gt;
* “Depth 1”: Those that hear the voice move towards the Leviathan for a single  turn.&lt;br /&gt;
* “Depth 2”: As above, but the compulsion lasts an extra turn for each success over the necessary threshold to affect the listener, to a limit of (Leviathan&#039;s Presence) turns. Multiple applications don&#039;t stack - the new roll replaces the old one.&lt;br /&gt;
* “Depth 3”: As above, and the Leviathan may expend an additional 1 Ichor to increase the cost of resistance to 2 Willpower for subjects whose Willpower is less than the Leviathan&#039;s (Presence + Sheol). &lt;br /&gt;
* “Depth 4”: As above, and the limit on duration increases to (Presence + Sheol) turns.&lt;br /&gt;
* “Depth 5”: As above, and affected subjects cannot regain Willpower normally, instead gaining the Leviathan&#039;s Vice and having it be their sole option for the duration of the effect. &lt;br /&gt;
* “Depth 6”: The Leviathan may expend 3 additional ichor to remove the ability to spend Willpower to resist from subjects whose Willpower is less than the Leviathan&#039;s (Presence + Sheol). &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Evolutions&#039;&#039;&#039;&lt;br /&gt;
* Song of Madness (OO) - In Depth 3 and lower, those affected by the call also suffer from any derangements possessed by the Leviathan. Those that resist by expending Willpower also resist the derangement.&lt;br /&gt;
&lt;br /&gt;
=== Vestiges of Vitality ===&lt;br /&gt;
&lt;br /&gt;
==== Birthright of Vitality  ====&lt;br /&gt;
The Birthright of the Vestige of Vitality is the &#039;&#039;&#039;Boon of Tides&#039;&#039;&#039;. While this power is in effect, the Leviathan may breathe water as easily as air and gains Armor 1 when at least half-submerged. Its effect lasts for a scene.&lt;br /&gt;
* &#039;&#039;&#039;Cost&#039;&#039;&#039;: 1 Ichor&lt;br /&gt;
&lt;br /&gt;
==== Assumption of Titan&#039;s Stature (Ancestral Channel) ====&lt;br /&gt;
&#039;&#039;Description.&#039;&#039;&lt;br /&gt;
* “Depth 0”: Birthright of Vitality&lt;br /&gt;
* “Depth 1”: +1 die on Brawl rolls mades during a grapple. &lt;br /&gt;
* “Depth 2”: As above, but now +2 dice on relevant rolls.&lt;br /&gt;
* “Depth 3”: As above, and +1 Size.&lt;br /&gt;
* “Depth 4”: As above, but now +3 dice on relevant rolls. &lt;br /&gt;
* “Depth 5”: As above, but now +2 Size.&lt;br /&gt;
* “Depth 6”: As above, but now +3 Size and 8-Again on relevant rolls made against smaller targets.  &lt;br /&gt;
&lt;br /&gt;
==== Lifeblood of Titans (Ancestral Channel) ====&lt;br /&gt;
&#039;&#039;The immense ancient creatures were beyond death as it is currently understood.  A Leviathan who pursues the remnants of this power in its blood finds that same spark of terrible life, which refuses to be constrained to the scale of modern life.&#039;&#039;&lt;br /&gt;
* “Depth 0”: Birthright of Vitality&lt;br /&gt;
* “Depth 1”: +1 Size.&lt;br /&gt;
* “Depth 2”: As above, and +1 Health Level&lt;br /&gt;
* “Depth 3”: As above, but now +2 Size.&lt;br /&gt;
* “Depth 4”: As above, but now +2 Health Levels. &lt;br /&gt;
* “Depth 5”: As above, but now +3 Size.&lt;br /&gt;
* “Depth 6”: As above, but now +4 Size and +3 Health Levels.  &lt;br /&gt;
&lt;br /&gt;
==== Flesh of the Progenitors (Ancestral Channel) ====&lt;br /&gt;
&#039;&#039;Description.&#039;&#039;&lt;br /&gt;
* “Depth 0”: Birthright of Vitality&lt;br /&gt;
* “Depth 1”: The Leviathan developes 1/0 Armor (General/ballistic).&lt;br /&gt;
* “Depth 2”: As above, but now 1/1 Armor&lt;br /&gt;
* “Depth 3”: As above, but now 2/1 Armor, and the armor becomes bulletproof. &lt;br /&gt;
* “Depth 4”: As above, but now 2/2 Armor&lt;br /&gt;
* “Depth 5”: As above, but now 3/2 Armor&lt;br /&gt;
* “Depth 6”: As above, but now 4/3 Armor, and the armor degrades all damage inflicted by mundane weapons to bashing.  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Evolutions&#039;&#039;&#039;&lt;br /&gt;
* Adaption to Harm (OO) - In Depth 3 and lower, the Leviathan may expend 1 Ichor to &amp;quot;adapt&amp;quot; to an attack that inflicts damage. The Leviathan&#039;s Armor is treated as being 1 rank higher against attacks of that general type (bullets, punching, blunt instruments, etc.) for the rest of the scene. The Leviathan may only be &amp;quot;adapted&amp;quot; to one such type of damage at a time. &lt;br /&gt;
* Flexible Protection (OO) - In Depth 3 and lower, the Leviathan may roll Stamina + Sheol as an instant action. He may move ranks of protection equal to his successes from general to ballistic or vice versa, increasing one by decreasing the other. He may not reduce a kind of protection below 0. &lt;br /&gt;
* Lead Ward (OO) - The ballistic values of the Armor granted by this Channel are all 1 rank higher. &lt;br /&gt;
* Inviolable (OOOOO, requires Sheol 5) - In Depth 6, while being attacked by wake-vulnerable creatures, the Leviathan may use its Sheol as its Armor value.&lt;br /&gt;
&lt;br /&gt;
==== The Toad&#039;s Curse (Ancestral Channel) ====&lt;br /&gt;
&#039;&#039;Approaching the ancient creatures of the depths was a hazardous experience; not only did they have great power to bring to bear against interlopers but their very presence could overwhelm with toxic secretions.&#039;&#039;&lt;br /&gt;
* “Depth 0”: Birthright of Vitality&lt;br /&gt;
* “Depth 1”: Unprotected beings in physical contact with the Leviathan suffer a -1 penalty on all actions. After the contact is broken, the penalty lasts for a number of turns equal to the amount of time spent in contact.&lt;br /&gt;
* “Depth 2”: As above, but for every two rounds of full contact, the penalty increases by 1. If it ever rises above the subject&#039;s Stamina + Resolve, they pass out due to pain. When contact is broken, the penalty drops down to -1, and lasts as above. &lt;br /&gt;
* “Depth 3”: As above, but now the penalty applies to any creature within close distance (close enough to touch, even if not touching) of the Leviathan. If the region is left, the penalty now gradually decreases (by 1 each turn), to a minimum of -1, which is suffered for the rest of the scene &lt;br /&gt;
* “Depth 4”: As above, but now the penalty increases for each turn of contact.&lt;br /&gt;
* “Depth 5”: As above, and creatures that have passed out due to exposure will suffer 1 bashing damage for each turn of continued exposure beyond that point. &lt;br /&gt;
* “Depth 6”: As above, but the cloud now covers a region with a radius in feet equal to the Leviathan&#039;s Size.  &lt;br /&gt;
&lt;br /&gt;
==== No Mysteries of the Flesh (Descendant Channel) ====&lt;br /&gt;
&#039;&#039;The voice of the Leviathan is what inspired legends of siren&#039;s. Speaking, crying, bellowing, or whispering: all vocalizations of the Leviathan draws in mortal listeners, robbing them of their will and self determination.&#039;&#039;&lt;br /&gt;
** Dice Pool: Intelligence or Stamina + Medicine + Sheol&lt;br /&gt;
** Action Type: Extended (Each roll represents either one minute of work (first aid and diagnosis) or one hour of intense concentration (for long-term treatment and major physical reconfiguration)&lt;br /&gt;
The Leviathan can exert near-total understanding and control of the physical functions of his body, stopping or redirecting blood flow, diagnosing maladies, and repurposing muscles and organs to increase his capabilities. The lesser examples of this power are acts of will (Intelligence), while the more drastic changes are painful and strenuous (Stamina.) &lt;br /&gt;
* “Depth 0”: Birthright of Vitality&lt;br /&gt;
* “Depth 1”: By expending a point of Ichor, the Leviathan may diagnose illnesses in himself using this Channel; he suffers no penalties for lacking tools (and in fact gains bonuses due to his Sheol.) He may also perform minor field first aid, such as stopping a wound from bleeding and &amp;quot;setting&amp;quot; a broken limb. &lt;br /&gt;
* “Depth 2”: As above, and the Leviathan may now apply any medical treatment that would be possible with advanced equipment, up to and including performing what is effectively surgery on himself. &lt;br /&gt;
* “Depth 3”: As above, and the Leviathan may now use drastic changes to remove the need for sleep, air, water, and food. Each category requires 1 success for twelve hours of suppression. Healing time can be increased as well - successes are divided between duration (12 hours per success) and degree of increase (2 successes for a 100% improvement.) Increased healing burns increased energy. A Leviathan healing at an increased rate requires a proportional degree more of food, water, and sleep than usual. Suppressing the need for these only suppreses one &amp;quot;normal amount&amp;quot; of need, requiring increased successes to compensate for the increased needs. &lt;br /&gt;
* The Leviathan may expend an additional Ichor to perform a check in less time - one turn or ten minutes depending on the procedure.&lt;br /&gt;
* “Depth 4”: As above, and the Leviathan may now expend three successes on a drastic change to &amp;quot;shuffle&amp;quot; a dot from one Physical Attribute to another. The change lasts for one hour, and increased successes can increase the duration by thirty minutes per additional success. The Leviathan may only have dots equal to his Sheol &amp;quot;shuffled&amp;quot; at any one time. &lt;br /&gt;
* “Depth 5”: As above, and the Leviathan may now control his density. He may &amp;quot;swap&amp;quot; his Size and Stamina with a drastic change. This requires one success for each dot of change (So a Size 5, Stamina 3 Leviathan would require two successes.) The change lasts for one hour, and increased successes can increase the duration by thirty minutes per additional success. &lt;br /&gt;
* “Depth 6”: As above, and the Leviathan may now use a drastic change to increase one Physical Attribute by a single dot. This requires successes equal to twice the current rating. The change lasts for one hour, and increased successes can increase the duration by thirty minutes per additional success. The Leviathan may expend 3 additional ichor to perform a check reflexively or in a single minute, depending on the procedure. &lt;br /&gt;
&#039;&#039;&#039;Evolutions&#039;&#039;&#039;&lt;br /&gt;
* Autosculpting (O) - The Leviathan may select a single physical Merit with a dot rating equal to or less than his Sheol. In Depth 3 and lower, he may use a drastic change to gain access to that Merit. This requires successes equal to its dot rating, and provides the Merit for an hour. Additional successes can increase the duration by thirty minutes per additional success. The Leviathan must otherwise qualify for the Merit when gaining it (but may use the increased traits of his Depth 3 form to determine if he does or not.) This Evolution may be purchased mulitple times, each time allowing access to a different Merit. Only Merits that can be explained as raw physical traits can be gained in this fashion (so no Stunt Driver or Fighting Styles.)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Back to the [[LeviathanTempest:CompilationProject| Compilation Page]]&lt;br /&gt;
&lt;br /&gt;
Back to the [[LeviathanTempest:Main_Page| Main Page.]]&lt;/div&gt;</summary>
		<author><name>FiveEyes</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=LeviathanTempest:ChapterFour&amp;diff=129471</id>
		<title>LeviathanTempest:ChapterFour</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=LeviathanTempest:ChapterFour&amp;diff=129471"/>
		<updated>2009-11-12T23:38:25Z</updated>

		<summary type="html">&lt;p&gt;FiveEyes: /* Creature of the Luminous Ocean (Ancestral Channel) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[PICTURE: Full page, three-quarters top-down view. An alleyway. A man in a black suit, wearing a bronze face mask depicting an impassive man&#039;s face in a Sumerian style, recoils from a prone figure. The prone body is a young man with AmerInd features. He is in a flannel shirt and ripped jeans, and is lying in a pool of blood. His teeth are gritted as he glares defiantly at the masked man. The teeth are triangular, and his left eye is a featureless black pool. The blood is rising up unnaturally at his side and forming a distinct shape - a vulture&#039;s body with a peacock&#039;s tail feathers. Instead of a vulture&#039;s head, three serpents emerge from the neck. The central serpent is hooded, like a cobra. The creature is formed out of blood at its feet but solid elsewhere, and is clearly taking flight towards the masked man.]&lt;br /&gt;
&lt;br /&gt;
= Chapter 4 : Supernatural Powers =&lt;br /&gt;
&lt;br /&gt;
“&#039;&#039;Can you fill his hide with harpoons, or his head with fishing spears? If you lay a hand on him, you will remember the struggle, and never do it again! Any hope of subduing him is false; the mere sight of him is overpowering.&#039;&#039;”&lt;br /&gt;
* Job 41:7-9&lt;br /&gt;
&lt;br /&gt;
Supplementing the mystical advantages – and afflictions - that separate the Tribe from humanity is the exploration of the power available from their Progenitor&#039;s bloodline. While Sheol measures the degree to which a Leviathan is coming to terms with his or her lineage, this method of exploration is not the only one available to them. The Schools of the Tribe emphasize an approach towards definition of the self, and part of that goal is the realization and reclamation of the Tribe&#039;s lost power. &lt;br /&gt;
&lt;br /&gt;
Most Leviathans do not spend particularly much energy simply attempting to gain mystical power. While such things can provide considerable control over the immediate circumstances of a Leviathan&#039;s life, delving deeply into one&#039;s bloodline involves acknowledging the Tribe&#039;s inhumanity in a way that can be frightening to an insecure Leviathan, and even the more balanced and stable members of the Tribe often find that they feel more “stable” spending their time on other studies. At least a portion of this anxiety stems from the fact that the Tribe&#039;s power expresses itself imperfectly in humanoid visages – a member of the Tribe must become monstrous to make use of the lore encoded in his blood. &lt;br /&gt;
&lt;br /&gt;
== Vestiges ==&lt;br /&gt;
The avenues of supernatural power open to the Tribe are referred to as Vestiges. A Vestige is understood as just that, a fragmentary remnant of some facet of the power of the Progenitors which a Leviathan can, with study, seek to emulate. Comprehension of a Vestige, as well as a Leviathan&#039;s conception of how that power is achieved, shapes the Leviathan&#039;s monstrous forms – the closer he moves towards the far limits of his transformative ability, the more of the power of the Vestige is made manifest. Meditation and exploration of a Vestige also serves as a method of forming a personal image of the Tribe&#039;s lost heritage – the Leviathan&#039;s School shapes the ways in which he comprehends the Vestiges and the ways in which they become physically manifest as he attempts to achieve an understanding of his bloodline that gives him a goal to aim for. In other words, the Tribe&#039;s study of Vestiges is part of their attempt to construct an ideal form in which they will feel “complete.” &lt;br /&gt;
&lt;br /&gt;
The Tribe has access to seven Vestiges, corresponding to the seven most major Strains. All of the Tribe&#039;s abilities fall under the blanket of one of these seven categories, and can be further subdivided into Channels. A Channel is a part of the whole – members of Abzu&#039;s Camp tend to refer to them as imperfect emanations of perfect concepts – and serves as a manageable portion of an otherwise massive concept. Leviathans explore a Vestige by comprehending its individual Channels. The most straightforward of these are referred to as Ancestral Channels – they represent certain physical concepts that must be grasped before the more esoteric Descendant Channels can be understood. Descendant Channels involve the conjuration and direction of the forces at the Tribe&#039;s command and, as such, require a greater degree of focus and the power of Ichor to invoke.&lt;br /&gt;
&lt;br /&gt;
The Vestiges are a gift shared by all members of the Tribe. While a given Strain may favor certain aspects of the bloodline, there are no aspects of the Tribe&#039;s power that cannot be gained by a Leviathan that undergoes proper study. On a practical level this means that there are no Channels that are unique to a given Strain or School, and even if a small group of Leviathans “discovered” a lost Channel, the route they took to this discovery could not be the only one – through meditation and experimentation, it would be possible for a Leviathan with infinite time (and patience) to grasp every Channel of every Vestige. The roadmap to these traits is, after all, contained in the blood of each and every Leviathan, and reproduced in imperfect fragments in the families that gave birth to them. &lt;br /&gt;
&lt;br /&gt;
==== Birthrights ====&lt;br /&gt;
Remarkably, the first tentative steps taken in the exploration of a Vestige tend to cover similar ground, no matter the Channel being considered or the methods of the Leviathan in question. This “common ground” represents a Vestige&#039;s Birthright – the most basic expression of that Vestige, a small blessing that any Leviathan that has explored that Vestige has access to in any form. The trick offered by a Birthright is usually limited, a predecessor to the Vestige&#039;s more formal powers, but most members of the Tribe find that the ability to produce their Birthrights at any time more than makes up for the lack of a spectacular effect.  &lt;br /&gt;
&lt;br /&gt;
Mechanically, a Birthright is a single power available to a Leviathan regardless of form, which has one effect and an associated Ichor cost. The invocation of a Birthright involves either no transformation or an imperceptible amount of change – it takes supernatural awareness to mark their use. A Leviathan gains access to a Vestige&#039;s Birthright upon purchasing any of its Ancestral Channels. &lt;br /&gt;
&lt;br /&gt;
==== Evolutions ====&lt;br /&gt;
Comparatively, there are paths that a Leviathan can avoid taking in their exploration of a Channel, certain modes of thought or varieties of adaptation that only become apparent to those that search for them specifically. The Tribe refers to these elaborations of the Vestige as its Evolutions. They are of somewhat greater social and mental importance to a Leviathan than the Channels themselves, as they are adaptations that are deliberately sought – by internalizing these traits, a Leviathan is making a claim as to what he believes his (or even &#039;&#039;the&#039;&#039;) ideal form ought to be. While the marking of a Progenitor&#039;s bloodline causes a Strain to favor certain Vestiges, it is the will of the Leviathan that guides him to more readily undertake a group of Evolutions.&lt;br /&gt;
&lt;br /&gt;
Mechanically, an Evolution is like a Merit – a unique feature purchased separately from other traits. Evolutions are tied to Vestiges or Channels, and provide to the linked powers either additional benefits, new avenues of use, or reduced limitations. Evolutions always have a physical marker that makes them readily apparent to observers – a true scholar of the Tribe might even be able to identify a Leviathan&#039;s School and mastered Channels from observing his Evolutions.  &lt;br /&gt;
&lt;br /&gt;
===== Sidebar Page: Attribute-Boosting Channels =====&lt;br /&gt;
A number of Channels provide the Leviathan with bonuses to a specific Attribute. These follow a general template, depending on whether the Attribute is from the Power, Finesse, or Resistance group. To save on space, the basic templates are below, with specific details listed under the individual Channel.&lt;br /&gt;
&lt;br /&gt;
====== Power Attribute Boosting Ancestral Channel ======&lt;br /&gt;
* “Depth 0”: Birthright, as appropriate&lt;br /&gt;
* “Depth 1”: The Leviathan developes a Specialty attached to (Attribute). This Specialty applies to all valid rolls and is always the same for a given character. (or 9-again)&lt;br /&gt;
* “Depth 2”: As above, and +1 to the Attribute&lt;br /&gt;
* “Depth 3”: As above, and when the Leviathan spends Willpower on an active (Attribute)-based roll, they gain +5 dice instead of +3. (Unique power or 8-again)&lt;br /&gt;
* “Depth 4”: As above, but now +2 to the Attribute&lt;br /&gt;
* “Depth 5”: As above, when acting unopposed, the Leviathan may perform (Attribute) actions as rote actions.&lt;br /&gt;
* “Depth 6”: As above, but now +3 to the Attribute, (unique power) &lt;br /&gt;
&lt;br /&gt;
====== Finesse Attribute Boosting Ancestral Channel ======&lt;br /&gt;
* “Depth 0”: Birthright, as appropriate&lt;br /&gt;
* “Depth 1”: (Unique Power)&lt;br /&gt;
* “Depth 2”: As above, and when your Wake is focused on someone, if their (Willpower + Power Stat) is lower than (Attribute + Sheol), they suffer a -1 penalty to rolled or unrolled resistance against (Attribute)-based actions. (or 9-again) &lt;br /&gt;
* “Depth 3”: As above, and +1 to the Attribute, and when the Leviathan spends Willpower on an active (Attribute)-based roll, they gain +5 dice instead of +3.&lt;br /&gt;
* “Depth 4”: As above, and the focused Wake penalty increases to -2 (or 8-again), (Unique Power)&lt;br /&gt;
* “Depth 5”: As above, but now +2 to the Attribute.&lt;br /&gt;
* “Depth 6”: As above, (unique power) &lt;br /&gt;
&lt;br /&gt;
====== Resistance Attribute Boosting Ancestral Channel ======&lt;br /&gt;
* “Depth 0”: Birthright, as appropriate&lt;br /&gt;
* “Depth 1”: When the Leviathan is using (Attribute) to resist a rolled action, his attacker does not benefit from 10-Again. 9-Again or 8-Again will &amp;quot;degrade&amp;quot; one step.&lt;br /&gt;
* “Depth 2”: As above, but now a normal attacker negates one success for each &amp;quot;1&amp;quot; rolled. 9-Again will &amp;quot;degrade&amp;quot; to no reroll, while 8-Again will &amp;quot;degrade&amp;quot; to 10-again.&lt;br /&gt;
* “Depth 3”: As above, and +1 to (Atribute) and the Leviathan boosts his resistance by 4, not 2, when spending Willpower on (Attribute)-related resistance.&lt;br /&gt;
* “Depth 4”: As above, but now an attacker with 9-again negates one success for each &amp;quot;1&amp;quot; rolled. 8-Again will &amp;quot;degrade&amp;quot; to no reroll.&lt;br /&gt;
* “Depth 5”: As above, but now +2 to (Attribute), (unique power)&lt;br /&gt;
* “Depth 6”: As above, attackers benefit from no rerolls under any circumstances, (unique power)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Vestiges of Awareness ===&lt;br /&gt;
There are countless adaptations that permit natural animals to discern amazing degrees of information from their environment - organs that measure electrical impulses, sort and interpret scents, and adaptations that &amp;quot;feel&amp;quot; the impression made by thrashing fish in the water. All of these various miracles of biology - and supernatural improvements beyond the limits of flesh - are available to the Tribe. The Progenitors, if myths are to be believed, had senses that could measure the quiver of thoughts in the heads of their prey, or pierce the limits of space and time. While their descendants cannot make such grandiose claims, the remaining fragments of these impossible gifts are still impressive. &lt;br /&gt;
&lt;br /&gt;
Those members of the Tribe that explore the relics of their lost civilization see these gifts as represented by a wheel of staring eyes or as an indigo mirror, lens, or jewel. The Progenitor most famed for perception is Nagaraja, the ancestor of the Vasuki, yet the Taninim and Bahamutan Strains also have a strong grasp of these talents.   &lt;br /&gt;
&lt;br /&gt;
==== Birthright of Awareness ====&lt;br /&gt;
The Birthright of the Vestige of Awareness is the &#039;&#039;&#039;Gaze of the Depths&#039;&#039;&#039;. Upon its invocation, the Leviathan&#039;s vision ceases to be impaired by water, and he reduces darkness-related vision penalties by his Sheol. He may keep his eyes open underwater, regardless of water quality, without discomfort. These effects last for the rest of the scene.&lt;br /&gt;
* &#039;&#039;&#039;Cost&#039;&#039;&#039;: 1 Ichor&lt;br /&gt;
&lt;br /&gt;
==== Lambent Eyes of Judgment (Ancestral Channel) ====&lt;br /&gt;
&#039;&#039;The Leviathan&#039;s gaze strips away deception and peers into the heart of matters – he seeks out the blackness at the core of all issues, and reads the lines of guilt in the faces of others.&#039;&#039;&lt;br /&gt;
* “Depth 0”: Birthright of Awareness&lt;br /&gt;
* “Depth 1”: 9-Again on Empathy rolls&lt;br /&gt;
* “Depth 2”: As above, and +1 die on Empathy rolls&lt;br /&gt;
* “Depth 3”: As above, but now 8-again on Empathy rolls&lt;br /&gt;
* “Depth 4”: As above, but now +2 dice on Empathy rolls&lt;br /&gt;
* “Depth 5”: As above, but now +3 dice on Empathy rolls&lt;br /&gt;
* “Depth 6”: As above, and the Leviathan is aware of the Vice of all vulnerable subjects inside his Wake.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Evolutions&#039;&#039;&#039;&lt;br /&gt;
* Light of Truth (O) In Depth 1 and lower, the Leviathan&#039;s eyes (or body, or some new and horrific organ) give off light – roughly equivalent to candlelight (about a yard of illumination). In this region, Wake-vulnerable subjects lose 10-again on their Subterfuge rolls.&lt;br /&gt;
* Lantern of Shame (OO, requires Light of Truth): At Depth 3 and below, the light&#039;s intensity increases to that of a lantern, and its light removes the ability of Wake-vulnerable subjects to regain Willpower from their Vice.&lt;br /&gt;
* Pyre for Sinners (OOOOO, requires Lantern of Shame): At Depth 6, the light&#039;s intensity increases to that of a bonfire (ten yards of illumination). In addition to the other effects, Wake-vulnerable supernatural beings in the light cannot make use of occult abilities that involve Subterfuge, such as the Obfuscate ability “The Familiar Stranger” (Vampire pg 137). &lt;br /&gt;
&lt;br /&gt;
==== One Brain, Many Minds (Ancestral Channel) ====&lt;br /&gt;
&#039;&#039;The sad limit of modern creatures of a single consciousness drawn together from the offerings of the brain does not need to be obeyed by Leviathans. As their ancestors once did, they can support a chorus of coordinated psyches within their brains.&#039;&#039;&lt;br /&gt;
* “Depth 0”: Birthright of Awareness&lt;br /&gt;
* “Depth 1”: 9-Again on Wits rolls&lt;br /&gt;
* “Depth 2”: As above, but now 8-again on Wits rolls&lt;br /&gt;
* “Depth 3”: As above, and the Leviathan gains +5 dice on a Wits-based roll when expending Willpower on it, instead of +3. &lt;br /&gt;
* “Depth 4”: As above, and +1 to Wits.&lt;br /&gt;
* “Depth 5”: As above, and the Leviathan ignores dice pool penalties based off of distractions. Combat maneuvers based off of feinting fail automatically unless the user&#039;s relevant Skill is higher than the Leviathan&#039;s Wits. &lt;br /&gt;
* “Depth 6”: As above, but now +2 to Wits.&lt;br /&gt;
&#039;&#039;&#039;Evolutions&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== Oroborus&#039; Kin (Ancestral Channel) ====&lt;br /&gt;
&#039;&#039;In the primordial ocean, time flowed as all waters did.  Some of the great beasts of that ocean stretched themselves along such flows and devoured their pasts and future in single gulps.  This feat lies beyond modern Leviathans, but they may still hunt the strange eddies of time.&#039;&#039;&lt;br /&gt;
* “Depth 0”: Birthright of Awareness&lt;br /&gt;
* “Depth 1”: 9-Again on prophecy rolls (Such as those made during a fortune-telling ritual or to discern the meaning of an existing prophecy)&lt;br /&gt;
* “Depth 2”: As above, but now 8-again on such rolls. The Leviathan benefits from a free specialty in a specific form of divination (usually linked to Occult) &lt;br /&gt;
* “Depth 3”: As above, and +1 die on relevant rolls.&lt;br /&gt;
* “Depth 4”: As above, but now +2 dice on relevant rolls&lt;br /&gt;
* “Depth 5”: As above, and the Leviathan may now use fortuitous events as a basis for prophecy - upon witnessing a dramatic failure or exceptional success, he may reflexively and immediately enact any prophecy ritual he knows which normally requires ten minutes or less to perform. The event substitutes for the necessary materials and actions. &lt;br /&gt;
* “Depth 6”: As above, and the Leviathan may &amp;quot;see&amp;quot; temporal anomalies as well as unusual alterations in the fabric of fate. This permits him to use normal senses to note the presence of mystically-warped fates or regions in which supernatural means have been used to distort time. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Evolutions&#039;&#039;&#039;&lt;br /&gt;
* Third Eye (OOO, requires Sheol 3): At Depth 3 and below, the Leviathan may use his five normal senses to discern the past and future. He may use a Wits + Occult prophecy roll to get &amp;quot;sensations&amp;quot; from a person or object that up to seven minutes (-1), hours (-2), days (-4) or even years (-8) divorced from the present, in any direction. These &amp;quot;sensations&amp;quot; default to the most &amp;quot;important&amp;quot; or impressive event in the time frame sensed, and provide only hints. A fisherman who will drown in three days might provide the taste of salt water, for instance. Events are considered &amp;quot;important&amp;quot; based off of some notion of their &amp;quot;notability&amp;quot; and import to the subject. &lt;br /&gt;
* Divine Perspective (O or OOO, requires Third Eye and Sheol 4 or 5): At Depth 6, the Leviathan may reflexely and constantly receives sensory data from people and objects that extends up to seven minutes in either direction in their personal timeline, as detailed under Third Eye. The three-dot version of this Merit gathers information for up to seven hours. &lt;br /&gt;
&lt;br /&gt;
==== Eye of the Watchful Deity (Descendant Channel) ====&lt;br /&gt;
&#039;&#039;The Leviathan may ride the senses of its followers, making use of their eyes and ears to extend its reach and review the world from safety.&#039;&#039;&lt;br /&gt;
* “Depth 0”: Birthright of Awareness&lt;br /&gt;
* “Depth 1”: The Leviathan can share the senses of a Beloved or bonded Lahmasu within 10 feet, seeing and hearing what they do. The Leviathan is in a trance state (unaware, no Defense) while doing this, and does not independently roll to notice things - he or she merely perceives what the subject does. The Leviathan needs to know the vague direction towards a subject to tap in - they can&#039;t guess until they get the correct answer, however. The subject is aware of this effect. It lasts until terminated, until the end of the scene, or until the subject leaves the target area. The Leviathan &#039;&#039;must&#039;&#039; terminate the effect to move and act freely. &lt;br /&gt;
* “Depth 2”: As above, but within 10 yards.&lt;br /&gt;
* “Depth 3”: As above, but within 100 yards. The Leviathan may now expend 1 additional Ichor to target a willing subject that is vulnerable to the Wake but not a Beloved or Lahmasu. In addition to the direction to the subject, the Leviathan must also either know the target&#039;s name or be able to see them with the naked (if supernaturally enhanced) eye.&lt;br /&gt;
* “Depth 4”: As above, but within a half-mile.&lt;br /&gt;
* “Depth 5”: As above, but within a mile.&lt;br /&gt;
* “Depth 6”: As above, but within 10 miles. The Leviathan can expend 3 additional Ichor to target unwilling subjects that are vulnerable to the Wake - this requires an opposed roll (Presence + Sheol vs Resolve + power stat) to accomplish. The normal restrictions for targetting non-Beloved apply. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Evolutions&#039;&#039;&#039;&lt;br /&gt;
* Gentle Touch (O) If the Leviathan&#039;s Subterfuge + Sheol is greater than the subject&#039;s Willpower, they are not aware of being monitored. This does not prevent a subject from resisting if unwilling - in this case the victim, should they be affected, is aware that they were subject to mental assault but is not aware of whether they are still being &amp;quot;hijacked&amp;quot; or not.&lt;br /&gt;
* Split Focus (OOO): In Depth 3 and below, the Leviathan now taps into the senses of a subject as an unrolled action - they must devote attention to it, but are not in a trance and retain awareness of their surroundings and their Defense trait. The Leviathan may also opt not to use a subject&#039;s senses in a turn, taking its normal action, without breaking the effect.&lt;br /&gt;
* All-Seeing (OOOO, requires Split Focus): At Depth 6, the Leviathan uses the senses of the target as a reflexive action - it may act freely and has constant awareness of information gathered by both its senses and those of the subject. &lt;br /&gt;
&lt;br /&gt;
==== Memories Before Time (Descendant Channel) ====&lt;br /&gt;
&#039;&#039;Beyond the confines of the world as it is now exist wonders unimagined. Some Leviathans can do more, however, than imagine them. For some, the memory of these things is present and terrible, and waiting to be called to the fore.&#039;&#039;&lt;br /&gt;
** Dice Pool: Wits + Occult + Sheol&lt;br /&gt;
* “Depth 0”: Birthright of Awareness&lt;br /&gt;
* “Depth 1”: The Leviathan may dip into the reserve of ancestral memory and conjure up knowledge of a Skill it does not possess. It may use the Skill for a single roll at a rating of its successes, subject to its normal Trait maximums.&lt;br /&gt;
* “Depth 2”: As above, but the Leviathan may divide successes between Skill rating and number of rolls it can be used for (minimum 1).&lt;br /&gt;
* “Depth 3”: The Leviathan may now expend 1 additional Ichor and, on a successful roll, spend any current XP (plus &amp;quot;borrow&amp;quot; against up to Willpower XP) to increase any skill or buy specialties. Borrowed XP is deducted one per session until paid off. The improvement occurs immediately after the successful roll.. &lt;br /&gt;
* “Depth 4”: As 3 above, but the Leviathan may now improve or gain Mental Attributes or Merits in this fashion.&lt;br /&gt;
* “Depth 5”: On a successful roll, the Leviathan may opt to give up a dot of Willpower in order to gain 8 XP.&lt;br /&gt;
* “Depth 6”: As above. The Leviathan may now spend 3 additional Ichor and roll this power at a penalty of (current Willpower +1). On a success, the Leviathan may regain a lost dot of Willpower for 7 XP. On a failure, no experience is lost. On a dramatic failure, 5 XP are lost. Regardless of success or failure, the Leviathan gains a minor Derangement. &lt;br /&gt;
&lt;br /&gt;
==== Alternate: Memories Before Time (Descendant Channel) ====&lt;br /&gt;
&#039;&#039;Beyond the confines of the world as it is now exist wonders unimagined. Some Leviathans can do more, however, than imagine them. For some, the memory of these things is present and terrible, and waiting to be called to the fore.&#039;&#039;&lt;br /&gt;
** Dice Pool: Wits + Occult + Sheol&lt;br /&gt;
* “Depth 0”: Birthright of Awareness&lt;br /&gt;
* “Depth 1”: The Leviathan may dip into the reserve of ancestral memory and conjure up knowledge of a Skill it does not possess. It may use the Skill at a rating of 1 for a number of rolls equal to its successes.&lt;br /&gt;
* “Depth 2”: As above, but the Leviathan also benefits from 9-Again with the conjured skill.&lt;br /&gt;
* “Depth 3”: The Leviathan may now expend 1 additional Ichor to include a Specialty alongside a conjured skill. &lt;br /&gt;
* “Depth 4”: The Leviathan now uses conjured skills are a rating of 3.&lt;br /&gt;
* “Depth 5”: The Leviathan now benefits from 8-Again with conjured skills. &lt;br /&gt;
* “Depth 6”: The Leviathan can expend 3 additional Ichor to conjure a Skill with an accompanying Specialty at a rating of 5 or two skills, each with its own Specialty, at a rating of 3. If two Skills are recalled, the Leviathan has the full complement of rolls with both skills - each has its own pool.  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Evolutions&#039;&#039;&#039;&lt;br /&gt;
* Lasting Impression (O) When using the Depth 1 iteration of this Channel, the Leviathan may &amp;quot;conjure&amp;quot; the Merit Eidetic Memory instead of a Skill. If he does so, it lasts for a number of minutes equal to his successes. The 9-Again or 8-Again benefits will apply to attempts to recall information while under stress.&lt;br /&gt;
* Lost Tongue (O) When using the Depth 1 iteration of this Channel, the Leviathan may &amp;quot;conjure&amp;quot; a Language instead of a Skill. If he does so, it lasts for a number of minutes equal to his successes and is possessed at the same dot rating as a conjured Skill would have been at. &lt;br /&gt;
* Split Focus (OOO): In Depth 3 and below, the Leviathan may expend 1 Ichor to attempt to remember an obscure fact as though he possessed the Merit Encyclopedic Knowledge.&lt;br /&gt;
* Tutelary Cocoon (OOO): In Depth 3 and below, The Leviathan may chose to expend 1 Willpower to form a cocoon, sealing itself away in a sleep-like trance which lasts 24 hours. During this time, the Leviathan may conjure a Skill (or Merit, if available) and purchase or improve it with experience points, as though it had received adequate training and instruction from adept tutors. Only one purchase may be made with each trance period. The Leviathan may &amp;quot;borrow&amp;quot; experience up to its Resolve if available points are insufficient, but gains a minor Derangement for doing so. A Leviathan in experience &amp;quot;debt&amp;quot; continues to gain experience as normal but must pay off the balance before it can purchase or improve Traits with experience. When the debt is paid off, the Derangement is also removed.&lt;br /&gt;
&lt;br /&gt;
=== Vestiges of Elements ===&lt;br /&gt;
&lt;br /&gt;
==== Birthright of Elements ====&lt;br /&gt;
The Birthright of the Vestige of Elements is the &#039;&#039;&#039;Veil of Seas&#039;&#039;&#039;. The Leviathan may compel a body of water of his Size or less to give off a cloud of fog, which inflicts a -3 sight penalty on all relevant rolls made on objects obscured by it. The fog expands considerably – the cloud&#039;s radius is roughly (Source&#039;s Size) in yards. The cloud lasts until the end of the scene or until mystically disperses.&lt;br /&gt;
* &#039;&#039;&#039;Cost&#039;&#039;&#039;: 1 Ichor&lt;br /&gt;
&lt;br /&gt;
==== Creature of the Luminous Ocean (Ancestral Channel) ====&lt;br /&gt;
Nothing is truly empty. The Leviathan knows this, she swims through what seems to be a void, bathed in a see of luminous power; power that she can bring to bear against others.&lt;br /&gt;
* “Depth 0”: Birthright of Elements&lt;br /&gt;
* “Depth 1”: 9-Again on Computer and Survival rolls&lt;br /&gt;
* “Depth 2”: As above, but now 8-Again on Computer and Survival rolls&lt;br /&gt;
* “Depth 3”: As above, and +1 dice on Computer and Survival rolls, and Armor 1 vs. electrical damage&lt;br /&gt;
* “Depth 4”: As above, but now +2 dice on Computer and Survival rolls, and electrical damage cannot stun or paralyze the Leviathan.&lt;br /&gt;
* “Depth 5”: As above, but now Armor (Size) vs. electrical damage&lt;br /&gt;
* “Depth 6”: As above, and the Leviathan can operate computers and other electrical devices within (Sheol) yards without touching them; The Leviathan can effectively swim through electric and magnetic fields at half-speed, this essentially allows for flight. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Evolutions&#039;&#039;&#039;&lt;br /&gt;
* Deep Battery (OO): At Depth 3 and below, the Leviathan&#039;s touch can provide electrical charge sufficient to power an electrical device of his Size or less. He must maintain contact to keep the device powered, and this contact will damage the device over the course of the scene – effectively inflicting electrical damage equal to the Leviathan&#039;s Sheol. &lt;br /&gt;
* Thundering Fists (OO) At Depth 3 and below, the Leviathan may make electrically-charged unarmed strikes. This costs the Leviathan 1 Ichor per strike. The strikes are + (Sheol)B weapons with the Stun property, which inflict electrical damage (which most mundane armor cannot negate) and are made with the Brawl Skill. &lt;br /&gt;
* Crackling Rebuke (OOOOO, requires Deep Battery): At Depth 6, the smell of atmosphere surrounds the Leviathan, and sparks crackle between his fingertips and shoot out of his mouth when he speaks. At this point foes that strike the Leviathan unarmed suffer bashing damage equal to his Sheol. This damage is electrical in nature. Those that grapple him suffer as though they were exposed to a constant current (World of Darkness, pg. 178).&lt;br /&gt;
&lt;br /&gt;
==== Mastery of Trivial Matters (Ancestral Channel) ====&lt;br /&gt;
Calling down the truth of his hyperdimensional nature, the character awakens to a tune only he can hear, stuttering between spaces and sidestepping the raindrops of time. As he falls deeper, his movements embody principles of fractal infinity: tentacles spiraling like galaxies, Wake like a black hole.&lt;br /&gt;
* “Depth 0”: Birthright of Elements&lt;br /&gt;
* “Depth 1”: You reflexively create spatial distortions in an area around you with a radius of (Sheol) yards. These distortions impose a -1 penalty to all physical actions in the affected region. You are immune. &lt;br /&gt;
* “Depth 2”: Your spatial distortion takes on the aspect of will. Your allies are immune.&lt;br /&gt;
* “Depth 3”: As above, and ranged attacks from outside of the affected region suffer a -3 penalty, as though you were Substantially Conealed.&lt;br /&gt;
* “Depth 4”: As above, and, as an instant action, you may roll (Composure + Sheol). If you succeed, you may move at your normal rate but need not pass through intervening space. You may explicitly use this power to move through walls or onto rooftops, if your Speed would be sufficient to cross that distance.  &lt;br /&gt;
* “Depth 5”: As above, but the check to move outside of space for a turn is now reflexive. Any attack made after such rapid extraspatial movement suffers a penalty equal to (5 - successes rolled) due to disorientation. &lt;br /&gt;
* “Depth 6”: As above, and you gain a bonus to your Defense equal to your Composure. This additional Defense is not multiplied should you Dodge, but is applied against any attack with a physical component, including firearms.  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Evolutions&#039;&#039;&#039;&lt;br /&gt;
* Creation of Momentum (OO): At Depth 3 and below, the Leviathan no longer suffers Defense reduction for successive attacks.&lt;br /&gt;
* As One (OOOOO) At Depth 6, the Leviathan can be considered &amp;quot;submerged&amp;quot; as long as his Wake overlaps a suitably large body of water which is not underground (submerged resevoirs and wells are unsuitable, for example.)&lt;br /&gt;
&lt;br /&gt;
==== The Sky Cauldron (Descendant Channel) ====&lt;br /&gt;
&#039;&#039;Stirring the sky, the Leviathan may worsen weather conditions, calling up rain, winds, and hail. At the farthest reaches of this power, the Leviathan may call down boat-sundering storms with ease.&#039;&#039;&lt;br /&gt;
** Dice Pool: Intelligence + Occult + Sheol&lt;br /&gt;
** Action Type: Extended (Each roll represents 5 minutes of commanding the skies)&lt;br /&gt;
The Leviathan may summon inclement weather, activating this power repeatedly to increase the intensity or duration. The Depth that the Leviathan is at determines the maximum intensity of weather available to him. The weather lasts for a number of minutes equal to the Leviathan&#039;s successes and covers a region with a radius of 100 yards per point of Sheol. The Leviathan may opt to create weather less disastrous than he has access to. If existing weather is present, the Leviathan may reduce the necessary successes by the degree of difference between current conditions and the intended goal (i.e. if heavy rain exists, the Leviathan needs only 5 additional successes to ratchet it up to a hailstorm. &lt;br /&gt;
* “Depth 0”: Birthright of Elements&lt;br /&gt;
* “Depth 1”: The Leviathan may summon gentle rain or a slight breeze. (1 success necessary)&lt;br /&gt;
* “Depth 2”: As above, but the Leviathan may summon light rain or a strong breeze - enough to ruin a picnic. (3+ successes) &lt;br /&gt;
* “Depth 3”: As above, but the Leviathan may summon heavy rain and wind - cancelling most outdoor events. (5+ successes) The Leviathan may expend 1 additional Ichor to make a check in a single minute. &lt;br /&gt;
* “Depth 4”: As above, but the Leviathan may summon a large thunder or hailstorm - those exposed take a level of bashing damage for each minute of exposure (10+ successes) . &lt;br /&gt;
* “Depth 5”: As above, but the Leviathan may summon a catastrophic storm or monsoon - power is lost, property damaged. Those exposed take a level of bashing damage for each turn of exposure. (15+ successes)&lt;br /&gt;
* “Depth 6”: As above, but the Leviathan may summon a storm that grounds planes and capsizes small ships. Those exposed take a level of &#039;&#039;lethal&#039;&#039; daage for each turn of exposure (20+ successes). The Leviathan may expend 3 additional Ichor to make a check in a single turn. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Evolutions&#039;&#039;&#039;&lt;br /&gt;
* All-Weather Flesh (O) In Depth 1 and below, the Leviathan has Armor (Sheol) against damage inflicted by inclement weather, conjured or otherwise. This is sufficient to prevent the damage dealt by exposure to most weather.&lt;br /&gt;
* Broad Storm (OOO): In Depth 3 and below, the radius of the Leviathan&#039;s conjured weather is 250 yards per point of Sheol.&lt;br /&gt;
* Lance of the Heavens (OOO): In Depth 3 and below, the Leviathan may expend 1 Ichor to attack foes with bolts of conjured lightning. This is an electrical attack pitting the Leviathan&#039;s (Intelligence + Occult + Sheol - subject&#039;s Defense) It is electrical and therefore ignores most armor, and has a short range of (Leviathan&#039;s Sheol x 10) yards, a medium range of twice that, and a long range of four times the short range. It deals bashing damage and has the Stun property. &lt;br /&gt;
* Biblical Deluge (OOOOO): In Depth 6, the Leviathan&#039;s conjured weather lasts for 10 minutes for each success.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Swallowing the Storm (Descendant Channel) ====&lt;br /&gt;
&#039;&#039;Once the weather obeyed the primordial creatures, wind blowing only when they allowed it. Even a modern Leviathan can exert some of that control, absorbing violent weather in to its body.&#039;&#039;&lt;br /&gt;
** Dice Pool: Stamina + Survival + Sheol&lt;br /&gt;
** Action Type: Extended (Each roll represents 1 minute of concentration)&lt;br /&gt;
The mirror image of the Sky Cauldron, the Leviathan may use this Channel to &amp;quot;swallow&amp;quot; weather effects, stopping storms and gales by absorbing the power within them. Disrupting weather is easier than creating it, but the difficulty increases considerably when the weather has been conjured. In such cases, the Leviathan subtracts the Sheol (or Power stat equivalent) of the weather&#039;s creator from all rolls. If a Leviathan wishes to merely &#039;&#039;reduce&#039;&#039; the intensity of weather, he or she needs only score successes equal to the difference between the intensities listed below (so it takes 10 successes to turn a hurricane into a strong storm, for instance.) &lt;br /&gt;
&lt;br /&gt;
The Leviathan must be within (100 x Sheol) yards of the center of the weather&#039;s most intense region. This means that a Leviathan that wishes to take on a hurricane or tornado has to place himself at considerable risk. &lt;br /&gt;
* “Depth 0”: Birthright of Elements&lt;br /&gt;
* “Depth 1”: The Leviathan may negate gentle rain or a slight breeze. (1 success necessary)&lt;br /&gt;
* “Depth 2”: As above, but the Leviathan may clear away a light rain or strong breeze. (2 successes necessary) &lt;br /&gt;
* “Depth 3”: As above, but the Leviathan may remove heavy rain and wind - enough to negate the vast majority of normal weather (4 successes necessary.)  The Leviathan may expend 1 additional Ichor upon negating a weather pattern - this negates his need to eat or drink for a number of days equal to the successes he required to disrupt it. &lt;br /&gt;
* “Depth 4”: As above, but the Leviathan may annihiate large thunder or hailstorms - those sufficient to damage those left exposed (as Depth 4 of the Sky Cauldron, above. 6 successes are necessary.)&lt;br /&gt;
* “Depth 5”: As above, but the Leviathan may remove even a catastrophic storm or monsoon - the leval of havoc unleashed by most conjured and unnatural weather. (10 successes necessary)&lt;br /&gt;
* “Depth 6”: As above, but the Leviathan may prevent the fiercest weather - even a record-breaking hurricane or tornado (14 successes necessary.) The Leviathan may expend 3 additional Ichor to make a check in a single turn. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Evolutions&#039;&#039;&#039;&lt;br /&gt;
* Zone of Calm (OOO, Requires Sheol 2): The Leviathan may opt to &amp;quot;bind&amp;quot; Ichor while activating this Channel. As long as it remains bound, successes in excess of those necessary to disrupt the weather that the Leviathan originally targetted will maintain the effect for one hour each. While the effect is maintained, natural weather of equal or lesser magnitude to the original target will not affect the region within (100 x Sheol) yards of the center of the original center. Those attempting to create supernatural weather inside this region subtract the Leviathan&#039;s Sheol from relevant rolls. When the duration of the calm region expires, the Ichor becomes unbound. &lt;br /&gt;
* Cultist Proxy (OOO): The Leviathan may &amp;quot;bind&amp;quot; a single Ichor to one of his Beloved or bound Lahmasu. In Depth 3 and below, he may exercise this Channel &amp;quot;through&amp;quot; his proxy, allowing him to use the power as though he were physically in their location. The Leviathan must be aware of the rough position of the Cultist and be facing that direction. &lt;br /&gt;
* Long Grasp (OO) In Depth 3 and below, the Leviathan can negate weather while within (250 x Sheol) yards of its center.&lt;br /&gt;
* Easy Suppression (OOO): The Leviathan&#039;s Depth 6 iteration of this Channel is a reflexive action.&lt;br /&gt;
&lt;br /&gt;
=== Vestiges of Fecundity ===&lt;br /&gt;
&lt;br /&gt;
==== Birthright of Fecundity ====&lt;br /&gt;
The Birthright of the Vestige of Elements is the &#039;&#039;&#039;Crimson Tithe&#039;&#039;&#039;. By letting his blood mingle with that of another, the Leviathan may open a mystical channel that permits him to infuse a valid subject with his Ichor. This requires an open wound sufficient to draw blood (or one level of bashing damage to represent the creation of one) for both the Leviathan and the intended beneficiary, who must remain touching – generally, the transfer looks like a “blood brothers” declaration, with two freshly-cut limbs held together. The Leviathan may transfer Ichor to the target at his maximum rate of expense, until he decides to stop, breaks contact, or the subject is holding the maximum amount of Ichor that he can. This has no effect on creatures who do not possess an Ichor pool.&lt;br /&gt;
* &#039;&#039;&#039;Cost&#039;&#039;&#039;: Varies&lt;br /&gt;
&lt;br /&gt;
==== Magnanimous Host to All  (Ancestral Channel) ====&lt;br /&gt;
&#039;&#039;Teeming with symbiotic creatures that can not properly survive in the lessened world, the Leviathan&#039;s body sustains these creatures in exchange for the benefits they provide.&#039;&#039;&lt;br /&gt;
* “Depth 0”: Birthright of Fecundity&lt;br /&gt;
* “Depth 1”: 9-Again on Animal Ken and Medicine rolls&lt;br /&gt;
* “Depth 2”: As above, but now 8-Again on Animal Ken and Medicine rolls&lt;br /&gt;
* “Depth 3”: As above, and +1 dice on  Animal Ken and Medicine rolls. &lt;br /&gt;
* “Depth 4”: As above, but now +2 dice on  Animal Ken and Medicine rolls. &lt;br /&gt;
* “Depth 5”: As above, and the Leviathan gains two free specialties to any two skills and may pick a third Skill to apply 8-again to. &lt;br /&gt;
* “Depth 6”: As above, and when the Leviathan would be killed by a strike, the damage is negated and he permanently loses one Size. If this would reduce his Size to 0, he dies.  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Evolutions&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== Incubation of the Second Self (Descendant Channel) ====&lt;br /&gt;
&#039;&#039;Leviathans capable of incubating the second self can reproduce without any outside aid, essentially cloning itself.  This does not have to be brought to full term, or even sent along the exact same path, allowing the Leviathan to bring forth new creatures from its flesh.&#039;&#039;&lt;br /&gt;
** Dice Pool: Resolve + Medicine + Sheol&lt;br /&gt;
** Action Type: Extended &lt;br /&gt;
The Leviathan is capable of parthenogenesis, creating an egg hosted within its body which will hatch over time, producing a near-copy of the Leviathan him or herself. The only certain difference is the inability of this Channel to reliably produce another Leviathan - the result is almost always a Hybrid unless special ritual measures are taken. Even these can only &#039;&#039;slightly&#039;&#039; increase the chances of the egg producing a normal human or full Leviathan. It takes 3 successes to produce the egg, which gestates for 18 months. &lt;br /&gt;
&lt;br /&gt;
Each time the Leviathan activates this Channel, one point of the Ichor spent is &amp;quot;bound&amp;quot; into the egg until it is hatched. The Leviathan cannot regain this &amp;quot;bound&amp;quot; Ichor. While hosting an egg which contains more bound Ichor than his or her Stamina, the Leviathan suffers a -2 penalty to all dice pools due to physical strain. Upon hatching, the egg deals (Bound Ichor - host&#039;s Stamina) lethal damage to its parent. &lt;br /&gt;
&lt;br /&gt;
A Leviathan may host up to its Sheol in eggs at one time. &lt;br /&gt;
* “Depth 0”: Birthright of Fecundity&lt;br /&gt;
* “Depth 1”: The Leviathan may spend 1 Ichor to make an egg-creation roll. Each roll represents an hour of concentration and physical strain. &lt;br /&gt;
* “Depth 2”: As above, but the Leviathan may devote rolled successes to reduce the gestation time of the egg by one month per three successes, to a minimum of (10 - Sheol) months or one week, whichever is greater. &lt;br /&gt;
* “Depth 3”: As above, but the Leviathan can devote rolled successes to reduce the effective (not actual) bound Ichor in the egg, reducing the difficulty of carrying it. Each three successes devoted to this reduces the effective bound Ichor by one, to a minimum of one. The Leviathan may expend 1 additional ichor to divide successes on a given roll, creating or improving multiple eggs. Each egg will impose its own strain penalty, and the penalties are cumulative. &lt;br /&gt;
* “Depth 4”: As above, but the Leviathan may devote successes to &amp;quot;sculpt&amp;quot; the resulting creatures, altering their features slightly. Mostly-cosmetic changes (difference in gender or race) require three successes, while drastic changes (additional limbs, animal features, etc.) require five or more. Hybrid traits (see the Antagonists chapter) can be added or removed for (dot rating +2) successes.  &lt;br /&gt;
* “Depth 5”: As above, but the Leviathan may &amp;quot;template&amp;quot; his personality onto the egg. This requires a number of successes equal to his Tranquility; the resulting creature has the Leviathan&#039;s Tranquility (or equivalent in Morality), Virtue, and Vice upon birth. It also prioritizes its Skills (primary, secondary, etc.) in the same fashion. This costs the Leviathan a &#039;&#039;dot&#039;&#039; of Willpower, and may be a Tranquility violation.  &lt;br /&gt;
* “Depth 6”: The Leviathan may expend 3 additional ichor to make rolls solely for the purpose of embedding his spiritual essence into an egg. The egg must first have the Leviathan&#039;s personality template. This requires (five + Leviathan&#039;s Sheol) successes, and additionally costs a &#039;&#039;dot&#039;&#039; of Sheol. Record the Levitahtan&#039;s permanent Sheol after success. Should the spawned creature ever Emerge as a Leviathan after the death of its &amp;quot;parent,&amp;quot; roll the fledgling&#039;s Sheol in an opposed check against the deceased Leviathan&#039;s. If the parent succeeds, the imprinted essence hijacks the body, replacing its Vestiges, Sheol, and Mental and Social Attributes and Skills with its own. The losing essence is annihilated (in the case of a tie, everyone loses.) Hijacking a body in this fashion is a Tranqulity-1 transgression, but serial immortality&#039;s not a bad gig. &lt;br /&gt;
&lt;br /&gt;
===== Sidebar: One Bad Mother =====&lt;br /&gt;
The creatures spawned by Incubation of the Second Self use the Hybrid template by default - usually of the Lahmasu sub-breed most typical to the Leviathan&#039;s Strain. On a game-mechanical level, this is the only outcome that occurs without the use of outside effort, such as a ritual, to attempt to beat the system. Even these should be a matter discussed between players and storytellers. Thematically speaking, the Tribe has yet to discover a reliable way to reproduce &amp;quot;safely,&amp;quot; both in the sense of &amp;quot;increasing the number of Leviathans&amp;quot; or &amp;quot;having a child that isn&#039;t monstrous.&amp;quot; It&#039;s not fair, but it&#039;s part of what happens to monsters. &lt;br /&gt;
&lt;br /&gt;
Genetically speaking, they&#039;re &amp;quot;near-matches&amp;quot; to the Leviathan when under scientific scrutiny - close enough that it&#039;d draw attention. It&#039;s of some interest to the Tribe, however, that most forms of biological damage and imposed mutation (the hazards of life as a Leviathan) don&#039;t transfer to the egg. It most resembles &amp;quot;what the Leviathan would have looked like had they been born as a Hybrid,&amp;quot; and does not carry Lamarckian markers of the parent&#039;s changes. A templated personality will lead the spawn to pursue a similar course as its parent, but nothing can ensure a complete duplicate.&lt;br /&gt;
&lt;br /&gt;
Rumors persist that certain ancient Leviathans perfected Evolutions or rituals that ensured that even the children of their children would carry a soul imprint - meaning that the press of time would ensure the possibility of their return. Occasionally, Legions have formed around this idea, either seeking to defeat death or to protect the Tribe and humanity from the depredations of a returned horror from bygone days.&lt;br /&gt;
&lt;br /&gt;
Beyond ritual attempts to affect the traits of an egg, the most common and gruesome thing that Leviathans and other Ichor-users can do with an egg is &#039;&#039;consuming&#039;&#039; it. The Ichor bound into the egg can be harvested in this fashion, but doing so is a Tranquility-3 transgression, or a Tranquility-1 transgression for a Leviathan that consumes its own young. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Evolutions&#039;&#039;&#039;&lt;br /&gt;
* Easy Birth (OO, Requires Stamina 3): In Depth 3 and below, the Levithan reduces the effective bound Ichor of all eggs by 1 for the purpose of damage upon birth and physical strain penalties.&lt;br /&gt;
* Opportunistic Parasitism (OOOO, Requires Sheol 3): In Depth 3 and below, the Leviathan may transfer an egg that it is hosting to a helpless creature of Size 5 or greater. This requires a minute of time and inflicts three levels of bashing damage. The Leviathan&#039;s Ichor remains bound in the egg, but from that point onward only the host suffers from potential strain penalties and will suffer damage upon the egg&#039;s &amp;quot;birth.&amp;quot; Traumatic and grisly surgery, at the very least, will be required to remove the egg early. Such surgery usually deals lethal damage equal to the egg&#039;s bound Ichor. &lt;br /&gt;
* Traumatic Parasitism (OOO, Requires Opportunistic Parastism and Strength 3): In Depth 3 and below, upon scoring an exceptional success against a target using a natural weapon that deals lethal damage, the Leviathan may attempt to reflexively transfer an egg from its body into that of the target. The subject must be Size 5 or greater, and rolls its Stamina (+ Power stat) in an opposed roll against the Leviathan&#039;s Sheol. The subject may add any bonuses related to staving off disease to its roll. Most will also spend Willpower, unsurprisingly. &lt;br /&gt;
* Hyperparasitism (OOO, Requires Opportunistic Parastism): In Depth 3 and below, when presented with a helpless host containing an egg created by another Leviathan, the character can &amp;quot;overwrite&amp;quot; the egg with one of its own, using the energy bound in the egg to feed its own spawn. The Leviathan makes use of this Channel to create an egg inside the host. This uses the normal system, but the character may first spend the Ichor bound into the egg to be replaced before resorting to its own. This consumes the replaced egg, which is generally a Tranquility violation.&lt;br /&gt;
* Reflexive Consumption (OOO): In Depth 3 and below, the Leviathan may reflexively consume an egg that it is hosting, regaining the bound Ichor as noted in the sidebar.&lt;br /&gt;
&lt;br /&gt;
==== Womb of Terrors (Descendant Channel) ====&lt;br /&gt;
&#039;&#039;The divine Ichor flowing through the Leviathan&#039;s blood gives birth to new and horrible life, clawing its way out of gore and shaped and directed by the will of the Leviathan who gave it life.&#039;&#039;&lt;br /&gt;
** Dice Pool: Stamina + Sheol&lt;br /&gt;
** Action Type: Instant&lt;br /&gt;
When the Leviathan has an open wound (is suffering at least a single level of lethal damage), it may shape creatures from its blood. Upon taking this Channel, the Leviathan designs three creatures which are born of its blood (see sidebar). It may call forth these creatures with a successful roll. The creatures instinctively take actions desired by the Leviathan without verbal instruction. If the Leviathan is not bleeding and wishes to activate this power, he may reflexively open the wound necessary if he has adequate tools at hand (or has hands that serve as adequate tools.) A Leviathan may only have a number of offshoots equal to its Sheol exist at any one time, buy may only have a single third-degree offshoot at a time. &lt;br /&gt;
* “Depth 0”: Birthright of Fecundity&lt;br /&gt;
* “Depth 1”: The Leviathan may summon its first-stage offshoot. It is present for one turn per success on the summoning roll. &lt;br /&gt;
* “Depth 2”: As above, but it is present for three turns per success.&lt;br /&gt;
* “Depth 3”: As above, but it is present for a minute per success. The Leviathan may expend 1 additional ichor to instead call its second-stage offshoot, which is present for one turn per success. &lt;br /&gt;
* “Depth 4”: As above, but first-degree offshoots are present for five minutes per success and second-degree offshoots for three turns per success. &lt;br /&gt;
* “Depth 5”: As above, but first-degree offshoots are present for a half-hour per success and second-degree offshoots for one minute per success. &lt;br /&gt;
* “Depth 6”: As above, but first-degree offshoots are present for an hour per success and second-degree offshoots for five minutes per success. The Leviathan may expend 3 additional ichor to instead call its third-stage offshoot, which is present for one turn per success. &lt;br /&gt;
&lt;br /&gt;
===== Sidebar: Horrors made Flesh =====&lt;br /&gt;
Upon purchasing the Channel Womb of Terrors, the Leviathan&#039;s player may design three offshoots. As the Leviathan&#039;s Sheol increases, these offshoots become more powerful, but their general form remains the same. The offshoots need not be graduated versions of the same beast, and it&#039;s acceptable - in fact, highly appropriate - that their outward forms are alien, amalgamations of various beasts with fearsome appearances. An offshoot can usually not be mistaken for any natural animal. Each offshoot has &amp;quot;base&amp;quot; Traits and a pool of points which the Leviathan&#039;s player uses to customize the beast. Once determined, an ability is set and the assigned points cannot be re-assigned. &lt;br /&gt;
&lt;br /&gt;
Horrors are treated like animals, using the higher of their Dexterity or Wits to determine Defense. They lack fine manipulation and cannot hold or use most tools unless a trait is purchased to permit this - and even in this case their intellect is too limited to apply most tools effectively. They are entirely amphibious and may breathe water and swim at full Speed. They execute commands to the best of their intelligence. Note that it may be difficult to craft the core book&#039;s example animals as offshoots - they cannot generalize (and that guard dog has phenomenal stats!)&lt;br /&gt;
* First-Stage Offshoot: All attributes begin at one, Size 2, Speed species factor 5, no skills. Attributes and Skills cannot exceed 3.&lt;br /&gt;
** A first-stage offshoot is built with a pool of points equal to the Leviathan&#039;s Stamina + Sheol.&lt;br /&gt;
* Second-Stage Offshoot: Physical attributes begin at two, all others at one, Size 3, Speed species factor 5, no skills. Attributes and Skills cannot exceed 4.&lt;br /&gt;
** A second-stage offshoot is built with a pool of points equal to 3 + Leviathan&#039;s Stamina + Sheol.&lt;br /&gt;
* Third-Stage Offshoot: Physical attributes begin at three, all others at one, Size 5, Speed species factor 5, no skills. Attributes and Skills cannot exceed 5.&lt;br /&gt;
** A third-stage offshoot is built with a pool of points equal to 6 + Leviathan&#039;s Stamina + Sheol.&lt;br /&gt;
* Basic Point Costs&lt;br /&gt;
** Physical Attributes: 1 dot per point&lt;br /&gt;
** Other Attributes: 1 dot per 2 points&lt;br /&gt;
** Physical Skills: 2 dots per point&lt;br /&gt;
** Other Skills: 1 dot per point&lt;br /&gt;
** Specialties: 2 per point&lt;br /&gt;
** Armor: 1 per point, max of (Stamina)&lt;br /&gt;
** Natural Weapons: +1L per point, max of (Strength)L&lt;br /&gt;
** Speed bonus: +2 per point, max of (Dexterity) points&lt;br /&gt;
* Other Tricks (Other traits are possible, with their price mandated by the Storyteller.)&lt;br /&gt;
** Flight: 1 point (at Speed)&lt;br /&gt;
** Venomous bite: Toxicity 3, immediate onset: 1 point (+1 Toxicity for +1 point, limit of (Stamina) points)&lt;br /&gt;
** Rare sense (Echolocation, heat-based vision, etc.): 1 point each&lt;br /&gt;
** &amp;quot;Finer&amp;quot; manipulation: 2 points (may use simple tools and open doors, but -2 to all relevant rolls)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Evolutions&#039;&#039;&#039;&lt;br /&gt;
* Creator of Life (OO, Requires Sheol 2): The Leviathan may devise a new first-degree offshoot and may now summon either of its options. This Merit may be purchased multiple times - up to the Leviathan&#039;s (Sheol -1).&lt;br /&gt;
* Craftsman of Life (OOO, Requires Sheol 3): The Leviathan may devise a new second-degree offshoot and may now summon either of its options. This Merit may be purchased multiple times - up to the Leviathan&#039;s (Sheol -2).&lt;br /&gt;
* Sculptor of Life (OOOO, Requires Sheol 4): The Leviathan may devise a new third-degree offshoot and may now summon either of its options. This Merit may be purchased multiple times - up to the Leviathan&#039;s (Sheol -3).&lt;br /&gt;
* Reflexive Genesis (OOO): In Depth 1 and below, upon suffering lethal damage, the Leviathan may reflexively summon an offshoot that it has access to in its current Depth. It must suffer levels of damage equal to the Size of the offshoot to be summoned.&lt;br /&gt;
&lt;br /&gt;
=== Vestiges of Might ===&lt;br /&gt;
&lt;br /&gt;
==== Birthright of Might ====&lt;br /&gt;
The Birthright of the Vestige of Might is the &#039;&#039;&#039;Privilege of Titans&#039;&#039;&#039;. A quick spike of Ichor permits the Leviathan to enhance his strength by making use of the whole of his body at once, effectively maximizing the force he applies. For the purpose on a single Feat of Strength, the Leviathan may use his Size in place of his Strength.&lt;br /&gt;
* &#039;&#039;&#039;Cost&#039;&#039;&#039;: 1 Ichor&lt;br /&gt;
&lt;br /&gt;
==== Divine Pinnacle of Excellence  (Ancestral Channel) ====&lt;br /&gt;
&#039;&#039;Description&#039;&#039;&lt;br /&gt;
* “Depth 0”: Birthright of Might&lt;br /&gt;
* “Depth 1”: 9-Again on Athletics rolls&lt;br /&gt;
* “Depth 2”: As above, and +1 dice on Athletics rolls. &lt;br /&gt;
* “Depth 3”: As above, but now 8-Again on Athletics rolls.&lt;br /&gt;
* “Depth 4”: As above, but now +2 dice on Athletics rolls. &lt;br /&gt;
* “Depth 5”: As above, but now +3 dice on Athletics rolls.&lt;br /&gt;
* “Depth 6”: As above, and +1 Stamina.  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Evolutions&#039;&#039;&#039;&lt;br /&gt;
* Rugged Tread (O): In Depth 1 and lower, the Leviathan may, when barefoot, benefit from the equipment bonus for athletic shoes, and most terrain will not damage his unshod feet - treat them as though they had the durability of solid work boots.&lt;br /&gt;
* Relentless Pursuit (OO): In Depth 3 and lower, the Leviathan may treat his Speed as though it were 3 higher for the purpose of extended rolls related to chases on foot. This does not increase his actual speed - rather, he does not flag and moves as efficiently as is possible, maximizing the benefits granted by his improved stamina. &lt;br /&gt;
* Tireless Vigor (OOO): In Depth 3 and lower, the Leviathan ignores up to his Sheol score worth of penalties applied due to wounds or fatigue. &lt;br /&gt;
&lt;br /&gt;
==== World Serpent&#039;s Endurance  (Ancestral Channel) ====&lt;br /&gt;
&#039;&#039;The Leviathan’s body channels more force than a creature it size should be capable of.  It is a being of terrible power, capable of crushing the earth itself should it stretch the length of it, and should it decide to throw its force against the sea, great waves will rise up to drown the land.&#039;&#039;&lt;br /&gt;
* “Depth 0”: Birthright of Might&lt;br /&gt;
* “Depth 1”: When the Leviathan is using Stamina to resist a rolled action, his attacker does not benefit from 10-Again. 9-Again or 8-Again will &amp;quot;degrade&amp;quot; one step.&lt;br /&gt;
* “Depth 2”: As above, and now a normal attacker negates one success for each &amp;quot;1&amp;quot; rolled. 9-Again will &amp;quot;degrade&amp;quot; to no reroll, while 8-Again will &amp;quot;degrade&amp;quot; to 10-again. &lt;br /&gt;
* “Depth 3”: As above, and the Leviathan boosts his resistance by 4, not 2, when spending Willpower on Stamina-related resistance. &lt;br /&gt;
* “Depth 4”: As above, and +1 Stamina&lt;br /&gt;
* “Depth 5”: As above, and +1 Size&lt;br /&gt;
* “Depth 6”: As above, but now +2 Stamina.&lt;br /&gt;
&lt;br /&gt;
==== Fluid Icon of Grace  (Ancestral Channel) ====&lt;br /&gt;
&#039;&#039;Description&#039;&#039;&lt;br /&gt;
* “Depth 0”: Birthright of Might&lt;br /&gt;
* “Depth 1”: The Leviathan adds +1 to his Defense after all other effects (i.e. &#039;&#039;after&#039;&#039; doubling for a Dodge, not before)&lt;br /&gt;
* “Depth 2”: As above, and +1 Speed&lt;br /&gt;
* “Depth 3”: As above, but now +2 Defense&lt;br /&gt;
* “Depth 4”: As above, but now +2 Speed&lt;br /&gt;
* “Depth 5”: As above, but now +3 Defense and Speed&lt;br /&gt;
* “Depth 6”: As above, and +1 Dexterity.  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Evolutions&#039;&#039;&#039;&lt;br /&gt;
* Liquid Evasion (OOO): While in Depth 3 or lower, the Leviathan triples his Defense, instead of doubling it, when he opts to Dodge. &lt;br /&gt;
&lt;br /&gt;
==== Outraged Titan&#039;s Furor (Ancestral Channel) ====&lt;br /&gt;
&#039;&#039;Description&#039;&#039;&lt;br /&gt;
* “Depth 0”: Birthright of Might&lt;br /&gt;
* “Depth 1”: 9-Again on rolls to break objects manually.&lt;br /&gt;
* “Depth 2”: As above, and +1 dice on relevant rolls.&lt;br /&gt;
* “Depth 3”: As above, but now 8-Again on relevant rolls.&lt;br /&gt;
* “Depth 4”: As above, but now +2 dice on relevant rolls.&lt;br /&gt;
* “Depth 5”: As above, and the Leviathan may ignore up to his Sheol score worth of Durability when breaking objects manually. &lt;br /&gt;
* “Depth 6”: As above, and +1 Strength. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Evolutions&#039;&#039;&#039;&lt;br /&gt;
* Riotous Vandal (OO) - When in Depth 3 or below, the Leviathan gains 8-Again on Havoc checks.&lt;br /&gt;
&lt;br /&gt;
==== That Hideous Strength  (Ancestral Channel) ====&lt;br /&gt;
&#039;&#039;The Leviathan’s body channels more force than a creature it size should be capable of.  It is a being of terrible power, capable of crushing the earth itself should it stretch the length of it, and should it decide to throw its force against the sea, great waves will rise up to drown the land.&#039;&#039;&lt;br /&gt;
* “Depth 0”: Birthright of Might&lt;br /&gt;
* “Depth 1”: 9-Again on Strength rolls&lt;br /&gt;
* “Depth 2”: As above, and 8-Again on Strength rolls. &lt;br /&gt;
* “Depth 3”: As above, but when the Leviathan spends Willpower on an active Strength-based roll, they gain +5 dice instead of +3.&lt;br /&gt;
* “Depth 4”: As above, and +1 Strength&lt;br /&gt;
* “Depth 5”: As above, and double the Leviathan&#039;s effective Strength for feats of strength.&lt;br /&gt;
* “Depth 6”: As above, but now +2 Strength and the Leviathan ignores up to its Sheol in dice pool penalties to Strength-based checks.&lt;br /&gt;
&lt;br /&gt;
=== Vestiges of Predation ===&lt;br /&gt;
&lt;br /&gt;
==== Birthright of Predation ====&lt;br /&gt;
The Birthright of the Vestige of Predation is the &#039;&#039;&#039;Hunter&#039;s Boon&#039;&#039;&#039;. The Leviathan may &amp;quot;tune in&amp;quot; to a Wake-vulnerable subject. If the victim&#039;s Wits (+ Power Stat) is lower than the Leviathan&#039;s Presence + Sheol, that subject cannot benefit from 10-again on attacks made against the Leviathan for the rest of the Scene. &lt;br /&gt;
* &#039;&#039;&#039;Cost&#039;&#039;&#039;: 1 Ichor&lt;br /&gt;
&lt;br /&gt;
==== Mortal-Devouring Armory (Ancestral Channel) ====&lt;br /&gt;
&#039;&#039;The Leviathan&#039;s Primordial form bristles with cruel natural weapons.&#039;&#039;&lt;br /&gt;
* “Depth 0”: Birthright of Predation&lt;br /&gt;
* “Depth 1”: The Leviathan&#039;s unarmed strikes inflict lethal damage&lt;br /&gt;
* “Depth 2”: As above, but now they are +1L weapons.&lt;br /&gt;
* “Depth 3”: As above, and the Leviathan gains 9-Again on attacks with them.&lt;br /&gt;
* “Depth 4”: As above, but now they are +2L weapons. &lt;br /&gt;
* “Depth 5”: As above, but now they are +3L weapons.&lt;br /&gt;
* “Depth 6”: As above, but now those that grapple with the Leviathan suffer (His Stamina + Sheol - Their Stamina + Armor) lethal damage each turn from exposure to countless sharp protrusions or biting mouths. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Evolutions&#039;&#039;&#039;&lt;br /&gt;
* Savage Focus (O) - In Depth 1 and lower, The Leviathan may use his Dexterity for Defense even if his Wits is lower, like a wild animal, but loses 10-Again on Intelligence-related rolls. &lt;br /&gt;
* Rending Claws (OO) - In Depth 3 and lower, The Leviathan&#039;s natural weapons are armor-piercing (rating 2).&lt;br /&gt;
* Gaping Maw (OO) - In Depth 3 and lower, The Leviathan&#039;s natural weapons deal an additional 2 damage if used on a grappled victim.&lt;br /&gt;
* Serrated Jaws (OO) - In Depth 3 and lower, the Leviathan instead gains 8-Again with his natural weapons.&lt;br /&gt;
&lt;br /&gt;
==== Stalker&#039;s Shifting Hide (Ancestral Channel) ====&lt;br /&gt;
&#039;&#039;The Leviathan&#039;s Primordial form cannot be perceived clearly by its prey.&#039;&#039;&lt;br /&gt;
* “Depth 0”: Birthright of Predation&lt;br /&gt;
* “Depth 1”: 9-Again on Stealth rolls&lt;br /&gt;
* “Depth 2”: As above, but now 8-Again on Stealth rolls&lt;br /&gt;
* “Depth 3”: As above, and +1 dice on Stealth rolls. &lt;br /&gt;
* “Depth 4”: As above, but now +2 dice on Stealth rolls. &lt;br /&gt;
* “Depth 5”: As above, but now +3 dice on Stealth rolls.&lt;br /&gt;
* “Depth 6”: As above, and Wake-vulnerable subjects whose (Wits + Composure) is less than the Leviathan&#039;s (Stealth + Sheol) cannot see him unless they spend a Willpower point or invoke supernatural methods of sensing his presence. The expenditure covers the rest of the scene but cannot be made until the victim is aware that the Leviathan is present but invisible - either by being informed of this or hearing or otherwise noting evidence of his existence. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Evolutions&#039;&#039;&#039;&lt;br /&gt;
* Broken Lens (OOO) - In Depth 3 and lower, those using tools of mortal make (binoculars, flashlights, etc.) to attempt to overcome the Leviathan&#039;s Stealth roll will suffer unexplained hardships. Lenses get blurry, lights flicker, and so on. Equipment with a rating of less than the Leviathan&#039;s Sheol is effectively negated and provides no bonus.&lt;br /&gt;
* Clouded Eye (OOO) - In Depth 3 and lower, the Leviathan may use his focused wake to dull the senses. A subject whose Willpower is lower than the Leviathan&#039;s (Stealth + Sheol) will subtract the Leviathan&#039;s Sheol from all Wits + Composure rolls to attempt to detect him. This will also affect the Depth 6 iteration of this Channel.&lt;br /&gt;
* Slip Sideways (OOOOO, requires Sheol 4) - In Depth 6, while hiding due to Stealth, an exceptional success permits the Leviathan to find a bolthole outside of normal space. No non-supernatural methods may detect his presence as long as he remains in his current general position. Non-supernatural events that don&#039;t deal catastrophic (10+) damage to the surrounding region will neither affect or reveal the Leviathan, and the Leviathan&#039;s Stealth will act as armor to insulate him against these. He will be visible afterwards (after all, whatever happened probably managed to move him.) Attacking, speaking, or moving will also end this effect.&lt;br /&gt;
&lt;br /&gt;
==== The Hunter&#039;s Blood (Descendant Channel) ====&lt;br /&gt;
&#039;&#039;The voice of the Leviathan is what inspired legends of siren&#039;s. Speaking, crying, bellowing, or whispering: all vocalizations of the Leviathan draws in mortal listeners, robbing them of their will and self determination.&#039;&#039;&lt;br /&gt;
** Dice Pool: Dexterity + Firearms + Sheol&lt;br /&gt;
** Action Type: Instant&lt;br /&gt;
The Leviathan may project blood or Ichor at range; transforming it by means of this Channel into a deadly toxin. Most mortal Armor will not defend against this attack, but tools that provide environmental protection (such as a hazmat suit) might provide their bonus to Defense. Despite the unusual nature of the attack, it is treated as a typical ranged weapon. &lt;br /&gt;
* “Depth 0”: Birthright of Predation&lt;br /&gt;
* “Depth 1”: The attack deals bashing damage and has a range of 5/10/20.&lt;br /&gt;
* “Depth 2”: As above, but the range is now 10/20/40&lt;br /&gt;
* “Depth 3”: As above, and the Leviathan may now perform a &amp;quot;short burst&amp;quot; as per the autofire rules. This halves the effective range, however. He may also expend an additional 1 Ichor to inflict lethal damage. &lt;br /&gt;
* “Depth 4”: As above, but the range is now 30/60/120.&lt;br /&gt;
* “Depth 5”: As above, but the Leviathan may now perform a &amp;quot;medium burst.&amp;quot; &lt;br /&gt;
* “Depth 6”: As above, but the Leviathan may now opt to perform a &amp;quot;long burst&amp;quot; as per the Autofire rules. He may now expend an additional 3 Ichor to inflict aggravated damage.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Evolutions&#039;&#039;&#039;&lt;br /&gt;
* Defensive Bleeding (OOO) - In Depth 3 and lower, upon suffering three or more levels of lethal damage, the Leviathan may reflexively invoke this Channel with the attacker as a target. Stamina replaces Dexterity in the dice pool, and the Leviathan may not opt to perform a &amp;quot;burst.&amp;quot; &lt;br /&gt;
* Cobra&#039;s Spite (OOO) - In Depth 3 and lower, foes that suffer damage equal to their Size from this Channel are effectively blinded until they heal the wound supernaturally or receive medical attention.&lt;br /&gt;
&lt;br /&gt;
=== Vestiges of Sanctity ===&lt;br /&gt;
&lt;br /&gt;
==== Birthright of Sanctity ====&lt;br /&gt;
The Birthright of the Vestige of Sanctity is &#039;&#039;&#039;Parting the School&#039;&#039;&#039;. While this power is in effect, large masses of humans beings and aquatic animals instinctually part around the character and then return seamlessly to their original positions – the Leviathan could run at full speed through a crowded party without running into anyone, or fluidly walk through a queue to the front. A violent crowd will not impede the character or strike him as he is moving, but is free to assault him otherwise – they will simply be incapable of circling him, politely parting to let him pass each time they surround him. The crowd parts only for the Leviathan and will provide the normal impediment to all others. This power has no effect on the positioning of people who are alone and it will only affect normal creatures that are completely subject to the Wake – even the moderate resistance provided by being a supernatural being is sufficient to stifle it entirely. Its effect lasts for a scene.&lt;br /&gt;
* &#039;&#039;&#039;Cost&#039;&#039;&#039;: 1 Ichor&lt;br /&gt;
&lt;br /&gt;
==== Eye of the Eternal Storm  (Ancestral Channel) ====&lt;br /&gt;
&#039;&#039;The Leviathan is a creature of pretrenatural calm and stillness. Adapted to both the loneliness and turbulence of the primordial ocean, he can maintain emotional control in the most extreme circumstances and spread this control to others.&#039;&#039;&lt;br /&gt;
* “Depth 0”: Birthright of Sanctity&lt;br /&gt;
* “Depth 1”: When the Leviathan is using Composure to resist a rolled action, his attacker does not benefit from 10-Again. 9-Again or 8-Again will &amp;quot;degrade&amp;quot; one step. &lt;br /&gt;
* “Depth 2”: As above, and now a normal attacker negates one success for each &amp;quot;1&amp;quot; rolled. 9-Again will &amp;quot;degrade&amp;quot; to no reroll, while 8-Again will &amp;quot;degrade&amp;quot; to 10-again. &lt;br /&gt;
* “Depth 3”: As above, and the Leviathan boosts his resistance by 4, not 2, when spending Willpower on Composure-related resistance. &lt;br /&gt;
* “Depth 4”: As above, and +1 Composure (This does not increase the Leviathan&#039;s Willpower)&lt;br /&gt;
* “Depth 5”: As above, and Wake-vulnerable individuals within the Leviathan&#039;s Wake may use his Composure as a Resistance trait in place of their own. If they do so, their effective Composure is reduced to 0 when opposing effects created by the Leviathan himself. This lasts for the rest of the scene or until the victim expends Willpower to resist it (but will begin again if they borrow the Leviathan&#039;s Composure.) &lt;br /&gt;
* “Depth 6”: As above, but now +2 Composure and the Leviathan may use Composure in place of Presence or Manipulation for any social skills that remain viable in this form.&lt;br /&gt;
&lt;br /&gt;
==== Voice of the Elder Temptress (Ancestral Channel) ====&lt;br /&gt;
&#039;&#039;Description.&#039;&#039;&lt;br /&gt;
* “Depth 0”: Birthright of Sanctity&lt;br /&gt;
* “Depth 1”: 9-Again on Persuasion rolls&lt;br /&gt;
* “Depth 2”: As above, but now 8-Again on Persuasion rolls&lt;br /&gt;
* “Depth 3”: As above, and +1 dice on Persuasion rolls. &lt;br /&gt;
* “Depth 4”: As above, but now +2 dice on Persuasion rolls. &lt;br /&gt;
* “Depth 5”: As above, but now +3 dice on Persuasion rolls.&lt;br /&gt;
* “Depth 6”: As above, and using Persuasion on Wake-vulnerable subjects is a rote action.  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Evolutions&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== Siren of the Depths (Ancestral Channel) ====&lt;br /&gt;
&#039;&#039;The Leviathan cannot be resisted; its nature is to draw in others, to bring them in to its orbit.&#039;&#039;&lt;br /&gt;
* “Depth 0”: Birthright of Sanctity&lt;br /&gt;
* “Depth 1”: 9-Again on Presence rolls&lt;br /&gt;
* “Depth 2”: As above, but now 8-Again on Presence rolls&lt;br /&gt;
* “Depth 3”: As above, and the Leviathan gains +5 dice on a Presence-based roll when expending Willpower on it, instead of +3. &lt;br /&gt;
* “Depth 4”: As above, and +1 to Presence. &lt;br /&gt;
* “Depth 5”: As above, and the Leviathan may select a single social Skill to retain use of at this Depth, as long as that Skill is used with Presence.&lt;br /&gt;
* “Depth 6”: As above, but +2 to Presence. Wake-vulnerable individuals with a Willpower lower than the Leviathan&#039;s Presence will follow it around in a dazed state unless they expend a point of Willpower (one per scene) to act normally. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Evolutions&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== Insidious Creature (Ancestral Channel) ====&lt;br /&gt;
&#039;&#039;When the Leviathan speaks, or sends thoughts and dreams, the message tangles up the reason the recipient, ensnaring the mind.&#039;&#039;&lt;br /&gt;
* “Depth 0”: Birthright of Sanctity&lt;br /&gt;
* “Depth 1”: 9-Again on Manipulation rolls&lt;br /&gt;
* “Depth 2”: As above, but now 8-Again on Manipulation rolls&lt;br /&gt;
* “Depth 3”: As above, and the Leviathan gains +5 dice on a Manipulation-based roll when expending Willpower on it, instead of +3. &lt;br /&gt;
* “Depth 4”: As above, and +1 to Manipulation.&lt;br /&gt;
* “Depth 5”: As above, and wake-vulnerable subjects spending Willpower to increase their resistance to the Leviathan&#039;s Manipulation-based actions gain only +1 to their resistance Trait. &lt;br /&gt;
* “Depth 6”: As above, but +2 to Manipulation. Wake-vulnerable individuals with a Willpower lower than the Leviathan&#039;s Manipulation cannot use rolled resistance against the Leviathan&#039;s Manipulation-based actions; the Leviathan automatically scores an exceptional success against them in these cases.&lt;br /&gt;
&#039;&#039;&#039;Evolutions&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Call of the Depths (Descendant Channel) ====&lt;br /&gt;
&#039;&#039;The voice of the Leviathan is what inspired legends of siren&#039;s. Speaking, crying, bellowing, or whispering: all vocalizations of the Leviathan draws in mortal listeners, robbing them of their will and self determination.&#039;&#039;&lt;br /&gt;
** Dice Pool: Presence + Expression + Sheol&lt;br /&gt;
** Action Type: Standard&lt;br /&gt;
The Leviathan&#039;s voice carries a luring tone that pulls listeners towards him or her and muddle their minds. The effect only extends as far as the Leviathan&#039;s voice would naturally carry, without being amplified or broadcast by mechanical methods. Those that hear the voice, are vulnerable to the Wake, and have less Resolve (+ Power Stat) than the Leviathan&#039;s successes are affected. A point of Willpower may be spent to resist the call for a turn. When at the Leviathan&#039;s side, subjects that are still subject to the lure become anxious and uncertain if forced to move away, suffering a -2 penalty to all actions not linked to returning to the Leviathan&#039;s side.&lt;br /&gt;
* “Depth 0”: Birthright of Sanctity&lt;br /&gt;
* “Depth 1”: Those that hear the voice move towards the Leviathan for a single  turn.&lt;br /&gt;
* “Depth 2”: As above, but the compulsion lasts an extra turn for each success over the necessary threshold to affect the listener, to a limit of (Leviathan&#039;s Presence) turns. Multiple applications don&#039;t stack - the new roll replaces the old one.&lt;br /&gt;
* “Depth 3”: As above, and the Leviathan may expend an additional 1 Ichor to increase the cost of resistance to 2 Willpower for subjects whose Willpower is less than the Leviathan&#039;s (Presence + Sheol). &lt;br /&gt;
* “Depth 4”: As above, and the limit on duration increases to (Presence + Sheol) turns.&lt;br /&gt;
* “Depth 5”: As above, and affected subjects cannot regain Willpower normally, instead gaining the Leviathan&#039;s Vice and having it be their sole option for the duration of the effect. &lt;br /&gt;
* “Depth 6”: The Leviathan may expend 3 additional ichor to remove the ability to spend Willpower to resist from subjects whose Willpower is less than the Leviathan&#039;s (Presence + Sheol). &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Evolutions&#039;&#039;&#039;&lt;br /&gt;
* Song of Madness (OO) - In Depth 3 and lower, those affected by the call also suffer from any derangements possessed by the Leviathan. Those that resist by expending Willpower also resist the derangement.&lt;br /&gt;
&lt;br /&gt;
=== Vestiges of Vitality ===&lt;br /&gt;
&lt;br /&gt;
==== Birthright of Vitality  ====&lt;br /&gt;
The Birthright of the Vestige of Vitality is the &#039;&#039;&#039;Boon of Tides&#039;&#039;&#039;. While this power is in effect, the Leviathan may breathe water as easily as air and gains Armor 1 when at least half-submerged. Its effect lasts for a scene.&lt;br /&gt;
* &#039;&#039;&#039;Cost&#039;&#039;&#039;: 1 Ichor&lt;br /&gt;
&lt;br /&gt;
==== Assumption of Titan&#039;s Stature (Ancestral Channel) ====&lt;br /&gt;
&#039;&#039;Description.&#039;&#039;&lt;br /&gt;
* “Depth 0”: Birthright of Vitality&lt;br /&gt;
* “Depth 1”: +1 die on Brawl rolls mades during a grapple. &lt;br /&gt;
* “Depth 2”: As above, but now +2 dice on relevant rolls.&lt;br /&gt;
* “Depth 3”: As above, and +1 Size.&lt;br /&gt;
* “Depth 4”: As above, but now +3 dice on relevant rolls. &lt;br /&gt;
* “Depth 5”: As above, but now +2 Size.&lt;br /&gt;
* “Depth 6”: As above, but now +3 Size and 8-Again on relevant rolls made against smaller targets.  &lt;br /&gt;
&lt;br /&gt;
==== Lifeblood of Titans (Ancestral Channel) ====&lt;br /&gt;
&#039;&#039;The immense ancient creatures were beyond death as it is currently understood.  A Leviathan who pursues the remnants of this power in its blood finds that same spark of terrible life, which refuses to be constrained to the scale of modern life.&#039;&#039;&lt;br /&gt;
* “Depth 0”: Birthright of Vitality&lt;br /&gt;
* “Depth 1”: +1 Size.&lt;br /&gt;
* “Depth 2”: As above, and +1 Health Level&lt;br /&gt;
* “Depth 3”: As above, but now +2 Size.&lt;br /&gt;
* “Depth 4”: As above, but now +2 Health Levels. &lt;br /&gt;
* “Depth 5”: As above, but now +3 Size.&lt;br /&gt;
* “Depth 6”: As above, but now +4 Size and +3 Health Levels.  &lt;br /&gt;
&lt;br /&gt;
==== Flesh of the Progenitors (Ancestral Channel) ====&lt;br /&gt;
&#039;&#039;Description.&#039;&#039;&lt;br /&gt;
* “Depth 0”: Birthright of Vitality&lt;br /&gt;
* “Depth 1”: The Leviathan developes 1/0 Armor (General/ballistic).&lt;br /&gt;
* “Depth 2”: As above, but now 1/1 Armor&lt;br /&gt;
* “Depth 3”: As above, but now 2/1 Armor, and the armor becomes bulletproof. &lt;br /&gt;
* “Depth 4”: As above, but now 2/2 Armor&lt;br /&gt;
* “Depth 5”: As above, but now 3/2 Armor&lt;br /&gt;
* “Depth 6”: As above, but now 4/3 Armor, and the armor degrades all damage inflicted by mundane weapons to bashing.  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Evolutions&#039;&#039;&#039;&lt;br /&gt;
* Adaption to Harm (OO) - In Depth 3 and lower, the Leviathan may expend 1 Ichor to &amp;quot;adapt&amp;quot; to an attack that inflicts damage. The Leviathan&#039;s Armor is treated as being 1 rank higher against attacks of that general type (bullets, punching, blunt instruments, etc.) for the rest of the scene. The Leviathan may only be &amp;quot;adapted&amp;quot; to one such type of damage at a time. &lt;br /&gt;
* Flexible Protection (OO) - In Depth 3 and lower, the Leviathan may roll Stamina + Sheol as an instant action. He may move ranks of protection equal to his successes from general to ballistic or vice versa, increasing one by decreasing the other. He may not reduce a kind of protection below 0. &lt;br /&gt;
* Lead Ward (OO) - The ballistic values of the Armor granted by this Channel are all 1 rank higher. &lt;br /&gt;
* Inviolable (OOOOO, requires Sheol 5) - In Depth 6, while being attacked by wake-vulnerable creatures, the Leviathan may use its Sheol as its Armor value.&lt;br /&gt;
&lt;br /&gt;
==== The Toad&#039;s Curse (Ancestral Channel) ====&lt;br /&gt;
&#039;&#039;Approaching the ancient creatures of the depths was a hazardous experience; not only did they have great power to bring to bear against interlopers but their very presence could overwhelm with toxic secretions.&#039;&#039;&lt;br /&gt;
* “Depth 0”: Birthright of Vitality&lt;br /&gt;
* “Depth 1”: Unprotected beings in physical contact with the Leviathan suffer a -1 penalty on all actions. After the contact is broken, the penalty lasts for a number of turns equal to the amount of time spent in contact.&lt;br /&gt;
* “Depth 2”: As above, but for every two rounds of full contact, the penalty increases by 1. If it ever rises above the subject&#039;s Stamina + Resolve, they pass out due to pain. When contact is broken, the penalty drops down to -1, and lasts as above. &lt;br /&gt;
* “Depth 3”: As above, but now the penalty applies to any creature within close distance (close enough to touch, even if not touching) of the Leviathan. If the region is left, the penalty now gradually decreases (by 1 each turn), to a minimum of -1, which is suffered for the rest of the scene &lt;br /&gt;
* “Depth 4”: As above, but now the penalty increases for each turn of contact.&lt;br /&gt;
* “Depth 5”: As above, and creatures that have passed out due to exposure will suffer 1 bashing damage for each turn of continued exposure beyond that point. &lt;br /&gt;
* “Depth 6”: As above, but the cloud now covers a region with a radius in feet equal to the Leviathan&#039;s Size.  &lt;br /&gt;
&lt;br /&gt;
==== No Mysteries of the Flesh (Descendant Channel) ====&lt;br /&gt;
&#039;&#039;The voice of the Leviathan is what inspired legends of siren&#039;s. Speaking, crying, bellowing, or whispering: all vocalizations of the Leviathan draws in mortal listeners, robbing them of their will and self determination.&#039;&#039;&lt;br /&gt;
** Dice Pool: Intelligence or Stamina + Medicine + Sheol&lt;br /&gt;
** Action Type: Extended (Each roll represents either one minute of work (first aid and diagnosis) or one hour of intense concentration (for long-term treatment and major physical reconfiguration)&lt;br /&gt;
The Leviathan can exert near-total understanding and control of the physical functions of his body, stopping or redirecting blood flow, diagnosing maladies, and repurposing muscles and organs to increase his capabilities. The lesser examples of this power are acts of will (Intelligence), while the more drastic changes are painful and strenuous (Stamina.) &lt;br /&gt;
* “Depth 0”: Birthright of Vitality&lt;br /&gt;
* “Depth 1”: By expending a point of Ichor, the Leviathan may diagnose illnesses in himself using this Channel; he suffers no penalties for lacking tools (and in fact gains bonuses due to his Sheol.) He may also perform minor field first aid, such as stopping a wound from bleeding and &amp;quot;setting&amp;quot; a broken limb. &lt;br /&gt;
* “Depth 2”: As above, and the Leviathan may now apply any medical treatment that would be possible with advanced equipment, up to and including performing what is effectively surgery on himself. &lt;br /&gt;
* “Depth 3”: As above, and the Leviathan may now use drastic changes to remove the need for sleep, air, water, and food. Each category requires 1 success for twelve hours of suppression. Healing time can be increased as well - successes are divided between duration (12 hours per success) and degree of increase (2 successes for a 100% improvement.) Increased healing burns increased energy. A Leviathan healing at an increased rate requires a proportional degree more of food, water, and sleep than usual. Suppressing the need for these only suppreses one &amp;quot;normal amount&amp;quot; of need, requiring increased successes to compensate for the increased needs. &lt;br /&gt;
* The Leviathan may expend an additional Ichor to perform a check in less time - one turn or ten minutes depending on the procedure.&lt;br /&gt;
* “Depth 4”: As above, and the Leviathan may now expend three successes on a drastic change to &amp;quot;shuffle&amp;quot; a dot from one Physical Attribute to another. The change lasts for one hour, and increased successes can increase the duration by thirty minutes per additional success. The Leviathan may only have dots equal to his Sheol &amp;quot;shuffled&amp;quot; at any one time. &lt;br /&gt;
* “Depth 5”: As above, and the Leviathan may now control his density. He may &amp;quot;swap&amp;quot; his Size and Stamina with a drastic change. This requires one success for each dot of change (So a Size 5, Stamina 3 Leviathan would require two successes.) The change lasts for one hour, and increased successes can increase the duration by thirty minutes per additional success. &lt;br /&gt;
* “Depth 6”: As above, and the Leviathan may now use a drastic change to increase one Physical Attribute by a single dot. This requires successes equal to twice the current rating. The change lasts for one hour, and increased successes can increase the duration by thirty minutes per additional success. The Leviathan may expend 3 additional ichor to perform a check reflexively or in a single minute, depending on the procedure. &lt;br /&gt;
&#039;&#039;&#039;Evolutions&#039;&#039;&#039;&lt;br /&gt;
* Autosculpting (O) - The Leviathan may select a single physical Merit with a dot rating equal to or less than his Sheol. In Depth 3 and lower, he may use a drastic change to gain access to that Merit. This requires successes equal to its dot rating, and provides the Merit for an hour. Additional successes can increase the duration by thirty minutes per additional success. The Leviathan must otherwise qualify for the Merit when gaining it (but may use the increased traits of his Depth 3 form to determine if he does or not.) This Evolution may be purchased mulitple times, each time allowing access to a different Merit. Only Merits that can be explained as raw physical traits can be gained in this fashion (so no Stunt Driver or Fighting Styles.)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Back to the [[LeviathanTempest:CompilationProject| Compilation Page]]&lt;br /&gt;
&lt;br /&gt;
Back to the [[LeviathanTempest:Main_Page| Main Page.]]&lt;/div&gt;</summary>
		<author><name>FiveEyes</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=LeviathanTempest:ChapterFour&amp;diff=129425</id>
		<title>LeviathanTempest:ChapterFour</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=LeviathanTempest:ChapterFour&amp;diff=129425"/>
		<updated>2009-11-12T04:49:42Z</updated>

		<summary type="html">&lt;p&gt;FiveEyes: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[PICTURE: Full page, three-quarters top-down view. An alleyway. A man in a black suit, wearing a bronze face mask depicting an impassive man&#039;s face in a Sumerian style, recoils from a prone figure. The prone body is a young man with AmerInd features. He is in a flannel shirt and ripped jeans, and is lying in a pool of blood. His teeth are gritted as he glares defiantly at the masked man. The teeth are triangular, and his left eye is a featureless black pool. The blood is rising up unnaturally at his side and forming a distinct shape - a vulture&#039;s body with a peacock&#039;s tail feathers. Instead of a vulture&#039;s head, three serpents emerge from the neck. The central serpent is hooded, like a cobra. The creature is formed out of blood at its feet but solid elsewhere, and is clearly taking flight towards the masked man.]&lt;br /&gt;
&lt;br /&gt;
= Chapter 4 : Supernatural Powers =&lt;br /&gt;
&lt;br /&gt;
“&#039;&#039;Can you fill his hide with harpoons, or his head with fishing spears? If you lay a hand on him, you will remember the struggle, and never do it again! Any hope of subduing him is false; the mere sight of him is overpowering.&#039;&#039;”&lt;br /&gt;
* Job 41:7-9&lt;br /&gt;
&lt;br /&gt;
Supplementing the mystical advantages – and afflictions - that separate the Tribe from humanity is the exploration of the power available from their Progenitor&#039;s bloodline. While Sheol measures the degree to which a Leviathan is coming to terms with his or her lineage, this method of exploration is not the only one available to them. The Schools of the Tribe emphasize an approach towards definition of the self, and part of that goal is the realization and reclamation of the Tribe&#039;s lost power. &lt;br /&gt;
&lt;br /&gt;
Most Leviathans do not spend particularly much energy simply attempting to gain mystical power. While such things can provide considerable control over the immediate circumstances of a Leviathan&#039;s life, delving deeply into one&#039;s bloodline involves acknowledging the Tribe&#039;s inhumanity in a way that can be frightening to an insecure Leviathan, and even the more balanced and stable members of the Tribe often find that they feel more “stable” spending their time on other studies. At least a portion of this anxiety stems from the fact that the Tribe&#039;s power expresses itself imperfectly in humanoid visages – a member of the Tribe must become monstrous to make use of the lore encoded in his blood. &lt;br /&gt;
&lt;br /&gt;
== Vestiges ==&lt;br /&gt;
The avenues of supernatural power open to the Tribe are referred to as Vestiges. A Vestige is understood as just that, a fragmentary remnant of some facet of the power of the Progenitors which a Leviathan can, with study, seek to emulate. Comprehension of a Vestige, as well as a Leviathan&#039;s conception of how that power is achieved, shapes the Leviathan&#039;s monstrous forms – the closer he moves towards the far limits of his transformative ability, the more of the power of the Vestige is made manifest. Meditation and exploration of a Vestige also serves as a method of forming a personal image of the Tribe&#039;s lost heritage – the Leviathan&#039;s School shapes the ways in which he comprehends the Vestiges and the ways in which they become physically manifest as he attempts to achieve an understanding of his bloodline that gives him a goal to aim for. In other words, the Tribe&#039;s study of Vestiges is part of their attempt to construct an ideal form in which they will feel “complete.” &lt;br /&gt;
&lt;br /&gt;
The Tribe has access to seven Vestiges, corresponding to the seven most major Strains. All of the Tribe&#039;s abilities fall under the blanket of one of these seven categories, and can be further subdivided into Channels. A Channel is a part of the whole – members of Abzu&#039;s Camp tend to refer to them as imperfect emanations of perfect concepts – and serves as a manageable portion of an otherwise massive concept. Leviathans explore a Vestige by comprehending its individual Channels. The most straightforward of these are referred to as Ancestral Channels – they represent certain physical concepts that must be grasped before the more esoteric Descendant Channels can be understood. Descendant Channels involve the conjuration and direction of the forces at the Tribe&#039;s command and, as such, require a greater degree of focus and the power of Ichor to invoke.&lt;br /&gt;
&lt;br /&gt;
The Vestiges are a gift shared by all members of the Tribe. While a given Strain may favor certain aspects of the bloodline, there are no aspects of the Tribe&#039;s power that cannot be gained by a Leviathan that undergoes proper study. On a practical level this means that there are no Channels that are unique to a given Strain or School, and even if a small group of Leviathans “discovered” a lost Channel, the route they took to this discovery could not be the only one – through meditation and experimentation, it would be possible for a Leviathan with infinite time (and patience) to grasp every Channel of every Vestige. The roadmap to these traits is, after all, contained in the blood of each and every Leviathan, and reproduced in imperfect fragments in the families that gave birth to them. &lt;br /&gt;
&lt;br /&gt;
==== Birthrights ====&lt;br /&gt;
Remarkably, the first tentative steps taken in the exploration of a Vestige tend to cover similar ground, no matter the Channel being considered or the methods of the Leviathan in question. This “common ground” represents a Vestige&#039;s Birthright – the most basic expression of that Vestige, a small blessing that any Leviathan that has explored that Vestige has access to in any form. The trick offered by a Birthright is usually limited, a predecessor to the Vestige&#039;s more formal powers, but most members of the Tribe find that the ability to produce their Birthrights at any time more than makes up for the lack of a spectacular effect.  &lt;br /&gt;
&lt;br /&gt;
Mechanically, a Birthright is a single power available to a Leviathan regardless of form, which has one effect and an associated Ichor cost. The invocation of a Birthright involves either no transformation or an imperceptible amount of change – it takes supernatural awareness to mark their use. A Leviathan gains access to a Vestige&#039;s Birthright upon purchasing any of its Ancestral Channels. &lt;br /&gt;
&lt;br /&gt;
==== Evolutions ====&lt;br /&gt;
Comparatively, there are paths that a Leviathan can avoid taking in their exploration of a Channel, certain modes of thought or varieties of adaptation that only become apparent to those that search for them specifically. The Tribe refers to these elaborations of the Vestige as its Evolutions. They are of somewhat greater social and mental importance to a Leviathan than the Channels themselves, as they are adaptations that are deliberately sought – by internalizing these traits, a Leviathan is making a claim as to what he believes his (or even &#039;&#039;the&#039;&#039;) ideal form ought to be. While the marking of a Progenitor&#039;s bloodline causes a Strain to favor certain Vestiges, it is the will of the Leviathan that guides him to more readily undertake a group of Evolutions.&lt;br /&gt;
&lt;br /&gt;
Mechanically, an Evolution is like a Merit – a unique feature purchased separately from other traits. Evolutions are tied to Vestiges or Channels, and provide to the linked powers either additional benefits, new avenues of use, or reduced limitations. Evolutions always have a physical marker that makes them readily apparent to observers – a true scholar of the Tribe might even be able to identify a Leviathan&#039;s School and mastered Channels from observing his Evolutions.  &lt;br /&gt;
&lt;br /&gt;
===== Sidebar Page: Attribute-Boosting Channels =====&lt;br /&gt;
A number of Channels provide the Leviathan with bonuses to a specific Attribute. These follow a general template, depending on whether the Attribute is from the Power, Finesse, or Resistance group. To save on space, the basic templates are below, with specific details listed under the individual Channel.&lt;br /&gt;
&lt;br /&gt;
====== Power Attribute Boosting Ancestral Channel ======&lt;br /&gt;
* “Depth 0”: Birthright, as appropriate&lt;br /&gt;
* “Depth 1”: The Leviathan developes a Specialty attached to (Attribute). This Specialty applies to all valid rolls and is always the same for a given character. (or 9-again)&lt;br /&gt;
* “Depth 2”: As above, and +1 to the Attribute&lt;br /&gt;
* “Depth 3”: As above, and when the Leviathan spends Willpower on an active (Attribute)-based roll, they gain +5 dice instead of +3. (Unique power or 8-again)&lt;br /&gt;
* “Depth 4”: As above, but now +2 to the Attribute&lt;br /&gt;
* “Depth 5”: As above, when acting unopposed, the Leviathan may perform (Attribute) actions as rote actions.&lt;br /&gt;
* “Depth 6”: As above, but now +3 to the Attribute, (unique power) &lt;br /&gt;
&lt;br /&gt;
====== Finesse Attribute Boosting Ancestral Channel ======&lt;br /&gt;
* “Depth 0”: Birthright, as appropriate&lt;br /&gt;
* “Depth 1”: (Unique Power)&lt;br /&gt;
* “Depth 2”: As above, and when your Wake is focused on someone, if their (Willpower + Power Stat) is lower than (Attribute + Sheol), they suffer a -1 penalty to rolled or unrolled resistance against (Attribute)-based actions. (or 9-again) &lt;br /&gt;
* “Depth 3”: As above, and +1 to the Attribute, and when the Leviathan spends Willpower on an active (Attribute)-based roll, they gain +5 dice instead of +3.&lt;br /&gt;
* “Depth 4”: As above, and the focused Wake penalty increases to -2 (or 8-again), (Unique Power)&lt;br /&gt;
* “Depth 5”: As above, but now +2 to the Attribute.&lt;br /&gt;
* “Depth 6”: As above, (unique power) &lt;br /&gt;
&lt;br /&gt;
====== Resistance Attribute Boosting Ancestral Channel ======&lt;br /&gt;
* “Depth 0”: Birthright, as appropriate&lt;br /&gt;
* “Depth 1”: When the Leviathan is using (Attribute) to resist a rolled action, his attacker does not benefit from 10-Again. 9-Again or 8-Again will &amp;quot;degrade&amp;quot; one step.&lt;br /&gt;
* “Depth 2”: As above, but now a normal attacker negates one success for each &amp;quot;1&amp;quot; rolled. 9-Again will &amp;quot;degrade&amp;quot; to no reroll, while 8-Again will &amp;quot;degrade&amp;quot; to 10-again.&lt;br /&gt;
* “Depth 3”: As above, and +1 to (Atribute) and the Leviathan boosts his resistance by 4, not 2, when spending Willpower on (Attribute)-related resistance.&lt;br /&gt;
* “Depth 4”: As above, but now an attacker with 9-again negates one success for each &amp;quot;1&amp;quot; rolled. 8-Again will &amp;quot;degrade&amp;quot; to no reroll.&lt;br /&gt;
* “Depth 5”: As above, but now +2 to (Attribute), (unique power)&lt;br /&gt;
* “Depth 6”: As above, attackers benefit from no rerolls under any circumstances, (unique power)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Vestiges of Awareness ===&lt;br /&gt;
There are countless adaptations that permit natural animals to discern amazing degrees of information from their environment - organs that measure electrical impulses, sort and interpret scents, and adaptations that &amp;quot;feel&amp;quot; the impression made by thrashing fish in the water. All of these various miracles of biology - and supernatural improvements beyond the limits of flesh - are available to the Tribe. The Progenitors, if myths are to be believed, had senses that could measure the quiver of thoughts in the heads of their prey, or pierce the limits of space and time. While their descendants cannot make such grandiose claims, the remaining fragments of these impossible gifts are still impressive. &lt;br /&gt;
&lt;br /&gt;
Those members of the Tribe that explore the relics of their lost civilization see these gifts as represented by a wheel of staring eyes or as an indigo mirror, lens, or jewel. The Progenitor most famed for perception is Nagaraja, the ancestor of the Vasuki, yet the Taninim and Bahamutan Strains also have a strong grasp of these talents.   &lt;br /&gt;
&lt;br /&gt;
==== Birthright of Awareness ====&lt;br /&gt;
The Birthright of the Vestige of Awareness is the &#039;&#039;&#039;Gaze of the Depths&#039;&#039;&#039;. Upon its invocation, the Leviathan&#039;s vision ceases to be impaired by water, and he reduces darkness-related vision penalties by his Sheol. He may keep his eyes open underwater, regardless of water quality, without discomfort. These effects last for the rest of the scene.&lt;br /&gt;
* &#039;&#039;&#039;Cost&#039;&#039;&#039;: 1 Ichor&lt;br /&gt;
&lt;br /&gt;
==== Lambent Eyes of Judgment (Ancestral Channel) ====&lt;br /&gt;
&#039;&#039;The Leviathan&#039;s gaze strips away deception and peers into the heart of matters – he seeks out the blackness at the core of all issues, and reads the lines of guilt in the faces of others.&#039;&#039;&lt;br /&gt;
* “Depth 0”: Birthright of Awareness&lt;br /&gt;
* “Depth 1”: 9-Again on Empathy rolls&lt;br /&gt;
* “Depth 2”: As above, and +1 die on Empathy rolls&lt;br /&gt;
* “Depth 3”: As above, but now 8-again on Empathy rolls&lt;br /&gt;
* “Depth 4”: As above, but now +2 dice on Empathy rolls&lt;br /&gt;
* “Depth 5”: As above, but now +3 dice on Empathy rolls&lt;br /&gt;
* “Depth 6”: As above, and the Leviathan is aware of the Vice of all vulnerable subjects inside his Wake.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Evolutions&#039;&#039;&#039;&lt;br /&gt;
* Light of Truth (O) In Depth 1 and lower, the Leviathan&#039;s eyes (or body, or some new and horrific organ) give off light – roughly equivalent to candlelight (about a yard of illumination). In this region, Wake-vulnerable subjects lose 10-again on their Subterfuge rolls.&lt;br /&gt;
* Lantern of Shame (OO, requires Light of Truth): At Depth 3 and below, the light&#039;s intensity increases to that of a lantern, and its light removes the ability of Wake-vulnerable subjects to regain Willpower from their Vice.&lt;br /&gt;
* Pyre for Sinners (OOOOO, requires Lantern of Shame): At Depth 6, the light&#039;s intensity increases to that of a bonfire (ten yards of illumination). In addition to the other effects, Wake-vulnerable supernatural beings in the light cannot make use of occult abilities that involve Subterfuge, such as the Obfuscate ability “The Familiar Stranger” (Vampire pg 137). &lt;br /&gt;
&lt;br /&gt;
==== One Brain, Many Minds (Ancestral Channel) ====&lt;br /&gt;
&#039;&#039;The sad limit of modern creatures of a single consciousness drawn together from the offerings of the brain does not need to be obeyed by Leviathans. As their ancestors once did, they can support a chorus of coordinated psyches within their brains.&#039;&#039;&lt;br /&gt;
* “Depth 0”: Birthright of Awareness&lt;br /&gt;
* “Depth 1”: 9-Again on Wits rolls&lt;br /&gt;
* “Depth 2”: As above, but now 8-again on Wits rolls&lt;br /&gt;
* “Depth 3”: As above, and the Leviathan gains +5 dice on a Wits-based roll when expending Willpower on it, instead of +3. &lt;br /&gt;
* “Depth 4”: As above, and +1 to Wits.&lt;br /&gt;
* “Depth 5”: As above, and the Leviathan ignores dice pool penalties based off of distractions. Combat maneuvers based off of feinting fail automatically unless the user&#039;s relevant Skill is higher than the Leviathan&#039;s Wits. &lt;br /&gt;
* “Depth 6”: As above, but now +2 to Wits.&lt;br /&gt;
&#039;&#039;&#039;Evolutions&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== Oroborus&#039; Kin (Ancestral Channel) ====&lt;br /&gt;
&#039;&#039;In the primordial ocean, time flowed as all waters did.  Some of the great beasts of that ocean stretched themselves along such flows and devoured their pasts and future in single gulps.  This feat lies beyond modern Leviathans, but they may still hunt the strange eddies of time.&#039;&#039;&lt;br /&gt;
* “Depth 0”: Birthright of Awareness&lt;br /&gt;
* “Depth 1”: 9-Again on prophecy rolls (Such as those made during a fortune-telling ritual or to discern the meaning of an existing prophecy)&lt;br /&gt;
* “Depth 2”: As above, but now 8-again on such rolls. The Leviathan benefits from a free specialty in a specific form of divination (usually linked to Occult) &lt;br /&gt;
* “Depth 3”: As above, and +1 die on relevant rolls.&lt;br /&gt;
* “Depth 4”: As above, but now +2 dice on relevant rolls&lt;br /&gt;
* “Depth 5”: As above, and the Leviathan may now use fortuitous events as a basis for prophecy - upon witnessing a dramatic failure or exceptional success, he may reflexively and immediately enact any prophecy ritual he knows which normally requires ten minutes or less to perform. The event substitutes for the necessary materials and actions. &lt;br /&gt;
* “Depth 6”: As above, and the Leviathan may &amp;quot;see&amp;quot; temporal anomalies as well as unusual alterations in the fabric of fate. This permits him to use normal senses to note the presence of mystically-warped fates or regions in which supernatural means have been used to distort time. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Evolutions&#039;&#039;&#039;&lt;br /&gt;
* Third Eye (OOO, requires Sheol 3): At Depth 3 and below, the Leviathan may use his five normal senses to discern the past and future. He may use a Wits + Occult prophecy roll to get &amp;quot;sensations&amp;quot; from a person or object that up to seven minutes (-1), hours (-2), days (-4) or even years (-8) divorced from the present, in any direction. These &amp;quot;sensations&amp;quot; default to the most &amp;quot;important&amp;quot; or impressive event in the time frame sensed, and provide only hints. A fisherman who will drown in three days might provide the taste of salt water, for instance. Events are considered &amp;quot;important&amp;quot; based off of some notion of their &amp;quot;notability&amp;quot; and import to the subject. &lt;br /&gt;
* Divine Perspective (O or OOO, requires Third Eye and Sheol 4 or 5): At Depth 6, the Leviathan may reflexely and constantly receives sensory data from people and objects that extends up to seven minutes in either direction in their personal timeline, as detailed under Third Eye. The three-dot version of this Merit gathers information for up to seven hours. &lt;br /&gt;
&lt;br /&gt;
==== Eye of the Watchful Deity (Descendant Channel) ====&lt;br /&gt;
&#039;&#039;The Leviathan may ride the senses of its followers, making use of their eyes and ears to extend its reach and review the world from safety.&#039;&#039;&lt;br /&gt;
* “Depth 0”: Birthright of Awareness&lt;br /&gt;
* “Depth 1”: The Leviathan can share the senses of a Beloved or bonded Lahmasu within 10 feet, seeing and hearing what they do. The Leviathan is in a trance state (unaware, no Defense) while doing this, and does not independently roll to notice things - he or she merely perceives what the subject does. The Leviathan needs to know the vague direction towards a subject to tap in - they can&#039;t guess until they get the correct answer, however. The subject is aware of this effect. It lasts until terminated, until the end of the scene, or until the subject leaves the target area. The Leviathan &#039;&#039;must&#039;&#039; terminate the effect to move and act freely. &lt;br /&gt;
* “Depth 2”: As above, but within 10 yards.&lt;br /&gt;
* “Depth 3”: As above, but within 100 yards. The Leviathan may now expend 1 additional Ichor to target a willing subject that is vulnerable to the Wake but not a Beloved or Lahmasu. In addition to the direction to the subject, the Leviathan must also either know the target&#039;s name or be able to see them with the naked (if supernaturally enhanced) eye.&lt;br /&gt;
* “Depth 4”: As above, but within a half-mile.&lt;br /&gt;
* “Depth 5”: As above, but within a mile.&lt;br /&gt;
* “Depth 6”: As above, but within 10 miles. The Leviathan can expend 3 additional Ichor to target unwilling subjects that are vulnerable to the Wake - this requires an opposed roll (Presence + Sheol vs Resolve + power stat) to accomplish. The normal restrictions for targetting non-Beloved apply. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Evolutions&#039;&#039;&#039;&lt;br /&gt;
* Gentle Touch (O) If the Leviathan&#039;s Subterfuge + Sheol is greater than the subject&#039;s Willpower, they are not aware of being monitored. This does not prevent a subject from resisting if unwilling - in this case the victim, should they be affected, is aware that they were subject to mental assault but is not aware of whether they are still being &amp;quot;hijacked&amp;quot; or not.&lt;br /&gt;
* Split Focus (OOO): In Depth 3 and below, the Leviathan now taps into the senses of a subject as an unrolled action - they must devote attention to it, but are not in a trance and retain awareness of their surroundings and their Defense trait. The Leviathan may also opt not to use a subject&#039;s senses in a turn, taking its normal action, without breaking the effect.&lt;br /&gt;
* All-Seeing (OOOO, requires Split Focus): At Depth 6, the Leviathan uses the senses of the target as a reflexive action - it may act freely and has constant awareness of information gathered by both its senses and those of the subject. &lt;br /&gt;
&lt;br /&gt;
==== Memories Before Time (Descendant Channel) ====&lt;br /&gt;
&#039;&#039;Beyond the confines of the world as it is now exist wonders unimagined. Some Leviathans can do more, however, than imagine them. For some, the memory of these things is present and terrible, and waiting to be called to the fore.&#039;&#039;&lt;br /&gt;
** Dice Pool: Wits + Occult + Sheol&lt;br /&gt;
* “Depth 0”: Birthright of Awareness&lt;br /&gt;
* “Depth 1”: The Leviathan may dip into the reserve of ancestral memory and conjure up knowledge of a Skill it does not possess. It may use the Skill for a single roll at a rating of its successes, subject to its normal Trait maximums.&lt;br /&gt;
* “Depth 2”: As above, but the Leviathan may divide successes between Skill rating and number of rolls it can be used for (minimum 1).&lt;br /&gt;
* “Depth 3”: The Leviathan may now expend 1 additional Ichor and, on a successful roll, spend any current XP (plus &amp;quot;borrow&amp;quot; against up to Willpower XP) to increase any skill or buy specialties. Borrowed XP is deducted one per session until paid off. The improvement occurs immediately after the successful roll.. &lt;br /&gt;
* “Depth 4”: As 3 above, but the Leviathan may now improve or gain Mental Attributes or Merits in this fashion.&lt;br /&gt;
* “Depth 5”: On a successful roll, the Leviathan may opt to give up a dot of Willpower in order to gain 8 XP.&lt;br /&gt;
* “Depth 6”: As above. The Leviathan may now spend 3 additional Ichor and roll this power at a penalty of (current Willpower +1). On a success, the Leviathan may regain a lost dot of Willpower for 7 XP. On a failure, no experience is lost. On a dramatic failure, 5 XP are lost. Regardless of success or failure, the Leviathan gains a minor Derangement. &lt;br /&gt;
&lt;br /&gt;
==== Alternate: Memories Before Time (Descendant Channel) ====&lt;br /&gt;
&#039;&#039;Beyond the confines of the world as it is now exist wonders unimagined. Some Leviathans can do more, however, than imagine them. For some, the memory of these things is present and terrible, and waiting to be called to the fore.&#039;&#039;&lt;br /&gt;
** Dice Pool: Wits + Occult + Sheol&lt;br /&gt;
* “Depth 0”: Birthright of Awareness&lt;br /&gt;
* “Depth 1”: The Leviathan may dip into the reserve of ancestral memory and conjure up knowledge of a Skill it does not possess. It may use the Skill at a rating of 1 for a number of rolls equal to its successes.&lt;br /&gt;
* “Depth 2”: As above, but the Leviathan also benefits from 9-Again with the conjured skill.&lt;br /&gt;
* “Depth 3”: The Leviathan may now expend 1 additional Ichor to include a Specialty alongside a conjured skill. &lt;br /&gt;
* “Depth 4”: The Leviathan now uses conjured skills are a rating of 3.&lt;br /&gt;
* “Depth 5”: The Leviathan now benefits from 8-Again with conjured skills. &lt;br /&gt;
* “Depth 6”: The Leviathan can expend 3 additional Ichor to conjure a Skill with an accompanying Specialty at a rating of 5 or two skills, each with its own Specialty, at a rating of 3. If two Skills are recalled, the Leviathan has the full complement of rolls with both skills - each has its own pool.  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Evolutions&#039;&#039;&#039;&lt;br /&gt;
* Lasting Impression (O) When using the Depth 1 iteration of this Channel, the Leviathan may &amp;quot;conjure&amp;quot; the Merit Eidetic Memory instead of a Skill. If he does so, it lasts for a number of minutes equal to his successes. The 9-Again or 8-Again benefits will apply to attempts to recall information while under stress.&lt;br /&gt;
* Lost Tongue (O) When using the Depth 1 iteration of this Channel, the Leviathan may &amp;quot;conjure&amp;quot; a Language instead of a Skill. If he does so, it lasts for a number of minutes equal to his successes and is possessed at the same dot rating as a conjured Skill would have been at. &lt;br /&gt;
* Split Focus (OOO): In Depth 3 and below, the Leviathan may expend 1 Ichor to attempt to remember an obscure fact as though he possessed the Merit Encyclopedic Knowledge.&lt;br /&gt;
* Tutelary Cocoon (OOO): In Depth 3 and below, The Leviathan may chose to expend 1 Willpower to form a cocoon, sealing itself away in a sleep-like trance which lasts 24 hours. During this time, the Leviathan may conjure a Skill (or Merit, if available) and purchase or improve it with experience points, as though it had received adequate training and instruction from adept tutors. Only one purchase may be made with each trance period. The Leviathan may &amp;quot;borrow&amp;quot; experience up to its Resolve if available points are insufficient, but gains a minor Derangement for doing so. A Leviathan in experience &amp;quot;debt&amp;quot; continues to gain experience as normal but must pay off the balance before it can purchase or improve Traits with experience. When the debt is paid off, the Derangement is also removed.&lt;br /&gt;
&lt;br /&gt;
=== Vestiges of Elements ===&lt;br /&gt;
&lt;br /&gt;
==== Birthright of Elements ====&lt;br /&gt;
The Birthright of the Vestige of Elements is the &#039;&#039;&#039;Veil of Seas&#039;&#039;&#039;. The Leviathan may compel a body of water of his Size or less to give off a cloud of fog, which inflicts a -3 sight penalty on all relevant rolls made on objects obscured by it. The fog expands considerably – the cloud&#039;s radius is roughly (Source&#039;s Size) in yards. The cloud lasts until the end of the scene or until mystically disperses.&lt;br /&gt;
* &#039;&#039;&#039;Cost&#039;&#039;&#039;: 1 Ichor&lt;br /&gt;
&lt;br /&gt;
==== Creature of the Luminous Ocean (Ancestral Channel) ====&lt;br /&gt;
Nothing is truly empty. The Leviathan knows this, she swims through what seems to be a void, bathed in a see of luminous power; power that she can bring to bear against others.&lt;br /&gt;
* “Depth 0”: Birthright of Elements&lt;br /&gt;
* “Depth 1”: 9-Again on Computer and Survival rolls&lt;br /&gt;
* “Depth 2”: As above, but now 8-Again on Computer and Survival rolls&lt;br /&gt;
* “Depth 3”: As above, and +1 dice on Computer and Survival rolls, and Armor 1 vs. electrical damage&lt;br /&gt;
* “Depth 4”: As above, but now +2 dice on Computer and Survival rolls, and electrical damage cannot stun or paralyze the Leviathan.&lt;br /&gt;
* “Depth 5”: As above, but now Armor (Size) vs. electrical damage&lt;br /&gt;
* “Depth 6”: As above, and the Leviathan can operate computers and other electrical devices within (Sheol) yards without touching them; The Leviathan can effectively swim through electric and magnetic fields at half-speed, this essentially allows for flight. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Evolutions&#039;&#039;&#039;&lt;br /&gt;
* Deep Battery (OO): At Depth 3 and below, the Leviathan&#039;s touch can provide electrical charge sufficient to power an electrical device of his Size or less. He must maintain contact to keep the device powered, and this contact will damage the device over the course of the scene – effectively inflicting electrical damage equal to the Leviathan&#039;s Sheol. &lt;br /&gt;
* Thundering Fists (OO) At Depth 3 and below, the Leviathan may make electrically-charged unarmed strikes. This costs the Leviathan 1 Ichor per strike. The strikes are + (Sheol)B weapons with the Stun property, which inflict electrical damage (which most mundane armor cannot negate) and are made with the Brawl Skill. &lt;br /&gt;
* Crackling Rebuke (OOOOO, requires Deep Battery): At Depth 6, the smell of atmosphere surrounds the Leviathan, and sparks crackle between his fingertips and shoot out of his mouth when he speaks. At this point foes that strike the Leviathan unarmed suffer bashing damage equal to his Sheol. This damage is electrical in nature. Those that grapple him suffer as though they were exposed to a constant current (World of Darkness, pg. 178).&lt;br /&gt;
&lt;br /&gt;
==== The Sky Cauldron (Descendant Channel) ====&lt;br /&gt;
&#039;&#039;Stirring the sky, the Leviathan may worsen weather conditions, calling up rain, winds, and hail. At the farthest reaches of this power, the Leviathan may call down boat-sundering storms with ease.&#039;&#039;&lt;br /&gt;
** Dice Pool: Intelligence + Occult + Sheol&lt;br /&gt;
** Action Type: Extended (Each roll represents 5 minutes of commanding the skies)&lt;br /&gt;
The Leviathan may summon inclement weather, activating this power repeatedly to increase the intensity or duration. The Depth that the Leviathan is at determines the maximum intensity of weather available to him. The weather lasts for a number of minutes equal to the Leviathan&#039;s successes and covers a region with a radius of 100 yards per point of Sheol. The Leviathan may opt to create weather less disastrous than he has access to. If existing weather is present, the Leviathan may reduce the necessary successes by the degree of difference between current conditions and the intended goal (i.e. if heavy rain exists, the Leviathan needs only 5 additional successes to ratchet it up to a hailstorm. &lt;br /&gt;
* “Depth 0”: Birthright of Elements&lt;br /&gt;
* “Depth 1”: The Leviathan may summon gentle rain or a slight breeze. (1 success necessary)&lt;br /&gt;
* “Depth 2”: As above, but the Leviathan may summon light rain or a strong breeze - enough to ruin a picnic. (3+ successes) &lt;br /&gt;
* “Depth 3”: As above, but the Leviathan may summon heavy rain and wind - cancelling most outdoor events. (5+ successes) The Leviathan may expend 1 additional Ichor to make a check in a single minute. &lt;br /&gt;
* “Depth 4”: As above, but the Leviathan may summon a large thunder or hailstorm - those exposed take a level of bashing damage for each minute of exposure (10+ successes) . &lt;br /&gt;
* “Depth 5”: As above, but the Leviathan may summon a catastrophic storm or monsoon - power is lost, property damaged. Those exposed take a level of bashing damage for each turn of exposure. (15+ successes)&lt;br /&gt;
* “Depth 6”: As above, but the Leviathan may summon a storm that grounds planes and capsizes small ships. Those exposed take a level of &#039;&#039;lethal&#039;&#039; daage for each turn of exposure (20+ successes). The Leviathan may expend 3 additional Ichor to make a check in a single turn. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Evolutions&#039;&#039;&#039;&lt;br /&gt;
* All-Weather Flesh (O) In Depth 1 and below, the Leviathan has Armor (Sheol) against damage inflicted by inclement weather, conjured or otherwise. This is sufficient to prevent the damage dealt by exposure to most weather.&lt;br /&gt;
* Broad Storm (OOO): In Depth 3 and below, the radius of the Leviathan&#039;s conjured weather is 250 yards per point of Sheol.&lt;br /&gt;
* Lance of the Heavens (OOO): In Depth 3 and below, the Leviathan may expend 1 Ichor to attack foes with bolts of conjured lightning. This is an electrical attack pitting the Leviathan&#039;s (Intelligence + Occult + Sheol - subject&#039;s Defense) It is electrical and therefore ignores most armor, and has a short range of (Leviathan&#039;s Sheol x 10) yards, a medium range of twice that, and a long range of four times the short range. It deals bashing damage and has the Stun property. &lt;br /&gt;
* Biblical Deluge (OOOOO): In Depth 6, the Leviathan&#039;s conjured weather lasts for 10 minutes for each success.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Swallowing the Storm (Descendant Channel) ====&lt;br /&gt;
&#039;&#039;Once the weather obeyed the primordial creatures, wind blowing only when they allowed it. Even a modern Leviathan can exert some of that control, absorbing violent weather in to its body.&#039;&#039;&lt;br /&gt;
** Dice Pool: Stamina + Survival + Sheol&lt;br /&gt;
** Action Type: Extended (Each roll represents 1 minute of concentration)&lt;br /&gt;
The mirror image of the Sky Cauldron, the Leviathan may use this Channel to &amp;quot;swallow&amp;quot; weather effects, stopping storms and gales by absorbing the power within them. Disrupting weather is easier than creating it, but the difficulty increases considerably when the weather has been conjured. In such cases, the Leviathan subtracts the Sheol (or Power stat equivalent) of the weather&#039;s creator from all rolls. If a Leviathan wishes to merely &#039;&#039;reduce&#039;&#039; the intensity of weather, he or she needs only score successes equal to the difference between the intensities listed below (so it takes 10 successes to turn a hurricane into a strong storm, for instance.) &lt;br /&gt;
&lt;br /&gt;
The Leviathan must be within (100 x Sheol) yards of the center of the weather&#039;s most intense region. This means that a Leviathan that wishes to take on a hurricane or tornado has to place himself at considerable risk. &lt;br /&gt;
* “Depth 0”: Birthright of Elements&lt;br /&gt;
* “Depth 1”: The Leviathan may negate gentle rain or a slight breeze. (1 success necessary)&lt;br /&gt;
* “Depth 2”: As above, but the Leviathan may clear away a light rain or strong breeze. (2 successes necessary) &lt;br /&gt;
* “Depth 3”: As above, but the Leviathan may remove heavy rain and wind - enough to negate the vast majority of normal weather (4 successes necessary.)  The Leviathan may expend 1 additional Ichor upon negating a weather pattern - this negates his need to eat or drink for a number of days equal to the successes he required to disrupt it. &lt;br /&gt;
* “Depth 4”: As above, but the Leviathan may annihiate large thunder or hailstorms - those sufficient to damage those left exposed (as Depth 4 of the Sky Cauldron, above. 6 successes are necessary.)&lt;br /&gt;
* “Depth 5”: As above, but the Leviathan may remove even a catastrophic storm or monsoon - the leval of havoc unleashed by most conjured and unnatural weather. (10 successes necessary)&lt;br /&gt;
* “Depth 6”: As above, but the Leviathan may prevent the fiercest weather - even a record-breaking hurricane or tornado (14 successes necessary.) The Leviathan may expend 3 additional Ichor to make a check in a single turn. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Evolutions&#039;&#039;&#039;&lt;br /&gt;
* Zone of Calm (OOO, Requires Sheol 2): The Leviathan may opt to &amp;quot;bind&amp;quot; Ichor while activating this Channel. As long as it remains bound, successes in excess of those necessary to disrupt the weather that the Leviathan originally targetted will maintain the effect for one hour each. While the effect is maintained, natural weather of equal or lesser magnitude to the original target will not affect the region within (100 x Sheol) yards of the center of the original center. Those attempting to create supernatural weather inside this region subtract the Leviathan&#039;s Sheol from relevant rolls. When the duration of the calm region expires, the Ichor becomes unbound. &lt;br /&gt;
* Cultist Proxy (OOO): The Leviathan may &amp;quot;bind&amp;quot; a single Ichor to one of his Beloved or bound Lahmasu. In Depth 3 and below, he may exercise this Channel &amp;quot;through&amp;quot; his proxy, allowing him to use the power as though he were physically in their location. The Leviathan must be aware of the rough position of the Cultist and be facing that direction. &lt;br /&gt;
* Long Grasp (OO) In Depth 3 and below, the Leviathan can negate weather while within (250 x Sheol) yards of its center.&lt;br /&gt;
* Easy Suppression (OOO): The Leviathan&#039;s Depth 6 iteration of this Channel is a reflexive action.&lt;br /&gt;
&lt;br /&gt;
=== Vestiges of Fecundity ===&lt;br /&gt;
&lt;br /&gt;
==== Birthright of Fecundity ====&lt;br /&gt;
The Birthright of the Vestige of Elements is the &#039;&#039;&#039;Crimson Tithe&#039;&#039;&#039;. By letting his blood mingle with that of another, the Leviathan may open a mystical channel that permits him to infuse a valid subject with his Ichor. This requires an open wound sufficient to draw blood (or one level of bashing damage to represent the creation of one) for both the Leviathan and the intended beneficiary, who must remain touching – generally, the transfer looks like a “blood brothers” declaration, with two freshly-cut limbs held together. The Leviathan may transfer Ichor to the target at his maximum rate of expense, until he decides to stop, breaks contact, or the subject is holding the maximum amount of Ichor that he can. This has no effect on creatures who do not possess an Ichor pool.&lt;br /&gt;
* &#039;&#039;&#039;Cost&#039;&#039;&#039;: Varies&lt;br /&gt;
&lt;br /&gt;
==== Magnanimous Host to All  (Ancestral Channel) ====&lt;br /&gt;
&#039;&#039;Teeming with symbiotic creatures that can not properly survive in the lessened world, the Leviathan&#039;s body sustains these creatures in exchange for the benefits they provide.&#039;&#039;&lt;br /&gt;
* “Depth 0”: Birthright of Fecundity&lt;br /&gt;
* “Depth 1”: 9-Again on Animal Ken and Medicine rolls&lt;br /&gt;
* “Depth 2”: As above, but now 8-Again on Animal Ken and Medicine rolls&lt;br /&gt;
* “Depth 3”: As above, and +1 dice on  Animal Ken and Medicine rolls. &lt;br /&gt;
* “Depth 4”: As above, but now +2 dice on  Animal Ken and Medicine rolls. &lt;br /&gt;
* “Depth 5”: As above, and the Leviathan gains two free specialties to any two skills and may pick a third Skill to apply 8-again to. &lt;br /&gt;
* “Depth 6”: As above, and when the Leviathan would be killed by a strike, the damage is negated and he permanently loses one Size. If this would reduce his Size to 0, he dies.  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Evolutions&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== Incubation of the Second Self (Descendant Channel) ====&lt;br /&gt;
&#039;&#039;Leviathans capable of incubating the second self can reproduce without any outside aid, essentially cloning itself.  This does not have to be brought to full term, or even sent along the exact same path, allowing the Leviathan to bring forth new creatures from its flesh.&#039;&#039;&lt;br /&gt;
** Dice Pool: Resolve + Medicine + Sheol&lt;br /&gt;
** Action Type: Extended &lt;br /&gt;
The Leviathan is capable of parthenogenesis, creating an egg hosted within its body which will hatch over time, producing a near-copy of the Leviathan him or herself. The only certain difference is the inability of this Channel to reliably produce another Leviathan - the result is almost always a Hybrid unless special ritual measures are taken. Even these can only &#039;&#039;slightly&#039;&#039; increase the chances of the egg producing a normal human or full Leviathan. It takes 3 successes to produce the egg, which gestates for 18 months. &lt;br /&gt;
&lt;br /&gt;
Each time the Leviathan activates this Channel, one point of the Ichor spent is &amp;quot;bound&amp;quot; into the egg until it is hatched. The Leviathan cannot regain this &amp;quot;bound&amp;quot; Ichor. While hosting an egg which contains more bound Ichor than his or her Stamina, the Leviathan suffers a -2 penalty to all dice pools due to physical strain. Upon hatching, the egg deals (Bound Ichor - host&#039;s Stamina) lethal damage to its parent. &lt;br /&gt;
&lt;br /&gt;
A Leviathan may host up to its Sheol in eggs at one time. &lt;br /&gt;
* “Depth 0”: Birthright of Fecundity&lt;br /&gt;
* “Depth 1”: The Leviathan may spend 1 Ichor to make an egg-creation roll. Each roll represents an hour of concentration and physical strain. &lt;br /&gt;
* “Depth 2”: As above, but the Leviathan may devote rolled successes to reduce the gestation time of the egg by one month per three successes, to a minimum of (10 - Sheol) months or one week, whichever is greater. &lt;br /&gt;
* “Depth 3”: As above, but the Leviathan can devote rolled successes to reduce the effective (not actual) bound Ichor in the egg, reducing the difficulty of carrying it. Each three successes devoted to this reduces the effective bound Ichor by one, to a minimum of one. The Leviathan may expend 1 additional ichor to divide successes on a given roll, creating or improving multiple eggs. Each egg will impose its own strain penalty, and the penalties are cumulative. &lt;br /&gt;
* “Depth 4”: As above, but the Leviathan may devote successes to &amp;quot;sculpt&amp;quot; the resulting creatures, altering their features slightly. Mostly-cosmetic changes (difference in gender or race) require three successes, while drastic changes (additional limbs, animal features, etc.) require five or more. Hybrid traits (see the Antagonists chapter) can be added or removed for (dot rating +2) successes.  &lt;br /&gt;
* “Depth 5”: As above, but the Leviathan may &amp;quot;template&amp;quot; his personality onto the egg. This requires a number of successes equal to his Tranquility; the resulting creature has the Leviathan&#039;s Tranquility (or equivalent in Morality), Virtue, and Vice upon birth. It also prioritizes its Skills (primary, secondary, etc.) in the same fashion. This costs the Leviathan a &#039;&#039;dot&#039;&#039; of Willpower, and may be a Tranquility violation.  &lt;br /&gt;
* “Depth 6”: The Leviathan may expend 3 additional ichor to make rolls solely for the purpose of embedding his spiritual essence into an egg. The egg must first have the Leviathan&#039;s personality template. This requires (five + Leviathan&#039;s Sheol) successes, and additionally costs a &#039;&#039;dot&#039;&#039; of Sheol. Record the Levitahtan&#039;s permanent Sheol after success. Should the spawned creature ever Emerge as a Leviathan after the death of its &amp;quot;parent,&amp;quot; roll the fledgling&#039;s Sheol in an opposed check against the deceased Leviathan&#039;s. If the parent succeeds, the imprinted essence hijacks the body, replacing its Vestiges, Sheol, and Mental and Social Attributes and Skills with its own. The losing essence is annihilated (in the case of a tie, everyone loses.) Hijacking a body in this fashion is a Tranqulity-1 transgression, but serial immortality&#039;s not a bad gig. &lt;br /&gt;
&lt;br /&gt;
===== Sidebar: One Bad Mother =====&lt;br /&gt;
The creatures spawned by Incubation of the Second Self use the Hybrid template by default - usually of the Lahmasu sub-breed most typical to the Leviathan&#039;s Strain. On a game-mechanical level, this is the only outcome that occurs without the use of outside effort, such as a ritual, to attempt to beat the system. Even these should be a matter discussed between players and storytellers. Thematically speaking, the Tribe has yet to discover a reliable way to reproduce &amp;quot;safely,&amp;quot; both in the sense of &amp;quot;increasing the number of Leviathans&amp;quot; or &amp;quot;having a child that isn&#039;t monstrous.&amp;quot; It&#039;s not fair, but it&#039;s part of what happens to monsters. &lt;br /&gt;
&lt;br /&gt;
Genetically speaking, they&#039;re &amp;quot;near-matches&amp;quot; to the Leviathan when under scientific scrutiny - close enough that it&#039;d draw attention. It&#039;s of some interest to the Tribe, however, that most forms of biological damage and imposed mutation (the hazards of life as a Leviathan) don&#039;t transfer to the egg. It most resembles &amp;quot;what the Leviathan would have looked like had they been born as a Hybrid,&amp;quot; and does not carry Lamarckian markers of the parent&#039;s changes. A templated personality will lead the spawn to pursue a similar course as its parent, but nothing can ensure a complete duplicate.&lt;br /&gt;
&lt;br /&gt;
Rumors persist that certain ancient Leviathans perfected Evolutions or rituals that ensured that even the children of their children would carry a soul imprint - meaning that the press of time would ensure the possibility of their return. Occasionally, Legions have formed around this idea, either seeking to defeat death or to protect the Tribe and humanity from the depredations of a returned horror from bygone days.&lt;br /&gt;
&lt;br /&gt;
Beyond ritual attempts to affect the traits of an egg, the most common and gruesome thing that Leviathans and other Ichor-users can do with an egg is &#039;&#039;consuming&#039;&#039; it. The Ichor bound into the egg can be harvested in this fashion, but doing so is a Tranquility-3 transgression, or a Tranquility-1 transgression for a Leviathan that consumes its own young. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Evolutions&#039;&#039;&#039;&lt;br /&gt;
* Easy Birth (OO, Requires Stamina 3): In Depth 3 and below, the Levithan reduces the effective bound Ichor of all eggs by 1 for the purpose of damage upon birth and physical strain penalties.&lt;br /&gt;
* Opportunistic Parasitism (OOOO, Requires Sheol 3): In Depth 3 and below, the Leviathan may transfer an egg that it is hosting to a helpless creature of Size 5 or greater. This requires a minute of time and inflicts three levels of bashing damage. The Leviathan&#039;s Ichor remains bound in the egg, but from that point onward only the host suffers from potential strain penalties and will suffer damage upon the egg&#039;s &amp;quot;birth.&amp;quot; Traumatic and grisly surgery, at the very least, will be required to remove the egg early. Such surgery usually deals lethal damage equal to the egg&#039;s bound Ichor. &lt;br /&gt;
* Traumatic Parasitism (OOO, Requires Opportunistic Parastism and Strength 3): In Depth 3 and below, upon scoring an exceptional success against a target using a natural weapon that deals lethal damage, the Leviathan may attempt to reflexively transfer an egg from its body into that of the target. The subject must be Size 5 or greater, and rolls its Stamina (+ Power stat) in an opposed roll against the Leviathan&#039;s Sheol. The subject may add any bonuses related to staving off disease to its roll. Most will also spend Willpower, unsurprisingly. &lt;br /&gt;
* Hyperparasitism (OOO, Requires Opportunistic Parastism): In Depth 3 and below, when presented with a helpless host containing an egg created by another Leviathan, the character can &amp;quot;overwrite&amp;quot; the egg with one of its own, using the energy bound in the egg to feed its own spawn. The Leviathan makes use of this Channel to create an egg inside the host. This uses the normal system, but the character may first spend the Ichor bound into the egg to be replaced before resorting to its own. This consumes the replaced egg, which is generally a Tranquility violation.&lt;br /&gt;
* Reflexive Consumption (OOO): In Depth 3 and below, the Leviathan may reflexively consume an egg that it is hosting, regaining the bound Ichor as noted in the sidebar.&lt;br /&gt;
&lt;br /&gt;
==== Womb of Terrors (Descendant Channel) ====&lt;br /&gt;
&#039;&#039;The divine Ichor flowing through the Leviathan&#039;s blood gives birth to new and horrible life, clawing its way out of gore and shaped and directed by the will of the Leviathan who gave it life.&#039;&#039;&lt;br /&gt;
** Dice Pool: Stamina + Sheol&lt;br /&gt;
** Action Type: Instant&lt;br /&gt;
When the Leviathan has an open wound (is suffering at least a single level of lethal damage), it may shape creatures from its blood. Upon taking this Channel, the Leviathan designs three creatures which are born of its blood (see sidebar). It may call forth these creatures with a successful roll. The creatures instinctively take actions desired by the Leviathan without verbal instruction. If the Leviathan is not bleeding and wishes to activate this power, he may reflexively open the wound necessary if he has adequate tools at hand (or has hands that serve as adequate tools.) A Leviathan may only have a number of offshoots equal to its Sheol exist at any one time, buy may only have a single third-degree offshoot at a time. &lt;br /&gt;
* “Depth 0”: Birthright of Fecundity&lt;br /&gt;
* “Depth 1”: The Leviathan may summon its first-stage offshoot. It is present for one turn per success on the summoning roll. &lt;br /&gt;
* “Depth 2”: As above, but it is present for three turns per success.&lt;br /&gt;
* “Depth 3”: As above, but it is present for a minute per success. The Leviathan may expend 1 additional ichor to instead call its second-stage offshoot, which is present for one turn per success. &lt;br /&gt;
* “Depth 4”: As above, but first-degree offshoots are present for five minutes per success and second-degree offshoots for three turns per success. &lt;br /&gt;
* “Depth 5”: As above, but first-degree offshoots are present for a half-hour per success and second-degree offshoots for one minute per success. &lt;br /&gt;
* “Depth 6”: As above, but first-degree offshoots are present for an hour per success and second-degree offshoots for five minutes per success. The Leviathan may expend 3 additional ichor to instead call its third-stage offshoot, which is present for one turn per success. &lt;br /&gt;
&lt;br /&gt;
===== Sidebar: Horrors made Flesh =====&lt;br /&gt;
Upon purchasing the Channel Womb of Terrors, the Leviathan&#039;s player may design three offshoots. As the Leviathan&#039;s Sheol increases, these offshoots become more powerful, but their general form remains the same. The offshoots need not be graduated versions of the same beast, and it&#039;s acceptable - in fact, highly appropriate - that their outward forms are alien, amalgamations of various beasts with fearsome appearances. An offshoot can usually not be mistaken for any natural animal. Each offshoot has &amp;quot;base&amp;quot; Traits and a pool of points which the Leviathan&#039;s player uses to customize the beast. Once determined, an ability is set and the assigned points cannot be re-assigned. &lt;br /&gt;
&lt;br /&gt;
Horrors are treated like animals, using the higher of their Dexterity or Wits to determine Defense. They lack fine manipulation and cannot hold or use most tools unless a trait is purchased to permit this - and even in this case their intellect is too limited to apply most tools effectively. They are entirely amphibious and may breathe water and swim at full Speed. They execute commands to the best of their intelligence. Note that it may be difficult to craft the core book&#039;s example animals as offshoots - they cannot generalize (and that guard dog has phenomenal stats!)&lt;br /&gt;
* First-Stage Offshoot: All attributes begin at one, Size 2, Speed species factor 5, no skills. Attributes and Skills cannot exceed 3.&lt;br /&gt;
** A first-stage offshoot is built with a pool of points equal to the Leviathan&#039;s Stamina + Sheol.&lt;br /&gt;
* Second-Stage Offshoot: Physical attributes begin at two, all others at one, Size 3, Speed species factor 5, no skills. Attributes and Skills cannot exceed 4.&lt;br /&gt;
** A second-stage offshoot is built with a pool of points equal to 3 + Leviathan&#039;s Stamina + Sheol.&lt;br /&gt;
* Third-Stage Offshoot: Physical attributes begin at three, all others at one, Size 5, Speed species factor 5, no skills. Attributes and Skills cannot exceed 5.&lt;br /&gt;
** A third-stage offshoot is built with a pool of points equal to 6 + Leviathan&#039;s Stamina + Sheol.&lt;br /&gt;
* Basic Point Costs&lt;br /&gt;
** Physical Attributes: 1 dot per point&lt;br /&gt;
** Other Attributes: 1 dot per 2 points&lt;br /&gt;
** Physical Skills: 2 dots per point&lt;br /&gt;
** Other Skills: 1 dot per point&lt;br /&gt;
** Specialties: 2 per point&lt;br /&gt;
** Armor: 1 per point, max of (Stamina)&lt;br /&gt;
** Natural Weapons: +1L per point, max of (Strength)L&lt;br /&gt;
** Speed bonus: +2 per point, max of (Dexterity) points&lt;br /&gt;
* Other Tricks (Other traits are possible, with their price mandated by the Storyteller.)&lt;br /&gt;
** Flight: 1 point (at Speed)&lt;br /&gt;
** Venomous bite: Toxicity 3, immediate onset: 1 point (+1 Toxicity for +1 point, limit of (Stamina) points)&lt;br /&gt;
** Rare sense (Echolocation, heat-based vision, etc.): 1 point each&lt;br /&gt;
** &amp;quot;Finer&amp;quot; manipulation: 2 points (may use simple tools and open doors, but -2 to all relevant rolls)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Evolutions&#039;&#039;&#039;&lt;br /&gt;
* Creator of Life (OO, Requires Sheol 2): The Leviathan may devise a new first-degree offshoot and may now summon either of its options. This Merit may be purchased multiple times - up to the Leviathan&#039;s (Sheol -1).&lt;br /&gt;
* Craftsman of Life (OOO, Requires Sheol 3): The Leviathan may devise a new second-degree offshoot and may now summon either of its options. This Merit may be purchased multiple times - up to the Leviathan&#039;s (Sheol -2).&lt;br /&gt;
* Sculptor of Life (OOOO, Requires Sheol 4): The Leviathan may devise a new third-degree offshoot and may now summon either of its options. This Merit may be purchased multiple times - up to the Leviathan&#039;s (Sheol -3).&lt;br /&gt;
* Reflexive Genesis (OOO): In Depth 1 and below, upon suffering lethal damage, the Leviathan may reflexively summon an offshoot that it has access to in its current Depth. It must suffer levels of damage equal to the Size of the offshoot to be summoned.&lt;br /&gt;
&lt;br /&gt;
=== Vestiges of Might ===&lt;br /&gt;
&lt;br /&gt;
==== Birthright of Might ====&lt;br /&gt;
The Birthright of the Vestige of Might is the &#039;&#039;&#039;Privilege of Titans&#039;&#039;&#039;. A quick spike of Ichor permits the Leviathan to enhance his strength by making use of the whole of his body at once, effectively maximizing the force he applies. For the purpose on a single Feat of Strength, the Leviathan may use his Size in place of his Strength.&lt;br /&gt;
* &#039;&#039;&#039;Cost&#039;&#039;&#039;: 1 Ichor&lt;br /&gt;
&lt;br /&gt;
==== Divine Pinnacle of Excellence  (Ancestral Channel) ====&lt;br /&gt;
&#039;&#039;Description&#039;&#039;&lt;br /&gt;
* “Depth 0”: Birthright of Might&lt;br /&gt;
* “Depth 1”: 9-Again on Athletics rolls&lt;br /&gt;
* “Depth 2”: As above, and +1 dice on Athletics rolls. &lt;br /&gt;
* “Depth 3”: As above, but now 8-Again on Athletics rolls.&lt;br /&gt;
* “Depth 4”: As above, but now +2 dice on Athletics rolls. &lt;br /&gt;
* “Depth 5”: As above, but now +3 dice on Athletics rolls.&lt;br /&gt;
* “Depth 6”: As above, and +1 Stamina.  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Evolutions&#039;&#039;&#039;&lt;br /&gt;
* Rugged Tread (O): In Depth 1 and lower, the Leviathan may, when barefoot, benefit from the equipment bonus for athletic shoes, and most terrain will not damage his unshod feet - treat them as though they had the durability of solid work boots.&lt;br /&gt;
* Relentless Pursuit (OO): In Depth 3 and lower, the Leviathan may treat his Speed as though it were 3 higher for the purpose of extended rolls related to chases on foot. This does not increase his actual speed - rather, he does not flag and moves as efficiently as is possible, maximizing the benefits granted by his improved stamina. &lt;br /&gt;
* Tireless Vigor (OOO): In Depth 3 and lower, the Leviathan ignores up to his Sheol score worth of penalties applied due to wounds or fatigue. &lt;br /&gt;
&lt;br /&gt;
==== World Serpent&#039;s Endurance  (Ancestral Channel) ====&lt;br /&gt;
&#039;&#039;The Leviathan’s body channels more force than a creature it size should be capable of.  It is a being of terrible power, capable of crushing the earth itself should it stretch the length of it, and should it decide to throw its force against the sea, great waves will rise up to drown the land.&#039;&#039;&lt;br /&gt;
* “Depth 0”: Birthright of Might&lt;br /&gt;
* “Depth 1”: When the Leviathan is using Stamina to resist a rolled action, his attacker does not benefit from 10-Again. 9-Again or 8-Again will &amp;quot;degrade&amp;quot; one step.&lt;br /&gt;
* “Depth 2”: As above, and now a normal attacker negates one success for each &amp;quot;1&amp;quot; rolled. 9-Again will &amp;quot;degrade&amp;quot; to no reroll, while 8-Again will &amp;quot;degrade&amp;quot; to 10-again. &lt;br /&gt;
* “Depth 3”: As above, and the Leviathan boosts his resistance by 4, not 2, when spending Willpower on Stamina-related resistance. &lt;br /&gt;
* “Depth 4”: As above, and +1 Stamina&lt;br /&gt;
* “Depth 5”: As above, and +1 Size&lt;br /&gt;
* “Depth 6”: As above, but now +2 Stamina.&lt;br /&gt;
&lt;br /&gt;
==== Fluid Icon of Grace  (Ancestral Channel) ====&lt;br /&gt;
&#039;&#039;Description&#039;&#039;&lt;br /&gt;
* “Depth 0”: Birthright of Might&lt;br /&gt;
* “Depth 1”: The Leviathan adds +1 to his Defense after all other effects (i.e. &#039;&#039;after&#039;&#039; doubling for a Dodge, not before)&lt;br /&gt;
* “Depth 2”: As above, and +1 Speed&lt;br /&gt;
* “Depth 3”: As above, but now +2 Defense&lt;br /&gt;
* “Depth 4”: As above, but now +2 Speed&lt;br /&gt;
* “Depth 5”: As above, but now +3 Defense and Speed&lt;br /&gt;
* “Depth 6”: As above, and +1 Dexterity.  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Evolutions&#039;&#039;&#039;&lt;br /&gt;
* Liquid Evasion (OOO): While in Depth 3 or lower, the Leviathan triples his Defense, instead of doubling it, when he opts to Dodge. &lt;br /&gt;
&lt;br /&gt;
==== Outraged Titan&#039;s Furor (Ancestral Channel) ====&lt;br /&gt;
&#039;&#039;Description&#039;&#039;&lt;br /&gt;
* “Depth 0”: Birthright of Might&lt;br /&gt;
* “Depth 1”: 9-Again on rolls to break objects manually.&lt;br /&gt;
* “Depth 2”: As above, and +1 dice on relevant rolls.&lt;br /&gt;
* “Depth 3”: As above, but now 8-Again on relevant rolls.&lt;br /&gt;
* “Depth 4”: As above, but now +2 dice on relevant rolls.&lt;br /&gt;
* “Depth 5”: As above, and the Leviathan may ignore up to his Sheol score worth of Durability when breaking objects manually. &lt;br /&gt;
* “Depth 6”: As above, and +1 Strength. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Evolutions&#039;&#039;&#039;&lt;br /&gt;
* Riotous Vandal (OO) - When in Depth 3 or below, the Leviathan gains 8-Again on Havoc checks.&lt;br /&gt;
&lt;br /&gt;
==== That Hideous Strength  (Ancestral Channel) ====&lt;br /&gt;
&#039;&#039;The Leviathan’s body channels more force than a creature it size should be capable of.  It is a being of terrible power, capable of crushing the earth itself should it stretch the length of it, and should it decide to throw its force against the sea, great waves will rise up to drown the land.&#039;&#039;&lt;br /&gt;
* “Depth 0”: Birthright of Might&lt;br /&gt;
* “Depth 1”: 9-Again on Strength rolls&lt;br /&gt;
* “Depth 2”: As above, and 8-Again on Strength rolls. &lt;br /&gt;
* “Depth 3”: As above, but when the Leviathan spends Willpower on an active Strength-based roll, they gain +5 dice instead of +3.&lt;br /&gt;
* “Depth 4”: As above, and +1 Strength&lt;br /&gt;
* “Depth 5”: As above, and double the Leviathan&#039;s effective Strength for feats of strength.&lt;br /&gt;
* “Depth 6”: As above, but now +2 Strength and the Leviathan ignores up to its Sheol in dice pool penalties to Strength-based checks.&lt;br /&gt;
&lt;br /&gt;
=== Vestiges of Predation ===&lt;br /&gt;
&lt;br /&gt;
==== Birthright of Predation ====&lt;br /&gt;
The Birthright of the Vestige of Predation is the &#039;&#039;&#039;Hunter&#039;s Boon&#039;&#039;&#039;. The Leviathan may &amp;quot;tune in&amp;quot; to a Wake-vulnerable subject. If the victim&#039;s Wits (+ Power Stat) is lower than the Leviathan&#039;s Presence + Sheol, that subject cannot benefit from 10-again on attacks made against the Leviathan for the rest of the Scene. &lt;br /&gt;
* &#039;&#039;&#039;Cost&#039;&#039;&#039;: 1 Ichor&lt;br /&gt;
&lt;br /&gt;
==== Mortal-Devouring Armory (Ancestral Channel) ====&lt;br /&gt;
&#039;&#039;The Leviathan&#039;s Primordial form bristles with cruel natural weapons.&#039;&#039;&lt;br /&gt;
* “Depth 0”: Birthright of Predation&lt;br /&gt;
* “Depth 1”: The Leviathan&#039;s unarmed strikes inflict lethal damage&lt;br /&gt;
* “Depth 2”: As above, but now they are +1L weapons.&lt;br /&gt;
* “Depth 3”: As above, and the Leviathan gains 9-Again on attacks with them.&lt;br /&gt;
* “Depth 4”: As above, but now they are +2L weapons. &lt;br /&gt;
* “Depth 5”: As above, but now they are +3L weapons.&lt;br /&gt;
* “Depth 6”: As above, but now those that grapple with the Leviathan suffer (His Stamina + Sheol - Their Stamina + Armor) lethal damage each turn from exposure to countless sharp protrusions or biting mouths. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Evolutions&#039;&#039;&#039;&lt;br /&gt;
* Savage Focus (O) - In Depth 1 and lower, The Leviathan may use his Dexterity for Defense even if his Wits is lower, like a wild animal, but loses 10-Again on Intelligence-related rolls. &lt;br /&gt;
* Rending Claws (OO) - In Depth 3 and lower, The Leviathan&#039;s natural weapons are armor-piercing (rating 2).&lt;br /&gt;
* Gaping Maw (OO) - In Depth 3 and lower, The Leviathan&#039;s natural weapons deal an additional 2 damage if used on a grappled victim.&lt;br /&gt;
* Serrated Jaws (OO) - In Depth 3 and lower, the Leviathan instead gains 8-Again with his natural weapons.&lt;br /&gt;
&lt;br /&gt;
==== Stalker&#039;s Shifting Hide (Ancestral Channel) ====&lt;br /&gt;
&#039;&#039;The Leviathan&#039;s Primordial form cannot be perceived clearly by its prey.&#039;&#039;&lt;br /&gt;
* “Depth 0”: Birthright of Predation&lt;br /&gt;
* “Depth 1”: 9-Again on Stealth rolls&lt;br /&gt;
* “Depth 2”: As above, but now 8-Again on Stealth rolls&lt;br /&gt;
* “Depth 3”: As above, and +1 dice on Stealth rolls. &lt;br /&gt;
* “Depth 4”: As above, but now +2 dice on Stealth rolls. &lt;br /&gt;
* “Depth 5”: As above, but now +3 dice on Stealth rolls.&lt;br /&gt;
* “Depth 6”: As above, and Wake-vulnerable subjects whose (Wits + Composure) is less than the Leviathan&#039;s (Stealth + Sheol) cannot see him unless they spend a Willpower point or invoke supernatural methods of sensing his presence. The expenditure covers the rest of the scene but cannot be made until the victim is aware that the Leviathan is present but invisible - either by being informed of this or hearing or otherwise noting evidence of his existence. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Evolutions&#039;&#039;&#039;&lt;br /&gt;
* Broken Lens (OOO) - In Depth 3 and lower, those using tools of mortal make (binoculars, flashlights, etc.) to attempt to overcome the Leviathan&#039;s Stealth roll will suffer unexplained hardships. Lenses get blurry, lights flicker, and so on. Equipment with a rating of less than the Leviathan&#039;s Sheol is effectively negated and provides no bonus.&lt;br /&gt;
* Clouded Eye (OOO) - In Depth 3 and lower, the Leviathan may use his focused wake to dull the senses. A subject whose Willpower is lower than the Leviathan&#039;s (Stealth + Sheol) will subtract the Leviathan&#039;s Sheol from all Wits + Composure rolls to attempt to detect him. This will also affect the Depth 6 iteration of this Channel.&lt;br /&gt;
* Slip Sideways (OOOOO, requires Sheol 4) - In Depth 6, while hiding due to Stealth, an exceptional success permits the Leviathan to find a bolthole outside of normal space. No non-supernatural methods may detect his presence as long as he remains in his current general position. Non-supernatural events that don&#039;t deal catastrophic (10+) damage to the surrounding region will neither affect or reveal the Leviathan, and the Leviathan&#039;s Stealth will act as armor to insulate him against these. He will be visible afterwards (after all, whatever happened probably managed to move him.) Attacking, speaking, or moving will also end this effect.&lt;br /&gt;
&lt;br /&gt;
==== The Hunter&#039;s Blood (Descendant Channel) ====&lt;br /&gt;
&#039;&#039;The voice of the Leviathan is what inspired legends of siren&#039;s. Speaking, crying, bellowing, or whispering: all vocalizations of the Leviathan draws in mortal listeners, robbing them of their will and self determination.&#039;&#039;&lt;br /&gt;
** Dice Pool: Dexterity + Firearms + Sheol&lt;br /&gt;
** Action Type: Instant&lt;br /&gt;
The Leviathan may project blood or Ichor at range; transforming it by means of this Channel into a deadly toxin. Most mortal Armor will not defend against this attack, but tools that provide environmental protection (such as a hazmat suit) might provide their bonus to Defense. Despite the unusual nature of the attack, it is treated as a typical ranged weapon. &lt;br /&gt;
* “Depth 0”: Birthright of Predation&lt;br /&gt;
* “Depth 1”: The attack deals bashing damage and has a range of 5/10/20.&lt;br /&gt;
* “Depth 2”: As above, but the range is now 10/20/40&lt;br /&gt;
* “Depth 3”: As above, and the Leviathan may now perform a &amp;quot;short burst&amp;quot; as per the autofire rules. This halves the effective range, however. He may also expend an additional 1 Ichor to inflict lethal damage. &lt;br /&gt;
* “Depth 4”: As above, but the range is now 30/60/120.&lt;br /&gt;
* “Depth 5”: As above, but the Leviathan may now perform a &amp;quot;medium burst.&amp;quot; &lt;br /&gt;
* “Depth 6”: As above, but the Leviathan may now opt to perform a &amp;quot;long burst&amp;quot; as per the Autofire rules. He may now expend an additional 3 Ichor to inflict aggravated damage.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Evolutions&#039;&#039;&#039;&lt;br /&gt;
* Defensive Bleeding (OOO) - In Depth 3 and lower, upon suffering three or more levels of lethal damage, the Leviathan may reflexively invoke this Channel with the attacker as a target. Stamina replaces Dexterity in the dice pool, and the Leviathan may not opt to perform a &amp;quot;burst.&amp;quot; &lt;br /&gt;
* Cobra&#039;s Spite (OOO) - In Depth 3 and lower, foes that suffer damage equal to their Size from this Channel are effectively blinded until they heal the wound supernaturally or receive medical attention.&lt;br /&gt;
&lt;br /&gt;
=== Vestiges of Sanctity ===&lt;br /&gt;
&lt;br /&gt;
==== Birthright of Sanctity ====&lt;br /&gt;
The Birthright of the Vestige of Sanctity is &#039;&#039;&#039;Parting the School&#039;&#039;&#039;. While this power is in effect, large masses of humans beings and aquatic animals instinctually part around the character and then return seamlessly to their original positions – the Leviathan could run at full speed through a crowded party without running into anyone, or fluidly walk through a queue to the front. A violent crowd will not impede the character or strike him as he is moving, but is free to assault him otherwise – they will simply be incapable of circling him, politely parting to let him pass each time they surround him. The crowd parts only for the Leviathan and will provide the normal impediment to all others. This power has no effect on the positioning of people who are alone and it will only affect normal creatures that are completely subject to the Wake – even the moderate resistance provided by being a supernatural being is sufficient to stifle it entirely. Its effect lasts for a scene.&lt;br /&gt;
* &#039;&#039;&#039;Cost&#039;&#039;&#039;: 1 Ichor&lt;br /&gt;
&lt;br /&gt;
==== Eye of the Eternal Storm  (Ancestral Channel) ====&lt;br /&gt;
&#039;&#039;The Leviathan is a creature of pretrenatural calm and stillness. Adapted to both the loneliness and turbulence of the primordial ocean, he can maintain emotional control in the most extreme circumstances and spread this control to others.&#039;&#039;&lt;br /&gt;
* “Depth 0”: Birthright of Sanctity&lt;br /&gt;
* “Depth 1”: When the Leviathan is using Composure to resist a rolled action, his attacker does not benefit from 10-Again. 9-Again or 8-Again will &amp;quot;degrade&amp;quot; one step. &lt;br /&gt;
* “Depth 2”: As above, and now a normal attacker negates one success for each &amp;quot;1&amp;quot; rolled. 9-Again will &amp;quot;degrade&amp;quot; to no reroll, while 8-Again will &amp;quot;degrade&amp;quot; to 10-again. &lt;br /&gt;
* “Depth 3”: As above, and the Leviathan boosts his resistance by 4, not 2, when spending Willpower on Composure-related resistance. &lt;br /&gt;
* “Depth 4”: As above, and +1 Composure (This does not increase the Leviathan&#039;s Willpower)&lt;br /&gt;
* “Depth 5”: As above, and Wake-vulnerable individuals within the Leviathan&#039;s Wake may use his Composure as a Resistance trait in place of their own. If they do so, their effective Composure is reduced to 0 when opposing effects created by the Leviathan himself. This lasts for the rest of the scene or until the victim expends Willpower to resist it (but will begin again if they borrow the Leviathan&#039;s Composure.) &lt;br /&gt;
* “Depth 6”: As above, but now +2 Composure and the Leviathan may use Composure in place of Presence or Manipulation for any social skills that remain viable in this form.&lt;br /&gt;
&lt;br /&gt;
==== Voice of the Elder Temptress (Ancestral Channel) ====&lt;br /&gt;
&#039;&#039;Description.&#039;&#039;&lt;br /&gt;
* “Depth 0”: Birthright of Sanctity&lt;br /&gt;
* “Depth 1”: 9-Again on Persuasion rolls&lt;br /&gt;
* “Depth 2”: As above, but now 8-Again on Persuasion rolls&lt;br /&gt;
* “Depth 3”: As above, and +1 dice on Persuasion rolls. &lt;br /&gt;
* “Depth 4”: As above, but now +2 dice on Persuasion rolls. &lt;br /&gt;
* “Depth 5”: As above, but now +3 dice on Persuasion rolls.&lt;br /&gt;
* “Depth 6”: As above, and using Persuasion on Wake-vulnerable subjects is a rote action.  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Evolutions&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== Siren of the Depths (Ancestral Channel) ====&lt;br /&gt;
&#039;&#039;The Leviathan cannot be resisted; its nature is to draw in others, to bring them in to its orbit.&#039;&#039;&lt;br /&gt;
* “Depth 0”: Birthright of Sanctity&lt;br /&gt;
* “Depth 1”: 9-Again on Presence rolls&lt;br /&gt;
* “Depth 2”: As above, but now 8-Again on Presence rolls&lt;br /&gt;
* “Depth 3”: As above, and the Leviathan gains +5 dice on a Presence-based roll when expending Willpower on it, instead of +3. &lt;br /&gt;
* “Depth 4”: As above, and +1 to Presence. &lt;br /&gt;
* “Depth 5”: As above, and the Leviathan may select a single social Skill to retain use of at this Depth, as long as that Skill is used with Presence.&lt;br /&gt;
* “Depth 6”: As above, but +2 to Presence. Wake-vulnerable individuals with a Willpower lower than the Leviathan&#039;s Presence will follow it around in a dazed state unless they expend a point of Willpower (one per scene) to act normally. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Evolutions&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== Insidious Creature (Ancestral Channel) ====&lt;br /&gt;
&#039;&#039;When the Leviathan speaks, or sends thoughts and dreams, the message tangles up the reason the recipient, ensnaring the mind.&#039;&#039;&lt;br /&gt;
* “Depth 0”: Birthright of Sanctity&lt;br /&gt;
* “Depth 1”: 9-Again on Manipulation rolls&lt;br /&gt;
* “Depth 2”: As above, but now 8-Again on Manipulation rolls&lt;br /&gt;
* “Depth 3”: As above, and the Leviathan gains +5 dice on a Manipulation-based roll when expending Willpower on it, instead of +3. &lt;br /&gt;
* “Depth 4”: As above, and +1 to Manipulation.&lt;br /&gt;
* “Depth 5”: As above, and wake-vulnerable subjects spending Willpower to increase their resistance to the Leviathan&#039;s Manipulation-based actions gain only +1 to their resistance Trait. &lt;br /&gt;
* “Depth 6”: As above, but +2 to Manipulation. Wake-vulnerable individuals with a Willpower lower than the Leviathan&#039;s Manipulation cannot use rolled resistance against the Leviathan&#039;s Manipulation-based actions; the Leviathan automatically scores an exceptional success against them in these cases.&lt;br /&gt;
&#039;&#039;&#039;Evolutions&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Call of the Depths (Descendant Channel) ====&lt;br /&gt;
&#039;&#039;The voice of the Leviathan is what inspired legends of siren&#039;s. Speaking, crying, bellowing, or whispering: all vocalizations of the Leviathan draws in mortal listeners, robbing them of their will and self determination.&#039;&#039;&lt;br /&gt;
** Dice Pool: Presence + Expression + Sheol&lt;br /&gt;
** Action Type: Standard&lt;br /&gt;
The Leviathan&#039;s voice carries a luring tone that pulls listeners towards him or her and muddle their minds. The effect only extends as far as the Leviathan&#039;s voice would naturally carry, without being amplified or broadcast by mechanical methods. Those that hear the voice, are vulnerable to the Wake, and have less Resolve (+ Power Stat) than the Leviathan&#039;s successes are affected. A point of Willpower may be spent to resist the call for a turn. When at the Leviathan&#039;s side, subjects that are still subject to the lure become anxious and uncertain if forced to move away, suffering a -2 penalty to all actions not linked to returning to the Leviathan&#039;s side.&lt;br /&gt;
* “Depth 0”: Birthright of Sanctity&lt;br /&gt;
* “Depth 1”: Those that hear the voice move towards the Leviathan for a single  turn.&lt;br /&gt;
* “Depth 2”: As above, but the compulsion lasts an extra turn for each success over the necessary threshold to affect the listener, to a limit of (Leviathan&#039;s Presence) turns. Multiple applications don&#039;t stack - the new roll replaces the old one.&lt;br /&gt;
* “Depth 3”: As above, and the Leviathan may expend an additional 1 Ichor to increase the cost of resistance to 2 Willpower for subjects whose Willpower is less than the Leviathan&#039;s (Presence + Sheol). &lt;br /&gt;
* “Depth 4”: As above, and the limit on duration increases to (Presence + Sheol) turns.&lt;br /&gt;
* “Depth 5”: As above, and affected subjects cannot regain Willpower normally, instead gaining the Leviathan&#039;s Vice and having it be their sole option for the duration of the effect. &lt;br /&gt;
* “Depth 6”: The Leviathan may expend 3 additional ichor to remove the ability to spend Willpower to resist from subjects whose Willpower is less than the Leviathan&#039;s (Presence + Sheol). &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Evolutions&#039;&#039;&#039;&lt;br /&gt;
* Song of Madness (OO) - In Depth 3 and lower, those affected by the call also suffer from any derangements possessed by the Leviathan. Those that resist by expending Willpower also resist the derangement.&lt;br /&gt;
&lt;br /&gt;
=== Vestiges of Vitality ===&lt;br /&gt;
&lt;br /&gt;
==== Birthright of Vitality  ====&lt;br /&gt;
The Birthright of the Vestige of Vitality is the &#039;&#039;&#039;Boon of Tides&#039;&#039;&#039;. While this power is in effect, the Leviathan may breathe water as easily as air and gains Armor 1 when at least half-submerged. Its effect lasts for a scene.&lt;br /&gt;
* &#039;&#039;&#039;Cost&#039;&#039;&#039;: 1 Ichor&lt;br /&gt;
&lt;br /&gt;
==== Assumption of Titan&#039;s Stature (Ancestral Channel) ====&lt;br /&gt;
&#039;&#039;Description.&#039;&#039;&lt;br /&gt;
* “Depth 0”: Birthright of Vitality&lt;br /&gt;
* “Depth 1”: +1 die on Brawl rolls mades during a grapple. &lt;br /&gt;
* “Depth 2”: As above, but now +2 dice on relevant rolls.&lt;br /&gt;
* “Depth 3”: As above, and +1 Size.&lt;br /&gt;
* “Depth 4”: As above, but now +3 dice on relevant rolls. &lt;br /&gt;
* “Depth 5”: As above, but now +2 Size.&lt;br /&gt;
* “Depth 6”: As above, but now +3 Size and 8-Again on relevant rolls made against smaller targets.  &lt;br /&gt;
&lt;br /&gt;
==== Lifeblood of Titans (Ancestral Channel) ====&lt;br /&gt;
&#039;&#039;The immense ancient creatures were beyond death as it is currently understood.  A Leviathan who pursues the remnants of this power in its blood finds that same spark of terrible life, which refuses to be constrained to the scale of modern life.&#039;&#039;&lt;br /&gt;
* “Depth 0”: Birthright of Vitality&lt;br /&gt;
* “Depth 1”: +1 Size.&lt;br /&gt;
* “Depth 2”: As above, and +1 Health Level&lt;br /&gt;
* “Depth 3”: As above, but now +2 Size.&lt;br /&gt;
* “Depth 4”: As above, but now +2 Health Levels. &lt;br /&gt;
* “Depth 5”: As above, but now +3 Size.&lt;br /&gt;
* “Depth 6”: As above, but now +4 Size and +3 Health Levels.  &lt;br /&gt;
&lt;br /&gt;
==== Flesh of the Progenitors (Ancestral Channel) ====&lt;br /&gt;
&#039;&#039;Description.&#039;&#039;&lt;br /&gt;
* “Depth 0”: Birthright of Vitality&lt;br /&gt;
* “Depth 1”: The Leviathan developes 1/0 Armor (General/ballistic).&lt;br /&gt;
* “Depth 2”: As above, but now 1/1 Armor&lt;br /&gt;
* “Depth 3”: As above, but now 2/1 Armor, and the armor becomes bulletproof. &lt;br /&gt;
* “Depth 4”: As above, but now 2/2 Armor&lt;br /&gt;
* “Depth 5”: As above, but now 3/2 Armor&lt;br /&gt;
* “Depth 6”: As above, but now 4/3 Armor, and the armor degrades all damage inflicted by mundane weapons to bashing.  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Evolutions&#039;&#039;&#039;&lt;br /&gt;
* Adaption to Harm (OO) - In Depth 3 and lower, the Leviathan may expend 1 Ichor to &amp;quot;adapt&amp;quot; to an attack that inflicts damage. The Leviathan&#039;s Armor is treated as being 1 rank higher against attacks of that general type (bullets, punching, blunt instruments, etc.) for the rest of the scene. The Leviathan may only be &amp;quot;adapted&amp;quot; to one such type of damage at a time. &lt;br /&gt;
* Flexible Protection (OO) - In Depth 3 and lower, the Leviathan may roll Stamina + Sheol as an instant action. He may move ranks of protection equal to his successes from general to ballistic or vice versa, increasing one by decreasing the other. He may not reduce a kind of protection below 0. &lt;br /&gt;
* Lead Ward (OO) - The ballistic values of the Armor granted by this Channel are all 1 rank higher. &lt;br /&gt;
* Inviolable (OOOOO, requires Sheol 5) - In Depth 6, while being attacked by wake-vulnerable creatures, the Leviathan may use its Sheol as its Armor value.&lt;br /&gt;
&lt;br /&gt;
==== The Toad&#039;s Curse (Ancestral Channel) ====&lt;br /&gt;
&#039;&#039;Approaching the ancient creatures of the depths was a hazardous experience; not only did they have great power to bring to bear against interlopers but their very presence could overwhelm with toxic secretions.&#039;&#039;&lt;br /&gt;
* “Depth 0”: Birthright of Vitality&lt;br /&gt;
* “Depth 1”: Unprotected beings in physical contact with the Leviathan suffer a -1 penalty on all actions. After the contact is broken, the penalty lasts for a number of turns equal to the amount of time spent in contact.&lt;br /&gt;
* “Depth 2”: As above, but for every two rounds of full contact, the penalty increases by 1. If it ever rises above the subject&#039;s Stamina + Resolve, they pass out due to pain. When contact is broken, the penalty drops down to -1, and lasts as above. &lt;br /&gt;
* “Depth 3”: As above, but now the penalty applies to any creature within close distance (close enough to touch, even if not touching) of the Leviathan. If the region is left, the penalty now gradually decreases (by 1 each turn), to a minimum of -1, which is suffered for the rest of the scene &lt;br /&gt;
* “Depth 4”: As above, but now the penalty increases for each turn of contact.&lt;br /&gt;
* “Depth 5”: As above, and creatures that have passed out due to exposure will suffer 1 bashing damage for each turn of continued exposure beyond that point. &lt;br /&gt;
* “Depth 6”: As above, but the cloud now covers a region with a radius in feet equal to the Leviathan&#039;s Size.  &lt;br /&gt;
&lt;br /&gt;
==== No Mysteries of the Flesh (Descendant Channel) ====&lt;br /&gt;
&#039;&#039;The voice of the Leviathan is what inspired legends of siren&#039;s. Speaking, crying, bellowing, or whispering: all vocalizations of the Leviathan draws in mortal listeners, robbing them of their will and self determination.&#039;&#039;&lt;br /&gt;
** Dice Pool: Intelligence or Stamina + Medicine + Sheol&lt;br /&gt;
** Action Type: Extended (Each roll represents either one minute of work (first aid and diagnosis) or one hour of intense concentration (for long-term treatment and major physical reconfiguration)&lt;br /&gt;
The Leviathan can exert near-total understanding and control of the physical functions of his body, stopping or redirecting blood flow, diagnosing maladies, and repurposing muscles and organs to increase his capabilities. The lesser examples of this power are acts of will (Intelligence), while the more drastic changes are painful and strenuous (Stamina.) &lt;br /&gt;
* “Depth 0”: Birthright of Vitality&lt;br /&gt;
* “Depth 1”: By expending a point of Ichor, the Leviathan may diagnose illnesses in himself using this Channel; he suffers no penalties for lacking tools (and in fact gains bonuses due to his Sheol.) He may also perform minor field first aid, such as stopping a wound from bleeding and &amp;quot;setting&amp;quot; a broken limb. &lt;br /&gt;
* “Depth 2”: As above, and the Leviathan may now apply any medical treatment that would be possible with advanced equipment, up to and including performing what is effectively surgery on himself. &lt;br /&gt;
* “Depth 3”: As above, and the Leviathan may now use drastic changes to remove the need for sleep, air, water, and food. Each category requires 1 success for twelve hours of suppression. Healing time can be increased as well - successes are divided between duration (12 hours per success) and degree of increase (2 successes for a 100% improvement.) Increased healing burns increased energy. A Leviathan healing at an increased rate requires a proportional degree more of food, water, and sleep than usual. Suppressing the need for these only suppreses one &amp;quot;normal amount&amp;quot; of need, requiring increased successes to compensate for the increased needs. &lt;br /&gt;
* The Leviathan may expend an additional Ichor to perform a check in less time - one turn or ten minutes depending on the procedure.&lt;br /&gt;
* “Depth 4”: As above, and the Leviathan may now expend three successes on a drastic change to &amp;quot;shuffle&amp;quot; a dot from one Physical Attribute to another. The change lasts for one hour, and increased successes can increase the duration by thirty minutes per additional success. The Leviathan may only have dots equal to his Sheol &amp;quot;shuffled&amp;quot; at any one time. &lt;br /&gt;
* “Depth 5”: As above, and the Leviathan may now control his density. He may &amp;quot;swap&amp;quot; his Size and Stamina with a drastic change. This requires one success for each dot of change (So a Size 5, Stamina 3 Leviathan would require two successes.) The change lasts for one hour, and increased successes can increase the duration by thirty minutes per additional success. &lt;br /&gt;
* “Depth 6”: As above, and the Leviathan may now use a drastic change to increase one Physical Attribute by a single dot. This requires successes equal to twice the current rating. The change lasts for one hour, and increased successes can increase the duration by thirty minutes per additional success. The Leviathan may expend 3 additional ichor to perform a check reflexively or in a single minute, depending on the procedure. &lt;br /&gt;
&#039;&#039;&#039;Evolutions&#039;&#039;&#039;&lt;br /&gt;
* Autosculpting (O) - The Leviathan may select a single physical Merit with a dot rating equal to or less than his Sheol. In Depth 3 and lower, he may use a drastic change to gain access to that Merit. This requires successes equal to its dot rating, and provides the Merit for an hour. Additional successes can increase the duration by thirty minutes per additional success. The Leviathan must otherwise qualify for the Merit when gaining it (but may use the increased traits of his Depth 3 form to determine if he does or not.) This Evolution may be purchased mulitple times, each time allowing access to a different Merit. Only Merits that can be explained as raw physical traits can be gained in this fashion (so no Stunt Driver or Fighting Styles.)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Back to the [[LeviathanTempest:CompilationProject| Compilation Page]]&lt;br /&gt;
&lt;br /&gt;
Back to the [[LeviathanTempest:Main_Page| Main Page.]]&lt;/div&gt;</summary>
		<author><name>FiveEyes</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=LeviathanTempest:ChapterFive&amp;diff=128675</id>
		<title>LeviathanTempest:ChapterFive</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=LeviathanTempest:ChapterFive&amp;diff=128675"/>
		<updated>2009-11-07T20:15:54Z</updated>

		<summary type="html">&lt;p&gt;FiveEyes: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;By the time he reaches the docks, he&#039;s already out of breath. His knee hurts with every step, so he takes away the torn fabric to expose the wound. It has already scarred over, a white, translucent tissue that radiates an impossible cold inside his leg. You can still see the shape of the sucker, right where the tentacle struck him. He winces as he lets his pants back over the wound.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Trying to figure out where he is, he looks around the deserted port. Most of the lights have been taken out, along the years, by bored youth or by methodical professionals who wanted as few witnesses as possible for what they were doing. The smell of brine, and gasoline, and garbage fills his head. It&#039;s not altogether unpleasant.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Then he hears it. A low rumbling, like the squirming of blind, chitinous things rubbing against each other under the earth. Maybe to other people, it would be revolting. To him, it sounds almost melancholy.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;He pulls out his pistol and starts walking until he reaches a wide, round door that leads underneath the easternmost dock. For a moment, he almost gives up. How could he possibly even contemplate doing this?&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;But then he sees, in his memory, the crushed hand of the girl, her smudged make-up, her sad eyes over what remained of her mouth.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Slowly, silently, he opens the door, and the noise gets louder and louder. He glimpses eyes in there, a bearded face, and the remains of a two-piece suit, but in a grotesque fashion, it&#039;s the vast array of antennae that are familiar to him.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;He takes a breath and steps in.&#039;&#039;&lt;br /&gt;
&#039;&#039;&lt;br /&gt;
«It&#039;s over, Dad. I&#039;m going to have to make you stop.»&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Campaign Types ==&lt;br /&gt;
&lt;br /&gt;
==== Mystery Archeology - Exploration ====&lt;br /&gt;
In certain ways, this overlaps thematically with elements of Mage. The general gist is that the Tribe is, almost uniformly, preoccupied with history - their history and that of the Tribe as a whole. Clues about a Leviathan&#039;s nature, his ancestors, and the lost world of the Progenitors are all located both in human historical records, folklore, and relics of the fallen world. In this campaign style, the focus shifts towards the exploration of these sources, and the relentless pursuit of knowledge. The characters&#039; Cohort is caught up in the search for some foundation of truth and stability on which to build themselves a future. This search can take place as actual archeology or in the study of folklore and history. For the purposes of this campaign style, however, the key element becomes travel. &lt;br /&gt;
&lt;br /&gt;
The idea is that the clues won&#039;t come to the characters. Even if someone out there knew what they were looking for, they&#039;re unlikely to scan an ancient clay tablet or extensively photograph a newly-discovered ruin. Some of the knowledge that the characters seek might well be beyond the reach of normal mortal actors - sunk deep into the depths, or deliberately concealed by hybrids or other members of the Tribe. Regardless of whether the characters are looking for lost relics or ancient manuscripts, the point is to keep them moving. There are a great number of strange little places in the world, and the idea is to make use of them to provide a sense of mystery. As with most stories about the Tribe, this style runs best at the margins - an isolated town near the ruins of its centuries-old predecessor, or, more exotically, a tiny village deep in the jungle or otherwise insulated from the modern world, where folklore of twisted monsters is still an element of daily life, and little superstitions honor or ward off the supernatural. The use of multiple small towns allows for each to have a distinct flavor, while preserving the overall sense of a big, strange world, full of little pockets of weirdness, seemingly adrift in time. &lt;br /&gt;
&lt;br /&gt;
These little pockets, in addition to providing a strong aesthetic background, provide the primary threats and conflicts to the characters. In addition to mundane concerns about insular communities coming into contact with disruptive outsiders (and it doesn&#039;t get much more disruptive than a Cohort), there&#039;s the possibility of other supernatural beings or forces that surround these relics and ruins. Rival members of the Tribe and teams of Marduk researchers might show up, but the threats might already be there - that quaint little village has its own Leviathan demigod, and he doesn&#039;t appreciate interlopers. Going deep into the wilderness presents its own threats in terms of isolation and inter-Cohort conflict, and also provides ample opportunities to run into clans of hybrids or even stranger threats. It&#039;s also not out of line to have the Cohort get a &amp;quot;false lead,&amp;quot; and have whatever supernatural oddity present in the region have nothing at all to do with the Tribe and its cousins - ancient spirits or demonic entities, or pretty much any other element of the World of Darkness (if you&#039;re up to a bit of a crossover) - are all possibilities. &lt;br /&gt;
&lt;br /&gt;
In terms of theme, this style deals mostly with the idea of self-exploration. In fact, it externalizes the process. The biggest hurdle, then, becomes finding ways for the finds of the Cohort to be interesting and revelatory without providing the full picture or, worse, dictating an absolute truth. The last might provide interesting fodder for a game in which characters align themselves in face of their new knowledge, but any &amp;quot;final answer&amp;quot; will obviously render further physical exploration somewhat redundant. It might be possible, with some difficulty, to &amp;quot;weave&amp;quot; a series of hints and clues throughout the finds as a sort of roadmap, leading towards the campaign&#039;s conclusion. Ultimately, though, the meat of the game lies less in what is discovered and more in the act of discovery. The focus should always remain on how the past is relevant to the characters, not on what the past is or means. The idea is that the characters are struggling to make an identity, not discover one. &lt;br /&gt;
&lt;br /&gt;
==== Brawl of Cthulu - High-Action ====&lt;br /&gt;
Of course, it&#039;s not a requirement that members of the Tribe keep to the shadows. While they have many enemies, a Leviathan remains rather solidly at the top of the food chain in comparison to most of the antagonists. The Marduk society, rival cryptids, and obsessed hybrids all rely on the fact that most Leviathans are isolated and anxious. A Cohort composed of player characters doesn&#039;t have to take it lying down. A single Leviathan has considerable power, and a group working in concert is more than a match for all but the most dire of threats. In this campaign style, the potential to fight back is embraced. The Cohort takes a proactive view towards its enemies and attempts to bring the fight to them.&lt;br /&gt;
&lt;br /&gt;
There are a couple ways to run with this. One practical method is to place the Cohort in a location, and throw threats at them. Perhaps there&#039;s something about the region that&#039;s attracting people and things &amp;quot;in the know&amp;quot; about the Tribe - some newly-discovered ruin or offshore breach into the Rift. Another possibility is that the Cohort comes into conflict with a well-established Legion, whose plans for the area the Cohort opposes, and whose diverse resources (Cults, lahmasu, other Leviathans, etc.) present a lot of options for threats.&lt;br /&gt;
&lt;br /&gt;
A more mobile option is to unite this campaign style with &amp;quot;werid archeology,&amp;quot; and divert focus from weird and horrific locales to more straightforward threats - in place of an insular cult of cannibals, for instance, the characters might be faced with something sealed inside a temple, or a clan of hybrids that still guards it after millenia. That&#039;s not to say that a high-action game can&#039;t be subtle or mysterious - merely that the basic assumption in this play style is that the characters have a hammer and they&#039;re going to make nails out of anyone that opposes them.&lt;br /&gt;
&lt;br /&gt;
Thematically, this plays with the typical approach to violence in Leviathan and the World of Darkness as a whole. The assumption in most other campaign styles is that the Tribe&#039;s ability to do violence is equal parts attractive and repulsive - that attention will be paid to matters of guilt and that violent acts will be presented as having a mixed effect on characters. The mechanics for recovering Ichor through destruction are intended to highlight the ways in which a Leviathan will be both instinctually satisfied by violence while competing with the intellectual comprehension of his or her actions. In this campaign style, it might be better to downplay that element - it&#039;s directly at odds with the action-movie approach to problem solving. In its place, the characters might be more preoccupied with morality and drawing boundaries - finding ways to establish identities of &amp;quot;heroic&amp;quot; stature, using their divine blood to accomplish great feats. In this case, the primary focus becomes the concern with reclaiming the Tribe&#039;s legacy and purging past evils - either by righting ancient wrongs or, more literally, by taking down ancient and monstrous remnants of the Progenitor&#039;s world. A hopeful atmosphere wouldn&#039;t be out of place - a lot of Leviathan focuses on the anxiety of change, but it&#039;s also a source of promise and wonder.&lt;br /&gt;
&lt;br /&gt;
==== Where Hell meets Good Intentions – The Idealists ====&lt;br /&gt;
	One of Leviathan&#039;s themes is the concern about motivations and desires. One of the ways that this plays out is in the focus on power – having it, using it, and abstaining from use. Unlike Mage, which focuses on the ethical concerns of power as an absolute quality, Leviathan is more concerned with the possession of power which can only be deployed cruelly. The Tribe has the power of demigods, but it manifests itself in a distinctly vicious fashion. A Leviathan has more power to distort or destroy than they do to build or mend. In some games, this is a matter of temptation – “what would you do if you absolutely could just force your will on others?” However, in this campaign style, the attempt to use evil means for good ends is a primary concern.&lt;br /&gt;
&lt;br /&gt;
	The Idealists campaign type deals explicitly with the concepts of youth, dissatisfaction, and powerlessness. The last is not, in the case of members of the Tribe, the lack of power, but rather the lack of a voice. In this campaign model, characters are assumed to be in positions of weakness and marginality, but also to be motivated by a desire to establish some more correct or ideal world. Perhaps they&#039;re concerned with the environment, or social justice, or political reform. The reasons are secondary to a primary thematic concern: violence enacted for just motives is practically indistinguishable from any other kind of violence. In this campaign type, the motives of the characters come into conflict with their ability to be efficacious. How much wickedness does a noble ideal justify? For a member of the Tribe, whose mastery of their own mind and emotions is tenuous, is is possible to distinguish between a desire to reform the world through violence, and a desire to destroy it?&lt;br /&gt;
&lt;br /&gt;
	One of the key elements of this style of campaign is cultivating a connection between the characters and their causes, but the cause-as-movement and the cause-as-ideal are not necessarily identical. People get involved in ideals and movements for all sorts of reasons, and not all of them are noble. This campaign style operates in that uncertain space. Some people light fires to oppose their oppressors and break their chains. Some people just like to see buildings burn. A member of the Tribe can never be really certain which they are. A good backdrop for this sort of campaign will be oppressive, homogenous, and emotionally unsatisfying, emphasizing the diversity and vitality of the marginal. The “movement” that the characters participate in might be focused on a specific issue, but it&#039;s not even necessary to be a cohesive movement. The Cohort might be in a community of artists, or a small ethnic neighborhood. The important thing is that they&#039;re in a position of weakness and presented with an adversary that seemingly deserves everything they can throw at it. Violence can be a source of mixed impressions – something troubling but also beautiful. &lt;br /&gt;
&lt;br /&gt;
	For a campaign that&#039;s focused on acting, the primary focus of this style is not necessarily action.  Far more important than the destruction of the adversary is the consideration of moments of intense, violent emotion, and the difficult way in which actions are contextualized by motives – or, more accurately, the difficulty of discerning one&#039;s true motives. Ideally, the characters will be uncertain about their own motives, permitting a great deal of exploration of their desires, both noble and not-so-noble. &lt;br /&gt;
&lt;br /&gt;
==== The Demigodfather – Weird Underworld ====&lt;br /&gt;
	Leviathan focuses a great deal on marginal figures, and while the primary assumptions dealt more with the disenfranchised and isolated, the margins of society are also home to the things that it fears. Adopting the theme of threatening margins, it&#039;s possible to run a game that embraces the Leviathan&#039;s role as not merely a metaphorical opponent of society, but a professional one. Criminals are marginal, and the more successful of them have a certain mystique. Highwaymen were canonized as folk heroes, mob bosses as paragons of a certain dangerous aesthetic. Most Leviathans are already criminals in some fashion – why not go “all in?”&lt;br /&gt;
&lt;br /&gt;
	The beauty of criminality for members of the Tribe is that it turns one of their most troubling traits – the ease at which they succeed in wicked and violent endeavors – and makes it into an unqualified advantage. The “weird underworld” of film and folklore has a certain respect for the power to do evil. The unrestrained exercise of cruelty and viciousness assumes the status of an emblem of personal freedom – the ability to do and be whatever one desires. The appeal of the diabolic lies in the fulfillment of desire, and Leviathans are nothing if not capable of breaking others in the pursuit of their desires. &lt;br /&gt;
&lt;br /&gt;
	A good approach for a campaign of this type focuses on the ways in which the criminal mystique is a construct, a re-evaluation of actions in an attempt to impart beauty on the grotesque. When a mafia hitman takes on a nickname or establishes some signature, he&#039;s not merely building up a professional reputation – he&#039;s trying to establish an identity for himself that he finds palatable. Perhaps he spares women, or children. Perhaps he won&#039;t kill a priest. All of these elements of “criminal honor” serve to insulate the criminal from the ways in which his actions are abhorrent to society as a whole. This process is analogous to the ways in which members of the Tribe damn themselves by degrees, accepting flimsy excuses to put a face of righteousness on their actions. &lt;br /&gt;
&lt;br /&gt;
	Crafting a “weird underworld” can be a great deal of fun, and when well-executed you should have a strong cast of colorful characters – both those of the players and their fellow inhabitants of the underworld. The major players in a fictional underworld always have a certain element of the mythic around them – think of a colorful mob boss from the comics, or Keyser Soze. The player characters can fulfill this sort of role, their mystique as much a function of their role in the criminal world as it is of their actual mystical nature. Cults might be gangs, or gangs become Cults. It&#039;s not even necessary for the characters to be professional criminals – as long as they are in some way entangled with the underworld, the Wake ensures that they&#039;ll be considered players in the game. &lt;br /&gt;
&lt;br /&gt;
	The concept of a glamorous coating on horrible actions can be a great source of internal conflict for the characters. A good way to achieve this is to focus on the contrast between the fictional and the actual. The characters can be confronted with the real, blood-and-guts outcomes of their actions, while simultaneously being presented with the “scrubbed” narrative of their exercise of power from other sources. In general, the goal is to strike a balance between “action” scenes, in which the characters achieve their ends using the vast resources available to them, and get to enact their legendary status, and “introspective” elements, as characters are confronted with their acts outside of the context of the “criminal myth” which restructures them. Characters might deal with more outrageous or violent criminals, but they&#039;re just as likely to come into conflict with criminals of opportunity or necessity. Ideally, there will be elements of uncertainty and a suggestion of the ways in which the “criminal myth” fails to cover up the squalor, violence, and hopelessness of the underworld, and the doubt and uncertainty, even self-loathing, that accompany it. &lt;br /&gt;
&lt;br /&gt;
==== Back to Basics – The Bronze Age ====&lt;br /&gt;
	This by itself is not strictly a campaign type so much as a flavor that can be amended to another campaign. Historical venues such as the cradle of civilization or the fictional Bhogavati of the Vasuki can serve as a backdrop to any flavor of campaign, from intense high-action warfare in Babylon to political maneuvering in imperial Rome. Besides certain obvious effects on the type of characters that are likely to be appropriate, there are two major changes that a game in the distant past will be subject to. Firstly, the character&#039;s concerns about visibility are shifted considerably. In a setting in which intense religious fervor and superstition are considered typical, members of the Tribe have less of an air of the alien. In place of this, however, they have to deal with a world in which the memory of the Tribe has not faded, instead being canonized in myth and folklore. There are considerably fewer hurdles to demonizing a member of the Tribe if people are predisposed to believe in demons.&lt;br /&gt;
 &lt;br /&gt;
	The other change has more to do with a character&#039;s internal state. While the players obviously (well, hopefully) will retain the morals of a modern person, the actions of a Leviathan in the past are subject to an older set of ethical standards. Part of the internal conflict that members of the Tribe must undergo deals with the urge to victimize others, an urge that is further stigmatized by their being placed in a civilization that has censured such urges and actions. Comparatively, a Leviathan in the bronze age is likely to have a different opinion of violence, as will his peers. This can exempt the characters from certain emotional themes, especially concerns about guilt, but it&#039;s not necessary. A Roman in antiquity might have been raised to think differently about the ethics of slavery, but that doesn&#039;t mean that he or she buys into what they learned. &lt;br /&gt;
	&lt;br /&gt;
	A particularly “out there” possibility in this scenario is letting the characters take the roles of Leviathans in Bhogavati during its decline. They will have resources and power unimaginable to a modern Leviathan, but also be in contention with a large number of similarly-powerful members of the Tribe, including Legions with grotesque beliefs and desires, driven even further into fanaticism by the impending havoc. The insanity and violence of the last days of Bhogavati have a distinct and hellish aesthetic, with conjured storms scouring colossal, blood-stained temples, and dozens of cultists sacrificed to empower feuding Legions. Ideally, the characters will get caught up in the madness, playing on the core theme of the use and abuse of power – the players&#039; Cohort will struggle to maintain their sanity in the face of greater and greater levels of political and physical violence, constantly tempted to participate in the carnage to stifle rivals once and for all. &lt;br /&gt;
&lt;br /&gt;
=== War is Hell – The Pacific Theater ===&lt;/div&gt;</summary>
		<author><name>FiveEyes</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=LeviathanTempest:ChapterFive&amp;diff=128636</id>
		<title>LeviathanTempest:ChapterFive</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=LeviathanTempest:ChapterFive&amp;diff=128636"/>
		<updated>2009-11-07T04:06:45Z</updated>

		<summary type="html">&lt;p&gt;FiveEyes: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;By the time he reaches the docks, he&#039;s already out of breath. His knee hurts with every step, so he takes away the torn fabric to expose the wound. It has already scarred over, a white, translucent tissue that radiates an impossible cold inside his leg. You can still see the shape of the sucker, right where the tentacle struck him. He winces as he lets his pants back over the wound.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Trying to figure out where he is, he looks around the deserted port. Most of the lights have been taken out, along the years, by bored youth or by methodical professionals who wanted as few witnesses as possible for what they were doing. The smell of brine, and gasoline, and garbage fills his head. It&#039;s not altogether unpleasant.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Then he hears it. A low rumbling, like the squirming of blind, chitinous things rubbing against each other under the earth. Maybe to other people, it would be revolting. To him, it sounds almost melancholy.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;He pulls out his pistol and starts walking until he reaches a wide, round door that leads underneath the easternmost dock. For a moment, he almost gives up. How could he possibly even contemplate doing this?&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;But then he sees, in his memory, the crushed hand of the girl, her smudged make-up, her sad eyes over what remained of her mouth.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Slowly, silently, he opens the door, and the noise gets louder and louder. He glimpses eyes in there, a bearded face, and the remains of a two-piece suit, but in a grotesque fashion, it&#039;s the vast array of antennae that are familiar to him.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;He takes a breath and steps in.&#039;&#039;&lt;br /&gt;
&#039;&#039;&lt;br /&gt;
«It&#039;s over, Dad. I&#039;m going to have to make you stop.»&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Campaign Types ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Where Hell meets Good Intentions – The Idealists ====&lt;br /&gt;
	One of Leviathan&#039;s themes is the concern about motivations and desires. One of the ways that this plays out is in the focus on power – having it, using it, and abstaining from use. Unlike Mage, which focuses on the ethical concerns of power as an absolute quality, Leviathan is more concerned with the possession of power which can only be deployed cruelly. The Tribe has the power of demigods, but it manifests itself in a distinctly vicious fashion. A Leviathan has more power to distort or destroy than they do to build or mend. In some games, this is a matter of temptation – “what would you do if you absolutely could just force your will on others?” However, in this campaign style, the attempt to use evil means for good ends is a primary concern.&lt;br /&gt;
&lt;br /&gt;
	The Idealists campaign type deals explicitly with the concepts of youth, dissatisfaction, and powerlessness. The last is not, in the case of members of the Tribe, the lack of power, but rather the lack of a voice. In this campaign model, characters are assumed to be in positions of weakness and marginality, but also to be motivated by a desire to establish some more correct or ideal world. Perhaps they&#039;re concerned with the environment, or social justice, or political reform. The reasons are secondary to a primary thematic concern: violence enacted for just motives is practically indistinguishable from any other kind of violence. In this campaign type, the motives of the characters come into conflict with their ability to be efficacious. How much wickedness does a noble ideal justify? For a member of the Tribe, whose mastery of their own mind and emotions is tenuous, is is possible to distinguish between a desire to reform the world through violence, and a desire to destroy it?&lt;br /&gt;
&lt;br /&gt;
	One of the key elements of this style of campaign is cultivating a connection between the characters and their causes, but the cause-as-movement and the cause-as-ideal are not necessarily identical. People get involved in ideals and movements for all sorts of reasons, and not all of them are noble. This campaign style operates in that uncertain space. Some people light fires to oppose their oppressors and break their chains. Some people just like to see buildings burn. A member of the Tribe can never be really certain which they are. A good backdrop for this sort of campaign will be oppressive, homogenous, and emotionally unsatisfying, emphasizing the diversity and vitality of the marginal. The “movement” that the characters participate in might be focused on a specific issue, but it&#039;s not even necessary to be a cohesive movement. The Cohort might be in a community of artists, or a small ethnic neighborhood. The important thing is that they&#039;re in a position of weakness and presented with an adversary that seemingly deserves everything they can throw at it. Violence can be a source of mixed impressions – something troubling but also beautiful. &lt;br /&gt;
&lt;br /&gt;
	For a campaign that&#039;s focused on acting, the primary focus of this style is not necessarily action.  Far more important than the destruction of the adversary is the consideration of moments of intense, violent emotion, and the difficult way in which actions are contextualized by motives – or, more accurately, the difficulty of discerning one&#039;s true motives. Ideally, the characters will be uncertain about their own motives, permitting a great deal of exploration of their desires, both noble and not-so-noble. &lt;br /&gt;
&lt;br /&gt;
==== The Demigodfather – Weird Underworld ====&lt;br /&gt;
	Leviathan focuses a great deal on marginal figures, and while the primary assumptions dealt more with the disenfranchised and isolated, the margins of society are also home to the things that it fears. Adopting the theme of threatening margins, it&#039;s possible to run a game that embraces the Leviathan&#039;s role as not merely a metaphorical opponent of society, but a professional one. Criminals are marginal, and the more successful of them have a certain mystique. Highwaymen were canonized as folk heroes, mob bosses as paragons of a certain dangerous aesthetic. Most Leviathans are already criminals in some fashion – why not go “all in?”&lt;br /&gt;
&lt;br /&gt;
	The beauty of criminality for members of the Tribe is that it turns one of their most troubling traits – the ease at which they succeed in wicked and violent endeavors – and makes it into an unqualified advantage. The “weird underworld” of film and folklore has a certain respect for the power to do evil. The unrestrained exercise of cruelty and viciousness assumes the status of an emblem of personal freedom – the ability to do and be whatever one desires. The appeal of the diabolic lies in the fulfillment of desire, and Leviathans are nothing if not capable of breaking others in the pursuit of their desires. &lt;br /&gt;
&lt;br /&gt;
	A good approach for a campaign of this type focuses on the ways in which the criminal mystique is a construct, a re-evaluation of actions in an attempt to impart beauty on the grotesque. When a mafia hitman takes on a nickname or establishes some signature, he&#039;s not merely building up a professional reputation – he&#039;s trying to establish an identity for himself that he finds palatable. Perhaps he spares women, or children. Perhaps he won&#039;t kill a priest. All of these elements of “criminal honor” serve to insulate the criminal from the ways in which his actions are abhorrent to society as a whole. This process is analogous to the ways in which members of the Tribe damn themselves by degrees, accepting flimsy excuses to put a face of righteousness on their actions. &lt;br /&gt;
&lt;br /&gt;
	Crafting a “weird underworld” can be a great deal of fun, and when well-executed you should have a strong cast of colorful characters – both those of the players and their fellow inhabitants of the underworld. The major players in a fictional underworld always have a certain element of the mythic around them – think of a colorful mob boss from the comics, or Keyser Soze. The player characters can fulfill this sort of role, their mystique as much a function of their role in the criminal world as it is of their actual mystical nature. Cults might be gangs, or gangs become Cults. It&#039;s not even necessary for the characters to be professional criminals – as long as they are in some way entangled with the underworld, the Wake ensures that they&#039;ll be considered players in the game. &lt;br /&gt;
&lt;br /&gt;
	The concept of a glamorous coating on horrible actions can be a great source of internal conflict for the characters. A good way to achieve this is to focus on the contrast between the fictional and the actual. The characters can be confronted with the real, blood-and-guts outcomes of their actions, while simultaneously being presented with the “scrubbed” narrative of their exercise of power from other sources. In general, the goal is to strike a balance between “action” scenes, in which the characters achieve their ends using the vast resources available to them, and get to enact their legendary status, and “introspective” elements, as characters are confronted with their acts outside of the context of the “criminal myth” which restructures them. Characters might deal with more outrageous or violent criminals, but they&#039;re just as likely to come into conflict with criminals of opportunity or necessity. Ideally, there will be elements of uncertainty and a suggestion of the ways in which the “criminal myth” fails to cover up the squalor, violence, and hopelessness of the underworld, and the doubt and uncertainty, even self-loathing, that accompany it. &lt;br /&gt;
&lt;br /&gt;
==== Back to Basics – The Bronze Age ====&lt;br /&gt;
	This by itself is not strictly a campaign type so much as a flavor that can be amended to another campaign. Historical venues such as the cradle of civilization or the fictional Bhogavati of the Vasuki can serve as a backdrop to any flavor of campaign, from intense high-action warfare in Babylon to political maneuvering in imperial Rome. Besides certain obvious effects on the type of characters that are likely to be appropriate, there are two major changes that a game in the distant past will be subject to. Firstly, the character&#039;s concerns about visibility are shifted considerably. In a setting in which intense religious fervor and superstition are considered typical, members of the Tribe have less of an air of the alien. In place of this, however, they have to deal with a world in which the memory of the Tribe has not faded, instead being canonized in myth and folklore. There are considerably fewer hurdles to demonizing a member of the Tribe if people are predisposed to believe in demons.&lt;br /&gt;
 &lt;br /&gt;
	The other change has more to do with a character&#039;s internal state. While the players obviously (well, hopefully) will retain the morals of a modern person, the actions of a Leviathan in the past are subject to an older set of ethical standards. Part of the internal conflict that members of the Tribe must undergo deals with the urge to victimize others, an urge that is further stigmatized by their being placed in a civilization that has censured such urges and actions. Comparatively, a Leviathan in the bronze age is likely to have a different opinion of violence, as will his peers. This can exempt the characters from certain emotional themes, especially concerns about guilt, but it&#039;s not necessary. A Roman in antiquity might have been raised to think differently about the ethics of slavery, but that doesn&#039;t mean that he or she buys into what they learned. &lt;br /&gt;
	&lt;br /&gt;
	A particularly “out there” possibility in this scenario is letting the characters take the roles of Leviathans in Bhogavati during its decline. They will have resources and power unimaginable to a modern Leviathan, but also be in contention with a large number of similarly-powerful members of the Tribe, including Legions with grotesque beliefs and desires, driven even further into fanaticism by the impending havoc. The insanity and violence of the last days of Bhogavati have a distinct and hellish aesthetic, with conjured storms scouring colossal, blood-stained temples, and dozens of cultists sacrificed to empower feuding Legions. Ideally, the characters will get caught up in the madness, playing on the core theme of the use and abuse of power – the players&#039; Cohort will struggle to maintain their sanity in the face of greater and greater levels of political and physical violence, constantly tempted to participate in the carnage to stifle rivals once and for all. &lt;br /&gt;
&lt;br /&gt;
=== War is Hell – The Pacific Theater ===&lt;/div&gt;</summary>
		<author><name>FiveEyes</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=LeviathanTempest:ChapterOne&amp;diff=120343</id>
		<title>LeviathanTempest:ChapterOne</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=LeviathanTempest:ChapterOne&amp;diff=120343"/>
		<updated>2009-09-17T05:37:34Z</updated>

		<summary type="html">&lt;p&gt;FiveEyes: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Chapter 1 : The World That Is (and Was) =&lt;br /&gt;
&lt;br /&gt;
&amp;quot;&#039;&#039;In the beginning God created the heavens and the earth. Now the earth was formless and empty, darkness was over the surface of the deep, and the spirit of God was hovering over the waters.&#039;&#039;&amp;quot;&lt;br /&gt;
* Genesis 1:1-2.&lt;br /&gt;
&lt;br /&gt;
In a sense, the story of the Tribe begins here - at the origins of creation. But the formless world did not remain that way. Nothing emerges from nothing - the Tribe&#039;s legacy is encoded in the history of the Primordial Waters and the bloodlines of the Progenitors, realized in the Strains of the Tribe. A Leviathan is the inheritor of these bygone days - the points before definition, the world before the parting of the waters. The world before mankind and their mandate over the land and sky and seas. Before all this, the formless chaos of Tiamat and her offspring. After it, the Tempest.&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;Bereshit&#039;&#039; - The Tribe ==&lt;br /&gt;
A Leviathan is a man or woman born into a bloodline mixed with the blood of a Progenitor, who comes into that power and changes into an inhuman being, a divine essence limited and warped by the confines of flesh. Together, the Leviathans form the Tribe. United in blood and by circumstance, they are, for good or ill, the remnant of an aborted stage of creation. For the excesses of their ancestors and the riotous hunger encoded into their blood, Leviathans are immortalized in the myths and residual memory of mankind as the Wicked Tribe - the aboriginal Other, from whom all horrors descend. &lt;br /&gt;
&lt;br /&gt;
Members of the Tribe do not have the luxury of dismissing this negative portrayal of their lineage. Their existence is unequivocally something horrific, something wrong - the world distorts around them. Their instincts guide them inevitably towards the pursuit of sin and excess, towards the abuse of others, the destruction and perversion of minds. The blood of the Progenitors cries out for the destruction of this new, diluted creation cast in the image of mankind and not their own. A Leviathan cannot plead necessity or make excuses for themselves - they &#039;&#039;should not be.&#039;&#039; The expression of their Strain, as the point at which they become something entirely other than human, thrusts them solidly into an untenable position, a point from which they must &#039;&#039;become&#039;&#039; something else. The crucible of change is not kind to a Leviathan, instinctively cleaving to their human life while simultaneously urged to run rampant and indulge in the most unrestrained depths of sin and cruelty. Most never progress, endlessly recapitulating periods of growth, stability, and eventual collapse. Some simply stop, becoming the monstrosity that their lineage directs them to become. They become Typhons, creatures of pure appetite, whose outrages reproduce the worst horrors of the lost age of Progenitor supremacy.&lt;br /&gt;
&lt;br /&gt;
=== Before ===&lt;br /&gt;
What little solid information that the Tribe has about the world of the Progenitors mirrors numerous creation myths. They envision a world of formless chaos called the Primordial Waters. At the heart of the Seas, the deepest depths, rested the source of all things : Tiamat, the Mother. All things emerged from Tiamat - land, sea, and stars, and among them the Progenitors, immeasurable beings who in turn gave birth to lesser beings, and from them still lesser beings. From the mingling of the blood of the Progenitors and mankind, the Tribe was born and ruled over nations as demigods and heroes. As time passed, a member of the Tribe would evolve and grow, maturing into something new or possibly even into a Progenitor. Mankind lived in rough harmony with the world, subservient to the lineage of Tiamat, and the world was whole and ripe with possibility. &lt;br /&gt;
&lt;br /&gt;
Or maybe not. The fact is, the Tribe&#039;s creation myth is just that - a myth. They have no idea how much should be taken as metaphorical and which parts are pipe dreams amended to the structure of the tale by later generations. Tiamat could be an entity or an ideal or even just another term for the primordial ooze. Progenitors could be literal beings or lines of evolution. Foremost among these concerns is the concept of the Leviathan stage as one of transition onto something better, more whole and complete - a state that no Leviathan has achieved, at least according to what can be divined from unreliable records. A stage that might not even exist. The Tribe professes a great and majestic history that was lost because the alternative is that they are detritus, a monstrous hybrid of two forms of life that has no possibility of future developement. The Tribe &#039;&#039;cannot&#039;&#039; accept that what they are is all that they will ever be. To do so would be to surrender to the fact that they are between states, that there is no exalted state to which they are returning. That there is nowhere to go but down. &lt;br /&gt;
&lt;br /&gt;
=== Marduk ===&lt;br /&gt;
Myth or not, the world did not last. Mankind, not content to serve, began to harness the forces of nature. Humans built gods to supplant the idols of the Progenitors and formed communities that observed their own rules, resisting the edicts of the Tribe. Marduk - a man, perhaps, or group of men, or perhaps simply a movement - rose up in battle against the Tribe, and defeated them, casting down Tiamat and imposing a new order on creation. The Primordial Waters were parted and land and sky forged out of the bodies of the Progenitors. The Tribe, formerly deified, became reviled and hunted, their ancestral springs drying up and the Progenitors severed from their spawn. The towering spires and chapels of the Tribe were torn down or lost in the parting of the seas, and their history stricken from the record. The civilization of Man was built on the bones and guts of the Progenitors and the relics of the Tribe.&lt;br /&gt;
&lt;br /&gt;
Or maybe not. Maybe Marduk was the first human to overthrow the tyranny of monsters and destroy their blasphemous idols. The Tribe refers to the Primordial Waters as a place of tranquility and harmony, and while this may be true for the Tribe it&#039;s hardly a leap of logic to think that the progenitors of a bloodline that thrives in the exploitation and wholesale degradation of mankind might not have been the pillars of a sustainable community, much less a world that one might want to return to. In fact, there&#039;s no real reason beyond a profound sense of the Tribe &#039;&#039;not belonging&#039;&#039; to this world that one must accept that some greater, more suiting world ever existed. The sundering of the world might be another of the convenient, self-forgiving myths that the Tribe use to justify their behavior and the way they treat humanity.&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;Noach&#039;&#039; - The Fall ==&lt;br /&gt;
With mankind dominant in the world, the Tribe fades out of the stage of history, but not entirely. The blood of the Progenitors is immeasurably strong - it can&#039;t be bred out or extinguished. The Tribe has, as far as they can tell, always existed somewhere - at some point at the fringes of society, where cousin meets cousin one too many times and the ratio of human to Other in their blood reaches a tipping point. Where the lines blur between man and beast. Where the world gets a little bit weirder. Here, there be dragons. The Tribe&#039;s got a place in humanity&#039;s past, but it&#039;s at the fringes. Reliable records are scarce. Part of the day-to-day life of modern members of the Tribe deals with this sort of cryptohistory : tracking down the footprints left by monsters in days past and unraveling references and images in religious texts and icons. &lt;br /&gt;
&lt;br /&gt;
What is known or suspected is that, during the period of mankind&#039;s expansion, as the earliest civilizations were taking root, the Tribe was present and the enmity between them and humanity enduring. The Tribe&#039;s mythologists record tale after tale of horrors - sea monsters and miscegenated freaks straddling the line between mankind and beast - and sees in them the deleted history of the Tribe. Leviathans became the Other to mankind&#039;s growing sovereignty over the world. In this period, the last vestiges of the Tribe&#039;s pure blood were wiped out, and they came to thrive only at the edges and with a much-lessened connection to the Progenitors and their divine nature. The Strains of the Tribe become stratified at this point, as only the strongest ties of blood, descent from the foremost of the Progenitors, could be expressed at such a far reach. Family lines began to solidify in isolated regions, either by accident or design, and the Tribe faded into a memory, recalled only through fragmented myths or through their Hybrid cousins. &lt;br /&gt;
&lt;br /&gt;
Severed from the Primordial Seas, the Tribe&#039;s control of itself and connection to its divine nature was greatly lessened. In place of Tiamat, the core of their world became what they call the Tempest - both a literal disruption at the core of the mystic waters that the Tribe has access to and a term for the emotional and social havoc that a Leviathan is subject to. The ascent of mankind has, in essence, robbed the Leviathans of their birthright and their self-control. In the &amp;quot;fallen&amp;quot; world, the Tribe has little control of the changes that take place in their bodies and even less control of the contents of their own mind. Little wonder, then, that mankind records them as horrors and predators.&lt;br /&gt;
&lt;br /&gt;
=== Speciation ===&lt;br /&gt;
As the Tribe&#039;s &amp;quot;story&amp;quot; begins to overlap with the historical records of humanity, the various lineages and ancestries settle into a more distinct grouping. Those human bloodlines that were touched lightly, or host to the blood of lesser Progenitors, eventually began to produce fewer and fewer offspring who manifested that blood, until it was functionally absent. While the blood of the Tribe cannot ever be said to truly disappear, the vast majority of Leviathans born in the span of known history have descended from a handful of Progenitors. The greater part of these, in turn, can trace their ancestry to a group of seven Progenitors, with their bloodlines expressing themselves in distinct and identifiable patterns. Occasionally a freak birth occurs, a member of the Tribe that is not linked to a known Progenitor or from a line that was believed to no longer exist. Far more common are families of Hybrids that cannot be easily traced to a known Strain - the leftover fragments of a lost bloodline. On the other hand, the most commonly-seen Strains have collated information about their Progenitors and a mythology of the lost world has evolved over time. &lt;br /&gt;
&lt;br /&gt;
==== Primordial Icons ====&lt;br /&gt;
&amp;quot;&#039;&#039;Mother Hubur, she who fashions all things,&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Added matchless weapons, bore monster-serpents,&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Sharp of tooth, unsparing of fang.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;With venom for blood she has filled their bodies.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Roaring dragons she has clothed with terror,&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Has crowned them with haloes, making them like gods,&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Whoever beheld them, terror overcame him,&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;And that, with their bodies reared up, none might turn them back.&#039;&#039;&amp;quot;&lt;br /&gt;
* The Enuma Elish&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
All told, there are seven Progenitors whose blood survives in the modern world in appreciable quantities. The seven Strains descended from them represent a little under nine-tenths of the Tribe&#039;s numbers and has done so for thousands of years - while one group might grow or shrink, the proportions remain roughly the same. These Progenitors have received the lion&#039;s share of the scrutiny directed by the inquisitive minds of the Tribe, and therefore more information about them has survived to the present. &lt;br /&gt;
&lt;br /&gt;
Bahamut is a being of immense size, called &amp;quot;Unchained.&amp;quot; It was said to be tranquil at most times, with cities and temples erected across its broad back, but to rumble with rage when displeased, responding to rebellion or heresy with apocalyptic wrath. These rampages were said to rock the foundations of the world and shake the skies. Some Leviathan scholars - or &amp;quot;scholars&amp;quot; as the case may be - identify Bahamut&#039;s periodic purges with the shifting of ages in Mesoamerican myth, or the fabled Deluge of the cradle of civilization. From Bahamut descend the &#039;&#039;&#039;Bahamutans&#039;&#039;&#039;, a Strain who have a talent for emulating both their Progenitor&#039;s nurturing fecundity and incredible power and size. &lt;br /&gt;
&lt;br /&gt;
Dagon is a hotbed of life and sustenance - but not of ease or security. It is called &amp;quot;the Hierarch,&amp;quot; and is said to give birth to countless creatures and serve as a source of &amp;quot;creation&amp;quot; in general. Religious edicts, practices, and rituals were its purview, and it rewarded compliance with full harvests and nourishment. It was the patron of faiths and fertility cults, and could call down rain when pleased or devastating storms when wrathful. It survives in the half-fish icons of Mesopotamia and in the cruel and bloody rites that mankind relied upon to call forth fertility or a healthy crop. From Dagon descend the &#039;&#039;&#039;Dagonites&#039;&#039;&#039;, a Strain who maintains the deified stance of their Progenitor, creating life and directing mortal cults.&lt;br /&gt;
&lt;br /&gt;
Isonade the &amp;quot;Island-Breaking&amp;quot; is a being of the deep, suited to the pressure of the seas. Its power and grace were legendary, both raising up landmasses with its strong arms and gracefully sculpting mountain ranges or delicate palaces and temples of coral - or destroying them with singular, devastating blows. It was a being of fluid form but impossible strength, as much appeased as revered. It survives as the impossible sea-serpent and the mythology of crafted terrain - mountains said to be the bodies of immense beasts felled in bygone days, or collapsed piles marking a captured titan. From Isonade descend the &#039;&#039;&#039;Akkorokamui&#039;&#039;&#039;, a Strain who use their power and influence to dominate humans and thrive in centers of wealth and power.&lt;br /&gt;
&lt;br /&gt;
Nagaraja, called &amp;quot;Watchful&amp;quot; or &amp;quot;The Celestial Eye,&amp;quot; is the guide of the sun, described as one of its many ever-watchful eyes (along with the moon and the innumerable stars), yet itself never came to light. From reclusive secrecy it monitored all things and declared edicts and directed the Tribe and their mortal followers, gifted with prophecy and insight into the minds of others. Nothing escaped its gaze and those that attempted to deceive it would be dragged screaming towards its gaping maw. From Nagaraja descend the serpentine &#039;&#039;&#039;Vasuki&#039;&#039;&#039;, a Strain gifted with their Progenitor&#039;s vision whose cults are ever monitored and whose eyes - and influence - can be found everywhere.&lt;br /&gt;
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Nu, the &amp;quot;Elder,&amp;quot; also called Naunet or Nun, is said to be the first of Tiamat&#039;s offspring, and to have the most profound connection to the Primordial Waters. It was the stirrer of the seas and the sky, having inherited their mastery from its creator, and its fluid form could go anywhere and take any shape. Nu was the most distant from humanity and yet was subject to great fear and reverence, for its control shaped the known world. Knowledge of Nu remains in fragmented tales of primordial ooze and original waters from which life emerges - as well as in the terror presented by storms and floods. &#039;&#039;&#039;Nu&#039;s&#039;&#039;&#039; descendants keep its name, and the Strain is known to retain the strong bloodline and elemental mastery of their Progenitor.&lt;br /&gt;
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Oceanus, the &amp;quot;Father-of-Seas,&amp;quot; is said to have been granted dominion over a greater portion of the human masses due to its incredible beauty and allure. As a deity of men, it was said to have created the rivers and lakes that sustained them, all in exchange for irrational fealty and servitude. If denied reverence, it would break the minds of the rebellious, or turn their families upon them in furious storms of zealous violence. Even among the Progenitors, it was a source of horror, for the wrath of Oceanus had faces and names; it would come as a loved one with a culling blade. From Oceanus descend the &#039;&#039;&#039;Oceanids&#039;&#039;&#039;, a Strain that claims for itself the stature of Greek heroics, asserting that their unearthly beauty and might is recorded in the mythical merging of the bloodlines of nymphs with the legendary figures of the antique world.&lt;br /&gt;
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Tanin, called &amp;quot;the Unbending&amp;quot; and the &amp;quot;Sinner-Devouring,&amp;quot; is hailed as the foremost predator. It was said to stalk the Primordial Waters, unseen but all-seeing, wreathed in gaping jaws and poisonous spines. Those that crossed its path, if found wanting, would be devoured without hesitation or remorse - Tanin&#039;s mouth was the gate of Hell. Whole nations of rebels were said to have disappeared between its razored teeth. It is immortalized in the stories of devouring beasts and the images of Hellmouths, as well as mankind&#039;s terror of the predators of the deep blue sea. From Tanin descend the &#039;&#039;&#039;Taninim&#039;&#039;&#039;, a Strain who continue the work of their Progenitor, wielding the natural weapons of the Tribe and passing judgment on the Tribe&#039;s enemies. &lt;br /&gt;
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But these are not all. The legends of the Tribe record the names of dozens more, and from time to time a descendant of one of these lesser-known Progenitors emerges - or is discovered. Among the dire names listed on the tablets of the Tribe are &#039;&#039;Sanna the Glacierhide&#039;&#039;, &#039;&#039;Smoke-Wreathed Titlacauan&#039;&#039;, &#039;&#039;Tangaroa of the Burning Blood&#039;&#039;, and &#039;&#039;World-Coiling Jormungandr.&#039;&#039; Some others exist, but it can never be certain if a name refers to an unknown Progenitor or merely indicates a familiar figure. Much of the history of the Progenitor&#039;s world has been subsumed into the myths and pantheons of mankind.  &lt;br /&gt;
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=== Legends of the Tribe === &lt;br /&gt;
The Tribe has little in the way of formal history. In certain ways, the history of the fallen world is somewhat irrelevant. It is the world that the Leviathans inhabit, but it is not theirs. Still, the Tribe has existed for the whole of human history, and there are certain moments which are of some import to all Leviathans, if only for the lessons they contain. In the earliest recorded moments of human history, the Tribe operated more openly, attempting to reclaim some fragment of the dominance they once held. Legions carted off whole villages for sacrifice and cults grew to unprecedented size. It was these excesses that ensured them a lingering presence in the catalogue of mankind&#039;s fears, but the ascent to mythical status was accompanied with a bloody response. From temples in Kish and Uruk emerge the first records of what would be called the Marduk Society. The inheritors of the slayer of Tiamat, the Society were tireless enemies of the Tribe. They broke the backs of the Legions and put the cults of the Tribe to the sword. Yet whispers abound of bloody rites performed in secret temples, the flesh of Leviathans devoured to raise the mortal men of the Society to the height of the gods that they had cast down. Others speak of monstrous assistants and grim alliances, the Society rotten inside with the machinations of one or more of Tiamat&#039;s children. Whatever of these rumors were true, the Society exists in the modern day, harnessing the will and energy of man to cow and slaughter the Tribe. Some dispute their antique origin and claim that they have only usurped the legacy of a far purer and more upstanding organization, but few of the Tribe would argue the case of their ancient enemy. &lt;br /&gt;
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Yet the stinging defeat that was handed down was not enough to suppress the Tribe forever. On the Indian subcontinent, nearly two thousand years before the common era, the progeny of Nagaraja began to mass, with powerful leaders deliberately cultivating dozens of children, seeking to produce heirs and allies that were full members of the Tribe. A great and sprawling empire was built on the backs of the swarming Hybrids and maddened cultists that the Vasuki commanded, and the human civilizations quaked in the shadow of a kingdom of demigods. Yet it was not to be. Other members of the Tribe began to resent the excesses - and successes - of the united Strain. More insidiously, factions began to grow, as cohorts began to scheme against one another and Legions concocted religious justifications to topple their rivals. The hunger of the ancient Vasuki grew only greater, and eventually the Tribe came to police its own. Wondrous Bhogavati, the great and horrible capital of the empire, was swamped in ferocious storms. Warbands of Hybrids stalked the streets and devoured the inhabitants. The dynasty of Nagaraja ended in flames. Spite and outrage ensured that its citadels were torn asunder and its treasured scattered across the face of the globe. It was not alone. The scholars of the Tribe record several such civilizations, some pure speculation, all eventually scourged from outside or rotting from the inside out. Records exist of a lost island in the Mediterranean, and a great kingdom of Thule, and of Lemuria&#039;s crystalline spires. If all existed, or none, is irrelevant - what is important is that those cities and kingdoms forged by the Tribe seemed inevitably fated to end in horror and blood. It seemed that the world itself conspired to extinguish the legacy of the Progenitors, scrubbing its inheritors and their works from its surface.&lt;br /&gt;
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Here the record breaks for centuries. While stories exist of the blood of the Tribe flowing in the veins of the heroes of ancient Greece, and bloody rituals for their benefit in the shadows of Rome, these are the result of speculation. The same impulse that drives mankind to fear the Tribe seems equally driven to categorize the Leviathans with the other demons and bogeymen of their mythology. Modern Leviathans experience mankind&#039;s history like interpreters and cryptographer, divining from hints and suggestions those points at which the footprint of the Tribe left an impression on mankind. Such clues are scattered across the globe in countless sources, and at the very least a Leviathan can be sure that his ancestors were present across the face of the world. Writhing horrors lurked in the waters off of China and Japan. Cults worshipped serpentine abominations in the fragmented ruins of ancient Bhogavati. The Tribe persisted, even if it did not flourish. Humanity spread to every corner of the world and, with it, the blood of the Progenitors. New traditions arose, but the instinctual fear remained. As consciousness of the Tribe waned, the lives of Leviathans became simultaneously more easy and more difficult. Easier, for they were no longer so readily hunted. Harder, for a newly-Emerged Leviathan would be bereft of guidance and information. &lt;br /&gt;
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One last cautionary tale circulates among the Tribe. While little evidence exists that strictly supports it, it has gained some traction either due to some degree of veracity or due to the virtue of being an ancient and well-loved fabrication. The Tribe&#039;s historians claim that, during the early half of the previous millennium, reports of rampaging dragons and ship-devouring serpents can be traced to the action of an influential and well-manned Legion. Called the World-Coiling Legion, the group was purportedly motivated by a prophecy specific to the Strain descended from the Progenitor called Jormungandr. This Legion&#039;s destructive ritual beliefs, paired with the relatively limited ability of mankind to counter the depredations of the Tribe during this period, led to widespread destruction. It seemed as though man would again be subject to the dominion of the Progenitors, or annihilated in the flames of the World-Coiling Legion&#039;s grand prophecy. Emboldened by the Legion&#039;s success, other groups of Leviathans came forth, staking claims on territory and lashing out at humanity. And then the reversal came. This time, the judgment came not from the Tribe&#039;s internal strife, but from mankind itself. This time, however, it was not - or at least was apparently not - the Marduk Society, or any such group, that struck back. Merely the backlash of many individual men (and women) standing forth against their tormentors. This era of &amp;quot;dragon-slaying&amp;quot; saw the World-Coiling Legion devastated and its membership slaughtered almost entirely, while also proclaiming quite simply that resistance to the &amp;quot;demigodhood&amp;quot; of the Tribe was not solely the province of the Tribe&#039;s sworn enemies. &lt;br /&gt;
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Most modern Leviathans, as a result of these and other similar tales, keep themselves relatively well policed. Beyond the threat of the Tribe&#039;s most driven enemies, there is the simple fact that even the power of Progenitor blood has its limits, and the world of mankind is not as hospitable to the grand ambitions of would-be conquerors.    &lt;br /&gt;
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=== The Rift ===&lt;br /&gt;
In the absence of the Primordial Seas, the Rift is what remains. In place of permanently basking in the diluted glory of Tiamat, the Tribe now wallows in a hollow echo, a stunted replica of what was once a very real physical entity which covered and contained the entirety of the world. The Rift is little comfort to the fevered mind of a Leviathan - it is dark and wracked with spasms, impossibly and terrifyingly vast while retaining an oppressive and claustrophobic atmosphere. Ultimately, the Rift represents the subconscious of the Tribe, the wracked minds of both Leviathans and their Lahmasu relatives, as well as scattered remnants of the Progenitors. In a sense, it is a museum - a place where neuroses, afflictions, and fears survive, long after their owners have died. The Rift teems with horrors both native and imported, and above all it resonates with a feeling of loss and impending violence - there is no comfort or security to be found in its depths. And yet it is the closest thing the Tribe has to an ancestral homeland. &lt;br /&gt;
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A Leviathan may enter the Rift through the medium of water, although alternate methods exist. The more the water resembles the sea, the better - and a sea that is wracked with the fury of a storm is better still. In any form, water is a powerful conduit for the blood of the Progenitors, and any body of water sufficient to cover most of a Leviathan&#039;s body - and that of any potential passengers - will serve as a gateway. The trip is often one-way, as the passage of the Leviathan opens the conduit to the unrelenting fury of the Tempest, tossing water into the sky or causing it to breathe forth great clouds of fog or mist. &lt;br /&gt;
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The Rift has layers, each one farther from the Shore (the physical world - or what remains of it). Its increasingly inhospitable depths are host to numerous beasts both ancient and newly-forged, and in some dark corners remain lost structures, sunken in the parting of the waters, which a Leviathan might explore or take shelter in. Ultimately, though, a Leviathan reaches the core of the Rift - the gaping wound left in it by the depth of Tiamat - and gazes upon the physical Tempest, a churning mass of such ferocity that no being has entered it and escaped. Rumors abound that the Tempest, should one pass through, might serve as a gateway to a deeper, purer reality - but none have returned and few would chance annihilation in that terrifying maw simply to test out a rumor. For the time being, the Tribe is cut off from the world that they lost, and might always be so.&lt;br /&gt;
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== &#039;&#039;Lech Lecha&#039;&#039; - Getting By ==&lt;br /&gt;
Time passes, and the Tribe, for all intents and purposes, disappears. As civilizations grow and spread and mankind makes strides in mastering the forces of nature and understanding natural history, fear was replaced with reason. The blank spaces in maps were filled in, and myths debunked. The overall effect is that the Tribe has, for the vast majority of human history, had no real information about the lost world they ruled or the Progentiors that they descend from. A modern Leviathan is born into an era in which almost all of the relics of the Progenitor&#039;s world have been destroyed, and all of the lore buried in century after century of speculation and addition. They are changing - &#039;&#039;cannot help but change&#039;&#039; - but into what, they have no idea. The Tribe&#039;s society exists solely as an attempt made by desperate and terrified individuals to build a model of life that sustains them and offers hope and direction. &lt;br /&gt;
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They need it. The blood of the Tribe is not something that can lie still. A Leviathan cannot be human again, not really, and if the should attempt it they will find the press of the Tribe&#039;s atavistic urges growing stronger and stronger if left unindulged. The Tribe are not human. This is the revelation that a Leviathan reaches during the period in which he or she comes to realize that there is something not quite right about them - the transition from normal person to Leviathan. There is no single factor that is known to begin the change, and no method is known which can discern a potential Leviathan from a normal human. In the absence of a trigger, however, there are a multiplicity of potential factors, each of which pushes the portion of a human&#039;s blood that contains traces of the Progenitors forward. Genetics are an issue - families that have produced Hybrids and Leviathans before will likely do so again. The placement of the stars upon a person&#039;s birth may also matter, or his blood type, or the number of siblings she has - or none of these. The fact of the matter is that the Tribe has attempted to isolate the necessary traits to produce another of their number and has simply failed. Failed for the whole duration of human history, despite grotesque breeding programs and mystical rites - all of which have left monstrous remnants across the globe, twisted hybrids and defiled stretches of land. &lt;br /&gt;
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=== Emergence ===&lt;br /&gt;
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As a result, most Leviathans come into their inheritance while ignorant of the history of the Progenitor&#039;s world and the existence of the Tribe. This lack of information adds another layer of discomfort to a process that is already physically and emotionally agonizing. No two members of the Tribe experience an identical Emergence - the period during which the fledgling Leviathan begins to manifest the Wake and the ability to change shape. However, the Emergence is uniformly a period of anxiety and loss of control, during which the blood of the Progenitors runs rampant, causing emotional distress and Outbursts of uncontrolled transformation. A Leviathan might find her friends become uncomfortable in her presence, or a beloved pet becomes aggressive and refuses to be touched. He might dream of the ocean depths, or feel muscles - or &#039;&#039;creatures&#039;&#039; - squirming beneath her skin. Old impulses, the usual catalogue of basic instincts, become more pronounced, or begin to overlap. The scent of rotting fish might become, for a brief and stomach-turning moment, arousing. The touch of a lover might call up blinding rage alongside the usual warmth and comfort. Such incidents will begin to occur with increasing frequency. Some Leviathans seek medical or psychological aid, or council from family members. The most fortunate of these (for a given value of fortunate) will be in families that have some knowledge of ancestors whose bloodline also manifested, or even perhaps a living branch of the family composed of Hybrids. These will receive kernels of information, often misleading or misinterpreted, about their condition.&lt;br /&gt;
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Most others are not so lucky. Those that seek medical help will likely be turned away by frightened mortal - or themselves flee from the obsessive curiosity (and reverential awe) that the Wake conjures up in their would-be healers. Some are in no position to seek help, or too afraid of what they will discover. These may research on their own, or delve into family records. There is often little to nothing to find. Throughout this period, incidents will become more pronounced and more frequent, but some degree of control will develop. A change might be bitten down upon, or at least suppressed for a few crucial moments. The terror evoked by the fledgling&#039;s presence may weaken to a general sense of unease. Hardly optimal - but survivable. A Leviathan&#039;s Emergence can be said to be complete when he or she grasps enough self-control that getting by on a day-to-day basis without incident becomes merely uncertain rather than preposterous. This is the point at which the struggle can move from resisting one&#039;s nature to mastering it. A key element to coming to this point is a certain degree of acceptance. A Leviathan must be willing to accept that they are not purely human - or no longer purely human - in order to identify with and govern their divine nature. This acceptance doesn&#039;t have to be life-affirming or positive, and rarely is. Most Leviathans remain horrified with themselves well past their Emergence. It merely means drawing a line and saying, &amp;quot;I am something other.&amp;quot; What follows is determining what that &amp;quot;other&amp;quot; is going to be.&lt;br /&gt;
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=== Schools ===&lt;br /&gt;
[Picture, half page: The top half of the picture shows a walking man in work clothes and a hardhat. Rising up around him are half-completed buildings, mostly skeletal, and the sky is covered in smoke. He holds a box lunch in his right hand and a hammer in his left. He is walking through a large puddle which dominates the ground. In the puddle is a reflection depicting a similar-looking man wearing black robes with hieroglyphic figures sown in. He wears a steepled priest-like hat. rising around him are towering ziggurats, and the sky is stormy. He holds a human heart in his right hand and a cruel bronze dagger, stained with blood, in his left. Both men are smiling in an off-putting fashion.]&lt;br /&gt;
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The primary activity of a Leviathan, beyond the day-to-day elements of normal life, is a search for definition and structure. The control that the Tribe can exercise over their powers is unreliable at best, and nothing can be done about the isolation imposed by the Wake. In the face of this instability, members of the Tribe adopt methods of coping and moving forward, attempting to create a sketch of the sort of being that they will become. These approaches are referred to as Schools. Despite the institutional tone that the name conjures up, a School is not an edifice. Instead, it should be seen as a stance adopted by a Leviathan towards the reality of their nature and the lost history of the Progenitor&#039;s world. A School is a marker of how a Leviathan deals with the questions of who and what they are and what relationship they will have to humanity and the Tribe.&lt;br /&gt;
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Those Leviathans that seek their place in the Rift and the study of the Primordial Waters make up &#039;&#039;&#039;the School of the Abyss&#039;&#039;&#039;. They are explorers and ascetics, looking to find their place in serene harmony with their surroundings. Part of this search involves accepting that, on some level, the Tribe are alien to the fallen world established by mankind, and most of the School&#039;s proponents eventually gravitate towards the margins of civilization, living in the deep woods or on remote islands. In isolation they continue their search for a Tranquility founded on self-awareness and self-acceptance. &lt;br /&gt;
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Those that make up &#039;&#039;&#039;the School of the Sun&#039;&#039;&#039; are the priests and demagogues of the Tribe. Asserting the lost position of the Tribe as intermediaries between mankind and the Progenitors, they attempt to return to that position. The heart of the School&#039;s strategy is finding a place in something larger than themselves, exploring their spiritual life as part of guiding and participating in the growth of others. The School of the Sun are the Tribe&#039;s cult-leaders, politicians, and visionaries, looking for a Tranquility that comes from external inspiration, humility, and spiritual fulfillment.&lt;br /&gt;
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&#039;&#039;&#039;The School of Clay&#039;&#039;&#039; searches for a place in the world of humanity, attempting to grasp the core of the human experience and integrate themselves appropriately into the fallen world. They are the socialites and psychologists of the Tribe, using analysis and observation as a basis for constructing a survivable social role for themselves. Understanding that life in the fallen world will not come to them &amp;quot;naturally,&amp;quot; they seek it out, accomplishing with science and patience what instinct will not provide. Fearing (or, more charitably, acknowledging) the isolation that the Tribe suffers, the School of Clay constructs identities around itself. They manufacture the role that will offer their Tranquility.&lt;br /&gt;
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Those Leviathans driven to defend themselves and others make up &#039;&#039;&#039;the School of the Reef&#039;&#039;&#039;. Realizing that the fallen world offers no sanctuary to the Tribe, they throw themselves into the fray, studying their enemies and honing their skills. The School&#039;s approach insulates them from the anxiety of their condition, burying metaphysical concerns beneath the more immediate problem of survival. The more far-sighted members of the School look forward to a battle to overthrow the result of Marduk&#039;s success, a victory that would return the Tribe to positions of safety and security. They found their Tranquility on having a purpose and a goal - defend my friends and cow my enemies, whoever they may be.&lt;br /&gt;
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Some Leviathans find themselves devoting their time to considering their own condition and the nature of the Tribe itself. These make up &#039;&#039;&#039;the School of Fog&#039;&#039;&#039;, who seek to reforge the alliances that once bound the Tribe and rebuild lost traditions. The mysterious history of the Tribe becomes the focus of their study, seeking a place in relation to their peers. The final goal is a complete lineage and culture that would sustain and guide the Tribe for centuries to come, offering a place to stay and a person to be. The School seeks a Tranquility through the revelation of history and the hunt for a sense of belonging and purpose.&lt;br /&gt;
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While a Leviathan is not indoctrinated into a School, a slight hierarchy might be present on a local level. More experienced and established members of the Tribe, should they find themselves sharing opinions with a &amp;quot;cousin,&amp;quot; might take them under their wing. For the most part, guidance and assurance are the best that a mentor can offer. Confidence and security cannot be taught. These local icons might eventually be seen as a figure of import in Tribe politics, but this is more a factor of their person as their School. No member of the Tribe can outrank another except by the complicity of the &amp;quot;junior.&amp;quot;&lt;br /&gt;
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==== Sidebar: Other Schools? ====&lt;br /&gt;
It&#039;s certainly a possibility that Leviathans exist that don&#039;t fall into one of the specified Schools. What&#039;s far more unlikely is a Leviathan without any School whatsoever. Fundamentally, a Leviathan without a School is without a strategy for dealing with the stresses of his or her condition. Part of Emergence, and one of the key elements of being a Leviathan with tenuous control rather than a fledgling without any, is accepting one&#039;s inhuman nature and thinking actively about how to live with it. That&#039;s where Schools come in. The Schools are intended to be broad and to cover a multitude of strategies, but if a character isn&#039;t well-represented by any of them, it&#039;s certainly possible for a player and their Storyteller to design a School that makes sense. Schools should have a clear concept of what a Leviathan is and how they should act - that&#039;s what a School &#039;&#039;is.&#039;&#039; Mechanically, they offer a free Specialty in one skill from a choice of three (one from each category) and favor Evolutions from two Vestiges.&lt;br /&gt;
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Leviathans occasionally change Schools during their lives, but it&#039;s rare for one to entirely abandon School altogether. Such a change would represent a rather dramatic shift in personal philosophy and would likely be the precursor to a catastrophic breakdown and loss of Tranquility - being without a School is akin to having no clear goals, self-image, or life philosophy. &lt;br /&gt;
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=== Humanity ===&lt;br /&gt;
The largest barrier between a Leviathan and a normal human life isn&#039;t the risk of unwanted transformation. While such incidents are common and horrifying for onlookers, they are sporadic. Comparatively, the Wake is inevitable. The neatest explanation of the Wake is that it is a region surrounging all Leviathans which triggers instinctual responses of fear, servitude, and awe in normal humans. While its effects don&#039;t quite reach the level of mind control, it nonetheless presents a near-insurmountable hurdle to having normal social interactions. Humans in the presence of a Leviathan feel uncomfortable and anxious. Their teeth are on edge, and the hair on the back of their neck stands up. They lower their voices unconsciously. More importantly, from a moral standpoint, they &#039;&#039;give way&#039;&#039; to the Leviathan, both physically and socially. In a face-to-face conversation, a Leviathan is essentially constantly bullying his audience. &lt;br /&gt;
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Imagine what it would be like to never receive a contrary viewpoint or unexpected refusal. More than that, imagine what it would be like to speak to people who were, you knew, certain (on some subconscious level) that they must appease your whims. Members of the Tribe make people uncomfortable, and there&#039;s not much they can do to prevent it. As a Leviathan grows more powerful, the Wake becomes more oppressive and widespread - permeating first his home and then his neighborhood. Children no longer play on the street. People lock their doors and neglect their yards. The cops don&#039;t come around. Families move away. Worse are those for whom the Wake becomes an irresistable lure, breaking their will and causing them to respond with slavish devotion to the Leviathan. Called Beloved, these unfortunates have their personal world rewired to revolve around their new obsession - either with fanatical worship or, far more often, confusion and terror. The Beloved retain their presence of mind and just enough of their will to know that they are experiencing some sort of traumatic breakdown, but they have no idea what it is that draws them to the Leviathan. Some become stalkers. Others are far more pitiful, lingering around the subject of their obsession, equal parts frightened and captivated.&lt;br /&gt;
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On occasion, a human whose will is snared by the Wake will resist being broken. Perhaps instinctual hatred and terror overwhelm the impulse to worship and obey, or perhaps a strong mind responds to pressure with outraged resistance. Regardless, devotion is replaced with obsessive hatred of the Leviathan whose Wake touched them, as well as animosity for the Tribe as a whole. No less fanatical than the most devoted Beloved, these strong souls dedicate themselves to the annihilation of the Tribe. In ancient days, the Tribe called them Nebrodids, but the more common label in the modern world is far more evocative of their drive - Ahabs. An Ahab is a driven and dangerous enemy of all Leviathans; their will insulates them against the Wake, while their fanatical drive makes them relentless and unpredictable. Most will be satisfied with nothing less than the complete and total extinction of the Tribe.&lt;br /&gt;
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While much could be said of the sins committed by members of the Tribe making use of their miraculous powers, the fact is that the average Leviathan is far more likely to abuse the Wake. In place of a storm that devastates a city, an abusive Leviathan can begin to simply take what he or she wants from others, never having to feel the sting of denial. The ensnared hearts of the Beloved are even more susceptible to an immoral Leviathan, who can compel them to give up their comfort, lifestyle, even their very lives, to please the focus of their obsession. These little betrayals are far more common than some wrathful outburst of divine power, and more likely to push a wedge between a Leviathan and humanity. It is far more common for a member of the Tribe to descend into depravity with numerous small concessions to necessity. &lt;br /&gt;
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Strangely, some humans are completely unaffected by the Wake. Called Atolls, they seem to be entirely untouched by the pressure created by a Leviathan&#039;s presence, and contact with them can serve as a momentary respite from the Tempest. The allure that they have to members of the Tribe cannot be overstated. The sound of an Atoll&#039;s voice, or a touch of their hand, offers a momentary relief from an otherwise inescapable sense of anxiety and tension. Leviathans have likened contact with an Atoll to a massage or a long bath - something that seems to allow them to step outside of the hardships of their life and relax, if only for a moment. Members of the Tribe will often go to any length to secure this contact, and the result can become horrific. An unscrupulous Atoll can manipulate a needy Leviathan, while a desperate Leviathan might kidnap and imprison their &amp;quot;soulmate&amp;quot; to retain access to the addictive comfort of respite. The Atoll&#039;s immunity to the Wake only exacerbates the problem - they are one of the few people that can simply deny a Leviathan. The Wake is a powerful tool, yes, but its power often means that a Leviathan is desperately underprepared for socializing on an even keel.&lt;br /&gt;
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==== Cults ====&lt;br /&gt;
Those humans that become the Beloved of a given Leviathan have a tendency to congregate. After all, their whole lives have begun to revolve around a shared experience of a particular person. They&#039;ll spend time around the Leviathan, and that often means spending time around one another. The trend of this association is the formation of a Cult. The &amp;quot;echo chamber&amp;quot; of ideas and sensations that a group of Beloved experiences leads them to greater and greater reverence and focus on the Leviathan whose Wake ensnared them. They&#039;ve encountered other people who are ready and willing to spend hours discussing what they feel, and can compete with one another for the Leviathan&#039;s attention or regard. Eventually you get a group whose devotion to the Leviathan is absolute and whose viewpoints are reinforced (and policed) by their fellow Beloved. This is a Cult. As long as the Leviathan spends time addressing the Cult, making them feel like part of a unified group, their devotion and focus become powerful tools. Receiving prayers and devotion provides the Leviathan with mystic power, while the mundane resources of a group of devoted individuals can lighten the burden of everyday necessities and desires. &lt;br /&gt;
&lt;br /&gt;
Cults are not limited to the merely everyday, however. A Leviathan that wishes to do so can shape his or her Cult, like any other society, imposing sanctions and requesting service. As long as the progression is gradual and the Leviathan remains &amp;quot;in touch&amp;quot; with the Cult, his or her followers can be forged into a more dangerous tool. Simple devotion can be replaced with elaborate rituals and sacrifices, while obsession can be turned outwards into violence. As a Cult grows, it can insinuate itself into positions of authority, or even overtake a small community - many &amp;quot;quaint little towns&amp;quot; in the world&#039;s remote corners are ultimately ruled by an insular Cult at the center, all working for the benefit of their &amp;quot;god.&amp;quot; Even in a large city, the Cult&#039;s influence can become pervasive - policemen can be turned, and lawyers, and businessmen. A careful Leviathan can end up with &amp;quot;agents&amp;quot; operating at many levels of society, robbing his enemies of any hope of safety.&lt;br /&gt;
&lt;br /&gt;
The greatest limitation of a Cult is that, no matter the intent of the Leviathan at its core, the structure is predicated on the intimidation and negative pressure created by the Wake, reinforced by harsh internal strife. Even the mildest and most fulfilling Cults are imposing on the wills of the participants, and most powerful Cults are ruthlessly violent in the pursuit of the will of the Leviathan. It is the nature of the Wake, and perhaps of the Tribe, that they do not have positive and self-affirming social relations. This effect infuses the Cult. The violent obsession that drives a cultist differs greatly from a mild and psychologically satisfying religious conviction. The Cult becomes a tool by which the Leviathan may indulge his or her vices, and its members begin to revel in the transgressions they commit. While the traditional model of the cult is the hidden religious conspiracy, a more apt modern parallel is a terrorist organization - indoctrination, manipulation, and violent fanaticism. Unsurprisingly, when Leviathans come into conflict, it is usually their cultists that become casualties of the conflict. Their utter devotion and apparent willingness to do whatever is asked of them offers an easy way past the horror of violence and acknowledging moral responsibilities. A cruel Leviathan might spend the lives of his cultists indulging his most grotesque and brutal impulses while claiming no personal stake in their actions.&lt;br /&gt;
&lt;br /&gt;
=== Family ===&lt;br /&gt;
It is a source of mixed feelings for most Leviathans to know that they are linked by blood not only to their immediate mortal family but to each and every member of the Tribe and, beyond even that, to all of the spawn of Tiamat. At the first level, a Leviathan can find some allies in his parents and siblings. A family that is deeply touched with the blood of the Tribe is often subtly different from its neighbors. The family &#039;&#039;remembers&#039;&#039;. If a Leviathan has emerged from the family in the past, there will be traces. A Leviathan that interacts with their family - or raises one of their own - will change them. Siblings and cousins become cultists. Children are twisted hybrids, warped by the presence of a Progenitor&#039;s blood. Elements of the Leviathan&#039;s search for meaning and position will be imposed on family tradition and practices. Rituals will emerge. As time passes, the more direct influence might fade, but elements will remain as family folklore and superstition. In the most drastic cases, a whole branch of the family might be composed of Hybrids, lurking at the fringes, just awaiting the re-emergence of the blood of the Progenitors. For some Leviathans, a lot of the little quirks of their family begin to make a hell of a lot more sense after their Emergence. &lt;br /&gt;
&lt;br /&gt;
Family connections can be a blessing, but most are tainted with the same disparity of power that isolates a Leviathan from other humans. Relatives are not proof against the Wake, and the acknowledged divinity of a member of the Tribe means that the tendency towards worship will only be more pronounced in those that are &amp;quot;in the know.&amp;quot; A Leviathan who returns to his family will find that his role has shifted completely. Those that once offered consolation and advice will now come asking for blessings, and former close siblings will be deferential and timid. The role of deity is incompatible with the role of a child or sibling. It is for this reason that most members of the Tribe find that their only peers are, well, their peers. Fellow Leviathans are immune to the Wake. They share many of the same concerns and are undergoing the same changes. The solution isn&#039;t perfect. Just because members of the Tribe have something in common doesn&#039;t mean that they enjoy one another&#039;s presence. Beyond the usual hurdles of incompatible personalities and annoying quirks, the instincts encoded in the blood of the Progenitors are deeply rooted in the urges of a beast. Being close to a fellow Leviathan can trigger numerous and conflicting instincts - inappropriate desires combined with a violent and territorial outrage. Members of the Tribe are simultaneously experiencing one another as human individuals and as potential rivals or mates (or both). &lt;br /&gt;
&lt;br /&gt;
When a group of Leviathans meets, whether for a given reason or because they all share a given trait, such as living in the same region, it is called a taxon. These serve as the most relevant social unit for the Tribe, but they are entirely ephemeral, and can vary widely in size. If every member of the Tribe in a city meets, that&#039;s a taxon, and it&#039;s the same deal if it&#039;s only the three Leviathans that share a county. Many taxon are composed of Leviathans who share a School, as some event relative to their shared interest comes up that they wish to consult on. These events aren&#039;t built with a guest list in mind, however, and no one with an interest is going to be denied entrance to the meeting - they&#039;re there because they&#039;re interested, not because they&#039;re part of some secret club. A taxon might involve an exchange of information, especially contact information, in order to build a support group, but many Leviathan are reluctant to be &amp;quot;in touch&amp;quot; with other members of the Tribe - there is an understood degree of emergency that is necessary before contact will be made. &lt;br /&gt;
&lt;br /&gt;
Regional taxa might meet on repeated occasions and evolve an informal leadership structure, in which the most dangerous or experienced Leviathan that bothers to show is given precedence and can make requests of those present. The position is mostly organizational, however, and Leviathans will effectively be offering aid on their own discretion. The regional &amp;quot;leader&amp;quot; will be the one that members of the Tribe look to for advice and guidance when a local cousin goes rogue (or Typhon), often right before each individual does what he or she intended to do in the first place. A regional taxon is also where Leviathans that will later form a Cohort might meet, and where members of a School can trade information and talk shop with one another. Informal taxa leaders are traditionally called Headmen. The most influential of these might &amp;quot;lead&amp;quot; for years and impose a certain regularity to taxon meetings, but this is rare. Far more often, a given region with a significant Leviathan population will instead have several Headmen that lead taxa on different areas of interest. A truly driven and well-respected Headman can serve as the founder of a Legion, forging his taxon into a ritual event with far-reaching consequences. &lt;br /&gt;
&lt;br /&gt;
The family tree of the Tribe is more of a thistle bush, however, and there are a vast number of beings that share at least some fraction of their ancestry with the Progenitors. Hybrids are the foremost of these, with a mixture of strong Progenitor and human blood producing a being whose form echoes the Progenitor, without many of the mystic gifts of the Tribe. Hybrids can vary from nearly-human to complete abominations, and many are cursed with animalistic minds to match their bestial bodies. The primary Strains of the Tribe are fortunate to produce relatively stable Hybrids who share roughly the same set of traits. These serve as their servants and acolytes, the defenders of the line, and are differentiated from others by the title of Lahmasu. Other lines of Hybrids are produced by accident or through exposure to the blood of Tiamat from sources other than the Tribe. These can vary wildly in appearance and mentality, and most lurk in forgotten places as predators and scavengers. Hybrids can be allies, but most that are not Lahmasu are unreliable and often have their minds warped by the hardships of their twisted existence. They combine the predatory instincts and natural weapons of a beast with the cruelty and cunning of a human predator, making them extremely dangerous. Taxa are occasionally formed simply to wipe out a band of Hybrids that has grown too brazen in its excesses, but, as Hybrids can recreate themselves reliably through reproduction, it is hard to tell if a given clan has been truly exterminated. &lt;br /&gt;
&lt;br /&gt;
More dangerous than Hybrids are those offspring which shoot from Tiamat&#039;s other spawn. While the Progenitors were apparently the most numerous, the Tribe has discovered that they were not alone. Little is certain about these distant cousins, and theories abound of a Progenitor or group of Progenitors which were spawned for sovereignty over the sky and earth as well as the seas. Some Leviathans point to the story of Echidna, another mother of monsters, as a potential offshoot of Tiamat. The Tribe refer to these disparate terrestrial cousins as the Chthonians. Some Chthonians manifest supernatural abilities, including a sort of Wake, while others do not - suggesting perhaps that the &amp;quot;lesser&amp;quot; cousins are in fact Hybrids spawned from a hidden and parallel Tribe of the land and sky, which has survived in pockets to the modern nights. When members of the Tribe meet these distant cousins, the results are usually not pretty. Thus far, there is no known record of contact and cooperation with the &amp;quot;other Tribe,&amp;quot; should it truly exist.  &lt;br /&gt;
&lt;br /&gt;
=== Cohort ===&lt;br /&gt;
Leviathans that share a taxon and who come to be particularly close (or at least maintain an unusual level of contact) form into a unit called a cohort. Equal parts support group, political unit, and family reunion, cohorts are the favored social organization for younger and fresher Leviathans. While the tension of contact with fellow Leviathans means that cohorts rarely share living space, most are close enough to come when called, and the local scale of the unit permits them to come to one another&#039;s aid when necessary. Such aid can be as straightforward as a spare arm in case of violence or as complex as counsel and emotional support. The disturbing mixture of attraction and loathing that members of the Tribe share means that cohorts exist in a particular form of stress. &amp;quot;Love-hate&amp;quot; relationships are the norm, and often are experienced with an intensity that would shock and distress outside observers. For a member of the Tribe, though, such tempestuous connections are better than the isolation and discomfort that they experience in the company of normal humans. &lt;br /&gt;
&lt;br /&gt;
Leadership in a cohort is usually a difficult subject. It&#039;s rare that a Headman emerges in a cohort, as they are usually founded by relative equals operating on similar scales and dealing with the same problem. In such a scenario, a grab for power will usually be seen as insulting at best and as an outright threat at worst. Some cohorts grow to have an informal organizer, usually a level head who helps mediate between members, but even these would be startled by the suggestion that their arbitrator is in a leadership position. It&#039;s far more likely that each member of the cohort has a given region of focus, in which they are given some credit for their authority. If a member needs help rooting out a dangerous clan of Hybrids, he or she will go to the most militantly-minded member. If they need something translated, the most scholarly, and so forth.&lt;br /&gt;
&lt;br /&gt;
Most cohorts are relatively short-lived, lasting for a year or two until members move away or succumb to the dangers of their condition. Some implode, often viciously, as members come into conflict and lash out emotionally and physically. Those cohorts that survive for longer periods are usually at some point in between, being close enough to remain cohesive without becoming so close as to invite disastrous clashes. As with most things, it&#039;s a balancing act. Those cohorts that do manage to survive can become incredibly influential, as cults support one another and individual members develope. A number of Legions have formed from a core group of a Cohort that comes to share ideas about the Tribe and their shared destiny.&lt;br /&gt;
&lt;br /&gt;
==== Sidebar: Tiers and Leviathan ====&lt;br /&gt;
As a basic model, when applying the &amp;quot;tier&amp;quot; structure to the Leviathans, the following guidelines are the most accurate fit:&lt;br /&gt;
* Tier One - The Cohort (3-10 members, limited geographical scope, limited power and resources)&lt;br /&gt;
* Tier Two - The Legion (10-150 members, each with his or her own Cult, regional power, considerable resources and power)&lt;br /&gt;
* Tier Three - The Tribe itself (More than 5,000 members, no unified goals, global scope, immeasurable resources if they worked in tandem)&lt;br /&gt;
&lt;br /&gt;
=== &amp;quot;Culture&amp;quot; ===&lt;br /&gt;
The most important thing to realize about the Tribe is that each member is engaging in the creation of a culture. While the tendency is to dress the practices of a Legion or cohort up as remembered elements of a lost society, there&#039;s very little actual authority to be found. Most Leviathans are constructing the orthodoxy they claim to uphold. The consciousness of this varies from Leviathan to Leviathan, but it&#039;s never entirely absent. The &amp;quot;primordial kingdom&amp;quot; that the Tribe discusses is a mishmash of images and myths collected haphazardly from a dozen or more cultures and asserted alongside a claim of veracity and accuracy. It&#039;s ridiculous, perhaps, but it&#039;s also &#039;&#039;important.&#039;&#039; The &amp;quot;big lie&amp;quot; is what stands between the Tribe and complete and total uncertainty. If they were purists about only embracing what they can prove to be true, they would have nothing at all. &lt;br /&gt;
&lt;br /&gt;
The upshot of this is that the Tribe&#039;s &amp;quot;culture&amp;quot; is pretty fluid. Thoughts about the nature of the Progenitors and the significance of a given myth or relic are going to vary from Leviathan to Leviathan, and from Cohort to Cohort. Within a given taxa, it might be the case that a charismatic or domineering figure might champion a viewpoint, causing a resultant shift in the beliefs of those in the area, but these are the exception. It also means that the inevitable shifts aren&#039;t accompanied with the same sort of difficulty and reluctance that typifies a major shift in political or religious ideologies - there&#039;s a certain &amp;quot;attraction&amp;quot; that a new &amp;quot;truth&amp;quot; offers. Change is compelling. Change camouflages the fact that the Tribe hasn&#039;t really made meaningful progress towards a reliable idea of what they are and what they should do &#039;&#039;throughout the whole of history.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Cohorts tend to share an aesthetic or narrative of history, but it&#039;s not always the case. Many are formed out of necessity, after all, and discontent and disagreements are hardly unusual. Legions tend to have a far more stable set of beliefs, which they impose upon entrants, but even a Legion isn&#039;t a stable entity. There&#039;s politics and personal interest at every level, and the inheritors of a Legion, or those &amp;quot;reviving&amp;quot; a &amp;quot;lost&amp;quot; Legion, tend to have their own views that are imposed with the assertion of authority and orthodoxy. Even fanatics are still people.&lt;br /&gt;
&lt;br /&gt;
=== Fitting In ===&lt;br /&gt;
While a Leviathan&#039;s School emphasizes the ways in which the Leviathan seeks to formulate his identity, they do little to necessarily highlight what a member of the Tribe does on a day-to-day basis. Most Schools at least hint at some career path that might suit the Leviathan&#039;s self-image and desires, but these are hardly binding. Furthermore, the uncontained nature of the Leviathan&#039;s supernatural ancestry is such that most normal, mortal jobs are difficult to hold down. Outbursts of rage (or, more problematically, transformation) tend to keep most Leviathans from positions that require a great deal of human contact. Even a disciplined Leviathan won&#039;t be comfortable in a heavily social setting. Those that do undertake highly social roles tend to provide themselves a buffer zone, either physical or social. A Leviathan that&#039;s involved in politics, for instance, might have a private retreat to which he absconds every couple of weeks. A social buffer can be formed of like-minded individuals or, better yet, the Leviathan&#039;s Beloved. Having an aide or two &amp;quot;in the know&amp;quot; can relieve a lot of pressure. The nature of the Wake is such that, regardless of position, a Leviathan will be known by his co-workers and customers. He&#039;ll likely have a small group that is either enthralled or terrified by his presence, and his workplace will eventually come to have some sort of reputation. Due to this, most Leviathans tend to end up in smaller, privately-owned businesses, either ones they own themselves or those that have employers that are sympathetic or apathetic to the Leviathan&#039;s plight. Unsurprisingly, most Leviathans aren&#039;t rolling in cash - they lose jobs and miss work often, and the businesses that will keep them tend to be smaller and in rougher neighborhoods. Even in a major city, the Tribe tends towards the margins.&lt;br /&gt;
&lt;br /&gt;
On a more global scale, the Tribe tends to gravitate towards regions with large bodies of water accessible (for obvious metaphysical and practical reasons.) Furthermore, the ways in which Leviathans have an easier time existing when not under major scrutiny, and establishing power bases in regions that are already chaotic, leads many to congregate in places torn by warfare and strife. It&#039;s quite easy for a Leviathan to co-opt a small local militia or similar insular group, and the chaos that accompanies warfare and bloodshed serves to screen them from scrutiny and interference. It&#039;s important to note that the Trie is not responsible for most conflicts, but they fit in quite readily amidst the atrocities and superstitions of pitched warfare. A squad, seperated from its fellows and terrified out of its wits, is ripe for recruitment by a confident and convincing Leviathan. For many older Leviathans (or the inheritors of a grandparent&#039;s legacy), the major wars and ethnic conflicts of the 20th century served as a smokescreen in which a remarkable petty kingdom could flourish. World War II in particular is remembered as a high point of the Tribe&#039;s influence, as the hundreds of remote and unexplored islands that dotted the Pacific Theatre became host to numerous Leviathans. As a result, many of these little &amp;quot;former kingdoms&amp;quot; are now host to isolated clans of Hybrids, some still caught up in a conflict that has long since ended.  &lt;br /&gt;
&lt;br /&gt;
Some Leviathans strive to find places of refuge, separate from the chaos and discomfort of contact with humanity. This is a risky prospect. Isolation is psychologically dangerous even for normal humans, and doubly so for a distressed member of the Tribe. A lack of human contact can erode the barriers that separate the Leviathan&#039;s mind from its bestial urges, and many members of the Tribe have gone utterly mad in their retreats, having been foolishly confident that they could undergo apotheosis if only they could &amp;quot;escape&amp;quot; their human lives. &lt;br /&gt;
&lt;br /&gt;
The result is that most Leviathans have to cope with a balancing act. When possible, they avoid the stress and anxiety that would lead to a loss of control. They ration their time spent with other people. They try and build a safe area to which they can retreat. If they get a chance, they&#039;ll spend time thinking about their condition - but that&#039;s long term planning. Most Leviathans aren&#039;t in the social, financial, or psychological position to just forget about work for six months to explore some ancient Sumerian ruin. The day-to-day takes precedence, and much of that involves finding ways to work around the problem of one&#039;s ancestry. The Leviathans that are really on the ball find ways to make their everyday lives more fulfilling in terms of their desire to forge a role and achieve a sense of belonging. This is where School takes precedence in the Leviathan&#039;s actions, guiding them towards certain ways of interacting with humans, other members of the Tribe, and their cults. Every once in a while, a major problem comes up - either something that the Leviathan did to themself or some outside threat. These are the really dangerous moments. The Leviathan&#039;s cozy little world comes under pressure, and the order of the day is &amp;quot;How can I solve this problem without sacrificing aspects of the person that I&#039;ve become and the stability I&#039;ve struggled to achieve?&amp;quot;&lt;br /&gt;
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Back to the [[LeviathanTempest:Main_Page| Main Page]]&lt;/div&gt;</summary>
		<author><name>FiveEyes</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=LeviathanTempest:ChapterOne&amp;diff=120338</id>
		<title>LeviathanTempest:ChapterOne</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=LeviathanTempest:ChapterOne&amp;diff=120338"/>
		<updated>2009-09-17T04:35:49Z</updated>

