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	<id>https://wiki.rpg.net/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Florent</id>
	<title>RPGnet - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.rpg.net/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Florent"/>
	<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php/Special:Contributions/Florent"/>
	<updated>2026-05-16T03:25:54Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.43.0</generator>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=StepD6&amp;diff=106702</id>
		<title>StepD6</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=StepD6&amp;diff=106702"/>
		<updated>2009-04-01T15:37:05Z</updated>

		<summary type="html">&lt;p&gt;Florent: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Step D6&#039;&#039;&#039; a RPG system based on the Earthdawn step-die system.&lt;br /&gt;
&lt;br /&gt;
== Rolling dice ==&lt;br /&gt;
&lt;br /&gt;
As in Earthdawn, dice are open-ended. However, only d6 are used. I would allow only 1 reroll per die, but it&#039;s a matter of taste.&lt;br /&gt;
&lt;br /&gt;
== Step number/action dice table ==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Step number !! Action dice&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 1d&amp;amp;minus;3&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 1d&amp;amp;minus;2&lt;br /&gt;
|-&lt;br /&gt;
| 3 || 1d&amp;amp;minus;1&lt;br /&gt;
|-&lt;br /&gt;
| 4 || 1d&lt;br /&gt;
|-&lt;br /&gt;
| 5 || 1d+1&lt;br /&gt;
|-&lt;br /&gt;
| 6 || 1d+2&lt;br /&gt;
|-&lt;br /&gt;
| 7 || 1d+3&lt;br /&gt;
|-&lt;br /&gt;
| 8 || 2d&lt;br /&gt;
|-&lt;br /&gt;
| 9 || 2d+1&lt;br /&gt;
|-&lt;br /&gt;
| 10 || 2d+2&lt;br /&gt;
|-&lt;br /&gt;
| 11 || 2d+3&lt;br /&gt;
|-&lt;br /&gt;
| 12 || 3d&lt;br /&gt;
|-&lt;br /&gt;
| 13 || 3d+1&lt;br /&gt;
|-&lt;br /&gt;
| 14 || 3d+2&lt;br /&gt;
|-&lt;br /&gt;
| 15 || 3d+3&lt;br /&gt;
|-&lt;br /&gt;
| 16 || 4d&lt;br /&gt;
|-&lt;br /&gt;
| 17 || 4d+1&lt;br /&gt;
|-&lt;br /&gt;
| 18 || 4d+2&lt;br /&gt;
|-&lt;br /&gt;
| 19 || 4d+3&lt;br /&gt;
|-&lt;br /&gt;
| 20 || 5d&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Attributes ==&lt;br /&gt;
&lt;br /&gt;
* Strength&lt;br /&gt;
* Dexterity&lt;br /&gt;
* Agility&lt;br /&gt;
* Constitution&lt;br /&gt;
&lt;br /&gt;
* Intelligence&lt;br /&gt;
* Perception&lt;br /&gt;
* Willpower&lt;br /&gt;
* Charisma&lt;br /&gt;
&lt;br /&gt;
Human range for attributes is 1-9, 5 being average.&lt;br /&gt;
&lt;br /&gt;
=== Derived attributes ===&lt;br /&gt;
&lt;br /&gt;
* Wound threshold = Constitution + 3&lt;br /&gt;
* Unconsciousness rating = 3 &amp;amp;times; Wound threshold&lt;br /&gt;
* Death rating = 4 &amp;amp;times; Wound threshold&lt;/div&gt;</summary>
		<author><name>Florent</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=StepD6&amp;diff=105817</id>
		<title>StepD6</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=StepD6&amp;diff=105817"/>
		<updated>2009-03-19T15:06:43Z</updated>

		<summary type="html">&lt;p&gt;Florent: /* Derived attributes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Step D6&#039;&#039;&#039; a RPG system based on the Earthdawn step-die system.&lt;br /&gt;
&lt;br /&gt;
== Rolling dice ==&lt;br /&gt;
&lt;br /&gt;
As in Earthdawn, dice are open-ended. However, only d6 are used. I would allow only 1 reroll per die, but it&#039;s a matter of taste.&lt;br /&gt;
&lt;br /&gt;
== Step number/action dice table ==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Step number !! Action dice&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 1d&amp;amp;minus;3&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 1d&amp;amp;minus;2&lt;br /&gt;
|-&lt;br /&gt;
| 3 || 1d&amp;amp;minus;1&lt;br /&gt;
|-&lt;br /&gt;
| 4 || 1d&lt;br /&gt;
|-&lt;br /&gt;
| 5 || 1d+1&lt;br /&gt;
|-&lt;br /&gt;
| 6 || 1d+2&lt;br /&gt;
|-&lt;br /&gt;
| 7 || 1d+3&lt;br /&gt;
|-&lt;br /&gt;
| 8 || 2d&lt;br /&gt;
|-&lt;br /&gt;
| 9 || 2d+1&lt;br /&gt;
|-&lt;br /&gt;
| 10 || 2d+2&lt;br /&gt;
|-&lt;br /&gt;
| 11 || 2d+3&lt;br /&gt;
|-&lt;br /&gt;
| 12 || 3d&lt;br /&gt;
|-&lt;br /&gt;
| 13 || 3d+1&lt;br /&gt;
|-&lt;br /&gt;
| 14 || 3d+2&lt;br /&gt;
|-&lt;br /&gt;
| 15 || 3d+3&lt;br /&gt;
|-&lt;br /&gt;
| 16 || 4d&lt;br /&gt;
|-&lt;br /&gt;
| 17 || 4d+1&lt;br /&gt;
|-&lt;br /&gt;
| 18 || 4d+2&lt;br /&gt;
|-&lt;br /&gt;
| 19 || 4d+3&lt;br /&gt;
|-&lt;br /&gt;
| 20 || 5d&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Attributes ==&lt;br /&gt;
&lt;br /&gt;
* Strength&lt;br /&gt;
* Dexterity&lt;br /&gt;
* Agility&lt;br /&gt;
* Constitution&lt;br /&gt;
&lt;br /&gt;
* Intelligence&lt;br /&gt;
* Perception&lt;br /&gt;
* Willpower&lt;br /&gt;
* Charisma&lt;br /&gt;
&lt;br /&gt;
Human range for attributes is 1-9, 5 being average.&lt;br /&gt;
&lt;br /&gt;
=== Derived attributes ===&lt;br /&gt;
&lt;br /&gt;
* Wound threshold = Constitution + 3&lt;br /&gt;
* Unconsciousness rating = 3 &amp;amp;times; Wound threshold&lt;br /&gt;
* Death rating = 4 &amp;amp;times; Wound threshold&lt;br /&gt;
&lt;br /&gt;
=== Attribute test ===&lt;br /&gt;
&lt;br /&gt;
To make a pure attribute test, roll the dice corresponding to twice your attribute step.&lt;br /&gt;
&lt;br /&gt;
== Success level ==&lt;br /&gt;
&lt;br /&gt;
 05 : poor success&lt;br /&gt;
 10 : normal success&lt;br /&gt;
 15 : excellent success&lt;br /&gt;
 20 : extraordinary success&lt;/div&gt;</summary>
		<author><name>Florent</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=StepD6&amp;diff=105773</id>
		<title>StepD6</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=StepD6&amp;diff=105773"/>
		<updated>2009-03-19T07:59:19Z</updated>

		<summary type="html">&lt;p&gt;Florent: /* Derived attributes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Step D6&#039;&#039;&#039; a RPG system based on the Earthdawn step-die system.&lt;br /&gt;
&lt;br /&gt;
== Rolling dice ==&lt;br /&gt;
&lt;br /&gt;
As in Earthdawn, dice are open-ended. However, only d6 are used. I would allow only 1 reroll per die, but it&#039;s a matter of taste.&lt;br /&gt;
&lt;br /&gt;
== Step number/action dice table ==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Step number !! Action dice&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 1d&amp;amp;minus;3&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 1d&amp;amp;minus;2&lt;br /&gt;
|-&lt;br /&gt;
| 3 || 1d&amp;amp;minus;1&lt;br /&gt;
|-&lt;br /&gt;
| 4 || 1d&lt;br /&gt;
|-&lt;br /&gt;
| 5 || 1d+1&lt;br /&gt;
|-&lt;br /&gt;
| 6 || 1d+2&lt;br /&gt;
|-&lt;br /&gt;
| 7 || 1d+3&lt;br /&gt;
|-&lt;br /&gt;
| 8 || 2d&lt;br /&gt;
|-&lt;br /&gt;
| 9 || 2d+1&lt;br /&gt;
|-&lt;br /&gt;
| 10 || 2d+2&lt;br /&gt;
|-&lt;br /&gt;
| 11 || 2d+3&lt;br /&gt;
|-&lt;br /&gt;
| 12 || 3d&lt;br /&gt;
|-&lt;br /&gt;
| 13 || 3d+1&lt;br /&gt;
|-&lt;br /&gt;
| 14 || 3d+2&lt;br /&gt;
|-&lt;br /&gt;
| 15 || 3d+3&lt;br /&gt;
|-&lt;br /&gt;
| 16 || 4d&lt;br /&gt;
|-&lt;br /&gt;
| 17 || 4d+1&lt;br /&gt;
|-&lt;br /&gt;
| 18 || 4d+2&lt;br /&gt;
|-&lt;br /&gt;
| 19 || 4d+3&lt;br /&gt;
|-&lt;br /&gt;
| 20 || 5d&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Attributes ==&lt;br /&gt;
&lt;br /&gt;
* Strength&lt;br /&gt;
* Dexterity&lt;br /&gt;
* Agility&lt;br /&gt;
* Constitution&lt;br /&gt;
&lt;br /&gt;
* Intelligence&lt;br /&gt;
* Perception&lt;br /&gt;
* Willpower&lt;br /&gt;
* Charisma&lt;br /&gt;
&lt;br /&gt;
Human range for attributes is 1-9, 5 being average.&lt;br /&gt;
&lt;br /&gt;
=== Derived attributes ===&lt;br /&gt;
&lt;br /&gt;
* Wound threshold = Constitution + Racial bonus (+3 for humans)&lt;br /&gt;
* Unconsciousness rating = 3 &amp;amp;times; Wound threshold&lt;br /&gt;
* Death rating = 4 &amp;amp;times; Wound threshold&lt;br /&gt;
&lt;br /&gt;
These formulas are a regularization of figures from Earthdawn statistics table.&lt;br /&gt;
&lt;br /&gt;
=== Attribute test ===&lt;br /&gt;
&lt;br /&gt;
To make a pure attribute test, roll the dice corresponding to twice your attribute step.&lt;br /&gt;
&lt;br /&gt;
== Success level ==&lt;br /&gt;
&lt;br /&gt;
 05 : poor success&lt;br /&gt;
 10 : normal success&lt;br /&gt;
 15 : excellent success&lt;br /&gt;
 20 : extraordinary success&lt;/div&gt;</summary>
		<author><name>Florent</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=StepD6&amp;diff=105772</id>
		<title>StepD6</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=StepD6&amp;diff=105772"/>
		<updated>2009-03-19T07:57:26Z</updated>

		<summary type="html">&lt;p&gt;Florent: /* Attributes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Step D6&#039;&#039;&#039; a RPG system based on the Earthdawn step-die system.&lt;br /&gt;
&lt;br /&gt;
== Rolling dice ==&lt;br /&gt;
&lt;br /&gt;
As in Earthdawn, dice are open-ended. However, only d6 are used. I would allow only 1 reroll per die, but it&#039;s a matter of taste.&lt;br /&gt;
&lt;br /&gt;
== Step number/action dice table ==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Step number !! Action dice&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 1d&amp;amp;minus;3&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 1d&amp;amp;minus;2&lt;br /&gt;
|-&lt;br /&gt;
| 3 || 1d&amp;amp;minus;1&lt;br /&gt;
|-&lt;br /&gt;
| 4 || 1d&lt;br /&gt;
|-&lt;br /&gt;
| 5 || 1d+1&lt;br /&gt;
|-&lt;br /&gt;
| 6 || 1d+2&lt;br /&gt;
|-&lt;br /&gt;
| 7 || 1d+3&lt;br /&gt;
|-&lt;br /&gt;
| 8 || 2d&lt;br /&gt;
|-&lt;br /&gt;
| 9 || 2d+1&lt;br /&gt;
|-&lt;br /&gt;
| 10 || 2d+2&lt;br /&gt;
|-&lt;br /&gt;
| 11 || 2d+3&lt;br /&gt;
|-&lt;br /&gt;
| 12 || 3d&lt;br /&gt;
|-&lt;br /&gt;
| 13 || 3d+1&lt;br /&gt;
|-&lt;br /&gt;
| 14 || 3d+2&lt;br /&gt;
|-&lt;br /&gt;
| 15 || 3d+3&lt;br /&gt;
|-&lt;br /&gt;
| 16 || 4d&lt;br /&gt;
|-&lt;br /&gt;
| 17 || 4d+1&lt;br /&gt;
|-&lt;br /&gt;
| 18 || 4d+2&lt;br /&gt;
|-&lt;br /&gt;
| 19 || 4d+3&lt;br /&gt;
|-&lt;br /&gt;
| 20 || 5d&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Attributes ==&lt;br /&gt;
&lt;br /&gt;
* Strength&lt;br /&gt;
* Dexterity&lt;br /&gt;
* Agility&lt;br /&gt;
* Constitution&lt;br /&gt;
&lt;br /&gt;
* Intelligence&lt;br /&gt;
* Perception&lt;br /&gt;
* Willpower&lt;br /&gt;
* Charisma&lt;br /&gt;
&lt;br /&gt;
Human range for attributes is 1-9, 5 being average.&lt;br /&gt;
&lt;br /&gt;
=== Derived attributes ===&lt;br /&gt;
&lt;br /&gt;
* Wound threshold = Constitution + 3&lt;br /&gt;
* Unconsciousness rating = 3 &amp;amp;times; Wound threshold&lt;br /&gt;
* Death rating = 4 &amp;amp;times; Wound threshold&lt;br /&gt;
&lt;br /&gt;
These formulas are a regularization of figures from Earthdawn statistics table.&lt;br /&gt;
&lt;br /&gt;
=== Attribute test ===&lt;br /&gt;
&lt;br /&gt;
To make a pure attribute test, roll the dice corresponding to twice your attribute step.&lt;br /&gt;
&lt;br /&gt;
== Success level ==&lt;br /&gt;
&lt;br /&gt;
 05 : poor success&lt;br /&gt;
 10 : normal success&lt;br /&gt;
 15 : excellent success&lt;br /&gt;
 20 : extraordinary success&lt;/div&gt;</summary>
		<author><name>Florent</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=StepD6&amp;diff=105771</id>
		<title>StepD6</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=StepD6&amp;diff=105771"/>
		<updated>2009-03-19T07:57:05Z</updated>

		<summary type="html">&lt;p&gt;Florent: /* Attributes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Step D6&#039;&#039;&#039; a RPG system based on the Earthdawn step-die system.&lt;br /&gt;
&lt;br /&gt;
== Rolling dice ==&lt;br /&gt;
&lt;br /&gt;
As in Earthdawn, dice are open-ended. However, only d6 are used. I would allow only 1 reroll per die, but it&#039;s a matter of taste.&lt;br /&gt;
&lt;br /&gt;
== Step number/action dice table ==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Step number !! Action dice&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 1d&amp;amp;minus;3&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 1d&amp;amp;minus;2&lt;br /&gt;
|-&lt;br /&gt;
| 3 || 1d&amp;amp;minus;1&lt;br /&gt;
|-&lt;br /&gt;
| 4 || 1d&lt;br /&gt;
|-&lt;br /&gt;
| 5 || 1d+1&lt;br /&gt;
|-&lt;br /&gt;
| 6 || 1d+2&lt;br /&gt;
|-&lt;br /&gt;
| 7 || 1d+3&lt;br /&gt;
|-&lt;br /&gt;
| 8 || 2d&lt;br /&gt;
|-&lt;br /&gt;
| 9 || 2d+1&lt;br /&gt;
|-&lt;br /&gt;
| 10 || 2d+2&lt;br /&gt;
|-&lt;br /&gt;
| 11 || 2d+3&lt;br /&gt;
|-&lt;br /&gt;
| 12 || 3d&lt;br /&gt;
|-&lt;br /&gt;
| 13 || 3d+1&lt;br /&gt;
|-&lt;br /&gt;
| 14 || 3d+2&lt;br /&gt;
|-&lt;br /&gt;
| 15 || 3d+3&lt;br /&gt;
|-&lt;br /&gt;
| 16 || 4d&lt;br /&gt;
|-&lt;br /&gt;
| 17 || 4d+1&lt;br /&gt;
|-&lt;br /&gt;
| 18 || 4d+2&lt;br /&gt;
|-&lt;br /&gt;
| 19 || 4d+3&lt;br /&gt;
|-&lt;br /&gt;
| 20 || 5d&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Attributes ==&lt;br /&gt;
&lt;br /&gt;
* Strength&lt;br /&gt;
* Dexterity&lt;br /&gt;
* Agility&lt;br /&gt;
* Constitution&lt;br /&gt;
&lt;br /&gt;
* Intelligence&lt;br /&gt;
* Perception&lt;br /&gt;
* Willpower&lt;br /&gt;
* Charisma&lt;br /&gt;
&lt;br /&gt;
Human range for attributes is 2-9, 5 being average.&lt;br /&gt;
&lt;br /&gt;
=== Derived attributes ===&lt;br /&gt;
&lt;br /&gt;
* Wound threshold = Constitution + 3&lt;br /&gt;
* Unconsciousness rating = 3 &amp;amp;times; Wound threshold&lt;br /&gt;
* Death rating = 4 &amp;amp;times; Wound threshold&lt;br /&gt;
&lt;br /&gt;
These formulas are a regularization of figures from Earthdawn statistics table.&lt;br /&gt;
&lt;br /&gt;
=== Attribute test ===&lt;br /&gt;
&lt;br /&gt;
To make a pure attribute test, roll the dice corresponding to twice your attribute step.&lt;br /&gt;
&lt;br /&gt;
== Success level ==&lt;br /&gt;
&lt;br /&gt;
 05 : poor success&lt;br /&gt;
 10 : normal success&lt;br /&gt;
 15 : excellent success&lt;br /&gt;
 20 : extraordinary success&lt;/div&gt;</summary>
		<author><name>Florent</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=StepD6&amp;diff=105749</id>
		<title>StepD6</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=StepD6&amp;diff=105749"/>
		<updated>2009-03-18T18:02:46Z</updated>

		<summary type="html">&lt;p&gt;Florent: /* Derived attributes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Step D6&#039;&#039;&#039; a RPG system based on the Earthdawn step-die system.&lt;br /&gt;
&lt;br /&gt;
== Rolling dice ==&lt;br /&gt;
&lt;br /&gt;
As in Earthdawn, dice are open-ended. However, only d6 are used. I would allow only 1 reroll per die, but it&#039;s a matter of taste.&lt;br /&gt;
&lt;br /&gt;
== Step number/action dice table ==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Step number !! Action dice&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 1d&amp;amp;minus;3&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 1d&amp;amp;minus;2&lt;br /&gt;
|-&lt;br /&gt;
| 3 || 1d&amp;amp;minus;1&lt;br /&gt;
|-&lt;br /&gt;
| 4 || 1d&lt;br /&gt;
|-&lt;br /&gt;
| 5 || 1d+1&lt;br /&gt;
|-&lt;br /&gt;
| 6 || 1d+2&lt;br /&gt;
|-&lt;br /&gt;
| 7 || 1d+3&lt;br /&gt;
|-&lt;br /&gt;
| 8 || 2d&lt;br /&gt;
|-&lt;br /&gt;
| 9 || 2d+1&lt;br /&gt;
|-&lt;br /&gt;
| 10 || 2d+2&lt;br /&gt;
|-&lt;br /&gt;
| 11 || 2d+3&lt;br /&gt;
|-&lt;br /&gt;
| 12 || 3d&lt;br /&gt;
|-&lt;br /&gt;
| 13 || 3d+1&lt;br /&gt;
|-&lt;br /&gt;
| 14 || 3d+2&lt;br /&gt;
|-&lt;br /&gt;
| 15 || 3d+3&lt;br /&gt;
|-&lt;br /&gt;
| 16 || 4d&lt;br /&gt;
|-&lt;br /&gt;
| 17 || 4d+1&lt;br /&gt;
|-&lt;br /&gt;
| 18 || 4d+2&lt;br /&gt;
|-&lt;br /&gt;
| 19 || 4d+3&lt;br /&gt;
|-&lt;br /&gt;
| 20 || 5d&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Attributes ==&lt;br /&gt;
&lt;br /&gt;
* Strength&lt;br /&gt;
* Dexterity&lt;br /&gt;
* Agility&lt;br /&gt;
* Constitution&lt;br /&gt;
&lt;br /&gt;
* Intelligence&lt;br /&gt;
* Perception&lt;br /&gt;
* Willpower&lt;br /&gt;
* Charisma&lt;br /&gt;
&lt;br /&gt;
Human range for attributes is 2-8, 5 being average.&lt;br /&gt;
&lt;br /&gt;
=== Derived attributes ===&lt;br /&gt;
&lt;br /&gt;
* Wound threshold = Constitution + 3&lt;br /&gt;
* Unconsciousness rating = 3 &amp;amp;times; Wound threshold&lt;br /&gt;
* Death rating = 4 &amp;amp;times; Wound threshold&lt;br /&gt;
&lt;br /&gt;
These formulas are a regularization of figures from Earthdawn statistics table.&lt;br /&gt;
&lt;br /&gt;
=== Attribute test ===&lt;br /&gt;
&lt;br /&gt;
To make a pure attribute test, roll the dice corresponding to twice your attribute step.&lt;br /&gt;
&lt;br /&gt;
== Success level ==&lt;br /&gt;
&lt;br /&gt;
 05 : poor success&lt;br /&gt;
 10 : normal success&lt;br /&gt;
 15 : excellent success&lt;br /&gt;
 20 : extraordinary success&lt;/div&gt;</summary>
		<author><name>Florent</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=StepD6&amp;diff=105748</id>
		<title>StepD6</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=StepD6&amp;diff=105748"/>
		<updated>2009-03-18T17:40:27Z</updated>

		<summary type="html">&lt;p&gt;Florent: /* Derived attributes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Step D6&#039;&#039;&#039; a RPG system based on the Earthdawn step-die system.&lt;br /&gt;
&lt;br /&gt;
== Rolling dice ==&lt;br /&gt;
&lt;br /&gt;
As in Earthdawn, dice are open-ended. However, only d6 are used. I would allow only 1 reroll per die, but it&#039;s a matter of taste.&lt;br /&gt;
&lt;br /&gt;
== Step number/action dice table ==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Step number !! Action dice&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 1d&amp;amp;minus;3&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 1d&amp;amp;minus;2&lt;br /&gt;
|-&lt;br /&gt;
| 3 || 1d&amp;amp;minus;1&lt;br /&gt;
|-&lt;br /&gt;
| 4 || 1d&lt;br /&gt;
|-&lt;br /&gt;
| 5 || 1d+1&lt;br /&gt;
|-&lt;br /&gt;
| 6 || 1d+2&lt;br /&gt;
|-&lt;br /&gt;
| 7 || 1d+3&lt;br /&gt;
|-&lt;br /&gt;
| 8 || 2d&lt;br /&gt;
|-&lt;br /&gt;
| 9 || 2d+1&lt;br /&gt;
|-&lt;br /&gt;
| 10 || 2d+2&lt;br /&gt;
|-&lt;br /&gt;
| 11 || 2d+3&lt;br /&gt;
|-&lt;br /&gt;
| 12 || 3d&lt;br /&gt;
|-&lt;br /&gt;
| 13 || 3d+1&lt;br /&gt;
|-&lt;br /&gt;
| 14 || 3d+2&lt;br /&gt;
|-&lt;br /&gt;
| 15 || 3d+3&lt;br /&gt;
|-&lt;br /&gt;
| 16 || 4d&lt;br /&gt;
|-&lt;br /&gt;
| 17 || 4d+1&lt;br /&gt;
|-&lt;br /&gt;
| 18 || 4d+2&lt;br /&gt;
|-&lt;br /&gt;
| 19 || 4d+3&lt;br /&gt;
|-&lt;br /&gt;
| 20 || 5d&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Attributes ==&lt;br /&gt;
&lt;br /&gt;
* Strength&lt;br /&gt;
* Dexterity&lt;br /&gt;
* Agility&lt;br /&gt;
* Constitution&lt;br /&gt;
&lt;br /&gt;
* Intelligence&lt;br /&gt;
* Perception&lt;br /&gt;
* Willpower&lt;br /&gt;
* Charisma&lt;br /&gt;
&lt;br /&gt;
Human range for attributes is 2-8, 5 being average.&lt;br /&gt;
&lt;br /&gt;
=== Derived attributes ===&lt;br /&gt;
&lt;br /&gt;
* Death rating = 4 &amp;amp;times; (Constitution + 3)&lt;br /&gt;
* Unconsciousness rating = 3 &amp;amp;times; (Constitution + 3)&lt;br /&gt;
* Wound threshold = (Constitution + 3)&lt;br /&gt;
&lt;br /&gt;
These formulas are simple regularization of figures from Earthdawn statistics table.&lt;br /&gt;
&lt;br /&gt;
=== Attribute test ===&lt;br /&gt;
&lt;br /&gt;
To make a pure attribute test, roll the dice corresponding to twice your attribute step.&lt;br /&gt;
&lt;br /&gt;
== Success level ==&lt;br /&gt;
&lt;br /&gt;
 05 : poor success&lt;br /&gt;
 10 : normal success&lt;br /&gt;
 15 : excellent success&lt;br /&gt;
 20 : extraordinary success&lt;/div&gt;</summary>
		<author><name>Florent</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=StepD6&amp;diff=105747</id>
		<title>StepD6</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=StepD6&amp;diff=105747"/>
		<updated>2009-03-18T17:32:58Z</updated>

		<summary type="html">&lt;p&gt;Florent: /* Derived attributes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Step D6&#039;&#039;&#039; a RPG system based on the Earthdawn step-die system.&lt;br /&gt;
&lt;br /&gt;
== Rolling dice ==&lt;br /&gt;
&lt;br /&gt;
As in Earthdawn, dice are open-ended. However, only d6 are used. I would allow only 1 reroll per die, but it&#039;s a matter of taste.&lt;br /&gt;
&lt;br /&gt;
== Step number/action dice table ==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Step number !! Action dice&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 1d&amp;amp;minus;3&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 1d&amp;amp;minus;2&lt;br /&gt;
|-&lt;br /&gt;
| 3 || 1d&amp;amp;minus;1&lt;br /&gt;
|-&lt;br /&gt;
| 4 || 1d&lt;br /&gt;
|-&lt;br /&gt;
| 5 || 1d+1&lt;br /&gt;
|-&lt;br /&gt;
| 6 || 1d+2&lt;br /&gt;
|-&lt;br /&gt;
| 7 || 1d+3&lt;br /&gt;
|-&lt;br /&gt;
| 8 || 2d&lt;br /&gt;
|-&lt;br /&gt;
| 9 || 2d+1&lt;br /&gt;
|-&lt;br /&gt;
| 10 || 2d+2&lt;br /&gt;
|-&lt;br /&gt;
| 11 || 2d+3&lt;br /&gt;
|-&lt;br /&gt;
| 12 || 3d&lt;br /&gt;
|-&lt;br /&gt;
| 13 || 3d+1&lt;br /&gt;
|-&lt;br /&gt;
| 14 || 3d+2&lt;br /&gt;
|-&lt;br /&gt;
| 15 || 3d+3&lt;br /&gt;
|-&lt;br /&gt;
| 16 || 4d&lt;br /&gt;
|-&lt;br /&gt;
| 17 || 4d+1&lt;br /&gt;
|-&lt;br /&gt;
| 18 || 4d+2&lt;br /&gt;
|-&lt;br /&gt;
| 19 || 4d+3&lt;br /&gt;
|-&lt;br /&gt;
| 20 || 5d&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Attributes ==&lt;br /&gt;
&lt;br /&gt;
* Strength&lt;br /&gt;
* Dexterity&lt;br /&gt;
* Agility&lt;br /&gt;
* Constitution&lt;br /&gt;
&lt;br /&gt;
* Intelligence&lt;br /&gt;
* Perception&lt;br /&gt;
* Willpower&lt;br /&gt;
* Charisma&lt;br /&gt;
&lt;br /&gt;
Human range for attributes is 2-8, 5 being average.&lt;br /&gt;
&lt;br /&gt;
=== Derived attributes ===&lt;br /&gt;
&lt;br /&gt;
* Death rating = 12 + 4 &amp;amp;times; Constitution&lt;br /&gt;
* Unconsciousness rating = 9 + 3 &amp;amp;times; Constitution (75% of Death rating)&lt;br /&gt;
* Wound threshold = ?&lt;br /&gt;
&lt;br /&gt;
=== Attribute test ===&lt;br /&gt;
&lt;br /&gt;
To make a pure attribute test, roll the dice corresponding to twice your attribute step.&lt;br /&gt;
&lt;br /&gt;
== Success level ==&lt;br /&gt;
&lt;br /&gt;
 05 : poor success&lt;br /&gt;
 10 : normal success&lt;br /&gt;
 15 : excellent success&lt;br /&gt;
 20 : extraordinary success&lt;/div&gt;</summary>
		<author><name>Florent</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=StepD6&amp;diff=105746</id>
		<title>StepD6</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=StepD6&amp;diff=105746"/>
		<updated>2009-03-18T17:32:36Z</updated>

