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	<entry>
		<id>https://wiki.rpg.net/index.php?title=New_Kids_On_The_Block:Sea_Prince&amp;diff=475118</id>
		<title>New Kids On The Block:Sea Prince</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=New_Kids_On_The_Block:Sea_Prince&amp;diff=475118"/>
		<updated>2025-01-09T05:47:25Z</updated>

		<summary type="html">&lt;p&gt;Funkadelic: /* Sea Prince */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== &#039;&#039;&#039;Sea Prince&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
To many he is Prince Garen, Heir to the Throne of Atlantis, Protector of the Piscean Nations, Lord of the Armored Wanders. Harmonic of the Great Song, etc.&lt;br /&gt;
&lt;br /&gt;
To himself, he is just Garn and Citizen is the only title he and the law recognize.&lt;br /&gt;
&lt;br /&gt;
His grandfather Triton, when he was heir, took on the role of Sea Prince to aid the surface nations in their war against fascism. Peace brought Triton to the throne overseeing decades of turmoil as isolationists, scheming nobles, fascists and republicans and others inspired by outside ideas destabilized the Kingdom of Atlantis. &lt;br /&gt;
&lt;br /&gt;
It took nearly 20 years for Triton to negotiate peace back to Atlantis, giving up official power for not just the royal family but all Atlantean nobility.&lt;br /&gt;
&lt;br /&gt;
It was the Age of the Republic of Atlantis.&lt;br /&gt;
&lt;br /&gt;
Triton’s daughter, Xantho, led the family after the Great Abdication forcing a strong ethic that the formal royal family stayed out of politics and found other way to engage civically.&lt;br /&gt;
After recovery from Atlantis’s turmoil, it has only been in the past few decades the contact with the surface has been reestablished. In order to solidify this relationship and help Atlantis overcome it’s long isolation, Garen has established himself in the surface to learn about the world and establish a place for Atlanteans that wish to step out of the sea for the first time in millennia.&lt;br /&gt;
&lt;br /&gt;
That this keeps him away from the increased number of Atlantean revanchists that want the royal family back in power and the distant cousins that want him dead so they can claim the abandoned throne.&lt;br /&gt;
&lt;br /&gt;
Wielding the Waters of Life, a power strong in the royal family and Garen in particular, Garen (saddled with his grandfather’s old moniker) is building relationships by protecting the land and sea and Noctilucen City while forging an identity outside of heir to a throne that doesn’t exist and he doesn’t want. This and the countless appointments and galas he attends are part of his responsibility. Maybe some day he’ll live his dream of wandering the stars or marrying a perfectly normal non noble woman, but he’s long accepted that his responsibilities are greater than his desires.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Character Bio:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Complications&#039;&#039;&#039;&lt;br /&gt;
* Motivation -- Responsibility: While it has been more than half a century since the royal family weilded actual power, the family instills a sense of using their riches and influence for the greater good in all it&#039;s members. While most members contribute to charities and champion various causes, Garen (with his more pronounced mystical water powers) has chosen a more direct form of service.&lt;br /&gt;
* Enemy-- A host of people that still think the &amp;quot;King&amp;quot; of Atlantis has some manner of importance seek to bring down Garen. There are a few distant cousins with deluded dreams of power and too much time on their hands as well as factions in Atlantis that wish for the return of the monarcy one way or another.&lt;br /&gt;
* Fame-- Even though the royal family has no roll in the new Atlantean democracy, on the surface his roll as &amp;quot;heir&amp;quot; to the throne makes him a celebrity with all that entails.&lt;br /&gt;
* Responsibility-- There are numerous family gathering, charity galas, and other events that Garen is expected to attend.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
PL 10, 150 pp&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Abilities&#039;&#039;&#039;&lt;br /&gt;
STR 6; STA 6; AGL 0; DEX 0; FGT 0; INT 0; AWE 3; PRE 5&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Skills&#039;&#039;&#039;&lt;br /&gt;
* Athletics 6 (+12)&lt;br /&gt;
* Deception 2 (+7)&lt;br /&gt;
* Insight 4 (+7)&lt;br /&gt;
* Intimidation 2 (+7)&lt;br /&gt;
* Perception 4 (+7)&lt;br /&gt;
* Persuasion 8 (+13)&lt;br /&gt;
* Ranged Combat: Waters of Life 8 (+8)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Combat&#039;&#039;&#039;&lt;br /&gt;
* Initiative +0&lt;br /&gt;
&lt;br /&gt;
* Dodge 8 Parry 8 Fortitude 8 Toughness 12 Will 12&lt;br /&gt;
&lt;br /&gt;
* Grab, +0 (DC Spec 16)&lt;br /&gt;
* Throw, +0 (DC 21)&lt;br /&gt;
* Unarmed, +0 (DC 21)&lt;br /&gt;
* Water Cannon: Cumulative Line Area Affliction 10 (DC Dog/Fort/Will 20)&lt;br /&gt;
* Water Control: Move Object 10, +8 (DC 20)&lt;br /&gt;
* Water Weapon: Strength-based Damage 6, +8 (DC 27)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Powers&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Aquatic&#039;&#039;&#039;&lt;br /&gt;
*. . Immunity: Immunity 3 (Environmental Condition: Cold, Environmental Condition: Pressure, Suffocation: Drowning)&lt;br /&gt;
*. . Movement: Movement 1 (Environmental Adaptation: Aquatic)&lt;br /&gt;
*. . Senses: Senses 1 (Low-light Vision)&lt;br /&gt;
*&#039;&#039;&#039;Swimming&#039;&#039;&#039;: Swimming 10 (Speed: 500 miles/hour, 1 mile/round)&lt;br /&gt;
*. . Flight: Flight 5 (Alternate; Speed: 60 miles/hour, 900 feet/round)&lt;br /&gt;
*&#039;&#039;&#039;Water Shield&#039;&#039;&#039;: Protection 6 (+6 Toughness; Impervious, Sustained)&lt;br /&gt;
*&#039;&#039;&#039;Waters of Life&#039;&#039;&#039;&lt;br /&gt;
*. . Aqua-Healing: Healing 10 (Persistent)&lt;br /&gt;
*. . Water Cannon: Cumulative Line Area Affliction 10 (1st degree: Dazed, 2nd degree: Prone, DC 20; Alternate Resistance (Dodge), Line Area: 5 feet wide by 30 feet long, DC 20, Cumulative; Limited Degree)&lt;br /&gt;
*. . Water Control: Move Object 10 (25 tons; Limited: Water )&lt;br /&gt;
*. . Water Shaping: Create 10 (Volume: 1000 cft., DC 20)&lt;br /&gt;
*. . Water Weapon: Strength-based Damage 6 (DC 27)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Advantages&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Benefit, Wealth 5 (billionare), Connected, Favored Environment: Underwater, Fearless, Languages 3, Power Attack&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Languages&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Atlantean, Chinese (Mandarin), English, Greek, Latin&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Totals:&#039;&#039;&#039; Abilities 42 + Skills 14 + Combat 24 + Powers 59 + Advantages 11 = 150 pp&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[New_Kids_On_The_Block|New Kids On The Block]]&lt;/div&gt;</summary>
		<author><name>Funkadelic</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=New_Kids_On_The_Block:Sea_Prince&amp;diff=475097</id>
		<title>New Kids On The Block:Sea Prince</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=New_Kids_On_The_Block:Sea_Prince&amp;diff=475097"/>
		<updated>2025-01-08T18:36:19Z</updated>

		<summary type="html">&lt;p&gt;Funkadelic: Created page with &amp;quot;== &amp;#039;&amp;#039;&amp;#039;Sea Prince&amp;#039;&amp;#039;&amp;#039; ==   &amp;#039;&amp;#039;&amp;#039;Character Bio:&amp;#039;&amp;#039;&amp;#039;   &amp;#039;&amp;#039;&amp;#039;Complications&amp;#039;&amp;#039;&amp;#039; * Motivation -- Responsibility: While it has been more than half a century since the royal family weilded a...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== &#039;&#039;&#039;Sea Prince&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Character Bio:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Complications&#039;&#039;&#039;&lt;br /&gt;
* Motivation -- Responsibility: While it has been more than half a century since the royal family weilded actual power, the family instills a sense of using their riches and influence for the greater good in all it&#039;s members. While most members contribute to charities and champion various causes, Garen (with his more pronounced mystical water powers) has chosen a more direct form of service.&lt;br /&gt;
* Enemy-- A host of people that still think the &amp;quot;King&amp;quot; of Atlantis has some manner of importance seek to bring down Garen. There are a few distant cousins with deluded dreams of power and too much time on their hands as well as factions in Atlantis that wish for the return of the monarcy one way or another.&lt;br /&gt;
* Fame-- Even though the royal family has no roll in the new Atlantean democracy, on the surface his roll as &amp;quot;heir&amp;quot; to the throne makes him a celebrity with all that entails.&lt;br /&gt;
* Responsibility-- There are numerous family gathering, charity galas, and other events that Garen is expected to attend.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
PL 10, 150 pp&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Abilities&#039;&#039;&#039;&lt;br /&gt;
STR 6; STA 6; AGL 0; DEX 0; FGT 0; INT 0; AWE 3; PRE 5&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Skills&#039;&#039;&#039;&lt;br /&gt;
* Athletics 6 (+12)&lt;br /&gt;
* Deception 2 (+7)&lt;br /&gt;
* Insight 4 (+7)&lt;br /&gt;
* Intimidation 2 (+7)&lt;br /&gt;
* Perception 4 (+7)&lt;br /&gt;
* Persuasion 8 (+13)&lt;br /&gt;
* Ranged Combat: Waters of Life 8 (+8)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Combat&#039;&#039;&#039;&lt;br /&gt;
* Initiative +0&lt;br /&gt;
&lt;br /&gt;
* Dodge 8 Parry 8 Fortitude 8 Toughness 12 Will 12&lt;br /&gt;
&lt;br /&gt;
* Grab, +0 (DC Spec 16)&lt;br /&gt;
* Throw, +0 (DC 21)&lt;br /&gt;
* Unarmed, +0 (DC 21)&lt;br /&gt;
* Water Cannon: Cumulative Line Area Affliction 10 (DC Dog/Fort/Will 20)&lt;br /&gt;
* Water Control: Move Object 10, +8 (DC 20)&lt;br /&gt;
* Water Weapon: Strength-based Damage 6, +8 (DC 27)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Powers&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Aquatic&#039;&#039;&#039;&lt;br /&gt;
*. . Immunity: Immunity 3 (Environmental Condition: Cold, Environmental Condition: Pressure, Suffocation: Drowning)&lt;br /&gt;
*. . Movement: Movement 1 (Environmental Adaptation: Aquatic)&lt;br /&gt;
*. . Senses: Senses 1 (Low-light Vision)&lt;br /&gt;
*&#039;&#039;&#039;Swimming&#039;&#039;&#039;: Swimming 10 (Speed: 500 miles/hour, 1 mile/round)&lt;br /&gt;
*. . Flight: Flight 5 (Alternate; Speed: 60 miles/hour, 900 feet/round)&lt;br /&gt;
*&#039;&#039;&#039;Water Shield&#039;&#039;&#039;: Protection 6 (+6 Toughness; Impervious, Sustained)&lt;br /&gt;
*&#039;&#039;&#039;Waters of Life&#039;&#039;&#039;&lt;br /&gt;
*. . Aqua-Healing: Healing 10 (Persistent)&lt;br /&gt;
*. . Water Cannon: Cumulative Line Area Affliction 10 (1st degree: Dazed, 2nd degree: Prone, DC 20; Alternate Resistance (Dodge), Line Area: 5 feet wide by 30 feet long, DC 20, Cumulative; Limited Degree)&lt;br /&gt;
*. . Water Control: Move Object 10 (25 tons; Limited: Water )&lt;br /&gt;
*. . Water Shaping: Create 10 (Volume: 1000 cft., DC 20)&lt;br /&gt;
*. . Water Weapon: Strength-based Damage 6 (DC 27)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Advantages&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Benefit, Wealth 5 (billionare), Connected, Favored Environment: Underwater, Fearless, Languages 3, Power Attack&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Languages&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Atlantean, Chinese (Mandarin), English, Greek, Latin&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Totals:&#039;&#039;&#039; Abilities 42 + Skills 14 + Combat 24 + Powers 59 + Advantages 11 = 150 pp&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[New_Kids_On_The_Block|New Kids On The Block]]&lt;/div&gt;</summary>
		<author><name>Funkadelic</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Jet_Chthonios&amp;diff=472309</id>
		<title>Jet Chthonios</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Jet_Chthonios&amp;diff=472309"/>
		<updated>2024-11-03T04:47:55Z</updated>

		<summary type="html">&lt;p&gt;Funkadelic: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[BREAK!!:_Nightmare_Over_Ragged_Hollow | Back to main page]]&lt;br /&gt;
&lt;br /&gt;
==Jet Chthonios==&lt;br /&gt;
The Cthonios family were one of the first groups of human refugees to swear their allegiance to the Old Iron Kingdom after the 3rd Cataclysm. They served dutifully and with honor since then, and The Cthonios family&#039;s fortune rose with the Kingdom.&lt;br /&gt;
&lt;br /&gt;
Jet is the inheritor of a legacy of honor and service to the ancient kingdom and strove to be an exemplar of his family&#039;s ideals. For years he served, protecting the kingdom from bandits, monsters and raids from New Ore Guerillas. As hhis duty too him across the Buried Kingdom, Jet&#039;s rock solid beliefs about the Old Iron Kingdom and his place in it eroded. He no longer felt sure this was where he belonged, but could not even find the words to express his deconstruction. He had given his fealty, but must his life be spent in servitude? Was he just a weapon, a tool to be used? Sometime to defend the innocent, but other times to kill others fighting for their own beliefs. &lt;br /&gt;
&lt;br /&gt;
Jet kept his inner turmoil secret for years, until he fell heroically in battle. He awoke days later, and found he was missing presumed dead. In &amp;quot;death&amp;quot; he found freedom, and left to wander the world to in search of himself. &lt;br /&gt;
&lt;br /&gt;
*Calling: Champion&lt;br /&gt;
*Rank 2 (XP 7/12)&lt;br /&gt;
*Species: Human, Native&lt;br /&gt;
*Homeland: Buried Kingdom&lt;br /&gt;
*History: underland Soldier&lt;br /&gt;
*Languages: Low Speech, Under Warble&lt;br /&gt;
&lt;br /&gt;
===Purviews===&lt;br /&gt;
My history grants me a Minor Bonus (+2) on...&lt;br /&gt;
&lt;br /&gt;
* Rank and file conduct&lt;br /&gt;
* Keeping you gear maintained&lt;br /&gt;
* Staring down the enemy&lt;br /&gt;
&lt;br /&gt;
===Aptitudes===&lt;br /&gt;
*Might 10 (Base 10)&lt;br /&gt;
*Deftness 9 (Base 9)&lt;br /&gt;
*Grit 9 (Base 9)&lt;br /&gt;
*Insight 7 (Base 7)&lt;br /&gt;
*Aura 8 (Base 8)&lt;br /&gt;
&lt;br /&gt;
===Quirks===&lt;br /&gt;
*Mage Breaker: Aura Check/Contest vs magical effects&lt;br /&gt;
*&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
===Abilities===&lt;br /&gt;
&#039;&#039;&#039;Combat Momentum:&#039;&#039;&#039; I am a master of cutting a destructive path through a swarm of enemies&lt;br /&gt;
*If I land a finishing blow against an opponent in Meele, I gain a Chain Attack against another foe in the same area.&lt;br /&gt;
*Rank 1: I have one Chain Attack per round which&lt;br /&gt;
**Has a Minor Bonus (+2) on the attack roll.&lt;br /&gt;
**Does an extra Heart of Damage if I land a successful strike.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Favored Weapon:&#039;&#039;&#039; I am intimate with all weapons, and tend to them like a good parent would their children. But, like all parents, I harbor a secret favorite.&lt;br /&gt;
*I gain +1 to my Attack Bonus when using my favored weapon.&lt;br /&gt;
*Rank 1: Master is my favored weapon.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Into The Fray:&#039;&#039;&#039; I am able to vary my fighting style to suit the battle, applying caution, flair or precision when and where it is required.&lt;br /&gt;
*Each Round during a Fight, I can choose between the following:&lt;br /&gt;
**Daring: Perform an Attack Stunt without making a wager&lt;br /&gt;
**Tooth and Nail: Use a mundane (non-magical) Attack to harm a creature that is normally immune to them.&lt;br /&gt;
**Whirlwind Defense: Temporarily increase your Defense Rating:&lt;br /&gt;
***Rank 1: +1 to Defense Rating&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Brazen Defense (Prodigy):&#039;&#039;&#039; I have such contempt for my opponents that it’s all the armor I need. &lt;br /&gt;
*I get a + 4 to your Naked Defense Rating.&lt;br /&gt;
*This bonus is applied instead of, not in addition to, any bonus related to the Armor I wear.&lt;br /&gt;
*When I wear Armor I can choose whether to use the bonus from Brazen Defense or the one provided by my Armor.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Vagrant Blade (Rank 2):&#039;&#039;&#039; Much wandering in search of my next battle has provided me with a natural sense of direction and an affinity with the townsfolk I meet on my travels.&lt;br /&gt;
*I can act as a Guide when on a Journey.&lt;br /&gt;
*I can attempt to get free Room &amp;amp; Board for up to a week.&lt;br /&gt;
**Finding lodgings requires an Aura Check&lt;br /&gt;
***Success: Your stay is free.&lt;br /&gt;
&lt;br /&gt;
===Social Bonds &amp;amp; Reputations===&lt;br /&gt;
Allegiance: &lt;br /&gt;
Gifts:&lt;br /&gt;
&lt;br /&gt;
===Conflict===&lt;br /&gt;
*Hearts: 3 &lt;br /&gt;
**Base 3&lt;br /&gt;
**Injuries: none&lt;br /&gt;
*Defense Rating: +14 (Base +10) &lt;br /&gt;
*Speed Rating: Average&lt;br /&gt;
&lt;br /&gt;
Attack Bonus:&lt;br /&gt;
*Glorious Hammer, Attack +3, Master, bonuses: NA, extra damage: +1 Heart for Attack roll totals 18 and above, abilities: +1 to Attack rolls&lt;br /&gt;
*Tunnel Truncheon, Attack +2, Standard, bonuses: NA, extra damage: +1 Heart for Attack roll totals 20 and above, abilities: NA&lt;br /&gt;
*Underland Rifle, Attack +4, Large Mechanical Missile, bonuses: Range 2 Battlefield Areas, extra damage: +1 Heart for Attack roll totals 18 and above, abilities: Thunderous Shot, +2 to Attach Roll&lt;br /&gt;
&lt;br /&gt;
===Gear===&lt;br /&gt;
Retrieving items takes 2 Actions from a Backpack and 1 Action from a Traveler&#039;s Bag&lt;br /&gt;
&lt;br /&gt;
Worn Outfit: Functional Outfit&lt;br /&gt;
&lt;br /&gt;
Inventory Slots: 5.5/15 (additional slots: Backpack)&lt;br /&gt;
*Jolt Juice, Basic Potion x2 (one slot)&lt;br /&gt;
*Underland Rifle (two slots)&lt;br /&gt;
*Ammo x5 (5/10 slots)&lt;br /&gt;
*Tunnel Truncheon (1 slot)&lt;br /&gt;
&lt;br /&gt;
===Companions===&lt;br /&gt;
NA&lt;br /&gt;
&lt;br /&gt;
===Wealth===&lt;br /&gt;
*Stones: 0&lt;br /&gt;
*Coins: 3&lt;br /&gt;
*Gems: 0&lt;/div&gt;</summary>
		<author><name>Funkadelic</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Jet_Chthonios&amp;diff=471419</id>
		<title>Jet Chthonios</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Jet_Chthonios&amp;diff=471419"/>
		<updated>2024-10-10T16:04:01Z</updated>

		<summary type="html">&lt;p&gt;Funkadelic: /* Jet Chthonios */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[BREAK!!:_Nightmare_Over_Ragged_Hollow | Back to main page]]&lt;br /&gt;
&lt;br /&gt;
==Jet Chthonios==&lt;br /&gt;
The Cthonios family were one of the first groups of human refugees to swear their allegiance to the Old Iron Kingdom after the 3rd Cataclysm. They served dutifully and with honor since then, and The Cthonios family&#039;s fortune rose with the Kingdom.&lt;br /&gt;
&lt;br /&gt;
Jet is the inheritor of a legacy of honor and service to the ancient kingdom and strove to be an exemplar of his family&#039;s ideals. For years he served, protecting the kingdom from bandits, monsters and raids from New Ore Guerillas. As hhis duty too him across the Buried Kingdom, Jet&#039;s rock solid beliefs about the Old Iron Kingdom and his place in it eroded. He no longer felt sure this was where he belonged, but could not even find the words to express his deconstruction. He had given his fealty, but must his life be spent in servitude? Was he just a weapon, a tool to be used? Sometime to defend the innocent, but other times to kill others fighting for their own beliefs. &lt;br /&gt;
&lt;br /&gt;
Jet kept his inner turmoil secret for years, until he fell heroically in battle. He awoke days later, and found he was missing presumed dead. In &amp;quot;death&amp;quot; he found freedom, and left to wander the world to in search of himself. &lt;br /&gt;
&lt;br /&gt;
*Calling: Champion&lt;br /&gt;
*Rank 2 (XP 6/12)&lt;br /&gt;
*Species: Human, Native&lt;br /&gt;
*Homeland: Buried Kingdom&lt;br /&gt;
*History: underland Soldier&lt;br /&gt;
*Languages: Low Speech, Under Warble&lt;br /&gt;
&lt;br /&gt;
===Purviews===&lt;br /&gt;
My history grants me a Minor Bonus (+2) on...&lt;br /&gt;
&lt;br /&gt;
* Rank and file conduct&lt;br /&gt;
* Keeping you gear maintained&lt;br /&gt;
* Staring down the enemy&lt;br /&gt;
&lt;br /&gt;
===Aptitudes===&lt;br /&gt;
*Might 10 (Base 10)&lt;br /&gt;
*Deftness 9 (Base 8)&lt;br /&gt;
*Grit 9 (Base 9)&lt;br /&gt;
*Insight 7 (Base 7)&lt;br /&gt;
*Aura 8 (Base 8)&lt;br /&gt;
&lt;br /&gt;
===Quirks===&lt;br /&gt;
*Mage Breaker: Aura Check/Contest vs magical effects&lt;br /&gt;
*&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
===Abilities===&lt;br /&gt;
&#039;&#039;&#039;Combat Momentum:&#039;&#039;&#039; I am a master of cutting a destructive path through a swarm of enemies&lt;br /&gt;
*If I land a finishing blow against an opponent in Meele, I gain a Chain Attack against another foe in the same area.&lt;br /&gt;
*Rank 1: I have one Chain Attack per round which&lt;br /&gt;
**Has a Minor Bonus (+2) on the attack roll.&lt;br /&gt;
**Does an extra Heart of Damage if I land a successful strike.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Favored Weapon:&#039;&#039;&#039; I am intimate with all weapons, and tend to them like a good parent would their children. But, like all parents, I harbor a secret favorite.&lt;br /&gt;
*I gain +1 to my Attack Bonus when using my favored weapon.&lt;br /&gt;
*Rank 1: Master is my favored weapon.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Into The Fray:&#039;&#039;&#039; I am able to vary my fighting style to suit the battle, applying caution, flair or precision when and where it is required.&lt;br /&gt;
*Each Round during a Fight, I can choose between the following:&lt;br /&gt;
**Daring: Perform an Attack Stunt without making a wager&lt;br /&gt;
**Tooth and Nail: Use a mundane (non-magical) Attack to harm a creature that is normally immune to them.&lt;br /&gt;
**Whirlwind Defense: Temporarily increase your Defense Rating:&lt;br /&gt;
***Rank 1: +1 to Defense Rating&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Brazen Defense (Prodigy):&#039;&#039;&#039; I have such contempt for my opponents that it’s all the armor I need. &lt;br /&gt;
*I get a + 4 to your Naked Defense Rating.&lt;br /&gt;
*This bonus is applied instead of, not in addition to, any bonus related to the Armor I wear.&lt;br /&gt;
*When I wear Armor I can choose whether to use the bonus from Brazen Defense or the one provided by my Armor.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Vagrant Blade (Rank 2):&#039;&#039;&#039; Much wandering in search of my next battle has provided me with a natural sense of direction and an affinity with the townsfolk I meet on my travels.&lt;br /&gt;
*I can act as a Guide when on a Journey.&lt;br /&gt;
*I can attempt to get free Room &amp;amp; Board for up to a week.&lt;br /&gt;
**Finding lodgings requires an Aura Check&lt;br /&gt;
***Success: Your stay is free.&lt;br /&gt;
&lt;br /&gt;
===Social Bonds &amp;amp; Reputations===&lt;br /&gt;
Allegiance: &lt;br /&gt;
Gifts:&lt;br /&gt;
&lt;br /&gt;
===Conflict===&lt;br /&gt;
*Hearts: 3 &lt;br /&gt;
**Base 3&lt;br /&gt;
**Injuries: none&lt;br /&gt;
*Defense Rating: +14 (Base +10) &lt;br /&gt;
*Speed Rating: Average&lt;br /&gt;
&lt;br /&gt;
Attack Bonus:&lt;br /&gt;
*Glorious Hammer, Attack +3, Master, bonuses: NA, extra damage: +1 Heart for Attack roll totals 18 and above, abilities: +1 to Attack rolls&lt;br /&gt;
*Tunnel Truncheon, Attack +2, Standard, bonuses: NA, extra damage: +1 Heart for Attack roll totals 20 and above, abilities: NA&lt;br /&gt;
*Underland Rifle, Attack +4, Large Mechanical Missile, bonuses: Range 2 Battlefield Areas, extra damage: +1 Heart for Attack roll totals 18 and above, abilities: Thunderous Shot, +2 to Attach Roll&lt;br /&gt;
&lt;br /&gt;
===Gear===&lt;br /&gt;
Retrieving items takes 2 Actions from a Backpack and 1 Action from a Traveler&#039;s Bag&lt;br /&gt;
&lt;br /&gt;
Worn Outfit: Functional Outfit&lt;br /&gt;
&lt;br /&gt;
Inventory Slots: 5.5/15 (additional slots: Backpack)&lt;br /&gt;
*Jolt Juice, Basic Potion x2 (one slot)&lt;br /&gt;
*Underland Rifle (two slots)&lt;br /&gt;
*Ammo x5 (5/10 slots)&lt;br /&gt;
*Tunnel Truncheon (1 slot)&lt;br /&gt;
&lt;br /&gt;
===Companions===&lt;br /&gt;
NA&lt;br /&gt;
&lt;br /&gt;
===Wealth===&lt;br /&gt;
*Stones: 0&lt;br /&gt;
*Coins: 3&lt;br /&gt;
*Gems: 0&lt;/div&gt;</summary>
		<author><name>Funkadelic</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Jet_Chthonios&amp;diff=471348</id>
		<title>Jet Chthonios</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Jet_Chthonios&amp;diff=471348"/>
		<updated>2024-10-09T16:45:53Z</updated>