		<summary type="html">&lt;p&gt;FiveEyes: /* Humanity */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Chapter 1 : The World That Is (and Was) =&lt;br /&gt;
&lt;br /&gt;
&amp;quot;&#039;&#039;In the beginning God created the heavens and the earth. Now the earth was formless and empty, darkness was over the surface of the deep, and the spirit of God was hovering over the waters.&#039;&#039;&amp;quot;&lt;br /&gt;
* Genesis 1:1-2.&lt;br /&gt;
&lt;br /&gt;
In a sense, the story of the Tribe begins here - at the origins of creation. But the formless world did not remain that way. Nothing emerges from nothing - the Tribe&#039;s legacy is encoded in the history of the Primordial Waters and the bloodlines of the Progenitors, realized in the Strains of the Tribe. A Leviathan is the inheritor of these bygone days - the points before definition, the world before the parting of the waters. The world before mankind and their mandate over the land and sky and seas. Before all this, the formless chaos of Tiamat and her offspring. After it, the Tempest.&lt;br /&gt;
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== &#039;&#039;Bereshit&#039;&#039; - The Tribe ==&lt;br /&gt;
A Leviathan is a man or woman born into a bloodline mixed with the blood of a Progenitor, who comes into that power and changes into an inhuman being, a divine essence limited and warped by the confines of flesh. Together, the Leviathans form the Tribe. United in blood and by circumstance, they are, for good or ill, the remnant of an aborted stage of creation. For the excesses of their ancestors and the riotous hunger encoded into their blood, Leviathans are immortalized in the myths and residual memory of mankind as the Wicked Tribe - the aboriginal Other, from whom all horrors descend. &lt;br /&gt;
&lt;br /&gt;
Members of the Tribe do not have the luxury of dismissing this negative portrayal of their lineage. Their existence is unequivocally something horrific, something wrong - the world distorts around them. Their instincts guide them inevitably towards the pursuit of sin and excess, towards the abuse of others, the destruction and perversion of minds. The blood of the Progenitors cries out for the destruction of this new, diluted creation cast in the image of mankind and not their own. A Leviathan cannot plead necessity or make excuses for themselves - they &#039;&#039;should not be.&#039;&#039; The expression of their Strain, as the point at which they become something entirely other than human, thrusts them solidly into an untenable position, a point from which they must &#039;&#039;become&#039;&#039; something else. The crucible of change is not kind to a Leviathan, instinctively cleaving to their human life while simultaneously urged to run rampant and indulge in the most unrestrained depths of sin and cruelty. Most never progress, endlessly recapitulating periods of growth, stability, and eventual collapse. Some simply stop, becoming the monstrosity that their lineage directs them to become. They become Typhons, creatures of pure appetite, whose outrages reproduce the worst horrors of the lost age of Progenitor supremacy.&lt;br /&gt;
&lt;br /&gt;
=== Before ===&lt;br /&gt;
What little solid information that the Tribe has about the world of the Progenitors mirrors numerous creation myths. They envision a world of formless chaos called the Primordial Waters. At the heart of the Seas, the deepest depths, rested the source of all things : Tiamat, the Mother. All things emerged from Tiamat - land, sea, and stars, and among them the Progenitors, immeasurable beings who in turn gave birth to lesser beings, and from them still lesser beings. From the mingling of the blood of the Progenitors and mankind, the Tribe was born and ruled over nations as demigods and heroes. As time passed, a member of the Tribe would evolve and grow, maturing into something new or possibly even into a Progenitor. Mankind lived in rough harmony with the world, subservient to the lineage of Tiamat, and the world was whole and ripe with possibility. &lt;br /&gt;
&lt;br /&gt;
Or maybe not. The fact is, the Tribe&#039;s creation myth is just that - a myth. They have no idea how much should be taken as metaphorical and which parts are pipe dreams amended to the structure of the tale by later generations. Tiamat could be an entity or an ideal or even just another term for the primordial ooze. Progenitors could be literal beings or lines of evolution. Foremost among these concerns is the concept of the Leviathan stage as one of transition onto something better, more whole and complete - a state that no Leviathan has achieved, at least according to what can be divined from unreliable records. A stage that might not even exist. The Tribe professes a great and majestic history that was lost because the alternative is that they are detritus, a monstrous hybrid of two forms of life that has no possibility of future developement. The Tribe &#039;&#039;cannot&#039;&#039; accept that what they are is all that they will ever be. To do so would be to surrender to the fact that they are between states, that there is no exalted state to which they are returning. That there is nowhere to go but down. &lt;br /&gt;
&lt;br /&gt;
=== Marduk ===&lt;br /&gt;
Myth or not, the world did not last. Mankind, not content to serve, began to harness the forces of nature. Humans built gods to supplant the idols of the Progenitors and formed communities that observed their own rules, resisting the edicts of the Tribe. Marduk - a man, perhaps, or group of men, or perhaps simply a movement - rose up in battle against the Tribe, and defeated them, casting down Tiamat and imposing a new order on creation. The Primordial Waters were parted and land and sky forged out of the bodies of the Progenitors. The Tribe, formerly deified, became reviled and hunted, their ancestral springs drying up and the Progenitors severed from their spawn. The towering spires and chapels of the Tribe were torn down or lost in the parting of the seas, and their history stricken from the record. The civilization of Man was built on the bones and guts of the Progenitors and the relics of the Tribe.&lt;br /&gt;
&lt;br /&gt;
Or maybe not. Maybe Marduk was the first human to overthrow the tyranny of monsters and destroy their blasphemous idols. The Tribe refers to the Primordial Waters as a place of tranquility and harmony, and while this may be true for the Tribe it&#039;s hardly a leap of logic to think that the progenitors of a bloodline that thrives in the exploitation and wholesale degradation of mankind might not have been the pillars of a sustainable community, much less a world that one might want to return to. In fact, there&#039;s no real reason beyond a profound sense of the Tribe &#039;&#039;not belonging&#039;&#039; to this world that one must accept that some greater, more suiting world ever existed. The sundering of the world might be another of the convenient, self-forgiving myths that the Tribe use to justify their behavior and the way they treat humanity.&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;Noach&#039;&#039; - The Fall ==&lt;br /&gt;
With mankind dominant in the world, the Tribe fades out of the stage of history, but not entirely. The blood of the Progenitors is immeasurably strong - it can&#039;t be bred out or extinguished. The Tribe has, as far as they can tell, always existed somewhere - at some point at the fringes of society, where cousin meets cousin one too many times and the ratio of human to Other in their blood reaches a tipping point. Where the lines blur between man and beast. Where the world gets a little bit weirder. Here, there be dragons. The Tribe&#039;s got a place in humanity&#039;s past, but it&#039;s at the fringes. Reliable records are scarce. Part of the day-to-day life of modern members of the Tribe deals with this sort of cryptohistory : tracking down the footprints left by monsters in days past and unraveling references and images in religious texts and icons. &lt;br /&gt;
&lt;br /&gt;
What is known or suspected is that, during the period of mankind&#039;s expansion, as the earliest civilizations were taking root, the Tribe was present and the enmity between them and humanity enduring. The Tribe&#039;s mythologists record tale after tale of horrors - sea monsters and miscegenated freaks straddling the line between mankind and beast - and sees in them the deleted history of the Tribe. Leviathans became the Other to mankind&#039;s growing sovereignty over the world. In this period, the last vestiges of the Tribe&#039;s pure blood were wiped out, and they came to thrive only at the edges and with a much-lessened connection to the Progenitors and their divine nature. The Strains of the Tribe become stratified at this point, as only the strongest ties of blood, descent from the foremost of the Progenitors, could be expressed at such a far reach. Family lines began to solidify in isolated regions, either by accident or design, and the Tribe faded into a memory, recalled only through fragmented myths or through their Hybrid cousins. &lt;br /&gt;
&lt;br /&gt;
Severed from the Primordial Seas, the Tribe&#039;s control of itself and connection to its divine nature was greatly lessened. In place of Tiamat, the core of their world became what they call the Tempest - both a literal disruption at the core of the mystic waters that the Tribe has access to and a term for the emotional and social havoc that a Leviathan is subject to. The ascent of mankind has, in essence, robbed the Leviathans of their birthright and their self-control. In the &amp;quot;fallen&amp;quot; world, the Tribe has little control of the changes that take place in their bodies and even less control of the contents of their own mind. Little wonder, then, that mankind records them as horrors and predators.&lt;br /&gt;
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=== Speciation ===&lt;br /&gt;
As the Tribe&#039;s &amp;quot;story&amp;quot; begins to overlap with the historical records of humanity, the various lineages and ancestries settle into a more distinct grouping. Those human bloodlines that were touched lightly, or host to the blood of lesser Progenitors, eventually began to produce fewer and fewer offspring who manifested that blood, until it was functionally absent. While the blood of the Tribe cannot ever be said to truly disappear, the vast majority of Leviathans born in the span of known history have descended from a handful of Progenitors. The greater part of these, in turn, can trace their ancestry to a group of seven Progenitors, with their bloodlines expressing themselves in distinct and identifiable patterns. Occasionally a freak birth occurs, a member of the Tribe that is not linked to a known Progenitor or from a line that was believed to no longer exist. Far more common are families of Hybrids that cannot be easily traced to a known Strain - the leftover fragments of a lost bloodline. On the other hand, the most commonly-seen Strains have collated information about their Progenitors and a mythology of the lost world has evolved over time. &lt;br /&gt;
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==== Primordial Icons ====&lt;br /&gt;
&amp;quot;&#039;&#039;Mother Hubur, she who fashions all things,&#039;&#039;&lt;br /&gt;
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&#039;&#039;Added matchless weapons, bore monster-serpents,&#039;&#039;&lt;br /&gt;
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&#039;&#039;Sharp of tooth, unsparing of fang.&#039;&#039;&lt;br /&gt;
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&#039;&#039;With venom for blood she has filled their bodies.&#039;&#039;&lt;br /&gt;
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&#039;&#039;Roaring dragons she has clothed with terror,&#039;&#039;&lt;br /&gt;
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&#039;&#039;Has crowned them with haloes, making them like gods,&#039;&#039;&lt;br /&gt;
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&#039;&#039;Whoever beheld them, terror overcame him,&#039;&#039;&lt;br /&gt;
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&#039;&#039;And that, with their bodies reared up, none might turn them back.&#039;&#039;&amp;quot;&lt;br /&gt;
* The Enuma Elish&lt;br /&gt;
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All told, there are seven Progenitors whose blood survives in the modern world in appreciable quantities. The seven Strains descended from them represent a little under nine-tenths of the Tribe&#039;s numbers and has done so for thousands of years - while one group might grow or shrink, the proportions remain roughly the same. These Progenitors have received the lion&#039;s share of the scrutiny directed by the inquisitive minds of the Tribe, and therefore more information about them has survived to the present. &lt;br /&gt;
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Bahamut is a being of immense size, called &amp;quot;Unchained.&amp;quot; It was said to be tranquil at most times, with cities and temples erected across its broad back, but to rumble with rage when displeased, responding to rebellion or heresy with apocalyptic wrath. These rampages were said to rock the foundations of the world and shake the skies. Some Leviathan scholars - or &amp;quot;scholars&amp;quot; as the case may be - identify Bahamut&#039;s periodic purges with the shifting of ages in Mesoamerican myth, or the fabled Deluge of the cradle of civilization. From Bahamut descend the &#039;&#039;&#039;Bahamutans&#039;&#039;&#039;, a Strain who have a talent for emulating both their Progenitor&#039;s nurturing fecundity and incredible power and size. &lt;br /&gt;
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Dagon is a hotbed of life and sustenance - but not of ease or security. It is called &amp;quot;the Hierarch,&amp;quot; and is said to give birth to countless creatures and serve as a source of &amp;quot;creation&amp;quot; in general. Religious edicts, practices, and rituals were its purview, and it rewarded compliance with full harvests and nourishment. It was the patron of faiths and fertility cults, and could call down rain when pleased or devastating storms when wrathful. It survives in the half-fish icons of Mesopotamia and in the cruel and bloody rites that mankind relied upon to call forth fertility or a healthy crop. From Dagon descend the &#039;&#039;&#039;Dagonites&#039;&#039;&#039;, a Strain who maintains the deified stance of their Progenitor, creating life and directing mortal cults.&lt;br /&gt;
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Isonade the &amp;quot;Island-Breaking&amp;quot; is a being of the deep, suited to the pressure of the seas. Its power and grace were legendary, both raising up landmasses with its strong arms and gracefully sculpting mountain ranges or delicate palaces and temples of coral - or destroying them with singular, devastating blows. It was a being of fluid form but impossible strength, as much appeased as revered. It survives as the impossible sea-serpent and the mythology of crafted terrain - mountains said to be the bodies of immense beasts felled in bygone days, or collapsed piles marking a captured titan. From Isonade descend the &#039;&#039;&#039;Akkorokamui&#039;&#039;&#039;, a Strain who use their power and influence to dominate humans and thrive in centers of wealth and power.&lt;br /&gt;
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Nagaraja, called &amp;quot;Watchful&amp;quot; or &amp;quot;The Celestial Eye,&amp;quot; is the guide of the sun, described as one of its many ever-watchful eyes (along with the moon and the innumerable stars), yet itself never came to light. From reclusive secrecy it monitored all things and declared edicts and directed the Tribe and their mortal followers, gifted with prophecy and insight into the minds of others. Nothing escaped its gaze and those that attempted to deceive it would be dragged screaming towards its gaping maw. From Nagaraja descend the serpentine &#039;&#039;&#039;Vasuki&#039;&#039;&#039;, a Strain gifted with their Progenitor&#039;s vision whose cults are ever monitored and whose eyes - and influence - can be found everywhere.&lt;br /&gt;
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Nu, the &amp;quot;Elder,&amp;quot; also called Naunet or Nun, is said to be the first of Tiamat&#039;s offspring, and to have the most profound connection to the Primordial Waters. It was the stirrer of the seas and the sky, having inherited their mastery from its creator, and its fluid form could go anywhere and take any shape. Nu was the most distant from humanity and yet was subject to great fear and reverence, for its control shaped the known world. Knowledge of Nu remains in fragmented tales of primordial ooze and original waters from which life emerges - as well as in the terror presented by storms and floods. &#039;&#039;&#039;Nu&#039;s&#039;&#039;&#039; descendants keep its name, and the Strain is known to retain the strong bloodline and elemental mastery of their Progenitor.&lt;br /&gt;
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Oceanus, the &amp;quot;Father-of-Seas,&amp;quot; is said to have been granted dominion over a greater portion of the human masses due to its incredible beauty and allure. As a deity of men, it was said to have created the rivers and lakes that sustained them, all in exchange for irrational fealty and servitude. If denied reverence, it would break the minds of the rebellious, or turn their families upon them in furious storms of zealous violence. Even among the Progenitors, it was a source of horror, for the wrath of Oceanus had faces and names; it would come as a loved one with a culling blade. From Oceanus descend the &#039;&#039;&#039;Oceanids&#039;&#039;&#039;, a Strain that claims for itself the stature of Greek heroics, asserting that their unearthly beauty and might is recorded in the mythical merging of the bloodlines of nymphs with the legendary figures of the antique world.&lt;br /&gt;
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Tanin, called &amp;quot;the Unbending&amp;quot; and the &amp;quot;Sinner-Devouring,&amp;quot; is hailed as the foremost predator. It was said to stalk the Primordial Waters, unseen but all-seeing, wreathed in gaping jaws and poisonous spines. Those that crossed its path, if found wanting, would be devoured without hesitation or remorse - Tanin&#039;s mouth was the gate of Hell. Whole nations of rebels were said to have disappeared between its razored teeth. It is immortalized in the stories of devouring beasts and the images of Hellmouths, as well as mankind&#039;s terror of the predators of the deep blue sea. From Tanin descend the &#039;&#039;&#039;Taninim&#039;&#039;&#039;, a Strain who continue the work of their Progenitor, wielding the natural weapons of the Tribe and passing judgment on the Tribe&#039;s enemies. &lt;br /&gt;
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But these are not all. The legends of the Tribe record the names of dozens more, and from time to time a descendant of one of these lesser-known Progenitors emerges - or is discovered. Among the dire names listed on the tablets of the Tribe are &#039;&#039;Sanna the Glacierhide&#039;&#039;, &#039;&#039;Smoke-Wreathed Titlacauan&#039;&#039;, &#039;&#039;Tangaroa of the Burning Blood&#039;&#039;, and &#039;&#039;World-Coiling Jormungandr.&#039;&#039; Some others exist, but it can never be certain if a name refers to an unknown Progenitor or merely indicates a familiar figure. Much of the history of the Progenitor&#039;s world has been subsumed into the myths and pantheons of mankind.  &lt;br /&gt;
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=== Legends of the Tribe === &lt;br /&gt;
The Tribe has little in the way of formal history. In certain ways, the history of the fallen world is somewhat irrelevant. It is the world that the Leviathans inhabit, but it is not theirs. Still, the Tribe has existed for the whole of human history, and there are certain moments which are of some import to all Leviathans, if only for the lessons they contain. In the earliest recorded moments of human history, the Tribe operated more openly, attempting to reclaim some fragment of the dominance they once held. Legions carted off whole villages for sacrifice and cults grew to unprecedented size. It was these excesses that ensured them a lingering presence in the catalogue of mankind&#039;s fears, but the ascent to mythical status was accompanied with a bloody response. From temples in Kish and Uruk emerge the first records of what would be called the Marduk Society. The inheritors of the slayer of Tiamat, the Society were tireless enemies of the Tribe. They broke the backs of the Legions and put the cults of the Tribe to the sword. Yet whispers abound of bloody rites performed in secret temples, the flesh of Leviathans devoured to raise the mortal men of the Society to the height of the gods that they had cast down. Others speak of monstrous assistants and grim alliances, the Society rotten inside with the machinations of one or more of Tiamat&#039;s children. Whatever of these rumors were true, the Society exists in the modern day, harnessing the will and energy of man to cow and slaughter the Tribe. Some dispute their antique origin and claim that they have only usurped the legacy of a far purer and more upstanding organization, but few of the Tribe would argue the case of their ancient enemy. &lt;br /&gt;
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Yet the stinging defeat that was handed down was not enough to suppress the Tribe forever. On the Indian subcontinent, nearly two thousand years before the common era, the progeny of Nagaraja began to mass, with powerful leaders deliberately cultivating dozens of children, seeking to produce heirs and allies that were full members of the Tribe. A great and sprawling empire was built on the backs of the swarming Hybrids and maddened cultists that the Vasuki commanded, and the human civilizations quaked in the shadow of a kingdom of demigods. Yet it was not to be. Other members of the Tribe began to resent the excesses - and successes - of the united Strain. More insidiously, factions began to grow, as cohorts began to scheme against one another and Legions concocted religious justifications to topple their rivals. The hunger of the ancient Vasuki grew only greater, and eventually the Tribe came to police its own. Wondrous Bhogavati, the great and horrible capital of the empire, was swamped in ferocious storms. Warbands of Hybrids stalked the streets and devoured the inhabitants. The dynasty of Nagaraja ended in flames. Spite and outrage ensured that its citadels were torn asunder and its treasured scattered across the face of the globe. It was not alone. The scholars of the Tribe record several such civilizations, some pure speculation, all eventually scourged from outside or rotting from the inside out. Records exist of a lost island in the Mediterranean, and a great kingdom of Thule, and of Lemuria&#039;s crystalline spires. If all existed, or none, is irrelevant - what is important is that those cities and kingdoms forged by the Tribe seemed inevitably fated to end in horror and blood. It seemed that the world itself conspired to extinguish the legacy of the Progenitors, scrubbing its inheritors and their works from its surface.&lt;br /&gt;
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Here the record breaks for centuries. While stories exist of the blood of the Tribe flowing in the veins of the heroes of ancient Greece, and bloody rituals for their benefit in the shadows of Rome, these are the result of speculation. The same impulse that drives mankind to fear the Tribe seems equally driven to categorize the Leviathans with the other demons and bogeymen of their mythology. Modern Leviathans experience mankind&#039;s history like interpreters and cryptographer, divining from hints and suggestions those points at which the footprint of the Tribe left an impression on mankind. Such clues are scattered across the globe in countless sources, and at the very least a Leviathan can be sure that his ancestors were present across the face of the world. Writhing horrors lurked in the waters off of China and Japan. Cults worshipped serpentine abominations in the fragmented ruins of ancient Bhogavati. The Tribe persisted, even if it did not flourish. Humanity spread to every corner of the world and, with it, the blood of the Progenitors. New traditions arose, but the instinctual fear remained. As consciousness of the Tribe waned, the lives of Leviathans became simultaneously more easy and more difficult. Easier, for they were no longer so readily hunted. Harder, for a newly-Emerged Leviathan would be bereft of guidance and information. &lt;br /&gt;
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One last cautionary tale circulates among the Tribe. While little evidence exists that strictly supports it, it has gained some traction either due to some degree of veracity or due to the virtue of being an ancient and well-loved fabrication. The Tribe&#039;s historians claim that, during the early half of the previous millennium, reports of rampaging dragons and ship-devouring serpents can be traced to the action of an influential and well-manned Legion. Called the World-Coiling Legion, the group was purportedly motivated by a prophecy specific to the Strain descended from the Progenitor called Jormungandr. This Legion&#039;s destructive ritual beliefs, paired with the relatively limited ability of mankind to counter the depredations of the Tribe during this period, led to widespread destruction. It seemed as though man would again be subject to the dominion of the Progenitors, or annihilated in the flames of the World-Coiling Legion&#039;s grand prophecy. Emboldened by the Legion&#039;s success, other groups of Leviathans came forth, staking claims on territory and lashing out at humanity. And then the reversal came. This time, the judgment came not from the Tribe&#039;s internal strife, but from mankind itself. This time, however, it was not - or at least was apparently not - the Marduk Society, or any such group, that struck back. Merely the backlash of many individual men (and women) standing forth against their tormentors. This era of &amp;quot;dragon-slaying&amp;quot; saw the World-Coiling Legion devastated and its membership slaughtered almost entirely, while also proclaiming quite simply that resistance to the &amp;quot;demigodhood&amp;quot; of the Tribe was not solely the province of the Tribe&#039;s sworn enemies. &lt;br /&gt;
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Most modern Leviathans, as a result of these and other similar tales, keep themselves relatively well policed. Beyond the threat of the Tribe&#039;s most driven enemies, there is the simple fact that even the power of Progenitor blood has its limits, and the world of mankind is not as hospitable to the grand ambitions of would-be conquerors.    &lt;br /&gt;
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=== The Rift ===&lt;br /&gt;
In the absence of the Primordial Seas, the Rift is what remains. In place of permanently basking in the diluted glory of Tiamat, the Tribe now wallows in a hollow echo, a stunted replica of what was once a very real physical entity which covered and contained the entirety of the world. The Rift is little comfort to the fevered mind of a Leviathan - it is dark and wracked with spasms, impossibly and terrifyingly vast while retaining an oppressive and claustrophobic atmosphere. Ultimately, the Rift represents the subconscious of the Tribe, the wracked minds of both Leviathans and their Lahmasu relatives, as well as scattered remnants of the Progenitors. In a sense, it is a museum - a place where neuroses, afflictions, and fears survive, long after their owners have died. The Rift teems with horrors both native and imported, and above all it resonates with a feeling of loss and impending violence - there is no comfort or security to be found in its depths. And yet it is the closest thing the Tribe has to an ancestral homeland. &lt;br /&gt;
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A Leviathan may enter the Rift through the medium of water, although alternate methods exist. The more the water resembles the sea, the better - and a sea that is wracked with the fury of a storm is better still. In any form, water is a powerful conduit for the blood of the Progenitors, and any body of water sufficient to cover most of a Leviathan&#039;s body - and that of any potential passengers - will serve as a gateway. The trip is often one-way, as the passage of the Leviathan opens the conduit to the unrelenting fury of the Tempest, tossing water into the sky or causing it to breathe forth great clouds of fog or mist. &lt;br /&gt;
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The Rift has layers, each one farther from the Shore (the physical world - or what remains of it). Its increasingly inhospitable depths are host to numerous beasts both ancient and newly-forged, and in some dark corners remain lost structures, sunken in the parting of the waters, which a Leviathan might explore or take shelter in. Ultimately, though, a Leviathan reaches the core of the Rift - the gaping wound left in it by the depth of Tiamat - and gazes upon the physical Tempest, a churning mass of such ferocity that no being has entered it and escaped. Rumors abound that the Tempest, should one pass through, might serve as a gateway to a deeper, purer reality - but none have returned and few would chance annihilation in that terrifying maw simply to test out a rumor. For the time being, the Tribe is cut off from the world that they lost, and might always be so.&lt;br /&gt;
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== &#039;&#039;Lech Lecha&#039;&#039; - Getting By ==&lt;br /&gt;
Time passes, and the Tribe, for all intents and purposes, disappears. As civilizations grow and spread and mankind makes strides in mastering the forces of nature and understanding natural history, fear was replaced with reason. The blank spaces in maps were filled in, and myths debunked. The overall effect is that the Tribe has, for the vast majority of human history, had no real information about the lost world they ruled or the Progentiors that they descend from. A modern Leviathan is born into an era in which almost all of the relics of the Progenitor&#039;s world have been destroyed, and all of the lore buried in century after century of speculation and addition. They are changing - &#039;&#039;cannot help but change&#039;&#039; - but into what, they have no idea. The Tribe&#039;s society exists solely as an attempt made by desperate and terrified individuals to build a model of life that sustains them and offers hope and direction. &lt;br /&gt;
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They need it. The blood of the Tribe is not something that can lie still. A Leviathan cannot be human again, not really, and if the should attempt it they will find the press of the Tribe&#039;s atavistic urges growing stronger and stronger if left unindulged. The Tribe are not human. This is the revelation that a Leviathan reaches during the period in which he or she comes to realize that there is something not quite right about them - the transition from normal person to Leviathan. There is no single factor that is known to begin the change, and no method is known which can discern a potential Leviathan from a normal human. In the absence of a trigger, however, there are a multiplicity of potential factors, each of which pushes the portion of a human&#039;s blood that contains traces of the Progenitors forward. Genetics are an issue - families that have produced Hybrids and Leviathans before will likely do so again. The placement of the stars upon a person&#039;s birth may also matter, or his blood type, or the number of siblings she has - or none of these. The fact of the matter is that the Tribe has attempted to isolate the necessary traits to produce another of their number and has simply failed. Failed for the whole duration of human history, despite grotesque breeding programs and mystical rites - all of which have left monstrous remnants across the globe, twisted hybrids and defiled stretches of land. &lt;br /&gt;
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=== Emergence ===&lt;br /&gt;
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As a result, most Leviathans come into their inheritance while ignorant of the history of the Progenitor&#039;s world and the existence of the Tribe. This lack of information adds another layer of discomfort to a process that is already physically and emotionally agonizing. No two members of the Tribe experience an identical Emergence - the period during which the fledgling Leviathan begins to manifest the Wake and the ability to change shape. However, the Emergence is uniformly a period of anxiety and loss of control, during which the blood of the Progenitors runs rampant, causing emotional distress and Outbursts of uncontrolled transformation. A Leviathan might find her friends become uncomfortable in her presence, or a beloved pet becomes aggressive and refuses to be touched. He might dream of the ocean depths, or feel muscles - or &#039;&#039;creatures&#039;&#039; - squirming beneath her skin. Old impulses, the usual catalogue of basic instincts, become more pronounced, or begin to overlap. The scent of rotting fish might become, for a brief and stomach-turning moment, arousing. The touch of a lover might call up blinding rage alongside the usual warmth and comfort. Such incidents will begin to occur with increasing frequency. Some Leviathans seek medical or psychological aid, or council from family members. The most fortunate of these (for a given value of fortunate) will be in families that have some knowledge of ancestors whose bloodline also manifested, or even perhaps a living branch of the family composed of Hybrids. These will receive kernels of information, often misleading or misinterpreted, about their condition.&lt;br /&gt;
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Most others are not so lucky. Those that seek medical help will likely be turned away by frightened mortal - or themselves flee from the obsessive curiosity (and reverential awe) that the Wake conjures up in their would-be healers. Some are in no position to seek help, or too afraid of what they will discover. These may research on their own, or delve into family records. There is often little to nothing to find. Throughout this period, incidents will become more pronounced and more frequent, but some degree of control will develop. A change might be bitten down upon, or at least suppressed for a few crucial moments. The terror evoked by the fledgling&#039;s presence may weaken to a general sense of unease. Hardly optimal - but survivable. A Leviathan&#039;s Emergence can be said to be complete when he or she grasps enough self-control that getting by on a day-to-day basis without incident becomes merely uncertain rather than preposterous. This is the point at which the struggle can move from resisting one&#039;s nature to mastering it. A key element to coming to this point is a certain degree of acceptance. A Leviathan must be willing to accept that they are not purely human - or no longer purely human - in order to identify with and govern their divine nature. This acceptance doesn&#039;t have to be life-affirming or positive, and rarely is. Most Leviathans remain horrified with themselves well past their Emergence. It merely means drawing a line and saying, &amp;quot;I am something other.&amp;quot; What follows is determining what that &amp;quot;other&amp;quot; is going to be.&lt;br /&gt;
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=== Schools ===&lt;br /&gt;
[Picture, half page: The top half of the picture shows a walking man in work clothes and a hardhat. Rising up around him are half-completed buildings, mostly skeletal, and the sky is covered in smoke. He holds a box lunch in his right hand and a hammer in his left. He is walking through a large puddle which dominates the ground. In the puddle is a reflection depicting a similar-looking man wearing black robes with hieroglyphic figures sown in. He wears a steepled priest-like hat. rising around him are towering ziggurats, and the sky is stormy. He holds a human heart in his right hand and a cruel bronze dagger, stained with blood, in his left. Both men are smiling in an off-putting fashion.]&lt;br /&gt;
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The primary activity of a Leviathan, beyond the day-to-day elements of normal life, is a search for definition and structure. The control that the Tribe can exercise over their powers is unreliable at best, and nothing can be done about the isolation imposed by the Wake. In the face of this instability, members of the Tribe adopt methods of coping and moving forward, attempting to create a sketch of the sort of being that they will become. These approaches are referred to as Schools. Despite the institutional tone that the name conjures up, a School is not an edifice. Instead, it should be seen as a stance adopted by a Leviathan towards the reality of their nature and the lost history of the Progenitor&#039;s world. A School is a marker of how a Leviathan deals with the questions of who and what they are and what relationship they will have to humanity and the Tribe.&lt;br /&gt;
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Those Leviathans that seek their place in the Rift and the study of the Primordial Waters make up &#039;&#039;&#039;the School of the Abyss&#039;&#039;&#039;. They are explorers and ascetics, looking to find their place in serene harmony with their surroundings. Part of this search involves accepting that, on some level, the Tribe are alien to the fallen world established by mankind, and most of the School&#039;s proponents eventually gravitate towards the margins of civilization, living in the deep woods or on remote islands. In isolation they continue their search for a Tranquility founded on self-awareness and self-acceptance. &lt;br /&gt;
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Those that make up &#039;&#039;&#039;the School of the Sun&#039;&#039;&#039; are the priests and demagogues of the Tribe. Asserting the lost position of the Tribe as intermediaries between mankind and the Progenitors, they attempt to return to that position. The heart of the School&#039;s strategy is finding a place in something larger than themselves, exploring their spiritual life as part of guiding and participating in the growth of others. The School of the Sun are the Tribe&#039;s cult-leaders, politicians, and visionaries, looking for a Tranquility that comes from external inspiration, humility, and spiritual fulfillment.&lt;br /&gt;
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&#039;&#039;&#039;The School of Clay&#039;&#039;&#039; searches for a place in the world of humanity, attempting to grasp the core of the human experience and integrate themselves appropriately into the fallen world. They are the socialites and psychologists of the Tribe, using analysis and observation as a basis for constructing a survivable social role for themselves. Understanding that life in the fallen world will not come to them &amp;quot;naturally,&amp;quot; they seek it out, accomplishing with science and patience what instinct will not provide. Fearing (or, more charitably, acknowledging) the isolation that the Tribe suffers, the School of Clay constructs identities around itself. They manufacture the role that will offer their Tranquility.&lt;br /&gt;
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Those Leviathans driven to defend themselves and others make up &#039;&#039;&#039;the School of the Reef&#039;&#039;&#039;. Realizing that the fallen world offers no sanctuary to the Tribe, they throw themselves into the fray, studying their enemies and honing their skills. The School&#039;s approach insulates them from the anxiety of their condition, burying metaphysical concerns beneath the more immediate problem of survival. The more far-sighted members of the School look forward to a battle to overthrow the result of Marduk&#039;s success, a victory that would return the Tribe to positions of safety and security. They found their Tranquility on having a purpose and a goal - defend my friends and cow my enemies, whoever they may be.&lt;br /&gt;
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Some Leviathans find themselves devoting their time to considering their own condition and the nature of the Tribe itself. These make up &#039;&#039;&#039;the School of Fog&#039;&#039;&#039;, who seek to reforge the alliances that once bound the Tribe and rebuild lost traditions. The mysterious history of the Tribe becomes the focus of their study, seeking a place in relation to their peers. The final goal is a complete lineage and culture that would sustain and guide the Tribe for centuries to come, offering a place to stay and a person to be. The School seeks a Tranquility through the revelation of history and the hunt for a sense of belonging and purpose.&lt;br /&gt;
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While a Leviathan is not indoctrinated into a School, a slight hierarchy might be present on a local level. More experienced and established members of the Tribe, should they find themselves sharing opinions with a &amp;quot;cousin,&amp;quot; might take them under their wing. For the most part, guidance and assurance are the best that a mentor can offer. Confidence and security cannot be taught. These local icons might eventually be seen as a figure of import in Tribe politics, but this is more a factor of their person as their School. No member of the Tribe can outrank another except by the complicity of the &amp;quot;junior.&amp;quot;&lt;br /&gt;
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==== Sidebar: Other Schools? ====&lt;br /&gt;
It&#039;s certainly a possibility that Leviathans exist that don&#039;t fall into one of the specified Schools. What&#039;s far more unlikely is a Leviathan without any School whatsoever. Fundamentally, a Leviathan without a School is without a strategy for dealing with the stresses of his or her condition. Part of Emergence, and one of the key elements of being a Leviathan with tenuous control rather than a fledgling without any, is accepting one&#039;s inhuman nature and thinking actively about how to live with it. That&#039;s where Schools come in. The Schools are intended to be broad and to cover a multitude of strategies, but if a character isn&#039;t well-represented by any of them, it&#039;s certainly possible for a player and their Storyteller to design a School that makes sense. Schools should have a clear concept of what a Leviathan is and how they should act - that&#039;s what a School &#039;&#039;is.&#039;&#039; Mechanically, they offer a free Specialty in one skill from a choice of three (one from each category) and favor Evolutions from two Vestiges.&lt;br /&gt;
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Leviathans occasionally change Schools during their lives, but it&#039;s rare for one to entirely abandon School altogether. Such a change would represent a rather dramatic shift in personal philosophy and would likely be the precursor to a catastrophic breakdown and loss of Tranquility - being without a School is akin to having no clear goals, self-image, or life philosophy. &lt;br /&gt;
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=== Humanity ===&lt;br /&gt;
The largest barrier between a Leviathan and a normal human life isn&#039;t the risk of unwanted transformation. While such incidents are common and horrifying for onlookers, they are sporadic. Comparatively, the Wake is inevitable. The neatest explanation of the Wake is that it is a region surrounging all Leviathans which triggers instinctual responses of fear, servitude, and awe in normal humans. While its effects don&#039;t quite reach the level of mind control, it nonetheless presents a near-insurmountable hurdle to having normal social interactions. Humans in the presence of a Leviathan feel uncomfortable and anxious. Their teeth are on edge, and the hair on the back of their neck stands up. They lower their voices unconsciously. More importantly, from a moral standpoint, they &#039;&#039;give way&#039;&#039; to the Leviathan, both physically and socially. In a face-to-face conversation, a Leviathan is essentially constantly bullying his audience. &lt;br /&gt;
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Imagine what it would be like to never receive a contrary viewpoint or unexpected refusal. More than that, imagine what it would be like to speak to people who were, you knew, certain (on some subconscious level) that they must appease your whims. Members of the Tribe make people uncomfortable, and there&#039;s not much they can do to prevent it. As a Leviathan grows more powerful, the Wake becomes more oppressive and widespread - permeating first his home and then his neighborhood. Children no longer play on the street. People lock their doors and neglect their yards. The cops don&#039;t come around. Families move away. Worse are those for whom the Wake becomes an irresistable lure, breaking their will and causing them to respond with slavish devotion to the Leviathan. Called Beloved, these unfortunates have their personal world rewired to revolve around their new obsession - either with fanatical worship or, far more often, confusion and terror. The Beloved retain their presence of mind and just enough of their will to know that they are experiencing some sort of traumatic breakdown, but they have no idea what it is that draws them to the Leviathan. Some become stalkers. Others are far more pitiful, lingering around the subject of their obsession, equal parts frightened and captivated.&lt;br /&gt;
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On occasion, a human whose will is snared by the Wake will resist being broken. Perhaps instinctual hatred and terror overwhelm the impulse to worship and obey, or perhaps a strong mind responds to pressure with outraged resistance. Regardless, devotion is replaced with obsessive hatred of the Leviathan whose Wake touched them, as well as animosity for the Tribe as a whole. No less fanatical than the most devoted Beloved, these strong souls dedicate themselves to the annihilation of the Tribe. In ancient days, the Tribe called them Nebrodids, but the more common label in the modern world is far more evocative of their drive - Ahabs. An Ahab is a driven and dangerous enemy of all Leviathans; their will insulates them against the Wake, while their fanatical drive makes them relentless and unpredictable. Most will be satisfied with nothing less than the complete and total extinction of the Tribe.&lt;br /&gt;
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While much could be said of the sins committed by members of the Tribe making use of their miraculous powers, the fact is that the average Leviathan is far more likely to abuse the Wake. In place of a storm that devastates a city, an abusive Leviathan can begin to simply take what he or she wants from others, never having to feel the sting of denial. The ensnared hearts of the Beloved are even more susceptible to an immoral Leviathan, who can compel them to give up their comfort, lifestyle, even their very lives, to please the focus of their obsession. These little betrayals are far more common than some wrathful outburst of divine power, and more likely to push a wedge between a Leviathan and humanity. It is far more common for a member of the Tribe to descend into depravity with numerous small concessions to necessity. &lt;br /&gt;
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Strangely, some humans are completely unaffected by the Wake. Called Atolls, they seem to be entirely untouched by the pressure created by a Leviathan&#039;s presence, and contact with them can serve as a momentary respite from the Tempest. The allure that they have to members of the Tribe cannot be overstated. The sound of an Atoll&#039;s voice, or a touch of their hand, offers a momentary relief from an otherwise inescapable sense of anxiety and tension. Leviathans have likened contact with an Atoll to a massage or a long bath - something that seems to allow them to step outside of the hardships of their life and relax, if only for a moment. Members of the Tribe will often go to any length to secure this contact, and the result can become horrific. An unscrupulous Atoll can manipulate a needy Leviathan, while a desperate Leviathan might kidnap and imprison their &amp;quot;soulmate&amp;quot; to retain access to the addictive comfort of respite. The Atoll&#039;s immunity to the Wake only exacerbates the problem - they are one of the few people that can simply deny a Leviathan. The Wake is a powerful tool, yes, but its power often means that a Leviathan is desperately underprepared for socializing on an even keel.&lt;br /&gt;
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==== Cults ====&lt;br /&gt;
Those humans that become the Beloved of a given Leviathan have a tendency to congregate. After all, their whole lives have begun to revolve around a shared experience of a particular person. They&#039;ll spend time around the Leviathan, and that often means spending time around one another. The trend of this association is the formation of a Cult. The &amp;quot;echo chamber&amp;quot; of ideas and sensations that a group of Beloved experiences leads them to greater and greater reverence and focus on the Leviathan whose Wake ensnared them. They&#039;ve encountered other people who are ready and willing to spend hours discussing what they feel, and can compete with one another for the Leviathan&#039;s attention or regard. Eventually you get a group whose devotion to the Leviathan is absolute and whose viewpoints are reinforced (and policed) by their fellow Beloved. This is a Cult. As long as the Leviathan spends time addressing the Cult, making them feel like part of a unified group, their devotion and focus become powerful tools. Receiving prayers and devotion provides the Leviathan with mystic power, while the mundane resources of a group of devoted individuals can lighten the burden of everyday necessities and desires. &lt;br /&gt;
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Cults are not limited to the merely everyday, however. A Leviathan that wishes to do so can shape his or her Cult, like any other society, imposing sanctions and requesting service. As long as the progression is gradual and the Leviathan remains &amp;quot;in touch&amp;quot; with the Cult, his or her followers can be forged into a more dangerous tool. Simple devotion can be replaced with elaborate rituals and sacrifices, while obsession can be turned outwards into violence. As a Cult grows, it can insinuate itself into positions of authority, or even overtake a small community - many &amp;quot;quaint little towns&amp;quot; in the world&#039;s remote corners are ultimately ruled by an insular Cult at the center, all working for the benefit of their &amp;quot;god.&amp;quot; Even in a large city, the Cult&#039;s influence can become pervasive - policemen can be turned, and lawyers, and businessmen. A careful Leviathan can end up with &amp;quot;agents&amp;quot; operating at many levels of society, robbing his enemies of any hope of safety.&lt;br /&gt;
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The greatest limitation of a Cult is that, no matter the intent of the Leviathan at its core, the structure is predicated on the intimidation and negative pressure created by the Wake, reinforced by harsh internal strife. Even the mildest and most fulfilling Cults are imposing on the wills of the participants, and most powerful Cults are ruthlessly violent in the pursuit of the will of the Leviathan. It is the nature of the Wake, and perhaps of the Tribe, that they do not have positive and self-affirming social relations. This effect infuses the Cult. The violent obsession that drives a cultist differs greatly from a mild and psychologically satisfying religious conviction. The Cult becomes a tool by which the Leviathan may indulge his or her vices, and its members begin to revel in the transgressions they commit. While the traditional model of the cult is the hidden religious conspiracy, a more apt modern parallel is a terrorist organization - indoctrination, manipulation, and violent fanaticism. Unsurprisingly, when Leviathans come into conflict, it is usually their cultists that become casualties of the conflict. Their utter devotion and apparent willingness to do whatever is asked of them offers an easy way past the horror of violence and acknowledging moral responsibilities. A cruel Leviathan might spend the lives of his cultists indulging his most grotesque and brutal impulses while claiming no personal stake in their actions.&lt;br /&gt;
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=== Family ===&lt;br /&gt;
It is a source of mixed feelings for most Leviathans to know that they are linked by blood not only to their immediate mortal family but to each and every member of the Tribe and, beyond even that, to all of the spawn of Tiamat. At the first level, a Leviathan can find some allies in his parents and siblings. A family that is deeply touched with the blood of the Tribe is often subtly different from its neighbors. The family &#039;&#039;remembers&#039;&#039;. If a Leviathan has emerged from the family in the past, there will be traces. A Leviathan that interacts with their family - or raises one of their own - will change them. Siblings and cousins become cultists. Children are twisted hybrids, warped by the presence of a Progenitor&#039;s blood. Elements of the Leviathan&#039;s search for meaning and position will be imposed on family tradition and practices. Rituals will emerge. As time passes, the more direct influence might fade, but elements will remain as family folklore and superstition. In the most drastic cases, a whole branch of the family might be composed of Hybrids, lurking at the fringes, just awaiting the re-emergence of the blood of the Progenitors. For some Leviathans, a lot of the little quirks of their family begin to make a hell of a lot more sense after their Emergence. &lt;br /&gt;
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Family connections can be a blessing, but most are tainted with the same disparity of power that isolates a Leviathan from other humans. Relatives are not proof against the Wake, and the acknowledged divinity of a member of the Tribe means that the tendency towards worship will only be more pronounced in those that are &amp;quot;in the know.&amp;quot; A Leviathan who returns to his family will find that his role has shifted completely. Those that once offered consolation and advice will now come asking for blessings, and former close siblings will be deferential and timid. The role of deity is incompatible with the role of a child or sibling. It is for this reason that most members of the Tribe find that their only peers are, well, their peers. Fellow Leviathans are immune to the Wake. They share many of the same concerns and are undergoing the same changes. The solution isn&#039;t perfect. Just because members of the Tribe have something in common doesn&#039;t mean that they enjoy one another&#039;s presence. Beyond the usual hurdles of incompatible personalities and annoying quirks, the instincts encoded in the blood of the Progenitors are deeply rooted in the urges of a beast. Being close to a fellow Leviathan can trigger numerous and conflicting instincts - inappropriate desires combined with a violent and territorial outrage. Members of the Tribe are simultaneously experiencing one another as human individuals and as potential rivals or mates (or both). &lt;br /&gt;
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When a group of Leviathans meets, whether for a given reason or because they all share a given trait, such as living in the same region, it is called a taxon. These serve as the most relevant social unit for the Tribe, but they are entirely ephemeral, and can vary widely in size. If every member of the Tribe in a city meets, that&#039;s a taxon, and it&#039;s the same deal if it&#039;s only the three Leviathans that share a county. Many taxon are composed of Leviathans who share a School, as some event relative to their shared interest comes up that they wish to consult on. These events aren&#039;t built with a guest list in mind, however, and no one with an interest is going to be denied entrance to the meeting - they&#039;re there because they&#039;re interested, not because they&#039;re part of some secret club. A taxon might involve an exchange of information, especially contact information, in order to build a support group, but many Leviathan are reluctant to be &amp;quot;in touch&amp;quot; with other members of the Tribe - there is an understood degree of emergency that is necessary before contact will be made. &lt;br /&gt;
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Regional taxa might meet on repeated occasions and evolve an informal leadership structure, in which the most dangerous or experienced Leviathan that bothers to show is given precedence and can make requests of those present. The position is mostly organizational, however, and Leviathans will effectively be offering aid on their own discretion. The regional &amp;quot;leader&amp;quot; will be the one that members of the Tribe look to for advice and guidance when a local cousin goes rogue (or Typhon), often right before each individual does what he or she intended to do in the first place. A regional taxon is also where Leviathans that will later form a Cohort might meet, and where members of a School can trade information and talk shop with one another. Informal taxa leaders are traditionally called Headmen. The most influential of these might &amp;quot;lead&amp;quot; for years and impose a certain regularity to taxon meetings, but this is rare. Far more often, a given region with a significant Leviathan population will instead have several Headmen that lead taxa on different areas of interest. A truly driven and well-respected Headman can serve as the founder of a Legion, forging his taxon into a ritual event with far-reaching consequences. &lt;br /&gt;
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The family tree of the Tribe is more of a thistle bush, however, and there are a vast number of beings that share at least some fraction of their ancestry with the Progenitors. Hybrids are the foremost of these, with a mixture of strong Progenitor and human blood producing a being whose form echoes the Progenitor, without many of the mystic gifts of the Tribe. Hybrids can vary from nearly-human to complete abominations, and many are cursed with animalistic minds to match their bestial bodies. The primary Strains of the Tribe are fortunate to produce relatively stable Hybrids who share roughly the same set of traits. These serve as their servants and acolytes, the defenders of the line, and are differentiated from others by the title of Lahmasu. Other lines of Hybrids are produced by accident or through exposure to the blood of Tiamat from sources other than the Tribe. These can vary wildly in appearance and mentality, and most lurk in forgotten places as predators and scavengers. Hybrids can be allies, but most that are not Lahmasu are unreliable and often have their minds warped by the hardships of their twisted existence. They combine the predatory instincts and natural weapons of a beast with the cruelty and cunning of a human predator, making them extremely dangerous. Taxa are occasionally formed simply to wipe out a band of Hybrids that has grown too brazen in its excesses, but, as Hybrids can recreate themselves reliably through reproduction, it is hard to tell if a given clan has been truly exterminated. &lt;br /&gt;
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More dangerous than Hybrids are those offspring which shoot from Tiamat&#039;s other spawn. While the Progenitors were apparently the most numerous, the Tribe has discovered that they were not alone. Little is certain about these distant cousins, and theories abound of a Progenitor or group of Progenitors which were spawned for sovereignty over the sky and earth as well as the seas. Some Leviathans point to the story of Echidna, another mother of monsters, as a potential offshoot of Tiamat. The Tribe refer to these disparate terrestrial cousins as the Chthonians. Some Chthonians manifest supernatural abilities, including a sort of Wake, while others do not - suggesting perhaps that the &amp;quot;lesser&amp;quot; cousins are in fact Hybrids spawned from a hidden and parallel Tribe of the land and sky, which has survived in pockets to the modern nights. When members of the Tribe meet these distant cousins, the results are usually not pretty. Thus far, there is no known record of contact and cooperation with the &amp;quot;other Tribe,&amp;quot; should it truly exist.  &lt;br /&gt;
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=== Cohort ===&lt;br /&gt;
Leviathans that share a taxon and who come to be particularly close (or at least maintain an unusual level of contact) form into a unit called a cohort. Equal parts support group, political unit, and family reunion, cohorts are the favored social organization for younger and fresher Leviathans. While the tension of contact with fellow Leviathans means that cohorts rarely share living space, most are close enough to come when called, and the local scale of the unit permits them to come to one another&#039;s aid when necessary. Such aid can be as straightforward as a spare arm in case of violence or as complex as counsel and emotional support. The disturbing mixture of attraction and loathing that members of the Tribe share means that cohorts exist in a particular form of stress. &amp;quot;Love-hate&amp;quot; relationships are the norm, and often are experienced with an intensity that would shock and distress outside observers. For a member of the Tribe, though, such tempestuous connections are better than the isolation and discomfort that they experience in the company of normal humans. &lt;br /&gt;
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Leadership in a cohort is usually a difficult subject. It&#039;s rare that a Headman emerges in a cohort, as they are usually founded by relative equals operating on similar scales and dealing with the same problem. In such a scenario, a grab for power will usually be seen as insulting at best and as an outright threat at worst. Some cohorts grow to have an informal organizer, usually a level head who helps mediate between members, but even these would be startled by the suggestion that their arbitrator is in a leadership position. It&#039;s far more likely that each member of the cohort has a given region of focus, in which they are given some credit for their authority. If a member needs help rooting out a dangerous clan of Hybrids, he or she will go to the most militantly-minded member. If they need something translated, the most scholarly, and so forth.&lt;br /&gt;
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Most cohorts are relatively short-lived, lasting for a year or two until members move away or succumb to the dangers of their condition. Some implode, often viciously, as members come into conflict and lash out emotionally and physically. Those cohorts that survive for longer periods are usually at some point in between, being close enough to remain cohesive without becoming so close as to invite disastrous clashes. As with most things, it&#039;s a balancing act. Those cohorts that do manage to survive can become incredibly influential, as cults support one another and individual members develope. A number of Legions have formed from a core group of a Cohort that comes to share ideas about the Tribe and their shared destiny.&lt;br /&gt;
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==== Sidebar: Tiers and Leviathan ====&lt;br /&gt;
As a basic model, when applying the &amp;quot;tier&amp;quot; structure to the Leviathans, the following guidelines are the most accurate fit:&lt;br /&gt;
* Tier One - The Cohort (3-10 members, limited geographical scope, limited power and resources)&lt;br /&gt;
* Tier Two - The Legion (10-150 members, each with his or her own Cult, regional power, considerable resources and power)&lt;br /&gt;
* Tier Three - The Tribe itself (More than 5,000 members, no unified goals, global scope, immeasurable resources if they worked in tandem)&lt;br /&gt;
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=== &amp;quot;Culture&amp;quot; ===&lt;br /&gt;
The most important thing to realize about the Tribe is that each member is engaging in the creation of a culture. While the tendency is to dress the practices of a Legion or cohort up as remembered elements of a lost society, there&#039;s very little actual authority to be found. Most Leviathans are constructing the orthodoxy they claim to uphold. The consciousness of this varies from Leviathan to Leviathan, but it&#039;s never entirely absent. The &amp;quot;primordial kingdom&amp;quot; that the Tribe discusses is a mishmash of images and myths collected haphazardly from a dozen or more cultures and asserted alongside a claim of veracity and accuracy. It&#039;s ridiculous, perhaps, but it&#039;s also &#039;&#039;important.&#039;&#039; The &amp;quot;big lie&amp;quot; is what stands between the Tribe and complete and total uncertainty. If they were purists about only embracing what they can prove to be true, they would have nothing at all. &lt;br /&gt;
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The upshot of this is that the Tribe&#039;s &amp;quot;culture&amp;quot; is pretty fluid. Thoughts about the nature of the Progenitors and the significance of a given myth or relic are going to vary from Leviathan to Leviathan, and from Cohort to Cohort. Within a given taxa, it might be the case that a charismatic or domineering figure might champion a viewpoint, causing a resultant shift in the beliefs of those in the area, but these are the exception. It also means that the inevitable shifts aren&#039;t accompanied with the same sort of difficulty and reluctance that typifies a major shift in political or religious ideologies - there&#039;s a certain &amp;quot;attraction&amp;quot; that a new &amp;quot;truth&amp;quot; offers. Change is compelling. Change camouflages the fact that the Tribe hasn&#039;t really made meaningful progress towards a reliable idea of what they are and what they should do &#039;&#039;throughout the whole of history.&#039;&#039;&lt;br /&gt;
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Cohorts tend to share an aesthetic or narrative of history, but it&#039;s not always the case. Many are formed out of necessity, after all, and discontent and disagreements are hardly unusual. Legions tend to have a far more stable set of beliefs, which they impose upon entrants, but even a Legion isn&#039;t a stable entity. There&#039;s politics and personal interest at every level, and the inheritors of a Legion, or those &amp;quot;reviving&amp;quot; a &amp;quot;lost&amp;quot; Legion, tend to have their own views that are imposed with the assertion of authority and orthodoxy. Even fanatics are still people.&lt;br /&gt;
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Back to the [[LeviathanTempest:Main_Page| Main Page]]&lt;/div&gt;</summary>
		<author><name>FiveEyes</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=LeviathanTempest:ChapterOne&amp;diff=120337</id>
		<title>LeviathanTempest:ChapterOne</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=LeviathanTempest:ChapterOne&amp;diff=120337"/>
		<updated>2009-09-17T03:54:30Z</updated>

		<summary type="html">&lt;p&gt;FiveEyes: /* Cohort */&lt;/p&gt;
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&lt;div&gt;= Chapter 1 : The World That Is (and Was) =&lt;br /&gt;
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&amp;quot;&#039;&#039;In the beginning God created the heavens and the earth. Now the earth was formless and empty, darkness was over the surface of the deep, and the spirit of God was hovering over the waters.&#039;&#039;&amp;quot;&lt;br /&gt;
* Genesis 1:1-2.&lt;br /&gt;
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In a sense, the story of the Tribe begins here - at the origins of creation. But the formless world did not remain that way. Nothing emerges from nothing - the Tribe&#039;s legacy is encoded in the history of the Primordial Waters and the bloodlines of the Progenitors, realized in the Strains of the Tribe. A Leviathan is the inheritor of these bygone days - the points before definition, the world before the parting of the waters. The world before mankind and their mandate over the land and sky and seas. Before all this, the formless chaos of Tiamat and her offspring. After it, the Tempest.&lt;br /&gt;
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== &#039;&#039;Bereshit&#039;&#039; - The Tribe ==&lt;br /&gt;
A Leviathan is a man or woman born into a bloodline mixed with the blood of a Progenitor, who comes into that power and changes into an inhuman being, a divine essence limited and warped by the confines of flesh. Together, the Leviathans form the Tribe. United in blood and by circumstance, they are, for good or ill, the remnant of an aborted stage of creation. For the excesses of their ancestors and the riotous hunger encoded into their blood, Leviathans are immortalized in the myths and residual memory of mankind as the Wicked Tribe - the aboriginal Other, from whom all horrors descend. &lt;br /&gt;
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Members of the Tribe do not have the luxury of dismissing this negative portrayal of their lineage. Their existence is unequivocally something horrific, something wrong - the world distorts around them. Their instincts guide them inevitably towards the pursuit of sin and excess, towards the abuse of others, the destruction and perversion of minds. The blood of the Progenitors cries out for the destruction of this new, diluted creation cast in the image of mankind and not their own. A Leviathan cannot plead necessity or make excuses for themselves - they &#039;&#039;should not be.&#039;&#039; The expression of their Strain, as the point at which they become something entirely other than human, thrusts them solidly into an untenable position, a point from which they must &#039;&#039;become&#039;&#039; something else. The crucible of change is not kind to a Leviathan, instinctively cleaving to their human life while simultaneously urged to run rampant and indulge in the most unrestrained depths of sin and cruelty. Most never progress, endlessly recapitulating periods of growth, stability, and eventual collapse. Some simply stop, becoming the monstrosity that their lineage directs them to become. They become Typhons, creatures of pure appetite, whose outrages reproduce the worst horrors of the lost age of Progenitor supremacy.&lt;br /&gt;
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=== Before ===&lt;br /&gt;
What little solid information that the Tribe has about the world of the Progenitors mirrors numerous creation myths. They envision a world of formless chaos called the Primordial Waters. At the heart of the Seas, the deepest depths, rested the source of all things : Tiamat, the Mother. All things emerged from Tiamat - land, sea, and stars, and among them the Progenitors, immeasurable beings who in turn gave birth to lesser beings, and from them still lesser beings. From the mingling of the blood of the Progenitors and mankind, the Tribe was born and ruled over nations as demigods and heroes. As time passed, a member of the Tribe would evolve and grow, maturing into something new or possibly even into a Progenitor. Mankind lived in rough harmony with the world, subservient to the lineage of Tiamat, and the world was whole and ripe with possibility. &lt;br /&gt;
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Or maybe not. The fact is, the Tribe&#039;s creation myth is just that - a myth. They have no idea how much should be taken as metaphorical and which parts are pipe dreams amended to the structure of the tale by later generations. Tiamat could be an entity or an ideal or even just another term for the primordial ooze. Progenitors could be literal beings or lines of evolution. Foremost among these concerns is the concept of the Leviathan stage as one of transition onto something better, more whole and complete - a state that no Leviathan has achieved, at least according to what can be divined from unreliable records. A stage that might not even exist. The Tribe professes a great and majestic history that was lost because the alternative is that they are detritus, a monstrous hybrid of two forms of life that has no possibility of future developement. The Tribe &#039;&#039;cannot&#039;&#039; accept that what they are is all that they will ever be. To do so would be to surrender to the fact that they are between states, that there is no exalted state to which they are returning. That there is nowhere to go but down. &lt;br /&gt;
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=== Marduk ===&lt;br /&gt;
Myth or not, the world did not last. Mankind, not content to serve, began to harness the forces of nature. Humans built gods to supplant the idols of the Progenitors and formed communities that observed their own rules, resisting the edicts of the Tribe. Marduk - a man, perhaps, or group of men, or perhaps simply a movement - rose up in battle against the Tribe, and defeated them, casting down Tiamat and imposing a new order on creation. The Primordial Waters were parted and land and sky forged out of the bodies of the Progenitors. The Tribe, formerly deified, became reviled and hunted, their ancestral springs drying up and the Progenitors severed from their spawn. The towering spires and chapels of the Tribe were torn down or lost in the parting of the seas, and their history stricken from the record. The civilization of Man was built on the bones and guts of the Progenitors and the relics of the Tribe.&lt;br /&gt;
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Or maybe not. Maybe Marduk was the first human to overthrow the tyranny of monsters and destroy their blasphemous idols. The Tribe refers to the Primordial Waters as a place of tranquility and harmony, and while this may be true for the Tribe it&#039;s hardly a leap of logic to think that the progenitors of a bloodline that thrives in the exploitation and wholesale degradation of mankind might not have been the pillars of a sustainable community, much less a world that one might want to return to. In fact, there&#039;s no real reason beyond a profound sense of the Tribe &#039;&#039;not belonging&#039;&#039; to this world that one must accept that some greater, more suiting world ever existed. The sundering of the world might be another of the convenient, self-forgiving myths that the Tribe use to justify their behavior and the way they treat humanity.&lt;br /&gt;
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== &#039;&#039;Noach&#039;&#039; - The Fall ==&lt;br /&gt;
With mankind dominant in the world, the Tribe fades out of the stage of history, but not entirely. The blood of the Progenitors is immeasurably strong - it can&#039;t be bred out or extinguished. The Tribe has, as far as they can tell, always existed somewhere - at some point at the fringes of society, where cousin meets cousin one too many times and the ratio of human to Other in their blood reaches a tipping point. Where the lines blur between man and beast. Where the world gets a little bit weirder. Here, there be dragons. The Tribe&#039;s got a place in humanity&#039;s past, but it&#039;s at the fringes. Reliable records are scarce. Part of the day-to-day life of modern members of the Tribe deals with this sort of cryptohistory : tracking down the footprints left by monsters in days past and unraveling references and images in religious texts and icons. &lt;br /&gt;
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What is known or suspected is that, during the period of mankind&#039;s expansion, as the earliest civilizations were taking root, the Tribe was present and the enmity between them and humanity enduring. The Tribe&#039;s mythologists record tale after tale of horrors - sea monsters and miscegenated freaks straddling the line between mankind and beast - and sees in them the deleted history of the Tribe. Leviathans became the Other to mankind&#039;s growing sovereignty over the world. In this period, the last vestiges of the Tribe&#039;s pure blood were wiped out, and they came to thrive only at the edges and with a much-lessened connection to the Progenitors and their divine nature. The Strains of the Tribe become stratified at this point, as only the strongest ties of blood, descent from the foremost of the Progenitors, could be expressed at such a far reach. Family lines began to solidify in isolated regions, either by accident or design, and the Tribe faded into a memory, recalled only through fragmented myths or through their Hybrid cousins. &lt;br /&gt;
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Severed from the Primordial Seas, the Tribe&#039;s control of itself and connection to its divine nature was greatly lessened. In place of Tiamat, the core of their world became what they call the Tempest - both a literal disruption at the core of the mystic waters that the Tribe has access to and a term for the emotional and social havoc that a Leviathan is subject to. The ascent of mankind has, in essence, robbed the Leviathans of their birthright and their self-control. In the &amp;quot;fallen&amp;quot; world, the Tribe has little control of the changes that take place in their bodies and even less control of the contents of their own mind. Little wonder, then, that mankind records them as horrors and predators.&lt;br /&gt;
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=== Speciation ===&lt;br /&gt;
As the Tribe&#039;s &amp;quot;story&amp;quot; begins to overlap with the historical records of humanity, the various lineages and ancestries settle into a more distinct grouping. Those human bloodlines that were touched lightly, or host to the blood of lesser Progenitors, eventually began to produce fewer and fewer offspring who manifested that blood, until it was functionally absent. While the blood of the Tribe cannot ever be said to truly disappear, the vast majority of Leviathans born in the span of known history have descended from a handful of Progenitors. The greater part of these, in turn, can trace their ancestry to a group of seven Progenitors, with their bloodlines expressing themselves in distinct and identifiable patterns. Occasionally a freak birth occurs, a member of the Tribe that is not linked to a known Progenitor or from a line that was believed to no longer exist. Far more common are families of Hybrids that cannot be easily traced to a known Strain - the leftover fragments of a lost bloodline. On the other hand, the most commonly-seen Strains have collated information about their Progenitors and a mythology of the lost world has evolved over time. &lt;br /&gt;
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==== Primordial Icons ====&lt;br /&gt;
&amp;quot;&#039;&#039;Mother Hubur, she who fashions all things,&#039;&#039;&lt;br /&gt;
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&#039;&#039;Added matchless weapons, bore monster-serpents,&#039;&#039;&lt;br /&gt;
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&#039;&#039;Sharp of tooth, unsparing of fang.&#039;&#039;&lt;br /&gt;
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&#039;&#039;With venom for blood she has filled their bodies.&#039;&#039;&lt;br /&gt;
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&#039;&#039;Roaring dragons she has clothed with terror,&#039;&#039;&lt;br /&gt;
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&#039;&#039;Has crowned them with haloes, making them like gods,&#039;&#039;&lt;br /&gt;
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&#039;&#039;Whoever beheld them, terror overcame him,&#039;&#039;&lt;br /&gt;
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&#039;&#039;And that, with their bodies reared up, none might turn them back.&#039;&#039;&amp;quot;&lt;br /&gt;
* The Enuma Elish&lt;br /&gt;
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All told, there are seven Progenitors whose blood survives in the modern world in appreciable quantities. The seven Strains descended from them represent a little under nine-tenths of the Tribe&#039;s numbers and has done so for thousands of years - while one group might grow or shrink, the proportions remain roughly the same. These Progenitors have received the lion&#039;s share of the scrutiny directed by the inquisitive minds of the Tribe, and therefore more information about them has survived to the present. &lt;br /&gt;
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Bahamut is a being of immense size, called &amp;quot;Unchained.&amp;quot; It was said to be tranquil at most times, with cities and temples erected across its broad back, but to rumble with rage when displeased, responding to rebellion or heresy with apocalyptic wrath. These rampages were said to rock the foundations of the world and shake the skies. Some Leviathan scholars - or &amp;quot;scholars&amp;quot; as the case may be - identify Bahamut&#039;s periodic purges with the shifting of ages in Mesoamerican myth, or the fabled Deluge of the cradle of civilization. From Bahamut descend the &#039;&#039;&#039;Bahamutans&#039;&#039;&#039;, a Strain who have a talent for emulating both their Progenitor&#039;s nurturing fecundity and incredible power and size. &lt;br /&gt;
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Dagon is a hotbed of life and sustenance - but not of ease or security. It is called &amp;quot;the Hierarch,&amp;quot; and is said to give birth to countless creatures and serve as a source of &amp;quot;creation&amp;quot; in general. Religious edicts, practices, and rituals were its purview, and it rewarded compliance with full harvests and nourishment. It was the patron of faiths and fertility cults, and could call down rain when pleased or devastating storms when wrathful. It survives in the half-fish icons of Mesopotamia and in the cruel and bloody rites that mankind relied upon to call forth fertility or a healthy crop. From Dagon descend the &#039;&#039;&#039;Dagonites&#039;&#039;&#039;, a Strain who maintains the deified stance of their Progenitor, creating life and directing mortal cults.&lt;br /&gt;
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Isonade the &amp;quot;Island-Breaking&amp;quot; is a being of the deep, suited to the pressure of the seas. Its power and grace were legendary, both raising up landmasses with its strong arms and gracefully sculpting mountain ranges or delicate palaces and temples of coral - or destroying them with singular, devastating blows. It was a being of fluid form but impossible strength, as much appeased as revered. It survives as the impossible sea-serpent and the mythology of crafted terrain - mountains said to be the bodies of immense beasts felled in bygone days, or collapsed piles marking a captured titan. From Isonade descend the &#039;&#039;&#039;Akkorokamui&#039;&#039;&#039;, a Strain who use their power and influence to dominate humans and thrive in centers of wealth and power.&lt;br /&gt;
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Nagaraja, called &amp;quot;Watchful&amp;quot; or &amp;quot;The Celestial Eye,&amp;quot; is the guide of the sun, described as one of its many ever-watchful eyes (along with the moon and the innumerable stars), yet itself never came to light. From reclusive secrecy it monitored all things and declared edicts and directed the Tribe and their mortal followers, gifted with prophecy and insight into the minds of others. Nothing escaped its gaze and those that attempted to deceive it would be dragged screaming towards its gaping maw. From Nagaraja descend the serpentine &#039;&#039;&#039;Vasuki&#039;&#039;&#039;, a Strain gifted with their Progenitor&#039;s vision whose cults are ever monitored and whose eyes - and influence - can be found everywhere.&lt;br /&gt;
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Nu, the &amp;quot;Elder,&amp;quot; also called Naunet or Nun, is said to be the first of Tiamat&#039;s offspring, and to have the most profound connection to the Primordial Waters. It was the stirrer of the seas and the sky, having inherited their mastery from its creator, and its fluid form could go anywhere and take any shape. Nu was the most distant from humanity and yet was subject to great fear and reverence, for its control shaped the known world. Knowledge of Nu remains in fragmented tales of primordial ooze and original waters from which life emerges - as well as in the terror presented by storms and floods. &#039;&#039;&#039;Nu&#039;s&#039;&#039;&#039; descendants keep its name, and the Strain is known to retain the strong bloodline and elemental mastery of their Progenitor.&lt;br /&gt;
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Oceanus, the &amp;quot;Father-of-Seas,&amp;quot; is said to have been granted dominion over a greater portion of the human masses due to its incredible beauty and allure. As a deity of men, it was said to have created the rivers and lakes that sustained them, all in exchange for irrational fealty and servitude. If denied reverence, it would break the minds of the rebellious, or turn their families upon them in furious storms of zealous violence. Even among the Progenitors, it was a source of horror, for the wrath of Oceanus had faces and names; it would come as a loved one with a culling blade. From Oceanus descend the &#039;&#039;&#039;Oceanids&#039;&#039;&#039;, a Strain that claims for itself the stature of Greek heroics, asserting that their unearthly beauty and might is recorded in the mythical merging of the bloodlines of nymphs with the legendary figures of the antique world.&lt;br /&gt;
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Tanin, called &amp;quot;the Unbending&amp;quot; and the &amp;quot;Sinner-Devouring,&amp;quot; is hailed as the foremost predator. It was said to stalk the Primordial Waters, unseen but all-seeing, wreathed in gaping jaws and poisonous spines. Those that crossed its path, if found wanting, would be devoured without hesitation or remorse - Tanin&#039;s mouth was the gate of Hell. Whole nations of rebels were said to have disappeared between its razored teeth. It is immortalized in the stories of devouring beasts and the images of Hellmouths, as well as mankind&#039;s terror of the predators of the deep blue sea. From Tanin descend the &#039;&#039;&#039;Taninim&#039;&#039;&#039;, a Strain who continue the work of their Progenitor, wielding the natural weapons of the Tribe and passing judgment on the Tribe&#039;s enemies. &lt;br /&gt;
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But these are not all. The legends of the Tribe record the names of dozens more, and from time to time a descendant of one of these lesser-known Progenitors emerges - or is discovered. Among the dire names listed on the tablets of the Tribe are &#039;&#039;Sanna the Glacierhide&#039;&#039;, &#039;&#039;Smoke-Wreathed Titlacauan&#039;&#039;, &#039;&#039;Tangaroa of the Burning Blood&#039;&#039;, and &#039;&#039;World-Coiling Jormungandr.&#039;&#039; Some others exist, but it can never be certain if a name refers to an unknown Progenitor or merely indicates a familiar figure. Much of the history of the Progenitor&#039;s world has been subsumed into the myths and pantheons of mankind.  &lt;br /&gt;
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=== Legends of the Tribe === &lt;br /&gt;
The Tribe has little in the way of formal history. In certain ways, the history of the fallen world is somewhat irrelevant. It is the world that the Leviathans inhabit, but it is not theirs. Still, the Tribe has existed for the whole of human history, and there are certain moments which are of some import to all Leviathans, if only for the lessons they contain. In the earliest recorded moments of human history, the Tribe operated more openly, attempting to reclaim some fragment of the dominance they once held. Legions carted off whole villages for sacrifice and cults grew to unprecedented size. It was these excesses that ensured them a lingering presence in the catalogue of mankind&#039;s fears, but the ascent to mythical status was accompanied with a bloody response. From temples in Kish and Uruk emerge the first records of what would be called the Marduk Society. The inheritors of the slayer of Tiamat, the Society were tireless enemies of the Tribe. They broke the backs of the Legions and put the cults of the Tribe to the sword. Yet whispers abound of bloody rites performed in secret temples, the flesh of Leviathans devoured to raise the mortal men of the Society to the height of the gods that they had cast down. Others speak of monstrous assistants and grim alliances, the Society rotten inside with the machinations of one or more of Tiamat&#039;s children. Whatever of these rumors were true, the Society exists in the modern day, harnessing the will and energy of man to cow and slaughter the Tribe. Some dispute their antique origin and claim that they have only usurped the legacy of a far purer and more upstanding organization, but few of the Tribe would argue the case of their ancient enemy. &lt;br /&gt;
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Yet the stinging defeat that was handed down was not enough to suppress the Tribe forever. On the Indian subcontinent, nearly two thousand years before the common era, the progeny of Nagaraja began to mass, with powerful leaders deliberately cultivating dozens of children, seeking to produce heirs and allies that were full members of the Tribe. A great and sprawling empire was built on the backs of the swarming Hybrids and maddened cultists that the Vasuki commanded, and the human civilizations quaked in the shadow of a kingdom of demigods. Yet it was not to be. Other members of the Tribe began to resent the excesses - and successes - of the united Strain. More insidiously, factions began to grow, as cohorts began to scheme against one another and Legions concocted religious justifications to topple their rivals. The hunger of the ancient Vasuki grew only greater, and eventually the Tribe came to police its own. Wondrous Bhogavati, the great and horrible capital of the empire, was swamped in ferocious storms. Warbands of Hybrids stalked the streets and devoured the inhabitants. The dynasty of Nagaraja ended in flames. Spite and outrage ensured that its citadels were torn asunder and its treasured scattered across the face of the globe. It was not alone. The scholars of the Tribe record several such civilizations, some pure speculation, all eventually scourged from outside or rotting from the inside out. Records exist of a lost island in the Mediterranean, and a great kingdom of Thule, and of Lemuria&#039;s crystalline spires. If all existed, or none, is irrelevant - what is important is that those cities and kingdoms forged by the Tribe seemed inevitably fated to end in horror and blood. It seemed that the world itself conspired to extinguish the legacy of the Progenitors, scrubbing its inheritors and their works from its surface.&lt;br /&gt;
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Here the record breaks for centuries. While stories exist of the blood of the Tribe flowing in the veins of the heroes of ancient Greece, and bloody rituals for their benefit in the shadows of Rome, these are the result of speculation. The same impulse that drives mankind to fear the Tribe seems equally driven to categorize the Leviathans with the other demons and bogeymen of their mythology. Modern Leviathans experience mankind&#039;s history like interpreters and cryptographer, divining from hints and suggestions those points at which the footprint of the Tribe left an impression on mankind. Such clues are scattered across the globe in countless sources, and at the very least a Leviathan can be sure that his ancestors were present across the face of the world. Writhing horrors lurked in the waters off of China and Japan. Cults worshipped serpentine abominations in the fragmented ruins of ancient Bhogavati. The Tribe persisted, even if it did not flourish. Humanity spread to every corner of the world and, with it, the blood of the Progenitors. New traditions arose, but the instinctual fear remained. As consciousness of the Tribe waned, the lives of Leviathans became simultaneously more easy and more difficult. Easier, for they were no longer so readily hunted. Harder, for a newly-Emerged Leviathan would be bereft of guidance and information. &lt;br /&gt;
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One last cautionary tale circulates among the Tribe. While little evidence exists that strictly supports it, it has gained some traction either due to some degree of veracity or due to the virtue of being an ancient and well-loved fabrication. The Tribe&#039;s historians claim that, during the early half of the previous millennium, reports of rampaging dragons and ship-devouring serpents can be traced to the action of an influential and well-manned Legion. Called the World-Coiling Legion, the group was purportedly motivated by a prophecy specific to the Strain descended from the Progenitor called Jormungandr. This Legion&#039;s destructive ritual beliefs, paired with the relatively limited ability of mankind to counter the depredations of the Tribe during this period, led to widespread destruction. It seemed as though man would again be subject to the dominion of the Progenitors, or annihilated in the flames of the World-Coiling Legion&#039;s grand prophecy. Emboldened by the Legion&#039;s success, other groups of Leviathans came forth, staking claims on territory and lashing out at humanity. And then the reversal came. This time, the judgment came not from the Tribe&#039;s internal strife, but from mankind itself. This time, however, it was not - or at least was apparently not - the Marduk Society, or any such group, that struck back. Merely the backlash of many individual men (and women) standing forth against their tormentors. This era of &amp;quot;dragon-slaying&amp;quot; saw the World-Coiling Legion devastated and its membership slaughtered almost entirely, while also proclaiming quite simply that resistance to the &amp;quot;demigodhood&amp;quot; of the Tribe was not solely the province of the Tribe&#039;s sworn enemies. &lt;br /&gt;
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Most modern Leviathans, as a result of these and other similar tales, keep themselves relatively well policed. Beyond the threat of the Tribe&#039;s most driven enemies, there is the simple fact that even the power of Progenitor blood has its limits, and the world of mankind is not as hospitable to the grand ambitions of would-be conquerors.    &lt;br /&gt;
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=== The Rift ===&lt;br /&gt;
In the absence of the Primordial Seas, the Rift is what remains. In place of permanently basking in the diluted glory of Tiamat, the Tribe now wallows in a hollow echo, a stunted replica of what was once a very real physical entity which covered and contained the entirety of the world. The Rift is little comfort to the fevered mind of a Leviathan - it is dark and wracked with spasms, impossibly and terrifyingly vast while retaining an oppressive and claustrophobic atmosphere. Ultimately, the Rift represents the subconscious of the Tribe, the wracked minds of both Leviathans and their Lahmasu relatives, as well as scattered remnants of the Progenitors. In a sense, it is a museum - a place where neuroses, afflictions, and fears survive, long after their owners have died. The Rift teems with horrors both native and imported, and above all it resonates with a feeling of loss and impending violence - there is no comfort or security to be found in its depths. And yet it is the closest thing the Tribe has to an ancestral homeland. &lt;br /&gt;
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A Leviathan may enter the Rift through the medium of water, although alternate methods exist. The more the water resembles the sea, the better - and a sea that is wracked with the fury of a storm is better still. In any form, water is a powerful conduit for the blood of the Progenitors, and any body of water sufficient to cover most of a Leviathan&#039;s body - and that of any potential passengers - will serve as a gateway. The trip is often one-way, as the passage of the Leviathan opens the conduit to the unrelenting fury of the Tempest, tossing water into the sky or causing it to breathe forth great clouds of fog or mist. &lt;br /&gt;
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The Rift has layers, each one farther from the Shore (the physical world - or what remains of it). Its increasingly inhospitable depths are host to numerous beasts both ancient and newly-forged, and in some dark corners remain lost structures, sunken in the parting of the waters, which a Leviathan might explore or take shelter in. Ultimately, though, a Leviathan reaches the core of the Rift - the gaping wound left in it by the depth of Tiamat - and gazes upon the physical Tempest, a churning mass of such ferocity that no being has entered it and escaped. Rumors abound that the Tempest, should one pass through, might serve as a gateway to a deeper, purer reality - but none have returned and few would chance annihilation in that terrifying maw simply to test out a rumor. For the time being, the Tribe is cut off from the world that they lost, and might always be so.&lt;br /&gt;
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== &#039;&#039;Lech Lecha&#039;&#039; - Getting By ==&lt;br /&gt;
Time passes, and the Tribe, for all intents and purposes, disappears. As civilizations grow and spread and mankind makes strides in mastering the forces of nature and understanding natural history, fear was replaced with reason. The blank spaces in maps were filled in, and myths debunked. The overall effect is that the Tribe has, for the vast majority of human history, had no real information about the lost world they ruled or the Progentiors that they descend from. A modern Leviathan is born into an era in which almost all of the relics of the Progenitor&#039;s world have been destroyed, and all of the lore buried in century after century of speculation and addition. They are changing - &#039;&#039;cannot help but change&#039;&#039; - but into what, they have no idea. The Tribe&#039;s society exists solely as an attempt made by desperate and terrified individuals to build a model of life that sustains them and offers hope and direction. &lt;br /&gt;
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They need it. The blood of the Tribe is not something that can lie still. A Leviathan cannot be human again, not really, and if the should attempt it they will find the press of the Tribe&#039;s atavistic urges growing stronger and stronger if left unindulged. The Tribe are not human. This is the revelation that a Leviathan reaches during the period in which he or she comes to realize that there is something not quite right about them - the transition from normal person to Leviathan. There is no single factor that is known to begin the change, and no method is known which can discern a potential Leviathan from a normal human. In the absence of a trigger, however, there are a multiplicity of potential factors, each of which pushes the portion of a human&#039;s blood that contains traces of the Progenitors forward. Genetics are an issue - families that have produced Hybrids and Leviathans before will likely do so again. The placement of the stars upon a person&#039;s birth may also matter, or his blood type, or the number of siblings she has - or none of these. The fact of the matter is that the Tribe has attempted to isolate the necessary traits to produce another of their number and has simply failed. Failed for the whole duration of human history, despite grotesque breeding programs and mystical rites - all of which have left monstrous remnants across the globe, twisted hybrids and defiled stretches of land. &lt;br /&gt;
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=== Emergence ===&lt;br /&gt;
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As a result, most Leviathans come into their inheritance while ignorant of the history of the Progenitor&#039;s world and the existence of the Tribe. This lack of information adds another layer of discomfort to a process that is already physically and emotionally agonizing. No two members of the Tribe experience an identical Emergence - the period during which the fledgling Leviathan begins to manifest the Wake and the ability to change shape. However, the Emergence is uniformly a period of anxiety and loss of control, during which the blood of the Progenitors runs rampant, causing emotional distress and Outbursts of uncontrolled transformation. A Leviathan might find her friends become uncomfortable in her presence, or a beloved pet becomes aggressive and refuses to be touched. He might dream of the ocean depths, or feel muscles - or &#039;&#039;creatures&#039;&#039; - squirming beneath her skin. Old impulses, the usual catalogue of basic instincts, become more pronounced, or begin to overlap. The scent of rotting fish might become, for a brief and stomach-turning moment, arousing. The touch of a lover might call up blinding rage alongside the usual warmth and comfort. Such incidents will begin to occur with increasing frequency. Some Leviathans seek medical or psychological aid, or council from family members. The most fortunate of these (for a given value of fortunate) will be in families that have some knowledge of ancestors whose bloodline also manifested, or even perhaps a living branch of the family composed of Hybrids. These will receive kernels of information, often misleading or misinterpreted, about their condition.&lt;br /&gt;
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Most others are not so lucky. Those that seek medical help will likely be turned away by frightened mortal - or themselves flee from the obsessive curiosity (and reverential awe) that the Wake conjures up in their would-be healers. Some are in no position to seek help, or too afraid of what they will discover. These may research on their own, or delve into family records. There is often little to nothing to find. Throughout this period, incidents will become more pronounced and more frequent, but some degree of control will develop. A change might be bitten down upon, or at least suppressed for a few crucial moments. The terror evoked by the fledgling&#039;s presence may weaken to a general sense of unease. Hardly optimal - but survivable. A Leviathan&#039;s Emergence can be said to be complete when he or she grasps enough self-control that getting by on a day-to-day basis without incident becomes merely uncertain rather than preposterous. This is the point at which the struggle can move from resisting one&#039;s nature to mastering it. A key element to coming to this point is a certain degree of acceptance. A Leviathan must be willing to accept that they are not purely human - or no longer purely human - in order to identify with and govern their divine nature. This acceptance doesn&#039;t have to be life-affirming or positive, and rarely is. Most Leviathans remain horrified with themselves well past their Emergence. It merely means drawing a line and saying, &amp;quot;I am something other.&amp;quot; What follows is determining what that &amp;quot;other&amp;quot; is going to be.&lt;br /&gt;
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=== Schools ===&lt;br /&gt;
[Picture, half page: The top half of the picture shows a walking man in work clothes and a hardhat. Rising up around him are half-completed buildings, mostly skeletal, and the sky is covered in smoke. He holds a box lunch in his right hand and a hammer in his left. He is walking through a large puddle which dominates the ground. In the puddle is a reflection depicting a similar-looking man wearing black robes with hieroglyphic figures sown in. He wears a steepled priest-like hat. rising around him are towering ziggurats, and the sky is stormy. He holds a human heart in his right hand and a cruel bronze dagger, stained with blood, in his left. Both men are smiling in an off-putting fashion.]&lt;br /&gt;
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The primary activity of a Leviathan, beyond the day-to-day elements of normal life, is a search for definition and structure. The control that the Tribe can exercise over their powers is unreliable at best, and nothing can be done about the isolation imposed by the Wake. In the face of this instability, members of the Tribe adopt methods of coping and moving forward, attempting to create a sketch of the sort of being that they will become. These approaches are referred to as Schools. Despite the institutional tone that the name conjures up, a School is not an edifice. Instead, it should be seen as a stance adopted by a Leviathan towards the reality of their nature and the lost history of the Progenitor&#039;s world. A School is a marker of how a Leviathan deals with the questions of who and what they are and what relationship they will have to humanity and the Tribe.&lt;br /&gt;
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Those Leviathans that seek their place in the Rift and the study of the Primordial Waters make up &#039;&#039;&#039;the School of the Abyss&#039;&#039;&#039;. They are explorers and ascetics, looking to find their place in serene harmony with their surroundings. Part of this search involves accepting that, on some level, the Tribe are alien to the fallen world established by mankind, and most of the School&#039;s proponents eventually gravitate towards the margins of civilization, living in the deep woods or on remote islands. In isolation they continue their search for a Tranquility founded on self-awareness and self-acceptance. &lt;br /&gt;
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Those that make up &#039;&#039;&#039;the School of the Sun&#039;&#039;&#039; are the priests and demagogues of the Tribe. Asserting the lost position of the Tribe as intermediaries between mankind and the Progenitors, they attempt to return to that position. The heart of the School&#039;s strategy is finding a place in something larger than themselves, exploring their spiritual life as part of guiding and participating in the growth of others. The School of the Sun are the Tribe&#039;s cult-leaders, politicians, and visionaries, looking for a Tranquility that comes from external inspiration, humility, and spiritual fulfillment.&lt;br /&gt;
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&#039;&#039;&#039;The School of Clay&#039;&#039;&#039; searches for a place in the world of humanity, attempting to grasp the core of the human experience and integrate themselves appropriately into the fallen world. They are the socialites and psychologists of the Tribe, using analysis and observation as a basis for constructing a survivable social role for themselves. Understanding that life in the fallen world will not come to them &amp;quot;naturally,&amp;quot; they seek it out, accomplishing with science and patience what instinct will not provide. Fearing (or, more charitably, acknowledging) the isolation that the Tribe suffers, the School of Clay constructs identities around itself. They manufacture the role that will offer their Tranquility.&lt;br /&gt;
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Those Leviathans driven to defend themselves and others make up &#039;&#039;&#039;the School of the Reef&#039;&#039;&#039;. Realizing that the fallen world offers no sanctuary to the Tribe, they throw themselves into the fray, studying their enemies and honing their skills. The School&#039;s approach insulates them from the anxiety of their condition, burying metaphysical concerns beneath the more immediate problem of survival. The more far-sighted members of the School look forward to a battle to overthrow the result of Marduk&#039;s success, a victory that would return the Tribe to positions of safety and security. They found their Tranquility on having a purpose and a goal - defend my friends and cow my enemies, whoever they may be.&lt;br /&gt;
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Some Leviathans find themselves devoting their time to considering their own condition and the nature of the Tribe itself. These make up &#039;&#039;&#039;the School of Fog&#039;&#039;&#039;, who seek to reforge the alliances that once bound the Tribe and rebuild lost traditions. The mysterious history of the Tribe becomes the focus of their study, seeking a place in relation to their peers. The final goal is a complete lineage and culture that would sustain and guide the Tribe for centuries to come, offering a place to stay and a person to be. The School seeks a Tranquility through the revelation of history and the hunt for a sense of belonging and purpose.&lt;br /&gt;
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While a Leviathan is not indoctrinated into a School, a slight hierarchy might be present on a local level. More experienced and established members of the Tribe, should they find themselves sharing opinions with a &amp;quot;cousin,&amp;quot; might take them under their wing. For the most part, guidance and assurance are the best that a mentor can offer. Confidence and security cannot be taught. These local icons might eventually be seen as a figure of import in Tribe politics, but this is more a factor of their person as their School. No member of the Tribe can outrank another except by the complicity of the &amp;quot;junior.&amp;quot;&lt;br /&gt;
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==== Sidebar: Other Schools? ====&lt;br /&gt;
It&#039;s certainly a possibility that Leviathans exist that don&#039;t fall into one of the specified Schools. What&#039;s far more unlikely is a Leviathan without any School whatsoever. Fundamentally, a Leviathan without a School is without a strategy for dealing with the stresses of his or her condition. Part of Emergence, and one of the key elements of being a Leviathan with tenuous control rather than a fledgling without any, is accepting one&#039;s inhuman nature and thinking actively about how to live with it. That&#039;s where Schools come in. The Schools are intended to be broad and to cover a multitude of strategies, but if a character isn&#039;t well-represented by any of them, it&#039;s certainly possible for a player and their Storyteller to design a School that makes sense. Schools should have a clear concept of what a Leviathan is and how they should act - that&#039;s what a School &#039;&#039;is.&#039;&#039; Mechanically, they offer a free Specialty in one skill from a choice of three (one from each category) and favor Evolutions from two Vestiges.&lt;br /&gt;
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Leviathans occasionally change Schools during their lives, but it&#039;s rare for one to entirely abandon School altogether. Such a change would represent a rather dramatic shift in personal philosophy and would likely be the precursor to a catastrophic breakdown and loss of Tranquility - being without a School is akin to having no clear goals, self-image, or life philosophy. &lt;br /&gt;
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=== Humanity ===&lt;br /&gt;
The largest barrier between a Leviathan and a normal human life isn&#039;t the risk of unwanted transformation. While such incidents are common and horrifying for onlookers, they are sporadic. Comparatively, the Wake is inevitable. The neatest explanation of the Wake is that it is a region surrounging all Leviathans which triggers instinctual responses of fear, servitude, and awe in normal humans. While its effects don&#039;t quite reach the level of mind control, it nonetheless presents a near-insurmountable hurdle to having normal social interactions. Humans in the presence of a Leviathan feel uncomfortable and anxious. Their teeth are on edge, and the hair on the back of their neck stands up. They lower their voices unconsciously. More importantly, from a moral standpoint, they &#039;&#039;give way&#039;&#039; to the Leviathan, both physically and socially. In a face-to-face conversation, a Leviathan is essentially constantly bullying his audience. &lt;br /&gt;
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Imagine what it would be like to never receive a contrary viewpoint or unexpected refusal. More than that, imagine what it would be like to speak to people who were, you knew, certain (on some subconscious level) that they must appease your whims. Members of the Tribe make people uncomfortable, and there&#039;s not much they can do to prevent it. As a Leviathan grows more powerful, the Wake becomes more oppressive and widespread - permeating first his home and then his neighborhood. Children no longer play on the street. People lock their doors and neglect their yards. The cops don&#039;t come around. Families move away. Worse are those for whom the Wake becomes an irresistable lure, breaking their will and causing them to respond with slavish devotion to the Leviathan. Called Beloved, these unfortunates have their personal world rewired to revolve around their new obsession - either with fanatical worship or, far more often, confusion and terror. The Beloved retain their presence of mind and just enough of their will to know that they are experiencing some sort of traumatic breakdown, but they have no idea what it is that draws them to the Leviathan. Some become stalkers. Others are far more pitiful, lingering around the subject of their obsession, equal parts frightened and captivated.&lt;br /&gt;
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On occasion, a human whose will is snared by the Wake will resist being broken. Perhaps instinctual hatred and terror overwhelm the impulse to worship and obey, or perhaps a strong mind responds to pressure with outraged resistance. Regardless, devotion is replaced with obsessive hatred of the Leviathan whose Wake touched them, as well as animosity for the Tribe as a whole. No less fanatical than the most devoted Beloved, these strong souls dedicate themselves to the annihilation of the Tribe. In ancient days, the Tribe called them Nebrodids, but the more common label in the modern world is far more evocative of their drive - Ahabs. An Ahab is a driven and dangerous enemy of all Leviathans; their will insulates them against the Wake, while their fanatical drive makes them relentless and unpredictable. Most will be satisfied with nothing less than the complete and total extinction of the Tribe.&lt;br /&gt;
&lt;br /&gt;
While much could be said of the sins committed by members of the Tribe making use of their miraculous powers, the fact is that the average Leviathan is far more likely to abuse the Wake. In place of a storm that devastates a city, an abusive Leviathan can begin to simply take what he or she wants from others, never having to feel the sting of denial. The ensnared hearts of the Beloved are even more susceptible to an immoral Leviathan, who can compel them to give up their comfort, lifestyle, even their very lives, to please the focus of their obsession. These little betrayals are far more common than some wrathful outburst of divine power, and more likely to push a wedge between a Leviathan and humanity. It is far more common for a member of the Tribe to descend into depravity with numerous small concessions to necessity. &lt;br /&gt;
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Strangely, some humans are completely unaffected by the Wake. Called Atolls, they seem to be entirely untouched by the pressure created by a Leviathan&#039;s presence, and contact with them can serve as a momentary respite from the Tempest. The allure that they have to members of the Tribe cannot be overstated. The sound of an Atoll&#039;s voice, or a touch of their hand, offers a momentary relief from an otherwise inescapable sense of anxiety and tension. Leviathans have likened contact with an Atoll to a massage or a long bath - something that seems to allow them to step outside of the hardships of their life and relax, if only for a moment. Members of the Tribe will often go to any length to secure this contact, and the result can become horrific. An unscrupulous Atoll can manipulate a needy Leviathan, while a desperate Leviathan might kidnap and imprison their &amp;quot;soulmate&amp;quot; to retain access to the addictive comfort of respite. The Atoll&#039;s immunity to the Wake only exacerbates the problem - they are one of the few people that can simply deny a Leviathan. The Wake is a powerful tool, yes, but its power often means that a Leviathan is desperately underprepared for socializing on an even keel.&lt;br /&gt;
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=== Family ===&lt;br /&gt;
It is a source of mixed feelings for most Leviathans to know that they are linked by blood not only to their immediate mortal family but to each and every member of the Tribe and, beyond even that, to all of the spawn of Tiamat. At the first level, a Leviathan can find some allies in his parents and siblings. A family that is deeply touched with the blood of the Tribe is often subtly different from its neighbors. The family &#039;&#039;remembers&#039;&#039;. If a Leviathan has emerged from the family in the past, there will be traces. A Leviathan that interacts with their family - or raises one of their own - will change them. Siblings and cousins become cultists. Children are twisted hybrids, warped by the presence of a Progenitor&#039;s blood. Elements of the Leviathan&#039;s search for meaning and position will be imposed on family tradition and practices. Rituals will emerge. As time passes, the more direct influence might fade, but elements will remain as family folklore and superstition. In the most drastic cases, a whole branch of the family might be composed of Hybrids, lurking at the fringes, just awaiting the re-emergence of the blood of the Progenitors. For some Leviathans, a lot of the little quirks of their family begin to make a hell of a lot more sense after their Emergence. &lt;br /&gt;
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Family connections can be a blessing, but most are tainted with the same disparity of power that isolates a Leviathan from other humans. Relatives are not proof against the Wake, and the acknowledged divinity of a member of the Tribe means that the tendency towards worship will only be more pronounced in those that are &amp;quot;in the know.&amp;quot; A Leviathan who returns to his family will find that his role has shifted completely. Those that once offered consolation and advice will now come asking for blessings, and former close siblings will be deferential and timid. The role of deity is incompatible with the role of a child or sibling. It is for this reason that most members of the Tribe find that their only peers are, well, their peers. Fellow Leviathans are immune to the Wake. They share many of the same concerns and are undergoing the same changes. The solution isn&#039;t perfect. Just because members of the Tribe have something in common doesn&#039;t mean that they enjoy one another&#039;s presence. Beyond the usual hurdles of incompatible personalities and annoying quirks, the instincts encoded in the blood of the Progenitors are deeply rooted in the urges of a beast. Being close to a fellow Leviathan can trigger numerous and conflicting instincts - inappropriate desires combined with a violent and territorial outrage. Members of the Tribe are simultaneously experiencing one another as human individuals and as potential rivals or mates (or both). &lt;br /&gt;
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When a group of Leviathans meets, whether for a given reason or because they all share a given trait, such as living in the same region, it is called a taxon. These serve as the most relevant social unit for the Tribe, but they are entirely ephemeral, and can vary widely in size. If every member of the Tribe in a city meets, that&#039;s a taxon, and it&#039;s the same deal if it&#039;s only the three Leviathans that share a county. Many taxon are composed of Leviathans who share a School, as some event relative to their shared interest comes up that they wish to consult on. These events aren&#039;t built with a guest list in mind, however, and no one with an interest is going to be denied entrance to the meeting - they&#039;re there because they&#039;re interested, not because they&#039;re part of some secret club. A taxon might involve an exchange of information, especially contact information, in order to build a support group, but many Leviathan are reluctant to be &amp;quot;in touch&amp;quot; with other members of the Tribe - there is an understood degree of emergency that is necessary before contact will be made. &lt;br /&gt;
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Regional taxa might meet on repeated occasions and evolve an informal leadership structure, in which the most dangerous or experienced Leviathan that bothers to show is given precedence and can make requests of those present. The position is mostly organizational, however, and Leviathans will effectively be offering aid on their own discretion. The regional &amp;quot;leader&amp;quot; will be the one that members of the Tribe look to for advice and guidance when a local cousin goes rogue (or Typhon), often right before each individual does what he or she intended to do in the first place. A regional taxon is also where Leviathans that will later form a Cohort might meet, and where members of a School can trade information and talk shop with one another. Informal taxa leaders are traditionally called Headmen. The most influential of these might &amp;quot;lead&amp;quot; for years and impose a certain regularity to taxon meetings, but this is rare. Far more often, a given region with a significant Leviathan population will instead have several Headmen that lead taxa on different areas of interest. A truly driven and well-respected Headman can serve as the founder of a Legion, forging his taxon into a ritual event with far-reaching consequences. &lt;br /&gt;
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The family tree of the Tribe is more of a thistle bush, however, and there are a vast number of beings that share at least some fraction of their ancestry with the Progenitors. Hybrids are the foremost of these, with a mixture of strong Progenitor and human blood producing a being whose form echoes the Progenitor, without many of the mystic gifts of the Tribe. Hybrids can vary from nearly-human to complete abominations, and many are cursed with animalistic minds to match their bestial bodies. The primary Strains of the Tribe are fortunate to produce relatively stable Hybrids who share roughly the same set of traits. These serve as their servants and acolytes, the defenders of the line, and are differentiated from others by the title of Lahmasu. Other lines of Hybrids are produced by accident or through exposure to the blood of Tiamat from sources other than the Tribe. These can vary wildly in appearance and mentality, and most lurk in forgotten places as predators and scavengers. Hybrids can be allies, but most that are not Lahmasu are unreliable and often have their minds warped by the hardships of their twisted existence. They combine the predatory instincts and natural weapons of a beast with the cruelty and cunning of a human predator, making them extremely dangerous. Taxa are occasionally formed simply to wipe out a band of Hybrids that has grown too brazen in its excesses, but, as Hybrids can recreate themselves reliably through reproduction, it is hard to tell if a given clan has been truly exterminated. &lt;br /&gt;
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More dangerous than Hybrids are those offspring which shoot from Tiamat&#039;s other spawn. While the Progenitors were apparently the most numerous, the Tribe has discovered that they were not alone. Little is certain about these distant cousins, and theories abound of a Progenitor or group of Progenitors which were spawned for sovereignty over the sky and earth as well as the seas. Some Leviathans point to the story of Echidna, another mother of monsters, as a potential offshoot of Tiamat. The Tribe refer to these disparate terrestrial cousins as the Chthonians. Some Chthonians manifest supernatural abilities, including a sort of Wake, while others do not - suggesting perhaps that the &amp;quot;lesser&amp;quot; cousins are in fact Hybrids spawned from a hidden and parallel Tribe of the land and sky, which has survived in pockets to the modern nights. When members of the Tribe meet these distant cousins, the results are usually not pretty. Thus far, there is no known record of contact and cooperation with the &amp;quot;other Tribe,&amp;quot; should it truly exist.  &lt;br /&gt;
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=== Cohort ===&lt;br /&gt;
Leviathans that share a taxon and who come to be particularly close (or at least maintain an unusual level of contact) form into a unit called a cohort. Equal parts support group, political unit, and family reunion, cohorts are the favored social organization for younger and fresher Leviathans. While the tension of contact with fellow Leviathans means that cohorts rarely share living space, most are close enough to come when called, and the local scale of the unit permits them to come to one another&#039;s aid when necessary. Such aid can be as straightforward as a spare arm in case of violence or as complex as counsel and emotional support. The disturbing mixture of attraction and loathing that members of the Tribe share means that cohorts exist in a particular form of stress. &amp;quot;Love-hate&amp;quot; relationships are the norm, and often are experienced with an intensity that would shock and distress outside observers. For a member of the Tribe, though, such tempestuous connections are better than the isolation and discomfort that they experience in the company of normal humans. &lt;br /&gt;
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Leadership in a cohort is usually a difficult subject. It&#039;s rare that a Headman emerges in a cohort, as they are usually founded by relative equals operating on similar scales and dealing with the same problem. In such a scenario, a grab for power will usually be seen as insulting at best and as an outright threat at worst. Some cohorts grow to have an informal organizer, usually a level head who helps mediate between members, but even these would be startled by the suggestion that their arbitrator is in a leadership position. It&#039;s far more likely that each member of the cohort has a given region of focus, in which they are given some credit for their authority. If a member needs help rooting out a dangerous clan of Hybrids, he or she will go to the most militantly-minded member. If they need something translated, the most scholarly, and so forth.&lt;br /&gt;
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Most cohorts are relatively short-lived, lasting for a year or two until members move away or succumb to the dangers of their condition. Some implode, often viciously, as members come into conflict and lash out emotionally and physically. Those cohorts that survive for longer periods are usually at some point in between, being close enough to remain cohesive without becoming so close as to invite disastrous clashes. As with most things, it&#039;s a balancing act. Those cohorts that do manage to survive can become incredibly influential, as cults support one another and individual members develope. A number of Legions have formed from a core group of a Cohort that comes to share ideas about the Tribe and their shared destiny.&lt;br /&gt;
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==== Sidebar: Tiers and Leviathan ====&lt;br /&gt;
As a basic model, when applying the &amp;quot;tier&amp;quot; structure to the Leviathans, the following guidelines are the most accurate fit:&lt;br /&gt;
* Tier One - The Cohort (3-10 members, limited geographical scope, limited power and resources)&lt;br /&gt;
* Tier Two - The Legion (10-150 members, each with his or her own Cult, regional power, considerable resources and power)&lt;br /&gt;
* Tier Three - The Tribe itself (More than 5,000 members, no unified goals, global scope, immeasurable resources if they worked in tandem)&lt;br /&gt;
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=== &amp;quot;Culture&amp;quot; ===&lt;br /&gt;
The most important thing to realize about the Tribe is that each member is engaging in the creation of a culture. While the tendency is to dress the practices of a Legion or cohort up as remembered elements of a lost society, there&#039;s very little actual authority to be found. Most Leviathans are constructing the orthodoxy they claim to uphold. The consciousness of this varies from Leviathan to Leviathan, but it&#039;s never entirely absent. The &amp;quot;primordial kingdom&amp;quot; that the Tribe discusses is a mishmash of images and myths collected haphazardly from a dozen or more cultures and asserted alongside a claim of veracity and accuracy. It&#039;s ridiculous, perhaps, but it&#039;s also &#039;&#039;important.&#039;&#039; The &amp;quot;big lie&amp;quot; is what stands between the Tribe and complete and total uncertainty. If they were purists about only embracing what they can prove to be true, they would have nothing at all. &lt;br /&gt;
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The upshot of this is that the Tribe&#039;s &amp;quot;culture&amp;quot; is pretty fluid. Thoughts about the nature of the Progenitors and the significance of a given myth or relic are going to vary from Leviathan to Leviathan, and from Cohort to Cohort. Within a given taxa, it might be the case that a charismatic or domineering figure might champion a viewpoint, causing a resultant shift in the beliefs of those in the area, but these are the exception. It also means that the inevitable shifts aren&#039;t accompanied with the same sort of difficulty and reluctance that typifies a major shift in political or religious ideologies - there&#039;s a certain &amp;quot;attraction&amp;quot; that a new &amp;quot;truth&amp;quot; offers. Change is compelling. Change camouflages the fact that the Tribe hasn&#039;t really made meaningful progress towards a reliable idea of what they are and what they should do &#039;&#039;throughout the whole of history.&#039;&#039;&lt;br /&gt;
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Cohorts tend to share an aesthetic or narrative of history, but it&#039;s not always the case. Many are formed out of necessity, after all, and discontent and disagreements are hardly unusual. Legions tend to have a far more stable set of beliefs, which they impose upon entrants, but even a Legion isn&#039;t a stable entity. There&#039;s politics and personal interest at every level, and the inheritors of a Legion, or those &amp;quot;reviving&amp;quot; a &amp;quot;lost&amp;quot; Legion, tend to have their own views that are imposed with the assertion of authority and orthodoxy. Even fanatics are still people.&lt;br /&gt;
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Back to the [[LeviathanTempest:Main_Page| Main Page]]&lt;/div&gt;</summary>
		<author><name>FiveEyes</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=LeviathanTempest:ChapterOne&amp;diff=120336</id>
		<title>LeviathanTempest:ChapterOne</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=LeviathanTempest:ChapterOne&amp;diff=120336"/>
		<updated>2009-09-17T03:51:15Z</updated>

		<summary type="html">&lt;p&gt;FiveEyes: &lt;/p&gt;
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&lt;div&gt;= Chapter 1 : The World That Is (and Was) =&lt;br /&gt;
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&amp;quot;&#039;&#039;In the beginning God created the heavens and the earth. Now the earth was formless and empty, darkness was over the surface of the deep, and the spirit of God was hovering over the waters.&#039;&#039;&amp;quot;&lt;br /&gt;
* Genesis 1:1-2.&lt;br /&gt;
&lt;br /&gt;
In a sense, the story of the Tribe begins here - at the origins of creation. But the formless world did not remain that way. Nothing emerges from nothing - the Tribe&#039;s legacy is encoded in the history of the Primordial Waters and the bloodlines of the Progenitors, realized in the Strains of the Tribe. A Leviathan is the inheritor of these bygone days - the points before definition, the world before the parting of the waters. The world before mankind and their mandate over the land and sky and seas. Before all this, the formless chaos of Tiamat and her offspring. After it, the Tempest.&lt;br /&gt;
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== &#039;&#039;Bereshit&#039;&#039; - The Tribe ==&lt;br /&gt;
A Leviathan is a man or woman born into a bloodline mixed with the blood of a Progenitor, who comes into that power and changes into an inhuman being, a divine essence limited and warped by the confines of flesh. Together, the Leviathans form the Tribe. United in blood and by circumstance, they are, for good or ill, the remnant of an aborted stage of creation. For the excesses of their ancestors and the riotous hunger encoded into their blood, Leviathans are immortalized in the myths and residual memory of mankind as the Wicked Tribe - the aboriginal Other, from whom all horrors descend. &lt;br /&gt;
&lt;br /&gt;
Members of the Tribe do not have the luxury of dismissing this negative portrayal of their lineage. Their existence is unequivocally something horrific, something wrong - the world distorts around them. Their instincts guide them inevitably towards the pursuit of sin and excess, towards the abuse of others, the destruction and perversion of minds. The blood of the Progenitors cries out for the destruction of this new, diluted creation cast in the image of mankind and not their own. A Leviathan cannot plead necessity or make excuses for themselves - they &#039;&#039;should not be.&#039;&#039; The expression of their Strain, as the point at which they become something entirely other than human, thrusts them solidly into an untenable position, a point from which they must &#039;&#039;become&#039;&#039; something else. The crucible of change is not kind to a Leviathan, instinctively cleaving to their human life while simultaneously urged to run rampant and indulge in the most unrestrained depths of sin and cruelty. Most never progress, endlessly recapitulating periods of growth, stability, and eventual collapse. Some simply stop, becoming the monstrosity that their lineage directs them to become. They become Typhons, creatures of pure appetite, whose outrages reproduce the worst horrors of the lost age of Progenitor supremacy.&lt;br /&gt;
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=== Before ===&lt;br /&gt;
What little solid information that the Tribe has about the world of the Progenitors mirrors numerous creation myths. They envision a world of formless chaos called the Primordial Waters. At the heart of the Seas, the deepest depths, rested the source of all things : Tiamat, the Mother. All things emerged from Tiamat - land, sea, and stars, and among them the Progenitors, immeasurable beings who in turn gave birth to lesser beings, and from them still lesser beings. From the mingling of the blood of the Progenitors and mankind, the Tribe was born and ruled over nations as demigods and heroes. As time passed, a member of the Tribe would evolve and grow, maturing into something new or possibly even into a Progenitor. Mankind lived in rough harmony with the world, subservient to the lineage of Tiamat, and the world was whole and ripe with possibility. &lt;br /&gt;
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Or maybe not. The fact is, the Tribe&#039;s creation myth is just that - a myth. They have no idea how much should be taken as metaphorical and which parts are pipe dreams amended to the structure of the tale by later generations. Tiamat could be an entity or an ideal or even just another term for the primordial ooze. Progenitors could be literal beings or lines of evolution. Foremost among these concerns is the concept of the Leviathan stage as one of transition onto something better, more whole and complete - a state that no Leviathan has achieved, at least according to what can be divined from unreliable records. A stage that might not even exist. The Tribe professes a great and majestic history that was lost because the alternative is that they are detritus, a monstrous hybrid of two forms of life that has no possibility of future developement. The Tribe &#039;&#039;cannot&#039;&#039; accept that what they are is all that they will ever be. To do so would be to surrender to the fact that they are between states, that there is no exalted state to which they are returning. That there is nowhere to go but down. &lt;br /&gt;
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=== Marduk ===&lt;br /&gt;
Myth or not, the world did not last. Mankind, not content to serve, began to harness the forces of nature. Humans built gods to supplant the idols of the Progenitors and formed communities that observed their own rules, resisting the edicts of the Tribe. Marduk - a man, perhaps, or group of men, or perhaps simply a movement - rose up in battle against the Tribe, and defeated them, casting down Tiamat and imposing a new order on creation. The Primordial Waters were parted and land and sky forged out of the bodies of the Progenitors. The Tribe, formerly deified, became reviled and hunted, their ancestral springs drying up and the Progenitors severed from their spawn. The towering spires and chapels of the Tribe were torn down or lost in the parting of the seas, and their history stricken from the record. The civilization of Man was built on the bones and guts of the Progenitors and the relics of the Tribe.&lt;br /&gt;
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Or maybe not. Maybe Marduk was the first human to overthrow the tyranny of monsters and destroy their blasphemous idols. The Tribe refers to the Primordial Waters as a place of tranquility and harmony, and while this may be true for the Tribe it&#039;s hardly a leap of logic to think that the progenitors of a bloodline that thrives in the exploitation and wholesale degradation of mankind might not have been the pillars of a sustainable community, much less a world that one might want to return to. In fact, there&#039;s no real reason beyond a profound sense of the Tribe &#039;&#039;not belonging&#039;&#039; to this world that one must accept that some greater, more suiting world ever existed. The sundering of the world might be another of the convenient, self-forgiving myths that the Tribe use to justify their behavior and the way they treat humanity.&lt;br /&gt;
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== &#039;&#039;Noach&#039;&#039; - The Fall ==&lt;br /&gt;
With mankind dominant in the world, the Tribe fades out of the stage of history, but not entirely. The blood of the Progenitors is immeasurably strong - it can&#039;t be bred out or extinguished. The Tribe has, as far as they can tell, always existed somewhere - at some point at the fringes of society, where cousin meets cousin one too many times and the ratio of human to Other in their blood reaches a tipping point. Where the lines blur between man and beast. Where the world gets a little bit weirder. Here, there be dragons. The Tribe&#039;s got a place in humanity&#039;s past, but it&#039;s at the fringes. Reliable records are scarce. Part of the day-to-day life of modern members of the Tribe deals with this sort of cryptohistory : tracking down the footprints left by monsters in days past and unraveling references and images in religious texts and icons. &lt;br /&gt;
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What is known or suspected is that, during the period of mankind&#039;s expansion, as the earliest civilizations were taking root, the Tribe was present and the enmity between them and humanity enduring. The Tribe&#039;s mythologists record tale after tale of horrors - sea monsters and miscegenated freaks straddling the line between mankind and beast - and sees in them the deleted history of the Tribe. Leviathans became the Other to mankind&#039;s growing sovereignty over the world. In this period, the last vestiges of the Tribe&#039;s pure blood were wiped out, and they came to thrive only at the edges and with a much-lessened connection to the Progenitors and their divine nature. The Strains of the Tribe become stratified at this point, as only the strongest ties of blood, descent from the foremost of the Progenitors, could be expressed at such a far reach. Family lines began to solidify in isolated regions, either by accident or design, and the Tribe faded into a memory, recalled only through fragmented myths or through their Hybrid cousins. &lt;br /&gt;
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Severed from the Primordial Seas, the Tribe&#039;s control of itself and connection to its divine nature was greatly lessened. In place of Tiamat, the core of their world became what they call the Tempest - both a literal disruption at the core of the mystic waters that the Tribe has access to and a term for the emotional and social havoc that a Leviathan is subject to. The ascent of mankind has, in essence, robbed the Leviathans of their birthright and their self-control. In the &amp;quot;fallen&amp;quot; world, the Tribe has little control of the changes that take place in their bodies and even less control of the contents of their own mind. Little wonder, then, that mankind records them as horrors and predators.&lt;br /&gt;
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=== Speciation ===&lt;br /&gt;
As the Tribe&#039;s &amp;quot;story&amp;quot; begins to overlap with the historical records of humanity, the various lineages and ancestries settle into a more distinct grouping. Those human bloodlines that were touched lightly, or host to the blood of lesser Progenitors, eventually began to produce fewer and fewer offspring who manifested that blood, until it was functionally absent. While the blood of the Tribe cannot ever be said to truly disappear, the vast majority of Leviathans born in the span of known history have descended from a handful of Progenitors. The greater part of these, in turn, can trace their ancestry to a group of seven Progenitors, with their bloodlines expressing themselves in distinct and identifiable patterns. Occasionally a freak birth occurs, a member of the Tribe that is not linked to a known Progenitor or from a line that was believed to no longer exist. Far more common are families of Hybrids that cannot be easily traced to a known Strain - the leftover fragments of a lost bloodline. On the other hand, the most commonly-seen Strains have collated information about their Progenitors and a mythology of the lost world has evolved over time. &lt;br /&gt;
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==== Primordial Icons ====&lt;br /&gt;
&amp;quot;&#039;&#039;Mother Hubur, she who fashions all things,&#039;&#039;&lt;br /&gt;
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&#039;&#039;Added matchless weapons, bore monster-serpents,&#039;&#039;&lt;br /&gt;
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&#039;&#039;Sharp of tooth, unsparing of fang.&#039;&#039;&lt;br /&gt;
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&#039;&#039;With venom for blood she has filled their bodies.&#039;&#039;&lt;br /&gt;
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&#039;&#039;Roaring dragons she has clothed with terror,&#039;&#039;&lt;br /&gt;
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&#039;&#039;Has crowned them with haloes, making them like gods,&#039;&#039;&lt;br /&gt;
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&#039;&#039;Whoever beheld them, terror overcame him,&#039;&#039;&lt;br /&gt;
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&#039;&#039;And that, with their bodies reared up, none might turn them back.&#039;&#039;&amp;quot;&lt;br /&gt;
* The Enuma Elish&lt;br /&gt;
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All told, there are seven Progenitors whose blood survives in the modern world in appreciable quantities. The seven Strains descended from them represent a little under nine-tenths of the Tribe&#039;s numbers and has done so for thousands of years - while one group might grow or shrink, the proportions remain roughly the same. These Progenitors have received the lion&#039;s share of the scrutiny directed by the inquisitive minds of the Tribe, and therefore more information about them has survived to the present. &lt;br /&gt;
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Bahamut is a being of immense size, called &amp;quot;Unchained.&amp;quot; It was said to be tranquil at most times, with cities and temples erected across its broad back, but to rumble with rage when displeased, responding to rebellion or heresy with apocalyptic wrath. These rampages were said to rock the foundations of the world and shake the skies. Some Leviathan scholars - or &amp;quot;scholars&amp;quot; as the case may be - identify Bahamut&#039;s periodic purges with the shifting of ages in Mesoamerican myth, or the fabled Deluge of the cradle of civilization. From Bahamut descend the &#039;&#039;&#039;Bahamutans&#039;&#039;&#039;, a Strain who have a talent for emulating both their Progenitor&#039;s nurturing fecundity and incredible power and size. &lt;br /&gt;
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Dagon is a hotbed of life and sustenance - but not of ease or security. It is called &amp;quot;the Hierarch,&amp;quot; and is said to give birth to countless creatures and serve as a source of &amp;quot;creation&amp;quot; in general. Religious edicts, practices, and rituals were its purview, and it rewarded compliance with full harvests and nourishment. It was the patron of faiths and fertility cults, and could call down rain when pleased or devastating storms when wrathful. It survives in the half-fish icons of Mesopotamia and in the cruel and bloody rites that mankind relied upon to call forth fertility or a healthy crop. From Dagon descend the &#039;&#039;&#039;Dagonites&#039;&#039;&#039;, a Strain who maintains the deified stance of their Progenitor, creating life and directing mortal cults.&lt;br /&gt;
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Isonade the &amp;quot;Island-Breaking&amp;quot; is a being of the deep, suited to the pressure of the seas. Its power and grace were legendary, both raising up landmasses with its strong arms and gracefully sculpting mountain ranges or delicate palaces and temples of coral - or destroying them with singular, devastating blows. It was a being of fluid form but impossible strength, as much appeased as revered. It survives as the impossible sea-serpent and the mythology of crafted terrain - mountains said to be the bodies of immense beasts felled in bygone days, or collapsed piles marking a captured titan. From Isonade descend the &#039;&#039;&#039;Akkorokamui&#039;&#039;&#039;, a Strain who use their power and influence to dominate humans and thrive in centers of wealth and power.&lt;br /&gt;
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Nagaraja, called &amp;quot;Watchful&amp;quot; or &amp;quot;The Celestial Eye,&amp;quot; is the guide of the sun, described as one of its many ever-watchful eyes (along with the moon and the innumerable stars), yet itself never came to light. From reclusive secrecy it monitored all things and declared edicts and directed the Tribe and their mortal followers, gifted with prophecy and insight into the minds of others. Nothing escaped its gaze and those that attempted to deceive it would be dragged screaming towards its gaping maw. From Nagaraja descend the serpentine &#039;&#039;&#039;Vasuki&#039;&#039;&#039;, a Strain gifted with their Progenitor&#039;s vision whose cults are ever monitored and whose eyes - and influence - can be found everywhere.&lt;br /&gt;
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Nu, the &amp;quot;Elder,&amp;quot; also called Naunet or Nun, is said to be the first of Tiamat&#039;s offspring, and to have the most profound connection to the Primordial Waters. It was the stirrer of the seas and the sky, having inherited their mastery from its creator, and its fluid form could go anywhere and take any shape. Nu was the most distant from humanity and yet was subject to great fear and reverence, for its control shaped the known world. Knowledge of Nu remains in fragmented tales of primordial ooze and original waters from which life emerges - as well as in the terror presented by storms and floods. &#039;&#039;&#039;Nu&#039;s&#039;&#039;&#039; descendants keep its name, and the Strain is known to retain the strong bloodline and elemental mastery of their Progenitor.&lt;br /&gt;
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Oceanus, the &amp;quot;Father-of-Seas,&amp;quot; is said to have been granted dominion over a greater portion of the human masses due to its incredible beauty and allure. As a deity of men, it was said to have created the rivers and lakes that sustained them, all in exchange for irrational fealty and servitude. If denied reverence, it would break the minds of the rebellious, or turn their families upon them in furious storms of zealous violence. Even among the Progenitors, it was a source of horror, for the wrath of Oceanus had faces and names; it would come as a loved one with a culling blade. From Oceanus descend the &#039;&#039;&#039;Oceanids&#039;&#039;&#039;, a Strain that claims for itself the stature of Greek heroics, asserting that their unearthly beauty and might is recorded in the mythical merging of the bloodlines of nymphs with the legendary figures of the antique world.&lt;br /&gt;
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Tanin, called &amp;quot;the Unbending&amp;quot; and the &amp;quot;Sinner-Devouring,&amp;quot; is hailed as the foremost predator. It was said to stalk the Primordial Waters, unseen but all-seeing, wreathed in gaping jaws and poisonous spines. Those that crossed its path, if found wanting, would be devoured without hesitation or remorse - Tanin&#039;s mouth was the gate of Hell. Whole nations of rebels were said to have disappeared between its razored teeth. It is immortalized in the stories of devouring beasts and the images of Hellmouths, as well as mankind&#039;s terror of the predators of the deep blue sea. From Tanin descend the &#039;&#039;&#039;Taninim&#039;&#039;&#039;, a Strain who continue the work of their Progenitor, wielding the natural weapons of the Tribe and passing judgment on the Tribe&#039;s enemies. &lt;br /&gt;
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But these are not all. The legends of the Tribe record the names of dozens more, and from time to time a descendant of one of these lesser-known Progenitors emerges - or is discovered. Among the dire names listed on the tablets of the Tribe are &#039;&#039;Sanna the Glacierhide&#039;&#039;, &#039;&#039;Smoke-Wreathed Titlacauan&#039;&#039;, &#039;&#039;Tangaroa of the Burning Blood&#039;&#039;, and &#039;&#039;World-Coiling Jormungandr.&#039;&#039; Some others exist, but it can never be certain if a name refers to an unknown Progenitor or merely indicates a familiar figure. Much of the history of the Progenitor&#039;s world has been subsumed into the myths and pantheons of mankind.  &lt;br /&gt;
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=== Legends of the Tribe === &lt;br /&gt;
The Tribe has little in the way of formal history. In certain ways, the history of the fallen world is somewhat irrelevant. It is the world that the Leviathans inhabit, but it is not theirs. Still, the Tribe has existed for the whole of human history, and there are certain moments which are of some import to all Leviathans, if only for the lessons they contain. In the earliest recorded moments of human history, the Tribe operated more openly, attempting to reclaim some fragment of the dominance they once held. Legions carted off whole villages for sacrifice and cults grew to unprecedented size. It was these excesses that ensured them a lingering presence in the catalogue of mankind&#039;s fears, but the ascent to mythical status was accompanied with a bloody response. From temples in Kish and Uruk emerge the first records of what would be called the Marduk Society. The inheritors of the slayer of Tiamat, the Society were tireless enemies of the Tribe. They broke the backs of the Legions and put the cults of the Tribe to the sword. Yet whispers abound of bloody rites performed in secret temples, the flesh of Leviathans devoured to raise the mortal men of the Society to the height of the gods that they had cast down. Others speak of monstrous assistants and grim alliances, the Society rotten inside with the machinations of one or more of Tiamat&#039;s children. Whatever of these rumors were true, the Society exists in the modern day, harnessing the will and energy of man to cow and slaughter the Tribe. Some dispute their antique origin and claim that they have only usurped the legacy of a far purer and more upstanding organization, but few of the Tribe would argue the case of their ancient enemy. &lt;br /&gt;
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Yet the stinging defeat that was handed down was not enough to suppress the Tribe forever. On the Indian subcontinent, nearly two thousand years before the common era, the progeny of Nagaraja began to mass, with powerful leaders deliberately cultivating dozens of children, seeking to produce heirs and allies that were full members of the Tribe. A great and sprawling empire was built on the backs of the swarming Hybrids and maddened cultists that the Vasuki commanded, and the human civilizations quaked in the shadow of a kingdom of demigods. Yet it was not to be. Other members of the Tribe began to resent the excesses - and successes - of the united Strain. More insidiously, factions began to grow, as cohorts began to scheme against one another and Legions concocted religious justifications to topple their rivals. The hunger of the ancient Vasuki grew only greater, and eventually the Tribe came to police its own. Wondrous Bhogavati, the great and horrible capital of the empire, was swamped in ferocious storms. Warbands of Hybrids stalked the streets and devoured the inhabitants. The dynasty of Nagaraja ended in flames. Spite and outrage ensured that its citadels were torn asunder and its treasured scattered across the face of the globe. It was not alone. The scholars of the Tribe record several such civilizations, some pure speculation, all eventually scourged from outside or rotting from the inside out. Records exist of a lost island in the Mediterranean, and a great kingdom of Thule, and of Lemuria&#039;s crystalline spires. If all existed, or none, is irrelevant - what is important is that those cities and kingdoms forged by the Tribe seemed inevitably fated to end in horror and blood. It seemed that the world itself conspired to extinguish the legacy of the Progenitors, scrubbing its inheritors and their works from its surface.&lt;br /&gt;
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Here the record breaks for centuries. While stories exist of the blood of the Tribe flowing in the veins of the heroes of ancient Greece, and bloody rituals for their benefit in the shadows of Rome, these are the result of speculation. The same impulse that drives mankind to fear the Tribe seems equally driven to categorize the Leviathans with the other demons and bogeymen of their mythology. Modern Leviathans experience mankind&#039;s history like interpreters and cryptographer, divining from hints and suggestions those points at which the footprint of the Tribe left an impression on mankind. Such clues are scattered across the globe in countless sources, and at the very least a Leviathan can be sure that his ancestors were present across the face of the world. Writhing horrors lurked in the waters off of China and Japan. Cults worshipped serpentine abominations in the fragmented ruins of ancient Bhogavati. The Tribe persisted, even if it did not flourish. Humanity spread to every corner of the world and, with it, the blood of the Progenitors. New traditions arose, but the instinctual fear remained. As consciousness of the Tribe waned, the lives of Leviathans became simultaneously more easy and more difficult. Easier, for they were no longer so readily hunted. Harder, for a newly-Emerged Leviathan would be bereft of guidance and information. &lt;br /&gt;
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One last cautionary tale circulates among the Tribe. While little evidence exists that strictly supports it, it has gained some traction either due to some degree of veracity or due to the virtue of being an ancient and well-loved fabrication. The Tribe&#039;s historians claim that, during the early half of the previous millennium, reports of rampaging dragons and ship-devouring serpents can be traced to the action of an influential and well-manned Legion. Called the World-Coiling Legion, the group was purportedly motivated by a prophecy specific to the Strain descended from the Progenitor called Jormungandr. This Legion&#039;s destructive ritual beliefs, paired with the relatively limited ability of mankind to counter the depredations of the Tribe during this period, led to widespread destruction. It seemed as though man would again be subject to the dominion of the Progenitors, or annihilated in the flames of the World-Coiling Legion&#039;s grand prophecy. Emboldened by the Legion&#039;s success, other groups of Leviathans came forth, staking claims on territory and lashing out at humanity. And then the reversal came. This time, the judgment came not from the Tribe&#039;s internal strife, but from mankind itself. This time, however, it was not - or at least was apparently not - the Marduk Society, or any such group, that struck back. Merely the backlash of many individual men (and women) standing forth against their tormentors. This era of &amp;quot;dragon-slaying&amp;quot; saw the World-Coiling Legion devastated and its membership slaughtered almost entirely, while also proclaiming quite simply that resistance to the &amp;quot;demigodhood&amp;quot; of the Tribe was not solely the province of the Tribe&#039;s sworn enemies. &lt;br /&gt;
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Most modern Leviathans, as a result of these and other similar tales, keep themselves relatively well policed. Beyond the threat of the Tribe&#039;s most driven enemies, there is the simple fact that even the power of Progenitor blood has its limits, and the world of mankind is not as hospitable to the grand ambitions of would-be conquerors.    &lt;br /&gt;
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=== The Rift ===&lt;br /&gt;
In the absence of the Primordial Seas, the Rift is what remains. In place of permanently basking in the diluted glory of Tiamat, the Tribe now wallows in a hollow echo, a stunted replica of what was once a very real physical entity which covered and contained the entirety of the world. The Rift is little comfort to the fevered mind of a Leviathan - it is dark and wracked with spasms, impossibly and terrifyingly vast while retaining an oppressive and claustrophobic atmosphere. Ultimately, the Rift represents the subconscious of the Tribe, the wracked minds of both Leviathans and their Lahmasu relatives, as well as scattered remnants of the Progenitors. In a sense, it is a museum - a place where neuroses, afflictions, and fears survive, long after their owners have died. The Rift teems with horrors both native and imported, and above all it resonates with a feeling of loss and impending violence - there is no comfort or security to be found in its depths. And yet it is the closest thing the Tribe has to an ancestral homeland. &lt;br /&gt;
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A Leviathan may enter the Rift through the medium of water, although alternate methods exist. The more the water resembles the sea, the better - and a sea that is wracked with the fury of a storm is better still. In any form, water is a powerful conduit for the blood of the Progenitors, and any body of water sufficient to cover most of a Leviathan&#039;s body - and that of any potential passengers - will serve as a gateway. The trip is often one-way, as the passage of the Leviathan opens the conduit to the unrelenting fury of the Tempest, tossing water into the sky or causing it to breathe forth great clouds of fog or mist. &lt;br /&gt;
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The Rift has layers, each one farther from the Shore (the physical world - or what remains of it). Its increasingly inhospitable depths are host to numerous beasts both ancient and newly-forged, and in some dark corners remain lost structures, sunken in the parting of the waters, which a Leviathan might explore or take shelter in. Ultimately, though, a Leviathan reaches the core of the Rift - the gaping wound left in it by the depth of Tiamat - and gazes upon the physical Tempest, a churning mass of such ferocity that no being has entered it and escaped. Rumors abound that the Tempest, should one pass through, might serve as a gateway to a deeper, purer reality - but none have returned and few would chance annihilation in that terrifying maw simply to test out a rumor. For the time being, the Tribe is cut off from the world that they lost, and might always be so.&lt;br /&gt;
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== &#039;&#039;Lech Lecha&#039;&#039; - Getting By ==&lt;br /&gt;
Time passes, and the Tribe, for all intents and purposes, disappears. As civilizations grow and spread and mankind makes strides in mastering the forces of nature and understanding natural history, fear was replaced with reason. The blank spaces in maps were filled in, and myths debunked. The overall effect is that the Tribe has, for the vast majority of human history, had no real information about the lost world they ruled or the Progentiors that they descend from. A modern Leviathan is born into an era in which almost all of the relics of the Progenitor&#039;s world have been destroyed, and all of the lore buried in century after century of speculation and addition. They are changing - &#039;&#039;cannot help but change&#039;&#039; - but into what, they have no idea. The Tribe&#039;s society exists solely as an attempt made by desperate and terrified individuals to build a model of life that sustains them and offers hope and direction. &lt;br /&gt;
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They need it. The blood of the Tribe is not something that can lie still. A Leviathan cannot be human again, not really, and if the should attempt it they will find the press of the Tribe&#039;s atavistic urges growing stronger and stronger if left unindulged. The Tribe are not human. This is the revelation that a Leviathan reaches during the period in which he or she comes to realize that there is something not quite right about them - the transition from normal person to Leviathan. There is no single factor that is known to begin the change, and no method is known which can discern a potential Leviathan from a normal human. In the absence of a trigger, however, there are a multiplicity of potential factors, each of which pushes the portion of a human&#039;s blood that contains traces of the Progenitors forward. Genetics are an issue - families that have produced Hybrids and Leviathans before will likely do so again. The placement of the stars upon a person&#039;s birth may also matter, or his blood type, or the number of siblings she has - or none of these. The fact of the matter is that the Tribe has attempted to isolate the necessary traits to produce another of their number and has simply failed. Failed for the whole duration of human history, despite grotesque breeding programs and mystical rites - all of which have left monstrous remnants across the globe, twisted hybrids and defiled stretches of land. &lt;br /&gt;
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=== Emergence ===&lt;br /&gt;
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As a result, most Leviathans come into their inheritance while ignorant of the history of the Progenitor&#039;s world and the existence of the Tribe. This lack of information adds another layer of discomfort to a process that is already physically and emotionally agonizing. No two members of the Tribe experience an identical Emergence - the period during which the fledgling Leviathan begins to manifest the Wake and the ability to change shape. However, the Emergence is uniformly a period of anxiety and loss of control, during which the blood of the Progenitors runs rampant, causing emotional distress and Outbursts of uncontrolled transformation. A Leviathan might find her friends become uncomfortable in her presence, or a beloved pet becomes aggressive and refuses to be touched. He might dream of the ocean depths, or feel muscles - or &#039;&#039;creatures&#039;&#039; - squirming beneath her skin. Old impulses, the usual catalogue of basic instincts, become more pronounced, or begin to overlap. The scent of rotting fish might become, for a brief and stomach-turning moment, arousing. The touch of a lover might call up blinding rage alongside the usual warmth and comfort. Such incidents will begin to occur with increasing frequency. Some Leviathans seek medical or psychological aid, or council from family members. The most fortunate of these (for a given value of fortunate) will be in families that have some knowledge of ancestors whose bloodline also manifested, or even perhaps a living branch of the family composed of Hybrids. These will receive kernels of information, often misleading or misinterpreted, about their condition.&lt;br /&gt;
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Most others are not so lucky. Those that seek medical help will likely be turned away by frightened mortal - or themselves flee from the obsessive curiosity (and reverential awe) that the Wake conjures up in their would-be healers. Some are in no position to seek help, or too afraid of what they will discover. These may research on their own, or delve into family records. There is often little to nothing to find. Throughout this period, incidents will become more pronounced and more frequent, but some degree of control will develop. A change might be bitten down upon, or at least suppressed for a few crucial moments. The terror evoked by the fledgling&#039;s presence may weaken to a general sense of unease. Hardly optimal - but survivable. A Leviathan&#039;s Emergence can be said to be complete when he or she grasps enough self-control that getting by on a day-to-day basis without incident becomes merely uncertain rather than preposterous. This is the point at which the struggle can move from resisting one&#039;s nature to mastering it. A key element to coming to this point is a certain degree of acceptance. A Leviathan must be willing to accept that they are not purely human - or no longer purely human - in order to identify with and govern their divine nature. This acceptance doesn&#039;t have to be life-affirming or positive, and rarely is. Most Leviathans remain horrified with themselves well past their Emergence. It merely means drawing a line and saying, &amp;quot;I am something other.&amp;quot; What follows is determining what that &amp;quot;other&amp;quot; is going to be.&lt;br /&gt;
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=== Schools ===&lt;br /&gt;
[Picture, half page: The top half of the picture shows a walking man in work clothes and a hardhat. Rising up around him are half-completed buildings, mostly skeletal, and the sky is covered in smoke. He holds a box lunch in his right hand and a hammer in his left. He is walking through a large puddle which dominates the ground. In the puddle is a reflection depicting a similar-looking man wearing black robes with hieroglyphic figures sown in. He wears a steepled priest-like hat. rising around him are towering ziggurats, and the sky is stormy. He holds a human heart in his right hand and a cruel bronze dagger, stained with blood, in his left. Both men are smiling in an off-putting fashion.]&lt;br /&gt;
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The primary activity of a Leviathan, beyond the day-to-day elements of normal life, is a search for definition and structure. The control that the Tribe can exercise over their powers is unreliable at best, and nothing can be done about the isolation imposed by the Wake. In the face of this instability, members of the Tribe adopt methods of coping and moving forward, attempting to create a sketch of the sort of being that they will become. These approaches are referred to as Schools. Despite the institutional tone that the name conjures up, a School is not an edifice. Instead, it should be seen as a stance adopted by a Leviathan towards the reality of their nature and the lost history of the Progenitor&#039;s world. A School is a marker of how a Leviathan deals with the questions of who and what they are and what relationship they will have to humanity and the Tribe.&lt;br /&gt;
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Those Leviathans that seek their place in the Rift and the study of the Primordial Waters make up &#039;&#039;&#039;the School of the Abyss&#039;&#039;&#039;. They are explorers and ascetics, looking to find their place in serene harmony with their surroundings. Part of this search involves accepting that, on some level, the Tribe are alien to the fallen world established by mankind, and most of the School&#039;s proponents eventually gravitate towards the margins of civilization, living in the deep woods or on remote islands. In isolation they continue their search for a Tranquility founded on self-awareness and self-acceptance. &lt;br /&gt;
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Those that make up &#039;&#039;&#039;the School of the Sun&#039;&#039;&#039; are the priests and demagogues of the Tribe. Asserting the lost position of the Tribe as intermediaries between mankind and the Progenitors, they attempt to return to that position. The heart of the School&#039;s strategy is finding a place in something larger than themselves, exploring their spiritual life as part of guiding and participating in the growth of others. The School of the Sun are the Tribe&#039;s cult-leaders, politicians, and visionaries, looking for a Tranquility that comes from external inspiration, humility, and spiritual fulfillment.&lt;br /&gt;
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&#039;&#039;&#039;The School of Clay&#039;&#039;&#039; searches for a place in the world of humanity, attempting to grasp the core of the human experience and integrate themselves appropriately into the fallen world. They are the socialites and psychologists of the Tribe, using analysis and observation as a basis for constructing a survivable social role for themselves. Understanding that life in the fallen world will not come to them &amp;quot;naturally,&amp;quot; they seek it out, accomplishing with science and patience what instinct will not provide. Fearing (or, more charitably, acknowledging) the isolation that the Tribe suffers, the School of Clay constructs identities around itself. They manufacture the role that will offer their Tranquility.&lt;br /&gt;
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Those Leviathans driven to defend themselves and others make up &#039;&#039;&#039;the School of the Reef&#039;&#039;&#039;. Realizing that the fallen world offers no sanctuary to the Tribe, they throw themselves into the fray, studying their enemies and honing their skills. The School&#039;s approach insulates them from the anxiety of their condition, burying metaphysical concerns beneath the more immediate problem of survival. The more far-sighted members of the School look forward to a battle to overthrow the result of Marduk&#039;s success, a victory that would return the Tribe to positions of safety and security. They found their Tranquility on having a purpose and a goal - defend my friends and cow my enemies, whoever they may be.&lt;br /&gt;
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Some Leviathans find themselves devoting their time to considering their own condition and the nature of the Tribe itself. These make up &#039;&#039;&#039;the School of Fog&#039;&#039;&#039;, who seek to reforge the alliances that once bound the Tribe and rebuild lost traditions. The mysterious history of the Tribe becomes the focus of their study, seeking a place in relation to their peers. The final goal is a complete lineage and culture that would sustain and guide the Tribe for centuries to come, offering a place to stay and a person to be. The School seeks a Tranquility through the revelation of history and the hunt for a sense of belonging and purpose.&lt;br /&gt;
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While a Leviathan is not indoctrinated into a School, a slight hierarchy might be present on a local level. More experienced and established members of the Tribe, should they find themselves sharing opinions with a &amp;quot;cousin,&amp;quot; might take them under their wing. For the most part, guidance and assurance are the best that a mentor can offer. Confidence and security cannot be taught. These local icons might eventually be seen as a figure of import in Tribe politics, but this is more a factor of their person as their School. No member of the Tribe can outrank another except by the complicity of the &amp;quot;junior.&amp;quot;&lt;br /&gt;
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==== Sidebar: Other Schools? ====&lt;br /&gt;
It&#039;s certainly a possibility that Leviathans exist that don&#039;t fall into one of the specified Schools. What&#039;s far more unlikely is a Leviathan without any School whatsoever. Fundamentally, a Leviathan without a School is without a strategy for dealing with the stresses of his or her condition. Part of Emergence, and one of the key elements of being a Leviathan with tenuous control rather than a fledgling without any, is accepting one&#039;s inhuman nature and thinking actively about how to live with it. That&#039;s where Schools come in. The Schools are intended to be broad and to cover a multitude of strategies, but if a character isn&#039;t well-represented by any of them, it&#039;s certainly possible for a player and their Storyteller to design a School that makes sense. Schools should have a clear concept of what a Leviathan is and how they should act - that&#039;s what a School &#039;&#039;is.&#039;&#039; Mechanically, they offer a free Specialty in one skill from a choice of three (one from each category) and favor Evolutions from two Vestiges.&lt;br /&gt;
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Leviathans occasionally change Schools during their lives, but it&#039;s rare for one to entirely abandon School altogether. Such a change would represent a rather dramatic shift in personal philosophy and would likely be the precursor to a catastrophic breakdown and loss of Tranquility - being without a School is akin to having no clear goals, self-image, or life philosophy. &lt;br /&gt;
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=== Humanity ===&lt;br /&gt;
The largest barrier between a Leviathan and a normal human life isn&#039;t the risk of unwanted transformation. While such incidents are common and horrifying for onlookers, they are sporadic. Comparatively, the Wake is inevitable. The neatest explanation of the Wake is that it is a region surrounging all Leviathans which triggers instinctual responses of fear, servitude, and awe in normal humans. While its effects don&#039;t quite reach the level of mind control, it nonetheless presents a near-insurmountable hurdle to having normal social interactions. Humans in the presence of a Leviathan feel uncomfortable and anxious. Their teeth are on edge, and the hair on the back of their neck stands up. They lower their voices unconsciously. More importantly, from a moral standpoint, they &#039;&#039;give way&#039;&#039; to the Leviathan, both physically and socially. In a face-to-face conversation, a Leviathan is essentially constantly bullying his audience. &lt;br /&gt;
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Imagine what it would be like to never receive a contrary viewpoint or unexpected refusal. More than that, imagine what it would be like to speak to people who were, you knew, certain (on some subconscious level) that they must appease your whims. Members of the Tribe make people uncomfortable, and there&#039;s not much they can do to prevent it. As a Leviathan grows more powerful, the Wake becomes more oppressive and widespread - permeating first his home and then his neighborhood. Children no longer play on the street. People lock their doors and neglect their yards. The cops don&#039;t come around. Families move away. Worse are those for whom the Wake becomes an irresistable lure, breaking their will and causing them to respond with slavish devotion to the Leviathan. Called Beloved, these unfortunates have their personal world rewired to revolve around their new obsession - either with fanatical worship or, far more often, confusion and terror. The Beloved retain their presence of mind and just enough of their will to know that they are experiencing some sort of traumatic breakdown, but they have no idea what it is that draws them to the Leviathan. Some become stalkers. Others are far more pitiful, lingering around the subject of their obsession, equal parts frightened and captivated.&lt;br /&gt;
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On occasion, a human whose will is snared by the Wake will resist being broken. Perhaps instinctual hatred and terror overwhelm the impulse to worship and obey, or perhaps a strong mind responds to pressure with outraged resistance. Regardless, devotion is replaced with obsessive hatred of the Leviathan whose Wake touched them, as well as animosity for the Tribe as a whole. No less fanatical than the most devoted Beloved, these strong souls dedicate themselves to the annihilation of the Tribe. In ancient days, the Tribe called them Nebrodids, but the more common label in the modern world is far more evocative of their drive - Ahabs. An Ahab is a driven and dangerous enemy of all Leviathans; their will insulates them against the Wake, while their fanatical drive makes them relentless and unpredictable. Most will be satisfied with nothing less than the complete and total extinction of the Tribe.&lt;br /&gt;
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While much could be said of the sins committed by members of the Tribe making use of their miraculous powers, the fact is that the average Leviathan is far more likely to abuse the Wake. In place of a storm that devastates a city, an abusive Leviathan can begin to simply take what he or she wants from others, never having to feel the sting of denial. The ensnared hearts of the Beloved are even more susceptible to an immoral Leviathan, who can compel them to give up their comfort, lifestyle, even their very lives, to please the focus of their obsession. These little betrayals are far more common than some wrathful outburst of divine power, and more likely to push a wedge between a Leviathan and humanity. It is far more common for a member of the Tribe to descend into depravity with numerous small concessions to necessity. &lt;br /&gt;
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Strangely, some humans are completely unaffected by the Wake. Called Atolls, they seem to be entirely untouched by the pressure created by a Leviathan&#039;s presence, and contact with them can serve as a momentary respite from the Tempest. The allure that they have to members of the Tribe cannot be overstated. The sound of an Atoll&#039;s voice, or a touch of their hand, offers a momentary relief from an otherwise inescapable sense of anxiety and tension. Leviathans have likened contact with an Atoll to a massage or a long bath - something that seems to allow them to step outside of the hardships of their life and relax, if only for a moment. Members of the Tribe will often go to any length to secure this contact, and the result can become horrific. An unscrupulous Atoll can manipulate a needy Leviathan, while a desperate Leviathan might kidnap and imprison their &amp;quot;soulmate&amp;quot; to retain access to the addictive comfort of respite. The Atoll&#039;s immunity to the Wake only exacerbates the problem - they are one of the few people that can simply deny a Leviathan. The Wake is a powerful tool, yes, but its power often means that a Leviathan is desperately underprepared for socializing on an even keel.&lt;br /&gt;
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=== Family ===&lt;br /&gt;
It is a source of mixed feelings for most Leviathans to know that they are linked by blood not only to their immediate mortal family but to each and every member of the Tribe and, beyond even that, to all of the spawn of Tiamat. At the first level, a Leviathan can find some allies in his parents and siblings. A family that is deeply touched with the blood of the Tribe is often subtly different from its neighbors. The family &#039;&#039;remembers&#039;&#039;. If a Leviathan has emerged from the family in the past, there will be traces. A Leviathan that interacts with their family - or raises one of their own - will change them. Siblings and cousins become cultists. Children are twisted hybrids, warped by the presence of a Progenitor&#039;s blood. Elements of the Leviathan&#039;s search for meaning and position will be imposed on family tradition and practices. Rituals will emerge. As time passes, the more direct influence might fade, but elements will remain as family folklore and superstition. In the most drastic cases, a whole branch of the family might be composed of Hybrids, lurking at the fringes, just awaiting the re-emergence of the blood of the Progenitors. For some Leviathans, a lot of the little quirks of their family begin to make a hell of a lot more sense after their Emergence. &lt;br /&gt;
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Family connections can be a blessing, but most are tainted with the same disparity of power that isolates a Leviathan from other humans. Relatives are not proof against the Wake, and the acknowledged divinity of a member of the Tribe means that the tendency towards worship will only be more pronounced in those that are &amp;quot;in the know.&amp;quot; A Leviathan who returns to his family will find that his role has shifted completely. Those that once offered consolation and advice will now come asking for blessings, and former close siblings will be deferential and timid. The role of deity is incompatible with the role of a child or sibling. It is for this reason that most members of the Tribe find that their only peers are, well, their peers. Fellow Leviathans are immune to the Wake. They share many of the same concerns and are undergoing the same changes. The solution isn&#039;t perfect. Just because members of the Tribe have something in common doesn&#039;t mean that they enjoy one another&#039;s presence. Beyond the usual hurdles of incompatible personalities and annoying quirks, the instincts encoded in the blood of the Progenitors are deeply rooted in the urges of a beast. Being close to a fellow Leviathan can trigger numerous and conflicting instincts - inappropriate desires combined with a violent and territorial outrage. Members of the Tribe are simultaneously experiencing one another as human individuals and as potential rivals or mates (or both). &lt;br /&gt;
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When a group of Leviathans meets, whether for a given reason or because they all share a given trait, such as living in the same region, it is called a taxon. These serve as the most relevant social unit for the Tribe, but they are entirely ephemeral, and can vary widely in size. If every member of the Tribe in a city meets, that&#039;s a taxon, and it&#039;s the same deal if it&#039;s only the three Leviathans that share a county. Many taxon are composed of Leviathans who share a School, as some event relative to their shared interest comes up that they wish to consult on. These events aren&#039;t built with a guest list in mind, however, and no one with an interest is going to be denied entrance to the meeting - they&#039;re there because they&#039;re interested, not because they&#039;re part of some secret club. A taxon might involve an exchange of information, especially contact information, in order to build a support group, but many Leviathan are reluctant to be &amp;quot;in touch&amp;quot; with other members of the Tribe - there is an understood degree of emergency that is necessary before contact will be made. &lt;br /&gt;
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Regional taxa might meet on repeated occasions and evolve an informal leadership structure, in which the most dangerous or experienced Leviathan that bothers to show is given precedence and can make requests of those present. The position is mostly organizational, however, and Leviathans will effectively be offering aid on their own discretion. The regional &amp;quot;leader&amp;quot; will be the one that members of the Tribe look to for advice and guidance when a local cousin goes rogue (or Typhon), often right before each individual does what he or she intended to do in the first place. A regional taxon is also where Leviathans that will later form a Cohort might meet, and where members of a School can trade information and talk shop with one another. Informal taxa leaders are traditionally called Headmen. The most influential of these might &amp;quot;lead&amp;quot; for years and impose a certain regularity to taxon meetings, but this is rare. Far more often, a given region with a significant Leviathan population will instead have several Headmen that lead taxa on different areas of interest. A truly driven and well-respected Headman can serve as the founder of a Legion, forging his taxon into a ritual event with far-reaching consequences. &lt;br /&gt;
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The family tree of the Tribe is more of a thistle bush, however, and there are a vast number of beings that share at least some fraction of their ancestry with the Progenitors. Hybrids are the foremost of these, with a mixture of strong Progenitor and human blood producing a being whose form echoes the Progenitor, without many of the mystic gifts of the Tribe. Hybrids can vary from nearly-human to complete abominations, and many are cursed with animalistic minds to match their bestial bodies. The primary Strains of the Tribe are fortunate to produce relatively stable Hybrids who share roughly the same set of traits. These serve as their servants and acolytes, the defenders of the line, and are differentiated from others by the title of Lahmasu. Other lines of Hybrids are produced by accident or through exposure to the blood of Tiamat from sources other than the Tribe. These can vary wildly in appearance and mentality, and most lurk in forgotten places as predators and scavengers. Hybrids can be allies, but most that are not Lahmasu are unreliable and often have their minds warped by the hardships of their twisted existence. They combine the predatory instincts and natural weapons of a beast with the cruelty and cunning of a human predator, making them extremely dangerous. Taxa are occasionally formed simply to wipe out a band of Hybrids that has grown too brazen in its excesses, but, as Hybrids can recreate themselves reliably through reproduction, it is hard to tell if a given clan has been truly exterminated. &lt;br /&gt;
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More dangerous than Hybrids are those offspring which shoot from Tiamat&#039;s other spawn. While the Progenitors were apparently the most numerous, the Tribe has discovered that they were not alone. Little is certain about these distant cousins, and theories abound of a Progenitor or group of Progenitors which were spawned for sovereignty over the sky and earth as well as the seas. Some Leviathans point to the story of Echidna, another mother of monsters, as a potential offshoot of Tiamat. The Tribe refer to these disparate terrestrial cousins as the Chthonians. Some Chthonians manifest supernatural abilities, including a sort of Wake, while others do not - suggesting perhaps that the &amp;quot;lesser&amp;quot; cousins are in fact Hybrids spawned from a hidden and parallel Tribe of the land and sky, which has survived in pockets to the modern nights. When members of the Tribe meet these distant cousins, the results are usually not pretty. Thus far, there is no known record of contact and cooperation with the &amp;quot;other Tribe,&amp;quot; should it truly exist.  &lt;br /&gt;
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=== Cohort ===&lt;br /&gt;
Leviathans that share a taxon and who come to be particularly close (or at least maintain an unusual level of contact) form into a unit called a cohort. Equal parts support group, political unit, and family reunion, cohorts are the favored social organization for younger and fresher Leviathans. While the tension of contact with fellow Leviathans means that cohorts rarely share living space, most are close enough to come when called, and the local scale of the unit permits them to come to one another&#039;s aid when necessary. Such aid can be as straightforward as a spare arm in case of violence or as complex as counsel and emotional support. The disturbing mixture of attraction and loathing that members of the Tribe share means that cohorts exist in a particular form of stress. &amp;quot;Love-hate&amp;quot; relationships are the norm, and often are experienced with an intensity that would shock and distress outside observers. For a member of the Tribe, though, such tempestuous connections are better than the isolation and discomfort that they experience in the company of normal humans. &lt;br /&gt;
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Leadership in a cohort is usually a difficult subject. It&#039;s rare that a Headman emerges in a cohort, as they are usually founded by relative equals operating on similar scales and dealing with the same problem. In such a scenario, a grab for power will usually be seen as insulting at best and as an outright threat at worst. Some cohorts grow to have an informal organizer, usually a level head who helps mediate between members, but even these would be startled by the suggestion that their arbitrator is in a leadership position. It&#039;s far more likely that each member of the cohort has a given region of focus, in which they are given some credit for their authority. If a member needs help rooting out a dangerous clan of Hybrids, he or she will go to the most militantly-minded member. If they need something translated, the most scholarly, and so forth.&lt;br /&gt;
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Most cohorts are relatively short-lived, lasting for a year or two until members move away or succumb to the dangers of their condition. Some implode, often viciously, as members come into conflict and lash out emotionally and physically. Those cohorts that survive for longer periods are usually at some point in between, being close enough to remain cohesive without becoming so close as to invite disastrous clashes. As with most things, it&#039;s a balancing act. Those cohorts that do manage to survive can become incredibly influential, as cults support one another and individual members develope. A number of Legions have formed from a core group of a Cohort that comes to share ideas about the Tribe and their shared destiny. &lt;br /&gt;
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=== &amp;quot;Culture&amp;quot; ===&lt;br /&gt;
The most important thing to realize about the Tribe is that each member is engaging in the creation of a culture. While the tendency is to dress the practices of a Legion or cohort up as remembered elements of a lost society, there&#039;s very little actual authority to be found. Most Leviathans are constructing the orthodoxy they claim to uphold. The consciousness of this varies from Leviathan to Leviathan, but it&#039;s never entirely absent. The &amp;quot;primordial kingdom&amp;quot; that the Tribe discusses is a mishmash of images and myths collected haphazardly from a dozen or more cultures and asserted alongside a claim of veracity and accuracy. It&#039;s ridiculous, perhaps, but it&#039;s also &#039;&#039;important.&#039;&#039; The &amp;quot;big lie&amp;quot; is what stands between the Tribe and complete and total uncertainty. If they were purists about only embracing what they can prove to be true, they would have nothing at all. &lt;br /&gt;
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The upshot of this is that the Tribe&#039;s &amp;quot;culture&amp;quot; is pretty fluid. Thoughts about the nature of the Progenitors and the significance of a given myth or relic are going to vary from Leviathan to Leviathan, and from Cohort to Cohort. Within a given taxa, it might be the case that a charismatic or domineering figure might champion a viewpoint, causing a resultant shift in the beliefs of those in the area, but these are the exception. It also means that the inevitable shifts aren&#039;t accompanied with the same sort of difficulty and reluctance that typifies a major shift in political or religious ideologies - there&#039;s a certain &amp;quot;attraction&amp;quot; that a new &amp;quot;truth&amp;quot; offers. Change is compelling. Change camouflages the fact that the Tribe hasn&#039;t really made meaningful progress towards a reliable idea of what they are and what they should do &#039;&#039;throughout the whole of history.&#039;&#039;&lt;br /&gt;
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Cohorts tend to share an aesthetic or narrative of history, but it&#039;s not always the case. Many are formed out of necessity, after all, and discontent and disagreements are hardly unusual. Legions tend to have a far more stable set of beliefs, which they impose upon entrants, but even a Legion isn&#039;t a stable entity. There&#039;s politics and personal interest at every level, and the inheritors of a Legion, or those &amp;quot;reviving&amp;quot; a &amp;quot;lost&amp;quot; Legion, tend to have their own views that are imposed with the assertion of authority and orthodoxy. Even fanatics are still people.&lt;br /&gt;
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Back to the [[LeviathanTempest:Main_Page| Main Page]]&lt;/div&gt;</summary>
		<author><name>FiveEyes</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=LeviathanTempest:ChapterOne&amp;diff=120335</id>
		<title>LeviathanTempest:ChapterOne</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=LeviathanTempest:ChapterOne&amp;diff=120335"/>
		<updated>2009-09-17T03:35:55Z</updated>

		<summary type="html">&lt;p&gt;FiveEyes: &lt;/p&gt;
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&lt;div&gt;= Chapter 1 : The World That Is (and Was) =&lt;br /&gt;
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&amp;quot;&#039;&#039;In the beginning God created the heavens and the earth. Now the earth was formless and empty, darkness was over the surface of the deep, and the spirit of God was hovering over the waters.&#039;&#039;&amp;quot;&lt;br /&gt;
* Genesis 1:1-2.&lt;br /&gt;
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In a sense, the story of the Tribe begins here - at the origins of creation. But the formless world did not remain that way. Nothing emerges from nothing - the Tribe&#039;s legacy is encoded in the history of the Primordial Waters and the bloodlines of the Progenitors, realized in the Strains of the Tribe. A Leviathan is the inheritor of these bygone days - the points before definition, the world before the parting of the waters. The world before mankind and their mandate over the land and sky and seas. Before all this, the formless chaos of Tiamat and her offspring. After it, the Tempest.&lt;br /&gt;
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== &#039;&#039;Bereshit&#039;&#039; - The Tribe ==&lt;br /&gt;
A Leviathan is a man or woman born into a bloodline mixed with the blood of a Progenitor, who comes into that power and changes into an inhuman being, a divine essence limited and warped by the confines of flesh. Together, the Leviathans form the Tribe. United in blood and by circumstance, they are, for good or ill, the remnant of an aborted stage of creation. For the excesses of their ancestors and the riotous hunger encoded into their blood, Leviathans are immortalized in the myths and residual memory of mankind as the Wicked Tribe - the aboriginal Other, from whom all horrors descend. &lt;br /&gt;
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Members of the Tribe do not have the luxury of dismissing this negative portrayal of their lineage. Their existence is unequivocally something horrific, something wrong - the world distorts around them. Their instincts guide them inevitably towards the pursuit of sin and excess, towards the abuse of others, the destruction and perversion of minds. The blood of the Progenitors cries out for the destruction of this new, diluted creation cast in the image of mankind and not their own. A Leviathan cannot plead necessity or make excuses for themselves - they &#039;&#039;should not be.&#039;&#039; The expression of their Strain, as the point at which they become something entirely other than human, thrusts them solidly into an untenable position, a point from which they must &#039;&#039;become&#039;&#039; something else. The crucible of change is not kind to a Leviathan, instinctively cleaving to their human life while simultaneously urged to run rampant and indulge in the most unrestrained depths of sin and cruelty. Most never progress, endlessly recapitulating periods of growth, stability, and eventual collapse. Some simply stop, becoming the monstrosity that their lineage directs them to become. They become Typhons, creatures of pure appetite, whose outrages reproduce the worst horrors of the lost age of Progenitor supremacy.&lt;br /&gt;
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=== Before ===&lt;br /&gt;
What little solid information that the Tribe has about the world of the Progenitors mirrors numerous creation myths. They envision a world of formless chaos called the Primordial Waters. At the heart of the Seas, the deepest depths, rested the source of all things : Tiamat, the Mother. All things emerged from Tiamat - land, sea, and stars, and among them the Progenitors, immeasurable beings who in turn gave birth to lesser beings, and from them still lesser beings. From the mingling of the blood of the Progenitors and mankind, the Tribe was born and ruled over nations as demigods and heroes. As time passed, a member of the Tribe would evolve and grow, maturing into something new or possibly even into a Progenitor. Mankind lived in rough harmony with the world, subservient to the lineage of Tiamat, and the world was whole and ripe with possibility. &lt;br /&gt;
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Or maybe not. The fact is, the Tribe&#039;s creation myth is just that - a myth. They have no idea how much should be taken as metaphorical and which parts are pipe dreams amended to the structure of the tale by later generations. Tiamat could be an entity or an ideal or even just another term for the primordial ooze. Progenitors could be literal beings or lines of evolution. Foremost among these concerns is the concept of the Leviathan stage as one of transition onto something better, more whole and complete - a state that no Leviathan has achieved, at least according to what can be divined from unreliable records. A stage that might not even exist. The Tribe professes a great and majestic history that was lost because the alternative is that they are detritus, a monstrous hybrid of two forms of life that has no possibility of future developement. The Tribe &#039;&#039;cannot&#039;&#039; accept that what they are is all that they will ever be. To do so would be to surrender to the fact that they are between states, that there is no exalted state to which they are returning. That there is nowhere to go but down. &lt;br /&gt;
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=== Marduk ===&lt;br /&gt;
Myth or not, the world did not last. Mankind, not content to serve, began to harness the forces of nature. Humans built gods to supplant the idols of the Progenitors and formed communities that observed their own rules, resisting the edicts of the Tribe. Marduk - a man, perhaps, or group of men, or perhaps simply a movement - rose up in battle against the Tribe, and defeated them, casting down Tiamat and imposing a new order on creation. The Primordial Waters were parted and land and sky forged out of the bodies of the Progenitors. The Tribe, formerly deified, became reviled and hunted, their ancestral springs drying up and the Progenitors severed from their spawn. The towering spires and chapels of the Tribe were torn down or lost in the parting of the seas, and their history stricken from the record. The civilization of Man was built on the bones and guts of the Progenitors and the relics of the Tribe.&lt;br /&gt;
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Or maybe not. Maybe Marduk was the first human to overthrow the tyranny of monsters and destroy their blasphemous idols. The Tribe refers to the Primordial Waters as a place of tranquility and harmony, and while this may be true for the Tribe it&#039;s hardly a leap of logic to think that the progenitors of a bloodline that thrives in the exploitation and wholesale degradation of mankind might not have been the pillars of a sustainable community, much less a world that one might want to return to. In fact, there&#039;s no real reason beyond a profound sense of the Tribe &#039;&#039;not belonging&#039;&#039; to this world that one must accept that some greater, more suiting world ever existed. The sundering of the world might be another of the convenient, self-forgiving myths that the Tribe use to justify their behavior and the way they treat humanity.&lt;br /&gt;
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== &#039;&#039;Noach&#039;&#039; - The Fall ==&lt;br /&gt;
With mankind dominant in the world, the Tribe fades out of the stage of history, but not entirely. The blood of the Progenitors is immeasurably strong - it can&#039;t be bred out or extinguished. The Tribe has, as far as they can tell, always existed somewhere - at some point at the fringes of society, where cousin meets cousin one too many times and the ratio of human to Other in their blood reaches a tipping point. Where the lines blur between man and beast. Where the world gets a little bit weirder. Here, there be dragons. The Tribe&#039;s got a place in humanity&#039;s past, but it&#039;s at the fringes. Reliable records are scarce. Part of the day-to-day life of modern members of the Tribe deals with this sort of cryptohistory : tracking down the footprints left by monsters in days past and unraveling references and images in religious texts and icons. &lt;br /&gt;
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What is known or suspected is that, during the period of mankind&#039;s expansion, as the earliest civilizations were taking root, the Tribe was present and the enmity between them and humanity enduring. The Tribe&#039;s mythologists record tale after tale of horrors - sea monsters and miscegenated freaks straddling the line between mankind and beast - and sees in them the deleted history of the Tribe. Leviathans became the Other to mankind&#039;s growing sovereignty over the world. In this period, the last vestiges of the Tribe&#039;s pure blood were wiped out, and they came to thrive only at the edges and with a much-lessened connection to the Progenitors and their divine nature. The Strains of the Tribe become stratified at this point, as only the strongest ties of blood, descent from the foremost of the Progenitors, could be expressed at such a far reach. Family lines began to solidify in isolated regions, either by accident or design, and the Tribe faded into a memory, recalled only through fragmented myths or through their Hybrid cousins. &lt;br /&gt;
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Severed from the Primordial Seas, the Tribe&#039;s control of itself and connection to its divine nature was greatly lessened. In place of Tiamat, the core of their world became what they call the Tempest - both a literal disruption at the core of the mystic waters that the Tribe has access to and a term for the emotional and social havoc that a Leviathan is subject to. The ascent of mankind has, in essence, robbed the Leviathans of their birthright and their self-control. In the &amp;quot;fallen&amp;quot; world, the Tribe has little control of the changes that take place in their bodies and even less control of the contents of their own mind. Little wonder, then, that mankind records them as horrors and predators.&lt;br /&gt;
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=== Speciation ===&lt;br /&gt;
As the Tribe&#039;s &amp;quot;story&amp;quot; begins to overlap with the historical records of humanity, the various lineages and ancestries settle into a more distinct grouping. Those human bloodlines that were touched lightly, or host to the blood of lesser Progenitors, eventually began to produce fewer and fewer offspring who manifested that blood, until it was functionally absent. While the blood of the Tribe cannot ever be said to truly disappear, the vast majority of Leviathans born in the span of known history have descended from a handful of Progenitors. The greater part of these, in turn, can trace their ancestry to a group of seven Progenitors, with their bloodlines expressing themselves in distinct and identifiable patterns. Occasionally a freak birth occurs, a member of the Tribe that is not linked to a known Progenitor or from a line that was believed to no longer exist. Far more common are families of Hybrids that cannot be easily traced to a known Strain - the leftover fragments of a lost bloodline. On the other hand, the most commonly-seen Strains have collated information about their Progenitors and a mythology of the lost world has evolved over time. &lt;br /&gt;
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==== Primordial Icons ====&lt;br /&gt;
&amp;quot;&#039;&#039;Mother Hubur, she who fashions all things,&#039;&#039;&lt;br /&gt;
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&#039;&#039;Added matchless weapons, bore monster-serpents,&#039;&#039;&lt;br /&gt;
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&#039;&#039;Sharp of tooth, unsparing of fang.&#039;&#039;&lt;br /&gt;
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&#039;&#039;With venom for blood she has filled their bodies.&#039;&#039;&lt;br /&gt;
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&#039;&#039;Roaring dragons she has clothed with terror,&#039;&#039;&lt;br /&gt;
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&#039;&#039;Has crowned them with haloes, making them like gods,&#039;&#039;&lt;br /&gt;
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&#039;&#039;Whoever beheld them, terror overcame him,&#039;&#039;&lt;br /&gt;
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&#039;&#039;And that, with their bodies reared up, none might turn them back.&#039;&#039;&amp;quot;&lt;br /&gt;
* The Enuma Elish&lt;br /&gt;
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All told, there are seven Progenitors whose blood survives in the modern world in appreciable quantities. The seven Strains descended from them represent a little under nine-tenths of the Tribe&#039;s numbers and has done so for thousands of years - while one group might grow or shrink, the proportions remain roughly the same. These Progenitors have received the lion&#039;s share of the scrutiny directed by the inquisitive minds of the Tribe, and therefore more information about them has survived to the present. &lt;br /&gt;
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Bahamut is a being of immense size, called &amp;quot;Unchained.&amp;quot; It was said to be tranquil at most times, with cities and temples erected across its broad back, but to rumble with rage when displeased, responding to rebellion or heresy with apocalyptic wrath. These rampages were said to rock the foundations of the world and shake the skies. Some Leviathan scholars - or &amp;quot;scholars&amp;quot; as the case may be - identify Bahamut&#039;s periodic purges with the shifting of ages in Mesoamerican myth, or the fabled Deluge of the cradle of civilization. From Bahamut descend the &#039;&#039;&#039;Bahamutans&#039;&#039;&#039;, a Strain who have a talent for emulating both their Progenitor&#039;s nurturing fecundity and incredible power and size. &lt;br /&gt;
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Dagon is a hotbed of life and sustenance - but not of ease or security. It is called &amp;quot;the Hierarch,&amp;quot; and is said to give birth to countless creatures and serve as a source of &amp;quot;creation&amp;quot; in general. Religious edicts, practices, and rituals were its purview, and it rewarded compliance with full harvests and nourishment. It was the patron of faiths and fertility cults, and could call down rain when pleased or devastating storms when wrathful. It survives in the half-fish icons of Mesopotamia and in the cruel and bloody rites that mankind relied upon to call forth fertility or a healthy crop. From Dagon descend the &#039;&#039;&#039;Dagonites&#039;&#039;&#039;, a Strain who maintains the deified stance of their Progenitor, creating life and directing mortal cults.&lt;br /&gt;
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Isonade the &amp;quot;Island-Breaking&amp;quot; is a being of the deep, suited to the pressure of the seas. Its power and grace were legendary, both raising up landmasses with its strong arms and gracefully sculpting mountain ranges or delicate palaces and temples of coral - or destroying them with singular, devastating blows. It was a being of fluid form but impossible strength, as much appeased as revered. It survives as the impossible sea-serpent and the mythology of crafted terrain - mountains said to be the bodies of immense beasts felled in bygone days, or collapsed piles marking a captured titan. From Isonade descend the &#039;&#039;&#039;Akkorokamui&#039;&#039;&#039;, a Strain who use their power and influence to dominate humans and thrive in centers of wealth and power.&lt;br /&gt;
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Nagaraja, called &amp;quot;Watchful&amp;quot; or &amp;quot;The Celestial Eye,&amp;quot; is the guide of the sun, described as one of its many ever-watchful eyes (along with the moon and the innumerable stars), yet itself never came to light. From reclusive secrecy it monitored all things and declared edicts and directed the Tribe and their mortal followers, gifted with prophecy and insight into the minds of others. Nothing escaped its gaze and those that attempted to deceive it would be dragged screaming towards its gaping maw. From Nagaraja descend the serpentine &#039;&#039;&#039;Vasuki&#039;&#039;&#039;, a Strain gifted with their Progenitor&#039;s vision whose cults are ever monitored and whose eyes - and influence - can be found everywhere.&lt;br /&gt;
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Nu, the &amp;quot;Elder,&amp;quot; also called Naunet or Nun, is said to be the first of Tiamat&#039;s offspring, and to have the most profound connection to the Primordial Waters. It was the stirrer of the seas and the sky, having inherited their mastery from its creator, and its fluid form could go anywhere and take any shape. Nu was the most distant from humanity and yet was subject to great fear and reverence, for its control shaped the known world. Knowledge of Nu remains in fragmented tales of primordial ooze and original waters from which life emerges - as well as in the terror presented by storms and floods. &#039;&#039;&#039;Nu&#039;s&#039;&#039;&#039; descendants keep its name, and the Strain is known to retain the strong bloodline and elemental mastery of their Progenitor.&lt;br /&gt;
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Oceanus, the &amp;quot;Father-of-Seas,&amp;quot; is said to have been granted dominion over a greater portion of the human masses due to its incredible beauty and allure. As a deity of men, it was said to have created the rivers and lakes that sustained them, all in exchange for irrational fealty and servitude. If denied reverence, it would break the minds of the rebellious, or turn their families upon them in furious storms of zealous violence. Even among the Progenitors, it was a source of horror, for the wrath of Oceanus had faces and names; it would come as a loved one with a culling blade. From Oceanus descend the &#039;&#039;&#039;Oceanids&#039;&#039;&#039;, a Strain that claims for itself the stature of Greek heroics, asserting that their unearthly beauty and might is recorded in the mythical merging of the bloodlines of nymphs with the legendary figures of the antique world.&lt;br /&gt;
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Tanin, called &amp;quot;the Unbending&amp;quot; and the &amp;quot;Sinner-Devouring,&amp;quot; is hailed as the foremost predator. It was said to stalk the Primordial Waters, unseen but all-seeing, wreathed in gaping jaws and poisonous spines. Those that crossed its path, if found wanting, would be devoured without hesitation or remorse - Tanin&#039;s mouth was the gate of Hell. Whole nations of rebels were said to have disappeared between its razored teeth. It is immortalized in the stories of devouring beasts and the images of Hellmouths, as well as mankind&#039;s terror of the predators of the deep blue sea. From Tanin descend the &#039;&#039;&#039;Taninim&#039;&#039;&#039;, a Strain who continue the work of their Progenitor, wielding the natural weapons of the Tribe and passing judgment on the Tribe&#039;s enemies. &lt;br /&gt;
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But these are not all. The legends of the Tribe record the names of dozens more, and from time to time a descendant of one of these lesser-known Progenitors emerges - or is discovered. Among the dire names listed on the tablets of the Tribe are &#039;&#039;Sanna the Glacierhide&#039;&#039;, &#039;&#039;Smoke-Wreathed Titlacauan&#039;&#039;, &#039;&#039;Tangaroa of the Burning Blood&#039;&#039;, and &#039;&#039;World-Coiling Jormungandr.&#039;&#039; Some others exist, but it can never be certain if a name refers to an unknown Progenitor or merely indicates a familiar figure. Much of the history of the Progenitor&#039;s world has been subsumed into the myths and pantheons of mankind.  &lt;br /&gt;
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=== The Rift ===&lt;br /&gt;
In the absence of the Primordial Seas, the Rift is what remains. In place of permanently basking in the diluted glory of Tiamat, the Tribe now wallows in a hollow echo, a stunted replica of what was once a very real physical entity which covered and contained the entirety of the world. The Rift is little comfort to the fevered mind of a Leviathan - it is dark and wracked with spasms, impossibly and terrifyingly vast while retaining an oppressive and claustrophobic atmosphere. Ultimately, the Rift represents the subconscious of the Tribe, the wracked minds of both Leviathans and their Lahmasu relatives, as well as scattered remnants of the Progenitors. In a sense, it is a museum - a place where neuroses, afflictions, and fears survive, long after their owners have died. The Rift teems with horrors both native and imported, and above all it resonates with a feeling of loss and impending violence - there is no comfort or security to be found in its depths. And yet it is the closest thing the Tribe has to an ancestral homeland. &lt;br /&gt;
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A Leviathan may enter the Rift through the medium of water, although alternate methods exist. The more the water resembles the sea, the better - and a sea that is wracked with the fury of a storm is better still. In any form, water is a powerful conduit for the blood of the Progenitors, and any body of water sufficient to cover most of a Leviathan&#039;s body - and that of any potential passengers - will serve as a gateway. The trip is often one-way, as the passage of the Leviathan opens the conduit to the unrelenting fury of the Tempest, tossing water into the sky or causing it to breathe forth great clouds of fog or mist. &lt;br /&gt;
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The Rift has layers, each one farther from the Shore (the physical world - or what remains of it). Its increasingly inhospitable depths are host to numerous beasts both ancient and newly-forged, and in some dark corners remain lost structures, sunken in the parting of the waters, which a Leviathan might explore or take shelter in. Ultimately, though, a Leviathan reaches the core of the Rift - the gaping wound left in it by the depth of Tiamat - and gazes upon the physical Tempest, a churning mass of such ferocity that no being has entered it and escaped. Rumors abound that the Tempest, should one pass through, might serve as a gateway to a deeper, purer reality - but none have returned and few would chance annihilation in that terrifying maw simply to test out a rumor. For the time being, the Tribe is cut off from the world that they lost, and might always be so.&lt;br /&gt;
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== &#039;&#039;Lech Lecha&#039;&#039; - Getting By ==&lt;br /&gt;
Time passes, and the Tribe, for all intents and purposes, disappears. As civilizations grow and spread and mankind makes strides in mastering the forces of nature and understanding natural history, fear was replaced with reason. The blank spaces in maps were filled in, and myths debunked. The overall effect is that the Tribe has, for the vast majority of human history, had no real information about the lost world they ruled or the Progentiors that they descend from. A modern Leviathan is born into an era in which almost all of the relics of the Progenitor&#039;s world have been destroyed, and all of the lore buried in century after century of speculation and addition. They are changing - &#039;&#039;cannot help but change&#039;&#039; - but into what, they have no idea. The Tribe&#039;s society exists solely as an attempt made by desperate and terrified individuals to build a model of life that sustains them and offers hope and direction. &lt;br /&gt;
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They need it. The blood of the Tribe is not something that can lie still. A Leviathan cannot be human again, not really, and if the should attempt it they will find the press of the Tribe&#039;s atavistic urges growing stronger and stronger if left unindulged. The Tribe are not human. This is the revelation that a Leviathan reaches during the period in which he or she comes to realize that there is something not quite right about them - the transition from normal person to Leviathan. There is no single factor that is known to begin the change, and no method is known which can discern a potential Leviathan from a normal human. In the absence of a trigger, however, there are a multiplicity of potential factors, each of which pushes the portion of a human&#039;s blood that contains traces of the Progenitors forward. Genetics are an issue - families that have produced Hybrids and Leviathans before will likely do so again. The placement of the stars upon a person&#039;s birth may also matter, or his blood type, or the number of siblings she has - or none of these. The fact of the matter is that the Tribe has attempted to isolate the necessary traits to produce another of their number and has simply failed. Failed for the whole duration of human history, despite grotesque breeding programs and mystical rites - all of which have left monstrous remnants across the globe, twisted hybrids and defiled stretches of land. &lt;br /&gt;
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=== Emergence ===&lt;br /&gt;
&lt;br /&gt;
As a result, most Leviathans come into their inheritance while ignorant of the history of the Progenitor&#039;s world and the existence of the Tribe. This lack of information adds another layer of discomfort to a process that is already physically and emotionally agonizing. No two members of the Tribe experience an identical Emergence - the period during which the fledgling Leviathan begins to manifest the Wake and the ability to change shape. However, the Emergence is uniformly a period of anxiety and loss of control, during which the blood of the Progenitors runs rampant, causing emotional distress and Outbursts of uncontrolled transformation. A Leviathan might find her friends become uncomfortable in her presence, or a beloved pet becomes aggressive and refuses to be touched. He might dream of the ocean depths, or feel muscles - or &#039;&#039;creatures&#039;&#039; - squirming beneath her skin. Old impulses, the usual catalogue of basic instincts, become more pronounced, or begin to overlap. The scent of rotting fish might become, for a brief and stomach-turning moment, arousing. The touch of a lover might call up blinding rage alongside the usual warmth and comfort. Such incidents will begin to occur with increasing frequency. Some Leviathans seek medical or psychological aid, or council from family members. The most fortunate of these (for a given value of fortunate) will be in families that have some knowledge of ancestors whose bloodline also manifested, or even perhaps a living branch of the family composed of Hybrids. These will receive kernels of information, often misleading or misinterpreted, about their condition.&lt;br /&gt;
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Most others are not so lucky. Those that seek medical help will likely be turned away by frightened mortal - or themselves flee from the obsessive curiosity (and reverential awe) that the Wake conjures up in their would-be healers. Some are in no position to seek help, or too afraid of what they will discover. These may research on their own, or delve into family records. There is often little to nothing to find. Throughout this period, incidents will become more pronounced and more frequent, but some degree of control will develop. A change might be bitten down upon, or at least suppressed for a few crucial moments. The terror evoked by the fledgling&#039;s presence may weaken to a general sense of unease. Hardly optimal - but survivable. A Leviathan&#039;s Emergence can be said to be complete when he or she grasps enough self-control that getting by on a day-to-day basis without incident becomes merely uncertain rather than preposterous. This is the point at which the struggle can move from resisting one&#039;s nature to mastering it. A key element to coming to this point is a certain degree of acceptance. A Leviathan must be willing to accept that they are not purely human - or no longer purely human - in order to identify with and govern their divine nature. This acceptance doesn&#039;t have to be life-affirming or positive, and rarely is. Most Leviathans remain horrified with themselves well past their Emergence. It merely means drawing a line and saying, &amp;quot;I am something other.&amp;quot; What follows is determining what that &amp;quot;other&amp;quot; is going to be.&lt;br /&gt;
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=== Schools ===&lt;br /&gt;
[Picture, half page: The top half of the picture shows a walking man in work clothes and a hardhat. Rising up around him are half-completed buildings, mostly skeletal, and the sky is covered in smoke. He holds a box lunch in his right hand and a hammer in his left. He is walking through a large puddle which dominates the ground. In the puddle is a reflection depicting a similar-looking man wearing black robes with hieroglyphic figures sown in. He wears a steepled priest-like hat. rising around him are towering ziggurats, and the sky is stormy. He holds a human heart in his right hand and a cruel bronze dagger, stained with blood, in his left. Both men are smiling in an off-putting fashion.]&lt;br /&gt;
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The primary activity of a Leviathan, beyond the day-to-day elements of normal life, is a search for definition and structure. The control that the Tribe can exercise over their powers is unreliable at best, and nothing can be done about the isolation imposed by the Wake. In the face of this instability, members of the Tribe adopt methods of coping and moving forward, attempting to create a sketch of the sort of being that they will become. These approaches are referred to as Schools. Despite the institutional tone that the name conjures up, a School is not an edifice. Instead, it should be seen as a stance adopted by a Leviathan towards the reality of their nature and the lost history of the Progenitor&#039;s world. A School is a marker of how a Leviathan deals with the questions of who and what they are and what relationship they will have to humanity and the Tribe.&lt;br /&gt;
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Those Leviathans that seek their place in the Rift and the study of the Primordial Waters make up &#039;&#039;&#039;the School of the Abyss&#039;&#039;&#039;. They are explorers and ascetics, looking to find their place in serene harmony with their surroundings. Part of this search involves accepting that, on some level, the Tribe are alien to the fallen world established by mankind, and most of the School&#039;s proponents eventually gravitate towards the margins of civilization, living in the deep woods or on remote islands. In isolation they continue their search for a Tranquility founded on self-awareness and self-acceptance. &lt;br /&gt;
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Those that make up &#039;&#039;&#039;the School of the Sun&#039;&#039;&#039; are the priests and demagogues of the Tribe. Asserting the lost position of the Tribe as intermediaries between mankind and the Progenitors, they attempt to return to that position. The heart of the School&#039;s strategy is finding a place in something larger than themselves, exploring their spiritual life as part of guiding and participating in the growth of others. The School of the Sun are the Tribe&#039;s cult-leaders, politicians, and visionaries, looking for a Tranquility that comes from external inspiration, humility, and spiritual fulfillment.&lt;br /&gt;
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&#039;&#039;&#039;The School of Clay&#039;&#039;&#039; searches for a place in the world of humanity, attempting to grasp the core of the human experience and integrate themselves appropriately into the fallen world. They are the socialites and psychologists of the Tribe, using analysis and observation as a basis for constructing a survivable social role for themselves. Understanding that life in the fallen world will not come to them &amp;quot;naturally,&amp;quot; they seek it out, accomplishing with science and patience what instinct will not provide. Fearing (or, more charitably, acknowledging) the isolation that the Tribe suffers, the School of Clay constructs identities around itself. They manufacture the role that will offer their Tranquility.&lt;br /&gt;
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Those Leviathans driven to defend themselves and others make up &#039;&#039;&#039;the School of the Reef&#039;&#039;&#039;. Realizing that the fallen world offers no sanctuary to the Tribe, they throw themselves into the fray, studying their enemies and honing their skills. The School&#039;s approach insulates them from the anxiety of their condition, burying metaphysical concerns beneath the more immediate problem of survival. The more far-sighted members of the School look forward to a battle to overthrow the result of Marduk&#039;s success, a victory that would return the Tribe to positions of safety and security. They found their Tranquility on having a purpose and a goal - defend my friends and cow my enemies, whoever they may be.&lt;br /&gt;
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Some Leviathans find themselves devoting their time to considering their own condition and the nature of the Tribe itself. These make up &#039;&#039;&#039;the School of Fog&#039;&#039;&#039;, who seek to reforge the alliances that once bound the Tribe and rebuild lost traditions. The mysterious history of the Tribe becomes the focus of their study, seeking a place in relation to their peers. The final goal is a complete lineage and culture that would sustain and guide the Tribe for centuries to come, offering a place to stay and a person to be. The School seeks a Tranquility through the revelation of history and the hunt for a sense of belonging and purpose.&lt;br /&gt;
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While a Leviathan is not indoctrinated into a School, a slight hierarchy might be present on a local level. More experienced and established members of the Tribe, should they find themselves sharing opinions with a &amp;quot;cousin,&amp;quot; might take them under their wing. For the most part, guidance and assurance are the best that a mentor can offer. Confidence and security cannot be taught. These local icons might eventually be seen as a figure of import in Tribe politics, but this is more a factor of their person as their School. No member of the Tribe can outrank another except by the complicity of the &amp;quot;junior.&amp;quot;&lt;br /&gt;
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==== Sidebar: Other Schools? ====&lt;br /&gt;
It&#039;s certainly a possibility that Leviathans exist that don&#039;t fall into one of the specified Schools. What&#039;s far more unlikely is a Leviathan without any School whatsoever. Fundamentally, a Leviathan without a School is without a strategy for dealing with the stresses of his or her condition. Part of Emergence, and one of the key elements of being a Leviathan with tenuous control rather than a fledgling without any, is accepting one&#039;s inhuman nature and thinking actively about how to live with it. That&#039;s where Schools come in. The Schools are intended to be broad and to cover a multitude of strategies, but if a character isn&#039;t well-represented by any of them, it&#039;s certainly possible for a player and their Storyteller to design a School that makes sense. Schools should have a clear concept of what a Leviathan is and how they should act - that&#039;s what a School &#039;&#039;is.&#039;&#039; Mechanically, they offer a free Specialty in one skill from a choice of three (one from each category) and favor Evolutions from two Vestiges.&lt;br /&gt;
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Leviathans occasionally change Schools during their lives, but it&#039;s rare for one to entirely abandon School altogether. Such a change would represent a rather dramatic shift in personal philosophy and would likely be the precursor to a catastrophic breakdown and loss of Tranquility - being without a School is akin to having no clear goals, self-image, or life philosophy. &lt;br /&gt;
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=== Humanity ===&lt;br /&gt;
The largest barrier between a Leviathan and a normal human life isn&#039;t the risk of unwanted transformation. While such incidents are common and horrifying for onlookers, they are sporadic. Comparatively, the Wake is inevitable. The neatest explanation of the Wake is that it is a region surrounging all Leviathans which triggers instinctual responses of fear, servitude, and awe in normal humans. While its effects don&#039;t quite reach the level of mind control, it nonetheless presents a near-insurmountable hurdle to having normal social interactions. Humans in the presence of a Leviathan feel uncomfortable and anxious. Their teeth are on edge, and the hair on the back of their neck stands up. They lower their voices unconsciously. More importantly, from a moral standpoint, they &#039;&#039;give way&#039;&#039; to the Leviathan, both physically and socially. In a face-to-face conversation, a Leviathan is essentially constantly bullying his audience. &lt;br /&gt;
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Imagine what it would be like to never receive a contrary viewpoint or unexpected refusal. More than that, imagine what it would be like to speak to people who were, you knew, certain (on some subconscious level) that they must appease your whims. Members of the Tribe make people uncomfortable, and there&#039;s not much they can do to prevent it. As a Leviathan grows more powerful, the Wake becomes more oppressive and widespread - permeating first his home and then his neighborhood. Children no longer play on the street. People lock their doors and neglect their yards. The cops don&#039;t come around. Families move away. Worse are those for whom the Wake becomes an irresistable lure, breaking their will and causing them to respond with slavish devotion to the Leviathan. Called Beloved, these unfortunates have their personal world rewired to revolve around their new obsession - either with fanatical worship or, far more often, confusion and terror. The Beloved retain their presence of mind and just enough of their will to know that they are experiencing some sort of traumatic breakdown, but they have no idea what it is that draws them to the Leviathan. Some become stalkers. Others are far more pitiful, lingering around the subject of their obsession, equal parts frightened and captivated.&lt;br /&gt;
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On occasion, a human whose will is snared by the Wake will resist being broken. Perhaps instinctual hatred and terror overwhelm the impulse to worship and obey, or perhaps a strong mind responds to pressure with outraged resistance. Regardless, devotion is replaced with obsessive hatred of the Leviathan whose Wake touched them, as well as animosity for the Tribe as a whole. No less fanatical than the most devoted Beloved, these strong souls dedicate themselves to the annihilation of the Tribe. In ancient days, the Tribe called them Nebrodids, but the more common label in the modern world is far more evocative of their drive - Ahabs. An Ahab is a driven and dangerous enemy of all Leviathans; their will insulates them against the Wake, while their fanatical drive makes them relentless and unpredictable. Most will be satisfied with nothing less than the complete and total extinction of the Tribe.&lt;br /&gt;
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While much could be said of the sins committed by members of the Tribe making use of their miraculous powers, the fact is that the average Leviathan is far more likely to abuse the Wake. In place of a storm that devastates a city, an abusive Leviathan can begin to simply take what he or she wants from others, never having to feel the sting of denial. The ensnared hearts of the Beloved are even more susceptible to an immoral Leviathan, who can compel them to give up their comfort, lifestyle, even their very lives, to please the focus of their obsession. These little betrayals are far more common than some wrathful outburst of divine power, and more likely to push a wedge between a Leviathan and humanity. It is far more common for a member of the Tribe to descend into depravity with numerous small concessions to necessity. &lt;br /&gt;
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Strangely, some humans are completely unaffected by the Wake. Called Atolls, they seem to be entirely untouched by the pressure created by a Leviathan&#039;s presence, and contact with them can serve as a momentary respite from the Tempest. The allure that they have to members of the Tribe cannot be overstated. The sound of an Atoll&#039;s voice, or a touch of their hand, offers a momentary relief from an otherwise inescapable sense of anxiety and tension. Leviathans have likened contact with an Atoll to a massage or a long bath - something that seems to allow them to step outside of the hardships of their life and relax, if only for a moment. Members of the Tribe will often go to any length to secure this contact, and the result can become horrific. An unscrupulous Atoll can manipulate a needy Leviathan, while a desperate Leviathan might kidnap and imprison their &amp;quot;soulmate&amp;quot; to retain access to the addictive comfort of respite. The Atoll&#039;s immunity to the Wake only exacerbates the problem - they are one of the few people that can simply deny a Leviathan. The Wake is a powerful tool, yes, but its power often means that a Leviathan is desperately underprepared for socializing on an even keel.&lt;br /&gt;
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=== Family ===&lt;br /&gt;
It is a source of mixed feelings for most Leviathans to know that they are linked by blood not only to their immediate mortal family but to each and every member of the Tribe and, beyond even that, to all of the spawn of Tiamat. At the first level, a Leviathan can find some allies in his parents and siblings. A family that is deeply touched with the blood of the Tribe is often subtly different from its neighbors. The family &#039;&#039;remembers&#039;&#039;. If a Leviathan has emerged from the family in the past, there will be traces. A Leviathan that interacts with their family - or raises one of their own - will change them. Siblings and cousins become cultists. Children are twisted hybrids, warped by the presence of a Progenitor&#039;s blood. Elements of the Leviathan&#039;s search for meaning and position will be imposed on family tradition and practices. Rituals will emerge. As time passes, the more direct influence might fade, but elements will remain as family folklore and superstition. In the most drastic cases, a whole branch of the family might be composed of Hybrids, lurking at the fringes, just awaiting the re-emergence of the blood of the Progenitors. For some Leviathans, a lot of the little quirks of their family begin to make a hell of a lot more sense after their Emergence. &lt;br /&gt;
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Family connections can be a blessing, but most are tainted with the same disparity of power that isolates a Leviathan from other humans. Relatives are not proof against the Wake, and the acknowledged divinity of a member of the Tribe means that the tendency towards worship will only be more pronounced in those that are &amp;quot;in the know.&amp;quot; A Leviathan who returns to his family will find that his role has shifted completely. Those that once offered consolation and advice will now come asking for blessings, and former close siblings will be deferential and timid. The role of deity is incompatible with the role of a child or sibling. It is for this reason that most members of the Tribe find that their only peers are, well, their peers. Fellow Leviathans are immune to the Wake. They share many of the same concerns and are undergoing the same changes. The solution isn&#039;t perfect. Just because members of the Tribe have something in common doesn&#039;t mean that they enjoy one another&#039;s presence. Beyond the usual hurdles of incompatible personalities and annoying quirks, the instincts encoded in the blood of the Progenitors are deeply rooted in the urges of a beast. Being close to a fellow Leviathan can trigger numerous and conflicting instincts - inappropriate desires combined with a violent and territorial outrage. Members of the Tribe are simultaneously experiencing one another as human individuals and as potential rivals or mates (or both). &lt;br /&gt;
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When a group of Leviathans meets, whether for a given reason or because they all share a given trait, such as living in the same region, it is called a taxon. These serve as the most relevant social unit for the Tribe, but they are entirely ephemeral, and can vary widely in size. If every member of the Tribe in a city meets, that&#039;s a taxon, and it&#039;s the same deal if it&#039;s only the three Leviathans that share a county. Many taxon are composed of Leviathans who share a School, as some event relative to their shared interest comes up that they wish to consult on. These events aren&#039;t built with a guest list in mind, however, and no one with an interest is going to be denied entrance to the meeting - they&#039;re there because they&#039;re interested, not because they&#039;re part of some secret club. A taxon might involve an exchange of information, especially contact information, in order to build a support group, but many Leviathan are reluctant to be &amp;quot;in touch&amp;quot; with other members of the Tribe - there is an understood degree of emergency that is necessary before contact will be made. &lt;br /&gt;
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Regional taxa might meet on repeated occasions and evolve an informal leadership structure, in which the most dangerous or experienced Leviathan that bothers to show is given precedence and can make requests of those present. The position is mostly organizational, however, and Leviathans will effectively be offering aid on their own discretion. The regional &amp;quot;leader&amp;quot; will be the one that members of the Tribe look to for advice and guidance when a local cousin goes rogue (or Typhon), often right before each individual does what he or she intended to do in the first place. A regional taxon is also where Leviathans that will later form a Cohort might meet, and where members of a School can trade information and talk shop with one another. Informal taxa leaders are traditionally called Headmen. The most influential of these might &amp;quot;lead&amp;quot; for years and impose a certain regularity to taxon meetings, but this is rare. Far more often, a given region with a significant Leviathan population will instead have several Headmen that lead taxa on different areas of interest. A truly driven and well-respected Headman can serve as the founder of a Legion, forging his taxon into a ritual event with far-reaching consequences. &lt;br /&gt;
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The family tree of the Tribe is more of a thistle bush, however, and there are a vast number of beings that share at least some fraction of their ancestry with the Progenitors. Hybrids are the foremost of these, with a mixture of strong Progenitor and human blood producing a being whose form echoes the Progenitor, without many of the mystic gifts of the Tribe. Hybrids can vary from nearly-human to complete abominations, and many are cursed with animalistic minds to match their bestial bodies. The primary Strains of the Tribe are fortunate to produce relatively stable Hybrids who share roughly the same set of traits. These serve as their servants and acolytes, the defenders of the line, and are differentiated from others by the title of Lahmasu. Other lines of Hybrids are produced by accident or through exposure to the blood of Tiamat from sources other than the Tribe. These can vary wildly in appearance and mentality, and most lurk in forgotten places as predators and scavengers. Hybrids can be allies, but most that are not Lahmasu are unreliable and often have their minds warped by the hardships of their twisted existence. They combine the predatory instincts and natural weapons of a beast with the cruelty and cunning of a human predator, making them extremely dangerous. Taxa are occasionally formed simply to wipe out a band of Hybrids that has grown too brazen in its excesses, but, as Hybrids can recreate themselves reliably through reproduction, it is hard to tell if a given clan has been truly exterminated. &lt;br /&gt;
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More dangerous than Hybrids are those offspring which shoot from Tiamat&#039;s other spawn. While the Progenitors were apparently the most numerous, the Tribe has discovered that they were not alone. Little is certain about these distant cousins, and theories abound of a Progenitor or group of Progenitors which were spawned for sovereignty over the sky and earth as well as the seas. Some Leviathans point to the story of Echidna, another mother of monsters, as a potential offshoot of Tiamat. The Tribe refer to these disparate terrestrial cousins as the Chthonians. Some Chthonians manifest supernatural abilities, including a sort of Wake, while others do not - suggesting perhaps that the &amp;quot;lesser&amp;quot; cousins are in fact Hybrids spawned from a hidden and parallel Tribe of the land and sky, which has survived in pockets to the modern nights. When members of the Tribe meet these distant cousins, the results are usually not pretty. Thus far, there is no known record of contact and cooperation with the &amp;quot;other Tribe,&amp;quot; should it truly exist.  &lt;br /&gt;
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=== Cohort ===&lt;br /&gt;
Leviathans that share a taxon and who come to be particularly close (or at least maintain an unusual level of contact) form into a unit called a cohort. Equal parts support group, political unit, and family reunion, cohorts are the favored social organization for younger and fresher Leviathans. While the tension of contact with fellow Leviathans means that cohorts rarely share living space, most are close enough to come when called, and the local scale of the unit permits them to come to one another&#039;s aid when necessary. Such aid can be as straightforward as a spare arm in case of violence or as complex as counsel and emotional support. The disturbing mixture of attraction and loathing that members of the Tribe share means that cohorts exist in a particular form of stress. &amp;quot;Love-hate&amp;quot; relationships are the norm, and often are experienced with an intensity that would shock and distress outside observers. For a member of the Tribe, though, such tempestuous connections are better than the isolation and discomfort that they experience in the company of normal humans. &lt;br /&gt;
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Leadership in a cohort is usually a difficult subject. It&#039;s rare that a Headman emerges in a cohort, as they are usually founded by relative equals operating on similar scales and dealing with the same problem. In such a scenario, a grab for power will usually be seen as insulting at best and as an outright threat at worst. Some cohorts grow to have an informal organizer, usually a level head who helps mediate between members, but even these would be startled by the suggestion that their arbitrator is in a leadership position. It&#039;s far more likely that each member of the cohort has a given region of focus, in which they are given some credit for their authority. If a member needs help rooting out a dangerous clan of Hybrids, he or she will go to the most militantly-minded member. If they need something translated, the most scholarly, and so forth.&lt;br /&gt;
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Most cohorts are relatively short-lived, lasting for a year or two until members move away or succumb to the dangers of their condition. Some implode, often viciously, as members come into conflict and lash out emotionally and physically. Those cohorts that survive for longer periods are usually at some point in between, being close enough to remain cohesive without becoming so close as to invite disastrous clashes. As with most things, it&#039;s a balancing act. Those cohorts that do manage to survive can become incredibly influential, as cults support one another and individual members develope. A number of Legions have formed from a core group of a Cohort that comes to share ideas about the Tribe and their shared destiny. &lt;br /&gt;
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==== Nautical Cohorts ====&lt;br /&gt;
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A recurrent phenomenon is the appearance of nautical cohorts, based on a riverboat or ocean-going vessel. It makes sense for Leviathans, who crave isolation from humanity and are deeply attracted to bodies of water, to just go sailing away from everything. A good number of younger Leviathans spend some time on ships but are quickly frustrated by human companionship, and attempt to correct this with all-Leviathan (or almost all) crews. It usually works, for a time. &lt;br /&gt;
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Out in the ocean, you can take the time to hear yourself think. There are immensities where you can shapeshift into your most primordial form, where no-one can look upon you and be horrified. It&#039;s a relief to some of the Tribe, while others often fear it would be too easy to lose themselves in this way. Sea life is also a hard experience. There is constant work, little sleep and many dangers, from storms to pirates to close inspection by the coast guards. But it is also a way to travel to undiscovered locales and investigate rumors of Progenitor traces or eldritch relics.&lt;br /&gt;
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Modern maritime shipping is an unnoticed giant. 95% of all cargo transits through maritime means: it is the cheapest way to move people or things. It&#039;s also fairly slow and unpredictable, which suits most Leviathans just fine. A number of nautical crews undergo traditional shipping work. A modern ship can shift thousands of tons of merchandise with as little as 8 or 9 (overworked) crewmen. You can easily crew a large ship with a cohort and its members&#039; Beloved.&lt;br /&gt;
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A traditional ship has a Captain, or master, who runs the whole operation and represents the vessel owner. He supervises the departments. The Deck department, headed by a Chief officer or First officer, runs the crew, oversees the cargo and navigates the ship. The Engine department, as the name indicates, takes care of powering the craft, and is directed by the Chief Engineer. Ships which take care of passengers (usually ferries or cruise ships) have a Steward&#039;s department which deals with their needs. Many ships also have a Cook and/or a Purser (who buys and supervises equipment and consumables). Most of the activity on a ship is taken in watches, to ensure that there is constant vigilance should anything go wrong.&lt;br /&gt;
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Shipping is a highly bureaucratised activity. Everyone with any rank has to have the relevant licenses, trips must be planned and warned beforehand, and there are hosts of rules and regulations to follow. It is possible to skirt the edges of legality, but the hassle is such that nautical Leviathans who can afford to turn away work prefer to find other ways to run ships.&lt;br /&gt;
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And there are plenty. Science vessels can gather data from biology to meteorology and be away for months on end. Some fishing vessels similarly trawl the bottom of the ocean, where there are many things that could interest a Leviathan. There are a few communities out there living on boathouses, some of which are ocean-worthy. It would be very hard to arrange for a military vessel crewed entirely by Leviathans and their allies, but that would be a very formidable force indeed.&lt;br /&gt;
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In any case, a number of small ports have developed a support network for such vessels. They are referred to as Coves, and are usually run by a handful of Leviathans who offer their cousins shelter and discretion in exchange for cash or for a share in the crew&#039;s discoveries. They are adept at forging necessary paperwork and can be very useful, but crews should be aware that the Cove is very much foreign territory for them and home turf for the locals. Some of the larger ports also have a few &amp;quot;in the know&amp;quot; people, and therefore hold a Cove  as an underworld within the big city port.&lt;br /&gt;
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If you can survive the weather, the loneliness, and the close proximity with cousins who are just as monstrous as you, it&#039;s a good life out there on the salty sea.&lt;br /&gt;
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=== &amp;quot;Culture&amp;quot; ===&lt;br /&gt;
The most important thing to realize about the Tribe is that each member is engaging in the creation of a culture. While the tendency is to dress the practices of a Legion or cohort up as remembered elements of a lost society, there&#039;s very little actual authority to be found. Most Leviathans are constructing the orthodoxy they claim to uphold. The consciousness of this varies from Leviathan to Leviathan, but it&#039;s never entirely absent. The &amp;quot;primordial kingdom&amp;quot; that the Tribe discusses is a mishmash of images and myths collected haphazardly from a dozen or more cultures and asserted alongside a claim of veracity and accuracy. It&#039;s ridiculous, perhaps, but it&#039;s also &#039;&#039;important.&#039;&#039; The &amp;quot;big lie&amp;quot; is what stands between the Tribe and complete and total uncertainty. If they were purists about only embracing what they can prove to be true, they would have nothing at all. &lt;br /&gt;
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The upshot of this is that the Tribe&#039;s &amp;quot;culture&amp;quot; is pretty fluid. Thoughts about the nature of the Progenitors and the significance of a given myth or relic are going to vary from Leviathan to Leviathan, and from Cohort to Cohort. Within a given taxa, it might be the case that a charismatic or domineering figure might champion a viewpoint, causing a resultant shift in the beliefs of those in the area, but these are the exception. It also means that the inevitable shifts aren&#039;t accompanied with the same sort of difficulty and reluctance that typifies a major shift in political or religious ideologies - there&#039;s a certain &amp;quot;attraction&amp;quot; that a new &amp;quot;truth&amp;quot; offers. Change is compelling. Change camouflages the fact that the Tribe hasn&#039;t really made meaningful progress towards a reliable idea of what they are and what they should do &#039;&#039;throughout the whole of history.&#039;&#039;&lt;br /&gt;
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Cohorts tend to share an aesthetic or narrative of history, but it&#039;s not always the case. Many are formed out of necessity, after all, and discontent and disagreements are hardly unusual. Legions tend to have a far more stable set of beliefs, which they impose upon entrants, but even a Legion isn&#039;t a stable entity. There&#039;s politics and personal interest at every level, and the inheritors of a Legion, or those &amp;quot;reviving&amp;quot; a &amp;quot;lost&amp;quot; Legion, tend to have their own views that are imposed with the assertion of authority and orthodoxy. Even fanatics are still people.&lt;br /&gt;
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=== Legends of the Tribe === &lt;br /&gt;
The Tribe has little in the way of formal history. In certain ways, the history of the fallen world is somewhat irrelevant. It is the world that the Leviathans inhabit, but it is not theirs. Still, the Tribe has existed for the whole of human history, and there are certain moments which are of some import to all Leviathans, if only for the lessons they contain. In the earliest recorded moments of human history, the Tribe operated more openly, attempting to reclaim some fragment of the dominance they once held. Legions carted off whole villages for sacrifice and cults grew to unprecedented size. It was these excesses that ensured them a lingering presence in the catalogue of mankind&#039;s fears, but the ascent to mythical status was accompanied with a bloody response. From temples in Kish and Uruk emerge the first records of what would be called the Marduk Society. The inheritors of the slayer of Tiamat, the Society were tireless enemies of the Tribe. They broke the backs of the Legions and put the cults of the Tribe to the sword. Yet whispers abound of bloody rites performed in secret temples, the flesh of Leviathans devoured to raise the mortal men of the Society to the height of the gods that they had cast down. Others speak of monstrous assistants and grim alliances, the Society rotten inside with the machinations of one or more of Tiamat&#039;s children. Whatever of these rumors were true, the Society exists in the modern day, harnessing the will and energy of man to cow and slaughter the Tribe. Some dispute their antique origin and claim that they have only usurped the legacy of a far purer and more upstanding organization, but few of the Tribe would argue the case of their ancient enemy. &lt;br /&gt;
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Yet the stinging defeat that was handed down was not enough to suppress the Tribe forever. On the Indian subcontinent, nearly two thousand years before the common era, the progeny of Nagaraja began to mass, with powerful leaders deliberately cultivating dozens of children, seeking to produce heirs and allies that were full members of the Tribe. A great and sprawling empire was built on the backs of the swarming Hybrids and maddened cultists that the Vasuki commanded, and the human civilizations quaked in the shadow of a kingdom of demigods. Yet it was not to be. Other members of the Tribe began to resent the excesses - and successes - of the united Strain. More insidiously, factions began to grow, as cohorts began to scheme against one another and Legions concocted religious justifications to topple their rivals. The hunger of the ancient Vasuki grew only greater, and eventually the Tribe came to police its own. Wondrous Bhogavati, the great and horrible capital of the empire, was swamped in ferocious storms. Warbands of Hybrids stalked the streets and devoured the inhabitants. The dynasty of Nagaraja ended in flames. Spite and outrage ensured that its citadels were torn asunder and its treasured scattered across the face of the globe. It was not alone. The scholars of the Tribe record several such civilizations, some pure speculation, all eventually scourged from outside or rotting from the inside out. Records exist of a lost island in the Mediterranean, and a great kingdom of Thule, and of Lemuria&#039;s crystalline spires. If all existed, or none, is irrelevant - what is important is that those cities and kingdoms forged by the Tribe seemed inevitably fated to end in horror and blood. It seemed that the world itself conspired to extinguish the legacy of the Progenitors, scrubbing its inheritors and their works from its surface.&lt;br /&gt;
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Here the record breaks for centuries. While stories exist of the blood of the Tribe flowing in the veins of the heroes of ancient Greece, and bloody rituals for their benefit in the shadows of Rome, these are the result of speculation. The same impulse that drives mankind to fear the Tribe seems equally driven to categorize the Leviathans with the other demons and bogeymen of their mythology. Modern Leviathans experience mankind&#039;s history like interpreters and cryptographer, divining from hints and suggestions those points at which the footprint of the Tribe left an impression on mankind. Such clues are scattered across the globe in countless sources, and at the very least a Leviathan can be sure that his ancestors were present across the face of the world. Writhing horrors lurked in the waters off of China and Japan. Cults worshipped serpentine abominations in the fragmented ruins of ancient Bhogavati. The Tribe persisted, even if it did not flourish. Humanity spread to every corner of the world and, with it, the blood of the Progenitors. New traditions arose, but the instinctual fear remained. As consciousness of the Tribe waned, the lives of Leviathans became simultaneously more easy and more difficult. Easier, for they were no longer so readily hunted. Harder, for a newly-Emerged Leviathan would be bereft of guidance and information. &lt;br /&gt;
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Back to the [[LeviathanTempest:Main_Page| Main Page]]&lt;/div&gt;</summary>
		<author><name>FiveEyes</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=LeviathanTempest:ChapterOne&amp;diff=119277</id>
		<title>LeviathanTempest:ChapterOne</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=LeviathanTempest:ChapterOne&amp;diff=119277"/>
		<updated>2009-09-10T08:36:46Z</updated>

		<summary type="html">&lt;p&gt;FiveEyes: /* &amp;quot;Culture&amp;quot; */&lt;/p&gt;
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&lt;div&gt;= Chapter 1 : The World That Is (and Was) =&lt;br /&gt;
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&amp;quot;&#039;&#039;In the beginning God created the heavens and the earth. Now the earth was formless and empty, darkness was over the surface of the deep, and the spirit of God was hovering over the waters.&#039;&#039;&amp;quot;&lt;br /&gt;
* Genesis 1:1-2.&lt;br /&gt;
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In a sense, the story of the Tribe begins here - at the origins of creation. But the formless world did not remain that way. Nothing emerges from nothing - the Tribe&#039;s legacy is encoded in the history of the Primordial Waters and the bloodlines of the Progenitors, realized in the Strains of the Tribe. A Leviathan is the inheritor of these bygone days - the points before definition, the world before the parting of the waters. The world before mankind and their mandate over the land and sky and seas. Before all this, the formless chaos of Tiamat and her offspring. After it, the Tempest.&lt;br /&gt;
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== &#039;&#039;Bereshit&#039;&#039; - The Tribe ==&lt;br /&gt;
A Leviathan is a man or woman born into a bloodline mixed with the blood of a Progenitor, who comes into that power and changes into an inhuman being, a divine essence limited and warped by the confines of flesh. Together, the Leviathans form the Tribe. United in blood and by circumstance, they are, for good or ill, the remnant of an aborted stage of creation. For the excesses of their ancestors and the riotous hunger encoded into their blood, Leviathans are immortalized in the myths and residual memory of mankind as the Wicked Tribe - the aboriginal Other, from whom all horrors descend. &lt;br /&gt;
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Members of the Tribe do not have the luxury of dismissing this negative portrayal of their lineage. Their existence is unequivocally something horrific, something wrong - the world distorts around them. Their instincts guide them inevitably towards the pursuit of sin and excess, towards the abuse of others, the destruction and perversion of minds. The blood of the Progenitors cries out for the destruction of this new, diluted creation cast in the image of mankind and not their own. A Leviathan cannot plead necessity or make excuses for themselves - they &#039;&#039;should not be.&#039;&#039; The expression of their Strain, as the point at which they become something entirely other than human, thrusts them solidly into an untenable position, a point from which they must &#039;&#039;become&#039;&#039; something else. The crucible of change is not kind to a Leviathan, instinctively cleaving to their human life while simultaneously urged to run rampant and indulge in the most unrestrained depths of sin and cruelty. Most never progress, endlessly recapitulating periods of growth, stability, and eventual collapse. Some simply stop, becoming the monstrosity that their lineage directs them to become. They become Typhons, creatures of pure appetite, whose outrages reproduce the worst horrors of the lost age of Progenitor supremacy.&lt;br /&gt;
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=== Before ===&lt;br /&gt;
What little solid information that the Tribe has about the world of the Progenitors mirrors numerous creation myths. They envision a world of formless chaos called the Primordial Waters. At the heart of the Seas, the deepest depths, rested the source of all things : Tiamat, the Mother. All things emerged from Tiamat - land, sea, and stars, and among them the Progenitors, immeasurable beings who in turn gave birth to lesser beings, and from them still lesser beings. From the mingling of the blood of the Progenitors and mankind, the Tribe was born and ruled over nations as demigods and heroes. As time passed, a member of the Tribe would evolve and grow, maturing into something new or possibly even into a Progenitor. Mankind lived in rough harmony with the world, subservient to the lineage of Tiamat, and the world was whole and ripe with possibility. &lt;br /&gt;
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Or maybe not. The fact is, the Tribe&#039;s creation myth is just that - a myth. They have no idea how much should be taken as metaphorical and which parts are pipe dreams amended to the structure of the tale by later generations. Tiamat could be an entity or an ideal or even just another term for the primordial ooze. Progenitors could be literal beings or lines of evolution. Foremost among these concerns is the concept of the Leviathan stage as one of transition onto something better, more whole and complete - a state that no Leviathan has achieved in the world as measured by man&#039;s history. A stage that might not even exist. The Tribe professes a great and majestic history that was lost because the alternative is that they are detritus, a monstrous hybrid of two forms of life that has no possibility of future developement. The Tribe &#039;&#039;cannot&#039;&#039; accept that what they are is all that they will ever be. To do so would be to surrender to the fact that they are between states, that there is no exalted state to which they are returning. That there is nowhere to go but down. &lt;br /&gt;
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=== Marduk ===&lt;br /&gt;
Myth or not, the world did not last. Mankind, not content to serve, began to harness the forces of nature. Humans built gods to supplant the idols of the Progenitors and formed communities that observed their own rules, resisting the edicts of the Tribe. Marduk - a man, perhaps, or group of men, or perhaps simply a movement - rose up in battle against the Tribe, and defeated them, casting down Tiamat and imposing a new order on creation. The Primordial Waters were parted and land and sky forged out of the bodies of the Progenitors. The Tribe, formerly deified, became reviled and hunted, their ancestral springs drying up and the Progenitors severed from their spawn. The towering spires and chapels of the Tribe were torn down or lost in the parting of the seas, and their history stricken from the record. The civilization of Man was built on the bones and guts of the Progenitors and the relics of the Tribe.&lt;br /&gt;
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Or maybe not. Maybe Marduk was the first human to overthrow the tyranny of monsters and destroy their blasphemous idols. The Tribe refers to the Primordial Waters as a place of tranquility and harmony, and while this may be true for the Tribe it&#039;s hardly a leap of logic to think that the progenitors of a bloodline that thrives in the exploitation and wholesale degradation of mankind might not have been the pillars of a sustainable community, much less a world that one might want to return to. In fact, there&#039;s no real reason beyond a profound sense of the Tribe &#039;&#039;not belonging&#039;&#039; to this world that one must accept that some greater, more suiting world ever existed. The sundering of the world might be another of the convenient, self-forgiving myths that the Tribe use to justify their behavior and the way they treat humanity.&lt;br /&gt;
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== &#039;&#039;Noach&#039;&#039; - The Fall ==&lt;br /&gt;
With mankind dominant in the world, the Tribe fades out of history, but not entirely. The blood of the Progenitors is immeasurably strong - it can&#039;t be bred out or extinguished. The Tribe has, as far as they can tell, always existed somewhere - at some point at the fringes of society, where cousin meets cousin one too many times and the ratio of human to Other in their blood reaches a tipping point. Where the lines blur between man and beast. Where the world gets a little bit weirder. Here, there be dragons. The Tribe&#039;s got a place in human history, but it&#039;s at the fringes. Reliable records are scarce. Part of the day-to-day life of modern members of the Tribe deals with this sort of cryptohistory : tracking down the footprints left by monsters in days past and unraveling references and images in religious texts and icons. &lt;br /&gt;
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What is known or suspected is that, during the period of mankind&#039;s expansion, as the earliest civilizations were taking root, the Tribe was present and the enmity between them and humanity enduring. The Tribe&#039;s mythologists record tale after tale of horrors - sea monsters and miscegenated freaks straddling the line between mankind and beast - and sees in them the deleted history of the Tribe. Leviathans became the Other to mankind&#039;s growing sovereignty over the world. In this period, the last vestiges of the Tribe&#039;s pure blood were wiped out, and they came to thrive only at the edges and with a much-lessened connection to the Progenitors and their divine nature. The Strains of the Tribe become stratified at this point, as only the strongest ties of blood, descent from the foremost of the Progenitors, could be expressed at such a far reach. Family lines began to solidify in isolated regions, either by accident or design, and the Tribe faded into a memory, recalled only through fragmented myths or through their Hybrid cousins. &lt;br /&gt;
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Severed from the Primordial Seas, the Tribe&#039;s control of itself and connection to its divine nature was greatly lessened. In place of Tiamat, the core of their world became what they call the Tempest - both a literal disruption at the core of the mystic waters that the Tribe has access to and a term for the emotional and social havoc that a Leviathan is subject to. The ascent of mankind has, in essence, robbed the Leviathans of their birthright and their self-control. In the &amp;quot;fallen&amp;quot; world, the Tribe has little control of the changes that take place in their bodies and even less control of the contents of their own mind. Little wonder, then, that mankind records them as horrors and predators.&lt;br /&gt;
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=== Speciation ===&lt;br /&gt;
As the Tribe&#039;s history begins to overlap with the historical records of humanity, the various lineages and ancestries settle into a more distinct grouping. Those human bloodlines that were touched lightly, or host to the blood of lesser Progenitors, eventually began to produce fewer and fewer offspring who manifested that blood, until it was functionally absent. While the blood of the Tribe cannot ever be said to truly disappear, the vast majority of Leviathans born in the span of human history have descended from a handful of Progenitors. The greater part of these, in turn, can trace their ancestry to a group of seven Progenitors, with their bloodlines expressing themselves in distinct and identifiable patterns. Occasionally a freak birth occurs, a member of the Tribe that is not linked to a known Progenitor or from a line that was believed to no longer exist. Far more common are families of Hybrids that cannot be easily traced to a known Strain - the leftover fragments of a lost bloodline. On the other hand, the most commonly-seen Strains have collated information about their Progenitors and a mythology of the lost world has evolved over time. &lt;br /&gt;
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==== Primordial Icons ====&lt;br /&gt;
&amp;quot;&#039;&#039;Mother Hubur, she who fashions all things,&#039;&#039;&lt;br /&gt;
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&#039;&#039;Added matchless weapons, bore monster-serpents,&#039;&#039;&lt;br /&gt;
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&#039;&#039;Sharp of tooth, unsparing of fang.&#039;&#039;&lt;br /&gt;
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&#039;&#039;With venom for blood she has filled their bodies.&#039;&#039;&lt;br /&gt;
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&#039;&#039;Roaring dragons she has clothed with terror,&#039;&#039;&lt;br /&gt;
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&#039;&#039;Has crowned them with haloes, making them like gods,&#039;&#039;&lt;br /&gt;
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&#039;&#039;Whoever beheld them, terror overcame him,&#039;&#039;&lt;br /&gt;
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&#039;&#039;And that, with their bodies reared up, none might turn them back.&#039;&#039;&amp;quot;&lt;br /&gt;
* The Enuma Elish&lt;br /&gt;
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All told, there are seven Progenitors whose blood survives in the modern world in appreciable quantities. The seven Strains descended from them represent a little under nine-tenths of the Tribe&#039;s numbers and has done so for the duration of human history - while one group might grow or shrink, the proportions remain roughly the same. These Progenitors have received the lion&#039;s share of the scrutiny directed by the inquisitive minds of the Tribe, and therefore more information about them has survived to the present. &lt;br /&gt;
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Bahamut is a being of immense size, called &amp;quot;Unchained.&amp;quot; It was said to be tranquil at most times, with cities and temples erected across its broad back, but to rumble with rage when displeased, responding to rebellion or heresy with apocalyptic wrath. These rampages were said to rock the foundations of the world and shake the skies. Some Leviathan scholars - or &amp;quot;scholars&amp;quot; as the case may be - identify Bahamut&#039;s periodic purges with the shifting of ages in Mesoamerican myth, or the fabled Deluge of the cradle of civilization. From Bahamut descend the &#039;&#039;&#039;Bahamutans&#039;&#039;&#039;, a Strain who have a talent for emulating both their Progenitor&#039;s nurturing fecundity and incredible power and size. &lt;br /&gt;
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Dagon is a hotbed of life and sustenance - but not of ease or security. It is called &amp;quot;the Hierarch,&amp;quot; and is said to give birth to countless creatures and serve as a source of &amp;quot;creation&amp;quot; in general. Religious edicts, practices, and rituals were its purview, and it rewarded compliance with full harvests and nourishment. It was the patron of faiths and fertility cults, and could call down rain when pleased or devastating storms when wrathful. It survives in the half-fish icons of Mesopotamia and in the cruel and bloody rites that mankind relied upon to call forth fertility or a healthy crop. From Dagon descend the &#039;&#039;&#039;Dagonites&#039;&#039;&#039;, a Strain who maintains the deified stance of their Progenitor, creating life and directing mortal cults.&lt;br /&gt;
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Isonade the &amp;quot;Island-Breaking&amp;quot; is a being of the deep, suited to the pressure of the seas. Its power and grace were legendary, both raising up landmasses with its strong arms and gracefully sculpting mountain ranges or delicate palaces and temples of coral - or destroying them with singular, devastating blows. It was a being of fluid form but impossible strength, as much appeased as revered. It survives as the impossible sea-serpent and the mythology of crafted terrain - mountains said to be the bodies of immense beasts felled in bygone days, or collapsed piles marking a captured titan. From Isonade descend the &#039;&#039;&#039;Akkorokamui&#039;&#039;&#039;, a Strain who use their power and influence to dominate humans and thrive in centers of wealth and power.&lt;br /&gt;
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Nagaraja, called &amp;quot;Watchful&amp;quot; or &amp;quot;The Celestial Eye,&amp;quot; is the guide of the sun, described as one of its many ever-watchful eyes (along with the moon and the innumerable stars), yet itself never came to light. From reclusive secrecy it monitored all things and declared edicts and directed the Tribe and their mortal followers, gifted with prophecy and insight into the minds of others. Nothing escaped its gaze and those that attempted to deceive it would be dragged screaming towards its gaping maw. From Nagaraja descend the serpentine &#039;&#039;&#039;Vasuki&#039;&#039;&#039;, a Strain gifted with their Progenitor&#039;s vision whose cults are ever monitored and whose eyes - and influence - can be found everywhere.&lt;br /&gt;
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Nu, the &amp;quot;Elder,&amp;quot; also called Naunet or Nun, is said to be the first of Tiamat&#039;s offspring, and to have the most profound connection to the Primordial Waters. It was the stirrer of the seas and the sky, having inherited their mastery from its creator, and its fluid form could go anywhere and take any shape. Nu was the most distant from humanity and yet was subject to great fear and reverence, for its control shaped the known world. Knowledge of Nu remains in fragmented tales of primordial ooze and original waters from which life emerges - as well as in the terror presented by storms and floods. &#039;&#039;&#039;Nu&#039;s&#039;&#039;&#039; descendants keep its name, and the Strain is known to retain the strong bloodline and elemental mastery of their Progenitor.&lt;br /&gt;
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Oceanus, the &amp;quot;Father-of-Seas,&amp;quot; is said to have been granted dominion over a greater portion of the human masses due to its incredible beauty and allure. As a deity of men, it was said to have created the rivers and lakes that sustained them, all in exchange for irrational fealty and servitude. If denied reverence, it would break the minds of the rebellious, or turn their families upon them in furious storms of zealous violence. Even among the Progenitors, it was a source of horror, for the wrath of Oceanus had faces and names; it would come as a loved one with a culling blade. From Oceanus descend the &#039;&#039;&#039;Oceanids&#039;&#039;&#039;, a Strain that claims for itself the stature of Greek heroics, asserting that their unearthly beauty and might is recorded in the mythical merging of the bloodlines of nymphs with the legendary figures of the antique world.&lt;br /&gt;
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Tanin, called &amp;quot;the Unbending&amp;quot; and the &amp;quot;Sinner-Devouring,&amp;quot; is hailed as the foremost predator. It was said to stalk the Primordial Waters, unseen but all-seeing, wreathed in gaping jaws and poisonous spines. Those that crossed its path, if found wanting, would be devoured without hesitation or remorse - Tanin&#039;s mouth was the gate of Hell. Whole nations of rebels were said to have disappeared between its razored teeth. It is immortalized in the stories of devouring beasts and the images of Hellmouths, as well as mankind&#039;s terror of the predators of the deep blue sea. From Tanin descend the &#039;&#039;&#039;Taninim&#039;&#039;&#039;, a Strain who continue the work of their Progenitor, wielding the natural weapons of the Tribe and passing judgment on the Tribe&#039;s enemies. &lt;br /&gt;
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But these are not all. The legends of the Tribe record the names of dozens more, and from time to time a descendant of one of these lesser-known Progenitors emerges - or is discovered. Among the dire names listed on the tablets of the Tribe are &#039;&#039;Sanna the Glacierhide&#039;&#039;, &#039;&#039;Smoke-Wreathed Titlacauan&#039;&#039;, &#039;&#039;Tangaroa of the Burning Blood&#039;&#039;, and &#039;&#039;World-Coiling Jormungandr.&#039;&#039; Some others exist, but it can never be certain if a name refers to an unknown Progenitor or merely indicates a familiar figure. Much of the history of the Progenitor&#039;s world has been subsumed into the myths and pantheons of mankind.  &lt;br /&gt;
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=== The Rift ===&lt;br /&gt;
In the absence of the Primordial Seas, the Rift is what remains. In place of permanently basking in the diluted glory of Tiamat, the Tribe now wallows in a hollow echo, a stunted replica of what was once a very real physical entity which covered and contained the entirety of the world. The Rift is little comfort to the fevered mind of a Leviathan - it is dark and wracked with spasms, impossibly and terrifyingly vast while retaining an oppressive and claustrophobic atmosphere. Ultimately, the Rift represents the subconscious of the Tribe, the wracked minds of both Leviathans and their Lahmasu relatives, as well as scattered remnants of the Progenitors. In a sense, it is a museum - a place where neuroses, afflictions, and fears survive, long after their owners have died. The Rift teems with horrors both native and imported, and above all it resonates with a feeling of loss and impending violence - there is no comfort or security to be found in its depths. And yet it is the closest thing the Tribe has to an ancestral homeland. &lt;br /&gt;
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A Leviathan may enter the Rift through the medium of water, although alternate methods exist. The more the water resembles the sea, the better - and a sea that is wracked with the fury of a storm is better still. In any form, water is a powerful conduit for the blood of the Progenitors, and any body of water sufficient to cover most of a Leviathan&#039;s body - and that of any potential passengers - will serve as a gateway. The trip is often one-way, as the passage of the Leviathan opens the conduit to the unrelenting fury of the Tempest, tossing water into the sky or causing it to breathe forth great clouds of fog or mist. &lt;br /&gt;
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The Rift has layers, each one farther from the Shore (the physical world - or what remains of it). Its increasingly inhospitable depths are host to numerous beasts both ancient and newly-forged, and in some dark corners remain lost structures, sunken in the parting of the waters, which a Leviathan might explore or take shelter in. Ultimately, though, a Leviathan reaches the core of the Rift - the gaping wound left in it by the depth of Tiamat - and gazes upon the physical Tempest, a churning mass of such ferocity that no being has entered it and escaped. Rumors abound that the Tempest, should one pass through, might serve as a gateway to a deeper, purer reality - but none have returned and few would chance annihilation in that terrifying maw simply to test out a rumor. For the time being, the Tribe is cut off from the world that they lost, and might always be so.&lt;br /&gt;
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== &#039;&#039;Lech Lecha&#039;&#039; - Getting By ==&lt;br /&gt;
Time passes, and the Tribe, for all intents and purposes, disappears. As civilizations grow and spread and mankind makes strides in mastering the forces of nature and understanding natural history, fear was replaced with reason. The blank spaces in maps were filled in, and myths debunked. The overall effect is that the Tribe has, for the vast majority of human history, had no real information about the lost world they ruled or the Progentiors that they descend from. A modern Leviathan is born into an era in which almost all of the relics of the Progenitor&#039;s world have been destroyed, and all of the lore buried in century after century of speculation and addition. They are changing - &#039;&#039;cannot help but change&#039;&#039; - but into what, they have no idea. The Tribe&#039;s society exists solely as an attempt made by desperate and terrified individuals to build a model of life that sustains them and offers hope and direction. &lt;br /&gt;
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They need it. The blood of the Tribe is not something that can lie still. A Leviathan cannot be human again, not really, and if the should attempt it they will find the press of the Tribe&#039;s atavistic urges growing stronger and stronger if left unindulged. The Tribe are not human. This is the revelation that a Leviathan reaches during the period in which he or she comes to realize that there is something not quite right about them - the transition from normal person to Leviathan. There is no single factor that is known to begin the change, and no method is known which can discern a potential Leviathan from a normal human. In the absence of a trigger, however, there are a multiplicity of potential factors, each of which pushes the portion of a human&#039;s blood that contains traces of the Progenitors forward. Genetics are an issue - families that have produced Hybrids and Leviathans before will likely do so again. The placement of the stars upon a person&#039;s birth may also matter, or his blood type, or the number of siblings she has - or none of these. The fact of the matter is that the Tribe has attempted to isolate the necessary traits to produce another of their number and has simply failed. Failed for the whole duration of human history, despite grotesque breeding programs and mystical rites - all of which have left monstrous remnants across the globe, twisted hybrids and defiled stretches of land. &lt;br /&gt;
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=== Emergence ===&lt;br /&gt;
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As a result, most Leviathans come into their inheritance while ignorant of the history of the Progenitor&#039;s world and the existence of the Tribe. This lack of information adds another layer of discomfort to a process that is already physically and emotionally agonizing. No two members of the Tribe experience an identical Emergence - the period during which the fledgling Leviathan begins to manifest the Wake and the ability to change shape. However, the Emergence is uniformly a period of anxiety and loss of control, during which the blood of the Progenitors runs rampant, causing emotional distress and Outbursts of uncontrolled transformation. A Leviathan might find her friends become uncomfortable in her presence, or a beloved pet becomes aggressive and refuses to be touched. He might dream of the ocean depths, or feel muscles - or &#039;&#039;creatures&#039;&#039; - squirming beneath her skin. Old impulses, the usual catalogue of basic instincts, become more pronounced, or begin to overlap. The scent of rotting fish might become, for a brief and stomach-turning moment, arousing. The touch of a lover might call up blinding rage alongside the usual warmth and comfort. Such incidents will begin to occur with increasing frequency. Some Leviathans seek medical or psychological aid, or council from family members. The most fortunate of these (for a given value of fortunate) will be in families that have some knowledge of ancestors whose bloodline also manifested, or even perhaps a living branch of the family composed of Hybrids. These will receive kernels of information, often misleading or misinterpreted, about their condition.&lt;br /&gt;
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Most others are not so lucky. Those that seek medical help will likely be turned away by frightened mortal - or themselves flee from the obsessive curiosity (and reverential awe) that the Wake conjures up in their would-be healers. Some are in no position to seek help, or too afraid of what they will discover. These may research on their own, or delve into family records. There is often little to nothing to find. Throughout this period, incidents will become more pronounced and more frequent, but some degree of control will develop. A change might be bitten down upon, or at least suppressed for a few crucial moments. The terror evoked by the fledgling&#039;s presence may weaken to a general sense of unease. Hardly optimal - but survivable. A Leviathan&#039;s Emergence can be said to be complete when he or she grasps enough self-control that getting by on a day-to-day basis without incident becomes merely uncertain rather than preposterous. This is the point at which the struggle can move from resisting one&#039;s nature to mastering it. A key element to coming to this point is a certain degree of acceptance. A Leviathan must be willing to accept that they are not purely human - or no longer purely human - in order to identify with and govern their divine nature. This acceptance doesn&#039;t have to be life-affirming or positive, and rarely is. Most Leviathans remain horrified with themselves well past their Emergence. It merely means drawing a line and saying, &amp;quot;I am something other.&amp;quot; What follows is determining what that &amp;quot;other&amp;quot; is going to be.&lt;br /&gt;
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=== Schools ===&lt;br /&gt;
[Picture, half page: The top half of the picture shows a walking man in work clothes and a hardhat. Rising up around him are half-completed buildings, mostly skeletal, and the sky is covered in smoke. He holds a box lunch in his right hand and a hammer in his left. He is walking through a large puddle which dominates the ground. In the puddle is a reflection depicting a similar-looking man wearing black robes with hieroglyphic figures sown in. He wears a steepled priest-like hat. rising around him are towering ziggurats, and the sky is stormy. He holds a human heart in his right hand and a cruel bronze dagger, stained with blood, in his left. Both men are smiling in an off-putting fashion.]&lt;br /&gt;
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The primary activity of a Leviathan, beyond the day-to-day elements of normal life, is a search for definition and structure. The control that the Tribe can exercise over their powers is unreliable at best, and nothing can be done about the isolation imposed by the Wake. In the face of this instability, members of the Tribe adopt methods of coping and moving forward, attempting to create a sketch of the sort of being that they will become. These approaches are referred to as Schools. Despite the institutional tone that the name conjures up, a School is not an edifice. Instead, it should be seen as a stance adopted by a Leviathan towards the reality of their nature and the lost history of the Progenitor&#039;s world. A School is a marker of how a Leviathan deals with the questions of who and what they are and what relationship they will have to humanity and the Tribe.&lt;br /&gt;
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Those Leviathans that seek their place in the Rift and the study of the Primordial Waters make up &#039;&#039;&#039;the School of the Abyss&#039;&#039;&#039;. They are explorers and ascetics, looking to find their place in serene harmony with their surroundings. Part of this search involves accepting that, on some level, the Tribe are alien to the fallen world established by mankind, and most of the School&#039;s proponents eventually gravitate towards the margins of civilization, living in the deep woods or on remote islands. In isolation they continue their search for a Tranquility founded on self-awareness and self-acceptance. &lt;br /&gt;
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Those that make up &#039;&#039;&#039;the School of the Sun&#039;&#039;&#039; are the priests and demagogues of the Tribe. Asserting the lost position of the Tribe as intermediaries between mankind and the Progenitors, they attempt to return to that position. The heart of the School&#039;s strategy is finding a place in something larger than themselves, exploring their spiritual life as part of guiding and participating in the growth of others. The School of the Sun are the Tribe&#039;s cult-leaders, politicians, and visionaries, looking for a Tranquility that comes from external inspiration, humility, and spiritual fulfillment.&lt;br /&gt;
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&#039;&#039;&#039;The School of Clay&#039;&#039;&#039; searches for a place in the world of humanity, attempting to grasp the core of the human experience and integrate themselves appropriately into the fallen world. They are the socialites and psychologists of the Tribe, using analysis and observation as a basis for constructing a survivable social role for themselves. Understanding that life in the fallen world will not come to them &amp;quot;naturally,&amp;quot; they seek it out, accomplishing with science and patience what instinct will not provide. Fearing (or, more charitably, acknowledging) the isolation that the Tribe suffers, the School of Clay constructs identities around itself. They manufacture the role that will offer their Tranquility.&lt;br /&gt;
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Those Leviathans driven to defend themselves and others make up &#039;&#039;&#039;the School of the Reef&#039;&#039;&#039;. Realizing that the fallen world offers no sanctuary to the Tribe, they throw themselves into the fray, studying their enemies and honing their skills. The School&#039;s approach insulates them from the anxiety of their condition, burying metaphysical concerns beneath the more immediate problem of survival. The more far-sighted members of the School look forward to a battle to overthrow the result of Marduk&#039;s success, a victory that would return the Tribe to positions of safety and security. They found their Tranquility on having a purpose and a goal - defend my friends and cow my enemies, whoever they may be.&lt;br /&gt;
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Some Leviathans find themselves devoting their time to considering their own condition and the nature of the Tribe itself. These make up &#039;&#039;&#039;the School of Fog&#039;&#039;&#039;, who seek to reforge the alliances that once bound the Tribe and rebuild lost traditions. The mysterious history of the Tribe becomes the focus of their study, seeking a place in relation to their peers. The final goal is a complete lineage and culture that would sustain and guide the Tribe for centuries to come, offering a place to stay and a person to be. The School seeks a Tranquility through the revelation of history and the hunt for a sense of belonging and purpose.&lt;br /&gt;
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While a Leviathan is not indoctrinated into a School, a slight hierarchy might be present on a local level. More experienced and established members of the Tribe, should they find themselves sharing opinions with a &amp;quot;cousin,&amp;quot; might take them under their wing. For the most part, guidance and assurance are the best that a mentor can offer. Confidence and security cannot be taught. These local icons might eventually be seen as a figure of import in Tribe politics, but this is more a factor of their person as their School. No member of the Tribe can outrank another except by the complicity of the &amp;quot;junior.&amp;quot;&lt;br /&gt;
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==== Sidebar: Other Schools? ====&lt;br /&gt;
It&#039;s certainly a possibility that Leviathans exist that don&#039;t fall into one of the specified Schools. What&#039;s far more unlikely is a Leviathan without any School whatsoever. Fundamentally, a Leviathan without a School is without a strategy for dealing with the stresses of his or her condition. Part of Emergence, and one of the key elements of being a Leviathan with tenuous control rather than a fledgling without any, is accepting one&#039;s inhuman nature and thinking actively about how to live with it. That&#039;s where Schools come in. The Schools are intended to be broad and to cover a multitude of strategies, but if a character isn&#039;t well-represented by any of them, it&#039;s certainly possible for a player and their Storyteller to design a School that makes sense. Schools should have a clear concept of what a Leviathan is and how they should act - that&#039;s what a School &#039;&#039;is.&#039;&#039; Mechanically, they offer a free Specialty in one skill from a choice of three (one from each category) and favor Evolutions from two Vestiges.&lt;br /&gt;
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Leviathans occasionally change Schools during their lives, but it&#039;s rare for one to entirely abandon School altogether. Such a change would represent a rather dramatic shift in personal philosophy and would likely be the precursor to a catastrophic breakdown and loss of Tranquility - being without a School is akin to having no clear goals, self-image, or life philosophy. &lt;br /&gt;
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=== Humanity ===&lt;br /&gt;
The largest barrier between a Leviathan and a normal human life isn&#039;t the risk of unwanted transformation. While such incidents are common and horrifying for onlookers, they are sporadic. Comparatively, the Wake is inevitable. The neatest explanation of the Wake is that it is a region surrounging all Leviathans which triggers instinctual responses of fear, servitude, and awe in normal humans. While its effects don&#039;t quite reach the level of mind control, it nonetheless presents a near-insurmountable hurdle to having normal social interactions. Humans in the presence of a Leviathan feel uncomfortable and anxious. Their teeth are on edge, and the hair on the back of their neck stands up. They lower their voices unconsciously. More importantly, from a moral standpoint, they &#039;&#039;give way&#039;&#039; to the Leviathan, both physically and socially. In a face-to-face conversation, a Leviathan is essentially constantly bullying his audience. &lt;br /&gt;
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Imagine what it would be like to never receive a contrary viewpoint or unexpected refusal. More than that, imagine what it would be like to speak to people who were, you knew, certain (on some subconscious level) that they must appease your whims. Members of the Tribe make people uncomfortable, and there&#039;s not much they can do to prevent it. As a Leviathan grows more powerful, the Wake becomes more oppressive and widespread - permeating first his home and then his neighborhood. Children no longer play on the street. People lock their doors and neglect their yards. The cops don&#039;t come around. Families move away. Worse are those for whom the Wake becomes an irresistable lure, breaking their will and causing them to respond with slavish devotion to the Leviathan. Called Beloved, these unfortunates have their personal world rewired to revolve around their new obsession - either with fanatical worship or, far more often, confusion and terror. The Beloved retain their presence of mind and just enough of their will to know that they are experiencing some sort of traumatic breakdown, but they have no idea what it is that draws them to the Leviathan. Some become stalkers. Others are far more pitiful, lingering around the subject of their obsession, equal parts frightened and captivated.&lt;br /&gt;
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On occasion, a human whose will is snared by the Wake will resist being broken. Perhaps instinctual hatred and terror overwhelm the impulse to worship and obey, or perhaps a strong mind responds to pressure with outraged resistance. Regardless, devotion is replaced with obsessive hatred of the Leviathan whose Wake touched them, as well as animosity for the Tribe as a whole. No less fanatical than the most devoted Beloved, these strong souls dedicate themselves to the annihilation of the Tribe. In ancient days, the Tribe called them Nebrodids, but the more common label in the modern world is far more evocative of their drive - Ahabs. An Ahab is a driven and dangerous enemy of all Leviathans; their will insulates them against the Wake, while their fanatical drive makes them relentless and unpredictable. Most will be satisfied with nothing less than the complete and total extinction of the Tribe.&lt;br /&gt;
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While much could be said of the sins committed by members of the Tribe making use of their miraculous powers, the fact is that the average Leviathan is far more likely to abuse the Wake. In place of a storm that devastates a city, an abusive Leviathan can begin to simply take what he or she wants from others, never having to feel the sting of denial. The ensnared hearts of the Beloved are even more susceptible to an immoral Leviathan, who can compel them to give up their comfort, lifestyle, even their very lives, to please the focus of their obsession. These little betrayals are far more common than some wrathful outburst of divine power, and more likely to push a wedge between a Leviathan and humanity. It is far more common for a member of the Tribe to descend into depravity with numerous small concessions to necessity. &lt;br /&gt;
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Strangely, some humans are completely unaffected by the Wake. Called Atolls, they seem to be entirely untouched by the pressure created by a Leviathan&#039;s presence, and contact with them can serve as a momentary respite from the Tempest. The allure that they have to members of the Tribe cannot be overstated. The sound of an Atoll&#039;s voice, or a touch of their hand, offers a momentary relief from an otherwise inescapable sense of anxiety and tension. Leviathans have likened contact with an Atoll to a massage or a long bath - something that seems to allow them to step outside of the hardships of their life and relax, if only for a moment. Members of the Tribe will often go to any length to secure this contact, and the result can become horrific. An unscrupulous Atoll can manipulate a needy Leviathan, while a desperate Leviathan might kidnap and imprison their &amp;quot;soulmate&amp;quot; to retain access to the addictive comfort of respite. The Atoll&#039;s immunity to the Wake only exacerbates the problem - they are one of the few people that can simply deny a Leviathan. The Wake is a powerful tool, yes, but its power often means that a Leviathan is desperately underprepared for socializing on an even keel.&lt;br /&gt;
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=== Family ===&lt;br /&gt;
It is a source of mixed feelings for most Leviathans to know that they are linked by blood not only to their immediate mortal family but to each and every member of the Tribe and, beyond even that, to all of the spawn of Tiamat. At the first level, a Leviathan can find some allies in his parents and siblings. A family that is deeply touched with the blood of the Tribe is often subtly different from its neighbors. The family &#039;&#039;remembers&#039;&#039;. If a Leviathan has emerged from the family in the past, there will be traces. A Leviathan that interacts with their family - or raises one of their own - will change them. Siblings and cousins become cultists. Children are twisted hybrids, warped by the presence of a Progenitor&#039;s blood. Elements of the Leviathan&#039;s search for meaning and position will be imposed on family tradition and practices. Rituals will emerge. As time passes, the more direct influence might fade, but elements will remain as family folklore and superstition. In the most drastic cases, a whole branch of the family might be composed of Hybrids, lurking at the fringes, just awaiting the re-emergence of the blood of the Progenitors. For some Leviathans, a lot of the little quirks of their family begin to make a hell of a lot more sense after their Emergence. &lt;br /&gt;
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Family connections can be a blessing, but most are tainted with the same disparity of power that isolates a Leviathan from other humans. Relatives are not proof against the Wake, and the acknowledged divinity of a member of the Tribe means that the tendency towards worship will only be more pronounced in those that are &amp;quot;in the know.&amp;quot; A Leviathan who returns to his family will find that his role has shifted completely. Those that once offered consolation and advice will now come asking for blessings, and former close siblings will be deferential and timid. The role of deity is incompatible with the role of a child or sibling. It is for this reason that most members of the Tribe find that their only peers are, well, their peers. Fellow Leviathans are immune to the Wake. They share many of the same concerns and are undergoing the same changes. The solution isn&#039;t perfect. Just because members of the Tribe have something in common doesn&#039;t mean that they enjoy one another&#039;s presence. Beyond the usual hurdles of incompatible personalities and annoying quirks, the instincts encoded in the blood of the Progenitors are deeply rooted in the urges of a beast. Being close to a fellow Leviathan can trigger numerous and conflicting instincts - inappropriate desires combined with a violent and territorial outrage. Members of the Tribe are simultaneously experiencing one another as human individuals and as potential rivals or mates (or both). &lt;br /&gt;
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When a group of Leviathans meets, whether for a given reason or because they all share a given trait, such as living in the same region, it is called a taxon. These serve as the most relevant social unit for the Tribe, but they are entirely ephemeral, and can vary widely in size. If every member of the Tribe in a city meets, that&#039;s a taxon, and it&#039;s the same deal if it&#039;s only the three Leviathans that share a county. Many taxon are composed of Leviathans who share a School, as some event relative to their shared interest comes up that they wish to consult on. These events aren&#039;t built with a guest list in mind, however, and no one with an interest is going to be denied entrance to the meeting - they&#039;re there because they&#039;re interested, not because they&#039;re part of some secret club. A taxon might involve an exchange of information, especially contact information, in order to build a support group, but many Leviathan are reluctant to be &amp;quot;in touch&amp;quot; with other members of the Tribe - there is an understood degree of emergency that is necessary before contact will be made. &lt;br /&gt;
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Regional taxa might meet on repeated occasions and evolve an informal leadership structure, in which the most dangerous or experienced Leviathan that bothers to show is given precedence and can make requests of those present. The position is mostly organizational, however, and Leviathans will effectively be offering aid on their own discretion. The regional &amp;quot;leader&amp;quot; will be the one that members of the Tribe look to for advice and guidance when a local cousin goes rogue (or Typhon), often right before each individual does what he or she intended to do in the first place. A regional taxon is also where Leviathans that will later form a Cohort might meet, and where members of a School can trade information and talk shop with one another. Informal taxa leaders are traditionally called Headmen. The most influential of these might &amp;quot;lead&amp;quot; for years and impose a certain regularity to taxon meetings, but this is rare. Far more often, a given region with a significant Leviathan population will instead have several Headmen that lead taxa on different areas of interest. A truly driven and well-respected Headman can serve as the founder of a Legion, forging his taxon into a ritual event with far-reaching consequences. &lt;br /&gt;
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The family tree of the Tribe is more of a thistle bush, however, and there are a vast number of beings that share at least some fraction of their ancestry with the Progenitors. Hybrids are the foremost of these, with a mixture of strong Progenitor and human blood producing a being whose form echoes the Progenitor, without many of the mystic gifts of the Tribe. Hybrids can vary from nearly-human to complete abominations, and many are cursed with animalistic minds to match their bestial bodies. The primary Strains of the Tribe are fortunate to produce relatively stable Hybrids who share roughly the same set of traits. These serve as their servants and acolytes, the defenders of the line, and are differentiated from others by the title of Lahmasu. Other lines of Hybrids are produced by accident or through exposure to the blood of Tiamat from sources other than the Tribe. These can vary wildly in appearance and mentality, and most lurk in forgotten places as predators and scavengers. Hybrids can be allies, but most that are not Lahmasu are unreliable and often have their minds warped by the hardships of their twisted existence. They combine the predatory instincts and natural weapons of a beast with the cruelty and cunning of a human predator, making them extremely dangerous. Taxa are occasionally formed simply to wipe out a band of Hybrids that has grown too brazen in its excesses, but, as Hybrids can recreate themselves reliably through reproduction, it is hard to tell if a given clan has been truly exterminated. &lt;br /&gt;
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More dangerous than Hybrids are those offspring which shoot from Tiamat&#039;s other spawn. While the Progenitors were apparently the most numerous, the Tribe has discovered that they were not alone. Little is certain about these distant cousins, and theories abound of a Progenitor or group of Progenitors which were spawned for sovereignty over the sky and earth as well as the seas. Some Leviathans point to the story of Echidna, another mother of monsters, as a potential offshoot of Tiamat. The Tribe refer to these disparate terrestrial cousins as the Chthonians. Some Chthonians manifest supernatural abilities, including a sort of Wake, while others do not - suggesting perhaps that the &amp;quot;lesser&amp;quot; cousins are in fact Hybrids spawned from a hidden and parallel Tribe of the land and sky, which has survived in pockets to the modern nights. When members of the Tribe meet these distant cousins, the results are usually not pretty. Thus far, there is no known record of contact and cooperation with the &amp;quot;other Tribe,&amp;quot; should it truly exist.  &lt;br /&gt;
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=== Cohort ===&lt;br /&gt;
Leviathans that share a taxon and who come to be particularly close (or at least maintain an unusual level of contact) form into a unit called a cohort. Equal parts support group, political unit, and family reunion, cohorts are the favored social organization for younger and fresher Leviathans. While the tension of contact with fellow Leviathans means that cohorts rarely share living space, most are close enough to come when called, and the local scale of the unit permits them to come to one another&#039;s aid when necessary. Such aid can be as straightforward as a spare arm in case of violence or as complex as counsel and emotional support. The disturbing mixture of attraction and loathing that members of the Tribe share means that cohorts exist in a particular form of stress. &amp;quot;Love-hate&amp;quot; relationships are the norm, and often are experienced with an intensity that would shock and distress outside observers. For a member of the Tribe, though, such tempestuous connections are better than the isolation and discomfort that they experience in the company of normal humans. &lt;br /&gt;
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Leadership in a cohort is usually a difficult subject. It&#039;s rare that a Headman emerges in a cohort, as they are usually founded by relative equals operating on similar scales and dealing with the same problem. In such a scenario, a grab for power will usually be seen as insulting at best and as an outright threat at worst. Some cohorts grow to have an informal organizer, usually a level head who helps mediate between members, but even these would be startled by the suggestion that their arbitrator is in a leadership position. It&#039;s far more likely that each member of the cohort has a given region of focus, in which they are given some credit for their authority. If a member needs help rooting out a dangerous clan of Hybrids, he or she will go to the most militantly-minded member. If they need something translated, the most scholarly, and so forth.&lt;br /&gt;
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Most cohorts are relatively short-lived, lasting for a year or two until members move away or succumb to the dangers of their condition. Some implode, often viciously, as members come into conflict and lash out emotionally and physically. Those cohorts that survive for longer periods are usually at some point in between, being close enough to remain cohesive without becoming so close as to invite disastrous clashes. As with most things, it&#039;s a balancing act. Those cohorts that do manage to survive can become incredibly influential, as cults support one another and individual members develope. A number of Legions have formed from a core group of a Cohort that comes to share ideas about the Tribe and their shared destiny. &lt;br /&gt;
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==== Nautical Cohorts ====&lt;br /&gt;
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A recurrent phenomenon is the appearance of nautical cohorts, based on a riverboat or ocean-going vessel. It makes sense for Leviathans, who crave isolation from humanity and are deeply attracted to bodies of water, to just go sailing away from everything. A good number of younger Leviathans spend some time on ships but are quickly frustrated by human companionship, and attempt to correct this with all-Leviathan (or almost all) crews. It usually works, for a time. &lt;br /&gt;
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Out in the ocean, you can take the time to hear yourself think. There are immensities where you can shapeshift into your most primordial form, where no-one can look upon you and be horrified. It&#039;s a relief to some of the Tribe, while others often fear it would be too easy to lose themselves in this way. Sea life is also a hard experience. There is constant work, little sleep and many dangers, from storms to pirates to close inspection by the coast guards. But it is also a way to travel to undiscovered locales and investigate rumors of Progenitor traces or eldritch relics.&lt;br /&gt;
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Modern maritime shipping is an unnoticed giant. 95% of all cargo transits through maritime means: it is the cheapest way to move people or things. It&#039;s also fairly slow and unpredictable, which suits most Leviathans just fine. A number of nautical crews undergo traditional shipping work. A modern ship can shift thousands of tons of merchandise with as little as 8 or 9 (overworked) crewmen. You can easily crew a large ship with a cohort and its members&#039; Beloved.&lt;br /&gt;
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A traditional ship has a Captain, or master, who runs the whole operation and represents the vessel owner. He supervises the departments. The Deck department, headed by a Chief officer or First officer, runs the crew, oversees the cargo and navigates the ship. The Engine department, as the name indicates, takes care of powering the craft, and is directed by the Chief Engineer. Ships which take care of passengers (usually ferries or cruise ships) have a Steward&#039;s department which deals with their needs. Many ships also have a Cook and/or a Purser (who buys and supervises equipment and consumables). Most of the activity on a ship is taken in watches, to ensure that there is constant vigilance should anything go wrong.&lt;br /&gt;
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Shipping is a highly bureaucratised activity. Everyone with any rank has to have the relevant licenses, trips must be planned and warned beforehand, and there are hosts of rules and regulations to follow. It is possible to skirt the edges of legality, but the hassle is such that nautical Leviathans who can afford to turn away work prefer to find other ways to run ships.&lt;br /&gt;
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And there are plenty. Science vessels can gather data from biology to meteorology and be away for months on end. Some fishing vessels similarly trawl the bottom of the ocean, where there are many things that could interest a Leviathan. There are a few communities out there living on boathouses, some of which are ocean-worthy. It would be very hard to arrange for a military vessel crewed entirely by Leviathans and their allies, but that would be a very formidable force indeed.&lt;br /&gt;
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In any case, a number of small ports have developed a support network for such vessels. They are referred to as Coves, and are usually run by a handful of Leviathans who offer their cousins shelter and discretion in exchange for cash or for a share in the crew&#039;s discoveries. They are adept at forging necessary paperwork and can be very useful, but crews should be aware that the Cove is very much foreign territory for them and home turf for the locals. Some of the larger ports also have a few &amp;quot;in the know&amp;quot; people, and therefore hold a Cove  as an underworld within the big city port.&lt;br /&gt;
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If you can survive the weather, the loneliness, and the close proximity with cousins who are just as monstrous as you, it&#039;s a good life out there on the salty sea.&lt;br /&gt;
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=== &amp;quot;Culture&amp;quot; ===&lt;br /&gt;
The most important thing to realize about the Tribe is that each member is engaging in the creation of a culture. While the tendency is to dress the practices of a Legion or cohort up as remembered elements of a lost society, there&#039;s very little actual authority to be found. Most Leviathans are constructing the orthodoxy they claim to uphold. The consciousness of this varies from Leviathan to Leviathan, but it&#039;s never entirely absent. The &amp;quot;primordial kingdom&amp;quot; that the Tribe discusses is a mishmash of images and myths collected haphazardly from a dozen or more cultures and asserted alongside a claim of veracity and accuracy. It&#039;s ridiculous, perhaps, but it&#039;s also &#039;&#039;important.&#039;&#039; The &amp;quot;big lie&amp;quot; is what stands between the Tribe and complete and total uncertainty. If they were purists about only embracing what they can prove to be true, they would have nothing at all. &lt;br /&gt;
&lt;br /&gt;
The upshot of this is that the Tribe&#039;s &amp;quot;culture&amp;quot; is pretty fluid. Thoughts about the nature of the Progenitors and the significance of a given myth or relic are going to vary from Leviathan to Leviathan, and from Cohort to Cohort. Within a given taxa, it might be the case that a charismatic or domineering figure might champion a viewpoint, causing a resultant shift in the beliefs of those in the area, but these are the exception. It also means that the inevitable shifts aren&#039;t accompanied with the same sort of difficulty and reluctance that typifies a major shift in political or religious ideologies - there&#039;s a certain &amp;quot;attraction&amp;quot; that a new &amp;quot;truth&amp;quot; offers. Change is compelling. Change camouflages the fact that the Tribe hasn&#039;t really made meaningful progress towards a reliable idea of what they are and what they should do &#039;&#039;throughout the whole of history.&#039;&#039;&lt;br /&gt;
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Cohorts tend to share an aesthetic or narrative of history, but it&#039;s not always the case. Many are formed out of necessity, after all, and discontent and disagreements are hardly unusual. Legions tend to have a far more stable set of beliefs, which they impose upon entrants, but even a Legion isn&#039;t a stable entity. There&#039;s politics and personal interest at every level, and the inheritors of a Legion, or those &amp;quot;reviving&amp;quot; a &amp;quot;lost&amp;quot; Legion, tend to have their own views that are imposed with the assertion of authority and orthodoxy. Even fanatics are still people.&lt;br /&gt;
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=== Legends of the Tribe === &lt;br /&gt;
The Tribe has little in the way of formal history. In certain ways, the history of the fallen world is somewhat irrelevant. It is the world that the Leviathans inhabit, but it is not theirs. Still, the Tribe has existed for the whole of human history, and there are certain moments which are of some import to all Leviathans, if only for the lessons they contain. In the earliest recorded moments of human history, the Tribe operated more openly, attempting to reclaim some fragment of the dominance they once held. Legions carted off whole villages for sacrifice and cults grew to unprecedented size. It was these excesses that ensured them a lingering presence in the catalogue of mankind&#039;s fears, but the ascent to mythical status was accompanied with a bloody response. From temples in Kish and Uruk emerge the first records of what would be called the Marduk Society. The inheritors of the slayer of Tiamat, the Society were tireless enemies of the Tribe. They broke the backs of the Legions and put the cults of the Tribe to the sword. Yet whispers abound of bloody rites performed in secret temples, the flesh of Leviathans devoured to raise the mortal men of the Society to the height of the gods that they had cast down. Others speak of monstrous assistants and grim alliances, the Society rotten inside with the machinations of one or more of Tiamat&#039;s children. Whatever of these rumors were true, the Society exists in the modern day, harnessing the will and energy of man to cow and slaughter the Tribe. Some dispute their antique origin and claim that they have only usurped the legacy of a far purer and more upstanding organization, but few of the Tribe would argue the case of their ancient enemy. &lt;br /&gt;
&lt;br /&gt;
Yet the stinging defeat that was handed down was not enough to suppress the Tribe forever. On the Indian subcontinent, nearly two thousand years before the common era, the progeny of Nagaraja began to mass, with powerful leaders deliberately cultivating dozens of children, seeking to produce heirs and allies that were full members of the Tribe. A great and sprawling empire was built on the backs of the swarming Hybrids and maddened cultists that the Vasuki commanded, and the human civilizations quaked in the shadow of a kingdom of demigods. Yet it was not to be. Other members of the Tribe began to resent the excesses - and successes - of the united Strain. More insidiously, factions began to grow, as cohorts began to scheme against one another and Legions concocted religious justifications to topple their rivals. The hunger of the ancient Vasuki grew only greater, and eventually the Tribe came to police its own. Wondrous Bhogavati, the great and horrible capital of the empire, was swamped in ferocious storms. Warbands of Hybrids stalked the streets and devoured the inhabitants. The dynasty of Nagaraja ended in flames. Spite and outrage ensured that its citadels were torn asunder and its treasured scattered across the face of the globe. It was not alone. The scholars of the Tribe record several such civilizations, some pure speculation, all eventually scourged from outside or rotting from the inside out. Records exist of a lost island in the Mediterranean, and a great kingdom of Thule, and of Lemuria&#039;s crystalline spires. If all existed, or none, is irrelevant - what is important is that those cities and kingdoms forged by the Tribe seemed inevitably fated to end in horror and blood. It seemed that the world itself conspired to extinguish the legacy of the Progenitors, scrubbing its inheritors and their works from its surface.&lt;br /&gt;
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Here the record breaks for centuries. While stories exist of the blood of the Tribe flowing in the veins of the heroes of ancient Greece, and bloody rituals for their benefit in the shadows of Rome, these are the result of speculation. The same impulse that drives mankind to fear the Tribe seems equally driven to categorize the Leviathans with the other demons and bogeymen of their mythology. Modern Leviathans experience mankind&#039;s history like interpreters and cryptographer, divining from hints and suggestions those points at which the footprint of the Tribe left an impression on mankind. Such clues are scattered across the globe in countless sources, and at the very least a Leviathan can be sure that his ancestors were present across the face of the world. Writhing horrors lurked in the waters off of China and Japan. Cults worshipped serpentine abominations in the fragmented ruins of ancient Bhogavati. The Tribe persisted, even if it did not flourish. Humanity spread to every corner of the world and, with it, the blood of the Progenitors. New traditions arose, but the instinctual fear remained. As consciousness of the Tribe waned, the lives of Leviathans became simultaneously more easy and more difficult. Easier, for they were no longer so readily hunted. Harder, for a newly-Emerged Leviathan would be bereft of guidance and information. &lt;br /&gt;
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Back to the [[LeviathanTempest:Main_Page| Main Page]]&lt;/div&gt;</summary>
		<author><name>FiveEyes</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=LeviathanTempest:ChapterOne&amp;diff=119276</id>
		<title>LeviathanTempest:ChapterOne</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=LeviathanTempest:ChapterOne&amp;diff=119276"/>
		<updated>2009-09-10T08:36:18Z</updated>

		<summary type="html">&lt;p&gt;FiveEyes: /* &amp;quot;Culture&amp;quot; */&lt;/p&gt;
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&lt;div&gt;= Chapter 1 : The World That Is (and Was) =&lt;br /&gt;
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&amp;quot;&#039;&#039;In the beginning God created the heavens and the earth. Now the earth was formless and empty, darkness was over the surface of the deep, and the spirit of God was hovering over the waters.&#039;&#039;&amp;quot;&lt;br /&gt;
* Genesis 1:1-2.&lt;br /&gt;
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In a sense, the story of the Tribe begins here - at the origins of creation. But the formless world did not remain that way. Nothing emerges from nothing - the Tribe&#039;s legacy is encoded in the history of the Primordial Waters and the bloodlines of the Progenitors, realized in the Strains of the Tribe. A Leviathan is the inheritor of these bygone days - the points before definition, the world before the parting of the waters. The world before mankind and their mandate over the land and sky and seas. Before all this, the formless chaos of Tiamat and her offspring. After it, the Tempest.&lt;br /&gt;
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== &#039;&#039;Bereshit&#039;&#039; - The Tribe ==&lt;br /&gt;
A Leviathan is a man or woman born into a bloodline mixed with the blood of a Progenitor, who comes into that power and changes into an inhuman being, a divine essence limited and warped by the confines of flesh. Together, the Leviathans form the Tribe. United in blood and by circumstance, they are, for good or ill, the remnant of an aborted stage of creation. For the excesses of their ancestors and the riotous hunger encoded into their blood, Leviathans are immortalized in the myths and residual memory of mankind as the Wicked Tribe - the aboriginal Other, from whom all horrors descend. &lt;br /&gt;
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Members of the Tribe do not have the luxury of dismissing this negative portrayal of their lineage. Their existence is unequivocally something horrific, something wrong - the world distorts around them. Their instincts guide them inevitably towards the pursuit of sin and excess, towards the abuse of others, the destruction and perversion of minds. The blood of the Progenitors cries out for the destruction of this new, diluted creation cast in the image of mankind and not their own. A Leviathan cannot plead necessity or make excuses for themselves - they &#039;&#039;should not be.&#039;&#039; The expression of their Strain, as the point at which they become something entirely other than human, thrusts them solidly into an untenable position, a point from which they must &#039;&#039;become&#039;&#039; something else. The crucible of change is not kind to a Leviathan, instinctively cleaving to their human life while simultaneously urged to run rampant and indulge in the most unrestrained depths of sin and cruelty. Most never progress, endlessly recapitulating periods of growth, stability, and eventual collapse. Some simply stop, becoming the monstrosity that their lineage directs them to become. They become Typhons, creatures of pure appetite, whose outrages reproduce the worst horrors of the lost age of Progenitor supremacy.&lt;br /&gt;
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=== Before ===&lt;br /&gt;
What little solid information that the Tribe has about the world of the Progenitors mirrors numerous creation myths. They envision a world of formless chaos called the Primordial Waters. At the heart of the Seas, the deepest depths, rested the source of all things : Tiamat, the Mother. All things emerged from Tiamat - land, sea, and stars, and among them the Progenitors, immeasurable beings who in turn gave birth to lesser beings, and from them still lesser beings. From the mingling of the blood of the Progenitors and mankind, the Tribe was born and ruled over nations as demigods and heroes. As time passed, a member of the Tribe would evolve and grow, maturing into something new or possibly even into a Progenitor. Mankind lived in rough harmony with the world, subservient to the lineage of Tiamat, and the world was whole and ripe with possibility. &lt;br /&gt;
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Or maybe not. The fact is, the Tribe&#039;s creation myth is just that - a myth. They have no idea how much should be taken as metaphorical and which parts are pipe dreams amended to the structure of the tale by later generations. Tiamat could be an entity or an ideal or even just another term for the primordial ooze. Progenitors could be literal beings or lines of evolution. Foremost among these concerns is the concept of the Leviathan stage as one of transition onto something better, more whole and complete - a state that no Leviathan has achieved in the world as measured by man&#039;s history. A stage that might not even exist. The Tribe professes a great and majestic history that was lost because the alternative is that they are detritus, a monstrous hybrid of two forms of life that has no possibility of future developement. The Tribe &#039;&#039;cannot&#039;&#039; accept that what they are is all that they will ever be. To do so would be to surrender to the fact that they are between states, that there is no exalted state to which they are returning. That there is nowhere to go but down. &lt;br /&gt;
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=== Marduk ===&lt;br /&gt;
Myth or not, the world did not last. Mankind, not content to serve, began to harness the forces of nature. Humans built gods to supplant the idols of the Progenitors and formed communities that observed their own rules, resisting the edicts of the Tribe. Marduk - a man, perhaps, or group of men, or perhaps simply a movement - rose up in battle against the Tribe, and defeated them, casting down Tiamat and imposing a new order on creation. The Primordial Waters were parted and land and sky forged out of the bodies of the Progenitors. The Tribe, formerly deified, became reviled and hunted, their ancestral springs drying up and the Progenitors severed from their spawn. The towering spires and chapels of the Tribe were torn down or lost in the parting of the seas, and their history stricken from the record. The civilization of Man was built on the bones and guts of the Progenitors and the relics of the Tribe.&lt;br /&gt;
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Or maybe not. Maybe Marduk was the first human to overthrow the tyranny of monsters and destroy their blasphemous idols. The Tribe refers to the Primordial Waters as a place of tranquility and harmony, and while this may be true for the Tribe it&#039;s hardly a leap of logic to think that the progenitors of a bloodline that thrives in the exploitation and wholesale degradation of mankind might not have been the pillars of a sustainable community, much less a world that one might want to return to. In fact, there&#039;s no real reason beyond a profound sense of the Tribe &#039;&#039;not belonging&#039;&#039; to this world that one must accept that some greater, more suiting world ever existed. The sundering of the world might be another of the convenient, self-forgiving myths that the Tribe use to justify their behavior and the way they treat humanity.&lt;br /&gt;
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== &#039;&#039;Noach&#039;&#039; - The Fall ==&lt;br /&gt;
With mankind dominant in the world, the Tribe fades out of history, but not entirely. The blood of the Progenitors is immeasurably strong - it can&#039;t be bred out or extinguished. The Tribe has, as far as they can tell, always existed somewhere - at some point at the fringes of society, where cousin meets cousin one too many times and the ratio of human to Other in their blood reaches a tipping point. Where the lines blur between man and beast. Where the world gets a little bit weirder. Here, there be dragons. The Tribe&#039;s got a place in human history, but it&#039;s at the fringes. Reliable records are scarce. Part of the day-to-day life of modern members of the Tribe deals with this sort of cryptohistory : tracking down the footprints left by monsters in days past and unraveling references and images in religious texts and icons. &lt;br /&gt;
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What is known or suspected is that, during the period of mankind&#039;s expansion, as the earliest civilizations were taking root, the Tribe was present and the enmity between them and humanity enduring. The Tribe&#039;s mythologists record tale after tale of horrors - sea monsters and miscegenated freaks straddling the line between mankind and beast - and sees in them the deleted history of the Tribe. Leviathans became the Other to mankind&#039;s growing sovereignty over the world. In this period, the last vestiges of the Tribe&#039;s pure blood were wiped out, and they came to thrive only at the edges and with a much-lessened connection to the Progenitors and their divine nature. The Strains of the Tribe become stratified at this point, as only the strongest ties of blood, descent from the foremost of the Progenitors, could be expressed at such a far reach. Family lines began to solidify in isolated regions, either by accident or design, and the Tribe faded into a memory, recalled only through fragmented myths or through their Hybrid cousins. &lt;br /&gt;
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Severed from the Primordial Seas, the Tribe&#039;s control of itself and connection to its divine nature was greatly lessened. In place of Tiamat, the core of their world became what they call the Tempest - both a literal disruption at the core of the mystic waters that the Tribe has access to and a term for the emotional and social havoc that a Leviathan is subject to. The ascent of mankind has, in essence, robbed the Leviathans of their birthright and their self-control. In the &amp;quot;fallen&amp;quot; world, the Tribe has little control of the changes that take place in their bodies and even less control of the contents of their own mind. Little wonder, then, that mankind records them as horrors and predators.&lt;br /&gt;
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=== Speciation ===&lt;br /&gt;
As the Tribe&#039;s history begins to overlap with the historical records of humanity, the various lineages and ancestries settle into a more distinct grouping. Those human bloodlines that were touched lightly, or host to the blood of lesser Progenitors, eventually began to produce fewer and fewer offspring who manifested that blood, until it was functionally absent. While the blood of the Tribe cannot ever be said to truly disappear, the vast majority of Leviathans born in the span of human history have descended from a handful of Progenitors. The greater part of these, in turn, can trace their ancestry to a group of seven Progenitors, with their bloodlines expressing themselves in distinct and identifiable patterns. Occasionally a freak birth occurs, a member of the Tribe that is not linked to a known Progenitor or from a line that was believed to no longer exist. Far more common are families of Hybrids that cannot be easily traced to a known Strain - the leftover fragments of a lost bloodline. On the other hand, the most commonly-seen Strains have collated information about their Progenitors and a mythology of the lost world has evolved over time. &lt;br /&gt;
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==== Primordial Icons ====&lt;br /&gt;
&amp;quot;&#039;&#039;Mother Hubur, she who fashions all things,&#039;&#039;&lt;br /&gt;
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&#039;&#039;Added matchless weapons, bore monster-serpents,&#039;&#039;&lt;br /&gt;
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&#039;&#039;Sharp of tooth, unsparing of fang.&#039;&#039;&lt;br /&gt;
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&#039;&#039;With venom for blood she has filled their bodies.&#039;&#039;&lt;br /&gt;
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&#039;&#039;Roaring dragons she has clothed with terror,&#039;&#039;&lt;br /&gt;
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&#039;&#039;Has crowned them with haloes, making them like gods,&#039;&#039;&lt;br /&gt;
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&#039;&#039;Whoever beheld them, terror overcame him,&#039;&#039;&lt;br /&gt;
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&#039;&#039;And that, with their bodies reared up, none might turn them back.&#039;&#039;&amp;quot;&lt;br /&gt;
* The Enuma Elish&lt;br /&gt;
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All told, there are seven Progenitors whose blood survives in the modern world in appreciable quantities. The seven Strains descended from them represent a little under nine-tenths of the Tribe&#039;s numbers and has done so for the duration of human history - while one group might grow or shrink, the proportions remain roughly the same. These Progenitors have received the lion&#039;s share of the scrutiny directed by the inquisitive minds of the Tribe, and therefore more information about them has survived to the present. &lt;br /&gt;
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Bahamut is a being of immense size, called &amp;quot;Unchained.&amp;quot; It was said to be tranquil at most times, with cities and temples erected across its broad back, but to rumble with rage when displeased, responding to rebellion or heresy with apocalyptic wrath. These rampages were said to rock the foundations of the world and shake the skies. Some Leviathan scholars - or &amp;quot;scholars&amp;quot; as the case may be - identify Bahamut&#039;s periodic purges with the shifting of ages in Mesoamerican myth, or the fabled Deluge of the cradle of civilization. From Bahamut descend the &#039;&#039;&#039;Bahamutans&#039;&#039;&#039;, a Strain who have a talent for emulating both their Progenitor&#039;s nurturing fecundity and incredible power and size. &lt;br /&gt;
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Dagon is a hotbed of life and sustenance - but not of ease or security. It is called &amp;quot;the Hierarch,&amp;quot; and is said to give birth to countless creatures and serve as a source of &amp;quot;creation&amp;quot; in general. Religious edicts, practices, and rituals were its purview, and it rewarded compliance with full harvests and nourishment. It was the patron of faiths and fertility cults, and could call down rain when pleased or devastating storms when wrathful. It survives in the half-fish icons of Mesopotamia and in the cruel and bloody rites that mankind relied upon to call forth fertility or a healthy crop. From Dagon descend the &#039;&#039;&#039;Dagonites&#039;&#039;&#039;, a Strain who maintains the deified stance of their Progenitor, creating life and directing mortal cults.&lt;br /&gt;
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Isonade the &amp;quot;Island-Breaking&amp;quot; is a being of the deep, suited to the pressure of the seas. Its power and grace were legendary, both raising up landmasses with its strong arms and gracefully sculpting mountain ranges or delicate palaces and temples of coral - or destroying them with singular, devastating blows. It was a being of fluid form but impossible strength, as much appeased as revered. It survives as the impossible sea-serpent and the mythology of crafted terrain - mountains said to be the bodies of immense beasts felled in bygone days, or collapsed piles marking a captured titan. From Isonade descend the &#039;&#039;&#039;Akkorokamui&#039;&#039;&#039;, a Strain who use their power and influence to dominate humans and thrive in centers of wealth and power.&lt;br /&gt;
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Nagaraja, called &amp;quot;Watchful&amp;quot; or &amp;quot;The Celestial Eye,&amp;quot; is the guide of the sun, described as one of its many ever-watchful eyes (along with the moon and the innumerable stars), yet itself never came to light. From reclusive secrecy it monitored all things and declared edicts and directed the Tribe and their mortal followers, gifted with prophecy and insight into the minds of others. Nothing escaped its gaze and those that attempted to deceive it would be dragged screaming towards its gaping maw. From Nagaraja descend the serpentine &#039;&#039;&#039;Vasuki&#039;&#039;&#039;, a Strain gifted with their Progenitor&#039;s vision whose cults are ever monitored and whose eyes - and influence - can be found everywhere.&lt;br /&gt;
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Nu, the &amp;quot;Elder,&amp;quot; also called Naunet or Nun, is said to be the first of Tiamat&#039;s offspring, and to have the most profound connection to the Primordial Waters. It was the stirrer of the seas and the sky, having inherited their mastery from its creator, and its fluid form could go anywhere and take any shape. Nu was the most distant from humanity and yet was subject to great fear and reverence, for its control shaped the known world. Knowledge of Nu remains in fragmented tales of primordial ooze and original waters from which life emerges - as well as in the terror presented by storms and floods. &#039;&#039;&#039;Nu&#039;s&#039;&#039;&#039; descendants keep its name, and the Strain is known to retain the strong bloodline and elemental mastery of their Progenitor.&lt;br /&gt;
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Oceanus, the &amp;quot;Father-of-Seas,&amp;quot; is said to have been granted dominion over a greater portion of the human masses due to its incredible beauty and allure. As a deity of men, it was said to have created the rivers and lakes that sustained them, all in exchange for irrational fealty and servitude. If denied reverence, it would break the minds of the rebellious, or turn their families upon them in furious storms of zealous violence. Even among the Progenitors, it was a source of horror, for the wrath of Oceanus had faces and names; it would come as a loved one with a culling blade. From Oceanus descend the &#039;&#039;&#039;Oceanids&#039;&#039;&#039;, a Strain that claims for itself the stature of Greek heroics, asserting that their unearthly beauty and might is recorded in the mythical merging of the bloodlines of nymphs with the legendary figures of the antique world.&lt;br /&gt;
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Tanin, called &amp;quot;the Unbending&amp;quot; and the &amp;quot;Sinner-Devouring,&amp;quot; is hailed as the foremost predator. It was said to stalk the Primordial Waters, unseen but all-seeing, wreathed in gaping jaws and poisonous spines. Those that crossed its path, if found wanting, would be devoured without hesitation or remorse - Tanin&#039;s mouth was the gate of Hell. Whole nations of rebels were said to have disappeared between its razored teeth. It is immortalized in the stories of devouring beasts and the images of Hellmouths, as well as mankind&#039;s terror of the predators of the deep blue sea. From Tanin descend the &#039;&#039;&#039;Taninim&#039;&#039;&#039;, a Strain who continue the work of their Progenitor, wielding the natural weapons of the Tribe and passing judgment on the Tribe&#039;s enemies. &lt;br /&gt;
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But these are not all. The legends of the Tribe record the names of dozens more, and from time to time a descendant of one of these lesser-known Progenitors emerges - or is discovered. Among the dire names listed on the tablets of the Tribe are &#039;&#039;Sanna the Glacierhide&#039;&#039;, &#039;&#039;Smoke-Wreathed Titlacauan&#039;&#039;, &#039;&#039;Tangaroa of the Burning Blood&#039;&#039;, and &#039;&#039;World-Coiling Jormungandr.&#039;&#039; Some others exist, but it can never be certain if a name refers to an unknown Progenitor or merely indicates a familiar figure. Much of the history of the Progenitor&#039;s world has been subsumed into the myths and pantheons of mankind.  &lt;br /&gt;
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=== The Rift ===&lt;br /&gt;
In the absence of the Primordial Seas, the Rift is what remains. In place of permanently basking in the diluted glory of Tiamat, the Tribe now wallows in a hollow echo, a stunted replica of what was once a very real physical entity which covered and contained the entirety of the world. The Rift is little comfort to the fevered mind of a Leviathan - it is dark and wracked with spasms, impossibly and terrifyingly vast while retaining an oppressive and claustrophobic atmosphere. Ultimately, the Rift represents the subconscious of the Tribe, the wracked minds of both Leviathans and their Lahmasu relatives, as well as scattered remnants of the Progenitors. In a sense, it is a museum - a place where neuroses, afflictions, and fears survive, long after their owners have died. The Rift teems with horrors both native and imported, and above all it resonates with a feeling of loss and impending violence - there is no comfort or security to be found in its depths. And yet it is the closest thing the Tribe has to an ancestral homeland. &lt;br /&gt;
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A Leviathan may enter the Rift through the medium of water, although alternate methods exist. The more the water resembles the sea, the better - and a sea that is wracked with the fury of a storm is better still. In any form, water is a powerful conduit for the blood of the Progenitors, and any body of water sufficient to cover most of a Leviathan&#039;s body - and that of any potential passengers - will serve as a gateway. The trip is often one-way, as the passage of the Leviathan opens the conduit to the unrelenting fury of the Tempest, tossing water into the sky or causing it to breathe forth great clouds of fog or mist. &lt;br /&gt;
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The Rift has layers, each one farther from the Shore (the physical world - or what remains of it). Its increasingly inhospitable depths are host to numerous beasts both ancient and newly-forged, and in some dark corners remain lost structures, sunken in the parting of the waters, which a Leviathan might explore or take shelter in. Ultimately, though, a Leviathan reaches the core of the Rift - the gaping wound left in it by the depth of Tiamat - and gazes upon the physical Tempest, a churning mass of such ferocity that no being has entered it and escaped. Rumors abound that the Tempest, should one pass through, might serve as a gateway to a deeper, purer reality - but none have returned and few would chance annihilation in that terrifying maw simply to test out a rumor. For the time being, the Tribe is cut off from the world that they lost, and might always be so.&lt;br /&gt;
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== &#039;&#039;Lech Lecha&#039;&#039; - Getting By ==&lt;br /&gt;
Time passes, and the Tribe, for all intents and purposes, disappears. As civilizations grow and spread and mankind makes strides in mastering the forces of nature and understanding natural history, fear was replaced with reason. The blank spaces in maps were filled in, and myths debunked. The overall effect is that the Tribe has, for the vast majority of human history, had no real information about the lost world they ruled or the Progentiors that they descend from. A modern Leviathan is born into an era in which almost all of the relics of the Progenitor&#039;s world have been destroyed, and all of the lore buried in century after century of speculation and addition. They are changing - &#039;&#039;cannot help but change&#039;&#039; - but into what, they have no idea. The Tribe&#039;s society exists solely as an attempt made by desperate and terrified individuals to build a model of life that sustains them and offers hope and direction. &lt;br /&gt;
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They need it. The blood of the Tribe is not something that can lie still. A Leviathan cannot be human again, not really, and if the should attempt it they will find the press of the Tribe&#039;s atavistic urges growing stronger and stronger if left unindulged. The Tribe are not human. This is the revelation that a Leviathan reaches during the period in which he or she comes to realize that there is something not quite right about them - the transition from normal person to Leviathan. There is no single factor that is known to begin the change, and no method is known which can discern a potential Leviathan from a normal human. In the absence of a trigger, however, there are a multiplicity of potential factors, each of which pushes the portion of a human&#039;s blood that contains traces of the Progenitors forward. Genetics are an issue - families that have produced Hybrids and Leviathans before will likely do so again. The placement of the stars upon a person&#039;s birth may also matter, or his blood type, or the number of siblings she has - or none of these. The fact of the matter is that the Tribe has attempted to isolate the necessary traits to produce another of their number and has simply failed. Failed for the whole duration of human history, despite grotesque breeding programs and mystical rites - all of which have left monstrous remnants across the globe, twisted hybrids and defiled stretches of land. &lt;br /&gt;
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=== Emergence ===&lt;br /&gt;
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As a result, most Leviathans come into their inheritance while ignorant of the history of the Progenitor&#039;s world and the existence of the Tribe. This lack of information adds another layer of discomfort to a process that is already physically and emotionally agonizing. No two members of the Tribe experience an identical Emergence - the period during which the fledgling Leviathan begins to manifest the Wake and the ability to change shape. However, the Emergence is uniformly a period of anxiety and loss of control, during which the blood of the Progenitors runs rampant, causing emotional distress and Outbursts of uncontrolled transformation. A Leviathan might find her friends become uncomfortable in her presence, or a beloved pet becomes aggressive and refuses to be touched. He might dream of the ocean depths, or feel muscles - or &#039;&#039;creatures&#039;&#039; - squirming beneath her skin. Old impulses, the usual catalogue of basic instincts, become more pronounced, or begin to overlap. The scent of rotting fish might become, for a brief and stomach-turning moment, arousing. The touch of a lover might call up blinding rage alongside the usual warmth and comfort. Such incidents will begin to occur with increasing frequency. Some Leviathans seek medical or psychological aid, or council from family members. The most fortunate of these (for a given value of fortunate) will be in families that have some knowledge of ancestors whose bloodline also manifested, or even perhaps a living branch of the family composed of Hybrids. These will receive kernels of information, often misleading or misinterpreted, about their condition.&lt;br /&gt;
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Most others are not so lucky. Those that seek medical help will likely be turned away by frightened mortal - or themselves flee from the obsessive curiosity (and reverential awe) that the Wake conjures up in their would-be healers. Some are in no position to seek help, or too afraid of what they will discover. These may research on their own, or delve into family records. There is often little to nothing to find. Throughout this period, incidents will become more pronounced and more frequent, but some degree of control will develop. A change might be bitten down upon, or at least suppressed for a few crucial moments. The terror evoked by the fledgling&#039;s presence may weaken to a general sense of unease. Hardly optimal - but survivable. A Leviathan&#039;s Emergence can be said to be complete when he or she grasps enough self-control that getting by on a day-to-day basis without incident becomes merely uncertain rather than preposterous. This is the point at which the struggle can move from resisting one&#039;s nature to mastering it. A key element to coming to this point is a certain degree of acceptance. A Leviathan must be willing to accept that they are not purely human - or no longer purely human - in order to identify with and govern their divine nature. This acceptance doesn&#039;t have to be life-affirming or positive, and rarely is. Most Leviathans remain horrified with themselves well past their Emergence. It merely means drawing a line and saying, &amp;quot;I am something other.&amp;quot; What follows is determining what that &amp;quot;other&amp;quot; is going to be.&lt;br /&gt;
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=== Schools ===&lt;br /&gt;
[Picture, half page: The top half of the picture shows a walking man in work clothes and a hardhat. Rising up around him are half-completed buildings, mostly skeletal, and the sky is covered in smoke. He holds a box lunch in his right hand and a hammer in his left. He is walking through a large puddle which dominates the ground. In the puddle is a reflection depicting a similar-looking man wearing black robes with hieroglyphic figures sown in. He wears a steepled priest-like hat. rising around him are towering ziggurats, and the sky is stormy. He holds a human heart in his right hand and a cruel bronze dagger, stained with blood, in his left. Both men are smiling in an off-putting fashion.]&lt;br /&gt;
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The primary activity of a Leviathan, beyond the day-to-day elements of normal life, is a search for definition and structure. The control that the Tribe can exercise over their powers is unreliable at best, and nothing can be done about the isolation imposed by the Wake. In the face of this instability, members of the Tribe adopt methods of coping and moving forward, attempting to create a sketch of the sort of being that they will become. These approaches are referred to as Schools. Despite the institutional tone that the name conjures up, a School is not an edifice. Instead, it should be seen as a stance adopted by a Leviathan towards the reality of their nature and the lost history of the Progenitor&#039;s world. A School is a marker of how a Leviathan deals with the questions of who and what they are and what relationship they will have to humanity and the Tribe.&lt;br /&gt;
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Those Leviathans that seek their place in the Rift and the study of the Primordial Waters make up &#039;&#039;&#039;the School of the Abyss&#039;&#039;&#039;. They are explorers and ascetics, looking to find their place in serene harmony with their surroundings. Part of this search involves accepting that, on some level, the Tribe are alien to the fallen world established by mankind, and most of the School&#039;s proponents eventually gravitate towards the margins of civilization, living in the deep woods or on remote islands. In isolation they continue their search for a Tranquility founded on self-awareness and self-acceptance. &lt;br /&gt;
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Those that make up &#039;&#039;&#039;the School of the Sun&#039;&#039;&#039; are the priests and demagogues of the Tribe. Asserting the lost position of the Tribe as intermediaries between mankind and the Progenitors, they attempt to return to that position. The heart of the School&#039;s strategy is finding a place in something larger than themselves, exploring their spiritual life as part of guiding and participating in the growth of others. The School of the Sun are the Tribe&#039;s cult-leaders, politicians, and visionaries, looking for a Tranquility that comes from external inspiration, humility, and spiritual fulfillment.&lt;br /&gt;
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&#039;&#039;&#039;The School of Clay&#039;&#039;&#039; searches for a place in the world of humanity, attempting to grasp the core of the human experience and integrate themselves appropriately into the fallen world. They are the socialites and psychologists of the Tribe, using analysis and observation as a basis for constructing a survivable social role for themselves. Understanding that life in the fallen world will not come to them &amp;quot;naturally,&amp;quot; they seek it out, accomplishing with science and patience what instinct will not provide. Fearing (or, more charitably, acknowledging) the isolation that the Tribe suffers, the School of Clay constructs identities around itself. They manufacture the role that will offer their Tranquility.&lt;br /&gt;
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Those Leviathans driven to defend themselves and others make up &#039;&#039;&#039;the School of the Reef&#039;&#039;&#039;. Realizing that the fallen world offers no sanctuary to the Tribe, they throw themselves into the fray, studying their enemies and honing their skills. The School&#039;s approach insulates them from the anxiety of their condition, burying metaphysical concerns beneath the more immediate problem of survival. The more far-sighted members of the School look forward to a battle to overthrow the result of Marduk&#039;s success, a victory that would return the Tribe to positions of safety and security. They found their Tranquility on having a purpose and a goal - defend my friends and cow my enemies, whoever they may be.&lt;br /&gt;
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Some Leviathans find themselves devoting their time to considering their own condition and the nature of the Tribe itself. These make up &#039;&#039;&#039;the School of Fog&#039;&#039;&#039;, who seek to reforge the alliances that once bound the Tribe and rebuild lost traditions. The mysterious history of the Tribe becomes the focus of their study, seeking a place in relation to their peers. The final goal is a complete lineage and culture that would sustain and guide the Tribe for centuries to come, offering a place to stay and a person to be. The School seeks a Tranquility through the revelation of history and the hunt for a sense of belonging and purpose.&lt;br /&gt;
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While a Leviathan is not indoctrinated into a School, a slight hierarchy might be present on a local level. More experienced and established members of the Tribe, should they find themselves sharing opinions with a &amp;quot;cousin,&amp;quot; might take them under their wing. For the most part, guidance and assurance are the best that a mentor can offer. Confidence and security cannot be taught. These local icons might eventually be seen as a figure of import in Tribe politics, but this is more a factor of their person as their School. No member of the Tribe can outrank another except by the complicity of the &amp;quot;junior.&amp;quot;&lt;br /&gt;
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==== Sidebar: Other Schools? ====&lt;br /&gt;
It&#039;s certainly a possibility that Leviathans exist that don&#039;t fall into one of the specified Schools. What&#039;s far more unlikely is a Leviathan without any School whatsoever. Fundamentally, a Leviathan without a School is without a strategy for dealing with the stresses of his or her condition. Part of Emergence, and one of the key elements of being a Leviathan with tenuous control rather than a fledgling without any, is accepting one&#039;s inhuman nature and thinking actively about how to live with it. That&#039;s where Schools come in. The Schools are intended to be broad and to cover a multitude of strategies, but if a character isn&#039;t well-represented by any of them, it&#039;s certainly possible for a player and their Storyteller to design a School that makes sense. Schools should have a clear concept of what a Leviathan is and how they should act - that&#039;s what a School &#039;&#039;is.&#039;&#039; Mechanically, they offer a free Specialty in one skill from a choice of three (one from each category) and favor Evolutions from two Vestiges.&lt;br /&gt;
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Leviathans occasionally change Schools during their lives, but it&#039;s rare for one to entirely abandon School altogether. Such a change would represent a rather dramatic shift in personal philosophy and would likely be the precursor to a catastrophic breakdown and loss of Tranquility - being without a School is akin to having no clear goals, self-image, or life philosophy. &lt;br /&gt;
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=== Humanity ===&lt;br /&gt;
The largest barrier between a Leviathan and a normal human life isn&#039;t the risk of unwanted transformation. While such incidents are common and horrifying for onlookers, they are sporadic. Comparatively, the Wake is inevitable. The neatest explanation of the Wake is that it is a region surrounging all Leviathans which triggers instinctual responses of fear, servitude, and awe in normal humans. While its effects don&#039;t quite reach the level of mind control, it nonetheless presents a near-insurmountable hurdle to having normal social interactions. Humans in the presence of a Leviathan feel uncomfortable and anxious. Their teeth are on edge, and the hair on the back of their neck stands up. They lower their voices unconsciously. More importantly, from a moral standpoint, they &#039;&#039;give way&#039;&#039; to the Leviathan, both physically and socially. In a face-to-face conversation, a Leviathan is essentially constantly bullying his audience. &lt;br /&gt;
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Imagine what it would be like to never receive a contrary viewpoint or unexpected refusal. More than that, imagine what it would be like to speak to people who were, you knew, certain (on some subconscious level) that they must appease your whims. Members of the Tribe make people uncomfortable, and there&#039;s not much they can do to prevent it. As a Leviathan grows more powerful, the Wake becomes more oppressive and widespread - permeating first his home and then his neighborhood. Children no longer play on the street. People lock their doors and neglect their yards. The cops don&#039;t come around. Families move away. Worse are those for whom the Wake becomes an irresistable lure, breaking their will and causing them to respond with slavish devotion to the Leviathan. Called Beloved, these unfortunates have their personal world rewired to revolve around their new obsession - either with fanatical worship or, far more often, confusion and terror. The Beloved retain their presence of mind and just enough of their will to know that they are experiencing some sort of traumatic breakdown, but they have no idea what it is that draws them to the Leviathan. Some become stalkers. Others are far more pitiful, lingering around the subject of their obsession, equal parts frightened and captivated.&lt;br /&gt;
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On occasion, a human whose will is snared by the Wake will resist being broken. Perhaps instinctual hatred and terror overwhelm the impulse to worship and obey, or perhaps a strong mind responds to pressure with outraged resistance. Regardless, devotion is replaced with obsessive hatred of the Leviathan whose Wake touched them, as well as animosity for the Tribe as a whole. No less fanatical than the most devoted Beloved, these strong souls dedicate themselves to the annihilation of the Tribe. In ancient days, the Tribe called them Nebrodids, but the more common label in the modern world is far more evocative of their drive - Ahabs. An Ahab is a driven and dangerous enemy of all Leviathans; their will insulates them against the Wake, while their fanatical drive makes them relentless and unpredictable. Most will be satisfied with nothing less than the complete and total extinction of the Tribe.&lt;br /&gt;
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While much could be said of the sins committed by members of the Tribe making use of their miraculous powers, the fact is that the average Leviathan is far more likely to abuse the Wake. In place of a storm that devastates a city, an abusive Leviathan can begin to simply take what he or she wants from others, never having to feel the sting of denial. The ensnared hearts of the Beloved are even more susceptible to an immoral Leviathan, who can compel them to give up their comfort, lifestyle, even their very lives, to please the focus of their obsession. These little betrayals are far more common than some wrathful outburst of divine power, and more likely to push a wedge between a Leviathan and humanity. It is far more common for a member of the Tribe to descend into depravity with numerous small concessions to necessity. &lt;br /&gt;
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Strangely, some humans are completely unaffected by the Wake. Called Atolls, they seem to be entirely untouched by the pressure created by a Leviathan&#039;s presence, and contact with them can serve as a momentary respite from the Tempest. The allure that they have to members of the Tribe cannot be overstated. The sound of an Atoll&#039;s voice, or a touch of their hand, offers a momentary relief from an otherwise inescapable sense of anxiety and tension. Leviathans have likened contact with an Atoll to a massage or a long bath - something that seems to allow them to step outside of the hardships of their life and relax, if only for a moment. Members of the Tribe will often go to any length to secure this contact, and the result can become horrific. An unscrupulous Atoll can manipulate a needy Leviathan, while a desperate Leviathan might kidnap and imprison their &amp;quot;soulmate&amp;quot; to retain access to the addictive comfort of respite. The Atoll&#039;s immunity to the Wake only exacerbates the problem - they are one of the few people that can simply deny a Leviathan. The Wake is a powerful tool, yes, but its power often means that a Leviathan is desperately underprepared for socializing on an even keel.&lt;br /&gt;
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=== Family ===&lt;br /&gt;
It is a source of mixed feelings for most Leviathans to know that they are linked by blood not only to their immediate mortal family but to each and every member of the Tribe and, beyond even that, to all of the spawn of Tiamat. At the first level, a Leviathan can find some allies in his parents and siblings. A family that is deeply touched with the blood of the Tribe is often subtly different from its neighbors. The family &#039;&#039;remembers&#039;&#039;. If a Leviathan has emerged from the family in the past, there will be traces. A Leviathan that interacts with their family - or raises one of their own - will change them. Siblings and cousins become cultists. Children are twisted hybrids, warped by the presence of a Progenitor&#039;s blood. Elements of the Leviathan&#039;s search for meaning and position will be imposed on family tradition and practices. Rituals will emerge. As time passes, the more direct influence might fade, but elements will remain as family folklore and superstition. In the most drastic cases, a whole branch of the family might be composed of Hybrids, lurking at the fringes, just awaiting the re-emergence of the blood of the Progenitors. For some Leviathans, a lot of the little quirks of their family begin to make a hell of a lot more sense after their Emergence. &lt;br /&gt;
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Family connections can be a blessing, but most are tainted with the same disparity of power that isolates a Leviathan from other humans. Relatives are not proof against the Wake, and the acknowledged divinity of a member of the Tribe means that the tendency towards worship will only be more pronounced in those that are &amp;quot;in the know.&amp;quot; A Leviathan who returns to his family will find that his role has shifted completely. Those that once offered consolation and advice will now come asking for blessings, and former close siblings will be deferential and timid. The role of deity is incompatible with the role of a child or sibling. It is for this reason that most members of the Tribe find that their only peers are, well, their peers. Fellow Leviathans are immune to the Wake. They share many of the same concerns and are undergoing the same changes. The solution isn&#039;t perfect. Just because members of the Tribe have something in common doesn&#039;t mean that they enjoy one another&#039;s presence. Beyond the usual hurdles of incompatible personalities and annoying quirks, the instincts encoded in the blood of the Progenitors are deeply rooted in the urges of a beast. Being close to a fellow Leviathan can trigger numerous and conflicting instincts - inappropriate desires combined with a violent and territorial outrage. Members of the Tribe are simultaneously experiencing one another as human individuals and as potential rivals or mates (or both). &lt;br /&gt;
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When a group of Leviathans meets, whether for a given reason or because they all share a given trait, such as living in the same region, it is called a taxon. These serve as the most relevant social unit for the Tribe, but they are entirely ephemeral, and can vary widely in size. If every member of the Tribe in a city meets, that&#039;s a taxon, and it&#039;s the same deal if it&#039;s only the three Leviathans that share a county. Many taxon are composed of Leviathans who share a School, as some event relative to their shared interest comes up that they wish to consult on. These events aren&#039;t built with a guest list in mind, however, and no one with an interest is going to be denied entrance to the meeting - they&#039;re there because they&#039;re interested, not because they&#039;re part of some secret club. A taxon might involve an exchange of information, especially contact information, in order to build a support group, but many Leviathan are reluctant to be &amp;quot;in touch&amp;quot; with other members of the Tribe - there is an understood degree of emergency that is necessary before contact will be made. &lt;br /&gt;
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Regional taxa might meet on repeated occasions and evolve an informal leadership structure, in which the most dangerous or experienced Leviathan that bothers to show is given precedence and can make requests of those present. The position is mostly organizational, however, and Leviathans will effectively be offering aid on their own discretion. The regional &amp;quot;leader&amp;quot; will be the one that members of the Tribe look to for advice and guidance when a local cousin goes rogue (or Typhon), often right before each individual does what he or she intended to do in the first place. A regional taxon is also where Leviathans that will later form a Cohort might meet, and where members of a School can trade information and talk shop with one another. Informal taxa leaders are traditionally called Headmen. The most influential of these might &amp;quot;lead&amp;quot; for years and impose a certain regularity to taxon meetings, but this is rare. Far more often, a given region with a significant Leviathan population will instead have several Headmen that lead taxa on different areas of interest. A truly driven and well-respected Headman can serve as the founder of a Legion, forging his taxon into a ritual event with far-reaching consequences. &lt;br /&gt;
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The family tree of the Tribe is more of a thistle bush, however, and there are a vast number of beings that share at least some fraction of their ancestry with the Progenitors. Hybrids are the foremost of these, with a mixture of strong Progenitor and human blood producing a being whose form echoes the Progenitor, without many of the mystic gifts of the Tribe. Hybrids can vary from nearly-human to complete abominations, and many are cursed with animalistic minds to match their bestial bodies. The primary Strains of the Tribe are fortunate to produce relatively stable Hybrids who share roughly the same set of traits. These serve as their servants and acolytes, the defenders of the line, and are differentiated from others by the title of Lahmasu. Other lines of Hybrids are produced by accident or through exposure to the blood of Tiamat from sources other than the Tribe. These can vary wildly in appearance and mentality, and most lurk in forgotten places as predators and scavengers. Hybrids can be allies, but most that are not Lahmasu are unreliable and often have their minds warped by the hardships of their twisted existence. They combine the predatory instincts and natural weapons of a beast with the cruelty and cunning of a human predator, making them extremely dangerous. Taxa are occasionally formed simply to wipe out a band of Hybrids that has grown too brazen in its excesses, but, as Hybrids can recreate themselves reliably through reproduction, it is hard to tell if a given clan has been truly exterminated. &lt;br /&gt;
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More dangerous than Hybrids are those offspring which shoot from Tiamat&#039;s other spawn. While the Progenitors were apparently the most numerous, the Tribe has discovered that they were not alone. Little is certain about these distant cousins, and theories abound of a Progenitor or group of Progenitors which were spawned for sovereignty over the sky and earth as well as the seas. Some Leviathans point to the story of Echidna, another mother of monsters, as a potential offshoot of Tiamat. The Tribe refer to these disparate terrestrial cousins as the Chthonians. Some Chthonians manifest supernatural abilities, including a sort of Wake, while others do not - suggesting perhaps that the &amp;quot;lesser&amp;quot; cousins are in fact Hybrids spawned from a hidden and parallel Tribe of the land and sky, which has survived in pockets to the modern nights. When members of the Tribe meet these distant cousins, the results are usually not pretty. Thus far, there is no known record of contact and cooperation with the &amp;quot;other Tribe,&amp;quot; should it truly exist.  &lt;br /&gt;
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=== Cohort ===&lt;br /&gt;
Leviathans that share a taxon and who come to be particularly close (or at least maintain an unusual level of contact) form into a unit called a cohort. Equal parts support group, political unit, and family reunion, cohorts are the favored social organization for younger and fresher Leviathans. While the tension of contact with fellow Leviathans means that cohorts rarely share living space, most are close enough to come when called, and the local scale of the unit permits them to come to one another&#039;s aid when necessary. Such aid can be as straightforward as a spare arm in case of violence or as complex as counsel and emotional support. The disturbing mixture of attraction and loathing that members of the Tribe share means that cohorts exist in a particular form of stress. &amp;quot;Love-hate&amp;quot; relationships are the norm, and often are experienced with an intensity that would shock and distress outside observers. For a member of the Tribe, though, such tempestuous connections are better than the isolation and discomfort that they experience in the company of normal humans. &lt;br /&gt;
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Leadership in a cohort is usually a difficult subject. It&#039;s rare that a Headman emerges in a cohort, as they are usually founded by relative equals operating on similar scales and dealing with the same problem. In such a scenario, a grab for power will usually be seen as insulting at best and as an outright threat at worst. Some cohorts grow to have an informal organizer, usually a level head who helps mediate between members, but even these would be startled by the suggestion that their arbitrator is in a leadership position. It&#039;s far more likely that each member of the cohort has a given region of focus, in which they are given some credit for their authority. If a member needs help rooting out a dangerous clan of Hybrids, he or she will go to the most militantly-minded member. If they need something translated, the most scholarly, and so forth.&lt;br /&gt;
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Most cohorts are relatively short-lived, lasting for a year or two until members move away or succumb to the dangers of their condition. Some implode, often viciously, as members come into conflict and lash out emotionally and physically. Those cohorts that survive for longer periods are usually at some point in between, being close enough to remain cohesive without becoming so close as to invite disastrous clashes. As with most things, it&#039;s a balancing act. Those cohorts that do manage to survive can become incredibly influential, as cults support one another and individual members develope. A number of Legions have formed from a core group of a Cohort that comes to share ideas about the Tribe and their shared destiny. &lt;br /&gt;
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=== &amp;quot;Culture&amp;quot; ===&lt;br /&gt;
The most important thing to realize about the Tribe is that each member is engaging in the creation of a culture. While the tendency is to dress the practices of a Legion or cohort up as remembered elements of a lost society, there&#039;s very little actual authority to be found. Most Leviathans are constructing the orthodoxy they claim to uphold. The consciousness of this varies from Leviathan to Leviathan, but it&#039;s never entirely absent. The &amp;quot;primordial kingdom&amp;quot; that the Tribe discusses is a mishmash of images and myths collected haphazardly from a dozen or more cultures and asserted alongside a claim of veracity and accuracy. It&#039;s ridiculous, perhaps, but it&#039;s also &#039;&#039;important.&#039;&#039; The &amp;quot;big lie&amp;quot; is what stands between the Tribe and complete and total uncertainty. If they were purists about only embracing what they can prove to be true, they would have nothing at all. &lt;br /&gt;
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The upshot of this is that the Tribe&#039;s &amp;quot;culture&amp;quot; is pretty fluid. Thoughts about the nature of the Progenitors and the significance of a given myth or relic are going to vary from Leviathan to Leviathan, and from Cohort to Cohort. Within a given taxa, it might be the case that a charismatic or domineering figure might champion a viewpoint, causing a resultant shift in the beliefs of those in the area, but these are the exception. It also means that the inevitable shifts aren&#039;t accompanied with the same sort of difficulty and reluctance that typifies a major shift in political or religious ideologies - there&#039;s a certain &amp;quot;attraction&amp;quot; that a new &amp;quot;truth&amp;quot; offers. Change is compelling. Change camouflages the fact that the Tribe hasn&#039;t really made meaningful progress towards a reliable idea of what they are and what they should do &#039;&#039;throughout the whole of history.&#039;&#039;&lt;br /&gt;
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Cohorts tend to share an aesthetic or narrative of history, but it&#039;s not always the case. Many are formed out of necessity, after all, and discontent and disagreements are hardly unusual. Legions tend to have a far more stable set of beliefs, which they impose upon entrants, but even a Legion isn&#039;t a stable entity. There&#039;s politics and personal interest at every level, and the inheritors of a Legion, or those &amp;quot;reviving&amp;quot; a &amp;quot;lost&amp;quot; Legion, tend to have their own views that are imposed with the assertion of authority and orthodoxy. Even fanatics are still people.&lt;br /&gt;
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==== Nautical Cohorts ====&lt;br /&gt;
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A recurrent phenomenon is the appearance of nautical cohorts, based on a riverboat or ocean-going vessel. It makes sense for Leviathans, who crave isolation from humanity and are deeply attracted to bodies of water, to just go sailing away from everything. A good number of younger Leviathans spend some time on ships but are quickly frustrated by human companionship, and attempt to correct this with all-Leviathan (or almost all) crews. It usually works, for a time. &lt;br /&gt;
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Out in the ocean, you can take the time to hear yourself think. There are immensities where you can shapeshift into your most primordial form, where no-one can look upon you and be horrified. It&#039;s a relief to some of the Tribe, while others often fear it would be too easy to lose themselves in this way. Sea life is also a hard experience. There is constant work, little sleep and many dangers, from storms to pirates to close inspection by the coast guards. But it is also a way to travel to undiscovered locales and investigate rumors of Progenitor traces or eldritch relics.&lt;br /&gt;
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Modern maritime shipping is an unnoticed giant. 95% of all cargo transits through maritime means: it is the cheapest way to move people or things. It&#039;s also fairly slow and unpredictable, which suits most Leviathans just fine. A number of nautical crews undergo traditional shipping work. A modern ship can shift thousands of tons of merchandise with as little as 8 or 9 (overworked) crewmen. You can easily crew a large ship with a cohort and its members&#039; Beloved.&lt;br /&gt;
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A traditional ship has a Captain, or master, who runs the whole operation and represents the vessel owner. He supervises the departments. The Deck department, headed by a Chief officer or First officer, runs the crew, oversees the cargo and navigates the ship. The Engine department, as the name indicates, takes care of powering the craft, and is directed by the Chief Engineer. Ships which take care of passengers (usually ferries or cruise ships) have a Steward&#039;s department which deals with their needs. Many ships also have a Cook and/or a Purser (who buys and supervises equipment and consumables). Most of the activity on a ship is taken in watches, to ensure that there is constant vigilance should anything go wrong.&lt;br /&gt;
&lt;br /&gt;
Shipping is a highly bureaucratised activity. Everyone with any rank has to have the relevant licenses, trips must be planned and warned beforehand, and there are hosts of rules and regulations to follow. It is possible to skirt the edges of legality, but the hassle is such that nautical Leviathans who can afford to turn away work prefer to find other ways to run ships.&lt;br /&gt;
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And there are plenty. Science vessels can gather data from biology to meteorology and be away for months on end. Some fishing vessels similarly trawl the bottom of the ocean, where there are many things that could interest a Leviathan. There are a few communities out there living on boathouses, some of which are ocean-worthy. It would be very hard to arrange for a military vessel crewed entirely by Leviathans and their allies, but that would be a very formidable force indeed.&lt;br /&gt;
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In any case, a number of small ports have developed a support network for such vessels. They are referred to as Coves, and are usually run by a handful of Leviathans who offer their cousins shelter and discretion in exchange for cash or for a share in the crew&#039;s discoveries. They are adept at forging necessary paperwork and can be very useful, but crews should be aware that the Cove is very much foreign territory for them and home turf for the locals. Some of the larger ports also have a few &amp;quot;in the know&amp;quot; people, and therefore hold a Cove  as an underworld within the big city port.&lt;br /&gt;
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If you can survive the weather, the loneliness, and the close proximity with cousins who are just as monstrous as you, it&#039;s a good life out there on the salty sea.&lt;br /&gt;
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=== Legends of the Tribe === &lt;br /&gt;
The Tribe has little in the way of formal history. In certain ways, the history of the fallen world is somewhat irrelevant. It is the world that the Leviathans inhabit, but it is not theirs. Still, the Tribe has existed for the whole of human history, and there are certain moments which are of some import to all Leviathans, if only for the lessons they contain. In the earliest recorded moments of human history, the Tribe operated more openly, attempting to reclaim some fragment of the dominance they once held. Legions carted off whole villages for sacrifice and cults grew to unprecedented size. It was these excesses that ensured them a lingering presence in the catalogue of mankind&#039;s fears, but the ascent to mythical status was accompanied with a bloody response. From temples in Kish and Uruk emerge the first records of what would be called the Marduk Society. The inheritors of the slayer of Tiamat, the Society were tireless enemies of the Tribe. They broke the backs of the Legions and put the cults of the Tribe to the sword. Yet whispers abound of bloody rites performed in secret temples, the flesh of Leviathans devoured to raise the mortal men of the Society to the height of the gods that they had cast down. Others speak of monstrous assistants and grim alliances, the Society rotten inside with the machinations of one or more of Tiamat&#039;s children. Whatever of these rumors were true, the Society exists in the modern day, harnessing the will and energy of man to cow and slaughter the Tribe. Some dispute their antique origin and claim that they have only usurped the legacy of a far purer and more upstanding organization, but few of the Tribe would argue the case of their ancient enemy. &lt;br /&gt;
&lt;br /&gt;
Yet the stinging defeat that was handed down was not enough to suppress the Tribe forever. On the Indian subcontinent, nearly two thousand years before the common era, the progeny of Nagaraja began to mass, with powerful leaders deliberately cultivating dozens of children, seeking to produce heirs and allies that were full members of the Tribe. A great and sprawling empire was built on the backs of the swarming Hybrids and maddened cultists that the Vasuki commanded, and the human civilizations quaked in the shadow of a kingdom of demigods. Yet it was not to be. Other members of the Tribe began to resent the excesses - and successes - of the united Strain. More insidiously, factions began to grow, as cohorts began to scheme against one another and Legions concocted religious justifications to topple their rivals. The hunger of the ancient Vasuki grew only greater, and eventually the Tribe came to police its own. Wondrous Bhogavati, the great and horrible capital of the empire, was swamped in ferocious storms. Warbands of Hybrids stalked the streets and devoured the inhabitants. The dynasty of Nagaraja ended in flames. Spite and outrage ensured that its citadels were torn asunder and its treasured scattered across the face of the globe. It was not alone. The scholars of the Tribe record several such civilizations, some pure speculation, all eventually scourged from outside or rotting from the inside out. Records exist of a lost island in the Mediterranean, and a great kingdom of Thule, and of Lemuria&#039;s crystalline spires. If all existed, or none, is irrelevant - what is important is that those cities and kingdoms forged by the Tribe seemed inevitably fated to end in horror and blood. It seemed that the world itself conspired to extinguish the legacy of the Progenitors, scrubbing its inheritors and their works from its surface.&lt;br /&gt;
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Here the record breaks for centuries. While stories exist of the blood of the Tribe flowing in the veins of the heroes of ancient Greece, and bloody rituals for their benefit in the shadows of Rome, these are the result of speculation. The same impulse that drives mankind to fear the Tribe seems equally driven to categorize the Leviathans with the other demons and bogeymen of their mythology. Modern Leviathans experience mankind&#039;s history like interpreters and cryptographer, divining from hints and suggestions those points at which the footprint of the Tribe left an impression on mankind. Such clues are scattered across the globe in countless sources, and at the very least a Leviathan can be sure that his ancestors were present across the face of the world. Writhing horrors lurked in the waters off of China and Japan. Cults worshipped serpentine abominations in the fragmented ruins of ancient Bhogavati. The Tribe persisted, even if it did not flourish. Humanity spread to every corner of the world and, with it, the blood of the Progenitors. New traditions arose, but the instinctual fear remained. As consciousness of the Tribe waned, the lives of Leviathans became simultaneously more easy and more difficult. Easier, for they were no longer so readily hunted. Harder, for a newly-Emerged Leviathan would be bereft of guidance and information. &lt;br /&gt;
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Back to the [[LeviathanTempest:Main_Page| Main Page]]&lt;/div&gt;</summary>
		<author><name>FiveEyes</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=LeviathanTempest:ChapterOne&amp;diff=119275</id>
		<title>LeviathanTempest:ChapterOne</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=LeviathanTempest:ChapterOne&amp;diff=119275"/>
		<updated>2009-09-10T08:35:44Z</updated>