		<summary type="html">&lt;p&gt;Florent: /* Derived attributes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Step D6&#039;&#039;&#039; a RPG system based on the Earthdawn step-die system.&lt;br /&gt;
&lt;br /&gt;
== Rolling dice ==&lt;br /&gt;
&lt;br /&gt;
As in Earthdawn, dice are open-ended. However, only d6 are used. I would allow only 1 reroll per die, but it&#039;s a matter of taste.&lt;br /&gt;
&lt;br /&gt;
== Step number/action dice table ==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Step number !! Action dice&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 1d&amp;amp;minus;3&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 1d&amp;amp;minus;2&lt;br /&gt;
|-&lt;br /&gt;
| 3 || 1d&amp;amp;minus;1&lt;br /&gt;
|-&lt;br /&gt;
| 4 || 1d&lt;br /&gt;
|-&lt;br /&gt;
| 5 || 1d+1&lt;br /&gt;
|-&lt;br /&gt;
| 6 || 1d+2&lt;br /&gt;
|-&lt;br /&gt;
| 7 || 1d+3&lt;br /&gt;
|-&lt;br /&gt;
| 8 || 2d&lt;br /&gt;
|-&lt;br /&gt;
| 9 || 2d+1&lt;br /&gt;
|-&lt;br /&gt;
| 10 || 2d+2&lt;br /&gt;
|-&lt;br /&gt;
| 11 || 2d+3&lt;br /&gt;
|-&lt;br /&gt;
| 12 || 3d&lt;br /&gt;
|-&lt;br /&gt;
| 13 || 3d+1&lt;br /&gt;
|-&lt;br /&gt;
| 14 || 3d+2&lt;br /&gt;
|-&lt;br /&gt;
| 15 || 3d+3&lt;br /&gt;
|-&lt;br /&gt;
| 16 || 4d&lt;br /&gt;
|-&lt;br /&gt;
| 17 || 4d+1&lt;br /&gt;
|-&lt;br /&gt;
| 18 || 4d+2&lt;br /&gt;
|-&lt;br /&gt;
| 19 || 4d+3&lt;br /&gt;
|-&lt;br /&gt;
| 20 || 5d&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Attributes ==&lt;br /&gt;
&lt;br /&gt;
* Strength&lt;br /&gt;
* Dexterity&lt;br /&gt;
* Agility&lt;br /&gt;
* Constitution&lt;br /&gt;
&lt;br /&gt;
* Intelligence&lt;br /&gt;
* Perception&lt;br /&gt;
* Willpower&lt;br /&gt;
* Charisma&lt;br /&gt;
&lt;br /&gt;
Human range for attributes is 2-8, 5 being average.&lt;br /&gt;
&lt;br /&gt;
=== Derived attributes ===&lt;br /&gt;
&lt;br /&gt;
* Death rating = 12 + 4 &amp;amp;times; Constitution&lt;br /&gt;
* Unconsciousness rating = 8 + 3 &amp;amp;times; Constitution (75% of Death rating)&lt;br /&gt;
* Wound threshold = ?&lt;br /&gt;
&lt;br /&gt;
=== Attribute test ===&lt;br /&gt;
&lt;br /&gt;
To make a pure attribute test, roll the dice corresponding to twice your attribute step.&lt;br /&gt;
&lt;br /&gt;
== Success level ==&lt;br /&gt;
&lt;br /&gt;
 05 : poor success&lt;br /&gt;
 10 : normal success&lt;br /&gt;
 15 : excellent success&lt;br /&gt;
 20 : extraordinary success&lt;/div&gt;</summary>
		<author><name>Florent</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=StepD6&amp;diff=105745</id>
		<title>StepD6</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=StepD6&amp;diff=105745"/>
		<updated>2009-03-18T17:22:54Z</updated>

		<summary type="html">&lt;p&gt;Florent: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Step D6&#039;&#039;&#039; a RPG system based on the Earthdawn step-die system.&lt;br /&gt;
&lt;br /&gt;
== Rolling dice ==&lt;br /&gt;
&lt;br /&gt;
As in Earthdawn, dice are open-ended. However, only d6 are used. I would allow only 1 reroll per die, but it&#039;s a matter of taste.&lt;br /&gt;
&lt;br /&gt;
== Step number/action dice table ==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Step number !! Action dice&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 1d&amp;amp;minus;3&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 1d&amp;amp;minus;2&lt;br /&gt;
|-&lt;br /&gt;
| 3 || 1d&amp;amp;minus;1&lt;br /&gt;
|-&lt;br /&gt;
| 4 || 1d&lt;br /&gt;
|-&lt;br /&gt;
| 5 || 1d+1&lt;br /&gt;
|-&lt;br /&gt;
| 6 || 1d+2&lt;br /&gt;
|-&lt;br /&gt;
| 7 || 1d+3&lt;br /&gt;
|-&lt;br /&gt;
| 8 || 2d&lt;br /&gt;
|-&lt;br /&gt;
| 9 || 2d+1&lt;br /&gt;
|-&lt;br /&gt;
| 10 || 2d+2&lt;br /&gt;
|-&lt;br /&gt;
| 11 || 2d+3&lt;br /&gt;
|-&lt;br /&gt;
| 12 || 3d&lt;br /&gt;
|-&lt;br /&gt;
| 13 || 3d+1&lt;br /&gt;
|-&lt;br /&gt;
| 14 || 3d+2&lt;br /&gt;
|-&lt;br /&gt;
| 15 || 3d+3&lt;br /&gt;
|-&lt;br /&gt;
| 16 || 4d&lt;br /&gt;
|-&lt;br /&gt;
| 17 || 4d+1&lt;br /&gt;
|-&lt;br /&gt;
| 18 || 4d+2&lt;br /&gt;
|-&lt;br /&gt;
| 19 || 4d+3&lt;br /&gt;
|-&lt;br /&gt;
| 20 || 5d&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Attributes ==&lt;br /&gt;
&lt;br /&gt;
* Strength&lt;br /&gt;
* Dexterity&lt;br /&gt;
* Agility&lt;br /&gt;
* Constitution&lt;br /&gt;
&lt;br /&gt;
* Intelligence&lt;br /&gt;
* Perception&lt;br /&gt;
* Willpower&lt;br /&gt;
* Charisma&lt;br /&gt;
&lt;br /&gt;
Human range for attributes is 2-8, 5 being average.&lt;br /&gt;
&lt;br /&gt;
=== Derived attributes ===&lt;br /&gt;
&lt;br /&gt;
* Death rating = 12 + 4 &amp;amp;times; Constitution&lt;br /&gt;
* Unconsciousness rating = ?&lt;br /&gt;
* Wound threshold = ?&lt;br /&gt;
&lt;br /&gt;
=== Attribute test ===&lt;br /&gt;
&lt;br /&gt;
To make a pure attribute test, roll the dice corresponding to twice your attribute step.&lt;br /&gt;
&lt;br /&gt;
== Success level ==&lt;br /&gt;
&lt;br /&gt;
 05 : poor success&lt;br /&gt;
 10 : normal success&lt;br /&gt;
 15 : excellent success&lt;br /&gt;
 20 : extraordinary success&lt;/div&gt;</summary>
		<author><name>Florent</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=StepD6&amp;diff=105709</id>
		<title>StepD6</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=StepD6&amp;diff=105709"/>
		<updated>2009-03-18T07:30:07Z</updated>

		<summary type="html">&lt;p&gt;Florent: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Step D6&#039;&#039;&#039; a RPG system based on the Earthdawn step-die system.&lt;br /&gt;
&lt;br /&gt;
== Rolling dice ==&lt;br /&gt;
&lt;br /&gt;
As in Earthdawn, dice are open-ended. However, only d6 are used. I would allow only 1 reroll per die, but it&#039;s a matter of taste.&lt;br /&gt;
&lt;br /&gt;
== Step number/action dice table ==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Step number !! Action dice&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 1d&amp;amp;minus;3&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 1d&amp;amp;minus;2&lt;br /&gt;
|-&lt;br /&gt;
| 3 || 1d&amp;amp;minus;1&lt;br /&gt;
|-&lt;br /&gt;
| 4 || 1d&lt;br /&gt;
|-&lt;br /&gt;
| 5 || 1d+1&lt;br /&gt;
|-&lt;br /&gt;
| 6 || 1d+2&lt;br /&gt;
|-&lt;br /&gt;
| 7 || 1d+3&lt;br /&gt;
|-&lt;br /&gt;
| 8 || 2d&lt;br /&gt;
|-&lt;br /&gt;
| 9 || 2d+1&lt;br /&gt;
|-&lt;br /&gt;
| 10 || 2d+2&lt;br /&gt;
|-&lt;br /&gt;
| 11 || 2d+3&lt;br /&gt;
|-&lt;br /&gt;
| 12 || 3d&lt;br /&gt;
|-&lt;br /&gt;
| 13 || 3d+1&lt;br /&gt;
|-&lt;br /&gt;
| 14 || 3d+2&lt;br /&gt;
|-&lt;br /&gt;
| 15 || 3d+3&lt;br /&gt;
|-&lt;br /&gt;
| 16 || 4d&lt;br /&gt;
|-&lt;br /&gt;
| 17 || 4d+1&lt;br /&gt;
|-&lt;br /&gt;
| 18 || 4d+2&lt;br /&gt;
|-&lt;br /&gt;
| 19 || 4d+3&lt;br /&gt;
|-&lt;br /&gt;
| 20 || 5d&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Attributes ==&lt;br /&gt;
&lt;br /&gt;
* Strength&lt;br /&gt;
* Dexterity&lt;br /&gt;
* Agility&lt;br /&gt;
* Constitution&lt;br /&gt;
&lt;br /&gt;
* Intelligence&lt;br /&gt;
* Perception&lt;br /&gt;
* Willpower&lt;br /&gt;
* Charisma&lt;br /&gt;
&lt;br /&gt;
Human range for attributes is 2-8, 5 being average.&lt;br /&gt;
&lt;br /&gt;
=== Attribute test ===&lt;br /&gt;
&lt;br /&gt;
To make a pure attribute test, roll the dice corresponding to twice your attribute step.&lt;br /&gt;
&lt;br /&gt;
== Success level ==&lt;br /&gt;
&lt;br /&gt;
 05 : poor success&lt;br /&gt;
 10 : normal success&lt;br /&gt;
 15 : excellent success&lt;br /&gt;
 20 : extraordinary success&lt;/div&gt;</summary>
		<author><name>Florent</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=StepD6&amp;diff=105653</id>
		<title>StepD6</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=StepD6&amp;diff=105653"/>
		<updated>2009-03-17T13:15:09Z</updated>

		<summary type="html">&lt;p&gt;Florent: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Step D6&#039;&#039;&#039; a RPG system based on the Earthdawn step-die system.&lt;br /&gt;
&lt;br /&gt;
== Rolling dice ==&lt;br /&gt;
&lt;br /&gt;
As in Earthdawn, dice are open-ended. However, only d6 are used. I would allow only 1 reroll per die, but it&#039;s a matter of taste.&lt;br /&gt;
&lt;br /&gt;
== Step number/action dice table ==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Step number !! Action dice&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 1d&amp;amp;minus;3&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 1d&amp;amp;minus;2&lt;br /&gt;
|-&lt;br /&gt;
| 3 || 1d&amp;amp;minus;1&lt;br /&gt;
|-&lt;br /&gt;
| 4 || 1d&lt;br /&gt;
|-&lt;br /&gt;
| 5 || 1d+1&lt;br /&gt;
|-&lt;br /&gt;
| 6 || 1d+2&lt;br /&gt;
|-&lt;br /&gt;
| 7 || 1d+3&lt;br /&gt;
|-&lt;br /&gt;
| 8 || 2d&lt;br /&gt;
|-&lt;br /&gt;
| 9 || 2d+1&lt;br /&gt;
|-&lt;br /&gt;
| 10 || 2d+2&lt;br /&gt;
|-&lt;br /&gt;
| 11 || 2d+3&lt;br /&gt;
|-&lt;br /&gt;
| 12 || 3d&lt;br /&gt;
|-&lt;br /&gt;
| 13 || 3d+1&lt;br /&gt;
|-&lt;br /&gt;
| 14 || 3d+2&lt;br /&gt;
|-&lt;br /&gt;
| 15 || 3d+3&lt;br /&gt;
|-&lt;br /&gt;
| 16 || 4d&lt;br /&gt;
|-&lt;br /&gt;
| 17 || 4d+1&lt;br /&gt;
|-&lt;br /&gt;
| 18 || 4d+2&lt;br /&gt;
|-&lt;br /&gt;
| 19 || 4d+3&lt;br /&gt;
|-&lt;br /&gt;
| 20 || 5d&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Attribute test ==&lt;br /&gt;
&lt;br /&gt;
To make a pure attribute test, roll the dice corresponding to twice your attribute step.&lt;br /&gt;
&lt;br /&gt;
== Success level ==&lt;br /&gt;
&lt;br /&gt;
 05 : poor success&lt;br /&gt;
 10 : normal success&lt;br /&gt;
 15 : excellent success&lt;br /&gt;
 20 : extraordinary success&lt;/div&gt;</summary>
		<author><name>Florent</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=StepD6&amp;diff=105649</id>
		<title>StepD6</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=StepD6&amp;diff=105649"/>
		<updated>2009-03-17T11:49:18Z</updated>

		<summary type="html">&lt;p&gt;Florent: /* Rolling dice */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Step D6&#039;&#039;&#039; a RPG system based on the Earthdawn step-die system.&lt;br /&gt;
&lt;br /&gt;
== Rolling dice ==&lt;br /&gt;
&lt;br /&gt;
As in Earthdawn, dice are open-ended. However, only d6 are used. I would allow only 1 reroll per die, but it&#039;s a matter of taste.&lt;br /&gt;
&lt;br /&gt;
== Step number/action dice table ==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Step number !! Action dice&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 1d&amp;amp;minus;3&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 1d&amp;amp;minus;2&lt;br /&gt;
|-&lt;br /&gt;
| 3 || 1d&amp;amp;minus;1&lt;br /&gt;
|-&lt;br /&gt;
| 4 || 1d&lt;br /&gt;
|-&lt;br /&gt;
| 5 || 1d+1&lt;br /&gt;
|-&lt;br /&gt;
| 6 || 1d+2&lt;br /&gt;
|-&lt;br /&gt;
| 7 || 1d+3&lt;br /&gt;
|-&lt;br /&gt;
| 8 || 2d&lt;br /&gt;
|-&lt;br /&gt;
| 9 || 2d+1&lt;br /&gt;
|-&lt;br /&gt;
| 10 || 2d+2&lt;br /&gt;
|-&lt;br /&gt;
| 11 || 2d+3&lt;br /&gt;
|-&lt;br /&gt;
| 12 || 3d&lt;br /&gt;
|-&lt;br /&gt;
| 13 || 3d+1&lt;br /&gt;
|-&lt;br /&gt;
| 14 || 3d+2&lt;br /&gt;
|-&lt;br /&gt;
| 15 || 3d+3&lt;br /&gt;
|-&lt;br /&gt;
| 16 || 4d&lt;br /&gt;
|-&lt;br /&gt;
| 17 || 4d+1&lt;br /&gt;
|-&lt;br /&gt;
| 18 || 4d+2&lt;br /&gt;
|-&lt;br /&gt;
| 19 || 4d+3&lt;br /&gt;
|-&lt;br /&gt;
| 20 || 5d&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Attribute test ==&lt;br /&gt;
&lt;br /&gt;
To make a pure attribute test, roll the dice corresponding to twice your attribute step.&lt;/div&gt;</summary>
		<author><name>Florent</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=StepD6&amp;diff=105648</id>
		<title>StepD6</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=StepD6&amp;diff=105648"/>
		<updated>2009-03-17T11:47:06Z</updated>

		<summary type="html">&lt;p&gt;Florent: /* Rolling dice */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Step D6&#039;&#039;&#039; a RPG system based on the Earthdawn step-die system.&lt;br /&gt;
&lt;br /&gt;
== Rolling dice ==&lt;br /&gt;
&lt;br /&gt;
As in Earthdawn, dice are open-ended. However, only d6 are used. I usulaly allow only 1 reroll per die, but it&#039;s a matter of taste.&lt;br /&gt;
&lt;br /&gt;
== Step number/action dice table ==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Step number !! Action dice&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 1d&amp;amp;minus;3&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 1d&amp;amp;minus;2&lt;br /&gt;
|-&lt;br /&gt;
| 3 || 1d&amp;amp;minus;1&lt;br /&gt;
|-&lt;br /&gt;
| 4 || 1d&lt;br /&gt;
|-&lt;br /&gt;
| 5 || 1d+1&lt;br /&gt;
|-&lt;br /&gt;
| 6 || 1d+2&lt;br /&gt;
|-&lt;br /&gt;
| 7 || 1d+3&lt;br /&gt;
|-&lt;br /&gt;
| 8 || 2d&lt;br /&gt;
|-&lt;br /&gt;
| 9 || 2d+1&lt;br /&gt;
|-&lt;br /&gt;
| 10 || 2d+2&lt;br /&gt;
|-&lt;br /&gt;
| 11 || 2d+3&lt;br /&gt;
|-&lt;br /&gt;
| 12 || 3d&lt;br /&gt;
|-&lt;br /&gt;
| 13 || 3d+1&lt;br /&gt;
|-&lt;br /&gt;
| 14 || 3d+2&lt;br /&gt;
|-&lt;br /&gt;
| 15 || 3d+3&lt;br /&gt;
|-&lt;br /&gt;
| 16 || 4d&lt;br /&gt;
|-&lt;br /&gt;
| 17 || 4d+1&lt;br /&gt;
|-&lt;br /&gt;
| 18 || 4d+2&lt;br /&gt;
|-&lt;br /&gt;
| 19 || 4d+3&lt;br /&gt;
|-&lt;br /&gt;
| 20 || 5d&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Attribute test ==&lt;br /&gt;
&lt;br /&gt;
To make a pure attribute test, roll the dice corresponding to twice your attribute step.&lt;/div&gt;</summary>
		<author><name>Florent</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=StepD6&amp;diff=105647</id>
		<title>StepD6</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=StepD6&amp;diff=105647"/>
		<updated>2009-03-17T11:42:28Z</updated>

		<summary type="html">&lt;p&gt;Florent: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Step D6&#039;&#039;&#039; a RPG system based on the Earthdawn step-die system.&lt;br /&gt;
&lt;br /&gt;
== Rolling dice ==&lt;br /&gt;
&lt;br /&gt;
As in Earthdawn, dice are open-ended. However, only d6 are used. My houserule is to allow only 1 reroll per die, but it&#039;s a matter of taste.&lt;br /&gt;
&lt;br /&gt;
== Step number/action dice table ==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Step number !! Action dice&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 1d&amp;amp;minus;3&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 1d&amp;amp;minus;2&lt;br /&gt;
|-&lt;br /&gt;
| 3 || 1d&amp;amp;minus;1&lt;br /&gt;
|-&lt;br /&gt;
| 4 || 1d&lt;br /&gt;
|-&lt;br /&gt;
| 5 || 1d+1&lt;br /&gt;
|-&lt;br /&gt;
| 6 || 1d+2&lt;br /&gt;
|-&lt;br /&gt;
| 7 || 1d+3&lt;br /&gt;
|-&lt;br /&gt;
| 8 || 2d&lt;br /&gt;
|-&lt;br /&gt;
| 9 || 2d+1&lt;br /&gt;
|-&lt;br /&gt;
| 10 || 2d+2&lt;br /&gt;
|-&lt;br /&gt;
| 11 || 2d+3&lt;br /&gt;
|-&lt;br /&gt;
| 12 || 3d&lt;br /&gt;
|-&lt;br /&gt;
| 13 || 3d+1&lt;br /&gt;
|-&lt;br /&gt;
| 14 || 3d+2&lt;br /&gt;
|-&lt;br /&gt;
| 15 || 3d+3&lt;br /&gt;
|-&lt;br /&gt;
| 16 || 4d&lt;br /&gt;
|-&lt;br /&gt;
| 17 || 4d+1&lt;br /&gt;
|-&lt;br /&gt;
| 18 || 4d+2&lt;br /&gt;
|-&lt;br /&gt;
| 19 || 4d+3&lt;br /&gt;
|-&lt;br /&gt;
| 20 || 5d&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Attribute test ==&lt;br /&gt;
&lt;br /&gt;
To make a pure attribute test, roll the dice corresponding to twice your attribute step.&lt;/div&gt;</summary>
		<author><name>Florent</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=StepD6&amp;diff=105641</id>
		<title>StepD6</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=StepD6&amp;diff=105641"/>
		<updated>2009-03-17T08:57:44Z</updated>

		<summary type="html">&lt;p&gt;Florent: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Step D6&#039;&#039;&#039; a RPG system based on the Earthdawn step-die system.&lt;br /&gt;
&lt;br /&gt;
== Rolling dice ==&lt;br /&gt;
&lt;br /&gt;
As in Earthdawn, dice are open-ended. However, only d6 are used. My houserule is to allow only 1 reroll per die, but it&#039;s a matter of taste.&lt;br /&gt;
&lt;br /&gt;
== Step number/action dice table ==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Step number !! Action dice&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 1d&amp;amp;minus;3&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 1d&amp;amp;minus;2&lt;br /&gt;
|-&lt;br /&gt;
| 3 || 1d&amp;amp;minus;1&lt;br /&gt;
|-&lt;br /&gt;
| 4 || 1d&lt;br /&gt;
|-&lt;br /&gt;
| 5 || 1d+1&lt;br /&gt;
|-&lt;br /&gt;
| 6 || 1d+2&lt;br /&gt;
|-&lt;br /&gt;
| 7 || 1d+3&lt;br /&gt;
|-&lt;br /&gt;
| 8 || 2d&lt;br /&gt;
|-&lt;br /&gt;
| 9 || 2d+1&lt;br /&gt;
|-&lt;br /&gt;
| 10 || 2d+2&lt;br /&gt;
|-&lt;br /&gt;
| 11 || 2d+3&lt;br /&gt;
|-&lt;br /&gt;
| 12 || 3d&lt;br /&gt;
|-&lt;br /&gt;
| 13 || 3d+1&lt;br /&gt;
|-&lt;br /&gt;
| 14 || 3d+2&lt;br /&gt;
|-&lt;br /&gt;
| 15 || 3d+3&lt;br /&gt;
|-&lt;br /&gt;
| 16 || 4d&lt;br /&gt;
|-&lt;br /&gt;
| 17 || 4d+1&lt;br /&gt;
|-&lt;br /&gt;
| 18 || 4d+2&lt;br /&gt;
|-&lt;br /&gt;
| 19 || 4d+3&lt;br /&gt;
|-&lt;br /&gt;
| 20 || 5d&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Florent</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Major_Projects&amp;diff=44389</id>
		<title>Major Projects</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Major_Projects&amp;diff=44389"/>
		<updated>2007-02-26T19:39:35Z</updated>