		<summary type="html">&lt;p&gt;Funkadelic: Created page with &amp;quot; Back to main page  ==Jet Chthonios== description  *Calling: Champion *Rank 2 (XP 6/12) *Species: Human, Native *Homeland: Buried Ki...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[BREAK!!:_Nightmare_Over_Ragged_Hollow | Back to main page]]&lt;br /&gt;
&lt;br /&gt;
==Jet Chthonios==&lt;br /&gt;
description&lt;br /&gt;
&lt;br /&gt;
*Calling: Champion&lt;br /&gt;
*Rank 2 (XP 6/12)&lt;br /&gt;
*Species: Human, Native&lt;br /&gt;
*Homeland: Buried Kingdom&lt;br /&gt;
*History: underland Soldier&lt;br /&gt;
*Languages: Low Speech, Under Warble&lt;br /&gt;
&lt;br /&gt;
===Purviews===&lt;br /&gt;
My history grants me a Minor Bonus (+2) on...&lt;br /&gt;
&lt;br /&gt;
* Rank and file conduct&lt;br /&gt;
* Keeping you gear maintained&lt;br /&gt;
* Staring down the enemy&lt;br /&gt;
&lt;br /&gt;
===Aptitudes===&lt;br /&gt;
*Might 10 (Base 10)&lt;br /&gt;
*Deftness 9 (Base 8)&lt;br /&gt;
*Grit 9 (Base 9)&lt;br /&gt;
*Insight 7 (Base 7)&lt;br /&gt;
*Aura 8 (Base 8)&lt;br /&gt;
&lt;br /&gt;
===Quirks===&lt;br /&gt;
*Mage Breaker: Aura Check/Contest vs magical effects&lt;br /&gt;
*&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
===Abilities===&lt;br /&gt;
&#039;&#039;&#039;Combat Momentum:&#039;&#039;&#039; I am a master of cutting a destructive path through a swarm of enemies&lt;br /&gt;
*If I land a finishing blow against an opponent in Meele, I gain a Chain Attack against another foe in the same area.&lt;br /&gt;
*Rank 1: I have one Chain Attack per round which&lt;br /&gt;
**Has a Minor Bonus (+2) on the attack roll.&lt;br /&gt;
**Does an extra Heart of Damage if I land a successful strike.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Favored Weapon:&#039;&#039;&#039; I am intimate with all weapons, and tend to them like a good parent would their children. But, like all parents, I harbor a secret favorite.&lt;br /&gt;
*I gain +1 to my Attack Bonus when using my favored weapon.&lt;br /&gt;
*Rank 1: Master is my favored weapon.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Into The Fray:&#039;&#039;&#039; I am able to vary my fighting style to suit the battle, applying caution, flair or precision when and where it is required.&lt;br /&gt;
*Each Round during a Fight, I can choose between the following:&lt;br /&gt;
**Daring: Perform an Attack Stunt without making a wager&lt;br /&gt;
**Tooth and Nail: Use a mundane (non-magical) Attack to harm a creature that is normally immune to them.&lt;br /&gt;
**Whirlwind Defense: Temporarily increase your Defense Rating:&lt;br /&gt;
***Rank 1: +1 to Defense Rating&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Brazen Defense (Prodigy):&#039;&#039;&#039; I have such contempt for my opponents that it’s all the armor I need. &lt;br /&gt;
*I get a + 4 to your Naked Defense Rating.&lt;br /&gt;
*This bonus is applied instead of, not in addition to, any bonus related to the Armor I wear.&lt;br /&gt;
*When I wear Armor I can choose whether to use the bonus from Brazen Defense or the one provided by my Armor.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Vagrant Blade (Rank 2):&#039;&#039;&#039; Much wandering in search of my next battle has provided me with a natural sense of direction and an affinity with the townsfolk I meet on my travels.&lt;br /&gt;
*I can act as a Guide when on a Journey.&lt;br /&gt;
*I can attempt to get free Room &amp;amp; Board for up to a week.&lt;br /&gt;
**Finding lodgings requires an Aura Check&lt;br /&gt;
***Success: Your stay is free.&lt;br /&gt;
&lt;br /&gt;
===Social Bonds &amp;amp; Reputations===&lt;br /&gt;
Allegiance: &lt;br /&gt;
Gifts:&lt;br /&gt;
&lt;br /&gt;
===Conflict===&lt;br /&gt;
*Hearts: 3 &lt;br /&gt;
**Base 3&lt;br /&gt;
**Injuries: none&lt;br /&gt;
*Defense Rating: +14 (Base +10) &lt;br /&gt;
*Speed Rating: Average&lt;br /&gt;
&lt;br /&gt;
Attack Bonus:&lt;br /&gt;
*Glorious Hammer, Attack +3, Master, bonuses: NA, extra damage: +1 Heart for Attack roll totals 18 and above, abilities: +1 to Attack rolls&lt;br /&gt;
*Tunnel Truncheon, Attack +2, Standard, bonuses: NA, extra damage: +1 Heart for Attack roll totals 20 and above, abilities: NA&lt;br /&gt;
*Underland Rifle, Attack +4, Large Mechanical Missile, bonuses: Range 2 Battlefield Areas, extra damage: +1 Heart for Attack roll totals 18 and above, abilities: Thunderous Shot, +2 to Attach Roll&lt;br /&gt;
&lt;br /&gt;
===Gear===&lt;br /&gt;
Retrieving items takes 2 Actions from a Backpack and 1 Action from a Traveler&#039;s Bag&lt;br /&gt;
&lt;br /&gt;
Worn Outfit: Functional Outfit&lt;br /&gt;
&lt;br /&gt;
Inventory Slots: 5.5/15 (additional slots: Backpack)&lt;br /&gt;
*Jolt Juice, Basic Potion x2 (one slot)&lt;br /&gt;
*Underland Rifle (two slots)&lt;br /&gt;
*Ammo x5 (5/10 slots)&lt;br /&gt;
*Tunnel Truncheon (1 slot)&lt;br /&gt;
&lt;br /&gt;
===Companions===&lt;br /&gt;
NA&lt;br /&gt;
&lt;br /&gt;
===Wealth===&lt;br /&gt;
*Stones: 0&lt;br /&gt;
*Coins: 3&lt;br /&gt;
*Gems: 0&lt;/div&gt;</summary>
		<author><name>Funkadelic</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=BREAK!!:_Nightmare_Over_Ragged_Hollow&amp;diff=471346</id>
		<title>BREAK!!: Nightmare Over Ragged Hollow</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=BREAK!!:_Nightmare_Over_Ragged_Hollow&amp;diff=471346"/>
		<updated>2024-10-09T16:12:55Z</updated>

		<summary type="html">&lt;p&gt;Funkadelic: /* Player Characters */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[https://forum.rpg.net/index.php?threads/development-closed-cortex-prime-4e-paragon-swords-planet-spelljammer.911773/ Development thread] | [https://forum.rpg.net/index.php?threads/cortex-prime-tome-robber-star-voyages-of-the-zephyr.912705/ OOC] | [https://forum.rpg.net/index.php?threads/cortex-prime-tome-robber-star-voyages-of-the-zephyr.913605/ IC]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Ragged Hollow resize.png]]&lt;br /&gt;
&lt;br /&gt;
==Player Characters==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Character&lt;br /&gt;
! Species + Calling&lt;br /&gt;
! Native Plane&lt;br /&gt;
! Played by&lt;br /&gt;
|&lt;br /&gt;
| &#039;&#039;&#039;Defense&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Hearts&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Speed&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Allegiance&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Quirk&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! [[Jet Chthonios]]&lt;br /&gt;
! Native Human Champion&lt;br /&gt;
! Buried Kingdom&lt;br /&gt;
! Funkadelic&lt;br /&gt;
|&lt;br /&gt;
| 14&lt;br /&gt;
| 3&lt;br /&gt;
| Average&lt;br /&gt;
| Unaligned&lt;br /&gt;
| Mage Breaker: Aura Check/Contest vs magical effects&lt;br /&gt;
|-&lt;br /&gt;
! &lt;br /&gt;
! Bio-Mechanoid Battle Princess&lt;br /&gt;
! Wistful Dark&lt;br /&gt;
! The Wyzard&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
| 3&lt;br /&gt;
| Average&lt;br /&gt;
| &lt;br /&gt;
| Buster Arm: Bright damage energy cannon, can be powered by Heart&lt;br /&gt;
|-&lt;br /&gt;
! Natsumi&lt;br /&gt;
! Rai-Neko Murder Princess&lt;br /&gt;
! Buried Kingdom&lt;br /&gt;
! Falkus&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| 3&lt;br /&gt;
| Average&lt;br /&gt;
| &lt;br /&gt;
| Angelic Countenance: protective aura of guileless, heavenly innocence&lt;br /&gt;
|-&lt;br /&gt;
! [[Diamanti Rebuk&#039;t]]&lt;br /&gt;
! Elf Heretic&lt;br /&gt;
! Wistful Dark&lt;br /&gt;
! ESkemp&lt;br /&gt;
|&lt;br /&gt;
| 14/15&lt;br /&gt;
| 2&lt;br /&gt;
| Average&lt;br /&gt;
| Unaligned (Dark 1)&lt;br /&gt;
| Ferrous: iron skin + heart make a physical and emotional fortress; body mass Snag&lt;br /&gt;
|-&lt;br /&gt;
! &lt;br /&gt;
! Native Human Sage&lt;br /&gt;
! Wistful Dark&lt;br /&gt;
! Lysus&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
| 2&lt;br /&gt;
| Average&lt;br /&gt;
|&lt;br /&gt;
| Soul Link: can share thoughts/feelings with X, Minor Penalty when not linked&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
Diamanti is immune to the Ballooned and Putrefied ailments.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[BREAK!!:_Nightmare_Over_Ragged_Hollow:_Sample_Charsheet | Sample character sheet]]&lt;br /&gt;
&lt;br /&gt;
==Character Generation Custom Rules==&lt;br /&gt;
&lt;br /&gt;
Characters are Rank 2. Chargen has four main defining selections and two auxiliary components to flesh out the character.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Defining Selections:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Calling &lt;br /&gt;
*Species &lt;br /&gt;
*Homeland &lt;br /&gt;
*History &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Auxiliary Components:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Traits&lt;br /&gt;
*Quirk&lt;br /&gt;
&lt;br /&gt;
You have two &#039;&#039;&#039;Choice Points&#039;&#039;&#039; you can spend to make a choice with the defining selections. The other selections will each be rolled for twice, and you may select your favorite of the two rolls.&lt;br /&gt;
*With Traits, you may either roll two Positive Traits and one Negative Trait, or you may select one Positive Trait but then will need to select two Negative Traits.&lt;br /&gt;
*Quirks are initially determined by your Species. You may then select the category of Quirk if you wish, but will need to roll for the actual Quirk on that sub-category table. You are allowed one re-roll, but must accept it.&lt;br /&gt;
&lt;br /&gt;
==BREAK!! Setting Deviation==&lt;br /&gt;
Instead of distinct geographies that experience 100% night, day, or twilight, I&#039;d like to stipulate an environment that shifts between the three states. A magi-planar phenomenon results in a sudden shift between states every day, contingent on the homeland. The landscape, and what&#039;s in it, might shift dependent on the plane that is in effect.&lt;br /&gt;
&lt;br /&gt;
The game will be set in the Twilight Meridian, where the majority of each day is spent in Twilight between the Dark and the Blaze. This transitive state has led to the Twilight Meridian becoming a natural trading zone between Dark and Blaze communities.&lt;br /&gt;
&lt;br /&gt;
*In the &#039;&#039;&#039;Twilight Meridian&#039;&#039;&#039;, it&#039;s twilight for sixteen hours each day. Dark reigns from midnight to 4am, and the Blaze reigns from 10am to 2pm. The other hours belong to Twilight.&lt;br /&gt;
*In the &#039;&#039;&#039;Wistful Dark&#039;&#039;&#039;, it&#039;s Dark except for two hours from noon to 2pm when the Blaze reigns and four hours of the Twilight from 10am to noon and 2pm to 4pm.&lt;br /&gt;
*In the &#039;&#039;&#039;Blazing Garden&#039;&#039;&#039;, it&#039;s Dark from midnight to 2am and Twilight from 10pm to midnight and 2am to 4am. &lt;br /&gt;
&lt;br /&gt;
Natives of each planar cycle have a Minor Bonus when that cycle is active. Natives of the Buried Kingdom have a Minor Bonus underground.&lt;br /&gt;
&lt;br /&gt;
==Ragged Hollow==&lt;br /&gt;
A quaint little town overlooking the river Rime, its low slate roofs nestled under the white-walled Temple of Halcyon. Best known for its flax, jumbugs, and the temple. The flax is pulped into paper and used to make books at the Temple of Halcyon, or made into cloth and oil (each family owns a loom and an oil press used during the long winter evenings). The town and its 750 inhabitants are governed by a council of priests from the Temple. There is no army or town guard.&lt;br /&gt;
&lt;br /&gt;
To the west lies a mountainous region dominated by Mount Mourn that no one ever goes into. To the north across the Rime River is the Gloam Wood, a deep dark forest that one generally&lt;br /&gt;
avoids exploring. To the south stretch the notoriously ill-famed Wailing Hills, an area few enter willingly, though a trail leading to a few frontier villages some three days walk away does cross through them. To the east begins the Kingdom, where the first important city is a week away.&lt;br /&gt;
&lt;br /&gt;
[[File:Ragged Hollow map resize.png]]&lt;br /&gt;
&lt;br /&gt;
===Key Descriptions===&lt;br /&gt;
====1. The Temple of Halcyon====&lt;br /&gt;
Curving white towers nestle on a lovely green lawn. Soaring stained glass windows depicting images of angels teaching, ancient scrolls, and arcane books. The temple sports greenhouse roofs and gleaming bronze doors.&lt;br /&gt;
&lt;br /&gt;
====2. Split Anvil Smithy====&lt;br /&gt;
A blacksmith selling mostly farming supplies and tools. Joanna, the blacksmith, is a human woman in her 30s who immigrated to Ragged Hollow from the Wistful Dark.&lt;br /&gt;
&lt;br /&gt;
====3. Sharp&#039;s General Store====&lt;br /&gt;
General supplies like rope, canvas, glass jars, feed &amp;amp; seed. Run by Twelve-Seven, a bio-mechanoid.&lt;br /&gt;
&lt;br /&gt;
====4. Alchemical Solutions====&lt;br /&gt;
Omar, a human man in his 40s from another place entirely, sells acids and healing supplies and can produce custom items on commission. (High-end Workshop - Alchemy)&lt;br /&gt;
&lt;br /&gt;
====5. Radomir====&lt;br /&gt;
The edifice of the local Sage Radomir, a non-binary Tenebrate from the Wistful Dark. Radomir&#039;s home and parlor is only present during the Twilight Meridian and Wistful Dark periods of the day. (High-end Workshop - Artificing)&lt;br /&gt;
&lt;br /&gt;
====6. Lost Ox Inn====&lt;br /&gt;
Rooms, brews, and victuals (Pleasant Room &amp;amp; Hearty Meal). Thurm Muttonchops, the proprietor, is a middle-aged dwarf. He&#039;s originally from the Radiant Blaze.&lt;br /&gt;
&lt;br /&gt;
====7. Dun’Myff Paper Mill====&lt;br /&gt;
The local industry is managed by Naofri, a chib woman.&lt;br /&gt;
&lt;br /&gt;
====8. The Dancing Needle====&lt;br /&gt;
A clothing and accessories store run by Laban &amp;amp; Leep Uluuk, a gruun couple.&lt;br /&gt;
&lt;br /&gt;
====9. The Hooked Fin====&lt;br /&gt;
A fishing supplies store that sells fresh fish and eels and has basic accommodation (Basic Room &amp;amp; Meal), out of the home of Taar Thuuk, a gruun woman.&lt;br /&gt;
&lt;br /&gt;
====10. Jumbug Farm====&lt;br /&gt;
Run by Skritch, a non-binary goblin, their brother Skrunch, and their mom TapTap. Raises jumbugs (mounts), buzzers (pets), and plump meat-beetles (food).&lt;br /&gt;
&lt;br /&gt;
====11. The Rime River====&lt;br /&gt;
High grassy banks overlook this sluggish brown river. Chunks of white ice float by. Small fishing boats sit lashed to stumps and rocks. A decrepit gray house hunches on the small wooded island in the center of the current.&lt;br /&gt;
&lt;br /&gt;
====Neighboring Areas====&lt;br /&gt;
*Journeying to the &#039;&#039;&#039;Gloam Wood&#039;&#039;&#039; takes one into the Wistful Dark.&lt;br /&gt;
*&#039;&#039;&#039;Mount Morn&#039;&#039;&#039; and the &#039;&#039;&#039;Wailing Hills&#039;&#039;&#039; are both native to the Twilight Meridian&lt;br /&gt;
&lt;br /&gt;
==Important NPCs==&lt;br /&gt;
Home plane&lt;br /&gt;
* 01-15 Wistful Dark&lt;br /&gt;
* 16-85 Twilight Meridian&lt;br /&gt;
* 86-00 Radiant Blaze&lt;br /&gt;
&lt;br /&gt;
==Rumors and Leads==&lt;br /&gt;
*&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
==Notable Posts==&lt;/div&gt;</summary>
		<author><name>Funkadelic</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Sidewise_LLC&amp;diff=463545</id>
		<title>Sidewise LLC</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Sidewise_LLC&amp;diff=463545"/>
		<updated>2024-06-20T04:39:25Z</updated>

		<summary type="html">&lt;p&gt;Funkadelic: /* Villains */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is the wiki page for Sidewise LLC, a Play-by-Post in planning, that will be run on the rpg.net PbP forum. I&#039;m Funkadelic, the GM. We&#039;re at barebones right now, but more will be added as things get rolling.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Introduction ==&lt;br /&gt;
&lt;br /&gt;
[[File:Sidewise_Logo_Horizontal.png|boarder|center|250px]]&lt;br /&gt;
&lt;br /&gt;
The multiverse is widely considered to exist, but easy, simple and controllable multiversal travel is unknown and genuinely thought to be impossible. Somehow Sidewise LLC has a portal that does just that, and a way to find alternate Earths. They’re using this technology to secretly help out other Earths and their own. And make a reasonable profit where they can. &lt;br /&gt;
&lt;br /&gt;
However, they need people. People they can trust enough to not let the secret of multiversal travel spread out to this Earth or others. The founders of Sidewise believe this would be bad, as people less scrupulous than them would use the technology for evil. Keeping this in mind they opererate under the following rules:&lt;br /&gt;
&lt;br /&gt;
1. Keep The Secret&amp;lt;br&amp;gt;&lt;br /&gt;
1a. Do not reveal the multiverse to Earth’s unaware of it.&amp;lt;br&amp;gt;&lt;br /&gt;
1b. If an Earth is aware of the multiverse, do not reveal you are multiversal travelers.&amp;lt;br&amp;gt;&lt;br /&gt;
1c. If it is revealed you are multiversal travelers, keep details of our Earth secret.	&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
2. The is no “true” Earth. Each Earth’s history and physics are correct for that Earth.&amp;lt;br&amp;gt;&lt;br /&gt;
2a. Similarly, while individuals may be very similar to people we know from our Earth, they are their own people and completely separate from the ones we know.&amp;lt;br&amp;gt;&lt;br /&gt;
2b. Other Earths have no bearing on our Earth of the people living on it.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
3. The multiverse is infinite. &amp;lt;br&amp;gt;&lt;br /&gt;
3a. Yes, there is an Earth where “x” happened. Yeah even that.&amp;lt;br&amp;gt;&lt;br /&gt;
3b. We make a difference where we can, despite this.&amp;lt;br&amp;gt;&lt;br /&gt;
3c. Our work is done carefully with foresight, so we don’t destabilize the multiverse&amp;lt;br&amp;gt;&lt;br /&gt;
3d. It is often best not to think about it too much.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Welcome to the Sidewise team!&lt;br /&gt;
-----&lt;br /&gt;
=Player Characters (PCs)=&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! &#039;&#039;&#039;Player&#039;&#039;&#039;&lt;br /&gt;
! &#039;&#039;&#039;Character&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Unka Josh&lt;br /&gt;
| [[SidewaysLLCNonstop|Nonstop]]&lt;br /&gt;
|-&lt;br /&gt;
| eijk_djeq&lt;br /&gt;
| [[SidewaysLLCSurvivor|Survivor]]&lt;br /&gt;
|-&lt;br /&gt;
| Herodarwin&lt;br /&gt;
| [[SidewaysLLCRedHavoc|Red Havoc]]&lt;br /&gt;
|-&lt;br /&gt;
| t@nya&lt;br /&gt;
| [[SidewaysLLCScudamoreCheese|Scudamore Cheese]]&lt;br /&gt;
|-&lt;br /&gt;
| Verenes Aoene&lt;br /&gt;
| [[SidewiseLLCMiran Misyndex|Miran Misyndex]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Important Non-Player Characters==&lt;br /&gt;
&lt;br /&gt;
===Sidewise Staff===&lt;br /&gt;
&lt;br /&gt;
[[Vin Allen|Chief Offworld Officer Marvin &amp;quot;Vin&amp;quot; Allen]]&lt;br /&gt;
&lt;br /&gt;
[[Jane Smith|Chief Homeworld Officer Jane Smith]]&lt;br /&gt;
&lt;br /&gt;
[[MINERVA|Executive Assistant Minnie]]&lt;br /&gt;
&lt;br /&gt;
[[Phoebe Castellan|Phoebe Castellan, Sartorial and Anachronisms]]&lt;br /&gt;
&lt;br /&gt;
[[Hugh Mann|Hugh Mann, Security]]&lt;br /&gt;
&lt;br /&gt;
===Villains===&lt;br /&gt;
&lt;br /&gt;
[[The Savage Agents]]&lt;br /&gt;
&lt;br /&gt;
===Heroes===&lt;br /&gt;
&lt;br /&gt;
[[The Network]]&lt;br /&gt;
&lt;br /&gt;
[[The Liberators]]&lt;br /&gt;
&lt;br /&gt;
=== Supporting Cast ===&lt;br /&gt;
&lt;br /&gt;
== Important Places ==&lt;br /&gt;
&lt;br /&gt;
[[Greenbank, WA]]&lt;br /&gt;
&lt;br /&gt;
== Notes  ==&lt;br /&gt;
&lt;br /&gt;
=== Links ===&lt;br /&gt;
&lt;br /&gt;
=== House Rules ===&lt;/div&gt;</summary>
		<author><name>Funkadelic</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Sidewise_LLC&amp;diff=463033</id>
		<title>Sidewise LLC</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Sidewise_LLC&amp;diff=463033"/>
		<updated>2024-06-15T04:45:08Z</updated>