		<summary type="html">&lt;p&gt;FiveEyes: &lt;/p&gt;
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&lt;div&gt;= Chapter 1 : The World That Is (and Was) =&lt;br /&gt;
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&amp;quot;&#039;&#039;In the beginning God created the heavens and the earth. Now the earth was formless and empty, darkness was over the surface of the deep, and the spirit of God was hovering over the waters.&#039;&#039;&amp;quot;&lt;br /&gt;
* Genesis 1:1-2.&lt;br /&gt;
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In a sense, the story of the Tribe begins here - at the origins of creation. But the formless world did not remain that way. Nothing emerges from nothing - the Tribe&#039;s legacy is encoded in the history of the Primordial Waters and the bloodlines of the Progenitors, realized in the Strains of the Tribe. A Leviathan is the inheritor of these bygone days - the points before definition, the world before the parting of the waters. The world before mankind and their mandate over the land and sky and seas. Before all this, the formless chaos of Tiamat and her offspring. After it, the Tempest.&lt;br /&gt;
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== &#039;&#039;Bereshit&#039;&#039; - The Tribe ==&lt;br /&gt;
A Leviathan is a man or woman born into a bloodline mixed with the blood of a Progenitor, who comes into that power and changes into an inhuman being, a divine essence limited and warped by the confines of flesh. Together, the Leviathans form the Tribe. United in blood and by circumstance, they are, for good or ill, the remnant of an aborted stage of creation. For the excesses of their ancestors and the riotous hunger encoded into their blood, Leviathans are immortalized in the myths and residual memory of mankind as the Wicked Tribe - the aboriginal Other, from whom all horrors descend. &lt;br /&gt;
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Members of the Tribe do not have the luxury of dismissing this negative portrayal of their lineage. Their existence is unequivocally something horrific, something wrong - the world distorts around them. Their instincts guide them inevitably towards the pursuit of sin and excess, towards the abuse of others, the destruction and perversion of minds. The blood of the Progenitors cries out for the destruction of this new, diluted creation cast in the image of mankind and not their own. A Leviathan cannot plead necessity or make excuses for themselves - they &#039;&#039;should not be.&#039;&#039; The expression of their Strain, as the point at which they become something entirely other than human, thrusts them solidly into an untenable position, a point from which they must &#039;&#039;become&#039;&#039; something else. The crucible of change is not kind to a Leviathan, instinctively cleaving to their human life while simultaneously urged to run rampant and indulge in the most unrestrained depths of sin and cruelty. Most never progress, endlessly recapitulating periods of growth, stability, and eventual collapse. Some simply stop, becoming the monstrosity that their lineage directs them to become. They become Typhons, creatures of pure appetite, whose outrages reproduce the worst horrors of the lost age of Progenitor supremacy.&lt;br /&gt;
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=== Before ===&lt;br /&gt;
What little solid information that the Tribe has about the world of the Progenitors mirrors numerous creation myths. They envision a world of formless chaos called the Primordial Waters. At the heart of the Seas, the deepest depths, rested the source of all things : Tiamat, the Mother. All things emerged from Tiamat - land, sea, and stars, and among them the Progenitors, immeasurable beings who in turn gave birth to lesser beings, and from them still lesser beings. From the mingling of the blood of the Progenitors and mankind, the Tribe was born and ruled over nations as demigods and heroes. As time passed, a member of the Tribe would evolve and grow, maturing into something new or possibly even into a Progenitor. Mankind lived in rough harmony with the world, subservient to the lineage of Tiamat, and the world was whole and ripe with possibility. &lt;br /&gt;
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Or maybe not. The fact is, the Tribe&#039;s creation myth is just that - a myth. They have no idea how much should be taken as metaphorical and which parts are pipe dreams amended to the structure of the tale by later generations. Tiamat could be an entity or an ideal or even just another term for the primordial ooze. Progenitors could be literal beings or lines of evolution. Foremost among these concerns is the concept of the Leviathan stage as one of transition onto something better, more whole and complete - a state that no Leviathan has achieved in the world as measured by man&#039;s history. A stage that might not even exist. The Tribe professes a great and majestic history that was lost because the alternative is that they are detritus, a monstrous hybrid of two forms of life that has no possibility of future developement. The Tribe &#039;&#039;cannot&#039;&#039; accept that what they are is all that they will ever be. To do so would be to surrender to the fact that they are between states, that there is no exalted state to which they are returning. That there is nowhere to go but down. &lt;br /&gt;
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=== Marduk ===&lt;br /&gt;
Myth or not, the world did not last. Mankind, not content to serve, began to harness the forces of nature. Humans built gods to supplant the idols of the Progenitors and formed communities that observed their own rules, resisting the edicts of the Tribe. Marduk - a man, perhaps, or group of men, or perhaps simply a movement - rose up in battle against the Tribe, and defeated them, casting down Tiamat and imposing a new order on creation. The Primordial Waters were parted and land and sky forged out of the bodies of the Progenitors. The Tribe, formerly deified, became reviled and hunted, their ancestral springs drying up and the Progenitors severed from their spawn. The towering spires and chapels of the Tribe were torn down or lost in the parting of the seas, and their history stricken from the record. The civilization of Man was built on the bones and guts of the Progenitors and the relics of the Tribe.&lt;br /&gt;
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Or maybe not. Maybe Marduk was the first human to overthrow the tyranny of monsters and destroy their blasphemous idols. The Tribe refers to the Primordial Waters as a place of tranquility and harmony, and while this may be true for the Tribe it&#039;s hardly a leap of logic to think that the progenitors of a bloodline that thrives in the exploitation and wholesale degradation of mankind might not have been the pillars of a sustainable community, much less a world that one might want to return to. In fact, there&#039;s no real reason beyond a profound sense of the Tribe &#039;&#039;not belonging&#039;&#039; to this world that one must accept that some greater, more suiting world ever existed. The sundering of the world might be another of the convenient, self-forgiving myths that the Tribe use to justify their behavior and the way they treat humanity.&lt;br /&gt;
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== &#039;&#039;Noach&#039;&#039; - The Fall ==&lt;br /&gt;
With mankind dominant in the world, the Tribe fades out of history, but not entirely. The blood of the Progenitors is immeasurably strong - it can&#039;t be bred out or extinguished. The Tribe has, as far as they can tell, always existed somewhere - at some point at the fringes of society, where cousin meets cousin one too many times and the ratio of human to Other in their blood reaches a tipping point. Where the lines blur between man and beast. Where the world gets a little bit weirder. Here, there be dragons. The Tribe&#039;s got a place in human history, but it&#039;s at the fringes. Reliable records are scarce. Part of the day-to-day life of modern members of the Tribe deals with this sort of cryptohistory : tracking down the footprints left by monsters in days past and unraveling references and images in religious texts and icons. &lt;br /&gt;
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What is known or suspected is that, during the period of mankind&#039;s expansion, as the earliest civilizations were taking root, the Tribe was present and the enmity between them and humanity enduring. The Tribe&#039;s mythologists record tale after tale of horrors - sea monsters and miscegenated freaks straddling the line between mankind and beast - and sees in them the deleted history of the Tribe. Leviathans became the Other to mankind&#039;s growing sovereignty over the world. In this period, the last vestiges of the Tribe&#039;s pure blood were wiped out, and they came to thrive only at the edges and with a much-lessened connection to the Progenitors and their divine nature. The Strains of the Tribe become stratified at this point, as only the strongest ties of blood, descent from the foremost of the Progenitors, could be expressed at such a far reach. Family lines began to solidify in isolated regions, either by accident or design, and the Tribe faded into a memory, recalled only through fragmented myths or through their Hybrid cousins. &lt;br /&gt;
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Severed from the Primordial Seas, the Tribe&#039;s control of itself and connection to its divine nature was greatly lessened. In place of Tiamat, the core of their world became what they call the Tempest - both a literal disruption at the core of the mystic waters that the Tribe has access to and a term for the emotional and social havoc that a Leviathan is subject to. The ascent of mankind has, in essence, robbed the Leviathans of their birthright and their self-control. In the &amp;quot;fallen&amp;quot; world, the Tribe has little control of the changes that take place in their bodies and even less control of the contents of their own mind. Little wonder, then, that mankind records them as horrors and predators.&lt;br /&gt;
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=== Speciation ===&lt;br /&gt;
As the Tribe&#039;s history begins to overlap with the historical records of humanity, the various lineages and ancestries settle into a more distinct grouping. Those human bloodlines that were touched lightly, or host to the blood of lesser Progenitors, eventually began to produce fewer and fewer offspring who manifested that blood, until it was functionally absent. While the blood of the Tribe cannot ever be said to truly disappear, the vast majority of Leviathans born in the span of human history have descended from a handful of Progenitors. The greater part of these, in turn, can trace their ancestry to a group of seven Progenitors, with their bloodlines expressing themselves in distinct and identifiable patterns. Occasionally a freak birth occurs, a member of the Tribe that is not linked to a known Progenitor or from a line that was believed to no longer exist. Far more common are families of Hybrids that cannot be easily traced to a known Strain - the leftover fragments of a lost bloodline. On the other hand, the most commonly-seen Strains have collated information about their Progenitors and a mythology of the lost world has evolved over time. &lt;br /&gt;
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==== Primordial Icons ====&lt;br /&gt;
&amp;quot;&#039;&#039;Mother Hubur, she who fashions all things,&#039;&#039;&lt;br /&gt;
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&#039;&#039;Added matchless weapons, bore monster-serpents,&#039;&#039;&lt;br /&gt;
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&#039;&#039;Sharp of tooth, unsparing of fang.&#039;&#039;&lt;br /&gt;
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&#039;&#039;With venom for blood she has filled their bodies.&#039;&#039;&lt;br /&gt;
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&#039;&#039;Roaring dragons she has clothed with terror,&#039;&#039;&lt;br /&gt;
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&#039;&#039;Has crowned them with haloes, making them like gods,&#039;&#039;&lt;br /&gt;
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&#039;&#039;Whoever beheld them, terror overcame him,&#039;&#039;&lt;br /&gt;
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&#039;&#039;And that, with their bodies reared up, none might turn them back.&#039;&#039;&amp;quot;&lt;br /&gt;
* The Enuma Elish&lt;br /&gt;
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All told, there are seven Progenitors whose blood survives in the modern world in appreciable quantities. The seven Strains descended from them represent a little under nine-tenths of the Tribe&#039;s numbers and has done so for the duration of human history - while one group might grow or shrink, the proportions remain roughly the same. These Progenitors have received the lion&#039;s share of the scrutiny directed by the inquisitive minds of the Tribe, and therefore more information about them has survived to the present. &lt;br /&gt;
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Bahamut is a being of immense size, called &amp;quot;Unchained.&amp;quot; It was said to be tranquil at most times, with cities and temples erected across its broad back, but to rumble with rage when displeased, responding to rebellion or heresy with apocalyptic wrath. These rampages were said to rock the foundations of the world and shake the skies. Some Leviathan scholars - or &amp;quot;scholars&amp;quot; as the case may be - identify Bahamut&#039;s periodic purges with the shifting of ages in Mesoamerican myth, or the fabled Deluge of the cradle of civilization. From Bahamut descend the &#039;&#039;&#039;Bahamutans&#039;&#039;&#039;, a Strain who have a talent for emulating both their Progenitor&#039;s nurturing fecundity and incredible power and size. &lt;br /&gt;
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Dagon is a hotbed of life and sustenance - but not of ease or security. It is called &amp;quot;the Hierarch,&amp;quot; and is said to give birth to countless creatures and serve as a source of &amp;quot;creation&amp;quot; in general. Religious edicts, practices, and rituals were its purview, and it rewarded compliance with full harvests and nourishment. It was the patron of faiths and fertility cults, and could call down rain when pleased or devastating storms when wrathful. It survives in the half-fish icons of Mesopotamia and in the cruel and bloody rites that mankind relied upon to call forth fertility or a healthy crop. From Dagon descend the &#039;&#039;&#039;Dagonites&#039;&#039;&#039;, a Strain who maintains the deified stance of their Progenitor, creating life and directing mortal cults.&lt;br /&gt;
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Isonade the &amp;quot;Island-Breaking&amp;quot; is a being of the deep, suited to the pressure of the seas. Its power and grace were legendary, both raising up landmasses with its strong arms and gracefully sculpting mountain ranges or delicate palaces and temples of coral - or destroying them with singular, devastating blows. It was a being of fluid form but impossible strength, as much appeased as revered. It survives as the impossible sea-serpent and the mythology of crafted terrain - mountains said to be the bodies of immense beasts felled in bygone days, or collapsed piles marking a captured titan. From Isonade descend the &#039;&#039;&#039;Akkorokamui&#039;&#039;&#039;, a Strain who use their power and influence to dominate humans and thrive in centers of wealth and power.&lt;br /&gt;
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Nagaraja, called &amp;quot;Watchful&amp;quot; or &amp;quot;The Celestial Eye,&amp;quot; is the guide of the sun, described as one of its many ever-watchful eyes (along with the moon and the innumerable stars), yet itself never came to light. From reclusive secrecy it monitored all things and declared edicts and directed the Tribe and their mortal followers, gifted with prophecy and insight into the minds of others. Nothing escaped its gaze and those that attempted to deceive it would be dragged screaming towards its gaping maw. From Nagaraja descend the serpentine &#039;&#039;&#039;Vasuki&#039;&#039;&#039;, a Strain gifted with their Progenitor&#039;s vision whose cults are ever monitored and whose eyes - and influence - can be found everywhere.&lt;br /&gt;
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Nu, the &amp;quot;Elder,&amp;quot; also called Naunet or Nun, is said to be the first of Tiamat&#039;s offspring, and to have the most profound connection to the Primordial Waters. It was the stirrer of the seas and the sky, having inherited their mastery from its creator, and its fluid form could go anywhere and take any shape. Nu was the most distant from humanity and yet was subject to great fear and reverence, for its control shaped the known world. Knowledge of Nu remains in fragmented tales of primordial ooze and original waters from which life emerges - as well as in the terror presented by storms and floods. &#039;&#039;&#039;Nu&#039;s&#039;&#039;&#039; descendants keep its name, and the Strain is known to retain the strong bloodline and elemental mastery of their Progenitor.&lt;br /&gt;
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Oceanus, the &amp;quot;Father-of-Seas,&amp;quot; is said to have been granted dominion over a greater portion of the human masses due to its incredible beauty and allure. As a deity of men, it was said to have created the rivers and lakes that sustained them, all in exchange for irrational fealty and servitude. If denied reverence, it would break the minds of the rebellious, or turn their families upon them in furious storms of zealous violence. Even among the Progenitors, it was a source of horror, for the wrath of Oceanus had faces and names; it would come as a loved one with a culling blade. From Oceanus descend the &#039;&#039;&#039;Oceanids&#039;&#039;&#039;, a Strain that claims for itself the stature of Greek heroics, asserting that their unearthly beauty and might is recorded in the mythical merging of the bloodlines of nymphs with the legendary figures of the antique world.&lt;br /&gt;
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Tanin, called &amp;quot;the Unbending&amp;quot; and the &amp;quot;Sinner-Devouring,&amp;quot; is hailed as the foremost predator. It was said to stalk the Primordial Waters, unseen but all-seeing, wreathed in gaping jaws and poisonous spines. Those that crossed its path, if found wanting, would be devoured without hesitation or remorse - Tanin&#039;s mouth was the gate of Hell. Whole nations of rebels were said to have disappeared between its razored teeth. It is immortalized in the stories of devouring beasts and the images of Hellmouths, as well as mankind&#039;s terror of the predators of the deep blue sea. From Tanin descend the &#039;&#039;&#039;Taninim&#039;&#039;&#039;, a Strain who continue the work of their Progenitor, wielding the natural weapons of the Tribe and passing judgment on the Tribe&#039;s enemies. &lt;br /&gt;
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But these are not all. The legends of the Tribe record the names of dozens more, and from time to time a descendant of one of these lesser-known Progenitors emerges - or is discovered. Among the dire names listed on the tablets of the Tribe are &#039;&#039;Sanna the Glacierhide&#039;&#039;, &#039;&#039;Smoke-Wreathed Titlacauan&#039;&#039;, &#039;&#039;Tangaroa of the Burning Blood&#039;&#039;, and &#039;&#039;World-Coiling Jormungandr.&#039;&#039; Some others exist, but it can never be certain if a name refers to an unknown Progenitor or merely indicates a familiar figure. Much of the history of the Progenitor&#039;s world has been subsumed into the myths and pantheons of mankind.  &lt;br /&gt;
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=== The Rift ===&lt;br /&gt;
In the absence of the Primordial Seas, the Rift is what remains. In place of permanently basking in the diluted glory of Tiamat, the Tribe now wallows in a hollow echo, a stunted replica of what was once a very real physical entity which covered and contained the entirety of the world. The Rift is little comfort to the fevered mind of a Leviathan - it is dark and wracked with spasms, impossibly and terrifyingly vast while retaining an oppressive and claustrophobic atmosphere. Ultimately, the Rift represents the subconscious of the Tribe, the wracked minds of both Leviathans and their Lahmasu relatives, as well as scattered remnants of the Progenitors. In a sense, it is a museum - a place where neuroses, afflictions, and fears survive, long after their owners have died. The Rift teems with horrors both native and imported, and above all it resonates with a feeling of loss and impending violence - there is no comfort or security to be found in its depths. And yet it is the closest thing the Tribe has to an ancestral homeland. &lt;br /&gt;
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A Leviathan may enter the Rift through the medium of water, although alternate methods exist. The more the water resembles the sea, the better - and a sea that is wracked with the fury of a storm is better still. In any form, water is a powerful conduit for the blood of the Progenitors, and any body of water sufficient to cover most of a Leviathan&#039;s body - and that of any potential passengers - will serve as a gateway. The trip is often one-way, as the passage of the Leviathan opens the conduit to the unrelenting fury of the Tempest, tossing water into the sky or causing it to breathe forth great clouds of fog or mist. &lt;br /&gt;
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The Rift has layers, each one farther from the Shore (the physical world - or what remains of it). Its increasingly inhospitable depths are host to numerous beasts both ancient and newly-forged, and in some dark corners remain lost structures, sunken in the parting of the waters, which a Leviathan might explore or take shelter in. Ultimately, though, a Leviathan reaches the core of the Rift - the gaping wound left in it by the depth of Tiamat - and gazes upon the physical Tempest, a churning mass of such ferocity that no being has entered it and escaped. Rumors abound that the Tempest, should one pass through, might serve as a gateway to a deeper, purer reality - but none have returned and few would chance annihilation in that terrifying maw simply to test out a rumor. For the time being, the Tribe is cut off from the world that they lost, and might always be so.&lt;br /&gt;
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== &#039;&#039;Lech Lecha&#039;&#039; - Getting By ==&lt;br /&gt;
Time passes, and the Tribe, for all intents and purposes, disappears. As civilizations grow and spread and mankind makes strides in mastering the forces of nature and understanding natural history, fear was replaced with reason. The blank spaces in maps were filled in, and myths debunked. The overall effect is that the Tribe has, for the vast majority of human history, had no real information about the lost world they ruled or the Progentiors that they descend from. A modern Leviathan is born into an era in which almost all of the relics of the Progenitor&#039;s world have been destroyed, and all of the lore buried in century after century of speculation and addition. They are changing - &#039;&#039;cannot help but change&#039;&#039; - but into what, they have no idea. The Tribe&#039;s society exists solely as an attempt made by desperate and terrified individuals to build a model of life that sustains them and offers hope and direction. &lt;br /&gt;
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They need it. The blood of the Tribe is not something that can lie still. A Leviathan cannot be human again, not really, and if the should attempt it they will find the press of the Tribe&#039;s atavistic urges growing stronger and stronger if left unindulged. The Tribe are not human. This is the revelation that a Leviathan reaches during the period in which he or she comes to realize that there is something not quite right about them - the transition from normal person to Leviathan. There is no single factor that is known to begin the change, and no method is known which can discern a potential Leviathan from a normal human. In the absence of a trigger, however, there are a multiplicity of potential factors, each of which pushes the portion of a human&#039;s blood that contains traces of the Progenitors forward. Genetics are an issue - families that have produced Hybrids and Leviathans before will likely do so again. The placement of the stars upon a person&#039;s birth may also matter, or his blood type, or the number of siblings she has - or none of these. The fact of the matter is that the Tribe has attempted to isolate the necessary traits to produce another of their number and has simply failed. Failed for the whole duration of human history, despite grotesque breeding programs and mystical rites - all of which have left monstrous remnants across the globe, twisted hybrids and defiled stretches of land. &lt;br /&gt;
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=== Emergence ===&lt;br /&gt;
&lt;br /&gt;
As a result, most Leviathans come into their inheritance while ignorant of the history of the Progenitor&#039;s world and the existence of the Tribe. This lack of information adds another layer of discomfort to a process that is already physically and emotionally agonizing. No two members of the Tribe experience an identical Emergence - the period during which the fledgling Leviathan begins to manifest the Wake and the ability to change shape. However, the Emergence is uniformly a period of anxiety and loss of control, during which the blood of the Progenitors runs rampant, causing emotional distress and Outbursts of uncontrolled transformation. A Leviathan might find her friends become uncomfortable in her presence, or a beloved pet becomes aggressive and refuses to be touched. He might dream of the ocean depths, or feel muscles - or &#039;&#039;creatures&#039;&#039; - squirming beneath her skin. Old impulses, the usual catalogue of basic instincts, become more pronounced, or begin to overlap. The scent of rotting fish might become, for a brief and stomach-turning moment, arousing. The touch of a lover might call up blinding rage alongside the usual warmth and comfort. Such incidents will begin to occur with increasing frequency. Some Leviathans seek medical or psychological aid, or council from family members. The most fortunate of these (for a given value of fortunate) will be in families that have some knowledge of ancestors whose bloodline also manifested, or even perhaps a living branch of the family composed of Hybrids. These will receive kernels of information, often misleading or misinterpreted, about their condition.&lt;br /&gt;
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Most others are not so lucky. Those that seek medical help will likely be turned away by frightened mortal - or themselves flee from the obsessive curiosity (and reverential awe) that the Wake conjures up in their would-be healers. Some are in no position to seek help, or too afraid of what they will discover. These may research on their own, or delve into family records. There is often little to nothing to find. Throughout this period, incidents will become more pronounced and more frequent, but some degree of control will develop. A change might be bitten down upon, or at least suppressed for a few crucial moments. The terror evoked by the fledgling&#039;s presence may weaken to a general sense of unease. Hardly optimal - but survivable. A Leviathan&#039;s Emergence can be said to be complete when he or she grasps enough self-control that getting by on a day-to-day basis without incident becomes merely uncertain rather than preposterous. This is the point at which the struggle can move from resisting one&#039;s nature to mastering it. A key element to coming to this point is a certain degree of acceptance. A Leviathan must be willing to accept that they are not purely human - or no longer purely human - in order to identify with and govern their divine nature. This acceptance doesn&#039;t have to be life-affirming or positive, and rarely is. Most Leviathans remain horrified with themselves well past their Emergence. It merely means drawing a line and saying, &amp;quot;I am something other.&amp;quot; What follows is determining what that &amp;quot;other&amp;quot; is going to be.&lt;br /&gt;
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=== Schools ===&lt;br /&gt;
[Picture, half page: The top half of the picture shows a walking man in work clothes and a hardhat. Rising up around him are half-completed buildings, mostly skeletal, and the sky is covered in smoke. He holds a box lunch in his right hand and a hammer in his left. He is walking through a large puddle which dominates the ground. In the puddle is a reflection depicting a similar-looking man wearing black robes with hieroglyphic figures sown in. He wears a steepled priest-like hat. rising around him are towering ziggurats, and the sky is stormy. He holds a human heart in his right hand and a cruel bronze dagger, stained with blood, in his left. Both men are smiling in an off-putting fashion.]&lt;br /&gt;
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The primary activity of a Leviathan, beyond the day-to-day elements of normal life, is a search for definition and structure. The control that the Tribe can exercise over their powers is unreliable at best, and nothing can be done about the isolation imposed by the Wake. In the face of this instability, members of the Tribe adopt methods of coping and moving forward, attempting to create a sketch of the sort of being that they will become. These approaches are referred to as Schools. Despite the institutional tone that the name conjures up, a School is not an edifice. Instead, it should be seen as a stance adopted by a Leviathan towards the reality of their nature and the lost history of the Progenitor&#039;s world. A School is a marker of how a Leviathan deals with the questions of who and what they are and what relationship they will have to humanity and the Tribe.&lt;br /&gt;
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Those Leviathans that seek their place in the Rift and the study of the Primordial Waters make up &#039;&#039;&#039;the School of the Abyss&#039;&#039;&#039;. They are explorers and ascetics, looking to find their place in serene harmony with their surroundings. Part of this search involves accepting that, on some level, the Tribe are alien to the fallen world established by mankind, and most of the School&#039;s proponents eventually gravitate towards the margins of civilization, living in the deep woods or on remote islands. In isolation they continue their search for a Tranquility founded on self-awareness and self-acceptance. &lt;br /&gt;
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Those that make up &#039;&#039;&#039;the School of the Sun&#039;&#039;&#039; are the priests and demagogues of the Tribe. Asserting the lost position of the Tribe as intermediaries between mankind and the Progenitors, they attempt to return to that position. The heart of the School&#039;s strategy is finding a place in something larger than themselves, exploring their spiritual life as part of guiding and participating in the growth of others. The School of the Sun are the Tribe&#039;s cult-leaders, politicians, and visionaries, looking for a Tranquility that comes from external inspiration, humility, and spiritual fulfillment.&lt;br /&gt;
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&#039;&#039;&#039;The School of Clay&#039;&#039;&#039; searches for a place in the world of humanity, attempting to grasp the core of the human experience and integrate themselves appropriately into the fallen world. They are the socialites and psychologists of the Tribe, using analysis and observation as a basis for constructing a survivable social role for themselves. Understanding that life in the fallen world will not come to them &amp;quot;naturally,&amp;quot; they seek it out, accomplishing with science and patience what instinct will not provide. Fearing (or, more charitably, acknowledging) the isolation that the Tribe suffers, the School of Clay constructs identities around itself. They manufacture the role that will offer their Tranquility.&lt;br /&gt;
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Those Leviathans driven to defend themselves and others make up &#039;&#039;&#039;the School of the Reef&#039;&#039;&#039;. Realizing that the fallen world offers no sanctuary to the Tribe, they throw themselves into the fray, studying their enemies and honing their skills. The School&#039;s approach insulates them from the anxiety of their condition, burying metaphysical concerns beneath the more immediate problem of survival. The more far-sighted members of the School look forward to a battle to overthrow the result of Marduk&#039;s success, a victory that would return the Tribe to positions of safety and security. They found their Tranquility on having a purpose and a goal - defend my friends and cow my enemies, whoever they may be.&lt;br /&gt;
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Some Leviathans find themselves devoting their time to considering their own condition and the nature of the Tribe itself. These make up &#039;&#039;&#039;the School of Fog&#039;&#039;&#039;, who seek to reforge the alliances that once bound the Tribe and rebuild lost traditions. The mysterious history of the Tribe becomes the focus of their study, seeking a place in relation to their peers. The final goal is a complete lineage and culture that would sustain and guide the Tribe for centuries to come, offering a place to stay and a person to be. The School seeks a Tranquility through the revelation of history and the hunt for a sense of belonging and purpose.&lt;br /&gt;
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While a Leviathan is not indoctrinated into a School, a slight hierarchy might be present on a local level. More experienced and established members of the Tribe, should they find themselves sharing opinions with a &amp;quot;cousin,&amp;quot; might take them under their wing. For the most part, guidance and assurance are the best that a mentor can offer. Confidence and security cannot be taught. These local icons might eventually be seen as a figure of import in Tribe politics, but this is more a factor of their person as their School. No member of the Tribe can outrank another except by the complicity of the &amp;quot;junior.&amp;quot;&lt;br /&gt;
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==== Sidebar: Other Schools? ====&lt;br /&gt;
It&#039;s certainly a possibility that Leviathans exist that don&#039;t fall into one of the specified Schools. What&#039;s far more unlikely is a Leviathan without any School whatsoever. Fundamentally, a Leviathan without a School is without a strategy for dealing with the stresses of his or her condition. Part of Emergence, and one of the key elements of being a Leviathan with tenuous control rather than a fledgling without any, is accepting one&#039;s inhuman nature and thinking actively about how to live with it. That&#039;s where Schools come in. The Schools are intended to be broad and to cover a multitude of strategies, but if a character isn&#039;t well-represented by any of them, it&#039;s certainly possible for a player and their Storyteller to design a School that makes sense. Schools should have a clear concept of what a Leviathan is and how they should act - that&#039;s what a School &#039;&#039;is.&#039;&#039; Mechanically, they offer a free Specialty in one skill from a choice of three (one from each category) and favor Evolutions from two Vestiges.&lt;br /&gt;
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Leviathans occasionally change Schools during their lives, but it&#039;s rare for one to entirely abandon School altogether. Such a change would represent a rather dramatic shift in personal philosophy and would likely be the precursor to a catastrophic breakdown and loss of Tranquility - being without a School is akin to having no clear goals, self-image, or life philosophy. &lt;br /&gt;
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=== Humanity ===&lt;br /&gt;
The largest barrier between a Leviathan and a normal human life isn&#039;t the risk of unwanted transformation. While such incidents are common and horrifying for onlookers, they are sporadic. Comparatively, the Wake is inevitable. The neatest explanation of the Wake is that it is a region surrounging all Leviathans which triggers instinctual responses of fear, servitude, and awe in normal humans. While its effects don&#039;t quite reach the level of mind control, it nonetheless presents a near-insurmountable hurdle to having normal social interactions. Humans in the presence of a Leviathan feel uncomfortable and anxious. Their teeth are on edge, and the hair on the back of their neck stands up. They lower their voices unconsciously. More importantly, from a moral standpoint, they &#039;&#039;give way&#039;&#039; to the Leviathan, both physically and socially. In a face-to-face conversation, a Leviathan is essentially constantly bullying his audience. &lt;br /&gt;
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Imagine what it would be like to never receive a contrary viewpoint or unexpected refusal. More than that, imagine what it would be like to speak to people who were, you knew, certain (on some subconscious level) that they must appease your whims. Members of the Tribe make people uncomfortable, and there&#039;s not much they can do to prevent it. As a Leviathan grows more powerful, the Wake becomes more oppressive and widespread - permeating first his home and then his neighborhood. Children no longer play on the street. People lock their doors and neglect their yards. The cops don&#039;t come around. Families move away. Worse are those for whom the Wake becomes an irresistable lure, breaking their will and causing them to respond with slavish devotion to the Leviathan. Called Beloved, these unfortunates have their personal world rewired to revolve around their new obsession - either with fanatical worship or, far more often, confusion and terror. The Beloved retain their presence of mind and just enough of their will to know that they are experiencing some sort of traumatic breakdown, but they have no idea what it is that draws them to the Leviathan. Some become stalkers. Others are far more pitiful, lingering around the subject of their obsession, equal parts frightened and captivated.&lt;br /&gt;
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On occasion, a human whose will is snared by the Wake will resist being broken. Perhaps instinctual hatred and terror overwhelm the impulse to worship and obey, or perhaps a strong mind responds to pressure with outraged resistance. Regardless, devotion is replaced with obsessive hatred of the Leviathan whose Wake touched them, as well as animosity for the Tribe as a whole. No less fanatical than the most devoted Beloved, these strong souls dedicate themselves to the annihilation of the Tribe. In ancient days, the Tribe called them Nebrodids, but the more common label in the modern world is far more evocative of their drive - Ahabs. An Ahab is a driven and dangerous enemy of all Leviathans; their will insulates them against the Wake, while their fanatical drive makes them relentless and unpredictable. Most will be satisfied with nothing less than the complete and total extinction of the Tribe.&lt;br /&gt;
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While much could be said of the sins committed by members of the Tribe making use of their miraculous powers, the fact is that the average Leviathan is far more likely to abuse the Wake. In place of a storm that devastates a city, an abusive Leviathan can begin to simply take what he or she wants from others, never having to feel the sting of denial. The ensnared hearts of the Beloved are even more susceptible to an immoral Leviathan, who can compel them to give up their comfort, lifestyle, even their very lives, to please the focus of their obsession. These little betrayals are far more common than some wrathful outburst of divine power, and more likely to push a wedge between a Leviathan and humanity. It is far more common for a member of the Tribe to descend into depravity with numerous small concessions to necessity. &lt;br /&gt;
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Strangely, some humans are completely unaffected by the Wake. Called Atolls, they seem to be entirely untouched by the pressure created by a Leviathan&#039;s presence, and contact with them can serve as a momentary respite from the Tempest. The allure that they have to members of the Tribe cannot be overstated. The sound of an Atoll&#039;s voice, or a touch of their hand, offers a momentary relief from an otherwise inescapable sense of anxiety and tension. Leviathans have likened contact with an Atoll to a massage or a long bath - something that seems to allow them to step outside of the hardships of their life and relax, if only for a moment. Members of the Tribe will often go to any length to secure this contact, and the result can become horrific. An unscrupulous Atoll can manipulate a needy Leviathan, while a desperate Leviathan might kidnap and imprison their &amp;quot;soulmate&amp;quot; to retain access to the addictive comfort of respite. The Atoll&#039;s immunity to the Wake only exacerbates the problem - they are one of the few people that can simply deny a Leviathan. The Wake is a powerful tool, yes, but its power often means that a Leviathan is desperately underprepared for socializing on an even keel.&lt;br /&gt;
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=== Family ===&lt;br /&gt;
It is a source of mixed feelings for most Leviathans to know that they are linked by blood not only to their immediate mortal family but to each and every member of the Tribe and, beyond even that, to all of the spawn of Tiamat. At the first level, a Leviathan can find some allies in his parents and siblings. A family that is deeply touched with the blood of the Tribe is often subtly different from its neighbors. The family &#039;&#039;remembers&#039;&#039;. If a Leviathan has emerged from the family in the past, there will be traces. A Leviathan that interacts with their family - or raises one of their own - will change them. Siblings and cousins become cultists. Children are twisted hybrids, warped by the presence of a Progenitor&#039;s blood. Elements of the Leviathan&#039;s search for meaning and position will be imposed on family tradition and practices. Rituals will emerge. As time passes, the more direct influence might fade, but elements will remain as family folklore and superstition. In the most drastic cases, a whole branch of the family might be composed of Hybrids, lurking at the fringes, just awaiting the re-emergence of the blood of the Progenitors. For some Leviathans, a lot of the little quirks of their family begin to make a hell of a lot more sense after their Emergence. &lt;br /&gt;
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Family connections can be a blessing, but most are tainted with the same disparity of power that isolates a Leviathan from other humans. Relatives are not proof against the Wake, and the acknowledged divinity of a member of the Tribe means that the tendency towards worship will only be more pronounced in those that are &amp;quot;in the know.&amp;quot; A Leviathan who returns to his family will find that his role has shifted completely. Those that once offered consolation and advice will now come asking for blessings, and former close siblings will be deferential and timid. The role of deity is incompatible with the role of a child or sibling. It is for this reason that most members of the Tribe find that their only peers are, well, their peers. Fellow Leviathans are immune to the Wake. They share many of the same concerns and are undergoing the same changes. The solution isn&#039;t perfect. Just because members of the Tribe have something in common doesn&#039;t mean that they enjoy one another&#039;s presence. Beyond the usual hurdles of incompatible personalities and annoying quirks, the instincts encoded in the blood of the Progenitors are deeply rooted in the urges of a beast. Being close to a fellow Leviathan can trigger numerous and conflicting instincts - inappropriate desires combined with a violent and territorial outrage. Members of the Tribe are simultaneously experiencing one another as human individuals and as potential rivals or mates (or both). &lt;br /&gt;
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When a group of Leviathans meets, whether for a given reason or because they all share a given trait, such as living in the same region, it is called a taxon. These serve as the most relevant social unit for the Tribe, but they are entirely ephemeral, and can vary widely in size. If every member of the Tribe in a city meets, that&#039;s a taxon, and it&#039;s the same deal if it&#039;s only the three Leviathans that share a county. Many taxon are composed of Leviathans who share a School, as some event relative to their shared interest comes up that they wish to consult on. These events aren&#039;t built with a guest list in mind, however, and no one with an interest is going to be denied entrance to the meeting - they&#039;re there because they&#039;re interested, not because they&#039;re part of some secret club. A taxon might involve an exchange of information, especially contact information, in order to build a support group, but many Leviathan are reluctant to be &amp;quot;in touch&amp;quot; with other members of the Tribe - there is an understood degree of emergency that is necessary before contact will be made. &lt;br /&gt;
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Regional taxa might meet on repeated occasions and evolve an informal leadership structure, in which the most dangerous or experienced Leviathan that bothers to show is given precedence and can make requests of those present. The position is mostly organizational, however, and Leviathans will effectively be offering aid on their own discretion. The regional &amp;quot;leader&amp;quot; will be the one that members of the Tribe look to for advice and guidance when a local cousin goes rogue (or Typhon), often right before each individual does what he or she intended to do in the first place. A regional taxon is also where Leviathans that will later form a Cohort might meet, and where members of a School can trade information and talk shop with one another. Informal taxa leaders are traditionally called Headmen. The most influential of these might &amp;quot;lead&amp;quot; for years and impose a certain regularity to taxon meetings, but this is rare. Far more often, a given region with a significant Leviathan population will instead have several Headmen that lead taxa on different areas of interest. A truly driven and well-respected Headman can serve as the founder of a Legion, forging his taxon into a ritual event with far-reaching consequences. &lt;br /&gt;
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The family tree of the Tribe is more of a thistle bush, however, and there are a vast number of beings that share at least some fraction of their ancestry with the Progenitors. Hybrids are the foremost of these, with a mixture of strong Progenitor and human blood producing a being whose form echoes the Progenitor, without many of the mystic gifts of the Tribe. Hybrids can vary from nearly-human to complete abominations, and many are cursed with animalistic minds to match their bestial bodies. The primary Strains of the Tribe are fortunate to produce relatively stable Hybrids who share roughly the same set of traits. These serve as their servants and acolytes, the defenders of the line, and are differentiated from others by the title of Lahmasu. Other lines of Hybrids are produced by accident or through exposure to the blood of Tiamat from sources other than the Tribe. These can vary wildly in appearance and mentality, and most lurk in forgotten places as predators and scavengers. Hybrids can be allies, but most that are not Lahmasu are unreliable and often have their minds warped by the hardships of their twisted existence. They combine the predatory instincts and natural weapons of a beast with the cruelty and cunning of a human predator, making them extremely dangerous. Taxa are occasionally formed simply to wipe out a band of Hybrids that has grown too brazen in its excesses, but, as Hybrids can recreate themselves reliably through reproduction, it is hard to tell if a given clan has been truly exterminated. &lt;br /&gt;
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More dangerous than Hybrids are those offspring which shoot from Tiamat&#039;s other spawn. While the Progenitors were apparently the most numerous, the Tribe has discovered that they were not alone. Little is certain about these distant cousins, and theories abound of a Progenitor or group of Progenitors which were spawned for sovereignty over the sky and earth as well as the seas. Some Leviathans point to the story of Echidna, another mother of monsters, as a potential offshoot of Tiamat. The Tribe refer to these disparate terrestrial cousins as the Chthonians. Some Chthonians manifest supernatural abilities, including a sort of Wake, while others do not - suggesting perhaps that the &amp;quot;lesser&amp;quot; cousins are in fact Hybrids spawned from a hidden and parallel Tribe of the land and sky, which has survived in pockets to the modern nights. When members of the Tribe meet these distant cousins, the results are usually not pretty. Thus far, there is no known record of contact and cooperation with the &amp;quot;other Tribe,&amp;quot; should it truly exist.  &lt;br /&gt;
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=== Cohort ===&lt;br /&gt;
Leviathans that share a taxon and who come to be particularly close (or at least maintain an unusual level of contact) form into a unit called a cohort. Equal parts support group, political unit, and family reunion, cohorts are the favored social organization for younger and fresher Leviathans. While the tension of contact with fellow Leviathans means that cohorts rarely share living space, most are close enough to come when called, and the local scale of the unit permits them to come to one another&#039;s aid when necessary. Such aid can be as straightforward as a spare arm in case of violence or as complex as counsel and emotional support. The disturbing mixture of attraction and loathing that members of the Tribe share means that cohorts exist in a particular form of stress. &amp;quot;Love-hate&amp;quot; relationships are the norm, and often are experienced with an intensity that would shock and distress outside observers. For a member of the Tribe, though, such tempestuous connections are better than the isolation and discomfort that they experience in the company of normal humans. &lt;br /&gt;
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Leadership in a cohort is usually a difficult subject. It&#039;s rare that a Headman emerges in a cohort, as they are usually founded by relative equals operating on similar scales and dealing with the same problem. In such a scenario, a grab for power will usually be seen as insulting at best and as an outright threat at worst. Some cohorts grow to have an informal organizer, usually a level head who helps mediate between members, but even these would be startled by the suggestion that their arbitrator is in a leadership position. It&#039;s far more likely that each member of the cohort has a given region of focus, in which they are given some credit for their authority. If a member needs help rooting out a dangerous clan of Hybrids, he or she will go to the most militantly-minded member. If they need something translated, the most scholarly, and so forth.&lt;br /&gt;
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Most cohorts are relatively short-lived, lasting for a year or two until members move away or succumb to the dangers of their condition. Some implode, often viciously, as members come into conflict and lash out emotionally and physically. Those cohorts that survive for longer periods are usually at some point in between, being close enough to remain cohesive without becoming so close as to invite disastrous clashes. As with most things, it&#039;s a balancing act. Those cohorts that do manage to survive can become incredibly influential, as cults support one another and individual members develope. A number of Legions have formed from a core group of a Cohort that comes to share ideas about the Tribe and their shared destiny. &lt;br /&gt;
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==== &amp;quot;Culture&amp;quot; ====&lt;br /&gt;
The most important thing to realize about the Tribe is that each member is engaging in the creation of a culture. While the tendency is to dress the practices of a Legion or cohort up as remembered elements of a lost society, there&#039;s very little actual authority to be found. Most Leviathans are constructing the orthodoxy they claim to uphold. The consciousness of this varies from Leviathan to Leviathan, but it&#039;s never entirely absent. The &amp;quot;primordial kingdom&amp;quot; that the Tribe discusses is a mishmash of images and myths collected haphazardly from a dozen or more cultures and asserted alongside a claim of veracity and accuracy. It&#039;s ridiculous, perhaps, but it&#039;s also &#039;&#039;important.&#039;&#039; The &amp;quot;big lie&amp;quot; is what stands between the Tribe and complete and total uncertainty. If they were purists about only embracing what they can prove to be true, they would have nothing at all. &lt;br /&gt;
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The upshot of this is that the Tribe&#039;s &amp;quot;culture&amp;quot; is pretty fluid. Thoughts about the nature of the Progenitors and the significance of a given myth or relic are going to vary from Leviathan to Leviathan, and from Cohort to Cohort. Within a given taxa, it might be the case that a charismatic or domineering figure might champion a viewpoint, causing a resultant shift in the beliefs of those in the area, but these are the exception. It also means that the inevitable shifts aren&#039;t accompanied with the same sort of difficulty and reluctance that typifies a major shift in political or religious ideologies - there&#039;s a certain &amp;quot;attraction&amp;quot; that a new &amp;quot;truth&amp;quot; offers. Change is compelling. Change camouflages the fact that the Tribe hasn&#039;t really made meaningful progress towards a reliable idea of what they are and what they should do &#039;&#039;throughout the whole of history.&#039;&#039;&lt;br /&gt;
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Cohorts tend to share an aesthetic or narrative of history, but it&#039;s not always the case. Many are formed out of necessity, after all, and discontent and disagreements are hardly unusual. Legions tend to have a far more stable set of beliefs, which they impose upon entrants, but even a Legion isn&#039;t a stable entity. There&#039;s politics and personal interest at every level, and the inheritors of a Legion, or those &amp;quot;reviving&amp;quot; a &amp;quot;lost&amp;quot; Legion, tend to have their own views that are imposed with the assertion of authority and orthodoxy. Even fanatics are still people.  &lt;br /&gt;
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==== Nautical Cohorts ====&lt;br /&gt;
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A recurrent phenomenon is the appearance of nautical cohorts, based on a riverboat or ocean-going vessel. It makes sense for Leviathans, who crave isolation from humanity and are deeply attracted to bodies of water, to just go sailing away from everything. A good number of younger Leviathans spend some time on ships but are quickly frustrated by human companionship, and attempt to correct this with all-Leviathan (or almost all) crews. It usually works, for a time. &lt;br /&gt;
&lt;br /&gt;
Out in the ocean, you can take the time to hear yourself think. There are immensities where you can shapeshift into your most primordial form, where no-one can look upon you and be horrified. It&#039;s a relief to some of the Tribe, while others often fear it would be too easy to lose themselves in this way. Sea life is also a hard experience. There is constant work, little sleep and many dangers, from storms to pirates to close inspection by the coast guards. But it is also a way to travel to undiscovered locales and investigate rumors of Progenitor traces or eldritch relics.&lt;br /&gt;
&lt;br /&gt;
Modern maritime shipping is an unnoticed giant. 95% of all cargo transits through maritime means: it is the cheapest way to move people or things. It&#039;s also fairly slow and unpredictable, which suits most Leviathans just fine. A number of nautical crews undergo traditional shipping work. A modern ship can shift thousands of tons of merchandise with as little as 8 or 9 (overworked) crewmen. You can easily crew a large ship with a cohort and its members&#039; Beloved.&lt;br /&gt;
&lt;br /&gt;
A traditional ship has a Captain, or master, who runs the whole operation and represents the vessel owner. He supervises the departments. The Deck department, headed by a Chief officer or First officer, runs the crew, oversees the cargo and navigates the ship. The Engine department, as the name indicates, takes care of powering the craft, and is directed by the Chief Engineer. Ships which take care of passengers (usually ferries or cruise ships) have a Steward&#039;s department which deals with their needs. Many ships also have a Cook and/or a Purser (who buys and supervises equipment and consumables). Most of the activity on a ship is taken in watches, to ensure that there is constant vigilance should anything go wrong.&lt;br /&gt;
&lt;br /&gt;
Shipping is a highly bureaucratised activity. Everyone with any rank has to have the relevant licenses, trips must be planned and warned beforehand, and there are hosts of rules and regulations to follow. It is possible to skirt the edges of legality, but the hassle is such that nautical Leviathans who can afford to turn away work prefer to find other ways to run ships.&lt;br /&gt;
&lt;br /&gt;
And there are plenty. Science vessels can gather data from biology to meteorology and be away for months on end. Some fishing vessels similarly trawl the bottom of the ocean, where there are many things that could interest a Leviathan. There are a few communities out there living on boathouses, some of which are ocean-worthy. It would be very hard to arrange for a military vessel crewed entirely by Leviathans and their allies, but that would be a very formidable force indeed.&lt;br /&gt;
&lt;br /&gt;
In any case, a number of small ports have developed a support network for such vessels. They are referred to as Coves, and are usually run by a handful of Leviathans who offer their cousins shelter and discretion in exchange for cash or for a share in the crew&#039;s discoveries. They are adept at forging necessary paperwork and can be very useful, but crews should be aware that the Cove is very much foreign territory for them and home turf for the locals. Some of the larger ports also have a few &amp;quot;in the know&amp;quot; people, and therefore hold a Cove  as an underworld within the big city port.&lt;br /&gt;
&lt;br /&gt;
If you can survive the weather, the loneliness, and the close proximity with cousins who are just as monstrous as you, it&#039;s a good life out there on the salty sea.&lt;br /&gt;
&lt;br /&gt;
=== Legends of the Tribe === &lt;br /&gt;
The Tribe has little in the way of formal history. In certain ways, the history of the fallen world is somewhat irrelevant. It is the world that the Leviathans inhabit, but it is not theirs. Still, the Tribe has existed for the whole of human history, and there are certain moments which are of some import to all Leviathans, if only for the lessons they contain. In the earliest recorded moments of human history, the Tribe operated more openly, attempting to reclaim some fragment of the dominance they once held. Legions carted off whole villages for sacrifice and cults grew to unprecedented size. It was these excesses that ensured them a lingering presence in the catalogue of mankind&#039;s fears, but the ascent to mythical status was accompanied with a bloody response. From temples in Kish and Uruk emerge the first records of what would be called the Marduk Society. The inheritors of the slayer of Tiamat, the Society were tireless enemies of the Tribe. They broke the backs of the Legions and put the cults of the Tribe to the sword. Yet whispers abound of bloody rites performed in secret temples, the flesh of Leviathans devoured to raise the mortal men of the Society to the height of the gods that they had cast down. Others speak of monstrous assistants and grim alliances, the Society rotten inside with the machinations of one or more of Tiamat&#039;s children. Whatever of these rumors were true, the Society exists in the modern day, harnessing the will and energy of man to cow and slaughter the Tribe. Some dispute their antique origin and claim that they have only usurped the legacy of a far purer and more upstanding organization, but few of the Tribe would argue the case of their ancient enemy. &lt;br /&gt;
&lt;br /&gt;
Yet the stinging defeat that was handed down was not enough to suppress the Tribe forever. On the Indian subcontinent, nearly two thousand years before the common era, the progeny of Nagaraja began to mass, with powerful leaders deliberately cultivating dozens of children, seeking to produce heirs and allies that were full members of the Tribe. A great and sprawling empire was built on the backs of the swarming Hybrids and maddened cultists that the Vasuki commanded, and the human civilizations quaked in the shadow of a kingdom of demigods. Yet it was not to be. Other members of the Tribe began to resent the excesses - and successes - of the united Strain. More insidiously, factions began to grow, as cohorts began to scheme against one another and Legions concocted religious justifications to topple their rivals. The hunger of the ancient Vasuki grew only greater, and eventually the Tribe came to police its own. Wondrous Bhogavati, the great and horrible capital of the empire, was swamped in ferocious storms. Warbands of Hybrids stalked the streets and devoured the inhabitants. The dynasty of Nagaraja ended in flames. Spite and outrage ensured that its citadels were torn asunder and its treasured scattered across the face of the globe. It was not alone. The scholars of the Tribe record several such civilizations, some pure speculation, all eventually scourged from outside or rotting from the inside out. Records exist of a lost island in the Mediterranean, and a great kingdom of Thule, and of Lemuria&#039;s crystalline spires. If all existed, or none, is irrelevant - what is important is that those cities and kingdoms forged by the Tribe seemed inevitably fated to end in horror and blood. It seemed that the world itself conspired to extinguish the legacy of the Progenitors, scrubbing its inheritors and their works from its surface.&lt;br /&gt;
&lt;br /&gt;
Here the record breaks for centuries. While stories exist of the blood of the Tribe flowing in the veins of the heroes of ancient Greece, and bloody rituals for their benefit in the shadows of Rome, these are the result of speculation. The same impulse that drives mankind to fear the Tribe seems equally driven to categorize the Leviathans with the other demons and bogeymen of their mythology. Modern Leviathans experience mankind&#039;s history like interpreters and cryptographer, divining from hints and suggestions those points at which the footprint of the Tribe left an impression on mankind. Such clues are scattered across the globe in countless sources, and at the very least a Leviathan can be sure that his ancestors were present across the face of the world. Writhing horrors lurked in the waters off of China and Japan. Cults worshipped serpentine abominations in the fragmented ruins of ancient Bhogavati. The Tribe persisted, even if it did not flourish. Humanity spread to every corner of the world and, with it, the blood of the Progenitors. New traditions arose, but the instinctual fear remained. As consciousness of the Tribe waned, the lives of Leviathans became simultaneously more easy and more difficult. Easier, for they were no longer so readily hunted. Harder, for a newly-Emerged Leviathan would be bereft of guidance and information. &lt;br /&gt;
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Back to the [[LeviathanTempest:Main_Page| Main Page]]&lt;/div&gt;</summary>
		<author><name>FiveEyes</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=LeviathanTempest:ChapterFour&amp;diff=119236</id>
		<title>LeviathanTempest:ChapterFour</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=LeviathanTempest:ChapterFour&amp;diff=119236"/>
		<updated>2009-09-10T03:48:37Z</updated>

		<summary type="html">&lt;p&gt;FiveEyes: /* Sidebar: One Bad Mother */&lt;/p&gt;
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&lt;div&gt;[PICTURE: Full page, three-quarters top-down view. An alleyway. A man in a black suit, wearing a bronze face mask depicting an impassive man&#039;s face in a Sumerian style, recoils from a prone figure. The prone body is a young man with AmerInd features. He is in a flannel shirt and ripped jeans, and is lying in a pool of blood. His teeth are gritted as he glares defiantly at the masked man. The teeth are triangular, and his left eye is a featureless black pool. The blood is rising up unnaturally at his side and forming a distinct shape - a vulture&#039;s body with a peacock&#039;s tail feathers. Instead of a vulture&#039;s head, three serpents emerge from the neck. The central serpent is hooded, like a cobra. The creature is formed out of blood at its feet but solid elsewhere, and is clearly taking flight towards the masked man.]&lt;br /&gt;
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= Chapter 4 : Supernatural Powers =&lt;br /&gt;
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“&#039;&#039;Can you fill his hide with harpoons, or his head with fishing spears? If you lay a hand on him, you will remember the struggle, and never do it again! Any hope of subduing him is false; the mere sight of him is overpowering.&#039;&#039;”&lt;br /&gt;
* Job 41:7-9&lt;br /&gt;
&lt;br /&gt;
Supplementing the mystical advantages – and afflictions - that separate the Tribe from humanity is the exploration of the power available from their Progenitor&#039;s bloodline. While Sheol measures the degree to which a Leviathan is coming to terms with his or her lineage, this method of exploration is not the only one available to them. The Schools of the Tribe emphasize an approach towards definition of the self, and part of that goal is the realization and reclamation of the Tribe&#039;s lost power. &lt;br /&gt;
&lt;br /&gt;
Most Leviathans do not spend particularly much energy simply attempting to gain mystical power. While such things can provide considerable control over the immediate circumstances of a Leviathan&#039;s life, delving deeply into one&#039;s bloodline involves acknowledging the Tribe&#039;s inhumanity in a way that can be frightening to an insecure Leviathan, and even the more balanced and stable members of the Tribe often find that they feel more “stable” spending their time on other studies. At least a portion of this anxiety stems from the fact that the Tribe&#039;s power expresses itself imperfectly in humanoid visages – a member of the Tribe must become monstrous to make use of the lore encoded in his blood. &lt;br /&gt;
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== Vestiges ==&lt;br /&gt;
The avenues of supernatural power open to the Tribe are referred to as Vestiges. A Vestige is understood as just that, a fragmentary remnant of some facet of the power of the Progenitors which a Leviathan can, with study, seek to emulate. Comprehension of a Vestige, as well as a Leviathan&#039;s conception of how that power is achieved, shapes the Leviathan&#039;s monstrous forms – the closer he moves towards the far limits of his transformative ability, the more of the power of the Vestige is made manifest. Meditation and exploration of a Vestige also serves as a method of forming a personal image of the Tribe&#039;s lost heritage – the Leviathan&#039;s School shapes the ways in which he comprehends the Vestiges and the ways in which they become physically manifest as he attempts to achieve an understanding of his bloodline that gives him a goal to aim for. In other words, the Tribe&#039;s study of Vestiges is part of their attempt to construct an ideal form in which they will feel “complete.” &lt;br /&gt;
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The Tribe has access to seven Vestiges, corresponding to the seven most major Strains. All of the Tribe&#039;s abilities fall under the blanket of one of these seven categories, and can be further subdivided into Channels. A Channel is a part of the whole – members of Abzu&#039;s Camp tend to refer to them as imperfect emanations of perfect concepts – and serves as a manageable portion of an otherwise massive concept. Leviathans explore a Vestige by comprehending its individual Channels. The most straightforward of these are referred to as Ancestral Channels – they represent certain physical concepts that must be grasped before the more esoteric Descendant Channels can be understood. Descendant Channels involve the conjuration and direction of the forces at the Tribe&#039;s command and, as such, require a greater degree of focus and the power of Ichor to invoke.&lt;br /&gt;
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The Vestiges are a gift shared by all members of the Tribe. While a given Strain may favor certain aspects of the bloodline, there are no aspects of the Tribe&#039;s power that cannot be gained by a Leviathan that undergoes proper study. On a practical level this means that there are no Channels that are unique to a given Strain or School, and even if a small group of Leviathans “discovered” a lost Channel, the route they took to this discovery could not be the only one – through meditation and experimentation, it would be possible for a Leviathan with infinite time (and patience) to grasp every Channel of every Vestige. The roadmap to these traits is, after all, contained in the blood of each and every Leviathan, and reproduced in imperfect fragments in the families that gave birth to them. &lt;br /&gt;
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==== Birthrights ====&lt;br /&gt;
Remarkably, the first tentative steps taken in the exploration of a Vestige tend to cover similar ground, no matter the Channel being considered or the methods of the Leviathan in question. This “common ground” represents a Vestige&#039;s Birthright – the most basic expression of that Vestige, a small blessing that any Leviathan that has explored that Vestige has access to in any form. The trick offered by a Birthright is usually limited, a predecessor to the Vestige&#039;s more formal powers, but most members of the Tribe find that the ability to produce their Birthrights at any time more than makes up for the lack of a spectacular effect.  &lt;br /&gt;
&lt;br /&gt;
Mechanically, a Birthright is a single power available to a Leviathan regardless of form, which has one effect and an associated Ichor cost. The invocation of a Birthright involves either no transformation or an imperceptible amount of change – it takes supernatural awareness to mark their use. A Leviathan gains access to a Vestige&#039;s Birthright upon purchasing any of its Ancestral Channels. &lt;br /&gt;
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==== Evolutions ====&lt;br /&gt;
Comparatively, there are paths that a Leviathan can avoid taking in their exploration of a Channel, certain modes of thought or varieties of adaptation that only become apparent to those that search for them specifically. The Tribe refers to these elaborations of the Vestige as its Evolutions. They are of somewhat greater social and mental importance to a Leviathan than the Channels themselves, as they are adaptations that are deliberately sought – by internalizing these traits, a Leviathan is making a claim as to what he believes his (or even &#039;&#039;the&#039;&#039;) ideal form ought to be. While the marking of a Progenitor&#039;s bloodline causes a Strain to favor certain Vestiges, it is the will of the Leviathan that guides him to more readily undertake a group of Evolutions.&lt;br /&gt;
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Mechanically, an Evolution is like a Merit – a unique feature purchased separately from other traits. Evolutions are tied to Vestiges or Channels, and provide to the linked powers either additional benefits, new avenues of use, or reduced limitations. Evolutions always have a physical marker that makes them readily apparent to observers – a true scholar of the Tribe might even be able to identify a Leviathan&#039;s School and mastered Channels from observing his Evolutions.  &lt;br /&gt;
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=== Vestiges of Awareness ===&lt;br /&gt;
There are countless adaptations that permit natural animals to discern amazing degrees of information from their environment - organs that measure electrical impulses, sort and interpret scents, and adaptations that &amp;quot;feel&amp;quot; the impression made by thrashing fish in the water. All of these various miracles of biology - and supernatural improvements beyond the limits of flesh - are available to the Tribe. The Progenitors, if myths are to be believed, had senses that could measure the quiver of thoughts in the heads of their prey, or pierce the limits of space and time. While their descendants cannot make such grandiose claims, the remaining fragments of these impossible gifts are still impressive. &lt;br /&gt;
&lt;br /&gt;
Those members of the Tribe that explore the relics of their lost civilization see these gifts as represented by a wheel of staring eyes or as an indigo mirror, lens, or jewel. The Progenitor most famed for perception is Nagaraja, the ancestor of the Vasuki, yet the Taninim and Bahamutan Strains also have a strong grasp of these talents.   &lt;br /&gt;
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==== Birthright of Awareness ====&lt;br /&gt;
The Birthright of the Vestige of Awareness is the &#039;&#039;&#039;Gaze of the Depths&#039;&#039;&#039;. Upon its invocation, the Leviathan&#039;s vision ceases to be impaired by water, and he reduces darkness-related vision penalties by his Sheol. He may keep his eyes open underwater, regardless of water quality, without discomfort. These effects last for the rest of the scene.&lt;br /&gt;
* &#039;&#039;&#039;Cost&#039;&#039;&#039;: 1 Ichor&lt;br /&gt;
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==== Lambent Eyes of Judgment (Ancestral Channel) ====&lt;br /&gt;
&#039;&#039;The Leviathan&#039;s gaze strips away deception and peers into the heart of matters – he seeks out the blackness at the core of all issues, and reads the lines of guilt in the faces of others.&#039;&#039;&lt;br /&gt;
* “Depth 0”: Birthright of Awareness&lt;br /&gt;
* “Depth 1”: 9-Again on Empathy rolls&lt;br /&gt;
* “Depth 2”: As above, and +1 die on Empathy rolls&lt;br /&gt;
* “Depth 3”: As above, but now 8-again on Empathy rolls&lt;br /&gt;
* “Depth 4”: As above, but now +2 dice on Empathy rolls&lt;br /&gt;
* “Depth 5”: As above, but now +3 dice on Empathy rolls&lt;br /&gt;
* “Depth 6”: As above, and the Leviathan is aware of the Vice of all vulnerable subjects inside his Wake.&lt;br /&gt;
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&#039;&#039;&#039;Evolutions&#039;&#039;&#039;&lt;br /&gt;
* Light of Truth (O) In Depth 1 and lower, the Leviathan&#039;s eyes (or body, or some new and horrific organ) give off light – roughly equivalent to candlelight (about a yard of illumination). In this region, Wake-vulnerable subjects lose 10-again on their Subterfuge rolls.&lt;br /&gt;
* Lantern of Shame (OO, requires Light of Truth): At Depth 3 and below, the light&#039;s intensity increases to that of a lantern, and its light removes the ability of Wake-vulnerable subjects to regain Willpower from their Vice.&lt;br /&gt;
* Pyre for Sinners (OOOOO, requires Lantern of Shame): At Depth 6, the light&#039;s intensity increases to that of a bonfire (ten yards of illumination). In addition to the other effects, Wake-vulnerable supernatural beings in the light cannot make use of occult abilities that involve Subterfuge, such as the Obfuscate ability “The Familiar Stranger” (Vampire pg 137). &lt;br /&gt;
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==== One Brain, Many Minds (Ancestral Channel) ====&lt;br /&gt;
&#039;&#039;The sad limit of modern creatures of a single consciousness drawn together from the offerings of the brain does not need to be obeyed by Leviathans. As their ancestors once did, they can support a chorus of coordinated psyches within their brains.&#039;&#039;&lt;br /&gt;
* “Depth 0”: Birthright of Awareness&lt;br /&gt;
* “Depth 1”: 9-Again on Wits rolls&lt;br /&gt;
* “Depth 2”: As above, but now 8-again on Wits rolls&lt;br /&gt;
* “Depth 3”: As above, and the Leviathan gains +5 dice on a Wits-based roll when expending Willpower on it, instead of +3. &lt;br /&gt;
* “Depth 4”: As above, and +1 to Wits.&lt;br /&gt;
* “Depth 5”: As above, and the Leviathan ignores dice pool penalties based off of distractions. Combat maneuvers based off of feinting fail automatically unless the user&#039;s relevant Skill is higher than the Leviathan&#039;s Wits. &lt;br /&gt;
* “Depth 6”: As above, but now +2 to Wits.&lt;br /&gt;
&#039;&#039;&#039;Evolutions&#039;&#039;&#039;&lt;br /&gt;
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==== Oroborus&#039; Kin (Ancestral Channel) ====&lt;br /&gt;
&#039;&#039;In the primordial ocean, time flowed as all waters did.  Some of the great beasts of that ocean stretched themselves along such flows and devoured their pasts and future in single gulps.  This feat lies beyond modern Leviathans, but they may still hunt the strange eddies of time.&#039;&#039;&lt;br /&gt;
* “Depth 0”: Birthright of Awareness&lt;br /&gt;
* “Depth 1”: 9-Again on prophecy rolls (Such as those made during a fortune-telling ritual or to discern the meaning of an existing prophecy)&lt;br /&gt;
* “Depth 2”: As above, but now 8-again on such rolls. The Leviathan benefits from a free specialty in a specific form of divination (usually linked to Occult) &lt;br /&gt;
* “Depth 3”: As above, and +1 die on relevant rolls.&lt;br /&gt;
* “Depth 4”: As above, but now +2 dice on relevant rolls&lt;br /&gt;
* “Depth 5”: As above, and the Leviathan may now use fortuitous events as a basis for prophecy - upon witnessing a dramatic failure or exceptional success, he may reflexively and immediately enact any prophecy ritual he knows which normally requires ten minutes or less to perform. The event substitutes for the necessary materials and actions. &lt;br /&gt;
* “Depth 6”: As above, and the Leviathan may &amp;quot;see&amp;quot; temporal anomalies as well as unusual alterations in the fabric of fate. This permits him to use normal senses to note the presence of mystically-warped fates or regions in which supernatural means have been used to distort time. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Evolutions&#039;&#039;&#039;&lt;br /&gt;
* Third Eye (OOO, requires Sheol 3): At Depth 3 and below, the Leviathan may use his five normal senses to discern the past and future. He may use a Wits + Occult prophecy roll to get &amp;quot;sensations&amp;quot; from a person or object that up to seven minutes (-1), hours (-2), days (-4) or even years (-8) divorced from the present, in any direction. These &amp;quot;sensations&amp;quot; default to the most &amp;quot;important&amp;quot; or impressive event in the time frame sensed, and provide only hints. A fisherman who will drown in three days might provide the taste of salt water, for instance. Events are considered &amp;quot;important&amp;quot; based off of some notion of their &amp;quot;notability&amp;quot; and import to the subject. &lt;br /&gt;
* Divine Perspective (O or OOO, requires Third Eye and Sheol 4 or 5): At Depth 6, the Leviathan may reflexely and constantly receives sensory data from people and objects that extends up to seven minutes in either direction in their personal timeline, as detailed under Third Eye. The three-dot version of this Merit gathers information for up to seven hours. &lt;br /&gt;
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==== Eye of the Watchful Deity (Descendant Channel) ====&lt;br /&gt;
&#039;&#039;The Leviathan may ride the senses of its followers, making use of their eyes and ears to extend its reach and review the world from safety.&#039;&#039;&lt;br /&gt;
* “Depth 0”: Birthright of Awareness&lt;br /&gt;
* “Depth 1”: The Leviathan can share the senses of a Beloved or bonded Lahmasu within 10 feet, seeing and hearing what they do. The Leviathan is in a trance state (unaware, no Defense) while doing this, and does not independently roll to notice things - he or she merely perceives what the subject does. The Leviathan needs to know the vague direction towards a subject to tap in - they can&#039;t guess until they get the correct answer, however. The subject is aware of this effect. It lasts until terminated, until the end of the scene, or until the subject leaves the target area. The Leviathan &#039;&#039;must&#039;&#039; terminate the effect to move and act freely. &lt;br /&gt;
* “Depth 2”: As above, but within 10 yards.&lt;br /&gt;
* “Depth 3”: As above, but within 100 yards. The Leviathan may now expend 1 additional Ichor to target a willing subject that is vulnerable to the Wake but not a Beloved or Lahmasu. In addition to the direction to the subject, the Leviathan must also either know the target&#039;s name or be able to see them with the naked (if supernaturally enhanced) eye.&lt;br /&gt;
* “Depth 4”: As above, but within a half-mile.&lt;br /&gt;
* “Depth 5”: As above, but within a mile.&lt;br /&gt;
* “Depth 6”: As above, but within 10 miles. The Leviathan can expend 3 additional Ichor to target unwilling subjects that are vulnerable to the Wake - this requires an opposed roll (Presence + Sheol vs Resolve + power stat) to accomplish. The normal restrictions for targetting non-Beloved apply. &lt;br /&gt;
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&#039;&#039;&#039;Evolutions&#039;&#039;&#039;&lt;br /&gt;
* Gentle Touch (O) If the Leviathan&#039;s Subterfuge + Sheol is greater than the subject&#039;s Willpower, they are not aware of being monitored. This does not prevent a subject from resisting if unwilling - in this case the victim, should they be affected, is aware that they were subject to mental assault but is not aware of whether they are still being &amp;quot;hijacked&amp;quot; or not.&lt;br /&gt;
* Split Focus (OOO): In Depth 3 and below, the Leviathan now taps into the senses of a subject as an unrolled action - they must devote attention to it, but are not in a trance and retain awareness of their surroundings and their Defense trait. The Leviathan may also opt not to use a subject&#039;s senses in a turn, taking its normal action, without breaking the effect.&lt;br /&gt;
* All-Seeing (OOOO, requires Split Focus): At Depth 6, the Leviathan uses the senses of the target as a reflexive action - it may act freely and has constant awareness of information gathered by both its senses and those of the subject. &lt;br /&gt;
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==== Memories Before Time (Descendant Channel) ====&lt;br /&gt;
&#039;&#039;Beyond the confines of the world as it is now exist wonders unimagined. Some Leviathans can do more, however, than imagine them. For some, the memory of these things is present and terrible, and waiting to be called to the fore.&#039;&#039;&lt;br /&gt;
** Dice Pool: Wits + Occult + Sheol&lt;br /&gt;
* “Depth 0”: Birthright of Awareness&lt;br /&gt;
* “Depth 1”: The Leviathan may dip into the reserve of ancestral memory and conjure up knowledge of a Skill it does not possess. It may use the Skill for a single roll at a rating of its successes, subject to its normal Trait maximums.&lt;br /&gt;
* “Depth 2”: As above, but the Leviathan may divide successes between Skill rating and number of rolls it can be used for (minimum 1).&lt;br /&gt;
* “Depth 3”: The Leviathan may now expend 1 additional Ichor and, on a successful roll, spend any current XP (plus &amp;quot;borrow&amp;quot; against up to Willpower XP) to increase any skill or buy specialties. Borrowed XP is deducted one per session until paid off. The improvement occurs immediately after the successful roll.. &lt;br /&gt;
* “Depth 4”: As 3 above, but the Leviathan may now improve or gain Mental Attributes or Merits in this fashion.&lt;br /&gt;
* “Depth 5”: On a successful roll, the Leviathan may opt to give up a dot of Willpower in order to gain 8 XP.&lt;br /&gt;
* “Depth 6”: As above. The Leviathan may now spend 3 additional Ichor and roll this power at a penalty of (current Willpower +1). On a success, the Leviathan may regain a lost dot of Willpower for 7 XP. On a failure, no experience is lost. On a dramatic failure, 5 XP are lost. Regardless of success or failure, the Leviathan gains a minor Derangement. &lt;br /&gt;
&lt;br /&gt;
==== Alternate: Memories Before Time (Descendant Channel) ====&lt;br /&gt;
&#039;&#039;Beyond the confines of the world as it is now exist wonders unimagined. Some Leviathans can do more, however, than imagine them. For some, the memory of these things is present and terrible, and waiting to be called to the fore.&#039;&#039;&lt;br /&gt;
** Dice Pool: Wits + Occult + Sheol&lt;br /&gt;
* “Depth 0”: Birthright of Awareness&lt;br /&gt;
* “Depth 1”: The Leviathan may dip into the reserve of ancestral memory and conjure up knowledge of a Skill it does not possess. It may use the Skill at a rating of 1 for a number of rolls equal to its successes.&lt;br /&gt;
* “Depth 2”: As above, but the Leviathan also benefits from 9-Again with the conjured skill.&lt;br /&gt;
* “Depth 3”: The Leviathan may now expend 1 additional Ichor to include a Specialty alongside a conjured skill. &lt;br /&gt;
* “Depth 4”: The Leviathan now uses conjured skills are a rating of 3.&lt;br /&gt;
* “Depth 5”: The Leviathan now benefits from 8-Again with conjured skills. &lt;br /&gt;
* “Depth 6”: The Leviathan can expend 3 additional Ichor to conjure a Skill with an accompanying Specialty at a rating of 5 or two skills, each with its own Specialty, at a rating of 3. If two Skills are recalled, the Leviathan has the full complement of rolls with both skills - each has its own pool.  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Evolutions&#039;&#039;&#039;&lt;br /&gt;
* Lasting Impression (O) When using the Depth 1 iteration of this Channel, the Leviathan may &amp;quot;conjure&amp;quot; the Merit Eidetic Memory instead of a Skill. If he does so, it lasts for a number of minutes equal to his successes. The 9-Again or 8-Again benefits will apply to attempts to recall information while under stress.&lt;br /&gt;
* Lost Tongue (O) When using the Depth 1 iteration of this Channel, the Leviathan may &amp;quot;conjure&amp;quot; a Language instead of a Skill. If he does so, it lasts for a number of minutes equal to his successes and is possessed at the same dot rating as a conjured Skill would have been at. &lt;br /&gt;
* Split Focus (OOO): In Depth 3 and below, the Leviathan may expend 1 Ichor to attempt to remember an obscure fact as though he possessed the Merit Encyclopedic Knowledge.&lt;br /&gt;
* Tutelary Cocoon (OOO): In Depth 3 and below, The Leviathan may chose to expend 1 Willpower to form a cocoon, sealing itself away in a sleep-like trance which lasts 24 hours. During this time, the Leviathan may conjure a Skill (or Merit, if available) and purchase or improve it with experience points, as though it had received adequate training and instruction from adept tutors. Only one purchase may be made with each trance period. The Leviathan may &amp;quot;borrow&amp;quot; experience up to its Resolve if available points are insufficient, but gains a minor Derangement for doing so. A Leviathan in experience &amp;quot;debt&amp;quot; continues to gain experience as normal but must pay off the balance before it can purchase or improve Traits with experience. When the debt is paid off, the Derangement is also removed.&lt;br /&gt;
&lt;br /&gt;
=== Vestiges of Elements ===&lt;br /&gt;
&lt;br /&gt;
==== Birthright of Elements ====&lt;br /&gt;
The Birthright of the Vestige of Elements is the &#039;&#039;&#039;Veil of Seas&#039;&#039;&#039;. The Leviathan may compel a body of water of his Size or less to give off a cloud of fog, which inflicts a -3 sight penalty on all relevant rolls made on objects obscured by it. The fog expands considerably – the cloud&#039;s radius is roughly (Source&#039;s Size) in yards. The cloud lasts until the end of the scene or until mystically disperses.&lt;br /&gt;
* &#039;&#039;&#039;Cost&#039;&#039;&#039;: 1 Ichor&lt;br /&gt;
&lt;br /&gt;
==== Creature of the Luminous Ocean (Ancestral Channel) ====&lt;br /&gt;
Nothing is truly empty. The Leviathan knows this, she swims through what seems to be a void, bathed in a see of luminous power; power that she can bring to bear against others.&lt;br /&gt;
* “Depth 0”: Birthright of Elements&lt;br /&gt;
* “Depth 1”: 9-Again on Computer and Survival rolls&lt;br /&gt;
* “Depth 2”: As above, but now 8-Again on Computer and Survival rolls&lt;br /&gt;
* “Depth 3”: As above, and +1 dice on Computer and Survival rolls, and Armor 1 vs. electrical damage&lt;br /&gt;
* “Depth 4”: As above, but now +2 dice on Computer and Survival rolls, and electrical damage cannot stun or paralyze the Leviathan.&lt;br /&gt;
* “Depth 5”: As above, but now Armor (Size) vs. electrical damage&lt;br /&gt;
* “Depth 6”: As above, and the Leviathan can operate computers and other electrical devices within (Sheol) yards without touching them; The Leviathan can effectively swim through electric and magnetic fields at half-speed, this essentially allows for flight. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Evolutions&#039;&#039;&#039;&lt;br /&gt;
* Deep Battery (OO): At Depth 3 and below, the Leviathan&#039;s touch can provide electrical charge sufficient to power an electrical device of his Size or less. He must maintain contact to keep the device powered, and this contact will damage the device over the course of the scene – effectively inflicting electrical damage equal to the Leviathan&#039;s Sheol. &lt;br /&gt;
* Thundering Fists (OO) At Depth 3 and below, the Leviathan may make electrically-charged unarmed strikes. This costs the Leviathan 1 Ichor per strike. The strikes are + (Sheol)B weapons with the Stun property, which inflict electrical damage (which most mundane armor cannot negate) and are made with the Brawl Skill. &lt;br /&gt;
* Crackling Rebuke (OOOOO, requires Deep Battery): At Depth 6, the smell of atmosphere surrounds the Leviathan, and sparks crackle between his fingertips and shoot out of his mouth when he speaks. At this point foes that strike the Leviathan unarmed suffer bashing damage equal to his Sheol. This damage is electrical in nature. Those that grapple him suffer as though they were exposed to a constant current (World of Darkness, pg. 178).&lt;br /&gt;
&lt;br /&gt;
==== The Sky Cauldron (Descendant Channel) ====&lt;br /&gt;
&#039;&#039;Stirring the sky, the Leviathan may worsen weather conditions, calling up rain, winds, and hail. At the farthest reaches of this power, the Leviathan may call down boat-sundering storms with ease.&#039;&#039;&lt;br /&gt;
** Dice Pool: Intelligence + Occult + Sheol&lt;br /&gt;
** Action Type: Extended (Each roll represents 5 minutes of commanding the skies)&lt;br /&gt;
The Leviathan may summon inclement weather, activating this power repeatedly to increase the intensity or duration. The Depth that the Leviathan is at determines the maximum intensity of weather available to him. The weather lasts for a number of minutes equal to the Leviathan&#039;s successes and covers a region with a radius of 100 yards per point of Sheol. The Leviathan may opt to create weather less disastrous than he has access to. If existing weather is present, the Leviathan may reduce the necessary successes by the degree of difference between current conditions and the intended goal (i.e. if heavy rain exists, the Leviathan needs only 5 additional successes to ratchet it up to a hailstorm. &lt;br /&gt;
* “Depth 0”: Birthright of Elements&lt;br /&gt;
* “Depth 1”: The Leviathan may summon gentle rain or a slight breeze. (1 success necessary)&lt;br /&gt;
* “Depth 2”: As above, but the Leviathan may summon light rain or a strong breeze - enough to ruin a picnic. (3+ successes) &lt;br /&gt;
* “Depth 3”: As above, but the Leviathan may summon heavy rain and wind - cancelling most outdoor events. (5+ successes) The Leviathan may expend 1 additional Ichor to make a check in a single minute. &lt;br /&gt;
* “Depth 4”: As above, but the Leviathan may summon a large thunder or hailstorm - those exposed take a level of bashing damage for each minute of exposure (10+ successes) . &lt;br /&gt;
* “Depth 5”: As above, but the Leviathan may summon a catastrophic storm or monsoon - power is lost, property damaged. Those exposed take a level of bashing damage for each turn of exposure. (15+ successes)&lt;br /&gt;
* “Depth 6”: As above, but the Leviathan may summon a storm that grounds planes and capsizes small ships. Those exposed take a level of &#039;&#039;lethal&#039;&#039; daage for each turn of exposure (20+ successes). The Leviathan may expend 3 additional Ichor to make a check in a single turn. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Evolutions&#039;&#039;&#039;&lt;br /&gt;
* All-Weather Flesh (O) In Depth 1 and below, the Leviathan has Armor (Sheol) against damage inflicted by inclement weather, conjured or otherwise. This is sufficient to prevent the damage dealt by exposure to most weather.&lt;br /&gt;
* Broad Storm (OOO): In Depth 3 and below, the radius of the Leviathan&#039;s conjured weather is 250 yards per point of Sheol.&lt;br /&gt;
* Lance of the Heavens (OOO): In Depth 3 and below, the Leviathan may expend 1 Ichor to attack foes with bolts of conjured lightning. This is an electrical attack pitting the Leviathan&#039;s (Intelligence + Occult + Sheol - subject&#039;s Defense) It is electrical and therefore ignores most armor, and has a short range of (Leviathan&#039;s Sheol x 10) yards, a medium range of twice that, and a long range of four times the short range. It deals bashing damage and has the Stun property. &lt;br /&gt;
* Biblical Deluge (OOOOO): In Depth 6, the Leviathan&#039;s conjured weather lasts for 10 minutes for each success.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Swallowing the Storm (Descendant Channel) ====&lt;br /&gt;
&#039;&#039;Once the weather obeyed the primordial creatures, wind blowing only when they allowed it. Even a modern Leviathan can exert some of that control, absorbing violent weather in to its body.&#039;&#039;&lt;br /&gt;
** Dice Pool: Stamina + Survival + Sheol&lt;br /&gt;
** Action Type: Extended (Each roll represents 1 minute of concentration)&lt;br /&gt;
The mirror image of the Sky Cauldron, the Leviathan may use this Channel to &amp;quot;swallow&amp;quot; weather effects, stopping storms and gales by absorbing the power within them. Disrupting weather is easier than creating it, but the difficulty increases considerably when the weather has been conjured. In such cases, the Leviathan subtracts the Sheol (or Power stat equivalent) of the weather&#039;s creator from all rolls. If a Leviathan wishes to merely &#039;&#039;reduce&#039;&#039; the intensity of weather, he or she needs only score successes equal to the difference between the intensities listed below (so it takes 10 successes to turn a hurricane into a strong storm, for instance.) &lt;br /&gt;
&lt;br /&gt;
The Leviathan must be within (100 x Sheol) yards of the center of the weather&#039;s most intense region. This means that a Leviathan that wishes to take on a hurricane or tornado has to place himself at considerable risk. &lt;br /&gt;
* “Depth 0”: Birthright of Elements&lt;br /&gt;
* “Depth 1”: The Leviathan may negate gentle rain or a slight breeze. (1 success necessary)&lt;br /&gt;
* “Depth 2”: As above, but the Leviathan may clear away a light rain or strong breeze. (2 successes necessary) &lt;br /&gt;
* “Depth 3”: As above, but the Leviathan may remove heavy rain and wind - enough to negate the vast majority of normal weather (4 successes necessary.)  The Leviathan may expend 1 additional Ichor upon negating a weather pattern - this negates his need to eat or drink for a number of days equal to the successes he required to disrupt it. &lt;br /&gt;
* “Depth 4”: As above, but the Leviathan may annihiate large thunder or hailstorms - those sufficient to damage those left exposed (as Depth 4 of the Sky Cauldron, above. 6 successes are necessary.)&lt;br /&gt;
* “Depth 5”: As above, but the Leviathan may remove even a catastrophic storm or monsoon - the leval of havoc unleashed by most conjured and unnatural weather. (10 successes necessary)&lt;br /&gt;
* “Depth 6”: As above, but the Leviathan may prevent the fiercest weather - even a record-breaking hurricane or tornado (14 successes necessary.) The Leviathan may expend 3 additional Ichor to make a check in a single turn. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Evolutions&#039;&#039;&#039;&lt;br /&gt;
* Zone of Calm (OOO, Requires Sheol 2): The Leviathan may opt to &amp;quot;bind&amp;quot; Ichor while activating this Channel. As long as it remains bound, successes in excess of those necessary to disrupt the weather that the Leviathan originally targetted will maintain the effect for one hour each. While the effect is maintained, natural weather of equal or lesser magnitude to the original target will not affect the region within (100 x Sheol) yards of the center of the original center. Those attempting to create supernatural weather inside this region subtract the Leviathan&#039;s Sheol from relevant rolls. When the duration of the calm region expires, the Ichor becomes unbound. &lt;br /&gt;
* Cultist Proxy (OOO): The Leviathan may &amp;quot;bind&amp;quot; a single Ichor to one of his Beloved or bound Lahmasu. In Depth 3 and below, he may exercise this Channel &amp;quot;through&amp;quot; his proxy, allowing him to use the power as though he were physically in their location. The Leviathan must be aware of the rough position of the Cultist and be facing that direction. &lt;br /&gt;
* Long Grasp (OO) In Depth 3 and below, the Leviathan can negate weather while within (250 x Sheol) yards of its center.&lt;br /&gt;
* Easy Suppression (OOO): The Leviathan&#039;s Depth 6 iteration of this Channel is a reflexive action.&lt;br /&gt;
&lt;br /&gt;
=== Vestiges of Fecundity ===&lt;br /&gt;
&lt;br /&gt;
==== Birthright of Fecundity ====&lt;br /&gt;
The Birthright of the Vestige of Elements is the &#039;&#039;&#039;Crimson Tithe&#039;&#039;&#039;. By letting his blood mingle with that of another, the Leviathan may open a mystical channel that permits him to infuse a valid subject with his Ichor. This requires an open wound sufficient to draw blood (or one level of bashing damage to represent the creation of one) for both the Leviathan and the intended beneficiary, who must remain touching – generally, the transfer looks like a “blood brothers” declaration, with two freshly-cut limbs held together. The Leviathan may transfer Ichor to the target at his maximum rate of expense, until he decides to stop, breaks contact, or the subject is holding the maximum amount of Ichor that he can. This has no effect on creatures who do not possess an Ichor pool.&lt;br /&gt;
* &#039;&#039;&#039;Cost&#039;&#039;&#039;: Varies&lt;br /&gt;
&lt;br /&gt;
==== Magnanimous Host to All  (Ancestral Channel) ====&lt;br /&gt;
&#039;&#039;Teeming with symbiotic creatures that can not properly survive in the lessened world, the Leviathan&#039;s body sustains these creatures in exchange for the benefits they provide.&#039;&#039;&lt;br /&gt;
* “Depth 0”: Birthright of Fecundity&lt;br /&gt;
* “Depth 1”: 9-Again on Animal Ken and Medicine rolls&lt;br /&gt;
* “Depth 2”: As above, but now 8-Again on Animal Ken and Medicine rolls&lt;br /&gt;
* “Depth 3”: As above, and +1 dice on  Animal Ken and Medicine rolls. &lt;br /&gt;
* “Depth 4”: As above, but now +2 dice on  Animal Ken and Medicine rolls. &lt;br /&gt;
* “Depth 5”: As above, and the Leviathan gains two free specialties to any two skills and may pick a third Skill to apply 8-again to. &lt;br /&gt;
* “Depth 6”: As above, and when the Leviathan would be killed by a strike, the damage is negated and he permanently loses one Size. If this would reduce his Size to 0, he dies.  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Evolutions&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== Incubation of the Second Self (Descendant Channel) ====&lt;br /&gt;
&#039;&#039;Leviathans capable of incubating the second self can reproduce without any outside aid, essentially cloning itself.  This does not have to be brought to full term, or even sent along the exact same path, allowing the Leviathan to bring forth new creatures from its flesh.&#039;&#039;&lt;br /&gt;
** Dice Pool: Resolve + Medicine + Sheol&lt;br /&gt;
** Action Type: Extended &lt;br /&gt;
The Leviathan is capable of parthenogenesis, creating an egg hosted within its body which will hatch over time, producing a near-copy of the Leviathan him or herself. The only certain difference is the inability of this Channel to reliably produce another Leviathan - the result is almost always a Hybrid unless special ritual measures are taken. Even these can only &#039;&#039;slightly&#039;&#039; increase the chances of the egg producing a normal human or full Leviathan. It takes 3 successes to produce the egg, which gestates for 18 months. &lt;br /&gt;
&lt;br /&gt;
Each time the Leviathan activates this Channel, one point of the Ichor spent is &amp;quot;bound&amp;quot; into the egg until it is hatched. The Leviathan cannot regain this &amp;quot;bound&amp;quot; Ichor. While hosting an egg which contains more bound Ichor than his or her Stamina, the Leviathan suffers a -2 penalty to all dice pools due to physical strain. Upon hatching, the egg deals (Bound Ichor - host&#039;s Stamina) lethal damage to its parent. &lt;br /&gt;
&lt;br /&gt;
A Leviathan may host up to its Sheol in eggs at one time. &lt;br /&gt;
* “Depth 0”: Birthright of Fecundity&lt;br /&gt;
* “Depth 1”: The Leviathan may spend 1 Ichor to make an egg-creation roll. Each roll represents an hour of concentration and physical strain. &lt;br /&gt;
* “Depth 2”: As above, but the Leviathan may devote rolled successes to reduce the gestation time of the egg by one month per three successes, to a minimum of (10 - Sheol) months or one week, whichever is greater. &lt;br /&gt;
* “Depth 3”: As above, but the Leviathan can devote rolled successes to reduce the effective (not actual) bound Ichor in the egg, reducing the difficulty of carrying it. Each three successes devoted to this reduces the effective bound Ichor by one, to a minimum of one. The Leviathan may expend 1 additional ichor to divide successes on a given roll, creating or improving multiple eggs. Each egg will impose its own strain penalty, and the penalties are cumulative. &lt;br /&gt;
* “Depth 4”: As above, but the Leviathan may devote successes to &amp;quot;sculpt&amp;quot; the resulting creatures, altering their features slightly. Mostly-cosmetic changes (difference in gender or race) require three successes, while drastic changes (additional limbs, animal features, etc.) require five or more. Hybrid traits (see the Antagonists chapter) can be added or removed for (dot rating +2) successes.  &lt;br /&gt;
* “Depth 5”: As above, but the Leviathan may &amp;quot;template&amp;quot; his personality onto the egg. This requires a number of successes equal to his Tranquility; the resulting creature has the Leviathan&#039;s Tranquility (or equivalent in Morality), Virtue, and Vice upon birth. It also prioritizes its Skills (primary, secondary, etc.) in the same fashion. This costs the Leviathan a &#039;&#039;dot&#039;&#039; of Willpower, and may be a Tranquility violation.  &lt;br /&gt;
* “Depth 6”: The Leviathan may expend 3 additional ichor to make rolls solely for the purpose of embedding his spiritual essence into an egg. The egg must first have the Leviathan&#039;s personality template. This requires (five + Leviathan&#039;s Sheol) successes, and additionally costs a &#039;&#039;dot&#039;&#039; of Sheol. Record the Levitahtan&#039;s permanent Sheol after success. Should the spawned creature ever Emerge as a Leviathan after the death of its &amp;quot;parent,&amp;quot; roll the fledgling&#039;s Sheol in an opposed check against the deceased Leviathan&#039;s. If the parent succeeds, the imprinted essence hijacks the body, replacing its Vestiges, Sheol, and Mental and Social Attributes and Skills with its own. The losing essence is annihilated (in the case of a tie, everyone loses.) Hijacking a body in this fashion is a Tranqulity-1 transgression, but serial immortality&#039;s not a bad gig. &lt;br /&gt;
&lt;br /&gt;
===== Sidebar: One Bad Mother =====&lt;br /&gt;
The creatures spawned by Incubation of the Second Self use the Hybrid template by default - usually of the Lahmasu sub-breed most typical to the Leviathan&#039;s Strain. On a game-mechanical level, this is the only outcome that occurs without the use of outside effort, such as a ritual, to attempt to beat the system. Even these should be a matter discussed between players and storytellers. Thematically speaking, the Tribe has yet to discover a reliable way to reproduce &amp;quot;safely,&amp;quot; both in the sense of &amp;quot;increasing the number of Leviathans&amp;quot; or &amp;quot;having a child that isn&#039;t monstrous.&amp;quot; It&#039;s not fair, but it&#039;s part of what happens to monsters. &lt;br /&gt;
&lt;br /&gt;
Genetically speaking, they&#039;re &amp;quot;near-matches&amp;quot; to the Leviathan when under scientific scrutiny - close enough that it&#039;d draw attention. It&#039;s of some interest to the Tribe, however, that most forms of biological damage and imposed mutation (the hazards of life as a Leviathan) don&#039;t transfer to the egg. It most resembles &amp;quot;what the Leviathan would have looked like had they been born as a Hybrid,&amp;quot; and does not carry Lamarckian markers of the parent&#039;s changes. A templated personality will lead the spawn to pursue a similar course as its parent, but nothing can ensure a complete duplicate.&lt;br /&gt;
&lt;br /&gt;
Rumors persist that certain ancient Leviathans perfected Evolutions or rituals that ensured that even the children of their children would carry a soul imprint - meaning that the press of time would ensure the possibility of their return. Occasionally, Legions have formed around this idea, either seeking to defeat death or to protect the Tribe and humanity from the depredations of a returned horror from bygone days.&lt;br /&gt;
&lt;br /&gt;
Beyond ritual attempts to affect the traits of an egg, the most common and gruesome thing that Leviathans and other Ichor-users can do with an egg is &#039;&#039;consuming&#039;&#039; it. The Ichor bound into the egg can be harvested in this fashion, but doing so is a Tranquility-3 transgression, or a Tranquility-1 transgression for a Leviathan that consumes its own young. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Evolutions&#039;&#039;&#039;&lt;br /&gt;
* Easy Birth (OO, Requires Stamina 3): In Depth 3 and below, the Levithan reduces the effective bound Ichor of all eggs by 1 for the purpose of damage upon birth and physical strain penalties.&lt;br /&gt;
* Opportunistic Parasitism (OOOO, Requires Sheol 3): In Depth 3 and below, the Leviathan may transfer an egg that it is hosting to a helpless creature of Size 5 or greater. This requires a minute of time and inflicts three levels of bashing damage. The Leviathan&#039;s Ichor remains bound in the egg, but from that point onward only the host suffers from potential strain penalties and will suffer damage upon the egg&#039;s &amp;quot;birth.&amp;quot; Traumatic and grisly surgery, at the very least, will be required to remove the egg early. Such surgery usually deals lethal damage equal to the egg&#039;s bound Ichor. &lt;br /&gt;
* Traumatic Parasitism (OOO, Requires Opportunistic Parastism and Strength 3): In Depth 3 and below, upon scoring an exceptional success against a target using a natural weapon that deals lethal damage, the Leviathan may attempt to reflexively transfer an egg from its body into that of the target. The subject must be Size 5 or greater, and rolls its Stamina (+ Power stat) in an opposed roll against the Leviathan&#039;s Sheol. The subject may add any bonuses related to staving off disease to its roll. Most will also spend Willpower, unsurprisingly. &lt;br /&gt;
* Hyperparasitism (OOO, Requires Opportunistic Parastism): In Depth 3 and below, when presented with a helpless host containing an egg created by another Leviathan, the character can &amp;quot;overwrite&amp;quot; the egg with one of its own, using the energy bound in the egg to feed its own spawn. The Leviathan makes use of this Channel to create an egg inside the host. This uses the normal system, but the character may first spend the Ichor bound into the egg to be replaced before resorting to its own. This consumes the replaced egg, which is generally a Tranquility violation.&lt;br /&gt;
* Reflexive Consumption (OOO): In Depth 3 and below, the Leviathan may reflexively consume an egg that it is hosting, regaining the bound Ichor as noted in the sidebar.&lt;br /&gt;
&lt;br /&gt;
==== Womb of Terrors (Descendant Channel) ====&lt;br /&gt;
&#039;&#039;The divine Ichor flowing through the Leviathan&#039;s blood gives birth to new and horrible life, clawing its way out of gore and shaped and directed by the will of the Leviathan who gave it life.&#039;&#039;&lt;br /&gt;
** Dice Pool: Stamina + Sheol&lt;br /&gt;
** Action Type: Standard&lt;br /&gt;
When the Leviathan has an open wound (is suffering at least a single level of lethal damage), it may shape creatures from its blood. Upon taking this Channel, the Leviathan designs three creatures which are born of its blood (see sidebar). It may call forth these creatures with a successful roll. The creatures instinctively take actions desired by the Leviathan without verbal instruction. If the Leviathan is not bleeding and wishes to activate this power, he may reflexively open the wound necessary if he has adequate tools at hand (or has hands that serve as adequate tools.) A Leviathan may only have a number of offshoots equal to its Sheol exist at any one time, buy may only have a single third-degree offshoot at a time. &lt;br /&gt;
* “Depth 0”: Birthright of Fecundity&lt;br /&gt;
* “Depth 1”: The Leviathan may summon its first-stage offshoot. It is present for one turn per success on the summoning roll. &lt;br /&gt;
* “Depth 2”: As above, but it is present for three turns per success.&lt;br /&gt;
* “Depth 3”: As above, but it is present for a minute per success. The Leviathan may expend 1 additional ichor to instead call its second-stage offshoot, which is present for one turn per success. &lt;br /&gt;
* “Depth 4”: As above, but first-degree offshoots are present for five minutes per success and second-degree offshoots for three turns per success. &lt;br /&gt;
* “Depth 5”: As above, but first-degree offshoots are present for a half-hour per success and second-degree offshoots for one minute per success. &lt;br /&gt;
* “Depth 6”: As above, but first-degree offshoots are present for an hour per success and second-degree offshoots for five minutes per success. The Leviathan may expend 3 additional ichor to instead call its third-stage offshoot, which is present for one turn per success. &lt;br /&gt;
&lt;br /&gt;
===== Sidebar: Horrors made Flesh =====&lt;br /&gt;
Upon purchasing the Channel Womb of Terrors, the Leviathan&#039;s player may design three offshoots. As the Leviathan&#039;s Sheol increases, these offshoots become more powerful, but their general form remains the same. The offshoots need not be graduated versions of the same beast, and it&#039;s acceptable - in fact, highly appropriate - that their outward forms are alien, amalgamations of various beasts with fearsome appearances. An offshoot can usually not be mistaken for any natural animal. Each offshoot has &amp;quot;base&amp;quot; Traits and a pool of points which the Leviathan&#039;s player uses to customize the beast. Once determined, an ability is set and the assigned points cannot be re-assigned. &lt;br /&gt;
&lt;br /&gt;
Horrors are treated like animals, using the higher of their Dexterity or Wits to determine Defense. They lack fine manipulation and cannot hold or use most tools unless a trait is purchased to permit this - and even in this case their intellect is too limited to apply most tools effectively. They are entirely amphibious and may breathe water and swim at full Speed. They execute commands to the best of their intelligence. Note that it may be difficult to craft the core book&#039;s example animals as offshoots - they cannot generalize (and that guard dog has phenomenal stats!)&lt;br /&gt;
* First-Stage Offshoot: All attributes begin at one, Size 2, Speed species factor 5, no skills. Attributes and Skills cannot exceed 3.&lt;br /&gt;
** A first-stage offshoot is built with a pool of points equal to the Leviathan&#039;s Stamina + Sheol.&lt;br /&gt;
* Second-Stage Offshoot: Physical attributes begin at two, all others at one, Size 3, Speed species factor 5, no skills. Attributes and Skills cannot exceed 4.&lt;br /&gt;
** A second-stage offshoot is built with a pool of points equal to 3 + Leviathan&#039;s Stamina + Sheol.&lt;br /&gt;
* Third-Stage Offshoot: Physical attributes begin at three, all others at one, Size 5, Speed species factor 5, no skills. Attributes and Skills cannot exceed 5.&lt;br /&gt;
** A third-stage offshoot is built with a pool of points equal to 6 + Leviathan&#039;s Stamina + Sheol.&lt;br /&gt;
* Basic Point Costs&lt;br /&gt;
** Physical Attributes: 1 dot per point&lt;br /&gt;
** Other Attributes: 1 dot per 2 points&lt;br /&gt;
** Physical Skills: 2 dots per point&lt;br /&gt;
** Other Skills: 1 dot per point&lt;br /&gt;
** Specialties: 2 per point&lt;br /&gt;
** Armor: 1 per point, max of (Stamina)&lt;br /&gt;
** Natural Weapons: +1L per point, max of (Strength)L&lt;br /&gt;
** Speed bonus: +2 per point, max of (Dexterity) points&lt;br /&gt;
* Other Tricks (Other traits are possible, with their price mandated by the Storyteller.)&lt;br /&gt;
** Flight: 1 point (at Speed)&lt;br /&gt;
** Venomous bite: Toxicity 3, immediate onset: 1 point (+1 Toxicity for +1 point, limit of (Stamina) points)&lt;br /&gt;
** Rare sense (Echolocation, heat-based vision, etc.): 1 point each&lt;br /&gt;
** &amp;quot;Finer&amp;quot; manipulation: 2 points (may use simple tools and open doors, but -2 to all relevant rolls)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Evolutions&#039;&#039;&#039;&lt;br /&gt;
* Creator of Life (OO, Requires Sheol 2): The Leviathan may devise a new first-degree offshoot and may now summon either of its options. This Merit may be purchased multiple times - up to the Leviathan&#039;s (Sheol -1).&lt;br /&gt;
* Craftsman of Life (OOO, Requires Sheol 3): The Leviathan may devise a new second-degree offshoot and may now summon either of its options. This Merit may be purchased multiple times - up to the Leviathan&#039;s (Sheol -2).&lt;br /&gt;
* Sculptor of Life (OOOO, Requires Sheol 4): The Leviathan may devise a new third-degree offshoot and may now summon either of its options. This Merit may be purchased multiple times - up to the Leviathan&#039;s (Sheol -3).&lt;br /&gt;
* Reflexive Genesis (OOO): In Depth 1 and below, upon suffering lethal damage, the Leviathan may reflexively summon an offshoot that it has access to in its current Depth. It must suffer levels of damage equal to the Size of the offshoot to be summoned.&lt;br /&gt;
&lt;br /&gt;
=== Vestiges of Might ===&lt;br /&gt;
&lt;br /&gt;
==== Birthright of Might ====&lt;br /&gt;
The Birthright of the Vestige of Might is the &#039;&#039;&#039;Privilege of Titans&#039;&#039;&#039;. A quick spike of Ichor permits the Leviathan to enhance his strength by making use of the whole of his body at once, effectively maximizing the force he applies. For the purpose on a single Feat of Strength, the Leviathan may use his Size in place of his Strength.&lt;br /&gt;
* &#039;&#039;&#039;Cost&#039;&#039;&#039;: 1 Ichor&lt;br /&gt;
&lt;br /&gt;
==== Divine Pinnacle of Excellence  (Ancestral Channel) ====&lt;br /&gt;
&#039;&#039;Description&#039;&#039;&lt;br /&gt;
* “Depth 0”: Birthright of Might&lt;br /&gt;
* “Depth 1”: 9-Again on Athletics rolls&lt;br /&gt;
* “Depth 2”: As above, and +1 dice on Athletics rolls. &lt;br /&gt;
* “Depth 3”: As above, but now 8-Again on Athletics rolls.&lt;br /&gt;
* “Depth 4”: As above, but now +2 dice on Athletics rolls. &lt;br /&gt;
* “Depth 5”: As above, but now +3 dice on Athletics rolls.&lt;br /&gt;
* “Depth 6”: As above, and +1 Stamina.  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Evolutions&#039;&#039;&#039;&lt;br /&gt;
* Rugged Tread (O): In Depth 1 and lower, the Leviathan may, when barefoot, benefit from the equipment bonus for athletic shoes, and most terrain will not damage his unshod feet - treat them as though they had the durability of solid work boots.&lt;br /&gt;
* Relentless Pursuit (OO): In Depth 3 and lower, the Leviathan may treat his Speed as though it were 3 higher for the purpose of extended rolls related to chases on foot. This does not increase his actual speed - rather, he does not flag and moves as efficiently as is possible, maximizing the benefits granted by his improved stamina. &lt;br /&gt;
* Tireless Vigor (OOO): In Depth 3 and lower, the Leviathan ignores up to his Sheol score worth of penalties applied due to wounds or fatigue. &lt;br /&gt;
&lt;br /&gt;
==== World Serpent&#039;s Endurance  (Ancestral Channel) ====&lt;br /&gt;
&#039;&#039;The Leviathan’s body channels more force than a creature it size should be capable of.  It is a being of terrible power, capable of crushing the earth itself should it stretch the length of it, and should it decide to throw its force against the sea, great waves will rise up to drown the land.&#039;&#039;&lt;br /&gt;
* “Depth 0”: Birthright of Might&lt;br /&gt;
* “Depth 1”: When the Leviathan is using Stamina to resist a rolled action, his attacker does not benefit from 10-Again. 9-Again or 8-Again will &amp;quot;degrade&amp;quot; one step.&lt;br /&gt;
* “Depth 2”: As above, and now a normal attacker negates one success for each &amp;quot;1&amp;quot; rolled. 9-Again will &amp;quot;degrade&amp;quot; to no reroll, while 8-Again will &amp;quot;degrade&amp;quot; to 10-again. &lt;br /&gt;
* “Depth 3”: As above, and the Leviathan boosts his resistance by 4, not 2, when spending Willpower on Stamina-related resistance. &lt;br /&gt;
* “Depth 4”: As above, and +1 Stamina&lt;br /&gt;
* “Depth 5”: As above, and +1 Size&lt;br /&gt;
* “Depth 6”: As above, but now +2 Stamina.&lt;br /&gt;
&lt;br /&gt;
==== Fluid Icon of Grace  (Ancestral Channel) ====&lt;br /&gt;
&#039;&#039;Description&#039;&#039;&lt;br /&gt;
* “Depth 0”: Birthright of Might&lt;br /&gt;
* “Depth 1”: The Leviathan adds +1 to his Defense after all other effects (i.e. &#039;&#039;after&#039;&#039; doubling for a Dodge, not before)&lt;br /&gt;
* “Depth 2”: As above, and +1 Speed&lt;br /&gt;
* “Depth 3”: As above, but now +2 Defense&lt;br /&gt;
* “Depth 4”: As above, but now +2 Speed&lt;br /&gt;
* “Depth 5”: As above, but now +3 Defense and Speed&lt;br /&gt;
* “Depth 6”: As above, and +1 Dexterity.  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Evolutions&#039;&#039;&#039;&lt;br /&gt;
* Liquid Evasion (OOO): While in Depth 3 or lower, the Leviathan triples his Defense, instead of doubling it, when he opts to Dodge. &lt;br /&gt;
&lt;br /&gt;
==== Outraged Titan&#039;s Furor (Ancestral Channel) ====&lt;br /&gt;
&#039;&#039;Description&#039;&#039;&lt;br /&gt;
* “Depth 0”: Birthright of Might&lt;br /&gt;
* “Depth 1”: 9-Again on rolls to break objects manually.&lt;br /&gt;
* “Depth 2”: As above, and +1 dice on relevant rolls.&lt;br /&gt;
* “Depth 3”: As above, but now 8-Again on relevant rolls.&lt;br /&gt;
* “Depth 4”: As above, but now +2 dice on relevant rolls.&lt;br /&gt;
* “Depth 5”: As above, and the Leviathan may ignore up to his Sheol score worth of Durability when breaking objects manually. &lt;br /&gt;
* “Depth 6”: As above, and +1 Strength. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Evolutions&#039;&#039;&#039;&lt;br /&gt;
* Riotous Vandal (OO) - When in Depth 3 or below, the Leviathan gains 8-Again on Havoc checks.&lt;br /&gt;
&lt;br /&gt;
==== That Monstrous Strength  (Ancestral Channel) ====&lt;br /&gt;
&#039;&#039;The Leviathan’s body channels more force than a creature it size should be capable of.  It is a being of terrible power, capable of crushing the earth itself should it stretch the length of it, and should it decide to throw its force against the sea, great waves will rise up to drown the land.&#039;&#039;&lt;br /&gt;
* “Depth 0”: Birthright of Might&lt;br /&gt;
* “Depth 1”: 9-Again on Strength rolls&lt;br /&gt;
* “Depth 2”: As above, and 8-Again on Strength rolls. &lt;br /&gt;
* “Depth 3”: As above, but when the Leviathan spends Willpower on an active Strength-based roll, they gain +5 dice instead of +3.&lt;br /&gt;
* “Depth 4”: As above, and +1 Strength&lt;br /&gt;
* “Depth 5”: As above, and double the Leviathan&#039;s effective Strength for feats of strength.&lt;br /&gt;
* “Depth 6”: As above, but now +2 Strength and the Leviathan ignores up to its Sheol in dice pool penalties to Strength-based checks.&lt;br /&gt;
&lt;br /&gt;
=== Vestiges of Predation ===&lt;br /&gt;
&lt;br /&gt;
==== Birthright of Predation ====&lt;br /&gt;
The Birthright of the Vestige of Predation is the &#039;&#039;&#039;Hunter&#039;s Boon&#039;&#039;&#039;. The Leviathan may &amp;quot;tune in&amp;quot; to a Wake-vulnerable subject. If the victim&#039;s Wits (+ Power Stat) is lower than the Leviathan&#039;s Presence + Sheol, that subject cannot benefit from 10-again on attacks made against the Leviathan for the rest of the Scene. &lt;br /&gt;
* &#039;&#039;&#039;Cost&#039;&#039;&#039;: 1 Ichor&lt;br /&gt;
&lt;br /&gt;
==== Mortal-Devouring Armory (Ancestral Channel) ====&lt;br /&gt;
&#039;&#039;The Leviathan&#039;s Primordial form bristles with cruel natural weapons.&#039;&#039;&lt;br /&gt;
* “Depth 0”: Birthright of Predation&lt;br /&gt;
* “Depth 1”: The Leviathan&#039;s unarmed strikes inflict lethal damage&lt;br /&gt;
* “Depth 2”: As above, but now they are +1L weapons.&lt;br /&gt;
* “Depth 3”: As above, and the Leviathan gains 9-Again on attacks with them.&lt;br /&gt;
* “Depth 4”: As above, but now they are +2L weapons. &lt;br /&gt;
* “Depth 5”: As above, but now they are +3L weapons.&lt;br /&gt;
* “Depth 6”: As above, but now those that grapple with the Leviathan suffer (His Stamina + Sheol - Their Stamina + Armor) lethal damage each turn from exposure to countless sharp protrusions or biting mouths. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Evolutions&#039;&#039;&#039;&lt;br /&gt;
* Savage Focus (O) - In Depth 1 and lower, The Leviathan may use his Dexterity for Defense even if his Wits is lower, like a wild animal, but loses 10-Again on Intelligence-related rolls. &lt;br /&gt;
* Rending Claws (OO) - In Depth 3 and lower, The Leviathan&#039;s natural weapons are armor-piercing (rating 2).&lt;br /&gt;
* Gaping Maw (OO) - In Depth 3 and lower, The Leviathan&#039;s natural weapons deal an additional 2 damage if used on a grappled victim.&lt;br /&gt;
* Serrated Jaws (OO) - In Depth 3 and lower, the Leviathan instead gains 8-Again with his natural weapons.&lt;br /&gt;
&lt;br /&gt;
==== Stalker&#039;s Shifting Hide (Ancestral Channel) ====&lt;br /&gt;
&#039;&#039;The Leviathan&#039;s Primordial form cannot be perceived clearly by its prey.&#039;&#039;&lt;br /&gt;
* “Depth 0”: Birthright of Predation&lt;br /&gt;
* “Depth 1”: 9-Again on Stealth rolls&lt;br /&gt;
* “Depth 2”: As above, but now 8-Again on Stealth rolls&lt;br /&gt;
* “Depth 3”: As above, and +1 dice on Stealth rolls. &lt;br /&gt;
* “Depth 4”: As above, but now +2 dice on Stealth rolls. &lt;br /&gt;
* “Depth 5”: As above, but now +3 dice on Stealth rolls.&lt;br /&gt;
* “Depth 6”: As above, and Wake-vulnerable subjects whose (Wits + Composure) is less than the Leviathan&#039;s (Stealth + Sheol) cannot see him unless they spend a Willpower point or invoke supernatural methods of sensing his presence. The expenditure covers the rest of the scene but cannot be made until the victim is aware that the Leviathan is present but invisible - either by being informed of this or hearing or otherwise noting evidence of his existence. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Evolutions&#039;&#039;&#039;&lt;br /&gt;
* Broken Lens (OOO) - In Depth 3 and lower, those using tools of mortal make (binoculars, flashlights, etc.) to attempt to overcome the Leviathan&#039;s Stealth roll will suffer unexplained hardships. Lenses get blurry, lights flicker, and so on. Equipment with a rating of less than the Leviathan&#039;s Sheol is effectively negated and provides no bonus.&lt;br /&gt;
* Clouded Eye (OOO) - In Depth 3 and lower, the Leviathan may use his focused wake to dull the senses. A subject whose Willpower is lower than the Leviathan&#039;s (Stealth + Sheol) will subtract the Leviathan&#039;s Sheol from all Wits + Composure rolls to attempt to detect him. This will also affect the Depth 6 iteration of this Channel.&lt;br /&gt;
* Slip Sideways (OOOOO, requires Sheol 4) - In Depth 6, while hiding due to Stealth, an exceptional success permits the Leviathan to find a bolthole outside of normal space. No non-supernatural methods may detect his presence as long as he remains in his current general position. Non-supernatural events that don&#039;t deal catastrophic (10+) damage to the surrounding region will neither affect or reveal the Leviathan, and the Leviathan&#039;s Stealth will act as armor to insulate him against these. He will be visible afterwards (after all, whatever happened probably managed to move him.) Attacking, speaking, or moving will also end this effect.&lt;br /&gt;
&lt;br /&gt;
==== The Hunter&#039;s Blood (Descendant Channel) ====&lt;br /&gt;
&#039;&#039;The voice of the Leviathan is what inspired legends of siren&#039;s. Speaking, crying, bellowing, or whispering: all vocalizations of the Leviathan draws in mortal listeners, robbing them of their will and self determination.&#039;&#039;&lt;br /&gt;
** Dice Pool: Dexterity + Firearms + Sheol&lt;br /&gt;
** Action Type: Standard&lt;br /&gt;
The Leviathan may project blood or Ichor at range; transforming it by means of this Channel into a deadly toxin. Most mortal Armor will not defend against this attack, but tools that provide environmental protection (such as a hazmat suit) might provide their bonus to Defense. Despite the unusual nature of the attack, it is treated as a typical ranged weapon. &lt;br /&gt;
* “Depth 0”: Birthright of Predation&lt;br /&gt;
* “Depth 1”: The attack deals bashing damage and has a range of 5/10/20.&lt;br /&gt;
* “Depth 2”: As above, but the range is now 10/20/40&lt;br /&gt;
* “Depth 3”: As above, and the Leviathan may now perform a &amp;quot;short burst&amp;quot; as per the autofire rules. This halves the effective range, however. He may also expend an additional 1 Ichor to inflict lethal damage. &lt;br /&gt;
* “Depth 4”: As above, but the range is now 30/60/120.&lt;br /&gt;
* “Depth 5”: As above, but the Leviathan may now perform a &amp;quot;medium burst.&amp;quot; &lt;br /&gt;
* “Depth 6”: As above, but the Leviathan may now opt to perform a &amp;quot;long burst&amp;quot; as per the Autofire rules. He may now expend an additional 3 Ichor to inflict aggravated damage.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Evolutions&#039;&#039;&#039;&lt;br /&gt;
* Defensive Bleeding (OOO) - In Depth 3 and lower, upon suffering three or more levels of lethal damage, the Leviathan may reflexively invoke this Channel with the attacker as a target. Stamina replaces Dexterity in the dice pool, and the Leviathan may not opt to perform a &amp;quot;burst.&amp;quot; &lt;br /&gt;
* Cobra&#039;s Spite (OOO) - In Depth 3 and lower, foes that suffer damage equal to their Size from this Channel are effectively blinded until they heal the wound supernaturally or receive medical attention.&lt;br /&gt;
&lt;br /&gt;
=== Vestiges of Sanctity ===&lt;br /&gt;
&lt;br /&gt;
==== Birthright of Sanctity ====&lt;br /&gt;
The Birthright of the Vestige of Sanctity is &#039;&#039;&#039;Parting the School&#039;&#039;&#039;. While this power is in effect, large masses of humans beings and aquatic animals instinctually part around the character and then return seamlessly to their original positions – the Leviathan could run at full speed through a crowded party without running into anyone, or fluidly walk through a queue to the front. A violent crowd will not impede the character or strike him as he is moving, but is free to assault him otherwise – they will simply be incapable of circling him, politely parting to let him pass each time they surround him. The crowd parts only for the Leviathan and will provide the normal impediment to all others. This power has no effect on the positioning of people who are alone and it will only affect normal creatures that are completely subject to the Wake – even the moderate resistance provided by being a supernatural being is sufficient to stifle it entirely. Its effect lasts for a scene.&lt;br /&gt;
* &#039;&#039;&#039;Cost&#039;&#039;&#039;: 1 Ichor&lt;br /&gt;
&lt;br /&gt;
==== Eye of the Eternal Storm  (Ancestral Channel) ====&lt;br /&gt;
&#039;&#039;The Leviathan is a creature of pretrenatural calm and stillness. Adapted to both the loneliness and turbulence of the primordial ocean, he can maintain emotional control in the most extreme circumstances and spread this control to others.&#039;&#039;&lt;br /&gt;
* “Depth 0”: Birthright of Sanctity&lt;br /&gt;
* “Depth 1”: When the Leviathan is using Composure to resist a rolled action, his attacker does not benefit from 10-Again. 9-Again or 8-Again will &amp;quot;degrade&amp;quot; one step. &lt;br /&gt;
* “Depth 2”: As above, and now a normal attacker negates one success for each &amp;quot;1&amp;quot; rolled. 9-Again will &amp;quot;degrade&amp;quot; to no reroll, while 8-Again will &amp;quot;degrade&amp;quot; to 10-again. &lt;br /&gt;
* “Depth 3”: As above, and the Leviathan boosts his resistance by 4, not 2, when spending Willpower on Composure-related resistance. &lt;br /&gt;
* “Depth 4”: As above, and +1 Composure (This does not increase the Leviathan&#039;s Willpower)&lt;br /&gt;
* “Depth 5”: As above, and Wake-vulnerable individuals within the Leviathan&#039;s Wake may use his Composure as a Resistance trait in place of their own. If they do so, their effective Composure is reduced to 0 when opposing effects created by the Leviathan himself. This lasts for the rest of the scene or until the victim expends Willpower to resist it (but will begin again if they borrow the Leviathan&#039;s Composure.) &lt;br /&gt;
* “Depth 6”: As above, but now +2 Composure and the Leviathan may use Composure in place of Presence or Manipulation for any social skills that remain viable in this form.&lt;br /&gt;
&lt;br /&gt;
==== Voice of the Elder Temptress (Ancestral Channel) ====&lt;br /&gt;
&#039;&#039;Description.&#039;&#039;&lt;br /&gt;
* “Depth 0”: Birthright of Sanctity&lt;br /&gt;
* “Depth 1”: 9-Again on Persuasion rolls&lt;br /&gt;
* “Depth 2”: As above, but now 8-Again on Persuasion rolls&lt;br /&gt;
* “Depth 3”: As above, and +1 dice on Persuasion rolls. &lt;br /&gt;
* “Depth 4”: As above, but now +2 dice on Persuasion rolls. &lt;br /&gt;
* “Depth 5”: As above, but now +3 dice on Persuasion rolls.&lt;br /&gt;
* “Depth 6”: As above, and using Persuasion on Wake-vulnerable subjects is a rote action.  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Evolutions&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== Siren of the Depths (Ancestral Channel) ====&lt;br /&gt;
&#039;&#039;The Leviathan cannot be resisted; its nature is to draw in others, to bring them in to its orbit.&#039;&#039;&lt;br /&gt;
* “Depth 0”: Birthright of Sanctity&lt;br /&gt;
* “Depth 1”: 9-Again on Presence rolls&lt;br /&gt;
* “Depth 2”: As above, but now 8-Again on Presence rolls&lt;br /&gt;
* “Depth 3”: As above, and the Leviathan gains +5 dice on a Presence-based roll when expending Willpower on it, instead of +3. &lt;br /&gt;
* “Depth 4”: As above, and +1 to Presence. &lt;br /&gt;
* “Depth 5”: As above, and the Leviathan may select a single social Skill to retain use of at this Depth, as long as that Skill is used with Presence.&lt;br /&gt;
* “Depth 6”: As above, but +2 to Presence. Wake-vulnerable individuals with a Willpower lower than the Leviathan&#039;s Presence will follow it around in a dazed state unless they expend a point of Willpower (one per scene) to act normally. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Evolutions&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== Insidious Creature (Ancestral Channel) ====&lt;br /&gt;
&#039;&#039;When the Leviathan speaks, or sends thoughts and dreams, the message tangles up the reason the recipient, ensnaring the mind.&#039;&#039;&lt;br /&gt;
* “Depth 0”: Birthright of Sanctity&lt;br /&gt;
* “Depth 1”: 9-Again on Manipulation rolls&lt;br /&gt;
* “Depth 2”: As above, but now 8-Again on Manipulation rolls&lt;br /&gt;
* “Depth 3”: As above, and the Leviathan gains +5 dice on a Manipulation-based roll when expending Willpower on it, instead of +3. &lt;br /&gt;
* “Depth 4”: As above, and +1 to Manipulation.&lt;br /&gt;
* “Depth 5”: As above, and wake-vulnerable subjects spending Willpower to increase their resistance to the Leviathan&#039;s Manipulation-based actions gain only +1 to their resistance Trait. &lt;br /&gt;
* “Depth 6”: As above, but +2 to Manipulation. Wake-vulnerable individuals with a Willpower lower than the Leviathan&#039;s Manipulation cannot use rolled resistance against the Leviathan&#039;s Manipulation-based actions; the Leviathan automatically scores an exceptional success against them in these cases.&lt;br /&gt;
&#039;&#039;&#039;Evolutions&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Call of the Depths (Descendant Channel) ====&lt;br /&gt;
&#039;&#039;The voice of the Leviathan is what inspired legends of siren&#039;s. Speaking, crying, bellowing, or whispering: all vocalizations of the Leviathan draws in mortal listeners, robbing them of their will and self determination.&#039;&#039;&lt;br /&gt;
** Dice Pool: Presence + Expression + Sheol&lt;br /&gt;
** Action Type: Standard&lt;br /&gt;
The Leviathan&#039;s voice carries a luring tone that pulls listeners towards him or her and muddle their minds. The effect only extends as far as the Leviathan&#039;s voice would naturally carry, without being amplified or broadcast by mechanical methods. Those that hear the voice, are vulnerable to the Wake, and have less Resolve (+ Power Stat) than the Leviathan&#039;s successes are affected. A point of Willpower may be spent to resist the call for a turn. When at the Leviathan&#039;s side, subjects that are still subject to the lure become anxious and uncertain if forced to move away, suffering a -2 penalty to all actions not linked to returning to the Leviathan&#039;s side.&lt;br /&gt;
* “Depth 0”: Birthright of Sanctity&lt;br /&gt;
* “Depth 1”: Those that hear the voice move towards the Leviathan for a single  turn.&lt;br /&gt;
* “Depth 2”: As above, but the compulsion lasts an extra turn for each success over the necessary threshold to affect the listener, to a limit of (Leviathan&#039;s Presence) turns. Multiple applications don&#039;t stack - the new roll replaces the old one.&lt;br /&gt;
* “Depth 3”: As above, and the Leviathan may expend an additional 1 Ichor to increase the cost of resistance to 2 Willpower for subjects whose Willpower is less than the Leviathan&#039;s (Presence + Sheol). &lt;br /&gt;
* “Depth 4”: As above, and the limit on duration increases to (Presence + Sheol) turns.&lt;br /&gt;
* “Depth 5”: As above, and affected subjects cannot regain Willpower normally, instead gaining the Leviathan&#039;s Vice and having it be their sole option for the duration of the effect. &lt;br /&gt;
* “Depth 6”: The Leviathan may expend 3 additional ichor to remove the ability to spend Willpower to resist from subjects whose Willpower is less than the Leviathan&#039;s (Presence + Sheol). &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Evolutions&#039;&#039;&#039;&lt;br /&gt;
* Song of Madness (OO) - In Depth 3 and lower, those affected by the call also suffer from any derangements possessed by the Leviathan. Those that resist by expending Willpower also resist the derangement.&lt;br /&gt;
&lt;br /&gt;
=== Vestiges of Vitality ===&lt;br /&gt;
&lt;br /&gt;
==== Birthright of Vitality  ====&lt;br /&gt;
The Birthright of the Vestige of Vitality is the &#039;&#039;&#039;Boon of Tides&#039;&#039;&#039;. While this power is in effect, the Leviathan may breathe water as easily as air and gains Armor 1 when at least half-submerged. Its effect lasts for a scene.&lt;br /&gt;
* &#039;&#039;&#039;Cost&#039;&#039;&#039;: 1 Ichor&lt;br /&gt;
&lt;br /&gt;
==== Assumption of Titan&#039;s Stature (Ancestral Channel) ====&lt;br /&gt;
&#039;&#039;Description.&#039;&#039;&lt;br /&gt;
* “Depth 0”: Birthright of Vitality&lt;br /&gt;
* “Depth 1”: +1 die on Brawl rolls mades during a grapple. &lt;br /&gt;
* “Depth 2”: As above, but now +2 dice on relevant rolls.&lt;br /&gt;
* “Depth 3”: As above, and +1 Size.&lt;br /&gt;
* “Depth 4”: As above, but now +3 dice on relevant rolls. &lt;br /&gt;
* “Depth 5”: As above, but now +2 Size.&lt;br /&gt;
* “Depth 6”: As above, but now +3 Size and 8-Again on relevant rolls made against smaller targets.  &lt;br /&gt;
&lt;br /&gt;
==== Lifeblood of Titans (Ancestral Channel) ====&lt;br /&gt;
&#039;&#039;The immense ancient creatures were beyond death as it is currently understood.  A Leviathan who pursues the remnants of this power in its blood finds that same spark of terrible life, which refuses to be constrained to the scale of modern life.&#039;&#039;&lt;br /&gt;
* “Depth 0”: Birthright of Vitality&lt;br /&gt;
* “Depth 1”: +1 Size.&lt;br /&gt;
* “Depth 2”: As above, and +1 Health Level&lt;br /&gt;
* “Depth 3”: As above, but now +2 Size.&lt;br /&gt;
* “Depth 4”: As above, but now +2 Health Levels. &lt;br /&gt;
* “Depth 5”: As above, but now +3 Size.&lt;br /&gt;
* “Depth 6”: As above, but now +4 Size and +3 Health Levels.  &lt;br /&gt;
&lt;br /&gt;
==== Flesh of the Progenitors (Ancestral Channel) ====&lt;br /&gt;
&#039;&#039;Description.&#039;&#039;&lt;br /&gt;
* “Depth 0”: Birthright of Vitality&lt;br /&gt;
* “Depth 1”: The Leviathan developes 1/0 Armor (General/ballistic).&lt;br /&gt;
* “Depth 2”: As above, but now 1/1 Armor&lt;br /&gt;
* “Depth 3”: As above, but now 2/1 Armor, and the armor becomes bulletproof. &lt;br /&gt;
* “Depth 4”: As above, but now 2/2 Armor&lt;br /&gt;
* “Depth 5”: As above, but now 3/2 Armor&lt;br /&gt;
* “Depth 6”: As above, but now 4/3 Armor, and the armor degrades all damage inflicted by mundane weapons to bashing.  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Evolutions&#039;&#039;&#039;&lt;br /&gt;
* Adaption to Harm (OO) - In Depth 3 and lower, the Leviathan may expend 1 Ichor to &amp;quot;adapt&amp;quot; to an attack that inflicts damage. The Leviathan&#039;s Armor is treated as being 1 rank higher against attacks of that general type (bullets, punching, blunt instruments, etc.) for the rest of the scene. The Leviathan may only be &amp;quot;adapted&amp;quot; to one such type of damage at a time. &lt;br /&gt;
* Flexible Protection (OO) - In Depth 3 and lower, the Leviathan may roll Stamina + Sheol as a standard action. He may move ranks of protection equal to his successes from general to ballistic or vice versa, increasing one by decreasing the other. He may not reduce a kind of protection below 0. &lt;br /&gt;
* Lead Ward (OO) - The ballistic values of the Armor granted by this Channel are all 1 rank higher. &lt;br /&gt;
* Inviolable (OOOOO, requires Sheol 5) - In Depth 6, while being attacked by wake-vulnerable creatures, the Leviathan may use its Sheol as its Armor value.&lt;br /&gt;
&lt;br /&gt;
==== The Toad&#039;s Curse (Ancestral Channel) ====&lt;br /&gt;
&#039;&#039;Approaching the ancient creatures of the depths was a hazardous experience; not only did they have great power to bring to bear against interlopers but their very presence could overwhelm with toxic secretions.&#039;&#039;&lt;br /&gt;
* “Depth 0”: Birthright of Vitality&lt;br /&gt;
* “Depth 1”: Unprotected beings in physical contact with the Leviathan suffer a -1 penalty on all actions. After the contact is broken, the penalty lasts for a number of turns equal to the amount of time spent in contact.&lt;br /&gt;
* “Depth 2”: As above, but for every two rounds of full contact, the penalty increases by 1. If it ever rises above the subject&#039;s Stamina + Resolve, they pass out due to pain. When contact is broken, the penalty drops down to -1, and lasts as above. &lt;br /&gt;
* “Depth 3”: As above, but now the penalty applies to any creature within close distance (close enough to touch, even if not touching) of the Leviathan. If the region is left, the penalty now gradually decreases (by 1 each turn), to a minimum of -1, which is suffered for the rest of the scene &lt;br /&gt;
* “Depth 4”: As above, but now the penalty increases for each turn of contact.&lt;br /&gt;
* “Depth 5”: As above, and creatures that have passed out due to exposure will suffer 1 bashing damage for each turn of continued exposure beyond that point. &lt;br /&gt;
* “Depth 6”: As above, but the cloud now covers a region with a radius in feet equal to the Leviathan&#039;s Size.  &lt;br /&gt;
&lt;br /&gt;
==== No Mysteries of the Flesh (Descendant Channel) ====&lt;br /&gt;
&#039;&#039;The voice of the Leviathan is what inspired legends of siren&#039;s. Speaking, crying, bellowing, or whispering: all vocalizations of the Leviathan draws in mortal listeners, robbing them of their will and self determination.&#039;&#039;&lt;br /&gt;
** Dice Pool: Intelligence or Stamina + Medicine + Sheol&lt;br /&gt;
** Action Type: Extended (Each roll represents either one minute of work (first aid and diagnosis) or one hour of intense concentration (for long-term treatment and major physical reconfiguration)&lt;br /&gt;
The Leviathan can exert near-total understanding and control of the physical functions of his body, stopping or redirecting blood flow, diagnosing maladies, and repurposing muscles and organs to increase his capabilities. The lesser examples of this power are acts of will (Intelligence), while the more drastic changes are painful and strenuous (Stamina.) &lt;br /&gt;
* “Depth 0”: Birthright of Vitality&lt;br /&gt;
* “Depth 1”: By expending a point of Ichor, the Leviathan may diagnose illnesses in himself using this Channel; he suffers no penalties for lacking tools (and in fact gains bonuses due to his Sheol.) He may also perform minor field first aid, such as stopping a wound from bleeding and &amp;quot;setting&amp;quot; a broken limb. &lt;br /&gt;
* “Depth 2”: As above, and the Leviathan may now apply any medical treatment that would be possible with advanced equipment, up to and including performing what is effectively surgery on himself. &lt;br /&gt;
* “Depth 3”: As above, and the Leviathan may now use drastic changes to remove the need for sleep, air, water, and food. Each category requires 1 success for twelve hours of suppression. Healing time can be increased as well - successes are divided between duration (12 hours per success) and degree of increase (2 successes for a 100% improvement.) Increased healing burns increased energy. A Leviathan healing at an increased rate requires a proportional degree more of food, water, and sleep than usual. Suppressing the need for these only suppreses one &amp;quot;normal amount&amp;quot; of need, requiring increased successes to compensate for the increased needs. &lt;br /&gt;
* The Leviathan may expend an additional Ichor to perform a check in less time - one turn or ten minutes depending on the procedure.&lt;br /&gt;
* “Depth 4”: As above, and the Leviathan may now expend three successes on a drastic change to &amp;quot;shuffle&amp;quot; a dot from one Physical Attribute to another. The change lasts for one hour, and increased successes can increase the duration by thirty minutes per additional success. The Leviathan may only have dots equal to his Sheol &amp;quot;shuffled&amp;quot; at any one time. &lt;br /&gt;
* “Depth 5”: As above, and the Leviathan may now control his density. He may &amp;quot;swap&amp;quot; his Size and Stamina with a drastic change. This requires one success for each dot of change (So a Size 5, Stamina 3 Leviathan would require two successes.) The change lasts for one hour, and increased successes can increase the duration by thirty minutes per additional success. &lt;br /&gt;
* “Depth 6”: As above, and the Leviathan may now use a drastic change to increase one Physical Attribute by a single dot. This requires successes equal to twice the current rating. The change lasts for one hour, and increased successes can increase the duration by thirty minutes per additional success. The Leviathan may expend 3 additional ichor to perform a check reflexively or in a single minute, depending on the procedure. &lt;br /&gt;
&#039;&#039;&#039;Evolutions&#039;&#039;&#039;&lt;br /&gt;
* Autosculpting (O) - The Leviathan may select a single physical Merit with a dot rating equal to or less than his Sheol. In Depth 3 and lower, he may use a drastic change to gain access to that Merit. This requires successes equal to its dot rating, and provides the Merit for an hour. Additional successes can increase the duration by thirty minutes per additional success. The Leviathan must otherwise qualify for the Merit when gaining it (but may use the increased traits of his Depth 3 form to determine if he does or not.) This Evolution may be purchased mulitple times, each time allowing access to a different Merit. Only Merits that can be explained as raw physical traits can be gained in this fashion (so no Stunt Driver or Fighting Styles.)&lt;br /&gt;
&lt;br /&gt;
Back to the [[LeviathanTempest:Main_Page| Main Page.]]&lt;/div&gt;</summary>
		<author><name>FiveEyes</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=LeviathanTempest:ChapterFour&amp;diff=119228</id>
		<title>LeviathanTempest:ChapterFour</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=LeviathanTempest:ChapterFour&amp;diff=119228"/>
		<updated>2009-09-10T03:39:08Z</updated>

		<summary type="html">&lt;p&gt;FiveEyes: /* Stalker&amp;#039;s Shifting Hide (Ancestral Channel) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[PICTURE: Full page, three-quarters top-down view. An alleyway. A man in a black suit, wearing a bronze face mask depicting an impassive man&#039;s face in a Sumerian style, recoils from a prone figure. The prone body is a young man with AmerInd features. He is in a flannel shirt and ripped jeans, and is lying in a pool of blood. His teeth are gritted as he glares defiantly at the masked man. The teeth are triangular, and his left eye is a featureless black pool. The blood is rising up unnaturally at his side and forming a distinct shape - a vulture&#039;s body with a peacock&#039;s tail feathers. Instead of a vulture&#039;s head, three serpents emerge from the neck. The central serpent is hooded, like a cobra. The creature is formed out of blood at its feet but solid elsewhere, and is clearly taking flight towards the masked man.]&lt;br /&gt;
&lt;br /&gt;
= Chapter 4 : Supernatural Powers =&lt;br /&gt;
&lt;br /&gt;
“&#039;&#039;Can you fill his hide with harpoons, or his head with fishing spears? If you lay a hand on him, you will remember the struggle, and never do it again! Any hope of subduing him is false; the mere sight of him is overpowering.&#039;&#039;”&lt;br /&gt;
* Job 41:7-9&lt;br /&gt;
&lt;br /&gt;
Supplementing the mystical advantages – and afflictions - that separate the Tribe from humanity is the exploration of the power available from their Progenitor&#039;s bloodline. While Sheol measures the degree to which a Leviathan is coming to terms with his or her lineage, this method of exploration is not the only one available to them. The Schools of the Tribe emphasize an approach towards definition of the self, and part of that goal is the realization and reclamation of the Tribe&#039;s lost power. &lt;br /&gt;
&lt;br /&gt;
Most Leviathans do not spend particularly much energy simply attempting to gain mystical power. While such things can provide considerable control over the immediate circumstances of a Leviathan&#039;s life, delving deeply into one&#039;s bloodline involves acknowledging the Tribe&#039;s inhumanity in a way that can be frightening to an insecure Leviathan, and even the more balanced and stable members of the Tribe often find that they feel more “stable” spending their time on other studies. At least a portion of this anxiety stems from the fact that the Tribe&#039;s power expresses itself imperfectly in humanoid visages – a member of the Tribe must become monstrous to make use of the lore encoded in his blood. &lt;br /&gt;
&lt;br /&gt;
== Vestiges ==&lt;br /&gt;
The avenues of supernatural power open to the Tribe are referred to as Vestiges. A Vestige is understood as just that, a fragmentary remnant of some facet of the power of the Progenitors which a Leviathan can, with study, seek to emulate. Comprehension of a Vestige, as well as a Leviathan&#039;s conception of how that power is achieved, shapes the Leviathan&#039;s monstrous forms – the closer he moves towards the far limits of his transformative ability, the more of the power of the Vestige is made manifest. Meditation and exploration of a Vestige also serves as a method of forming a personal image of the Tribe&#039;s lost heritage – the Leviathan&#039;s School shapes the ways in which he comprehends the Vestiges and the ways in which they become physically manifest as he attempts to achieve an understanding of his bloodline that gives him a goal to aim for. In other words, the Tribe&#039;s study of Vestiges is part of their attempt to construct an ideal form in which they will feel “complete.” &lt;br /&gt;
&lt;br /&gt;
The Tribe has access to seven Vestiges, corresponding to the seven most major Strains. All of the Tribe&#039;s abilities fall under the blanket of one of these seven categories, and can be further subdivided into Channels. A Channel is a part of the whole – members of Abzu&#039;s Camp tend to refer to them as imperfect emanations of perfect concepts – and serves as a manageable portion of an otherwise massive concept. Leviathans explore a Vestige by comprehending its individual Channels. The most straightforward of these are referred to as Ancestral Channels – they represent certain physical concepts that must be grasped before the more esoteric Descendant Channels can be understood. Descendant Channels involve the conjuration and direction of the forces at the Tribe&#039;s command and, as such, require a greater degree of focus and the power of Ichor to invoke.&lt;br /&gt;
&lt;br /&gt;
The Vestiges are a gift shared by all members of the Tribe. While a given Strain may favor certain aspects of the bloodline, there are no aspects of the Tribe&#039;s power that cannot be gained by a Leviathan that undergoes proper study. On a practical level this means that there are no Channels that are unique to a given Strain or School, and even if a small group of Leviathans “discovered” a lost Channel, the route they took to this discovery could not be the only one – through meditation and experimentation, it would be possible for a Leviathan with infinite time (and patience) to grasp every Channel of every Vestige. The roadmap to these traits is, after all, contained in the blood of each and every Leviathan, and reproduced in imperfect fragments in the families that gave birth to them. &lt;br /&gt;
&lt;br /&gt;
==== Birthrights ====&lt;br /&gt;
Remarkably, the first tentative steps taken in the exploration of a Vestige tend to cover similar ground, no matter the Channel being considered or the methods of the Leviathan in question. This “common ground” represents a Vestige&#039;s Birthright – the most basic expression of that Vestige, a small blessing that any Leviathan that has explored that Vestige has access to in any form. The trick offered by a Birthright is usually limited, a predecessor to the Vestige&#039;s more formal powers, but most members of the Tribe find that the ability to produce their Birthrights at any time more than makes up for the lack of a spectacular effect.  &lt;br /&gt;
&lt;br /&gt;
Mechanically, a Birthright is a single power available to a Leviathan regardless of form, which has one effect and an associated Ichor cost. The invocation of a Birthright involves either no transformation or an imperceptible amount of change – it takes supernatural awareness to mark their use. A Leviathan gains access to a Vestige&#039;s Birthright upon purchasing any of its Ancestral Channels. &lt;br /&gt;
&lt;br /&gt;
==== Evolutions ====&lt;br /&gt;
Comparatively, there are paths that a Leviathan can avoid taking in their exploration of a Channel, certain modes of thought or varieties of adaptation that only become apparent to those that search for them specifically. The Tribe refers to these elaborations of the Vestige as its Evolutions. They are of somewhat greater social and mental importance to a Leviathan than the Channels themselves, as they are adaptations that are deliberately sought – by internalizing these traits, a Leviathan is making a claim as to what he believes his (or even &#039;&#039;the&#039;&#039;) ideal form ought to be. While the marking of a Progenitor&#039;s bloodline causes a Strain to favor certain Vestiges, it is the will of the Leviathan that guides him to more readily undertake a group of Evolutions.&lt;br /&gt;
&lt;br /&gt;
Mechanically, an Evolution is like a Merit – a unique feature purchased separately from other traits. Evolutions are tied to Vestiges or Channels, and provide to the linked powers either additional benefits, new avenues of use, or reduced limitations. Evolutions always have a physical marker that makes them readily apparent to observers – a true scholar of the Tribe might even be able to identify a Leviathan&#039;s School and mastered Channels from observing his Evolutions.  &lt;br /&gt;
&lt;br /&gt;
=== Vestiges of Awareness ===&lt;br /&gt;
There are countless adaptations that permit natural animals to discern amazing degrees of information from their environment - organs that measure electrical impulses, sort and interpret scents, and adaptations that &amp;quot;feel&amp;quot; the impression made by thrashing fish in the water. All of these various miracles of biology - and supernatural improvements beyond the limits of flesh - are available to the Tribe. The Progenitors, if myths are to be believed, had senses that could measure the quiver of thoughts in the heads of their prey, or pierce the limits of space and time. While their descendants cannot make such grandiose claims, the remaining fragments of these impossible gifts are still impressive. &lt;br /&gt;
&lt;br /&gt;
Those members of the Tribe that explore the relics of their lost civilization see these gifts as represented by a wheel of staring eyes or as an indigo mirror, lens, or jewel. The Progenitor most famed for perception is Nagaraja, the ancestor of the Vasuki, yet the Taninim and Bahamutan Strains also have a strong grasp of these talents.   &lt;br /&gt;
&lt;br /&gt;
==== Birthright of Awareness ====&lt;br /&gt;
The Birthright of the Vestige of Awareness is the &#039;&#039;&#039;Gaze of the Depths&#039;&#039;&#039;. Upon its invocation, the Leviathan&#039;s vision ceases to be impaired by water, and he reduces darkness-related vision penalties by his Sheol. He may keep his eyes open underwater, regardless of water quality, without discomfort. These effects last for the rest of the scene.&lt;br /&gt;
* &#039;&#039;&#039;Cost&#039;&#039;&#039;: 1 Ichor&lt;br /&gt;
&lt;br /&gt;
==== Lambent Eyes of Judgment (Ancestral Channel) ====&lt;br /&gt;
&#039;&#039;The Leviathan&#039;s gaze strips away deception and peers into the heart of matters – he seeks out the blackness at the core of all issues, and reads the lines of guilt in the faces of others.&#039;&#039;&lt;br /&gt;
* “Depth 0”: Birthright of Awareness&lt;br /&gt;
* “Depth 1”: 9-Again on Empathy rolls&lt;br /&gt;
* “Depth 2”: As above, and +1 die on Empathy rolls&lt;br /&gt;
* “Depth 3”: As above, but now 8-again on Empathy rolls&lt;br /&gt;
* “Depth 4”: As above, but now +2 dice on Empathy rolls&lt;br /&gt;
* “Depth 5”: As above, but now +3 dice on Empathy rolls&lt;br /&gt;
* “Depth 6”: As above, and the Leviathan is aware of the Vice of all vulnerable subjects inside his Wake.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Evolutions&#039;&#039;&#039;&lt;br /&gt;
* Light of Truth (O) In Depth 1 and lower, the Leviathan&#039;s eyes (or body, or some new and horrific organ) give off light – roughly equivalent to candlelight (about a yard of illumination). In this region, Wake-vulnerable subjects lose 10-again on their Subterfuge rolls.&lt;br /&gt;
* Lantern of Shame (OO, requires Light of Truth): At Depth 3 and below, the light&#039;s intensity increases to that of a lantern, and its light removes the ability of Wake-vulnerable subjects to regain Willpower from their Vice.&lt;br /&gt;
* Pyre for Sinners (OOOOO, requires Lantern of Shame): At Depth 6, the light&#039;s intensity increases to that of a bonfire (ten yards of illumination). In addition to the other effects, Wake-vulnerable supernatural beings in the light cannot make use of occult abilities that involve Subterfuge, such as the Obfuscate ability “The Familiar Stranger” (Vampire pg 137). &lt;br /&gt;
&lt;br /&gt;
==== One Brain, Many Minds (Ancestral Channel) ====&lt;br /&gt;
&#039;&#039;The sad limit of modern creatures of a single consciousness drawn together from the offerings of the brain does not need to be obeyed by Leviathans. As their ancestors once did, they can support a chorus of coordinated psyches within their brains.&#039;&#039;&lt;br /&gt;
* “Depth 0”: Birthright of Awareness&lt;br /&gt;
* “Depth 1”: 9-Again on Wits rolls&lt;br /&gt;
* “Depth 2”: As above, but now 8-again on Wits rolls&lt;br /&gt;
* “Depth 3”: As above, and the Leviathan gains +5 dice on a Wits-based roll when expending Willpower on it, instead of +3. &lt;br /&gt;
* “Depth 4”: As above, and +1 to Wits.&lt;br /&gt;
* “Depth 5”: As above, and the Leviathan ignores dice pool penalties based off of distractions. Combat maneuvers based off of feinting fail automatically unless the user&#039;s relevant Skill is higher than the Leviathan&#039;s Wits. &lt;br /&gt;
* “Depth 6”: As above, but now +2 to Wits.&lt;br /&gt;
&#039;&#039;&#039;Evolutions&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== Oroborus&#039; Kin (Ancestral Channel) ====&lt;br /&gt;
&#039;&#039;In the primordial ocean, time flowed as all waters did.  Some of the great beasts of that ocean stretched themselves along such flows and devoured their pasts and future in single gulps.  This feat lies beyond modern Leviathans, but they may still hunt the strange eddies of time.&#039;&#039;&lt;br /&gt;
* “Depth 0”: Birthright of Awareness&lt;br /&gt;
* “Depth 1”: 9-Again on prophecy rolls (Such as those made during a fortune-telling ritual or to discern the meaning of an existing prophecy)&lt;br /&gt;
* “Depth 2”: As above, but now 8-again on such rolls. The Leviathan benefits from a free specialty in a specific form of divination (usually linked to Occult) &lt;br /&gt;
* “Depth 3”: As above, and +1 die on relevant rolls.&lt;br /&gt;
* “Depth 4”: As above, but now +2 dice on relevant rolls&lt;br /&gt;
* “Depth 5”: As above, and the Leviathan may now use fortuitous events as a basis for prophecy - upon witnessing a dramatic failure or exceptional success, he may reflexively and immediately enact any prophecy ritual he knows which normally requires ten minutes or less to perform. The event substitutes for the necessary materials and actions. &lt;br /&gt;
* “Depth 6”: As above, and the Leviathan may &amp;quot;see&amp;quot; temporal anomalies as well as unusual alterations in the fabric of fate. This permits him to use normal senses to note the presence of mystically-warped fates or regions in which supernatural means have been used to distort time. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Evolutions&#039;&#039;&#039;&lt;br /&gt;
* Third Eye (OOO, requires Sheol 3): At Depth 3 and below, the Leviathan may use his five normal senses to discern the past and future. He may use a Wits + Occult prophecy roll to get &amp;quot;sensations&amp;quot; from a person or object that up to seven minutes (-1), hours (-2), days (-4) or even years (-8) divorced from the present, in any direction. These &amp;quot;sensations&amp;quot; default to the most &amp;quot;important&amp;quot; or impressive event in the time frame sensed, and provide only hints. A fisherman who will drown in three days might provide the taste of salt water, for instance. Events are considered &amp;quot;important&amp;quot; based off of some notion of their &amp;quot;notability&amp;quot; and import to the subject. &lt;br /&gt;
* Divine Perspective (O or OOO, requires Third Eye and Sheol 4 or 5): At Depth 6, the Leviathan may reflexely and constantly receives sensory data from people and objects that extends up to seven minutes in either direction in their personal timeline, as detailed under Third Eye. The three-dot version of this Merit gathers information for up to seven hours. &lt;br /&gt;
&lt;br /&gt;
==== Eye of the Watchful Deity (Descendant Channel) ====&lt;br /&gt;
&#039;&#039;The Leviathan may ride the senses of its followers, making use of their eyes and ears to extend its reach and review the world from safety.&#039;&#039;&lt;br /&gt;
* “Depth 0”: Birthright of Awareness&lt;br /&gt;
* “Depth 1”: The Leviathan can share the senses of a Beloved or bonded Lahmasu within 10 feet, seeing and hearing what they do. The Leviathan is in a trance state (unaware, no Defense) while doing this, and does not independently roll to notice things - he or she merely perceives what the subject does. The Leviathan needs to know the vague direction towards a subject to tap in - they can&#039;t guess until they get the correct answer, however. The subject is aware of this effect. It lasts until terminated, until the end of the scene, or until the subject leaves the target area. The Leviathan &#039;&#039;must&#039;&#039; terminate the effect to move and act freely. &lt;br /&gt;
* “Depth 2”: As above, but within 10 yards.&lt;br /&gt;
* “Depth 3”: As above, but within 100 yards. The Leviathan may now expend 1 additional Ichor to target a willing subject that is vulnerable to the Wake but not a Beloved or Lahmasu. In addition to the direction to the subject, the Leviathan must also either know the target&#039;s name or be able to see them with the naked (if supernaturally enhanced) eye.&lt;br /&gt;
* “Depth 4”: As above, but within a half-mile.&lt;br /&gt;
* “Depth 5”: As above, but within a mile.&lt;br /&gt;
* “Depth 6”: As above, but within 10 miles. The Leviathan can expend 3 additional Ichor to target unwilling subjects that are vulnerable to the Wake - this requires an opposed roll (Presence + Sheol vs Resolve + power stat) to accomplish. The normal restrictions for targetting non-Beloved apply. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Evolutions&#039;&#039;&#039;&lt;br /&gt;
* Gentle Touch (O) If the Leviathan&#039;s Subterfuge + Sheol is greater than the subject&#039;s Willpower, they are not aware of being monitored. This does not prevent a subject from resisting if unwilling - in this case the victim, should they be affected, is aware that they were subject to mental assault but is not aware of whether they are still being &amp;quot;hijacked&amp;quot; or not.&lt;br /&gt;
* Split Focus (OOO): In Depth 3 and below, the Leviathan now taps into the senses of a subject as an unrolled action - they must devote attention to it, but are not in a trance and retain awareness of their surroundings and their Defense trait. The Leviathan may also opt not to use a subject&#039;s senses in a turn, taking its normal action, without breaking the effect.&lt;br /&gt;
* All-Seeing (OOOO, requires Split Focus): At Depth 6, the Leviathan uses the senses of the target as a reflexive action - it may act freely and has constant awareness of information gathered by both its senses and those of the subject. &lt;br /&gt;
&lt;br /&gt;
==== Memories Before Time (Descendant Channel) ====&lt;br /&gt;
&#039;&#039;Beyond the confines of the world as it is now exist wonders unimagined. Some Leviathans can do more, however, than imagine them. For some, the memory of these things is present and terrible, and waiting to be called to the fore.&#039;&#039;&lt;br /&gt;
** Dice Pool: Wits + Occult + Sheol&lt;br /&gt;
* “Depth 0”: Birthright of Awareness&lt;br /&gt;
* “Depth 1”: The Leviathan may dip into the reserve of ancestral memory and conjure up knowledge of a Skill it does not possess. It may use the Skill for a single roll at a rating of its successes, subject to its normal Trait maximums.&lt;br /&gt;
* “Depth 2”: As above, but the Leviathan may divide successes between Skill rating and number of rolls it can be used for (minimum 1).&lt;br /&gt;
* “Depth 3”: The Leviathan may now expend 1 additional Ichor and, on a successful roll, spend any current XP (plus &amp;quot;borrow&amp;quot; against up to Willpower XP) to increase any skill or buy specialties. Borrowed XP is deducted one per session until paid off. The improvement occurs immediately after the successful roll.. &lt;br /&gt;
* “Depth 4”: As 3 above, but the Leviathan may now improve or gain Mental Attributes or Merits in this fashion.&lt;br /&gt;
* “Depth 5”: On a successful roll, the Leviathan may opt to give up a dot of Willpower in order to gain 8 XP.&lt;br /&gt;
* “Depth 6”: As above. The Leviathan may now spend 3 additional Ichor and roll this power at a penalty of (current Willpower +1). On a success, the Leviathan may regain a lost dot of Willpower for 7 XP. On a failure, no experience is lost. On a dramatic failure, 5 XP are lost. Regardless of success or failure, the Leviathan gains a minor Derangement. &lt;br /&gt;
&lt;br /&gt;
==== Alternate: Memories Before Time (Descendant Channel) ====&lt;br /&gt;
&#039;&#039;Beyond the confines of the world as it is now exist wonders unimagined. Some Leviathans can do more, however, than imagine them. For some, the memory of these things is present and terrible, and waiting to be called to the fore.&#039;&#039;&lt;br /&gt;
** Dice Pool: Wits + Occult + Sheol&lt;br /&gt;
* “Depth 0”: Birthright of Awareness&lt;br /&gt;
* “Depth 1”: The Leviathan may dip into the reserve of ancestral memory and conjure up knowledge of a Skill it does not possess. It may use the Skill at a rating of 1 for a number of rolls equal to its successes.&lt;br /&gt;
* “Depth 2”: As above, but the Leviathan also benefits from 9-Again with the conjured skill.&lt;br /&gt;
* “Depth 3”: The Leviathan may now expend 1 additional Ichor to include a Specialty alongside a conjured skill. &lt;br /&gt;
* “Depth 4”: The Leviathan now uses conjured skills are a rating of 3.&lt;br /&gt;
* “Depth 5”: The Leviathan now benefits from 8-Again with conjured skills. &lt;br /&gt;
* “Depth 6”: The Leviathan can expend 3 additional Ichor to conjure a Skill with an accompanying Specialty at a rating of 5 or two skills, each with its own Specialty, at a rating of 3. If two Skills are recalled, the Leviathan has the full complement of rolls with both skills - each has its own pool.  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Evolutions&#039;&#039;&#039;&lt;br /&gt;
* Lasting Impression (O) When using the Depth 1 iteration of this Channel, the Leviathan may &amp;quot;conjure&amp;quot; the Merit Eidetic Memory instead of a Skill. If he does so, it lasts for a number of minutes equal to his successes. The 9-Again or 8-Again benefits will apply to attempts to recall information while under stress.&lt;br /&gt;
* Lost Tongue (O) When using the Depth 1 iteration of this Channel, the Leviathan may &amp;quot;conjure&amp;quot; a Language instead of a Skill. If he does so, it lasts for a number of minutes equal to his successes and is possessed at the same dot rating as a conjured Skill would have been at. &lt;br /&gt;
* Split Focus (OOO): In Depth 3 and below, the Leviathan may expend 1 Ichor to attempt to remember an obscure fact as though he possessed the Merit Encyclopedic Knowledge.&lt;br /&gt;
* Tutelary Cocoon (OOO): In Depth 3 and below, The Leviathan may chose to expend 1 Willpower to form a cocoon, sealing itself away in a sleep-like trance which lasts 24 hours. During this time, the Leviathan may conjure a Skill (or Merit, if available) and purchase or improve it with experience points, as though it had received adequate training and instruction from adept tutors. Only one purchase may be made with each trance period. The Leviathan may &amp;quot;borrow&amp;quot; experience up to its Resolve if available points are insufficient, but gains a minor Derangement for doing so. A Leviathan in experience &amp;quot;debt&amp;quot; continues to gain experience as normal but must pay off the balance before it can purchase or improve Traits with experience. When the debt is paid off, the Derangement is also removed.&lt;br /&gt;
&lt;br /&gt;
=== Vestiges of Elements ===&lt;br /&gt;
&lt;br /&gt;
==== Birthright of Elements ====&lt;br /&gt;
The Birthright of the Vestige of Elements is the &#039;&#039;&#039;Veil of Seas&#039;&#039;&#039;. The Leviathan may compel a body of water of his Size or less to give off a cloud of fog, which inflicts a -3 sight penalty on all relevant rolls made on objects obscured by it. The fog expands considerably – the cloud&#039;s radius is roughly (Source&#039;s Size) in yards. The cloud lasts until the end of the scene or until mystically disperses.&lt;br /&gt;
* &#039;&#039;&#039;Cost&#039;&#039;&#039;: 1 Ichor&lt;br /&gt;
&lt;br /&gt;
==== Creature of the Luminous Ocean (Ancestral Channel) ====&lt;br /&gt;
Nothing is truly empty. The Leviathan knows this, she swims through what seems to be a void, bathed in a see of luminous power; power that she can bring to bear against others.&lt;br /&gt;
* “Depth 0”: Birthright of Elements&lt;br /&gt;
* “Depth 1”: 9-Again on Computer and Survival rolls&lt;br /&gt;
* “Depth 2”: As above, but now 8-Again on Computer and Survival rolls&lt;br /&gt;
* “Depth 3”: As above, and +1 dice on Computer and Survival rolls, and Armor 1 vs. electrical damage&lt;br /&gt;
* “Depth 4”: As above, but now +2 dice on Computer and Survival rolls, and electrical damage cannot stun or paralyze the Leviathan.&lt;br /&gt;
* “Depth 5”: As above, but now Armor (Size) vs. electrical damage&lt;br /&gt;
* “Depth 6”: As above, and the Leviathan can operate computers and other electrical devices within (Sheol) yards without touching them; The Leviathan can effectively swim through electric and magnetic fields at half-speed, this essentially allows for flight. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Evolutions&#039;&#039;&#039;&lt;br /&gt;
* Deep Battery (OO): At Depth 3 and below, the Leviathan&#039;s touch can provide electrical charge sufficient to power an electrical device of his Size or less. He must maintain contact to keep the device powered, and this contact will damage the device over the course of the scene – effectively inflicting electrical damage equal to the Leviathan&#039;s Sheol. &lt;br /&gt;
* Thundering Fists (OO) At Depth 3 and below, the Leviathan may make electrically-charged unarmed strikes. This costs the Leviathan 1 Ichor per strike. The strikes are + (Sheol)B weapons with the Stun property, which inflict electrical damage (which most mundane armor cannot negate) and are made with the Brawl Skill. &lt;br /&gt;
* Crackling Rebuke (OOOOO, requires Deep Battery): At Depth 6, the smell of atmosphere surrounds the Leviathan, and sparks crackle between his fingertips and shoot out of his mouth when he speaks. At this point foes that strike the Leviathan unarmed suffer bashing damage equal to his Sheol. This damage is electrical in nature. Those that grapple him suffer as though they were exposed to a constant current (World of Darkness, pg. 178).&lt;br /&gt;
&lt;br /&gt;
==== The Sky Cauldron (Descendant Channel) ====&lt;br /&gt;
&#039;&#039;Stirring the sky, the Leviathan may worsen weather conditions, calling up rain, winds, and hail. At the farthest reaches of this power, the Leviathan may call down boat-sundering storms with ease.&#039;&#039;&lt;br /&gt;
** Dice Pool: Intelligence + Occult + Sheol&lt;br /&gt;
** Action Type: Extended (Each roll represents 5 minutes of commanding the skies)&lt;br /&gt;
The Leviathan may summon inclement weather, activating this power repeatedly to increase the intensity or duration. The Depth that the Leviathan is at determines the maximum intensity of weather available to him. The weather lasts for a number of minutes equal to the Leviathan&#039;s successes and covers a region with a radius of 100 yards per point of Sheol. The Leviathan may opt to create weather less disastrous than he has access to. If existing weather is present, the Leviathan may reduce the necessary successes by the degree of difference between current conditions and the intended goal (i.e. if heavy rain exists, the Leviathan needs only 5 additional successes to ratchet it up to a hailstorm. &lt;br /&gt;
* “Depth 0”: Birthright of Elements&lt;br /&gt;
* “Depth 1”: The Leviathan may summon gentle rain or a slight breeze. (1 success necessary)&lt;br /&gt;
* “Depth 2”: As above, but the Leviathan may summon light rain or a strong breeze - enough to ruin a picnic. (3+ successes) &lt;br /&gt;
* “Depth 3”: As above, but the Leviathan may summon heavy rain and wind - cancelling most outdoor events. (5+ successes) The Leviathan may expend 1 additional Ichor to make a check in a single minute. &lt;br /&gt;
* “Depth 4”: As above, but the Leviathan may summon a large thunder or hailstorm - those exposed take a level of bashing damage for each minute of exposure (10+ successes) . &lt;br /&gt;
* “Depth 5”: As above, but the Leviathan may summon a catastrophic storm or monsoon - power is lost, property damaged. Those exposed take a level of bashing damage for each turn of exposure. (15+ successes)&lt;br /&gt;
* “Depth 6”: As above, but the Leviathan may summon a storm that grounds planes and capsizes small ships. Those exposed take a level of &#039;&#039;lethal&#039;&#039; daage for each turn of exposure (20+ successes). The Leviathan may expend 3 additional Ichor to make a check in a single turn. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Evolutions&#039;&#039;&#039;&lt;br /&gt;
* All-Weather Flesh (O) In Depth 1 and below, the Leviathan has Armor (Sheol) against damage inflicted by inclement weather, conjured or otherwise. This is sufficient to prevent the damage dealt by exposure to most weather.&lt;br /&gt;
* Broad Storm (OOO): In Depth 3 and below, the radius of the Leviathan&#039;s conjured weather is 250 yards per point of Sheol.&lt;br /&gt;
* Lance of the Heavens (OOO): In Depth 3 and below, the Leviathan may expend 1 Ichor to attack foes with bolts of conjured lightning. This is an electrical attack pitting the Leviathan&#039;s (Intelligence + Occult + Sheol - subject&#039;s Defense) It is electrical and therefore ignores most armor, and has a short range of (Leviathan&#039;s Sheol x 10) yards, a medium range of twice that, and a long range of four times the short range. It deals bashing damage and has the Stun property. &lt;br /&gt;
* Biblical Deluge (OOOOO): In Depth 6, the Leviathan&#039;s conjured weather lasts for 10 minutes for each success.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Swallowing the Storm (Descendant Channel) ====&lt;br /&gt;
&#039;&#039;Once the weather obeyed the primordial creatures, wind blowing only when they allowed it. Even a modern Leviathan can exert some of that control, absorbing violent weather in to its body.&#039;&#039;&lt;br /&gt;
** Dice Pool: Stamina + Survival + Sheol&lt;br /&gt;
** Action Type: Extended (Each roll represents 1 minute of concentration)&lt;br /&gt;
The mirror image of the Sky Cauldron, the Leviathan may use this Channel to &amp;quot;swallow&amp;quot; weather effects, stopping storms and gales by absorbing the power within them. Disrupting weather is easier than creating it, but the difficulty increases considerably when the weather has been conjured. In such cases, the Leviathan subtracts the Sheol (or Power stat equivalent) of the weather&#039;s creator from all rolls. If a Leviathan wishes to merely &#039;&#039;reduce&#039;&#039; the intensity of weather, he or she needs only score successes equal to the difference between the intensities listed below (so it takes 10 successes to turn a hurricane into a strong storm, for instance.) &lt;br /&gt;
&lt;br /&gt;
The Leviathan must be within (100 x Sheol) yards of the center of the weather&#039;s most intense region. This means that a Leviathan that wishes to take on a hurricane or tornado has to place himself at considerable risk. &lt;br /&gt;
* “Depth 0”: Birthright of Elements&lt;br /&gt;
* “Depth 1”: The Leviathan may negate gentle rain or a slight breeze. (1 success necessary)&lt;br /&gt;
* “Depth 2”: As above, but the Leviathan may clear away a light rain or strong breeze. (2 successes necessary) &lt;br /&gt;
* “Depth 3”: As above, but the Leviathan may remove heavy rain and wind - enough to negate the vast majority of normal weather (4 successes necessary.)  The Leviathan may expend 1 additional Ichor upon negating a weather pattern - this negates his need to eat or drink for a number of days equal to the successes he required to disrupt it. &lt;br /&gt;
* “Depth 4”: As above, but the Leviathan may annihiate large thunder or hailstorms - those sufficient to damage those left exposed (as Depth 4 of the Sky Cauldron, above. 6 successes are necessary.)&lt;br /&gt;
* “Depth 5”: As above, but the Leviathan may remove even a catastrophic storm or monsoon - the leval of havoc unleashed by most conjured and unnatural weather. (10 successes necessary)&lt;br /&gt;
* “Depth 6”: As above, but the Leviathan may prevent the fiercest weather - even a record-breaking hurricane or tornado (14 successes necessary.) The Leviathan may expend 3 additional Ichor to make a check in a single turn. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Evolutions&#039;&#039;&#039;&lt;br /&gt;
* Zone of Calm (OOO, Requires Sheol 2): The Leviathan may opt to &amp;quot;bind&amp;quot; Ichor while activating this Channel. As long as it remains bound, successes in excess of those necessary to disrupt the weather that the Leviathan originally targetted will maintain the effect for one hour each. While the effect is maintained, natural weather of equal or lesser magnitude to the original target will not affect the region within (100 x Sheol) yards of the center of the original center. Those attempting to create supernatural weather inside this region subtract the Leviathan&#039;s Sheol from relevant rolls. When the duration of the calm region expires, the Ichor becomes unbound. &lt;br /&gt;
* Cultist Proxy (OOO): The Leviathan may &amp;quot;bind&amp;quot; a single Ichor to one of his Beloved or bound Lahmasu. In Depth 3 and below, he may exercise this Channel &amp;quot;through&amp;quot; his proxy, allowing him to use the power as though he were physically in their location. The Leviathan must be aware of the rough position of the Cultist and be facing that direction. &lt;br /&gt;
* Long Grasp (OO) In Depth 3 and below, the Leviathan can negate weather while within (250 x Sheol) yards of its center.&lt;br /&gt;
* Easy Suppression (OOO): The Leviathan&#039;s Depth 6 iteration of this Channel is a reflexive action.&lt;br /&gt;
&lt;br /&gt;
=== Vestiges of Fecundity ===&lt;br /&gt;
&lt;br /&gt;
==== Birthright of Fecundity ====&lt;br /&gt;
The Birthright of the Vestige of Elements is the &#039;&#039;&#039;Crimson Tithe&#039;&#039;&#039;. By letting his blood mingle with that of another, the Leviathan may open a mystical channel that permits him to infuse a valid subject with his Ichor. This requires an open wound sufficient to draw blood (or one level of bashing damage to represent the creation of one) for both the Leviathan and the intended beneficiary, who must remain touching – generally, the transfer looks like a “blood brothers” declaration, with two freshly-cut limbs held together. The Leviathan may transfer Ichor to the target at his maximum rate of expense, until he decides to stop, breaks contact, or the subject is holding the maximum amount of Ichor that he can. This has no effect on creatures who do not possess an Ichor pool.&lt;br /&gt;
* &#039;&#039;&#039;Cost&#039;&#039;&#039;: Varies&lt;br /&gt;
&lt;br /&gt;
==== Magnanimous Host to All  (Ancestral Channel) ====&lt;br /&gt;
&#039;&#039;Teeming with symbiotic creatures that can not properly survive in the lessened world, the Leviathan&#039;s body sustains these creatures in exchange for the benefits they provide.&#039;&#039;&lt;br /&gt;
* “Depth 0”: Birthright of Fecundity&lt;br /&gt;
* “Depth 1”: 9-Again on Animal Ken and Medicine rolls&lt;br /&gt;
* “Depth 2”: As above, but now 8-Again on Animal Ken and Medicine rolls&lt;br /&gt;
* “Depth 3”: As above, and +1 dice on  Animal Ken and Medicine rolls. &lt;br /&gt;
* “Depth 4”: As above, but now +2 dice on  Animal Ken and Medicine rolls. &lt;br /&gt;
* “Depth 5”: As above, and the Leviathan gains two free specialties to any two skills and may pick a third Skill to apply 8-again to. &lt;br /&gt;
* “Depth 6”: As above, and when the Leviathan would be killed by a strike, the damage is negated and he permanently loses one Size. If this would reduce his Size to 0, he dies.  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Evolutions&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== Incubation of the Second Self (Descendant Channel) ====&lt;br /&gt;
&#039;&#039;Leviathans capable of incubating the second self can reproduce without any outside aid, essentially cloning itself.  This does not have to be brought to full term, or even sent along the exact same path, allowing the Leviathan to bring forth new creatures from its flesh.&#039;&#039;&lt;br /&gt;
** Dice Pool: Resolve + Medicine + Sheol&lt;br /&gt;
** Action Type: Extended &lt;br /&gt;
The Leviathan is capable of parthenogenesis, creating an egg hosted within its body which will hatch over time, producing a near-copy of the Leviathan him or herself. The only certain difference is the inability of this Channel to reliably produce another Leviathan - the result is almost always a Hybrid unless special ritual measures are taken. Even these can only &#039;&#039;slightly&#039;&#039; increase the chances of the egg producing a normal human or full Leviathan. It takes 3 successes to produce the egg, which gestates for 18 months. &lt;br /&gt;
&lt;br /&gt;
Each time the Leviathan activates this Channel, one point of the Ichor spent is &amp;quot;bound&amp;quot; into the egg until it is hatched. The Leviathan cannot regain this &amp;quot;bound&amp;quot; Ichor. While hosting an egg which contains more bound Ichor than his or her Stamina, the Leviathan suffers a -2 penalty to all dice pools due to physical strain. Upon hatching, the egg deals (Bound Ichor - host&#039;s Stamina) lethal damage to its parent. &lt;br /&gt;
&lt;br /&gt;
A Leviathan may host up to its Sheol in eggs at one time. &lt;br /&gt;
* “Depth 0”: Birthright of Fecundity&lt;br /&gt;
* “Depth 1”: The Leviathan may spend 1 Ichor to make an egg-creation roll. Each roll represents an hour of concentration and physical strain. &lt;br /&gt;
* “Depth 2”: As above, but the Leviathan may devote rolled successes to reduce the gestation time of the egg by one month per three successes, to a minimum of (10 - Sheol) months or one week, whichever is greater. &lt;br /&gt;
* “Depth 3”: As above, but the Leviathan can devote rolled successes to reduce the effective (not actual) bound Ichor in the egg, reducing the difficulty of carrying it. Each three successes devoted to this reduces the effective bound Ichor by one, to a minimum of one. The Leviathan may expend 1 additional ichor to divide successes on a given roll, creating or improving multiple eggs. Each egg will impose its own strain penalty, and the penalties are cumulative. &lt;br /&gt;
* “Depth 4”: As above, but the Leviathan may devote successes to &amp;quot;sculpt&amp;quot; the resulting creatures, altering their features slightly. Mostly-cosmetic changes (difference in gender or race) require three successes, while drastic changes (additional limbs, animal features, etc.) require five or more. Hybrid traits (see the Antagonists chapter) can be added or removed for (dot rating +2) successes.  &lt;br /&gt;
* “Depth 5”: As above, but the Leviathan may &amp;quot;template&amp;quot; his personality onto the egg. This requires a number of successes equal to his Tranquility; the resulting creature has the Leviathan&#039;s Tranquility (or equivalent in Morality), Virtue, and Vice upon birth. It also prioritizes its Skills (primary, secondary, etc.) in the same fashion. This costs the Leviathan a &#039;&#039;dot&#039;&#039; of Willpower, and may be a Tranquility violation.  &lt;br /&gt;
* “Depth 6”: The Leviathan may expend 3 additional ichor to make rolls solely for the purpose of embedding his spiritual essence into an egg. The egg must first have the Leviathan&#039;s personality template. This requires (five + Leviathan&#039;s Sheol) successes, and additionally costs a &#039;&#039;dot&#039;&#039; of Sheol. Record the Levitahtan&#039;s permanent Sheol after success. Should the spawned creature ever Emerge as a Leviathan after the death of its &amp;quot;parent,&amp;quot; roll the fledgling&#039;s Sheol in an opposed check against the deceased Leviathan&#039;s. If the parent succeeds, the imprinted essence hijacks the body, replacing its Vestiges, Sheol, and Mental and Social Attributes and Skills with its own. The losing essence is annihilated (in the case of a tie, everyone loses.) Hijacking a body in this fashion is a Tranqulity-1 transgression, but serial immortality&#039;s not a bad gig. &lt;br /&gt;
&lt;br /&gt;
===== Sidebar: One Bad Mother =====&lt;br /&gt;
The creatures spawned by Incubation of the Second Self use the Hybrid template by default - usually of the Lahmasu sub-breed most typical to the Leviathan&#039;s Strain. On a game-mechanical level, this is the only outcome that occurs without the use of outside effort, such as a ritual, to attempt to beat the system. Even these should be a matter discussed between players and storytellers. Thematically speaking, the Tribe has yet to discover a reliable way to reproduce &amp;quot;safely,&amp;quot; both in the sense of &amp;quot;increasing the number of Leviathans&amp;quot; or &amp;quot;having a child that isn&#039;t monstrous.&amp;quot; It&#039;s not fair, but it&#039;s part of what happens to monsters. &lt;br /&gt;
&lt;br /&gt;
Genetically speaking, they&#039;re &amp;quot;near-matches&amp;quot; to the Leviathan when under scientific scrutiny - close enough that it&#039;d draw attention. It&#039;s of some interest to the Tribe, however, that most forms of biological damage and imposed mutation (the hazards of life as a Leviathan) don&#039;t transfer to the egg. It most resembles &amp;quot;what the Leviathan would have looked like had they been born as a Hybrid,&amp;quot; and does not carry Lamarckian markers of the parent&#039;s changes. A templated personality will lead the spawn to pursue a similar course as its parent, but nothing can ensure a complete duplicate.&lt;br /&gt;
&lt;br /&gt;
Rumors persist that certain ancient Leviathans perfected Evolutions or rituals that ensured that even the children of their children would carry a soul imprint - meaning that the press of time would ensure the possibility of their return. Occasionally, Legions have formed around this idea, either seeking to defeat death or to protect the Tribe and humanity from the depredations of a returned horror from bygone days.&lt;br /&gt;
&lt;br /&gt;
Beyond ritual attempts to affect the traits of an egg, the most common and gruesome thing that Leviathans and other Ichor-users can do with an egg is &#039;&#039;consuming&#039;&#039; it. The Ichor bound into the egg can be harvested in this fashion, but doing so is a Tranquility-3 transgression, or a Tranquility-1 transgression for a Leviathan that consumes its own young. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Evolutions&#039;&#039;&#039;&lt;br /&gt;
* Easy Birth (OO, Requires Stamina 3): In Depth 3 and below, the Levithan reduces the effective bound Ichor of all eggs by 1 for the purpose of damage upon birth and physical strain penalties.&lt;br /&gt;
* Opportunistic Parasitism (OOOO, Requires Sheol 3): In Depth 3 and below, the Leviathan may transfer an egg that it is hosting to a helpless creature of Size 5 or greater. This requires a minute of time and inflicts three levels of bashing damage. The Leviathan&#039;s Ichor remains bound in the egg, but from that point onward only the host suffers from potential strain penalties and will suffer damage upon the egg&#039;s &amp;quot;birth.&amp;quot; Traumatic and grisly surgery, at the very least, will be required to remove the egg early. Such surgery usually deals lethal damage equal to the egg&#039;s bound Ichor. &lt;br /&gt;
* Traumatic Parasitism (OOO, Requires Opportunistic Parastism and Strength 3): In Depth 3 and below, upon scoring an exceptional success against a target using a natural weapon that deals lethal damage, the Leviathan may attempt to reflexively transfer an egg from its body into that of the target. The subject must be Size 5 or greater, and rolls its Stamina (+ Power stat) in an opposed roll against the Leviathan&#039;s Sheol. The subject may add any bonuses related to staving off disease to its roll. Most will also spend Willpower, unsurprisingly. &lt;br /&gt;
* Hyperparasitism (OOO, Requires Opportunistic Parastism): In Depth 3 and below, when presented with a helpless host containing an egg created by another Leviathan, the character can &amp;quot;overwrite&amp;quot; the egg with one of its own, using the energy bound in the egg to feed its own spawn. The Leviathan makes use of this Channel to create an egg inside the host. This uses the normal system, but the character may first spend the Ichor bound into the egg to be replaced before resorting to its own. This consumes the replaced egg, which is generally a Tranquility violation.&lt;br /&gt;
* Reflexive Genesis (OOO): In Depth 3 and below, the Leviathan may reflexively consume an egg that it is hosting, regaining the bound Ichor as noted in the sidebar.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Womb of Terrors (Descendant Channel) ====&lt;br /&gt;
&#039;&#039;The divine Ichor flowing through the Leviathan&#039;s blood gives birth to new and horrible life, clawing its way out of gore and shaped and directed by the will of the Leviathan who gave it life.&#039;&#039;&lt;br /&gt;
** Dice Pool: Stamina + Sheol&lt;br /&gt;
** Action Type: Standard&lt;br /&gt;
When the Leviathan has an open wound (is suffering at least a single level of lethal damage), it may shape creatures from its blood. Upon taking this Channel, the Leviathan designs three creatures which are born of its blood (see sidebar). It may call forth these creatures with a successful roll. The creatures instinctively take actions desired by the Leviathan without verbal instruction. If the Leviathan is not bleeding and wishes to activate this power, he may reflexively open the wound necessary if he has adequate tools at hand (or has hands that serve as adequate tools.) A Leviathan may only have a number of offshoots equal to its Sheol exist at any one time, buy may only have a single third-degree offshoot at a time. &lt;br /&gt;
* “Depth 0”: Birthright of Fecundity&lt;br /&gt;
* “Depth 1”: The Leviathan may summon its first-stage offshoot. It is present for one turn per success on the summoning roll. &lt;br /&gt;
* “Depth 2”: As above, but it is present for three turns per success.&lt;br /&gt;
* “Depth 3”: As above, but it is present for a minute per success. The Leviathan may expend 1 additional ichor to instead call its second-stage offshoot, which is present for one turn per success. &lt;br /&gt;
* “Depth 4”: As above, but first-degree offshoots are present for five minutes per success and second-degree offshoots for three turns per success. &lt;br /&gt;
* “Depth 5”: As above, but first-degree offshoots are present for a half-hour per success and second-degree offshoots for one minute per success. &lt;br /&gt;
* “Depth 6”: As above, but first-degree offshoots are present for an hour per success and second-degree offshoots for five minutes per success. The Leviathan may expend 3 additional ichor to instead call its third-stage offshoot, which is present for one turn per success. &lt;br /&gt;
&lt;br /&gt;
===== Sidebar: Horrors made Flesh =====&lt;br /&gt;
Upon purchasing the Channel Womb of Terrors, the Leviathan&#039;s player may design three offshoots. As the Leviathan&#039;s Sheol increases, these offshoots become more powerful, but their general form remains the same. The offshoots need not be graduated versions of the same beast, and it&#039;s acceptable - in fact, highly appropriate - that their outward forms are alien, amalgamations of various beasts with fearsome appearances. An offshoot can usually not be mistaken for any natural animal. Each offshoot has &amp;quot;base&amp;quot; Traits and a pool of points which the Leviathan&#039;s player uses to customize the beast. Once determined, an ability is set and the assigned points cannot be re-assigned. &lt;br /&gt;
&lt;br /&gt;
Horrors are treated like animals, using the higher of their Dexterity or Wits to determine Defense. They lack fine manipulation and cannot hold or use most tools unless a trait is purchased to permit this - and even in this case their intellect is too limited to apply most tools effectively. They are entirely amphibious and may breathe water and swim at full Speed. They execute commands to the best of their intelligence. Note that it may be difficult to craft the core book&#039;s example animals as offshoots - they cannot generalize (and that guard dog has phenomenal stats!)&lt;br /&gt;
* First-Stage Offshoot: All attributes begin at one, Size 2, Speed species factor 5, no skills. Attributes and Skills cannot exceed 3.&lt;br /&gt;
** A first-stage offshoot is built with a pool of points equal to the Leviathan&#039;s Stamina + Sheol.&lt;br /&gt;
* Second-Stage Offshoot: Physical attributes begin at two, all others at one, Size 3, Speed species factor 5, no skills. Attributes and Skills cannot exceed 4.&lt;br /&gt;
** A second-stage offshoot is built with a pool of points equal to 3 + Leviathan&#039;s Stamina + Sheol.&lt;br /&gt;
* Third-Stage Offshoot: Physical attributes begin at three, all others at one, Size 5, Speed species factor 5, no skills. Attributes and Skills cannot exceed 5.&lt;br /&gt;
** A third-stage offshoot is built with a pool of points equal to 6 + Leviathan&#039;s Stamina + Sheol.&lt;br /&gt;
* Basic Point Costs&lt;br /&gt;
** Physical Attributes: 1 dot per point&lt;br /&gt;
** Other Attributes: 1 dot per 2 points&lt;br /&gt;
** Physical Skills: 2 dots per point&lt;br /&gt;
** Other Skills: 1 dot per point&lt;br /&gt;
** Specialties: 2 per point&lt;br /&gt;
** Armor: 1 per point, max of (Stamina)&lt;br /&gt;
** Natural Weapons: +1L per point, max of (Strength)L&lt;br /&gt;
** Speed bonus: +2 per point, max of (Dexterity) points&lt;br /&gt;
* Other Tricks (Other traits are possible, with their price mandated by the Storyteller.)&lt;br /&gt;
** Flight: 1 point (at Speed)&lt;br /&gt;
** Venomous bite: Toxicity 3, immediate onset: 1 point (+1 Toxicity for +1 point, limit of (Stamina) points)&lt;br /&gt;
** Rare sense (Echolocation, heat-based vision, etc.): 1 point each&lt;br /&gt;
** &amp;quot;Finer&amp;quot; manipulation: 2 points (may use simple tools and open doors, but -2 to all relevant rolls)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Evolutions&#039;&#039;&#039;&lt;br /&gt;
* Creator of Life (OO, Requires Sheol 2): The Leviathan may devise a new first-degree offshoot and may now summon either of its options. This Merit may be purchased multiple times - up to the Leviathan&#039;s (Sheol -1).&lt;br /&gt;
* Craftsman of Life (OOO, Requires Sheol 3): The Leviathan may devise a new second-degree offshoot and may now summon either of its options. This Merit may be purchased multiple times - up to the Leviathan&#039;s (Sheol -2).&lt;br /&gt;
* Sculptor of Life (OOOO, Requires Sheol 4): The Leviathan may devise a new third-degree offshoot and may now summon either of its options. This Merit may be purchased multiple times - up to the Leviathan&#039;s (Sheol -3).&lt;br /&gt;
* Reflexive Genesis (OOO): In Depth 1 and below, upon suffering lethal damage, the Leviathan may reflexively summon an offshoot that it has access to in its current Depth. It must suffer levels of damage equal to the Size of the offshoot to be summoned.&lt;br /&gt;
&lt;br /&gt;
=== Vestiges of Might ===&lt;br /&gt;
&lt;br /&gt;
==== Birthright of Might ====&lt;br /&gt;
The Birthright of the Vestige of Might is the &#039;&#039;&#039;Privilege of Titans&#039;&#039;&#039;. A quick spike of Ichor permits the Leviathan to enhance his strength by making use of the whole of his body at once, effectively maximizing the force he applies. For the purpose on a single Feat of Strength, the Leviathan may use his Size in place of his Strength.&lt;br /&gt;
* &#039;&#039;&#039;Cost&#039;&#039;&#039;: 1 Ichor&lt;br /&gt;
&lt;br /&gt;
==== Divine Pinnacle of Excellence  (Ancestral Channel) ====&lt;br /&gt;
&#039;&#039;Description&#039;&#039;&lt;br /&gt;
* “Depth 0”: Birthright of Might&lt;br /&gt;
* “Depth 1”: 9-Again on Athletics rolls&lt;br /&gt;
* “Depth 2”: As above, and +1 dice on Athletics rolls. &lt;br /&gt;
* “Depth 3”: As above, but now 8-Again on Athletics rolls.&lt;br /&gt;
* “Depth 4”: As above, but now +2 dice on Athletics rolls. &lt;br /&gt;
* “Depth 5”: As above, but now +3 dice on Athletics rolls.&lt;br /&gt;
* “Depth 6”: As above, and +1 Stamina.  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Evolutions&#039;&#039;&#039;&lt;br /&gt;
* Rugged Tread (O): In Depth 1 and lower, the Leviathan may, when barefoot, benefit from the equipment bonus for athletic shoes, and most terrain will not damage his unshod feet - treat them as though they had the durability of solid work boots.&lt;br /&gt;
* Relentless Pursuit (OO): In Depth 3 and lower, the Leviathan may treat his Speed as though it were 3 higher for the purpose of extended rolls related to chases on foot. This does not increase his actual speed - rather, he does not flag and moves as efficiently as is possible, maximizing the benefits granted by his improved stamina. &lt;br /&gt;
* Tireless Vigor (OOO): In Depth 3 and lower, the Leviathan ignores up to his Sheol score worth of penalties applied due to wounds or fatigue. &lt;br /&gt;
&lt;br /&gt;
==== World Serpent&#039;s Endurance  (Ancestral Channel) ====&lt;br /&gt;
&#039;&#039;The Leviathan’s body channels more force than a creature it size should be capable of.  It is a being of terrible power, capable of crushing the earth itself should it stretch the length of it, and should it decide to throw its force against the sea, great waves will rise up to drown the land.&#039;&#039;&lt;br /&gt;
* “Depth 0”: Birthright of Might&lt;br /&gt;
* “Depth 1”: When the Leviathan is using Stamina to resist a rolled action, his attacker does not benefit from 10-Again. 9-Again or 8-Again will &amp;quot;degrade&amp;quot; one step.&lt;br /&gt;
* “Depth 2”: As above, and now a normal attacker negates one success for each &amp;quot;1&amp;quot; rolled. 9-Again will &amp;quot;degrade&amp;quot; to no reroll, while 8-Again will &amp;quot;degrade&amp;quot; to 10-again. &lt;br /&gt;
* “Depth 3”: As above, and the Leviathan boosts his resistance by 4, not 2, when spending Willpower on Stamina-related resistance. &lt;br /&gt;
* “Depth 4”: As above, and +1 Stamina&lt;br /&gt;
* “Depth 5”: As above, and +1 Size&lt;br /&gt;
* “Depth 6”: As above, but now +2 Stamina.&lt;br /&gt;
&lt;br /&gt;
==== Fluid Icon of Grace  (Ancestral Channel) ====&lt;br /&gt;
&#039;&#039;Description&#039;&#039;&lt;br /&gt;
* “Depth 0”: Birthright of Might&lt;br /&gt;
* “Depth 1”: The Leviathan adds +1 to his Defense after all other effects (i.e. &#039;&#039;after&#039;&#039; doubling for a Dodge, not before)&lt;br /&gt;
* “Depth 2”: As above, and +1 Speed&lt;br /&gt;
* “Depth 3”: As above, but now +2 Defense&lt;br /&gt;
* “Depth 4”: As above, but now +2 Speed&lt;br /&gt;
* “Depth 5”: As above, but now +3 Defense and Speed&lt;br /&gt;
* “Depth 6”: As above, and +1 Dexterity.  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Evolutions&#039;&#039;&#039;&lt;br /&gt;
* Liquid Evasion (OOO): While in Depth 3 or lower, the Leviathan triples his Defense, instead of doubling it, when he opts to Dodge. &lt;br /&gt;
&lt;br /&gt;
==== Outraged Titan&#039;s Furor (Ancestral Channel) ====&lt;br /&gt;
&#039;&#039;Description&#039;&#039;&lt;br /&gt;
* “Depth 0”: Birthright of Might&lt;br /&gt;
* “Depth 1”: 9-Again on rolls to break objects manually.&lt;br /&gt;
* “Depth 2”: As above, and +1 dice on relevant rolls.&lt;br /&gt;
* “Depth 3”: As above, but now 8-Again on relevant rolls.&lt;br /&gt;
* “Depth 4”: As above, but now +2 dice on relevant rolls.&lt;br /&gt;
* “Depth 5”: As above, and the Leviathan may ignore up to his Sheol score worth of Durability when breaking objects manually. &lt;br /&gt;
* “Depth 6”: As above, and +1 Strength. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Evolutions&#039;&#039;&#039;&lt;br /&gt;
* Riotous Vandal (OO) - When in Depth 3 or below, the Leviathan gains 8-Again on Havoc checks.&lt;br /&gt;
&lt;br /&gt;
==== That Monstrous Strength  (Ancestral Channel) ====&lt;br /&gt;
&#039;&#039;The Leviathan’s body channels more force than a creature it size should be capable of.  It is a being of terrible power, capable of crushing the earth itself should it stretch the length of it, and should it decide to throw its force against the sea, great waves will rise up to drown the land.&#039;&#039;&lt;br /&gt;
* “Depth 0”: Birthright of Might&lt;br /&gt;
* “Depth 1”: 9-Again on Strength rolls&lt;br /&gt;
* “Depth 2”: As above, and 8-Again on Strength rolls. &lt;br /&gt;
* “Depth 3”: As above, but when the Leviathan spends Willpower on an active Strength-based roll, they gain +5 dice instead of +3.&lt;br /&gt;
* “Depth 4”: As above, and +1 Strength&lt;br /&gt;
* “Depth 5”: As above, and double the Leviathan&#039;s effective Strength for feats of strength.&lt;br /&gt;
* “Depth 6”: As above, but now +2 Strength and the Leviathan ignores up to its Sheol in dice pool penalties to Strength-based checks.&lt;br /&gt;
&lt;br /&gt;
=== Vestiges of Predation ===&lt;br /&gt;
&lt;br /&gt;
==== Birthright of Predation ====&lt;br /&gt;
The Birthright of the Vestige of Predation is the &#039;&#039;&#039;Hunter&#039;s Boon&#039;&#039;&#039;. The Leviathan may &amp;quot;tune in&amp;quot; to a Wake-vulnerable subject. If the victim&#039;s Wits (+ Power Stat) is lower than the Leviathan&#039;s Presence + Sheol, that subject cannot benefit from 10-again on attacks made against the Leviathan for the rest of the Scene. &lt;br /&gt;
* &#039;&#039;&#039;Cost&#039;&#039;&#039;: 1 Ichor&lt;br /&gt;
&lt;br /&gt;
==== Mortal-Devouring Armory (Ancestral Channel) ====&lt;br /&gt;
&#039;&#039;The Leviathan&#039;s Primordial form bristles with cruel natural weapons.&#039;&#039;&lt;br /&gt;
* “Depth 0”: Birthright of Predation&lt;br /&gt;
* “Depth 1”: The Leviathan&#039;s unarmed strikes inflict lethal damage&lt;br /&gt;
* “Depth 2”: As above, but now they are +1L weapons.&lt;br /&gt;
* “Depth 3”: As above, and the Leviathan gains 9-Again on attacks with them.&lt;br /&gt;
* “Depth 4”: As above, but now they are +2L weapons. &lt;br /&gt;
* “Depth 5”: As above, but now they are +3L weapons.&lt;br /&gt;
* “Depth 6”: As above, but now those that grapple with the Leviathan suffer (His Stamina + Sheol - Their Stamina + Armor) lethal damage each turn from exposure to countless sharp protrusions or biting mouths. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Evolutions&#039;&#039;&#039;&lt;br /&gt;
* Savage Focus (O) - In Depth 1 and lower, The Leviathan may use his Dexterity for Defense even if his Wits is lower, like a wild animal, but loses 10-Again on Intelligence-related rolls. &lt;br /&gt;
* Rending Claws (OO) - In Depth 3 and lower, The Leviathan&#039;s natural weapons are armor-piercing (rating 2).&lt;br /&gt;
* Gaping Maw (OO) - In Depth 3 and lower, The Leviathan&#039;s natural weapons deal an additional 2 damage if used on a grappled victim.&lt;br /&gt;
* Serrated Jaws (OO) - In Depth 3 and lower, the Leviathan instead gains 8-Again with his natural weapons.&lt;br /&gt;
&lt;br /&gt;
==== Stalker&#039;s Shifting Hide (Ancestral Channel) ====&lt;br /&gt;
&#039;&#039;The Leviathan&#039;s Primordial form cannot be perceived clearly by its prey.&#039;&#039;&lt;br /&gt;
* “Depth 0”: Birthright of Predation&lt;br /&gt;
* “Depth 1”: 9-Again on Stealth rolls&lt;br /&gt;
* “Depth 2”: As above, but now 8-Again on Stealth rolls&lt;br /&gt;
* “Depth 3”: As above, and +1 dice on Stealth rolls. &lt;br /&gt;
* “Depth 4”: As above, but now +2 dice on Stealth rolls. &lt;br /&gt;
* “Depth 5”: As above, but now +3 dice on Stealth rolls.&lt;br /&gt;
* “Depth 6”: As above, and Wake-vulnerable subjects whose (Wits + Composure) is less than the Leviathan&#039;s (Stealth + Sheol) cannot see him unless they spend a Willpower point or invoke supernatural methods of sensing his presence. The expenditure covers the rest of the scene but cannot be made until the victim is aware that the Leviathan is present but invisible - either by being informed of this or hearing or otherwise noting evidence of his existence. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Evolutions&#039;&#039;&#039;&lt;br /&gt;
* Broken Lens (OOO) - In Depth 3 and lower, those using tools of mortal make (binoculars, flashlights, etc.) to attempt to overcome the Leviathan&#039;s Stealth roll will suffer unexplained hardships. Lenses get blurry, lights flicker, and so on. Equipment with a rating of less than the Leviathan&#039;s Sheol is effectively negated and provides no bonus.&lt;br /&gt;
* Clouded Eye (OOO) - In Depth 3 and lower, the Leviathan may use his focused wake to dull the senses. A subject whose Willpower is lower than the Leviathan&#039;s (Stealth + Sheol) will subtract the Leviathan&#039;s Sheol from all Wits + Composure rolls to attempt to detect him. This will also affect the Depth 6 iteration of this Channel.&lt;br /&gt;
* Slip Sideways (OOOOO, requires Sheol 4) - In Depth 6, while hiding due to Stealth, an exceptional success permits the Leviathan to find a bolthole outside of normal space. No non-supernatural methods may detect his presence as long as he remains in his current general position. Non-supernatural events that don&#039;t deal catastrophic (10+) damage to the surrounding region will neither affect or reveal the Leviathan, and the Leviathan&#039;s Stealth will act as armor to insulate him against these. He will be visible afterwards (after all, whatever happened probably managed to move him.) Attacking, speaking, or moving will also end this effect.&lt;br /&gt;
&lt;br /&gt;
==== The Hunter&#039;s Blood (Descendant Channel) ====&lt;br /&gt;
&#039;&#039;The voice of the Leviathan is what inspired legends of siren&#039;s. Speaking, crying, bellowing, or whispering: all vocalizations of the Leviathan draws in mortal listeners, robbing them of their will and self determination.&#039;&#039;&lt;br /&gt;
** Dice Pool: Dexterity + Firearms + Sheol&lt;br /&gt;
** Action Type: Standard&lt;br /&gt;
The Leviathan may project blood or Ichor at range; transforming it by means of this Channel into a deadly toxin. Most mortal Armor will not defend against this attack, but tools that provide environmental protection (such as a hazmat suit) might provide their bonus to Defense. Despite the unusual nature of the attack, it is treated as a typical ranged weapon. &lt;br /&gt;
* “Depth 0”: Birthright of Predation&lt;br /&gt;
* “Depth 1”: The attack deals bashing damage and has a range of 5/10/20.&lt;br /&gt;
* “Depth 2”: As above, but the range is now 10/20/40&lt;br /&gt;
* “Depth 3”: As above, and the Leviathan may now perform a &amp;quot;short burst&amp;quot; as per the autofire rules. This halves the effective range, however. He may also expend an additional 1 Ichor to inflict lethal damage. &lt;br /&gt;
* “Depth 4”: As above, but the range is now 30/60/120.&lt;br /&gt;
* “Depth 5”: As above, but the Leviathan may now perform a &amp;quot;medium burst.&amp;quot; &lt;br /&gt;
* “Depth 6”: As above, but the Leviathan may now opt to perform a &amp;quot;long burst&amp;quot; as per the Autofire rules. He may now expend an additional 3 Ichor to inflict aggravated damage.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Evolutions&#039;&#039;&#039;&lt;br /&gt;
* Defensive Bleeding (OOO) - In Depth 3 and lower, upon suffering three or more levels of lethal damage, the Leviathan may reflexively invoke this Channel with the attacker as a target. Stamina replaces Dexterity in the dice pool, and the Leviathan may not opt to perform a &amp;quot;burst.&amp;quot; &lt;br /&gt;
* Cobra&#039;s Spite (OOO) - In Depth 3 and lower, foes that suffer damage equal to their Size from this Channel are effectively blinded until they heal the wound supernaturally or receive medical attention.&lt;br /&gt;
&lt;br /&gt;
=== Vestiges of Sanctity ===&lt;br /&gt;
&lt;br /&gt;
==== Birthright of Sanctity ====&lt;br /&gt;
The Birthright of the Vestige of Sanctity is &#039;&#039;&#039;Parting the School&#039;&#039;&#039;. While this power is in effect, large masses of humans beings and aquatic animals instinctually part around the character and then return seamlessly to their original positions – the Leviathan could run at full speed through a crowded party without running into anyone, or fluidly walk through a queue to the front. A violent crowd will not impede the character or strike him as he is moving, but is free to assault him otherwise – they will simply be incapable of circling him, politely parting to let him pass each time they surround him. The crowd parts only for the Leviathan and will provide the normal impediment to all others. This power has no effect on the positioning of people who are alone and it will only affect normal creatures that are completely subject to the Wake – even the moderate resistance provided by being a supernatural being is sufficient to stifle it entirely. Its effect lasts for a scene.&lt;br /&gt;
* &#039;&#039;&#039;Cost&#039;&#039;&#039;: 1 Ichor&lt;br /&gt;
&lt;br /&gt;
==== Eye of the Eternal Storm  (Ancestral Channel) ====&lt;br /&gt;
&#039;&#039;The Leviathan is a creature of pretrenatural calm and stillness. Adapted to both the loneliness and turbulence of the primordial ocean, he can maintain emotional control in the most extreme circumstances and spread this control to others.&#039;&#039;&lt;br /&gt;
* “Depth 0”: Birthright of Sanctity&lt;br /&gt;
* “Depth 1”: When the Leviathan is using Composure to resist a rolled action, his attacker does not benefit from 10-Again. 9-Again or 8-Again will &amp;quot;degrade&amp;quot; one step. &lt;br /&gt;
* “Depth 2”: As above, and now a normal attacker negates one success for each &amp;quot;1&amp;quot; rolled. 9-Again will &amp;quot;degrade&amp;quot; to no reroll, while 8-Again will &amp;quot;degrade&amp;quot; to 10-again. &lt;br /&gt;
* “Depth 3”: As above, and the Leviathan boosts his resistance by 4, not 2, when spending Willpower on Composure-related resistance. &lt;br /&gt;
* “Depth 4”: As above, and +1 Composure (This does not increase the Leviathan&#039;s Willpower)&lt;br /&gt;
* “Depth 5”: As above, and Wake-vulnerable individuals within the Leviathan&#039;s Wake may use his Composure as a Resistance trait in place of their own. If they do so, their effective Composure is reduced to 0 when opposing effects created by the Leviathan himself. This lasts for the rest of the scene or until the victim expends Willpower to resist it (but will begin again if they borrow the Leviathan&#039;s Composure.) &lt;br /&gt;
* “Depth 6”: As above, but now +2 Composure and the Leviathan may use Composure in place of Presence or Manipulation for any social skills that remain viable in this form.&lt;br /&gt;
&lt;br /&gt;
==== Voice of the Elder Temptress (Ancestral Channel) ====&lt;br /&gt;
&#039;&#039;Description.&#039;&#039;&lt;br /&gt;
* “Depth 0”: Birthright of Sanctity&lt;br /&gt;
* “Depth 1”: 9-Again on Persuasion rolls&lt;br /&gt;
* “Depth 2”: As above, but now 8-Again on Persuasion rolls&lt;br /&gt;
* “Depth 3”: As above, and +1 dice on Persuasion rolls. &lt;br /&gt;
* “Depth 4”: As above, but now +2 dice on Persuasion rolls. &lt;br /&gt;
* “Depth 5”: As above, but now +3 dice on Persuasion rolls.&lt;br /&gt;
* “Depth 6”: As above, and using Persuasion on Wake-vulnerable subjects is a rote action.  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Evolutions&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== Siren of the Depths (Ancestral Channel) ====&lt;br /&gt;
&#039;&#039;The Leviathan cannot be resisted; its nature is to draw in others, to bring them in to its orbit.&#039;&#039;&lt;br /&gt;
* “Depth 0”: Birthright of Sanctity&lt;br /&gt;
* “Depth 1”: 9-Again on Presence rolls&lt;br /&gt;
* “Depth 2”: As above, but now 8-Again on Presence rolls&lt;br /&gt;
* “Depth 3”: As above, and the Leviathan gains +5 dice on a Presence-based roll when expending Willpower on it, instead of +3. &lt;br /&gt;
* “Depth 4”: As above, and +1 to Presence. &lt;br /&gt;
* “Depth 5”: As above, and the Leviathan may select a single social Skill to retain use of at this Depth, as long as that Skill is used with Presence.&lt;br /&gt;
* “Depth 6”: As above, but +2 to Presence. Wake-vulnerable individuals with a Willpower lower than the Leviathan&#039;s Presence will follow it around in a dazed state unless they expend a point of Willpower (one per scene) to act normally. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Evolutions&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== Insidious Creature (Ancestral Channel) ====&lt;br /&gt;
&#039;&#039;When the Leviathan speaks, or sends thoughts and dreams, the message tangles up the reason the recipient, ensnaring the mind.&#039;&#039;&lt;br /&gt;
* “Depth 0”: Birthright of Sanctity&lt;br /&gt;
* “Depth 1”: 9-Again on Manipulation rolls&lt;br /&gt;
* “Depth 2”: As above, but now 8-Again on Manipulation rolls&lt;br /&gt;
* “Depth 3”: As above, and the Leviathan gains +5 dice on a Manipulation-based roll when expending Willpower on it, instead of +3. &lt;br /&gt;
* “Depth 4”: As above, and +1 to Manipulation.&lt;br /&gt;
* “Depth 5”: As above, and wake-vulnerable subjects spending Willpower to increase their resistance to the Leviathan&#039;s Manipulation-based actions gain only +1 to their resistance Trait. &lt;br /&gt;
* “Depth 6”: As above, but +2 to Manipulation. Wake-vulnerable individuals with a Willpower lower than the Leviathan&#039;s Manipulation cannot use rolled resistance against the Leviathan&#039;s Manipulation-based actions; the Leviathan automatically scores an exceptional success against them in these cases.&lt;br /&gt;
&#039;&#039;&#039;Evolutions&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Call of the Depths (Descendant Channel) ====&lt;br /&gt;
&#039;&#039;The voice of the Leviathan is what inspired legends of siren&#039;s. Speaking, crying, bellowing, or whispering: all vocalizations of the Leviathan draws in mortal listeners, robbing them of their will and self determination.&#039;&#039;&lt;br /&gt;
** Dice Pool: Presence + Expression + Sheol&lt;br /&gt;
** Action Type: Standard&lt;br /&gt;
The Leviathan&#039;s voice carries a luring tone that pulls listeners towards him or her and muddle their minds. The effect only extends as far as the Leviathan&#039;s voice would naturally carry, without being amplified or broadcast by mechanical methods. Those that hear the voice, are vulnerable to the Wake, and have less Resolve (+ Power Stat) than the Leviathan&#039;s successes are affected. A point of Willpower may be spent to resist the call for a turn. When at the Leviathan&#039;s side, subjects that are still subject to the lure become anxious and uncertain if forced to move away, suffering a -2 penalty to all actions not linked to returning to the Leviathan&#039;s side.&lt;br /&gt;
* “Depth 0”: Birthright of Sanctity&lt;br /&gt;
* “Depth 1”: Those that hear the voice move towards the Leviathan for a single  turn.&lt;br /&gt;
* “Depth 2”: As above, but the compulsion lasts an extra turn for each success over the necessary threshold to affect the listener, to a limit of (Leviathan&#039;s Presence) turns. Multiple applications don&#039;t stack - the new roll replaces the old one.&lt;br /&gt;
* “Depth 3”: As above, and the Leviathan may expend an additional 1 Ichor to increase the cost of resistance to 2 Willpower for subjects whose Willpower is less than the Leviathan&#039;s (Presence + Sheol). &lt;br /&gt;
* “Depth 4”: As above, and the limit on duration increases to (Presence + Sheol) turns.&lt;br /&gt;
* “Depth 5”: As above, and affected subjects cannot regain Willpower normally, instead gaining the Leviathan&#039;s Vice and having it be their sole option for the duration of the effect. &lt;br /&gt;
* “Depth 6”: The Leviathan may expend 3 additional ichor to remove the ability to spend Willpower to resist from subjects whose Willpower is less than the Leviathan&#039;s (Presence + Sheol). &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Evolutions&#039;&#039;&#039;&lt;br /&gt;
* Song of Madness (OO) - In Depth 3 and lower, those affected by the call also suffer from any derangements possessed by the Leviathan. Those that resist by expending Willpower also resist the derangement.&lt;br /&gt;
&lt;br /&gt;
=== Vestiges of Vitality ===&lt;br /&gt;
&lt;br /&gt;
==== Birthright of Vitality  ====&lt;br /&gt;
The Birthright of the Vestige of Vitality is the &#039;&#039;&#039;Boon of Tides&#039;&#039;&#039;. While this power is in effect, the Leviathan may breathe water as easily as air and gains Armor 1 when at least half-submerged. Its effect lasts for a scene.&lt;br /&gt;
* &#039;&#039;&#039;Cost&#039;&#039;&#039;: 1 Ichor&lt;br /&gt;
&lt;br /&gt;
==== Assumption of Titan&#039;s Stature (Ancestral Channel) ====&lt;br /&gt;
&#039;&#039;Description.&#039;&#039;&lt;br /&gt;
* “Depth 0”: Birthright of Vitality&lt;br /&gt;
* “Depth 1”: +1 die on Brawl rolls mades during a grapple. &lt;br /&gt;
* “Depth 2”: As above, but now +2 dice on relevant rolls.&lt;br /&gt;
* “Depth 3”: As above, and +1 Size.&lt;br /&gt;
* “Depth 4”: As above, but now +3 dice on relevant rolls. &lt;br /&gt;
* “Depth 5”: As above, but now +2 Size.&lt;br /&gt;
* “Depth 6”: As above, but now +3 Size and 8-Again on relevant rolls made against smaller targets.  &lt;br /&gt;
&lt;br /&gt;
==== Lifeblood of Titans (Ancestral Channel) ====&lt;br /&gt;
&#039;&#039;The immense ancient creatures were beyond death as it is currently understood.  A Leviathan who pursues the remnants of this power in its blood finds that same spark of terrible life, which refuses to be constrained to the scale of modern life.&#039;&#039;&lt;br /&gt;
* “Depth 0”: Birthright of Vitality&lt;br /&gt;
* “Depth 1”: +1 Size.&lt;br /&gt;
* “Depth 2”: As above, and +1 Health Level&lt;br /&gt;
* “Depth 3”: As above, but now +2 Size.&lt;br /&gt;
* “Depth 4”: As above, but now +2 Health Levels. &lt;br /&gt;
* “Depth 5”: As above, but now +3 Size.&lt;br /&gt;
* “Depth 6”: As above, but now +4 Size and +3 Health Levels.  &lt;br /&gt;
&lt;br /&gt;
==== Flesh of the Progenitors (Ancestral Channel) ====&lt;br /&gt;
&#039;&#039;Description.&#039;&#039;&lt;br /&gt;
* “Depth 0”: Birthright of Vitality&lt;br /&gt;
* “Depth 1”: The Leviathan developes 1/0 Armor (General/ballistic).&lt;br /&gt;
* “Depth 2”: As above, but now 1/1 Armor&lt;br /&gt;
* “Depth 3”: As above, but now 2/1 Armor, and the armor becomes bulletproof. &lt;br /&gt;
* “Depth 4”: As above, but now 2/2 Armor&lt;br /&gt;
* “Depth 5”: As above, but now 3/2 Armor&lt;br /&gt;
* “Depth 6”: As above, but now 4/3 Armor, and the armor degrades all damage inflicted by mundane weapons to bashing.  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Evolutions&#039;&#039;&#039;&lt;br /&gt;
* Adaption to Harm (OO) - In Depth 3 and lower, the Leviathan may expend 1 Ichor to &amp;quot;adapt&amp;quot; to an attack that inflicts damage. The Leviathan&#039;s Armor is treated as being 1 rank higher against attacks of that general type (bullets, punching, blunt instruments, etc.) for the rest of the scene. The Leviathan may only be &amp;quot;adapted&amp;quot; to one such type of damage at a time. &lt;br /&gt;
* Flexible Protection (OO) - In Depth 3 and lower, the Leviathan may roll Stamina + Sheol as a standard action. He may move ranks of protection equal to his successes from general to ballistic or vice versa, increasing one by decreasing the other. He may not reduce a kind of protection below 0. &lt;br /&gt;
* Lead Ward (OO) - The ballistic values of the Armor granted by this Channel are all 1 rank higher. &lt;br /&gt;
* Inviolable (OOOOO, requires Sheol 5) - In Depth 6, while being attacked by wake-vulnerable creatures, the Leviathan may use its Sheol as its Armor value.&lt;br /&gt;
&lt;br /&gt;
==== The Toad&#039;s Curse (Ancestral Channel) ====&lt;br /&gt;
&#039;&#039;Approaching the ancient creatures of the depths was a hazardous experience; not only did they have great power to bring to bear against interlopers but their very presence could overwhelm with toxic secretions.&#039;&#039;&lt;br /&gt;
* “Depth 0”: Birthright of Vitality&lt;br /&gt;
* “Depth 1”: Unprotected beings in physical contact with the Leviathan suffer a -1 penalty on all actions. After the contact is broken, the penalty lasts for a number of turns equal to the amount of time spent in contact.&lt;br /&gt;
* “Depth 2”: As above, but for every two rounds of full contact, the penalty increases by 1. If it ever rises above the subject&#039;s Stamina + Resolve, they pass out due to pain. When contact is broken, the penalty drops down to -1, and lasts as above. &lt;br /&gt;
* “Depth 3”: As above, but now the penalty applies to any creature within close distance (close enough to touch, even if not touching) of the Leviathan. If the region is left, the penalty now gradually decreases (by 1 each turn), to a minimum of -1, which is suffered for the rest of the scene &lt;br /&gt;
* “Depth 4”: As above, but now the penalty increases for each turn of contact.&lt;br /&gt;
* “Depth 5”: As above, and creatures that have passed out due to exposure will suffer 1 bashing damage for each turn of continued exposure beyond that point. &lt;br /&gt;
* “Depth 6”: As above, but the cloud now covers a region with a radius in feet equal to the Leviathan&#039;s Size.  &lt;br /&gt;
&lt;br /&gt;
==== No Mysteries of the Flesh (Descendant Channel) ====&lt;br /&gt;
&#039;&#039;The voice of the Leviathan is what inspired legends of siren&#039;s. Speaking, crying, bellowing, or whispering: all vocalizations of the Leviathan draws in mortal listeners, robbing them of their will and self determination.&#039;&#039;&lt;br /&gt;
** Dice Pool: Intelligence or Stamina + Medicine + Sheol&lt;br /&gt;
** Action Type: Extended (Each roll represents either one minute of work (first aid and diagnosis) or one hour of intense concentration (for long-term treatment and major physical reconfiguration)&lt;br /&gt;
The Leviathan can exert near-total understanding and control of the physical functions of his body, stopping or redirecting blood flow, diagnosing maladies, and repurposing muscles and organs to increase his capabilities. The lesser examples of this power are acts of will (Intelligence), while the more drastic changes are painful and strenuous (Stamina.) &lt;br /&gt;
* “Depth 0”: Birthright of Vitality&lt;br /&gt;
* “Depth 1”: By expending a point of Ichor, the Leviathan may diagnose illnesses in himself using this Channel; he suffers no penalties for lacking tools (and in fact gains bonuses due to his Sheol.) He may also perform minor field first aid, such as stopping a wound from bleeding and &amp;quot;setting&amp;quot; a broken limb. &lt;br /&gt;
* “Depth 2”: As above, and the Leviathan may now apply any medical treatment that would be possible with advanced equipment, up to and including performing what is effectively surgery on himself. &lt;br /&gt;
* “Depth 3”: As above, and the Leviathan may now use drastic changes to remove the need for sleep, air, water, and food. Each category requires 1 success for twelve hours of suppression. Healing time can be increased as well - successes are divided between duration (12 hours per success) and degree of increase (2 successes for a 100% improvement.) Increased healing burns increased energy. A Leviathan healing at an increased rate requires a proportional degree more of food, water, and sleep than usual. Suppressing the need for these only suppreses one &amp;quot;normal amount&amp;quot; of need, requiring increased successes to compensate for the increased needs. &lt;br /&gt;
* The Leviathan may expend an additional Ichor to perform a check in less time - one turn or ten minutes depending on the procedure.&lt;br /&gt;
* “Depth 4”: As above, and the Leviathan may now expend three successes on a drastic change to &amp;quot;shuffle&amp;quot; a dot from one Physical Attribute to another. The change lasts for one hour, and increased successes can increase the duration by thirty minutes per additional success. The Leviathan may only have dots equal to his Sheol &amp;quot;shuffled&amp;quot; at any one time. &lt;br /&gt;
* “Depth 5”: As above, and the Leviathan may now control his density. He may &amp;quot;swap&amp;quot; his Size and Stamina with a drastic change. This requires one success for each dot of change (So a Size 5, Stamina 3 Leviathan would require two successes.) The change lasts for one hour, and increased successes can increase the duration by thirty minutes per additional success. &lt;br /&gt;
* “Depth 6”: As above, and the Leviathan may now use a drastic change to increase one Physical Attribute by a single dot. This requires successes equal to twice the current rating. The change lasts for one hour, and increased successes can increase the duration by thirty minutes per additional success. The Leviathan may expend 3 additional ichor to perform a check reflexively or in a single minute, depending on the procedure. &lt;br /&gt;
&#039;&#039;&#039;Evolutions&#039;&#039;&#039;&lt;br /&gt;
* Autosculpting (O) - The Leviathan may select a single physical Merit with a dot rating equal to or less than his Sheol. In Depth 3 and lower, he may use a drastic change to gain access to that Merit. This requires successes equal to its dot rating, and provides the Merit for an hour. Additional successes can increase the duration by thirty minutes per additional success. The Leviathan must otherwise qualify for the Merit when gaining it (but may use the increased traits of his Depth 3 form to determine if he does or not.) This Evolution may be purchased mulitple times, each time allowing access to a different Merit. Only Merits that can be explained as raw physical traits can be gained in this fashion (so no Stunt Driver or Fighting Styles.)&lt;br /&gt;
&lt;br /&gt;
Back to the [[LeviathanTempest:Main_Page| Main Page.]]&lt;/div&gt;</summary>
		<author><name>FiveEyes</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=LeviathanTempest:ChapterFour&amp;diff=119226</id>
		<title>LeviathanTempest:ChapterFour</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=LeviathanTempest:ChapterFour&amp;diff=119226"/>
		<updated>2009-09-10T03:36:09Z</updated>

		<summary type="html">&lt;p&gt;FiveEyes: /* Stalker&amp;#039;s Shifting Hide (Ancestral Channel) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[PICTURE: Full page, three-quarters top-down view. An alleyway. A man in a black suit, wearing a bronze face mask depicting an impassive man&#039;s face in a Sumerian style, recoils from a prone figure. The prone body is a young man with AmerInd features. He is in a flannel shirt and ripped jeans, and is lying in a pool of blood. His teeth are gritted as he glares defiantly at the masked man. The teeth are triangular, and his left eye is a featureless black pool. The blood is rising up unnaturally at his side and forming a distinct shape - a vulture&#039;s body with a peacock&#039;s tail feathers. Instead of a vulture&#039;s head, three serpents emerge from the neck. The central serpent is hooded, like a cobra. The creature is formed out of blood at its feet but solid elsewhere, and is clearly taking flight towards the masked man.]&lt;br /&gt;
&lt;br /&gt;
= Chapter 4 : Supernatural Powers =&lt;br /&gt;
&lt;br /&gt;
“&#039;&#039;Can you fill his hide with harpoons, or his head with fishing spears? If you lay a hand on him, you will remember the struggle, and never do it again! Any hope of subduing him is false; the mere sight of him is overpowering.&#039;&#039;”&lt;br /&gt;
* Job 41:7-9&lt;br /&gt;
&lt;br /&gt;
Supplementing the mystical advantages – and afflictions - that separate the Tribe from humanity is the exploration of the power available from their Progenitor&#039;s bloodline. While Sheol measures the degree to which a Leviathan is coming to terms with his or her lineage, this method of exploration is not the only one available to them. The Schools of the Tribe emphasize an approach towards definition of the self, and part of that goal is the realization and reclamation of the Tribe&#039;s lost power. &lt;br /&gt;
&lt;br /&gt;
Most Leviathans do not spend particularly much energy simply attempting to gain mystical power. While such things can provide considerable control over the immediate circumstances of a Leviathan&#039;s life, delving deeply into one&#039;s bloodline involves acknowledging the Tribe&#039;s inhumanity in a way that can be frightening to an insecure Leviathan, and even the more balanced and stable members of the Tribe often find that they feel more “stable” spending their time on other studies. At least a portion of this anxiety stems from the fact that the Tribe&#039;s power expresses itself imperfectly in humanoid visages – a member of the Tribe must become monstrous to make use of the lore encoded in his blood. &lt;br /&gt;
&lt;br /&gt;
== Vestiges ==&lt;br /&gt;
The avenues of supernatural power open to the Tribe are referred to as Vestiges. A Vestige is understood as just that, a fragmentary remnant of some facet of the power of the Progenitors which a Leviathan can, with study, seek to emulate. Comprehension of a Vestige, as well as a Leviathan&#039;s conception of how that power is achieved, shapes the Leviathan&#039;s monstrous forms – the closer he moves towards the far limits of his transformative ability, the more of the power of the Vestige is made manifest. Meditation and exploration of a Vestige also serves as a method of forming a personal image of the Tribe&#039;s lost heritage – the Leviathan&#039;s School shapes the ways in which he comprehends the Vestiges and the ways in which they become physically manifest as he attempts to achieve an understanding of his bloodline that gives him a goal to aim for. In other words, the Tribe&#039;s study of Vestiges is part of their attempt to construct an ideal form in which they will feel “complete.” &lt;br /&gt;
&lt;br /&gt;
The Tribe has access to seven Vestiges, corresponding to the seven most major Strains. All of the Tribe&#039;s abilities fall under the blanket of one of these seven categories, and can be further subdivided into Channels. A Channel is a part of the whole – members of Abzu&#039;s Camp tend to refer to them as imperfect emanations of perfect concepts – and serves as a manageable portion of an otherwise massive concept. Leviathans explore a Vestige by comprehending its individual Channels. The most straightforward of these are referred to as Ancestral Channels – they represent certain physical concepts that must be grasped before the more esoteric Descendant Channels can be understood. Descendant Channels involve the conjuration and direction of the forces at the Tribe&#039;s command and, as such, require a greater degree of focus and the power of Ichor to invoke.&lt;br /&gt;
&lt;br /&gt;
The Vestiges are a gift shared by all members of the Tribe. While a given Strain may favor certain aspects of the bloodline, there are no aspects of the Tribe&#039;s power that cannot be gained by a Leviathan that undergoes proper study. On a practical level this means that there are no Channels that are unique to a given Strain or School, and even if a small group of Leviathans “discovered” a lost Channel, the route they took to this discovery could not be the only one – through meditation and experimentation, it would be possible for a Leviathan with infinite time (and patience) to grasp every Channel of every Vestige. The roadmap to these traits is, after all, contained in the blood of each and every Leviathan, and reproduced in imperfect fragments in the families that gave birth to them. &lt;br /&gt;
&lt;br /&gt;
==== Birthrights ====&lt;br /&gt;
Remarkably, the first tentative steps taken in the exploration of a Vestige tend to cover similar ground, no matter the Channel being considered or the methods of the Leviathan in question. This “common ground” represents a Vestige&#039;s Birthright – the most basic expression of that Vestige, a small blessing that any Leviathan that has explored that Vestige has access to in any form. The trick offered by a Birthright is usually limited, a predecessor to the Vestige&#039;s more formal powers, but most members of the Tribe find that the ability to produce their Birthrights at any time more than makes up for the lack of a spectacular effect.  &lt;br /&gt;
&lt;br /&gt;
Mechanically, a Birthright is a single power available to a Leviathan regardless of form, which has one effect and an associated Ichor cost. The invocation of a Birthright involves either no transformation or an imperceptible amount of change – it takes supernatural awareness to mark their use. A Leviathan gains access to a Vestige&#039;s Birthright upon purchasing any of its Ancestral Channels. &lt;br /&gt;
&lt;br /&gt;
==== Evolutions ====&lt;br /&gt;
Comparatively, there are paths that a Leviathan can avoid taking in their exploration of a Channel, certain modes of thought or varieties of adaptation that only become apparent to those that search for them specifically. The Tribe refers to these elaborations of the Vestige as its Evolutions. They are of somewhat greater social and mental importance to a Leviathan than the Channels themselves, as they are adaptations that are deliberately sought – by internalizing these traits, a Leviathan is making a claim as to what he believes his (or even &#039;&#039;the&#039;&#039;) ideal form ought to be. While the marking of a Progenitor&#039;s bloodline causes a Strain to favor certain Vestiges, it is the will of the Leviathan that guides him to more readily undertake a group of Evolutions.&lt;br /&gt;
&lt;br /&gt;
Mechanically, an Evolution is like a Merit – a unique feature purchased separately from other traits. Evolutions are tied to Vestiges or Channels, and provide to the linked powers either additional benefits, new avenues of use, or reduced limitations. Evolutions always have a physical marker that makes them readily apparent to observers – a true scholar of the Tribe might even be able to identify a Leviathan&#039;s School and mastered Channels from observing his Evolutions.  &lt;br /&gt;
&lt;br /&gt;
=== Vestiges of Awareness ===&lt;br /&gt;
There are countless adaptations that permit natural animals to discern amazing degrees of information from their environment - organs that measure electrical impulses, sort and interpret scents, and adaptations that &amp;quot;feel&amp;quot; the impression made by thrashing fish in the water. All of these various miracles of biology - and supernatural improvements beyond the limits of flesh - are available to the Tribe. The Progenitors, if myths are to be believed, had senses that could measure the quiver of thoughts in the heads of their prey, or pierce the limits of space and time. While their descendants cannot make such grandiose claims, the remaining fragments of these impossible gifts are still impressive. &lt;br /&gt;
&lt;br /&gt;
Those members of the Tribe that explore the relics of their lost civilization see these gifts as represented by a wheel of staring eyes or as an indigo mirror, lens, or jewel. The Progenitor most famed for perception is Nagaraja, the ancestor of the Vasuki, yet the Taninim and Bahamutan Strains also have a strong grasp of these talents.   &lt;br /&gt;
&lt;br /&gt;
==== Birthright of Awareness ====&lt;br /&gt;
The Birthright of the Vestige of Awareness is the &#039;&#039;&#039;Gaze of the Depths&#039;&#039;&#039;. Upon its invocation, the Leviathan&#039;s vision ceases to be impaired by water, and he reduces darkness-related vision penalties by his Sheol. He may keep his eyes open underwater, regardless of water quality, without discomfort. These effects last for the rest of the scene.&lt;br /&gt;
* &#039;&#039;&#039;Cost&#039;&#039;&#039;: 1 Ichor&lt;br /&gt;
&lt;br /&gt;
==== Lambent Eyes of Judgment (Ancestral Channel) ====&lt;br /&gt;
&#039;&#039;The Leviathan&#039;s gaze strips away deception and peers into the heart of matters – he seeks out the blackness at the core of all issues, and reads the lines of guilt in the faces of others.&#039;&#039;&lt;br /&gt;
* “Depth 0”: Birthright of Awareness&lt;br /&gt;
* “Depth 1”: 9-Again on Empathy rolls&lt;br /&gt;
* “Depth 2”: As above, and +1 die on Empathy rolls&lt;br /&gt;
* “Depth 3”: As above, but now 8-again on Empathy rolls&lt;br /&gt;
* “Depth 4”: As above, but now +2 dice on Empathy rolls&lt;br /&gt;
* “Depth 5”: As above, but now +3 dice on Empathy rolls&lt;br /&gt;
* “Depth 6”: As above, and the Leviathan is aware of the Vice of all vulnerable subjects inside his Wake.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Evolutions&#039;&#039;&#039;&lt;br /&gt;
* Light of Truth (O) In Depth 1 and lower, the Leviathan&#039;s eyes (or body, or some new and horrific organ) give off light – roughly equivalent to candlelight (about a yard of illumination). In this region, Wake-vulnerable subjects lose 10-again on their Subterfuge rolls.&lt;br /&gt;
* Lantern of Shame (OO, requires Light of Truth): At Depth 3 and below, the light&#039;s intensity increases to that of a lantern, and its light removes the ability of Wake-vulnerable subjects to regain Willpower from their Vice.&lt;br /&gt;
* Pyre for Sinners (OOOOO, requires Lantern of Shame): At Depth 6, the light&#039;s intensity increases to that of a bonfire (ten yards of illumination). In addition to the other effects, Wake-vulnerable supernatural beings in the light cannot make use of occult abilities that involve Subterfuge, such as the Obfuscate ability “The Familiar Stranger” (Vampire pg 137). &lt;br /&gt;
&lt;br /&gt;
==== One Brain, Many Minds (Ancestral Channel) ====&lt;br /&gt;
&#039;&#039;The sad limit of modern creatures of a single consciousness drawn together from the offerings of the brain does not need to be obeyed by Leviathans. As their ancestors once did, they can support a chorus of coordinated psyches within their brains.&#039;&#039;&lt;br /&gt;
* “Depth 0”: Birthright of Awareness&lt;br /&gt;
* “Depth 1”: 9-Again on Wits rolls&lt;br /&gt;
* “Depth 2”: As above, but now 8-again on Wits rolls&lt;br /&gt;
* “Depth 3”: As above, and the Leviathan gains +5 dice on a Wits-based roll when expending Willpower on it, instead of +3. &lt;br /&gt;
* “Depth 4”: As above, and +1 to Wits.&lt;br /&gt;
* “Depth 5”: As above, and the Leviathan ignores dice pool penalties based off of distractions. Combat maneuvers based off of feinting fail automatically unless the user&#039;s relevant Skill is higher than the Leviathan&#039;s Wits. &lt;br /&gt;
* “Depth 6”: As above, but now +2 to Wits.&lt;br /&gt;
&#039;&#039;&#039;Evolutions&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== Oroborus&#039; Kin (Ancestral Channel) ====&lt;br /&gt;
&#039;&#039;In the primordial ocean, time flowed as all waters did.  Some of the great beasts of that ocean stretched themselves along such flows and devoured their pasts and future in single gulps.  This feat lies beyond modern Leviathans, but they may still hunt the strange eddies of time.&#039;&#039;&lt;br /&gt;
* “Depth 0”: Birthright of Awareness&lt;br /&gt;
* “Depth 1”: 9-Again on prophecy rolls (Such as those made during a fortune-telling ritual or to discern the meaning of an existing prophecy)&lt;br /&gt;
* “Depth 2”: As above, but now 8-again on such rolls. The Leviathan benefits from a free specialty in a specific form of divination (usually linked to Occult) &lt;br /&gt;
* “Depth 3”: As above, and +1 die on relevant rolls.&lt;br /&gt;
* “Depth 4”: As above, but now +2 dice on relevant rolls&lt;br /&gt;
* “Depth 5”: As above, and the Leviathan may now use fortuitous events as a basis for prophecy - upon witnessing a dramatic failure or exceptional success, he may reflexively and immediately enact any prophecy ritual he knows which normally requires ten minutes or less to perform. The event substitutes for the necessary materials and actions. &lt;br /&gt;
* “Depth 6”: As above, and the Leviathan may &amp;quot;see&amp;quot; temporal anomalies as well as unusual alterations in the fabric of fate. This permits him to use normal senses to note the presence of mystically-warped fates or regions in which supernatural means have been used to distort time. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Evolutions&#039;&#039;&#039;&lt;br /&gt;
* Third Eye (OOO, requires Sheol 3): At Depth 3 and below, the Leviathan may use his five normal senses to discern the past and future. He may use a Wits + Occult prophecy roll to get &amp;quot;sensations&amp;quot; from a person or object that up to seven minutes (-1), hours (-2), days (-4) or even years (-8) divorced from the present, in any direction. These &amp;quot;sensations&amp;quot; default to the most &amp;quot;important&amp;quot; or impressive event in the time frame sensed, and provide only hints. A fisherman who will drown in three days might provide the taste of salt water, for instance. Events are considered &amp;quot;important&amp;quot; based off of some notion of their &amp;quot;notability&amp;quot; and import to the subject. &lt;br /&gt;
* Divine Perspective (O or OOO, requires Third Eye and Sheol 4 or 5): At Depth 6, the Leviathan may reflexely and constantly receives sensory data from people and objects that extends up to seven minutes in either direction in their personal timeline, as detailed under Third Eye. The three-dot version of this Merit gathers information for up to seven hours. &lt;br /&gt;
&lt;br /&gt;
==== Eye of the Watchful Deity (Descendant Channel) ====&lt;br /&gt;
&#039;&#039;The Leviathan may ride the senses of its followers, making use of their eyes and ears to extend its reach and review the world from safety.&#039;&#039;&lt;br /&gt;
* “Depth 0”: Birthright of Awareness&lt;br /&gt;
* “Depth 1”: The Leviathan can share the senses of a Beloved or bonded Lahmasu within 10 feet, seeing and hearing what they do. The Leviathan is in a trance state (unaware, no Defense) while doing this, and does not independently roll to notice things - he or she merely perceives what the subject does. The Leviathan needs to know the vague direction towards a subject to tap in - they can&#039;t guess until they get the correct answer, however. The subject is aware of this effect. It lasts until terminated, until the end of the scene, or until the subject leaves the target area. The Leviathan &#039;&#039;must&#039;&#039; terminate the effect to move and act freely. &lt;br /&gt;
* “Depth 2”: As above, but within 10 yards.&lt;br /&gt;
* “Depth 3”: As above, but within 100 yards. The Leviathan may now expend 1 additional Ichor to target a willing subject that is vulnerable to the Wake but not a Beloved or Lahmasu. In addition to the direction to the subject, the Leviathan must also either know the target&#039;s name or be able to see them with the naked (if supernaturally enhanced) eye.&lt;br /&gt;
* “Depth 4”: As above, but within a half-mile.&lt;br /&gt;
* “Depth 5”: As above, but within a mile.&lt;br /&gt;
* “Depth 6”: As above, but within 10 miles. The Leviathan can expend 3 additional Ichor to target unwilling subjects that are vulnerable to the Wake - this requires an opposed roll (Presence + Sheol vs Resolve + power stat) to accomplish. The normal restrictions for targetting non-Beloved apply. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Evolutions&#039;&#039;&#039;&lt;br /&gt;
* Gentle Touch (O) If the Leviathan&#039;s Subterfuge + Sheol is greater than the subject&#039;s Willpower, they are not aware of being monitored. This does not prevent a subject from resisting if unwilling - in this case the victim, should they be affected, is aware that they were subject to mental assault but is not aware of whether they are still being &amp;quot;hijacked&amp;quot; or not.&lt;br /&gt;
* Split Focus (OOO): In Depth 3 and below, the Leviathan now taps into the senses of a subject as an unrolled action - they must devote attention to it, but are not in a trance and retain awareness of their surroundings and their Defense trait. The Leviathan may also opt not to use a subject&#039;s senses in a turn, taking its normal action, without breaking the effect.&lt;br /&gt;
* All-Seeing (OOOO, requires Split Focus): At Depth 6, the Leviathan uses the senses of the target as a reflexive action - it may act freely and has constant awareness of information gathered by both its senses and those of the subject. &lt;br /&gt;
&lt;br /&gt;
==== Memories Before Time (Descendant Channel) ====&lt;br /&gt;
&#039;&#039;Beyond the confines of the world as it is now exist wonders unimagined. Some Leviathans can do more, however, than imagine them. For some, the memory of these things is present and terrible, and waiting to be called to the fore.&#039;&#039;&lt;br /&gt;
** Dice Pool: Wits + Occult + Sheol&lt;br /&gt;
* “Depth 0”: Birthright of Awareness&lt;br /&gt;
* “Depth 1”: The Leviathan may dip into the reserve of ancestral memory and conjure up knowledge of a Skill it does not possess. It may use the Skill for a single roll at a rating of its successes, subject to its normal Trait maximums.&lt;br /&gt;
* “Depth 2”: As above, but the Leviathan may divide successes between Skill rating and number of rolls it can be used for (minimum 1).&lt;br /&gt;
* “Depth 3”: The Leviathan may now expend 1 additional Ichor and, on a successful roll, spend any current XP (plus &amp;quot;borrow&amp;quot; against up to Willpower XP) to increase any skill or buy specialties. Borrowed XP is deducted one per session until paid off. The improvement occurs immediately after the successful roll.. &lt;br /&gt;
* “Depth 4”: As 3 above, but the Leviathan may now improve or gain Mental Attributes or Merits in this fashion.&lt;br /&gt;
* “Depth 5”: On a successful roll, the Leviathan may opt to give up a dot of Willpower in order to gain 8 XP.&lt;br /&gt;
* “Depth 6”: As above. The Leviathan may now spend 3 additional Ichor and roll this power at a penalty of (current Willpower +1). On a success, the Leviathan may regain a lost dot of Willpower for 7 XP. On a failure, no experience is lost. On a dramatic failure, 5 XP are lost. Regardless of success or failure, the Leviathan gains a minor Derangement. &lt;br /&gt;
&lt;br /&gt;
==== Alternate: Memories Before Time (Descendant Channel) ====&lt;br /&gt;
&#039;&#039;Beyond the confines of the world as it is now exist wonders unimagined. Some Leviathans can do more, however, than imagine them. For some, the memory of these things is present and terrible, and waiting to be called to the fore.&#039;&#039;&lt;br /&gt;
** Dice Pool: Wits + Occult + Sheol&lt;br /&gt;
* “Depth 0”: Birthright of Awareness&lt;br /&gt;
* “Depth 1”: The Leviathan may dip into the reserve of ancestral memory and conjure up knowledge of a Skill it does not possess. It may use the Skill at a rating of 1 for a number of rolls equal to its successes.&lt;br /&gt;
* “Depth 2”: As above, but the Leviathan also benefits from 9-Again with the conjured skill.&lt;br /&gt;
* “Depth 3”: The Leviathan may now expend 1 additional Ichor to include a Specialty alongside a conjured skill. &lt;br /&gt;
* “Depth 4”: The Leviathan now uses conjured skills are a rating of 3.&lt;br /&gt;
* “Depth 5”: The Leviathan now benefits from 8-Again with conjured skills. &lt;br /&gt;
* “Depth 6”: The Leviathan can expend 3 additional Ichor to conjure a Skill with an accompanying Specialty at a rating of 5 or two skills, each with its own Specialty, at a rating of 3. If two Skills are recalled, the Leviathan has the full complement of rolls with both skills - each has its own pool.  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Evolutions&#039;&#039;&#039;&lt;br /&gt;
* Lasting Impression (O) When using the Depth 1 iteration of this Channel, the Leviathan may &amp;quot;conjure&amp;quot; the Merit Eidetic Memory instead of a Skill. If he does so, it lasts for a number of minutes equal to his successes. The 9-Again or 8-Again benefits will apply to attempts to recall information while under stress.&lt;br /&gt;
* Lost Tongue (O) When using the Depth 1 iteration of this Channel, the Leviathan may &amp;quot;conjure&amp;quot; a Language instead of a Skill. If he does so, it lasts for a number of minutes equal to his successes and is possessed at the same dot rating as a conjured Skill would have been at. &lt;br /&gt;
* Split Focus (OOO): In Depth 3 and below, the Leviathan may expend 1 Ichor to attempt to remember an obscure fact as though he possessed the Merit Encyclopedic Knowledge.&lt;br /&gt;
* Tutelary Cocoon (OOO): In Depth 3 and below, The Leviathan may chose to expend 1 Willpower to form a cocoon, sealing itself away in a sleep-like trance which lasts 24 hours. During this time, the Leviathan may conjure a Skill (or Merit, if available) and purchase or improve it with experience points, as though it had received adequate training and instruction from adept tutors. Only one purchase may be made with each trance period. The Leviathan may &amp;quot;borrow&amp;quot; experience up to its Resolve if available points are insufficient, but gains a minor Derangement for doing so. A Leviathan in experience &amp;quot;debt&amp;quot; continues to gain experience as normal but must pay off the balance before it can purchase or improve Traits with experience. When the debt is paid off, the Derangement is also removed.&lt;br /&gt;
&lt;br /&gt;
=== Vestiges of Elements ===&lt;br /&gt;
&lt;br /&gt;
==== Birthright of Elements ====&lt;br /&gt;
The Birthright of the Vestige of Elements is the &#039;&#039;&#039;Veil of Seas&#039;&#039;&#039;. The Leviathan may compel a body of water of his Size or less to give off a cloud of fog, which inflicts a -3 sight penalty on all relevant rolls made on objects obscured by it. The fog expands considerably – the cloud&#039;s radius is roughly (Source&#039;s Size) in yards. The cloud lasts until the end of the scene or until mystically disperses.&lt;br /&gt;
* &#039;&#039;&#039;Cost&#039;&#039;&#039;: 1 Ichor&lt;br /&gt;
&lt;br /&gt;
==== Creature of the Luminous Ocean (Ancestral Channel) ====&lt;br /&gt;
Nothing is truly empty. The Leviathan knows this, she swims through what seems to be a void, bathed in a see of luminous power; power that she can bring to bear against others.&lt;br /&gt;
* “Depth 0”: Birthright of Elements&lt;br /&gt;
* “Depth 1”: 9-Again on Computer and Survival rolls&lt;br /&gt;
* “Depth 2”: As above, but now 8-Again on Computer and Survival rolls&lt;br /&gt;
* “Depth 3”: As above, and +1 dice on Computer and Survival rolls, and Armor 1 vs. electrical damage&lt;br /&gt;
* “Depth 4”: As above, but now +2 dice on Computer and Survival rolls, and electrical damage cannot stun or paralyze the Leviathan.&lt;br /&gt;
* “Depth 5”: As above, but now Armor (Size) vs. electrical damage&lt;br /&gt;
* “Depth 6”: As above, and the Leviathan can operate computers and other electrical devices within (Sheol) yards without touching them; The Leviathan can effectively swim through electric and magnetic fields at half-speed, this essentially allows for flight. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Evolutions&#039;&#039;&#039;&lt;br /&gt;
* Deep Battery (OO): At Depth 3 and below, the Leviathan&#039;s touch can provide electrical charge sufficient to power an electrical device of his Size or less. He must maintain contact to keep the device powered, and this contact will damage the device over the course of the scene – effectively inflicting electrical damage equal to the Leviathan&#039;s Sheol. &lt;br /&gt;
* Thundering Fists (OO) At Depth 3 and below, the Leviathan may make electrically-charged unarmed strikes. This costs the Leviathan 1 Ichor per strike. The strikes are + (Sheol)B weapons with the Stun property, which inflict electrical damage (which most mundane armor cannot negate) and are made with the Brawl Skill. &lt;br /&gt;
* Crackling Rebuke (OOOOO, requires Deep Battery): At Depth 6, the smell of atmosphere surrounds the Leviathan, and sparks crackle between his fingertips and shoot out of his mouth when he speaks. At this point foes that strike the Leviathan unarmed suffer bashing damage equal to his Sheol. This damage is electrical in nature. Those that grapple him suffer as though they were exposed to a constant current (World of Darkness, pg. 178).&lt;br /&gt;
&lt;br /&gt;
==== The Sky Cauldron (Descendant Channel) ====&lt;br /&gt;
&#039;&#039;Stirring the sky, the Leviathan may worsen weather conditions, calling up rain, winds, and hail. At the farthest reaches of this power, the Leviathan may call down boat-sundering storms with ease.&#039;&#039;&lt;br /&gt;
** Dice Pool: Intelligence + Occult + Sheol&lt;br /&gt;
** Action Type: Extended (Each roll represents 5 minutes of commanding the skies)&lt;br /&gt;
The Leviathan may summon inclement weather, activating this power repeatedly to increase the intensity or duration. The Depth that the Leviathan is at determines the maximum intensity of weather available to him. The weather lasts for a number of minutes equal to the Leviathan&#039;s successes and covers a region with a radius of 100 yards per point of Sheol. The Leviathan may opt to create weather less disastrous than he has access to. If existing weather is present, the Leviathan may reduce the necessary successes by the degree of difference between current conditions and the intended goal (i.e. if heavy rain exists, the Leviathan needs only 5 additional successes to ratchet it up to a hailstorm. &lt;br /&gt;
* “Depth 0”: Birthright of Elements&lt;br /&gt;
* “Depth 1”: The Leviathan may summon gentle rain or a slight breeze. (1 success necessary)&lt;br /&gt;
* “Depth 2”: As above, but the Leviathan may summon light rain or a strong breeze - enough to ruin a picnic. (3+ successes) &lt;br /&gt;
* “Depth 3”: As above, but the Leviathan may summon heavy rain and wind - cancelling most outdoor events. (5+ successes) The Leviathan may expend 1 additional Ichor to make a check in a single minute. &lt;br /&gt;
* “Depth 4”: As above, but the Leviathan may summon a large thunder or hailstorm - those exposed take a level of bashing damage for each minute of exposure (10+ successes) . &lt;br /&gt;
* “Depth 5”: As above, but the Leviathan may summon a catastrophic storm or monsoon - power is lost, property damaged. Those exposed take a level of bashing damage for each turn of exposure. (15+ successes)&lt;br /&gt;
* “Depth 6”: As above, but the Leviathan may summon a storm that grounds planes and capsizes small ships. Those exposed take a level of &#039;&#039;lethal&#039;&#039; daage for each turn of exposure (20+ successes). The Leviathan may expend 3 additional Ichor to make a check in a single turn. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Evolutions&#039;&#039;&#039;&lt;br /&gt;
* All-Weather Flesh (O) In Depth 1 and below, the Leviathan has Armor (Sheol) against damage inflicted by inclement weather, conjured or otherwise. This is sufficient to prevent the damage dealt by exposure to most weather.&lt;br /&gt;
* Broad Storm (OOO): In Depth 3 and below, the radius of the Leviathan&#039;s conjured weather is 250 yards per point of Sheol.&lt;br /&gt;
* Lance of the Heavens (OOO): In Depth 3 and below, the Leviathan may expend 1 Ichor to attack foes with bolts of conjured lightning. This is an electrical attack pitting the Leviathan&#039;s (Intelligence + Occult + Sheol - subject&#039;s Defense) It is electrical and therefore ignores most armor, and has a short range of (Leviathan&#039;s Sheol x 10) yards, a medium range of twice that, and a long range of four times the short range. It deals bashing damage and has the Stun property. &lt;br /&gt;
* Biblical Deluge (OOOOO): In Depth 6, the Leviathan&#039;s conjured weather lasts for 10 minutes for each success.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Swallowing the Storm (Descendant Channel) ====&lt;br /&gt;
&#039;&#039;Once the weather obeyed the primordial creatures, wind blowing only when they allowed it. Even a modern Leviathan can exert some of that control, absorbing violent weather in to its body.&#039;&#039;&lt;br /&gt;
** Dice Pool: Stamina + Survival + Sheol&lt;br /&gt;
** Action Type: Extended (Each roll represents 1 minute of concentration)&lt;br /&gt;
The mirror image of the Sky Cauldron, the Leviathan may use this Channel to &amp;quot;swallow&amp;quot; weather effects, stopping storms and gales by absorbing the power within them. Disrupting weather is easier than creating it, but the difficulty increases considerably when the weather has been conjured. In such cases, the Leviathan subtracts the Sheol (or Power stat equivalent) of the weather&#039;s creator from all rolls. If a Leviathan wishes to merely &#039;&#039;reduce&#039;&#039; the intensity of weather, he or she needs only score successes equal to the difference between the intensities listed below (so it takes 10 successes to turn a hurricane into a strong storm, for instance.) &lt;br /&gt;
&lt;br /&gt;
The Leviathan must be within (100 x Sheol) yards of the center of the weather&#039;s most intense region. This means that a Leviathan that wishes to take on a hurricane or tornado has to place himself at considerable risk. &lt;br /&gt;
* “Depth 0”: Birthright of Elements&lt;br /&gt;
* “Depth 1”: The Leviathan may negate gentle rain or a slight breeze. (1 success necessary)&lt;br /&gt;
* “Depth 2”: As above, but the Leviathan may clear away a light rain or strong breeze. (2 successes necessary) &lt;br /&gt;
* “Depth 3”: As above, but the Leviathan may remove heavy rain and wind - enough to negate the vast majority of normal weather (4 successes necessary.)  The Leviathan may expend 1 additional Ichor upon negating a weather pattern - this negates his need to eat or drink for a number of days equal to the successes he required to disrupt it. &lt;br /&gt;
* “Depth 4”: As above, but the Leviathan may annihiate large thunder or hailstorms - those sufficient to damage those left exposed (as Depth 4 of the Sky Cauldron, above. 6 successes are necessary.)&lt;br /&gt;
* “Depth 5”: As above, but the Leviathan may remove even a catastrophic storm or monsoon - the leval of havoc unleashed by most conjured and unnatural weather. (10 successes necessary)&lt;br /&gt;
* “Depth 6”: As above, but the Leviathan may prevent the fiercest weather - even a record-breaking hurricane or tornado (14 successes necessary.) The Leviathan may expend 3 additional Ichor to make a check in a single turn. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Evolutions&#039;&#039;&#039;&lt;br /&gt;
* Zone of Calm (OOO, Requires Sheol 2): The Leviathan may opt to &amp;quot;bind&amp;quot; Ichor while activating this Channel. As long as it remains bound, successes in excess of those necessary to disrupt the weather that the Leviathan originally targetted will maintain the effect for one hour each. While the effect is maintained, natural weather of equal or lesser magnitude to the original target will not affect the region within (100 x Sheol) yards of the center of the original center. Those attempting to create supernatural weather inside this region subtract the Leviathan&#039;s Sheol from relevant rolls. When the duration of the calm region expires, the Ichor becomes unbound. &lt;br /&gt;
* Cultist Proxy (OOO): The Leviathan may &amp;quot;bind&amp;quot; a single Ichor to one of his Beloved or bound Lahmasu. In Depth 3 and below, he may exercise this Channel &amp;quot;through&amp;quot; his proxy, allowing him to use the power as though he were physically in their location. The Leviathan must be aware of the rough position of the Cultist and be facing that direction. &lt;br /&gt;
* Long Grasp (OO) In Depth 3 and below, the Leviathan can negate weather while within (250 x Sheol) yards of its center.&lt;br /&gt;
* Easy Suppression (OOO): The Leviathan&#039;s Depth 6 iteration of this Channel is a reflexive action.&lt;br /&gt;
&lt;br /&gt;
=== Vestiges of Fecundity ===&lt;br /&gt;
&lt;br /&gt;
==== Birthright of Fecundity ====&lt;br /&gt;
The Birthright of the Vestige of Elements is the &#039;&#039;&#039;Crimson Tithe&#039;&#039;&#039;. By letting his blood mingle with that of another, the Leviathan may open a mystical channel that permits him to infuse a valid subject with his Ichor. This requires an open wound sufficient to draw blood (or one level of bashing damage to represent the creation of one) for both the Leviathan and the intended beneficiary, who must remain touching – generally, the transfer looks like a “blood brothers” declaration, with two freshly-cut limbs held together. The Leviathan may transfer Ichor to the target at his maximum rate of expense, until he decides to stop, breaks contact, or the subject is holding the maximum amount of Ichor that he can. This has no effect on creatures who do not possess an Ichor pool.&lt;br /&gt;
* &#039;&#039;&#039;Cost&#039;&#039;&#039;: Varies&lt;br /&gt;
&lt;br /&gt;
==== Magnanimous Host to All  (Ancestral Channel) ====&lt;br /&gt;
&#039;&#039;Teeming with symbiotic creatures that can not properly survive in the lessened world, the Leviathan&#039;s body sustains these creatures in exchange for the benefits they provide.&#039;&#039;&lt;br /&gt;
* “Depth 0”: Birthright of Fecundity&lt;br /&gt;
* “Depth 1”: 9-Again on Animal Ken and Medicine rolls&lt;br /&gt;
* “Depth 2”: As above, but now 8-Again on Animal Ken and Medicine rolls&lt;br /&gt;
* “Depth 3”: As above, and +1 dice on  Animal Ken and Medicine rolls. &lt;br /&gt;
* “Depth 4”: As above, but now +2 dice on  Animal Ken and Medicine rolls. &lt;br /&gt;
* “Depth 5”: As above, and the Leviathan gains two free specialties to any two skills and may pick a third Skill to apply 8-again to. &lt;br /&gt;
* “Depth 6”: As above, and when the Leviathan would be killed by a strike, the damage is negated and he permanently loses one Size. If this would reduce his Size to 0, he dies.  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Evolutions&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== Incubation of the Second Self (Descendant Channel) ====&lt;br /&gt;
&#039;&#039;Leviathans capable of incubating the second self can reproduce without any outside aid, essentially cloning itself.  This does not have to be brought to full term, or even sent along the exact same path, allowing the Leviathan to bring forth new creatures from its flesh.&#039;&#039;&lt;br /&gt;
** Dice Pool: Resolve + Medicine + Sheol&lt;br /&gt;
** Action Type: Extended &lt;br /&gt;
The Leviathan is capable of parthenogenesis, creating an egg hosted within its body which will hatch over time, producing a near-copy of the Leviathan him or herself. The only certain difference is the inability of this Channel to reliably produce another Leviathan - the result is almost always a Hybrid unless special ritual measures are taken. Even these can only &#039;&#039;slightly&#039;&#039; increase the chances of the egg producing a normal human or full Leviathan. It takes 3 successes to produce the egg, which gestates for 18 months. &lt;br /&gt;
&lt;br /&gt;
Each time the Leviathan activates this Channel, one point of the Ichor spent is &amp;quot;bound&amp;quot; into the egg until it is hatched. The Leviathan cannot regain this &amp;quot;bound&amp;quot; Ichor. While hosting an egg which contains more bound Ichor than his or her Stamina, the Leviathan suffers a -2 penalty to all dice pools due to physical strain. Upon hatching, the egg deals (Bound Ichor - host&#039;s Stamina) lethal damage to its parent. &lt;br /&gt;
&lt;br /&gt;
A Leviathan may host up to its Sheol in eggs at one time. &lt;br /&gt;
* “Depth 0”: Birthright of Fecundity&lt;br /&gt;
* “Depth 1”: The Leviathan may spend 1 Ichor to make an egg-creation roll. Each roll represents an hour of concentration and physical strain. &lt;br /&gt;
* “Depth 2”: As above, but the Leviathan may devote rolled successes to reduce the gestation time of the egg by one month per three successes, to a minimum of (10 - Sheol) months or one week, whichever is greater. &lt;br /&gt;
* “Depth 3”: As above, but the Leviathan can devote rolled successes to reduce the effective (not actual) bound Ichor in the egg, reducing the difficulty of carrying it. Each three successes devoted to this reduces the effective bound Ichor by one, to a minimum of one. The Leviathan may expend 1 additional ichor to divide successes on a given roll, creating or improving multiple eggs. Each egg will impose its own strain penalty, and the penalties are cumulative. &lt;br /&gt;
* “Depth 4”: As above, but the Leviathan may devote successes to &amp;quot;sculpt&amp;quot; the resulting creatures, altering their features slightly. Mostly-cosmetic changes (difference in gender or race) require three successes, while drastic changes (additional limbs, animal features, etc.) require five or more. Hybrid traits (see the Antagonists chapter) can be added or removed for (dot rating +2) successes.  &lt;br /&gt;
* “Depth 5”: As above, but the Leviathan may &amp;quot;template&amp;quot; his personality onto the egg. This requires a number of successes equal to his Tranquility; the resulting creature has the Leviathan&#039;s Tranquility (or equivalent in Morality), Virtue, and Vice upon birth. It also prioritizes its Skills (primary, secondary, etc.) in the same fashion. This costs the Leviathan a &#039;&#039;dot&#039;&#039; of Willpower, and may be a Tranquility violation.  &lt;br /&gt;
* “Depth 6”: The Leviathan may expend 3 additional ichor to make rolls solely for the purpose of embedding his spiritual essence into an egg. The egg must first have the Leviathan&#039;s personality template. This requires (five + Leviathan&#039;s Sheol) successes, and additionally costs a &#039;&#039;dot&#039;&#039; of Sheol. Record the Levitahtan&#039;s permanent Sheol after success. Should the spawned creature ever Emerge as a Leviathan after the death of its &amp;quot;parent,&amp;quot; roll the fledgling&#039;s Sheol in an opposed check against the deceased Leviathan&#039;s. If the parent succeeds, the imprinted essence hijacks the body, replacing its Vestiges, Sheol, and Mental and Social Attributes and Skills with its own. The losing essence is annihilated (in the case of a tie, everyone loses.) Hijacking a body in this fashion is a Tranqulity-1 transgression, but serial immortality&#039;s not a bad gig. &lt;br /&gt;
&lt;br /&gt;
===== Sidebar: One Bad Mother =====&lt;br /&gt;
The creatures spawned by Incubation of the Second Self use the Hybrid template by default - usually of the Lahmasu sub-breed most typical to the Leviathan&#039;s Strain. On a game-mechanical level, this is the only outcome that occurs without the use of outside effort, such as a ritual, to attempt to beat the system. Even these should be a matter discussed between players and storytellers. Thematically speaking, the Tribe has yet to discover a reliable way to reproduce &amp;quot;safely,&amp;quot; both in the sense of &amp;quot;increasing the number of Leviathans&amp;quot; or &amp;quot;having a child that isn&#039;t monstrous.&amp;quot; It&#039;s not fair, but it&#039;s part of what happens to monsters. &lt;br /&gt;
&lt;br /&gt;
Genetically speaking, they&#039;re &amp;quot;near-matches&amp;quot; to the Leviathan when under scientific scrutiny - close enough that it&#039;d draw attention. It&#039;s of some interest to the Tribe, however, that most forms of biological damage and imposed mutation (the hazards of life as a Leviathan) don&#039;t transfer to the egg. It most resembles &amp;quot;what the Leviathan would have looked like had they been born as a Hybrid,&amp;quot; and does not carry Lamarckian markers of the parent&#039;s changes. A templated personality will lead the spawn to pursue a similar course as its parent, but nothing can ensure a complete duplicate.&lt;br /&gt;
&lt;br /&gt;
Rumors persist that certain ancient Leviathans perfected Evolutions or rituals that ensured that even the children of their children would carry a soul imprint - meaning that the press of time would ensure the possibility of their return. Occasionally, Legions have formed around this idea, either seeking to defeat death or to protect the Tribe and humanity from the depredations of a returned horror from bygone days.&lt;br /&gt;
&lt;br /&gt;
Beyond ritual attempts to affect the traits of an egg, the most common and gruesome thing that Leviathans and other Ichor-users can do with an egg is &#039;&#039;consuming&#039;&#039; it. The Ichor bound into the egg can be harvested in this fashion, but doing so is a Tranquility-3 transgression, or a Tranquility-1 transgression for a Leviathan that consumes its own young. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Evolutions&#039;&#039;&#039;&lt;br /&gt;
* Easy Birth (OO, Requires Stamina 3): In Depth 3 and below, the Levithan reduces the effective bound Ichor of all eggs by 1 for the purpose of damage upon birth and physical strain penalties.&lt;br /&gt;
* Opportunistic Parasitism (OOOO, Requires Sheol 3): In Depth 3 and below, the Leviathan may transfer an egg that it is hosting to a helpless creature of Size 5 or greater. This requires a minute of time and inflicts three levels of bashing damage. The Leviathan&#039;s Ichor remains bound in the egg, but from that point onward only the host suffers from potential strain penalties and will suffer damage upon the egg&#039;s &amp;quot;birth.&amp;quot; Traumatic and grisly surgery, at the very least, will be required to remove the egg early. Such surgery usually deals lethal damage equal to the egg&#039;s bound Ichor. &lt;br /&gt;
* Traumatic Parasitism (OOO, Requires Opportunistic Parastism and Strength 3): In Depth 3 and below, upon scoring an exceptional success against a target using a natural weapon that deals lethal damage, the Leviathan may attempt to reflexively transfer an egg from its body into that of the target. The subject must be Size 5 or greater, and rolls its Stamina (+ Power stat) in an opposed roll against the Leviathan&#039;s Sheol. The subject may add any bonuses related to staving off disease to its roll. Most will also spend Willpower, unsurprisingly. &lt;br /&gt;
* Hyperparasitism (OOO, Requires Opportunistic Parastism): In Depth 3 and below, when presented with a helpless host containing an egg created by another Leviathan, the character can &amp;quot;overwrite&amp;quot; the egg with one of its own, using the energy bound in the egg to feed its own spawn. The Leviathan makes use of this Channel to create an egg inside the host. This uses the normal system, but the character may first spend the Ichor bound into the egg to be replaced before resorting to its own. This consumes the replaced egg, which is generally a Tranquility violation.&lt;br /&gt;
* Reflexive Genesis (OOO): In Depth 3 and below, the Leviathan may reflexively consume an egg that it is hosting, regaining the bound Ichor as noted in the sidebar.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Womb of Terrors (Descendant Channel) ====&lt;br /&gt;
&#039;&#039;The divine Ichor flowing through the Leviathan&#039;s blood gives birth to new and horrible life, clawing its way out of gore and shaped and directed by the will of the Leviathan who gave it life.&#039;&#039;&lt;br /&gt;
** Dice Pool: Stamina + Sheol&lt;br /&gt;
** Action Type: Standard&lt;br /&gt;
When the Leviathan has an open wound (is suffering at least a single level of lethal damage), it may shape creatures from its blood. Upon taking this Channel, the Leviathan designs three creatures which are born of its blood (see sidebar). It may call forth these creatures with a successful roll. The creatures instinctively take actions desired by the Leviathan without verbal instruction. If the Leviathan is not bleeding and wishes to activate this power, he may reflexively open the wound necessary if he has adequate tools at hand (or has hands that serve as adequate tools.) A Leviathan may only have a number of offshoots equal to its Sheol exist at any one time, buy may only have a single third-degree offshoot at a time. &lt;br /&gt;
* “Depth 0”: Birthright of Fecundity&lt;br /&gt;
* “Depth 1”: The Leviathan may summon its first-stage offshoot. It is present for one turn per success on the summoning roll. &lt;br /&gt;
* “Depth 2”: As above, but it is present for three turns per success.&lt;br /&gt;
* “Depth 3”: As above, but it is present for a minute per success. The Leviathan may expend 1 additional ichor to instead call its second-stage offshoot, which is present for one turn per success. &lt;br /&gt;
* “Depth 4”: As above, but first-degree offshoots are present for five minutes per success and second-degree offshoots for three turns per success. &lt;br /&gt;
* “Depth 5”: As above, but first-degree offshoots are present for a half-hour per success and second-degree offshoots for one minute per success. &lt;br /&gt;
* “Depth 6”: As above, but first-degree offshoots are present for an hour per success and second-degree offshoots for five minutes per success. The Leviathan may expend 3 additional ichor to instead call its third-stage offshoot, which is present for one turn per success. &lt;br /&gt;
&lt;br /&gt;
===== Sidebar: Horrors made Flesh =====&lt;br /&gt;
Upon purchasing the Channel Womb of Terrors, the Leviathan&#039;s player may design three offshoots. As the Leviathan&#039;s Sheol increases, these offshoots become more powerful, but their general form remains the same. The offshoots need not be graduated versions of the same beast, and it&#039;s acceptable - in fact, highly appropriate - that their outward forms are alien, amalgamations of various beasts with fearsome appearances. An offshoot can usually not be mistaken for any natural animal. Each offshoot has &amp;quot;base&amp;quot; Traits and a pool of points which the Leviathan&#039;s player uses to customize the beast. Once determined, an ability is set and the assigned points cannot be re-assigned. &lt;br /&gt;
&lt;br /&gt;
Horrors are treated like animals, using the higher of their Dexterity or Wits to determine Defense. They lack fine manipulation and cannot hold or use most tools unless a trait is purchased to permit this - and even in this case their intellect is too limited to apply most tools effectively. They are entirely amphibious and may breathe water and swim at full Speed. They execute commands to the best of their intelligence. Note that it may be difficult to craft the core book&#039;s example animals as offshoots - they cannot generalize (and that guard dog has phenomenal stats!)&lt;br /&gt;
* First-Stage Offshoot: All attributes begin at one, Size 2, Speed species factor 5, no skills. Attributes and Skills cannot exceed 3.&lt;br /&gt;
** A first-stage offshoot is built with a pool of points equal to the Leviathan&#039;s Stamina + Sheol.&lt;br /&gt;
* Second-Stage Offshoot: Physical attributes begin at two, all others at one, Size 3, Speed species factor 5, no skills. Attributes and Skills cannot exceed 4.&lt;br /&gt;
** A second-stage offshoot is built with a pool of points equal to 3 + Leviathan&#039;s Stamina + Sheol.&lt;br /&gt;
* Third-Stage Offshoot: Physical attributes begin at three, all others at one, Size 5, Speed species factor 5, no skills. Attributes and Skills cannot exceed 5.&lt;br /&gt;
** A third-stage offshoot is built with a pool of points equal to 6 + Leviathan&#039;s Stamina + Sheol.&lt;br /&gt;
* Basic Point Costs&lt;br /&gt;
** Physical Attributes: 1 dot per point&lt;br /&gt;
** Other Attributes: 1 dot per 2 points&lt;br /&gt;
** Physical Skills: 2 dots per point&lt;br /&gt;
** Other Skills: 1 dot per point&lt;br /&gt;
** Specialties: 2 per point&lt;br /&gt;
** Armor: 1 per point, max of (Stamina)&lt;br /&gt;
** Natural Weapons: +1L per point, max of (Strength)L&lt;br /&gt;
** Speed bonus: +2 per point, max of (Dexterity) points&lt;br /&gt;
* Other Tricks (Other traits are possible, with their price mandated by the Storyteller.)&lt;br /&gt;
** Flight: 1 point (at Speed)&lt;br /&gt;
** Venomous bite: Toxicity 3, immediate onset: 1 point (+1 Toxicity for +1 point, limit of (Stamina) points)&lt;br /&gt;
** Rare sense (Echolocation, heat-based vision, etc.): 1 point each&lt;br /&gt;
** &amp;quot;Finer&amp;quot; manipulation: 2 points (may use simple tools and open doors, but -2 to all relevant rolls)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Evolutions&#039;&#039;&#039;&lt;br /&gt;
* Creator of Life (OO, Requires Sheol 2): The Leviathan may devise a new first-degree offshoot and may now summon either of its options. This Merit may be purchased multiple times - up to the Leviathan&#039;s (Sheol -1).&lt;br /&gt;
* Craftsman of Life (OOO, Requires Sheol 3): The Leviathan may devise a new second-degree offshoot and may now summon either of its options. This Merit may be purchased multiple times - up to the Leviathan&#039;s (Sheol -2).&lt;br /&gt;
* Sculptor of Life (OOOO, Requires Sheol 4): The Leviathan may devise a new third-degree offshoot and may now summon either of its options. This Merit may be purchased multiple times - up to the Leviathan&#039;s (Sheol -3).&lt;br /&gt;
* Reflexive Genesis (OOO): In Depth 1 and below, upon suffering lethal damage, the Leviathan may reflexively summon an offshoot that it has access to in its current Depth. It must suffer levels of damage equal to the Size of the offshoot to be summoned.&lt;br /&gt;
&lt;br /&gt;
=== Vestiges of Might ===&lt;br /&gt;
&lt;br /&gt;
==== Birthright of Might ====&lt;br /&gt;
The Birthright of the Vestige of Might is the &#039;&#039;&#039;Privilege of Titans&#039;&#039;&#039;. A quick spike of Ichor permits the Leviathan to enhance his strength by making use of the whole of his body at once, effectively maximizing the force he applies. For the purpose on a single Feat of Strength, the Leviathan may use his Size in place of his Strength.&lt;br /&gt;
* &#039;&#039;&#039;Cost&#039;&#039;&#039;: 1 Ichor&lt;br /&gt;
&lt;br /&gt;
==== Divine Pinnacle of Excellence  (Ancestral Channel) ====&lt;br /&gt;
&#039;&#039;Description&#039;&#039;&lt;br /&gt;
* “Depth 0”: Birthright of Might&lt;br /&gt;
* “Depth 1”: 9-Again on Athletics rolls&lt;br /&gt;
* “Depth 2”: As above, and +1 dice on Athletics rolls. &lt;br /&gt;
* “Depth 3”: As above, but now 8-Again on Athletics rolls.&lt;br /&gt;
* “Depth 4”: As above, but now +2 dice on Athletics rolls. &lt;br /&gt;
* “Depth 5”: As above, but now +3 dice on Athletics rolls.&lt;br /&gt;
* “Depth 6”: As above, and +1 Stamina.  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Evolutions&#039;&#039;&#039;&lt;br /&gt;
* Rugged Tread (O): In Depth 1 and lower, the Leviathan may, when barefoot, benefit from the equipment bonus for athletic shoes, and most terrain will not damage his unshod feet - treat them as though they had the durability of solid work boots.&lt;br /&gt;
* Relentless Pursuit (OO): In Depth 3 and lower, the Leviathan may treat his Speed as though it were 3 higher for the purpose of extended rolls related to chases on foot. This does not increase his actual speed - rather, he does not flag and moves as efficiently as is possible, maximizing the benefits granted by his improved stamina. &lt;br /&gt;
* Tireless Vigor (OOO): In Depth 3 and lower, the Leviathan ignores up to his Sheol score worth of penalties applied due to wounds or fatigue. &lt;br /&gt;
&lt;br /&gt;
==== World Serpent&#039;s Endurance  (Ancestral Channel) ====&lt;br /&gt;
&#039;&#039;The Leviathan’s body channels more force than a creature it size should be capable of.  It is a being of terrible power, capable of crushing the earth itself should it stretch the length of it, and should it decide to throw its force against the sea, great waves will rise up to drown the land.&#039;&#039;&lt;br /&gt;
* “Depth 0”: Birthright of Might&lt;br /&gt;
* “Depth 1”: When the Leviathan is using Stamina to resist a rolled action, his attacker does not benefit from 10-Again. 9-Again or 8-Again will &amp;quot;degrade&amp;quot; one step.&lt;br /&gt;
* “Depth 2”: As above, and now a normal attacker negates one success for each &amp;quot;1&amp;quot; rolled. 9-Again will &amp;quot;degrade&amp;quot; to no reroll, while 8-Again will &amp;quot;degrade&amp;quot; to 10-again. &lt;br /&gt;
* “Depth 3”: As above, and the Leviathan boosts his resistance by 4, not 2, when spending Willpower on Stamina-related resistance. &lt;br /&gt;
* “Depth 4”: As above, and +1 Stamina&lt;br /&gt;
* “Depth 5”: As above, and +1 Size&lt;br /&gt;
* “Depth 6”: As above, but now +2 Stamina.&lt;br /&gt;
&lt;br /&gt;
==== Fluid Icon of Grace  (Ancestral Channel) ====&lt;br /&gt;
&#039;&#039;Description&#039;&#039;&lt;br /&gt;
* “Depth 0”: Birthright of Might&lt;br /&gt;
* “Depth 1”: The Leviathan adds +1 to his Defense after all other effects (i.e. &#039;&#039;after&#039;&#039; doubling for a Dodge, not before)&lt;br /&gt;
* “Depth 2”: As above, and +1 Speed&lt;br /&gt;
* “Depth 3”: As above, but now +2 Defense&lt;br /&gt;
* “Depth 4”: As above, but now +2 Speed&lt;br /&gt;
* “Depth 5”: As above, but now +3 Defense and Speed&lt;br /&gt;
* “Depth 6”: As above, and +1 Dexterity.  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Evolutions&#039;&#039;&#039;&lt;br /&gt;
* Liquid Evasion (OOO): While in Depth 3 or lower, the Leviathan triples his Defense, instead of doubling it, when he opts to Dodge. &lt;br /&gt;
&lt;br /&gt;
==== Outraged Titan&#039;s Furor (Ancestral Channel) ====&lt;br /&gt;
&#039;&#039;Description&#039;&#039;&lt;br /&gt;
* “Depth 0”: Birthright of Might&lt;br /&gt;
* “Depth 1”: 9-Again on rolls to break objects manually.&lt;br /&gt;
* “Depth 2”: As above, and +1 dice on relevant rolls.&lt;br /&gt;
* “Depth 3”: As above, but now 8-Again on relevant rolls.&lt;br /&gt;
* “Depth 4”: As above, but now +2 dice on relevant rolls.&lt;br /&gt;
* “Depth 5”: As above, and the Leviathan may ignore up to his Sheol score worth of Durability when breaking objects manually. &lt;br /&gt;
* “Depth 6”: As above, and +1 Strength. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Evolutions&#039;&#039;&#039;&lt;br /&gt;
* Riotous Vandal (OO) - When in Depth 3 or below, the Leviathan gains 8-Again on Havoc checks.&lt;br /&gt;
&lt;br /&gt;
==== That Monstrous Strength  (Ancestral Channel) ====&lt;br /&gt;
&#039;&#039;The Leviathan’s body channels more force than a creature it size should be capable of.  It is a being of terrible power, capable of crushing the earth itself should it stretch the length of it, and should it decide to throw its force against the sea, great waves will rise up to drown the land.&#039;&#039;&lt;br /&gt;
* “Depth 0”: Birthright of Might&lt;br /&gt;
* “Depth 1”: 9-Again on Strength rolls&lt;br /&gt;
* “Depth 2”: As above, and 8-Again on Strength rolls. &lt;br /&gt;
* “Depth 3”: As above, but when the Leviathan spends Willpower on an active Strength-based roll, they gain +5 dice instead of +3.&lt;br /&gt;
* “Depth 4”: As above, and +1 Strength&lt;br /&gt;
* “Depth 5”: As above, and double the Leviathan&#039;s effective Strength for feats of strength.&lt;br /&gt;
* “Depth 6”: As above, but now +2 Strength and the Leviathan ignores up to its Sheol in dice pool penalties to Strength-based checks.&lt;br /&gt;
&lt;br /&gt;
=== Vestiges of Predation ===&lt;br /&gt;
&lt;br /&gt;
==== Birthright of Predation ====&lt;br /&gt;
The Birthright of the Vestige of Predation is the &#039;&#039;&#039;Hunter&#039;s Boon&#039;&#039;&#039;. The Leviathan may &amp;quot;tune in&amp;quot; to a Wake-vulnerable subject. If the victim&#039;s Wits (+ Power Stat) is lower than the Leviathan&#039;s Presence + Sheol, that subject cannot benefit from 10-again on attacks made against the Leviathan for the rest of the Scene. &lt;br /&gt;
* &#039;&#039;&#039;Cost&#039;&#039;&#039;: 1 Ichor&lt;br /&gt;
&lt;br /&gt;
==== Mortal-Devouring Armory (Ancestral Channel) ====&lt;br /&gt;
&#039;&#039;The Leviathan&#039;s Primordial form bristles with cruel natural weapons.&#039;&#039;&lt;br /&gt;
* “Depth 0”: Birthright of Predation&lt;br /&gt;
* “Depth 1”: The Leviathan&#039;s unarmed strikes inflict lethal damage&lt;br /&gt;
* “Depth 2”: As above, but now they are +1L weapons.&lt;br /&gt;
* “Depth 3”: As above, and the Leviathan gains 9-Again on attacks with them.&lt;br /&gt;
* “Depth 4”: As above, but now they are +2L weapons. &lt;br /&gt;
* “Depth 5”: As above, but now they are +3L weapons.&lt;br /&gt;
* “Depth 6”: As above, but now those that grapple with the Leviathan suffer (His Stamina + Sheol - Their Stamina + Armor) lethal damage each turn from exposure to countless sharp protrusions or biting mouths. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Evolutions&#039;&#039;&#039;&lt;br /&gt;
* Savage Focus (O) - In Depth 1 and lower, The Leviathan may use his Dexterity for Defense even if his Wits is lower, like a wild animal, but loses 10-Again on Intelligence-related rolls. &lt;br /&gt;
* Rending Claws (OO) - In Depth 3 and lower, The Leviathan&#039;s natural weapons are armor-piercing (rating 2).&lt;br /&gt;
* Gaping Maw (OO) - In Depth 3 and lower, The Leviathan&#039;s natural weapons deal an additional 2 damage if used on a grappled victim.&lt;br /&gt;
* Serrated Jaws (OO) - In Depth 3 and lower, the Leviathan instead gains 8-Again with his natural weapons.&lt;br /&gt;
&lt;br /&gt;
==== Stalker&#039;s Shifting Hide (Ancestral Channel) ====&lt;br /&gt;
&#039;&#039;The Leviathan&#039;s Primordial form cannot be perceived clearly by its prey.&#039;&#039;&lt;br /&gt;
* “Depth 0”: Birthright of Predation&lt;br /&gt;
* “Depth 1”: 9-Again on Stealth rolls&lt;br /&gt;
* “Depth 2”: As above, but now 8-Again on Stealth rolls&lt;br /&gt;
* “Depth 3”: As above, and +1 dice on Stealth rolls. &lt;br /&gt;
* “Depth 4”: As above, but now +2 dice on Stealth rolls. &lt;br /&gt;
* “Depth 5”: As above, but now +3 dice on Stealth rolls.&lt;br /&gt;
* “Depth 6”: As above, and Wake-vulnerable subjects whose (Wits + Composure) is less than the Leviathan&#039;s (Stealth + Sheol) cannot see him unless they spend a Willpower point or invoke supernatural methods of sensing his presence. The expenditure covers the rest of the scene but cannot be made until the victim is aware that the Leviathan is present but invisible - either by being informed of this or hearing or otherwise noting evidence of his existence. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Evolutions&#039;&#039;&#039;&lt;br /&gt;
* Broken Lens (OOO) - In Depth 3 and lower, those using tools of mortal make (binoculars, flashlights, etc.) to attempt to overcome the Leviathan&#039;s Stealth roll will suffer unexplained hardships. Lenses get blurry, lights flicker, and so on. Equipment with a rating of less than the Leviathan&#039;s Sheol is effectively negated and provides no bonus.&lt;br /&gt;
* Clouded Eye (OOO) - In Depth 3 and lower, the Leviathan may use his focused wake to dull the senses. A subject whose Willpower is lower than the Leviathan&#039;s (Stealth + Sheol) will subtract the Leviathan&#039;s Sheol from all Wits + Composure rolls to attempt to detect him. &lt;br /&gt;
* Slip Sideways (OOOOO, requires Sheol 4) - In Depth 6, while hiding due to Stealth, an exceptional success permits the Leviathan to find a bolthole outside of normal space. No non-supernatural methods may detect his presence as long as he remains in his current general position. Non-supernatural events that don&#039;t deal catastrophic (10+) damage to the surrounding region will neither affect or reveal the Leviathan, and the Leviathan&#039;s Stealth will act as armor to insulate him against these. He will be visible afterwards (after all, whatever happened probably managed to move him.) Attacking, speaking, or moving will also end this effect.&lt;br /&gt;
&lt;br /&gt;
==== The Hunter&#039;s Blood (Descendant Channel) ====&lt;br /&gt;
&#039;&#039;The voice of the Leviathan is what inspired legends of siren&#039;s. Speaking, crying, bellowing, or whispering: all vocalizations of the Leviathan draws in mortal listeners, robbing them of their will and self determination.&#039;&#039;&lt;br /&gt;
** Dice Pool: Dexterity + Firearms + Sheol&lt;br /&gt;
** Action Type: Standard&lt;br /&gt;
The Leviathan may project blood or Ichor at range; transforming it by means of this Channel into a deadly toxin. Most mortal Armor will not defend against this attack, but tools that provide environmental protection (such as a hazmat suit) might provide their bonus to Defense. Despite the unusual nature of the attack, it is treated as a typical ranged weapon. &lt;br /&gt;
* “Depth 0”: Birthright of Predation&lt;br /&gt;
* “Depth 1”: The attack deals bashing damage and has a range of 5/10/20.&lt;br /&gt;
* “Depth 2”: As above, but the range is now 10/20/40&lt;br /&gt;
* “Depth 3”: As above, and the Leviathan may now perform a &amp;quot;short burst&amp;quot; as per the autofire rules. This halves the effective range, however. He may also expend an additional 1 Ichor to inflict lethal damage. &lt;br /&gt;
* “Depth 4”: As above, but the range is now 30/60/120.&lt;br /&gt;
* “Depth 5”: As above, but the Leviathan may now perform a &amp;quot;medium burst.&amp;quot; &lt;br /&gt;
* “Depth 6”: As above, but the Leviathan may now opt to perform a &amp;quot;long burst&amp;quot; as per the Autofire rules. He may now expend an additional 3 Ichor to inflict aggravated damage.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Evolutions&#039;&#039;&#039;&lt;br /&gt;
* Defensive Bleeding (OOO) - In Depth 3 and lower, upon suffering three or more levels of lethal damage, the Leviathan may reflexively invoke this Channel with the attacker as a target. Stamina replaces Dexterity in the dice pool, and the Leviathan may not opt to perform a &amp;quot;burst.&amp;quot; &lt;br /&gt;
* Cobra&#039;s Spite (OOO) - In Depth 3 and lower, foes that suffer damage equal to their Size from this Channel are effectively blinded until they heal the wound supernaturally or receive medical attention.&lt;br /&gt;
&lt;br /&gt;
=== Vestiges of Sanctity ===&lt;br /&gt;
&lt;br /&gt;
==== Birthright of Sanctity ====&lt;br /&gt;
The Birthright of the Vestige of Sanctity is &#039;&#039;&#039;Parting the School&#039;&#039;&#039;. While this power is in effect, large masses of humans beings and aquatic animals instinctually part around the character and then return seamlessly to their original positions – the Leviathan could run at full speed through a crowded party without running into anyone, or fluidly walk through a queue to the front. A violent crowd will not impede the character or strike him as he is moving, but is free to assault him otherwise – they will simply be incapable of circling him, politely parting to let him pass each time they surround him. The crowd parts only for the Leviathan and will provide the normal impediment to all others. This power has no effect on the positioning of people who are alone and it will only affect normal creatures that are completely subject to the Wake – even the moderate resistance provided by being a supernatural being is sufficient to stifle it entirely. Its effect lasts for a scene.&lt;br /&gt;
* &#039;&#039;&#039;Cost&#039;&#039;&#039;: 1 Ichor&lt;br /&gt;
&lt;br /&gt;
==== Eye of the Eternal Storm  (Ancestral Channel) ====&lt;br /&gt;
&#039;&#039;The Leviathan is a creature of pretrenatural calm and stillness. Adapted to both the loneliness and turbulence of the primordial ocean, he can maintain emotional control in the most extreme circumstances and spread this control to others.&#039;&#039;&lt;br /&gt;
* “Depth 0”: Birthright of Sanctity&lt;br /&gt;
* “Depth 1”: When the Leviathan is using Composure to resist a rolled action, his attacker does not benefit from 10-Again. 9-Again or 8-Again will &amp;quot;degrade&amp;quot; one step. &lt;br /&gt;
* “Depth 2”: As above, and now a normal attacker negates one success for each &amp;quot;1&amp;quot; rolled. 9-Again will &amp;quot;degrade&amp;quot; to no reroll, while 8-Again will &amp;quot;degrade&amp;quot; to 10-again. &lt;br /&gt;
* “Depth 3”: As above, and the Leviathan boosts his resistance by 4, not 2, when spending Willpower on Composure-related resistance. &lt;br /&gt;
* “Depth 4”: As above, and +1 Composure (This does not increase the Leviathan&#039;s Willpower)&lt;br /&gt;
* “Depth 5”: As above, and Wake-vulnerable individuals within the Leviathan&#039;s Wake may use his Composure as a Resistance trait in place of their own. If they do so, their effective Composure is reduced to 0 when opposing effects created by the Leviathan himself. This lasts for the rest of the scene or until the victim expends Willpower to resist it (but will begin again if they borrow the Leviathan&#039;s Composure.) &lt;br /&gt;
* “Depth 6”: As above, but now +2 Composure and the Leviathan may use Composure in place of Presence or Manipulation for any social skills that remain viable in this form.&lt;br /&gt;
&lt;br /&gt;
==== Voice of the Elder Temptress (Ancestral Channel) ====&lt;br /&gt;
&#039;&#039;Description.&#039;&#039;&lt;br /&gt;
* “Depth 0”: Birthright of Sanctity&lt;br /&gt;
* “Depth 1”: 9-Again on Persuasion rolls&lt;br /&gt;
* “Depth 2”: As above, but now 8-Again on Persuasion rolls&lt;br /&gt;
* “Depth 3”: As above, and +1 dice on Persuasion rolls. &lt;br /&gt;
* “Depth 4”: As above, but now +2 dice on Persuasion rolls. &lt;br /&gt;
* “Depth 5”: As above, but now +3 dice on Persuasion rolls.&lt;br /&gt;
* “Depth 6”: As above, and using Persuasion on Wake-vulnerable subjects is a rote action.  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Evolutions&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== Siren of the Depths (Ancestral Channel) ====&lt;br /&gt;
&#039;&#039;The Leviathan cannot be resisted; its nature is to draw in others, to bring them in to its orbit.&#039;&#039;&lt;br /&gt;
* “Depth 0”: Birthright of Sanctity&lt;br /&gt;
* “Depth 1”: 9-Again on Presence rolls&lt;br /&gt;
* “Depth 2”: As above, but now 8-Again on Presence rolls&lt;br /&gt;
* “Depth 3”: As above, and the Leviathan gains +5 dice on a Presence-based roll when expending Willpower on it, instead of +3. &lt;br /&gt;
* “Depth 4”: As above, and +1 to Presence. &lt;br /&gt;
* “Depth 5”: As above, and the Leviathan may select a single social Skill to retain use of at this Depth, as long as that Skill is used with Presence.&lt;br /&gt;
* “Depth 6”: As above, but +2 to Presence. Wake-vulnerable individuals with a Willpower lower than the Leviathan&#039;s Presence will follow it around in a dazed state unless they expend a point of Willpower (one per scene) to act normally. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Evolutions&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== Insidious Creature (Ancestral Channel) ====&lt;br /&gt;
&#039;&#039;When the Leviathan speaks, or sends thoughts and dreams, the message tangles up the reason the recipient, ensnaring the mind.&#039;&#039;&lt;br /&gt;
* “Depth 0”: Birthright of Sanctity&lt;br /&gt;
* “Depth 1”: 9-Again on Manipulation rolls&lt;br /&gt;
* “Depth 2”: As above, but now 8-Again on Manipulation rolls&lt;br /&gt;
* “Depth 3”: As above, and the Leviathan gains +5 dice on a Manipulation-based roll when expending Willpower on it, instead of +3. &lt;br /&gt;
* “Depth 4”: As above, and +1 to Manipulation.&lt;br /&gt;
* “Depth 5”: As above, and wake-vulnerable subjects spending Willpower to increase their resistance to the Leviathan&#039;s Manipulation-based actions gain only +1 to their resistance Trait. &lt;br /&gt;
* “Depth 6”: As above, but +2 to Manipulation. Wake-vulnerable individuals with a Willpower lower than the Leviathan&#039;s Manipulation cannot use rolled resistance against the Leviathan&#039;s Manipulation-based actions; the Leviathan automatically scores an exceptional success against them in these cases.&lt;br /&gt;
&#039;&#039;&#039;Evolutions&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Call of the Depths (Descendant Channel) ====&lt;br /&gt;
&#039;&#039;The voice of the Leviathan is what inspired legends of siren&#039;s. Speaking, crying, bellowing, or whispering: all vocalizations of the Leviathan draws in mortal listeners, robbing them of their will and self determination.&#039;&#039;&lt;br /&gt;
** Dice Pool: Presence + Expression + Sheol&lt;br /&gt;
** Action Type: Standard&lt;br /&gt;
The Leviathan&#039;s voice carries a luring tone that pulls listeners towards him or her and muddle their minds. The effect only extends as far as the Leviathan&#039;s voice would naturally carry, without being amplified or broadcast by mechanical methods. Those that hear the voice, are vulnerable to the Wake, and have less Resolve (+ Power Stat) than the Leviathan&#039;s successes are affected. A point of Willpower may be spent to resist the call for a turn. When at the Leviathan&#039;s side, subjects that are still subject to the lure become anxious and uncertain if forced to move away, suffering a -2 penalty to all actions not linked to returning to the Leviathan&#039;s side.&lt;br /&gt;
* “Depth 0”: Birthright of Sanctity&lt;br /&gt;
* “Depth 1”: Those that hear the voice move towards the Leviathan for a single  turn.&lt;br /&gt;
* “Depth 2”: As above, but the compulsion lasts an extra turn for each success over the necessary threshold to affect the listener, to a limit of (Leviathan&#039;s Presence) turns. Multiple applications don&#039;t stack - the new roll replaces the old one.&lt;br /&gt;
* “Depth 3”: As above, and the Leviathan may expend an additional 1 Ichor to increase the cost of resistance to 2 Willpower for subjects whose Willpower is less than the Leviathan&#039;s (Presence + Sheol). &lt;br /&gt;
* “Depth 4”: As above, and the limit on duration increases to (Presence + Sheol) turns.&lt;br /&gt;
* “Depth 5”: As above, and affected subjects cannot regain Willpower normally, instead gaining the Leviathan&#039;s Vice and having it be their sole option for the duration of the effect. &lt;br /&gt;
* “Depth 6”: The Leviathan may expend 3 additional ichor to remove the ability to spend Willpower to resist from subjects whose Willpower is less than the Leviathan&#039;s (Presence + Sheol). &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Evolutions&#039;&#039;&#039;&lt;br /&gt;
* Song of Madness (OO) - In Depth 3 and lower, those affected by the call also suffer from any derangements possessed by the Leviathan. Those that resist by expending Willpower also resist the derangement.&lt;br /&gt;
&lt;br /&gt;
=== Vestiges of Vitality ===&lt;br /&gt;
&lt;br /&gt;
==== Birthright of Vitality  ====&lt;br /&gt;
The Birthright of the Vestige of Vitality is the &#039;&#039;&#039;Boon of Tides&#039;&#039;&#039;. While this power is in effect, the Leviathan may breathe water as easily as air and gains Armor 1 when at least half-submerged. Its effect lasts for a scene.&lt;br /&gt;
* &#039;&#039;&#039;Cost&#039;&#039;&#039;: 1 Ichor&lt;br /&gt;
&lt;br /&gt;
==== Assumption of Titan&#039;s Stature (Ancestral Channel) ====&lt;br /&gt;
&#039;&#039;Description.&#039;&#039;&lt;br /&gt;
* “Depth 0”: Birthright of Vitality&lt;br /&gt;
* “Depth 1”: +1 die on Brawl rolls mades during a grapple. &lt;br /&gt;
* “Depth 2”: As above, but now +2 dice on relevant rolls.&lt;br /&gt;
* “Depth 3”: As above, and +1 Size.&lt;br /&gt;
* “Depth 4”: As above, but now +3 dice on relevant rolls. &lt;br /&gt;
* “Depth 5”: As above, but now +2 Size.&lt;br /&gt;
* “Depth 6”: As above, but now +3 Size and 8-Again on relevant rolls made against smaller targets.  &lt;br /&gt;
&lt;br /&gt;
==== Lifeblood of Titans (Ancestral Channel) ====&lt;br /&gt;
&#039;&#039;The immense ancient creatures were beyond death as it is currently understood.  A Leviathan who pursues the remnants of this power in its blood finds that same spark of terrible life, which refuses to be constrained to the scale of modern life.&#039;&#039;&lt;br /&gt;
* “Depth 0”: Birthright of Vitality&lt;br /&gt;
* “Depth 1”: +1 Size.&lt;br /&gt;
* “Depth 2”: As above, and +1 Health Level&lt;br /&gt;
* “Depth 3”: As above, but now +2 Size.&lt;br /&gt;
* “Depth 4”: As above, but now +2 Health Levels. &lt;br /&gt;
* “Depth 5”: As above, but now +3 Size.&lt;br /&gt;
* “Depth 6”: As above, but now +4 Size and +3 Health Levels.  &lt;br /&gt;
&lt;br /&gt;
==== Flesh of the Progenitors (Ancestral Channel) ====&lt;br /&gt;
&#039;&#039;Description.&#039;&#039;&lt;br /&gt;
* “Depth 0”: Birthright of Vitality&lt;br /&gt;
* “Depth 1”: The Leviathan developes 1/0 Armor (General/ballistic).&lt;br /&gt;
* “Depth 2”: As above, but now 1/1 Armor&lt;br /&gt;
* “Depth 3”: As above, but now 2/1 Armor, and the armor becomes bulletproof. &lt;br /&gt;
* “Depth 4”: As above, but now 2/2 Armor&lt;br /&gt;
* “Depth 5”: As above, but now 3/2 Armor&lt;br /&gt;
* “Depth 6”: As above, but now 4/3 Armor, and the armor degrades all damage inflicted by mundane weapons to bashing.  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Evolutions&#039;&#039;&#039;&lt;br /&gt;
* Adaption to Harm (OO) - In Depth 3 and lower, the Leviathan may expend 1 Ichor to &amp;quot;adapt&amp;quot; to an attack that inflicts damage. The Leviathan&#039;s Armor is treated as being 1 rank higher against attacks of that general type (bullets, punching, blunt instruments, etc.) for the rest of the scene. The Leviathan may only be &amp;quot;adapted&amp;quot; to one such type of damage at a time. &lt;br /&gt;
* Flexible Protection (OO) - In Depth 3 and lower, the Leviathan may roll Stamina + Sheol as a standard action. He may move ranks of protection equal to his successes from general to ballistic or vice versa, increasing one by decreasing the other. He may not reduce a kind of protection below 0. &lt;br /&gt;
* Lead Ward (OO) - The ballistic values of the Armor granted by this Channel are all 1 rank higher. &lt;br /&gt;
* Inviolable (OOOOO, requires Sheol 5) - In Depth 6, while being attacked by wake-vulnerable creatures, the Leviathan may use its Sheol as its Armor value.&lt;br /&gt;
&lt;br /&gt;
==== The Toad&#039;s Curse (Ancestral Channel) ====&lt;br /&gt;
&#039;&#039;Approaching the ancient creatures of the depths was a hazardous experience; not only did they have great power to bring to bear against interlopers but their very presence could overwhelm with toxic secretions.&#039;&#039;&lt;br /&gt;
* “Depth 0”: Birthright of Vitality&lt;br /&gt;
* “Depth 1”: Unprotected beings in physical contact with the Leviathan suffer a -1 penalty on all actions. After the contact is broken, the penalty lasts for a number of turns equal to the amount of time spent in contact.&lt;br /&gt;
* “Depth 2”: As above, but for every two rounds of full contact, the penalty increases by 1. If it ever rises above the subject&#039;s Stamina + Resolve, they pass out due to pain. When contact is broken, the penalty drops down to -1, and lasts as above. &lt;br /&gt;
* “Depth 3”: As above, but now the penalty applies to any creature within close distance (close enough to touch, even if not touching) of the Leviathan. If the region is left, the penalty now gradually decreases (by 1 each turn), to a minimum of -1, which is suffered for the rest of the scene &lt;br /&gt;
* “Depth 4”: As above, but now the penalty increases for each turn of contact.&lt;br /&gt;
* “Depth 5”: As above, and creatures that have passed out due to exposure will suffer 1 bashing damage for each turn of continued exposure beyond that point. &lt;br /&gt;
* “Depth 6”: As above, but the cloud now covers a region with a radius in feet equal to the Leviathan&#039;s Size.  &lt;br /&gt;
&lt;br /&gt;
==== No Mysteries of the Flesh (Descendant Channel) ====&lt;br /&gt;
&#039;&#039;The voice of the Leviathan is what inspired legends of siren&#039;s. Speaking, crying, bellowing, or whispering: all vocalizations of the Leviathan draws in mortal listeners, robbing them of their will and self determination.&#039;&#039;&lt;br /&gt;
** Dice Pool: Intelligence or Stamina + Medicine + Sheol&lt;br /&gt;
** Action Type: Extended (Each roll represents either one minute of work (first aid and diagnosis) or one hour of intense concentration (for long-term treatment and major physical reconfiguration)&lt;br /&gt;
The Leviathan can exert near-total understanding and control of the physical functions of his body, stopping or redirecting blood flow, diagnosing maladies, and repurposing muscles and organs to increase his capabilities. The lesser examples of this power are acts of will (Intelligence), while the more drastic changes are painful and strenuous (Stamina.) &lt;br /&gt;
* “Depth 0”: Birthright of Vitality&lt;br /&gt;
* “Depth 1”: By expending a point of Ichor, the Leviathan may diagnose illnesses in himself using this Channel; he suffers no penalties for lacking tools (and in fact gains bonuses due to his Sheol.) He may also perform minor field first aid, such as stopping a wound from bleeding and &amp;quot;setting&amp;quot; a broken limb. &lt;br /&gt;
* “Depth 2”: As above, and the Leviathan may now apply any medical treatment that would be possible with advanced equipment, up to and including performing what is effectively surgery on himself. &lt;br /&gt;
* “Depth 3”: As above, and the Leviathan may now use drastic changes to remove the need for sleep, air, water, and food. Each category requires 1 success for twelve hours of suppression. Healing time can be increased as well - successes are divided between duration (12 hours per success) and degree of increase (2 successes for a 100% improvement.) Increased healing burns increased energy. A Leviathan healing at an increased rate requires a proportional degree more of food, water, and sleep than usual. Suppressing the need for these only suppreses one &amp;quot;normal amount&amp;quot; of need, requiring increased successes to compensate for the increased needs. &lt;br /&gt;
* The Leviathan may expend an additional Ichor to perform a check in less time - one turn or ten minutes depending on the procedure.&lt;br /&gt;
* “Depth 4”: As above, and the Leviathan may now expend three successes on a drastic change to &amp;quot;shuffle&amp;quot; a dot from one Physical Attribute to another. The change lasts for one hour, and increased successes can increase the duration by thirty minutes per additional success. The Leviathan may only have dots equal to his Sheol &amp;quot;shuffled&amp;quot; at any one time. &lt;br /&gt;
* “Depth 5”: As above, and the Leviathan may now control his density. He may &amp;quot;swap&amp;quot; his Size and Stamina with a drastic change. This requires one success for each dot of change (So a Size 5, Stamina 3 Leviathan would require two successes.) The change lasts for one hour, and increased successes can increase the duration by thirty minutes per additional success. &lt;br /&gt;
* “Depth 6”: As above, and the Leviathan may now use a drastic change to increase one Physical Attribute by a single dot. This requires successes equal to twice the current rating. The change lasts for one hour, and increased successes can increase the duration by thirty minutes per additional success. The Leviathan may expend 3 additional ichor to perform a check reflexively or in a single minute, depending on the procedure. &lt;br /&gt;
&#039;&#039;&#039;Evolutions&#039;&#039;&#039;&lt;br /&gt;
* Autosculpting (O) - The Leviathan may select a single physical Merit with a dot rating equal to or less than his Sheol. In Depth 3 and lower, he may use a drastic change to gain access to that Merit. This requires successes equal to its dot rating, and provides the Merit for an hour. Additional successes can increase the duration by thirty minutes per additional success. The Leviathan must otherwise qualify for the Merit when gaining it (but may use the increased traits of his Depth 3 form to determine if he does or not.) This Evolution may be purchased mulitple times, each time allowing access to a different Merit. Only Merits that can be explained as raw physical traits can be gained in this fashion (so no Stunt Driver or Fighting Styles.)&lt;br /&gt;
&lt;br /&gt;
Back to the [[LeviathanTempest:Main_Page| Main Page.]]&lt;/div&gt;</summary>
		<author><name>FiveEyes</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=LeviathanTempest:ChapterFour&amp;diff=119219</id>
		<title>LeviathanTempest:ChapterFour</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=LeviathanTempest:ChapterFour&amp;diff=119219"/>
		<updated>2009-09-10T03:18:39Z</updated>