		<summary type="html">&lt;p&gt;Florent: removed &amp;quot;Red Sun&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;If you are working on a major project which you expect to span 6+ pages, please enter it alphabetically in the appropriate section of this page. Use a level 3 header, so that you&#039;ll appear in the table of contents, include a link to your project&#039;s main page, then briefly describe your project. &lt;br /&gt;
&lt;br /&gt;
==Game Systems==&lt;br /&gt;
This is a list of original game systems being developed at the RPGnetWiki.&lt;br /&gt;
&lt;br /&gt;
===Basic FANGS: Fantasy Adventure Network Gaming System===&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039; [[FANGS:_Main Page|FANGS]]&lt;br /&gt;
&lt;br /&gt;
Version 1.6.1 of a classless skill-based [[RPG]] system, with some minimal compatibility with [[d20 System|d20]] modules. By Christopher Allen and Steve Perrin.&lt;br /&gt;
&lt;br /&gt;
===Fabuland===&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039; [[Fabuland:_Main Page|Fabuland]]&lt;br /&gt;
&lt;br /&gt;
A furry rpg aimed at children with a system based on the ideas presented in the Rough Quests RPGnet column.&lt;br /&gt;
&lt;br /&gt;
===Gangwars===&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039; [[Gangwars:Main_Page|Gangwars]]&lt;br /&gt;
&lt;br /&gt;
A classless d20 based system emphasizing skills and traits, with similarities to the shadowrun setting.&lt;br /&gt;
&lt;br /&gt;
===Irradiated Fur===&lt;br /&gt;
&amp;lt;b&amp;gt;Page:&amp;lt;/b&amp;gt;  [[IrradiatedFur:Main Page|Irradiated Fur]]&lt;br /&gt;
&lt;br /&gt;
A simplistic anthropomorphic apocalyptic one-shot game system.&lt;br /&gt;
&lt;br /&gt;
===Land of Xel===&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039; [[Land_of_Xel|Land of Xel]]&lt;br /&gt;
&lt;br /&gt;
Under construction RPG system. The Land of Xel is a fantasy RPG with a mix of technology, magic, and metal. The land is divided into four different factions each with its own internal strife and outward aggression.&lt;br /&gt;
&lt;br /&gt;
===McMercenaries===&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039; [[McMercenaries:Orientation]]&lt;br /&gt;
&lt;br /&gt;
A game and setting of corporate warfare in the all-too-near future.&lt;br /&gt;
Input is encouraged!&lt;br /&gt;
&lt;br /&gt;
===Ogre===&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039; [[Ogre:Main_Page|Open, Generic Roleplaying Environment]] &lt;br /&gt;
&lt;br /&gt;
A generic rpg system without classes, general levels and with continuous initiative based on the OGC content.&lt;br /&gt;
&lt;br /&gt;
===OpenD20===&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039; [[Opend20:_Main_Page|OpenD20]] &lt;br /&gt;
&lt;br /&gt;
A classless skills based [[d20 System|d20]] derivative.  Designed for elegant simplicity.  The intention is to create a more universal [[RPG]] system by getting input from the online community (are you reading this? Then that means YOU!)&lt;br /&gt;
&lt;br /&gt;
===SAMSARA===&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039; [[Samsara:Main Page|SAMSARA]]&lt;br /&gt;
&lt;br /&gt;
A fairly rules-lite system of mechanics based around the resolution of contests.  Designed to be modular and eminently tweakable.&lt;br /&gt;
&lt;br /&gt;
===Shattered Prism===&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039; [[ShatteredPrism:Main_Page|Shattered Prism]]&lt;br /&gt;
&lt;br /&gt;
In-Development RPG series. Shattered Prism is intended to be a series of related RPGs using a unified rules system, set within a predominately Sci-Fi galaxy.&lt;br /&gt;
&lt;br /&gt;
===Symphony of Stars===&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039; [[SymphonyofStars]]&lt;br /&gt;
&lt;br /&gt;
An Experiment in Cooperative Game Design via Actual Play.&lt;br /&gt;
&lt;br /&gt;
===24 Hour RPGs===&lt;br /&gt;
&amp;lt;b&amp;gt;Page:&amp;lt;/b&amp;gt;  [[List of 24 Hour RPGs by rating]]&lt;br /&gt;
&lt;br /&gt;
A listing of all the quickie RPGs created as part of the [http://www.24hourrpg.com/ 24 Hour RPG] event/contest.&lt;br /&gt;
&lt;br /&gt;
===Avatar Stultus===&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039; [[Avatar_Stultus:Main_Page|Avatar Stultus]]&lt;br /&gt;
&lt;br /&gt;
The Universe of Avatar Stultus is home to the Fantasy RPG [[Avatar_Stultus:Kar_Fero|Kar Fero]], and the SCI-Fi setting of [[Avatar_Stultus:Apox_Void|Apox Void]]. All of which are open and in Wiki format.&lt;br /&gt;
&lt;br /&gt;
===Wiki RPG===&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039; [[Wiki RPG]]&lt;br /&gt;
&lt;br /&gt;
The goal of the Wiki RPG project is to create computer based role playing games collaboratively.  &lt;br /&gt;
Games are both edited in the browser (via this Wiki) and played in the browser (the Wiki HTML pages are downloaded and the game code is interpreted by a JavaScript game engine).&lt;br /&gt;
&lt;br /&gt;
===Mano a Mano===&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039; [[Mano a Mano]]&lt;br /&gt;
&lt;br /&gt;
A simple system emphasizing the effects of size and health in combat. Special attention is given to the differences between large and small creatures. It is well-suited for games with non-humanoid characters.&lt;br /&gt;
&lt;br /&gt;
==Generic Backgrounds==&lt;br /&gt;
This is a list of generic backgrounds, not tied to any game system, that are being developed at the RPGnetWiki.&lt;br /&gt;
&lt;br /&gt;
===Across the Spiral Arms===&lt;br /&gt;
Spiral arms is a space opera setting, designed to emulate many of the common Anime tropes. As such it&#039;s got a lot of drama, a lot of scope, and very little science included.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Page:&#039;&#039;&#039; [[SpiralArms:_Main_Page|Across the Spiral Arms]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Adventure! RPG Campaigns===&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039;  [http://wiki.rpg.net/index.php/Adventure!_RPG_Campaigns:Main_Page Adventure! RPG Campaigns: Main Page]&lt;br /&gt;
&lt;br /&gt;
A page open for game groups to provide details and resource on individual campaigns based on the Adventure! roleplaying game.&lt;br /&gt;
&lt;br /&gt;
===Alvatia: Game Setting===&lt;br /&gt;
Alvatia is a fantasy game setting originally developed for use with [[FANGS:_Main Page|FANGS]], however, is quite suitable as a generic low-magic fantasy setting.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Page:&#039;&#039;&#039; [[ALVATIA:_Main_Page|Alvatia]]&amp;lt;br&amp;gt;&lt;br /&gt;
** &#039;&#039;&#039;Page:&#039;&#039;&#039; [[ALVATIA:_Ingsby_-_Village_and_Manor|The Village and Manor of Ingsby]]&lt;br /&gt;
** &#039;&#039;&#039;Page:&#039;&#039;&#039; [[ALVATIA:_City_of_Wedburgh|City_of_Wedburgh]]&lt;br /&gt;
&lt;br /&gt;
===AMBER===&lt;br /&gt;
Page: [[Amber RPG:_Main Page]] &amp;lt;br&amp;gt; A page open for game groups to provide details and resource on individual campaigns based on the RPG for the Amber Setting.&lt;br /&gt;
&lt;br /&gt;
===Athanatos: A Transhumanist Fantasy Setting===&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039; [[ATHANATOS:_Main_Page|Athanatos]]&lt;br /&gt;
&lt;br /&gt;
A fantasy setting where powerful magics have allowed souls to stay connected to the material plane even after the death of the body.&lt;br /&gt;
&lt;br /&gt;
===Basilicus===&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039; [[Basilicus]]&lt;br /&gt;
&lt;br /&gt;
A massive open content wiki project featuring worldbuilding in several genres, free fiction, and other invaluable resources.&lt;br /&gt;
&lt;br /&gt;
===Chaos Diceless===&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039; [[Chaos_Diceless|Chaos Diceless]]&lt;br /&gt;
&lt;br /&gt;
Chaos, Rebma, The New Pattern and all these places you have never visited or re-invented a thousand times. They&#039;re here.&lt;br /&gt;
&lt;br /&gt;
A repository of Courts and places for ADRPG.&lt;br /&gt;
&lt;br /&gt;
===Conan RPG Campaigns===&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039;  [http://wiki.rpg.net/index.php/Conan_RPG_Campaigns:Main_Page Conan RPG Campaigns: Main Page]&lt;br /&gt;
&lt;br /&gt;
A page open for game groups to provide details and resource on individual campaigns based on the sword and sorcery setting of Conan and the Hyborian world.&lt;br /&gt;
&lt;br /&gt;
===Contribute Your Eerie Event===&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039;  [[Eerie Event]]&lt;br /&gt;
&lt;br /&gt;
Following up on the thread from rpg.net, this is a Wiki designed to collate weird events for use in a variety of horror games.&lt;br /&gt;
&lt;br /&gt;
===Covenant, West Virginia===&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039;  [[Covenant]]&lt;br /&gt;
&lt;br /&gt;
A hyper-historical, modern day setting in the style of Lost. Contributions needed!&lt;br /&gt;
&lt;br /&gt;
===Encyclopedia Galactica===&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039; [[Encyclopedia_Galactica:Main_Page]]&lt;br /&gt;
&lt;br /&gt;
A hard sci-fi collection of solar systems, planets, lifeforms and sentient societies, suitable as a GM resource or as a subtrate for any sci-fi or fantasy campaign.&lt;br /&gt;
&lt;br /&gt;
===Eternal Empire===&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039; [[EternalEmpire:Main_Page|Eternal Empire]]&lt;br /&gt;
&lt;br /&gt;
Eternal Empire is a synthesis of Dark Fantasy and Science Fiction with a lenghty background that emphasizes the roles of religion, social structures, language, and race on both individuals and societies.&lt;br /&gt;
&lt;br /&gt;
===EverQuest rpg===&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039; [[EverQuest rpg:Main Page|EQrpg Main]]&lt;br /&gt;
&lt;br /&gt;
The EverQuest Role-Playing Game system is built on the d20 Open GL rules, and based in the world of Norrath, of the online rpg EverQuest.&lt;br /&gt;
&lt;br /&gt;
===Fantasy City Project===&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039; [[Fantasy_City_Project:Main_Page|Fantasy City Project]]&lt;br /&gt;
&lt;br /&gt;
Shared development of a generic fantasy city, its locaions, NPCs, organizations and adventure seeds.&lt;br /&gt;
&lt;br /&gt;
===Meamnar===&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039; [[Meamnar:Main_Page|Meamnar]]&lt;br /&gt;
&lt;br /&gt;
A classic campaign setting constructed for the d20 game system.&lt;br /&gt;
&lt;br /&gt;
===Magipunk===&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039; [[Magipunk:Main_Page|Magipunk]]&lt;br /&gt;
&lt;br /&gt;
A weird fantasy game of urban dystopia and rapidly changing social conflict -- cyberpunk crossed with swords and sorcery.&lt;br /&gt;
&lt;br /&gt;
===Marvel Realtime===&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039; [[Marvel_Realtime:Main_Page|Marvel Realtime]]&lt;br /&gt;
&lt;br /&gt;
Extrapolating what the Marvel Universe might look like if time advanced normally.&lt;br /&gt;
&lt;br /&gt;
===Meanwhile, Back Home...===&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039; [[MEANWHILE:_Main_Page|Meanwhile, Back Home...]]&lt;br /&gt;
&lt;br /&gt;
A (mostly) humourous Alien Contact setting focusing on Earth.&lt;br /&gt;
&lt;br /&gt;
===Midnight RPG Campaigns===&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039;  [[Midnight RPG Campaigns: Main Page]]&lt;br /&gt;
&lt;br /&gt;
Midnight RPG Campaigns, is a wiki open for game groups to provide details and resource on individual campaigns based on the D20 Dungeons &amp;amp; Dragons MIDNIGHT Setting published by Fantasy Flight Games.&lt;br /&gt;
&lt;br /&gt;
===Pokéthulhu RPG Campaigns===&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039;  [[Pokéthulhu RPG Campaigns: Main Page]] &amp;lt;br&amp;gt; Pokéthulhu RPG Campaigns, is a wiki open for game groups to provide details and resource on individual campaigns based on the Pokéthulhu RPG.  The game is written and designed by [http://en.wikipedia.org/wiki/S._John_Ross S. John Ross] and currently published (in its 3rd Edition) as a free game available from [http://en.wikipedia.org/wiki/Cumberland_Games_and_Diversions Cumberland Games and Diversions]. &lt;br /&gt;
&lt;br /&gt;
===Post-Future===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039;  [[Post-Future:Main_Page|Post Future]]&lt;br /&gt;
&lt;br /&gt;
Your favorite setting, cast forward into a darker future.&lt;br /&gt;
&lt;br /&gt;
===Stardust &amp;amp; Aether Winds===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039;  [[Stardust&amp;amp;AetherWinds:Main_Page|Stardust &amp;amp; Aether Winds]]&lt;br /&gt;
&lt;br /&gt;
A simple little fantasy setting designed as a spin on the Swashbuckling Sailing Ships in Spaaaace!&lt;br /&gt;
&lt;br /&gt;
===Tekumel===&lt;br /&gt;
&lt;br /&gt;
Welcome to MAR Barker&#039;s gloriously baroque world of Tekumel, one of the oldest and most detailed FRP settings. This site will include some general background info, and material specific to &#039;The Shrine of Petrified Wisdom&#039; campaign.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039; [[Tekumel]]&lt;br /&gt;
&lt;br /&gt;
===Triptych: The Elemental Realms===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039;  [[TRIPTYCH|Triptych]]&lt;br /&gt;
&lt;br /&gt;
A new mythology for modern magic games. Original elemental creatures wanted. &amp;lt;br&amp;gt;&lt;br /&gt;
Encompasses three parallel worlds: The Great Gale, The White Waste, and the Blasted Lands.&lt;br /&gt;
&lt;br /&gt;
===Ubantu:  Bantu/African version of GURPS Banestorm===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039;  [[Ubantu:Contents]]&lt;br /&gt;
&lt;br /&gt;
This a continent based on Bantu mythology, a kind of African setting based on serious anthropology and mythography. It is designed as an add-in content in the GURPS Banestorm world (3e), with an empire than can take on and possibly win against Megalos.&lt;br /&gt;
&lt;br /&gt;
===Wisrtum: Wiki-Based Classic Fantasy Setting===&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039; [[Wisrtum:Main_Page|Wisrtum]]&lt;br /&gt;
&lt;br /&gt;
This is a &#039;&#039;classic fantasy&#039;&#039; setting, intended to be creativly developed by the community without care for what RPG-System might be used to play it. The community can then produce ports of the source material to whatever game system they wish, as needed.&lt;br /&gt;
&lt;br /&gt;
===The World===&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039; [[TROS in the Hammer|The World at &#039;TROS in the Hammer&#039;]]&lt;br /&gt;
&lt;br /&gt;
A post-apocalyptic, fairly dark and gritty fantasy setting with several unique cultures and shamanic magic.  Currently for use with the Riddle of Steel, but very little game specific stuff.&lt;br /&gt;
&lt;br /&gt;
===Year Of Agothokles ===&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039; [[Year Of Agothokles:Main|Year Of Agothokles]]&lt;br /&gt;
&lt;br /&gt;
This is the real world of 347 BC. Please expand if you can. For areas that were pre-historical, feel free to create based on the situation when first encountered but say so.&amp;lt;br&amp;gt;Information on war, technology, religion, etc, is all welcome.&lt;br /&gt;
&lt;br /&gt;
==GM Resources==&lt;br /&gt;
Everything needed to make a [[GM]]&#039;s life easier&lt;br /&gt;
&lt;br /&gt;
===General Resources and Links===&lt;br /&gt;
These are generic resources covering various topics that might be of use to game masters.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039;  [[Free_Adventures|Free Adventures]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039;  [[Free_RPGs|Free RPGs]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039;  [[Free_Software|Free Software]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039;  [[RESOURCES:_Npcs|Npcs]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039;  [[RESOURCES:_Gaming_Websites|Gaming Websites]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039;  [[Non_Gaming_Websites|Non Gaming Websites]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039;  [[Cool_Fight_Locations|Cool Fight Locations]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039;  [[Stereotype_List|Stereotype List]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039;  [[Great_Quotes_List|Great Quotes of RPGNet]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===How to Run Game X===&lt;br /&gt;
A continuation of the thread of the same name from RPOpen--game-specific advice on how to GM.  Additional contributions are welcome!  [[How_to_Run:Main_Page|The main page is here]], and [[:Category:How_to_Run|the category page is here.]]&lt;br /&gt;
&lt;br /&gt;
===Short Adventures===&lt;br /&gt;
A resource page with short [[adventure]]s that [[GM]]s can drop into games to fill a night of play. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039; [[Short_Adventures]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Campaign Setups===&lt;br /&gt;
A resource page filled with thumbnail designs for [[campaign]]s, campaign ideas, and outlines to help jump-start a game. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039; [[Campaign_Setups]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===War Stories===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039; [[War_Stories|War Stories]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Tales of things that have happened during your gaming sessions which can amuse other gamers or serve as inspiration for GMs.&lt;br /&gt;
&lt;br /&gt;
===Game Meta-Info and Logs===&lt;br /&gt;
&lt;br /&gt;
This is where GMs can put information relating to their &#039;&#039;specific&#039;&#039; games, such as character sheets, logs, plot threads, et cetera.&lt;br /&gt;
&lt;br /&gt;
[[Game Info Page]].&lt;br /&gt;
&lt;br /&gt;
===Mission Generator===&lt;br /&gt;
&lt;br /&gt;
A random generic [[Mission Generator]].&lt;br /&gt;
&lt;br /&gt;
== LARP Resources ==&lt;br /&gt;
&lt;br /&gt;
=== Gender Neutral Character Names ===&lt;br /&gt;
&lt;br /&gt;
A list of [[LARP:Gender Neutral Character Names|gender neutral names]] for those times when you don&#039;t know who will be playing a character.&lt;br /&gt;
&lt;br /&gt;
== RPGnet Meta-resources ==&lt;br /&gt;
&lt;br /&gt;
===Overly Honest RPG Book Covers===&lt;br /&gt;
[[Overly Honest RPG Book Covers]]:  An archive of the hilarious images generated by the RPGnet thread of the same name.   &amp;lt;br&amp;gt; View the thread created by &amp;quot;Neko Ewen&amp;quot;  [http://forum.rpg.net/showthread.php?t=193489 HERE].&lt;br /&gt;
&lt;br /&gt;
===Number Lists===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039; [[Number Lists]]&lt;br /&gt;
&lt;br /&gt;
A collection of various open-ended lists that have sprung up over time and added to by various users, presented here in a more read-friendly format.&lt;br /&gt;
&lt;br /&gt;
===NEW! RPG Motivational Posters===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039; [[Motivational_Posters:Main_Page]]&lt;br /&gt;
&lt;br /&gt;
A collection of the posters from the Ultra-Thread on Roleplaying Open, &amp;quot;[http://forum.rpg.net/showthread.php?t=264472 RPG Motivational Posters]&amp;quot;  Still being transferred--please check the Template page before contributing!&lt;br /&gt;
&lt;br /&gt;
===RPGnet Thread Archive===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039; [[Forum_Archive:Main_Page|Forums Archive]]&lt;br /&gt;
&lt;br /&gt;
A user created archive of classic threads, in the spirit of the old &amp;quot;Best Of Forums&amp;quot; page.  Organized by forum, and alphabetics.&lt;br /&gt;
&lt;br /&gt;
=== RPGnet Gatherings ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039; [[Gatherings|RPGnet_Gatherings]]&lt;br /&gt;
&lt;br /&gt;
For information regarding any official meetups, gatherings and get togethers of RPGnet members.&lt;br /&gt;
&lt;br /&gt;
=== Tangency Timeline ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039; [[Tangency_Timeline|Tangency Timeline]]&lt;br /&gt;
&lt;br /&gt;
A timeline of important dates in the history of Tangency.&lt;br /&gt;
&lt;br /&gt;
==System Supplements==&lt;br /&gt;
This is a list of supplements for specific [[game system]]s. Please be sure to list which game system your [[supplement]] is for if you include something in this section. (If you prefer to search by system then look at the [[Special:Categories]] page.)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;For ease of use, this section has been moved to a sub-page, Please see [[Major_Projects/System_Supplements|here]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
== Terminology ==&lt;br /&gt;
These are guides to common rpg terminology.&lt;br /&gt;
&lt;br /&gt;
===Game title abbreviation===&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039; [[Game_title_abbreviations]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This is a collection of abbreviations used for various games and game lines.&lt;br /&gt;
&lt;br /&gt;
===RPG Lexica===&lt;br /&gt;
&lt;br /&gt;
A collection of [[RPG_Lexica:Main_Page|Gamer Jargon]]--terms used by the &#039;&#039;players&#039;&#039; as opposed to the game&#039;s authors and designers.&lt;br /&gt;
Still very much a work in progress... please contribute!&lt;br /&gt;
&lt;br /&gt;
===What&#039;s in a (GM&#039;s) Name?===&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039; [[Referee]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This is a collection of various game master names for different games&lt;br /&gt;
&lt;br /&gt;
==MMORPG Guilds==&lt;br /&gt;
&lt;br /&gt;
[[Blacksky Company]] (WoW Kirin Tor Horde)&lt;br /&gt;
&lt;br /&gt;
[[Pig and Whistle Society]] (WoW Kirin Tor Alliance)&lt;br /&gt;
&lt;br /&gt;
[[Meta Forces]] (CoH/CoV)&lt;/div&gt;</summary>
		<author><name>Florent</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Red_Sun_:_Character_creation&amp;diff=10020</id>
		<title>Red Sun : Character creation</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Red_Sun_:_Character_creation&amp;diff=10020"/>
		<updated>2005-07-29T06:52:47Z</updated>

		<summary type="html">&lt;p&gt;Florent: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Attributes==&lt;br /&gt;
&lt;br /&gt;
The 6 main attributes of D&amp;amp;D system are kept, with only a few changes:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Strength&#039;&#039;&#039; : physical power&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dexterity&#039;&#039;&#039; : quickness, agility, and manual dexterity&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Constitution&#039;&#039;&#039; : physical health, toughness&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Charisma&#039;&#039;&#039; : personal magnetism and charm, self-confidence, mystic power&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Intelligence&#039;&#039;&#039; : reasoning, memory, and perception&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Willpower&#039;&#039;&#039; : mental health, force of will&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
For human characters, attributes range from 0 (disabled) to 6 (maximum).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Attribute cost&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
1 : provide 3 points&lt;br /&gt;
&lt;br /&gt;
2 : provide 1 point&lt;br /&gt;
&lt;br /&gt;
3 : free&lt;br /&gt;
&lt;br /&gt;
4 : cost 1 point&lt;br /&gt;
&lt;br /&gt;
5 : cost 3 points&lt;br /&gt;
&lt;br /&gt;
6 : cost 6 points&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Starting characters have 6 points to buy atrributes. These scores are adjusted by the race of the character. However, players must invest enought points to have at least 1 in all attributes, even with racial penalties.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Races==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Human&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Attributes : no modifiers&amp;lt;br&amp;gt;&lt;br /&gt;
Starting skills : 50 points&amp;lt;br&amp;gt;&lt;br /&gt;
Speed : 4&amp;lt;br&amp;gt;&lt;br /&gt;
Sorcery : yes&amp;lt;br&amp;gt;&lt;br /&gt;
Height : 3 cubits 3 palms&amp;lt;br&amp;gt;&lt;br /&gt;
Weight : 1 talent 40 minas&lt;br /&gt;
&lt;br /&gt;
Special :&lt;br /&gt;
* +2 to Confidence&lt;br /&gt;
* +1 xp per adventure&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Elf&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Attributes : +2 Dex, &amp;amp;minus;2 Con, +1 Int, &amp;amp;minus;1 Wil&amp;lt;br&amp;gt;&lt;br /&gt;
Starting skills : 30 points&amp;lt;br&amp;gt;&lt;br /&gt;
Speed : 5&amp;lt;br&amp;gt;&lt;br /&gt;
Sorcery : yes&amp;lt;br&amp;gt;&lt;br /&gt;
Height : 4 cubits 1 palm&amp;lt;br&amp;gt;&lt;br /&gt;
Weight : 1 talent 50 minas&lt;br /&gt;
&lt;br /&gt;
Special :&lt;br /&gt;
* Bonus skills : Blades 2, Bows 2&lt;br /&gt;
* Infravision (40 cubits)&lt;br /&gt;
* +1 to Perception&lt;br /&gt;
* Run : Able to run (Speed &amp;amp;times;2) as long as a human can walk.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Half-elf&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Attributes : +1 Dex, &amp;amp;minus;1 Con&amp;lt;br&amp;gt;&lt;br /&gt;
Starting skills : 40 points&amp;lt;br&amp;gt;&lt;br /&gt;
Speed : 4&amp;lt;br&amp;gt;&lt;br /&gt;
Sorcery : yes&amp;lt;br&amp;gt;&lt;br /&gt;
Height : 3 cubits 3 palms&amp;lt;br&amp;gt;&lt;br /&gt;
Weight : 1 talent 30 minas&lt;br /&gt;
&lt;br /&gt;
Special :&lt;br /&gt;
* Bonus skills : Survival 2, Animal lore 2&lt;br /&gt;
* Infravision (40 cubits)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dwarf&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Attributes : +1 Str, &amp;amp;minus;1 Dex, +2 Con, &amp;amp;minus;2 Cha&amp;lt;br&amp;gt;&lt;br /&gt;
Starting skills : 30 points&amp;lt;br&amp;gt;&lt;br /&gt;
Speed : 2&amp;lt;br&amp;gt;&lt;br /&gt;
Sorcery : no&amp;lt;br&amp;gt;&lt;br /&gt;
Height : 2 cubits 5 palms&amp;lt;br&amp;gt;&lt;br /&gt;
Weight : 2 talents&lt;br /&gt;
&lt;br /&gt;
Special :&lt;br /&gt;
* Infravision (40 cubits)&lt;br /&gt;
* +1 to all rolls directly related to his Focus.&lt;br /&gt;
* +2 resistance to poison and sorcery magic.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mul&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Attributes : +2 Str, +1 Con, &amp;amp;minus;2 Cha, &amp;amp;minus;1 Int&amp;lt;br&amp;gt;&lt;br /&gt;
Starting skills : 40 points&amp;lt;br&amp;gt;&lt;br /&gt;
Speed : 4&amp;lt;br&amp;gt;&lt;br /&gt;
Sorcery : no&amp;lt;br&amp;gt;&lt;br /&gt;
Height : 3 cubits 3 palms&amp;lt;br&amp;gt;&lt;br /&gt;
Weight : 2 talents&lt;br /&gt;
&lt;br /&gt;
Special :&lt;br /&gt;
* Endurance : Able to endure fatigue and pain twice longer than humans. This ability allows a second roll to any failed check related to fatigue or pain, including Shock rolls due to wounds.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Halfling&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Attributes : &amp;amp;minus;2 Str, +2 Dex, &amp;amp;minus;1 Con, Cha &amp;amp;minus;1, Wil +2&amp;lt;br&amp;gt;&lt;br /&gt;
Starting skills : 30 points&amp;lt;br&amp;gt;&lt;br /&gt;
Speed : 2&amp;lt;br&amp;gt;&lt;br /&gt;
Sorcery : no&amp;lt;br&amp;gt;&lt;br /&gt;
Height : 2 cubits&amp;lt;br&amp;gt;&lt;br /&gt;
Weight : 20 minas&lt;br /&gt;
&lt;br /&gt;
Special :&lt;br /&gt;
* Bonus skills : Throwing 2, Slings 2&lt;br /&gt;
* +1 to Stealth&lt;br /&gt;
* +2 resistance to poison and sorcery magic.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Half-giant&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Attributes : +4 Str, &amp;amp;minus;1 Dex, +2 Con, &amp;amp;minus;1 Cha, &amp;amp;minus;2 Int, &amp;amp;minus;2 Wil&amp;lt;br&amp;gt;&lt;br /&gt;
Starting skills : 30 points&amp;lt;br&amp;gt;&lt;br /&gt;
Speed : 5&amp;lt;br&amp;gt;&lt;br /&gt;
Sorcery : no&amp;lt;br&amp;gt;&lt;br /&gt;
Height : 7 cubits&amp;lt;br&amp;gt;&lt;br /&gt;
Weight : 16 talents&lt;br /&gt;
&lt;br /&gt;
Special :&lt;br /&gt;
* +2 to soak rolls&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Thri-kreen&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Attributes : +2 Dex, &amp;amp;minus;2 Cha, &amp;amp;minus;1 Int, +1 Wil&amp;lt;br&amp;gt;&lt;br /&gt;
Starting skills : 30 points&amp;lt;br&amp;gt;&lt;br /&gt;
Speed : 6&amp;lt;br&amp;gt;&lt;br /&gt;
Sorcery : no&amp;lt;br&amp;gt;&lt;br /&gt;
Height : 4 cubits 1 palm&amp;lt;br&amp;gt;&lt;br /&gt;
Length : 6 cubits 3 palms&amp;lt;br&amp;gt;&lt;br /&gt;
Weight : 4 talents 30 minas&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Red_Sun_:_Main_page|Back to main page]]&lt;/div&gt;</summary>
		<author><name>Florent</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Red_Sun_:_Character_creation&amp;diff=4790</id>
		<title>Red Sun : Character creation</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Red_Sun_:_Character_creation&amp;diff=4790"/>
		<updated>2005-07-28T20:31:24Z</updated>