		<summary type="html">&lt;p&gt;Funkadelic: /* Player Characters (PCs) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is the wiki page for Sidewise LLC, a Play-by-Post in planning, that will be run on the rpg.net PbP forum. I&#039;m Funkadelic, the GM. We&#039;re at barebones right now, but more will be added as things get rolling.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Introduction ==&lt;br /&gt;
&lt;br /&gt;
[[File:Sidewise_Logo_Horizontal.png|boarder|center|250px]]&lt;br /&gt;
&lt;br /&gt;
The multiverse is widely considered to exist, but easy, simple and controllable multiversal travel is unknown and genuinely thought to be impossible. Somehow Sidewise LLC has a portal that does just that, and a way to find alternate Earths. They’re using this technology to secretly help out other Earths and their own. And make a reasonable profit where they can. &lt;br /&gt;
&lt;br /&gt;
However, they need people. People they can trust enough to not let the secret of multiversal travel spread out to this Earth or others. The founders of Sidewise believe this would be bad, as people less scrupulous than them would use the technology for evil. Keeping this in mind they opererate under the following rules:&lt;br /&gt;
&lt;br /&gt;
1. Keep The Secret&amp;lt;br&amp;gt;&lt;br /&gt;
1a. Do not reveal the multiverse to Earth’s unaware of it.&amp;lt;br&amp;gt;&lt;br /&gt;
1b. If an Earth is aware of the multiverse, do not reveal you are multiversal travelers.&amp;lt;br&amp;gt;&lt;br /&gt;
1c. If it is revealed you are multiversal travelers, keep details of our Earth secret.	&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
2. The is no “true” Earth. Each Earth’s history and physics are correct for that Earth.&amp;lt;br&amp;gt;&lt;br /&gt;
2a. Similarly, while individuals may be very similar to people we know from our Earth, they are their own people and completely separate from the ones we know.&amp;lt;br&amp;gt;&lt;br /&gt;
2b. Other Earths have no bearing on our Earth of the people living on it.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
3. The multiverse is infinite. &amp;lt;br&amp;gt;&lt;br /&gt;
3a. Yes, there is an Earth where “x” happened. Yeah even that.&amp;lt;br&amp;gt;&lt;br /&gt;
3b. We make a difference where we can, despite this.&amp;lt;br&amp;gt;&lt;br /&gt;
3c. Our work is done carefully with foresight, so we don’t destabilize the multiverse&amp;lt;br&amp;gt;&lt;br /&gt;
3d. It is often best not to think about it too much.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Welcome to the Sidewise team!&lt;br /&gt;
-----&lt;br /&gt;
=Player Characters (PCs)=&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! &#039;&#039;&#039;Player&#039;&#039;&#039;&lt;br /&gt;
! &#039;&#039;&#039;Character&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Unka Josh&lt;br /&gt;
| [[SidewaysLLCNonstop|Nonstop]]&lt;br /&gt;
|-&lt;br /&gt;
| eijk_djeq&lt;br /&gt;
| [[SidewaysLLCSurvivor|Survivor]]&lt;br /&gt;
|-&lt;br /&gt;
| Herodarwin&lt;br /&gt;
| [[SidewaysLLCRedHavoc|Red Havoc]]&lt;br /&gt;
|-&lt;br /&gt;
| t@nya&lt;br /&gt;
| [[SidewaysLLCScudamoreCheese|Scudamore Cheese]]&lt;br /&gt;
|-&lt;br /&gt;
| Verenes Aoene&lt;br /&gt;
| [[SidewiseLLCMiran Misyndex|Miran Misyndex]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Important Non-Player Characters==&lt;br /&gt;
&lt;br /&gt;
===Sidewise Staff===&lt;br /&gt;
&lt;br /&gt;
[[Vin Allen|Chief Offworld Officer Marvin &amp;quot;Vin&amp;quot; Allen]]&lt;br /&gt;
&lt;br /&gt;
[[Jane Smith|Chief Homeworld Officer Jane Smith]]&lt;br /&gt;
&lt;br /&gt;
[[MINERVA|Executive Assistant Minnie]]&lt;br /&gt;
&lt;br /&gt;
[[Phoebe Castellan|Phoebe Castellan, Sartorial and Anachronisms]]&lt;br /&gt;
&lt;br /&gt;
[[Hugh Mann|Hugh Mann, Security]]&lt;br /&gt;
&lt;br /&gt;
===Villains===&lt;br /&gt;
&lt;br /&gt;
===Heroes===&lt;br /&gt;
&lt;br /&gt;
[[The Network]]&lt;br /&gt;
&lt;br /&gt;
[[The Liberators]]&lt;br /&gt;
&lt;br /&gt;
=== Supporting Cast ===&lt;br /&gt;
&lt;br /&gt;
== Important Places ==&lt;br /&gt;
&lt;br /&gt;
[[Greenbank, WA]]&lt;br /&gt;
&lt;br /&gt;
== Notes  ==&lt;br /&gt;
&lt;br /&gt;
=== Links ===&lt;br /&gt;
&lt;br /&gt;
=== House Rules ===&lt;/div&gt;</summary>
		<author><name>Funkadelic</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Sidewise_LLC&amp;diff=461417</id>
		<title>Sidewise LLC</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Sidewise_LLC&amp;diff=461417"/>
		<updated>2024-06-05T20:54:55Z</updated>

		<summary type="html">&lt;p&gt;Funkadelic: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is the wiki page for Sidewise LLC, a Play-by-Post in planning, that will be run on the rpg.net PbP forum. I&#039;m Funkadelic, the GM. We&#039;re at barebones right now, but more will be added as things get rolling.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Introduction ==&lt;br /&gt;
&lt;br /&gt;
[[File:Sidewise_Logo_Horizontal.png|boarder|center|250px]]&lt;br /&gt;
&lt;br /&gt;
The multiverse is widely considered to exist, but easy, simple and controllable multiversal travel is unknown and genuinely thought to be impossible. Somehow Sidewise LLC has a portal that does just that, and a way to find alternate Earths. They’re using this technology to secretly help out other Earths and their own. And make a reasonable profit where they can. &lt;br /&gt;
&lt;br /&gt;
However, they need people. People they can trust enough to not let the secret of multiversal travel spread out to this Earth or others. The founders of Sidewise believe this would be bad, as people less scrupulous than them would use the technology for evil. Keeping this in mind they opererate under the following rules:&lt;br /&gt;
&lt;br /&gt;
1. Keep The Secret&amp;lt;br&amp;gt;&lt;br /&gt;
1a. Do not reveal the multiverse to Earth’s unaware of it.&amp;lt;br&amp;gt;&lt;br /&gt;
1b. If an Earth is aware of the multiverse, do not reveal you are multiversal travelers.&amp;lt;br&amp;gt;&lt;br /&gt;
1c. If it is revealed you are multiversal travelers, keep details of our Earth secret.	&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
2. The is no “true” Earth. Each Earth’s history and physics are correct for that Earth.&amp;lt;br&amp;gt;&lt;br /&gt;
2a. Similarly, while individuals may be very similar to people we know from our Earth, they are their own people and completely separate from the ones we know.&amp;lt;br&amp;gt;&lt;br /&gt;
2b. Other Earths have no bearing on our Earth of the people living on it.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
3. The multiverse is infinite. &amp;lt;br&amp;gt;&lt;br /&gt;
3a. Yes, there is an Earth where “x” happened. Yeah even that.&amp;lt;br&amp;gt;&lt;br /&gt;
3b. We make a difference where we can, despite this.&amp;lt;br&amp;gt;&lt;br /&gt;
3c. Our work is done carefully with foresight, so we don’t destabilize the multiverse&amp;lt;br&amp;gt;&lt;br /&gt;
3d. It is often best not to think about it too much.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Welcome to the Sidewise team!&lt;br /&gt;
-----&lt;br /&gt;
=Player Characters (PCs)=&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! &#039;&#039;&#039;Player&#039;&#039;&#039;&lt;br /&gt;
! &#039;&#039;&#039;Character&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Placeholder&lt;br /&gt;
| Placeholder&lt;br /&gt;
|-&lt;br /&gt;
| Placeholder&lt;br /&gt;
| Placeholder&lt;br /&gt;
|-&lt;br /&gt;
| Placeholder&lt;br /&gt;
| Placeholder&lt;br /&gt;
|-&lt;br /&gt;
| Placeholder&lt;br /&gt;
| Placeholder&lt;br /&gt;
|-&lt;br /&gt;
| Placeholder&lt;br /&gt;
| Placeholder&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Important Non-Player Characters==&lt;br /&gt;
&lt;br /&gt;
===Sidewise Staff===&lt;br /&gt;
&lt;br /&gt;
[[Vin Allen|Chief Offworld Officer Marvin &amp;quot;Vin&amp;quot; Allen]]&lt;br /&gt;
&lt;br /&gt;
[[Jane Smith|Chief Homeworld Officer Jane Smith]]&lt;br /&gt;
&lt;br /&gt;
[[MINERVA|Executive Assistant Minnie]]&lt;br /&gt;
&lt;br /&gt;
[[Phoebe Castellan|Phoebe Castellan, Sartorial and Anachronisms]]&lt;br /&gt;
&lt;br /&gt;
[[Hugh Mann|Hugh Mann, Security]]&lt;br /&gt;
&lt;br /&gt;
===Villains===&lt;br /&gt;
&lt;br /&gt;
===Heroes===&lt;br /&gt;
&lt;br /&gt;
[[The Network]]&lt;br /&gt;
&lt;br /&gt;
[[The Liberators]]&lt;br /&gt;
&lt;br /&gt;
=== Supporting Cast ===&lt;br /&gt;
&lt;br /&gt;
== Important Places ==&lt;br /&gt;
&lt;br /&gt;
[[Greenbank, WA]]&lt;br /&gt;
&lt;br /&gt;
== Notes  ==&lt;br /&gt;
&lt;br /&gt;
=== Links ===&lt;br /&gt;
&lt;br /&gt;
=== House Rules ===&lt;/div&gt;</summary>
		<author><name>Funkadelic</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Sidewise_LLC&amp;diff=461414</id>
		<title>Sidewise LLC</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Sidewise_LLC&amp;diff=461414"/>
		<updated>2024-06-05T20:00:54Z</updated>

		<summary type="html">&lt;p&gt;Funkadelic: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Introduction ==&lt;br /&gt;
&lt;br /&gt;
[[File:Sidewise_Logo_Horizontal.png|boarder|center|250px]]&lt;br /&gt;
&lt;br /&gt;
This is the wiki page for Sidewise LLC, a Play-by-Post in planning, that will be run on the rpg.net PbP forum. I&#039;m Funkadelic, the GM. We&#039;re at barebones right now, but more will be added as things get rolling.&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
=Player Characters (PCs)=&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! &#039;&#039;&#039;Player&#039;&#039;&#039;&lt;br /&gt;
! &#039;&#039;&#039;Character&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Placeholder&lt;br /&gt;
| Placeholder&lt;br /&gt;
|-&lt;br /&gt;
| Placeholder&lt;br /&gt;
| Placeholder&lt;br /&gt;
|-&lt;br /&gt;
| Placeholder&lt;br /&gt;
| Placeholder&lt;br /&gt;
|-&lt;br /&gt;
| Placeholder&lt;br /&gt;
| Placeholder&lt;br /&gt;
|-&lt;br /&gt;
| Placeholder&lt;br /&gt;
| Placeholder&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Important Non-Player Characters==&lt;br /&gt;
&lt;br /&gt;
===Sidewise Staff===&lt;br /&gt;
&lt;br /&gt;
[[Vin Allen|Chief Offworld Officer Marvin &amp;quot;Vin&amp;quot; Allen]]&lt;br /&gt;
&lt;br /&gt;
[[Jane Smith|Chief Homeworld Officer Jane Smith]]&lt;br /&gt;
&lt;br /&gt;
[[MINERVA|Executive Assistant Minnie]]&lt;br /&gt;
&lt;br /&gt;
[[Phoebe Castellan|Phoebe Castellan, Sartorial and Anachronisms]]&lt;br /&gt;
&lt;br /&gt;
[[Hugh Mann|Hugh Mann, Security]]&lt;br /&gt;
&lt;br /&gt;
===Villains===&lt;br /&gt;
&lt;br /&gt;
===Heroes===&lt;br /&gt;
&lt;br /&gt;
[[The Network]]&lt;br /&gt;
&lt;br /&gt;
[[The Liberators]]&lt;br /&gt;
&lt;br /&gt;
=== Supporting Cast ===&lt;br /&gt;
&lt;br /&gt;
== Important Places ==&lt;br /&gt;
&lt;br /&gt;
[[Greenbank, WA]]&lt;br /&gt;
&lt;br /&gt;
== Notes  ==&lt;br /&gt;
&lt;br /&gt;
=== Links ===&lt;br /&gt;
&lt;br /&gt;
=== House Rules ===&lt;/div&gt;</summary>
		<author><name>Funkadelic</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=File:Sidewise_Logo_Horizontal.png&amp;diff=461412</id>
		<title>File:Sidewise Logo Horizontal.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=File:Sidewise_Logo_Horizontal.png&amp;diff=461412"/>
		<updated>2024-06-05T19:56:20Z</updated>

		<summary type="html">&lt;p&gt;Funkadelic: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Funkadelic</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Sidewise_LLC&amp;diff=461408</id>
		<title>Sidewise LLC</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Sidewise_LLC&amp;diff=461408"/>
		<updated>2024-06-05T19:52:40Z</updated>

		<summary type="html">&lt;p&gt;Funkadelic: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Introduction ==&lt;br /&gt;
&lt;br /&gt;
This is the wiki page for Sidewise LLC, a Play-by-Post in planning, that will be run on the rpg.net PbP forum. I&#039;m Funkadelic, the GM. We&#039;re at barebones right now, but more will be added as things get rolling.&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
=Player Characters (PCs)=&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! &#039;&#039;&#039;Player&#039;&#039;&#039;&lt;br /&gt;
! &#039;&#039;&#039;Character&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Placeholder&lt;br /&gt;
| Placeholder&lt;br /&gt;
|-&lt;br /&gt;
| Placeholder&lt;br /&gt;
| Placeholder&lt;br /&gt;
|-&lt;br /&gt;
| Placeholder&lt;br /&gt;
| Placeholder&lt;br /&gt;
|-&lt;br /&gt;
| Placeholder&lt;br /&gt;
| Placeholder&lt;br /&gt;
|-&lt;br /&gt;
| Placeholder&lt;br /&gt;
| Placeholder&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Important Non-Player Characters==&lt;br /&gt;
&lt;br /&gt;
===Sidewise Staff===&lt;br /&gt;
&lt;br /&gt;
[[Vin Allen|Chief Offworld Officer Marvin &amp;quot;Vin&amp;quot; Allen]]&lt;br /&gt;
&lt;br /&gt;
[[Jane Smith|Chief Homeworld Officer Jane Smith]]&lt;br /&gt;
&lt;br /&gt;
[[MINERVA|Executive Assistant Minnie]]&lt;br /&gt;
&lt;br /&gt;
[[Phoebe Castellan|Phoebe Castellan, Sartorial and Anachronisms]]&lt;br /&gt;
&lt;br /&gt;
[[Hugh Mann|Hugh Mann, Security]]&lt;br /&gt;
&lt;br /&gt;
===Villains===&lt;br /&gt;
&lt;br /&gt;
===Heroes===&lt;br /&gt;
&lt;br /&gt;
[[The Network]]&lt;br /&gt;
&lt;br /&gt;
[[The Liberators]]&lt;br /&gt;
&lt;br /&gt;
=== Supporting Cast ===&lt;br /&gt;
&lt;br /&gt;
== Important Places ==&lt;br /&gt;
&lt;br /&gt;
[[Greenbank, WA]]&lt;br /&gt;
&lt;br /&gt;
== Notes  ==&lt;br /&gt;
&lt;br /&gt;
=== Links ===&lt;br /&gt;
&lt;br /&gt;
=== House Rules ===&lt;/div&gt;</summary>
		<author><name>Funkadelic</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Sidewise_LLC&amp;diff=461406</id>
		<title>Sidewise LLC</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Sidewise_LLC&amp;diff=461406"/>
		<updated>2024-06-05T19:50:56Z</updated>

		<summary type="html">&lt;p&gt;Funkadelic: /* Player Characters */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Introduction ==&lt;br /&gt;
&lt;br /&gt;
This is the wiki page for Sidewise LLC, a Play-by-Post in planning, that will be run on the rpg.net PbP forum. I&#039;m Funkadelic, the GM. We&#039;re at barebones right now, but more will be added as things get rolling.&lt;br /&gt;
&lt;br /&gt;
== Player Characters ==&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
=Player Characters (PCs)=&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! &#039;&#039;&#039;Player&#039;&#039;&#039;&lt;br /&gt;
! &#039;&#039;&#039;Character&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Placeholder&lt;br /&gt;
| Placeholder&lt;br /&gt;
|-&lt;br /&gt;
| Placeholder&lt;br /&gt;
| Placeholder&lt;br /&gt;
|-&lt;br /&gt;
| Placeholder&lt;br /&gt;
| Placeholder&lt;br /&gt;
|-&lt;br /&gt;
| Placeholder&lt;br /&gt;
| Placeholder&lt;br /&gt;
|-&lt;br /&gt;
| Placeholder&lt;br /&gt;
| Placeholder&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Important Non-Player Characters==&lt;br /&gt;
&lt;br /&gt;
===Sidewise Staff===&lt;br /&gt;
&lt;br /&gt;
[[Vin Allen|Chief Offworld Officer Marvin &amp;quot;Vin&amp;quot; Allen]]&lt;br /&gt;
&lt;br /&gt;
[[Jane Smith|Chief Homeworld Officer Jane Smith]]&lt;br /&gt;
&lt;br /&gt;
[[MINERVA|Executive Assistant Minnie]]&lt;br /&gt;
&lt;br /&gt;
[[Phoebe Castellan|Phoebe Castellan, Sartorial and Anachronisms]]&lt;br /&gt;
&lt;br /&gt;
[[Hugh Mann|Hugh Mann, Security]]&lt;br /&gt;
&lt;br /&gt;
===Villains===&lt;br /&gt;
&lt;br /&gt;
===Heroes===&lt;br /&gt;
&lt;br /&gt;
[[The Network]]&lt;br /&gt;
&lt;br /&gt;
[[The Liberators]]&lt;br /&gt;
&lt;br /&gt;
=== Supporting Cast ===&lt;br /&gt;
&lt;br /&gt;
== Important Places ==&lt;br /&gt;
&lt;br /&gt;
[[Greenbank, WA]]&lt;br /&gt;
&lt;br /&gt;
== Notes  ==&lt;br /&gt;
&lt;br /&gt;
=== Links ===&lt;br /&gt;
&lt;br /&gt;
=== House Rules ===&lt;/div&gt;</summary>
		<author><name>Funkadelic</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=The_Network&amp;diff=461405</id>
		<title>The Network</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=The_Network&amp;diff=461405"/>
		<updated>2024-06-05T19:44:36Z</updated>

		<summary type="html">&lt;p&gt;Funkadelic: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==&#039;&#039;&#039;The Network&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Founded&#039;&#039;&#039;: &lt;br /&gt;
&lt;br /&gt;
2018&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;History&#039;&#039;&#039;: &lt;br /&gt;
&lt;br /&gt;
Founded by the hero Singularity in 2018, The Network was created with the intention that superheroes could reach out to each other for assistance and support when needed. Need a mage? Find one in The Network. Need someone that can talk to pigeons? The Network could help you out. Mutual support and assistance, without the need to formally join a group, just the willingness to help others. Unfortunatley, there were few takers in the beginning and there were a lot of pointed comments about The Network&#039;s Headquarters (known as The Grange) sitting largely empty in Useless Bay.&lt;br /&gt;
&lt;br /&gt;
In 2020, Danny Nikas (also known as Dr. Raptor) opened up his clinic using The Network&#039;s resources and working with Singularity started taking down crime syndicates and those dealing in dangerous technology. This humble start got a few other members to sign up, but the Network recently had its profile skyrocket as the first super hero of the United States and avatar of its ideals, Glory, resigned her founding spot on the Liberators (some would say defected) and moved to join The Network on the West Coast.&lt;br /&gt;
&lt;br /&gt;
Now with a strong core team focusing as a more traditional super hero team, The Network still tries to support those that would use their powers for the common good.&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Core team&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Singularity&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Identity: Secret&amp;lt;br&amp;gt;&lt;br /&gt;
Powers: Technopath&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
A soft-spoken idealist who seems to genuinely think the world can be better. Works closely with the city of Greenbank to rebuild after the damage from superpowered fights and improving the city&#039;s infrastructure in general (as long as it isn&#039;t putting people out of a job). Distrustful of power and those that seek it, despite being a high-level super himself.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Glory&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Identity: Public (Frances Marshall)&amp;lt;br&amp;gt;&lt;br /&gt;
Powers: Strength, Stamina, Flight, The Terrible Swift Sword, The Trumpet of Justice&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
While she was not literally born on the 4th of July, Frances Marshall was imbued with the Spirit of Freedom during the revolution and because the avatar of the new nation. And her power has grown as the country has matured and aged. She fought the British with sword in hand. During the Civil War a battle hymnn was written about her. And she was on the beach at Normandy. However, Glory has become increasingly aware of when her and her country failed and continues to fail to live up to its ideals and has decided to take a more independent path for now.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dr. Raptor&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Identity: Public (Danny Nikas)&amp;lt;br&amp;gt;&lt;br /&gt;
Powers: Can turn into a Deinonychus, Jet-pack, Ray-Guns, Super-Genius&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The most acerbic member of The Network, Dr. Raptor is also the one that treats people afflicted by alien maladies, hurt by people with powers, and otherwise negatively effected by the weirdness that comes with living in a center of superhuman activities. He runs a free clinic for those in need, and is the preferred medical provider for the Sidewise Medical Plan. Dr. Raptor is always on the lookout for those looking to use science for evil. No one knows why the scientist Danny Nikas thought it would be a good idea to create a formula that changes him into a dinosaur, or why he is frequently heard grumbling about &amp;quot;mammals&amp;quot;.  Yes, his dinosaur form has feathers.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Uncrushable Cockroach&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Identity: Secret&amp;lt;br&amp;gt;&lt;br /&gt;
Powers: Does anything a cockroach can&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Just your cordial local cockroach, the young man known as The Uncrushable Cockroach in frequently seem on the streets on the Clinton Borough fighting crime and helping people in the neighborhood. Despite his...offputting...powers, he has earned the affection of his neighbors. Despite his high level of survivability and strength, he prefers to operate on the street level and make his home a better place rather. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The One Who Watches&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Identity: Secret&amp;lt;br&amp;gt;&lt;br /&gt;
Powers: Mysticism, Portal Creation&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The newest member of The Network, The One Who Watches is a mysterious robed woman that no one seems to know much about. However, with her portals she has been able to help her allies get to crises almost instantly and get civilians out of harm&#039;s way. Despite the mystery about her, she can often be found exploring her new home of Greenbank as she quietly enjoys a local park, a cup of coffee or a gallery showing for a local artist. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Plain&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Identity: Secret &amp;lt;br&amp;gt;&lt;br /&gt;
Powers: Unknown&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Network insists that there is a member called simply called &amp;quot;Plain&amp;quot;. However no one know what he(? She? They?) look like, what their powers are, or what heroic actions they have done. Most regular people think Plain is somekind of inside joke or an identity The Network has come up with for the nameless good samaritans that sometimes help them, so that regular people aren&#039;t targetted by their enemies. Some criminal groups assume that Plain is just a ruse to make them paranoid that someone is ratting them out from the inside.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Navigation:&lt;br /&gt;
&lt;br /&gt;
[[Sidewise LLC]]&lt;/div&gt;</summary>
		<author><name>Funkadelic</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Sidewise_LLC&amp;diff=461402</id>
		<title>Sidewise LLC</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Sidewise_LLC&amp;diff=461402"/>
		<updated>2024-06-05T19:09:24Z</updated>

