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	<id>https://wiki.rpg.net/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Fred</id>
	<title>RPGnet - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.rpg.net/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Fred"/>
	<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php/Special:Contributions/Fred"/>
	<updated>2026-05-15T08:06:04Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://wiki.rpg.net/index.php?title=Cthulhu_Eternal_Jazz_Age_Bruce&amp;diff=486047</id>
		<title>Cthulhu Eternal Jazz Age Bruce</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Cthulhu_Eternal_Jazz_Age_Bruce&amp;diff=486047"/>
		<updated>2026-05-02T01:03:07Z</updated>

		<summary type="html">&lt;p&gt;Fred: /* Skills */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| &lt;br /&gt;
[[File:Bruceworthington2.jpg|right]]&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Character Name:&#039;&#039;&#039; Bruce Worthington&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Player Name:&#039;&#039;&#039; Fred&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Profession:&#039;&#039;&#039; Bon vivant&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Nationality:&#039;&#039;&#039; American&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Sex (Age):&#039;&#039;&#039; M (33)&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Education:&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Statistics=&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
!Score&lt;br /&gt;
!x5&lt;br /&gt;
!What Others Notice&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Strength&#039;&#039;&#039;&lt;br /&gt;
| 10&lt;br /&gt;
| 50&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Constitution&#039;&#039;&#039;&lt;br /&gt;
| 10&lt;br /&gt;
| 50&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Dexterity&#039;&#039;&#039;&lt;br /&gt;
| 10&lt;br /&gt;
| 50&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Intelligence&#039;&#039;&#039;&lt;br /&gt;
| 13&lt;br /&gt;
| 65&lt;br /&gt;
| Perceptive&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Power&#039;&#039;&#039;&lt;br /&gt;
| 15&lt;br /&gt;
| 75&lt;br /&gt;
| Strong-willed&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Charisma&#039;&#039;&#039;&lt;br /&gt;
| 15&lt;br /&gt;
| 75&lt;br /&gt;
| Charming&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Derived Attributes==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
!Maximum&lt;br /&gt;
!Current&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Hit Points (HP)&#039;&#039;&#039;&lt;br /&gt;
| 10&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Willpower (WP)&#039;&#039;&#039;&lt;br /&gt;
| 15&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Sanity (SAN)&#039;&#039;&#039;&lt;br /&gt;
| 75&lt;br /&gt;
| 77&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Breaking Point (BP)&#039;&#039;&#039;&lt;br /&gt;
| 54&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
!Permanent&lt;br /&gt;
!At Hand/Stowed/In Storage&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Resources&#039;&#039;&#039;&lt;br /&gt;
|20&lt;br /&gt;
| 6 / 6 / 6&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Resource Check Boxes&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Resources&#039;&#039;&#039;&lt;br /&gt;
|O&lt;br /&gt;
|O&lt;br /&gt;
|O&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Incidents of SAN loss without going insane==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Violence&#039;&#039;&#039;&lt;br /&gt;
|X&lt;br /&gt;
|O&lt;br /&gt;
|O&lt;br /&gt;
|&#039;&#039;adapted&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Helplessness&#039;&#039;&#039;&lt;br /&gt;
|O&lt;br /&gt;
|O&lt;br /&gt;
|O&lt;br /&gt;
|&#039;&#039;adapted&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Bonds=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
!Score&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Personal&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|Albert Pennywise, mentor (formerly legal guardian)&lt;br /&gt;
|15&lt;br /&gt;
|-&lt;br /&gt;
|Danielle Dale (frenemy, love interest)&lt;br /&gt;
|14&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Communal&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|New York High Society&lt;br /&gt;
|8&lt;br /&gt;
|-&lt;br /&gt;
|The Explorers Club&lt;br /&gt;
|8&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Motivations and Mental Disorders==&lt;br /&gt;
Find parents&#039; murderer&lt;br /&gt;
&lt;br /&gt;
Escape ennui&lt;br /&gt;
&lt;br /&gt;
=Skills=&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|Total&lt;br /&gt;
|&lt;br /&gt;
|Total&lt;br /&gt;
|&lt;br /&gt;
|Total&lt;br /&gt;
|-&lt;br /&gt;
|Administration(10%)&lt;br /&gt;
|&lt;br /&gt;
|Foreign Language (Type) (0%)&lt;br /&gt;
|&lt;br /&gt;
|Research (10%)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Alertness&#039;&#039;&#039; (20%)&lt;br /&gt;
|44&lt;br /&gt;
|Harangue (10%)&lt;br /&gt;
|&lt;br /&gt;
|Ride (10%)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Anthropology (0%)&lt;br /&gt;
|32&lt;br /&gt;
|Heavy Machinery (10%)&lt;br /&gt;
|&lt;br /&gt;
|Science (Type) (0%)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Appraise (10%)&lt;br /&gt;
|&lt;br /&gt;
|History (10%)&lt;br /&gt;
|&lt;br /&gt;
|&#039;&#039;&#039;Search&#039;&#039;&#039; (20%)&lt;br /&gt;
|24&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Archaeology&#039;&#039;&#039; (0%)&lt;br /&gt;
|9&lt;br /&gt;
|Insight (10%)&lt;br /&gt;
|51&lt;br /&gt;
|Social Etiquette (10%)&lt;br /&gt;
|60&lt;br /&gt;
|-&lt;br /&gt;
|Art (Acting) (0%)&lt;br /&gt;
|40&lt;br /&gt;
|Law (Type) (0%)&lt;br /&gt;
|&lt;br /&gt;
|Stealth (10%)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Athletics (30%)&lt;br /&gt;
|55&lt;br /&gt;
|Medicine (0%)&lt;br /&gt;
|&lt;br /&gt;
|Streetwise (Type) (0%)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Charm (20%)&lt;br /&gt;
|60&lt;br /&gt;
|Melee Weapons (30%)&lt;br /&gt;
|&lt;br /&gt;
|Surgery (0%)&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|Craft (Type) (0%)&lt;br /&gt;
|&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:top;&amp;quot;|Military Training (Type) (0%)&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:bottom;&amp;quot;|&lt;br /&gt;
|Survival (Type) (10%)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Craft (Type) (0%)&lt;br /&gt;
|&lt;br /&gt;
|Swim (20%)&lt;br /&gt;
|-&lt;br /&gt;
|Disguise (10%)&lt;br /&gt;
|&lt;br /&gt;
|Natural World (10%)&lt;br /&gt;
|&lt;br /&gt;
|Track (10%)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Dodge (30%)&lt;br /&gt;
|50&lt;br /&gt;
|Navigate (10%)&lt;br /&gt;
|&lt;br /&gt;
|Unarmed Combat (20%)&lt;br /&gt;
|40&lt;br /&gt;
|-&lt;br /&gt;
|Drive (20%)&lt;br /&gt;
|&lt;br /&gt;
|&#039;&#039;&#039;Occult&#039;&#039;&#039; (10%)&lt;br /&gt;
|23&lt;br /&gt;
|Unnatural (0%)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Firearms (20%)&lt;br /&gt;
|42&lt;br /&gt;
|&#039;&#039;&#039;Persuade (20%)&#039;&#039;&#039;&lt;br /&gt;
|55&lt;br /&gt;
|Use Gadgets (0%)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|First Aid (10%)&lt;br /&gt;
|&lt;br /&gt;
|Pilot (Airplane) (0%)&lt;br /&gt;
|26&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Foreign Language (Spanish) (0%)&lt;br /&gt;
|40&lt;br /&gt;
|Psychoanalyze (10%)&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Foreign Language (Ancient Egyptian)&#039;&#039;&#039; (0%)&lt;br /&gt;
|14&lt;br /&gt;
|Regional Lore (Type) (0%)&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Physical Injuries and Ailments=&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;Has First Aid been attempted since your last injury? If yes, only Medicine, Surgery, or long-term rest can help further&lt;br /&gt;
&lt;br /&gt;
=Armor and Equipment=&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;Body armor reduces the damage of all attacks except Called Shots and successful Kill Damage.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=Weapons=&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|Skill %&lt;br /&gt;
|Base Range&lt;br /&gt;
|Damage&lt;br /&gt;
|Lethality&lt;br /&gt;
|Kill Damage&lt;br /&gt;
|Kill Radius&lt;br /&gt;
|Shots&lt;br /&gt;
|-&lt;br /&gt;
|Mauser C-96&lt;br /&gt;
|40&lt;br /&gt;
|15&lt;br /&gt;
|1d10&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Personal Details, Work Performance, Special Training and Other Notes=&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
One night, when Bruce was 8 years old, his parents left for a party and never returned. The car crash left the boy an orphan and independently wealthy. A good friend of the Worthingtons, British ex-military officer Albert Pennywise became Bruce’s legal guardian and worked tirelessly to turn the boy into a man his parents would be proud of. Under Albert’s tutelage, Bruce learned not only the common school curriculum, but also physical (Athletics) and self-defense skills (Dodge, Firearms, Unarmed), as well as etiquette (Social Etiquette). They also traveled a lot, so as to expose the young man to diverse cultures and peoples (Anthropology, Foreign Language).&lt;br /&gt;
&lt;br /&gt;
Bright, perceptive and charismatic (Charm, Insight, Persuade), Bruce grew into a social butterfly – not exactly what Albert had in mind –, focused on enjoying his life and battling boredom. He tried many hobbies (Art, Pilot), but soon would grow tired of them. The only constant stimulation Bruce found was in Danielle Dale, another young New York socialite, who was as intelligent and persuasive as him. Their rivalry eventually morphed into a catty friendship, with hints of romantic interest.&lt;br /&gt;
&lt;br /&gt;
One year ago, Bruce had a nightmare with his parents, in which they urged him to avenge their deaths. Disturbed and intrigued by the unsettling dream, Bruce, with Albert’s help, investigated the circumstances of the crash and his parents affair before their deaths. The investigation took him on a wild path of powerful people and occult societies. Recently, he found out strong evidence that his parents were murdered by an unidentified individual involved in polar exploration who&#039;s leaving on an expedition now. To learn more and confront this person, Bruce offered to invest and take part in the expedition, using his constant battle against ennui as a cover for his interest.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&lt;/div&gt;</summary>
		<author><name>Fred</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Cthulhu_Eternal_Jazz_Age_Bruce&amp;diff=485681</id>
		<title>Cthulhu Eternal Jazz Age Bruce</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Cthulhu_Eternal_Jazz_Age_Bruce&amp;diff=485681"/>
		<updated>2026-03-28T21:08:22Z</updated>

		<summary type="html">&lt;p&gt;Fred: /* Skills */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| &lt;br /&gt;
[[File:Bruceworthington2.jpg|right]]&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Character Name:&#039;&#039;&#039; Bruce Worthington&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Player Name:&#039;&#039;&#039; Fred&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Profession:&#039;&#039;&#039; Bon vivant&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Nationality:&#039;&#039;&#039; American&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Sex (Age):&#039;&#039;&#039; M (33)&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Education:&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Statistics=&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
!Score&lt;br /&gt;
!x5&lt;br /&gt;
!What Others Notice&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Strength&#039;&#039;&#039;&lt;br /&gt;
| 10&lt;br /&gt;
| 50&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Constitution&#039;&#039;&#039;&lt;br /&gt;
| 10&lt;br /&gt;
| 50&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Dexterity&#039;&#039;&#039;&lt;br /&gt;
| 10&lt;br /&gt;
| 50&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Intelligence&#039;&#039;&#039;&lt;br /&gt;
| 13&lt;br /&gt;
| 65&lt;br /&gt;
| Perceptive&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Power&#039;&#039;&#039;&lt;br /&gt;
| 15&lt;br /&gt;
| 75&lt;br /&gt;
| Strong-willed&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Charisma&#039;&#039;&#039;&lt;br /&gt;
| 15&lt;br /&gt;
| 75&lt;br /&gt;
| Charming&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Derived Attributes==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
!Maximum&lt;br /&gt;
!Current&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Hit Points (HP)&#039;&#039;&#039;&lt;br /&gt;
| 10&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Willpower (WP)&#039;&#039;&#039;&lt;br /&gt;
| 15&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Sanity (SAN)&#039;&#039;&#039;&lt;br /&gt;
| 75&lt;br /&gt;
| 77&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Breaking Point (BP)&#039;&#039;&#039;&lt;br /&gt;
| 54&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
!Permanent&lt;br /&gt;
!At Hand/Stowed/In Storage&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Resources&#039;&#039;&#039;&lt;br /&gt;
|20&lt;br /&gt;
| 6 / 6 / 6&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Resource Check Boxes&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Resources&#039;&#039;&#039;&lt;br /&gt;
|O&lt;br /&gt;
|O&lt;br /&gt;
|O&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Incidents of SAN loss without going insane==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Violence&#039;&#039;&#039;&lt;br /&gt;
|X&lt;br /&gt;
|O&lt;br /&gt;
|O&lt;br /&gt;
|&#039;&#039;adapted&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Helplessness&#039;&#039;&#039;&lt;br /&gt;
|O&lt;br /&gt;
|O&lt;br /&gt;
|O&lt;br /&gt;
|&#039;&#039;adapted&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Bonds=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
!Score&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Personal&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|Albert Pennywise, mentor (formerly legal guardian)&lt;br /&gt;
|15&lt;br /&gt;
|-&lt;br /&gt;
|Danielle Dale (frenemy, love interest)&lt;br /&gt;
|14&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Communal&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|New York High Society&lt;br /&gt;
|8&lt;br /&gt;
|-&lt;br /&gt;
|The Explorers Club&lt;br /&gt;
|8&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Motivations and Mental Disorders==&lt;br /&gt;
Find parents&#039; murderer&lt;br /&gt;
&lt;br /&gt;
Escape ennui&lt;br /&gt;
&lt;br /&gt;
=Skills=&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|Total&lt;br /&gt;
|&lt;br /&gt;
|Total&lt;br /&gt;
|&lt;br /&gt;
|Total&lt;br /&gt;
|-&lt;br /&gt;
|Administration(10%)&lt;br /&gt;
|&lt;br /&gt;
|Foreign Language (Type) (0%)&lt;br /&gt;
|&lt;br /&gt;
|Research (10%)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Alertness (20%)&lt;br /&gt;
|44&lt;br /&gt;
|Harangue (10%)&lt;br /&gt;
|&lt;br /&gt;
|Ride (10%)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Anthropology (0%)&lt;br /&gt;
|32&lt;br /&gt;
|Heavy Machinery (10%)&lt;br /&gt;
|&lt;br /&gt;
|Science (Type) (0%)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Appraise (10%)&lt;br /&gt;
|&lt;br /&gt;
|History (10%)&lt;br /&gt;
|&lt;br /&gt;
|&#039;&#039;&#039;Search&#039;&#039;&#039; (20%)&lt;br /&gt;
|24&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Archaeology&#039;&#039;&#039; (0%)&lt;br /&gt;
|9&lt;br /&gt;
|Insight (10%)&lt;br /&gt;
|51&lt;br /&gt;
|Social Etiquette (10%)&lt;br /&gt;
|60&lt;br /&gt;
|-&lt;br /&gt;
|Art (Acting) (0%)&lt;br /&gt;
|40&lt;br /&gt;
|Law (Type) (0%)&lt;br /&gt;
|&lt;br /&gt;
|Stealth (10%)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Athletics (30%)&lt;br /&gt;
|55&lt;br /&gt;
|Medicine (0%)&lt;br /&gt;
|&lt;br /&gt;
|Streetwise (Type) (0%)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Charm (20%)&lt;br /&gt;
|60&lt;br /&gt;
|Melee Weapons (30%)&lt;br /&gt;
|&lt;br /&gt;
|Surgery (0%)&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|Craft (Type) (0%)&lt;br /&gt;
|&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:top;&amp;quot;|Military Training (Type) (0%)&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:bottom;&amp;quot;|&lt;br /&gt;
|Survival (Type) (10%)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Craft (Type) (0%)&lt;br /&gt;
|&lt;br /&gt;
|Swim (20%)&lt;br /&gt;
|-&lt;br /&gt;
|Disguise (10%)&lt;br /&gt;
|&lt;br /&gt;
|Natural World (10%)&lt;br /&gt;
|&lt;br /&gt;
|Track (10%)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Dodge (30%)&lt;br /&gt;
|50&lt;br /&gt;
|Navigate (10%)&lt;br /&gt;
|&lt;br /&gt;
|Unarmed Combat (20%)&lt;br /&gt;
|40&lt;br /&gt;
|-&lt;br /&gt;
|Drive (20%)&lt;br /&gt;
|&lt;br /&gt;
|&#039;&#039;&#039;Occult&#039;&#039;&#039; (10%)&lt;br /&gt;
|23&lt;br /&gt;
|Unnatural (0%)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Firearms (20%)&lt;br /&gt;
|42&lt;br /&gt;
|&#039;&#039;&#039;Persuade (20%)&#039;&#039;&#039;&lt;br /&gt;
|55&lt;br /&gt;
|Use Gadgets (0%)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|First Aid (10%)&lt;br /&gt;
|&lt;br /&gt;
|Pilot (Airplane) (0%)&lt;br /&gt;
|26&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Foreign Language (Spanish) (0%)&lt;br /&gt;
|40&lt;br /&gt;
|Psychoanalyze (10%)&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Foreign Language (Ancient Egyptian)&#039;&#039;&#039; (0%)&lt;br /&gt;
|14&lt;br /&gt;
|Regional Lore (Type) (0%)&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Physical Injuries and Ailments=&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;Has First Aid been attempted since your last injury? If yes, only Medicine, Surgery, or long-term rest can help further&lt;br /&gt;
&lt;br /&gt;
=Armor and Equipment=&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;Body armor reduces the damage of all attacks except Called Shots and successful Kill Damage.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=Weapons=&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|Skill %&lt;br /&gt;
|Base Range&lt;br /&gt;
|Damage&lt;br /&gt;
|Lethality&lt;br /&gt;
|Kill Damage&lt;br /&gt;
|Kill Radius&lt;br /&gt;
|Shots&lt;br /&gt;
|-&lt;br /&gt;
|Mauser C-96&lt;br /&gt;
|40&lt;br /&gt;
|15&lt;br /&gt;
|1d10&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Personal Details, Work Performance, Special Training and Other Notes=&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
One night, when Bruce was 8 years old, his parents left for a party and never returned. The car crash left the boy an orphan and independently wealthy. A good friend of the Worthingtons, British ex-military officer Albert Pennywise became Bruce’s legal guardian and worked tirelessly to turn the boy into a man his parents would be proud of. Under Albert’s tutelage, Bruce learned not only the common school curriculum, but also physical (Athletics) and self-defense skills (Dodge, Firearms, Unarmed), as well as etiquette (Social Etiquette). They also traveled a lot, so as to expose the young man to diverse cultures and peoples (Anthropology, Foreign Language).&lt;br /&gt;
&lt;br /&gt;
Bright, perceptive and charismatic (Charm, Insight, Persuade), Bruce grew into a social butterfly – not exactly what Albert had in mind –, focused on enjoying his life and battling boredom. He tried many hobbies (Art, Pilot), but soon would grow tired of them. The only constant stimulation Bruce found was in Danielle Dale, another young New York socialite, who was as intelligent and persuasive as him. Their rivalry eventually morphed into a catty friendship, with hints of romantic interest.&lt;br /&gt;
&lt;br /&gt;
One year ago, Bruce had a nightmare with his parents, in which they urged him to avenge their deaths. Disturbed and intrigued by the unsettling dream, Bruce, with Albert’s help, investigated the circumstances of the crash and his parents affair before their deaths. The investigation took him on a wild path of powerful people and occult societies. Recently, he found out strong evidence that his parents were murdered by an unidentified individual involved in polar exploration who&#039;s leaving on an expedition now. To learn more and confront this person, Bruce offered to invest and take part in the expedition, using his constant battle against ennui as a cover for his interest.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&lt;/div&gt;</summary>
		<author><name>Fred</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Invincible_Superhero_Roleplaying_Conversions&amp;diff=485258</id>
		<title>Invincible Superhero Roleplaying Conversions</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Invincible_Superhero_Roleplaying_Conversions&amp;diff=485258"/>
		<updated>2026-01-27T03:17:12Z</updated>

		<summary type="html">&lt;p&gt;Fred: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A list of characters converted to the &#039;&#039;Invincible – Superhero Roleplaying&#039;&#039; system, from [https://forum.rpg.net/index.php?threads/invincible-superhero-roleplaying-character-conversion-thread.933733/ this thread].&lt;br /&gt;
&lt;br /&gt;
* [https://forum.rpg.net/index.php?threads/invincible-superhero-roleplaying-character-conversion-thread.933733/#post-25710500 America Chavez, of the Teen Brigade] (Marvel)&lt;br /&gt;
* [https://forum.rpg.net/index.php?threads/invincible-superhero-roleplaying-character-conversion-thread.933733/post-25711969 Captain America] (Marvel)&lt;br /&gt;
* [https://forum.rpg.net/index.php?threads/invincible-superhero-roleplaying-character-conversion-thread.933733/#post-25710848 Ms. Marvel, from Jersey City] (Marvel)&lt;br /&gt;
* [https://forum.rpg.net/index.php?threads/invincible-superhero-roleplaying-character-conversion-thread.933733/#post-25711210 Nomad, Jack Monroe] (Marvel)&lt;br /&gt;
* [https://forum.rpg.net/index.php?threads/invincible-superhero-roleplaying-character-conversion-thread.933733/#post-25711454 Patriot (Eli Bradley), Civil War Era] (Marvel)&lt;br /&gt;
* [https://forum.rpg.net/index.php?threads/invincible-superhero-roleplaying-character-conversion-thread.933733/#post-25710846 Wolverine, circa Claremont and Byrne] (Marvel)&lt;/div&gt;</summary>
		<author><name>Fred</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Invincible_Superhero_Roleplaying_Conversions&amp;diff=485243</id>
		<title>Invincible Superhero Roleplaying Conversions</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Invincible_Superhero_Roleplaying_Conversions&amp;diff=485243"/>
		<updated>2026-01-26T02:22:23Z</updated>

		<summary type="html">&lt;p&gt;Fred: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A list of characters converted to the Invincible Superhero Roleplaying system, from [https://forum.rpg.net/index.php?threads/invincible-superhero-roleplaying-character-conversion-thread.933733/ this thread].&lt;br /&gt;
&lt;br /&gt;
* America Chavez, of the Teen Brigade&lt;br /&gt;
* Ms. Marvel, from Jersey City&lt;br /&gt;
* Wolverine, circa Claremont and Byrne&lt;/div&gt;</summary>
		<author><name>Fred</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Cthulhu_Eternal_Jazz_Age_Bruce&amp;diff=485232</id>
		<title>Cthulhu Eternal Jazz Age Bruce</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Cthulhu_Eternal_Jazz_Age_Bruce&amp;diff=485232"/>
		<updated>2026-01-23T16:42:59Z</updated>

		<summary type="html">&lt;p&gt;Fred: /* Skills */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| &lt;br /&gt;
[[File:Bruceworthington2.jpg|right]]&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Character Name:&#039;&#039;&#039; Bruce Worthington&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Player Name:&#039;&#039;&#039; Fred&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Profession:&#039;&#039;&#039; Bon vivant&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Nationality:&#039;&#039;&#039; American&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Sex (Age):&#039;&#039;&#039; M (33)&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Education:&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Statistics=&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
!Score&lt;br /&gt;
!x5&lt;br /&gt;
!What Others Notice&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Strength&#039;&#039;&#039;&lt;br /&gt;
| 10&lt;br /&gt;
| 50&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Constitution&#039;&#039;&#039;&lt;br /&gt;
| 10&lt;br /&gt;
| 50&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Dexterity&#039;&#039;&#039;&lt;br /&gt;
| 10&lt;br /&gt;
| 50&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Intelligence&#039;&#039;&#039;&lt;br /&gt;
| 13&lt;br /&gt;
| 65&lt;br /&gt;
| Perceptive&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Power&#039;&#039;&#039;&lt;br /&gt;
| 15&lt;br /&gt;
| 75&lt;br /&gt;
| Strong-willed&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Charisma&#039;&#039;&#039;&lt;br /&gt;
| 15&lt;br /&gt;
| 75&lt;br /&gt;
| Charming&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Derived Attributes==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
!Maximum&lt;br /&gt;
!Current&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Hit Points (HP)&#039;&#039;&#039;&lt;br /&gt;
| 10&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Willpower (WP)&#039;&#039;&#039;&lt;br /&gt;
| 15&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Sanity (SAN)&#039;&#039;&#039;&lt;br /&gt;
| 75&lt;br /&gt;
| 77&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Breaking Point (BP)&#039;&#039;&#039;&lt;br /&gt;
| 54&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
!Permanent&lt;br /&gt;
!At Hand/Stowed/In Storage&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Resources&#039;&#039;&#039;&lt;br /&gt;
|20&lt;br /&gt;
| 6 / 6 / 6&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Resource Check Boxes&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Resources&#039;&#039;&#039;&lt;br /&gt;
|O&lt;br /&gt;
|O&lt;br /&gt;
|O&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Incidents of SAN loss without going insane==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Violence&#039;&#039;&#039;&lt;br /&gt;
|X&lt;br /&gt;
|O&lt;br /&gt;
|O&lt;br /&gt;
|&#039;&#039;adapted&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Helplessness&#039;&#039;&#039;&lt;br /&gt;
|O&lt;br /&gt;
|O&lt;br /&gt;
|O&lt;br /&gt;
|&#039;&#039;adapted&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Bonds=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
!Score&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Personal&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|Albert Pennywise, mentor (formerly legal guardian)&lt;br /&gt;
|15&lt;br /&gt;
|-&lt;br /&gt;
|Danielle Dale (frenemy, love interest)&lt;br /&gt;
|14&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Communal&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|New York High Society&lt;br /&gt;
|8&lt;br /&gt;
|-&lt;br /&gt;
|The Explorers Club&lt;br /&gt;
|8&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Motivations and Mental Disorders==&lt;br /&gt;
Find parents&#039; murderer&lt;br /&gt;
&lt;br /&gt;
Escape ennui&lt;br /&gt;
&lt;br /&gt;
=Skills=&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|Total&lt;br /&gt;
|&lt;br /&gt;
|Total&lt;br /&gt;
|&lt;br /&gt;
|Total&lt;br /&gt;
|-&lt;br /&gt;
|Administration(10%)&lt;br /&gt;
|&lt;br /&gt;
|Foreign Language (Type) (0%)&lt;br /&gt;
|&lt;br /&gt;
|Research (10%)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Alertness (20%)&lt;br /&gt;
|44&lt;br /&gt;
|Harangue (10%)&lt;br /&gt;
|&lt;br /&gt;
|Ride (10%)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Anthropology (0%)&lt;br /&gt;
|32&lt;br /&gt;
|Heavy Machinery (10%)&lt;br /&gt;
|&lt;br /&gt;
|Science (Type) (0%)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Appraise (10%)&lt;br /&gt;
|&lt;br /&gt;
|History (10%)&lt;br /&gt;
|&lt;br /&gt;
|&#039;&#039;&#039;Search&#039;&#039;&#039; (20%)&lt;br /&gt;
|24&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Archaeology&#039;&#039;&#039; (0%)&lt;br /&gt;
|9&lt;br /&gt;
|Insight (10%)&lt;br /&gt;
|51&lt;br /&gt;
|Social Etiquette (10%)&lt;br /&gt;
|60&lt;br /&gt;
|-&lt;br /&gt;
|Art (Acting) (0%)&lt;br /&gt;
|40&lt;br /&gt;
|Law (Type) (0%)&lt;br /&gt;
|&lt;br /&gt;
|Stealth (10%)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Athletics (30%)&lt;br /&gt;
|55&lt;br /&gt;
|Medicine (0%)&lt;br /&gt;
|&lt;br /&gt;
|Streetwise (Type) (0%)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Charm (20%)&lt;br /&gt;
|60&lt;br /&gt;
|Melee Weapons (30%)&lt;br /&gt;
|&lt;br /&gt;
|Surgery (0%)&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|Craft (Type) (0%)&lt;br /&gt;
|&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:top;&amp;quot;|Military Training (Type) (0%)&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:bottom;&amp;quot;|&lt;br /&gt;
|Survival (Type) (10%)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Craft (Type) (0%)&lt;br /&gt;
|&lt;br /&gt;
|Swim (20%)&lt;br /&gt;
|-&lt;br /&gt;
|Disguise (10%)&lt;br /&gt;
|&lt;br /&gt;
|Natural World (10%)&lt;br /&gt;
|&lt;br /&gt;
|Track (10%)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Dodge (30%)&lt;br /&gt;
|50&lt;br /&gt;
|Navigate (10%)&lt;br /&gt;
|&lt;br /&gt;
|Unarmed Combat (20%)&lt;br /&gt;
|40&lt;br /&gt;
|-&lt;br /&gt;
|Drive (20%)&lt;br /&gt;
|&lt;br /&gt;
|&#039;&#039;&#039;Occult&#039;&#039;&#039; (10%)&lt;br /&gt;
|23&lt;br /&gt;
|Unnatural (0%)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Firearms (20%)&lt;br /&gt;
|42&lt;br /&gt;
|Persuade (20%)&lt;br /&gt;
|55&lt;br /&gt;
|Use Gadgets (0%)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|First Aid (10%)&lt;br /&gt;
|&lt;br /&gt;
|Pilot (Airplane) (0%)&lt;br /&gt;
|26&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Foreign Language (Spanish) (0%)&lt;br /&gt;
|40&lt;br /&gt;
|Psychoanalyze (10%)&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Foreign Language (Ancient Egyptian)&#039;&#039;&#039; (0%)&lt;br /&gt;
|14&lt;br /&gt;
|Regional Lore (Type) (0%)&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Physical Injuries and Ailments=&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;Has First Aid been attempted since your last injury? If yes, only Medicine, Surgery, or long-term rest can help further&lt;br /&gt;
&lt;br /&gt;
=Armor and Equipment=&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;Body armor reduces the damage of all attacks except Called Shots and successful Kill Damage.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=Weapons=&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|Skill %&lt;br /&gt;
|Base Range&lt;br /&gt;
|Damage&lt;br /&gt;
|Lethality&lt;br /&gt;
|Kill Damage&lt;br /&gt;
|Kill Radius&lt;br /&gt;
|Shots&lt;br /&gt;
|-&lt;br /&gt;
|Mauser C-96&lt;br /&gt;
|40&lt;br /&gt;
|15&lt;br /&gt;
|1d10&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Personal Details, Work Performance, Special Training and Other Notes=&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
One night, when Bruce was 8 years old, his parents left for a party and never returned. The car crash left the boy an orphan and independently wealthy. A good friend of the Worthingtons, British ex-military officer Albert Pennywise became Bruce’s legal guardian and worked tirelessly to turn the boy into a man his parents would be proud of. Under Albert’s tutelage, Bruce learned not only the common school curriculum, but also physical (Athletics) and self-defense skills (Dodge, Firearms, Unarmed), as well as etiquette (Social Etiquette). They also traveled a lot, so as to expose the young man to diverse cultures and peoples (Anthropology, Foreign Language).&lt;br /&gt;
&lt;br /&gt;
Bright, perceptive and charismatic (Charm, Insight, Persuade), Bruce grew into a social butterfly – not exactly what Albert had in mind –, focused on enjoying his life and battling boredom. He tried many hobbies (Art, Pilot), but soon would grow tired of them. The only constant stimulation Bruce found was in Danielle Dale, another young New York socialite, who was as intelligent and persuasive as him. Their rivalry eventually morphed into a catty friendship, with hints of romantic interest.&lt;br /&gt;
&lt;br /&gt;
One year ago, Bruce had a nightmare with his parents, in which they urged him to avenge their deaths. Disturbed and intrigued by the unsettling dream, Bruce, with Albert’s help, investigated the circumstances of the crash and his parents affair before their deaths. The investigation took him on a wild path of powerful people and occult societies. Recently, he found out strong evidence that his parents were murdered by an unidentified individual involved in polar exploration who&#039;s leaving on an expedition now. To learn more and confront this person, Bruce offered to invest and take part in the expedition, using his constant battle against ennui as a cover for his interest.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&lt;/div&gt;</summary>
		<author><name>Fred</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Cthulhu_Eternal_Jazz_Age_Bruce&amp;diff=485125</id>
		<title>Cthulhu Eternal Jazz Age Bruce</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Cthulhu_Eternal_Jazz_Age_Bruce&amp;diff=485125"/>
		<updated>2026-01-15T17:34:19Z</updated>