		<summary type="html">&lt;p&gt;FiveEyes: /* The Hunter&amp;#039;s Blood (Descendant Channel) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[PICTURE: Full page, three-quarters top-down view. An alleyway. A man in a black suit, wearing a bronze face mask depicting an impassive man&#039;s face in a Sumerian style, recoils from a prone figure. The prone body is a young man with AmerInd features. He is in a flannel shirt and ripped jeans, and is lying in a pool of blood. His teeth are gritted as he glares defiantly at the masked man. The teeth are triangular, and his left eye is a featureless black pool. The blood is rising up unnaturally at his side and forming a distinct shape - a vulture&#039;s body with a peacock&#039;s tail feathers. Instead of a vulture&#039;s head, three serpents emerge from the neck. The central serpent is hooded, like a cobra. The creature is formed out of blood at its feet but solid elsewhere, and is clearly taking flight towards the masked man.]&lt;br /&gt;
&lt;br /&gt;
= Chapter 4 : Supernatural Powers =&lt;br /&gt;
&lt;br /&gt;
“&#039;&#039;Can you fill his hide with harpoons, or his head with fishing spears? If you lay a hand on him, you will remember the struggle, and never do it again! Any hope of subduing him is false; the mere sight of him is overpowering.&#039;&#039;”&lt;br /&gt;
* Job 41:7-9&lt;br /&gt;
&lt;br /&gt;
Supplementing the mystical advantages – and afflictions - that separate the Tribe from humanity is the exploration of the power available from their Progenitor&#039;s bloodline. While Sheol measures the degree to which a Leviathan is coming to terms with his or her lineage, this method of exploration is not the only one available to them. The Schools of the Tribe emphasize an approach towards definition of the self, and part of that goal is the realization and reclamation of the Tribe&#039;s lost power. &lt;br /&gt;
&lt;br /&gt;
Most Leviathans do not spend particularly much energy simply attempting to gain mystical power. While such things can provide considerable control over the immediate circumstances of a Leviathan&#039;s life, delving deeply into one&#039;s bloodline involves acknowledging the Tribe&#039;s inhumanity in a way that can be frightening to an insecure Leviathan, and even the more balanced and stable members of the Tribe often find that they feel more “stable” spending their time on other studies. At least a portion of this anxiety stems from the fact that the Tribe&#039;s power expresses itself imperfectly in humanoid visages – a member of the Tribe must become monstrous to make use of the lore encoded in his blood. &lt;br /&gt;
&lt;br /&gt;
== Vestiges ==&lt;br /&gt;
The avenues of supernatural power open to the Tribe are referred to as Vestiges. A Vestige is understood as just that, a fragmentary remnant of some facet of the power of the Progenitors which a Leviathan can, with study, seek to emulate. Comprehension of a Vestige, as well as a Leviathan&#039;s conception of how that power is achieved, shapes the Leviathan&#039;s monstrous forms – the closer he moves towards the far limits of his transformative ability, the more of the power of the Vestige is made manifest. Meditation and exploration of a Vestige also serves as a method of forming a personal image of the Tribe&#039;s lost heritage – the Leviathan&#039;s School shapes the ways in which he comprehends the Vestiges and the ways in which they become physically manifest as he attempts to achieve an understanding of his bloodline that gives him a goal to aim for. In other words, the Tribe&#039;s study of Vestiges is part of their attempt to construct an ideal form in which they will feel “complete.” &lt;br /&gt;
&lt;br /&gt;
The Tribe has access to seven Vestiges, corresponding to the seven most major Strains. All of the Tribe&#039;s abilities fall under the blanket of one of these seven categories, and can be further subdivided into Channels. A Channel is a part of the whole – members of Abzu&#039;s Camp tend to refer to them as imperfect emanations of perfect concepts – and serves as a manageable portion of an otherwise massive concept. Leviathans explore a Vestige by comprehending its individual Channels. The most straightforward of these are referred to as Ancestral Channels – they represent certain physical concepts that must be grasped before the more esoteric Descendant Channels can be understood. Descendant Channels involve the conjuration and direction of the forces at the Tribe&#039;s command and, as such, require a greater degree of focus and the power of Ichor to invoke.&lt;br /&gt;
&lt;br /&gt;
The Vestiges are a gift shared by all members of the Tribe. While a given Strain may favor certain aspects of the bloodline, there are no aspects of the Tribe&#039;s power that cannot be gained by a Leviathan that undergoes proper study. On a practical level this means that there are no Channels that are unique to a given Strain or School, and even if a small group of Leviathans “discovered” a lost Channel, the route they took to this discovery could not be the only one – through meditation and experimentation, it would be possible for a Leviathan with infinite time (and patience) to grasp every Channel of every Vestige. The roadmap to these traits is, after all, contained in the blood of each and every Leviathan, and reproduced in imperfect fragments in the families that gave birth to them. &lt;br /&gt;
&lt;br /&gt;
==== Birthrights ====&lt;br /&gt;
Remarkably, the first tentative steps taken in the exploration of a Vestige tend to cover similar ground, no matter the Channel being considered or the methods of the Leviathan in question. This “common ground” represents a Vestige&#039;s Birthright – the most basic expression of that Vestige, a small blessing that any Leviathan that has explored that Vestige has access to in any form. The trick offered by a Birthright is usually limited, a predecessor to the Vestige&#039;s more formal powers, but most members of the Tribe find that the ability to produce their Birthrights at any time more than makes up for the lack of a spectacular effect.  &lt;br /&gt;
&lt;br /&gt;
Mechanically, a Birthright is a single power available to a Leviathan regardless of form, which has one effect and an associated Ichor cost. The invocation of a Birthright involves either no transformation or an imperceptible amount of change – it takes supernatural awareness to mark their use. A Leviathan gains access to a Vestige&#039;s Birthright upon purchasing any of its Ancestral Channels. &lt;br /&gt;
&lt;br /&gt;
==== Evolutions ====&lt;br /&gt;
Comparatively, there are paths that a Leviathan can avoid taking in their exploration of a Channel, certain modes of thought or varieties of adaptation that only become apparent to those that search for them specifically. The Tribe refers to these elaborations of the Vestige as its Evolutions. They are of somewhat greater social and mental importance to a Leviathan than the Channels themselves, as they are adaptations that are deliberately sought – by internalizing these traits, a Leviathan is making a claim as to what he believes his (or even &#039;&#039;the&#039;&#039;) ideal form ought to be. While the marking of a Progenitor&#039;s bloodline causes a Strain to favor certain Vestiges, it is the will of the Leviathan that guides him to more readily undertake a group of Evolutions.&lt;br /&gt;
&lt;br /&gt;
Mechanically, an Evolution is like a Merit – a unique feature purchased separately from other traits. Evolutions are tied to Vestiges or Channels, and provide to the linked powers either additional benefits, new avenues of use, or reduced limitations. Evolutions always have a physical marker that makes them readily apparent to observers – a true scholar of the Tribe might even be able to identify a Leviathan&#039;s School and mastered Channels from observing his Evolutions.  &lt;br /&gt;
&lt;br /&gt;
=== Vestiges of Awareness ===&lt;br /&gt;
There are countless adaptations that permit natural animals to discern amazing degrees of information from their environment - organs that measure electrical impulses, sort and interpret scents, and adaptations that &amp;quot;feel&amp;quot; the impression made by thrashing fish in the water. All of these various miracles of biology - and supernatural improvements beyond the limits of flesh - are available to the Tribe. The Progenitors, if myths are to be believed, had senses that could measure the quiver of thoughts in the heads of their prey, or pierce the limits of space and time. While their descendants cannot make such grandiose claims, the remaining fragments of these impossible gifts are still impressive. &lt;br /&gt;
&lt;br /&gt;
Those members of the Tribe that explore the relics of their lost civilization see these gifts as represented by a wheel of staring eyes or as an indigo mirror, lens, or jewel. The Progenitor most famed for perception is Nagaraja, the ancestor of the Vasuki, yet the Taninim and Bahamutan Strains also have a strong grasp of these talents.   &lt;br /&gt;
&lt;br /&gt;
==== Birthright of Awareness ====&lt;br /&gt;
The Birthright of the Vestige of Awareness is the &#039;&#039;&#039;Gaze of the Depths&#039;&#039;&#039;. Upon its invocation, the Leviathan&#039;s vision ceases to be impaired by water, and he reduces darkness-related vision penalties by his Sheol. He may keep his eyes open underwater, regardless of water quality, without discomfort. These effects last for the rest of the scene.&lt;br /&gt;
* &#039;&#039;&#039;Cost&#039;&#039;&#039;: 1 Ichor&lt;br /&gt;
&lt;br /&gt;
==== Lambent Eyes of Judgment (Ancestral Channel) ====&lt;br /&gt;
&#039;&#039;The Leviathan&#039;s gaze strips away deception and peers into the heart of matters – he seeks out the blackness at the core of all issues, and reads the lines of guilt in the faces of others.&#039;&#039;&lt;br /&gt;
* “Depth 0”: Birthright of Awareness&lt;br /&gt;
* “Depth 1”: 9-Again on Empathy rolls&lt;br /&gt;
* “Depth 2”: As above, and +1 die on Empathy rolls&lt;br /&gt;
* “Depth 3”: As above, but now 8-again on Empathy rolls&lt;br /&gt;
* “Depth 4”: As above, but now +2 dice on Empathy rolls&lt;br /&gt;
* “Depth 5”: As above, but now +3 dice on Empathy rolls&lt;br /&gt;
* “Depth 6”: As above, and the Leviathan is aware of the Vice of all vulnerable subjects inside his Wake.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Evolutions&#039;&#039;&#039;&lt;br /&gt;
* Light of Truth (O) In Depth 1 and lower, the Leviathan&#039;s eyes (or body, or some new and horrific organ) give off light – roughly equivalent to candlelight (about a yard of illumination). In this region, Wake-vulnerable subjects lose 10-again on their Subterfuge rolls.&lt;br /&gt;
* Lantern of Shame (OO, requires Light of Truth): At Depth 3 and below, the light&#039;s intensity increases to that of a lantern, and its light removes the ability of Wake-vulnerable subjects to regain Willpower from their Vice.&lt;br /&gt;
* Pyre for Sinners (OOOOO, requires Lantern of Shame): At Depth 6, the light&#039;s intensity increases to that of a bonfire (ten yards of illumination). In addition to the other effects, Wake-vulnerable supernatural beings in the light cannot make use of occult abilities that involve Subterfuge, such as the Obfuscate ability “The Familiar Stranger” (Vampire pg 137). &lt;br /&gt;
&lt;br /&gt;
==== One Brain, Many Minds (Ancestral Channel) ====&lt;br /&gt;
&#039;&#039;The sad limit of modern creatures of a single consciousness drawn together from the offerings of the brain does not need to be obeyed by Leviathans. As their ancestors once did, they can support a chorus of coordinated psyches within their brains.&#039;&#039;&lt;br /&gt;
* “Depth 0”: Birthright of Awareness&lt;br /&gt;
* “Depth 1”: 9-Again on Wits rolls&lt;br /&gt;
* “Depth 2”: As above, but now 8-again on Wits rolls&lt;br /&gt;
* “Depth 3”: As above, and the Leviathan gains +5 dice on a Wits-based roll when expending Willpower on it, instead of +3. &lt;br /&gt;
* “Depth 4”: As above, and +1 to Wits.&lt;br /&gt;
* “Depth 5”: As above, and the Leviathan ignores dice pool penalties based off of distractions. Combat maneuvers based off of feinting fail automatically unless the user&#039;s relevant Skill is higher than the Leviathan&#039;s Wits. &lt;br /&gt;
* “Depth 6”: As above, but now +2 to Wits.&lt;br /&gt;
&#039;&#039;&#039;Evolutions&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== Oroborus&#039; Kin (Ancestral Channel) ====&lt;br /&gt;
&#039;&#039;In the primordial ocean, time flowed as all waters did.  Some of the great beasts of that ocean stretched themselves along such flows and devoured their pasts and future in single gulps.  This feat lies beyond modern Leviathans, but they may still hunt the strange eddies of time.&#039;&#039;&lt;br /&gt;
* “Depth 0”: Birthright of Awareness&lt;br /&gt;
* “Depth 1”: 9-Again on prophecy rolls (Such as those made during a fortune-telling ritual or to discern the meaning of an existing prophecy)&lt;br /&gt;
* “Depth 2”: As above, but now 8-again on such rolls. The Leviathan benefits from a free specialty in a specific form of divination (usually linked to Occult) &lt;br /&gt;
* “Depth 3”: As above, and +1 die on relevant rolls.&lt;br /&gt;
* “Depth 4”: As above, but now +2 dice on relevant rolls&lt;br /&gt;
* “Depth 5”: As above, and the Leviathan may now use fortuitous events as a basis for prophecy - upon witnessing a dramatic failure or exceptional success, he may reflexively and immediately enact any prophecy ritual he knows which normally requires ten minutes or less to perform. The event substitutes for the necessary materials and actions. &lt;br /&gt;
* “Depth 6”: As above, and the Leviathan may &amp;quot;see&amp;quot; temporal anomalies as well as unusual alterations in the fabric of fate. This permits him to use normal senses to note the presence of mystically-warped fates or regions in which supernatural means have been used to distort time. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Evolutions&#039;&#039;&#039;&lt;br /&gt;
* Third Eye (OOO, requires Sheol 3): At Depth 3 and below, the Leviathan may use his five normal senses to discern the past and future. He may use a Wits + Occult prophecy roll to get &amp;quot;sensations&amp;quot; from a person or object that up to seven minutes (-1), hours (-2), days (-4) or even years (-8) divorced from the present, in any direction. These &amp;quot;sensations&amp;quot; default to the most &amp;quot;important&amp;quot; or impressive event in the time frame sensed, and provide only hints. A fisherman who will drown in three days might provide the taste of salt water, for instance. Events are considered &amp;quot;important&amp;quot; based off of some notion of their &amp;quot;notability&amp;quot; and import to the subject. &lt;br /&gt;
* Divine Perspective (O or OOO, requires Third Eye and Sheol 4 or 5): At Depth 6, the Leviathan may reflexely and constantly receives sensory data from people and objects that extends up to seven minutes in either direction in their personal timeline, as detailed under Third Eye. The three-dot version of this Merit gathers information for up to seven hours. &lt;br /&gt;
&lt;br /&gt;
==== Eye of the Watchful Deity (Descendant Channel) ====&lt;br /&gt;
&#039;&#039;The Leviathan may ride the senses of its followers, making use of their eyes and ears to extend its reach and review the world from safety.&#039;&#039;&lt;br /&gt;
* “Depth 0”: Birthright of Awareness&lt;br /&gt;
* “Depth 1”: The Leviathan can share the senses of a Beloved or bonded Lahmasu within 10 feet, seeing and hearing what they do. The Leviathan is in a trance state (unaware, no Defense) while doing this, and does not independently roll to notice things - he or she merely perceives what the subject does. The Leviathan needs to know the vague direction towards a subject to tap in - they can&#039;t guess until they get the correct answer, however. The subject is aware of this effect. It lasts until terminated, until the end of the scene, or until the subject leaves the target area. The Leviathan &#039;&#039;must&#039;&#039; terminate the effect to move and act freely. &lt;br /&gt;
* “Depth 2”: As above, but within 10 yards.&lt;br /&gt;
* “Depth 3”: As above, but within 100 yards. The Leviathan may now expend 1 additional Ichor to target a willing subject that is vulnerable to the Wake but not a Beloved or Lahmasu. In addition to the direction to the subject, the Leviathan must also either know the target&#039;s name or be able to see them with the naked (if supernaturally enhanced) eye.&lt;br /&gt;
* “Depth 4”: As above, but within a half-mile.&lt;br /&gt;
* “Depth 5”: As above, but within a mile.&lt;br /&gt;
* “Depth 6”: As above, but within 10 miles. The Leviathan can expend 3 additional Ichor to target unwilling subjects that are vulnerable to the Wake - this requires an opposed roll (Presence + Sheol vs Resolve + power stat) to accomplish. The normal restrictions for targetting non-Beloved apply. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Evolutions&#039;&#039;&#039;&lt;br /&gt;
* Gentle Touch (O) If the Leviathan&#039;s Subterfuge + Sheol is greater than the subject&#039;s Willpower, they are not aware of being monitored. This does not prevent a subject from resisting if unwilling - in this case the victim, should they be affected, is aware that they were subject to mental assault but is not aware of whether they are still being &amp;quot;hijacked&amp;quot; or not.&lt;br /&gt;
* Split Focus (OOO): In Depth 3 and below, the Leviathan now taps into the senses of a subject as an unrolled action - they must devote attention to it, but are not in a trance and retain awareness of their surroundings and their Defense trait. The Leviathan may also opt not to use a subject&#039;s senses in a turn, taking its normal action, without breaking the effect.&lt;br /&gt;
* All-Seeing (OOOO, requires Split Focus): At Depth 6, the Leviathan uses the senses of the target as a reflexive action - it may act freely and has constant awareness of information gathered by both its senses and those of the subject. &lt;br /&gt;
&lt;br /&gt;
==== Memories Before Time (Descendant Channel) ====&lt;br /&gt;
&#039;&#039;Beyond the confines of the world as it is now exist wonders unimagined. Some Leviathans can do more, however, than imagine them. For some, the memory of these things is present and terrible, and waiting to be called to the fore.&#039;&#039;&lt;br /&gt;
** Dice Pool: Wits + Occult + Sheol&lt;br /&gt;
* “Depth 0”: Birthright of Awareness&lt;br /&gt;
* “Depth 1”: The Leviathan may dip into the reserve of ancestral memory and conjure up knowledge of a Skill it does not possess. It may use the Skill for a single roll at a rating of its successes, subject to its normal Trait maximums.&lt;br /&gt;
* “Depth 2”: As above, but the Leviathan may divide successes between Skill rating and number of rolls it can be used for (minimum 1).&lt;br /&gt;
* “Depth 3”: The Leviathan may now expend 1 additional Ichor and, on a successful roll, spend any current XP (plus &amp;quot;borrow&amp;quot; against up to Willpower XP) to increase any skill or buy specialties. Borrowed XP is deducted one per session until paid off. The improvement occurs immediately after the successful roll.. &lt;br /&gt;
* “Depth 4”: As 3 above, but the Leviathan may now improve or gain Mental Attributes or Merits in this fashion.&lt;br /&gt;
* “Depth 5”: On a successful roll, the Leviathan may opt to give up a dot of Willpower in order to gain 8 XP.&lt;br /&gt;
* “Depth 6”: As above. The Leviathan may now spend 3 additional Ichor and roll this power at a penalty of (current Willpower +1). On a success, the Leviathan may regain a lost dot of Willpower for 7 XP. On a failure, no experience is lost. On a dramatic failure, 5 XP are lost. Regardless of success or failure, the Leviathan gains a minor Derangement. &lt;br /&gt;
&lt;br /&gt;
==== Alternate: Memories Before Time (Descendant Channel) ====&lt;br /&gt;
&#039;&#039;Beyond the confines of the world as it is now exist wonders unimagined. Some Leviathans can do more, however, than imagine them. For some, the memory of these things is present and terrible, and waiting to be called to the fore.&#039;&#039;&lt;br /&gt;
** Dice Pool: Wits + Occult + Sheol&lt;br /&gt;
* “Depth 0”: Birthright of Awareness&lt;br /&gt;
* “Depth 1”: The Leviathan may dip into the reserve of ancestral memory and conjure up knowledge of a Skill it does not possess. It may use the Skill at a rating of 1 for a number of rolls equal to its successes.&lt;br /&gt;
* “Depth 2”: As above, but the Leviathan also benefits from 9-Again with the conjured skill.&lt;br /&gt;
* “Depth 3”: The Leviathan may now expend 1 additional Ichor to include a Specialty alongside a conjured skill. &lt;br /&gt;
* “Depth 4”: The Leviathan now uses conjured skills are a rating of 3.&lt;br /&gt;
* “Depth 5”: The Leviathan now benefits from 8-Again with conjured skills. &lt;br /&gt;
* “Depth 6”: The Leviathan can expend 3 additional Ichor to conjure a Skill with an accompanying Specialty at a rating of 5 or two skills, each with its own Specialty, at a rating of 3. If two Skills are recalled, the Leviathan has the full complement of rolls with both skills - each has its own pool.  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Evolutions&#039;&#039;&#039;&lt;br /&gt;
* Lasting Impression (O) When using the Depth 1 iteration of this Channel, the Leviathan may &amp;quot;conjure&amp;quot; the Merit Eidetic Memory instead of a Skill. If he does so, it lasts for a number of minutes equal to his successes. The 9-Again or 8-Again benefits will apply to attempts to recall information while under stress.&lt;br /&gt;
* Lost Tongue (O) When using the Depth 1 iteration of this Channel, the Leviathan may &amp;quot;conjure&amp;quot; a Language instead of a Skill. If he does so, it lasts for a number of minutes equal to his successes and is possessed at the same dot rating as a conjured Skill would have been at. &lt;br /&gt;
* Split Focus (OOO): In Depth 3 and below, the Leviathan may expend 1 Ichor to attempt to remember an obscure fact as though he possessed the Merit Encyclopedic Knowledge.&lt;br /&gt;
* Tutelary Cocoon (OOO): In Depth 3 and below, The Leviathan may chose to expend 1 Willpower to form a cocoon, sealing itself away in a sleep-like trance which lasts 24 hours. During this time, the Leviathan may conjure a Skill (or Merit, if available) and purchase or improve it with experience points, as though it had received adequate training and instruction from adept tutors. Only one purchase may be made with each trance period. The Leviathan may &amp;quot;borrow&amp;quot; experience up to its Resolve if available points are insufficient, but gains a minor Derangement for doing so. A Leviathan in experience &amp;quot;debt&amp;quot; continues to gain experience as normal but must pay off the balance before it can purchase or improve Traits with experience. When the debt is paid off, the Derangement is also removed.&lt;br /&gt;
&lt;br /&gt;
=== Vestiges of Elements ===&lt;br /&gt;
&lt;br /&gt;
==== Birthright of Elements ====&lt;br /&gt;
The Birthright of the Vestige of Elements is the &#039;&#039;&#039;Veil of Seas&#039;&#039;&#039;. The Leviathan may compel a body of water of his Size or less to give off a cloud of fog, which inflicts a -3 sight penalty on all relevant rolls made on objects obscured by it. The fog expands considerably – the cloud&#039;s radius is roughly (Source&#039;s Size) in yards. The cloud lasts until the end of the scene or until mystically disperses.&lt;br /&gt;
* &#039;&#039;&#039;Cost&#039;&#039;&#039;: 1 Ichor&lt;br /&gt;
&lt;br /&gt;
==== Creature of the Luminous Ocean (Ancestral Channel) ====&lt;br /&gt;
Nothing is truly empty. The Leviathan knows this, she swims through what seems to be a void, bathed in a see of luminous power; power that she can bring to bear against others.&lt;br /&gt;
* “Depth 0”: Birthright of Elements&lt;br /&gt;
* “Depth 1”: 9-Again on Computer and Survival rolls&lt;br /&gt;
* “Depth 2”: As above, but now 8-Again on Computer and Survival rolls&lt;br /&gt;
* “Depth 3”: As above, and +1 dice on Computer and Survival rolls, and Armor 1 vs. electrical damage&lt;br /&gt;
* “Depth 4”: As above, but now +2 dice on Computer and Survival rolls, and electrical damage cannot stun or paralyze the Leviathan.&lt;br /&gt;
* “Depth 5”: As above, but now Armor (Size) vs. electrical damage&lt;br /&gt;
* “Depth 6”: As above, and the Leviathan can operate computers and other electrical devices within (Sheol) yards without touching them; The Leviathan can effectively swim through electric and magnetic fields at half-speed, this essentially allows for flight. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Evolutions&#039;&#039;&#039;&lt;br /&gt;
* Deep Battery (OO): At Depth 3 and below, the Leviathan&#039;s touch can provide electrical charge sufficient to power an electrical device of his Size or less. He must maintain contact to keep the device powered, and this contact will damage the device over the course of the scene – effectively inflicting electrical damage equal to the Leviathan&#039;s Sheol. &lt;br /&gt;
* Thundering Fists (OO) At Depth 3 and below, the Leviathan may make electrically-charged unarmed strikes. This costs the Leviathan 1 Ichor per strike. The strikes are + (Sheol)B weapons with the Stun property, which inflict electrical damage (which most mundane armor cannot negate) and are made with the Brawl Skill. &lt;br /&gt;
* Crackling Rebuke (OOOOO, requires Deep Battery): At Depth 6, the smell of atmosphere surrounds the Leviathan, and sparks crackle between his fingertips and shoot out of his mouth when he speaks. At this point foes that strike the Leviathan unarmed suffer bashing damage equal to his Sheol. This damage is electrical in nature. Those that grapple him suffer as though they were exposed to a constant current (World of Darkness, pg. 178).&lt;br /&gt;
&lt;br /&gt;
==== The Sky Cauldron (Descendant Channel) ====&lt;br /&gt;
&#039;&#039;Stirring the sky, the Leviathan may worsen weather conditions, calling up rain, winds, and hail. At the farthest reaches of this power, the Leviathan may call down boat-sundering storms with ease.&#039;&#039;&lt;br /&gt;
** Dice Pool: Intelligence + Occult + Sheol&lt;br /&gt;
** Action Type: Extended (Each roll represents 5 minutes of commanding the skies)&lt;br /&gt;
The Leviathan may summon inclement weather, activating this power repeatedly to increase the intensity or duration. The Depth that the Leviathan is at determines the maximum intensity of weather available to him. The weather lasts for a number of minutes equal to the Leviathan&#039;s successes and covers a region with a radius of 100 yards per point of Sheol. The Leviathan may opt to create weather less disastrous than he has access to. If existing weather is present, the Leviathan may reduce the necessary successes by the degree of difference between current conditions and the intended goal (i.e. if heavy rain exists, the Leviathan needs only 5 additional successes to ratchet it up to a hailstorm. &lt;br /&gt;
* “Depth 0”: Birthright of Elements&lt;br /&gt;
* “Depth 1”: The Leviathan may summon gentle rain or a slight breeze. (1 success necessary)&lt;br /&gt;
* “Depth 2”: As above, but the Leviathan may summon light rain or a strong breeze - enough to ruin a picnic. (3+ successes) &lt;br /&gt;
* “Depth 3”: As above, but the Leviathan may summon heavy rain and wind - cancelling most outdoor events. (5+ successes) The Leviathan may expend 1 additional Ichor to make a check in a single minute. &lt;br /&gt;
* “Depth 4”: As above, but the Leviathan may summon a large thunder or hailstorm - those exposed take a level of bashing damage for each minute of exposure (10+ successes) . &lt;br /&gt;
* “Depth 5”: As above, but the Leviathan may summon a catastrophic storm or monsoon - power is lost, property damaged. Those exposed take a level of bashing damage for each turn of exposure. (15+ successes)&lt;br /&gt;
* “Depth 6”: As above, but the Leviathan may summon a storm that grounds planes and capsizes small ships. Those exposed take a level of &#039;&#039;lethal&#039;&#039; daage for each turn of exposure (20+ successes). The Leviathan may expend 3 additional Ichor to make a check in a single turn. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Evolutions&#039;&#039;&#039;&lt;br /&gt;
* All-Weather Flesh (O) In Depth 1 and below, the Leviathan has Armor (Sheol) against damage inflicted by inclement weather, conjured or otherwise. This is sufficient to prevent the damage dealt by exposure to most weather.&lt;br /&gt;
* Broad Storm (OOO): In Depth 3 and below, the radius of the Leviathan&#039;s conjured weather is 250 yards per point of Sheol.&lt;br /&gt;
* Lance of the Heavens (OOO): In Depth 3 and below, the Leviathan may expend 1 Ichor to attack foes with bolts of conjured lightning. This is an electrical attack pitting the Leviathan&#039;s (Intelligence + Occult + Sheol - subject&#039;s Defense) It is electrical and therefore ignores most armor, and has a short range of (Leviathan&#039;s Sheol x 10) yards, a medium range of twice that, and a long range of four times the short range. It deals bashing damage and has the Stun property. &lt;br /&gt;
* Biblical Deluge (OOOOO): In Depth 6, the Leviathan&#039;s conjured weather lasts for 10 minutes for each success.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Swallowing the Storm (Descendant Channel) ====&lt;br /&gt;
&#039;&#039;Once the weather obeyed the primordial creatures, wind blowing only when they allowed it. Even a modern Leviathan can exert some of that control, absorbing violent weather in to its body.&#039;&#039;&lt;br /&gt;
** Dice Pool: Stamina + Survival + Sheol&lt;br /&gt;
** Action Type: Extended (Each roll represents 1 minute of concentration)&lt;br /&gt;
The mirror image of the Sky Cauldron, the Leviathan may use this Channel to &amp;quot;swallow&amp;quot; weather effects, stopping storms and gales by absorbing the power within them. Disrupting weather is easier than creating it, but the difficulty increases considerably when the weather has been conjured. In such cases, the Leviathan subtracts the Sheol (or Power stat equivalent) of the weather&#039;s creator from all rolls. If a Leviathan wishes to merely &#039;&#039;reduce&#039;&#039; the intensity of weather, he or she needs only score successes equal to the difference between the intensities listed below (so it takes 10 successes to turn a hurricane into a strong storm, for instance.) &lt;br /&gt;
&lt;br /&gt;
The Leviathan must be within (100 x Sheol) yards of the center of the weather&#039;s most intense region. This means that a Leviathan that wishes to take on a hurricane or tornado has to place himself at considerable risk. &lt;br /&gt;
* “Depth 0”: Birthright of Elements&lt;br /&gt;
* “Depth 1”: The Leviathan may negate gentle rain or a slight breeze. (1 success necessary)&lt;br /&gt;
* “Depth 2”: As above, but the Leviathan may clear away a light rain or strong breeze. (2 successes necessary) &lt;br /&gt;
* “Depth 3”: As above, but the Leviathan may remove heavy rain and wind - enough to negate the vast majority of normal weather (4 successes necessary.)  The Leviathan may expend 1 additional Ichor upon negating a weather pattern - this negates his need to eat or drink for a number of days equal to the successes he required to disrupt it. &lt;br /&gt;
* “Depth 4”: As above, but the Leviathan may annihiate large thunder or hailstorms - those sufficient to damage those left exposed (as Depth 4 of the Sky Cauldron, above. 6 successes are necessary.)&lt;br /&gt;
* “Depth 5”: As above, but the Leviathan may remove even a catastrophic storm or monsoon - the leval of havoc unleashed by most conjured and unnatural weather. (10 successes necessary)&lt;br /&gt;
* “Depth 6”: As above, but the Leviathan may prevent the fiercest weather - even a record-breaking hurricane or tornado (14 successes necessary.) The Leviathan may expend 3 additional Ichor to make a check in a single turn. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Evolutions&#039;&#039;&#039;&lt;br /&gt;
* Zone of Calm (OOO, Requires Sheol 2): The Leviathan may opt to &amp;quot;bind&amp;quot; Ichor while activating this Channel. As long as it remains bound, successes in excess of those necessary to disrupt the weather that the Leviathan originally targetted will maintain the effect for one hour each. While the effect is maintained, natural weather of equal or lesser magnitude to the original target will not affect the region within (100 x Sheol) yards of the center of the original center. Those attempting to create supernatural weather inside this region subtract the Leviathan&#039;s Sheol from relevant rolls. When the duration of the calm region expires, the Ichor becomes unbound. &lt;br /&gt;
* Cultist Proxy (OOO): The Leviathan may &amp;quot;bind&amp;quot; a single Ichor to one of his Beloved or bound Lahmasu. In Depth 3 and below, he may exercise this Channel &amp;quot;through&amp;quot; his proxy, allowing him to use the power as though he were physically in their location. The Leviathan must be aware of the rough position of the Cultist and be facing that direction. &lt;br /&gt;
* Long Grasp (OO) In Depth 3 and below, the Leviathan can negate weather while within (250 x Sheol) yards of its center.&lt;br /&gt;
* Easy Suppression (OOO): The Leviathan&#039;s Depth 6 iteration of this Channel is a reflexive action.&lt;br /&gt;
&lt;br /&gt;
=== Vestiges of Fecundity ===&lt;br /&gt;
&lt;br /&gt;
==== Birthright of Fecundity ====&lt;br /&gt;
The Birthright of the Vestige of Elements is the &#039;&#039;&#039;Crimson Tithe&#039;&#039;&#039;. By letting his blood mingle with that of another, the Leviathan may open a mystical channel that permits him to infuse a valid subject with his Ichor. This requires an open wound sufficient to draw blood (or one level of bashing damage to represent the creation of one) for both the Leviathan and the intended beneficiary, who must remain touching – generally, the transfer looks like a “blood brothers” declaration, with two freshly-cut limbs held together. The Leviathan may transfer Ichor to the target at his maximum rate of expense, until he decides to stop, breaks contact, or the subject is holding the maximum amount of Ichor that he can. This has no effect on creatures who do not possess an Ichor pool.&lt;br /&gt;
* &#039;&#039;&#039;Cost&#039;&#039;&#039;: Varies&lt;br /&gt;
&lt;br /&gt;
==== Magnanimous Host to All  (Ancestral Channel) ====&lt;br /&gt;
&#039;&#039;Teeming with symbiotic creatures that can not properly survive in the lessened world, the Leviathan&#039;s body sustains these creatures in exchange for the benefits they provide.&#039;&#039;&lt;br /&gt;
* “Depth 0”: Birthright of Fecundity&lt;br /&gt;
* “Depth 1”: 9-Again on Animal Ken and Medicine rolls&lt;br /&gt;
* “Depth 2”: As above, but now 8-Again on Animal Ken and Medicine rolls&lt;br /&gt;
* “Depth 3”: As above, and +1 dice on  Animal Ken and Medicine rolls. &lt;br /&gt;
* “Depth 4”: As above, but now +2 dice on  Animal Ken and Medicine rolls. &lt;br /&gt;
* “Depth 5”: As above, and the Leviathan gains two free specialties to any two skills and may pick a third Skill to apply 8-again to. &lt;br /&gt;
* “Depth 6”: As above, and when the Leviathan would be killed by a strike, the damage is negated and he permanently loses one Size. If this would reduce his Size to 0, he dies.  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Evolutions&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== Incubation of the Second Self (Descendant Channel) ====&lt;br /&gt;
&#039;&#039;Leviathans capable of incubating the second self can reproduce without any outside aid, essentially cloning itself.  This does not have to be brought to full term, or even sent along the exact same path, allowing the Leviathan to bring forth new creatures from its flesh.&#039;&#039;&lt;br /&gt;
** Dice Pool: Resolve + Medicine + Sheol&lt;br /&gt;
** Action Type: Extended &lt;br /&gt;
The Leviathan is capable of parthenogenesis, creating an egg hosted within its body which will hatch over time, producing a near-copy of the Leviathan him or herself. The only certain difference is the inability of this Channel to reliably produce another Leviathan - the result is almost always a Hybrid unless special ritual measures are taken. Even these can only &#039;&#039;slightly&#039;&#039; increase the chances of the egg producing a normal human or full Leviathan. It takes 3 successes to produce the egg, which gestates for 18 months. &lt;br /&gt;
&lt;br /&gt;
Each time the Leviathan activates this Channel, one point of the Ichor spent is &amp;quot;bound&amp;quot; into the egg until it is hatched. The Leviathan cannot regain this &amp;quot;bound&amp;quot; Ichor. While hosting an egg which contains more bound Ichor than his or her Stamina, the Leviathan suffers a -2 penalty to all dice pools due to physical strain. Upon hatching, the egg deals (Bound Ichor - host&#039;s Stamina) lethal damage to its parent. &lt;br /&gt;
&lt;br /&gt;
A Leviathan may host up to its Sheol in eggs at one time. &lt;br /&gt;
* “Depth 0”: Birthright of Fecundity&lt;br /&gt;
* “Depth 1”: The Leviathan may spend 1 Ichor to make an egg-creation roll. Each roll represents an hour of concentration and physical strain. &lt;br /&gt;
* “Depth 2”: As above, but the Leviathan may devote rolled successes to reduce the gestation time of the egg by one month per three successes, to a minimum of (10 - Sheol) months or one week, whichever is greater. &lt;br /&gt;
* “Depth 3”: As above, but the Leviathan can devote rolled successes to reduce the effective (not actual) bound Ichor in the egg, reducing the difficulty of carrying it. Each three successes devoted to this reduces the effective bound Ichor by one, to a minimum of one. The Leviathan may expend 1 additional ichor to divide successes on a given roll, creating or improving multiple eggs. Each egg will impose its own strain penalty, and the penalties are cumulative. &lt;br /&gt;
* “Depth 4”: As above, but the Leviathan may devote successes to &amp;quot;sculpt&amp;quot; the resulting creatures, altering their features slightly. Mostly-cosmetic changes (difference in gender or race) require three successes, while drastic changes (additional limbs, animal features, etc.) require five or more. Hybrid traits (see the Antagonists chapter) can be added or removed for (dot rating +2) successes.  &lt;br /&gt;
* “Depth 5”: As above, but the Leviathan may &amp;quot;template&amp;quot; his personality onto the egg. This requires a number of successes equal to his Tranquility; the resulting creature has the Leviathan&#039;s Tranquility (or equivalent in Morality), Virtue, and Vice upon birth. It also prioritizes its Skills (primary, secondary, etc.) in the same fashion. This costs the Leviathan a &#039;&#039;dot&#039;&#039; of Willpower, and may be a Tranquility violation.  &lt;br /&gt;
* “Depth 6”: The Leviathan may expend 3 additional ichor to make rolls solely for the purpose of embedding his spiritual essence into an egg. The egg must first have the Leviathan&#039;s personality template. This requires (five + Leviathan&#039;s Sheol) successes, and additionally costs a &#039;&#039;dot&#039;&#039; of Sheol. Record the Levitahtan&#039;s permanent Sheol after success. Should the spawned creature ever Emerge as a Leviathan after the death of its &amp;quot;parent,&amp;quot; roll the fledgling&#039;s Sheol in an opposed check against the deceased Leviathan&#039;s. If the parent succeeds, the imprinted essence hijacks the body, replacing its Vestiges, Sheol, and Mental and Social Attributes and Skills with its own. The losing essence is annihilated (in the case of a tie, everyone loses.) Hijacking a body in this fashion is a Tranqulity-1 transgression, but serial immortality&#039;s not a bad gig. &lt;br /&gt;
&lt;br /&gt;
===== Sidebar: One Bad Mother =====&lt;br /&gt;
The creatures spawned by Incubation of the Second Self use the Hybrid template by default - usually of the Lahmasu sub-breed most typical to the Leviathan&#039;s Strain. On a game-mechanical level, this is the only outcome that occurs without the use of outside effort, such as a ritual, to attempt to beat the system. Even these should be a matter discussed between players and storytellers. Thematically speaking, the Tribe has yet to discover a reliable way to reproduce &amp;quot;safely,&amp;quot; both in the sense of &amp;quot;increasing the number of Leviathans&amp;quot; or &amp;quot;having a child that isn&#039;t monstrous.&amp;quot; It&#039;s not fair, but it&#039;s part of what happens to monsters. &lt;br /&gt;
&lt;br /&gt;
Genetically speaking, they&#039;re &amp;quot;near-matches&amp;quot; to the Leviathan when under scientific scrutiny - close enough that it&#039;d draw attention. It&#039;s of some interest to the Tribe, however, that most forms of biological damage and imposed mutation (the hazards of life as a Leviathan) don&#039;t transfer to the egg. It most resembles &amp;quot;what the Leviathan would have looked like had they been born as a Hybrid,&amp;quot; and does not carry Lamarckian markers of the parent&#039;s changes. A templated personality will lead the spawn to pursue a similar course as its parent, but nothing can ensure a complete duplicate.&lt;br /&gt;
&lt;br /&gt;
Rumors persist that certain ancient Leviathans perfected Evolutions or rituals that ensured that even the children of their children would carry a soul imprint - meaning that the press of time would ensure the possibility of their return. Occasionally, Legions have formed around this idea, either seeking to defeat death or to protect the Tribe and humanity from the depredations of a returned horror from bygone days.&lt;br /&gt;
&lt;br /&gt;
Beyond ritual attempts to affect the traits of an egg, the most common and gruesome thing that Leviathans and other Ichor-users can do with an egg is &#039;&#039;consuming&#039;&#039; it. The Ichor bound into the egg can be harvested in this fashion, but doing so is a Tranquility-3 transgression, or a Tranquility-1 transgression for a Leviathan that consumes its own young. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Evolutions&#039;&#039;&#039;&lt;br /&gt;
* Easy Birth (OO, Requires Stamina 3): In Depth 3 and below, the Levithan reduces the effective bound Ichor of all eggs by 1 for the purpose of damage upon birth and physical strain penalties.&lt;br /&gt;
* Opportunistic Parasitism (OOOO, Requires Sheol 3): In Depth 3 and below, the Leviathan may transfer an egg that it is hosting to a helpless creature of Size 5 or greater. This requires a minute of time and inflicts three levels of bashing damage. The Leviathan&#039;s Ichor remains bound in the egg, but from that point onward only the host suffers from potential strain penalties and will suffer damage upon the egg&#039;s &amp;quot;birth.&amp;quot; Traumatic and grisly surgery, at the very least, will be required to remove the egg early. Such surgery usually deals lethal damage equal to the egg&#039;s bound Ichor. &lt;br /&gt;
* Traumatic Parasitism (OOO, Requires Opportunistic Parastism and Strength 3): In Depth 3 and below, upon scoring an exceptional success against a target using a natural weapon that deals lethal damage, the Leviathan may attempt to reflexively transfer an egg from its body into that of the target. The subject must be Size 5 or greater, and rolls its Stamina (+ Power stat) in an opposed roll against the Leviathan&#039;s Sheol. The subject may add any bonuses related to staving off disease to its roll. Most will also spend Willpower, unsurprisingly. &lt;br /&gt;
* Hyperparasitism (OOO, Requires Opportunistic Parastism): In Depth 3 and below, when presented with a helpless host containing an egg created by another Leviathan, the character can &amp;quot;overwrite&amp;quot; the egg with one of its own, using the energy bound in the egg to feed its own spawn. The Leviathan makes use of this Channel to create an egg inside the host. This uses the normal system, but the character may first spend the Ichor bound into the egg to be replaced before resorting to its own. This consumes the replaced egg, which is generally a Tranquility violation.&lt;br /&gt;
* Reflexive Genesis (OOO): In Depth 3 and below, the Leviathan may reflexively consume an egg that it is hosting, regaining the bound Ichor as noted in the sidebar.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Womb of Terrors (Descendant Channel) ====&lt;br /&gt;
&#039;&#039;The divine Ichor flowing through the Leviathan&#039;s blood gives birth to new and horrible life, clawing its way out of gore and shaped and directed by the will of the Leviathan who gave it life.&#039;&#039;&lt;br /&gt;
** Dice Pool: Stamina + Sheol&lt;br /&gt;
** Action Type: Standard&lt;br /&gt;
When the Leviathan has an open wound (is suffering at least a single level of lethal damage), it may shape creatures from its blood. Upon taking this Channel, the Leviathan designs three creatures which are born of its blood (see sidebar). It may call forth these creatures with a successful roll. The creatures instinctively take actions desired by the Leviathan without verbal instruction. If the Leviathan is not bleeding and wishes to activate this power, he may reflexively open the wound necessary if he has adequate tools at hand (or has hands that serve as adequate tools.) A Leviathan may only have a number of offshoots equal to its Sheol exist at any one time, buy may only have a single third-degree offshoot at a time. &lt;br /&gt;
* “Depth 0”: Birthright of Fecundity&lt;br /&gt;
* “Depth 1”: The Leviathan may summon its first-stage offshoot. It is present for one turn per success on the summoning roll. &lt;br /&gt;
* “Depth 2”: As above, but it is present for three turns per success.&lt;br /&gt;
* “Depth 3”: As above, but it is present for a minute per success. The Leviathan may expend 1 additional ichor to instead call its second-stage offshoot, which is present for one turn per success. &lt;br /&gt;
* “Depth 4”: As above, but first-degree offshoots are present for five minutes per success and second-degree offshoots for three turns per success. &lt;br /&gt;
* “Depth 5”: As above, but first-degree offshoots are present for a half-hour per success and second-degree offshoots for one minute per success. &lt;br /&gt;
* “Depth 6”: As above, but first-degree offshoots are present for an hour per success and second-degree offshoots for five minutes per success. The Leviathan may expend 3 additional ichor to instead call its third-stage offshoot, which is present for one turn per success. &lt;br /&gt;
&lt;br /&gt;
===== Sidebar: Horrors made Flesh =====&lt;br /&gt;
Upon purchasing the Channel Womb of Terrors, the Leviathan&#039;s player may design three offshoots. As the Leviathan&#039;s Sheol increases, these offshoots become more powerful, but their general form remains the same. The offshoots need not be graduated versions of the same beast, and it&#039;s acceptable - in fact, highly appropriate - that their outward forms are alien, amalgamations of various beasts with fearsome appearances. An offshoot can usually not be mistaken for any natural animal. Each offshoot has &amp;quot;base&amp;quot; Traits and a pool of points which the Leviathan&#039;s player uses to customize the beast. Once determined, an ability is set and the assigned points cannot be re-assigned. &lt;br /&gt;
&lt;br /&gt;
Horrors are treated like animals, using the higher of their Dexterity or Wits to determine Defense. They lack fine manipulation and cannot hold or use most tools unless a trait is purchased to permit this - and even in this case their intellect is too limited to apply most tools effectively. They are entirely amphibious and may breathe water and swim at full Speed. They execute commands to the best of their intelligence. Note that it may be difficult to craft the core book&#039;s example animals as offshoots - they cannot generalize (and that guard dog has phenomenal stats!)&lt;br /&gt;
* First-Stage Offshoot: All attributes begin at one, Size 2, Speed species factor 5, no skills. Attributes and Skills cannot exceed 3.&lt;br /&gt;
** A first-stage offshoot is built with a pool of points equal to the Leviathan&#039;s Stamina + Sheol.&lt;br /&gt;
* Second-Stage Offshoot: Physical attributes begin at two, all others at one, Size 3, Speed species factor 5, no skills. Attributes and Skills cannot exceed 4.&lt;br /&gt;
** A second-stage offshoot is built with a pool of points equal to 3 + Leviathan&#039;s Stamina + Sheol.&lt;br /&gt;
* Third-Stage Offshoot: Physical attributes begin at three, all others at one, Size 5, Speed species factor 5, no skills. Attributes and Skills cannot exceed 5.&lt;br /&gt;
** A third-stage offshoot is built with a pool of points equal to 6 + Leviathan&#039;s Stamina + Sheol.&lt;br /&gt;
* Basic Point Costs&lt;br /&gt;
** Physical Attributes: 1 dot per point&lt;br /&gt;
** Other Attributes: 1 dot per 2 points&lt;br /&gt;
** Physical Skills: 2 dots per point&lt;br /&gt;
** Other Skills: 1 dot per point&lt;br /&gt;
** Specialties: 2 per point&lt;br /&gt;
** Armor: 1 per point, max of (Stamina)&lt;br /&gt;
** Natural Weapons: +1L per point, max of (Strength)L&lt;br /&gt;
** Speed bonus: +2 per point, max of (Dexterity) points&lt;br /&gt;
* Other Tricks (Other traits are possible, with their price mandated by the Storyteller.)&lt;br /&gt;
** Flight: 1 point (at Speed)&lt;br /&gt;
** Venomous bite: Toxicity 3, immediate onset: 1 point (+1 Toxicity for +1 point, limit of (Stamina) points)&lt;br /&gt;
** Rare sense (Echolocation, heat-based vision, etc.): 1 point each&lt;br /&gt;
** &amp;quot;Finer&amp;quot; manipulation: 2 points (may use simple tools and open doors, but -2 to all relevant rolls)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Evolutions&#039;&#039;&#039;&lt;br /&gt;
* Creator of Life (OO, Requires Sheol 2): The Leviathan may devise a new first-degree offshoot and may now summon either of its options. This Merit may be purchased multiple times - up to the Leviathan&#039;s (Sheol -1).&lt;br /&gt;
* Craftsman of Life (OOO, Requires Sheol 3): The Leviathan may devise a new second-degree offshoot and may now summon either of its options. This Merit may be purchased multiple times - up to the Leviathan&#039;s (Sheol -2).&lt;br /&gt;
* Sculptor of Life (OOOO, Requires Sheol 4): The Leviathan may devise a new third-degree offshoot and may now summon either of its options. This Merit may be purchased multiple times - up to the Leviathan&#039;s (Sheol -3).&lt;br /&gt;
* Reflexive Genesis (OOO): In Depth 1 and below, upon suffering lethal damage, the Leviathan may reflexively summon an offshoot that it has access to in its current Depth. It must suffer levels of damage equal to the Size of the offshoot to be summoned.&lt;br /&gt;
&lt;br /&gt;
=== Vestiges of Might ===&lt;br /&gt;
&lt;br /&gt;
==== Birthright of Might ====&lt;br /&gt;
The Birthright of the Vestige of Might is the &#039;&#039;&#039;Privilege of Titans&#039;&#039;&#039;. A quick spike of Ichor permits the Leviathan to enhance his strength by making use of the whole of his body at once, effectively maximizing the force he applies. For the purpose on a single Feat of Strength, the Leviathan may use his Size in place of his Strength.&lt;br /&gt;
* &#039;&#039;&#039;Cost&#039;&#039;&#039;: 1 Ichor&lt;br /&gt;
&lt;br /&gt;
==== Divine Pinnacle of Excellence  (Ancestral Channel) ====&lt;br /&gt;
&#039;&#039;Description&#039;&#039;&lt;br /&gt;
* “Depth 0”: Birthright of Might&lt;br /&gt;
* “Depth 1”: 9-Again on Athletics rolls&lt;br /&gt;
* “Depth 2”: As above, and +1 dice on Athletics rolls. &lt;br /&gt;
* “Depth 3”: As above, but now 8-Again on Athletics rolls.&lt;br /&gt;
* “Depth 4”: As above, but now +2 dice on Athletics rolls. &lt;br /&gt;
* “Depth 5”: As above, but now +3 dice on Athletics rolls.&lt;br /&gt;
* “Depth 6”: As above, and +1 Stamina.  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Evolutions&#039;&#039;&#039;&lt;br /&gt;
* Rugged Tread (O): In Depth 1 and lower, the Leviathan may, when barefoot, benefit from the equipment bonus for athletic shoes, and most terrain will not damage his unshod feet - treat them as though they had the durability of solid work boots.&lt;br /&gt;
* Relentless Pursuit (OO): In Depth 3 and lower, the Leviathan may treat his Speed as though it were 3 higher for the purpose of extended rolls related to chases on foot. This does not increase his actual speed - rather, he does not flag and moves as efficiently as is possible, maximizing the benefits granted by his improved stamina. &lt;br /&gt;
* Tireless Vigor (OOO): In Depth 3 and lower, the Leviathan ignores up to his Sheol score worth of penalties applied due to wounds or fatigue. &lt;br /&gt;
&lt;br /&gt;
==== World Serpent&#039;s Endurance  (Ancestral Channel) ====&lt;br /&gt;
&#039;&#039;The Leviathan’s body channels more force than a creature it size should be capable of.  It is a being of terrible power, capable of crushing the earth itself should it stretch the length of it, and should it decide to throw its force against the sea, great waves will rise up to drown the land.&#039;&#039;&lt;br /&gt;
* “Depth 0”: Birthright of Might&lt;br /&gt;
* “Depth 1”: When the Leviathan is using Stamina to resist a rolled action, his attacker does not benefit from 10-Again. 9-Again or 8-Again will &amp;quot;degrade&amp;quot; one step.&lt;br /&gt;
* “Depth 2”: As above, and now a normal attacker negates one success for each &amp;quot;1&amp;quot; rolled. 9-Again will &amp;quot;degrade&amp;quot; to no reroll, while 8-Again will &amp;quot;degrade&amp;quot; to 10-again. &lt;br /&gt;
* “Depth 3”: As above, and the Leviathan boosts his resistance by 4, not 2, when spending Willpower on Stamina-related resistance. &lt;br /&gt;
* “Depth 4”: As above, and +1 Stamina&lt;br /&gt;
* “Depth 5”: As above, and +1 Size&lt;br /&gt;
* “Depth 6”: As above, but now +2 Stamina.&lt;br /&gt;
&lt;br /&gt;
==== Fluid Icon of Grace  (Ancestral Channel) ====&lt;br /&gt;
&#039;&#039;Description&#039;&#039;&lt;br /&gt;
* “Depth 0”: Birthright of Might&lt;br /&gt;
* “Depth 1”: The Leviathan adds +1 to his Defense after all other effects (i.e. &#039;&#039;after&#039;&#039; doubling for a Dodge, not before)&lt;br /&gt;
* “Depth 2”: As above, and +1 Speed&lt;br /&gt;
* “Depth 3”: As above, but now +2 Defense&lt;br /&gt;
* “Depth 4”: As above, but now +2 Speed&lt;br /&gt;
* “Depth 5”: As above, but now +3 Defense and Speed&lt;br /&gt;
* “Depth 6”: As above, and +1 Dexterity.  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Evolutions&#039;&#039;&#039;&lt;br /&gt;
* Liquid Evasion (OOO): While in Depth 3 or lower, the Leviathan triples his Defense, instead of doubling it, when he opts to Dodge. &lt;br /&gt;
&lt;br /&gt;
==== Outraged Titan&#039;s Furor (Ancestral Channel) ====&lt;br /&gt;
&#039;&#039;Description&#039;&#039;&lt;br /&gt;
* “Depth 0”: Birthright of Might&lt;br /&gt;
* “Depth 1”: 9-Again on rolls to break objects manually.&lt;br /&gt;
* “Depth 2”: As above, and +1 dice on relevant rolls.&lt;br /&gt;
* “Depth 3”: As above, but now 8-Again on relevant rolls.&lt;br /&gt;
* “Depth 4”: As above, but now +2 dice on relevant rolls.&lt;br /&gt;
* “Depth 5”: As above, and the Leviathan may ignore up to his Sheol score worth of Durability when breaking objects manually. &lt;br /&gt;
* “Depth 6”: As above, and +1 Strength. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Evolutions&#039;&#039;&#039;&lt;br /&gt;
* Riotous Vandal (OO) - When in Depth 3 or below, the Leviathan gains 8-Again on Havoc checks.&lt;br /&gt;
&lt;br /&gt;
==== That Monstrous Strength  (Ancestral Channel) ====&lt;br /&gt;
&#039;&#039;The Leviathan’s body channels more force than a creature it size should be capable of.  It is a being of terrible power, capable of crushing the earth itself should it stretch the length of it, and should it decide to throw its force against the sea, great waves will rise up to drown the land.&#039;&#039;&lt;br /&gt;
* “Depth 0”: Birthright of Might&lt;br /&gt;
* “Depth 1”: 9-Again on Strength rolls&lt;br /&gt;
* “Depth 2”: As above, and 8-Again on Strength rolls. &lt;br /&gt;
* “Depth 3”: As above, but when the Leviathan spends Willpower on an active Strength-based roll, they gain +5 dice instead of +3.&lt;br /&gt;
* “Depth 4”: As above, and +1 Strength&lt;br /&gt;
* “Depth 5”: As above, and double the Leviathan&#039;s effective Strength for feats of strength.&lt;br /&gt;
* “Depth 6”: As above, but now +2 Strength and the Leviathan ignores up to its Sheol in dice pool penalties to Strength-based checks.&lt;br /&gt;
&lt;br /&gt;
=== Vestiges of Predation ===&lt;br /&gt;
&lt;br /&gt;
==== Birthright of Predation ====&lt;br /&gt;
The Birthright of the Vestige of Predation is the &#039;&#039;&#039;Hunter&#039;s Boon&#039;&#039;&#039;. The Leviathan may &amp;quot;tune in&amp;quot; to a Wake-vulnerable subject. If the victim&#039;s Wits (+ Power Stat) is lower than the Leviathan&#039;s Presence + Sheol, that subject cannot benefit from 10-again on attacks made against the Leviathan for the rest of the Scene. &lt;br /&gt;
* &#039;&#039;&#039;Cost&#039;&#039;&#039;: 1 Ichor&lt;br /&gt;
&lt;br /&gt;
==== Mortal-Devouring Armory (Ancestral Channel) ====&lt;br /&gt;
&#039;&#039;The Leviathan&#039;s Primordial form bristles with cruel natural weapons.&#039;&#039;&lt;br /&gt;
* “Depth 0”: Birthright of Predation&lt;br /&gt;
* “Depth 1”: The Leviathan&#039;s unarmed strikes inflict lethal damage&lt;br /&gt;
* “Depth 2”: As above, but now they are +1L weapons.&lt;br /&gt;
* “Depth 3”: As above, and the Leviathan gains 9-Again on attacks with them.&lt;br /&gt;
* “Depth 4”: As above, but now they are +2L weapons. &lt;br /&gt;
* “Depth 5”: As above, but now they are +3L weapons.&lt;br /&gt;
* “Depth 6”: As above, but now those that grapple with the Leviathan suffer (His Stamina + Sheol - Their Stamina + Armor) lethal damage each turn from exposure to countless sharp protrusions or biting mouths. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Evolutions&#039;&#039;&#039;&lt;br /&gt;
* Savage Focus (O) - In Depth 1 and lower, The Leviathan may use his Dexterity for Defense even if his Wits is lower, like a wild animal, but loses 10-Again on Intelligence-related rolls. &lt;br /&gt;
* Rending Claws (OO) - In Depth 3 and lower, The Leviathan&#039;s natural weapons are armor-piercing (rating 2).&lt;br /&gt;
* Gaping Maw (OO) - In Depth 3 and lower, The Leviathan&#039;s natural weapons deal an additional 2 damage if used on a grappled victim.&lt;br /&gt;
* Serrated Jaws (OO) - In Depth 3 and lower, the Leviathan instead gains 8-Again with his natural weapons.&lt;br /&gt;
&lt;br /&gt;
==== Stalker&#039;s Shifting Hide (Ancestral Channel) ====&lt;br /&gt;
&#039;&#039;The Leviathan&#039;s Primordial form cannot be perceived clearly by its prey.&#039;&#039;&lt;br /&gt;
* “Depth 0”: Birthright of Predation&lt;br /&gt;
* “Depth 1”: 9-Again on Stealth rolls&lt;br /&gt;
* “Depth 2”: As above, but now 8-Again on Stealth rolls&lt;br /&gt;
* “Depth 3”: As above, and +1 dice on Stealth rolls. &lt;br /&gt;
* “Depth 4”: As above, but now +2 dice on Stealth rolls. &lt;br /&gt;
* “Depth 5”: As above, but now +3 dice on Stealth rolls.&lt;br /&gt;
* “Depth 6”: As above, and Wake-vulnerable subjects whose (Wits + Composure) is less than the Leviathan&#039;s (Stealth + Sheol) cannot see him unless they spend a Willpower point or invoke supernatural methods of sensing his presence. The expenditure covers the rest of the scene but cannot be made until the victim is aware that the Leviathan is present but invisible - either by being informed of this or hearing or otherwise noting evidence of his existence. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Evolutions&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== The Hunter&#039;s Blood (Descendant Channel) ====&lt;br /&gt;
&#039;&#039;The voice of the Leviathan is what inspired legends of siren&#039;s. Speaking, crying, bellowing, or whispering: all vocalizations of the Leviathan draws in mortal listeners, robbing them of their will and self determination.&#039;&#039;&lt;br /&gt;
** Dice Pool: Dexterity + Firearms + Sheol&lt;br /&gt;
** Action Type: Standard&lt;br /&gt;
The Leviathan may project blood or Ichor at range; transforming it by means of this Channel into a deadly toxin. Most mortal Armor will not defend against this attack, but tools that provide environmental protection (such as a hazmat suit) might provide their bonus to Defense. Despite the unusual nature of the attack, it is treated as a typical ranged weapon. &lt;br /&gt;
* “Depth 0”: Birthright of Predation&lt;br /&gt;
* “Depth 1”: The attack deals bashing damage and has a range of 5/10/20.&lt;br /&gt;
* “Depth 2”: As above, but the range is now 10/20/40&lt;br /&gt;
* “Depth 3”: As above, and the Leviathan may now perform a &amp;quot;short burst&amp;quot; as per the autofire rules. This halves the effective range, however. He may also expend an additional 1 Ichor to inflict lethal damage. &lt;br /&gt;
* “Depth 4”: As above, but the range is now 30/60/120.&lt;br /&gt;
* “Depth 5”: As above, but the Leviathan may now perform a &amp;quot;medium burst.&amp;quot; &lt;br /&gt;
* “Depth 6”: As above, but the Leviathan may now opt to perform a &amp;quot;long burst&amp;quot; as per the Autofire rules. He may now expend an additional 3 Ichor to inflict aggravated damage.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Evolutions&#039;&#039;&#039;&lt;br /&gt;
* Defensive Bleeding (OOO) - In Depth 3 and lower, upon suffering three or more levels of lethal damage, the Leviathan may reflexively invoke this Channel with the attacker as a target. Stamina replaces Dexterity in the dice pool, and the Leviathan may not opt to perform a &amp;quot;burst.&amp;quot; &lt;br /&gt;
* Cobra&#039;s Spite (OOO) - In Depth 3 and lower, foes that suffer damage equal to their Size from this Channel are effectively blinded until they heal the wound supernaturally or receive medical attention.&lt;br /&gt;
&lt;br /&gt;
=== Vestiges of Sanctity ===&lt;br /&gt;
&lt;br /&gt;
==== Birthright of Sanctity ====&lt;br /&gt;
The Birthright of the Vestige of Sanctity is &#039;&#039;&#039;Parting the School&#039;&#039;&#039;. While this power is in effect, large masses of humans beings and aquatic animals instinctually part around the character and then return seamlessly to their original positions – the Leviathan could run at full speed through a crowded party without running into anyone, or fluidly walk through a queue to the front. A violent crowd will not impede the character or strike him as he is moving, but is free to assault him otherwise – they will simply be incapable of circling him, politely parting to let him pass each time they surround him. The crowd parts only for the Leviathan and will provide the normal impediment to all others. This power has no effect on the positioning of people who are alone and it will only affect normal creatures that are completely subject to the Wake – even the moderate resistance provided by being a supernatural being is sufficient to stifle it entirely. Its effect lasts for a scene.&lt;br /&gt;
* &#039;&#039;&#039;Cost&#039;&#039;&#039;: 1 Ichor&lt;br /&gt;
&lt;br /&gt;
==== Eye of the Eternal Storm  (Ancestral Channel) ====&lt;br /&gt;
&#039;&#039;The Leviathan is a creature of pretrenatural calm and stillness. Adapted to both the loneliness and turbulence of the primordial ocean, he can maintain emotional control in the most extreme circumstances and spread this control to others.&#039;&#039;&lt;br /&gt;
* “Depth 0”: Birthright of Sanctity&lt;br /&gt;
* “Depth 1”: When the Leviathan is using Composure to resist a rolled action, his attacker does not benefit from 10-Again. 9-Again or 8-Again will &amp;quot;degrade&amp;quot; one step. &lt;br /&gt;
* “Depth 2”: As above, and now a normal attacker negates one success for each &amp;quot;1&amp;quot; rolled. 9-Again will &amp;quot;degrade&amp;quot; to no reroll, while 8-Again will &amp;quot;degrade&amp;quot; to 10-again. &lt;br /&gt;
* “Depth 3”: As above, and the Leviathan boosts his resistance by 4, not 2, when spending Willpower on Composure-related resistance. &lt;br /&gt;
* “Depth 4”: As above, and +1 Composure (This does not increase the Leviathan&#039;s Willpower)&lt;br /&gt;
* “Depth 5”: As above, and Wake-vulnerable individuals within the Leviathan&#039;s Wake may use his Composure as a Resistance trait in place of their own. If they do so, their effective Composure is reduced to 0 when opposing effects created by the Leviathan himself. This lasts for the rest of the scene or until the victim expends Willpower to resist it (but will begin again if they borrow the Leviathan&#039;s Composure.) &lt;br /&gt;
* “Depth 6”: As above, but now +2 Composure and the Leviathan may use Composure in place of Presence or Manipulation for any social skills that remain viable in this form.&lt;br /&gt;
&lt;br /&gt;
==== Voice of the Elder Temptress (Ancestral Channel) ====&lt;br /&gt;
&#039;&#039;Description.&#039;&#039;&lt;br /&gt;
* “Depth 0”: Birthright of Sanctity&lt;br /&gt;
* “Depth 1”: 9-Again on Persuasion rolls&lt;br /&gt;
* “Depth 2”: As above, but now 8-Again on Persuasion rolls&lt;br /&gt;
* “Depth 3”: As above, and +1 dice on Persuasion rolls. &lt;br /&gt;
* “Depth 4”: As above, but now +2 dice on Persuasion rolls. &lt;br /&gt;
* “Depth 5”: As above, but now +3 dice on Persuasion rolls.&lt;br /&gt;
* “Depth 6”: As above, and using Persuasion on Wake-vulnerable subjects is a rote action.  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Evolutions&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== Siren of the Depths (Ancestral Channel) ====&lt;br /&gt;
&#039;&#039;The Leviathan cannot be resisted; its nature is to draw in others, to bring them in to its orbit.&#039;&#039;&lt;br /&gt;
* “Depth 0”: Birthright of Sanctity&lt;br /&gt;
* “Depth 1”: 9-Again on Presence rolls&lt;br /&gt;
* “Depth 2”: As above, but now 8-Again on Presence rolls&lt;br /&gt;
* “Depth 3”: As above, and the Leviathan gains +5 dice on a Presence-based roll when expending Willpower on it, instead of +3. &lt;br /&gt;
* “Depth 4”: As above, and +1 to Presence. &lt;br /&gt;
* “Depth 5”: As above, and the Leviathan may select a single social Skill to retain use of at this Depth, as long as that Skill is used with Presence.&lt;br /&gt;
* “Depth 6”: As above, but +2 to Presence. Wake-vulnerable individuals with a Willpower lower than the Leviathan&#039;s Presence will follow it around in a dazed state unless they expend a point of Willpower (one per scene) to act normally. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Evolutions&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== Insidious Creature (Ancestral Channel) ====&lt;br /&gt;
&#039;&#039;When the Leviathan speaks, or sends thoughts and dreams, the message tangles up the reason the recipient, ensnaring the mind.&#039;&#039;&lt;br /&gt;
* “Depth 0”: Birthright of Sanctity&lt;br /&gt;
* “Depth 1”: 9-Again on Manipulation rolls&lt;br /&gt;
* “Depth 2”: As above, but now 8-Again on Manipulation rolls&lt;br /&gt;
* “Depth 3”: As above, and the Leviathan gains +5 dice on a Manipulation-based roll when expending Willpower on it, instead of +3. &lt;br /&gt;
* “Depth 4”: As above, and +1 to Manipulation.&lt;br /&gt;
* “Depth 5”: As above, and wake-vulnerable subjects spending Willpower to increase their resistance to the Leviathan&#039;s Manipulation-based actions gain only +1 to their resistance Trait. &lt;br /&gt;
* “Depth 6”: As above, but +2 to Manipulation. Wake-vulnerable individuals with a Willpower lower than the Leviathan&#039;s Manipulation cannot use rolled resistance against the Leviathan&#039;s Manipulation-based actions; the Leviathan automatically scores an exceptional success against them in these cases.&lt;br /&gt;
&#039;&#039;&#039;Evolutions&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Call of the Depths (Descendant Channel) ====&lt;br /&gt;
&#039;&#039;The voice of the Leviathan is what inspired legends of siren&#039;s. Speaking, crying, bellowing, or whispering: all vocalizations of the Leviathan draws in mortal listeners, robbing them of their will and self determination.&#039;&#039;&lt;br /&gt;
** Dice Pool: Presence + Expression + Sheol&lt;br /&gt;
** Action Type: Standard&lt;br /&gt;
The Leviathan&#039;s voice carries a luring tone that pulls listeners towards him or her and muddle their minds. The effect only extends as far as the Leviathan&#039;s voice would naturally carry, without being amplified or broadcast by mechanical methods. Those that hear the voice, are vulnerable to the Wake, and have less Resolve (+ Power Stat) than the Leviathan&#039;s successes are affected. A point of Willpower may be spent to resist the call for a turn. When at the Leviathan&#039;s side, subjects that are still subject to the lure become anxious and uncertain if forced to move away, suffering a -2 penalty to all actions not linked to returning to the Leviathan&#039;s side.&lt;br /&gt;
* “Depth 0”: Birthright of Sanctity&lt;br /&gt;
* “Depth 1”: Those that hear the voice move towards the Leviathan for a single  turn.&lt;br /&gt;
* “Depth 2”: As above, but the compulsion lasts an extra turn for each success over the necessary threshold to affect the listener, to a limit of (Leviathan&#039;s Presence) turns. Multiple applications don&#039;t stack - the new roll replaces the old one.&lt;br /&gt;
* “Depth 3”: As above, and the Leviathan may expend an additional 1 Ichor to increase the cost of resistance to 2 Willpower for subjects whose Willpower is less than the Leviathan&#039;s (Presence + Sheol). &lt;br /&gt;
* “Depth 4”: As above, and the limit on duration increases to (Presence + Sheol) turns.&lt;br /&gt;
* “Depth 5”: As above, and affected subjects cannot regain Willpower normally, instead gaining the Leviathan&#039;s Vice and having it be their sole option for the duration of the effect. &lt;br /&gt;
* “Depth 6”: The Leviathan may expend 3 additional ichor to remove the ability to spend Willpower to resist from subjects whose Willpower is less than the Leviathan&#039;s (Presence + Sheol). &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Evolutions&#039;&#039;&#039;&lt;br /&gt;
* Song of Madness (OO) - In Depth 3 and lower, those affected by the call also suffer from any derangements possessed by the Leviathan. Those that resist by expending Willpower also resist the derangement.&lt;br /&gt;
&lt;br /&gt;
=== Vestiges of Vitality ===&lt;br /&gt;
&lt;br /&gt;
==== Birthright of Vitality  ====&lt;br /&gt;
The Birthright of the Vestige of Vitality is the &#039;&#039;&#039;Boon of Tides&#039;&#039;&#039;. While this power is in effect, the Leviathan may breathe water as easily as air and gains Armor 1 when at least half-submerged. Its effect lasts for a scene.&lt;br /&gt;
* &#039;&#039;&#039;Cost&#039;&#039;&#039;: 1 Ichor&lt;br /&gt;
&lt;br /&gt;
==== Assumption of Titan&#039;s Stature (Ancestral Channel) ====&lt;br /&gt;
&#039;&#039;Description.&#039;&#039;&lt;br /&gt;
* “Depth 0”: Birthright of Vitality&lt;br /&gt;
* “Depth 1”: +1 die on Brawl rolls mades during a grapple. &lt;br /&gt;
* “Depth 2”: As above, but now +2 dice on relevant rolls.&lt;br /&gt;
* “Depth 3”: As above, and +1 Size.&lt;br /&gt;
* “Depth 4”: As above, but now +3 dice on relevant rolls. &lt;br /&gt;
* “Depth 5”: As above, but now +2 Size.&lt;br /&gt;
* “Depth 6”: As above, but now +3 Size and 8-Again on relevant rolls made against smaller targets.  &lt;br /&gt;
&lt;br /&gt;
==== Lifeblood of Titans (Ancestral Channel) ====&lt;br /&gt;
&#039;&#039;The immense ancient creatures were beyond death as it is currently understood.  A Leviathan who pursues the remnants of this power in its blood finds that same spark of terrible life, which refuses to be constrained to the scale of modern life.&#039;&#039;&lt;br /&gt;
* “Depth 0”: Birthright of Vitality&lt;br /&gt;
* “Depth 1”: +1 Size.&lt;br /&gt;
* “Depth 2”: As above, and +1 Health Level&lt;br /&gt;
* “Depth 3”: As above, but now +2 Size.&lt;br /&gt;
* “Depth 4”: As above, but now +2 Health Levels. &lt;br /&gt;
* “Depth 5”: As above, but now +3 Size.&lt;br /&gt;
* “Depth 6”: As above, but now +4 Size and +3 Health Levels.  &lt;br /&gt;
&lt;br /&gt;
==== Flesh of the Progenitors (Ancestral Channel) ====&lt;br /&gt;
&#039;&#039;Description.&#039;&#039;&lt;br /&gt;
* “Depth 0”: Birthright of Vitality&lt;br /&gt;
* “Depth 1”: The Leviathan developes 1/0 Armor (General/ballistic).&lt;br /&gt;
* “Depth 2”: As above, but now 1/1 Armor&lt;br /&gt;
* “Depth 3”: As above, but now 2/1 Armor, and the armor becomes bulletproof. &lt;br /&gt;
* “Depth 4”: As above, but now 2/2 Armor&lt;br /&gt;
* “Depth 5”: As above, but now 3/2 Armor&lt;br /&gt;
* “Depth 6”: As above, but now 4/3 Armor, and the armor degrades all damage inflicted by mundane weapons to bashing.  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Evolutions&#039;&#039;&#039;&lt;br /&gt;
* Adaption to Harm (OO) - In Depth 3 and lower, the Leviathan may expend 1 Ichor to &amp;quot;adapt&amp;quot; to an attack that inflicts damage. The Leviathan&#039;s Armor is treated as being 1 rank higher against attacks of that general type (bullets, punching, blunt instruments, etc.) for the rest of the scene. The Leviathan may only be &amp;quot;adapted&amp;quot; to one such type of damage at a time. &lt;br /&gt;
* Flexible Protection (OO) - In Depth 3 and lower, the Leviathan may roll Stamina + Sheol as a standard action. He may move ranks of protection equal to his successes from general to ballistic or vice versa, increasing one by decreasing the other. He may not reduce a kind of protection below 0. &lt;br /&gt;
* Lead Ward (OO) - The ballistic values of the Armor granted by this Channel are all 1 rank higher. &lt;br /&gt;
* Inviolable (OOOOO, requires Sheol 5) - In Depth 6, while being attacked by wake-vulnerable creatures, the Leviathan may use its Sheol as its Armor value.&lt;br /&gt;
&lt;br /&gt;
==== The Toad&#039;s Curse (Ancestral Channel) ====&lt;br /&gt;
&#039;&#039;Approaching the ancient creatures of the depths was a hazardous experience; not only did they have great power to bring to bear against interlopers but their very presence could overwhelm with toxic secretions.&#039;&#039;&lt;br /&gt;
* “Depth 0”: Birthright of Vitality&lt;br /&gt;
* “Depth 1”: Unprotected beings in physical contact with the Leviathan suffer a -1 penalty on all actions. After the contact is broken, the penalty lasts for a number of turns equal to the amount of time spent in contact.&lt;br /&gt;
* “Depth 2”: As above, but for every two rounds of full contact, the penalty increases by 1. If it ever rises above the subject&#039;s Stamina + Resolve, they pass out due to pain. When contact is broken, the penalty drops down to -1, and lasts as above. &lt;br /&gt;
* “Depth 3”: As above, but now the penalty applies to any creature within close distance (close enough to touch, even if not touching) of the Leviathan. If the region is left, the penalty now gradually decreases (by 1 each turn), to a minimum of -1, which is suffered for the rest of the scene &lt;br /&gt;
* “Depth 4”: As above, but now the penalty increases for each turn of contact.&lt;br /&gt;
* “Depth 5”: As above, and creatures that have passed out due to exposure will suffer 1 bashing damage for each turn of continued exposure beyond that point. &lt;br /&gt;
* “Depth 6”: As above, but the cloud now covers a region with a radius in feet equal to the Leviathan&#039;s Size.  &lt;br /&gt;
&lt;br /&gt;
==== No Mysteries of the Flesh (Descendant Channel) ====&lt;br /&gt;
&#039;&#039;The voice of the Leviathan is what inspired legends of siren&#039;s. Speaking, crying, bellowing, or whispering: all vocalizations of the Leviathan draws in mortal listeners, robbing them of their will and self determination.&#039;&#039;&lt;br /&gt;
** Dice Pool: Intelligence or Stamina + Medicine + Sheol&lt;br /&gt;
** Action Type: Extended (Each roll represents either one minute of work (first aid and diagnosis) or one hour of intense concentration (for long-term treatment and major physical reconfiguration)&lt;br /&gt;
The Leviathan can exert near-total understanding and control of the physical functions of his body, stopping or redirecting blood flow, diagnosing maladies, and repurposing muscles and organs to increase his capabilities. The lesser examples of this power are acts of will (Intelligence), while the more drastic changes are painful and strenuous (Stamina.) &lt;br /&gt;
* “Depth 0”: Birthright of Vitality&lt;br /&gt;
* “Depth 1”: By expending a point of Ichor, the Leviathan may diagnose illnesses in himself using this Channel; he suffers no penalties for lacking tools (and in fact gains bonuses due to his Sheol.) He may also perform minor field first aid, such as stopping a wound from bleeding and &amp;quot;setting&amp;quot; a broken limb. &lt;br /&gt;
* “Depth 2”: As above, and the Leviathan may now apply any medical treatment that would be possible with advanced equipment, up to and including performing what is effectively surgery on himself. &lt;br /&gt;
* “Depth 3”: As above, and the Leviathan may now use drastic changes to remove the need for sleep, air, water, and food. Each category requires 1 success for twelve hours of suppression. Healing time can be increased as well - successes are divided between duration (12 hours per success) and degree of increase (2 successes for a 100% improvement.) Increased healing burns increased energy. A Leviathan healing at an increased rate requires a proportional degree more of food, water, and sleep than usual. Suppressing the need for these only suppreses one &amp;quot;normal amount&amp;quot; of need, requiring increased successes to compensate for the increased needs. &lt;br /&gt;
* The Leviathan may expend an additional Ichor to perform a check in less time - one turn or ten minutes depending on the procedure.&lt;br /&gt;
* “Depth 4”: As above, and the Leviathan may now expend three successes on a drastic change to &amp;quot;shuffle&amp;quot; a dot from one Physical Attribute to another. The change lasts for one hour, and increased successes can increase the duration by thirty minutes per additional success. The Leviathan may only have dots equal to his Sheol &amp;quot;shuffled&amp;quot; at any one time. &lt;br /&gt;
* “Depth 5”: As above, and the Leviathan may now control his density. He may &amp;quot;swap&amp;quot; his Size and Stamina with a drastic change. This requires one success for each dot of change (So a Size 5, Stamina 3 Leviathan would require two successes.) The change lasts for one hour, and increased successes can increase the duration by thirty minutes per additional success. &lt;br /&gt;
* “Depth 6”: As above, and the Leviathan may now use a drastic change to increase one Physical Attribute by a single dot. This requires successes equal to twice the current rating. The change lasts for one hour, and increased successes can increase the duration by thirty minutes per additional success. The Leviathan may expend 3 additional ichor to perform a check reflexively or in a single minute, depending on the procedure. &lt;br /&gt;
&#039;&#039;&#039;Evolutions&#039;&#039;&#039;&lt;br /&gt;
* Autosculpting (O) - The Leviathan may select a single physical Merit with a dot rating equal to or less than his Sheol. In Depth 3 and lower, he may use a drastic change to gain access to that Merit. This requires successes equal to its dot rating, and provides the Merit for an hour. Additional successes can increase the duration by thirty minutes per additional success. The Leviathan must otherwise qualify for the Merit when gaining it (but may use the increased traits of his Depth 3 form to determine if he does or not.) This Evolution may be purchased mulitple times, each time allowing access to a different Merit. Only Merits that can be explained as raw physical traits can be gained in this fashion (so no Stunt Driver or Fighting Styles.)&lt;br /&gt;
&lt;br /&gt;
Back to the [[LeviathanTempest:Main_Page| Main Page.]]&lt;/div&gt;</summary>
		<author><name>FiveEyes</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=LeviathanTempest:ChapterFour&amp;diff=119215</id>
		<title>LeviathanTempest:ChapterFour</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=LeviathanTempest:ChapterFour&amp;diff=119215"/>
		<updated>2009-09-10T03:14:09Z</updated>

		<summary type="html">&lt;p&gt;FiveEyes: /* The Hunter&amp;#039;s Blood (Descendant Channel) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[PICTURE: Full page, three-quarters top-down view. An alleyway. A man in a black suit, wearing a bronze face mask depicting an impassive man&#039;s face in a Sumerian style, recoils from a prone figure. The prone body is a young man with AmerInd features. He is in a flannel shirt and ripped jeans, and is lying in a pool of blood. His teeth are gritted as he glares defiantly at the masked man. The teeth are triangular, and his left eye is a featureless black pool. The blood is rising up unnaturally at his side and forming a distinct shape - a vulture&#039;s body with a peacock&#039;s tail feathers. Instead of a vulture&#039;s head, three serpents emerge from the neck. The central serpent is hooded, like a cobra. The creature is formed out of blood at its feet but solid elsewhere, and is clearly taking flight towards the masked man.]&lt;br /&gt;
&lt;br /&gt;
= Chapter 4 : Supernatural Powers =&lt;br /&gt;
&lt;br /&gt;
“&#039;&#039;Can you fill his hide with harpoons, or his head with fishing spears? If you lay a hand on him, you will remember the struggle, and never do it again! Any hope of subduing him is false; the mere sight of him is overpowering.&#039;&#039;”&lt;br /&gt;
* Job 41:7-9&lt;br /&gt;
&lt;br /&gt;
Supplementing the mystical advantages – and afflictions - that separate the Tribe from humanity is the exploration of the power available from their Progenitor&#039;s bloodline. While Sheol measures the degree to which a Leviathan is coming to terms with his or her lineage, this method of exploration is not the only one available to them. The Schools of the Tribe emphasize an approach towards definition of the self, and part of that goal is the realization and reclamation of the Tribe&#039;s lost power. &lt;br /&gt;
&lt;br /&gt;
Most Leviathans do not spend particularly much energy simply attempting to gain mystical power. While such things can provide considerable control over the immediate circumstances of a Leviathan&#039;s life, delving deeply into one&#039;s bloodline involves acknowledging the Tribe&#039;s inhumanity in a way that can be frightening to an insecure Leviathan, and even the more balanced and stable members of the Tribe often find that they feel more “stable” spending their time on other studies. At least a portion of this anxiety stems from the fact that the Tribe&#039;s power expresses itself imperfectly in humanoid visages – a member of the Tribe must become monstrous to make use of the lore encoded in his blood. &lt;br /&gt;
&lt;br /&gt;
== Vestiges ==&lt;br /&gt;
The avenues of supernatural power open to the Tribe are referred to as Vestiges. A Vestige is understood as just that, a fragmentary remnant of some facet of the power of the Progenitors which a Leviathan can, with study, seek to emulate. Comprehension of a Vestige, as well as a Leviathan&#039;s conception of how that power is achieved, shapes the Leviathan&#039;s monstrous forms – the closer he moves towards the far limits of his transformative ability, the more of the power of the Vestige is made manifest. Meditation and exploration of a Vestige also serves as a method of forming a personal image of the Tribe&#039;s lost heritage – the Leviathan&#039;s School shapes the ways in which he comprehends the Vestiges and the ways in which they become physically manifest as he attempts to achieve an understanding of his bloodline that gives him a goal to aim for. In other words, the Tribe&#039;s study of Vestiges is part of their attempt to construct an ideal form in which they will feel “complete.” &lt;br /&gt;
&lt;br /&gt;
The Tribe has access to seven Vestiges, corresponding to the seven most major Strains. All of the Tribe&#039;s abilities fall under the blanket of one of these seven categories, and can be further subdivided into Channels. A Channel is a part of the whole – members of Abzu&#039;s Camp tend to refer to them as imperfect emanations of perfect concepts – and serves as a manageable portion of an otherwise massive concept. Leviathans explore a Vestige by comprehending its individual Channels. The most straightforward of these are referred to as Ancestral Channels – they represent certain physical concepts that must be grasped before the more esoteric Descendant Channels can be understood. Descendant Channels involve the conjuration and direction of the forces at the Tribe&#039;s command and, as such, require a greater degree of focus and the power of Ichor to invoke.&lt;br /&gt;
&lt;br /&gt;
The Vestiges are a gift shared by all members of the Tribe. While a given Strain may favor certain aspects of the bloodline, there are no aspects of the Tribe&#039;s power that cannot be gained by a Leviathan that undergoes proper study. On a practical level this means that there are no Channels that are unique to a given Strain or School, and even if a small group of Leviathans “discovered” a lost Channel, the route they took to this discovery could not be the only one – through meditation and experimentation, it would be possible for a Leviathan with infinite time (and patience) to grasp every Channel of every Vestige. The roadmap to these traits is, after all, contained in the blood of each and every Leviathan, and reproduced in imperfect fragments in the families that gave birth to them. &lt;br /&gt;
&lt;br /&gt;
==== Birthrights ====&lt;br /&gt;
Remarkably, the first tentative steps taken in the exploration of a Vestige tend to cover similar ground, no matter the Channel being considered or the methods of the Leviathan in question. This “common ground” represents a Vestige&#039;s Birthright – the most basic expression of that Vestige, a small blessing that any Leviathan that has explored that Vestige has access to in any form. The trick offered by a Birthright is usually limited, a predecessor to the Vestige&#039;s more formal powers, but most members of the Tribe find that the ability to produce their Birthrights at any time more than makes up for the lack of a spectacular effect.  &lt;br /&gt;
&lt;br /&gt;
Mechanically, a Birthright is a single power available to a Leviathan regardless of form, which has one effect and an associated Ichor cost. The invocation of a Birthright involves either no transformation or an imperceptible amount of change – it takes supernatural awareness to mark their use. A Leviathan gains access to a Vestige&#039;s Birthright upon purchasing any of its Ancestral Channels. &lt;br /&gt;
&lt;br /&gt;
==== Evolutions ====&lt;br /&gt;
Comparatively, there are paths that a Leviathan can avoid taking in their exploration of a Channel, certain modes of thought or varieties of adaptation that only become apparent to those that search for them specifically. The Tribe refers to these elaborations of the Vestige as its Evolutions. They are of somewhat greater social and mental importance to a Leviathan than the Channels themselves, as they are adaptations that are deliberately sought – by internalizing these traits, a Leviathan is making a claim as to what he believes his (or even &#039;&#039;the&#039;&#039;) ideal form ought to be. While the marking of a Progenitor&#039;s bloodline causes a Strain to favor certain Vestiges, it is the will of the Leviathan that guides him to more readily undertake a group of Evolutions.&lt;br /&gt;
&lt;br /&gt;
Mechanically, an Evolution is like a Merit – a unique feature purchased separately from other traits. Evolutions are tied to Vestiges or Channels, and provide to the linked powers either additional benefits, new avenues of use, or reduced limitations. Evolutions always have a physical marker that makes them readily apparent to observers – a true scholar of the Tribe might even be able to identify a Leviathan&#039;s School and mastered Channels from observing his Evolutions.  &lt;br /&gt;
&lt;br /&gt;
=== Vestiges of Awareness ===&lt;br /&gt;
There are countless adaptations that permit natural animals to discern amazing degrees of information from their environment - organs that measure electrical impulses, sort and interpret scents, and adaptations that &amp;quot;feel&amp;quot; the impression made by thrashing fish in the water. All of these various miracles of biology - and supernatural improvements beyond the limits of flesh - are available to the Tribe. The Progenitors, if myths are to be believed, had senses that could measure the quiver of thoughts in the heads of their prey, or pierce the limits of space and time. While their descendants cannot make such grandiose claims, the remaining fragments of these impossible gifts are still impressive. &lt;br /&gt;
&lt;br /&gt;
Those members of the Tribe that explore the relics of their lost civilization see these gifts as represented by a wheel of staring eyes or as an indigo mirror, lens, or jewel. The Progenitor most famed for perception is Nagaraja, the ancestor of the Vasuki, yet the Taninim and Bahamutan Strains also have a strong grasp of these talents.   &lt;br /&gt;
&lt;br /&gt;
==== Birthright of Awareness ====&lt;br /&gt;
The Birthright of the Vestige of Awareness is the &#039;&#039;&#039;Gaze of the Depths&#039;&#039;&#039;. Upon its invocation, the Leviathan&#039;s vision ceases to be impaired by water, and he reduces darkness-related vision penalties by his Sheol. He may keep his eyes open underwater, regardless of water quality, without discomfort. These effects last for the rest of the scene.&lt;br /&gt;
* &#039;&#039;&#039;Cost&#039;&#039;&#039;: 1 Ichor&lt;br /&gt;
&lt;br /&gt;
==== Lambent Eyes of Judgment (Ancestral Channel) ====&lt;br /&gt;
&#039;&#039;The Leviathan&#039;s gaze strips away deception and peers into the heart of matters – he seeks out the blackness at the core of all issues, and reads the lines of guilt in the faces of others.&#039;&#039;&lt;br /&gt;
* “Depth 0”: Birthright of Awareness&lt;br /&gt;
* “Depth 1”: 9-Again on Empathy rolls&lt;br /&gt;
* “Depth 2”: As above, and +1 die on Empathy rolls&lt;br /&gt;
* “Depth 3”: As above, but now 8-again on Empathy rolls&lt;br /&gt;
* “Depth 4”: As above, but now +2 dice on Empathy rolls&lt;br /&gt;
* “Depth 5”: As above, but now +3 dice on Empathy rolls&lt;br /&gt;
* “Depth 6”: As above, and the Leviathan is aware of the Vice of all vulnerable subjects inside his Wake.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Evolutions&#039;&#039;&#039;&lt;br /&gt;
* Light of Truth (O) In Depth 1 and lower, the Leviathan&#039;s eyes (or body, or some new and horrific organ) give off light – roughly equivalent to candlelight (about a yard of illumination). In this region, Wake-vulnerable subjects lose 10-again on their Subterfuge rolls.&lt;br /&gt;
* Lantern of Shame (OO, requires Light of Truth): At Depth 3 and below, the light&#039;s intensity increases to that of a lantern, and its light removes the ability of Wake-vulnerable subjects to regain Willpower from their Vice.&lt;br /&gt;
* Pyre for Sinners (OOOOO, requires Lantern of Shame): At Depth 6, the light&#039;s intensity increases to that of a bonfire (ten yards of illumination). In addition to the other effects, Wake-vulnerable supernatural beings in the light cannot make use of occult abilities that involve Subterfuge, such as the Obfuscate ability “The Familiar Stranger” (Vampire pg 137). &lt;br /&gt;
&lt;br /&gt;
==== One Brain, Many Minds (Ancestral Channel) ====&lt;br /&gt;
&#039;&#039;The sad limit of modern creatures of a single consciousness drawn together from the offerings of the brain does not need to be obeyed by Leviathans. As their ancestors once did, they can support a chorus of coordinated psyches within their brains.&#039;&#039;&lt;br /&gt;
* “Depth 0”: Birthright of Awareness&lt;br /&gt;
* “Depth 1”: 9-Again on Wits rolls&lt;br /&gt;
* “Depth 2”: As above, but now 8-again on Wits rolls&lt;br /&gt;
* “Depth 3”: As above, and the Leviathan gains +5 dice on a Wits-based roll when expending Willpower on it, instead of +3. &lt;br /&gt;
* “Depth 4”: As above, and +1 to Wits.&lt;br /&gt;
* “Depth 5”: As above, and the Leviathan ignores dice pool penalties based off of distractions. Combat maneuvers based off of feinting fail automatically unless the user&#039;s relevant Skill is higher than the Leviathan&#039;s Wits. &lt;br /&gt;
* “Depth 6”: As above, but now +2 to Wits.&lt;br /&gt;
&#039;&#039;&#039;Evolutions&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== Oroborus&#039; Kin (Ancestral Channel) ====&lt;br /&gt;
&#039;&#039;In the primordial ocean, time flowed as all waters did.  Some of the great beasts of that ocean stretched themselves along such flows and devoured their pasts and future in single gulps.  This feat lies beyond modern Leviathans, but they may still hunt the strange eddies of time.&#039;&#039;&lt;br /&gt;
* “Depth 0”: Birthright of Awareness&lt;br /&gt;
* “Depth 1”: 9-Again on prophecy rolls (Such as those made during a fortune-telling ritual or to discern the meaning of an existing prophecy)&lt;br /&gt;
* “Depth 2”: As above, but now 8-again on such rolls. The Leviathan benefits from a free specialty in a specific form of divination (usually linked to Occult) &lt;br /&gt;
* “Depth 3”: As above, and +1 die on relevant rolls.&lt;br /&gt;
* “Depth 4”: As above, but now +2 dice on relevant rolls&lt;br /&gt;
* “Depth 5”: As above, and the Leviathan may now use fortuitous events as a basis for prophecy - upon witnessing a dramatic failure or exceptional success, he may reflexively and immediately enact any prophecy ritual he knows which normally requires ten minutes or less to perform. The event substitutes for the necessary materials and actions. &lt;br /&gt;
* “Depth 6”: As above, and the Leviathan may &amp;quot;see&amp;quot; temporal anomalies as well as unusual alterations in the fabric of fate. This permits him to use normal senses to note the presence of mystically-warped fates or regions in which supernatural means have been used to distort time. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Evolutions&#039;&#039;&#039;&lt;br /&gt;
* Third Eye (OOO, requires Sheol 3): At Depth 3 and below, the Leviathan may use his five normal senses to discern the past and future. He may use a Wits + Occult prophecy roll to get &amp;quot;sensations&amp;quot; from a person or object that up to seven minutes (-1), hours (-2), days (-4) or even years (-8) divorced from the present, in any direction. These &amp;quot;sensations&amp;quot; default to the most &amp;quot;important&amp;quot; or impressive event in the time frame sensed, and provide only hints. A fisherman who will drown in three days might provide the taste of salt water, for instance. Events are considered &amp;quot;important&amp;quot; based off of some notion of their &amp;quot;notability&amp;quot; and import to the subject. &lt;br /&gt;
* Divine Perspective (O or OOO, requires Third Eye and Sheol 4 or 5): At Depth 6, the Leviathan may reflexely and constantly receives sensory data from people and objects that extends up to seven minutes in either direction in their personal timeline, as detailed under Third Eye. The three-dot version of this Merit gathers information for up to seven hours. &lt;br /&gt;
&lt;br /&gt;
==== Eye of the Watchful Deity (Descendant Channel) ====&lt;br /&gt;
&#039;&#039;The Leviathan may ride the senses of its followers, making use of their eyes and ears to extend its reach and review the world from safety.&#039;&#039;&lt;br /&gt;
* “Depth 0”: Birthright of Awareness&lt;br /&gt;
* “Depth 1”: The Leviathan can share the senses of a Beloved or bonded Lahmasu within 10 feet, seeing and hearing what they do. The Leviathan is in a trance state (unaware, no Defense) while doing this, and does not independently roll to notice things - he or she merely perceives what the subject does. The Leviathan needs to know the vague direction towards a subject to tap in - they can&#039;t guess until they get the correct answer, however. The subject is aware of this effect. It lasts until terminated, until the end of the scene, or until the subject leaves the target area. The Leviathan &#039;&#039;must&#039;&#039; terminate the effect to move and act freely. &lt;br /&gt;
* “Depth 2”: As above, but within 10 yards.&lt;br /&gt;
* “Depth 3”: As above, but within 100 yards. The Leviathan may now expend 1 additional Ichor to target a willing subject that is vulnerable to the Wake but not a Beloved or Lahmasu. In addition to the direction to the subject, the Leviathan must also either know the target&#039;s name or be able to see them with the naked (if supernaturally enhanced) eye.&lt;br /&gt;
* “Depth 4”: As above, but within a half-mile.&lt;br /&gt;
* “Depth 5”: As above, but within a mile.&lt;br /&gt;
* “Depth 6”: As above, but within 10 miles. The Leviathan can expend 3 additional Ichor to target unwilling subjects that are vulnerable to the Wake - this requires an opposed roll (Presence + Sheol vs Resolve + power stat) to accomplish. The normal restrictions for targetting non-Beloved apply. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Evolutions&#039;&#039;&#039;&lt;br /&gt;
* Gentle Touch (O) If the Leviathan&#039;s Subterfuge + Sheol is greater than the subject&#039;s Willpower, they are not aware of being monitored. This does not prevent a subject from resisting if unwilling - in this case the victim, should they be affected, is aware that they were subject to mental assault but is not aware of whether they are still being &amp;quot;hijacked&amp;quot; or not.&lt;br /&gt;
* Split Focus (OOO): In Depth 3 and below, the Leviathan now taps into the senses of a subject as an unrolled action - they must devote attention to it, but are not in a trance and retain awareness of their surroundings and their Defense trait. The Leviathan may also opt not to use a subject&#039;s senses in a turn, taking its normal action, without breaking the effect.&lt;br /&gt;
* All-Seeing (OOOO, requires Split Focus): At Depth 6, the Leviathan uses the senses of the target as a reflexive action - it may act freely and has constant awareness of information gathered by both its senses and those of the subject. &lt;br /&gt;
&lt;br /&gt;
==== Memories Before Time (Descendant Channel) ====&lt;br /&gt;
&#039;&#039;Beyond the confines of the world as it is now exist wonders unimagined. Some Leviathans can do more, however, than imagine them. For some, the memory of these things is present and terrible, and waiting to be called to the fore.&#039;&#039;&lt;br /&gt;
** Dice Pool: Wits + Occult + Sheol&lt;br /&gt;
* “Depth 0”: Birthright of Awareness&lt;br /&gt;
* “Depth 1”: The Leviathan may dip into the reserve of ancestral memory and conjure up knowledge of a Skill it does not possess. It may use the Skill for a single roll at a rating of its successes, subject to its normal Trait maximums.&lt;br /&gt;
* “Depth 2”: As above, but the Leviathan may divide successes between Skill rating and number of rolls it can be used for (minimum 1).&lt;br /&gt;
* “Depth 3”: The Leviathan may now expend 1 additional Ichor and, on a successful roll, spend any current XP (plus &amp;quot;borrow&amp;quot; against up to Willpower XP) to increase any skill or buy specialties. Borrowed XP is deducted one per session until paid off. The improvement occurs immediately after the successful roll.. &lt;br /&gt;
* “Depth 4”: As 3 above, but the Leviathan may now improve or gain Mental Attributes or Merits in this fashion.&lt;br /&gt;
* “Depth 5”: On a successful roll, the Leviathan may opt to give up a dot of Willpower in order to gain 8 XP.&lt;br /&gt;
* “Depth 6”: As above. The Leviathan may now spend 3 additional Ichor and roll this power at a penalty of (current Willpower +1). On a success, the Leviathan may regain a lost dot of Willpower for 7 XP. On a failure, no experience is lost. On a dramatic failure, 5 XP are lost. Regardless of success or failure, the Leviathan gains a minor Derangement. &lt;br /&gt;
&lt;br /&gt;
==== Alternate: Memories Before Time (Descendant Channel) ====&lt;br /&gt;
&#039;&#039;Beyond the confines of the world as it is now exist wonders unimagined. Some Leviathans can do more, however, than imagine them. For some, the memory of these things is present and terrible, and waiting to be called to the fore.&#039;&#039;&lt;br /&gt;
** Dice Pool: Wits + Occult + Sheol&lt;br /&gt;
* “Depth 0”: Birthright of Awareness&lt;br /&gt;
* “Depth 1”: The Leviathan may dip into the reserve of ancestral memory and conjure up knowledge of a Skill it does not possess. It may use the Skill at a rating of 1 for a number of rolls equal to its successes.&lt;br /&gt;
* “Depth 2”: As above, but the Leviathan also benefits from 9-Again with the conjured skill.&lt;br /&gt;
* “Depth 3”: The Leviathan may now expend 1 additional Ichor to include a Specialty alongside a conjured skill. &lt;br /&gt;
* “Depth 4”: The Leviathan now uses conjured skills are a rating of 3.&lt;br /&gt;
* “Depth 5”: The Leviathan now benefits from 8-Again with conjured skills. &lt;br /&gt;
* “Depth 6”: The Leviathan can expend 3 additional Ichor to conjure a Skill with an accompanying Specialty at a rating of 5 or two skills, each with its own Specialty, at a rating of 3. If two Skills are recalled, the Leviathan has the full complement of rolls with both skills - each has its own pool.  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Evolutions&#039;&#039;&#039;&lt;br /&gt;
* Lasting Impression (O) When using the Depth 1 iteration of this Channel, the Leviathan may &amp;quot;conjure&amp;quot; the Merit Eidetic Memory instead of a Skill. If he does so, it lasts for a number of minutes equal to his successes. The 9-Again or 8-Again benefits will apply to attempts to recall information while under stress.&lt;br /&gt;
* Lost Tongue (O) When using the Depth 1 iteration of this Channel, the Leviathan may &amp;quot;conjure&amp;quot; a Language instead of a Skill. If he does so, it lasts for a number of minutes equal to his successes and is possessed at the same dot rating as a conjured Skill would have been at. &lt;br /&gt;
* Split Focus (OOO): In Depth 3 and below, the Leviathan may expend 1 Ichor to attempt to remember an obscure fact as though he possessed the Merit Encyclopedic Knowledge.&lt;br /&gt;
* Tutelary Cocoon (OOO): In Depth 3 and below, The Leviathan may chose to expend 1 Willpower to form a cocoon, sealing itself away in a sleep-like trance which lasts 24 hours. During this time, the Leviathan may conjure a Skill (or Merit, if available) and purchase or improve it with experience points, as though it had received adequate training and instruction from adept tutors. Only one purchase may be made with each trance period. The Leviathan may &amp;quot;borrow&amp;quot; experience up to its Resolve if available points are insufficient, but gains a minor Derangement for doing so. A Leviathan in experience &amp;quot;debt&amp;quot; continues to gain experience as normal but must pay off the balance before it can purchase or improve Traits with experience. When the debt is paid off, the Derangement is also removed.&lt;br /&gt;
&lt;br /&gt;
=== Vestiges of Elements ===&lt;br /&gt;
&lt;br /&gt;
==== Birthright of Elements ====&lt;br /&gt;
The Birthright of the Vestige of Elements is the &#039;&#039;&#039;Veil of Seas&#039;&#039;&#039;. The Leviathan may compel a body of water of his Size or less to give off a cloud of fog, which inflicts a -3 sight penalty on all relevant rolls made on objects obscured by it. The fog expands considerably – the cloud&#039;s radius is roughly (Source&#039;s Size) in yards. The cloud lasts until the end of the scene or until mystically disperses.&lt;br /&gt;
* &#039;&#039;&#039;Cost&#039;&#039;&#039;: 1 Ichor&lt;br /&gt;
&lt;br /&gt;
==== Creature of the Luminous Ocean (Ancestral Channel) ====&lt;br /&gt;
Nothing is truly empty. The Leviathan knows this, she swims through what seems to be a void, bathed in a see of luminous power; power that she can bring to bear against others.&lt;br /&gt;
* “Depth 0”: Birthright of Elements&lt;br /&gt;
* “Depth 1”: 9-Again on Computer and Survival rolls&lt;br /&gt;
* “Depth 2”: As above, but now 8-Again on Computer and Survival rolls&lt;br /&gt;
* “Depth 3”: As above, and +1 dice on Computer and Survival rolls, and Armor 1 vs. electrical damage&lt;br /&gt;
* “Depth 4”: As above, but now +2 dice on Computer and Survival rolls, and electrical damage cannot stun or paralyze the Leviathan.&lt;br /&gt;
* “Depth 5”: As above, but now Armor (Size) vs. electrical damage&lt;br /&gt;
* “Depth 6”: As above, and the Leviathan can operate computers and other electrical devices within (Sheol) yards without touching them; The Leviathan can effectively swim through electric and magnetic fields at half-speed, this essentially allows for flight. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Evolutions&#039;&#039;&#039;&lt;br /&gt;
* Deep Battery (OO): At Depth 3 and below, the Leviathan&#039;s touch can provide electrical charge sufficient to power an electrical device of his Size or less. He must maintain contact to keep the device powered, and this contact will damage the device over the course of the scene – effectively inflicting electrical damage equal to the Leviathan&#039;s Sheol. &lt;br /&gt;
* Thundering Fists (OO) At Depth 3 and below, the Leviathan may make electrically-charged unarmed strikes. This costs the Leviathan 1 Ichor per strike. The strikes are + (Sheol)B weapons with the Stun property, which inflict electrical damage (which most mundane armor cannot negate) and are made with the Brawl Skill. &lt;br /&gt;
* Crackling Rebuke (OOOOO, requires Deep Battery): At Depth 6, the smell of atmosphere surrounds the Leviathan, and sparks crackle between his fingertips and shoot out of his mouth when he speaks. At this point foes that strike the Leviathan unarmed suffer bashing damage equal to his Sheol. This damage is electrical in nature. Those that grapple him suffer as though they were exposed to a constant current (World of Darkness, pg. 178).&lt;br /&gt;
&lt;br /&gt;
==== The Sky Cauldron (Descendant Channel) ====&lt;br /&gt;
&#039;&#039;Stirring the sky, the Leviathan may worsen weather conditions, calling up rain, winds, and hail. At the farthest reaches of this power, the Leviathan may call down boat-sundering storms with ease.&#039;&#039;&lt;br /&gt;
** Dice Pool: Intelligence + Occult + Sheol&lt;br /&gt;
** Action Type: Extended (Each roll represents 5 minutes of commanding the skies)&lt;br /&gt;
The Leviathan may summon inclement weather, activating this power repeatedly to increase the intensity or duration. The Depth that the Leviathan is at determines the maximum intensity of weather available to him. The weather lasts for a number of minutes equal to the Leviathan&#039;s successes and covers a region with a radius of 100 yards per point of Sheol. The Leviathan may opt to create weather less disastrous than he has access to. If existing weather is present, the Leviathan may reduce the necessary successes by the degree of difference between current conditions and the intended goal (i.e. if heavy rain exists, the Leviathan needs only 5 additional successes to ratchet it up to a hailstorm. &lt;br /&gt;
* “Depth 0”: Birthright of Elements&lt;br /&gt;
* “Depth 1”: The Leviathan may summon gentle rain or a slight breeze. (1 success necessary)&lt;br /&gt;
* “Depth 2”: As above, but the Leviathan may summon light rain or a strong breeze - enough to ruin a picnic. (3+ successes) &lt;br /&gt;
* “Depth 3”: As above, but the Leviathan may summon heavy rain and wind - cancelling most outdoor events. (5+ successes) The Leviathan may expend 1 additional Ichor to make a check in a single minute. &lt;br /&gt;
* “Depth 4”: As above, but the Leviathan may summon a large thunder or hailstorm - those exposed take a level of bashing damage for each minute of exposure (10+ successes) . &lt;br /&gt;
* “Depth 5”: As above, but the Leviathan may summon a catastrophic storm or monsoon - power is lost, property damaged. Those exposed take a level of bashing damage for each turn of exposure. (15+ successes)&lt;br /&gt;
* “Depth 6”: As above, but the Leviathan may summon a storm that grounds planes and capsizes small ships. Those exposed take a level of &#039;&#039;lethal&#039;&#039; daage for each turn of exposure (20+ successes). The Leviathan may expend 3 additional Ichor to make a check in a single turn. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Evolutions&#039;&#039;&#039;&lt;br /&gt;
* All-Weather Flesh (O) In Depth 1 and below, the Leviathan has Armor (Sheol) against damage inflicted by inclement weather, conjured or otherwise. This is sufficient to prevent the damage dealt by exposure to most weather.&lt;br /&gt;
* Broad Storm (OOO): In Depth 3 and below, the radius of the Leviathan&#039;s conjured weather is 250 yards per point of Sheol.&lt;br /&gt;
* Lance of the Heavens (OOO): In Depth 3 and below, the Leviathan may expend 1 Ichor to attack foes with bolts of conjured lightning. This is an electrical attack pitting the Leviathan&#039;s (Intelligence + Occult + Sheol - subject&#039;s Defense) It is electrical and therefore ignores most armor, and has a short range of (Leviathan&#039;s Sheol x 10) yards, a medium range of twice that, and a long range of four times the short range. It deals bashing damage and has the Stun property. &lt;br /&gt;
* Biblical Deluge (OOOOO): In Depth 6, the Leviathan&#039;s conjured weather lasts for 10 minutes for each success.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Swallowing the Storm (Descendant Channel) ====&lt;br /&gt;
&#039;&#039;Once the weather obeyed the primordial creatures, wind blowing only when they allowed it. Even a modern Leviathan can exert some of that control, absorbing violent weather in to its body.&#039;&#039;&lt;br /&gt;
** Dice Pool: Stamina + Survival + Sheol&lt;br /&gt;
** Action Type: Extended (Each roll represents 1 minute of concentration)&lt;br /&gt;
The mirror image of the Sky Cauldron, the Leviathan may use this Channel to &amp;quot;swallow&amp;quot; weather effects, stopping storms and gales by absorbing the power within them. Disrupting weather is easier than creating it, but the difficulty increases considerably when the weather has been conjured. In such cases, the Leviathan subtracts the Sheol (or Power stat equivalent) of the weather&#039;s creator from all rolls. If a Leviathan wishes to merely &#039;&#039;reduce&#039;&#039; the intensity of weather, he or she needs only score successes equal to the difference between the intensities listed below (so it takes 10 successes to turn a hurricane into a strong storm, for instance.) &lt;br /&gt;
&lt;br /&gt;
The Leviathan must be within (100 x Sheol) yards of the center of the weather&#039;s most intense region. This means that a Leviathan that wishes to take on a hurricane or tornado has to place himself at considerable risk. &lt;br /&gt;
* “Depth 0”: Birthright of Elements&lt;br /&gt;
* “Depth 1”: The Leviathan may negate gentle rain or a slight breeze. (1 success necessary)&lt;br /&gt;
* “Depth 2”: As above, but the Leviathan may clear away a light rain or strong breeze. (2 successes necessary) &lt;br /&gt;
* “Depth 3”: As above, but the Leviathan may remove heavy rain and wind - enough to negate the vast majority of normal weather (4 successes necessary.)  The Leviathan may expend 1 additional Ichor upon negating a weather pattern - this negates his need to eat or drink for a number of days equal to the successes he required to disrupt it. &lt;br /&gt;
* “Depth 4”: As above, but the Leviathan may annihiate large thunder or hailstorms - those sufficient to damage those left exposed (as Depth 4 of the Sky Cauldron, above. 6 successes are necessary.)&lt;br /&gt;
* “Depth 5”: As above, but the Leviathan may remove even a catastrophic storm or monsoon - the leval of havoc unleashed by most conjured and unnatural weather. (10 successes necessary)&lt;br /&gt;
* “Depth 6”: As above, but the Leviathan may prevent the fiercest weather - even a record-breaking hurricane or tornado (14 successes necessary.) The Leviathan may expend 3 additional Ichor to make a check in a single turn. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Evolutions&#039;&#039;&#039;&lt;br /&gt;
* Zone of Calm (OOO, Requires Sheol 2): The Leviathan may opt to &amp;quot;bind&amp;quot; Ichor while activating this Channel. As long as it remains bound, successes in excess of those necessary to disrupt the weather that the Leviathan originally targetted will maintain the effect for one hour each. While the effect is maintained, natural weather of equal or lesser magnitude to the original target will not affect the region within (100 x Sheol) yards of the center of the original center. Those attempting to create supernatural weather inside this region subtract the Leviathan&#039;s Sheol from relevant rolls. When the duration of the calm region expires, the Ichor becomes unbound. &lt;br /&gt;
* Cultist Proxy (OOO): The Leviathan may &amp;quot;bind&amp;quot; a single Ichor to one of his Beloved or bound Lahmasu. In Depth 3 and below, he may exercise this Channel &amp;quot;through&amp;quot; his proxy, allowing him to use the power as though he were physically in their location. The Leviathan must be aware of the rough position of the Cultist and be facing that direction. &lt;br /&gt;
* Long Grasp (OO) In Depth 3 and below, the Leviathan can negate weather while within (250 x Sheol) yards of its center.&lt;br /&gt;
* Easy Suppression (OOO): The Leviathan&#039;s Depth 6 iteration of this Channel is a reflexive action.&lt;br /&gt;
&lt;br /&gt;
=== Vestiges of Fecundity ===&lt;br /&gt;
&lt;br /&gt;
==== Birthright of Fecundity ====&lt;br /&gt;
The Birthright of the Vestige of Elements is the &#039;&#039;&#039;Crimson Tithe&#039;&#039;&#039;. By letting his blood mingle with that of another, the Leviathan may open a mystical channel that permits him to infuse a valid subject with his Ichor. This requires an open wound sufficient to draw blood (or one level of bashing damage to represent the creation of one) for both the Leviathan and the intended beneficiary, who must remain touching – generally, the transfer looks like a “blood brothers” declaration, with two freshly-cut limbs held together. The Leviathan may transfer Ichor to the target at his maximum rate of expense, until he decides to stop, breaks contact, or the subject is holding the maximum amount of Ichor that he can. This has no effect on creatures who do not possess an Ichor pool.&lt;br /&gt;
* &#039;&#039;&#039;Cost&#039;&#039;&#039;: Varies&lt;br /&gt;
&lt;br /&gt;
==== Magnanimous Host to All  (Ancestral Channel) ====&lt;br /&gt;
&#039;&#039;Teeming with symbiotic creatures that can not properly survive in the lessened world, the Leviathan&#039;s body sustains these creatures in exchange for the benefits they provide.&#039;&#039;&lt;br /&gt;
* “Depth 0”: Birthright of Fecundity&lt;br /&gt;
* “Depth 1”: 9-Again on Animal Ken and Medicine rolls&lt;br /&gt;
* “Depth 2”: As above, but now 8-Again on Animal Ken and Medicine rolls&lt;br /&gt;
* “Depth 3”: As above, and +1 dice on  Animal Ken and Medicine rolls. &lt;br /&gt;
* “Depth 4”: As above, but now +2 dice on  Animal Ken and Medicine rolls. &lt;br /&gt;
* “Depth 5”: As above, and the Leviathan gains two free specialties to any two skills and may pick a third Skill to apply 8-again to. &lt;br /&gt;
* “Depth 6”: As above, and when the Leviathan would be killed by a strike, the damage is negated and he permanently loses one Size. If this would reduce his Size to 0, he dies.  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Evolutions&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== Incubation of the Second Self (Descendant Channel) ====&lt;br /&gt;
&#039;&#039;Leviathans capable of incubating the second self can reproduce without any outside aid, essentially cloning itself.  This does not have to be brought to full term, or even sent along the exact same path, allowing the Leviathan to bring forth new creatures from its flesh.&#039;&#039;&lt;br /&gt;
** Dice Pool: Resolve + Medicine + Sheol&lt;br /&gt;
** Action Type: Extended &lt;br /&gt;
The Leviathan is capable of parthenogenesis, creating an egg hosted within its body which will hatch over time, producing a near-copy of the Leviathan him or herself. The only certain difference is the inability of this Channel to reliably produce another Leviathan - the result is almost always a Hybrid unless special ritual measures are taken. Even these can only &#039;&#039;slightly&#039;&#039; increase the chances of the egg producing a normal human or full Leviathan. It takes 3 successes to produce the egg, which gestates for 18 months. &lt;br /&gt;
&lt;br /&gt;
Each time the Leviathan activates this Channel, one point of the Ichor spent is &amp;quot;bound&amp;quot; into the egg until it is hatched. The Leviathan cannot regain this &amp;quot;bound&amp;quot; Ichor. While hosting an egg which contains more bound Ichor than his or her Stamina, the Leviathan suffers a -2 penalty to all dice pools due to physical strain. Upon hatching, the egg deals (Bound Ichor - host&#039;s Stamina) lethal damage to its parent. &lt;br /&gt;
&lt;br /&gt;
A Leviathan may host up to its Sheol in eggs at one time. &lt;br /&gt;
* “Depth 0”: Birthright of Fecundity&lt;br /&gt;
* “Depth 1”: The Leviathan may spend 1 Ichor to make an egg-creation roll. Each roll represents an hour of concentration and physical strain. &lt;br /&gt;
* “Depth 2”: As above, but the Leviathan may devote rolled successes to reduce the gestation time of the egg by one month per three successes, to a minimum of (10 - Sheol) months or one week, whichever is greater. &lt;br /&gt;
* “Depth 3”: As above, but the Leviathan can devote rolled successes to reduce the effective (not actual) bound Ichor in the egg, reducing the difficulty of carrying it. Each three successes devoted to this reduces the effective bound Ichor by one, to a minimum of one. The Leviathan may expend 1 additional ichor to divide successes on a given roll, creating or improving multiple eggs. Each egg will impose its own strain penalty, and the penalties are cumulative. &lt;br /&gt;
* “Depth 4”: As above, but the Leviathan may devote successes to &amp;quot;sculpt&amp;quot; the resulting creatures, altering their features slightly. Mostly-cosmetic changes (difference in gender or race) require three successes, while drastic changes (additional limbs, animal features, etc.) require five or more. Hybrid traits (see the Antagonists chapter) can be added or removed for (dot rating +2) successes.  &lt;br /&gt;
* “Depth 5”: As above, but the Leviathan may &amp;quot;template&amp;quot; his personality onto the egg. This requires a number of successes equal to his Tranquility; the resulting creature has the Leviathan&#039;s Tranquility (or equivalent in Morality), Virtue, and Vice upon birth. It also prioritizes its Skills (primary, secondary, etc.) in the same fashion. This costs the Leviathan a &#039;&#039;dot&#039;&#039; of Willpower, and may be a Tranquility violation.  &lt;br /&gt;
* “Depth 6”: The Leviathan may expend 3 additional ichor to make rolls solely for the purpose of embedding his spiritual essence into an egg. The egg must first have the Leviathan&#039;s personality template. This requires (five + Leviathan&#039;s Sheol) successes, and additionally costs a &#039;&#039;dot&#039;&#039; of Sheol. Record the Levitahtan&#039;s permanent Sheol after success. Should the spawned creature ever Emerge as a Leviathan after the death of its &amp;quot;parent,&amp;quot; roll the fledgling&#039;s Sheol in an opposed check against the deceased Leviathan&#039;s. If the parent succeeds, the imprinted essence hijacks the body, replacing its Vestiges, Sheol, and Mental and Social Attributes and Skills with its own. The losing essence is annihilated (in the case of a tie, everyone loses.) Hijacking a body in this fashion is a Tranqulity-1 transgression, but serial immortality&#039;s not a bad gig. &lt;br /&gt;
&lt;br /&gt;
===== Sidebar: One Bad Mother =====&lt;br /&gt;
The creatures spawned by Incubation of the Second Self use the Hybrid template by default - usually of the Lahmasu sub-breed most typical to the Leviathan&#039;s Strain. On a game-mechanical level, this is the only outcome that occurs without the use of outside effort, such as a ritual, to attempt to beat the system. Even these should be a matter discussed between players and storytellers. Thematically speaking, the Tribe has yet to discover a reliable way to reproduce &amp;quot;safely,&amp;quot; both in the sense of &amp;quot;increasing the number of Leviathans&amp;quot; or &amp;quot;having a child that isn&#039;t monstrous.&amp;quot; It&#039;s not fair, but it&#039;s part of what happens to monsters. &lt;br /&gt;
&lt;br /&gt;
Genetically speaking, they&#039;re &amp;quot;near-matches&amp;quot; to the Leviathan when under scientific scrutiny - close enough that it&#039;d draw attention. It&#039;s of some interest to the Tribe, however, that most forms of biological damage and imposed mutation (the hazards of life as a Leviathan) don&#039;t transfer to the egg. It most resembles &amp;quot;what the Leviathan would have looked like had they been born as a Hybrid,&amp;quot; and does not carry Lamarckian markers of the parent&#039;s changes. A templated personality will lead the spawn to pursue a similar course as its parent, but nothing can ensure a complete duplicate.&lt;br /&gt;
&lt;br /&gt;
Rumors persist that certain ancient Leviathans perfected Evolutions or rituals that ensured that even the children of their children would carry a soul imprint - meaning that the press of time would ensure the possibility of their return. Occasionally, Legions have formed around this idea, either seeking to defeat death or to protect the Tribe and humanity from the depredations of a returned horror from bygone days.&lt;br /&gt;
&lt;br /&gt;
Beyond ritual attempts to affect the traits of an egg, the most common and gruesome thing that Leviathans and other Ichor-users can do with an egg is &#039;&#039;consuming&#039;&#039; it. The Ichor bound into the egg can be harvested in this fashion, but doing so is a Tranquility-3 transgression, or a Tranquility-1 transgression for a Leviathan that consumes its own young. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Evolutions&#039;&#039;&#039;&lt;br /&gt;
* Easy Birth (OO, Requires Stamina 3): In Depth 3 and below, the Levithan reduces the effective bound Ichor of all eggs by 1 for the purpose of damage upon birth and physical strain penalties.&lt;br /&gt;
* Opportunistic Parasitism (OOOO, Requires Sheol 3): In Depth 3 and below, the Leviathan may transfer an egg that it is hosting to a helpless creature of Size 5 or greater. This requires a minute of time and inflicts three levels of bashing damage. The Leviathan&#039;s Ichor remains bound in the egg, but from that point onward only the host suffers from potential strain penalties and will suffer damage upon the egg&#039;s &amp;quot;birth.&amp;quot; Traumatic and grisly surgery, at the very least, will be required to remove the egg early. Such surgery usually deals lethal damage equal to the egg&#039;s bound Ichor. &lt;br /&gt;
* Traumatic Parasitism (OOO, Requires Opportunistic Parastism and Strength 3): In Depth 3 and below, upon scoring an exceptional success against a target using a natural weapon that deals lethal damage, the Leviathan may attempt to reflexively transfer an egg from its body into that of the target. The subject must be Size 5 or greater, and rolls its Stamina (+ Power stat) in an opposed roll against the Leviathan&#039;s Sheol. The subject may add any bonuses related to staving off disease to its roll. Most will also spend Willpower, unsurprisingly. &lt;br /&gt;
* Hyperparasitism (OOO, Requires Opportunistic Parastism): In Depth 3 and below, when presented with a helpless host containing an egg created by another Leviathan, the character can &amp;quot;overwrite&amp;quot; the egg with one of its own, using the energy bound in the egg to feed its own spawn. The Leviathan makes use of this Channel to create an egg inside the host. This uses the normal system, but the character may first spend the Ichor bound into the egg to be replaced before resorting to its own. This consumes the replaced egg, which is generally a Tranquility violation.&lt;br /&gt;
* Reflexive Genesis (OOO): In Depth 3 and below, the Leviathan may reflexively consume an egg that it is hosting, regaining the bound Ichor as noted in the sidebar.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Womb of Terrors (Descendant Channel) ====&lt;br /&gt;
&#039;&#039;The divine Ichor flowing through the Leviathan&#039;s blood gives birth to new and horrible life, clawing its way out of gore and shaped and directed by the will of the Leviathan who gave it life.&#039;&#039;&lt;br /&gt;
** Dice Pool: Stamina + Sheol&lt;br /&gt;
** Action Type: Standard&lt;br /&gt;
When the Leviathan has an open wound (is suffering at least a single level of lethal damage), it may shape creatures from its blood. Upon taking this Channel, the Leviathan designs three creatures which are born of its blood (see sidebar). It may call forth these creatures with a successful roll. The creatures instinctively take actions desired by the Leviathan without verbal instruction. If the Leviathan is not bleeding and wishes to activate this power, he may reflexively open the wound necessary if he has adequate tools at hand (or has hands that serve as adequate tools.) A Leviathan may only have a number of offshoots equal to its Sheol exist at any one time, buy may only have a single third-degree offshoot at a time. &lt;br /&gt;
* “Depth 0”: Birthright of Fecundity&lt;br /&gt;
* “Depth 1”: The Leviathan may summon its first-stage offshoot. It is present for one turn per success on the summoning roll. &lt;br /&gt;
* “Depth 2”: As above, but it is present for three turns per success.&lt;br /&gt;
* “Depth 3”: As above, but it is present for a minute per success. The Leviathan may expend 1 additional ichor to instead call its second-stage offshoot, which is present for one turn per success. &lt;br /&gt;
* “Depth 4”: As above, but first-degree offshoots are present for five minutes per success and second-degree offshoots for three turns per success. &lt;br /&gt;
* “Depth 5”: As above, but first-degree offshoots are present for a half-hour per success and second-degree offshoots for one minute per success. &lt;br /&gt;
* “Depth 6”: As above, but first-degree offshoots are present for an hour per success and second-degree offshoots for five minutes per success. The Leviathan may expend 3 additional ichor to instead call its third-stage offshoot, which is present for one turn per success. &lt;br /&gt;
&lt;br /&gt;
===== Sidebar: Horrors made Flesh =====&lt;br /&gt;
Upon purchasing the Channel Womb of Terrors, the Leviathan&#039;s player may design three offshoots. As the Leviathan&#039;s Sheol increases, these offshoots become more powerful, but their general form remains the same. The offshoots need not be graduated versions of the same beast, and it&#039;s acceptable - in fact, highly appropriate - that their outward forms are alien, amalgamations of various beasts with fearsome appearances. An offshoot can usually not be mistaken for any natural animal. Each offshoot has &amp;quot;base&amp;quot; Traits and a pool of points which the Leviathan&#039;s player uses to customize the beast. Once determined, an ability is set and the assigned points cannot be re-assigned. &lt;br /&gt;
&lt;br /&gt;
Horrors are treated like animals, using the higher of their Dexterity or Wits to determine Defense. They lack fine manipulation and cannot hold or use most tools unless a trait is purchased to permit this - and even in this case their intellect is too limited to apply most tools effectively. They are entirely amphibious and may breathe water and swim at full Speed. They execute commands to the best of their intelligence. Note that it may be difficult to craft the core book&#039;s example animals as offshoots - they cannot generalize (and that guard dog has phenomenal stats!)&lt;br /&gt;
* First-Stage Offshoot: All attributes begin at one, Size 2, Speed species factor 5, no skills. Attributes and Skills cannot exceed 3.&lt;br /&gt;
** A first-stage offshoot is built with a pool of points equal to the Leviathan&#039;s Stamina + Sheol.&lt;br /&gt;
* Second-Stage Offshoot: Physical attributes begin at two, all others at one, Size 3, Speed species factor 5, no skills. Attributes and Skills cannot exceed 4.&lt;br /&gt;
** A second-stage offshoot is built with a pool of points equal to 3 + Leviathan&#039;s Stamina + Sheol.&lt;br /&gt;
* Third-Stage Offshoot: Physical attributes begin at three, all others at one, Size 5, Speed species factor 5, no skills. Attributes and Skills cannot exceed 5.&lt;br /&gt;
** A third-stage offshoot is built with a pool of points equal to 6 + Leviathan&#039;s Stamina + Sheol.&lt;br /&gt;
* Basic Point Costs&lt;br /&gt;
** Physical Attributes: 1 dot per point&lt;br /&gt;
** Other Attributes: 1 dot per 2 points&lt;br /&gt;
** Physical Skills: 2 dots per point&lt;br /&gt;
** Other Skills: 1 dot per point&lt;br /&gt;
** Specialties: 2 per point&lt;br /&gt;
** Armor: 1 per point, max of (Stamina)&lt;br /&gt;
** Natural Weapons: +1L per point, max of (Strength)L&lt;br /&gt;
** Speed bonus: +2 per point, max of (Dexterity) points&lt;br /&gt;
* Other Tricks (Other traits are possible, with their price mandated by the Storyteller.)&lt;br /&gt;
** Flight: 1 point (at Speed)&lt;br /&gt;
** Venomous bite: Toxicity 3, immediate onset: 1 point (+1 Toxicity for +1 point, limit of (Stamina) points)&lt;br /&gt;
** Rare sense (Echolocation, heat-based vision, etc.): 1 point each&lt;br /&gt;
** &amp;quot;Finer&amp;quot; manipulation: 2 points (may use simple tools and open doors, but -2 to all relevant rolls)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Evolutions&#039;&#039;&#039;&lt;br /&gt;
* Creator of Life (OO, Requires Sheol 2): The Leviathan may devise a new first-degree offshoot and may now summon either of its options. This Merit may be purchased multiple times - up to the Leviathan&#039;s (Sheol -1).&lt;br /&gt;
* Craftsman of Life (OOO, Requires Sheol 3): The Leviathan may devise a new second-degree offshoot and may now summon either of its options. This Merit may be purchased multiple times - up to the Leviathan&#039;s (Sheol -2).&lt;br /&gt;
* Sculptor of Life (OOOO, Requires Sheol 4): The Leviathan may devise a new third-degree offshoot and may now summon either of its options. This Merit may be purchased multiple times - up to the Leviathan&#039;s (Sheol -3).&lt;br /&gt;
* Reflexive Genesis (OOO): In Depth 1 and below, upon suffering lethal damage, the Leviathan may reflexively summon an offshoot that it has access to in its current Depth. It must suffer levels of damage equal to the Size of the offshoot to be summoned.&lt;br /&gt;
&lt;br /&gt;
=== Vestiges of Might ===&lt;br /&gt;
&lt;br /&gt;
==== Birthright of Might ====&lt;br /&gt;
The Birthright of the Vestige of Might is the &#039;&#039;&#039;Privilege of Titans&#039;&#039;&#039;. A quick spike of Ichor permits the Leviathan to enhance his strength by making use of the whole of his body at once, effectively maximizing the force he applies. For the purpose on a single Feat of Strength, the Leviathan may use his Size in place of his Strength.&lt;br /&gt;
* &#039;&#039;&#039;Cost&#039;&#039;&#039;: 1 Ichor&lt;br /&gt;
&lt;br /&gt;
==== Divine Pinnacle of Excellence  (Ancestral Channel) ====&lt;br /&gt;
&#039;&#039;Description&#039;&#039;&lt;br /&gt;
* “Depth 0”: Birthright of Might&lt;br /&gt;
* “Depth 1”: 9-Again on Athletics rolls&lt;br /&gt;
* “Depth 2”: As above, and +1 dice on Athletics rolls. &lt;br /&gt;
* “Depth 3”: As above, but now 8-Again on Athletics rolls.&lt;br /&gt;
* “Depth 4”: As above, but now +2 dice on Athletics rolls. &lt;br /&gt;
* “Depth 5”: As above, but now +3 dice on Athletics rolls.&lt;br /&gt;
* “Depth 6”: As above, and +1 Stamina.  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Evolutions&#039;&#039;&#039;&lt;br /&gt;
* Rugged Tread (O): In Depth 1 and lower, the Leviathan may, when barefoot, benefit from the equipment bonus for athletic shoes, and most terrain will not damage his unshod feet - treat them as though they had the durability of solid work boots.&lt;br /&gt;
* Relentless Pursuit (OO): In Depth 3 and lower, the Leviathan may treat his Speed as though it were 3 higher for the purpose of extended rolls related to chases on foot. This does not increase his actual speed - rather, he does not flag and moves as efficiently as is possible, maximizing the benefits granted by his improved stamina. &lt;br /&gt;
* Tireless Vigor (OOO): In Depth 3 and lower, the Leviathan ignores up to his Sheol score worth of penalties applied due to wounds or fatigue. &lt;br /&gt;
&lt;br /&gt;
==== World Serpent&#039;s Endurance  (Ancestral Channel) ====&lt;br /&gt;
&#039;&#039;The Leviathan’s body channels more force than a creature it size should be capable of.  It is a being of terrible power, capable of crushing the earth itself should it stretch the length of it, and should it decide to throw its force against the sea, great waves will rise up to drown the land.&#039;&#039;&lt;br /&gt;
* “Depth 0”: Birthright of Might&lt;br /&gt;
* “Depth 1”: When the Leviathan is using Stamina to resist a rolled action, his attacker does not benefit from 10-Again. 9-Again or 8-Again will &amp;quot;degrade&amp;quot; one step.&lt;br /&gt;
* “Depth 2”: As above, and now a normal attacker negates one success for each &amp;quot;1&amp;quot; rolled. 9-Again will &amp;quot;degrade&amp;quot; to no reroll, while 8-Again will &amp;quot;degrade&amp;quot; to 10-again. &lt;br /&gt;
* “Depth 3”: As above, and the Leviathan boosts his resistance by 4, not 2, when spending Willpower on Stamina-related resistance. &lt;br /&gt;
* “Depth 4”: As above, and +1 Stamina&lt;br /&gt;
* “Depth 5”: As above, and +1 Size&lt;br /&gt;
* “Depth 6”: As above, but now +2 Stamina.&lt;br /&gt;
&lt;br /&gt;
==== Fluid Icon of Grace  (Ancestral Channel) ====&lt;br /&gt;
&#039;&#039;Description&#039;&#039;&lt;br /&gt;
* “Depth 0”: Birthright of Might&lt;br /&gt;
* “Depth 1”: The Leviathan adds +1 to his Defense after all other effects (i.e. &#039;&#039;after&#039;&#039; doubling for a Dodge, not before)&lt;br /&gt;
* “Depth 2”: As above, and +1 Speed&lt;br /&gt;
* “Depth 3”: As above, but now +2 Defense&lt;br /&gt;
* “Depth 4”: As above, but now +2 Speed&lt;br /&gt;
* “Depth 5”: As above, but now +3 Defense and Speed&lt;br /&gt;
* “Depth 6”: As above, and +1 Dexterity.  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Evolutions&#039;&#039;&#039;&lt;br /&gt;
* Liquid Evasion (OOO): While in Depth 3 or lower, the Leviathan triples his Defense, instead of doubling it, when he opts to Dodge. &lt;br /&gt;
&lt;br /&gt;
==== Outraged Titan&#039;s Furor (Ancestral Channel) ====&lt;br /&gt;
&#039;&#039;Description&#039;&#039;&lt;br /&gt;
* “Depth 0”: Birthright of Might&lt;br /&gt;
* “Depth 1”: 9-Again on rolls to break objects manually.&lt;br /&gt;
* “Depth 2”: As above, and +1 dice on relevant rolls.&lt;br /&gt;
* “Depth 3”: As above, but now 8-Again on relevant rolls.&lt;br /&gt;
* “Depth 4”: As above, but now +2 dice on relevant rolls.&lt;br /&gt;
* “Depth 5”: As above, and the Leviathan may ignore up to his Sheol score worth of Durability when breaking objects manually. &lt;br /&gt;
* “Depth 6”: As above, and +1 Strength. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Evolutions&#039;&#039;&#039;&lt;br /&gt;
* Riotous Vandal (OO) - When in Depth 3 or below, the Leviathan gains 8-Again on Havoc checks.&lt;br /&gt;
&lt;br /&gt;
==== That Monstrous Strength  (Ancestral Channel) ====&lt;br /&gt;
&#039;&#039;The Leviathan’s body channels more force than a creature it size should be capable of.  It is a being of terrible power, capable of crushing the earth itself should it stretch the length of it, and should it decide to throw its force against the sea, great waves will rise up to drown the land.&#039;&#039;&lt;br /&gt;
* “Depth 0”: Birthright of Might&lt;br /&gt;
* “Depth 1”: 9-Again on Strength rolls&lt;br /&gt;
* “Depth 2”: As above, and 8-Again on Strength rolls. &lt;br /&gt;
* “Depth 3”: As above, but when the Leviathan spends Willpower on an active Strength-based roll, they gain +5 dice instead of +3.&lt;br /&gt;
* “Depth 4”: As above, and +1 Strength&lt;br /&gt;
* “Depth 5”: As above, and double the Leviathan&#039;s effective Strength for feats of strength.&lt;br /&gt;
* “Depth 6”: As above, but now +2 Strength and the Leviathan ignores up to its Sheol in dice pool penalties to Strength-based checks.&lt;br /&gt;
&lt;br /&gt;
=== Vestiges of Predation ===&lt;br /&gt;
&lt;br /&gt;
==== Birthright of Predation ====&lt;br /&gt;
The Birthright of the Vestige of Predation is the &#039;&#039;&#039;Hunter&#039;s Boon&#039;&#039;&#039;. The Leviathan may &amp;quot;tune in&amp;quot; to a Wake-vulnerable subject. If the victim&#039;s Wits (+ Power Stat) is lower than the Leviathan&#039;s Presence + Sheol, that subject cannot benefit from 10-again on attacks made against the Leviathan for the rest of the Scene. &lt;br /&gt;
* &#039;&#039;&#039;Cost&#039;&#039;&#039;: 1 Ichor&lt;br /&gt;
&lt;br /&gt;
==== Mortal-Devouring Armory (Ancestral Channel) ====&lt;br /&gt;
&#039;&#039;The Leviathan&#039;s Primordial form bristles with cruel natural weapons.&#039;&#039;&lt;br /&gt;
* “Depth 0”: Birthright of Predation&lt;br /&gt;
* “Depth 1”: The Leviathan&#039;s unarmed strikes inflict lethal damage&lt;br /&gt;
* “Depth 2”: As above, but now they are +1L weapons.&lt;br /&gt;
* “Depth 3”: As above, and the Leviathan gains 9-Again on attacks with them.&lt;br /&gt;
* “Depth 4”: As above, but now they are +2L weapons. &lt;br /&gt;
* “Depth 5”: As above, but now they are +3L weapons.&lt;br /&gt;
* “Depth 6”: As above, but now those that grapple with the Leviathan suffer (His Stamina + Sheol - Their Stamina + Armor) lethal damage each turn from exposure to countless sharp protrusions or biting mouths. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Evolutions&#039;&#039;&#039;&lt;br /&gt;
* Savage Focus (O) - In Depth 1 and lower, The Leviathan may use his Dexterity for Defense even if his Wits is lower, like a wild animal, but loses 10-Again on Intelligence-related rolls. &lt;br /&gt;
* Rending Claws (OO) - In Depth 3 and lower, The Leviathan&#039;s natural weapons are armor-piercing (rating 2).&lt;br /&gt;
* Gaping Maw (OO) - In Depth 3 and lower, The Leviathan&#039;s natural weapons deal an additional 2 damage if used on a grappled victim.&lt;br /&gt;
* Serrated Jaws (OO) - In Depth 3 and lower, the Leviathan instead gains 8-Again with his natural weapons.&lt;br /&gt;
&lt;br /&gt;
==== Stalker&#039;s Shifting Hide (Ancestral Channel) ====&lt;br /&gt;
&#039;&#039;The Leviathan&#039;s Primordial form cannot be perceived clearly by its prey.&#039;&#039;&lt;br /&gt;
* “Depth 0”: Birthright of Predation&lt;br /&gt;
* “Depth 1”: 9-Again on Stealth rolls&lt;br /&gt;
* “Depth 2”: As above, but now 8-Again on Stealth rolls&lt;br /&gt;
* “Depth 3”: As above, and +1 dice on Stealth rolls. &lt;br /&gt;
* “Depth 4”: As above, but now +2 dice on Stealth rolls. &lt;br /&gt;
* “Depth 5”: As above, but now +3 dice on Stealth rolls.&lt;br /&gt;
* “Depth 6”: As above, and Wake-vulnerable subjects whose (Wits + Composure) is less than the Leviathan&#039;s (Stealth + Sheol) cannot see him unless they spend a Willpower point or invoke supernatural methods of sensing his presence. The expenditure covers the rest of the scene but cannot be made until the victim is aware that the Leviathan is present but invisible - either by being informed of this or hearing or otherwise noting evidence of his existence. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Evolutions&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== The Hunter&#039;s Blood (Descendant Channel) ====&lt;br /&gt;
&#039;&#039;The voice of the Leviathan is what inspired legends of siren&#039;s. Speaking, crying, bellowing, or whispering: all vocalizations of the Leviathan draws in mortal listeners, robbing them of their will and self determination.&#039;&#039;&lt;br /&gt;
** Dice Pool: Dexterity + Firearms + Sheol&lt;br /&gt;
** Action Type: Standard&lt;br /&gt;
The Leviathan may project blood or Ichor at range; transforming it by means of this Channel into a deadly toxin. Most mortal Armor will not defend against this attack, but tools that provide environmental protection (such as a hazmat suit) might provide their bonus to Defense. Despite the unusual nature of the attack, it is treated as a typical ranged weapon. &lt;br /&gt;
* “Depth 0”: Birthright of Predation&lt;br /&gt;
* “Depth 1”: The attack deals bashing damage and has a range of 5/10/20.&lt;br /&gt;
* “Depth 2”: As above, but the range is now 10/20/40&lt;br /&gt;
* “Depth 3”: As above, and the Leviathan may now perform a &amp;quot;short burst&amp;quot; as per the autofire rules. This halves the effective range, however. He may also expend an additional 1 Ichor to inflict lethal damage. &lt;br /&gt;
* “Depth 4”: As above, but the range is now 30/60/120.&lt;br /&gt;
* “Depth 5”: As above, but the Leviathan may now perform a &amp;quot;medium burst.&amp;quot; &lt;br /&gt;
* “Depth 6”: As above, but the Leviathan may now opt to perform a &amp;quot;long burst&amp;quot; as per the Autofire rules. He may now expend an additional 3 Ichor to inflict aggravated damage.&lt;br /&gt;
&lt;br /&gt;
=== Vestiges of Sanctity ===&lt;br /&gt;
&lt;br /&gt;
==== Birthright of Sanctity ====&lt;br /&gt;
The Birthright of the Vestige of Sanctity is &#039;&#039;&#039;Parting the School&#039;&#039;&#039;. While this power is in effect, large masses of humans beings and aquatic animals instinctually part around the character and then return seamlessly to their original positions – the Leviathan could run at full speed through a crowded party without running into anyone, or fluidly walk through a queue to the front. A violent crowd will not impede the character or strike him as he is moving, but is free to assault him otherwise – they will simply be incapable of circling him, politely parting to let him pass each time they surround him. The crowd parts only for the Leviathan and will provide the normal impediment to all others. This power has no effect on the positioning of people who are alone and it will only affect normal creatures that are completely subject to the Wake – even the moderate resistance provided by being a supernatural being is sufficient to stifle it entirely. Its effect lasts for a scene.&lt;br /&gt;
* &#039;&#039;&#039;Cost&#039;&#039;&#039;: 1 Ichor&lt;br /&gt;
&lt;br /&gt;
==== Eye of the Eternal Storm  (Ancestral Channel) ====&lt;br /&gt;
&#039;&#039;The Leviathan is a creature of pretrenatural calm and stillness. Adapted to both the loneliness and turbulence of the primordial ocean, he can maintain emotional control in the most extreme circumstances and spread this control to others.&#039;&#039;&lt;br /&gt;
* “Depth 0”: Birthright of Sanctity&lt;br /&gt;
* “Depth 1”: When the Leviathan is using Composure to resist a rolled action, his attacker does not benefit from 10-Again. 9-Again or 8-Again will &amp;quot;degrade&amp;quot; one step. &lt;br /&gt;
* “Depth 2”: As above, and now a normal attacker negates one success for each &amp;quot;1&amp;quot; rolled. 9-Again will &amp;quot;degrade&amp;quot; to no reroll, while 8-Again will &amp;quot;degrade&amp;quot; to 10-again. &lt;br /&gt;
* “Depth 3”: As above, and the Leviathan boosts his resistance by 4, not 2, when spending Willpower on Composure-related resistance. &lt;br /&gt;
* “Depth 4”: As above, and +1 Composure (This does not increase the Leviathan&#039;s Willpower)&lt;br /&gt;
* “Depth 5”: As above, and Wake-vulnerable individuals within the Leviathan&#039;s Wake may use his Composure as a Resistance trait in place of their own. If they do so, their effective Composure is reduced to 0 when opposing effects created by the Leviathan himself. This lasts for the rest of the scene or until the victim expends Willpower to resist it (but will begin again if they borrow the Leviathan&#039;s Composure.) &lt;br /&gt;
* “Depth 6”: As above, but now +2 Composure and the Leviathan may use Composure in place of Presence or Manipulation for any social skills that remain viable in this form.&lt;br /&gt;
&lt;br /&gt;
==== Voice of the Elder Temptress (Ancestral Channel) ====&lt;br /&gt;
&#039;&#039;Description.&#039;&#039;&lt;br /&gt;
* “Depth 0”: Birthright of Sanctity&lt;br /&gt;
* “Depth 1”: 9-Again on Persuasion rolls&lt;br /&gt;
* “Depth 2”: As above, but now 8-Again on Persuasion rolls&lt;br /&gt;
* “Depth 3”: As above, and +1 dice on Persuasion rolls. &lt;br /&gt;
* “Depth 4”: As above, but now +2 dice on Persuasion rolls. &lt;br /&gt;
* “Depth 5”: As above, but now +3 dice on Persuasion rolls.&lt;br /&gt;
* “Depth 6”: As above, and using Persuasion on Wake-vulnerable subjects is a rote action.  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Evolutions&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== Siren of the Depths (Ancestral Channel) ====&lt;br /&gt;
&#039;&#039;The Leviathan cannot be resisted; its nature is to draw in others, to bring them in to its orbit.&#039;&#039;&lt;br /&gt;
* “Depth 0”: Birthright of Sanctity&lt;br /&gt;
* “Depth 1”: 9-Again on Presence rolls&lt;br /&gt;
* “Depth 2”: As above, but now 8-Again on Presence rolls&lt;br /&gt;
* “Depth 3”: As above, and the Leviathan gains +5 dice on a Presence-based roll when expending Willpower on it, instead of +3. &lt;br /&gt;
* “Depth 4”: As above, and +1 to Presence. &lt;br /&gt;
* “Depth 5”: As above, and the Leviathan may select a single social Skill to retain use of at this Depth, as long as that Skill is used with Presence.&lt;br /&gt;
* “Depth 6”: As above, but +2 to Presence. Wake-vulnerable individuals with a Willpower lower than the Leviathan&#039;s Presence will follow it around in a dazed state unless they expend a point of Willpower (one per scene) to act normally. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Evolutions&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== Insidious Creature (Ancestral Channel) ====&lt;br /&gt;
&#039;&#039;When the Leviathan speaks, or sends thoughts and dreams, the message tangles up the reason the recipient, ensnaring the mind.&#039;&#039;&lt;br /&gt;
* “Depth 0”: Birthright of Sanctity&lt;br /&gt;
* “Depth 1”: 9-Again on Manipulation rolls&lt;br /&gt;
* “Depth 2”: As above, but now 8-Again on Manipulation rolls&lt;br /&gt;
* “Depth 3”: As above, and the Leviathan gains +5 dice on a Manipulation-based roll when expending Willpower on it, instead of +3. &lt;br /&gt;
* “Depth 4”: As above, and +1 to Manipulation.&lt;br /&gt;
* “Depth 5”: As above, and wake-vulnerable subjects spending Willpower to increase their resistance to the Leviathan&#039;s Manipulation-based actions gain only +1 to their resistance Trait. &lt;br /&gt;
* “Depth 6”: As above, but +2 to Manipulation. Wake-vulnerable individuals with a Willpower lower than the Leviathan&#039;s Manipulation cannot use rolled resistance against the Leviathan&#039;s Manipulation-based actions; the Leviathan automatically scores an exceptional success against them in these cases.&lt;br /&gt;
&#039;&#039;&#039;Evolutions&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Call of the Depths (Descendant Channel) ====&lt;br /&gt;
&#039;&#039;The voice of the Leviathan is what inspired legends of siren&#039;s. Speaking, crying, bellowing, or whispering: all vocalizations of the Leviathan draws in mortal listeners, robbing them of their will and self determination.&#039;&#039;&lt;br /&gt;
** Dice Pool: Presence + Expression + Sheol&lt;br /&gt;
** Action Type: Standard&lt;br /&gt;
The Leviathan&#039;s voice carries a luring tone that pulls listeners towards him or her and muddle their minds. The effect only extends as far as the Leviathan&#039;s voice would naturally carry, without being amplified or broadcast by mechanical methods. Those that hear the voice, are vulnerable to the Wake, and have less Resolve (+ Power Stat) than the Leviathan&#039;s successes are affected. A point of Willpower may be spent to resist the call for a turn. When at the Leviathan&#039;s side, subjects that are still subject to the lure become anxious and uncertain if forced to move away, suffering a -2 penalty to all actions not linked to returning to the Leviathan&#039;s side.&lt;br /&gt;
* “Depth 0”: Birthright of Sanctity&lt;br /&gt;
* “Depth 1”: Those that hear the voice move towards the Leviathan for a single  turn.&lt;br /&gt;
* “Depth 2”: As above, but the compulsion lasts an extra turn for each success over the necessary threshold to affect the listener, to a limit of (Leviathan&#039;s Presence) turns. Multiple applications don&#039;t stack - the new roll replaces the old one.&lt;br /&gt;
* “Depth 3”: As above, and the Leviathan may expend an additional 1 Ichor to increase the cost of resistance to 2 Willpower for subjects whose Willpower is less than the Leviathan&#039;s (Presence + Sheol). &lt;br /&gt;
* “Depth 4”: As above, and the limit on duration increases to (Presence + Sheol) turns.&lt;br /&gt;
* “Depth 5”: As above, and affected subjects cannot regain Willpower normally, instead gaining the Leviathan&#039;s Vice and having it be their sole option for the duration of the effect. &lt;br /&gt;
* “Depth 6”: The Leviathan may expend 3 additional ichor to remove the ability to spend Willpower to resist from subjects whose Willpower is less than the Leviathan&#039;s (Presence + Sheol). &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Evolutions&#039;&#039;&#039;&lt;br /&gt;
* Song of Madness (OO) - In Depth 3 and lower, those affected by the call also suffer from any derangements possessed by the Leviathan. Those that resist by expending Willpower also resist the derangement.&lt;br /&gt;
&lt;br /&gt;
=== Vestiges of Vitality ===&lt;br /&gt;
&lt;br /&gt;
==== Birthright of Vitality  ====&lt;br /&gt;
The Birthright of the Vestige of Vitality is the &#039;&#039;&#039;Boon of Tides&#039;&#039;&#039;. While this power is in effect, the Leviathan may breathe water as easily as air and gains Armor 1 when at least half-submerged. Its effect lasts for a scene.&lt;br /&gt;
* &#039;&#039;&#039;Cost&#039;&#039;&#039;: 1 Ichor&lt;br /&gt;
&lt;br /&gt;
==== Assumption of Titan&#039;s Stature (Ancestral Channel) ====&lt;br /&gt;
&#039;&#039;Description.&#039;&#039;&lt;br /&gt;
* “Depth 0”: Birthright of Vitality&lt;br /&gt;
* “Depth 1”: +1 die on Brawl rolls mades during a grapple. &lt;br /&gt;
* “Depth 2”: As above, but now +2 dice on relevant rolls.&lt;br /&gt;
* “Depth 3”: As above, and +1 Size.&lt;br /&gt;
* “Depth 4”: As above, but now +3 dice on relevant rolls. &lt;br /&gt;
* “Depth 5”: As above, but now +2 Size.&lt;br /&gt;
* “Depth 6”: As above, but now +3 Size and 8-Again on relevant rolls made against smaller targets.  &lt;br /&gt;
&lt;br /&gt;
==== Lifeblood of Titans (Ancestral Channel) ====&lt;br /&gt;
&#039;&#039;The immense ancient creatures were beyond death as it is currently understood.  A Leviathan who pursues the remnants of this power in its blood finds that same spark of terrible life, which refuses to be constrained to the scale of modern life.&#039;&#039;&lt;br /&gt;
* “Depth 0”: Birthright of Vitality&lt;br /&gt;
* “Depth 1”: +1 Size.&lt;br /&gt;
* “Depth 2”: As above, and +1 Health Level&lt;br /&gt;
* “Depth 3”: As above, but now +2 Size.&lt;br /&gt;
* “Depth 4”: As above, but now +2 Health Levels. &lt;br /&gt;
* “Depth 5”: As above, but now +3 Size.&lt;br /&gt;
* “Depth 6”: As above, but now +4 Size and +3 Health Levels.  &lt;br /&gt;
&lt;br /&gt;
==== Flesh of the Progenitors (Ancestral Channel) ====&lt;br /&gt;
&#039;&#039;Description.&#039;&#039;&lt;br /&gt;
* “Depth 0”: Birthright of Vitality&lt;br /&gt;
* “Depth 1”: The Leviathan developes 1/0 Armor (General/ballistic).&lt;br /&gt;
* “Depth 2”: As above, but now 1/1 Armor&lt;br /&gt;
* “Depth 3”: As above, but now 2/1 Armor, and the armor becomes bulletproof. &lt;br /&gt;
* “Depth 4”: As above, but now 2/2 Armor&lt;br /&gt;
* “Depth 5”: As above, but now 3/2 Armor&lt;br /&gt;
* “Depth 6”: As above, but now 4/3 Armor, and the armor degrades all damage inflicted by mundane weapons to bashing.  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Evolutions&#039;&#039;&#039;&lt;br /&gt;
* Adaption to Harm (OO) - In Depth 3 and lower, the Leviathan may expend 1 Ichor to &amp;quot;adapt&amp;quot; to an attack that inflicts damage. The Leviathan&#039;s Armor is treated as being 1 rank higher against attacks of that general type (bullets, punching, blunt instruments, etc.) for the rest of the scene. The Leviathan may only be &amp;quot;adapted&amp;quot; to one such type of damage at a time. &lt;br /&gt;
* Flexible Protection (OO) - In Depth 3 and lower, the Leviathan may roll Stamina + Sheol as a standard action. He may move ranks of protection equal to his successes from general to ballistic or vice versa, increasing one by decreasing the other. He may not reduce a kind of protection below 0. &lt;br /&gt;
* Lead Ward (OO) - The ballistic values of the Armor granted by this Channel are all 1 rank higher. &lt;br /&gt;
* Inviolable (OOOOO, requires Sheol 5) - In Depth 6, while being attacked by wake-vulnerable creatures, the Leviathan may use its Sheol as its Armor value.&lt;br /&gt;
&lt;br /&gt;
==== The Toad&#039;s Curse (Ancestral Channel) ====&lt;br /&gt;
&#039;&#039;Approaching the ancient creatures of the depths was a hazardous experience; not only did they have great power to bring to bear against interlopers but their very presence could overwhelm with toxic secretions.&#039;&#039;&lt;br /&gt;
* “Depth 0”: Birthright of Vitality&lt;br /&gt;
* “Depth 1”: Unprotected beings in physical contact with the Leviathan suffer a -1 penalty on all actions. After the contact is broken, the penalty lasts for a number of turns equal to the amount of time spent in contact.&lt;br /&gt;
* “Depth 2”: As above, but for every two rounds of full contact, the penalty increases by 1. If it ever rises above the subject&#039;s Stamina + Resolve, they pass out due to pain. When contact is broken, the penalty drops down to -1, and lasts as above. &lt;br /&gt;
* “Depth 3”: As above, but now the penalty applies to any creature within close distance (close enough to touch, even if not touching) of the Leviathan. If the region is left, the penalty now gradually decreases (by 1 each turn), to a minimum of -1, which is suffered for the rest of the scene &lt;br /&gt;
* “Depth 4”: As above, but now the penalty increases for each turn of contact.&lt;br /&gt;
* “Depth 5”: As above, and creatures that have passed out due to exposure will suffer 1 bashing damage for each turn of continued exposure beyond that point. &lt;br /&gt;
* “Depth 6”: As above, but the cloud now covers a region with a radius in feet equal to the Leviathan&#039;s Size.  &lt;br /&gt;
&lt;br /&gt;
==== No Mysteries of the Flesh (Descendant Channel) ====&lt;br /&gt;
&#039;&#039;The voice of the Leviathan is what inspired legends of siren&#039;s. Speaking, crying, bellowing, or whispering: all vocalizations of the Leviathan draws in mortal listeners, robbing them of their will and self determination.&#039;&#039;&lt;br /&gt;
** Dice Pool: Intelligence or Stamina + Medicine + Sheol&lt;br /&gt;
** Action Type: Extended (Each roll represents either one minute of work (first aid and diagnosis) or one hour of intense concentration (for long-term treatment and major physical reconfiguration)&lt;br /&gt;
The Leviathan can exert near-total understanding and control of the physical functions of his body, stopping or redirecting blood flow, diagnosing maladies, and repurposing muscles and organs to increase his capabilities. The lesser examples of this power are acts of will (Intelligence), while the more drastic changes are painful and strenuous (Stamina.) &lt;br /&gt;
* “Depth 0”: Birthright of Vitality&lt;br /&gt;
* “Depth 1”: By expending a point of Ichor, the Leviathan may diagnose illnesses in himself using this Channel; he suffers no penalties for lacking tools (and in fact gains bonuses due to his Sheol.) He may also perform minor field first aid, such as stopping a wound from bleeding and &amp;quot;setting&amp;quot; a broken limb. &lt;br /&gt;
* “Depth 2”: As above, and the Leviathan may now apply any medical treatment that would be possible with advanced equipment, up to and including performing what is effectively surgery on himself. &lt;br /&gt;
* “Depth 3”: As above, and the Leviathan may now use drastic changes to remove the need for sleep, air, water, and food. Each category requires 1 success for twelve hours of suppression. Healing time can be increased as well - successes are divided between duration (12 hours per success) and degree of increase (2 successes for a 100% improvement.) Increased healing burns increased energy. A Leviathan healing at an increased rate requires a proportional degree more of food, water, and sleep than usual. Suppressing the need for these only suppreses one &amp;quot;normal amount&amp;quot; of need, requiring increased successes to compensate for the increased needs. &lt;br /&gt;
* The Leviathan may expend an additional Ichor to perform a check in less time - one turn or ten minutes depending on the procedure.&lt;br /&gt;
* “Depth 4”: As above, and the Leviathan may now expend three successes on a drastic change to &amp;quot;shuffle&amp;quot; a dot from one Physical Attribute to another. The change lasts for one hour, and increased successes can increase the duration by thirty minutes per additional success. The Leviathan may only have dots equal to his Sheol &amp;quot;shuffled&amp;quot; at any one time. &lt;br /&gt;
* “Depth 5”: As above, and the Leviathan may now control his density. He may &amp;quot;swap&amp;quot; his Size and Stamina with a drastic change. This requires one success for each dot of change (So a Size 5, Stamina 3 Leviathan would require two successes.) The change lasts for one hour, and increased successes can increase the duration by thirty minutes per additional success. &lt;br /&gt;
* “Depth 6”: As above, and the Leviathan may now use a drastic change to increase one Physical Attribute by a single dot. This requires successes equal to twice the current rating. The change lasts for one hour, and increased successes can increase the duration by thirty minutes per additional success. The Leviathan may expend 3 additional ichor to perform a check reflexively or in a single minute, depending on the procedure. &lt;br /&gt;
&#039;&#039;&#039;Evolutions&#039;&#039;&#039;&lt;br /&gt;
* Autosculpting (O) - The Leviathan may select a single physical Merit with a dot rating equal to or less than his Sheol. In Depth 3 and lower, he may use a drastic change to gain access to that Merit. This requires successes equal to its dot rating, and provides the Merit for an hour. Additional successes can increase the duration by thirty minutes per additional success. The Leviathan must otherwise qualify for the Merit when gaining it (but may use the increased traits of his Depth 3 form to determine if he does or not.) This Evolution may be purchased mulitple times, each time allowing access to a different Merit. Only Merits that can be explained as raw physical traits can be gained in this fashion (so no Stunt Driver or Fighting Styles.)&lt;br /&gt;
&lt;br /&gt;
Back to the [[LeviathanTempest:Main_Page| Main Page.]]&lt;/div&gt;</summary>
		<author><name>FiveEyes</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=LeviathanTempest:ChapterFour&amp;diff=119206</id>
		<title>LeviathanTempest:ChapterFour</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=LeviathanTempest:ChapterFour&amp;diff=119206"/>
		<updated>2009-09-10T03:00:14Z</updated>

		<summary type="html">&lt;p&gt;FiveEyes: /* The Hunter&amp;#039;s Blood (Descendant Channel) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[PICTURE: Full page, three-quarters top-down view. An alleyway. A man in a black suit, wearing a bronze face mask depicting an impassive man&#039;s face in a Sumerian style, recoils from a prone figure. The prone body is a young man with AmerInd features. He is in a flannel shirt and ripped jeans, and is lying in a pool of blood. His teeth are gritted as he glares defiantly at the masked man. The teeth are triangular, and his left eye is a featureless black pool. The blood is rising up unnaturally at his side and forming a distinct shape - a vulture&#039;s body with a peacock&#039;s tail feathers. Instead of a vulture&#039;s head, three serpents emerge from the neck. The central serpent is hooded, like a cobra. The creature is formed out of blood at its feet but solid elsewhere, and is clearly taking flight towards the masked man.]&lt;br /&gt;
&lt;br /&gt;
= Chapter 4 : Supernatural Powers =&lt;br /&gt;
&lt;br /&gt;
“&#039;&#039;Can you fill his hide with harpoons, or his head with fishing spears? If you lay a hand on him, you will remember the struggle, and never do it again! Any hope of subduing him is false; the mere sight of him is overpowering.&#039;&#039;”&lt;br /&gt;
* Job 41:7-9&lt;br /&gt;
&lt;br /&gt;
Supplementing the mystical advantages – and afflictions - that separate the Tribe from humanity is the exploration of the power available from their Progenitor&#039;s bloodline. While Sheol measures the degree to which a Leviathan is coming to terms with his or her lineage, this method of exploration is not the only one available to them. The Schools of the Tribe emphasize an approach towards definition of the self, and part of that goal is the realization and reclamation of the Tribe&#039;s lost power. &lt;br /&gt;
&lt;br /&gt;
Most Leviathans do not spend particularly much energy simply attempting to gain mystical power. While such things can provide considerable control over the immediate circumstances of a Leviathan&#039;s life, delving deeply into one&#039;s bloodline involves acknowledging the Tribe&#039;s inhumanity in a way that can be frightening to an insecure Leviathan, and even the more balanced and stable members of the Tribe often find that they feel more “stable” spending their time on other studies. At least a portion of this anxiety stems from the fact that the Tribe&#039;s power expresses itself imperfectly in humanoid visages – a member of the Tribe must become monstrous to make use of the lore encoded in his blood. &lt;br /&gt;
&lt;br /&gt;
== Vestiges ==&lt;br /&gt;
The avenues of supernatural power open to the Tribe are referred to as Vestiges. A Vestige is understood as just that, a fragmentary remnant of some facet of the power of the Progenitors which a Leviathan can, with study, seek to emulate. Comprehension of a Vestige, as well as a Leviathan&#039;s conception of how that power is achieved, shapes the Leviathan&#039;s monstrous forms – the closer he moves towards the far limits of his transformative ability, the more of the power of the Vestige is made manifest. Meditation and exploration of a Vestige also serves as a method of forming a personal image of the Tribe&#039;s lost heritage – the Leviathan&#039;s School shapes the ways in which he comprehends the Vestiges and the ways in which they become physically manifest as he attempts to achieve an understanding of his bloodline that gives him a goal to aim for. In other words, the Tribe&#039;s study of Vestiges is part of their attempt to construct an ideal form in which they will feel “complete.” &lt;br /&gt;
&lt;br /&gt;
The Tribe has access to seven Vestiges, corresponding to the seven most major Strains. All of the Tribe&#039;s abilities fall under the blanket of one of these seven categories, and can be further subdivided into Channels. A Channel is a part of the whole – members of Abzu&#039;s Camp tend to refer to them as imperfect emanations of perfect concepts – and serves as a manageable portion of an otherwise massive concept. Leviathans explore a Vestige by comprehending its individual Channels. The most straightforward of these are referred to as Ancestral Channels – they represent certain physical concepts that must be grasped before the more esoteric Descendant Channels can be understood. Descendant Channels involve the conjuration and direction of the forces at the Tribe&#039;s command and, as such, require a greater degree of focus and the power of Ichor to invoke.&lt;br /&gt;
&lt;br /&gt;
The Vestiges are a gift shared by all members of the Tribe. While a given Strain may favor certain aspects of the bloodline, there are no aspects of the Tribe&#039;s power that cannot be gained by a Leviathan that undergoes proper study. On a practical level this means that there are no Channels that are unique to a given Strain or School, and even if a small group of Leviathans “discovered” a lost Channel, the route they took to this discovery could not be the only one – through meditation and experimentation, it would be possible for a Leviathan with infinite time (and patience) to grasp every Channel of every Vestige. The roadmap to these traits is, after all, contained in the blood of each and every Leviathan, and reproduced in imperfect fragments in the families that gave birth to them. &lt;br /&gt;
&lt;br /&gt;
==== Birthrights ====&lt;br /&gt;
Remarkably, the first tentative steps taken in the exploration of a Vestige tend to cover similar ground, no matter the Channel being considered or the methods of the Leviathan in question. This “common ground” represents a Vestige&#039;s Birthright – the most basic expression of that Vestige, a small blessing that any Leviathan that has explored that Vestige has access to in any form. The trick offered by a Birthright is usually limited, a predecessor to the Vestige&#039;s more formal powers, but most members of the Tribe find that the ability to produce their Birthrights at any time more than makes up for the lack of a spectacular effect.  &lt;br /&gt;
&lt;br /&gt;
Mechanically, a Birthright is a single power available to a Leviathan regardless of form, which has one effect and an associated Ichor cost. The invocation of a Birthright involves either no transformation or an imperceptible amount of change – it takes supernatural awareness to mark their use. A Leviathan gains access to a Vestige&#039;s Birthright upon purchasing any of its Ancestral Channels. &lt;br /&gt;
&lt;br /&gt;
==== Evolutions ====&lt;br /&gt;
Comparatively, there are paths that a Leviathan can avoid taking in their exploration of a Channel, certain modes of thought or varieties of adaptation that only become apparent to those that search for them specifically. The Tribe refers to these elaborations of the Vestige as its Evolutions. They are of somewhat greater social and mental importance to a Leviathan than the Channels themselves, as they are adaptations that are deliberately sought – by internalizing these traits, a Leviathan is making a claim as to what he believes his (or even &#039;&#039;the&#039;&#039;) ideal form ought to be. While the marking of a Progenitor&#039;s bloodline causes a Strain to favor certain Vestiges, it is the will of the Leviathan that guides him to more readily undertake a group of Evolutions.&lt;br /&gt;
&lt;br /&gt;
Mechanically, an Evolution is like a Merit – a unique feature purchased separately from other traits. Evolutions are tied to Vestiges or Channels, and provide to the linked powers either additional benefits, new avenues of use, or reduced limitations. Evolutions always have a physical marker that makes them readily apparent to observers – a true scholar of the Tribe might even be able to identify a Leviathan&#039;s School and mastered Channels from observing his Evolutions.  &lt;br /&gt;
&lt;br /&gt;
=== Vestiges of Awareness ===&lt;br /&gt;
There are countless adaptations that permit natural animals to discern amazing degrees of information from their environment - organs that measure electrical impulses, sort and interpret scents, and adaptations that &amp;quot;feel&amp;quot; the impression made by thrashing fish in the water. All of these various miracles of biology - and supernatural improvements beyond the limits of flesh - are available to the Tribe. The Progenitors, if myths are to be believed, had senses that could measure the quiver of thoughts in the heads of their prey, or pierce the limits of space and time. While their descendants cannot make such grandiose claims, the remaining fragments of these impossible gifts are still impressive. &lt;br /&gt;
&lt;br /&gt;
Those members of the Tribe that explore the relics of their lost civilization see these gifts as represented by a wheel of staring eyes or as an indigo mirror, lens, or jewel. The Progenitor most famed for perception is Nagaraja, the ancestor of the Vasuki, yet the Taninim and Bahamutan Strains also have a strong grasp of these talents.   &lt;br /&gt;
&lt;br /&gt;
==== Birthright of Awareness ====&lt;br /&gt;
The Birthright of the Vestige of Awareness is the &#039;&#039;&#039;Gaze of the Depths&#039;&#039;&#039;. Upon its invocation, the Leviathan&#039;s vision ceases to be impaired by water, and he reduces darkness-related vision penalties by his Sheol. He may keep his eyes open underwater, regardless of water quality, without discomfort. These effects last for the rest of the scene.&lt;br /&gt;
* &#039;&#039;&#039;Cost&#039;&#039;&#039;: 1 Ichor&lt;br /&gt;
&lt;br /&gt;
==== Lambent Eyes of Judgment (Ancestral Channel) ====&lt;br /&gt;
&#039;&#039;The Leviathan&#039;s gaze strips away deception and peers into the heart of matters – he seeks out the blackness at the core of all issues, and reads the lines of guilt in the faces of others.&#039;&#039;&lt;br /&gt;
* “Depth 0”: Birthright of Awareness&lt;br /&gt;
* “Depth 1”: 9-Again on Empathy rolls&lt;br /&gt;
* “Depth 2”: As above, and +1 die on Empathy rolls&lt;br /&gt;
* “Depth 3”: As above, but now 8-again on Empathy rolls&lt;br /&gt;
* “Depth 4”: As above, but now +2 dice on Empathy rolls&lt;br /&gt;
* “Depth 5”: As above, but now +3 dice on Empathy rolls&lt;br /&gt;
* “Depth 6”: As above, and the Leviathan is aware of the Vice of all vulnerable subjects inside his Wake.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Evolutions&#039;&#039;&#039;&lt;br /&gt;
* Light of Truth (O) In Depth 1 and lower, the Leviathan&#039;s eyes (or body, or some new and horrific organ) give off light – roughly equivalent to candlelight (about a yard of illumination). In this region, Wake-vulnerable subjects lose 10-again on their Subterfuge rolls.&lt;br /&gt;
* Lantern of Shame (OO, requires Light of Truth): At Depth 3 and below, the light&#039;s intensity increases to that of a lantern, and its light removes the ability of Wake-vulnerable subjects to regain Willpower from their Vice.&lt;br /&gt;
* Pyre for Sinners (OOOOO, requires Lantern of Shame): At Depth 6, the light&#039;s intensity increases to that of a bonfire (ten yards of illumination). In addition to the other effects, Wake-vulnerable supernatural beings in the light cannot make use of occult abilities that involve Subterfuge, such as the Obfuscate ability “The Familiar Stranger” (Vampire pg 137). &lt;br /&gt;
&lt;br /&gt;
==== One Brain, Many Minds (Ancestral Channel) ====&lt;br /&gt;
&#039;&#039;The sad limit of modern creatures of a single consciousness drawn together from the offerings of the brain does not need to be obeyed by Leviathans. As their ancestors once did, they can support a chorus of coordinated psyches within their brains.&#039;&#039;&lt;br /&gt;
* “Depth 0”: Birthright of Awareness&lt;br /&gt;
* “Depth 1”: 9-Again on Wits rolls&lt;br /&gt;
* “Depth 2”: As above, but now 8-again on Wits rolls&lt;br /&gt;
* “Depth 3”: As above, and the Leviathan gains +5 dice on a Wits-based roll when expending Willpower on it, instead of +3. &lt;br /&gt;
* “Depth 4”: As above, and +1 to Wits.&lt;br /&gt;
* “Depth 5”: As above, and the Leviathan ignores dice pool penalties based off of distractions. Combat maneuvers based off of feinting fail automatically unless the user&#039;s relevant Skill is higher than the Leviathan&#039;s Wits. &lt;br /&gt;
* “Depth 6”: As above, but now +2 to Wits.&lt;br /&gt;
&#039;&#039;&#039;Evolutions&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== Oroborus&#039; Kin (Ancestral Channel) ====&lt;br /&gt;
&#039;&#039;In the primordial ocean, time flowed as all waters did.  Some of the great beasts of that ocean stretched themselves along such flows and devoured their pasts and future in single gulps.  This feat lies beyond modern Leviathans, but they may still hunt the strange eddies of time.&#039;&#039;&lt;br /&gt;
* “Depth 0”: Birthright of Awareness&lt;br /&gt;
* “Depth 1”: 9-Again on prophecy rolls (Such as those made during a fortune-telling ritual or to discern the meaning of an existing prophecy)&lt;br /&gt;
* “Depth 2”: As above, but now 8-again on such rolls. The Leviathan benefits from a free specialty in a specific form of divination (usually linked to Occult) &lt;br /&gt;
* “Depth 3”: As above, and +1 die on relevant rolls.&lt;br /&gt;
* “Depth 4”: As above, but now +2 dice on relevant rolls&lt;br /&gt;
* “Depth 5”: As above, and the Leviathan may now use fortuitous events as a basis for prophecy - upon witnessing a dramatic failure or exceptional success, he may reflexively and immediately enact any prophecy ritual he knows which normally requires ten minutes or less to perform. The event substitutes for the necessary materials and actions. &lt;br /&gt;
* “Depth 6”: As above, and the Leviathan may &amp;quot;see&amp;quot; temporal anomalies as well as unusual alterations in the fabric of fate. This permits him to use normal senses to note the presence of mystically-warped fates or regions in which supernatural means have been used to distort time. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Evolutions&#039;&#039;&#039;&lt;br /&gt;
* Third Eye (OOO, requires Sheol 3): At Depth 3 and below, the Leviathan may use his five normal senses to discern the past and future. He may use a Wits + Occult prophecy roll to get &amp;quot;sensations&amp;quot; from a person or object that up to seven minutes (-1), hours (-2), days (-4) or even years (-8) divorced from the present, in any direction. These &amp;quot;sensations&amp;quot; default to the most &amp;quot;important&amp;quot; or impressive event in the time frame sensed, and provide only hints. A fisherman who will drown in three days might provide the taste of salt water, for instance. Events are considered &amp;quot;important&amp;quot; based off of some notion of their &amp;quot;notability&amp;quot; and import to the subject. &lt;br /&gt;
* Divine Perspective (O or OOO, requires Third Eye and Sheol 4 or 5): At Depth 6, the Leviathan may reflexely and constantly receives sensory data from people and objects that extends up to seven minutes in either direction in their personal timeline, as detailed under Third Eye. The three-dot version of this Merit gathers information for up to seven hours. &lt;br /&gt;
&lt;br /&gt;
==== Eye of the Watchful Deity (Descendant Channel) ====&lt;br /&gt;
&#039;&#039;The Leviathan may ride the senses of its followers, making use of their eyes and ears to extend its reach and review the world from safety.&#039;&#039;&lt;br /&gt;
* “Depth 0”: Birthright of Awareness&lt;br /&gt;
* “Depth 1”: The Leviathan can share the senses of a Beloved or bonded Lahmasu within 10 feet, seeing and hearing what they do. The Leviathan is in a trance state (unaware, no Defense) while doing this, and does not independently roll to notice things - he or she merely perceives what the subject does. The Leviathan needs to know the vague direction towards a subject to tap in - they can&#039;t guess until they get the correct answer, however. The subject is aware of this effect. It lasts until terminated, until the end of the scene, or until the subject leaves the target area. The Leviathan &#039;&#039;must&#039;&#039; terminate the effect to move and act freely. &lt;br /&gt;
* “Depth 2”: As above, but within 10 yards.&lt;br /&gt;
* “Depth 3”: As above, but within 100 yards. The Leviathan may now expend 1 additional Ichor to target a willing subject that is vulnerable to the Wake but not a Beloved or Lahmasu. In addition to the direction to the subject, the Leviathan must also either know the target&#039;s name or be able to see them with the naked (if supernaturally enhanced) eye.&lt;br /&gt;
* “Depth 4”: As above, but within a half-mile.&lt;br /&gt;
* “Depth 5”: As above, but within a mile.&lt;br /&gt;
* “Depth 6”: As above, but within 10 miles. The Leviathan can expend 3 additional Ichor to target unwilling subjects that are vulnerable to the Wake - this requires an opposed roll (Presence + Sheol vs Resolve + power stat) to accomplish. The normal restrictions for targetting non-Beloved apply. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Evolutions&#039;&#039;&#039;&lt;br /&gt;
* Gentle Touch (O) If the Leviathan&#039;s Subterfuge + Sheol is greater than the subject&#039;s Willpower, they are not aware of being monitored. This does not prevent a subject from resisting if unwilling - in this case the victim, should they be affected, is aware that they were subject to mental assault but is not aware of whether they are still being &amp;quot;hijacked&amp;quot; or not.&lt;br /&gt;
* Split Focus (OOO): In Depth 3 and below, the Leviathan now taps into the senses of a subject as an unrolled action - they must devote attention to it, but are not in a trance and retain awareness of their surroundings and their Defense trait. The Leviathan may also opt not to use a subject&#039;s senses in a turn, taking its normal action, without breaking the effect.&lt;br /&gt;
* All-Seeing (OOOO, requires Split Focus): At Depth 6, the Leviathan uses the senses of the target as a reflexive action - it may act freely and has constant awareness of information gathered by both its senses and those of the subject. &lt;br /&gt;
&lt;br /&gt;
==== Memories Before Time (Descendant Channel) ====&lt;br /&gt;
&#039;&#039;Beyond the confines of the world as it is now exist wonders unimagined. Some Leviathans can do more, however, than imagine them. For some, the memory of these things is present and terrible, and waiting to be called to the fore.&#039;&#039;&lt;br /&gt;
** Dice Pool: Wits + Occult + Sheol&lt;br /&gt;
* “Depth 0”: Birthright of Awareness&lt;br /&gt;
* “Depth 1”: The Leviathan may dip into the reserve of ancestral memory and conjure up knowledge of a Skill it does not possess. It may use the Skill for a single roll at a rating of its successes, subject to its normal Trait maximums.&lt;br /&gt;
* “Depth 2”: As above, but the Leviathan may divide successes between Skill rating and number of rolls it can be used for (minimum 1).&lt;br /&gt;
* “Depth 3”: The Leviathan may now expend 1 additional Ichor and, on a successful roll, spend any current XP (plus &amp;quot;borrow&amp;quot; against up to Willpower XP) to increase any skill or buy specialties. Borrowed XP is deducted one per session until paid off. The improvement occurs immediately after the successful roll.. &lt;br /&gt;
* “Depth 4”: As 3 above, but the Leviathan may now improve or gain Mental Attributes or Merits in this fashion.&lt;br /&gt;
* “Depth 5”: On a successful roll, the Leviathan may opt to give up a dot of Willpower in order to gain 8 XP.&lt;br /&gt;
* “Depth 6”: As above. The Leviathan may now spend 3 additional Ichor and roll this power at a penalty of (current Willpower +1). On a success, the Leviathan may regain a lost dot of Willpower for 7 XP. On a failure, no experience is lost. On a dramatic failure, 5 XP are lost. Regardless of success or failure, the Leviathan gains a minor Derangement. &lt;br /&gt;
&lt;br /&gt;
==== Alternate: Memories Before Time (Descendant Channel) ====&lt;br /&gt;
&#039;&#039;Beyond the confines of the world as it is now exist wonders unimagined. Some Leviathans can do more, however, than imagine them. For some, the memory of these things is present and terrible, and waiting to be called to the fore.&#039;&#039;&lt;br /&gt;
** Dice Pool: Wits + Occult + Sheol&lt;br /&gt;
* “Depth 0”: Birthright of Awareness&lt;br /&gt;
* “Depth 1”: The Leviathan may dip into the reserve of ancestral memory and conjure up knowledge of a Skill it does not possess. It may use the Skill at a rating of 1 for a number of rolls equal to its successes.&lt;br /&gt;
* “Depth 2”: As above, but the Leviathan also benefits from 9-Again with the conjured skill.&lt;br /&gt;
* “Depth 3”: The Leviathan may now expend 1 additional Ichor to include a Specialty alongside a conjured skill. &lt;br /&gt;
* “Depth 4”: The Leviathan now uses conjured skills are a rating of 3.&lt;br /&gt;
* “Depth 5”: The Leviathan now benefits from 8-Again with conjured skills. &lt;br /&gt;
* “Depth 6”: The Leviathan can expend 3 additional Ichor to conjure a Skill with an accompanying Specialty at a rating of 5 or two skills, each with its own Specialty, at a rating of 3. If two Skills are recalled, the Leviathan has the full complement of rolls with both skills - each has its own pool.  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Evolutions&#039;&#039;&#039;&lt;br /&gt;
* Lasting Impression (O) When using the Depth 1 iteration of this Channel, the Leviathan may &amp;quot;conjure&amp;quot; the Merit Eidetic Memory instead of a Skill. If he does so, it lasts for a number of minutes equal to his successes. The 9-Again or 8-Again benefits will apply to attempts to recall information while under stress.&lt;br /&gt;
* Lost Tongue (O) When using the Depth 1 iteration of this Channel, the Leviathan may &amp;quot;conjure&amp;quot; a Language instead of a Skill. If he does so, it lasts for a number of minutes equal to his successes and is possessed at the same dot rating as a conjured Skill would have been at. &lt;br /&gt;
* Split Focus (OOO): In Depth 3 and below, the Leviathan may expend 1 Ichor to attempt to remember an obscure fact as though he possessed the Merit Encyclopedic Knowledge.&lt;br /&gt;
* Tutelary Cocoon (OOO): In Depth 3 and below, The Leviathan may chose to expend 1 Willpower to form a cocoon, sealing itself away in a sleep-like trance which lasts 24 hours. During this time, the Leviathan may conjure a Skill (or Merit, if available) and purchase or improve it with experience points, as though it had received adequate training and instruction from adept tutors. Only one purchase may be made with each trance period. The Leviathan may &amp;quot;borrow&amp;quot; experience up to its Resolve if available points are insufficient, but gains a minor Derangement for doing so. A Leviathan in experience &amp;quot;debt&amp;quot; continues to gain experience as normal but must pay off the balance before it can purchase or improve Traits with experience. When the debt is paid off, the Derangement is also removed.&lt;br /&gt;
&lt;br /&gt;
=== Vestiges of Elements ===&lt;br /&gt;
&lt;br /&gt;
==== Birthright of Elements ====&lt;br /&gt;
The Birthright of the Vestige of Elements is the &#039;&#039;&#039;Veil of Seas&#039;&#039;&#039;. The Leviathan may compel a body of water of his Size or less to give off a cloud of fog, which inflicts a -3 sight penalty on all relevant rolls made on objects obscured by it. The fog expands considerably – the cloud&#039;s radius is roughly (Source&#039;s Size) in yards. The cloud lasts until the end of the scene or until mystically disperses.&lt;br /&gt;
* &#039;&#039;&#039;Cost&#039;&#039;&#039;: 1 Ichor&lt;br /&gt;
&lt;br /&gt;
==== Creature of the Luminous Ocean (Ancestral Channel) ====&lt;br /&gt;
Nothing is truly empty. The Leviathan knows this, she swims through what seems to be a void, bathed in a see of luminous power; power that she can bring to bear against others.&lt;br /&gt;
* “Depth 0”: Birthright of Elements&lt;br /&gt;
* “Depth 1”: 9-Again on Computer and Survival rolls&lt;br /&gt;
* “Depth 2”: As above, but now 8-Again on Computer and Survival rolls&lt;br /&gt;
* “Depth 3”: As above, and +1 dice on Computer and Survival rolls, and Armor 1 vs. electrical damage&lt;br /&gt;
* “Depth 4”: As above, but now +2 dice on Computer and Survival rolls, and electrical damage cannot stun or paralyze the Leviathan.&lt;br /&gt;
* “Depth 5”: As above, but now Armor (Size) vs. electrical damage&lt;br /&gt;
* “Depth 6”: As above, and the Leviathan can operate computers and other electrical devices within (Sheol) yards without touching them; The Leviathan can effectively swim through electric and magnetic fields at half-speed, this essentially allows for flight. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Evolutions&#039;&#039;&#039;&lt;br /&gt;
* Deep Battery (OO): At Depth 3 and below, the Leviathan&#039;s touch can provide electrical charge sufficient to power an electrical device of his Size or less. He must maintain contact to keep the device powered, and this contact will damage the device over the course of the scene – effectively inflicting electrical damage equal to the Leviathan&#039;s Sheol. &lt;br /&gt;
* Thundering Fists (OO) At Depth 3 and below, the Leviathan may make electrically-charged unarmed strikes. This costs the Leviathan 1 Ichor per strike. The strikes are + (Sheol)B weapons with the Stun property, which inflict electrical damage (which most mundane armor cannot negate) and are made with the Brawl Skill. &lt;br /&gt;
* Crackling Rebuke (OOOOO, requires Deep Battery): At Depth 6, the smell of atmosphere surrounds the Leviathan, and sparks crackle between his fingertips and shoot out of his mouth when he speaks. At this point foes that strike the Leviathan unarmed suffer bashing damage equal to his Sheol. This damage is electrical in nature. Those that grapple him suffer as though they were exposed to a constant current (World of Darkness, pg. 178).&lt;br /&gt;
&lt;br /&gt;
==== The Sky Cauldron (Descendant Channel) ====&lt;br /&gt;
&#039;&#039;Stirring the sky, the Leviathan may worsen weather conditions, calling up rain, winds, and hail. At the farthest reaches of this power, the Leviathan may call down boat-sundering storms with ease.&#039;&#039;&lt;br /&gt;
** Dice Pool: Intelligence + Occult + Sheol&lt;br /&gt;
** Action Type: Extended (Each roll represents 5 minutes of commanding the skies)&lt;br /&gt;
The Leviathan may summon inclement weather, activating this power repeatedly to increase the intensity or duration. The Depth that the Leviathan is at determines the maximum intensity of weather available to him. The weather lasts for a number of minutes equal to the Leviathan&#039;s successes and covers a region with a radius of 100 yards per point of Sheol. The Leviathan may opt to create weather less disastrous than he has access to. If existing weather is present, the Leviathan may reduce the necessary successes by the degree of difference between current conditions and the intended goal (i.e. if heavy rain exists, the Leviathan needs only 5 additional successes to ratchet it up to a hailstorm. &lt;br /&gt;
* “Depth 0”: Birthright of Elements&lt;br /&gt;
* “Depth 1”: The Leviathan may summon gentle rain or a slight breeze. (1 success necessary)&lt;br /&gt;
* “Depth 2”: As above, but the Leviathan may summon light rain or a strong breeze - enough to ruin a picnic. (3+ successes) &lt;br /&gt;
* “Depth 3”: As above, but the Leviathan may summon heavy rain and wind - cancelling most outdoor events. (5+ successes) The Leviathan may expend 1 additional Ichor to make a check in a single minute. &lt;br /&gt;
* “Depth 4”: As above, but the Leviathan may summon a large thunder or hailstorm - those exposed take a level of bashing damage for each minute of exposure (10+ successes) . &lt;br /&gt;
* “Depth 5”: As above, but the Leviathan may summon a catastrophic storm or monsoon - power is lost, property damaged. Those exposed take a level of bashing damage for each turn of exposure. (15+ successes)&lt;br /&gt;
* “Depth 6”: As above, but the Leviathan may summon a storm that grounds planes and capsizes small ships. Those exposed take a level of &#039;&#039;lethal&#039;&#039; daage for each turn of exposure (20+ successes). The Leviathan may expend 3 additional Ichor to make a check in a single turn. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Evolutions&#039;&#039;&#039;&lt;br /&gt;
* All-Weather Flesh (O) In Depth 1 and below, the Leviathan has Armor (Sheol) against damage inflicted by inclement weather, conjured or otherwise. This is sufficient to prevent the damage dealt by exposure to most weather.&lt;br /&gt;
* Broad Storm (OOO): In Depth 3 and below, the radius of the Leviathan&#039;s conjured weather is 250 yards per point of Sheol.&lt;br /&gt;
* Lance of the Heavens (OOO): In Depth 3 and below, the Leviathan may expend 1 Ichor to attack foes with bolts of conjured lightning. This is an electrical attack pitting the Leviathan&#039;s (Intelligence + Occult + Sheol - subject&#039;s Defense) It is electrical and therefore ignores most armor, and has a short range of (Leviathan&#039;s Sheol x 10) yards, a medium range of twice that, and a long range of four times the short range. It deals bashing damage and has the Stun property. &lt;br /&gt;
* Biblical Deluge (OOOOO): In Depth 6, the Leviathan&#039;s conjured weather lasts for 10 minutes for each success.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Swallowing the Storm (Descendant Channel) ====&lt;br /&gt;
&#039;&#039;Once the weather obeyed the primordial creatures, wind blowing only when they allowed it. Even a modern Leviathan can exert some of that control, absorbing violent weather in to its body.&#039;&#039;&lt;br /&gt;
** Dice Pool: Stamina + Survival + Sheol&lt;br /&gt;
** Action Type: Extended (Each roll represents 1 minute of concentration)&lt;br /&gt;
The mirror image of the Sky Cauldron, the Leviathan may use this Channel to &amp;quot;swallow&amp;quot; weather effects, stopping storms and gales by absorbing the power within them. Disrupting weather is easier than creating it, but the difficulty increases considerably when the weather has been conjured. In such cases, the Leviathan subtracts the Sheol (or Power stat equivalent) of the weather&#039;s creator from all rolls. If a Leviathan wishes to merely &#039;&#039;reduce&#039;&#039; the intensity of weather, he or she needs only score successes equal to the difference between the intensities listed below (so it takes 10 successes to turn a hurricane into a strong storm, for instance.) &lt;br /&gt;
&lt;br /&gt;
The Leviathan must be within (100 x Sheol) yards of the center of the weather&#039;s most intense region. This means that a Leviathan that wishes to take on a hurricane or tornado has to place himself at considerable risk. &lt;br /&gt;
* “Depth 0”: Birthright of Elements&lt;br /&gt;
* “Depth 1”: The Leviathan may negate gentle rain or a slight breeze. (1 success necessary)&lt;br /&gt;
* “Depth 2”: As above, but the Leviathan may clear away a light rain or strong breeze. (2 successes necessary) &lt;br /&gt;
* “Depth 3”: As above, but the Leviathan may remove heavy rain and wind - enough to negate the vast majority of normal weather (4 successes necessary.)  The Leviathan may expend 1 additional Ichor upon negating a weather pattern - this negates his need to eat or drink for a number of days equal to the successes he required to disrupt it. &lt;br /&gt;
* “Depth 4”: As above, but the Leviathan may annihiate large thunder or hailstorms - those sufficient to damage those left exposed (as Depth 4 of the Sky Cauldron, above. 6 successes are necessary.)&lt;br /&gt;
* “Depth 5”: As above, but the Leviathan may remove even a catastrophic storm or monsoon - the leval of havoc unleashed by most conjured and unnatural weather. (10 successes necessary)&lt;br /&gt;
* “Depth 6”: As above, but the Leviathan may prevent the fiercest weather - even a record-breaking hurricane or tornado (14 successes necessary.) The Leviathan may expend 3 additional Ichor to make a check in a single turn. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Evolutions&#039;&#039;&#039;&lt;br /&gt;
* Zone of Calm (OOO, Requires Sheol 2): The Leviathan may opt to &amp;quot;bind&amp;quot; Ichor while activating this Channel. As long as it remains bound, successes in excess of those necessary to disrupt the weather that the Leviathan originally targetted will maintain the effect for one hour each. While the effect is maintained, natural weather of equal or lesser magnitude to the original target will not affect the region within (100 x Sheol) yards of the center of the original center. Those attempting to create supernatural weather inside this region subtract the Leviathan&#039;s Sheol from relevant rolls. When the duration of the calm region expires, the Ichor becomes unbound. &lt;br /&gt;
* Cultist Proxy (OOO): The Leviathan may &amp;quot;bind&amp;quot; a single Ichor to one of his Beloved or bound Lahmasu. In Depth 3 and below, he may exercise this Channel &amp;quot;through&amp;quot; his proxy, allowing him to use the power as though he were physically in their location. The Leviathan must be aware of the rough position of the Cultist and be facing that direction. &lt;br /&gt;
* Long Grasp (OO) In Depth 3 and below, the Leviathan can negate weather while within (250 x Sheol) yards of its center.&lt;br /&gt;
* Easy Suppression (OOO): The Leviathan&#039;s Depth 6 iteration of this Channel is a reflexive action.&lt;br /&gt;
&lt;br /&gt;
=== Vestiges of Fecundity ===&lt;br /&gt;
&lt;br /&gt;
==== Birthright of Fecundity ====&lt;br /&gt;
The Birthright of the Vestige of Elements is the &#039;&#039;&#039;Crimson Tithe&#039;&#039;&#039;. By letting his blood mingle with that of another, the Leviathan may open a mystical channel that permits him to infuse a valid subject with his Ichor. This requires an open wound sufficient to draw blood (or one level of bashing damage to represent the creation of one) for both the Leviathan and the intended beneficiary, who must remain touching – generally, the transfer looks like a “blood brothers” declaration, with two freshly-cut limbs held together. The Leviathan may transfer Ichor to the target at his maximum rate of expense, until he decides to stop, breaks contact, or the subject is holding the maximum amount of Ichor that he can. This has no effect on creatures who do not possess an Ichor pool.&lt;br /&gt;
* &#039;&#039;&#039;Cost&#039;&#039;&#039;: Varies&lt;br /&gt;
&lt;br /&gt;
==== Magnanimous Host to All  (Ancestral Channel) ====&lt;br /&gt;
&#039;&#039;Teeming with symbiotic creatures that can not properly survive in the lessened world, the Leviathan&#039;s body sustains these creatures in exchange for the benefits they provide.&#039;&#039;&lt;br /&gt;
* “Depth 0”: Birthright of Fecundity&lt;br /&gt;
* “Depth 1”: 9-Again on Animal Ken and Medicine rolls&lt;br /&gt;
* “Depth 2”: As above, but now 8-Again on Animal Ken and Medicine rolls&lt;br /&gt;
* “Depth 3”: As above, and +1 dice on  Animal Ken and Medicine rolls. &lt;br /&gt;
* “Depth 4”: As above, but now +2 dice on  Animal Ken and Medicine rolls. &lt;br /&gt;
* “Depth 5”: As above, and the Leviathan gains two free specialties to any two skills and may pick a third Skill to apply 8-again to. &lt;br /&gt;
* “Depth 6”: As above, and when the Leviathan would be killed by a strike, the damage is negated and he permanently loses one Size. If this would reduce his Size to 0, he dies.  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Evolutions&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== Incubation of the Second Self (Descendant Channel) ====&lt;br /&gt;
&#039;&#039;Leviathans capable of incubating the second self can reproduce without any outside aid, essentially cloning itself.  This does not have to be brought to full term, or even sent along the exact same path, allowing the Leviathan to bring forth new creatures from its flesh.&#039;&#039;&lt;br /&gt;
** Dice Pool: Resolve + Medicine + Sheol&lt;br /&gt;
** Action Type: Extended &lt;br /&gt;
The Leviathan is capable of parthenogenesis, creating an egg hosted within its body which will hatch over time, producing a near-copy of the Leviathan him or herself. The only certain difference is the inability of this Channel to reliably produce another Leviathan - the result is almost always a Hybrid unless special ritual measures are taken. Even these can only &#039;&#039;slightly&#039;&#039; increase the chances of the egg producing a normal human or full Leviathan. It takes 3 successes to produce the egg, which gestates for 18 months. &lt;br /&gt;
&lt;br /&gt;
Each time the Leviathan activates this Channel, one point of the Ichor spent is &amp;quot;bound&amp;quot; into the egg until it is hatched. The Leviathan cannot regain this &amp;quot;bound&amp;quot; Ichor. While hosting an egg which contains more bound Ichor than his or her Stamina, the Leviathan suffers a -2 penalty to all dice pools due to physical strain. Upon hatching, the egg deals (Bound Ichor - host&#039;s Stamina) lethal damage to its parent. &lt;br /&gt;
&lt;br /&gt;
A Leviathan may host up to its Sheol in eggs at one time. &lt;br /&gt;
* “Depth 0”: Birthright of Fecundity&lt;br /&gt;
* “Depth 1”: The Leviathan may spend 1 Ichor to make an egg-creation roll. Each roll represents an hour of concentration and physical strain. &lt;br /&gt;
* “Depth 2”: As above, but the Leviathan may devote rolled successes to reduce the gestation time of the egg by one month per three successes, to a minimum of (10 - Sheol) months or one week, whichever is greater. &lt;br /&gt;
* “Depth 3”: As above, but the Leviathan can devote rolled successes to reduce the effective (not actual) bound Ichor in the egg, reducing the difficulty of carrying it. Each three successes devoted to this reduces the effective bound Ichor by one, to a minimum of one. The Leviathan may expend 1 additional ichor to divide successes on a given roll, creating or improving multiple eggs. Each egg will impose its own strain penalty, and the penalties are cumulative. &lt;br /&gt;
* “Depth 4”: As above, but the Leviathan may devote successes to &amp;quot;sculpt&amp;quot; the resulting creatures, altering their features slightly. Mostly-cosmetic changes (difference in gender or race) require three successes, while drastic changes (additional limbs, animal features, etc.) require five or more. Hybrid traits (see the Antagonists chapter) can be added or removed for (dot rating +2) successes.  &lt;br /&gt;
* “Depth 5”: As above, but the Leviathan may &amp;quot;template&amp;quot; his personality onto the egg. This requires a number of successes equal to his Tranquility; the resulting creature has the Leviathan&#039;s Tranquility (or equivalent in Morality), Virtue, and Vice upon birth. It also prioritizes its Skills (primary, secondary, etc.) in the same fashion. This costs the Leviathan a &#039;&#039;dot&#039;&#039; of Willpower, and may be a Tranquility violation.  &lt;br /&gt;
* “Depth 6”: The Leviathan may expend 3 additional ichor to make rolls solely for the purpose of embedding his spiritual essence into an egg. The egg must first have the Leviathan&#039;s personality template. This requires (five + Leviathan&#039;s Sheol) successes, and additionally costs a &#039;&#039;dot&#039;&#039; of Sheol. Record the Levitahtan&#039;s permanent Sheol after success. Should the spawned creature ever Emerge as a Leviathan after the death of its &amp;quot;parent,&amp;quot; roll the fledgling&#039;s Sheol in an opposed check against the deceased Leviathan&#039;s. If the parent succeeds, the imprinted essence hijacks the body, replacing its Vestiges, Sheol, and Mental and Social Attributes and Skills with its own. The losing essence is annihilated (in the case of a tie, everyone loses.) Hijacking a body in this fashion is a Tranqulity-1 transgression, but serial immortality&#039;s not a bad gig. &lt;br /&gt;
&lt;br /&gt;
===== Sidebar: One Bad Mother =====&lt;br /&gt;
The creatures spawned by Incubation of the Second Self use the Hybrid template by default - usually of the Lahmasu sub-breed most typical to the Leviathan&#039;s Strain. On a game-mechanical level, this is the only outcome that occurs without the use of outside effort, such as a ritual, to attempt to beat the system. Even these should be a matter discussed between players and storytellers. Thematically speaking, the Tribe has yet to discover a reliable way to reproduce &amp;quot;safely,&amp;quot; both in the sense of &amp;quot;increasing the number of Leviathans&amp;quot; or &amp;quot;having a child that isn&#039;t monstrous.&amp;quot; It&#039;s not fair, but it&#039;s part of what happens to monsters. &lt;br /&gt;
&lt;br /&gt;
Genetically speaking, they&#039;re &amp;quot;near-matches&amp;quot; to the Leviathan when under scientific scrutiny - close enough that it&#039;d draw attention. It&#039;s of some interest to the Tribe, however, that most forms of biological damage and imposed mutation (the hazards of life as a Leviathan) don&#039;t transfer to the egg. It most resembles &amp;quot;what the Leviathan would have looked like had they been born as a Hybrid,&amp;quot; and does not carry Lamarckian markers of the parent&#039;s changes. A templated personality will lead the spawn to pursue a similar course as its parent, but nothing can ensure a complete duplicate.&lt;br /&gt;
&lt;br /&gt;
Rumors persist that certain ancient Leviathans perfected Evolutions or rituals that ensured that even the children of their children would carry a soul imprint - meaning that the press of time would ensure the possibility of their return. Occasionally, Legions have formed around this idea, either seeking to defeat death or to protect the Tribe and humanity from the depredations of a returned horror from bygone days.&lt;br /&gt;
&lt;br /&gt;
Beyond ritual attempts to affect the traits of an egg, the most common and gruesome thing that Leviathans and other Ichor-users can do with an egg is &#039;&#039;consuming&#039;&#039; it. The Ichor bound into the egg can be harvested in this fashion, but doing so is a Tranquility-3 transgression, or a Tranquility-1 transgression for a Leviathan that consumes its own young. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Evolutions&#039;&#039;&#039;&lt;br /&gt;
* Easy Birth (OO, Requires Stamina 3): In Depth 3 and below, the Levithan reduces the effective bound Ichor of all eggs by 1 for the purpose of damage upon birth and physical strain penalties.&lt;br /&gt;
* Opportunistic Parasitism (OOOO, Requires Sheol 3): In Depth 3 and below, the Leviathan may transfer an egg that it is hosting to a helpless creature of Size 5 or greater. This requires a minute of time and inflicts three levels of bashing damage. The Leviathan&#039;s Ichor remains bound in the egg, but from that point onward only the host suffers from potential strain penalties and will suffer damage upon the egg&#039;s &amp;quot;birth.&amp;quot; Traumatic and grisly surgery, at the very least, will be required to remove the egg early. Such surgery usually deals lethal damage equal to the egg&#039;s bound Ichor. &lt;br /&gt;
* Traumatic Parasitism (OOO, Requires Opportunistic Parastism and Strength 3): In Depth 3 and below, upon scoring an exceptional success against a target using a natural weapon that deals lethal damage, the Leviathan may attempt to reflexively transfer an egg from its body into that of the target. The subject must be Size 5 or greater, and rolls its Stamina (+ Power stat) in an opposed roll against the Leviathan&#039;s Sheol. The subject may add any bonuses related to staving off disease to its roll. Most will also spend Willpower, unsurprisingly. &lt;br /&gt;
* Hyperparasitism (OOO, Requires Opportunistic Parastism): In Depth 3 and below, when presented with a helpless host containing an egg created by another Leviathan, the character can &amp;quot;overwrite&amp;quot; the egg with one of its own, using the energy bound in the egg to feed its own spawn. The Leviathan makes use of this Channel to create an egg inside the host. This uses the normal system, but the character may first spend the Ichor bound into the egg to be replaced before resorting to its own. This consumes the replaced egg, which is generally a Tranquility violation.&lt;br /&gt;
* Reflexive Genesis (OOO): In Depth 3 and below, the Leviathan may reflexively consume an egg that it is hosting, regaining the bound Ichor as noted in the sidebar.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Womb of Terrors (Descendant Channel) ====&lt;br /&gt;
&#039;&#039;The divine Ichor flowing through the Leviathan&#039;s blood gives birth to new and horrible life, clawing its way out of gore and shaped and directed by the will of the Leviathan who gave it life.&#039;&#039;&lt;br /&gt;
** Dice Pool: Stamina + Sheol&lt;br /&gt;
** Action Type: Standard&lt;br /&gt;
When the Leviathan has an open wound (is suffering at least a single level of lethal damage), it may shape creatures from its blood. Upon taking this Channel, the Leviathan designs three creatures which are born of its blood (see sidebar). It may call forth these creatures with a successful roll. The creatures instinctively take actions desired by the Leviathan without verbal instruction. If the Leviathan is not bleeding and wishes to activate this power, he may reflexively open the wound necessary if he has adequate tools at hand (or has hands that serve as adequate tools.) A Leviathan may only have a number of offshoots equal to its Sheol exist at any one time, buy may only have a single third-degree offshoot at a time. &lt;br /&gt;
* “Depth 0”: Birthright of Fecundity&lt;br /&gt;
* “Depth 1”: The Leviathan may summon its first-stage offshoot. It is present for one turn per success on the summoning roll. &lt;br /&gt;
* “Depth 2”: As above, but it is present for three turns per success.&lt;br /&gt;
* “Depth 3”: As above, but it is present for a minute per success. The Leviathan may expend 1 additional ichor to instead call its second-stage offshoot, which is present for one turn per success. &lt;br /&gt;
* “Depth 4”: As above, but first-degree offshoots are present for five minutes per success and second-degree offshoots for three turns per success. &lt;br /&gt;
* “Depth 5”: As above, but first-degree offshoots are present for a half-hour per success and second-degree offshoots for one minute per success. &lt;br /&gt;
* “Depth 6”: As above, but first-degree offshoots are present for an hour per success and second-degree offshoots for five minutes per success. The Leviathan may expend 3 additional ichor to instead call its third-stage offshoot, which is present for one turn per success. &lt;br /&gt;
&lt;br /&gt;
===== Sidebar: Horrors made Flesh =====&lt;br /&gt;
Upon purchasing the Channel Womb of Terrors, the Leviathan&#039;s player may design three offshoots. As the Leviathan&#039;s Sheol increases, these offshoots become more powerful, but their general form remains the same. The offshoots need not be graduated versions of the same beast, and it&#039;s acceptable - in fact, highly appropriate - that their outward forms are alien, amalgamations of various beasts with fearsome appearances. An offshoot can usually not be mistaken for any natural animal. Each offshoot has &amp;quot;base&amp;quot; Traits and a pool of points which the Leviathan&#039;s player uses to customize the beast. Once determined, an ability is set and the assigned points cannot be re-assigned. &lt;br /&gt;
&lt;br /&gt;
Horrors are treated like animals, using the higher of their Dexterity or Wits to determine Defense. They lack fine manipulation and cannot hold or use most tools unless a trait is purchased to permit this - and even in this case their intellect is too limited to apply most tools effectively. They are entirely amphibious and may breathe water and swim at full Speed. They execute commands to the best of their intelligence. Note that it may be difficult to craft the core book&#039;s example animals as offshoots - they cannot generalize (and that guard dog has phenomenal stats!)&lt;br /&gt;
* First-Stage Offshoot: All attributes begin at one, Size 2, Speed species factor 5, no skills. Attributes and Skills cannot exceed 3.&lt;br /&gt;
** A first-stage offshoot is built with a pool of points equal to the Leviathan&#039;s Stamina + Sheol.&lt;br /&gt;
* Second-Stage Offshoot: Physical attributes begin at two, all others at one, Size 3, Speed species factor 5, no skills. Attributes and Skills cannot exceed 4.&lt;br /&gt;
** A second-stage offshoot is built with a pool of points equal to 3 + Leviathan&#039;s Stamina + Sheol.&lt;br /&gt;
* Third-Stage Offshoot: Physical attributes begin at three, all others at one, Size 5, Speed species factor 5, no skills. Attributes and Skills cannot exceed 5.&lt;br /&gt;
** A third-stage offshoot is built with a pool of points equal to 6 + Leviathan&#039;s Stamina + Sheol.&lt;br /&gt;
* Basic Point Costs&lt;br /&gt;
** Physical Attributes: 1 dot per point&lt;br /&gt;
** Other Attributes: 1 dot per 2 points&lt;br /&gt;
** Physical Skills: 2 dots per point&lt;br /&gt;
** Other Skills: 1 dot per point&lt;br /&gt;
** Specialties: 2 per point&lt;br /&gt;
** Armor: 1 per point, max of (Stamina)&lt;br /&gt;
** Natural Weapons: +1L per point, max of (Strength)L&lt;br /&gt;
** Speed bonus: +2 per point, max of (Dexterity) points&lt;br /&gt;
* Other Tricks (Other traits are possible, with their price mandated by the Storyteller.)&lt;br /&gt;
** Flight: 1 point (at Speed)&lt;br /&gt;
** Venomous bite: Toxicity 3, immediate onset: 1 point (+1 Toxicity for +1 point, limit of (Stamina) points)&lt;br /&gt;
** Rare sense (Echolocation, heat-based vision, etc.): 1 point each&lt;br /&gt;
** &amp;quot;Finer&amp;quot; manipulation: 2 points (may use simple tools and open doors, but -2 to all relevant rolls)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Evolutions&#039;&#039;&#039;&lt;br /&gt;
* Creator of Life (OO, Requires Sheol 2): The Leviathan may devise a new first-degree offshoot and may now summon either of its options. This Merit may be purchased multiple times - up to the Leviathan&#039;s (Sheol -1).&lt;br /&gt;
* Craftsman of Life (OOO, Requires Sheol 3): The Leviathan may devise a new second-degree offshoot and may now summon either of its options. This Merit may be purchased multiple times - up to the Leviathan&#039;s (Sheol -2).&lt;br /&gt;
* Sculptor of Life (OOOO, Requires Sheol 4): The Leviathan may devise a new third-degree offshoot and may now summon either of its options. This Merit may be purchased multiple times - up to the Leviathan&#039;s (Sheol -3).&lt;br /&gt;
* Reflexive Genesis (OOO): In Depth 1 and below, upon suffering lethal damage, the Leviathan may reflexively summon an offshoot that it has access to in its current Depth. It must suffer levels of damage equal to the Size of the offshoot to be summoned.&lt;br /&gt;
&lt;br /&gt;
=== Vestiges of Might ===&lt;br /&gt;
&lt;br /&gt;
==== Birthright of Might ====&lt;br /&gt;
The Birthright of the Vestige of Might is the &#039;&#039;&#039;Privilege of Titans&#039;&#039;&#039;. A quick spike of Ichor permits the Leviathan to enhance his strength by making use of the whole of his body at once, effectively maximizing the force he applies. For the purpose on a single Feat of Strength, the Leviathan may use his Size in place of his Strength.&lt;br /&gt;
* &#039;&#039;&#039;Cost&#039;&#039;&#039;: 1 Ichor&lt;br /&gt;
&lt;br /&gt;
==== Divine Pinnacle of Excellence  (Ancestral Channel) ====&lt;br /&gt;
&#039;&#039;Description&#039;&#039;&lt;br /&gt;
* “Depth 0”: Birthright of Might&lt;br /&gt;
* “Depth 1”: 9-Again on Athletics rolls&lt;br /&gt;
* “Depth 2”: As above, and +1 dice on Athletics rolls. &lt;br /&gt;
* “Depth 3”: As above, but now 8-Again on Athletics rolls.&lt;br /&gt;
* “Depth 4”: As above, but now +2 dice on Athletics rolls. &lt;br /&gt;
* “Depth 5”: As above, but now +3 dice on Athletics rolls.&lt;br /&gt;
* “Depth 6”: As above, and +1 Stamina.  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Evolutions&#039;&#039;&#039;&lt;br /&gt;
* Rugged Tread (O): In Depth 1 and lower, the Leviathan may, when barefoot, benefit from the equipment bonus for athletic shoes, and most terrain will not damage his unshod feet - treat them as though they had the durability of solid work boots.&lt;br /&gt;
* Relentless Pursuit (OO): In Depth 3 and lower, the Leviathan may treat his Speed as though it were 3 higher for the purpose of extended rolls related to chases on foot. This does not increase his actual speed - rather, he does not flag and moves as efficiently as is possible, maximizing the benefits granted by his improved stamina. &lt;br /&gt;
* Tireless Vigor (OOO): In Depth 3 and lower, the Leviathan ignores up to his Sheol score worth of penalties applied due to wounds or fatigue. &lt;br /&gt;
&lt;br /&gt;
==== World Serpent&#039;s Endurance  (Ancestral Channel) ====&lt;br /&gt;
&#039;&#039;The Leviathan’s body channels more force than a creature it size should be capable of.  It is a being of terrible power, capable of crushing the earth itself should it stretch the length of it, and should it decide to throw its force against the sea, great waves will rise up to drown the land.&#039;&#039;&lt;br /&gt;
* “Depth 0”: Birthright of Might&lt;br /&gt;
* “Depth 1”: When the Leviathan is using Stamina to resist a rolled action, his attacker does not benefit from 10-Again. 9-Again or 8-Again will &amp;quot;degrade&amp;quot; one step.&lt;br /&gt;
* “Depth 2”: As above, and now a normal attacker negates one success for each &amp;quot;1&amp;quot; rolled. 9-Again will &amp;quot;degrade&amp;quot; to no reroll, while 8-Again will &amp;quot;degrade&amp;quot; to 10-again. &lt;br /&gt;
* “Depth 3”: As above, and the Leviathan boosts his resistance by 4, not 2, when spending Willpower on Stamina-related resistance. &lt;br /&gt;
* “Depth 4”: As above, and +1 Stamina&lt;br /&gt;
* “Depth 5”: As above, and +1 Size&lt;br /&gt;
* “Depth 6”: As above, but now +2 Stamina.&lt;br /&gt;
&lt;br /&gt;
==== Fluid Icon of Grace  (Ancestral Channel) ====&lt;br /&gt;
&#039;&#039;Description&#039;&#039;&lt;br /&gt;
* “Depth 0”: Birthright of Might&lt;br /&gt;
* “Depth 1”: The Leviathan adds +1 to his Defense after all other effects (i.e. &#039;&#039;after&#039;&#039; doubling for a Dodge, not before)&lt;br /&gt;
* “Depth 2”: As above, and +1 Speed&lt;br /&gt;
* “Depth 3”: As above, but now +2 Defense&lt;br /&gt;
* “Depth 4”: As above, but now +2 Speed&lt;br /&gt;
* “Depth 5”: As above, but now +3 Defense and Speed&lt;br /&gt;
* “Depth 6”: As above, and +1 Dexterity.  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Evolutions&#039;&#039;&#039;&lt;br /&gt;
* Liquid Evasion (OOO): While in Depth 3 or lower, the Leviathan triples his Defense, instead of doubling it, when he opts to Dodge. &lt;br /&gt;
&lt;br /&gt;
==== Outraged Titan&#039;s Furor (Ancestral Channel) ====&lt;br /&gt;
&#039;&#039;Description&#039;&#039;&lt;br /&gt;
* “Depth 0”: Birthright of Might&lt;br /&gt;
* “Depth 1”: 9-Again on rolls to break objects manually.&lt;br /&gt;
* “Depth 2”: As above, and +1 dice on relevant rolls.&lt;br /&gt;
* “Depth 3”: As above, but now 8-Again on relevant rolls.&lt;br /&gt;
* “Depth 4”: As above, but now +2 dice on relevant rolls.&lt;br /&gt;
* “Depth 5”: As above, and the Leviathan may ignore up to his Sheol score worth of Durability when breaking objects manually. &lt;br /&gt;
* “Depth 6”: As above, and +1 Strength. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Evolutions&#039;&#039;&#039;&lt;br /&gt;
* Riotous Vandal (OO) - When in Depth 3 or below, the Leviathan gains 8-Again on Havoc checks.&lt;br /&gt;
&lt;br /&gt;
==== That Monstrous Strength  (Ancestral Channel) ====&lt;br /&gt;
&#039;&#039;The Leviathan’s body channels more force than a creature it size should be capable of.  It is a being of terrible power, capable of crushing the earth itself should it stretch the length of it, and should it decide to throw its force against the sea, great waves will rise up to drown the land.&#039;&#039;&lt;br /&gt;
* “Depth 0”: Birthright of Might&lt;br /&gt;
* “Depth 1”: 9-Again on Strength rolls&lt;br /&gt;
* “Depth 2”: As above, and 8-Again on Strength rolls. &lt;br /&gt;
* “Depth 3”: As above, but when the Leviathan spends Willpower on an active Strength-based roll, they gain +5 dice instead of +3.&lt;br /&gt;
* “Depth 4”: As above, and +1 Strength&lt;br /&gt;
* “Depth 5”: As above, and double the Leviathan&#039;s effective Strength for feats of strength.&lt;br /&gt;
* “Depth 6”: As above, but now +2 Strength and the Leviathan ignores up to its Sheol in dice pool penalties to Strength-based checks.&lt;br /&gt;
&lt;br /&gt;
=== Vestiges of Predation ===&lt;br /&gt;
&lt;br /&gt;
==== Birthright of Predation ====&lt;br /&gt;
The Birthright of the Vestige of Predation is the &#039;&#039;&#039;Hunter&#039;s Boon&#039;&#039;&#039;. The Leviathan may &amp;quot;tune in&amp;quot; to a Wake-vulnerable subject. If the victim&#039;s Wits (+ Power Stat) is lower than the Leviathan&#039;s Presence + Sheol, that subject cannot benefit from 10-again on attacks made against the Leviathan for the rest of the Scene. &lt;br /&gt;
* &#039;&#039;&#039;Cost&#039;&#039;&#039;: 1 Ichor&lt;br /&gt;
&lt;br /&gt;
==== Mortal-Devouring Armory (Ancestral Channel) ====&lt;br /&gt;
&#039;&#039;The Leviathan&#039;s Primordial form bristles with cruel natural weapons.&#039;&#039;&lt;br /&gt;
* “Depth 0”: Birthright of Predation&lt;br /&gt;
* “Depth 1”: The Leviathan&#039;s unarmed strikes inflict lethal damage&lt;br /&gt;
* “Depth 2”: As above, but now they are +1L weapons.&lt;br /&gt;
* “Depth 3”: As above, and the Leviathan gains 9-Again on attacks with them.&lt;br /&gt;
* “Depth 4”: As above, but now they are +2L weapons. &lt;br /&gt;
* “Depth 5”: As above, but now they are +3L weapons.&lt;br /&gt;
* “Depth 6”: As above, but now those that grapple with the Leviathan suffer (His Stamina + Sheol - Their Stamina + Armor) lethal damage each turn from exposure to countless sharp protrusions or biting mouths. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Evolutions&#039;&#039;&#039;&lt;br /&gt;
* Savage Focus (O) - In Depth 1 and lower, The Leviathan may use his Dexterity for Defense even if his Wits is lower, like a wild animal, but loses 10-Again on Intelligence-related rolls. &lt;br /&gt;
* Rending Claws (OO) - In Depth 3 and lower, The Leviathan&#039;s natural weapons are armor-piercing (rating 2).&lt;br /&gt;
* Gaping Maw (OO) - In Depth 3 and lower, The Leviathan&#039;s natural weapons deal an additional 2 damage if used on a grappled victim.&lt;br /&gt;
* Serrated Jaws (OO) - In Depth 3 and lower, the Leviathan instead gains 8-Again with his natural weapons.&lt;br /&gt;
&lt;br /&gt;
==== Stalker&#039;s Shifting Hide (Ancestral Channel) ====&lt;br /&gt;
&#039;&#039;The Leviathan&#039;s Primordial form cannot be perceived clearly by its prey.&#039;&#039;&lt;br /&gt;
* “Depth 0”: Birthright of Predation&lt;br /&gt;
* “Depth 1”: 9-Again on Stealth rolls&lt;br /&gt;
* “Depth 2”: As above, but now 8-Again on Stealth rolls&lt;br /&gt;
* “Depth 3”: As above, and +1 dice on Stealth rolls. &lt;br /&gt;
* “Depth 4”: As above, but now +2 dice on Stealth rolls. &lt;br /&gt;
* “Depth 5”: As above, but now +3 dice on Stealth rolls.&lt;br /&gt;
* “Depth 6”: As above, and Wake-vulnerable subjects whose (Wits + Composure) is less than the Leviathan&#039;s (Stealth + Sheol) cannot see him unless they spend a Willpower point or invoke supernatural methods of sensing his presence. The expenditure covers the rest of the scene but cannot be made until the victim is aware that the Leviathan is present but invisible - either by being informed of this or hearing or otherwise noting evidence of his existence. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Evolutions&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== The Hunter&#039;s Blood (Descendant Channel) ====&lt;br /&gt;
&#039;&#039;The voice of the Leviathan is what inspired legends of siren&#039;s. Speaking, crying, bellowing, or whispering: all vocalizations of the Leviathan draws in mortal listeners, robbing them of their will and self determination.&#039;&#039;&lt;br /&gt;
** Dice Pool: Dexterity + Firearms + Sheol&lt;br /&gt;
** Action Type: Standard&lt;br /&gt;
The Leviathan may project blood or Ichor at range; transforming it by means of this Channel into a deadly toxin. Most mortal Armor will not defend against this attack, but tools that provide environmental protection (such as a hazmat suit) might provide their bonus to Defense. Despite the unusual nature of the attack, it is treated as a typical ranged weapon. &lt;br /&gt;
* “Depth 0”: Birthright of Predation&lt;br /&gt;
* “Depth 1”: The attack deals bashing damage and has a range of 5/10/20.&lt;br /&gt;
* “Depth 2”: As above, but the range is now 10/20/40&lt;br /&gt;
* “Depth 3”: As above, and the Leviathan may expend an additional 1 Ichor to inflict lethal damage. &lt;br /&gt;
* “Depth 4”: As above, and the Leviathan may now perform a &amp;quot;medium burst&amp;quot; as per the Autofire rules. This halves the effective range, however. &lt;br /&gt;
* “Depth 5”: As above, but the range is now 30/60/120&lt;br /&gt;
* “Depth 6”: As above, but the Leviathan may now opt to perform a &amp;quot;long burst&amp;quot; as per the Autofire rules. He may now expend an additional 3 Ichor to inflict aggravated damage.&lt;br /&gt;
&lt;br /&gt;
=== Vestiges of Sanctity ===&lt;br /&gt;
&lt;br /&gt;
==== Birthright of Sanctity ====&lt;br /&gt;
The Birthright of the Vestige of Sanctity is &#039;&#039;&#039;Parting the School&#039;&#039;&#039;. While this power is in effect, large masses of humans beings and aquatic animals instinctually part around the character and then return seamlessly to their original positions – the Leviathan could run at full speed through a crowded party without running into anyone, or fluidly walk through a queue to the front. A violent crowd will not impede the character or strike him as he is moving, but is free to assault him otherwise – they will simply be incapable of circling him, politely parting to let him pass each time they surround him. The crowd parts only for the Leviathan and will provide the normal impediment to all others. This power has no effect on the positioning of people who are alone and it will only affect normal creatures that are completely subject to the Wake – even the moderate resistance provided by being a supernatural being is sufficient to stifle it entirely. Its effect lasts for a scene.&lt;br /&gt;
* &#039;&#039;&#039;Cost&#039;&#039;&#039;: 1 Ichor&lt;br /&gt;
&lt;br /&gt;
==== Eye of the Eternal Storm  (Ancestral Channel) ====&lt;br /&gt;
&#039;&#039;The Leviathan is a creature of pretrenatural calm and stillness. Adapted to both the loneliness and turbulence of the primordial ocean, he can maintain emotional control in the most extreme circumstances and spread this control to others.&#039;&#039;&lt;br /&gt;
* “Depth 0”: Birthright of Sanctity&lt;br /&gt;
* “Depth 1”: When the Leviathan is using Composure to resist a rolled action, his attacker does not benefit from 10-Again. 9-Again or 8-Again will &amp;quot;degrade&amp;quot; one step. &lt;br /&gt;
* “Depth 2”: As above, and now a normal attacker negates one success for each &amp;quot;1&amp;quot; rolled. 9-Again will &amp;quot;degrade&amp;quot; to no reroll, while 8-Again will &amp;quot;degrade&amp;quot; to 10-again. &lt;br /&gt;
* “Depth 3”: As above, and the Leviathan boosts his resistance by 4, not 2, when spending Willpower on Composure-related resistance. &lt;br /&gt;
* “Depth 4”: As above, and +1 Composure (This does not increase the Leviathan&#039;s Willpower)&lt;br /&gt;
* “Depth 5”: As above, and Wake-vulnerable individuals within the Leviathan&#039;s Wake may use his Composure as a Resistance trait in place of their own. If they do so, their effective Composure is reduced to 0 when opposing effects created by the Leviathan himself. This lasts for the rest of the scene or until the victim expends Willpower to resist it (but will begin again if they borrow the Leviathan&#039;s Composure.) &lt;br /&gt;
* “Depth 6”: As above, but now +2 Composure and the Leviathan may use Composure in place of Presence or Manipulation for any social skills that remain viable in this form.&lt;br /&gt;
&lt;br /&gt;
==== Voice of the Elder Temptress (Ancestral Channel) ====&lt;br /&gt;
&#039;&#039;Description.&#039;&#039;&lt;br /&gt;
* “Depth 0”: Birthright of Sanctity&lt;br /&gt;
* “Depth 1”: 9-Again on Persuasion rolls&lt;br /&gt;
* “Depth 2”: As above, but now 8-Again on Persuasion rolls&lt;br /&gt;
* “Depth 3”: As above, and +1 dice on Persuasion rolls. &lt;br /&gt;
* “Depth 4”: As above, but now +2 dice on Persuasion rolls. &lt;br /&gt;
* “Depth 5”: As above, but now +3 dice on Persuasion rolls.&lt;br /&gt;
* “Depth 6”: As above, and using Persuasion on Wake-vulnerable subjects is a rote action.  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Evolutions&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== Siren of the Depths (Ancestral Channel) ====&lt;br /&gt;
&#039;&#039;The Leviathan cannot be resisted; its nature is to draw in others, to bring them in to its orbit.&#039;&#039;&lt;br /&gt;
* “Depth 0”: Birthright of Sanctity&lt;br /&gt;
* “Depth 1”: 9-Again on Presence rolls&lt;br /&gt;
* “Depth 2”: As above, but now 8-Again on Presence rolls&lt;br /&gt;
* “Depth 3”: As above, and the Leviathan gains +5 dice on a Presence-based roll when expending Willpower on it, instead of +3. &lt;br /&gt;
* “Depth 4”: As above, and +1 to Presence. &lt;br /&gt;
* “Depth 5”: As above, and the Leviathan may select a single social Skill to retain use of at this Depth, as long as that Skill is used with Presence.&lt;br /&gt;
* “Depth 6”: As above, but +2 to Presence. Wake-vulnerable individuals with a Willpower lower than the Leviathan&#039;s Presence will follow it around in a dazed state unless they expend a point of Willpower (one per scene) to act normally. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Evolutions&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== Insidious Creature (Ancestral Channel) ====&lt;br /&gt;
&#039;&#039;When the Leviathan speaks, or sends thoughts and dreams, the message tangles up the reason the recipient, ensnaring the mind.&#039;&#039;&lt;br /&gt;
* “Depth 0”: Birthright of Sanctity&lt;br /&gt;
* “Depth 1”: 9-Again on Manipulation rolls&lt;br /&gt;
* “Depth 2”: As above, but now 8-Again on Manipulation rolls&lt;br /&gt;
* “Depth 3”: As above, and the Leviathan gains +5 dice on a Manipulation-based roll when expending Willpower on it, instead of +3. &lt;br /&gt;
* “Depth 4”: As above, and +1 to Manipulation.&lt;br /&gt;
* “Depth 5”: As above, and wake-vulnerable subjects spending Willpower to increase their resistance to the Leviathan&#039;s Manipulation-based actions gain only +1 to their resistance Trait. &lt;br /&gt;
* “Depth 6”: As above, but +2 to Manipulation. Wake-vulnerable individuals with a Willpower lower than the Leviathan&#039;s Manipulation cannot use rolled resistance against the Leviathan&#039;s Manipulation-based actions; the Leviathan automatically scores an exceptional success against them in these cases.&lt;br /&gt;
&#039;&#039;&#039;Evolutions&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Call of the Depths (Descendant Channel) ====&lt;br /&gt;
&#039;&#039;The voice of the Leviathan is what inspired legends of siren&#039;s. Speaking, crying, bellowing, or whispering: all vocalizations of the Leviathan draws in mortal listeners, robbing them of their will and self determination.&#039;&#039;&lt;br /&gt;
** Dice Pool: Presence + Expression + Sheol&lt;br /&gt;
** Action Type: Standard&lt;br /&gt;
The Leviathan&#039;s voice carries a luring tone that pulls listeners towards him or her and muddle their minds. The effect only extends as far as the Leviathan&#039;s voice would naturally carry, without being amplified or broadcast by mechanical methods. Those that hear the voice, are vulnerable to the Wake, and have less Resolve (+ Power Stat) than the Leviathan&#039;s successes are affected. A point of Willpower may be spent to resist the call for a turn. When at the Leviathan&#039;s side, subjects that are still subject to the lure become anxious and uncertain if forced to move away, suffering a -2 penalty to all actions not linked to returning to the Leviathan&#039;s side.&lt;br /&gt;
* “Depth 0”: Birthright of Sanctity&lt;br /&gt;
* “Depth 1”: Those that hear the voice move towards the Leviathan for a single  turn.&lt;br /&gt;
* “Depth 2”: As above, but the compulsion lasts an extra turn for each success over the necessary threshold to affect the listener, to a limit of (Leviathan&#039;s Presence) turns. Multiple applications don&#039;t stack - the new roll replaces the old one.&lt;br /&gt;
* “Depth 3”: As above, and the Leviathan may expend an additional 1 Ichor to increase the cost of resistance to 2 Willpower for subjects whose Willpower is less than the Leviathan&#039;s (Presence + Sheol). &lt;br /&gt;
* “Depth 4”: As above, and the limit on duration increases to (Presence + Sheol) turns.&lt;br /&gt;
* “Depth 5”: As above, and affected subjects cannot regain Willpower normally, instead gaining the Leviathan&#039;s Vice and having it be their sole option for the duration of the effect. &lt;br /&gt;
* “Depth 6”: The Leviathan may expend 3 additional ichor to remove the ability to spend Willpower to resist from subjects whose Willpower is less than the Leviathan&#039;s (Presence + Sheol). &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Evolutions&#039;&#039;&#039;&lt;br /&gt;
* Song of Madness (OO) - In Depth 3 and lower, those affected by the call also suffer from any derangements possessed by the Leviathan. Those that resist by expending Willpower also resist the derangement.&lt;br /&gt;
&lt;br /&gt;
=== Vestiges of Vitality ===&lt;br /&gt;
&lt;br /&gt;
==== Birthright of Vitality  ====&lt;br /&gt;
The Birthright of the Vestige of Vitality is the &#039;&#039;&#039;Boon of Tides&#039;&#039;&#039;. While this power is in effect, the Leviathan may breathe water as easily as air and gains Armor 1 when at least half-submerged. Its effect lasts for a scene.&lt;br /&gt;
* &#039;&#039;&#039;Cost&#039;&#039;&#039;: 1 Ichor&lt;br /&gt;
&lt;br /&gt;
==== Assumption of Titan&#039;s Stature (Ancestral Channel) ====&lt;br /&gt;
&#039;&#039;Description.&#039;&#039;&lt;br /&gt;
* “Depth 0”: Birthright of Vitality&lt;br /&gt;
* “Depth 1”: +1 die on Brawl rolls mades during a grapple. &lt;br /&gt;
* “Depth 2”: As above, but now +2 dice on relevant rolls.&lt;br /&gt;
* “Depth 3”: As above, and +1 Size.&lt;br /&gt;
* “Depth 4”: As above, but now +3 dice on relevant rolls. &lt;br /&gt;
* “Depth 5”: As above, but now +2 Size.&lt;br /&gt;
* “Depth 6”: As above, but now +3 Size and 8-Again on relevant rolls made against smaller targets.  &lt;br /&gt;
&lt;br /&gt;
==== Lifeblood of Titans (Ancestral Channel) ====&lt;br /&gt;
&#039;&#039;The immense ancient creatures were beyond death as it is currently understood.  A Leviathan who pursues the remnants of this power in its blood finds that same spark of terrible life, which refuses to be constrained to the scale of modern life.&#039;&#039;&lt;br /&gt;
* “Depth 0”: Birthright of Vitality&lt;br /&gt;
* “Depth 1”: +1 Size.&lt;br /&gt;
* “Depth 2”: As above, and +1 Health Level&lt;br /&gt;
* “Depth 3”: As above, but now +2 Size.&lt;br /&gt;
* “Depth 4”: As above, but now +2 Health Levels. &lt;br /&gt;
* “Depth 5”: As above, but now +3 Size.&lt;br /&gt;
* “Depth 6”: As above, but now +4 Size and +3 Health Levels.  &lt;br /&gt;
&lt;br /&gt;
==== Flesh of the Progenitors (Ancestral Channel) ====&lt;br /&gt;
&#039;&#039;Description.&#039;&#039;&lt;br /&gt;
* “Depth 0”: Birthright of Vitality&lt;br /&gt;
* “Depth 1”: The Leviathan developes 1/0 Armor (General/ballistic).&lt;br /&gt;
* “Depth 2”: As above, but now 1/1 Armor&lt;br /&gt;
* “Depth 3”: As above, but now 2/1 Armor, and the armor becomes bulletproof. &lt;br /&gt;
* “Depth 4”: As above, but now 2/2 Armor&lt;br /&gt;
* “Depth 5”: As above, but now 3/2 Armor&lt;br /&gt;
* “Depth 6”: As above, but now 4/3 Armor, and the armor degrades all damage inflicted by mundane weapons to bashing.  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Evolutions&#039;&#039;&#039;&lt;br /&gt;
* Adaption to Harm (OO) - In Depth 3 and lower, the Leviathan may expend 1 Ichor to &amp;quot;adapt&amp;quot; to an attack that inflicts damage. The Leviathan&#039;s Armor is treated as being 1 rank higher against attacks of that general type (bullets, punching, blunt instruments, etc.) for the rest of the scene. The Leviathan may only be &amp;quot;adapted&amp;quot; to one such type of damage at a time. &lt;br /&gt;
* Flexible Protection (OO) - In Depth 3 and lower, the Leviathan may roll Stamina + Sheol as a standard action. He may move ranks of protection equal to his successes from general to ballistic or vice versa, increasing one by decreasing the other. He may not reduce a kind of protection below 0. &lt;br /&gt;
* Lead Ward (OO) - The ballistic values of the Armor granted by this Channel are all 1 rank higher. &lt;br /&gt;
* Inviolable (OOOOO, requires Sheol 5) - In Depth 6, while being attacked by wake-vulnerable creatures, the Leviathan may use its Sheol as its Armor value.&lt;br /&gt;
&lt;br /&gt;
==== The Toad&#039;s Curse (Ancestral Channel) ====&lt;br /&gt;
&#039;&#039;Approaching the ancient creatures of the depths was a hazardous experience; not only did they have great power to bring to bear against interlopers but their very presence could overwhelm with toxic secretions.&#039;&#039;&lt;br /&gt;
* “Depth 0”: Birthright of Vitality&lt;br /&gt;
* “Depth 1”: Unprotected beings in physical contact with the Leviathan suffer a -1 penalty on all actions. After the contact is broken, the penalty lasts for a number of turns equal to the amount of time spent in contact.&lt;br /&gt;
* “Depth 2”: As above, but for every two rounds of full contact, the penalty increases by 1. If it ever rises above the subject&#039;s Stamina + Resolve, they pass out due to pain. When contact is broken, the penalty drops down to -1, and lasts as above. &lt;br /&gt;
* “Depth 3”: As above, but now the penalty applies to any creature within close distance (close enough to touch, even if not touching) of the Leviathan. If the region is left, the penalty now gradually decreases (by 1 each turn), to a minimum of -1, which is suffered for the rest of the scene &lt;br /&gt;
* “Depth 4”: As above, but now the penalty increases for each turn of contact.&lt;br /&gt;
* “Depth 5”: As above, and creatures that have passed out due to exposure will suffer 1 bashing damage for each turn of continued exposure beyond that point. &lt;br /&gt;
* “Depth 6”: As above, but the cloud now covers a region with a radius in feet equal to the Leviathan&#039;s Size.  &lt;br /&gt;
&lt;br /&gt;
==== No Mysteries of the Flesh (Descendant Channel) ====&lt;br /&gt;
&#039;&#039;The voice of the Leviathan is what inspired legends of siren&#039;s. Speaking, crying, bellowing, or whispering: all vocalizations of the Leviathan draws in mortal listeners, robbing them of their will and self determination.&#039;&#039;&lt;br /&gt;
** Dice Pool: Intelligence or Stamina + Medicine + Sheol&lt;br /&gt;
** Action Type: Extended (Each roll represents either one minute of work (first aid and diagnosis) or one hour of intense concentration (for long-term treatment and major physical reconfiguration)&lt;br /&gt;
The Leviathan can exert near-total understanding and control of the physical functions of his body, stopping or redirecting blood flow, diagnosing maladies, and repurposing muscles and organs to increase his capabilities. The lesser examples of this power are acts of will (Intelligence), while the more drastic changes are painful and strenuous (Stamina.) &lt;br /&gt;
* “Depth 0”: Birthright of Vitality&lt;br /&gt;
* “Depth 1”: By expending a point of Ichor, the Leviathan may diagnose illnesses in himself using this Channel; he suffers no penalties for lacking tools (and in fact gains bonuses due to his Sheol.) He may also perform minor field first aid, such as stopping a wound from bleeding and &amp;quot;setting&amp;quot; a broken limb. &lt;br /&gt;
* “Depth 2”: As above, and the Leviathan may now apply any medical treatment that would be possible with advanced equipment, up to and including performing what is effectively surgery on himself. &lt;br /&gt;
* “Depth 3”: As above, and the Leviathan may now use drastic changes to remove the need for sleep, air, water, and food. Each category requires 1 success for twelve hours of suppression. Healing time can be increased as well - successes are divided between duration (12 hours per success) and degree of increase (2 successes for a 100% improvement.) Increased healing burns increased energy. A Leviathan healing at an increased rate requires a proportional degree more of food, water, and sleep than usual. Suppressing the need for these only suppreses one &amp;quot;normal amount&amp;quot; of need, requiring increased successes to compensate for the increased needs. &lt;br /&gt;
* The Leviathan may expend an additional Ichor to perform a check in less time - one turn or ten minutes depending on the procedure.&lt;br /&gt;
* “Depth 4”: As above, and the Leviathan may now expend three successes on a drastic change to &amp;quot;shuffle&amp;quot; a dot from one Physical Attribute to another. The change lasts for one hour, and increased successes can increase the duration by thirty minutes per additional success. The Leviathan may only have dots equal to his Sheol &amp;quot;shuffled&amp;quot; at any one time. &lt;br /&gt;
* “Depth 5”: As above, and the Leviathan may now control his density. He may &amp;quot;swap&amp;quot; his Size and Stamina with a drastic change. This requires one success for each dot of change (So a Size 5, Stamina 3 Leviathan would require two successes.) The change lasts for one hour, and increased successes can increase the duration by thirty minutes per additional success. &lt;br /&gt;
* “Depth 6”: As above, and the Leviathan may now use a drastic change to increase one Physical Attribute by a single dot. This requires successes equal to twice the current rating. The change lasts for one hour, and increased successes can increase the duration by thirty minutes per additional success. The Leviathan may expend 3 additional ichor to perform a check reflexively or in a single minute, depending on the procedure. &lt;br /&gt;
&#039;&#039;&#039;Evolutions&#039;&#039;&#039;&lt;br /&gt;
* Autosculpting (O) - The Leviathan may select a single physical Merit with a dot rating equal to or less than his Sheol. In Depth 3 and lower, he may use a drastic change to gain access to that Merit. This requires successes equal to its dot rating, and provides the Merit for an hour. Additional successes can increase the duration by thirty minutes per additional success. The Leviathan must otherwise qualify for the Merit when gaining it (but may use the increased traits of his Depth 3 form to determine if he does or not.) This Evolution may be purchased mulitple times, each time allowing access to a different Merit. Only Merits that can be explained as raw physical traits can be gained in this fashion (so no Stunt Driver or Fighting Styles.)&lt;br /&gt;
&lt;br /&gt;
Back to the [[LeviathanTempest:Main_Page| Main Page.]]&lt;/div&gt;</summary>
		<author><name>FiveEyes</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=LeviathanTempest:ChapterFour&amp;diff=119203</id>
		<title>LeviathanTempest:ChapterFour</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=LeviathanTempest:ChapterFour&amp;diff=119203"/>
		<updated>2009-09-10T02:55:07Z</updated>