		<summary type="html">&lt;p&gt;Florent: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Attributes==&lt;br /&gt;
&lt;br /&gt;
The 6 main attributes of D&amp;amp;D system are kept, with only a few changes:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Strength&#039;&#039;&#039; : physical power&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dexterity&#039;&#039;&#039; : quickness, agility, and manual dexterity&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Constitution&#039;&#039;&#039; : physical health, toughness&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Charisma&#039;&#039;&#039; : personal magnetism and charm, self-confidence, mystic power&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Intelligence&#039;&#039;&#039; : reasoning, memory, and perception&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Willpower&#039;&#039;&#039; : mental health, force of will&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
For human characters, attributes range from 0 (disabled) to 6 (maximum).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Attribute cost&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
1 : provide 3 points&lt;br /&gt;
&lt;br /&gt;
2 : provide 1 point&lt;br /&gt;
&lt;br /&gt;
3 : free&lt;br /&gt;
&lt;br /&gt;
4 : cost 1 point&lt;br /&gt;
&lt;br /&gt;
5 : cost 3 points&lt;br /&gt;
&lt;br /&gt;
6 : cost 6 points&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Starting characters have 6 points to buy atrributes. These scores are adjusted by the race of the character. However, players must invest enought points to have at least 1 in all attributes, even with racial penalties.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Races==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Human&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Attributes : no modifiers&amp;lt;br&amp;gt;&lt;br /&gt;
Starting skills : 50 points&amp;lt;br&amp;gt;&lt;br /&gt;
Speed : 3&amp;lt;br&amp;gt;&lt;br /&gt;
Sorcery : yes&amp;lt;br&amp;gt;&lt;br /&gt;
Height : 3 cubits 3 palms&amp;lt;br&amp;gt;&lt;br /&gt;
Weight : 1 talent 40 minas&lt;br /&gt;
&lt;br /&gt;
Special :&lt;br /&gt;
* +2 to Confidence&lt;br /&gt;
* +1 xp per adventure&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Elf&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Attributes : +2 Dex, &amp;amp;minus;2 Con, +1 Int, &amp;amp;minus;1 Wil&amp;lt;br&amp;gt;&lt;br /&gt;
Starting skills : 30 points&amp;lt;br&amp;gt;&lt;br /&gt;
Speed : 4&amp;lt;br&amp;gt;&lt;br /&gt;
Sorcery : yes&amp;lt;br&amp;gt;&lt;br /&gt;
Height : 4 cubits 1 palm&amp;lt;br&amp;gt;&lt;br /&gt;
Weight : 1 talent 50 minas&lt;br /&gt;
&lt;br /&gt;
Special :&lt;br /&gt;
* Bonus skills : Blades 2, Bows 2&lt;br /&gt;
* Infravision (40 cubits)&lt;br /&gt;
* +1 to Perception&lt;br /&gt;
* Run : Able to run (Speed &amp;amp;times;2) as long as a human can walk.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Half-elf&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Attributes : +1 Dex, &amp;amp;minus;1 Con&amp;lt;br&amp;gt;&lt;br /&gt;
Starting skills : 40 points&amp;lt;br&amp;gt;&lt;br /&gt;
Speed : 3&amp;lt;br&amp;gt;&lt;br /&gt;
Sorcery : yes&amp;lt;br&amp;gt;&lt;br /&gt;
Height : 3 cubits 3 palms&amp;lt;br&amp;gt;&lt;br /&gt;
Weight : 1 talent 30 minas&lt;br /&gt;
&lt;br /&gt;
Special :&lt;br /&gt;
* Bonus skills : Survival 2, Animal lore 2&lt;br /&gt;
* Infravision (40 cubits)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dwarf&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Attributes : +1 Str, &amp;amp;minus;1 Dex, +2 Con, &amp;amp;minus;2 Cha&amp;lt;br&amp;gt;&lt;br /&gt;
Starting skills : 30 points&amp;lt;br&amp;gt;&lt;br /&gt;
Speed : 2&amp;lt;br&amp;gt;&lt;br /&gt;
Sorcery : no&amp;lt;br&amp;gt;&lt;br /&gt;
Height : 2 cubits 5 palms&amp;lt;br&amp;gt;&lt;br /&gt;
Weight : 2 talents&lt;br /&gt;
&lt;br /&gt;
Special :&lt;br /&gt;
* Infravision (40 cubits)&lt;br /&gt;
* +1 to all rolls directly related to his Focus.&lt;br /&gt;
* +2 resistance to poison and sorcery magic.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mul&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Attributes : +2 Str, +1 Con, &amp;amp;minus;2 Cha, &amp;amp;minus;1 Int&amp;lt;br&amp;gt;&lt;br /&gt;
Starting skills : 40 points&amp;lt;br&amp;gt;&lt;br /&gt;
Speed : 3&amp;lt;br&amp;gt;&lt;br /&gt;
Sorcery : no&amp;lt;br&amp;gt;&lt;br /&gt;
Height : 3 cubits 3 palms&amp;lt;br&amp;gt;&lt;br /&gt;
Weight : 2 talents&lt;br /&gt;
&lt;br /&gt;
Special :&lt;br /&gt;
* Endurance : Able to endure fatigue and pain twice longer than humans. This ability allows a second roll to any failed check related to fatigue or pain, including Shock rolls due to wounds.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Halfling&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Attributes : &amp;amp;minus;2 Str, +2 Dex, &amp;amp;minus;1 Con, Cha &amp;amp;minus;1, Wil +2&amp;lt;br&amp;gt;&lt;br /&gt;
Starting skills : 30 points&amp;lt;br&amp;gt;&lt;br /&gt;
Speed : 2&amp;lt;br&amp;gt;&lt;br /&gt;
Sorcery : no&amp;lt;br&amp;gt;&lt;br /&gt;
Height : 2 cubits&amp;lt;br&amp;gt;&lt;br /&gt;
Weight : 20 minas&lt;br /&gt;
&lt;br /&gt;
Special :&lt;br /&gt;
* Bonus skills : Throwing 2, Slings 2&lt;br /&gt;
* +1 to Stealth&lt;br /&gt;
* +2 resistance to poison and sorcery magic.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Half-giant&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Attributes : +4 Str, &amp;amp;minus;1 Dex, +2 Con, &amp;amp;minus;1 Cha, &amp;amp;minus;2 Int, &amp;amp;minus;2 Wil&amp;lt;br&amp;gt;&lt;br /&gt;
Starting skills : 30 points&amp;lt;br&amp;gt;&lt;br /&gt;
Speed : 4&amp;lt;br&amp;gt;&lt;br /&gt;
Sorcery : no&amp;lt;br&amp;gt;&lt;br /&gt;
Height : 7 cubits&amp;lt;br&amp;gt;&lt;br /&gt;
Weight : 16 talents&lt;br /&gt;
&lt;br /&gt;
Special :&lt;br /&gt;
* +2 to soak rolls&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Thri-kreen&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Attributes : +2 Dex, &amp;amp;minus;2 Cha, &amp;amp;minus;1 Int, +1 Wil&amp;lt;br&amp;gt;&lt;br /&gt;
Starting skills : 30 points&amp;lt;br&amp;gt;&lt;br /&gt;
Speed : 4&amp;lt;br&amp;gt;&lt;br /&gt;
Sorcery : no&amp;lt;br&amp;gt;&lt;br /&gt;
Height : 4 cubits 1 palm&amp;lt;br&amp;gt;&lt;br /&gt;
Length : 6 cubits 3 palms&amp;lt;br&amp;gt;&lt;br /&gt;
Weight : 4 talents 30 minas&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Red_Sun_:_Main_page|Back to main page]]&lt;/div&gt;</summary>
		<author><name>Florent</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Red_Sun_:_Character_creation&amp;diff=4763</id>
		<title>Red Sun : Character creation</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Red_Sun_:_Character_creation&amp;diff=4763"/>
		<updated>2005-07-28T17:07:30Z</updated>

		<summary type="html">&lt;p&gt;Florent: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Attributes==&lt;br /&gt;
&lt;br /&gt;
The 6 main attributes of D&amp;amp;D system are kept, with only a few changes:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Strength&#039;&#039;&#039; : physical power&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dexterity&#039;&#039;&#039; : quickness, agility, and manual dexterity&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Constitution&#039;&#039;&#039; : physical health, toughness&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Charisma&#039;&#039;&#039; : personal magnetism and charm, self-confidence, mystic power&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Intelligence&#039;&#039;&#039; : reasoning, memory, and perception&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Willpower&#039;&#039;&#039; : mental health, force of will&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
For human characters, attributes range from 0 (disabled) to 6 (maximum).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Attribute cost&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
1 : provide 3 points&lt;br /&gt;
&lt;br /&gt;
2 : provide 1 point&lt;br /&gt;
&lt;br /&gt;
3 : free&lt;br /&gt;
&lt;br /&gt;
4 : cost 1 point&lt;br /&gt;
&lt;br /&gt;
5 : cost 3 points&lt;br /&gt;
&lt;br /&gt;
6 : cost 6 points&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Starting characters have 6 points to buy atrributes. These scores are adjusted by the race of the character. However, players must invest enought points to have at least 1 in all attributes, even with racial penalties.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Races==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Human&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Attributes : no modifiers&amp;lt;br&amp;gt;&lt;br /&gt;
Starting skills : 50 points&amp;lt;br&amp;gt;&lt;br /&gt;
Speed : 3&amp;lt;br&amp;gt;&lt;br /&gt;
Sorcery : yes&amp;lt;br&amp;gt;&lt;br /&gt;
Height : 3 cubits 3 palms&amp;lt;br&amp;gt;&lt;br /&gt;
Weight : 1 talent 40 minas&lt;br /&gt;
&lt;br /&gt;
Special :&lt;br /&gt;
* +2 to Confidence&lt;br /&gt;
* +1 xp per adventure&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Elf&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Attributes : +2 Dex, &amp;amp;minus;2 Con, +1 Int, &amp;amp;minus;1 Wil&amp;lt;br&amp;gt;&lt;br /&gt;
Starting skills : 30 points&amp;lt;br&amp;gt;&lt;br /&gt;
Speed : 4&amp;lt;br&amp;gt;&lt;br /&gt;
Sorcery : yes&amp;lt;br&amp;gt;&lt;br /&gt;
Height : 4 cubits 1 palm&amp;lt;br&amp;gt;&lt;br /&gt;
Weight : 1 talent 50 minas&lt;br /&gt;
&lt;br /&gt;
Special :&lt;br /&gt;
* Bonus skills : Blades 2, Bows 2&lt;br /&gt;
* Infravision (40 cubits)&lt;br /&gt;
* +1 to Perception&lt;br /&gt;
* Run : Able to run (Speed &amp;amp;times;2) as long as a human can walk.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Half-elf&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Attributes : +1 Dex, &amp;amp;minus;1 Con&amp;lt;br&amp;gt;&lt;br /&gt;
Starting skills : 40 points&amp;lt;br&amp;gt;&lt;br /&gt;
Speed : 3&amp;lt;br&amp;gt;&lt;br /&gt;
Sorcery : yes&amp;lt;br&amp;gt;&lt;br /&gt;
Height : 3 cubits 3 palms&amp;lt;br&amp;gt;&lt;br /&gt;
Weight : 1 talent 30 minas&lt;br /&gt;
&lt;br /&gt;
Special :&lt;br /&gt;
* Bonus skills : Survival 2, Animal lore 2&lt;br /&gt;
* Infravision (40 cubits)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dwarf&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Attributes : +1 Str, &amp;amp;minus;1 Dex, +2 Con, &amp;amp;minus;2 Cha&amp;lt;br&amp;gt;&lt;br /&gt;
Starting skills : 30 points&amp;lt;br&amp;gt;&lt;br /&gt;
Speed : 2&amp;lt;br&amp;gt;&lt;br /&gt;
Sorcery : no&amp;lt;br&amp;gt;&lt;br /&gt;
Height : 2 cubits 5 palms&amp;lt;br&amp;gt;&lt;br /&gt;
Weight : 2 talents&lt;br /&gt;
&lt;br /&gt;
Special :&lt;br /&gt;
* Infravision (40 cubits)&lt;br /&gt;
* +1 to all rolls directly related to his Focus.&lt;br /&gt;
* +2 resistance to poison and sorcery magic.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mul&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Attributes : +2 Str, +1 Con, &amp;amp;minus;2 Cha, &amp;amp;minus;1 Int&amp;lt;br&amp;gt;&lt;br /&gt;
Starting skills : 40 points&amp;lt;br&amp;gt;&lt;br /&gt;
Speed : 3&amp;lt;br&amp;gt;&lt;br /&gt;
Sorcery : no&amp;lt;br&amp;gt;&lt;br /&gt;
Height : 3 cubits 3 palms&amp;lt;br&amp;gt;&lt;br /&gt;
Weight : 2 talents&lt;br /&gt;
&lt;br /&gt;
Special :&lt;br /&gt;
* Endurance : Able to endure fatigue and pain twice longer than humans. This ability allows a second roll to any failed check related to fatigue or pain, including Shock rolls due to wounds.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Halfling&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Attributes : &amp;amp;minus;2 Str, +2 Dex, &amp;amp;minus;1 Con, Cha &amp;amp;minus;1, Wil +2&amp;lt;br&amp;gt;&lt;br /&gt;
Starting skills : 30 points&amp;lt;br&amp;gt;&lt;br /&gt;
Speed : 2&amp;lt;br&amp;gt;&lt;br /&gt;
Sorcery : no&amp;lt;br&amp;gt;&lt;br /&gt;
Height : 2 cubits&amp;lt;br&amp;gt;&lt;br /&gt;
Weight : 20 minas&lt;br /&gt;
&lt;br /&gt;
Special :&lt;br /&gt;
* Bonus skills : Throwing 2, Slings 2&lt;br /&gt;
* +1 to Stealth&lt;br /&gt;
* +2 resistance to poison and sorcery magic.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Half-giant&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Attributes : +4 Str, &amp;amp;minus;1 Dex, +2 Con, &amp;amp;minus;1 Cha, &amp;amp;minus;2 Int, &amp;amp;minus;2 Wil&amp;lt;br&amp;gt;&lt;br /&gt;
Starting skills : 30 points&amp;lt;br&amp;gt;&lt;br /&gt;
Speed : 4&amp;lt;br&amp;gt;&lt;br /&gt;
Sorcery : no&amp;lt;br&amp;gt;&lt;br /&gt;
Height : 7 cubits&amp;lt;br&amp;gt;&lt;br /&gt;
Weight : 16 talents&lt;br /&gt;
&lt;br /&gt;
Special :&lt;br /&gt;
* +2 to soak rolls&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Thri-kreen&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Attributes : +2 Dex, &amp;amp;minus;2 Cha, &amp;amp;minus;1 Int, +1 Wil&amp;lt;br&amp;gt;&lt;br /&gt;
Starting skills : 30 points&amp;lt;br&amp;gt;&lt;br /&gt;
Speed : 5&amp;lt;br&amp;gt;&lt;br /&gt;
Sorcery : no&amp;lt;br&amp;gt;&lt;br /&gt;
Height : 4 cubits 1 palm&amp;lt;br&amp;gt;&lt;br /&gt;
Length : 6 cubits 3 palms&amp;lt;br&amp;gt;&lt;br /&gt;
Weight : 4 talents 30 minas&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Red_Sun_:_Main_page|Back to main page]]&lt;/div&gt;</summary>
		<author><name>Florent</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Red_Sun_:_Character_creation&amp;diff=4747</id>
		<title>Red Sun : Character creation</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Red_Sun_:_Character_creation&amp;diff=4747"/>
		<updated>2005-07-28T16:43:36Z</updated>

		<summary type="html">&lt;p&gt;Florent: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Attributes==&lt;br /&gt;
&lt;br /&gt;
The 6 main attributes of D&amp;amp;D system are kept, with only a few changes:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Strength&#039;&#039;&#039; : physical power&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dexterity&#039;&#039;&#039; : quickness, agility, and manual dexterity&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Constitution&#039;&#039;&#039; : physical health, toughness&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Charisma&#039;&#039;&#039; : personal magnetism and charm, self-confidence, mystic power&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Intelligence&#039;&#039;&#039; : reasoning, memory, and perception&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Willpower&#039;&#039;&#039; : mental health, force of will&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
For human characters, attributes range from 0 (disabled) to 6 (maximum).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Attribute cost&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
1 : provide 3 points&lt;br /&gt;
&lt;br /&gt;
2 : provide 1 point&lt;br /&gt;
&lt;br /&gt;
3 : free&lt;br /&gt;
&lt;br /&gt;
4 : cost 1 point&lt;br /&gt;
&lt;br /&gt;
5 : cost 3 points&lt;br /&gt;
&lt;br /&gt;
6 : cost 6 points&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Starting characters have 6 points to buy atrributes. These scores are adjusted by the race of the character. However, players must invest enought points to have at least 1 in all attributes, even with racial penalties.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Races==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Human&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Attributes : no modifiers&amp;lt;br&amp;gt;&lt;br /&gt;
Starting skills : 50 points&amp;lt;br&amp;gt;&lt;br /&gt;
Speed : 3&amp;lt;br&amp;gt;&lt;br /&gt;
Sorcery : yes&amp;lt;br&amp;gt;&lt;br /&gt;
Height : 3 cubits 3 palms&amp;lt;br&amp;gt;&lt;br /&gt;
Weight : ? talents&lt;br /&gt;
&lt;br /&gt;
Special :&lt;br /&gt;
* +2 to Confidence&lt;br /&gt;
* +1 xp per adventure&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Elf&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Attributes : +2 Dex, &amp;amp;minus;2 Con, +1 Int, &amp;amp;minus;1 Wil&amp;lt;br&amp;gt;&lt;br /&gt;
Starting skills : 30 points&amp;lt;br&amp;gt;&lt;br /&gt;
Speed : 4&amp;lt;br&amp;gt;&lt;br /&gt;
Sorcery : yes&amp;lt;br&amp;gt;&lt;br /&gt;
Height : 4 cubits 1 palm&amp;lt;br&amp;gt;&lt;br /&gt;
Weight : ? talents&lt;br /&gt;
&lt;br /&gt;
Special :&lt;br /&gt;
* Bonus skills : Blades 2, Bows 2&lt;br /&gt;
* Infravision (40 cubits)&lt;br /&gt;
* +1 to Perception&lt;br /&gt;
* Run : Able to run (Speed &amp;amp;times;2) as long as a human can walk.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Half-elf&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Attributes : +1 Dex, &amp;amp;minus;1 Con&amp;lt;br&amp;gt;&lt;br /&gt;
Starting skills : 40 points&amp;lt;br&amp;gt;&lt;br /&gt;
Speed : 3&amp;lt;br&amp;gt;&lt;br /&gt;
Sorcery : yes&amp;lt;br&amp;gt;&lt;br /&gt;
Height : 3 cubits 3 palms&amp;lt;br&amp;gt;&lt;br /&gt;
Weight : ? talents&lt;br /&gt;
&lt;br /&gt;
Special :&lt;br /&gt;
* Bonus skills : Survival 2, Animal lore 2&lt;br /&gt;
* Infravision (40 cubits)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dwarf&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Attributes : +1 Str, &amp;amp;minus;1 Dex, +2 Con, &amp;amp;minus;2 Cha&amp;lt;br&amp;gt;&lt;br /&gt;
Starting skills : 30 points&amp;lt;br&amp;gt;&lt;br /&gt;
Speed : 2&amp;lt;br&amp;gt;&lt;br /&gt;
Sorcery : no&amp;lt;br&amp;gt;&lt;br /&gt;
Height : 2 cubits 5 palms&amp;lt;br&amp;gt;&lt;br /&gt;
Weight : 2 talents&lt;br /&gt;
&lt;br /&gt;
Special :&lt;br /&gt;
* Infravision (40 cubits)&lt;br /&gt;
* +1 to all rolls directly related to his Focus.&lt;br /&gt;
* +2 resistance to poison and sorcery magic.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mul&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Attributes : +2 Str, +1 Con, &amp;amp;minus;2 Cha, &amp;amp;minus;1 Int&amp;lt;br&amp;gt;&lt;br /&gt;
Starting skills : 40 points&amp;lt;br&amp;gt;&lt;br /&gt;
Speed : 3&amp;lt;br&amp;gt;&lt;br /&gt;
Sorcery : no&amp;lt;br&amp;gt;&lt;br /&gt;
Height : 3 cubits 3 palms&amp;lt;br&amp;gt;&lt;br /&gt;
Weight : ? talents&lt;br /&gt;
&lt;br /&gt;
Special :&lt;br /&gt;
* Endurance : Able to endure fatigue and pain twice longer than humans. This ability allows a second roll to any failed check related to fatigue or pain, including Shock rolls due to wounds.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Halfling&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Attributes : &amp;amp;minus;2 Str, +2 Dex, &amp;amp;minus;1 Con, Cha &amp;amp;minus;1, Wil +2&amp;lt;br&amp;gt;&lt;br /&gt;
Starting skills : 30 points&amp;lt;br&amp;gt;&lt;br /&gt;
Speed : 2&amp;lt;br&amp;gt;&lt;br /&gt;
Sorcery : no&amp;lt;br&amp;gt;&lt;br /&gt;
Height : 2 cubits&amp;lt;br&amp;gt;&lt;br /&gt;
Weight : ? talent&lt;br /&gt;
&lt;br /&gt;
Special :&lt;br /&gt;
* Bonus skills : Throwing 2, Slings 2&lt;br /&gt;
* +1 to Stealth&lt;br /&gt;
* +2 resistance to poison and sorcery magic.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Half-giant&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Attributes : +4 Str, &amp;amp;minus;1 Dex, +2 Con, &amp;amp;minus;1 Cha, &amp;amp;minus;2 Int, &amp;amp;minus;2 Wil&amp;lt;br&amp;gt;&lt;br /&gt;
Starting skills : 30 points&amp;lt;br&amp;gt;&lt;br /&gt;
Speed : 4&amp;lt;br&amp;gt;&lt;br /&gt;
Sorcery : no&amp;lt;br&amp;gt;&lt;br /&gt;
Height : 7 cubits&amp;lt;br&amp;gt;&lt;br /&gt;
Weight : ? talents&lt;br /&gt;
&lt;br /&gt;
Special :&lt;br /&gt;
* +2 to soak rolls&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Thri-kreen&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Attributes : +2 Dex, &amp;amp;minus;2 Cha, &amp;amp;minus;1 Int, +1 Wil&amp;lt;br&amp;gt;&lt;br /&gt;
Starting skills : 30 points&amp;lt;br&amp;gt;&lt;br /&gt;
Speed : 5&amp;lt;br&amp;gt;&lt;br /&gt;
Sorcery : no&amp;lt;br&amp;gt;&lt;br /&gt;
Height : 4 cubits 1 palm&amp;lt;br&amp;gt;&lt;br /&gt;
Length : 6 cubits 3 palms&amp;lt;br&amp;gt;&lt;br /&gt;
Weight : ? talents&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Red_Sun_:_Main_page|Back to main page]]&lt;/div&gt;</summary>
		<author><name>Florent</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Red_Sun_:_Character_creation&amp;diff=4739</id>
		<title>Red Sun : Character creation</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Red_Sun_:_Character_creation&amp;diff=4739"/>
		<updated>2005-07-28T16:42:35Z</updated>

		<summary type="html">&lt;p&gt;Florent: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Attributes==&lt;br /&gt;
&lt;br /&gt;
The 6 main attributes of D&amp;amp;D system are kept, with only a few changes:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Strength&#039;&#039;&#039; : physical power&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dexterity&#039;&#039;&#039; : quickness, agility, and manual dexterity&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Constitution&#039;&#039;&#039; : physical health, toughness&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Charisma&#039;&#039;&#039; : personal magnetism and charm, self-confidence, mystic power&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Intelligence&#039;&#039;&#039; : reasoning, memory, and perception&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Willpower&#039;&#039;&#039; : mental health, force of will&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
For human characters, attributes range from 0 (disabled) to 6 (maximum).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Attribute cost&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
1 : provide 3 points&lt;br /&gt;
&lt;br /&gt;
2 : provide 1 point&lt;br /&gt;
&lt;br /&gt;
3 : free&lt;br /&gt;
&lt;br /&gt;
4 : cost 1 point&lt;br /&gt;
&lt;br /&gt;
5 : cost 3 points&lt;br /&gt;
&lt;br /&gt;
6 : cost 6 points&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Starting characters have 6 points to buy atrributes. These scores are adjusted by the race of the character. However, players must invest enought points to have at least 1 in all attributes, even with racial penalties.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Races==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Human&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Attributes : no modifiers&amp;lt;br&amp;gt;&lt;br /&gt;
Starting skills : 50 points&amp;lt;br&amp;gt;&lt;br /&gt;
Speed : 3&amp;lt;br&amp;gt;&lt;br /&gt;
Sorcery : yes&amp;lt;br&amp;gt;&lt;br /&gt;
Height : 3 cubits 3 palms&amp;lt;br&amp;gt;&lt;br /&gt;
Weight : ? talents&lt;br /&gt;
&lt;br /&gt;
Special :&lt;br /&gt;
* +2 to Confidence&lt;br /&gt;
* +1 xp per adventure&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Elf&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Attributes : +2 Dex, &amp;amp;minus;2 Con, +1 Int, &amp;amp;minus;1 Wil&amp;lt;br&amp;gt;&lt;br /&gt;
Starting skills : 30 points&amp;lt;br&amp;gt;&lt;br /&gt;
Speed : 4&amp;lt;br&amp;gt;&lt;br /&gt;
Sorcery : yes&amp;lt;br&amp;gt;&lt;br /&gt;
Height : 4 cubits 1 palm&amp;lt;br&amp;gt;&lt;br /&gt;
Weight : ? talents&lt;br /&gt;
&lt;br /&gt;
Special :&lt;br /&gt;
* Bonus skills : Blades 2, Bows 2&lt;br /&gt;
* Infravision (40 cubits)&lt;br /&gt;
* +1 to Perception&lt;br /&gt;
* Run : Able to run (Speed &amp;amp;times;2) as long as a human can walk.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Half-elf&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Attributes : +1 Dex, &amp;amp;minus;1 Con&amp;lt;br&amp;gt;&lt;br /&gt;
Starting skills : 40 points&amp;lt;br&amp;gt;&lt;br /&gt;
Speed : 3&amp;lt;br&amp;gt;&lt;br /&gt;
Sorcery : yes&amp;lt;br&amp;gt;&lt;br /&gt;
Height : 3 cubits 3 palms&amp;lt;br&amp;gt;&lt;br /&gt;
Weight : ? talents&lt;br /&gt;
&lt;br /&gt;
Special :&lt;br /&gt;
* Bonus skills : Survival 2, Animal lore 2&lt;br /&gt;
* Infravision (40 cubits)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dwarf&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Attributes : +1 Str, &amp;amp;minus;1 Dex, +2 Con, &amp;amp;minus;2 Cha&amp;lt;br&amp;gt;&lt;br /&gt;
Starting skills : 30 points&amp;lt;br&amp;gt;&lt;br /&gt;
Speed : 2&amp;lt;br&amp;gt;&lt;br /&gt;
Sorcery : no&amp;lt;br&amp;gt;&lt;br /&gt;
Height : 2 cubits 5 palms&amp;lt;br&amp;gt;&lt;br /&gt;
Weight : 2 talents&lt;br /&gt;
&lt;br /&gt;
Special :&lt;br /&gt;
* Infravision (40 cubits)&lt;br /&gt;
* +1 to all rolls directly related to his Focus.&lt;br /&gt;
* +2 resistance to poison and sorcery magic.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mul&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Attributes : +2 Str, +1 Con, &amp;amp;minus;2 Cha, &amp;amp;minus;1 Int&amp;lt;br&amp;gt;&lt;br /&gt;
Starting skills : 40 points&amp;lt;br&amp;gt;&lt;br /&gt;
Speed : 3&amp;lt;br&amp;gt;&lt;br /&gt;
Sorcery : no&amp;lt;br&amp;gt;&lt;br /&gt;
Height : 3 cubits 3 palms&amp;lt;br&amp;gt;&lt;br /&gt;
Weight : ? talents&lt;br /&gt;
&lt;br /&gt;
Special :&lt;br /&gt;
* Endurance : Able to endure fatigue and pain twice longer than humans. This ability allows a second roll to any failed check related to fatigue or pain, including Shock rolls due to wounds.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Halfling&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Attributes : &amp;amp;minus;2 Str, +2 Dex, &amp;amp;minus;1 Con, Cha &amp;amp;minus;1, Wil +2&amp;lt;br&amp;gt;&lt;br /&gt;
Starting skills : 30 points&amp;lt;br&amp;gt;&lt;br /&gt;
Speed : 2&amp;lt;br&amp;gt;&lt;br /&gt;
Sorcery : no&amp;lt;br&amp;gt;&lt;br /&gt;
Height : 2 cubits&amp;lt;br&amp;gt;&lt;br /&gt;
Weight : ? talent&lt;br /&gt;
&lt;br /&gt;
Special :&lt;br /&gt;
* Bonus skills : Throwing 2, Slings 2&lt;br /&gt;
* +1 to Stealth&lt;br /&gt;
* +2 resistance to poison and sorcery magic.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Half-giant&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Attributes : +4 Str, &amp;amp;minus;1 Dex, +2 Con, &amp;amp;minus;1 Cha, &amp;amp;minus;2 Int, &amp;amp;minus;2 Wil&amp;lt;br&amp;gt;&lt;br /&gt;
Starting skills : 30 points&amp;lt;br&amp;gt;&lt;br /&gt;
Speed : 4&amp;lt;br&amp;gt;&lt;br /&gt;
Sorcery : no&amp;lt;br&amp;gt;&lt;br /&gt;
Height : 7 cubits&amp;lt;br&amp;gt;&lt;br /&gt;
Weight : ? talents&lt;br /&gt;
&lt;br /&gt;
Special :&lt;br /&gt;
* +2 to soak rolls&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Thri-kreen&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Attributes : +2 Dex, &amp;amp;minus;2 Cha, &amp;amp;minus;1 Int, +1 Wil&amp;lt;br&amp;gt;&lt;br /&gt;
Starting skills : 30 points&amp;lt;br&amp;gt;&lt;br /&gt;
Speed : 5&amp;lt;br&amp;gt;&lt;br /&gt;
Sorcery : no&amp;lt;br&amp;gt;&lt;br /&gt;
Height : 4 cubits 1 palm&amp;lt;br&amp;gt;&lt;br /&gt;
Lenght : 6 cubits 3 palms&amp;lt;br&amp;gt;&lt;br /&gt;
Weight : ? talents&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Red_Sun_:_Main_page|Back to main page]]&lt;/div&gt;</summary>
		<author><name>Florent</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Red_Sun_:_Character_creation&amp;diff=4738</id>
		<title>Red Sun : Character creation</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Red_Sun_:_Character_creation&amp;diff=4738"/>
		<updated>2005-07-28T16:25:47Z</updated>