		<summary type="html">&lt;p&gt;Funkadelic: /* Sidewise Staff */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Introduction ==&lt;br /&gt;
&lt;br /&gt;
This is the wiki page for Sidewise LLC, a Play-by-Post in planning, that will be run on the rpg.net PbP forum. I&#039;m Funkadelic, the GM. We&#039;re at barebones right now, but more will be added as things get rolling.&lt;br /&gt;
&lt;br /&gt;
== Player Characters ==&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
== Important Non-Player Characters==&lt;br /&gt;
&lt;br /&gt;
===Sidewise Staff===&lt;br /&gt;
&lt;br /&gt;
[[Vin Allen|Chief Offworld Officer Marvin &amp;quot;Vin&amp;quot; Allen]]&lt;br /&gt;
&lt;br /&gt;
[[Jane Smith|Chief Homeworld Officer Jane Smith]]&lt;br /&gt;
&lt;br /&gt;
[[MINERVA|Executive Assistant Minnie]]&lt;br /&gt;
&lt;br /&gt;
[[Phoebe Castellan|Phoebe Castellan, Sartorial and Anachronisms]]&lt;br /&gt;
&lt;br /&gt;
[[Hugh Mann|Hugh Mann, Security]]&lt;br /&gt;
&lt;br /&gt;
===Villains===&lt;br /&gt;
&lt;br /&gt;
===Heroes===&lt;br /&gt;
&lt;br /&gt;
[[The Network]]&lt;br /&gt;
&lt;br /&gt;
[[The Liberators]]&lt;br /&gt;
&lt;br /&gt;
=== Supporting Cast ===&lt;br /&gt;
&lt;br /&gt;
== Important Places ==&lt;br /&gt;
&lt;br /&gt;
[[Greenbank, WA]]&lt;br /&gt;
&lt;br /&gt;
== Notes  ==&lt;br /&gt;
&lt;br /&gt;
=== Links ===&lt;br /&gt;
&lt;br /&gt;
=== House Rules ===&lt;/div&gt;</summary>
		<author><name>Funkadelic</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Sidewise_LLC&amp;diff=461360</id>
		<title>Sidewise LLC</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Sidewise_LLC&amp;diff=461360"/>
		<updated>2024-06-05T16:46:14Z</updated>

		<summary type="html">&lt;p&gt;Funkadelic: /* Sidewise Staff */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Introduction ==&lt;br /&gt;
&lt;br /&gt;
This is the wiki page for Sidewise LLC, a Play-by-Post in planning, that will be run on the rpg.net PbP forum. I&#039;m Funkadelic, the GM. We&#039;re at barebones right now, but more will be added as things get rolling.&lt;br /&gt;
&lt;br /&gt;
== Player Characters ==&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
== Important Non-Player Characters==&lt;br /&gt;
&lt;br /&gt;
===Sidewise Staff===&lt;br /&gt;
&lt;br /&gt;
[[Vin Allen|Chief Offworld Officer Marvin &amp;quot;Vin&amp;quot; Allen]]&lt;br /&gt;
&lt;br /&gt;
[[Jane Smith|Chief Homeworld Office Jane Smith]]&lt;br /&gt;
&lt;br /&gt;
[[MINERVA|Executive Assistant Minnie]]&lt;br /&gt;
&lt;br /&gt;
[[Phoebe Castellan|Phoebe Castellan, Sartorial and Anachronisms]]&lt;br /&gt;
&lt;br /&gt;
[[Hugh Mann|Hugh Mann, Security]]&lt;br /&gt;
&lt;br /&gt;
===Villains===&lt;br /&gt;
&lt;br /&gt;
===Heroes===&lt;br /&gt;
&lt;br /&gt;
[[The Network]]&lt;br /&gt;
&lt;br /&gt;
[[The Liberators]]&lt;br /&gt;
&lt;br /&gt;
=== Supporting Cast ===&lt;br /&gt;
&lt;br /&gt;
== Important Places ==&lt;br /&gt;
&lt;br /&gt;
[[Greenbank, WA]]&lt;br /&gt;
&lt;br /&gt;
== Notes  ==&lt;br /&gt;
&lt;br /&gt;
=== Links ===&lt;br /&gt;
&lt;br /&gt;
=== House Rules ===&lt;/div&gt;</summary>
		<author><name>Funkadelic</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=The_Network&amp;diff=461352</id>
		<title>The Network</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=The_Network&amp;diff=461352"/>
		<updated>2024-06-05T16:14:53Z</updated>

		<summary type="html">&lt;p&gt;Funkadelic: /* Core team */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==&#039;&#039;&#039;The Network&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Founded&#039;&#039;&#039;: &lt;br /&gt;
&lt;br /&gt;
2018&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;History&#039;&#039;&#039;: &lt;br /&gt;
&lt;br /&gt;
Founded by the hero Singularity in 2018, The Network was created with the intention that superheroes could reach out to each other for assistance and support when needed. Need a mage? Find one in The Network. Need someone that can talk to pigeons? The Network could help you out. Mutual support and assistance, without the need to formally join a group, just the willingness to help others. Unfortunatley, there were few takers in the beginning and there were a lot of pointed comments about The Network&#039;s Headquarters (known as the Grange) sitting largely empty in Useless Bay.&lt;br /&gt;
&lt;br /&gt;
In 2020, Danny Nikas (also known as Dr. Raptor) opened up his clinic using The Network&#039;s resources and working with Singularity started taking down crime syndicates and those dealing in dangerous technology. This humble start got a few other members to sign up, but the Network recently had its profile skyrocket as the first super hero of the United States and avatar of its ideals, Glory, resigned her foundspot on the Liberators (some would say defected) and moved to join The Network on the West Coast.&lt;br /&gt;
&lt;br /&gt;
Now with a strong core team focusing as a more tradition super hero team, The Network still tries to support those that would use their powers for the common good.&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Core team&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Singularity&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Identity: Secret&amp;lt;br&amp;gt;&lt;br /&gt;
Powers: Technopath&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
A soft-spoken idealist that seems to genuinely think the world can be better. Works closely with Greenbank to rebuild after the damage from superpowered fights and improving the cities infrastructure in general (as long as it isn&#039;t putting people out of a job). Distrustful of power and those that seek it, despite being a high-level super himself.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Glory&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Identity: Public (Frances Marshall)&amp;lt;br&amp;gt;&lt;br /&gt;
Powers: Strength, Stamina, Flight, The Terrible Swift Sword, The Trumpet of Justice&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
While she was not literally born on the 4th of July, Frances Marshall was imbued with the Spirit of Freedom during the revolution and because the avatar of the new nation. And her power has grown as the country has matured and aged. She fought the British with sword in hand. During the Civil War a battle hymnn was written about her. And she was on the beach at Normandy. However, Glory has become increasingly aware of when her and her country failed and continues to fail to live up to its ideals and has decided to take a more independent path for now.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dr. Raptor&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Identity: Public (Danny Nikas)&amp;lt;br&amp;gt;&lt;br /&gt;
Powers: Can turn into a Deinonychus, Jet-pack, Ray-Guns, Super-Genius&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The most acerbic member of The Network, Dr. Raptor is also the one that treats people afflicted by alien maladies, hurt by people with powers, and other negatively effected by the weirdness that comes with being a center of superhuman activities. He runs a free clinic for those in need, and is the preferred medical provider for the Sidewise Medical Plan. Dr. Raptor is always on the lookout for those looking to use science for evil. No one knows why the scientist Danny Nikas thought it would be a good idea to create a formula that changes him into a dinosaur, or why he is frequently heard grumbling about &amp;quot;the mammals&amp;quot;.  Yes, his dinosaur form has feathers.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Uncrushable Cockroach&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Identity: Secret&amp;lt;br&amp;gt;&lt;br /&gt;
Powers: Does anything a cockroach can&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Just your cordial local cockroach, the young man known as The Uncrushable Cockroach in frequently seem on the streets on the Clinton Borough fighting crime and helping people in the neighborhood. Despite his...offputting...powers, he has earned the affection of his neighbors. Despite his high level of survivability, he prefers to make his home a better place. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The One Who Watches&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Identity: Secret&amp;lt;br&amp;gt;&lt;br /&gt;
Powers: Mysticism, Portal Creation&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The newest member of The Network, The One Who Watches is a mysterious robed woman that no one seems to know much about. However, with her portals she has been able to help her allies get to crises almost instantly and get civilians out of harms way. Despite the mystery about her, she can often be found exploring her new home of Greenbank as she quietly enjoys a local park, a cup of coffee or a gallery showing for a local artist. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Plain&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Identity: Secret &amp;lt;br&amp;gt;&lt;br /&gt;
Powers: Unknown&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Network insists that there is a member called simply called &amp;quot;Plain&amp;quot;. However no one know what he(? She? They?) look like, what their powers are, or what heroic actions they have done. Most regular people think Plain is somekind of inside joke or an identity The Network has come up with for the nameless good samaritans that sometimes help them, so that regular people aren&#039;t targetted by their enemies. Some criminal groups assume that Plain is just an idea to make them paranoid that someone is ratting them out from the inside.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Navigation:&lt;br /&gt;
&lt;br /&gt;
[[Sidewise LLC]]&lt;/div&gt;</summary>
		<author><name>Funkadelic</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=The_Network&amp;diff=461342</id>
		<title>The Network</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=The_Network&amp;diff=461342"/>
		<updated>2024-06-05T05:05:20Z</updated>

		<summary type="html">&lt;p&gt;Funkadelic: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==&#039;&#039;&#039;The Network&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Founded&#039;&#039;&#039;: &lt;br /&gt;
&lt;br /&gt;
2018&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;History&#039;&#039;&#039;: &lt;br /&gt;
&lt;br /&gt;
Founded by the hero Singularity in 2018, The Network was created with the intention that superheroes could reach out to each other for assistance and support when needed. Need a mage? Find one in The Network. Need someone that can talk to pigeons? The Network could help you out. Mutual support and assistance, without the need to formally join a group, just the willingness to help others. Unfortunatley, there were few takers in the beginning and there were a lot of pointed comments about The Network&#039;s Headquarters (known as the Grange) sitting largely empty in Useless Bay.&lt;br /&gt;
&lt;br /&gt;
In 2020, Danny Nikas (also known as Dr. Raptor) opened up his clinic using The Network&#039;s resources and working with Singularity started taking down crime syndicates and those dealing in dangerous technology. This humble start got a few other members to sign up, but the Network recently had its profile skyrocket as the first super hero of the United States and avatar of its ideals, Glory, resigned her foundspot on the Liberators (some would say defected) and moved to join The Network on the West Coast.&lt;br /&gt;
&lt;br /&gt;
Now with a strong core team focusing as a more tradition super hero team, The Network still tries to support those that would use their powers for the common good.&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Core team&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Singularity&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Identity: Secret&amp;lt;br&amp;gt;&lt;br /&gt;
Powers: Technopath&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Glory&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Identity: Public (Frances Marshall)&amp;lt;br&amp;gt;&lt;br /&gt;
Powers: Strength, Stamina, Flight, The Terrible Swift Sword, The Trumpet of Justice&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dr. Raptor&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Identity: Public (Danny Nikas)&amp;lt;br&amp;gt;&lt;br /&gt;
Powers: Can turn into a Deinonychus, Jet-pack, Ray-Guns, Super-Genius&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Uncrushable Cockroach&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Identity: Secret&amp;lt;br&amp;gt;&lt;br /&gt;
Powers: Does anything a cockroach can&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The One Who Watches&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Identity: Secret&amp;lt;br&amp;gt;&lt;br /&gt;
Powers: Mysticism, Portal Creation&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Plain&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Identity: Secret &amp;lt;br&amp;gt;&lt;br /&gt;
Powers: Unknown&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Navigation:&lt;br /&gt;
&lt;br /&gt;
[[Sidewise LLC]]&lt;/div&gt;</summary>
		<author><name>Funkadelic</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=The_Network&amp;diff=461341</id>
		<title>The Network</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=The_Network&amp;diff=461341"/>
		<updated>2024-06-05T05:04:54Z</updated>

		<summary type="html">&lt;p&gt;Funkadelic: Created page with &amp;quot;==&amp;#039;&amp;#039;&amp;#039;The Network&amp;#039;&amp;#039;&amp;#039;==  &amp;#039;&amp;#039;&amp;#039;Founded&amp;#039;&amp;#039;&amp;#039;:   2018  &amp;#039;&amp;#039;&amp;#039;History&amp;#039;&amp;#039;&amp;#039;:   Founded by the hero Singularity in 2018, The Network was created with the intention that superheroes could reach...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==&#039;&#039;&#039;The Network&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Founded&#039;&#039;&#039;: &lt;br /&gt;
&lt;br /&gt;
2018&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;History&#039;&#039;&#039;: &lt;br /&gt;
&lt;br /&gt;
Founded by the hero Singularity in 2018, The Network was created with the intention that superheroes could reach out to each other for assistance and support when needed. Need a mage? Find one in The Network. Need someone that can talk to pigeons? The Network could help you out. Mutual support and assistance, without the need to formally join a group, just the willingness to help others. Unfortunatley, there were few takers in the beginning and there were a lot of pointed comments about The Network&#039;s Headquarters (known as the Grange) sitting largely empty in Useless Bay.&lt;br /&gt;
&lt;br /&gt;
In 2020, Danny Nikas (also known as Dr. Raptor) opened up his clinic using The Network&#039;s resources and working with Singularity started taking down crime syndicates and those dealing in dangerous technology. This humble start got a few other members to sign up, but the Network recently had its profile skyrocket as the first super hero of the United States and avatar of its ideals, Glory, resigned her foundspot on the Liberators (some would say defected) and moved to join The Network on the West Coast.&lt;br /&gt;
&lt;br /&gt;
Now with a strong core team focusing as a more tradition super hero team, The Network still tries to support those that would use their powers for the common good.&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Core team&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Singularity&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Identity: Secret&amp;lt;br&amp;gt;&lt;br /&gt;
Powers: Technopath&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Glory&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Identity: Public (Frances Marshall)&amp;lt;br&amp;gt;&lt;br /&gt;
Powers: Strength, Stamina, Flight, The Terrible Swift Sword, The Trumpet of Justice&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dr. Raptor&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Identity: Public (Danny Nikas)&amp;lt;br&amp;gt;&lt;br /&gt;
Powers: Can turn into a Deinonychus, Jet-pack, Ray-Guns, Super-Genius&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Uncrushable Cockroach&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Identity: Secret&amp;lt;br&amp;gt;&lt;br /&gt;
Powers: Does anything a cockroach can&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The One Who Watches&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Identity: Secret&amp;lt;br&amp;gt;&lt;br /&gt;
Powers: Mysticism, Portal Creation&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Plain&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Identity: Secret &amp;lt;br&amp;gt;&lt;br /&gt;
Powers: Unknown&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>Funkadelic</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Greenbank,_WA&amp;diff=461159</id>
		<title>Greenbank, WA</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Greenbank,_WA&amp;diff=461159"/>
		<updated>2024-06-03T22:17:26Z</updated>

		<summary type="html">&lt;p&gt;Funkadelic: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== &#039;&#039;&#039;Greenbank, Washington&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
[[File:WhidbeyIsland04.jpg|frame|left]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;quot;The City of the Future&amp;quot;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Resting on Whidbey Island in the Puget Sound, Greenbank, Washington exploded in population and development in the run up to the Second World War. After the attack on Pearl Harbor, Greenbank was chosen as the site for the United States government to develop, test and deploy cutting edge (and more than curring edge) technology and research to protect the west coast of the USA from attack and invasion. It was a gold rush for every scientist, entrepreneur, genius and huckster that could make a case for themselves as the officer in change wasn&#039;t too picky and throwing everything against the wall. With them came workers, families and other followers. The population exploded, and Greenbank quickly expanding taking over the other municipalities on the island (now each burough of Greenbank).&lt;br /&gt;
&lt;br /&gt;
A center of wartime spying and industrial sabotage, Greenbank got its first crop of masked villains during the war and its first superheroes and hero team shortly thereafter.&lt;br /&gt;
&lt;br /&gt;
The boom continued post-war, the city continued to grow into one of the major cities of the Pacific Northwest.&lt;br /&gt;
&lt;br /&gt;
Despite its success putting the city in the eyes of crime lords, mad scientists, alien invaders and dark wizards the city since it&#039;s ascension into the public in in the 40s, Greenbank continues to modernize with the occassinal partnership with the technopathic hero Singularity.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
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&lt;br /&gt;
Navigation:&lt;br /&gt;
&lt;br /&gt;
[[Sidewise LLC]]&lt;/div&gt;</summary>
		<author><name>Funkadelic</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Greenbank,_WA&amp;diff=461158</id>
		<title>Greenbank, WA</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Greenbank,_WA&amp;diff=461158"/>
		<updated>2024-06-03T22:13:00Z</updated>

		<summary type="html">&lt;p&gt;Funkadelic: Created page with &amp;quot;== &amp;#039;&amp;#039;&amp;#039;Greenbank, Washington&amp;#039;&amp;#039;&amp;#039; ==  left  &amp;#039;&amp;#039;&amp;#039;&amp;quot;The City of the Future&amp;quot;&amp;#039;&amp;#039;&amp;#039;  Resting on Whidbey Island in the Puget Sound, Greenbank, Washington...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== &#039;&#039;&#039;Greenbank, Washington&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
[[File:WhidbeyIsland04.jpg|frame|left]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;quot;The City of the Future&amp;quot;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Resting on Whidbey Island in the Puget Sound, Greenbank, Washington exploded in population and development in the run up to the Second World War. After the attack on Pearl Harbor, Greenbank was chosen as the site for the United States government to develop, test and deploy cutting edge (and more than curring edge) technology and research to protect the west coast of the USA from attack and invasion. It was a gold rush for every scientist, entrepreneur, genius and huckster that could make a case for themselves as the officer in change wasn&#039;t too picky and throwing everything against the wall. With them came workers, families and other followers. The population exploded, and Greenbank quickly expanding taking over the other municipalities on the island (now each burough of Greenbank).&lt;br /&gt;
&lt;br /&gt;
A center of wartime spying and industrial sabotage, Greenbank got its first crop of masked villains during the war and its first superheroes and hero team shortly thereafter.&lt;br /&gt;
&lt;br /&gt;
The boom continued post-war, the city continued to grow into one of the major cities of the Pacific Northwest.&lt;br /&gt;
&lt;br /&gt;
Despite its success putting the city in the eyes of crime lords, mad scientists, alien invaders and dark wizards the city since it&#039;s ascension into the public in in the 40s, Greenbank continues to modernize with the occassinal partnership with the technopathic hero Singularity.&lt;/div&gt;</summary>
		<author><name>Funkadelic</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=File:WhidbeyIsland04.jpg&amp;diff=461157</id>
		<title>File:WhidbeyIsland04.jpg</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=File:WhidbeyIsland04.jpg&amp;diff=461157"/>
		<updated>2024-06-03T21:21:06Z</updated>

		<summary type="html">&lt;p&gt;Funkadelic: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Funkadelic</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Sidewise_LLC&amp;diff=461156</id>
		<title>Sidewise LLC</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Sidewise_LLC&amp;diff=461156"/>
		<updated>2024-06-03T19:58:51Z</updated>

		<summary type="html">&lt;p&gt;Funkadelic: /* Heroes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Introduction ==&lt;br /&gt;
&lt;br /&gt;
This is the wiki page for Sidewise LLC, a Play-by-Post in planning, that will be run on the rpg.net PbP forum. I&#039;m Funkadelic, the GM. We&#039;re at barebones right now, but more will be added as things get rolling.&lt;br /&gt;
&lt;br /&gt;
== Player Characters ==&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
== Important Non-Player Characters==&lt;br /&gt;
&lt;br /&gt;
===Sidewise Staff===&lt;br /&gt;
&lt;br /&gt;
[[Vin Allen|Chief Offworld Officer Marin &amp;quot;Vin&amp;quot; Allen]]&lt;br /&gt;
&lt;br /&gt;
[[Jane Smith|Chief Homeworld Office Jane Smith]]&lt;br /&gt;
&lt;br /&gt;
[[MINERVA|Executive Assistant Minnie]]&lt;br /&gt;
&lt;br /&gt;
[[Phoebe Castellan|Phoebe Castellan, Sartorial and Anachronisms]]&lt;br /&gt;
&lt;br /&gt;
[[Hugh Mann|Hugh Mann, Security]]&lt;br /&gt;
&lt;br /&gt;
===Villains===&lt;br /&gt;
&lt;br /&gt;
===Heroes===&lt;br /&gt;
&lt;br /&gt;
[[The Network]]&lt;br /&gt;
&lt;br /&gt;
[[The Liberators]]&lt;br /&gt;
&lt;br /&gt;
=== Supporting Cast ===&lt;br /&gt;
&lt;br /&gt;
== Important Places ==&lt;br /&gt;
&lt;br /&gt;
[[Greenbank, WA]]&lt;br /&gt;
&lt;br /&gt;
== Notes  ==&lt;br /&gt;
&lt;br /&gt;
=== Links ===&lt;br /&gt;
&lt;br /&gt;
=== House Rules ===&lt;/div&gt;</summary>
		<author><name>Funkadelic</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Sidewise_LLC&amp;diff=461155</id>
		<title>Sidewise LLC</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Sidewise_LLC&amp;diff=461155"/>
		<updated>2024-06-03T19:57:24Z</updated>