		<summary type="html">&lt;p&gt;Fred: /* Derived Attributes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| &lt;br /&gt;
[[File:Bruceworthington2.jpg|right]]&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Character Name:&#039;&#039;&#039; Bruce Worthington&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Player Name:&#039;&#039;&#039; Fred&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Profession:&#039;&#039;&#039; Bon vivant&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Nationality:&#039;&#039;&#039; American&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Sex (Age):&#039;&#039;&#039; M (33)&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Education:&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Statistics=&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
!Score&lt;br /&gt;
!x5&lt;br /&gt;
!What Others Notice&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Strength&#039;&#039;&#039;&lt;br /&gt;
| 10&lt;br /&gt;
| 50&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Constitution&#039;&#039;&#039;&lt;br /&gt;
| 10&lt;br /&gt;
| 50&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Dexterity&#039;&#039;&#039;&lt;br /&gt;
| 10&lt;br /&gt;
| 50&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Intelligence&#039;&#039;&#039;&lt;br /&gt;
| 13&lt;br /&gt;
| 65&lt;br /&gt;
| Perceptive&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Power&#039;&#039;&#039;&lt;br /&gt;
| 15&lt;br /&gt;
| 75&lt;br /&gt;
| Strong-willed&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Charisma&#039;&#039;&#039;&lt;br /&gt;
| 15&lt;br /&gt;
| 75&lt;br /&gt;
| Charming&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Derived Attributes==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
!Maximum&lt;br /&gt;
!Current&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Hit Points (HP)&#039;&#039;&#039;&lt;br /&gt;
| 10&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Willpower (WP)&#039;&#039;&#039;&lt;br /&gt;
| 15&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Sanity (SAN)&#039;&#039;&#039;&lt;br /&gt;
| 75&lt;br /&gt;
| 77&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Breaking Point (BP)&#039;&#039;&#039;&lt;br /&gt;
| 54&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
!Permanent&lt;br /&gt;
!At Hand/Stowed/In Storage&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Resources&#039;&#039;&#039;&lt;br /&gt;
|20&lt;br /&gt;
| 6 / 6 / 6&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Resource Check Boxes&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Resources&#039;&#039;&#039;&lt;br /&gt;
|O&lt;br /&gt;
|O&lt;br /&gt;
|O&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Incidents of SAN loss without going insane==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Violence&#039;&#039;&#039;&lt;br /&gt;
|X&lt;br /&gt;
|O&lt;br /&gt;
|O&lt;br /&gt;
|&#039;&#039;adapted&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Helplessness&#039;&#039;&#039;&lt;br /&gt;
|O&lt;br /&gt;
|O&lt;br /&gt;
|O&lt;br /&gt;
|&#039;&#039;adapted&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Bonds=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
!Score&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Personal&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|Albert Pennywise, mentor (formerly legal guardian)&lt;br /&gt;
|15&lt;br /&gt;
|-&lt;br /&gt;
|Danielle Dale (frenemy, love interest)&lt;br /&gt;
|14&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Communal&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|New York High Society&lt;br /&gt;
|8&lt;br /&gt;
|-&lt;br /&gt;
|The Explorers Club&lt;br /&gt;
|8&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Motivations and Mental Disorders==&lt;br /&gt;
Find parents&#039; murderer&lt;br /&gt;
&lt;br /&gt;
Escape ennui&lt;br /&gt;
&lt;br /&gt;
=Skills=&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|Total&lt;br /&gt;
|&lt;br /&gt;
|Total&lt;br /&gt;
|&lt;br /&gt;
|Total&lt;br /&gt;
|-&lt;br /&gt;
|Administration(10%)&lt;br /&gt;
|&lt;br /&gt;
|Foreign Language (Type) (0%)&lt;br /&gt;
|&lt;br /&gt;
|Research (10%)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Alertness (20%)&lt;br /&gt;
|44&lt;br /&gt;
|Harangue (10%)&lt;br /&gt;
|&lt;br /&gt;
|Ride (10%)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Anthropology (0%)&lt;br /&gt;
|32&lt;br /&gt;
|Heavy Machinery (10%)&lt;br /&gt;
|&lt;br /&gt;
|Science (Type) (0%)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Appraise (10%)&lt;br /&gt;
|&lt;br /&gt;
|History (10%)&lt;br /&gt;
|&lt;br /&gt;
|Search (20%)&lt;br /&gt;
|24&lt;br /&gt;
|-&lt;br /&gt;
|Archaeology (0%)&lt;br /&gt;
|9&lt;br /&gt;
|Insight (10%)&lt;br /&gt;
|51&lt;br /&gt;
|Social Etiquette (10%)&lt;br /&gt;
|60&lt;br /&gt;
|-&lt;br /&gt;
|Art (Acting) (0%)&lt;br /&gt;
|40&lt;br /&gt;
|Law (Type) (0%)&lt;br /&gt;
|&lt;br /&gt;
|Stealth (10%)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Athletics (30%)&lt;br /&gt;
|55&lt;br /&gt;
|Medicine (0%)&lt;br /&gt;
|&lt;br /&gt;
|Streetwise (Type) (0%)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Charm (20%)&lt;br /&gt;
|60&lt;br /&gt;
|Melee Weapons (30%)&lt;br /&gt;
|&lt;br /&gt;
|Surgery (0%)&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|Craft (Type) (0%)&lt;br /&gt;
|&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:top;&amp;quot;|Military Training (Type) (0%)&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:bottom;&amp;quot;|&lt;br /&gt;
|Survival (Type) (10%)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Craft (Type) (0%)&lt;br /&gt;
|&lt;br /&gt;
|Swim (20%)&lt;br /&gt;
|-&lt;br /&gt;
|Disguise (10%)&lt;br /&gt;
|&lt;br /&gt;
|Natural World (10%)&lt;br /&gt;
|&lt;br /&gt;
|Track (10%)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Dodge (30%)&lt;br /&gt;
|50&lt;br /&gt;
|Navigate (10%)&lt;br /&gt;
|&lt;br /&gt;
|Unarmed Combat (20%)&lt;br /&gt;
|40&lt;br /&gt;
|-&lt;br /&gt;
|Drive (20%)&lt;br /&gt;
|&lt;br /&gt;
|Occult (10%)&lt;br /&gt;
|23&lt;br /&gt;
|Unnatural (0%)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Firearms (20%)&lt;br /&gt;
|42&lt;br /&gt;
|Persuade (20%)&lt;br /&gt;
|55&lt;br /&gt;
|Use Gadgets (0%)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|First Aid (10%)&lt;br /&gt;
|&lt;br /&gt;
|Pilot (Airplane) (0%)&lt;br /&gt;
|26&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Foreign Language (Spanish) (0%)&lt;br /&gt;
|40&lt;br /&gt;
|Psychoanalyze (10%)&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Foreign Language (Ancient Egyptian) (0%)&lt;br /&gt;
|14&lt;br /&gt;
|Regional Lore (Type) (0%)&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Physical Injuries and Ailments=&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;Has First Aid been attempted since your last injury? If yes, only Medicine, Surgery, or long-term rest can help further&lt;br /&gt;
&lt;br /&gt;
=Armor and Equipment=&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;Body armor reduces the damage of all attacks except Called Shots and successful Kill Damage.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=Weapons=&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|Skill %&lt;br /&gt;
|Base Range&lt;br /&gt;
|Damage&lt;br /&gt;
|Lethality&lt;br /&gt;
|Kill Damage&lt;br /&gt;
|Kill Radius&lt;br /&gt;
|Shots&lt;br /&gt;
|-&lt;br /&gt;
|Mauser C-96&lt;br /&gt;
|40&lt;br /&gt;
|15&lt;br /&gt;
|1d10&lt;br /&gt;
|&lt;br /&gt;
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|}&lt;br /&gt;
&lt;br /&gt;
=Personal Details, Work Performance, Special Training and Other Notes=&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
One night, when Bruce was 8 years old, his parents left for a party and never returned. The car crash left the boy an orphan and independently wealthy. A good friend of the Worthingtons, British ex-military officer Albert Pennywise became Bruce’s legal guardian and worked tirelessly to turn the boy into a man his parents would be proud of. Under Albert’s tutelage, Bruce learned not only the common school curriculum, but also physical (Athletics) and self-defense skills (Dodge, Firearms, Unarmed), as well as etiquette (Social Etiquette). They also traveled a lot, so as to expose the young man to diverse cultures and peoples (Anthropology, Foreign Language).&lt;br /&gt;
&lt;br /&gt;
Bright, perceptive and charismatic (Charm, Insight, Persuade), Bruce grew into a social butterfly – not exactly what Albert had in mind –, focused on enjoying his life and battling boredom. He tried many hobbies (Art, Pilot), but soon would grow tired of them. The only constant stimulation Bruce found was in Danielle Dale, another young New York socialite, who was as intelligent and persuasive as him. Their rivalry eventually morphed into a catty friendship, with hints of romantic interest.&lt;br /&gt;
&lt;br /&gt;
One year ago, Bruce had a nightmare with his parents, in which they urged him to avenge their deaths. Disturbed and intrigued by the unsettling dream, Bruce, with Albert’s help, investigated the circumstances of the crash and his parents affair before their deaths. The investigation took him on a wild path of powerful people and occult societies. Recently, he found out strong evidence that his parents were murdered by an unidentified individual involved in polar exploration who&#039;s leaving on an expedition now. To learn more and confront this person, Bruce offered to invest and take part in the expedition, using his constant battle against ennui as a cover for his interest.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&lt;/div&gt;</summary>
		<author><name>Fred</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=LoGaS-Infinity%27s_Call:NPC&amp;diff=484952</id>
		<title>LoGaS-Infinity&#039;s Call:NPC</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=LoGaS-Infinity%27s_Call:NPC&amp;diff=484952"/>
		<updated>2025-12-19T21:27:32Z</updated>

		<summary type="html">&lt;p&gt;Fred: /* Family */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Persons of Note =&lt;br /&gt;
&lt;br /&gt;
== Family ==&lt;br /&gt;
[[File:LoGS-Llywelyn.jpg]]&lt;br /&gt;
&lt;br /&gt;
=== Isolde Llywelyn (deceased) ===&lt;br /&gt;
The eccentric relative none of you knew well, but whom all of you claimed kinship with in some manner. She was known for her solitary life in the drafty, secluded manor house in the countryside. She traveled, but never spoke of where. She collected artifacts, but never displayed them. She was, in short, a brilliant question mark in the family tree. Now, her estate, the manor and everything within, has been willed entirely to you. Her sudden passing is a mystery, but the inheritance is real.&lt;br /&gt;
&lt;br /&gt;
=== Corwin Llywelyn (deceased) ===&lt;br /&gt;
Younger brother of Isolde, grandfather of Fernando &amp;quot;Nando&amp;quot; Castro.  Corwin had a burning wanderlust and traveled the world, before settling in Brazil, where everybody called him “Inglês” [English]. He squandered his fortune there and made do with a regular job at a recording label, where he did illustrations and stuff. He married and had Laura.&lt;br /&gt;
&lt;br /&gt;
=== Lionel Llywelyn ===&lt;br /&gt;
Younger brother of Isolde and Corwin, grandfather of Jon Darren.&lt;br /&gt;
&lt;br /&gt;
=== Laura Llywelyn (deceased) ===&lt;br /&gt;
Daughter of Corwin, mother of Fernando &amp;quot;Nando&amp;quot; Castro.&lt;br /&gt;
&lt;br /&gt;
=== Marcella Staab ===&lt;br /&gt;
Robert Staab&#039;s mother, now living in a memory care facility.&lt;br /&gt;
&lt;br /&gt;
== Gossamer Earth ==&lt;br /&gt;
&lt;br /&gt;
=== [https://i.postimg.cc/7ZQf0H19/jerry-carter.jpg Jerry Carter], Real Estate Agent and Solicitor ===&lt;br /&gt;
Wearing a crisp, dark suit and a bright red tie, Jerry is charismatic but disorganized.  He is the legal representative for the Llywelyn estate - executor, solicitor, overseer, and real estate agent.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[https://wiki.rpg.net/index.php/LoGaS-Infinity%27s_Call Back to Main Page]&lt;/div&gt;</summary>
		<author><name>Fred</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=File:LoGS-Llywelyn.jpg&amp;diff=484951</id>
		<title>File:LoGS-Llywelyn.jpg</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=File:LoGS-Llywelyn.jpg&amp;diff=484951"/>
		<updated>2025-12-19T21:26:30Z</updated>

		<summary type="html">&lt;p&gt;Fred: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Fred</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=LoGAS-Infinity%27s_Call:NandoCastro&amp;diff=484664</id>
		<title>LoGAS-Infinity&#039;s Call:NandoCastro</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=LoGAS-Infinity%27s_Call:NandoCastro&amp;diff=484664"/>
		<updated>2025-12-04T00:13:35Z</updated>

		<summary type="html">&lt;p&gt;Fred: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Fernando &amp;quot;Nando&amp;quot; Castro =&lt;br /&gt;
&lt;br /&gt;
== Attributes ==&lt;br /&gt;
Psyche 25&amp;lt;br&amp;gt;&lt;br /&gt;
Strength 0&amp;lt;br&amp;gt;&lt;br /&gt;
Endurance 0&amp;lt;br&amp;gt;&lt;br /&gt;
Warfare 25&lt;br /&gt;
&lt;br /&gt;
== Powers ==&lt;br /&gt;
&#039;&#039;&#039;Warden of the Grand Stair&#039;&#039;&#039; (10 points)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Wrighting&#039;&#039;&#039; (30 points)&lt;br /&gt;
&lt;br /&gt;
== Artifacts &amp;amp; Creatures ==&lt;br /&gt;
&#039;&#039;&#039;Icon set&#039;&#039;&#039;: all PCs, Wakewing&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Wakewing&#039;&#039;&#039;: a falcon companion that can travel the Grand Stair&lt;br /&gt;
* Double Vitality 2&lt;br /&gt;
* Double Speed 2&lt;br /&gt;
* Superior Stamina 1&lt;br /&gt;
* Combat Training 1&lt;br /&gt;
* Resistant to Normal Weapons 1&lt;br /&gt;
* Able to Speak and Reason 2&lt;br /&gt;
* Psychic Sensitivity 1&lt;br /&gt;
* Psychic Neutral 2&lt;br /&gt;
* Follow Path 2&lt;br /&gt;
* Self Healing 1&lt;br /&gt;
* Contains a Cantrip: Open Door 1&lt;br /&gt;
&lt;br /&gt;
== Contributions and Points ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Contribution:&#039;&#039;&#039; family tree (6 points)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Points:&#039;&#039;&#039; Attributes 50 + Powers 40 + Creatures 16 - Contribution 6 = 100&lt;br /&gt;
&lt;br /&gt;
== Background ==&lt;br /&gt;
Fernando – Nando, for short – is a grandnephew of Isolde’s through her kid brother, Corwin. He had a burning wanderlust and traveled the world, before settling in Brazil, where everybody called him “Inglês” [English]. He squandered his fortune there and have make do with a regular job at a recording label, where he did illustrations and stuff. He married and had Laura.&lt;br /&gt;
&lt;br /&gt;
Laura eventually married as well, but to a man who had no intention of sticking around. He left soon after Nando was born, and Laura had to raise him with only Corwin’s help (her mother had died when she was little).&lt;br /&gt;
&lt;br /&gt;
Nando inherited Corwin’s artistic talent, but also his lack of business acumen. His grandfather would always tell him stories of his trips and of his family, especially his mysterious, eccentric elder sister, Isolde.&lt;br /&gt;
&lt;br /&gt;
Nando lost his grandfather when he was nine and was raised solo by Laura. He went into fine arts but never landed a regular job, always surviving on freelance gigs.&lt;br /&gt;
&lt;br /&gt;
About a month ago, Laura passed away, leaving Nando adrift in the world and with a ton of bills, like the one for her burial. Then, the letter arrived, about an inheritance in his father’s country... &lt;br /&gt;
&lt;br /&gt;
== Appearance ==&lt;br /&gt;
&lt;br /&gt;
[https://wiki.rpg.net/index.php/LoGaS-Infinity%27s_Call Back to Main Page]&lt;/div&gt;</summary>
		<author><name>Fred</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=LoGAS-Infinity%27s_Call:NandoCastro&amp;diff=484618</id>
		<title>LoGAS-Infinity&#039;s Call:NandoCastro</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=LoGAS-Infinity%27s_Call:NandoCastro&amp;diff=484618"/>
		<updated>2025-12-03T02:46:07Z</updated>

		<summary type="html">&lt;p&gt;Fred: /* Artifacts &amp;amp; Creatures */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Fernando &amp;quot;Nando&amp;quot; Castro =&lt;br /&gt;
&lt;br /&gt;
== Attributes ==&lt;br /&gt;
Psyche 25&amp;lt;br&amp;gt;&lt;br /&gt;
Strength 0&amp;lt;br&amp;gt;&lt;br /&gt;
Endurance 0&amp;lt;br&amp;gt;&lt;br /&gt;
Warfare 25&lt;br /&gt;
&lt;br /&gt;
== Powers ==&lt;br /&gt;
&#039;&#039;&#039;Warden of the Grand Stair&#039;&#039;&#039; (10 points)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Wrighting&#039;&#039;&#039; (30 points)&lt;br /&gt;
&lt;br /&gt;
== Artifacts &amp;amp; Creatures ==&lt;br /&gt;
&#039;&#039;&#039;Icon set&#039;&#039;&#039;: all PCs, Wakewing&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Wakewing&#039;&#039;&#039;: a falcon companion that can travel the Grand Stair&lt;br /&gt;
* Double Vitality 2&lt;br /&gt;
* Double Speed 2&lt;br /&gt;
* Superior Stamina 1&lt;br /&gt;
* Combat Training 1&lt;br /&gt;
* Resistant to Normal Weapons 1&lt;br /&gt;
* Able to Speak and Reason 2&lt;br /&gt;
* Psychic Sensitivity 1&lt;br /&gt;
* Psychic Neutral 2&lt;br /&gt;
* Follow Path 2&lt;br /&gt;
* Self Healing 1&lt;br /&gt;
* Contains a Cantrip: Open Door 1&lt;br /&gt;
&lt;br /&gt;
== Contributions and Points ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Contribution:&#039;&#039;&#039; family tree (6 points)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Points:&#039;&#039;&#039; Attributes 50 + Powers 40 + Creatures 16 - Contribution 6 = 100&lt;br /&gt;
&lt;br /&gt;
== Background ==&lt;br /&gt;
Fernando – Nando, for short – is a grandnephew of Isolde’s through her kid brother, Corwin. He had a burning wanderlust and traveled the world, before settling in Brazil, where everybody called him “Inglês” [English]. He squandered his fortune there and have make do with a regular job at a recording label, where he did illustrations and stuff. He married and had Laura.&lt;br /&gt;
&lt;br /&gt;
Laura eventually married as well, but to a man who had no intention of sticking around. He left soon after Nando was born, and Laura had to raise him with only Corwin’s help (her mother had died when she was little).&lt;br /&gt;
&lt;br /&gt;
Nando inherited Corwin’s artistic talent, but also his lack of business acumen. His grandfather would always tell him stories of his trips and of his family, especially his mysterious, eccentric elder sister, Isolde.&lt;br /&gt;
&lt;br /&gt;
Nando lost his grandfather when he was nine and was raised solo by Laura. He went into fine arts but never landed a regular job, always surviving on freelance gigs.&lt;br /&gt;
&lt;br /&gt;
About a month ago, Laura passed away, leaving Nando adrift in the world and with a ton of bills, like the one for her burial. Then, the letter arrived, about an inheritance in his father’s country... &lt;br /&gt;
&lt;br /&gt;
== Appearance ==&lt;/div&gt;</summary>
		<author><name>Fred</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=LoGAS-Infinity%27s_Call:NandoCastro&amp;diff=484617</id>
		<title>LoGAS-Infinity&#039;s Call:NandoCastro</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=LoGAS-Infinity%27s_Call:NandoCastro&amp;diff=484617"/>
		<updated>2025-12-03T02:38:17Z</updated>

		<summary type="html">&lt;p&gt;Fred: /* Contributions and Points */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Fernando &amp;quot;Nando&amp;quot; Castro =&lt;br /&gt;
&lt;br /&gt;
== Attributes ==&lt;br /&gt;
Psyche 25&amp;lt;br&amp;gt;&lt;br /&gt;
Strength 0&amp;lt;br&amp;gt;&lt;br /&gt;
Endurance 0&amp;lt;br&amp;gt;&lt;br /&gt;
Warfare 25&lt;br /&gt;
&lt;br /&gt;
== Powers ==&lt;br /&gt;
&#039;&#039;&#039;Warden of the Grand Stair&#039;&#039;&#039; (10 points)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Wrighting&#039;&#039;&#039; (30 points)&lt;br /&gt;
&lt;br /&gt;
== Artifacts &amp;amp; Creatures ==&lt;br /&gt;
&#039;&#039;&#039;Icon set&#039;&#039;&#039;: All PCs, Wakewing&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Wakewing&#039;&#039;&#039;: A falcon companion that can travel the Grand Stair&lt;br /&gt;
* Double Vitality 2&lt;br /&gt;
* Double Speed 2&lt;br /&gt;
* Superior Stamina 1&lt;br /&gt;
* Combat Training 1&lt;br /&gt;
* Resistant to Normal Weapons 1&lt;br /&gt;
* Able to Speak and Reason 2&lt;br /&gt;
* Psychic Sensitivity 1&lt;br /&gt;
* Psychic Neutral 2&lt;br /&gt;
* Follow Path 2&lt;br /&gt;
* Self Healing 1&lt;br /&gt;
* Contains a Cantrip: Open Door 1&lt;br /&gt;
&lt;br /&gt;
== Contributions and Points ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Contribution:&#039;&#039;&#039; family tree (6 points)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Points:&#039;&#039;&#039; Attributes 50 + Powers 40 + Creatures 16 - Contribution 6 = 100&lt;br /&gt;
&lt;br /&gt;
== Background ==&lt;br /&gt;
Fernando – Nando, for short – is a grandnephew of Isolde’s through her kid brother, Corwin. He had a burning wanderlust and traveled the world, before settling in Brazil, where everybody called him “Inglês” [English]. He squandered his fortune there and have make do with a regular job at a recording label, where he did illustrations and stuff. He married and had Laura.&lt;br /&gt;
&lt;br /&gt;
Laura eventually married as well, but to a man who had no intention of sticking around. He left soon after Nando was born, and Laura had to raise him with only Corwin’s help (her mother had died when she was little).&lt;br /&gt;
&lt;br /&gt;
Nando inherited Corwin’s artistic talent, but also his lack of business acumen. His grandfather would always tell him stories of his trips and of his family, especially his mysterious, eccentric elder sister, Isolde.&lt;br /&gt;
&lt;br /&gt;
Nando lost his grandfather when he was nine and was raised solo by Laura. He went into fine arts but never landed a regular job, always surviving on freelance gigs.&lt;br /&gt;
&lt;br /&gt;
About a month ago, Laura passed away, leaving Nando adrift in the world and with a ton of bills, like the one for her burial. Then, the letter arrived, about an inheritance in his father’s country... &lt;br /&gt;
&lt;br /&gt;
== Appearance ==&lt;/div&gt;</summary>
		<author><name>Fred</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=LoGAS-Infinity%27s_Call:NandoCastro&amp;diff=484616</id>
		<title>LoGAS-Infinity&#039;s Call:NandoCastro</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=LoGAS-Infinity%27s_Call:NandoCastro&amp;diff=484616"/>
		<updated>2025-12-03T02:37:26Z</updated>

		<summary type="html">&lt;p&gt;Fred: /* Artifacts &amp;amp; Creatures */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Fernando &amp;quot;Nando&amp;quot; Castro =&lt;br /&gt;
&lt;br /&gt;
== Attributes ==&lt;br /&gt;
Psyche 25&amp;lt;br&amp;gt;&lt;br /&gt;
Strength 0&amp;lt;br&amp;gt;&lt;br /&gt;
Endurance 0&amp;lt;br&amp;gt;&lt;br /&gt;
Warfare 25&lt;br /&gt;
&lt;br /&gt;
== Powers ==&lt;br /&gt;
&#039;&#039;&#039;Warden of the Grand Stair&#039;&#039;&#039; (10 points)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Wrighting&#039;&#039;&#039; (30 points)&lt;br /&gt;
&lt;br /&gt;
== Artifacts &amp;amp; Creatures ==&lt;br /&gt;
&#039;&#039;&#039;Icon set&#039;&#039;&#039;: All PCs, Wakewing&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Wakewing&#039;&#039;&#039;: A falcon companion that can travel the Grand Stair&lt;br /&gt;
* Double Vitality 2&lt;br /&gt;
* Double Speed 2&lt;br /&gt;
* Superior Stamina 1&lt;br /&gt;
* Combat Training 1&lt;br /&gt;
* Resistant to Normal Weapons 1&lt;br /&gt;
* Able to Speak and Reason 2&lt;br /&gt;
* Psychic Sensitivity 1&lt;br /&gt;
* Psychic Neutral 2&lt;br /&gt;
* Follow Path 2&lt;br /&gt;
* Self Healing 1&lt;br /&gt;
* Contains a Cantrip: Open Door 1&lt;br /&gt;
&lt;br /&gt;
== Contributions and Points ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Contribution:&#039;&#039;&#039; family tree, etc.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Points:&#039;&#039;&#039; Attributes 50 + Powers 40 + Creatures 16 - Contribution 5 = X&lt;br /&gt;
&lt;br /&gt;
== Background ==&lt;br /&gt;
Fernando – Nando, for short – is a grandnephew of Isolde’s through her kid brother, Corwin. He had a burning wanderlust and traveled the world, before settling in Brazil, where everybody called him “Inglês” [English]. He squandered his fortune there and have make do with a regular job at a recording label, where he did illustrations and stuff. He married and had Laura.&lt;br /&gt;
&lt;br /&gt;
Laura eventually married as well, but to a man who had no intention of sticking around. He left soon after Nando was born, and Laura had to raise him with only Corwin’s help (her mother had died when she was little).&lt;br /&gt;
&lt;br /&gt;
Nando inherited Corwin’s artistic talent, but also his lack of business acumen. His grandfather would always tell him stories of his trips and of his family, especially his mysterious, eccentric elder sister, Isolde.&lt;br /&gt;
&lt;br /&gt;
Nando lost his grandfather when he was nine and was raised solo by Laura. He went into fine arts but never landed a regular job, always surviving on freelance gigs.&lt;br /&gt;
&lt;br /&gt;
About a month ago, Laura passed away, leaving Nando adrift in the world and with a ton of bills, like the one for her burial. Then, the letter arrived, about an inheritance in his father’s country... &lt;br /&gt;
&lt;br /&gt;
== Appearance ==&lt;/div&gt;</summary>
		<author><name>Fred</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=LoGaS-Infinity%27s_Call:NPC&amp;diff=484615</id>
		<title>LoGaS-Infinity&#039;s Call:NPC</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=LoGaS-Infinity%27s_Call:NPC&amp;diff=484615"/>
		<updated>2025-12-02T19:48:22Z</updated>

		<summary type="html">&lt;p&gt;Fred: /* Corwin Llywelyn (deceased) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Persons of Note =&lt;br /&gt;
&lt;br /&gt;
== Family ==&lt;br /&gt;
[[LoGaS-Infinity%27s_Call:FamilyTree|Family Tree]]&lt;br /&gt;
&lt;br /&gt;
=== Isolde Llywelyn (deceased) ===&lt;br /&gt;
The eccentric relative none of you knew well, but whom all of you claimed kinship with in some manner. She was known for her solitary life in the drafty, secluded manor house in the countryside. She traveled, but never spoke of where. She collected artifacts, but never displayed them. She was, in short, a brilliant question mark in the family tree. Now, her estate, the manor and everything within, has been willed entirely to you. Her sudden passing is a mystery, but the inheritance is real.&lt;br /&gt;
&lt;br /&gt;
=== Corwin Llywelyn (deceased) ===&lt;br /&gt;
Younger brother of Isolde, grandfather of Fernando &amp;quot;Nando&amp;quot; Castro.  Corwin had a burning wanderlust and traveled the world, before settling in Brazil, where everybody called him “Inglês” [English]. He squandered his fortune there and made do with a regular job at a recording label, where he did illustrations and stuff. He married and had Laura.&lt;br /&gt;
&lt;br /&gt;
=== Lionel Llywelyn ===&lt;br /&gt;
Younger brother of Isolde and Corwin, grandfather of Jon Darren.&lt;br /&gt;
&lt;br /&gt;
=== Laura Llywelyn (deceased) ===&lt;br /&gt;
Daughter of Corwin, mother of Fernando &amp;quot;Nando&amp;quot; Castro.&lt;br /&gt;
&lt;br /&gt;
=== Marcella Staab ===&lt;br /&gt;
Robert Staab&#039;s mother, now living in a memory care facility.&lt;br /&gt;
&lt;br /&gt;
== Gossamer Earth ==&lt;br /&gt;
&lt;br /&gt;
=== [https://i.postimg.cc/7ZQf0H19/jerry-carter.jpg Jerry Carter], Real Estate Agent and Solicitor ===&lt;br /&gt;
Wearing a crisp, dark suit and a bright red tie, Jerry is charismatic but disorganized.  He is the legal representative for the Llywelyn estate - executor, solicitor, overseer, and real estate agent.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[https://wiki.rpg.net/index.php/LoGaS-Infinity%27s_Call Back to Main Page]&lt;/div&gt;</summary>
		<author><name>Fred</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=LoGaS-Infinity%27s_Call:NPC&amp;diff=484614</id>
		<title>LoGaS-Infinity&#039;s Call:NPC</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=LoGaS-Infinity%27s_Call:NPC&amp;diff=484614"/>
		<updated>2025-12-02T19:48:01Z</updated>

		<summary type="html">&lt;p&gt;Fred: /* Laura Llywelyn (deceased) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Persons of Note =&lt;br /&gt;
&lt;br /&gt;
== Family ==&lt;br /&gt;
[[LoGaS-Infinity%27s_Call:FamilyTree|Family Tree]]&lt;br /&gt;
&lt;br /&gt;
=== Isolde Llywelyn (deceased) ===&lt;br /&gt;
The eccentric relative none of you knew well, but whom all of you claimed kinship with in some manner. She was known for her solitary life in the drafty, secluded manor house in the countryside. She traveled, but never spoke of where. She collected artifacts, but never displayed them. She was, in short, a brilliant question mark in the family tree. Now, her estate, the manor and everything within, has been willed entirely to you. Her sudden passing is a mystery, but the inheritance is real.&lt;br /&gt;
&lt;br /&gt;
=== Corwin Llywelyn (deceased) ===&lt;br /&gt;
Younger brother of Isolde, grandfather of Fernando &amp;quot;Nando&amp;quot; Cortez.  Corwin had a burning wanderlust and traveled the world, before settling in Brazil, where everybody called him “Inglês” [English]. He squandered his fortune there and made do with a regular job at a recording label, where he did illustrations and stuff. He married and had Laura.&lt;br /&gt;
&lt;br /&gt;
=== Lionel Llywelyn ===&lt;br /&gt;
Younger brother of Isolde and Corwin, grandfather of Jon Darren.&lt;br /&gt;
&lt;br /&gt;
=== Laura Llywelyn (deceased) ===&lt;br /&gt;
Daughter of Corwin, mother of Fernando &amp;quot;Nando&amp;quot; Castro.&lt;br /&gt;
&lt;br /&gt;
=== Marcella Staab ===&lt;br /&gt;
Robert Staab&#039;s mother, now living in a memory care facility.&lt;br /&gt;
&lt;br /&gt;
== Gossamer Earth ==&lt;br /&gt;
&lt;br /&gt;
=== [https://i.postimg.cc/7ZQf0H19/jerry-carter.jpg Jerry Carter], Real Estate Agent and Solicitor ===&lt;br /&gt;
Wearing a crisp, dark suit and a bright red tie, Jerry is charismatic but disorganized.  He is the legal representative for the Llywelyn estate - executor, solicitor, overseer, and real estate agent.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[https://wiki.rpg.net/index.php/LoGaS-Infinity%27s_Call Back to Main Page]&lt;/div&gt;</summary>
		<author><name>Fred</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=LoGaS-Infinity%27s_Call:NPC&amp;diff=484613</id>
		<title>LoGaS-Infinity&#039;s Call:NPC</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=LoGaS-Infinity%27s_Call:NPC&amp;diff=484613"/>
		<updated>2025-12-02T19:47:51Z</updated>

		<summary type="html">&lt;p&gt;Fred: /* Laura Castro (deceased) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Persons of Note =&lt;br /&gt;
&lt;br /&gt;
== Family ==&lt;br /&gt;
[[LoGaS-Infinity%27s_Call:FamilyTree|Family Tree]]&lt;br /&gt;
&lt;br /&gt;
=== Isolde Llywelyn (deceased) ===&lt;br /&gt;
The eccentric relative none of you knew well, but whom all of you claimed kinship with in some manner. She was known for her solitary life in the drafty, secluded manor house in the countryside. She traveled, but never spoke of where. She collected artifacts, but never displayed them. She was, in short, a brilliant question mark in the family tree. Now, her estate, the manor and everything within, has been willed entirely to you. Her sudden passing is a mystery, but the inheritance is real.&lt;br /&gt;
&lt;br /&gt;
=== Corwin Llywelyn (deceased) ===&lt;br /&gt;
Younger brother of Isolde, grandfather of Fernando &amp;quot;Nando&amp;quot; Cortez.  Corwin had a burning wanderlust and traveled the world, before settling in Brazil, where everybody called him “Inglês” [English]. He squandered his fortune there and made do with a regular job at a recording label, where he did illustrations and stuff. He married and had Laura.&lt;br /&gt;
&lt;br /&gt;
=== Lionel Llywelyn ===&lt;br /&gt;
Younger brother of Isolde and Corwin, grandfather of Jon Darren.&lt;br /&gt;
&lt;br /&gt;
=== Laura Llywelyn (deceased) ===&lt;br /&gt;
Daughter of Corwin, mother of Fernando &amp;quot;Nando&amp;quot; Cortez.&lt;br /&gt;
&lt;br /&gt;
=== Marcella Staab ===&lt;br /&gt;
Robert Staab&#039;s mother, now living in a memory care facility.&lt;br /&gt;
&lt;br /&gt;
== Gossamer Earth ==&lt;br /&gt;
&lt;br /&gt;
=== [https://i.postimg.cc/7ZQf0H19/jerry-carter.jpg Jerry Carter], Real Estate Agent and Solicitor ===&lt;br /&gt;
Wearing a crisp, dark suit and a bright red tie, Jerry is charismatic but disorganized.  He is the legal representative for the Llywelyn estate - executor, solicitor, overseer, and real estate agent.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[https://wiki.rpg.net/index.php/LoGaS-Infinity%27s_Call Back to Main Page]&lt;/div&gt;</summary>
		<author><name>Fred</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=LoGaS-Infinity%27s_Call&amp;diff=484524</id>
		<title>LoGaS-Infinity&#039;s Call</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=LoGaS-Infinity%27s_Call&amp;diff=484524"/>
		<updated>2025-12-01T02:18:58Z</updated>