		<summary type="html">&lt;p&gt;Florent: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Attributes==&lt;br /&gt;
&lt;br /&gt;
The 6 main attributes of D&amp;amp;D system are kept, with only a few changes:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Strength&#039;&#039;&#039; : physical power&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dexterity&#039;&#039;&#039; : quickness, agility, and manual dexterity&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Constitution&#039;&#039;&#039; : physical health, toughness&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Charisma&#039;&#039;&#039; : personal magnetism and charm, self-confidence, mystic power&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Intelligence&#039;&#039;&#039; : reasoning, memory, and perception&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Willpower&#039;&#039;&#039; : mental health, force of will&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
For human characters, attributes range from 0 (disabled) to 6 (maximum).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Attribute cost&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
1 : provide 3 points&lt;br /&gt;
&lt;br /&gt;
2 : provide 1 point&lt;br /&gt;
&lt;br /&gt;
3 : free&lt;br /&gt;
&lt;br /&gt;
4 : cost 1 point&lt;br /&gt;
&lt;br /&gt;
5 : cost 3 points&lt;br /&gt;
&lt;br /&gt;
6 : cost 6 points&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Starting characters have 6 points to buy atrributes. These scores are adjusted by the race of the character. However, players must invest enought points to have at least 1 in all attributes, even with racial penalties.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Races==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Human&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Attributes : no modifiers&amp;lt;br&amp;gt;&lt;br /&gt;
Starting skills : 50 points&amp;lt;br&amp;gt;&lt;br /&gt;
Speed : 3&amp;lt;br&amp;gt;&lt;br /&gt;
Sorcery : yes&amp;lt;br&amp;gt;&lt;br /&gt;
Height : 3 cubits 3 palms&amp;lt;br&amp;gt;&lt;br /&gt;
Weight : ? talents&lt;br /&gt;
&lt;br /&gt;
Special :&lt;br /&gt;
* +2 to Confidence&lt;br /&gt;
* +1 xp per adventure&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Elf&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Attributes : +2 Dex, &amp;amp;minus;2 Con, +1 Int, &amp;amp;minus;1 Wil&amp;lt;br&amp;gt;&lt;br /&gt;
Starting skills : 30 points&amp;lt;br&amp;gt;&lt;br /&gt;
Speed : 4&amp;lt;br&amp;gt;&lt;br /&gt;
Sorcery : yes&amp;lt;br&amp;gt;&lt;br /&gt;
Height : 4 cubits 1 palm&amp;lt;br&amp;gt;&lt;br /&gt;
Weight : ? talents&lt;br /&gt;
&lt;br /&gt;
Special :&lt;br /&gt;
* Bonus skills : Blades 2, Bows 2&lt;br /&gt;
* Infravision (40 cubits)&lt;br /&gt;
* +1 to Perception&lt;br /&gt;
* Run : Able to run (Speed &amp;amp;times;2) as long as a human can walk.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Half-elf&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Attributes : +1 Dex, &amp;amp;minus;1 Con&amp;lt;br&amp;gt;&lt;br /&gt;
Starting skills : 40 points&amp;lt;br&amp;gt;&lt;br /&gt;
Speed : 3&amp;lt;br&amp;gt;&lt;br /&gt;
Sorcery : yes&amp;lt;br&amp;gt;&lt;br /&gt;
Height : ? cubits&amp;lt;br&amp;gt;&lt;br /&gt;
Weight : ? talents&lt;br /&gt;
&lt;br /&gt;
Special :&lt;br /&gt;
* Bonus skills : Survival 2, Animal lore 2&lt;br /&gt;
* Infravision (40 cubits)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dwarf&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Attributes : +1 Str, &amp;amp;minus;1 Dex, +2 Con, &amp;amp;minus;2 Cha&amp;lt;br&amp;gt;&lt;br /&gt;
Starting skills : 30 points&amp;lt;br&amp;gt;&lt;br /&gt;
Speed : 2&amp;lt;br&amp;gt;&lt;br /&gt;
Sorcery : no&amp;lt;br&amp;gt;&lt;br /&gt;
Height : ? cubits&amp;lt;br&amp;gt;&lt;br /&gt;
Weight : ? talents&lt;br /&gt;
&lt;br /&gt;
Special :&lt;br /&gt;
* Infravision (40 cubits)&lt;br /&gt;
* +1 to all rolls directly related to his Focus.&lt;br /&gt;
* +2 resistance to poison and sorcery magic.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mul&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Attributes : +2 Str, +1 Con, &amp;amp;minus;2 Cha, &amp;amp;minus;1 Int&amp;lt;br&amp;gt;&lt;br /&gt;
Starting skills : 40 points&amp;lt;br&amp;gt;&lt;br /&gt;
Speed : 3&amp;lt;br&amp;gt;&lt;br /&gt;
Sorcery : no&amp;lt;br&amp;gt;&lt;br /&gt;
Height : ? cubits&amp;lt;br&amp;gt;&lt;br /&gt;
Weight : ? talents&lt;br /&gt;
&lt;br /&gt;
Special :&lt;br /&gt;
* Endurance : Able to endure fatigue and pain twice longer than humans. This ability allows a second roll to any failed check related to fatigue or pain, including Shock rolls due to wounds.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Halfling&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Attributes : &amp;amp;minus;2 Str, +2 Dex, &amp;amp;minus;1 Con, Cha &amp;amp;minus;1, Wil +2&amp;lt;br&amp;gt;&lt;br /&gt;
Starting skills : 30 points&amp;lt;br&amp;gt;&lt;br /&gt;
Speed : 2&amp;lt;br&amp;gt;&lt;br /&gt;
Sorcery : no&amp;lt;br&amp;gt;&lt;br /&gt;
Height : ? cubits&amp;lt;br&amp;gt;&lt;br /&gt;
Weight : ? talent&lt;br /&gt;
&lt;br /&gt;
Special :&lt;br /&gt;
* Bonus skills : Throwing 2, Slings 2&lt;br /&gt;
* +1 to Stealth&lt;br /&gt;
* +2 resistance to poison and sorcery magic.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Half-giant&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Attributes : +4 Str, &amp;amp;minus;1 Dex, +2 Con, &amp;amp;minus;1 Cha, &amp;amp;minus;2 Int, &amp;amp;minus;2 Wil&amp;lt;br&amp;gt;&lt;br /&gt;
Starting skills : 30 points&amp;lt;br&amp;gt;&lt;br /&gt;
Speed : 4&amp;lt;br&amp;gt;&lt;br /&gt;
Sorcery : no&amp;lt;br&amp;gt;&lt;br /&gt;
Height : ? cubits&amp;lt;br&amp;gt;&lt;br /&gt;
Weight : ? talents&lt;br /&gt;
&lt;br /&gt;
Special :&lt;br /&gt;
* +2 to soak rolls&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Thri-kreen&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Attributes : +2 Dex, &amp;amp;minus;2 Cha, &amp;amp;minus;1 Int, +1 Wil&amp;lt;br&amp;gt;&lt;br /&gt;
Starting skills : 30 points&amp;lt;br&amp;gt;&lt;br /&gt;
Speed : 5&amp;lt;br&amp;gt;&lt;br /&gt;
Sorcery : no&amp;lt;br&amp;gt;&lt;br /&gt;
Height : ? cubits&amp;lt;br&amp;gt;&lt;br /&gt;
Weight : ? talents&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Red_Sun_:_Main_page|Back to main page]]&lt;/div&gt;</summary>
		<author><name>Florent</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Red_Sun_:_Character_creation&amp;diff=4737</id>
		<title>Red Sun : Character creation</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Red_Sun_:_Character_creation&amp;diff=4737"/>
		<updated>2005-07-28T16:23:57Z</updated>

		<summary type="html">&lt;p&gt;Florent: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Attributes==&lt;br /&gt;
&lt;br /&gt;
The 6 main attributes of D&amp;amp;D system are kept, with only a few changes:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Strength&#039;&#039;&#039; : physical power&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dexterity&#039;&#039;&#039; : quickness, agility, and manual dexterity&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Constitution&#039;&#039;&#039; : physical health, toughness&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Charisma&#039;&#039;&#039; : personal magnetism and charm, self-confidence, mystic power&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Intelligence&#039;&#039;&#039; : reasoning, memory, and perception&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Willpower&#039;&#039;&#039; : mental health, force of will&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
For human characters, attributes range from 0 (disabled) to 6 (maximum).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Attribute cost&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
1 : provide 3 points&lt;br /&gt;
&lt;br /&gt;
2 : provide 1 point&lt;br /&gt;
&lt;br /&gt;
3 : free&lt;br /&gt;
&lt;br /&gt;
4 : cost 1 point&lt;br /&gt;
&lt;br /&gt;
5 : cost 3 points&lt;br /&gt;
&lt;br /&gt;
6 : cost 6 points&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Starting characters have 6 points to buy atrributes. These scores are adjusted by the race of the character. However, players must invest enought points to have at least 1 in all attributes, even with racial penalties.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Races==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Human&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Attributes : no modifiers&amp;lt;br&amp;gt;&lt;br /&gt;
Starting skills : 50 points&amp;lt;br&amp;gt;&lt;br /&gt;
Speed : 3&amp;lt;br&amp;gt;&lt;br /&gt;
Sorcery : yes&amp;lt;br&amp;gt;&lt;br /&gt;
Height : 3 cubits 3 palms&amp;lt;br&amp;gt;&lt;br /&gt;
Weight : ? talents&lt;br /&gt;
&lt;br /&gt;
Special :&lt;br /&gt;
* +2 to Confidence&lt;br /&gt;
* +1 xp per adventure&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Elf&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Attributes : +2 Dex, &amp;amp;minus;2 Con, +1 Int, &amp;amp;minus;1 Wil&amp;lt;br&amp;gt;&lt;br /&gt;
Starting skills : 30 points&amp;lt;br&amp;gt;&lt;br /&gt;
Speed : 4&amp;lt;br&amp;gt;&lt;br /&gt;
Sorcery : yes&amp;lt;br&amp;gt;&lt;br /&gt;
Height : ? cubits&amp;lt;br&amp;gt;&lt;br /&gt;
Weight : ? talents&lt;br /&gt;
&lt;br /&gt;
Special :&lt;br /&gt;
* Bonus skills : Blades 2, Bows 2&lt;br /&gt;
* Infravision (40 cubits)&lt;br /&gt;
* +1 to Perception&lt;br /&gt;
* Run : Able to run (Speed &amp;amp;times;2) as long as a human can walk.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Half-elf&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Attributes : +1 Dex, &amp;amp;minus;1 Con&amp;lt;br&amp;gt;&lt;br /&gt;
Starting skills : 40 points&amp;lt;br&amp;gt;&lt;br /&gt;
Speed : 3&amp;lt;br&amp;gt;&lt;br /&gt;
Sorcery : yes&amp;lt;br&amp;gt;&lt;br /&gt;
Height : 3 &amp;amp;frac34; cubits&amp;lt;br&amp;gt;&lt;br /&gt;
Weight : 2 &amp;amp;frac14; talents&lt;br /&gt;
&lt;br /&gt;
Special :&lt;br /&gt;
* Bonus skills : Survival 2, Animal lore 2&lt;br /&gt;
* Infravision (40 cubits)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dwarf&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Attributes : +1 Str, &amp;amp;minus;1 Dex, +2 Con, &amp;amp;minus;2 Cha&amp;lt;br&amp;gt;&lt;br /&gt;
Starting skills : 30 points&amp;lt;br&amp;gt;&lt;br /&gt;
Speed : 2&amp;lt;br&amp;gt;&lt;br /&gt;
Sorcery : no&amp;lt;br&amp;gt;&lt;br /&gt;
Height : ? cubits&amp;lt;br&amp;gt;&lt;br /&gt;
Weight : ? talents&lt;br /&gt;
&lt;br /&gt;
Special :&lt;br /&gt;
* Infravision (40 cubits)&lt;br /&gt;
* +1 to all rolls directly related to his Focus.&lt;br /&gt;
* +2 resistance to poison and sorcery magic.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mul&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Attributes : +2 Str, +1 Con, &amp;amp;minus;2 Cha, &amp;amp;minus;1 Int&amp;lt;br&amp;gt;&lt;br /&gt;
Starting skills : 40 points&amp;lt;br&amp;gt;&lt;br /&gt;
Speed : 3&amp;lt;br&amp;gt;&lt;br /&gt;
Sorcery : no&amp;lt;br&amp;gt;&lt;br /&gt;
Height : ? cubits&amp;lt;br&amp;gt;&lt;br /&gt;
Weight : ? talents&lt;br /&gt;
&lt;br /&gt;
Special :&lt;br /&gt;
* Endurance : Able to endure fatigue and pain twice longer than humans. This ability allows a second roll to any failed check related to fatigue or pain, including Shock rolls due to wounds.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Halfling&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Attributes : &amp;amp;minus;2 Str, +2 Dex, &amp;amp;minus;1 Con, Cha &amp;amp;minus;1, Wil +2&amp;lt;br&amp;gt;&lt;br /&gt;
Starting skills : 30 points&amp;lt;br&amp;gt;&lt;br /&gt;
Speed : 2&amp;lt;br&amp;gt;&lt;br /&gt;
Sorcery : no&amp;lt;br&amp;gt;&lt;br /&gt;
Height : ? cubits&amp;lt;br&amp;gt;&lt;br /&gt;
Weight : ? talent&lt;br /&gt;
&lt;br /&gt;
Special :&lt;br /&gt;
* Bonus skills : Throwing 2, Slings 2&lt;br /&gt;
* +1 to Stealth&lt;br /&gt;
* +2 resistance to poison and sorcery magic.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Half-giant&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Attributes : +4 Str, &amp;amp;minus;1 Dex, +2 Con, &amp;amp;minus;1 Cha, &amp;amp;minus;2 Int, &amp;amp;minus;2 Wil&amp;lt;br&amp;gt;&lt;br /&gt;
Starting skills : 30 points&amp;lt;br&amp;gt;&lt;br /&gt;
Speed : 4&amp;lt;br&amp;gt;&lt;br /&gt;
Sorcery : no&amp;lt;br&amp;gt;&lt;br /&gt;
Height : ? cubits&amp;lt;br&amp;gt;&lt;br /&gt;
Weight : ? talents&lt;br /&gt;
&lt;br /&gt;
Special :&lt;br /&gt;
* +2 to soak rolls&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Thri-kreen&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Attributes : +2 Dex, &amp;amp;minus;2 Cha, &amp;amp;minus;1 Int, +1 Wil&amp;lt;br&amp;gt;&lt;br /&gt;
Starting skills : 30 points&amp;lt;br&amp;gt;&lt;br /&gt;
Speed : 5&amp;lt;br&amp;gt;&lt;br /&gt;
Sorcery : no&amp;lt;br&amp;gt;&lt;br /&gt;
Height : ? cubits&amp;lt;br&amp;gt;&lt;br /&gt;
Weight : ? talents&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Red_Sun_:_Main_page|Back to main page]]&lt;/div&gt;</summary>
		<author><name>Florent</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Red_Sun_:_Character_creation&amp;diff=4736</id>
		<title>Red Sun : Character creation</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Red_Sun_:_Character_creation&amp;diff=4736"/>
		<updated>2005-07-28T16:23:23Z</updated>

		<summary type="html">&lt;p&gt;Florent: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Attributes==&lt;br /&gt;
&lt;br /&gt;
The 6 main attributes of D&amp;amp;D system are kept, with only a few changes:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Strength&#039;&#039;&#039; : physical power&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dexterity&#039;&#039;&#039; : quickness, agility, and manual dexterity&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Constitution&#039;&#039;&#039; : physical health, toughness&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Charisma&#039;&#039;&#039; : personal magnetism and charm, self-confidence, mystic power&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Intelligence&#039;&#039;&#039; : reasoning, memory, and perception&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Willpower&#039;&#039;&#039; : mental health, force of will&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
For human characters, attributes range from 0 (disabled) to 6 (maximum).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Attribute cost&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
1 : provide 3 points&lt;br /&gt;
&lt;br /&gt;
2 : provide 1 point&lt;br /&gt;
&lt;br /&gt;
3 : free&lt;br /&gt;
&lt;br /&gt;
4 : cost 1 point&lt;br /&gt;
&lt;br /&gt;
5 : cost 3 points&lt;br /&gt;
&lt;br /&gt;
6 : cost 6 points&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Starting characters have 6 points to buy atrributes. These scores are adjusted by the race of the character. However, players must invest enought points to have at least 1 in all attributes, even with racial penalties.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Races==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Human&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Attributes : no modifiers&amp;lt;br&amp;gt;&lt;br /&gt;
Starting skills : 50 points&amp;lt;br&amp;gt;&lt;br /&gt;
Speed : 3&amp;lt;br&amp;gt;&lt;br /&gt;
Sorcery : yes&amp;lt;br&amp;gt;&lt;br /&gt;
Height : 3 cubits 6 palms&amp;lt;br&amp;gt;&lt;br /&gt;
Weight : ? talents&lt;br /&gt;
&lt;br /&gt;
Special :&lt;br /&gt;
* +2 to Confidence&lt;br /&gt;
* +1 xp per adventure&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Elf&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Attributes : +2 Dex, &amp;amp;minus;2 Con, +1 Int, &amp;amp;minus;1 Wil&amp;lt;br&amp;gt;&lt;br /&gt;
Starting skills : 30 points&amp;lt;br&amp;gt;&lt;br /&gt;
Speed : 4&amp;lt;br&amp;gt;&lt;br /&gt;
Sorcery : yes&amp;lt;br&amp;gt;&lt;br /&gt;
Height : ? cubits&amp;lt;br&amp;gt;&lt;br /&gt;
Weight : ? talents&lt;br /&gt;
&lt;br /&gt;
Special :&lt;br /&gt;
* Bonus skills : Blades 2, Bows 2&lt;br /&gt;
* Infravision (40 cubits)&lt;br /&gt;
* +1 to Perception&lt;br /&gt;
* Run : Able to run (Speed &amp;amp;times;2) as long as a human can walk.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Half-elf&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Attributes : +1 Dex, &amp;amp;minus;1 Con&amp;lt;br&amp;gt;&lt;br /&gt;
Starting skills : 40 points&amp;lt;br&amp;gt;&lt;br /&gt;
Speed : 3&amp;lt;br&amp;gt;&lt;br /&gt;
Sorcery : yes&amp;lt;br&amp;gt;&lt;br /&gt;
Height : 3 &amp;amp;frac34; cubits&amp;lt;br&amp;gt;&lt;br /&gt;
Weight : 2 &amp;amp;frac14; talents&lt;br /&gt;
&lt;br /&gt;
Special :&lt;br /&gt;
* Bonus skills : Survival 2, Animal lore 2&lt;br /&gt;
* Infravision (40 cubits)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dwarf&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Attributes : +1 Str, &amp;amp;minus;1 Dex, +2 Con, &amp;amp;minus;2 Cha&amp;lt;br&amp;gt;&lt;br /&gt;
Starting skills : 30 points&amp;lt;br&amp;gt;&lt;br /&gt;
Speed : 2&amp;lt;br&amp;gt;&lt;br /&gt;
Sorcery : no&amp;lt;br&amp;gt;&lt;br /&gt;
Height : ? cubits&amp;lt;br&amp;gt;&lt;br /&gt;
Weight : ? talents&lt;br /&gt;
&lt;br /&gt;
Special :&lt;br /&gt;
* Infravision (40 cubits)&lt;br /&gt;
* +1 to all rolls directly related to his Focus.&lt;br /&gt;
* +2 resistance to poison and sorcery magic.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mul&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Attributes : +2 Str, +1 Con, &amp;amp;minus;2 Cha, &amp;amp;minus;1 Int&amp;lt;br&amp;gt;&lt;br /&gt;
Starting skills : 40 points&amp;lt;br&amp;gt;&lt;br /&gt;
Speed : 3&amp;lt;br&amp;gt;&lt;br /&gt;
Sorcery : no&amp;lt;br&amp;gt;&lt;br /&gt;
Height : ? cubits&amp;lt;br&amp;gt;&lt;br /&gt;
Weight : ? talents&lt;br /&gt;
&lt;br /&gt;
Special :&lt;br /&gt;
* Endurance : Able to endure fatigue and pain twice longer than humans. This ability allows a second roll to any failed check related to fatigue or pain, including Shock rolls due to wounds.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Halfling&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Attributes : &amp;amp;minus;2 Str, +2 Dex, &amp;amp;minus;1 Con, Cha &amp;amp;minus;1, Wil +2&amp;lt;br&amp;gt;&lt;br /&gt;
Starting skills : 30 points&amp;lt;br&amp;gt;&lt;br /&gt;
Speed : 2&amp;lt;br&amp;gt;&lt;br /&gt;
Sorcery : no&amp;lt;br&amp;gt;&lt;br /&gt;
Height : ? cubits&amp;lt;br&amp;gt;&lt;br /&gt;
Weight : ? talent&lt;br /&gt;
&lt;br /&gt;
Special :&lt;br /&gt;
* Bonus skills : Throwing 2, Slings 2&lt;br /&gt;
* +1 to Stealth&lt;br /&gt;
* +2 resistance to poison and sorcery magic.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Half-giant&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Attributes : +4 Str, &amp;amp;minus;1 Dex, +2 Con, &amp;amp;minus;1 Cha, &amp;amp;minus;2 Int, &amp;amp;minus;2 Wil&amp;lt;br&amp;gt;&lt;br /&gt;
Starting skills : 30 points&amp;lt;br&amp;gt;&lt;br /&gt;
Speed : 4&amp;lt;br&amp;gt;&lt;br /&gt;
Sorcery : no&amp;lt;br&amp;gt;&lt;br /&gt;
Height : ? cubits&amp;lt;br&amp;gt;&lt;br /&gt;
Weight : ? talents&lt;br /&gt;
&lt;br /&gt;
Special :&lt;br /&gt;
* +2 to soak rolls&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Thri-kreen&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Attributes : +2 Dex, &amp;amp;minus;2 Cha, &amp;amp;minus;1 Int, +1 Wil&amp;lt;br&amp;gt;&lt;br /&gt;
Starting skills : 30 points&amp;lt;br&amp;gt;&lt;br /&gt;
Speed : 5&amp;lt;br&amp;gt;&lt;br /&gt;
Sorcery : no&amp;lt;br&amp;gt;&lt;br /&gt;
Height : ? cubits&amp;lt;br&amp;gt;&lt;br /&gt;
Weight : ? talents&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Red_Sun_:_Main_page|Back to main page]]&lt;/div&gt;</summary>
		<author><name>Florent</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Red_Sun_:_Character_creation&amp;diff=4735</id>
		<title>Red Sun : Character creation</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Red_Sun_:_Character_creation&amp;diff=4735"/>
		<updated>2005-07-28T06:45:13Z</updated>