		<summary type="html">&lt;p&gt;Funkadelic: /* Sidewise Staff */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Introduction ==&lt;br /&gt;
&lt;br /&gt;
This is the wiki page for Sidewise LLC, a Play-by-Post in planning, that will be run on the rpg.net PbP forum. I&#039;m Funkadelic, the GM. We&#039;re at barebones right now, but more will be added as things get rolling.&lt;br /&gt;
&lt;br /&gt;
== Player Characters ==&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
== Important Non-Player Characters==&lt;br /&gt;
&lt;br /&gt;
===Sidewise Staff===&lt;br /&gt;
&lt;br /&gt;
[[Vin Allen|Chief Offworld Officer Marin &amp;quot;Vin&amp;quot; Allen]]&lt;br /&gt;
&lt;br /&gt;
[[Jane Smith|Chief Homeworld Office Jane Smith]]&lt;br /&gt;
&lt;br /&gt;
[[MINERVA|Executive Assistant Minnie]]&lt;br /&gt;
&lt;br /&gt;
[[Phoebe Castellan|Phoebe Castellan, Sartorial and Anachronisms]]&lt;br /&gt;
&lt;br /&gt;
[[Hugh Mann|Hugh Mann, Security]]&lt;br /&gt;
&lt;br /&gt;
===Villains===&lt;br /&gt;
&lt;br /&gt;
===Heroes===&lt;br /&gt;
&lt;br /&gt;
=== Supporting Cast ===&lt;br /&gt;
&lt;br /&gt;
== Important Places ==&lt;br /&gt;
&lt;br /&gt;
[[Greenbank, WA]]&lt;br /&gt;
&lt;br /&gt;
== Notes  ==&lt;br /&gt;
&lt;br /&gt;
=== Links ===&lt;br /&gt;
&lt;br /&gt;
=== House Rules ===&lt;/div&gt;</summary>
		<author><name>Funkadelic</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Sidewise_LLC&amp;diff=461153</id>
		<title>Sidewise LLC</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Sidewise_LLC&amp;diff=461153"/>
		<updated>2024-06-03T19:33:21Z</updated>

		<summary type="html">&lt;p&gt;Funkadelic: /* Important Places */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Introduction ==&lt;br /&gt;
&lt;br /&gt;
This is the wiki page for Sidewise LLC, a Play-by-Post in planning, that will be run on the rpg.net PbP forum. I&#039;m Funkadelic, the GM. We&#039;re at barebones right now, but more will be added as things get rolling.&lt;br /&gt;
&lt;br /&gt;
== Player Characters ==&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
== Important Non-Player Characters==&lt;br /&gt;
&lt;br /&gt;
===Sidewise Staff===&lt;br /&gt;
&lt;br /&gt;
===Villains===&lt;br /&gt;
&lt;br /&gt;
===Heroes===&lt;br /&gt;
&lt;br /&gt;
=== Supporting Cast ===&lt;br /&gt;
&lt;br /&gt;
== Important Places ==&lt;br /&gt;
&lt;br /&gt;
[[Greenbank, WA]]&lt;br /&gt;
&lt;br /&gt;
== Notes  ==&lt;br /&gt;
&lt;br /&gt;
=== Links ===&lt;br /&gt;
&lt;br /&gt;
=== House Rules ===&lt;/div&gt;</summary>
		<author><name>Funkadelic</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Sidewise_LLC&amp;diff=461152</id>
		<title>Sidewise LLC</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Sidewise_LLC&amp;diff=461152"/>
		<updated>2024-06-03T19:18:36Z</updated>

		<summary type="html">&lt;p&gt;Funkadelic: Created page with &amp;quot;== Introduction ==  This is the wiki page for Sidewise LLC, a Play-by-Post in planning, that will be run on the rpg.net PbP forum. I&amp;#039;m Funkadelic, the GM. We&amp;#039;re at barebones r...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Introduction ==&lt;br /&gt;
&lt;br /&gt;
This is the wiki page for Sidewise LLC, a Play-by-Post in planning, that will be run on the rpg.net PbP forum. I&#039;m Funkadelic, the GM. We&#039;re at barebones right now, but more will be added as things get rolling.&lt;br /&gt;
&lt;br /&gt;
== Player Characters ==&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
== Important Non-Player Characters==&lt;br /&gt;
&lt;br /&gt;
===Sidewise Staff===&lt;br /&gt;
&lt;br /&gt;
===Villains===&lt;br /&gt;
&lt;br /&gt;
===Heroes===&lt;br /&gt;
&lt;br /&gt;
=== Supporting Cast ===&lt;br /&gt;
&lt;br /&gt;
== Important Places ==&lt;br /&gt;
&lt;br /&gt;
== Notes  ==&lt;br /&gt;
&lt;br /&gt;
=== Links ===&lt;br /&gt;
&lt;br /&gt;
=== House Rules ===&lt;/div&gt;</summary>
		<author><name>Funkadelic</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Heart:_Into_the_Bloody_Depths&amp;diff=445081</id>
		<title>Heart: Into the Bloody Depths</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Heart:_Into_the_Bloody_Depths&amp;diff=445081"/>
		<updated>2023-10-18T21:34:09Z</updated>

		<summary type="html">&lt;p&gt;Funkadelic: /* Player Characters (PCs) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Heart Title Card.png|400px]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ABOVE US, THE CITY, SPIRE, STRETCHES INTO THE SKY. BENEATH US, THE CITY, HEART, STRETCHES INTO THE EARTH. DOWN THROUGH DIRT AND ROCK AND WATER, DOWN INTO THE DEPTHS OF DARKNESS, DOWN INTO MADNESS AND SICKNESS, DOWN INTO SOMETHING ANCIENT AND OTHER.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;FOLK GO INTO THAT PLACE LOOKING FOR SOMETHING. SECRETS OF MAGIC LONG-LOST OR EVER DISCOVERED. SPELLS THAT ITCH IN YOUR BLOOD. UNKNOWABLE CREATURES TO HUNT AND HARVEST. SOMEWHERE TO HIDE OR START AGAIN. FORGIVENESS FROM A GOD THAT CAN’T HEAR THEM BEG FOR IT.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;AND NOW: YOU, THINKING YOU’VE GOT IT ALL FIGURED OUT.WONDERWHAT YOU’RE LOOKING FOR.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;THE HEART CAN SMELL YOU. THE HEART KNOWS YOU’RE COMING. WHEN YOU WALK OUT OF THAT DOOR, WHEN YOU CLIMB DOWN THE CHASM AT THE END OF THE ROAD, WHEN YOU CRAWL ON YOUR BELLY THROUGH THE WRITHING PRESS OF ROCK, WHEN YOU EMERGE BEATEN AND BLOODY, IT’LL HAVE YOU.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;THE HEART KNOWS WHAT YOU WANT, AND BY THE GODDESS, IT’LL GIVE IT TO YOU OR KILL YOU TRYING.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Games Master: [https://forum.rpg.net/index.php?members/pandorym.151691/ Pandorym]&lt;br /&gt;
&lt;br /&gt;
[https://forum.rpg.net/index.php?threads/into-the-bloody-depths-heart-the-city-beneath.910962/ In-Character Thread]&lt;br /&gt;
&lt;br /&gt;
[https://forum.rpg.net/index.php?threads/into-the-bloody-depths-heart-the-city-beneath.910955/ Out of Character Thread]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Player Characters (PCs)=&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! &#039;&#039;&#039;Player&#039;&#039;&#039;&lt;br /&gt;
! &#039;&#039;&#039;Character&#039;&#039;&#039;&lt;br /&gt;
! &#039;&#039;&#039;Class&#039;&#039;&#039;&lt;br /&gt;
! &#039;&#039;&#039;Blood Stress&#039;&#039;&#039;&lt;br /&gt;
! &#039;&#039;&#039;Mind Stress&#039;&#039;&#039;&lt;br /&gt;
! &#039;&#039;&#039;Echo Stress&#039;&#039;&#039;&lt;br /&gt;
! &#039;&#039;&#039;Fortune Stress&#039;&#039;&#039;&lt;br /&gt;
! &#039;&#039;&#039;Supplies Stress&#039;&#039;&#039;&lt;br /&gt;
! &#039;&#039;&#039;Fallout(s)&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Insertname&lt;br /&gt;
| [[Sucks-Down-Teeth]]&lt;br /&gt;
| Cleaver&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 4&lt;br /&gt;
| Blooded (Major, Ongoing)&lt;br /&gt;
|-&lt;br /&gt;
| FrivYeti&lt;br /&gt;
| [[Arnet Leeds]]&lt;br /&gt;
| Junk Mage&lt;br /&gt;
| 0&lt;br /&gt;
| 2&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| None&lt;br /&gt;
|-&lt;br /&gt;
| Funkadelic&lt;br /&gt;
| [[Grayson]]&lt;br /&gt;
| Deadwalker&lt;br /&gt;
| 4&lt;br /&gt;
| 3&lt;br /&gt;
| 0&lt;br /&gt;
| 4&lt;br /&gt;
| 2&lt;br /&gt;
| Battered (Minor, Ongoing)&lt;br /&gt;
|-&lt;br /&gt;
| thenorm42&lt;br /&gt;
| [[Grey Idria]]&lt;br /&gt;
| Incarnadine&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| Debt owned by Dreams-of-Sleep (Major), Foreboding (Minor - Will Dreams-of-Sleep realise we stole and opened her lockbox?)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Non-Player Characters (NPCs)=&lt;br /&gt;
&#039;&#039;&#039;Sandovar&#039;&#039;&#039;, human owner of the &amp;quot;Red Room Parlor&amp;quot; inn. Former delver himself but stopped after receiving a painful curse.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Garak&#039;&#039;&#039;, gnoll owner of &amp;quot;Garak&#039;s Gains&amp;quot; in Derelictus and former soldier.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;King Teeth&#039;&#039;&#039;, cannibal demigod and ruler of Grist. Can grant miracles to his followers. Desires to consume Charnel and become a full god.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ahlysaaria Quinn&#039;&#039;&#039;, eccentric drow owner of the &amp;quot;Hairless Haven&amp;quot; flophouse and advocate against all facial hair.&lt;br /&gt;
&lt;br /&gt;
=Locations=&lt;br /&gt;
&#039;&#039;&#039;Derelictus&#039;&#039;&#039;, the City Between. The home hub for all delvers heading into the Heart.&lt;br /&gt;
*Red Room Parlor: Inn and delver meeting place, this establishment is most renowned for the large panel of crimson stained glass that shines red light into the main area of the building.&lt;br /&gt;
*Garak&#039;s Gains: A thief fence filled with stolen goods and supplies, owned by the gnoll Garak.&lt;br /&gt;
*Hairless Haven: A dilapidated flophouse with a ban on beards and a severe dislike of long hair and mustaches. Owned by the drow proprietress Ahlysaaria Quinn.&lt;br /&gt;
*The Cobweb: A place in Derelictus for the Midwives who lost their purposes or were cast out in Spire.&lt;/div&gt;</summary>
		<author><name>Funkadelic</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Heart:_Into_the_Bloody_Depths&amp;diff=442463</id>
		<title>Heart: Into the Bloody Depths</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Heart:_Into_the_Bloody_Depths&amp;diff=442463"/>
		<updated>2023-09-11T17:33:11Z</updated>

		<summary type="html">&lt;p&gt;Funkadelic: /* Player Characters (PCs) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Heart Title Card.png|400px]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ABOVE US, THE CITY, SPIRE, STRETCHES INTO THE SKY. BENEATH US, THE CITY, HEART, STRETCHES INTO THE EARTH. DOWN THROUGH DIRT AND ROCK AND WATER, DOWN INTO THE DEPTHS OF DARKNESS, DOWN INTO MADNESS AND SICKNESS, DOWN INTO SOMETHING ANCIENT AND OTHER.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;FOLK GO INTO THAT PLACE LOOKING FOR SOMETHING. SECRETS OF MAGIC LONG-LOST OR EVER DISCOVERED. SPELLS THAT ITCH IN YOUR BLOOD. UNKNOWABLE CREATURES TO HUNT AND HARVEST. SOMEWHERE TO HIDE OR START AGAIN. FORGIVENESS FROM A GOD THAT CAN’T HEAR THEM BEG FOR IT.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;AND NOW: YOU, THINKING YOU’VE GOT IT ALL FIGURED OUT.WONDERWHAT YOU’RE LOOKING FOR.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;THE HEART CAN SMELL YOU. THE HEART KNOWS YOU’RE COMING. WHEN YOU WALK OUT OF THAT DOOR, WHEN YOU CLIMB DOWN THE CHASM AT THE END OF THE ROAD, WHEN YOU CRAWL ON YOUR BELLY THROUGH THE WRITHING PRESS OF ROCK, WHEN YOU EMERGE BEATEN AND BLOODY, IT’LL HAVE YOU.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;THE HEART KNOWS WHAT YOU WANT, AND BY THE GODDESS, IT’LL GIVE IT TO YOU OR KILL YOU TRYING.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Games Master: [https://forum.rpg.net/index.php?members/pandorym.151691/ Pandorym]&lt;br /&gt;
&lt;br /&gt;
[https://forum.rpg.net/index.php?threads/into-the-bloody-depths-heart-the-city-beneath.910962/ In-Character Thread]&lt;br /&gt;
&lt;br /&gt;
[https://forum.rpg.net/index.php?threads/into-the-bloody-depths-heart-the-city-beneath.910955/ Out of Character Thread]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Player Characters (PCs)=&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! &#039;&#039;&#039;Player&#039;&#039;&#039;&lt;br /&gt;
! &#039;&#039;&#039;Character&#039;&#039;&#039;&lt;br /&gt;
! &#039;&#039;&#039;Class&#039;&#039;&#039;&lt;br /&gt;
! &#039;&#039;&#039;Blood Stress&#039;&#039;&#039;&lt;br /&gt;
! &#039;&#039;&#039;Mind Stress&#039;&#039;&#039;&lt;br /&gt;
! &#039;&#039;&#039;Echo Stress&#039;&#039;&#039;&lt;br /&gt;
! &#039;&#039;&#039;Fortune Stress&#039;&#039;&#039;&lt;br /&gt;
! &#039;&#039;&#039;Supplies Stress&#039;&#039;&#039;&lt;br /&gt;
! &#039;&#039;&#039;Fallout(s)&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Insertname&lt;br /&gt;
| [[Sucks-Down-Teeth]]&lt;br /&gt;
| Cleaver&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 4&lt;br /&gt;
| Blooded (Major, Ongoing)&lt;br /&gt;
|-&lt;br /&gt;
| FrivYeti&lt;br /&gt;
| [[Arnet Leeds]]&lt;br /&gt;
| Junk Mage&lt;br /&gt;
| 0&lt;br /&gt;
| 2&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| None&lt;br /&gt;
|-&lt;br /&gt;
| Funkadelic&lt;br /&gt;
| [[Grayson]]&lt;br /&gt;
| Deadwalker&lt;br /&gt;
| 0&lt;br /&gt;
| 3&lt;br /&gt;
| 0&lt;br /&gt;
| 4&lt;br /&gt;
| 0&lt;br /&gt;
| None&lt;br /&gt;
|-&lt;br /&gt;
| thenorm42&lt;br /&gt;
| [[Grey Idria]]&lt;br /&gt;
| Incarnadine&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| Debt owned by Dreams-of-Sleep (Major), Foreboding (Minor - Will Dreams-of-Sleep realise we stole and opened her lockbox?)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Non-Player Characters (NPCs)=&lt;br /&gt;
&#039;&#039;&#039;Sandovar&#039;&#039;&#039;, human owner of the &amp;quot;Red Room Parlor&amp;quot; inn. Former delver himself but stopped after receiving a painful curse.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Garak&#039;&#039;&#039;, gnoll owner of &amp;quot;Garak&#039;s Gains&amp;quot; in Derelictus and former soldier.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;King Teeth&#039;&#039;&#039;, cannibal demigod and ruler of Grist. Can grant miracles to his followers. Desires to consume Charnel and become a full god.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ahlysaaria Quinn&#039;&#039;&#039;, eccentric drow owner of the &amp;quot;Hairless Haven&amp;quot; flophouse and advocate against all facial hair.&lt;br /&gt;
&lt;br /&gt;
=Locations=&lt;br /&gt;
&#039;&#039;&#039;Derelictus&#039;&#039;&#039;, the City Between. The home hub for all delvers heading into the Heart.&lt;br /&gt;
*Red Room Parlor: Inn and delver meeting place, this establishment is most renowned for the large panel of crimson stained glass that shines red light into the main area of the building.&lt;br /&gt;
*Garak&#039;s Gains: A thief fence filled with stolen goods and supplies, owned by the gnoll Garak.&lt;br /&gt;
*Hairless Haven: A dilapidated flophouse with a ban on beards and a severe dislike of long hair and mustaches. Owned by the drow proprietress Ahlysaaria Quinn.&lt;br /&gt;
*The Cobweb: A place in Derelictus for the Midwives who lost their purposes or were cast out in Spire.&lt;/div&gt;</summary>
		<author><name>Funkadelic</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Heart:_Into_the_Bloody_Depths&amp;diff=441468</id>
		<title>Heart: Into the Bloody Depths</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Heart:_Into_the_Bloody_Depths&amp;diff=441468"/>
		<updated>2023-07-17T20:35:42Z</updated>

		<summary type="html">&lt;p&gt;Funkadelic: /* Player Characters (PCs) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Heart Title Card.png|400px]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ABOVE US, THE CITY, SPIRE, STRETCHES INTO THE SKY. BENEATH US, THE CITY, HEART, STRETCHES INTO THE EARTH. DOWN THROUGH DIRT AND ROCK AND WATER, DOWN INTO THE DEPTHS OF DARKNESS, DOWN INTO MADNESS AND SICKNESS, DOWN INTO SOMETHING ANCIENT AND OTHER.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;FOLK GO INTO THAT PLACE LOOKING FOR SOMETHING. SECRETS OF MAGIC LONG-LOST OR EVER DISCOVERED. SPELLS THAT ITCH IN YOUR BLOOD. UNKNOWABLE CREATURES TO HUNT AND HARVEST. SOMEWHERE TO HIDE OR START AGAIN. FORGIVENESS FROM A GOD THAT CAN’T HEAR THEM BEG FOR IT.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;AND NOW: YOU, THINKING YOU’VE GOT IT ALL FIGURED OUT.WONDERWHAT YOU’RE LOOKING FOR.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;THE HEART CAN SMELL YOU. THE HEART KNOWS YOU’RE COMING. WHEN YOU WALK OUT OF THAT DOOR, WHEN YOU CLIMB DOWN THE CHASM AT THE END OF THE ROAD, WHEN YOU CRAWL ON YOUR BELLY THROUGH THE WRITHING PRESS OF ROCK, WHEN YOU EMERGE BEATEN AND BLOODY, IT’LL HAVE YOU.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;THE HEART KNOWS WHAT YOU WANT, AND BY THE GODDESS, IT’LL GIVE IT TO YOU OR KILL YOU TRYING.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Games Master: [https://forum.rpg.net/index.php?members/pandorym.151691/ Pandorym]&lt;br /&gt;
&lt;br /&gt;
[https://forum.rpg.net/index.php?threads/into-the-bloody-depths-heart-the-city-beneath.910962/ In-Character Thread]&lt;br /&gt;
&lt;br /&gt;
[https://forum.rpg.net/index.php?threads/into-the-bloody-depths-heart-the-city-beneath.910955/ Out of Character Thread]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Player Characters (PCs)=&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! &#039;&#039;&#039;Player&#039;&#039;&#039;&lt;br /&gt;
! &#039;&#039;&#039;Character&#039;&#039;&#039;&lt;br /&gt;
! &#039;&#039;&#039;Class&#039;&#039;&#039;&lt;br /&gt;
! &#039;&#039;&#039;Blood Stress&#039;&#039;&#039;&lt;br /&gt;
! &#039;&#039;&#039;Mind Stress&#039;&#039;&#039;&lt;br /&gt;
! &#039;&#039;&#039;Echo Stress&#039;&#039;&#039;&lt;br /&gt;
! &#039;&#039;&#039;Fortune Stress&#039;&#039;&#039;&lt;br /&gt;
! &#039;&#039;&#039;Supplies Stress&#039;&#039;&#039;&lt;br /&gt;
! &#039;&#039;&#039;Fallout(s)&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Insertname&lt;br /&gt;
| [[Sucks-Down-Teeth]]&lt;br /&gt;
| Cleaver&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 4&lt;br /&gt;
| Blooded (Major, Ongoing)&lt;br /&gt;
|-&lt;br /&gt;
| FrivYeti&lt;br /&gt;
| [[Arnet Leeds]]&lt;br /&gt;
| Junk Mage&lt;br /&gt;
| 0&lt;br /&gt;
| 2&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| None&lt;br /&gt;
|-&lt;br /&gt;
| Funkadelic&lt;br /&gt;
| [[Grayson]]&lt;br /&gt;
| Deadwalker&lt;br /&gt;
| 0&lt;br /&gt;
| 3&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| None&lt;br /&gt;
|-&lt;br /&gt;
| thenorm42&lt;br /&gt;
| [[Grey Idria]]&lt;br /&gt;
| Incarnadine&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 1&lt;br /&gt;
| None&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Non-Player Characters (NPCs)=&lt;br /&gt;
&#039;&#039;&#039;Sandovar&#039;&#039;&#039;, human owner of the &amp;quot;Red Room Parlor&amp;quot; inn. Former delver himself but stopped after receiving a painful curse.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Garak&#039;&#039;&#039;, gnoll owner of &amp;quot;Garak&#039;s Gains&amp;quot; in Derelictus and former soldier.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;King Teeth&#039;&#039;&#039;, cannibal demigod and ruler of Grist. Can grant miracles to his followers. Desires to consume Charnel and become a full god.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ahlysaaria Quinn&#039;&#039;&#039;, eccentric drow owner of the &amp;quot;Hairless Haven&amp;quot; flophouse and advocate against all facial hair.&lt;br /&gt;
&lt;br /&gt;
=Locations=&lt;br /&gt;
&#039;&#039;&#039;Derelictus&#039;&#039;&#039;, the City Between. The home hub for all delvers heading into the Heart.&lt;br /&gt;
*Red Room Parlor: Inn and delver meeting place, this establishment is most renowned for the large panel of crimson stained glass that shines red light into the main area of the building.&lt;br /&gt;
*Garak&#039;s Gains: A thief fence filled with stolen goods and supplies, owned by the gnoll Garak.&lt;br /&gt;
*Hairless Haven: A dilapidated flophouse with a ban on beards and a severe dislike of long hair and mustaches. Owned by the drow proprietress Ahlysaaria Quinn.&lt;br /&gt;
*The Cobweb: A place in Derelictus for the Midwives who lost their purposes or were cast out in Spire.&lt;/div&gt;</summary>
		<author><name>Funkadelic</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Grayson&amp;diff=440537</id>
		<title>Grayson</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Grayson&amp;diff=440537"/>
		<updated>2023-06-27T04:06:10Z</updated>