		<summary type="html">&lt;p&gt;FiveEyes: /* The Hunter&amp;#039;s Blood (Descendant Channel) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[PICTURE: Full page, three-quarters top-down view. An alleyway. A man in a black suit, wearing a bronze face mask depicting an impassive man&#039;s face in a Sumerian style, recoils from a prone figure. The prone body is a young man with AmerInd features. He is in a flannel shirt and ripped jeans, and is lying in a pool of blood. His teeth are gritted as he glares defiantly at the masked man. The teeth are triangular, and his left eye is a featureless black pool. The blood is rising up unnaturally at his side and forming a distinct shape - a vulture&#039;s body with a peacock&#039;s tail feathers. Instead of a vulture&#039;s head, three serpents emerge from the neck. The central serpent is hooded, like a cobra. The creature is formed out of blood at its feet but solid elsewhere, and is clearly taking flight towards the masked man.]&lt;br /&gt;
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= Chapter 4 : Supernatural Powers =&lt;br /&gt;
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“&#039;&#039;Can you fill his hide with harpoons, or his head with fishing spears? If you lay a hand on him, you will remember the struggle, and never do it again! Any hope of subduing him is false; the mere sight of him is overpowering.&#039;&#039;”&lt;br /&gt;
* Job 41:7-9&lt;br /&gt;
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Supplementing the mystical advantages – and afflictions - that separate the Tribe from humanity is the exploration of the power available from their Progenitor&#039;s bloodline. While Sheol measures the degree to which a Leviathan is coming to terms with his or her lineage, this method of exploration is not the only one available to them. The Schools of the Tribe emphasize an approach towards definition of the self, and part of that goal is the realization and reclamation of the Tribe&#039;s lost power. &lt;br /&gt;
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Most Leviathans do not spend particularly much energy simply attempting to gain mystical power. While such things can provide considerable control over the immediate circumstances of a Leviathan&#039;s life, delving deeply into one&#039;s bloodline involves acknowledging the Tribe&#039;s inhumanity in a way that can be frightening to an insecure Leviathan, and even the more balanced and stable members of the Tribe often find that they feel more “stable” spending their time on other studies. At least a portion of this anxiety stems from the fact that the Tribe&#039;s power expresses itself imperfectly in humanoid visages – a member of the Tribe must become monstrous to make use of the lore encoded in his blood. &lt;br /&gt;
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== Vestiges ==&lt;br /&gt;
The avenues of supernatural power open to the Tribe are referred to as Vestiges. A Vestige is understood as just that, a fragmentary remnant of some facet of the power of the Progenitors which a Leviathan can, with study, seek to emulate. Comprehension of a Vestige, as well as a Leviathan&#039;s conception of how that power is achieved, shapes the Leviathan&#039;s monstrous forms – the closer he moves towards the far limits of his transformative ability, the more of the power of the Vestige is made manifest. Meditation and exploration of a Vestige also serves as a method of forming a personal image of the Tribe&#039;s lost heritage – the Leviathan&#039;s School shapes the ways in which he comprehends the Vestiges and the ways in which they become physically manifest as he attempts to achieve an understanding of his bloodline that gives him a goal to aim for. In other words, the Tribe&#039;s study of Vestiges is part of their attempt to construct an ideal form in which they will feel “complete.” &lt;br /&gt;
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The Tribe has access to seven Vestiges, corresponding to the seven most major Strains. All of the Tribe&#039;s abilities fall under the blanket of one of these seven categories, and can be further subdivided into Channels. A Channel is a part of the whole – members of Abzu&#039;s Camp tend to refer to them as imperfect emanations of perfect concepts – and serves as a manageable portion of an otherwise massive concept. Leviathans explore a Vestige by comprehending its individual Channels. The most straightforward of these are referred to as Ancestral Channels – they represent certain physical concepts that must be grasped before the more esoteric Descendant Channels can be understood. Descendant Channels involve the conjuration and direction of the forces at the Tribe&#039;s command and, as such, require a greater degree of focus and the power of Ichor to invoke.&lt;br /&gt;
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The Vestiges are a gift shared by all members of the Tribe. While a given Strain may favor certain aspects of the bloodline, there are no aspects of the Tribe&#039;s power that cannot be gained by a Leviathan that undergoes proper study. On a practical level this means that there are no Channels that are unique to a given Strain or School, and even if a small group of Leviathans “discovered” a lost Channel, the route they took to this discovery could not be the only one – through meditation and experimentation, it would be possible for a Leviathan with infinite time (and patience) to grasp every Channel of every Vestige. The roadmap to these traits is, after all, contained in the blood of each and every Leviathan, and reproduced in imperfect fragments in the families that gave birth to them. &lt;br /&gt;
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==== Birthrights ====&lt;br /&gt;
Remarkably, the first tentative steps taken in the exploration of a Vestige tend to cover similar ground, no matter the Channel being considered or the methods of the Leviathan in question. This “common ground” represents a Vestige&#039;s Birthright – the most basic expression of that Vestige, a small blessing that any Leviathan that has explored that Vestige has access to in any form. The trick offered by a Birthright is usually limited, a predecessor to the Vestige&#039;s more formal powers, but most members of the Tribe find that the ability to produce their Birthrights at any time more than makes up for the lack of a spectacular effect.  &lt;br /&gt;
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Mechanically, a Birthright is a single power available to a Leviathan regardless of form, which has one effect and an associated Ichor cost. The invocation of a Birthright involves either no transformation or an imperceptible amount of change – it takes supernatural awareness to mark their use. A Leviathan gains access to a Vestige&#039;s Birthright upon purchasing any of its Ancestral Channels. &lt;br /&gt;
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==== Evolutions ====&lt;br /&gt;
Comparatively, there are paths that a Leviathan can avoid taking in their exploration of a Channel, certain modes of thought or varieties of adaptation that only become apparent to those that search for them specifically. The Tribe refers to these elaborations of the Vestige as its Evolutions. They are of somewhat greater social and mental importance to a Leviathan than the Channels themselves, as they are adaptations that are deliberately sought – by internalizing these traits, a Leviathan is making a claim as to what he believes his (or even &#039;&#039;the&#039;&#039;) ideal form ought to be. While the marking of a Progenitor&#039;s bloodline causes a Strain to favor certain Vestiges, it is the will of the Leviathan that guides him to more readily undertake a group of Evolutions.&lt;br /&gt;
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Mechanically, an Evolution is like a Merit – a unique feature purchased separately from other traits. Evolutions are tied to Vestiges or Channels, and provide to the linked powers either additional benefits, new avenues of use, or reduced limitations. Evolutions always have a physical marker that makes them readily apparent to observers – a true scholar of the Tribe might even be able to identify a Leviathan&#039;s School and mastered Channels from observing his Evolutions.  &lt;br /&gt;
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=== Vestiges of Awareness ===&lt;br /&gt;
There are countless adaptations that permit natural animals to discern amazing degrees of information from their environment - organs that measure electrical impulses, sort and interpret scents, and adaptations that &amp;quot;feel&amp;quot; the impression made by thrashing fish in the water. All of these various miracles of biology - and supernatural improvements beyond the limits of flesh - are available to the Tribe. The Progenitors, if myths are to be believed, had senses that could measure the quiver of thoughts in the heads of their prey, or pierce the limits of space and time. While their descendants cannot make such grandiose claims, the remaining fragments of these impossible gifts are still impressive. &lt;br /&gt;
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Those members of the Tribe that explore the relics of their lost civilization see these gifts as represented by a wheel of staring eyes or as an indigo mirror, lens, or jewel. The Progenitor most famed for perception is Nagaraja, the ancestor of the Vasuki, yet the Taninim and Bahamutan Strains also have a strong grasp of these talents.   &lt;br /&gt;
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==== Birthright of Awareness ====&lt;br /&gt;
The Birthright of the Vestige of Awareness is the &#039;&#039;&#039;Gaze of the Depths&#039;&#039;&#039;. Upon its invocation, the Leviathan&#039;s vision ceases to be impaired by water, and he reduces darkness-related vision penalties by his Sheol. He may keep his eyes open underwater, regardless of water quality, without discomfort. These effects last for the rest of the scene.&lt;br /&gt;
* &#039;&#039;&#039;Cost&#039;&#039;&#039;: 1 Ichor&lt;br /&gt;
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==== Lambent Eyes of Judgment (Ancestral Channel) ====&lt;br /&gt;
&#039;&#039;The Leviathan&#039;s gaze strips away deception and peers into the heart of matters – he seeks out the blackness at the core of all issues, and reads the lines of guilt in the faces of others.&#039;&#039;&lt;br /&gt;
* “Depth 0”: Birthright of Awareness&lt;br /&gt;
* “Depth 1”: 9-Again on Empathy rolls&lt;br /&gt;
* “Depth 2”: As above, and +1 die on Empathy rolls&lt;br /&gt;
* “Depth 3”: As above, but now 8-again on Empathy rolls&lt;br /&gt;
* “Depth 4”: As above, but now +2 dice on Empathy rolls&lt;br /&gt;
* “Depth 5”: As above, but now +3 dice on Empathy rolls&lt;br /&gt;
* “Depth 6”: As above, and the Leviathan is aware of the Vice of all vulnerable subjects inside his Wake.&lt;br /&gt;
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&#039;&#039;&#039;Evolutions&#039;&#039;&#039;&lt;br /&gt;
* Light of Truth (O) In Depth 1 and lower, the Leviathan&#039;s eyes (or body, or some new and horrific organ) give off light – roughly equivalent to candlelight (about a yard of illumination). In this region, Wake-vulnerable subjects lose 10-again on their Subterfuge rolls.&lt;br /&gt;
* Lantern of Shame (OO, requires Light of Truth): At Depth 3 and below, the light&#039;s intensity increases to that of a lantern, and its light removes the ability of Wake-vulnerable subjects to regain Willpower from their Vice.&lt;br /&gt;
* Pyre for Sinners (OOOOO, requires Lantern of Shame): At Depth 6, the light&#039;s intensity increases to that of a bonfire (ten yards of illumination). In addition to the other effects, Wake-vulnerable supernatural beings in the light cannot make use of occult abilities that involve Subterfuge, such as the Obfuscate ability “The Familiar Stranger” (Vampire pg 137). &lt;br /&gt;
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==== One Brain, Many Minds (Ancestral Channel) ====&lt;br /&gt;
&#039;&#039;The sad limit of modern creatures of a single consciousness drawn together from the offerings of the brain does not need to be obeyed by Leviathans. As their ancestors once did, they can support a chorus of coordinated psyches within their brains.&#039;&#039;&lt;br /&gt;
* “Depth 0”: Birthright of Awareness&lt;br /&gt;
* “Depth 1”: 9-Again on Wits rolls&lt;br /&gt;
* “Depth 2”: As above, but now 8-again on Wits rolls&lt;br /&gt;
* “Depth 3”: As above, and the Leviathan gains +5 dice on a Wits-based roll when expending Willpower on it, instead of +3. &lt;br /&gt;
* “Depth 4”: As above, and +1 to Wits.&lt;br /&gt;
* “Depth 5”: As above, and the Leviathan ignores dice pool penalties based off of distractions. Combat maneuvers based off of feinting fail automatically unless the user&#039;s relevant Skill is higher than the Leviathan&#039;s Wits. &lt;br /&gt;
* “Depth 6”: As above, but now +2 to Wits.&lt;br /&gt;
&#039;&#039;&#039;Evolutions&#039;&#039;&#039;&lt;br /&gt;
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==== Oroborus&#039; Kin (Ancestral Channel) ====&lt;br /&gt;
&#039;&#039;In the primordial ocean, time flowed as all waters did.  Some of the great beasts of that ocean stretched themselves along such flows and devoured their pasts and future in single gulps.  This feat lies beyond modern Leviathans, but they may still hunt the strange eddies of time.&#039;&#039;&lt;br /&gt;
* “Depth 0”: Birthright of Awareness&lt;br /&gt;
* “Depth 1”: 9-Again on prophecy rolls (Such as those made during a fortune-telling ritual or to discern the meaning of an existing prophecy)&lt;br /&gt;
* “Depth 2”: As above, but now 8-again on such rolls. The Leviathan benefits from a free specialty in a specific form of divination (usually linked to Occult) &lt;br /&gt;
* “Depth 3”: As above, and +1 die on relevant rolls.&lt;br /&gt;
* “Depth 4”: As above, but now +2 dice on relevant rolls&lt;br /&gt;
* “Depth 5”: As above, and the Leviathan may now use fortuitous events as a basis for prophecy - upon witnessing a dramatic failure or exceptional success, he may reflexively and immediately enact any prophecy ritual he knows which normally requires ten minutes or less to perform. The event substitutes for the necessary materials and actions. &lt;br /&gt;
* “Depth 6”: As above, and the Leviathan may &amp;quot;see&amp;quot; temporal anomalies as well as unusual alterations in the fabric of fate. This permits him to use normal senses to note the presence of mystically-warped fates or regions in which supernatural means have been used to distort time. &lt;br /&gt;
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&#039;&#039;&#039;Evolutions&#039;&#039;&#039;&lt;br /&gt;
* Third Eye (OOO, requires Sheol 3): At Depth 3 and below, the Leviathan may use his five normal senses to discern the past and future. He may use a Wits + Occult prophecy roll to get &amp;quot;sensations&amp;quot; from a person or object that up to seven minutes (-1), hours (-2), days (-4) or even years (-8) divorced from the present, in any direction. These &amp;quot;sensations&amp;quot; default to the most &amp;quot;important&amp;quot; or impressive event in the time frame sensed, and provide only hints. A fisherman who will drown in three days might provide the taste of salt water, for instance. Events are considered &amp;quot;important&amp;quot; based off of some notion of their &amp;quot;notability&amp;quot; and import to the subject. &lt;br /&gt;
* Divine Perspective (O or OOO, requires Third Eye and Sheol 4 or 5): At Depth 6, the Leviathan may reflexely and constantly receives sensory data from people and objects that extends up to seven minutes in either direction in their personal timeline, as detailed under Third Eye. The three-dot version of this Merit gathers information for up to seven hours. &lt;br /&gt;
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==== Eye of the Watchful Deity (Descendant Channel) ====&lt;br /&gt;
&#039;&#039;The Leviathan may ride the senses of its followers, making use of their eyes and ears to extend its reach and review the world from safety.&#039;&#039;&lt;br /&gt;
* “Depth 0”: Birthright of Awareness&lt;br /&gt;
* “Depth 1”: The Leviathan can share the senses of a Beloved or bonded Lahmasu within 10 feet, seeing and hearing what they do. The Leviathan is in a trance state (unaware, no Defense) while doing this, and does not independently roll to notice things - he or she merely perceives what the subject does. The Leviathan needs to know the vague direction towards a subject to tap in - they can&#039;t guess until they get the correct answer, however. The subject is aware of this effect. It lasts until terminated, until the end of the scene, or until the subject leaves the target area. The Leviathan &#039;&#039;must&#039;&#039; terminate the effect to move and act freely. &lt;br /&gt;
* “Depth 2”: As above, but within 10 yards.&lt;br /&gt;
* “Depth 3”: As above, but within 100 yards. The Leviathan may now expend 1 additional Ichor to target a willing subject that is vulnerable to the Wake but not a Beloved or Lahmasu. In addition to the direction to the subject, the Leviathan must also either know the target&#039;s name or be able to see them with the naked (if supernaturally enhanced) eye.&lt;br /&gt;
* “Depth 4”: As above, but within a half-mile.&lt;br /&gt;
* “Depth 5”: As above, but within a mile.&lt;br /&gt;
* “Depth 6”: As above, but within 10 miles. The Leviathan can expend 3 additional Ichor to target unwilling subjects that are vulnerable to the Wake - this requires an opposed roll (Presence + Sheol vs Resolve + power stat) to accomplish. The normal restrictions for targetting non-Beloved apply. &lt;br /&gt;
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&#039;&#039;&#039;Evolutions&#039;&#039;&#039;&lt;br /&gt;
* Gentle Touch (O) If the Leviathan&#039;s Subterfuge + Sheol is greater than the subject&#039;s Willpower, they are not aware of being monitored. This does not prevent a subject from resisting if unwilling - in this case the victim, should they be affected, is aware that they were subject to mental assault but is not aware of whether they are still being &amp;quot;hijacked&amp;quot; or not.&lt;br /&gt;
* Split Focus (OOO): In Depth 3 and below, the Leviathan now taps into the senses of a subject as an unrolled action - they must devote attention to it, but are not in a trance and retain awareness of their surroundings and their Defense trait. The Leviathan may also opt not to use a subject&#039;s senses in a turn, taking its normal action, without breaking the effect.&lt;br /&gt;
* All-Seeing (OOOO, requires Split Focus): At Depth 6, the Leviathan uses the senses of the target as a reflexive action - it may act freely and has constant awareness of information gathered by both its senses and those of the subject. &lt;br /&gt;
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==== Memories Before Time (Descendant Channel) ====&lt;br /&gt;
&#039;&#039;Beyond the confines of the world as it is now exist wonders unimagined. Some Leviathans can do more, however, than imagine them. For some, the memory of these things is present and terrible, and waiting to be called to the fore.&#039;&#039;&lt;br /&gt;
** Dice Pool: Wits + Occult + Sheol&lt;br /&gt;
* “Depth 0”: Birthright of Awareness&lt;br /&gt;
* “Depth 1”: The Leviathan may dip into the reserve of ancestral memory and conjure up knowledge of a Skill it does not possess. It may use the Skill for a single roll at a rating of its successes, subject to its normal Trait maximums.&lt;br /&gt;
* “Depth 2”: As above, but the Leviathan may divide successes between Skill rating and number of rolls it can be used for (minimum 1).&lt;br /&gt;
* “Depth 3”: The Leviathan may now expend 1 additional Ichor and, on a successful roll, spend any current XP (plus &amp;quot;borrow&amp;quot; against up to Willpower XP) to increase any skill or buy specialties. Borrowed XP is deducted one per session until paid off. The improvement occurs immediately after the successful roll.. &lt;br /&gt;
* “Depth 4”: As 3 above, but the Leviathan may now improve or gain Mental Attributes or Merits in this fashion.&lt;br /&gt;
* “Depth 5”: On a successful roll, the Leviathan may opt to give up a dot of Willpower in order to gain 8 XP.&lt;br /&gt;
* “Depth 6”: As above. The Leviathan may now spend 3 additional Ichor and roll this power at a penalty of (current Willpower +1). On a success, the Leviathan may regain a lost dot of Willpower for 7 XP. On a failure, no experience is lost. On a dramatic failure, 5 XP are lost. Regardless of success or failure, the Leviathan gains a minor Derangement. &lt;br /&gt;
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==== Alternate: Memories Before Time (Descendant Channel) ====&lt;br /&gt;
&#039;&#039;Beyond the confines of the world as it is now exist wonders unimagined. Some Leviathans can do more, however, than imagine them. For some, the memory of these things is present and terrible, and waiting to be called to the fore.&#039;&#039;&lt;br /&gt;
** Dice Pool: Wits + Occult + Sheol&lt;br /&gt;
* “Depth 0”: Birthright of Awareness&lt;br /&gt;
* “Depth 1”: The Leviathan may dip into the reserve of ancestral memory and conjure up knowledge of a Skill it does not possess. It may use the Skill at a rating of 1 for a number of rolls equal to its successes.&lt;br /&gt;
* “Depth 2”: As above, but the Leviathan also benefits from 9-Again with the conjured skill.&lt;br /&gt;
* “Depth 3”: The Leviathan may now expend 1 additional Ichor to include a Specialty alongside a conjured skill. &lt;br /&gt;
* “Depth 4”: The Leviathan now uses conjured skills are a rating of 3.&lt;br /&gt;
* “Depth 5”: The Leviathan now benefits from 8-Again with conjured skills. &lt;br /&gt;
* “Depth 6”: The Leviathan can expend 3 additional Ichor to conjure a Skill with an accompanying Specialty at a rating of 5 or two skills, each with its own Specialty, at a rating of 3. If two Skills are recalled, the Leviathan has the full complement of rolls with both skills - each has its own pool.  &lt;br /&gt;
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&#039;&#039;&#039;Evolutions&#039;&#039;&#039;&lt;br /&gt;
* Lasting Impression (O) When using the Depth 1 iteration of this Channel, the Leviathan may &amp;quot;conjure&amp;quot; the Merit Eidetic Memory instead of a Skill. If he does so, it lasts for a number of minutes equal to his successes. The 9-Again or 8-Again benefits will apply to attempts to recall information while under stress.&lt;br /&gt;
* Lost Tongue (O) When using the Depth 1 iteration of this Channel, the Leviathan may &amp;quot;conjure&amp;quot; a Language instead of a Skill. If he does so, it lasts for a number of minutes equal to his successes and is possessed at the same dot rating as a conjured Skill would have been at. &lt;br /&gt;
* Split Focus (OOO): In Depth 3 and below, the Leviathan may expend 1 Ichor to attempt to remember an obscure fact as though he possessed the Merit Encyclopedic Knowledge.&lt;br /&gt;
* Tutelary Cocoon (OOO): In Depth 3 and below, The Leviathan may chose to expend 1 Willpower to form a cocoon, sealing itself away in a sleep-like trance which lasts 24 hours. During this time, the Leviathan may conjure a Skill (or Merit, if available) and purchase or improve it with experience points, as though it had received adequate training and instruction from adept tutors. Only one purchase may be made with each trance period. The Leviathan may &amp;quot;borrow&amp;quot; experience up to its Resolve if available points are insufficient, but gains a minor Derangement for doing so. A Leviathan in experience &amp;quot;debt&amp;quot; continues to gain experience as normal but must pay off the balance before it can purchase or improve Traits with experience. When the debt is paid off, the Derangement is also removed.&lt;br /&gt;
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=== Vestiges of Elements ===&lt;br /&gt;
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==== Birthright of Elements ====&lt;br /&gt;
The Birthright of the Vestige of Elements is the &#039;&#039;&#039;Veil of Seas&#039;&#039;&#039;. The Leviathan may compel a body of water of his Size or less to give off a cloud of fog, which inflicts a -3 sight penalty on all relevant rolls made on objects obscured by it. The fog expands considerably – the cloud&#039;s radius is roughly (Source&#039;s Size) in yards. The cloud lasts until the end of the scene or until mystically disperses.&lt;br /&gt;
* &#039;&#039;&#039;Cost&#039;&#039;&#039;: 1 Ichor&lt;br /&gt;
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==== Creature of the Luminous Ocean (Ancestral Channel) ====&lt;br /&gt;
Nothing is truly empty. The Leviathan knows this, she swims through what seems to be a void, bathed in a see of luminous power; power that she can bring to bear against others.&lt;br /&gt;
* “Depth 0”: Birthright of Elements&lt;br /&gt;
* “Depth 1”: 9-Again on Computer and Survival rolls&lt;br /&gt;
* “Depth 2”: As above, but now 8-Again on Computer and Survival rolls&lt;br /&gt;
* “Depth 3”: As above, and +1 dice on Computer and Survival rolls, and Armor 1 vs. electrical damage&lt;br /&gt;
* “Depth 4”: As above, but now +2 dice on Computer and Survival rolls, and electrical damage cannot stun or paralyze the Leviathan.&lt;br /&gt;
* “Depth 5”: As above, but now Armor (Size) vs. electrical damage&lt;br /&gt;
* “Depth 6”: As above, and the Leviathan can operate computers and other electrical devices within (Sheol) yards without touching them; The Leviathan can effectively swim through electric and magnetic fields at half-speed, this essentially allows for flight. &lt;br /&gt;
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&#039;&#039;&#039;Evolutions&#039;&#039;&#039;&lt;br /&gt;
* Deep Battery (OO): At Depth 3 and below, the Leviathan&#039;s touch can provide electrical charge sufficient to power an electrical device of his Size or less. He must maintain contact to keep the device powered, and this contact will damage the device over the course of the scene – effectively inflicting electrical damage equal to the Leviathan&#039;s Sheol. &lt;br /&gt;
* Thundering Fists (OO) At Depth 3 and below, the Leviathan may make electrically-charged unarmed strikes. This costs the Leviathan 1 Ichor per strike. The strikes are + (Sheol)B weapons with the Stun property, which inflict electrical damage (which most mundane armor cannot negate) and are made with the Brawl Skill. &lt;br /&gt;
* Crackling Rebuke (OOOOO, requires Deep Battery): At Depth 6, the smell of atmosphere surrounds the Leviathan, and sparks crackle between his fingertips and shoot out of his mouth when he speaks. At this point foes that strike the Leviathan unarmed suffer bashing damage equal to his Sheol. This damage is electrical in nature. Those that grapple him suffer as though they were exposed to a constant current (World of Darkness, pg. 178).&lt;br /&gt;
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==== The Sky Cauldron (Descendant Channel) ====&lt;br /&gt;
&#039;&#039;Stirring the sky, the Leviathan may worsen weather conditions, calling up rain, winds, and hail. At the farthest reaches of this power, the Leviathan may call down boat-sundering storms with ease.&#039;&#039;&lt;br /&gt;
** Dice Pool: Intelligence + Occult + Sheol&lt;br /&gt;
** Action Type: Extended (Each roll represents 5 minutes of commanding the skies)&lt;br /&gt;
The Leviathan may summon inclement weather, activating this power repeatedly to increase the intensity or duration. The Depth that the Leviathan is at determines the maximum intensity of weather available to him. The weather lasts for a number of minutes equal to the Leviathan&#039;s successes and covers a region with a radius of 100 yards per point of Sheol. The Leviathan may opt to create weather less disastrous than he has access to. If existing weather is present, the Leviathan may reduce the necessary successes by the degree of difference between current conditions and the intended goal (i.e. if heavy rain exists, the Leviathan needs only 5 additional successes to ratchet it up to a hailstorm. &lt;br /&gt;
* “Depth 0”: Birthright of Elements&lt;br /&gt;
* “Depth 1”: The Leviathan may summon gentle rain or a slight breeze. (1 success necessary)&lt;br /&gt;
* “Depth 2”: As above, but the Leviathan may summon light rain or a strong breeze - enough to ruin a picnic. (3+ successes) &lt;br /&gt;
* “Depth 3”: As above, but the Leviathan may summon heavy rain and wind - cancelling most outdoor events. (5+ successes) The Leviathan may expend 1 additional Ichor to make a check in a single minute. &lt;br /&gt;
* “Depth 4”: As above, but the Leviathan may summon a large thunder or hailstorm - those exposed take a level of bashing damage for each minute of exposure (10+ successes) . &lt;br /&gt;
* “Depth 5”: As above, but the Leviathan may summon a catastrophic storm or monsoon - power is lost, property damaged. Those exposed take a level of bashing damage for each turn of exposure. (15+ successes)&lt;br /&gt;
* “Depth 6”: As above, but the Leviathan may summon a storm that grounds planes and capsizes small ships. Those exposed take a level of &#039;&#039;lethal&#039;&#039; daage for each turn of exposure (20+ successes). The Leviathan may expend 3 additional Ichor to make a check in a single turn. &lt;br /&gt;
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&#039;&#039;&#039;Evolutions&#039;&#039;&#039;&lt;br /&gt;
* All-Weather Flesh (O) In Depth 1 and below, the Leviathan has Armor (Sheol) against damage inflicted by inclement weather, conjured or otherwise. This is sufficient to prevent the damage dealt by exposure to most weather.&lt;br /&gt;
* Broad Storm (OOO): In Depth 3 and below, the radius of the Leviathan&#039;s conjured weather is 250 yards per point of Sheol.&lt;br /&gt;
* Lance of the Heavens (OOO): In Depth 3 and below, the Leviathan may expend 1 Ichor to attack foes with bolts of conjured lightning. This is an electrical attack pitting the Leviathan&#039;s (Intelligence + Occult + Sheol - subject&#039;s Defense) It is electrical and therefore ignores most armor, and has a short range of (Leviathan&#039;s Sheol x 10) yards, a medium range of twice that, and a long range of four times the short range. It deals bashing damage and has the Stun property. &lt;br /&gt;
* Biblical Deluge (OOOOO): In Depth 6, the Leviathan&#039;s conjured weather lasts for 10 minutes for each success.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Swallowing the Storm (Descendant Channel) ====&lt;br /&gt;
&#039;&#039;Once the weather obeyed the primordial creatures, wind blowing only when they allowed it. Even a modern Leviathan can exert some of that control, absorbing violent weather in to its body.&#039;&#039;&lt;br /&gt;
** Dice Pool: Stamina + Survival + Sheol&lt;br /&gt;
** Action Type: Extended (Each roll represents 1 minute of concentration)&lt;br /&gt;
The mirror image of the Sky Cauldron, the Leviathan may use this Channel to &amp;quot;swallow&amp;quot; weather effects, stopping storms and gales by absorbing the power within them. Disrupting weather is easier than creating it, but the difficulty increases considerably when the weather has been conjured. In such cases, the Leviathan subtracts the Sheol (or Power stat equivalent) of the weather&#039;s creator from all rolls. If a Leviathan wishes to merely &#039;&#039;reduce&#039;&#039; the intensity of weather, he or she needs only score successes equal to the difference between the intensities listed below (so it takes 10 successes to turn a hurricane into a strong storm, for instance.) &lt;br /&gt;
&lt;br /&gt;
The Leviathan must be within (100 x Sheol) yards of the center of the weather&#039;s most intense region. This means that a Leviathan that wishes to take on a hurricane or tornado has to place himself at considerable risk. &lt;br /&gt;
* “Depth 0”: Birthright of Elements&lt;br /&gt;
* “Depth 1”: The Leviathan may negate gentle rain or a slight breeze. (1 success necessary)&lt;br /&gt;
* “Depth 2”: As above, but the Leviathan may clear away a light rain or strong breeze. (2 successes necessary) &lt;br /&gt;
* “Depth 3”: As above, but the Leviathan may remove heavy rain and wind - enough to negate the vast majority of normal weather (4 successes necessary.)  The Leviathan may expend 1 additional Ichor upon negating a weather pattern - this negates his need to eat or drink for a number of days equal to the successes he required to disrupt it. &lt;br /&gt;
* “Depth 4”: As above, but the Leviathan may annihiate large thunder or hailstorms - those sufficient to damage those left exposed (as Depth 4 of the Sky Cauldron, above. 6 successes are necessary.)&lt;br /&gt;
* “Depth 5”: As above, but the Leviathan may remove even a catastrophic storm or monsoon - the leval of havoc unleashed by most conjured and unnatural weather. (10 successes necessary)&lt;br /&gt;
* “Depth 6”: As above, but the Leviathan may prevent the fiercest weather - even a record-breaking hurricane or tornado (14 successes necessary.) The Leviathan may expend 3 additional Ichor to make a check in a single turn. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Evolutions&#039;&#039;&#039;&lt;br /&gt;
* Zone of Calm (OOO, Requires Sheol 2): The Leviathan may opt to &amp;quot;bind&amp;quot; Ichor while activating this Channel. As long as it remains bound, successes in excess of those necessary to disrupt the weather that the Leviathan originally targetted will maintain the effect for one hour each. While the effect is maintained, natural weather of equal or lesser magnitude to the original target will not affect the region within (100 x Sheol) yards of the center of the original center. Those attempting to create supernatural weather inside this region subtract the Leviathan&#039;s Sheol from relevant rolls. When the duration of the calm region expires, the Ichor becomes unbound. &lt;br /&gt;
* Cultist Proxy (OOO): The Leviathan may &amp;quot;bind&amp;quot; a single Ichor to one of his Beloved or bound Lahmasu. In Depth 3 and below, he may exercise this Channel &amp;quot;through&amp;quot; his proxy, allowing him to use the power as though he were physically in their location. The Leviathan must be aware of the rough position of the Cultist and be facing that direction. &lt;br /&gt;
* Long Grasp (OO) In Depth 3 and below, the Leviathan can negate weather while within (250 x Sheol) yards of its center.&lt;br /&gt;
* Easy Suppression (OOO): The Leviathan&#039;s Depth 6 iteration of this Channel is a reflexive action.&lt;br /&gt;
&lt;br /&gt;
=== Vestiges of Fecundity ===&lt;br /&gt;
&lt;br /&gt;
==== Birthright of Fecundity ====&lt;br /&gt;
The Birthright of the Vestige of Elements is the &#039;&#039;&#039;Crimson Tithe&#039;&#039;&#039;. By letting his blood mingle with that of another, the Leviathan may open a mystical channel that permits him to infuse a valid subject with his Ichor. This requires an open wound sufficient to draw blood (or one level of bashing damage to represent the creation of one) for both the Leviathan and the intended beneficiary, who must remain touching – generally, the transfer looks like a “blood brothers” declaration, with two freshly-cut limbs held together. The Leviathan may transfer Ichor to the target at his maximum rate of expense, until he decides to stop, breaks contact, or the subject is holding the maximum amount of Ichor that he can. This has no effect on creatures who do not possess an Ichor pool.&lt;br /&gt;
* &#039;&#039;&#039;Cost&#039;&#039;&#039;: Varies&lt;br /&gt;
&lt;br /&gt;
==== Magnanimous Host to All  (Ancestral Channel) ====&lt;br /&gt;
&#039;&#039;Teeming with symbiotic creatures that can not properly survive in the lessened world, the Leviathan&#039;s body sustains these creatures in exchange for the benefits they provide.&#039;&#039;&lt;br /&gt;
* “Depth 0”: Birthright of Fecundity&lt;br /&gt;
* “Depth 1”: 9-Again on Animal Ken and Medicine rolls&lt;br /&gt;
* “Depth 2”: As above, but now 8-Again on Animal Ken and Medicine rolls&lt;br /&gt;
* “Depth 3”: As above, and +1 dice on  Animal Ken and Medicine rolls. &lt;br /&gt;
* “Depth 4”: As above, but now +2 dice on  Animal Ken and Medicine rolls. &lt;br /&gt;
* “Depth 5”: As above, and the Leviathan gains two free specialties to any two skills and may pick a third Skill to apply 8-again to. &lt;br /&gt;
* “Depth 6”: As above, and when the Leviathan would be killed by a strike, the damage is negated and he permanently loses one Size. If this would reduce his Size to 0, he dies.  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Evolutions&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== Incubation of the Second Self (Descendant Channel) ====&lt;br /&gt;
&#039;&#039;Leviathans capable of incubating the second self can reproduce without any outside aid, essentially cloning itself.  This does not have to be brought to full term, or even sent along the exact same path, allowing the Leviathan to bring forth new creatures from its flesh.&#039;&#039;&lt;br /&gt;
** Dice Pool: Resolve + Medicine + Sheol&lt;br /&gt;
** Action Type: Extended &lt;br /&gt;
The Leviathan is capable of parthenogenesis, creating an egg hosted within its body which will hatch over time, producing a near-copy of the Leviathan him or herself. The only certain difference is the inability of this Channel to reliably produce another Leviathan - the result is almost always a Hybrid unless special ritual measures are taken. Even these can only &#039;&#039;slightly&#039;&#039; increase the chances of the egg producing a normal human or full Leviathan. It takes 3 successes to produce the egg, which gestates for 18 months. &lt;br /&gt;
&lt;br /&gt;
Each time the Leviathan activates this Channel, one point of the Ichor spent is &amp;quot;bound&amp;quot; into the egg until it is hatched. The Leviathan cannot regain this &amp;quot;bound&amp;quot; Ichor. While hosting an egg which contains more bound Ichor than his or her Stamina, the Leviathan suffers a -2 penalty to all dice pools due to physical strain. Upon hatching, the egg deals (Bound Ichor - host&#039;s Stamina) lethal damage to its parent. &lt;br /&gt;
&lt;br /&gt;
A Leviathan may host up to its Sheol in eggs at one time. &lt;br /&gt;
* “Depth 0”: Birthright of Fecundity&lt;br /&gt;
* “Depth 1”: The Leviathan may spend 1 Ichor to make an egg-creation roll. Each roll represents an hour of concentration and physical strain. &lt;br /&gt;
* “Depth 2”: As above, but the Leviathan may devote rolled successes to reduce the gestation time of the egg by one month per three successes, to a minimum of (10 - Sheol) months or one week, whichever is greater. &lt;br /&gt;
* “Depth 3”: As above, but the Leviathan can devote rolled successes to reduce the effective (not actual) bound Ichor in the egg, reducing the difficulty of carrying it. Each three successes devoted to this reduces the effective bound Ichor by one, to a minimum of one. The Leviathan may expend 1 additional ichor to divide successes on a given roll, creating or improving multiple eggs. Each egg will impose its own strain penalty, and the penalties are cumulative. &lt;br /&gt;
* “Depth 4”: As above, but the Leviathan may devote successes to &amp;quot;sculpt&amp;quot; the resulting creatures, altering their features slightly. Mostly-cosmetic changes (difference in gender or race) require three successes, while drastic changes (additional limbs, animal features, etc.) require five or more. Hybrid traits (see the Antagonists chapter) can be added or removed for (dot rating +2) successes.  &lt;br /&gt;
* “Depth 5”: As above, but the Leviathan may &amp;quot;template&amp;quot; his personality onto the egg. This requires a number of successes equal to his Tranquility; the resulting creature has the Leviathan&#039;s Tranquility (or equivalent in Morality), Virtue, and Vice upon birth. It also prioritizes its Skills (primary, secondary, etc.) in the same fashion. This costs the Leviathan a &#039;&#039;dot&#039;&#039; of Willpower, and may be a Tranquility violation.  &lt;br /&gt;
* “Depth 6”: The Leviathan may expend 3 additional ichor to make rolls solely for the purpose of embedding his spiritual essence into an egg. The egg must first have the Leviathan&#039;s personality template. This requires (five + Leviathan&#039;s Sheol) successes, and additionally costs a &#039;&#039;dot&#039;&#039; of Sheol. Record the Levitahtan&#039;s permanent Sheol after success. Should the spawned creature ever Emerge as a Leviathan after the death of its &amp;quot;parent,&amp;quot; roll the fledgling&#039;s Sheol in an opposed check against the deceased Leviathan&#039;s. If the parent succeeds, the imprinted essence hijacks the body, replacing its Vestiges, Sheol, and Mental and Social Attributes and Skills with its own. The losing essence is annihilated (in the case of a tie, everyone loses.) Hijacking a body in this fashion is a Tranqulity-1 transgression, but serial immortality&#039;s not a bad gig. &lt;br /&gt;
&lt;br /&gt;
===== Sidebar: One Bad Mother =====&lt;br /&gt;
The creatures spawned by Incubation of the Second Self use the Hybrid template by default - usually of the Lahmasu sub-breed most typical to the Leviathan&#039;s Strain. On a game-mechanical level, this is the only outcome that occurs without the use of outside effort, such as a ritual, to attempt to beat the system. Even these should be a matter discussed between players and storytellers. Thematically speaking, the Tribe has yet to discover a reliable way to reproduce &amp;quot;safely,&amp;quot; both in the sense of &amp;quot;increasing the number of Leviathans&amp;quot; or &amp;quot;having a child that isn&#039;t monstrous.&amp;quot; It&#039;s not fair, but it&#039;s part of what happens to monsters. &lt;br /&gt;
&lt;br /&gt;
Genetically speaking, they&#039;re &amp;quot;near-matches&amp;quot; to the Leviathan when under scientific scrutiny - close enough that it&#039;d draw attention. It&#039;s of some interest to the Tribe, however, that most forms of biological damage and imposed mutation (the hazards of life as a Leviathan) don&#039;t transfer to the egg. It most resembles &amp;quot;what the Leviathan would have looked like had they been born as a Hybrid,&amp;quot; and does not carry Lamarckian markers of the parent&#039;s changes. A templated personality will lead the spawn to pursue a similar course as its parent, but nothing can ensure a complete duplicate.&lt;br /&gt;
&lt;br /&gt;
Rumors persist that certain ancient Leviathans perfected Evolutions or rituals that ensured that even the children of their children would carry a soul imprint - meaning that the press of time would ensure the possibility of their return. Occasionally, Legions have formed around this idea, either seeking to defeat death or to protect the Tribe and humanity from the depredations of a returned horror from bygone days.&lt;br /&gt;
&lt;br /&gt;
Beyond ritual attempts to affect the traits of an egg, the most common and gruesome thing that Leviathans and other Ichor-users can do with an egg is &#039;&#039;consuming&#039;&#039; it. The Ichor bound into the egg can be harvested in this fashion, but doing so is a Tranquility-3 transgression, or a Tranquility-1 transgression for a Leviathan that consumes its own young. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Evolutions&#039;&#039;&#039;&lt;br /&gt;
* Easy Birth (OO, Requires Stamina 3): In Depth 3 and below, the Levithan reduces the effective bound Ichor of all eggs by 1 for the purpose of damage upon birth and physical strain penalties.&lt;br /&gt;
* Opportunistic Parasitism (OOOO, Requires Sheol 3): In Depth 3 and below, the Leviathan may transfer an egg that it is hosting to a helpless creature of Size 5 or greater. This requires a minute of time and inflicts three levels of bashing damage. The Leviathan&#039;s Ichor remains bound in the egg, but from that point onward only the host suffers from potential strain penalties and will suffer damage upon the egg&#039;s &amp;quot;birth.&amp;quot; Traumatic and grisly surgery, at the very least, will be required to remove the egg early. Such surgery usually deals lethal damage equal to the egg&#039;s bound Ichor. &lt;br /&gt;
* Traumatic Parasitism (OOO, Requires Opportunistic Parastism and Strength 3): In Depth 3 and below, upon scoring an exceptional success against a target using a natural weapon that deals lethal damage, the Leviathan may attempt to reflexively transfer an egg from its body into that of the target. The subject must be Size 5 or greater, and rolls its Stamina (+ Power stat) in an opposed roll against the Leviathan&#039;s Sheol. The subject may add any bonuses related to staving off disease to its roll. Most will also spend Willpower, unsurprisingly. &lt;br /&gt;
* Hyperparasitism (OOO, Requires Opportunistic Parastism): In Depth 3 and below, when presented with a helpless host containing an egg created by another Leviathan, the character can &amp;quot;overwrite&amp;quot; the egg with one of its own, using the energy bound in the egg to feed its own spawn. The Leviathan makes use of this Channel to create an egg inside the host. This uses the normal system, but the character may first spend the Ichor bound into the egg to be replaced before resorting to its own. This consumes the replaced egg, which is generally a Tranquility violation.&lt;br /&gt;
* Reflexive Genesis (OOO): In Depth 3 and below, the Leviathan may reflexively consume an egg that it is hosting, regaining the bound Ichor as noted in the sidebar.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Womb of Terrors (Descendant Channel) ====&lt;br /&gt;
&#039;&#039;The divine Ichor flowing through the Leviathan&#039;s blood gives birth to new and horrible life, clawing its way out of gore and shaped and directed by the will of the Leviathan who gave it life.&#039;&#039;&lt;br /&gt;
** Dice Pool: Stamina + Sheol&lt;br /&gt;
** Action Type: Standard&lt;br /&gt;
When the Leviathan has an open wound (is suffering at least a single level of lethal damage), it may shape creatures from its blood. Upon taking this Channel, the Leviathan designs three creatures which are born of its blood (see sidebar). It may call forth these creatures with a successful roll. The creatures instinctively take actions desired by the Leviathan without verbal instruction. If the Leviathan is not bleeding and wishes to activate this power, he may reflexively open the wound necessary if he has adequate tools at hand (or has hands that serve as adequate tools.) A Leviathan may only have a number of offshoots equal to its Sheol exist at any one time, buy may only have a single third-degree offshoot at a time. &lt;br /&gt;
* “Depth 0”: Birthright of Fecundity&lt;br /&gt;
* “Depth 1”: The Leviathan may summon its first-stage offshoot. It is present for one turn per success on the summoning roll. &lt;br /&gt;
* “Depth 2”: As above, but it is present for three turns per success.&lt;br /&gt;
* “Depth 3”: As above, but it is present for a minute per success. The Leviathan may expend 1 additional ichor to instead call its second-stage offshoot, which is present for one turn per success. &lt;br /&gt;
* “Depth 4”: As above, but first-degree offshoots are present for five minutes per success and second-degree offshoots for three turns per success. &lt;br /&gt;
* “Depth 5”: As above, but first-degree offshoots are present for a half-hour per success and second-degree offshoots for one minute per success. &lt;br /&gt;
* “Depth 6”: As above, but first-degree offshoots are present for an hour per success and second-degree offshoots for five minutes per success. The Leviathan may expend 3 additional ichor to instead call its third-stage offshoot, which is present for one turn per success. &lt;br /&gt;
&lt;br /&gt;
===== Sidebar: Horrors made Flesh =====&lt;br /&gt;
Upon purchasing the Channel Womb of Terrors, the Leviathan&#039;s player may design three offshoots. As the Leviathan&#039;s Sheol increases, these offshoots become more powerful, but their general form remains the same. The offshoots need not be graduated versions of the same beast, and it&#039;s acceptable - in fact, highly appropriate - that their outward forms are alien, amalgamations of various beasts with fearsome appearances. An offshoot can usually not be mistaken for any natural animal. Each offshoot has &amp;quot;base&amp;quot; Traits and a pool of points which the Leviathan&#039;s player uses to customize the beast. Once determined, an ability is set and the assigned points cannot be re-assigned. &lt;br /&gt;
&lt;br /&gt;
Horrors are treated like animals, using the higher of their Dexterity or Wits to determine Defense. They lack fine manipulation and cannot hold or use most tools unless a trait is purchased to permit this - and even in this case their intellect is too limited to apply most tools effectively. They are entirely amphibious and may breathe water and swim at full Speed. They execute commands to the best of their intelligence. Note that it may be difficult to craft the core book&#039;s example animals as offshoots - they cannot generalize (and that guard dog has phenomenal stats!)&lt;br /&gt;
* First-Stage Offshoot: All attributes begin at one, Size 2, Speed species factor 5, no skills. Attributes and Skills cannot exceed 3.&lt;br /&gt;
** A first-stage offshoot is built with a pool of points equal to the Leviathan&#039;s Stamina + Sheol.&lt;br /&gt;
* Second-Stage Offshoot: Physical attributes begin at two, all others at one, Size 3, Speed species factor 5, no skills. Attributes and Skills cannot exceed 4.&lt;br /&gt;
** A second-stage offshoot is built with a pool of points equal to 3 + Leviathan&#039;s Stamina + Sheol.&lt;br /&gt;
* Third-Stage Offshoot: Physical attributes begin at three, all others at one, Size 5, Speed species factor 5, no skills. Attributes and Skills cannot exceed 5.&lt;br /&gt;
** A third-stage offshoot is built with a pool of points equal to 6 + Leviathan&#039;s Stamina + Sheol.&lt;br /&gt;
* Basic Point Costs&lt;br /&gt;
** Physical Attributes: 1 dot per point&lt;br /&gt;
** Other Attributes: 1 dot per 2 points&lt;br /&gt;
** Physical Skills: 2 dots per point&lt;br /&gt;
** Other Skills: 1 dot per point&lt;br /&gt;
** Specialties: 2 per point&lt;br /&gt;
** Armor: 1 per point, max of (Stamina)&lt;br /&gt;
** Natural Weapons: +1L per point, max of (Strength)L&lt;br /&gt;
** Speed bonus: +2 per point, max of (Dexterity) points&lt;br /&gt;
* Other Tricks (Other traits are possible, with their price mandated by the Storyteller.)&lt;br /&gt;
** Flight: 1 point (at Speed)&lt;br /&gt;
** Venomous bite: Toxicity 3, immediate onset: 1 point (+1 Toxicity for +1 point, limit of (Stamina) points)&lt;br /&gt;
** Rare sense (Echolocation, heat-based vision, etc.): 1 point each&lt;br /&gt;
** &amp;quot;Finer&amp;quot; manipulation: 2 points (may use simple tools and open doors, but -2 to all relevant rolls)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Evolutions&#039;&#039;&#039;&lt;br /&gt;
* Creator of Life (OO, Requires Sheol 2): The Leviathan may devise a new first-degree offshoot and may now summon either of its options. This Merit may be purchased multiple times - up to the Leviathan&#039;s (Sheol -1).&lt;br /&gt;
* Craftsman of Life (OOO, Requires Sheol 3): The Leviathan may devise a new second-degree offshoot and may now summon either of its options. This Merit may be purchased multiple times - up to the Leviathan&#039;s (Sheol -2).&lt;br /&gt;
* Sculptor of Life (OOOO, Requires Sheol 4): The Leviathan may devise a new third-degree offshoot and may now summon either of its options. This Merit may be purchased multiple times - up to the Leviathan&#039;s (Sheol -3).&lt;br /&gt;
* Reflexive Genesis (OOO): In Depth 1 and below, upon suffering lethal damage, the Leviathan may reflexively summon an offshoot that it has access to in its current Depth. It must suffer levels of damage equal to the Size of the offshoot to be summoned.&lt;br /&gt;
&lt;br /&gt;
=== Vestiges of Might ===&lt;br /&gt;
&lt;br /&gt;
==== Birthright of Might ====&lt;br /&gt;
The Birthright of the Vestige of Might is the &#039;&#039;&#039;Privilege of Titans&#039;&#039;&#039;. A quick spike of Ichor permits the Leviathan to enhance his strength by making use of the whole of his body at once, effectively maximizing the force he applies. For the purpose on a single Feat of Strength, the Leviathan may use his Size in place of his Strength.&lt;br /&gt;
* &#039;&#039;&#039;Cost&#039;&#039;&#039;: 1 Ichor&lt;br /&gt;
&lt;br /&gt;
==== Divine Pinnacle of Excellence  (Ancestral Channel) ====&lt;br /&gt;
&#039;&#039;Description&#039;&#039;&lt;br /&gt;
* “Depth 0”: Birthright of Might&lt;br /&gt;
* “Depth 1”: 9-Again on Athletics rolls&lt;br /&gt;
* “Depth 2”: As above, and +1 dice on Athletics rolls. &lt;br /&gt;
* “Depth 3”: As above, but now 8-Again on Athletics rolls.&lt;br /&gt;
* “Depth 4”: As above, but now +2 dice on Athletics rolls. &lt;br /&gt;
* “Depth 5”: As above, but now +3 dice on Athletics rolls.&lt;br /&gt;
* “Depth 6”: As above, and +1 Stamina.  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Evolutions&#039;&#039;&#039;&lt;br /&gt;
* Rugged Tread (O): In Depth 1 and lower, the Leviathan may, when barefoot, benefit from the equipment bonus for athletic shoes, and most terrain will not damage his unshod feet - treat them as though they had the durability of solid work boots.&lt;br /&gt;
* Relentless Pursuit (OO): In Depth 3 and lower, the Leviathan may treat his Speed as though it were 3 higher for the purpose of extended rolls related to chases on foot. This does not increase his actual speed - rather, he does not flag and moves as efficiently as is possible, maximizing the benefits granted by his improved stamina. &lt;br /&gt;
* Tireless Vigor (OOO): In Depth 3 and lower, the Leviathan ignores up to his Sheol score worth of penalties applied due to wounds or fatigue. &lt;br /&gt;
&lt;br /&gt;
==== World Serpent&#039;s Endurance  (Ancestral Channel) ====&lt;br /&gt;
&#039;&#039;The Leviathan’s body channels more force than a creature it size should be capable of.  It is a being of terrible power, capable of crushing the earth itself should it stretch the length of it, and should it decide to throw its force against the sea, great waves will rise up to drown the land.&#039;&#039;&lt;br /&gt;
* “Depth 0”: Birthright of Might&lt;br /&gt;
* “Depth 1”: When the Leviathan is using Stamina to resist a rolled action, his attacker does not benefit from 10-Again. 9-Again or 8-Again will &amp;quot;degrade&amp;quot; one step.&lt;br /&gt;
* “Depth 2”: As above, and now a normal attacker negates one success for each &amp;quot;1&amp;quot; rolled. 9-Again will &amp;quot;degrade&amp;quot; to no reroll, while 8-Again will &amp;quot;degrade&amp;quot; to 10-again. &lt;br /&gt;
* “Depth 3”: As above, and the Leviathan boosts his resistance by 4, not 2, when spending Willpower on Stamina-related resistance. &lt;br /&gt;
* “Depth 4”: As above, and +1 Stamina&lt;br /&gt;
* “Depth 5”: As above, and +1 Size&lt;br /&gt;
* “Depth 6”: As above, but now +2 Stamina.&lt;br /&gt;
&lt;br /&gt;
==== Fluid Icon of Grace  (Ancestral Channel) ====&lt;br /&gt;
&#039;&#039;Description&#039;&#039;&lt;br /&gt;
* “Depth 0”: Birthright of Might&lt;br /&gt;
* “Depth 1”: The Leviathan adds +1 to his Defense after all other effects (i.e. &#039;&#039;after&#039;&#039; doubling for a Dodge, not before)&lt;br /&gt;
* “Depth 2”: As above, and +1 Speed&lt;br /&gt;
* “Depth 3”: As above, but now +2 Defense&lt;br /&gt;
* “Depth 4”: As above, but now +2 Speed&lt;br /&gt;
* “Depth 5”: As above, but now +3 Defense and Speed&lt;br /&gt;
* “Depth 6”: As above, and +1 Dexterity.  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Evolutions&#039;&#039;&#039;&lt;br /&gt;
* Liquid Evasion (OOO): While in Depth 3 or lower, the Leviathan triples his Defense, instead of doubling it, when he opts to Dodge. &lt;br /&gt;
&lt;br /&gt;
==== Outraged Titan&#039;s Furor (Ancestral Channel) ====&lt;br /&gt;
&#039;&#039;Description&#039;&#039;&lt;br /&gt;
* “Depth 0”: Birthright of Might&lt;br /&gt;
* “Depth 1”: 9-Again on rolls to break objects manually.&lt;br /&gt;
* “Depth 2”: As above, and +1 dice on relevant rolls.&lt;br /&gt;
* “Depth 3”: As above, but now 8-Again on relevant rolls.&lt;br /&gt;
* “Depth 4”: As above, but now +2 dice on relevant rolls.&lt;br /&gt;
* “Depth 5”: As above, and the Leviathan may ignore up to his Sheol score worth of Durability when breaking objects manually. &lt;br /&gt;
* “Depth 6”: As above, and +1 Strength. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Evolutions&#039;&#039;&#039;&lt;br /&gt;
* Riotous Vandal (OO) - When in Depth 3 or below, the Leviathan gains 8-Again on Havoc checks.&lt;br /&gt;
&lt;br /&gt;
==== That Monstrous Strength  (Ancestral Channel) ====&lt;br /&gt;
&#039;&#039;The Leviathan’s body channels more force than a creature it size should be capable of.  It is a being of terrible power, capable of crushing the earth itself should it stretch the length of it, and should it decide to throw its force against the sea, great waves will rise up to drown the land.&#039;&#039;&lt;br /&gt;
* “Depth 0”: Birthright of Might&lt;br /&gt;
* “Depth 1”: 9-Again on Strength rolls&lt;br /&gt;
* “Depth 2”: As above, and 8-Again on Strength rolls. &lt;br /&gt;
* “Depth 3”: As above, but when the Leviathan spends Willpower on an active Strength-based roll, they gain +5 dice instead of +3.&lt;br /&gt;
* “Depth 4”: As above, and +1 Strength&lt;br /&gt;
* “Depth 5”: As above, and double the Leviathan&#039;s effective Strength for feats of strength.&lt;br /&gt;
* “Depth 6”: As above, but now +2 Strength and the Leviathan ignores up to its Sheol in dice pool penalties to Strength-based checks.&lt;br /&gt;
&lt;br /&gt;
=== Vestiges of Predation ===&lt;br /&gt;
&lt;br /&gt;
==== Birthright of Predation ====&lt;br /&gt;
The Birthright of the Vestige of Predation is the &#039;&#039;&#039;Hunter&#039;s Boon&#039;&#039;&#039;. The Leviathan may &amp;quot;tune in&amp;quot; to a Wake-vulnerable subject. If the victim&#039;s Wits (+ Power Stat) is lower than the Leviathan&#039;s Presence + Sheol, that subject cannot benefit from 10-again on attacks made against the Leviathan for the rest of the Scene. &lt;br /&gt;
* &#039;&#039;&#039;Cost&#039;&#039;&#039;: 1 Ichor&lt;br /&gt;
&lt;br /&gt;
==== Mortal-Devouring Armory (Ancestral Channel) ====&lt;br /&gt;
&#039;&#039;The Leviathan&#039;s Primordial form bristles with cruel natural weapons.&#039;&#039;&lt;br /&gt;
* “Depth 0”: Birthright of Predation&lt;br /&gt;
* “Depth 1”: The Leviathan&#039;s unarmed strikes inflict lethal damage&lt;br /&gt;
* “Depth 2”: As above, but now they are +1L weapons.&lt;br /&gt;
* “Depth 3”: As above, and the Leviathan gains 9-Again on attacks with them.&lt;br /&gt;
* “Depth 4”: As above, but now they are +2L weapons. &lt;br /&gt;
* “Depth 5”: As above, but now they are +3L weapons.&lt;br /&gt;
* “Depth 6”: As above, but now those that grapple with the Leviathan suffer (His Stamina + Sheol - Their Stamina + Armor) lethal damage each turn from exposure to countless sharp protrusions or biting mouths. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Evolutions&#039;&#039;&#039;&lt;br /&gt;
* Savage Focus (O) - In Depth 1 and lower, The Leviathan may use his Dexterity for Defense even if his Wits is lower, like a wild animal, but loses 10-Again on Intelligence-related rolls. &lt;br /&gt;
* Rending Claws (OO) - In Depth 3 and lower, The Leviathan&#039;s natural weapons are armor-piercing (rating 2).&lt;br /&gt;
* Gaping Maw (OO) - In Depth 3 and lower, The Leviathan&#039;s natural weapons deal an additional 2 damage if used on a grappled victim.&lt;br /&gt;
* Serrated Jaws (OO) - In Depth 3 and lower, the Leviathan instead gains 8-Again with his natural weapons.&lt;br /&gt;
&lt;br /&gt;
==== Stalker&#039;s Shifting Hide (Ancestral Channel) ====&lt;br /&gt;
&#039;&#039;The Leviathan&#039;s Primordial form cannot be perceived clearly by its prey.&#039;&#039;&lt;br /&gt;
* “Depth 0”: Birthright of Predation&lt;br /&gt;
* “Depth 1”: 9-Again on Stealth rolls&lt;br /&gt;
* “Depth 2”: As above, but now 8-Again on Stealth rolls&lt;br /&gt;
* “Depth 3”: As above, and +1 dice on Stealth rolls. &lt;br /&gt;
* “Depth 4”: As above, but now +2 dice on Stealth rolls. &lt;br /&gt;
* “Depth 5”: As above, but now +3 dice on Stealth rolls.&lt;br /&gt;
* “Depth 6”: As above, and Wake-vulnerable subjects whose (Wits + Composure) is less than the Leviathan&#039;s (Stealth + Sheol) cannot see him unless they spend a Willpower point or invoke supernatural methods of sensing his presence. The expenditure covers the rest of the scene but cannot be made until the victim is aware that the Leviathan is present but invisible - either by being informed of this or hearing or otherwise noting evidence of his existence. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Evolutions&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== The Hunter&#039;s Blood (Descendant Channel) ====&lt;br /&gt;
&#039;&#039;The voice of the Leviathan is what inspired legends of siren&#039;s. Speaking, crying, bellowing, or whispering: all vocalizations of the Leviathan draws in mortal listeners, robbing them of their will and self determination.&#039;&#039;&lt;br /&gt;
** Dice Pool: Dexterity + Firearms + Sheol&lt;br /&gt;
** Action Type: Standard&lt;br /&gt;
The Leviathan may project blood or Ichor at range; transforming it by means of this Channel into a deadly toxin. Most mortal Armor will not defend against this attack, but tools that provide environmental protection (such as a hazmat suit) might provide their bonus to Defense. Despite the unusual nature of the attack, it is treated as a typical ranged weapon. &lt;br /&gt;
* “Depth 0”: Birthright of Predation&lt;br /&gt;
* “Depth 1”: The attack deals bashing damage and has a range of 5/10/20.&lt;br /&gt;
* “Depth 2”: As above, but the range is now 10/20/40&lt;br /&gt;
* “Depth 3”: As above, and the Leviathan may expend an additional 1 Ichor to inflict lethal damage. &lt;br /&gt;
* “Depth 4”: As above, and the Leviathan may now perform a &amp;quot;medium burst&amp;quot; as per the Autofire rules. This halves the effective range, however. &lt;br /&gt;
* “Depth 5”: As above, but the range is now 30/60/120&lt;br /&gt;
* “Depth 6”: As above, and the Leviathan may expend an additional 3 Ichor to inflict aggravated damage.&lt;br /&gt;
&lt;br /&gt;
=== Vestiges of Sanctity ===&lt;br /&gt;
&lt;br /&gt;
==== Birthright of Sanctity ====&lt;br /&gt;
The Birthright of the Vestige of Sanctity is &#039;&#039;&#039;Parting the School&#039;&#039;&#039;. While this power is in effect, large masses of humans beings and aquatic animals instinctually part around the character and then return seamlessly to their original positions – the Leviathan could run at full speed through a crowded party without running into anyone, or fluidly walk through a queue to the front. A violent crowd will not impede the character or strike him as he is moving, but is free to assault him otherwise – they will simply be incapable of circling him, politely parting to let him pass each time they surround him. The crowd parts only for the Leviathan and will provide the normal impediment to all others. This power has no effect on the positioning of people who are alone and it will only affect normal creatures that are completely subject to the Wake – even the moderate resistance provided by being a supernatural being is sufficient to stifle it entirely. Its effect lasts for a scene.&lt;br /&gt;
* &#039;&#039;&#039;Cost&#039;&#039;&#039;: 1 Ichor&lt;br /&gt;
&lt;br /&gt;
==== Eye of the Eternal Storm  (Ancestral Channel) ====&lt;br /&gt;
&#039;&#039;The Leviathan is a creature of pretrenatural calm and stillness. Adapted to both the loneliness and turbulence of the primordial ocean, he can maintain emotional control in the most extreme circumstances and spread this control to others.&#039;&#039;&lt;br /&gt;
* “Depth 0”: Birthright of Sanctity&lt;br /&gt;
* “Depth 1”: When the Leviathan is using Composure to resist a rolled action, his attacker does not benefit from 10-Again. 9-Again or 8-Again will &amp;quot;degrade&amp;quot; one step. &lt;br /&gt;
* “Depth 2”: As above, and now a normal attacker negates one success for each &amp;quot;1&amp;quot; rolled. 9-Again will &amp;quot;degrade&amp;quot; to no reroll, while 8-Again will &amp;quot;degrade&amp;quot; to 10-again. &lt;br /&gt;
* “Depth 3”: As above, and the Leviathan boosts his resistance by 4, not 2, when spending Willpower on Composure-related resistance. &lt;br /&gt;
* “Depth 4”: As above, and +1 Composure (This does not increase the Leviathan&#039;s Willpower)&lt;br /&gt;
* “Depth 5”: As above, and Wake-vulnerable individuals within the Leviathan&#039;s Wake may use his Composure as a Resistance trait in place of their own. If they do so, their effective Composure is reduced to 0 when opposing effects created by the Leviathan himself. This lasts for the rest of the scene or until the victim expends Willpower to resist it (but will begin again if they borrow the Leviathan&#039;s Composure.) &lt;br /&gt;
* “Depth 6”: As above, but now +2 Composure and the Leviathan may use Composure in place of Presence or Manipulation for any social skills that remain viable in this form.&lt;br /&gt;
&lt;br /&gt;
==== Voice of the Elder Temptress (Ancestral Channel) ====&lt;br /&gt;
&#039;&#039;Description.&#039;&#039;&lt;br /&gt;
* “Depth 0”: Birthright of Sanctity&lt;br /&gt;
* “Depth 1”: 9-Again on Persuasion rolls&lt;br /&gt;
* “Depth 2”: As above, but now 8-Again on Persuasion rolls&lt;br /&gt;
* “Depth 3”: As above, and +1 dice on Persuasion rolls. &lt;br /&gt;
* “Depth 4”: As above, but now +2 dice on Persuasion rolls. &lt;br /&gt;
* “Depth 5”: As above, but now +3 dice on Persuasion rolls.&lt;br /&gt;
* “Depth 6”: As above, and using Persuasion on Wake-vulnerable subjects is a rote action.  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Evolutions&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== Siren of the Depths (Ancestral Channel) ====&lt;br /&gt;
&#039;&#039;The Leviathan cannot be resisted; its nature is to draw in others, to bring them in to its orbit.&#039;&#039;&lt;br /&gt;
* “Depth 0”: Birthright of Sanctity&lt;br /&gt;
* “Depth 1”: 9-Again on Presence rolls&lt;br /&gt;
* “Depth 2”: As above, but now 8-Again on Presence rolls&lt;br /&gt;
* “Depth 3”: As above, and the Leviathan gains +5 dice on a Presence-based roll when expending Willpower on it, instead of +3. &lt;br /&gt;
* “Depth 4”: As above, and +1 to Presence. &lt;br /&gt;
* “Depth 5”: As above, and the Leviathan may select a single social Skill to retain use of at this Depth, as long as that Skill is used with Presence.&lt;br /&gt;
* “Depth 6”: As above, but +2 to Presence. Wake-vulnerable individuals with a Willpower lower than the Leviathan&#039;s Presence will follow it around in a dazed state unless they expend a point of Willpower (one per scene) to act normally. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Evolutions&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== Insidious Creature (Ancestral Channel) ====&lt;br /&gt;
&#039;&#039;When the Leviathan speaks, or sends thoughts and dreams, the message tangles up the reason the recipient, ensnaring the mind.&#039;&#039;&lt;br /&gt;
* “Depth 0”: Birthright of Sanctity&lt;br /&gt;
* “Depth 1”: 9-Again on Manipulation rolls&lt;br /&gt;
* “Depth 2”: As above, but now 8-Again on Manipulation rolls&lt;br /&gt;
* “Depth 3”: As above, and the Leviathan gains +5 dice on a Manipulation-based roll when expending Willpower on it, instead of +3. &lt;br /&gt;
* “Depth 4”: As above, and +1 to Manipulation.&lt;br /&gt;
* “Depth 5”: As above, and wake-vulnerable subjects spending Willpower to increase their resistance to the Leviathan&#039;s Manipulation-based actions gain only +1 to their resistance Trait. &lt;br /&gt;
* “Depth 6”: As above, but +2 to Manipulation. Wake-vulnerable individuals with a Willpower lower than the Leviathan&#039;s Manipulation cannot use rolled resistance against the Leviathan&#039;s Manipulation-based actions; the Leviathan automatically scores an exceptional success against them in these cases.&lt;br /&gt;
&#039;&#039;&#039;Evolutions&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Call of the Depths (Descendant Channel) ====&lt;br /&gt;
&#039;&#039;The voice of the Leviathan is what inspired legends of siren&#039;s. Speaking, crying, bellowing, or whispering: all vocalizations of the Leviathan draws in mortal listeners, robbing them of their will and self determination.&#039;&#039;&lt;br /&gt;
** Dice Pool: Presence + Expression + Sheol&lt;br /&gt;
** Action Type: Standard&lt;br /&gt;
The Leviathan&#039;s voice carries a luring tone that pulls listeners towards him or her and muddle their minds. The effect only extends as far as the Leviathan&#039;s voice would naturally carry, without being amplified or broadcast by mechanical methods. Those that hear the voice, are vulnerable to the Wake, and have less Resolve (+ Power Stat) than the Leviathan&#039;s successes are affected. A point of Willpower may be spent to resist the call for a turn. When at the Leviathan&#039;s side, subjects that are still subject to the lure become anxious and uncertain if forced to move away, suffering a -2 penalty to all actions not linked to returning to the Leviathan&#039;s side.&lt;br /&gt;
* “Depth 0”: Birthright of Sanctity&lt;br /&gt;
* “Depth 1”: Those that hear the voice move towards the Leviathan for a single  turn.&lt;br /&gt;
* “Depth 2”: As above, but the compulsion lasts an extra turn for each success over the necessary threshold to affect the listener, to a limit of (Leviathan&#039;s Presence) turns. Multiple applications don&#039;t stack - the new roll replaces the old one.&lt;br /&gt;
* “Depth 3”: As above, and the Leviathan may expend an additional 1 Ichor to increase the cost of resistance to 2 Willpower for subjects whose Willpower is less than the Leviathan&#039;s (Presence + Sheol). &lt;br /&gt;
* “Depth 4”: As above, and the limit on duration increases to (Presence + Sheol) turns.&lt;br /&gt;
* “Depth 5”: As above, and affected subjects cannot regain Willpower normally, instead gaining the Leviathan&#039;s Vice and having it be their sole option for the duration of the effect. &lt;br /&gt;
* “Depth 6”: The Leviathan may expend 3 additional ichor to remove the ability to spend Willpower to resist from subjects whose Willpower is less than the Leviathan&#039;s (Presence + Sheol). &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Evolutions&#039;&#039;&#039;&lt;br /&gt;
* Song of Madness (OO) - In Depth 3 and lower, those affected by the call also suffer from any derangements possessed by the Leviathan. Those that resist by expending Willpower also resist the derangement.&lt;br /&gt;
&lt;br /&gt;
=== Vestiges of Vitality ===&lt;br /&gt;
&lt;br /&gt;
==== Birthright of Vitality  ====&lt;br /&gt;
The Birthright of the Vestige of Vitality is the &#039;&#039;&#039;Boon of Tides&#039;&#039;&#039;. While this power is in effect, the Leviathan may breathe water as easily as air and gains Armor 1 when at least half-submerged. Its effect lasts for a scene.&lt;br /&gt;
* &#039;&#039;&#039;Cost&#039;&#039;&#039;: 1 Ichor&lt;br /&gt;
&lt;br /&gt;
==== Assumption of Titan&#039;s Stature (Ancestral Channel) ====&lt;br /&gt;
&#039;&#039;Description.&#039;&#039;&lt;br /&gt;
* “Depth 0”: Birthright of Vitality&lt;br /&gt;
* “Depth 1”: +1 die on Brawl rolls mades during a grapple. &lt;br /&gt;
* “Depth 2”: As above, but now +2 dice on relevant rolls.&lt;br /&gt;
* “Depth 3”: As above, and +1 Size.&lt;br /&gt;
* “Depth 4”: As above, but now +3 dice on relevant rolls. &lt;br /&gt;
* “Depth 5”: As above, but now +2 Size.&lt;br /&gt;
* “Depth 6”: As above, but now +3 Size and 8-Again on relevant rolls made against smaller targets.  &lt;br /&gt;
&lt;br /&gt;
==== Lifeblood of Titans (Ancestral Channel) ====&lt;br /&gt;
&#039;&#039;The immense ancient creatures were beyond death as it is currently understood.  A Leviathan who pursues the remnants of this power in its blood finds that same spark of terrible life, which refuses to be constrained to the scale of modern life.&#039;&#039;&lt;br /&gt;
* “Depth 0”: Birthright of Vitality&lt;br /&gt;
* “Depth 1”: +1 Size.&lt;br /&gt;
* “Depth 2”: As above, and +1 Health Level&lt;br /&gt;
* “Depth 3”: As above, but now +2 Size.&lt;br /&gt;
* “Depth 4”: As above, but now +2 Health Levels. &lt;br /&gt;
* “Depth 5”: As above, but now +3 Size.&lt;br /&gt;
* “Depth 6”: As above, but now +4 Size and +3 Health Levels.  &lt;br /&gt;
&lt;br /&gt;
==== Flesh of the Progenitors (Ancestral Channel) ====&lt;br /&gt;
&#039;&#039;Description.&#039;&#039;&lt;br /&gt;
* “Depth 0”: Birthright of Vitality&lt;br /&gt;
* “Depth 1”: The Leviathan developes 1/0 Armor (General/ballistic).&lt;br /&gt;
* “Depth 2”: As above, but now 1/1 Armor&lt;br /&gt;
* “Depth 3”: As above, but now 2/1 Armor, and the armor becomes bulletproof. &lt;br /&gt;
* “Depth 4”: As above, but now 2/2 Armor&lt;br /&gt;
* “Depth 5”: As above, but now 3/2 Armor&lt;br /&gt;
* “Depth 6”: As above, but now 4/3 Armor, and the armor degrades all damage inflicted by mundane weapons to bashing.  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Evolutions&#039;&#039;&#039;&lt;br /&gt;
* Adaption to Harm (OO) - In Depth 3 and lower, the Leviathan may expend 1 Ichor to &amp;quot;adapt&amp;quot; to an attack that inflicts damage. The Leviathan&#039;s Armor is treated as being 1 rank higher against attacks of that general type (bullets, punching, blunt instruments, etc.) for the rest of the scene. The Leviathan may only be &amp;quot;adapted&amp;quot; to one such type of damage at a time. &lt;br /&gt;
* Flexible Protection (OO) - In Depth 3 and lower, the Leviathan may roll Stamina + Sheol as a standard action. He may move ranks of protection equal to his successes from general to ballistic or vice versa, increasing one by decreasing the other. He may not reduce a kind of protection below 0. &lt;br /&gt;
* Lead Ward (OO) - The ballistic values of the Armor granted by this Channel are all 1 rank higher. &lt;br /&gt;
* Inviolable (OOOOO, requires Sheol 5) - In Depth 6, while being attacked by wake-vulnerable creatures, the Leviathan may use its Sheol as its Armor value.&lt;br /&gt;
&lt;br /&gt;
==== The Toad&#039;s Curse (Ancestral Channel) ====&lt;br /&gt;
&#039;&#039;Approaching the ancient creatures of the depths was a hazardous experience; not only did they have great power to bring to bear against interlopers but their very presence could overwhelm with toxic secretions.&#039;&#039;&lt;br /&gt;
* “Depth 0”: Birthright of Vitality&lt;br /&gt;
* “Depth 1”: Unprotected beings in physical contact with the Leviathan suffer a -1 penalty on all actions. After the contact is broken, the penalty lasts for a number of turns equal to the amount of time spent in contact.&lt;br /&gt;
* “Depth 2”: As above, but for every two rounds of full contact, the penalty increases by 1. If it ever rises above the subject&#039;s Stamina + Resolve, they pass out due to pain. When contact is broken, the penalty drops down to -1, and lasts as above. &lt;br /&gt;
* “Depth 3”: As above, but now the penalty applies to any creature within close distance (close enough to touch, even if not touching) of the Leviathan. If the region is left, the penalty now gradually decreases (by 1 each turn), to a minimum of -1, which is suffered for the rest of the scene &lt;br /&gt;
* “Depth 4”: As above, but now the penalty increases for each turn of contact.&lt;br /&gt;
* “Depth 5”: As above, and creatures that have passed out due to exposure will suffer 1 bashing damage for each turn of continued exposure beyond that point. &lt;br /&gt;
* “Depth 6”: As above, but the cloud now covers a region with a radius in feet equal to the Leviathan&#039;s Size.  &lt;br /&gt;
&lt;br /&gt;
==== No Mysteries of the Flesh (Descendant Channel) ====&lt;br /&gt;
&#039;&#039;The voice of the Leviathan is what inspired legends of siren&#039;s. Speaking, crying, bellowing, or whispering: all vocalizations of the Leviathan draws in mortal listeners, robbing them of their will and self determination.&#039;&#039;&lt;br /&gt;
** Dice Pool: Intelligence or Stamina + Medicine + Sheol&lt;br /&gt;
** Action Type: Extended (Each roll represents either one minute of work (first aid and diagnosis) or one hour of intense concentration (for long-term treatment and major physical reconfiguration)&lt;br /&gt;
The Leviathan can exert near-total understanding and control of the physical functions of his body, stopping or redirecting blood flow, diagnosing maladies, and repurposing muscles and organs to increase his capabilities. The lesser examples of this power are acts of will (Intelligence), while the more drastic changes are painful and strenuous (Stamina.) &lt;br /&gt;
* “Depth 0”: Birthright of Vitality&lt;br /&gt;
* “Depth 1”: By expending a point of Ichor, the Leviathan may diagnose illnesses in himself using this Channel; he suffers no penalties for lacking tools (and in fact gains bonuses due to his Sheol.) He may also perform minor field first aid, such as stopping a wound from bleeding and &amp;quot;setting&amp;quot; a broken limb. &lt;br /&gt;
* “Depth 2”: As above, and the Leviathan may now apply any medical treatment that would be possible with advanced equipment, up to and including performing what is effectively surgery on himself. &lt;br /&gt;
* “Depth 3”: As above, and the Leviathan may now use drastic changes to remove the need for sleep, air, water, and food. Each category requires 1 success for twelve hours of suppression. Healing time can be increased as well - successes are divided between duration (12 hours per success) and degree of increase (2 successes for a 100% improvement.) Increased healing burns increased energy. A Leviathan healing at an increased rate requires a proportional degree more of food, water, and sleep than usual. Suppressing the need for these only suppreses one &amp;quot;normal amount&amp;quot; of need, requiring increased successes to compensate for the increased needs. &lt;br /&gt;
* The Leviathan may expend an additional Ichor to perform a check in less time - one turn or ten minutes depending on the procedure.&lt;br /&gt;
* “Depth 4”: As above, and the Leviathan may now expend three successes on a drastic change to &amp;quot;shuffle&amp;quot; a dot from one Physical Attribute to another. The change lasts for one hour, and increased successes can increase the duration by thirty minutes per additional success. The Leviathan may only have dots equal to his Sheol &amp;quot;shuffled&amp;quot; at any one time. &lt;br /&gt;
* “Depth 5”: As above, and the Leviathan may now control his density. He may &amp;quot;swap&amp;quot; his Size and Stamina with a drastic change. This requires one success for each dot of change (So a Size 5, Stamina 3 Leviathan would require two successes.) The change lasts for one hour, and increased successes can increase the duration by thirty minutes per additional success. &lt;br /&gt;
* “Depth 6”: As above, and the Leviathan may now use a drastic change to increase one Physical Attribute by a single dot. This requires successes equal to twice the current rating. The change lasts for one hour, and increased successes can increase the duration by thirty minutes per additional success. The Leviathan may expend 3 additional ichor to perform a check reflexively or in a single minute, depending on the procedure. &lt;br /&gt;
&#039;&#039;&#039;Evolutions&#039;&#039;&#039;&lt;br /&gt;
* Autosculpting (O) - The Leviathan may select a single physical Merit with a dot rating equal to or less than his Sheol. In Depth 3 and lower, he may use a drastic change to gain access to that Merit. This requires successes equal to its dot rating, and provides the Merit for an hour. Additional successes can increase the duration by thirty minutes per additional success. The Leviathan must otherwise qualify for the Merit when gaining it (but may use the increased traits of his Depth 3 form to determine if he does or not.) This Evolution may be purchased mulitple times, each time allowing access to a different Merit. Only Merits that can be explained as raw physical traits can be gained in this fashion (so no Stunt Driver or Fighting Styles.)&lt;br /&gt;
&lt;br /&gt;
Back to the [[LeviathanTempest:Main_Page| Main Page.]]&lt;/div&gt;</summary>
		<author><name>FiveEyes</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=LeviathanTempest:ChapterFour&amp;diff=119201</id>
		<title>LeviathanTempest:ChapterFour</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=LeviathanTempest:ChapterFour&amp;diff=119201"/>
		<updated>2009-09-10T02:50:53Z</updated>

		<summary type="html">&lt;p&gt;FiveEyes: /* Vestiges of Predation */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[PICTURE: Full page, three-quarters top-down view. An alleyway. A man in a black suit, wearing a bronze face mask depicting an impassive man&#039;s face in a Sumerian style, recoils from a prone figure. The prone body is a young man with AmerInd features. He is in a flannel shirt and ripped jeans, and is lying in a pool of blood. His teeth are gritted as he glares defiantly at the masked man. The teeth are triangular, and his left eye is a featureless black pool. The blood is rising up unnaturally at his side and forming a distinct shape - a vulture&#039;s body with a peacock&#039;s tail feathers. Instead of a vulture&#039;s head, three serpents emerge from the neck. The central serpent is hooded, like a cobra. The creature is formed out of blood at its feet but solid elsewhere, and is clearly taking flight towards the masked man.]&lt;br /&gt;
&lt;br /&gt;
= Chapter 4 : Supernatural Powers =&lt;br /&gt;
&lt;br /&gt;
“&#039;&#039;Can you fill his hide with harpoons, or his head with fishing spears? If you lay a hand on him, you will remember the struggle, and never do it again! Any hope of subduing him is false; the mere sight of him is overpowering.&#039;&#039;”&lt;br /&gt;
* Job 41:7-9&lt;br /&gt;
&lt;br /&gt;
Supplementing the mystical advantages – and afflictions - that separate the Tribe from humanity is the exploration of the power available from their Progenitor&#039;s bloodline. While Sheol measures the degree to which a Leviathan is coming to terms with his or her lineage, this method of exploration is not the only one available to them. The Schools of the Tribe emphasize an approach towards definition of the self, and part of that goal is the realization and reclamation of the Tribe&#039;s lost power. &lt;br /&gt;
&lt;br /&gt;
Most Leviathans do not spend particularly much energy simply attempting to gain mystical power. While such things can provide considerable control over the immediate circumstances of a Leviathan&#039;s life, delving deeply into one&#039;s bloodline involves acknowledging the Tribe&#039;s inhumanity in a way that can be frightening to an insecure Leviathan, and even the more balanced and stable members of the Tribe often find that they feel more “stable” spending their time on other studies. At least a portion of this anxiety stems from the fact that the Tribe&#039;s power expresses itself imperfectly in humanoid visages – a member of the Tribe must become monstrous to make use of the lore encoded in his blood. &lt;br /&gt;
&lt;br /&gt;
== Vestiges ==&lt;br /&gt;
The avenues of supernatural power open to the Tribe are referred to as Vestiges. A Vestige is understood as just that, a fragmentary remnant of some facet of the power of the Progenitors which a Leviathan can, with study, seek to emulate. Comprehension of a Vestige, as well as a Leviathan&#039;s conception of how that power is achieved, shapes the Leviathan&#039;s monstrous forms – the closer he moves towards the far limits of his transformative ability, the more of the power of the Vestige is made manifest. Meditation and exploration of a Vestige also serves as a method of forming a personal image of the Tribe&#039;s lost heritage – the Leviathan&#039;s School shapes the ways in which he comprehends the Vestiges and the ways in which they become physically manifest as he attempts to achieve an understanding of his bloodline that gives him a goal to aim for. In other words, the Tribe&#039;s study of Vestiges is part of their attempt to construct an ideal form in which they will feel “complete.” &lt;br /&gt;
&lt;br /&gt;
The Tribe has access to seven Vestiges, corresponding to the seven most major Strains. All of the Tribe&#039;s abilities fall under the blanket of one of these seven categories, and can be further subdivided into Channels. A Channel is a part of the whole – members of Abzu&#039;s Camp tend to refer to them as imperfect emanations of perfect concepts – and serves as a manageable portion of an otherwise massive concept. Leviathans explore a Vestige by comprehending its individual Channels. The most straightforward of these are referred to as Ancestral Channels – they represent certain physical concepts that must be grasped before the more esoteric Descendant Channels can be understood. Descendant Channels involve the conjuration and direction of the forces at the Tribe&#039;s command and, as such, require a greater degree of focus and the power of Ichor to invoke.&lt;br /&gt;
&lt;br /&gt;
The Vestiges are a gift shared by all members of the Tribe. While a given Strain may favor certain aspects of the bloodline, there are no aspects of the Tribe&#039;s power that cannot be gained by a Leviathan that undergoes proper study. On a practical level this means that there are no Channels that are unique to a given Strain or School, and even if a small group of Leviathans “discovered” a lost Channel, the route they took to this discovery could not be the only one – through meditation and experimentation, it would be possible for a Leviathan with infinite time (and patience) to grasp every Channel of every Vestige. The roadmap to these traits is, after all, contained in the blood of each and every Leviathan, and reproduced in imperfect fragments in the families that gave birth to them. &lt;br /&gt;
&lt;br /&gt;
==== Birthrights ====&lt;br /&gt;
Remarkably, the first tentative steps taken in the exploration of a Vestige tend to cover similar ground, no matter the Channel being considered or the methods of the Leviathan in question. This “common ground” represents a Vestige&#039;s Birthright – the most basic expression of that Vestige, a small blessing that any Leviathan that has explored that Vestige has access to in any form. The trick offered by a Birthright is usually limited, a predecessor to the Vestige&#039;s more formal powers, but most members of the Tribe find that the ability to produce their Birthrights at any time more than makes up for the lack of a spectacular effect.  &lt;br /&gt;
&lt;br /&gt;
Mechanically, a Birthright is a single power available to a Leviathan regardless of form, which has one effect and an associated Ichor cost. The invocation of a Birthright involves either no transformation or an imperceptible amount of change – it takes supernatural awareness to mark their use. A Leviathan gains access to a Vestige&#039;s Birthright upon purchasing any of its Ancestral Channels. &lt;br /&gt;
&lt;br /&gt;
==== Evolutions ====&lt;br /&gt;
Comparatively, there are paths that a Leviathan can avoid taking in their exploration of a Channel, certain modes of thought or varieties of adaptation that only become apparent to those that search for them specifically. The Tribe refers to these elaborations of the Vestige as its Evolutions. They are of somewhat greater social and mental importance to a Leviathan than the Channels themselves, as they are adaptations that are deliberately sought – by internalizing these traits, a Leviathan is making a claim as to what he believes his (or even &#039;&#039;the&#039;&#039;) ideal form ought to be. While the marking of a Progenitor&#039;s bloodline causes a Strain to favor certain Vestiges, it is the will of the Leviathan that guides him to more readily undertake a group of Evolutions.&lt;br /&gt;
&lt;br /&gt;
Mechanically, an Evolution is like a Merit – a unique feature purchased separately from other traits. Evolutions are tied to Vestiges or Channels, and provide to the linked powers either additional benefits, new avenues of use, or reduced limitations. Evolutions always have a physical marker that makes them readily apparent to observers – a true scholar of the Tribe might even be able to identify a Leviathan&#039;s School and mastered Channels from observing his Evolutions.  &lt;br /&gt;
&lt;br /&gt;
=== Vestiges of Awareness ===&lt;br /&gt;
There are countless adaptations that permit natural animals to discern amazing degrees of information from their environment - organs that measure electrical impulses, sort and interpret scents, and adaptations that &amp;quot;feel&amp;quot; the impression made by thrashing fish in the water. All of these various miracles of biology - and supernatural improvements beyond the limits of flesh - are available to the Tribe. The Progenitors, if myths are to be believed, had senses that could measure the quiver of thoughts in the heads of their prey, or pierce the limits of space and time. While their descendants cannot make such grandiose claims, the remaining fragments of these impossible gifts are still impressive. &lt;br /&gt;
&lt;br /&gt;
Those members of the Tribe that explore the relics of their lost civilization see these gifts as represented by a wheel of staring eyes or as an indigo mirror, lens, or jewel. The Progenitor most famed for perception is Nagaraja, the ancestor of the Vasuki, yet the Taninim and Bahamutan Strains also have a strong grasp of these talents.   &lt;br /&gt;
&lt;br /&gt;
==== Birthright of Awareness ====&lt;br /&gt;
The Birthright of the Vestige of Awareness is the &#039;&#039;&#039;Gaze of the Depths&#039;&#039;&#039;. Upon its invocation, the Leviathan&#039;s vision ceases to be impaired by water, and he reduces darkness-related vision penalties by his Sheol. He may keep his eyes open underwater, regardless of water quality, without discomfort. These effects last for the rest of the scene.&lt;br /&gt;
* &#039;&#039;&#039;Cost&#039;&#039;&#039;: 1 Ichor&lt;br /&gt;
&lt;br /&gt;
==== Lambent Eyes of Judgment (Ancestral Channel) ====&lt;br /&gt;
&#039;&#039;The Leviathan&#039;s gaze strips away deception and peers into the heart of matters – he seeks out the blackness at the core of all issues, and reads the lines of guilt in the faces of others.&#039;&#039;&lt;br /&gt;
* “Depth 0”: Birthright of Awareness&lt;br /&gt;
* “Depth 1”: 9-Again on Empathy rolls&lt;br /&gt;
* “Depth 2”: As above, and +1 die on Empathy rolls&lt;br /&gt;
* “Depth 3”: As above, but now 8-again on Empathy rolls&lt;br /&gt;
* “Depth 4”: As above, but now +2 dice on Empathy rolls&lt;br /&gt;
* “Depth 5”: As above, but now +3 dice on Empathy rolls&lt;br /&gt;
* “Depth 6”: As above, and the Leviathan is aware of the Vice of all vulnerable subjects inside his Wake.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Evolutions&#039;&#039;&#039;&lt;br /&gt;
* Light of Truth (O) In Depth 1 and lower, the Leviathan&#039;s eyes (or body, or some new and horrific organ) give off light – roughly equivalent to candlelight (about a yard of illumination). In this region, Wake-vulnerable subjects lose 10-again on their Subterfuge rolls.&lt;br /&gt;
* Lantern of Shame (OO, requires Light of Truth): At Depth 3 and below, the light&#039;s intensity increases to that of a lantern, and its light removes the ability of Wake-vulnerable subjects to regain Willpower from their Vice.&lt;br /&gt;
* Pyre for Sinners (OOOOO, requires Lantern of Shame): At Depth 6, the light&#039;s intensity increases to that of a bonfire (ten yards of illumination). In addition to the other effects, Wake-vulnerable supernatural beings in the light cannot make use of occult abilities that involve Subterfuge, such as the Obfuscate ability “The Familiar Stranger” (Vampire pg 137). &lt;br /&gt;
&lt;br /&gt;
==== One Brain, Many Minds (Ancestral Channel) ====&lt;br /&gt;
&#039;&#039;The sad limit of modern creatures of a single consciousness drawn together from the offerings of the brain does not need to be obeyed by Leviathans. As their ancestors once did, they can support a chorus of coordinated psyches within their brains.&#039;&#039;&lt;br /&gt;
* “Depth 0”: Birthright of Awareness&lt;br /&gt;
* “Depth 1”: 9-Again on Wits rolls&lt;br /&gt;
* “Depth 2”: As above, but now 8-again on Wits rolls&lt;br /&gt;
* “Depth 3”: As above, and the Leviathan gains +5 dice on a Wits-based roll when expending Willpower on it, instead of +3. &lt;br /&gt;
* “Depth 4”: As above, and +1 to Wits.&lt;br /&gt;
* “Depth 5”: As above, and the Leviathan ignores dice pool penalties based off of distractions. Combat maneuvers based off of feinting fail automatically unless the user&#039;s relevant Skill is higher than the Leviathan&#039;s Wits. &lt;br /&gt;
* “Depth 6”: As above, but now +2 to Wits.&lt;br /&gt;
&#039;&#039;&#039;Evolutions&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== Oroborus&#039; Kin (Ancestral Channel) ====&lt;br /&gt;
&#039;&#039;In the primordial ocean, time flowed as all waters did.  Some of the great beasts of that ocean stretched themselves along such flows and devoured their pasts and future in single gulps.  This feat lies beyond modern Leviathans, but they may still hunt the strange eddies of time.&#039;&#039;&lt;br /&gt;
* “Depth 0”: Birthright of Awareness&lt;br /&gt;
* “Depth 1”: 9-Again on prophecy rolls (Such as those made during a fortune-telling ritual or to discern the meaning of an existing prophecy)&lt;br /&gt;
* “Depth 2”: As above, but now 8-again on such rolls. The Leviathan benefits from a free specialty in a specific form of divination (usually linked to Occult) &lt;br /&gt;
* “Depth 3”: As above, and +1 die on relevant rolls.&lt;br /&gt;
* “Depth 4”: As above, but now +2 dice on relevant rolls&lt;br /&gt;
* “Depth 5”: As above, and the Leviathan may now use fortuitous events as a basis for prophecy - upon witnessing a dramatic failure or exceptional success, he may reflexively and immediately enact any prophecy ritual he knows which normally requires ten minutes or less to perform. The event substitutes for the necessary materials and actions. &lt;br /&gt;
* “Depth 6”: As above, and the Leviathan may &amp;quot;see&amp;quot; temporal anomalies as well as unusual alterations in the fabric of fate. This permits him to use normal senses to note the presence of mystically-warped fates or regions in which supernatural means have been used to distort time. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Evolutions&#039;&#039;&#039;&lt;br /&gt;
* Third Eye (OOO, requires Sheol 3): At Depth 3 and below, the Leviathan may use his five normal senses to discern the past and future. He may use a Wits + Occult prophecy roll to get &amp;quot;sensations&amp;quot; from a person or object that up to seven minutes (-1), hours (-2), days (-4) or even years (-8) divorced from the present, in any direction. These &amp;quot;sensations&amp;quot; default to the most &amp;quot;important&amp;quot; or impressive event in the time frame sensed, and provide only hints. A fisherman who will drown in three days might provide the taste of salt water, for instance. Events are considered &amp;quot;important&amp;quot; based off of some notion of their &amp;quot;notability&amp;quot; and import to the subject. &lt;br /&gt;
* Divine Perspective (O or OOO, requires Third Eye and Sheol 4 or 5): At Depth 6, the Leviathan may reflexely and constantly receives sensory data from people and objects that extends up to seven minutes in either direction in their personal timeline, as detailed under Third Eye. The three-dot version of this Merit gathers information for up to seven hours. &lt;br /&gt;
&lt;br /&gt;
==== Eye of the Watchful Deity (Descendant Channel) ====&lt;br /&gt;
&#039;&#039;The Leviathan may ride the senses of its followers, making use of their eyes and ears to extend its reach and review the world from safety.&#039;&#039;&lt;br /&gt;
* “Depth 0”: Birthright of Awareness&lt;br /&gt;
* “Depth 1”: The Leviathan can share the senses of a Beloved or bonded Lahmasu within 10 feet, seeing and hearing what they do. The Leviathan is in a trance state (unaware, no Defense) while doing this, and does not independently roll to notice things - he or she merely perceives what the subject does. The Leviathan needs to know the vague direction towards a subject to tap in - they can&#039;t guess until they get the correct answer, however. The subject is aware of this effect. It lasts until terminated, until the end of the scene, or until the subject leaves the target area. The Leviathan &#039;&#039;must&#039;&#039; terminate the effect to move and act freely. &lt;br /&gt;
* “Depth 2”: As above, but within 10 yards.&lt;br /&gt;
* “Depth 3”: As above, but within 100 yards. The Leviathan may now expend 1 additional Ichor to target a willing subject that is vulnerable to the Wake but not a Beloved or Lahmasu. In addition to the direction to the subject, the Leviathan must also either know the target&#039;s name or be able to see them with the naked (if supernaturally enhanced) eye.&lt;br /&gt;
* “Depth 4”: As above, but within a half-mile.&lt;br /&gt;
* “Depth 5”: As above, but within a mile.&lt;br /&gt;
* “Depth 6”: As above, but within 10 miles. The Leviathan can expend 3 additional Ichor to target unwilling subjects that are vulnerable to the Wake - this requires an opposed roll (Presence + Sheol vs Resolve + power stat) to accomplish. The normal restrictions for targetting non-Beloved apply. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Evolutions&#039;&#039;&#039;&lt;br /&gt;
* Gentle Touch (O) If the Leviathan&#039;s Subterfuge + Sheol is greater than the subject&#039;s Willpower, they are not aware of being monitored. This does not prevent a subject from resisting if unwilling - in this case the victim, should they be affected, is aware that they were subject to mental assault but is not aware of whether they are still being &amp;quot;hijacked&amp;quot; or not.&lt;br /&gt;
* Split Focus (OOO): In Depth 3 and below, the Leviathan now taps into the senses of a subject as an unrolled action - they must devote attention to it, but are not in a trance and retain awareness of their surroundings and their Defense trait. The Leviathan may also opt not to use a subject&#039;s senses in a turn, taking its normal action, without breaking the effect.&lt;br /&gt;
* All-Seeing (OOOO, requires Split Focus): At Depth 6, the Leviathan uses the senses of the target as a reflexive action - it may act freely and has constant awareness of information gathered by both its senses and those of the subject. &lt;br /&gt;
&lt;br /&gt;
==== Memories Before Time (Descendant Channel) ====&lt;br /&gt;
&#039;&#039;Beyond the confines of the world as it is now exist wonders unimagined. Some Leviathans can do more, however, than imagine them. For some, the memory of these things is present and terrible, and waiting to be called to the fore.&#039;&#039;&lt;br /&gt;
** Dice Pool: Wits + Occult + Sheol&lt;br /&gt;
* “Depth 0”: Birthright of Awareness&lt;br /&gt;
* “Depth 1”: The Leviathan may dip into the reserve of ancestral memory and conjure up knowledge of a Skill it does not possess. It may use the Skill for a single roll at a rating of its successes, subject to its normal Trait maximums.&lt;br /&gt;
* “Depth 2”: As above, but the Leviathan may divide successes between Skill rating and number of rolls it can be used for (minimum 1).&lt;br /&gt;
* “Depth 3”: The Leviathan may now expend 1 additional Ichor and, on a successful roll, spend any current XP (plus &amp;quot;borrow&amp;quot; against up to Willpower XP) to increase any skill or buy specialties. Borrowed XP is deducted one per session until paid off. The improvement occurs immediately after the successful roll.. &lt;br /&gt;
* “Depth 4”: As 3 above, but the Leviathan may now improve or gain Mental Attributes or Merits in this fashion.&lt;br /&gt;
* “Depth 5”: On a successful roll, the Leviathan may opt to give up a dot of Willpower in order to gain 8 XP.&lt;br /&gt;
* “Depth 6”: As above. The Leviathan may now spend 3 additional Ichor and roll this power at a penalty of (current Willpower +1). On a success, the Leviathan may regain a lost dot of Willpower for 7 XP. On a failure, no experience is lost. On a dramatic failure, 5 XP are lost. Regardless of success or failure, the Leviathan gains a minor Derangement. &lt;br /&gt;
&lt;br /&gt;
==== Alternate: Memories Before Time (Descendant Channel) ====&lt;br /&gt;
&#039;&#039;Beyond the confines of the world as it is now exist wonders unimagined. Some Leviathans can do more, however, than imagine them. For some, the memory of these things is present and terrible, and waiting to be called to the fore.&#039;&#039;&lt;br /&gt;
** Dice Pool: Wits + Occult + Sheol&lt;br /&gt;
* “Depth 0”: Birthright of Awareness&lt;br /&gt;
* “Depth 1”: The Leviathan may dip into the reserve of ancestral memory and conjure up knowledge of a Skill it does not possess. It may use the Skill at a rating of 1 for a number of rolls equal to its successes.&lt;br /&gt;
* “Depth 2”: As above, but the Leviathan also benefits from 9-Again with the conjured skill.&lt;br /&gt;
* “Depth 3”: The Leviathan may now expend 1 additional Ichor to include a Specialty alongside a conjured skill. &lt;br /&gt;
* “Depth 4”: The Leviathan now uses conjured skills are a rating of 3.&lt;br /&gt;
* “Depth 5”: The Leviathan now benefits from 8-Again with conjured skills. &lt;br /&gt;
* “Depth 6”: The Leviathan can expend 3 additional Ichor to conjure a Skill with an accompanying Specialty at a rating of 5 or two skills, each with its own Specialty, at a rating of 3. If two Skills are recalled, the Leviathan has the full complement of rolls with both skills - each has its own pool.  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Evolutions&#039;&#039;&#039;&lt;br /&gt;
* Lasting Impression (O) When using the Depth 1 iteration of this Channel, the Leviathan may &amp;quot;conjure&amp;quot; the Merit Eidetic Memory instead of a Skill. If he does so, it lasts for a number of minutes equal to his successes. The 9-Again or 8-Again benefits will apply to attempts to recall information while under stress.&lt;br /&gt;
* Lost Tongue (O) When using the Depth 1 iteration of this Channel, the Leviathan may &amp;quot;conjure&amp;quot; a Language instead of a Skill. If he does so, it lasts for a number of minutes equal to his successes and is possessed at the same dot rating as a conjured Skill would have been at. &lt;br /&gt;
* Split Focus (OOO): In Depth 3 and below, the Leviathan may expend 1 Ichor to attempt to remember an obscure fact as though he possessed the Merit Encyclopedic Knowledge.&lt;br /&gt;
* Tutelary Cocoon (OOO): In Depth 3 and below, The Leviathan may chose to expend 1 Willpower to form a cocoon, sealing itself away in a sleep-like trance which lasts 24 hours. During this time, the Leviathan may conjure a Skill (or Merit, if available) and purchase or improve it with experience points, as though it had received adequate training and instruction from adept tutors. Only one purchase may be made with each trance period. The Leviathan may &amp;quot;borrow&amp;quot; experience up to its Resolve if available points are insufficient, but gains a minor Derangement for doing so. A Leviathan in experience &amp;quot;debt&amp;quot; continues to gain experience as normal but must pay off the balance before it can purchase or improve Traits with experience. When the debt is paid off, the Derangement is also removed.&lt;br /&gt;
&lt;br /&gt;
=== Vestiges of Elements ===&lt;br /&gt;
&lt;br /&gt;
==== Birthright of Elements ====&lt;br /&gt;
The Birthright of the Vestige of Elements is the &#039;&#039;&#039;Veil of Seas&#039;&#039;&#039;. The Leviathan may compel a body of water of his Size or less to give off a cloud of fog, which inflicts a -3 sight penalty on all relevant rolls made on objects obscured by it. The fog expands considerably – the cloud&#039;s radius is roughly (Source&#039;s Size) in yards. The cloud lasts until the end of the scene or until mystically disperses.&lt;br /&gt;
* &#039;&#039;&#039;Cost&#039;&#039;&#039;: 1 Ichor&lt;br /&gt;
&lt;br /&gt;
==== Creature of the Luminous Ocean (Ancestral Channel) ====&lt;br /&gt;
Nothing is truly empty. The Leviathan knows this, she swims through what seems to be a void, bathed in a see of luminous power; power that she can bring to bear against others.&lt;br /&gt;
* “Depth 0”: Birthright of Elements&lt;br /&gt;
* “Depth 1”: 9-Again on Computer and Survival rolls&lt;br /&gt;
* “Depth 2”: As above, but now 8-Again on Computer and Survival rolls&lt;br /&gt;
* “Depth 3”: As above, and +1 dice on Computer and Survival rolls, and Armor 1 vs. electrical damage&lt;br /&gt;
* “Depth 4”: As above, but now +2 dice on Computer and Survival rolls, and electrical damage cannot stun or paralyze the Leviathan.&lt;br /&gt;
* “Depth 5”: As above, but now Armor (Size) vs. electrical damage&lt;br /&gt;
* “Depth 6”: As above, and the Leviathan can operate computers and other electrical devices within (Sheol) yards without touching them; The Leviathan can effectively swim through electric and magnetic fields at half-speed, this essentially allows for flight. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Evolutions&#039;&#039;&#039;&lt;br /&gt;
* Deep Battery (OO): At Depth 3 and below, the Leviathan&#039;s touch can provide electrical charge sufficient to power an electrical device of his Size or less. He must maintain contact to keep the device powered, and this contact will damage the device over the course of the scene – effectively inflicting electrical damage equal to the Leviathan&#039;s Sheol. &lt;br /&gt;
* Thundering Fists (OO) At Depth 3 and below, the Leviathan may make electrically-charged unarmed strikes. This costs the Leviathan 1 Ichor per strike. The strikes are + (Sheol)B weapons with the Stun property, which inflict electrical damage (which most mundane armor cannot negate) and are made with the Brawl Skill. &lt;br /&gt;
* Crackling Rebuke (OOOOO, requires Deep Battery): At Depth 6, the smell of atmosphere surrounds the Leviathan, and sparks crackle between his fingertips and shoot out of his mouth when he speaks. At this point foes that strike the Leviathan unarmed suffer bashing damage equal to his Sheol. This damage is electrical in nature. Those that grapple him suffer as though they were exposed to a constant current (World of Darkness, pg. 178).&lt;br /&gt;
&lt;br /&gt;
==== The Sky Cauldron (Descendant Channel) ====&lt;br /&gt;
&#039;&#039;Stirring the sky, the Leviathan may worsen weather conditions, calling up rain, winds, and hail. At the farthest reaches of this power, the Leviathan may call down boat-sundering storms with ease.&#039;&#039;&lt;br /&gt;
** Dice Pool: Intelligence + Occult + Sheol&lt;br /&gt;
** Action Type: Extended (Each roll represents 5 minutes of commanding the skies)&lt;br /&gt;
The Leviathan may summon inclement weather, activating this power repeatedly to increase the intensity or duration. The Depth that the Leviathan is at determines the maximum intensity of weather available to him. The weather lasts for a number of minutes equal to the Leviathan&#039;s successes and covers a region with a radius of 100 yards per point of Sheol. The Leviathan may opt to create weather less disastrous than he has access to. If existing weather is present, the Leviathan may reduce the necessary successes by the degree of difference between current conditions and the intended goal (i.e. if heavy rain exists, the Leviathan needs only 5 additional successes to ratchet it up to a hailstorm. &lt;br /&gt;
* “Depth 0”: Birthright of Elements&lt;br /&gt;
* “Depth 1”: The Leviathan may summon gentle rain or a slight breeze. (1 success necessary)&lt;br /&gt;
* “Depth 2”: As above, but the Leviathan may summon light rain or a strong breeze - enough to ruin a picnic. (3+ successes) &lt;br /&gt;
* “Depth 3”: As above, but the Leviathan may summon heavy rain and wind - cancelling most outdoor events. (5+ successes) The Leviathan may expend 1 additional Ichor to make a check in a single minute. &lt;br /&gt;
* “Depth 4”: As above, but the Leviathan may summon a large thunder or hailstorm - those exposed take a level of bashing damage for each minute of exposure (10+ successes) . &lt;br /&gt;
* “Depth 5”: As above, but the Leviathan may summon a catastrophic storm or monsoon - power is lost, property damaged. Those exposed take a level of bashing damage for each turn of exposure. (15+ successes)&lt;br /&gt;
* “Depth 6”: As above, but the Leviathan may summon a storm that grounds planes and capsizes small ships. Those exposed take a level of &#039;&#039;lethal&#039;&#039; daage for each turn of exposure (20+ successes). The Leviathan may expend 3 additional Ichor to make a check in a single turn. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Evolutions&#039;&#039;&#039;&lt;br /&gt;
* All-Weather Flesh (O) In Depth 1 and below, the Leviathan has Armor (Sheol) against damage inflicted by inclement weather, conjured or otherwise. This is sufficient to prevent the damage dealt by exposure to most weather.&lt;br /&gt;
* Broad Storm (OOO): In Depth 3 and below, the radius of the Leviathan&#039;s conjured weather is 250 yards per point of Sheol.&lt;br /&gt;
* Lance of the Heavens (OOO): In Depth 3 and below, the Leviathan may expend 1 Ichor to attack foes with bolts of conjured lightning. This is an electrical attack pitting the Leviathan&#039;s (Intelligence + Occult + Sheol - subject&#039;s Defense) It is electrical and therefore ignores most armor, and has a short range of (Leviathan&#039;s Sheol x 10) yards, a medium range of twice that, and a long range of four times the short range. It deals bashing damage and has the Stun property. &lt;br /&gt;
* Biblical Deluge (OOOOO): In Depth 6, the Leviathan&#039;s conjured weather lasts for 10 minutes for each success.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Swallowing the Storm (Descendant Channel) ====&lt;br /&gt;
&#039;&#039;Once the weather obeyed the primordial creatures, wind blowing only when they allowed it. Even a modern Leviathan can exert some of that control, absorbing violent weather in to its body.&#039;&#039;&lt;br /&gt;
** Dice Pool: Stamina + Survival + Sheol&lt;br /&gt;
** Action Type: Extended (Each roll represents 1 minute of concentration)&lt;br /&gt;
The mirror image of the Sky Cauldron, the Leviathan may use this Channel to &amp;quot;swallow&amp;quot; weather effects, stopping storms and gales by absorbing the power within them. Disrupting weather is easier than creating it, but the difficulty increases considerably when the weather has been conjured. In such cases, the Leviathan subtracts the Sheol (or Power stat equivalent) of the weather&#039;s creator from all rolls. If a Leviathan wishes to merely &#039;&#039;reduce&#039;&#039; the intensity of weather, he or she needs only score successes equal to the difference between the intensities listed below (so it takes 10 successes to turn a hurricane into a strong storm, for instance.) &lt;br /&gt;
&lt;br /&gt;
The Leviathan must be within (100 x Sheol) yards of the center of the weather&#039;s most intense region. This means that a Leviathan that wishes to take on a hurricane or tornado has to place himself at considerable risk. &lt;br /&gt;
* “Depth 0”: Birthright of Elements&lt;br /&gt;
* “Depth 1”: The Leviathan may negate gentle rain or a slight breeze. (1 success necessary)&lt;br /&gt;
* “Depth 2”: As above, but the Leviathan may clear away a light rain or strong breeze. (2 successes necessary) &lt;br /&gt;
* “Depth 3”: As above, but the Leviathan may remove heavy rain and wind - enough to negate the vast majority of normal weather (4 successes necessary.)  The Leviathan may expend 1 additional Ichor upon negating a weather pattern - this negates his need to eat or drink for a number of days equal to the successes he required to disrupt it. &lt;br /&gt;
* “Depth 4”: As above, but the Leviathan may annihiate large thunder or hailstorms - those sufficient to damage those left exposed (as Depth 4 of the Sky Cauldron, above. 6 successes are necessary.)&lt;br /&gt;
* “Depth 5”: As above, but the Leviathan may remove even a catastrophic storm or monsoon - the leval of havoc unleashed by most conjured and unnatural weather. (10 successes necessary)&lt;br /&gt;
* “Depth 6”: As above, but the Leviathan may prevent the fiercest weather - even a record-breaking hurricane or tornado (14 successes necessary.) The Leviathan may expend 3 additional Ichor to make a check in a single turn. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Evolutions&#039;&#039;&#039;&lt;br /&gt;
* Zone of Calm (OOO, Requires Sheol 2): The Leviathan may opt to &amp;quot;bind&amp;quot; Ichor while activating this Channel. As long as it remains bound, successes in excess of those necessary to disrupt the weather that the Leviathan originally targetted will maintain the effect for one hour each. While the effect is maintained, natural weather of equal or lesser magnitude to the original target will not affect the region within (100 x Sheol) yards of the center of the original center. Those attempting to create supernatural weather inside this region subtract the Leviathan&#039;s Sheol from relevant rolls. When the duration of the calm region expires, the Ichor becomes unbound. &lt;br /&gt;
* Cultist Proxy (OOO): The Leviathan may &amp;quot;bind&amp;quot; a single Ichor to one of his Beloved or bound Lahmasu. In Depth 3 and below, he may exercise this Channel &amp;quot;through&amp;quot; his proxy, allowing him to use the power as though he were physically in their location. The Leviathan must be aware of the rough position of the Cultist and be facing that direction. &lt;br /&gt;
* Long Grasp (OO) In Depth 3 and below, the Leviathan can negate weather while within (250 x Sheol) yards of its center.&lt;br /&gt;
* Easy Suppression (OOO): The Leviathan&#039;s Depth 6 iteration of this Channel is a reflexive action.&lt;br /&gt;
&lt;br /&gt;
=== Vestiges of Fecundity ===&lt;br /&gt;
&lt;br /&gt;
==== Birthright of Fecundity ====&lt;br /&gt;
The Birthright of the Vestige of Elements is the &#039;&#039;&#039;Crimson Tithe&#039;&#039;&#039;. By letting his blood mingle with that of another, the Leviathan may open a mystical channel that permits him to infuse a valid subject with his Ichor. This requires an open wound sufficient to draw blood (or one level of bashing damage to represent the creation of one) for both the Leviathan and the intended beneficiary, who must remain touching – generally, the transfer looks like a “blood brothers” declaration, with two freshly-cut limbs held together. The Leviathan may transfer Ichor to the target at his maximum rate of expense, until he decides to stop, breaks contact, or the subject is holding the maximum amount of Ichor that he can. This has no effect on creatures who do not possess an Ichor pool.&lt;br /&gt;
* &#039;&#039;&#039;Cost&#039;&#039;&#039;: Varies&lt;br /&gt;
&lt;br /&gt;
==== Magnanimous Host to All  (Ancestral Channel) ====&lt;br /&gt;
&#039;&#039;Teeming with symbiotic creatures that can not properly survive in the lessened world, the Leviathan&#039;s body sustains these creatures in exchange for the benefits they provide.&#039;&#039;&lt;br /&gt;
* “Depth 0”: Birthright of Fecundity&lt;br /&gt;
* “Depth 1”: 9-Again on Animal Ken and Medicine rolls&lt;br /&gt;
* “Depth 2”: As above, but now 8-Again on Animal Ken and Medicine rolls&lt;br /&gt;
* “Depth 3”: As above, and +1 dice on  Animal Ken and Medicine rolls. &lt;br /&gt;
* “Depth 4”: As above, but now +2 dice on  Animal Ken and Medicine rolls. &lt;br /&gt;
* “Depth 5”: As above, and the Leviathan gains two free specialties to any two skills and may pick a third Skill to apply 8-again to. &lt;br /&gt;
* “Depth 6”: As above, and when the Leviathan would be killed by a strike, the damage is negated and he permanently loses one Size. If this would reduce his Size to 0, he dies.  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Evolutions&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== Incubation of the Second Self (Descendant Channel) ====&lt;br /&gt;
&#039;&#039;Leviathans capable of incubating the second self can reproduce without any outside aid, essentially cloning itself.  This does not have to be brought to full term, or even sent along the exact same path, allowing the Leviathan to bring forth new creatures from its flesh.&#039;&#039;&lt;br /&gt;
** Dice Pool: Resolve + Medicine + Sheol&lt;br /&gt;
** Action Type: Extended &lt;br /&gt;
The Leviathan is capable of parthenogenesis, creating an egg hosted within its body which will hatch over time, producing a near-copy of the Leviathan him or herself. The only certain difference is the inability of this Channel to reliably produce another Leviathan - the result is almost always a Hybrid unless special ritual measures are taken. Even these can only &#039;&#039;slightly&#039;&#039; increase the chances of the egg producing a normal human or full Leviathan. It takes 3 successes to produce the egg, which gestates for 18 months. &lt;br /&gt;
&lt;br /&gt;
Each time the Leviathan activates this Channel, one point of the Ichor spent is &amp;quot;bound&amp;quot; into the egg until it is hatched. The Leviathan cannot regain this &amp;quot;bound&amp;quot; Ichor. While hosting an egg which contains more bound Ichor than his or her Stamina, the Leviathan suffers a -2 penalty to all dice pools due to physical strain. Upon hatching, the egg deals (Bound Ichor - host&#039;s Stamina) lethal damage to its parent. &lt;br /&gt;
&lt;br /&gt;
A Leviathan may host up to its Sheol in eggs at one time. &lt;br /&gt;
* “Depth 0”: Birthright of Fecundity&lt;br /&gt;
* “Depth 1”: The Leviathan may spend 1 Ichor to make an egg-creation roll. Each roll represents an hour of concentration and physical strain. &lt;br /&gt;
* “Depth 2”: As above, but the Leviathan may devote rolled successes to reduce the gestation time of the egg by one month per three successes, to a minimum of (10 - Sheol) months or one week, whichever is greater. &lt;br /&gt;
* “Depth 3”: As above, but the Leviathan can devote rolled successes to reduce the effective (not actual) bound Ichor in the egg, reducing the difficulty of carrying it. Each three successes devoted to this reduces the effective bound Ichor by one, to a minimum of one. The Leviathan may expend 1 additional ichor to divide successes on a given roll, creating or improving multiple eggs. Each egg will impose its own strain penalty, and the penalties are cumulative. &lt;br /&gt;
* “Depth 4”: As above, but the Leviathan may devote successes to &amp;quot;sculpt&amp;quot; the resulting creatures, altering their features slightly. Mostly-cosmetic changes (difference in gender or race) require three successes, while drastic changes (additional limbs, animal features, etc.) require five or more. Hybrid traits (see the Antagonists chapter) can be added or removed for (dot rating +2) successes.  &lt;br /&gt;
* “Depth 5”: As above, but the Leviathan may &amp;quot;template&amp;quot; his personality onto the egg. This requires a number of successes equal to his Tranquility; the resulting creature has the Leviathan&#039;s Tranquility (or equivalent in Morality), Virtue, and Vice upon birth. It also prioritizes its Skills (primary, secondary, etc.) in the same fashion. This costs the Leviathan a &#039;&#039;dot&#039;&#039; of Willpower, and may be a Tranquility violation.  &lt;br /&gt;
* “Depth 6”: The Leviathan may expend 3 additional ichor to make rolls solely for the purpose of embedding his spiritual essence into an egg. The egg must first have the Leviathan&#039;s personality template. This requires (five + Leviathan&#039;s Sheol) successes, and additionally costs a &#039;&#039;dot&#039;&#039; of Sheol. Record the Levitahtan&#039;s permanent Sheol after success. Should the spawned creature ever Emerge as a Leviathan after the death of its &amp;quot;parent,&amp;quot; roll the fledgling&#039;s Sheol in an opposed check against the deceased Leviathan&#039;s. If the parent succeeds, the imprinted essence hijacks the body, replacing its Vestiges, Sheol, and Mental and Social Attributes and Skills with its own. The losing essence is annihilated (in the case of a tie, everyone loses.) Hijacking a body in this fashion is a Tranqulity-1 transgression, but serial immortality&#039;s not a bad gig. &lt;br /&gt;
&lt;br /&gt;
===== Sidebar: One Bad Mother =====&lt;br /&gt;
The creatures spawned by Incubation of the Second Self use the Hybrid template by default - usually of the Lahmasu sub-breed most typical to the Leviathan&#039;s Strain. On a game-mechanical level, this is the only outcome that occurs without the use of outside effort, such as a ritual, to attempt to beat the system. Even these should be a matter discussed between players and storytellers. Thematically speaking, the Tribe has yet to discover a reliable way to reproduce &amp;quot;safely,&amp;quot; both in the sense of &amp;quot;increasing the number of Leviathans&amp;quot; or &amp;quot;having a child that isn&#039;t monstrous.&amp;quot; It&#039;s not fair, but it&#039;s part of what happens to monsters. &lt;br /&gt;
&lt;br /&gt;
Genetically speaking, they&#039;re &amp;quot;near-matches&amp;quot; to the Leviathan when under scientific scrutiny - close enough that it&#039;d draw attention. It&#039;s of some interest to the Tribe, however, that most forms of biological damage and imposed mutation (the hazards of life as a Leviathan) don&#039;t transfer to the egg. It most resembles &amp;quot;what the Leviathan would have looked like had they been born as a Hybrid,&amp;quot; and does not carry Lamarckian markers of the parent&#039;s changes. A templated personality will lead the spawn to pursue a similar course as its parent, but nothing can ensure a complete duplicate.&lt;br /&gt;
&lt;br /&gt;
Rumors persist that certain ancient Leviathans perfected Evolutions or rituals that ensured that even the children of their children would carry a soul imprint - meaning that the press of time would ensure the possibility of their return. Occasionally, Legions have formed around this idea, either seeking to defeat death or to protect the Tribe and humanity from the depredations of a returned horror from bygone days.&lt;br /&gt;
&lt;br /&gt;
Beyond ritual attempts to affect the traits of an egg, the most common and gruesome thing that Leviathans and other Ichor-users can do with an egg is &#039;&#039;consuming&#039;&#039; it. The Ichor bound into the egg can be harvested in this fashion, but doing so is a Tranquility-3 transgression, or a Tranquility-1 transgression for a Leviathan that consumes its own young. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Evolutions&#039;&#039;&#039;&lt;br /&gt;
* Easy Birth (OO, Requires Stamina 3): In Depth 3 and below, the Levithan reduces the effective bound Ichor of all eggs by 1 for the purpose of damage upon birth and physical strain penalties.&lt;br /&gt;
* Opportunistic Parasitism (OOOO, Requires Sheol 3): In Depth 3 and below, the Leviathan may transfer an egg that it is hosting to a helpless creature of Size 5 or greater. This requires a minute of time and inflicts three levels of bashing damage. The Leviathan&#039;s Ichor remains bound in the egg, but from that point onward only the host suffers from potential strain penalties and will suffer damage upon the egg&#039;s &amp;quot;birth.&amp;quot; Traumatic and grisly surgery, at the very least, will be required to remove the egg early. Such surgery usually deals lethal damage equal to the egg&#039;s bound Ichor. &lt;br /&gt;
* Traumatic Parasitism (OOO, Requires Opportunistic Parastism and Strength 3): In Depth 3 and below, upon scoring an exceptional success against a target using a natural weapon that deals lethal damage, the Leviathan may attempt to reflexively transfer an egg from its body into that of the target. The subject must be Size 5 or greater, and rolls its Stamina (+ Power stat) in an opposed roll against the Leviathan&#039;s Sheol. The subject may add any bonuses related to staving off disease to its roll. Most will also spend Willpower, unsurprisingly. &lt;br /&gt;
* Hyperparasitism (OOO, Requires Opportunistic Parastism): In Depth 3 and below, when presented with a helpless host containing an egg created by another Leviathan, the character can &amp;quot;overwrite&amp;quot; the egg with one of its own, using the energy bound in the egg to feed its own spawn. The Leviathan makes use of this Channel to create an egg inside the host. This uses the normal system, but the character may first spend the Ichor bound into the egg to be replaced before resorting to its own. This consumes the replaced egg, which is generally a Tranquility violation.&lt;br /&gt;
* Reflexive Genesis (OOO): In Depth 3 and below, the Leviathan may reflexively consume an egg that it is hosting, regaining the bound Ichor as noted in the sidebar.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Womb of Terrors (Descendant Channel) ====&lt;br /&gt;
&#039;&#039;The divine Ichor flowing through the Leviathan&#039;s blood gives birth to new and horrible life, clawing its way out of gore and shaped and directed by the will of the Leviathan who gave it life.&#039;&#039;&lt;br /&gt;
** Dice Pool: Stamina + Sheol&lt;br /&gt;
** Action Type: Standard&lt;br /&gt;
When the Leviathan has an open wound (is suffering at least a single level of lethal damage), it may shape creatures from its blood. Upon taking this Channel, the Leviathan designs three creatures which are born of its blood (see sidebar). It may call forth these creatures with a successful roll. The creatures instinctively take actions desired by the Leviathan without verbal instruction. If the Leviathan is not bleeding and wishes to activate this power, he may reflexively open the wound necessary if he has adequate tools at hand (or has hands that serve as adequate tools.) A Leviathan may only have a number of offshoots equal to its Sheol exist at any one time, buy may only have a single third-degree offshoot at a time. &lt;br /&gt;
* “Depth 0”: Birthright of Fecundity&lt;br /&gt;
* “Depth 1”: The Leviathan may summon its first-stage offshoot. It is present for one turn per success on the summoning roll. &lt;br /&gt;
* “Depth 2”: As above, but it is present for three turns per success.&lt;br /&gt;
* “Depth 3”: As above, but it is present for a minute per success. The Leviathan may expend 1 additional ichor to instead call its second-stage offshoot, which is present for one turn per success. &lt;br /&gt;
* “Depth 4”: As above, but first-degree offshoots are present for five minutes per success and second-degree offshoots for three turns per success. &lt;br /&gt;
* “Depth 5”: As above, but first-degree offshoots are present for a half-hour per success and second-degree offshoots for one minute per success. &lt;br /&gt;
* “Depth 6”: As above, but first-degree offshoots are present for an hour per success and second-degree offshoots for five minutes per success. The Leviathan may expend 3 additional ichor to instead call its third-stage offshoot, which is present for one turn per success. &lt;br /&gt;
&lt;br /&gt;
===== Sidebar: Horrors made Flesh =====&lt;br /&gt;
Upon purchasing the Channel Womb of Terrors, the Leviathan&#039;s player may design three offshoots. As the Leviathan&#039;s Sheol increases, these offshoots become more powerful, but their general form remains the same. The offshoots need not be graduated versions of the same beast, and it&#039;s acceptable - in fact, highly appropriate - that their outward forms are alien, amalgamations of various beasts with fearsome appearances. An offshoot can usually not be mistaken for any natural animal. Each offshoot has &amp;quot;base&amp;quot; Traits and a pool of points which the Leviathan&#039;s player uses to customize the beast. Once determined, an ability is set and the assigned points cannot be re-assigned. &lt;br /&gt;
&lt;br /&gt;
Horrors are treated like animals, using the higher of their Dexterity or Wits to determine Defense. They lack fine manipulation and cannot hold or use most tools unless a trait is purchased to permit this - and even in this case their intellect is too limited to apply most tools effectively. They are entirely amphibious and may breathe water and swim at full Speed. They execute commands to the best of their intelligence. Note that it may be difficult to craft the core book&#039;s example animals as offshoots - they cannot generalize (and that guard dog has phenomenal stats!)&lt;br /&gt;
* First-Stage Offshoot: All attributes begin at one, Size 2, Speed species factor 5, no skills. Attributes and Skills cannot exceed 3.&lt;br /&gt;
** A first-stage offshoot is built with a pool of points equal to the Leviathan&#039;s Stamina + Sheol.&lt;br /&gt;
* Second-Stage Offshoot: Physical attributes begin at two, all others at one, Size 3, Speed species factor 5, no skills. Attributes and Skills cannot exceed 4.&lt;br /&gt;
** A second-stage offshoot is built with a pool of points equal to 3 + Leviathan&#039;s Stamina + Sheol.&lt;br /&gt;
* Third-Stage Offshoot: Physical attributes begin at three, all others at one, Size 5, Speed species factor 5, no skills. Attributes and Skills cannot exceed 5.&lt;br /&gt;
** A third-stage offshoot is built with a pool of points equal to 6 + Leviathan&#039;s Stamina + Sheol.&lt;br /&gt;
* Basic Point Costs&lt;br /&gt;
** Physical Attributes: 1 dot per point&lt;br /&gt;
** Other Attributes: 1 dot per 2 points&lt;br /&gt;
** Physical Skills: 2 dots per point&lt;br /&gt;
** Other Skills: 1 dot per point&lt;br /&gt;
** Specialties: 2 per point&lt;br /&gt;
** Armor: 1 per point, max of (Stamina)&lt;br /&gt;
** Natural Weapons: +1L per point, max of (Strength)L&lt;br /&gt;
** Speed bonus: +2 per point, max of (Dexterity) points&lt;br /&gt;
* Other Tricks (Other traits are possible, with their price mandated by the Storyteller.)&lt;br /&gt;
** Flight: 1 point (at Speed)&lt;br /&gt;
** Venomous bite: Toxicity 3, immediate onset: 1 point (+1 Toxicity for +1 point, limit of (Stamina) points)&lt;br /&gt;
** Rare sense (Echolocation, heat-based vision, etc.): 1 point each&lt;br /&gt;
** &amp;quot;Finer&amp;quot; manipulation: 2 points (may use simple tools and open doors, but -2 to all relevant rolls)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Evolutions&#039;&#039;&#039;&lt;br /&gt;
* Creator of Life (OO, Requires Sheol 2): The Leviathan may devise a new first-degree offshoot and may now summon either of its options. This Merit may be purchased multiple times - up to the Leviathan&#039;s (Sheol -1).&lt;br /&gt;
* Craftsman of Life (OOO, Requires Sheol 3): The Leviathan may devise a new second-degree offshoot and may now summon either of its options. This Merit may be purchased multiple times - up to the Leviathan&#039;s (Sheol -2).&lt;br /&gt;
* Sculptor of Life (OOOO, Requires Sheol 4): The Leviathan may devise a new third-degree offshoot and may now summon either of its options. This Merit may be purchased multiple times - up to the Leviathan&#039;s (Sheol -3).&lt;br /&gt;
* Reflexive Genesis (OOO): In Depth 1 and below, upon suffering lethal damage, the Leviathan may reflexively summon an offshoot that it has access to in its current Depth. It must suffer levels of damage equal to the Size of the offshoot to be summoned.&lt;br /&gt;
&lt;br /&gt;
=== Vestiges of Might ===&lt;br /&gt;
&lt;br /&gt;
==== Birthright of Might ====&lt;br /&gt;
The Birthright of the Vestige of Might is the &#039;&#039;&#039;Privilege of Titans&#039;&#039;&#039;. A quick spike of Ichor permits the Leviathan to enhance his strength by making use of the whole of his body at once, effectively maximizing the force he applies. For the purpose on a single Feat of Strength, the Leviathan may use his Size in place of his Strength.&lt;br /&gt;
* &#039;&#039;&#039;Cost&#039;&#039;&#039;: 1 Ichor&lt;br /&gt;
&lt;br /&gt;
==== Divine Pinnacle of Excellence  (Ancestral Channel) ====&lt;br /&gt;
&#039;&#039;Description&#039;&#039;&lt;br /&gt;
* “Depth 0”: Birthright of Might&lt;br /&gt;
* “Depth 1”: 9-Again on Athletics rolls&lt;br /&gt;
* “Depth 2”: As above, and +1 dice on Athletics rolls. &lt;br /&gt;
* “Depth 3”: As above, but now 8-Again on Athletics rolls.&lt;br /&gt;
* “Depth 4”: As above, but now +2 dice on Athletics rolls. &lt;br /&gt;
* “Depth 5”: As above, but now +3 dice on Athletics rolls.&lt;br /&gt;
* “Depth 6”: As above, and +1 Stamina.  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Evolutions&#039;&#039;&#039;&lt;br /&gt;
* Rugged Tread (O): In Depth 1 and lower, the Leviathan may, when barefoot, benefit from the equipment bonus for athletic shoes, and most terrain will not damage his unshod feet - treat them as though they had the durability of solid work boots.&lt;br /&gt;
* Relentless Pursuit (OO): In Depth 3 and lower, the Leviathan may treat his Speed as though it were 3 higher for the purpose of extended rolls related to chases on foot. This does not increase his actual speed - rather, he does not flag and moves as efficiently as is possible, maximizing the benefits granted by his improved stamina. &lt;br /&gt;
* Tireless Vigor (OOO): In Depth 3 and lower, the Leviathan ignores up to his Sheol score worth of penalties applied due to wounds or fatigue. &lt;br /&gt;
&lt;br /&gt;
==== World Serpent&#039;s Endurance  (Ancestral Channel) ====&lt;br /&gt;
&#039;&#039;The Leviathan’s body channels more force than a creature it size should be capable of.  It is a being of terrible power, capable of crushing the earth itself should it stretch the length of it, and should it decide to throw its force against the sea, great waves will rise up to drown the land.&#039;&#039;&lt;br /&gt;
* “Depth 0”: Birthright of Might&lt;br /&gt;
* “Depth 1”: When the Leviathan is using Stamina to resist a rolled action, his attacker does not benefit from 10-Again. 9-Again or 8-Again will &amp;quot;degrade&amp;quot; one step.&lt;br /&gt;
* “Depth 2”: As above, and now a normal attacker negates one success for each &amp;quot;1&amp;quot; rolled. 9-Again will &amp;quot;degrade&amp;quot; to no reroll, while 8-Again will &amp;quot;degrade&amp;quot; to 10-again. &lt;br /&gt;
* “Depth 3”: As above, and the Leviathan boosts his resistance by 4, not 2, when spending Willpower on Stamina-related resistance. &lt;br /&gt;
* “Depth 4”: As above, and +1 Stamina&lt;br /&gt;
* “Depth 5”: As above, and +1 Size&lt;br /&gt;
* “Depth 6”: As above, but now +2 Stamina.&lt;br /&gt;
&lt;br /&gt;
==== Fluid Icon of Grace  (Ancestral Channel) ====&lt;br /&gt;
&#039;&#039;Description&#039;&#039;&lt;br /&gt;
* “Depth 0”: Birthright of Might&lt;br /&gt;
* “Depth 1”: The Leviathan adds +1 to his Defense after all other effects (i.e. &#039;&#039;after&#039;&#039; doubling for a Dodge, not before)&lt;br /&gt;
* “Depth 2”: As above, and +1 Speed&lt;br /&gt;
* “Depth 3”: As above, but now +2 Defense&lt;br /&gt;
* “Depth 4”: As above, but now +2 Speed&lt;br /&gt;
* “Depth 5”: As above, but now +3 Defense and Speed&lt;br /&gt;
* “Depth 6”: As above, and +1 Dexterity.  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Evolutions&#039;&#039;&#039;&lt;br /&gt;
* Liquid Evasion (OOO): While in Depth 3 or lower, the Leviathan triples his Defense, instead of doubling it, when he opts to Dodge. &lt;br /&gt;
&lt;br /&gt;
==== Outraged Titan&#039;s Furor (Ancestral Channel) ====&lt;br /&gt;
&#039;&#039;Description&#039;&#039;&lt;br /&gt;
* “Depth 0”: Birthright of Might&lt;br /&gt;
* “Depth 1”: 9-Again on rolls to break objects manually.&lt;br /&gt;
* “Depth 2”: As above, and +1 dice on relevant rolls.&lt;br /&gt;
* “Depth 3”: As above, but now 8-Again on relevant rolls.&lt;br /&gt;
* “Depth 4”: As above, but now +2 dice on relevant rolls.&lt;br /&gt;
* “Depth 5”: As above, and the Leviathan may ignore up to his Sheol score worth of Durability when breaking objects manually. &lt;br /&gt;
* “Depth 6”: As above, and +1 Strength. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Evolutions&#039;&#039;&#039;&lt;br /&gt;
* Riotous Vandal (OO) - When in Depth 3 or below, the Leviathan gains 8-Again on Havoc checks.&lt;br /&gt;
&lt;br /&gt;
==== That Monstrous Strength  (Ancestral Channel) ====&lt;br /&gt;
&#039;&#039;The Leviathan’s body channels more force than a creature it size should be capable of.  It is a being of terrible power, capable of crushing the earth itself should it stretch the length of it, and should it decide to throw its force against the sea, great waves will rise up to drown the land.&#039;&#039;&lt;br /&gt;
* “Depth 0”: Birthright of Might&lt;br /&gt;
* “Depth 1”: 9-Again on Strength rolls&lt;br /&gt;
* “Depth 2”: As above, and 8-Again on Strength rolls. &lt;br /&gt;
* “Depth 3”: As above, but when the Leviathan spends Willpower on an active Strength-based roll, they gain +5 dice instead of +3.&lt;br /&gt;
* “Depth 4”: As above, and +1 Strength&lt;br /&gt;
* “Depth 5”: As above, and double the Leviathan&#039;s effective Strength for feats of strength.&lt;br /&gt;
* “Depth 6”: As above, but now +2 Strength and the Leviathan ignores up to its Sheol in dice pool penalties to Strength-based checks.&lt;br /&gt;
&lt;br /&gt;
=== Vestiges of Predation ===&lt;br /&gt;
&lt;br /&gt;
==== Birthright of Predation ====&lt;br /&gt;
The Birthright of the Vestige of Predation is the &#039;&#039;&#039;Hunter&#039;s Boon&#039;&#039;&#039;. The Leviathan may &amp;quot;tune in&amp;quot; to a Wake-vulnerable subject. If the victim&#039;s Wits (+ Power Stat) is lower than the Leviathan&#039;s Presence + Sheol, that subject cannot benefit from 10-again on attacks made against the Leviathan for the rest of the Scene. &lt;br /&gt;
* &#039;&#039;&#039;Cost&#039;&#039;&#039;: 1 Ichor&lt;br /&gt;
&lt;br /&gt;
==== Mortal-Devouring Armory (Ancestral Channel) ====&lt;br /&gt;
&#039;&#039;The Leviathan&#039;s Primordial form bristles with cruel natural weapons.&#039;&#039;&lt;br /&gt;
* “Depth 0”: Birthright of Predation&lt;br /&gt;
* “Depth 1”: The Leviathan&#039;s unarmed strikes inflict lethal damage&lt;br /&gt;
* “Depth 2”: As above, but now they are +1L weapons.&lt;br /&gt;
* “Depth 3”: As above, and the Leviathan gains 9-Again on attacks with them.&lt;br /&gt;
* “Depth 4”: As above, but now they are +2L weapons. &lt;br /&gt;
* “Depth 5”: As above, but now they are +3L weapons.&lt;br /&gt;
* “Depth 6”: As above, but now those that grapple with the Leviathan suffer (His Stamina + Sheol - Their Stamina + Armor) lethal damage each turn from exposure to countless sharp protrusions or biting mouths. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Evolutions&#039;&#039;&#039;&lt;br /&gt;
* Savage Focus (O) - In Depth 1 and lower, The Leviathan may use his Dexterity for Defense even if his Wits is lower, like a wild animal, but loses 10-Again on Intelligence-related rolls. &lt;br /&gt;
* Rending Claws (OO) - In Depth 3 and lower, The Leviathan&#039;s natural weapons are armor-piercing (rating 2).&lt;br /&gt;
* Gaping Maw (OO) - In Depth 3 and lower, The Leviathan&#039;s natural weapons deal an additional 2 damage if used on a grappled victim.&lt;br /&gt;
* Serrated Jaws (OO) - In Depth 3 and lower, the Leviathan instead gains 8-Again with his natural weapons.&lt;br /&gt;
&lt;br /&gt;
==== Stalker&#039;s Shifting Hide (Ancestral Channel) ====&lt;br /&gt;
&#039;&#039;The Leviathan&#039;s Primordial form cannot be perceived clearly by its prey.&#039;&#039;&lt;br /&gt;
* “Depth 0”: Birthright of Predation&lt;br /&gt;
* “Depth 1”: 9-Again on Stealth rolls&lt;br /&gt;
* “Depth 2”: As above, but now 8-Again on Stealth rolls&lt;br /&gt;
* “Depth 3”: As above, and +1 dice on Stealth rolls. &lt;br /&gt;
* “Depth 4”: As above, but now +2 dice on Stealth rolls. &lt;br /&gt;
* “Depth 5”: As above, but now +3 dice on Stealth rolls.&lt;br /&gt;
* “Depth 6”: As above, and Wake-vulnerable subjects whose (Wits + Composure) is less than the Leviathan&#039;s (Stealth + Sheol) cannot see him unless they spend a Willpower point or invoke supernatural methods of sensing his presence. The expenditure covers the rest of the scene but cannot be made until the victim is aware that the Leviathan is present but invisible - either by being informed of this or hearing or otherwise noting evidence of his existence. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Evolutions&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== The Hunter&#039;s Blood (Descendant Channel) ====&lt;br /&gt;
&#039;&#039;The voice of the Leviathan is what inspired legends of siren&#039;s. Speaking, crying, bellowing, or whispering: all vocalizations of the Leviathan draws in mortal listeners, robbing them of their will and self determination.&#039;&#039;&lt;br /&gt;
** Dice Pool: Presence + Expression + Sheol&lt;br /&gt;
** Action Type: Standard&lt;br /&gt;
The Leviathan may project blood or Ichor at range; transforming it by means of this Channel into a deadly toxin. Most mortal Armor will not defend against this attack, but tools that provide environmental protection (such as a hazmat suit) might provide their bonus to Defense. Despite the unusual nature of the attack, it is treated as a typical ranged weapon. &lt;br /&gt;
* “Depth 0”: Birthright of Predation&lt;br /&gt;
* “Depth 1”: The attack deals bashing damage and has a range of 5/10/20.&lt;br /&gt;
* “Depth 2”: As above, but the range is now 10/20/40&lt;br /&gt;
* “Depth 3”: As above, and the Leviathan may expend an additional 1 Ichor to inflict lethal damage. &lt;br /&gt;
* “Depth 4”: As above, and the Leviathan may now perform a &amp;quot;medium burst&amp;quot; as per the Autofire rules. This halves the effective range, however. &lt;br /&gt;
* “Depth 5”: As above, but the range is now 30/60/120&lt;br /&gt;
* “Depth 6”: As above, and the Leviathan may expend an additional 3 Ichor to inflict aggravated damage.&lt;br /&gt;
&lt;br /&gt;
=== Vestiges of Sanctity ===&lt;br /&gt;
&lt;br /&gt;
==== Birthright of Sanctity ====&lt;br /&gt;
The Birthright of the Vestige of Sanctity is &#039;&#039;&#039;Parting the School&#039;&#039;&#039;. While this power is in effect, large masses of humans beings and aquatic animals instinctually part around the character and then return seamlessly to their original positions – the Leviathan could run at full speed through a crowded party without running into anyone, or fluidly walk through a queue to the front. A violent crowd will not impede the character or strike him as he is moving, but is free to assault him otherwise – they will simply be incapable of circling him, politely parting to let him pass each time they surround him. The crowd parts only for the Leviathan and will provide the normal impediment to all others. This power has no effect on the positioning of people who are alone and it will only affect normal creatures that are completely subject to the Wake – even the moderate resistance provided by being a supernatural being is sufficient to stifle it entirely. Its effect lasts for a scene.&lt;br /&gt;
* &#039;&#039;&#039;Cost&#039;&#039;&#039;: 1 Ichor&lt;br /&gt;
&lt;br /&gt;
==== Eye of the Eternal Storm  (Ancestral Channel) ====&lt;br /&gt;
&#039;&#039;The Leviathan is a creature of pretrenatural calm and stillness. Adapted to both the loneliness and turbulence of the primordial ocean, he can maintain emotional control in the most extreme circumstances and spread this control to others.&#039;&#039;&lt;br /&gt;
* “Depth 0”: Birthright of Sanctity&lt;br /&gt;
* “Depth 1”: When the Leviathan is using Composure to resist a rolled action, his attacker does not benefit from 10-Again. 9-Again or 8-Again will &amp;quot;degrade&amp;quot; one step. &lt;br /&gt;
* “Depth 2”: As above, and now a normal attacker negates one success for each &amp;quot;1&amp;quot; rolled. 9-Again will &amp;quot;degrade&amp;quot; to no reroll, while 8-Again will &amp;quot;degrade&amp;quot; to 10-again. &lt;br /&gt;
* “Depth 3”: As above, and the Leviathan boosts his resistance by 4, not 2, when spending Willpower on Composure-related resistance. &lt;br /&gt;
* “Depth 4”: As above, and +1 Composure (This does not increase the Leviathan&#039;s Willpower)&lt;br /&gt;
* “Depth 5”: As above, and Wake-vulnerable individuals within the Leviathan&#039;s Wake may use his Composure as a Resistance trait in place of their own. If they do so, their effective Composure is reduced to 0 when opposing effects created by the Leviathan himself. This lasts for the rest of the scene or until the victim expends Willpower to resist it (but will begin again if they borrow the Leviathan&#039;s Composure.) &lt;br /&gt;
* “Depth 6”: As above, but now +2 Composure and the Leviathan may use Composure in place of Presence or Manipulation for any social skills that remain viable in this form.&lt;br /&gt;
&lt;br /&gt;
==== Voice of the Elder Temptress (Ancestral Channel) ====&lt;br /&gt;
&#039;&#039;Description.&#039;&#039;&lt;br /&gt;
* “Depth 0”: Birthright of Sanctity&lt;br /&gt;
* “Depth 1”: 9-Again on Persuasion rolls&lt;br /&gt;
* “Depth 2”: As above, but now 8-Again on Persuasion rolls&lt;br /&gt;
* “Depth 3”: As above, and +1 dice on Persuasion rolls. &lt;br /&gt;
* “Depth 4”: As above, but now +2 dice on Persuasion rolls. &lt;br /&gt;
* “Depth 5”: As above, but now +3 dice on Persuasion rolls.&lt;br /&gt;
* “Depth 6”: As above, and using Persuasion on Wake-vulnerable subjects is a rote action.  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Evolutions&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== Siren of the Depths (Ancestral Channel) ====&lt;br /&gt;
&#039;&#039;The Leviathan cannot be resisted; its nature is to draw in others, to bring them in to its orbit.&#039;&#039;&lt;br /&gt;
* “Depth 0”: Birthright of Sanctity&lt;br /&gt;
* “Depth 1”: 9-Again on Presence rolls&lt;br /&gt;
* “Depth 2”: As above, but now 8-Again on Presence rolls&lt;br /&gt;
* “Depth 3”: As above, and the Leviathan gains +5 dice on a Presence-based roll when expending Willpower on it, instead of +3. &lt;br /&gt;
* “Depth 4”: As above, and +1 to Presence. &lt;br /&gt;
* “Depth 5”: As above, and the Leviathan may select a single social Skill to retain use of at this Depth, as long as that Skill is used with Presence.&lt;br /&gt;
* “Depth 6”: As above, but +2 to Presence. Wake-vulnerable individuals with a Willpower lower than the Leviathan&#039;s Presence will follow it around in a dazed state unless they expend a point of Willpower (one per scene) to act normally. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Evolutions&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== Insidious Creature (Ancestral Channel) ====&lt;br /&gt;
&#039;&#039;When the Leviathan speaks, or sends thoughts and dreams, the message tangles up the reason the recipient, ensnaring the mind.&#039;&#039;&lt;br /&gt;
* “Depth 0”: Birthright of Sanctity&lt;br /&gt;
* “Depth 1”: 9-Again on Manipulation rolls&lt;br /&gt;
* “Depth 2”: As above, but now 8-Again on Manipulation rolls&lt;br /&gt;
* “Depth 3”: As above, and the Leviathan gains +5 dice on a Manipulation-based roll when expending Willpower on it, instead of +3. &lt;br /&gt;
* “Depth 4”: As above, and +1 to Manipulation.&lt;br /&gt;
* “Depth 5”: As above, and wake-vulnerable subjects spending Willpower to increase their resistance to the Leviathan&#039;s Manipulation-based actions gain only +1 to their resistance Trait. &lt;br /&gt;
* “Depth 6”: As above, but +2 to Manipulation. Wake-vulnerable individuals with a Willpower lower than the Leviathan&#039;s Manipulation cannot use rolled resistance against the Leviathan&#039;s Manipulation-based actions; the Leviathan automatically scores an exceptional success against them in these cases.&lt;br /&gt;
&#039;&#039;&#039;Evolutions&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Call of the Depths (Descendant Channel) ====&lt;br /&gt;
&#039;&#039;The voice of the Leviathan is what inspired legends of siren&#039;s. Speaking, crying, bellowing, or whispering: all vocalizations of the Leviathan draws in mortal listeners, robbing them of their will and self determination.&#039;&#039;&lt;br /&gt;
** Dice Pool: Presence + Expression + Sheol&lt;br /&gt;
** Action Type: Standard&lt;br /&gt;
The Leviathan&#039;s voice carries a luring tone that pulls listeners towards him or her and muddle their minds. The effect only extends as far as the Leviathan&#039;s voice would naturally carry, without being amplified or broadcast by mechanical methods. Those that hear the voice, are vulnerable to the Wake, and have less Resolve (+ Power Stat) than the Leviathan&#039;s successes are affected. A point of Willpower may be spent to resist the call for a turn. When at the Leviathan&#039;s side, subjects that are still subject to the lure become anxious and uncertain if forced to move away, suffering a -2 penalty to all actions not linked to returning to the Leviathan&#039;s side.&lt;br /&gt;
* “Depth 0”: Birthright of Sanctity&lt;br /&gt;
* “Depth 1”: Those that hear the voice move towards the Leviathan for a single  turn.&lt;br /&gt;
* “Depth 2”: As above, but the compulsion lasts an extra turn for each success over the necessary threshold to affect the listener, to a limit of (Leviathan&#039;s Presence) turns. Multiple applications don&#039;t stack - the new roll replaces the old one.&lt;br /&gt;
* “Depth 3”: As above, and the Leviathan may expend an additional 1 Ichor to increase the cost of resistance to 2 Willpower for subjects whose Willpower is less than the Leviathan&#039;s (Presence + Sheol). &lt;br /&gt;
* “Depth 4”: As above, and the limit on duration increases to (Presence + Sheol) turns.&lt;br /&gt;
* “Depth 5”: As above, and affected subjects cannot regain Willpower normally, instead gaining the Leviathan&#039;s Vice and having it be their sole option for the duration of the effect. &lt;br /&gt;
* “Depth 6”: The Leviathan may expend 3 additional ichor to remove the ability to spend Willpower to resist from subjects whose Willpower is less than the Leviathan&#039;s (Presence + Sheol). &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Evolutions&#039;&#039;&#039;&lt;br /&gt;
* Song of Madness (OO) - In Depth 3 and lower, those affected by the call also suffer from any derangements possessed by the Leviathan. Those that resist by expending Willpower also resist the derangement.&lt;br /&gt;
&lt;br /&gt;
=== Vestiges of Vitality ===&lt;br /&gt;
&lt;br /&gt;
==== Birthright of Vitality  ====&lt;br /&gt;
The Birthright of the Vestige of Vitality is the &#039;&#039;&#039;Boon of Tides&#039;&#039;&#039;. While this power is in effect, the Leviathan may breathe water as easily as air and gains Armor 1 when at least half-submerged. Its effect lasts for a scene.&lt;br /&gt;
* &#039;&#039;&#039;Cost&#039;&#039;&#039;: 1 Ichor&lt;br /&gt;
&lt;br /&gt;
==== Assumption of Titan&#039;s Stature (Ancestral Channel) ====&lt;br /&gt;
&#039;&#039;Description.&#039;&#039;&lt;br /&gt;
* “Depth 0”: Birthright of Vitality&lt;br /&gt;
* “Depth 1”: +1 die on Brawl rolls mades during a grapple. &lt;br /&gt;
* “Depth 2”: As above, but now +2 dice on relevant rolls.&lt;br /&gt;
* “Depth 3”: As above, and +1 Size.&lt;br /&gt;
* “Depth 4”: As above, but now +3 dice on relevant rolls. &lt;br /&gt;
* “Depth 5”: As above, but now +2 Size.&lt;br /&gt;
* “Depth 6”: As above, but now +3 Size and 8-Again on relevant rolls made against smaller targets.  &lt;br /&gt;
&lt;br /&gt;
==== Lifeblood of Titans (Ancestral Channel) ====&lt;br /&gt;
&#039;&#039;The immense ancient creatures were beyond death as it is currently understood.  A Leviathan who pursues the remnants of this power in its blood finds that same spark of terrible life, which refuses to be constrained to the scale of modern life.&#039;&#039;&lt;br /&gt;
* “Depth 0”: Birthright of Vitality&lt;br /&gt;
* “Depth 1”: +1 Size.&lt;br /&gt;
* “Depth 2”: As above, and +1 Health Level&lt;br /&gt;
* “Depth 3”: As above, but now +2 Size.&lt;br /&gt;
* “Depth 4”: As above, but now +2 Health Levels. &lt;br /&gt;
* “Depth 5”: As above, but now +3 Size.&lt;br /&gt;
* “Depth 6”: As above, but now +4 Size and +3 Health Levels.  &lt;br /&gt;
&lt;br /&gt;
==== Flesh of the Progenitors (Ancestral Channel) ====&lt;br /&gt;
&#039;&#039;Description.&#039;&#039;&lt;br /&gt;
* “Depth 0”: Birthright of Vitality&lt;br /&gt;
* “Depth 1”: The Leviathan developes 1/0 Armor (General/ballistic).&lt;br /&gt;
* “Depth 2”: As above, but now 1/1 Armor&lt;br /&gt;
* “Depth 3”: As above, but now 2/1 Armor, and the armor becomes bulletproof. &lt;br /&gt;
* “Depth 4”: As above, but now 2/2 Armor&lt;br /&gt;
* “Depth 5”: As above, but now 3/2 Armor&lt;br /&gt;
* “Depth 6”: As above, but now 4/3 Armor, and the armor degrades all damage inflicted by mundane weapons to bashing.  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Evolutions&#039;&#039;&#039;&lt;br /&gt;
* Adaption to Harm (OO) - In Depth 3 and lower, the Leviathan may expend 1 Ichor to &amp;quot;adapt&amp;quot; to an attack that inflicts damage. The Leviathan&#039;s Armor is treated as being 1 rank higher against attacks of that general type (bullets, punching, blunt instruments, etc.) for the rest of the scene. The Leviathan may only be &amp;quot;adapted&amp;quot; to one such type of damage at a time. &lt;br /&gt;
* Flexible Protection (OO) - In Depth 3 and lower, the Leviathan may roll Stamina + Sheol as a standard action. He may move ranks of protection equal to his successes from general to ballistic or vice versa, increasing one by decreasing the other. He may not reduce a kind of protection below 0. &lt;br /&gt;
* Lead Ward (OO) - The ballistic values of the Armor granted by this Channel are all 1 rank higher. &lt;br /&gt;
* Inviolable (OOOOO, requires Sheol 5) - In Depth 6, while being attacked by wake-vulnerable creatures, the Leviathan may use its Sheol as its Armor value.&lt;br /&gt;
&lt;br /&gt;
==== The Toad&#039;s Curse (Ancestral Channel) ====&lt;br /&gt;
&#039;&#039;Approaching the ancient creatures of the depths was a hazardous experience; not only did they have great power to bring to bear against interlopers but their very presence could overwhelm with toxic secretions.&#039;&#039;&lt;br /&gt;
* “Depth 0”: Birthright of Vitality&lt;br /&gt;
* “Depth 1”: Unprotected beings in physical contact with the Leviathan suffer a -1 penalty on all actions. After the contact is broken, the penalty lasts for a number of turns equal to the amount of time spent in contact.&lt;br /&gt;
* “Depth 2”: As above, but for every two rounds of full contact, the penalty increases by 1. If it ever rises above the subject&#039;s Stamina + Resolve, they pass out due to pain. When contact is broken, the penalty drops down to -1, and lasts as above. &lt;br /&gt;
* “Depth 3”: As above, but now the penalty applies to any creature within close distance (close enough to touch, even if not touching) of the Leviathan. If the region is left, the penalty now gradually decreases (by 1 each turn), to a minimum of -1, which is suffered for the rest of the scene &lt;br /&gt;
* “Depth 4”: As above, but now the penalty increases for each turn of contact.&lt;br /&gt;
* “Depth 5”: As above, and creatures that have passed out due to exposure will suffer 1 bashing damage for each turn of continued exposure beyond that point. &lt;br /&gt;
* “Depth 6”: As above, but the cloud now covers a region with a radius in feet equal to the Leviathan&#039;s Size.  &lt;br /&gt;
&lt;br /&gt;
==== No Mysteries of the Flesh (Descendant Channel) ====&lt;br /&gt;
&#039;&#039;The voice of the Leviathan is what inspired legends of siren&#039;s. Speaking, crying, bellowing, or whispering: all vocalizations of the Leviathan draws in mortal listeners, robbing them of their will and self determination.&#039;&#039;&lt;br /&gt;
** Dice Pool: Intelligence or Stamina + Medicine + Sheol&lt;br /&gt;
** Action Type: Extended (Each roll represents either one minute of work (first aid and diagnosis) or one hour of intense concentration (for long-term treatment and major physical reconfiguration)&lt;br /&gt;
The Leviathan can exert near-total understanding and control of the physical functions of his body, stopping or redirecting blood flow, diagnosing maladies, and repurposing muscles and organs to increase his capabilities. The lesser examples of this power are acts of will (Intelligence), while the more drastic changes are painful and strenuous (Stamina.) &lt;br /&gt;
* “Depth 0”: Birthright of Vitality&lt;br /&gt;
* “Depth 1”: By expending a point of Ichor, the Leviathan may diagnose illnesses in himself using this Channel; he suffers no penalties for lacking tools (and in fact gains bonuses due to his Sheol.) He may also perform minor field first aid, such as stopping a wound from bleeding and &amp;quot;setting&amp;quot; a broken limb. &lt;br /&gt;
* “Depth 2”: As above, and the Leviathan may now apply any medical treatment that would be possible with advanced equipment, up to and including performing what is effectively surgery on himself. &lt;br /&gt;
* “Depth 3”: As above, and the Leviathan may now use drastic changes to remove the need for sleep, air, water, and food. Each category requires 1 success for twelve hours of suppression. Healing time can be increased as well - successes are divided between duration (12 hours per success) and degree of increase (2 successes for a 100% improvement.) Increased healing burns increased energy. A Leviathan healing at an increased rate requires a proportional degree more of food, water, and sleep than usual. Suppressing the need for these only suppreses one &amp;quot;normal amount&amp;quot; of need, requiring increased successes to compensate for the increased needs. &lt;br /&gt;
* The Leviathan may expend an additional Ichor to perform a check in less time - one turn or ten minutes depending on the procedure.&lt;br /&gt;
* “Depth 4”: As above, and the Leviathan may now expend three successes on a drastic change to &amp;quot;shuffle&amp;quot; a dot from one Physical Attribute to another. The change lasts for one hour, and increased successes can increase the duration by thirty minutes per additional success. The Leviathan may only have dots equal to his Sheol &amp;quot;shuffled&amp;quot; at any one time. &lt;br /&gt;
* “Depth 5”: As above, and the Leviathan may now control his density. He may &amp;quot;swap&amp;quot; his Size and Stamina with a drastic change. This requires one success for each dot of change (So a Size 5, Stamina 3 Leviathan would require two successes.) The change lasts for one hour, and increased successes can increase the duration by thirty minutes per additional success. &lt;br /&gt;
* “Depth 6”: As above, and the Leviathan may now use a drastic change to increase one Physical Attribute by a single dot. This requires successes equal to twice the current rating. The change lasts for one hour, and increased successes can increase the duration by thirty minutes per additional success. The Leviathan may expend 3 additional ichor to perform a check reflexively or in a single minute, depending on the procedure. &lt;br /&gt;
&#039;&#039;&#039;Evolutions&#039;&#039;&#039;&lt;br /&gt;
* Autosculpting (O) - The Leviathan may select a single physical Merit with a dot rating equal to or less than his Sheol. In Depth 3 and lower, he may use a drastic change to gain access to that Merit. This requires successes equal to its dot rating, and provides the Merit for an hour. Additional successes can increase the duration by thirty minutes per additional success. The Leviathan must otherwise qualify for the Merit when gaining it (but may use the increased traits of his Depth 3 form to determine if he does or not.) This Evolution may be purchased mulitple times, each time allowing access to a different Merit. Only Merits that can be explained as raw physical traits can be gained in this fashion (so no Stunt Driver or Fighting Styles.)&lt;br /&gt;
&lt;br /&gt;
Back to the [[LeviathanTempest:Main_Page| Main Page.]]&lt;/div&gt;</summary>
		<author><name>FiveEyes</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=LeviathanTempest:ChapterFour&amp;diff=119190</id>
		<title>LeviathanTempest:ChapterFour</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=LeviathanTempest:ChapterFour&amp;diff=119190"/>
		<updated>2009-09-10T02:05:20Z</updated>

		<summary type="html">&lt;p&gt;FiveEyes: /* World Serpent&amp;#039;s Endurance  (Ancestral Channel) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[PICTURE: Full page, three-quarters top-down view. An alleyway. A man in a black suit, wearing a bronze face mask depicting an impassive man&#039;s face in a Sumerian style, recoils from a prone figure. The prone body is a young man with AmerInd features. He is in a flannel shirt and ripped jeans, and is lying in a pool of blood. His teeth are gritted as he glares defiantly at the masked man. The teeth are triangular, and his left eye is a featureless black pool. The blood is rising up unnaturally at his side and forming a distinct shape - a vulture&#039;s body with a peacock&#039;s tail feathers. Instead of a vulture&#039;s head, three serpents emerge from the neck. The central serpent is hooded, like a cobra. The creature is formed out of blood at its feet but solid elsewhere, and is clearly taking flight towards the masked man.]&lt;br /&gt;
&lt;br /&gt;
= Chapter 4 : Supernatural Powers =&lt;br /&gt;
&lt;br /&gt;
“&#039;&#039;Can you fill his hide with harpoons, or his head with fishing spears? If you lay a hand on him, you will remember the struggle, and never do it again! Any hope of subduing him is false; the mere sight of him is overpowering.&#039;&#039;”&lt;br /&gt;
* Job 41:7-9&lt;br /&gt;
&lt;br /&gt;
Supplementing the mystical advantages – and afflictions - that separate the Tribe from humanity is the exploration of the power available from their Progenitor&#039;s bloodline. While Sheol measures the degree to which a Leviathan is coming to terms with his or her lineage, this method of exploration is not the only one available to them. The Schools of the Tribe emphasize an approach towards definition of the self, and part of that goal is the realization and reclamation of the Tribe&#039;s lost power. &lt;br /&gt;
&lt;br /&gt;
Most Leviathans do not spend particularly much energy simply attempting to gain mystical power. While such things can provide considerable control over the immediate circumstances of a Leviathan&#039;s life, delving deeply into one&#039;s bloodline involves acknowledging the Tribe&#039;s inhumanity in a way that can be frightening to an insecure Leviathan, and even the more balanced and stable members of the Tribe often find that they feel more “stable” spending their time on other studies. At least a portion of this anxiety stems from the fact that the Tribe&#039;s power expresses itself imperfectly in humanoid visages – a member of the Tribe must become monstrous to make use of the lore encoded in his blood. &lt;br /&gt;
&lt;br /&gt;
== Vestiges ==&lt;br /&gt;
The avenues of supernatural power open to the Tribe are referred to as Vestiges. A Vestige is understood as just that, a fragmentary remnant of some facet of the power of the Progenitors which a Leviathan can, with study, seek to emulate. Comprehension of a Vestige, as well as a Leviathan&#039;s conception of how that power is achieved, shapes the Leviathan&#039;s monstrous forms – the closer he moves towards the far limits of his transformative ability, the more of the power of the Vestige is made manifest. Meditation and exploration of a Vestige also serves as a method of forming a personal image of the Tribe&#039;s lost heritage – the Leviathan&#039;s School shapes the ways in which he comprehends the Vestiges and the ways in which they become physically manifest as he attempts to achieve an understanding of his bloodline that gives him a goal to aim for. In other words, the Tribe&#039;s study of Vestiges is part of their attempt to construct an ideal form in which they will feel “complete.” &lt;br /&gt;
&lt;br /&gt;
The Tribe has access to seven Vestiges, corresponding to the seven most major Strains. All of the Tribe&#039;s abilities fall under the blanket of one of these seven categories, and can be further subdivided into Channels. A Channel is a part of the whole – members of Abzu&#039;s Camp tend to refer to them as imperfect emanations of perfect concepts – and serves as a manageable portion of an otherwise massive concept. Leviathans explore a Vestige by comprehending its individual Channels. The most straightforward of these are referred to as Ancestral Channels – they represent certain physical concepts that must be grasped before the more esoteric Descendant Channels can be understood. Descendant Channels involve the conjuration and direction of the forces at the Tribe&#039;s command and, as such, require a greater degree of focus and the power of Ichor to invoke.&lt;br /&gt;
&lt;br /&gt;
The Vestiges are a gift shared by all members of the Tribe. While a given Strain may favor certain aspects of the bloodline, there are no aspects of the Tribe&#039;s power that cannot be gained by a Leviathan that undergoes proper study. On a practical level this means that there are no Channels that are unique to a given Strain or School, and even if a small group of Leviathans “discovered” a lost Channel, the route they took to this discovery could not be the only one – through meditation and experimentation, it would be possible for a Leviathan with infinite time (and patience) to grasp every Channel of every Vestige. The roadmap to these traits is, after all, contained in the blood of each and every Leviathan, and reproduced in imperfect fragments in the families that gave birth to them. &lt;br /&gt;
&lt;br /&gt;
==== Birthrights ====&lt;br /&gt;
Remarkably, the first tentative steps taken in the exploration of a Vestige tend to cover similar ground, no matter the Channel being considered or the methods of the Leviathan in question. This “common ground” represents a Vestige&#039;s Birthright – the most basic expression of that Vestige, a small blessing that any Leviathan that has explored that Vestige has access to in any form. The trick offered by a Birthright is usually limited, a predecessor to the Vestige&#039;s more formal powers, but most members of the Tribe find that the ability to produce their Birthrights at any time more than makes up for the lack of a spectacular effect.  &lt;br /&gt;
&lt;br /&gt;
Mechanically, a Birthright is a single power available to a Leviathan regardless of form, which has one effect and an associated Ichor cost. The invocation of a Birthright involves either no transformation or an imperceptible amount of change – it takes supernatural awareness to mark their use. A Leviathan gains access to a Vestige&#039;s Birthright upon purchasing any of its Ancestral Channels. &lt;br /&gt;
&lt;br /&gt;
==== Evolutions ====&lt;br /&gt;
Comparatively, there are paths that a Leviathan can avoid taking in their exploration of a Channel, certain modes of thought or varieties of adaptation that only become apparent to those that search for them specifically. The Tribe refers to these elaborations of the Vestige as its Evolutions. They are of somewhat greater social and mental importance to a Leviathan than the Channels themselves, as they are adaptations that are deliberately sought – by internalizing these traits, a Leviathan is making a claim as to what he believes his (or even &#039;&#039;the&#039;&#039;) ideal form ought to be. While the marking of a Progenitor&#039;s bloodline causes a Strain to favor certain Vestiges, it is the will of the Leviathan that guides him to more readily undertake a group of Evolutions.&lt;br /&gt;
&lt;br /&gt;
Mechanically, an Evolution is like a Merit – a unique feature purchased separately from other traits. Evolutions are tied to Vestiges or Channels, and provide to the linked powers either additional benefits, new avenues of use, or reduced limitations. Evolutions always have a physical marker that makes them readily apparent to observers – a true scholar of the Tribe might even be able to identify a Leviathan&#039;s School and mastered Channels from observing his Evolutions.  &lt;br /&gt;
&lt;br /&gt;
=== Vestiges of Awareness ===&lt;br /&gt;
There are countless adaptations that permit natural animals to discern amazing degrees of information from their environment - organs that measure electrical impulses, sort and interpret scents, and adaptations that &amp;quot;feel&amp;quot; the impression made by thrashing fish in the water. All of these various miracles of biology - and supernatural improvements beyond the limits of flesh - are available to the Tribe. The Progenitors, if myths are to be believed, had senses that could measure the quiver of thoughts in the heads of their prey, or pierce the limits of space and time. While their descendants cannot make such grandiose claims, the remaining fragments of these impossible gifts are still impressive. &lt;br /&gt;
&lt;br /&gt;
Those members of the Tribe that explore the relics of their lost civilization see these gifts as represented by a wheel of staring eyes or as an indigo mirror, lens, or jewel. The Progenitor most famed for perception is Nagaraja, the ancestor of the Vasuki, yet the Taninim and Bahamutan Strains also have a strong grasp of these talents.   &lt;br /&gt;
&lt;br /&gt;
==== Birthright of Awareness ====&lt;br /&gt;
The Birthright of the Vestige of Awareness is the &#039;&#039;&#039;Gaze of the Depths&#039;&#039;&#039;. Upon its invocation, the Leviathan&#039;s vision ceases to be impaired by water, and he reduces darkness-related vision penalties by his Sheol. He may keep his eyes open underwater, regardless of water quality, without discomfort. These effects last for the rest of the scene.&lt;br /&gt;
* &#039;&#039;&#039;Cost&#039;&#039;&#039;: 1 Ichor&lt;br /&gt;
&lt;br /&gt;
==== Lambent Eyes of Judgment (Ancestral Channel) ====&lt;br /&gt;
&#039;&#039;The Leviathan&#039;s gaze strips away deception and peers into the heart of matters – he seeks out the blackness at the core of all issues, and reads the lines of guilt in the faces of others.&#039;&#039;&lt;br /&gt;
* “Depth 0”: Birthright of Awareness&lt;br /&gt;
* “Depth 1”: 9-Again on Empathy rolls&lt;br /&gt;
* “Depth 2”: As above, and +1 die on Empathy rolls&lt;br /&gt;
* “Depth 3”: As above, but now 8-again on Empathy rolls&lt;br /&gt;
* “Depth 4”: As above, but now +2 dice on Empathy rolls&lt;br /&gt;
* “Depth 5”: As above, but now +3 dice on Empathy rolls&lt;br /&gt;
* “Depth 6”: As above, and the Leviathan is aware of the Vice of all vulnerable subjects inside his Wake.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Evolutions&#039;&#039;&#039;&lt;br /&gt;
* Light of Truth (O) In Depth 1 and lower, the Leviathan&#039;s eyes (or body, or some new and horrific organ) give off light – roughly equivalent to candlelight (about a yard of illumination). In this region, Wake-vulnerable subjects lose 10-again on their Subterfuge rolls.&lt;br /&gt;
* Lantern of Shame (OO, requires Light of Truth): At Depth 3 and below, the light&#039;s intensity increases to that of a lantern, and its light removes the ability of Wake-vulnerable subjects to regain Willpower from their Vice.&lt;br /&gt;
* Pyre for Sinners (OOOOO, requires Lantern of Shame): At Depth 6, the light&#039;s intensity increases to that of a bonfire (ten yards of illumination). In addition to the other effects, Wake-vulnerable supernatural beings in the light cannot make use of occult abilities that involve Subterfuge, such as the Obfuscate ability “The Familiar Stranger” (Vampire pg 137). &lt;br /&gt;
&lt;br /&gt;
==== One Brain, Many Minds (Ancestral Channel) ====&lt;br /&gt;
&#039;&#039;The sad limit of modern creatures of a single consciousness drawn together from the offerings of the brain does not need to be obeyed by Leviathans. As their ancestors once did, they can support a chorus of coordinated psyches within their brains.&#039;&#039;&lt;br /&gt;
* “Depth 0”: Birthright of Awareness&lt;br /&gt;
* “Depth 1”: 9-Again on Wits rolls&lt;br /&gt;
* “Depth 2”: As above, but now 8-again on Wits rolls&lt;br /&gt;
* “Depth 3”: As above, and the Leviathan gains +5 dice on a Wits-based roll when expending Willpower on it, instead of +3. &lt;br /&gt;
* “Depth 4”: As above, and +1 to Wits.&lt;br /&gt;
* “Depth 5”: As above, and the Leviathan ignores dice pool penalties based off of distractions. Combat maneuvers based off of feinting fail automatically unless the user&#039;s relevant Skill is higher than the Leviathan&#039;s Wits. &lt;br /&gt;
* “Depth 6”: As above, but now +2 to Wits.&lt;br /&gt;
&#039;&#039;&#039;Evolutions&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== Oroborus&#039; Kin (Ancestral Channel) ====&lt;br /&gt;
&#039;&#039;In the primordial ocean, time flowed as all waters did.  Some of the great beasts of that ocean stretched themselves along such flows and devoured their pasts and future in single gulps.  This feat lies beyond modern Leviathans, but they may still hunt the strange eddies of time.&#039;&#039;&lt;br /&gt;
* “Depth 0”: Birthright of Awareness&lt;br /&gt;
* “Depth 1”: 9-Again on prophecy rolls (Such as those made during a fortune-telling ritual or to discern the meaning of an existing prophecy)&lt;br /&gt;
* “Depth 2”: As above, but now 8-again on such rolls. The Leviathan benefits from a free specialty in a specific form of divination (usually linked to Occult) &lt;br /&gt;
* “Depth 3”: As above, and +1 die on relevant rolls.&lt;br /&gt;
* “Depth 4”: As above, but now +2 dice on relevant rolls&lt;br /&gt;
* “Depth 5”: As above, and the Leviathan may now use fortuitous events as a basis for prophecy - upon witnessing a dramatic failure or exceptional success, he may reflexively and immediately enact any prophecy ritual he knows which normally requires ten minutes or less to perform. The event substitutes for the necessary materials and actions. &lt;br /&gt;
* “Depth 6”: As above, and the Leviathan may &amp;quot;see&amp;quot; temporal anomalies as well as unusual alterations in the fabric of fate. This permits him to use normal senses to note the presence of mystically-warped fates or regions in which supernatural means have been used to distort time. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Evolutions&#039;&#039;&#039;&lt;br /&gt;
* Third Eye (OOO, requires Sheol 3): At Depth 3 and below, the Leviathan may use his five normal senses to discern the past and future. He may use a Wits + Occult prophecy roll to get &amp;quot;sensations&amp;quot; from a person or object that up to seven minutes (-1), hours (-2), days (-4) or even years (-8) divorced from the present, in any direction. These &amp;quot;sensations&amp;quot; default to the most &amp;quot;important&amp;quot; or impressive event in the time frame sensed, and provide only hints. A fisherman who will drown in three days might provide the taste of salt water, for instance. Events are considered &amp;quot;important&amp;quot; based off of some notion of their &amp;quot;notability&amp;quot; and import to the subject. &lt;br /&gt;
* Divine Perspective (O or OOO, requires Third Eye and Sheol 4 or 5): At Depth 6, the Leviathan may reflexely and constantly receives sensory data from people and objects that extends up to seven minutes in either direction in their personal timeline, as detailed under Third Eye. The three-dot version of this Merit gathers information for up to seven hours. &lt;br /&gt;
&lt;br /&gt;
==== Eye of the Watchful Deity (Descendant Channel) ====&lt;br /&gt;
&#039;&#039;The Leviathan may ride the senses of its followers, making use of their eyes and ears to extend its reach and review the world from safety.&#039;&#039;&lt;br /&gt;
* “Depth 0”: Birthright of Awareness&lt;br /&gt;
* “Depth 1”: The Leviathan can share the senses of a Beloved or bonded Lahmasu within 10 feet, seeing and hearing what they do. The Leviathan is in a trance state (unaware, no Defense) while doing this, and does not independently roll to notice things - he or she merely perceives what the subject does. The Leviathan needs to know the vague direction towards a subject to tap in - they can&#039;t guess until they get the correct answer, however. The subject is aware of this effect. It lasts until terminated, until the end of the scene, or until the subject leaves the target area. The Leviathan &#039;&#039;must&#039;&#039; terminate the effect to move and act freely. &lt;br /&gt;
* “Depth 2”: As above, but within 10 yards.&lt;br /&gt;
* “Depth 3”: As above, but within 100 yards. The Leviathan may now expend 1 additional Ichor to target a willing subject that is vulnerable to the Wake but not a Beloved or Lahmasu. In addition to the direction to the subject, the Leviathan must also either know the target&#039;s name or be able to see them with the naked (if supernaturally enhanced) eye.&lt;br /&gt;
* “Depth 4”: As above, but within a half-mile.&lt;br /&gt;
* “Depth 5”: As above, but within a mile.&lt;br /&gt;
* “Depth 6”: As above, but within 10 miles. The Leviathan can expend 3 additional Ichor to target unwilling subjects that are vulnerable to the Wake - this requires an opposed roll (Presence + Sheol vs Resolve + power stat) to accomplish. The normal restrictions for targetting non-Beloved apply. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Evolutions&#039;&#039;&#039;&lt;br /&gt;
* Gentle Touch (O) If the Leviathan&#039;s Subterfuge + Sheol is greater than the subject&#039;s Willpower, they are not aware of being monitored. This does not prevent a subject from resisting if unwilling - in this case the victim, should they be affected, is aware that they were subject to mental assault but is not aware of whether they are still being &amp;quot;hijacked&amp;quot; or not.&lt;br /&gt;
* Split Focus (OOO): In Depth 3 and below, the Leviathan now taps into the senses of a subject as an unrolled action - they must devote attention to it, but are not in a trance and retain awareness of their surroundings and their Defense trait. The Leviathan may also opt not to use a subject&#039;s senses in a turn, taking its normal action, without breaking the effect.&lt;br /&gt;
* All-Seeing (OOOO, requires Split Focus): At Depth 6, the Leviathan uses the senses of the target as a reflexive action - it may act freely and has constant awareness of information gathered by both its senses and those of the subject. &lt;br /&gt;
&lt;br /&gt;
==== Memories Before Time (Descendant Channel) ====&lt;br /&gt;
&#039;&#039;Beyond the confines of the world as it is now exist wonders unimagined. Some Leviathans can do more, however, than imagine them. For some, the memory of these things is present and terrible, and waiting to be called to the fore.&#039;&#039;&lt;br /&gt;
** Dice Pool: Wits + Occult + Sheol&lt;br /&gt;
* “Depth 0”: Birthright of Awareness&lt;br /&gt;
* “Depth 1”: The Leviathan may dip into the reserve of ancestral memory and conjure up knowledge of a Skill it does not possess. It may use the Skill for a single roll at a rating of its successes, subject to its normal Trait maximums.&lt;br /&gt;
* “Depth 2”: As above, but the Leviathan may divide successes between Skill rating and number of rolls it can be used for (minimum 1).&lt;br /&gt;
* “Depth 3”: The Leviathan may now expend 1 additional Ichor and, on a successful roll, spend any current XP (plus &amp;quot;borrow&amp;quot; against up to Willpower XP) to increase any skill or buy specialties. Borrowed XP is deducted one per session until paid off. The improvement occurs immediately after the successful roll.. &lt;br /&gt;
* “Depth 4”: As 3 above, but the Leviathan may now improve or gain Mental Attributes or Merits in this fashion.&lt;br /&gt;
* “Depth 5”: On a successful roll, the Leviathan may opt to give up a dot of Willpower in order to gain 8 XP.&lt;br /&gt;
* “Depth 6”: As above. The Leviathan may now spend 3 additional Ichor and roll this power at a penalty of (current Willpower +1). On a success, the Leviathan may regain a lost dot of Willpower for 7 XP. On a failure, no experience is lost. On a dramatic failure, 5 XP are lost. Regardless of success or failure, the Leviathan gains a minor Derangement. &lt;br /&gt;
&lt;br /&gt;
==== Alternate: Memories Before Time (Descendant Channel) ====&lt;br /&gt;
&#039;&#039;Beyond the confines of the world as it is now exist wonders unimagined. Some Leviathans can do more, however, than imagine them. For some, the memory of these things is present and terrible, and waiting to be called to the fore.&#039;&#039;&lt;br /&gt;
** Dice Pool: Wits + Occult + Sheol&lt;br /&gt;
* “Depth 0”: Birthright of Awareness&lt;br /&gt;
* “Depth 1”: The Leviathan may dip into the reserve of ancestral memory and conjure up knowledge of a Skill it does not possess. It may use the Skill at a rating of 1 for a number of rolls equal to its successes.&lt;br /&gt;
* “Depth 2”: As above, but the Leviathan also benefits from 9-Again with the conjured skill.&lt;br /&gt;
* “Depth 3”: The Leviathan may now expend 1 additional Ichor to include a Specialty alongside a conjured skill. &lt;br /&gt;
* “Depth 4”: The Leviathan now uses conjured skills are a rating of 3.&lt;br /&gt;
* “Depth 5”: The Leviathan now benefits from 8-Again with conjured skills. &lt;br /&gt;
* “Depth 6”: The Leviathan can expend 3 additional Ichor to conjure a Skill with an accompanying Specialty at a rating of 5 or two skills, each with its own Specialty, at a rating of 3. If two Skills are recalled, the Leviathan has the full complement of rolls with both skills - each has its own pool.  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Evolutions&#039;&#039;&#039;&lt;br /&gt;
* Lasting Impression (O) When using the Depth 1 iteration of this Channel, the Leviathan may &amp;quot;conjure&amp;quot; the Merit Eidetic Memory instead of a Skill. If he does so, it lasts for a number of minutes equal to his successes. The 9-Again or 8-Again benefits will apply to attempts to recall information while under stress.&lt;br /&gt;
* Lost Tongue (O) When using the Depth 1 iteration of this Channel, the Leviathan may &amp;quot;conjure&amp;quot; a Language instead of a Skill. If he does so, it lasts for a number of minutes equal to his successes and is possessed at the same dot rating as a conjured Skill would have been at. &lt;br /&gt;
* Split Focus (OOO): In Depth 3 and below, the Leviathan may expend 1 Ichor to attempt to remember an obscure fact as though he possessed the Merit Encyclopedic Knowledge.&lt;br /&gt;
* Tutelary Cocoon (OOO): In Depth 3 and below, The Leviathan may chose to expend 1 Willpower to form a cocoon, sealing itself away in a sleep-like trance which lasts 24 hours. During this time, the Leviathan may conjure a Skill (or Merit, if available) and purchase or improve it with experience points, as though it had received adequate training and instruction from adept tutors. Only one purchase may be made with each trance period. The Leviathan may &amp;quot;borrow&amp;quot; experience up to its Resolve if available points are insufficient, but gains a minor Derangement for doing so. A Leviathan in experience &amp;quot;debt&amp;quot; continues to gain experience as normal but must pay off the balance before it can purchase or improve Traits with experience. When the debt is paid off, the Derangement is also removed.&lt;br /&gt;
&lt;br /&gt;
=== Vestiges of Elements ===&lt;br /&gt;
&lt;br /&gt;
==== Birthright of Elements ====&lt;br /&gt;
The Birthright of the Vestige of Elements is the &#039;&#039;&#039;Veil of Seas&#039;&#039;&#039;. The Leviathan may compel a body of water of his Size or less to give off a cloud of fog, which inflicts a -3 sight penalty on all relevant rolls made on objects obscured by it. The fog expands considerably – the cloud&#039;s radius is roughly (Source&#039;s Size) in yards. The cloud lasts until the end of the scene or until mystically disperses.&lt;br /&gt;
* &#039;&#039;&#039;Cost&#039;&#039;&#039;: 1 Ichor&lt;br /&gt;
&lt;br /&gt;
==== Creature of the Luminous Ocean (Ancestral Channel) ====&lt;br /&gt;
Nothing is truly empty. The Leviathan knows this, she swims through what seems to be a void, bathed in a see of luminous power; power that she can bring to bear against others.&lt;br /&gt;
* “Depth 0”: Birthright of Elements&lt;br /&gt;
* “Depth 1”: 9-Again on Computer and Survival rolls&lt;br /&gt;
* “Depth 2”: As above, but now 8-Again on Computer and Survival rolls&lt;br /&gt;
* “Depth 3”: As above, and +1 dice on Computer and Survival rolls, and Armor 1 vs. electrical damage&lt;br /&gt;
* “Depth 4”: As above, but now +2 dice on Computer and Survival rolls, and electrical damage cannot stun or paralyze the Leviathan.&lt;br /&gt;
* “Depth 5”: As above, but now Armor (Size) vs. electrical damage&lt;br /&gt;
* “Depth 6”: As above, and the Leviathan can operate computers and other electrical devices within (Sheol) yards without touching them; The Leviathan can effectively swim through electric and magnetic fields at half-speed, this essentially allows for flight. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Evolutions&#039;&#039;&#039;&lt;br /&gt;
* Deep Battery (OO): At Depth 3 and below, the Leviathan&#039;s touch can provide electrical charge sufficient to power an electrical device of his Size or less. He must maintain contact to keep the device powered, and this contact will damage the device over the course of the scene – effectively inflicting electrical damage equal to the Leviathan&#039;s Sheol. &lt;br /&gt;
* Thundering Fists (OO) At Depth 3 and below, the Leviathan may make electrically-charged unarmed strikes. This costs the Leviathan 1 Ichor per strike. The strikes are + (Sheol)B weapons with the Stun property, which inflict electrical damage (which most mundane armor cannot negate) and are made with the Brawl Skill. &lt;br /&gt;
* Crackling Rebuke (OOOOO, requires Deep Battery): At Depth 6, the smell of atmosphere surrounds the Leviathan, and sparks crackle between his fingertips and shoot out of his mouth when he speaks. At this point foes that strike the Leviathan unarmed suffer bashing damage equal to his Sheol. This damage is electrical in nature. Those that grapple him suffer as though they were exposed to a constant current (World of Darkness, pg. 178).&lt;br /&gt;
&lt;br /&gt;
==== The Sky Cauldron (Descendant Channel) ====&lt;br /&gt;
&#039;&#039;Stirring the sky, the Leviathan may worsen weather conditions, calling up rain, winds, and hail. At the farthest reaches of this power, the Leviathan may call down boat-sundering storms with ease.&#039;&#039;&lt;br /&gt;
** Dice Pool: Intelligence + Occult + Sheol&lt;br /&gt;
** Action Type: Extended (Each roll represents 5 minutes of commanding the skies)&lt;br /&gt;
The Leviathan may summon inclement weather, activating this power repeatedly to increase the intensity or duration. The Depth that the Leviathan is at determines the maximum intensity of weather available to him. The weather lasts for a number of minutes equal to the Leviathan&#039;s successes and covers a region with a radius of 100 yards per point of Sheol. The Leviathan may opt to create weather less disastrous than he has access to. If existing weather is present, the Leviathan may reduce the necessary successes by the degree of difference between current conditions and the intended goal (i.e. if heavy rain exists, the Leviathan needs only 5 additional successes to ratchet it up to a hailstorm. &lt;br /&gt;
* “Depth 0”: Birthright of Elements&lt;br /&gt;
* “Depth 1”: The Leviathan may summon gentle rain or a slight breeze. (1 success necessary)&lt;br /&gt;
* “Depth 2”: As above, but the Leviathan may summon light rain or a strong breeze - enough to ruin a picnic. (3+ successes) &lt;br /&gt;
* “Depth 3”: As above, but the Leviathan may summon heavy rain and wind - cancelling most outdoor events. (5+ successes) The Leviathan may expend 1 additional Ichor to make a check in a single minute. &lt;br /&gt;
* “Depth 4”: As above, but the Leviathan may summon a large thunder or hailstorm - those exposed take a level of bashing damage for each minute of exposure (10+ successes) . &lt;br /&gt;
* “Depth 5”: As above, but the Leviathan may summon a catastrophic storm or monsoon - power is lost, property damaged. Those exposed take a level of bashing damage for each turn of exposure. (15+ successes)&lt;br /&gt;
* “Depth 6”: As above, but the Leviathan may summon a storm that grounds planes and capsizes small ships. Those exposed take a level of &#039;&#039;lethal&#039;&#039; daage for each turn of exposure (20+ successes). The Leviathan may expend 3 additional Ichor to make a check in a single turn. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Evolutions&#039;&#039;&#039;&lt;br /&gt;
* All-Weather Flesh (O) In Depth 1 and below, the Leviathan has Armor (Sheol) against damage inflicted by inclement weather, conjured or otherwise. This is sufficient to prevent the damage dealt by exposure to most weather.&lt;br /&gt;
* Broad Storm (OOO): In Depth 3 and below, the radius of the Leviathan&#039;s conjured weather is 250 yards per point of Sheol.&lt;br /&gt;
* Lance of the Heavens (OOO): In Depth 3 and below, the Leviathan may expend 1 Ichor to attack foes with bolts of conjured lightning. This is an electrical attack pitting the Leviathan&#039;s (Intelligence + Occult + Sheol - subject&#039;s Defense) It is electrical and therefore ignores most armor, and has a short range of (Leviathan&#039;s Sheol x 10) yards, a medium range of twice that, and a long range of four times the short range. It deals bashing damage and has the Stun property. &lt;br /&gt;
* Biblical Deluge (OOOOO): In Depth 6, the Leviathan&#039;s conjured weather lasts for 10 minutes for each success.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Swallowing the Storm (Descendant Channel) ====&lt;br /&gt;
&#039;&#039;Once the weather obeyed the primordial creatures, wind blowing only when they allowed it. Even a modern Leviathan can exert some of that control, absorbing violent weather in to its body.&#039;&#039;&lt;br /&gt;
** Dice Pool: Stamina + Survival + Sheol&lt;br /&gt;
** Action Type: Extended (Each roll represents 1 minute of concentration)&lt;br /&gt;
The mirror image of the Sky Cauldron, the Leviathan may use this Channel to &amp;quot;swallow&amp;quot; weather effects, stopping storms and gales by absorbing the power within them. Disrupting weather is easier than creating it, but the difficulty increases considerably when the weather has been conjured. In such cases, the Leviathan subtracts the Sheol (or Power stat equivalent) of the weather&#039;s creator from all rolls. If a Leviathan wishes to merely &#039;&#039;reduce&#039;&#039; the intensity of weather, he or she needs only score successes equal to the difference between the intensities listed below (so it takes 10 successes to turn a hurricane into a strong storm, for instance.) &lt;br /&gt;
&lt;br /&gt;
The Leviathan must be within (100 x Sheol) yards of the center of the weather&#039;s most intense region. This means that a Leviathan that wishes to take on a hurricane or tornado has to place himself at considerable risk. &lt;br /&gt;
* “Depth 0”: Birthright of Elements&lt;br /&gt;
* “Depth 1”: The Leviathan may negate gentle rain or a slight breeze. (1 success necessary)&lt;br /&gt;
* “Depth 2”: As above, but the Leviathan may clear away a light rain or strong breeze. (2 successes necessary) &lt;br /&gt;
* “Depth 3”: As above, but the Leviathan may remove heavy rain and wind - enough to negate the vast majority of normal weather (4 successes necessary.)  The Leviathan may expend 1 additional Ichor upon negating a weather pattern - this negates his need to eat or drink for a number of days equal to the successes he required to disrupt it. &lt;br /&gt;
* “Depth 4”: As above, but the Leviathan may annihiate large thunder or hailstorms - those sufficient to damage those left exposed (as Depth 4 of the Sky Cauldron, above. 6 successes are necessary.)&lt;br /&gt;
* “Depth 5”: As above, but the Leviathan may remove even a catastrophic storm or monsoon - the leval of havoc unleashed by most conjured and unnatural weather. (10 successes necessary)&lt;br /&gt;
* “Depth 6”: As above, but the Leviathan may prevent the fiercest weather - even a record-breaking hurricane or tornado (14 successes necessary.) The Leviathan may expend 3 additional Ichor to make a check in a single turn. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Evolutions&#039;&#039;&#039;&lt;br /&gt;
* Zone of Calm (OOO, Requires Sheol 2): The Leviathan may opt to &amp;quot;bind&amp;quot; Ichor while activating this Channel. As long as it remains bound, successes in excess of those necessary to disrupt the weather that the Leviathan originally targetted will maintain the effect for one hour each. While the effect is maintained, natural weather of equal or lesser magnitude to the original target will not affect the region within (100 x Sheol) yards of the center of the original center. Those attempting to create supernatural weather inside this region subtract the Leviathan&#039;s Sheol from relevant rolls. When the duration of the calm region expires, the Ichor becomes unbound. &lt;br /&gt;
* Cultist Proxy (OOO): The Leviathan may &amp;quot;bind&amp;quot; a single Ichor to one of his Beloved or bound Lahmasu. In Depth 3 and below, he may exercise this Channel &amp;quot;through&amp;quot; his proxy, allowing him to use the power as though he were physically in their location. The Leviathan must be aware of the rough position of the Cultist and be facing that direction. &lt;br /&gt;
* Long Grasp (OO) In Depth 3 and below, the Leviathan can negate weather while within (250 x Sheol) yards of its center.&lt;br /&gt;
* Easy Suppression (OOO): The Leviathan&#039;s Depth 6 iteration of this Channel is a reflexive action.&lt;br /&gt;
&lt;br /&gt;
=== Vestiges of Fecundity ===&lt;br /&gt;
&lt;br /&gt;
==== Birthright of Fecundity ====&lt;br /&gt;
The Birthright of the Vestige of Elements is the &#039;&#039;&#039;Crimson Tithe&#039;&#039;&#039;. By letting his blood mingle with that of another, the Leviathan may open a mystical channel that permits him to infuse a valid subject with his Ichor. This requires an open wound sufficient to draw blood (or one level of bashing damage to represent the creation of one) for both the Leviathan and the intended beneficiary, who must remain touching – generally, the transfer looks like a “blood brothers” declaration, with two freshly-cut limbs held together. The Leviathan may transfer Ichor to the target at his maximum rate of expense, until he decides to stop, breaks contact, or the subject is holding the maximum amount of Ichor that he can. This has no effect on creatures who do not possess an Ichor pool.&lt;br /&gt;
* &#039;&#039;&#039;Cost&#039;&#039;&#039;: Varies&lt;br /&gt;
&lt;br /&gt;
==== Magnanimous Host to All  (Ancestral Channel) ====&lt;br /&gt;
&#039;&#039;Teeming with symbiotic creatures that can not properly survive in the lessened world, the Leviathan&#039;s body sustains these creatures in exchange for the benefits they provide.&#039;&#039;&lt;br /&gt;
* “Depth 0”: Birthright of Fecundity&lt;br /&gt;
* “Depth 1”: 9-Again on Animal Ken and Medicine rolls&lt;br /&gt;
* “Depth 2”: As above, but now 8-Again on Animal Ken and Medicine rolls&lt;br /&gt;
* “Depth 3”: As above, and +1 dice on  Animal Ken and Medicine rolls. &lt;br /&gt;
* “Depth 4”: As above, but now +2 dice on  Animal Ken and Medicine rolls. &lt;br /&gt;
* “Depth 5”: As above, and the Leviathan gains two free specialties to any two skills and may pick a third Skill to apply 8-again to. &lt;br /&gt;
* “Depth 6”: As above, and when the Leviathan would be killed by a strike, the damage is negated and he permanently loses one Size. If this would reduce his Size to 0, he dies.  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Evolutions&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== Incubation of the Second Self (Descendant Channel) ====&lt;br /&gt;
&#039;&#039;Leviathans capable of incubating the second self can reproduce without any outside aid, essentially cloning itself.  This does not have to be brought to full term, or even sent along the exact same path, allowing the Leviathan to bring forth new creatures from its flesh.&#039;&#039;&lt;br /&gt;
** Dice Pool: Resolve + Medicine + Sheol&lt;br /&gt;
** Action Type: Extended &lt;br /&gt;
The Leviathan is capable of parthenogenesis, creating an egg hosted within its body which will hatch over time, producing a near-copy of the Leviathan him or herself. The only certain difference is the inability of this Channel to reliably produce another Leviathan - the result is almost always a Hybrid unless special ritual measures are taken. Even these can only &#039;&#039;slightly&#039;&#039; increase the chances of the egg producing a normal human or full Leviathan. It takes 3 successes to produce the egg, which gestates for 18 months. &lt;br /&gt;
&lt;br /&gt;
Each time the Leviathan activates this Channel, one point of the Ichor spent is &amp;quot;bound&amp;quot; into the egg until it is hatched. The Leviathan cannot regain this &amp;quot;bound&amp;quot; Ichor. While hosting an egg which contains more bound Ichor than his or her Stamina, the Leviathan suffers a -2 penalty to all dice pools due to physical strain. Upon hatching, the egg deals (Bound Ichor - host&#039;s Stamina) lethal damage to its parent. &lt;br /&gt;
&lt;br /&gt;
A Leviathan may host up to its Sheol in eggs at one time. &lt;br /&gt;
* “Depth 0”: Birthright of Fecundity&lt;br /&gt;
* “Depth 1”: The Leviathan may spend 1 Ichor to make an egg-creation roll. Each roll represents an hour of concentration and physical strain. &lt;br /&gt;
* “Depth 2”: As above, but the Leviathan may devote rolled successes to reduce the gestation time of the egg by one month per three successes, to a minimum of (10 - Sheol) months or one week, whichever is greater. &lt;br /&gt;
* “Depth 3”: As above, but the Leviathan can devote rolled successes to reduce the effective (not actual) bound Ichor in the egg, reducing the difficulty of carrying it. Each three successes devoted to this reduces the effective bound Ichor by one, to a minimum of one. The Leviathan may expend 1 additional ichor to divide successes on a given roll, creating or improving multiple eggs. Each egg will impose its own strain penalty, and the penalties are cumulative. &lt;br /&gt;
* “Depth 4”: As above, but the Leviathan may devote successes to &amp;quot;sculpt&amp;quot; the resulting creatures, altering their features slightly. Mostly-cosmetic changes (difference in gender or race) require three successes, while drastic changes (additional limbs, animal features, etc.) require five or more. Hybrid traits (see the Antagonists chapter) can be added or removed for (dot rating +2) successes.  &lt;br /&gt;
* “Depth 5”: As above, but the Leviathan may &amp;quot;template&amp;quot; his personality onto the egg. This requires a number of successes equal to his Tranquility; the resulting creature has the Leviathan&#039;s Tranquility (or equivalent in Morality), Virtue, and Vice upon birth. It also prioritizes its Skills (primary, secondary, etc.) in the same fashion. This costs the Leviathan a &#039;&#039;dot&#039;&#039; of Willpower, and may be a Tranquility violation.  &lt;br /&gt;
* “Depth 6”: The Leviathan may expend 3 additional ichor to make rolls solely for the purpose of embedding his spiritual essence into an egg. The egg must first have the Leviathan&#039;s personality template. This requires (five + Leviathan&#039;s Sheol) successes, and additionally costs a &#039;&#039;dot&#039;&#039; of Sheol. Record the Levitahtan&#039;s permanent Sheol after success. Should the spawned creature ever Emerge as a Leviathan after the death of its &amp;quot;parent,&amp;quot; roll the fledgling&#039;s Sheol in an opposed check against the deceased Leviathan&#039;s. If the parent succeeds, the imprinted essence hijacks the body, replacing its Vestiges, Sheol, and Mental and Social Attributes and Skills with its own. The losing essence is annihilated (in the case of a tie, everyone loses.) Hijacking a body in this fashion is a Tranqulity-1 transgression, but serial immortality&#039;s not a bad gig. &lt;br /&gt;
&lt;br /&gt;
===== Sidebar: One Bad Mother =====&lt;br /&gt;
The creatures spawned by Incubation of the Second Self use the Hybrid template by default - usually of the Lahmasu sub-breed most typical to the Leviathan&#039;s Strain. On a game-mechanical level, this is the only outcome that occurs without the use of outside effort, such as a ritual, to attempt to beat the system. Even these should be a matter discussed between players and storytellers. Thematically speaking, the Tribe has yet to discover a reliable way to reproduce &amp;quot;safely,&amp;quot; both in the sense of &amp;quot;increasing the number of Leviathans&amp;quot; or &amp;quot;having a child that isn&#039;t monstrous.&amp;quot; It&#039;s not fair, but it&#039;s part of what happens to monsters. &lt;br /&gt;
&lt;br /&gt;
Genetically speaking, they&#039;re &amp;quot;near-matches&amp;quot; to the Leviathan when under scientific scrutiny - close enough that it&#039;d draw attention. It&#039;s of some interest to the Tribe, however, that most forms of biological damage and imposed mutation (the hazards of life as a Leviathan) don&#039;t transfer to the egg. It most resembles &amp;quot;what the Leviathan would have looked like had they been born as a Hybrid,&amp;quot; and does not carry Lamarckian markers of the parent&#039;s changes. A templated personality will lead the spawn to pursue a similar course as its parent, but nothing can ensure a complete duplicate.&lt;br /&gt;
&lt;br /&gt;
Rumors persist that certain ancient Leviathans perfected Evolutions or rituals that ensured that even the children of their children would carry a soul imprint - meaning that the press of time would ensure the possibility of their return. Occasionally, Legions have formed around this idea, either seeking to defeat death or to protect the Tribe and humanity from the depredations of a returned horror from bygone days.&lt;br /&gt;
&lt;br /&gt;
Beyond ritual attempts to affect the traits of an egg, the most common and gruesome thing that Leviathans and other Ichor-users can do with an egg is &#039;&#039;consuming&#039;&#039; it. The Ichor bound into the egg can be harvested in this fashion, but doing so is a Tranquility-3 transgression, or a Tranquility-1 transgression for a Leviathan that consumes its own young. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Evolutions&#039;&#039;&#039;&lt;br /&gt;
* Easy Birth (OO, Requires Stamina 3): In Depth 3 and below, the Levithan reduces the effective bound Ichor of all eggs by 1 for the purpose of damage upon birth and physical strain penalties.&lt;br /&gt;
* Opportunistic Parasitism (OOOO, Requires Sheol 3): In Depth 3 and below, the Leviathan may transfer an egg that it is hosting to a helpless creature of Size 5 or greater. This requires a minute of time and inflicts three levels of bashing damage. The Leviathan&#039;s Ichor remains bound in the egg, but from that point onward only the host suffers from potential strain penalties and will suffer damage upon the egg&#039;s &amp;quot;birth.&amp;quot; Traumatic and grisly surgery, at the very least, will be required to remove the egg early. Such surgery usually deals lethal damage equal to the egg&#039;s bound Ichor. &lt;br /&gt;
* Traumatic Parasitism (OOO, Requires Opportunistic Parastism and Strength 3): In Depth 3 and below, upon scoring an exceptional success against a target using a natural weapon that deals lethal damage, the Leviathan may attempt to reflexively transfer an egg from its body into that of the target. The subject must be Size 5 or greater, and rolls its Stamina (+ Power stat) in an opposed roll against the Leviathan&#039;s Sheol. The subject may add any bonuses related to staving off disease to its roll. Most will also spend Willpower, unsurprisingly. &lt;br /&gt;
* Hyperparasitism (OOO, Requires Opportunistic Parastism): In Depth 3 and below, when presented with a helpless host containing an egg created by another Leviathan, the character can &amp;quot;overwrite&amp;quot; the egg with one of its own, using the energy bound in the egg to feed its own spawn. The Leviathan makes use of this Channel to create an egg inside the host. This uses the normal system, but the character may first spend the Ichor bound into the egg to be replaced before resorting to its own. This consumes the replaced egg, which is generally a Tranquility violation.&lt;br /&gt;
* Reflexive Genesis (OOO): In Depth 3 and below, the Leviathan may reflexively consume an egg that it is hosting, regaining the bound Ichor as noted in the sidebar.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Womb of Terrors (Descendant Channel) ====&lt;br /&gt;
&#039;&#039;The divine Ichor flowing through the Leviathan&#039;s blood gives birth to new and horrible life, clawing its way out of gore and shaped and directed by the will of the Leviathan who gave it life.&#039;&#039;&lt;br /&gt;
** Dice Pool: Stamina + Sheol&lt;br /&gt;
** Action Type: Standard&lt;br /&gt;
When the Leviathan has an open wound (is suffering at least a single level of lethal damage), it may shape creatures from its blood. Upon taking this Channel, the Leviathan designs three creatures which are born of its blood (see sidebar). It may call forth these creatures with a successful roll. The creatures instinctively take actions desired by the Leviathan without verbal instruction. If the Leviathan is not bleeding and wishes to activate this power, he may reflexively open the wound necessary if he has adequate tools at hand (or has hands that serve as adequate tools.) A Leviathan may only have a number of offshoots equal to its Sheol exist at any one time, buy may only have a single third-degree offshoot at a time. &lt;br /&gt;
* “Depth 0”: Birthright of Fecundity&lt;br /&gt;
* “Depth 1”: The Leviathan may summon its first-stage offshoot. It is present for one turn per success on the summoning roll. &lt;br /&gt;
* “Depth 2”: As above, but it is present for three turns per success.&lt;br /&gt;
* “Depth 3”: As above, but it is present for a minute per success. The Leviathan may expend 1 additional ichor to instead call its second-stage offshoot, which is present for one turn per success. &lt;br /&gt;
* “Depth 4”: As above, but first-degree offshoots are present for five minutes per success and second-degree offshoots for three turns per success. &lt;br /&gt;
* “Depth 5”: As above, but first-degree offshoots are present for a half-hour per success and second-degree offshoots for one minute per success. &lt;br /&gt;
* “Depth 6”: As above, but first-degree offshoots are present for an hour per success and second-degree offshoots for five minutes per success. The Leviathan may expend 3 additional ichor to instead call its third-stage offshoot, which is present for one turn per success. &lt;br /&gt;
&lt;br /&gt;
===== Sidebar: Horrors made Flesh =====&lt;br /&gt;
Upon purchasing the Channel Womb of Terrors, the Leviathan&#039;s player may design three offshoots. As the Leviathan&#039;s Sheol increases, these offshoots become more powerful, but their general form remains the same. The offshoots need not be graduated versions of the same beast, and it&#039;s acceptable - in fact, highly appropriate - that their outward forms are alien, amalgamations of various beasts with fearsome appearances. An offshoot can usually not be mistaken for any natural animal. Each offshoot has &amp;quot;base&amp;quot; Traits and a pool of points which the Leviathan&#039;s player uses to customize the beast. Once determined, an ability is set and the assigned points cannot be re-assigned. &lt;br /&gt;
&lt;br /&gt;
Horrors are treated like animals, using the higher of their Dexterity or Wits to determine Defense. They lack fine manipulation and cannot hold or use most tools unless a trait is purchased to permit this - and even in this case their intellect is too limited to apply most tools effectively. They are entirely amphibious and may breathe water and swim at full Speed. They execute commands to the best of their intelligence. Note that it may be difficult to craft the core book&#039;s example animals as offshoots - they cannot generalize (and that guard dog has phenomenal stats!)&lt;br /&gt;
* First-Stage Offshoot: All attributes begin at one, Size 2, Speed species factor 5, no skills. Attributes and Skills cannot exceed 3.&lt;br /&gt;
** A first-stage offshoot is built with a pool of points equal to the Leviathan&#039;s Stamina + Sheol.&lt;br /&gt;
* Second-Stage Offshoot: Physical attributes begin at two, all others at one, Size 3, Speed species factor 5, no skills. Attributes and Skills cannot exceed 4.&lt;br /&gt;
** A second-stage offshoot is built with a pool of points equal to 3 + Leviathan&#039;s Stamina + Sheol.&lt;br /&gt;
* Third-Stage Offshoot: Physical attributes begin at three, all others at one, Size 5, Speed species factor 5, no skills. Attributes and Skills cannot exceed 5.&lt;br /&gt;
** A third-stage offshoot is built with a pool of points equal to 6 + Leviathan&#039;s Stamina + Sheol.&lt;br /&gt;
* Basic Point Costs&lt;br /&gt;
** Physical Attributes: 1 dot per point&lt;br /&gt;
** Other Attributes: 1 dot per 2 points&lt;br /&gt;
** Physical Skills: 2 dots per point&lt;br /&gt;
** Other Skills: 1 dot per point&lt;br /&gt;
** Specialties: 2 per point&lt;br /&gt;
** Armor: 1 per point, max of (Stamina)&lt;br /&gt;
** Natural Weapons: +1L per point, max of (Strength)L&lt;br /&gt;
** Speed bonus: +2 per point, max of (Dexterity) points&lt;br /&gt;
* Other Tricks (Other traits are possible, with their price mandated by the Storyteller.)&lt;br /&gt;
** Flight: 1 point (at Speed)&lt;br /&gt;
** Venomous bite: Toxicity 3, immediate onset: 1 point (+1 Toxicity for +1 point, limit of (Stamina) points)&lt;br /&gt;
** Rare sense (Echolocation, heat-based vision, etc.): 1 point each&lt;br /&gt;
** &amp;quot;Finer&amp;quot; manipulation: 2 points (may use simple tools and open doors, but -2 to all relevant rolls)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Evolutions&#039;&#039;&#039;&lt;br /&gt;
* Creator of Life (OO, Requires Sheol 2): The Leviathan may devise a new first-degree offshoot and may now summon either of its options. This Merit may be purchased multiple times - up to the Leviathan&#039;s (Sheol -1).&lt;br /&gt;
* Craftsman of Life (OOO, Requires Sheol 3): The Leviathan may devise a new second-degree offshoot and may now summon either of its options. This Merit may be purchased multiple times - up to the Leviathan&#039;s (Sheol -2).&lt;br /&gt;
* Sculptor of Life (OOOO, Requires Sheol 4): The Leviathan may devise a new third-degree offshoot and may now summon either of its options. This Merit may be purchased multiple times - up to the Leviathan&#039;s (Sheol -3).&lt;br /&gt;
* Reflexive Genesis (OOO): In Depth 1 and below, upon suffering lethal damage, the Leviathan may reflexively summon an offshoot that it has access to in its current Depth. It must suffer levels of damage equal to the Size of the offshoot to be summoned.&lt;br /&gt;
&lt;br /&gt;
=== Vestiges of Might ===&lt;br /&gt;
&lt;br /&gt;
==== Birthright of Might ====&lt;br /&gt;
The Birthright of the Vestige of Might is the &#039;&#039;&#039;Privilege of Titans&#039;&#039;&#039;. A quick spike of Ichor permits the Leviathan to enhance his strength by making use of the whole of his body at once, effectively maximizing the force he applies. For the purpose on a single Feat of Strength, the Leviathan may use his Size in place of his Strength.&lt;br /&gt;
* &#039;&#039;&#039;Cost&#039;&#039;&#039;: 1 Ichor&lt;br /&gt;
&lt;br /&gt;
==== Divine Pinnacle of Excellence  (Ancestral Channel) ====&lt;br /&gt;
&#039;&#039;Description&#039;&#039;&lt;br /&gt;
* “Depth 0”: Birthright of Might&lt;br /&gt;
* “Depth 1”: 9-Again on Athletics rolls&lt;br /&gt;
* “Depth 2”: As above, and +1 dice on Athletics rolls. &lt;br /&gt;
* “Depth 3”: As above, but now 8-Again on Athletics rolls.&lt;br /&gt;
* “Depth 4”: As above, but now +2 dice on Athletics rolls. &lt;br /&gt;
* “Depth 5”: As above, but now +3 dice on Athletics rolls.&lt;br /&gt;
* “Depth 6”: As above, and +1 Stamina.  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Evolutions&#039;&#039;&#039;&lt;br /&gt;
* Rugged Tread (O): In Depth 1 and lower, the Leviathan may, when barefoot, benefit from the equipment bonus for athletic shoes, and most terrain will not damage his unshod feet - treat them as though they had the durability of solid work boots.&lt;br /&gt;
* Relentless Pursuit (OO): In Depth 3 and lower, the Leviathan may treat his Speed as though it were 3 higher for the purpose of extended rolls related to chases on foot. This does not increase his actual speed - rather, he does not flag and moves as efficiently as is possible, maximizing the benefits granted by his improved stamina. &lt;br /&gt;
* Tireless Vigor (OOO): In Depth 3 and lower, the Leviathan ignores up to his Sheol score worth of penalties applied due to wounds or fatigue. &lt;br /&gt;
&lt;br /&gt;
==== World Serpent&#039;s Endurance  (Ancestral Channel) ====&lt;br /&gt;
&#039;&#039;The Leviathan’s body channels more force than a creature it size should be capable of.  It is a being of terrible power, capable of crushing the earth itself should it stretch the length of it, and should it decide to throw its force against the sea, great waves will rise up to drown the land.&#039;&#039;&lt;br /&gt;
* “Depth 0”: Birthright of Might&lt;br /&gt;
* “Depth 1”: When the Leviathan is using Stamina to resist a rolled action, his attacker does not benefit from 10-Again. 9-Again or 8-Again will &amp;quot;degrade&amp;quot; one step.&lt;br /&gt;
* “Depth 2”: As above, and now a normal attacker negates one success for each &amp;quot;1&amp;quot; rolled. 9-Again will &amp;quot;degrade&amp;quot; to no reroll, while 8-Again will &amp;quot;degrade&amp;quot; to 10-again. &lt;br /&gt;
* “Depth 3”: As above, and the Leviathan boosts his resistance by 4, not 2, when spending Willpower on Stamina-related resistance. &lt;br /&gt;
* “Depth 4”: As above, and +1 Stamina&lt;br /&gt;
* “Depth 5”: As above, and +1 Size&lt;br /&gt;
* “Depth 6”: As above, but now +2 Stamina.&lt;br /&gt;
&lt;br /&gt;
==== Fluid Icon of Grace  (Ancestral Channel) ====&lt;br /&gt;
&#039;&#039;Description&#039;&#039;&lt;br /&gt;
* “Depth 0”: Birthright of Might&lt;br /&gt;
* “Depth 1”: The Leviathan adds +1 to his Defense after all other effects (i.e. &#039;&#039;after&#039;&#039; doubling for a Dodge, not before)&lt;br /&gt;
* “Depth 2”: As above, and +1 Speed&lt;br /&gt;
* “Depth 3”: As above, but now +2 Defense&lt;br /&gt;
* “Depth 4”: As above, but now +2 Speed&lt;br /&gt;
* “Depth 5”: As above, but now +3 Defense and Speed&lt;br /&gt;
* “Depth 6”: As above, and +1 Dexterity.  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Evolutions&#039;&#039;&#039;&lt;br /&gt;
* Liquid Evasion (OOO): While in Depth 3 or lower, the Leviathan triples his Defense, instead of doubling it, when he opts to Dodge. &lt;br /&gt;
&lt;br /&gt;
==== Outraged Titan&#039;s Furor (Ancestral Channel) ====&lt;br /&gt;
&#039;&#039;Description&#039;&#039;&lt;br /&gt;
* “Depth 0”: Birthright of Might&lt;br /&gt;
* “Depth 1”: 9-Again on rolls to break objects manually.&lt;br /&gt;
* “Depth 2”: As above, and +1 dice on relevant rolls.&lt;br /&gt;
* “Depth 3”: As above, but now 8-Again on relevant rolls.&lt;br /&gt;
* “Depth 4”: As above, but now +2 dice on relevant rolls.&lt;br /&gt;
* “Depth 5”: As above, and the Leviathan may ignore up to his Sheol score worth of Durability when breaking objects manually. &lt;br /&gt;
* “Depth 6”: As above, and +1 Strength. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Evolutions&#039;&#039;&#039;&lt;br /&gt;
* Riotous Vandal (OO) - When in Depth 3 or below, the Leviathan gains 8-Again on Havoc checks.&lt;br /&gt;
&lt;br /&gt;
==== That Monstrous Strength  (Ancestral Channel) ====&lt;br /&gt;
&#039;&#039;The Leviathan’s body channels more force than a creature it size should be capable of.  It is a being of terrible power, capable of crushing the earth itself should it stretch the length of it, and should it decide to throw its force against the sea, great waves will rise up to drown the land.&#039;&#039;&lt;br /&gt;
* “Depth 0”: Birthright of Might&lt;br /&gt;
* “Depth 1”: 9-Again on Strength rolls&lt;br /&gt;
* “Depth 2”: As above, and 8-Again on Strength rolls. &lt;br /&gt;
* “Depth 3”: As above, but when the Leviathan spends Willpower on an active Strength-based roll, they gain +5 dice instead of +3.&lt;br /&gt;
* “Depth 4”: As above, and +1 Strength&lt;br /&gt;
* “Depth 5”: As above, and double the Leviathan&#039;s effective Strength for feats of strength.&lt;br /&gt;
* “Depth 6”: As above, but now +2 Strength and the Leviathan ignores up to its Sheol in dice pool penalties to Strength-based checks.&lt;br /&gt;
&lt;br /&gt;
=== Vestiges of Predation ===&lt;br /&gt;
&lt;br /&gt;
==== Birthright of Predation ====&lt;br /&gt;
The Birthright of the Vestige of Predation is the &#039;&#039;&#039;Hunter&#039;s Boon&#039;&#039;&#039;. The Leviathan may &amp;quot;tune in&amp;quot; to a Wake-vulnerable subject. If the victim&#039;s Wits (+ Power Stat) is lower than the Leviathan&#039;s Presence + Sheol, that subject cannot benefit from 10-again on attacks made against the Leviathan for the rest of the Scene. &lt;br /&gt;
* &#039;&#039;&#039;Cost&#039;&#039;&#039;: 1 Ichor&lt;br /&gt;
&lt;br /&gt;
==== Mortal-Devouring Armory (Ancestral Channel) ====&lt;br /&gt;
&#039;&#039;The Leviathan&#039;s Primordial form bristles with cruel natural weapons.&#039;&#039;&lt;br /&gt;
* “Depth 0”: Birthright of Predation&lt;br /&gt;
* “Depth 1”: The Leviathan&#039;s unarmed strikes inflict lethal damage&lt;br /&gt;
* “Depth 2”: As above, but now they are +1L weapons.&lt;br /&gt;
* “Depth 3”: As above, and the Leviathan gains 9-Again on attacks with them.&lt;br /&gt;
* “Depth 4”: As above, but now they are +2L weapons. &lt;br /&gt;
* “Depth 5”: As above, but now they are +3L weapons.&lt;br /&gt;
* “Depth 6”: As above, but now those that grapple with the Leviathan suffer (His Stamina + Sheol - Their Stamina + Armor) lethal damage each turn from exposure to countless sharp protrusions or biting mouths. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Evolutions&#039;&#039;&#039;&lt;br /&gt;
* Savage Focus (O) - In Depth 1 and lower, The Leviathan may use his Dexterity for Defense even if his Wits is lower, like a wild animal, but loses 10-Again on Intelligence-related rolls. &lt;br /&gt;
* Rending Claws (OO) - In Depth 3 and lower, The Leviathan&#039;s natural weapons are armor-piercing (rating 2).&lt;br /&gt;
* Gaping Maw (OO) - In Depth 3 and lower, The Leviathan&#039;s natural weapons deal an additional 2 damage if used on a grappled victim.&lt;br /&gt;
* Serrated Jaws (OO) - In Depth 3 and lower, the Leviathan instead gains 8-Again with his natural weapons.&lt;br /&gt;
&lt;br /&gt;
==== Stalker&#039;s Shifting Hide (Ancestral Channel) ====&lt;br /&gt;
&#039;&#039;The Leviathan&#039;s Primordial form cannot be perceived clearly by its prey.&#039;&#039;&lt;br /&gt;
* “Depth 0”: Birthright of Predation&lt;br /&gt;
* “Depth 1”: 9-Again on Stealth rolls&lt;br /&gt;
* “Depth 2”: As above, but now 8-Again on Stealth rolls&lt;br /&gt;
* “Depth 3”: As above, and +1 dice on Stealth rolls. &lt;br /&gt;
* “Depth 4”: As above, but now +2 dice on Stealth rolls. &lt;br /&gt;
* “Depth 5”: As above, but now +3 dice on Stealth rolls.&lt;br /&gt;
* “Depth 6”: As above, and Wake-vulnerable subjects whose (Wits + Composure) is less than the Leviathan&#039;s (Stealth + Sheol) cannot see him unless they spend a Willpower point or invoke supernatural methods of sensing his presence. The expenditure covers the rest of the scene but cannot be made until the victim is aware that the Leviathan is present but invisible - either by being informed of this or hearing or otherwise noting evidence of his existence. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Evolutions&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Vestiges of Sanctity ===&lt;br /&gt;
&lt;br /&gt;
==== Birthright of Sanctity ====&lt;br /&gt;
The Birthright of the Vestige of Sanctity is &#039;&#039;&#039;Parting the School&#039;&#039;&#039;. While this power is in effect, large masses of humans beings and aquatic animals instinctually part around the character and then return seamlessly to their original positions – the Leviathan could run at full speed through a crowded party without running into anyone, or fluidly walk through a queue to the front. A violent crowd will not impede the character or strike him as he is moving, but is free to assault him otherwise – they will simply be incapable of circling him, politely parting to let him pass each time they surround him. The crowd parts only for the Leviathan and will provide the normal impediment to all others. This power has no effect on the positioning of people who are alone and it will only affect normal creatures that are completely subject to the Wake – even the moderate resistance provided by being a supernatural being is sufficient to stifle it entirely. Its effect lasts for a scene.&lt;br /&gt;
* &#039;&#039;&#039;Cost&#039;&#039;&#039;: 1 Ichor&lt;br /&gt;
&lt;br /&gt;
==== Eye of the Eternal Storm  (Ancestral Channel) ====&lt;br /&gt;
&#039;&#039;The Leviathan is a creature of pretrenatural calm and stillness. Adapted to both the loneliness and turbulence of the primordial ocean, he can maintain emotional control in the most extreme circumstances and spread this control to others.&#039;&#039;&lt;br /&gt;
* “Depth 0”: Birthright of Sanctity&lt;br /&gt;
* “Depth 1”: When the Leviathan is using Composure to resist a rolled action, his attacker does not benefit from 10-Again. 9-Again or 8-Again will &amp;quot;degrade&amp;quot; one step. &lt;br /&gt;
* “Depth 2”: As above, and now a normal attacker negates one success for each &amp;quot;1&amp;quot; rolled. 9-Again will &amp;quot;degrade&amp;quot; to no reroll, while 8-Again will &amp;quot;degrade&amp;quot; to 10-again. &lt;br /&gt;
* “Depth 3”: As above, and the Leviathan boosts his resistance by 4, not 2, when spending Willpower on Composure-related resistance. &lt;br /&gt;
* “Depth 4”: As above, and +1 Composure (This does not increase the Leviathan&#039;s Willpower)&lt;br /&gt;
* “Depth 5”: As above, and Wake-vulnerable individuals within the Leviathan&#039;s Wake may use his Composure as a Resistance trait in place of their own. If they do so, their effective Composure is reduced to 0 when opposing effects created by the Leviathan himself. This lasts for the rest of the scene or until the victim expends Willpower to resist it (but will begin again if they borrow the Leviathan&#039;s Composure.) &lt;br /&gt;
* “Depth 6”: As above, but now +2 Composure and the Leviathan may use Composure in place of Presence or Manipulation for any social skills that remain viable in this form.&lt;br /&gt;
&lt;br /&gt;
==== Voice of the Elder Temptress (Ancestral Channel) ====&lt;br /&gt;
&#039;&#039;Description.&#039;&#039;&lt;br /&gt;
* “Depth 0”: Birthright of Sanctity&lt;br /&gt;
* “Depth 1”: 9-Again on Persuasion rolls&lt;br /&gt;
* “Depth 2”: As above, but now 8-Again on Persuasion rolls&lt;br /&gt;
* “Depth 3”: As above, and +1 dice on Persuasion rolls. &lt;br /&gt;
* “Depth 4”: As above, but now +2 dice on Persuasion rolls. &lt;br /&gt;
* “Depth 5”: As above, but now +3 dice on Persuasion rolls.&lt;br /&gt;
* “Depth 6”: As above, and using Persuasion on Wake-vulnerable subjects is a rote action.  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Evolutions&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== Siren of the Depths (Ancestral Channel) ====&lt;br /&gt;
&#039;&#039;The Leviathan cannot be resisted; its nature is to draw in others, to bring them in to its orbit.&#039;&#039;&lt;br /&gt;
* “Depth 0”: Birthright of Sanctity&lt;br /&gt;
* “Depth 1”: 9-Again on Presence rolls&lt;br /&gt;
* “Depth 2”: As above, but now 8-Again on Presence rolls&lt;br /&gt;
* “Depth 3”: As above, and the Leviathan gains +5 dice on a Presence-based roll when expending Willpower on it, instead of +3. &lt;br /&gt;
* “Depth 4”: As above, and +1 to Presence. &lt;br /&gt;
* “Depth 5”: As above, and the Leviathan may select a single social Skill to retain use of at this Depth, as long as that Skill is used with Presence.&lt;br /&gt;
* “Depth 6”: As above, but +2 to Presence. Wake-vulnerable individuals with a Willpower lower than the Leviathan&#039;s Presence will follow it around in a dazed state unless they expend a point of Willpower (one per scene) to act normally. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Evolutions&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== Insidious Creature (Ancestral Channel) ====&lt;br /&gt;
&#039;&#039;When the Leviathan speaks, or sends thoughts and dreams, the message tangles up the reason the recipient, ensnaring the mind.&#039;&#039;&lt;br /&gt;
* “Depth 0”: Birthright of Sanctity&lt;br /&gt;
* “Depth 1”: 9-Again on Manipulation rolls&lt;br /&gt;
* “Depth 2”: As above, but now 8-Again on Manipulation rolls&lt;br /&gt;
* “Depth 3”: As above, and the Leviathan gains +5 dice on a Manipulation-based roll when expending Willpower on it, instead of +3. &lt;br /&gt;
* “Depth 4”: As above, and +1 to Manipulation.&lt;br /&gt;
* “Depth 5”: As above, and wake-vulnerable subjects spending Willpower to increase their resistance to the Leviathan&#039;s Manipulation-based actions gain only +1 to their resistance Trait. &lt;br /&gt;
* “Depth 6”: As above, but +2 to Manipulation. Wake-vulnerable individuals with a Willpower lower than the Leviathan&#039;s Manipulation cannot use rolled resistance against the Leviathan&#039;s Manipulation-based actions; the Leviathan automatically scores an exceptional success against them in these cases.&lt;br /&gt;
&#039;&#039;&#039;Evolutions&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Call of the Depths (Descendant Channel) ====&lt;br /&gt;
&#039;&#039;The voice of the Leviathan is what inspired legends of siren&#039;s. Speaking, crying, bellowing, or whispering: all vocalizations of the Leviathan draws in mortal listeners, robbing them of their will and self determination.&#039;&#039;&lt;br /&gt;
** Dice Pool: Presence + Expression + Sheol&lt;br /&gt;
** Action Type: Standard&lt;br /&gt;
The Leviathan&#039;s voice carries a luring tone that pulls listeners towards him or her and muddle their minds. The effect only extends as far as the Leviathan&#039;s voice would naturally carry, without being amplified or broadcast by mechanical methods. Those that hear the voice, are vulnerable to the Wake, and have less Resolve (+ Power Stat) than the Leviathan&#039;s successes are affected. A point of Willpower may be spent to resist the call for a turn. When at the Leviathan&#039;s side, subjects that are still subject to the lure become anxious and uncertain if forced to move away, suffering a -2 penalty to all actions not linked to returning to the Leviathan&#039;s side.&lt;br /&gt;
* “Depth 0”: Birthright of Sanctity&lt;br /&gt;
* “Depth 1”: Those that hear the voice move towards the Leviathan for a single  turn.&lt;br /&gt;
* “Depth 2”: As above, but the compulsion lasts an extra turn for each success over the necessary threshold to affect the listener, to a limit of (Leviathan&#039;s Presence) turns. Multiple applications don&#039;t stack - the new roll replaces the old one.&lt;br /&gt;
* “Depth 3”: As above, and the Leviathan may expend an additional 1 Ichor to increase the cost of resistance to 2 Willpower for subjects whose Willpower is less than the Leviathan&#039;s (Presence + Sheol). &lt;br /&gt;
* “Depth 4”: As above, and the limit on duration increases to (Presence + Sheol) turns.&lt;br /&gt;
* “Depth 5”: As above, and affected subjects cannot regain Willpower normally, instead gaining the Leviathan&#039;s Vice and having it be their sole option for the duration of the effect. &lt;br /&gt;
* “Depth 6”: The Leviathan may expend 3 additional ichor to remove the ability to spend Willpower to resist from subjects whose Willpower is less than the Leviathan&#039;s (Presence + Sheol). &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Evolutions&#039;&#039;&#039;&lt;br /&gt;
* Song of Madness (OO) - In Depth 3 and lower, those affected by the call also suffer from any derangements possessed by the Leviathan. Those that resist by expending Willpower also resist the derangement.&lt;br /&gt;
&lt;br /&gt;
=== Vestiges of Vitality ===&lt;br /&gt;
&lt;br /&gt;
==== Birthright of Vitality  ====&lt;br /&gt;
The Birthright of the Vestige of Vitality is the &#039;&#039;&#039;Boon of Tides&#039;&#039;&#039;. While this power is in effect, the Leviathan may breathe water as easily as air and gains Armor 1 when at least half-submerged. Its effect lasts for a scene.&lt;br /&gt;
* &#039;&#039;&#039;Cost&#039;&#039;&#039;: 1 Ichor&lt;br /&gt;
&lt;br /&gt;
==== Assumption of Titan&#039;s Stature (Ancestral Channel) ====&lt;br /&gt;
&#039;&#039;Description.&#039;&#039;&lt;br /&gt;
* “Depth 0”: Birthright of Vitality&lt;br /&gt;
* “Depth 1”: +1 die on Brawl rolls mades during a grapple. &lt;br /&gt;
* “Depth 2”: As above, but now +2 dice on relevant rolls.&lt;br /&gt;
* “Depth 3”: As above, and +1 Size.&lt;br /&gt;
* “Depth 4”: As above, but now +3 dice on relevant rolls. &lt;br /&gt;
* “Depth 5”: As above, but now +2 Size.&lt;br /&gt;
* “Depth 6”: As above, but now +3 Size and 8-Again on relevant rolls made against smaller targets.  &lt;br /&gt;
&lt;br /&gt;
==== Lifeblood of Titans (Ancestral Channel) ====&lt;br /&gt;
&#039;&#039;The immense ancient creatures were beyond death as it is currently understood.  A Leviathan who pursues the remnants of this power in its blood finds that same spark of terrible life, which refuses to be constrained to the scale of modern life.&#039;&#039;&lt;br /&gt;
* “Depth 0”: Birthright of Vitality&lt;br /&gt;
* “Depth 1”: +1 Size.&lt;br /&gt;
* “Depth 2”: As above, and +1 Health Level&lt;br /&gt;
* “Depth 3”: As above, but now +2 Size.&lt;br /&gt;
* “Depth 4”: As above, but now +2 Health Levels. &lt;br /&gt;
* “Depth 5”: As above, but now +3 Size.&lt;br /&gt;
* “Depth 6”: As above, but now +4 Size and +3 Health Levels.  &lt;br /&gt;
&lt;br /&gt;
==== Flesh of the Progenitors (Ancestral Channel) ====&lt;br /&gt;
&#039;&#039;Description.&#039;&#039;&lt;br /&gt;
* “Depth 0”: Birthright of Vitality&lt;br /&gt;
* “Depth 1”: The Leviathan developes 1/0 Armor (General/ballistic).&lt;br /&gt;
* “Depth 2”: As above, but now 1/1 Armor&lt;br /&gt;
* “Depth 3”: As above, but now 2/1 Armor, and the armor becomes bulletproof. &lt;br /&gt;
* “Depth 4”: As above, but now 2/2 Armor&lt;br /&gt;
* “Depth 5”: As above, but now 3/2 Armor&lt;br /&gt;
* “Depth 6”: As above, but now 4/3 Armor, and the armor degrades all damage inflicted by mundane weapons to bashing.  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Evolutions&#039;&#039;&#039;&lt;br /&gt;
* Adaption to Harm (OO) - In Depth 3 and lower, the Leviathan may expend 1 Ichor to &amp;quot;adapt&amp;quot; to an attack that inflicts damage. The Leviathan&#039;s Armor is treated as being 1 rank higher against attacks of that general type (bullets, punching, blunt instruments, etc.) for the rest of the scene. The Leviathan may only be &amp;quot;adapted&amp;quot; to one such type of damage at a time. &lt;br /&gt;
* Flexible Protection (OO) - In Depth 3 and lower, the Leviathan may roll Stamina + Sheol as a standard action. He may move ranks of protection equal to his successes from general to ballistic or vice versa, increasing one by decreasing the other. He may not reduce a kind of protection below 0. &lt;br /&gt;
* Lead Ward (OO) - The ballistic values of the Armor granted by this Channel are all 1 rank higher. &lt;br /&gt;
* Inviolable (OOOOO, requires Sheol 5) - In Depth 6, while being attacked by wake-vulnerable creatures, the Leviathan may use its Sheol as its Armor value.&lt;br /&gt;
&lt;br /&gt;
==== The Toad&#039;s Curse (Ancestral Channel) ====&lt;br /&gt;
&#039;&#039;Approaching the ancient creatures of the depths was a hazardous experience; not only did they have great power to bring to bear against interlopers but their very presence could overwhelm with toxic secretions.&#039;&#039;&lt;br /&gt;
* “Depth 0”: Birthright of Vitality&lt;br /&gt;
* “Depth 1”: Unprotected beings in physical contact with the Leviathan suffer a -1 penalty on all actions. After the contact is broken, the penalty lasts for a number of turns equal to the amount of time spent in contact.&lt;br /&gt;
* “Depth 2”: As above, but for every two rounds of full contact, the penalty increases by 1. If it ever rises above the subject&#039;s Stamina + Resolve, they pass out due to pain. When contact is broken, the penalty drops down to -1, and lasts as above. &lt;br /&gt;
* “Depth 3”: As above, but now the penalty applies to any creature within close distance (close enough to touch, even if not touching) of the Leviathan. If the region is left, the penalty now gradually decreases (by 1 each turn), to a minimum of -1, which is suffered for the rest of the scene &lt;br /&gt;
* “Depth 4”: As above, but now the penalty increases for each turn of contact.&lt;br /&gt;
* “Depth 5”: As above, and creatures that have passed out due to exposure will suffer 1 bashing damage for each turn of continued exposure beyond that point. &lt;br /&gt;
* “Depth 6”: As above, but the cloud now covers a region with a radius in feet equal to the Leviathan&#039;s Size.  &lt;br /&gt;
&lt;br /&gt;
==== No Mysteries of the Flesh (Descendant Channel) ====&lt;br /&gt;
&#039;&#039;The voice of the Leviathan is what inspired legends of siren&#039;s. Speaking, crying, bellowing, or whispering: all vocalizations of the Leviathan draws in mortal listeners, robbing them of their will and self determination.&#039;&#039;&lt;br /&gt;
** Dice Pool: Intelligence or Stamina + Medicine + Sheol&lt;br /&gt;
** Action Type: Extended (Each roll represents either one minute of work (first aid and diagnosis) or one hour of intense concentration (for long-term treatment and major physical reconfiguration)&lt;br /&gt;
The Leviathan can exert near-total understanding and control of the physical functions of his body, stopping or redirecting blood flow, diagnosing maladies, and repurposing muscles and organs to increase his capabilities. The lesser examples of this power are acts of will (Intelligence), while the more drastic changes are painful and strenuous (Stamina.) &lt;br /&gt;
* “Depth 0”: Birthright of Vitality&lt;br /&gt;
* “Depth 1”: By expending a point of Ichor, the Leviathan may diagnose illnesses in himself using this Channel; he suffers no penalties for lacking tools (and in fact gains bonuses due to his Sheol.) He may also perform minor field first aid, such as stopping a wound from bleeding and &amp;quot;setting&amp;quot; a broken limb. &lt;br /&gt;
* “Depth 2”: As above, and the Leviathan may now apply any medical treatment that would be possible with advanced equipment, up to and including performing what is effectively surgery on himself. &lt;br /&gt;
* “Depth 3”: As above, and the Leviathan may now use drastic changes to remove the need for sleep, air, water, and food. Each category requires 1 success for twelve hours of suppression. Healing time can be increased as well - successes are divided between duration (12 hours per success) and degree of increase (2 successes for a 100% improvement.) Increased healing burns increased energy. A Leviathan healing at an increased rate requires a proportional degree more of food, water, and sleep than usual. Suppressing the need for these only suppreses one &amp;quot;normal amount&amp;quot; of need, requiring increased successes to compensate for the increased needs. &lt;br /&gt;
* The Leviathan may expend an additional Ichor to perform a check in less time - one turn or ten minutes depending on the procedure.&lt;br /&gt;
* “Depth 4”: As above, and the Leviathan may now expend three successes on a drastic change to &amp;quot;shuffle&amp;quot; a dot from one Physical Attribute to another. The change lasts for one hour, and increased successes can increase the duration by thirty minutes per additional success. The Leviathan may only have dots equal to his Sheol &amp;quot;shuffled&amp;quot; at any one time. &lt;br /&gt;
* “Depth 5”: As above, and the Leviathan may now control his density. He may &amp;quot;swap&amp;quot; his Size and Stamina with a drastic change. This requires one success for each dot of change (So a Size 5, Stamina 3 Leviathan would require two successes.) The change lasts for one hour, and increased successes can increase the duration by thirty minutes per additional success. &lt;br /&gt;
* “Depth 6”: As above, and the Leviathan may now use a drastic change to increase one Physical Attribute by a single dot. This requires successes equal to twice the current rating. The change lasts for one hour, and increased successes can increase the duration by thirty minutes per additional success. The Leviathan may expend 3 additional ichor to perform a check reflexively or in a single minute, depending on the procedure. &lt;br /&gt;
&#039;&#039;&#039;Evolutions&#039;&#039;&#039;&lt;br /&gt;
* Autosculpting (O) - The Leviathan may select a single physical Merit with a dot rating equal to or less than his Sheol. In Depth 3 and lower, he may use a drastic change to gain access to that Merit. This requires successes equal to its dot rating, and provides the Merit for an hour. Additional successes can increase the duration by thirty minutes per additional success. The Leviathan must otherwise qualify for the Merit when gaining it (but may use the increased traits of his Depth 3 form to determine if he does or not.) This Evolution may be purchased mulitple times, each time allowing access to a different Merit. Only Merits that can be explained as raw physical traits can be gained in this fashion (so no Stunt Driver or Fighting Styles.)&lt;br /&gt;
&lt;br /&gt;
Back to the [[LeviathanTempest:Main_Page| Main Page.]]&lt;/div&gt;</summary>
		<author><name>FiveEyes</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=LeviathanTempest:ChapterFour&amp;diff=119189</id>
		<title>LeviathanTempest:ChapterFour</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=LeviathanTempest:ChapterFour&amp;diff=119189"/>
		<updated>2009-09-10T02:03:44Z</updated>

		<summary type="html">&lt;p&gt;FiveEyes: /* Vestiges of Might */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[PICTURE: Full page, three-quarters top-down view. An alleyway. A man in a black suit, wearing a bronze face mask depicting an impassive man&#039;s face in a Sumerian style, recoils from a prone figure. The prone body is a young man with AmerInd features. He is in a flannel shirt and ripped jeans, and is lying in a pool of blood. His teeth are gritted as he glares defiantly at the masked man. The teeth are triangular, and his left eye is a featureless black pool. The blood is rising up unnaturally at his side and forming a distinct shape - a vulture&#039;s body with a peacock&#039;s tail feathers. Instead of a vulture&#039;s head, three serpents emerge from the neck. The central serpent is hooded, like a cobra. The creature is formed out of blood at its feet but solid elsewhere, and is clearly taking flight towards the masked man.]&lt;br /&gt;
&lt;br /&gt;
= Chapter 4 : Supernatural Powers =&lt;br /&gt;
&lt;br /&gt;
“&#039;&#039;Can you fill his hide with harpoons, or his head with fishing spears? If you lay a hand on him, you will remember the struggle, and never do it again! Any hope of subduing him is false; the mere sight of him is overpowering.&#039;&#039;”&lt;br /&gt;
* Job 41:7-9&lt;br /&gt;
&lt;br /&gt;
Supplementing the mystical advantages – and afflictions - that separate the Tribe from humanity is the exploration of the power available from their Progenitor&#039;s bloodline. While Sheol measures the degree to which a Leviathan is coming to terms with his or her lineage, this method of exploration is not the only one available to them. The Schools of the Tribe emphasize an approach towards definition of the self, and part of that goal is the realization and reclamation of the Tribe&#039;s lost power. &lt;br /&gt;
&lt;br /&gt;
Most Leviathans do not spend particularly much energy simply attempting to gain mystical power. While such things can provide considerable control over the immediate circumstances of a Leviathan&#039;s life, delving deeply into one&#039;s bloodline involves acknowledging the Tribe&#039;s inhumanity in a way that can be frightening to an insecure Leviathan, and even the more balanced and stable members of the Tribe often find that they feel more “stable” spending their time on other studies. At least a portion of this anxiety stems from the fact that the Tribe&#039;s power expresses itself imperfectly in humanoid visages – a member of the Tribe must become monstrous to make use of the lore encoded in his blood. &lt;br /&gt;
&lt;br /&gt;
== Vestiges ==&lt;br /&gt;
The avenues of supernatural power open to the Tribe are referred to as Vestiges. A Vestige is understood as just that, a fragmentary remnant of some facet of the power of the Progenitors which a Leviathan can, with study, seek to emulate. Comprehension of a Vestige, as well as a Leviathan&#039;s conception of how that power is achieved, shapes the Leviathan&#039;s monstrous forms – the closer he moves towards the far limits of his transformative ability, the more of the power of the Vestige is made manifest. Meditation and exploration of a Vestige also serves as a method of forming a personal image of the Tribe&#039;s lost heritage – the Leviathan&#039;s School shapes the ways in which he comprehends the Vestiges and the ways in which they become physically manifest as he attempts to achieve an understanding of his bloodline that gives him a goal to aim for. In other words, the Tribe&#039;s study of Vestiges is part of their attempt to construct an ideal form in which they will feel “complete.” &lt;br /&gt;
&lt;br /&gt;
The Tribe has access to seven Vestiges, corresponding to the seven most major Strains. All of the Tribe&#039;s abilities fall under the blanket of one of these seven categories, and can be further subdivided into Channels. A Channel is a part of the whole – members of Abzu&#039;s Camp tend to refer to them as imperfect emanations of perfect concepts – and serves as a manageable portion of an otherwise massive concept. Leviathans explore a Vestige by comprehending its individual Channels. The most straightforward of these are referred to as Ancestral Channels – they represent certain physical concepts that must be grasped before the more esoteric Descendant Channels can be understood. Descendant Channels involve the conjuration and direction of the forces at the Tribe&#039;s command and, as such, require a greater degree of focus and the power of Ichor to invoke.&lt;br /&gt;
&lt;br /&gt;
The Vestiges are a gift shared by all members of the Tribe. While a given Strain may favor certain aspects of the bloodline, there are no aspects of the Tribe&#039;s power that cannot be gained by a Leviathan that undergoes proper study. On a practical level this means that there are no Channels that are unique to a given Strain or School, and even if a small group of Leviathans “discovered” a lost Channel, the route they took to this discovery could not be the only one – through meditation and experimentation, it would be possible for a Leviathan with infinite time (and patience) to grasp every Channel of every Vestige. The roadmap to these traits is, after all, contained in the blood of each and every Leviathan, and reproduced in imperfect fragments in the families that gave birth to them. &lt;br /&gt;
&lt;br /&gt;
==== Birthrights ====&lt;br /&gt;
Remarkably, the first tentative steps taken in the exploration of a Vestige tend to cover similar ground, no matter the Channel being considered or the methods of the Leviathan in question. This “common ground” represents a Vestige&#039;s Birthright – the most basic expression of that Vestige, a small blessing that any Leviathan that has explored that Vestige has access to in any form. The trick offered by a Birthright is usually limited, a predecessor to the Vestige&#039;s more formal powers, but most members of the Tribe find that the ability to produce their Birthrights at any time more than makes up for the lack of a spectacular effect.  &lt;br /&gt;
&lt;br /&gt;
Mechanically, a Birthright is a single power available to a Leviathan regardless of form, which has one effect and an associated Ichor cost. The invocation of a Birthright involves either no transformation or an imperceptible amount of change – it takes supernatural awareness to mark their use. A Leviathan gains access to a Vestige&#039;s Birthright upon purchasing any of its Ancestral Channels. &lt;br /&gt;
&lt;br /&gt;
==== Evolutions ====&lt;br /&gt;
Comparatively, there are paths that a Leviathan can avoid taking in their exploration of a Channel, certain modes of thought or varieties of adaptation that only become apparent to those that search for them specifically. The Tribe refers to these elaborations of the Vestige as its Evolutions. They are of somewhat greater social and mental importance to a Leviathan than the Channels themselves, as they are adaptations that are deliberately sought – by internalizing these traits, a Leviathan is making a claim as to what he believes his (or even &#039;&#039;the&#039;&#039;) ideal form ought to be. While the marking of a Progenitor&#039;s bloodline causes a Strain to favor certain Vestiges, it is the will of the Leviathan that guides him to more readily undertake a group of Evolutions.&lt;br /&gt;
&lt;br /&gt;
Mechanically, an Evolution is like a Merit – a unique feature purchased separately from other traits. Evolutions are tied to Vestiges or Channels, and provide to the linked powers either additional benefits, new avenues of use, or reduced limitations. Evolutions always have a physical marker that makes them readily apparent to observers – a true scholar of the Tribe might even be able to identify a Leviathan&#039;s School and mastered Channels from observing his Evolutions.  &lt;br /&gt;
&lt;br /&gt;
=== Vestiges of Awareness ===&lt;br /&gt;
There are countless adaptations that permit natural animals to discern amazing degrees of information from their environment - organs that measure electrical impulses, sort and interpret scents, and adaptations that &amp;quot;feel&amp;quot; the impression made by thrashing fish in the water. All of these various miracles of biology - and supernatural improvements beyond the limits of flesh - are available to the Tribe. The Progenitors, if myths are to be believed, had senses that could measure the quiver of thoughts in the heads of their prey, or pierce the limits of space and time. While their descendants cannot make such grandiose claims, the remaining fragments of these impossible gifts are still impressive. &lt;br /&gt;
&lt;br /&gt;
Those members of the Tribe that explore the relics of their lost civilization see these gifts as represented by a wheel of staring eyes or as an indigo mirror, lens, or jewel. The Progenitor most famed for perception is Nagaraja, the ancestor of the Vasuki, yet the Taninim and Bahamutan Strains also have a strong grasp of these talents.   &lt;br /&gt;
&lt;br /&gt;
==== Birthright of Awareness ====&lt;br /&gt;
The Birthright of the Vestige of Awareness is the &#039;&#039;&#039;Gaze of the Depths&#039;&#039;&#039;. Upon its invocation, the Leviathan&#039;s vision ceases to be impaired by water, and he reduces darkness-related vision penalties by his Sheol. He may keep his eyes open underwater, regardless of water quality, without discomfort. These effects last for the rest of the scene.&lt;br /&gt;
* &#039;&#039;&#039;Cost&#039;&#039;&#039;: 1 Ichor&lt;br /&gt;
&lt;br /&gt;
==== Lambent Eyes of Judgment (Ancestral Channel) ====&lt;br /&gt;
&#039;&#039;The Leviathan&#039;s gaze strips away deception and peers into the heart of matters – he seeks out the blackness at the core of all issues, and reads the lines of guilt in the faces of others.&#039;&#039;&lt;br /&gt;
* “Depth 0”: Birthright of Awareness&lt;br /&gt;
* “Depth 1”: 9-Again on Empathy rolls&lt;br /&gt;
* “Depth 2”: As above, and +1 die on Empathy rolls&lt;br /&gt;
* “Depth 3”: As above, but now 8-again on Empathy rolls&lt;br /&gt;
* “Depth 4”: As above, but now +2 dice on Empathy rolls&lt;br /&gt;
* “Depth 5”: As above, but now +3 dice on Empathy rolls&lt;br /&gt;
* “Depth 6”: As above, and the Leviathan is aware of the Vice of all vulnerable subjects inside his Wake.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Evolutions&#039;&#039;&#039;&lt;br /&gt;
* Light of Truth (O) In Depth 1 and lower, the Leviathan&#039;s eyes (or body, or some new and horrific organ) give off light – roughly equivalent to candlelight (about a yard of illumination). In this region, Wake-vulnerable subjects lose 10-again on their Subterfuge rolls.&lt;br /&gt;
* Lantern of Shame (OO, requires Light of Truth): At Depth 3 and below, the light&#039;s intensity increases to that of a lantern, and its light removes the ability of Wake-vulnerable subjects to regain Willpower from their Vice.&lt;br /&gt;
* Pyre for Sinners (OOOOO, requires Lantern of Shame): At Depth 6, the light&#039;s intensity increases to that of a bonfire (ten yards of illumination). In addition to the other effects, Wake-vulnerable supernatural beings in the light cannot make use of occult abilities that involve Subterfuge, such as the Obfuscate ability “The Familiar Stranger” (Vampire pg 137). &lt;br /&gt;
&lt;br /&gt;
==== One Brain, Many Minds (Ancestral Channel) ====&lt;br /&gt;
&#039;&#039;The sad limit of modern creatures of a single consciousness drawn together from the offerings of the brain does not need to be obeyed by Leviathans. As their ancestors once did, they can support a chorus of coordinated psyches within their brains.&#039;&#039;&lt;br /&gt;
* “Depth 0”: Birthright of Awareness&lt;br /&gt;
* “Depth 1”: 9-Again on Wits rolls&lt;br /&gt;
* “Depth 2”: As above, but now 8-again on Wits rolls&lt;br /&gt;
* “Depth 3”: As above, and the Leviathan gains +5 dice on a Wits-based roll when expending Willpower on it, instead of +3. &lt;br /&gt;
* “Depth 4”: As above, and +1 to Wits.&lt;br /&gt;
* “Depth 5”: As above, and the Leviathan ignores dice pool penalties based off of distractions. Combat maneuvers based off of feinting fail automatically unless the user&#039;s relevant Skill is higher than the Leviathan&#039;s Wits. &lt;br /&gt;
* “Depth 6”: As above, but now +2 to Wits.&lt;br /&gt;
&#039;&#039;&#039;Evolutions&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== Oroborus&#039; Kin (Ancestral Channel) ====&lt;br /&gt;
&#039;&#039;In the primordial ocean, time flowed as all waters did.  Some of the great beasts of that ocean stretched themselves along such flows and devoured their pasts and future in single gulps.  This feat lies beyond modern Leviathans, but they may still hunt the strange eddies of time.&#039;&#039;&lt;br /&gt;
* “Depth 0”: Birthright of Awareness&lt;br /&gt;
* “Depth 1”: 9-Again on prophecy rolls (Such as those made during a fortune-telling ritual or to discern the meaning of an existing prophecy)&lt;br /&gt;
* “Depth 2”: As above, but now 8-again on such rolls. The Leviathan benefits from a free specialty in a specific form of divination (usually linked to Occult) &lt;br /&gt;
* “Depth 3”: As above, and +1 die on relevant rolls.&lt;br /&gt;
* “Depth 4”: As above, but now +2 dice on relevant rolls&lt;br /&gt;
* “Depth 5”: As above, and the Leviathan may now use fortuitous events as a basis for prophecy - upon witnessing a dramatic failure or exceptional success, he may reflexively and immediately enact any prophecy ritual he knows which normally requires ten minutes or less to perform. The event substitutes for the necessary materials and actions. &lt;br /&gt;
* “Depth 6”: As above, and the Leviathan may &amp;quot;see&amp;quot; temporal anomalies as well as unusual alterations in the fabric of fate. This permits him to use normal senses to note the presence of mystically-warped fates or regions in which supernatural means have been used to distort time. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Evolutions&#039;&#039;&#039;&lt;br /&gt;
* Third Eye (OOO, requires Sheol 3): At Depth 3 and below, the Leviathan may use his five normal senses to discern the past and future. He may use a Wits + Occult prophecy roll to get &amp;quot;sensations&amp;quot; from a person or object that up to seven minutes (-1), hours (-2), days (-4) or even years (-8) divorced from the present, in any direction. These &amp;quot;sensations&amp;quot; default to the most &amp;quot;important&amp;quot; or impressive event in the time frame sensed, and provide only hints. A fisherman who will drown in three days might provide the taste of salt water, for instance. Events are considered &amp;quot;important&amp;quot; based off of some notion of their &amp;quot;notability&amp;quot; and import to the subject. &lt;br /&gt;
* Divine Perspective (O or OOO, requires Third Eye and Sheol 4 or 5): At Depth 6, the Leviathan may reflexely and constantly receives sensory data from people and objects that extends up to seven minutes in either direction in their personal timeline, as detailed under Third Eye. The three-dot version of this Merit gathers information for up to seven hours. &lt;br /&gt;
&lt;br /&gt;
==== Eye of the Watchful Deity (Descendant Channel) ====&lt;br /&gt;
&#039;&#039;The Leviathan may ride the senses of its followers, making use of their eyes and ears to extend its reach and review the world from safety.&#039;&#039;&lt;br /&gt;
* “Depth 0”: Birthright of Awareness&lt;br /&gt;
* “Depth 1”: The Leviathan can share the senses of a Beloved or bonded Lahmasu within 10 feet, seeing and hearing what they do. The Leviathan is in a trance state (unaware, no Defense) while doing this, and does not independently roll to notice things - he or she merely perceives what the subject does. The Leviathan needs to know the vague direction towards a subject to tap in - they can&#039;t guess until they get the correct answer, however. The subject is aware of this effect. It lasts until terminated, until the end of the scene, or until the subject leaves the target area. The Leviathan &#039;&#039;must&#039;&#039; terminate the effect to move and act freely. &lt;br /&gt;
* “Depth 2”: As above, but within 10 yards.&lt;br /&gt;
* “Depth 3”: As above, but within 100 yards. The Leviathan may now expend 1 additional Ichor to target a willing subject that is vulnerable to the Wake but not a Beloved or Lahmasu. In addition to the direction to the subject, the Leviathan must also either know the target&#039;s name or be able to see them with the naked (if supernaturally enhanced) eye.&lt;br /&gt;
* “Depth 4”: As above, but within a half-mile.&lt;br /&gt;
* “Depth 5”: As above, but within a mile.&lt;br /&gt;
* “Depth 6”: As above, but within 10 miles. The Leviathan can expend 3 additional Ichor to target unwilling subjects that are vulnerable to the Wake - this requires an opposed roll (Presence + Sheol vs Resolve + power stat) to accomplish. The normal restrictions for targetting non-Beloved apply. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Evolutions&#039;&#039;&#039;&lt;br /&gt;
* Gentle Touch (O) If the Leviathan&#039;s Subterfuge + Sheol is greater than the subject&#039;s Willpower, they are not aware of being monitored. This does not prevent a subject from resisting if unwilling - in this case the victim, should they be affected, is aware that they were subject to mental assault but is not aware of whether they are still being &amp;quot;hijacked&amp;quot; or not.&lt;br /&gt;
* Split Focus (OOO): In Depth 3 and below, the Leviathan now taps into the senses of a subject as an unrolled action - they must devote attention to it, but are not in a trance and retain awareness of their surroundings and their Defense trait. The Leviathan may also opt not to use a subject&#039;s senses in a turn, taking its normal action, without breaking the effect.&lt;br /&gt;
* All-Seeing (OOOO, requires Split Focus): At Depth 6, the Leviathan uses the senses of the target as a reflexive action - it may act freely and has constant awareness of information gathered by both its senses and those of the subject. &lt;br /&gt;
&lt;br /&gt;
==== Memories Before Time (Descendant Channel) ====&lt;br /&gt;
&#039;&#039;Beyond the confines of the world as it is now exist wonders unimagined. Some Leviathans can do more, however, than imagine them. For some, the memory of these things is present and terrible, and waiting to be called to the fore.&#039;&#039;&lt;br /&gt;
** Dice Pool: Wits + Occult + Sheol&lt;br /&gt;
* “Depth 0”: Birthright of Awareness&lt;br /&gt;
* “Depth 1”: The Leviathan may dip into the reserve of ancestral memory and conjure up knowledge of a Skill it does not possess. It may use the Skill for a single roll at a rating of its successes, subject to its normal Trait maximums.&lt;br /&gt;
* “Depth 2”: As above, but the Leviathan may divide successes between Skill rating and number of rolls it can be used for (minimum 1).&lt;br /&gt;
* “Depth 3”: The Leviathan may now expend 1 additional Ichor and, on a successful roll, spend any current XP (plus &amp;quot;borrow&amp;quot; against up to Willpower XP) to increase any skill or buy specialties. Borrowed XP is deducted one per session until paid off. The improvement occurs immediately after the successful roll.. &lt;br /&gt;
* “Depth 4”: As 3 above, but the Leviathan may now improve or gain Mental Attributes or Merits in this fashion.&lt;br /&gt;
* “Depth 5”: On a successful roll, the Leviathan may opt to give up a dot of Willpower in order to gain 8 XP.&lt;br /&gt;
* “Depth 6”: As above. The Leviathan may now spend 3 additional Ichor and roll this power at a penalty of (current Willpower +1). On a success, the Leviathan may regain a lost dot of Willpower for 7 XP. On a failure, no experience is lost. On a dramatic failure, 5 XP are lost. Regardless of success or failure, the Leviathan gains a minor Derangement. &lt;br /&gt;
&lt;br /&gt;
==== Alternate: Memories Before Time (Descendant Channel) ====&lt;br /&gt;
&#039;&#039;Beyond the confines of the world as it is now exist wonders unimagined. Some Leviathans can do more, however, than imagine them. For some, the memory of these things is present and terrible, and waiting to be called to the fore.&#039;&#039;&lt;br /&gt;
** Dice Pool: Wits + Occult + Sheol&lt;br /&gt;
* “Depth 0”: Birthright of Awareness&lt;br /&gt;
* “Depth 1”: The Leviathan may dip into the reserve of ancestral memory and conjure up knowledge of a Skill it does not possess. It may use the Skill at a rating of 1 for a number of rolls equal to its successes.&lt;br /&gt;
* “Depth 2”: As above, but the Leviathan also benefits from 9-Again with the conjured skill.&lt;br /&gt;
* “Depth 3”: The Leviathan may now expend 1 additional Ichor to include a Specialty alongside a conjured skill. &lt;br /&gt;
* “Depth 4”: The Leviathan now uses conjured skills are a rating of 3.&lt;br /&gt;
* “Depth 5”: The Leviathan now benefits from 8-Again with conjured skills. &lt;br /&gt;
* “Depth 6”: The Leviathan can expend 3 additional Ichor to conjure a Skill with an accompanying Specialty at a rating of 5 or two skills, each with its own Specialty, at a rating of 3. If two Skills are recalled, the Leviathan has the full complement of rolls with both skills - each has its own pool.  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Evolutions&#039;&#039;&#039;&lt;br /&gt;
* Lasting Impression (O) When using the Depth 1 iteration of this Channel, the Leviathan may &amp;quot;conjure&amp;quot; the Merit Eidetic Memory instead of a Skill. If he does so, it lasts for a number of minutes equal to his successes. The 9-Again or 8-Again benefits will apply to attempts to recall information while under stress.&lt;br /&gt;
* Lost Tongue (O) When using the Depth 1 iteration of this Channel, the Leviathan may &amp;quot;conjure&amp;quot; a Language instead of a Skill. If he does so, it lasts for a number of minutes equal to his successes and is possessed at the same dot rating as a conjured Skill would have been at. &lt;br /&gt;
* Split Focus (OOO): In Depth 3 and below, the Leviathan may expend 1 Ichor to attempt to remember an obscure fact as though he possessed the Merit Encyclopedic Knowledge.&lt;br /&gt;
* Tutelary Cocoon (OOO): In Depth 3 and below, The Leviathan may chose to expend 1 Willpower to form a cocoon, sealing itself away in a sleep-like trance which lasts 24 hours. During this time, the Leviathan may conjure a Skill (or Merit, if available) and purchase or improve it with experience points, as though it had received adequate training and instruction from adept tutors. Only one purchase may be made with each trance period. The Leviathan may &amp;quot;borrow&amp;quot; experience up to its Resolve if available points are insufficient, but gains a minor Derangement for doing so. A Leviathan in experience &amp;quot;debt&amp;quot; continues to gain experience as normal but must pay off the balance before it can purchase or improve Traits with experience. When the debt is paid off, the Derangement is also removed.&lt;br /&gt;
&lt;br /&gt;
=== Vestiges of Elements ===&lt;br /&gt;
&lt;br /&gt;
==== Birthright of Elements ====&lt;br /&gt;
The Birthright of the Vestige of Elements is the &#039;&#039;&#039;Veil of Seas&#039;&#039;&#039;. The Leviathan may compel a body of water of his Size or less to give off a cloud of fog, which inflicts a -3 sight penalty on all relevant rolls made on objects obscured by it. The fog expands considerably – the cloud&#039;s radius is roughly (Source&#039;s Size) in yards. The cloud lasts until the end of the scene or until mystically disperses.&lt;br /&gt;
* &#039;&#039;&#039;Cost&#039;&#039;&#039;: 1 Ichor&lt;br /&gt;
&lt;br /&gt;
==== Creature of the Luminous Ocean (Ancestral Channel) ====&lt;br /&gt;
Nothing is truly empty. The Leviathan knows this, she swims through what seems to be a void, bathed in a see of luminous power; power that she can bring to bear against others.&lt;br /&gt;
* “Depth 0”: Birthright of Elements&lt;br /&gt;
* “Depth 1”: 9-Again on Computer and Survival rolls&lt;br /&gt;
* “Depth 2”: As above, but now 8-Again on Computer and Survival rolls&lt;br /&gt;
* “Depth 3”: As above, and +1 dice on Computer and Survival rolls, and Armor 1 vs. electrical damage&lt;br /&gt;
* “Depth 4”: As above, but now +2 dice on Computer and Survival rolls, and electrical damage cannot stun or paralyze the Leviathan.&lt;br /&gt;
* “Depth 5”: As above, but now Armor (Size) vs. electrical damage&lt;br /&gt;
* “Depth 6”: As above, and the Leviathan can operate computers and other electrical devices within (Sheol) yards without touching them; The Leviathan can effectively swim through electric and magnetic fields at half-speed, this essentially allows for flight. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Evolutions&#039;&#039;&#039;&lt;br /&gt;
* Deep Battery (OO): At Depth 3 and below, the Leviathan&#039;s touch can provide electrical charge sufficient to power an electrical device of his Size or less. He must maintain contact to keep the device powered, and this contact will damage the device over the course of the scene – effectively inflicting electrical damage equal to the Leviathan&#039;s Sheol. &lt;br /&gt;
* Thundering Fists (OO) At Depth 3 and below, the Leviathan may make electrically-charged unarmed strikes. This costs the Leviathan 1 Ichor per strike. The strikes are + (Sheol)B weapons with the Stun property, which inflict electrical damage (which most mundane armor cannot negate) and are made with the Brawl Skill. &lt;br /&gt;
* Crackling Rebuke (OOOOO, requires Deep Battery): At Depth 6, the smell of atmosphere surrounds the Leviathan, and sparks crackle between his fingertips and shoot out of his mouth when he speaks. At this point foes that strike the Leviathan unarmed suffer bashing damage equal to his Sheol. This damage is electrical in nature. Those that grapple him suffer as though they were exposed to a constant current (World of Darkness, pg. 178).&lt;br /&gt;
&lt;br /&gt;
==== The Sky Cauldron (Descendant Channel) ====&lt;br /&gt;
&#039;&#039;Stirring the sky, the Leviathan may worsen weather conditions, calling up rain, winds, and hail. At the farthest reaches of this power, the Leviathan may call down boat-sundering storms with ease.&#039;&#039;&lt;br /&gt;
** Dice Pool: Intelligence + Occult + Sheol&lt;br /&gt;
** Action Type: Extended (Each roll represents 5 minutes of commanding the skies)&lt;br /&gt;
The Leviathan may summon inclement weather, activating this power repeatedly to increase the intensity or duration. The Depth that the Leviathan is at determines the maximum intensity of weather available to him. The weather lasts for a number of minutes equal to the Leviathan&#039;s successes and covers a region with a radius of 100 yards per point of Sheol. The Leviathan may opt to create weather less disastrous than he has access to. If existing weather is present, the Leviathan may reduce the necessary successes by the degree of difference between current conditions and the intended goal (i.e. if heavy rain exists, the Leviathan needs only 5 additional successes to ratchet it up to a hailstorm. &lt;br /&gt;
* “Depth 0”: Birthright of Elements&lt;br /&gt;
* “Depth 1”: The Leviathan may summon gentle rain or a slight breeze. (1 success necessary)&lt;br /&gt;
* “Depth 2”: As above, but the Leviathan may summon light rain or a strong breeze - enough to ruin a picnic. (3+ successes) &lt;br /&gt;
* “Depth 3”: As above, but the Leviathan may summon heavy rain and wind - cancelling most outdoor events. (5+ successes) The Leviathan may expend 1 additional Ichor to make a check in a single minute. &lt;br /&gt;
* “Depth 4”: As above, but the Leviathan may summon a large thunder or hailstorm - those exposed take a level of bashing damage for each minute of exposure (10+ successes) . &lt;br /&gt;
* “Depth 5”: As above, but the Leviathan may summon a catastrophic storm or monsoon - power is lost, property damaged. Those exposed take a level of bashing damage for each turn of exposure. (15+ successes)&lt;br /&gt;
* “Depth 6”: As above, but the Leviathan may summon a storm that grounds planes and capsizes small ships. Those exposed take a level of &#039;&#039;lethal&#039;&#039; daage for each turn of exposure (20+ successes). The Leviathan may expend 3 additional Ichor to make a check in a single turn. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Evolutions&#039;&#039;&#039;&lt;br /&gt;
* All-Weather Flesh (O) In Depth 1 and below, the Leviathan has Armor (Sheol) against damage inflicted by inclement weather, conjured or otherwise. This is sufficient to prevent the damage dealt by exposure to most weather.&lt;br /&gt;
* Broad Storm (OOO): In Depth 3 and below, the radius of the Leviathan&#039;s conjured weather is 250 yards per point of Sheol.&lt;br /&gt;
* Lance of the Heavens (OOO): In Depth 3 and below, the Leviathan may expend 1 Ichor to attack foes with bolts of conjured lightning. This is an electrical attack pitting the Leviathan&#039;s (Intelligence + Occult + Sheol - subject&#039;s Defense) It is electrical and therefore ignores most armor, and has a short range of (Leviathan&#039;s Sheol x 10) yards, a medium range of twice that, and a long range of four times the short range. It deals bashing damage and has the Stun property. &lt;br /&gt;
* Biblical Deluge (OOOOO): In Depth 6, the Leviathan&#039;s conjured weather lasts for 10 minutes for each success.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Swallowing the Storm (Descendant Channel) ====&lt;br /&gt;
&#039;&#039;Once the weather obeyed the primordial creatures, wind blowing only when they allowed it. Even a modern Leviathan can exert some of that control, absorbing violent weather in to its body.&#039;&#039;&lt;br /&gt;
** Dice Pool: Stamina + Survival + Sheol&lt;br /&gt;
** Action Type: Extended (Each roll represents 1 minute of concentration)&lt;br /&gt;
The mirror image of the Sky Cauldron, the Leviathan may use this Channel to &amp;quot;swallow&amp;quot; weather effects, stopping storms and gales by absorbing the power within them. Disrupting weather is easier than creating it, but the difficulty increases considerably when the weather has been conjured. In such cases, the Leviathan subtracts the Sheol (or Power stat equivalent) of the weather&#039;s creator from all rolls. If a Leviathan wishes to merely &#039;&#039;reduce&#039;&#039; the intensity of weather, he or she needs only score successes equal to the difference between the intensities listed below (so it takes 10 successes to turn a hurricane into a strong storm, for instance.) &lt;br /&gt;
&lt;br /&gt;
The Leviathan must be within (100 x Sheol) yards of the center of the weather&#039;s most intense region. This means that a Leviathan that wishes to take on a hurricane or tornado has to place himself at considerable risk. &lt;br /&gt;
* “Depth 0”: Birthright of Elements&lt;br /&gt;
* “Depth 1”: The Leviathan may negate gentle rain or a slight breeze. (1 success necessary)&lt;br /&gt;
* “Depth 2”: As above, but the Leviathan may clear away a light rain or strong breeze. (2 successes necessary) &lt;br /&gt;
* “Depth 3”: As above, but the Leviathan may remove heavy rain and wind - enough to negate the vast majority of normal weather (4 successes necessary.)  The Leviathan may expend 1 additional Ichor upon negating a weather pattern - this negates his need to eat or drink for a number of days equal to the successes he required to disrupt it. &lt;br /&gt;
* “Depth 4”: As above, but the Leviathan may annihiate large thunder or hailstorms - those sufficient to damage those left exposed (as Depth 4 of the Sky Cauldron, above. 6 successes are necessary.)&lt;br /&gt;
* “Depth 5”: As above, but the Leviathan may remove even a catastrophic storm or monsoon - the leval of havoc unleashed by most conjured and unnatural weather. (10 successes necessary)&lt;br /&gt;
* “Depth 6”: As above, but the Leviathan may prevent the fiercest weather - even a record-breaking hurricane or tornado (14 successes necessary.) The Leviathan may expend 3 additional Ichor to make a check in a single turn. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Evolutions&#039;&#039;&#039;&lt;br /&gt;
* Zone of Calm (OOO, Requires Sheol 2): The Leviathan may opt to &amp;quot;bind&amp;quot; Ichor while activating this Channel. As long as it remains bound, successes in excess of those necessary to disrupt the weather that the Leviathan originally targetted will maintain the effect for one hour each. While the effect is maintained, natural weather of equal or lesser magnitude to the original target will not affect the region within (100 x Sheol) yards of the center of the original center. Those attempting to create supernatural weather inside this region subtract the Leviathan&#039;s Sheol from relevant rolls. When the duration of the calm region expires, the Ichor becomes unbound. &lt;br /&gt;
* Cultist Proxy (OOO): The Leviathan may &amp;quot;bind&amp;quot; a single Ichor to one of his Beloved or bound Lahmasu. In Depth 3 and below, he may exercise this Channel &amp;quot;through&amp;quot; his proxy, allowing him to use the power as though he were physically in their location. The Leviathan must be aware of the rough position of the Cultist and be facing that direction. &lt;br /&gt;
* Long Grasp (OO) In Depth 3 and below, the Leviathan can negate weather while within (250 x Sheol) yards of its center.&lt;br /&gt;
* Easy Suppression (OOO): The Leviathan&#039;s Depth 6 iteration of this Channel is a reflexive action.&lt;br /&gt;
&lt;br /&gt;
=== Vestiges of Fecundity ===&lt;br /&gt;
&lt;br /&gt;
==== Birthright of Fecundity ====&lt;br /&gt;
The Birthright of the Vestige of Elements is the &#039;&#039;&#039;Crimson Tithe&#039;&#039;&#039;. By letting his blood mingle with that of another, the Leviathan may open a mystical channel that permits him to infuse a valid subject with his Ichor. This requires an open wound sufficient to draw blood (or one level of bashing damage to represent the creation of one) for both the Leviathan and the intended beneficiary, who must remain touching – generally, the transfer looks like a “blood brothers” declaration, with two freshly-cut limbs held together. The Leviathan may transfer Ichor to the target at his maximum rate of expense, until he decides to stop, breaks contact, or the subject is holding the maximum amount of Ichor that he can. This has no effect on creatures who do not possess an Ichor pool.&lt;br /&gt;
* &#039;&#039;&#039;Cost&#039;&#039;&#039;: Varies&lt;br /&gt;
&lt;br /&gt;
==== Magnanimous Host to All  (Ancestral Channel) ====&lt;br /&gt;
&#039;&#039;Teeming with symbiotic creatures that can not properly survive in the lessened world, the Leviathan&#039;s body sustains these creatures in exchange for the benefits they provide.&#039;&#039;&lt;br /&gt;
* “Depth 0”: Birthright of Fecundity&lt;br /&gt;
* “Depth 1”: 9-Again on Animal Ken and Medicine rolls&lt;br /&gt;
* “Depth 2”: As above, but now 8-Again on Animal Ken and Medicine rolls&lt;br /&gt;
* “Depth 3”: As above, and +1 dice on  Animal Ken and Medicine rolls. &lt;br /&gt;
* “Depth 4”: As above, but now +2 dice on  Animal Ken and Medicine rolls. &lt;br /&gt;
* “Depth 5”: As above, and the Leviathan gains two free specialties to any two skills and may pick a third Skill to apply 8-again to. &lt;br /&gt;
* “Depth 6”: As above, and when the Leviathan would be killed by a strike, the damage is negated and he permanently loses one Size. If this would reduce his Size to 0, he dies.  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Evolutions&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== Incubation of the Second Self (Descendant Channel) ====&lt;br /&gt;
&#039;&#039;Leviathans capable of incubating the second self can reproduce without any outside aid, essentially cloning itself.  This does not have to be brought to full term, or even sent along the exact same path, allowing the Leviathan to bring forth new creatures from its flesh.&#039;&#039;&lt;br /&gt;
** Dice Pool: Resolve + Medicine + Sheol&lt;br /&gt;
** Action Type: Extended &lt;br /&gt;
The Leviathan is capable of parthenogenesis, creating an egg hosted within its body which will hatch over time, producing a near-copy of the Leviathan him or herself. The only certain difference is the inability of this Channel to reliably produce another Leviathan - the result is almost always a Hybrid unless special ritual measures are taken. Even these can only &#039;&#039;slightly&#039;&#039; increase the chances of the egg producing a normal human or full Leviathan. It takes 3 successes to produce the egg, which gestates for 18 months. &lt;br /&gt;
&lt;br /&gt;
Each time the Leviathan activates this Channel, one point of the Ichor spent is &amp;quot;bound&amp;quot; into the egg until it is hatched. The Leviathan cannot regain this &amp;quot;bound&amp;quot; Ichor. While hosting an egg which contains more bound Ichor than his or her Stamina, the Leviathan suffers a -2 penalty to all dice pools due to physical strain. Upon hatching, the egg deals (Bound Ichor - host&#039;s Stamina) lethal damage to its parent. &lt;br /&gt;
&lt;br /&gt;
A Leviathan may host up to its Sheol in eggs at one time. &lt;br /&gt;
* “Depth 0”: Birthright of Fecundity&lt;br /&gt;
* “Depth 1”: The Leviathan may spend 1 Ichor to make an egg-creation roll. Each roll represents an hour of concentration and physical strain. &lt;br /&gt;
* “Depth 2”: As above, but the Leviathan may devote rolled successes to reduce the gestation time of the egg by one month per three successes, to a minimum of (10 - Sheol) months or one week, whichever is greater. &lt;br /&gt;
* “Depth 3”: As above, but the Leviathan can devote rolled successes to reduce the effective (not actual) bound Ichor in the egg, reducing the difficulty of carrying it. Each three successes devoted to this reduces the effective bound Ichor by one, to a minimum of one. The Leviathan may expend 1 additional ichor to divide successes on a given roll, creating or improving multiple eggs. Each egg will impose its own strain penalty, and the penalties are cumulative. &lt;br /&gt;
* “Depth 4”: As above, but the Leviathan may devote successes to &amp;quot;sculpt&amp;quot; the resulting creatures, altering their features slightly. Mostly-cosmetic changes (difference in gender or race) require three successes, while drastic changes (additional limbs, animal features, etc.) require five or more. Hybrid traits (see the Antagonists chapter) can be added or removed for (dot rating +2) successes.  &lt;br /&gt;
* “Depth 5”: As above, but the Leviathan may &amp;quot;template&amp;quot; his personality onto the egg. This requires a number of successes equal to his Tranquility; the resulting creature has the Leviathan&#039;s Tranquility (or equivalent in Morality), Virtue, and Vice upon birth. It also prioritizes its Skills (primary, secondary, etc.) in the same fashion. This costs the Leviathan a &#039;&#039;dot&#039;&#039; of Willpower, and may be a Tranquility violation.  &lt;br /&gt;
* “Depth 6”: The Leviathan may expend 3 additional ichor to make rolls solely for the purpose of embedding his spiritual essence into an egg. The egg must first have the Leviathan&#039;s personality template. This requires (five + Leviathan&#039;s Sheol) successes, and additionally costs a &#039;&#039;dot&#039;&#039; of Sheol. Record the Levitahtan&#039;s permanent Sheol after success. Should the spawned creature ever Emerge as a Leviathan after the death of its &amp;quot;parent,&amp;quot; roll the fledgling&#039;s Sheol in an opposed check against the deceased Leviathan&#039;s. If the parent succeeds, the imprinted essence hijacks the body, replacing its Vestiges, Sheol, and Mental and Social Attributes and Skills with its own. The losing essence is annihilated (in the case of a tie, everyone loses.) Hijacking a body in this fashion is a Tranqulity-1 transgression, but serial immortality&#039;s not a bad gig. &lt;br /&gt;
&lt;br /&gt;
===== Sidebar: One Bad Mother =====&lt;br /&gt;
The creatures spawned by Incubation of the Second Self use the Hybrid template by default - usually of the Lahmasu sub-breed most typical to the Leviathan&#039;s Strain. On a game-mechanical level, this is the only outcome that occurs without the use of outside effort, such as a ritual, to attempt to beat the system. Even these should be a matter discussed between players and storytellers. Thematically speaking, the Tribe has yet to discover a reliable way to reproduce &amp;quot;safely,&amp;quot; both in the sense of &amp;quot;increasing the number of Leviathans&amp;quot; or &amp;quot;having a child that isn&#039;t monstrous.&amp;quot; It&#039;s not fair, but it&#039;s part of what happens to monsters. &lt;br /&gt;
&lt;br /&gt;
Genetically speaking, they&#039;re &amp;quot;near-matches&amp;quot; to the Leviathan when under scientific scrutiny - close enough that it&#039;d draw attention. It&#039;s of some interest to the Tribe, however, that most forms of biological damage and imposed mutation (the hazards of life as a Leviathan) don&#039;t transfer to the egg. It most resembles &amp;quot;what the Leviathan would have looked like had they been born as a Hybrid,&amp;quot; and does not carry Lamarckian markers of the parent&#039;s changes. A templated personality will lead the spawn to pursue a similar course as its parent, but nothing can ensure a complete duplicate.&lt;br /&gt;
&lt;br /&gt;
Rumors persist that certain ancient Leviathans perfected Evolutions or rituals that ensured that even the children of their children would carry a soul imprint - meaning that the press of time would ensure the possibility of their return. Occasionally, Legions have formed around this idea, either seeking to defeat death or to protect the Tribe and humanity from the depredations of a returned horror from bygone days.&lt;br /&gt;
&lt;br /&gt;
Beyond ritual attempts to affect the traits of an egg, the most common and gruesome thing that Leviathans and other Ichor-users can do with an egg is &#039;&#039;consuming&#039;&#039; it. The Ichor bound into the egg can be harvested in this fashion, but doing so is a Tranquility-3 transgression, or a Tranquility-1 transgression for a Leviathan that consumes its own young. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Evolutions&#039;&#039;&#039;&lt;br /&gt;
* Easy Birth (OO, Requires Stamina 3): In Depth 3 and below, the Levithan reduces the effective bound Ichor of all eggs by 1 for the purpose of damage upon birth and physical strain penalties.&lt;br /&gt;
* Opportunistic Parasitism (OOOO, Requires Sheol 3): In Depth 3 and below, the Leviathan may transfer an egg that it is hosting to a helpless creature of Size 5 or greater. This requires a minute of time and inflicts three levels of bashing damage. The Leviathan&#039;s Ichor remains bound in the egg, but from that point onward only the host suffers from potential strain penalties and will suffer damage upon the egg&#039;s &amp;quot;birth.&amp;quot; Traumatic and grisly surgery, at the very least, will be required to remove the egg early. Such surgery usually deals lethal damage equal to the egg&#039;s bound Ichor. &lt;br /&gt;
* Traumatic Parasitism (OOO, Requires Opportunistic Parastism and Strength 3): In Depth 3 and below, upon scoring an exceptional success against a target using a natural weapon that deals lethal damage, the Leviathan may attempt to reflexively transfer an egg from its body into that of the target. The subject must be Size 5 or greater, and rolls its Stamina (+ Power stat) in an opposed roll against the Leviathan&#039;s Sheol. The subject may add any bonuses related to staving off disease to its roll. Most will also spend Willpower, unsurprisingly. &lt;br /&gt;
* Hyperparasitism (OOO, Requires Opportunistic Parastism): In Depth 3 and below, when presented with a helpless host containing an egg created by another Leviathan, the character can &amp;quot;overwrite&amp;quot; the egg with one of its own, using the energy bound in the egg to feed its own spawn. The Leviathan makes use of this Channel to create an egg inside the host. This uses the normal system, but the character may first spend the Ichor bound into the egg to be replaced before resorting to its own. This consumes the replaced egg, which is generally a Tranquility violation.&lt;br /&gt;
* Reflexive Genesis (OOO): In Depth 3 and below, the Leviathan may reflexively consume an egg that it is hosting, regaining the bound Ichor as noted in the sidebar.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Womb of Terrors (Descendant Channel) ====&lt;br /&gt;
&#039;&#039;The divine Ichor flowing through the Leviathan&#039;s blood gives birth to new and horrible life, clawing its way out of gore and shaped and directed by the will of the Leviathan who gave it life.&#039;&#039;&lt;br /&gt;
** Dice Pool: Stamina + Sheol&lt;br /&gt;
** Action Type: Standard&lt;br /&gt;
When the Leviathan has an open wound (is suffering at least a single level of lethal damage), it may shape creatures from its blood. Upon taking this Channel, the Leviathan designs three creatures which are born of its blood (see sidebar). It may call forth these creatures with a successful roll. The creatures instinctively take actions desired by the Leviathan without verbal instruction. If the Leviathan is not bleeding and wishes to activate this power, he may reflexively open the wound necessary if he has adequate tools at hand (or has hands that serve as adequate tools.) A Leviathan may only have a number of offshoots equal to its Sheol exist at any one time, buy may only have a single third-degree offshoot at a time. &lt;br /&gt;
* “Depth 0”: Birthright of Fecundity&lt;br /&gt;
* “Depth 1”: The Leviathan may summon its first-stage offshoot. It is present for one turn per success on the summoning roll. &lt;br /&gt;
* “Depth 2”: As above, but it is present for three turns per success.&lt;br /&gt;
* “Depth 3”: As above, but it is present for a minute per success. The Leviathan may expend 1 additional ichor to instead call its second-stage offshoot, which is present for one turn per success. &lt;br /&gt;
* “Depth 4”: As above, but first-degree offshoots are present for five minutes per success and second-degree offshoots for three turns per success. &lt;br /&gt;
* “Depth 5”: As above, but first-degree offshoots are present for a half-hour per success and second-degree offshoots for one minute per success. &lt;br /&gt;
* “Depth 6”: As above, but first-degree offshoots are present for an hour per success and second-degree offshoots for five minutes per success. The Leviathan may expend 3 additional ichor to instead call its third-stage offshoot, which is present for one turn per success. &lt;br /&gt;
&lt;br /&gt;
===== Sidebar: Horrors made Flesh =====&lt;br /&gt;
Upon purchasing the Channel Womb of Terrors, the Leviathan&#039;s player may design three offshoots. As the Leviathan&#039;s Sheol increases, these offshoots become more powerful, but their general form remains the same. The offshoots need not be graduated versions of the same beast, and it&#039;s acceptable - in fact, highly appropriate - that their outward forms are alien, amalgamations of various beasts with fearsome appearances. An offshoot can usually not be mistaken for any natural animal. Each offshoot has &amp;quot;base&amp;quot; Traits and a pool of points which the Leviathan&#039;s player uses to customize the beast. Once determined, an ability is set and the assigned points cannot be re-assigned. &lt;br /&gt;
&lt;br /&gt;
Horrors are treated like animals, using the higher of their Dexterity or Wits to determine Defense. They lack fine manipulation and cannot hold or use most tools unless a trait is purchased to permit this - and even in this case their intellect is too limited to apply most tools effectively. They are entirely amphibious and may breathe water and swim at full Speed. They execute commands to the best of their intelligence. Note that it may be difficult to craft the core book&#039;s example animals as offshoots - they cannot generalize (and that guard dog has phenomenal stats!)&lt;br /&gt;
* First-Stage Offshoot: All attributes begin at one, Size 2, Speed species factor 5, no skills. Attributes and Skills cannot exceed 3.&lt;br /&gt;
** A first-stage offshoot is built with a pool of points equal to the Leviathan&#039;s Stamina + Sheol.&lt;br /&gt;
* Second-Stage Offshoot: Physical attributes begin at two, all others at one, Size 3, Speed species factor 5, no skills. Attributes and Skills cannot exceed 4.&lt;br /&gt;
** A second-stage offshoot is built with a pool of points equal to 3 + Leviathan&#039;s Stamina + Sheol.&lt;br /&gt;
* Third-Stage Offshoot: Physical attributes begin at three, all others at one, Size 5, Speed species factor 5, no skills. Attributes and Skills cannot exceed 5.&lt;br /&gt;
** A third-stage offshoot is built with a pool of points equal to 6 + Leviathan&#039;s Stamina + Sheol.&lt;br /&gt;
* Basic Point Costs&lt;br /&gt;
** Physical Attributes: 1 dot per point&lt;br /&gt;
** Other Attributes: 1 dot per 2 points&lt;br /&gt;
** Physical Skills: 2 dots per point&lt;br /&gt;
** Other Skills: 1 dot per point&lt;br /&gt;
** Specialties: 2 per point&lt;br /&gt;
** Armor: 1 per point, max of (Stamina)&lt;br /&gt;
** Natural Weapons: +1L per point, max of (Strength)L&lt;br /&gt;
** Speed bonus: +2 per point, max of (Dexterity) points&lt;br /&gt;
* Other Tricks (Other traits are possible, with their price mandated by the Storyteller.)&lt;br /&gt;
** Flight: 1 point (at Speed)&lt;br /&gt;
** Venomous bite: Toxicity 3, immediate onset: 1 point (+1 Toxicity for +1 point, limit of (Stamina) points)&lt;br /&gt;
** Rare sense (Echolocation, heat-based vision, etc.): 1 point each&lt;br /&gt;
** &amp;quot;Finer&amp;quot; manipulation: 2 points (may use simple tools and open doors, but -2 to all relevant rolls)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Evolutions&#039;&#039;&#039;&lt;br /&gt;
* Creator of Life (OO, Requires Sheol 2): The Leviathan may devise a new first-degree offshoot and may now summon either of its options. This Merit may be purchased multiple times - up to the Leviathan&#039;s (Sheol -1).&lt;br /&gt;
* Craftsman of Life (OOO, Requires Sheol 3): The Leviathan may devise a new second-degree offshoot and may now summon either of its options. This Merit may be purchased multiple times - up to the Leviathan&#039;s (Sheol -2).&lt;br /&gt;
* Sculptor of Life (OOOO, Requires Sheol 4): The Leviathan may devise a new third-degree offshoot and may now summon either of its options. This Merit may be purchased multiple times - up to the Leviathan&#039;s (Sheol -3).&lt;br /&gt;
* Reflexive Genesis (OOO): In Depth 1 and below, upon suffering lethal damage, the Leviathan may reflexively summon an offshoot that it has access to in its current Depth. It must suffer levels of damage equal to the Size of the offshoot to be summoned.&lt;br /&gt;
&lt;br /&gt;
=== Vestiges of Might ===&lt;br /&gt;
&lt;br /&gt;
==== Birthright of Might ====&lt;br /&gt;
The Birthright of the Vestige of Might is the &#039;&#039;&#039;Privilege of Titans&#039;&#039;&#039;. A quick spike of Ichor permits the Leviathan to enhance his strength by making use of the whole of his body at once, effectively maximizing the force he applies. For the purpose on a single Feat of Strength, the Leviathan may use his Size in place of his Strength.&lt;br /&gt;
* &#039;&#039;&#039;Cost&#039;&#039;&#039;: 1 Ichor&lt;br /&gt;
&lt;br /&gt;
==== Divine Pinnacle of Excellence  (Ancestral Channel) ====&lt;br /&gt;
&#039;&#039;Description&#039;&#039;&lt;br /&gt;
* “Depth 0”: Birthright of Might&lt;br /&gt;
* “Depth 1”: 9-Again on Athletics rolls&lt;br /&gt;
* “Depth 2”: As above, and +1 dice on Athletics rolls. &lt;br /&gt;
* “Depth 3”: As above, but now 8-Again on Athletics rolls.&lt;br /&gt;
* “Depth 4”: As above, but now +2 dice on Athletics rolls. &lt;br /&gt;
* “Depth 5”: As above, but now +3 dice on Athletics rolls.&lt;br /&gt;
* “Depth 6”: As above, and +1 Stamina.  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Evolutions&#039;&#039;&#039;&lt;br /&gt;
* Rugged Tread (O): In Depth 1 and lower, the Leviathan may, when barefoot, benefit from the equipment bonus for athletic shoes, and most terrain will not damage his unshod feet - treat them as though they had the durability of solid work boots.&lt;br /&gt;
* Relentless Pursuit (OO): In Depth 3 and lower, the Leviathan may treat his Speed as though it were 3 higher for the purpose of extended rolls related to chases on foot. This does not increase his actual speed - rather, he does not flag and moves as efficiently as is possible, maximizing the benefits granted by his improved stamina. &lt;br /&gt;
* Tireless Vigor (OOO): In Depth 3 and lower, the Leviathan ignores up to his Sheol score worth of penalties applied due to wounds or fatigue. &lt;br /&gt;
&lt;br /&gt;
==== World Serpent&#039;s Endurance  (Ancestral Channel) ====&lt;br /&gt;
&#039;&#039;The Leviathan’s body channels more force than a creature it size should be capable of.  It is a being of terrible power, capable of crushing the earth itself should it stretch the length of it, and should it decide to throw its force against the sea, great waves will rise up to drown the land.&#039;&#039;&lt;br /&gt;
* “Depth 0”: Birthright of Might&lt;br /&gt;
* “Depth 1”: 9-Again on Strength rolls&lt;br /&gt;
* “Depth 2”: As above, and 8-Again on Strength rolls. &lt;br /&gt;
* “Depth 3”: As above, but when the Leviathan spends Willpower on an active Strength-based roll, they gain +5 dice instead of +3.&lt;br /&gt;
* “Depth 4”: As above, and +1 Strength&lt;br /&gt;
* “Depth 5”: As above, and double the Leviathan&#039;s effective Strength for feats of strength.&lt;br /&gt;
* “Depth 6”: As above, but now +2 Strength and the Leviathan ignores up to its Sheol in dice pool penalties to Strength-based checks.  &lt;br /&gt;
&lt;br /&gt;
==== Fluid Icon of Grace  (Ancestral Channel) ====&lt;br /&gt;
&#039;&#039;Description&#039;&#039;&lt;br /&gt;
* “Depth 0”: Birthright of Might&lt;br /&gt;
* “Depth 1”: The Leviathan adds +1 to his Defense after all other effects (i.e. &#039;&#039;after&#039;&#039; doubling for a Dodge, not before)&lt;br /&gt;
* “Depth 2”: As above, and +1 Speed&lt;br /&gt;
* “Depth 3”: As above, but now +2 Defense&lt;br /&gt;
* “Depth 4”: As above, but now +2 Speed&lt;br /&gt;
* “Depth 5”: As above, but now +3 Defense and Speed&lt;br /&gt;
* “Depth 6”: As above, and +1 Dexterity.  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Evolutions&#039;&#039;&#039;&lt;br /&gt;
* Liquid Evasion (OOO): While in Depth 3 or lower, the Leviathan triples his Defense, instead of doubling it, when he opts to Dodge. &lt;br /&gt;
&lt;br /&gt;
==== Outraged Titan&#039;s Furor (Ancestral Channel) ====&lt;br /&gt;
&#039;&#039;Description&#039;&#039;&lt;br /&gt;
* “Depth 0”: Birthright of Might&lt;br /&gt;
* “Depth 1”: 9-Again on rolls to break objects manually.&lt;br /&gt;
* “Depth 2”: As above, and +1 dice on relevant rolls.&lt;br /&gt;
* “Depth 3”: As above, but now 8-Again on relevant rolls.&lt;br /&gt;
* “Depth 4”: As above, but now +2 dice on relevant rolls.&lt;br /&gt;
* “Depth 5”: As above, and the Leviathan may ignore up to his Sheol score worth of Durability when breaking objects manually. &lt;br /&gt;
* “Depth 6”: As above, and +1 Strength. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Evolutions&#039;&#039;&#039;&lt;br /&gt;
* Riotous Vandal (OO) - When in Depth 3 or below, the Leviathan gains 8-Again on Havoc checks.&lt;br /&gt;
&lt;br /&gt;
==== That Monstrous Strength  (Ancestral Channel) ====&lt;br /&gt;
&#039;&#039;The Leviathan’s body channels more force than a creature it size should be capable of.  It is a being of terrible power, capable of crushing the earth itself should it stretch the length of it, and should it decide to throw its force against the sea, great waves will rise up to drown the land.&#039;&#039;&lt;br /&gt;
* “Depth 0”: Birthright of Might&lt;br /&gt;
* “Depth 1”: 9-Again on Strength rolls&lt;br /&gt;
* “Depth 2”: As above, and 8-Again on Strength rolls. &lt;br /&gt;
* “Depth 3”: As above, but when the Leviathan spends Willpower on an active Strength-based roll, they gain +5 dice instead of +3.&lt;br /&gt;
* “Depth 4”: As above, and +1 Strength&lt;br /&gt;
* “Depth 5”: As above, and double the Leviathan&#039;s effective Strength for feats of strength.&lt;br /&gt;
* “Depth 6”: As above, but now +2 Strength and the Leviathan ignores up to its Sheol in dice pool penalties to Strength-based checks.&lt;br /&gt;
&lt;br /&gt;
=== Vestiges of Predation ===&lt;br /&gt;
&lt;br /&gt;
==== Birthright of Predation ====&lt;br /&gt;
The Birthright of the Vestige of Predation is the &#039;&#039;&#039;Hunter&#039;s Boon&#039;&#039;&#039;. The Leviathan may &amp;quot;tune in&amp;quot; to a Wake-vulnerable subject. If the victim&#039;s Wits (+ Power Stat) is lower than the Leviathan&#039;s Presence + Sheol, that subject cannot benefit from 10-again on attacks made against the Leviathan for the rest of the Scene. &lt;br /&gt;
* &#039;&#039;&#039;Cost&#039;&#039;&#039;: 1 Ichor&lt;br /&gt;
&lt;br /&gt;
==== Mortal-Devouring Armory (Ancestral Channel) ====&lt;br /&gt;
&#039;&#039;The Leviathan&#039;s Primordial form bristles with cruel natural weapons.&#039;&#039;&lt;br /&gt;
* “Depth 0”: Birthright of Predation&lt;br /&gt;
* “Depth 1”: The Leviathan&#039;s unarmed strikes inflict lethal damage&lt;br /&gt;
* “Depth 2”: As above, but now they are +1L weapons.&lt;br /&gt;
* “Depth 3”: As above, and the Leviathan gains 9-Again on attacks with them.&lt;br /&gt;
* “Depth 4”: As above, but now they are +2L weapons. &lt;br /&gt;
* “Depth 5”: As above, but now they are +3L weapons.&lt;br /&gt;
* “Depth 6”: As above, but now those that grapple with the Leviathan suffer (His Stamina + Sheol - Their Stamina + Armor) lethal damage each turn from exposure to countless sharp protrusions or biting mouths. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Evolutions&#039;&#039;&#039;&lt;br /&gt;
* Savage Focus (O) - In Depth 1 and lower, The Leviathan may use his Dexterity for Defense even if his Wits is lower, like a wild animal, but loses 10-Again on Intelligence-related rolls. &lt;br /&gt;
* Rending Claws (OO) - In Depth 3 and lower, The Leviathan&#039;s natural weapons are armor-piercing (rating 2).&lt;br /&gt;
* Gaping Maw (OO) - In Depth 3 and lower, The Leviathan&#039;s natural weapons deal an additional 2 damage if used on a grappled victim.&lt;br /&gt;
* Serrated Jaws (OO) - In Depth 3 and lower, the Leviathan instead gains 8-Again with his natural weapons.&lt;br /&gt;
&lt;br /&gt;
==== Stalker&#039;s Shifting Hide (Ancestral Channel) ====&lt;br /&gt;
&#039;&#039;The Leviathan&#039;s Primordial form cannot be perceived clearly by its prey.&#039;&#039;&lt;br /&gt;
* “Depth 0”: Birthright of Predation&lt;br /&gt;
* “Depth 1”: 9-Again on Stealth rolls&lt;br /&gt;
* “Depth 2”: As above, but now 8-Again on Stealth rolls&lt;br /&gt;
* “Depth 3”: As above, and +1 dice on Stealth rolls. &lt;br /&gt;
* “Depth 4”: As above, but now +2 dice on Stealth rolls. &lt;br /&gt;
* “Depth 5”: As above, but now +3 dice on Stealth rolls.&lt;br /&gt;
* “Depth 6”: As above, and Wake-vulnerable subjects whose (Wits + Composure) is less than the Leviathan&#039;s (Stealth + Sheol) cannot see him unless they spend a Willpower point or invoke supernatural methods of sensing his presence. The expenditure covers the rest of the scene but cannot be made until the victim is aware that the Leviathan is present but invisible - either by being informed of this or hearing or otherwise noting evidence of his existence. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Evolutions&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Vestiges of Sanctity ===&lt;br /&gt;
&lt;br /&gt;
==== Birthright of Sanctity ====&lt;br /&gt;
The Birthright of the Vestige of Sanctity is &#039;&#039;&#039;Parting the School&#039;&#039;&#039;. While this power is in effect, large masses of humans beings and aquatic animals instinctually part around the character and then return seamlessly to their original positions – the Leviathan could run at full speed through a crowded party without running into anyone, or fluidly walk through a queue to the front. A violent crowd will not impede the character or strike him as he is moving, but is free to assault him otherwise – they will simply be incapable of circling him, politely parting to let him pass each time they surround him. The crowd parts only for the Leviathan and will provide the normal impediment to all others. This power has no effect on the positioning of people who are alone and it will only affect normal creatures that are completely subject to the Wake – even the moderate resistance provided by being a supernatural being is sufficient to stifle it entirely. Its effect lasts for a scene.&lt;br /&gt;
* &#039;&#039;&#039;Cost&#039;&#039;&#039;: 1 Ichor&lt;br /&gt;
&lt;br /&gt;
==== Eye of the Eternal Storm  (Ancestral Channel) ====&lt;br /&gt;
&#039;&#039;The Leviathan is a creature of pretrenatural calm and stillness. Adapted to both the loneliness and turbulence of the primordial ocean, he can maintain emotional control in the most extreme circumstances and spread this control to others.&#039;&#039;&lt;br /&gt;
* “Depth 0”: Birthright of Sanctity&lt;br /&gt;
* “Depth 1”: When the Leviathan is using Composure to resist a rolled action, his attacker does not benefit from 10-Again. 9-Again or 8-Again will &amp;quot;degrade&amp;quot; one step. &lt;br /&gt;
* “Depth 2”: As above, and now a normal attacker negates one success for each &amp;quot;1&amp;quot; rolled. 9-Again will &amp;quot;degrade&amp;quot; to no reroll, while 8-Again will &amp;quot;degrade&amp;quot; to 10-again. &lt;br /&gt;
* “Depth 3”: As above, and the Leviathan boosts his resistance by 4, not 2, when spending Willpower on Composure-related resistance. &lt;br /&gt;
* “Depth 4”: As above, and +1 Composure (This does not increase the Leviathan&#039;s Willpower)&lt;br /&gt;
* “Depth 5”: As above, and Wake-vulnerable individuals within the Leviathan&#039;s Wake may use his Composure as a Resistance trait in place of their own. If they do so, their effective Composure is reduced to 0 when opposing effects created by the Leviathan himself. This lasts for the rest of the scene or until the victim expends Willpower to resist it (but will begin again if they borrow the Leviathan&#039;s Composure.) &lt;br /&gt;
* “Depth 6”: As above, but now +2 Composure and the Leviathan may use Composure in place of Presence or Manipulation for any social skills that remain viable in this form.&lt;br /&gt;
&lt;br /&gt;
==== Voice of the Elder Temptress (Ancestral Channel) ====&lt;br /&gt;
&#039;&#039;Description.&#039;&#039;&lt;br /&gt;
* “Depth 0”: Birthright of Sanctity&lt;br /&gt;
* “Depth 1”: 9-Again on Persuasion rolls&lt;br /&gt;
* “Depth 2”: As above, but now 8-Again on Persuasion rolls&lt;br /&gt;
* “Depth 3”: As above, and +1 dice on Persuasion rolls. &lt;br /&gt;
* “Depth 4”: As above, but now +2 dice on Persuasion rolls. &lt;br /&gt;
* “Depth 5”: As above, but now +3 dice on Persuasion rolls.&lt;br /&gt;
* “Depth 6”: As above, and using Persuasion on Wake-vulnerable subjects is a rote action.  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Evolutions&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== Siren of the Depths (Ancestral Channel) ====&lt;br /&gt;
&#039;&#039;The Leviathan cannot be resisted; its nature is to draw in others, to bring them in to its orbit.&#039;&#039;&lt;br /&gt;
* “Depth 0”: Birthright of Sanctity&lt;br /&gt;
* “Depth 1”: 9-Again on Presence rolls&lt;br /&gt;
* “Depth 2”: As above, but now 8-Again on Presence rolls&lt;br /&gt;
* “Depth 3”: As above, and the Leviathan gains +5 dice on a Presence-based roll when expending Willpower on it, instead of +3. &lt;br /&gt;
* “Depth 4”: As above, and +1 to Presence. &lt;br /&gt;
* “Depth 5”: As above, and the Leviathan may select a single social Skill to retain use of at this Depth, as long as that Skill is used with Presence.&lt;br /&gt;
* “Depth 6”: As above, but +2 to Presence. Wake-vulnerable individuals with a Willpower lower than the Leviathan&#039;s Presence will follow it around in a dazed state unless they expend a point of Willpower (one per scene) to act normally. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Evolutions&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== Insidious Creature (Ancestral Channel) ====&lt;br /&gt;
&#039;&#039;When the Leviathan speaks, or sends thoughts and dreams, the message tangles up the reason the recipient, ensnaring the mind.&#039;&#039;&lt;br /&gt;
* “Depth 0”: Birthright of Sanctity&lt;br /&gt;
* “Depth 1”: 9-Again on Manipulation rolls&lt;br /&gt;
* “Depth 2”: As above, but now 8-Again on Manipulation rolls&lt;br /&gt;
* “Depth 3”: As above, and the Leviathan gains +5 dice on a Manipulation-based roll when expending Willpower on it, instead of +3. &lt;br /&gt;
* “Depth 4”: As above, and +1 to Manipulation.&lt;br /&gt;
* “Depth 5”: As above, and wake-vulnerable subjects spending Willpower to increase their resistance to the Leviathan&#039;s Manipulation-based actions gain only +1 to their resistance Trait. &lt;br /&gt;
* “Depth 6”: As above, but +2 to Manipulation. Wake-vulnerable individuals with a Willpower lower than the Leviathan&#039;s Manipulation cannot use rolled resistance against the Leviathan&#039;s Manipulation-based actions; the Leviathan automatically scores an exceptional success against them in these cases.&lt;br /&gt;
&#039;&#039;&#039;Evolutions&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Call of the Depths (Descendant Channel) ====&lt;br /&gt;
&#039;&#039;The voice of the Leviathan is what inspired legends of siren&#039;s. Speaking, crying, bellowing, or whispering: all vocalizations of the Leviathan draws in mortal listeners, robbing them of their will and self determination.&#039;&#039;&lt;br /&gt;
** Dice Pool: Presence + Expression + Sheol&lt;br /&gt;
** Action Type: Standard&lt;br /&gt;
The Leviathan&#039;s voice carries a luring tone that pulls listeners towards him or her and muddle their minds. The effect only extends as far as the Leviathan&#039;s voice would naturally carry, without being amplified or broadcast by mechanical methods. Those that hear the voice, are vulnerable to the Wake, and have less Resolve (+ Power Stat) than the Leviathan&#039;s successes are affected. A point of Willpower may be spent to resist the call for a turn. When at the Leviathan&#039;s side, subjects that are still subject to the lure become anxious and uncertain if forced to move away, suffering a -2 penalty to all actions not linked to returning to the Leviathan&#039;s side.&lt;br /&gt;
* “Depth 0”: Birthright of Sanctity&lt;br /&gt;
* “Depth 1”: Those that hear the voice move towards the Leviathan for a single  turn.&lt;br /&gt;
* “Depth 2”: As above, but the compulsion lasts an extra turn for each success over the necessary threshold to affect the listener, to a limit of (Leviathan&#039;s Presence) turns. Multiple applications don&#039;t stack - the new roll replaces the old one.&lt;br /&gt;
* “Depth 3”: As above, and the Leviathan may expend an additional 1 Ichor to increase the cost of resistance to 2 Willpower for subjects whose Willpower is less than the Leviathan&#039;s (Presence + Sheol). &lt;br /&gt;
* “Depth 4”: As above, and the limit on duration increases to (Presence + Sheol) turns.&lt;br /&gt;
* “Depth 5”: As above, and affected subjects cannot regain Willpower normally, instead gaining the Leviathan&#039;s Vice and having it be their sole option for the duration of the effect. &lt;br /&gt;
* “Depth 6”: The Leviathan may expend 3 additional ichor to remove the ability to spend Willpower to resist from subjects whose Willpower is less than the Leviathan&#039;s (Presence + Sheol). &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Evolutions&#039;&#039;&#039;&lt;br /&gt;
* Song of Madness (OO) - In Depth 3 and lower, those affected by the call also suffer from any derangements possessed by the Leviathan. Those that resist by expending Willpower also resist the derangement.&lt;br /&gt;
&lt;br /&gt;
=== Vestiges of Vitality ===&lt;br /&gt;
&lt;br /&gt;
==== Birthright of Vitality  ====&lt;br /&gt;
The Birthright of the Vestige of Vitality is the &#039;&#039;&#039;Boon of Tides&#039;&#039;&#039;. While this power is in effect, the Leviathan may breathe water as easily as air and gains Armor 1 when at least half-submerged. Its effect lasts for a scene.&lt;br /&gt;
* &#039;&#039;&#039;Cost&#039;&#039;&#039;: 1 Ichor&lt;br /&gt;
&lt;br /&gt;
==== Assumption of Titan&#039;s Stature (Ancestral Channel) ====&lt;br /&gt;
&#039;&#039;Description.&#039;&#039;&lt;br /&gt;
* “Depth 0”: Birthright of Vitality&lt;br /&gt;
* “Depth 1”: +1 die on Brawl rolls mades during a grapple. &lt;br /&gt;
* “Depth 2”: As above, but now +2 dice on relevant rolls.&lt;br /&gt;
* “Depth 3”: As above, and +1 Size.&lt;br /&gt;
* “Depth 4”: As above, but now +3 dice on relevant rolls. &lt;br /&gt;
* “Depth 5”: As above, but now +2 Size.&lt;br /&gt;
* “Depth 6”: As above, but now +3 Size and 8-Again on relevant rolls made against smaller targets.  &lt;br /&gt;
&lt;br /&gt;
==== Lifeblood of Titans (Ancestral Channel) ====&lt;br /&gt;
&#039;&#039;The immense ancient creatures were beyond death as it is currently understood.  A Leviathan who pursues the remnants of this power in its blood finds that same spark of terrible life, which refuses to be constrained to the scale of modern life.&#039;&#039;&lt;br /&gt;
* “Depth 0”: Birthright of Vitality&lt;br /&gt;
* “Depth 1”: +1 Size.&lt;br /&gt;
* “Depth 2”: As above, and +1 Health Level&lt;br /&gt;
* “Depth 3”: As above, but now +2 Size.&lt;br /&gt;
* “Depth 4”: As above, but now +2 Health Levels. &lt;br /&gt;
* “Depth 5”: As above, but now +3 Size.&lt;br /&gt;
* “Depth 6”: As above, but now +4 Size and +3 Health Levels.  &lt;br /&gt;
&lt;br /&gt;
==== Flesh of the Progenitors (Ancestral Channel) ====&lt;br /&gt;
&#039;&#039;Description.&#039;&#039;&lt;br /&gt;
* “Depth 0”: Birthright of Vitality&lt;br /&gt;
* “Depth 1”: The Leviathan developes 1/0 Armor (General/ballistic).&lt;br /&gt;
* “Depth 2”: As above, but now 1/1 Armor&lt;br /&gt;
* “Depth 3”: As above, but now 2/1 Armor, and the armor becomes bulletproof. &lt;br /&gt;
* “Depth 4”: As above, but now 2/2 Armor&lt;br /&gt;
* “Depth 5”: As above, but now 3/2 Armor&lt;br /&gt;
* “Depth 6”: As above, but now 4/3 Armor, and the armor degrades all damage inflicted by mundane weapons to bashing.  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Evolutions&#039;&#039;&#039;&lt;br /&gt;
* Adaption to Harm (OO) - In Depth 3 and lower, the Leviathan may expend 1 Ichor to &amp;quot;adapt&amp;quot; to an attack that inflicts damage. The Leviathan&#039;s Armor is treated as being 1 rank higher against attacks of that general type (bullets, punching, blunt instruments, etc.) for the rest of the scene. The Leviathan may only be &amp;quot;adapted&amp;quot; to one such type of damage at a time. &lt;br /&gt;
* Flexible Protection (OO) - In Depth 3 and lower, the Leviathan may roll Stamina + Sheol as a standard action. He may move ranks of protection equal to his successes from general to ballistic or vice versa, increasing one by decreasing the other. He may not reduce a kind of protection below 0. &lt;br /&gt;
* Lead Ward (OO) - The ballistic values of the Armor granted by this Channel are all 1 rank higher. &lt;br /&gt;
* Inviolable (OOOOO, requires Sheol 5) - In Depth 6, while being attacked by wake-vulnerable creatures, the Leviathan may use its Sheol as its Armor value.&lt;br /&gt;
&lt;br /&gt;
==== The Toad&#039;s Curse (Ancestral Channel) ====&lt;br /&gt;
&#039;&#039;Approaching the ancient creatures of the depths was a hazardous experience; not only did they have great power to bring to bear against interlopers but their very presence could overwhelm with toxic secretions.&#039;&#039;&lt;br /&gt;
* “Depth 0”: Birthright of Vitality&lt;br /&gt;
* “Depth 1”: Unprotected beings in physical contact with the Leviathan suffer a -1 penalty on all actions. After the contact is broken, the penalty lasts for a number of turns equal to the amount of time spent in contact.&lt;br /&gt;
* “Depth 2”: As above, but for every two rounds of full contact, the penalty increases by 1. If it ever rises above the subject&#039;s Stamina + Resolve, they pass out due to pain. When contact is broken, the penalty drops down to -1, and lasts as above. &lt;br /&gt;
* “Depth 3”: As above, but now the penalty applies to any creature within close distance (close enough to touch, even if not touching) of the Leviathan. If the region is left, the penalty now gradually decreases (by 1 each turn), to a minimum of -1, which is suffered for the rest of the scene &lt;br /&gt;
* “Depth 4”: As above, but now the penalty increases for each turn of contact.&lt;br /&gt;
* “Depth 5”: As above, and creatures that have passed out due to exposure will suffer 1 bashing damage for each turn of continued exposure beyond that point. &lt;br /&gt;
* “Depth 6”: As above, but the cloud now covers a region with a radius in feet equal to the Leviathan&#039;s Size.  &lt;br /&gt;
&lt;br /&gt;
==== No Mysteries of the Flesh (Descendant Channel) ====&lt;br /&gt;
&#039;&#039;The voice of the Leviathan is what inspired legends of siren&#039;s. Speaking, crying, bellowing, or whispering: all vocalizations of the Leviathan draws in mortal listeners, robbing them of their will and self determination.&#039;&#039;&lt;br /&gt;
** Dice Pool: Intelligence or Stamina + Medicine + Sheol&lt;br /&gt;
** Action Type: Extended (Each roll represents either one minute of work (first aid and diagnosis) or one hour of intense concentration (for long-term treatment and major physical reconfiguration)&lt;br /&gt;
The Leviathan can exert near-total understanding and control of the physical functions of his body, stopping or redirecting blood flow, diagnosing maladies, and repurposing muscles and organs to increase his capabilities. The lesser examples of this power are acts of will (Intelligence), while the more drastic changes are painful and strenuous (Stamina.) &lt;br /&gt;
* “Depth 0”: Birthright of Vitality&lt;br /&gt;
* “Depth 1”: By expending a point of Ichor, the Leviathan may diagnose illnesses in himself using this Channel; he suffers no penalties for lacking tools (and in fact gains bonuses due to his Sheol.) He may also perform minor field first aid, such as stopping a wound from bleeding and &amp;quot;setting&amp;quot; a broken limb. &lt;br /&gt;
* “Depth 2”: As above, and the Leviathan may now apply any medical treatment that would be possible with advanced equipment, up to and including performing what is effectively surgery on himself. &lt;br /&gt;
* “Depth 3”: As above, and the Leviathan may now use drastic changes to remove the need for sleep, air, water, and food. Each category requires 1 success for twelve hours of suppression. Healing time can be increased as well - successes are divided between duration (12 hours per success) and degree of increase (2 successes for a 100% improvement.) Increased healing burns increased energy. A Leviathan healing at an increased rate requires a proportional degree more of food, water, and sleep than usual. Suppressing the need for these only suppreses one &amp;quot;normal amount&amp;quot; of need, requiring increased successes to compensate for the increased needs. &lt;br /&gt;
* The Leviathan may expend an additional Ichor to perform a check in less time - one turn or ten minutes depending on the procedure.&lt;br /&gt;
* “Depth 4”: As above, and the Leviathan may now expend three successes on a drastic change to &amp;quot;shuffle&amp;quot; a dot from one Physical Attribute to another. The change lasts for one hour, and increased successes can increase the duration by thirty minutes per additional success. The Leviathan may only have dots equal to his Sheol &amp;quot;shuffled&amp;quot; at any one time. &lt;br /&gt;
* “Depth 5”: As above, and the Leviathan may now control his density. He may &amp;quot;swap&amp;quot; his Size and Stamina with a drastic change. This requires one success for each dot of change (So a Size 5, Stamina 3 Leviathan would require two successes.) The change lasts for one hour, and increased successes can increase the duration by thirty minutes per additional success. &lt;br /&gt;
* “Depth 6”: As above, and the Leviathan may now use a drastic change to increase one Physical Attribute by a single dot. This requires successes equal to twice the current rating. The change lasts for one hour, and increased successes can increase the duration by thirty minutes per additional success. The Leviathan may expend 3 additional ichor to perform a check reflexively or in a single minute, depending on the procedure. &lt;br /&gt;
&#039;&#039;&#039;Evolutions&#039;&#039;&#039;&lt;br /&gt;
* Autosculpting (O) - The Leviathan may select a single physical Merit with a dot rating equal to or less than his Sheol. In Depth 3 and lower, he may use a drastic change to gain access to that Merit. This requires successes equal to its dot rating, and provides the Merit for an hour. Additional successes can increase the duration by thirty minutes per additional success. The Leviathan must otherwise qualify for the Merit when gaining it (but may use the increased traits of his Depth 3 form to determine if he does or not.) This Evolution may be purchased mulitple times, each time allowing access to a different Merit. Only Merits that can be explained as raw physical traits can be gained in this fashion (so no Stunt Driver or Fighting Styles.)&lt;br /&gt;
&lt;br /&gt;
Back to the [[LeviathanTempest:Main_Page| Main Page.]]&lt;/div&gt;</summary>
		<author><name>FiveEyes</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=LeviathanTempest:ChapterFour&amp;diff=119188</id>
		<title>LeviathanTempest:ChapterFour</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=LeviathanTempest:ChapterFour&amp;diff=119188"/>
		<updated>2009-09-10T01:52:33Z</updated>