		<summary type="html">&lt;p&gt;Florent: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Attributes==&lt;br /&gt;
&lt;br /&gt;
The 6 main attributes of D&amp;amp;D system are kept, with only a few changes:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Strength&#039;&#039;&#039; : physical power&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dexterity&#039;&#039;&#039; : quickness, agility, and manual dexterity&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Constitution&#039;&#039;&#039; : physical health, toughness&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Charisma&#039;&#039;&#039; : personal magnetism and charm, self-confidence, mystic power&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Intelligence&#039;&#039;&#039; : reasoning, memory, and perception&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Willpower&#039;&#039;&#039; : mental health, force of will&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
For human characters, attributes range from 0 (disabled) to 6 (maximum).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Attribute cost&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
1 : provide 3 points&lt;br /&gt;
&lt;br /&gt;
2 : provide 1 point&lt;br /&gt;
&lt;br /&gt;
3 : free&lt;br /&gt;
&lt;br /&gt;
4 : cost 1 point&lt;br /&gt;
&lt;br /&gt;
5 : cost 3 points&lt;br /&gt;
&lt;br /&gt;
6 : cost 6 points&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Starting characters have 6 points to buy atrributes. These scores are adjusted by the race of the character. However, players must invest enought points to have at least 1 in all attributes, even with racial penalties.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Races==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Human&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Attributes : no modifiers&amp;lt;br&amp;gt;&lt;br /&gt;
Starting skills : 50 points&amp;lt;br&amp;gt;&lt;br /&gt;
Speed : 3&amp;lt;br&amp;gt;&lt;br /&gt;
Sorcery : yes&amp;lt;br&amp;gt;&lt;br /&gt;
Height : 3 &amp;amp;frac12; cubits&amp;lt;br&amp;gt;&lt;br /&gt;
Weight : 2 &amp;amp;frac12; talents&lt;br /&gt;
&lt;br /&gt;
Special :&lt;br /&gt;
* +2 to Confidence&lt;br /&gt;
* +1 xp per adventure&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Elf&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Attributes : +2 Dex, &amp;amp;minus;2 Con, +1 Int, &amp;amp;minus;1 Wil&amp;lt;br&amp;gt;&lt;br /&gt;
Starting skills : 30 points&amp;lt;br&amp;gt;&lt;br /&gt;
Speed : 4&amp;lt;br&amp;gt;&lt;br /&gt;
Sorcery : yes&amp;lt;br&amp;gt;&lt;br /&gt;
Height : 4 cubits&amp;lt;br&amp;gt;&lt;br /&gt;
Weight : 2 talents&lt;br /&gt;
&lt;br /&gt;
Special :&lt;br /&gt;
* Bonus skills : Blades 2, Bows 2&lt;br /&gt;
* Infravision (40 cubits)&lt;br /&gt;
* +1 to Perception&lt;br /&gt;
* Run : Able to run (Speed &amp;amp;times;2) as long as a human can walk.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Half-elf&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Attributes : +1 Dex, &amp;amp;minus;1 Con&amp;lt;br&amp;gt;&lt;br /&gt;
Starting skills : 40 points&amp;lt;br&amp;gt;&lt;br /&gt;
Speed : 3&amp;lt;br&amp;gt;&lt;br /&gt;
Sorcery : yes&amp;lt;br&amp;gt;&lt;br /&gt;
Height : 3 &amp;amp;frac34; cubits&amp;lt;br&amp;gt;&lt;br /&gt;
Weight : 2 &amp;amp;frac14; talents&lt;br /&gt;
&lt;br /&gt;
Special :&lt;br /&gt;
* Bonus skills : Survival 2, Animal lore 2&lt;br /&gt;
* Infravision (40 cubits)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dwarf&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Attributes : +1 Str, &amp;amp;minus;1 Dex, +2 Con, &amp;amp;minus;2 Cha&amp;lt;br&amp;gt;&lt;br /&gt;
Starting skills : 30 points&amp;lt;br&amp;gt;&lt;br /&gt;
Speed : 2&amp;lt;br&amp;gt;&lt;br /&gt;
Sorcery : no&amp;lt;br&amp;gt;&lt;br /&gt;
Height : 3 cubits&amp;lt;br&amp;gt;&lt;br /&gt;
Weight : 3 talents&lt;br /&gt;
&lt;br /&gt;
Special :&lt;br /&gt;
* Infravision (40 cubits)&lt;br /&gt;
* +1 to all rolls directly related to his Focus.&lt;br /&gt;
* +2 resistance to poison and sorcery magic.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mul&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Attributes : +2 Str, +1 Con, &amp;amp;minus;2 Cha, &amp;amp;minus;1 Int&amp;lt;br&amp;gt;&lt;br /&gt;
Starting skills : 40 points&amp;lt;br&amp;gt;&lt;br /&gt;
Speed : 3&amp;lt;br&amp;gt;&lt;br /&gt;
Sorcery : no&amp;lt;br&amp;gt;&lt;br /&gt;
Height : 3 &amp;amp;frac34; cubits&amp;lt;br&amp;gt;&lt;br /&gt;
Weight : 4 talents&lt;br /&gt;
&lt;br /&gt;
Special :&lt;br /&gt;
* Endurance : Able to endure fatigue and pain twice longer than humans. This ability allows a second roll to any failed check related to fatigue or pain, including Shock rolls due to wounds.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Halfling&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Attributes : &amp;amp;minus;2 Str, +2 Dex, &amp;amp;minus;1 Con, Cha &amp;amp;minus;1, Wil +2&amp;lt;br&amp;gt;&lt;br /&gt;
Starting skills : 30 points&amp;lt;br&amp;gt;&lt;br /&gt;
Speed : 2&amp;lt;br&amp;gt;&lt;br /&gt;
Sorcery : no&amp;lt;br&amp;gt;&lt;br /&gt;
Height : 2 cubits&amp;lt;br&amp;gt;&lt;br /&gt;
Weight : &amp;amp;frac34; talent&lt;br /&gt;
&lt;br /&gt;
Special :&lt;br /&gt;
* Bonus skills : Throwing 2, Slings 2&lt;br /&gt;
* +1 to Stealth&lt;br /&gt;
* +2 resistance to poison and sorcery magic.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Half-giant&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Attributes : +4 Str, &amp;amp;minus;1 Dex, +2 Con, &amp;amp;minus;1 Cha, &amp;amp;minus;2 Int, &amp;amp;minus;2 Wil&amp;lt;br&amp;gt;&lt;br /&gt;
Starting skills : 30 points&amp;lt;br&amp;gt;&lt;br /&gt;
Speed : 4&amp;lt;br&amp;gt;&lt;br /&gt;
Sorcery : no&amp;lt;br&amp;gt;&lt;br /&gt;
Height : 6 cubits&amp;lt;br&amp;gt;&lt;br /&gt;
Weight : 24 talents&lt;br /&gt;
&lt;br /&gt;
Special :&lt;br /&gt;
* +2 to soak rolls&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Thri-kreen&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Attributes : +2 Dex, &amp;amp;minus;2 Cha, &amp;amp;minus;1 Int, +1 Wil&amp;lt;br&amp;gt;&lt;br /&gt;
Starting skills : 30 points&amp;lt;br&amp;gt;&lt;br /&gt;
Speed : 5&amp;lt;br&amp;gt;&lt;br /&gt;
Sorcery : no&amp;lt;br&amp;gt;&lt;br /&gt;
Height : 4 cubits&amp;lt;br&amp;gt;&lt;br /&gt;
Weight : 7 talents&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Red_Sun_:_Main_page|Back to main page]]&lt;/div&gt;</summary>
		<author><name>Florent</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Red_Sun_:_Character_creation&amp;diff=4731</id>
		<title>Red Sun : Character creation</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Red_Sun_:_Character_creation&amp;diff=4731"/>
		<updated>2005-07-28T06:33:04Z</updated>

		<summary type="html">&lt;p&gt;Florent: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Attributes==&lt;br /&gt;
&lt;br /&gt;
The 6 main attributes of D&amp;amp;D system are kept, with only a few changes:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Strength&#039;&#039;&#039; : physical power&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dexterity&#039;&#039;&#039; : quickness, agility, and manual dexterity&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Constitution&#039;&#039;&#039; : physical health, toughness&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Charisma&#039;&#039;&#039; : personal magnetism and charm, self-confidence, mystic power&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Intelligence&#039;&#039;&#039; : reasoning, memory, and perception&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Willpower&#039;&#039;&#039; : mental health, force of will&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
For human characters, attributes range from 0 (disabled) to 6 (maximum).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Attribute cost&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
1 : provide 3 points&lt;br /&gt;
&lt;br /&gt;
2 : provide 1 point&lt;br /&gt;
&lt;br /&gt;
3 : free&lt;br /&gt;
&lt;br /&gt;
4 : cost 1 point&lt;br /&gt;
&lt;br /&gt;
5 : cost 3 points&lt;br /&gt;
&lt;br /&gt;
6 : cost 6 points&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Starting characters have 6 points to buy atrributes. These scores are adjusted by the race of the character. However, players must invest enought points to have at least 1 in all attributes, even with racial penalties.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Races==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Human&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Attributes : no modifiers&amp;lt;br&amp;gt;&lt;br /&gt;
Starting skills : 50 points&amp;lt;br&amp;gt;&lt;br /&gt;
Speed : 3&amp;lt;br&amp;gt;&lt;br /&gt;
Sorcery : yes&amp;lt;br&amp;gt;&lt;br /&gt;
Height : 3 &amp;amp;frac12; cubits&amp;lt;br&amp;gt;&lt;br /&gt;
Weight : 2 &amp;amp;frac12; talents&lt;br /&gt;
&lt;br /&gt;
Special :&lt;br /&gt;
* +2 to Confidence&lt;br /&gt;
* +1 xp per adventure&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Elf&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Attributes : +2 Dex, &amp;amp;minus;2 Con, +1 Int, &amp;amp;minus;1 Wil&amp;lt;br&amp;gt;&lt;br /&gt;
Starting skills : 30 points&amp;lt;br&amp;gt;&lt;br /&gt;
Speed : 4&amp;lt;br&amp;gt;&lt;br /&gt;
Sorcery : yes&amp;lt;br&amp;gt;&lt;br /&gt;
Height : 4 cubits&amp;lt;br&amp;gt;&lt;br /&gt;
Weight : 2 talents&lt;br /&gt;
&lt;br /&gt;
Special :&lt;br /&gt;
* Bonus skills : Blades 2, Bows 2&lt;br /&gt;
* Infravision (40 cubits)&lt;br /&gt;
* +1 to Perception&lt;br /&gt;
* Run : Able to run (Speed &amp;amp;times;2) as long as a human can walk.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Half-elf&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Attributes : +1 Dex, &amp;amp;minus;1 Con&amp;lt;br&amp;gt;&lt;br /&gt;
Starting skills : 40 points&amp;lt;br&amp;gt;&lt;br /&gt;
Speed : 3&amp;lt;br&amp;gt;&lt;br /&gt;
Sorcery : yes&amp;lt;br&amp;gt;&lt;br /&gt;
Height : 3 &amp;amp;frac34; cubits&amp;lt;br&amp;gt;&lt;br /&gt;
Weight : 2 &amp;amp;frac14; talents&lt;br /&gt;
&lt;br /&gt;
Special :&lt;br /&gt;
* Bonus skills : Survival 2, Animal lore 2&lt;br /&gt;
* Infravision (40 cubits)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dwarf&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Attributes : +1 Str, &amp;amp;minus;1 Dex, +2 Con, &amp;amp;minus;2 Cha&amp;lt;br&amp;gt;&lt;br /&gt;
Starting skills : 30 points&amp;lt;br&amp;gt;&lt;br /&gt;
Speed : 2&amp;lt;br&amp;gt;&lt;br /&gt;
Sorcery : no&amp;lt;br&amp;gt;&lt;br /&gt;
Height : 3 cubits&amp;lt;br&amp;gt;&lt;br /&gt;
Weight : 3 talents&lt;br /&gt;
&lt;br /&gt;
Special :&lt;br /&gt;
* Infravision (40 cubits)&lt;br /&gt;
* +1 to all rolls directly related to his Focus.&lt;br /&gt;
* +2 resistance to poison and sorcery magic.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mul&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Attributes : +2 Str, +1 Con, &amp;amp;minus;2 Cha, &amp;amp;minus;1 Int&amp;lt;br&amp;gt;&lt;br /&gt;
Starting skills : 40 points&amp;lt;br&amp;gt;&lt;br /&gt;
Speed : 3&amp;lt;br&amp;gt;&lt;br /&gt;
Sorcery : no&amp;lt;br&amp;gt;&lt;br /&gt;
Height : 3 &amp;amp;frac34; cubits&amp;lt;br&amp;gt;&lt;br /&gt;
Weight : 4 talents&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Halfling&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Attributes : &amp;amp;minus;2 Str, +2 Dex, &amp;amp;minus;1 Con, Cha &amp;amp;minus;1, Wil +2&amp;lt;br&amp;gt;&lt;br /&gt;
Starting skills : 30 points&amp;lt;br&amp;gt;&lt;br /&gt;
Speed : 2&amp;lt;br&amp;gt;&lt;br /&gt;
Sorcery : no&amp;lt;br&amp;gt;&lt;br /&gt;
Height : 2 cubits&amp;lt;br&amp;gt;&lt;br /&gt;
Weight : &amp;amp;frac34; talent&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Half-giant&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Attributes : +4 Str, &amp;amp;minus;1 Dex, +2 Con, &amp;amp;minus;1 Cha, &amp;amp;minus;2 Int, &amp;amp;minus;2 Wil&amp;lt;br&amp;gt;&lt;br /&gt;
Starting skills : 30 points&amp;lt;br&amp;gt;&lt;br /&gt;
Speed : 4&amp;lt;br&amp;gt;&lt;br /&gt;
Sorcery : no&amp;lt;br&amp;gt;&lt;br /&gt;
Height : 6 cubits&amp;lt;br&amp;gt;&lt;br /&gt;
Weight : 24 talents&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Thri-kreen&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Attributes : +2 Dex, &amp;amp;minus;2 Cha, &amp;amp;minus;1 Int, +1 Wil&amp;lt;br&amp;gt;&lt;br /&gt;
Starting skills : 30 points&amp;lt;br&amp;gt;&lt;br /&gt;
Speed : 5&amp;lt;br&amp;gt;&lt;br /&gt;
Sorcery : no&amp;lt;br&amp;gt;&lt;br /&gt;
Height : 4 cubits&amp;lt;br&amp;gt;&lt;br /&gt;
Weight : 7 talents&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Red_Sun_:_Main_page|Back to main page]]&lt;/div&gt;</summary>
		<author><name>Florent</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Red_Sun_:_Character_creation&amp;diff=4730</id>
		<title>Red Sun : Character creation</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Red_Sun_:_Character_creation&amp;diff=4730"/>
		<updated>2005-07-28T06:32:02Z</updated>

		<summary type="html">&lt;p&gt;Florent: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Attributes==&lt;br /&gt;
&lt;br /&gt;
The 6 main attributes of D&amp;amp;D system are kept, with only a few changes:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Strength&#039;&#039;&#039; : physical power&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dexterity&#039;&#039;&#039; : quickness, agility, and manual dexterity&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Constitution&#039;&#039;&#039; : physical health, toughness&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Charisma&#039;&#039;&#039; : personal magnetism and charm, self-confidence, mystic power&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Intelligence&#039;&#039;&#039; : reasoning, memory, and perception&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Willpower&#039;&#039;&#039; : mental health, force of will&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
For human characters, attributes range from 0 (disabled) to 6 (maximum).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Attribute cost&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
1 : provide 3 points&lt;br /&gt;
&lt;br /&gt;
2 : provide 1 point&lt;br /&gt;
&lt;br /&gt;
3 : free&lt;br /&gt;
&lt;br /&gt;
4 : cost 1 point&lt;br /&gt;
&lt;br /&gt;
5 : cost 3 points&lt;br /&gt;
&lt;br /&gt;
6 : cost 6 points&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Starting characters have 6 points to buy atrributes. These scores are adjusted by the race of the character. However, players must invest enought points to have at least 1 in all attributes, even with racial penalties.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Races==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Human&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Attributes : no modifiers&amp;lt;br&amp;gt;&lt;br /&gt;
Starting skills : 50 points&amp;lt;br&amp;gt;&lt;br /&gt;
Speed : 3&amp;lt;br&amp;gt;&lt;br /&gt;
Sorcery : yes&amp;lt;br&amp;gt;&lt;br /&gt;
Height : 3 &amp;amp;frac12; cubits&amp;lt;br&amp;gt;&lt;br /&gt;
Weight : 2 &amp;amp;frac12; talents&lt;br /&gt;
&lt;br /&gt;
Special :&lt;br /&gt;
* +2 to Confidence&lt;br /&gt;
* +1 xp per adventure&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Elf&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Attributes : +2 Dex, &amp;amp;minus;2 Con, +1 Int, &amp;amp;minus;1 Wil&amp;lt;br&amp;gt;&lt;br /&gt;
Starting skills : 30 points&amp;lt;br&amp;gt;&lt;br /&gt;
Speed : 4&amp;lt;br&amp;gt;&lt;br /&gt;
Sorcery : yes&amp;lt;br&amp;gt;&lt;br /&gt;
Height : 4 cubits&amp;lt;br&amp;gt;&lt;br /&gt;
Weight : 2 talents&lt;br /&gt;
&lt;br /&gt;
Special :&lt;br /&gt;
* Bonus skills : Blades 2, Bows 2&lt;br /&gt;
* Infravision (40 cubits)&lt;br /&gt;
* +1 to Perception&lt;br /&gt;
* Run : Able to run (Speed &amp;amp;times;2) as long as a human can walk.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Half-elf&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Attributes : +1 Dex, &amp;amp;minus;1 Con&amp;lt;br&amp;gt;&lt;br /&gt;
Starting skills : 40 points&amp;lt;br&amp;gt;&lt;br /&gt;
Speed : 3&amp;lt;br&amp;gt;&lt;br /&gt;
Sorcery : yes&amp;lt;br&amp;gt;&lt;br /&gt;
Height : 3 &amp;amp;frac12; cubits&amp;lt;br&amp;gt;&lt;br /&gt;
Weight : 2 &amp;amp;frac14; talents&lt;br /&gt;
&lt;br /&gt;
Special :&lt;br /&gt;
* Bonus skills : Survival 2, Animal lore 2&lt;br /&gt;
* Infravision (40 cubits)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dwarf&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Attributes : +1 Str, &amp;amp;minus;1 Dex, +2 Con, &amp;amp;minus;2 Cha&amp;lt;br&amp;gt;&lt;br /&gt;
Starting skills : 30 points&amp;lt;br&amp;gt;&lt;br /&gt;
Speed : 2&amp;lt;br&amp;gt;&lt;br /&gt;
Sorcery : no&amp;lt;br&amp;gt;&lt;br /&gt;
Height : 3 cubits&amp;lt;br&amp;gt;&lt;br /&gt;
Weight : 3 talents&lt;br /&gt;
&lt;br /&gt;
Special :&lt;br /&gt;
* Infravision (40 cubits)&lt;br /&gt;
* +1 to all rolls directly related to his Focus.&lt;br /&gt;
* +2 resistance to poison and sorcery magic.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mul&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Attributes : +2 Str, +1 Con, &amp;amp;minus;2 Cha, &amp;amp;minus;1 Int&amp;lt;br&amp;gt;&lt;br /&gt;
Starting skills : 40 points&amp;lt;br&amp;gt;&lt;br /&gt;
Speed : 3&amp;lt;br&amp;gt;&lt;br /&gt;
Sorcery : no&amp;lt;br&amp;gt;&lt;br /&gt;
Height : 3 &amp;amp;frac12; cubits&amp;lt;br&amp;gt;&lt;br /&gt;
Weight : 4 talents&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Halfling&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Attributes : &amp;amp;minus;2 Str, +2 Dex, &amp;amp;minus;1 Con, Cha &amp;amp;minus;1, Wil +2&amp;lt;br&amp;gt;&lt;br /&gt;
Starting skills : 30 points&amp;lt;br&amp;gt;&lt;br /&gt;
Speed : 2&amp;lt;br&amp;gt;&lt;br /&gt;
Sorcery : no&amp;lt;br&amp;gt;&lt;br /&gt;
Height : 2 cubits&amp;lt;br&amp;gt;&lt;br /&gt;
Weight : &amp;amp;frac34; talent&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Half-giant&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Attributes : +4 Str, &amp;amp;minus;1 Dex, +2 Con, &amp;amp;minus;1 Cha, &amp;amp;minus;2 Int, &amp;amp;minus;2 Wil&amp;lt;br&amp;gt;&lt;br /&gt;
Starting skills : 30 points&amp;lt;br&amp;gt;&lt;br /&gt;
Speed : 4&amp;lt;br&amp;gt;&lt;br /&gt;
Sorcery : no&amp;lt;br&amp;gt;&lt;br /&gt;
Height : 6 cubits&amp;lt;br&amp;gt;&lt;br /&gt;
Weight : 24 talents&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Thri-kreen&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Attributes : +2 Dex, &amp;amp;minus;2 Cha, &amp;amp;minus;1 Int, +1 Wil&amp;lt;br&amp;gt;&lt;br /&gt;
Starting skills : 30 points&amp;lt;br&amp;gt;&lt;br /&gt;
Speed : 5&amp;lt;br&amp;gt;&lt;br /&gt;
Sorcery : no&amp;lt;br&amp;gt;&lt;br /&gt;
Height : 4 cubits&amp;lt;br&amp;gt;&lt;br /&gt;
Weight : 7 talents&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Red_Sun_:_Main_page|Back to main page]]&lt;/div&gt;</summary>
		<author><name>Florent</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Red_Sun_:_Character_creation&amp;diff=4729</id>
		<title>Red Sun : Character creation</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Red_Sun_:_Character_creation&amp;diff=4729"/>
		<updated>2005-07-28T06:28:13Z</updated>

		<summary type="html">&lt;p&gt;Florent: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Attributes==&lt;br /&gt;
&lt;br /&gt;
The 6 main attributes of D&amp;amp;D system are kept, with only a few changes:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Strength&#039;&#039;&#039; : physical power&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dexterity&#039;&#039;&#039; : quickness, agility, and manual dexterity&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Constitution&#039;&#039;&#039; : physical health, toughness&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Charisma&#039;&#039;&#039; : personal magnetism and charm, self-confidence, mystic power&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Intelligence&#039;&#039;&#039; : reasoning, memory, and perception&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Willpower&#039;&#039;&#039; : mental health, force of will&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
For human characters, attributes range from 0 (disabled) to 6 (maximum).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Attribute cost&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
1 : provide 3 points&lt;br /&gt;
&lt;br /&gt;
2 : provide 1 point&lt;br /&gt;
&lt;br /&gt;
3 : free&lt;br /&gt;
&lt;br /&gt;
4 : cost 1 point&lt;br /&gt;
&lt;br /&gt;
5 : cost 3 points&lt;br /&gt;
&lt;br /&gt;
6 : cost 6 points&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Starting characters have 6 points to buy atrributes. These scores are adjusted by the race of the character. However, players must invest enought points to have at least 1 in all attributes, even with racial penalties.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Races==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Human&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Attributes : no modifiers&amp;lt;br&amp;gt;&lt;br /&gt;
Starting skills : 50 points&amp;lt;br&amp;gt;&lt;br /&gt;
Speed : 3&amp;lt;br&amp;gt;&lt;br /&gt;
Sorcery : yes&amp;lt;br&amp;gt;&lt;br /&gt;
Height : 3 &amp;amp;frac12; cubits&amp;lt;br&amp;gt;&lt;br /&gt;
Weight : 2 &amp;amp;frac12; talents&lt;br /&gt;
&lt;br /&gt;
Special :&lt;br /&gt;
* +2 to Confidence&lt;br /&gt;
* +1 xp per adventure&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Elf&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Attributes : +2 Dex, &amp;amp;minus;2 Con, +1 Int, &amp;amp;minus;1 Wil&amp;lt;br&amp;gt;&lt;br /&gt;
Starting skills : 30 points&amp;lt;br&amp;gt;&lt;br /&gt;
Speed : 4&amp;lt;br&amp;gt;&lt;br /&gt;
Sorcery : yes&amp;lt;br&amp;gt;&lt;br /&gt;
Height : 4 cubits&amp;lt;br&amp;gt;&lt;br /&gt;
Weight : 2 talents&lt;br /&gt;
&lt;br /&gt;
Special :&lt;br /&gt;
* Bonus skills : Blades 2, Bows 2&lt;br /&gt;
* Infravision (40 cubits)&lt;br /&gt;
* +1 to Perception&lt;br /&gt;
* Run : Able to run (Speed &amp;amp;times;2) as long as a human can walk.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Half-elf&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Attributes : +1 Dex, &amp;amp;minus;1 Con&amp;lt;br&amp;gt;&lt;br /&gt;
Starting skills : 40 points&amp;lt;br&amp;gt;&lt;br /&gt;
Speed : 3&amp;lt;br&amp;gt;&lt;br /&gt;
Sorcery : yes&amp;lt;br&amp;gt;&lt;br /&gt;
Height : 3 &amp;amp;frac12; cubits&amp;lt;br&amp;gt;&lt;br /&gt;
Weight : 2 &amp;amp;frac14; talents&lt;br /&gt;
&lt;br /&gt;
Special :&lt;br /&gt;
* Bonus skills : Survival 2, Animal lore 2&lt;br /&gt;
* Infravision (40 cubits)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dwarf&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Attributes : +1 Str, &amp;amp;minus;1 Dex, +2 Con, &amp;amp;minus;2 Cha&amp;lt;br&amp;gt;&lt;br /&gt;
Starting skills : 30 points&amp;lt;br&amp;gt;&lt;br /&gt;
Speed : 2&amp;lt;br&amp;gt;&lt;br /&gt;
Sorcery : no&amp;lt;br&amp;gt;&lt;br /&gt;
Height : 3 cubits&amp;lt;br&amp;gt;&lt;br /&gt;
Weight : 3 talents&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mul&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Attributes : +2 Str, +1 Con, &amp;amp;minus;2 Cha, &amp;amp;minus;1 Int&amp;lt;br&amp;gt;&lt;br /&gt;
Starting skills : 40 points&amp;lt;br&amp;gt;&lt;br /&gt;
Speed : 3&amp;lt;br&amp;gt;&lt;br /&gt;
Sorcery : no&amp;lt;br&amp;gt;&lt;br /&gt;
Height : 3 &amp;amp;frac12; cubits&amp;lt;br&amp;gt;&lt;br /&gt;
Weight : 4 talents&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Halfling&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Attributes : &amp;amp;minus;2 Str, +2 Dex, &amp;amp;minus;1 Con, Cha &amp;amp;minus;1, Wil +2&amp;lt;br&amp;gt;&lt;br /&gt;
Starting skills : 30 points&amp;lt;br&amp;gt;&lt;br /&gt;
Speed : 2&amp;lt;br&amp;gt;&lt;br /&gt;
Sorcery : no&amp;lt;br&amp;gt;&lt;br /&gt;
Height : 2 cubits&amp;lt;br&amp;gt;&lt;br /&gt;
Weight : &amp;amp;frac34; talent&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Half-giant&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Attributes : +4 Str, &amp;amp;minus;1 Dex, +2 Con, &amp;amp;minus;1 Cha, &amp;amp;minus;2 Int, &amp;amp;minus;2 Wil&amp;lt;br&amp;gt;&lt;br /&gt;
Starting skills : 30 points&amp;lt;br&amp;gt;&lt;br /&gt;
Speed : 4&amp;lt;br&amp;gt;&lt;br /&gt;
Sorcery : no&amp;lt;br&amp;gt;&lt;br /&gt;
Height : 6 cubits&amp;lt;br&amp;gt;&lt;br /&gt;
Weight : 24 talents&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Thri-kreen&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Attributes : +2 Dex, &amp;amp;minus;2 Cha, &amp;amp;minus;1 Int, +1 Wil&amp;lt;br&amp;gt;&lt;br /&gt;
Starting skills : 30 points&amp;lt;br&amp;gt;&lt;br /&gt;
Speed : 5&amp;lt;br&amp;gt;&lt;br /&gt;
Sorcery : no&amp;lt;br&amp;gt;&lt;br /&gt;
Height : 4 cubits&amp;lt;br&amp;gt;&lt;br /&gt;
Weight : 7 talents&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Red_Sun_:_Main_page|Back to main page]]&lt;/div&gt;</summary>
		<author><name>Florent</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Red_Sun_:_Character_creation&amp;diff=4728</id>
		<title>Red Sun : Character creation</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Red_Sun_:_Character_creation&amp;diff=4728"/>
		<updated>2005-07-28T06:19:28Z</updated>