		<summary type="html">&lt;p&gt;Funkadelic: Created page with &amp;quot;A character for  Into The Bloody Depths  = &amp;#039;&amp;#039;&amp;#039;Character Sheet&amp;#039;&amp;#039;&amp;#039; =  * &amp;#039;&amp;#039;&amp;#039;Ancestry:&amp;#039;&amp;#039;&amp;#039; Human * &amp;#039;&amp;#039;&amp;#039;Calling:&amp;#039;&amp;#039;&amp;#039; Adventure * &amp;#039;&amp;#039;&amp;#039;Class:&amp;#039;&amp;#039;&amp;#039; Deadwa...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A character for [[Heart:_Into_the_Bloody_Depths | Into The Bloody Depths]]&lt;br /&gt;
&lt;br /&gt;
= &#039;&#039;&#039;Character Sheet&#039;&#039;&#039; =&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Ancestry:&#039;&#039;&#039; Human&lt;br /&gt;
* &#039;&#039;&#039;Calling:&#039;&#039;&#039; Adventure&lt;br /&gt;
* &#039;&#039;&#039;Class:&#039;&#039;&#039; Deadwalker&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Beats&#039;&#039;&#039; ==&lt;br /&gt;
(Minor) Help an important or influential figure in a have.&amp;lt;br&amp;gt;&lt;br /&gt;
(Major) Slay a beast that’s at least five times your size.&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Skills&#039;&#039;&#039;     ==&lt;br /&gt;
* Delve&lt;br /&gt;
* Sneak&lt;br /&gt;
* Kill&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Domains&#039;&#039;&#039; ==&lt;br /&gt;
* Desolate&lt;br /&gt;
* Religion&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Protections&#039;&#039;&#039; ==&lt;br /&gt;
* NA&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Core Abilities&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Legendary:&#039;&#039;&#039; When you gain a minor advance, refresh D6. When you gain a major advance, refresh D8.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Death Follows Close:&#039;&#039;&#039; You are followed around by a manifest‐ ation of your death that is invisible and intan‐ gible to everyone but you – although when you are on the verge of dying, or in places that reson‐ ate heavily with death and sorrow, it might be visible to others. The exact appearance of it is up to you. The first time each session you suffer Major Blood, Mind or Fortune fallout, your death manifests to protect you and inflicts D8 stress on whatever caused the fallout.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Enter The Grey:&#039;&#039;&#039; Roll Delve+Religion to enact this ritual. It takes around ten minutes of prepar‐ ation, e.g. donning ritual garb, inhaling sacred smoke, communing with your death and so on. On a success, the smoke clears, and you (and anyone you bring with you) are in the Grey. Within the Grey, the world is a shadowy echo of its living counterpart. Some souls linger here, awaiting their eternal reward, but for the most part it is grim, empty and monochrome. (For more information on travelling and surviving the Grey, see p. 169.) Exiting the Grey is a simple enough task for a Deadwalker and those they ferry across; it’s a Delve+Religion roll for anyone else&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Minor Advances&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Last Rites:&#039;&#039;&#039; Gain &#039;&#039;Religion&#039;&#039;. When you touch the brow of a recently dead person, you can ask their spirit a single question before it fades away.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Grim Reaper :&#039;&#039;&#039; Gain &#039;&#039;Kill&#039;&#039;. Your death&#039;s attentions now function as the following weapon: (Kill D8,Ranged,One-Shot).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Shadow :&#039;&#039;&#039; Gain &#039;&#039;Sneak&#039;&#039; By blowing out a lit candle and focusing, you can extinguish all light sources nearby. Sources that cannot be easily extinguished (magelights, glowworms, etc) are temporarily muted instead.&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Major Advances&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Descent :&#039;&#039;&#039; Travel to &#039;&#039;The Grail Road&#039;&#039; When you are in the Grey (see above), you may undertake a delve to one of the eight heavens listed in the landmark section. Choose which one you have access to when you take this advance. -The delve will be Risky unless you and your companions dress in ritual garb and make suit‐ able preparations to enter the heaven in ques‐ tion. Returning to the Grey requires another delve, which can be harder or easier than the ini‐ tial one depending on whether the heaven wants to keep you there&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Resources&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
* Bag of Intersting Teeth (d6 Desolate)&lt;br /&gt;
* Tin of Tiny Jewels (d6 Haven)&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Equipment&#039;&#039;&#039; ==&lt;br /&gt;
* Hunter Rifle (Kill d6, Extreme Range, Reload)&lt;br /&gt;
&lt;br /&gt;
= &#039;&#039;&#039;Backstory&#039;&#039;&#039; =&lt;br /&gt;
&lt;br /&gt;
Greyson grew up in a large family in the Eastern Kingdoms. Not wanting a life of farming root vegetables in the same villlage he was born in and would likely die in, Greyson signed up with the mercenary recruiter that travelling through looking for recruits. The recruiter told amazing stories of adventure and how farmboys like him had made fortunes beyond imaging fighting far away. Seeing a way out of his turnip based life, Greyson jumped at the chance and left his family and village, presumably forever.&lt;br /&gt;
&lt;br /&gt;
The gig wasn&#039;t quite what he was sold.&lt;br /&gt;
&lt;br /&gt;
Yeah, he had some money. And yeah he was seeing new places, but it turns out much of soldiering is dull as beans until it very much suddenly is it. It was in one such sudden engagement that Greyson ended up fighting for his life, he fought well and bravely but still in the end died a hideous grangrenous death.&lt;br /&gt;
&lt;br /&gt;
It didn&#039;t quite take though. Now joined with the slightly femine blackness of a warrior-surgeon, Greyson and his death considered his term of enlistment up and journeyed down to the Heart. A brush and now partnership with his own death has Greyson thinking a lot more about his future. Particularly his trek down the Grail Road. Not wanting to be a hopeless shade, Greyson decided to go big. Now looking to become a man of import and righteousness, Greyson is looking to achieve godhood. And if that involves slipping to the Grail Road a bit early and stacking the deck in his favor he has no problem with that.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;What drove you out of the City Above?&#039;&#039;&lt;br /&gt;
The quest for apotheosis.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;You and another player character barely escaped from a dangerous situation recently. Who was it and what happened?&#039;&#039;&lt;br /&gt;
While working with another Deathwalker that died their final death, Greyson and Kish barely escaped the rapid reshaping (corruption? metamorphasis?) of what they thought was a new Haven. The barely escaped before become a part of the new scenery.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Recently, you and another character returned from a delve with an item for a wealthy patron. They wouldn’t give it up – why, and what was it?&#039;&#039;&lt;br /&gt;
Greyson and Arnet did a job together, acquiring an interesting piece of Heart-tainted technology for a wealthy patron working for one of the many factions plotting in the Spire, but Arnet convinced Greyson to claim to the patron that they could not acquire it, and then quietly give the item to the Brazzacot Institute instead.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;What’s the most dangerous beast or individual you’ve heard tell of, and why haven’t you defeated them yet?&#039;&#039;&lt;br /&gt;
Greyson has been keeping an ear to the ground for a creature(person?) called The Psychopawn. This (supposed) being looks unasuming, but haunts The Grey and areas close to death hoping to take or trade or otherwise acquire something from a living or dead being. Sometimes even their own death. Rumor has it, the Pyschopawn is easily overlooked until it wants to be seen. Other rumors claims it is trying to gather enough power to create it&#039;s own Heaven. No one that has head of it really seems to know if it&#039;s real, but no one that has heard of it thinks it&#039;s complete nonsense either.&lt;/div&gt;</summary>
		<author><name>Funkadelic</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Heart:_Into_the_Bloody_Depths&amp;diff=440525</id>
		<title>Heart: Into the Bloody Depths</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Heart:_Into_the_Bloody_Depths&amp;diff=440525"/>
		<updated>2023-06-27T01:47:47Z</updated>

		<summary type="html">&lt;p&gt;Funkadelic: /* Player Characters (PCs) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Heart Title Card.png|400px]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ABOVE US, THE CITY, SPIRE, STRETCHES INTO THE SKY. BENEATH US, THE CITY, HEART, STRETCHES INTO THE EARTH. DOWN THROUGH DIRT AND ROCK AND WATER, DOWN INTO THE DEPTHS OF DARKNESS, DOWN INTO MADNESS AND SICKNESS, DOWN INTO SOMETHING ANCIENT AND OTHER.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;FOLK GO INTO THAT PLACE LOOKING FOR SOMETHING. SECRETS OF MAGIC LONG-LOST OR EVER DISCOVERED. SPELLS THAT ITCH IN YOUR BLOOD. UNKNOWABLE CREATURES TO HUNT AND HARVEST. SOMEWHERE TO HIDE OR START AGAIN. FORGIVENESS FROM A GOD THAT CAN’T HEAR THEM BEG FOR IT.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;AND NOW: YOU, THINKING YOU’VE GOT IT ALL FIGURED OUT.WONDERWHAT YOU’RE LOOKING FOR.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;THE HEART CAN SMELL YOU. THE HEART KNOWS YOU’RE COMING. WHEN YOU WALK OUT OF THAT DOOR, WHEN YOU CLIMB DOWN THE CHASM AT THE END OF THE ROAD, WHEN YOU CRAWL ON YOUR BELLY THROUGH THE WRITHING PRESS OF ROCK, WHEN YOU EMERGE BEATEN AND BLOODY, IT’LL HAVE YOU.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;THE HEART KNOWS WHAT YOU WANT, AND BY THE GODDESS, IT’LL GIVE IT TO YOU OR KILL YOU TRYING.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Games Master: [https://forum.rpg.net/index.php?members/pandorym.151691/ Pandorym]&lt;br /&gt;
&lt;br /&gt;
[https://forum.rpg.net/index.php?threads/into-the-bloody-depths-heart-the-city-beneath.910962/ In-Character Thread]&lt;br /&gt;
&lt;br /&gt;
[https://forum.rpg.net/index.php?threads/into-the-bloody-depths-heart-the-city-beneath.910955/ Out of Character Thread]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Player Characters (PCs)=&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! &#039;&#039;&#039;Player&#039;&#039;&#039;&lt;br /&gt;
! &#039;&#039;&#039;Character&#039;&#039;&#039;&lt;br /&gt;
! &#039;&#039;&#039;Class&#039;&#039;&#039;&lt;br /&gt;
! &#039;&#039;&#039;Blood Stress&#039;&#039;&#039;&lt;br /&gt;
! &#039;&#039;&#039;Mind Stress&#039;&#039;&#039;&lt;br /&gt;
! &#039;&#039;&#039;Echo Stress&#039;&#039;&#039;&lt;br /&gt;
! &#039;&#039;&#039;Fortune Stress&#039;&#039;&#039;&lt;br /&gt;
! &#039;&#039;&#039;Supplies Stress&#039;&#039;&#039;&lt;br /&gt;
! &#039;&#039;&#039;Fallout(s)&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Insertname&lt;br /&gt;
| [[Sucks-Down-Teeth]]&lt;br /&gt;
| Cleaver&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 4&lt;br /&gt;
| Blooded (Major, Ongoing)&lt;br /&gt;
|-&lt;br /&gt;
| FrivYeti&lt;br /&gt;
| [[Arnet Leeds]]&lt;br /&gt;
| Junk Mage&lt;br /&gt;
| 0&lt;br /&gt;
| 2&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| None&lt;br /&gt;
|-&lt;br /&gt;
| Funkadelic&lt;br /&gt;
| [[Grayson]]&lt;br /&gt;
| Deadwalker&lt;br /&gt;
| 0&lt;br /&gt;
| 2&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| None&lt;br /&gt;
|-&lt;br /&gt;
| thenorm42&lt;br /&gt;
| [[Grey Idria]]&lt;br /&gt;
| Incarnadine&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| None&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Non-Player Characters (NPCs)=&lt;br /&gt;
&#039;&#039;&#039;Sandovar&#039;&#039;&#039;, human owner of the &amp;quot;Red Room Parlor&amp;quot; inn. Former delver himself but stopped after receiving a painful curse.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Garak&#039;&#039;&#039;, gnoll owner of &amp;quot;Garak&#039;s Gains&amp;quot; in Derelictus and former soldier.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;King Teeth&#039;&#039;&#039;, cannibal demigod and ruler of Grist. Can grant miracles to his followers. Desires to consume Charnel and become a full god.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ahlysaaria Quinn&#039;&#039;&#039;, eccentric drow owner of the &amp;quot;Hairless Haven&amp;quot; flophouse and advocate against all facial hair.&lt;br /&gt;
&lt;br /&gt;
=Locations=&lt;br /&gt;
&#039;&#039;&#039;Derelictus&#039;&#039;&#039;, the City Between. The home hub for all delvers heading into the Heart.&lt;br /&gt;
*Red Room Parlor: Inn and delver meeting place, this establishment is most renowned for the large panel of crimson stained glass that shines red light into the main area of the building.&lt;br /&gt;
*Garak&#039;s Gains: A thief fence filled with stolen goods and supplies, owned by the gnoll Garak.&lt;br /&gt;
*Hairless Haven: A dilapidated flophouse with a ban on beards and a severe dislike of long hair and mustaches. Owned by the drow proprietress Ahlysaaria Quinn.&lt;br /&gt;
*The Cobweb: A place in Derelictus for the Midwives who lost their purposes or were cast out in Spire.&lt;/div&gt;</summary>
		<author><name>Funkadelic</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Envoy&amp;diff=422645</id>
		<title>Envoy</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Envoy&amp;diff=422645"/>
		<updated>2022-05-31T16:13:10Z</updated>

		<summary type="html">&lt;p&gt;Funkadelic: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Envoy.jpg | 400px | right]]&lt;br /&gt;
&#039;&#039;Emisarry from the Timeless Lands&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Attributes&#039;&#039;&#039;&lt;br /&gt;
*Agility: d10&lt;br /&gt;
*Smarts: d8&lt;br /&gt;
*Spirit: d4&lt;br /&gt;
*Strength: d12&lt;br /&gt;
*Vigor: d8&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Derived Attributes&#039;&#039;&#039;&lt;br /&gt;
*Rank: Novice&lt;br /&gt;
*Bennies: 5/5&lt;br /&gt;
*Parry: 8&lt;br /&gt;
*Toughness: 10&lt;br /&gt;
*Pace: 6&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Attacks&#039;&#039;&#039;&lt;br /&gt;
*Melee: Punch/kick d10, damage 3d6&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hindrances&#039;&#039;&#039;&lt;br /&gt;
*Clueless [Major] &lt;br /&gt;
*Distinctive Appearance [Minor] &lt;br /&gt;
*Vulnerability (Strong Odors) [Minor]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Edges&#039;&#039;&#039;&lt;br /&gt;
*Super Powers (free)&lt;br /&gt;
*Elan (human bonus)&lt;br /&gt;
*Luck (super edge)&lt;br /&gt;
*Great Luck (super edge)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Skills&#039;&#039;&#039;&lt;br /&gt;
*Athletics d8&lt;br /&gt;
*Common Knowledge d4 &lt;br /&gt;
*Persuasion d4 &lt;br /&gt;
*Fighting d10 &lt;br /&gt;
*Survival d8 &lt;br /&gt;
*Repair d8 &lt;br /&gt;
*Notice d6 &lt;br /&gt;
*Focus d8 &lt;br /&gt;
*Stealth d8&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Powers&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Burrowing (Tunneler +1, Blockbuster +1) [3]&lt;br /&gt;
*Decay (Strong +2) [4]&lt;br /&gt;
*Hardy [2]&lt;br /&gt;
*Heightened Senses (Smell, Low-Light Vision, Hearing) [3]&lt;br /&gt;
*Melee Attack (3d6) [6]&lt;br /&gt;
*Parry [1]&lt;br /&gt;
*Poison [2]&lt;br /&gt;
*Scan (Biology, Planet, Metal) [4]&lt;br /&gt;
*Super Attribute (Strength +3) [6]&lt;br /&gt;
*Super Skill (Fighting +1, Focus +2) [1]&lt;br /&gt;
*Toughness [4]&lt;br /&gt;
*Wall Walker [1]&lt;br /&gt;
*Speak Language [1]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;BACKSTORY&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Secret Origins of Envoy!&lt;br /&gt;
&lt;br /&gt;
The Timeless Lands existed beneath the surface of the Earth (or in another dimension location under the surface according to mordern scientists) of eons, providing an environment of animals never imaginable on the surface (or long since extinct) and civilizations of species that traded and warred among each other for generations undistrubed by a surface world they were unaware of. Undisturbed until the explosion of superhumans on the surface. A team of superhero explorers made contact with some of the Timeless Land peoples, chasing supervillains that been using it for exotic materials and minions causing chaos as the civilizations of Timeless Lands tried to deal with these invaders from an unknown land.&lt;br /&gt;
&lt;br /&gt;
With the immediate chaos caused by the discovery over, the small Queendom of Formica decided to learn more about this so-called &amp;quot;surface&amp;quot;. Chosing a promising scout, scavenger and warrior as an Envoy to the World Above they hoped to gain knowledge and resources to aid them. Due to some initial incidents on the surface stemming from Envoy&#039;s appearance, unfamiliarity with the world she was in (including this thing call the &amp;quot;Sky&amp;quot;), Envoy was quickly approached by superheroes and recruited in the Young Warriors academy.&lt;br /&gt;
&lt;br /&gt;
https://wiki.rpg.net/index.php/Young_Warriors_(SWADE_PbP)&lt;/div&gt;</summary>
		<author><name>Funkadelic</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Envoy&amp;diff=422600</id>
		<title>Envoy</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Envoy&amp;diff=422600"/>
		<updated>2022-05-31T01:59:29Z</updated>

		<summary type="html">&lt;p&gt;Funkadelic: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Envoy.jpg | 400px | right]]&lt;br /&gt;
&#039;&#039;Emisarry from the Timeless Lands&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Attributes&#039;&#039;&#039;&lt;br /&gt;
*Agility: d10&lt;br /&gt;
*Smarts: d8&lt;br /&gt;
*Spirit: d4&lt;br /&gt;
*Strength: d12&lt;br /&gt;
*Vigor: d8&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Derived Attributes&#039;&#039;&#039;&lt;br /&gt;
*Rank: Novice&lt;br /&gt;
*Bennies: 5/5&lt;br /&gt;
*Parry: 8&lt;br /&gt;
*Toughness: 10&lt;br /&gt;
*Pace: 6&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Attacks&#039;&#039;&#039;&lt;br /&gt;
*Melee: Punch/kick d10, damage 3d6 [heavy weapon]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hindrances&#039;&#039;&#039;&lt;br /&gt;
*Clueless [Major] &lt;br /&gt;
*Distinctive Appearance [Minor] &lt;br /&gt;
*Vulnerability (Strong Odors) [Minor]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Edges&#039;&#039;&#039;&lt;br /&gt;
*Super Powers (free)&lt;br /&gt;
*Elan (human bonus)&lt;br /&gt;
*Luck (super edge)&lt;br /&gt;
*Great Luck (super edge)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Skills&#039;&#039;&#039;&lt;br /&gt;
*Athletics d8&lt;br /&gt;
*Common Knowledge d4 &lt;br /&gt;
*Persuasion d4 &lt;br /&gt;
*Fighting d10 &lt;br /&gt;
*Survival d8 &lt;br /&gt;
*Repair d8 &lt;br /&gt;
*Notice d6 &lt;br /&gt;
*Focus d8 &lt;br /&gt;
*Stealth d8&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Powers&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Burrowing (Tunneler +1, Blockbuster +1) [3]&lt;br /&gt;
*Decay (Strong +2) [4]&lt;br /&gt;
*Hardy [2]&lt;br /&gt;
*Heightened Senses (Smell, Low-Light Vision, Hearing) [3]&lt;br /&gt;
*Melee Attack (3d6) [6]&lt;br /&gt;
*Parry [1]&lt;br /&gt;
*Poison [2]&lt;br /&gt;
*Scan (Biology, Planet, Metal) [4]&lt;br /&gt;
*Super Attribute (Strength +3) [6]&lt;br /&gt;
*Super Skill (Fighting +1, Focus +2) [1]&lt;br /&gt;
*Toughness [4]&lt;br /&gt;
*Wall Walker [1]&lt;br /&gt;
*Speak Language [1]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;BACKSTORY&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Secret Origins of Envoy!&lt;br /&gt;
&lt;br /&gt;
The Timeless Lands existed beneath the surface of the Earth (or in another dimension location under the surface according to mordern scientists) of eons, providing an environment of animals never imaginable on the surface (or long since extinct) and civilizations of species that traded and warred among each other for generations undistrubed by a surface world they were unaware of. Undisturbed until the explosion of superhumans on the surface. A team of superhero explorers made contact with some of the Timeless Land peoples, chasing supervillains that been using it for exotic materials and minions causing chaos as the civilizations of Timeless Lands tried to deal with these invaders from an unknown land.&lt;br /&gt;
&lt;br /&gt;
With the immediate chaos caused by the discovery over, the small Queendom of Formica decided to learn more about this so-called &amp;quot;surface&amp;quot;. Chosing a promising scout, scavenger and warrior as an Envoy to the World Above they hoped to gain knowledge and resources to aid them. Due to some initial incidents on the surface stemming from Envoy&#039;s appearance, unfamiliarity with the world she was in (including this thing call the &amp;quot;Sky&amp;quot;), Envoy was quickly approached by superheroes and recruited in the Young Warriors academy.&lt;br /&gt;
&lt;br /&gt;
https://wiki.rpg.net/index.php/Young_Warriors_(SWADE_PbP)&lt;/div&gt;</summary>
		<author><name>Funkadelic</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Envoy&amp;diff=422599</id>
		<title>Envoy</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Envoy&amp;diff=422599"/>
		<updated>2022-05-31T01:56:56Z</updated>

		<summary type="html">&lt;p&gt;Funkadelic: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Envoy.jpg|Frame]]&lt;br /&gt;
&#039;&#039;Emisarry from the Timeless Lands&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Attributes&#039;&#039;&#039;&lt;br /&gt;
*Agility: d10&lt;br /&gt;
*Smarts: d8&lt;br /&gt;
*Spirit: d4&lt;br /&gt;
*Strength: d12&lt;br /&gt;
*Vigor: d8&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Derived Attributes&#039;&#039;&#039;&lt;br /&gt;
*Rank: Novice&lt;br /&gt;
*Bennies: 5/5&lt;br /&gt;
*Parry: 8&lt;br /&gt;
*Toughness: 10&lt;br /&gt;
*Pace: 6&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Attacks&#039;&#039;&#039;&lt;br /&gt;
*Melee: Punch/kick d10, damage 3d6 [heavy weapon]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hindrances&#039;&#039;&#039;&lt;br /&gt;
*Clueless [Major] &lt;br /&gt;
*Distinctive Appearance [Minor] &lt;br /&gt;
*Vulnerability (Strong Odors) [Minor]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Edges&#039;&#039;&#039;&lt;br /&gt;
*Super Powers (free)&lt;br /&gt;
*Elan (human bonus)&lt;br /&gt;
*Luck (super edge)&lt;br /&gt;
*Great Luck (super edge)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Skills&#039;&#039;&#039;&lt;br /&gt;
*Athletics d8&lt;br /&gt;
*Common Knowledge d4 &lt;br /&gt;
*Persuasion d4 &lt;br /&gt;
*Fighting d10 &lt;br /&gt;
*Survival d8 &lt;br /&gt;
*Repair d8 &lt;br /&gt;
*Notice d6 &lt;br /&gt;
*Focus d8 &lt;br /&gt;
*Stealth d8&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Powers&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Burrowing (Tunneler +1, Blockbuster +1) [3]&lt;br /&gt;
*Decay (Strong +2) [4]&lt;br /&gt;
*Hardy [2]&lt;br /&gt;
*Heightened Senses (Smell, Low-Light Vision, Hearing) [3]&lt;br /&gt;
*Melee Attack (3d6) [6]&lt;br /&gt;
*Parry [1]&lt;br /&gt;
*Poison [2]&lt;br /&gt;
*Scan (Biology, Planet, Metal) [4]&lt;br /&gt;
*Super Attribute (Strength +3) [6]&lt;br /&gt;
*Super Skill (Fighting +1, Focus +2) [1]&lt;br /&gt;
*Toughness [4]&lt;br /&gt;
*Wall Walker [1]&lt;br /&gt;
*Speak Language [1]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;BACKSTORY&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Secret Origins of Envoy!&lt;br /&gt;
&lt;br /&gt;
The Timeless Lands existed beneath the surface of the Earth (or in another dimension location under the surface according to mordern scientists) of eons, providing an environment of animals never imaginable on the surface (or long since extinct) and civilizations of species that traded and warred among each other for generations undistrubed by a surface world they were unaware of. Undisturbed until the explosion of superhumans on the surface. A team of superhero explorers made contact with some of the Timeless Land peoples, chasing supervillains that been using it for exotic materials and minions causing chaos as the civilizations of Timeless Lands tried to deal with these invaders from an unknown land.&lt;br /&gt;
&lt;br /&gt;
With the immediate chaos caused by the discovery over, the small Queendom of Formica decided to learn more about this so-called &amp;quot;surface&amp;quot;. Chosing a promising scout, scavenger and warrior as an Envoy to the World Above they hoped to gain knowledge and resources to aid them. Due to some initial incidents on the surface stemming from Envoy&#039;s appearance, unfamiliarity with the world she was in (including this thing call the &amp;quot;Sky&amp;quot;), Envoy was quickly approached by superheroes and recruited in the Young Warriors academy.&lt;/div&gt;</summary>
		<author><name>Funkadelic</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=File:Envoy.jpg&amp;diff=422598</id>
		<title>File:Envoy.jpg</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=File:Envoy.jpg&amp;diff=422598"/>
		<updated>2022-05-31T01:56:08Z</updated>