		<summary type="html">&lt;p&gt;FiveEyes: /* Vestiges of Awareness */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[PICTURE: Full page, three-quarters top-down view. An alleyway. A man in a black suit, wearing a bronze face mask depicting an impassive man&#039;s face in a Sumerian style, recoils from a prone figure. The prone body is a young man with AmerInd features. He is in a flannel shirt and ripped jeans, and is lying in a pool of blood. His teeth are gritted as he glares defiantly at the masked man. The teeth are triangular, and his left eye is a featureless black pool. The blood is rising up unnaturally at his side and forming a distinct shape - a vulture&#039;s body with a peacock&#039;s tail feathers. Instead of a vulture&#039;s head, three serpents emerge from the neck. The central serpent is hooded, like a cobra. The creature is formed out of blood at its feet but solid elsewhere, and is clearly taking flight towards the masked man.]&lt;br /&gt;
&lt;br /&gt;
= Chapter 4 : Supernatural Powers =&lt;br /&gt;
&lt;br /&gt;
“&#039;&#039;Can you fill his hide with harpoons, or his head with fishing spears? If you lay a hand on him, you will remember the struggle, and never do it again! Any hope of subduing him is false; the mere sight of him is overpowering.&#039;&#039;”&lt;br /&gt;
* Job 41:7-9&lt;br /&gt;
&lt;br /&gt;
Supplementing the mystical advantages – and afflictions - that separate the Tribe from humanity is the exploration of the power available from their Progenitor&#039;s bloodline. While Sheol measures the degree to which a Leviathan is coming to terms with his or her lineage, this method of exploration is not the only one available to them. The Schools of the Tribe emphasize an approach towards definition of the self, and part of that goal is the realization and reclamation of the Tribe&#039;s lost power. &lt;br /&gt;
&lt;br /&gt;
Most Leviathans do not spend particularly much energy simply attempting to gain mystical power. While such things can provide considerable control over the immediate circumstances of a Leviathan&#039;s life, delving deeply into one&#039;s bloodline involves acknowledging the Tribe&#039;s inhumanity in a way that can be frightening to an insecure Leviathan, and even the more balanced and stable members of the Tribe often find that they feel more “stable” spending their time on other studies. At least a portion of this anxiety stems from the fact that the Tribe&#039;s power expresses itself imperfectly in humanoid visages – a member of the Tribe must become monstrous to make use of the lore encoded in his blood. &lt;br /&gt;
&lt;br /&gt;
== Vestiges ==&lt;br /&gt;
The avenues of supernatural power open to the Tribe are referred to as Vestiges. A Vestige is understood as just that, a fragmentary remnant of some facet of the power of the Progenitors which a Leviathan can, with study, seek to emulate. Comprehension of a Vestige, as well as a Leviathan&#039;s conception of how that power is achieved, shapes the Leviathan&#039;s monstrous forms – the closer he moves towards the far limits of his transformative ability, the more of the power of the Vestige is made manifest. Meditation and exploration of a Vestige also serves as a method of forming a personal image of the Tribe&#039;s lost heritage – the Leviathan&#039;s School shapes the ways in which he comprehends the Vestiges and the ways in which they become physically manifest as he attempts to achieve an understanding of his bloodline that gives him a goal to aim for. In other words, the Tribe&#039;s study of Vestiges is part of their attempt to construct an ideal form in which they will feel “complete.” &lt;br /&gt;
&lt;br /&gt;
The Tribe has access to seven Vestiges, corresponding to the seven most major Strains. All of the Tribe&#039;s abilities fall under the blanket of one of these seven categories, and can be further subdivided into Channels. A Channel is a part of the whole – members of Abzu&#039;s Camp tend to refer to them as imperfect emanations of perfect concepts – and serves as a manageable portion of an otherwise massive concept. Leviathans explore a Vestige by comprehending its individual Channels. The most straightforward of these are referred to as Ancestral Channels – they represent certain physical concepts that must be grasped before the more esoteric Descendant Channels can be understood. Descendant Channels involve the conjuration and direction of the forces at the Tribe&#039;s command and, as such, require a greater degree of focus and the power of Ichor to invoke.&lt;br /&gt;
&lt;br /&gt;
The Vestiges are a gift shared by all members of the Tribe. While a given Strain may favor certain aspects of the bloodline, there are no aspects of the Tribe&#039;s power that cannot be gained by a Leviathan that undergoes proper study. On a practical level this means that there are no Channels that are unique to a given Strain or School, and even if a small group of Leviathans “discovered” a lost Channel, the route they took to this discovery could not be the only one – through meditation and experimentation, it would be possible for a Leviathan with infinite time (and patience) to grasp every Channel of every Vestige. The roadmap to these traits is, after all, contained in the blood of each and every Leviathan, and reproduced in imperfect fragments in the families that gave birth to them. &lt;br /&gt;
&lt;br /&gt;
==== Birthrights ====&lt;br /&gt;
Remarkably, the first tentative steps taken in the exploration of a Vestige tend to cover similar ground, no matter the Channel being considered or the methods of the Leviathan in question. This “common ground” represents a Vestige&#039;s Birthright – the most basic expression of that Vestige, a small blessing that any Leviathan that has explored that Vestige has access to in any form. The trick offered by a Birthright is usually limited, a predecessor to the Vestige&#039;s more formal powers, but most members of the Tribe find that the ability to produce their Birthrights at any time more than makes up for the lack of a spectacular effect.  &lt;br /&gt;
&lt;br /&gt;
Mechanically, a Birthright is a single power available to a Leviathan regardless of form, which has one effect and an associated Ichor cost. The invocation of a Birthright involves either no transformation or an imperceptible amount of change – it takes supernatural awareness to mark their use. A Leviathan gains access to a Vestige&#039;s Birthright upon purchasing any of its Ancestral Channels. &lt;br /&gt;
&lt;br /&gt;
==== Evolutions ====&lt;br /&gt;
Comparatively, there are paths that a Leviathan can avoid taking in their exploration of a Channel, certain modes of thought or varieties of adaptation that only become apparent to those that search for them specifically. The Tribe refers to these elaborations of the Vestige as its Evolutions. They are of somewhat greater social and mental importance to a Leviathan than the Channels themselves, as they are adaptations that are deliberately sought – by internalizing these traits, a Leviathan is making a claim as to what he believes his (or even &#039;&#039;the&#039;&#039;) ideal form ought to be. While the marking of a Progenitor&#039;s bloodline causes a Strain to favor certain Vestiges, it is the will of the Leviathan that guides him to more readily undertake a group of Evolutions.&lt;br /&gt;
&lt;br /&gt;
Mechanically, an Evolution is like a Merit – a unique feature purchased separately from other traits. Evolutions are tied to Vestiges or Channels, and provide to the linked powers either additional benefits, new avenues of use, or reduced limitations. Evolutions always have a physical marker that makes them readily apparent to observers – a true scholar of the Tribe might even be able to identify a Leviathan&#039;s School and mastered Channels from observing his Evolutions.  &lt;br /&gt;
&lt;br /&gt;
=== Vestiges of Awareness ===&lt;br /&gt;
There are countless adaptations that permit natural animals to discern amazing degrees of information from their environment - organs that measure electrical impulses, sort and interpret scents, and adaptations that &amp;quot;feel&amp;quot; the impression made by thrashing fish in the water. All of these various miracles of biology - and supernatural improvements beyond the limits of flesh - are available to the Tribe. The Progenitors, if myths are to be believed, had senses that could measure the quiver of thoughts in the heads of their prey, or pierce the limits of space and time. While their descendants cannot make such grandiose claims, the remaining fragments of these impossible gifts are still impressive. &lt;br /&gt;
&lt;br /&gt;
Those members of the Tribe that explore the relics of their lost civilization see these gifts as represented by a wheel of staring eyes or as an indigo mirror, lens, or jewel. The Progenitor most famed for perception is Nagaraja, the ancestor of the Vasuki, yet the Taninim and Bahamutan Strains also have a strong grasp of these talents.   &lt;br /&gt;
&lt;br /&gt;
==== Birthright of Awareness ====&lt;br /&gt;
The Birthright of the Vestige of Awareness is the &#039;&#039;&#039;Gaze of the Depths&#039;&#039;&#039;. Upon its invocation, the Leviathan&#039;s vision ceases to be impaired by water, and he reduces darkness-related vision penalties by his Sheol. He may keep his eyes open underwater, regardless of water quality, without discomfort. These effects last for the rest of the scene.&lt;br /&gt;
* &#039;&#039;&#039;Cost&#039;&#039;&#039;: 1 Ichor&lt;br /&gt;
&lt;br /&gt;
==== Lambent Eyes of Judgment (Ancestral Channel) ====&lt;br /&gt;
&#039;&#039;The Leviathan&#039;s gaze strips away deception and peers into the heart of matters – he seeks out the blackness at the core of all issues, and reads the lines of guilt in the faces of others.&#039;&#039;&lt;br /&gt;
* “Depth 0”: Birthright of Awareness&lt;br /&gt;
* “Depth 1”: 9-Again on Empathy rolls&lt;br /&gt;
* “Depth 2”: As above, and +1 die on Empathy rolls&lt;br /&gt;
* “Depth 3”: As above, but now 8-again on Empathy rolls&lt;br /&gt;
* “Depth 4”: As above, but now +2 dice on Empathy rolls&lt;br /&gt;
* “Depth 5”: As above, but now +3 dice on Empathy rolls&lt;br /&gt;
* “Depth 6”: As above, and the Leviathan is aware of the Vice of all vulnerable subjects inside his Wake.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Evolutions&#039;&#039;&#039;&lt;br /&gt;
* Light of Truth (O) In Depth 1 and lower, the Leviathan&#039;s eyes (or body, or some new and horrific organ) give off light – roughly equivalent to candlelight (about a yard of illumination). In this region, Wake-vulnerable subjects lose 10-again on their Subterfuge rolls.&lt;br /&gt;
* Lantern of Shame (OO, requires Light of Truth): At Depth 3 and below, the light&#039;s intensity increases to that of a lantern, and its light removes the ability of Wake-vulnerable subjects to regain Willpower from their Vice.&lt;br /&gt;
* Pyre for Sinners (OOOOO, requires Lantern of Shame): At Depth 6, the light&#039;s intensity increases to that of a bonfire (ten yards of illumination). In addition to the other effects, Wake-vulnerable supernatural beings in the light cannot make use of occult abilities that involve Subterfuge, such as the Obfuscate ability “The Familiar Stranger” (Vampire pg 137). &lt;br /&gt;
&lt;br /&gt;
==== One Brain, Many Minds (Ancestral Channel) ====&lt;br /&gt;
&#039;&#039;The sad limit of modern creatures of a single consciousness drawn together from the offerings of the brain does not need to be obeyed by Leviathans. As their ancestors once did, they can support a chorus of coordinated psyches within their brains.&#039;&#039;&lt;br /&gt;
* “Depth 0”: Birthright of Awareness&lt;br /&gt;
* “Depth 1”: 9-Again on Wits rolls&lt;br /&gt;
* “Depth 2”: As above, but now 8-again on Wits rolls&lt;br /&gt;
* “Depth 3”: As above, and the Leviathan gains +5 dice on a Wits-based roll when expending Willpower on it, instead of +3. &lt;br /&gt;
* “Depth 4”: As above, and +1 to Wits.&lt;br /&gt;
* “Depth 5”: As above, and the Leviathan ignores dice pool penalties based off of distractions. Combat maneuvers based off of feinting fail automatically unless the user&#039;s relevant Skill is higher than the Leviathan&#039;s Wits. &lt;br /&gt;
* “Depth 6”: As above, but now +2 to Wits.&lt;br /&gt;
&#039;&#039;&#039;Evolutions&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== Oroborus&#039; Kin (Ancestral Channel) ====&lt;br /&gt;
&#039;&#039;In the primordial ocean, time flowed as all waters did.  Some of the great beasts of that ocean stretched themselves along such flows and devoured their pasts and future in single gulps.  This feat lies beyond modern Leviathans, but they may still hunt the strange eddies of time.&#039;&#039;&lt;br /&gt;
* “Depth 0”: Birthright of Awareness&lt;br /&gt;
* “Depth 1”: 9-Again on prophecy rolls (Such as those made during a fortune-telling ritual or to discern the meaning of an existing prophecy)&lt;br /&gt;
* “Depth 2”: As above, but now 8-again on such rolls. The Leviathan benefits from a free specialty in a specific form of divination (usually linked to Occult) &lt;br /&gt;
* “Depth 3”: As above, and +1 die on relevant rolls.&lt;br /&gt;
* “Depth 4”: As above, but now +2 dice on relevant rolls&lt;br /&gt;
* “Depth 5”: As above, and the Leviathan may now use fortuitous events as a basis for prophecy - upon witnessing a dramatic failure or exceptional success, he may reflexively and immediately enact any prophecy ritual he knows which normally requires ten minutes or less to perform. The event substitutes for the necessary materials and actions. &lt;br /&gt;
* “Depth 6”: As above, and the Leviathan may &amp;quot;see&amp;quot; temporal anomalies as well as unusual alterations in the fabric of fate. This permits him to use normal senses to note the presence of mystically-warped fates or regions in which supernatural means have been used to distort time. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Evolutions&#039;&#039;&#039;&lt;br /&gt;
* Third Eye (OOO, requires Sheol 3): At Depth 3 and below, the Leviathan may use his five normal senses to discern the past and future. He may use a Wits + Occult prophecy roll to get &amp;quot;sensations&amp;quot; from a person or object that up to seven minutes (-1), hours (-2), days (-4) or even years (-8) divorced from the present, in any direction. These &amp;quot;sensations&amp;quot; default to the most &amp;quot;important&amp;quot; or impressive event in the time frame sensed, and provide only hints. A fisherman who will drown in three days might provide the taste of salt water, for instance. Events are considered &amp;quot;important&amp;quot; based off of some notion of their &amp;quot;notability&amp;quot; and import to the subject. &lt;br /&gt;
* Divine Perspective (O or OOO, requires Third Eye and Sheol 4 or 5): At Depth 6, the Leviathan may reflexely and constantly receives sensory data from people and objects that extends up to seven minutes in either direction in their personal timeline, as detailed under Third Eye. The three-dot version of this Merit gathers information for up to seven hours. &lt;br /&gt;
&lt;br /&gt;
==== Eye of the Watchful Deity (Descendant Channel) ====&lt;br /&gt;
&#039;&#039;The Leviathan may ride the senses of its followers, making use of their eyes and ears to extend its reach and review the world from safety.&#039;&#039;&lt;br /&gt;
* “Depth 0”: Birthright of Awareness&lt;br /&gt;
* “Depth 1”: The Leviathan can share the senses of a Beloved or bonded Lahmasu within 10 feet, seeing and hearing what they do. The Leviathan is in a trance state (unaware, no Defense) while doing this, and does not independently roll to notice things - he or she merely perceives what the subject does. The Leviathan needs to know the vague direction towards a subject to tap in - they can&#039;t guess until they get the correct answer, however. The subject is aware of this effect. It lasts until terminated, until the end of the scene, or until the subject leaves the target area. The Leviathan &#039;&#039;must&#039;&#039; terminate the effect to move and act freely. &lt;br /&gt;
* “Depth 2”: As above, but within 10 yards.&lt;br /&gt;
* “Depth 3”: As above, but within 100 yards. The Leviathan may now expend 1 additional Ichor to target a willing subject that is vulnerable to the Wake but not a Beloved or Lahmasu. In addition to the direction to the subject, the Leviathan must also either know the target&#039;s name or be able to see them with the naked (if supernaturally enhanced) eye.&lt;br /&gt;
* “Depth 4”: As above, but within a half-mile.&lt;br /&gt;
* “Depth 5”: As above, but within a mile.&lt;br /&gt;
* “Depth 6”: As above, but within 10 miles. The Leviathan can expend 3 additional Ichor to target unwilling subjects that are vulnerable to the Wake - this requires an opposed roll (Presence + Sheol vs Resolve + power stat) to accomplish. The normal restrictions for targetting non-Beloved apply. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Evolutions&#039;&#039;&#039;&lt;br /&gt;
* Gentle Touch (O) If the Leviathan&#039;s Subterfuge + Sheol is greater than the subject&#039;s Willpower, they are not aware of being monitored. This does not prevent a subject from resisting if unwilling - in this case the victim, should they be affected, is aware that they were subject to mental assault but is not aware of whether they are still being &amp;quot;hijacked&amp;quot; or not.&lt;br /&gt;
* Split Focus (OOO): In Depth 3 and below, the Leviathan now taps into the senses of a subject as an unrolled action - they must devote attention to it, but are not in a trance and retain awareness of their surroundings and their Defense trait. The Leviathan may also opt not to use a subject&#039;s senses in a turn, taking its normal action, without breaking the effect.&lt;br /&gt;
* All-Seeing (OOOO, requires Split Focus): At Depth 6, the Leviathan uses the senses of the target as a reflexive action - it may act freely and has constant awareness of information gathered by both its senses and those of the subject. &lt;br /&gt;
&lt;br /&gt;
==== Memories Before Time (Descendant Channel) ====&lt;br /&gt;
&#039;&#039;Beyond the confines of the world as it is now exist wonders unimagined. Some Leviathans can do more, however, than imagine them. For some, the memory of these things is present and terrible, and waiting to be called to the fore.&#039;&#039;&lt;br /&gt;
** Dice Pool: Wits + Occult + Sheol&lt;br /&gt;
* “Depth 0”: Birthright of Awareness&lt;br /&gt;
* “Depth 1”: The Leviathan may dip into the reserve of ancestral memory and conjure up knowledge of a Skill it does not possess. It may use the Skill for a single roll at a rating of its successes, subject to its normal Trait maximums.&lt;br /&gt;
* “Depth 2”: As above, but the Leviathan may divide successes between Skill rating and number of rolls it can be used for (minimum 1).&lt;br /&gt;
* “Depth 3”: The Leviathan may now expend 1 additional Ichor and, on a successful roll, spend any current XP (plus &amp;quot;borrow&amp;quot; against up to Willpower XP) to increase any skill or buy specialties. Borrowed XP is deducted one per session until paid off. The improvement occurs immediately after the successful roll.. &lt;br /&gt;
* “Depth 4”: As 3 above, but the Leviathan may now improve or gain Mental Attributes or Merits in this fashion.&lt;br /&gt;
* “Depth 5”: On a successful roll, the Leviathan may opt to give up a dot of Willpower in order to gain 8 XP.&lt;br /&gt;
* “Depth 6”: As above. The Leviathan may now spend 3 additional Ichor and roll this power at a penalty of (current Willpower +1). On a success, the Leviathan may regain a lost dot of Willpower for 7 XP. On a failure, no experience is lost. On a dramatic failure, 5 XP are lost. Regardless of success or failure, the Leviathan gains a minor Derangement. &lt;br /&gt;
&lt;br /&gt;
==== Alternate: Memories Before Time (Descendant Channel) ====&lt;br /&gt;
&#039;&#039;Beyond the confines of the world as it is now exist wonders unimagined. Some Leviathans can do more, however, than imagine them. For some, the memory of these things is present and terrible, and waiting to be called to the fore.&#039;&#039;&lt;br /&gt;
** Dice Pool: Wits + Occult + Sheol&lt;br /&gt;
* “Depth 0”: Birthright of Awareness&lt;br /&gt;
* “Depth 1”: The Leviathan may dip into the reserve of ancestral memory and conjure up knowledge of a Skill it does not possess. It may use the Skill at a rating of 1 for a number of rolls equal to its successes.&lt;br /&gt;
* “Depth 2”: As above, but the Leviathan also benefits from 9-Again with the conjured skill.&lt;br /&gt;
* “Depth 3”: The Leviathan may now expend 1 additional Ichor to include a Specialty alongside a conjured skill. &lt;br /&gt;
* “Depth 4”: The Leviathan now uses conjured skills are a rating of 3.&lt;br /&gt;
* “Depth 5”: The Leviathan now benefits from 8-Again with conjured skills. &lt;br /&gt;
* “Depth 6”: The Leviathan can expend 3 additional Ichor to conjure a Skill with an accompanying Specialty at a rating of 5 or two skills, each with its own Specialty, at a rating of 3. If two Skills are recalled, the Leviathan has the full complement of rolls with both skills - each has its own pool.  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Evolutions&#039;&#039;&#039;&lt;br /&gt;
* Lasting Impression (O) When using the Depth 1 iteration of this Channel, the Leviathan may &amp;quot;conjure&amp;quot; the Merit Eidetic Memory instead of a Skill. If he does so, it lasts for a number of minutes equal to his successes. The 9-Again or 8-Again benefits will apply to attempts to recall information while under stress.&lt;br /&gt;
* Lost Tongue (O) When using the Depth 1 iteration of this Channel, the Leviathan may &amp;quot;conjure&amp;quot; a Language instead of a Skill. If he does so, it lasts for a number of minutes equal to his successes and is possessed at the same dot rating as a conjured Skill would have been at. &lt;br /&gt;
* Split Focus (OOO): In Depth 3 and below, the Leviathan may expend 1 Ichor to attempt to remember an obscure fact as though he possessed the Merit Encyclopedic Knowledge.&lt;br /&gt;
* Tutelary Cocoon (OOO): In Depth 3 and below, The Leviathan may chose to expend 1 Willpower to form a cocoon, sealing itself away in a sleep-like trance which lasts 24 hours. During this time, the Leviathan may conjure a Skill (or Merit, if available) and purchase or improve it with experience points, as though it had received adequate training and instruction from adept tutors. Only one purchase may be made with each trance period. The Leviathan may &amp;quot;borrow&amp;quot; experience up to its Resolve if available points are insufficient, but gains a minor Derangement for doing so. A Leviathan in experience &amp;quot;debt&amp;quot; continues to gain experience as normal but must pay off the balance before it can purchase or improve Traits with experience. When the debt is paid off, the Derangement is also removed.&lt;br /&gt;
&lt;br /&gt;
=== Vestiges of Elements ===&lt;br /&gt;
&lt;br /&gt;
==== Birthright of Elements ====&lt;br /&gt;
The Birthright of the Vestige of Elements is the &#039;&#039;&#039;Veil of Seas&#039;&#039;&#039;. The Leviathan may compel a body of water of his Size or less to give off a cloud of fog, which inflicts a -3 sight penalty on all relevant rolls made on objects obscured by it. The fog expands considerably – the cloud&#039;s radius is roughly (Source&#039;s Size) in yards. The cloud lasts until the end of the scene or until mystically disperses.&lt;br /&gt;
* &#039;&#039;&#039;Cost&#039;&#039;&#039;: 1 Ichor&lt;br /&gt;
&lt;br /&gt;
==== Creature of the Luminous Ocean (Ancestral Channel) ====&lt;br /&gt;
Nothing is truly empty. The Leviathan knows this, she swims through what seems to be a void, bathed in a see of luminous power; power that she can bring to bear against others.&lt;br /&gt;
* “Depth 0”: Birthright of Elements&lt;br /&gt;
* “Depth 1”: 9-Again on Computer and Survival rolls&lt;br /&gt;
* “Depth 2”: As above, but now 8-Again on Computer and Survival rolls&lt;br /&gt;
* “Depth 3”: As above, and +1 dice on Computer and Survival rolls, and Armor 1 vs. electrical damage&lt;br /&gt;
* “Depth 4”: As above, but now +2 dice on Computer and Survival rolls, and electrical damage cannot stun or paralyze the Leviathan.&lt;br /&gt;
* “Depth 5”: As above, but now Armor (Size) vs. electrical damage&lt;br /&gt;
* “Depth 6”: As above, and the Leviathan can operate computers and other electrical devices within (Sheol) yards without touching them; The Leviathan can effectively swim through electric and magnetic fields at half-speed, this essentially allows for flight. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Evolutions&#039;&#039;&#039;&lt;br /&gt;
* Deep Battery (OO): At Depth 3 and below, the Leviathan&#039;s touch can provide electrical charge sufficient to power an electrical device of his Size or less. He must maintain contact to keep the device powered, and this contact will damage the device over the course of the scene – effectively inflicting electrical damage equal to the Leviathan&#039;s Sheol. &lt;br /&gt;
* Thundering Fists (OO) At Depth 3 and below, the Leviathan may make electrically-charged unarmed strikes. This costs the Leviathan 1 Ichor per strike. The strikes are + (Sheol)B weapons with the Stun property, which inflict electrical damage (which most mundane armor cannot negate) and are made with the Brawl Skill. &lt;br /&gt;
* Crackling Rebuke (OOOOO, requires Deep Battery): At Depth 6, the smell of atmosphere surrounds the Leviathan, and sparks crackle between his fingertips and shoot out of his mouth when he speaks. At this point foes that strike the Leviathan unarmed suffer bashing damage equal to his Sheol. This damage is electrical in nature. Those that grapple him suffer as though they were exposed to a constant current (World of Darkness, pg. 178).&lt;br /&gt;
&lt;br /&gt;
==== The Sky Cauldron (Descendant Channel) ====&lt;br /&gt;
&#039;&#039;Stirring the sky, the Leviathan may worsen weather conditions, calling up rain, winds, and hail. At the farthest reaches of this power, the Leviathan may call down boat-sundering storms with ease.&#039;&#039;&lt;br /&gt;
** Dice Pool: Intelligence + Occult + Sheol&lt;br /&gt;
** Action Type: Extended (Each roll represents 5 minutes of commanding the skies)&lt;br /&gt;
The Leviathan may summon inclement weather, activating this power repeatedly to increase the intensity or duration. The Depth that the Leviathan is at determines the maximum intensity of weather available to him. The weather lasts for a number of minutes equal to the Leviathan&#039;s successes and covers a region with a radius of 100 yards per point of Sheol. The Leviathan may opt to create weather less disastrous than he has access to. If existing weather is present, the Leviathan may reduce the necessary successes by the degree of difference between current conditions and the intended goal (i.e. if heavy rain exists, the Leviathan needs only 5 additional successes to ratchet it up to a hailstorm. &lt;br /&gt;
* “Depth 0”: Birthright of Elements&lt;br /&gt;
* “Depth 1”: The Leviathan may summon gentle rain or a slight breeze. (1 success necessary)&lt;br /&gt;
* “Depth 2”: As above, but the Leviathan may summon light rain or a strong breeze - enough to ruin a picnic. (3+ successes) &lt;br /&gt;
* “Depth 3”: As above, but the Leviathan may summon heavy rain and wind - cancelling most outdoor events. (5+ successes) The Leviathan may expend 1 additional Ichor to make a check in a single minute. &lt;br /&gt;
* “Depth 4”: As above, but the Leviathan may summon a large thunder or hailstorm - those exposed take a level of bashing damage for each minute of exposure (10+ successes) . &lt;br /&gt;
* “Depth 5”: As above, but the Leviathan may summon a catastrophic storm or monsoon - power is lost, property damaged. Those exposed take a level of bashing damage for each turn of exposure. (15+ successes)&lt;br /&gt;
* “Depth 6”: As above, but the Leviathan may summon a storm that grounds planes and capsizes small ships. Those exposed take a level of &#039;&#039;lethal&#039;&#039; daage for each turn of exposure (20+ successes). The Leviathan may expend 3 additional Ichor to make a check in a single turn. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Evolutions&#039;&#039;&#039;&lt;br /&gt;
* All-Weather Flesh (O) In Depth 1 and below, the Leviathan has Armor (Sheol) against damage inflicted by inclement weather, conjured or otherwise. This is sufficient to prevent the damage dealt by exposure to most weather.&lt;br /&gt;
* Broad Storm (OOO): In Depth 3 and below, the radius of the Leviathan&#039;s conjured weather is 250 yards per point of Sheol.&lt;br /&gt;
* Lance of the Heavens (OOO): In Depth 3 and below, the Leviathan may expend 1 Ichor to attack foes with bolts of conjured lightning. This is an electrical attack pitting the Leviathan&#039;s (Intelligence + Occult + Sheol - subject&#039;s Defense) It is electrical and therefore ignores most armor, and has a short range of (Leviathan&#039;s Sheol x 10) yards, a medium range of twice that, and a long range of four times the short range. It deals bashing damage and has the Stun property. &lt;br /&gt;
* Biblical Deluge (OOOOO): In Depth 6, the Leviathan&#039;s conjured weather lasts for 10 minutes for each success.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Swallowing the Storm (Descendant Channel) ====&lt;br /&gt;
&#039;&#039;Once the weather obeyed the primordial creatures, wind blowing only when they allowed it. Even a modern Leviathan can exert some of that control, absorbing violent weather in to its body.&#039;&#039;&lt;br /&gt;
** Dice Pool: Stamina + Survival + Sheol&lt;br /&gt;
** Action Type: Extended (Each roll represents 1 minute of concentration)&lt;br /&gt;
The mirror image of the Sky Cauldron, the Leviathan may use this Channel to &amp;quot;swallow&amp;quot; weather effects, stopping storms and gales by absorbing the power within them. Disrupting weather is easier than creating it, but the difficulty increases considerably when the weather has been conjured. In such cases, the Leviathan subtracts the Sheol (or Power stat equivalent) of the weather&#039;s creator from all rolls. If a Leviathan wishes to merely &#039;&#039;reduce&#039;&#039; the intensity of weather, he or she needs only score successes equal to the difference between the intensities listed below (so it takes 10 successes to turn a hurricane into a strong storm, for instance.) &lt;br /&gt;
&lt;br /&gt;
The Leviathan must be within (100 x Sheol) yards of the center of the weather&#039;s most intense region. This means that a Leviathan that wishes to take on a hurricane or tornado has to place himself at considerable risk. &lt;br /&gt;
* “Depth 0”: Birthright of Elements&lt;br /&gt;
* “Depth 1”: The Leviathan may negate gentle rain or a slight breeze. (1 success necessary)&lt;br /&gt;
* “Depth 2”: As above, but the Leviathan may clear away a light rain or strong breeze. (2 successes necessary) &lt;br /&gt;
* “Depth 3”: As above, but the Leviathan may remove heavy rain and wind - enough to negate the vast majority of normal weather (4 successes necessary.)  The Leviathan may expend 1 additional Ichor upon negating a weather pattern - this negates his need to eat or drink for a number of days equal to the successes he required to disrupt it. &lt;br /&gt;
* “Depth 4”: As above, but the Leviathan may annihiate large thunder or hailstorms - those sufficient to damage those left exposed (as Depth 4 of the Sky Cauldron, above. 6 successes are necessary.)&lt;br /&gt;
* “Depth 5”: As above, but the Leviathan may remove even a catastrophic storm or monsoon - the leval of havoc unleashed by most conjured and unnatural weather. (10 successes necessary)&lt;br /&gt;
* “Depth 6”: As above, but the Leviathan may prevent the fiercest weather - even a record-breaking hurricane or tornado (14 successes necessary.) The Leviathan may expend 3 additional Ichor to make a check in a single turn. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Evolutions&#039;&#039;&#039;&lt;br /&gt;
* Zone of Calm (OOO, Requires Sheol 2): The Leviathan may opt to &amp;quot;bind&amp;quot; Ichor while activating this Channel. As long as it remains bound, successes in excess of those necessary to disrupt the weather that the Leviathan originally targetted will maintain the effect for one hour each. While the effect is maintained, natural weather of equal or lesser magnitude to the original target will not affect the region within (100 x Sheol) yards of the center of the original center. Those attempting to create supernatural weather inside this region subtract the Leviathan&#039;s Sheol from relevant rolls. When the duration of the calm region expires, the Ichor becomes unbound. &lt;br /&gt;
* Cultist Proxy (OOO): The Leviathan may &amp;quot;bind&amp;quot; a single Ichor to one of his Beloved or bound Lahmasu. In Depth 3 and below, he may exercise this Channel &amp;quot;through&amp;quot; his proxy, allowing him to use the power as though he were physically in their location. The Leviathan must be aware of the rough position of the Cultist and be facing that direction. &lt;br /&gt;
* Long Grasp (OO) In Depth 3 and below, the Leviathan can negate weather while within (250 x Sheol) yards of its center.&lt;br /&gt;
* Easy Suppression (OOO): The Leviathan&#039;s Depth 6 iteration of this Channel is a reflexive action.&lt;br /&gt;
&lt;br /&gt;
=== Vestiges of Fecundity ===&lt;br /&gt;
&lt;br /&gt;
==== Birthright of Fecundity ====&lt;br /&gt;
The Birthright of the Vestige of Elements is the &#039;&#039;&#039;Crimson Tithe&#039;&#039;&#039;. By letting his blood mingle with that of another, the Leviathan may open a mystical channel that permits him to infuse a valid subject with his Ichor. This requires an open wound sufficient to draw blood (or one level of bashing damage to represent the creation of one) for both the Leviathan and the intended beneficiary, who must remain touching – generally, the transfer looks like a “blood brothers” declaration, with two freshly-cut limbs held together. The Leviathan may transfer Ichor to the target at his maximum rate of expense, until he decides to stop, breaks contact, or the subject is holding the maximum amount of Ichor that he can. This has no effect on creatures who do not possess an Ichor pool.&lt;br /&gt;
* &#039;&#039;&#039;Cost&#039;&#039;&#039;: Varies&lt;br /&gt;
&lt;br /&gt;
==== Magnanimous Host to All  (Ancestral Channel) ====&lt;br /&gt;
&#039;&#039;Teeming with symbiotic creatures that can not properly survive in the lessened world, the Leviathan&#039;s body sustains these creatures in exchange for the benefits they provide.&#039;&#039;&lt;br /&gt;
* “Depth 0”: Birthright of Fecundity&lt;br /&gt;
* “Depth 1”: 9-Again on Animal Ken and Medicine rolls&lt;br /&gt;
* “Depth 2”: As above, but now 8-Again on Animal Ken and Medicine rolls&lt;br /&gt;
* “Depth 3”: As above, and +1 dice on  Animal Ken and Medicine rolls. &lt;br /&gt;
* “Depth 4”: As above, but now +2 dice on  Animal Ken and Medicine rolls. &lt;br /&gt;
* “Depth 5”: As above, and the Leviathan gains two free specialties to any two skills and may pick a third Skill to apply 8-again to. &lt;br /&gt;
* “Depth 6”: As above, and when the Leviathan would be killed by a strike, the damage is negated and he permanently loses one Size. If this would reduce his Size to 0, he dies.  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Evolutions&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== Incubation of the Second Self (Descendant Channel) ====&lt;br /&gt;
&#039;&#039;Leviathans capable of incubating the second self can reproduce without any outside aid, essentially cloning itself.  This does not have to be brought to full term, or even sent along the exact same path, allowing the Leviathan to bring forth new creatures from its flesh.&#039;&#039;&lt;br /&gt;
** Dice Pool: Resolve + Medicine + Sheol&lt;br /&gt;
** Action Type: Extended &lt;br /&gt;
The Leviathan is capable of parthenogenesis, creating an egg hosted within its body which will hatch over time, producing a near-copy of the Leviathan him or herself. The only certain difference is the inability of this Channel to reliably produce another Leviathan - the result is almost always a Hybrid unless special ritual measures are taken. Even these can only &#039;&#039;slightly&#039;&#039; increase the chances of the egg producing a normal human or full Leviathan. It takes 3 successes to produce the egg, which gestates for 18 months. &lt;br /&gt;
&lt;br /&gt;
Each time the Leviathan activates this Channel, one point of the Ichor spent is &amp;quot;bound&amp;quot; into the egg until it is hatched. The Leviathan cannot regain this &amp;quot;bound&amp;quot; Ichor. While hosting an egg which contains more bound Ichor than his or her Stamina, the Leviathan suffers a -2 penalty to all dice pools due to physical strain. Upon hatching, the egg deals (Bound Ichor - host&#039;s Stamina) lethal damage to its parent. &lt;br /&gt;
&lt;br /&gt;
A Leviathan may host up to its Sheol in eggs at one time. &lt;br /&gt;
* “Depth 0”: Birthright of Fecundity&lt;br /&gt;
* “Depth 1”: The Leviathan may spend 1 Ichor to make an egg-creation roll. Each roll represents an hour of concentration and physical strain. &lt;br /&gt;
* “Depth 2”: As above, but the Leviathan may devote rolled successes to reduce the gestation time of the egg by one month per three successes, to a minimum of (10 - Sheol) months or one week, whichever is greater. &lt;br /&gt;
* “Depth 3”: As above, but the Leviathan can devote rolled successes to reduce the effective (not actual) bound Ichor in the egg, reducing the difficulty of carrying it. Each three successes devoted to this reduces the effective bound Ichor by one, to a minimum of one. The Leviathan may expend 1 additional ichor to divide successes on a given roll, creating or improving multiple eggs. Each egg will impose its own strain penalty, and the penalties are cumulative. &lt;br /&gt;
* “Depth 4”: As above, but the Leviathan may devote successes to &amp;quot;sculpt&amp;quot; the resulting creatures, altering their features slightly. Mostly-cosmetic changes (difference in gender or race) require three successes, while drastic changes (additional limbs, animal features, etc.) require five or more. Hybrid traits (see the Antagonists chapter) can be added or removed for (dot rating +2) successes.  &lt;br /&gt;
* “Depth 5”: As above, but the Leviathan may &amp;quot;template&amp;quot; his personality onto the egg. This requires a number of successes equal to his Tranquility; the resulting creature has the Leviathan&#039;s Tranquility (or equivalent in Morality), Virtue, and Vice upon birth. It also prioritizes its Skills (primary, secondary, etc.) in the same fashion. This costs the Leviathan a &#039;&#039;dot&#039;&#039; of Willpower, and may be a Tranquility violation.  &lt;br /&gt;
* “Depth 6”: The Leviathan may expend 3 additional ichor to make rolls solely for the purpose of embedding his spiritual essence into an egg. The egg must first have the Leviathan&#039;s personality template. This requires (five + Leviathan&#039;s Sheol) successes, and additionally costs a &#039;&#039;dot&#039;&#039; of Sheol. Record the Levitahtan&#039;s permanent Sheol after success. Should the spawned creature ever Emerge as a Leviathan after the death of its &amp;quot;parent,&amp;quot; roll the fledgling&#039;s Sheol in an opposed check against the deceased Leviathan&#039;s. If the parent succeeds, the imprinted essence hijacks the body, replacing its Vestiges, Sheol, and Mental and Social Attributes and Skills with its own. The losing essence is annihilated (in the case of a tie, everyone loses.) Hijacking a body in this fashion is a Tranqulity-1 transgression, but serial immortality&#039;s not a bad gig. &lt;br /&gt;
&lt;br /&gt;
===== Sidebar: One Bad Mother =====&lt;br /&gt;
The creatures spawned by Incubation of the Second Self use the Hybrid template by default - usually of the Lahmasu sub-breed most typical to the Leviathan&#039;s Strain. On a game-mechanical level, this is the only outcome that occurs without the use of outside effort, such as a ritual, to attempt to beat the system. Even these should be a matter discussed between players and storytellers. Thematically speaking, the Tribe has yet to discover a reliable way to reproduce &amp;quot;safely,&amp;quot; both in the sense of &amp;quot;increasing the number of Leviathans&amp;quot; or &amp;quot;having a child that isn&#039;t monstrous.&amp;quot; It&#039;s not fair, but it&#039;s part of what happens to monsters. &lt;br /&gt;
&lt;br /&gt;
Genetically speaking, they&#039;re &amp;quot;near-matches&amp;quot; to the Leviathan when under scientific scrutiny - close enough that it&#039;d draw attention. It&#039;s of some interest to the Tribe, however, that most forms of biological damage and imposed mutation (the hazards of life as a Leviathan) don&#039;t transfer to the egg. It most resembles &amp;quot;what the Leviathan would have looked like had they been born as a Hybrid,&amp;quot; and does not carry Lamarckian markers of the parent&#039;s changes. A templated personality will lead the spawn to pursue a similar course as its parent, but nothing can ensure a complete duplicate.&lt;br /&gt;
&lt;br /&gt;
Rumors persist that certain ancient Leviathans perfected Evolutions or rituals that ensured that even the children of their children would carry a soul imprint - meaning that the press of time would ensure the possibility of their return. Occasionally, Legions have formed around this idea, either seeking to defeat death or to protect the Tribe and humanity from the depredations of a returned horror from bygone days.&lt;br /&gt;
&lt;br /&gt;
Beyond ritual attempts to affect the traits of an egg, the most common and gruesome thing that Leviathans and other Ichor-users can do with an egg is &#039;&#039;consuming&#039;&#039; it. The Ichor bound into the egg can be harvested in this fashion, but doing so is a Tranquility-3 transgression, or a Tranquility-1 transgression for a Leviathan that consumes its own young. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Evolutions&#039;&#039;&#039;&lt;br /&gt;
* Easy Birth (OO, Requires Stamina 3): In Depth 3 and below, the Levithan reduces the effective bound Ichor of all eggs by 1 for the purpose of damage upon birth and physical strain penalties.&lt;br /&gt;
* Opportunistic Parasitism (OOOO, Requires Sheol 3): In Depth 3 and below, the Leviathan may transfer an egg that it is hosting to a helpless creature of Size 5 or greater. This requires a minute of time and inflicts three levels of bashing damage. The Leviathan&#039;s Ichor remains bound in the egg, but from that point onward only the host suffers from potential strain penalties and will suffer damage upon the egg&#039;s &amp;quot;birth.&amp;quot; Traumatic and grisly surgery, at the very least, will be required to remove the egg early. Such surgery usually deals lethal damage equal to the egg&#039;s bound Ichor. &lt;br /&gt;
* Traumatic Parasitism (OOO, Requires Opportunistic Parastism and Strength 3): In Depth 3 and below, upon scoring an exceptional success against a target using a natural weapon that deals lethal damage, the Leviathan may attempt to reflexively transfer an egg from its body into that of the target. The subject must be Size 5 or greater, and rolls its Stamina (+ Power stat) in an opposed roll against the Leviathan&#039;s Sheol. The subject may add any bonuses related to staving off disease to its roll. Most will also spend Willpower, unsurprisingly. &lt;br /&gt;
* Hyperparasitism (OOO, Requires Opportunistic Parastism): In Depth 3 and below, when presented with a helpless host containing an egg created by another Leviathan, the character can &amp;quot;overwrite&amp;quot; the egg with one of its own, using the energy bound in the egg to feed its own spawn. The Leviathan makes use of this Channel to create an egg inside the host. This uses the normal system, but the character may first spend the Ichor bound into the egg to be replaced before resorting to its own. This consumes the replaced egg, which is generally a Tranquility violation.&lt;br /&gt;
* Reflexive Genesis (OOO): In Depth 3 and below, the Leviathan may reflexively consume an egg that it is hosting, regaining the bound Ichor as noted in the sidebar.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Womb of Terrors (Descendant Channel) ====&lt;br /&gt;
&#039;&#039;The divine Ichor flowing through the Leviathan&#039;s blood gives birth to new and horrible life, clawing its way out of gore and shaped and directed by the will of the Leviathan who gave it life.&#039;&#039;&lt;br /&gt;
** Dice Pool: Stamina + Sheol&lt;br /&gt;
** Action Type: Standard&lt;br /&gt;
When the Leviathan has an open wound (is suffering at least a single level of lethal damage), it may shape creatures from its blood. Upon taking this Channel, the Leviathan designs three creatures which are born of its blood (see sidebar). It may call forth these creatures with a successful roll. The creatures instinctively take actions desired by the Leviathan without verbal instruction. If the Leviathan is not bleeding and wishes to activate this power, he may reflexively open the wound necessary if he has adequate tools at hand (or has hands that serve as adequate tools.) A Leviathan may only have a number of offshoots equal to its Sheol exist at any one time, buy may only have a single third-degree offshoot at a time. &lt;br /&gt;
* “Depth 0”: Birthright of Fecundity&lt;br /&gt;
* “Depth 1”: The Leviathan may summon its first-stage offshoot. It is present for one turn per success on the summoning roll. &lt;br /&gt;
* “Depth 2”: As above, but it is present for three turns per success.&lt;br /&gt;
* “Depth 3”: As above, but it is present for a minute per success. The Leviathan may expend 1 additional ichor to instead call its second-stage offshoot, which is present for one turn per success. &lt;br /&gt;
* “Depth 4”: As above, but first-degree offshoots are present for five minutes per success and second-degree offshoots for three turns per success. &lt;br /&gt;
* “Depth 5”: As above, but first-degree offshoots are present for a half-hour per success and second-degree offshoots for one minute per success. &lt;br /&gt;
* “Depth 6”: As above, but first-degree offshoots are present for an hour per success and second-degree offshoots for five minutes per success. The Leviathan may expend 3 additional ichor to instead call its third-stage offshoot, which is present for one turn per success. &lt;br /&gt;
&lt;br /&gt;
===== Sidebar: Horrors made Flesh =====&lt;br /&gt;
Upon purchasing the Channel Womb of Terrors, the Leviathan&#039;s player may design three offshoots. As the Leviathan&#039;s Sheol increases, these offshoots become more powerful, but their general form remains the same. The offshoots need not be graduated versions of the same beast, and it&#039;s acceptable - in fact, highly appropriate - that their outward forms are alien, amalgamations of various beasts with fearsome appearances. An offshoot can usually not be mistaken for any natural animal. Each offshoot has &amp;quot;base&amp;quot; Traits and a pool of points which the Leviathan&#039;s player uses to customize the beast. Once determined, an ability is set and the assigned points cannot be re-assigned. &lt;br /&gt;
&lt;br /&gt;
Horrors are treated like animals, using the higher of their Dexterity or Wits to determine Defense. They lack fine manipulation and cannot hold or use most tools unless a trait is purchased to permit this - and even in this case their intellect is too limited to apply most tools effectively. They are entirely amphibious and may breathe water and swim at full Speed. They execute commands to the best of their intelligence. Note that it may be difficult to craft the core book&#039;s example animals as offshoots - they cannot generalize (and that guard dog has phenomenal stats!)&lt;br /&gt;
* First-Stage Offshoot: All attributes begin at one, Size 2, Speed species factor 5, no skills. Attributes and Skills cannot exceed 3.&lt;br /&gt;
** A first-stage offshoot is built with a pool of points equal to the Leviathan&#039;s Stamina + Sheol.&lt;br /&gt;
* Second-Stage Offshoot: Physical attributes begin at two, all others at one, Size 3, Speed species factor 5, no skills. Attributes and Skills cannot exceed 4.&lt;br /&gt;
** A second-stage offshoot is built with a pool of points equal to 3 + Leviathan&#039;s Stamina + Sheol.&lt;br /&gt;
* Third-Stage Offshoot: Physical attributes begin at three, all others at one, Size 5, Speed species factor 5, no skills. Attributes and Skills cannot exceed 5.&lt;br /&gt;
** A third-stage offshoot is built with a pool of points equal to 6 + Leviathan&#039;s Stamina + Sheol.&lt;br /&gt;
* Basic Point Costs&lt;br /&gt;
** Physical Attributes: 1 dot per point&lt;br /&gt;
** Other Attributes: 1 dot per 2 points&lt;br /&gt;
** Physical Skills: 2 dots per point&lt;br /&gt;
** Other Skills: 1 dot per point&lt;br /&gt;
** Specialties: 2 per point&lt;br /&gt;
** Armor: 1 per point, max of (Stamina)&lt;br /&gt;
** Natural Weapons: +1L per point, max of (Strength)L&lt;br /&gt;
** Speed bonus: +2 per point, max of (Dexterity) points&lt;br /&gt;
* Other Tricks (Other traits are possible, with their price mandated by the Storyteller.)&lt;br /&gt;
** Flight: 1 point (at Speed)&lt;br /&gt;
** Venomous bite: Toxicity 3, immediate onset: 1 point (+1 Toxicity for +1 point, limit of (Stamina) points)&lt;br /&gt;
** Rare sense (Echolocation, heat-based vision, etc.): 1 point each&lt;br /&gt;
** &amp;quot;Finer&amp;quot; manipulation: 2 points (may use simple tools and open doors, but -2 to all relevant rolls)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Evolutions&#039;&#039;&#039;&lt;br /&gt;
* Creator of Life (OO, Requires Sheol 2): The Leviathan may devise a new first-degree offshoot and may now summon either of its options. This Merit may be purchased multiple times - up to the Leviathan&#039;s (Sheol -1).&lt;br /&gt;
* Craftsman of Life (OOO, Requires Sheol 3): The Leviathan may devise a new second-degree offshoot and may now summon either of its options. This Merit may be purchased multiple times - up to the Leviathan&#039;s (Sheol -2).&lt;br /&gt;
* Sculptor of Life (OOOO, Requires Sheol 4): The Leviathan may devise a new third-degree offshoot and may now summon either of its options. This Merit may be purchased multiple times - up to the Leviathan&#039;s (Sheol -3).&lt;br /&gt;
* Reflexive Genesis (OOO): In Depth 1 and below, upon suffering lethal damage, the Leviathan may reflexively summon an offshoot that it has access to in its current Depth. It must suffer levels of damage equal to the Size of the offshoot to be summoned.&lt;br /&gt;
&lt;br /&gt;
=== Vestiges of Might ===&lt;br /&gt;
&lt;br /&gt;
==== Birthright of Might ====&lt;br /&gt;
The Birthright of the Vestige of Might is the &#039;&#039;&#039;Privilege of Titans&#039;&#039;&#039;. A quick spike of Ichor permits the Leviathan to enhance his strength by making use of the whole of his body at once, effectively maximizing the force he applies. For the purpose on a single Feat of Strength, the Leviathan may use his Size in place of his Strength.&lt;br /&gt;
* &#039;&#039;&#039;Cost&#039;&#039;&#039;: 1 Ichor&lt;br /&gt;
&lt;br /&gt;
==== Divine Pinnacle of Excellence  (Ancestral Channel) ====&lt;br /&gt;
&#039;&#039;Description&#039;&#039;&lt;br /&gt;
* “Depth 0”: Birthright of Might&lt;br /&gt;
* “Depth 1”: 9-Again on Athletics rolls&lt;br /&gt;
* “Depth 2”: As above, and +1 dice on Athletics rolls. &lt;br /&gt;
* “Depth 3”: As above, but now 8-Again on Athletics rolls.&lt;br /&gt;
* “Depth 4”: As above, but now +2 dice on Athletics rolls. &lt;br /&gt;
* “Depth 5”: As above, but now +3 dice on Athletics rolls.&lt;br /&gt;
* “Depth 6”: As above, and +1 Stamina.  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Evolutions&#039;&#039;&#039;&lt;br /&gt;
* Rugged Tread (O): In Depth 1 and lower, the Leviathan may, when barefoot, benefit from the equipment bonus for athletic shoes, and most terrain will not damage his unshod feet - treat them as though they had the durability of solid work boots.&lt;br /&gt;
* Relentless Pursuit (OO): In Depth 3 and lower, the Leviathan may treat his Speed as though it were 3 higher for the purpose of extended rolls related to chases on foot. This does not increase his actual speed - rather, he does not flag and moves as efficiently as is possible, maximizing the benefits granted by his improved stamina. &lt;br /&gt;
* Tireless Vigor (OOO): In Depth 3 and lower, the Leviathan ignores up to his Sheol score worth of penalties applied due to wounds or fatigue. &lt;br /&gt;
&lt;br /&gt;
==== Fluid Icon of Grace  (Ancestral Channel) ====&lt;br /&gt;
&#039;&#039;Description&#039;&#039;&lt;br /&gt;
* “Depth 0”: Birthright of Might&lt;br /&gt;
* “Depth 1”: The Leviathan adds +1 to his Defense after all other effects (i.e. &#039;&#039;after&#039;&#039; doubling for a Dodge, not before)&lt;br /&gt;
* “Depth 2”: As above, and +1 Speed&lt;br /&gt;
* “Depth 3”: As above, but now +2 Defense&lt;br /&gt;
* “Depth 4”: As above, but now +2 Speed&lt;br /&gt;
* “Depth 5”: As above, but now +3 Defense and Speed&lt;br /&gt;
* “Depth 6”: As above, and +1 Dexterity.  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Evolutions&#039;&#039;&#039;&lt;br /&gt;
* Liquid Evasion (OOO): While in Depth 3 or lower, the Leviathan triples his Defense, instead of doubling it, when he opts to Dodge. &lt;br /&gt;
&lt;br /&gt;
==== Outraged Titan&#039;s Furor (Ancestral Channel) ====&lt;br /&gt;
&#039;&#039;Description&#039;&#039;&lt;br /&gt;
* “Depth 0”: Birthright of Might&lt;br /&gt;
* “Depth 1”: 9-Again on rolls to break objects manually.&lt;br /&gt;
* “Depth 2”: As above, and +1 dice on relevant rolls.&lt;br /&gt;
* “Depth 3”: As above, but now 8-Again on relevant rolls.&lt;br /&gt;
* “Depth 4”: As above, but now +2 dice on relevant rolls.&lt;br /&gt;
* “Depth 5”: As above, and the Leviathan may ignore up to his Sheol score worth of Durability when breaking objects manually. &lt;br /&gt;
* “Depth 6”: As above, and +1 Strength. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Evolutions&#039;&#039;&#039;&lt;br /&gt;
* Riotous Vandal (OO) - When in Depth 3 or below, the Leviathan gains 8-Again on Havoc checks. &lt;br /&gt;
&lt;br /&gt;
=== Vestiges of Predation ===&lt;br /&gt;
&lt;br /&gt;
==== Birthright of Predation ====&lt;br /&gt;
The Birthright of the Vestige of Predation is the &#039;&#039;&#039;Hunter&#039;s Boon&#039;&#039;&#039;. The Leviathan may &amp;quot;tune in&amp;quot; to a Wake-vulnerable subject. If the victim&#039;s Wits (+ Power Stat) is lower than the Leviathan&#039;s Presence + Sheol, that subject cannot benefit from 10-again on attacks made against the Leviathan for the rest of the Scene. &lt;br /&gt;
* &#039;&#039;&#039;Cost&#039;&#039;&#039;: 1 Ichor&lt;br /&gt;
&lt;br /&gt;
==== Mortal-Devouring Armory (Ancestral Channel) ====&lt;br /&gt;
&#039;&#039;The Leviathan&#039;s Primordial form bristles with cruel natural weapons.&#039;&#039;&lt;br /&gt;
* “Depth 0”: Birthright of Predation&lt;br /&gt;
* “Depth 1”: The Leviathan&#039;s unarmed strikes inflict lethal damage&lt;br /&gt;
* “Depth 2”: As above, but now they are +1L weapons.&lt;br /&gt;
* “Depth 3”: As above, and the Leviathan gains 9-Again on attacks with them.&lt;br /&gt;
* “Depth 4”: As above, but now they are +2L weapons. &lt;br /&gt;
* “Depth 5”: As above, but now they are +3L weapons.&lt;br /&gt;
* “Depth 6”: As above, but now those that grapple with the Leviathan suffer (His Stamina + Sheol - Their Stamina + Armor) lethal damage each turn from exposure to countless sharp protrusions or biting mouths. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Evolutions&#039;&#039;&#039;&lt;br /&gt;
* Savage Focus (O) - In Depth 1 and lower, The Leviathan may use his Dexterity for Defense even if his Wits is lower, like a wild animal, but loses 10-Again on Intelligence-related rolls. &lt;br /&gt;
* Rending Claws (OO) - In Depth 3 and lower, The Leviathan&#039;s natural weapons are armor-piercing (rating 2).&lt;br /&gt;
* Gaping Maw (OO) - In Depth 3 and lower, The Leviathan&#039;s natural weapons deal an additional 2 damage if used on a grappled victim.&lt;br /&gt;
* Serrated Jaws (OO) - In Depth 3 and lower, the Leviathan instead gains 8-Again with his natural weapons.&lt;br /&gt;
&lt;br /&gt;
==== Stalker&#039;s Shifting Hide (Ancestral Channel) ====&lt;br /&gt;
&#039;&#039;The Leviathan&#039;s Primordial form cannot be perceived clearly by its prey.&#039;&#039;&lt;br /&gt;
* “Depth 0”: Birthright of Predation&lt;br /&gt;
* “Depth 1”: 9-Again on Stealth rolls&lt;br /&gt;
* “Depth 2”: As above, but now 8-Again on Stealth rolls&lt;br /&gt;
* “Depth 3”: As above, and +1 dice on Stealth rolls. &lt;br /&gt;
* “Depth 4”: As above, but now +2 dice on Stealth rolls. &lt;br /&gt;
* “Depth 5”: As above, but now +3 dice on Stealth rolls.&lt;br /&gt;
* “Depth 6”: As above, and Wake-vulnerable subjects whose (Wits + Composure) is less than the Leviathan&#039;s (Stealth + Sheol) cannot see him unless they spend a Willpower point or invoke supernatural methods of sensing his presence. The expenditure covers the rest of the scene but cannot be made until the victim is aware that the Leviathan is present but invisible - either by being informed of this or hearing or otherwise noting evidence of his existence. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Evolutions&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Vestiges of Sanctity ===&lt;br /&gt;
&lt;br /&gt;
==== Birthright of Sanctity ====&lt;br /&gt;
The Birthright of the Vestige of Sanctity is &#039;&#039;&#039;Parting the School&#039;&#039;&#039;. While this power is in effect, large masses of humans beings and aquatic animals instinctually part around the character and then return seamlessly to their original positions – the Leviathan could run at full speed through a crowded party without running into anyone, or fluidly walk through a queue to the front. A violent crowd will not impede the character or strike him as he is moving, but is free to assault him otherwise – they will simply be incapable of circling him, politely parting to let him pass each time they surround him. The crowd parts only for the Leviathan and will provide the normal impediment to all others. This power has no effect on the positioning of people who are alone and it will only affect normal creatures that are completely subject to the Wake – even the moderate resistance provided by being a supernatural being is sufficient to stifle it entirely. Its effect lasts for a scene.&lt;br /&gt;
* &#039;&#039;&#039;Cost&#039;&#039;&#039;: 1 Ichor&lt;br /&gt;
&lt;br /&gt;
==== Eye of the Eternal Storm  (Ancestral Channel) ====&lt;br /&gt;
&#039;&#039;The Leviathan is a creature of pretrenatural calm and stillness. Adapted to both the loneliness and turbulence of the primordial ocean, he can maintain emotional control in the most extreme circumstances and spread this control to others.&#039;&#039;&lt;br /&gt;
* “Depth 0”: Birthright of Sanctity&lt;br /&gt;
* “Depth 1”: When the Leviathan is using Composure to resist a rolled action, his attacker does not benefit from 10-Again. 9-Again or 8-Again will &amp;quot;degrade&amp;quot; one step. &lt;br /&gt;
* “Depth 2”: As above, and now a normal attacker negates one success for each &amp;quot;1&amp;quot; rolled. 9-Again will &amp;quot;degrade&amp;quot; to no reroll, while 8-Again will &amp;quot;degrade&amp;quot; to 10-again. &lt;br /&gt;
* “Depth 3”: As above, and the Leviathan boosts his resistance by 4, not 2, when spending Willpower on Composure-related resistance. &lt;br /&gt;
* “Depth 4”: As above, and +1 Composure (This does not increase the Leviathan&#039;s Willpower)&lt;br /&gt;
* “Depth 5”: As above, and Wake-vulnerable individuals within the Leviathan&#039;s Wake may use his Composure as a Resistance trait in place of their own. If they do so, their effective Composure is reduced to 0 when opposing effects created by the Leviathan himself. This lasts for the rest of the scene or until the victim expends Willpower to resist it (but will begin again if they borrow the Leviathan&#039;s Composure.) &lt;br /&gt;
* “Depth 6”: As above, but now +2 Composure and the Leviathan may use Composure in place of Presence or Manipulation for any social skills that remain viable in this form.&lt;br /&gt;
&lt;br /&gt;
==== Voice of the Elder Temptress (Ancestral Channel) ====&lt;br /&gt;
&#039;&#039;Description.&#039;&#039;&lt;br /&gt;
* “Depth 0”: Birthright of Sanctity&lt;br /&gt;
* “Depth 1”: 9-Again on Persuasion rolls&lt;br /&gt;
* “Depth 2”: As above, but now 8-Again on Persuasion rolls&lt;br /&gt;
* “Depth 3”: As above, and +1 dice on Persuasion rolls. &lt;br /&gt;
* “Depth 4”: As above, but now +2 dice on Persuasion rolls. &lt;br /&gt;
* “Depth 5”: As above, but now +3 dice on Persuasion rolls.&lt;br /&gt;
* “Depth 6”: As above, and using Persuasion on Wake-vulnerable subjects is a rote action.  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Evolutions&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== Siren of the Depths (Ancestral Channel) ====&lt;br /&gt;
&#039;&#039;The Leviathan cannot be resisted; its nature is to draw in others, to bring them in to its orbit.&#039;&#039;&lt;br /&gt;
* “Depth 0”: Birthright of Sanctity&lt;br /&gt;
* “Depth 1”: 9-Again on Presence rolls&lt;br /&gt;
* “Depth 2”: As above, but now 8-Again on Presence rolls&lt;br /&gt;
* “Depth 3”: As above, and the Leviathan gains +5 dice on a Presence-based roll when expending Willpower on it, instead of +3. &lt;br /&gt;
* “Depth 4”: As above, and +1 to Presence. &lt;br /&gt;
* “Depth 5”: As above, and the Leviathan may select a single social Skill to retain use of at this Depth, as long as that Skill is used with Presence.&lt;br /&gt;
* “Depth 6”: As above, but +2 to Presence. Wake-vulnerable individuals with a Willpower lower than the Leviathan&#039;s Presence will follow it around in a dazed state unless they expend a point of Willpower (one per scene) to act normally. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Evolutions&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== Insidious Creature (Ancestral Channel) ====&lt;br /&gt;
&#039;&#039;When the Leviathan speaks, or sends thoughts and dreams, the message tangles up the reason the recipient, ensnaring the mind.&#039;&#039;&lt;br /&gt;
* “Depth 0”: Birthright of Sanctity&lt;br /&gt;
* “Depth 1”: 9-Again on Manipulation rolls&lt;br /&gt;
* “Depth 2”: As above, but now 8-Again on Manipulation rolls&lt;br /&gt;
* “Depth 3”: As above, and the Leviathan gains +5 dice on a Manipulation-based roll when expending Willpower on it, instead of +3. &lt;br /&gt;
* “Depth 4”: As above, and +1 to Manipulation.&lt;br /&gt;
* “Depth 5”: As above, and wake-vulnerable subjects spending Willpower to increase their resistance to the Leviathan&#039;s Manipulation-based actions gain only +1 to their resistance Trait. &lt;br /&gt;
* “Depth 6”: As above, but +2 to Manipulation. Wake-vulnerable individuals with a Willpower lower than the Leviathan&#039;s Manipulation cannot use rolled resistance against the Leviathan&#039;s Manipulation-based actions; the Leviathan automatically scores an exceptional success against them in these cases.&lt;br /&gt;
&#039;&#039;&#039;Evolutions&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Call of the Depths (Descendant Channel) ====&lt;br /&gt;
&#039;&#039;The voice of the Leviathan is what inspired legends of siren&#039;s. Speaking, crying, bellowing, or whispering: all vocalizations of the Leviathan draws in mortal listeners, robbing them of their will and self determination.&#039;&#039;&lt;br /&gt;
** Dice Pool: Presence + Expression + Sheol&lt;br /&gt;
** Action Type: Standard&lt;br /&gt;
The Leviathan&#039;s voice carries a luring tone that pulls listeners towards him or her and muddle their minds. The effect only extends as far as the Leviathan&#039;s voice would naturally carry, without being amplified or broadcast by mechanical methods. Those that hear the voice, are vulnerable to the Wake, and have less Resolve (+ Power Stat) than the Leviathan&#039;s successes are affected. A point of Willpower may be spent to resist the call for a turn. When at the Leviathan&#039;s side, subjects that are still subject to the lure become anxious and uncertain if forced to move away, suffering a -2 penalty to all actions not linked to returning to the Leviathan&#039;s side.&lt;br /&gt;
* “Depth 0”: Birthright of Sanctity&lt;br /&gt;
* “Depth 1”: Those that hear the voice move towards the Leviathan for a single  turn.&lt;br /&gt;
* “Depth 2”: As above, but the compulsion lasts an extra turn for each success over the necessary threshold to affect the listener, to a limit of (Leviathan&#039;s Presence) turns. Multiple applications don&#039;t stack - the new roll replaces the old one.&lt;br /&gt;
* “Depth 3”: As above, and the Leviathan may expend an additional 1 Ichor to increase the cost of resistance to 2 Willpower for subjects whose Willpower is less than the Leviathan&#039;s (Presence + Sheol). &lt;br /&gt;
* “Depth 4”: As above, and the limit on duration increases to (Presence + Sheol) turns.&lt;br /&gt;
* “Depth 5”: As above, and affected subjects cannot regain Willpower normally, instead gaining the Leviathan&#039;s Vice and having it be their sole option for the duration of the effect. &lt;br /&gt;
* “Depth 6”: The Leviathan may expend 3 additional ichor to remove the ability to spend Willpower to resist from subjects whose Willpower is less than the Leviathan&#039;s (Presence + Sheol). &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Evolutions&#039;&#039;&#039;&lt;br /&gt;
* Song of Madness (OO) - In Depth 3 and lower, those affected by the call also suffer from any derangements possessed by the Leviathan. Those that resist by expending Willpower also resist the derangement.&lt;br /&gt;
&lt;br /&gt;
=== Vestiges of Vitality ===&lt;br /&gt;
&lt;br /&gt;
==== Birthright of Vitality  ====&lt;br /&gt;
The Birthright of the Vestige of Vitality is the &#039;&#039;&#039;Boon of Tides&#039;&#039;&#039;. While this power is in effect, the Leviathan may breathe water as easily as air and gains Armor 1 when at least half-submerged. Its effect lasts for a scene.&lt;br /&gt;
* &#039;&#039;&#039;Cost&#039;&#039;&#039;: 1 Ichor&lt;br /&gt;
&lt;br /&gt;
==== Assumption of Titan&#039;s Stature (Ancestral Channel) ====&lt;br /&gt;
&#039;&#039;Description.&#039;&#039;&lt;br /&gt;
* “Depth 0”: Birthright of Vitality&lt;br /&gt;
* “Depth 1”: +1 die on Brawl rolls mades during a grapple. &lt;br /&gt;
* “Depth 2”: As above, but now +2 dice on relevant rolls.&lt;br /&gt;
* “Depth 3”: As above, and +1 Size.&lt;br /&gt;
* “Depth 4”: As above, but now +3 dice on relevant rolls. &lt;br /&gt;
* “Depth 5”: As above, but now +2 Size.&lt;br /&gt;
* “Depth 6”: As above, but now +3 Size and 8-Again on relevant rolls made against smaller targets.  &lt;br /&gt;
&lt;br /&gt;
==== Lifeblood of Titans (Ancestral Channel) ====&lt;br /&gt;
&#039;&#039;The immense ancient creatures were beyond death as it is currently understood.  A Leviathan who pursues the remnants of this power in its blood finds that same spark of terrible life, which refuses to be constrained to the scale of modern life.&#039;&#039;&lt;br /&gt;
* “Depth 0”: Birthright of Vitality&lt;br /&gt;
* “Depth 1”: +1 Size.&lt;br /&gt;
* “Depth 2”: As above, and +1 Health Level&lt;br /&gt;
* “Depth 3”: As above, but now +2 Size.&lt;br /&gt;
* “Depth 4”: As above, but now +2 Health Levels. &lt;br /&gt;
* “Depth 5”: As above, but now +3 Size.&lt;br /&gt;
* “Depth 6”: As above, but now +4 Size and +3 Health Levels.  &lt;br /&gt;
&lt;br /&gt;
==== Flesh of the Progenitors (Ancestral Channel) ====&lt;br /&gt;
&#039;&#039;Description.&#039;&#039;&lt;br /&gt;
* “Depth 0”: Birthright of Vitality&lt;br /&gt;
* “Depth 1”: The Leviathan developes 1/0 Armor (General/ballistic).&lt;br /&gt;
* “Depth 2”: As above, but now 1/1 Armor&lt;br /&gt;
* “Depth 3”: As above, but now 2/1 Armor, and the armor becomes bulletproof. &lt;br /&gt;
* “Depth 4”: As above, but now 2/2 Armor&lt;br /&gt;
* “Depth 5”: As above, but now 3/2 Armor&lt;br /&gt;
* “Depth 6”: As above, but now 4/3 Armor, and the armor degrades all damage inflicted by mundane weapons to bashing.  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Evolutions&#039;&#039;&#039;&lt;br /&gt;
* Adaption to Harm (OO) - In Depth 3 and lower, the Leviathan may expend 1 Ichor to &amp;quot;adapt&amp;quot; to an attack that inflicts damage. The Leviathan&#039;s Armor is treated as being 1 rank higher against attacks of that general type (bullets, punching, blunt instruments, etc.) for the rest of the scene. The Leviathan may only be &amp;quot;adapted&amp;quot; to one such type of damage at a time. &lt;br /&gt;
* Flexible Protection (OO) - In Depth 3 and lower, the Leviathan may roll Stamina + Sheol as a standard action. He may move ranks of protection equal to his successes from general to ballistic or vice versa, increasing one by decreasing the other. He may not reduce a kind of protection below 0. &lt;br /&gt;
* Lead Ward (OO) - The ballistic values of the Armor granted by this Channel are all 1 rank higher. &lt;br /&gt;
* Inviolable (OOOOO, requires Sheol 5) - In Depth 6, while being attacked by wake-vulnerable creatures, the Leviathan may use its Sheol as its Armor value.&lt;br /&gt;
&lt;br /&gt;
==== The Toad&#039;s Curse (Ancestral Channel) ====&lt;br /&gt;
&#039;&#039;Approaching the ancient creatures of the depths was a hazardous experience; not only did they have great power to bring to bear against interlopers but their very presence could overwhelm with toxic secretions.&#039;&#039;&lt;br /&gt;
* “Depth 0”: Birthright of Vitality&lt;br /&gt;
* “Depth 1”: Unprotected beings in physical contact with the Leviathan suffer a -1 penalty on all actions. After the contact is broken, the penalty lasts for a number of turns equal to the amount of time spent in contact.&lt;br /&gt;
* “Depth 2”: As above, but for every two rounds of full contact, the penalty increases by 1. If it ever rises above the subject&#039;s Stamina + Resolve, they pass out due to pain. When contact is broken, the penalty drops down to -1, and lasts as above. &lt;br /&gt;
* “Depth 3”: As above, but now the penalty applies to any creature within close distance (close enough to touch, even if not touching) of the Leviathan. If the region is left, the penalty now gradually decreases (by 1 each turn), to a minimum of -1, which is suffered for the rest of the scene &lt;br /&gt;
* “Depth 4”: As above, but now the penalty increases for each turn of contact.&lt;br /&gt;
* “Depth 5”: As above, and creatures that have passed out due to exposure will suffer 1 bashing damage for each turn of continued exposure beyond that point. &lt;br /&gt;
* “Depth 6”: As above, but the cloud now covers a region with a radius in feet equal to the Leviathan&#039;s Size.  &lt;br /&gt;
&lt;br /&gt;
==== No Mysteries of the Flesh (Descendant Channel) ====&lt;br /&gt;
&#039;&#039;The voice of the Leviathan is what inspired legends of siren&#039;s. Speaking, crying, bellowing, or whispering: all vocalizations of the Leviathan draws in mortal listeners, robbing them of their will and self determination.&#039;&#039;&lt;br /&gt;
** Dice Pool: Intelligence or Stamina + Medicine + Sheol&lt;br /&gt;
** Action Type: Extended (Each roll represents either one minute of work (first aid and diagnosis) or one hour of intense concentration (for long-term treatment and major physical reconfiguration)&lt;br /&gt;
The Leviathan can exert near-total understanding and control of the physical functions of his body, stopping or redirecting blood flow, diagnosing maladies, and repurposing muscles and organs to increase his capabilities. The lesser examples of this power are acts of will (Intelligence), while the more drastic changes are painful and strenuous (Stamina.) &lt;br /&gt;
* “Depth 0”: Birthright of Vitality&lt;br /&gt;
* “Depth 1”: By expending a point of Ichor, the Leviathan may diagnose illnesses in himself using this Channel; he suffers no penalties for lacking tools (and in fact gains bonuses due to his Sheol.) He may also perform minor field first aid, such as stopping a wound from bleeding and &amp;quot;setting&amp;quot; a broken limb. &lt;br /&gt;
* “Depth 2”: As above, and the Leviathan may now apply any medical treatment that would be possible with advanced equipment, up to and including performing what is effectively surgery on himself. &lt;br /&gt;
* “Depth 3”: As above, and the Leviathan may now use drastic changes to remove the need for sleep, air, water, and food. Each category requires 1 success for twelve hours of suppression. Healing time can be increased as well - successes are divided between duration (12 hours per success) and degree of increase (2 successes for a 100% improvement.) Increased healing burns increased energy. A Leviathan healing at an increased rate requires a proportional degree more of food, water, and sleep than usual. Suppressing the need for these only suppreses one &amp;quot;normal amount&amp;quot; of need, requiring increased successes to compensate for the increased needs. &lt;br /&gt;
* The Leviathan may expend an additional Ichor to perform a check in less time - one turn or ten minutes depending on the procedure.&lt;br /&gt;
* “Depth 4”: As above, and the Leviathan may now expend three successes on a drastic change to &amp;quot;shuffle&amp;quot; a dot from one Physical Attribute to another. The change lasts for one hour, and increased successes can increase the duration by thirty minutes per additional success. The Leviathan may only have dots equal to his Sheol &amp;quot;shuffled&amp;quot; at any one time. &lt;br /&gt;
* “Depth 5”: As above, and the Leviathan may now control his density. He may &amp;quot;swap&amp;quot; his Size and Stamina with a drastic change. This requires one success for each dot of change (So a Size 5, Stamina 3 Leviathan would require two successes.) The change lasts for one hour, and increased successes can increase the duration by thirty minutes per additional success. &lt;br /&gt;
* “Depth 6”: As above, and the Leviathan may now use a drastic change to increase one Physical Attribute by a single dot. This requires successes equal to twice the current rating. The change lasts for one hour, and increased successes can increase the duration by thirty minutes per additional success. The Leviathan may expend 3 additional ichor to perform a check reflexively or in a single minute, depending on the procedure. &lt;br /&gt;
&#039;&#039;&#039;Evolutions&#039;&#039;&#039;&lt;br /&gt;
* Autosculpting (O) - The Leviathan may select a single physical Merit with a dot rating equal to or less than his Sheol. In Depth 3 and lower, he may use a drastic change to gain access to that Merit. This requires successes equal to its dot rating, and provides the Merit for an hour. Additional successes can increase the duration by thirty minutes per additional success. The Leviathan must otherwise qualify for the Merit when gaining it (but may use the increased traits of his Depth 3 form to determine if he does or not.) This Evolution may be purchased mulitple times, each time allowing access to a different Merit. Only Merits that can be explained as raw physical traits can be gained in this fashion (so no Stunt Driver or Fighting Styles.)&lt;br /&gt;
&lt;br /&gt;
Back to the [[LeviathanTempest:Main_Page| Main Page.]]&lt;/div&gt;</summary>
		<author><name>FiveEyes</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=LeviathanTempest:ChapterFour&amp;diff=118995</id>
		<title>LeviathanTempest:ChapterFour</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=LeviathanTempest:ChapterFour&amp;diff=118995"/>
		<updated>2009-09-08T22:27:46Z</updated>

		<summary type="html">&lt;p&gt;FiveEyes: /* Vestiges of Vitality */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[PICTURE: Full page, three-quarters top-down view. An alleyway. A man in a black suit, wearing a bronze face mask depicting an impassive man&#039;s face in a Sumerian style, recoils from a prone figure. The prone body is a young man with AmerInd features. He is in a flannel shirt and ripped jeans, and is lying in a pool of blood. His teeth are gritted as he glares defiantly at the masked man. The teeth are triangular, and his left eye is a featureless black pool. The blood is rising up unnaturally at his side and forming a distinct shape - a vulture&#039;s body with a peacock&#039;s tail feathers. Instead of a vulture&#039;s head, three serpents emerge from the neck. The central serpent is hooded, like a cobra. The creature is formed out of blood at its feet but solid elsewhere, and is clearly taking flight towards the masked man.]&lt;br /&gt;
&lt;br /&gt;
= Chapter 4 : Supernatural Powers =&lt;br /&gt;
&lt;br /&gt;
“&#039;&#039;Can you fill his hide with harpoons, or his head with fishing spears? If you lay a hand on him, you will remember the struggle, and never do it again! Any hope of subduing him is false; the mere sight of him is overpowering.&#039;&#039;”&lt;br /&gt;
* Job 41:7-9&lt;br /&gt;
&lt;br /&gt;
Supplementing the mystical advantages – and afflictions - that separate the Tribe from humanity is the exploration of the power available from their Progenitor&#039;s bloodline. While Sheol measures the degree to which a Leviathan is coming to terms with his or her lineage, this method of exploration is not the only one available to them. The Schools of the Tribe emphasize an approach towards definition of the self, and part of that goal is the realization and reclamation of the Tribe&#039;s lost power. &lt;br /&gt;
&lt;br /&gt;
Most Leviathans do not spend particularly much energy simply attempting to gain mystical power. While such things can provide considerable control over the immediate circumstances of a Leviathan&#039;s life, delving deeply into one&#039;s bloodline involves acknowledging the Tribe&#039;s inhumanity in a way that can be frightening to an insecure Leviathan, and even the more balanced and stable members of the Tribe often find that they feel more “stable” spending their time on other studies. At least a portion of this anxiety stems from the fact that the Tribe&#039;s power expresses itself imperfectly in humanoid visages – a member of the Tribe must become monstrous to make use of the lore encoded in his blood. &lt;br /&gt;
&lt;br /&gt;
== Vestiges ==&lt;br /&gt;
The avenues of supernatural power open to the Tribe are referred to as Vestiges. A Vestige is understood as just that, a fragmentary remnant of some facet of the power of the Progenitors which a Leviathan can, with study, seek to emulate. Comprehension of a Vestige, as well as a Leviathan&#039;s conception of how that power is achieved, shapes the Leviathan&#039;s monstrous forms – the closer he moves towards the far limits of his transformative ability, the more of the power of the Vestige is made manifest. Meditation and exploration of a Vestige also serves as a method of forming a personal image of the Tribe&#039;s lost heritage – the Leviathan&#039;s School shapes the ways in which he comprehends the Vestiges and the ways in which they become physically manifest as he attempts to achieve an understanding of his bloodline that gives him a goal to aim for. In other words, the Tribe&#039;s study of Vestiges is part of their attempt to construct an ideal form in which they will feel “complete.” &lt;br /&gt;
&lt;br /&gt;
The Tribe has access to seven Vestiges, corresponding to the seven most major Strains. All of the Tribe&#039;s abilities fall under the blanket of one of these seven categories, and can be further subdivided into Channels. A Channel is a part of the whole – members of Abzu&#039;s Camp tend to refer to them as imperfect emanations of perfect concepts – and serves as a manageable portion of an otherwise massive concept. Leviathans explore a Vestige by comprehending its individual Channels. The most straightforward of these are referred to as Ancestral Channels – they represent certain physical concepts that must be grasped before the more esoteric Descendant Channels can be understood. Descendant Channels involve the conjuration and direction of the forces at the Tribe&#039;s command and, as such, require a greater degree of focus and the power of Ichor to invoke.&lt;br /&gt;
&lt;br /&gt;
The Vestiges are a gift shared by all members of the Tribe. While a given Strain may favor certain aspects of the bloodline, there are no aspects of the Tribe&#039;s power that cannot be gained by a Leviathan that undergoes proper study. On a practical level this means that there are no Channels that are unique to a given Strain or School, and even if a small group of Leviathans “discovered” a lost Channel, the route they took to this discovery could not be the only one – through meditation and experimentation, it would be possible for a Leviathan with infinite time (and patience) to grasp every Channel of every Vestige. The roadmap to these traits is, after all, contained in the blood of each and every Leviathan, and reproduced in imperfect fragments in the families that gave birth to them. &lt;br /&gt;
&lt;br /&gt;
==== Birthrights ====&lt;br /&gt;
Remarkably, the first tentative steps taken in the exploration of a Vestige tend to cover similar ground, no matter the Channel being considered or the methods of the Leviathan in question. This “common ground” represents a Vestige&#039;s Birthright – the most basic expression of that Vestige, a small blessing that any Leviathan that has explored that Vestige has access to in any form. The trick offered by a Birthright is usually limited, a predecessor to the Vestige&#039;s more formal powers, but most members of the Tribe find that the ability to produce their Birthrights at any time more than makes up for the lack of a spectacular effect.  &lt;br /&gt;
&lt;br /&gt;
Mechanically, a Birthright is a single power available to a Leviathan regardless of form, which has one effect and an associated Ichor cost. The invocation of a Birthright involves either no transformation or an imperceptible amount of change – it takes supernatural awareness to mark their use. A Leviathan gains access to a Vestige&#039;s Birthright upon purchasing any of its Ancestral Channels. &lt;br /&gt;
&lt;br /&gt;
==== Evolutions ====&lt;br /&gt;
Comparatively, there are paths that a Leviathan can avoid taking in their exploration of a Channel, certain modes of thought or varieties of adaptation that only become apparent to those that search for them specifically. The Tribe refers to these elaborations of the Vestige as its Evolutions. They are of somewhat greater social and mental importance to a Leviathan than the Channels themselves, as they are adaptations that are deliberately sought – by internalizing these traits, a Leviathan is making a claim as to what he believes his (or even &#039;&#039;the&#039;&#039;) ideal form ought to be. While the marking of a Progenitor&#039;s bloodline causes a Strain to favor certain Vestiges, it is the will of the Leviathan that guides him to more readily undertake a group of Evolutions.&lt;br /&gt;
&lt;br /&gt;
Mechanically, an Evolution is like a Merit – a unique feature purchased separately from other traits. Evolutions are tied to Vestiges or Channels, and provide to the linked powers either additional benefits, new avenues of use, or reduced limitations. Evolutions always have a physical marker that makes them readily apparent to observers – a true scholar of the Tribe might even be able to identify a Leviathan&#039;s School and mastered Channels from observing his Evolutions.  &lt;br /&gt;
&lt;br /&gt;
=== Vestiges of Awareness ===&lt;br /&gt;
There are countless adaptations that permit natural animals to discern amazing degrees of information from their environment - organs that measure electrical impulses, sort and interpret scents, and adaptations that &amp;quot;feel&amp;quot; the impression made by thrashing fish in the water. All of these various miracles of biology - and supernatural improvements beyond the limits of flesh - are available to the Tribe. The Progenitors, if myths are to be believed, had senses that could measure the quiver of thoughts in the heads of their prey, or pierce the limits of space and time. While their descendants cannot make such grandiose claims, the remaining fragments of these impossible gifts are still impressive. &lt;br /&gt;
&lt;br /&gt;
Those members of the Tribe that explore the relics of their lost civilization see these gifts as represented by a wheel of staring eyes or as an indigo mirror, lens, or jewel. The Progenitor most famed for perception is Nagaraja, the ancestor of the Vasuki, yet the Taninim and Bahamutan Strains also have a strong grasp of these talents.   &lt;br /&gt;
&lt;br /&gt;
==== Birthright of Awareness ====&lt;br /&gt;
The Birthright of the Vestige of Awareness is the &#039;&#039;&#039;Gaze of the Depths&#039;&#039;&#039;. Upon its invocation, the Leviathan&#039;s vision ceases to be impaired by water, and he reduces darkness-related vision penalties by his Sheol. He may keep his eyes open underwater, regardless of water quality, without discomfort. These effects last for the rest of the scene.&lt;br /&gt;
* &#039;&#039;&#039;Cost&#039;&#039;&#039;: 1 Ichor&lt;br /&gt;
&lt;br /&gt;
==== Lambent Eyes of Judgment (Ancestral Channel) ====&lt;br /&gt;
&#039;&#039;The Leviathan&#039;s gaze strips away deception and peers into the heart of matters – he seeks out the blackness at the core of all issues, and reads the lines of guilt in the faces of others.&#039;&#039;&lt;br /&gt;
* “Depth 0”: Birthright of Awareness&lt;br /&gt;
* “Depth 1”: 9-Again on Empathy rolls&lt;br /&gt;
* “Depth 2”: As above, and +1 die on Empathy rolls&lt;br /&gt;
* “Depth 3”: As above, but now 8-again on Empathy rolls&lt;br /&gt;
* “Depth 4”: As above, but now +2 dice on Empathy rolls&lt;br /&gt;
* “Depth 5”: As above, but now +3 dice on Empathy rolls&lt;br /&gt;
* “Depth 6”: As above, and the Leviathan is aware of the Vice of all vulnerable subjects inside his Wake.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Evolutions&#039;&#039;&#039;&lt;br /&gt;
* Light of Truth (O) In Depth 1 and lower, the Leviathan&#039;s eyes (or body, or some new and horrific organ) give off light – roughly equivalent to candlelight (about a yard of illumination). In this region, Wake-vulnerable subjects lose 10-again on their Subterfuge rolls.&lt;br /&gt;
* Lantern of Shame (OO, requires Light of Truth): At Depth 3 and below, the light&#039;s intensity increases to that of a lantern, and its light removes the ability of Wake-vulnerable subjects to regain Willpower from their Vice.&lt;br /&gt;
* Pyre for Sinners (OOOOO, requires Lantern of Shame): At Depth 6, the light&#039;s intensity increases to that of a bonfire (ten yards of illumination). In addition to the other effects, Wake-vulnerable supernatural beings in the light cannot make use of occult abilities that involve Subterfuge, such as the Obfuscate ability “The Familiar Stranger” (Vampire pg 137). &lt;br /&gt;
&lt;br /&gt;
==== One Brain, Many Minds (Ancestral Channel) ====&lt;br /&gt;
&#039;&#039;The sad limit of modern creatures of a single consciousness drawn together from the offerings of the brain does not need to be obeyed by Leviathans. As their ancestors once did, they can support a chorus of coordinated psyches within their brains.&#039;&#039;&lt;br /&gt;
* “Depth 0”: Birthright of Awareness&lt;br /&gt;
* “Depth 1”: 9-Again on Wits rolls&lt;br /&gt;
* “Depth 2”: As above, but now 8-again on Wits rolls&lt;br /&gt;
* “Depth 3”: As above, and the Leviathan gains +5 dice on a Wits-based roll when expending Willpower on it, instead of +3. &lt;br /&gt;
* “Depth 4”: As above, and +1 to Wits.&lt;br /&gt;
* “Depth 5”: As above, and the Leviathan ignores dice pool penalties based off of distractions. Combat maneuvers based off of feinting fail automatically unless the user&#039;s relevant Skill is higher than the Leviathan&#039;s Wits. &lt;br /&gt;
* “Depth 6”: As above, but now +2 to Wits.&lt;br /&gt;
&#039;&#039;&#039;Evolutions&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== Eye of the Watchful Deity (Descendant Channel) ====&lt;br /&gt;
&#039;&#039;The Leviathan may ride the senses of its followers, making use of their eyes and ears to extend its reach and review the world from safety.&#039;&#039;&lt;br /&gt;
* “Depth 0”: Birthright of Awareness&lt;br /&gt;
* “Depth 1”: The Leviathan can share the senses of a Beloved or bonded Lahmasu within 10 feet, seeing and hearing what they do. The Leviathan is in a trance state (unaware, no Defense) while doing this, and does not independently roll to notice things - he or she merely perceives what the subject does. The Leviathan needs to know the vague direction towards a subject to tap in - they can&#039;t guess until they get the correct answer, however. The subject is aware of this effect. It lasts until terminated, until the end of the scene, or until the subject leaves the target area. The Leviathan &#039;&#039;must&#039;&#039; terminate the effect to move and act freely. &lt;br /&gt;
* “Depth 2”: As above, but within 10 yards.&lt;br /&gt;
* “Depth 3”: As above, but within 100 yards. The Leviathan may now expend 1 additional Ichor to target a willing subject that is vulnerable to the Wake but not a Beloved or Lahmasu. In addition to the direction to the subject, the Leviathan must also either know the target&#039;s name or be able to see them with the naked (if supernaturally enhanced) eye.&lt;br /&gt;
* “Depth 4”: As above, but within a half-mile.&lt;br /&gt;
* “Depth 5”: As above, but within a mile.&lt;br /&gt;
* “Depth 6”: As above, but within 10 miles. The Leviathan can expend 3 additional Ichor to target unwilling subjects that are vulnerable to the Wake - this requires an opposed roll (Presence + Sheol vs Resolve + power stat) to accomplish. The normal restrictions for targetting non-Beloved apply. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Evolutions&#039;&#039;&#039;&lt;br /&gt;
* Gentle Touch (O) If the Leviathan&#039;s Subterfuge + Sheol is greater than the subject&#039;s Willpower, they are not aware of being monitored. This does not prevent a subject from resisting if unwilling - in this case the victim, should they be affected, is aware that they were subject to mental assault but is not aware of whether they are still being &amp;quot;hijacked&amp;quot; or not.&lt;br /&gt;
* Split Focus (OOO): In Depth 3 and below, the Leviathan now taps into the senses of a subject as an unrolled action - they must devote attention to it, but are not in a trance and retain awareness of their surroundings and their Defense trait. The Leviathan may also opt not to use a subject&#039;s senses in a turn, taking its normal action, without breaking the effect.&lt;br /&gt;
* All-Seeing (OOOO, requires Split Focus): At Depth 6, the Leviathan uses the senses of the target as a reflexive action - it may act freely and has constant awareness of information gathered by both its senses and those of the subject. &lt;br /&gt;
&lt;br /&gt;
==== Memories Before Time (Descendant Channel) ====&lt;br /&gt;
&#039;&#039;Beyond the confines of the world as it is now exist wonders unimagined. Some Leviathans can do more, however, than imagine them. For some, the memory of these things is present and terrible, and waiting to be called to the fore.&#039;&#039;&lt;br /&gt;
** Dice Pool: Wits + Occult + Sheol&lt;br /&gt;
* “Depth 0”: Birthright of Awareness&lt;br /&gt;
* “Depth 1”: The Leviathan may dip into the reserve of ancestral memory and conjure up knowledge of a Skill it does not possess. It may use the Skill for a single roll at a rating of its successes, subject to its normal Trait maximums.&lt;br /&gt;
* “Depth 2”: As above, but the Leviathan may divide successes between Skill rating and number of rolls it can be used for (minimum 1).&lt;br /&gt;
* “Depth 3”: The Leviathan may now expend 1 additional Ichor and, on a successful roll, spend any current XP (plus &amp;quot;borrow&amp;quot; against up to Willpower XP) to increase any skill or buy specialties. Borrowed XP is deducted one per session until paid off. The improvement occurs immediately after the successful roll.. &lt;br /&gt;
* “Depth 4”: As 3 above, but the Leviathan may now improve or gain Mental Attributes or Merits in this fashion.&lt;br /&gt;
* “Depth 5”: On a successful roll, the Leviathan may opt to give up a dot of Willpower in order to gain 8 XP.&lt;br /&gt;
* “Depth 6”: As above. The Leviathan may now spend 3 additional Ichor and roll this power at a penalty of (current Willpower +1). On a success, the Leviathan may regain a lost dot of Willpower for 7 XP. On a failure, no experience is lost. On a dramatic failure, 5 XP are lost. Regardless of success or failure, the Leviathan gains a minor Derangement. &lt;br /&gt;
&lt;br /&gt;
==== Alternate: Memories Before Time (Descendant Channel) ====&lt;br /&gt;
&#039;&#039;Beyond the confines of the world as it is now exist wonders unimagined. Some Leviathans can do more, however, than imagine them. For some, the memory of these things is present and terrible, and waiting to be called to the fore.&#039;&#039;&lt;br /&gt;
** Dice Pool: Wits + Occult + Sheol&lt;br /&gt;
* “Depth 0”: Birthright of Awareness&lt;br /&gt;
* “Depth 1”: The Leviathan may dip into the reserve of ancestral memory and conjure up knowledge of a Skill it does not possess. It may use the Skill at a rating of 1 for a number of rolls equal to its successes.&lt;br /&gt;
* “Depth 2”: As above, but the Leviathan also benefits from 9-Again with the conjured skill.&lt;br /&gt;
* “Depth 3”: The Leviathan may now expend 1 additional Ichor to include a Specialty alongside a conjured skill. &lt;br /&gt;
* “Depth 4”: The Leviathan now uses conjured skills are a rating of 3.&lt;br /&gt;
* “Depth 5”: The Leviathan now benefits from 8-Again with conjured skills. &lt;br /&gt;
* “Depth 6”: The Leviathan can expend 3 additional Ichor to conjure a Skill with an accompanying Specialty at a rating of 5 or two skills, each with its own Specialty, at a rating of 3. If two Skills are recalled, the Leviathan has the full complement of rolls with both skills - each has its own pool.  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Evolutions&#039;&#039;&#039;&lt;br /&gt;
* Lasting Impression (O) When using the Depth 1 iteration of this Channel, the Leviathan may &amp;quot;conjure&amp;quot; the Merit Eidetic Memory instead of a Skill. If he does so, it lasts for a number of minutes equal to his successes. The 9-Again or 8-Again benefits will apply to attempts to recall information while under stress.&lt;br /&gt;
* Lost Tongue (O) When using the Depth 1 iteration of this Channel, the Leviathan may &amp;quot;conjure&amp;quot; a Language instead of a Skill. If he does so, it lasts for a number of minutes equal to his successes and is possessed at the same dot rating as a conjured Skill would have been at. &lt;br /&gt;
* Split Focus (OOO): In Depth 3 and below, the Leviathan may expend 1 Ichor to attempt to remember an obscure fact as though he possessed the Merit Encyclopedic Knowledge.&lt;br /&gt;
* Tutelary Cocoon (OOO): In Depth 3 and below, The Leviathan may chose to expend 1 Willpower to form a cocoon, sealing itself away in a sleep-like trance which lasts 24 hours. During this time, the Leviathan may conjure a Skill (or Merit, if available) and purchase or improve it with experience points, as though it had received adequate training and instruction from adept tutors. Only one purchase may be made with each trance period. The Leviathan may &amp;quot;borrow&amp;quot; experience up to its Resolve if available points are insufficient, but gains a minor Derangement for doing so. A Leviathan in experience &amp;quot;debt&amp;quot; continues to gain experience as normal but must pay off the balance before it can purchase or improve Traits with experience. When the debt is paid off, the Derangement is also removed.&lt;br /&gt;
&lt;br /&gt;
=== Vestiges of Elements ===&lt;br /&gt;
&lt;br /&gt;
==== Birthright of Elements ====&lt;br /&gt;
The Birthright of the Vestige of Elements is the &#039;&#039;&#039;Veil of Seas&#039;&#039;&#039;. The Leviathan may compel a body of water of his Size or less to give off a cloud of fog, which inflicts a -3 sight penalty on all relevant rolls made on objects obscured by it. The fog expands considerably – the cloud&#039;s radius is roughly (Source&#039;s Size) in yards. The cloud lasts until the end of the scene or until mystically disperses.&lt;br /&gt;
* &#039;&#039;&#039;Cost&#039;&#039;&#039;: 1 Ichor&lt;br /&gt;
&lt;br /&gt;
==== Creature of the Luminous Ocean (Ancestral Channel) ====&lt;br /&gt;
Nothing is truly empty. The Leviathan knows this, she swims through what seems to be a void, bathed in a see of luminous power; power that she can bring to bear against others.&lt;br /&gt;
* “Depth 0”: Birthright of Elements&lt;br /&gt;
* “Depth 1”: 9-Again on Computer and Survival rolls&lt;br /&gt;
* “Depth 2”: As above, but now 8-Again on Computer and Survival rolls&lt;br /&gt;
* “Depth 3”: As above, and +1 dice on Computer and Survival rolls, and Armor 1 vs. electrical damage&lt;br /&gt;
* “Depth 4”: As above, but now +2 dice on Computer and Survival rolls, and electrical damage cannot stun or paralyze the Leviathan.&lt;br /&gt;
* “Depth 5”: As above, but now Armor (Size) vs. electrical damage&lt;br /&gt;
* “Depth 6”: As above, and the Leviathan can operate computers and other electrical devices within (Sheol) yards without touching them; The Leviathan can effectively swim through electric and magnetic fields at half-speed, this essentially allows for flight. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Evolutions&#039;&#039;&#039;&lt;br /&gt;
* Deep Battery (OO): At Depth 3 and below, the Leviathan&#039;s touch can provide electrical charge sufficient to power an electrical device of his Size or less. He must maintain contact to keep the device powered, and this contact will damage the device over the course of the scene – effectively inflicting electrical damage equal to the Leviathan&#039;s Sheol. &lt;br /&gt;
* Thundering Fists (OO) At Depth 3 and below, the Leviathan may make electrically-charged unarmed strikes. This costs the Leviathan 1 Ichor per strike. The strikes are + (Sheol)B weapons with the Stun property, which inflict electrical damage (which most mundane armor cannot negate) and are made with the Brawl Skill. &lt;br /&gt;
* Crackling Rebuke (OOOOO, requires Deep Battery): At Depth 6, the smell of atmosphere surrounds the Leviathan, and sparks crackle between his fingertips and shoot out of his mouth when he speaks. At this point foes that strike the Leviathan unarmed suffer bashing damage equal to his Sheol. This damage is electrical in nature. Those that grapple him suffer as though they were exposed to a constant current (World of Darkness, pg. 178).&lt;br /&gt;
&lt;br /&gt;
==== The Sky Cauldron (Descendant Channel) ====&lt;br /&gt;
&#039;&#039;Stirring the sky, the Leviathan may worsen weather conditions, calling up rain, winds, and hail. At the farthest reaches of this power, the Leviathan may call down boat-sundering storms with ease.&#039;&#039;&lt;br /&gt;
** Dice Pool: Intelligence + Occult + Sheol&lt;br /&gt;
** Action Type: Extended (Each roll represents 5 minutes of commanding the skies)&lt;br /&gt;
The Leviathan may summon inclement weather, activating this power repeatedly to increase the intensity or duration. The Depth that the Leviathan is at determines the maximum intensity of weather available to him. The weather lasts for a number of minutes equal to the Leviathan&#039;s successes and covers a region with a radius of 100 yards per point of Sheol. The Leviathan may opt to create weather less disastrous than he has access to. If existing weather is present, the Leviathan may reduce the necessary successes by the degree of difference between current conditions and the intended goal (i.e. if heavy rain exists, the Leviathan needs only 5 additional successes to ratchet it up to a hailstorm. &lt;br /&gt;
* “Depth 0”: Birthright of Elements&lt;br /&gt;
* “Depth 1”: The Leviathan may summon gentle rain or a slight breeze. (1 success necessary)&lt;br /&gt;
* “Depth 2”: As above, but the Leviathan may summon light rain or a strong breeze - enough to ruin a picnic. (3+ successes) &lt;br /&gt;
* “Depth 3”: As above, but the Leviathan may summon heavy rain and wind - cancelling most outdoor events. (5+ successes) The Leviathan may expend 1 additional Ichor to make a check in a single minute. &lt;br /&gt;
* “Depth 4”: As above, but the Leviathan may summon a large thunder or hailstorm - those exposed take a level of bashing damage for each minute of exposure (10+ successes) . &lt;br /&gt;
* “Depth 5”: As above, but the Leviathan may summon a catastrophic storm or monsoon - power is lost, property damaged. Those exposed take a level of bashing damage for each turn of exposure. (15+ successes)&lt;br /&gt;
* “Depth 6”: As above, but the Leviathan may summon a storm that grounds planes and capsizes small ships. Those exposed take a level of &#039;&#039;lethal&#039;&#039; daage for each turn of exposure (20+ successes). The Leviathan may expend 3 additional Ichor to make a check in a single turn. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Evolutions&#039;&#039;&#039;&lt;br /&gt;
* All-Weather Flesh (O) In Depth 1 and below, the Leviathan has Armor (Sheol) against damage inflicted by inclement weather, conjured or otherwise. This is sufficient to prevent the damage dealt by exposure to most weather.&lt;br /&gt;
* Broad Storm (OOO): In Depth 3 and below, the radius of the Leviathan&#039;s conjured weather is 250 yards per point of Sheol.&lt;br /&gt;
* Lance of the Heavens (OOO): In Depth 3 and below, the Leviathan may expend 1 Ichor to attack foes with bolts of conjured lightning. This is an electrical attack pitting the Leviathan&#039;s (Intelligence + Occult + Sheol - subject&#039;s Defense) It is electrical and therefore ignores most armor, and has a short range of (Leviathan&#039;s Sheol x 10) yards, a medium range of twice that, and a long range of four times the short range. It deals bashing damage and has the Stun property. &lt;br /&gt;
* Biblical Deluge (OOOOO): In Depth 6, the Leviathan&#039;s conjured weather lasts for 10 minutes for each success.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Swallowing the Storm (Descendant Channel) ====&lt;br /&gt;
&#039;&#039;Once the weather obeyed the primordial creatures, wind blowing only when they allowed it. Even a modern Leviathan can exert some of that control, absorbing violent weather in to its body.&#039;&#039;&lt;br /&gt;
** Dice Pool: Stamina + Survival + Sheol&lt;br /&gt;
** Action Type: Extended (Each roll represents 1 minute of concentration)&lt;br /&gt;
The mirror image of the Sky Cauldron, the Leviathan may use this Channel to &amp;quot;swallow&amp;quot; weather effects, stopping storms and gales by absorbing the power within them. Disrupting weather is easier than creating it, but the difficulty increases considerably when the weather has been conjured. In such cases, the Leviathan subtracts the Sheol (or Power stat equivalent) of the weather&#039;s creator from all rolls. If a Leviathan wishes to merely &#039;&#039;reduce&#039;&#039; the intensity of weather, he or she needs only score successes equal to the difference between the intensities listed below (so it takes 10 successes to turn a hurricane into a strong storm, for instance.) &lt;br /&gt;
&lt;br /&gt;
The Leviathan must be within (100 x Sheol) yards of the center of the weather&#039;s most intense region. This means that a Leviathan that wishes to take on a hurricane or tornado has to place himself at considerable risk. &lt;br /&gt;
* “Depth 0”: Birthright of Elements&lt;br /&gt;
* “Depth 1”: The Leviathan may negate gentle rain or a slight breeze. (1 success necessary)&lt;br /&gt;
* “Depth 2”: As above, but the Leviathan may clear away a light rain or strong breeze. (2 successes necessary) &lt;br /&gt;
* “Depth 3”: As above, but the Leviathan may remove heavy rain and wind - enough to negate the vast majority of normal weather (4 successes necessary.)  The Leviathan may expend 1 additional Ichor upon negating a weather pattern - this negates his need to eat or drink for a number of days equal to the successes he required to disrupt it. &lt;br /&gt;
* “Depth 4”: As above, but the Leviathan may annihiate large thunder or hailstorms - those sufficient to damage those left exposed (as Depth 4 of the Sky Cauldron, above. 6 successes are necessary.)&lt;br /&gt;
* “Depth 5”: As above, but the Leviathan may remove even a catastrophic storm or monsoon - the leval of havoc unleashed by most conjured and unnatural weather. (10 successes necessary)&lt;br /&gt;
* “Depth 6”: As above, but the Leviathan may prevent the fiercest weather - even a record-breaking hurricane or tornado (14 successes necessary.) The Leviathan may expend 3 additional Ichor to make a check in a single turn. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Evolutions&#039;&#039;&#039;&lt;br /&gt;
* Zone of Calm (OOO, Requires Sheol 2): The Leviathan may opt to &amp;quot;bind&amp;quot; Ichor while activating this Channel. As long as it remains bound, successes in excess of those necessary to disrupt the weather that the Leviathan originally targetted will maintain the effect for one hour each. While the effect is maintained, natural weather of equal or lesser magnitude to the original target will not affect the region within (100 x Sheol) yards of the center of the original center. Those attempting to create supernatural weather inside this region subtract the Leviathan&#039;s Sheol from relevant rolls. When the duration of the calm region expires, the Ichor becomes unbound. &lt;br /&gt;
* Cultist Proxy (OOO): The Leviathan may &amp;quot;bind&amp;quot; a single Ichor to one of his Beloved or bound Lahmasu. In Depth 3 and below, he may exercise this Channel &amp;quot;through&amp;quot; his proxy, allowing him to use the power as though he were physically in their location. The Leviathan must be aware of the rough position of the Cultist and be facing that direction. &lt;br /&gt;
* Long Grasp (OO) In Depth 3 and below, the Leviathan can negate weather while within (250 x Sheol) yards of its center.&lt;br /&gt;
* Easy Suppression (OOO): The Leviathan&#039;s Depth 6 iteration of this Channel is a reflexive action.&lt;br /&gt;
&lt;br /&gt;
=== Vestiges of Fecundity ===&lt;br /&gt;
&lt;br /&gt;
==== Birthright of Fecundity ====&lt;br /&gt;
The Birthright of the Vestige of Elements is the &#039;&#039;&#039;Crimson Tithe&#039;&#039;&#039;. By letting his blood mingle with that of another, the Leviathan may open a mystical channel that permits him to infuse a valid subject with his Ichor. This requires an open wound sufficient to draw blood (or one level of bashing damage to represent the creation of one) for both the Leviathan and the intended beneficiary, who must remain touching – generally, the transfer looks like a “blood brothers” declaration, with two freshly-cut limbs held together. The Leviathan may transfer Ichor to the target at his maximum rate of expense, until he decides to stop, breaks contact, or the subject is holding the maximum amount of Ichor that he can. This has no effect on creatures who do not possess an Ichor pool.&lt;br /&gt;
* &#039;&#039;&#039;Cost&#039;&#039;&#039;: Varies&lt;br /&gt;
&lt;br /&gt;
==== Magnanimous Host to All  (Ancestral Channel) ====&lt;br /&gt;
&#039;&#039;Teeming with symbiotic creatures that can not properly survive in the lessened world, the Leviathan&#039;s body sustains these creatures in exchange for the benefits they provide.&#039;&#039;&lt;br /&gt;
* “Depth 0”: Birthright of Fecundity&lt;br /&gt;
* “Depth 1”: 9-Again on Animal Ken and Medicine rolls&lt;br /&gt;
* “Depth 2”: As above, but now 8-Again on Animal Ken and Medicine rolls&lt;br /&gt;
* “Depth 3”: As above, and +1 dice on  Animal Ken and Medicine rolls. &lt;br /&gt;
* “Depth 4”: As above, but now +2 dice on  Animal Ken and Medicine rolls. &lt;br /&gt;
* “Depth 5”: As above, and the Leviathan gains two free specialties to any two skills and may pick a third Skill to apply 8-again to. &lt;br /&gt;
* “Depth 6”: As above, and when the Leviathan would be killed by a strike, the damage is negated and he permanently loses one Size. If this would reduce his Size to 0, he dies.  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Evolutions&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== Incubation of the Second Self (Descendant Channel) ====&lt;br /&gt;
&#039;&#039;Leviathans capable of incubating the second self can reproduce without any outside aid, essentially cloning itself.  This does not have to be brought to full term, or even sent along the exact same path, allowing the Leviathan to bring forth new creatures from its flesh.&#039;&#039;&lt;br /&gt;
** Dice Pool: Resolve + Medicine + Sheol&lt;br /&gt;
** Action Type: Extended &lt;br /&gt;
The Leviathan is capable of parthenogenesis, creating an egg hosted within its body which will hatch over time, producing a near-copy of the Leviathan him or herself. The only certain difference is the inability of this Channel to reliably produce another Leviathan - the result is almost always a Hybrid unless special ritual measures are taken. Even these can only &#039;&#039;slightly&#039;&#039; increase the chances of the egg producing a normal human or full Leviathan. It takes 3 successes to produce the egg, which gestates for 18 months. &lt;br /&gt;
&lt;br /&gt;
Each time the Leviathan activates this Channel, one point of the Ichor spent is &amp;quot;bound&amp;quot; into the egg until it is hatched. The Leviathan cannot regain this &amp;quot;bound&amp;quot; Ichor. While hosting an egg which contains more bound Ichor than his or her Stamina, the Leviathan suffers a -2 penalty to all dice pools due to physical strain. Upon hatching, the egg deals (Bound Ichor - host&#039;s Stamina) lethal damage to its parent. &lt;br /&gt;
&lt;br /&gt;
A Leviathan may host up to its Sheol in eggs at one time. &lt;br /&gt;
* “Depth 0”: Birthright of Fecundity&lt;br /&gt;
* “Depth 1”: The Leviathan may spend 1 Ichor to make an egg-creation roll. Each roll represents an hour of concentration and physical strain. &lt;br /&gt;
* “Depth 2”: As above, but the Leviathan may devote rolled successes to reduce the gestation time of the egg by one month per three successes, to a minimum of (10 - Sheol) months or one week, whichever is greater. &lt;br /&gt;
* “Depth 3”: As above, but the Leviathan can devote rolled successes to reduce the effective (not actual) bound Ichor in the egg, reducing the difficulty of carrying it. Each three successes devoted to this reduces the effective bound Ichor by one, to a minimum of one. The Leviathan may expend 1 additional ichor to divide successes on a given roll, creating or improving multiple eggs. Each egg will impose its own strain penalty, and the penalties are cumulative. &lt;br /&gt;
* “Depth 4”: As above, but the Leviathan may devote successes to &amp;quot;sculpt&amp;quot; the resulting creatures, altering their features slightly. Mostly-cosmetic changes (difference in gender or race) require three successes, while drastic changes (additional limbs, animal features, etc.) require five or more. Hybrid traits (see the Antagonists chapter) can be added or removed for (dot rating +2) successes.  &lt;br /&gt;
* “Depth 5”: As above, but the Leviathan may &amp;quot;template&amp;quot; his personality onto the egg. This requires a number of successes equal to his Tranquility; the resulting creature has the Leviathan&#039;s Tranquility (or equivalent in Morality), Virtue, and Vice upon birth. It also prioritizes its Skills (primary, secondary, etc.) in the same fashion. This costs the Leviathan a &#039;&#039;dot&#039;&#039; of Willpower, and may be a Tranquility violation.  &lt;br /&gt;
* “Depth 6”: The Leviathan may expend 3 additional ichor to make rolls solely for the purpose of embedding his spiritual essence into an egg. The egg must first have the Leviathan&#039;s personality template. This requires (five + Leviathan&#039;s Sheol) successes, and additionally costs a &#039;&#039;dot&#039;&#039; of Sheol. Record the Levitahtan&#039;s permanent Sheol after success. Should the spawned creature ever Emerge as a Leviathan after the death of its &amp;quot;parent,&amp;quot; roll the fledgling&#039;s Sheol in an opposed check against the deceased Leviathan&#039;s. If the parent succeeds, the imprinted essence hijacks the body, replacing its Vestiges, Sheol, and Mental and Social Attributes and Skills with its own. The losing essence is annihilated (in the case of a tie, everyone loses.) Hijacking a body in this fashion is a Tranqulity-1 transgression, but serial immortality&#039;s not a bad gig. &lt;br /&gt;
&lt;br /&gt;
===== Sidebar: One Bad Mother =====&lt;br /&gt;
The creatures spawned by Incubation of the Second Self use the Hybrid template by default - usually of the Lahmasu sub-breed most typical to the Leviathan&#039;s Strain. On a game-mechanical level, this is the only outcome that occurs without the use of outside effort, such as a ritual, to attempt to beat the system. Even these should be a matter discussed between players and storytellers. Thematically speaking, the Tribe has yet to discover a reliable way to reproduce &amp;quot;safely,&amp;quot; both in the sense of &amp;quot;increasing the number of Leviathans&amp;quot; or &amp;quot;having a child that isn&#039;t monstrous.&amp;quot; It&#039;s not fair, but it&#039;s part of what happens to monsters. &lt;br /&gt;
&lt;br /&gt;
Genetically speaking, they&#039;re &amp;quot;near-matches&amp;quot; to the Leviathan when under scientific scrutiny - close enough that it&#039;d draw attention. It&#039;s of some interest to the Tribe, however, that most forms of biological damage and imposed mutation (the hazards of life as a Leviathan) don&#039;t transfer to the egg. It most resembles &amp;quot;what the Leviathan would have looked like had they been born as a Hybrid,&amp;quot; and does not carry Lamarckian markers of the parent&#039;s changes. A templated personality will lead the spawn to pursue a similar course as its parent, but nothing can ensure a complete duplicate.&lt;br /&gt;
&lt;br /&gt;
Rumors persist that certain ancient Leviathans perfected Evolutions or rituals that ensured that even the children of their children would carry a soul imprint - meaning that the press of time would ensure the possibility of their return. Occasionally, Legions have formed around this idea, either seeking to defeat death or to protect the Tribe and humanity from the depredations of a returned horror from bygone days.&lt;br /&gt;
&lt;br /&gt;
Beyond ritual attempts to affect the traits of an egg, the most common and gruesome thing that Leviathans and other Ichor-users can do with an egg is &#039;&#039;consuming&#039;&#039; it. The Ichor bound into the egg can be harvested in this fashion, but doing so is a Tranquility-3 transgression, or a Tranquility-1 transgression for a Leviathan that consumes its own young. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Evolutions&#039;&#039;&#039;&lt;br /&gt;
* Easy Birth (OO, Requires Stamina 3): In Depth 3 and below, the Levithan reduces the effective bound Ichor of all eggs by 1 for the purpose of damage upon birth and physical strain penalties.&lt;br /&gt;
* Opportunistic Parasitism (OOOO, Requires Sheol 3): In Depth 3 and below, the Leviathan may transfer an egg that it is hosting to a helpless creature of Size 5 or greater. This requires a minute of time and inflicts three levels of bashing damage. The Leviathan&#039;s Ichor remains bound in the egg, but from that point onward only the host suffers from potential strain penalties and will suffer damage upon the egg&#039;s &amp;quot;birth.&amp;quot; Traumatic and grisly surgery, at the very least, will be required to remove the egg early. Such surgery usually deals lethal damage equal to the egg&#039;s bound Ichor. &lt;br /&gt;
* Traumatic Parasitism (OOO, Requires Opportunistic Parastism and Strength 3): In Depth 3 and below, upon scoring an exceptional success against a target using a natural weapon that deals lethal damage, the Leviathan may attempt to reflexively transfer an egg from its body into that of the target. The subject must be Size 5 or greater, and rolls its Stamina (+ Power stat) in an opposed roll against the Leviathan&#039;s Sheol. The subject may add any bonuses related to staving off disease to its roll. Most will also spend Willpower, unsurprisingly. &lt;br /&gt;
* Hyperparasitism (OOO, Requires Opportunistic Parastism): In Depth 3 and below, when presented with a helpless host containing an egg created by another Leviathan, the character can &amp;quot;overwrite&amp;quot; the egg with one of its own, using the energy bound in the egg to feed its own spawn. The Leviathan makes use of this Channel to create an egg inside the host. This uses the normal system, but the character may first spend the Ichor bound into the egg to be replaced before resorting to its own. This consumes the replaced egg, which is generally a Tranquility violation.&lt;br /&gt;
* Reflexive Genesis (OOO): In Depth 3 and below, the Leviathan may reflexively consume an egg that it is hosting, regaining the bound Ichor as noted in the sidebar.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Womb of Terrors (Descendant Channel) ====&lt;br /&gt;
&#039;&#039;The divine Ichor flowing through the Leviathan&#039;s blood gives birth to new and horrible life, clawing its way out of gore and shaped and directed by the will of the Leviathan who gave it life.&#039;&#039;&lt;br /&gt;
** Dice Pool: Stamina + Sheol&lt;br /&gt;
** Action Type: Standard&lt;br /&gt;
When the Leviathan has an open wound (is suffering at least a single level of lethal damage), it may shape creatures from its blood. Upon taking this Channel, the Leviathan designs three creatures which are born of its blood (see sidebar). It may call forth these creatures with a successful roll. The creatures instinctively take actions desired by the Leviathan without verbal instruction. If the Leviathan is not bleeding and wishes to activate this power, he may reflexively open the wound necessary if he has adequate tools at hand (or has hands that serve as adequate tools.) A Leviathan may only have a number of offshoots equal to its Sheol exist at any one time, buy may only have a single third-degree offshoot at a time. &lt;br /&gt;
* “Depth 0”: Birthright of Fecundity&lt;br /&gt;
* “Depth 1”: The Leviathan may summon its first-stage offshoot. It is present for one turn per success on the summoning roll. &lt;br /&gt;
* “Depth 2”: As above, but it is present for three turns per success.&lt;br /&gt;
* “Depth 3”: As above, but it is present for a minute per success. The Leviathan may expend 1 additional ichor to instead call its second-stage offshoot, which is present for one turn per success. &lt;br /&gt;
* “Depth 4”: As above, but first-degree offshoots are present for five minutes per success and second-degree offshoots for three turns per success. &lt;br /&gt;
* “Depth 5”: As above, but first-degree offshoots are present for a half-hour per success and second-degree offshoots for one minute per success. &lt;br /&gt;
* “Depth 6”: As above, but first-degree offshoots are present for an hour per success and second-degree offshoots for five minutes per success. The Leviathan may expend 3 additional ichor to instead call its third-stage offshoot, which is present for one turn per success. &lt;br /&gt;
&lt;br /&gt;
===== Sidebar: Horrors made Flesh =====&lt;br /&gt;
Upon purchasing the Channel Womb of Terrors, the Leviathan&#039;s player may design three offshoots. As the Leviathan&#039;s Sheol increases, these offshoots become more powerful, but their general form remains the same. The offshoots need not be graduated versions of the same beast, and it&#039;s acceptable - in fact, highly appropriate - that their outward forms are alien, amalgamations of various beasts with fearsome appearances. An offshoot can usually not be mistaken for any natural animal. Each offshoot has &amp;quot;base&amp;quot; Traits and a pool of points which the Leviathan&#039;s player uses to customize the beast. Once determined, an ability is set and the assigned points cannot be re-assigned. &lt;br /&gt;
&lt;br /&gt;
Horrors are treated like animals, using the higher of their Dexterity or Wits to determine Defense. They lack fine manipulation and cannot hold or use most tools unless a trait is purchased to permit this - and even in this case their intellect is too limited to apply most tools effectively. They are entirely amphibious and may breathe water and swim at full Speed. They execute commands to the best of their intelligence. Note that it may be difficult to craft the core book&#039;s example animals as offshoots - they cannot generalize (and that guard dog has phenomenal stats!)&lt;br /&gt;
* First-Stage Offshoot: All attributes begin at one, Size 2, Speed species factor 5, no skills. Attributes and Skills cannot exceed 3.&lt;br /&gt;
** A first-stage offshoot is built with a pool of points equal to the Leviathan&#039;s Stamina + Sheol.&lt;br /&gt;
* Second-Stage Offshoot: Physical attributes begin at two, all others at one, Size 3, Speed species factor 5, no skills. Attributes and Skills cannot exceed 4.&lt;br /&gt;
** A second-stage offshoot is built with a pool of points equal to 3 + Leviathan&#039;s Stamina + Sheol.&lt;br /&gt;
* Third-Stage Offshoot: Physical attributes begin at three, all others at one, Size 5, Speed species factor 5, no skills. Attributes and Skills cannot exceed 5.&lt;br /&gt;
** A third-stage offshoot is built with a pool of points equal to 6 + Leviathan&#039;s Stamina + Sheol.&lt;br /&gt;
* Basic Point Costs&lt;br /&gt;
** Physical Attributes: 1 dot per point&lt;br /&gt;
** Other Attributes: 1 dot per 2 points&lt;br /&gt;
** Physical Skills: 2 dots per point&lt;br /&gt;
** Other Skills: 1 dot per point&lt;br /&gt;
** Specialties: 2 per point&lt;br /&gt;
** Armor: 1 per point, max of (Stamina)&lt;br /&gt;
** Natural Weapons: +1L per point, max of (Strength)L&lt;br /&gt;
** Speed bonus: +2 per point, max of (Dexterity) points&lt;br /&gt;
* Other Tricks (Other traits are possible, with their price mandated by the Storyteller.)&lt;br /&gt;
** Flight: 1 point (at Speed)&lt;br /&gt;
** Venomous bite: Toxicity 3, immediate onset: 1 point (+1 Toxicity for +1 point, limit of (Stamina) points)&lt;br /&gt;
** Rare sense (Echolocation, heat-based vision, etc.): 1 point each&lt;br /&gt;
** &amp;quot;Finer&amp;quot; manipulation: 2 points (may use simple tools and open doors, but -2 to all relevant rolls)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Evolutions&#039;&#039;&#039;&lt;br /&gt;
* Creator of Life (OO, Requires Sheol 2): The Leviathan may devise a new first-degree offshoot and may now summon either of its options. This Merit may be purchased multiple times - up to the Leviathan&#039;s (Sheol -1).&lt;br /&gt;
* Craftsman of Life (OOO, Requires Sheol 3): The Leviathan may devise a new second-degree offshoot and may now summon either of its options. This Merit may be purchased multiple times - up to the Leviathan&#039;s (Sheol -2).&lt;br /&gt;
* Sculptor of Life (OOOO, Requires Sheol 4): The Leviathan may devise a new third-degree offshoot and may now summon either of its options. This Merit may be purchased multiple times - up to the Leviathan&#039;s (Sheol -3).&lt;br /&gt;
* Reflexive Genesis (OOO): In Depth 1 and below, upon suffering lethal damage, the Leviathan may reflexively summon an offshoot that it has access to in its current Depth. It must suffer levels of damage equal to the Size of the offshoot to be summoned.&lt;br /&gt;
&lt;br /&gt;
=== Vestiges of Might ===&lt;br /&gt;
&lt;br /&gt;
==== Birthright of Might ====&lt;br /&gt;
The Birthright of the Vestige of Might is the &#039;&#039;&#039;Privilege of Titans&#039;&#039;&#039;. A quick spike of Ichor permits the Leviathan to enhance his strength by making use of the whole of his body at once, effectively maximizing the force he applies. For the purpose on a single Feat of Strength, the Leviathan may use his Size in place of his Strength.&lt;br /&gt;
* &#039;&#039;&#039;Cost&#039;&#039;&#039;: 1 Ichor&lt;br /&gt;
&lt;br /&gt;
==== Divine Pinnacle of Excellence  (Ancestral Channel) ====&lt;br /&gt;
&#039;&#039;Description&#039;&#039;&lt;br /&gt;
* “Depth 0”: Birthright of Might&lt;br /&gt;
* “Depth 1”: 9-Again on Athletics rolls&lt;br /&gt;
* “Depth 2”: As above, and +1 dice on Athletics rolls. &lt;br /&gt;
* “Depth 3”: As above, but now 8-Again on Athletics rolls.&lt;br /&gt;
* “Depth 4”: As above, but now +2 dice on Athletics rolls. &lt;br /&gt;
* “Depth 5”: As above, but now +3 dice on Athletics rolls.&lt;br /&gt;
* “Depth 6”: As above, and +1 Stamina.  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Evolutions&#039;&#039;&#039;&lt;br /&gt;
* Rugged Tread (O): In Depth 1 and lower, the Leviathan may, when barefoot, benefit from the equipment bonus for athletic shoes, and most terrain will not damage his unshod feet - treat them as though they had the durability of solid work boots.&lt;br /&gt;
* Relentless Pursuit (OO): In Depth 3 and lower, the Leviathan may treat his Speed as though it were 3 higher for the purpose of extended rolls related to chases on foot. This does not increase his actual speed - rather, he does not flag and moves as efficiently as is possible, maximizing the benefits granted by his improved stamina. &lt;br /&gt;
* Tireless Vigor (OOO): In Depth 3 and lower, the Leviathan ignores up to his Sheol score worth of penalties applied due to wounds or fatigue. &lt;br /&gt;
&lt;br /&gt;
==== Fluid Icon of Grace  (Ancestral Channel) ====&lt;br /&gt;
&#039;&#039;Description&#039;&#039;&lt;br /&gt;
* “Depth 0”: Birthright of Might&lt;br /&gt;
* “Depth 1”: The Leviathan adds +1 to his Defense after all other effects (i.e. &#039;&#039;after&#039;&#039; doubling for a Dodge, not before)&lt;br /&gt;
* “Depth 2”: As above, and +1 Speed&lt;br /&gt;
* “Depth 3”: As above, but now +2 Defense&lt;br /&gt;
* “Depth 4”: As above, but now +2 Speed&lt;br /&gt;
* “Depth 5”: As above, but now +3 Defense and Speed&lt;br /&gt;
* “Depth 6”: As above, and +1 Dexterity.  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Evolutions&#039;&#039;&#039;&lt;br /&gt;
* Liquid Evasion (OOO): While in Depth 3 or lower, the Leviathan triples his Defense, instead of doubling it, when he opts to Dodge. &lt;br /&gt;
&lt;br /&gt;
==== Outraged Titan&#039;s Furor (Ancestral Channel) ====&lt;br /&gt;
&#039;&#039;Description&#039;&#039;&lt;br /&gt;
* “Depth 0”: Birthright of Might&lt;br /&gt;
* “Depth 1”: 9-Again on rolls to break objects manually.&lt;br /&gt;
* “Depth 2”: As above, and +1 dice on relevant rolls.&lt;br /&gt;
* “Depth 3”: As above, but now 8-Again on relevant rolls.&lt;br /&gt;
* “Depth 4”: As above, but now +2 dice on relevant rolls.&lt;br /&gt;
* “Depth 5”: As above, and the Leviathan may ignore up to his Sheol score worth of Durability when breaking objects manually. &lt;br /&gt;
* “Depth 6”: As above, and +1 Strength. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Evolutions&#039;&#039;&#039;&lt;br /&gt;
* Riotous Vandal (OO) - When in Depth 3 or below, the Leviathan gains 8-Again on Havoc checks. &lt;br /&gt;
&lt;br /&gt;
=== Vestiges of Predation ===&lt;br /&gt;
&lt;br /&gt;
==== Birthright of Predation ====&lt;br /&gt;
The Birthright of the Vestige of Predation is the &#039;&#039;&#039;Hunter&#039;s Boon&#039;&#039;&#039;. The Leviathan may &amp;quot;tune in&amp;quot; to a Wake-vulnerable subject. If the victim&#039;s Wits (+ Power Stat) is lower than the Leviathan&#039;s Presence + Sheol, that subject cannot benefit from 10-again on attacks made against the Leviathan for the rest of the Scene. &lt;br /&gt;
* &#039;&#039;&#039;Cost&#039;&#039;&#039;: 1 Ichor&lt;br /&gt;
&lt;br /&gt;
==== Mortal-Devouring Armory (Ancestral Channel) ====&lt;br /&gt;
&#039;&#039;The Leviathan&#039;s Primordial form bristles with cruel natural weapons.&#039;&#039;&lt;br /&gt;
* “Depth 0”: Birthright of Predation&lt;br /&gt;
* “Depth 1”: The Leviathan&#039;s unarmed strikes inflict lethal damage&lt;br /&gt;
* “Depth 2”: As above, but now they are +1L weapons.&lt;br /&gt;
* “Depth 3”: As above, and the Leviathan gains 9-Again on attacks with them.&lt;br /&gt;
* “Depth 4”: As above, but now they are +2L weapons. &lt;br /&gt;
* “Depth 5”: As above, but now they are +3L weapons.&lt;br /&gt;
* “Depth 6”: As above, but now those that grapple with the Leviathan suffer (His Stamina + Sheol - Their Stamina + Armor) lethal damage each turn from exposure to countless sharp protrusions or biting mouths. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Evolutions&#039;&#039;&#039;&lt;br /&gt;
* Savage Focus (O) - In Depth 1 and lower, The Leviathan may use his Dexterity for Defense even if his Wits is lower, like a wild animal, but loses 10-Again on Intelligence-related rolls. &lt;br /&gt;
* Rending Claws (OO) - In Depth 3 and lower, The Leviathan&#039;s natural weapons are armor-piercing (rating 2).&lt;br /&gt;
* Gaping Maw (OO) - In Depth 3 and lower, The Leviathan&#039;s natural weapons deal an additional 2 damage if used on a grappled victim.&lt;br /&gt;
* Serrated Jaws (OO) - In Depth 3 and lower, the Leviathan instead gains 8-Again with his natural weapons.&lt;br /&gt;
&lt;br /&gt;
==== Stalker&#039;s Shifting Hide (Ancestral Channel) ====&lt;br /&gt;
&#039;&#039;The Leviathan&#039;s Primordial form cannot be perceived clearly by its prey.&#039;&#039;&lt;br /&gt;
* “Depth 0”: Birthright of Predation&lt;br /&gt;
* “Depth 1”: 9-Again on Stealth rolls&lt;br /&gt;
* “Depth 2”: As above, but now 8-Again on Stealth rolls&lt;br /&gt;
* “Depth 3”: As above, and +1 dice on Stealth rolls. &lt;br /&gt;
* “Depth 4”: As above, but now +2 dice on Stealth rolls. &lt;br /&gt;
* “Depth 5”: As above, but now +3 dice on Stealth rolls.&lt;br /&gt;
* “Depth 6”: As above, and Wake-vulnerable subjects whose (Wits + Composure) is less than the Leviathan&#039;s (Stealth + Sheol) cannot see him unless they spend a Willpower point or invoke supernatural methods of sensing his presence. The expenditure covers the rest of the scene but cannot be made until the victim is aware that the Leviathan is present but invisible - either by being informed of this or hearing or otherwise noting evidence of his existence. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Evolutions&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Vestiges of Sanctity ===&lt;br /&gt;
&lt;br /&gt;
==== Birthright of Sanctity ====&lt;br /&gt;
The Birthright of the Vestige of Sanctity is &#039;&#039;&#039;Parting the School&#039;&#039;&#039;. While this power is in effect, large masses of humans beings and aquatic animals instinctually part around the character and then return seamlessly to their original positions – the Leviathan could run at full speed through a crowded party without running into anyone, or fluidly walk through a queue to the front. A violent crowd will not impede the character or strike him as he is moving, but is free to assault him otherwise – they will simply be incapable of circling him, politely parting to let him pass each time they surround him. The crowd parts only for the Leviathan and will provide the normal impediment to all others. This power has no effect on the positioning of people who are alone and it will only affect normal creatures that are completely subject to the Wake – even the moderate resistance provided by being a supernatural being is sufficient to stifle it entirely. Its effect lasts for a scene.&lt;br /&gt;
* &#039;&#039;&#039;Cost&#039;&#039;&#039;: 1 Ichor&lt;br /&gt;
&lt;br /&gt;
==== Eye of the Eternal Storm  (Ancestral Channel) ====&lt;br /&gt;
&#039;&#039;The Leviathan is a creature of pretrenatural calm and stillness. Adapted to both the loneliness and turbulence of the primordial ocean, he can maintain emotional control in the most extreme circumstances and spread this control to others.&#039;&#039;&lt;br /&gt;
* “Depth 0”: Birthright of Sanctity&lt;br /&gt;
* “Depth 1”: When the Leviathan is using Composure to resist a rolled action, his attacker does not benefit from 10-Again. 9-Again or 8-Again will &amp;quot;degrade&amp;quot; one step. &lt;br /&gt;
* “Depth 2”: As above, and now a normal attacker negates one success for each &amp;quot;1&amp;quot; rolled. 9-Again will &amp;quot;degrade&amp;quot; to no reroll, while 8-Again will &amp;quot;degrade&amp;quot; to 10-again. &lt;br /&gt;
* “Depth 3”: As above, and the Leviathan boosts his resistance by 4, not 2, when spending Willpower on Composure-related resistance. &lt;br /&gt;
* “Depth 4”: As above, and +1 Composure (This does not increase the Leviathan&#039;s Willpower)&lt;br /&gt;
* “Depth 5”: As above, and Wake-vulnerable individuals within the Leviathan&#039;s Wake may use his Composure as a Resistance trait in place of their own. If they do so, their effective Composure is reduced to 0 when opposing effects created by the Leviathan himself. This lasts for the rest of the scene or until the victim expends Willpower to resist it (but will begin again if they borrow the Leviathan&#039;s Composure.) &lt;br /&gt;
* “Depth 6”: As above, but now +2 Composure and the Leviathan may use Composure in place of Presence or Manipulation for any social skills that remain viable in this form.&lt;br /&gt;
&lt;br /&gt;
==== Voice of the Elder Temptress (Ancestral Channel) ====&lt;br /&gt;
&#039;&#039;Description.&#039;&#039;&lt;br /&gt;
* “Depth 0”: Birthright of Sanctity&lt;br /&gt;
* “Depth 1”: 9-Again on Persuasion rolls&lt;br /&gt;
* “Depth 2”: As above, but now 8-Again on Persuasion rolls&lt;br /&gt;
* “Depth 3”: As above, and +1 dice on Persuasion rolls. &lt;br /&gt;
* “Depth 4”: As above, but now +2 dice on Persuasion rolls. &lt;br /&gt;
* “Depth 5”: As above, but now +3 dice on Persuasion rolls.&lt;br /&gt;
* “Depth 6”: As above, and using Persuasion on Wake-vulnerable subjects is a rote action.  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Evolutions&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== Siren of the Depths (Ancestral Channel) ====&lt;br /&gt;
&#039;&#039;The Leviathan cannot be resisted; its nature is to draw in others, to bring them in to its orbit.&#039;&#039;&lt;br /&gt;
* “Depth 0”: Birthright of Sanctity&lt;br /&gt;
* “Depth 1”: 9-Again on Presence rolls&lt;br /&gt;
* “Depth 2”: As above, but now 8-Again on Presence rolls&lt;br /&gt;
* “Depth 3”: As above, and the Leviathan gains +5 dice on a Presence-based roll when expending Willpower on it, instead of +3. &lt;br /&gt;
* “Depth 4”: As above, and +1 to Presence. &lt;br /&gt;
* “Depth 5”: As above, and the Leviathan may select a single social Skill to retain use of at this Depth, as long as that Skill is used with Presence.&lt;br /&gt;
* “Depth 6”: As above, but +2 to Presence. Wake-vulnerable individuals with a Willpower lower than the Leviathan&#039;s Presence will follow it around in a dazed state unless they expend a point of Willpower (one per scene) to act normally. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Evolutions&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== Insidious Creature (Ancestral Channel) ====&lt;br /&gt;
&#039;&#039;When the Leviathan speaks, or sends thoughts and dreams, the message tangles up the reason the recipient, ensnaring the mind.&#039;&#039;&lt;br /&gt;
* “Depth 0”: Birthright of Sanctity&lt;br /&gt;
* “Depth 1”: 9-Again on Manipulation rolls&lt;br /&gt;
* “Depth 2”: As above, but now 8-Again on Manipulation rolls&lt;br /&gt;
* “Depth 3”: As above, and the Leviathan gains +5 dice on a Manipulation-based roll when expending Willpower on it, instead of +3. &lt;br /&gt;
* “Depth 4”: As above, and +1 to Manipulation.&lt;br /&gt;
* “Depth 5”: As above, and wake-vulnerable subjects spending Willpower to increase their resistance to the Leviathan&#039;s Manipulation-based actions gain only +1 to their resistance Trait. &lt;br /&gt;
* “Depth 6”: As above, but +2 to Manipulation. Wake-vulnerable individuals with a Willpower lower than the Leviathan&#039;s Manipulation cannot use rolled resistance against the Leviathan&#039;s Manipulation-based actions; the Leviathan automatically scores an exceptional success against them in these cases.&lt;br /&gt;
&#039;&#039;&#039;Evolutions&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Call of the Depths (Descendant Channel) ====&lt;br /&gt;
&#039;&#039;The voice of the Leviathan is what inspired legends of siren&#039;s. Speaking, crying, bellowing, or whispering: all vocalizations of the Leviathan draws in mortal listeners, robbing them of their will and self determination.&#039;&#039;&lt;br /&gt;
** Dice Pool: Presence + Expression + Sheol&lt;br /&gt;
** Action Type: Standard&lt;br /&gt;
The Leviathan&#039;s voice carries a luring tone that pulls listeners towards him or her and muddle their minds. The effect only extends as far as the Leviathan&#039;s voice would naturally carry, without being amplified or broadcast by mechanical methods. Those that hear the voice, are vulnerable to the Wake, and have less Resolve (+ Power Stat) than the Leviathan&#039;s successes are affected. A point of Willpower may be spent to resist the call for a turn. When at the Leviathan&#039;s side, subjects that are still subject to the lure become anxious and uncertain if forced to move away, suffering a -2 penalty to all actions not linked to returning to the Leviathan&#039;s side.&lt;br /&gt;
* “Depth 0”: Birthright of Sanctity&lt;br /&gt;
* “Depth 1”: Those that hear the voice move towards the Leviathan for a single  turn.&lt;br /&gt;
* “Depth 2”: As above, but the compulsion lasts an extra turn for each success over the necessary threshold to affect the listener, to a limit of (Leviathan&#039;s Presence) turns. Multiple applications don&#039;t stack - the new roll replaces the old one.&lt;br /&gt;
* “Depth 3”: As above, and the Leviathan may expend an additional 1 Ichor to increase the cost of resistance to 2 Willpower for subjects whose Willpower is less than the Leviathan&#039;s (Presence + Sheol). &lt;br /&gt;
* “Depth 4”: As above, and the limit on duration increases to (Presence + Sheol) turns.&lt;br /&gt;
* “Depth 5”: As above, and affected subjects cannot regain Willpower normally, instead gaining the Leviathan&#039;s Vice and having it be their sole option for the duration of the effect. &lt;br /&gt;
* “Depth 6”: The Leviathan may expend 3 additional ichor to remove the ability to spend Willpower to resist from subjects whose Willpower is less than the Leviathan&#039;s (Presence + Sheol). &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Evolutions&#039;&#039;&#039;&lt;br /&gt;
* Song of Madness (OO) - In Depth 3 and lower, those affected by the call also suffer from any derangements possessed by the Leviathan. Those that resist by expending Willpower also resist the derangement.&lt;br /&gt;
&lt;br /&gt;
=== Vestiges of Vitality ===&lt;br /&gt;
&lt;br /&gt;
==== Birthright of Vitality  ====&lt;br /&gt;
The Birthright of the Vestige of Vitality is the &#039;&#039;&#039;Boon of Tides&#039;&#039;&#039;. While this power is in effect, the Leviathan may breathe water as easily as air and gains Armor 1 when at least half-submerged. Its effect lasts for a scene.&lt;br /&gt;
* &#039;&#039;&#039;Cost&#039;&#039;&#039;: 1 Ichor&lt;br /&gt;
&lt;br /&gt;
==== Assumption of Titan&#039;s Stature (Ancestral Channel) ====&lt;br /&gt;
&#039;&#039;Description.&#039;&#039;&lt;br /&gt;
* “Depth 0”: Birthright of Vitality&lt;br /&gt;
* “Depth 1”: +1 die on Brawl rolls mades during a grapple. &lt;br /&gt;
* “Depth 2”: As above, but now +2 dice on relevant rolls.&lt;br /&gt;
* “Depth 3”: As above, and +1 Size.&lt;br /&gt;
* “Depth 4”: As above, but now +3 dice on relevant rolls. &lt;br /&gt;
* “Depth 5”: As above, but now +2 Size.&lt;br /&gt;
* “Depth 6”: As above, but now +3 Size and 8-Again on relevant rolls made against smaller targets.  &lt;br /&gt;
&lt;br /&gt;
==== Lifeblood of Titans (Ancestral Channel) ====&lt;br /&gt;
&#039;&#039;The immense ancient creatures were beyond death as it is currently understood.  A Leviathan who pursues the remnants of this power in its blood finds that same spark of terrible life, which refuses to be constrained to the scale of modern life.&#039;&#039;&lt;br /&gt;
* “Depth 0”: Birthright of Vitality&lt;br /&gt;
* “Depth 1”: +1 Size.&lt;br /&gt;
* “Depth 2”: As above, and +1 Health Level&lt;br /&gt;
* “Depth 3”: As above, but now +2 Size.&lt;br /&gt;
* “Depth 4”: As above, but now +2 Health Levels. &lt;br /&gt;
* “Depth 5”: As above, but now +3 Size.&lt;br /&gt;
* “Depth 6”: As above, but now +4 Size and +3 Health Levels.  &lt;br /&gt;
&lt;br /&gt;
==== Flesh of the Progenitors (Ancestral Channel) ====&lt;br /&gt;
&#039;&#039;Description.&#039;&#039;&lt;br /&gt;
* “Depth 0”: Birthright of Vitality&lt;br /&gt;
* “Depth 1”: The Leviathan developes 1/0 Armor (General/ballistic).&lt;br /&gt;
* “Depth 2”: As above, but now 1/1 Armor&lt;br /&gt;
* “Depth 3”: As above, but now 2/1 Armor, and the armor becomes bulletproof. &lt;br /&gt;
* “Depth 4”: As above, but now 2/2 Armor&lt;br /&gt;
* “Depth 5”: As above, but now 3/2 Armor&lt;br /&gt;
* “Depth 6”: As above, but now 4/3 Armor, and the armor degrades all damage inflicted by mundane weapons to bashing.  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Evolutions&#039;&#039;&#039;&lt;br /&gt;
* Adaption to Harm (OO) - In Depth 3 and lower, the Leviathan may expend 1 Ichor to &amp;quot;adapt&amp;quot; to an attack that inflicts damage. The Leviathan&#039;s Armor is treated as being 1 rank higher against attacks of that general type (bullets, punching, blunt instruments, etc.) for the rest of the scene. The Leviathan may only be &amp;quot;adapted&amp;quot; to one such type of damage at a time. &lt;br /&gt;
* Flexible Protection (OO) - In Depth 3 and lower, the Leviathan may roll Stamina + Sheol as a standard action. He may move ranks of protection equal to his successes from general to ballistic or vice versa, increasing one by decreasing the other. He may not reduce a kind of protection below 0. &lt;br /&gt;
* Lead Ward (OO) - The ballistic values of the Armor granted by this Channel are all 1 rank higher. &lt;br /&gt;
* Inviolable (OOOOO, requires Sheol 5) - In Depth 6, while being attacked by wake-vulnerable creatures, the Leviathan may use its Sheol as its Armor value.&lt;br /&gt;
&lt;br /&gt;
==== The Toad&#039;s Curse (Ancestral Channel) ====&lt;br /&gt;
&#039;&#039;Approaching the ancient creatures of the depths was a hazardous experience; not only did they have great power to bring to bear against interlopers but their very presence could overwhelm with toxic secretions.&#039;&#039;&lt;br /&gt;
* “Depth 0”: Birthright of Vitality&lt;br /&gt;
* “Depth 1”: Unprotected beings in physical contact with the Leviathan suffer a -1 penalty on all actions. After the contact is broken, the penalty lasts for a number of turns equal to the amount of time spent in contact.&lt;br /&gt;
* “Depth 2”: As above, but for every two rounds of full contact, the penalty increases by 1. If it ever rises above the subject&#039;s Stamina + Resolve, they pass out due to pain. When contact is broken, the penalty drops down to -1, and lasts as above. &lt;br /&gt;
* “Depth 3”: As above, but now the penalty applies to any creature within close distance (close enough to touch, even if not touching) of the Leviathan. If the region is left, the penalty now gradually decreases (by 1 each turn), to a minimum of -1, which is suffered for the rest of the scene &lt;br /&gt;
* “Depth 4”: As above, but now the penalty increases for each turn of contact.&lt;br /&gt;
* “Depth 5”: As above, and creatures that have passed out due to exposure will suffer 1 bashing damage for each turn of continued exposure beyond that point. &lt;br /&gt;
* “Depth 6”: As above, but the cloud now covers a region with a radius in feet equal to the Leviathan&#039;s Size.  &lt;br /&gt;
&lt;br /&gt;
==== No Mysteries of the Flesh (Descendant Channel) ====&lt;br /&gt;
&#039;&#039;The voice of the Leviathan is what inspired legends of siren&#039;s. Speaking, crying, bellowing, or whispering: all vocalizations of the Leviathan draws in mortal listeners, robbing them of their will and self determination.&#039;&#039;&lt;br /&gt;
** Dice Pool: Intelligence or Stamina + Medicine + Sheol&lt;br /&gt;
** Action Type: Extended (Each roll represents either one minute of work (first aid and diagnosis) or one hour of intense concentration (for long-term treatment and major physical reconfiguration)&lt;br /&gt;
The Leviathan can exert near-total understanding and control of the physical functions of his body, stopping or redirecting blood flow, diagnosing maladies, and repurposing muscles and organs to increase his capabilities. The lesser examples of this power are acts of will (Intelligence), while the more drastic changes are painful and strenuous (Stamina.) &lt;br /&gt;
* “Depth 0”: Birthright of Vitality&lt;br /&gt;
* “Depth 1”: By expending a point of Ichor, the Leviathan may diagnose illnesses in himself using this Channel; he suffers no penalties for lacking tools (and in fact gains bonuses due to his Sheol.) He may also perform minor field first aid, such as stopping a wound from bleeding and &amp;quot;setting&amp;quot; a broken limb. &lt;br /&gt;
* “Depth 2”: As above, and the Leviathan may now apply any medical treatment that would be possible with advanced equipment, up to and including performing what is effectively surgery on himself. &lt;br /&gt;
* “Depth 3”: As above, and the Leviathan may now use drastic changes to remove the need for sleep, air, water, and food. Each category requires 1 success for twelve hours of suppression. Healing time can be increased as well - successes are divided between duration (12 hours per success) and degree of increase (2 successes for a 100% improvement.) Increased healing burns increased energy. A Leviathan healing at an increased rate requires a proportional degree more of food, water, and sleep than usual. Suppressing the need for these only suppreses one &amp;quot;normal amount&amp;quot; of need, requiring increased successes to compensate for the increased needs. &lt;br /&gt;
* The Leviathan may expend an additional Ichor to perform a check in less time - one turn or ten minutes depending on the procedure.&lt;br /&gt;
* “Depth 4”: As above, and the Leviathan may now expend three successes on a drastic change to &amp;quot;shuffle&amp;quot; a dot from one Physical Attribute to another. The change lasts for one hour, and increased successes can increase the duration by thirty minutes per additional success. The Leviathan may only have dots equal to his Sheol &amp;quot;shuffled&amp;quot; at any one time. &lt;br /&gt;
* “Depth 5”: As above, and the Leviathan may now control his density. He may &amp;quot;swap&amp;quot; his Size and Stamina with a drastic change. This requires one success for each dot of change (So a Size 5, Stamina 3 Leviathan would require two successes.) The change lasts for one hour, and increased successes can increase the duration by thirty minutes per additional success. &lt;br /&gt;
* “Depth 6”: As above, and the Leviathan may now use a drastic change to increase one Physical Attribute by a single dot. This requires successes equal to twice the current rating. The change lasts for one hour, and increased successes can increase the duration by thirty minutes per additional success. The Leviathan may expend 3 additional ichor to perform a check reflexively or in a single minute, depending on the procedure. &lt;br /&gt;
&#039;&#039;&#039;Evolutions&#039;&#039;&#039;&lt;br /&gt;
* Autosculpting (O) - The Leviathan may select a single physical Merit with a dot rating equal to or less than his Sheol. In Depth 3 and lower, he may use a drastic change to gain access to that Merit. This requires successes equal to its dot rating, and provides the Merit for an hour. Additional successes can increase the duration by thirty minutes per additional success. The Leviathan must otherwise qualify for the Merit when gaining it (but may use the increased traits of his Depth 3 form to determine if he does or not.) This Evolution may be purchased mulitple times, each time allowing access to a different Merit. Only Merits that can be explained as raw physical traits can be gained in this fashion (so no Stunt Driver or Fighting Styles.)&lt;br /&gt;
&lt;br /&gt;
Back to the [[LeviathanTempest:Main_Page| Main Page.]]&lt;/div&gt;</summary>
		<author><name>FiveEyes</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=LeviathanTempest:ChapterFour&amp;diff=118905</id>
		<title>LeviathanTempest:ChapterFour</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=LeviathanTempest:ChapterFour&amp;diff=118905"/>
		<updated>2009-09-08T10:42:38Z</updated>

		<summary type="html">&lt;p&gt;FiveEyes: /* Vestiges */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[PICTURE: Full page, three-quarters top-down view. An alleyway. A man in a black suit, wearing a bronze face mask depicting an impassive man&#039;s face in a Sumerian style, recoils from a prone figure. The prone body is a young man with AmerInd features. He is in a flannel shirt and ripped jeans, and is lying in a pool of blood. His teeth are gritted as he glares defiantly at the masked man. The teeth are triangular, and his left eye is a featureless black pool. The blood is rising up unnaturally at his side and forming a distinct shape - a vulture&#039;s body with a peacock&#039;s tail feathers. Instead of a vulture&#039;s head, three serpents emerge from the neck. The central serpent is hooded, like a cobra. The creature is formed out of blood at its feet but solid elsewhere, and is clearly taking flight towards the masked man.]&lt;br /&gt;
&lt;br /&gt;
= Chapter 4 : Supernatural Powers =&lt;br /&gt;
&lt;br /&gt;
“&#039;&#039;Can you fill his hide with harpoons, or his head with fishing spears? If you lay a hand on him, you will remember the struggle, and never do it again! Any hope of subduing him is false; the mere sight of him is overpowering.&#039;&#039;”&lt;br /&gt;
* Job 41:7-9&lt;br /&gt;
&lt;br /&gt;
Supplementing the mystical advantages – and afflictions - that separate the Tribe from humanity is the exploration of the power available from their Progenitor&#039;s bloodline. While Sheol measures the degree to which a Leviathan is coming to terms with his or her lineage, this method of exploration is not the only one available to them. The Schools of the Tribe emphasize an approach towards definition of the self, and part of that goal is the realization and reclamation of the Tribe&#039;s lost power. &lt;br /&gt;
&lt;br /&gt;
Most Leviathans do not spend particularly much energy simply attempting to gain mystical power. While such things can provide considerable control over the immediate circumstances of a Leviathan&#039;s life, delving deeply into one&#039;s bloodline involves acknowledging the Tribe&#039;s inhumanity in a way that can be frightening to an insecure Leviathan, and even the more balanced and stable members of the Tribe often find that they feel more “stable” spending their time on other studies. At least a portion of this anxiety stems from the fact that the Tribe&#039;s power expresses itself imperfectly in humanoid visages – a member of the Tribe must become monstrous to make use of the lore encoded in his blood. &lt;br /&gt;
&lt;br /&gt;
== Vestiges ==&lt;br /&gt;
The avenues of supernatural power open to the Tribe are referred to as Vestiges. A Vestige is understood as just that, a fragmentary remnant of some facet of the power of the Progenitors which a Leviathan can, with study, seek to emulate. Comprehension of a Vestige, as well as a Leviathan&#039;s conception of how that power is achieved, shapes the Leviathan&#039;s monstrous forms – the closer he moves towards the far limits of his transformative ability, the more of the power of the Vestige is made manifest. Meditation and exploration of a Vestige also serves as a method of forming a personal image of the Tribe&#039;s lost heritage – the Leviathan&#039;s School shapes the ways in which he comprehends the Vestiges and the ways in which they become physically manifest as he attempts to achieve an understanding of his bloodline that gives him a goal to aim for. In other words, the Tribe&#039;s study of Vestiges is part of their attempt to construct an ideal form in which they will feel “complete.” &lt;br /&gt;
&lt;br /&gt;
The Tribe has access to seven Vestiges, corresponding to the seven most major Strains. All of the Tribe&#039;s abilities fall under the blanket of one of these seven categories, and can be further subdivided into Channels. A Channel is a part of the whole – members of Abzu&#039;s Camp tend to refer to them as imperfect emanations of perfect concepts – and serves as a manageable portion of an otherwise massive concept. Leviathans explore a Vestige by comprehending its individual Channels. The most straightforward of these are referred to as Ancestral Channels – they represent certain physical concepts that must be grasped before the more esoteric Descendant Channels can be understood. Descendant Channels involve the conjuration and direction of the forces at the Tribe&#039;s command and, as such, require a greater degree of focus and the power of Ichor to invoke.&lt;br /&gt;
&lt;br /&gt;
The Vestiges are a gift shared by all members of the Tribe. While a given Strain may favor certain aspects of the bloodline, there are no aspects of the Tribe&#039;s power that cannot be gained by a Leviathan that undergoes proper study. On a practical level this means that there are no Channels that are unique to a given Strain or School, and even if a small group of Leviathans “discovered” a lost Channel, the route they took to this discovery could not be the only one – through meditation and experimentation, it would be possible for a Leviathan with infinite time (and patience) to grasp every Channel of every Vestige. The roadmap to these traits is, after all, contained in the blood of each and every Leviathan, and reproduced in imperfect fragments in the families that gave birth to them. &lt;br /&gt;
&lt;br /&gt;
==== Birthrights ====&lt;br /&gt;
Remarkably, the first tentative steps taken in the exploration of a Vestige tend to cover similar ground, no matter the Channel being considered or the methods of the Leviathan in question. This “common ground” represents a Vestige&#039;s Birthright – the most basic expression of that Vestige, a small blessing that any Leviathan that has explored that Vestige has access to in any form. The trick offered by a Birthright is usually limited, a predecessor to the Vestige&#039;s more formal powers, but most members of the Tribe find that the ability to produce their Birthrights at any time more than makes up for the lack of a spectacular effect.  &lt;br /&gt;
&lt;br /&gt;
Mechanically, a Birthright is a single power available to a Leviathan regardless of form, which has one effect and an associated Ichor cost. The invocation of a Birthright involves either no transformation or an imperceptible amount of change – it takes supernatural awareness to mark their use. A Leviathan gains access to a Vestige&#039;s Birthright upon purchasing any of its Ancestral Channels. &lt;br /&gt;
&lt;br /&gt;
==== Evolutions ====&lt;br /&gt;
Comparatively, there are paths that a Leviathan can avoid taking in their exploration of a Channel, certain modes of thought or varieties of adaptation that only become apparent to those that search for them specifically. The Tribe refers to these elaborations of the Vestige as its Evolutions. They are of somewhat greater social and mental importance to a Leviathan than the Channels themselves, as they are adaptations that are deliberately sought – by internalizing these traits, a Leviathan is making a claim as to what he believes his (or even &#039;&#039;the&#039;&#039;) ideal form ought to be. While the marking of a Progenitor&#039;s bloodline causes a Strain to favor certain Vestiges, it is the will of the Leviathan that guides him to more readily undertake a group of Evolutions.&lt;br /&gt;
&lt;br /&gt;
Mechanically, an Evolution is like a Merit – a unique feature purchased separately from other traits. Evolutions are tied to Vestiges or Channels, and provide to the linked powers either additional benefits, new avenues of use, or reduced limitations. Evolutions always have a physical marker that makes them readily apparent to observers – a true scholar of the Tribe might even be able to identify a Leviathan&#039;s School and mastered Channels from observing his Evolutions.  &lt;br /&gt;
&lt;br /&gt;
=== Vestiges of Awareness ===&lt;br /&gt;
There are countless adaptations that permit natural animals to discern amazing degrees of information from their environment - organs that measure electrical impulses, sort and interpret scents, and adaptations that &amp;quot;feel&amp;quot; the impression made by thrashing fish in the water. All of these various miracles of biology - and supernatural improvements beyond the limits of flesh - are available to the Tribe. The Progenitors, if myths are to be believed, had senses that could measure the quiver of thoughts in the heads of their prey, or pierce the limits of space and time. While their descendants cannot make such grandiose claims, the remaining fragments of these impossible gifts are still impressive. &lt;br /&gt;
&lt;br /&gt;
Those members of the Tribe that explore the relics of their lost civilization see these gifts as represented by a wheel of staring eyes or as an indigo mirror, lens, or jewel. The Progenitor most famed for perception is Nagaraja, the ancestor of the Vasuki, yet the Taninim and Bahamutan Strains also have a strong grasp of these talents.   &lt;br /&gt;
&lt;br /&gt;
==== Birthright of Awareness ====&lt;br /&gt;
The Birthright of the Vestige of Awareness is the &#039;&#039;&#039;Gaze of the Depths&#039;&#039;&#039;. Upon its invocation, the Leviathan&#039;s vision ceases to be impaired by water, and he reduces darkness-related vision penalties by his Sheol. He may keep his eyes open underwater, regardless of water quality, without discomfort. These effects last for the rest of the scene.&lt;br /&gt;
* &#039;&#039;&#039;Cost&#039;&#039;&#039;: 1 Ichor&lt;br /&gt;
&lt;br /&gt;
==== Lambent Eyes of Judgment (Ancestral Channel) ====&lt;br /&gt;
&#039;&#039;The Leviathan&#039;s gaze strips away deception and peers into the heart of matters – he seeks out the blackness at the core of all issues, and reads the lines of guilt in the faces of others.&#039;&#039;&lt;br /&gt;
* “Depth 0”: Birthright of Awareness&lt;br /&gt;
* “Depth 1”: 9-Again on Empathy rolls&lt;br /&gt;
* “Depth 2”: As above, and +1 die on Empathy rolls&lt;br /&gt;
* “Depth 3”: As above, but now 8-again on Empathy rolls&lt;br /&gt;
* “Depth 4”: As above, but now +2 dice on Empathy rolls&lt;br /&gt;
* “Depth 5”: As above, but now +3 dice on Empathy rolls&lt;br /&gt;
* “Depth 6”: As above, and the Leviathan is aware of the Vice of all vulnerable subjects inside his Wake.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Evolutions&#039;&#039;&#039;&lt;br /&gt;
* Light of Truth (O) In Depth 1 and lower, the Leviathan&#039;s eyes (or body, or some new and horrific organ) give off light – roughly equivalent to candlelight (about a yard of illumination). In this region, Wake-vulnerable subjects lose 10-again on their Subterfuge rolls.&lt;br /&gt;
* Lantern of Shame (OO, requires Light of Truth): At Depth 3 and below, the light&#039;s intensity increases to that of a lantern, and its light removes the ability of Wake-vulnerable subjects to regain Willpower from their Vice.&lt;br /&gt;
* Pyre for Sinners (OOOOO, requires Lantern of Shame): At Depth 6, the light&#039;s intensity increases to that of a bonfire (ten yards of illumination). In addition to the other effects, Wake-vulnerable supernatural beings in the light cannot make use of occult abilities that involve Subterfuge, such as the Obfuscate ability “The Familiar Stranger” (Vampire pg 137). &lt;br /&gt;
&lt;br /&gt;
==== One Brain, Many Minds (Ancestral Channel) ====&lt;br /&gt;
&#039;&#039;The sad limit of modern creatures of a single consciousness drawn together from the offerings of the brain does not need to be obeyed by Leviathans. As their ancestors once did, they can support a chorus of coordinated psyches within their brains.&#039;&#039;&lt;br /&gt;
* “Depth 0”: Birthright of Awareness&lt;br /&gt;
* “Depth 1”: 9-Again on Wits rolls&lt;br /&gt;
* “Depth 2”: As above, but now 8-again on Wits rolls&lt;br /&gt;
* “Depth 3”: As above, and the Leviathan gains +5 dice on a Wits-based roll when expending Willpower on it, instead of +3. &lt;br /&gt;
* “Depth 4”: As above, and +1 to Wits.&lt;br /&gt;
* “Depth 5”: As above, and the Leviathan ignores dice pool penalties based off of distractions. Combat maneuvers based off of feinting fail automatically unless the user&#039;s relevant Skill is higher than the Leviathan&#039;s Wits. &lt;br /&gt;
* “Depth 6”: As above, but now +2 to Wits.&lt;br /&gt;
&#039;&#039;&#039;Evolutions&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== Eye of the Watchful Deity (Descendant Channel) ====&lt;br /&gt;
&#039;&#039;The Leviathan may ride the senses of its followers, making use of their eyes and ears to extend its reach and review the world from safety.&#039;&#039;&lt;br /&gt;
* “Depth 0”: Birthright of Awareness&lt;br /&gt;
* “Depth 1”: The Leviathan can share the senses of a Beloved or bonded Lahmasu within 10 feet, seeing and hearing what they do. The Leviathan is in a trance state (unaware, no Defense) while doing this, and does not independently roll to notice things - he or she merely perceives what the subject does. The Leviathan needs to know the vague direction towards a subject to tap in - they can&#039;t guess until they get the correct answer, however. The subject is aware of this effect. It lasts until terminated, until the end of the scene, or until the subject leaves the target area. The Leviathan &#039;&#039;must&#039;&#039; terminate the effect to move and act freely. &lt;br /&gt;
* “Depth 2”: As above, but within 10 yards.&lt;br /&gt;
* “Depth 3”: As above, but within 100 yards. The Leviathan may now expend 1 additional Ichor to target a willing subject that is vulnerable to the Wake but not a Beloved or Lahmasu. In addition to the direction to the subject, the Leviathan must also either know the target&#039;s name or be able to see them with the naked (if supernaturally enhanced) eye.&lt;br /&gt;
* “Depth 4”: As above, but within a half-mile.&lt;br /&gt;
* “Depth 5”: As above, but within a mile.&lt;br /&gt;
* “Depth 6”: As above, but within 10 miles. The Leviathan can expend 3 additional Ichor to target unwilling subjects that are vulnerable to the Wake - this requires an opposed roll (Presence + Sheol vs Resolve + power stat) to accomplish. The normal restrictions for targetting non-Beloved apply. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Evolutions&#039;&#039;&#039;&lt;br /&gt;
* Gentle Touch (O) If the Leviathan&#039;s Subterfuge + Sheol is greater than the subject&#039;s Willpower, they are not aware of being monitored. This does not prevent a subject from resisting if unwilling - in this case the victim, should they be affected, is aware that they were subject to mental assault but is not aware of whether they are still being &amp;quot;hijacked&amp;quot; or not.&lt;br /&gt;
* Split Focus (OOO): In Depth 3 and below, the Leviathan now taps into the senses of a subject as an unrolled action - they must devote attention to it, but are not in a trance and retain awareness of their surroundings and their Defense trait. The Leviathan may also opt not to use a subject&#039;s senses in a turn, taking its normal action, without breaking the effect.&lt;br /&gt;
* All-Seeing (OOOO, requires Split Focus): At Depth 6, the Leviathan uses the senses of the target as a reflexive action - it may act freely and has constant awareness of information gathered by both its senses and those of the subject. &lt;br /&gt;
&lt;br /&gt;
==== Memories Before Time (Descendant Channel) ====&lt;br /&gt;
&#039;&#039;Beyond the confines of the world as it is now exist wonders unimagined. Some Leviathans can do more, however, than imagine them. For some, the memory of these things is present and terrible, and waiting to be called to the fore.&#039;&#039;&lt;br /&gt;
** Dice Pool: Wits + Occult + Sheol&lt;br /&gt;
* “Depth 0”: Birthright of Awareness&lt;br /&gt;
* “Depth 1”: The Leviathan may dip into the reserve of ancestral memory and conjure up knowledge of a Skill it does not possess. It may use the Skill for a single roll at a rating of its successes, subject to its normal Trait maximums.&lt;br /&gt;
* “Depth 2”: As above, but the Leviathan may divide successes between Skill rating and number of rolls it can be used for (minimum 1).&lt;br /&gt;
* “Depth 3”: The Leviathan may now expend 1 additional Ichor and, on a successful roll, spend any current XP (plus &amp;quot;borrow&amp;quot; against up to Willpower XP) to increase any skill or buy specialties. Borrowed XP is deducted one per session until paid off. The improvement occurs immediately after the successful roll.. &lt;br /&gt;
* “Depth 4”: As 3 above, but the Leviathan may now improve or gain Mental Attributes or Merits in this fashion.&lt;br /&gt;
* “Depth 5”: On a successful roll, the Leviathan may opt to give up a dot of Willpower in order to gain 8 XP.&lt;br /&gt;
* “Depth 6”: As above. The Leviathan may now spend 3 additional Ichor and roll this power at a penalty of (current Willpower +1). On a success, the Leviathan may regain a lost dot of Willpower for 7 XP. On a failure, no experience is lost. On a dramatic failure, 5 XP are lost. Regardless of success or failure, the Leviathan gains a minor Derangement. &lt;br /&gt;
&lt;br /&gt;
==== Alternate: Memories Before Time (Descendant Channel) ====&lt;br /&gt;
&#039;&#039;Beyond the confines of the world as it is now exist wonders unimagined. Some Leviathans can do more, however, than imagine them. For some, the memory of these things is present and terrible, and waiting to be called to the fore.&#039;&#039;&lt;br /&gt;
** Dice Pool: Wits + Occult + Sheol&lt;br /&gt;
* “Depth 0”: Birthright of Awareness&lt;br /&gt;
* “Depth 1”: The Leviathan may dip into the reserve of ancestral memory and conjure up knowledge of a Skill it does not possess. It may use the Skill at a rating of 1 for a number of rolls equal to its successes.&lt;br /&gt;
* “Depth 2”: As above, but the Leviathan also benefits from 9-Again with the conjured skill.&lt;br /&gt;
* “Depth 3”: The Leviathan may now expend 1 additional Ichor to include a Specialty alongside a conjured skill. &lt;br /&gt;
* “Depth 4”: The Leviathan now uses conjured skills are a rating of 3.&lt;br /&gt;
* “Depth 5”: The Leviathan now benefits from 8-Again with conjured skills. &lt;br /&gt;
* “Depth 6”: The Leviathan can expend 3 additional Ichor to conjure a Skill with an accompanying Specialty at a rating of 5 or two skills, each with its own Specialty, at a rating of 3. If two Skills are recalled, the Leviathan has the full complement of rolls with both skills - each has its own pool.  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Evolutions&#039;&#039;&#039;&lt;br /&gt;
* Lasting Impression (O) When using the Depth 1 iteration of this Channel, the Leviathan may &amp;quot;conjure&amp;quot; the Merit Eidetic Memory instead of a Skill. If he does so, it lasts for a number of minutes equal to his successes. The 9-Again or 8-Again benefits will apply to attempts to recall information while under stress.&lt;br /&gt;
* Lost Tongue (O) When using the Depth 1 iteration of this Channel, the Leviathan may &amp;quot;conjure&amp;quot; a Language instead of a Skill. If he does so, it lasts for a number of minutes equal to his successes and is possessed at the same dot rating as a conjured Skill would have been at. &lt;br /&gt;
* Split Focus (OOO): In Depth 3 and below, the Leviathan may expend 1 Ichor to attempt to remember an obscure fact as though he possessed the Merit Encyclopedic Knowledge.&lt;br /&gt;
* Tutelary Cocoon (OOO): In Depth 3 and below, The Leviathan may chose to expend 1 Willpower to form a cocoon, sealing itself away in a sleep-like trance which lasts 24 hours. During this time, the Leviathan may conjure a Skill (or Merit, if available) and purchase or improve it with experience points, as though it had received adequate training and instruction from adept tutors. Only one purchase may be made with each trance period. The Leviathan may &amp;quot;borrow&amp;quot; experience up to its Resolve if available points are insufficient, but gains a minor Derangement for doing so. A Leviathan in experience &amp;quot;debt&amp;quot; continues to gain experience as normal but must pay off the balance before it can purchase or improve Traits with experience. When the debt is paid off, the Derangement is also removed.&lt;br /&gt;
&lt;br /&gt;
=== Vestiges of Elements ===&lt;br /&gt;
&lt;br /&gt;
==== Birthright of Elements ====&lt;br /&gt;
The Birthright of the Vestige of Elements is the &#039;&#039;&#039;Veil of Seas&#039;&#039;&#039;. The Leviathan may compel a body of water of his Size or less to give off a cloud of fog, which inflicts a -3 sight penalty on all relevant rolls made on objects obscured by it. The fog expands considerably – the cloud&#039;s radius is roughly (Source&#039;s Size) in yards. The cloud lasts until the end of the scene or until mystically disperses.&lt;br /&gt;
* &#039;&#039;&#039;Cost&#039;&#039;&#039;: 1 Ichor&lt;br /&gt;
&lt;br /&gt;
==== Creature of the Luminous Ocean (Ancestral Channel) ====&lt;br /&gt;
Nothing is truly empty. The Leviathan knows this, she swims through what seems to be a void, bathed in a see of luminous power; power that she can bring to bear against others.&lt;br /&gt;
* “Depth 0”: Birthright of Elements&lt;br /&gt;
* “Depth 1”: 9-Again on Computer and Survival rolls&lt;br /&gt;
* “Depth 2”: As above, but now 8-Again on Computer and Survival rolls&lt;br /&gt;
* “Depth 3”: As above, and +1 dice on Computer and Survival rolls, and Armor 1 vs. electrical damage&lt;br /&gt;
* “Depth 4”: As above, but now +2 dice on Computer and Survival rolls, and electrical damage cannot stun or paralyze the Leviathan.&lt;br /&gt;
* “Depth 5”: As above, but now Armor (Size) vs. electrical damage&lt;br /&gt;
* “Depth 6”: As above, and the Leviathan can operate computers and other electrical devices within (Sheol) yards without touching them; The Leviathan can effectively swim through electric and magnetic fields at half-speed, this essentially allows for flight. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Evolutions&#039;&#039;&#039;&lt;br /&gt;
* Deep Battery (OO): At Depth 3 and below, the Leviathan&#039;s touch can provide electrical charge sufficient to power an electrical device of his Size or less. He must maintain contact to keep the device powered, and this contact will damage the device over the course of the scene – effectively inflicting electrical damage equal to the Leviathan&#039;s Sheol. &lt;br /&gt;
* Thundering Fists (OO) At Depth 3 and below, the Leviathan may make electrically-charged unarmed strikes. This costs the Leviathan 1 Ichor per strike. The strikes are + (Sheol)B weapons with the Stun property, which inflict electrical damage (which most mundane armor cannot negate) and are made with the Brawl Skill. &lt;br /&gt;
* Crackling Rebuke (OOOOO, requires Deep Battery): At Depth 6, the smell of atmosphere surrounds the Leviathan, and sparks crackle between his fingertips and shoot out of his mouth when he speaks. At this point foes that strike the Leviathan unarmed suffer bashing damage equal to his Sheol. This damage is electrical in nature. Those that grapple him suffer as though they were exposed to a constant current (World of Darkness, pg. 178).&lt;br /&gt;
&lt;br /&gt;
==== The Sky Cauldron (Descendant Channel) ====&lt;br /&gt;
&#039;&#039;Stirring the sky, the Leviathan may worsen weather conditions, calling up rain, winds, and hail. At the farthest reaches of this power, the Leviathan may call down boat-sundering storms with ease.&#039;&#039;&lt;br /&gt;
** Dice Pool: Intelligence + Occult + Sheol&lt;br /&gt;
** Action Type: Extended (Each roll represents 5 minutes of commanding the skies)&lt;br /&gt;
The Leviathan may summon inclement weather, activating this power repeatedly to increase the intensity or duration. The Depth that the Leviathan is at determines the maximum intensity of weather available to him. The weather lasts for a number of minutes equal to the Leviathan&#039;s successes and covers a region with a radius of 100 yards per point of Sheol. The Leviathan may opt to create weather less disastrous than he has access to. If existing weather is present, the Leviathan may reduce the necessary successes by the degree of difference between current conditions and the intended goal (i.e. if heavy rain exists, the Leviathan needs only 5 additional successes to ratchet it up to a hailstorm. &lt;br /&gt;
* “Depth 0”: Birthright of Elements&lt;br /&gt;
* “Depth 1”: The Leviathan may summon gentle rain or a slight breeze. (1 success necessary)&lt;br /&gt;
* “Depth 2”: As above, but the Leviathan may summon light rain or a strong breeze - enough to ruin a picnic. (3+ successes) &lt;br /&gt;
* “Depth 3”: As above, but the Leviathan may summon heavy rain and wind - cancelling most outdoor events. (5+ successes) The Leviathan may expend 1 additional Ichor to make a check in a single minute. &lt;br /&gt;
* “Depth 4”: As above, but the Leviathan may summon a large thunder or hailstorm - those exposed take a level of bashing damage for each minute of exposure (10+ successes) . &lt;br /&gt;
* “Depth 5”: As above, but the Leviathan may summon a catastrophic storm or monsoon - power is lost, property damaged. Those exposed take a level of bashing damage for each turn of exposure. (15+ successes)&lt;br /&gt;
* “Depth 6”: As above, but the Leviathan may summon a storm that grounds planes and capsizes small ships. Those exposed take a level of &#039;&#039;lethal&#039;&#039; daage for each turn of exposure (20+ successes). The Leviathan may expend 3 additional Ichor to make a check in a single turn. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Evolutions&#039;&#039;&#039;&lt;br /&gt;
* All-Weather Flesh (O) In Depth 1 and below, the Leviathan has Armor (Sheol) against damage inflicted by inclement weather, conjured or otherwise. This is sufficient to prevent the damage dealt by exposure to most weather.&lt;br /&gt;
* Broad Storm (OOO): In Depth 3 and below, the radius of the Leviathan&#039;s conjured weather is 250 yards per point of Sheol.&lt;br /&gt;
* Lance of the Heavens (OOO): In Depth 3 and below, the Leviathan may expend 1 Ichor to attack foes with bolts of conjured lightning. This is an electrical attack pitting the Leviathan&#039;s (Intelligence + Occult + Sheol - subject&#039;s Defense) It is electrical and therefore ignores most armor, and has a short range of (Leviathan&#039;s Sheol x 10) yards, a medium range of twice that, and a long range of four times the short range. It deals bashing damage and has the Stun property. &lt;br /&gt;
* Biblical Deluge (OOOOO): In Depth 6, the Leviathan&#039;s conjured weather lasts for 10 minutes for each success.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Swallowing the Storm (Descendant Channel) ====&lt;br /&gt;
&#039;&#039;Once the weather obeyed the primordial creatures, wind blowing only when they allowed it. Even a modern Leviathan can exert some of that control, absorbing violent weather in to its body.&#039;&#039;&lt;br /&gt;
** Dice Pool: Stamina + Survival + Sheol&lt;br /&gt;
** Action Type: Extended (Each roll represents 1 minute of concentration)&lt;br /&gt;
The mirror image of the Sky Cauldron, the Leviathan may use this Channel to &amp;quot;swallow&amp;quot; weather effects, stopping storms and gales by absorbing the power within them. Disrupting weather is easier than creating it, but the difficulty increases considerably when the weather has been conjured. In such cases, the Leviathan subtracts the Sheol (or Power stat equivalent) of the weather&#039;s creator from all rolls. If a Leviathan wishes to merely &#039;&#039;reduce&#039;&#039; the intensity of weather, he or she needs only score successes equal to the difference between the intensities listed below (so it takes 10 successes to turn a hurricane into a strong storm, for instance.) &lt;br /&gt;
&lt;br /&gt;
The Leviathan must be within (100 x Sheol) yards of the center of the weather&#039;s most intense region. This means that a Leviathan that wishes to take on a hurricane or tornado has to place himself at considerable risk. &lt;br /&gt;
* “Depth 0”: Birthright of Elements&lt;br /&gt;
* “Depth 1”: The Leviathan may negate gentle rain or a slight breeze. (1 success necessary)&lt;br /&gt;
* “Depth 2”: As above, but the Leviathan may clear away a light rain or strong breeze. (2 successes necessary) &lt;br /&gt;
* “Depth 3”: As above, but the Leviathan may remove heavy rain and wind - enough to negate the vast majority of normal weather (4 successes necessary.)  The Leviathan may expend 1 additional Ichor upon negating a weather pattern - this negates his need to eat or drink for a number of days equal to the successes he required to disrupt it. &lt;br /&gt;
* “Depth 4”: As above, but the Leviathan may annihiate large thunder or hailstorms - those sufficient to damage those left exposed (as Depth 4 of the Sky Cauldron, above. 6 successes are necessary.)&lt;br /&gt;
* “Depth 5”: As above, but the Leviathan may remove even a catastrophic storm or monsoon - the leval of havoc unleashed by most conjured and unnatural weather. (10 successes necessary)&lt;br /&gt;
* “Depth 6”: As above, but the Leviathan may prevent the fiercest weather - even a record-breaking hurricane or tornado (14 successes necessary.) The Leviathan may expend 3 additional Ichor to make a check in a single turn. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Evolutions&#039;&#039;&#039;&lt;br /&gt;
* Zone of Calm (OOO, Requires Sheol 2): The Leviathan may opt to &amp;quot;bind&amp;quot; Ichor while activating this Channel. As long as it remains bound, successes in excess of those necessary to disrupt the weather that the Leviathan originally targetted will maintain the effect for one hour each. While the effect is maintained, natural weather of equal or lesser magnitude to the original target will not affect the region within (100 x Sheol) yards of the center of the original center. Those attempting to create supernatural weather inside this region subtract the Leviathan&#039;s Sheol from relevant rolls. When the duration of the calm region expires, the Ichor becomes unbound. &lt;br /&gt;
* Cultist Proxy (OOO): The Leviathan may &amp;quot;bind&amp;quot; a single Ichor to one of his Beloved or bound Lahmasu. In Depth 3 and below, he may exercise this Channel &amp;quot;through&amp;quot; his proxy, allowing him to use the power as though he were physically in their location. The Leviathan must be aware of the rough position of the Cultist and be facing that direction. &lt;br /&gt;
* Long Grasp (OO) In Depth 3 and below, the Leviathan can negate weather while within (250 x Sheol) yards of its center.&lt;br /&gt;
* Easy Suppression (OOO): The Leviathan&#039;s Depth 6 iteration of this Channel is a reflexive action.&lt;br /&gt;
&lt;br /&gt;
=== Vestiges of Fecundity ===&lt;br /&gt;
&lt;br /&gt;
==== Birthright of Fecundity ====&lt;br /&gt;
The Birthright of the Vestige of Elements is the &#039;&#039;&#039;Crimson Tithe&#039;&#039;&#039;. By letting his blood mingle with that of another, the Leviathan may open a mystical channel that permits him to infuse a valid subject with his Ichor. This requires an open wound sufficient to draw blood (or one level of bashing damage to represent the creation of one) for both the Leviathan and the intended beneficiary, who must remain touching – generally, the transfer looks like a “blood brothers” declaration, with two freshly-cut limbs held together. The Leviathan may transfer Ichor to the target at his maximum rate of expense, until he decides to stop, breaks contact, or the subject is holding the maximum amount of Ichor that he can. This has no effect on creatures who do not possess an Ichor pool.&lt;br /&gt;
* &#039;&#039;&#039;Cost&#039;&#039;&#039;: Varies&lt;br /&gt;
&lt;br /&gt;
==== Magnanimous Host to All  (Ancestral Channel) ====&lt;br /&gt;
&#039;&#039;Teeming with symbiotic creatures that can not properly survive in the lessened world, the Leviathan&#039;s body sustains these creatures in exchange for the benefits they provide.&#039;&#039;&lt;br /&gt;
* “Depth 0”: Birthright of Fecundity&lt;br /&gt;
* “Depth 1”: 9-Again on Animal Ken and Medicine rolls&lt;br /&gt;
* “Depth 2”: As above, but now 8-Again on Animal Ken and Medicine rolls&lt;br /&gt;
* “Depth 3”: As above, and +1 dice on  Animal Ken and Medicine rolls. &lt;br /&gt;
* “Depth 4”: As above, but now +2 dice on  Animal Ken and Medicine rolls. &lt;br /&gt;
* “Depth 5”: As above, and the Leviathan gains two free specialties to any two skills and may pick a third Skill to apply 8-again to. &lt;br /&gt;
* “Depth 6”: As above, and when the Leviathan would be killed by a strike, the damage is negated and he permanently loses one Size. If this would reduce his Size to 0, he dies.  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Evolutions&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== Incubation of the Second Self (Descendant Channel) ====&lt;br /&gt;
&#039;&#039;Leviathans capable of incubating the second self can reproduce without any outside aid, essentially cloning itself.  This does not have to be brought to full term, or even sent along the exact same path, allowing the Leviathan to bring forth new creatures from its flesh.&#039;&#039;&lt;br /&gt;
** Dice Pool: Resolve + Medicine + Sheol&lt;br /&gt;
** Action Type: Extended &lt;br /&gt;
The Leviathan is capable of parthenogenesis, creating an egg hosted within its body which will hatch over time, producing a near-copy of the Leviathan him or herself. The only certain difference is the inability of this Channel to reliably produce another Leviathan - the result is almost always a Hybrid unless special ritual measures are taken. Even these can only &#039;&#039;slightly&#039;&#039; increase the chances of the egg producing a normal human or full Leviathan. It takes 3 successes to produce the egg, which gestates for 18 months. &lt;br /&gt;
&lt;br /&gt;
Each time the Leviathan activates this Channel, one point of the Ichor spent is &amp;quot;bound&amp;quot; into the egg until it is hatched. The Leviathan cannot regain this &amp;quot;bound&amp;quot; Ichor. While hosting an egg which contains more bound Ichor than his or her Stamina, the Leviathan suffers a -2 penalty to all dice pools due to physical strain. Upon hatching, the egg deals (Bound Ichor - host&#039;s Stamina) lethal damage to its parent. &lt;br /&gt;
&lt;br /&gt;
A Leviathan may host up to its Sheol in eggs at one time. &lt;br /&gt;
* “Depth 0”: Birthright of Fecundity&lt;br /&gt;
* “Depth 1”: The Leviathan may spend 1 Ichor to make an egg-creation roll. Each roll represents an hour of concentration and physical strain. &lt;br /&gt;
* “Depth 2”: As above, but the Leviathan may devote rolled successes to reduce the gestation time of the egg by one month per three successes, to a minimum of (10 - Sheol) months or one week, whichever is greater. &lt;br /&gt;
* “Depth 3”: As above, but the Leviathan can devote rolled successes to reduce the effective (not actual) bound Ichor in the egg, reducing the difficulty of carrying it. Each three successes devoted to this reduces the effective bound Ichor by one, to a minimum of one. The Leviathan may expend 1 additional ichor to divide successes on a given roll, creating or improving multiple eggs. Each egg will impose its own strain penalty, and the penalties are cumulative. &lt;br /&gt;
* “Depth 4”: As above, but the Leviathan may devote successes to &amp;quot;sculpt&amp;quot; the resulting creatures, altering their features slightly. Mostly-cosmetic changes (difference in gender or race) require three successes, while drastic changes (additional limbs, animal features, etc.) require five or more. Hybrid traits (see the Antagonists chapter) can be added or removed for (dot rating +2) successes.  &lt;br /&gt;
* “Depth 5”: As above, but the Leviathan may &amp;quot;template&amp;quot; his personality onto the egg. This requires a number of successes equal to his Tranquility; the resulting creature has the Leviathan&#039;s Tranquility (or equivalent in Morality), Virtue, and Vice upon birth. It also prioritizes its Skills (primary, secondary, etc.) in the same fashion. This costs the Leviathan a &#039;&#039;dot&#039;&#039; of Willpower, and may be a Tranquility violation.  &lt;br /&gt;
* “Depth 6”: The Leviathan may expend 3 additional ichor to make rolls solely for the purpose of embedding his spiritual essence into an egg. The egg must first have the Leviathan&#039;s personality template. This requires (five + Leviathan&#039;s Sheol) successes, and additionally costs a &#039;&#039;dot&#039;&#039; of Sheol. Record the Levitahtan&#039;s permanent Sheol after success. Should the spawned creature ever Emerge as a Leviathan after the death of its &amp;quot;parent,&amp;quot; roll the fledgling&#039;s Sheol in an opposed check against the deceased Leviathan&#039;s. If the parent succeeds, the imprinted essence hijacks the body, replacing its Vestiges, Sheol, and Mental and Social Attributes and Skills with its own. The losing essence is annihilated (in the case of a tie, everyone loses.) Hijacking a body in this fashion is a Tranqulity-1 transgression, but serial immortality&#039;s not a bad gig. &lt;br /&gt;
&lt;br /&gt;
===== Sidebar: One Bad Mother =====&lt;br /&gt;
The creatures spawned by Incubation of the Second Self use the Hybrid template by default - usually of the Lahmasu sub-breed most typical to the Leviathan&#039;s Strain. On a game-mechanical level, this is the only outcome that occurs without the use of outside effort, such as a ritual, to attempt to beat the system. Even these should be a matter discussed between players and storytellers. Thematically speaking, the Tribe has yet to discover a reliable way to reproduce &amp;quot;safely,&amp;quot; both in the sense of &amp;quot;increasing the number of Leviathans&amp;quot; or &amp;quot;having a child that isn&#039;t monstrous.&amp;quot; It&#039;s not fair, but it&#039;s part of what happens to monsters. &lt;br /&gt;
&lt;br /&gt;
Genetically speaking, they&#039;re &amp;quot;near-matches&amp;quot; to the Leviathan when under scientific scrutiny - close enough that it&#039;d draw attention. It&#039;s of some interest to the Tribe, however, that most forms of biological damage and imposed mutation (the hazards of life as a Leviathan) don&#039;t transfer to the egg. It most resembles &amp;quot;what the Leviathan would have looked like had they been born as a Hybrid,&amp;quot; and does not carry Lamarckian markers of the parent&#039;s changes. A templated personality will lead the spawn to pursue a similar course as its parent, but nothing can ensure a complete duplicate.&lt;br /&gt;
&lt;br /&gt;
Rumors persist that certain ancient Leviathans perfected Evolutions or rituals that ensured that even the children of their children would carry a soul imprint - meaning that the press of time would ensure the possibility of their return. Occasionally, Legions have formed around this idea, either seeking to defeat death or to protect the Tribe and humanity from the depredations of a returned horror from bygone days.&lt;br /&gt;
&lt;br /&gt;
Beyond ritual attempts to affect the traits of an egg, the most common and gruesome thing that Leviathans and other Ichor-users can do with an egg is &#039;&#039;consuming&#039;&#039; it. The Ichor bound into the egg can be harvested in this fashion, but doing so is a Tranquility-3 transgression, or a Tranquility-1 transgression for a Leviathan that consumes its own young. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Evolutions&#039;&#039;&#039;&lt;br /&gt;
* Easy Birth (OO, Requires Stamina 3): In Depth 3 and below, the Levithan reduces the effective bound Ichor of all eggs by 1 for the purpose of damage upon birth and physical strain penalties.&lt;br /&gt;
* Opportunistic Parasitism (OOOO, Requires Sheol 3): In Depth 3 and below, the Leviathan may transfer an egg that it is hosting to a helpless creature of Size 5 or greater. This requires a minute of time and inflicts three levels of bashing damage. The Leviathan&#039;s Ichor remains bound in the egg, but from that point onward only the host suffers from potential strain penalties and will suffer damage upon the egg&#039;s &amp;quot;birth.&amp;quot; Traumatic and grisly surgery, at the very least, will be required to remove the egg early. Such surgery usually deals lethal damage equal to the egg&#039;s bound Ichor. &lt;br /&gt;
* Traumatic Parasitism (OOO, Requires Opportunistic Parastism and Strength 3): In Depth 3 and below, upon scoring an exceptional success against a target using a natural weapon that deals lethal damage, the Leviathan may attempt to reflexively transfer an egg from its body into that of the target. The subject must be Size 5 or greater, and rolls its Stamina (+ Power stat) in an opposed roll against the Leviathan&#039;s Sheol. The subject may add any bonuses related to staving off disease to its roll. Most will also spend Willpower, unsurprisingly. &lt;br /&gt;
* Hyperparasitism (OOO, Requires Opportunistic Parastism): In Depth 3 and below, when presented with a helpless host containing an egg created by another Leviathan, the character can &amp;quot;overwrite&amp;quot; the egg with one of its own, using the energy bound in the egg to feed its own spawn. The Leviathan makes use of this Channel to create an egg inside the host. This uses the normal system, but the character may first spend the Ichor bound into the egg to be replaced before resorting to its own. This consumes the replaced egg, which is generally a Tranquility violation.&lt;br /&gt;
* Reflexive Genesis (OOO): In Depth 3 and below, the Leviathan may reflexively consume an egg that it is hosting, regaining the bound Ichor as noted in the sidebar.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Womb of Terrors (Descendant Channel) ====&lt;br /&gt;
&#039;&#039;The divine Ichor flowing through the Leviathan&#039;s blood gives birth to new and horrible life, clawing its way out of gore and shaped and directed by the will of the Leviathan who gave it life.&#039;&#039;&lt;br /&gt;
** Dice Pool: Stamina + Sheol&lt;br /&gt;
** Action Type: Standard&lt;br /&gt;
When the Leviathan has an open wound (is suffering at least a single level of lethal damage), it may shape creatures from its blood. Upon taking this Channel, the Leviathan designs three creatures which are born of its blood (see sidebar). It may call forth these creatures with a successful roll. The creatures instinctively take actions desired by the Leviathan without verbal instruction. If the Leviathan is not bleeding and wishes to activate this power, he may reflexively open the wound necessary if he has adequate tools at hand (or has hands that serve as adequate tools.) A Leviathan may only have a number of offshoots equal to its Sheol exist at any one time, buy may only have a single third-degree offshoot at a time. &lt;br /&gt;
* “Depth 0”: Birthright of Fecundity&lt;br /&gt;
* “Depth 1”: The Leviathan may summon its first-stage offshoot. It is present for one turn per success on the summoning roll. &lt;br /&gt;
* “Depth 2”: As above, but it is present for three turns per success.&lt;br /&gt;
* “Depth 3”: As above, but it is present for a minute per success. The Leviathan may expend 1 additional ichor to instead call its second-stage offshoot, which is present for one turn per success. &lt;br /&gt;
* “Depth 4”: As above, but first-degree offshoots are present for five minutes per success and second-degree offshoots for three turns per success. &lt;br /&gt;
* “Depth 5”: As above, but first-degree offshoots are present for a half-hour per success and second-degree offshoots for one minute per success. &lt;br /&gt;
* “Depth 6”: As above, but first-degree offshoots are present for an hour per success and second-degree offshoots for five minutes per success. The Leviathan may expend 3 additional ichor to instead call its third-stage offshoot, which is present for one turn per success. &lt;br /&gt;
&lt;br /&gt;
===== Sidebar: Horrors made Flesh =====&lt;br /&gt;
Upon purchasing the Channel Womb of Terrors, the Leviathan&#039;s player may design three offshoots. As the Leviathan&#039;s Sheol increases, these offshoots become more powerful, but their general form remains the same. The offshoots need not be graduated versions of the same beast, and it&#039;s acceptable - in fact, highly appropriate - that their outward forms are alien, amalgamations of various beasts with fearsome appearances. An offshoot can usually not be mistaken for any natural animal. Each offshoot has &amp;quot;base&amp;quot; Traits and a pool of points which the Leviathan&#039;s player uses to customize the beast. Once determined, an ability is set and the assigned points cannot be re-assigned. &lt;br /&gt;
&lt;br /&gt;
Horrors are treated like animals, using the higher of their Dexterity or Wits to determine Defense. They lack fine manipulation and cannot hold or use most tools unless a trait is purchased to permit this - and even in this case their intellect is too limited to apply most tools effectively. They are entirely amphibious and may breathe water and swim at full Speed. They execute commands to the best of their intelligence. Note that it may be difficult to craft the core book&#039;s example animals as offshoots - they cannot generalize (and that guard dog has phenomenal stats!)&lt;br /&gt;
* First-Stage Offshoot: All attributes begin at one, Size 2, Speed species factor 5, no skills. Attributes and Skills cannot exceed 3.&lt;br /&gt;
** A first-stage offshoot is built with a pool of points equal to the Leviathan&#039;s Stamina + Sheol.&lt;br /&gt;
* Second-Stage Offshoot: Physical attributes begin at two, all others at one, Size 3, Speed species factor 5, no skills. Attributes and Skills cannot exceed 4.&lt;br /&gt;
** A second-stage offshoot is built with a pool of points equal to 3 + Leviathan&#039;s Stamina + Sheol.&lt;br /&gt;
* Third-Stage Offshoot: Physical attributes begin at three, all others at one, Size 5, Speed species factor 5, no skills. Attributes and Skills cannot exceed 5.&lt;br /&gt;
** A third-stage offshoot is built with a pool of points equal to 6 + Leviathan&#039;s Stamina + Sheol.&lt;br /&gt;
* Basic Point Costs&lt;br /&gt;
** Physical Attributes: 1 dot per point&lt;br /&gt;
** Other Attributes: 1 dot per 2 points&lt;br /&gt;
** Physical Skills: 2 dots per point&lt;br /&gt;
** Other Skills: 1 dot per point&lt;br /&gt;
** Specialties: 2 per point&lt;br /&gt;
** Armor: 1 per point, max of (Stamina)&lt;br /&gt;
** Natural Weapons: +1L per point, max of (Strength)L&lt;br /&gt;
** Speed bonus: +2 per point, max of (Dexterity) points&lt;br /&gt;
* Other Tricks (Other traits are possible, with their price mandated by the Storyteller.)&lt;br /&gt;
** Flight: 1 point (at Speed)&lt;br /&gt;
** Venomous bite: Toxicity 3, immediate onset: 1 point (+1 Toxicity for +1 point, limit of (Stamina) points)&lt;br /&gt;
** Rare sense (Echolocation, heat-based vision, etc.): 1 point each&lt;br /&gt;
** &amp;quot;Finer&amp;quot; manipulation: 2 points (may use simple tools and open doors, but -2 to all relevant rolls)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Evolutions&#039;&#039;&#039;&lt;br /&gt;
* Creator of Life (OO, Requires Sheol 2): The Leviathan may devise a new first-degree offshoot and may now summon either of its options. This Merit may be purchased multiple times - up to the Leviathan&#039;s (Sheol -1).&lt;br /&gt;
* Craftsman of Life (OOO, Requires Sheol 3): The Leviathan may devise a new second-degree offshoot and may now summon either of its options. This Merit may be purchased multiple times - up to the Leviathan&#039;s (Sheol -2).&lt;br /&gt;
* Sculptor of Life (OOOO, Requires Sheol 4): The Leviathan may devise a new third-degree offshoot and may now summon either of its options. This Merit may be purchased multiple times - up to the Leviathan&#039;s (Sheol -3).&lt;br /&gt;
* Reflexive Genesis (OOO): In Depth 1 and below, upon suffering lethal damage, the Leviathan may reflexively summon an offshoot that it has access to in its current Depth. It must suffer levels of damage equal to the Size of the offshoot to be summoned.&lt;br /&gt;
&lt;br /&gt;
=== Vestiges of Might ===&lt;br /&gt;
&lt;br /&gt;
==== Birthright of Might ====&lt;br /&gt;
The Birthright of the Vestige of Might is the &#039;&#039;&#039;Privilege of Titans&#039;&#039;&#039;. A quick spike of Ichor permits the Leviathan to enhance his strength by making use of the whole of his body at once, effectively maximizing the force he applies. For the purpose on a single Feat of Strength, the Leviathan may use his Size in place of his Strength.&lt;br /&gt;
* &#039;&#039;&#039;Cost&#039;&#039;&#039;: 1 Ichor&lt;br /&gt;
&lt;br /&gt;
==== Divine Pinnacle of Excellence  (Ancestral Channel) ====&lt;br /&gt;
&#039;&#039;Description&#039;&#039;&lt;br /&gt;
* “Depth 0”: Birthright of Might&lt;br /&gt;
* “Depth 1”: 9-Again on Athletics rolls&lt;br /&gt;
* “Depth 2”: As above, and +1 dice on Athletics rolls. &lt;br /&gt;
* “Depth 3”: As above, but now 8-Again on Athletics rolls.&lt;br /&gt;
* “Depth 4”: As above, but now +2 dice on Athletics rolls. &lt;br /&gt;
* “Depth 5”: As above, but now +3 dice on Athletics rolls.&lt;br /&gt;
* “Depth 6”: As above, and +1 Stamina.  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Evolutions&#039;&#039;&#039;&lt;br /&gt;
* Rugged Tread (O): In Depth 1 and lower, the Leviathan may, when barefoot, benefit from the equipment bonus for athletic shoes, and most terrain will not damage his unshod feet - treat them as though they had the durability of solid work boots.&lt;br /&gt;
* Relentless Pursuit (OO): In Depth 3 and lower, the Leviathan may treat his Speed as though it were 3 higher for the purpose of extended rolls related to chases on foot. This does not increase his actual speed - rather, he does not flag and moves as efficiently as is possible, maximizing the benefits granted by his improved stamina. &lt;br /&gt;
* Tireless Vigor (OOO): In Depth 3 and lower, the Leviathan ignores up to his Sheol score worth of penalties applied due to wounds or fatigue. &lt;br /&gt;
&lt;br /&gt;
==== Fluid Icon of Grace  (Ancestral Channel) ====&lt;br /&gt;
&#039;&#039;Description&#039;&#039;&lt;br /&gt;
* “Depth 0”: Birthright of Might&lt;br /&gt;
* “Depth 1”: The Leviathan adds +1 to his Defense after all other effects (i.e. &#039;&#039;after&#039;&#039; doubling for a Dodge, not before)&lt;br /&gt;
* “Depth 2”: As above, and +1 Speed&lt;br /&gt;
* “Depth 3”: As above, but now +2 Defense&lt;br /&gt;
* “Depth 4”: As above, but now +2 Speed&lt;br /&gt;
* “Depth 5”: As above, but now +3 Defense and Speed&lt;br /&gt;
* “Depth 6”: As above, and +1 Dexterity.  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Evolutions&#039;&#039;&#039;&lt;br /&gt;
* Liquid Evasion (OOO): While in Depth 3 or lower, the Leviathan triples his Defense, instead of doubling it, when he opts to Dodge. &lt;br /&gt;
&lt;br /&gt;
==== Outraged Titan&#039;s Furor (Ancestral Channel) ====&lt;br /&gt;
&#039;&#039;Description&#039;&#039;&lt;br /&gt;
* “Depth 0”: Birthright of Might&lt;br /&gt;
* “Depth 1”: 9-Again on rolls to break objects manually.&lt;br /&gt;
* “Depth 2”: As above, and +1 dice on relevant rolls.&lt;br /&gt;
* “Depth 3”: As above, but now 8-Again on relevant rolls.&lt;br /&gt;
* “Depth 4”: As above, but now +2 dice on relevant rolls.&lt;br /&gt;
* “Depth 5”: As above, and the Leviathan may ignore up to his Sheol score worth of Durability when breaking objects manually. &lt;br /&gt;
* “Depth 6”: As above, and +1 Strength. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Evolutions&#039;&#039;&#039;&lt;br /&gt;
* Riotous Vandal (OO) - When in Depth 3 or below, the Leviathan gains 8-Again on Havoc checks. &lt;br /&gt;
&lt;br /&gt;
=== Vestiges of Predation ===&lt;br /&gt;
&lt;br /&gt;
==== Birthright of Predation ====&lt;br /&gt;
The Birthright of the Vestige of Predation is the &#039;&#039;&#039;Hunter&#039;s Boon&#039;&#039;&#039;. The Leviathan may &amp;quot;tune in&amp;quot; to a Wake-vulnerable subject. If the victim&#039;s Wits (+ Power Stat) is lower than the Leviathan&#039;s Presence + Sheol, that subject cannot benefit from 10-again on attacks made against the Leviathan for the rest of the Scene. &lt;br /&gt;
* &#039;&#039;&#039;Cost&#039;&#039;&#039;: 1 Ichor&lt;br /&gt;
&lt;br /&gt;
==== Mortal-Devouring Armory (Ancestral Channel) ====&lt;br /&gt;
&#039;&#039;The Leviathan&#039;s Primordial form bristles with cruel natural weapons.&#039;&#039;&lt;br /&gt;
* “Depth 0”: Birthright of Predation&lt;br /&gt;
* “Depth 1”: The Leviathan&#039;s unarmed strikes inflict lethal damage&lt;br /&gt;
* “Depth 2”: As above, but now they are +1L weapons.&lt;br /&gt;
* “Depth 3”: As above, and the Leviathan gains 9-Again on attacks with them.&lt;br /&gt;
* “Depth 4”: As above, but now they are +2L weapons. &lt;br /&gt;
* “Depth 5”: As above, but now they are +3L weapons.&lt;br /&gt;
* “Depth 6”: As above, but now those that grapple with the Leviathan suffer (His Stamina + Sheol - Their Stamina + Armor) lethal damage each turn from exposure to countless sharp protrusions or biting mouths. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Evolutions&#039;&#039;&#039;&lt;br /&gt;
* Savage Focus (O) - In Depth 1 and lower, The Leviathan may use his Dexterity for Defense even if his Wits is lower, like a wild animal, but loses 10-Again on Intelligence-related rolls. &lt;br /&gt;
* Rending Claws (OO) - In Depth 3 and lower, The Leviathan&#039;s natural weapons are armor-piercing (rating 2).&lt;br /&gt;
* Gaping Maw (OO) - In Depth 3 and lower, The Leviathan&#039;s natural weapons deal an additional 2 damage if used on a grappled victim.&lt;br /&gt;
* Serrated Jaws (OO) - In Depth 3 and lower, the Leviathan instead gains 8-Again with his natural weapons.&lt;br /&gt;
&lt;br /&gt;
==== Stalker&#039;s Shifting Hide (Ancestral Channel) ====&lt;br /&gt;
&#039;&#039;The Leviathan&#039;s Primordial form cannot be perceived clearly by its prey.&#039;&#039;&lt;br /&gt;
* “Depth 0”: Birthright of Predation&lt;br /&gt;
* “Depth 1”: 9-Again on Stealth rolls&lt;br /&gt;
* “Depth 2”: As above, but now 8-Again on Stealth rolls&lt;br /&gt;
* “Depth 3”: As above, and +1 dice on Stealth rolls. &lt;br /&gt;
* “Depth 4”: As above, but now +2 dice on Stealth rolls. &lt;br /&gt;
* “Depth 5”: As above, but now +3 dice on Stealth rolls.&lt;br /&gt;
* “Depth 6”: As above, and Wake-vulnerable subjects whose (Wits + Composure) is less than the Leviathan&#039;s (Stealth + Sheol) cannot see him unless they spend a Willpower point or invoke supernatural methods of sensing his presence. The expenditure covers the rest of the scene but cannot be made until the victim is aware that the Leviathan is present but invisible - either by being informed of this or hearing or otherwise noting evidence of his existence. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Evolutions&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Vestiges of Sanctity ===&lt;br /&gt;
&lt;br /&gt;
==== Birthright of Sanctity ====&lt;br /&gt;
The Birthright of the Vestige of Sanctity is &#039;&#039;&#039;Parting the School&#039;&#039;&#039;. While this power is in effect, large masses of humans beings and aquatic animals instinctually part around the character and then return seamlessly to their original positions – the Leviathan could run at full speed through a crowded party without running into anyone, or fluidly walk through a queue to the front. A violent crowd will not impede the character or strike him as he is moving, but is free to assault him otherwise – they will simply be incapable of circling him, politely parting to let him pass each time they surround him. The crowd parts only for the Leviathan and will provide the normal impediment to all others. This power has no effect on the positioning of people who are alone and it will only affect normal creatures that are completely subject to the Wake – even the moderate resistance provided by being a supernatural being is sufficient to stifle it entirely. Its effect lasts for a scene.&lt;br /&gt;
* &#039;&#039;&#039;Cost&#039;&#039;&#039;: 1 Ichor&lt;br /&gt;
&lt;br /&gt;
==== Eye of the Eternal Storm  (Ancestral Channel) ====&lt;br /&gt;
&#039;&#039;The Leviathan is a creature of pretrenatural calm and stillness. Adapted to both the loneliness and turbulence of the primordial ocean, he can maintain emotional control in the most extreme circumstances and spread this control to others.&#039;&#039;&lt;br /&gt;
* “Depth 0”: Birthright of Sanctity&lt;br /&gt;
* “Depth 1”: When the Leviathan is using Composure to resist a rolled action, his attacker does not benefit from 10-Again. 9-Again or 8-Again will &amp;quot;degrade&amp;quot; one step. &lt;br /&gt;
* “Depth 2”: As above, and now a normal attacker negates one success for each &amp;quot;1&amp;quot; rolled. 9-Again will &amp;quot;degrade&amp;quot; to no reroll, while 8-Again will &amp;quot;degrade&amp;quot; to 10-again. &lt;br /&gt;
* “Depth 3”: As above, and the Leviathan boosts his resistance by 4, not 2, when spending Willpower on Composure-related resistance. &lt;br /&gt;
* “Depth 4”: As above, and +1 Composure (This does not increase the Leviathan&#039;s Willpower)&lt;br /&gt;
* “Depth 5”: As above, and Wake-vulnerable individuals within the Leviathan&#039;s Wake may use his Composure as a Resistance trait in place of their own. If they do so, their effective Composure is reduced to 0 when opposing effects created by the Leviathan himself. This lasts for the rest of the scene or until the victim expends Willpower to resist it (but will begin again if they borrow the Leviathan&#039;s Composure.) &lt;br /&gt;
* “Depth 6”: As above, but now +2 Composure and the Leviathan may use Composure in place of Presence or Manipulation for any social skills that remain viable in this form.&lt;br /&gt;
&lt;br /&gt;
==== Voice of the Elder Temptress (Ancestral Channel) ====&lt;br /&gt;
&#039;&#039;Description.&#039;&#039;&lt;br /&gt;
* “Depth 0”: Birthright of Sanctity&lt;br /&gt;
* “Depth 1”: 9-Again on Persuasion rolls&lt;br /&gt;
* “Depth 2”: As above, but now 8-Again on Persuasion rolls&lt;br /&gt;
* “Depth 3”: As above, and +1 dice on Persuasion rolls. &lt;br /&gt;
* “Depth 4”: As above, but now +2 dice on Persuasion rolls. &lt;br /&gt;
* “Depth 5”: As above, but now +3 dice on Persuasion rolls.&lt;br /&gt;
* “Depth 6”: As above, and using Persuasion on Wake-vulnerable subjects is a rote action.  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Evolutions&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== Siren of the Depths (Ancestral Channel) ====&lt;br /&gt;
&#039;&#039;The Leviathan cannot be resisted; its nature is to draw in others, to bring them in to its orbit.&#039;&#039;&lt;br /&gt;
* “Depth 0”: Birthright of Sanctity&lt;br /&gt;
* “Depth 1”: 9-Again on Presence rolls&lt;br /&gt;
* “Depth 2”: As above, but now 8-Again on Presence rolls&lt;br /&gt;
* “Depth 3”: As above, and the Leviathan gains +5 dice on a Presence-based roll when expending Willpower on it, instead of +3. &lt;br /&gt;
* “Depth 4”: As above, and +1 to Presence. &lt;br /&gt;
* “Depth 5”: As above, and the Leviathan may select a single social Skill to retain use of at this Depth, as long as that Skill is used with Presence.&lt;br /&gt;
* “Depth 6”: As above, but +2 to Presence. Wake-vulnerable individuals with a Willpower lower than the Leviathan&#039;s Presence will follow it around in a dazed state unless they expend a point of Willpower (one per scene) to act normally. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Evolutions&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== Insidious Creature (Ancestral Channel) ====&lt;br /&gt;
&#039;&#039;When the Leviathan speaks, or sends thoughts and dreams, the message tangles up the reason the recipient, ensnaring the mind.&#039;&#039;&lt;br /&gt;
* “Depth 0”: Birthright of Sanctity&lt;br /&gt;
* “Depth 1”: 9-Again on Manipulation rolls&lt;br /&gt;
* “Depth 2”: As above, but now 8-Again on Manipulation rolls&lt;br /&gt;
* “Depth 3”: As above, and the Leviathan gains +5 dice on a Manipulation-based roll when expending Willpower on it, instead of +3. &lt;br /&gt;
* “Depth 4”: As above, and +1 to Manipulation.&lt;br /&gt;
* “Depth 5”: As above, and wake-vulnerable subjects spending Willpower to increase their resistance to the Leviathan&#039;s Manipulation-based actions gain only +1 to their resistance Trait. &lt;br /&gt;
* “Depth 6”: As above, but +2 to Manipulation. Wake-vulnerable individuals with a Willpower lower than the Leviathan&#039;s Manipulation cannot use rolled resistance against the Leviathan&#039;s Manipulation-based actions; the Leviathan automatically scores an exceptional success against them in these cases.&lt;br /&gt;
&#039;&#039;&#039;Evolutions&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Call of the Depths (Descendant Channel) ====&lt;br /&gt;
&#039;&#039;The voice of the Leviathan is what inspired legends of siren&#039;s. Speaking, crying, bellowing, or whispering: all vocalizations of the Leviathan draws in mortal listeners, robbing them of their will and self determination.&#039;&#039;&lt;br /&gt;
** Dice Pool: Presence + Expression + Sheol&lt;br /&gt;
** Action Type: Standard&lt;br /&gt;
The Leviathan&#039;s voice carries a luring tone that pulls listeners towards him or her and muddle their minds. The effect only extends as far as the Leviathan&#039;s voice would naturally carry, without being amplified or broadcast by mechanical methods. Those that hear the voice, are vulnerable to the Wake, and have less Resolve (+ Power Stat) than the Leviathan&#039;s successes are affected. A point of Willpower may be spent to resist the call for a turn. When at the Leviathan&#039;s side, subjects that are still subject to the lure become anxious and uncertain if forced to move away, suffering a -2 penalty to all actions not linked to returning to the Leviathan&#039;s side.&lt;br /&gt;
* “Depth 0”: Birthright of Sanctity&lt;br /&gt;
* “Depth 1”: Those that hear the voice move towards the Leviathan for a single  turn.&lt;br /&gt;
* “Depth 2”: As above, but the compulsion lasts an extra turn for each success over the necessary threshold to affect the listener, to a limit of (Leviathan&#039;s Presence) turns. Multiple applications don&#039;t stack - the new roll replaces the old one.&lt;br /&gt;
* “Depth 3”: As above, and the Leviathan may expend an additional 1 Ichor to increase the cost of resistance to 2 Willpower for subjects whose Willpower is less than the Leviathan&#039;s (Presence + Sheol). &lt;br /&gt;
* “Depth 4”: As above, and the limit on duration increases to (Presence + Sheol) turns.&lt;br /&gt;
* “Depth 5”: As above, and affected subjects cannot regain Willpower normally, instead gaining the Leviathan&#039;s Vice and having it be their sole option for the duration of the effect. &lt;br /&gt;
* “Depth 6”: The Leviathan may expend 3 additional ichor to remove the ability to spend Willpower to resist from subjects whose Willpower is less than the Leviathan&#039;s (Presence + Sheol). &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Evolutions&#039;&#039;&#039;&lt;br /&gt;
* Song of Madness (OO) - In Depth 3 and lower, those affected by the call also suffer from any derangements possessed by the Leviathan. Those that resist by expending Willpower also resist the derangement.&lt;br /&gt;
&lt;br /&gt;
=== Vestiges of Vitality ===&lt;br /&gt;
&lt;br /&gt;
==== Birthright of Vitality  ====&lt;br /&gt;
The Birthright of the Vestige of Vitality is the &#039;&#039;&#039;Boon of Tides&#039;&#039;&#039;. While this power is in effect, the Leviathan may breathe water as easily as air and gains Armor 1 when at least half-submerged. Its effect lasts for a scene.&lt;br /&gt;
* &#039;&#039;&#039;Cost&#039;&#039;&#039;: 1 Ichor&lt;br /&gt;
&lt;br /&gt;
==== Assumption of Titan&#039;s Stature (Ancestral Channel) ====&lt;br /&gt;
&#039;&#039;Description.&#039;&#039;&lt;br /&gt;
* “Depth 0”: Birthright of Vitality&lt;br /&gt;
* “Depth 1”: +1 die on Brawl rolls mades during a grapple. &lt;br /&gt;
* “Depth 2”: As above, but now +2 dice on relevant rolls.&lt;br /&gt;
* “Depth 3”: As above, and +1 Size.&lt;br /&gt;
* “Depth 4”: As above, but now +3 dice on relevant rolls. &lt;br /&gt;
* “Depth 5”: As above, but now +2 Size.&lt;br /&gt;
* “Depth 6”: As above, but now +3 Size and 8-Again on relevant rolls made against smaller targets.  &lt;br /&gt;
&lt;br /&gt;
==== Lifeblood of Titans (Ancestral Channel) ====&lt;br /&gt;
&#039;&#039;The immense ancient creatures were beyond death as it is currently understood.  A Leviathan who pursues the remnants of this power in its blood finds that same spark of terrible life, which refuses to be constrained to the scale of modern life.&#039;&#039;&lt;br /&gt;
* “Depth 0”: Birthright of Vitality&lt;br /&gt;
* “Depth 1”: +1 Size.&lt;br /&gt;
* “Depth 2”: As above, and +1 Health Level&lt;br /&gt;
* “Depth 3”: As above, but now +2 Size.&lt;br /&gt;
* “Depth 4”: As above, but now +2 Health Levels. &lt;br /&gt;
* “Depth 5”: As above, but now +3 Size.&lt;br /&gt;
* “Depth 6”: As above, but now +4 Size and +3 Health Levels.  &lt;br /&gt;
&lt;br /&gt;
==== Flesh of the Progenitors (Ancestral Channel) ====&lt;br /&gt;
&#039;&#039;Description.&#039;&#039;&lt;br /&gt;
* “Depth 0”: Birthright of Vitality&lt;br /&gt;
* “Depth 1”: The Leviathan developes 1/0 Armor (General/ballistic).&lt;br /&gt;
* “Depth 2”: As above, but now 1/1 Armor&lt;br /&gt;
* “Depth 3”: As above, but now 2/1 Armor, and the armor becomes bulletproof. &lt;br /&gt;
* “Depth 4”: As above, but now 2/2 Armor&lt;br /&gt;
* “Depth 5”: As above, but now 3/2 Armor&lt;br /&gt;
* “Depth 6”: As above, but now 4/3 Armor, and the armor degrades all damage inflicted by mundane weapons to bashing.  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Evolutions&#039;&#039;&#039;&lt;br /&gt;
* Adaption to Harm (OO) - In Depth 3 and lower, the Leviathan may expend 1 Ichor to &amp;quot;adapt&amp;quot; to an attack that inflicts damage. The Leviathan&#039;s Armor is treated as being 1 rank higher against attacks of that general type (bullets, punching, blunt instruments, etc.) for the rest of the scene. The Leviathan may only be &amp;quot;adapted&amp;quot; to one such type of damage at a time. &lt;br /&gt;
* Flexible Protection (OO) - In Depth 3 and lower, the Leviathan may roll Stamina + Sheol as a standard action. He may move ranks of protection equal to his successes from general to ballistic or vice versa, increasing one by decreasing the other. He may not reduce a kind of protection below 0. &lt;br /&gt;
* Lead Ward (OO) - The ballistic values of the Armor granted by this Channel are all 1 rank higher. &lt;br /&gt;
* Inviolable (OOOOO, requires Sheol 5) - In Depth 6, while being attacked by wake-vulnerable creatures, the Leviathan may use its Sheol as its Armor value.&lt;br /&gt;
&lt;br /&gt;
==== The Toad&#039;s Curse (Ancestral Channel) ====&lt;br /&gt;
&#039;&#039;Approaching the ancient creatures of the depths was a hazardous experience; not only did they have great power to bring to bear against interlopers but their very presence could overwhelm with toxic secretions.&#039;&#039;&lt;br /&gt;
* “Depth 0”: Birthright of Vitality&lt;br /&gt;
* “Depth 1”: Unprotected beings in physical contact with the Leviathan suffer a -1 penalty on all actions. After the contact is broken, the penalty lasts for a number of turns equal to the amount of time spent in contact.&lt;br /&gt;
* “Depth 2”: As above, but for every two rounds of full contact, the penalty increases by 1. If it ever rises above the subject&#039;s Stamina + Resolve, they pass out due to pain. When contact is broken, the penalty drops down to -1, and lasts as above. &lt;br /&gt;
* “Depth 3”: As above, but now the penalty applies to any creature within close distance (close enough to touch, even if not touching) of the Leviathan. If the region is left, the penalty now gradually decreases (by 1 each turn), to a minimum of -1, which is suffered for the rest of the scene &lt;br /&gt;
* “Depth 4”: As above, but now the penalty increases for each turn of contact.&lt;br /&gt;
* “Depth 5”: As above, and creatures that have passed out due to exposure will suffer 1 bashing damage for each turn of continued exposure beyond that point. &lt;br /&gt;
* “Depth 6”: As above, but the cloud now covers a region with a radius in feet equal to the Leviathan&#039;s Size.  &lt;br /&gt;
&lt;br /&gt;
Back to the [[LeviathanTempest:Main_Page| Main Page.]]&lt;/div&gt;</summary>
		<author><name>FiveEyes</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=LeviathanTempest:ChapterFour&amp;diff=118898</id>
		<title>LeviathanTempest:ChapterFour</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=LeviathanTempest:ChapterFour&amp;diff=118898"/>
		<updated>2009-09-08T10:19:52Z</updated>

		<summary type="html">&lt;p&gt;FiveEyes: /* Divine Flesh (Ancestral Channel) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[PICTURE: Full page, three-quarters top-down view. An alleyway. A man in a black suit, wearing a bronze face mask depicting an impassive man&#039;s face in a Sumerian style, recoils from a prone figure. The prone body is a young man with AmerInd features. He is in a flannel shirt and ripped jeans, and is lying in a pool of blood. His teeth are gritted as he glares defiantly at the masked man. The teeth are triangular, and his left eye is a featureless black pool. The blood is rising up unnaturally at his side and forming a distinct shape - a vulture&#039;s body with a peacock&#039;s tail feathers. Instead of a vulture&#039;s head, three serpents emerge from the neck. The central serpent is hooded, like a cobra. The creature is formed out of blood at its feet but solid elsewhere, and is clearly taking flight towards the masked man.]&lt;br /&gt;
&lt;br /&gt;
= Chapter 4 : Supernatural Powers =&lt;br /&gt;
&lt;br /&gt;
“&#039;&#039;Can you fill his hide with harpoons, or his head with fishing spears? If you lay a hand on him, you will remember the struggle, and never do it again! Any hope of subduing him is false; the mere sight of him is overpowering.&#039;&#039;”&lt;br /&gt;
* Job 41:7-9&lt;br /&gt;
&lt;br /&gt;
Supplementing the mystical advantages – and afflictions - that separate the Tribe from humanity is the exploration of the power available from their Progenitor&#039;s bloodline. While Sheol measures the degree to which a Leviathan is coming to terms with his or her lineage, this method of exploration is not the only one available to them. The Schools of the Tribe emphasize an approach towards definition of the self, and part of that goal is the realization and reclamation of the Tribe&#039;s lost power. &lt;br /&gt;
&lt;br /&gt;
Most Leviathans do not spend particularly much energy simply attempting to gain mystical power. While such things can provide considerable control over the immediate circumstances of a Leviathan&#039;s life, delving deeply into one&#039;s bloodline involves acknowledging the Tribe&#039;s inhumanity in a way that can be frightening to an insecure Leviathan, and even the more balanced and stable members of the Tribe often find that they feel more “stable” spending their time on other studies. At least a portion of this anxiety stems from the fact that the Tribe&#039;s power expresses itself imperfectly in humanoid visages – a member of the Tribe must become monstrous to make use of the lore encoded in his blood. &lt;br /&gt;
&lt;br /&gt;
== Vestiges ==&lt;br /&gt;
The avenues of supernatural power open to the Tribe are referred to as Vestiges. A Vestige is understood as just that, a fragmentary remnant of some facet of the power of the Progenitors which a Leviathan can, with study, seek to emulate. Comprehension of a Vestige, as well as a Leviathan&#039;s conception of how that power is achieved, shapes the Leviathan&#039;s monstrous forms – the closer he moves towards the far limits of his transformative ability, the more of the power of the Vestige is made manifest. Meditation and exploration of a Vestige also serves as a method of forming a personal image of the Tribe&#039;s lost heritage – the Leviathan&#039;s School shapes the ways in which he comprehends the Vestiges and the ways in which they become physically manifest as he attempts to achieve an understanding of his bloodline that gives him a goal to aim for. In other words, the Tribe&#039;s study of Vestiges is part of their attempt to construct an ideal form in which they will feel “complete.” &lt;br /&gt;
&lt;br /&gt;
The Tribe has access to seven Vestiges, corresponding to the seven most major Strains. All of the Tribe&#039;s abilities fall under the blanket of one of these seven categories, and can be further subdivided into Channels. A Channel is a part of the whole – members of Abzu&#039;s Camp tend to refer to them as imperfect emanations of perfect concepts – and serves as a manageable portion of an otherwise massive concept. Leviathans explore a Vestige by comprehending its individual Channels. The most straightforward of these are referred to as Ancestral Channels – they represent certain physical concepts that must be grasped before the more esoteric Descendant Channels can be understood. Descendant Channels involve the conjuration and direction of the forces at the Tribe&#039;s command and, as such, require a greater degree of focus and the power of Ichor to invoke.&lt;br /&gt;
&lt;br /&gt;
The Vestiges are a gift shared by all members of the Tribe. While a given Strain may favor certain aspects of the bloodline, there are no aspects of the Tribe&#039;s power that cannot be gained by a Leviathan that undergoes proper study. On a practical level this means that there are no Channels that are unique to a given Strain or School, and even if a small group of Leviathans “discovered” a lost Channel, the route they took to this discovery could not be the only one – through meditation and experimentation, it would be possible for a Leviathan with infinite time (and patience) to grasp every Channel of every Vestige. The roadmap to these traits is, after all, contained in the blood of each and every Leviathan, and reproduced in imperfect fragments in the families that gave birth to them. &lt;br /&gt;
&lt;br /&gt;
==== Birthrights ====&lt;br /&gt;
Remarkably, the first tentative steps taken in the exploration of a Vestige tend to cover similar ground, no matter the Channel being considered or the methods of the Leviathan in question. This “common ground” represents a Vestige&#039;s Birthright – the most basic expression of that Vestige, a small blessing that any Leviathan that has explored that Vestige has access to in any form. The trick offered by a Birthright is usually limited, a predecessor to the Vestige&#039;s more formal powers, but most members of the Tribe find that the ability to produce their Birthrights at any time more than makes up for the lack of a spectacular effect.  &lt;br /&gt;
&lt;br /&gt;
Mechanically, a Birthright is a single power available to a Leviathan regardless of form, which has one effect and an associated Ichor cost. The invocation of a Birthright involves either no transformation or an imperceptible amount of change – it takes supernatural awareness to mark their use. A Leviathan gains access to a Vestige&#039;s Birthright upon purchasing any of its Ancestral Channels. &lt;br /&gt;
&lt;br /&gt;
==== Evolutions ====&lt;br /&gt;
Comparatively, there are paths that a Leviathan can avoid taking in their exploration of a Channel, certain modes of thought or varieties of adaptation that only become apparent to those that search for them specifically. The Tribe refers to these elaborations of the Vestige as its Evolutions. They are of somewhat greater social and mental importance to a Leviathan than the Channels themselves, as they are adaptations that are deliberately sought – by internalizing these traits, a Leviathan is making a claim as to what he believes his (or even &#039;&#039;the&#039;&#039;) ideal form ought to be. While the marking of a Progenitor&#039;s bloodline causes a Strain to favor certain Vestiges, it is the will of the Leviathan that guides him to more readily undertake a group of Evolutions.&lt;br /&gt;
&lt;br /&gt;
Mechanically, an Evolution is like a Merit – a unique feature purchased separately from other traits. Evolutions are tied to Vestiges or Channels, and provide to the linked powers either additional benefits, new avenues of use, or reduced limitations. Evolutions always have a physical marker that makes them readily apparent to observers – a true scholar of the Tribe might even be able to identify a Leviathan&#039;s School and mastered Channels from observing his Evolutions.  &lt;br /&gt;
&lt;br /&gt;
=== Vestiges of Awareness ===&lt;br /&gt;
There are countless adaptations that permit natural animals to discern amazing degrees of information from their environment - organs that measure electrical impulses, sort and interpret scents, and adaptations that &amp;quot;feel&amp;quot; the impression made by thrashing fish in the water. All of these various miracles of biology - and supernatural improvements beyond the limits of flesh - are available to the Tribe. The Progenitors, if myths are to be believed, had senses that could measure the quiver of thoughts in the heads of their prey, or pierce the limits of space and time. While their descendants cannot make such grandiose claims, the remaining fragments of these impossible gifts are still impressive. &lt;br /&gt;
&lt;br /&gt;
Those members of the Tribe that explore the relics of their lost civilization see these gifts as represented by a wheel of staring eyes or as an indigo mirror, lens, or jewel. The Progenitor most famed for perception is Nagaraja, the ancestor of the Vasuki, yet the Taninim and Bahamutan Strains also have a strong grasp of these talents.   &lt;br /&gt;
&lt;br /&gt;
==== Birthright of Awareness ====&lt;br /&gt;
The Birthright of the Vestige of Awareness is the &#039;&#039;&#039;Gaze of the Depths&#039;&#039;&#039;. Upon its invocation, the Leviathan&#039;s vision ceases to be impaired by water, and he reduces darkness-related vision penalties by his Sheol. He may keep his eyes open underwater, regardless of water quality, without discomfort. These effects last for the rest of the scene.&lt;br /&gt;
* &#039;&#039;&#039;Cost&#039;&#039;&#039;: 1 Ichor&lt;br /&gt;
&lt;br /&gt;
==== Lambent Eyes of Judgment (Ancestral Channel) ====&lt;br /&gt;
&#039;&#039;The Leviathan&#039;s gaze strips away deception and peers into the heart of matters – he seeks out the blackness at the core of all issues, and reads the lines of guilt in the faces of others.&#039;&#039;&lt;br /&gt;
* “Depth 0”: Birthright of Awareness&lt;br /&gt;
* “Depth 1”: 9-Again on Empathy rolls&lt;br /&gt;
* “Depth 2”: As above, and +1 die on Empathy rolls&lt;br /&gt;
* “Depth 3”: As above, but now 8-again on Empathy rolls&lt;br /&gt;
* “Depth 4”: As above, but now +2 dice on Empathy rolls&lt;br /&gt;
* “Depth 5”: As above, but now +3 dice on Empathy rolls&lt;br /&gt;
* “Depth 6”: As above, and the Leviathan is aware of the Vice of all vulnerable subjects inside his Wake.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Evolutions&#039;&#039;&#039;&lt;br /&gt;
* Light of Truth (O) In Depth 1 and lower, the Leviathan&#039;s eyes (or body, or some new and horrific organ) give off light – roughly equivalent to candlelight (about a yard of illumination). In this region, Wake-vulnerable subjects lose 10-again on their Subterfuge rolls.&lt;br /&gt;
* Lantern of Shame (OO, requires Light of Truth): At Depth 3 and below, the light&#039;s intensity increases to that of a lantern, and its light removes the ability of Wake-vulnerable subjects to regain Willpower from their Vice.&lt;br /&gt;
* Pyre for Sinners (OOOOO, requires Lantern of Shame): At Depth 6, the light&#039;s intensity increases to that of a bonfire (ten yards of illumination). In addition to the other effects, Wake-vulnerable supernatural beings in the light cannot make use of occult abilities that involve Subterfuge, such as the Obfuscate ability “The Familiar Stranger” (Vampire pg 137). &lt;br /&gt;
&lt;br /&gt;
==== One Brain, Many Minds (Ancestral Channel) ====&lt;br /&gt;
&#039;&#039;The sad limit of modern creatures of a single consciousness drawn together from the offerings of the brain does not need to be obeyed by Leviathans. As their ancestors once did, they can support a chorus of coordinated psyches within their brains.&#039;&#039;&lt;br /&gt;
* “Depth 0”: Birthright of Awareness&lt;br /&gt;
* “Depth 1”: 9-Again on Wits rolls&lt;br /&gt;
* “Depth 2”: As above, but now 8-again on Wits rolls&lt;br /&gt;
* “Depth 3”: As above, and the Leviathan gains +5 dice on a Wits-based roll when expending Willpower on it, instead of +3. &lt;br /&gt;
* “Depth 4”: As above, and +1 to Wits.&lt;br /&gt;
* “Depth 5”: As above, and the Leviathan ignores dice pool penalties based off of distractions. Combat maneuvers based off of feinting fail automatically unless the user&#039;s relevant Skill is higher than the Leviathan&#039;s Wits. &lt;br /&gt;
* “Depth 6”: As above, but now +2 to Wits.&lt;br /&gt;
&#039;&#039;&#039;Evolutions&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== Eye of the Watchful Deity (Descendant Channel) ====&lt;br /&gt;
&#039;&#039;The Leviathan may ride the senses of its followers, making use of their eyes and ears to extend its reach and review the world from safety.&#039;&#039;&lt;br /&gt;
* “Depth 0”: Birthright of Awareness&lt;br /&gt;
* “Depth 1”: The Leviathan can share the senses of a Beloved or bonded Lahmasu within 10 feet, seeing and hearing what they do. The Leviathan is in a trance state (unaware, no Defense) while doing this, and does not independently roll to notice things - he or she merely perceives what the subject does. The Leviathan needs to know the vague direction towards a subject to tap in - they can&#039;t guess until they get the correct answer, however. The subject is aware of this effect. It lasts until terminated, until the end of the scene, or until the subject leaves the target area. The Leviathan &#039;&#039;must&#039;&#039; terminate the effect to move and act freely. &lt;br /&gt;
* “Depth 2”: As above, but within 10 yards.&lt;br /&gt;
* “Depth 3”: As above, but within 100 yards. The Leviathan may now expend 1 additional Ichor to target a willing subject that is vulnerable to the Wake but not a Beloved or Lahmasu. In addition to the direction to the subject, the Leviathan must also either know the target&#039;s name or be able to see them with the naked (if supernaturally enhanced) eye.&lt;br /&gt;
* “Depth 4”: As above, but within a half-mile.&lt;br /&gt;
* “Depth 5”: As above, but within a mile.&lt;br /&gt;
* “Depth 6”: As above, but within 10 miles. The Leviathan can expend 3 additional Ichor to target unwilling subjects that are vulnerable to the Wake - this requires an opposed roll (Presence + Sheol vs Resolve + power stat) to accomplish. The normal restrictions for targetting non-Beloved apply. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Evolutions&#039;&#039;&#039;&lt;br /&gt;
* Gentle Touch (O) If the Leviathan&#039;s Subterfuge + Sheol is greater than the subject&#039;s Willpower, they are not aware of being monitored. This does not prevent a subject from resisting if unwilling - in this case the victim, should they be affected, is aware that they were subject to mental assault but is not aware of whether they are still being &amp;quot;hijacked&amp;quot; or not.&lt;br /&gt;
* Split Focus (OOO): In Depth 3 and below, the Leviathan now taps into the senses of a subject as an unrolled action - they must devote attention to it, but are not in a trance and retain awareness of their surroundings and their Defense trait. The Leviathan may also opt not to use a subject&#039;s senses in a turn, taking its normal action, without breaking the effect.&lt;br /&gt;
* All-Seeing (OOOO, requires Split Focus): At Depth 6, the Leviathan uses the senses of the target as a reflexive action - it may act freely and has constant awareness of information gathered by both its senses and those of the subject. &lt;br /&gt;
&lt;br /&gt;
==== Memories Before Time (Descendant Channel) ====&lt;br /&gt;
&#039;&#039;Beyond the confines of the world as it is now exist wonders unimagined. Some Leviathans can do more, however, than imagine them. For some, the memory of these things is present and terrible, and waiting to be called to the fore.&#039;&#039;&lt;br /&gt;
** Dice Pool: Wits + Occult + Sheol&lt;br /&gt;
* “Depth 0”: Birthright of Awareness&lt;br /&gt;
* “Depth 1”: The Leviathan may dip into the reserve of ancestral memory and conjure up knowledge of a Skill it does not possess. It may use the Skill for a single roll at a rating of its successes, subject to its normal Trait maximums.&lt;br /&gt;
* “Depth 2”: As above, but the Leviathan may divide successes between Skill rating and number of rolls it can be used for (minimum 1).&lt;br /&gt;
* “Depth 3”: The Leviathan may now expend 1 additional Ichor and, on a successful roll, spend any current XP (plus &amp;quot;borrow&amp;quot; against up to Willpower XP) to increase any skill or buy specialties. Borrowed XP is deducted one per session until paid off. The improvement occurs immediately after the successful roll.. &lt;br /&gt;
* “Depth 4”: As 3 above, but the Leviathan may now improve or gain Mental Attributes or Merits in this fashion.&lt;br /&gt;
* “Depth 5”: On a successful roll, the Leviathan may opt to give up a dot of Willpower in order to gain 8 XP.&lt;br /&gt;
* “Depth 6”: As above. The Leviathan may now spend 3 additional Ichor and roll this power at a penalty of (current Willpower +1). On a success, the Leviathan may regain a lost dot of Willpower for 7 XP. On a failure, no experience is lost. On a dramatic failure, 5 XP are lost. Regardless of success or failure, the Leviathan gains a minor Derangement. &lt;br /&gt;
&lt;br /&gt;
==== Alternate: Memories Before Time (Descendant Channel) ====&lt;br /&gt;
&#039;&#039;Beyond the confines of the world as it is now exist wonders unimagined. Some Leviathans can do more, however, than imagine them. For some, the memory of these things is present and terrible, and waiting to be called to the fore.&#039;&#039;&lt;br /&gt;
** Dice Pool: Wits + Occult + Sheol&lt;br /&gt;
* “Depth 0”: Birthright of Awareness&lt;br /&gt;
* “Depth 1”: The Leviathan may dip into the reserve of ancestral memory and conjure up knowledge of a Skill it does not possess. It may use the Skill at a rating of 1 for a number of rolls equal to its successes.&lt;br /&gt;
* “Depth 2”: As above, but the Leviathan also benefits from 9-Again with the conjured skill.&lt;br /&gt;
* “Depth 3”: The Leviathan may now expend 1 additional Ichor to include a Specialty alongside a conjured skill. &lt;br /&gt;
* “Depth 4”: The Leviathan now uses conjured skills are a rating of 3.&lt;br /&gt;
* “Depth 5”: The Leviathan now benefits from 8-Again with conjured skills. &lt;br /&gt;
* “Depth 6”: The Leviathan can expend 3 additional Ichor to conjure a Skill with an accompanying Specialty at a rating of 5 or two skills, each with its own Specialty, at a rating of 3. If two Skills are recalled, the Leviathan has the full complement of rolls with both skills - each has its own pool.  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Evolutions&#039;&#039;&#039;&lt;br /&gt;
* Lasting Impression (O) When using the Depth 1 iteration of this Channel, the Leviathan may &amp;quot;conjure&amp;quot; the Merit Eidetic Memory instead of a Skill. If he does so, it lasts for a number of minutes equal to his successes. The 9-Again or 8-Again benefits will apply to attempts to recall information while under stress.&lt;br /&gt;
* Lost Tongue (O) When using the Depth 1 iteration of this Channel, the Leviathan may &amp;quot;conjure&amp;quot; a Language instead of a Skill. If he does so, it lasts for a number of minutes equal to his successes and is possessed at the same dot rating as a conjured Skill would have been at. &lt;br /&gt;
* Split Focus (OOO): In Depth 3 and below, the Leviathan may expend 1 Ichor to attempt to remember an obscure fact as though he possessed the Merit Encyclopedic Knowledge.&lt;br /&gt;
* Tutelary Cocoon (OOO): In Depth 3 and below, The Leviathan may chose to expend 1 Willpower to form a cocoon, sealing itself away in a sleep-like trance which lasts 24 hours. During this time, the Leviathan may conjure a Skill (or Merit, if available) and purchase or improve it with experience points, as though it had received adequate training and instruction from adept tutors. Only one purchase may be made with each trance period. The Leviathan may &amp;quot;borrow&amp;quot; experience up to its Resolve if available points are insufficient, but gains a minor Derangement for doing so. A Leviathan in experience &amp;quot;debt&amp;quot; continues to gain experience as normal but must pay off the balance before it can purchase or improve Traits with experience. When the debt is paid off, the Derangement is also removed.&lt;br /&gt;
&lt;br /&gt;
=== Vestiges of Elements ===&lt;br /&gt;
&lt;br /&gt;
==== Birthright of Elements ====&lt;br /&gt;
The Birthright of the Vestige of Elements is the &#039;&#039;&#039;Veil of Seas&#039;&#039;&#039;. The Leviathan may compel a body of water of his Size or less to give off a cloud of fog, which inflicts a -3 sight penalty on all relevant rolls made on objects obscured by it. The fog expands considerably – the cloud&#039;s radius is roughly (Source&#039;s Size) in yards. The cloud lasts until the end of the scene or until mystically disperses.&lt;br /&gt;
* &#039;&#039;&#039;Cost&#039;&#039;&#039;: 1 Ichor&lt;br /&gt;
&lt;br /&gt;
==== Creature of the Luminous Ocean (Ancestral Channel) ====&lt;br /&gt;
Nothing is truly empty. The Leviathan knows this, she swims through what seems to be a void, bathed in a see of luminous power; power that she can bring to bear against others.&lt;br /&gt;
* “Depth 0”: Birthright of Elements&lt;br /&gt;
* “Depth 1”: 9-Again on Computer and Survival rolls&lt;br /&gt;
* “Depth 2”: As above, but now 8-Again on Computer and Survival rolls&lt;br /&gt;
* “Depth 3”: As above, and +1 dice on Computer and Survival rolls, and Armor 1 vs. electrical damage&lt;br /&gt;
* “Depth 4”: As above, but now +2 dice on Computer and Survival rolls, and electrical damage cannot stun or paralyze the Leviathan.&lt;br /&gt;
* “Depth 5”: As above, but now Armor (Size) vs. electrical damage&lt;br /&gt;
* “Depth 6”: As above, and the Leviathan can operate computers and other electrical devices within (Sheol) yards without touching them; The Leviathan can effectively swim through electric and magnetic fields at half-speed, this essentially allows for flight. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Evolutions&#039;&#039;&#039;&lt;br /&gt;
* Deep Battery (OO): At Depth 3 and below, the Leviathan&#039;s touch can provide electrical charge sufficient to power an electrical device of his Size or less. He must maintain contact to keep the device powered, and this contact will damage the device over the course of the scene – effectively inflicting electrical damage equal to the Leviathan&#039;s Sheol. &lt;br /&gt;
* Thundering Fists (OO) At Depth 3 and below, the Leviathan may make electrically-charged unarmed strikes. This costs the Leviathan 1 Ichor per strike. The strikes are + (Sheol)B weapons with the Stun property, which inflict electrical damage (which most mundane armor cannot negate) and are made with the Brawl Skill. &lt;br /&gt;
* Crackling Rebuke (OOOOO, requires Deep Battery): At Depth 6, the smell of atmosphere surrounds the Leviathan, and sparks crackle between his fingertips and shoot out of his mouth when he speaks. At this point foes that strike the Leviathan unarmed suffer bashing damage equal to his Sheol. This damage is electrical in nature. Those that grapple him suffer as though they were exposed to a constant current (World of Darkness, pg. 178).&lt;br /&gt;
&lt;br /&gt;
==== The Sky Cauldron (Descendant Channel) ====&lt;br /&gt;
&#039;&#039;Stirring the sky, the Leviathan may worsen weather conditions, calling up rain, winds, and hail. At the farthest reaches of this power, the Leviathan may call down boat-sundering storms with ease.&#039;&#039;&lt;br /&gt;
** Dice Pool: Intelligence + Occult + Sheol&lt;br /&gt;
** Action Type: Extended (Each roll represents 5 minutes of commanding the skies)&lt;br /&gt;
The Leviathan may summon inclement weather, activating this power repeatedly to increase the intensity or duration. The Depth that the Leviathan is at determines the maximum intensity of weather available to him. The weather lasts for a number of minutes equal to the Leviathan&#039;s successes and covers a region with a radius of 100 yards per point of Sheol. The Leviathan may opt to create weather less disastrous than he has access to. If existing weather is present, the Leviathan may reduce the necessary successes by the degree of difference between current conditions and the intended goal (i.e. if heavy rain exists, the Leviathan needs only 5 additional successes to ratchet it up to a hailstorm. &lt;br /&gt;
* “Depth 0”: Birthright of Elements&lt;br /&gt;
* “Depth 1”: The Leviathan may summon gentle rain or a slight breeze. (1 success necessary)&lt;br /&gt;
* “Depth 2”: As above, but the Leviathan may summon light rain or a strong breeze - enough to ruin a picnic. (3+ successes) &lt;br /&gt;
* “Depth 3”: As above, but the Leviathan may summon heavy rain and wind - cancelling most outdoor events. (5+ successes) The Leviathan may expend 1 additional Ichor to make a check in a single minute. &lt;br /&gt;
* “Depth 4”: As above, but the Leviathan may summon a large thunder or hailstorm - those exposed take a level of bashing damage for each minute of exposure (10+ successes) . &lt;br /&gt;
* “Depth 5”: As above, but the Leviathan may summon a catastrophic storm or monsoon - power is lost, property damaged. Those exposed take a level of bashing damage for each turn of exposure. (15+ successes)&lt;br /&gt;
* “Depth 6”: As above, but the Leviathan may summon a storm that grounds planes and capsizes small ships. Those exposed take a level of &#039;&#039;lethal&#039;&#039; daage for each turn of exposure (20+ successes). The Leviathan may expend 3 additional Ichor to make a check in a single turn. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Evolutions&#039;&#039;&#039;&lt;br /&gt;
* All-Weather Flesh (O) In Depth 1 and below, the Leviathan has Armor (Sheol) against damage inflicted by inclement weather, conjured or otherwise. This is sufficient to prevent the damage dealt by exposure to most weather.&lt;br /&gt;
* Broad Storm (OOO): In Depth 3 and below, the radius of the Leviathan&#039;s conjured weather is 250 yards per point of Sheol.&lt;br /&gt;
* Lance of the Heavens (OOO): In Depth 3 and below, the Leviathan may expend 1 Ichor to attack foes with bolts of conjured lightning. This is an electrical attack pitting the Leviathan&#039;s (Intelligence + Occult + Sheol - subject&#039;s Defense) It is electrical and therefore ignores most armor, and has a short range of (Leviathan&#039;s Sheol x 10) yards, a medium range of twice that, and a long range of four times the short range. It deals bashing damage and has the Stun property. &lt;br /&gt;
* Biblical Deluge (OOOOO): In Depth 6, the Leviathan&#039;s conjured weather lasts for 10 minutes for each success.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Swallowing the Storm (Descendant Channel) ====&lt;br /&gt;
&#039;&#039;Once the weather obeyed the primordial creatures, wind blowing only when they allowed it. Even a modern Leviathan can exert some of that control, absorbing violent weather in to its body.&#039;&#039;&lt;br /&gt;
** Dice Pool: Stamina + Survival + Sheol&lt;br /&gt;
** Action Type: Extended (Each roll represents 1 minute of concentration)&lt;br /&gt;
The mirror image of the Sky Cauldron, the Leviathan may use this Channel to &amp;quot;swallow&amp;quot; weather effects, stopping storms and gales by absorbing the power within them. Disrupting weather is easier than creating it, but the difficulty increases considerably when the weather has been conjured. In such cases, the Leviathan subtracts the Sheol (or Power stat equivalent) of the weather&#039;s creator from all rolls. If a Leviathan wishes to merely &#039;&#039;reduce&#039;&#039; the intensity of weather, he or she needs only score successes equal to the difference between the intensities listed below (so it takes 10 successes to turn a hurricane into a strong storm, for instance.) &lt;br /&gt;
&lt;br /&gt;
The Leviathan must be within (100 x Sheol) yards of the center of the weather&#039;s most intense region. This means that a Leviathan that wishes to take on a hurricane or tornado has to place himself at considerable risk. &lt;br /&gt;
* “Depth 0”: Birthright of Elements&lt;br /&gt;
* “Depth 1”: The Leviathan may negate gentle rain or a slight breeze. (1 success necessary)&lt;br /&gt;
* “Depth 2”: As above, but the Leviathan may clear away a light rain or strong breeze. (2 successes necessary) &lt;br /&gt;
* “Depth 3”: As above, but the Leviathan may remove heavy rain and wind - enough to negate the vast majority of normal weather (4 successes necessary.)  The Leviathan may expend 1 additional Ichor upon negating a weather pattern - this negates his need to eat or drink for a number of days equal to the successes he required to disrupt it. &lt;br /&gt;
* “Depth 4”: As above, but the Leviathan may annihiate large thunder or hailstorms - those sufficient to damage those left exposed (as Depth 4 of the Sky Cauldron, above. 6 successes are necessary.)&lt;br /&gt;
* “Depth 5”: As above, but the Leviathan may remove even a catastrophic storm or monsoon - the leval of havoc unleashed by most conjured and unnatural weather. (10 successes necessary)&lt;br /&gt;
* “Depth 6”: As above, but the Leviathan may prevent the fiercest weather - even a record-breaking hurricane or tornado (14 successes necessary.) The Leviathan may expend 3 additional Ichor to make a check in a single turn. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Evolutions&#039;&#039;&#039;&lt;br /&gt;
* Zone of Calm (OOO, Requires Sheol 2): The Leviathan may opt to &amp;quot;bind&amp;quot; Ichor while activating this Channel. As long as it remains bound, successes in excess of those necessary to disrupt the weather that the Leviathan originally targetted will maintain the effect for one hour each. While the effect is maintained, natural weather of equal or lesser magnitude to the original target will not affect the region within (100 x Sheol) yards of the center of the original center. Those attempting to create supernatural weather inside this region subtract the Leviathan&#039;s Sheol from relevant rolls. When the duration of the calm region expires, the Ichor becomes unbound. &lt;br /&gt;
* Cultist Proxy (OOO): The Leviathan may &amp;quot;bind&amp;quot; a single Ichor to one of his Beloved or bound Lahmasu. In Depth 3 and below, he may exercise this Channel &amp;quot;through&amp;quot; his proxy, allowing him to use the power as though he were physically in their location. The Leviathan must be aware of the rough position of the Cultist and be facing that direction. &lt;br /&gt;
* Long Grasp (OO) In Depth 3 and below, the Leviathan can negate weather while within (250 x Sheol) yards of its center.&lt;br /&gt;
* Easy Suppression (OOO): The Leviathan&#039;s Depth 6 iteration of this Channel is a reflexive action.&lt;br /&gt;
&lt;br /&gt;
=== Vestiges of Fecundity ===&lt;br /&gt;
&lt;br /&gt;
==== Birthright of Fecundity ====&lt;br /&gt;
The Birthright of the Vestige of Elements is the &#039;&#039;&#039;Crimson Tithe&#039;&#039;&#039;. By letting his blood mingle with that of another, the Leviathan may open a mystical channel that permits him to infuse a valid subject with his Ichor. This requires an open wound sufficient to draw blood (or one level of bashing damage to represent the creation of one) for both the Leviathan and the intended beneficiary, who must remain touching – generally, the transfer looks like a “blood brothers” declaration, with two freshly-cut limbs held together. The Leviathan may transfer Ichor to the target at his maximum rate of expense, until he decides to stop, breaks contact, or the subject is holding the maximum amount of Ichor that he can. This has no effect on creatures who do not possess an Ichor pool.&lt;br /&gt;
* &#039;&#039;&#039;Cost&#039;&#039;&#039;: Varies&lt;br /&gt;
&lt;br /&gt;
==== Magnanimous Host to All  (Ancestral Channel) ====&lt;br /&gt;
&#039;&#039;Teeming with symbiotic creatures that can not properly survive in the lessened world, the Leviathan&#039;s body sustains these creatures in exchange for the benefits they provide.&#039;&#039;&lt;br /&gt;
* “Depth 0”: Birthright of Fecundity&lt;br /&gt;
* “Depth 1”: 9-Again on Animal Ken and Medicine rolls&lt;br /&gt;
* “Depth 2”: As above, but now 8-Again on Animal Ken and Medicine rolls&lt;br /&gt;
* “Depth 3”: As above, and +1 dice on  Animal Ken and Medicine rolls. &lt;br /&gt;
* “Depth 4”: As above, but now +2 dice on  Animal Ken and Medicine rolls. &lt;br /&gt;
* “Depth 5”: As above, and the Leviathan gains two free specialties to any two skills and may pick a third Skill to apply 8-again to. &lt;br /&gt;
* “Depth 6”: As above, and when the Leviathan would be killed by a strike, the damage is negated and he permanently loses one Size. If this would reduce his Size to 0, he dies.  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Evolutions&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== Incubation of the Second Self (Descendant Channel) ====&lt;br /&gt;
&#039;&#039;Leviathans capable of incubating the second self can reproduce without any outside aid, essentially cloning itself.  This does not have to be brought to full term, or even sent along the exact same path, allowing the Leviathan to bring forth new creatures from its flesh.&#039;&#039;&lt;br /&gt;
** Dice Pool: Resolve + Medicine + Sheol&lt;br /&gt;
** Action Type: Extended &lt;br /&gt;
The Leviathan is capable of parthenogenesis, creating an egg hosted within its body which will hatch over time, producing a near-copy of the Leviathan him or herself. The only certain difference is the inability of this Channel to reliably produce another Leviathan - the result is almost always a Hybrid unless special ritual measures are taken. Even these can only &#039;&#039;slightly&#039;&#039; increase the chances of the egg producing a normal human or full Leviathan. It takes 3 successes to produce the egg, which gestates for 18 months. &lt;br /&gt;
&lt;br /&gt;
Each time the Leviathan activates this Channel, one point of the Ichor spent is &amp;quot;bound&amp;quot; into the egg until it is hatched. The Leviathan cannot regain this &amp;quot;bound&amp;quot; Ichor. While hosting an egg which contains more bound Ichor than his or her Stamina, the Leviathan suffers a -2 penalty to all dice pools due to physical strain. Upon hatching, the egg deals (Bound Ichor - host&#039;s Stamina) lethal damage to its parent. &lt;br /&gt;
&lt;br /&gt;
A Leviathan may host up to its Sheol in eggs at one time. &lt;br /&gt;
* “Depth 0”: Birthright of Fecundity&lt;br /&gt;
* “Depth 1”: The Leviathan may spend 1 Ichor to make an egg-creation roll. Each roll represents an hour of concentration and physical strain. &lt;br /&gt;
* “Depth 2”: As above, but the Leviathan may devote rolled successes to reduce the gestation time of the egg by one month per three successes, to a minimum of (10 - Sheol) months or one week, whichever is greater. &lt;br /&gt;
* “Depth 3”: As above, but the Leviathan can devote rolled successes to reduce the effective (not actual) bound Ichor in the egg, reducing the difficulty of carrying it. Each three successes devoted to this reduces the effective bound Ichor by one, to a minimum of one. The Leviathan may expend 1 additional ichor to divide successes on a given roll, creating or improving multiple eggs. Each egg will impose its own strain penalty, and the penalties are cumulative. &lt;br /&gt;
* “Depth 4”: As above, but the Leviathan may devote successes to &amp;quot;sculpt&amp;quot; the resulting creatures, altering their features slightly. Mostly-cosmetic changes (difference in gender or race) require three successes, while drastic changes (additional limbs, animal features, etc.) require five or more. Hybrid traits (see the Antagonists chapter) can be added or removed for (dot rating +2) successes.  &lt;br /&gt;
* “Depth 5”: As above, but the Leviathan may &amp;quot;template&amp;quot; his personality onto the egg. This requires a number of successes equal to his Tranquility; the resulting creature has the Leviathan&#039;s Tranquility (or equivalent in Morality), Virtue, and Vice upon birth. It also prioritizes its Skills (primary, secondary, etc.) in the same fashion. This costs the Leviathan a &#039;&#039;dot&#039;&#039; of Willpower, and may be a Tranquility violation.  &lt;br /&gt;
* “Depth 6”: The Leviathan may expend 3 additional ichor to make rolls solely for the purpose of embedding his spiritual essence into an egg. The egg must first have the Leviathan&#039;s personality template. This requires (five + Leviathan&#039;s Sheol) successes, and additionally costs a &#039;&#039;dot&#039;&#039; of Sheol. Record the Levitahtan&#039;s permanent Sheol after success. Should the spawned creature ever Emerge as a Leviathan after the death of its &amp;quot;parent,&amp;quot; roll the fledgling&#039;s Sheol in an opposed check against the deceased Leviathan&#039;s. If the parent succeeds, the imprinted essence hijacks the body, replacing its Vestiges, Sheol, and Mental and Social Attributes and Skills with its own. The losing essence is annihilated (in the case of a tie, everyone loses.) Hijacking a body in this fashion is a Tranqulity-1 transgression, but serial immortality&#039;s not a bad gig. &lt;br /&gt;
&lt;br /&gt;
===== Sidebar: One Bad Mother =====&lt;br /&gt;
The creatures spawned by Incubation of the Second Self use the Hybrid template by default - usually of the Lahmasu sub-breed most typical to the Leviathan&#039;s Strain. On a game-mechanical level, this is the only outcome that occurs without the use of outside effort, such as a ritual, to attempt to beat the system. Even these should be a matter discussed between players and storytellers. Thematically speaking, the Tribe has yet to discover a reliable way to reproduce &amp;quot;safely,&amp;quot; both in the sense of &amp;quot;increasing the number of Leviathans&amp;quot; or &amp;quot;having a child that isn&#039;t monstrous.&amp;quot; It&#039;s not fair, but it&#039;s part of what happens to monsters. &lt;br /&gt;
&lt;br /&gt;
Genetically speaking, they&#039;re &amp;quot;near-matches&amp;quot; to the Leviathan when under scientific scrutiny - close enough that it&#039;d draw attention. It&#039;s of some interest to the Tribe, however, that most forms of biological damage and imposed mutation (the hazards of life as a Leviathan) don&#039;t transfer to the egg. It most resembles &amp;quot;what the Leviathan would have looked like had they been born as a Hybrid,&amp;quot; and does not carry Lamarckian markers of the parent&#039;s changes. A templated personality will lead the spawn to pursue a similar course as its parent, but nothing can ensure a complete duplicate.&lt;br /&gt;
&lt;br /&gt;
Rumors persist that certain ancient Leviathans perfected Evolutions or rituals that ensured that even the children of their children would carry a soul imprint - meaning that the press of time would ensure the possibility of their return. Occasionally, Legions have formed around this idea, either seeking to defeat death or to protect the Tribe and humanity from the depredations of a returned horror from bygone days.&lt;br /&gt;
&lt;br /&gt;
Beyond ritual attempts to affect the traits of an egg, the most common and gruesome thing that Leviathans and other Ichor-users can do with an egg is &#039;&#039;consuming&#039;&#039; it. The Ichor bound into the egg can be harvested in this fashion, but doing so is a Tranquility-3 transgression, or a Tranquility-1 transgression for a Leviathan that consumes its own young. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Evolutions&#039;&#039;&#039;&lt;br /&gt;
* Easy Birth (OO, Requires Stamina 3): In Depth 3 and below, the Levithan reduces the effective bound Ichor of all eggs by 1 for the purpose of damage upon birth and physical strain penalties.&lt;br /&gt;
* Opportunistic Parasitism (OOOO, Requires Sheol 3): In Depth 3 and below, the Leviathan may transfer an egg that it is hosting to a helpless creature of Size 5 or greater. This requires a minute of time and inflicts three levels of bashing damage. The Leviathan&#039;s Ichor remains bound in the egg, but from that point onward only the host suffers from potential strain penalties and will suffer damage upon the egg&#039;s &amp;quot;birth.&amp;quot; Traumatic and grisly surgery, at the very least, will be required to remove the egg early. Such surgery usually deals lethal damage equal to the egg&#039;s bound Ichor. &lt;br /&gt;
* Traumatic Parasitism (OOO, Requires Opportunistic Parastism and Strength 3): In Depth 3 and below, upon scoring an exceptional success against a target using a natural weapon that deals lethal damage, the Leviathan may attempt to reflexively transfer an egg from its body into that of the target. The subject must be Size 5 or greater, and rolls its Stamina (+ Power stat) in an opposed roll against the Leviathan&#039;s Sheol. The subject may add any bonuses related to staving off disease to its roll. Most will also spend Willpower, unsurprisingly. &lt;br /&gt;
* Hyperparasitism (OOO, Requires Opportunistic Parastism): In Depth 3 and below, when presented with a helpless host containing an egg created by another Leviathan, the character can &amp;quot;overwrite&amp;quot; the egg with one of its own, using the energy bound in the egg to feed its own spawn. The Leviathan makes use of this Channel to create an egg inside the host. This uses the normal system, but the character may first spend the Ichor bound into the egg to be replaced before resorting to its own. This consumes the replaced egg, which is generally a Tranquility violation.&lt;br /&gt;
* Reflexive Genesis (OOO): In Depth 3 and below, the Leviathan may reflexively consume an egg that it is hosting, regaining the bound Ichor as noted in the sidebar.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Womb of Terrors (Descendant Channel) ====&lt;br /&gt;
&#039;&#039;The divine Ichor flowing through the Leviathan&#039;s blood gives birth to new and horrible life, clawing its way out of gore and shaped and directed by the will of the Leviathan who gave it life.&#039;&#039;&lt;br /&gt;
** Dice Pool: Stamina + Sheol&lt;br /&gt;
** Action Type: Standard&lt;br /&gt;
When the Leviathan has an open wound (is suffering at least a single level of lethal damage), it may shape creatures from its blood. Upon taking this Channel, the Leviathan designs three creatures which are born of its blood (see sidebar). It may call forth these creatures with a successful roll. The creatures instinctively take actions desired by the Leviathan without verbal instruction. If the Leviathan is not bleeding and wishes to activate this power, he may reflexively open the wound necessary if he has adequate tools at hand (or has hands that serve as adequate tools.) A Leviathan may only have a number of offshoots equal to its Sheol exist at any one time, buy may only have a single third-degree offshoot at a time. &lt;br /&gt;
* “Depth 0”: Birthright of Fecundity&lt;br /&gt;
* “Depth 1”: The Leviathan may summon its first-stage offshoot. It is present for one turn per success on the summoning roll. &lt;br /&gt;
* “Depth 2”: As above, but it is present for three turns per success.&lt;br /&gt;
* “Depth 3”: As above, but it is present for a minute per success. The Leviathan may expend 1 additional ichor to instead call its second-stage offshoot, which is present for one turn per success. &lt;br /&gt;
* “Depth 4”: As above, but first-degree offshoots are present for five minutes per success and second-degree offshoots for three turns per success. &lt;br /&gt;
* “Depth 5”: As above, but first-degree offshoots are present for a half-hour per success and second-degree offshoots for one minute per success. &lt;br /&gt;
* “Depth 6”: As above, but first-degree offshoots are present for an hour per success and second-degree offshoots for five minutes per success. The Leviathan may expend 3 additional ichor to instead call its third-stage offshoot, which is present for one turn per success. &lt;br /&gt;
&lt;br /&gt;
===== Sidebar: Horrors made Flesh =====&lt;br /&gt;
Upon purchasing the Channel Womb of Terrors, the Leviathan&#039;s player may design three offshoots. As the Leviathan&#039;s Sheol increases, these offshoots become more powerful, but their general form remains the same. The offshoots need not be graduated versions of the same beast, and it&#039;s acceptable - in fact, highly appropriate - that their outward forms are alien, amalgamations of various beasts with fearsome appearances. An offshoot can usually not be mistaken for any natural animal. Each offshoot has &amp;quot;base&amp;quot; Traits and a pool of points which the Leviathan&#039;s player uses to customize the beast. Once determined, an ability is set and the assigned points cannot be re-assigned. &lt;br /&gt;
&lt;br /&gt;
Horrors are treated like animals, using the higher of their Dexterity or Wits to determine Defense. They lack fine manipulation and cannot hold or use most tools unless a trait is purchased to permit this - and even in this case their intellect is too limited to apply most tools effectively. They are entirely amphibious and may breathe water and swim at full Speed. They execute commands to the best of their intelligence. Note that it may be difficult to craft the core book&#039;s example animals as offshoots - they cannot generalize (and that guard dog has phenomenal stats!)&lt;br /&gt;
* First-Stage Offshoot: All attributes begin at one, Size 2, Speed species factor 5, no skills. Attributes and Skills cannot exceed 3.&lt;br /&gt;
** A first-stage offshoot is built with a pool of points equal to the Leviathan&#039;s Stamina + Sheol.&lt;br /&gt;
* Second-Stage Offshoot: Physical attributes begin at two, all others at one, Size 3, Speed species factor 5, no skills. Attributes and Skills cannot exceed 4.&lt;br /&gt;
** A second-stage offshoot is built with a pool of points equal to 3 + Leviathan&#039;s Stamina + Sheol.&lt;br /&gt;
* Third-Stage Offshoot: Physical attributes begin at three, all others at one, Size 5, Speed species factor 5, no skills. Attributes and Skills cannot exceed 5.&lt;br /&gt;
** A third-stage offshoot is built with a pool of points equal to 6 + Leviathan&#039;s Stamina + Sheol.&lt;br /&gt;
* Basic Point Costs&lt;br /&gt;
** Physical Attributes: 1 dot per point&lt;br /&gt;
** Other Attributes: 1 dot per 2 points&lt;br /&gt;
** Physical Skills: 2 dots per point&lt;br /&gt;
** Other Skills: 1 dot per point&lt;br /&gt;
** Specialties: 2 per point&lt;br /&gt;
** Armor: 1 per point, max of (Stamina)&lt;br /&gt;
** Natural Weapons: +1L per point, max of (Strength)L&lt;br /&gt;
** Speed bonus: +2 per point, max of (Dexterity) points&lt;br /&gt;
* Other Tricks (Other traits are possible, with their price mandated by the Storyteller.)&lt;br /&gt;
** Flight: 1 point (at Speed)&lt;br /&gt;
** Venomous bite: Toxicity 3, immediate onset: 1 point (+1 Toxicity for +1 point, limit of (Stamina) points)&lt;br /&gt;
** Rare sense (Echolocation, heat-based vision, etc.): 1 point each&lt;br /&gt;
** &amp;quot;Finer&amp;quot; manipulation: 2 points (may use simple tools and open doors, but -2 to all relevant rolls)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Evolutions&#039;&#039;&#039;&lt;br /&gt;
* Creator of Life (OO, Requires Sheol 2): The Leviathan may devise a new first-degree offshoot and may now summon either of its options. This Merit may be purchased multiple times - up to the Leviathan&#039;s (Sheol -1).&lt;br /&gt;
* Craftsman of Life (OOO, Requires Sheol 3): The Leviathan may devise a new second-degree offshoot and may now summon either of its options. This Merit may be purchased multiple times - up to the Leviathan&#039;s (Sheol -2).&lt;br /&gt;
* Sculptor of Life (OOOO, Requires Sheol 4): The Leviathan may devise a new third-degree offshoot and may now summon either of its options. This Merit may be purchased multiple times - up to the Leviathan&#039;s (Sheol -3).&lt;br /&gt;
* Reflexive Genesis (OOO): In Depth 1 and below, upon suffering lethal damage, the Leviathan may reflexively summon an offshoot that it has access to in its current Depth. It must suffer levels of damage equal to the Size of the offshoot to be summoned.&lt;br /&gt;
&lt;br /&gt;
=== Vestiges of Might ===&lt;br /&gt;
&lt;br /&gt;
==== Birthright of Might ====&lt;br /&gt;
The Birthright of the Vestige of Might is the &#039;&#039;&#039;Privilege of Titans&#039;&#039;&#039;. A quick spike of Ichor permits the Leviathan to enhance his strength by making use of the whole of his body at once, effectively maximizing the force he applies. For the purpose on a single Feat of Strength, the Leviathan may use his Size in place of his Strength.&lt;br /&gt;
* &#039;&#039;&#039;Cost&#039;&#039;&#039;: 1 Ichor&lt;br /&gt;
&lt;br /&gt;
==== Divine Pinnacle of Excellence  (Ancestral Channel) ====&lt;br /&gt;
&#039;&#039;Description&#039;&#039;&lt;br /&gt;
* “Depth 0”: Birthright of Might&lt;br /&gt;
* “Depth 1”: 9-Again on Athletics rolls&lt;br /&gt;
* “Depth 2”: As above, and +1 dice on Athletics rolls. &lt;br /&gt;
* “Depth 3”: As above, but now 8-Again on Athletics rolls.&lt;br /&gt;
* “Depth 4”: As above, but now +2 dice on Athletics rolls. &lt;br /&gt;
* “Depth 5”: As above, but now +3 dice on Athletics rolls.&lt;br /&gt;
* “Depth 6”: As above, and +1 Stamina.  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Evolutions&#039;&#039;&#039;&lt;br /&gt;
* Rugged Tread (O): In Depth 1 and lower, the Leviathan may, when barefoot, benefit from the equipment bonus for athletic shoes, and most terrain will not damage his unshod feet - treat them as though they had the durability of solid work boots.&lt;br /&gt;
* Relentless Pursuit (OO): In Depth 3 and lower, the Leviathan may treat his Speed as though it were 3 higher for the purpose of extended rolls related to chases on foot. This does not increase his actual speed - rather, he does not flag and moves as efficiently as is possible, maximizing the benefits granted by his improved stamina. &lt;br /&gt;
* Tireless Vigor (OOO): In Depth 3 and lower, the Leviathan ignores up to his Sheol score worth of penalties applied due to wounds or fatigue. &lt;br /&gt;
&lt;br /&gt;
==== Fluid Icon of Grace  (Ancestral Channel) ====&lt;br /&gt;
&#039;&#039;Description&#039;&#039;&lt;br /&gt;
* “Depth 0”: Birthright of Might&lt;br /&gt;
* “Depth 1”: The Leviathan adds +1 to his Defense after all other effects (i.e. &#039;&#039;after&#039;&#039; doubling for a Dodge, not before)&lt;br /&gt;
* “Depth 2”: As above, and +1 Speed&lt;br /&gt;
* “Depth 3”: As above, but now +2 Defense&lt;br /&gt;
* “Depth 4”: As above, but now +2 Speed&lt;br /&gt;
* “Depth 5”: As above, but now +3 Defense and Speed&lt;br /&gt;
* “Depth 6”: As above, and +1 Dexterity.  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Evolutions&#039;&#039;&#039;&lt;br /&gt;
* Liquid Evasion (OOO): While in Depth 3 or lower, the Leviathan triples his Defense, instead of doubling it, when he opts to Dodge. &lt;br /&gt;
&lt;br /&gt;
==== Outraged Titan&#039;s Furor (Ancestral Channel) ====&lt;br /&gt;
&#039;&#039;Description&#039;&#039;&lt;br /&gt;
* “Depth 0”: Birthright of Might&lt;br /&gt;
* “Depth 1”: 9-Again on rolls to break objects manually.&lt;br /&gt;
* “Depth 2”: As above, and +1 dice on relevant rolls.&lt;br /&gt;
* “Depth 3”: As above, but now 8-Again on relevant rolls.&lt;br /&gt;
* “Depth 4”: As above, but now +2 dice on relevant rolls.&lt;br /&gt;
* “Depth 5”: As above, and the Leviathan may ignore up to his Sheol score worth of Durability when breaking objects manually. &lt;br /&gt;
* “Depth 6”: As above, and +1 Strength. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Evolutions&#039;&#039;&#039;&lt;br /&gt;
* Riotous Vandal (OO) - When in Depth 3 or below, the Leviathan gains 8-Again on Havoc checks. &lt;br /&gt;
&lt;br /&gt;
=== Vestiges of Predation ===&lt;br /&gt;
&lt;br /&gt;
==== Birthright of Predation ====&lt;br /&gt;
The Birthright of the Vestige of Predation is the &#039;&#039;&#039;Hunter&#039;s Boon&#039;&#039;&#039;. The Leviathan may &amp;quot;tune in&amp;quot; to a Wake-vulnerable subject. If the victim&#039;s Wits (+ Power Stat) is lower than the Leviathan&#039;s Presence + Sheol, that subject cannot benefit from 10-again on attacks made against the Leviathan for the rest of the Scene. &lt;br /&gt;
* &#039;&#039;&#039;Cost&#039;&#039;&#039;: 1 Ichor&lt;br /&gt;
&lt;br /&gt;
==== Mortal-Devouring Armory (Ancestral Channel) ====&lt;br /&gt;
&#039;&#039;The Leviathan&#039;s Primordial form bristles with cruel natural weapons.&#039;&#039;&lt;br /&gt;
* “Depth 0”: Birthright of Predation&lt;br /&gt;
* “Depth 1”: The Leviathan&#039;s unarmed strikes inflict lethal damage&lt;br /&gt;
* “Depth 2”: As above, but now they are +1L weapons.&lt;br /&gt;
* “Depth 3”: As above, and the Leviathan gains 9-Again on attacks with them.&lt;br /&gt;
* “Depth 4”: As above, but now they are +2L weapons. &lt;br /&gt;
* “Depth 5”: As above, but now they are +3L weapons.&lt;br /&gt;
* “Depth 6”: As above, but now those that grapple with the Leviathan suffer (His Stamina + Sheol - Their Stamina + Armor) lethal damage each turn from exposure to countless sharp protrusions or biting mouths. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Evolutions&#039;&#039;&#039;&lt;br /&gt;
* Savage Focus (O) - In Depth 1 and lower, The Leviathan may use his Dexterity for Defense even if his Wits is lower, like a wild animal, but loses 10-Again on Intelligence-related rolls. &lt;br /&gt;
* Rending Claws (OO) - In Depth 3 and lower, The Leviathan&#039;s natural weapons are armor-piercing (rating 2).&lt;br /&gt;
* Gaping Maw (OO) - In Depth 3 and lower, The Leviathan&#039;s natural weapons deal an additional 2 damage if used on a grappled victim.&lt;br /&gt;
* Serrated Jaws (OO) - In Depth 3 and lower, the Leviathan instead gains 8-Again with his natural weapons.&lt;br /&gt;
&lt;br /&gt;
==== Stalker&#039;s Shifting Hide (Ancestral Channel) ====&lt;br /&gt;
&#039;&#039;The Leviathan&#039;s Primordial form cannot be perceived clearly by its prey.&#039;&#039;&lt;br /&gt;
* “Depth 0”: Birthright of Predation&lt;br /&gt;
* “Depth 1”: 9-Again on Stealth rolls&lt;br /&gt;
* “Depth 2”: As above, but now 8-Again on Stealth rolls&lt;br /&gt;
* “Depth 3”: As above, and +1 dice on Stealth rolls. &lt;br /&gt;
* “Depth 4”: As above, but now +2 dice on Stealth rolls. &lt;br /&gt;
* “Depth 5”: As above, but now +3 dice on Stealth rolls.&lt;br /&gt;
* “Depth 6”: As above, and Wake-vulnerable subjects whose (Wits + Composure) is less than the Leviathan&#039;s (Stealth + Sheol) cannot see him unless they spend a Willpower point or invoke supernatural methods of sensing his presence. The expenditure covers the rest of the scene but cannot be made until the victim is aware that the Leviathan is present but invisible - either by being informed of this or hearing or otherwise noting evidence of his existence. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Evolutions&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Vestiges of Sanctity ===&lt;br /&gt;
&lt;br /&gt;
==== Birthright of Sanctity ====&lt;br /&gt;
The Birthright of the Vestige of Sanctity is &#039;&#039;&#039;Parting the School&#039;&#039;&#039;. While this power is in effect, large masses of humans beings and aquatic animals instinctually part around the character and then return seamlessly to their original positions – the Leviathan could run at full speed through a crowded party without running into anyone, or fluidly walk through a queue to the front. A violent crowd will not impede the character or strike him as he is moving, but is free to assault him otherwise – they will simply be incapable of circling him, politely parting to let him pass each time they surround him. The crowd parts only for the Leviathan and will provide the normal impediment to all others. This power has no effect on the positioning of people who are alone and it will only affect normal creatures that are completely subject to the Wake – even the moderate resistance provided by being a supernatural being is sufficient to stifle it entirely. Its effect lasts for a scene.&lt;br /&gt;
* &#039;&#039;&#039;Cost&#039;&#039;&#039;: 1 Ichor&lt;br /&gt;
&lt;br /&gt;
==== Eye of the Eternal Storm  (Ancestral Channel) ====&lt;br /&gt;
&#039;&#039;The Leviathan is a creature of pretrenatural calm and stillness. Adapted to both the loneliness and turbulence of the primordial ocean, he can maintain emotional control in the most extreme circumstances and spread this control to others.&#039;&#039;&lt;br /&gt;
* “Depth 0”: Birthright of Sanctity&lt;br /&gt;
* “Depth 1”: When the Leviathan is using Composure to resist a rolled action, his attacker does not benefit from 10-Again. 9-Again or 8-Again will &amp;quot;degrade&amp;quot; one step. &lt;br /&gt;
* “Depth 2”: As above, and now a normal attacker negates one success for each &amp;quot;1&amp;quot; rolled. 9-Again will &amp;quot;degrade&amp;quot; to no reroll, while 8-Again will &amp;quot;degrade&amp;quot; to 10-again. &lt;br /&gt;
* “Depth 3”: As above, and the Leviathan boosts his resistance by 4, not 2, when spending Willpower on Composure-related resistance. &lt;br /&gt;
* “Depth 4”: As above, and +1 Composure (This does not increase the Leviathan&#039;s Willpower)&lt;br /&gt;
* “Depth 5”: As above, and Wake-vulnerable individuals within the Leviathan&#039;s Wake may use his Composure as a Resistance trait in place of their own. If they do so, their effective Composure is reduced to 0 when opposing effects created by the Leviathan himself. This lasts for the rest of the scene or until the victim expends Willpower to resist it (but will begin again if they borrow the Leviathan&#039;s Composure.) &lt;br /&gt;
* “Depth 6”: As above, but now +2 Composure and the Leviathan may use Composure in place of Presence or Manipulation for any social skills that remain viable in this form.&lt;br /&gt;
&lt;br /&gt;
==== Voice of the Elder Temptress (Ancestral Channel) ====&lt;br /&gt;
&#039;&#039;Description.&#039;&#039;&lt;br /&gt;
* “Depth 0”: Birthright of Sanctity&lt;br /&gt;
* “Depth 1”: 9-Again on Persuasion rolls&lt;br /&gt;
* “Depth 2”: As above, but now 8-Again on Persuasion rolls&lt;br /&gt;
* “Depth 3”: As above, and +1 dice on Persuasion rolls. &lt;br /&gt;
* “Depth 4”: As above, but now +2 dice on Persuasion rolls. &lt;br /&gt;
* “Depth 5”: As above, but now +3 dice on Persuasion rolls.&lt;br /&gt;
* “Depth 6”: As above, and using Persuasion on Wake-vulnerable subjects is a rote action.  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Evolutions&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== Siren of the Depths (Ancestral Channel) ====&lt;br /&gt;
&#039;&#039;The Leviathan cannot be resisted; its nature is to draw in others, to bring them in to its orbit.&#039;&#039;&lt;br /&gt;
* “Depth 0”: Birthright of Sanctity&lt;br /&gt;
* “Depth 1”: 9-Again on Presence rolls&lt;br /&gt;
* “Depth 2”: As above, but now 8-Again on Presence rolls&lt;br /&gt;
* “Depth 3”: As above, and the Leviathan gains +5 dice on a Presence-based roll when expending Willpower on it, instead of +3. &lt;br /&gt;
* “Depth 4”: As above, and +1 to Presence. &lt;br /&gt;
* “Depth 5”: As above, and the Leviathan may select a single social Skill to retain use of at this Depth, as long as that Skill is used with Presence.&lt;br /&gt;
* “Depth 6”: As above, but +2 to Presence. Wake-vulnerable individuals with a Willpower lower than the Leviathan&#039;s Presence will follow it around in a dazed state unless they expend a point of Willpower (one per scene) to act normally. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Evolutions&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== Insidious Creature (Ancestral Channel) ====&lt;br /&gt;
&#039;&#039;When the Leviathan speaks, or sends thoughts and dreams, the message tangles up the reason the recipient, ensnaring the mind.&#039;&#039;&lt;br /&gt;
* “Depth 0”: Birthright of Sanctity&lt;br /&gt;
* “Depth 1”: 9-Again on Manipulation rolls&lt;br /&gt;
* “Depth 2”: As above, but now 8-Again on Manipulation rolls&lt;br /&gt;
* “Depth 3”: As above, and the Leviathan gains +5 dice on a Manipulation-based roll when expending Willpower on it, instead of +3. &lt;br /&gt;
* “Depth 4”: As above, and +1 to Manipulation.&lt;br /&gt;
* “Depth 5”: As above, and wake-vulnerable subjects spending Willpower to increase their resistance to the Leviathan&#039;s Manipulation-based actions gain only +1 to their resistance Trait. &lt;br /&gt;
* “Depth 6”: As above, but +2 to Manipulation. Wake-vulnerable individuals with a Willpower lower than the Leviathan&#039;s Manipulation cannot use rolled resistance against the Leviathan&#039;s Manipulation-based actions; the Leviathan automatically scores an exceptional success against them in these cases.&lt;br /&gt;
&#039;&#039;&#039;Evolutions&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Call of the Depths (Descendant Channel) ====&lt;br /&gt;
&#039;&#039;The voice of the Leviathan is what inspired legends of siren&#039;s. Speaking, crying, bellowing, or whispering: all vocalizations of the Leviathan draws in mortal listeners, robbing them of their will and self determination.&#039;&#039;&lt;br /&gt;
** Dice Pool: Presence + Expression + Sheol&lt;br /&gt;
** Action Type: Standard&lt;br /&gt;
The Leviathan&#039;s voice carries a luring tone that pulls listeners towards him or her and muddle their minds. The effect only extends as far as the Leviathan&#039;s voice would naturally carry, without being amplified or broadcast by mechanical methods. Those that hear the voice, are vulnerable to the Wake, and have less Resolve (+ Power Stat) than the Leviathan&#039;s successes are affected. A point of Willpower may be spent to resist the call for a turn. When at the Leviathan&#039;s side, subjects that are still subject to the lure become anxious and uncertain if forced to move away, suffering a -2 penalty to all actions not linked to returning to the Leviathan&#039;s side.&lt;br /&gt;
* “Depth 0”: Birthright of Sanctity&lt;br /&gt;
* “Depth 1”: Those that hear the voice move towards the Leviathan for a single  turn.&lt;br /&gt;
* “Depth 2”: As above, but the compulsion lasts an extra turn for each success over the necessary threshold to affect the listener, to a limit of (Leviathan&#039;s Presence) turns. Multiple applications don&#039;t stack - the new roll replaces the old one.&lt;br /&gt;
* “Depth 3”: As above, and the Leviathan may expend an additional 1 Ichor to increase the cost of resistance to 2 Willpower for subjects whose Willpower is less than the Leviathan&#039;s (Presence + Sheol). &lt;br /&gt;
* “Depth 4”: As above, and the limit on duration increases to (Presence + Sheol) turns.&lt;br /&gt;
* “Depth 5”: As above, and affected subjects cannot regain Willpower normally, instead gaining the Leviathan&#039;s Vice and having it be their sole option for the duration of the effect. &lt;br /&gt;
* “Depth 6”: The Leviathan may expend 3 additional ichor to remove the ability to spend Willpower to resist from subjects whose Willpower is less than the Leviathan&#039;s (Presence + Sheol). &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Evolutions&#039;&#039;&#039;&lt;br /&gt;
* Song of Madness (OO) - In Depth 3 and lower, those affected by the call also suffer from any derangements possessed by the Leviathan. Those that resist by expending Willpower also resist the derangement.&lt;br /&gt;
&lt;br /&gt;
=== Vestiges of Vitality ===&lt;br /&gt;
&lt;br /&gt;
==== Birthright of Vitality  ====&lt;br /&gt;
The Birthright of the Vestige of Vitality is the &#039;&#039;&#039;Boon of Tides&#039;&#039;&#039;. While this power is in effect, the Leviathan may breathe water as easily as air and gains Armor 1 when at least half-submerged. Its effect lasts for a scene.&lt;br /&gt;
* &#039;&#039;&#039;Cost&#039;&#039;&#039;: 1 Ichor&lt;br /&gt;
&lt;br /&gt;
==== Assumption of Titan&#039;s Stature (Ancestral Channel) ====&lt;br /&gt;
&#039;&#039;Description.&#039;&#039;&lt;br /&gt;
* “Depth 0”: Birthright of Vitality&lt;br /&gt;
* “Depth 1”: +1 die on  Brawl rolls mades during a grapple. &lt;br /&gt;
* “Depth 2”: As above, but now +2 dice on relevant rolls.&lt;br /&gt;
* “Depth 3”: As above, and +1 Size.&lt;br /&gt;
* “Depth 4”: As above, but now +3 dice on relevant rolls. &lt;br /&gt;
* “Depth 5”: As above, but now +2 Size.&lt;br /&gt;
* “Depth 6”: As above, but now +3 Size and 8-Again on relevant rolls made against smaller targets.  &lt;br /&gt;
&lt;br /&gt;
==== Lifeblood of Titans (Ancestral Channel) ====&lt;br /&gt;
&#039;&#039;Description.&#039;&#039;&lt;br /&gt;
* “Depth 0”: Birthright of Vitality&lt;br /&gt;
* “Depth 1”: +1 Size.&lt;br /&gt;
* “Depth 2”: As above, and +1 Health Level&lt;br /&gt;
* “Depth 3”: As above, but now +2 Size.&lt;br /&gt;
* “Depth 4”: As above, but now +2 Health Levels. &lt;br /&gt;
* “Depth 5”: As above, but now +3 Size.&lt;br /&gt;
* “Depth 6”: As above, but now +4 Size and +3 Health Levels.  &lt;br /&gt;
&lt;br /&gt;
==== Divine Flesh (Ancestral Channel) ====&lt;br /&gt;
&#039;&#039;Description.&#039;&#039;&lt;br /&gt;
* “Depth 0”: Birthright of Vitality&lt;br /&gt;
* “Depth 1”: The Leviathan developes 1/0 Armor (General/ballistic).&lt;br /&gt;
* “Depth 2”: As above, but now 1/1 Armor&lt;br /&gt;
* “Depth 3”: As above, but now 2/1 Armor, and the armor becomes bulletproof. &lt;br /&gt;
* “Depth 4”: As above, but now 2/2 Armor&lt;br /&gt;
* “Depth 5”: As above, but now 3/2 Armor&lt;br /&gt;
* “Depth 6”: As above, but now 4/3 Armor, and the armor degrades all damage inflicted by mundane weapons to bashing.  &lt;br /&gt;
&lt;br /&gt;
Back to the [[LeviathanTempest:Main_Page| Main Page.]]&lt;/div&gt;</summary>
		<author><name>FiveEyes</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=LeviathanTempest:ChapterFour&amp;diff=118897</id>
		<title>LeviathanTempest:ChapterFour</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=LeviathanTempest:ChapterFour&amp;diff=118897"/>
		<updated>2009-09-08T10:18:18Z</updated>