		<summary type="html">&lt;p&gt;Florent: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Attributes==&lt;br /&gt;
&lt;br /&gt;
The 6 main attributes of D&amp;amp;D system are kept, with only a few changes:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Strength&#039;&#039;&#039; : physical power&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dexterity&#039;&#039;&#039; : quickness, agility, and manual dexterity&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Constitution&#039;&#039;&#039; : physical health, toughness&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Charisma&#039;&#039;&#039; : personal magnetism and charm, self-confidence, mystic power&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Intelligence&#039;&#039;&#039; : reasoning, memory, and perception&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Willpower&#039;&#039;&#039; : mental health, force of will&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
For human characters, attributes range from 0 (disabled) to 6 (maximum).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Attribute cost&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
1 : provide 3 points&lt;br /&gt;
&lt;br /&gt;
2 : provide 1 point&lt;br /&gt;
&lt;br /&gt;
3 : free&lt;br /&gt;
&lt;br /&gt;
4 : cost 1 point&lt;br /&gt;
&lt;br /&gt;
5 : cost 3 points&lt;br /&gt;
&lt;br /&gt;
6 : cost 6 points&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Starting characters have 6 points to buy atrributes. These scores are adjusted by the race of the character. However, players must invest enought points to have at least 1 in all attributes, even with racial penalties.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Races==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Human&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Attributes : no modifiers&amp;lt;br&amp;gt;&lt;br /&gt;
Starting skills : 50 points&amp;lt;br&amp;gt;&lt;br /&gt;
Speed : 3&amp;lt;br&amp;gt;&lt;br /&gt;
+2 to Confidence&amp;lt;br&amp;gt;&lt;br /&gt;
+1 xp per adventure&amp;lt;br&amp;gt;&lt;br /&gt;
Sorcery : yes&amp;lt;br&amp;gt;&lt;br /&gt;
Height : 3 &amp;amp;frac12; cubits&amp;lt;br&amp;gt;&lt;br /&gt;
Weight : 2 &amp;amp;frac12; talents&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Elf&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Attributes : +2 Dex, &amp;amp;minus;2 Con, +1 Int, &amp;amp;minus;1 Wil&amp;lt;br&amp;gt;&lt;br /&gt;
Starting skills : 30 points&amp;lt;br&amp;gt;&lt;br /&gt;
Speed : 4&amp;lt;br&amp;gt;&lt;br /&gt;
Bonus skills : Blades 2, Bows 2&amp;lt;br&amp;gt;&lt;br /&gt;
Infravision (40 cubits)&amp;lt;br&amp;gt;&lt;br /&gt;
+1 to Perception&amp;lt;br&amp;gt;&lt;br /&gt;
Run : Able to run (Speed &amp;amp;times;2) as long as a human can walk.&amp;lt;br&amp;gt;&lt;br /&gt;
Sorcery : yes&amp;lt;br&amp;gt;&lt;br /&gt;
Height : 4 cubits&amp;lt;br&amp;gt;&lt;br /&gt;
Weight : 2 talents&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Half-elf&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Attributes : +1 Dex, &amp;amp;minus;1 Con&amp;lt;br&amp;gt;&lt;br /&gt;
Starting skills : 40 points&amp;lt;br&amp;gt;&lt;br /&gt;
Speed : 3&amp;lt;br&amp;gt;&lt;br /&gt;
Sorcery : yes&amp;lt;br&amp;gt;&lt;br /&gt;
Height : 3 &amp;amp;frac12; cubits&amp;lt;br&amp;gt;&lt;br /&gt;
Weight : 2 &amp;amp;frac14; talents&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dwarf&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Attributes : +1 Str, &amp;amp;minus;1 Dex, +2 Con, &amp;amp;minus;2 Cha&amp;lt;br&amp;gt;&lt;br /&gt;
Starting skills : 30 points&amp;lt;br&amp;gt;&lt;br /&gt;
Speed : 2&amp;lt;br&amp;gt;&lt;br /&gt;
Sorcery : no&amp;lt;br&amp;gt;&lt;br /&gt;
Height : 3 cubits&amp;lt;br&amp;gt;&lt;br /&gt;
Weight : 3 talents&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mul&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Attributes : +2 Str, +1 Con, &amp;amp;minus;2 Cha, &amp;amp;minus;1 Int&amp;lt;br&amp;gt;&lt;br /&gt;
Starting skills : 40 points&amp;lt;br&amp;gt;&lt;br /&gt;
Speed : 3&amp;lt;br&amp;gt;&lt;br /&gt;
Sorcery : no&amp;lt;br&amp;gt;&lt;br /&gt;
Height : 3 &amp;amp;frac12; cubits&amp;lt;br&amp;gt;&lt;br /&gt;
Weight : 4 talents&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Halfling&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Attributes : &amp;amp;minus;2 Str, +2 Dex, &amp;amp;minus;1 Con, Cha &amp;amp;minus;1, Wil +2&amp;lt;br&amp;gt;&lt;br /&gt;
Starting skills : 30 points&amp;lt;br&amp;gt;&lt;br /&gt;
Speed : 2&amp;lt;br&amp;gt;&lt;br /&gt;
Sorcery : no&amp;lt;br&amp;gt;&lt;br /&gt;
Height : 2 cubits&amp;lt;br&amp;gt;&lt;br /&gt;
Weight : &amp;amp;frac34; talent&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Half-giant&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Attributes : +4 Str, &amp;amp;minus;1 Dex, +2 Con, &amp;amp;minus;1 Cha, &amp;amp;minus;2 Int, &amp;amp;minus;2 Wil&amp;lt;br&amp;gt;&lt;br /&gt;
Starting skills : 30 points&amp;lt;br&amp;gt;&lt;br /&gt;
Speed : 4&amp;lt;br&amp;gt;&lt;br /&gt;
Sorcery : no&amp;lt;br&amp;gt;&lt;br /&gt;
Height : 6 cubits&amp;lt;br&amp;gt;&lt;br /&gt;
Weight : 24 talents&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Thri-kreen&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Attributes : +2 Dex, &amp;amp;minus;2 Cha, &amp;amp;minus;1 Int, +1 Wil&amp;lt;br&amp;gt;&lt;br /&gt;
Starting skills : 30 points&amp;lt;br&amp;gt;&lt;br /&gt;
Speed : 5&amp;lt;br&amp;gt;&lt;br /&gt;
Sorcery : no&amp;lt;br&amp;gt;&lt;br /&gt;
Height : 4 cubits&amp;lt;br&amp;gt;&lt;br /&gt;
Weight : 7 talents&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Red_Sun_:_Main_page|Back to main page]]&lt;/div&gt;</summary>
		<author><name>Florent</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Red_Sun_:_Character_creation&amp;diff=4726</id>
		<title>Red Sun : Character creation</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Red_Sun_:_Character_creation&amp;diff=4726"/>
		<updated>2005-07-27T09:14:30Z</updated>

		<summary type="html">&lt;p&gt;Florent: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Attributes==&lt;br /&gt;
&lt;br /&gt;
The 6 main attributes of D&amp;amp;D system are kept, with only a few changes:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Strength&#039;&#039;&#039; : physical power&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dexterity&#039;&#039;&#039; : quickness, agility, and manual dexterity&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Constitution&#039;&#039;&#039; : physical health, toughness&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Charisma&#039;&#039;&#039; : personal magnetism and charm, self-confidence, mystic power&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Intelligence&#039;&#039;&#039; : reasoning, memory, and perception&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Willpower&#039;&#039;&#039; : mental health, force of will&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
For human characters, attributes range from 0 (disabled) to 6 (maximum).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Attribute cost&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
1 : provide 3 points&lt;br /&gt;
&lt;br /&gt;
2 : provide 1 point&lt;br /&gt;
&lt;br /&gt;
3 : free&lt;br /&gt;
&lt;br /&gt;
4 : cost 1 point&lt;br /&gt;
&lt;br /&gt;
5 : cost 3 points&lt;br /&gt;
&lt;br /&gt;
6 : cost 6 points&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Starting characters have 6 points to buy atrributes. These scores are adjusted by the race of the character. However, players must invest enought points to have at least 1 in all attributes, even with racial penalties.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Races==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Human&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Attributes : no modifiers&amp;lt;br&amp;gt;&lt;br /&gt;
Starting skills : 50 points&amp;lt;br&amp;gt;&lt;br /&gt;
Speed : 3&amp;lt;br&amp;gt;&lt;br /&gt;
+3 to Confidence&amp;lt;br&amp;gt;&lt;br /&gt;
Sorcery : yes&amp;lt;br&amp;gt;&lt;br /&gt;
Height : 3 &amp;amp;frac12; cubits&amp;lt;br&amp;gt;&lt;br /&gt;
Weight : 2 &amp;amp;frac12; talents&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Elf&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Attributes : +2 Dex, &amp;amp;minus;2 Con, +1 Int, &amp;amp;minus;1 Wil&amp;lt;br&amp;gt;&lt;br /&gt;
Starting skills : 30 points&amp;lt;br&amp;gt;&lt;br /&gt;
Speed : 4&amp;lt;br&amp;gt;&lt;br /&gt;
Bonus skills : Blades 2, Bows 2&amp;lt;br&amp;gt;&lt;br /&gt;
Infravision (40 cubits)&amp;lt;br&amp;gt;&lt;br /&gt;
+1 to Perception&amp;lt;br&amp;gt;&lt;br /&gt;
Run : Able to run (Speed &amp;amp;times;2) as long as a human can walk.&amp;lt;br&amp;gt;&lt;br /&gt;
Sorcery : yes&amp;lt;br&amp;gt;&lt;br /&gt;
Height : 4 &amp;amp;frac14; cubits&amp;lt;br&amp;gt;&lt;br /&gt;
Weight : 2 talents&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Half-elf&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Attributes : +1 Dex, &amp;amp;minus;1 Con&amp;lt;br&amp;gt;&lt;br /&gt;
Height : 3 &amp;amp;frac34; - 4 cubits&amp;lt;br&amp;gt;&lt;br /&gt;
Weight : 2 &amp;amp;frac14; talents&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dwarf&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Attributes : +1 Str, &amp;amp;minus;1 Dex, +2 Con, &amp;amp;minus;2 Cha&amp;lt;br&amp;gt;&lt;br /&gt;
Height : 2 &amp;amp;frac34; cubits&amp;lt;br&amp;gt;&lt;br /&gt;
Weight : 3 talents&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mul&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Attributes : +2 Str, +1 Con, &amp;amp;minus;2 Cha, &amp;amp;minus;1 Int&amp;lt;br&amp;gt;&lt;br /&gt;
Height : 3 &amp;amp;frac34; cubits&amp;lt;br&amp;gt;&lt;br /&gt;
Weight : 4 talents&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Halfling&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Attributes : &amp;amp;minus;2 Str, +2 Dex, &amp;amp;minus;1 Con, Cha &amp;amp;minus;1, Wil +2&amp;lt;br&amp;gt;&lt;br /&gt;
Height : 2 cubits&amp;lt;br&amp;gt;&lt;br /&gt;
Weight : &amp;amp;frac34; talent&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Half-giant&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Attributes : +4 Str, &amp;amp;minus;1 Dex, +2 Con, &amp;amp;minus;1 Cha, &amp;amp;minus;2 Int, &amp;amp;minus;2 Wil&amp;lt;br&amp;gt;&lt;br /&gt;
Height : 6 &amp;amp;frac12; cubits&amp;lt;br&amp;gt;&lt;br /&gt;
Weight : 24 talents&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Thri-kreen&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Attributes : +2 Dex, &amp;amp;minus;2 Cha, &amp;amp;minus;1 Int, +1 Wil&amp;lt;br&amp;gt;&lt;br /&gt;
Height : 4 &amp;amp;frac12; cubits&amp;lt;br&amp;gt;&lt;br /&gt;
Weight : 7 talents&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Red_Sun_:_Main_page|Back to main page]]&lt;/div&gt;</summary>
		<author><name>Florent</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Red_Sun_:_Character_creation&amp;diff=4611</id>
		<title>Red Sun : Character creation</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Red_Sun_:_Character_creation&amp;diff=4611"/>
		<updated>2005-07-27T07:09:26Z</updated>

		<summary type="html">&lt;p&gt;Florent: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Attributes==&lt;br /&gt;
&lt;br /&gt;
The 6 main attributes of D&amp;amp;D system are kept, with only a few changes:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Strength&#039;&#039;&#039; : physical power&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dexterity&#039;&#039;&#039; : quickness, agility, and manual dexterity&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Constitution&#039;&#039;&#039; : physical health, toughness&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Charisma&#039;&#039;&#039; : personal magnetism and charm, self-confidence, mystic power&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Intelligence&#039;&#039;&#039; : reasoning, memory, and perception&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Willpower&#039;&#039;&#039; : mental health, force of will&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
For human characters, attributes range from 0 (disabled) to 6 (maximum).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Attribute cost&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
1 : provide 3 points&lt;br /&gt;
&lt;br /&gt;
2 : provide 1 point&lt;br /&gt;
&lt;br /&gt;
3 : free&lt;br /&gt;
&lt;br /&gt;
4 : cost 1 point&lt;br /&gt;
&lt;br /&gt;
5 : cost 3 points&lt;br /&gt;
&lt;br /&gt;
6 : cost 6 points&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Starting characters have 6 points to buy atrributes. These scores are adjusted by the race of the character. However, players must invest enought points to have at least 1 in all attributes, even with racial penalties.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Races==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Human&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Attributes : no modifiers&amp;lt;br&amp;gt;&lt;br /&gt;
Starting skills : 50 points&amp;lt;br&amp;gt;&lt;br /&gt;
Speed : 3&amp;lt;br&amp;gt;&lt;br /&gt;
+3 to Confidence&amp;lt;br&amp;gt;&lt;br /&gt;
Sorcery : yes&amp;lt;br&amp;gt;&lt;br /&gt;
Height : 3 &amp;amp;frac12; cubits&amp;lt;br&amp;gt;&lt;br /&gt;
Weight : 2 &amp;amp;frac12; talents&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Elf&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Attributes : +2 Dex, &amp;amp;minus;2 Con, +1 Int, &amp;amp;minus;1 Wil&amp;lt;br&amp;gt;&lt;br /&gt;
Starting skills : 30 points&amp;lt;br&amp;gt;&lt;br /&gt;
Speed : 4&amp;lt;br&amp;gt;&lt;br /&gt;
Bonus skills : Blades 2, Bows 2&amp;lt;br&amp;gt;&lt;br /&gt;
Infravision (40 cubits)&amp;lt;br&amp;gt;&lt;br /&gt;
+1 to Perception&amp;lt;br&amp;gt;&lt;br /&gt;
Run : Able to run (Speed &amp;amp;times;2) as long as a human can walk.&amp;lt;br&amp;gt;&lt;br /&gt;
Sorcery : yes&amp;lt;br&amp;gt;&lt;br /&gt;
Height : 4 &amp;amp;frac14; cubits&amp;lt;br&amp;gt;&lt;br /&gt;
Weight : 2 talents&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Half-elf&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Attributes : +1 Dex, &amp;amp;minus;1 Con&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dwarf&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Attributes : +1 Str, &amp;amp;minus;1 Dex, +2 Con, &amp;amp;minus;2 Cha&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mul&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Attributes : +2 Str, +1 Con, &amp;amp;minus;2 Cha, &amp;amp;minus;1 Int&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Halfling&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Attributes : &amp;amp;minus;2 Str, +2 Dex, &amp;amp;minus;1 Con, Cha &amp;amp;minus;1, Wil +2&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Half-giant&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Attributes : +4 Str, &amp;amp;minus;1 Dex, +2 Con, &amp;amp;minus;1 Cha, &amp;amp;minus;2 Int, &amp;amp;minus;2 Wil&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Thri-kreen&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Attributes : +2 Dex, &amp;amp;minus;2 Cha, &amp;amp;minus;1 Int, +1 Wil&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Red_Sun_:_Main_page|Back to main page]]&lt;/div&gt;</summary>
		<author><name>Florent</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Red_Sun_:_Character_creation&amp;diff=4602</id>
		<title>Red Sun : Character creation</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Red_Sun_:_Character_creation&amp;diff=4602"/>
		<updated>2005-07-26T21:00:45Z</updated>

		<summary type="html">&lt;p&gt;Florent: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Attributes==&lt;br /&gt;
&lt;br /&gt;
The 6 main attributes of D&amp;amp;D system are kept, with only a few changes:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Strength&#039;&#039;&#039; : physical power&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dexterity&#039;&#039;&#039; : quickness, agility, and manual dexterity&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Constitution&#039;&#039;&#039; : physical health, toughness&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Charisma&#039;&#039;&#039; : personal magnetism and charm, self-confidence, mystic power&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Intelligence&#039;&#039;&#039; : reasoning, memory, and perception&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Willpower&#039;&#039;&#039; : mental health, force of will&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
For human characters, attributes range from 0 (disabled) to 6 (maximum).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Attribute cost&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
1 : provide 3 points&lt;br /&gt;
&lt;br /&gt;
2 : provide 1 point&lt;br /&gt;
&lt;br /&gt;
3 : free&lt;br /&gt;
&lt;br /&gt;
4 : cost 1 point&lt;br /&gt;
&lt;br /&gt;
5 : cost 3 points&lt;br /&gt;
&lt;br /&gt;
6 : cost 6 points&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Starting characters have 6 points to buy atrributes. These scores are adjusted by the race of the character. However, players must invest enought points to have at least 1 in all attributes, even with racial penalties.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Races==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Human&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Attributes : no modifiers&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Elf&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Attributes : +2 Dex, &amp;amp;minus;2 Con, +1 Int, &amp;amp;minus;1 Wil&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Half-elf&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Attributes : +1 Dex, &amp;amp;minus;1 Con&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dwarf&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Attributes : +1 Str, &amp;amp;minus;1 Dex, +2 Con, &amp;amp;minus;2 Cha&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mul&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Attributes : +2 Str, +1 Con, &amp;amp;minus;2 Cha, &amp;amp;minus;1 Int&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Halfling&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Attributes : &amp;amp;minus;2 Str, +2 Dex, &amp;amp;minus;1 Con, Cha &amp;amp;minus;1, Wil +2&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Half-giant&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Attributes : +4 Str, &amp;amp;minus;1 Dex, +2 Con, &amp;amp;minus;1 Cha, &amp;amp;minus;2 Int, &amp;amp;minus;2 Wil&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Thri-kreen&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Attributes : +2 Dex, &amp;amp;minus;2 Cha, &amp;amp;minus;1 Int, +1 Wil&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Red_Sun_:_Main_page|Back to main page]]&lt;/div&gt;</summary>
		<author><name>Florent</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Red_Sun_:_Character_creation&amp;diff=4561</id>
		<title>Red Sun : Character creation</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Red_Sun_:_Character_creation&amp;diff=4561"/>
		<updated>2005-07-26T18:37:17Z</updated>

		<summary type="html">&lt;p&gt;Florent: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Attributes==&lt;br /&gt;
&lt;br /&gt;
The 6 main attributes of D&amp;amp;D system are kept, with only a few changes:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Strength&#039;&#039;&#039; : physical power&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dexterity&#039;&#039;&#039; : quickness, agility, and manual dexterity&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Constitution&#039;&#039;&#039; : physical health, toughness&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Charisma&#039;&#039;&#039; : personal magnetism and charm, self-confidence, mystic power&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Intelligence&#039;&#039;&#039; : reasoning, memory, and perception&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Willpower&#039;&#039;&#039; : mental health, force of will&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
For human characters, attributes range from 0 (disabled) to 6 (maximum).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Attribute cost&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
1 : provide 3 points&lt;br /&gt;
&lt;br /&gt;
2 : provide 1 point&lt;br /&gt;
&lt;br /&gt;
3 : free&lt;br /&gt;
&lt;br /&gt;
4 : cost 1 point&lt;br /&gt;
&lt;br /&gt;
5 : cost 3 points&lt;br /&gt;
&lt;br /&gt;
6 : cost 6 points&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Starting characters have 6 points to buy atrributes. These scores are adjusted by the race of the character. However, players must invest enought points to have at least 1 in all attributes, even with racial penalties.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Races==&lt;br /&gt;
&lt;br /&gt;
Human&lt;br /&gt;
&lt;br /&gt;
Elf&lt;br /&gt;
&lt;br /&gt;
Half-elf&lt;br /&gt;
&lt;br /&gt;
Dwarf&lt;br /&gt;
&lt;br /&gt;
Mul&lt;br /&gt;
&lt;br /&gt;
Halfling&lt;br /&gt;
&lt;br /&gt;
Half-giant&lt;br /&gt;
&lt;br /&gt;
Thri-kreen&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Red_Sun_:_Main_page|Back to main page]]&lt;/div&gt;</summary>
		<author><name>Florent</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Red_Sun_:_Character_creation&amp;diff=4550</id>
		<title>Red Sun : Character creation</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Red_Sun_:_Character_creation&amp;diff=4550"/>
		<updated>2005-07-26T15:40:45Z</updated>

		<summary type="html">&lt;p&gt;Florent: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Attributes==&lt;br /&gt;
&lt;br /&gt;
The 6 main attributes of D&amp;amp;D system are kept, with only a few changes:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Strength&#039;&#039;&#039; : physical power&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dexterity&#039;&#039;&#039; : quickness, agility, and manual dexterity&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Constitution&#039;&#039;&#039; : physical health, toughness&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Charisma&#039;&#039;&#039; : personal magnetism and charm, self-confidence, mystic power&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Intelligence&#039;&#039;&#039; : reasoning, memory, and perception&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Willpower&#039;&#039;&#039; : mental health, force of will&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
For human characters, attributes range from 0 (disabled) to 6 (maximum).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Attribute cost :&#039;&#039;&#039;&lt;br /&gt;
 1 : provide 3 points&lt;br /&gt;
 2 : provide 1 point&lt;br /&gt;
 3 : free&lt;br /&gt;
 4 : cost 1 point&lt;br /&gt;
 5 : cost 3 points&lt;br /&gt;
 6 : cost 6 points&lt;br /&gt;
&lt;br /&gt;
Starting characters have 6 points to buy atrributes. These scores are adjusted by the race of the character. However, players must invest enought points to have at least 1 in all attributes, even with racial penalties.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Races==&lt;br /&gt;
&lt;br /&gt;
Human&lt;br /&gt;
&lt;br /&gt;
Elf&lt;br /&gt;
&lt;br /&gt;
Half-elf&lt;br /&gt;
&lt;br /&gt;
Dwarf&lt;br /&gt;
&lt;br /&gt;
Mul&lt;br /&gt;
&lt;br /&gt;
Halfling&lt;br /&gt;
&lt;br /&gt;
Half-giant&lt;br /&gt;
&lt;br /&gt;
Thri-kreen&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Red_Sun_:_Main_page|Back to main page]]&lt;/div&gt;</summary>
		<author><name>Florent</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Red_Sun_:_Rolling_the_die&amp;diff=10963</id>
		<title>Red Sun : Rolling the die</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Red_Sun_:_Rolling_the_die&amp;diff=10963"/>
		<updated>2005-07-26T09:56:34Z</updated>

		<summary type="html">&lt;p&gt;Florent: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Only the [[d12]] is used. One die per player/GM is required.&lt;br /&gt;
&lt;br /&gt;
Two kinds of roll are used in the game: the Simple roll and the Stress roll.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==The Simple roll==&lt;br /&gt;
In a non-stressed situation, the die is rolled normally, giving a 1 to 12 result.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==The Stress roll==&lt;br /&gt;
In a stressful situation, the die is rolled like for a Simple roll. But, if you roll a 1 or a 12 on the die, roll again on the &#039;&#039;Table of special results&#039;&#039; to find the final score.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot;&lt;br /&gt;
|+&#039;&#039;&#039;The Table of special results&#039;&#039;&#039;&lt;br /&gt;
!Second&amp;lt;br&amp;gt;roll||First roll&amp;lt;br&amp;gt;= 1||First roll&amp;lt;br&amp;gt;= 12&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|1-6||1||12&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|7||0||13&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|8||&amp;amp;minus;1||14&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|9||&amp;amp;minus;2||15&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|10||&amp;amp;minus;3||16&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|11||&amp;amp;minus;4||17&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|12||&amp;amp;minus;5||18&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Red_Sun_:_Main_page|Back to main page]]&lt;/div&gt;</summary>
		<author><name>Florent</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Red_Sun_:_Rolling_the_die&amp;diff=4530</id>
		<title>Red Sun : Rolling the die</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Red_Sun_:_Rolling_the_die&amp;diff=4530"/>
		<updated>2005-07-26T07:11:23Z</updated>

		<summary type="html">&lt;p&gt;Florent: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Only the [[d12]] is used. One die per player/GM is required.&lt;br /&gt;
&lt;br /&gt;
Two kinds of roll are used in the game: the Simple roll and the Stress roll.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==The Simple roll==&lt;br /&gt;
In a non-stressed situation, the die is rolled normally, giving a 1 to 12 result.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==The Stress roll==&lt;br /&gt;
In a stressful situation, the die is rolled like a Simple roll. But, if you roll a 1 or a 12 on the die, roll again on the &#039;&#039;Table of special results&#039;&#039; to find the final score.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot;&lt;br /&gt;
|+&#039;&#039;&#039;The Table of special results&#039;&#039;&#039;&lt;br /&gt;
!Second&amp;lt;br&amp;gt;roll||First roll&amp;lt;br&amp;gt;= 1||First roll&amp;lt;br&amp;gt;= 12&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|1-6||1||12&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|7||0||13&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|8||&amp;amp;minus;1||14&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|9||&amp;amp;minus;2||15&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|10||&amp;amp;minus;3||16&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|11||&amp;amp;minus;4||17&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|12||&amp;amp;minus;5||18&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Red_Sun_:_Main_page|Back to main page]]&lt;/div&gt;</summary>
		<author><name>Florent</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Red_Sun_:_Character_creation&amp;diff=4544</id>
		<title>Red Sun : Character creation</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Red_Sun_:_Character_creation&amp;diff=4544"/>
		<updated>2005-07-26T07:06:40Z</updated>

		<summary type="html">&lt;p&gt;Florent: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Attributes==&lt;br /&gt;
&lt;br /&gt;
The 6 main attributes of D&amp;amp;D system are kept, with only a few changes:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Strength&#039;&#039;&#039; : physical power&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dexterity&#039;&#039;&#039; : quickness, agility, and manual dexterity&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Constitution&#039;&#039;&#039; : physical health, toughness&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Charisma&#039;&#039;&#039; : personal magnetism and charm, self-confidence, mystic power&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Intelligence&#039;&#039;&#039; : reasoning, memory, and perception&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Willpower&#039;&#039;&#039; : mental health, force of will&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
For human characters, attributes range from 0 (disabled) to 6 (maximum).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Races==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Red_Sun_:_Main_page|Back to main page]]&lt;/div&gt;</summary>
		<author><name>Florent</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Red_Sun_:_Rolling_the_die&amp;diff=4529</id>
		<title>Red Sun : Rolling the die</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Red_Sun_:_Rolling_the_die&amp;diff=4529"/>
		<updated>2005-07-26T06:55:25Z</updated>

		<summary type="html">&lt;p&gt;Florent: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Only the [[d12]] is used. One die per player/GM is required.&lt;br /&gt;
&lt;br /&gt;
Two kinds of roll are used in the game: the Simple roll and the Stress roll.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== The Simple roll ==&lt;br /&gt;
In a non-stressed situation, the die is rolled normally, giving a 1 to 12 result.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== The Stress roll ==&lt;br /&gt;
In a stressful situation, the die is rolled like a Simple roll. But, if you roll a 1 or a 12 on the die, roll again on the &#039;&#039;Table of special results&#039;&#039; to find the final score.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot;&lt;br /&gt;
|+&#039;&#039;&#039;The Table of special results&#039;&#039;&#039;&lt;br /&gt;
!Second&amp;lt;br&amp;gt;roll||First roll&amp;lt;br&amp;gt;= 1||First roll&amp;lt;br&amp;gt;= 12&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|1-6||1||12&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|7||0||13&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|8||&amp;amp;minus;1||14&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|9||&amp;amp;minus;2||15&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|10||&amp;amp;minus;3||16&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|11||&amp;amp;minus;4||17&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|12||&amp;amp;minus;5||18&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Red_Sun_:_Main_page|Back to main page]]&lt;/div&gt;</summary>
		<author><name>Florent</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Major_Projects&amp;diff=5324</id>
		<title>Major Projects</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Major_Projects&amp;diff=5324"/>
		<updated>2005-07-26T06:52:53Z</updated>