		<summary type="html">&lt;p&gt;Funkadelic: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Funkadelic</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Envoy&amp;diff=422597</id>
		<title>Envoy</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Envoy&amp;diff=422597"/>
		<updated>2022-05-31T01:53:31Z</updated>

		<summary type="html">&lt;p&gt;Funkadelic: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Envoy.jpg]]&lt;br /&gt;
&#039;&#039;Emisarry from the Timeless Lands&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Attributes&#039;&#039;&#039;&lt;br /&gt;
*Agility: d10&lt;br /&gt;
*Smarts: d8&lt;br /&gt;
*Spirit: d4&lt;br /&gt;
*Strength: d12&lt;br /&gt;
*Vigor: d8&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Derived Attributes&#039;&#039;&#039;&lt;br /&gt;
*Rank: Novice&lt;br /&gt;
*Bennies: 5/5&lt;br /&gt;
*Parry: 8&lt;br /&gt;
*Toughness: 10&lt;br /&gt;
*Pace: 6&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Attacks&#039;&#039;&#039;&lt;br /&gt;
*Melee: Punch/kick d10, damage 3d6 [heavy weapon]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hindrances&#039;&#039;&#039;&lt;br /&gt;
*Clueless [Major] &lt;br /&gt;
*Distinctive Appearance [Minor] &lt;br /&gt;
*Vulnerability (Strong Odors) [Minor]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Edges&#039;&#039;&#039;&lt;br /&gt;
*Super Powers (free)&lt;br /&gt;
*Elan (human bonus)&lt;br /&gt;
*Luck (super edge)&lt;br /&gt;
*Great Luck (super edge)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Skills&#039;&#039;&#039;&lt;br /&gt;
*Athletics d8&lt;br /&gt;
*Common Knowledge d4 &lt;br /&gt;
*Persuasion d4 &lt;br /&gt;
*Fighting d10 &lt;br /&gt;
*Survival d8 &lt;br /&gt;
*Repair d8 &lt;br /&gt;
*Notice d6 &lt;br /&gt;
*Focus d8 &lt;br /&gt;
*Stealth d8&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Powers&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Burrowing (Tunneler +1, Blockbuster +1) [3]&lt;br /&gt;
*Decay (Strong +2) [4]&lt;br /&gt;
*Hardy [2]&lt;br /&gt;
*Heightened Senses (Smell, Low-Light Vision, Hearing) [3]&lt;br /&gt;
*Melee Attack (3d6) [6]&lt;br /&gt;
*Parry [1]&lt;br /&gt;
*Poison [2]&lt;br /&gt;
*Scan (Biology, Planet, Metal) [4]&lt;br /&gt;
*Super Attribute (Strength +3) [6]&lt;br /&gt;
*Super Skill (Fighting +1, Focus +2) [1]&lt;br /&gt;
*Toughness [4]&lt;br /&gt;
*Wall Walker [1]&lt;br /&gt;
*Speak Language [1]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;BACKSTORY&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Secret Origins of Envoy!&lt;br /&gt;
&lt;br /&gt;
The Timeless Lands existed beneath the surface of the Earth (or in another dimension location under the surface according to mordern scientists) of eons, providing an environment of animals never imaginable on the surface (or long since extinct) and civilizations of species that traded and warred among each other for generations undistrubed by a surface world they were unaware of. Undisturbed until the explosion of superhumans on the surface. A team of superhero explorers made contact with some of the Timeless Land peoples, chasing supervillains that been using it for exotic materials and minions causing chaos as the civilizations of Timeless Lands tried to deal with these invaders from an unknown land.&lt;br /&gt;
&lt;br /&gt;
With the immediate chaos caused by the discovery over, the small Queendom of Formica decided to learn more about this so-called &amp;quot;surface&amp;quot;. Chosing a promising scout, scavenger and warrior as an Envoy to the World Above they hoped to gain knowledge and resources to aid them. Due to some initial incidents on the surface stemming from Envoy&#039;s appearance, unfamiliarity with the world she was in (including this thing call the &amp;quot;Sky&amp;quot;), Envoy was quickly approached by superheroes and recruited in the Young Warriors academy.&lt;/div&gt;</summary>
		<author><name>Funkadelic</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Envoy&amp;diff=422596</id>
		<title>Envoy</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Envoy&amp;diff=422596"/>
		<updated>2022-05-31T01:50:53Z</updated>

		<summary type="html">&lt;p&gt;Funkadelic: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Envoy.jpg|frame]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Emisarry from the Timeless Lands&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Attributes&#039;&#039;&#039;&lt;br /&gt;
*Agility: d10&lt;br /&gt;
*Smarts: d8&lt;br /&gt;
*Spirit: d4&lt;br /&gt;
*Strength: d12&lt;br /&gt;
*Vigor: d8&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Derived Attributes&#039;&#039;&#039;&lt;br /&gt;
*Rank: Novice&lt;br /&gt;
*Bennies: 5/5&lt;br /&gt;
*Parry: 8&lt;br /&gt;
*Toughness: 10&lt;br /&gt;
*Pace: 6&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Attacks&#039;&#039;&#039;&lt;br /&gt;
*Melee: Punch/kick d10, damage 3d6 [heavy weapon]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hindrances&#039;&#039;&#039;&lt;br /&gt;
*Clueless [Major] &lt;br /&gt;
*Distinctive Appearance [Minor] &lt;br /&gt;
*Vulnerability (Strong Odors) [Minor]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Edges&#039;&#039;&#039;&lt;br /&gt;
*Super Powers (free)&lt;br /&gt;
*Elan (human bonus)&lt;br /&gt;
*Luck (super edge)&lt;br /&gt;
*Great Luck (super edge)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Skills&#039;&#039;&#039;&lt;br /&gt;
*Athletics d8&lt;br /&gt;
*Common Knowledge d4 &lt;br /&gt;
*Persuasion d4 &lt;br /&gt;
*Fighting d10 &lt;br /&gt;
*Survival d8 &lt;br /&gt;
*Repair d8 &lt;br /&gt;
*Notice d6 &lt;br /&gt;
*Focus d8 &lt;br /&gt;
*Stealth d8&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Powers&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Burrowing (Tunneler +1, Blockbuster +1) [3]&lt;br /&gt;
*Decay (Strong +2) [4]&lt;br /&gt;
*Hardy [2]&lt;br /&gt;
*Heightened Senses (Smell, Low-Light Vision, Hearing) [3]&lt;br /&gt;
*Melee Attack (3d6) [6]&lt;br /&gt;
*Parry [1]&lt;br /&gt;
*Poison [2]&lt;br /&gt;
*Scan (Biology, Planet, Metal) [4]&lt;br /&gt;
*Super Attribute (Strength +3) [6]&lt;br /&gt;
*Super Skill (Fighting +1, Focus +2) [1]&lt;br /&gt;
*Toughness [4]&lt;br /&gt;
*Wall Walker [1]&lt;br /&gt;
*Speak Language [1]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;BACKSTORY&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Secret Origins of Envoy!&lt;br /&gt;
&lt;br /&gt;
The Timeless Lands existed beneath the surface of the Earth (or in another dimension location under the surface according to mordern scientists) of eons, providing an environment of animals never imaginable on the surface (or long since extinct) and civilizations of species that traded and warred among each other for generations undistrubed by a surface world they were unaware of. Undisturbed until the explosion of superhumans on the surface. A team of superhero explorers made contact with some of the Timeless Land peoples, chasing supervillains that been using it for exotic materials and minions causing chaos as the civilizations of Timeless Lands tried to deal with these invaders from an unknown land.&lt;br /&gt;
&lt;br /&gt;
With the immediate chaos caused by the discovery over, the small Queendom of Formica decided to learn more about this so-called &amp;quot;surface&amp;quot;. Chosing a promising scout, scavenger and warrior as an Envoy to the World Above they hoped to gain knowledge and resources to aid them. Due to some initial incidents on the surface stemming from Envoy&#039;s appearance, unfamiliarity with the world she was in (including this thing call the &amp;quot;Sky&amp;quot;), Envoy was quickly approached by superheroes and recruited in the Young Warriors academy.&lt;/div&gt;</summary>
		<author><name>Funkadelic</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Envoy&amp;diff=422595</id>
		<title>Envoy</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Envoy&amp;diff=422595"/>
		<updated>2022-05-31T01:48:13Z</updated>

		<summary type="html">&lt;p&gt;Funkadelic: Created page with &amp;quot;frame  &amp;#039;&amp;#039;Emisarry from the Timeless Lands&amp;#039;&amp;#039;  &amp;#039;&amp;#039;&amp;#039;Attributes&amp;#039;&amp;#039;&amp;#039; *Agility: d10 *Smarts: d8 *Spirit: d4 *Strength: d12 *Vigor: d8  &amp;#039;&amp;#039;&amp;#039;Derived Attributes&amp;#039;&amp;#039;&amp;#039; *Ran...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Envoy.png|frame]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Emisarry from the Timeless Lands&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Attributes&#039;&#039;&#039;&lt;br /&gt;
*Agility: d10&lt;br /&gt;
*Smarts: d8&lt;br /&gt;
*Spirit: d4&lt;br /&gt;
*Strength: d12&lt;br /&gt;
*Vigor: d8&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Derived Attributes&#039;&#039;&#039;&lt;br /&gt;
*Rank: Novice&lt;br /&gt;
*Bennies: 5/5&lt;br /&gt;
*Parry: 8&lt;br /&gt;
*Toughness: 10&lt;br /&gt;
*Pace: 6&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Attacks&#039;&#039;&#039;&lt;br /&gt;
*Melee: Punch/kick d10, damage 3d6 [heavy weapon]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hindrances&#039;&#039;&#039;&lt;br /&gt;
*Clueless [Major] &lt;br /&gt;
*Distinctive Appearance [Minor] &lt;br /&gt;
*Vulnerability (Strong Odors) [Minor]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Edges&#039;&#039;&#039;&lt;br /&gt;
*Super Powers (free)&lt;br /&gt;
*Elan (human bonus)&lt;br /&gt;
*Luck (super edge)&lt;br /&gt;
*Great Luck (super edge)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Skills&#039;&#039;&#039;&lt;br /&gt;
*Athletics d8&lt;br /&gt;
*Common Knowledge d4 &lt;br /&gt;
*Persuasion d4 &lt;br /&gt;
*Fighting d10 &lt;br /&gt;
*Survival d8 &lt;br /&gt;
*Repair d8 &lt;br /&gt;
*Notice d6 &lt;br /&gt;
*Focus d8 &lt;br /&gt;
*Stealth d8&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Powers&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Burrowing (Tunneler +1, Blockbuster +1) [3]&lt;br /&gt;
*Decay (Strong +2) [4]&lt;br /&gt;
*Hardy [2]&lt;br /&gt;
*Heightened Senses (Smell, Low-Light Vision, Hearing) [3]&lt;br /&gt;
*Melee Attack (3d6) [6]&lt;br /&gt;
*Parry [1]&lt;br /&gt;
*Poison [2]&lt;br /&gt;
*Scan (Biology, Planet, Metal) [4]&lt;br /&gt;
*Super Attribute (Strength +3) [6]&lt;br /&gt;
*Super Skill (Fighting +1, Focus +2) [1]&lt;br /&gt;
*Toughness [4]&lt;br /&gt;
*Wall Walker [1]&lt;br /&gt;
*Speak Language [1]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;BACKSTORY&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Secret Origins of Envoy!&lt;br /&gt;
&lt;br /&gt;
The Timeless Lands existed beneath the surface of the Earth (or in another dimension location under the surface according to mordern scientists) of eons, providing an environment of animals never imaginable on the surface (or long since extinct) and civilizations of species that traded and warred among each other for generations undistrubed by a surface world they were unaware of. Undisturbed until the explosion of superhumans on the surface. A team of superhero explorers made contact with some of the Timeless Land peoples, chasing supervillains that been using it for exotic materials and minions causing chaos as the civilizations of Timeless Lands tried to deal with these invaders from an unknown land.&lt;br /&gt;
&lt;br /&gt;
With the immediate chaos caused by the discovery over, the small Queendom of Formica decided to learn more about this so-called &amp;quot;surface&amp;quot;. Chosing a promising scout, scavenger and warrior as an Envoy to the World Above they hoped to gain knowledge and resources to aid them. Due to some initial incidents on the surface stemming from Envoy&#039;s appearance, unfamiliarity with the world she was in (including this thing call the &amp;quot;Sky&amp;quot;), Envoy was quickly approached by superheroes and recruited in the Young Warriors academy.&lt;/div&gt;</summary>
		<author><name>Funkadelic</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Young_Warriors_(SWADE_PbP)&amp;diff=422594</id>
		<title>Young Warriors (SWADE PbP)</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Young_Warriors_(SWADE_PbP)&amp;diff=422594"/>
		<updated>2022-05-31T01:38:09Z</updated>

		<summary type="html">&lt;p&gt;Funkadelic: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:SWADE]]&lt;br /&gt;
[[Category:PbP]]&lt;br /&gt;
[[Category:Supers]]&lt;br /&gt;
[https://forum.rpg.net/index.php?threads/recruitment-development-swade-spc-ya-supers-team.897287/ RPG.net Recruitment Thread]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;RPG.net OOC Thread&#039;&#039;&#039; (Coming soon)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;RPG.net IC Thread&#039;&#039;&#039; (Coming Soon)&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
== Characters ==&lt;br /&gt;
&lt;br /&gt;
[https://wiki.rpg.net/index.php/Young_Warriors_(SWADE_SnapBack &#039;&#039;&#039;Snap-Back&#039;&#039;&#039;] (Played by &#039;&#039;&#039;Karl Green&#039;&#039;&#039;)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Envoy]]&#039;&#039;&#039; (Played by &#039;&#039;&#039;Funkadelic&#039;&#039;&#039;)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Trouble Maker]]&#039;&#039;&#039; (Played by &#039;&#039;&#039;Muskrat&#039;&#039;&#039;)&lt;br /&gt;
&lt;br /&gt;
[https://wiki.rpg.net/index.php/Miss_Impossible &#039;&#039;&#039;Miss Impossible&#039;&#039;&#039;] (Played by &#039;&#039;&#039;Talisman&#039;&#039;&#039;)&lt;br /&gt;
&lt;br /&gt;
[https://wiki.rpg.net/index.php/Young_Warriors_(SWADE_PbP)_StarBoy &#039;&#039;&#039;Star Boy&#039;&#039;&#039;] (Played by &#039;&#039;&#039;Dudley Do-Right&#039;&#039;&#039;)&lt;br /&gt;
&lt;br /&gt;
== Setting Brief ==&lt;br /&gt;
&lt;br /&gt;
Superheroes have always existed in some for or another, either as the figures that inspired ancient myths and medieval folklore or as gentlemen adventurers of an extraordinary nature. But they didn&#039;t come into existence in their current from as costumed crime-fighters until the 1920s and 1930s, when experimentation with new forms of science and renewed interest in ancient magics on both sides of the brewing conflict brought into existence a new generation of superpowered individuals - with the advent of the print media encouraging more flamboyant costumes and personalities.&lt;br /&gt;
&lt;br /&gt;
The outbreak of WW2 saw both the allies and the axis scramble to gather as many metahumans as they could and organise them into special operations units that could turn the tide of war. The most famous of these forces on the Allied side were the &#039;&#039;&#039;Warriors of Liberty&#039;&#039;&#039;, an elite squad led by &#039;&#039;&#039;the Eagle&#039;&#039;&#039; and including other famous superheroes of the time such as &#039;&#039;&#039;Lady Mars&#039;&#039;&#039;, &#039;&#039;&#039;Clockwork Man&#039;&#039;&#039; and the &#039;&#039;&#039;Spectress&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
After the war was over the Warriors remained operational but became an independent entity, albeit one that was still funded by various governments through the Metahuman Grant. Over time it has evolved into a scientific and intelligence-gathering powerhouse that recruits heroes, trains them and helps them master their powers as well as keeping an eye on superpowered threats and countering them when they rear their heads.&lt;br /&gt;
&lt;br /&gt;
In the 1980s the Warriors faced their greatest challenge to date in the form of the &#039;&#039;&#039;Metacrisis&#039;&#039;&#039; - a global conflict where several of the world&#039;s most powerful supervillains united together in an attempt to establish themselves as the new rulers of the world. The crisis had many seismic effects on the world, including the destruction of the world&#039;s nuclear arsenals, the fall of the USSR and the near-destruction of many cities, including New York where the Warrior&#039;s main HQ was located. After it was over the Warrior&#039;s greatest minds helped rebuilt the city as &#039;&#039;&#039;Neotropolis&#039;&#039;&#039;, the city of tomorrow and a beacon of scientific progress powered entirely by clean energy.&lt;br /&gt;
&lt;br /&gt;
The Warriors now have dozens of members, but the &#039;&#039;&#039;Core Five&#039;&#039;&#039; who lead them and are it&#039;s most accomplished heroes are:&lt;br /&gt;
&lt;br /&gt;
- Rick Ryans a.k.a &#039;&#039;&#039;Mister Marvellous&#039;&#039;&#039;, a polymath genius who gained the power to change the shape and elemental composition of his body following an experiment gone wrong;&lt;br /&gt;
- Walter Jones a.k.a &#039;&#039;&#039;Olympian&#039;&#039;&#039;, a computer programmer who discovered he was chosen by the ancient Greek Gods to receive their divine power; when he calls upon them he transforms into a warrior armoured in adamantium wielding a spear made of lightning;&lt;br /&gt;
- Janet Evans a.k.a &#039;&#039;&#039;Galactica&#039;&#039;&#039;, an astronaut who recived powers of flight, energy blasts, super-strength and super-durability after an encounter with a comet charged with cosmic energy;&lt;br /&gt;
- &#039;&#039;&#039;Clockwork Man II&#039;&#039;&#039;, a highly intelligent android wizard that was designed by the original Clockwork Man;&lt;br /&gt;
- Catherine Crane a.k.a &#039;&#039;&#039;Steelheart&#039;&#039;&#039;, a cyborg inventor with an artificial heart who wears a suit of powered armour into battle.&lt;br /&gt;
&lt;br /&gt;
In recent years the Warriors have suffered a number of losses due to rising supervillain attacks; due to this, it was decided by the Core Five to launch the &#039;&#039;&#039;Young Warriors&#039;&#039;&#039; program, an attempt to find the next generation of young metahumans who could be trained as an effective superhero team.&lt;br /&gt;
&lt;br /&gt;
== Game Rules ==&lt;br /&gt;
&lt;br /&gt;
=== Setting Rules ===&lt;br /&gt;
&lt;br /&gt;
The following setting rules are in effect for this game:&lt;br /&gt;
&lt;br /&gt;
* [https://wiki.rpg.net/index.php/Young_Warriors_(SWADE_PbP)/Setting_Rules#Born_a_Hero Born a Hero] (SW) &lt;br /&gt;
* [https://wiki.rpg.net/index.php/Young_Warriors_(SWADE_PbP)/Setting_Rules#Comic_Book_Combat Comic Book Combat] (SPC)&lt;br /&gt;
* [https://wiki.rpg.net/index.php/Young_Warriors_(SWADE_PbP)/Setting_Rules#Conviction Conviction] (SW) &lt;br /&gt;
* [https://wiki.rpg.net/index.php/Young_Warriors_(SWADE_PbP)/Setting_Rules#Creative_Combat Creative Combat] (SW)&lt;br /&gt;
* [https://wiki.rpg.net/index.php/Young_Warriorse_(SWADE_PbP)/Setting_Rules#Death_and_Defeat Death and Defeat] (SPC) &lt;br /&gt;
* [https://wiki.rpg.net/index.php/Young_Warriors_(SWADE_PbP)/Setting_Rules#Fanatics Fanatics] (SW)&lt;br /&gt;
* [https://wiki.rpg.net/index.php/Young_Warriors_(SWADE_PbP)/Setting_Rules#High_Adventure High Adventure]  (SW)&lt;br /&gt;
* [https://wiki.rpg.net/index.php/Young_Warriorse_(SWADE_PbP)/Setting_Rules#Larger_than_Life Larger than Life] (SPC)&lt;br /&gt;
* [https://wiki.rpg.net/index.php/Young_Warriors_(SWADE_PbP)/Setting_Rules#More_Skill_Points More Skill Points] (SW)&lt;br /&gt;
* [https://wiki.rpg.net/index.php/Young_Warriors_(SWADE_PbP)/Setting_Rules#Never_Surrender Never Surrender] (SPC)&lt;br /&gt;
* [https://wiki.rpg.net/index.php/Young_Warriors_(SWADE_PbP)/Setting_Rules#No_Finishing_Moves No Finishing  Moves] (SPC)&lt;br /&gt;
* [https://wiki.rpg.net/index.php/Young_Warriors_(SWADE_PbP)/Setting_Rules#Throwdown Throwdown] (SPC)&lt;br /&gt;
* [https://wiki.rpg.net/index.php/Young_Warriors_(SWADE_PbP)/Setting_Rules#Unarmored_Hero Unarmored Hero] (SW)&lt;br /&gt;
* [https://wiki.rpg.net/index.php/Young_Warriors_(SWADE_PbP)/Setting_Rules#Villainous_Conviction Villainous Conviction] (SPC)&lt;br /&gt;
* [https://wiki.rpg.net/index.php/Young_Warriors_(SWADE_PbP)/Setting_Rules#Wound_Cap Wound Cap] (SW)&lt;br /&gt;
&lt;br /&gt;
== Game Notes ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;NPCs&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Coming Soon&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Locations&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Coming Soon&lt;/div&gt;</summary>
		<author><name>Funkadelic</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Melvin_Melville&amp;diff=406682</id>
		<title>Melvin Melville</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Melvin_Melville&amp;diff=406682"/>
		<updated>2021-09-19T03:43:07Z</updated>