		<summary type="html">&lt;p&gt;FiveEyes: /* Vestiges of Vitality */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[PICTURE: Full page, three-quarters top-down view. An alleyway. A man in a black suit, wearing a bronze face mask depicting an impassive man&#039;s face in a Sumerian style, recoils from a prone figure. The prone body is a young man with AmerInd features. He is in a flannel shirt and ripped jeans, and is lying in a pool of blood. His teeth are gritted as he glares defiantly at the masked man. The teeth are triangular, and his left eye is a featureless black pool. The blood is rising up unnaturally at his side and forming a distinct shape - a vulture&#039;s body with a peacock&#039;s tail feathers. Instead of a vulture&#039;s head, three serpents emerge from the neck. The central serpent is hooded, like a cobra. The creature is formed out of blood at its feet but solid elsewhere, and is clearly taking flight towards the masked man.]&lt;br /&gt;
&lt;br /&gt;
= Chapter 4 : Supernatural Powers =&lt;br /&gt;
&lt;br /&gt;
“&#039;&#039;Can you fill his hide with harpoons, or his head with fishing spears? If you lay a hand on him, you will remember the struggle, and never do it again! Any hope of subduing him is false; the mere sight of him is overpowering.&#039;&#039;”&lt;br /&gt;
* Job 41:7-9&lt;br /&gt;
&lt;br /&gt;
Supplementing the mystical advantages – and afflictions - that separate the Tribe from humanity is the exploration of the power available from their Progenitor&#039;s bloodline. While Sheol measures the degree to which a Leviathan is coming to terms with his or her lineage, this method of exploration is not the only one available to them. The Schools of the Tribe emphasize an approach towards definition of the self, and part of that goal is the realization and reclamation of the Tribe&#039;s lost power. &lt;br /&gt;
&lt;br /&gt;
Most Leviathans do not spend particularly much energy simply attempting to gain mystical power. While such things can provide considerable control over the immediate circumstances of a Leviathan&#039;s life, delving deeply into one&#039;s bloodline involves acknowledging the Tribe&#039;s inhumanity in a way that can be frightening to an insecure Leviathan, and even the more balanced and stable members of the Tribe often find that they feel more “stable” spending their time on other studies. At least a portion of this anxiety stems from the fact that the Tribe&#039;s power expresses itself imperfectly in humanoid visages – a member of the Tribe must become monstrous to make use of the lore encoded in his blood. &lt;br /&gt;
&lt;br /&gt;
== Vestiges ==&lt;br /&gt;
The avenues of supernatural power open to the Tribe are referred to as Vestiges. A Vestige is understood as just that, a fragmentary remnant of some facet of the power of the Progenitors which a Leviathan can, with study, seek to emulate. Comprehension of a Vestige, as well as a Leviathan&#039;s conception of how that power is achieved, shapes the Leviathan&#039;s monstrous forms – the closer he moves towards the far limits of his transformative ability, the more of the power of the Vestige is made manifest. Meditation and exploration of a Vestige also serves as a method of forming a personal image of the Tribe&#039;s lost heritage – the Leviathan&#039;s School shapes the ways in which he comprehends the Vestiges and the ways in which they become physically manifest as he attempts to achieve an understanding of his bloodline that gives him a goal to aim for. In other words, the Tribe&#039;s study of Vestiges is part of their attempt to construct an ideal form in which they will feel “complete.” &lt;br /&gt;
&lt;br /&gt;
The Tribe has access to seven Vestiges, corresponding to the seven most major Strains. All of the Tribe&#039;s abilities fall under the blanket of one of these seven categories, and can be further subdivided into Channels. A Channel is a part of the whole – members of Abzu&#039;s Camp tend to refer to them as imperfect emanations of perfect concepts – and serves as a manageable portion of an otherwise massive concept. Leviathans explore a Vestige by comprehending its individual Channels. The most straightforward of these are referred to as Ancestral Channels – they represent certain physical concepts that must be grasped before the more esoteric Descendant Channels can be understood. Descendant Channels involve the conjuration and direction of the forces at the Tribe&#039;s command and, as such, require a greater degree of focus and the power of Ichor to invoke.&lt;br /&gt;
&lt;br /&gt;
The Vestiges are a gift shared by all members of the Tribe. While a given Strain may favor certain aspects of the bloodline, there are no aspects of the Tribe&#039;s power that cannot be gained by a Leviathan that undergoes proper study. On a practical level this means that there are no Channels that are unique to a given Strain or School, and even if a small group of Leviathans “discovered” a lost Channel, the route they took to this discovery could not be the only one – through meditation and experimentation, it would be possible for a Leviathan with infinite time (and patience) to grasp every Channel of every Vestige. The roadmap to these traits is, after all, contained in the blood of each and every Leviathan, and reproduced in imperfect fragments in the families that gave birth to them. &lt;br /&gt;
&lt;br /&gt;
==== Birthrights ====&lt;br /&gt;
Remarkably, the first tentative steps taken in the exploration of a Vestige tend to cover similar ground, no matter the Channel being considered or the methods of the Leviathan in question. This “common ground” represents a Vestige&#039;s Birthright – the most basic expression of that Vestige, a small blessing that any Leviathan that has explored that Vestige has access to in any form. The trick offered by a Birthright is usually limited, a predecessor to the Vestige&#039;s more formal powers, but most members of the Tribe find that the ability to produce their Birthrights at any time more than makes up for the lack of a spectacular effect.  &lt;br /&gt;
&lt;br /&gt;
Mechanically, a Birthright is a single power available to a Leviathan regardless of form, which has one effect and an associated Ichor cost. The invocation of a Birthright involves either no transformation or an imperceptible amount of change – it takes supernatural awareness to mark their use. A Leviathan gains access to a Vestige&#039;s Birthright upon purchasing any of its Ancestral Channels. &lt;br /&gt;
&lt;br /&gt;
==== Evolutions ====&lt;br /&gt;
Comparatively, there are paths that a Leviathan can avoid taking in their exploration of a Channel, certain modes of thought or varieties of adaptation that only become apparent to those that search for them specifically. The Tribe refers to these elaborations of the Vestige as its Evolutions. They are of somewhat greater social and mental importance to a Leviathan than the Channels themselves, as they are adaptations that are deliberately sought – by internalizing these traits, a Leviathan is making a claim as to what he believes his (or even &#039;&#039;the&#039;&#039;) ideal form ought to be. While the marking of a Progenitor&#039;s bloodline causes a Strain to favor certain Vestiges, it is the will of the Leviathan that guides him to more readily undertake a group of Evolutions.&lt;br /&gt;
&lt;br /&gt;
Mechanically, an Evolution is like a Merit – a unique feature purchased separately from other traits. Evolutions are tied to Vestiges or Channels, and provide to the linked powers either additional benefits, new avenues of use, or reduced limitations. Evolutions always have a physical marker that makes them readily apparent to observers – a true scholar of the Tribe might even be able to identify a Leviathan&#039;s School and mastered Channels from observing his Evolutions.  &lt;br /&gt;
&lt;br /&gt;
=== Vestiges of Awareness ===&lt;br /&gt;
There are countless adaptations that permit natural animals to discern amazing degrees of information from their environment - organs that measure electrical impulses, sort and interpret scents, and adaptations that &amp;quot;feel&amp;quot; the impression made by thrashing fish in the water. All of these various miracles of biology - and supernatural improvements beyond the limits of flesh - are available to the Tribe. The Progenitors, if myths are to be believed, had senses that could measure the quiver of thoughts in the heads of their prey, or pierce the limits of space and time. While their descendants cannot make such grandiose claims, the remaining fragments of these impossible gifts are still impressive. &lt;br /&gt;
&lt;br /&gt;
Those members of the Tribe that explore the relics of their lost civilization see these gifts as represented by a wheel of staring eyes or as an indigo mirror, lens, or jewel. The Progenitor most famed for perception is Nagaraja, the ancestor of the Vasuki, yet the Taninim and Bahamutan Strains also have a strong grasp of these talents.   &lt;br /&gt;
&lt;br /&gt;
==== Birthright of Awareness ====&lt;br /&gt;
The Birthright of the Vestige of Awareness is the &#039;&#039;&#039;Gaze of the Depths&#039;&#039;&#039;. Upon its invocation, the Leviathan&#039;s vision ceases to be impaired by water, and he reduces darkness-related vision penalties by his Sheol. He may keep his eyes open underwater, regardless of water quality, without discomfort. These effects last for the rest of the scene.&lt;br /&gt;
* &#039;&#039;&#039;Cost&#039;&#039;&#039;: 1 Ichor&lt;br /&gt;
&lt;br /&gt;
==== Lambent Eyes of Judgment (Ancestral Channel) ====&lt;br /&gt;
&#039;&#039;The Leviathan&#039;s gaze strips away deception and peers into the heart of matters – he seeks out the blackness at the core of all issues, and reads the lines of guilt in the faces of others.&#039;&#039;&lt;br /&gt;
* “Depth 0”: Birthright of Awareness&lt;br /&gt;
* “Depth 1”: 9-Again on Empathy rolls&lt;br /&gt;
* “Depth 2”: As above, and +1 die on Empathy rolls&lt;br /&gt;
* “Depth 3”: As above, but now 8-again on Empathy rolls&lt;br /&gt;
* “Depth 4”: As above, but now +2 dice on Empathy rolls&lt;br /&gt;
* “Depth 5”: As above, but now +3 dice on Empathy rolls&lt;br /&gt;
* “Depth 6”: As above, and the Leviathan is aware of the Vice of all vulnerable subjects inside his Wake.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Evolutions&#039;&#039;&#039;&lt;br /&gt;
* Light of Truth (O) In Depth 1 and lower, the Leviathan&#039;s eyes (or body, or some new and horrific organ) give off light – roughly equivalent to candlelight (about a yard of illumination). In this region, Wake-vulnerable subjects lose 10-again on their Subterfuge rolls.&lt;br /&gt;
* Lantern of Shame (OO, requires Light of Truth): At Depth 3 and below, the light&#039;s intensity increases to that of a lantern, and its light removes the ability of Wake-vulnerable subjects to regain Willpower from their Vice.&lt;br /&gt;
* Pyre for Sinners (OOOOO, requires Lantern of Shame): At Depth 6, the light&#039;s intensity increases to that of a bonfire (ten yards of illumination). In addition to the other effects, Wake-vulnerable supernatural beings in the light cannot make use of occult abilities that involve Subterfuge, such as the Obfuscate ability “The Familiar Stranger” (Vampire pg 137). &lt;br /&gt;
&lt;br /&gt;
==== One Brain, Many Minds (Ancestral Channel) ====&lt;br /&gt;
&#039;&#039;The sad limit of modern creatures of a single consciousness drawn together from the offerings of the brain does not need to be obeyed by Leviathans. As their ancestors once did, they can support a chorus of coordinated psyches within their brains.&#039;&#039;&lt;br /&gt;
* “Depth 0”: Birthright of Awareness&lt;br /&gt;
* “Depth 1”: 9-Again on Wits rolls&lt;br /&gt;
* “Depth 2”: As above, but now 8-again on Wits rolls&lt;br /&gt;
* “Depth 3”: As above, and the Leviathan gains +5 dice on a Wits-based roll when expending Willpower on it, instead of +3. &lt;br /&gt;
* “Depth 4”: As above, and +1 to Wits.&lt;br /&gt;
* “Depth 5”: As above, and the Leviathan ignores dice pool penalties based off of distractions. Combat maneuvers based off of feinting fail automatically unless the user&#039;s relevant Skill is higher than the Leviathan&#039;s Wits. &lt;br /&gt;
* “Depth 6”: As above, but now +2 to Wits.&lt;br /&gt;
&#039;&#039;&#039;Evolutions&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== Eye of the Watchful Deity (Descendant Channel) ====&lt;br /&gt;
&#039;&#039;The Leviathan may ride the senses of its followers, making use of their eyes and ears to extend its reach and review the world from safety.&#039;&#039;&lt;br /&gt;
* “Depth 0”: Birthright of Awareness&lt;br /&gt;
* “Depth 1”: The Leviathan can share the senses of a Beloved or bonded Lahmasu within 10 feet, seeing and hearing what they do. The Leviathan is in a trance state (unaware, no Defense) while doing this, and does not independently roll to notice things - he or she merely perceives what the subject does. The Leviathan needs to know the vague direction towards a subject to tap in - they can&#039;t guess until they get the correct answer, however. The subject is aware of this effect. It lasts until terminated, until the end of the scene, or until the subject leaves the target area. The Leviathan &#039;&#039;must&#039;&#039; terminate the effect to move and act freely. &lt;br /&gt;
* “Depth 2”: As above, but within 10 yards.&lt;br /&gt;
* “Depth 3”: As above, but within 100 yards. The Leviathan may now expend 1 additional Ichor to target a willing subject that is vulnerable to the Wake but not a Beloved or Lahmasu. In addition to the direction to the subject, the Leviathan must also either know the target&#039;s name or be able to see them with the naked (if supernaturally enhanced) eye.&lt;br /&gt;
* “Depth 4”: As above, but within a half-mile.&lt;br /&gt;
* “Depth 5”: As above, but within a mile.&lt;br /&gt;
* “Depth 6”: As above, but within 10 miles. The Leviathan can expend 3 additional Ichor to target unwilling subjects that are vulnerable to the Wake - this requires an opposed roll (Presence + Sheol vs Resolve + power stat) to accomplish. The normal restrictions for targetting non-Beloved apply. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Evolutions&#039;&#039;&#039;&lt;br /&gt;
* Gentle Touch (O) If the Leviathan&#039;s Subterfuge + Sheol is greater than the subject&#039;s Willpower, they are not aware of being monitored. This does not prevent a subject from resisting if unwilling - in this case the victim, should they be affected, is aware that they were subject to mental assault but is not aware of whether they are still being &amp;quot;hijacked&amp;quot; or not.&lt;br /&gt;
* Split Focus (OOO): In Depth 3 and below, the Leviathan now taps into the senses of a subject as an unrolled action - they must devote attention to it, but are not in a trance and retain awareness of their surroundings and their Defense trait. The Leviathan may also opt not to use a subject&#039;s senses in a turn, taking its normal action, without breaking the effect.&lt;br /&gt;
* All-Seeing (OOOO, requires Split Focus): At Depth 6, the Leviathan uses the senses of the target as a reflexive action - it may act freely and has constant awareness of information gathered by both its senses and those of the subject. &lt;br /&gt;
&lt;br /&gt;
==== Memories Before Time (Descendant Channel) ====&lt;br /&gt;
&#039;&#039;Beyond the confines of the world as it is now exist wonders unimagined. Some Leviathans can do more, however, than imagine them. For some, the memory of these things is present and terrible, and waiting to be called to the fore.&#039;&#039;&lt;br /&gt;
** Dice Pool: Wits + Occult + Sheol&lt;br /&gt;
* “Depth 0”: Birthright of Awareness&lt;br /&gt;
* “Depth 1”: The Leviathan may dip into the reserve of ancestral memory and conjure up knowledge of a Skill it does not possess. It may use the Skill for a single roll at a rating of its successes, subject to its normal Trait maximums.&lt;br /&gt;
* “Depth 2”: As above, but the Leviathan may divide successes between Skill rating and number of rolls it can be used for (minimum 1).&lt;br /&gt;
* “Depth 3”: The Leviathan may now expend 1 additional Ichor and, on a successful roll, spend any current XP (plus &amp;quot;borrow&amp;quot; against up to Willpower XP) to increase any skill or buy specialties. Borrowed XP is deducted one per session until paid off. The improvement occurs immediately after the successful roll.. &lt;br /&gt;
* “Depth 4”: As 3 above, but the Leviathan may now improve or gain Mental Attributes or Merits in this fashion.&lt;br /&gt;
* “Depth 5”: On a successful roll, the Leviathan may opt to give up a dot of Willpower in order to gain 8 XP.&lt;br /&gt;
* “Depth 6”: As above. The Leviathan may now spend 3 additional Ichor and roll this power at a penalty of (current Willpower +1). On a success, the Leviathan may regain a lost dot of Willpower for 7 XP. On a failure, no experience is lost. On a dramatic failure, 5 XP are lost. Regardless of success or failure, the Leviathan gains a minor Derangement. &lt;br /&gt;
&lt;br /&gt;
==== Alternate: Memories Before Time (Descendant Channel) ====&lt;br /&gt;
&#039;&#039;Beyond the confines of the world as it is now exist wonders unimagined. Some Leviathans can do more, however, than imagine them. For some, the memory of these things is present and terrible, and waiting to be called to the fore.&#039;&#039;&lt;br /&gt;
** Dice Pool: Wits + Occult + Sheol&lt;br /&gt;
* “Depth 0”: Birthright of Awareness&lt;br /&gt;
* “Depth 1”: The Leviathan may dip into the reserve of ancestral memory and conjure up knowledge of a Skill it does not possess. It may use the Skill at a rating of 1 for a number of rolls equal to its successes.&lt;br /&gt;
* “Depth 2”: As above, but the Leviathan also benefits from 9-Again with the conjured skill.&lt;br /&gt;
* “Depth 3”: The Leviathan may now expend 1 additional Ichor to include a Specialty alongside a conjured skill. &lt;br /&gt;
* “Depth 4”: The Leviathan now uses conjured skills are a rating of 3.&lt;br /&gt;
* “Depth 5”: The Leviathan now benefits from 8-Again with conjured skills. &lt;br /&gt;
* “Depth 6”: The Leviathan can expend 3 additional Ichor to conjure a Skill with an accompanying Specialty at a rating of 5 or two skills, each with its own Specialty, at a rating of 3. If two Skills are recalled, the Leviathan has the full complement of rolls with both skills - each has its own pool.  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Evolutions&#039;&#039;&#039;&lt;br /&gt;
* Lasting Impression (O) When using the Depth 1 iteration of this Channel, the Leviathan may &amp;quot;conjure&amp;quot; the Merit Eidetic Memory instead of a Skill. If he does so, it lasts for a number of minutes equal to his successes. The 9-Again or 8-Again benefits will apply to attempts to recall information while under stress.&lt;br /&gt;
* Lost Tongue (O) When using the Depth 1 iteration of this Channel, the Leviathan may &amp;quot;conjure&amp;quot; a Language instead of a Skill. If he does so, it lasts for a number of minutes equal to his successes and is possessed at the same dot rating as a conjured Skill would have been at. &lt;br /&gt;
* Split Focus (OOO): In Depth 3 and below, the Leviathan may expend 1 Ichor to attempt to remember an obscure fact as though he possessed the Merit Encyclopedic Knowledge.&lt;br /&gt;
* Tutelary Cocoon (OOO): In Depth 3 and below, The Leviathan may chose to expend 1 Willpower to form a cocoon, sealing itself away in a sleep-like trance which lasts 24 hours. During this time, the Leviathan may conjure a Skill (or Merit, if available) and purchase or improve it with experience points, as though it had received adequate training and instruction from adept tutors. Only one purchase may be made with each trance period. The Leviathan may &amp;quot;borrow&amp;quot; experience up to its Resolve if available points are insufficient, but gains a minor Derangement for doing so. A Leviathan in experience &amp;quot;debt&amp;quot; continues to gain experience as normal but must pay off the balance before it can purchase or improve Traits with experience. When the debt is paid off, the Derangement is also removed.&lt;br /&gt;
&lt;br /&gt;
=== Vestiges of Elements ===&lt;br /&gt;
&lt;br /&gt;
==== Birthright of Elements ====&lt;br /&gt;
The Birthright of the Vestige of Elements is the &#039;&#039;&#039;Veil of Seas&#039;&#039;&#039;. The Leviathan may compel a body of water of his Size or less to give off a cloud of fog, which inflicts a -3 sight penalty on all relevant rolls made on objects obscured by it. The fog expands considerably – the cloud&#039;s radius is roughly (Source&#039;s Size) in yards. The cloud lasts until the end of the scene or until mystically disperses.&lt;br /&gt;
* &#039;&#039;&#039;Cost&#039;&#039;&#039;: 1 Ichor&lt;br /&gt;
&lt;br /&gt;
==== Creature of the Luminous Ocean (Ancestral Channel) ====&lt;br /&gt;
Nothing is truly empty. The Leviathan knows this, she swims through what seems to be a void, bathed in a see of luminous power; power that she can bring to bear against others.&lt;br /&gt;
* “Depth 0”: Birthright of Elements&lt;br /&gt;
* “Depth 1”: 9-Again on Computer and Survival rolls&lt;br /&gt;
* “Depth 2”: As above, but now 8-Again on Computer and Survival rolls&lt;br /&gt;
* “Depth 3”: As above, and +1 dice on Computer and Survival rolls, and Armor 1 vs. electrical damage&lt;br /&gt;
* “Depth 4”: As above, but now +2 dice on Computer and Survival rolls, and electrical damage cannot stun or paralyze the Leviathan.&lt;br /&gt;
* “Depth 5”: As above, but now Armor (Size) vs. electrical damage&lt;br /&gt;
* “Depth 6”: As above, and the Leviathan can operate computers and other electrical devices within (Sheol) yards without touching them; The Leviathan can effectively swim through electric and magnetic fields at half-speed, this essentially allows for flight. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Evolutions&#039;&#039;&#039;&lt;br /&gt;
* Deep Battery (OO): At Depth 3 and below, the Leviathan&#039;s touch can provide electrical charge sufficient to power an electrical device of his Size or less. He must maintain contact to keep the device powered, and this contact will damage the device over the course of the scene – effectively inflicting electrical damage equal to the Leviathan&#039;s Sheol. &lt;br /&gt;
* Thundering Fists (OO) At Depth 3 and below, the Leviathan may make electrically-charged unarmed strikes. This costs the Leviathan 1 Ichor per strike. The strikes are + (Sheol)B weapons with the Stun property, which inflict electrical damage (which most mundane armor cannot negate) and are made with the Brawl Skill. &lt;br /&gt;
* Crackling Rebuke (OOOOO, requires Deep Battery): At Depth 6, the smell of atmosphere surrounds the Leviathan, and sparks crackle between his fingertips and shoot out of his mouth when he speaks. At this point foes that strike the Leviathan unarmed suffer bashing damage equal to his Sheol. This damage is electrical in nature. Those that grapple him suffer as though they were exposed to a constant current (World of Darkness, pg. 178).&lt;br /&gt;
&lt;br /&gt;
==== The Sky Cauldron (Descendant Channel) ====&lt;br /&gt;
&#039;&#039;Stirring the sky, the Leviathan may worsen weather conditions, calling up rain, winds, and hail. At the farthest reaches of this power, the Leviathan may call down boat-sundering storms with ease.&#039;&#039;&lt;br /&gt;
** Dice Pool: Intelligence + Occult + Sheol&lt;br /&gt;
** Action Type: Extended (Each roll represents 5 minutes of commanding the skies)&lt;br /&gt;
The Leviathan may summon inclement weather, activating this power repeatedly to increase the intensity or duration. The Depth that the Leviathan is at determines the maximum intensity of weather available to him. The weather lasts for a number of minutes equal to the Leviathan&#039;s successes and covers a region with a radius of 100 yards per point of Sheol. The Leviathan may opt to create weather less disastrous than he has access to. If existing weather is present, the Leviathan may reduce the necessary successes by the degree of difference between current conditions and the intended goal (i.e. if heavy rain exists, the Leviathan needs only 5 additional successes to ratchet it up to a hailstorm. &lt;br /&gt;
* “Depth 0”: Birthright of Elements&lt;br /&gt;
* “Depth 1”: The Leviathan may summon gentle rain or a slight breeze. (1 success necessary)&lt;br /&gt;
* “Depth 2”: As above, but the Leviathan may summon light rain or a strong breeze - enough to ruin a picnic. (3+ successes) &lt;br /&gt;
* “Depth 3”: As above, but the Leviathan may summon heavy rain and wind - cancelling most outdoor events. (5+ successes) The Leviathan may expend 1 additional Ichor to make a check in a single minute. &lt;br /&gt;
* “Depth 4”: As above, but the Leviathan may summon a large thunder or hailstorm - those exposed take a level of bashing damage for each minute of exposure (10+ successes) . &lt;br /&gt;
* “Depth 5”: As above, but the Leviathan may summon a catastrophic storm or monsoon - power is lost, property damaged. Those exposed take a level of bashing damage for each turn of exposure. (15+ successes)&lt;br /&gt;
* “Depth 6”: As above, but the Leviathan may summon a storm that grounds planes and capsizes small ships. Those exposed take a level of &#039;&#039;lethal&#039;&#039; daage for each turn of exposure (20+ successes). The Leviathan may expend 3 additional Ichor to make a check in a single turn. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Evolutions&#039;&#039;&#039;&lt;br /&gt;
* All-Weather Flesh (O) In Depth 1 and below, the Leviathan has Armor (Sheol) against damage inflicted by inclement weather, conjured or otherwise. This is sufficient to prevent the damage dealt by exposure to most weather.&lt;br /&gt;
* Broad Storm (OOO): In Depth 3 and below, the radius of the Leviathan&#039;s conjured weather is 250 yards per point of Sheol.&lt;br /&gt;
* Lance of the Heavens (OOO): In Depth 3 and below, the Leviathan may expend 1 Ichor to attack foes with bolts of conjured lightning. This is an electrical attack pitting the Leviathan&#039;s (Intelligence + Occult + Sheol - subject&#039;s Defense) It is electrical and therefore ignores most armor, and has a short range of (Leviathan&#039;s Sheol x 10) yards, a medium range of twice that, and a long range of four times the short range. It deals bashing damage and has the Stun property. &lt;br /&gt;
* Biblical Deluge (OOOOO): In Depth 6, the Leviathan&#039;s conjured weather lasts for 10 minutes for each success.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Swallowing the Storm (Descendant Channel) ====&lt;br /&gt;
&#039;&#039;Once the weather obeyed the primordial creatures, wind blowing only when they allowed it. Even a modern Leviathan can exert some of that control, absorbing violent weather in to its body.&#039;&#039;&lt;br /&gt;
** Dice Pool: Stamina + Survival + Sheol&lt;br /&gt;
** Action Type: Extended (Each roll represents 1 minute of concentration)&lt;br /&gt;
The mirror image of the Sky Cauldron, the Leviathan may use this Channel to &amp;quot;swallow&amp;quot; weather effects, stopping storms and gales by absorbing the power within them. Disrupting weather is easier than creating it, but the difficulty increases considerably when the weather has been conjured. In such cases, the Leviathan subtracts the Sheol (or Power stat equivalent) of the weather&#039;s creator from all rolls. If a Leviathan wishes to merely &#039;&#039;reduce&#039;&#039; the intensity of weather, he or she needs only score successes equal to the difference between the intensities listed below (so it takes 10 successes to turn a hurricane into a strong storm, for instance.) &lt;br /&gt;
&lt;br /&gt;
The Leviathan must be within (100 x Sheol) yards of the center of the weather&#039;s most intense region. This means that a Leviathan that wishes to take on a hurricane or tornado has to place himself at considerable risk. &lt;br /&gt;
* “Depth 0”: Birthright of Elements&lt;br /&gt;
* “Depth 1”: The Leviathan may negate gentle rain or a slight breeze. (1 success necessary)&lt;br /&gt;
* “Depth 2”: As above, but the Leviathan may clear away a light rain or strong breeze. (2 successes necessary) &lt;br /&gt;
* “Depth 3”: As above, but the Leviathan may remove heavy rain and wind - enough to negate the vast majority of normal weather (4 successes necessary.)  The Leviathan may expend 1 additional Ichor upon negating a weather pattern - this negates his need to eat or drink for a number of days equal to the successes he required to disrupt it. &lt;br /&gt;
* “Depth 4”: As above, but the Leviathan may annihiate large thunder or hailstorms - those sufficient to damage those left exposed (as Depth 4 of the Sky Cauldron, above. 6 successes are necessary.)&lt;br /&gt;
* “Depth 5”: As above, but the Leviathan may remove even a catastrophic storm or monsoon - the leval of havoc unleashed by most conjured and unnatural weather. (10 successes necessary)&lt;br /&gt;
* “Depth 6”: As above, but the Leviathan may prevent the fiercest weather - even a record-breaking hurricane or tornado (14 successes necessary.) The Leviathan may expend 3 additional Ichor to make a check in a single turn. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Evolutions&#039;&#039;&#039;&lt;br /&gt;
* Zone of Calm (OOO, Requires Sheol 2): The Leviathan may opt to &amp;quot;bind&amp;quot; Ichor while activating this Channel. As long as it remains bound, successes in excess of those necessary to disrupt the weather that the Leviathan originally targetted will maintain the effect for one hour each. While the effect is maintained, natural weather of equal or lesser magnitude to the original target will not affect the region within (100 x Sheol) yards of the center of the original center. Those attempting to create supernatural weather inside this region subtract the Leviathan&#039;s Sheol from relevant rolls. When the duration of the calm region expires, the Ichor becomes unbound. &lt;br /&gt;
* Cultist Proxy (OOO): The Leviathan may &amp;quot;bind&amp;quot; a single Ichor to one of his Beloved or bound Lahmasu. In Depth 3 and below, he may exercise this Channel &amp;quot;through&amp;quot; his proxy, allowing him to use the power as though he were physically in their location. The Leviathan must be aware of the rough position of the Cultist and be facing that direction. &lt;br /&gt;
* Long Grasp (OO) In Depth 3 and below, the Leviathan can negate weather while within (250 x Sheol) yards of its center.&lt;br /&gt;
* Easy Suppression (OOO): The Leviathan&#039;s Depth 6 iteration of this Channel is a reflexive action.&lt;br /&gt;
&lt;br /&gt;
=== Vestiges of Fecundity ===&lt;br /&gt;
&lt;br /&gt;
==== Birthright of Fecundity ====&lt;br /&gt;
The Birthright of the Vestige of Elements is the &#039;&#039;&#039;Crimson Tithe&#039;&#039;&#039;. By letting his blood mingle with that of another, the Leviathan may open a mystical channel that permits him to infuse a valid subject with his Ichor. This requires an open wound sufficient to draw blood (or one level of bashing damage to represent the creation of one) for both the Leviathan and the intended beneficiary, who must remain touching – generally, the transfer looks like a “blood brothers” declaration, with two freshly-cut limbs held together. The Leviathan may transfer Ichor to the target at his maximum rate of expense, until he decides to stop, breaks contact, or the subject is holding the maximum amount of Ichor that he can. This has no effect on creatures who do not possess an Ichor pool.&lt;br /&gt;
* &#039;&#039;&#039;Cost&#039;&#039;&#039;: Varies&lt;br /&gt;
&lt;br /&gt;
==== Magnanimous Host to All  (Ancestral Channel) ====&lt;br /&gt;
&#039;&#039;Teeming with symbiotic creatures that can not properly survive in the lessened world, the Leviathan&#039;s body sustains these creatures in exchange for the benefits they provide.&#039;&#039;&lt;br /&gt;
* “Depth 0”: Birthright of Fecundity&lt;br /&gt;
* “Depth 1”: 9-Again on Animal Ken and Medicine rolls&lt;br /&gt;
* “Depth 2”: As above, but now 8-Again on Animal Ken and Medicine rolls&lt;br /&gt;
* “Depth 3”: As above, and +1 dice on  Animal Ken and Medicine rolls. &lt;br /&gt;
* “Depth 4”: As above, but now +2 dice on  Animal Ken and Medicine rolls. &lt;br /&gt;
* “Depth 5”: As above, and the Leviathan gains two free specialties to any two skills and may pick a third Skill to apply 8-again to. &lt;br /&gt;
* “Depth 6”: As above, and when the Leviathan would be killed by a strike, the damage is negated and he permanently loses one Size. If this would reduce his Size to 0, he dies.  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Evolutions&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== Incubation of the Second Self (Descendant Channel) ====&lt;br /&gt;
&#039;&#039;Leviathans capable of incubating the second self can reproduce without any outside aid, essentially cloning itself.  This does not have to be brought to full term, or even sent along the exact same path, allowing the Leviathan to bring forth new creatures from its flesh.&#039;&#039;&lt;br /&gt;
** Dice Pool: Resolve + Medicine + Sheol&lt;br /&gt;
** Action Type: Extended &lt;br /&gt;
The Leviathan is capable of parthenogenesis, creating an egg hosted within its body which will hatch over time, producing a near-copy of the Leviathan him or herself. The only certain difference is the inability of this Channel to reliably produce another Leviathan - the result is almost always a Hybrid unless special ritual measures are taken. Even these can only &#039;&#039;slightly&#039;&#039; increase the chances of the egg producing a normal human or full Leviathan. It takes 3 successes to produce the egg, which gestates for 18 months. &lt;br /&gt;
&lt;br /&gt;
Each time the Leviathan activates this Channel, one point of the Ichor spent is &amp;quot;bound&amp;quot; into the egg until it is hatched. The Leviathan cannot regain this &amp;quot;bound&amp;quot; Ichor. While hosting an egg which contains more bound Ichor than his or her Stamina, the Leviathan suffers a -2 penalty to all dice pools due to physical strain. Upon hatching, the egg deals (Bound Ichor - host&#039;s Stamina) lethal damage to its parent. &lt;br /&gt;
&lt;br /&gt;
A Leviathan may host up to its Sheol in eggs at one time. &lt;br /&gt;
* “Depth 0”: Birthright of Fecundity&lt;br /&gt;
* “Depth 1”: The Leviathan may spend 1 Ichor to make an egg-creation roll. Each roll represents an hour of concentration and physical strain. &lt;br /&gt;
* “Depth 2”: As above, but the Leviathan may devote rolled successes to reduce the gestation time of the egg by one month per three successes, to a minimum of (10 - Sheol) months or one week, whichever is greater. &lt;br /&gt;
* “Depth 3”: As above, but the Leviathan can devote rolled successes to reduce the effective (not actual) bound Ichor in the egg, reducing the difficulty of carrying it. Each three successes devoted to this reduces the effective bound Ichor by one, to a minimum of one. The Leviathan may expend 1 additional ichor to divide successes on a given roll, creating or improving multiple eggs. Each egg will impose its own strain penalty, and the penalties are cumulative. &lt;br /&gt;
* “Depth 4”: As above, but the Leviathan may devote successes to &amp;quot;sculpt&amp;quot; the resulting creatures, altering their features slightly. Mostly-cosmetic changes (difference in gender or race) require three successes, while drastic changes (additional limbs, animal features, etc.) require five or more. Hybrid traits (see the Antagonists chapter) can be added or removed for (dot rating +2) successes.  &lt;br /&gt;
* “Depth 5”: As above, but the Leviathan may &amp;quot;template&amp;quot; his personality onto the egg. This requires a number of successes equal to his Tranquility; the resulting creature has the Leviathan&#039;s Tranquility (or equivalent in Morality), Virtue, and Vice upon birth. It also prioritizes its Skills (primary, secondary, etc.) in the same fashion. This costs the Leviathan a &#039;&#039;dot&#039;&#039; of Willpower, and may be a Tranquility violation.  &lt;br /&gt;
* “Depth 6”: The Leviathan may expend 3 additional ichor to make rolls solely for the purpose of embedding his spiritual essence into an egg. The egg must first have the Leviathan&#039;s personality template. This requires (five + Leviathan&#039;s Sheol) successes, and additionally costs a &#039;&#039;dot&#039;&#039; of Sheol. Record the Levitahtan&#039;s permanent Sheol after success. Should the spawned creature ever Emerge as a Leviathan after the death of its &amp;quot;parent,&amp;quot; roll the fledgling&#039;s Sheol in an opposed check against the deceased Leviathan&#039;s. If the parent succeeds, the imprinted essence hijacks the body, replacing its Vestiges, Sheol, and Mental and Social Attributes and Skills with its own. The losing essence is annihilated (in the case of a tie, everyone loses.) Hijacking a body in this fashion is a Tranqulity-1 transgression, but serial immortality&#039;s not a bad gig. &lt;br /&gt;
&lt;br /&gt;
===== Sidebar: One Bad Mother =====&lt;br /&gt;
The creatures spawned by Incubation of the Second Self use the Hybrid template by default - usually of the Lahmasu sub-breed most typical to the Leviathan&#039;s Strain. On a game-mechanical level, this is the only outcome that occurs without the use of outside effort, such as a ritual, to attempt to beat the system. Even these should be a matter discussed between players and storytellers. Thematically speaking, the Tribe has yet to discover a reliable way to reproduce &amp;quot;safely,&amp;quot; both in the sense of &amp;quot;increasing the number of Leviathans&amp;quot; or &amp;quot;having a child that isn&#039;t monstrous.&amp;quot; It&#039;s not fair, but it&#039;s part of what happens to monsters. &lt;br /&gt;
&lt;br /&gt;
Genetically speaking, they&#039;re &amp;quot;near-matches&amp;quot; to the Leviathan when under scientific scrutiny - close enough that it&#039;d draw attention. It&#039;s of some interest to the Tribe, however, that most forms of biological damage and imposed mutation (the hazards of life as a Leviathan) don&#039;t transfer to the egg. It most resembles &amp;quot;what the Leviathan would have looked like had they been born as a Hybrid,&amp;quot; and does not carry Lamarckian markers of the parent&#039;s changes. A templated personality will lead the spawn to pursue a similar course as its parent, but nothing can ensure a complete duplicate.&lt;br /&gt;
&lt;br /&gt;
Rumors persist that certain ancient Leviathans perfected Evolutions or rituals that ensured that even the children of their children would carry a soul imprint - meaning that the press of time would ensure the possibility of their return. Occasionally, Legions have formed around this idea, either seeking to defeat death or to protect the Tribe and humanity from the depredations of a returned horror from bygone days.&lt;br /&gt;
&lt;br /&gt;
Beyond ritual attempts to affect the traits of an egg, the most common and gruesome thing that Leviathans and other Ichor-users can do with an egg is &#039;&#039;consuming&#039;&#039; it. The Ichor bound into the egg can be harvested in this fashion, but doing so is a Tranquility-3 transgression, or a Tranquility-1 transgression for a Leviathan that consumes its own young. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Evolutions&#039;&#039;&#039;&lt;br /&gt;
* Easy Birth (OO, Requires Stamina 3): In Depth 3 and below, the Levithan reduces the effective bound Ichor of all eggs by 1 for the purpose of damage upon birth and physical strain penalties.&lt;br /&gt;
* Opportunistic Parasitism (OOOO, Requires Sheol 3): In Depth 3 and below, the Leviathan may transfer an egg that it is hosting to a helpless creature of Size 5 or greater. This requires a minute of time and inflicts three levels of bashing damage. The Leviathan&#039;s Ichor remains bound in the egg, but from that point onward only the host suffers from potential strain penalties and will suffer damage upon the egg&#039;s &amp;quot;birth.&amp;quot; Traumatic and grisly surgery, at the very least, will be required to remove the egg early. Such surgery usually deals lethal damage equal to the egg&#039;s bound Ichor. &lt;br /&gt;
* Traumatic Parasitism (OOO, Requires Opportunistic Parastism and Strength 3): In Depth 3 and below, upon scoring an exceptional success against a target using a natural weapon that deals lethal damage, the Leviathan may attempt to reflexively transfer an egg from its body into that of the target. The subject must be Size 5 or greater, and rolls its Stamina (+ Power stat) in an opposed roll against the Leviathan&#039;s Sheol. The subject may add any bonuses related to staving off disease to its roll. Most will also spend Willpower, unsurprisingly. &lt;br /&gt;
* Hyperparasitism (OOO, Requires Opportunistic Parastism): In Depth 3 and below, when presented with a helpless host containing an egg created by another Leviathan, the character can &amp;quot;overwrite&amp;quot; the egg with one of its own, using the energy bound in the egg to feed its own spawn. The Leviathan makes use of this Channel to create an egg inside the host. This uses the normal system, but the character may first spend the Ichor bound into the egg to be replaced before resorting to its own. This consumes the replaced egg, which is generally a Tranquility violation.&lt;br /&gt;
* Reflexive Genesis (OOO): In Depth 3 and below, the Leviathan may reflexively consume an egg that it is hosting, regaining the bound Ichor as noted in the sidebar.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Womb of Terrors (Descendant Channel) ====&lt;br /&gt;
&#039;&#039;The divine Ichor flowing through the Leviathan&#039;s blood gives birth to new and horrible life, clawing its way out of gore and shaped and directed by the will of the Leviathan who gave it life.&#039;&#039;&lt;br /&gt;
** Dice Pool: Stamina + Sheol&lt;br /&gt;
** Action Type: Standard&lt;br /&gt;
When the Leviathan has an open wound (is suffering at least a single level of lethal damage), it may shape creatures from its blood. Upon taking this Channel, the Leviathan designs three creatures which are born of its blood (see sidebar). It may call forth these creatures with a successful roll. The creatures instinctively take actions desired by the Leviathan without verbal instruction. If the Leviathan is not bleeding and wishes to activate this power, he may reflexively open the wound necessary if he has adequate tools at hand (or has hands that serve as adequate tools.) A Leviathan may only have a number of offshoots equal to its Sheol exist at any one time, buy may only have a single third-degree offshoot at a time. &lt;br /&gt;
* “Depth 0”: Birthright of Fecundity&lt;br /&gt;
* “Depth 1”: The Leviathan may summon its first-stage offshoot. It is present for one turn per success on the summoning roll. &lt;br /&gt;
* “Depth 2”: As above, but it is present for three turns per success.&lt;br /&gt;
* “Depth 3”: As above, but it is present for a minute per success. The Leviathan may expend 1 additional ichor to instead call its second-stage offshoot, which is present for one turn per success. &lt;br /&gt;
* “Depth 4”: As above, but first-degree offshoots are present for five minutes per success and second-degree offshoots for three turns per success. &lt;br /&gt;
* “Depth 5”: As above, but first-degree offshoots are present for a half-hour per success and second-degree offshoots for one minute per success. &lt;br /&gt;
* “Depth 6”: As above, but first-degree offshoots are present for an hour per success and second-degree offshoots for five minutes per success. The Leviathan may expend 3 additional ichor to instead call its third-stage offshoot, which is present for one turn per success. &lt;br /&gt;
&lt;br /&gt;
===== Sidebar: Horrors made Flesh =====&lt;br /&gt;
Upon purchasing the Channel Womb of Terrors, the Leviathan&#039;s player may design three offshoots. As the Leviathan&#039;s Sheol increases, these offshoots become more powerful, but their general form remains the same. The offshoots need not be graduated versions of the same beast, and it&#039;s acceptable - in fact, highly appropriate - that their outward forms are alien, amalgamations of various beasts with fearsome appearances. An offshoot can usually not be mistaken for any natural animal. Each offshoot has &amp;quot;base&amp;quot; Traits and a pool of points which the Leviathan&#039;s player uses to customize the beast. Once determined, an ability is set and the assigned points cannot be re-assigned. &lt;br /&gt;
&lt;br /&gt;
Horrors are treated like animals, using the higher of their Dexterity or Wits to determine Defense. They lack fine manipulation and cannot hold or use most tools unless a trait is purchased to permit this - and even in this case their intellect is too limited to apply most tools effectively. They are entirely amphibious and may breathe water and swim at full Speed. They execute commands to the best of their intelligence. Note that it may be difficult to craft the core book&#039;s example animals as offshoots - they cannot generalize (and that guard dog has phenomenal stats!)&lt;br /&gt;
* First-Stage Offshoot: All attributes begin at one, Size 2, Speed species factor 5, no skills. Attributes and Skills cannot exceed 3.&lt;br /&gt;
** A first-stage offshoot is built with a pool of points equal to the Leviathan&#039;s Stamina + Sheol.&lt;br /&gt;
* Second-Stage Offshoot: Physical attributes begin at two, all others at one, Size 3, Speed species factor 5, no skills. Attributes and Skills cannot exceed 4.&lt;br /&gt;
** A second-stage offshoot is built with a pool of points equal to 3 + Leviathan&#039;s Stamina + Sheol.&lt;br /&gt;
* Third-Stage Offshoot: Physical attributes begin at three, all others at one, Size 5, Speed species factor 5, no skills. Attributes and Skills cannot exceed 5.&lt;br /&gt;
** A third-stage offshoot is built with a pool of points equal to 6 + Leviathan&#039;s Stamina + Sheol.&lt;br /&gt;
* Basic Point Costs&lt;br /&gt;
** Physical Attributes: 1 dot per point&lt;br /&gt;
** Other Attributes: 1 dot per 2 points&lt;br /&gt;
** Physical Skills: 2 dots per point&lt;br /&gt;
** Other Skills: 1 dot per point&lt;br /&gt;
** Specialties: 2 per point&lt;br /&gt;
** Armor: 1 per point, max of (Stamina)&lt;br /&gt;
** Natural Weapons: +1L per point, max of (Strength)L&lt;br /&gt;
** Speed bonus: +2 per point, max of (Dexterity) points&lt;br /&gt;
* Other Tricks (Other traits are possible, with their price mandated by the Storyteller.)&lt;br /&gt;
** Flight: 1 point (at Speed)&lt;br /&gt;
** Venomous bite: Toxicity 3, immediate onset: 1 point (+1 Toxicity for +1 point, limit of (Stamina) points)&lt;br /&gt;
** Rare sense (Echolocation, heat-based vision, etc.): 1 point each&lt;br /&gt;
** &amp;quot;Finer&amp;quot; manipulation: 2 points (may use simple tools and open doors, but -2 to all relevant rolls)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Evolutions&#039;&#039;&#039;&lt;br /&gt;
* Creator of Life (OO, Requires Sheol 2): The Leviathan may devise a new first-degree offshoot and may now summon either of its options. This Merit may be purchased multiple times - up to the Leviathan&#039;s (Sheol -1).&lt;br /&gt;
* Craftsman of Life (OOO, Requires Sheol 3): The Leviathan may devise a new second-degree offshoot and may now summon either of its options. This Merit may be purchased multiple times - up to the Leviathan&#039;s (Sheol -2).&lt;br /&gt;
* Sculptor of Life (OOOO, Requires Sheol 4): The Leviathan may devise a new third-degree offshoot and may now summon either of its options. This Merit may be purchased multiple times - up to the Leviathan&#039;s (Sheol -3).&lt;br /&gt;
* Reflexive Genesis (OOO): In Depth 1 and below, upon suffering lethal damage, the Leviathan may reflexively summon an offshoot that it has access to in its current Depth. It must suffer levels of damage equal to the Size of the offshoot to be summoned.&lt;br /&gt;
&lt;br /&gt;
=== Vestiges of Might ===&lt;br /&gt;
&lt;br /&gt;
==== Birthright of Might ====&lt;br /&gt;
The Birthright of the Vestige of Might is the &#039;&#039;&#039;Privilege of Titans&#039;&#039;&#039;. A quick spike of Ichor permits the Leviathan to enhance his strength by making use of the whole of his body at once, effectively maximizing the force he applies. For the purpose on a single Feat of Strength, the Leviathan may use his Size in place of his Strength.&lt;br /&gt;
* &#039;&#039;&#039;Cost&#039;&#039;&#039;: 1 Ichor&lt;br /&gt;
&lt;br /&gt;
==== Divine Pinnacle of Excellence  (Ancestral Channel) ====&lt;br /&gt;
&#039;&#039;Description&#039;&#039;&lt;br /&gt;
* “Depth 0”: Birthright of Might&lt;br /&gt;
* “Depth 1”: 9-Again on Athletics rolls&lt;br /&gt;
* “Depth 2”: As above, and +1 dice on Athletics rolls. &lt;br /&gt;
* “Depth 3”: As above, but now 8-Again on Athletics rolls.&lt;br /&gt;
* “Depth 4”: As above, but now +2 dice on Athletics rolls. &lt;br /&gt;
* “Depth 5”: As above, but now +3 dice on Athletics rolls.&lt;br /&gt;
* “Depth 6”: As above, and +1 Stamina.  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Evolutions&#039;&#039;&#039;&lt;br /&gt;
* Rugged Tread (O): In Depth 1 and lower, the Leviathan may, when barefoot, benefit from the equipment bonus for athletic shoes, and most terrain will not damage his unshod feet - treat them as though they had the durability of solid work boots.&lt;br /&gt;
* Relentless Pursuit (OO): In Depth 3 and lower, the Leviathan may treat his Speed as though it were 3 higher for the purpose of extended rolls related to chases on foot. This does not increase his actual speed - rather, he does not flag and moves as efficiently as is possible, maximizing the benefits granted by his improved stamina. &lt;br /&gt;
* Tireless Vigor (OOO): In Depth 3 and lower, the Leviathan ignores up to his Sheol score worth of penalties applied due to wounds or fatigue. &lt;br /&gt;
&lt;br /&gt;
==== Fluid Icon of Grace  (Ancestral Channel) ====&lt;br /&gt;
&#039;&#039;Description&#039;&#039;&lt;br /&gt;
* “Depth 0”: Birthright of Might&lt;br /&gt;
* “Depth 1”: The Leviathan adds +1 to his Defense after all other effects (i.e. &#039;&#039;after&#039;&#039; doubling for a Dodge, not before)&lt;br /&gt;
* “Depth 2”: As above, and +1 Speed&lt;br /&gt;
* “Depth 3”: As above, but now +2 Defense&lt;br /&gt;
* “Depth 4”: As above, but now +2 Speed&lt;br /&gt;
* “Depth 5”: As above, but now +3 Defense and Speed&lt;br /&gt;
* “Depth 6”: As above, and +1 Dexterity.  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Evolutions&#039;&#039;&#039;&lt;br /&gt;
* Liquid Evasion (OOO): While in Depth 3 or lower, the Leviathan triples his Defense, instead of doubling it, when he opts to Dodge. &lt;br /&gt;
&lt;br /&gt;
==== Outraged Titan&#039;s Furor (Ancestral Channel) ====&lt;br /&gt;
&#039;&#039;Description&#039;&#039;&lt;br /&gt;
* “Depth 0”: Birthright of Might&lt;br /&gt;
* “Depth 1”: 9-Again on rolls to break objects manually.&lt;br /&gt;
* “Depth 2”: As above, and +1 dice on relevant rolls.&lt;br /&gt;
* “Depth 3”: As above, but now 8-Again on relevant rolls.&lt;br /&gt;
* “Depth 4”: As above, but now +2 dice on relevant rolls.&lt;br /&gt;
* “Depth 5”: As above, and the Leviathan may ignore up to his Sheol score worth of Durability when breaking objects manually. &lt;br /&gt;
* “Depth 6”: As above, and +1 Strength. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Evolutions&#039;&#039;&#039;&lt;br /&gt;
* Riotous Vandal (OO) - When in Depth 3 or below, the Leviathan gains 8-Again on Havoc checks. &lt;br /&gt;
&lt;br /&gt;
=== Vestiges of Predation ===&lt;br /&gt;
&lt;br /&gt;
==== Birthright of Predation ====&lt;br /&gt;
The Birthright of the Vestige of Predation is the &#039;&#039;&#039;Hunter&#039;s Boon&#039;&#039;&#039;. The Leviathan may &amp;quot;tune in&amp;quot; to a Wake-vulnerable subject. If the victim&#039;s Wits (+ Power Stat) is lower than the Leviathan&#039;s Presence + Sheol, that subject cannot benefit from 10-again on attacks made against the Leviathan for the rest of the Scene. &lt;br /&gt;
* &#039;&#039;&#039;Cost&#039;&#039;&#039;: 1 Ichor&lt;br /&gt;
&lt;br /&gt;
==== Mortal-Devouring Armory (Ancestral Channel) ====&lt;br /&gt;
&#039;&#039;The Leviathan&#039;s Primordial form bristles with cruel natural weapons.&#039;&#039;&lt;br /&gt;
* “Depth 0”: Birthright of Predation&lt;br /&gt;
* “Depth 1”: The Leviathan&#039;s unarmed strikes inflict lethal damage&lt;br /&gt;
* “Depth 2”: As above, but now they are +1L weapons.&lt;br /&gt;
* “Depth 3”: As above, and the Leviathan gains 9-Again on attacks with them.&lt;br /&gt;
* “Depth 4”: As above, but now they are +2L weapons. &lt;br /&gt;
* “Depth 5”: As above, but now they are +3L weapons.&lt;br /&gt;
* “Depth 6”: As above, but now those that grapple with the Leviathan suffer (His Stamina + Sheol - Their Stamina + Armor) lethal damage each turn from exposure to countless sharp protrusions or biting mouths. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Evolutions&#039;&#039;&#039;&lt;br /&gt;
* Savage Focus (O) - In Depth 1 and lower, The Leviathan may use his Dexterity for Defense even if his Wits is lower, like a wild animal, but loses 10-Again on Intelligence-related rolls. &lt;br /&gt;
* Rending Claws (OO) - In Depth 3 and lower, The Leviathan&#039;s natural weapons are armor-piercing (rating 2).&lt;br /&gt;
* Gaping Maw (OO) - In Depth 3 and lower, The Leviathan&#039;s natural weapons deal an additional 2 damage if used on a grappled victim.&lt;br /&gt;
* Serrated Jaws (OO) - In Depth 3 and lower, the Leviathan instead gains 8-Again with his natural weapons.&lt;br /&gt;
&lt;br /&gt;
==== Stalker&#039;s Shifting Hide (Ancestral Channel) ====&lt;br /&gt;
&#039;&#039;The Leviathan&#039;s Primordial form cannot be perceived clearly by its prey.&#039;&#039;&lt;br /&gt;
* “Depth 0”: Birthright of Predation&lt;br /&gt;
* “Depth 1”: 9-Again on Stealth rolls&lt;br /&gt;
* “Depth 2”: As above, but now 8-Again on Stealth rolls&lt;br /&gt;
* “Depth 3”: As above, and +1 dice on Stealth rolls. &lt;br /&gt;
* “Depth 4”: As above, but now +2 dice on Stealth rolls. &lt;br /&gt;
* “Depth 5”: As above, but now +3 dice on Stealth rolls.&lt;br /&gt;
* “Depth 6”: As above, and Wake-vulnerable subjects whose (Wits + Composure) is less than the Leviathan&#039;s (Stealth + Sheol) cannot see him unless they spend a Willpower point or invoke supernatural methods of sensing his presence. The expenditure covers the rest of the scene but cannot be made until the victim is aware that the Leviathan is present but invisible - either by being informed of this or hearing or otherwise noting evidence of his existence. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Evolutions&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Vestiges of Sanctity ===&lt;br /&gt;
&lt;br /&gt;
==== Birthright of Sanctity ====&lt;br /&gt;
The Birthright of the Vestige of Sanctity is &#039;&#039;&#039;Parting the School&#039;&#039;&#039;. While this power is in effect, large masses of humans beings and aquatic animals instinctually part around the character and then return seamlessly to their original positions – the Leviathan could run at full speed through a crowded party without running into anyone, or fluidly walk through a queue to the front. A violent crowd will not impede the character or strike him as he is moving, but is free to assault him otherwise – they will simply be incapable of circling him, politely parting to let him pass each time they surround him. The crowd parts only for the Leviathan and will provide the normal impediment to all others. This power has no effect on the positioning of people who are alone and it will only affect normal creatures that are completely subject to the Wake – even the moderate resistance provided by being a supernatural being is sufficient to stifle it entirely. Its effect lasts for a scene.&lt;br /&gt;
* &#039;&#039;&#039;Cost&#039;&#039;&#039;: 1 Ichor&lt;br /&gt;
&lt;br /&gt;
==== Eye of the Eternal Storm  (Ancestral Channel) ====&lt;br /&gt;
&#039;&#039;The Leviathan is a creature of pretrenatural calm and stillness. Adapted to both the loneliness and turbulence of the primordial ocean, he can maintain emotional control in the most extreme circumstances and spread this control to others.&#039;&#039;&lt;br /&gt;
* “Depth 0”: Birthright of Sanctity&lt;br /&gt;
* “Depth 1”: When the Leviathan is using Composure to resist a rolled action, his attacker does not benefit from 10-Again. 9-Again or 8-Again will &amp;quot;degrade&amp;quot; one step. &lt;br /&gt;
* “Depth 2”: As above, and now a normal attacker negates one success for each &amp;quot;1&amp;quot; rolled. 9-Again will &amp;quot;degrade&amp;quot; to no reroll, while 8-Again will &amp;quot;degrade&amp;quot; to 10-again. &lt;br /&gt;
* “Depth 3”: As above, and the Leviathan boosts his resistance by 4, not 2, when spending Willpower on Composure-related resistance. &lt;br /&gt;
* “Depth 4”: As above, and +1 Composure (This does not increase the Leviathan&#039;s Willpower)&lt;br /&gt;
* “Depth 5”: As above, and Wake-vulnerable individuals within the Leviathan&#039;s Wake may use his Composure as a Resistance trait in place of their own. If they do so, their effective Composure is reduced to 0 when opposing effects created by the Leviathan himself. This lasts for the rest of the scene or until the victim expends Willpower to resist it (but will begin again if they borrow the Leviathan&#039;s Composure.) &lt;br /&gt;
* “Depth 6”: As above, but now +2 Composure and the Leviathan may use Composure in place of Presence or Manipulation for any social skills that remain viable in this form.&lt;br /&gt;
&lt;br /&gt;
==== Voice of the Elder Temptress (Ancestral Channel) ====&lt;br /&gt;
&#039;&#039;Description.&#039;&#039;&lt;br /&gt;
* “Depth 0”: Birthright of Sanctity&lt;br /&gt;
* “Depth 1”: 9-Again on Persuasion rolls&lt;br /&gt;
* “Depth 2”: As above, but now 8-Again on Persuasion rolls&lt;br /&gt;
* “Depth 3”: As above, and +1 dice on Persuasion rolls. &lt;br /&gt;
* “Depth 4”: As above, but now +2 dice on Persuasion rolls. &lt;br /&gt;
* “Depth 5”: As above, but now +3 dice on Persuasion rolls.&lt;br /&gt;
* “Depth 6”: As above, and using Persuasion on Wake-vulnerable subjects is a rote action.  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Evolutions&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== Siren of the Depths (Ancestral Channel) ====&lt;br /&gt;
&#039;&#039;The Leviathan cannot be resisted; its nature is to draw in others, to bring them in to its orbit.&#039;&#039;&lt;br /&gt;
* “Depth 0”: Birthright of Sanctity&lt;br /&gt;
* “Depth 1”: 9-Again on Presence rolls&lt;br /&gt;
* “Depth 2”: As above, but now 8-Again on Presence rolls&lt;br /&gt;
* “Depth 3”: As above, and the Leviathan gains +5 dice on a Presence-based roll when expending Willpower on it, instead of +3. &lt;br /&gt;
* “Depth 4”: As above, and +1 to Presence. &lt;br /&gt;
* “Depth 5”: As above, and the Leviathan may select a single social Skill to retain use of at this Depth, as long as that Skill is used with Presence.&lt;br /&gt;
* “Depth 6”: As above, but +2 to Presence. Wake-vulnerable individuals with a Willpower lower than the Leviathan&#039;s Presence will follow it around in a dazed state unless they expend a point of Willpower (one per scene) to act normally. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Evolutions&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== Insidious Creature (Ancestral Channel) ====&lt;br /&gt;
&#039;&#039;When the Leviathan speaks, or sends thoughts and dreams, the message tangles up the reason the recipient, ensnaring the mind.&#039;&#039;&lt;br /&gt;
* “Depth 0”: Birthright of Sanctity&lt;br /&gt;
* “Depth 1”: 9-Again on Manipulation rolls&lt;br /&gt;
* “Depth 2”: As above, but now 8-Again on Manipulation rolls&lt;br /&gt;
* “Depth 3”: As above, and the Leviathan gains +5 dice on a Manipulation-based roll when expending Willpower on it, instead of +3. &lt;br /&gt;
* “Depth 4”: As above, and +1 to Manipulation.&lt;br /&gt;
* “Depth 5”: As above, and wake-vulnerable subjects spending Willpower to increase their resistance to the Leviathan&#039;s Manipulation-based actions gain only +1 to their resistance Trait. &lt;br /&gt;
* “Depth 6”: As above, but +2 to Manipulation. Wake-vulnerable individuals with a Willpower lower than the Leviathan&#039;s Manipulation cannot use rolled resistance against the Leviathan&#039;s Manipulation-based actions; the Leviathan automatically scores an exceptional success against them in these cases.&lt;br /&gt;
&#039;&#039;&#039;Evolutions&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Call of the Depths (Descendant Channel) ====&lt;br /&gt;
&#039;&#039;The voice of the Leviathan is what inspired legends of siren&#039;s. Speaking, crying, bellowing, or whispering: all vocalizations of the Leviathan draws in mortal listeners, robbing them of their will and self determination.&#039;&#039;&lt;br /&gt;
** Dice Pool: Presence + Expression + Sheol&lt;br /&gt;
** Action Type: Standard&lt;br /&gt;
The Leviathan&#039;s voice carries a luring tone that pulls listeners towards him or her and muddle their minds. The effect only extends as far as the Leviathan&#039;s voice would naturally carry, without being amplified or broadcast by mechanical methods. Those that hear the voice, are vulnerable to the Wake, and have less Resolve (+ Power Stat) than the Leviathan&#039;s successes are affected. A point of Willpower may be spent to resist the call for a turn. When at the Leviathan&#039;s side, subjects that are still subject to the lure become anxious and uncertain if forced to move away, suffering a -2 penalty to all actions not linked to returning to the Leviathan&#039;s side.&lt;br /&gt;
* “Depth 0”: Birthright of Sanctity&lt;br /&gt;
* “Depth 1”: Those that hear the voice move towards the Leviathan for a single  turn.&lt;br /&gt;
* “Depth 2”: As above, but the compulsion lasts an extra turn for each success over the necessary threshold to affect the listener, to a limit of (Leviathan&#039;s Presence) turns. Multiple applications don&#039;t stack - the new roll replaces the old one.&lt;br /&gt;
* “Depth 3”: As above, and the Leviathan may expend an additional 1 Ichor to increase the cost of resistance to 2 Willpower for subjects whose Willpower is less than the Leviathan&#039;s (Presence + Sheol). &lt;br /&gt;
* “Depth 4”: As above, and the limit on duration increases to (Presence + Sheol) turns.&lt;br /&gt;
* “Depth 5”: As above, and affected subjects cannot regain Willpower normally, instead gaining the Leviathan&#039;s Vice and having it be their sole option for the duration of the effect. &lt;br /&gt;
* “Depth 6”: The Leviathan may expend 3 additional ichor to remove the ability to spend Willpower to resist from subjects whose Willpower is less than the Leviathan&#039;s (Presence + Sheol). &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Evolutions&#039;&#039;&#039;&lt;br /&gt;
* Song of Madness (OO) - In Depth 3 and lower, those affected by the call also suffer from any derangements possessed by the Leviathan. Those that resist by expending Willpower also resist the derangement.&lt;br /&gt;
&lt;br /&gt;
=== Vestiges of Vitality ===&lt;br /&gt;
&lt;br /&gt;
==== Birthright of Vitality  ====&lt;br /&gt;
The Birthright of the Vestige of Vitality is the &#039;&#039;&#039;Boon of Tides&#039;&#039;&#039;. While this power is in effect, the Leviathan may breathe water as easily as air and gains Armor 1 when at least half-submerged. Its effect lasts for a scene.&lt;br /&gt;
* &#039;&#039;&#039;Cost&#039;&#039;&#039;: 1 Ichor&lt;br /&gt;
&lt;br /&gt;
==== Assumption of Titan&#039;s Stature (Ancestral Channel) ====&lt;br /&gt;
&#039;&#039;Description.&#039;&#039;&lt;br /&gt;
* “Depth 0”: Birthright of Vitality&lt;br /&gt;
* “Depth 1”: +1 die on  Brawl rolls mades during a grapple. &lt;br /&gt;
* “Depth 2”: As above, but now +2 dice on relevant rolls.&lt;br /&gt;
* “Depth 3”: As above, and +1 Size.&lt;br /&gt;
* “Depth 4”: As above, but now +3 dice on relevant rolls. &lt;br /&gt;
* “Depth 5”: As above, but now +2 Size.&lt;br /&gt;
* “Depth 6”: As above, but now +3 Size and 8-Again on relevant rolls made against smaller targets.  &lt;br /&gt;
&lt;br /&gt;
==== Lifeblood of Titans (Ancestral Channel) ====&lt;br /&gt;
&#039;&#039;Description.&#039;&#039;&lt;br /&gt;
* “Depth 0”: Birthright of Vitality&lt;br /&gt;
* “Depth 1”: +1 Size.&lt;br /&gt;
* “Depth 2”: As above, and +1 Health Level&lt;br /&gt;
* “Depth 3”: As above, but now +2 Size.&lt;br /&gt;
* “Depth 4”: As above, but now +2 Health Levels. &lt;br /&gt;
* “Depth 5”: As above, but now +3 Size.&lt;br /&gt;
* “Depth 6”: As above, but now +4 Size and +3 Health Levels.  &lt;br /&gt;
&lt;br /&gt;
==== Divine Flesh (Ancestral Channel) ====&lt;br /&gt;
&#039;&#039;Description.&#039;&#039;&lt;br /&gt;
* “Depth 0”: Birthright of Vitality&lt;br /&gt;
* “Depth 1”: +1 Armor. This armor has identical ballistic and general values. &lt;br /&gt;
* “Depth 2”: As above, but now +2 Armor&lt;br /&gt;
* “Depth 3”: As above, but now +3 Armor, and the armor becomes bulletproof. &lt;br /&gt;
* “Depth 4”: As above, but now +4 Armor&lt;br /&gt;
* “Depth 5”: As above, but now +5 Armor&lt;br /&gt;
* “Depth 6”: As above, but now +6 Armor, and the armor degrades all damage inflicted by mundane weapons to bashing.  &lt;br /&gt;
&lt;br /&gt;
Back to the [[LeviathanTempest:Main_Page| Main Page.]]&lt;/div&gt;</summary>
		<author><name>FiveEyes</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=LeviathanTempest:ChapterFour&amp;diff=118862</id>
		<title>LeviathanTempest:ChapterFour</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=LeviathanTempest:ChapterFour&amp;diff=118862"/>
		<updated>2009-09-08T08:35:52Z</updated>

		<summary type="html">&lt;p&gt;FiveEyes: /* Vestiges of Elements */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[PICTURE: Full page, three-quarters top-down view. An alleyway. A man in a black suit, wearing a bronze face mask depicting an impassive man&#039;s face in a Sumerian style, recoils from a prone figure. The prone body is a young man with AmerInd features. He is in a flannel shirt and ripped jeans, and is lying in a pool of blood. His teeth are gritted as he glares defiantly at the masked man. The teeth are triangular, and his left eye is a featureless black pool. The blood is rising up unnaturally at his side and forming a distinct shape - a vulture&#039;s body with a peacock&#039;s tail feathers. Instead of a vulture&#039;s head, three serpents emerge from the neck. The central serpent is hooded, like a cobra. The creature is formed out of blood at its feet but solid elsewhere, and is clearly taking flight towards the masked man.]&lt;br /&gt;
&lt;br /&gt;
= Chapter 4 : Supernatural Powers =&lt;br /&gt;
&lt;br /&gt;
“&#039;&#039;Can you fill his hide with harpoons, or his head with fishing spears? If you lay a hand on him, you will remember the struggle, and never do it again! Any hope of subduing him is false; the mere sight of him is overpowering.&#039;&#039;”&lt;br /&gt;
* Job 41:7-9&lt;br /&gt;
&lt;br /&gt;
Supplementing the mystical advantages – and afflictions - that separate the Tribe from humanity is the exploration of the power available from their Progenitor&#039;s bloodline. While Sheol measures the degree to which a Leviathan is coming to terms with his or her lineage, this method of exploration is not the only one available to them. The Schools of the Tribe emphasize an approach towards definition of the self, and part of that goal is the realization and reclamation of the Tribe&#039;s lost power. &lt;br /&gt;
&lt;br /&gt;
Most Leviathans do not spend particularly much energy simply attempting to gain mystical power. While such things can provide considerable control over the immediate circumstances of a Leviathan&#039;s life, delving deeply into one&#039;s bloodline involves acknowledging the Tribe&#039;s inhumanity in a way that can be frightening to an insecure Leviathan, and even the more balanced and stable members of the Tribe often find that they feel more “stable” spending their time on other studies. At least a portion of this anxiety stems from the fact that the Tribe&#039;s power expresses itself imperfectly in humanoid visages – a member of the Tribe must become monstrous to make use of the lore encoded in his blood. &lt;br /&gt;
&lt;br /&gt;
== Vestiges ==&lt;br /&gt;
The avenues of supernatural power open to the Tribe are referred to as Vestiges. A Vestige is understood as just that, a fragmentary remnant of some facet of the power of the Progenitors which a Leviathan can, with study, seek to emulate. Comprehension of a Vestige, as well as a Leviathan&#039;s conception of how that power is achieved, shapes the Leviathan&#039;s monstrous forms – the closer he moves towards the far limits of his transformative ability, the more of the power of the Vestige is made manifest. Meditation and exploration of a Vestige also serves as a method of forming a personal image of the Tribe&#039;s lost heritage – the Leviathan&#039;s School shapes the ways in which he comprehends the Vestiges and the ways in which they become physically manifest as he attempts to achieve an understanding of his bloodline that gives him a goal to aim for. In other words, the Tribe&#039;s study of Vestiges is part of their attempt to construct an ideal form in which they will feel “complete.” &lt;br /&gt;
&lt;br /&gt;
The Tribe has access to seven Vestiges, corresponding to the seven most major Strains. All of the Tribe&#039;s abilities fall under the blanket of one of these seven categories, and can be further subdivided into Channels. A Channel is a part of the whole – members of Abzu&#039;s Camp tend to refer to them as imperfect emanations of perfect concepts – and serves as a manageable portion of an otherwise massive concept. Leviathans explore a Vestige by comprehending its individual Channels. The most straightforward of these are referred to as Ancestral Channels – they represent certain physical concepts that must be grasped before the more esoteric Descendant Channels can be understood. Descendant Channels involve the conjuration and direction of the forces at the Tribe&#039;s command and, as such, require a greater degree of focus and the power of Ichor to invoke.&lt;br /&gt;
&lt;br /&gt;
The Vestiges are a gift shared by all members of the Tribe. While a given Strain may favor certain aspects of the bloodline, there are no aspects of the Tribe&#039;s power that cannot be gained by a Leviathan that undergoes proper study. On a practical level this means that there are no Channels that are unique to a given Strain or School, and even if a small group of Leviathans “discovered” a lost Channel, the route they took to this discovery could not be the only one – through meditation and experimentation, it would be possible for a Leviathan with infinite time (and patience) to grasp every Channel of every Vestige. The roadmap to these traits is, after all, contained in the blood of each and every Leviathan, and reproduced in imperfect fragments in the families that gave birth to them. &lt;br /&gt;
&lt;br /&gt;
==== Birthrights ====&lt;br /&gt;
Remarkably, the first tentative steps taken in the exploration of a Vestige tend to cover similar ground, no matter the Channel being considered or the methods of the Leviathan in question. This “common ground” represents a Vestige&#039;s Birthright – the most basic expression of that Vestige, a small blessing that any Leviathan that has explored that Vestige has access to in any form. The trick offered by a Birthright is usually limited, a predecessor to the Vestige&#039;s more formal powers, but most members of the Tribe find that the ability to produce their Birthrights at any time more than makes up for the lack of a spectacular effect.  &lt;br /&gt;
&lt;br /&gt;
Mechanically, a Birthright is a single power available to a Leviathan regardless of form, which has one effect and an associated Ichor cost. The invocation of a Birthright involves either no transformation or an imperceptible amount of change – it takes supernatural awareness to mark their use. A Leviathan gains access to a Vestige&#039;s Birthright upon purchasing any of its Ancestral Channels. &lt;br /&gt;
&lt;br /&gt;
==== Evolutions ====&lt;br /&gt;
Comparatively, there are paths that a Leviathan can avoid taking in their exploration of a Channel, certain modes of thought or varieties of adaptation that only become apparent to those that search for them specifically. The Tribe refers to these elaborations of the Vestige as its Evolutions. They are of somewhat greater social and mental importance to a Leviathan than the Channels themselves, as they are adaptations that are deliberately sought – by internalizing these traits, a Leviathan is making a claim as to what he believes his (or even &#039;&#039;the&#039;&#039;) ideal form ought to be. While the marking of a Progenitor&#039;s bloodline causes a Strain to favor certain Vestiges, it is the will of the Leviathan that guides him to more readily undertake a group of Evolutions.&lt;br /&gt;
&lt;br /&gt;
Mechanically, an Evolution is like a Merit – a unique feature purchased separately from other traits. Evolutions are tied to Vestiges or Channels, and provide to the linked powers either additional benefits, new avenues of use, or reduced limitations. Evolutions always have a physical marker that makes them readily apparent to observers – a true scholar of the Tribe might even be able to identify a Leviathan&#039;s School and mastered Channels from observing his Evolutions.  &lt;br /&gt;
&lt;br /&gt;
=== Vestiges of Awareness ===&lt;br /&gt;
There are countless adaptations that permit natural animals to discern amazing degrees of information from their environment - organs that measure electrical impulses, sort and interpret scents, and adaptations that &amp;quot;feel&amp;quot; the impression made by thrashing fish in the water. All of these various miracles of biology - and supernatural improvements beyond the limits of flesh - are available to the Tribe. The Progenitors, if myths are to be believed, had senses that could measure the quiver of thoughts in the heads of their prey, or pierce the limits of space and time. While their descendants cannot make such grandiose claims, the remaining fragments of these impossible gifts are still impressive. &lt;br /&gt;
&lt;br /&gt;
Those members of the Tribe that explore the relics of their lost civilization see these gifts as represented by a wheel of staring eyes or as an indigo mirror, lens, or jewel. The Progenitor most famed for perception is Nagaraja, the ancestor of the Vasuki, yet the Taninim and Bahamutan Strains also have a strong grasp of these talents.   &lt;br /&gt;
&lt;br /&gt;
==== Birthright of Awareness ====&lt;br /&gt;
The Birthright of the Vestige of Awareness is the &#039;&#039;&#039;Gaze of the Depths&#039;&#039;&#039;. Upon its invocation, the Leviathan&#039;s vision ceases to be impaired by water, and he reduces darkness-related vision penalties by his Sheol. He may keep his eyes open underwater, regardless of water quality, without discomfort. These effects last for the rest of the scene.&lt;br /&gt;
* &#039;&#039;&#039;Cost&#039;&#039;&#039;: 1 Ichor&lt;br /&gt;
&lt;br /&gt;
==== Lambent Eyes of Judgment (Ancestral Channel) ====&lt;br /&gt;
&#039;&#039;The Leviathan&#039;s gaze strips away deception and peers into the heart of matters – he seeks out the blackness at the core of all issues, and reads the lines of guilt in the faces of others.&#039;&#039;&lt;br /&gt;
* “Depth 0”: Birthright of Awareness&lt;br /&gt;
* “Depth 1”: 9-Again on Empathy rolls&lt;br /&gt;
* “Depth 2”: As above, and +1 die on Empathy rolls&lt;br /&gt;
* “Depth 3”: As above, but now 8-again on Empathy rolls&lt;br /&gt;
* “Depth 4”: As above, but now +2 dice on Empathy rolls&lt;br /&gt;
* “Depth 5”: As above, but now +3 dice on Empathy rolls&lt;br /&gt;
* “Depth 6”: As above, and the Leviathan is aware of the Vice of all vulnerable subjects inside his Wake.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Evolutions&#039;&#039;&#039;&lt;br /&gt;
* Light of Truth (O) In Depth 1 and lower, the Leviathan&#039;s eyes (or body, or some new and horrific organ) give off light – roughly equivalent to candlelight (about a yard of illumination). In this region, Wake-vulnerable subjects lose 10-again on their Subterfuge rolls.&lt;br /&gt;
* Lantern of Shame (OO, requires Light of Truth): At Depth 3 and below, the light&#039;s intensity increases to that of a lantern, and its light removes the ability of Wake-vulnerable subjects to regain Willpower from their Vice.&lt;br /&gt;
* Pyre for Sinners (OOOOO, requires Lantern of Shame): At Depth 6, the light&#039;s intensity increases to that of a bonfire (ten yards of illumination). In addition to the other effects, Wake-vulnerable supernatural beings in the light cannot make use of occult abilities that involve Subterfuge, such as the Obfuscate ability “The Familiar Stranger” (Vampire pg 137). &lt;br /&gt;
&lt;br /&gt;
==== One Brain, Many Minds (Ancestral Channel) ====&lt;br /&gt;
&#039;&#039;The sad limit of modern creatures of a single consciousness drawn together from the offerings of the brain does not need to be obeyed by Leviathans. As their ancestors once did, they can support a chorus of coordinated psyches within their brains.&#039;&#039;&lt;br /&gt;
* “Depth 0”: Birthright of Awareness&lt;br /&gt;
* “Depth 1”: 9-Again on Wits rolls&lt;br /&gt;
* “Depth 2”: As above, but now 8-again on Wits rolls&lt;br /&gt;
* “Depth 3”: As above, and the Leviathan gains +5 dice on a Wits-based roll when expending Willpower on it, instead of +3. &lt;br /&gt;
* “Depth 4”: As above, and +1 to Wits.&lt;br /&gt;
* “Depth 5”: As above, and the Leviathan ignores dice pool penalties based off of distractions. Combat maneuvers based off of feinting fail automatically unless the user&#039;s relevant Skill is higher than the Leviathan&#039;s Wits. &lt;br /&gt;
* “Depth 6”: As above, but now +2 to Wits.&lt;br /&gt;
&#039;&#039;&#039;Evolutions&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== Eye of the Watchful Deity (Descendant Channel) ====&lt;br /&gt;
&#039;&#039;The Leviathan may ride the senses of its followers, making use of their eyes and ears to extend its reach and review the world from safety.&#039;&#039;&lt;br /&gt;
* “Depth 0”: Birthright of Awareness&lt;br /&gt;
* “Depth 1”: The Leviathan can share the senses of a Beloved or bonded Lahmasu within 10 feet, seeing and hearing what they do. The Leviathan is in a trance state (unaware, no Defense) while doing this, and does not independently roll to notice things - he or she merely perceives what the subject does. The Leviathan needs to know the vague direction towards a subject to tap in - they can&#039;t guess until they get the correct answer, however. The subject is aware of this effect. It lasts until terminated, until the end of the scene, or until the subject leaves the target area. The Leviathan &#039;&#039;must&#039;&#039; terminate the effect to move and act freely. &lt;br /&gt;
* “Depth 2”: As above, but within 10 yards.&lt;br /&gt;
* “Depth 3”: As above, but within 100 yards. The Leviathan may now expend 1 additional Ichor to target a willing subject that is vulnerable to the Wake but not a Beloved or Lahmasu. In addition to the direction to the subject, the Leviathan must also either know the target&#039;s name or be able to see them with the naked (if supernaturally enhanced) eye.&lt;br /&gt;
* “Depth 4”: As above, but within a half-mile.&lt;br /&gt;
* “Depth 5”: As above, but within a mile.&lt;br /&gt;
* “Depth 6”: As above, but within 10 miles. The Leviathan can expend 3 additional Ichor to target unwilling subjects that are vulnerable to the Wake - this requires an opposed roll (Presence + Sheol vs Resolve + power stat) to accomplish. The normal restrictions for targetting non-Beloved apply. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Evolutions&#039;&#039;&#039;&lt;br /&gt;
* Gentle Touch (O) If the Leviathan&#039;s Subterfuge + Sheol is greater than the subject&#039;s Willpower, they are not aware of being monitored. This does not prevent a subject from resisting if unwilling - in this case the victim, should they be affected, is aware that they were subject to mental assault but is not aware of whether they are still being &amp;quot;hijacked&amp;quot; or not.&lt;br /&gt;
* Split Focus (OOO): In Depth 3 and below, the Leviathan now taps into the senses of a subject as an unrolled action - they must devote attention to it, but are not in a trance and retain awareness of their surroundings and their Defense trait. The Leviathan may also opt not to use a subject&#039;s senses in a turn, taking its normal action, without breaking the effect.&lt;br /&gt;
* All-Seeing (OOOO, requires Split Focus): At Depth 6, the Leviathan uses the senses of the target as a reflexive action - it may act freely and has constant awareness of information gathered by both its senses and those of the subject. &lt;br /&gt;
&lt;br /&gt;
==== Memories Before Time (Descendant Channel) ====&lt;br /&gt;
&#039;&#039;Beyond the confines of the world as it is now exist wonders unimagined. Some Leviathans can do more, however, than imagine them. For some, the memory of these things is present and terrible, and waiting to be called to the fore.&#039;&#039;&lt;br /&gt;
** Dice Pool: Wits + Occult + Sheol&lt;br /&gt;
* “Depth 0”: Birthright of Awareness&lt;br /&gt;
* “Depth 1”: The Leviathan may dip into the reserve of ancestral memory and conjure up knowledge of a Skill it does not possess. It may use the Skill for a single roll at a rating of its successes, subject to its normal Trait maximums.&lt;br /&gt;
* “Depth 2”: As above, but the Leviathan may divide successes between Skill rating and number of rolls it can be used for (minimum 1).&lt;br /&gt;
* “Depth 3”: The Leviathan may now expend 1 additional Ichor and, on a successful roll, spend any current XP (plus &amp;quot;borrow&amp;quot; against up to Willpower XP) to increase any skill or buy specialties. Borrowed XP is deducted one per session until paid off. The improvement occurs immediately after the successful roll.. &lt;br /&gt;
* “Depth 4”: As 3 above, but the Leviathan may now improve or gain Mental Attributes or Merits in this fashion.&lt;br /&gt;
* “Depth 5”: On a successful roll, the Leviathan may opt to give up a dot of Willpower in order to gain 8 XP.&lt;br /&gt;
* “Depth 6”: As above. The Leviathan may now spend 3 additional Ichor and roll this power at a penalty of (current Willpower +1). On a success, the Leviathan may regain a lost dot of Willpower for 7 XP. On a failure, no experience is lost. On a dramatic failure, 5 XP are lost. Regardless of success or failure, the Leviathan gains a minor Derangement. &lt;br /&gt;
&lt;br /&gt;
==== Alternate: Memories Before Time (Descendant Channel) ====&lt;br /&gt;
&#039;&#039;Beyond the confines of the world as it is now exist wonders unimagined. Some Leviathans can do more, however, than imagine them. For some, the memory of these things is present and terrible, and waiting to be called to the fore.&#039;&#039;&lt;br /&gt;
** Dice Pool: Wits + Occult + Sheol&lt;br /&gt;
* “Depth 0”: Birthright of Awareness&lt;br /&gt;
* “Depth 1”: The Leviathan may dip into the reserve of ancestral memory and conjure up knowledge of a Skill it does not possess. It may use the Skill at a rating of 1 for a number of rolls equal to its successes.&lt;br /&gt;
* “Depth 2”: As above, but the Leviathan also benefits from 9-Again with the conjured skill.&lt;br /&gt;
* “Depth 3”: The Leviathan may now expend 1 additional Ichor to include a Specialty alongside a conjured skill. &lt;br /&gt;
* “Depth 4”: The Leviathan now uses conjured skills are a rating of 3.&lt;br /&gt;
* “Depth 5”: The Leviathan now benefits from 8-Again with conjured skills. &lt;br /&gt;
* “Depth 6”: The Leviathan can expend 3 additional Ichor to conjure a Skill with an accompanying Specialty at a rating of 5 or two skills, each with its own Specialty, at a rating of 3. If two Skills are recalled, the Leviathan has the full complement of rolls with both skills - each has its own pool.  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Evolutions&#039;&#039;&#039;&lt;br /&gt;
* Lasting Impression (O) When using the Depth 1 iteration of this Channel, the Leviathan may &amp;quot;conjure&amp;quot; the Merit Eidetic Memory instead of a Skill. If he does so, it lasts for a number of minutes equal to his successes. The 9-Again or 8-Again benefits will apply to attempts to recall information while under stress.&lt;br /&gt;
* Lost Tongue (O) When using the Depth 1 iteration of this Channel, the Leviathan may &amp;quot;conjure&amp;quot; a Language instead of a Skill. If he does so, it lasts for a number of minutes equal to his successes and is possessed at the same dot rating as a conjured Skill would have been at. &lt;br /&gt;
* Split Focus (OOO): In Depth 3 and below, the Leviathan may expend 1 Ichor to attempt to remember an obscure fact as though he possessed the Merit Encyclopedic Knowledge.&lt;br /&gt;
* Tutelary Cocoon (OOO): In Depth 3 and below, The Leviathan may chose to expend 1 Willpower to form a cocoon, sealing itself away in a sleep-like trance which lasts 24 hours. During this time, the Leviathan may conjure a Skill (or Merit, if available) and purchase or improve it with experience points, as though it had received adequate training and instruction from adept tutors. Only one purchase may be made with each trance period. The Leviathan may &amp;quot;borrow&amp;quot; experience up to its Resolve if available points are insufficient, but gains a minor Derangement for doing so. A Leviathan in experience &amp;quot;debt&amp;quot; continues to gain experience as normal but must pay off the balance before it can purchase or improve Traits with experience. When the debt is paid off, the Derangement is also removed.&lt;br /&gt;
&lt;br /&gt;
=== Vestiges of Elements ===&lt;br /&gt;
&lt;br /&gt;
==== Birthright of Elements ====&lt;br /&gt;
The Birthright of the Vestige of Elements is the &#039;&#039;&#039;Veil of Seas&#039;&#039;&#039;. The Leviathan may compel a body of water of his Size or less to give off a cloud of fog, which inflicts a -3 sight penalty on all relevant rolls made on objects obscured by it. The fog expands considerably – the cloud&#039;s radius is roughly (Source&#039;s Size) in yards. The cloud lasts until the end of the scene or until mystically disperses.&lt;br /&gt;
* &#039;&#039;&#039;Cost&#039;&#039;&#039;: 1 Ichor&lt;br /&gt;
&lt;br /&gt;
==== Creature of the Luminous Ocean (Ancestral Channel) ====&lt;br /&gt;
Nothing is truly empty. The Leviathan knows this, she swims through what seems to be a void, bathed in a see of luminous power; power that she can bring to bear against others.&lt;br /&gt;
* “Depth 0”: Birthright of Elements&lt;br /&gt;
* “Depth 1”: 9-Again on Computer and Survival rolls&lt;br /&gt;
* “Depth 2”: As above, but now 8-Again on Computer and Survival rolls&lt;br /&gt;
* “Depth 3”: As above, and +1 dice on Computer and Survival rolls, and Armor 1 vs. electrical damage&lt;br /&gt;
* “Depth 4”: As above, but now +2 dice on Computer and Survival rolls, and electrical damage cannot stun or paralyze the Leviathan.&lt;br /&gt;
* “Depth 5”: As above, but now Armor (Size) vs. electrical damage&lt;br /&gt;
* “Depth 6”: As above, and the Leviathan can operate computers and other electrical devices within (Sheol) yards without touching them; The Leviathan can effectively swim through electric and magnetic fields at half-speed, this essentially allows for flight. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Evolutions&#039;&#039;&#039;&lt;br /&gt;
* Deep Battery (OO): At Depth 3 and below, the Leviathan&#039;s touch can provide electrical charge sufficient to power an electrical device of his Size or less. He must maintain contact to keep the device powered, and this contact will damage the device over the course of the scene – effectively inflicting electrical damage equal to the Leviathan&#039;s Sheol. &lt;br /&gt;
* Thundering Fists (OO) At Depth 3 and below, the Leviathan may make electrically-charged unarmed strikes. This costs the Leviathan 1 Ichor per strike. The strikes are + (Sheol)B weapons with the Stun property, which inflict electrical damage (which most mundane armor cannot negate) and are made with the Brawl Skill. &lt;br /&gt;
* Crackling Rebuke (OOOOO, requires Deep Battery): At Depth 6, the smell of atmosphere surrounds the Leviathan, and sparks crackle between his fingertips and shoot out of his mouth when he speaks. At this point foes that strike the Leviathan unarmed suffer bashing damage equal to his Sheol. This damage is electrical in nature. Those that grapple him suffer as though they were exposed to a constant current (World of Darkness, pg. 178).&lt;br /&gt;
&lt;br /&gt;
==== The Sky Cauldron (Descendant Channel) ====&lt;br /&gt;
&#039;&#039;Stirring the sky, the Leviathan may worsen weather conditions, calling up rain, winds, and hail. At the farthest reaches of this power, the Leviathan may call down boat-sundering storms with ease.&#039;&#039;&lt;br /&gt;
** Dice Pool: Intelligence + Occult + Sheol&lt;br /&gt;
** Action Type: Extended (Each roll represents 5 minutes of commanding the skies)&lt;br /&gt;
The Leviathan may summon inclement weather, activating this power repeatedly to increase the intensity or duration. The Depth that the Leviathan is at determines the maximum intensity of weather available to him. The weather lasts for a number of minutes equal to the Leviathan&#039;s successes and covers a region with a radius of 100 yards per point of Sheol. The Leviathan may opt to create weather less disastrous than he has access to. If existing weather is present, the Leviathan may reduce the necessary successes by the degree of difference between current conditions and the intended goal (i.e. if heavy rain exists, the Leviathan needs only 5 additional successes to ratchet it up to a hailstorm. &lt;br /&gt;
* “Depth 0”: Birthright of Elements&lt;br /&gt;
* “Depth 1”: The Leviathan may summon gentle rain or a slight breeze. (1 success necessary)&lt;br /&gt;
* “Depth 2”: As above, but the Leviathan may summon light rain or a strong breeze - enough to ruin a picnic. (3+ successes) &lt;br /&gt;
* “Depth 3”: As above, but the Leviathan may summon heavy rain and wind - cancelling most outdoor events. (5+ successes) The Leviathan may expend 1 additional Ichor to make a check in a single minute. &lt;br /&gt;
* “Depth 4”: As above, but the Leviathan may summon a large thunder or hailstorm - those exposed take a level of bashing damage for each minute of exposure (10+ successes) . &lt;br /&gt;
* “Depth 5”: As above, but the Leviathan may summon a catastrophic storm or monsoon - power is lost, property damaged. Those exposed take a level of bashing damage for each turn of exposure. (15+ successes)&lt;br /&gt;
* “Depth 6”: As above, but the Leviathan may summon a storm that grounds planes and capsizes small ships. Those exposed take a level of &#039;&#039;lethal&#039;&#039; daage for each turn of exposure (20+ successes). The Leviathan may expend 3 additional Ichor to make a check in a single turn. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Evolutions&#039;&#039;&#039;&lt;br /&gt;
* All-Weather Flesh (O) In Depth 1 and below, the Leviathan has Armor (Sheol) against damage inflicted by inclement weather, conjured or otherwise. This is sufficient to prevent the damage dealt by exposure to most weather.&lt;br /&gt;
* Broad Storm (OOO): In Depth 3 and below, the radius of the Leviathan&#039;s conjured weather is 250 yards per point of Sheol.&lt;br /&gt;
* Lance of the Heavens (OOO): In Depth 3 and below, the Leviathan may expend 1 Ichor to attack foes with bolts of conjured lightning. This is an electrical attack pitting the Leviathan&#039;s (Intelligence + Occult + Sheol - subject&#039;s Defense) It is electrical and therefore ignores most armor, and has a short range of (Leviathan&#039;s Sheol x 10) yards, a medium range of twice that, and a long range of four times the short range. It deals bashing damage and has the Stun property. &lt;br /&gt;
* Biblical Deluge (OOOOO): In Depth 6, the Leviathan&#039;s conjured weather lasts for 10 minutes for each success.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Swallowing the Storm (Descendant Channel) ====&lt;br /&gt;
&#039;&#039;Once the weather obeyed the primordial creatures, wind blowing only when they allowed it. Even a modern Leviathan can exert some of that control, absorbing violent weather in to its body.&#039;&#039;&lt;br /&gt;
** Dice Pool: Stamina + Survival + Sheol&lt;br /&gt;
** Action Type: Extended (Each roll represents 1 minute of concentration)&lt;br /&gt;
The mirror image of the Sky Cauldron, the Leviathan may use this Channel to &amp;quot;swallow&amp;quot; weather effects, stopping storms and gales by absorbing the power within them. Disrupting weather is easier than creating it, but the difficulty increases considerably when the weather has been conjured. In such cases, the Leviathan subtracts the Sheol (or Power stat equivalent) of the weather&#039;s creator from all rolls. If a Leviathan wishes to merely &#039;&#039;reduce&#039;&#039; the intensity of weather, he or she needs only score successes equal to the difference between the intensities listed below (so it takes 10 successes to turn a hurricane into a strong storm, for instance.) &lt;br /&gt;
&lt;br /&gt;
The Leviathan must be within (100 x Sheol) yards of the center of the weather&#039;s most intense region. This means that a Leviathan that wishes to take on a hurricane or tornado has to place himself at considerable risk. &lt;br /&gt;
* “Depth 0”: Birthright of Elements&lt;br /&gt;
* “Depth 1”: The Leviathan may negate gentle rain or a slight breeze. (1 success necessary)&lt;br /&gt;
* “Depth 2”: As above, but the Leviathan may clear away a light rain or strong breeze. (2 successes necessary) &lt;br /&gt;
* “Depth 3”: As above, but the Leviathan may remove heavy rain and wind - enough to negate the vast majority of normal weather (4 successes necessary.)  The Leviathan may expend 1 additional Ichor upon negating a weather pattern - this negates his need to eat or drink for a number of days equal to the successes he required to disrupt it. &lt;br /&gt;
* “Depth 4”: As above, but the Leviathan may annihiate large thunder or hailstorms - those sufficient to damage those left exposed (as Depth 4 of the Sky Cauldron, above. 6 successes are necessary.)&lt;br /&gt;
* “Depth 5”: As above, but the Leviathan may remove even a catastrophic storm or monsoon - the leval of havoc unleashed by most conjured and unnatural weather. (10 successes necessary)&lt;br /&gt;
* “Depth 6”: As above, but the Leviathan may prevent the fiercest weather - even a record-breaking hurricane or tornado (14 successes necessary.) The Leviathan may expend 3 additional Ichor to make a check in a single turn. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Evolutions&#039;&#039;&#039;&lt;br /&gt;
* Zone of Calm (OOO, Requires Sheol 2): The Leviathan may opt to &amp;quot;bind&amp;quot; Ichor while activating this Channel. As long as it remains bound, successes in excess of those necessary to disrupt the weather that the Leviathan originally targetted will maintain the effect for one hour each. While the effect is maintained, natural weather of equal or lesser magnitude to the original target will not affect the region within (100 x Sheol) yards of the center of the original center. Those attempting to create supernatural weather inside this region subtract the Leviathan&#039;s Sheol from relevant rolls. When the duration of the calm region expires, the Ichor becomes unbound. &lt;br /&gt;
* Cultist Proxy (OOO): The Leviathan may &amp;quot;bind&amp;quot; a single Ichor to one of his Beloved or bound Lahmasu. In Depth 3 and below, he may exercise this Channel &amp;quot;through&amp;quot; his proxy, allowing him to use the power as though he were physically in their location. The Leviathan must be aware of the rough position of the Cultist and be facing that direction. &lt;br /&gt;
* Long Grasp (OO) In Depth 3 and below, the Leviathan can negate weather while within (250 x Sheol) yards of its center.&lt;br /&gt;
* Easy Suppression (OOO): The Leviathan&#039;s Depth 6 iteration of this Channel is a reflexive action.&lt;br /&gt;
&lt;br /&gt;
=== Vestiges of Fecundity ===&lt;br /&gt;
&lt;br /&gt;
==== Birthright of Fecundity ====&lt;br /&gt;
The Birthright of the Vestige of Elements is the &#039;&#039;&#039;Crimson Tithe&#039;&#039;&#039;. By letting his blood mingle with that of another, the Leviathan may open a mystical channel that permits him to infuse a valid subject with his Ichor. This requires an open wound sufficient to draw blood (or one level of bashing damage to represent the creation of one) for both the Leviathan and the intended beneficiary, who must remain touching – generally, the transfer looks like a “blood brothers” declaration, with two freshly-cut limbs held together. The Leviathan may transfer Ichor to the target at his maximum rate of expense, until he decides to stop, breaks contact, or the subject is holding the maximum amount of Ichor that he can. This has no effect on creatures who do not possess an Ichor pool.&lt;br /&gt;
* &#039;&#039;&#039;Cost&#039;&#039;&#039;: Varies&lt;br /&gt;
&lt;br /&gt;
==== Magnanimous Host to All  (Ancestral Channel) ====&lt;br /&gt;
&#039;&#039;Teeming with symbiotic creatures that can not properly survive in the lessened world, the Leviathan&#039;s body sustains these creatures in exchange for the benefits they provide.&#039;&#039;&lt;br /&gt;
* “Depth 0”: Birthright of Fecundity&lt;br /&gt;
* “Depth 1”: 9-Again on Animal Ken and Medicine rolls&lt;br /&gt;
* “Depth 2”: As above, but now 8-Again on Animal Ken and Medicine rolls&lt;br /&gt;
* “Depth 3”: As above, and +1 dice on  Animal Ken and Medicine rolls. &lt;br /&gt;
* “Depth 4”: As above, but now +2 dice on  Animal Ken and Medicine rolls. &lt;br /&gt;
* “Depth 5”: As above, and the Leviathan gains two free specialties to any two skills and may pick a third Skill to apply 8-again to. &lt;br /&gt;
* “Depth 6”: As above, and when the Leviathan would be killed by a strike, the damage is negated and he permanently loses one Size. If this would reduce his Size to 0, he dies.  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Evolutions&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== Incubation of the Second Self (Descendant Channel) ====&lt;br /&gt;
&#039;&#039;Leviathans capable of incubating the second self can reproduce without any outside aid, essentially cloning itself.  This does not have to be brought to full term, or even sent along the exact same path, allowing the Leviathan to bring forth new creatures from its flesh.&#039;&#039;&lt;br /&gt;
** Dice Pool: Resolve + Medicine + Sheol&lt;br /&gt;
** Action Type: Extended &lt;br /&gt;
The Leviathan is capable of parthenogenesis, creating an egg hosted within its body which will hatch over time, producing a near-copy of the Leviathan him or herself. The only certain difference is the inability of this Channel to reliably produce another Leviathan - the result is almost always a Hybrid unless special ritual measures are taken. Even these can only &#039;&#039;slightly&#039;&#039; increase the chances of the egg producing a normal human or full Leviathan. It takes 3 successes to produce the egg, which gestates for 18 months. &lt;br /&gt;
&lt;br /&gt;
Each time the Leviathan activates this Channel, one point of the Ichor spent is &amp;quot;bound&amp;quot; into the egg until it is hatched. The Leviathan cannot regain this &amp;quot;bound&amp;quot; Ichor. While hosting an egg which contains more bound Ichor than his or her Stamina, the Leviathan suffers a -2 penalty to all dice pools due to physical strain. Upon hatching, the egg deals (Bound Ichor - host&#039;s Stamina) lethal damage to its parent. &lt;br /&gt;
&lt;br /&gt;
A Leviathan may host up to its Sheol in eggs at one time. &lt;br /&gt;
* “Depth 0”: Birthright of Fecundity&lt;br /&gt;
* “Depth 1”: The Leviathan may spend 1 Ichor to make an egg-creation roll. Each roll represents an hour of concentration and physical strain. &lt;br /&gt;
* “Depth 2”: As above, but the Leviathan may devote rolled successes to reduce the gestation time of the egg by one month per three successes, to a minimum of (10 - Sheol) months or one week, whichever is greater. &lt;br /&gt;
* “Depth 3”: As above, but the Leviathan can devote rolled successes to reduce the effective (not actual) bound Ichor in the egg, reducing the difficulty of carrying it. Each three successes devoted to this reduces the effective bound Ichor by one, to a minimum of one. The Leviathan may expend 1 additional ichor to divide successes on a given roll, creating or improving multiple eggs. Each egg will impose its own strain penalty, and the penalties are cumulative. &lt;br /&gt;
* “Depth 4”: As above, but the Leviathan may devote successes to &amp;quot;sculpt&amp;quot; the resulting creatures, altering their features slightly. Mostly-cosmetic changes (difference in gender or race) require three successes, while drastic changes (additional limbs, animal features, etc.) require five or more. Hybrid traits (see the Antagonists chapter) can be added or removed for (dot rating +2) successes.  &lt;br /&gt;
* “Depth 5”: As above, but the Leviathan may &amp;quot;template&amp;quot; his personality onto the egg. This requires a number of successes equal to his Tranquility; the resulting creature has the Leviathan&#039;s Tranquility (or equivalent in Morality), Virtue, and Vice upon birth. It also prioritizes its Skills (primary, secondary, etc.) in the same fashion. This costs the Leviathan a &#039;&#039;dot&#039;&#039; of Willpower, and may be a Tranquility violation.  &lt;br /&gt;
* “Depth 6”: The Leviathan may expend 3 additional ichor to make rolls solely for the purpose of embedding his spiritual essence into an egg. The egg must first have the Leviathan&#039;s personality template. This requires (five + Leviathan&#039;s Sheol) successes, and additionally costs a &#039;&#039;dot&#039;&#039; of Sheol. Record the Levitahtan&#039;s permanent Sheol after success. Should the spawned creature ever Emerge as a Leviathan after the death of its &amp;quot;parent,&amp;quot; roll the fledgling&#039;s Sheol in an opposed check against the deceased Leviathan&#039;s. If the parent succeeds, the imprinted essence hijacks the body, replacing its Vestiges, Sheol, and Mental and Social Attributes and Skills with its own. The losing essence is annihilated (in the case of a tie, everyone loses.) Hijacking a body in this fashion is a Tranqulity-1 transgression, but serial immortality&#039;s not a bad gig. &lt;br /&gt;
&lt;br /&gt;
===== Sidebar: One Bad Mother =====&lt;br /&gt;
The creatures spawned by Incubation of the Second Self use the Hybrid template by default - usually of the Lahmasu sub-breed most typical to the Leviathan&#039;s Strain. On a game-mechanical level, this is the only outcome that occurs without the use of outside effort, such as a ritual, to attempt to beat the system. Even these should be a matter discussed between players and storytellers. Thematically speaking, the Tribe has yet to discover a reliable way to reproduce &amp;quot;safely,&amp;quot; both in the sense of &amp;quot;increasing the number of Leviathans&amp;quot; or &amp;quot;having a child that isn&#039;t monstrous.&amp;quot; It&#039;s not fair, but it&#039;s part of what happens to monsters. &lt;br /&gt;
&lt;br /&gt;
Genetically speaking, they&#039;re &amp;quot;near-matches&amp;quot; to the Leviathan when under scientific scrutiny - close enough that it&#039;d draw attention. It&#039;s of some interest to the Tribe, however, that most forms of biological damage and imposed mutation (the hazards of life as a Leviathan) don&#039;t transfer to the egg. It most resembles &amp;quot;what the Leviathan would have looked like had they been born as a Hybrid,&amp;quot; and does not carry Lamarckian markers of the parent&#039;s changes. A templated personality will lead the spawn to pursue a similar course as its parent, but nothing can ensure a complete duplicate.&lt;br /&gt;
&lt;br /&gt;
Rumors persist that certain ancient Leviathans perfected Evolutions or rituals that ensured that even the children of their children would carry a soul imprint - meaning that the press of time would ensure the possibility of their return. Occasionally, Legions have formed around this idea, either seeking to defeat death or to protect the Tribe and humanity from the depredations of a returned horror from bygone days.&lt;br /&gt;
&lt;br /&gt;
Beyond ritual attempts to affect the traits of an egg, the most common and gruesome thing that Leviathans and other Ichor-users can do with an egg is &#039;&#039;consuming&#039;&#039; it. The Ichor bound into the egg can be harvested in this fashion, but doing so is a Tranquility-3 transgression, or a Tranquility-1 transgression for a Leviathan that consumes its own young. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Evolutions&#039;&#039;&#039;&lt;br /&gt;
* Easy Birth (OO, Requires Stamina 3): In Depth 3 and below, the Levithan reduces the effective bound Ichor of all eggs by 1 for the purpose of damage upon birth and physical strain penalties.&lt;br /&gt;
* Opportunistic Parasitism (OOOO, Requires Sheol 3): In Depth 3 and below, the Leviathan may transfer an egg that it is hosting to a helpless creature of Size 5 or greater. This requires a minute of time and inflicts three levels of bashing damage. The Leviathan&#039;s Ichor remains bound in the egg, but from that point onward only the host suffers from potential strain penalties and will suffer damage upon the egg&#039;s &amp;quot;birth.&amp;quot; Traumatic and grisly surgery, at the very least, will be required to remove the egg early. Such surgery usually deals lethal damage equal to the egg&#039;s bound Ichor. &lt;br /&gt;
* Traumatic Parasitism (OOO, Requires Opportunistic Parastism and Strength 3): In Depth 3 and below, upon scoring an exceptional success against a target using a natural weapon that deals lethal damage, the Leviathan may attempt to reflexively transfer an egg from its body into that of the target. The subject must be Size 5 or greater, and rolls its Stamina (+ Power stat) in an opposed roll against the Leviathan&#039;s Sheol. The subject may add any bonuses related to staving off disease to its roll. Most will also spend Willpower, unsurprisingly. &lt;br /&gt;
* Hyperparasitism (OOO, Requires Opportunistic Parastism): In Depth 3 and below, when presented with a helpless host containing an egg created by another Leviathan, the character can &amp;quot;overwrite&amp;quot; the egg with one of its own, using the energy bound in the egg to feed its own spawn. The Leviathan makes use of this Channel to create an egg inside the host. This uses the normal system, but the character may first spend the Ichor bound into the egg to be replaced before resorting to its own. This consumes the replaced egg, which is generally a Tranquility violation.&lt;br /&gt;
* Reflexive Genesis (OOO): In Depth 3 and below, the Leviathan may reflexively consume an egg that it is hosting, regaining the bound Ichor as noted in the sidebar.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Womb of Terrors (Descendant Channel) ====&lt;br /&gt;
&#039;&#039;The divine Ichor flowing through the Leviathan&#039;s blood gives birth to new and horrible life, clawing its way out of gore and shaped and directed by the will of the Leviathan who gave it life.&#039;&#039;&lt;br /&gt;
** Dice Pool: Stamina + Sheol&lt;br /&gt;
** Action Type: Standard&lt;br /&gt;
When the Leviathan has an open wound (is suffering at least a single level of lethal damage), it may shape creatures from its blood. Upon taking this Channel, the Leviathan designs three creatures which are born of its blood (see sidebar). It may call forth these creatures with a successful roll. The creatures instinctively take actions desired by the Leviathan without verbal instruction. If the Leviathan is not bleeding and wishes to activate this power, he may reflexively open the wound necessary if he has adequate tools at hand (or has hands that serve as adequate tools.) A Leviathan may only have a number of offshoots equal to its Sheol exist at any one time, buy may only have a single third-degree offshoot at a time. &lt;br /&gt;
* “Depth 0”: Birthright of Fecundity&lt;br /&gt;
* “Depth 1”: The Leviathan may summon its first-stage offshoot. It is present for one turn per success on the summoning roll. &lt;br /&gt;
* “Depth 2”: As above, but it is present for three turns per success.&lt;br /&gt;
* “Depth 3”: As above, but it is present for a minute per success. The Leviathan may expend 1 additional ichor to instead call its second-stage offshoot, which is present for one turn per success. &lt;br /&gt;
* “Depth 4”: As above, but first-degree offshoots are present for five minutes per success and second-degree offshoots for three turns per success. &lt;br /&gt;
* “Depth 5”: As above, but first-degree offshoots are present for a half-hour per success and second-degree offshoots for one minute per success. &lt;br /&gt;
* “Depth 6”: As above, but first-degree offshoots are present for an hour per success and second-degree offshoots for five minutes per success. The Leviathan may expend 3 additional ichor to instead call its third-stage offshoot, which is present for one turn per success. &lt;br /&gt;
&lt;br /&gt;
===== Sidebar: Horrors made Flesh =====&lt;br /&gt;
Upon purchasing the Channel Womb of Terrors, the Leviathan&#039;s player may design three offshoots. As the Leviathan&#039;s Sheol increases, these offshoots become more powerful, but their general form remains the same. The offshoots need not be graduated versions of the same beast, and it&#039;s acceptable - in fact, highly appropriate - that their outward forms are alien, amalgamations of various beasts with fearsome appearances. An offshoot can usually not be mistaken for any natural animal. Each offshoot has &amp;quot;base&amp;quot; Traits and a pool of points which the Leviathan&#039;s player uses to customize the beast. Once determined, an ability is set and the assigned points cannot be re-assigned. &lt;br /&gt;
&lt;br /&gt;
Horrors are treated like animals, using the higher of their Dexterity or Wits to determine Defense. They lack fine manipulation and cannot hold or use most tools unless a trait is purchased to permit this - and even in this case their intellect is too limited to apply most tools effectively. They are entirely amphibious and may breathe water and swim at full Speed. They execute commands to the best of their intelligence. Note that it may be difficult to craft the core book&#039;s example animals as offshoots - they cannot generalize (and that guard dog has phenomenal stats!)&lt;br /&gt;
* First-Stage Offshoot: All attributes begin at one, Size 2, Speed species factor 5, no skills. Attributes and Skills cannot exceed 3.&lt;br /&gt;
** A first-stage offshoot is built with a pool of points equal to the Leviathan&#039;s Stamina + Sheol.&lt;br /&gt;
* Second-Stage Offshoot: Physical attributes begin at two, all others at one, Size 3, Speed species factor 5, no skills. Attributes and Skills cannot exceed 4.&lt;br /&gt;
** A second-stage offshoot is built with a pool of points equal to 3 + Leviathan&#039;s Stamina + Sheol.&lt;br /&gt;
* Third-Stage Offshoot: Physical attributes begin at three, all others at one, Size 5, Speed species factor 5, no skills. Attributes and Skills cannot exceed 5.&lt;br /&gt;
** A third-stage offshoot is built with a pool of points equal to 6 + Leviathan&#039;s Stamina + Sheol.&lt;br /&gt;
* Basic Point Costs&lt;br /&gt;
** Physical Attributes: 1 dot per point&lt;br /&gt;
** Other Attributes: 1 dot per 2 points&lt;br /&gt;
** Physical Skills: 2 dots per point&lt;br /&gt;
** Other Skills: 1 dot per point&lt;br /&gt;
** Specialties: 2 per point&lt;br /&gt;
** Armor: 1 per point, max of (Stamina)&lt;br /&gt;
** Natural Weapons: +1L per point, max of (Strength)L&lt;br /&gt;
** Speed bonus: +2 per point, max of (Dexterity) points&lt;br /&gt;
* Other Tricks (Other traits are possible, with their price mandated by the Storyteller.)&lt;br /&gt;
** Flight: 1 point (at Speed)&lt;br /&gt;
** Venomous bite: Toxicity 3, immediate onset: 1 point (+1 Toxicity for +1 point, limit of (Stamina) points)&lt;br /&gt;
** Rare sense (Echolocation, heat-based vision, etc.): 1 point each&lt;br /&gt;
** &amp;quot;Finer&amp;quot; manipulation: 2 points (may use simple tools and open doors, but -2 to all relevant rolls)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Evolutions&#039;&#039;&#039;&lt;br /&gt;
* Creator of Life (OO, Requires Sheol 2): The Leviathan may devise a new first-degree offshoot and may now summon either of its options. This Merit may be purchased multiple times - up to the Leviathan&#039;s (Sheol -1).&lt;br /&gt;
* Craftsman of Life (OOO, Requires Sheol 3): The Leviathan may devise a new second-degree offshoot and may now summon either of its options. This Merit may be purchased multiple times - up to the Leviathan&#039;s (Sheol -2).&lt;br /&gt;
* Sculptor of Life (OOOO, Requires Sheol 4): The Leviathan may devise a new third-degree offshoot and may now summon either of its options. This Merit may be purchased multiple times - up to the Leviathan&#039;s (Sheol -3).&lt;br /&gt;
* Reflexive Genesis (OOO): In Depth 1 and below, upon suffering lethal damage, the Leviathan may reflexively summon an offshoot that it has access to in its current Depth. It must suffer levels of damage equal to the Size of the offshoot to be summoned.&lt;br /&gt;
&lt;br /&gt;
=== Vestiges of Might ===&lt;br /&gt;
&lt;br /&gt;
==== Birthright of Might ====&lt;br /&gt;
The Birthright of the Vestige of Might is the &#039;&#039;&#039;Privilege of Titans&#039;&#039;&#039;. A quick spike of Ichor permits the Leviathan to enhance his strength by making use of the whole of his body at once, effectively maximizing the force he applies. For the purpose on a single Feat of Strength, the Leviathan may use his Size in place of his Strength.&lt;br /&gt;
* &#039;&#039;&#039;Cost&#039;&#039;&#039;: 1 Ichor&lt;br /&gt;
&lt;br /&gt;
==== Divine Pinnacle of Excellence  (Ancestral Channel) ====&lt;br /&gt;
&#039;&#039;Description&#039;&#039;&lt;br /&gt;
* “Depth 0”: Birthright of Might&lt;br /&gt;
* “Depth 1”: 9-Again on Athletics rolls&lt;br /&gt;
* “Depth 2”: As above, and +1 dice on Athletics rolls. &lt;br /&gt;
* “Depth 3”: As above, but now 8-Again on Athletics rolls.&lt;br /&gt;
* “Depth 4”: As above, but now +2 dice on Athletics rolls. &lt;br /&gt;
* “Depth 5”: As above, but now +3 dice on Athletics rolls.&lt;br /&gt;
* “Depth 6”: As above, and +1 Stamina.  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Evolutions&#039;&#039;&#039;&lt;br /&gt;
* Rugged Tread (O): In Depth 1 and lower, the Leviathan may, when barefoot, benefit from the equipment bonus for athletic shoes, and most terrain will not damage his unshod feet - treat them as though they had the durability of solid work boots.&lt;br /&gt;
* Relentless Pursuit (OO): In Depth 3 and lower, the Leviathan may treat his Speed as though it were 3 higher for the purpose of extended rolls related to chases on foot. This does not increase his actual speed - rather, he does not flag and moves as efficiently as is possible, maximizing the benefits granted by his improved stamina. &lt;br /&gt;
* Tireless Vigor (OOO): In Depth 3 and lower, the Leviathan ignores up to his Sheol score worth of penalties applied due to wounds or fatigue. &lt;br /&gt;
&lt;br /&gt;
==== Fluid Icon of Grace  (Ancestral Channel) ====&lt;br /&gt;
&#039;&#039;Description&#039;&#039;&lt;br /&gt;
* “Depth 0”: Birthright of Might&lt;br /&gt;
* “Depth 1”: The Leviathan adds +1 to his Defense after all other effects (i.e. &#039;&#039;after&#039;&#039; doubling for a Dodge, not before)&lt;br /&gt;
* “Depth 2”: As above, and +1 Speed&lt;br /&gt;
* “Depth 3”: As above, but now +2 Defense&lt;br /&gt;
* “Depth 4”: As above, but now +2 Speed&lt;br /&gt;
* “Depth 5”: As above, but now +3 Defense and Speed&lt;br /&gt;
* “Depth 6”: As above, and +1 Dexterity.  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Evolutions&#039;&#039;&#039;&lt;br /&gt;
* Liquid Evasion (OOO): While in Depth 3 or lower, the Leviathan triples his Defense, instead of doubling it, when he opts to Dodge. &lt;br /&gt;
&lt;br /&gt;
==== Outraged Titan&#039;s Furor (Ancestral Channel) ====&lt;br /&gt;
&#039;&#039;Description&#039;&#039;&lt;br /&gt;
* “Depth 0”: Birthright of Might&lt;br /&gt;
* “Depth 1”: 9-Again on rolls to break objects manually.&lt;br /&gt;
* “Depth 2”: As above, and +1 dice on relevant rolls.&lt;br /&gt;
* “Depth 3”: As above, but now 8-Again on relevant rolls.&lt;br /&gt;
* “Depth 4”: As above, but now +2 dice on relevant rolls.&lt;br /&gt;
* “Depth 5”: As above, and the Leviathan may ignore up to his Sheol score worth of Durability when breaking objects manually. &lt;br /&gt;
* “Depth 6”: As above, and +1 Strength. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Evolutions&#039;&#039;&#039;&lt;br /&gt;
* Riotous Vandal (OO) - When in Depth 3 or below, the Leviathan gains 8-Again on Havoc checks. &lt;br /&gt;
&lt;br /&gt;
=== Vestiges of Predation ===&lt;br /&gt;
&lt;br /&gt;
==== Birthright of Predation ====&lt;br /&gt;
The Birthright of the Vestige of Predation is the &#039;&#039;&#039;Hunter&#039;s Boon&#039;&#039;&#039;. The Leviathan may &amp;quot;tune in&amp;quot; to a Wake-vulnerable subject. If the victim&#039;s Wits (+ Power Stat) is lower than the Leviathan&#039;s Presence + Sheol, that subject cannot benefit from 10-again on attacks made against the Leviathan for the rest of the Scene. &lt;br /&gt;
* &#039;&#039;&#039;Cost&#039;&#039;&#039;: 1 Ichor&lt;br /&gt;
&lt;br /&gt;
==== Mortal-Devouring Armory (Ancestral Channel) ====&lt;br /&gt;
&#039;&#039;The Leviathan&#039;s Primordial form bristles with cruel natural weapons.&#039;&#039;&lt;br /&gt;
* “Depth 0”: Birthright of Predation&lt;br /&gt;
* “Depth 1”: The Leviathan&#039;s unarmed strikes inflict lethal damage&lt;br /&gt;
* “Depth 2”: As above, but now they are +1L weapons.&lt;br /&gt;
* “Depth 3”: As above, and the Leviathan gains 9-Again on attacks with them.&lt;br /&gt;
* “Depth 4”: As above, but now they are +2L weapons. &lt;br /&gt;
* “Depth 5”: As above, but now they are +3L weapons.&lt;br /&gt;
* “Depth 6”: As above, but now those that grapple with the Leviathan suffer (His Stamina + Sheol - Their Stamina + Armor) lethal damage each turn from exposure to countless sharp protrusions or biting mouths. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Evolutions&#039;&#039;&#039;&lt;br /&gt;
* Savage Focus (O) - In Depth 1 and lower, The Leviathan may use his Dexterity for Defense even if his Wits is lower, like a wild animal, but loses 10-Again on Intelligence-related rolls. &lt;br /&gt;
* Rending Claws (OO) - In Depth 3 and lower, The Leviathan&#039;s natural weapons are armor-piercing (rating 2).&lt;br /&gt;
* Gaping Maw (OO) - In Depth 3 and lower, The Leviathan&#039;s natural weapons deal an additional 2 damage if used on a grappled victim.&lt;br /&gt;
* Serrated Jaws (OO) - In Depth 3 and lower, the Leviathan instead gains 8-Again with his natural weapons.&lt;br /&gt;
&lt;br /&gt;
==== Stalker&#039;s Shifting Hide (Ancestral Channel) ====&lt;br /&gt;
&#039;&#039;The Leviathan&#039;s Primordial form cannot be perceived clearly by its prey.&#039;&#039;&lt;br /&gt;
* “Depth 0”: Birthright of Predation&lt;br /&gt;
* “Depth 1”: 9-Again on Stealth rolls&lt;br /&gt;
* “Depth 2”: As above, but now 8-Again on Stealth rolls&lt;br /&gt;
* “Depth 3”: As above, and +1 dice on Stealth rolls. &lt;br /&gt;
* “Depth 4”: As above, but now +2 dice on Stealth rolls. &lt;br /&gt;
* “Depth 5”: As above, but now +3 dice on Stealth rolls.&lt;br /&gt;
* “Depth 6”: As above, and Wake-vulnerable subjects whose (Wits + Composure) is less than the Leviathan&#039;s (Stealth + Sheol) cannot see him unless they spend a Willpower point or invoke supernatural methods of sensing his presence. The expenditure covers the rest of the scene but cannot be made until the victim is aware that the Leviathan is present but invisible - either by being informed of this or hearing or otherwise noting evidence of his existence. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Evolutions&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Vestiges of Sanctity ===&lt;br /&gt;
&lt;br /&gt;
==== Birthright of Sanctity ====&lt;br /&gt;
The Birthright of the Vestige of Sanctity is &#039;&#039;&#039;Parting the School&#039;&#039;&#039;. While this power is in effect, large masses of humans beings and aquatic animals instinctually part around the character and then return seamlessly to their original positions – the Leviathan could run at full speed through a crowded party without running into anyone, or fluidly walk through a queue to the front. A violent crowd will not impede the character or strike him as he is moving, but is free to assault him otherwise – they will simply be incapable of circling him, politely parting to let him pass each time they surround him. The crowd parts only for the Leviathan and will provide the normal impediment to all others. This power has no effect on the positioning of people who are alone and it will only affect normal creatures that are completely subject to the Wake – even the moderate resistance provided by being a supernatural being is sufficient to stifle it entirely. Its effect lasts for a scene.&lt;br /&gt;
* &#039;&#039;&#039;Cost&#039;&#039;&#039;: 1 Ichor&lt;br /&gt;
&lt;br /&gt;
==== Eye of the Eternal Storm  (Ancestral Channel) ====&lt;br /&gt;
&#039;&#039;The Leviathan is a creature of pretrenatural calm and stillness. Adapted to both the loneliness and turbulence of the primordial ocean, he can maintain emotional control in the most extreme circumstances and spread this control to others.&#039;&#039;&lt;br /&gt;
* “Depth 0”: Birthright of Sanctity&lt;br /&gt;
* “Depth 1”: When the Leviathan is using Composure to resist a rolled action, his attacker does not benefit from 10-Again. 9-Again or 8-Again will &amp;quot;degrade&amp;quot; one step. &lt;br /&gt;
* “Depth 2”: As above, and now a normal attacker negates one success for each &amp;quot;1&amp;quot; rolled. 9-Again will &amp;quot;degrade&amp;quot; to no reroll, while 8-Again will &amp;quot;degrade&amp;quot; to 10-again. &lt;br /&gt;
* “Depth 3”: As above, and the Leviathan boosts his resistance by 4, not 2, when spending Willpower on Composure-related resistance. &lt;br /&gt;
* “Depth 4”: As above, and +1 Composure (This does not increase the Leviathan&#039;s Willpower)&lt;br /&gt;
* “Depth 5”: As above, and Wake-vulnerable individuals within the Leviathan&#039;s Wake may use his Composure as a Resistance trait in place of their own. If they do so, their effective Composure is reduced to 0 when opposing effects created by the Leviathan himself. This lasts for the rest of the scene or until the victim expends Willpower to resist it (but will begin again if they borrow the Leviathan&#039;s Composure.) &lt;br /&gt;
* “Depth 6”: As above, but now +2 Composure and the Leviathan may use Composure in place of Presence or Manipulation for any social skills that remain viable in this form.&lt;br /&gt;
&lt;br /&gt;
==== Voice of the Elder Temptress (Ancestral Channel) ====&lt;br /&gt;
&#039;&#039;Description.&#039;&#039;&lt;br /&gt;
* “Depth 0”: Birthright of Sanctity&lt;br /&gt;
* “Depth 1”: 9-Again on Persuasion rolls&lt;br /&gt;
* “Depth 2”: As above, but now 8-Again on Persuasion rolls&lt;br /&gt;
* “Depth 3”: As above, and +1 dice on Persuasion rolls. &lt;br /&gt;
* “Depth 4”: As above, but now +2 dice on Persuasion rolls. &lt;br /&gt;
* “Depth 5”: As above, but now +3 dice on Persuasion rolls.&lt;br /&gt;
* “Depth 6”: As above, and using Persuasion on Wake-vulnerable subjects is a rote action.  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Evolutions&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== Siren of the Depths (Ancestral Channel) ====&lt;br /&gt;
&#039;&#039;The Leviathan cannot be resisted; its nature is to draw in others, to bring them in to its orbit.&#039;&#039;&lt;br /&gt;
* “Depth 0”: Birthright of Sanctity&lt;br /&gt;
* “Depth 1”: 9-Again on Presence rolls&lt;br /&gt;
* “Depth 2”: As above, but now 8-Again on Presence rolls&lt;br /&gt;
* “Depth 3”: As above, and the Leviathan gains +5 dice on a Presence-based roll when expending Willpower on it, instead of +3. &lt;br /&gt;
* “Depth 4”: As above, and +1 to Presence. &lt;br /&gt;
* “Depth 5”: As above, and the Leviathan may select a single social Skill to retain use of at this Depth, as long as that Skill is used with Presence.&lt;br /&gt;
* “Depth 6”: As above, but +2 to Presence. Wake-vulnerable individuals with a Willpower lower than the Leviathan&#039;s Presence will follow it around in a dazed state unless they expend a point of Willpower (one per scene) to act normally. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Evolutions&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== Insidious Creature (Ancestral Channel) ====&lt;br /&gt;
&#039;&#039;When the Leviathan speaks, or sends thoughts and dreams, the message tangles up the reason the recipient, ensnaring the mind.&#039;&#039;&lt;br /&gt;
* “Depth 0”: Birthright of Sanctity&lt;br /&gt;
* “Depth 1”: 9-Again on Manipulation rolls&lt;br /&gt;
* “Depth 2”: As above, but now 8-Again on Manipulation rolls&lt;br /&gt;
* “Depth 3”: As above, and the Leviathan gains +5 dice on a Manipulation-based roll when expending Willpower on it, instead of +3. &lt;br /&gt;
* “Depth 4”: As above, and +1 to Manipulation.&lt;br /&gt;
* “Depth 5”: As above, and wake-vulnerable subjects spending Willpower to increase their resistance to the Leviathan&#039;s Manipulation-based actions gain only +1 to their resistance Trait. &lt;br /&gt;
* “Depth 6”: As above, but +2 to Manipulation. Wake-vulnerable individuals with a Willpower lower than the Leviathan&#039;s Manipulation cannot use rolled resistance against the Leviathan&#039;s Manipulation-based actions; the Leviathan automatically scores an exceptional success against them in these cases.&lt;br /&gt;
&#039;&#039;&#039;Evolutions&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Call of the Depths (Descendant Channel) ====&lt;br /&gt;
&#039;&#039;The voice of the Leviathan is what inspired legends of siren&#039;s. Speaking, crying, bellowing, or whispering: all vocalizations of the Leviathan draws in mortal listeners, robbing them of their will and self determination.&#039;&#039;&lt;br /&gt;
** Dice Pool: Presence + Expression + Sheol&lt;br /&gt;
** Action Type: Standard&lt;br /&gt;
The Leviathan&#039;s voice carries a luring tone that pulls listeners towards him or her and muddle their minds. The effect only extends as far as the Leviathan&#039;s voice would naturally carry, without being amplified or broadcast by mechanical methods. Those that hear the voice, are vulnerable to the Wake, and have less Resolve (+ Power Stat) than the Leviathan&#039;s successes are affected. A point of Willpower may be spent to resist the call for a turn. When at the Leviathan&#039;s side, subjects that are still subject to the lure become anxious and uncertain if forced to move away, suffering a -2 penalty to all actions not linked to returning to the Leviathan&#039;s side.&lt;br /&gt;
* “Depth 0”: Birthright of Sanctity&lt;br /&gt;
* “Depth 1”: Those that hear the voice move towards the Leviathan for a single  turn.&lt;br /&gt;
* “Depth 2”: As above, but the compulsion lasts an extra turn for each success over the necessary threshold to affect the listener, to a limit of (Leviathan&#039;s Presence) turns. Multiple applications don&#039;t stack - the new roll replaces the old one.&lt;br /&gt;
* “Depth 3”: As above, and the Leviathan may expend an additional 1 Ichor to increase the cost of resistance to 2 Willpower for subjects whose Willpower is less than the Leviathan&#039;s (Presence + Sheol). &lt;br /&gt;
* “Depth 4”: As above, and the limit on duration increases to (Presence + Sheol) turns.&lt;br /&gt;
* “Depth 5”: As above, and affected subjects cannot regain Willpower normally, instead gaining the Leviathan&#039;s Vice and having it be their sole option for the duration of the effect. &lt;br /&gt;
* “Depth 6”: The Leviathan may expend 3 additional ichor to remove the ability to spend Willpower to resist from subjects whose Willpower is less than the Leviathan&#039;s (Presence + Sheol). &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Evolutions&#039;&#039;&#039;&lt;br /&gt;
* Song of Madness (OO) - In Depth 3 and lower, those affected by the call also suffer from any derangements possessed by the Leviathan. Those that resist by expending Willpower also resist the derangement.&lt;br /&gt;
&lt;br /&gt;
=== Vestiges of Vitality ===&lt;br /&gt;
&lt;br /&gt;
==== Birthright of Vitality  ====&lt;br /&gt;
The Birthright of the Vestige of Vitality is the &#039;&#039;&#039;Boon of Tides&#039;&#039;&#039;. While this power is in effect, the Leviathan may breathe water as easily as air and gains Armor 1 when at least half-submerged. Its effect lasts for a scene.&lt;br /&gt;
* &#039;&#039;&#039;Cost&#039;&#039;&#039;: 1 Ichor&lt;br /&gt;
&lt;br /&gt;
==== Assumption of Titan&#039;s Stature (Ancestral Channel) ====&lt;br /&gt;
&#039;&#039;Description.&#039;&#039;&lt;br /&gt;
* “Depth 0”: Birthright of Vitality&lt;br /&gt;
* “Depth 1”: +1 die on  Brawl rolls mades during a grapple. &lt;br /&gt;
* “Depth 2”: As above, but now +2 dice on relevant rolls.&lt;br /&gt;
* “Depth 3”: As above, and +1 Size.&lt;br /&gt;
* “Depth 4”: As above, but now +3 dice on relevant rolls. &lt;br /&gt;
* “Depth 5”: As above, but now +2 Size.&lt;br /&gt;
* “Depth 6”: As above, but now +3 Size and 8-Again on relevant rolls made against smaller targets.  &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Back to the [[LeviathanTempest:Main_Page| Main Page.]]&lt;/div&gt;</summary>
		<author><name>FiveEyes</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=LeviathanTempest:ChapterFour&amp;diff=118816</id>
		<title>LeviathanTempest:ChapterFour</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=LeviathanTempest:ChapterFour&amp;diff=118816"/>
		<updated>2009-09-08T07:45:03Z</updated>

		<summary type="html">&lt;p&gt;FiveEyes: /* Vestiges of Fecundity */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[PICTURE: Full page, three-quarters top-down view. An alleyway. A man in a black suit, wearing a bronze face mask depicting an impassive man&#039;s face in a Sumerian style, recoils from a prone figure. The prone body is a young man with AmerInd features. He is in a flannel shirt and ripped jeans, and is lying in a pool of blood. His teeth are gritted as he glares defiantly at the masked man. The teeth are triangular, and his left eye is a featureless black pool. The blood is rising up unnaturally at his side and forming a distinct shape - a vulture&#039;s body with a peacock&#039;s tail feathers. Instead of a vulture&#039;s head, three serpents emerge from the neck. The central serpent is hooded, like a cobra. The creature is formed out of blood at its feet but solid elsewhere, and is clearly taking flight towards the masked man.]&lt;br /&gt;
&lt;br /&gt;
= Chapter 4 : Supernatural Powers =&lt;br /&gt;
&lt;br /&gt;
“&#039;&#039;Can you fill his hide with harpoons, or his head with fishing spears? If you lay a hand on him, you will remember the struggle, and never do it again! Any hope of subduing him is false; the mere sight of him is overpowering.&#039;&#039;”&lt;br /&gt;
* Job 41:7-9&lt;br /&gt;
&lt;br /&gt;
Supplementing the mystical advantages – and afflictions - that separate the Tribe from humanity is the exploration of the power available from their Progenitor&#039;s bloodline. While Sheol measures the degree to which a Leviathan is coming to terms with his or her lineage, this method of exploration is not the only one available to them. The Schools of the Tribe emphasize an approach towards definition of the self, and part of that goal is the realization and reclamation of the Tribe&#039;s lost power. &lt;br /&gt;
&lt;br /&gt;
Most Leviathans do not spend particularly much energy simply attempting to gain mystical power. While such things can provide considerable control over the immediate circumstances of a Leviathan&#039;s life, delving deeply into one&#039;s bloodline involves acknowledging the Tribe&#039;s inhumanity in a way that can be frightening to an insecure Leviathan, and even the more balanced and stable members of the Tribe often find that they feel more “stable” spending their time on other studies. At least a portion of this anxiety stems from the fact that the Tribe&#039;s power expresses itself imperfectly in humanoid visages – a member of the Tribe must become monstrous to make use of the lore encoded in his blood. &lt;br /&gt;
&lt;br /&gt;
== Vestiges ==&lt;br /&gt;
The avenues of supernatural power open to the Tribe are referred to as Vestiges. A Vestige is understood as just that, a fragmentary remnant of some facet of the power of the Progenitors which a Leviathan can, with study, seek to emulate. Comprehension of a Vestige, as well as a Leviathan&#039;s conception of how that power is achieved, shapes the Leviathan&#039;s monstrous forms – the closer he moves towards the far limits of his transformative ability, the more of the power of the Vestige is made manifest. Meditation and exploration of a Vestige also serves as a method of forming a personal image of the Tribe&#039;s lost heritage – the Leviathan&#039;s School shapes the ways in which he comprehends the Vestiges and the ways in which they become physically manifest as he attempts to achieve an understanding of his bloodline that gives him a goal to aim for. In other words, the Tribe&#039;s study of Vestiges is part of their attempt to construct an ideal form in which they will feel “complete.” &lt;br /&gt;
&lt;br /&gt;
The Tribe has access to seven Vestiges, corresponding to the seven most major Strains. All of the Tribe&#039;s abilities fall under the blanket of one of these seven categories, and can be further subdivided into Channels. A Channel is a part of the whole – members of Abzu&#039;s Camp tend to refer to them as imperfect emanations of perfect concepts – and serves as a manageable portion of an otherwise massive concept. Leviathans explore a Vestige by comprehending its individual Channels. The most straightforward of these are referred to as Ancestral Channels – they represent certain physical concepts that must be grasped before the more esoteric Descendant Channels can be understood. Descendant Channels involve the conjuration and direction of the forces at the Tribe&#039;s command and, as such, require a greater degree of focus and the power of Ichor to invoke.&lt;br /&gt;
&lt;br /&gt;
The Vestiges are a gift shared by all members of the Tribe. While a given Strain may favor certain aspects of the bloodline, there are no aspects of the Tribe&#039;s power that cannot be gained by a Leviathan that undergoes proper study. On a practical level this means that there are no Channels that are unique to a given Strain or School, and even if a small group of Leviathans “discovered” a lost Channel, the route they took to this discovery could not be the only one – through meditation and experimentation, it would be possible for a Leviathan with infinite time (and patience) to grasp every Channel of every Vestige. The roadmap to these traits is, after all, contained in the blood of each and every Leviathan, and reproduced in imperfect fragments in the families that gave birth to them. &lt;br /&gt;
&lt;br /&gt;
==== Birthrights ====&lt;br /&gt;
Remarkably, the first tentative steps taken in the exploration of a Vestige tend to cover similar ground, no matter the Channel being considered or the methods of the Leviathan in question. This “common ground” represents a Vestige&#039;s Birthright – the most basic expression of that Vestige, a small blessing that any Leviathan that has explored that Vestige has access to in any form. The trick offered by a Birthright is usually limited, a predecessor to the Vestige&#039;s more formal powers, but most members of the Tribe find that the ability to produce their Birthrights at any time more than makes up for the lack of a spectacular effect.  &lt;br /&gt;
&lt;br /&gt;
Mechanically, a Birthright is a single power available to a Leviathan regardless of form, which has one effect and an associated Ichor cost. The invocation of a Birthright involves either no transformation or an imperceptible amount of change – it takes supernatural awareness to mark their use. A Leviathan gains access to a Vestige&#039;s Birthright upon purchasing any of its Ancestral Channels. &lt;br /&gt;
&lt;br /&gt;
==== Evolutions ====&lt;br /&gt;
Comparatively, there are paths that a Leviathan can avoid taking in their exploration of a Channel, certain modes of thought or varieties of adaptation that only become apparent to those that search for them specifically. The Tribe refers to these elaborations of the Vestige as its Evolutions. They are of somewhat greater social and mental importance to a Leviathan than the Channels themselves, as they are adaptations that are deliberately sought – by internalizing these traits, a Leviathan is making a claim as to what he believes his (or even &#039;&#039;the&#039;&#039;) ideal form ought to be. While the marking of a Progenitor&#039;s bloodline causes a Strain to favor certain Vestiges, it is the will of the Leviathan that guides him to more readily undertake a group of Evolutions.&lt;br /&gt;
&lt;br /&gt;
Mechanically, an Evolution is like a Merit – a unique feature purchased separately from other traits. Evolutions are tied to Vestiges or Channels, and provide to the linked powers either additional benefits, new avenues of use, or reduced limitations. Evolutions always have a physical marker that makes them readily apparent to observers – a true scholar of the Tribe might even be able to identify a Leviathan&#039;s School and mastered Channels from observing his Evolutions.  &lt;br /&gt;
&lt;br /&gt;
=== Vestiges of Awareness ===&lt;br /&gt;
There are countless adaptations that permit natural animals to discern amazing degrees of information from their environment - organs that measure electrical impulses, sort and interpret scents, and adaptations that &amp;quot;feel&amp;quot; the impression made by thrashing fish in the water. All of these various miracles of biology - and supernatural improvements beyond the limits of flesh - are available to the Tribe. The Progenitors, if myths are to be believed, had senses that could measure the quiver of thoughts in the heads of their prey, or pierce the limits of space and time. While their descendants cannot make such grandiose claims, the remaining fragments of these impossible gifts are still impressive. &lt;br /&gt;
&lt;br /&gt;
Those members of the Tribe that explore the relics of their lost civilization see these gifts as represented by a wheel of staring eyes or as an indigo mirror, lens, or jewel. The Progenitor most famed for perception is Nagaraja, the ancestor of the Vasuki, yet the Taninim and Bahamutan Strains also have a strong grasp of these talents.   &lt;br /&gt;
&lt;br /&gt;
==== Birthright of Awareness ====&lt;br /&gt;
The Birthright of the Vestige of Awareness is the &#039;&#039;&#039;Gaze of the Depths&#039;&#039;&#039;. Upon its invocation, the Leviathan&#039;s vision ceases to be impaired by water, and he reduces darkness-related vision penalties by his Sheol. He may keep his eyes open underwater, regardless of water quality, without discomfort. These effects last for the rest of the scene.&lt;br /&gt;
* &#039;&#039;&#039;Cost&#039;&#039;&#039;: 1 Ichor&lt;br /&gt;
&lt;br /&gt;
==== Lambent Eyes of Judgment (Ancestral Channel) ====&lt;br /&gt;
&#039;&#039;The Leviathan&#039;s gaze strips away deception and peers into the heart of matters – he seeks out the blackness at the core of all issues, and reads the lines of guilt in the faces of others.&#039;&#039;&lt;br /&gt;
* “Depth 0”: Birthright of Awareness&lt;br /&gt;
* “Depth 1”: 9-Again on Empathy rolls&lt;br /&gt;
* “Depth 2”: As above, and +1 die on Empathy rolls&lt;br /&gt;
* “Depth 3”: As above, but now 8-again on Empathy rolls&lt;br /&gt;
* “Depth 4”: As above, but now +2 dice on Empathy rolls&lt;br /&gt;
* “Depth 5”: As above, but now +3 dice on Empathy rolls&lt;br /&gt;
* “Depth 6”: As above, and the Leviathan is aware of the Vice of all vulnerable subjects inside his Wake.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Evolutions&#039;&#039;&#039;&lt;br /&gt;
* Light of Truth (O) In Depth 1 and lower, the Leviathan&#039;s eyes (or body, or some new and horrific organ) give off light – roughly equivalent to candlelight (about a yard of illumination). In this region, Wake-vulnerable subjects lose 10-again on their Subterfuge rolls.&lt;br /&gt;
* Lantern of Shame (OO, requires Light of Truth): At Depth 3 and below, the light&#039;s intensity increases to that of a lantern, and its light removes the ability of Wake-vulnerable subjects to regain Willpower from their Vice.&lt;br /&gt;
* Pyre for Sinners (OOOOO, requires Lantern of Shame): At Depth 6, the light&#039;s intensity increases to that of a bonfire (ten yards of illumination). In addition to the other effects, Wake-vulnerable supernatural beings in the light cannot make use of occult abilities that involve Subterfuge, such as the Obfuscate ability “The Familiar Stranger” (Vampire pg 137). &lt;br /&gt;
&lt;br /&gt;
==== One Brain, Many Minds (Ancestral Channel) ====&lt;br /&gt;
&#039;&#039;The sad limit of modern creatures of a single consciousness drawn together from the offerings of the brain does not need to be obeyed by Leviathans. As their ancestors once did, they can support a chorus of coordinated psyches within their brains.&#039;&#039;&lt;br /&gt;
* “Depth 0”: Birthright of Awareness&lt;br /&gt;
* “Depth 1”: 9-Again on Wits rolls&lt;br /&gt;
* “Depth 2”: As above, but now 8-again on Wits rolls&lt;br /&gt;
* “Depth 3”: As above, and the Leviathan gains +5 dice on a Wits-based roll when expending Willpower on it, instead of +3. &lt;br /&gt;
* “Depth 4”: As above, and +1 to Wits.&lt;br /&gt;
* “Depth 5”: As above, and the Leviathan ignores dice pool penalties based off of distractions. Combat maneuvers based off of feinting fail automatically unless the user&#039;s relevant Skill is higher than the Leviathan&#039;s Wits. &lt;br /&gt;
* “Depth 6”: As above, but now +2 to Wits.&lt;br /&gt;
&#039;&#039;&#039;Evolutions&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== Eye of the Watchful Deity (Descendant Channel) ====&lt;br /&gt;
&#039;&#039;The Leviathan may ride the senses of its followers, making use of their eyes and ears to extend its reach and review the world from safety.&#039;&#039;&lt;br /&gt;
* “Depth 0”: Birthright of Awareness&lt;br /&gt;
* “Depth 1”: The Leviathan can share the senses of a Beloved or bonded Lahmasu within 10 feet, seeing and hearing what they do. The Leviathan is in a trance state (unaware, no Defense) while doing this, and does not independently roll to notice things - he or she merely perceives what the subject does. The Leviathan needs to know the vague direction towards a subject to tap in - they can&#039;t guess until they get the correct answer, however. The subject is aware of this effect. It lasts until terminated, until the end of the scene, or until the subject leaves the target area. The Leviathan &#039;&#039;must&#039;&#039; terminate the effect to move and act freely. &lt;br /&gt;
* “Depth 2”: As above, but within 10 yards.&lt;br /&gt;
* “Depth 3”: As above, but within 100 yards. The Leviathan may now expend 1 additional Ichor to target a willing subject that is vulnerable to the Wake but not a Beloved or Lahmasu. In addition to the direction to the subject, the Leviathan must also either know the target&#039;s name or be able to see them with the naked (if supernaturally enhanced) eye.&lt;br /&gt;
* “Depth 4”: As above, but within a half-mile.&lt;br /&gt;
* “Depth 5”: As above, but within a mile.&lt;br /&gt;
* “Depth 6”: As above, but within 10 miles. The Leviathan can expend 3 additional Ichor to target unwilling subjects that are vulnerable to the Wake - this requires an opposed roll (Presence + Sheol vs Resolve + power stat) to accomplish. The normal restrictions for targetting non-Beloved apply. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Evolutions&#039;&#039;&#039;&lt;br /&gt;
* Gentle Touch (O) If the Leviathan&#039;s Subterfuge + Sheol is greater than the subject&#039;s Willpower, they are not aware of being monitored. This does not prevent a subject from resisting if unwilling - in this case the victim, should they be affected, is aware that they were subject to mental assault but is not aware of whether they are still being &amp;quot;hijacked&amp;quot; or not.&lt;br /&gt;
* Split Focus (OOO): In Depth 3 and below, the Leviathan now taps into the senses of a subject as an unrolled action - they must devote attention to it, but are not in a trance and retain awareness of their surroundings and their Defense trait. The Leviathan may also opt not to use a subject&#039;s senses in a turn, taking its normal action, without breaking the effect.&lt;br /&gt;
* All-Seeing (OOOO, requires Split Focus): At Depth 6, the Leviathan uses the senses of the target as a reflexive action - it may act freely and has constant awareness of information gathered by both its senses and those of the subject. &lt;br /&gt;
&lt;br /&gt;
==== Memories Before Time (Descendant Channel) ====&lt;br /&gt;
&#039;&#039;Beyond the confines of the world as it is now exist wonders unimagined. Some Leviathans can do more, however, than imagine them. For some, the memory of these things is present and terrible, and waiting to be called to the fore.&#039;&#039;&lt;br /&gt;
** Dice Pool: Wits + Occult + Sheol&lt;br /&gt;
* “Depth 0”: Birthright of Awareness&lt;br /&gt;
* “Depth 1”: The Leviathan may dip into the reserve of ancestral memory and conjure up knowledge of a Skill it does not possess. It may use the Skill for a single roll at a rating of its successes, subject to its normal Trait maximums.&lt;br /&gt;
* “Depth 2”: As above, but the Leviathan may divide successes between Skill rating and number of rolls it can be used for (minimum 1).&lt;br /&gt;
* “Depth 3”: The Leviathan may now expend 1 additional Ichor and, on a successful roll, spend any current XP (plus &amp;quot;borrow&amp;quot; against up to Willpower XP) to increase any skill or buy specialties. Borrowed XP is deducted one per session until paid off. The improvement occurs immediately after the successful roll.. &lt;br /&gt;
* “Depth 4”: As 3 above, but the Leviathan may now improve or gain Mental Attributes or Merits in this fashion.&lt;br /&gt;
* “Depth 5”: On a successful roll, the Leviathan may opt to give up a dot of Willpower in order to gain 8 XP.&lt;br /&gt;
* “Depth 6”: As above. The Leviathan may now spend 3 additional Ichor and roll this power at a penalty of (current Willpower +1). On a success, the Leviathan may regain a lost dot of Willpower for 7 XP. On a failure, no experience is lost. On a dramatic failure, 5 XP are lost. Regardless of success or failure, the Leviathan gains a minor Derangement. &lt;br /&gt;
&lt;br /&gt;
==== Alternate: Memories Before Time (Descendant Channel) ====&lt;br /&gt;
&#039;&#039;Beyond the confines of the world as it is now exist wonders unimagined. Some Leviathans can do more, however, than imagine them. For some, the memory of these things is present and terrible, and waiting to be called to the fore.&#039;&#039;&lt;br /&gt;
** Dice Pool: Wits + Occult + Sheol&lt;br /&gt;
* “Depth 0”: Birthright of Awareness&lt;br /&gt;
* “Depth 1”: The Leviathan may dip into the reserve of ancestral memory and conjure up knowledge of a Skill it does not possess. It may use the Skill at a rating of 1 for a number of rolls equal to its successes.&lt;br /&gt;
* “Depth 2”: As above, but the Leviathan also benefits from 9-Again with the conjured skill.&lt;br /&gt;
* “Depth 3”: The Leviathan may now expend 1 additional Ichor to include a Specialty alongside a conjured skill. &lt;br /&gt;
* “Depth 4”: The Leviathan now uses conjured skills are a rating of 3.&lt;br /&gt;
* “Depth 5”: The Leviathan now benefits from 8-Again with conjured skills. &lt;br /&gt;
* “Depth 6”: The Leviathan can expend 3 additional Ichor to conjure a Skill with an accompanying Specialty at a rating of 5 or two skills, each with its own Specialty, at a rating of 3. If two Skills are recalled, the Leviathan has the full complement of rolls with both skills - each has its own pool.  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Evolutions&#039;&#039;&#039;&lt;br /&gt;
* Lasting Impression (O) When using the Depth 1 iteration of this Channel, the Leviathan may &amp;quot;conjure&amp;quot; the Merit Eidetic Memory instead of a Skill. If he does so, it lasts for a number of minutes equal to his successes. The 9-Again or 8-Again benefits will apply to attempts to recall information while under stress.&lt;br /&gt;
* Lost Tongue (O) When using the Depth 1 iteration of this Channel, the Leviathan may &amp;quot;conjure&amp;quot; a Language instead of a Skill. If he does so, it lasts for a number of minutes equal to his successes and is possessed at the same dot rating as a conjured Skill would have been at. &lt;br /&gt;
* Split Focus (OOO): In Depth 3 and below, the Leviathan may expend 1 Ichor to attempt to remember an obscure fact as though he possessed the Merit Encyclopedic Knowledge.&lt;br /&gt;
* Tutelary Cocoon (OOO): In Depth 3 and below, The Leviathan may chose to expend 1 Willpower to form a cocoon, sealing itself away in a sleep-like trance which lasts 24 hours. During this time, the Leviathan may conjure a Skill (or Merit, if available) and purchase or improve it with experience points, as though it had received adequate training and instruction from adept tutors. Only one purchase may be made with each trance period. The Leviathan may &amp;quot;borrow&amp;quot; experience up to its Resolve if available points are insufficient, but gains a minor Derangement for doing so. A Leviathan in experience &amp;quot;debt&amp;quot; continues to gain experience as normal but must pay off the balance before it can purchase or improve Traits with experience. When the debt is paid off, the Derangement is also removed.&lt;br /&gt;
&lt;br /&gt;
=== Vestiges of Elements ===&lt;br /&gt;
&lt;br /&gt;
==== Birthright of Elements ====&lt;br /&gt;
The Birthright of the Vestige of Elements is the &#039;&#039;&#039;Veil of Seas&#039;&#039;&#039;. The Leviathan may compel a body of water of his Size or less to give off a cloud of fog, which inflicts a -3 sight penalty on all relevant rolls made on objects obscured by it. The fog expands considerably – the cloud&#039;s radius is roughly (Source&#039;s Size) in yards. The cloud lasts until the end of the scene or until mystically disperses.&lt;br /&gt;
* &#039;&#039;&#039;Cost&#039;&#039;&#039;: 1 Ichor&lt;br /&gt;
&lt;br /&gt;
==== Creature of the Luminous Ocean (Ancestral Channel) ====&lt;br /&gt;
Nothing is truly empty. The Leviathan knows this, she swims through what seems to be a void, bathed in a see of luminous power; power that she can bring to bear against others.&lt;br /&gt;
* “Depth 0”: Birthright of Elements&lt;br /&gt;
* “Depth 1”: 9-Again on Computer and Survival rolls&lt;br /&gt;
* “Depth 2”: As above, but now 8-Again on Computer and Survival rolls&lt;br /&gt;
* “Depth 3”: As above, and +1 dice on Computer and Survival rolls, and Armor 1 vs. electrical damage&lt;br /&gt;
* “Depth 4”: As above, but now +2 dice on Computer and Survival rolls, and electrical damage cannot stun or paralyze the Leviathan.&lt;br /&gt;
* “Depth 5”: As above, but now Armor (Size) vs. electrical damage&lt;br /&gt;
* “Depth 6”: As above, and the Leviathan can operate computers and other electrical devices within (Sheol) yards without touching them; The Leviathan can effectively swim through electric and magnetic fields at half-speed, this essentially allows for flight. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Evolutions&#039;&#039;&#039;&lt;br /&gt;
* Deep Battery (OO): At Depth 3 and below, the Leviathan&#039;s touch can provide electrical charge sufficient to power an electrical device of his Size or less. He must maintain contact to keep the device powered, and this contact will damage the device over the course of the scene – effectively inflicting electrical damage equal to the Leviathan&#039;s Sheol. &lt;br /&gt;
* Thundering Fists (OO) At Depth 3 and below, the Leviathan may make electrically-charged unarmed strikes. This costs the Leviathan 1 Ichor per strike. The strikes are + (Sheol)B weapons with the Stun property, which inflict electrical damage (which most mundane armor cannot negate) and are made with the Brawl Skill. &lt;br /&gt;
* Crackling Rebuke (OOOOO, requires Deep Battery): At Depth 6, the smell of atmosphere surrounds the Leviathan, and sparks crackle between his fingertips and shoot out of his mouth when he speaks. At this point foes that strike the Leviathan unarmed suffer bashing damage equal to his Sheol. This damage is electrical in nature. Those that grapple him suffer as though they were exposed to a constant current (World of Darkness, pg. 178).&lt;br /&gt;
&lt;br /&gt;
==== The Sky Cauldron (Descendant Channel) ====&lt;br /&gt;
&#039;&#039;Stirring the sky, the Leviathan may worsen weather conditions, calling up rain, winds, and hail. At the farthest reaches of this power, the Leviathan may call down boat-sundering storms with ease.&#039;&#039;&lt;br /&gt;
** Dice Pool: Intelligence + Occult + Sheol&lt;br /&gt;
** Action Type: Extended (Each roll represents 5 minutes of commanding the skies)&lt;br /&gt;
The Leviathan may summon inclement weather, activating this power repeatedly to increase the intensity or duration. The Depth that the Leviathan is at determines the maximum intensity of weather available to him. The weather lasts for a number of minutes equal to the Leviathan&#039;s successes and covers a region with a radius of 100 yards per point of Sheol. The Leviathan may opt to create weather less disastrous than he has access to. If existing weather is present, the Leviathan may reduce the necessary successes by the degree of difference between current conditions and the intended goal (i.e. if heavy rain exists, the Leviathan needs only 5 additional successes to ratchet it up to a hailstorm. &lt;br /&gt;
* “Depth 0”: Birthright of Elements&lt;br /&gt;
* “Depth 1”: The Leviathan may summon gentle rain or a slight breeze. (1 success necessary)&lt;br /&gt;
* “Depth 2”: As above, but the Leviathan may summon light rain or a strong breeze - enough to ruin a picnic. (3+ successes) &lt;br /&gt;
* “Depth 3”: As above, but the Leviathan may summon heavy rain and wind - cancelling most outdoor events. (5+ successes) The Leviathan may expend 1 additional Ichor to make a check in a single minute. &lt;br /&gt;
* “Depth 4”: As above, but the Leviathan may summon a large thunder or hailstorm - those exposed take a level of bashing damage for each minute of exposure (10+ successes) . &lt;br /&gt;
* “Depth 5”: As above, but the Leviathan may summon a catastrophic storm or monsoon - power is lost, property damaged. Those exposed take a level of bashing damage for each turn of exposure. (15+ successes)&lt;br /&gt;
* “Depth 6”: As above, but the Leviathan may summon a storm that grounds planes and capsizes small ships. Those exposed take a level of &#039;&#039;lethal&#039;&#039; daage for each turn of exposure (20+ successes). The Leviathan may expend 3 additional Ichor to make a check in a single turn. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Evolutions&#039;&#039;&#039;&lt;br /&gt;
* All-Weather Flesh (O) In Depth 1 and below, the Leviathan has Armor (Sheol) against damage inflicted by inclement weather, conjured or otherwise.  &lt;br /&gt;
* Broad Storm (OOO): In Depth 3 and below, the radius of the Leviathan&#039;s conjured weather is 250 yards per point of Sheol.&lt;br /&gt;
* Lance of the Heavens (OOO): In Depth 3 and below, the Leviathan may expend 1 Ichor to attack foes with bolts of conjured lightning. This is an electrical attack pitting the Leviathan&#039;s (Intelligence + Occult + Sheol - subject&#039;s Defense) It is electrical and therefore ignores most armor, and has a short range of (Leviathan&#039;s Sheol x 10) yards, a medium range of twice that, and a long range of four times the short range. It deals bashing damage and has the Stun property. &lt;br /&gt;
* Biblical Deluge (OOOOO): In Depth 6, the Leviathan&#039;s conjured weather lasts for 10 minutes for each success. &lt;br /&gt;
&lt;br /&gt;
=== Vestiges of Fecundity ===&lt;br /&gt;
&lt;br /&gt;
==== Birthright of Fecundity ====&lt;br /&gt;
The Birthright of the Vestige of Elements is the &#039;&#039;&#039;Crimson Tithe&#039;&#039;&#039;. By letting his blood mingle with that of another, the Leviathan may open a mystical channel that permits him to infuse a valid subject with his Ichor. This requires an open wound sufficient to draw blood (or one level of bashing damage to represent the creation of one) for both the Leviathan and the intended beneficiary, who must remain touching – generally, the transfer looks like a “blood brothers” declaration, with two freshly-cut limbs held together. The Leviathan may transfer Ichor to the target at his maximum rate of expense, until he decides to stop, breaks contact, or the subject is holding the maximum amount of Ichor that he can. This has no effect on creatures who do not possess an Ichor pool.&lt;br /&gt;
* &#039;&#039;&#039;Cost&#039;&#039;&#039;: Varies&lt;br /&gt;
&lt;br /&gt;
==== Magnanimous Host to All  (Ancestral Channel) ====&lt;br /&gt;
&#039;&#039;Teeming with symbiotic creatures that can not properly survive in the lessened world, the Leviathan&#039;s body sustains these creatures in exchange for the benefits they provide.&#039;&#039;&lt;br /&gt;
* “Depth 0”: Birthright of Fecundity&lt;br /&gt;
* “Depth 1”: 9-Again on Animal Ken and Medicine rolls&lt;br /&gt;
* “Depth 2”: As above, but now 8-Again on Animal Ken and Medicine rolls&lt;br /&gt;
* “Depth 3”: As above, and +1 dice on  Animal Ken and Medicine rolls. &lt;br /&gt;
* “Depth 4”: As above, but now +2 dice on  Animal Ken and Medicine rolls. &lt;br /&gt;
* “Depth 5”: As above, and the Leviathan gains two free specialties to any two skills and may pick a third Skill to apply 8-again to. &lt;br /&gt;
* “Depth 6”: As above, and when the Leviathan would be killed by a strike, the damage is negated and he permanently loses one Size. If this would reduce his Size to 0, he dies.  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Evolutions&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== Incubation of the Second Self (Descendant Channel) ====&lt;br /&gt;
&#039;&#039;Leviathans capable of incubating the second self can reproduce without any outside aid, essentially cloning itself.  This does not have to be brought to full term, or even sent along the exact same path, allowing the Leviathan to bring forth new creatures from its flesh.&#039;&#039;&lt;br /&gt;
** Dice Pool: Resolve + Medicine + Sheol&lt;br /&gt;
** Action Type: Extended &lt;br /&gt;
The Leviathan is capable of parthenogenesis, creating an egg hosted within its body which will hatch over time, producing a near-copy of the Leviathan him or herself. The only certain difference is the inability of this Channel to reliably produce another Leviathan - the result is almost always a Hybrid unless special ritual measures are taken. Even these can only &#039;&#039;slightly&#039;&#039; increase the chances of the egg producing a normal human or full Leviathan. It takes 3 successes to produce the egg, which gestates for 18 months. &lt;br /&gt;
&lt;br /&gt;
Each time the Leviathan activates this Channel, one point of the Ichor spent is &amp;quot;bound&amp;quot; into the egg until it is hatched. The Leviathan cannot regain this &amp;quot;bound&amp;quot; Ichor. While hosting an egg which contains more bound Ichor than his or her Stamina, the Leviathan suffers a -2 penalty to all dice pools due to physical strain. Upon hatching, the egg deals (Bound Ichor - host&#039;s Stamina) lethal damage to its parent. &lt;br /&gt;
&lt;br /&gt;
A Leviathan may host up to its Sheol in eggs at one time. &lt;br /&gt;
* “Depth 0”: Birthright of Fecundity&lt;br /&gt;
* “Depth 1”: The Leviathan may spend 1 Ichor to make an egg-creation roll. Each roll represents an hour of concentration and physical strain. &lt;br /&gt;
* “Depth 2”: As above, but the Leviathan may devote rolled successes to reduce the gestation time of the egg by one month per three successes, to a minimum of (10 - Sheol) months or one week, whichever is greater. &lt;br /&gt;
* “Depth 3”: As above, but the Leviathan can devote rolled successes to reduce the effective (not actual) bound Ichor in the egg, reducing the difficulty of carrying it. Each three successes devoted to this reduces the effective bound Ichor by one, to a minimum of one. The Leviathan may expend 1 additional ichor to divide successes on a given roll, creating or improving multiple eggs. Each egg will impose its own strain penalty, and the penalties are cumulative. &lt;br /&gt;
* “Depth 4”: As above, but the Leviathan may devote successes to &amp;quot;sculpt&amp;quot; the resulting creatures, altering their features slightly. Mostly-cosmetic changes (difference in gender or race) require three successes, while drastic changes (additional limbs, animal features, etc.) require five or more. Hybrid traits (see the Antagonists chapter) can be added or removed for (dot rating +2) successes.  &lt;br /&gt;
* “Depth 5”: As above, but the Leviathan may &amp;quot;template&amp;quot; his personality onto the egg. This requires a number of successes equal to his Tranquility; the resulting creature has the Leviathan&#039;s Tranquility (or equivalent in Morality), Virtue, and Vice upon birth. It also prioritizes its Skills (primary, secondary, etc.) in the same fashion. This costs the Leviathan a &#039;&#039;dot&#039;&#039; of Willpower, and may be a Tranquility violation.  &lt;br /&gt;
* “Depth 6”: The Leviathan may expend 3 additional ichor to make rolls solely for the purpose of embedding his spiritual essence into an egg. The egg must first have the Leviathan&#039;s personality template. This requires (five + Leviathan&#039;s Sheol) successes, and additionally costs a &#039;&#039;dot&#039;&#039; of Sheol. Record the Levitahtan&#039;s permanent Sheol after success. Should the spawned creature ever Emerge as a Leviathan after the death of its &amp;quot;parent,&amp;quot; roll the fledgling&#039;s Sheol in an opposed check against the deceased Leviathan&#039;s. If the parent succeeds, the imprinted essence hijacks the body, replacing its Vestiges, Sheol, and Mental and Social Attributes and Skills with its own. The losing essence is annihilated (in the case of a tie, everyone loses.) Hijacking a body in this fashion is a Tranqulity-1 transgression, but serial immortality&#039;s not a bad gig. &lt;br /&gt;
&lt;br /&gt;
===== Sidebar: One Bad Mother =====&lt;br /&gt;
The creatures spawned by Incubation of the Second Self use the Hybrid template by default - usually of the Lahmasu sub-breed most typical to the Leviathan&#039;s Strain. On a game-mechanical level, this is the only outcome that occurs without the use of outside effort, such as a ritual, to attempt to beat the system. Even these should be a matter discussed between players and storytellers. Thematically speaking, the Tribe has yet to discover a reliable way to reproduce &amp;quot;safely,&amp;quot; both in the sense of &amp;quot;increasing the number of Leviathans&amp;quot; or &amp;quot;having a child that isn&#039;t monstrous.&amp;quot; It&#039;s not fair, but it&#039;s part of what happens to monsters. &lt;br /&gt;
&lt;br /&gt;
Genetically speaking, they&#039;re &amp;quot;near-matches&amp;quot; to the Leviathan when under scientific scrutiny - close enough that it&#039;d draw attention. It&#039;s of some interest to the Tribe, however, that most forms of biological damage and imposed mutation (the hazards of life as a Leviathan) don&#039;t transfer to the egg. It most resembles &amp;quot;what the Leviathan would have looked like had they been born as a Hybrid,&amp;quot; and does not carry Lamarckian markers of the parent&#039;s changes. A templated personality will lead the spawn to pursue a similar course as its parent, but nothing can ensure a complete duplicate.&lt;br /&gt;
&lt;br /&gt;
Rumors persist that certain ancient Leviathans perfected Evolutions or rituals that ensured that even the children of their children would carry a soul imprint - meaning that the press of time would ensure the possibility of their return. Occasionally, Legions have formed around this idea, either seeking to defeat death or to protect the Tribe and humanity from the depredations of a returned horror from bygone days.&lt;br /&gt;
&lt;br /&gt;
Beyond ritual attempts to affect the traits of an egg, the most common and gruesome thing that Leviathans and other Ichor-users can do with an egg is &#039;&#039;consuming&#039;&#039; it. The Ichor bound into the egg can be harvested in this fashion, but doing so is a Tranquility-3 transgression, or a Tranquility-1 transgression for a Leviathan that consumes its own young. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Evolutions&#039;&#039;&#039;&lt;br /&gt;
* Easy Birth (OO, Requires Stamina 3): In Depth 3 and below, the Levithan reduces the effective bound Ichor of all eggs by 1 for the purpose of damage upon birth and physical strain penalties.&lt;br /&gt;
* Opportunistic Parasitism (OOOO, Requires Sheol 3): In Depth 3 and below, the Leviathan may transfer an egg that it is hosting to a helpless creature of Size 5 or greater. This requires a minute of time and inflicts three levels of bashing damage. The Leviathan&#039;s Ichor remains bound in the egg, but from that point onward only the host suffers from potential strain penalties and will suffer damage upon the egg&#039;s &amp;quot;birth.&amp;quot; Traumatic and grisly surgery, at the very least, will be required to remove the egg early. Such surgery usually deals lethal damage equal to the egg&#039;s bound Ichor. &lt;br /&gt;
* Traumatic Parasitism (OOO, Requires Opportunistic Parastism and Strength 3): In Depth 3 and below, upon scoring an exceptional success against a target using a natural weapon that deals lethal damage, the Leviathan may attempt to reflexively transfer an egg from its body into that of the target. The subject must be Size 5 or greater, and rolls its Stamina (+ Power stat) in an opposed roll against the Leviathan&#039;s Sheol. The subject may add any bonuses related to staving off disease to its roll. Most will also spend Willpower, unsurprisingly. &lt;br /&gt;
* Hyperparasitism (OOO, Requires Opportunistic Parastism): In Depth 3 and below, when presented with a helpless host containing an egg created by another Leviathan, the character can &amp;quot;overwrite&amp;quot; the egg with one of its own, using the energy bound in the egg to feed its own spawn. The Leviathan makes use of this Channel to create an egg inside the host. This uses the normal system, but the character may first spend the Ichor bound into the egg to be replaced before resorting to its own. This consumes the replaced egg, which is generally a Tranquility violation.&lt;br /&gt;
* Reflexive Genesis (OOO): In Depth 3 and below, the Leviathan may reflexively consume an egg that it is hosting, regaining the bound Ichor as noted in the sidebar.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Womb of Terrors (Descendant Channel) ====&lt;br /&gt;
&#039;&#039;The divine Ichor flowing through the Leviathan&#039;s blood gives birth to new and horrible life, clawing its way out of gore and shaped and directed by the will of the Leviathan who gave it life.&#039;&#039;&lt;br /&gt;
** Dice Pool: Stamina + Sheol&lt;br /&gt;
** Action Type: Standard&lt;br /&gt;
When the Leviathan has an open wound (is suffering at least a single level of lethal damage), it may shape creatures from its blood. Upon taking this Channel, the Leviathan designs three creatures which are born of its blood (see sidebar). It may call forth these creatures with a successful roll. The creatures instinctively take actions desired by the Leviathan without verbal instruction. If the Leviathan is not bleeding and wishes to activate this power, he may reflexively open the wound necessary if he has adequate tools at hand (or has hands that serve as adequate tools.) A Leviathan may only have a number of offshoots equal to its Sheol exist at any one time, buy may only have a single third-degree offshoot at a time. &lt;br /&gt;
* “Depth 0”: Birthright of Fecundity&lt;br /&gt;
* “Depth 1”: The Leviathan may summon its first-stage offshoot. It is present for one turn per success on the summoning roll. &lt;br /&gt;
* “Depth 2”: As above, but it is present for three turns per success.&lt;br /&gt;
* “Depth 3”: As above, but it is present for a minute per success. The Leviathan may expend 1 additional ichor to instead call its second-stage offshoot, which is present for one turn per success. &lt;br /&gt;
* “Depth 4”: As above, but first-degree offshoots are present for five minutes per success and second-degree offshoots for three turns per success. &lt;br /&gt;
* “Depth 5”: As above, but first-degree offshoots are present for a half-hour per success and second-degree offshoots for one minute per success. &lt;br /&gt;
* “Depth 6”: As above, but first-degree offshoots are present for an hour per success and second-degree offshoots for five minutes per success. The Leviathan may expend 3 additional ichor to instead call its third-stage offshoot, which is present for one turn per success. &lt;br /&gt;
&lt;br /&gt;
===== Sidebar: Horrors made Flesh =====&lt;br /&gt;
Upon purchasing the Channel Womb of Terrors, the Leviathan&#039;s player may design three offshoots. As the Leviathan&#039;s Sheol increases, these offshoots become more powerful, but their general form remains the same. The offshoots need not be graduated versions of the same beast, and it&#039;s acceptable - in fact, highly appropriate - that their outward forms are alien, amalgamations of various beasts with fearsome appearances. An offshoot can usually not be mistaken for any natural animal. Each offshoot has &amp;quot;base&amp;quot; Traits and a pool of points which the Leviathan&#039;s player uses to customize the beast. Once determined, an ability is set and the assigned points cannot be re-assigned. &lt;br /&gt;
&lt;br /&gt;
Horrors are treated like animals, using the higher of their Dexterity or Wits to determine Defense. They lack fine manipulation and cannot hold or use most tools unless a trait is purchased to permit this - and even in this case their intellect is too limited to apply most tools effectively. They are entirely amphibious and may breathe water and swim at full Speed. They execute commands to the best of their intelligence. Note that it may be difficult to craft the core book&#039;s example animals as offshoots - they cannot generalize (and that guard dog has phenomenal stats!)&lt;br /&gt;
* First-Stage Offshoot: All attributes begin at one, Size 2, Speed species factor 5, no skills. Attributes and Skills cannot exceed 3.&lt;br /&gt;
** A first-stage offshoot is built with a pool of points equal to the Leviathan&#039;s Stamina + Sheol.&lt;br /&gt;
* Second-Stage Offshoot: Physical attributes begin at two, all others at one, Size 3, Speed species factor 5, no skills. Attributes and Skills cannot exceed 4.&lt;br /&gt;
** A second-stage offshoot is built with a pool of points equal to 3 + Leviathan&#039;s Stamina + Sheol.&lt;br /&gt;
* Third-Stage Offshoot: Physical attributes begin at three, all others at one, Size 5, Speed species factor 5, no skills. Attributes and Skills cannot exceed 5.&lt;br /&gt;
** A third-stage offshoot is built with a pool of points equal to 6 + Leviathan&#039;s Stamina + Sheol.&lt;br /&gt;
* Basic Point Costs&lt;br /&gt;
** Physical Attributes: 1 dot per point&lt;br /&gt;
** Other Attributes: 1 dot per 2 points&lt;br /&gt;
** Physical Skills: 2 dots per point&lt;br /&gt;
** Other Skills: 1 dot per point&lt;br /&gt;
** Specialties: 2 per point&lt;br /&gt;
** Armor: 1 per point, max of (Stamina)&lt;br /&gt;
** Natural Weapons: +1L per point, max of (Strength)L&lt;br /&gt;
** Speed bonus: +2 per point, max of (Dexterity) points&lt;br /&gt;
* Other Tricks (Other traits are possible, with their price mandated by the Storyteller.)&lt;br /&gt;
** Flight: 1 point (at Speed)&lt;br /&gt;
** Venomous bite: Toxicity 3, immediate onset: 1 point (+1 Toxicity for +1 point, limit of (Stamina) points)&lt;br /&gt;
** Rare sense (Echolocation, heat-based vision, etc.): 1 point each&lt;br /&gt;
** &amp;quot;Finer&amp;quot; manipulation: 2 points (may use simple tools and open doors, but -2 to all relevant rolls)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Evolutions&#039;&#039;&#039;&lt;br /&gt;
* Creator of Life (OO, Requires Sheol 2): The Leviathan may devise a new first-degree offshoot and may now summon either of its options. This Merit may be purchased multiple times - up to the Leviathan&#039;s (Sheol -1).&lt;br /&gt;
* Craftsman of Life (OOO, Requires Sheol 3): The Leviathan may devise a new second-degree offshoot and may now summon either of its options. This Merit may be purchased multiple times - up to the Leviathan&#039;s (Sheol -2).&lt;br /&gt;
* Sculptor of Life (OOOO, Requires Sheol 4): The Leviathan may devise a new third-degree offshoot and may now summon either of its options. This Merit may be purchased multiple times - up to the Leviathan&#039;s (Sheol -3).&lt;br /&gt;
* Reflexive Genesis (OOO): In Depth 1 and below, upon suffering lethal damage, the Leviathan may reflexively summon an offshoot that it has access to in its current Depth. It must suffer levels of damage equal to the Size of the offshoot to be summoned.&lt;br /&gt;
&lt;br /&gt;
=== Vestiges of Might ===&lt;br /&gt;
&lt;br /&gt;
==== Birthright of Might ====&lt;br /&gt;
The Birthright of the Vestige of Might is the &#039;&#039;&#039;Privilege of Titans&#039;&#039;&#039;. A quick spike of Ichor permits the Leviathan to enhance his strength by making use of the whole of his body at once, effectively maximizing the force he applies. For the purpose on a single Feat of Strength, the Leviathan may use his Size in place of his Strength.&lt;br /&gt;
* &#039;&#039;&#039;Cost&#039;&#039;&#039;: 1 Ichor&lt;br /&gt;
&lt;br /&gt;
==== Divine Pinnacle of Excellence  (Ancestral Channel) ====&lt;br /&gt;
&#039;&#039;Description&#039;&#039;&lt;br /&gt;
* “Depth 0”: Birthright of Might&lt;br /&gt;
* “Depth 1”: 9-Again on Athletics rolls&lt;br /&gt;
* “Depth 2”: As above, and +1 dice on Athletics rolls. &lt;br /&gt;
* “Depth 3”: As above, but now 8-Again on Athletics rolls.&lt;br /&gt;
* “Depth 4”: As above, but now +2 dice on Athletics rolls. &lt;br /&gt;
* “Depth 5”: As above, but now +3 dice on Athletics rolls.&lt;br /&gt;
* “Depth 6”: As above, and +1 Stamina.  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Evolutions&#039;&#039;&#039;&lt;br /&gt;
* Rugged Tread (O): In Depth 1 and lower, the Leviathan may, when barefoot, benefit from the equipment bonus for athletic shoes, and most terrain will not damage his unshod feet - treat them as though they had the durability of solid work boots.&lt;br /&gt;
* Relentless Pursuit (OO): In Depth 3 and lower, the Leviathan may treat his Speed as though it were 3 higher for the purpose of extended rolls related to chases on foot. This does not increase his actual speed - rather, he does not flag and moves as efficiently as is possible, maximizing the benefits granted by his improved stamina. &lt;br /&gt;
* Tireless Vigor (OOO): In Depth 3 and lower, the Leviathan ignores up to his Sheol score worth of penalties applied due to wounds or fatigue. &lt;br /&gt;
&lt;br /&gt;
==== Fluid Icon of Grace  (Ancestral Channel) ====&lt;br /&gt;
&#039;&#039;Description&#039;&#039;&lt;br /&gt;
* “Depth 0”: Birthright of Might&lt;br /&gt;
* “Depth 1”: The Leviathan adds +1 to his Defense after all other effects (i.e. &#039;&#039;after&#039;&#039; doubling for a Dodge, not before)&lt;br /&gt;
* “Depth 2”: As above, and +1 Speed&lt;br /&gt;
* “Depth 3”: As above, but now +2 Defense&lt;br /&gt;
* “Depth 4”: As above, but now +2 Speed&lt;br /&gt;
* “Depth 5”: As above, but now +3 Defense and Speed&lt;br /&gt;
* “Depth 6”: As above, and +1 Dexterity.  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Evolutions&#039;&#039;&#039;&lt;br /&gt;
* Liquid Evasion (OOO): While in Depth 3 or lower, the Leviathan triples his Defense, instead of doubling it, when he opts to Dodge. &lt;br /&gt;
&lt;br /&gt;
==== Outraged Titan&#039;s Furor (Ancestral Channel) ====&lt;br /&gt;
&#039;&#039;Description&#039;&#039;&lt;br /&gt;
* “Depth 0”: Birthright of Might&lt;br /&gt;
* “Depth 1”: 9-Again on rolls to break objects manually.&lt;br /&gt;
* “Depth 2”: As above, and +1 dice on relevant rolls.&lt;br /&gt;
* “Depth 3”: As above, but now 8-Again on relevant rolls.&lt;br /&gt;
* “Depth 4”: As above, but now +2 dice on relevant rolls.&lt;br /&gt;
* “Depth 5”: As above, and the Leviathan may ignore up to his Sheol score worth of Durability when breaking objects manually. &lt;br /&gt;
* “Depth 6”: As above, and +1 Strength. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Evolutions&#039;&#039;&#039;&lt;br /&gt;
* Riotous Vandal (OO) - When in Depth 3 or below, the Leviathan gains 8-Again on Havoc checks. &lt;br /&gt;
&lt;br /&gt;
=== Vestiges of Predation ===&lt;br /&gt;
&lt;br /&gt;
==== Birthright of Predation ====&lt;br /&gt;
The Birthright of the Vestige of Predation is the &#039;&#039;&#039;Hunter&#039;s Boon&#039;&#039;&#039;. The Leviathan may &amp;quot;tune in&amp;quot; to a Wake-vulnerable subject. If the victim&#039;s Wits (+ Power Stat) is lower than the Leviathan&#039;s Presence + Sheol, that subject cannot benefit from 10-again on attacks made against the Leviathan for the rest of the Scene. &lt;br /&gt;
* &#039;&#039;&#039;Cost&#039;&#039;&#039;: 1 Ichor&lt;br /&gt;
&lt;br /&gt;
==== Mortal-Devouring Armory (Ancestral Channel) ====&lt;br /&gt;
&#039;&#039;The Leviathan&#039;s Primordial form bristles with cruel natural weapons.&#039;&#039;&lt;br /&gt;
* “Depth 0”: Birthright of Predation&lt;br /&gt;
* “Depth 1”: The Leviathan&#039;s unarmed strikes inflict lethal damage&lt;br /&gt;
* “Depth 2”: As above, but now they are +1L weapons.&lt;br /&gt;
* “Depth 3”: As above, and the Leviathan gains 9-Again on attacks with them.&lt;br /&gt;
* “Depth 4”: As above, but now they are +2L weapons. &lt;br /&gt;
* “Depth 5”: As above, but now they are +3L weapons.&lt;br /&gt;
* “Depth 6”: As above, but now those that grapple with the Leviathan suffer (His Stamina + Sheol - Their Stamina + Armor) lethal damage each turn from exposure to countless sharp protrusions or biting mouths. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Evolutions&#039;&#039;&#039;&lt;br /&gt;
* Savage Focus (O) - In Depth 1 and lower, The Leviathan may use his Dexterity for Defense even if his Wits is lower, like a wild animal, but loses 10-Again on Intelligence-related rolls. &lt;br /&gt;
* Rending Claws (OO) - In Depth 3 and lower, The Leviathan&#039;s natural weapons are armor-piercing (rating 2).&lt;br /&gt;
* Gaping Maw (OO) - In Depth 3 and lower, The Leviathan&#039;s natural weapons deal an additional 2 damage if used on a grappled victim.&lt;br /&gt;
* Serrated Jaws (OO) - In Depth 3 and lower, the Leviathan instead gains 8-Again with his natural weapons.&lt;br /&gt;
&lt;br /&gt;
==== Stalker&#039;s Shifting Hide (Ancestral Channel) ====&lt;br /&gt;
&#039;&#039;The Leviathan&#039;s Primordial form cannot be perceived clearly by its prey.&#039;&#039;&lt;br /&gt;
* “Depth 0”: Birthright of Predation&lt;br /&gt;
* “Depth 1”: 9-Again on Stealth rolls&lt;br /&gt;
* “Depth 2”: As above, but now 8-Again on Stealth rolls&lt;br /&gt;
* “Depth 3”: As above, and +1 dice on Stealth rolls. &lt;br /&gt;
* “Depth 4”: As above, but now +2 dice on Stealth rolls. &lt;br /&gt;
* “Depth 5”: As above, but now +3 dice on Stealth rolls.&lt;br /&gt;
* “Depth 6”: As above, and Wake-vulnerable subjects whose (Wits + Composure) is less than the Leviathan&#039;s (Stealth + Sheol) cannot see him unless they spend a Willpower point or invoke supernatural methods of sensing his presence. The expenditure covers the rest of the scene but cannot be made until the victim is aware that the Leviathan is present but invisible - either by being informed of this or hearing or otherwise noting evidence of his existence. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Evolutions&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Vestiges of Sanctity ===&lt;br /&gt;
&lt;br /&gt;
==== Birthright of Sanctity ====&lt;br /&gt;
The Birthright of the Vestige of Sanctity is &#039;&#039;&#039;Parting the School&#039;&#039;&#039;. While this power is in effect, large masses of humans beings and aquatic animals instinctually part around the character and then return seamlessly to their original positions – the Leviathan could run at full speed through a crowded party without running into anyone, or fluidly walk through a queue to the front. A violent crowd will not impede the character or strike him as he is moving, but is free to assault him otherwise – they will simply be incapable of circling him, politely parting to let him pass each time they surround him. The crowd parts only for the Leviathan and will provide the normal impediment to all others. This power has no effect on the positioning of people who are alone and it will only affect normal creatures that are completely subject to the Wake – even the moderate resistance provided by being a supernatural being is sufficient to stifle it entirely. Its effect lasts for a scene.&lt;br /&gt;
* &#039;&#039;&#039;Cost&#039;&#039;&#039;: 1 Ichor&lt;br /&gt;
&lt;br /&gt;
==== Eye of the Eternal Storm  (Ancestral Channel) ====&lt;br /&gt;
&#039;&#039;The Leviathan is a creature of pretrenatural calm and stillness. Adapted to both the loneliness and turbulence of the primordial ocean, he can maintain emotional control in the most extreme circumstances and spread this control to others.&#039;&#039;&lt;br /&gt;
* “Depth 0”: Birthright of Sanctity&lt;br /&gt;
* “Depth 1”: When the Leviathan is using Composure to resist a rolled action, his attacker does not benefit from 10-Again. 9-Again or 8-Again will &amp;quot;degrade&amp;quot; one step. &lt;br /&gt;
* “Depth 2”: As above, and now a normal attacker negates one success for each &amp;quot;1&amp;quot; rolled. 9-Again will &amp;quot;degrade&amp;quot; to no reroll, while 8-Again will &amp;quot;degrade&amp;quot; to 10-again. &lt;br /&gt;
* “Depth 3”: As above, and the Leviathan boosts his resistance by 4, not 2, when spending Willpower on Composure-related resistance. &lt;br /&gt;
* “Depth 4”: As above, and +1 Composure (This does not increase the Leviathan&#039;s Willpower)&lt;br /&gt;
* “Depth 5”: As above, and Wake-vulnerable individuals within the Leviathan&#039;s Wake may use his Composure as a Resistance trait in place of their own. If they do so, their effective Composure is reduced to 0 when opposing effects created by the Leviathan himself. This lasts for the rest of the scene or until the victim expends Willpower to resist it (but will begin again if they borrow the Leviathan&#039;s Composure.) &lt;br /&gt;
* “Depth 6”: As above, but now +2 Composure and the Leviathan may use Composure in place of Presence or Manipulation for any social skills that remain viable in this form.&lt;br /&gt;
&lt;br /&gt;
==== Voice of the Elder Temptress (Ancestral Channel) ====&lt;br /&gt;
&#039;&#039;Description.&#039;&#039;&lt;br /&gt;
* “Depth 0”: Birthright of Sanctity&lt;br /&gt;
* “Depth 1”: 9-Again on Persuasion rolls&lt;br /&gt;
* “Depth 2”: As above, but now 8-Again on Persuasion rolls&lt;br /&gt;
* “Depth 3”: As above, and +1 dice on Persuasion rolls. &lt;br /&gt;
* “Depth 4”: As above, but now +2 dice on Persuasion rolls. &lt;br /&gt;
* “Depth 5”: As above, but now +3 dice on Persuasion rolls.&lt;br /&gt;
* “Depth 6”: As above, and using Persuasion on Wake-vulnerable subjects is a rote action.  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Evolutions&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== Siren of the Depths (Ancestral Channel) ====&lt;br /&gt;
&#039;&#039;The Leviathan cannot be resisted; its nature is to draw in others, to bring them in to its orbit.&#039;&#039;&lt;br /&gt;
* “Depth 0”: Birthright of Sanctity&lt;br /&gt;
* “Depth 1”: 9-Again on Presence rolls&lt;br /&gt;
* “Depth 2”: As above, but now 8-Again on Presence rolls&lt;br /&gt;
* “Depth 3”: As above, and the Leviathan gains +5 dice on a Presence-based roll when expending Willpower on it, instead of +3. &lt;br /&gt;
* “Depth 4”: As above, and +1 to Presence. &lt;br /&gt;
* “Depth 5”: As above, and the Leviathan may select a single social Skill to retain use of at this Depth, as long as that Skill is used with Presence.&lt;br /&gt;
* “Depth 6”: As above, but +2 to Presence. Wake-vulnerable individuals with a Willpower lower than the Leviathan&#039;s Presence will follow it around in a dazed state unless they expend a point of Willpower (one per scene) to act normally. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Evolutions&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== Insidious Creature (Ancestral Channel) ====&lt;br /&gt;
&#039;&#039;When the Leviathan speaks, or sends thoughts and dreams, the message tangles up the reason the recipient, ensnaring the mind.&#039;&#039;&lt;br /&gt;
* “Depth 0”: Birthright of Sanctity&lt;br /&gt;
* “Depth 1”: 9-Again on Manipulation rolls&lt;br /&gt;
* “Depth 2”: As above, but now 8-Again on Manipulation rolls&lt;br /&gt;
* “Depth 3”: As above, and the Leviathan gains +5 dice on a Manipulation-based roll when expending Willpower on it, instead of +3. &lt;br /&gt;
* “Depth 4”: As above, and +1 to Manipulation.&lt;br /&gt;
* “Depth 5”: As above, and wake-vulnerable subjects spending Willpower to increase their resistance to the Leviathan&#039;s Manipulation-based actions gain only +1 to their resistance Trait. &lt;br /&gt;
* “Depth 6”: As above, but +2 to Manipulation. Wake-vulnerable individuals with a Willpower lower than the Leviathan&#039;s Manipulation cannot use rolled resistance against the Leviathan&#039;s Manipulation-based actions; the Leviathan automatically scores an exceptional success against them in these cases.&lt;br /&gt;
&#039;&#039;&#039;Evolutions&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Call of the Depths (Descendant Channel) ====&lt;br /&gt;
&#039;&#039;The voice of the Leviathan is what inspired legends of siren&#039;s. Speaking, crying, bellowing, or whispering: all vocalizations of the Leviathan draws in mortal listeners, robbing them of their will and self determination.&#039;&#039;&lt;br /&gt;
** Dice Pool: Presence + Expression + Sheol&lt;br /&gt;
** Action Type: Standard&lt;br /&gt;
The Leviathan&#039;s voice carries a luring tone that pulls listeners towards him or her and muddle their minds. The effect only extends as far as the Leviathan&#039;s voice would naturally carry, without being amplified or broadcast by mechanical methods. Those that hear the voice, are vulnerable to the Wake, and have less Resolve (+ Power Stat) than the Leviathan&#039;s successes are affected. A point of Willpower may be spent to resist the call for a turn. When at the Leviathan&#039;s side, subjects that are still subject to the lure become anxious and uncertain if forced to move away, suffering a -2 penalty to all actions not linked to returning to the Leviathan&#039;s side.&lt;br /&gt;
* “Depth 0”: Birthright of Sanctity&lt;br /&gt;
* “Depth 1”: Those that hear the voice move towards the Leviathan for a single  turn.&lt;br /&gt;
* “Depth 2”: As above, but the compulsion lasts an extra turn for each success over the necessary threshold to affect the listener, to a limit of (Leviathan&#039;s Presence) turns. Multiple applications don&#039;t stack - the new roll replaces the old one.&lt;br /&gt;
* “Depth 3”: As above, and the Leviathan may expend an additional 1 Ichor to increase the cost of resistance to 2 Willpower for subjects whose Willpower is less than the Leviathan&#039;s (Presence + Sheol). &lt;br /&gt;
* “Depth 4”: As above, and the limit on duration increases to (Presence + Sheol) turns.&lt;br /&gt;
* “Depth 5”: As above, and affected subjects cannot regain Willpower normally, instead gaining the Leviathan&#039;s Vice and having it be their sole option for the duration of the effect. &lt;br /&gt;
* “Depth 6”: The Leviathan may expend 3 additional ichor to remove the ability to spend Willpower to resist from subjects whose Willpower is less than the Leviathan&#039;s (Presence + Sheol). &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Evolutions&#039;&#039;&#039;&lt;br /&gt;
* Song of Madness (OO) - In Depth 3 and lower, those affected by the call also suffer from any derangements possessed by the Leviathan. Those that resist by expending Willpower also resist the derangement.&lt;br /&gt;
&lt;br /&gt;
=== Vestiges of Vitality ===&lt;br /&gt;
&lt;br /&gt;
==== Birthright of Vitality  ====&lt;br /&gt;
The Birthright of the Vestige of Vitality is the &#039;&#039;&#039;Boon of Tides&#039;&#039;&#039;. While this power is in effect, the Leviathan may breathe water as easily as air and gains Armor 1 when at least half-submerged. Its effect lasts for a scene.&lt;br /&gt;
* &#039;&#039;&#039;Cost&#039;&#039;&#039;: 1 Ichor&lt;br /&gt;
&lt;br /&gt;
==== Assumption of Titan&#039;s Stature (Ancestral Channel) ====&lt;br /&gt;
&#039;&#039;Description.&#039;&#039;&lt;br /&gt;
* “Depth 0”: Birthright of Vitality&lt;br /&gt;
* “Depth 1”: +1 die on  Brawl rolls mades during a grapple. &lt;br /&gt;
* “Depth 2”: As above, but now +2 dice on relevant rolls.&lt;br /&gt;
* “Depth 3”: As above, and +1 Size.&lt;br /&gt;
* “Depth 4”: As above, but now +3 dice on relevant rolls. &lt;br /&gt;
* “Depth 5”: As above, but now +2 Size.&lt;br /&gt;
* “Depth 6”: As above, but now +3 Size and 8-Again on relevant rolls made against smaller targets.  &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Back to the [[LeviathanTempest:Main_Page| Main Page.]]&lt;/div&gt;</summary>
		<author><name>FiveEyes</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=LeviathanTempest:ChapterFour&amp;diff=118815</id>
		<title>LeviathanTempest:ChapterFour</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=LeviathanTempest:ChapterFour&amp;diff=118815"/>
		<updated>2009-09-08T07:43:33Z</updated>

		<summary type="html">&lt;p&gt;FiveEyes: /* Vestiges of Fecundity */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[PICTURE: Full page, three-quarters top-down view. An alleyway. A man in a black suit, wearing a bronze face mask depicting an impassive man&#039;s face in a Sumerian style, recoils from a prone figure. The prone body is a young man with AmerInd features. He is in a flannel shirt and ripped jeans, and is lying in a pool of blood. His teeth are gritted as he glares defiantly at the masked man. The teeth are triangular, and his left eye is a featureless black pool. The blood is rising up unnaturally at his side and forming a distinct shape - a vulture&#039;s body with a peacock&#039;s tail feathers. Instead of a vulture&#039;s head, three serpents emerge from the neck. The central serpent is hooded, like a cobra. The creature is formed out of blood at its feet but solid elsewhere, and is clearly taking flight towards the masked man.]&lt;br /&gt;
&lt;br /&gt;
= Chapter 4 : Supernatural Powers =&lt;br /&gt;
&lt;br /&gt;
“&#039;&#039;Can you fill his hide with harpoons, or his head with fishing spears? If you lay a hand on him, you will remember the struggle, and never do it again! Any hope of subduing him is false; the mere sight of him is overpowering.&#039;&#039;”&lt;br /&gt;
* Job 41:7-9&lt;br /&gt;
&lt;br /&gt;
Supplementing the mystical advantages – and afflictions - that separate the Tribe from humanity is the exploration of the power available from their Progenitor&#039;s bloodline. While Sheol measures the degree to which a Leviathan is coming to terms with his or her lineage, this method of exploration is not the only one available to them. The Schools of the Tribe emphasize an approach towards definition of the self, and part of that goal is the realization and reclamation of the Tribe&#039;s lost power. &lt;br /&gt;
&lt;br /&gt;
Most Leviathans do not spend particularly much energy simply attempting to gain mystical power. While such things can provide considerable control over the immediate circumstances of a Leviathan&#039;s life, delving deeply into one&#039;s bloodline involves acknowledging the Tribe&#039;s inhumanity in a way that can be frightening to an insecure Leviathan, and even the more balanced and stable members of the Tribe often find that they feel more “stable” spending their time on other studies. At least a portion of this anxiety stems from the fact that the Tribe&#039;s power expresses itself imperfectly in humanoid visages – a member of the Tribe must become monstrous to make use of the lore encoded in his blood. &lt;br /&gt;
&lt;br /&gt;
== Vestiges ==&lt;br /&gt;
The avenues of supernatural power open to the Tribe are referred to as Vestiges. A Vestige is understood as just that, a fragmentary remnant of some facet of the power of the Progenitors which a Leviathan can, with study, seek to emulate. Comprehension of a Vestige, as well as a Leviathan&#039;s conception of how that power is achieved, shapes the Leviathan&#039;s monstrous forms – the closer he moves towards the far limits of his transformative ability, the more of the power of the Vestige is made manifest. Meditation and exploration of a Vestige also serves as a method of forming a personal image of the Tribe&#039;s lost heritage – the Leviathan&#039;s School shapes the ways in which he comprehends the Vestiges and the ways in which they become physically manifest as he attempts to achieve an understanding of his bloodline that gives him a goal to aim for. In other words, the Tribe&#039;s study of Vestiges is part of their attempt to construct an ideal form in which they will feel “complete.” &lt;br /&gt;
&lt;br /&gt;
The Tribe has access to seven Vestiges, corresponding to the seven most major Strains. All of the Tribe&#039;s abilities fall under the blanket of one of these seven categories, and can be further subdivided into Channels. A Channel is a part of the whole – members of Abzu&#039;s Camp tend to refer to them as imperfect emanations of perfect concepts – and serves as a manageable portion of an otherwise massive concept. Leviathans explore a Vestige by comprehending its individual Channels. The most straightforward of these are referred to as Ancestral Channels – they represent certain physical concepts that must be grasped before the more esoteric Descendant Channels can be understood. Descendant Channels involve the conjuration and direction of the forces at the Tribe&#039;s command and, as such, require a greater degree of focus and the power of Ichor to invoke.&lt;br /&gt;
&lt;br /&gt;
The Vestiges are a gift shared by all members of the Tribe. While a given Strain may favor certain aspects of the bloodline, there are no aspects of the Tribe&#039;s power that cannot be gained by a Leviathan that undergoes proper study. On a practical level this means that there are no Channels that are unique to a given Strain or School, and even if a small group of Leviathans “discovered” a lost Channel, the route they took to this discovery could not be the only one – through meditation and experimentation, it would be possible for a Leviathan with infinite time (and patience) to grasp every Channel of every Vestige. The roadmap to these traits is, after all, contained in the blood of each and every Leviathan, and reproduced in imperfect fragments in the families that gave birth to them. &lt;br /&gt;
&lt;br /&gt;
==== Birthrights ====&lt;br /&gt;
Remarkably, the first tentative steps taken in the exploration of a Vestige tend to cover similar ground, no matter the Channel being considered or the methods of the Leviathan in question. This “common ground” represents a Vestige&#039;s Birthright – the most basic expression of that Vestige, a small blessing that any Leviathan that has explored that Vestige has access to in any form. The trick offered by a Birthright is usually limited, a predecessor to the Vestige&#039;s more formal powers, but most members of the Tribe find that the ability to produce their Birthrights at any time more than makes up for the lack of a spectacular effect.  &lt;br /&gt;
&lt;br /&gt;
Mechanically, a Birthright is a single power available to a Leviathan regardless of form, which has one effect and an associated Ichor cost. The invocation of a Birthright involves either no transformation or an imperceptible amount of change – it takes supernatural awareness to mark their use. A Leviathan gains access to a Vestige&#039;s Birthright upon purchasing any of its Ancestral Channels. &lt;br /&gt;
&lt;br /&gt;
==== Evolutions ====&lt;br /&gt;
Comparatively, there are paths that a Leviathan can avoid taking in their exploration of a Channel, certain modes of thought or varieties of adaptation that only become apparent to those that search for them specifically. The Tribe refers to these elaborations of the Vestige as its Evolutions. They are of somewhat greater social and mental importance to a Leviathan than the Channels themselves, as they are adaptations that are deliberately sought – by internalizing these traits, a Leviathan is making a claim as to what he believes his (or even &#039;&#039;the&#039;&#039;) ideal form ought to be. While the marking of a Progenitor&#039;s bloodline causes a Strain to favor certain Vestiges, it is the will of the Leviathan that guides him to more readily undertake a group of Evolutions.&lt;br /&gt;
&lt;br /&gt;
Mechanically, an Evolution is like a Merit – a unique feature purchased separately from other traits. Evolutions are tied to Vestiges or Channels, and provide to the linked powers either additional benefits, new avenues of use, or reduced limitations. Evolutions always have a physical marker that makes them readily apparent to observers – a true scholar of the Tribe might even be able to identify a Leviathan&#039;s School and mastered Channels from observing his Evolutions.  &lt;br /&gt;
&lt;br /&gt;
=== Vestiges of Awareness ===&lt;br /&gt;
There are countless adaptations that permit natural animals to discern amazing degrees of information from their environment - organs that measure electrical impulses, sort and interpret scents, and adaptations that &amp;quot;feel&amp;quot; the impression made by thrashing fish in the water. All of these various miracles of biology - and supernatural improvements beyond the limits of flesh - are available to the Tribe. The Progenitors, if myths are to be believed, had senses that could measure the quiver of thoughts in the heads of their prey, or pierce the limits of space and time. While their descendants cannot make such grandiose claims, the remaining fragments of these impossible gifts are still impressive. &lt;br /&gt;
&lt;br /&gt;
Those members of the Tribe that explore the relics of their lost civilization see these gifts as represented by a wheel of staring eyes or as an indigo mirror, lens, or jewel. The Progenitor most famed for perception is Nagaraja, the ancestor of the Vasuki, yet the Taninim and Bahamutan Strains also have a strong grasp of these talents.   &lt;br /&gt;
&lt;br /&gt;
==== Birthright of Awareness ====&lt;br /&gt;
The Birthright of the Vestige of Awareness is the &#039;&#039;&#039;Gaze of the Depths&#039;&#039;&#039;. Upon its invocation, the Leviathan&#039;s vision ceases to be impaired by water, and he reduces darkness-related vision penalties by his Sheol. He may keep his eyes open underwater, regardless of water quality, without discomfort. These effects last for the rest of the scene.&lt;br /&gt;
* &#039;&#039;&#039;Cost&#039;&#039;&#039;: 1 Ichor&lt;br /&gt;
&lt;br /&gt;
==== Lambent Eyes of Judgment (Ancestral Channel) ====&lt;br /&gt;
&#039;&#039;The Leviathan&#039;s gaze strips away deception and peers into the heart of matters – he seeks out the blackness at the core of all issues, and reads the lines of guilt in the faces of others.&#039;&#039;&lt;br /&gt;
* “Depth 0”: Birthright of Awareness&lt;br /&gt;
* “Depth 1”: 9-Again on Empathy rolls&lt;br /&gt;
* “Depth 2”: As above, and +1 die on Empathy rolls&lt;br /&gt;
* “Depth 3”: As above, but now 8-again on Empathy rolls&lt;br /&gt;
* “Depth 4”: As above, but now +2 dice on Empathy rolls&lt;br /&gt;
* “Depth 5”: As above, but now +3 dice on Empathy rolls&lt;br /&gt;
* “Depth 6”: As above, and the Leviathan is aware of the Vice of all vulnerable subjects inside his Wake.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Evolutions&#039;&#039;&#039;&lt;br /&gt;
* Light of Truth (O) In Depth 1 and lower, the Leviathan&#039;s eyes (or body, or some new and horrific organ) give off light – roughly equivalent to candlelight (about a yard of illumination). In this region, Wake-vulnerable subjects lose 10-again on their Subterfuge rolls.&lt;br /&gt;
* Lantern of Shame (OO, requires Light of Truth): At Depth 3 and below, the light&#039;s intensity increases to that of a lantern, and its light removes the ability of Wake-vulnerable subjects to regain Willpower from their Vice.&lt;br /&gt;
* Pyre for Sinners (OOOOO, requires Lantern of Shame): At Depth 6, the light&#039;s intensity increases to that of a bonfire (ten yards of illumination). In addition to the other effects, Wake-vulnerable supernatural beings in the light cannot make use of occult abilities that involve Subterfuge, such as the Obfuscate ability “The Familiar Stranger” (Vampire pg 137). &lt;br /&gt;
&lt;br /&gt;
==== One Brain, Many Minds (Ancestral Channel) ====&lt;br /&gt;
&#039;&#039;The sad limit of modern creatures of a single consciousness drawn together from the offerings of the brain does not need to be obeyed by Leviathans. As their ancestors once did, they can support a chorus of coordinated psyches within their brains.&#039;&#039;&lt;br /&gt;
* “Depth 0”: Birthright of Awareness&lt;br /&gt;
* “Depth 1”: 9-Again on Wits rolls&lt;br /&gt;
* “Depth 2”: As above, but now 8-again on Wits rolls&lt;br /&gt;
* “Depth 3”: As above, and the Leviathan gains +5 dice on a Wits-based roll when expending Willpower on it, instead of +3. &lt;br /&gt;
* “Depth 4”: As above, and +1 to Wits.&lt;br /&gt;
* “Depth 5”: As above, and the Leviathan ignores dice pool penalties based off of distractions. Combat maneuvers based off of feinting fail automatically unless the user&#039;s relevant Skill is higher than the Leviathan&#039;s Wits. &lt;br /&gt;
* “Depth 6”: As above, but now +2 to Wits.&lt;br /&gt;
&#039;&#039;&#039;Evolutions&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== Eye of the Watchful Deity (Descendant Channel) ====&lt;br /&gt;
&#039;&#039;The Leviathan may ride the senses of its followers, making use of their eyes and ears to extend its reach and review the world from safety.&#039;&#039;&lt;br /&gt;
* “Depth 0”: Birthright of Awareness&lt;br /&gt;
* “Depth 1”: The Leviathan can share the senses of a Beloved or bonded Lahmasu within 10 feet, seeing and hearing what they do. The Leviathan is in a trance state (unaware, no Defense) while doing this, and does not independently roll to notice things - he or she merely perceives what the subject does. The Leviathan needs to know the vague direction towards a subject to tap in - they can&#039;t guess until they get the correct answer, however. The subject is aware of this effect. It lasts until terminated, until the end of the scene, or until the subject leaves the target area. The Leviathan &#039;&#039;must&#039;&#039; terminate the effect to move and act freely. &lt;br /&gt;
* “Depth 2”: As above, but within 10 yards.&lt;br /&gt;
* “Depth 3”: As above, but within 100 yards. The Leviathan may now expend 1 additional Ichor to target a willing subject that is vulnerable to the Wake but not a Beloved or Lahmasu. In addition to the direction to the subject, the Leviathan must also either know the target&#039;s name or be able to see them with the naked (if supernaturally enhanced) eye.&lt;br /&gt;
* “Depth 4”: As above, but within a half-mile.&lt;br /&gt;
* “Depth 5”: As above, but within a mile.&lt;br /&gt;
* “Depth 6”: As above, but within 10 miles. The Leviathan can expend 3 additional Ichor to target unwilling subjects that are vulnerable to the Wake - this requires an opposed roll (Presence + Sheol vs Resolve + power stat) to accomplish. The normal restrictions for targetting non-Beloved apply. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Evolutions&#039;&#039;&#039;&lt;br /&gt;
* Gentle Touch (O) If the Leviathan&#039;s Subterfuge + Sheol is greater than the subject&#039;s Willpower, they are not aware of being monitored. This does not prevent a subject from resisting if unwilling - in this case the victim, should they be affected, is aware that they were subject to mental assault but is not aware of whether they are still being &amp;quot;hijacked&amp;quot; or not.&lt;br /&gt;
* Split Focus (OOO): In Depth 3 and below, the Leviathan now taps into the senses of a subject as an unrolled action - they must devote attention to it, but are not in a trance and retain awareness of their surroundings and their Defense trait. The Leviathan may also opt not to use a subject&#039;s senses in a turn, taking its normal action, without breaking the effect.&lt;br /&gt;
* All-Seeing (OOOO, requires Split Focus): At Depth 6, the Leviathan uses the senses of the target as a reflexive action - it may act freely and has constant awareness of information gathered by both its senses and those of the subject. &lt;br /&gt;
&lt;br /&gt;
==== Memories Before Time (Descendant Channel) ====&lt;br /&gt;
&#039;&#039;Beyond the confines of the world as it is now exist wonders unimagined. Some Leviathans can do more, however, than imagine them. For some, the memory of these things is present and terrible, and waiting to be called to the fore.&#039;&#039;&lt;br /&gt;
** Dice Pool: Wits + Occult + Sheol&lt;br /&gt;
* “Depth 0”: Birthright of Awareness&lt;br /&gt;
* “Depth 1”: The Leviathan may dip into the reserve of ancestral memory and conjure up knowledge of a Skill it does not possess. It may use the Skill for a single roll at a rating of its successes, subject to its normal Trait maximums.&lt;br /&gt;
* “Depth 2”: As above, but the Leviathan may divide successes between Skill rating and number of rolls it can be used for (minimum 1).&lt;br /&gt;
* “Depth 3”: The Leviathan may now expend 1 additional Ichor and, on a successful roll, spend any current XP (plus &amp;quot;borrow&amp;quot; against up to Willpower XP) to increase any skill or buy specialties. Borrowed XP is deducted one per session until paid off. The improvement occurs immediately after the successful roll.. &lt;br /&gt;
* “Depth 4”: As 3 above, but the Leviathan may now improve or gain Mental Attributes or Merits in this fashion.&lt;br /&gt;
* “Depth 5”: On a successful roll, the Leviathan may opt to give up a dot of Willpower in order to gain 8 XP.&lt;br /&gt;
* “Depth 6”: As above. The Leviathan may now spend 3 additional Ichor and roll this power at a penalty of (current Willpower +1). On a success, the Leviathan may regain a lost dot of Willpower for 7 XP. On a failure, no experience is lost. On a dramatic failure, 5 XP are lost. Regardless of success or failure, the Leviathan gains a minor Derangement. &lt;br /&gt;
&lt;br /&gt;
==== Alternate: Memories Before Time (Descendant Channel) ====&lt;br /&gt;
&#039;&#039;Beyond the confines of the world as it is now exist wonders unimagined. Some Leviathans can do more, however, than imagine them. For some, the memory of these things is present and terrible, and waiting to be called to the fore.&#039;&#039;&lt;br /&gt;
** Dice Pool: Wits + Occult + Sheol&lt;br /&gt;
* “Depth 0”: Birthright of Awareness&lt;br /&gt;
* “Depth 1”: The Leviathan may dip into the reserve of ancestral memory and conjure up knowledge of a Skill it does not possess. It may use the Skill at a rating of 1 for a number of rolls equal to its successes.&lt;br /&gt;
* “Depth 2”: As above, but the Leviathan also benefits from 9-Again with the conjured skill.&lt;br /&gt;
* “Depth 3”: The Leviathan may now expend 1 additional Ichor to include a Specialty alongside a conjured skill. &lt;br /&gt;
* “Depth 4”: The Leviathan now uses conjured skills are a rating of 3.&lt;br /&gt;
* “Depth 5”: The Leviathan now benefits from 8-Again with conjured skills. &lt;br /&gt;
* “Depth 6”: The Leviathan can expend 3 additional Ichor to conjure a Skill with an accompanying Specialty at a rating of 5 or two skills, each with its own Specialty, at a rating of 3. If two Skills are recalled, the Leviathan has the full complement of rolls with both skills - each has its own pool.  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Evolutions&#039;&#039;&#039;&lt;br /&gt;
* Lasting Impression (O) When using the Depth 1 iteration of this Channel, the Leviathan may &amp;quot;conjure&amp;quot; the Merit Eidetic Memory instead of a Skill. If he does so, it lasts for a number of minutes equal to his successes. The 9-Again or 8-Again benefits will apply to attempts to recall information while under stress.&lt;br /&gt;
* Lost Tongue (O) When using the Depth 1 iteration of this Channel, the Leviathan may &amp;quot;conjure&amp;quot; a Language instead of a Skill. If he does so, it lasts for a number of minutes equal to his successes and is possessed at the same dot rating as a conjured Skill would have been at. &lt;br /&gt;
* Split Focus (OOO): In Depth 3 and below, the Leviathan may expend 1 Ichor to attempt to remember an obscure fact as though he possessed the Merit Encyclopedic Knowledge.&lt;br /&gt;
* Tutelary Cocoon (OOO): In Depth 3 and below, The Leviathan may chose to expend 1 Willpower to form a cocoon, sealing itself away in a sleep-like trance which lasts 24 hours. During this time, the Leviathan may conjure a Skill (or Merit, if available) and purchase or improve it with experience points, as though it had received adequate training and instruction from adept tutors. Only one purchase may be made with each trance period. The Leviathan may &amp;quot;borrow&amp;quot; experience up to its Resolve if available points are insufficient, but gains a minor Derangement for doing so. A Leviathan in experience &amp;quot;debt&amp;quot; continues to gain experience as normal but must pay off the balance before it can purchase or improve Traits with experience. When the debt is paid off, the Derangement is also removed.&lt;br /&gt;
&lt;br /&gt;
=== Vestiges of Elements ===&lt;br /&gt;
&lt;br /&gt;
==== Birthright of Elements ====&lt;br /&gt;
The Birthright of the Vestige of Elements is the &#039;&#039;&#039;Veil of Seas&#039;&#039;&#039;. The Leviathan may compel a body of water of his Size or less to give off a cloud of fog, which inflicts a -3 sight penalty on all relevant rolls made on objects obscured by it. The fog expands considerably – the cloud&#039;s radius is roughly (Source&#039;s Size) in yards. The cloud lasts until the end of the scene or until mystically disperses.&lt;br /&gt;
* &#039;&#039;&#039;Cost&#039;&#039;&#039;: 1 Ichor&lt;br /&gt;
&lt;br /&gt;
==== Creature of the Luminous Ocean (Ancestral Channel) ====&lt;br /&gt;
Nothing is truly empty. The Leviathan knows this, she swims through what seems to be a void, bathed in a see of luminous power; power that she can bring to bear against others.&lt;br /&gt;
* “Depth 0”: Birthright of Elements&lt;br /&gt;
* “Depth 1”: 9-Again on Computer and Survival rolls&lt;br /&gt;
* “Depth 2”: As above, but now 8-Again on Computer and Survival rolls&lt;br /&gt;
* “Depth 3”: As above, and +1 dice on Computer and Survival rolls, and Armor 1 vs. electrical damage&lt;br /&gt;
* “Depth 4”: As above, but now +2 dice on Computer and Survival rolls, and electrical damage cannot stun or paralyze the Leviathan.&lt;br /&gt;
* “Depth 5”: As above, but now Armor (Size) vs. electrical damage&lt;br /&gt;
* “Depth 6”: As above, and the Leviathan can operate computers and other electrical devices within (Sheol) yards without touching them; The Leviathan can effectively swim through electric and magnetic fields at half-speed, this essentially allows for flight. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Evolutions&#039;&#039;&#039;&lt;br /&gt;
* Deep Battery (OO): At Depth 3 and below, the Leviathan&#039;s touch can provide electrical charge sufficient to power an electrical device of his Size or less. He must maintain contact to keep the device powered, and this contact will damage the device over the course of the scene – effectively inflicting electrical damage equal to the Leviathan&#039;s Sheol. &lt;br /&gt;
* Thundering Fists (OO) At Depth 3 and below, the Leviathan may make electrically-charged unarmed strikes. This costs the Leviathan 1 Ichor per strike. The strikes are + (Sheol)B weapons with the Stun property, which inflict electrical damage (which most mundane armor cannot negate) and are made with the Brawl Skill. &lt;br /&gt;
* Crackling Rebuke (OOOOO, requires Deep Battery): At Depth 6, the smell of atmosphere surrounds the Leviathan, and sparks crackle between his fingertips and shoot out of his mouth when he speaks. At this point foes that strike the Leviathan unarmed suffer bashing damage equal to his Sheol. This damage is electrical in nature. Those that grapple him suffer as though they were exposed to a constant current (World of Darkness, pg. 178).&lt;br /&gt;
&lt;br /&gt;
==== The Sky Cauldron (Descendant Channel) ====&lt;br /&gt;
&#039;&#039;Stirring the sky, the Leviathan may worsen weather conditions, calling up rain, winds, and hail. At the farthest reaches of this power, the Leviathan may call down boat-sundering storms with ease.&#039;&#039;&lt;br /&gt;
** Dice Pool: Intelligence + Occult + Sheol&lt;br /&gt;
** Action Type: Extended (Each roll represents 5 minutes of commanding the skies)&lt;br /&gt;
The Leviathan may summon inclement weather, activating this power repeatedly to increase the intensity or duration. The Depth that the Leviathan is at determines the maximum intensity of weather available to him. The weather lasts for a number of minutes equal to the Leviathan&#039;s successes and covers a region with a radius of 100 yards per point of Sheol. The Leviathan may opt to create weather less disastrous than he has access to. If existing weather is present, the Leviathan may reduce the necessary successes by the degree of difference between current conditions and the intended goal (i.e. if heavy rain exists, the Leviathan needs only 5 additional successes to ratchet it up to a hailstorm. &lt;br /&gt;
* “Depth 0”: Birthright of Elements&lt;br /&gt;
* “Depth 1”: The Leviathan may summon gentle rain or a slight breeze. (1 success necessary)&lt;br /&gt;
* “Depth 2”: As above, but the Leviathan may summon light rain or a strong breeze - enough to ruin a picnic. (3+ successes) &lt;br /&gt;
* “Depth 3”: As above, but the Leviathan may summon heavy rain and wind - cancelling most outdoor events. (5+ successes) The Leviathan may expend 1 additional Ichor to make a check in a single minute. &lt;br /&gt;
* “Depth 4”: As above, but the Leviathan may summon a large thunder or hailstorm - those exposed take a level of bashing damage for each minute of exposure (10+ successes) . &lt;br /&gt;
* “Depth 5”: As above, but the Leviathan may summon a catastrophic storm or monsoon - power is lost, property damaged. Those exposed take a level of bashing damage for each turn of exposure. (15+ successes)&lt;br /&gt;
* “Depth 6”: As above, but the Leviathan may summon a storm that grounds planes and capsizes small ships. Those exposed take a level of &#039;&#039;lethal&#039;&#039; daage for each turn of exposure (20+ successes). The Leviathan may expend 3 additional Ichor to make a check in a single turn. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Evolutions&#039;&#039;&#039;&lt;br /&gt;
* All-Weather Flesh (O) In Depth 1 and below, the Leviathan has Armor (Sheol) against damage inflicted by inclement weather, conjured or otherwise.  &lt;br /&gt;
* Broad Storm (OOO): In Depth 3 and below, the radius of the Leviathan&#039;s conjured weather is 250 yards per point of Sheol.&lt;br /&gt;
* Lance of the Heavens (OOO): In Depth 3 and below, the Leviathan may expend 1 Ichor to attack foes with bolts of conjured lightning. This is an electrical attack pitting the Leviathan&#039;s (Intelligence + Occult + Sheol - subject&#039;s Defense) It is electrical and therefore ignores most armor, and has a short range of (Leviathan&#039;s Sheol x 10) yards, a medium range of twice that, and a long range of four times the short range. It deals bashing damage and has the Stun property. &lt;br /&gt;
* Biblical Deluge (OOOOO): In Depth 6, the Leviathan&#039;s conjured weather lasts for 10 minutes for each success. &lt;br /&gt;
&lt;br /&gt;
=== Vestiges of Fecundity ===&lt;br /&gt;
&lt;br /&gt;
==== Birthright of Fecundity ====&lt;br /&gt;
The Birthright of the Vestige of Elements is the &#039;&#039;&#039;Crimson Tithe&#039;&#039;&#039;. By letting his blood mingle with that of another, the Leviathan may open a mystical channel that permits him to infuse a valid subject with his Ichor. This requires an open wound sufficient to draw blood (or one level of bashing damage to represent the creation of one) for both the Leviathan and the intended beneficiary, who must remain touching – generally, the transfer looks like a “blood brothers” declaration, with two freshly-cut limbs held together. The Leviathan may transfer Ichor to the target at his maximum rate of expense, until he decides to stop, breaks contact, or the subject is holding the maximum amount of Ichor that he can. This has no effect on creatures who do not possess an Ichor pool.&lt;br /&gt;
* &#039;&#039;&#039;Cost&#039;&#039;&#039;: Varies&lt;br /&gt;
&lt;br /&gt;
==== Magnanimous Host to All  (Ancestral Channel) ====&lt;br /&gt;
&#039;&#039;Teeming with symbiotic creatures that can not properly survive in the lessened world, the Leviathan&#039;s body sustains these creatures in exchange for the benefits they provide.&#039;&#039;&lt;br /&gt;
* “Depth 0”: Birthright of Fecundity&lt;br /&gt;
* “Depth 1”: 9-Again on Animal Ken and Medicine rolls&lt;br /&gt;
* “Depth 2”: As above, but now 8-Again on Animal Ken and Medicine rolls&lt;br /&gt;
* “Depth 3”: As above, and +1 dice on  Animal Ken and Medicine rolls. &lt;br /&gt;
* “Depth 4”: As above, but now +2 dice on  Animal Ken and Medicine rolls. &lt;br /&gt;
* “Depth 5”: As above, and the Leviathan gains two free specialties to any two skills and may pick a third Skill to apply 8-again to. &lt;br /&gt;
* “Depth 6”: As above, and when the Leviathan would be killed by a strike, the damage is negated and he permanently loses one Size. If this would reduce his Size to 0, he dies.  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Evolutions&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Incubation of the Second Self (Descendant Channel) ====&lt;br /&gt;
&#039;&#039;The divine Ichor flowing through the Leviathan&#039;s blood gives birth to new and horrible life, clawing its way out of gore and shaped and directed by the will of the Leviathan who gave it life.&#039;&#039;&lt;br /&gt;
** Dice Pool: Resolve + Medicine + Sheol&lt;br /&gt;
** Action Type: Extended &lt;br /&gt;
The Leviathan is capable of parthenogenesis, creating an egg hosted within its body which will hatch over time, producing a near-copy of the Leviathan him or herself. The only certain difference is the inability of this Channel to reliably produce another Leviathan - the result is almost always a Hybrid unless special ritual measures are taken. Even these can only &#039;&#039;slightly&#039;&#039; increase the chances of the egg producing a normal human or full Leviathan. It takes 3 successes to produce the egg, which gestates for 18 months. &lt;br /&gt;
&lt;br /&gt;
Each time the Leviathan activates this Channel, one point of the Ichor spent is &amp;quot;bound&amp;quot; into the egg until it is hatched. The Leviathan cannot regain this &amp;quot;bound&amp;quot; Ichor. While hosting an egg which contains more bound Ichor than his or her Stamina, the Leviathan suffers a -2 penalty to all dice pools due to physical strain. Upon hatching, the egg deals (Bound Ichor - host&#039;s Stamina) lethal damage to its parent. &lt;br /&gt;
&lt;br /&gt;
A Leviathan may host up to its Sheol in eggs at one time. &lt;br /&gt;
* “Depth 0”: Birthright of Fecundity&lt;br /&gt;
* “Depth 1”: The Leviathan may spend 1 Ichor to make an egg-creation roll. Each roll represents an hour of concentration and physical strain. &lt;br /&gt;
* “Depth 2”: As above, but the Leviathan may devote rolled successes to reduce the gestation time of the egg by one month per three successes, to a minimum of (10 - Sheol) months or one week, whichever is greater. &lt;br /&gt;
* “Depth 3”: As above, but the Leviathan can devote rolled successes to reduce the effective (not actual) bound Ichor in the egg, reducing the difficulty of carrying it. Each three successes devoted to this reduces the effective bound Ichor by one, to a minimum of one. The Leviathan may expend 1 additional ichor to divide successes on a given roll, creating or improving multiple eggs. Each egg will impose its own strain penalty, and the penalties are cumulative. &lt;br /&gt;
* “Depth 4”: As above, but the Leviathan may devote successes to &amp;quot;sculpt&amp;quot; the resulting creatures, altering their features slightly. Mostly-cosmetic changes (difference in gender or race) require three successes, while drastic changes (additional limbs, animal features, etc.) require five or more. Hybrid traits (see the Antagonists chapter) can be added or removed for (dot rating +2) successes.  &lt;br /&gt;
* “Depth 5”: As above, but the Leviathan may &amp;quot;template&amp;quot; his personality onto the egg. This requires a number of successes equal to his Tranquility; the resulting creature has the Leviathan&#039;s Tranquility (or equivalent in Morality), Virtue, and Vice upon birth. It also prioritizes its Skills (primary, secondary, etc.) in the same fashion. This costs the Leviathan a &#039;&#039;dot&#039;&#039; of Willpower, and may be a Tranquility violation.  &lt;br /&gt;
* “Depth 6”: The Leviathan may expend 3 additional ichor to make rolls solely for the purpose of embedding his spiritual essence into an egg. The egg must first have the Leviathan&#039;s personality template. This requires (five + Leviathan&#039;s Sheol) successes, and additionally costs a &#039;&#039;dot&#039;&#039; of Sheol. Record the Levitahtan&#039;s permanent Sheol after success. Should the spawned creature ever Emerge as a Leviathan after the death of its &amp;quot;parent,&amp;quot; roll the fledgling&#039;s Sheol in an opposed check against the deceased Leviathan&#039;s. If the parent succeeds, the imprinted essence hijacks the body, replacing its Vestiges, Sheol, and Mental and Social Attributes and Skills with its own. The losing essence is annihilated (in the case of a tie, everyone loses.) Hijacking a body in this fashion is a Tranqulity-1 transgression, but serial immortality&#039;s not a bad gig. &lt;br /&gt;
&lt;br /&gt;
===== Sidebar: One Bad Mother =====&lt;br /&gt;
The creatures spawned by Incubation of the Second Self use the Hybrid template by default - usually of the Lahmasu sub-breed most typical to the Leviathan&#039;s Strain. On a game-mechanical level, this is the only outcome that occurs without the use of outside effort, such as a ritual, to attempt to beat the system. Even these should be a matter discussed between players and storytellers. Thematically speaking, the Tribe has yet to discover a reliable way to reproduce &amp;quot;safely,&amp;quot; both in the sense of &amp;quot;increasing the number of Leviathans&amp;quot; or &amp;quot;having a child that isn&#039;t monstrous.&amp;quot; It&#039;s not fair, but it&#039;s part of what happens to monsters. &lt;br /&gt;
&lt;br /&gt;
Genetically speaking, they&#039;re &amp;quot;near-matches&amp;quot; to the Leviathan when under scientific scrutiny - close enough that it&#039;d draw attention. It&#039;s of some interest to the Tribe, however, that most forms of biological damage and imposed mutation (the hazards of life as a Leviathan) don&#039;t transfer to the egg. It most resembles &amp;quot;what the Leviathan would have looked like had they been born as a Hybrid,&amp;quot; and does not carry Lamarckian markers of the parent&#039;s changes. A templated personality will lead the spawn to pursue a similar course as its parent, but nothing can ensure a complete duplicate.&lt;br /&gt;
&lt;br /&gt;
Rumors persist that certain ancient Leviathans perfected Evolutions or rituals that ensured that even the children of their children would carry a soul imprint - meaning that the press of time would ensure the possibility of their return. Occasionally, Legions have formed around this idea, either seeking to defeat death or to protect the Tribe and humanity from the depredations of a returned horror from bygone days.&lt;br /&gt;
&lt;br /&gt;
Beyond ritual attempts to affect the traits of an egg, the most common and gruesome thing that Leviathans and other Ichor-users can do with an egg is &#039;&#039;consuming&#039;&#039; it. The Ichor bound into the egg can be harvested in this fashion, but doing so is a Tranquility-3 transgression, or a Tranquility-1 transgression for a Leviathan that consumes its own young. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Evolutions&#039;&#039;&#039;&lt;br /&gt;
* Easy Birth (OO, Requires Stamina 3): In Depth 3 and below, the Levithan reduces the effective bound Ichor of all eggs by 1 for the purpose of damage upon birth and physical strain penalties.&lt;br /&gt;
* Opportunistic Parasitism (OOOO, Requires Sheol 3): In Depth 3 and below, the Leviathan may transfer an egg that it is hosting to a helpless creature of Size 5 or greater. This requires a minute of time and inflicts three levels of bashing damage. The Leviathan&#039;s Ichor remains bound in the egg, but from that point onward only the host suffers from potential strain penalties and will suffer damage upon the egg&#039;s &amp;quot;birth.&amp;quot; Traumatic and grisly surgery, at the very least, will be required to remove the egg early. Such surgery usually deals lethal damage equal to the egg&#039;s bound Ichor. &lt;br /&gt;
* Traumatic Parasitism (OOO, Requires Opportunistic Parastism and Strength 3): In Depth 3 and below, upon scoring an exceptional success against a target using a natural weapon that deals lethal damage, the Leviathan may attempt to reflexively transfer an egg from its body into that of the target. The subject must be Size 5 or greater, and rolls its Stamina (+ Power stat) in an opposed roll against the Leviathan&#039;s Sheol. The subject may add any bonuses related to staving off disease to its roll. Most will also spend Willpower, unsurprisingly. &lt;br /&gt;
* Hyperparasitism (OOO, Requires Opportunistic Parastism): In Depth 3 and below, when presented with a helpless host containing an egg created by another Leviathan, the character can &amp;quot;overwrite&amp;quot; the egg with one of its own, using the energy bound in the egg to feed its own spawn. The Leviathan makes use of this Channel to create an egg inside the host. This uses the normal system, but the character may first spend the Ichor bound into the egg to be replaced before resorting to its own. This consumes the replaced egg, which is generally a Tranquility violation.&lt;br /&gt;
* Reflexive Genesis (OOO): In Depth 3 and below, the Leviathan may reflexively consume an egg that it is hosting, regaining the bound Ichor as noted in the sidebar.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Womb of Terrors (Descendant Channel) ====&lt;br /&gt;
&#039;&#039;The divine Ichor flowing through the Leviathan&#039;s blood gives birth to new and horrible life, clawing its way out of gore and shaped and directed by the will of the Leviathan who gave it life.&#039;&#039;&lt;br /&gt;
** Dice Pool: Stamina + Sheol&lt;br /&gt;
** Action Type: Standard&lt;br /&gt;
When the Leviathan has an open wound (is suffering at least a single level of lethal damage), it may shape creatures from its blood. Upon taking this Channel, the Leviathan designs three creatures which are born of its blood (see sidebar). It may call forth these creatures with a successful roll. The creatures instinctively take actions desired by the Leviathan without verbal instruction. If the Leviathan is not bleeding and wishes to activate this power, he may reflexively open the wound necessary if he has adequate tools at hand (or has hands that serve as adequate tools.) A Leviathan may only have a number of offshoots equal to its Sheol exist at any one time, buy may only have a single third-degree offshoot at a time. &lt;br /&gt;
* “Depth 0”: Birthright of Fecundity&lt;br /&gt;
* “Depth 1”: The Leviathan may summon its first-stage offshoot. It is present for one turn per success on the summoning roll. &lt;br /&gt;
* “Depth 2”: As above, but it is present for three turns per success.&lt;br /&gt;
* “Depth 3”: As above, but it is present for a minute per success. The Leviathan may expend 1 additional ichor to instead call its second-stage offshoot, which is present for one turn per success. &lt;br /&gt;
* “Depth 4”: As above, but first-degree offshoots are present for five minutes per success and second-degree offshoots for three turns per success. &lt;br /&gt;
* “Depth 5”: As above, but first-degree offshoots are present for a half-hour per success and second-degree offshoots for one minute per success. &lt;br /&gt;
* “Depth 6”: As above, but first-degree offshoots are present for an hour per success and second-degree offshoots for five minutes per success. The Leviathan may expend 3 additional ichor to instead call its third-stage offshoot, which is present for one turn per success. &lt;br /&gt;
&lt;br /&gt;
===== Sidebar: Horrors made Flesh =====&lt;br /&gt;
Upon purchasing the Channel Womb of Terrors, the Leviathan&#039;s player may design three offshoots. As the Leviathan&#039;s Sheol increases, these offshoots become more powerful, but their general form remains the same. The offshoots need not be graduated versions of the same beast, and it&#039;s acceptable - in fact, highly appropriate - that their outward forms are alien, amalgamations of various beasts with fearsome appearances. An offshoot can usually not be mistaken for any natural animal. Each offshoot has &amp;quot;base&amp;quot; Traits and a pool of points which the Leviathan&#039;s player uses to customize the beast. Once determined, an ability is set and the assigned points cannot be re-assigned. &lt;br /&gt;
&lt;br /&gt;
Horrors are treated like animals, using the higher of their Dexterity or Wits to determine Defense. They lack fine manipulation and cannot hold or use most tools unless a trait is purchased to permit this - and even in this case their intellect is too limited to apply most tools effectively. They are entirely amphibious and may breathe water and swim at full Speed. They execute commands to the best of their intelligence. Note that it may be difficult to craft the core book&#039;s example animals as offshoots - they cannot generalize (and that guard dog has phenomenal stats!)&lt;br /&gt;
* First-Stage Offshoot: All attributes begin at one, Size 2, Speed species factor 5, no skills. Attributes and Skills cannot exceed 3.&lt;br /&gt;
** A first-stage offshoot is built with a pool of points equal to the Leviathan&#039;s Stamina + Sheol.&lt;br /&gt;
* Second-Stage Offshoot: Physical attributes begin at two, all others at one, Size 3, Speed species factor 5, no skills. Attributes and Skills cannot exceed 4.&lt;br /&gt;
** A second-stage offshoot is built with a pool of points equal to 3 + Leviathan&#039;s Stamina + Sheol.&lt;br /&gt;
* Third-Stage Offshoot: Physical attributes begin at three, all others at one, Size 5, Speed species factor 5, no skills. Attributes and Skills cannot exceed 5.&lt;br /&gt;
** A third-stage offshoot is built with a pool of points equal to 6 + Leviathan&#039;s Stamina + Sheol.&lt;br /&gt;
* Basic Point Costs&lt;br /&gt;
** Physical Attributes: 1 dot per point&lt;br /&gt;
** Other Attributes: 1 dot per 2 points&lt;br /&gt;
** Physical Skills: 2 dots per point&lt;br /&gt;
** Other Skills: 1 dot per point&lt;br /&gt;
** Specialties: 2 per point&lt;br /&gt;
** Armor: 1 per point, max of (Stamina)&lt;br /&gt;
** Natural Weapons: +1L per point, max of (Strength)L&lt;br /&gt;
** Speed bonus: +2 per point, max of (Dexterity) points&lt;br /&gt;
* Other Tricks (Other traits are possible, with their price mandated by the Storyteller.)&lt;br /&gt;
** Flight: 1 point (at Speed)&lt;br /&gt;
** Venomous bite: Toxicity 3, immediate onset: 1 point (+1 Toxicity for +1 point, limit of (Stamina) points)&lt;br /&gt;
** Rare sense (Echolocation, heat-based vision, etc.): 1 point each&lt;br /&gt;
** &amp;quot;Finer&amp;quot; manipulation: 2 points (may use simple tools and open doors, but -2 to all relevant rolls)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Evolutions&#039;&#039;&#039;&lt;br /&gt;
* Creator of Life (OO, Requires Sheol 2): The Leviathan may devise a new first-degree offshoot and may now summon either of its options. This Merit may be purchased multiple times - up to the Leviathan&#039;s (Sheol -1).&lt;br /&gt;
* Craftsman of Life (OOO, Requires Sheol 3): The Leviathan may devise a new second-degree offshoot and may now summon either of its options. This Merit may be purchased multiple times - up to the Leviathan&#039;s (Sheol -2).&lt;br /&gt;
* Sculptor of Life (OOOO, Requires Sheol 4): The Leviathan may devise a new third-degree offshoot and may now summon either of its options. This Merit may be purchased multiple times - up to the Leviathan&#039;s (Sheol -3).&lt;br /&gt;
* Reflexive Genesis (OOO): In Depth 1 and below, upon suffering lethal damage, the Leviathan may reflexively summon an offshoot that it has access to in its current Depth. It must suffer levels of damage equal to the Size of the offshoot to be summoned.&lt;br /&gt;
&lt;br /&gt;
=== Vestiges of Might ===&lt;br /&gt;
&lt;br /&gt;
==== Birthright of Might ====&lt;br /&gt;
The Birthright of the Vestige of Might is the &#039;&#039;&#039;Privilege of Titans&#039;&#039;&#039;. A quick spike of Ichor permits the Leviathan to enhance his strength by making use of the whole of his body at once, effectively maximizing the force he applies. For the purpose on a single Feat of Strength, the Leviathan may use his Size in place of his Strength.&lt;br /&gt;
* &#039;&#039;&#039;Cost&#039;&#039;&#039;: 1 Ichor&lt;br /&gt;
&lt;br /&gt;
==== Divine Pinnacle of Excellence  (Ancestral Channel) ====&lt;br /&gt;
&#039;&#039;Description&#039;&#039;&lt;br /&gt;
* “Depth 0”: Birthright of Might&lt;br /&gt;
* “Depth 1”: 9-Again on Athletics rolls&lt;br /&gt;
* “Depth 2”: As above, and +1 dice on Athletics rolls. &lt;br /&gt;
* “Depth 3”: As above, but now 8-Again on Athletics rolls.&lt;br /&gt;
* “Depth 4”: As above, but now +2 dice on Athletics rolls. &lt;br /&gt;
* “Depth 5”: As above, but now +3 dice on Athletics rolls.&lt;br /&gt;
* “Depth 6”: As above, and +1 Stamina.  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Evolutions&#039;&#039;&#039;&lt;br /&gt;
* Rugged Tread (O): In Depth 1 and lower, the Leviathan may, when barefoot, benefit from the equipment bonus for athletic shoes, and most terrain will not damage his unshod feet - treat them as though they had the durability of solid work boots.&lt;br /&gt;
* Relentless Pursuit (OO): In Depth 3 and lower, the Leviathan may treat his Speed as though it were 3 higher for the purpose of extended rolls related to chases on foot. This does not increase his actual speed - rather, he does not flag and moves as efficiently as is possible, maximizing the benefits granted by his improved stamina. &lt;br /&gt;
* Tireless Vigor (OOO): In Depth 3 and lower, the Leviathan ignores up to his Sheol score worth of penalties applied due to wounds or fatigue. &lt;br /&gt;
&lt;br /&gt;
==== Fluid Icon of Grace  (Ancestral Channel) ====&lt;br /&gt;
&#039;&#039;Description&#039;&#039;&lt;br /&gt;
* “Depth 0”: Birthright of Might&lt;br /&gt;
* “Depth 1”: The Leviathan adds +1 to his Defense after all other effects (i.e. &#039;&#039;after&#039;&#039; doubling for a Dodge, not before)&lt;br /&gt;
* “Depth 2”: As above, and +1 Speed&lt;br /&gt;
* “Depth 3”: As above, but now +2 Defense&lt;br /&gt;
* “Depth 4”: As above, but now +2 Speed&lt;br /&gt;
* “Depth 5”: As above, but now +3 Defense and Speed&lt;br /&gt;
* “Depth 6”: As above, and +1 Dexterity.  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Evolutions&#039;&#039;&#039;&lt;br /&gt;
* Liquid Evasion (OOO): While in Depth 3 or lower, the Leviathan triples his Defense, instead of doubling it, when he opts to Dodge. &lt;br /&gt;
&lt;br /&gt;
==== Outraged Titan&#039;s Furor (Ancestral Channel) ====&lt;br /&gt;
&#039;&#039;Description&#039;&#039;&lt;br /&gt;
* “Depth 0”: Birthright of Might&lt;br /&gt;
* “Depth 1”: 9-Again on rolls to break objects manually.&lt;br /&gt;
* “Depth 2”: As above, and +1 dice on relevant rolls.&lt;br /&gt;
* “Depth 3”: As above, but now 8-Again on relevant rolls.&lt;br /&gt;
* “Depth 4”: As above, but now +2 dice on relevant rolls.&lt;br /&gt;
* “Depth 5”: As above, and the Leviathan may ignore up to his Sheol score worth of Durability when breaking objects manually. &lt;br /&gt;
* “Depth 6”: As above, and +1 Strength. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Evolutions&#039;&#039;&#039;&lt;br /&gt;
* Riotous Vandal (OO) - When in Depth 3 or below, the Leviathan gains 8-Again on Havoc checks. &lt;br /&gt;
&lt;br /&gt;
=== Vestiges of Predation ===&lt;br /&gt;
&lt;br /&gt;
==== Birthright of Predation ====&lt;br /&gt;
The Birthright of the Vestige of Predation is the &#039;&#039;&#039;Hunter&#039;s Boon&#039;&#039;&#039;. The Leviathan may &amp;quot;tune in&amp;quot; to a Wake-vulnerable subject. If the victim&#039;s Wits (+ Power Stat) is lower than the Leviathan&#039;s Presence + Sheol, that subject cannot benefit from 10-again on attacks made against the Leviathan for the rest of the Scene. &lt;br /&gt;
* &#039;&#039;&#039;Cost&#039;&#039;&#039;: 1 Ichor&lt;br /&gt;
&lt;br /&gt;
==== Mortal-Devouring Armory (Ancestral Channel) ====&lt;br /&gt;
&#039;&#039;The Leviathan&#039;s Primordial form bristles with cruel natural weapons.&#039;&#039;&lt;br /&gt;
* “Depth 0”: Birthright of Predation&lt;br /&gt;
* “Depth 1”: The Leviathan&#039;s unarmed strikes inflict lethal damage&lt;br /&gt;
* “Depth 2”: As above, but now they are +1L weapons.&lt;br /&gt;
* “Depth 3”: As above, and the Leviathan gains 9-Again on attacks with them.&lt;br /&gt;
* “Depth 4”: As above, but now they are +2L weapons. &lt;br /&gt;
* “Depth 5”: As above, but now they are +3L weapons.&lt;br /&gt;
* “Depth 6”: As above, but now those that grapple with the Leviathan suffer (His Stamina + Sheol - Their Stamina + Armor) lethal damage each turn from exposure to countless sharp protrusions or biting mouths. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Evolutions&#039;&#039;&#039;&lt;br /&gt;
* Savage Focus (O) - In Depth 1 and lower, The Leviathan may use his Dexterity for Defense even if his Wits is lower, like a wild animal, but loses 10-Again on Intelligence-related rolls. &lt;br /&gt;
* Rending Claws (OO) - In Depth 3 and lower, The Leviathan&#039;s natural weapons are armor-piercing (rating 2).&lt;br /&gt;
* Gaping Maw (OO) - In Depth 3 and lower, The Leviathan&#039;s natural weapons deal an additional 2 damage if used on a grappled victim.&lt;br /&gt;
* Serrated Jaws (OO) - In Depth 3 and lower, the Leviathan instead gains 8-Again with his natural weapons.&lt;br /&gt;
&lt;br /&gt;
==== Stalker&#039;s Shifting Hide (Ancestral Channel) ====&lt;br /&gt;
&#039;&#039;The Leviathan&#039;s Primordial form cannot be perceived clearly by its prey.&#039;&#039;&lt;br /&gt;
* “Depth 0”: Birthright of Predation&lt;br /&gt;
* “Depth 1”: 9-Again on Stealth rolls&lt;br /&gt;
* “Depth 2”: As above, but now 8-Again on Stealth rolls&lt;br /&gt;
* “Depth 3”: As above, and +1 dice on Stealth rolls. &lt;br /&gt;
* “Depth 4”: As above, but now +2 dice on Stealth rolls. &lt;br /&gt;
* “Depth 5”: As above, but now +3 dice on Stealth rolls.&lt;br /&gt;
* “Depth 6”: As above, and Wake-vulnerable subjects whose (Wits + Composure) is less than the Leviathan&#039;s (Stealth + Sheol) cannot see him unless they spend a Willpower point or invoke supernatural methods of sensing his presence. The expenditure covers the rest of the scene but cannot be made until the victim is aware that the Leviathan is present but invisible - either by being informed of this or hearing or otherwise noting evidence of his existence. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Evolutions&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Vestiges of Sanctity ===&lt;br /&gt;
&lt;br /&gt;
==== Birthright of Sanctity ====&lt;br /&gt;
The Birthright of the Vestige of Sanctity is &#039;&#039;&#039;Parting the School&#039;&#039;&#039;. While this power is in effect, large masses of humans beings and aquatic animals instinctually part around the character and then return seamlessly to their original positions – the Leviathan could run at full speed through a crowded party without running into anyone, or fluidly walk through a queue to the front. A violent crowd will not impede the character or strike him as he is moving, but is free to assault him otherwise – they will simply be incapable of circling him, politely parting to let him pass each time they surround him. The crowd parts only for the Leviathan and will provide the normal impediment to all others. This power has no effect on the positioning of people who are alone and it will only affect normal creatures that are completely subject to the Wake – even the moderate resistance provided by being a supernatural being is sufficient to stifle it entirely. Its effect lasts for a scene.&lt;br /&gt;
* &#039;&#039;&#039;Cost&#039;&#039;&#039;: 1 Ichor&lt;br /&gt;
&lt;br /&gt;
==== Eye of the Eternal Storm  (Ancestral Channel) ====&lt;br /&gt;
&#039;&#039;The Leviathan is a creature of pretrenatural calm and stillness. Adapted to both the loneliness and turbulence of the primordial ocean, he can maintain emotional control in the most extreme circumstances and spread this control to others.&#039;&#039;&lt;br /&gt;
* “Depth 0”: Birthright of Sanctity&lt;br /&gt;
* “Depth 1”: When the Leviathan is using Composure to resist a rolled action, his attacker does not benefit from 10-Again. 9-Again or 8-Again will &amp;quot;degrade&amp;quot; one step. &lt;br /&gt;
* “Depth 2”: As above, and now a normal attacker negates one success for each &amp;quot;1&amp;quot; rolled. 9-Again will &amp;quot;degrade&amp;quot; to no reroll, while 8-Again will &amp;quot;degrade&amp;quot; to 10-again. &lt;br /&gt;
* “Depth 3”: As above, and the Leviathan boosts his resistance by 4, not 2, when spending Willpower on Composure-related resistance. &lt;br /&gt;
* “Depth 4”: As above, and +1 Composure (This does not increase the Leviathan&#039;s Willpower)&lt;br /&gt;
* “Depth 5”: As above, and Wake-vulnerable individuals within the Leviathan&#039;s Wake may use his Composure as a Resistance trait in place of their own. If they do so, their effective Composure is reduced to 0 when opposing effects created by the Leviathan himself. This lasts for the rest of the scene or until the victim expends Willpower to resist it (but will begin again if they borrow the Leviathan&#039;s Composure.) &lt;br /&gt;
* “Depth 6”: As above, but now +2 Composure and the Leviathan may use Composure in place of Presence or Manipulation for any social skills that remain viable in this form.&lt;br /&gt;
&lt;br /&gt;
==== Voice of the Elder Temptress (Ancestral Channel) ====&lt;br /&gt;
&#039;&#039;Description.&#039;&#039;&lt;br /&gt;
* “Depth 0”: Birthright of Sanctity&lt;br /&gt;
* “Depth 1”: 9-Again on Persuasion rolls&lt;br /&gt;
* “Depth 2”: As above, but now 8-Again on Persuasion rolls&lt;br /&gt;
* “Depth 3”: As above, and +1 dice on Persuasion rolls. &lt;br /&gt;
* “Depth 4”: As above, but now +2 dice on Persuasion rolls. &lt;br /&gt;
* “Depth 5”: As above, but now +3 dice on Persuasion rolls.&lt;br /&gt;
* “Depth 6”: As above, and using Persuasion on Wake-vulnerable subjects is a rote action.  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Evolutions&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== Siren of the Depths (Ancestral Channel) ====&lt;br /&gt;
&#039;&#039;The Leviathan cannot be resisted; its nature is to draw in others, to bring them in to its orbit.&#039;&#039;&lt;br /&gt;
* “Depth 0”: Birthright of Sanctity&lt;br /&gt;
* “Depth 1”: 9-Again on Presence rolls&lt;br /&gt;
* “Depth 2”: As above, but now 8-Again on Presence rolls&lt;br /&gt;
* “Depth 3”: As above, and the Leviathan gains +5 dice on a Presence-based roll when expending Willpower on it, instead of +3. &lt;br /&gt;
* “Depth 4”: As above, and +1 to Presence. &lt;br /&gt;
* “Depth 5”: As above, and the Leviathan may select a single social Skill to retain use of at this Depth, as long as that Skill is used with Presence.&lt;br /&gt;
* “Depth 6”: As above, but +2 to Presence. Wake-vulnerable individuals with a Willpower lower than the Leviathan&#039;s Presence will follow it around in a dazed state unless they expend a point of Willpower (one per scene) to act normally. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Evolutions&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== Insidious Creature (Ancestral Channel) ====&lt;br /&gt;
&#039;&#039;When the Leviathan speaks, or sends thoughts and dreams, the message tangles up the reason the recipient, ensnaring the mind.&#039;&#039;&lt;br /&gt;
* “Depth 0”: Birthright of Sanctity&lt;br /&gt;
* “Depth 1”: 9-Again on Manipulation rolls&lt;br /&gt;
* “Depth 2”: As above, but now 8-Again on Manipulation rolls&lt;br /&gt;
* “Depth 3”: As above, and the Leviathan gains +5 dice on a Manipulation-based roll when expending Willpower on it, instead of +3. &lt;br /&gt;
* “Depth 4”: As above, and +1 to Manipulation.&lt;br /&gt;
* “Depth 5”: As above, and wake-vulnerable subjects spending Willpower to increase their resistance to the Leviathan&#039;s Manipulation-based actions gain only +1 to their resistance Trait. &lt;br /&gt;
* “Depth 6”: As above, but +2 to Manipulation. Wake-vulnerable individuals with a Willpower lower than the Leviathan&#039;s Manipulation cannot use rolled resistance against the Leviathan&#039;s Manipulation-based actions; the Leviathan automatically scores an exceptional success against them in these cases.&lt;br /&gt;
&#039;&#039;&#039;Evolutions&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Call of the Depths (Descendant Channel) ====&lt;br /&gt;
&#039;&#039;The voice of the Leviathan is what inspired legends of siren&#039;s. Speaking, crying, bellowing, or whispering: all vocalizations of the Leviathan draws in mortal listeners, robbing them of their will and self determination.&#039;&#039;&lt;br /&gt;
** Dice Pool: Presence + Expression + Sheol&lt;br /&gt;
** Action Type: Standard&lt;br /&gt;
The Leviathan&#039;s voice carries a luring tone that pulls listeners towards him or her and muddle their minds. The effect only extends as far as the Leviathan&#039;s voice would naturally carry, without being amplified or broadcast by mechanical methods. Those that hear the voice, are vulnerable to the Wake, and have less Resolve (+ Power Stat) than the Leviathan&#039;s successes are affected. A point of Willpower may be spent to resist the call for a turn. When at the Leviathan&#039;s side, subjects that are still subject to the lure become anxious and uncertain if forced to move away, suffering a -2 penalty to all actions not linked to returning to the Leviathan&#039;s side.&lt;br /&gt;
* “Depth 0”: Birthright of Sanctity&lt;br /&gt;
* “Depth 1”: Those that hear the voice move towards the Leviathan for a single  turn.&lt;br /&gt;
* “Depth 2”: As above, but the compulsion lasts an extra turn for each success over the necessary threshold to affect the listener, to a limit of (Leviathan&#039;s Presence) turns. Multiple applications don&#039;t stack - the new roll replaces the old one.&lt;br /&gt;
* “Depth 3”: As above, and the Leviathan may expend an additional 1 Ichor to increase the cost of resistance to 2 Willpower for subjects whose Willpower is less than the Leviathan&#039;s (Presence + Sheol). &lt;br /&gt;
* “Depth 4”: As above, and the limit on duration increases to (Presence + Sheol) turns.&lt;br /&gt;
* “Depth 5”: As above, and affected subjects cannot regain Willpower normally, instead gaining the Leviathan&#039;s Vice and having it be their sole option for the duration of the effect. &lt;br /&gt;
* “Depth 6”: The Leviathan may expend 3 additional ichor to remove the ability to spend Willpower to resist from subjects whose Willpower is less than the Leviathan&#039;s (Presence + Sheol). &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Evolutions&#039;&#039;&#039;&lt;br /&gt;
* Song of Madness (OO) - In Depth 3 and lower, those affected by the call also suffer from any derangements possessed by the Leviathan. Those that resist by expending Willpower also resist the derangement.&lt;br /&gt;
&lt;br /&gt;
=== Vestiges of Vitality ===&lt;br /&gt;
&lt;br /&gt;
==== Birthright of Vitality  ====&lt;br /&gt;
The Birthright of the Vestige of Vitality is the &#039;&#039;&#039;Boon of Tides&#039;&#039;&#039;. While this power is in effect, the Leviathan may breathe water as easily as air and gains Armor 1 when at least half-submerged. Its effect lasts for a scene.&lt;br /&gt;
* &#039;&#039;&#039;Cost&#039;&#039;&#039;: 1 Ichor&lt;br /&gt;
&lt;br /&gt;
==== Assumption of Titan&#039;s Stature (Ancestral Channel) ====&lt;br /&gt;
&#039;&#039;Description.&#039;&#039;&lt;br /&gt;
* “Depth 0”: Birthright of Vitality&lt;br /&gt;
* “Depth 1”: +1 die on  Brawl rolls mades during a grapple. &lt;br /&gt;
* “Depth 2”: As above, but now +2 dice on relevant rolls.&lt;br /&gt;
* “Depth 3”: As above, and +1 Size.&lt;br /&gt;
* “Depth 4”: As above, but now +3 dice on relevant rolls. &lt;br /&gt;
* “Depth 5”: As above, but now +2 Size.&lt;br /&gt;
* “Depth 6”: As above, but now +3 Size and 8-Again on relevant rolls made against smaller targets.  &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Back to the [[LeviathanTempest:Main_Page| Main Page.]]&lt;/div&gt;</summary>
		<author><name>FiveEyes</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=LeviathanTempest:ChapterFour&amp;diff=118809</id>
		<title>LeviathanTempest:ChapterFour</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=LeviathanTempest:ChapterFour&amp;diff=118809"/>
		<updated>2009-09-08T06:15:45Z</updated>