		<summary type="html">&lt;p&gt;Florent: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;If you are working on a major project which you expect to span 6+ pages, please enter it alphabetically in the appropriate section of this page. Use a level 3 header, so that you&#039;ll appear in the table of contents, include a link to your project&#039;s main page, then briefly describe your project. &lt;br /&gt;
&lt;br /&gt;
==Game Systems==&lt;br /&gt;
This is a list of original game systems being developed at the RPGnetWiki.&lt;br /&gt;
&lt;br /&gt;
===Basic FANGS: Fantasy Adventure Network Gaming System===&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039; [[FANGS:_Main Page|FANGS]]&lt;br /&gt;
&lt;br /&gt;
Version 1.6.1 of a classless skill-based [[RPG]] system, with some minimal compatibility with [[d20 System|d20]] modules. By Christopher Allen and Steve Perrin.&lt;br /&gt;
&lt;br /&gt;
===Irradiated Fur===&lt;br /&gt;
&amp;lt;b&amp;gt;Page:&amp;lt;/b&amp;gt;  [[IrradiatedFur:Main Page|Irradiated Fur]]&lt;br /&gt;
&lt;br /&gt;
A simplistic anthropomorphic apocalyptic one-shot game system.&lt;br /&gt;
&lt;br /&gt;
===Red Sun===&lt;br /&gt;
&amp;lt;b&amp;gt;Page:&amp;lt;/b&amp;gt;  [[Red_Sun_:_Main_page|Red Sun]]&lt;br /&gt;
&lt;br /&gt;
An alternative system to D&amp;amp;D for playing in the &#039;&#039;Dark Sun&#039;&#039; campaign setting.&lt;br /&gt;
&lt;br /&gt;
===SAMSARA===&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039; [[Samsara:Main Page|SAMSARA]]&lt;br /&gt;
&lt;br /&gt;
A fairly rules-lite system of mechanics based around the resolution of contests.  Designed to be modular and eminently tweakable.&lt;br /&gt;
&lt;br /&gt;
===Symphony of Stars===&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039; [[SymphonyofStars]]&lt;br /&gt;
&lt;br /&gt;
An Experiment in Cooperative Game Design via Actual Play.&lt;br /&gt;
&lt;br /&gt;
===24 Hour RPGs===&lt;br /&gt;
&amp;lt;b&amp;gt;Page:&amp;lt;/b&amp;gt;  [[List of 24 Hour RPGs by rating]]&lt;br /&gt;
&lt;br /&gt;
A listing of all the quickie RPGs created as part of the [http://www.24hourrpg.com/ 24 Hour RPG] event/contest.&lt;br /&gt;
&lt;br /&gt;
==Generic Backgrounds==&lt;br /&gt;
This is a list of generic backgrounds, not tied to any game system, that are being developed at the RPGnetWiki.&lt;br /&gt;
&lt;br /&gt;
===Across the Spiral Arms===&lt;br /&gt;
Spiral arms is a space opera setting, designed to emulate many of the common Anime tropes. As such it&#039;s got a lot of drama, a lot of scope, and very little science included.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Page:&#039;&#039;&#039; [[SpiralArms:_Main_Page|Across the Spiral Arms]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Alvatia: Game Setting===&lt;br /&gt;
Alvatia is a fantasy game setting originally developed for use with [[FANGS:_Main Page|FANGS]], however, is quite suitable as a generic low-magic fantasy setting.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Page:&#039;&#039;&#039; [[ALVATIA:_Main_Page|Alvatia]]&amp;lt;br&amp;gt;&lt;br /&gt;
** &#039;&#039;&#039;Page:&#039;&#039;&#039; [[ALVATIA:_Ingsby_-_Village_and_Manor|The Village and Manor of Ingsby]]&lt;br /&gt;
** &#039;&#039;&#039;Page:&#039;&#039;&#039; [[ALVATIA:_City_of_Wedburgh|City_of_Wedburgh]]&lt;br /&gt;
&lt;br /&gt;
===Athanatos: A Transhumanist Fantasy Setting===&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039; [[ATHANATOS:_Main_Page|Athanatos]]&lt;br /&gt;
&lt;br /&gt;
A fantasy setting where powerful magics have allowed souls to stay connected to the material plane even after the death of the body.&lt;br /&gt;
&lt;br /&gt;
===Conan RPG Campaigns===&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039;  [http://wiki.rpg.net/index.php/Conan_RPG_Campaigns:Main_Page Conan RPG Campaigns: Main Page]&lt;br /&gt;
&lt;br /&gt;
A page open for game groups to provide details and resource on individual campaigns based on the sword and sorcery setting of Conan and the Hyborian world.&lt;br /&gt;
&lt;br /&gt;
===Contribute Your Eerie Event===&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039;  [[Eerie Event]]&lt;br /&gt;
&lt;br /&gt;
Following up on the thread from rpg.net, this is a Wiki designed to collate weird events for use in a variety of horror games.&lt;br /&gt;
&lt;br /&gt;
===Encyclopedia Galactica===&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039; [[Encyclopedia_Galactica:Main_Page]]&lt;br /&gt;
&lt;br /&gt;
A hard sci-fi collection of solar systems, planets, lifeforms and sentient societies, suitable as a GM resource or as a subtrate for any sci-fi or fantasy campaign.&lt;br /&gt;
&lt;br /&gt;
===Eternal Empire===&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039; [[EternalEmpire:Main_Page|Eternal Empire]]&lt;br /&gt;
&lt;br /&gt;
Eternal Empire is a synthesis of Dark Fantasy and Science Fiction with a lenghty background that emphasizes the roles of religion, social structures, language, and race on both individuals and societies.&lt;br /&gt;
&lt;br /&gt;
===Magipunk===&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039; [[Magipunk:Main_Page|Magipunk]]&lt;br /&gt;
&lt;br /&gt;
A weird fantasy game of urban dystopia and rapidly changing social conflict -- cyberpunk crossed with swords and sorcery.&lt;br /&gt;
&lt;br /&gt;
===Marvel Realtime===&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039; [[Marvel_Realtime:Main_Page|Marvel Realtime]]&lt;br /&gt;
&lt;br /&gt;
Extrapolating what the Marvel Universe might look like if time advanced normally.&lt;br /&gt;
&lt;br /&gt;
===Meanwhile, Back Home...===&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039; [[MEANWHILE:_Main_Page|Meanwhile, Back Home...]]&lt;br /&gt;
&lt;br /&gt;
A (mostly) humourous Alien Contact setting focusing on Earth.&lt;br /&gt;
&lt;br /&gt;
===MIDNIGHT RPG Campaigns===&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039;  [[MIDNIGHT RPG Campaigns: Main Page]]&lt;br /&gt;
&lt;br /&gt;
MIDNIGHT RPG Campaigns, is a wiki open for game groups to provide details and resource on individual campaigns based on the D20 Dungeons &amp;amp; Dragons MIDNIGHT Setting published by Fantasy Flight Games.&lt;br /&gt;
&lt;br /&gt;
===Mutant &amp;amp; Masterminds RPG Wiki Resource===&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039;  [http://wiki.rpg.net/index.php/Mutants&amp;amp;Masterminds_RPG_Wiki_Resource:Main_Page Mutants &amp;amp; Masterminds RPG Wiki Resource]&lt;br /&gt;
&lt;br /&gt;
Mutants &amp;amp; Masterminds RPG Wiki Resource,  is a wiki open for game groups to provide resources for Characters created with the M&amp;amp;M rules and campaigns ran in Mutants &amp;amp; Masterminds - &amp;quot;the world&#039;s greatest RPG&amp;quot; OGL D20 rules and settings.  This wiki is intended as an example of characters, campaigns and resources for Super Heroic RPGs.&lt;br /&gt;
&lt;br /&gt;
===Post-Future===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039;  [[Post-Future:Main_Page|Post Future]]&lt;br /&gt;
&lt;br /&gt;
Your favorite setting, cast forward into a darker future.&lt;br /&gt;
&lt;br /&gt;
===Stardust &amp;amp; Aether Winds===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039;  [[Stardust&amp;amp;AetherWinds:Main_Page|Stardust &amp;amp; Aether Winds]]&lt;br /&gt;
&lt;br /&gt;
A simple little fantasy setting designed as a spin on the Swashbuckling Sailing Ships in Spaaaace!&lt;br /&gt;
&lt;br /&gt;
===Triptych: The Elemental Realms===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039;  [[TRIPTYCH|Triptych]]&lt;br /&gt;
&lt;br /&gt;
A new mythology for modern magic games. Original elemental creatures wanted. &amp;lt;br&amp;gt;&lt;br /&gt;
Encompasses three parallel worlds: The Great Gale, The White Waste, and the Blasted Lands.&lt;br /&gt;
&lt;br /&gt;
==GM Resources==&lt;br /&gt;
Everything needed to make a [[GM]]&#039;s life easier&lt;br /&gt;
&lt;br /&gt;
===General Resources and Links===&lt;br /&gt;
These are generic resources covering various topics that might be of use to game masters.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039;  [[Free_Adventures|Free Adventures]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039;  [[Free_RPGs|Free RPGs]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039;  [[Free_Software|Free Software]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039;  [[RESOURCES:_Npcs|Npcs]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039;  [[RESOURCES:_Gaming_Websites|Gaming Websites]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039;  [[Non_Gaming_Websites|Non Gaming Websites]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039;  [[Cool_Fight_Locations|Cool Fight Locations]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039;  [[Stereotype_List|Stereotype List]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039;  [[Great_Quotes_List|Great Quotes of RPGNet]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Short Adventures===&lt;br /&gt;
A resource page with short [[adventure]]s that [[GM]]s can drop into games to fill a night of play. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039; [[Short_Adventures]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Campaign Setups===&lt;br /&gt;
A resource page filled with thumbnail designs for [[campaign]]s, campaign ideas, and outlines to help jump-start a game. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039; [[Campaign_Setups]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===War Stories===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039; [[War_Stories|War Stories]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Tales of things that have happened during your gaming sessions which can amuse other gamers or serve as inspiration for GMs.&lt;br /&gt;
&lt;br /&gt;
==System Supplements==&lt;br /&gt;
This is a list of supplements for specific [[game system]]s. Please be sure to list which game system your [[supplement]] is for if you include something in this section. (If you prefer to search by system then look at the [[Special:Categories]] page.)&lt;br /&gt;
&lt;br /&gt;
===Blue Planet===&lt;br /&gt;
&amp;lt;b&amp;gt;Page:&amp;lt;/b&amp;gt;  [[Blue Planet]]&lt;br /&gt;
&lt;br /&gt;
A general resouce project for the Blue Planet RPG&lt;br /&gt;
&lt;br /&gt;
===Essence-Blasting Hits of the Seventies===&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039; [[Essence-Blasting Hits of the Seventies]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;System:&#039;&#039;&#039; [[Exalted]]&lt;br /&gt;
&lt;br /&gt;
A thematic conversion for &amp;lt;i&amp;gt;[[Exalted]]&amp;lt;/i&amp;gt;, set in the modern day and involving the Exalted as rock musicians of various stripes instead of fantasy heroes. With Essence-infused heroin, a guitar that you carved out of Elvis Presley&#039;s coffin and a Malfean fragment as your agent, it&#039;s time to take to the streets. What do you do when you get there?&lt;br /&gt;
&lt;br /&gt;
===The Dungeoneers===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039;  [[The_Dungeoneers_%28A_D%26D_Minisetting%29]]&lt;br /&gt;
&lt;br /&gt;
The dungeoneers is a minisetting for D&amp;amp;D 3.0. It may be more appropriate however to call it a game model as it can be dropped in almost any fantasy setting. It combines gritty low level play with a structured adventure model. In short, it’s “Regular Joes die their way through horrifying dungeons”.&lt;br /&gt;
&lt;br /&gt;
===Dungeonpalooza===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039; [[Dungeonpalooza:Main_Page|Dungeonpalooza]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;System:&#039;&#039;&#039; D&amp;amp;D 3.5 or other traditional fantasy setting&lt;br /&gt;
&lt;br /&gt;
A wide-open world setting designed for neo-old school dungeon crawls.  Includes a world map, descriptions of important locations, Prestige Classes, and a pantheon with contributions from a bunch of RPG.net collaborators.  Dungeonpalooza is ideal for adventure-oriented parties that like quirky locations and don&#039;t take themselves too seriously.&lt;br /&gt;
&lt;br /&gt;
===Exalted 101===&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039;[[Exalted101:Main_page]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;System:&#039;&#039;&#039; [[Exalted]]&lt;br /&gt;
&lt;br /&gt;
This is an atempt to create a resource for [[storyteller]]s and players new to &amp;lt;i&amp;gt;[[Exalted]]&amp;lt;/i&amp;gt;, covering everything they need to know to get a game going, as well as tackling any niggling questions that tend to come up often about the game. It&#039;s based on a big thread from RPG open.&lt;br /&gt;
&lt;br /&gt;
===GURPS Annotation Project===&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039; [[GURPS:Main Page]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;System:&#039;&#039;&#039; [[GURPS]]&lt;br /&gt;
&lt;br /&gt;
A cross-referenced collection of advice, information, house rules, etc. for GURPS 4th Edition.&lt;br /&gt;
&lt;br /&gt;
===The Horizon: Virtual Project===&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039; [[HorizonVirtual:Main_Page]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;System:&#039;&#039;&#039; [[D20_System]]&lt;br /&gt;
&lt;br /&gt;
A re-working of the D20 System Reference Document to be more compatible with the &#039;&#039;Horizon: Virtual&#039;&#039; mini-RPG by Fantasy Flight Games.&lt;br /&gt;
&lt;br /&gt;
===Legend of the Five Rings===&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039; [[L5R:Main_Page]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;System:&#039;&#039;&#039; L5R d10 or d20.&lt;br /&gt;
&lt;br /&gt;
An open project for compilation of fan-created material for the Legend of the Five Rings RPG in any of its published versions.&lt;br /&gt;
&lt;br /&gt;
===More Than Human===&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039; [[MTH:Main_Page]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;System:&#039;&#039;&#039; [[Storytelling System]]&lt;br /&gt;
&lt;br /&gt;
Rules for playing superheroes and supervillains using White Wolf&#039;s Storytelling (nWoD) system.&lt;br /&gt;
&lt;br /&gt;
===Paranoia Modulet 10Pak===&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039; [[Paranoia_10pak]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;System:&#039;&#039;&#039; Paranoia XP or other Paranoia edition&lt;br /&gt;
&lt;br /&gt;
This is a collection of 10 short modulets for the &amp;lt;i&amp;gt;Paranoia&amp;lt;/i&amp;gt; game.  They are arranged in the &amp;quot;Mission/Complications/Resolution/Staging notes&amp;quot; format from second edition.  Each is about 500 to 1000 words.&lt;br /&gt;
&lt;br /&gt;
===Spica Sector Project===&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039; [[Spica_Sector_Project:Main_Page]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;System:&#039;&#039;&#039; [[Traveller]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;System:&#039;&#039;&#039; [[CT]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;System:&#039;&#039;&#039; [[MT]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;System:&#039;&#039;&#039; [[TNE]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;System:&#039;&#039;&#039; [[T4]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;System:&#039;&#039;&#039; [[GT]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;System:&#039;&#039;&#039; [[T20]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;System:&#039;&#039;&#039; [[T5]]&lt;br /&gt;
&lt;br /&gt;
A Major project to re-develop the Spica Sector of space for the Traveller RPG system.&lt;br /&gt;
&lt;br /&gt;
===Star Wars for Mutants &amp;amp; Masterminds===&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039;[[M&amp;amp;M_Star_Wars:Main_Page]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;System:&#039;&#039;&#039;[[Mutants_and_Masterminds]]&lt;br /&gt;
&lt;br /&gt;
What will hopefully become a clearing house for converting Star Wars into Mutants &amp;amp; Masterminds.&lt;br /&gt;
&lt;br /&gt;
===Warhammer Fantasy Role-Play 1st Edition===&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039;[[http://wiki.rpg.net/index.php/Warhammer_Fantasy_Roleplay WFRP:Main Page]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;System:&#039;&#039;&#039; [[Warhammer Fantasy Role-Play 1st Edition]]&lt;br /&gt;
&lt;br /&gt;
[http://www.warhammer.net/warhammer_archive_411_Realms_of_Sorcery.html Realms of Sorcery]&lt;br /&gt;
Alternative version of the supplement&lt;br /&gt;
&lt;br /&gt;
[http://www.warhammer.net/warhammer_archive_272_Let_s_go_shopping.html Lets Go Shopping] Shop, service, and business gazetteer&lt;br /&gt;
&lt;br /&gt;
[http://www.warhammer.net/warhammer_archive_280_Are_You_Mentally_Divergent.html Are You Mentally Divergent?] Expanded Insanity Rules&lt;br /&gt;
&lt;br /&gt;
[http://www.warhammer.net/warhammer_archive_437_Purring.html Purring] A Revolting Exhibition Among Imperial Citizens&lt;br /&gt;
of an Imported Albion Article of Brutal &amp;quot;Sport.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Tomorrow’s forecast for the Old World is…&lt;br /&gt;
[http://www.warhammer.net/warhammer_archive_330_Weather.html Weather] &lt;br /&gt;
&lt;br /&gt;
[http://www.warhammer.net/warhammer_archive_335_Drinking_Rules!!!.html Drinking Rules!!!] Expanded rules for Alcohol Consumption&lt;br /&gt;
&lt;br /&gt;
[http://www.warhammer.net/warhammer_archive_336_What_Were_They,_Psychos.html What Were They, Psychos?] Alternative Rules For Vampires&lt;br /&gt;
&lt;br /&gt;
===Werewolf: The Forsaken Articles===&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039;[[WtFArticles:Main_page]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;System:&#039;&#039;&#039; [[Werewolf:The Forsaken]]&lt;br /&gt;
The idea of this page is serve as an index to various articles, stories and ideas created to enhance White Wolf&#039;s &amp;lt;i&amp;gt;Werewolf: the Forsaken&amp;lt;/i&amp;gt; setting. &lt;br /&gt;
&lt;br /&gt;
===Young Kingdoms Adventures===&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039; [[YKAdventures:Main_Page]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;System:&#039;&#039;&#039; Stormbringer Fifth Edition or Elric!&lt;br /&gt;
&lt;br /&gt;
This is a collection of story seeds for the &amp;lt;i&amp;gt;[[Stormbringer]]&amp;lt;/i&amp;gt; roleplaying game, sorted by geographical locations. It includes notable people, places, items, and creatures for cities and countries all across the Young Kingdoms.&lt;br /&gt;
&lt;br /&gt;
== Terminology ==&lt;br /&gt;
These are guides to common rpg terminology.&lt;br /&gt;
&lt;br /&gt;
===Game title abbreviation===&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039; [[Game_title_abbreviations]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This is a collection of abbreviations used for various games and game lines.&lt;br /&gt;
&lt;br /&gt;
===RPG Lexica===&lt;br /&gt;
&lt;br /&gt;
A collection of [[RPG_Lexica:Main_Page|Gamer Jargon]]--terms used by the &#039;&#039;players&#039;&#039; as opposed to the game&#039;s authors and designers.&lt;br /&gt;
Still very much a work in progress... please contribute!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039; [[Referee]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This is a collection of various game master names for different games&lt;br /&gt;
&lt;br /&gt;
== RPGnet Meta-resources ==&lt;br /&gt;
&lt;br /&gt;
===RPGnet Thread Archive===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039; [[Forum_Archive:Main_Page|Forums Archive]]&lt;br /&gt;
&lt;br /&gt;
A user created archive of classic threads, in the spirit of the old &amp;quot;Best Of Forums&amp;quot; page.  Organized by forum, and alphabetics.&lt;br /&gt;
&lt;br /&gt;
=== RPGnet Gatherings ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Page:&#039;&#039;&#039; [[Gatherings|RPGnet_Gatherings]]&lt;br /&gt;
&lt;br /&gt;
For information regarding any official meetups, gatherings and get togethers of RPGnet members.&lt;/div&gt;</summary>
		<author><name>Florent</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Red_Sun_:_Rolling_the_die&amp;diff=4526</id>
		<title>Red Sun : Rolling the die</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Red_Sun_:_Rolling_the_die&amp;diff=4526"/>
		<updated>2005-07-26T06:48:59Z</updated>

		<summary type="html">&lt;p&gt;Florent: /* The Stress roll */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Only the [[d12]] is used.&lt;br /&gt;
&lt;br /&gt;
Two kinds of roll are used in the game: the Simple roll and the Stress roll.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== The Simple roll ==&lt;br /&gt;
In a non-stressed situation, the die is rolled normally, giving a 1 to 12 result.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== The Stress roll ==&lt;br /&gt;
In a stressful situation, the die is rolled like a Simple roll. But, if you roll a 1 or a 12 on the die, roll again on the &#039;&#039;Table of special results&#039;&#039; to find the final score.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot;&lt;br /&gt;
|+&#039;&#039;&#039;The Table of special results&#039;&#039;&#039;&lt;br /&gt;
!Second&amp;lt;br&amp;gt;roll||First roll&amp;lt;br&amp;gt;= 1||First roll&amp;lt;br&amp;gt;= 12&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|1-6||1||12&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|7||0||13&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|8||&amp;amp;minus;1||14&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|9||&amp;amp;minus;2||15&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|10||&amp;amp;minus;3||16&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|11||&amp;amp;minus;4||17&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|12||&amp;amp;minus;5||18&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Red_Sun_:_Main_page|Back to main page]]&lt;/div&gt;</summary>
		<author><name>Florent</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Red_Sun_:_Character_creation&amp;diff=4527</id>
		<title>Red Sun : Character creation</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Red_Sun_:_Character_creation&amp;diff=4527"/>
		<updated>2005-07-26T06:28:18Z</updated>

		<summary type="html">&lt;p&gt;Florent: /* Attributes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Attributes ==&lt;br /&gt;
&lt;br /&gt;
The 6 main attributes of D&amp;amp;D system are kept, with only a few changes:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Strength&#039;&#039;&#039; : physical power&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dexterity&#039;&#039;&#039; : quickness, agility, and manual dexterity&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Constitution&#039;&#039;&#039; : physical health, toughness&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Charisma&#039;&#039;&#039; : personal magnetism and charm, self-confidence, mystic power&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Intelligence&#039;&#039;&#039; : reasoning, memory, and perception&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Willpower&#039;&#039;&#039; : mental health, force of will&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
For human characters, attributes range from 0 (disabled) to 6 (maximum).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Red_Sun_:_Main_page|Back to main page]]&lt;/div&gt;</summary>
		<author><name>Florent</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Red_Sun_:_Character_creation&amp;diff=4523</id>
		<title>Red Sun : Character creation</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Red_Sun_:_Character_creation&amp;diff=4523"/>
		<updated>2005-07-26T06:20:34Z</updated>

		<summary type="html">&lt;p&gt;Florent: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Attributes ==&lt;br /&gt;
&lt;br /&gt;
The 6 main attributes of D&amp;amp;D system are kept, with only a few changes:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Strength&#039;&#039;&#039; : physical power&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dexterity&#039;&#039;&#039; : quickness, agility, and manual dexterity&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Constitution&#039;&#039;&#039; : physical health, toughness&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Charisma&#039;&#039;&#039; : personal magnetism and charm, self-confidence, mystic power&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Intelligence&#039;&#039;&#039; : reasoning, memory, and perception&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Willpower&#039;&#039;&#039; : mental health, force of will&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
For human characters, attributes range from 0 (disabled) to 6 (maximum).&lt;/div&gt;</summary>
		<author><name>Florent</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Red_Sun_:_Rolling_the_die&amp;diff=4524</id>
		<title>Red Sun : Rolling the die</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Red_Sun_:_Rolling_the_die&amp;diff=4524"/>
		<updated>2005-07-26T06:05:01Z</updated>

		<summary type="html">&lt;p&gt;Florent: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Only the [[d12]] is used.&lt;br /&gt;
&lt;br /&gt;
Two kinds of roll are used in the game: the Simple roll and the Stress roll.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== The Simple roll ==&lt;br /&gt;
In a non-stressed situation, the die is rolled normally, giving a 1 to 12 result.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== The Stress roll ==&lt;br /&gt;
In a stressful situation, the die is rolled like a Simple roll. But, if you roll a 1 or a 12 on the die, roll again on the &#039;&#039;Table of special results&#039;&#039; to find the final score.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Table of special results&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
             First roll&lt;br /&gt;
 Second&lt;br /&gt;
  roll         1    12&lt;br /&gt;
 -----------------------&lt;br /&gt;
 1-6           1    12&lt;br /&gt;
   7           0    13&lt;br /&gt;
   8          -1    14&lt;br /&gt;
   9          -2    15&lt;br /&gt;
  10          -3    16&lt;br /&gt;
  11          -4    17&lt;br /&gt;
  12          -5    18&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Red_Sun_:_Main_page|Back to main page]]&lt;/div&gt;</summary>
		<author><name>Florent</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Red_Sun_:_Rolling_the_die&amp;diff=4522</id>
		<title>Red Sun : Rolling the die</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Red_Sun_:_Rolling_the_die&amp;diff=4522"/>
		<updated>2005-07-25T20:53:11Z</updated>

		<summary type="html">&lt;p&gt;Florent: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Only the [[d12]] is used.&lt;br /&gt;
&lt;br /&gt;
Two rolls are used in the game: Simple roll and Stress roll.&lt;br /&gt;
&lt;br /&gt;
== The Simple roll ==&lt;br /&gt;
In a non-stressed situation, the die is rolled normally, giving a 1 to 12 result.&lt;br /&gt;
&lt;br /&gt;
== The Stress roll ==&lt;br /&gt;
In a stressful situation, the die is rolled like a Simple roll. But, if you roll a 1 or a 12 on the die, roll again on the &#039;&#039;Table of special results&#039;&#039; to find the final score.&lt;br /&gt;
&lt;br /&gt;
== The Table of special results ==&lt;br /&gt;
&lt;br /&gt;
             First roll&lt;br /&gt;
 Second&lt;br /&gt;
  roll         1    12&lt;br /&gt;
 -----------------------&lt;br /&gt;
 1-6           1    12&lt;br /&gt;
   7           0    13&lt;br /&gt;
   8          -1    14&lt;br /&gt;
   9          -2    15&lt;br /&gt;
  10          -3    16&lt;br /&gt;
  11          -4    17&lt;br /&gt;
  12          -5    18&lt;br /&gt;
&lt;br /&gt;
[[Red_Sun_:_Main_page|Back to main page]]&lt;/div&gt;</summary>
		<author><name>Florent</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Red_Sun_:_Rolling_the_die&amp;diff=4506</id>
		<title>Red Sun : Rolling the die</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Red_Sun_:_Rolling_the_die&amp;diff=4506"/>
		<updated>2005-07-25T20:51:29Z</updated>

		<summary type="html">&lt;p&gt;Florent: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Only the [[d12]] is used.&lt;br /&gt;
&lt;br /&gt;
Two rolls are used in the game: Simple roll and Stress roll.&lt;br /&gt;
&lt;br /&gt;
== The Simple roll ==&lt;br /&gt;
In a non-stressed situation, the die is rolled normally, giving a 1 to 12 result.&lt;br /&gt;
&lt;br /&gt;
== The Stress roll ==&lt;br /&gt;
In a stressful situation, the die is rolled like a Simple roll. But, if you roll a 1 or a 12 on the die, roll again on the &#039;&#039;Table of special results&#039;&#039; to find the final score.&lt;br /&gt;
&lt;br /&gt;
== The Table of special results ==&lt;br /&gt;
&lt;br /&gt;
             First roll&lt;br /&gt;
 Second&lt;br /&gt;
  roll         1    12&lt;br /&gt;
 -----------------------&lt;br /&gt;
 1-6           1    12&lt;br /&gt;
   7           0    13&lt;br /&gt;
   8          -1    14&lt;br /&gt;
   9          -2    15&lt;br /&gt;
  10          -3    16&lt;br /&gt;
  11          -4    17&lt;br /&gt;
  12          -5    18&lt;br /&gt;
 &lt;br /&gt;
[[Red_Sun_:_Main_page|Back to Red Sun main page]]&lt;/div&gt;</summary>
		<author><name>Florent</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Red_Sun_:_Rolling_the_die&amp;diff=4505</id>
		<title>Red Sun : Rolling the die</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Red_Sun_:_Rolling_the_die&amp;diff=4505"/>
		<updated>2005-07-25T20:46:15Z</updated>

		<summary type="html">&lt;p&gt;Florent: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Only the [[d12]] is used.&lt;br /&gt;
&lt;br /&gt;
Two rolls are used in the game: Simple roll and Stress roll.&lt;br /&gt;
&lt;br /&gt;
== The Simple roll ==&lt;br /&gt;
In a non-stressed situation, the die is rolled normally, giving a 1 to 12 result.&lt;br /&gt;
&lt;br /&gt;
== The Stress roll ==&lt;br /&gt;
In a stressful situation, the die is rolled like a Simple roll. But, if you roll a 1 or a 12 on the die, roll again on the &#039;&#039;Table of special results&#039;&#039; to find the final score.&lt;br /&gt;
&lt;br /&gt;
== The Table of special results ==&lt;br /&gt;
&lt;br /&gt;
             First roll&lt;br /&gt;
 Second&lt;br /&gt;
  roll         1    12&lt;br /&gt;
 -----------------------&lt;br /&gt;
 1-6           1    12&lt;br /&gt;
   7           0    13&lt;br /&gt;
   8          -1    14&lt;br /&gt;
   9          -2    15&lt;br /&gt;
  10          -3    16&lt;br /&gt;
  11          -4    17&lt;br /&gt;
  12          -5    18&lt;/div&gt;</summary>
		<author><name>Florent</name></author>
	</entry>
</feed>