		<summary type="html">&lt;p&gt;Fred: /* Characters */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Lords of Gossamer and Shadow - Infinity&#039;s Call =&lt;br /&gt;
&lt;br /&gt;
== Introduction ==&lt;br /&gt;
[[File:LoGaS-Cover.jpg]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;You are living in a world of quiet, everyday lies.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;A &#039;&#039;&#039;Gossamer&#039;&#039;&#039; world of simple rules, predictable physics, and crushingly normal existence.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;But that will all end when you find the &#039;&#039;&#039;Door&#039;&#039;&#039;.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Stepping through, your preconceived notions of the universe will shatter.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;You will stand on &#039;&#039;&#039;The Grand Stair&#039;&#039;&#039;, and impossible road connecting an inexhaustible multitude of worlds.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Furthermore, you will be changed -- infused with power that is simultaneously magnificent, primal, and terrifying.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;You will become a &#039;&#039;&#039;Warden&#039;&#039;&#039;, capable of reality-bending feats most only ever dream of committing.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Perhaps, should you stay the course, you will endeavor to become a &#039;&#039;&#039;Master&#039;&#039;&#039;.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Either way there is a price one pays to traverse the multiverse.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;You will face perils both cosmic and mundane; vast and immediate.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Though the rewards that await you for persevering are well-worth the trouble.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Whatever the case may be, one thing is certain:&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The war for reality has just begun.​&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Character Creation ==&lt;br /&gt;
* Players are given 100 points to spend. There is no Attribute Auction - the alternate method listed in the rulebook is used instead.&lt;br /&gt;
* Players can spend these points among Attributes as desired.&lt;br /&gt;
* Points spent on Attributes at that time are final. There is no round of secret advancement.&lt;br /&gt;
* When players have assigned points to their Attributes, the gamemaster creates an Attribute Ladder based on the amount of points spent.&lt;br /&gt;
* Because there is no subsequent round of points spent to secretly advance Attributes, the &amp;quot;.5&amp;quot; designation for ranks is not used, and player character Attributes can be tied on the Attribute Ladder.&lt;br /&gt;
&lt;br /&gt;
[https://forum.rpg.net/index.php?threads/semi-closed-interest-recruitment-infinitys-call-lords-of-gossamer-and-shadow.932561/post-25667455 Recruitment Thread]&lt;br /&gt;
&lt;br /&gt;
== Characters ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin:left&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align:left;&amp;quot;| Character !! style=&amp;quot;text-align:left;&amp;quot;| Player !! style=&amp;quot;text-align:left;&amp;quot;| Notes &lt;br /&gt;
|-&lt;br /&gt;
| [[LoGaS-Infinity%27s_Call:BrianGlover |Brian Glover]] || Leliel || Writer of mysteries that become true&lt;br /&gt;
|-&lt;br /&gt;
| [[LoGaS-Infinity%27s_Call:Saoirse |Saoirse ni Conall]] || Stormraven || Statuesque warrior woman&lt;br /&gt;
|-&lt;br /&gt;
| Ardan Conall || Jeremy Kopczynski || Self-help writer wielding the power of Order&lt;br /&gt;
|-&lt;br /&gt;
| [[LoGAS-Infinity&#039;s_Call:NandoCastro | Fernando &amp;quot;Nando&amp;quot; Castro]] || Fred || Wandering Wright&lt;br /&gt;
|-&lt;br /&gt;
| [[LoGaS-Infinity&#039;s_Call:Ishaq-Malak | Ishaq Malak]] || Ameraaaaaa || The one who does not die quick&lt;br /&gt;
|-&lt;br /&gt;
| Jon Darren || RoadScholar || Obscure member of nobility&lt;br /&gt;
|-&lt;br /&gt;
| [[LoGaS-Infinity%27s_Call:RobertStaab |Robert Staab]] || Fedifensor || Man of mystery&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Attribute Ladder ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin:left&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align:left;&amp;quot;| Character !! style=&amp;quot;text-align:left;&amp;quot;| Psyche !! style=&amp;quot;text-align:left;&amp;quot;| Strength !! style=&amp;quot;text-align:left;&amp;quot;| Endurance !! style=&amp;quot;text-align:left;&amp;quot;| Warfare&lt;br /&gt;
|-&lt;br /&gt;
| [[LoGaS-Infinity%27s_Call:BrianGlover |Brian Glover]] || Rank 2 (tied, 20 pts) || Rank 4 (5 pts) || Rank 2 (17 pts) || Rank 6 (5 pts)&lt;br /&gt;
|-&lt;br /&gt;
| [[LoGaS-Infinity%27s_Call:Saoirse |Saoirse ni Conall]] || Rank 2 (tied, 20 pts) || Rank 1 (30 pts) || Rank 3 (15 pts) || Rank 4 (tied, 10 pts)&lt;br /&gt;
|-&lt;br /&gt;
| Ardan Conall || Rank 2 (tied, 20 pts) || Paragon (0 pts) || Rank 5 (10 pts) || Rank 4 (tied, 10 pts)&lt;br /&gt;
|-&lt;br /&gt;
| [[LoGAS-Infinity&#039;s_Call:NandoCastro | Fernando &amp;quot;Nando&amp;quot; Castro]] || Rank 1 (25 pts) || Paragon (0 pts) || Paragon (0 pts) || Rank 2 (25 pts)&lt;br /&gt;
|-&lt;br /&gt;
| Ishaq Malak || Paragon (0 pts) || Paragon (0 pts) || Rank 1 (85 pts) || Paragon (0 pts)&lt;br /&gt;
|-&lt;br /&gt;
| Jon Darren || Rank 5 (12 pts) || Rank 2 (tied, 6 pts) || Rank 4 (11 pts) || Rank 3 (11 pts)&lt;br /&gt;
|-&lt;br /&gt;
| [[LoGaS-Infinity%27s_Call:RobertStaab |Robert Staab]] || Rank 6 (6 pts) || Rank 2 (tied, 6 pts) || Rank 6 (6 pts) || Rank 1 (41 pts)&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Fred</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=LoGAS-Infinity%27s_Call:NandoCastro&amp;diff=484485</id>
		<title>LoGAS-Infinity&#039;s Call:NandoCastro</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=LoGAS-Infinity%27s_Call:NandoCastro&amp;diff=484485"/>
		<updated>2025-11-30T16:40:29Z</updated>

		<summary type="html">&lt;p&gt;Fred: /* Artifacts &amp;amp; Creatures */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Fernando &amp;quot;Nando&amp;quot; Castro =&lt;br /&gt;
&lt;br /&gt;
== Attributes ==&lt;br /&gt;
Psyche 25&amp;lt;br&amp;gt;&lt;br /&gt;
Strength 0&amp;lt;br&amp;gt;&lt;br /&gt;
Endurance 0&amp;lt;br&amp;gt;&lt;br /&gt;
Warfare 25&lt;br /&gt;
&lt;br /&gt;
== Powers ==&lt;br /&gt;
&#039;&#039;&#039;Warden of the Grand Stair&#039;&#039;&#039; (10 points)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Wrigthing&#039;&#039;&#039; (30 points)&lt;br /&gt;
&lt;br /&gt;
== Artifacts &amp;amp; Creatures ==&lt;br /&gt;
&#039;&#039;&#039;Icon set&#039;&#039;&#039;: all PCs, Wakewing, Isolde&#039;s manor&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Wakewing&#039;&#039;&#039;: a falcon companion that can travel the Grand Stair&amp;lt;br&amp;gt;&lt;br /&gt;
Animal Vitality 1&lt;br /&gt;
Double Speed 2&lt;br /&gt;
Superior Stamina 1&lt;br /&gt;
Combat Training 1&lt;br /&gt;
Hardened 1&lt;br /&gt;
Resistant to Normal Weapons 1&lt;br /&gt;
Able to Speak (and Reason) 2&lt;br /&gt;
Psychic Sensitivity 1&lt;br /&gt;
Psychic Resistance 1&lt;br /&gt;
Follow Path 2&lt;br /&gt;
Rapid Healing 2&lt;br /&gt;
Contains a Cantrip: Open Door 1&lt;br /&gt;
&lt;br /&gt;
== Contributions and Points ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Contribution:&#039;&#039;&#039; family tree, etc.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Points:&#039;&#039;&#039; Attributes 50 + Powers 40 + Creatures 16 - Contribution 5 = X&lt;br /&gt;
&lt;br /&gt;
== Background ==&lt;br /&gt;
Fernando – Nando, for short – is a grandnephew of Isolde’s through her kid brother, Corwin. He had a burning wanderlust and traveled the world, before settling in Brazil, where everybody called him “Inglês” [English]. He squandered his fortune there and have make do with a regular job at a recording label, where he did illustrations and stuff. He married and had Laura.&lt;br /&gt;
&lt;br /&gt;
Laura eventually married as well, but to a man who had no intention of sticking around. He left soon after Nando was born, and Laura had to raise him with only Corwin’s help (her mother had died when she was little).&lt;br /&gt;
&lt;br /&gt;
Nando inherited Corwin’s artistic talent, but also his lack of business acumen. His grandfather would always tell him stories of his trips and of his family, especially his mysterious, eccentric elder sister, Isolde.&lt;br /&gt;
&lt;br /&gt;
Nando lost his grandfather when he was nine and was raised solo by Laura. He went into fine arts but never landed a regular job, always surviving on freelance gigs.&lt;br /&gt;
&lt;br /&gt;
About a month ago, Laura passed away, leaving Nando adrift in the world and with a ton of bills, like the one for her burial. Then, the letter arrived, about an inheritance in his father’s country... &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Appearance ==&lt;/div&gt;</summary>
		<author><name>Fred</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=LoGAS-Infinity%27s_Call:NandoCastro&amp;diff=484484</id>
		<title>LoGAS-Infinity&#039;s Call:NandoCastro</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=LoGAS-Infinity%27s_Call:NandoCastro&amp;diff=484484"/>
		<updated>2025-11-30T16:39:03Z</updated>

		<summary type="html">&lt;p&gt;Fred: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Fernando &amp;quot;Nando&amp;quot; Castro =&lt;br /&gt;
&lt;br /&gt;
== Attributes ==&lt;br /&gt;
Psyche 25&amp;lt;br&amp;gt;&lt;br /&gt;
Strength 0&amp;lt;br&amp;gt;&lt;br /&gt;
Endurance 0&amp;lt;br&amp;gt;&lt;br /&gt;
Warfare 25&lt;br /&gt;
&lt;br /&gt;
== Powers ==&lt;br /&gt;
&#039;&#039;&#039;Warden of the Grand Stair&#039;&#039;&#039; (10 points)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Wrigthing&#039;&#039;&#039; (30 points)&lt;br /&gt;
&lt;br /&gt;
== Artifacts &amp;amp; Creatures ==&lt;br /&gt;
&#039;&#039;&#039;Icon set&#039;&#039;&#039;&lt;br /&gt;
All PCs, Wakewing, Isolde&#039;s manor&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Wakewing&#039;&#039;&#039; (25 points)&lt;br /&gt;
* &#039;&#039;Damage&#039;&#039;: Armor Piercing (4 pts, variant of Deadly Damage) - Ignores Invulnerable to Conventional Weapons and can potentially damage armor that is otherwise Impervious to Harm. It otherwise strikes as a Double Damage weapon.&lt;br /&gt;
&lt;br /&gt;
== Contributions and Points ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Contribution:&#039;&#039;&#039; family tree, etc.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Points:&#039;&#039;&#039; Attributes 50 + Powers 40 + Creatures 16 - Contribution 5 = X&lt;br /&gt;
&lt;br /&gt;
== Background ==&lt;br /&gt;
Fernando – Nando, for short – is a grandnephew of Isolde’s through her kid brother, Corwin. He had a burning wanderlust and traveled the world, before settling in Brazil, where everybody called him “Inglês” [English]. He squandered his fortune there and have make do with a regular job at a recording label, where he did illustrations and stuff. He married and had Laura.&lt;br /&gt;
&lt;br /&gt;
Laura eventually married as well, but to a man who had no intention of sticking around. He left soon after Nando was born, and Laura had to raise him with only Corwin’s help (her mother had died when she was little).&lt;br /&gt;
&lt;br /&gt;
Nando inherited Corwin’s artistic talent, but also his lack of business acumen. His grandfather would always tell him stories of his trips and of his family, especially his mysterious, eccentric elder sister, Isolde.&lt;br /&gt;
&lt;br /&gt;
Nando lost his grandfather when he was nine and was raised solo by Laura. He went into fine arts but never landed a regular job, always surviving on freelance gigs.&lt;br /&gt;
&lt;br /&gt;
About a month ago, Laura passed away, leaving Nando adrift in the world and with a ton of bills, like the one for her burial. Then, the letter arrived, about an inheritance in his father’s country... &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Appearance ==&lt;/div&gt;</summary>
		<author><name>Fred</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=LoGAS-Infinity%27s_Call:NandoCastro&amp;diff=484457</id>
		<title>LoGAS-Infinity&#039;s Call:NandoCastro</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=LoGAS-Infinity%27s_Call:NandoCastro&amp;diff=484457"/>
		<updated>2025-11-30T01:05:37Z</updated>

		<summary type="html">&lt;p&gt;Fred: /* Contributions and Points */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Fernando &amp;quot;Nando&amp;quot; Castro =&lt;br /&gt;
&lt;br /&gt;
== Attributes ==&lt;br /&gt;
Psyche 25&amp;lt;br&amp;gt;&lt;br /&gt;
Strength 0&amp;lt;br&amp;gt;&lt;br /&gt;
Endurance 0&amp;lt;br&amp;gt;&lt;br /&gt;
Warfare 25&lt;br /&gt;
&lt;br /&gt;
== Powers ==&lt;br /&gt;
&#039;&#039;&#039;Warden of the Grand Stair&#039;&#039;&#039; (10 points)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Wrigthing&#039;&#039;&#039; (30 points)&lt;br /&gt;
&lt;br /&gt;
== Creatures ==&lt;br /&gt;
&#039;&#039;&#039;Wakewing&#039;&#039;&#039; (25 points)&lt;br /&gt;
* &#039;&#039;Damage&#039;&#039;: Armor Piercing (4 pts, variant of Deadly Damage) - Ignores Invulnerable to Conventional Weapons and can potentially damage armor that is otherwise Impervious to Harm. It otherwise strikes as a Double Damage weapon.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Contributions and Points ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Contribution:&#039;&#039;&#039; XXX&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Points:&#039;&#039;&#039; Attributes 50 + Powers 40 + Creatures X - Contribution 5 = X&lt;br /&gt;
&lt;br /&gt;
== Background ==&lt;br /&gt;
Fernando – Nando, for short – is a grandnephew of Isolde’s through her kid brother, Corwin. He had a burning wanderlust and traveled the world, before settling in Brazil, where everybody called him “Inglês” [English]. He squandered his fortune there and have make do with a regular job at a recording label, where he did illustrations and stuff. He married and had Laura.&lt;br /&gt;
&lt;br /&gt;
Laura eventually married as well, but to a man who had no intention of sticking around. He left soon after Nando was born, and Laura had to raise him with only Corwin’s help (her mother had died when she was little).&lt;br /&gt;
&lt;br /&gt;
Nando inherited Corwin’s artistic talent, but also his lack of business acumen. His grandfather would always tell him stories of his trips and of his family, especially his mysterious, eccentric elder sister, Isolde.&lt;br /&gt;
&lt;br /&gt;
Nando lost his grandfather when he was nine and was raised solo by Laura. He went into fine arts but never landed a regular job, always surviving on freelance gigs.&lt;br /&gt;
&lt;br /&gt;
About a month ago, Laura passed away, leaving Nando adrift in the world and with a ton of bills, like the one for her burial. Then, the letter arrived, about an inheritance in his father’s country... &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Appearance ==&lt;/div&gt;</summary>
		<author><name>Fred</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=LoGAS-Infinity%27s_Call:NandoCastro&amp;diff=484456</id>
		<title>LoGAS-Infinity&#039;s Call:NandoCastro</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=LoGAS-Infinity%27s_Call:NandoCastro&amp;diff=484456"/>
		<updated>2025-11-30T01:05:14Z</updated>

		<summary type="html">&lt;p&gt;Fred: /* Powers */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Fernando &amp;quot;Nando&amp;quot; Castro =&lt;br /&gt;
&lt;br /&gt;
== Attributes ==&lt;br /&gt;
Psyche 25&amp;lt;br&amp;gt;&lt;br /&gt;
Strength 0&amp;lt;br&amp;gt;&lt;br /&gt;
Endurance 0&amp;lt;br&amp;gt;&lt;br /&gt;
Warfare 25&lt;br /&gt;
&lt;br /&gt;
== Powers ==&lt;br /&gt;
&#039;&#039;&#039;Warden of the Grand Stair&#039;&#039;&#039; (10 points)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Wrigthing&#039;&#039;&#039; (30 points)&lt;br /&gt;
&lt;br /&gt;
== Creatures ==&lt;br /&gt;
&#039;&#039;&#039;Wakewing&#039;&#039;&#039; (25 points)&lt;br /&gt;
* &#039;&#039;Damage&#039;&#039;: Armor Piercing (4 pts, variant of Deadly Damage) - Ignores Invulnerable to Conventional Weapons and can potentially damage armor that is otherwise Impervious to Harm. It otherwise strikes as a Double Damage weapon.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Contributions and Points ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Contribution:&#039;&#039;&#039; Wiki assistance (5 points)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Points:&#039;&#039;&#039; Attributes 50 + Powers 40 + Creatures X - Contribution 5 = X&lt;br /&gt;
&lt;br /&gt;
== Background ==&lt;br /&gt;
Fernando – Nando, for short – is a grandnephew of Isolde’s through her kid brother, Corwin. He had a burning wanderlust and traveled the world, before settling in Brazil, where everybody called him “Inglês” [English]. He squandered his fortune there and have make do with a regular job at a recording label, where he did illustrations and stuff. He married and had Laura.&lt;br /&gt;
&lt;br /&gt;
Laura eventually married as well, but to a man who had no intention of sticking around. He left soon after Nando was born, and Laura had to raise him with only Corwin’s help (her mother had died when she was little).&lt;br /&gt;
&lt;br /&gt;
Nando inherited Corwin’s artistic talent, but also his lack of business acumen. His grandfather would always tell him stories of his trips and of his family, especially his mysterious, eccentric elder sister, Isolde.&lt;br /&gt;
&lt;br /&gt;
Nando lost his grandfather when he was nine and was raised solo by Laura. He went into fine arts but never landed a regular job, always surviving on freelance gigs.&lt;br /&gt;
&lt;br /&gt;
About a month ago, Laura passed away, leaving Nando adrift in the world and with a ton of bills, like the one for her burial. Then, the letter arrived, about an inheritance in his father’s country... &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Appearance ==&lt;/div&gt;</summary>
		<author><name>Fred</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=LoGAS-Infinity%27s_Call:NandoCastro&amp;diff=484455</id>
		<title>LoGAS-Infinity&#039;s Call:NandoCastro</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=LoGAS-Infinity%27s_Call:NandoCastro&amp;diff=484455"/>
		<updated>2025-11-30T01:04:48Z</updated>

		<summary type="html">&lt;p&gt;Fred: /* Attributes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Fernando &amp;quot;Nando&amp;quot; Castro =&lt;br /&gt;
&lt;br /&gt;
== Attributes ==&lt;br /&gt;
Psyche 25&amp;lt;br&amp;gt;&lt;br /&gt;
Strength 0&amp;lt;br&amp;gt;&lt;br /&gt;
Endurance 0&amp;lt;br&amp;gt;&lt;br /&gt;
Warfare 25&lt;br /&gt;
&lt;br /&gt;
== Powers ==&lt;br /&gt;
&#039;&#039;&#039;Warden of the Grand Stair&#039;&#039;&#039; (10 points)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Wrighting&#039;&#039;&#039; (30 points)&lt;br /&gt;
&lt;br /&gt;
== Creatures ==&lt;br /&gt;
&#039;&#039;&#039;Wakewing&#039;&#039;&#039; (25 points)&lt;br /&gt;
* &#039;&#039;Damage&#039;&#039;: Armor Piercing (4 pts, variant of Deadly Damage) - Ignores Invulnerable to Conventional Weapons and can potentially damage armor that is otherwise Impervious to Harm. It otherwise strikes as a Double Damage weapon.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Contributions and Points ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Contribution:&#039;&#039;&#039; Wiki assistance (5 points)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Points:&#039;&#039;&#039; Attributes 50 + Powers 40 + Creatures X - Contribution 5 = X&lt;br /&gt;
&lt;br /&gt;
== Background ==&lt;br /&gt;
Fernando – Nando, for short – is a grandnephew of Isolde’s through her kid brother, Corwin. He had a burning wanderlust and traveled the world, before settling in Brazil, where everybody called him “Inglês” [English]. He squandered his fortune there and have make do with a regular job at a recording label, where he did illustrations and stuff. He married and had Laura.&lt;br /&gt;
&lt;br /&gt;
Laura eventually married as well, but to a man who had no intention of sticking around. He left soon after Nando was born, and Laura had to raise him with only Corwin’s help (her mother had died when she was little).&lt;br /&gt;
&lt;br /&gt;
Nando inherited Corwin’s artistic talent, but also his lack of business acumen. His grandfather would always tell him stories of his trips and of his family, especially his mysterious, eccentric elder sister, Isolde.&lt;br /&gt;
&lt;br /&gt;
Nando lost his grandfather when he was nine and was raised solo by Laura. He went into fine arts but never landed a regular job, always surviving on freelance gigs.&lt;br /&gt;
&lt;br /&gt;
About a month ago, Laura passed away, leaving Nando adrift in the world and with a ton of bills, like the one for her burial. Then, the letter arrived, about an inheritance in his father’s country... &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Appearance ==&lt;/div&gt;</summary>
		<author><name>Fred</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=LoGAS-Infinity%27s_Call:NandoCastro&amp;diff=484454</id>
		<title>LoGAS-Infinity&#039;s Call:NandoCastro</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=LoGAS-Infinity%27s_Call:NandoCastro&amp;diff=484454"/>
		<updated>2025-11-30T01:04:06Z</updated>

		<summary type="html">&lt;p&gt;Fred: Created page with &amp;quot;= Fernando &amp;quot;Nando&amp;quot; Castro =  == Attributes == &amp;#039;&amp;#039;&amp;#039;Psyche 25, Strength 0, Endurance 0, Warfare 25&amp;#039;&amp;#039;&amp;#039;  == Powers == &amp;#039;&amp;#039;&amp;#039;Warden of the Grand Stair&amp;#039;&amp;#039;&amp;#039; (10 points)  &amp;#039;&amp;#039;&amp;#039;Wrighting&amp;#039;&amp;#039;&amp;#039; (30 points)  == Creatures == &amp;#039;&amp;#039;&amp;#039;Wakewing&amp;#039;&amp;#039;&amp;#039; (25 points) * &amp;#039;&amp;#039;Damage&amp;#039;&amp;#039;: Armor Piercing (4 pts, variant of Deadly Damage) - Ignores Invulnerable to Conventional Weapons and can potentially damage armor that is otherwise Impervious to Harm. It otherwise strikes as a Double Damage weapon.   == Contributio...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Fernando &amp;quot;Nando&amp;quot; Castro =&lt;br /&gt;
&lt;br /&gt;
== Attributes ==&lt;br /&gt;
&#039;&#039;&#039;Psyche 25, Strength 0, Endurance 0, Warfare 25&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Powers ==&lt;br /&gt;
&#039;&#039;&#039;Warden of the Grand Stair&#039;&#039;&#039; (10 points)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Wrighting&#039;&#039;&#039; (30 points)&lt;br /&gt;
&lt;br /&gt;
== Creatures ==&lt;br /&gt;
&#039;&#039;&#039;Wakewing&#039;&#039;&#039; (25 points)&lt;br /&gt;
* &#039;&#039;Damage&#039;&#039;: Armor Piercing (4 pts, variant of Deadly Damage) - Ignores Invulnerable to Conventional Weapons and can potentially damage armor that is otherwise Impervious to Harm. It otherwise strikes as a Double Damage weapon.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Contributions and Points ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Contribution:&#039;&#039;&#039; Wiki assistance (5 points)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Points:&#039;&#039;&#039; Attributes 50 + Powers 40 + Creatures X - Contribution 5 = X&lt;br /&gt;
&lt;br /&gt;
== Background ==&lt;br /&gt;
Fernando – Nando, for short – is a grandnephew of Isolde’s through her kid brother, Corwin. He had a burning wanderlust and traveled the world, before settling in Brazil, where everybody called him “Inglês” [English]. He squandered his fortune there and have make do with a regular job at a recording label, where he did illustrations and stuff. He married and had Laura.&lt;br /&gt;
&lt;br /&gt;
Laura eventually married as well, but to a man who had no intention of sticking around. He left soon after Nando was born, and Laura had to raise him with only Corwin’s help (her mother had died when she was little).&lt;br /&gt;
&lt;br /&gt;
Nando inherited Corwin’s artistic talent, but also his lack of business acumen. His grandfather would always tell him stories of his trips and of his family, especially his mysterious, eccentric elder sister, Isolde.&lt;br /&gt;
&lt;br /&gt;
Nando lost his grandfather when he was nine and was raised solo by Laura. He went into fine arts but never landed a regular job, always surviving on freelance gigs.&lt;br /&gt;
&lt;br /&gt;
About a month ago, Laura passed away, leaving Nando adrift in the world and with a ton of bills, like the one for her burial. Then, the letter arrived, about an inheritance in his father’s country... &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Appearance ==&lt;/div&gt;</summary>
		<author><name>Fred</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=LoGaS-Infinity%27s_Call&amp;diff=484453</id>
		<title>LoGaS-Infinity&#039;s Call</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=LoGaS-Infinity%27s_Call&amp;diff=484453"/>
		<updated>2025-11-30T01:00:36Z</updated>

		<summary type="html">&lt;p&gt;Fred: /* Characters */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Lords of Gossamer and Shadow - Infinity&#039;s Call =&lt;br /&gt;
&lt;br /&gt;
== Introduction ==&lt;br /&gt;
[[File:LoGaS-Cover.jpg]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;You are living in a world of quiet, everyday lies.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;A &#039;&#039;&#039;Gossamer&#039;&#039;&#039; world of simple rules, predictable physics, and crushingly normal existence.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;But that will all end when you find the &#039;&#039;&#039;Door&#039;&#039;&#039;.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Stepping through, your preconceived notions of the universe will shatter.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;You will stand on &#039;&#039;&#039;The Grand Stair&#039;&#039;&#039;, and impossible road connecting an inexhaustible multitude of worlds.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Furthermore, you will be changed -- infused with power that is simultaneously magnificent, primal, and terrifying.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;You will become a &#039;&#039;&#039;Warden&#039;&#039;&#039;, capable of reality-bending feats most only ever dream of committing.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Perhaps, should you stay the course, you will endeavor to become a &#039;&#039;&#039;Master&#039;&#039;&#039;.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Either way there is a price one pays to traverse the multiverse.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;You will face perils both cosmic and mundane; vast and immediate.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Though the rewards that await you for persevering are well-worth the trouble.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Whatever the case may be, one thing is certain:&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The war for reality has just begun.​&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Character Creation ==&lt;br /&gt;
* Players are given 100 points to spend. There is no Attribute Auction - the alternate method listed in the rulebook is used instead.&lt;br /&gt;
* Players can spend these points among Attributes as desired.&lt;br /&gt;
* Points spent on Attributes at that time are final. There is no round of secret advancement.&lt;br /&gt;
* When players have assigned points to their Attributes, the gamemaster creates an Attribute Ladder based on the amount of points spent.&lt;br /&gt;
* Because there is no subsequent round of points spent to secretly advance Attributes, the &amp;quot;.5&amp;quot; designation for ranks is not used, and player character Attributes can be tied on the Attribute Ladder.&lt;br /&gt;
&lt;br /&gt;
[https://forum.rpg.net/index.php?threads/semi-closed-interest-recruitment-infinitys-call-lords-of-gossamer-and-shadow.932561/post-25667455 Recruitment Thread]&lt;br /&gt;
&lt;br /&gt;
== Characters ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin:left&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align:left;&amp;quot;| Character !! style=&amp;quot;text-align:left;&amp;quot;| Player !! style=&amp;quot;text-align:left;&amp;quot;| Notes &lt;br /&gt;
|-&lt;br /&gt;
| [[LoGaS-Infinity%27s_Call:BrianGlover |Brian Glover]] || Leliel || Writer of mysteries that become true&lt;br /&gt;
|-&lt;br /&gt;
| [[LoGaS-Infinity%27s_Call:Saoirse |Saoirse ni Conall]] || Stormraven || Statuesque warrior woman&lt;br /&gt;
|-&lt;br /&gt;
| (TBD) || Jeremy Kopczynski || Self-help writer wielding the power of Order&lt;br /&gt;
|-&lt;br /&gt;
| [[LoGAS-Infinity&#039;s_Call:NandoCastro | Fernando &amp;quot;Nando&amp;quot; Castro]] || Fred || Falconer and Wright&lt;br /&gt;
|-&lt;br /&gt;
| Ishaq Malak || Ameraaaaaa || Unkillable Warden&lt;br /&gt;
|-&lt;br /&gt;
| [[LoGaS-Infinity%27s_Call:RobertStaab |Robert Staab]] || Fedifensor || Man of mystery&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Attribute Ladder ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin:left&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align:left;&amp;quot;| Character !! style=&amp;quot;text-align:left;&amp;quot;| Psyche !! style=&amp;quot;text-align:left;&amp;quot;| Strength !! style=&amp;quot;text-align:left;&amp;quot;| Endurance !! style=&amp;quot;text-align:left;&amp;quot;| Warfare&lt;br /&gt;
|-&lt;br /&gt;
| [[LoGaS-Infinity%27s_Call:BrianGlover |Brian Glover]] || Rank ? (20 pts) || Rank ? (5 pts) || Rank ? (17 pts) || Rank ? (5 pts)&lt;br /&gt;
|-&lt;br /&gt;
| [[LoGaS-Infinity%27s_Call:Saoirse |Saoirse ni Conall]] || Rank ? (20 pts) || Rank ? (30 pts) || Rank ? (15 pts) || Rank ? 10 pts)&lt;br /&gt;
|-&lt;br /&gt;
| (TBD) || ? || ? || ? || ?&lt;br /&gt;
|-&lt;br /&gt;
| Fernando &amp;quot;Nando&amp;quot; Castro || Rank ? (25 pts) || Paragon (0 pts) || Paragon (0 pts) || Rank ? (25 pts)&lt;br /&gt;
|-&lt;br /&gt;
| Ishaq Malak || Paragon (0 pts) || Paragon (0 pts) || Rank 1 (90 pts) || Paragon (0 pts)&lt;br /&gt;
|-&lt;br /&gt;
| [[LoGaS-Infinity%27s_Call:RobertStaab |Robert Staab]] || ? || ? || ? || ?&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Fred</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=LoGaS-Infinity%27s_Call&amp;diff=484452</id>
		<title>LoGaS-Infinity&#039;s Call</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=LoGaS-Infinity%27s_Call&amp;diff=484452"/>
		<updated>2025-11-30T00:58:05Z</updated>

		<summary type="html">&lt;p&gt;Fred: /* Characters */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Lords of Gossamer and Shadow - Infinity&#039;s Call =&lt;br /&gt;
&lt;br /&gt;
== Introduction ==&lt;br /&gt;
[[File:LoGaS-Cover.jpg]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;You are living in a world of quiet, everyday lies.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;A &#039;&#039;&#039;Gossamer&#039;&#039;&#039; world of simple rules, predictable physics, and crushingly normal existence.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;But that will all end when you find the &#039;&#039;&#039;Door&#039;&#039;&#039;.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Stepping through, your preconceived notions of the universe will shatter.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;You will stand on &#039;&#039;&#039;The Grand Stair&#039;&#039;&#039;, and impossible road connecting an inexhaustible multitude of worlds.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Furthermore, you will be changed -- infused with power that is simultaneously magnificent, primal, and terrifying.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;You will become a &#039;&#039;&#039;Warden&#039;&#039;&#039;, capable of reality-bending feats most only ever dream of committing.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Perhaps, should you stay the course, you will endeavor to become a &#039;&#039;&#039;Master&#039;&#039;&#039;.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Either way there is a price one pays to traverse the multiverse.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;You will face perils both cosmic and mundane; vast and immediate.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Though the rewards that await you for persevering are well-worth the trouble.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Whatever the case may be, one thing is certain:&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The war for reality has just begun.​&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Character Creation ==&lt;br /&gt;
* Players are given 100 points to spend. There is no Attribute Auction - the alternate method listed in the rulebook is used instead.&lt;br /&gt;
* Players can spend these points among Attributes as desired.&lt;br /&gt;
* Points spent on Attributes at that time are final. There is no round of secret advancement.&lt;br /&gt;
* When players have assigned points to their Attributes, the gamemaster creates an Attribute Ladder based on the amount of points spent.&lt;br /&gt;
* Because there is no subsequent round of points spent to secretly advance Attributes, the &amp;quot;.5&amp;quot; designation for ranks is not used, and player character Attributes can be tied on the Attribute Ladder.&lt;br /&gt;
&lt;br /&gt;
[https://forum.rpg.net/index.php?threads/semi-closed-interest-recruitment-infinitys-call-lords-of-gossamer-and-shadow.932561/post-25667455 Recruitment Thread]&lt;br /&gt;
&lt;br /&gt;
== Characters ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin:left&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align:left;&amp;quot;| Character !! style=&amp;quot;text-align:left;&amp;quot;| Player !! style=&amp;quot;text-align:left;&amp;quot;| Notes &lt;br /&gt;
|-&lt;br /&gt;
| [[LoGaS-Infinity%27s_Call:BrianGlover |Brian Glover]] || Leliel || Writer of mysteries that become true&lt;br /&gt;
|-&lt;br /&gt;
| [[LoGaS-Infinity%27s_Call:Saoirse |Saoirse ni Conall]] || Stormraven || Statuesque warrior woman&lt;br /&gt;
|-&lt;br /&gt;
| (TBD) || Jeremy Kopczynski || Self-help writer wielding the power of Order&lt;br /&gt;
|-&lt;br /&gt;
| Fernando &amp;quot;Nando&amp;quot; Castro || Fred || Falconer and Wright&lt;br /&gt;
|-&lt;br /&gt;
| Ishaq Malak || Ameraaaaaa || Unkillable Warden&lt;br /&gt;
|-&lt;br /&gt;
| [[LoGaS-Infinity%27s_Call:RobertStaab |Robert Staab]] || Fedifensor || Man of mystery&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Attribute Ladder ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin:left&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align:left;&amp;quot;| Character !! style=&amp;quot;text-align:left;&amp;quot;| Psyche !! style=&amp;quot;text-align:left;&amp;quot;| Strength !! style=&amp;quot;text-align:left;&amp;quot;| Endurance !! style=&amp;quot;text-align:left;&amp;quot;| Warfare&lt;br /&gt;
|-&lt;br /&gt;
| [[LoGaS-Infinity%27s_Call:BrianGlover |Brian Glover]] || Rank ? (20 pts) || Rank ? (5 pts) || Rank ? (17 pts) || Rank ? (5 pts)&lt;br /&gt;
|-&lt;br /&gt;
| [[LoGaS-Infinity%27s_Call:Saoirse |Saoirse ni Conall]] || Rank ? (20 pts) || Rank ? (30 pts) || Rank ? (15 pts) || Rank ? 10 pts)&lt;br /&gt;
|-&lt;br /&gt;
| (TBD) || ? || ? || ? || ?&lt;br /&gt;
|-&lt;br /&gt;
| Fernando &amp;quot;Nando&amp;quot; Castro || Rank ? (25 pts) || Paragon (0 pts) || Paragon (0 pts) || Rank ? (25 pts)&lt;br /&gt;
|-&lt;br /&gt;
| Ishaq Malak || Paragon (0 pts) || Paragon (0 pts) || Rank 1 (90 pts) || Paragon (0 pts)&lt;br /&gt;
|-&lt;br /&gt;
| [[LoGaS-Infinity%27s_Call:RobertStaab |Robert Staab]] || ? || ? || ? || ?&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Fred</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=LoGaS-Infinity%27s_Call&amp;diff=484451</id>
		<title>LoGaS-Infinity&#039;s Call</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=LoGaS-Infinity%27s_Call&amp;diff=484451"/>
		<updated>2025-11-30T00:57:41Z</updated>