		<summary type="html">&lt;p&gt;FiveEyes: /* Eye of the Eternal Storm  (Ancestral Channel) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[PICTURE: Full page, three-quarters top-down view. An alleyway. A man in a black suit, wearing a bronze face mask depicting an impassive man&#039;s face in a Sumerian style, recoils from a prone figure. The prone body is a young man with AmerInd features. He is in a flannel shirt and ripped jeans, and is lying in a pool of blood. His teeth are gritted as he glares defiantly at the masked man. The teeth are triangular, and his left eye is a featureless black pool. The blood is rising up unnaturally at his side and forming a distinct shape - a vulture&#039;s body with a peacock&#039;s tail feathers. Instead of a vulture&#039;s head, three serpents emerge from the neck. The central serpent is hooded, like a cobra. The creature is formed out of blood at its feet but solid elsewhere, and is clearly taking flight towards the masked man.]&lt;br /&gt;
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= Chapter 4 : Supernatural Powers =&lt;br /&gt;
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“&#039;&#039;Can you fill his hide with harpoons, or his head with fishing spears? If you lay a hand on him, you will remember the struggle, and never do it again! Any hope of subduing him is false; the mere sight of him is overpowering.&#039;&#039;”&lt;br /&gt;
* Job 41:7-9&lt;br /&gt;
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Supplementing the mystical advantages – and afflictions - that separate the Tribe from humanity is the exploration of the power available from their Progenitor&#039;s bloodline. While Sheol measures the degree to which a Leviathan is coming to terms with his or her lineage, this method of exploration is not the only one available to them. The Schools of the Tribe emphasize an approach towards definition of the self, and part of that goal is the realization and reclamation of the Tribe&#039;s lost power. &lt;br /&gt;
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Most Leviathans do not spend particularly much energy simply attempting to gain mystical power. While such things can provide considerable control over the immediate circumstances of a Leviathan&#039;s life, delving deeply into one&#039;s bloodline involves acknowledging the Tribe&#039;s inhumanity in a way that can be frightening to an insecure Leviathan, and even the more balanced and stable members of the Tribe often find that they feel more “stable” spending their time on other studies. At least a portion of this anxiety stems from the fact that the Tribe&#039;s power expresses itself imperfectly in humanoid visages – a member of the Tribe must become monstrous to make use of the lore encoded in his blood. &lt;br /&gt;
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== Vestiges ==&lt;br /&gt;
The avenues of supernatural power open to the Tribe are referred to as Vestiges. A Vestige is understood as just that, a fragmentary remnant of some facet of the power of the Progenitors which a Leviathan can, with study, seek to emulate. Comprehension of a Vestige, as well as a Leviathan&#039;s conception of how that power is achieved, shapes the Leviathan&#039;s monstrous forms – the closer he moves towards the far limits of his transformative ability, the more of the power of the Vestige is made manifest. Meditation and exploration of a Vestige also serves as a method of forming a personal image of the Tribe&#039;s lost heritage – the Leviathan&#039;s School shapes the ways in which he comprehends the Vestiges and the ways in which they become physically manifest as he attempts to achieve an understanding of his bloodline that gives him a goal to aim for. In other words, the Tribe&#039;s study of Vestiges is part of their attempt to construct an ideal form in which they will feel “complete.” &lt;br /&gt;
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The Tribe has access to seven Vestiges, corresponding to the seven most major Strains. All of the Tribe&#039;s abilities fall under the blanket of one of these seven categories, and can be further subdivided into Channels. A Channel is a part of the whole – members of Abzu&#039;s Camp tend to refer to them as imperfect emanations of perfect concepts – and serves as a manageable portion of an otherwise massive concept. Leviathans explore a Vestige by comprehending its individual Channels. The most straightforward of these are referred to as Ancestral Channels – they represent certain physical concepts that must be grasped before the more esoteric Descendant Channels can be understood. Descendant Channels involve the conjuration and direction of the forces at the Tribe&#039;s command and, as such, require a greater degree of focus and the power of Ichor to invoke.&lt;br /&gt;
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The Vestiges are a gift shared by all members of the Tribe. While a given Strain may favor certain aspects of the bloodline, there are no aspects of the Tribe&#039;s power that cannot be gained by a Leviathan that undergoes proper study. On a practical level this means that there are no Channels that are unique to a given Strain or School, and even if a small group of Leviathans “discovered” a lost Channel, the route they took to this discovery could not be the only one – through meditation and experimentation, it would be possible for a Leviathan with infinite time (and patience) to grasp every Channel of every Vestige. The roadmap to these traits is, after all, contained in the blood of each and every Leviathan, and reproduced in imperfect fragments in the families that gave birth to them. &lt;br /&gt;
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==== Birthrights ====&lt;br /&gt;
Remarkably, the first tentative steps taken in the exploration of a Vestige tend to cover similar ground, no matter the Channel being considered or the methods of the Leviathan in question. This “common ground” represents a Vestige&#039;s Birthright – the most basic expression of that Vestige, a small blessing that any Leviathan that has explored that Vestige has access to in any form. The trick offered by a Birthright is usually limited, a predecessor to the Vestige&#039;s more formal powers, but most members of the Tribe find that the ability to produce their Birthrights at any time more than makes up for the lack of a spectacular effect.  &lt;br /&gt;
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Mechanically, a Birthright is a single power available to a Leviathan regardless of form, which has one effect and an associated Ichor cost. The invocation of a Birthright involves either no transformation or an imperceptible amount of change – it takes supernatural awareness to mark their use. A Leviathan gains access to a Vestige&#039;s Birthright upon purchasing any of its Ancestral Channels. &lt;br /&gt;
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==== Evolutions ====&lt;br /&gt;
Comparatively, there are paths that a Leviathan can avoid taking in their exploration of a Channel, certain modes of thought or varieties of adaptation that only become apparent to those that search for them specifically. The Tribe refers to these elaborations of the Vestige as its Evolutions. They are of somewhat greater social and mental importance to a Leviathan than the Channels themselves, as they are adaptations that are deliberately sought – by internalizing these traits, a Leviathan is making a claim as to what he believes his (or even &#039;&#039;the&#039;&#039;) ideal form ought to be. While the marking of a Progenitor&#039;s bloodline causes a Strain to favor certain Vestiges, it is the will of the Leviathan that guides him to more readily undertake a group of Evolutions.&lt;br /&gt;
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Mechanically, an Evolution is like a Merit – a unique feature purchased separately from other traits. Evolutions are tied to Vestiges or Channels, and provide to the linked powers either additional benefits, new avenues of use, or reduced limitations. Evolutions always have a physical marker that makes them readily apparent to observers – a true scholar of the Tribe might even be able to identify a Leviathan&#039;s School and mastered Channels from observing his Evolutions.  &lt;br /&gt;
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=== Vestiges of Awareness ===&lt;br /&gt;
There are countless adaptations that permit natural animals to discern amazing degrees of information from their environment - organs that measure electrical impulses, sort and interpret scents, and adaptations that &amp;quot;feel&amp;quot; the impression made by thrashing fish in the water. All of these various miracles of biology - and supernatural improvements beyond the limits of flesh - are available to the Tribe. The Progenitors, if myths are to be believed, had senses that could measure the quiver of thoughts in the heads of their prey, or pierce the limits of space and time. While their descendants cannot make such grandiose claims, the remaining fragments of these impossible gifts are still impressive. &lt;br /&gt;
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Those members of the Tribe that explore the relics of their lost civilization see these gifts as represented by a wheel of staring eyes or as an indigo mirror, lens, or jewel. The Progenitor most famed for perception is Nagaraja, the ancestor of the Vasuki, yet the Taninim and Bahamutan Strains also have a strong grasp of these talents.   &lt;br /&gt;
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==== Birthright of Awareness ====&lt;br /&gt;
The Birthright of the Vestige of Awareness is the &#039;&#039;&#039;Gaze of the Depths&#039;&#039;&#039;. Upon its invocation, the Leviathan&#039;s vision ceases to be impaired by water, and he reduces darkness-related vision penalties by his Sheol. He may keep his eyes open underwater, regardless of water quality, without discomfort. These effects last for the rest of the scene.&lt;br /&gt;
* &#039;&#039;&#039;Cost&#039;&#039;&#039;: 1 Ichor&lt;br /&gt;
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==== Lambent Eyes of Judgment (Ancestral Channel) ====&lt;br /&gt;
&#039;&#039;The Leviathan&#039;s gaze strips away deception and peers into the heart of matters – he seeks out the blackness at the core of all issues, and reads the lines of guilt in the faces of others.&#039;&#039;&lt;br /&gt;
* “Depth 0”: Birthright of Awareness&lt;br /&gt;
* “Depth 1”: 9-Again on Empathy rolls&lt;br /&gt;
* “Depth 2”: As above, and +1 die on Empathy rolls&lt;br /&gt;
* “Depth 3”: As above, but now 8-again on Empathy rolls&lt;br /&gt;
* “Depth 4”: As above, but now +2 dice on Empathy rolls&lt;br /&gt;
* “Depth 5”: As above, but now +3 dice on Empathy rolls&lt;br /&gt;
* “Depth 6”: As above, and the Leviathan is aware of the Vice of all vulnerable subjects inside his Wake.&lt;br /&gt;
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&#039;&#039;&#039;Evolutions&#039;&#039;&#039;&lt;br /&gt;
* Light of Truth (O) In Depth 1 and lower, the Leviathan&#039;s eyes (or body, or some new and horrific organ) give off light – roughly equivalent to candlelight (about a yard of illumination). In this region, Wake-vulnerable subjects lose 10-again on their Subterfuge rolls.&lt;br /&gt;
* Lantern of Shame (OO, requires Light of Truth): At Depth 3 and below, the light&#039;s intensity increases to that of a lantern, and its light removes the ability of Wake-vulnerable subjects to regain Willpower from their Vice.&lt;br /&gt;
* Pyre for Sinners (OOOOO, requires Lantern of Shame): At Depth 6, the light&#039;s intensity increases to that of a bonfire (ten yards of illumination). In addition to the other effects, Wake-vulnerable supernatural beings in the light cannot make use of occult abilities that involve Subterfuge, such as the Obfuscate ability “The Familiar Stranger” (Vampire pg 137). &lt;br /&gt;
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==== One Brain, Many Minds (Ancestral Channel) ====&lt;br /&gt;
&#039;&#039;The sad limit of modern creatures of a single consciousness drawn together from the offerings of the brain does not need to be obeyed by Leviathans. As their ancestors once did, they can support a chorus of coordinated psyches within their brains.&#039;&#039;&lt;br /&gt;
* “Depth 0”: Birthright of Awareness&lt;br /&gt;
* “Depth 1”: 9-Again on Wits rolls&lt;br /&gt;
* “Depth 2”: As above, but now 8-again on Wits rolls&lt;br /&gt;
* “Depth 3”: As above, and the Leviathan gains +5 dice on a Wits-based roll when expending Willpower on it, instead of +3. &lt;br /&gt;
* “Depth 4”: As above, and +1 to Wits.&lt;br /&gt;
* “Depth 5”: As above, and the Leviathan ignores dice pool penalties based off of distractions. Combat maneuvers based off of feinting fail automatically unless the user&#039;s relevant Skill is higher than the Leviathan&#039;s Wits. &lt;br /&gt;
* “Depth 6”: As above, but now +2 to Wits.&lt;br /&gt;
&#039;&#039;&#039;Evolutions&#039;&#039;&#039;&lt;br /&gt;
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==== Eye of the Watchful Deity (Descendant Channel) ====&lt;br /&gt;
&#039;&#039;The Leviathan may ride the senses of its followers, making use of their eyes and ears to extend its reach and review the world from safety.&#039;&#039;&lt;br /&gt;
* “Depth 0”: Birthright of Awareness&lt;br /&gt;
* “Depth 1”: The Leviathan can share the senses of a Beloved or bonded Lahmasu within 10 feet, seeing and hearing what they do. The Leviathan is in a trance state (unaware, no Defense) while doing this, and does not independently roll to notice things - he or she merely perceives what the subject does. The Leviathan needs to know the vague direction towards a subject to tap in - they can&#039;t guess until they get the correct answer, however. The subject is aware of this effect. It lasts until terminated, until the end of the scene, or until the subject leaves the target area. The Leviathan &#039;&#039;must&#039;&#039; terminate the effect to move and act freely. &lt;br /&gt;
* “Depth 2”: As above, but within 10 yards.&lt;br /&gt;
* “Depth 3”: As above, but within 100 yards. The Leviathan may now expend 1 additional Ichor to target a willing subject that is vulnerable to the Wake but not a Beloved or Lahmasu. In addition to the direction to the subject, the Leviathan must also either know the target&#039;s name or be able to see them with the naked (if supernaturally enhanced) eye.&lt;br /&gt;
* “Depth 4”: As above, but within a half-mile.&lt;br /&gt;
* “Depth 5”: As above, but within a mile.&lt;br /&gt;
* “Depth 6”: As above, but within 10 miles. The Leviathan can expend 3 additional Ichor to target unwilling subjects that are vulnerable to the Wake - this requires an opposed roll (Presence + Sheol vs Resolve + power stat) to accomplish. The normal restrictions for targetting non-Beloved apply. &lt;br /&gt;
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&#039;&#039;&#039;Evolutions&#039;&#039;&#039;&lt;br /&gt;
* Gentle Touch (O) If the Leviathan&#039;s Subterfuge + Sheol is greater than the subject&#039;s Willpower, they are not aware of being monitored. This does not prevent a subject from resisting if unwilling - in this case the victim, should they be affected, is aware that they were subject to mental assault but is not aware of whether they are still being &amp;quot;hijacked&amp;quot; or not.&lt;br /&gt;
* Split Focus (OOO): In Depth 3 and below, the Leviathan now taps into the senses of a subject as an unrolled action - they must devote attention to it, but are not in a trance and retain awareness of their surroundings and their Defense trait. The Leviathan may also opt not to use a subject&#039;s senses in a turn, taking its normal action, without breaking the effect.&lt;br /&gt;
* All-Seeing (OOOO, requires Split Focus): At Depth 6, the Leviathan uses the senses of the target as a reflexive action - it may act freely and has constant awareness of information gathered by both its senses and those of the subject. &lt;br /&gt;
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==== Memories Before Time (Descendant Channel) ====&lt;br /&gt;
&#039;&#039;Beyond the confines of the world as it is now exist wonders unimagined. Some Leviathans can do more, however, than imagine them. For some, the memory of these things is present and terrible, and waiting to be called to the fore.&#039;&#039;&lt;br /&gt;
** Dice Pool: Wits + Occult + Sheol&lt;br /&gt;
* “Depth 0”: Birthright of Awareness&lt;br /&gt;
* “Depth 1”: The Leviathan may dip into the reserve of ancestral memory and conjure up knowledge of a Skill it does not possess. It may use the Skill for a single roll at a rating of its successes, subject to its normal Trait maximums.&lt;br /&gt;
* “Depth 2”: As above, but the Leviathan may divide successes between Skill rating and number of rolls it can be used for (minimum 1).&lt;br /&gt;
* “Depth 3”: The Leviathan may now expend 1 additional Ichor and, on a successful roll, spend any current XP (plus &amp;quot;borrow&amp;quot; against up to Willpower XP) to increase any skill or buy specialties. Borrowed XP is deducted one per session until paid off. The improvement occurs immediately after the successful roll.. &lt;br /&gt;
* “Depth 4”: As 3 above, but the Leviathan may now improve or gain Mental Attributes or Merits in this fashion.&lt;br /&gt;
* “Depth 5”: On a successful roll, the Leviathan may opt to give up a dot of Willpower in order to gain 8 XP.&lt;br /&gt;
* “Depth 6”: As above. The Leviathan may now spend 3 additional Ichor and roll this power at a penalty of (current Willpower +1). On a success, the Leviathan may regain a lost dot of Willpower for 7 XP. On a failure, no experience is lost. On a dramatic failure, 5 XP are lost. Regardless of success or failure, the Leviathan gains a minor Derangement. &lt;br /&gt;
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==== Alternate: Memories Before Time (Descendant Channel) ====&lt;br /&gt;
&#039;&#039;Beyond the confines of the world as it is now exist wonders unimagined. Some Leviathans can do more, however, than imagine them. For some, the memory of these things is present and terrible, and waiting to be called to the fore.&#039;&#039;&lt;br /&gt;
** Dice Pool: Wits + Occult + Sheol&lt;br /&gt;
* “Depth 0”: Birthright of Awareness&lt;br /&gt;
* “Depth 1”: The Leviathan may dip into the reserve of ancestral memory and conjure up knowledge of a Skill it does not possess. It may use the Skill at a rating of 1 for a number of rolls equal to its successes.&lt;br /&gt;
* “Depth 2”: As above, but the Leviathan also benefits from 9-Again with the conjured skill.&lt;br /&gt;
* “Depth 3”: The Leviathan may now expend 1 additional Ichor to include a Specialty alongside a conjured skill. &lt;br /&gt;
* “Depth 4”: The Leviathan now uses conjured skills are a rating of 3.&lt;br /&gt;
* “Depth 5”: The Leviathan now benefits from 8-Again with conjured skills. &lt;br /&gt;
* “Depth 6”: The Leviathan can expend 3 additional Ichor to conjure a Skill with an accompanying Specialty at a rating of 5 or two skills, each with its own Specialty, at a rating of 3. If two Skills are recalled, the Leviathan has the full complement of rolls with both skills - each has its own pool.  &lt;br /&gt;
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&#039;&#039;&#039;Evolutions&#039;&#039;&#039;&lt;br /&gt;
* Lasting Impression (O) When using the Depth 1 iteration of this Channel, the Leviathan may &amp;quot;conjure&amp;quot; the Merit Eidetic Memory instead of a Skill. If he does so, it lasts for a number of minutes equal to his successes. The 9-Again or 8-Again benefits will apply to attempts to recall information while under stress.&lt;br /&gt;
* Lost Tongue (O) When using the Depth 1 iteration of this Channel, the Leviathan may &amp;quot;conjure&amp;quot; a Language instead of a Skill. If he does so, it lasts for a number of minutes equal to his successes and is possessed at the same dot rating as a conjured Skill would have been at. &lt;br /&gt;
* Split Focus (OOO): In Depth 3 and below, the Leviathan may expend 1 Ichor to attempt to remember an obscure fact as though he possessed the Merit Encyclopedic Knowledge.&lt;br /&gt;
* Tutelary Cocoon (OOO): In Depth 3 and below, The Leviathan may chose to expend 1 Willpower to form a cocoon, sealing itself away in a sleep-like trance which lasts 24 hours. During this time, the Leviathan may conjure a Skill (or Merit, if available) and purchase or improve it with experience points, as though it had received adequate training and instruction from adept tutors. Only one purchase may be made with each trance period. The Leviathan may &amp;quot;borrow&amp;quot; experience up to its Resolve if available points are insufficient, but gains a minor Derangement for doing so. A Leviathan in experience &amp;quot;debt&amp;quot; continues to gain experience as normal but must pay off the balance before it can purchase or improve Traits with experience. When the debt is paid off, the Derangement is also removed.&lt;br /&gt;
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=== Vestiges of Elements ===&lt;br /&gt;
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==== Birthright of Elements ====&lt;br /&gt;
The Birthright of the Vestige of Elements is the &#039;&#039;&#039;Veil of Seas&#039;&#039;&#039;. The Leviathan may compel a body of water of his Size or less to give off a cloud of fog, which inflicts a -3 sight penalty on all relevant rolls made on objects obscured by it. The fog expands considerably – the cloud&#039;s radius is roughly (Source&#039;s Size) in yards. The cloud lasts until the end of the scene or until mystically disperses.&lt;br /&gt;
* &#039;&#039;&#039;Cost&#039;&#039;&#039;: 1 Ichor&lt;br /&gt;
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==== Creature of the Luminous Ocean (Ancestral Channel) ====&lt;br /&gt;
Nothing is truly empty. The Leviathan knows this, she swims through what seems to be a void, bathed in a see of luminous power; power that she can bring to bear against others.&lt;br /&gt;
* “Depth 0”: Birthright of Elements&lt;br /&gt;
* “Depth 1”: 9-Again on Computer and Survival rolls&lt;br /&gt;
* “Depth 2”: As above, but now 8-Again on Computer and Survival rolls&lt;br /&gt;
* “Depth 3”: As above, and +1 dice on Computer and Survival rolls, and Armor 1 vs. electrical damage&lt;br /&gt;
* “Depth 4”: As above, but now +2 dice on Computer and Survival rolls, and electrical damage cannot stun or paralyze the Leviathan.&lt;br /&gt;
* “Depth 5”: As above, but now Armor (Size) vs. electrical damage&lt;br /&gt;
* “Depth 6”: As above, and the Leviathan can operate computers and other electrical devices within (Sheol) yards without touching them; The Leviathan can effectively swim through electric and magnetic fields at half-speed, this essentially allows for flight. &lt;br /&gt;
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&#039;&#039;&#039;Evolutions&#039;&#039;&#039;&lt;br /&gt;
* Deep Battery (OO): At Depth 3 and below, the Leviathan&#039;s touch can provide electrical charge sufficient to power an electrical device of his Size or less. He must maintain contact to keep the device powered, and this contact will damage the device over the course of the scene – effectively inflicting electrical damage equal to the Leviathan&#039;s Sheol. &lt;br /&gt;
* Thundering Fists (OO) At Depth 3 and below, the Leviathan may make electrically-charged unarmed strikes. This costs the Leviathan 1 Ichor per strike. The strikes are + (Sheol)B weapons with the Stun property, which inflict electrical damage (which most mundane armor cannot negate) and are made with the Brawl Skill. &lt;br /&gt;
* Crackling Rebuke (OOOOO, requires Deep Battery): At Depth 6, the smell of atmosphere surrounds the Leviathan, and sparks crackle between his fingertips and shoot out of his mouth when he speaks. At this point foes that strike the Leviathan unarmed suffer bashing damage equal to his Sheol. This damage is electrical in nature. Those that grapple him suffer as though they were exposed to a constant current (World of Darkness, pg. 178).&lt;br /&gt;
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==== The Sky Cauldron (Descendant Channel) ====&lt;br /&gt;
&#039;&#039;Stirring the sky, the Leviathan may worsen weather conditions, calling up rain, winds, and hail. At the farthest reaches of this power, the Leviathan may call down boat-sundering storms with ease.&#039;&#039;&lt;br /&gt;
** Dice Pool: Intelligence + Occult + Sheol&lt;br /&gt;
** Action Type: Extended (Each roll represents 5 minutes of commanding the skies)&lt;br /&gt;
The Leviathan may summon inclement weather, activating this power repeatedly to increase the intensity or duration. The Depth that the Leviathan is at determines the maximum intensity of weather available to him. The weather lasts for a number of minutes equal to the Leviathan&#039;s successes and covers a region with a radius of 100 yards per point of Sheol. The Leviathan may opt to create weather less disastrous than he has access to. If existing weather is present, the Leviathan may reduce the necessary successes by the degree of difference between current conditions and the intended goal (i.e. if heavy rain exists, the Leviathan needs only 5 additional successes to ratchet it up to a hailstorm. &lt;br /&gt;
* “Depth 0”: Birthright of Elements&lt;br /&gt;
* “Depth 1”: The Leviathan may summon gentle rain or a slight breeze. (1 success necessary)&lt;br /&gt;
* “Depth 2”: As above, but the Leviathan may summon light rain or a strong breeze - enough to ruin a picnic. (3+ successes) &lt;br /&gt;
* “Depth 3”: As above, but the Leviathan may summon heavy rain and wind - cancelling most outdoor events. (5+ successes) The Leviathan may expend 1 additional Ichor to make a check in a single minute. &lt;br /&gt;
* “Depth 4”: As above, but the Leviathan may summon a large thunder or hailstorm - those exposed take a level of bashing damage for each minute of exposure (10+ successes) . &lt;br /&gt;
* “Depth 5”: As above, but the Leviathan may summon a catastrophic storm or monsoon - power is lost, property damaged. Those exposed take a level of bashing damage for each turn of exposure. (15+ successes)&lt;br /&gt;
* “Depth 6”: As above, but the Leviathan may summon a storm that grounds planes and capsizes small ships. Those exposed take a level of &#039;&#039;lethal&#039;&#039; daage for each turn of exposure (20+ successes). The Leviathan may expend 3 additional Ichor to make a check in a single turn. &lt;br /&gt;
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&#039;&#039;&#039;Evolutions&#039;&#039;&#039;&lt;br /&gt;
* All-Weather Flesh (O) In Depth 1 and below, the Leviathan has Armor (Sheol) against damage inflicted by inclement weather, conjured or otherwise.  &lt;br /&gt;
* Broad Storm (OOO): In Depth 3 and below, the radius of the Leviathan&#039;s conjured weather is 250 yards per point of Sheol.&lt;br /&gt;
* Lance of the Heavens (OOO): In Depth 3 and below, the Leviathan may expend 1 Ichor to attack foes with bolts of conjured lightning. This is an electrical attack pitting the Leviathan&#039;s (Intelligence + Occult + Sheol - subject&#039;s Defense) It is electrical and therefore ignores most armor, and has a short range of (Leviathan&#039;s Sheol x 10) yards, a medium range of twice that, and a long range of four times the short range. It deals bashing damage and has the Stun property. &lt;br /&gt;
* Biblical Deluge (OOOOO): In Depth 6, the Leviathan&#039;s conjured weather lasts for 10 minutes for each success. &lt;br /&gt;
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=== Vestiges of Fecundity ===&lt;br /&gt;
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==== Birthright of Fecundity ====&lt;br /&gt;
The Birthright of the Vestige of Elements is the &#039;&#039;&#039;Crimson Tithe&#039;&#039;&#039;. By letting his blood mingle with that of another, the Leviathan may open a mystical channel that permits him to infuse a valid subject with his Ichor. This requires an open wound sufficient to draw blood (or one level of bashing damage to represent the creation of one) for both the Leviathan and the intended beneficiary, who must remain touching – generally, the transfer looks like a “blood brothers” declaration, with two freshly-cut limbs held together. The Leviathan may transfer Ichor to the target at his maximum rate of expense, until he decides to stop, breaks contact, or the subject is holding the maximum amount of Ichor that he can. This has no effect on creatures who do not possess an Ichor pool.&lt;br /&gt;
* &#039;&#039;&#039;Cost&#039;&#039;&#039;: Varies&lt;br /&gt;
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==== Magnanimous Host to All  (Ancestral Channel) ====&lt;br /&gt;
&#039;&#039;Teeming with symbiotic creatures that can not properly survive in the lessened world, the Leviathan&#039;s body sustains these creatures in exchange for the benefits they provide.&#039;&#039;&lt;br /&gt;
* “Depth 0”: Birthright of Fecundity&lt;br /&gt;
* “Depth 1”: 9-Again on Animal Ken and Medicine rolls&lt;br /&gt;
* “Depth 2”: As above, but now 8-Again on Animal Ken and Medicine rolls&lt;br /&gt;
* “Depth 3”: As above, and +1 dice on  Animal Ken and Medicine rolls. &lt;br /&gt;
* “Depth 4”: As above, but now +2 dice on  Animal Ken and Medicine rolls. &lt;br /&gt;
* “Depth 5”: As above, and the Leviathan gains two free specialties to any two skills and may pick a third Skill to apply 8-again to. &lt;br /&gt;
* “Depth 6”: As above, and when the Leviathan would be killed by a strike, the damage is negated and he permanently loses one Size. If this would reduce his Size to 0, he dies.  &lt;br /&gt;
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&#039;&#039;&#039;Evolutions&#039;&#039;&#039;&lt;br /&gt;
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==== Womb of Terrors (Descendant Channel) ====&lt;br /&gt;
&#039;&#039;The divine Ichor flowing through the Leviathan&#039;s blood gives birth to new and horrible life, clawing its way out of gore and shaped and directed by the will of the Leviathan who gave it life.&#039;&#039;&lt;br /&gt;
** Dice Pool: Stamina + Sheol&lt;br /&gt;
** Action Type: Standard&lt;br /&gt;
When the Leviathan has an open wound (is suffering at least a single level of lethal damage), it may shape creatures from its blood. Upon taking this Channel, the Leviathan designs three creatures which are born of its blood (see sidebar). It may call forth these creatures with a successful roll. The creatures instinctively take actions desired by the Leviathan without verbal instruction. If the Leviathan is not bleeding and wishes to activate this power, he may reflexively open the wound necessary if he has adequate tools at hand (or has hands that serve as adequate tools.) A Leviathan may only have a number of offshoots equal to its Sheol exist at any one time, buy may only have a single third-degree offshoot at a time. &lt;br /&gt;
* “Depth 0”: Birthright of Fecundity&lt;br /&gt;
* “Depth 1”: The Leviathan may summon its first-stage offshoot. It is present for one turn per success on the summoning roll. &lt;br /&gt;
* “Depth 2”: As above, but it is present for three turns per success.&lt;br /&gt;
* “Depth 3”: As above, but it is present for a minute per success. The Leviathan may expend 1 additional ichor to instead call its second-stage offshoot, which is present for one turn per success. &lt;br /&gt;
* “Depth 4”: As above, but first-degree offshoots are present for five minutes per success and second-degree offshoots for three turns per success. &lt;br /&gt;
* “Depth 5”: As above, but first-degree offshoots are present for a half-hour per success and second-degree offshoots for one minute per success. &lt;br /&gt;
* “Depth 6”: As above, but first-degree offshoots are present for an hour per success and second-degree offshoots for five minutes per success. The Leviathan may expend 3 additional ichor to instead call its third-stage offshoot, which is present for one turn per success. &lt;br /&gt;
&lt;br /&gt;
===== Sidebar: Horrors made Flesh =====&lt;br /&gt;
Upon purchasing the Channel Womb of Terrors, the Leviathan&#039;s player may design three offshoots. As the Leviathan&#039;s Sheol increases, these offshoots become more powerful, but their general form remains the same. The offshoots need not be graduated versions of the same beast, and it&#039;s acceptable - in fact, highly appropriate - that their outward forms are alien, amalgamations of various beasts with fearsome appearances. An offshoot can usually not be mistaken for any natural animal. Each offshoot has &amp;quot;base&amp;quot; Traits and a pool of points which the Leviathan&#039;s player uses to customize the beast. Once determined, an ability is set and the assigned points cannot be re-assigned. &lt;br /&gt;
&lt;br /&gt;
Horrors are treated like animals, using the higher of their Dexterity or Wits to determine Defense. They lack fine manipulation and cannot hold or use most tools unless a trait is purchased to permit this - and even in this case their intellect is too limited to apply most tools effectively. They are entirely amphibious and may breathe water and swim at full Speed. They execute commands to the best of their intelligence. Note that it may be difficult to craft the core book&#039;s example animals as offshoots - they cannot generalize (and that guard dog has phenomenal stats!)&lt;br /&gt;
* First-Stage Offshoot: All attributes begin at one, Size 2, Speed species factor 5, no skills. Attributes and Skills cannot exceed 3.&lt;br /&gt;
** A first-stage offshoot is built with a pool of points equal to the Leviathan&#039;s Stamina + Sheol.&lt;br /&gt;
* Second-Stage Offshoot: Physical attributes begin at two, all others at one, Size 3, Speed species factor 5, no skills. Attributes and Skills cannot exceed 4.&lt;br /&gt;
** A second-stage offshoot is built with a pool of points equal to 3 + Leviathan&#039;s Stamina + Sheol.&lt;br /&gt;
* Third-Stage Offshoot: Physical attributes begin at three, all others at one, Size 5, Speed species factor 5, no skills. Attributes and Skills cannot exceed 5.&lt;br /&gt;
** A third-stage offshoot is built with a pool of points equal to 6 + Leviathan&#039;s Stamina + Sheol.&lt;br /&gt;
* Basic Point Costs&lt;br /&gt;
** Physical Attributes: 1 dot per point&lt;br /&gt;
** Other Attributes: 1 dot per 2 points&lt;br /&gt;
** Physical Skills: 2 dots per point&lt;br /&gt;
** Other Skills: 1 dot per point&lt;br /&gt;
** Specialties: 2 per point&lt;br /&gt;
** Armor: 1 per point, max of (Stamina)&lt;br /&gt;
** Natural Weapons: +1L per point, max of (Strength)L&lt;br /&gt;
** Speed bonus: +2 per point, max of (Dexterity) points&lt;br /&gt;
* Other Tricks (Other traits are possible, with their price mandated by the Storyteller.)&lt;br /&gt;
** Flight: 1 point (at Speed)&lt;br /&gt;
** Venomous bite: Toxicity 3, immediate onset: 1 point (+1 Toxicity for +1 point, limit of (Stamina) points)&lt;br /&gt;
** Rare sense (Echolocation, heat-based vision, etc.): 1 point each&lt;br /&gt;
** &amp;quot;Finer&amp;quot; manipulation: 2 points (may use simple tools and open doors, but -2 to all relevant rolls)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Evolutions&#039;&#039;&#039;&lt;br /&gt;
* Creator of Life (OO, Requires Sheol 2): The Leviathan may devise a new first-degree offshoot and may now summon either of its options. This Merit may be purchased multiple times - up to the Leviathan&#039;s (Sheol -1).&lt;br /&gt;
* Craftsman of Life (OOO, Requires Sheol 3): The Leviathan may devise a new second-degree offshoot and may now summon either of its options. This Merit may be purchased multiple times - up to the Leviathan&#039;s (Sheol -2).&lt;br /&gt;
* Sculptor of Life (OOOO, Requires Sheol 4): The Leviathan may devise a new third-degree offshoot and may now summon either of its options. This Merit may be purchased multiple times - up to the Leviathan&#039;s (Sheol -3).&lt;br /&gt;
* Reflexive Genesis (OOO): In Depth 1 and below, upon suffering lethal damage, the Leviathan may reflexively summon an offshoot that it has access to in its current Depth. It must suffer levels of damage equal to the Size of the offshoot to be summoned.&lt;br /&gt;
&lt;br /&gt;
=== Vestiges of Might ===&lt;br /&gt;
&lt;br /&gt;
==== Birthright of Might ====&lt;br /&gt;
The Birthright of the Vestige of Might is the &#039;&#039;&#039;Privilege of Titans&#039;&#039;&#039;. A quick spike of Ichor permits the Leviathan to enhance his strength by making use of the whole of his body at once, effectively maximizing the force he applies. For the purpose on a single Feat of Strength, the Leviathan may use his Size in place of his Strength.&lt;br /&gt;
* &#039;&#039;&#039;Cost&#039;&#039;&#039;: 1 Ichor&lt;br /&gt;
&lt;br /&gt;
==== Divine Pinnacle of Excellence  (Ancestral Channel) ====&lt;br /&gt;
&#039;&#039;Description&#039;&#039;&lt;br /&gt;
* “Depth 0”: Birthright of Might&lt;br /&gt;
* “Depth 1”: 9-Again on Athletics rolls&lt;br /&gt;
* “Depth 2”: As above, and +1 dice on Athletics rolls. &lt;br /&gt;
* “Depth 3”: As above, but now 8-Again on Athletics rolls.&lt;br /&gt;
* “Depth 4”: As above, but now +2 dice on Athletics rolls. &lt;br /&gt;
* “Depth 5”: As above, but now +3 dice on Athletics rolls.&lt;br /&gt;
* “Depth 6”: As above, and +1 Stamina.  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Evolutions&#039;&#039;&#039;&lt;br /&gt;
* Rugged Tread (O): In Depth 1 and lower, the Leviathan may, when barefoot, benefit from the equipment bonus for athletic shoes, and most terrain will not damage his unshod feet - treat them as though they had the durability of solid work boots.&lt;br /&gt;
* Relentless Pursuit (OO): In Depth 3 and lower, the Leviathan may treat his Speed as though it were 3 higher for the purpose of extended rolls related to chases on foot. This does not increase his actual speed - rather, he does not flag and moves as efficiently as is possible, maximizing the benefits granted by his improved stamina. &lt;br /&gt;
* Tireless Vigor (OOO): In Depth 3 and lower, the Leviathan ignores up to his Sheol score worth of penalties applied due to wounds or fatigue. &lt;br /&gt;
&lt;br /&gt;
==== Fluid Icon of Grace  (Ancestral Channel) ====&lt;br /&gt;
&#039;&#039;Description&#039;&#039;&lt;br /&gt;
* “Depth 0”: Birthright of Might&lt;br /&gt;
* “Depth 1”: The Leviathan adds +1 to his Defense after all other effects (i.e. &#039;&#039;after&#039;&#039; doubling for a Dodge, not before)&lt;br /&gt;
* “Depth 2”: As above, and +1 Speed&lt;br /&gt;
* “Depth 3”: As above, but now +2 Defense&lt;br /&gt;
* “Depth 4”: As above, but now +2 Speed&lt;br /&gt;
* “Depth 5”: As above, but now +3 Defense and Speed&lt;br /&gt;
* “Depth 6”: As above, and +1 Dexterity.  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Evolutions&#039;&#039;&#039;&lt;br /&gt;
* Liquid Evasion (OOO): While in Depth 3 or lower, the Leviathan triples his Defense, instead of doubling it, when he opts to Dodge. &lt;br /&gt;
&lt;br /&gt;
==== Outraged Titan&#039;s Furor (Ancestral Channel) ====&lt;br /&gt;
&#039;&#039;Description&#039;&#039;&lt;br /&gt;
* “Depth 0”: Birthright of Might&lt;br /&gt;
* “Depth 1”: 9-Again on rolls to break objects manually.&lt;br /&gt;
* “Depth 2”: As above, and +1 dice on relevant rolls.&lt;br /&gt;
* “Depth 3”: As above, but now 8-Again on relevant rolls.&lt;br /&gt;
* “Depth 4”: As above, but now +2 dice on relevant rolls.&lt;br /&gt;
* “Depth 5”: As above, and the Leviathan may ignore up to his Sheol score worth of Durability when breaking objects manually. &lt;br /&gt;
* “Depth 6”: As above, and +1 Strength. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Evolutions&#039;&#039;&#039;&lt;br /&gt;
* Riotous Vandal (OO) - When in Depth 3 or below, the Leviathan gains 8-Again on Havoc checks. &lt;br /&gt;
&lt;br /&gt;
=== Vestiges of Predation ===&lt;br /&gt;
&lt;br /&gt;
==== Birthright of Predation ====&lt;br /&gt;
The Birthright of the Vestige of Predation is the &#039;&#039;&#039;Hunter&#039;s Boon&#039;&#039;&#039;. The Leviathan may &amp;quot;tune in&amp;quot; to a Wake-vulnerable subject. If the victim&#039;s Wits (+ Power Stat) is lower than the Leviathan&#039;s Presence + Sheol, that subject cannot benefit from 10-again on attacks made against the Leviathan for the rest of the Scene. &lt;br /&gt;
* &#039;&#039;&#039;Cost&#039;&#039;&#039;: 1 Ichor&lt;br /&gt;
&lt;br /&gt;
==== Mortal-Devouring Armory (Ancestral Channel) ====&lt;br /&gt;
&#039;&#039;The Leviathan&#039;s Primordial form bristles with cruel natural weapons.&#039;&#039;&lt;br /&gt;
* “Depth 0”: Birthright of Predation&lt;br /&gt;
* “Depth 1”: The Leviathan&#039;s unarmed strikes inflict lethal damage&lt;br /&gt;
* “Depth 2”: As above, but now they are +1L weapons.&lt;br /&gt;
* “Depth 3”: As above, and the Leviathan gains 9-Again on attacks with them.&lt;br /&gt;
* “Depth 4”: As above, but now they are +2L weapons. &lt;br /&gt;
* “Depth 5”: As above, but now they are +3L weapons.&lt;br /&gt;
* “Depth 6”: As above, but now those that grapple with the Leviathan suffer (His Stamina + Sheol - Their Stamina + Armor) lethal damage each turn from exposure to countless sharp protrusions or biting mouths. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Evolutions&#039;&#039;&#039;&lt;br /&gt;
* Savage Focus (O) - In Depth 1 and lower, The Leviathan may use his Dexterity for Defense even if his Wits is lower, like a wild animal, but loses 10-Again on Intelligence-related rolls. &lt;br /&gt;
* Rending Claws (OO) - In Depth 3 and lower, The Leviathan&#039;s natural weapons are armor-piercing (rating 2).&lt;br /&gt;
* Gaping Maw (OO) - In Depth 3 and lower, The Leviathan&#039;s natural weapons deal an additional 2 damage if used on a grappled victim.&lt;br /&gt;
* Serrated Jaws (OO) - In Depth 3 and lower, the Leviathan instead gains 8-Again with his natural weapons.&lt;br /&gt;
&lt;br /&gt;
==== Stalker&#039;s Shifting Hide (Ancestral Channel) ====&lt;br /&gt;
&#039;&#039;The Leviathan&#039;s Primordial form cannot be perceived clearly by its prey.&#039;&#039;&lt;br /&gt;
* “Depth 0”: Birthright of Predation&lt;br /&gt;
* “Depth 1”: 9-Again on Stealth rolls&lt;br /&gt;
* “Depth 2”: As above, but now 8-Again on Stealth rolls&lt;br /&gt;
* “Depth 3”: As above, and +1 dice on Stealth rolls. &lt;br /&gt;
* “Depth 4”: As above, but now +2 dice on Stealth rolls. &lt;br /&gt;
* “Depth 5”: As above, but now +3 dice on Stealth rolls.&lt;br /&gt;
* “Depth 6”: As above, and Wake-vulnerable subjects whose (Wits + Composure) is less than the Leviathan&#039;s (Stealth + Sheol) cannot see him unless they spend a Willpower point or invoke supernatural methods of sensing his presence. The expenditure covers the rest of the scene but cannot be made until the victim is aware that the Leviathan is present but invisible - either by being informed of this or hearing or otherwise noting evidence of his existence. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Evolutions&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Vestiges of Sanctity ===&lt;br /&gt;
&lt;br /&gt;
==== Birthright of Sanctity ====&lt;br /&gt;
The Birthright of the Vestige of Sanctity is &#039;&#039;&#039;Parting the School&#039;&#039;&#039;. While this power is in effect, large masses of humans beings and aquatic animals instinctually part around the character and then return seamlessly to their original positions – the Leviathan could run at full speed through a crowded party without running into anyone, or fluidly walk through a queue to the front. A violent crowd will not impede the character or strike him as he is moving, but is free to assault him otherwise – they will simply be incapable of circling him, politely parting to let him pass each time they surround him. The crowd parts only for the Leviathan and will provide the normal impediment to all others. This power has no effect on the positioning of people who are alone and it will only affect normal creatures that are completely subject to the Wake – even the moderate resistance provided by being a supernatural being is sufficient to stifle it entirely. Its effect lasts for a scene.&lt;br /&gt;
* &#039;&#039;&#039;Cost&#039;&#039;&#039;: 1 Ichor&lt;br /&gt;
&lt;br /&gt;
==== Eye of the Eternal Storm  (Ancestral Channel) ====&lt;br /&gt;
&#039;&#039;The Leviathan is a creature of pretrenatural calm and stillness. Adapted to both the loneliness and turbulence of the primordial ocean, he can maintain emotional control in the most extreme circumstances and spread this control to others.&#039;&#039;&lt;br /&gt;
* “Depth 0”: Birthright of Sanctity&lt;br /&gt;
* “Depth 1”: When the Leviathan is using Composure to resist a rolled action, his attacker does not benefit from 10-Again. 9-Again or 8-Again will &amp;quot;degrade&amp;quot; one step. &lt;br /&gt;
* “Depth 2”: As above, and now a normal attacker negates one success for each &amp;quot;1&amp;quot; rolled. 9-Again will &amp;quot;degrade&amp;quot; to no reroll, while 8-Again will &amp;quot;degrade&amp;quot; to 10-again. &lt;br /&gt;
* “Depth 3”: As above, and the Leviathan boosts his resistance by 4, not 2, when spending Willpower on Composure-related resistance. &lt;br /&gt;
* “Depth 4”: As above, and +1 Composure (This does not increase the Leviathan&#039;s Willpower)&lt;br /&gt;
* “Depth 5”: As above, and Wake-vulnerable individuals within the Leviathan&#039;s Wake may use his Composure as a Resistance trait in place of their own. If they do so, their effective Composure is reduced to 0 when opposing effects created by the Leviathan himself. This lasts for the rest of the scene or until the victim expends Willpower to resist it (but will begin again if they borrow the Leviathan&#039;s Composure.) &lt;br /&gt;
* “Depth 6”: As above, but now +2 Composure and the Leviathan may use Composure in place of Presence or Manipulation for any social skills that remain viable in this form.&lt;br /&gt;
&lt;br /&gt;
==== Voice of the Elder Temptress (Ancestral Channel) ====&lt;br /&gt;
&#039;&#039;Description.&#039;&#039;&lt;br /&gt;
* “Depth 0”: Birthright of Sanctity&lt;br /&gt;
* “Depth 1”: 9-Again on Persuasion rolls&lt;br /&gt;
* “Depth 2”: As above, but now 8-Again on Persuasion rolls&lt;br /&gt;
* “Depth 3”: As above, and +1 dice on Persuasion rolls. &lt;br /&gt;
* “Depth 4”: As above, but now +2 dice on Persuasion rolls. &lt;br /&gt;
* “Depth 5”: As above, but now +3 dice on Persuasion rolls.&lt;br /&gt;
* “Depth 6”: As above, and using Persuasion on Wake-vulnerable subjects is a rote action.  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Evolutions&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== Siren of the Depths (Ancestral Channel) ====&lt;br /&gt;
&#039;&#039;The Leviathan cannot be resisted; its nature is to draw in others, to bring them in to its orbit.&#039;&#039;&lt;br /&gt;
* “Depth 0”: Birthright of Sanctity&lt;br /&gt;
* “Depth 1”: 9-Again on Presence rolls&lt;br /&gt;
* “Depth 2”: As above, but now 8-Again on Presence rolls&lt;br /&gt;
* “Depth 3”: As above, and the Leviathan gains +5 dice on a Presence-based roll when expending Willpower on it, instead of +3. &lt;br /&gt;
* “Depth 4”: As above, and +1 to Presence. &lt;br /&gt;
* “Depth 5”: As above, and the Leviathan may select a single social Skill to retain use of at this Depth, as long as that Skill is used with Presence.&lt;br /&gt;
* “Depth 6”: As above, but +2 to Presence. Wake-vulnerable individuals with a Willpower lower than the Leviathan&#039;s Presence will follow it around in a dazed state unless they expend a point of Willpower (one per scene) to act normally. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Evolutions&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== Insidious Creature (Ancestral Channel) ====&lt;br /&gt;
&#039;&#039;When the Leviathan speaks, or sends thoughts and dreams, the message tangles up the reason the recipient, ensnaring the mind.&#039;&#039;&lt;br /&gt;
* “Depth 0”: Birthright of Sanctity&lt;br /&gt;
* “Depth 1”: 9-Again on Manipulation rolls&lt;br /&gt;
* “Depth 2”: As above, but now 8-Again on Manipulation rolls&lt;br /&gt;
* “Depth 3”: As above, and the Leviathan gains +5 dice on a Manipulation-based roll when expending Willpower on it, instead of +3. &lt;br /&gt;
* “Depth 4”: As above, and +1 to Manipulation.&lt;br /&gt;
* “Depth 5”: As above, and wake-vulnerable subjects spending Willpower to increase their resistance to the Leviathan&#039;s Manipulation-based actions gain only +1 to their resistance Trait. &lt;br /&gt;
* “Depth 6”: As above, but +2 to Manipulation. Wake-vulnerable individuals with a Willpower lower than the Leviathan&#039;s Manipulation cannot use rolled resistance against the Leviathan&#039;s Manipulation-based actions; the Leviathan automatically scores an exceptional success against them in these cases.&lt;br /&gt;
&#039;&#039;&#039;Evolutions&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Call of the Depths (Descendant Channel) ====&lt;br /&gt;
&#039;&#039;The voice of the Leviathan is what inspired legends of siren&#039;s. Speaking, crying, bellowing, or whispering: all vocalizations of the Leviathan draws in mortal listeners, robbing them of their will and self determination.&#039;&#039;&lt;br /&gt;
** Dice Pool: Presence + Expression + Sheol&lt;br /&gt;
** Action Type: Standard&lt;br /&gt;
The Leviathan&#039;s voice carries a luring tone that pulls listeners towards him or her and muddle their minds. The effect only extends as far as the Leviathan&#039;s voice would naturally carry, without being amplified or broadcast by mechanical methods. Those that hear the voice, are vulnerable to the Wake, and have less Resolve (+ Power Stat) than the Leviathan&#039;s successes are affected. A point of Willpower may be spent to resist the call for a turn. When at the Leviathan&#039;s side, subjects that are still subject to the lure become anxious and uncertain if forced to move away, suffering a -2 penalty to all actions not linked to returning to the Leviathan&#039;s side.&lt;br /&gt;
* “Depth 0”: Birthright of Sanctity&lt;br /&gt;
* “Depth 1”: Those that hear the voice move towards the Leviathan for a single  turn.&lt;br /&gt;
* “Depth 2”: As above, but the compulsion lasts an extra turn for each success over the necessary threshold to affect the listener, to a limit of (Leviathan&#039;s Presence) turns. Multiple applications don&#039;t stack - the new roll replaces the old one.&lt;br /&gt;
* “Depth 3”: As above, and the Leviathan may expend an additional 1 Ichor to increase the cost of resistance to 2 Willpower for subjects whose Willpower is less than the Leviathan&#039;s (Presence + Sheol). &lt;br /&gt;
* “Depth 4”: As above, and the limit on duration increases to (Presence + Sheol) turns.&lt;br /&gt;
* “Depth 5”: As above, and affected subjects cannot regain Willpower normally, instead gaining the Leviathan&#039;s Vice and having it be their sole option for the duration of the effect. &lt;br /&gt;
* “Depth 6”: The Leviathan may expend 3 additional ichor to remove the ability to spend Willpower to resist from subjects whose Willpower is less than the Leviathan&#039;s (Presence + Sheol). &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Evolutions&#039;&#039;&#039;&lt;br /&gt;
* Song of Madness (OO) - In Depth 3 and lower, those affected by the call also suffer from any derangements possessed by the Leviathan. Those that resist by expending Willpower also resist the derangement.&lt;br /&gt;
&lt;br /&gt;
=== Vestiges of Vitality ===&lt;br /&gt;
&lt;br /&gt;
==== Birthright of Vitality  ====&lt;br /&gt;
The Birthright of the Vestige of Vitality is the &#039;&#039;&#039;Boon of Tides&#039;&#039;&#039;. While this power is in effect, the Leviathan may breathe water as easily as air and gains Armor 1 when at least half-submerged. Its effect lasts for a scene.&lt;br /&gt;
* &#039;&#039;&#039;Cost&#039;&#039;&#039;: 1 Ichor&lt;br /&gt;
&lt;br /&gt;
==== Assumption of Titan&#039;s Stature (Ancestral Channel) ====&lt;br /&gt;
&#039;&#039;Description.&#039;&#039;&lt;br /&gt;
* “Depth 0”: Birthright of Vitality&lt;br /&gt;
* “Depth 1”: +1 die on  Brawl rolls mades during a grapple. &lt;br /&gt;
* “Depth 2”: As above, but now +2 dice on relevant rolls.&lt;br /&gt;
* “Depth 3”: As above, and +1 Size.&lt;br /&gt;
* “Depth 4”: As above, but now +3 dice on relevant rolls. &lt;br /&gt;
* “Depth 5”: As above, but now +2 Size.&lt;br /&gt;
* “Depth 6”: As above, but now +3 Size and 8-Again on relevant rolls made against smaller targets.  &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Back to the [[LeviathanTempest:Main_Page| Main Page.]]&lt;/div&gt;</summary>
		<author><name>FiveEyes</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=LeviathanTempest:ChapterFour&amp;diff=118644</id>
		<title>LeviathanTempest:ChapterFour</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=LeviathanTempest:ChapterFour&amp;diff=118644"/>
		<updated>2009-09-07T03:27:38Z</updated>

		<summary type="html">&lt;p&gt;FiveEyes: /* Vestiges of Sanctity */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[PICTURE: Full page, three-quarters top-down view. An alleyway. A man in a black suit, wearing a bronze face mask depicting an impassive man&#039;s face in a Sumerian style, recoils from a prone figure. The prone body is a young man with AmerInd features. He is in a flannel shirt and ripped jeans, and is lying in a pool of blood. His teeth are gritted as he glares defiantly at the masked man. The teeth are triangular, and his left eye is a featureless black pool. The blood is rising up unnaturally at his side and forming a distinct shape - a vulture&#039;s body with a peacock&#039;s tail feathers. Instead of a vulture&#039;s head, three serpents emerge from the neck. The central serpent is hooded, like a cobra. The creature is formed out of blood at its feet but solid elsewhere, and is clearly taking flight towards the masked man.]&lt;br /&gt;
&lt;br /&gt;
= Chapter 4 : Supernatural Powers =&lt;br /&gt;
&lt;br /&gt;
“&#039;&#039;Can you fill his hide with harpoons, or his head with fishing spears? If you lay a hand on him, you will remember the struggle, and never do it again! Any hope of subduing him is false; the mere sight of him is overpowering.&#039;&#039;”&lt;br /&gt;
* Job 41:7-9&lt;br /&gt;
&lt;br /&gt;
Supplementing the mystical advantages – and afflictions - that separate the Tribe from humanity is the exploration of the power available from their Progenitor&#039;s bloodline. While Sheol measures the degree to which a Leviathan is coming to terms with his or her lineage, this method of exploration is not the only one available to them. The Schools of the Tribe emphasize an approach towards definition of the self, and part of that goal is the realization and reclamation of the Tribe&#039;s lost power. &lt;br /&gt;
&lt;br /&gt;
Most Leviathans do not spend particularly much energy simply attempting to gain mystical power. While such things can provide considerable control over the immediate circumstances of a Leviathan&#039;s life, delving deeply into one&#039;s bloodline involves acknowledging the Tribe&#039;s inhumanity in a way that can be frightening to an insecure Leviathan, and even the more balanced and stable members of the Tribe often find that they feel more “stable” spending their time on other studies. At least a portion of this anxiety stems from the fact that the Tribe&#039;s power expresses itself imperfectly in humanoid visages – a member of the Tribe must become monstrous to make use of the lore encoded in his blood. &lt;br /&gt;
&lt;br /&gt;
== Vestiges ==&lt;br /&gt;
The avenues of supernatural power open to the Tribe are referred to as Vestiges. A Vestige is understood as just that, a fragmentary remnant of some facet of the power of the Progenitors which a Leviathan can, with study, seek to emulate. Comprehension of a Vestige, as well as a Leviathan&#039;s conception of how that power is achieved, shapes the Leviathan&#039;s monstrous forms – the closer he moves towards the far limits of his transformative ability, the more of the power of the Vestige is made manifest. Meditation and exploration of a Vestige also serves as a method of forming a personal image of the Tribe&#039;s lost heritage – the Leviathan&#039;s School shapes the ways in which he comprehends the Vestiges and the ways in which they become physically manifest as he attempts to achieve an understanding of his bloodline that gives him a goal to aim for. In other words, the Tribe&#039;s study of Vestiges is part of their attempt to construct an ideal form in which they will feel “complete.” &lt;br /&gt;
&lt;br /&gt;
The Tribe has access to seven Vestiges, corresponding to the seven most major Strains. All of the Tribe&#039;s abilities fall under the blanket of one of these seven categories, and can be further subdivided into Channels. A Channel is a part of the whole – members of Abzu&#039;s Camp tend to refer to them as imperfect emanations of perfect concepts – and serves as a manageable portion of an otherwise massive concept. Leviathans explore a Vestige by comprehending its individual Channels. The most straightforward of these are referred to as Ancestral Channels – they represent certain physical concepts that must be grasped before the more esoteric Descendant Channels can be understood. Descendant Channels involve the conjuration and direction of the forces at the Tribe&#039;s command and, as such, require a greater degree of focus and the power of Ichor to invoke.&lt;br /&gt;
&lt;br /&gt;
The Vestiges are a gift shared by all members of the Tribe. While a given Strain may favor certain aspects of the bloodline, there are no aspects of the Tribe&#039;s power that cannot be gained by a Leviathan that undergoes proper study. On a practical level this means that there are no Channels that are unique to a given Strain or School, and even if a small group of Leviathans “discovered” a lost Channel, the route they took to this discovery could not be the only one – through meditation and experimentation, it would be possible for a Leviathan with infinite time (and patience) to grasp every Channel of every Vestige. The roadmap to these traits is, after all, contained in the blood of each and every Leviathan, and reproduced in imperfect fragments in the families that gave birth to them. &lt;br /&gt;
&lt;br /&gt;
==== Birthrights ====&lt;br /&gt;
Remarkably, the first tentative steps taken in the exploration of a Vestige tend to cover similar ground, no matter the Channel being considered or the methods of the Leviathan in question. This “common ground” represents a Vestige&#039;s Birthright – the most basic expression of that Vestige, a small blessing that any Leviathan that has explored that Vestige has access to in any form. The trick offered by a Birthright is usually limited, a predecessor to the Vestige&#039;s more formal powers, but most members of the Tribe find that the ability to produce their Birthrights at any time more than makes up for the lack of a spectacular effect.  &lt;br /&gt;
&lt;br /&gt;
Mechanically, a Birthright is a single power available to a Leviathan regardless of form, which has one effect and an associated Ichor cost. The invocation of a Birthright involves either no transformation or an imperceptible amount of change – it takes supernatural awareness to mark their use. A Leviathan gains access to a Vestige&#039;s Birthright upon purchasing any of its Ancestral Channels. &lt;br /&gt;
&lt;br /&gt;
==== Evolutions ====&lt;br /&gt;
Comparatively, there are paths that a Leviathan can avoid taking in their exploration of a Channel, certain modes of thought or varieties of adaptation that only become apparent to those that search for them specifically. The Tribe refers to these elaborations of the Vestige as its Evolutions. They are of somewhat greater social and mental importance to a Leviathan than the Channels themselves, as they are adaptations that are deliberately sought – by internalizing these traits, a Leviathan is making a claim as to what he believes his (or even &#039;&#039;the&#039;&#039;) ideal form ought to be. While the marking of a Progenitor&#039;s bloodline causes a Strain to favor certain Vestiges, it is the will of the Leviathan that guides him to more readily undertake a group of Evolutions.&lt;br /&gt;
&lt;br /&gt;
Mechanically, an Evolution is like a Merit – a unique feature purchased separately from other traits. Evolutions are tied to Vestiges or Channels, and provide to the linked powers either additional benefits, new avenues of use, or reduced limitations. Evolutions always have a physical marker that makes them readily apparent to observers – a true scholar of the Tribe might even be able to identify a Leviathan&#039;s School and mastered Channels from observing his Evolutions.  &lt;br /&gt;
&lt;br /&gt;
=== Vestiges of Awareness ===&lt;br /&gt;
There are countless adaptations that permit natural animals to discern amazing degrees of information from their environment - organs that measure electrical impulses, sort and interpret scents, and adaptations that &amp;quot;feel&amp;quot; the impression made by thrashing fish in the water. All of these various miracles of biology - and supernatural improvements beyond the limits of flesh - are available to the Tribe. The Progenitors, if myths are to be believed, had senses that could measure the quiver of thoughts in the heads of their prey, or pierce the limits of space and time. While their descendants cannot make such grandiose claims, the remaining fragments of these impossible gifts are still impressive. &lt;br /&gt;
&lt;br /&gt;
Those members of the Tribe that explore the relics of their lost civilization see these gifts as represented by a wheel of staring eyes or as an indigo mirror, lens, or jewel. The Progenitor most famed for perception is Nagaraja, the ancestor of the Vasuki, yet the Taninim and Bahamutan Strains also have a strong grasp of these talents.   &lt;br /&gt;
&lt;br /&gt;
==== Birthright of Awareness ====&lt;br /&gt;
The Birthright of the Vestige of Awareness is the &#039;&#039;&#039;Gaze of the Depths&#039;&#039;&#039;. Upon its invocation, the Leviathan&#039;s vision ceases to be impaired by water, and he reduces darkness-related vision penalties by his Sheol. He may keep his eyes open underwater, regardless of water quality, without discomfort. These effects last for the rest of the scene.&lt;br /&gt;
* &#039;&#039;&#039;Cost&#039;&#039;&#039;: 1 Ichor&lt;br /&gt;
&lt;br /&gt;
==== Lambent Eyes of Judgment (Ancestral Channel) ====&lt;br /&gt;
&#039;&#039;The Leviathan&#039;s gaze strips away deception and peers into the heart of matters – he seeks out the blackness at the core of all issues, and reads the lines of guilt in the faces of others.&#039;&#039;&lt;br /&gt;
* “Depth 0”: Birthright of Awareness&lt;br /&gt;
* “Depth 1”: 9-Again on Empathy rolls&lt;br /&gt;
* “Depth 2”: As above, and +1 die on Empathy rolls&lt;br /&gt;
* “Depth 3”: As above, but now 8-again on Empathy rolls&lt;br /&gt;
* “Depth 4”: As above, but now +2 dice on Empathy rolls&lt;br /&gt;
* “Depth 5”: As above, but now +3 dice on Empathy rolls&lt;br /&gt;
* “Depth 6”: As above, and the Leviathan is aware of the Vice of all vulnerable subjects inside his Wake.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Evolutions&#039;&#039;&#039;&lt;br /&gt;
* Light of Truth (O) In Depth 1 and lower, the Leviathan&#039;s eyes (or body, or some new and horrific organ) give off light – roughly equivalent to candlelight (about a yard of illumination). In this region, Wake-vulnerable subjects lose 10-again on their Subterfuge rolls.&lt;br /&gt;
* Lantern of Shame (OO, requires Light of Truth): At Depth 3 and below, the light&#039;s intensity increases to that of a lantern, and its light removes the ability of Wake-vulnerable subjects to regain Willpower from their Vice.&lt;br /&gt;
* Pyre for Sinners (OOOOO, requires Lantern of Shame): At Depth 6, the light&#039;s intensity increases to that of a bonfire (ten yards of illumination). In addition to the other effects, Wake-vulnerable supernatural beings in the light cannot make use of occult abilities that involve Subterfuge, such as the Obfuscate ability “The Familiar Stranger” (Vampire pg 137). &lt;br /&gt;
&lt;br /&gt;
==== One Brain, Many Minds (Ancestral Channel) ====&lt;br /&gt;
&#039;&#039;The Leviathan&#039;s gaze strips away deception and peers into the heart of matters – he seeks out the blackness at the core of all issues, and reads the lines of guilt in the faces of others.&#039;&#039;&lt;br /&gt;
* “Depth 0”: Birthright of Awareness&lt;br /&gt;
* “Depth 1”: 9-Again on Wits rolls&lt;br /&gt;
* “Depth 2”: As above, but now 8-again on Wits rolls&lt;br /&gt;
* “Depth 3”: As above, and the Leviathan gains +5 dice on a Wits-based roll when expending Willpower on it, instead of +3. &lt;br /&gt;
* “Depth 4”: As above, and +1 to Wits.&lt;br /&gt;
* “Depth 5”: As above, and the Leviathan ignores dice pool penalties based off of distractions. Combat maneuvers based off of feinting fail automatically unless the user&#039;s relevant Skill is higher than the Leviathan&#039;s Wits. &lt;br /&gt;
* “Depth 6”: As above, but now +2 to Wits.&lt;br /&gt;
&#039;&#039;&#039;Evolutions&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== Eye of the Watchful Deity (Descendant Channel) ====&lt;br /&gt;
&#039;&#039;The Leviathan may ride the senses of its followers, making use of their eyes and ears to extend its reach and review the world from safety.&#039;&#039;&lt;br /&gt;
* “Depth 0”: Birthright of Awareness&lt;br /&gt;
* “Depth 1”: The Leviathan can share the senses of a Beloved or bonded Lahmasu within 10 feet, seeing and hearing what they do. The Leviathan is in a trance state (unaware, no Defense) while doing this, and does not independently roll to notice things - he or she merely perceives what the subject does. The Leviathan needs to know the vague direction towards a subject to tap in - they can&#039;t guess until they get the correct answer, however. The subject is aware of this effect. It lasts until terminated, until the end of the scene, or until the subject leaves the target area. The Leviathan &#039;&#039;must&#039;&#039; terminate the effect to move and act freely. &lt;br /&gt;
* “Depth 2”: As above, but within 10 yards.&lt;br /&gt;
* “Depth 3”: As above, but within 100 yards. The Leviathan may now expend 1 additional Ichor to target a willing subject that is vulnerable to the Wake but not a Beloved or Lahmasu. In addition to the direction to the subject, the Leviathan must also either know the target&#039;s name or be able to see them with the naked (if supernaturally enhanced) eye.&lt;br /&gt;
* “Depth 4”: As above, but within a half-mile.&lt;br /&gt;
* “Depth 5”: As above, but within a mile.&lt;br /&gt;
* “Depth 6”: As above, but within 10 miles. The Leviathan can expend 3 additional Ichor to target unwilling subjects that are vulnerable to the Wake - this requires an opposed roll (Presence + Sheol vs Resolve + power stat) to accomplish. The normal restrictions for targetting non-Beloved apply. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Evolutions&#039;&#039;&#039;&lt;br /&gt;
* Gentle Touch (O) If the Leviathan&#039;s Subterfuge + Sheol is greater than the subject&#039;s Willpower, they are not aware of being monitored. This does not prevent a subject from resisting if unwilling - in this case the victim, should they be affected, is aware that they were subject to mental assault but is not aware of whether they are still being &amp;quot;hijacked&amp;quot; or not.&lt;br /&gt;
* Split Focus (OOO): In Depth 3 and below, the Leviathan now taps into the senses of a subject as an unrolled action - they must devote attention to it, but are not in a trance and retain awareness of their surroundings and their Defense trait. The Leviathan may also opt not to use a subject&#039;s senses in a turn, taking its normal action, without breaking the effect.&lt;br /&gt;
* All-Seeing (OOOO, requires Split Focus): At Depth 6, the Leviathan uses the senses of the target as a reflexive action - it may act freely and has constant awareness of information gathered by both its senses and those of the subject. &lt;br /&gt;
&lt;br /&gt;
==== Memories Before Time (Descendant Channel) ====&lt;br /&gt;
&#039;&#039;Beyond the confines of the world as it is now exist wonders unimagined. Some Leviathans can do more, however, than imagine them. For some, the memory of these things is present and terrible, and waiting to be called to the fore.&#039;&#039;&lt;br /&gt;
** Dice Pool: Wits + Occult + Sheol&lt;br /&gt;
* “Depth 0”: Birthright of Awareness&lt;br /&gt;
* “Depth 1”: The Leviathan may dip into the reserve of ancestral memory and conjure up knowledge of a Skill it does not possess. It may use the Skill for a single roll at a rating of its successes, subject to its normal Trait maximums.&lt;br /&gt;
* “Depth 2”: As above, but the Leviathan may divide successes between Skill rating and number of rolls it can be used for (minimum 1).&lt;br /&gt;
* “Depth 3”: The Leviathan may now expend 1 additional Ichor and, on a successful roll, spend any current XP (plus &amp;quot;borrow&amp;quot; against up to Willpower XP) to increase any skill or buy specialties. Borrowed XP is deducted one per session until paid off. The improvement occurs immediately after the successful roll.. &lt;br /&gt;
* “Depth 4”: As 3 above, but the Leviathan may now improve or gain Mental Attributes or Merits in this fashion.&lt;br /&gt;
* “Depth 5”: On a successful roll, the Leviathan may opt to give up a dot of Willpower in order to gain 8 XP.&lt;br /&gt;
* “Depth 6”: As above. The Leviathan may now spend 3 additional Ichor and roll this power at a penalty of (current Willpower +1). On a success, the Leviathan may regain a lost dot of Willpower for 7 XP. On a failure, no experience is lost. On a dramatic failure, 5 XP are lost. Regardless of success or failure, the Leviathan gains a minor Derangement. &lt;br /&gt;
&lt;br /&gt;
==== Alternate: Memories Before Time (Descendant Channel) ====&lt;br /&gt;
&#039;&#039;Beyond the confines of the world as it is now exist wonders unimagined. Some Leviathans can do more, however, than imagine them. For some, the memory of these things is present and terrible, and waiting to be called to the fore.&#039;&#039;&lt;br /&gt;
** Dice Pool: Wits + Occult + Sheol&lt;br /&gt;
* “Depth 0”: Birthright of Awareness&lt;br /&gt;
* “Depth 1”: The Leviathan may dip into the reserve of ancestral memory and conjure up knowledge of a Skill it does not possess. It may use the Skill at a rating of 1 for a number of rolls equal to its successes.&lt;br /&gt;
* “Depth 2”: As above, but the Leviathan also benefits from 9-Again with the conjured skill.&lt;br /&gt;
* “Depth 3”: The Leviathan may now expend 1 additional Ichor to include a Specialty alongside a conjured skill. &lt;br /&gt;
* “Depth 4”: The Leviathan now uses conjured skills are a rating of 3.&lt;br /&gt;
* “Depth 5”: The Leviathan now benefits from 8-Again with conjured skills. &lt;br /&gt;
* “Depth 6”: The Leviathan can expend 3 additional Ichor to conjure a Skill with an accompanying Specialty at a rating of 5 or two skills, each with its own Specialty, at a rating of 3. If two Skills are recalled, the Leviathan has the full complement of rolls with both skills - each has its own pool.  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Evolutions&#039;&#039;&#039;&lt;br /&gt;
* Lasting Impression (O) When using the Depth 1 iteration of this Channel, the Leviathan may &amp;quot;conjure&amp;quot; the Merit Eidetic Memory instead of a Skill. If he does so, it lasts for a number of minutes equal to his successes. The 9-Again or 8-Again benefits will apply to attempts to recall information while under stress.&lt;br /&gt;
* Lost Tongue (O) When using the Depth 1 iteration of this Channel, the Leviathan may &amp;quot;conjure&amp;quot; a Language instead of a Skill. If he does so, it lasts for a number of minutes equal to his successes and is possessed at the same dot rating as a conjured Skill would have been at. &lt;br /&gt;
* Split Focus (OOO): In Depth 3 and below, the Leviathan may expend 1 Ichor to attempt to remember an obscure fact as though he possessed the Merit Encyclopedic Knowledge.&lt;br /&gt;
* Tutelary Cocoon (OOO): In Depth 3 and below, The Leviathan may chose to expend 1 Willpower to form a cocoon, sealing itself away in a sleep-like trance which lasts 24 hours. During this time, the Leviathan may conjure a Skill (or Merit, if available) and purchase or improve it with experience points, as though it had received adequate training and instruction from adept tutors. Only one purchase may be made with each trance period. The Leviathan may &amp;quot;borrow&amp;quot; experience up to its Resolve if available points are insufficient, but gains a minor Derangement for doing so. A Leviathan in experience &amp;quot;debt&amp;quot; continues to gain experience as normal but must pay off the balance before it can purchase or improve Traits with experience. When the debt is paid off, the Derangement is also removed.&lt;br /&gt;
&lt;br /&gt;
=== Vestiges of Elements ===&lt;br /&gt;
&lt;br /&gt;
==== Birthright of Elements ====&lt;br /&gt;
The Birthright of the Vestige of Elements is the &#039;&#039;&#039;Veil of Seas&#039;&#039;&#039;. The Leviathan may compel a body of water of his Size or less to give off a cloud of fog, which inflicts a -3 sight penalty on all relevant rolls made on objects obscured by it. The fog expands considerably – the cloud&#039;s radius is roughly (Source&#039;s Size) in yards. The cloud lasts until the end of the scene or until mystically disperses.&lt;br /&gt;
* &#039;&#039;&#039;Cost&#039;&#039;&#039;: 1 Ichor&lt;br /&gt;
&lt;br /&gt;
==== Creature of the Luminous Ocean (Ancestral Channel) ====&lt;br /&gt;
Nothing is truly empty. The Leviathan knows this, she swims through what seems to be a void, bathed in a see of luminous power; power that she can bring to bear against others.&lt;br /&gt;
* “Depth 0”: Birthright of Elements&lt;br /&gt;
* “Depth 1”: 9-Again on Computer and Survival rolls&lt;br /&gt;
* “Depth 2”: As above, but now 8-Again on Computer and Survival rolls&lt;br /&gt;
* “Depth 3”: As above, and +1 dice on Computer and Survival rolls, and Armor 1 vs. electrical damage&lt;br /&gt;
* “Depth 4”: As above, but now +2 dice on Computer and Survival rolls, and electrical damage cannot stun or paralyze the Leviathan.&lt;br /&gt;
* “Depth 5”: As above, but now Armor (Size) vs. electrical damage&lt;br /&gt;
* “Depth 6”: As above, and the Leviathan can operate computers and other electrical devices within (Sheol) yards without touching them; The Leviathan can effectively swim through electric and magnetic fields at half-speed, this essentially allows for flight. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Evolutions&#039;&#039;&#039;&lt;br /&gt;
* Deep Battery (OO): At Depth 3 and below, the Leviathan&#039;s touch can provide electrical charge sufficient to power an electrical device of his Size or less. He must maintain contact to keep the device powered, and this contact will damage the device over the course of the scene – effectively inflicting electrical damage equal to the Leviathan&#039;s Sheol. &lt;br /&gt;
* Thundering Fists (OO) At Depth 3 and below, the Leviathan may make electrically-charged unarmed strikes. This costs the Leviathan 1 Ichor per strike. The strikes are + (Sheol)B weapons with the Stun property, which inflict electrical damage (which most mundane armor cannot negate) and are made with the Brawl Skill. &lt;br /&gt;
* Crackling Rebuke (OOOOO, requires Deep Battery): At Depth 6, the smell of atmosphere surrounds the Leviathan, and sparks crackle between his fingertips and shoot out of his mouth when he speaks. At this point foes that strike the Leviathan unarmed suffer bashing damage equal to his Sheol. This damage is electrical in nature. Those that grapple him suffer as though they were exposed to a constant current (World of Darkness, pg. 178).&lt;br /&gt;
&lt;br /&gt;
==== The Sky Cauldron (Descendant Channel) ====&lt;br /&gt;
&#039;&#039;Stirring the sky, the Leviathan may worsen weather conditions, calling up rain, winds, and hail. At the farthest reaches of this power, the Leviathan may call down boat-sundering storms with ease.&#039;&#039;&lt;br /&gt;
** Dice Pool: Intelligence + Occult + Sheol&lt;br /&gt;
** Action Type: Extended (Each roll represents 5 minutes of commanding the skies)&lt;br /&gt;
The Leviathan may summon inclement weather, activating this power repeatedly to increase the intensity or duration. The Depth that the Leviathan is at determines the maximum intensity of weather available to him. The weather lasts for a number of minutes equal to the Leviathan&#039;s successes and covers a region with a radius of 100 yards per point of Sheol. The Leviathan may opt to create weather less disastrous than he has access to. If existing weather is present, the Leviathan may reduce the necessary successes by the degree of difference between current conditions and the intended goal (i.e. if heavy rain exists, the Leviathan needs only 5 additional successes to ratchet it up to a hailstorm. &lt;br /&gt;
* “Depth 0”: Birthright of Elements&lt;br /&gt;
* “Depth 1”: The Leviathan may summon gentle rain or a slight breeze. (1 success necessary)&lt;br /&gt;
* “Depth 2”: As above, but the Leviathan may summon light rain or a strong breeze - enough to ruin a picnic. (3+ successes) &lt;br /&gt;
* “Depth 3”: As above, but the Leviathan may summon heavy rain and wind - cancelling most outdoor events. (5+ successes) The Leviathan may expend 1 additional Ichor to make a check in a single minute. &lt;br /&gt;
* “Depth 4”: As above, but the Leviathan may summon a large thunder or hailstorm - those exposed take a level of bashing damage for each minute of exposure (10+ successes) . &lt;br /&gt;
* “Depth 5”: As above, but the Leviathan may summon a catastrophic storm or monsoon - power is lost, property damaged. Those exposed take a level of bashing damage for each turn of exposure. (15+ successes)&lt;br /&gt;
* “Depth 6”: As above, but the Leviathan may summon a storm that grounds planes and capsizes small ships. Those exposed take a level of &#039;&#039;lethal&#039;&#039; daage for each turn of exposure (20+ successes). The Leviathan may expend 3 additional Ichor to make a check in a single turn. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Evolutions&#039;&#039;&#039;&lt;br /&gt;
* All-Weather Flesh (O) In Depth 1 and below, the Leviathan has Armor (Sheol) against damage inflicted by inclement weather, conjured or otherwise.  &lt;br /&gt;
* Broad Storm (OOO): In Depth 3 and below, the radius of the Leviathan&#039;s conjured weather is 250 yards per point of Sheol.&lt;br /&gt;
* Lance of the Heavens (OOO): In Depth 3 and below, the Leviathan may expend 1 Ichor to attack foes with bolts of conjured lightning. This is an electrical attack pitting the Leviathan&#039;s (Intelligence + Occult + Sheol - subject&#039;s Defense) It is electrical and therefore ignores most armor, and has a short range of (Leviathan&#039;s Sheol x 10) yards, a medium range of twice that, and a long range of four times the short range. It deals bashing damage and has the Stun property. &lt;br /&gt;
* Biblical Deluge (OOOOO): In Depth 6, the Leviathan&#039;s conjured weather lasts for 10 minutes for each success. &lt;br /&gt;
&lt;br /&gt;
=== Vestiges of Fecundity ===&lt;br /&gt;
&lt;br /&gt;
==== Birthright of Fecundity ====&lt;br /&gt;
The Birthright of the Vestige of Elements is the &#039;&#039;&#039;Crimson Tithe&#039;&#039;&#039;. By letting his blood mingle with that of another, the Leviathan may open a mystical channel that permits him to infuse a valid subject with his Ichor. This requires an open wound sufficient to draw blood (or one level of bashing damage to represent the creation of one) for both the Leviathan and the intended beneficiary, who must remain touching – generally, the transfer looks like a “blood brothers” declaration, with two freshly-cut limbs held together. The Leviathan may transfer Ichor to the target at his maximum rate of expense, until he decides to stop, breaks contact, or the subject is holding the maximum amount of Ichor that he can. This has no effect on creatures who do not possess an Ichor pool.&lt;br /&gt;
* &#039;&#039;&#039;Cost&#039;&#039;&#039;: Varies&lt;br /&gt;
&lt;br /&gt;
==== Magnanimous Host to All  (Ancestral Channel) ====&lt;br /&gt;
&#039;&#039;Teeming with symbiotic creatures that can not properly survive in the lessened world, the Leviathan&#039;s body sustains these creatures in exchange for the benefits they provide.&#039;&#039;&lt;br /&gt;
* “Depth 0”: Birthright of Fecundity&lt;br /&gt;
* “Depth 1”: 9-Again on Animal Ken and Medicine rolls&lt;br /&gt;
* “Depth 2”: As above, but now 8-Again on Animal Ken and Medicine rolls&lt;br /&gt;
* “Depth 3”: As above, and +1 dice on  Animal Ken and Medicine rolls. &lt;br /&gt;
* “Depth 4”: As above, but now +2 dice on  Animal Ken and Medicine rolls. &lt;br /&gt;
* “Depth 5”: As above, and the Leviathan gains two free specialties to any two skills and may pick a third Skill to apply 8-again to. &lt;br /&gt;
* “Depth 6”: As above, and when the Leviathan would be killed by a strike, the damage is negated and he permanently loses one Size. If this would reduce his Size to 0, he dies.  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Evolutions&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== Womb of Terrors (Descendant Channel) ====&lt;br /&gt;
&#039;&#039;The divine Ichor flowing through the Leviathan&#039;s blood gives birth to new and horrible life, clawing its way out of gore and shaped and directed by the will of the Leviathan who gave it life.&#039;&#039;&lt;br /&gt;
** Dice Pool: Stamina + Sheol&lt;br /&gt;
** Action Type: Standard&lt;br /&gt;
When the Leviathan has an open wound (is suffering at least a single level of lethal damage), it may shape creatures from its blood. Upon taking this Channel, the Leviathan designs three creatures which are born of its blood (see sidebar). It may call forth these creatures with a successful roll. The creatures instinctively take actions desired by the Leviathan without verbal instruction. If the Leviathan is not bleeding and wishes to activate this power, he may reflexively open the wound necessary if he has adequate tools at hand (or has hands that serve as adequate tools.) A Leviathan may only have a number of offshoots equal to its Sheol exist at any one time, buy may only have a single third-degree offshoot at a time. &lt;br /&gt;
* “Depth 0”: Birthright of Fecundity&lt;br /&gt;
* “Depth 1”: The Leviathan may summon its first-stage offshoot. It is present for one turn per success on the summoning roll. &lt;br /&gt;
* “Depth 2”: As above, but it is present for three turns per success.&lt;br /&gt;
* “Depth 3”: As above, but it is present for a minute per success. The Leviathan may expend 1 additional ichor to instead call its second-stage offshoot, which is present for one turn per success. &lt;br /&gt;
* “Depth 4”: As above, but first-degree offshoots are present for five minutes per success and second-degree offshoots for three turns per success. &lt;br /&gt;
* “Depth 5”: As above, but first-degree offshoots are present for a half-hour per success and second-degree offshoots for one minute per success. &lt;br /&gt;
* “Depth 6”: As above, but first-degree offshoots are present for an hour per success and second-degree offshoots for five minutes per success. The Leviathan may expend 3 additional ichor to instead call its third-stage offshoot, which is present for one turn per success. &lt;br /&gt;
&lt;br /&gt;
===== Sidebar: Horrors made Flesh =====&lt;br /&gt;
Upon purchasing the Channel Womb of Terrors, the Leviathan&#039;s player may design three offshoots. As the Leviathan&#039;s Sheol increases, these offshoots become more powerful, but their general form remains the same. The offshoots need not be graduated versions of the same beast, and it&#039;s acceptable - in fact, highly appropriate - that their outward forms are alien, amalgamations of various beasts with fearsome appearances. An offshoot can usually not be mistaken for any natural animal. Each offshoot has &amp;quot;base&amp;quot; Traits and a pool of points which the Leviathan&#039;s player uses to customize the beast. Once determined, an ability is set and the assigned points cannot be re-assigned. &lt;br /&gt;
&lt;br /&gt;
Horrors are treated like animals, using the higher of their Dexterity or Wits to determine Defense. They lack fine manipulation and cannot hold or use most tools unless a trait is purchased to permit this - and even in this case their intellect is too limited to apply most tools effectively. They are entirely amphibious and may breathe water and swim at full Speed. They execute commands to the best of their intelligence. Note that it may be difficult to craft the core book&#039;s example animals as offshoots - they cannot generalize (and that guard dog has phenomenal stats!)&lt;br /&gt;
* First-Stage Offshoot: All attributes begin at one, Size 2, Speed species factor 5, no skills. Attributes and Skills cannot exceed 3.&lt;br /&gt;
** A first-stage offshoot is built with a pool of points equal to the Leviathan&#039;s Stamina + Sheol.&lt;br /&gt;
* Second-Stage Offshoot: Physical attributes begin at two, all others at one, Size 3, Speed species factor 5, no skills. Attributes and Skills cannot exceed 4.&lt;br /&gt;
** A second-stage offshoot is built with a pool of points equal to 3 + Leviathan&#039;s Stamina + Sheol.&lt;br /&gt;
* Third-Stage Offshoot: Physical attributes begin at three, all others at one, Size 5, Speed species factor 5, no skills. Attributes and Skills cannot exceed 5.&lt;br /&gt;
** A third-stage offshoot is built with a pool of points equal to 6 + Leviathan&#039;s Stamina + Sheol.&lt;br /&gt;
* Basic Point Costs&lt;br /&gt;
** Physical Attributes: 1 dot per point&lt;br /&gt;
** Other Attributes: 1 dot per 2 points&lt;br /&gt;
** Physical Skills: 2 dots per point&lt;br /&gt;
** Other Skills: 1 dot per point&lt;br /&gt;
** Specialties: 2 per point&lt;br /&gt;
** Armor: 1 per point, max of (Stamina)&lt;br /&gt;
** Natural Weapons: +1L per point, max of (Strength)L&lt;br /&gt;
** Speed bonus: +2 per point, max of (Dexterity) points&lt;br /&gt;
* Other Tricks (Other traits are possible, with their price mandated by the Storyteller.)&lt;br /&gt;
** Flight: 1 point (at Speed)&lt;br /&gt;
** Venomous bite: Toxicity 3, immediate onset: 1 point (+1 Toxicity for +1 point, limit of (Stamina) points)&lt;br /&gt;
** Rare sense (Echolocation, heat-based vision, etc.): 1 point each&lt;br /&gt;
** &amp;quot;Finer&amp;quot; manipulation: 2 points (may use simple tools and open doors, but -2 to all relevant rolls)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Evolutions&#039;&#039;&#039;&lt;br /&gt;
* Creator of Life (OO, Requires Sheol 2): The Leviathan may devise a new first-degree offshoot and may now summon either of its options. This Merit may be purchased multiple times - up to the Leviathan&#039;s (Sheol -1).&lt;br /&gt;
* Craftsman of Life (OOO, Requires Sheol 3): The Leviathan may devise a new second-degree offshoot and may now summon either of its options. This Merit may be purchased multiple times - up to the Leviathan&#039;s (Sheol -2).&lt;br /&gt;
* Sculptor of Life (OOOO, Requires Sheol 4): The Leviathan may devise a new third-degree offshoot and may now summon either of its options. This Merit may be purchased multiple times - up to the Leviathan&#039;s (Sheol -3).&lt;br /&gt;
* Reflexive Genesis (OOO): In Depth 1 and below, upon suffering lethal damage, the Leviathan may reflexively summon an offshoot that it has access to in its current Depth. It must suffer levels of damage equal to the Size of the offshoot to be summoned.&lt;br /&gt;
&lt;br /&gt;
=== Vestiges of Might ===&lt;br /&gt;
&lt;br /&gt;
==== Birthright of Might ====&lt;br /&gt;
The Birthright of the Vestige of Might is the &#039;&#039;&#039;Privilege of Titans&#039;&#039;&#039;. A quick spike of Ichor permits the Leviathan to enhance his strength by making use of the whole of his body at once, effectively maximizing the force he applies. For the purpose on a single Feat of Strength, the Leviathan may use his Size in place of his Strength.&lt;br /&gt;
* &#039;&#039;&#039;Cost&#039;&#039;&#039;: 1 Ichor&lt;br /&gt;
&lt;br /&gt;
==== Divine Pinnacle of Excellence  (Ancestral Channel) ====&lt;br /&gt;
&#039;&#039;Description&#039;&#039;&lt;br /&gt;
* “Depth 0”: Birthright of Might&lt;br /&gt;
* “Depth 1”: 9-Again on Athletics rolls&lt;br /&gt;
* “Depth 2”: As above, and +1 dice on Athletics rolls. &lt;br /&gt;
* “Depth 3”: As above, but now 8-Again on Athletics rolls.&lt;br /&gt;
* “Depth 4”: As above, but now +2 dice on Athletics rolls. &lt;br /&gt;
* “Depth 5”: As above, but now +3 dice on Athletics rolls.&lt;br /&gt;
* “Depth 6”: As above, and +1 Stamina.  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Evolutions&#039;&#039;&#039;&lt;br /&gt;
* Rugged Tread (O): In Depth 1 and lower, the Leviathan may, when barefoot, benefit from the equipment bonus for athletic shoes, and most terrain will not damage his unshod feet - treat them as though they had the durability of solid work boots.&lt;br /&gt;
* Relentless Pursuit (OO): In Depth 3 and lower, the Leviathan may treat his Speed as though it were 3 higher for the purpose of extended rolls related to chases on foot. This does not increase his actual speed - rather, he does not flag and moves as efficiently as is possible, maximizing the benefits granted by his improved stamina. &lt;br /&gt;
* Tireless Vigor (OOO): In Depth 3 and lower, the Leviathan ignores up to his Sheol score worth of penalties applied due to wounds or fatigue. &lt;br /&gt;
&lt;br /&gt;
==== Fluid Icon of Grace  (Ancestral Channel) ====&lt;br /&gt;
&#039;&#039;Description&#039;&#039;&lt;br /&gt;
* “Depth 0”: Birthright of Might&lt;br /&gt;
* “Depth 1”: The Leviathan adds +1 to his Defense after all other effects (i.e. &#039;&#039;after&#039;&#039; doubling for a Dodge, not before)&lt;br /&gt;
* “Depth 2”: As above, and +1 Speed&lt;br /&gt;
* “Depth 3”: As above, but now +2 Defense&lt;br /&gt;
* “Depth 4”: As above, but now +2 Speed&lt;br /&gt;
* “Depth 5”: As above, but now +3 Defense and Speed&lt;br /&gt;
* “Depth 6”: As above, and +1 Dexterity.  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Evolutions&#039;&#039;&#039;&lt;br /&gt;
* Liquid Evasion (OOO): While in Depth 3 or lower, the Leviathan triples his Defense, instead of doubling it, when he opts to Dodge. &lt;br /&gt;
&lt;br /&gt;
==== Outraged Titan&#039;s Furor (Ancestral Channel) ====&lt;br /&gt;
&#039;&#039;Description&#039;&#039;&lt;br /&gt;
* “Depth 0”: Birthright of Might&lt;br /&gt;
* “Depth 1”: 9-Again on rolls to break objects manually.&lt;br /&gt;
* “Depth 2”: As above, and +1 dice on relevant rolls.&lt;br /&gt;
* “Depth 3”: As above, but now 8-Again on relevant rolls.&lt;br /&gt;
* “Depth 4”: As above, but now +2 dice on relevant rolls.&lt;br /&gt;
* “Depth 5”: As above, and the Leviathan may ignore up to his Sheol score worth of Durability when breaking objects manually. &lt;br /&gt;
* “Depth 6”: As above, and +1 Strength. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Evolutions&#039;&#039;&#039;&lt;br /&gt;
* Riotous Vandal (OO) - When in Depth 3 or below, the Leviathan gains 8-Again on Havoc checks. &lt;br /&gt;
&lt;br /&gt;
=== Vestiges of Predation ===&lt;br /&gt;
&lt;br /&gt;
==== Birthright of Predation ====&lt;br /&gt;
The Birthright of the Vestige of Predation is the &#039;&#039;&#039;Hunter&#039;s Boon&#039;&#039;&#039;. The Leviathan may &amp;quot;tune in&amp;quot; to a Wake-vulnerable subject. If the victim&#039;s Wits (+ Power Stat) is lower than the Leviathan&#039;s Presence + Sheol, that subject cannot benefit from 10-again on attacks made against the Leviathan for the rest of the Scene. &lt;br /&gt;
* &#039;&#039;&#039;Cost&#039;&#039;&#039;: 1 Ichor&lt;br /&gt;
&lt;br /&gt;
==== Mortal-Devouring Armory (Ancestral Channel) ====&lt;br /&gt;
&#039;&#039;The Leviathan&#039;s Primordial form bristles with cruel natural weapons.&#039;&#039;&lt;br /&gt;
* “Depth 0”: Birthright of Predation&lt;br /&gt;
* “Depth 1”: The Leviathan&#039;s unarmed strikes inflict lethal damage&lt;br /&gt;
* “Depth 2”: As above, but now they are +1L weapons.&lt;br /&gt;
* “Depth 3”: As above, and the Leviathan gains 9-Again on attacks with them.&lt;br /&gt;
* “Depth 4”: As above, but now they are +2L weapons. &lt;br /&gt;
* “Depth 5”: As above, but now they are +3L weapons.&lt;br /&gt;
* “Depth 6”: As above, but now those that grapple with the Leviathan suffer (His Stamina + Sheol - Their Stamina + Armor) lethal damage each turn from exposure to countless sharp protrusions or biting mouths. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Evolutions&#039;&#039;&#039;&lt;br /&gt;
* Savage Focus (O) - In Depth 1 and lower, The Leviathan may use his Dexterity for Defense even if his Wits is lower, like a wild animal, but loses 10-Again on Intelligence-related rolls. &lt;br /&gt;
* Rending Claws (OO) - In Depth 3 and lower, The Leviathan&#039;s natural weapons are armor-piercing (rating 2).&lt;br /&gt;
* Gaping Maw (OO) - In Depth 3 and lower, The Leviathan&#039;s natural weapons deal an additional 2 damage if used on a grappled victim.&lt;br /&gt;
* Serrated Jaws (OO) - In Depth 3 and lower, the Leviathan instead gains 8-Again with his natural weapons.&lt;br /&gt;
&lt;br /&gt;
==== Stalker&#039;s Shifting Hide (Ancestral Channel) ====&lt;br /&gt;
&#039;&#039;The Leviathan&#039;s Primordial form cannot be perceived clearly by its prey.&#039;&#039;&lt;br /&gt;
* “Depth 0”: Birthright of Predation&lt;br /&gt;
* “Depth 1”: 9-Again on Stealth rolls&lt;br /&gt;
* “Depth 2”: As above, but now 8-Again on Stealth rolls&lt;br /&gt;
* “Depth 3”: As above, and +1 dice on Stealth rolls. &lt;br /&gt;
* “Depth 4”: As above, but now +2 dice on Stealth rolls. &lt;br /&gt;
* “Depth 5”: As above, but now +3 dice on Stealth rolls.&lt;br /&gt;
* “Depth 6”: As above, and Wake-vulnerable subjects whose (Wits + Composure) is less than the Leviathan&#039;s (Stealth + Sheol) cannot see him unless they spend a Willpower point or invoke supernatural methods of sensing his presence. The expenditure covers the rest of the scene but cannot be made until the victim is aware that the Leviathan is present but invisible - either by being informed of this or hearing or otherwise noting evidence of his existence. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Evolutions&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Vestiges of Sanctity ===&lt;br /&gt;
&lt;br /&gt;
==== Birthright of Sanctity ====&lt;br /&gt;
The Birthright of the Vestige of Sanctity is &#039;&#039;&#039;Parting the School&#039;&#039;&#039;. While this power is in effect, large masses of humans beings and aquatic animals instinctually part around the character and then return seamlessly to their original positions – the Leviathan could run at full speed through a crowded party without running into anyone, or fluidly walk through a queue to the front. A violent crowd will not impede the character or strike him as he is moving, but is free to assault him otherwise – they will simply be incapable of circling him, politely parting to let him pass each time they surround him. The crowd parts only for the Leviathan and will provide the normal impediment to all others. This power has no effect on the positioning of people who are alone and it will only affect normal creatures that are completely subject to the Wake – even the moderate resistance provided by being a supernatural being is sufficient to stifle it entirely. Its effect lasts for a scene.&lt;br /&gt;
* &#039;&#039;&#039;Cost&#039;&#039;&#039;: 1 Ichor&lt;br /&gt;
&lt;br /&gt;
==== Eye of the Eternal Storm  (Ancestral Channel) ====&lt;br /&gt;
&#039;&#039;The Leviathan is a creature of pretrenatural calm and stillness. Adapted to both the loneliness and turbulence of the primordial ocean, he can maintain emotional control in the most extreme circumstances and spread this control to others.&#039;&#039;&lt;br /&gt;
* “Depth 0”: Birthright of Sanctity&lt;br /&gt;
* “Depth 1”: 9-Again on Composure rolls&lt;br /&gt;
* “Depth 2”: As above, but now 8-Again on Composure rolls&lt;br /&gt;
* “Depth 3”: As above, and the Leviathan boosts his resistance by 4, not 2, when spending Willpower on Composure-related resistance. &lt;br /&gt;
* “Depth 4”: As above, and +1 Composure (This does not increase the Leviathan&#039;s Willpower)&lt;br /&gt;
* “Depth 5”: As above, and Wake-vulnerable individuals within the Leviathan&#039;s Wake may use his Composure as a Resistance trait in place of their own. If they do so, their effective Composure is reduced to 0 when opposing effects created by the Leviathan himself. This lasts for the rest of the scene or until the victim expends Willpower to resist it (but will begin again if they borrow the Leviathan&#039;s Composure.) &lt;br /&gt;
* “Depth 6”: As above, but now +2 Composure and the Leviathan may use Composure in place of Presence or Manipulation for any social skills that remain viable in this form.  &lt;br /&gt;
&lt;br /&gt;
==== Voice of the Elder Temptress (Ancestral Channel) ====&lt;br /&gt;
&#039;&#039;Description.&#039;&#039;&lt;br /&gt;
* “Depth 0”: Birthright of Sanctity&lt;br /&gt;
* “Depth 1”: 9-Again on Persuasion rolls&lt;br /&gt;
* “Depth 2”: As above, but now 8-Again on Persuasion rolls&lt;br /&gt;
* “Depth 3”: As above, and +1 dice on Persuasion rolls. &lt;br /&gt;
* “Depth 4”: As above, but now +2 dice on Persuasion rolls. &lt;br /&gt;
* “Depth 5”: As above, but now +3 dice on Persuasion rolls.&lt;br /&gt;
* “Depth 6”: As above, and using Persuasion on Wake-vulnerable subjects is a rote action.  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Evolutions&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== Siren of the Depths (Ancestral Channel) ====&lt;br /&gt;
&#039;&#039;The Leviathan cannot be resisted; its nature is to draw in others, to bring them in to its orbit.&#039;&#039;&lt;br /&gt;
* “Depth 0”: Birthright of Sanctity&lt;br /&gt;
* “Depth 1”: 9-Again on Presence rolls&lt;br /&gt;
* “Depth 2”: As above, but now 8-Again on Presence rolls&lt;br /&gt;
* “Depth 3”: As above, and the Leviathan gains +5 dice on a Presence-based roll when expending Willpower on it, instead of +3. &lt;br /&gt;
* “Depth 4”: As above, and +1 to Presence. &lt;br /&gt;
* “Depth 5”: As above, and the Leviathan may select a single social Skill to retain use of at this Depth, as long as that Skill is used with Presence.&lt;br /&gt;
* “Depth 6”: As above, but +2 to Presence. Wake-vulnerable individuals with a Willpower lower than the Leviathan&#039;s Presence will follow it around in a dazed state unless they expend a point of Willpower (one per scene) to act normally. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Evolutions&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== Insidious Creature (Ancestral Channel) ====&lt;br /&gt;
&#039;&#039;When the Leviathan speaks, or sends thoughts and dreams, the message tangles up the reason the recipient, ensnaring the mind.&#039;&#039;&lt;br /&gt;
* “Depth 0”: Birthright of Sanctity&lt;br /&gt;
* “Depth 1”: 9-Again on Manipulation rolls&lt;br /&gt;
* “Depth 2”: As above, but now 8-Again on Manipulation rolls&lt;br /&gt;
* “Depth 3”: As above, and the Leviathan gains +5 dice on a Manipulation-based roll when expending Willpower on it, instead of +3. &lt;br /&gt;
* “Depth 4”: As above, and +1 to Manipulation.&lt;br /&gt;
* “Depth 5”: As above, and wake-vulnerable subjects spending Willpower to increase their resistance to the Leviathan&#039;s Manipulation-based actions gain only +1 to their resistance Trait. &lt;br /&gt;
* “Depth 6”: As above, but +2 to Manipulation. Wake-vulnerable individuals with a Willpower lower than the Leviathan&#039;s Manipulation cannot use rolled resistance against the Leviathan&#039;s Manipulation-based actions; the Leviathan automatically scores an exceptional success against them in these cases.&lt;br /&gt;
&#039;&#039;&#039;Evolutions&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Call of the Depths (Descendant Channel) ====&lt;br /&gt;
&#039;&#039;The voice of the Leviathan is what inspired legends of siren&#039;s. Speaking, crying, bellowing, or whispering: all vocalizations of the Leviathan draws in mortal listeners, robbing them of their will and self determination.&#039;&#039;&lt;br /&gt;
** Dice Pool: Presence + Expression + Sheol&lt;br /&gt;
** Action Type: Standard&lt;br /&gt;
The Leviathan&#039;s voice carries a luring tone that pulls listeners towards him or her and muddle their minds. The effect only extends as far as the Leviathan&#039;s voice would naturally carry, without being amplified or broadcast by mechanical methods. Those that hear the voice, are vulnerable to the Wake, and have less Resolve (+ Power Stat) than the Leviathan&#039;s successes are affected. A point of Willpower may be spent to resist the call for a turn. When at the Leviathan&#039;s side, subjects that are still subject to the lure become anxious and uncertain if forced to move away, suffering a -2 penalty to all actions not linked to returning to the Leviathan&#039;s side.&lt;br /&gt;
* “Depth 0”: Birthright of Sanctity&lt;br /&gt;
* “Depth 1”: Those that hear the voice move towards the Leviathan for a single  turn.&lt;br /&gt;
* “Depth 2”: As above, but the compulsion lasts an extra turn for each success over the necessary threshold to affect the listener, to a limit of (Leviathan&#039;s Presence) turns. Multiple applications don&#039;t stack - the new roll replaces the old one.&lt;br /&gt;
* “Depth 3”: As above, and the Leviathan may expend an additional 1 Ichor to increase the cost of resistance to 2 Willpower for subjects whose Willpower is less than the Leviathan&#039;s (Presence + Sheol). &lt;br /&gt;
* “Depth 4”: As above, and the limit on duration increases to (Presence + Sheol) turns.&lt;br /&gt;
* “Depth 5”: As above, and affected subjects cannot regain Willpower normally, instead gaining the Leviathan&#039;s Vice and having it be their sole option for the duration of the effect. &lt;br /&gt;
* “Depth 6”: The Leviathan may expend 3 additional ichor to remove the ability to spend Willpower to resist from subjects whose Willpower is less than the Leviathan&#039;s (Presence + Sheol). &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Evolutions&#039;&#039;&#039;&lt;br /&gt;
* Song of Madness (OO) - In Depth 3 and lower, those affected by the call also suffer from any derangements possessed by the Leviathan. Those that resist by expending Willpower also resist the derangement.&lt;br /&gt;
&lt;br /&gt;
=== Vestiges of Vitality ===&lt;br /&gt;
&lt;br /&gt;
==== Birthright of Vitality  ====&lt;br /&gt;
The Birthright of the Vestige of Vitality is the &#039;&#039;&#039;Boon of Tides&#039;&#039;&#039;. While this power is in effect, the Leviathan may breathe water as easily as air and gains Armor 1 when at least half-submerged. Its effect lasts for a scene.&lt;br /&gt;
* &#039;&#039;&#039;Cost&#039;&#039;&#039;: 1 Ichor&lt;br /&gt;
&lt;br /&gt;
==== Assumption of Titan&#039;s Stature (Ancestral Channel) ====&lt;br /&gt;
&#039;&#039;Description.&#039;&#039;&lt;br /&gt;
* “Depth 0”: Birthright of Vitality&lt;br /&gt;
* “Depth 1”: +1 die on  Brawl rolls mades during a grapple. &lt;br /&gt;
* “Depth 2”: As above, but now +2 dice on relevant rolls.&lt;br /&gt;
* “Depth 3”: As above, and +1 Size.&lt;br /&gt;
* “Depth 4”: As above, but now +3 dice on relevant rolls. &lt;br /&gt;
* “Depth 5”: As above, but now +2 Size.&lt;br /&gt;
* “Depth 6”: As above, but now +3 Size and 8-Again on relevant rolls made against smaller targets.  &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Back to the [[LeviathanTempest:Main_Page| Main Page.]]&lt;/div&gt;</summary>
		<author><name>FiveEyes</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=LeviathanTempest:ChapterFour&amp;diff=118635</id>
		<title>LeviathanTempest:ChapterFour</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=LeviathanTempest:ChapterFour&amp;diff=118635"/>
		<updated>2009-09-07T03:17:10Z</updated>

		<summary type="html">&lt;p&gt;FiveEyes: /* Memories Before Time (Descendant Channel) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[PICTURE: Full page, three-quarters top-down view. An alleyway. A man in a black suit, wearing a bronze face mask depicting an impassive man&#039;s face in a Sumerian style, recoils from a prone figure. The prone body is a young man with AmerInd features. He is in a flannel shirt and ripped jeans, and is lying in a pool of blood. His teeth are gritted as he glares defiantly at the masked man. The teeth are triangular, and his left eye is a featureless black pool. The blood is rising up unnaturally at his side and forming a distinct shape - a vulture&#039;s body with a peacock&#039;s tail feathers. Instead of a vulture&#039;s head, three serpents emerge from the neck. The central serpent is hooded, like a cobra. The creature is formed out of blood at its feet but solid elsewhere, and is clearly taking flight towards the masked man.]&lt;br /&gt;
&lt;br /&gt;
= Chapter 4 : Supernatural Powers =&lt;br /&gt;
&lt;br /&gt;
“&#039;&#039;Can you fill his hide with harpoons, or his head with fishing spears? If you lay a hand on him, you will remember the struggle, and never do it again! Any hope of subduing him is false; the mere sight of him is overpowering.&#039;&#039;”&lt;br /&gt;
* Job 41:7-9&lt;br /&gt;
&lt;br /&gt;
Supplementing the mystical advantages – and afflictions - that separate the Tribe from humanity is the exploration of the power available from their Progenitor&#039;s bloodline. While Sheol measures the degree to which a Leviathan is coming to terms with his or her lineage, this method of exploration is not the only one available to them. The Schools of the Tribe emphasize an approach towards definition of the self, and part of that goal is the realization and reclamation of the Tribe&#039;s lost power. &lt;br /&gt;
&lt;br /&gt;
Most Leviathans do not spend particularly much energy simply attempting to gain mystical power. While such things can provide considerable control over the immediate circumstances of a Leviathan&#039;s life, delving deeply into one&#039;s bloodline involves acknowledging the Tribe&#039;s inhumanity in a way that can be frightening to an insecure Leviathan, and even the more balanced and stable members of the Tribe often find that they feel more “stable” spending their time on other studies. At least a portion of this anxiety stems from the fact that the Tribe&#039;s power expresses itself imperfectly in humanoid visages – a member of the Tribe must become monstrous to make use of the lore encoded in his blood. &lt;br /&gt;
&lt;br /&gt;
== Vestiges ==&lt;br /&gt;
The avenues of supernatural power open to the Tribe are referred to as Vestiges. A Vestige is understood as just that, a fragmentary remnant of some facet of the power of the Progenitors which a Leviathan can, with study, seek to emulate. Comprehension of a Vestige, as well as a Leviathan&#039;s conception of how that power is achieved, shapes the Leviathan&#039;s monstrous forms – the closer he moves towards the far limits of his transformative ability, the more of the power of the Vestige is made manifest. Meditation and exploration of a Vestige also serves as a method of forming a personal image of the Tribe&#039;s lost heritage – the Leviathan&#039;s School shapes the ways in which he comprehends the Vestiges and the ways in which they become physically manifest as he attempts to achieve an understanding of his bloodline that gives him a goal to aim for. In other words, the Tribe&#039;s study of Vestiges is part of their attempt to construct an ideal form in which they will feel “complete.” &lt;br /&gt;
&lt;br /&gt;
The Tribe has access to seven Vestiges, corresponding to the seven most major Strains. All of the Tribe&#039;s abilities fall under the blanket of one of these seven categories, and can be further subdivided into Channels. A Channel is a part of the whole – members of Abzu&#039;s Camp tend to refer to them as imperfect emanations of perfect concepts – and serves as a manageable portion of an otherwise massive concept. Leviathans explore a Vestige by comprehending its individual Channels. The most straightforward of these are referred to as Ancestral Channels – they represent certain physical concepts that must be grasped before the more esoteric Descendant Channels can be understood. Descendant Channels involve the conjuration and direction of the forces at the Tribe&#039;s command and, as such, require a greater degree of focus and the power of Ichor to invoke.&lt;br /&gt;
&lt;br /&gt;
The Vestiges are a gift shared by all members of the Tribe. While a given Strain may favor certain aspects of the bloodline, there are no aspects of the Tribe&#039;s power that cannot be gained by a Leviathan that undergoes proper study. On a practical level this means that there are no Channels that are unique to a given Strain or School, and even if a small group of Leviathans “discovered” a lost Channel, the route they took to this discovery could not be the only one – through meditation and experimentation, it would be possible for a Leviathan with infinite time (and patience) to grasp every Channel of every Vestige. The roadmap to these traits is, after all, contained in the blood of each and every Leviathan, and reproduced in imperfect fragments in the families that gave birth to them. &lt;br /&gt;
&lt;br /&gt;
==== Birthrights ====&lt;br /&gt;
Remarkably, the first tentative steps taken in the exploration of a Vestige tend to cover similar ground, no matter the Channel being considered or the methods of the Leviathan in question. This “common ground” represents a Vestige&#039;s Birthright – the most basic expression of that Vestige, a small blessing that any Leviathan that has explored that Vestige has access to in any form. The trick offered by a Birthright is usually limited, a predecessor to the Vestige&#039;s more formal powers, but most members of the Tribe find that the ability to produce their Birthrights at any time more than makes up for the lack of a spectacular effect.  &lt;br /&gt;
&lt;br /&gt;
Mechanically, a Birthright is a single power available to a Leviathan regardless of form, which has one effect and an associated Ichor cost. The invocation of a Birthright involves either no transformation or an imperceptible amount of change – it takes supernatural awareness to mark their use. A Leviathan gains access to a Vestige&#039;s Birthright upon purchasing any of its Ancestral Channels. &lt;br /&gt;
&lt;br /&gt;
==== Evolutions ====&lt;br /&gt;
Comparatively, there are paths that a Leviathan can avoid taking in their exploration of a Channel, certain modes of thought or varieties of adaptation that only become apparent to those that search for them specifically. The Tribe refers to these elaborations of the Vestige as its Evolutions. They are of somewhat greater social and mental importance to a Leviathan than the Channels themselves, as they are adaptations that are deliberately sought – by internalizing these traits, a Leviathan is making a claim as to what he believes his (or even &#039;&#039;the&#039;&#039;) ideal form ought to be. While the marking of a Progenitor&#039;s bloodline causes a Strain to favor certain Vestiges, it is the will of the Leviathan that guides him to more readily undertake a group of Evolutions.&lt;br /&gt;
&lt;br /&gt;
Mechanically, an Evolution is like a Merit – a unique feature purchased separately from other traits. Evolutions are tied to Vestiges or Channels, and provide to the linked powers either additional benefits, new avenues of use, or reduced limitations. Evolutions always have a physical marker that makes them readily apparent to observers – a true scholar of the Tribe might even be able to identify a Leviathan&#039;s School and mastered Channels from observing his Evolutions.  &lt;br /&gt;
&lt;br /&gt;
=== Vestiges of Awareness ===&lt;br /&gt;
There are countless adaptations that permit natural animals to discern amazing degrees of information from their environment - organs that measure electrical impulses, sort and interpret scents, and adaptations that &amp;quot;feel&amp;quot; the impression made by thrashing fish in the water. All of these various miracles of biology - and supernatural improvements beyond the limits of flesh - are available to the Tribe. The Progenitors, if myths are to be believed, had senses that could measure the quiver of thoughts in the heads of their prey, or pierce the limits of space and time. While their descendants cannot make such grandiose claims, the remaining fragments of these impossible gifts are still impressive. &lt;br /&gt;
&lt;br /&gt;
Those members of the Tribe that explore the relics of their lost civilization see these gifts as represented by a wheel of staring eyes or as an indigo mirror, lens, or jewel. The Progenitor most famed for perception is Nagaraja, the ancestor of the Vasuki, yet the Taninim and Bahamutan Strains also have a strong grasp of these talents.   &lt;br /&gt;
&lt;br /&gt;
==== Birthright of Awareness ====&lt;br /&gt;
The Birthright of the Vestige of Awareness is the &#039;&#039;&#039;Gaze of the Depths&#039;&#039;&#039;. Upon its invocation, the Leviathan&#039;s vision ceases to be impaired by water, and he reduces darkness-related vision penalties by his Sheol. He may keep his eyes open underwater, regardless of water quality, without discomfort. These effects last for the rest of the scene.&lt;br /&gt;
* &#039;&#039;&#039;Cost&#039;&#039;&#039;: 1 Ichor&lt;br /&gt;
&lt;br /&gt;
==== Lambent Eyes of Judgment (Ancestral Channel) ====&lt;br /&gt;
&#039;&#039;The Leviathan&#039;s gaze strips away deception and peers into the heart of matters – he seeks out the blackness at the core of all issues, and reads the lines of guilt in the faces of others.&#039;&#039;&lt;br /&gt;
* “Depth 0”: Birthright of Awareness&lt;br /&gt;
* “Depth 1”: 9-Again on Empathy rolls&lt;br /&gt;
* “Depth 2”: As above, and +1 die on Empathy rolls&lt;br /&gt;
* “Depth 3”: As above, but now 8-again on Empathy rolls&lt;br /&gt;
* “Depth 4”: As above, but now +2 dice on Empathy rolls&lt;br /&gt;
* “Depth 5”: As above, but now +3 dice on Empathy rolls&lt;br /&gt;
* “Depth 6”: As above, and the Leviathan is aware of the Vice of all vulnerable subjects inside his Wake.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Evolutions&#039;&#039;&#039;&lt;br /&gt;
* Light of Truth (O) In Depth 1 and lower, the Leviathan&#039;s eyes (or body, or some new and horrific organ) give off light – roughly equivalent to candlelight (about a yard of illumination). In this region, Wake-vulnerable subjects lose 10-again on their Subterfuge rolls.&lt;br /&gt;
* Lantern of Shame (OO, requires Light of Truth): At Depth 3 and below, the light&#039;s intensity increases to that of a lantern, and its light removes the ability of Wake-vulnerable subjects to regain Willpower from their Vice.&lt;br /&gt;
* Pyre for Sinners (OOOOO, requires Lantern of Shame): At Depth 6, the light&#039;s intensity increases to that of a bonfire (ten yards of illumination). In addition to the other effects, Wake-vulnerable supernatural beings in the light cannot make use of occult abilities that involve Subterfuge, such as the Obfuscate ability “The Familiar Stranger” (Vampire pg 137). &lt;br /&gt;
&lt;br /&gt;
==== One Brain, Many Minds (Ancestral Channel) ====&lt;br /&gt;
&#039;&#039;The Leviathan&#039;s gaze strips away deception and peers into the heart of matters – he seeks out the blackness at the core of all issues, and reads the lines of guilt in the faces of others.&#039;&#039;&lt;br /&gt;
* “Depth 0”: Birthright of Awareness&lt;br /&gt;
* “Depth 1”: 9-Again on Wits rolls&lt;br /&gt;
* “Depth 2”: As above, but now 8-again on Wits rolls&lt;br /&gt;
* “Depth 3”: As above, and the Leviathan gains +5 dice on a Wits-based roll when expending Willpower on it, instead of +3. &lt;br /&gt;
* “Depth 4”: As above, and +1 to Wits.&lt;br /&gt;
* “Depth 5”: As above, and the Leviathan ignores dice pool penalties based off of distractions. Combat maneuvers based off of feinting fail automatically unless the user&#039;s relevant Skill is higher than the Leviathan&#039;s Wits. &lt;br /&gt;
* “Depth 6”: As above, but now +2 to Wits.&lt;br /&gt;
&#039;&#039;&#039;Evolutions&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== Eye of the Watchful Deity (Descendant Channel) ====&lt;br /&gt;
&#039;&#039;The Leviathan may ride the senses of its followers, making use of their eyes and ears to extend its reach and review the world from safety.&#039;&#039;&lt;br /&gt;
* “Depth 0”: Birthright of Awareness&lt;br /&gt;
* “Depth 1”: The Leviathan can share the senses of a Beloved or bonded Lahmasu within 10 feet, seeing and hearing what they do. The Leviathan is in a trance state (unaware, no Defense) while doing this, and does not independently roll to notice things - he or she merely perceives what the subject does. The Leviathan needs to know the vague direction towards a subject to tap in - they can&#039;t guess until they get the correct answer, however. The subject is aware of this effect. It lasts until terminated, until the end of the scene, or until the subject leaves the target area. The Leviathan &#039;&#039;must&#039;&#039; terminate the effect to move and act freely. &lt;br /&gt;
* “Depth 2”: As above, but within 10 yards.&lt;br /&gt;
* “Depth 3”: As above, but within 100 yards. The Leviathan may now expend 1 additional Ichor to target a willing subject that is vulnerable to the Wake but not a Beloved or Lahmasu. In addition to the direction to the subject, the Leviathan must also either know the target&#039;s name or be able to see them with the naked (if supernaturally enhanced) eye.&lt;br /&gt;
* “Depth 4”: As above, but within a half-mile.&lt;br /&gt;
* “Depth 5”: As above, but within a mile.&lt;br /&gt;
* “Depth 6”: As above, but within 10 miles. The Leviathan can expend 3 additional Ichor to target unwilling subjects that are vulnerable to the Wake - this requires an opposed roll (Presence + Sheol vs Resolve + power stat) to accomplish. The normal restrictions for targetting non-Beloved apply. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Evolutions&#039;&#039;&#039;&lt;br /&gt;
* Gentle Touch (O) If the Leviathan&#039;s Subterfuge + Sheol is greater than the subject&#039;s Willpower, they are not aware of being monitored. This does not prevent a subject from resisting if unwilling - in this case the victim, should they be affected, is aware that they were subject to mental assault but is not aware of whether they are still being &amp;quot;hijacked&amp;quot; or not.&lt;br /&gt;
* Split Focus (OOO): In Depth 3 and below, the Leviathan now taps into the senses of a subject as an unrolled action - they must devote attention to it, but are not in a trance and retain awareness of their surroundings and their Defense trait. The Leviathan may also opt not to use a subject&#039;s senses in a turn, taking its normal action, without breaking the effect.&lt;br /&gt;
* All-Seeing (OOOO, requires Split Focus): At Depth 6, the Leviathan uses the senses of the target as a reflexive action - it may act freely and has constant awareness of information gathered by both its senses and those of the subject. &lt;br /&gt;
&lt;br /&gt;
==== Memories Before Time (Descendant Channel) ====&lt;br /&gt;
&#039;&#039;Beyond the confines of the world as it is now exist wonders unimagined. Some Leviathans can do more, however, than imagine them. For some, the memory of these things is present and terrible, and waiting to be called to the fore.&#039;&#039;&lt;br /&gt;
** Dice Pool: Wits + Occult + Sheol&lt;br /&gt;
* “Depth 0”: Birthright of Awareness&lt;br /&gt;
* “Depth 1”: The Leviathan may dip into the reserve of ancestral memory and conjure up knowledge of a Skill it does not possess. It may use the Skill for a single roll at a rating of its successes, subject to its normal Trait maximums.&lt;br /&gt;
* “Depth 2”: As above, but the Leviathan may divide successes between Skill rating and number of rolls it can be used for (minimum 1).&lt;br /&gt;
* “Depth 3”: The Leviathan may now expend 1 additional Ichor and, on a successful roll, spend any current XP (plus &amp;quot;borrow&amp;quot; against up to Willpower XP) to increase any skill or buy specialties. Borrowed XP is deducted one per session until paid off. The improvement occurs immediately after the successful roll.. &lt;br /&gt;
* “Depth 4”: As 3 above, but the Leviathan may now improve or gain Mental Attributes or Merits in this fashion.&lt;br /&gt;
* “Depth 5”: On a successful roll, the Leviathan may opt to give up a dot of Willpower in order to gain 8 XP.&lt;br /&gt;
* “Depth 6”: As above. The Leviathan may now spend 3 additional Ichor and roll this power at a penalty of (current Willpower +1). On a success, the Leviathan may regain a lost dot of Willpower for 7 XP. On a failure, no experience is lost. On a dramatic failure, 5 XP are lost. Regardless of success or failure, the Leviathan gains a minor Derangement. &lt;br /&gt;
&lt;br /&gt;
==== Alternate: Memories Before Time (Descendant Channel) ====&lt;br /&gt;
&#039;&#039;Beyond the confines of the world as it is now exist wonders unimagined. Some Leviathans can do more, however, than imagine them. For some, the memory of these things is present and terrible, and waiting to be called to the fore.&#039;&#039;&lt;br /&gt;
** Dice Pool: Wits + Occult + Sheol&lt;br /&gt;
* “Depth 0”: Birthright of Awareness&lt;br /&gt;
* “Depth 1”: The Leviathan may dip into the reserve of ancestral memory and conjure up knowledge of a Skill it does not possess. It may use the Skill at a rating of 1 for a number of rolls equal to its successes.&lt;br /&gt;
* “Depth 2”: As above, but the Leviathan also benefits from 9-Again with the conjured skill.&lt;br /&gt;
* “Depth 3”: The Leviathan may now expend 1 additional Ichor to include a Specialty alongside a conjured skill. &lt;br /&gt;
* “Depth 4”: The Leviathan now uses conjured skills are a rating of 3.&lt;br /&gt;
* “Depth 5”: The Leviathan now benefits from 8-Again with conjured skills. &lt;br /&gt;
* “Depth 6”: The Leviathan can expend 3 additional Ichor to conjure a Skill with an accompanying Specialty at a rating of 5 or two skills, each with its own Specialty, at a rating of 3. If two Skills are recalled, the Leviathan has the full complement of rolls with both skills - each has its own pool.  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Evolutions&#039;&#039;&#039;&lt;br /&gt;
* Lasting Impression (O) When using the Depth 1 iteration of this Channel, the Leviathan may &amp;quot;conjure&amp;quot; the Merit Eidetic Memory instead of a Skill. If he does so, it lasts for a number of minutes equal to his successes. The 9-Again or 8-Again benefits will apply to attempts to recall information while under stress.&lt;br /&gt;
* Lost Tongue (O) When using the Depth 1 iteration of this Channel, the Leviathan may &amp;quot;conjure&amp;quot; a Language instead of a Skill. If he does so, it lasts for a number of minutes equal to his successes and is possessed at the same dot rating as a conjured Skill would have been at. &lt;br /&gt;
* Split Focus (OOO): In Depth 3 and below, the Leviathan may expend 1 Ichor to attempt to remember an obscure fact as though he possessed the Merit Encyclopedic Knowledge.&lt;br /&gt;
* Tutelary Cocoon (OOO): In Depth 3 and below, The Leviathan may chose to expend 1 Willpower to form a cocoon, sealing itself away in a sleep-like trance which lasts 24 hours. During this time, the Leviathan may conjure a Skill (or Merit, if available) and purchase or improve it with experience points, as though it had received adequate training and instruction from adept tutors. Only one purchase may be made with each trance period. The Leviathan may &amp;quot;borrow&amp;quot; experience up to its Resolve if available points are insufficient, but gains a minor Derangement for doing so. A Leviathan in experience &amp;quot;debt&amp;quot; continues to gain experience as normal but must pay off the balance before it can purchase or improve Traits with experience. When the debt is paid off, the Derangement is also removed.&lt;br /&gt;
&lt;br /&gt;
=== Vestiges of Elements ===&lt;br /&gt;
&lt;br /&gt;
==== Birthright of Elements ====&lt;br /&gt;
The Birthright of the Vestige of Elements is the &#039;&#039;&#039;Veil of Seas&#039;&#039;&#039;. The Leviathan may compel a body of water of his Size or less to give off a cloud of fog, which inflicts a -3 sight penalty on all relevant rolls made on objects obscured by it. The fog expands considerably – the cloud&#039;s radius is roughly (Source&#039;s Size) in yards. The cloud lasts until the end of the scene or until mystically disperses.&lt;br /&gt;
* &#039;&#039;&#039;Cost&#039;&#039;&#039;: 1 Ichor&lt;br /&gt;
&lt;br /&gt;
==== Creature of the Luminous Ocean (Ancestral Channel) ====&lt;br /&gt;
Nothing is truly empty. The Leviathan knows this, she swims through what seems to be a void, bathed in a see of luminous power; power that she can bring to bear against others.&lt;br /&gt;
* “Depth 0”: Birthright of Elements&lt;br /&gt;
* “Depth 1”: 9-Again on Computer and Survival rolls&lt;br /&gt;
* “Depth 2”: As above, but now 8-Again on Computer and Survival rolls&lt;br /&gt;
* “Depth 3”: As above, and +1 dice on Computer and Survival rolls, and Armor 1 vs. electrical damage&lt;br /&gt;
* “Depth 4”: As above, but now +2 dice on Computer and Survival rolls, and electrical damage cannot stun or paralyze the Leviathan.&lt;br /&gt;
* “Depth 5”: As above, but now Armor (Size) vs. electrical damage&lt;br /&gt;
* “Depth 6”: As above, and the Leviathan can operate computers and other electrical devices within (Sheol) yards without touching them; The Leviathan can effectively swim through electric and magnetic fields at half-speed, this essentially allows for flight. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Evolutions&#039;&#039;&#039;&lt;br /&gt;
* Deep Battery (OO): At Depth 3 and below, the Leviathan&#039;s touch can provide electrical charge sufficient to power an electrical device of his Size or less. He must maintain contact to keep the device powered, and this contact will damage the device over the course of the scene – effectively inflicting electrical damage equal to the Leviathan&#039;s Sheol. &lt;br /&gt;
* Thundering Fists (OO) At Depth 3 and below, the Leviathan may make electrically-charged unarmed strikes. This costs the Leviathan 1 Ichor per strike. The strikes are + (Sheol)B weapons with the Stun property, which inflict electrical damage (which most mundane armor cannot negate) and are made with the Brawl Skill. &lt;br /&gt;
* Crackling Rebuke (OOOOO, requires Deep Battery): At Depth 6, the smell of atmosphere surrounds the Leviathan, and sparks crackle between his fingertips and shoot out of his mouth when he speaks. At this point foes that strike the Leviathan unarmed suffer bashing damage equal to his Sheol. This damage is electrical in nature. Those that grapple him suffer as though they were exposed to a constant current (World of Darkness, pg. 178).&lt;br /&gt;
&lt;br /&gt;
==== The Sky Cauldron (Descendant Channel) ====&lt;br /&gt;
&#039;&#039;Stirring the sky, the Leviathan may worsen weather conditions, calling up rain, winds, and hail. At the farthest reaches of this power, the Leviathan may call down boat-sundering storms with ease.&#039;&#039;&lt;br /&gt;
** Dice Pool: Intelligence + Occult + Sheol&lt;br /&gt;
** Action Type: Extended (Each roll represents 5 minutes of commanding the skies)&lt;br /&gt;
The Leviathan may summon inclement weather, activating this power repeatedly to increase the intensity or duration. The Depth that the Leviathan is at determines the maximum intensity of weather available to him. The weather lasts for a number of minutes equal to the Leviathan&#039;s successes and covers a region with a radius of 100 yards per point of Sheol. The Leviathan may opt to create weather less disastrous than he has access to. If existing weather is present, the Leviathan may reduce the necessary successes by the degree of difference between current conditions and the intended goal (i.e. if heavy rain exists, the Leviathan needs only 5 additional successes to ratchet it up to a hailstorm. &lt;br /&gt;
* “Depth 0”: Birthright of Elements&lt;br /&gt;
* “Depth 1”: The Leviathan may summon gentle rain or a slight breeze. (1 success necessary)&lt;br /&gt;
* “Depth 2”: As above, but the Leviathan may summon light rain or a strong breeze - enough to ruin a picnic. (3+ successes) &lt;br /&gt;
* “Depth 3”: As above, but the Leviathan may summon heavy rain and wind - cancelling most outdoor events. (5+ successes) The Leviathan may expend 1 additional Ichor to make a check in a single minute. &lt;br /&gt;
* “Depth 4”: As above, but the Leviathan may summon a large thunder or hailstorm - those exposed take a level of bashing damage for each minute of exposure (10+ successes) . &lt;br /&gt;
* “Depth 5”: As above, but the Leviathan may summon a catastrophic storm or monsoon - power is lost, property damaged. Those exposed take a level of bashing damage for each turn of exposure. (15+ successes)&lt;br /&gt;
* “Depth 6”: As above, but the Leviathan may summon a storm that grounds planes and capsizes small ships. Those exposed take a level of &#039;&#039;lethal&#039;&#039; daage for each turn of exposure (20+ successes). The Leviathan may expend 3 additional Ichor to make a check in a single turn. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Evolutions&#039;&#039;&#039;&lt;br /&gt;
* All-Weather Flesh (O) In Depth 1 and below, the Leviathan has Armor (Sheol) against damage inflicted by inclement weather, conjured or otherwise.  &lt;br /&gt;
* Broad Storm (OOO): In Depth 3 and below, the radius of the Leviathan&#039;s conjured weather is 250 yards per point of Sheol.&lt;br /&gt;
* Lance of the Heavens (OOO): In Depth 3 and below, the Leviathan may expend 1 Ichor to attack foes with bolts of conjured lightning. This is an electrical attack pitting the Leviathan&#039;s (Intelligence + Occult + Sheol - subject&#039;s Defense) It is electrical and therefore ignores most armor, and has a short range of (Leviathan&#039;s Sheol x 10) yards, a medium range of twice that, and a long range of four times the short range. It deals bashing damage and has the Stun property. &lt;br /&gt;
* Biblical Deluge (OOOOO): In Depth 6, the Leviathan&#039;s conjured weather lasts for 10 minutes for each success. &lt;br /&gt;
&lt;br /&gt;
=== Vestiges of Fecundity ===&lt;br /&gt;
&lt;br /&gt;
==== Birthright of Fecundity ====&lt;br /&gt;
The Birthright of the Vestige of Elements is the &#039;&#039;&#039;Crimson Tithe&#039;&#039;&#039;. By letting his blood mingle with that of another, the Leviathan may open a mystical channel that permits him to infuse a valid subject with his Ichor. This requires an open wound sufficient to draw blood (or one level of bashing damage to represent the creation of one) for both the Leviathan and the intended beneficiary, who must remain touching – generally, the transfer looks like a “blood brothers” declaration, with two freshly-cut limbs held together. The Leviathan may transfer Ichor to the target at his maximum rate of expense, until he decides to stop, breaks contact, or the subject is holding the maximum amount of Ichor that he can. This has no effect on creatures who do not possess an Ichor pool.&lt;br /&gt;
* &#039;&#039;&#039;Cost&#039;&#039;&#039;: Varies&lt;br /&gt;
&lt;br /&gt;
==== Magnanimous Host to All  (Ancestral Channel) ====&lt;br /&gt;
&#039;&#039;Teeming with symbiotic creatures that can not properly survive in the lessened world, the Leviathan&#039;s body sustains these creatures in exchange for the benefits they provide.&#039;&#039;&lt;br /&gt;
* “Depth 0”: Birthright of Fecundity&lt;br /&gt;
* “Depth 1”: 9-Again on Animal Ken and Medicine rolls&lt;br /&gt;
* “Depth 2”: As above, but now 8-Again on Animal Ken and Medicine rolls&lt;br /&gt;
* “Depth 3”: As above, and +1 dice on  Animal Ken and Medicine rolls. &lt;br /&gt;
* “Depth 4”: As above, but now +2 dice on  Animal Ken and Medicine rolls. &lt;br /&gt;
* “Depth 5”: As above, and the Leviathan gains two free specialties to any two skills and may pick a third Skill to apply 8-again to. &lt;br /&gt;
* “Depth 6”: As above, and when the Leviathan would be killed by a strike, the damage is negated and he permanently loses one Size. If this would reduce his Size to 0, he dies.  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Evolutions&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== Womb of Terrors (Descendant Channel) ====&lt;br /&gt;
&#039;&#039;The divine Ichor flowing through the Leviathan&#039;s blood gives birth to new and horrible life, clawing its way out of gore and shaped and directed by the will of the Leviathan who gave it life.&#039;&#039;&lt;br /&gt;
** Dice Pool: Stamina + Sheol&lt;br /&gt;
** Action Type: Standard&lt;br /&gt;
When the Leviathan has an open wound (is suffering at least a single level of lethal damage), it may shape creatures from its blood. Upon taking this Channel, the Leviathan designs three creatures which are born of its blood (see sidebar). It may call forth these creatures with a successful roll. The creatures instinctively take actions desired by the Leviathan without verbal instruction. If the Leviathan is not bleeding and wishes to activate this power, he may reflexively open the wound necessary if he has adequate tools at hand (or has hands that serve as adequate tools.) A Leviathan may only have a number of offshoots equal to its Sheol exist at any one time, buy may only have a single third-degree offshoot at a time. &lt;br /&gt;
* “Depth 0”: Birthright of Fecundity&lt;br /&gt;
* “Depth 1”: The Leviathan may summon its first-stage offshoot. It is present for one turn per success on the summoning roll. &lt;br /&gt;
* “Depth 2”: As above, but it is present for three turns per success.&lt;br /&gt;
* “Depth 3”: As above, but it is present for a minute per success. The Leviathan may expend 1 additional ichor to instead call its second-stage offshoot, which is present for one turn per success. &lt;br /&gt;
* “Depth 4”: As above, but first-degree offshoots are present for five minutes per success and second-degree offshoots for three turns per success. &lt;br /&gt;
* “Depth 5”: As above, but first-degree offshoots are present for a half-hour per success and second-degree offshoots for one minute per success. &lt;br /&gt;
* “Depth 6”: As above, but first-degree offshoots are present for an hour per success and second-degree offshoots for five minutes per success. The Leviathan may expend 3 additional ichor to instead call its third-stage offshoot, which is present for one turn per success. &lt;br /&gt;
&lt;br /&gt;
===== Sidebar: Horrors made Flesh =====&lt;br /&gt;
Upon purchasing the Channel Womb of Terrors, the Leviathan&#039;s player may design three offshoots. As the Leviathan&#039;s Sheol increases, these offshoots become more powerful, but their general form remains the same. The offshoots need not be graduated versions of the same beast, and it&#039;s acceptable - in fact, highly appropriate - that their outward forms are alien, amalgamations of various beasts with fearsome appearances. An offshoot can usually not be mistaken for any natural animal. Each offshoot has &amp;quot;base&amp;quot; Traits and a pool of points which the Leviathan&#039;s player uses to customize the beast. Once determined, an ability is set and the assigned points cannot be re-assigned. &lt;br /&gt;
&lt;br /&gt;
Horrors are treated like animals, using the higher of their Dexterity or Wits to determine Defense. They lack fine manipulation and cannot hold or use most tools unless a trait is purchased to permit this - and even in this case their intellect is too limited to apply most tools effectively. They are entirely amphibious and may breathe water and swim at full Speed. They execute commands to the best of their intelligence. Note that it may be difficult to craft the core book&#039;s example animals as offshoots - they cannot generalize (and that guard dog has phenomenal stats!)&lt;br /&gt;
* First-Stage Offshoot: All attributes begin at one, Size 2, Speed species factor 5, no skills. Attributes and Skills cannot exceed 3.&lt;br /&gt;
** A first-stage offshoot is built with a pool of points equal to the Leviathan&#039;s Stamina + Sheol.&lt;br /&gt;
* Second-Stage Offshoot: Physical attributes begin at two, all others at one, Size 3, Speed species factor 5, no skills. Attributes and Skills cannot exceed 4.&lt;br /&gt;
** A second-stage offshoot is built with a pool of points equal to 3 + Leviathan&#039;s Stamina + Sheol.&lt;br /&gt;
* Third-Stage Offshoot: Physical attributes begin at three, all others at one, Size 5, Speed species factor 5, no skills. Attributes and Skills cannot exceed 5.&lt;br /&gt;
** A third-stage offshoot is built with a pool of points equal to 6 + Leviathan&#039;s Stamina + Sheol.&lt;br /&gt;
* Basic Point Costs&lt;br /&gt;
** Physical Attributes: 1 dot per point&lt;br /&gt;
** Other Attributes: 1 dot per 2 points&lt;br /&gt;
** Physical Skills: 2 dots per point&lt;br /&gt;
** Other Skills: 1 dot per point&lt;br /&gt;
** Specialties: 2 per point&lt;br /&gt;
** Armor: 1 per point, max of (Stamina)&lt;br /&gt;
** Natural Weapons: +1L per point, max of (Strength)L&lt;br /&gt;
** Speed bonus: +2 per point, max of (Dexterity) points&lt;br /&gt;
* Other Tricks (Other traits are possible, with their price mandated by the Storyteller.)&lt;br /&gt;
** Flight: 1 point (at Speed)&lt;br /&gt;
** Venomous bite: Toxicity 3, immediate onset: 1 point (+1 Toxicity for +1 point, limit of (Stamina) points)&lt;br /&gt;
** Rare sense (Echolocation, heat-based vision, etc.): 1 point each&lt;br /&gt;
** &amp;quot;Finer&amp;quot; manipulation: 2 points (may use simple tools and open doors, but -2 to all relevant rolls)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Evolutions&#039;&#039;&#039;&lt;br /&gt;
* Creator of Life (OO, Requires Sheol 2): The Leviathan may devise a new first-degree offshoot and may now summon either of its options. This Merit may be purchased multiple times - up to the Leviathan&#039;s (Sheol -1).&lt;br /&gt;
* Craftsman of Life (OOO, Requires Sheol 3): The Leviathan may devise a new second-degree offshoot and may now summon either of its options. This Merit may be purchased multiple times - up to the Leviathan&#039;s (Sheol -2).&lt;br /&gt;
* Sculptor of Life (OOOO, Requires Sheol 4): The Leviathan may devise a new third-degree offshoot and may now summon either of its options. This Merit may be purchased multiple times - up to the Leviathan&#039;s (Sheol -3).&lt;br /&gt;
* Reflexive Genesis (OOO): In Depth 1 and below, upon suffering lethal damage, the Leviathan may reflexively summon an offshoot that it has access to in its current Depth. It must suffer levels of damage equal to the Size of the offshoot to be summoned.&lt;br /&gt;
&lt;br /&gt;
=== Vestiges of Might ===&lt;br /&gt;
&lt;br /&gt;
==== Birthright of Might ====&lt;br /&gt;
The Birthright of the Vestige of Might is the &#039;&#039;&#039;Privilege of Titans&#039;&#039;&#039;. A quick spike of Ichor permits the Leviathan to enhance his strength by making use of the whole of his body at once, effectively maximizing the force he applies. For the purpose on a single Feat of Strength, the Leviathan may use his Size in place of his Strength.&lt;br /&gt;
* &#039;&#039;&#039;Cost&#039;&#039;&#039;: 1 Ichor&lt;br /&gt;
&lt;br /&gt;
==== Divine Pinnacle of Excellence  (Ancestral Channel) ====&lt;br /&gt;
&#039;&#039;Description&#039;&#039;&lt;br /&gt;
* “Depth 0”: Birthright of Might&lt;br /&gt;
* “Depth 1”: 9-Again on Athletics rolls&lt;br /&gt;
* “Depth 2”: As above, and +1 dice on Athletics rolls. &lt;br /&gt;
* “Depth 3”: As above, but now 8-Again on Athletics rolls.&lt;br /&gt;
* “Depth 4”: As above, but now +2 dice on Athletics rolls. &lt;br /&gt;
* “Depth 5”: As above, but now +3 dice on Athletics rolls.&lt;br /&gt;
* “Depth 6”: As above, and +1 Stamina.  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Evolutions&#039;&#039;&#039;&lt;br /&gt;
* Rugged Tread (O): In Depth 1 and lower, the Leviathan may, when barefoot, benefit from the equipment bonus for athletic shoes, and most terrain will not damage his unshod feet - treat them as though they had the durability of solid work boots.&lt;br /&gt;
* Relentless Pursuit (OO): In Depth 3 and lower, the Leviathan may treat his Speed as though it were 3 higher for the purpose of extended rolls related to chases on foot. This does not increase his actual speed - rather, he does not flag and moves as efficiently as is possible, maximizing the benefits granted by his improved stamina. &lt;br /&gt;
* Tireless Vigor (OOO): In Depth 3 and lower, the Leviathan ignores up to his Sheol score worth of penalties applied due to wounds or fatigue. &lt;br /&gt;
&lt;br /&gt;
==== Fluid Icon of Grace  (Ancestral Channel) ====&lt;br /&gt;
&#039;&#039;Description&#039;&#039;&lt;br /&gt;
* “Depth 0”: Birthright of Might&lt;br /&gt;
* “Depth 1”: The Leviathan adds +1 to his Defense after all other effects (i.e. &#039;&#039;after&#039;&#039; doubling for a Dodge, not before)&lt;br /&gt;
* “Depth 2”: As above, and +1 Speed&lt;br /&gt;
* “Depth 3”: As above, but now +2 Defense&lt;br /&gt;
* “Depth 4”: As above, but now +2 Speed&lt;br /&gt;
* “Depth 5”: As above, but now +3 Defense and Speed&lt;br /&gt;
* “Depth 6”: As above, and +1 Dexterity.  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Evolutions&#039;&#039;&#039;&lt;br /&gt;
* Liquid Evasion (OOO): While in Depth 3 or lower, the Leviathan triples his Defense, instead of doubling it, when he opts to Dodge. &lt;br /&gt;
&lt;br /&gt;
==== Outraged Titan&#039;s Furor (Ancestral Channel) ====&lt;br /&gt;
&#039;&#039;Description&#039;&#039;&lt;br /&gt;
* “Depth 0”: Birthright of Might&lt;br /&gt;
* “Depth 1”: 9-Again on rolls to break objects manually.&lt;br /&gt;
* “Depth 2”: As above, and +1 dice on relevant rolls.&lt;br /&gt;
* “Depth 3”: As above, but now 8-Again on relevant rolls.&lt;br /&gt;
* “Depth 4”: As above, but now +2 dice on relevant rolls.&lt;br /&gt;
* “Depth 5”: As above, and the Leviathan may ignore up to his Sheol score worth of Durability when breaking objects manually. &lt;br /&gt;
* “Depth 6”: As above, and +1 Strength. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Evolutions&#039;&#039;&#039;&lt;br /&gt;
* Riotous Vandal (OO) - When in Depth 3 or below, the Leviathan gains 8-Again on Havoc checks. &lt;br /&gt;
&lt;br /&gt;
=== Vestiges of Predation ===&lt;br /&gt;
&lt;br /&gt;
==== Birthright of Predation ====&lt;br /&gt;
The Birthright of the Vestige of Predation is the &#039;&#039;&#039;Hunter&#039;s Boon&#039;&#039;&#039;. The Leviathan may &amp;quot;tune in&amp;quot; to a Wake-vulnerable subject. If the victim&#039;s Wits (+ Power Stat) is lower than the Leviathan&#039;s Presence + Sheol, that subject cannot benefit from 10-again on attacks made against the Leviathan for the rest of the Scene. &lt;br /&gt;
* &#039;&#039;&#039;Cost&#039;&#039;&#039;: 1 Ichor&lt;br /&gt;
&lt;br /&gt;
==== Mortal-Devouring Armory (Ancestral Channel) ====&lt;br /&gt;
&#039;&#039;The Leviathan&#039;s Primordial form bristles with cruel natural weapons.&#039;&#039;&lt;br /&gt;
* “Depth 0”: Birthright of Predation&lt;br /&gt;
* “Depth 1”: The Leviathan&#039;s unarmed strikes inflict lethal damage&lt;br /&gt;
* “Depth 2”: As above, but now they are +1L weapons.&lt;br /&gt;
* “Depth 3”: As above, and the Leviathan gains 9-Again on attacks with them.&lt;br /&gt;
* “Depth 4”: As above, but now they are +2L weapons. &lt;br /&gt;
* “Depth 5”: As above, but now they are +3L weapons.&lt;br /&gt;
* “Depth 6”: As above, but now those that grapple with the Leviathan suffer (His Stamina + Sheol - Their Stamina + Armor) lethal damage each turn from exposure to countless sharp protrusions or biting mouths. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Evolutions&#039;&#039;&#039;&lt;br /&gt;
* Savage Focus (O) - In Depth 1 and lower, The Leviathan may use his Dexterity for Defense even if his Wits is lower, like a wild animal, but loses 10-Again on Intelligence-related rolls. &lt;br /&gt;
* Rending Claws (OO) - In Depth 3 and lower, The Leviathan&#039;s natural weapons are armor-piercing (rating 2).&lt;br /&gt;
* Gaping Maw (OO) - In Depth 3 and lower, The Leviathan&#039;s natural weapons deal an additional 2 damage if used on a grappled victim.&lt;br /&gt;
* Serrated Jaws (OO) - In Depth 3 and lower, the Leviathan instead gains 8-Again with his natural weapons.&lt;br /&gt;
&lt;br /&gt;
==== Stalker&#039;s Shifting Hide (Ancestral Channel) ====&lt;br /&gt;
&#039;&#039;The Leviathan&#039;s Primordial form cannot be perceived clearly by its prey.&#039;&#039;&lt;br /&gt;
* “Depth 0”: Birthright of Predation&lt;br /&gt;
* “Depth 1”: 9-Again on Stealth rolls&lt;br /&gt;
* “Depth 2”: As above, but now 8-Again on Stealth rolls&lt;br /&gt;
* “Depth 3”: As above, and +1 dice on Stealth rolls. &lt;br /&gt;
* “Depth 4”: As above, but now +2 dice on Stealth rolls. &lt;br /&gt;
* “Depth 5”: As above, but now +3 dice on Stealth rolls.&lt;br /&gt;
* “Depth 6”: As above, and Wake-vulnerable subjects whose (Wits + Composure) is less than the Leviathan&#039;s (Stealth + Sheol) cannot see him unless they spend a Willpower point or invoke supernatural methods of sensing his presence. The expenditure covers the rest of the scene but cannot be made until the victim is aware that the Leviathan is present but invisible - either by being informed of this or hearing or otherwise noting evidence of his existence. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Evolutions&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Vestiges of Sanctity ===&lt;br /&gt;
&lt;br /&gt;
==== Birthright of Sanctity ====&lt;br /&gt;
The Birthright of the Vestige of Sanctity is &#039;&#039;&#039;Parting the School&#039;&#039;&#039;. While this power is in effect, large masses of humans beings and aquatic animals instinctually part around the character and then return seamlessly to their original positions – the Leviathan could run at full speed through a crowded party without running into anyone, or fluidly walk through a queue to the front. A violent crowd will not impede the character or strike him as he is moving, but is free to assault him otherwise – they will simply be incapable of circling him, politely parting to let him pass each time they surround him. The crowd parts only for the Leviathan and will provide the normal impediment to all others. This power has no effect on the positioning of people who are alone and it will only affect normal creatures that are completely subject to the Wake – even the moderate resistance provided by being a supernatural being is sufficient to stifle it entirely. Its effect lasts for a scene.&lt;br /&gt;
* &#039;&#039;&#039;Cost&#039;&#039;&#039;: 1 Ichor&lt;br /&gt;
&lt;br /&gt;
==== Eye of the Eternal Storm  (Ancestral Channel) ====&lt;br /&gt;
&#039;&#039;The Leviathan is a creature of pretrenatural calm and stillness. Adapted to both the loneliness and turbulence of the primordial ocean, he can maintain emotional control in the most extreme circumstances and spread this control to others.&#039;&#039;&lt;br /&gt;
* “Depth 0”: Birthright of Sanctity&lt;br /&gt;
* “Depth 1”: 9-Again on Composure rolls&lt;br /&gt;
* “Depth 2”: As above, but now 8-Again on Composure rolls&lt;br /&gt;
* “Depth 3”: As above, and the Leviathan boosts his resistance by 4, not 2, when spending Willpower on Composure-related resistance. &lt;br /&gt;
* “Depth 4”: As above, and +1 Composure (This does not increase the Leviathan&#039;s Willpower)&lt;br /&gt;
* “Depth 5”: As above, and Wake-vulnerable individuals within the Leviathan&#039;s Wake may use his Composure as a Resistance trait in place of their own. If they do so, their effective Composure is reduced to 0 when opposing effects created by the Leviathan himself. This lasts for the rest of the scene or until the victim expends Willpower to resist it (but will begin again if they borrow the Leviathan&#039;s Composure.) &lt;br /&gt;
* “Depth 6”: As above, but now +2 Composure and the Leviathan may use Composure in place of Presence or Manipulation for any social skills that remain viable in this form.  &lt;br /&gt;
&lt;br /&gt;
==== Voice of the Elder Temptress (Ancestral Channel) ====&lt;br /&gt;
&#039;&#039;Description.&#039;&#039;&lt;br /&gt;
* “Depth 0”: Birthright of Sanctity&lt;br /&gt;
* “Depth 1”: 9-Again on Persuasion rolls&lt;br /&gt;
* “Depth 2”: As above, but now 8-Again on Persuasion rolls&lt;br /&gt;
* “Depth 3”: As above, and +1 dice on Persuasion rolls. &lt;br /&gt;
* “Depth 4”: As above, but now +2 dice on Persuasion rolls. &lt;br /&gt;
* “Depth 5”: As above, but now +3 dice on Persuasion rolls.&lt;br /&gt;
* “Depth 6”: As above, and using Persuasion on Wake-vulnerable subjects is a rote action.  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Evolutions&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== Call of the Depths (Descendant Channel) ====&lt;br /&gt;
&#039;&#039;The voice of the Leviathan is what inspired legends of siren&#039;s. Speaking, crying, bellowing, or whispering: all vocalizations of the Leviathan draws in mortal listeners, robbing them of their will and self determination.&#039;&#039;&lt;br /&gt;
** Dice Pool: Presence + Expression + Sheol&lt;br /&gt;
** Action Type: Standard&lt;br /&gt;
The Leviathan&#039;s voice carries a luring tone that pulls listeners towards him or her and muddle their minds. The effect only extends as far as the Leviathan&#039;s voice would naturally carry, without being amplified or broadcast by mechanical methods. Those that hear the voice, are vulnerable to the Wake, and have less Resolve (+ Power Stat) than the Leviathan&#039;s successes are affected. A point of Willpower may be spent to resist the call for a turn. When at the Leviathan&#039;s side, subjects that are still subject to the lure become anxious and uncertain if forced to move away, suffering a -2 penalty to all actions not linked to returning to the Leviathan&#039;s side.&lt;br /&gt;
* “Depth 0”: Birthright of Sanctity&lt;br /&gt;
* “Depth 1”: Those that hear the voice move towards the Leviathan for a single  turn.&lt;br /&gt;
* “Depth 2”: As above, but the compulsion lasts an extra turn for each success over the necessary threshold to affect the listener, to a limit of (Leviathan&#039;s Presence) turns. Multiple applications don&#039;t stack - the new roll replaces the old one.&lt;br /&gt;
* “Depth 3”: As above, and the Leviathan may expend an additional 1 Ichor to increase the cost of resistance to 2 Willpower for subjects whose Willpower is less than the Leviathan&#039;s (Presence + Sheol). &lt;br /&gt;
* “Depth 4”: As above, and the limit on duration increases to (Presence + Sheol) turns.&lt;br /&gt;
* “Depth 5”: As above, and affected subjects cannot regain Willpower normally, instead gaining the Leviathan&#039;s Vice and having it be their sole option for the duration of the effect. &lt;br /&gt;
* “Depth 6”: The Leviathan may expend 3 additional ichor to remove the ability to spend Willpower to resist from subjects whose Willpower is less than the Leviathan&#039;s (Presence + Sheol). &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Evolutions&#039;&#039;&#039;&lt;br /&gt;
* Song of Madness (OO) - In Depth 3 and lower, those affected by the call also suffer from any derangements possessed by the Leviathan. Those that resist by expending Willpower also resist the derangement. &lt;br /&gt;
&lt;br /&gt;
=== Vestiges of Vitality ===&lt;br /&gt;
&lt;br /&gt;
==== Birthright of Vitality  ====&lt;br /&gt;
The Birthright of the Vestige of Vitality is the &#039;&#039;&#039;Boon of Tides&#039;&#039;&#039;. While this power is in effect, the Leviathan may breathe water as easily as air and gains Armor 1 when at least half-submerged. Its effect lasts for a scene.&lt;br /&gt;
* &#039;&#039;&#039;Cost&#039;&#039;&#039;: 1 Ichor&lt;br /&gt;
&lt;br /&gt;
==== Assumption of Titan&#039;s Stature (Ancestral Channel) ====&lt;br /&gt;
&#039;&#039;Description.&#039;&#039;&lt;br /&gt;
* “Depth 0”: Birthright of Vitality&lt;br /&gt;
* “Depth 1”: +1 die on  Brawl rolls mades during a grapple. &lt;br /&gt;
* “Depth 2”: As above, but now +2 dice on relevant rolls.&lt;br /&gt;
* “Depth 3”: As above, and +1 Size.&lt;br /&gt;
* “Depth 4”: As above, but now +3 dice on relevant rolls. &lt;br /&gt;
* “Depth 5”: As above, but now +2 Size.&lt;br /&gt;
* “Depth 6”: As above, but now +3 Size and 8-Again on relevant rolls made against smaller targets.  &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Back to the [[LeviathanTempest:Main_Page| Main Page.]]&lt;/div&gt;</summary>
		<author><name>FiveEyes</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=LeviathanTempest:ChapterFour&amp;diff=118634</id>
		<title>LeviathanTempest:ChapterFour</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=LeviathanTempest:ChapterFour&amp;diff=118634"/>
		<updated>2009-09-07T03:06:53Z</updated>

		<summary type="html">&lt;p&gt;FiveEyes: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[PICTURE: Full page, three-quarters top-down view. An alleyway. A man in a black suit, wearing a bronze face mask depicting an impassive man&#039;s face in a Sumerian style, recoils from a prone figure. The prone body is a young man with AmerInd features. He is in a flannel shirt and ripped jeans, and is lying in a pool of blood. His teeth are gritted as he glares defiantly at the masked man. The teeth are triangular, and his left eye is a featureless black pool. The blood is rising up unnaturally at his side and forming a distinct shape - a vulture&#039;s body with a peacock&#039;s tail feathers. Instead of a vulture&#039;s head, three serpents emerge from the neck. The central serpent is hooded, like a cobra. The creature is formed out of blood at its feet but solid elsewhere, and is clearly taking flight towards the masked man.]&lt;br /&gt;
&lt;br /&gt;
= Chapter 4 : Supernatural Powers =&lt;br /&gt;
&lt;br /&gt;
“&#039;&#039;Can you fill his hide with harpoons, or his head with fishing spears? If you lay a hand on him, you will remember the struggle, and never do it again! Any hope of subduing him is false; the mere sight of him is overpowering.&#039;&#039;”&lt;br /&gt;
* Job 41:7-9&lt;br /&gt;
&lt;br /&gt;
Supplementing the mystical advantages – and afflictions - that separate the Tribe from humanity is the exploration of the power available from their Progenitor&#039;s bloodline. While Sheol measures the degree to which a Leviathan is coming to terms with his or her lineage, this method of exploration is not the only one available to them. The Schools of the Tribe emphasize an approach towards definition of the self, and part of that goal is the realization and reclamation of the Tribe&#039;s lost power. &lt;br /&gt;
&lt;br /&gt;
Most Leviathans do not spend particularly much energy simply attempting to gain mystical power. While such things can provide considerable control over the immediate circumstances of a Leviathan&#039;s life, delving deeply into one&#039;s bloodline involves acknowledging the Tribe&#039;s inhumanity in a way that can be frightening to an insecure Leviathan, and even the more balanced and stable members of the Tribe often find that they feel more “stable” spending their time on other studies. At least a portion of this anxiety stems from the fact that the Tribe&#039;s power expresses itself imperfectly in humanoid visages – a member of the Tribe must become monstrous to make use of the lore encoded in his blood. &lt;br /&gt;
&lt;br /&gt;
== Vestiges ==&lt;br /&gt;
The avenues of supernatural power open to the Tribe are referred to as Vestiges. A Vestige is understood as just that, a fragmentary remnant of some facet of the power of the Progenitors which a Leviathan can, with study, seek to emulate. Comprehension of a Vestige, as well as a Leviathan&#039;s conception of how that power is achieved, shapes the Leviathan&#039;s monstrous forms – the closer he moves towards the far limits of his transformative ability, the more of the power of the Vestige is made manifest. Meditation and exploration of a Vestige also serves as a method of forming a personal image of the Tribe&#039;s lost heritage – the Leviathan&#039;s School shapes the ways in which he comprehends the Vestiges and the ways in which they become physically manifest as he attempts to achieve an understanding of his bloodline that gives him a goal to aim for. In other words, the Tribe&#039;s study of Vestiges is part of their attempt to construct an ideal form in which they will feel “complete.” &lt;br /&gt;
&lt;br /&gt;
The Tribe has access to seven Vestiges, corresponding to the seven most major Strains. All of the Tribe&#039;s abilities fall under the blanket of one of these seven categories, and can be further subdivided into Channels. A Channel is a part of the whole – members of Abzu&#039;s Camp tend to refer to them as imperfect emanations of perfect concepts – and serves as a manageable portion of an otherwise massive concept. Leviathans explore a Vestige by comprehending its individual Channels. The most straightforward of these are referred to as Ancestral Channels – they represent certain physical concepts that must be grasped before the more esoteric Descendant Channels can be understood. Descendant Channels involve the conjuration and direction of the forces at the Tribe&#039;s command and, as such, require a greater degree of focus and the power of Ichor to invoke.&lt;br /&gt;
&lt;br /&gt;
The Vestiges are a gift shared by all members of the Tribe. While a given Strain may favor certain aspects of the bloodline, there are no aspects of the Tribe&#039;s power that cannot be gained by a Leviathan that undergoes proper study. On a practical level this means that there are no Channels that are unique to a given Strain or School, and even if a small group of Leviathans “discovered” a lost Channel, the route they took to this discovery could not be the only one – through meditation and experimentation, it would be possible for a Leviathan with infinite time (and patience) to grasp every Channel of every Vestige. The roadmap to these traits is, after all, contained in the blood of each and every Leviathan, and reproduced in imperfect fragments in the families that gave birth to them. &lt;br /&gt;
&lt;br /&gt;
==== Birthrights ====&lt;br /&gt;
Remarkably, the first tentative steps taken in the exploration of a Vestige tend to cover similar ground, no matter the Channel being considered or the methods of the Leviathan in question. This “common ground” represents a Vestige&#039;s Birthright – the most basic expression of that Vestige, a small blessing that any Leviathan that has explored that Vestige has access to in any form. The trick offered by a Birthright is usually limited, a predecessor to the Vestige&#039;s more formal powers, but most members of the Tribe find that the ability to produce their Birthrights at any time more than makes up for the lack of a spectacular effect.  &lt;br /&gt;
&lt;br /&gt;
Mechanically, a Birthright is a single power available to a Leviathan regardless of form, which has one effect and an associated Ichor cost. The invocation of a Birthright involves either no transformation or an imperceptible amount of change – it takes supernatural awareness to mark their use. A Leviathan gains access to a Vestige&#039;s Birthright upon purchasing any of its Ancestral Channels. &lt;br /&gt;
&lt;br /&gt;
==== Evolutions ====&lt;br /&gt;
Comparatively, there are paths that a Leviathan can avoid taking in their exploration of a Channel, certain modes of thought or varieties of adaptation that only become apparent to those that search for them specifically. The Tribe refers to these elaborations of the Vestige as its Evolutions. They are of somewhat greater social and mental importance to a Leviathan than the Channels themselves, as they are adaptations that are deliberately sought – by internalizing these traits, a Leviathan is making a claim as to what he believes his (or even &#039;&#039;the&#039;&#039;) ideal form ought to be. While the marking of a Progenitor&#039;s bloodline causes a Strain to favor certain Vestiges, it is the will of the Leviathan that guides him to more readily undertake a group of Evolutions.&lt;br /&gt;
&lt;br /&gt;
Mechanically, an Evolution is like a Merit – a unique feature purchased separately from other traits. Evolutions are tied to Vestiges or Channels, and provide to the linked powers either additional benefits, new avenues of use, or reduced limitations. Evolutions always have a physical marker that makes them readily apparent to observers – a true scholar of the Tribe might even be able to identify a Leviathan&#039;s School and mastered Channels from observing his Evolutions.  &lt;br /&gt;
&lt;br /&gt;
=== Vestiges of Awareness ===&lt;br /&gt;
There are countless adaptations that permit natural animals to discern amazing degrees of information from their environment - organs that measure electrical impulses, sort and interpret scents, and adaptations that &amp;quot;feel&amp;quot; the impression made by thrashing fish in the water. All of these various miracles of biology - and supernatural improvements beyond the limits of flesh - are available to the Tribe. The Progenitors, if myths are to be believed, had senses that could measure the quiver of thoughts in the heads of their prey, or pierce the limits of space and time. While their descendants cannot make such grandiose claims, the remaining fragments of these impossible gifts are still impressive. &lt;br /&gt;
&lt;br /&gt;
Those members of the Tribe that explore the relics of their lost civilization see these gifts as represented by a wheel of staring eyes or as an indigo mirror, lens, or jewel. The Progenitor most famed for perception is Nagaraja, the ancestor of the Vasuki, yet the Taninim and Bahamutan Strains also have a strong grasp of these talents.   &lt;br /&gt;
&lt;br /&gt;
==== Birthright of Awareness ====&lt;br /&gt;
The Birthright of the Vestige of Awareness is the &#039;&#039;&#039;Gaze of the Depths&#039;&#039;&#039;. Upon its invocation, the Leviathan&#039;s vision ceases to be impaired by water, and he reduces darkness-related vision penalties by his Sheol. He may keep his eyes open underwater, regardless of water quality, without discomfort. These effects last for the rest of the scene.&lt;br /&gt;
* &#039;&#039;&#039;Cost&#039;&#039;&#039;: 1 Ichor&lt;br /&gt;
&lt;br /&gt;
==== Lambent Eyes of Judgment (Ancestral Channel) ====&lt;br /&gt;
&#039;&#039;The Leviathan&#039;s gaze strips away deception and peers into the heart of matters – he seeks out the blackness at the core of all issues, and reads the lines of guilt in the faces of others.&#039;&#039;&lt;br /&gt;
* “Depth 0”: Birthright of Awareness&lt;br /&gt;
* “Depth 1”: 9-Again on Empathy rolls&lt;br /&gt;
* “Depth 2”: As above, and +1 die on Empathy rolls&lt;br /&gt;
* “Depth 3”: As above, but now 8-again on Empathy rolls&lt;br /&gt;
* “Depth 4”: As above, but now +2 dice on Empathy rolls&lt;br /&gt;
* “Depth 5”: As above, but now +3 dice on Empathy rolls&lt;br /&gt;
* “Depth 6”: As above, and the Leviathan is aware of the Vice of all vulnerable subjects inside his Wake.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Evolutions&#039;&#039;&#039;&lt;br /&gt;
* Light of Truth (O) In Depth 1 and lower, the Leviathan&#039;s eyes (or body, or some new and horrific organ) give off light – roughly equivalent to candlelight (about a yard of illumination). In this region, Wake-vulnerable subjects lose 10-again on their Subterfuge rolls.&lt;br /&gt;
* Lantern of Shame (OO, requires Light of Truth): At Depth 3 and below, the light&#039;s intensity increases to that of a lantern, and its light removes the ability of Wake-vulnerable subjects to regain Willpower from their Vice.&lt;br /&gt;
* Pyre for Sinners (OOOOO, requires Lantern of Shame): At Depth 6, the light&#039;s intensity increases to that of a bonfire (ten yards of illumination). In addition to the other effects, Wake-vulnerable supernatural beings in the light cannot make use of occult abilities that involve Subterfuge, such as the Obfuscate ability “The Familiar Stranger” (Vampire pg 137). &lt;br /&gt;
&lt;br /&gt;
==== One Brain, Many Minds (Ancestral Channel) ====&lt;br /&gt;
&#039;&#039;The Leviathan&#039;s gaze strips away deception and peers into the heart of matters – he seeks out the blackness at the core of all issues, and reads the lines of guilt in the faces of others.&#039;&#039;&lt;br /&gt;
* “Depth 0”: Birthright of Awareness&lt;br /&gt;
* “Depth 1”: 9-Again on Wits rolls&lt;br /&gt;
* “Depth 2”: As above, but now 8-again on Wits rolls&lt;br /&gt;
* “Depth 3”: As above, and the Leviathan gains +5 dice on a Wits-based roll when expending Willpower on it, instead of +3. &lt;br /&gt;
* “Depth 4”: As above, and +1 to Wits.&lt;br /&gt;
* “Depth 5”: As above, and the Leviathan ignores dice pool penalties based off of distractions. Combat maneuvers based off of feinting fail automatically unless the user&#039;s relevant Skill is higher than the Leviathan&#039;s Wits. &lt;br /&gt;
* “Depth 6”: As above, but now +2 to Wits.&lt;br /&gt;
&#039;&#039;&#039;Evolutions&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== Eye of the Watchful Deity (Descendant Channel) ====&lt;br /&gt;
&#039;&#039;The Leviathan may ride the senses of its followers, making use of their eyes and ears to extend its reach and review the world from safety.&#039;&#039;&lt;br /&gt;
* “Depth 0”: Birthright of Awareness&lt;br /&gt;
* “Depth 1”: The Leviathan can share the senses of a Beloved or bonded Lahmasu within 10 feet, seeing and hearing what they do. The Leviathan is in a trance state (unaware, no Defense) while doing this, and does not independently roll to notice things - he or she merely perceives what the subject does. The Leviathan needs to know the vague direction towards a subject to tap in - they can&#039;t guess until they get the correct answer, however. The subject is aware of this effect. It lasts until terminated, until the end of the scene, or until the subject leaves the target area. The Leviathan &#039;&#039;must&#039;&#039; terminate the effect to move and act freely. &lt;br /&gt;
* “Depth 2”: As above, but within 10 yards.&lt;br /&gt;
* “Depth 3”: As above, but within 100 yards. The Leviathan may now expend 1 additional Ichor to target a willing subject that is vulnerable to the Wake but not a Beloved or Lahmasu. In addition to the direction to the subject, the Leviathan must also either know the target&#039;s name or be able to see them with the naked (if supernaturally enhanced) eye.&lt;br /&gt;
* “Depth 4”: As above, but within a half-mile.&lt;br /&gt;
* “Depth 5”: As above, but within a mile.&lt;br /&gt;
* “Depth 6”: As above, but within 10 miles. The Leviathan can expend 3 additional Ichor to target unwilling subjects that are vulnerable to the Wake - this requires an opposed roll (Presence + Sheol vs Resolve + power stat) to accomplish. The normal restrictions for targetting non-Beloved apply. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Evolutions&#039;&#039;&#039;&lt;br /&gt;
* Gentle Touch (O) If the Leviathan&#039;s Subterfuge + Sheol is greater than the subject&#039;s Willpower, they are not aware of being monitored. This does not prevent a subject from resisting if unwilling - in this case the victim, should they be affected, is aware that they were subject to mental assault but is not aware of whether they are still being &amp;quot;hijacked&amp;quot; or not.&lt;br /&gt;
* Split Focus (OOO): In Depth 3 and below, the Leviathan now taps into the senses of a subject as an unrolled action - they must devote attention to it, but are not in a trance and retain awareness of their surroundings and their Defense trait. The Leviathan may also opt not to use a subject&#039;s senses in a turn, taking its normal action, without breaking the effect.&lt;br /&gt;
* All-Seeing (OOOO, requires Split Focus): At Depth 6, the Leviathan uses the senses of the target as a reflexive action - it may act freely and has constant awareness of information gathered by both its senses and those of the subject. &lt;br /&gt;
&lt;br /&gt;
==== Memories Before Time (Descendant Channel) ====&lt;br /&gt;
&#039;&#039;Beyond the confines of the world as it is now exist wonders unimagined. Some Leviathans can do more, however, than imagine them. For some, the memory of these things is present and terrible, and waiting to be called to the fore.&#039;&#039;&lt;br /&gt;
** Dice Pool: Wits + Occult + Sheol&lt;br /&gt;
* “Depth 0”: Birthright of Awareness&lt;br /&gt;
* “Depth 1”: The Leviathan may dip into the reserve of ancestral memory and conjure up knowledge of a Skill it does not possess. It may use the Skill at a rating of 1 for a number of rolls equal to its successes.&lt;br /&gt;
* “Depth 2”: As above, but the Leviathan also benefits from 9-Again with the conjured skill.&lt;br /&gt;
* “Depth 3”: The Leviathan may now expend 1 additional Ichor to include a Specialty alongside a conjured skill. &lt;br /&gt;
* “Depth 4”: The Leviathan now uses conjured skills are a rating of 3.&lt;br /&gt;
* “Depth 5”: The Leviathan now benefits from 8-Again with conjured skills. &lt;br /&gt;
* “Depth 6”: The Leviathan can expend 3 additional Ichor to conjure a Skill with an accompanying Specialty at a rating of 5 or two skills, each with its own Specialty, at a rating of 3. If two Skills are recalled, the Leviathan has the full complement of rolls with both skills - each has its own pool.  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Evolutions&#039;&#039;&#039;&lt;br /&gt;
* Lasting Impression (O) When using the Depth 1 iteration of this Channel, the Leviathan may &amp;quot;conjure&amp;quot; the Merit Eidetic Memory instead of a Skill. If he does so, it lasts for a number of minutes equal to his successes. The 9-Again or 8-Again benefits will apply to attempts to recall information while under stress.&lt;br /&gt;
* Lost Tongue (O) When using the Depth 1 iteration of this Channel, the Leviathan may &amp;quot;conjure&amp;quot; a Language instead of a Skill. If he does so, it lasts for a number of minutes equal to his successes and is possessed at the same dot rating as a conjured Skill would have been at. &lt;br /&gt;
* Split Focus (OOO): In Depth 3 and below, the Leviathan may expend 1 Ichor to attempt to remember an obscure fact as though he possessed the Merit Encyclopedic Knowledge.&lt;br /&gt;
* Tutelary Cocoon (OOO): In Depth 3 and below, The Leviathan may chose to expend 1 Willpower to form a cocoon, sealing itself away in a sleep-like trance which lasts 24 hours. During this time, the Leviathan may conjure a Skill (or Merit, if available) and purchase or improve it with experience points, as though it had received adequate training and instruction from adept tutors. Only one purchase may be made with each trance period. The Leviathan may &amp;quot;borrow&amp;quot; experience up to its Resolve if available points are insufficient, but gains a minor Derangement for doing so. A Leviathan in experience &amp;quot;debt&amp;quot; continues to gain experience as normal but must pay off the balance before it can purchase or improve Traits with experience. When the debt is paid off, the Derangement is also removed.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Vestiges of Elements ===&lt;br /&gt;
&lt;br /&gt;
==== Birthright of Elements ====&lt;br /&gt;
The Birthright of the Vestige of Elements is the &#039;&#039;&#039;Veil of Seas&#039;&#039;&#039;. The Leviathan may compel a body of water of his Size or less to give off a cloud of fog, which inflicts a -3 sight penalty on all relevant rolls made on objects obscured by it. The fog expands considerably – the cloud&#039;s radius is roughly (Source&#039;s Size) in yards. The cloud lasts until the end of the scene or until mystically disperses.&lt;br /&gt;
* &#039;&#039;&#039;Cost&#039;&#039;&#039;: 1 Ichor&lt;br /&gt;
&lt;br /&gt;
==== Creature of the Luminous Ocean (Ancestral Channel) ====&lt;br /&gt;
Nothing is truly empty. The Leviathan knows this, she swims through what seems to be a void, bathed in a see of luminous power; power that she can bring to bear against others.&lt;br /&gt;
* “Depth 0”: Birthright of Elements&lt;br /&gt;
* “Depth 1”: 9-Again on Computer and Survival rolls&lt;br /&gt;
* “Depth 2”: As above, but now 8-Again on Computer and Survival rolls&lt;br /&gt;
* “Depth 3”: As above, and +1 dice on Computer and Survival rolls, and Armor 1 vs. electrical damage&lt;br /&gt;
* “Depth 4”: As above, but now +2 dice on Computer and Survival rolls, and electrical damage cannot stun or paralyze the Leviathan.&lt;br /&gt;
* “Depth 5”: As above, but now Armor (Size) vs. electrical damage&lt;br /&gt;
* “Depth 6”: As above, and the Leviathan can operate computers and other electrical devices within (Sheol) yards without touching them; The Leviathan can effectively swim through electric and magnetic fields at half-speed, this essentially allows for flight. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Evolutions&#039;&#039;&#039;&lt;br /&gt;
* Deep Battery (OO): At Depth 3 and below, the Leviathan&#039;s touch can provide electrical charge sufficient to power an electrical device of his Size or less. He must maintain contact to keep the device powered, and this contact will damage the device over the course of the scene – effectively inflicting electrical damage equal to the Leviathan&#039;s Sheol. &lt;br /&gt;
* Thundering Fists (OO) At Depth 3 and below, the Leviathan may make electrically-charged unarmed strikes. This costs the Leviathan 1 Ichor per strike. The strikes are + (Sheol)B weapons with the Stun property, which inflict electrical damage (which most mundane armor cannot negate) and are made with the Brawl Skill. &lt;br /&gt;
* Crackling Rebuke (OOOOO, requires Deep Battery): At Depth 6, the smell of atmosphere surrounds the Leviathan, and sparks crackle between his fingertips and shoot out of his mouth when he speaks. At this point foes that strike the Leviathan unarmed suffer bashing damage equal to his Sheol. This damage is electrical in nature. Those that grapple him suffer as though they were exposed to a constant current (World of Darkness, pg. 178).&lt;br /&gt;
&lt;br /&gt;
==== The Sky Cauldron (Descendant Channel) ====&lt;br /&gt;
&#039;&#039;Stirring the sky, the Leviathan may worsen weather conditions, calling up rain, winds, and hail. At the farthest reaches of this power, the Leviathan may call down boat-sundering storms with ease.&#039;&#039;&lt;br /&gt;
** Dice Pool: Intelligence + Occult + Sheol&lt;br /&gt;
** Action Type: Extended (Each roll represents 5 minutes of commanding the skies)&lt;br /&gt;
The Leviathan may summon inclement weather, activating this power repeatedly to increase the intensity or duration. The Depth that the Leviathan is at determines the maximum intensity of weather available to him. The weather lasts for a number of minutes equal to the Leviathan&#039;s successes and covers a region with a radius of 100 yards per point of Sheol. The Leviathan may opt to create weather less disastrous than he has access to. If existing weather is present, the Leviathan may reduce the necessary successes by the degree of difference between current conditions and the intended goal (i.e. if heavy rain exists, the Leviathan needs only 5 additional successes to ratchet it up to a hailstorm. &lt;br /&gt;
* “Depth 0”: Birthright of Elements&lt;br /&gt;
* “Depth 1”: The Leviathan may summon gentle rain or a slight breeze. (1 success necessary)&lt;br /&gt;
* “Depth 2”: As above, but the Leviathan may summon light rain or a strong breeze - enough to ruin a picnic. (3+ successes) &lt;br /&gt;
* “Depth 3”: As above, but the Leviathan may summon heavy rain and wind - cancelling most outdoor events. (5+ successes) The Leviathan may expend 1 additional Ichor to make a check in a single minute. &lt;br /&gt;
* “Depth 4”: As above, but the Leviathan may summon a large thunder or hailstorm - those exposed take a level of bashing damage for each minute of exposure (10+ successes) . &lt;br /&gt;
* “Depth 5”: As above, but the Leviathan may summon a catastrophic storm or monsoon - power is lost, property damaged. Those exposed take a level of bashing damage for each turn of exposure. (15+ successes)&lt;br /&gt;
* “Depth 6”: As above, but the Leviathan may summon a storm that grounds planes and capsizes small ships. Those exposed take a level of &#039;&#039;lethal&#039;&#039; daage for each turn of exposure (20+ successes). The Leviathan may expend 3 additional Ichor to make a check in a single turn. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Evolutions&#039;&#039;&#039;&lt;br /&gt;
* All-Weather Flesh (O) In Depth 1 and below, the Leviathan has Armor (Sheol) against damage inflicted by inclement weather, conjured or otherwise.  &lt;br /&gt;
* Broad Storm (OOO): In Depth 3 and below, the radius of the Leviathan&#039;s conjured weather is 250 yards per point of Sheol.&lt;br /&gt;
* Lance of the Heavens (OOO): In Depth 3 and below, the Leviathan may expend 1 Ichor to attack foes with bolts of conjured lightning. This is an electrical attack pitting the Leviathan&#039;s (Intelligence + Occult + Sheol - subject&#039;s Defense) It is electrical and therefore ignores most armor, and has a short range of (Leviathan&#039;s Sheol x 10) yards, a medium range of twice that, and a long range of four times the short range. It deals bashing damage and has the Stun property. &lt;br /&gt;
* Biblical Deluge (OOOOO): In Depth 6, the Leviathan&#039;s conjured weather lasts for 10 minutes for each success. &lt;br /&gt;
&lt;br /&gt;
=== Vestiges of Fecundity ===&lt;br /&gt;
&lt;br /&gt;
==== Birthright of Fecundity ====&lt;br /&gt;
The Birthright of the Vestige of Elements is the &#039;&#039;&#039;Crimson Tithe&#039;&#039;&#039;. By letting his blood mingle with that of another, the Leviathan may open a mystical channel that permits him to infuse a valid subject with his Ichor. This requires an open wound sufficient to draw blood (or one level of bashing damage to represent the creation of one) for both the Leviathan and the intended beneficiary, who must remain touching – generally, the transfer looks like a “blood brothers” declaration, with two freshly-cut limbs held together. The Leviathan may transfer Ichor to the target at his maximum rate of expense, until he decides to stop, breaks contact, or the subject is holding the maximum amount of Ichor that he can. This has no effect on creatures who do not possess an Ichor pool.&lt;br /&gt;
* &#039;&#039;&#039;Cost&#039;&#039;&#039;: Varies&lt;br /&gt;
&lt;br /&gt;
==== Magnanimous Host to All  (Ancestral Channel) ====&lt;br /&gt;
&#039;&#039;Teeming with symbiotic creatures that can not properly survive in the lessened world, the Leviathan&#039;s body sustains these creatures in exchange for the benefits they provide.&#039;&#039;&lt;br /&gt;
* “Depth 0”: Birthright of Fecundity&lt;br /&gt;
* “Depth 1”: 9-Again on Animal Ken and Medicine rolls&lt;br /&gt;
* “Depth 2”: As above, but now 8-Again on Animal Ken and Medicine rolls&lt;br /&gt;
* “Depth 3”: As above, and +1 dice on  Animal Ken and Medicine rolls. &lt;br /&gt;
* “Depth 4”: As above, but now +2 dice on  Animal Ken and Medicine rolls. &lt;br /&gt;
* “Depth 5”: As above, and the Leviathan gains two free specialties to any two skills and may pick a third Skill to apply 8-again to. &lt;br /&gt;
* “Depth 6”: As above, and when the Leviathan would be killed by a strike, the damage is negated and he permanently loses one Size. If this would reduce his Size to 0, he dies.  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Evolutions&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== Womb of Terrors (Descendant Channel) ====&lt;br /&gt;
&#039;&#039;The divine Ichor flowing through the Leviathan&#039;s blood gives birth to new and horrible life, clawing its way out of gore and shaped and directed by the will of the Leviathan who gave it life.&#039;&#039;&lt;br /&gt;
** Dice Pool: Stamina + Sheol&lt;br /&gt;
** Action Type: Standard&lt;br /&gt;
When the Leviathan has an open wound (is suffering at least a single level of lethal damage), it may shape creatures from its blood. Upon taking this Channel, the Leviathan designs three creatures which are born of its blood (see sidebar). It may call forth these creatures with a successful roll. The creatures instinctively take actions desired by the Leviathan without verbal instruction. If the Leviathan is not bleeding and wishes to activate this power, he may reflexively open the wound necessary if he has adequate tools at hand (or has hands that serve as adequate tools.) A Leviathan may only have a number of offshoots equal to its Sheol exist at any one time, buy may only have a single third-degree offshoot at a time. &lt;br /&gt;
* “Depth 0”: Birthright of Fecundity&lt;br /&gt;
* “Depth 1”: The Leviathan may summon its first-stage offshoot. It is present for one turn per success on the summoning roll. &lt;br /&gt;
* “Depth 2”: As above, but it is present for three turns per success.&lt;br /&gt;
* “Depth 3”: As above, but it is present for a minute per success. The Leviathan may expend 1 additional ichor to instead call its second-stage offshoot, which is present for one turn per success. &lt;br /&gt;
* “Depth 4”: As above, but first-degree offshoots are present for five minutes per success and second-degree offshoots for three turns per success. &lt;br /&gt;
* “Depth 5”: As above, but first-degree offshoots are present for a half-hour per success and second-degree offshoots for one minute per success. &lt;br /&gt;
* “Depth 6”: As above, but first-degree offshoots are present for an hour per success and second-degree offshoots for five minutes per success. The Leviathan may expend 3 additional ichor to instead call its third-stage offshoot, which is present for one turn per success. &lt;br /&gt;
&lt;br /&gt;
===== Sidebar: Horrors made Flesh =====&lt;br /&gt;
Upon purchasing the Channel Womb of Terrors, the Leviathan&#039;s player may design three offshoots. As the Leviathan&#039;s Sheol increases, these offshoots become more powerful, but their general form remains the same. The offshoots need not be graduated versions of the same beast, and it&#039;s acceptable - in fact, highly appropriate - that their outward forms are alien, amalgamations of various beasts with fearsome appearances. An offshoot can usually not be mistaken for any natural animal. Each offshoot has &amp;quot;base&amp;quot; Traits and a pool of points which the Leviathan&#039;s player uses to customize the beast. Once determined, an ability is set and the assigned points cannot be re-assigned. &lt;br /&gt;
&lt;br /&gt;
Horrors are treated like animals, using the higher of their Dexterity or Wits to determine Defense. They lack fine manipulation and cannot hold or use most tools unless a trait is purchased to permit this - and even in this case their intellect is too limited to apply most tools effectively. They are entirely amphibious and may breathe water and swim at full Speed. They execute commands to the best of their intelligence. Note that it may be difficult to craft the core book&#039;s example animals as offshoots - they cannot generalize (and that guard dog has phenomenal stats!)&lt;br /&gt;
* First-Stage Offshoot: All attributes begin at one, Size 2, Speed species factor 5, no skills. Attributes and Skills cannot exceed 3.&lt;br /&gt;
** A first-stage offshoot is built with a pool of points equal to the Leviathan&#039;s Stamina + Sheol.&lt;br /&gt;
* Second-Stage Offshoot: Physical attributes begin at two, all others at one, Size 3, Speed species factor 5, no skills. Attributes and Skills cannot exceed 4.&lt;br /&gt;
** A second-stage offshoot is built with a pool of points equal to 3 + Leviathan&#039;s Stamina + Sheol.&lt;br /&gt;
* Third-Stage Offshoot: Physical attributes begin at three, all others at one, Size 5, Speed species factor 5, no skills. Attributes and Skills cannot exceed 5.&lt;br /&gt;
** A third-stage offshoot is built with a pool of points equal to 6 + Leviathan&#039;s Stamina + Sheol.&lt;br /&gt;
* Basic Point Costs&lt;br /&gt;
** Physical Attributes: 1 dot per point&lt;br /&gt;
** Other Attributes: 1 dot per 2 points&lt;br /&gt;
** Physical Skills: 2 dots per point&lt;br /&gt;
** Other Skills: 1 dot per point&lt;br /&gt;
** Specialties: 2 per point&lt;br /&gt;
** Armor: 1 per point, max of (Stamina)&lt;br /&gt;
** Natural Weapons: +1L per point, max of (Strength)L&lt;br /&gt;
** Speed bonus: +2 per point, max of (Dexterity) points&lt;br /&gt;
* Other Tricks (Other traits are possible, with their price mandated by the Storyteller.)&lt;br /&gt;
** Flight: 1 point (at Speed)&lt;br /&gt;
** Venomous bite: Toxicity 3, immediate onset: 1 point (+1 Toxicity for +1 point, limit of (Stamina) points)&lt;br /&gt;
** Rare sense (Echolocation, heat-based vision, etc.): 1 point each&lt;br /&gt;
** &amp;quot;Finer&amp;quot; manipulation: 2 points (may use simple tools and open doors, but -2 to all relevant rolls)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Evolutions&#039;&#039;&#039;&lt;br /&gt;
* Creator of Life (OO, Requires Sheol 2): The Leviathan may devise a new first-degree offshoot and may now summon either of its options. This Merit may be purchased multiple times - up to the Leviathan&#039;s (Sheol -1).&lt;br /&gt;
* Craftsman of Life (OOO, Requires Sheol 3): The Leviathan may devise a new second-degree offshoot and may now summon either of its options. This Merit may be purchased multiple times - up to the Leviathan&#039;s (Sheol -2).&lt;br /&gt;
* Sculptor of Life (OOOO, Requires Sheol 4): The Leviathan may devise a new third-degree offshoot and may now summon either of its options. This Merit may be purchased multiple times - up to the Leviathan&#039;s (Sheol -3).&lt;br /&gt;
* Reflexive Genesis (OOO): In Depth 1 and below, upon suffering lethal damage, the Leviathan may reflexively summon an offshoot that it has access to in its current Depth. It must suffer levels of damage equal to the Size of the offshoot to be summoned.&lt;br /&gt;
&lt;br /&gt;
=== Vestiges of Might ===&lt;br /&gt;
&lt;br /&gt;
==== Birthright of Might ====&lt;br /&gt;
The Birthright of the Vestige of Might is the &#039;&#039;&#039;Privilege of Titans&#039;&#039;&#039;. A quick spike of Ichor permits the Leviathan to enhance his strength by making use of the whole of his body at once, effectively maximizing the force he applies. For the purpose on a single Feat of Strength, the Leviathan may use his Size in place of his Strength.&lt;br /&gt;
* &#039;&#039;&#039;Cost&#039;&#039;&#039;: 1 Ichor&lt;br /&gt;
&lt;br /&gt;
==== Divine Pinnacle of Excellence  (Ancestral Channel) ====&lt;br /&gt;
&#039;&#039;Description&#039;&#039;&lt;br /&gt;
* “Depth 0”: Birthright of Might&lt;br /&gt;
* “Depth 1”: 9-Again on Athletics rolls&lt;br /&gt;
* “Depth 2”: As above, and +1 dice on Athletics rolls. &lt;br /&gt;
* “Depth 3”: As above, but now 8-Again on Athletics rolls.&lt;br /&gt;
* “Depth 4”: As above, but now +2 dice on Athletics rolls. &lt;br /&gt;
* “Depth 5”: As above, but now +3 dice on Athletics rolls.&lt;br /&gt;
* “Depth 6”: As above, and +1 Stamina.  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Evolutions&#039;&#039;&#039;&lt;br /&gt;
* Rugged Tread (O): In Depth 1 and lower, the Leviathan may, when barefoot, benefit from the equipment bonus for athletic shoes, and most terrain will not damage his unshod feet - treat them as though they had the durability of solid work boots.&lt;br /&gt;
* Relentless Pursuit (OO): In Depth 3 and lower, the Leviathan may treat his Speed as though it were 3 higher for the purpose of extended rolls related to chases on foot. This does not increase his actual speed - rather, he does not flag and moves as efficiently as is possible, maximizing the benefits granted by his improved stamina. &lt;br /&gt;
* Tireless Vigor (OOO): In Depth 3 and lower, the Leviathan ignores up to his Sheol score worth of penalties applied due to wounds or fatigue. &lt;br /&gt;
&lt;br /&gt;
==== Fluid Icon of Grace  (Ancestral Channel) ====&lt;br /&gt;
&#039;&#039;Description&#039;&#039;&lt;br /&gt;
* “Depth 0”: Birthright of Might&lt;br /&gt;
* “Depth 1”: The Leviathan adds +1 to his Defense after all other effects (i.e. &#039;&#039;after&#039;&#039; doubling for a Dodge, not before)&lt;br /&gt;
* “Depth 2”: As above, and +1 Speed&lt;br /&gt;
* “Depth 3”: As above, but now +2 Defense&lt;br /&gt;
* “Depth 4”: As above, but now +2 Speed&lt;br /&gt;
* “Depth 5”: As above, but now +3 Defense and Speed&lt;br /&gt;
* “Depth 6”: As above, and +1 Dexterity.  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Evolutions&#039;&#039;&#039;&lt;br /&gt;
* Liquid Evasion (OOO): While in Depth 3 or lower, the Leviathan triples his Defense, instead of doubling it, when he opts to Dodge. &lt;br /&gt;
&lt;br /&gt;
==== Outraged Titan&#039;s Furor (Ancestral Channel) ====&lt;br /&gt;
&#039;&#039;Description&#039;&#039;&lt;br /&gt;
* “Depth 0”: Birthright of Might&lt;br /&gt;
* “Depth 1”: 9-Again on rolls to break objects manually.&lt;br /&gt;
* “Depth 2”: As above, and +1 dice on relevant rolls.&lt;br /&gt;
* “Depth 3”: As above, but now 8-Again on relevant rolls.&lt;br /&gt;
* “Depth 4”: As above, but now +2 dice on relevant rolls.&lt;br /&gt;
* “Depth 5”: As above, and the Leviathan may ignore up to his Sheol score worth of Durability when breaking objects manually. &lt;br /&gt;
* “Depth 6”: As above, and +1 Strength. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Evolutions&#039;&#039;&#039;&lt;br /&gt;
* Riotous Vandal (OO) - When in Depth 3 or below, the Leviathan gains 8-Again on Havoc checks. &lt;br /&gt;
&lt;br /&gt;
=== Vestiges of Predation ===&lt;br /&gt;
&lt;br /&gt;
==== Birthright of Predation ====&lt;br /&gt;
The Birthright of the Vestige of Predation is the &#039;&#039;&#039;Hunter&#039;s Boon&#039;&#039;&#039;. The Leviathan may &amp;quot;tune in&amp;quot; to a Wake-vulnerable subject. If the victim&#039;s Wits (+ Power Stat) is lower than the Leviathan&#039;s Presence + Sheol, that subject cannot benefit from 10-again on attacks made against the Leviathan for the rest of the Scene. &lt;br /&gt;
* &#039;&#039;&#039;Cost&#039;&#039;&#039;: 1 Ichor&lt;br /&gt;
&lt;br /&gt;
==== Mortal-Devouring Armory (Ancestral Channel) ====&lt;br /&gt;
&#039;&#039;The Leviathan&#039;s Primordial form bristles with cruel natural weapons.&#039;&#039;&lt;br /&gt;
* “Depth 0”: Birthright of Predation&lt;br /&gt;
* “Depth 1”: The Leviathan&#039;s unarmed strikes inflict lethal damage&lt;br /&gt;
* “Depth 2”: As above, but now they are +1L weapons.&lt;br /&gt;
* “Depth 3”: As above, and the Leviathan gains 9-Again on attacks with them.&lt;br /&gt;
* “Depth 4”: As above, but now they are +2L weapons. &lt;br /&gt;
* “Depth 5”: As above, but now they are +3L weapons.&lt;br /&gt;
* “Depth 6”: As above, but now those that grapple with the Leviathan suffer (His Stamina + Sheol - Their Stamina + Armor) lethal damage each turn from exposure to countless sharp protrusions or biting mouths. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Evolutions&#039;&#039;&#039;&lt;br /&gt;
* Savage Focus (O) - In Depth 1 and lower, The Leviathan may use his Dexterity for Defense even if his Wits is lower, like a wild animal, but loses 10-Again on Intelligence-related rolls. &lt;br /&gt;
* Rending Claws (OO) - In Depth 3 and lower, The Leviathan&#039;s natural weapons are armor-piercing (rating 2).&lt;br /&gt;
* Gaping Maw (OO) - In Depth 3 and lower, The Leviathan&#039;s natural weapons deal an additional 2 damage if used on a grappled victim.&lt;br /&gt;
* Serrated Jaws (OO) - In Depth 3 and lower, the Leviathan instead gains 8-Again with his natural weapons.&lt;br /&gt;
&lt;br /&gt;
==== Stalker&#039;s Shifting Hide (Ancestral Channel) ====&lt;br /&gt;
&#039;&#039;The Leviathan&#039;s Primordial form cannot be perceived clearly by its prey.&#039;&#039;&lt;br /&gt;
* “Depth 0”: Birthright of Predation&lt;br /&gt;
* “Depth 1”: 9-Again on Stealth rolls&lt;br /&gt;
* “Depth 2”: As above, but now 8-Again on Stealth rolls&lt;br /&gt;
* “Depth 3”: As above, and +1 dice on Stealth rolls. &lt;br /&gt;
* “Depth 4”: As above, but now +2 dice on Stealth rolls. &lt;br /&gt;
* “Depth 5”: As above, but now +3 dice on Stealth rolls.&lt;br /&gt;
* “Depth 6”: As above, and Wake-vulnerable subjects whose (Wits + Composure) is less than the Leviathan&#039;s (Stealth + Sheol) cannot see him unless they spend a Willpower point or invoke supernatural methods of sensing his presence. The expenditure covers the rest of the scene but cannot be made until the victim is aware that the Leviathan is present but invisible - either by being informed of this or hearing or otherwise noting evidence of his existence. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Evolutions&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Vestiges of Sanctity ===&lt;br /&gt;
&lt;br /&gt;
==== Birthright of Sanctity ====&lt;br /&gt;
The Birthright of the Vestige of Sanctity is &#039;&#039;&#039;Parting the School&#039;&#039;&#039;. While this power is in effect, large masses of humans beings and aquatic animals instinctually part around the character and then return seamlessly to their original positions – the Leviathan could run at full speed through a crowded party without running into anyone, or fluidly walk through a queue to the front. A violent crowd will not impede the character or strike him as he is moving, but is free to assault him otherwise – they will simply be incapable of circling him, politely parting to let him pass each time they surround him. The crowd parts only for the Leviathan and will provide the normal impediment to all others. This power has no effect on the positioning of people who are alone and it will only affect normal creatures that are completely subject to the Wake – even the moderate resistance provided by being a supernatural being is sufficient to stifle it entirely. Its effect lasts for a scene.&lt;br /&gt;
* &#039;&#039;&#039;Cost&#039;&#039;&#039;: 1 Ichor&lt;br /&gt;
&lt;br /&gt;
==== Eye of the Eternal Storm  (Ancestral Channel) ====&lt;br /&gt;
&#039;&#039;The Leviathan is a creature of pretrenatural calm and stillness. Adapted to both the loneliness and turbulence of the primordial ocean, he can maintain emotional control in the most extreme circumstances and spread this control to others.&#039;&#039;&lt;br /&gt;
* “Depth 0”: Birthright of Sanctity&lt;br /&gt;
* “Depth 1”: 9-Again on Composure rolls&lt;br /&gt;
* “Depth 2”: As above, but now 8-Again on Composure rolls&lt;br /&gt;
* “Depth 3”: As above, and the Leviathan boosts his resistance by 4, not 2, when spending Willpower on Composure-related resistance. &lt;br /&gt;
* “Depth 4”: As above, and +1 Composure (This does not increase the Leviathan&#039;s Willpower)&lt;br /&gt;
* “Depth 5”: As above, and Wake-vulnerable individuals within the Leviathan&#039;s Wake may use his Composure as a Resistance trait in place of their own. If they do so, their effective Composure is reduced to 0 when opposing effects created by the Leviathan himself. This lasts for the rest of the scene or until the victim expends Willpower to resist it (but will begin again if they borrow the Leviathan&#039;s Composure.) &lt;br /&gt;
* “Depth 6”: As above, but now +2 Composure and the Leviathan may use Composure in place of Presence or Manipulation for any social skills that remain viable in this form.  &lt;br /&gt;
&lt;br /&gt;
==== Voice of the Elder Temptress (Ancestral Channel) ====&lt;br /&gt;
&#039;&#039;Description.&#039;&#039;&lt;br /&gt;
* “Depth 0”: Birthright of Sanctity&lt;br /&gt;
* “Depth 1”: 9-Again on Persuasion rolls&lt;br /&gt;
* “Depth 2”: As above, but now 8-Again on Persuasion rolls&lt;br /&gt;
* “Depth 3”: As above, and +1 dice on Persuasion rolls. &lt;br /&gt;
* “Depth 4”: As above, but now +2 dice on Persuasion rolls. &lt;br /&gt;
* “Depth 5”: As above, but now +3 dice on Persuasion rolls.&lt;br /&gt;
* “Depth 6”: As above, and using Persuasion on Wake-vulnerable subjects is a rote action.  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Evolutions&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== Call of the Depths (Descendant Channel) ====&lt;br /&gt;
&#039;&#039;The voice of the Leviathan is what inspired legends of siren&#039;s. Speaking, crying, bellowing, or whispering: all vocalizations of the Leviathan draws in mortal listeners, robbing them of their will and self determination.&#039;&#039;&lt;br /&gt;
** Dice Pool: Presence + Expression + Sheol&lt;br /&gt;
** Action Type: Standard&lt;br /&gt;
The Leviathan&#039;s voice carries a luring tone that pulls listeners towards him or her and muddle their minds. The effect only extends as far as the Leviathan&#039;s voice would naturally carry, without being amplified or broadcast by mechanical methods. Those that hear the voice, are vulnerable to the Wake, and have less Resolve (+ Power Stat) than the Leviathan&#039;s successes are affected. A point of Willpower may be spent to resist the call for a turn. When at the Leviathan&#039;s side, subjects that are still subject to the lure become anxious and uncertain if forced to move away, suffering a -2 penalty to all actions not linked to returning to the Leviathan&#039;s side.&lt;br /&gt;
* “Depth 0”: Birthright of Sanctity&lt;br /&gt;
* “Depth 1”: Those that hear the voice move towards the Leviathan for a single  turn.&lt;br /&gt;
* “Depth 2”: As above, but the compulsion lasts an extra turn for each success over the necessary threshold to affect the listener, to a limit of (Leviathan&#039;s Presence) turns. Multiple applications don&#039;t stack - the new roll replaces the old one.&lt;br /&gt;
* “Depth 3”: As above, and the Leviathan may expend an additional 1 Ichor to increase the cost of resistance to 2 Willpower for subjects whose Willpower is less than the Leviathan&#039;s (Presence + Sheol). &lt;br /&gt;
* “Depth 4”: As above, and the limit on duration increases to (Presence + Sheol) turns.&lt;br /&gt;
* “Depth 5”: As above, and affected subjects cannot regain Willpower normally, instead gaining the Leviathan&#039;s Vice and having it be their sole option for the duration of the effect. &lt;br /&gt;
* “Depth 6”: The Leviathan may expend 3 additional ichor to remove the ability to spend Willpower to resist from subjects whose Willpower is less than the Leviathan&#039;s (Presence + Sheol). &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Evolutions&#039;&#039;&#039;&lt;br /&gt;
* Song of Madness (OO) - In Depth 3 and lower, those affected by the call also suffer from any derangements possessed by the Leviathan. Those that resist by expending Willpower also resist the derangement. &lt;br /&gt;
&lt;br /&gt;
=== Vestiges of Vitality ===&lt;br /&gt;
&lt;br /&gt;
==== Birthright of Vitality  ====&lt;br /&gt;
The Birthright of the Vestige of Vitality is the &#039;&#039;&#039;Boon of Tides&#039;&#039;&#039;. While this power is in effect, the Leviathan may breathe water as easily as air and gains Armor 1 when at least half-submerged. Its effect lasts for a scene.&lt;br /&gt;
* &#039;&#039;&#039;Cost&#039;&#039;&#039;: 1 Ichor&lt;br /&gt;
&lt;br /&gt;
==== Assumption of Titan&#039;s Stature (Ancestral Channel) ====&lt;br /&gt;
&#039;&#039;Description.&#039;&#039;&lt;br /&gt;
* “Depth 0”: Birthright of Vitality&lt;br /&gt;
* “Depth 1”: +1 die on  Brawl rolls mades during a grapple. &lt;br /&gt;
* “Depth 2”: As above, but now +2 dice on relevant rolls.&lt;br /&gt;
* “Depth 3”: As above, and +1 Size.&lt;br /&gt;
* “Depth 4”: As above, but now +3 dice on relevant rolls. &lt;br /&gt;
* “Depth 5”: As above, but now +2 Size.&lt;br /&gt;
* “Depth 6”: As above, but now +3 Size and 8-Again on relevant rolls made against smaller targets.  &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Back to the [[LeviathanTempest:Main_Page| Main Page.]]&lt;/div&gt;</summary>
		<author><name>FiveEyes</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=LeviathanTempest:ChapterOne&amp;diff=117663</id>
		<title>LeviathanTempest:ChapterOne</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=LeviathanTempest:ChapterOne&amp;diff=117663"/>
		<updated>2009-08-27T23:25:01Z</updated>

		<summary type="html">&lt;p&gt;FiveEyes: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Chapter 1 : The World That Is (and Was) =&lt;br /&gt;
&lt;br /&gt;
&amp;quot;&#039;&#039;In the beginning God created the heavens and the earth. Now the earth was formless and empty, darkness was over the surface of the deep, and the spirit of God was hovering over the waters.&#039;&#039;&amp;quot;&lt;br /&gt;
* Genesis 1:1-2.&lt;br /&gt;
&lt;br /&gt;
In a sense, the story of the Tribe begins here - at the origins of creation. But the formless world did not remain that way. Nothing emerges from nothing - the Tribe&#039;s legacy is encoded in the history of the Primordial Waters and the bloodlines of the Progenitors, realized in the Strains of the Tribe. A Leviathan is the inheritor of these bygone days - the points before definition, the world before the parting of the waters. The world before mankind and their mandate over the land and sky and seas. Before all this, the formless chaos of Tiamat and her offspring. After it, the Tempest.&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;Bereshit&#039;&#039; - The Tribe ==&lt;br /&gt;
A Leviathan is a man or woman born into a bloodline mixed with the blood of a Progenitor, who comes into that power and changes into an inhuman being, a divine essence limited and warped by the confines of flesh. Together, the Leviathans form the Tribe. United in blood and by circumstance, they are, for good or ill, the remnant of an aborted stage of creation. For the excesses of their ancestors and the riotous hunger encoded into their blood, Leviathans are immortalized in the myths and residual memory of mankind as the Wicked Tribe - the aboriginal Other, from whom all horrors descend. &lt;br /&gt;
&lt;br /&gt;
Members of the Tribe do not have the luxury of dismissing this negative portrayal of their lineage. Their existence is unequivocally something horrific, something wrong - the world distorts around them. Their instincts guide them inevitably towards the pursuit of sin and excess, towards the abuse of others, the destruction and perversion of minds. The blood of the Progenitors cries out for the destruction of this new, diluted creation cast in the image of mankind and not their own. A Leviathan cannot plead necessity or make excuses for themselves - they &#039;&#039;should not be.&#039;&#039; The expression of their Strain, as the point at which they become something entirely other than human, thrusts them solidly into an untenable position, a point from which they must &#039;&#039;become&#039;&#039; something else. The crucible of change is not kind to a Leviathan, instinctively cleaving to their human life while simultaneously urged to run rampant and indulge in the most unrestrained depths of sin and cruelty. Most never progress, endlessly recapitulating periods of growth, stability, and eventual collapse. Some simply stop, becoming the monstrosity that their lineage directs them to become. They become Typhons, creatures of pure appetite, whose outrages reproduce the worst horrors of the lost age of Progenitor supremacy.&lt;br /&gt;
&lt;br /&gt;
=== Before ===&lt;br /&gt;
What little solid information that the Tribe has about the world of the Progenitors mirrors numerous creation myths. They envision a world of formless chaos called the Primordial Waters. At the heart of the Seas, the deepest depths, rested the source of all things : Tiamat, the Mother. All things emerged from Tiamat - land, sea, and stars, and among them the Progenitors, immeasurable beings who in turn gave birth to lesser beings, and from them still lesser beings. From the mingling of the blood of the Progenitors and mankind, the Tribe was born and ruled over nations as demigods and heroes. As time passed, a member of the Tribe would evolve and grow, maturing into something new or possibly even into a Progenitor. Mankind lived in rough harmony with the world, subservient to the lineage of Tiamat, and the world was whole and ripe with possibility. &lt;br /&gt;
&lt;br /&gt;
Or maybe not. The fact is, the Tribe&#039;s creation myth is just that - a myth. They have no idea how much should be taken as metaphorical and which parts are pipe dreams amended to the structure of the tale by later generations. Tiamat could be an entity or an ideal or even just another term for the primordial ooze. Progenitors could be literal beings or lines of evolution. Foremost among these concerns is the concept of the Leviathan stage as one of transition onto something better, more whole and complete - a state that no Leviathan has achieved in the world as measured by man&#039;s history. A stage that might not even exist. The Tribe professes a great and majestic history that was lost because the alternative is that they are detritus, a monstrous hybrid of two forms of life that has no possibility of future developement. The Tribe &#039;&#039;cannot&#039;&#039; accept that what they are is all that they will ever be. To do so would be to surrender to the fact that they are between states, that there is no exalted state to which they are returning. That there is nowhere to go but down. &lt;br /&gt;
&lt;br /&gt;
=== Marduk ===&lt;br /&gt;
Myth or not, the world did not last. Mankind, not content to serve, began to harness the forces of nature. Humans built gods to supplant the idols of the Progenitors and formed communities that observed their own rules, resisting the edicts of the Tribe. Marduk - a man, perhaps, or group of men, or perhaps simply a movement - rose up in battle against the Tribe, and defeated them, casting down Tiamat and imposing a new order on creation. The Primordial Waters were parted and land and sky forged out of the bodies of the Progenitors. The Tribe, formerly deified, became reviled and hunted, their ancestral springs drying up and the Progenitors severed from their spawn. The towering spires and chapels of the Tribe were torn down or lost in the parting of the seas, and their history stricken from the record. The civilization of Man was built on the bones and guts of the Progenitors and the relics of the Tribe.&lt;br /&gt;
&lt;br /&gt;
Or maybe not. Maybe Marduk was the first human to overthrow the tyranny of monsters and destroy their blasphemous idols. The Tribe refers to the Primordial Waters as a place of tranquility and harmony, and while this may be true for the Tribe it&#039;s hardly a leap of logic to think that the progenitors of a bloodline that thrives in the exploitation and wholesale degradation of mankind might not have been the pillars of a sustainable community, much less a world that one might want to return to. In fact, there&#039;s no real reason beyond a profound sense of the Tribe &#039;&#039;not belonging&#039;&#039; to this world that one must accept that some greater, more suiting world ever existed. The sundering of the world might be another of the convenient, self-forgiving myths that the Tribe use to justify their behavior and the way they treat humanity.&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;Noach&#039;&#039; - The Fall ==&lt;br /&gt;
With mankind dominant in the world, the Tribe fades out of history, but not entirely. The blood of the Progenitors is immeasurably strong - it can&#039;t be bred out or extinguished. The Tribe has, as far as they can tell, always existed somewhere - at some point at the fringes of society, where cousin meets cousin one too many times and the ratio of human to Other in their blood reaches a tipping point. Where the lines blur between man and beast. Where the world gets a little bit weirder. Here, there be dragons. The Tribe&#039;s got a place in human history, but it&#039;s at the fringes. Reliable records are scarce. Part of the day-to-day life of modern members of the Tribe deals with this sort of cryptohistory : tracking down the footprints left by monsters in days past and unraveling references and images in religious texts and icons. &lt;br /&gt;
&lt;br /&gt;
What is known or suspected is that, during the period of mankind&#039;s expansion, as the earliest civilizations were taking root, the Tribe was present and the enmity between them and humanity enduring. The Tribe&#039;s mythologists record tale after tale of horrors - sea monsters and miscegenated freaks straddling the line between mankind and beast - and sees in them the deleted history of the Tribe. Leviathans became the Other to mankind&#039;s growing sovereignty over the world. In this period, the last vestiges of the Tribe&#039;s pure blood were wiped out, and they came to thrive only at the edges and with a much-lessened connection to the Progenitors and their divine nature. The Strains of the Tribe become stratified at this point, as only the strongest ties of blood, descent from the foremost of the Progenitors, could be expressed at such a far reach. Family lines began to solidify in isolated regions, either by accident or design, and the Tribe faded into a memory, recalled only through fragmented myths or through their Hybrid cousins. &lt;br /&gt;
&lt;br /&gt;
Severed from the Primordial Seas, the Tribe&#039;s control of itself and connection to its divine nature was greatly lessened. In place of Tiamat, the core of their world became what they call the Tempest - both a literal disruption at the core of the mystic waters that the Tribe has access to and a term for the emotional and social havoc that a Leviathan is subject to. The ascent of mankind has, in essence, robbed the Leviathans of their birthright and their self-control. In the &amp;quot;fallen&amp;quot; world, the Tribe has little control of the changes that take place in their bodies and even less control of the contents of their own mind. Little wonder, then, that mankind records them as horrors and predators.&lt;br /&gt;
&lt;br /&gt;
=== Speciation ===&lt;br /&gt;
As the Tribe&#039;s history begins to overlap with the historical records of humanity, the various lineages and ancestries settle into a more distinct grouping. Those human bloodlines that were touched lightly, or host to the blood of lesser Progenitors, eventually began to produce fewer and fewer offspring who manifested that blood, until it was functionally absent. While the blood of the Tribe cannot ever be said to truly disappear, the vast majority of Leviathans born in the span of human history have descended from a handful of Progenitors. The greater part of these, in turn, can trace their ancestry to a group of seven Progenitors, with their bloodlines expressing themselves in distinct and identifiable patterns. Occasionally a freak birth occurs, a member of the Tribe that is not linked to a known Progenitor or from a line that was believed to no longer exist. Far more common are families of Hybrids that cannot be easily traced to a known Strain - the leftover fragments of a lost bloodline. On the other hand, the most commonly-seen Strains have collated information about their Progenitors and a mythology of the lost world has evolved over time. &lt;br /&gt;
&lt;br /&gt;
==== Primordial Icons ====&lt;br /&gt;
&amp;quot;&#039;&#039;Mother Hubur, she who fashions all things,&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Added matchless weapons, bore monster-serpents,&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Sharp of tooth, unsparing of fang.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;With venom for blood she has filled their bodies.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Roaring dragons she has clothed with terror,&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Has crowned them with haloes, making them like gods,&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Whoever beheld them, terror overcame him,&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;And that, with their bodies reared up, none might turn them back.&#039;&#039;&amp;quot;&lt;br /&gt;
* The Enuma Elish&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
All told, there are seven Progenitors whose blood survives in the modern world in appreciable quantities. The seven Strains descended from them represent a little under nine-tenths of the Tribe&#039;s numbers and has done so for the duration of human history - while one group might grow or shrink, the proportions remain roughly the same. These Progenitors have received the lion&#039;s share of the scrutiny directed by the inquisitive minds of the Tribe, and therefore more information about them has survived to the present. &lt;br /&gt;
&lt;br /&gt;
Bahamut is a being of immense size, called &amp;quot;Unchained.&amp;quot; It was said to be tranquil at most times, with cities and temples erected across its broad back, but to rumble with rage when displeased, responding to rebellion or heresy with apocalyptic wrath. These rampages were said to rock the foundations of the world and shake the skies. Some Leviathan scholars - or &amp;quot;scholars&amp;quot; as the case may be - identify Bahamut&#039;s periodic purges with the shifting of ages in Mesoamerican myth, or the fabled Deluge of the cradle of civilization. From Bahamut descend the &#039;&#039;&#039;Bahamutans&#039;&#039;&#039;, a Strain who have a talent for emulating both their Progenitor&#039;s nurturing fecundity and incredible power and size. &lt;br /&gt;
&lt;br /&gt;
Dagon is a hotbed of life and sustenance - but not of ease or security. It is called &amp;quot;the Hierarch,&amp;quot; and is said to give birth to countless creatures and serve as a source of &amp;quot;creation&amp;quot; in general. Religious edicts, practices, and rituals were its purview, and it rewarded compliance with full harvests and nourishment. It was the patron of faiths and fertility cults, and could call down rain when pleased or devastating storms when wrathful. It survives in the half-fish icons of Mesopotamia and in the cruel and bloody rites that mankind relied upon to call forth fertility or a healthy crop. From Dagon descend the &#039;&#039;&#039;Dagonites&#039;&#039;&#039;, a Strain who maintains the deified stance of their Progenitor, creating life and directing mortal cults.&lt;br /&gt;
&lt;br /&gt;
Isonade the &amp;quot;Island-Breaking&amp;quot; is a being of the deep, suited to the pressure of the seas. Its power and grace were legendary, both raising up landmasses with its strong arms and gracefully sculpting mountain ranges or delicate palaces and temples of coral - or destroying them with singular, devastating blows. It was a being of fluid form but impossible strength, as much appeased as revered. It survives as the impossible sea-serpent and the mythology of crafted terrain - mountains said to be the bodies of immense beasts felled in bygone days, or collapsed piles marking a captured titan. From Isonade descend the &#039;&#039;&#039;Akkorokamui&#039;&#039;&#039;, a Strain who use their power and influence to dominate humans and thrive in centers of wealth and power.&lt;br /&gt;
&lt;br /&gt;
Nagaraja, called &amp;quot;Watchful&amp;quot; or &amp;quot;The Celestial Eye,&amp;quot; is the guide of the sun, described as one of its many ever-watchful eyes (along with the moon and the innumerable stars), yet itself never came to light. From reclusive secrecy it monitored all things and declared edicts and directed the Tribe and their mortal followers, gifted with prophecy and insight into the minds of others. Nothing escaped its gaze and those that attempted to deceive it would be dragged screaming towards its gaping maw. From Nagaraja descend the serpentine &#039;&#039;&#039;Vasuki&#039;&#039;&#039;, a Strain gifted with their Progenitor&#039;s vision whose cults are ever monitored and whose eyes - and influence - can be found everywhere.&lt;br /&gt;
&lt;br /&gt;
Nu, the &amp;quot;Elder,&amp;quot; also called Naunet or Nun, is said to be the first of Tiamat&#039;s offspring, and to have the most profound connection to the Primordial Waters. It was the stirrer of the seas and the sky, having inherited their mastery from its creator, and its fluid form could go anywhere and take any shape. Nu was the most distant from humanity and yet was subject to great fear and reverence, for its control shaped the known world. Knowledge of Nu remains in fragmented tales of primordial ooze and original waters from which life emerges - as well as in the terror presented by storms and floods. &#039;&#039;&#039;Nu&#039;s&#039;&#039;&#039; descendants keep its name, and the Strain is known to retain the strong bloodline and elemental mastery of their Progenitor.&lt;br /&gt;
&lt;br /&gt;
Oceanus, the &amp;quot;Father-of-Seas,&amp;quot; is said to have been granted dominion over a greater portion of the human masses due to its incredible beauty and allure. As a deity of men, it was said to have created the rivers and lakes that sustained them, all in exchange for irrational fealty and servitude. If denied reverence, it would break the minds of the rebellious, or turn their families upon them in furious storms of zealous violence. Even among the Progenitors, it was a source of horror, for the wrath of Oceanus had faces and names; it would come as a loved one with a culling blade. From Oceanus descend the &#039;&#039;&#039;Oceanids&#039;&#039;&#039;, a Strain that claims for itself the stature of Greek heroics, asserting that their unearthly beauty and might is recorded in the mythical merging of the bloodlines of nymphs with the legendary figures of the antique world.&lt;br /&gt;
&lt;br /&gt;
Tanin, called &amp;quot;the Unbending&amp;quot; and the &amp;quot;Sinner-Devouring,&amp;quot; is hailed as the foremost predator. It was said to stalk the Primordial Waters, unseen but all-seeing, wreathed in gaping jaws and poisonous spines. Those that crossed its path, if found wanting, would be devoured without hesitation or remorse - Tanin&#039;s mouth was the gate of Hell. Whole nations of rebels were said to have disappeared between its razored teeth. It is immortalized in the stories of devouring beasts and the images of Hellmouths, as well as mankind&#039;s terror of the predators of the deep blue sea. From Tanin descend the &#039;&#039;&#039;Taninim&#039;&#039;&#039;, a Strain who continue the work of their Progenitor, wielding the natural weapons of the Tribe and passing judgment on the Tribe&#039;s enemies. &lt;br /&gt;
&lt;br /&gt;
But these are not all. The legends of the Tribe record the names of dozens more, and from time to time a descendant of one of these lesser-known Progenitors emerges - or is discovered. Among the dire names listed on the tablets of the Tribe are &#039;&#039;Sanna the Glacierhide&#039;&#039;, &#039;&#039;Smoke-Wreathed Titlacauan&#039;&#039;, &#039;&#039;Tangaroa of the Burning Blood&#039;&#039;, and &#039;&#039;World-Coiling Jormungandr.&#039;&#039; Some others exist, but it can never be certain if a name refers to an unknown Progenitor or merely indicates a familiar figure. Much of the history of the Progenitor&#039;s world has been subsumed into the myths and pantheons of mankind.  &lt;br /&gt;
&lt;br /&gt;
=== The Rift ===&lt;br /&gt;
In the absence of the Primordial Seas, the Rift is what remains. In place of permanently basking in the diluted glory of Tiamat, the Tribe now wallows in a hollow echo, a stunted replica of what was once a very real physical entity which covered and contained the entirety of the world. The Rift is little comfort to the fevered mind of a Leviathan - it is dark and wracked with spasms, impossibly and terrifyingly vast while retaining an oppressive and claustrophobic atmosphere. Ultimately, the Rift represents the subconscious of the Tribe, the wracked minds of both Leviathans and their Lahmasu relatives, as well as scattered remnants of the Progenitors. In a sense, it is a museum - a place where neuroses, afflictions, and fears survive, long after their owners have died. The Rift teems with horrors both native and imported, and above all it resonates with a feeling of loss and impending violence - there is no comfort or security to be found in its depths. And yet it is the closest thing the Tribe has to an ancestral homeland. &lt;br /&gt;
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A Leviathan may enter the Rift through the medium of water, although alternate methods exist. The more the water resembles the sea, the better - and a sea that is wracked with the fury of a storm is better still. In any form, water is a powerful conduit for the blood of the Progenitors, and any body of water sufficient to cover most of a Leviathan&#039;s body - and that of any potential passengers - will serve as a gateway. The trip is often one-way, as the passage of the Leviathan opens the conduit to the unrelenting fury of the Tempest, tossing water into the sky or causing it to breathe forth great clouds of fog or mist. &lt;br /&gt;
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The Rift has layers, each one farther from the Shore (the physical world - or what remains of it). Its increasingly inhospitable depths are host to numerous beasts both ancient and newly-forged, and in some dark corners remain lost structures, sunken in the parting of the waters, which a Leviathan might explore or take shelter in. Ultimately, though, a Leviathan reaches the core of the Rift - the gaping wound left in it by the depth of Tiamat - and gazes upon the physical Tempest, a churning mass of such ferocity that no being has entered it and escaped. Rumors abound that the Tempest, should one pass through, might serve as a gateway to a deeper, purer reality - but none have returned and few would chance annihilation in that terrifying maw simply to test out a rumor. For the time being, the Tribe is cut off from the world that they lost, and might always be so.&lt;br /&gt;
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== &#039;&#039;Lech Lecha&#039;&#039; - Getting By ==&lt;br /&gt;
Time passes, and the Tribe, for all intents and purposes, disappears. As civilizations grow and spread and mankind makes strides in mastering the forces of nature and understanding natural history, fear was replaced with reason. The blank spaces in maps were filled in, and myths debunked. The overall effect is that the Tribe has, for the vast majority of human history, had no real information about the lost world they ruled or the Progentiors that they descend from. A modern Leviathan is born into an era in which almost all of the relics of the Progenitor&#039;s world have been destroyed, and all of the lore buried in century after century of speculation and addition. They are changing - &#039;&#039;cannot help but change&#039;&#039; - but into what, they have no idea. The Tribe&#039;s society exists solely as an attempt made by desperate and terrified individuals to build a model of life that sustains them and offers hope and direction. &lt;br /&gt;
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They need it. The blood of the Tribe is not something that can lie still. A Leviathan cannot be human again, not really, and if the should attempt it they will find the press of the Tribe&#039;s atavistic urges growing stronger and stronger if left unindulged. The Tribe are not human. This is the revelation that a Leviathan reaches during the period in which he or she comes to realize that there is something not quite right about them - the transition from normal person to Leviathan. There is no single factor that is known to begin the change, and no method is known which can discern a potential Leviathan from a normal human. In the absence of a trigger, however, there are a multiplicity of potential factors, each of which pushes the portion of a human&#039;s blood that contains traces of the Progenitors forward. Genetics are an issue - families that have produced Hybrids and Leviathans before will likely do so again. The placement of the stars upon a person&#039;s birth may also matter, or his blood type, or the number of siblings she has - or none of these. The fact of the matter is that the Tribe has attempted to isolate the necessary traits to produce another of their number and has simply failed. Failed for the whole duration of human history, despite grotesque breeding programs and mystical rites - all of which have left monstrous remnants across the globe, twisted hybrids and defiled stretches of land. &lt;br /&gt;
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=== Emergence ===&lt;br /&gt;
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As a result, most Leviathans come into their inheritance while ignorant of the history of the Progenitor&#039;s world and the existence of the Tribe. This lack of information adds another layer of discomfort to a process that is already physically and emotionally agonizing. No two members of the Tribe experience an identical Emergence - the period during which the fledgling Leviathan begins to manifest the Wake and the ability to change shape. However, the Emergence is uniformly a period of anxiety and loss of control, during which the blood of the Progenitors runs rampant, causing emotional distress and Outbursts of uncontrolled transformation. A Leviathan might find her friends become uncomfortable in her presence, or a beloved pet becomes aggressive and refuses to be touched. He might dream of the ocean depths, or feel muscles - or &#039;&#039;creatures&#039;&#039; - squirming beneath her skin. Old impulses, the usual catalogue of basic instincts, become more pronounced, or begin to overlap. The scent of rotting fish might become, for a brief and stomach-turning moment, arousing. The touch of a lover might call up blinding rage alongside the usual warmth and comfort. Such incidents will begin to occur with increasing frequency. Some Leviathans seek medical or psychological aid, or council from family members. The most fortunate of these (for a given value of fortunate) will be in families that have some knowledge of ancestors whose bloodline also manifested, or even perhaps a living branch of the family composed of Hybrids. These will receive kernels of information, often misleading or misinterpreted, about their condition.&lt;br /&gt;
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Most others are not so lucky. Those that seek medical help will likely be turned away by frightened mortal - or themselves flee from the obsessive curiosity (and reverential awe) that the Wake conjures up in their would-be healers. Some are in no position to seek help, or too afraid of what they will discover. These may research on their own, or delve into family records. There is often little to nothing to find. Throughout this period, incidents will become more pronounced and more frequent, but some degree of control will develop. A change might be bitten down upon, or at least suppressed for a few crucial moments. The terror evoked by the fledgling&#039;s presence may weaken to a general sense of unease. Hardly optimal - but survivable. A Leviathan&#039;s Emergence can be said to be complete when he or she grasps enough self-control that getting by on a day-to-day basis without incident becomes merely uncertain rather than preposterous. This is the point at which the struggle can move from resisting one&#039;s nature to mastering it. A key element to coming to this point is a certain degree of acceptance. A Leviathan must be willing to accept that they are not purely human - or no longer purely human - in order to identify with and govern their divine nature. This acceptance doesn&#039;t have to be life-affirming or positive, and rarely is. Most Leviathans remain horrified with themselves well past their Emergence. It merely means drawing a line and saying, &amp;quot;I am something other.&amp;quot; What follows is determining what that &amp;quot;other&amp;quot; is going to be.&lt;br /&gt;
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=== Schools ===&lt;br /&gt;
[Picture, half page: The top half of the picture shows a walking man in work clothes and a hardhat. Rising up around him are half-completed buildings, mostly skeletal, and the sky is covered in smoke. He holds a box lunch in his right hand and a hammer in his left. He is walking through a large puddle which dominates the ground. In the puddle is a reflection depicting a similar-looking man wearing black robes with hieroglyphic figures sown in. He wears a steepled priest-like hat. rising around him are towering ziggurats, and the sky is stormy. He holds a human heart in his right hand and a cruel bronze dagger, stained with blood, in his left. Both men are smiling in an off-putting fashion.]&lt;br /&gt;
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The primary activity of a Leviathan, beyond the day-to-day elements of normal life, is a search for definition and structure. The control that the Tribe can exercise over their powers is unreliable at best, and nothing can be done about the isolation imposed by the Wake. In the face of this instability, members of the Tribe adopt methods of coping and moving forward, attempting to create a sketch of the sort of being that they will become. These approaches are referred to as Schools. Despite the institutional tone that the name conjures up, a School is not an edifice. Instead, it should be seen as a stance adopted by a Leviathan towards the reality of their nature and the lost history of the Progenitor&#039;s world. A School is a marker of how a Leviathan deals with the questions of who and what they are and what relationship they will have to humanity and the Tribe.&lt;br /&gt;
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Those Leviathans that seek their place in the Rift and the study of the Primordial Waters make up &#039;&#039;&#039;the School of the Abyss&#039;&#039;&#039;. They are explorers and ascetics, looking to find their place in serene harmony with their surroundings. Part of this search involves accepting that, on some level, the Tribe are alien to the fallen world established by mankind, and most of the School&#039;s proponents eventually gravitate towards the margins of civilization, living in the deep woods or on remote islands. In isolation they continue their search for a Tranquility founded on self-awareness and self-acceptance. &lt;br /&gt;
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Those that make up &#039;&#039;&#039;the School of the Sun&#039;&#039;&#039; are the priests and demagogues of the Tribe. Asserting the lost position of the Tribe as intermediaries between mankind and the Progenitors, they attempt to return to that position. The heart of the School&#039;s strategy is finding a place in something larger than themselves, exploring their spiritual life as part of guiding and participating in the growth of others. The School of the Sun are the Tribe&#039;s cult-leaders, politicians, and visionaries, looking for a Tranquility that comes from external inspiration, humility, and spiritual fulfillment.&lt;br /&gt;
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&#039;&#039;&#039;The School of Clay&#039;&#039;&#039; searches for a place in the world of humanity, attempting to grasp the core of the human experience and integrate themselves appropriately into the fallen world. They are the socialites and psychologists of the Tribe, using analysis and observation as a basis for constructing a survivable social role for themselves. Understanding that life in the fallen world will not come to them &amp;quot;naturally,&amp;quot; they seek it out, accomplishing with science and patience what instinct will not provide. Fearing (or, more charitably, acknowledging) the isolation that the Tribe suffers, the School of Clay constructs identities around itself. They manufacture the role that will offer their Tranquility.&lt;br /&gt;
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Those Leviathans driven to defend themselves and others make up &#039;&#039;&#039;the School of the Reef&#039;&#039;&#039;. Realizing that the fallen world offers no sanctuary to the Tribe, they throw themselves into the fray, studying their enemies and honing their skills. The School&#039;s approach insulates them from the anxiety of their condition, burying metaphysical concerns beneath the more immediate problem of survival. The more far-sighted members of the School look forward to a battle to overthrow the result of Marduk&#039;s success, a victory that would return the Tribe to positions of safety and security. They found their Tranquility on having a purpose and a goal - defend my friends and cow my enemies, whoever they may be.&lt;br /&gt;
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Some Leviathans find themselves devoting their time to considering their own condition and the nature of the Tribe itself. These make up &#039;&#039;&#039;the School of Fog&#039;&#039;&#039;, who seek to reforge the alliances that once bound the Tribe and rebuild lost traditions. The mysterious history of the Tribe becomes the focus of their study, seeking a place in relation to their peers. The final goal is a complete lineage and culture that would sustain and guide the Tribe for centuries to come, offering a place to stay and a person to be. The School seeks a Tranquility through the revelation of history and the hunt for a sense of belonging and purpose.&lt;br /&gt;
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While a Leviathan is not indoctrinated into a School, a slight hierarchy might be present on a local level. More experienced and established members of the Tribe, should they find themselves sharing opinions with a &amp;quot;cousin,&amp;quot; might take them under their wing. For the most part, guidance and assurance are the best that a mentor can offer. Confidence and security cannot be taught. These local icons might eventually be seen as a figure of import in Tribe politics, but this is more a factor of their person as their School. No member of the Tribe can outrank another except by the complicity of the &amp;quot;junior.&amp;quot;&lt;br /&gt;
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==== Sidebar: Other Schools? ====&lt;br /&gt;
It&#039;s certainly a possibility that Leviathans exist that don&#039;t fall into one of the specified Schools. What&#039;s far more unlikely is a Leviathan without any School whatsoever. Fundamentally, a Leviathan without a School is without a strategy for dealing with the stresses of his or her condition. Part of Emergence, and one of the key elements of being a Leviathan with tenuous control rather than a fledgling without any, is accepting one&#039;s inhuman nature and thinking actively about how to live with it. That&#039;s where Schools come in. The Schools are intended to be broad and to cover a multitude of strategies, but if a character isn&#039;t well-represented by any of them, it&#039;s certainly possible for a player and their Storyteller to design a School that makes sense. Schools should have a clear concept of what a Leviathan is and how they should act - that&#039;s what a School &#039;&#039;is.&#039;&#039; Mechanically, they offer a free Specialty in one skill from a choice of three (one from each category) and favor Evolutions from two Vestiges.&lt;br /&gt;
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Leviathans occasionally change Schools during their lives, but it&#039;s rare for one to entirely abandon School altogether. Such a change would represent a rather dramatic shift in personal philosophy and would likely be the precursor to a catastrophic breakdown and loss of Tranquility - being without a School is akin to having no clear goals, self-image, or life philosophy. &lt;br /&gt;
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=== Humanity ===&lt;br /&gt;
The largest barrier between a Leviathan and a normal human life isn&#039;t the risk of unwanted transformation. While such incidents are common and horrifying for onlookers, they are sporadic. Comparatively, the Wake is inevitable. The neatest explanation of the Wake is that it is a region surrounging all Leviathans which triggers instinctual responses of fear, servitude, and awe in normal humans. While its effects don&#039;t quite reach the level of mind control, it nonetheless presents a near-insurmountable hurdle to having normal social interactions. Humans in the presence of a Leviathan feel uncomfortable and anxious. Their teeth are on edge, and the hair on the back of their neck stands up. They lower their voices unconsciously. More importantly, from a moral standpoint, they &#039;&#039;give way&#039;&#039; to the Leviathan, both physically and socially. In a face-to-face conversation, a Leviathan is essentially constantly bullying his audience. &lt;br /&gt;
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Imagine what it would be like to never receive a contrary viewpoint or unexpected refusal. More than that, imagine what it would be like to speak to people who were, you knew, certain (on some subconscious level) that they must appease your whims. Members of the Tribe make people uncomfortable, and there&#039;s not much they can do to prevent it. As a Leviathan grows more powerful, the Wake becomes more oppressive and widespread - permeating first his home and then his neighborhood. Children no longer play on the street. People lock their doors and neglect their yards. The cops don&#039;t come around. Families move away. Worse are those for whom the Wake becomes an irresistable lure, breaking their will and causing them to respond with slavish devotion to the Leviathan. Called Beloved, these unfortunates have their personal world rewired to revolve around their new obsession - either with fanatical worship or, far more often, confusion and terror. The Beloved retain their presence of mind and just enough of their will to know that they are experiencing some sort of traumatic breakdown, but they have no idea what it is that draws them to the Leviathan. Some become stalkers. Others are far more pitiful, lingering around the subject of their obsession, equal parts frightened and captivated.&lt;br /&gt;
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While much could be said of the sins committed by members of the Tribe making use of their miraculous powers, the fact is that the average Leviathan is far more likely to abuse the Wake. In place of a storm that devastates a city, an abusive Leviathan can begin to simply take what he or she wants from others, never having to feel the sting of denial. The ensnared hearts of the Beloved are even more susceptible to an immoral Leviathan, who can compel them to give up their comfort, lifestyle, even their very lives, to please the focus of their obsession. These little betrayals are far more common than some wrathful outburst of divine power, and more likely to push a wedge between a Leviathan and humanity. It is far more common for a member of the Tribe to descend into depravity with numerous small concessions to necessity. &lt;br /&gt;
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Strangely, some humans are unaffected by the Wake. Called Atolls, they seem to be entirely untouched by the pressure created by a Leviathan&#039;s presence, and contact with them can serve as a momentary respite from the Tempest. The allure that they have to members of the Tribe cannot be understated. The sound of an Atoll&#039;s voice, or a touch of their hand, offers a momentary relief from an otherwise inescapable sense of anxiety and tension. Leviathans have likened contact with an Atoll to a massage or a long bath - something that seems to allow them to step outside of the hardships of their life and relax, if only for a moment. Members of the Tribe will often go to any length to secure this contact, and the result can become horrific. An unscrupulous Atoll can manipulate a needy Leviathan, while a desperate Leviathan might kidnap and imprison their &amp;quot;soulmate&amp;quot; to retain access to the addictive comfort of respite. The Atoll&#039;s immunity to the Wake only exacerbates the problem - they are one of the few people that can simply deny a Leviathan. The Wake is a powerful tool, yes, but its power often means that a Leviathan is desperately underprepared for socializing on an even keel. &lt;br /&gt;
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On occasion, a human whose will is snared by the Wake will resist being broken. Perhaps instinctual hatred and terror overwhelm the impulse to worship and obey, or perhaps a strong mind responds to pressure with outraged resistance. Regardless, devotion is replaced with obsessive hatred of the Leviathan whose Wake touched them, as well as animosity for the Tribe as a whole. No less fanatical than the most devoted Beloved, these strong souls dedicate themselves to the annihilation of the Tribe. In ancient days, the Tribe called them Nebrodids, but the more common label in the modern world is far more evocative of their drive - Ahabs. An Ahab is a driven and dangerous enemy of all Leviathans; their will insulates them against the Wake, while their fanatical drive makes them relentless and unpredictable. Most will be satisfied with nothing less than the complete and total extinction of the Tribe. &lt;br /&gt;
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=== Family ===&lt;br /&gt;
It is a source of mixed feelings for most Leviathans to know that they are linked by blood not only to their immediate mortal family but to each and every member of the Tribe and, beyond even that, to all of the spawn of Tiamat. At the first level, a Leviathan can find some allies in his parents and siblings. A family that is deeply touched with the blood of the Tribe is often subtly different from its neighbors. The family &#039;&#039;remembers&#039;&#039;. If a Leviathan has emerged from the family in the past, there will be traces. A Leviathan that interacts with their family - or raises one of their own - will change them. Siblings and cousins become cultists. Children are twisted hybrids, warped by the presence of a Progenitor&#039;s blood. Elements of the Leviathan&#039;s search for meaning and position will be imposed on family tradition and practices. Rituals will emerge. As time passes, the more direct influence might fade, but elements will remain as family folklore and superstition. In the most drastic cases, a whole branch of the family might be composed of Hybrids, lurking at the fringes, just awaiting the re-emergence of the blood of the Progenitors. For some Leviathans, a lot of the little quirks of their family begin to make a hell of a lot more sense after their Emergence. &lt;br /&gt;
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Family connections can be a blessing, but most are tainted with the same disparity of power that isolates a Leviathan from other humans. Relatives are not proof against the Wake, and the acknowledged divinity of a member of the Tribe means that the tendency towards worship will only be more pronounced in those that are &amp;quot;in the know.&amp;quot; A Leviathan who returns to his family will find that his role has shifted completely. Those that once offered consolation and advice will now come asking for blessings, and former close siblings will be deferential and timid. The role of deity is incompatible with the role of a child or sibling. It is for this reason that most members of the Tribe find that their only peers are, well, their peers. Fellow Leviathans are immune to the Wake. They share many of the same concerns and are undergoing the same changes. The solution isn&#039;t perfect. Just because members of the Tribe have something in common doesn&#039;t mean that they enjoy one another&#039;s presence. Beyond the usual hurdles of incompatible personalities and annoying quirks, the instincts encoded in the blood of the Progenitors are deeply rooted in the urges of a beast. Being close to a fellow Leviathan can trigger numerous and conflicting instincts - inappropriate desires combined with a violent and territorial outrage. Members of the Tribe are simultaneously experiencing one another as human individuals and as potential rivals or mates (or both). &lt;br /&gt;
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When a group of Leviathans meets, whether for a given reason or because they all share a given trait, such as living in the same region, it is called a taxon. These serve as the most relevant social unit for the Tribe, but they are entirely ephemeral, and can vary widely in size. If every member of the Tribe in a city meets, that&#039;s a taxon, and it&#039;s the same deal if it&#039;s only the three Leviathans that share a county. Many taxon are composed of Leviathans who share a School, as some event relative to their shared interest comes up that they wish to consult on. These events aren&#039;t built with a guest list in mind, however, and no one with an interest is going to be denied entrance to the meeting - they&#039;re there because they&#039;re interested, not because they&#039;re part of some secret club. A taxon might involve an exchange of information, especially contact information, in order to build a support group, but many Leviathan are reluctant to be &amp;quot;in touch&amp;quot; with other members of the Tribe - there is an understood degree of emergency that is necessary before contact will be made. &lt;br /&gt;
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Regional taxa might meet on repeated occasions and evolve an informal leadership structure, in which the most dangerous or experienced Leviathan that bothers to show is given precedence and can make requests of those present. The position is mostly organizational, however, and Leviathans will effectively be offering aid on their own discretion. The regional &amp;quot;leader&amp;quot; will be the one that members of the Tribe look to for advice and guidance when a local cousin goes rogue (or Typhon), often right before each individual does what he or she intended to do in the first place. A regional taxon is also where Leviathans that will later form a Cohort might meet, and where members of a School can trade information and talk shop with one another. Informal taxa leaders are traditionally called Headmen. The most influential of these might &amp;quot;lead&amp;quot; for years and impose a certain regularity to taxon meetings, but this is rare. Far more often, a given region with a significant Leviathan population will instead have several Headmen that lead taxa on different areas of interest. A truly driven and well-respected Headman can serve as the founder of a Legion, forging his taxon into a ritual event with far-reaching consequences. &lt;br /&gt;
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The family tree of the Tribe is more of a thistle bush, however, and there are a vast number of beings that share at least some fraction of their ancestry with the Progenitors. Hybrids are the foremost of these, with a mixture of strong Progenitor and human blood producing a being whose form echoes the Progenitor, without many of the mystic gifts of the Tribe. Hybrids can vary from nearly-human to complete abominations, and many are cursed with animalistic minds to match their bestial bodies. The primary Strains of the Tribe are fortunate to produce relatively stable Hybrids who share roughly the same set of traits. These serve as their servants and acolytes, the defenders of the line, and are differentiated from others by the title of Lahmasu. Other lines of Hybrids are produced by accident or through exposure to the blood of Tiamat from sources other than the Tribe. These can vary wildly in appearance and mentality, and most lurk in forgotten places as predators and scavengers. Hybrids can be allies, but most that are not Lahmasu are unreliable and often have their minds warped by the hardships of their twisted existence. They combine the predatory instincts and natural weapons of a beast with the cruelty and cunning of a human predator, making them extremely dangerous. Taxa are occasionally formed simply to wipe out a band of Hybrids that has grown too brazen in its excesses, but, as Hybrids can recreate themselves reliably through reproduction, it is hard to tell if a given clan has been truly exterminated. &lt;br /&gt;
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More dangerous than Hybrids are those offspring which shoot from Tiamat&#039;s other spawn. While the Progenitors were apparently the most numerous, the Tribe has discovered that they were not alone. Little is certain about these distant cousins, and theories abound of a Progenitor or group of Progenitors which were spawned for sovereignty over the sky and earth as well as the seas. Some Leviathans point to the story of Echidna, another mother of monsters, as a potential offshoot of Tiamat. The Tribe refer to these disparate terrestrial cousins as the Chthonians. Some Chthonians manifest supernatural abilities, including a sort of Wake, while others do not - suggesting perhaps that the &amp;quot;lesser&amp;quot; cousins are in fact Hybrids spawned from a hidden and parallel Tribe of the land and sky, which has survived in pockets to the modern nights. When members of the Tribe meet these distant cousins, the results are usually not pretty. Thus far, there is no known record of contact and cooperation with the &amp;quot;other Tribe,&amp;quot; should it truly exist.  &lt;br /&gt;
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=== Cohort ===&lt;br /&gt;
Leviathans that share a taxon and who come to be particularly close (or at least maintain an unusual level of contact) form into a unit called a cohort. Equal parts support group, political unit, and family reunion, cohorts are the favored social organization for younger and fresher Leviathans. While the tension of contact with fellow Leviathans means that cohorts rarely share living space, most are close enough to come when called, and the local scale of the unit permits them to come to one another&#039;s aid when necessary. Such aid can be as straightforward as a spare arm in case of violence or as complex as counsel and emotional support. The disturbing mixture of attraction and loathing that members of the Tribe share means that cohorts exist in a particular form of stress. &amp;quot;Love-hate&amp;quot; relationships are the norm, and often are experienced with an intensity that would shock and distress outside observers. For a member of the Tribe, though, such tempestuous connections are better than the isolation and discomfort that they experience in the company of normal humans. &lt;br /&gt;
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Leadership in a cohort is usually a difficult subject. It&#039;s rare that a Headman emerges in a cohort, as they are usually founded by relative equals operating on similar scales and dealing with the same problem. In such a scenario, a grab for power will usually be seen as insulting at best and as an outright threat at worst. Some cohorts grow to have an informal organizer, usually a level head who helps mediate between members, but even these would be startled by the suggestion that their arbitrator is in a leadership position. It&#039;s far more likely that each member of the cohort has a given region of focus, in which they are given some credit for their authority. If a member needs help rooting out a dangerous clan of Hybrids, he or she will go to the most militantly-minded member. If they need something translated, the most scholarly, and so forth.&lt;br /&gt;
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Most cohorts are relatively short-lived, lasting for a year or two until members move away or succumb to the dangers of their condition. Some implode, often viciously, as members come into conflict and lash out emotionally and physically. Those cohorts that survive for longer periods are usually at some point in between, being close enough to remain cohesive without becoming so close as to invite disastrous clashes. As with most things, it&#039;s a balancing act. Those cohorts that do manage to survive can become incredibly influential, as cults support one another and individual members develope. A number of Legions have formed from a core group of a Cohort that comes to share ideas about the Tribe and their shared destiny. &lt;br /&gt;
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==== Nautical Cohorts ====&lt;br /&gt;
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A recurrent phenomenon is the appearance of nautical cohorts, based on a riverboat or ocean-going vessel. It makes sense for Leviathans, who crave isolation from humanity and are deeply attracted to bodies of water, to just go sailing away from everything. A good number of younger Leviathans spend some time on ships but are quickly frustrated by human companionship, and attempt to correct this with all-Leviathan (or almost all) crews. It usually works, for a time. &lt;br /&gt;
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Out in the ocean, you can take the time to hear yourself think. There are immensities where you can shapeshift into your most primordial form, where no-one can look upon you and be horrified. It&#039;s a relief to some of the Tribe. Others often fear it would be too easy to lose themselves in this way. Sea life is also a hard experience. There is constant work, little sleep and many dangers, from storms to pirates to close inspection by the coast guards. But it is also a way to travel to undiscovered locales and investigate rumors of Progenitor traces or eldritch relics.&lt;br /&gt;
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Modern shipping is an unnoticed giant. 95% of all cargo transits through maritime means: it is the surest, cheapest, most ecologically responsible way to move people or things. It&#039;s also fairly slow and sometimes unpredictable, which suits most Leviathans just fine. A number of nautical crews undergo traditional shipping work. A modern ship can shift thousands of tons of merchandise with as little as 8 or 9 (overworked) crewmen. You can easily crew a large ship with a cohort and its members&#039; Beloved.&lt;br /&gt;
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A traditional ship has a Captain, or master, who runs the whole operation and represents the vessel owner. He supervises the departments. The Deck department, headed by a Chief officer or First officer, runs the crew, oversees the cargo and navigates the ship. The Engine department, as the name indicates, takes care of powering the craft, and is directed by the Chief Engineer. Ships which take care of passengers (usually ferries or cruise ships) have a Steward&#039;s department which deals with their needs. Many ships also have a Cook and/or a Purser (who buys and supervises equipment and consumables). Most of the activity on a ship is taken in watches, to ensure that there is constant vigilance should anything go wrong.&lt;br /&gt;
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Shipping is a highly bureaucratised activity. Everyone with any rank has to have the relevant licenses, trips must be planned and warned beforehand, and there are hosts of rules and regulations to follow. It is possible to skirt the edges of legality, but the hassle is such that nautical Leviathans who can afford to turn away work prefer to find other ways to run ships.&lt;br /&gt;
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And there are plenty. Science vessels can gather data from biology to meteorology and be away for months on end. Some fishing vessels similarly trawl the bottom of the ocean, where there are many things that could interest a Leviathan. There are a few communities out there living on boathouses, some of which are ocean-worthy. It would be very hard to arrange for a military vessel crewed entirely by Leviathans and their allies, but that would be a very formidable force indeed.&lt;br /&gt;
&lt;br /&gt;
In any case, a number of small ports have developed a support network for such vessels. They are referred to as Coves, and are usually run by a handful of Leviathans who offer their cousins shelter and discretion in exchange for cash or for a share in the crew&#039;s discoveries. They are adept at forging necessary paperwork and can be very useful, but crews should be aware that the Cove is very much foreign territory for them and home turf for the locals. Some of the larger ports also have a few &amp;quot;in the know&amp;quot; people, and therefore hold a Cove  as an underworld within the big city port.&lt;br /&gt;
&lt;br /&gt;
If you can survive the weather, the loneliness, and the close proximity with cousins who are just as monstrous as you, it&#039;s a good life out there on the salty sea.&lt;br /&gt;
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=== === &lt;br /&gt;
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Back to the [[LeviathanTempest:Main_Page| Main Page]]&lt;/div&gt;</summary>
		<author><name>FiveEyes</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=LeviathanTempest:ChapterOne&amp;diff=117634</id>
		<title>LeviathanTempest:ChapterOne</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=LeviathanTempest:ChapterOne&amp;diff=117634"/>
		<updated>2009-08-27T08:07:11Z</updated>

		<summary type="html">&lt;p&gt;FiveEyes: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Chapter 1 : The World That Is (and Was) =&lt;br /&gt;
&lt;br /&gt;
&amp;quot;&#039;&#039;In the beginning God created the heavens and the earth. Now the earth was formless and empty, darkness was over the surface of the deep, and the spirit of God was hovering over the waters.&#039;&#039;&amp;quot;&lt;br /&gt;
* Genesis 1:1-2.&lt;br /&gt;
&lt;br /&gt;
In a sense, the story of the Tribe begins here - at the origins of creation. But the formless world did not remain that way. Nothing emerges from nothing - the Tribe&#039;s legacy is encoded in the history of the Primordial Waters and the bloodlines of the Progenitors, realized in the Strains of the Tribe. A Leviathan is the inheritor of these bygone days - the points before definition, the world before the parting of the waters. The world before mankind and their mandate over the land and sky and seas. Before all this, the formless chaos of Tiamat and her offspring. After it, the Tempest.&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;Bereshit&#039;&#039; - The Tribe ==&lt;br /&gt;
A Leviathan is a man or woman born into a bloodline mixed with the blood of a Progenitor, who comes into that power and changes into an inhuman being, a divine essence limited and warped by the confines of flesh. Together, the Leviathans form the Tribe. United in blood and by circumstance, they are, for good or ill, the remnant of an aborted stage of creation. For the excesses of their ancestors and the riotous hunger encoded into their blood, Leviathans are immortalized in the myths and residual memory of mankind as the Wicked Tribe - the aboriginal Other, from whom all horrors descend. &lt;br /&gt;
&lt;br /&gt;
Members of the Tribe do not have the luxury of dismissing this negative portrayal of their lineage. Their existence is unequivocally something horrific, something wrong - the world distorts around them. Their instincts guide them inevitably towards the pursuit of sin and excess, towards the abuse of others, the destruction and perversion of minds. The blood of the Progenitors cries out for the destruction of this new, diluted creation cast in the image of mankind and not their own. A Leviathan cannot plead necessity or make excuses for themselves - they &#039;&#039;should not be.&#039;&#039; The expression of their Strain, as the point at which they become something entirely other than human, thrusts them solidly into an untenable position, a point from which they must &#039;&#039;become&#039;&#039; something else. The crucible of change is not kind to a Leviathan, instinctively cleaving to their human life while simultaneously urged to run rampant and indulge in the most unrestrained depths of sin and cruelty. Most never progress, endlessly recapitulating periods of growth, stability, and eventual collapse. Some simply stop, becoming the monstrosity that their lineage directs them to become. They become Typhons, creatures of pure appetite, whose outrages reproduce the worst horrors of the lost age of Progenitor supremacy.&lt;br /&gt;
&lt;br /&gt;
=== Before ===&lt;br /&gt;
What little solid information that the Tribe has about the world of the Progenitors mirrors numerous creation myths. They envision a world of formless chaos called the Primordial Waters. At the heart of the Seas, the deepest depths, rested the source of all things : Tiamat, the Mother. All things emerged from Tiamat - land, sea, and stars, and among them the Progenitors, immeasurable beings who in turn gave birth to lesser beings, and from them still lesser beings. From the mingling of the blood of the Progenitors and mankind, the Tribe was born and ruled over nations as demigods and heroes. As time passed, a member of the Tribe would evolve and grow, maturing into something new or possibly even into a Progenitor. Mankind lived in rough harmony with the world, subservient to the lineage of Tiamat, and the world was whole and ripe with possibility. &lt;br /&gt;
&lt;br /&gt;
Or maybe not. The fact is, the Tribe&#039;s creation myth is just that - a myth. They have no idea how much should be taken as metaphorical and which parts are pipe dreams amended to the structure of the tale by later generations. Tiamat could be an entity or an ideal or even just another term for the primordial ooze. Progenitors could be literal beings or lines of evolution. Foremost among these concerns is the concept of the Leviathan stage as one of transition onto something better, more whole and complete - a state that no Leviathan has achieved in the world as measured by man&#039;s history. A stage that might not even exist. The Tribe professes a great and majestic history that was lost because the alternative is that they are detritus, a monstrous hybrid of two forms of life that has no possibility of future developement. The Tribe &#039;&#039;cannot&#039;&#039; accept that what they are is all that they will ever be. To do so would be to surrender to the fact that they are between states, that there is no exalted state to which they are returning. That there is nowhere to go but down. &lt;br /&gt;
&lt;br /&gt;
=== Marduk ===&lt;br /&gt;
Myth or not, the world did not last. Mankind, not content to serve, began to harness the forces of nature. Humans built gods to supplant the idols of the Progenitors and formed communities that observed their own rules, resisting the edicts of the Tribe. Marduk - a man, perhaps, or group of men, or perhaps simply a movement - rose up in battle against the Tribe, and defeated them, casting down Tiamat and imposing a new order on creation. The Primordial Waters were parted and land and sky forged out of the bodies of the Progenitors. The Tribe, formerly deified, became reviled and hunted, their ancestral springs drying up and the Progenitors severed from their spawn. The towering spires and chapels of the Tribe were torn down or lost in the parting of the seas, and their history stricken from the record. The civilization of Man was built on the bones and guts of the Progenitors and the relics of the Tribe.&lt;br /&gt;
&lt;br /&gt;
Or maybe not. Maybe Marduk was the first human to overthrow the tyranny of monsters and destroy their blasphemous idols. The Tribe refers to the Primordial Waters as a place of tranquility and harmony, and while this may be true for the Tribe it&#039;s hardly a leap of logic to think that the progenitors of a bloodline that thrives in the exploitation and wholesale degradation of mankind might not have been the pillars of a sustainable community, much less a world that one might want to return to. In fact, there&#039;s no real reason beyond a profound sense of the Tribe &#039;&#039;not belonging&#039;&#039; to this world that one must accept that some greater, more suiting world ever existed. The sundering of the world might be another of the convenient, self-forgiving myths that the Tribe use to justify their behavior and the way they treat humanity.&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;Noach&#039;&#039; - The Fall ==&lt;br /&gt;
With mankind dominant in the world, the Tribe fades out of history, but not entirely. The blood of the Progenitors is immeasurably strong - it can&#039;t be bred out or extinguished. The Tribe has, as far as they can tell, always existed somewhere - at some point at the fringes of society, where cousin meets cousin one too many times and the ratio of human to Other in their blood reaches a tipping point. Where the lines blur between man and beast. Where the world gets a little bit weirder. Here, there be dragons. The Tribe&#039;s got a place in human history, but it&#039;s at the fringes. Reliable records are scarce. Part of the day-to-day life of modern members of the Tribe deals with this sort of cryptohistory : tracking down the footprints left by monsters in days past and unraveling references and images in religious texts and icons. &lt;br /&gt;
&lt;br /&gt;
What is known or suspected is that, during the period of mankind&#039;s expansion, as the earliest civilizations were taking root, the Tribe was present and the enmity between them and humanity enduring. The Tribe&#039;s mythologists record tale after tale of horrors - sea monsters and miscegenated freaks straddling the line between mankind and beast - and sees in them the deleted history of the Tribe. Leviathans became the Other to mankind&#039;s growing sovereignty over the world. In this period, the last vestiges of the Tribe&#039;s pure blood were wiped out, and they came to thrive only at the edges and with a much-lessened connection to the Progenitors and their divine nature. The Strains of the Tribe become stratified at this point, as only the strongest ties of blood, descent from the foremost of the Progenitors, could be expressed at such a far reach. Family lines began to solidify in isolated regions, either by accident or design, and the Tribe faded into a memory, recalled only through fragmented myths or through their Hybrid cousins. &lt;br /&gt;
&lt;br /&gt;
Severed from the Primordial Seas, the Tribe&#039;s control of itself and connection to its divine nature was greatly lessened. In place of Tiamat, the core of their world became what they call the Tempest - both a literal disruption at the core of the mystic waters that the Tribe has access to and a term for the emotional and social havoc that a Leviathan is subject to. The ascent of mankind has, in essence, robbed the Leviathans of their birthright and their self-control. In the &amp;quot;fallen&amp;quot; world, the Tribe has little control of the changes that take place in their bodies and even less control of the contents of their own mind. Little wonder, then, that mankind records them as horrors and predators.&lt;br /&gt;
&lt;br /&gt;
=== Speciation ===&lt;br /&gt;
As the Tribe&#039;s history begins to overlap with the historical records of humanity, the various lineages and ancestries settle into a more distinct grouping. Those human bloodlines that were touched lightly, or host to the blood of lesser Progenitors, eventually began to produce fewer and fewer offspring who manifested that blood, until it was functionally absent. While the blood of the Tribe cannot ever be said to truly disappear, the vast majority of Leviathans born in the span of human history have descended from a handful of Progenitors. The greater part of these, in turn, can trace their ancestry to a group of seven Progenitors, with their bloodlines expressing themselves in distinct and identifiable patterns. Occasionally a freak birth occurs, a member of the Tribe that is not linked to a known Progenitor or from a line that was believed to no longer exist. Far more common are families of Hybrids that cannot be easily traced to a known Strain - the leftover fragments of a lost bloodline. On the other hand, the most commonly-seen Strains have collated information about their Progenitors and a mythology of the lost world has evolved over time. &lt;br /&gt;
&lt;br /&gt;
==== Primordial Icons ====&lt;br /&gt;
&amp;quot;&#039;&#039;Mother Hubur, she who fashions all things,&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Added matchless weapons, bore monster-serpents,&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Sharp of tooth, unsparing of fang.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;With venom for blood she has filled their bodies.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Roaring dragons she has clothed with terror,&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Has crowned them with haloes, making them like gods,&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Whoever beheld them, terror overcame him,&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;And that, with their bodies reared up, none might turn them back.&#039;&#039;&amp;quot;&lt;br /&gt;
* The Enuma Elish&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
All told, there are seven Progenitors whose blood survives in the modern world in appreciable quantities. The seven Strains descended from them represent a little under nine-tenths of the Tribe&#039;s numbers and has done so for the duration of human history - while one group might grow or shrink, the proportions remain roughly the same. These Progenitors have received the lion&#039;s share of the scrutiny directed by the inquisitive minds of the Tribe, and therefore more information about them has survived to the present. &lt;br /&gt;
&lt;br /&gt;
Bahamut is a being of immense size, called &amp;quot;Unchained.&amp;quot; It was said to be tranquil at most times, with cities and temples erected across its broad back, but to rumble with rage when displeased, responding to rebellion or heresy with apocalyptic wrath. These rampages were said to rock the foundations of the world and shake the skies. Some Leviathan scholars - or &amp;quot;scholars&amp;quot; as the case may be - identify Bahamut&#039;s periodic purges with the shifting of ages in Mesoamerican myth, or the fabled Deluge of the cradle of civilization. From Bahamut descend the &#039;&#039;&#039;Bahamutans&#039;&#039;&#039;, a Strain who have a talent for emulating both their Progenitor&#039;s nurturing fecundity and incredible power and size. &lt;br /&gt;
&lt;br /&gt;
Dagon is a hotbed of life and sustenance - but not of ease or security. It is called &amp;quot;the Hierarch,&amp;quot; and is said to give birth to countless creatures and serve as a source of &amp;quot;creation&amp;quot; in general. Religious edicts, practices, and rituals were its purview, and it rewarded compliance with full harvests and nourishment. It was the patron of faiths and fertility cults, and could call down rain when pleased or devastating storms when wrathful. It survives in the half-fish icons of Mesopotamia and in the cruel and bloody rites that mankind relied upon to call forth fertility or a healthy crop. From Dagon descend the &#039;&#039;&#039;Dagonites&#039;&#039;&#039;, a Strain who maintains the deified stance of their Progenitor, creating life and directing mortal cults.&lt;br /&gt;
&lt;br /&gt;
Isonade the &amp;quot;Island-Breaking&amp;quot; is a being of the deep, suited to the pressure of the seas. Its power and grace were legendary, both raising up landmasses with its strong arms and gracefully sculpting mountain ranges or delicate palaces and temples of coral - or destroying them with singular, devastating blows. It was a being of fluid form but impossible strength, as much appeased as revered. It survives as the impossible sea-serpent and the mythology of crafted terrain - mountains said to be the bodies of immense beasts felled in bygone days, or collapsed piles marking a captured titan. From Isonade descend the &#039;&#039;&#039;Akkorokamui&#039;&#039;&#039;, a Strain who use their power and influence to dominate humans and thrive in centers of wealth and power.&lt;br /&gt;
&lt;br /&gt;
Nagaraja, called &amp;quot;Watchful&amp;quot; or &amp;quot;The Celestial Eye,&amp;quot; is the guide of the sun, described as one of its many ever-watchful eyes (along with the moon and the innumerable stars), yet itself never came to light. From reclusive secrecy it monitored all things and declared edicts and directed the Tribe and their mortal followers, gifted with prophecy and insight into the minds of others. Nothing escaped its gaze and those that attempted to deceive it would be dragged screaming towards its gaping maw. From Nagaraja descend the serpentine &#039;&#039;&#039;Vasuki&#039;&#039;&#039;, a Strain gifted with their Progenitor&#039;s vision whose cults are ever monitored and whose eyes - and influence - can be found everywhere.&lt;br /&gt;
&lt;br /&gt;
Nu, the &amp;quot;Elder,&amp;quot; also called Naunet or Nun, is said to be the first of Tiamat&#039;s offspring, and to have the most profound connection to the Primordial Waters. It was the stirrer of the seas and the sky, having inherited their mastery from its creator, and its fluid form could go anywhere and take any shape. Nu was the most distant from humanity and yet was subject to great fear and reverence, for its control shaped the known world. Knowledge of Nu remains in fragmented tales of primordial ooze and original waters from which life emerges - as well as in the terror presented by storms and floods. &#039;&#039;&#039;Nu&#039;s&#039;&#039;&#039; descendants keep its name, and the Strain is known to retain the strong bloodline and elemental mastery of their Progenitor.&lt;br /&gt;
&lt;br /&gt;
Oceanus, the &amp;quot;Father-of-Seas,&amp;quot; is said to have been granted dominion over a greater portion of the human masses due to its incredible beauty and allure. As a deity of men, it was said to have created the rivers and lakes that sustained them, all in exchange for irrational fealty and servitude. If denied reverence, it would break the minds of the rebellious, or turn their families upon them in furious storms of zealous violence. Even among the Progenitors, it was a source of horror, for the wrath of Oceanus had faces and names; it would come as a loved one with a culling blade. From Oceanus descend the &#039;&#039;&#039;Oceanids&#039;&#039;&#039;, a Strain that claims for itself the stature of Greek heroics, asserting that their unearthly beauty and might is recorded in the mythical merging of the bloodlines of nymphs with the legendary figures of the antique world.&lt;br /&gt;
&lt;br /&gt;
Tanin, called &amp;quot;the Unbending&amp;quot; and the &amp;quot;Sinner-Devouring,&amp;quot; is hailed as the foremost predator. It was said to stalk the Primordial Waters, unseen but all-seeing, wreathed in gaping jaws and poisonous spines. Those that crossed its path, if found wanting, would be devoured without hesitation or remorse - Tanin&#039;s mouth was the gate of Hell. Whole nations of rebels were said to have disappeared between its razored teeth. It is immortalized in the stories of devouring beasts and the images of Hellmouths, as well as mankind&#039;s terror of the predators of the deep blue sea. From Tanin descend the &#039;&#039;&#039;Taninim&#039;&#039;&#039;, a Strain who continue the work of their Progenitor, wielding the natural weapons of the Tribe and passing judgment on the Tribe&#039;s enemies. &lt;br /&gt;
&lt;br /&gt;
But these are not all. The legends of the Tribe record the names of dozens more, and from time to time a descendant of one of these lesser-known Progenitors emerges - or is discovered. Among the dire names listed on the tablets of the Tribe are &#039;&#039;Sanna the Glacierhide&#039;&#039;, &#039;&#039;Smoke-Wreathed Titlacauan&#039;&#039;, &#039;&#039;Tangaroa of the Burning Blood&#039;&#039;, and &#039;&#039;World-Coiling Jormungandr.&#039;&#039; Some others exist, but it can never be certain if a name refers to an unknown Progenitor or merely indicates a familiar figure. Much of the history of the Progenitor&#039;s world has been subsumed into the myths and pantheons of mankind.  &lt;br /&gt;
&lt;br /&gt;
=== The Rift ===&lt;br /&gt;
In the absence of the Primordial Seas, the Rift is what remains. In place of permanently basking in the diluted glory of Tiamat, the Tribe now wallows in a hollow echo, a stunted replica of what was once a very real physical entity which covered and contained the entirety of the world. The Rift is little comfort to the fevered mind of a Leviathan - it is dark and wracked with spasms, impossibly and terrifyingly vast while retaining an oppressive and claustrophobic atmosphere. Ultimately, the Rift represents the subconscious of the Tribe, the wracked minds of both Leviathans and their Lahmasu relatives, as well as scattered remnants of the Progenitors. In a sense, it is a museum - a place where neuroses, afflictions, and fears survive, long after their owners have died. The Rift teems with horrors both native and imported, and above all it resonates with a feeling of loss and impending violence - there is no comfort or security to be found in its depths. And yet it is the closest thing the Tribe has to an ancestral homeland. &lt;br /&gt;
&lt;br /&gt;
A Leviathan may enter the Rift through the medium of water, although alternate methods exist. The more the water resembles the sea, the better - and a sea that is wracked with the fury of a storm is better still. In any form, water is a powerful conduit for the blood of the Progenitors, and any body of water sufficient to cover most of a Leviathan&#039;s body - and that of any potential passengers - will serve as a gateway. The trip is often one-way, as the passage of the Leviathan opens the conduit to the unrelenting fury of the Tempest, tossing water into the sky or causing it to breathe forth great clouds of fog or mist. &lt;br /&gt;
&lt;br /&gt;
The Rift has layers, each one farther from the Shore (the physical world - or what remains of it). Its increasingly inhospitable depths are host to numerous beasts both ancient and newly-forged, and in some dark corners remain lost structures, sunken in the parting of the waters, which a Leviathan might explore or take shelter in. Ultimately, though, a Leviathan reaches the core of the Rift - the gaping wound left in it by the depth of Tiamat - and gazes upon the physical Tempest, a churning mass of such ferocity that no being has entered it and escaped. Rumors abound that the Tempest, should one pass through, might serve as a gateway to a deeper, purer reality - but none have returned and few would chance annihilation in that terrifying maw simply to test out a rumor. For the time being, the Tribe is cut off from the world that they lost, and might always be so.&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;Lech Lecha&#039;&#039; - Getting By ==&lt;br /&gt;
Time passes, and the Tribe, for all intents and purposes, disappears. As civilizations grow and spread and mankind makes strides in mastering the forces of nature and understanding natural history, fear was replaced with reason. The blank spaces in maps were filled in, and myths debunked. The overall effect is that the Tribe has, for the vast majority of human history, had no real information about the lost world they ruled or the Progentiors that they descend from. A modern Leviathan is born into an era in which almost all of the relics of the Progenitor&#039;s world have been destroyed, and all of the lore buried in century after century of speculation and addition. They are changing - &#039;&#039;cannot help but change&#039;&#039; - but into what, they have no idea. The Tribe&#039;s society exists solely as an attempt made by desperate and terrified individuals to build a model of life that sustains them and offers hope and direction. &lt;br /&gt;
&lt;br /&gt;
They need it. The blood of the Tribe is not something that can lie still. A Leviathan cannot be human again, not really, and if the should attempt it they will find the press of the Tribe&#039;s atavistic urges growing stronger and stronger if left unindulged. The Tribe are not human. This is the revelation that a Leviathan reaches during the period in which he or she comes to realize that there is something not quite right about them - the transition from normal person to Leviathan. There is no single factor that is known to begin the change, and no method is known which can discern a potential Leviathan from a normal human. In the absence of a trigger, however, there are a multiplicity of potential factors, each of which pushes the portion of a human&#039;s blood that contains traces of the Progenitors forward. Genetics are an issue - families that have produced Hybrids and Leviathans before will likely do so again. The placement of the stars upon a person&#039;s birth may also matter, or his blood type, or the number of siblings she has - or none of these. The fact of the matter is that the Tribe has attempted to isolate the necessary traits to produce another of their number and has simply failed. Failed for the whole duration of human history, despite grotesque breeding programs and mystical rites - all of which have left monstrous remnants across the globe, twisted hybrids and defiled stretches of land. &lt;br /&gt;
&lt;br /&gt;
=== Emergence ===&lt;br /&gt;
&lt;br /&gt;
As a result, most Leviathans come into their inheritance while ignorant of the history of the Progenitor&#039;s world and the existence of the Tribe. This lack of information adds another layer of discomfort to a process that is already physically and emotionally agonizing. No two members of the Tribe experience an identical Emergence - the period during which the fledgling Leviathan begins to manifest the Wake and the ability to change shape. However, the Emergence is uniformly a period of anxiety and loss of control, during which the blood of the Progenitors runs rampant, causing emotional distress and Outbursts of uncontrolled transformation. A Leviathan might find her friends become uncomfortable in her presence, or a beloved pet becomes aggressive and refuses to be touched. He might dream of the ocean depths, or feel muscles - or &#039;&#039;creatures&#039;&#039; - squirming beneath her skin. Old impulses, the usual catalogue of basic instincts, become more pronounced, or begin to overlap. The scent of rotting fish might become, for a brief and stomach-turning moment, arousing. The touch of a lover might call up blinding rage alongside the usual warmth and comfort. Such incidents will begin to occur with increasing frequency. Some Leviathans seek medical or psychological aid, or council from family members. The most fortunate of these (for a given value of fortunate) will be in families that have some knowledge of ancestors whose bloodline also manifested, or even perhaps a living branch of the family composed of Hybrids. These will receive kernels of information, often misleading or misinterpreted, about their condition.&lt;br /&gt;
&lt;br /&gt;
Most others are not so lucky. Those that seek medical help will likely be turned away by frightened mortal - or themselves flee from the obsessive curiosity (and reverential awe) that the Wake conjures up in their would-be healers. Some are in no position to seek help, or too afraid of what they will discover. These may research on their own, or delve into family records. There is often little to nothing to find. Throughout this period, incidents will become more pronounced and more frequent, but some degree of control will develop. A change might be bitten down upon, or at least suppressed for a few crucial moments. The terror evoked by the fledgling&#039;s presence may weaken to a general sense of unease. Hardly optimal - but survivable. A Leviathan&#039;s Emergence can be said to be complete when he or she grasps enough self-control that getting by on a day-to-day basis without incident becomes merely uncertain rather than preposterous. This is the point at which the struggle can move from resisting one&#039;s nature to mastering it. A key element to coming to this point is a certain degree of acceptance. A Leviathan must be willing to accept that they are not purely human - or no longer purely human - in order to identify with and govern their divine nature. This acceptance doesn&#039;t have to be life-affirming or positive, and rarely is. Most Leviathans remain horrified with themselves well past their Emergence. It merely means drawing a line and saying, &amp;quot;I am something other.&amp;quot; What follows is determining what that &amp;quot;other&amp;quot; is going to be.&lt;br /&gt;
&lt;br /&gt;
=== Schools ===&lt;br /&gt;
[Picture, half page: The top half of the picture shows a walking man in work clothes and a hardhat. Rising up around him are half-completed buildings, mostly skeletal, and the sky is covered in smoke. He holds a box lunch in his right hand and a hammer in his left. He is walking through a large puddle which dominates the ground. In the puddle is a reflection depicting a similar-looking man wearing black robes with hieroglyphic figures sown in. He wears a steepled priest-like hat. rising around him are towering ziggurats, and the sky is stormy. He holds a human heart in his right hand and a cruel bronze dagger, stained with blood, in his left. Both men are smiling in an off-putting fashion.]&lt;br /&gt;
&lt;br /&gt;
The primary activity of a Leviathan, beyond the day-to-day elements of normal life, is a search for definition and structure. The control that the Tribe can exercise over their powers is unreliable at best, and nothing can be done about the isolation imposed by the Wake. In the face of this instability, members of the Tribe adopt methods of coping and moving forward, attempting to create a sketch of the sort of being that they will become. These approaches are referred to as Schools. Despite the institutional tone that the name conjures up, a School is not an edifice. Instead, it should be seen as a stance adopted by a Leviathan towards the reality of their nature and the lost history of the Progenitor&#039;s world. A School is a marker of how a Leviathan deals with the questions of who and what they are and what relationship they will have to humanity and the Tribe.&lt;br /&gt;
&lt;br /&gt;
Those Leviathans that seek their place in the Rift and the study of the Primordial Waters make up &#039;&#039;&#039;the School of the Abyss&#039;&#039;&#039;. They are explorers and ascetics, looking to find their place in serene harmony with their surroundings. Part of this search involves accepting that, on some level, the Tribe are alien to the fallen world established by mankind, and most of the School&#039;s proponents eventually gravitate towards the margins of civilization, living in the deep woods or on remote islands. In isolation they continue their search for a Tranquility founded on self-awareness and self-acceptance. &lt;br /&gt;
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Those that make up &#039;&#039;&#039;the School of the Sun&#039;&#039;&#039; are the priests and demagogues of the Tribe. Asserting the lost position of the Tribe as intermediaries between mankind and the Progenitors, they attempt to return to that position. The heart of the School&#039;s strategy is finding a place in something larger than themselves, exploring their spiritual life as part of guiding and participating in the growth of others. The School of the Sun are the Tribe&#039;s cult-leaders, politicians, and visionaries, looking for a Tranquility that comes from external inspiration, humility, and spiritual fulfillment.&lt;br /&gt;
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&#039;&#039;&#039;The School of Clay&#039;&#039;&#039; searches for a place in the world of humanity, attempting to grasp the core of the human experience and integrate themselves appropriately into the fallen world. They are the socialites and psychologists of the Tribe, using analysis and observation as a basis for constructing a survivable social role for themselves. Understanding that life in the fallen world will not come to them &amp;quot;naturally,&amp;quot; they seek it out, accomplishing with science and patience what instinct will not provide. Fearing (or, more charitably, acknowledging) the isolation that the Tribe suffers, the School of Clay constructs identities around itself. They manufacture the role that will offer their Tranquility.&lt;br /&gt;
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Those Leviathans driven to defend themselves and others make up &#039;&#039;&#039;the School of the Reef&#039;&#039;&#039;. Realizing that the fallen world offers no sanctuary to the Tribe, they throw themselves into the fray, studying their enemies and honing their skills. The School&#039;s approach insulates them from the anxiety of their condition, burying metaphysical concerns beneath the more immediate problem of survival. The more far-sighted members of the School look forward to a battle to overthrow the result of Marduk&#039;s success, a victory that would return the Tribe to positions of safety and security. They found their Tranquility on having a purpose and a goal - defend my friends and cow my enemies, whoever they may be.&lt;br /&gt;
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Some Leviathans find themselves devoting their time to considering their own condition and the nature of the Tribe itself. These make up &#039;&#039;&#039;the School of Fog&#039;&#039;&#039;, who seek to reforge the alliances that once bound the Tribe and rebuild lost traditions. The mysterious history of the Tribe becomes the focus of their study, seeking a place in relation to their peers. The final goal is a complete lineage and culture that would sustain and guide the Tribe for centuries to come, offering a place to stay and a person to be. The School seeks a Tranquility through the revelation of history and the hunt for a sense of belonging and purpose.&lt;br /&gt;
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While a Leviathan is not indoctrinated into a School, a slight hierarchy might be present on a local level. More experienced and established members of the Tribe, should they find themselves sharing opinions with a &amp;quot;cousin,&amp;quot; might take them under their wing. For the most part, guidance and assurance are the best that a mentor can offer. Confidence and security cannot be taught. These local icons might eventually be seen as a figure of import in Tribe politics, but this is more a factor of their person as their School. No member of the Tribe can outrank another except by the complicity of the &amp;quot;junior.&amp;quot;&lt;br /&gt;
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==== Sidebar: Other Schools? ====&lt;br /&gt;
It&#039;s certainly a possibility that Leviathans exist that don&#039;t fall into one of the specified Schools. What&#039;s far more unlikely is a Leviathan without any School whatsoever. Fundamentally, a Leviathan without a School is without a strategy for dealing with the stresses of his or her condition. Part of Emergence, and one of the key elements of being a Leviathan with tenuous control rather than a fledgling without any, is accepting one&#039;s inhuman nature and thinking actively about how to live with it. That&#039;s where Schools come in. The Schools are intended to be broad and to cover a multitude of strategies, but if a character isn&#039;t well-represented by any of them, it&#039;s certainly possible for a player and their Storyteller to design a School that makes sense. Schools should have a clear concept of what a Leviathan is and how they should act - that&#039;s what a School &#039;&#039;is.&#039;&#039; Mechanically, they offer a free Specialty in one skill from a choice of three (one from each category) and favor Evolutions from two Vestiges.&lt;br /&gt;
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Leviathans occasionally change Schools during their lives, but it&#039;s rare for one to entirely abandon School altogether. Such a change would represent a rather dramatic shift in personal philosophy and would likely be the precursor to a catastrophic breakdown and loss of Tranquility - being without a School is akin to having no clear goals, self-image, or life philosophy. &lt;br /&gt;
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=== Humanity ===&lt;br /&gt;
The largest barrier between a Leviathan and a normal human life isn&#039;t the risk of unwanted transformation. While such incidents are common and horrifying for onlookers, they are sporadic. Comparatively, the Wake is inevitable. The neatest explanation of the Wake is that it is a region surrounging all Leviathans which triggers instinctual responses of fear, servitude, and awe in normal humans. While its effects don&#039;t quite reach the level of mind control, it nonetheless presents a near-insurmountable hurdle to having normal social interactions. Humans in the presence of a Leviathan feel uncomfortable and anxious. Their teeth are on edge, and the hair on the back of their neck stands up. They lower their voices unconsciously. More importantly, from a moral standpoint, they &#039;&#039;give way&#039;&#039; to the Leviathan, both physically and socially. In a face-to-face conversation, a Leviathan is essentially constantly bullying his audience. &lt;br /&gt;
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Imagine what it would be like to never receive a contrary viewpoint or unexpected refusal. More than that, imagine what it would be like to speak to people who were, you knew, certain (on some subconscious level) that they must appease your whims. Members of the Tribe make people uncomfortable, and there&#039;s not much they can do to prevent it. As a Leviathan grows more powerful, the Wake becomes more oppressive and widespread - permeating first his home and then his neighborhood. Children no longer play on the street. People lock their doors and neglect their yards. The cops don&#039;t come around. Families move away. Worse are those for whom the Wake becomes an irresistable lure, breaking their will and causing them to respond with slavish devotion to the Leviathan. Called Beloved, these unfortunates have their personal world rewired to revolve around their new obsession - either with fanatical worship or, far more often, confusion and terror. The Beloved retain their presence of mind and just enough of their will to know that they are experiencing some sort of traumatic breakdown, but they have no idea what it is that draws them to the Leviathan. Some become stalkers. Others are far more pitiful, lingering around the subject of their obsession, equal parts frightened and captivated.&lt;br /&gt;
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While much could be said of the sins committed by members of the Tribe making use of their miraculous powers, the fact is that the average Leviathan is far more likely to abuse the Wake. In place of a storm that devastates a city, an abusive Leviathan can begin to simply take what he or she wants from others, never having to feel the sting of denial. The ensnared hearts of the Beloved are even more susceptible to an immoral Leviathan, who can compel them to give up their comfort, lifestyle, even their very lives, to please the focus of their obsession. These little betrayals are far more common than some wrathful outburst of divine power, and more likely to push a wedge between a Leviathan and humanity. It is far more common for a member of the Tribe to descend into depravity with numerous small concessions to necessity. &lt;br /&gt;
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Strangely, some humans are unaffected by the Wake. Called Atolls, they seem to be entirely untouched by the pressure created by a Leviathan&#039;s presence, and contact with them can serve as a momentary respite from the Tempest. The allure that they have to members of the Tribe cannot be understated. The sound of an Atoll&#039;s voice, or a touch of their hand, offers a momentary relief from an otherwise inescapable sense of anxiety and tension. Leviathans have likened contact with an Atoll to a massage or a long bath - something that seems to allow them to step outside of the hardships of their life and relax, if only for a moment. Members of the Tribe will often go to any length to secure this contact, and the result can become horrific. An unscrupulous Atoll can manipulate a needy Leviathan, while a desperate Leviathan might kidnap and imprison their &amp;quot;soulmate&amp;quot; to retain access to the addictive comfort of respite. The Atoll&#039;s immunity to the Wake only exacerbates the problem - they are one of the few people that can simply deny a Leviathan. The Wake is a powerful tool, yes, but its power often means that a Leviathan is desperately underprepared for socializing on an even keel. &lt;br /&gt;
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On occasion, a human whose will is snared by the Wake will resist being broken. Perhaps instinctual hatred and terror overwhelm the impulse to worship and obey, or perhaps a strong mind responds to pressure with outraged resistance. Regardless, devotion is replaced with obsessive hatred of the Leviathan whose Wake touched them, as well as animosity for the Tribe as a whole. No less fanatical than the most devoted Beloved, these strong souls dedicate themselves to the annihilation of the Tribe. In ancient days, the Tribe called them Nebrodids, but the more common label in the modern world is far more evocative of their drive - Ahabs. An Ahab is a driven and dangerous enemy of all Leviathans; their will insulates them against the Wake, while their fanatical drive makes them relentless and unpredictable. Most will be satisfied with nothing less than the complete and total extinction of the Tribe. &lt;br /&gt;
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=== Family ===&lt;br /&gt;
It is a source of mixed feelings for most Leviathans to know that they are linked by blood not only to their immediate mortal family but to each and every member of the Tribe and, beyond even that, to all of the spawn of Tiamat. At the first level, a Leviathan can find some allies in his parents and siblings. A family that is deeply touched with the blood of the Tribe is often subtly different from its neighbors. The family &#039;&#039;remembers&#039;&#039;. If a Leviathan has emerged from the family in the past, there will be traces. A Leviathan that interacts with their family - or raises one of their own - will change them. Siblings and cousins become cultists. Children are twisted hybrids, warped by the presence of a Progenitor&#039;s blood. Elements of the Leviathan&#039;s search for meaning and position will be imposed on family tradition and practices. Rituals will emerge. As time passes, the more direct influence might fade, but elements will remain as family folklore and superstition. In the most drastic cases, a whole branch of the family might be composed of Hybrids, lurking at the fringes, just awaiting the re-emergence of the blood of the Progenitors. For some Leviathans, a lot of the little quirks of their family begin to make a hell of a lot more sense after their Emergence. &lt;br /&gt;
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Family connections can be a blessing, but most are tainted with the same disparity of power that isolates a Leviathan from other humans. Relatives are not proof against the Wake, and the acknowledged divinity of a member of the Tribe means that the tendency towards worship will only be more pronounced in those that are &amp;quot;in the know.&amp;quot; A Leviathan who returns to his family will find that his role has shifted completely. Those that once offered consolation and advice will now come asking for blessings, and former close siblings will be deferential and timid. The role of deity is incompatible with the role of a child or sibling. It is for this reason that most members of the Tribe find that their only peers are, well, their peers. Fellow Leviathans are immune to the Wake. They share many of the same concerns and are undergoing the same changes. The solution isn&#039;t perfect. Just because members of the Tribe have something in common doesn&#039;t mean that they enjoy one another&#039;s presence. Beyond the usual hurdles of incompatible personalities and annoying quirks, the instincts encoded in the blood of the Progenitors are deeply rooted in the urges of a beast. Being close to a fellow Leviathan can trigger numerous and conflicting instincts - inappropriate desires combined with a violent and territorial outrage. Members of the Tribe are simultaneously experiencing one another as human individuals and as potential rivals or mates (or both). &lt;br /&gt;
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When a group of Leviathans meets, whether for a given reason or because they all share a given trait, such as living in the same region, it is called a taxon. These serve as the most relevant social unit for the Tribe, but they are entirely ephemeral, and can vary widely in size. If every member of the Tribe in a city meets, that&#039;s a taxon, and it&#039;s the same deal if it&#039;s only the three Leviathans that share a county. Many taxon are composed of Leviathans who share a School, as some event relative to their shared interest comes up that they wish to consult on. These events aren&#039;t built with a guest list in mind, however, and no one with an interest is going to be denied entrance to the meeting - they&#039;re there because they&#039;re interested, not because they&#039;re part of some secret club. A taxon might involve an exchange of information, especially contact information, in order to build a support group, but many Leviathan are reluctant to be &amp;quot;in touch&amp;quot; with other members of the Tribe - there is an understood degree of emergency that is necessary before contact will be made. &lt;br /&gt;
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Regional taxa might meet on repeated occasions and evolve an informal leadership structure, in which the most dangerous or experienced Leviathan that bothers to show is given precedence and can make requests of those present. The position is mostly organizational, however, and Leviathans will effectively be offering aid on their own discretion. The regional &amp;quot;leader&amp;quot; will be the one that members of the Tribe look to for advice and guidance when a local cousin goes rogue (or Typhon), often right before each individual does what he or she intended to do in the first place. A regional taxon is also where Leviathans that will later form a Cohort might meet, and where members of a School can trade information and talk shop with one another. Informal taxa leaders are traditionally called Headmen. The most influential of these might &amp;quot;lead&amp;quot; for years and impose a certain regularity to taxon meetings, but this is rare. Far more often, a given region with a significant Leviathan population will instead have several Headmen that lead taxa on different areas of interest. A truly driven and well-respected Headman can serve as the founder of a Legion, forging his taxon into a ritual event with far-reaching consequences. &lt;br /&gt;
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== The Rift ==&lt;br /&gt;
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The Rift is what remains. It&#039;s what Leviathans can access now instead of permanently bathing in the glory that was the Primordial Sea. It is a separate reality, while the Primordial Sea was a part of the physical world; it is a stunted, narrow place, while the Sea was all-encompassing. It is a dark, claustrophobic, tormented place, and for good reason. The Rift is an embodiment of the collective subconscious of all Leviathans, Lahmasu, and all descendents of the Progenitors. It is also a living graveyard where neuroses, afflictions and fears survive long after their owners and originators have physically died. And it is the closest thing that Leviathans have to a home.&lt;br /&gt;
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=== Getting there ===&lt;br /&gt;
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All Leviathans can in theory access the Rift. Water, in its various forms, is a powerful conduit and a Leviathan needs to be submerged in one of its variations to attempt to dive into the Rift. Sea water is the most powerful of these, but in a pinch, clear water, fog or blood can serve. The Storyteller remains final judge of whether or not a Leviathan is &amp;quot;submerged&amp;quot; at the time, but ideally the character should be invisible from those outside the lake, fog bank or other obscuring feature.&lt;br /&gt;
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Mechanically, the Leviathan rolls his Tranquility and spends a point of Ichor and slips into the alternate reality of the Rift. Attempting this in sea water carries no penalty. Blood or natural clear water (lake, river) impose a -1 penalty. Tap water is further removed from nature and therefore carries a -2 dice penalty. Other cases are left at the appreciation of the storyteller. The Leviathan can carry other people into the Rift if they are in physical contact with her; one additional success is necessary per extra person.&lt;br /&gt;
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When diving into the Rift, the Leviathan entirely disappears from the Shore (the real world). He does not carry through any items unless he spends a Willpower point to do so; even then, some items may stubbornly refuse to go through. Crossing over creates turmoil: waves, wind, storm or fog may be left behind, possibly making the area (such as a tub of tap water) unsuitable for return.&lt;br /&gt;
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In some areas, called Gatewaters, the Rift is much closer to our reality. Humans will get sucked in sometimes, and even those who don&#039;t are more likely to develop Derangements (these areas give a -1 penalty on all rolls to avoid getting Derangements). Most Gatewaters are in areas deeply associated with water: either on the ocean itself, around certain islands, or in marshes, bogs or river deltas.&lt;br /&gt;
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=== Travelling the Rift ===&lt;br /&gt;
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The Rift appears as a vast expanse of a breathable, water-like substance. A roiling bright light shines through the Shallows (the upper parts of the Rift), but disappears as you dive deeper. A Leviathan who breaks through into the Rift always appears near the surface (Depth 0).&lt;br /&gt;
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The Rift posesses Depths, exactly as transforming Leviathans experience them. This is not surprising; as the Rift is essentially an expression of Leviathan psyche, it mimics the experience of Tribe members coming closer to their monstrous heritage. Leviathans appear to transform as they go deeper into the Rift, so that they take the shape of the corresponding Depth to their environment.&lt;br /&gt;
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The Rift is pretty much synonymous with the Tempest. Most of it is continually wracked by violent currents, arc lightning and fast, sharp ice or rocks. The existence of this realm ensure the continuation of the Tribe&#039;s curse of restlessness and madness, just as the Leviathans&#039; chaotic behaviour encourage a more chaotic Rift. The Tempest usually worsens as one goes deeper. However, certain areas of perfect calm exist as well; called Doldrums, they are sometimes large enough to hold sunken cities of eerie quiet and stillness.&lt;br /&gt;
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Someone who makes no effort appears stationary in the Rift unless acted upon by the Rift itself. Moving around requires Athletics rolls, with the characteristics depending on the type of movement required (Stamina for sustained travel, Strength for brute speed and power, Dexterity for fine manoeuvring). To go deeper, however, a Leviathan also needs to transform into the corresponding Depth of his own shape. &lt;br /&gt;
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Mortals can not go deeper than the first Depth, unless a Leviathan physically carries them. There is one exception to this rule: Atolls are unaffected by Depth in all cases, although they are still quite vulnerable to other dangers that lurk in the Rift.&lt;br /&gt;
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=== Ecology ===&lt;br /&gt;
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The Rift, like the mundane ocean, is a deceptively empty place, prowled by ungainly beasts. Memories take form down there, as well as neuroses, phobias and dark impulses which become predator beasts, parasitic worms or spiked monstrosities. There are islands made up of the bones of Progenitors, hard remaining nuggets of a sense of identity long left behind by a dead monster-god. From time to time, one can find fossilised information about older times, sometimes guarded by the psychological complex which gave it worth to the long-disappeared creature that knew them.&lt;br /&gt;
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This is why Leviathans brave the dangers of the Rift: because despite all it forces them to face, they can find things forgotten by all under the surface of this dark, unsettling realm. The natural dangers of the Rift are many, but the Leviathan also brings some with him. Any person who goes into the Rift while possessing Derangements creates one monster for each of them. These are highly personalised, sometimes quite cunning beings, who want nothing more than the death of their originator as an overall solution to their own existence. Killing them does not destroy the Derangement, either: it is still just as present when the Afflicted person gets back to the Shore.&lt;br /&gt;
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The Rift possesses a strange structure, like an inverted cone. At the surface, the Rift seems endless, as unfathomably wide as the myriad minds that it reflects are. But the deeper one goes, the more constrained you feel, until at the deepest, down in the dark, where you reach the oldest, most primordial beings and memories, you feel that all of the world is a single oppressive point and individuality is a lost concept. This is where the most dangerous creatures of the Rift survive, where the most incomprehensible lore can be found, inscribed in illegible alphabets on the surface of rock walls that seem to be the inside of your own skull.&lt;br /&gt;
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Going deeper yet would, according to Tribe lore, allow a Leviathan to find the Primordial Sea again. Beyond the Tempest, coming out of the other end, so to speak, lie the tranquil, perfect and awesome world that Leviathans truly belong to. needless to say, no one who has reached it has come back to tell the tale.&lt;br /&gt;
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=== Getting back ===&lt;br /&gt;
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While going down is fairly straightforward for Leviathans, going back up is much more difficult. A Leviathan in the deepest part of the Rift forgets his own identity bit by bit, reverting to the primal monster their blood is urging them towards. To reduce Depth, the Leviathan needs not only to transform into a lesser Depth, but also to roll (Tranquility - their current Depth level).&lt;br /&gt;
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Once just beneath the Surface (Depth 0), breaking through to the Shore is fairly straightforward. A final Tranquility roll allows the Leviathan to come back, in the closest suitable space (that is, submerged by water in some form) to the one from which the character entered the Rift. To reach another point of re-entry, the Leviathan may have to navigate the surface of the Rift, with appropriate Intelligence+Navigation rolls.&lt;br /&gt;
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Back to the [[LeviathanTempest:Main_Page| Main Page]]&lt;/div&gt;</summary>
		<author><name>FiveEyes</name></author>
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