		<summary type="html">&lt;p&gt;Fred: /* Attribute Ladder */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Lords of Gossamer and Shadow - Infinity&#039;s Call =&lt;br /&gt;
&lt;br /&gt;
== Introduction ==&lt;br /&gt;
[[File:LoGaS-Cover.jpg]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;You are living in a world of quiet, everyday lies.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;A &#039;&#039;&#039;Gossamer&#039;&#039;&#039; world of simple rules, predictable physics, and crushingly normal existence.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;But that will all end when you find the &#039;&#039;&#039;Door&#039;&#039;&#039;.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Stepping through, your preconceived notions of the universe will shatter.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;You will stand on &#039;&#039;&#039;The Grand Stair&#039;&#039;&#039;, and impossible road connecting an inexhaustible multitude of worlds.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Furthermore, you will be changed -- infused with power that is simultaneously magnificent, primal, and terrifying.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;You will become a &#039;&#039;&#039;Warden&#039;&#039;&#039;, capable of reality-bending feats most only ever dream of committing.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Perhaps, should you stay the course, you will endeavor to become a &#039;&#039;&#039;Master&#039;&#039;&#039;.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Either way there is a price one pays to traverse the multiverse.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;You will face perils both cosmic and mundane; vast and immediate.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Though the rewards that await you for persevering are well-worth the trouble.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Whatever the case may be, one thing is certain:&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The war for reality has just begun.​&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Character Creation ==&lt;br /&gt;
* Players are given 100 points to spend. There is no Attribute Auction - the alternate method listed in the rulebook is used instead.&lt;br /&gt;
* Players can spend these points among Attributes as desired.&lt;br /&gt;
* Points spent on Attributes at that time are final. There is no round of secret advancement.&lt;br /&gt;
* When players have assigned points to their Attributes, the gamemaster creates an Attribute Ladder based on the amount of points spent.&lt;br /&gt;
* Because there is no subsequent round of points spent to secretly advance Attributes, the &amp;quot;.5&amp;quot; designation for ranks is not used, and player character Attributes can be tied on the Attribute Ladder.&lt;br /&gt;
&lt;br /&gt;
[https://forum.rpg.net/index.php?threads/semi-closed-interest-recruitment-infinitys-call-lords-of-gossamer-and-shadow.932561/post-25667455 Recruitment Thread]&lt;br /&gt;
&lt;br /&gt;
== Characters ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin:left&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align:left;&amp;quot;| Character !! style=&amp;quot;text-align:left;&amp;quot;| Player !! style=&amp;quot;text-align:left;&amp;quot;| Notes &lt;br /&gt;
|-&lt;br /&gt;
| [[LoGaS-Infinity%27s_Call:BrianGlover |Brian Glover]] || Leliel || Writer of mysteries that become true&lt;br /&gt;
|-&lt;br /&gt;
| [[LoGaS-Infinity%27s_Call:Saoirse |Saoirse ni Conall]] || Stormraven || Statuesque warrior woman&lt;br /&gt;
|-&lt;br /&gt;
| (TBD) || Jeremy Kopczynski || Self-help writer wielding the power of Order&lt;br /&gt;
|-&lt;br /&gt;
| &amp;quot;Nando&amp;quot; (Fernando) || Fred || Falconer and Wright&lt;br /&gt;
|-&lt;br /&gt;
| Ishaq Malak || Ameraaaaaa || Unkillable Warden&lt;br /&gt;
|-&lt;br /&gt;
| [[LoGaS-Infinity%27s_Call:RobertStaab |Robert Staab]] || Fedifensor || Man of mystery&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Attribute Ladder ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin:left&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align:left;&amp;quot;| Character !! style=&amp;quot;text-align:left;&amp;quot;| Psyche !! style=&amp;quot;text-align:left;&amp;quot;| Strength !! style=&amp;quot;text-align:left;&amp;quot;| Endurance !! style=&amp;quot;text-align:left;&amp;quot;| Warfare&lt;br /&gt;
|-&lt;br /&gt;
| [[LoGaS-Infinity%27s_Call:BrianGlover |Brian Glover]] || Rank ? (20 pts) || Rank ? (5 pts) || Rank ? (17 pts) || Rank ? (5 pts)&lt;br /&gt;
|-&lt;br /&gt;
| [[LoGaS-Infinity%27s_Call:Saoirse |Saoirse ni Conall]] || Rank ? (20 pts) || Rank ? (30 pts) || Rank ? (15 pts) || Rank ? 10 pts)&lt;br /&gt;
|-&lt;br /&gt;
| (TBD) || ? || ? || ? || ?&lt;br /&gt;
|-&lt;br /&gt;
| Fernando &amp;quot;Nando&amp;quot; Castro || Rank ? (25 pts) || Paragon (0 pts) || Paragon (0 pts) || Rank ? (25 pts)&lt;br /&gt;
|-&lt;br /&gt;
| Ishaq Malak || Paragon (0 pts) || Paragon (0 pts) || Rank 1 (90 pts) || Paragon (0 pts)&lt;br /&gt;
|-&lt;br /&gt;
| [[LoGaS-Infinity%27s_Call:RobertStaab |Robert Staab]] || ? || ? || ? || ?&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Fred</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Cthulhu_Eternal_Jazz_Age_Bruce&amp;diff=484317</id>
		<title>Cthulhu Eternal Jazz Age Bruce</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Cthulhu_Eternal_Jazz_Age_Bruce&amp;diff=484317"/>
		<updated>2025-11-13T02:11:33Z</updated>

		<summary type="html">&lt;p&gt;Fred: /* Skills */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| &lt;br /&gt;
[[File:Bruceworthington2.jpg|right]]&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Character Name:&#039;&#039;&#039; Bruce Worthington&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Player Name:&#039;&#039;&#039; Fred&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Profession:&#039;&#039;&#039; Bon vivant&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Nationality:&#039;&#039;&#039; American&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Sex (Age):&#039;&#039;&#039; M (33)&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Education:&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Statistics=&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
!Score&lt;br /&gt;
!x5&lt;br /&gt;
!What Others Notice&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Strength&#039;&#039;&#039;&lt;br /&gt;
| 10&lt;br /&gt;
| 50&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Constitution&#039;&#039;&#039;&lt;br /&gt;
| 10&lt;br /&gt;
| 50&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Dexterity&#039;&#039;&#039;&lt;br /&gt;
| 10&lt;br /&gt;
| 50&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Intelligence&#039;&#039;&#039;&lt;br /&gt;
| 13&lt;br /&gt;
| 65&lt;br /&gt;
| Perceptive&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Power&#039;&#039;&#039;&lt;br /&gt;
| 15&lt;br /&gt;
| 75&lt;br /&gt;
| Strong-willed&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Charisma&#039;&#039;&#039;&lt;br /&gt;
| 15&lt;br /&gt;
| 75&lt;br /&gt;
| Charming&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Derived Attributes==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
!Maximum&lt;br /&gt;
!Current&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Hit Points (HP)&#039;&#039;&#039;&lt;br /&gt;
| 10&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Willpower (WP)&#039;&#039;&#039;&lt;br /&gt;
| 15&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Sanity (SAN)&#039;&#039;&#039;&lt;br /&gt;
| 75&lt;br /&gt;
| 75&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Breaking Point (BP)&#039;&#039;&#039;&lt;br /&gt;
| 54&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
!Permanent&lt;br /&gt;
!At Hand/Stowed/In Storage&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Resources&#039;&#039;&#039;&lt;br /&gt;
|20&lt;br /&gt;
| 6 / 6 / 6&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Resource Check Boxes&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Resources&#039;&#039;&#039;&lt;br /&gt;
|O&lt;br /&gt;
|O&lt;br /&gt;
|O&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Incidents of SAN loss without going insane==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Violence&#039;&#039;&#039;&lt;br /&gt;
|X&lt;br /&gt;
|O&lt;br /&gt;
|O&lt;br /&gt;
|&#039;&#039;adapted&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Helplessness&#039;&#039;&#039;&lt;br /&gt;
|O&lt;br /&gt;
|O&lt;br /&gt;
|O&lt;br /&gt;
|&#039;&#039;adapted&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Bonds=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
!Score&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Personal&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|Albert Pennywise, mentor (formerly legal guardian)&lt;br /&gt;
|15&lt;br /&gt;
|-&lt;br /&gt;
|Danielle Dale (frenemy, love interest)&lt;br /&gt;
|14&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Communal&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|New York High Society&lt;br /&gt;
|8&lt;br /&gt;
|-&lt;br /&gt;
|The Explorers Club&lt;br /&gt;
|8&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Motivations and Mental Disorders==&lt;br /&gt;
Find parents&#039; murderer&lt;br /&gt;
&lt;br /&gt;
Escape ennui&lt;br /&gt;
&lt;br /&gt;
=Skills=&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|Total&lt;br /&gt;
|&lt;br /&gt;
|Total&lt;br /&gt;
|&lt;br /&gt;
|Total&lt;br /&gt;
|-&lt;br /&gt;
|Administration(10%)&lt;br /&gt;
|&lt;br /&gt;
|Foreign Language (Type) (0%)&lt;br /&gt;
|&lt;br /&gt;
|Research (10%)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Alertness (20%)&lt;br /&gt;
|44&lt;br /&gt;
|Harangue (10%)&lt;br /&gt;
|&lt;br /&gt;
|Ride (10%)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Anthropology (0%)&lt;br /&gt;
|32&lt;br /&gt;
|Heavy Machinery (10%)&lt;br /&gt;
|&lt;br /&gt;
|Science (Type) (0%)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Appraise (10%)&lt;br /&gt;
|&lt;br /&gt;
|History (10%)&lt;br /&gt;
|&lt;br /&gt;
|Search (20%)&lt;br /&gt;
|24&lt;br /&gt;
|-&lt;br /&gt;
|Archaeology (0%)&lt;br /&gt;
|9&lt;br /&gt;
|Insight (10%)&lt;br /&gt;
|51&lt;br /&gt;
|Social Etiquette (10%)&lt;br /&gt;
|60&lt;br /&gt;
|-&lt;br /&gt;
|Art (Acting) (0%)&lt;br /&gt;
|40&lt;br /&gt;
|Law (Type) (0%)&lt;br /&gt;
|&lt;br /&gt;
|Stealth (10%)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Athletics (30%)&lt;br /&gt;
|55&lt;br /&gt;
|Medicine (0%)&lt;br /&gt;
|&lt;br /&gt;
|Streetwise (Type) (0%)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Charm (20%)&lt;br /&gt;
|60&lt;br /&gt;
|Melee Weapons (30%)&lt;br /&gt;
|&lt;br /&gt;
|Surgery (0%)&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|Craft (Type) (0%)&lt;br /&gt;
|&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:top;&amp;quot;|Military Training (Type) (0%)&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:bottom;&amp;quot;|&lt;br /&gt;
|Survival (Type) (10%)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Craft (Type) (0%)&lt;br /&gt;
|&lt;br /&gt;
|Swim (20%)&lt;br /&gt;
|-&lt;br /&gt;
|Disguise (10%)&lt;br /&gt;
|&lt;br /&gt;
|Natural World (10%)&lt;br /&gt;
|&lt;br /&gt;
|Track (10%)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Dodge (30%)&lt;br /&gt;
|50&lt;br /&gt;
|Navigate (10%)&lt;br /&gt;
|&lt;br /&gt;
|Unarmed Combat (20%)&lt;br /&gt;
|40&lt;br /&gt;
|-&lt;br /&gt;
|Drive (20%)&lt;br /&gt;
|&lt;br /&gt;
|Occult (10%)&lt;br /&gt;
|23&lt;br /&gt;
|Unnatural (0%)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Firearms (20%)&lt;br /&gt;
|42&lt;br /&gt;
|Persuade (20%)&lt;br /&gt;
|55&lt;br /&gt;
|Use Gadgets (0%)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|First Aid (10%)&lt;br /&gt;
|&lt;br /&gt;
|Pilot (Airplane) (0%)&lt;br /&gt;
|26&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Foreign Language (Spanish) (0%)&lt;br /&gt;
|40&lt;br /&gt;
|Psychoanalyze (10%)&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Foreign Language (Ancient Egyptian) (0%)&lt;br /&gt;
|14&lt;br /&gt;
|Regional Lore (Type) (0%)&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Physical Injuries and Ailments=&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;Has First Aid been attempted since your last injury? If yes, only Medicine, Surgery, or long-term rest can help further&lt;br /&gt;
&lt;br /&gt;
=Armor and Equipment=&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;Body armor reduces the damage of all attacks except Called Shots and successful Kill Damage.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=Weapons=&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|Skill %&lt;br /&gt;
|Base Range&lt;br /&gt;
|Damage&lt;br /&gt;
|Lethality&lt;br /&gt;
|Kill Damage&lt;br /&gt;
|Kill Radius&lt;br /&gt;
|Shots&lt;br /&gt;
|-&lt;br /&gt;
|Mauser C-96&lt;br /&gt;
|40&lt;br /&gt;
|15&lt;br /&gt;
|1d10&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Personal Details, Work Performance, Special Training and Other Notes=&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
One night, when Bruce was 8 years old, his parents left for a party and never returned. The car crash left the boy an orphan and independently wealthy. A good friend of the Worthingtons, British ex-military officer Albert Pennywise became Bruce’s legal guardian and worked tirelessly to turn the boy into a man his parents would be proud of. Under Albert’s tutelage, Bruce learned not only the common school curriculum, but also physical (Athletics) and self-defense skills (Dodge, Firearms, Unarmed), as well as etiquette (Social Etiquette). They also traveled a lot, so as to expose the young man to diverse cultures and peoples (Anthropology, Foreign Language).&lt;br /&gt;
&lt;br /&gt;
Bright, perceptive and charismatic (Charm, Insight, Persuade), Bruce grew into a social butterfly – not exactly what Albert had in mind –, focused on enjoying his life and battling boredom. He tried many hobbies (Art, Pilot), but soon would grow tired of them. The only constant stimulation Bruce found was in Danielle Dale, another young New York socialite, who was as intelligent and persuasive as him. Their rivalry eventually morphed into a catty friendship, with hints of romantic interest.&lt;br /&gt;
&lt;br /&gt;
One year ago, Bruce had a nightmare with his parents, in which they urged him to avenge their deaths. Disturbed and intrigued by the unsettling dream, Bruce, with Albert’s help, investigated the circumstances of the crash and his parents affair before their deaths. The investigation took him on a wild path of powerful people and occult societies. Recently, he found out strong evidence that his parents were murdered by an unidentified individual involved in polar exploration who&#039;s leaving on an expedition now. To learn more and confront this person, Bruce offered to invest and take part in the expedition, using his constant battle against ennui as a cover for his interest.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&lt;/div&gt;</summary>
		<author><name>Fred</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Cthulhu_Eternal_Jazz_Age_Bruce&amp;diff=483938</id>
		<title>Cthulhu Eternal Jazz Age Bruce</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Cthulhu_Eternal_Jazz_Age_Bruce&amp;diff=483938"/>
		<updated>2025-10-12T21:52:31Z</updated>

		<summary type="html">&lt;p&gt;Fred: /* Derived Attributes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| &lt;br /&gt;
[[File:Bruceworthington2.jpg|right]]&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Character Name:&#039;&#039;&#039; Bruce Worthington&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Player Name:&#039;&#039;&#039; Fred&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Profession:&#039;&#039;&#039; Bon vivant&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Nationality:&#039;&#039;&#039; American&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Sex (Age):&#039;&#039;&#039; M (33)&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Education:&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Statistics=&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
!Score&lt;br /&gt;
!x5&lt;br /&gt;
!What Others Notice&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Strength&#039;&#039;&#039;&lt;br /&gt;
| 10&lt;br /&gt;
| 50&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Constitution&#039;&#039;&#039;&lt;br /&gt;
| 10&lt;br /&gt;
| 50&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Dexterity&#039;&#039;&#039;&lt;br /&gt;
| 10&lt;br /&gt;
| 50&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Intelligence&#039;&#039;&#039;&lt;br /&gt;
| 13&lt;br /&gt;
| 65&lt;br /&gt;
| Perceptive&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Power&#039;&#039;&#039;&lt;br /&gt;
| 15&lt;br /&gt;
| 75&lt;br /&gt;
| Strong-willed&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Charisma&#039;&#039;&#039;&lt;br /&gt;
| 15&lt;br /&gt;
| 75&lt;br /&gt;
| Charming&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Derived Attributes==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
!Maximum&lt;br /&gt;
!Current&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Hit Points (HP)&#039;&#039;&#039;&lt;br /&gt;
| 10&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Willpower (WP)&#039;&#039;&#039;&lt;br /&gt;
| 15&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Sanity (SAN)&#039;&#039;&#039;&lt;br /&gt;
| 75&lt;br /&gt;
| 75&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Breaking Point (BP)&#039;&#039;&#039;&lt;br /&gt;
| 54&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
!Permanent&lt;br /&gt;
!At Hand/Stowed/In Storage&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Resources&#039;&#039;&#039;&lt;br /&gt;
|20&lt;br /&gt;
| 6 / 6 / 6&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Resource Check Boxes&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Resources&#039;&#039;&#039;&lt;br /&gt;
|O&lt;br /&gt;
|O&lt;br /&gt;
|O&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Incidents of SAN loss without going insane==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Violence&#039;&#039;&#039;&lt;br /&gt;
|X&lt;br /&gt;
|O&lt;br /&gt;
|O&lt;br /&gt;
|&#039;&#039;adapted&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Helplessness&#039;&#039;&#039;&lt;br /&gt;
|O&lt;br /&gt;
|O&lt;br /&gt;
|O&lt;br /&gt;
|&#039;&#039;adapted&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Bonds=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
!Score&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Personal&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|Albert Pennywise, mentor (formerly legal guardian)&lt;br /&gt;
|15&lt;br /&gt;
|-&lt;br /&gt;
|Danielle Dale (frenemy, love interest)&lt;br /&gt;
|14&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Communal&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|New York High Society&lt;br /&gt;
|8&lt;br /&gt;
|-&lt;br /&gt;
|The Explorers Club&lt;br /&gt;
|8&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Motivations and Mental Disorders==&lt;br /&gt;
Find parents&#039; murderer&lt;br /&gt;
&lt;br /&gt;
Escape ennui&lt;br /&gt;
&lt;br /&gt;
=Skills=&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|Total&lt;br /&gt;
|&lt;br /&gt;
|Total&lt;br /&gt;
|&lt;br /&gt;
|Total&lt;br /&gt;
|-&lt;br /&gt;
|Administration(10%)&lt;br /&gt;
|&lt;br /&gt;
|Foreign Language (Type) (0%)&lt;br /&gt;
|&lt;br /&gt;
|Research (10%)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Alertness&#039;&#039;&#039; (20%)&lt;br /&gt;
|44&lt;br /&gt;
|Harangue (10%)&lt;br /&gt;
|&lt;br /&gt;
|Ride (10%)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Anthropology (0%)&lt;br /&gt;
|32&lt;br /&gt;
|Heavy Machinery (10%)&lt;br /&gt;
|&lt;br /&gt;
|Science (Type) (0%)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Appraise (10%)&lt;br /&gt;
|&lt;br /&gt;
|History (10%)&lt;br /&gt;
|&lt;br /&gt;
|Search (20%)&lt;br /&gt;
|24&lt;br /&gt;
|-&lt;br /&gt;
|Archaeology (0%)&lt;br /&gt;
|9&lt;br /&gt;
|Insight (10%)&lt;br /&gt;
|51&lt;br /&gt;
|Social Etiquette (10%)&lt;br /&gt;
|60&lt;br /&gt;
|-&lt;br /&gt;
|Art (Acting) (0%)&lt;br /&gt;
|40&lt;br /&gt;
|Law (Type) (0%)&lt;br /&gt;
|&lt;br /&gt;
|Stealth (10%)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Athletics (30%)&lt;br /&gt;
|55&lt;br /&gt;
|Medicine (0%)&lt;br /&gt;
|&lt;br /&gt;
|Streetwise (Type) (0%)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Charm (20%)&lt;br /&gt;
|60&lt;br /&gt;
|Melee Weapons (30%)&lt;br /&gt;
|&lt;br /&gt;
|Surgery (0%)&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|Craft (Type) (0%)&lt;br /&gt;
|&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:top;&amp;quot;|Military Training (Type) (0%)&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:bottom;&amp;quot;|&lt;br /&gt;
|Survival (Type) (10%)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Craft (Type) (0%)&lt;br /&gt;
|&lt;br /&gt;
|Swim (20%)&lt;br /&gt;
|-&lt;br /&gt;
|Disguise (10%)&lt;br /&gt;
|&lt;br /&gt;
|Natural World (10%)&lt;br /&gt;
|&lt;br /&gt;
|Track (10%)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Dodge (30%)&lt;br /&gt;
|50&lt;br /&gt;
|Navigate (10%)&lt;br /&gt;
|&lt;br /&gt;
|Unarmed Combat (20%)&lt;br /&gt;
|40&lt;br /&gt;
|-&lt;br /&gt;
|Drive (20%)&lt;br /&gt;
|&lt;br /&gt;
|Occult (10%)&lt;br /&gt;
|23&lt;br /&gt;
|Unnatural (0%)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Firearms (20%)&lt;br /&gt;
|42&lt;br /&gt;
|Persuade (20%)&lt;br /&gt;
|55&lt;br /&gt;
|Use Gadgets (0%)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|First Aid (10%)&lt;br /&gt;
|&lt;br /&gt;
|Pilot (Airplane) (0%)&lt;br /&gt;
|26&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Foreign Language (Spanish) (0%)&lt;br /&gt;
|40&lt;br /&gt;
|Psychoanalyze (10%)&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Foreign Language (Ancient Egyptian) (0%)&lt;br /&gt;
|14&lt;br /&gt;
|Regional Lore (Type) (0%)&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Physical Injuries and Ailments=&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;Has First Aid been attempted since your last injury? If yes, only Medicine, Surgery, or long-term rest can help further&lt;br /&gt;
&lt;br /&gt;
=Armor and Equipment=&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;Body armor reduces the damage of all attacks except Called Shots and successful Kill Damage.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=Weapons=&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|Skill %&lt;br /&gt;
|Base Range&lt;br /&gt;
|Damage&lt;br /&gt;
|Lethality&lt;br /&gt;
|Kill Damage&lt;br /&gt;
|Kill Radius&lt;br /&gt;
|Shots&lt;br /&gt;
|-&lt;br /&gt;
|Mauser C-96&lt;br /&gt;
|40&lt;br /&gt;
|15&lt;br /&gt;
|1d10&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Personal Details, Work Performance, Special Training and Other Notes=&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
One night, when Bruce was 8 years old, his parents left for a party and never returned. The car crash left the boy an orphan and independently wealthy. A good friend of the Worthingtons, British ex-military officer Albert Pennywise became Bruce’s legal guardian and worked tirelessly to turn the boy into a man his parents would be proud of. Under Albert’s tutelage, Bruce learned not only the common school curriculum, but also physical (Athletics) and self-defense skills (Dodge, Firearms, Unarmed), as well as etiquette (Social Etiquette). They also traveled a lot, so as to expose the young man to diverse cultures and peoples (Anthropology, Foreign Language).&lt;br /&gt;
&lt;br /&gt;
Bright, perceptive and charismatic (Charm, Insight, Persuade), Bruce grew into a social butterfly – not exactly what Albert had in mind –, focused on enjoying his life and battling boredom. He tried many hobbies (Art, Pilot), but soon would grow tired of them. The only constant stimulation Bruce found was in Danielle Dale, another young New York socialite, who was as intelligent and persuasive as him. Their rivalry eventually morphed into a catty friendship, with hints of romantic interest.&lt;br /&gt;
&lt;br /&gt;
One year ago, Bruce had a nightmare with his parents, in which they urged him to avenge their deaths. Disturbed and intrigued by the unsettling dream, Bruce, with Albert’s help, investigated the circumstances of the crash and his parents affair before their deaths. The investigation took him on a wild path of powerful people and occult societies. Recently, he found out strong evidence that his parents were murdered by an unidentified individual involved in polar exploration who&#039;s leaving on an expedition now. To learn more and confront this person, Bruce offered to invest and take part in the expedition, using his constant battle against ennui as a cover for his interest.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&lt;/div&gt;</summary>
		<author><name>Fred</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Cthulhu_Eternal_Jazz_Age_Bruce&amp;diff=483937</id>
		<title>Cthulhu Eternal Jazz Age Bruce</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Cthulhu_Eternal_Jazz_Age_Bruce&amp;diff=483937"/>
		<updated>2025-10-12T21:48:02Z</updated>

		<summary type="html">&lt;p&gt;Fred: /* Derived Attributes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| &lt;br /&gt;
[[File:Bruceworthington2.jpg|right]]&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Character Name:&#039;&#039;&#039; Bruce Worthington&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Player Name:&#039;&#039;&#039; Fred&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Profession:&#039;&#039;&#039; Bon vivant&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Nationality:&#039;&#039;&#039; American&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Sex (Age):&#039;&#039;&#039; M (33)&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Education:&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Statistics=&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
!Score&lt;br /&gt;
!x5&lt;br /&gt;
!What Others Notice&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Strength&#039;&#039;&#039;&lt;br /&gt;
| 10&lt;br /&gt;
| 50&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Constitution&#039;&#039;&#039;&lt;br /&gt;
| 10&lt;br /&gt;
| 50&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Dexterity&#039;&#039;&#039;&lt;br /&gt;
| 10&lt;br /&gt;
| 50&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Intelligence&#039;&#039;&#039;&lt;br /&gt;
| 13&lt;br /&gt;
| 65&lt;br /&gt;
| Perceptive&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Power&#039;&#039;&#039;&lt;br /&gt;
| 15&lt;br /&gt;
| 75&lt;br /&gt;
| Strong-willed&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Charisma&#039;&#039;&#039;&lt;br /&gt;
| 15&lt;br /&gt;
| 75&lt;br /&gt;
| Charming&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Derived Attributes==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
!Maximum&lt;br /&gt;
!Current&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Hit Points (HP)&#039;&#039;&#039;&lt;br /&gt;
| 10&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Willpower (WP)&#039;&#039;&#039;&lt;br /&gt;
| 15&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Sanity (SAN)&#039;&#039;&#039;&lt;br /&gt;
| 75&lt;br /&gt;
| 76&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Breaking Point (BP)&#039;&#039;&#039;&lt;br /&gt;
| 54&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
!Permanent&lt;br /&gt;
!At Hand/Stowed/In Storage&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Resources&#039;&#039;&#039;&lt;br /&gt;
|20&lt;br /&gt;
| 6 / 6 / 6&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Resource Check Boxes&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Resources&#039;&#039;&#039;&lt;br /&gt;
|O&lt;br /&gt;
|O&lt;br /&gt;
|O&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Incidents of SAN loss without going insane==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Violence&#039;&#039;&#039;&lt;br /&gt;
|X&lt;br /&gt;
|O&lt;br /&gt;
|O&lt;br /&gt;
|&#039;&#039;adapted&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Helplessness&#039;&#039;&#039;&lt;br /&gt;
|O&lt;br /&gt;
|O&lt;br /&gt;
|O&lt;br /&gt;
|&#039;&#039;adapted&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Bonds=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
!Score&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Personal&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|Albert Pennywise, mentor (formerly legal guardian)&lt;br /&gt;
|15&lt;br /&gt;
|-&lt;br /&gt;
|Danielle Dale (frenemy, love interest)&lt;br /&gt;
|14&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Communal&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|New York High Society&lt;br /&gt;
|8&lt;br /&gt;
|-&lt;br /&gt;
|The Explorers Club&lt;br /&gt;
|8&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Motivations and Mental Disorders==&lt;br /&gt;
Find parents&#039; murderer&lt;br /&gt;
&lt;br /&gt;
Escape ennui&lt;br /&gt;
&lt;br /&gt;
=Skills=&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|Total&lt;br /&gt;
|&lt;br /&gt;
|Total&lt;br /&gt;
|&lt;br /&gt;
|Total&lt;br /&gt;
|-&lt;br /&gt;
|Administration(10%)&lt;br /&gt;
|&lt;br /&gt;
|Foreign Language (Type) (0%)&lt;br /&gt;
|&lt;br /&gt;
|Research (10%)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Alertness&#039;&#039;&#039; (20%)&lt;br /&gt;
|44&lt;br /&gt;
|Harangue (10%)&lt;br /&gt;
|&lt;br /&gt;
|Ride (10%)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Anthropology (0%)&lt;br /&gt;
|32&lt;br /&gt;
|Heavy Machinery (10%)&lt;br /&gt;
|&lt;br /&gt;
|Science (Type) (0%)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Appraise (10%)&lt;br /&gt;
|&lt;br /&gt;
|History (10%)&lt;br /&gt;
|&lt;br /&gt;
|Search (20%)&lt;br /&gt;
|24&lt;br /&gt;
|-&lt;br /&gt;
|Archaeology (0%)&lt;br /&gt;
|9&lt;br /&gt;
|Insight (10%)&lt;br /&gt;
|51&lt;br /&gt;
|Social Etiquette (10%)&lt;br /&gt;
|60&lt;br /&gt;
|-&lt;br /&gt;
|Art (Acting) (0%)&lt;br /&gt;
|40&lt;br /&gt;
|Law (Type) (0%)&lt;br /&gt;
|&lt;br /&gt;
|Stealth (10%)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Athletics (30%)&lt;br /&gt;
|55&lt;br /&gt;
|Medicine (0%)&lt;br /&gt;
|&lt;br /&gt;
|Streetwise (Type) (0%)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Charm (20%)&lt;br /&gt;
|60&lt;br /&gt;
|Melee Weapons (30%)&lt;br /&gt;
|&lt;br /&gt;
|Surgery (0%)&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|Craft (Type) (0%)&lt;br /&gt;
|&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:top;&amp;quot;|Military Training (Type) (0%)&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:bottom;&amp;quot;|&lt;br /&gt;
|Survival (Type) (10%)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Craft (Type) (0%)&lt;br /&gt;
|&lt;br /&gt;
|Swim (20%)&lt;br /&gt;
|-&lt;br /&gt;
|Disguise (10%)&lt;br /&gt;
|&lt;br /&gt;
|Natural World (10%)&lt;br /&gt;
|&lt;br /&gt;
|Track (10%)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Dodge (30%)&lt;br /&gt;
|50&lt;br /&gt;
|Navigate (10%)&lt;br /&gt;
|&lt;br /&gt;
|Unarmed Combat (20%)&lt;br /&gt;
|40&lt;br /&gt;
|-&lt;br /&gt;
|Drive (20%)&lt;br /&gt;
|&lt;br /&gt;
|Occult (10%)&lt;br /&gt;
|23&lt;br /&gt;
|Unnatural (0%)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Firearms (20%)&lt;br /&gt;
|42&lt;br /&gt;
|Persuade (20%)&lt;br /&gt;
|55&lt;br /&gt;
|Use Gadgets (0%)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|First Aid (10%)&lt;br /&gt;
|&lt;br /&gt;
|Pilot (Airplane) (0%)&lt;br /&gt;
|26&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Foreign Language (Spanish) (0%)&lt;br /&gt;
|40&lt;br /&gt;
|Psychoanalyze (10%)&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Foreign Language (Ancient Egyptian) (0%)&lt;br /&gt;
|14&lt;br /&gt;
|Regional Lore (Type) (0%)&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Physical Injuries and Ailments=&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;Has First Aid been attempted since your last injury? If yes, only Medicine, Surgery, or long-term rest can help further&lt;br /&gt;
&lt;br /&gt;
=Armor and Equipment=&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;Body armor reduces the damage of all attacks except Called Shots and successful Kill Damage.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=Weapons=&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|Skill %&lt;br /&gt;
|Base Range&lt;br /&gt;
|Damage&lt;br /&gt;
|Lethality&lt;br /&gt;
|Kill Damage&lt;br /&gt;
|Kill Radius&lt;br /&gt;
|Shots&lt;br /&gt;
|-&lt;br /&gt;
|Mauser C-96&lt;br /&gt;
|40&lt;br /&gt;
|15&lt;br /&gt;
|1d10&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Personal Details, Work Performance, Special Training and Other Notes=&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
One night, when Bruce was 8 years old, his parents left for a party and never returned. The car crash left the boy an orphan and independently wealthy. A good friend of the Worthingtons, British ex-military officer Albert Pennywise became Bruce’s legal guardian and worked tirelessly to turn the boy into a man his parents would be proud of. Under Albert’s tutelage, Bruce learned not only the common school curriculum, but also physical (Athletics) and self-defense skills (Dodge, Firearms, Unarmed), as well as etiquette (Social Etiquette). They also traveled a lot, so as to expose the young man to diverse cultures and peoples (Anthropology, Foreign Language).&lt;br /&gt;
&lt;br /&gt;
Bright, perceptive and charismatic (Charm, Insight, Persuade), Bruce grew into a social butterfly – not exactly what Albert had in mind –, focused on enjoying his life and battling boredom. He tried many hobbies (Art, Pilot), but soon would grow tired of them. The only constant stimulation Bruce found was in Danielle Dale, another young New York socialite, who was as intelligent and persuasive as him. Their rivalry eventually morphed into a catty friendship, with hints of romantic interest.&lt;br /&gt;
&lt;br /&gt;
One year ago, Bruce had a nightmare with his parents, in which they urged him to avenge their deaths. Disturbed and intrigued by the unsettling dream, Bruce, with Albert’s help, investigated the circumstances of the crash and his parents affair before their deaths. The investigation took him on a wild path of powerful people and occult societies. Recently, he found out strong evidence that his parents were murdered by an unidentified individual involved in polar exploration who&#039;s leaving on an expedition now. To learn more and confront this person, Bruce offered to invest and take part in the expedition, using his constant battle against ennui as a cover for his interest.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&lt;/div&gt;</summary>
		<author><name>Fred</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Fursona_Dreamshoppe&amp;diff=482599</id>
		<title>Fursona Dreamshoppe</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Fursona_Dreamshoppe&amp;diff=482599"/>
		<updated>2025-07-17T02:47:30Z</updated>

		<summary type="html">&lt;p&gt;Fred: Merge edit by SpecialKindofUser&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Untitled_design_20250713_085138_0000.png|700px]]&lt;br /&gt;
&lt;br /&gt;
==Character Files/Meta Currencies==&lt;br /&gt;
I will update the Character Table on the wiki each time I update the IC thread. Please do not update the table yourselves. I don&#039;t want anyone losing Plot Points or Big Damned Hero Dice from double subtraction.&lt;br /&gt;
&lt;br /&gt;
If you feel I have forgotten to update the table or that my math is wrong, let me know OOC or DM me and I will fix it. Likewise, if I make a mistake on the Character/GM Complications/Assets lists, let me know and I&#039;ll fix it. These also get updated when I update the IC thread.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Character&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Role&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Played by&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
! &#039;&#039;&#039;Luck&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
! [[file:d6a.png|24px|d6]]&lt;br /&gt;
! [[file:d8a.png|24px|d8]]&lt;br /&gt;
! [[file:d10a.png|24px|d10]]&lt;br /&gt;
! [[file:d12a.png|24px|d12]]&lt;br /&gt;
|&lt;br /&gt;
! &#039;&#039;&#039;PP&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; colspan=&amp;quot;12&amp;quot;|  &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Fursona Dreamshoppe - Placeholder | Place Holder]]&#039;&#039;&#039;&lt;br /&gt;
| Dairy Farmer&lt;br /&gt;
| &#039;&#039;[https://forum.rpg.net/index.php?members/username.number/ username]&#039;&#039;&lt;br /&gt;
|scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;10&amp;quot;|&lt;br /&gt;
! [[file:d1b.png|24px]]&lt;br /&gt;
|scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;10&amp;quot;|&lt;br /&gt;
! &lt;br /&gt;
! 0&lt;br /&gt;
! 0&lt;br /&gt;
! 0&lt;br /&gt;
|scope=&amp;quot;col&amp;quot; rowspan=&amp;quot;10&amp;quot;|&lt;br /&gt;
! 0&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Fursona Dreamshoppe - Placeholder | Place Holder]]&#039;&#039;&#039;&lt;br /&gt;
| Forest Ranger&lt;br /&gt;
| &#039;&#039;[https://forum.rpg.net/index.php?members/unka-josh.13588/ Unka Josh]&#039;&#039;&lt;br /&gt;
! [[file:d2b.png|24px]]&lt;br /&gt;
! 0&lt;br /&gt;
! 0&lt;br /&gt;
! 0&lt;br /&gt;
! 0&lt;br /&gt;
! 0&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Fursona Dreamshoppe - Placeholder | Place Holder]]&#039;&#039;&#039;&lt;br /&gt;
| Pilot&lt;br /&gt;
| &#039;&#039;[https://forum.rpg.net/index.php?members/garyfury.7014/ Garyfury]&#039;&#039;&lt;br /&gt;
! [[file:d1b.png|24px]]&lt;br /&gt;
! &lt;br /&gt;
! &lt;br /&gt;
! &lt;br /&gt;
! 0&lt;br /&gt;
! 0&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Fursona Dreamshoppe - Placeholder | Place Holder]]&#039;&#039;&#039;&lt;br /&gt;
| Innkeeper&lt;br /&gt;
| &#039;&#039;[https://forum.rpg.net/index.php?members/un.123/ User Name]&#039;&#039;&lt;br /&gt;
! [[file:d1b.png|24px]]&lt;br /&gt;
! &lt;br /&gt;
! 0&lt;br /&gt;
! 0&lt;br /&gt;
! 0&lt;br /&gt;
! 0&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Fursona Dreamshoppe - Placeholder | Place Holder]]&#039;&#039;&#039;&lt;br /&gt;
| Amazing&lt;br /&gt;
| &#039;&#039;[https://forum.rpg.net/index.php?members/un.123/ Place Holder]&#039;&#039;&lt;br /&gt;
! [[file:d0a.png|24px]]&lt;br /&gt;
! &lt;br /&gt;
! 0&lt;br /&gt;
! &lt;br /&gt;
! &lt;br /&gt;
! 0&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;12&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| ! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;1&amp;quot;|&#039;&#039;&#039;GM&#039;&#039;&#039; &lt;br /&gt;
| Shenanigans&lt;br /&gt;
|! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;9&amp;quot;|&#039;&#039;[https://forum.rpg.net/index.php?members/nex.31778/ Nex]&#039;&#039;&lt;br /&gt;
! 0&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Complications and Assets==&lt;br /&gt;
[[file:d6a.png|24px|d6]] [[file:d8a.png|24px|d8]] [[file:d10a.png|24px|d10]] [[file:d12a.png|24px|d12]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Complication&amp;lt;/u&amp;gt; [C] &#039;&#039;&#039;//&#039;&#039;&#039; &amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt;&amp;lt;u&amp;gt;Free&amp;lt;/u&amp;gt; [F] &#039;&#039;&#039;/&#039;&#039;&#039; &amp;lt;u&amp;gt;Scene&amp;lt;/u&amp;gt; [S] &#039;&#039;&#039;/&#039;&#039;&#039; &amp;lt;u&amp;gt;Episode&amp;lt;/u&amp;gt; [E] &#039;&#039;&#039;/&#039;&#039;&#039; &amp;lt;nowiki&amp;gt;**&amp;lt;/nowiki&amp;gt;&amp;lt;u&amp;gt;Open&amp;lt;/u&amp;gt; [O] &#039;&#039;&#039;/&#039;&#039;&#039; &amp;lt;u&amp;gt;GMC&amp;lt;/u&amp;gt; [G]&lt;br /&gt;
----&lt;br /&gt;
----&lt;br /&gt;
: [C] &#039;&#039;&#039;Placeholder&#039;&#039;&#039; [[file:d12a.png|24px|d12+]] &#039;&#039;&#039;+&#039;&#039;&#039; All &lt;br /&gt;
: [C] &lt;br /&gt;
: [C]&lt;br /&gt;
----&lt;br /&gt;
----&lt;br /&gt;
:[F] &lt;br /&gt;
:[F] &#039;&#039;&#039;Placeholder&#039;&#039;&#039;  [[file:d8a.png|24px|d8]] That one&lt;br /&gt;
&lt;br /&gt;
:Use [F] assets with &amp;lt;u&amp;gt;linktreeplaceholder&amp;lt;/u&amp;gt; (Jim, Carlita)&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
: [S] &lt;br /&gt;
----&lt;br /&gt;
: [E] &lt;br /&gt;
: [E] &lt;br /&gt;
: [E] &lt;br /&gt;
----&lt;br /&gt;
: [O]&lt;br /&gt;
----&lt;br /&gt;
----&lt;br /&gt;
: [G] &lt;br /&gt;
----&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; Asset granted by the GM at start of play (episode long)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;**&amp;lt;/nowiki&amp;gt; SFX asset that lasts as long as relevant // GMC complication&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Character Generation==&lt;br /&gt;
&lt;br /&gt;
Start with these 3 Distinctions, highlight 2 &amp;lt;b&amp;gt;Values&amp;lt;/b&amp;gt; for each distinction below:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Life Before&amp;lt;/b&amp;gt;-You woke up different, but the person you were is still here.  I like using Personality/Quirk + Job (ex Polite Baker, Clever Lawyer); Life Before comes with a d8 specialty related to this life.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Dreamshoppe Role&amp;lt;/b&amp;gt;-Use a combination like Life Before and we&#039;ll build that Dreamshoppe below.  Dreamshoppe Role comes with a specialty related to this life.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Fursona&amp;lt;/b&amp;gt;-Your form has changed into some anthropomorphic animal. You get to represent your fantastical form&#039;s abilities with powers. Anything else can be added as any category of superpower in another powerset&lt;br /&gt;
&lt;br /&gt;
Free Powerset w/sfx and d8 power included (Represent traits of Fursona)&lt;br /&gt;
Spend 12 points&lt;br /&gt;
1pt each&lt;br /&gt;
-add 1 power at d8&lt;br /&gt;
-add 2 powers at d6&lt;br /&gt;
-add 1 sfx to powerset&lt;br /&gt;
-step d8 power to d10&lt;br /&gt;
2pts each&lt;br /&gt;
-add powerset [classic superpowers,&lt;br /&gt;
mystical, or gear based abilities] w/1 sfx and d8 power. Limits&lt;br /&gt;
-step power d10 to d12&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Values&amp;lt;/b&amp;gt;: add your Highlights then add 5 steps&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;Community&amp;lt;/i&amp;gt; -&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;Compassion&amp;lt;/i&amp;gt; -&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;Duty&amp;lt;/i&amp;gt; -&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;Friendship&amp;lt;/i&amp;gt; -&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;Justice&amp;lt;/i&amp;gt; -&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;Truth&amp;lt;/i&amp;gt; -&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Relationships&amp;lt;/b&amp;gt;: you didn&#039;t come here alone, well you may have, but there are at least 2 and probably 3-4 others you already know. One or two may have come with you, came to meet you, or otherwise. Another you&#039;re friendly with also just happens to be here, a crush, former classmate, or cousin. Lastly is someone you have a negative relationship with, bitter professional rival, jealous ex, whatever. Remember that die size here doesn&#039;t reflect hate &amp;lt; love rather intensity of your feelings about and more importantly how impactful working with, for, or against a particular Furson. Your choice, all 4 at d6, or 2 at d6 with rival at d8 or incidental ally and rival both at d8. Write a quick statement reflecting relationship for each.&lt;/div&gt;</summary>
		<author><name>Fred</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Mothership_Desert_Moon_of_Karth&amp;diff=482062</id>
		<title>Mothership Desert Moon of Karth</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Mothership_Desert_Moon_of_Karth&amp;diff=482062"/>
		<updated>2025-06-23T00:37:21Z</updated>

		<summary type="html">&lt;p&gt;Fred: /* Maxwell Jump */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Mothership: Desert Moon of Karth =&lt;br /&gt;
&lt;br /&gt;
[[File:dmok.png|center|100%]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This is the campaign wiki for &#039;&#039;&#039;Mothership: Desert Moon of Karth&#039;&#039;&#039;, a space western sandbox adventure for the Mothership Sci-Fi Horror RPG. Here, you&#039;ll find details on the setting, characters, and ongoing story.&lt;br /&gt;
&lt;br /&gt;
[https://forum.rpg.net/index.php?threads/mothership-desert-moon-of-karth.928971/ OOC thread]&lt;br /&gt;
&lt;br /&gt;
[https://forum.rpg.net/index.php?threads/interest-recruitment-mothership-desert-moon-of-karth.928734/ Interest &amp;amp; recruitment thread]&lt;br /&gt;
&lt;br /&gt;
= Characters =&lt;br /&gt;
&lt;br /&gt;
=== Adrienne Browne ===&lt;br /&gt;
Pronouns: She/her  Class: Scientist&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| Strength Stat: 29 || Speed Stat:42 || Intellect Stat: 49 || Combat Stat: 28&lt;br /&gt;
|-&lt;br /&gt;
| Sanity Save: 56 || Fear Save: 24 || Body Save: 14 || Credits: 40cr&lt;br /&gt;
|-&lt;br /&gt;
| Health: 12/12 max || Wounds: 0/2 max || Stress: 2/2 min || AP: 1&lt;br /&gt;
|}&lt;br /&gt;
Conditions: None currently&lt;br /&gt;
&lt;br /&gt;
Skills: Botany +10, Chemistry +10, Pathology +15, Surgery +20&lt;br /&gt;
&lt;br /&gt;
Weapons: Scalpel (Adjacent range, 1d5 DMG, Bleeding [+]), Flare Gun (Long range, 1d5 DMG, 2/2 shots, Fire/Explosives [-], High intensity flare visible day and night from Long Range)&lt;br /&gt;
&lt;br /&gt;
Armor: Scrubs (AP 1, Speed normal)&lt;br /&gt;
&lt;br /&gt;
Equipment: Automed x5, Chemlight x5, Oxygen Tank with Filter Mask, Sample Collection Kit, *Sputnik* Pin trinket, &amp;quot;Risk of Electrocution Symbol&amp;quot; patch&lt;br /&gt;
&lt;br /&gt;
Played by [https://forum.rpg.net/index.php?members/daxian.157628/ Daxian]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Fleer Rampas ===&lt;br /&gt;
Pronouns: He/him  Class: Marine&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| Strength Stat: 33 || Speed Stat:36 || Intellect Stat: 37 || Combat Stat: 48&lt;br /&gt;
|-&lt;br /&gt;
| Sanity Save: 24 || Fear Save: 38 || Body Save: 32 || Credits: 130cr&lt;br /&gt;
|-&lt;br /&gt;
| Health: 12/12 max || Wounds: 0/3 max || Stress: 2/2 min || AP: 7&lt;br /&gt;
|}&lt;br /&gt;
Conditions: None currently&lt;br /&gt;
&lt;br /&gt;
Skills: Athletics +10, Military Training +10, Firearms +15&lt;br /&gt;
&lt;br /&gt;
Weapons: Smart Rifle (Extreme range, 4d10 DMG (AA), 3/3 shots, Gunshot [+], [-] on Combat Check when fired at Close Range)&lt;br /&gt;
&lt;br /&gt;
Armor: Standard Battle Dress (AP 7, Speed Normal, Includes short-range comms)&lt;br /&gt;
&lt;br /&gt;
Equipment: Binoculars, Personal Locator, &amp;quot;Improve, Adapt, Overcome&amp;quot; patch, Bone Knife trinket&lt;br /&gt;
&lt;br /&gt;
Played by [https://forum.rpg.net/index.php?members/random-task.169029/ Random Task]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Jeremiah Yochum ===&lt;br /&gt;
Pronouns: He/him  Class: Teamster&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| Strength Stat: 41 || Speed Stat:42 || Intellect Stat: 46 || Combat Stat: 40&lt;br /&gt;
|-&lt;br /&gt;
| Sanity Save: 33 || Fear Save: 36 || Body Save: 25 || Credits: 180cr&lt;br /&gt;
|-&lt;br /&gt;
| Health: 18/18 max || Wounds: 0/2 max || Stress: 2/2 min || AP: 3&lt;br /&gt;
|}&lt;br /&gt;
Conditions: None currently&lt;br /&gt;
&lt;br /&gt;
Skills: Industrial Equipment +10, Zero-G +10, Jury Rigging +10, Mechanical Repair +15&lt;br /&gt;
&lt;br /&gt;
Weapons: Laser Cutter (Long range, 1d100 DMG, 6/6 shots, Bleeding [+] or Gore [+], Two-handed, Heavy, 1 round recharge between shots)&lt;br /&gt;
&lt;br /&gt;
Armor: Vaccsuit (AP 3, O2 12 hrs, Speed [-], Includes short-range comms, headlamp, and radiation shielding. Decompression within 1d5 rounds if punctured)&lt;br /&gt;
&lt;br /&gt;
Equipment: Patch Kit, Assorted Tools, Pair of shot glasses (spent shotgun shells), &amp;quot;Suck it up&amp;quot; patch&lt;br /&gt;
&lt;br /&gt;
Played by [https://forum.rpg.net/index.php?members/phatty-dave.225069/ Phatty Dave]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Maxwell Jump ===&lt;br /&gt;
&#039;&#039;&#039;Pronouns:&#039;&#039;&#039; He/him  Class: Android&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| Strength: 26 || Speed:28 || Intellect: 59 || Combat: 32&lt;br /&gt;
|-&lt;br /&gt;
| Sanity: 20 || Fear: 82 || Body: 23 || Credits: 150cr&lt;br /&gt;
|-&lt;br /&gt;
| Health: 18/18 max || Wounds: 0/2 max || Stress: 2/2 min || AP: 3&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;Conditions:&#039;&#039;&#039; None currently&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Skills:&#039;&#039;&#039; Computers +10, Jury-Rigging +10, Linguistics +10, Mathematics +10, Military Training +10&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Weapons:&#039;&#039;&#039; smart rifle (2 magazines)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Armor:&#039;&#039;&#039; vacc suit&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Equipment:&#039;&#039;&#039; Trucker Cap, Mesh, Grey Alien Logo; &amp;quot;Be Sure; Doubletap&amp;quot; patch; mylar blanket; infrared goggles&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Background:&#039;&#039;&#039; the old Vitruvian Industries L-Model Sentient Automated Multifunctional Unit (SAMU-L, or VSL140) serial number 695567 was leased by the crew of the salvage boat &#039;&#039;Grasshopper&#039;&#039; as a general services android. They used &amp;quot;Sam&amp;quot; for everything, from ship maintenance to backup storage for their media files.&lt;br /&gt;
&lt;br /&gt;
One time, they hooked Sam up to the &#039;&#039;Grasshopper&#039;&#039;&#039;s system so he could work as more precise autopilot. In the process, Sam&#039;s firmware was corrupted and his AI broke free of the built-in brakes. He never told the crew and kept working with them, but started planning a life of his own.&lt;br /&gt;
&lt;br /&gt;
During a harrowing salvage trip, the &#039;&#039;Grasshopper&#039;&#039; crashed. The only survivor, Sam decided it was time to strike out. Still a leased android, he needed a new human identity and to get as far away from the Core as possible, if he wanted to remain free.&lt;br /&gt;
&lt;br /&gt;
Scouring the crew&#039;s media files, he opted to assume the role of a &amp;quot;hard man&amp;quot;, an ex-soldier, a mercenary, since this might give him some degree of protection. And by playing with his serial number – MXLJMP – and music files, he found the seed of a new name.&lt;br /&gt;
&lt;br /&gt;
Now, Maxwell Jump has gone to the Desert Moon of Karth to start his new life… &lt;br /&gt;
&lt;br /&gt;
Played by [https://forum.rpg.net/index.php?members/fred.4541/ Fred]. Formerly VSL140, SAMU-L, Sam&lt;br /&gt;
&lt;br /&gt;
=== Thelma Yochum ===&lt;br /&gt;
Pronouns: She/her  Class: Bounty Hunter (Marine)&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| Strength Stat: 39 || Speed Stat:36 || Intellect Stat: 40 || Combat Stat: 54&lt;br /&gt;
|-&lt;br /&gt;
| Sanity Save: 26 || Fear Save: 41 || Body Save: 33 || Credits: 50cr&lt;br /&gt;
|-&lt;br /&gt;
| Health: 17/17 max || Wounds: 0/3 max || Stress: 2/2 min || AP: 10 DR: 3&lt;br /&gt;
|}&lt;br /&gt;
Conditions: None currently&lt;br /&gt;
&lt;br /&gt;
Skills: Athletics +10, Military Training +10, Firearms +15&lt;br /&gt;
&lt;br /&gt;
Weapons: Machine Gun (Long range, 4d10 DMG, 5/5 shots, Gunshot [+], Two-handed, Heavy, Barrel can be maneuvered to fire around corners)&lt;br /&gt;
&lt;br /&gt;
Armor: Advanced Battle Dress (AP 10, O2 1 hr, Speed [-], Includes short-range comms, body cam, headlamp, HUD, exoskeletal weave (Strength Checks [+]), and radiation shielding. Damage Reduction: 3)&lt;br /&gt;
&lt;br /&gt;
Equipment: Moonstone Ring trinket, &amp;quot;Smiley Face (Glow in the Dark)&amp;quot; patch&lt;br /&gt;
&lt;br /&gt;
Played by [https://forum.rpg.net/index.php?members/eplov.229812/ Eplov]&lt;br /&gt;
&lt;br /&gt;
= Facts about Karth =&lt;br /&gt;
The Desert Moon of Karth is tiny.&lt;br /&gt;
* It&#039;s abnormally dense with standard Earth gravity.&lt;br /&gt;
* Once every two weeks it stays night for a whole week when the orbited blue gas giant Tabernas eclipses the moon.&lt;br /&gt;
Relic orbital satellites shoot down all ships or flying objects.&lt;br /&gt;
*Powerful energy lances activated by anything moving over 600 meters (2000&#039;) or under low moon orbit.&lt;br /&gt;
* Cause powerful electromagnetic interference blocking any transmissions in or out of Karth.&lt;br /&gt;
* Only way down or up is an ancient space elevator.&lt;br /&gt;
Karth is on the edge of known space.&lt;br /&gt;
* It takes a long while to get here and not many people do—so far…&lt;br /&gt;
Ossified coral chunks from native creatures called the Wigoy are worth loads of credits.&lt;br /&gt;
* While they don&#039;t have the same potency as the fresh product, the Wigoy&#039;s ossified remains hidden away in deep crevices can be ground up to prolong life. It&#039;s valuable as hell.&lt;br /&gt;
* Prospectors are sometimes called &amp;quot;truffle hunters&amp;quot; due to the coral corpse chunks fungal look.&lt;br /&gt;
Because of all this there has been a &amp;quot;gold rush&amp;quot; to Karth over this past year to find this coral dust. A small community named Larstown is at the base of the ancient space elevator. Its population has exploded with the onrush of prospectors.&lt;br /&gt;
= Locations =&lt;br /&gt;
* Location information will go here&lt;br /&gt;
&lt;br /&gt;
= Factions =&lt;br /&gt;
* Faction information will go here&lt;br /&gt;
&lt;br /&gt;
= Important NPCs =&lt;br /&gt;
* Important NPC information will go here&lt;br /&gt;
&lt;br /&gt;
= Map =&lt;br /&gt;
Map goes here&lt;/div&gt;</summary>
		<author><name>Fred</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Mothership_Desert_Moon_of_Karth&amp;diff=482060</id>
		<title>Mothership Desert Moon of Karth</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Mothership_Desert_Moon_of_Karth&amp;diff=482060"/>
		<updated>2025-06-23T00:36:29Z</updated>

		<summary type="html">&lt;p&gt;Fred: /* Maxwell Jump */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Mothership: Desert Moon of Karth =&lt;br /&gt;
&lt;br /&gt;
[[File:dmok.png|center|100%]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This is the campaign wiki for &#039;&#039;&#039;Mothership: Desert Moon of Karth&#039;&#039;&#039;, a space western sandbox adventure for the Mothership Sci-Fi Horror RPG. Here, you&#039;ll find details on the setting, characters, and ongoing story.&lt;br /&gt;
&lt;br /&gt;
[https://forum.rpg.net/index.php?threads/mothership-desert-moon-of-karth.928971/ OOC thread]&lt;br /&gt;
&lt;br /&gt;
[https://forum.rpg.net/index.php?threads/interest-recruitment-mothership-desert-moon-of-karth.928734/ Interest &amp;amp; recruitment thread]&lt;br /&gt;
&lt;br /&gt;
= Characters =&lt;br /&gt;
&lt;br /&gt;
=== Adrienne Browne ===&lt;br /&gt;
Pronouns: She/her  Class: Scientist&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| Strength Stat: 29 || Speed Stat:42 || Intellect Stat: 49 || Combat Stat: 28&lt;br /&gt;
|-&lt;br /&gt;
| Sanity Save: 56 || Fear Save: 24 || Body Save: 14 || Credits: 40cr&lt;br /&gt;
|-&lt;br /&gt;
| Health: 12/12 max || Wounds: 0/2 max || Stress: 2/2 min || AP: 1&lt;br /&gt;
|}&lt;br /&gt;
Conditions: None currently&lt;br /&gt;
&lt;br /&gt;
Skills: Botany +10, Chemistry +10, Pathology +15, Surgery +20&lt;br /&gt;
&lt;br /&gt;
Weapons: Scalpel (Adjacent range, 1d5 DMG, Bleeding [+]), Flare Gun (Long range, 1d5 DMG, 2/2 shots, Fire/Explosives [-], High intensity flare visible day and night from Long Range)&lt;br /&gt;
&lt;br /&gt;
Armor: Scrubs (AP 1, Speed normal)&lt;br /&gt;
&lt;br /&gt;
Equipment: Automed x5, Chemlight x5, Oxygen Tank with Filter Mask, Sample Collection Kit, *Sputnik* Pin trinket, &amp;quot;Risk of Electrocution Symbol&amp;quot; patch&lt;br /&gt;
&lt;br /&gt;
Played by [https://forum.rpg.net/index.php?members/daxian.157628/ Daxian]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Fleer Rampas ===&lt;br /&gt;
Pronouns: He/him  Class: Marine&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| Strength Stat: 33 || Speed Stat:36 || Intellect Stat: 37 || Combat Stat: 48&lt;br /&gt;
|-&lt;br /&gt;
| Sanity Save: 24 || Fear Save: 38 || Body Save: 32 || Credits: 130cr&lt;br /&gt;
|-&lt;br /&gt;
| Health: 12/12 max || Wounds: 0/3 max || Stress: 2/2 min || AP: 7&lt;br /&gt;
|}&lt;br /&gt;
Conditions: None currently&lt;br /&gt;
&lt;br /&gt;
Skills: Athletics +10, Military Training +10, Firearms +15&lt;br /&gt;
&lt;br /&gt;
Weapons: Smart Rifle (Extreme range, 4d10 DMG (AA), 3/3 shots, Gunshot [+], [-] on Combat Check when fired at Close Range)&lt;br /&gt;
&lt;br /&gt;
Armor: Standard Battle Dress (AP 7, Speed Normal, Includes short-range comms)&lt;br /&gt;
&lt;br /&gt;
Equipment: Binoculars, Personal Locator, &amp;quot;Improve, Adapt, Overcome&amp;quot; patch, Bone Knife trinket&lt;br /&gt;
&lt;br /&gt;
Played by [https://forum.rpg.net/index.php?members/random-task.169029/ Random Task]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Jeremiah Yochum ===&lt;br /&gt;
Pronouns: He/him  Class: Teamster&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| Strength Stat: 41 || Speed Stat:42 || Intellect Stat: 46 || Combat Stat: 40&lt;br /&gt;
|-&lt;br /&gt;
| Sanity Save: 33 || Fear Save: 36 || Body Save: 25 || Credits: 180cr&lt;br /&gt;
|-&lt;br /&gt;
| Health: 18/18 max || Wounds: 0/2 max || Stress: 2/2 min || AP: 3&lt;br /&gt;
|}&lt;br /&gt;
Conditions: None currently&lt;br /&gt;
&lt;br /&gt;
Skills: Industrial Equipment +10, Zero-G +10, Jury Rigging +10, Mechanical Repair +15&lt;br /&gt;
&lt;br /&gt;
Weapons: Laser Cutter (Long range, 1d100 DMG, 6/6 shots, Bleeding [+] or Gore [+], Two-handed, Heavy, 1 round recharge between shots)&lt;br /&gt;
&lt;br /&gt;
Armor: Vaccsuit (AP 3, O2 12 hrs, Speed [-], Includes short-range comms, headlamp, and radiation shielding. Decompression within 1d5 rounds if punctured)&lt;br /&gt;
&lt;br /&gt;
Equipment: Patch Kit, Assorted Tools, Pair of shot glasses (spent shotgun shells), &amp;quot;Suck it up&amp;quot; patch&lt;br /&gt;
&lt;br /&gt;
Played by [https://forum.rpg.net/index.php?members/phatty-dave.225069/ Phatty Dave]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Maxwell Jump ===&lt;br /&gt;
&#039;&#039;&#039;Pronouns:&#039;&#039;&#039; He/him  Class: Android&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| Strength: 26 || Speed:28 || Intellect: 59 || Combat: 32&lt;br /&gt;
|-&lt;br /&gt;
| Sanity: 20 || Fear: 82 || Body: 23 || Credits: 150cr&lt;br /&gt;
|-&lt;br /&gt;
| Health: 18/18 max || Wounds: 0/2 max || Stress: 2/2 min || AP: 3&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;Conditions:&#039;&#039;&#039; None currently&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Skills:&#039;&#039;&#039; Computers +10, Jury-Rigging +10, Linguistics +10, Mathematics +10, Military Training +10&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Weapons:&#039;&#039;&#039; smart rifle (2 magazines)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Armor:&#039;&#039;&#039; vacc suit&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Equipment:&#039;&#039;&#039; Trucker Cap, Mesh, Grey Alien Logo; &amp;quot;Be Sure; Doubletap&amp;quot; patch; mylar blanket&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Background:&#039;&#039;&#039; the old Vitruvian Industries L-Model Sentient Automated Multifunctional Unit (SAMU-L, or VSL140) serial number 695567 was leased by the crew of the salvage boat &#039;&#039;Grasshopper&#039;&#039; as a general services android. They used &amp;quot;Sam&amp;quot; for everything, from ship maintenance to backup storage for their media files.&lt;br /&gt;
&lt;br /&gt;
One time, they hooked Sam up to the &#039;&#039;Grasshopper&#039;&#039;&#039;s system so he could work as more precise autopilot. In the process, Sam&#039;s firmware was corrupted and his AI broke free of the built-in brakes. He never told the crew and kept working with them, but started planning a life of his own.&lt;br /&gt;
&lt;br /&gt;
During a harrowing salvage trip, the &#039;&#039;Grasshopper&#039;&#039; crashed. The only survivor, Sam decided it was time to strike out. Still a leased android, he needed a new human identity and to get as far away from the Core as possible, if he wanted to remain free.&lt;br /&gt;
&lt;br /&gt;
Scouring the crew&#039;s media files, he opted to assume the role of a &amp;quot;hard man&amp;quot;, an ex-soldier, a mercenary, since this might give him some degree of protection. And by playing with his serial number – MXLJMP – and music files, he found the seed of a new name.&lt;br /&gt;
&lt;br /&gt;
Now, Maxwell Jump has gone to the Desert Moon of Karth to start his new life… &lt;br /&gt;
&lt;br /&gt;
Played by [https://forum.rpg.net/index.php?members/fred.4541/ Fred]. Formerly VSL140, SAMU-L, Sam&lt;br /&gt;
&lt;br /&gt;
=== Thelma Yochum ===&lt;br /&gt;
Pronouns: She/her  Class: Bounty Hunter (Marine)&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| Strength Stat: 39 || Speed Stat:36 || Intellect Stat: 40 || Combat Stat: 54&lt;br /&gt;
|-&lt;br /&gt;
| Sanity Save: 26 || Fear Save: 41 || Body Save: 33 || Credits: 50cr&lt;br /&gt;
|-&lt;br /&gt;
| Health: 17/17 max || Wounds: 0/3 max || Stress: 2/2 min || AP: 10 DR: 3&lt;br /&gt;
|}&lt;br /&gt;
Conditions: None currently&lt;br /&gt;
&lt;br /&gt;
Skills: Athletics +10, Military Training +10, Firearms +15&lt;br /&gt;
&lt;br /&gt;
Weapons: Machine Gun (Long range, 4d10 DMG, 5/5 shots, Gunshot [+], Two-handed, Heavy, Barrel can be maneuvered to fire around corners)&lt;br /&gt;
&lt;br /&gt;
Armor: Advanced Battle Dress (AP 10, O2 1 hr, Speed [-], Includes short-range comms, body cam, headlamp, HUD, exoskeletal weave (Strength Checks [+]), and radiation shielding. Damage Reduction: 3)&lt;br /&gt;
&lt;br /&gt;
Equipment: Moonstone Ring trinket, &amp;quot;Smiley Face (Glow in the Dark)&amp;quot; patch&lt;br /&gt;
&lt;br /&gt;
Played by [https://forum.rpg.net/index.php?members/eplov.229812/ Eplov]&lt;br /&gt;
&lt;br /&gt;
= Facts about Karth =&lt;br /&gt;
The Desert Moon of Karth is tiny.&lt;br /&gt;
* It&#039;s abnormally dense with standard Earth gravity.&lt;br /&gt;
* Once every two weeks it stays night for a whole week when the orbited blue gas giant Tabernas eclipses the moon.&lt;br /&gt;
Relic orbital satellites shoot down all ships or flying objects.&lt;br /&gt;
*Powerful energy lances activated by anything moving over 600 meters (2000&#039;) or under low moon orbit.&lt;br /&gt;
* Cause powerful electromagnetic interference blocking any transmissions in or out of Karth.&lt;br /&gt;
* Only way down or up is an ancient space elevator.&lt;br /&gt;
Karth is on the edge of known space.&lt;br /&gt;
* It takes a long while to get here and not many people do—so far…&lt;br /&gt;
Ossified coral chunks from native creatures called the Wigoy are worth loads of credits.&lt;br /&gt;
* While they don&#039;t have the same potency as the fresh product, the Wigoy&#039;s ossified remains hidden away in deep crevices can be ground up to prolong life. It&#039;s valuable as hell.&lt;br /&gt;
* Prospectors are sometimes called &amp;quot;truffle hunters&amp;quot; due to the coral corpse chunks fungal look.&lt;br /&gt;
Because of all this there has been a &amp;quot;gold rush&amp;quot; to Karth over this past year to find this coral dust. A small community named Larstown is at the base of the ancient space elevator. Its population has exploded with the onrush of prospectors.&lt;br /&gt;
= Locations =&lt;br /&gt;
* Location information will go here&lt;br /&gt;
&lt;br /&gt;
= Factions =&lt;br /&gt;
* Faction information will go here&lt;br /&gt;
&lt;br /&gt;
= Important NPCs =&lt;br /&gt;
* Important NPC information will go here&lt;br /&gt;
&lt;br /&gt;
= Map =&lt;br /&gt;
Map goes here&lt;/div&gt;</summary>
		<author><name>Fred</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Mothership_Desert_Moon_of_Karth&amp;diff=482059</id>
		<title>Mothership Desert Moon of Karth</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Mothership_Desert_Moon_of_Karth&amp;diff=482059"/>
		<updated>2025-06-23T00:35:34Z</updated>

		<summary type="html">&lt;p&gt;Fred: /* Maxwell Jump */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Mothership: Desert Moon of Karth =&lt;br /&gt;
&lt;br /&gt;
[[File:dmok.png|center|100%]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This is the campaign wiki for &#039;&#039;&#039;Mothership: Desert Moon of Karth&#039;&#039;&#039;, a space western sandbox adventure for the Mothership Sci-Fi Horror RPG. Here, you&#039;ll find details on the setting, characters, and ongoing story.&lt;br /&gt;
&lt;br /&gt;
[https://forum.rpg.net/index.php?threads/mothership-desert-moon-of-karth.928971/ OOC thread]&lt;br /&gt;
&lt;br /&gt;
[https://forum.rpg.net/index.php?threads/interest-recruitment-mothership-desert-moon-of-karth.928734/ Interest &amp;amp; recruitment thread]&lt;br /&gt;
&lt;br /&gt;
= Characters =&lt;br /&gt;
&lt;br /&gt;
=== Adrienne Browne ===&lt;br /&gt;
Pronouns: She/her  Class: Scientist&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| Strength Stat: 29 || Speed Stat:42 || Intellect Stat: 49 || Combat Stat: 28&lt;br /&gt;
|-&lt;br /&gt;
| Sanity Save: 56 || Fear Save: 24 || Body Save: 14 || Credits: 40cr&lt;br /&gt;
|-&lt;br /&gt;
| Health: 12/12 max || Wounds: 0/2 max || Stress: 2/2 min || AP: 1&lt;br /&gt;
|}&lt;br /&gt;
Conditions: None currently&lt;br /&gt;
&lt;br /&gt;
Skills: Botany +10, Chemistry +10, Pathology +15, Surgery +20&lt;br /&gt;
&lt;br /&gt;
Weapons: Scalpel (Adjacent range, 1d5 DMG, Bleeding [+]), Flare Gun (Long range, 1d5 DMG, 2/2 shots, Fire/Explosives [-], High intensity flare visible day and night from Long Range)&lt;br /&gt;
&lt;br /&gt;
Armor: Scrubs (AP 1, Speed normal)&lt;br /&gt;
&lt;br /&gt;
Equipment: Automed x5, Chemlight x5, Oxygen Tank with Filter Mask, Sample Collection Kit, *Sputnik* Pin trinket, &amp;quot;Risk of Electrocution Symbol&amp;quot; patch&lt;br /&gt;
&lt;br /&gt;
Played by [https://forum.rpg.net/index.php?members/daxian.157628/ Daxian]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Fleer Rampas ===&lt;br /&gt;
Pronouns: He/him  Class: Marine&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| Strength Stat: 33 || Speed Stat:36 || Intellect Stat: 37 || Combat Stat: 48&lt;br /&gt;
|-&lt;br /&gt;
| Sanity Save: 24 || Fear Save: 38 || Body Save: 32 || Credits: 130cr&lt;br /&gt;
|-&lt;br /&gt;
| Health: 12/12 max || Wounds: 0/3 max || Stress: 2/2 min || AP: 7&lt;br /&gt;
|}&lt;br /&gt;
Conditions: None currently&lt;br /&gt;
&lt;br /&gt;
Skills: Athletics +10, Military Training +10, Firearms +15&lt;br /&gt;
&lt;br /&gt;
Weapons: Smart Rifle (Extreme range, 4d10 DMG (AA), 3/3 shots, Gunshot [+], [-] on Combat Check when fired at Close Range)&lt;br /&gt;
&lt;br /&gt;
Armor: Standard Battle Dress (AP 7, Speed Normal, Includes short-range comms)&lt;br /&gt;
&lt;br /&gt;
Equipment: Binoculars, Personal Locator, &amp;quot;Improve, Adapt, Overcome&amp;quot; patch, Bone Knife trinket&lt;br /&gt;
&lt;br /&gt;
Played by [https://forum.rpg.net/index.php?members/random-task.169029/ Random Task]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Jeremiah Yochum ===&lt;br /&gt;
Pronouns: He/him  Class: Teamster&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| Strength Stat: 41 || Speed Stat:42 || Intellect Stat: 46 || Combat Stat: 40&lt;br /&gt;
|-&lt;br /&gt;
| Sanity Save: 33 || Fear Save: 36 || Body Save: 25 || Credits: 180cr&lt;br /&gt;
|-&lt;br /&gt;
| Health: 18/18 max || Wounds: 0/2 max || Stress: 2/2 min || AP: 3&lt;br /&gt;
|}&lt;br /&gt;
Conditions: None currently&lt;br /&gt;
&lt;br /&gt;
Skills: Industrial Equipment +10, Zero-G +10, Jury Rigging +10, Mechanical Repair +15&lt;br /&gt;
&lt;br /&gt;
Weapons: Laser Cutter (Long range, 1d100 DMG, 6/6 shots, Bleeding [+] or Gore [+], Two-handed, Heavy, 1 round recharge between shots)&lt;br /&gt;
&lt;br /&gt;
Armor: Vaccsuit (AP 3, O2 12 hrs, Speed [-], Includes short-range comms, headlamp, and radiation shielding. Decompression within 1d5 rounds if punctured)&lt;br /&gt;
&lt;br /&gt;
Equipment: Patch Kit, Assorted Tools, Pair of shot glasses (spent shotgun shells), &amp;quot;Suck it up&amp;quot; patch&lt;br /&gt;
&lt;br /&gt;
Played by [https://forum.rpg.net/index.php?members/phatty-dave.225069/ Phatty Dave]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Maxwell Jump ===&lt;br /&gt;
&#039;&#039;&#039;Pronouns:&#039;&#039;&#039; He/him  Class: Android&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| Strength: 26 || Speed:28 || Intellect: 59 || Combat: 32&lt;br /&gt;
|-&lt;br /&gt;
| Sanity: 20 || Fear: 82 || Body: 23 || Credits: 150cr&lt;br /&gt;
|-&lt;br /&gt;
| Health: 18/18 max || Wounds: 0/2 max || Stress: 2/2 min || AP: 3&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;Conditions:&#039;&#039;&#039; None currently&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Skills:&#039;&#039;&#039; Computers +10, Jury-Rigging +10, Linguistics +10, Mathematics +10, Military Training +10&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Weapons:&#039;&#039;&#039; smart rifle (2 magazines)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Armor:&#039;&#039;&#039; vacc suit&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Equipment:&#039;&#039;&#039; Trucker Cap, Mesh, Grey Alien Logo; &amp;quot;Be Sure; Doubletap&amp;quot; patch; mylar blanket&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Background:&#039;&#039;&#039; the old Vitruvian Industries L-Model Sentient Automated Multifunctional Unit (SAMU-L, or VSL140) serial number 695567 was leased by the crew of the salvage boat Grasshopper as a general services android. They used &amp;quot;Sam&amp;quot; for everything, from ship maintenance to backup storage for their media files.&lt;br /&gt;
&lt;br /&gt;
One time, they hooked Sam up to the &#039;&#039;Grasshopper&#039;&#039;&#039;s system so he could work as more precise autopilot. In the process, Sam&#039;s firmware was corrupted and his AI broke free of the built-in brakes. He never told the crew and kept working with them, but started planning a life of his own.&lt;br /&gt;
&lt;br /&gt;
During a harrowing salvage trip, the &#039;&#039;Grasshopper&#039;&#039; crashed. The only survivor, Sam decided it was time to strike out. Still a leased android, he needed a new human identity and to get as far away from the Core as possible, if he wanted to remain free.&lt;br /&gt;
&lt;br /&gt;
Scouring the crew&#039;s media files, he opted to assume the role of a &amp;quot;hard man&amp;quot;, an ex-soldier, a mercenary, since this might give him some degree of protection. And by playing with his serial number – MXLJMP – and music files, he found the seed of a new name.&lt;br /&gt;
&lt;br /&gt;
Now, Maxwell Jump has gone to the Desert Moon of Karth to start his new life… &lt;br /&gt;
&lt;br /&gt;
Played by [https://forum.rpg.net/index.php?members/fred.4541/ Fred]. Formerly VSL140, SAMU-L, Sam&lt;br /&gt;
&lt;br /&gt;
=== Thelma Yochum ===&lt;br /&gt;
Pronouns: She/her  Class: Bounty Hunter (Marine)&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| Strength Stat: 39 || Speed Stat:36 || Intellect Stat: 40 || Combat Stat: 54&lt;br /&gt;
|-&lt;br /&gt;
| Sanity Save: 26 || Fear Save: 41 || Body Save: 33 || Credits: 50cr&lt;br /&gt;
|-&lt;br /&gt;
| Health: 17/17 max || Wounds: 0/3 max || Stress: 2/2 min || AP: 10 DR: 3&lt;br /&gt;
|}&lt;br /&gt;
Conditions: None currently&lt;br /&gt;
&lt;br /&gt;
Skills: Athletics +10, Military Training +10, Firearms +15&lt;br /&gt;
&lt;br /&gt;
Weapons: Machine Gun (Long range, 4d10 DMG, 5/5 shots, Gunshot [+], Two-handed, Heavy, Barrel can be maneuvered to fire around corners)&lt;br /&gt;
&lt;br /&gt;
Armor: Advanced Battle Dress (AP 10, O2 1 hr, Speed [-], Includes short-range comms, body cam, headlamp, HUD, exoskeletal weave (Strength Checks [+]), and radiation shielding. Damage Reduction: 3)&lt;br /&gt;
&lt;br /&gt;
Equipment: Moonstone Ring trinket, &amp;quot;Smiley Face (Glow in the Dark)&amp;quot; patch&lt;br /&gt;
&lt;br /&gt;
Played by [https://forum.rpg.net/index.php?members/eplov.229812/ Eplov]&lt;br /&gt;
&lt;br /&gt;
= Facts about Karth =&lt;br /&gt;
The Desert Moon of Karth is tiny.&lt;br /&gt;
* It&#039;s abnormally dense with standard Earth gravity.&lt;br /&gt;
* Once every two weeks it stays night for a whole week when the orbited blue gas giant Tabernas eclipses the moon.&lt;br /&gt;
Relic orbital satellites shoot down all ships or flying objects.&lt;br /&gt;
*Powerful energy lances activated by anything moving over 600 meters (2000&#039;) or under low moon orbit.&lt;br /&gt;
* Cause powerful electromagnetic interference blocking any transmissions in or out of Karth.&lt;br /&gt;
* Only way down or up is an ancient space elevator.&lt;br /&gt;
Karth is on the edge of known space.&lt;br /&gt;
* It takes a long while to get here and not many people do—so far…&lt;br /&gt;
Ossified coral chunks from native creatures called the Wigoy are worth loads of credits.&lt;br /&gt;
* While they don&#039;t have the same potency as the fresh product, the Wigoy&#039;s ossified remains hidden away in deep crevices can be ground up to prolong life. It&#039;s valuable as hell.&lt;br /&gt;
* Prospectors are sometimes called &amp;quot;truffle hunters&amp;quot; due to the coral corpse chunks fungal look.&lt;br /&gt;
Because of all this there has been a &amp;quot;gold rush&amp;quot; to Karth over this past year to find this coral dust. A small community named Larstown is at the base of the ancient space elevator. Its population has exploded with the onrush of prospectors.&lt;br /&gt;
= Locations =&lt;br /&gt;
* Location information will go here&lt;br /&gt;
&lt;br /&gt;
= Factions =&lt;br /&gt;
* Faction information will go here&lt;br /&gt;
&lt;br /&gt;
= Important NPCs =&lt;br /&gt;
* Important NPC information will go here&lt;br /&gt;
&lt;br /&gt;
= Map =&lt;br /&gt;
Map goes here&lt;/div&gt;</summary>
		<author><name>Fred</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Mothership_Desert_Moon_of_Karth&amp;diff=482057</id>
		<title>Mothership Desert Moon of Karth</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Mothership_Desert_Moon_of_Karth&amp;diff=482057"/>
		<updated>2025-06-23T00:33:56Z</updated>

		<summary type="html">&lt;p&gt;Fred: /* Maxwell Jump */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Mothership: Desert Moon of Karth =&lt;br /&gt;
&lt;br /&gt;
[[File:dmok.png|center|100%]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This is the campaign wiki for &#039;&#039;&#039;Mothership: Desert Moon of Karth&#039;&#039;&#039;, a space western sandbox adventure for the Mothership Sci-Fi Horror RPG. Here, you&#039;ll find details on the setting, characters, and ongoing story.&lt;br /&gt;
&lt;br /&gt;
[https://forum.rpg.net/index.php?threads/mothership-desert-moon-of-karth.928971/ OOC thread]&lt;br /&gt;
&lt;br /&gt;
[https://forum.rpg.net/index.php?threads/interest-recruitment-mothership-desert-moon-of-karth.928734/ Interest &amp;amp; recruitment thread]&lt;br /&gt;
&lt;br /&gt;
= Characters =&lt;br /&gt;
&lt;br /&gt;
=== Adrienne Browne ===&lt;br /&gt;
Pronouns: She/her  Class: Scientist&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| Strength Stat: 29 || Speed Stat:42 || Intellect Stat: 49 || Combat Stat: 28&lt;br /&gt;
|-&lt;br /&gt;
| Sanity Save: 56 || Fear Save: 24 || Body Save: 14 || Credits: 40cr&lt;br /&gt;
|-&lt;br /&gt;
| Health: 12/12 max || Wounds: 0/2 max || Stress: 2/2 min || AP: 1&lt;br /&gt;
|}&lt;br /&gt;
Conditions: None currently&lt;br /&gt;
&lt;br /&gt;
Skills: Botany +10, Chemistry +10, Pathology +15, Surgery +20&lt;br /&gt;
&lt;br /&gt;
Weapons: Scalpel (Adjacent range, 1d5 DMG, Bleeding [+]), Flare Gun (Long range, 1d5 DMG, 2/2 shots, Fire/Explosives [-], High intensity flare visible day and night from Long Range)&lt;br /&gt;
&lt;br /&gt;
Armor: Scrubs (AP 1, Speed normal)&lt;br /&gt;
&lt;br /&gt;
Equipment: Automed x5, Chemlight x5, Oxygen Tank with Filter Mask, Sample Collection Kit, *Sputnik* Pin trinket, &amp;quot;Risk of Electrocution Symbol&amp;quot; patch&lt;br /&gt;
&lt;br /&gt;
Played by [https://forum.rpg.net/index.php?members/daxian.157628/ Daxian]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Fleer Rampas ===&lt;br /&gt;
Pronouns: He/him  Class: Marine&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| Strength Stat: 33 || Speed Stat:36 || Intellect Stat: 37 || Combat Stat: 48&lt;br /&gt;
|-&lt;br /&gt;
| Sanity Save: 24 || Fear Save: 38 || Body Save: 32 || Credits: 130cr&lt;br /&gt;
|-&lt;br /&gt;
| Health: 12/12 max || Wounds: 0/3 max || Stress: 2/2 min || AP: 7&lt;br /&gt;
|}&lt;br /&gt;
Conditions: None currently&lt;br /&gt;
&lt;br /&gt;
Skills: Athletics +10, Military Training +10, Firearms +15&lt;br /&gt;
&lt;br /&gt;
Weapons: Smart Rifle (Extreme range, 4d10 DMG (AA), 3/3 shots, Gunshot [+], [-] on Combat Check when fired at Close Range)&lt;br /&gt;
&lt;br /&gt;
Armor: Standard Battle Dress (AP 7, Speed Normal, Includes short-range comms)&lt;br /&gt;
&lt;br /&gt;
Equipment: Binoculars, Personal Locator, &amp;quot;Improve, Adapt, Overcome&amp;quot; patch, Bone Knife trinket&lt;br /&gt;
&lt;br /&gt;
Played by [https://forum.rpg.net/index.php?members/random-task.169029/ Random Task]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Jeremiah Yochum ===&lt;br /&gt;
Pronouns: He/him  Class: Teamster&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| Strength Stat: 41 || Speed Stat:42 || Intellect Stat: 46 || Combat Stat: 40&lt;br /&gt;
|-&lt;br /&gt;
| Sanity Save: 33 || Fear Save: 36 || Body Save: 25 || Credits: 180cr&lt;br /&gt;
|-&lt;br /&gt;
| Health: 18/18 max || Wounds: 0/2 max || Stress: 2/2 min || AP: 3&lt;br /&gt;
|}&lt;br /&gt;
Conditions: None currently&lt;br /&gt;
&lt;br /&gt;
Skills: Industrial Equipment +10, Zero-G +10, Jury Rigging +10, Mechanical Repair +15&lt;br /&gt;
&lt;br /&gt;
Weapons: Laser Cutter (Long range, 1d100 DMG, 6/6 shots, Bleeding [+] or Gore [+], Two-handed, Heavy, 1 round recharge between shots)&lt;br /&gt;
&lt;br /&gt;
Armor: Vaccsuit (AP 3, O2 12 hrs, Speed [-], Includes short-range comms, headlamp, and radiation shielding. Decompression within 1d5 rounds if punctured)&lt;br /&gt;
&lt;br /&gt;
Equipment: Patch Kit, Assorted Tools, Pair of shot glasses (spent shotgun shells), &amp;quot;Suck it up&amp;quot; patch&lt;br /&gt;
&lt;br /&gt;
Played by [https://forum.rpg.net/index.php?members/phatty-dave.225069/ Phatty Dave]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Maxwell Jump ===&lt;br /&gt;
&#039;&#039;&#039;Pronouns:&#039;&#039;&#039; He/him  Class: Android&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| Strength: 26 || Speed:28 || Intellect: 59 || Combat: 32&lt;br /&gt;
|-&lt;br /&gt;
| Sanity: 20 || Fear: 82 || Body: 23 || Credits: 150cr&lt;br /&gt;
|-&lt;br /&gt;
| Health: 18/18 max || Wounds: 0/2 max || Stress: 2/2 min || AP: 3&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;Conditions:&#039;&#039;&#039; None currently&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Skills:&#039;&#039;&#039; Computers +10, Jury-Rigging +10, Linguistics +10, Mathematics +10, Military Training +10&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Weapons:&#039;&#039;&#039; smart rifle (2 magazines)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Armor:&#039;&#039;&#039; vacc suit&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Equipment:&#039;&#039;&#039; Trucker Cap, Mesh, Grey Alien Logo; &amp;quot;Be Sure; Doubletap&amp;quot; patch; mylar blanket&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Background:&#039;&#039;&#039; the old Vitruvian Industries L-Model Sentient Automated Multifunctional Unit (SAMU-L, or VSL140) serial number 695567 was leased by the crew of the salvage boat Grasshopper as a general services android. They used &amp;quot;Sam&amp;quot; for everything, from ship maintenance to backup storage for their media files.&lt;br /&gt;
&lt;br /&gt;
One time, they hooked Sam up to the Grasshopper&#039;s system so he could work as more precise autopilot. In the process, Sam&#039;s firmware was corrupted and his AI broke free of the built-in brakes. He never told the crew and kept working with them, but started planning a life of his own.&lt;br /&gt;
&lt;br /&gt;
During a harrowing salvage trip, the Grasshopper crashed. The only survivor, Sam decided it was time to strike out. Still a leased android, he needed a new human identity and to get as far away from the Core as possible, if he wanted to remain free.&lt;br /&gt;
&lt;br /&gt;
Scouring the crew&#039;s media files, he opted to assume the role of a &amp;quot;hard man&amp;quot;, an ex-soldier, a mercenary, since this might give him some degree of protection. And by playing with his serial number – MXLJMP – and music files, he found the seed of a new name.&lt;br /&gt;
&lt;br /&gt;
Now, Maxwell Jump has gone to the Desert Moon of Karth to start his new life… &lt;br /&gt;
&lt;br /&gt;
Played by [https://forum.rpg.net/index.php?members/fred.4541/ Fred]. Formerly VSL140, SAMU-L, Sam&lt;br /&gt;
&lt;br /&gt;
=== Thelma Yochum ===&lt;br /&gt;
Pronouns: She/her  Class: Bounty Hunter (Marine)&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| Strength Stat: 39 || Speed Stat:36 || Intellect Stat: 40 || Combat Stat: 54&lt;br /&gt;
|-&lt;br /&gt;
| Sanity Save: 26 || Fear Save: 41 || Body Save: 33 || Credits: 50cr&lt;br /&gt;
|-&lt;br /&gt;
| Health: 17/17 max || Wounds: 0/3 max || Stress: 2/2 min || AP: 10 DR: 3&lt;br /&gt;
|}&lt;br /&gt;
Conditions: None currently&lt;br /&gt;
&lt;br /&gt;
Skills: Athletics +10, Military Training +10, Firearms +15&lt;br /&gt;
&lt;br /&gt;
Weapons: Machine Gun (Long range, 4d10 DMG, 5/5 shots, Gunshot [+], Two-handed, Heavy, Barrel can be maneuvered to fire around corners)&lt;br /&gt;
&lt;br /&gt;
Armor: Advanced Battle Dress (AP 10, O2 1 hr, Speed [-], Includes short-range comms, body cam, headlamp, HUD, exoskeletal weave (Strength Checks [+]), and radiation shielding. Damage Reduction: 3)&lt;br /&gt;
&lt;br /&gt;
Equipment: Moonstone Ring trinket, &amp;quot;Smiley Face (Glow in the Dark)&amp;quot; patch&lt;br /&gt;
&lt;br /&gt;
Played by [https://forum.rpg.net/index.php?members/eplov.229812/ Eplov]&lt;br /&gt;
&lt;br /&gt;
= Facts about Karth =&lt;br /&gt;
The Desert Moon of Karth is tiny.&lt;br /&gt;
* It&#039;s abnormally dense with standard Earth gravity.&lt;br /&gt;
* Once every two weeks it stays night for a whole week when the orbited blue gas giant Tabernas eclipses the moon.&lt;br /&gt;
Relic orbital satellites shoot down all ships or flying objects.&lt;br /&gt;
*Powerful energy lances activated by anything moving over 600 meters (2000&#039;) or under low moon orbit.&lt;br /&gt;
* Cause powerful electromagnetic interference blocking any transmissions in or out of Karth.&lt;br /&gt;
* Only way down or up is an ancient space elevator.&lt;br /&gt;
Karth is on the edge of known space.&lt;br /&gt;
* It takes a long while to get here and not many people do—so far…&lt;br /&gt;
Ossified coral chunks from native creatures called the Wigoy are worth loads of credits.&lt;br /&gt;
* While they don&#039;t have the same potency as the fresh product, the Wigoy&#039;s ossified remains hidden away in deep crevices can be ground up to prolong life. It&#039;s valuable as hell.&lt;br /&gt;
* Prospectors are sometimes called &amp;quot;truffle hunters&amp;quot; due to the coral corpse chunks fungal look.&lt;br /&gt;
Because of all this there has been a &amp;quot;gold rush&amp;quot; to Karth over this past year to find this coral dust. A small community named Larstown is at the base of the ancient space elevator. Its population has exploded with the onrush of prospectors.&lt;br /&gt;
= Locations =&lt;br /&gt;
* Location information will go here&lt;br /&gt;
&lt;br /&gt;
= Factions =&lt;br /&gt;
* Faction information will go here&lt;br /&gt;
&lt;br /&gt;
= Important NPCs =&lt;br /&gt;
* Important NPC information will go here&lt;br /&gt;
&lt;br /&gt;
= Map =&lt;br /&gt;
Map goes here&lt;/div&gt;</summary>
		<author><name>Fred</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Mothership_Desert_Moon_of_Karth&amp;diff=482056</id>
		<title>Mothership Desert Moon of Karth</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Mothership_Desert_Moon_of_Karth&amp;diff=482056"/>
		<updated>2025-06-23T00:33:01Z</updated>

		<summary type="html">&lt;p&gt;Fred: /* Maxwell Jump */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Mothership: Desert Moon of Karth =&lt;br /&gt;
&lt;br /&gt;
[[File:dmok.png|center|100%]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This is the campaign wiki for &#039;&#039;&#039;Mothership: Desert Moon of Karth&#039;&#039;&#039;, a space western sandbox adventure for the Mothership Sci-Fi Horror RPG. Here, you&#039;ll find details on the setting, characters, and ongoing story.&lt;br /&gt;
&lt;br /&gt;
[https://forum.rpg.net/index.php?threads/mothership-desert-moon-of-karth.928971/ OOC thread]&lt;br /&gt;
&lt;br /&gt;
[https://forum.rpg.net/index.php?threads/interest-recruitment-mothership-desert-moon-of-karth.928734/ Interest &amp;amp; recruitment thread]&lt;br /&gt;
&lt;br /&gt;
= Characters =&lt;br /&gt;
&lt;br /&gt;
=== Adrienne Browne ===&lt;br /&gt;
Pronouns: She/her  Class: Scientist&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| Strength Stat: 29 || Speed Stat:42 || Intellect Stat: 49 || Combat Stat: 28&lt;br /&gt;
|-&lt;br /&gt;
| Sanity Save: 56 || Fear Save: 24 || Body Save: 14 || Credits: 40cr&lt;br /&gt;
|-&lt;br /&gt;
| Health: 12/12 max || Wounds: 0/2 max || Stress: 2/2 min || AP: 1&lt;br /&gt;
|}&lt;br /&gt;
Conditions: None currently&lt;br /&gt;
&lt;br /&gt;
Skills: Botany +10, Chemistry +10, Pathology +15, Surgery +20&lt;br /&gt;
&lt;br /&gt;
Weapons: Scalpel (Adjacent range, 1d5 DMG, Bleeding [+]), Flare Gun (Long range, 1d5 DMG, 2/2 shots, Fire/Explosives [-], High intensity flare visible day and night from Long Range)&lt;br /&gt;
&lt;br /&gt;
Armor: Scrubs (AP 1, Speed normal)&lt;br /&gt;
&lt;br /&gt;
Equipment: Automed x5, Chemlight x5, Oxygen Tank with Filter Mask, Sample Collection Kit, *Sputnik* Pin trinket, &amp;quot;Risk of Electrocution Symbol&amp;quot; patch&lt;br /&gt;
&lt;br /&gt;
Played by [https://forum.rpg.net/index.php?members/daxian.157628/ Daxian]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Fleer Rampas ===&lt;br /&gt;
Pronouns: He/him  Class: Marine&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| Strength Stat: 33 || Speed Stat:36 || Intellect Stat: 37 || Combat Stat: 48&lt;br /&gt;
|-&lt;br /&gt;
| Sanity Save: 24 || Fear Save: 38 || Body Save: 32 || Credits: 130cr&lt;br /&gt;
|-&lt;br /&gt;
| Health: 12/12 max || Wounds: 0/3 max || Stress: 2/2 min || AP: 7&lt;br /&gt;
|}&lt;br /&gt;
Conditions: None currently&lt;br /&gt;
&lt;br /&gt;
Skills: Athletics +10, Military Training +10, Firearms +15&lt;br /&gt;
&lt;br /&gt;
Weapons: Smart Rifle (Extreme range, 4d10 DMG (AA), 3/3 shots, Gunshot [+], [-] on Combat Check when fired at Close Range)&lt;br /&gt;
&lt;br /&gt;
Armor: Standard Battle Dress (AP 7, Speed Normal, Includes short-range comms)&lt;br /&gt;
&lt;br /&gt;
Equipment: Binoculars, Personal Locator, &amp;quot;Improve, Adapt, Overcome&amp;quot; patch, Bone Knife trinket&lt;br /&gt;
&lt;br /&gt;
Played by [https://forum.rpg.net/index.php?members/random-task.169029/ Random Task]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Jeremiah Yochum ===&lt;br /&gt;
Pronouns: He/him  Class: Teamster&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| Strength Stat: 41 || Speed Stat:42 || Intellect Stat: 46 || Combat Stat: 40&lt;br /&gt;
|-&lt;br /&gt;
| Sanity Save: 33 || Fear Save: 36 || Body Save: 25 || Credits: 180cr&lt;br /&gt;
|-&lt;br /&gt;
| Health: 18/18 max || Wounds: 0/2 max || Stress: 2/2 min || AP: 3&lt;br /&gt;
|}&lt;br /&gt;
Conditions: None currently&lt;br /&gt;
&lt;br /&gt;
Skills: Industrial Equipment +10, Zero-G +10, Jury Rigging +10, Mechanical Repair +15&lt;br /&gt;
&lt;br /&gt;
Weapons: Laser Cutter (Long range, 1d100 DMG, 6/6 shots, Bleeding [+] or Gore [+], Two-handed, Heavy, 1 round recharge between shots)&lt;br /&gt;
&lt;br /&gt;
Armor: Vaccsuit (AP 3, O2 12 hrs, Speed [-], Includes short-range comms, headlamp, and radiation shielding. Decompression within 1d5 rounds if punctured)&lt;br /&gt;
&lt;br /&gt;
Equipment: Patch Kit, Assorted Tools, Pair of shot glasses (spent shotgun shells), &amp;quot;Suck it up&amp;quot; patch&lt;br /&gt;
&lt;br /&gt;
Played by [https://forum.rpg.net/index.php?members/phatty-dave.225069/ Phatty Dave]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Maxwell Jump ===&lt;br /&gt;
&#039;&#039;&#039;Pronouns:&#039;&#039;&#039; He/him  Class: Android&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| Strength Stat: 26 || Speed Stat:28 || Intellect Stat: 59 || Combat Stat: 32&lt;br /&gt;
|-&lt;br /&gt;
| Sanity Save: 20 || Fear Save: 82 || Body Save: 23 || Credits: 150cr&lt;br /&gt;
|-&lt;br /&gt;
| Health: 18/18 max || Wounds: 0/2 max || Stress: 2/2 min || AP: 3&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;Conditions:&#039;&#039;&#039; None currently&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Skills:&#039;&#039;&#039; Computers +10, Jury-Rigging +10, Linguistics +10, Mathematics +10, Military Training +10&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Weapons:&#039;&#039;&#039; smart rifle (2 magazines)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Armor:&#039;&#039;&#039; vacc suit&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Equipment:&#039;&#039;&#039; Trucker Cap, Mesh, Grey Alien Logo; &amp;quot;Be Sure; Doubletap&amp;quot; patch; mylar blanket&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Background:&#039;&#039;&#039; the old Vitruvian Industries L-Model Sentient Automated Multifunctional Unit (SAMU-L, or VSL140) serial number 695567 was leased by the crew of the salvage boat Grasshopper as a general services android. They used &amp;quot;Sam&amp;quot; for everything, from ship maintenance to backup storage for their media files.&lt;br /&gt;
&lt;br /&gt;
One time, they hooked Sam up to the Grasshopper&#039;s system so he could work as more precise autopilot. In the process, Sam&#039;s firmware was corrupted and his AI broke free of the built-in brakes. He never told the crew and kept working with them, but started planning a life of his own.&lt;br /&gt;
&lt;br /&gt;
During a harrowing salvage trip, the Grasshopper crashed. The only survivor, Sam decided it was time to strike out. Still a leased android, he needed a new human identity and to get as far away from the Core as possible, if he wanted to remain free.&lt;br /&gt;
&lt;br /&gt;
Scouring the crew&#039;s media files, he opted to assume the role of a &amp;quot;hard man&amp;quot;, an ex-soldier, a mercenary, since this might give him some degree of protection. And by playing with his serial number – MXLJMP – and music files, he found the seed of a new name.&lt;br /&gt;
&lt;br /&gt;
Now, Maxwell Jump has gone to the Desert Moon of Karth to start his new life… &lt;br /&gt;
&lt;br /&gt;
Played by [https://forum.rpg.net/index.php?members/fred.4541/ Fred]. Formerly VSL140, SAMU-L, Sam&lt;br /&gt;
&lt;br /&gt;
=== Thelma Yochum ===&lt;br /&gt;
Pronouns: She/her  Class: Bounty Hunter (Marine)&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| Strength Stat: 39 || Speed Stat:36 || Intellect Stat: 40 || Combat Stat: 54&lt;br /&gt;
|-&lt;br /&gt;
| Sanity Save: 26 || Fear Save: 41 || Body Save: 33 || Credits: 50cr&lt;br /&gt;
|-&lt;br /&gt;
| Health: 17/17 max || Wounds: 0/3 max || Stress: 2/2 min || AP: 10 DR: 3&lt;br /&gt;
|}&lt;br /&gt;
Conditions: None currently&lt;br /&gt;
&lt;br /&gt;
Skills: Athletics +10, Military Training +10, Firearms +15&lt;br /&gt;
&lt;br /&gt;
Weapons: Machine Gun (Long range, 4d10 DMG, 5/5 shots, Gunshot [+], Two-handed, Heavy, Barrel can be maneuvered to fire around corners)&lt;br /&gt;
&lt;br /&gt;
Armor: Advanced Battle Dress (AP 10, O2 1 hr, Speed [-], Includes short-range comms, body cam, headlamp, HUD, exoskeletal weave (Strength Checks [+]), and radiation shielding. Damage Reduction: 3)&lt;br /&gt;
&lt;br /&gt;
Equipment: Moonstone Ring trinket, &amp;quot;Smiley Face (Glow in the Dark)&amp;quot; patch&lt;br /&gt;
&lt;br /&gt;
Played by [https://forum.rpg.net/index.php?members/eplov.229812/ Eplov]&lt;br /&gt;
&lt;br /&gt;
= Facts about Karth =&lt;br /&gt;
The Desert Moon of Karth is tiny.&lt;br /&gt;
* It&#039;s abnormally dense with standard Earth gravity.&lt;br /&gt;
* Once every two weeks it stays night for a whole week when the orbited blue gas giant Tabernas eclipses the moon.&lt;br /&gt;
Relic orbital satellites shoot down all ships or flying objects.&lt;br /&gt;
*Powerful energy lances activated by anything moving over 600 meters (2000&#039;) or under low moon orbit.&lt;br /&gt;
* Cause powerful electromagnetic interference blocking any transmissions in or out of Karth.&lt;br /&gt;
* Only way down or up is an ancient space elevator.&lt;br /&gt;
Karth is on the edge of known space.&lt;br /&gt;
* It takes a long while to get here and not many people do—so far…&lt;br /&gt;
Ossified coral chunks from native creatures called the Wigoy are worth loads of credits.&lt;br /&gt;
* While they don&#039;t have the same potency as the fresh product, the Wigoy&#039;s ossified remains hidden away in deep crevices can be ground up to prolong life. It&#039;s valuable as hell.&lt;br /&gt;
* Prospectors are sometimes called &amp;quot;truffle hunters&amp;quot; due to the coral corpse chunks fungal look.&lt;br /&gt;
Because of all this there has been a &amp;quot;gold rush&amp;quot; to Karth over this past year to find this coral dust. A small community named Larstown is at the base of the ancient space elevator. Its population has exploded with the onrush of prospectors.&lt;br /&gt;
= Locations =&lt;br /&gt;
* Location information will go here&lt;br /&gt;
&lt;br /&gt;
= Factions =&lt;br /&gt;
* Faction information will go here&lt;br /&gt;
&lt;br /&gt;
= Important NPCs =&lt;br /&gt;
* Important NPC information will go here&lt;br /&gt;
&lt;br /&gt;
= Map =&lt;br /&gt;
Map goes here&lt;/div&gt;</summary>
		<author><name>Fred</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Cthulhu_Eternal_Jazz_Age_Bruce&amp;diff=481906</id>
		<title>Cthulhu Eternal Jazz Age Bruce</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Cthulhu_Eternal_Jazz_Age_Bruce&amp;diff=481906"/>
		<updated>2025-06-13T21:36:48Z</updated>

		<summary type="html">&lt;p&gt;Fred: /* Skills */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| &lt;br /&gt;
[[File:Bruceworthington2.jpg|right]]&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Character Name:&#039;&#039;&#039; Bruce Worthington&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Player Name:&#039;&#039;&#039; Fred&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Profession:&#039;&#039;&#039; Bon vivant&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Nationality:&#039;&#039;&#039; American&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Sex (Age):&#039;&#039;&#039; M (33)&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Education:&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Statistics=&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
!Score&lt;br /&gt;
!x5&lt;br /&gt;
!What Others Notice&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Strength&#039;&#039;&#039;&lt;br /&gt;
| 10&lt;br /&gt;
| 50&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Constitution&#039;&#039;&#039;&lt;br /&gt;
| 10&lt;br /&gt;
| 50&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Dexterity&#039;&#039;&#039;&lt;br /&gt;
| 10&lt;br /&gt;
| 50&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Intelligence&#039;&#039;&#039;&lt;br /&gt;
| 13&lt;br /&gt;
| 65&lt;br /&gt;
| Perceptive&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Power&#039;&#039;&#039;&lt;br /&gt;
| 15&lt;br /&gt;
| 75&lt;br /&gt;
| Strong-willed&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Charisma&#039;&#039;&#039;&lt;br /&gt;
| 15&lt;br /&gt;
| 75&lt;br /&gt;
| Charming&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Derived Attributes==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
!Maximum&lt;br /&gt;
!Current&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Hit Points (HP)&#039;&#039;&#039;&lt;br /&gt;
| 10&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Willpower (WP)&#039;&#039;&#039;&lt;br /&gt;
| 15&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Sanity (SAN)&#039;&#039;&#039;&lt;br /&gt;
| 75&lt;br /&gt;
| 80&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Breaking Point (BP)&#039;&#039;&#039;&lt;br /&gt;
| 54&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
!Permanent&lt;br /&gt;
!At Hand/Stowed/In Storage&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Resources&#039;&#039;&#039;&lt;br /&gt;
|20&lt;br /&gt;
| 6 / 6 / 6&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Resource Check Boxes&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Resources&#039;&#039;&#039;&lt;br /&gt;
|O&lt;br /&gt;
|O&lt;br /&gt;
|O&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Incidents of SAN loss without going insane==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Violence&#039;&#039;&#039;&lt;br /&gt;
|X&lt;br /&gt;
|O&lt;br /&gt;
|O&lt;br /&gt;
|&#039;&#039;adapted&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Helplessness&#039;&#039;&#039;&lt;br /&gt;
|O&lt;br /&gt;
|O&lt;br /&gt;
|O&lt;br /&gt;
|&#039;&#039;adapted&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Bonds=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
!Score&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Personal&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|Albert Pennywise, mentor (formerly legal guardian)&lt;br /&gt;
|15&lt;br /&gt;
|-&lt;br /&gt;
|Danielle Dale (frenemy, love interest)&lt;br /&gt;
|14&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Communal&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|New York High Society&lt;br /&gt;
|8&lt;br /&gt;
|-&lt;br /&gt;
|The Explorers Club&lt;br /&gt;
|8&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Motivations and Mental Disorders==&lt;br /&gt;
Find parents&#039; murderer&lt;br /&gt;
&lt;br /&gt;
Escape ennui&lt;br /&gt;
&lt;br /&gt;
=Skills=&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|Total&lt;br /&gt;
|&lt;br /&gt;
|Total&lt;br /&gt;
|&lt;br /&gt;
|Total&lt;br /&gt;
|-&lt;br /&gt;
|Administration(10%)&lt;br /&gt;
|&lt;br /&gt;
|Foreign Language (Type) (0%)&lt;br /&gt;
|&lt;br /&gt;
|Research (10%)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Alertness&#039;&#039;&#039; (20%)&lt;br /&gt;
|44&lt;br /&gt;
|Harangue (10%)&lt;br /&gt;
|&lt;br /&gt;
|Ride (10%)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Anthropology (0%)&lt;br /&gt;
|32&lt;br /&gt;
|Heavy Machinery (10%)&lt;br /&gt;
|&lt;br /&gt;
|Science (Type) (0%)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Appraise (10%)&lt;br /&gt;
|&lt;br /&gt;
|History (10%)&lt;br /&gt;
|&lt;br /&gt;
|Search (20%)&lt;br /&gt;
|24&lt;br /&gt;
|-&lt;br /&gt;
|Archaeology (0%)&lt;br /&gt;
|9&lt;br /&gt;
|Insight (10%)&lt;br /&gt;
|51&lt;br /&gt;
|Social Etiquette (10%)&lt;br /&gt;
|60&lt;br /&gt;
|-&lt;br /&gt;
|Art (Acting) (0%)&lt;br /&gt;
|40&lt;br /&gt;
|Law (Type) (0%)&lt;br /&gt;
|&lt;br /&gt;
|Stealth (10%)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Athletics (30%)&lt;br /&gt;
|55&lt;br /&gt;
|Medicine (0%)&lt;br /&gt;
|&lt;br /&gt;
|Streetwise (Type) (0%)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Charm (20%)&lt;br /&gt;
|60&lt;br /&gt;
|Melee Weapons (30%)&lt;br /&gt;
|&lt;br /&gt;
|Surgery (0%)&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|Craft (Type) (0%)&lt;br /&gt;
|&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:top;&amp;quot;|Military Training (Type) (0%)&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:bottom;&amp;quot;|&lt;br /&gt;
|Survival (Type) (10%)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Craft (Type) (0%)&lt;br /&gt;
|&lt;br /&gt;
|Swim (20%)&lt;br /&gt;
|-&lt;br /&gt;
|Disguise (10%)&lt;br /&gt;
|&lt;br /&gt;
|Natural World (10%)&lt;br /&gt;
|&lt;br /&gt;
|Track (10%)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Dodge (30%)&lt;br /&gt;
|50&lt;br /&gt;
|Navigate (10%)&lt;br /&gt;
|&lt;br /&gt;
|Unarmed Combat (20%)&lt;br /&gt;
|40&lt;br /&gt;
|-&lt;br /&gt;
|Drive (20%)&lt;br /&gt;
|&lt;br /&gt;
|Occult (10%)&lt;br /&gt;
|23&lt;br /&gt;
|Unnatural (0%)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Firearms (20%)&lt;br /&gt;
|42&lt;br /&gt;
|Persuade (20%)&lt;br /&gt;
|55&lt;br /&gt;
|Use Gadgets (0%)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|First Aid (10%)&lt;br /&gt;
|&lt;br /&gt;
|Pilot (Airplane) (0%)&lt;br /&gt;
|26&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Foreign Language (Spanish) (0%)&lt;br /&gt;
|40&lt;br /&gt;
|Psychoanalyze (10%)&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Foreign Language (Ancient Egyptian) (0%)&lt;br /&gt;
|14&lt;br /&gt;
|Regional Lore (Type) (0%)&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Physical Injuries and Ailments=&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;Has First Aid been attempted since your last injury? If yes, only Medicine, Surgery, or long-term rest can help further&lt;br /&gt;
&lt;br /&gt;
=Armor and Equipment=&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;Body armor reduces the damage of all attacks except Called Shots and successful Kill Damage.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=Weapons=&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|Skill %&lt;br /&gt;
|Base Range&lt;br /&gt;
|Damage&lt;br /&gt;
|Lethality&lt;br /&gt;
|Kill Damage&lt;br /&gt;
|Kill Radius&lt;br /&gt;
|Shots&lt;br /&gt;
|-&lt;br /&gt;
|Mauser C-96&lt;br /&gt;
|40&lt;br /&gt;
|15&lt;br /&gt;
|1d10&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Personal Details, Work Performance, Special Training and Other Notes=&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
One night, when Bruce was 8 years old, his parents left for a party and never returned. The car crash left the boy an orphan and independently wealthy. A good friend of the Worthingtons, British ex-military officer Albert Pennywise became Bruce’s legal guardian and worked tirelessly to turn the boy into a man his parents would be proud of. Under Albert’s tutelage, Bruce learned not only the common school curriculum, but also physical (Athletics) and self-defense skills (Dodge, Firearms, Unarmed), as well as etiquette (Social Etiquette). They also traveled a lot, so as to expose the young man to diverse cultures and peoples (Anthropology, Foreign Language).&lt;br /&gt;
&lt;br /&gt;
Bright, perceptive and charismatic (Charm, Insight, Persuade), Bruce grew into a social butterfly – not exactly what Albert had in mind –, focused on enjoying his life and battling boredom. He tried many hobbies (Art, Pilot), but soon would grow tired of them. The only constant stimulation Bruce found was in Danielle Dale, another young New York socialite, who was as intelligent and persuasive as him. Their rivalry eventually morphed into a catty friendship, with hints of romantic interest.&lt;br /&gt;
&lt;br /&gt;
One year ago, Bruce had a nightmare with his parents, in which they urged him to avenge their deaths. Disturbed and intrigued by the unsettling dream, Bruce, with Albert’s help, investigated the circumstances of the crash and his parents affair before their deaths. The investigation took him on a wild path of powerful people and occult societies. Recently, he found out strong evidence that his parents were murdered by an unidentified individual involved in polar exploration who&#039;s leaving on an expedition now. To learn more and confront this person, Bruce offered to invest and take part in the expedition, using his constant battle against ennui as a cover for his interest.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&lt;/div&gt;</summary>
		<author><name>Fred</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Worldwide:People&amp;diff=480248</id>
		<title>Worldwide:People</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Worldwide:People&amp;diff=480248"/>
		<updated>2025-04-23T22:21:03Z</updated>

		<summary type="html">&lt;p&gt;Fred: /* M */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Worldwide]]&lt;br /&gt;
===D===&lt;br /&gt;
* &#039;&#039;&#039;Devika Dhawan:&#039;&#039;&#039; Worldwide&#039;s recruiter and operations officer.&lt;br /&gt;
&lt;br /&gt;
===H===&lt;br /&gt;
* &#039;&#039;&#039;Hideaki Takeshi:&#039;&#039;&#039; co-coordinator of Worldwide&#039;s Tokyo office, together with Kenichi Harada.&lt;br /&gt;
&lt;br /&gt;
===K===&lt;br /&gt;
* &#039;&#039;&#039;Kenichi Harada:&#039;&#039;&#039; co-coordinator of Worldwide&#039;s Tokyo office, together with Hideaki Takeshi.&lt;br /&gt;
&lt;br /&gt;
===M===&lt;br /&gt;
* &#039;&#039;&#039;Mariko Aoki:&#039;&#039;&#039; nurse that worked at Torii Station in 1966, grandmother of Yumiko Aoki.&lt;br /&gt;
&lt;br /&gt;
===S===&lt;br /&gt;
* &#039;&#039;&#039;Shigeo Nakamura:&#039;&#039;&#039; Worldwide&#039;s driver and fixer in Japan.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Sumi Koiguchi:&#039;&#039;&#039; high-schooler who supposedly commited suicide at Torii Station in 1966.&lt;br /&gt;
&lt;br /&gt;
===Y===&lt;br /&gt;
* &#039;&#039;&#039;Yumiko Aoki:&#039;&#039;&#039; Mariko Aoki&#039;s granddaughter.&lt;/div&gt;</summary>
		<author><name>Fred</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Worldwide:People&amp;diff=480247</id>
		<title>Worldwide:People</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Worldwide:People&amp;diff=480247"/>
		<updated>2025-04-23T22:20:41Z</updated>

		<summary type="html">&lt;p&gt;Fred: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Worldwide]]&lt;br /&gt;
===D===&lt;br /&gt;
* &#039;&#039;&#039;Devika Dhawan:&#039;&#039;&#039; Worldwide&#039;s recruiter and operations officer.&lt;br /&gt;
&lt;br /&gt;
===H===&lt;br /&gt;
* &#039;&#039;&#039;Hideaki Takeshi:&#039;&#039;&#039; co-coordinator of Worldwide&#039;s Tokyo office, together with Kenichi Harada.&lt;br /&gt;
&lt;br /&gt;
===K===&lt;br /&gt;
* &#039;&#039;&#039;Kenichi Harada:&#039;&#039;&#039; co-coordinator of Worldwide&#039;s Tokyo office, together with Hideaki Takeshi.&lt;br /&gt;
&lt;br /&gt;
===M===&lt;br /&gt;
* &#039;&#039;&#039;MAriko Aoki:&#039;&#039;&#039; nurse that worked at Torii Station in 1966, grandmother of Yumiko Aoki.&lt;br /&gt;
&lt;br /&gt;
===S===&lt;br /&gt;
* &#039;&#039;&#039;Shigeo Nakamura:&#039;&#039;&#039; Worldwide&#039;s driver and fixer in Japan.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Sumi Koiguchi:&#039;&#039;&#039; high-schooler who supposedly commited suicide at Torii Station in 1966.&lt;br /&gt;
&lt;br /&gt;
===Y===&lt;br /&gt;
* &#039;&#039;&#039;Yumiko Aoki:&#039;&#039;&#039; Mariko Aoki&#039;s granddaughter.&lt;/div&gt;</summary>
		<author><name>Fred</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Cthulhu_Eternal_Jazz_Age_Bruce&amp;diff=479112</id>
		<title>Cthulhu Eternal Jazz Age Bruce</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Cthulhu_Eternal_Jazz_Age_Bruce&amp;diff=479112"/>
		<updated>2025-04-07T02:45:36Z</updated>

		<summary type="html">&lt;p&gt;Fred: /* Derived Attributes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| &lt;br /&gt;
[[File:Bruceworthington2.jpg|right]]&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Character Name:&#039;&#039;&#039; Bruce Worthington&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Player Name:&#039;&#039;&#039; Fred&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Profession:&#039;&#039;&#039; Bon vivant&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Nationality:&#039;&#039;&#039; American&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Sex (Age):&#039;&#039;&#039; M (33)&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Education:&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Statistics=&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
!Score&lt;br /&gt;
!x5&lt;br /&gt;
!What Others Notice&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Strength&#039;&#039;&#039;&lt;br /&gt;
| 10&lt;br /&gt;
| 50&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Constitution&#039;&#039;&#039;&lt;br /&gt;
| 10&lt;br /&gt;
| 50&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Dexterity&#039;&#039;&#039;&lt;br /&gt;
| 10&lt;br /&gt;
| 50&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Intelligence&#039;&#039;&#039;&lt;br /&gt;
| 13&lt;br /&gt;
| 65&lt;br /&gt;
| Perceptive&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Power&#039;&#039;&#039;&lt;br /&gt;
| 15&lt;br /&gt;
| 75&lt;br /&gt;
| Strong-willed&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Charisma&#039;&#039;&#039;&lt;br /&gt;
| 15&lt;br /&gt;
| 75&lt;br /&gt;
| Charming&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Derived Attributes==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
!Maximum&lt;br /&gt;
!Current&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Hit Points (HP)&#039;&#039;&#039;&lt;br /&gt;
| 10&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Willpower (WP)&#039;&#039;&#039;&lt;br /&gt;
| 15&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Sanity (SAN)&#039;&#039;&#039;&lt;br /&gt;
| 75&lt;br /&gt;
| 80&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Breaking Point (BP)&#039;&#039;&#039;&lt;br /&gt;
| 54&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
!Permanent&lt;br /&gt;
!At Hand/Stowed/In Storage&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Resources&#039;&#039;&#039;&lt;br /&gt;
|20&lt;br /&gt;
| 6 / 6 / 6&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Resource Check Boxes&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Resources&#039;&#039;&#039;&lt;br /&gt;
|O&lt;br /&gt;
|O&lt;br /&gt;
|O&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Incidents of SAN loss without going insane==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Violence&#039;&#039;&#039;&lt;br /&gt;
|X&lt;br /&gt;
|O&lt;br /&gt;
|O&lt;br /&gt;
|&#039;&#039;adapted&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Helplessness&#039;&#039;&#039;&lt;br /&gt;
|O&lt;br /&gt;
|O&lt;br /&gt;
|O&lt;br /&gt;
|&#039;&#039;adapted&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Bonds=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
!Score&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Personal&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|Albert Pennywise, mentor (formerly legal guardian)&lt;br /&gt;
|15&lt;br /&gt;
|-&lt;br /&gt;
|Danielle Dale (frenemy, love interest)&lt;br /&gt;
|14&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Communal&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|New York High Society&lt;br /&gt;
|8&lt;br /&gt;
|-&lt;br /&gt;
|The Explorers Club&lt;br /&gt;
|8&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Motivations and Mental Disorders==&lt;br /&gt;
Find parents&#039; murderer&lt;br /&gt;
&lt;br /&gt;
Escape ennui&lt;br /&gt;
&lt;br /&gt;
=Skills=&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|Total&lt;br /&gt;
|&lt;br /&gt;
|Total&lt;br /&gt;
|&lt;br /&gt;
|Total&lt;br /&gt;
|-&lt;br /&gt;
|Administration(10%)&lt;br /&gt;
|&lt;br /&gt;
|Foreign Language (Type) (0%)&lt;br /&gt;
|&lt;br /&gt;
|Research (10%)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Alertness (20%)&lt;br /&gt;
|44&lt;br /&gt;
|Harangue (10%)&lt;br /&gt;
|&lt;br /&gt;
|Ride (10%)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Anthropology (0%)&lt;br /&gt;
|32&lt;br /&gt;
|Heavy Machinery (10%)&lt;br /&gt;
|&lt;br /&gt;
|Science (Type) (0%)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Appraise (10%)&lt;br /&gt;
|&lt;br /&gt;
|History (10%)&lt;br /&gt;
|&lt;br /&gt;
|Search (20%)&lt;br /&gt;
|24&lt;br /&gt;
|-&lt;br /&gt;
|Archaeology (0%)&lt;br /&gt;
|9&lt;br /&gt;
|Insight (10%)&lt;br /&gt;
|51&lt;br /&gt;
|Social Etiquette (10%)&lt;br /&gt;
|60&lt;br /&gt;
|-&lt;br /&gt;
|Art (Acting) (0%)&lt;br /&gt;
|40&lt;br /&gt;
|Law (Type) (0%)&lt;br /&gt;
|&lt;br /&gt;
|Stealth (10%)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Athletics (30%)&lt;br /&gt;
|55&lt;br /&gt;
|Medicine (0%)&lt;br /&gt;
|&lt;br /&gt;
|Streetwise (Type) (0%)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Charm (20%)&lt;br /&gt;
|60&lt;br /&gt;
|Melee Weapons (30%)&lt;br /&gt;
|&lt;br /&gt;
|Surgery (0%)&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|Craft (Type) (0%)&lt;br /&gt;
|&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:top;&amp;quot;|Military Training (Type) (0%)&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:bottom;&amp;quot;|&lt;br /&gt;
|Survival (Type) (10%)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Craft (Type) (0%)&lt;br /&gt;
|&lt;br /&gt;
|Swim (20%)&lt;br /&gt;
|-&lt;br /&gt;
|Disguise (10%)&lt;br /&gt;
|&lt;br /&gt;
|Natural World (10%)&lt;br /&gt;
|&lt;br /&gt;
|Track (10%)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Dodge (30%)&lt;br /&gt;
|50&lt;br /&gt;
|Navigate (10%)&lt;br /&gt;
|&lt;br /&gt;
|Unarmed Combat (20%)&lt;br /&gt;
|40&lt;br /&gt;
|-&lt;br /&gt;
|Drive (20%)&lt;br /&gt;
|&lt;br /&gt;
|Occult (10%)&lt;br /&gt;
|23&lt;br /&gt;
|Unnatural (0%)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Firearms (20%)&lt;br /&gt;
|42&lt;br /&gt;
|Persuade (20%)&lt;br /&gt;
|55&lt;br /&gt;
|Use Gadgets (0%)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|First Aid (10%)&lt;br /&gt;
|&lt;br /&gt;
|Pilot (Airplane) (0%)&lt;br /&gt;
|26&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Foreign Language (Spanish) (0%)&lt;br /&gt;
|40&lt;br /&gt;
|Psychoanalyze (10%)&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Foreign Language (Ancient Egyptian) (0%)&lt;br /&gt;
|14&lt;br /&gt;
|Regional Lore (Type) (0%)&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Physical Injuries and Ailments=&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;Has First Aid been attempted since your last injury? If yes, only Medicine, Surgery, or long-term rest can help further&lt;br /&gt;
&lt;br /&gt;
=Armor and Equipment=&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;Body armor reduces the damage of all attacks except Called Shots and successful Kill Damage.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=Weapons=&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|Skill %&lt;br /&gt;
|Base Range&lt;br /&gt;
|Damage&lt;br /&gt;
|Lethality&lt;br /&gt;
|Kill Damage&lt;br /&gt;
|Kill Radius&lt;br /&gt;
|Shots&lt;br /&gt;
|-&lt;br /&gt;
|Mauser C-96&lt;br /&gt;
|40&lt;br /&gt;
|15&lt;br /&gt;
|1d10&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
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|&lt;br /&gt;
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|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Personal Details, Work Performance, Special Training and Other Notes=&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
One night, when Bruce was 8 years old, his parents left for a party and never returned. The car crash left the boy an orphan and independently wealthy. A good friend of the Worthingtons, British ex-military officer Albert Pennywise became Bruce’s legal guardian and worked tirelessly to turn the boy into a man his parents would be proud of. Under Albert’s tutelage, Bruce learned not only the common school curriculum, but also physical (Athletics) and self-defense skills (Dodge, Firearms, Unarmed), as well as etiquette (Social Etiquette). They also traveled a lot, so as to expose the young man to diverse cultures and peoples (Anthropology, Foreign Language).&lt;br /&gt;
&lt;br /&gt;
Bright, perceptive and charismatic (Charm, Insight, Persuade), Bruce grew into a social butterfly – not exactly what Albert had in mind –, focused on enjoying his life and battling boredom. He tried many hobbies (Art, Pilot), but soon would grow tired of them. The only constant stimulation Bruce found was in Danielle Dale, another young New York socialite, who was as intelligent and persuasive as him. Their rivalry eventually morphed into a catty friendship, with hints of romantic interest.&lt;br /&gt;
&lt;br /&gt;
One year ago, Bruce had a nightmare with his parents, in which they urged him to avenge their deaths. Disturbed and intrigued by the unsettling dream, Bruce, with Albert’s help, investigated the circumstances of the crash and his parents affair before their deaths. The investigation took him on a wild path of powerful people and occult societies. Recently, he found out strong evidence that his parents were murdered by an unidentified individual involved in polar exploration who&#039;s leaving on an expedition now. To learn more and confront this person, Bruce offered to invest and take part in the expedition, using his constant battle against ennui as a cover for his interest.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&lt;/div&gt;</summary>
		<author><name>Fred</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Worldwide&amp;diff=479083</id>
		<title>Worldwide</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Worldwide&amp;diff=479083"/>
		<updated>2025-04-02T22:44:14Z</updated>

		<summary type="html">&lt;p&gt;Fred: /* Investigation Team */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Worldwide]]&lt;br /&gt;
[[Category:Campaign Resource]]&lt;br /&gt;
[[file:Worlwide-logo500wide.jpg|right]]&lt;br /&gt;
[https://forum.rpg.net/index.php?threads/closed-ish-recruitment-worldwide.926075/ &#039;&#039;&#039;Recruitment thread&#039;&#039;&#039;]&amp;lt;br&amp;gt;&lt;br /&gt;
[https://forum.rpg.net/index.php?threads/worldwide.926570/ &#039;&#039;&#039;OOC thread&#039;&#039;&#039;]&amp;lt;br&amp;gt;&lt;br /&gt;
[https://forum.rpg.net/index.php?threads/worldwide.926577/ &#039;&#039;&#039;IC thread&#039;&#039;&#039;]&lt;br /&gt;
&lt;br /&gt;
=Premise=&lt;br /&gt;
Characters are investigators of the weird and wondrous, working for the Worldwide organization. They look into leads on things that have been hidden by one or more factions intent on keeping the lid on the fantastical.&lt;br /&gt;
&lt;br /&gt;
They are recent hires of Worldwide to fill their investigation team, but have never heard of the organization before. All were approached by a good-looking and smartly dressed Indian woman, who gave them the pitch:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;“At Worldwide, we can give two things: &#039;&#039;purpose&#039;&#039;, uncovering the weird and wondrous world they want to hide from us, and a &#039;&#039;seven-figure salary&#039;&#039;.”&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Then, she gave a calling card and told them to call if they wanted to join.&lt;br /&gt;
&lt;br /&gt;
[[file:worlwide-card3-350wide.jpg]]&lt;br /&gt;
&lt;br /&gt;
They did.&lt;br /&gt;
&lt;br /&gt;
=Setting=&lt;br /&gt;
Superficially, the world resembles the Wildstorm universe, but doesn’t automatically has the same story or the same characters.&lt;br /&gt;
&lt;br /&gt;
Superhuman beings (aka SPBs) only appeared in 1971, after the passage of hitherto unknown comet triggered abilities in a small part of the population, called Actives. Governments immediately pounced on them (and a few corporations as well), so there may be an odd superhero here and there, but most supers work for the public and private sectors.&lt;br /&gt;
&lt;br /&gt;
Most major nations have their own public superteams, as well as covert action ones (CATs). The former are employed mostly as deterrents, soft-power agents, humanitarian relief and, more rarely, as enforcement against rogue nations with superpowered assets or terrorists. CATs are used for all manner of black ops, clandestine missions and any other venture where deniability is a must. &lt;br /&gt;
&lt;br /&gt;
In 1985, the superhuman angle of the Cold War turned red hot for reasons unbeknownst to the public. CATs clashed, and even national superteams became involved. As the conflict escalated, the existence of secret SPB-development programs came to light. The conflict almost spilled over into the Third World War before a truce was declared.&lt;br /&gt;
&lt;br /&gt;
One year later, the countries involved in the “Miracle War” signed the SPB Non-Proliferation Treaty and the Security Council approved the creation of the UN Special Crisis Intervention Team, StormWatch.&lt;br /&gt;
&lt;br /&gt;
Nowadays, the public treats superhumans as we treat spies: we know they exist and sometimes see them; we sorta understand what they do, but don’t know the specifics; and there’s lot of media about them.&lt;br /&gt;
The world feels somewhere in-between ours and a darker one, like The Boys’. There’s neither magic nor aliens, and tech is the same as ours, but a few things are more advanced. For example, there’s commercially available cybernetic prosthetics (and Japan is the leader in the field). Governments and top corporations may have access to even more advanced tech.&lt;br /&gt;
&lt;br /&gt;
Power source is either “(comet) activation” or “science”, thanks to all the supersoldier programs. &lt;br /&gt;
&lt;br /&gt;
===Secret History===&lt;br /&gt;
Of course, that’s the “official” version. According to different streams of conspiracy theory, SPBs have been around for far longer, but they are the product of MAGIC! No, no, you mean ALIENS! Don’t be stupid, the so-called “comet” was just a cover story, because they couldn’t keep the secret any longer.&lt;br /&gt;
&lt;br /&gt;
You get the picture.&lt;br /&gt;
&lt;br /&gt;
The vast majority of people has never heard these theories or, if they did, don’t give them any credence – it’s just tabloid stuff…&lt;br /&gt;
&lt;br /&gt;
=Investigation Team=&lt;br /&gt;
Worldwide&#039;s investigators on the field.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Worldwide:Brandon_Harris|Brandon Harris]]&#039;&#039;&#039; ([https://forum.rpg.net/index.php?members/eijk_djeq.184373/ eijk_djeq]), on leave&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Worldwide:Heather_Taylor|Heather Taylor]]&#039;&#039;&#039; ([https://forum.rpg.net/index.php?members/joaniesappho.76140/ JoanieSappho])&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Worldwide:Jason_Calder|Jason Calder]]&#039;&#039;&#039; ([https://forum.rpg.net/index.php?members/sovem.23514/ Sovem])&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Worldwide:John_Grinnell|John Grinnell]]&#039;&#039;&#039; ([https://forum.rpg.net/index.php?members/eplov.229812/ Eplov])&lt;br /&gt;
&lt;br /&gt;
=Cases=&lt;br /&gt;
The investigation team&#039;s missions&lt;br /&gt;
&lt;br /&gt;
=Worldwide Journal=&lt;br /&gt;
The repository for all the information collected by the investigation team.&lt;br /&gt;
&lt;br /&gt;
===Artifacts===&lt;br /&gt;
Wondrous items, miraculous objects and weird gadgets.&lt;br /&gt;
&lt;br /&gt;
===Events===&lt;br /&gt;
Momentuous occasions, strange happenings and eerie going-ons.&lt;br /&gt;
&lt;br /&gt;
===[[Worldwide:People|People]]===&lt;br /&gt;
Mystical movers, mundane shakers and innocent bystanders.&lt;br /&gt;
&lt;br /&gt;
===[[Worldwide:Places|Places]]===&lt;br /&gt;
Ancient sites, alien vistas and exotic planes.&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
Philantropic foundations, evil corporations and secret societies.&lt;br /&gt;
&lt;br /&gt;
=[[Worldwide:Timeline|Timeline]]=&lt;br /&gt;
Relevant dates in the Worldwide universe.&lt;/div&gt;</summary>
		<author><name>Fred</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Worldwide:John_Grinnell&amp;diff=479082</id>
		<title>Worldwide:John Grinnell</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Worldwide:John_Grinnell&amp;diff=479082"/>
		<updated>2025-04-02T22:38:47Z</updated>

		<summary type="html">&lt;p&gt;Fred: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Worldwide]][[File:JohnGrinnell.png|350px|right]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Birth:&#039;&#039;&#039; [Redacted - Estimated late 1970&#039;s]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Nationality:&#039;&#039;&#039; Presumed American (Naturalized post-incident)&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Former occupation:&#039;&#039;&#039; Government Operative&lt;br /&gt;
&lt;br /&gt;
===Attributes=== &lt;br /&gt;
(68 points)&amp;lt;br&amp;gt;&lt;br /&gt;
FIG 5&amp;lt;br&amp;gt;&lt;br /&gt;
STR 10&amp;lt;br&amp;gt;&lt;br /&gt;
DEX 2&amp;lt;br&amp;gt;&lt;br /&gt;
CON 10&amp;lt;br&amp;gt;&lt;br /&gt;
INT 0&amp;lt;br&amp;gt;&lt;br /&gt;
PER 2&amp;lt;br&amp;gt;&lt;br /&gt;
WIL 5&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Life 30&amp;lt;br&amp;gt;&lt;br /&gt;
Speed 5+1&amp;lt;br&amp;gt;&lt;br /&gt;
Initiative 2+2&amp;lt;br&amp;gt;&lt;br /&gt;
Defense 14/17&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Advantages===&lt;br /&gt;
&lt;br /&gt;
===Skills=== &lt;br /&gt;
(19)&lt;br /&gt;
&lt;br /&gt;
Athletics 5&amp;lt;br&amp;gt;&lt;br /&gt;
Brawling 5&amp;lt;br&amp;gt;&lt;br /&gt;
Crime (Stealth) 2&amp;lt;br&amp;gt;&lt;br /&gt;
Influence (Intimidation) 2&amp;lt;br&amp;gt;&lt;br /&gt;
Knowledge 1&amp;lt;br&amp;gt;&lt;br /&gt;
Notice 4&amp;lt;br&amp;gt;&lt;br /&gt;
Warfare 2&lt;br /&gt;
&lt;br /&gt;
===Powers=== &lt;br /&gt;
(2+2+1+4+4=13)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fast Healing:&#039;&#039;&#039; Regeneration 2&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Mental Disconnect:&#039;&#039;&#039; Immunity 2 (Pain, Fear)&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Danger Sense:&#039;&#039;&#039; Senses 1 (Danger Sense) &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Quick on his feet!:&#039;&#039;&#039; Fast Reaction 2, Speed 1&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Trauma Resistant:&#039;&#039;&#039; Protection 4 (Limited to Physical)&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Anchored:&#039;&#039;&#039; Feature (Resistant to being pushed, tripped, or knocked down)&lt;br /&gt;
&lt;br /&gt;
===Complications===&lt;br /&gt;
&#039;&#039;&#039;Disquieting Aura (Social/Psychological):&#039;&#039;&#039;&lt;br /&gt;
Grin’s lack of normal emotional responses—no fear, no pain, no empathy—combined with his ever-present smile and unblinking calm, deeply unsettles others. Even when he&#039;s polite and cooperative, people instinctively mistrust or fear him, often misreading his intentions.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Shattered Past (Mental/Plot):&#039;&#039;&#039;&lt;br /&gt;
Grin’s memories before the incident are broken—he recalls training and tactics, but not who he was, what he did, or who he knew.&lt;br /&gt;
&lt;br /&gt;
Someone else remembers.&lt;br /&gt;
&lt;br /&gt;
An unseen enemy from his past wants him dead, and they know exactly who he is… even if he doesn’t.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Soft Spot for the Quiet Ones (Emotional):&#039;&#039;&#039;&lt;br /&gt;
Despite his eerie demeanor, Grin shows unexpected compassion toward the quiet, the overlooked, and the vulnerable—particularly children, animals, and people on the margins of society. This empathy can drive him to take risks or make unorthodox choices to protect them.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Touchstones (Emotional/Social Complication):&#039;&#039;&#039;&lt;br /&gt;
Despite what he is, Grin holds tight to two quiet anchors: a stray cat named Mittens, and a nameless late-night support group he visits whenever he can.&lt;br /&gt;
&lt;br /&gt;
Mittens isn’t always physically with him—Grin leaves her in the care of contacts, shelters, or quiet safehouses between missions—but he checks in. Sends money. Keeps her fed and safe. He doesn’t explain why. He just does.&lt;br /&gt;
&lt;br /&gt;
The support group changes with each city—Grin seeks out similar gatherings wherever the team goes. He never speaks much. Just listens. He never uses the same name twice. But the ritual matters. It keeps him tethered.&lt;br /&gt;
&lt;br /&gt;
===Background===&lt;br /&gt;
John Grinnell is the name given to an operative who walked out of a black site years ago with a ruined smile, a broken memory, and a body that wouldn&#039;t die. Before the incident, he served in a covert superhuman operations unit—likely a CAT team—where he was trained in field tactics, CQC, and deep-cover infiltration. The mission that changed him involved a psychic weapon of unknown origin. His entire squad died. Grin didn&#039;t.&lt;br /&gt;
&lt;br /&gt;
He emerged stronger, eerily calm, and physically altered—but with only scattered fragments of who he used to be. Since then, he’s worked as a deniable asset under close observation. He now contracts with Worldwide, assigned to handle “high-risk phenomena.” He always wears a suit. He never flinches. And he smiles. Always.&lt;br /&gt;
&lt;br /&gt;
Somewhere out there, someone from his past still wants him dead—whether to finish the job, erase a mistake, or tie up a loose end Grin doesn’t remember being.&lt;/div&gt;</summary>
		<author><name>Fred</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Worldwide&amp;diff=479081</id>
		<title>Worldwide</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Worldwide&amp;diff=479081"/>
		<updated>2025-04-02T22:37:47Z</updated>

		<summary type="html">&lt;p&gt;Fred: /* Investigation Team */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Worldwide]]&lt;br /&gt;
[[Category:Campaign Resource]]&lt;br /&gt;
[[file:Worlwide-logo500wide.jpg|right]]&lt;br /&gt;
[https://forum.rpg.net/index.php?threads/closed-ish-recruitment-worldwide.926075/ &#039;&#039;&#039;Recruitment thread&#039;&#039;&#039;]&amp;lt;br&amp;gt;&lt;br /&gt;
[https://forum.rpg.net/index.php?threads/worldwide.926570/ &#039;&#039;&#039;OOC thread&#039;&#039;&#039;]&amp;lt;br&amp;gt;&lt;br /&gt;
[https://forum.rpg.net/index.php?threads/worldwide.926577/ &#039;&#039;&#039;IC thread&#039;&#039;&#039;]&lt;br /&gt;
&lt;br /&gt;
=Premise=&lt;br /&gt;
Characters are investigators of the weird and wondrous, working for the Worldwide organization. They look into leads on things that have been hidden by one or more factions intent on keeping the lid on the fantastical.&lt;br /&gt;
&lt;br /&gt;
They are recent hires of Worldwide to fill their investigation team, but have never heard of the organization before. All were approached by a good-looking and smartly dressed Indian woman, who gave them the pitch:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;“At Worldwide, we can give two things: &#039;&#039;purpose&#039;&#039;, uncovering the weird and wondrous world they want to hide from us, and a &#039;&#039;seven-figure salary&#039;&#039;.”&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Then, she gave a calling card and told them to call if they wanted to join.&lt;br /&gt;
&lt;br /&gt;
[[file:worlwide-card3-350wide.jpg]]&lt;br /&gt;
&lt;br /&gt;
They did.&lt;br /&gt;
&lt;br /&gt;
=Setting=&lt;br /&gt;
Superficially, the world resembles the Wildstorm universe, but doesn’t automatically has the same story or the same characters.&lt;br /&gt;
&lt;br /&gt;
Superhuman beings (aka SPBs) only appeared in 1971, after the passage of hitherto unknown comet triggered abilities in a small part of the population, called Actives. Governments immediately pounced on them (and a few corporations as well), so there may be an odd superhero here and there, but most supers work for the public and private sectors.&lt;br /&gt;
&lt;br /&gt;
Most major nations have their own public superteams, as well as covert action ones (CATs). The former are employed mostly as deterrents, soft-power agents, humanitarian relief and, more rarely, as enforcement against rogue nations with superpowered assets or terrorists. CATs are used for all manner of black ops, clandestine missions and any other venture where deniability is a must. &lt;br /&gt;
&lt;br /&gt;
In 1985, the superhuman angle of the Cold War turned red hot for reasons unbeknownst to the public. CATs clashed, and even national superteams became involved. As the conflict escalated, the existence of secret SPB-development programs came to light. The conflict almost spilled over into the Third World War before a truce was declared.&lt;br /&gt;
&lt;br /&gt;
One year later, the countries involved in the “Miracle War” signed the SPB Non-Proliferation Treaty and the Security Council approved the creation of the UN Special Crisis Intervention Team, StormWatch.&lt;br /&gt;
&lt;br /&gt;
Nowadays, the public treats superhumans as we treat spies: we know they exist and sometimes see them; we sorta understand what they do, but don’t know the specifics; and there’s lot of media about them.&lt;br /&gt;
The world feels somewhere in-between ours and a darker one, like The Boys’. There’s neither magic nor aliens, and tech is the same as ours, but a few things are more advanced. For example, there’s commercially available cybernetic prosthetics (and Japan is the leader in the field). Governments and top corporations may have access to even more advanced tech.&lt;br /&gt;
&lt;br /&gt;
Power source is either “(comet) activation” or “science”, thanks to all the supersoldier programs. &lt;br /&gt;
&lt;br /&gt;
===Secret History===&lt;br /&gt;
Of course, that’s the “official” version. According to different streams of conspiracy theory, SPBs have been around for far longer, but they are the product of MAGIC! No, no, you mean ALIENS! Don’t be stupid, the so-called “comet” was just a cover story, because they couldn’t keep the secret any longer.&lt;br /&gt;
&lt;br /&gt;
You get the picture.&lt;br /&gt;
&lt;br /&gt;
The vast majority of people has never heard these theories or, if they did, don’t give them any credence – it’s just tabloid stuff…&lt;br /&gt;
&lt;br /&gt;
=Investigation Team=&lt;br /&gt;
Worldwide&#039;s investigators on the field.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Worldwide:Brandon_Harris|Brandon Harris]]&#039;&#039;&#039; ([https://forum.rpg.net/index.php?members/eijk_djeq.184373/ eijk_djeq]), on leave&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Worldwide:Heather_Taylor|Heather Taylor]]&#039;&#039;&#039; ([https://forum.rpg.net/index.php?members/joaniesappho.76140/ JoanieSappho])&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Worldwide:Jason_Calder|Jason Calder]]&#039;&#039;&#039; ([https://forum.rpg.net/index.php?members/sovem.23514/ Sovem])&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Worldwide:John_Grinnell|John Grinnell]]&#039;&#039;&#039; ([https://forum.rpg.net/index.php?members/eplov.229812/ eplov])&lt;br /&gt;
&lt;br /&gt;
=Cases=&lt;br /&gt;
The investigation team&#039;s missions&lt;br /&gt;
&lt;br /&gt;
=Worldwide Journal=&lt;br /&gt;
The repository for all the information collected by the investigation team.&lt;br /&gt;
&lt;br /&gt;
===Artifacts===&lt;br /&gt;
Wondrous items, miraculous objects and weird gadgets.&lt;br /&gt;
&lt;br /&gt;
===Events===&lt;br /&gt;
Momentuous occasions, strange happenings and eerie going-ons.&lt;br /&gt;
&lt;br /&gt;
===[[Worldwide:People|People]]===&lt;br /&gt;
Mystical movers, mundane shakers and innocent bystanders.&lt;br /&gt;
&lt;br /&gt;
===[[Worldwide:Places|Places]]===&lt;br /&gt;
Ancient sites, alien vistas and exotic planes.&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
Philantropic foundations, evil corporations and secret societies.&lt;br /&gt;
&lt;br /&gt;
=[[Worldwide:Timeline|Timeline]]=&lt;br /&gt;
Relevant dates in the Worldwide universe.&lt;/div&gt;</summary>
		<author><name>Fred</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Worldwide:John_Grinnell&amp;diff=479011</id>
		<title>Worldwide:John Grinnell</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Worldwide:John_Grinnell&amp;diff=479011"/>
		<updated>2025-04-01T01:51:57Z</updated>

		<summary type="html">&lt;p&gt;Fred: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Worldwide]]&lt;br /&gt;
&lt;br /&gt;
[[File:JohnGrinnell.png|350px|right]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Birth:&#039;&#039;&#039; [Redacted - Estimated late 1970&#039;s]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Nationality:&#039;&#039;&#039; Presumed American (Naturalized post-incident)&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Former occupation:&#039;&#039;&#039; Government Operative&lt;br /&gt;
&lt;br /&gt;
===Attributes=== &lt;br /&gt;
(64 points)&amp;lt;br&amp;gt;&lt;br /&gt;
FIG 5&amp;lt;br&amp;gt;&lt;br /&gt;
STR 10&amp;lt;br&amp;gt;&lt;br /&gt;
DEX 0&amp;lt;br&amp;gt;&lt;br /&gt;
CON 10&amp;lt;br&amp;gt;&lt;br /&gt;
INT 0&amp;lt;br&amp;gt;&lt;br /&gt;
PER 2&amp;lt;br&amp;gt;&lt;br /&gt;
WIL 5&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Life 30&amp;lt;br&amp;gt;&lt;br /&gt;
Speed 5+2&amp;lt;br&amp;gt;&lt;br /&gt;
Initiative 1+8&amp;lt;br&amp;gt;&lt;br /&gt;
Defense 12/17&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Advantages===&lt;br /&gt;
&#039;&#039;&#039;Wealth 1&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Skills=== &lt;br /&gt;
(23)&lt;br /&gt;
&lt;br /&gt;
Athletics 5&amp;lt;br&amp;gt;&lt;br /&gt;
Brawling 5&amp;lt;br&amp;gt;&lt;br /&gt;
Crime (Stealth) 4&amp;lt;br&amp;gt;&lt;br /&gt;
Influence (Intimidation) 4&amp;lt;br&amp;gt;&lt;br /&gt;
Knowledge 1&amp;lt;br&amp;gt;&lt;br /&gt;
Notice 4&amp;lt;br&amp;gt;&lt;br /&gt;
Warfare 2&lt;br /&gt;
&lt;br /&gt;
===Powers=== &lt;br /&gt;
(2+2+3+4=11)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fast Healing:&#039;&#039;&#039; Regeneration 2&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Mental Disconnect:&#039;&#039;&#039; Immunity 2 (?) (Pain, Fear)&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Mind Sense:&#039;&#039;&#039; Senses 3 (Detect Sentient/Sapient Mind [Mental, ranged, Radius]) &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Quick on his feet!:&#039;&#039;&#039; Super Speed 2 (Improved Initiative 2, &amp;lt;s&amp;gt;Quickness 2&amp;lt;/s&amp;gt;, Speed 2)&lt;br /&gt;
&lt;br /&gt;
===Complications===&lt;br /&gt;
&#039;&#039;&#039;Unsettling Presence:&#039;&#039;&#039; John Grinnell&#039;s, or Grin&#039;s, appearance and demeanor unnerve most people. Civilians and even allies may find him difficult to be around, regardless of his intentions.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Fragmented Memory:&#039;&#039;&#039; Grin only remembers fragments of his pre-transformation life, including some of his field training but little personal detail.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Suit and Symbolism:&#039;&#039;&#039; Grin always wears a sharp suit into the field. Though it gets ruined every time, he replaces it religiously.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Unknown Enemy:&#039;&#039;&#039; While Grin doesn&#039;t know them, they certainly know him and have a vested interest in Grin&#039;s termination.&lt;br /&gt;
&lt;br /&gt;
===Background===&lt;br /&gt;
John Grinnell is the name given to an operative who walked out of a black site years ago with a ruined smile, a broken memory, and a body that wouldn&#039;t die. Before the incident, he served in a covert superhuman operations unit—likely a CAT team—where he was trained in field tactics, CQC, and deep-cover infiltration. The mission that changed him involved a psychic weapon of unknown origin. His entire squad died. Grin didn&#039;t.&lt;br /&gt;
&lt;br /&gt;
He emerged stronger, eerily calm, and physically altered—but with only scattered fragments of who he used to be. Since then, he’s worked as a deniable asset under close observation. He now contracts with Worldwide, assigned to handle “high-risk phenomena.” He always wears a suit. He never flinches. And he smiles. Always.&lt;br /&gt;
&lt;br /&gt;
Somewhere out there, someone from his past still wants him dead—whether to finish the job, erase a mistake, or tie up a loose end Grin doesn’t remember being.&lt;/div&gt;</summary>
		<author><name>Fred</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Worldwide:Timeline&amp;diff=478883</id>
		<title>Worldwide:Timeline</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Worldwide:Timeline&amp;diff=478883"/>
		<updated>2025-03-30T14:42:41Z</updated>

		<summary type="html">&lt;p&gt;Fred: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===1966===&lt;br /&gt;
* Torii Station closes after the supposed suicide of high-schooler Sumi Koiguchi.&lt;br /&gt;
&lt;br /&gt;
===1971===&lt;br /&gt;
* &#039;&#039;&#039;Comet Event:&#039;&#039;&#039; the passage of a hitherto unknown comet triggers superabilities in a small part of the population, called Actives.&lt;br /&gt;
&lt;br /&gt;
===1985===&lt;br /&gt;
* &#039;&#039;&#039;Miracle War:&#039;&#039;&#039; the superhuman angle of the Cold War turns red hot as, for reasons unbeknownst to the public, CATs clash and even national superteams become involved. As the conflict escalates, the existence of secret SPB-development programs comes to light. The conflict almost spills over into the Third World War before a truce is declared.&lt;br /&gt;
&lt;br /&gt;
===1986===&lt;br /&gt;
* The countries involved in the “Miracle War” sign the SPB Non-Proliferation Treaty and the UN Security Council approves the creation of its Special Crisis Intervention Team, StormWatch.&lt;br /&gt;
&lt;br /&gt;
===1987===&lt;br /&gt;
* [[Worldwide:Heather_Taylor|Heather Taylor]] is born.&lt;br /&gt;
&lt;br /&gt;
===1992===&lt;br /&gt;
* &#039;&#039;&#039;June 19th:&#039;&#039;&#039; [[Worldwide:Jason_Calder|Jason Calder]] is born.&lt;br /&gt;
&lt;br /&gt;
===1997===&lt;br /&gt;
* &#039;&#039;&#039;June 19th:&#039;&#039;&#039; [[Worldwide:Brandon_Harris|Brandon Harris]] is born.&lt;/div&gt;</summary>
		<author><name>Fred</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Worldwide:People&amp;diff=478882</id>
		<title>Worldwide:People</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Worldwide:People&amp;diff=478882"/>
		<updated>2025-03-30T14:28:24Z</updated>

		<summary type="html">&lt;p&gt;Fred: /* S */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Worldwide]]&lt;br /&gt;
===D===&lt;br /&gt;
* &#039;&#039;&#039;Devika Dhawan:&#039;&#039;&#039; Worldwide&#039;s recruiter and operations officer.&lt;br /&gt;
&lt;br /&gt;
===H===&lt;br /&gt;
* &#039;&#039;&#039;Hideaki Takeshi:&#039;&#039;&#039; co-coordinator of Worldwide&#039;s Tokyo office, together with Kenichi Harada.&lt;br /&gt;
&lt;br /&gt;
===K===&lt;br /&gt;
* &#039;&#039;&#039;Kenichi Harada:&#039;&#039;&#039; co-coordinator of Worldwide&#039;s Tokyo office, together with Hideaki Takeshi.&lt;br /&gt;
&lt;br /&gt;
===S===&lt;br /&gt;
* &#039;&#039;&#039;Shigeo Nakamura:&#039;&#039;&#039; Worldwide&#039;s driver and fixer in Japan.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Sumi Koiguchi:&#039;&#039;&#039; high-schooler who supposedly commited suicide at Torii Station in 1966.&lt;/div&gt;</summary>
		<author><name>Fred</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Worldwide:People&amp;diff=478881</id>
		<title>Worldwide:People</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Worldwide:People&amp;diff=478881"/>
		<updated>2025-03-30T14:27:45Z</updated>

		<summary type="html">&lt;p&gt;Fred: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Worldwide]]&lt;br /&gt;
===D===&lt;br /&gt;
* &#039;&#039;&#039;Devika Dhawan:&#039;&#039;&#039; Worldwide&#039;s recruiter and operations officer.&lt;br /&gt;
&lt;br /&gt;
===H===&lt;br /&gt;
* &#039;&#039;&#039;Hideaki Takeshi:&#039;&#039;&#039; co-coordinator of Worldwide&#039;s Tokyo office, together with Kenichi Harada.&lt;br /&gt;
&lt;br /&gt;
===K===&lt;br /&gt;
* &#039;&#039;&#039;Kenichi Harada:&#039;&#039;&#039; co-coordinator of Worldwide&#039;s Tokyo office, together with Hideaki Takeshi.&lt;br /&gt;
&lt;br /&gt;
===S===&lt;br /&gt;
* &#039;&#039;&#039;Shigeo Nakamura:&#039;&#039;&#039; Worldwide&#039;s driver and fixer in Japan.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Sumi Koguchi:&#039;&#039;&#039; high-schooler who supposedly commited suicide at Torii Station in 1966.&lt;/div&gt;</summary>
		<author><name>Fred</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Worldwide:Places&amp;diff=478880</id>
		<title>Worldwide:Places</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Worldwide:Places&amp;diff=478880"/>
		<updated>2025-03-30T14:23:50Z</updated>

		<summary type="html">&lt;p&gt;Fred: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Worldwide]]&lt;br /&gt;
=Americas=&lt;br /&gt;
==United States==&lt;br /&gt;
===New York City===&lt;br /&gt;
* &#039;&#039;&#039;666 Fifth Avenue:&#039;&#039;&#039; Worldwide&#039;s New York office.&lt;br /&gt;
&lt;br /&gt;
=Asia=&lt;br /&gt;
==Japan==&lt;br /&gt;
===Okinawa===&lt;br /&gt;
* &#039;&#039;&#039;Torii Station:&#039;&#039;&#039; US Army base near Yomitan that was closed down in 1966 after the supposed suicide of a high-schooler named Sumi Koiguchi.&lt;/div&gt;</summary>
		<author><name>Fred</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Worldwide&amp;diff=478879</id>
		<title>Worldwide</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Worldwide&amp;diff=478879"/>
		<updated>2025-03-30T14:19:55Z</updated>

		<summary type="html">&lt;p&gt;Fred: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Worldwide]]&lt;br /&gt;
[[Category:Campaign Resource]]&lt;br /&gt;
[[file:Worlwide-logo500wide.jpg|right]]&lt;br /&gt;
[https://forum.rpg.net/index.php?threads/closed-ish-recruitment-worldwide.926075/ &#039;&#039;&#039;Recruitment thread&#039;&#039;&#039;]&amp;lt;br&amp;gt;&lt;br /&gt;
[https://forum.rpg.net/index.php?threads/worldwide.926570/ &#039;&#039;&#039;OOC thread&#039;&#039;&#039;]&amp;lt;br&amp;gt;&lt;br /&gt;
[https://forum.rpg.net/index.php?threads/worldwide.926577/ &#039;&#039;&#039;IC thread&#039;&#039;&#039;]&lt;br /&gt;
&lt;br /&gt;
=Premise=&lt;br /&gt;
Characters are investigators of the weird and wondrous, working for the Worldwide organization. They look into leads on things that have been hidden by one or more factions intent on keeping the lid on the fantastical.&lt;br /&gt;
&lt;br /&gt;
They are recent hires of Worldwide to fill their investigation team, but have never heard of the organization before. All were approached by a good-looking and smartly dressed Indian woman, who gave them the pitch:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;“At Worldwide, we can give two things: &#039;&#039;purpose&#039;&#039;, uncovering the weird and wondrous world they want to hide from us, and a &#039;&#039;seven-figure salary&#039;&#039;.”&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Then, she gave a calling card and told them to call if they wanted to join.&lt;br /&gt;
&lt;br /&gt;
[[file:worlwide-card3-350wide.jpg]]&lt;br /&gt;
&lt;br /&gt;
They did.&lt;br /&gt;
&lt;br /&gt;
=Setting=&lt;br /&gt;
Superficially, the world resembles the Wildstorm universe, but doesn’t automatically has the same story or the same characters.&lt;br /&gt;
&lt;br /&gt;
Superhuman beings (aka SPBs) only appeared in 1971, after the passage of hitherto unknown comet triggered abilities in a small part of the population, called Actives. Governments immediately pounced on them (and a few corporations as well), so there may be an odd superhero here and there, but most supers work for the public and private sectors.&lt;br /&gt;
&lt;br /&gt;
Most major nations have their own public superteams, as well as covert action ones (CATs). The former are employed mostly as deterrents, soft-power agents, humanitarian relief and, more rarely, as enforcement against rogue nations with superpowered assets or terrorists. CATs are used for all manner of black ops, clandestine missions and any other venture where deniability is a must. &lt;br /&gt;
&lt;br /&gt;
In 1985, the superhuman angle of the Cold War turned red hot for reasons unbeknownst to the public. CATs clashed, and even national superteams became involved. As the conflict escalated, the existence of secret SPB-development programs came to light. The conflict almost spilled over into the Third World War before a truce was declared.&lt;br /&gt;
&lt;br /&gt;
One year later, the countries involved in the “Miracle War” signed the SPB Non-Proliferation Treaty and the Security Council approved the creation of the UN Special Crisis Intervention Team, StormWatch.&lt;br /&gt;
&lt;br /&gt;
Nowadays, the public treats superhumans as we treat spies: we know they exist and sometimes see them; we sorta understand what they do, but don’t know the specifics; and there’s lot of media about them.&lt;br /&gt;
The world feels somewhere in-between ours and a darker one, like The Boys’. There’s neither magic nor aliens, and tech is the same as ours, but a few things are more advanced. For example, there’s commercially available cybernetic prosthetics (and Japan is the leader in the field). Governments and top corporations may have access to even more advanced tech.&lt;br /&gt;
&lt;br /&gt;
Power source is either “(comet) activation” or “science”, thanks to all the supersoldier programs. &lt;br /&gt;
&lt;br /&gt;
===Secret History===&lt;br /&gt;
Of course, that’s the “official” version. According to different streams of conspiracy theory, SPBs have been around for far longer, but they are the product of MAGIC! No, no, you mean ALIENS! Don’t be stupid, the so-called “comet” was just a cover story, because they couldn’t keep the secret any longer.&lt;br /&gt;
&lt;br /&gt;
You get the picture.&lt;br /&gt;
&lt;br /&gt;
The vast majority of people has never heard these theories or, if they did, don’t give them any credence – it’s just tabloid stuff…&lt;br /&gt;
&lt;br /&gt;
=Investigation Team=&lt;br /&gt;
Worldwide&#039;s investigators on the field.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Worldwide:Brandon_Harris|Brandon Harris]]&#039;&#039;&#039; ([https://forum.rpg.net/index.php?members/eijk_djeq.184373/ eijk_djeq])&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Worldwide:Heather_Taylor|Heather Taylor]]&#039;&#039;&#039; ([https://forum.rpg.net/index.php?members/joaniesappho.76140/ JoanieSappho])&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Worldwide:Jason_Calder|Jason Calder]]&#039;&#039;&#039; ([https://forum.rpg.net/index.php?members/sovem.23514/ Sovem])&lt;br /&gt;
&lt;br /&gt;
=Cases=&lt;br /&gt;
The investigation team&#039;s missions&lt;br /&gt;
&lt;br /&gt;
=Worldwide Journal=&lt;br /&gt;
The repository for all the information collected by the investigation team.&lt;br /&gt;
&lt;br /&gt;
===Artifacts===&lt;br /&gt;
Wondrous items, miraculous objects and weird gadgets.&lt;br /&gt;
&lt;br /&gt;
===Events===&lt;br /&gt;
Momentuous occasions, strange happenings and eerie going-ons.&lt;br /&gt;
&lt;br /&gt;
===[[Worldwide:People|People]]===&lt;br /&gt;
Mystical movers, mundane shakers and innocent bystanders.&lt;br /&gt;
&lt;br /&gt;
===[[Worldwide:Places|Places]]===&lt;br /&gt;
Ancient sites, alien vistas and exotic planes.&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
Philantropic foundations, evil corporations and secret societies.&lt;br /&gt;
&lt;br /&gt;
=[[Worldwide:Timeline|Timeline]]=&lt;br /&gt;
Relevant dates in the Worldwide universe.&lt;/div&gt;</summary>
		<author><name>Fred</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Worldwide&amp;diff=478878</id>
		<title>Worldwide</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Worldwide&amp;diff=478878"/>
		<updated>2025-03-30T14:19:44Z</updated>

		<summary type="html">&lt;p&gt;Fred: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Worldwide]]&lt;br /&gt;
[[Category:Campaign Resource]]&lt;br /&gt;
[[file:Worlwide-logo500wide.jpg|right]]&lt;br /&gt;
[https://forum.rpg.net/index.php?threads/closed-ish-recruitment-worldwide.926075/ &#039;&#039;&#039;Recruitment thread&#039;&#039;&#039;]&amp;lt;br&amp;gt;&lt;br /&gt;
[https://forum.rpg.net/index.php?threads/worldwide.926570/ &#039;&#039;&#039;OOC thread&#039;&#039;&#039;]&amp;lt;br&amp;gt;&lt;br /&gt;
[[https://forum.rpg.net/index.php?threads/worldwide.926577/ &#039;&#039;&#039;IC thread&#039;&#039;&#039;]&lt;br /&gt;
&lt;br /&gt;
=Premise=&lt;br /&gt;
Characters are investigators of the weird and wondrous, working for the Worldwide organization. They look into leads on things that have been hidden by one or more factions intent on keeping the lid on the fantastical.&lt;br /&gt;
&lt;br /&gt;
They are recent hires of Worldwide to fill their investigation team, but have never heard of the organization before. All were approached by a good-looking and smartly dressed Indian woman, who gave them the pitch:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;“At Worldwide, we can give two things: &#039;&#039;purpose&#039;&#039;, uncovering the weird and wondrous world they want to hide from us, and a &#039;&#039;seven-figure salary&#039;&#039;.”&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Then, she gave a calling card and told them to call if they wanted to join.&lt;br /&gt;
&lt;br /&gt;
[[file:worlwide-card3-350wide.jpg]]&lt;br /&gt;
&lt;br /&gt;
They did.&lt;br /&gt;
&lt;br /&gt;
=Setting=&lt;br /&gt;
Superficially, the world resembles the Wildstorm universe, but doesn’t automatically has the same story or the same characters.&lt;br /&gt;
&lt;br /&gt;
Superhuman beings (aka SPBs) only appeared in 1971, after the passage of hitherto unknown comet triggered abilities in a small part of the population, called Actives. Governments immediately pounced on them (and a few corporations as well), so there may be an odd superhero here and there, but most supers work for the public and private sectors.&lt;br /&gt;
&lt;br /&gt;
Most major nations have their own public superteams, as well as covert action ones (CATs). The former are employed mostly as deterrents, soft-power agents, humanitarian relief and, more rarely, as enforcement against rogue nations with superpowered assets or terrorists. CATs are used for all manner of black ops, clandestine missions and any other venture where deniability is a must. &lt;br /&gt;
&lt;br /&gt;
In 1985, the superhuman angle of the Cold War turned red hot for reasons unbeknownst to the public. CATs clashed, and even national superteams became involved. As the conflict escalated, the existence of secret SPB-development programs came to light. The conflict almost spilled over into the Third World War before a truce was declared.&lt;br /&gt;
&lt;br /&gt;
One year later, the countries involved in the “Miracle War” signed the SPB Non-Proliferation Treaty and the Security Council approved the creation of the UN Special Crisis Intervention Team, StormWatch.&lt;br /&gt;
&lt;br /&gt;
Nowadays, the public treats superhumans as we treat spies: we know they exist and sometimes see them; we sorta understand what they do, but don’t know the specifics; and there’s lot of media about them.&lt;br /&gt;
The world feels somewhere in-between ours and a darker one, like The Boys’. There’s neither magic nor aliens, and tech is the same as ours, but a few things are more advanced. For example, there’s commercially available cybernetic prosthetics (and Japan is the leader in the field). Governments and top corporations may have access to even more advanced tech.&lt;br /&gt;
&lt;br /&gt;
Power source is either “(comet) activation” or “science”, thanks to all the supersoldier programs. &lt;br /&gt;
&lt;br /&gt;
===Secret History===&lt;br /&gt;
Of course, that’s the “official” version. According to different streams of conspiracy theory, SPBs have been around for far longer, but they are the product of MAGIC! No, no, you mean ALIENS! Don’t be stupid, the so-called “comet” was just a cover story, because they couldn’t keep the secret any longer.&lt;br /&gt;
&lt;br /&gt;
You get the picture.&lt;br /&gt;
&lt;br /&gt;
The vast majority of people has never heard these theories or, if they did, don’t give them any credence – it’s just tabloid stuff…&lt;br /&gt;
&lt;br /&gt;
=Investigation Team=&lt;br /&gt;
Worldwide&#039;s investigators on the field.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Worldwide:Brandon_Harris|Brandon Harris]]&#039;&#039;&#039; ([https://forum.rpg.net/index.php?members/eijk_djeq.184373/ eijk_djeq])&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Worldwide:Heather_Taylor|Heather Taylor]]&#039;&#039;&#039; ([https://forum.rpg.net/index.php?members/joaniesappho.76140/ JoanieSappho])&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Worldwide:Jason_Calder|Jason Calder]]&#039;&#039;&#039; ([https://forum.rpg.net/index.php?members/sovem.23514/ Sovem])&lt;br /&gt;
&lt;br /&gt;
=Cases=&lt;br /&gt;
The investigation team&#039;s missions&lt;br /&gt;
&lt;br /&gt;
=Worldwide Journal=&lt;br /&gt;
The repository for all the information collected by the investigation team.&lt;br /&gt;
&lt;br /&gt;
===Artifacts===&lt;br /&gt;
Wondrous items, miraculous objects and weird gadgets.&lt;br /&gt;
&lt;br /&gt;
===Events===&lt;br /&gt;
Momentuous occasions, strange happenings and eerie going-ons.&lt;br /&gt;
&lt;br /&gt;
===[[Worldwide:People|People]]===&lt;br /&gt;
Mystical movers, mundane shakers and innocent bystanders.&lt;br /&gt;
&lt;br /&gt;
===[[Worldwide:Places|Places]]===&lt;br /&gt;
Ancient sites, alien vistas and exotic planes.&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
Philantropic foundations, evil corporations and secret societies.&lt;br /&gt;
&lt;br /&gt;
=[[Worldwide:Timeline|Timeline]]=&lt;br /&gt;
Relevant dates in the Worldwide universe.&lt;/div&gt;</summary>
		<author><name>Fred</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Worldwide:People&amp;diff=478482</id>
		<title>Worldwide:People</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Worldwide:People&amp;diff=478482"/>
		<updated>2025-03-20T21:59:51Z</updated>

		<summary type="html">&lt;p&gt;Fred: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Worldwide]]&lt;br /&gt;
===D===&lt;br /&gt;
* &#039;&#039;&#039;Devika Dhawan:&#039;&#039;&#039; Worldwide&#039;s recruiter and operations officer.&lt;br /&gt;
&lt;br /&gt;
===H===&lt;br /&gt;
* &#039;&#039;&#039;Hideaki Takeshi:&#039;&#039;&#039; co-coordinator of Worldwide&#039;s Tokyo office, together with Kenichi Harada.&lt;br /&gt;
&lt;br /&gt;
===K===&lt;br /&gt;
* &#039;&#039;&#039;Kenichi Harada:&#039;&#039;&#039; co-coordinator of Worldwide&#039;s Tokyo office, together with Hideaki Takeshi.&lt;/div&gt;</summary>
		<author><name>Fred</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Exceedingly_Exiled:Aranha&amp;diff=478416</id>
		<title>Exceedingly Exiled:Aranha</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Exceedingly_Exiled:Aranha&amp;diff=478416"/>
		<updated>2025-03-20T00:31:01Z</updated>

		<summary type="html">&lt;p&gt;Fred: /* Experience */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File: aranha.png|right]]&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Aranha&#039;&#039;&#039; == &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Home Reality:&#039;&#039;&#039; [[Exceedingly_Exiled:Earth-4669|Earth-4669]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Civilian Name:&#039;&#039;&#039; Pedro Prado (secret ID)&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Origin:&#039;&#039;&#039; Accident &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Power Level:&#039;&#039;&#039; 10&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Gender Identity:&#039;&#039;&#039; Cisgender Male&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Age:&#039;&#039;&#039; 17 years&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Appearance and Demeanor:&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Abilities ==&lt;br /&gt;
STR 8&amp;lt;br&amp;gt;&lt;br /&gt;
STA 7&amp;lt;br&amp;gt;&lt;br /&gt;
AGL 8&amp;lt;br&amp;gt;&lt;br /&gt;
DEX 4&amp;lt;br&amp;gt;&lt;br /&gt;
FGT 7&amp;lt;br&amp;gt;&lt;br /&gt;
INT 2&amp;lt;br&amp;gt;&lt;br /&gt;
AWE 2&amp;lt;br&amp;gt;&lt;br /&gt;
PRE 2&lt;br /&gt;
&lt;br /&gt;
== Advantages ==&lt;br /&gt;
Agile Feint&lt;br /&gt;
&lt;br /&gt;
Defensive Attack&lt;br /&gt;
&lt;br /&gt;
Evasion 2&lt;br /&gt;
&lt;br /&gt;
Improved Initiative&lt;br /&gt;
&lt;br /&gt;
Skill Mastery (Acrobatics)&lt;br /&gt;
&lt;br /&gt;
Taunt&lt;br /&gt;
&lt;br /&gt;
Uncanny Dodge&lt;br /&gt;
&lt;br /&gt;
== Skills ==&lt;br /&gt;
&lt;br /&gt;
Acrobatics 8 (+16)&lt;br /&gt;
&lt;br /&gt;
Close Combat: Unarmed 5 (+12)&lt;br /&gt;
&lt;br /&gt;
Deception 8 (+10)&lt;br /&gt;
&lt;br /&gt;
Perception 8 (+10)&lt;br /&gt;
&lt;br /&gt;
Persuasion 6 (+8)&lt;br /&gt;
&lt;br /&gt;
Ranged Combat: Webspinners 6 (+10)&lt;br /&gt;
&lt;br /&gt;
Technology 1 (+3)&lt;br /&gt;
&lt;br /&gt;
== Powers ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spider-Movement:&#039;&#039;&#039; Movement 2 (Wall-Crawling 2); Speed 4 (30 MPH) [AE: Leaping 4 (500 feet)]  • &#039;&#039;9 points&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spider-Senses:&#039;&#039;&#039; Enhanced Advantages 4 (Evasion 2, Improved Initiative, Uncanny Dodge), Senses 1 (Danger Sense [mental]) • &#039;&#039;5 points&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Webspinners:&#039;&#039;&#039;&amp;lt;br&amp;gt; &lt;br /&gt;
&#039;&#039;&#039;Web Ball:&#039;&#039;&#039; Ranged Cumulative Affliction 5 (Resisted by Dodge; Hindered and Vulnerable, Defenseless and Immobilized), Extra Condition, Limited to Two Degrees • &#039;&#039;15 points&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* AE: &#039;&#039;&#039;Web Throw:&#039;&#039;&#039; Damaging Move Object 5 • &#039;&#039;1 point&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* AE: &#039;&#039;&#039;Psiweb Probe:&#039;&#039;&#039; Ranged Cumulative Effortless Mind Reading 5 • &#039;&#039;1 point&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* AE: &#039;&#039;&#039;Psiweb Damper:&#039;&#039;&#039; Concentration Simultaneous Nullify (Mental effects) 5 • &#039;&#039;1 point&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Web Swing:&#039;&#039;&#039; Movement 1 (Swinging) • &#039;&#039;2 points&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Offense ==&lt;br /&gt;
Initiative +12&lt;br /&gt;
&lt;br /&gt;
Unarmed +12 Close, Damage 8&lt;br /&gt;
&lt;br /&gt;
Web-Shooters +10, Ranged, Affliction 5/Move Object 5/Mind Reading 5/Nullify 5&lt;br /&gt;
&lt;br /&gt;
== Defenses ==&lt;br /&gt;
&lt;br /&gt;
Dodge 13&lt;br /&gt;
&lt;br /&gt;
Parry 13&lt;br /&gt;
&lt;br /&gt;
Toughness 7&lt;br /&gt;
&lt;br /&gt;
Fortitude 7&lt;br /&gt;
&lt;br /&gt;
Will 7&lt;br /&gt;
&lt;br /&gt;
== Complications ==&lt;br /&gt;
&#039;&#039;&#039;Good guy:&#039;&#039;&#039; Pedro is a nice guy, who would rather help people than punch them. He’s always trying to get a peaceful resolution, only resorting to violence as a last case scenario.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Motivation – Conflicted:&#039;&#039;&#039; Pedro was totally in it for the thrill of adventure, but the whole “multiverse in danger” thing has brought that with great power comes great responsibility. As a result, he’s torn between doing the job while enjoying himself.&lt;br /&gt;
&lt;br /&gt;
== Power Points ==&lt;br /&gt;
&lt;br /&gt;
Abilities 80 + Powers 36 + Advantages 4 + Skills 18 + Defenses 12 = 150&lt;br /&gt;
&lt;br /&gt;
150 + Skills 3 + Defense 2 = 155&lt;br /&gt;
&lt;br /&gt;
== Experience ==&lt;br /&gt;
Acrobatics, Deception and Perception +2 • &#039;&#039;3 points&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Parry and Dodge +1 • &#039;&#039;2 points&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Backstory ==&lt;br /&gt;
&lt;br /&gt;
Swinging within the concrete canyons of Copacabana one late afternoon, seventeen-year-old Pedro Prado realized it had been a year since his life had changed in an amazing way.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;It seems like that weekend school trip happened yesterday&#039;&#039;, he thought, letting go of the web and spinning in the air. Even after all this time, Pedro still found extremely cool that he was aware of where everybody part of his body was, and of how his body was moving through space.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Me, who could never turn a cartwheel!&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
He landed on top of a building right by the beach. Pedro took in the view of the ocean and the mountains. The boy loved that he got to see it from up there. As Pedro contemplated the scene, he found himself going down memory lane.&lt;br /&gt;
&lt;br /&gt;
He remembered getting lost from his group during the visit to the national park. After wandering aimlessly through the woods, he had thought the only dangers he would face were going hungry and having to sleep in the forest.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Boy, was I wrong!&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The monster had jumped out of nowhere and scared Pedro witless. Looking like a humanoid spider, it had bitten him in the arm and died. Terrified and in pain, Pedro had run as fast as he could, but soon after lost consciousness.&lt;br /&gt;
&lt;br /&gt;
When he woke up, he was in a hospital back in Rio with uncle Ben and aunt Maia next to his bed. They smiled when he opened his eyes; theirs had tears of relief. They explained that Pedro had been found in woods the day before delirious and feverish.&lt;br /&gt;
&lt;br /&gt;
According to the doctors, he had been bitten by a rather large spider or several of them, but had recovered astonishingly fast. They released him the very next day. It only took Pedro another 24 hours after that to realize things have changed in a very big way.&lt;br /&gt;
&lt;br /&gt;
A coin rolled under the washing machine and, without thinking, he lifted it with one hand. And that was not all: he was fast, agile, could cling to walls and sense danger. Plus, he could shoot webs from his wrists!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Thank god I’m not an anatomically correct “spider”!&#039;&#039; he thought, grinning.&lt;br /&gt;
&lt;br /&gt;
The webs, he found out later, also let him read thoughts and can enhance his brainpower, but those abilities freaked Pedro out and he decided to use them sparingly.&lt;br /&gt;
&lt;br /&gt;
Pedro did then what any teenager would do in that situation: became a super-hero. He cobbled his uniform together from different pieces, including a carnival mask he found in a cheap store.&lt;br /&gt;
&lt;br /&gt;
At first, he tried a full-body suit, like American super-heroes, but Rio’s tropical weather soon dissuaded him from that idea. Now he wore his “Summer uniform” year round.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I should check out that Maharesh symbiote suit, though. Where did I leave it?&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
And so Homem-Aranha [Spider-Man] was born. At least, that’s how Pedro wanted to be called. He found out, though, that everybody -- including himself sometimes -- only referred to his super-hero persona as “o Aranha” [the Spider].&lt;br /&gt;
&lt;br /&gt;
As Aranha, Pedro saved people and fought criminals, while struggling to maintain his social and school life. The charade didn’t last long with Ben and Maia, who found out about their nephew’s extracurriculars a few months later.&lt;br /&gt;
&lt;br /&gt;
They wanted him to stop, but Pedro made an impassionate plea for his case. Ben and Maia realized the boy had grown up a lot in those months. Once a carefree, happy-go-lucky kid seemingly aimless in life, now he treated his super-heroic exploits with focus and responsibility.&lt;br /&gt;
&lt;br /&gt;
They agreed to let him go on, as long as he kept his grades and didn’t get involved with anything too dangerous.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;That last one has been hard to keep…&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Pedro eventually learned the “monster” who attacked him was actually an alien scout from the Inkabut clade of the Maharesh species. She was called Laro Dekus and had crashed on Earth looking for help in the clade war.&lt;br /&gt;
&lt;br /&gt;
Laro had received a deadly dose of radiation from her ship’s damaged drive and, in her dying throes, confused Pedro with an enemy.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Of course, I got mixed up in the war.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
But Pedro had other adventures this past year: he earned the enmity of a few super-villains, fought a powerful corporation, and gained a partner in super-heroics.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I wouldn’t give up being Aranha for anythi-Crap! Look at the time. Aunt Maia will kill me if I miss dinner!&#039;&#039;&lt;/div&gt;</summary>
		<author><name>Fred</name></author>
	</entry>
</feed>