		<summary type="html">&lt;p&gt;Funkadelic: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Voted the Worst Place to Live in America]]&lt;br /&gt;
&lt;br /&gt;
=Melvin &amp;quot;Ol&#039; Mel^2&amp;quot; Melville=&lt;br /&gt;
*Fixer* - Operator: 5&lt;br /&gt;
&lt;br /&gt;
==Lifepath==&lt;br /&gt;
&lt;br /&gt;
*Cultural Background: North American (Wherever the jobs were)&lt;br /&gt;
*Personality: Stable and Serious&lt;br /&gt;
*Clothing style: Businesswear&lt;br /&gt;
*Hair: Short and Curly&lt;br /&gt;
*Affectation: Mirrorshades&lt;br /&gt;
*Values: Money&lt;br /&gt;
*People: Everyone is a valuable individual&lt;br /&gt;
*Most valued person: He&#039;s got a much cooler sister, Marianne, that he looks up to and is always trying to impress.&lt;br /&gt;
*Most valued possession: A rare bootleg recording of his favorite band Space Monkey Mafia.&lt;br /&gt;
*Your Original Family Background: Parents were Edgerunners&lt;br /&gt;
*Childhood Environment: In a Nomad pack moving from place to place. Mel&#039;s parent&#039;s were working for a Nomad family&lt;br /&gt;
*Background: Family lost everything due to bad management. That&#039;s why Mel became a fixer, it&#039;s not enough to be good as whatever it is you do, you have to know how to leverage contacts and resources.&lt;br /&gt;
*Friend: Someone I know from the Street. Mel&#039;s buddy from the street is some kind of street performer. Mel gives money when he has it, and they talk about music.&lt;br /&gt;
*Sweet Revenge&lt;br /&gt;
**Ex-Friend: You just don&#039;t like each other, Themselves and a few [1d6/2] friends. A retired teacher. They used to drink at the same bar, and at first the conversations were fun. But over time, they got sick of each other&#039;s name dropping and the conversations turned into arguments. They still run in some of the same circles.&lt;br /&gt;
***2: Avoid the Scum: They&#039;ve taken the healthy approach and try to stay out of each other&#039;s way.&lt;br /&gt;
**Ex-lover 1: Deserted or betrayed the other, Just themselves and a close friend. Mel&#039;s ex-lady got caught up in a con and ended up owing the wrong sort of people a lot of money. She asked Mel for help, and he ghosted her. Not his problem, he wasn&#039;t that into her.&lt;br /&gt;
***Verbally Attack Them: The Ex and her cuz, are ready to read Mel the riot act and let everyone know what kind of man he is.&lt;br /&gt;
**Ex-lover 2: Caused the other to lose face or status, The local cops or other Lawmen. Mel ended up in a serious relationship with a detective/investigator when he was working as an informant. When one of her investigations was looking like it would interfere with the work of another client of his, Mel refused to give his boo information she needed. He ended up losing the client and the lover. This one hurt.&lt;br /&gt;
***Backstab them indirectly: Mel screwed her over, she&#039;s just waiting for a chance to pull the rug out from under him when he least expects it.&lt;br /&gt;
*Life Goals: Get off The Street, no matter what it takes. Mel was made for something better. He just needs the right score, the right friends, the right plan and he&#039;ll be living on Easy Street.&lt;br /&gt;
*What Kind of Fixer Are You: Broker deals between rival gangs.&lt;br /&gt;
*Got a Partner: Disgraced Corp lady, she was doing well but ended up losing it. She&#039;s trying to avoid hitting rock bottom, Mel thinks she&#039;s a stepping stone for moving up. They work surprisingly well together.&lt;br /&gt;
*Who: Possible romantic partner as well.&lt;br /&gt;
*Office: An otherwise abandoned building.&lt;br /&gt;
*Side clients: Local Rockerboys or Medias who use you to get them gigs or contacts.&lt;br /&gt;
*Who&#039;s gunning for you: Old client that think you screwed them over. I&#039;m going to tie in the client from Ex-Lover 2, basically they both think I screwed them.&lt;br /&gt;
&lt;br /&gt;
==Stats==&lt;br /&gt;
*Int. 8&lt;br /&gt;
*Ref. 5&lt;br /&gt;
*Dex. 7&lt;br /&gt;
*Tech. 4&lt;br /&gt;
*Cool. 6&lt;br /&gt;
*Will. 5&lt;br /&gt;
*Luck. 8 (7)&lt;br /&gt;
*Move. 5&lt;br /&gt;
*Body. 5&lt;br /&gt;
*Emp. 8 (-2 Humanity loss)&lt;br /&gt;
&lt;br /&gt;
==Skills==&lt;br /&gt;
*Athletics 2&lt;br /&gt;
*Brawling 2&lt;br /&gt;
*Concentration 2&lt;br /&gt;
*Conversation 6&lt;br /&gt;
*Education 2&lt;br /&gt;
*Evasion 6&lt;br /&gt;
*First Aid 2&lt;br /&gt;
*Human Perception 6&lt;br /&gt;
*Language (English) 4&lt;br /&gt;
*Language (Streetslang) 4&lt;br /&gt;
*Local Expert (Home) 6&lt;br /&gt;
*Perception 2&lt;br /&gt;
*Persuasion 4&lt;br /&gt;
*Stealth 2 &lt;br /&gt;
*Bribery 6&lt;br /&gt;
*Business 6&lt;br /&gt;
*Forgery 6&lt;br /&gt;
*Handgun 6&lt;br /&gt;
*Pick Lock 4&lt;br /&gt;
*Streetwise 6&lt;br /&gt;
*Trading 6&lt;br /&gt;
&lt;br /&gt;
==Basic Gear==&lt;br /&gt;
&lt;br /&gt;
*Heavy Pistol, Damage: 3d6, ROF: 2, Concealable&lt;br /&gt;
*Very Heavy Pistol, Damage: 4d6, ROF: 1&lt;br /&gt;
*Light Melee Weapon (Combat Knife) Damage: 1d6, ROF: 2, Concealable&lt;br /&gt;
*Basic Heavy Pistol Ammunition x100&lt;br /&gt;
*Basic VH Pistol Ammunition x 100&lt;br /&gt;
*Light Armorjack Body (SP 11)&lt;br /&gt;
*Light Armorjack Head (SP 11)&lt;br /&gt;
&lt;br /&gt;
==Outfit==&lt;br /&gt;
*Agent&lt;br /&gt;
*Bug Detector&lt;br /&gt;
*Computer&lt;br /&gt;
*Disposable Phone x2&lt;br /&gt;
*Generic Chic: Contacts, Jewelry&lt;br /&gt;
*Leisurewear: Mirrorshades&lt;br /&gt;
*Urbanflash: Footwear, Jacket, Bottoms, Top&lt;br /&gt;
&lt;br /&gt;
==Cyberware==&lt;br /&gt;
&lt;br /&gt;
*Cyberaudio Suite&lt;br /&gt;
*Internal Agent&lt;br /&gt;
*Subdermal Pocket&lt;br /&gt;
*Voice Stress Analyzer&lt;br /&gt;
&lt;br /&gt;
*16 Humanity Loss&lt;br /&gt;
&lt;br /&gt;
==Eurobucks==&lt;br /&gt;
&lt;br /&gt;
*400&lt;/div&gt;</summary>
		<author><name>Funkadelic</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Melvin_Melville&amp;diff=400158</id>
		<title>Melvin Melville</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Melvin_Melville&amp;diff=400158"/>
		<updated>2021-05-26T04:12:40Z</updated>

		<summary type="html">&lt;p&gt;Funkadelic: /* Stats */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Voted the Worst Place to Live in America]]&lt;br /&gt;
&lt;br /&gt;
=Melvin &amp;quot;Ol&#039; Mel^2&amp;quot; Melville=&lt;br /&gt;
*Fixer* - Operator: 4&lt;br /&gt;
&lt;br /&gt;
==Lifepath==&lt;br /&gt;
&lt;br /&gt;
*Cultural Background: North American (Wherever the jobs were)&lt;br /&gt;
*Personality: Stable and Serious&lt;br /&gt;
*Clothing style: Businesswear&lt;br /&gt;
*Hair: Short and Curly&lt;br /&gt;
*Affectation: Mirrorshades&lt;br /&gt;
*Values: Money&lt;br /&gt;
*People: Everyone is a valuable individual&lt;br /&gt;
*Most valued person: He&#039;s got a much cooler sister, Marianne, that he looks up to and is always trying to impress.&lt;br /&gt;
*Most valued possession: A rare bootleg recording of his favorite band Space Monkey Mafia.&lt;br /&gt;
*Your Original Family Background: Parents were Edgerunners&lt;br /&gt;
*Childhood Environment: In a Nomad pack moving from place to place. Mel&#039;s parent&#039;s were working for a Nomad family&lt;br /&gt;
*Background: Family lost everything due to bad management. That&#039;s why Mel became a fixer, it&#039;s not enough to be good as whatever it is you do, you have to know how to leverage contacts and resources.&lt;br /&gt;
*Friend: Someone I know from the Street. Mel&#039;s buddy from the street is some kind of street performer. Mel gives money when he has it, and they talk about music.&lt;br /&gt;
*Sweet Revenge&lt;br /&gt;
**Ex-Friend: You just don&#039;t like each other, Themselves and a few [1d6/2] friends. A retired teacher. They used to drink at the same bar, and at first the conversations were fun. But over time, they got sick of each other&#039;s name dropping and the conversations turned into arguments. They still run in some of the same circles.&lt;br /&gt;
***2: Avoid the Scum: They&#039;ve taken the healthy approach and try to stay out of each other&#039;s way.&lt;br /&gt;
**Ex-lover 1: Deserted or betrayed the other, Just themselves and a close friend. Mel&#039;s ex-lady got caught up in a con and ended up owing the wrong sort of people a lot of money. She asked Mel for help, and he ghosted her. Not his problem, he wasn&#039;t that into her.&lt;br /&gt;
***Verbally Attack Them: The Ex and her cuz, are ready to read Mel the riot act and let everyone know what kind of man he is.&lt;br /&gt;
**Ex-lover 2: Caused the other to lose face or status, The local cops or other Lawmen. Mel ended up in a serious relationship with a detective/investigator when he was working as an informant. When one of her investigations was looking like it would interfere with the work of another client of his, Mel refused to give his boo information she needed. He ended up losing the client and the lover. This one hurt.&lt;br /&gt;
***Backstab them indirectly: Mel screwed her over, she&#039;s just waiting for a chance to pull the rug out from under him when he least expects it.&lt;br /&gt;
*Life Goals: Get off The Street, no matter what it takes. Mel was made for something better. He just needs the right score, the right friends, the right plan and he&#039;ll be living on Easy Street.&lt;br /&gt;
*What Kind of Fixer Are You: Broker deals between rival gangs.&lt;br /&gt;
*Got a Partner: Disgraced Corp lady, she was doing well but ended up losing it. She&#039;s trying to avoid hitting rock bottom, Mel thinks she&#039;s a stepping stone for moving up. They work surprisingly well together.&lt;br /&gt;
*Who: Possible romantic partner as well.&lt;br /&gt;
*Office: An otherwise abandoned building.&lt;br /&gt;
*Side clients: Local Rockerboys or Medias who use you to get them gigs or contacts.&lt;br /&gt;
*Who&#039;s gunning for you: Old client that think you screwed them over. I&#039;m going to tie in the client from Ex-Lover 2, basically they both think I screwed them.&lt;br /&gt;
&lt;br /&gt;
==Stats==&lt;br /&gt;
*Int. 8&lt;br /&gt;
*Ref. 5&lt;br /&gt;
*Dex. 7&lt;br /&gt;
*Tech. 4&lt;br /&gt;
*Cool. 6&lt;br /&gt;
*Will. 5&lt;br /&gt;
*Luck. 8 (7)&lt;br /&gt;
*Move. 5&lt;br /&gt;
*Body. 5&lt;br /&gt;
*Emp. 8 (-2 Humanity loss)&lt;br /&gt;
&lt;br /&gt;
==Skills==&lt;br /&gt;
*Athletics 2&lt;br /&gt;
*Brawling 2&lt;br /&gt;
*Concentration 2&lt;br /&gt;
*Conversation 6&lt;br /&gt;
*Education 2&lt;br /&gt;
*Evasion 6&lt;br /&gt;
*First Aid 2&lt;br /&gt;
*Human Perception 6&lt;br /&gt;
*Language (English) 4&lt;br /&gt;
*Language (Streetslang) 4&lt;br /&gt;
*Local Expert (Home) 6&lt;br /&gt;
*Perception 2&lt;br /&gt;
*Persuasion 4&lt;br /&gt;
*Stealth 2 &lt;br /&gt;
*Bribery 6&lt;br /&gt;
*Business 6&lt;br /&gt;
*Forgery 6&lt;br /&gt;
*Handgun 6&lt;br /&gt;
*Pick Lock 4&lt;br /&gt;
*Streetwise 6&lt;br /&gt;
*Trading 6&lt;br /&gt;
&lt;br /&gt;
==Basic Gear==&lt;br /&gt;
&lt;br /&gt;
*Heavy Pistol, Damage: 3d6, ROF: 2, Concealable&lt;br /&gt;
*Very Heavy Pistol, Damage: 4d6, ROF: 1&lt;br /&gt;
*Light Melee Weapon (Combat Knife) Damage: 1d6, ROF: 2, Concealable&lt;br /&gt;
*Basic Heavy Pistol Ammunition x100&lt;br /&gt;
*Basic VH Pistol Ammunition x 100&lt;br /&gt;
*Light Armorjack Body (SP 11)&lt;br /&gt;
*Light Armorjack Head (SP 11)&lt;br /&gt;
&lt;br /&gt;
==Outfit==&lt;br /&gt;
*Agent&lt;br /&gt;
*Bug Detector&lt;br /&gt;
*Computer&lt;br /&gt;
*Disposable Phone x2&lt;br /&gt;
*Generic Chic: Contacts, Jewelry&lt;br /&gt;
*Leisurewear: Mirrorshades&lt;br /&gt;
*Urbanflash: Footwear, Jacket, Bottoms, Top&lt;br /&gt;
&lt;br /&gt;
==Cyberware==&lt;br /&gt;
&lt;br /&gt;
*Cyberaudio Suite&lt;br /&gt;
*Internal Agent&lt;br /&gt;
*Subdermal Pocket&lt;br /&gt;
*Voice Stress Analyzer&lt;br /&gt;
&lt;br /&gt;
*16 Humanity Loss&lt;br /&gt;
&lt;br /&gt;
==Eurobucks==&lt;br /&gt;
&lt;br /&gt;
*400&lt;/div&gt;</summary>
		<author><name>Funkadelic</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Voted_the_Worst_Place_to_Live_in_America&amp;diff=395509</id>
		<title>Voted the Worst Place to Live in America</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Voted_the_Worst_Place_to_Live_in_America&amp;diff=395509"/>
		<updated>2021-02-08T20:06:29Z</updated>

		<summary type="html">&lt;p&gt;Funkadelic: /* Friends */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A game of Cyberpunk RED, via PBP.&lt;br /&gt;
&lt;br /&gt;
[[File:Tarmo-juhola-cyberpunkcity-kopio.jpg]]&lt;br /&gt;
&lt;br /&gt;
=Player Characters=&lt;br /&gt;
*[[Kaapo Vaara]] Solo, neatly dressed beatnik. Played by thirdkingdom.&lt;br /&gt;
*[[Victoria Lancaster]] Tech, accustomed to better circumstances than the present. Played by Mengtzu&lt;br /&gt;
*[[Melvin Melville]] Fixer, good Ol&#039; Mel^2 hamming up the clueless, frazzled dealmaker. Played by Funkadelic&lt;br /&gt;
*[[MC]] Passionate DJ Rockergirl.  Played by Dawgstar.&lt;br /&gt;
*Character LInk Goes Here&lt;br /&gt;
&lt;br /&gt;
=NPCs=&lt;br /&gt;
&lt;br /&gt;
==Friends==&lt;br /&gt;
&lt;br /&gt;
*Aslan Unitus&lt;br /&gt;
**Belongs to Melvin&lt;br /&gt;
**Relationship Type: Friend&lt;br /&gt;
**Aslan Unitus makes a small living as a street performer. Whatever he did before this, he doesn&#039;t talk about it. Aslan is a known figure in his neighborhood, and generally has a good grasp on gossip and happenings. Melvin makes a point of given Aslan money when he has it, and the two talk music quite a bit.&lt;br /&gt;
&lt;br /&gt;
*Margaret Fitzallen-Smythe&lt;br /&gt;
**Belongs to Victoria&lt;br /&gt;
**Relationship Type: former enemy&lt;br /&gt;
**Description &amp;amp; Backstory:  Margaret is the eldest daughter of a Lancaster cadet family, which put her at very roughly equal prestige to Victoria, and they were bitter rivals all through university.  However the Fitzallen-Smythes fell along with the Lancasters, and the two girls found each other fighting side-by-side for their lives in the combat zone.  This forged an intense bond of mutual loyalty, but didn&#039;t noticeably cause them to *like* each other much.&lt;br /&gt;
&lt;br /&gt;
*Francine Mehta&lt;br /&gt;
**Belongs to Melvin&lt;br /&gt;
**Relationship Type: Business partner with underlying romantic tension.&lt;br /&gt;
**Francine is a serious, ambitious woman that had a promising career with a major corporation, before she trusted the wrong people, showed a bit too much ethics and got booted out of her corner office. She&#039;s working with Melvin trying to scrape by in her new lifestyle without hitting rock bottom. Mel helped her get settled into her new digs and shows her around, and she&#039;s grown to appreciate his help and company.&lt;br /&gt;
&lt;br /&gt;
*Friend Name&lt;br /&gt;
**PC The Belong To&lt;br /&gt;
**Relationship Type&lt;br /&gt;
**Description &amp;amp; Backstory&lt;br /&gt;
&lt;br /&gt;
==Enemies==&lt;br /&gt;
&lt;br /&gt;
*Professor Heironymus Dodge&lt;br /&gt;
**PC They Belong To: Melvin&lt;br /&gt;
**Enemy Background: Ex-Friend&lt;br /&gt;
**Feud Source: They used to drink at the same bar, and at first the conversations were fun. But over time, they got sick of each other&#039;s name dropping and the conversations turned into arguments. They still run in some of the same circles.&lt;br /&gt;
**Resources: Themselves and a few [1d6/2] friends.&lt;br /&gt;
**Enmity Level:  Avoid the Scum: They&#039;ve taken the healthy approach and try to stay out of each other&#039;s way.&lt;br /&gt;
**Description &amp;amp; Backstory: A former teacher, that left academia for unknown reasons. Now spends their life hanging out with people in bars, dropping names, and creating a small group of hanger-ons.&lt;br /&gt;
&lt;br /&gt;
*Veronica Banuelos&lt;br /&gt;
**PC They Belong To: Melvin&lt;br /&gt;
**Enemy Background: Ex-Lover&lt;br /&gt;
**Feud Source: Deserted or betrayed the other&lt;br /&gt;
**Resources: Veronica and her cousin, Raze.&lt;br /&gt;
**Enmity Level: Verbally Attack Them: The Ex and her cuz, are ready to read Mel the riot act and let everyone know what kind of man he is.&lt;br /&gt;
**Description &amp;amp; Backstory: Mel&#039;s ex-lady got caught up in a con and ended up owing the wrong sort of people a lot of money. She asked Mel for help, and he ghosted her. Not his problem, he wasn&#039;t that into her.&lt;br /&gt;
&lt;br /&gt;
*Cerberus Rex&lt;br /&gt;
**PC They Belong To: Melvin&lt;br /&gt;
**Enemy Background: Ex-Client&lt;br /&gt;
**Feud Source: This gang leader thinks that Melvin sold him out to that detective he was sweet on. &lt;br /&gt;
**Enmity Level:  He&#039;s gunning for me.&lt;br /&gt;
**Description &amp;amp; Backstory: A gang leader trying to turn his rough and tumble street gang into a respectable criminal syndicate.&lt;br /&gt;
&lt;br /&gt;
*Detective Deborah Lang&lt;br /&gt;
**PC They Belong To: Melvin&lt;br /&gt;
**Enemy Background: Ex-Lover&lt;br /&gt;
**Feud Source: Caused the other to lose face or status&lt;br /&gt;
**Resources: The local cops or other Lawmen&lt;br /&gt;
**Enmity Level: Backstab them indirectly: Mel screwed her over, she&#039;s just waiting for a chance to pull the rug out from under him when he least expects it.&lt;br /&gt;
**Description &amp;amp; Backstory: Mel ended up in a serious relationship with a detective/investigator when he was working as an informant. When one of her investigations was looking like it would interfere with the work of another client of his, Mel refused to give his boo information she needed. He ended up losing the client and the lover. This one hurt.&lt;br /&gt;
&lt;br /&gt;
*Aila Eerik&lt;br /&gt;
**PC They Belong To: Kaapo&lt;br /&gt;
**Enemy Background: Childhood friend&lt;br /&gt;
**Feud Source: Romantic rival&lt;br /&gt;
**Resources: Powerful corporation&lt;br /&gt;
**Enmity Level: Indirect backstabbing&lt;br /&gt;
**Description &amp;amp; Backstory: Aila was a childhood friend, the daughter of his father&#039;s business partner. When both she and Kaapo were 13, Aila was involved with an older boy named Yamilet. One night, drinking expensive scotch stolen from their parents&#039; liquor cabinets, Kaapo and Yamilet fell passionately in love, only to be discovered by Aila. She has hated Kaapo ever since, and despite her former friend&#039;s fall from grace enjoys twisting the knife at random times.&lt;br /&gt;
&lt;br /&gt;
*Captain Parviz Kustaa&lt;br /&gt;
**PC They Belong To: Kaapo&lt;br /&gt;
**Enemy Background: Government employee (captain of police force)&lt;br /&gt;
**Feud Source: Romantic rival&lt;br /&gt;
**Resources: Entire city&lt;br /&gt;
**Enmity Level: Set him up for a fall&lt;br /&gt;
**Description &amp;amp; Backstory: Parviz is a corrupt precinct captain with the resources of the city&#039;s police force at his disposal, and a wife that hates him with a passion. Kaapo met his wife through sheer chance and the two carried out a torrid affair. Parviz has since carried a grudge against Kaapo.&lt;br /&gt;
&lt;br /&gt;
*Shapour Erfan&lt;br /&gt;
**PC They Belong To: Kaapo&lt;br /&gt;
**Enemy Background: Current employer&lt;br /&gt;
**Feud Source: Romantic rival&lt;br /&gt;
**Resources: Shapour and his gang&lt;br /&gt;
**Enmity Level: Set him up for a fall.&lt;br /&gt;
**Description &amp;amp; Backstory: Shapour is a small-time thug and pimp that Kaapo has been protecting in recent months. Kaapo made the mistake of falling for Shapour&#039;s favorite whore, and the even graver mistake of making the relationship obvious. Shapour has not yet moved on his bodyguard, but has set the wheels in motion to set him up for a murder he committed, thereby killing two birds with one stone.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Georgiana Lancaster&lt;br /&gt;
**PC They Belong To: Victoria&lt;br /&gt;
**Enemy Background: Family member&lt;br /&gt;
**Feud Source: Victoria set Georgiana up to take the fall for a crime&lt;br /&gt;
**Resources: Herself and a few friends&lt;br /&gt;
**Enmity Level: Backstab them indirectly&lt;br /&gt;
**Description &amp;amp; Backstory: Georgiana is a distant cousin who sold out to the enemy when the Lancasters were ruined; Victoria took this personally and set her up to take the fall for a crime so as to ruin the cozy little middle class life she sold out for in the first place. Georgiana only has herself and a few friends with which to get her (recursive) revenge, and will try to backstab Victoria indirectly, having somehow formed the opinion that Victoria is vindictive lunatic that is dangerous to approach.&lt;br /&gt;
&lt;br /&gt;
==Tragic Former Lovers==&lt;br /&gt;
&lt;br /&gt;
*Darcy Connell, of the Night City Connells.&lt;br /&gt;
**PC They Belong To: Victoria&lt;br /&gt;
**Tragedy Type: Two houses, both alike in dignity&lt;br /&gt;
**Background &amp;amp; Description: Darcy is an American corporate princess who studied in England and fell in love with Victoria Lancaster while she was there; a budding fashion designer, she made the jacket Victoria prizes to this day while they were dating. However it was the *Connell* family and their corporation that took down the Lancasters, depriving Victoria of most of her relatives and her ability to live in legitimate society. Darcy reluctantly sided with her family, and while she and Victoria still carry torches for each other, Darcy very much fears ever seeing her lover again. Victoria for her part wouldn&#039;t dream of harming Darcy in any way except in the sense that Darcy will have no living family once she&#039;s through.&lt;br /&gt;
&lt;br /&gt;
*Lover Name:&lt;br /&gt;
**PC They Belong To&lt;br /&gt;
**Tragedy Type:&lt;br /&gt;
**Background &amp;amp; Description:&lt;br /&gt;
&lt;br /&gt;
*Lover Name:&lt;br /&gt;
**PC They Belong To&lt;br /&gt;
**Tragedy Type:&lt;br /&gt;
**Background &amp;amp; Description:&lt;br /&gt;
&lt;br /&gt;
*Lover Name:&lt;br /&gt;
**PC They Belong To&lt;br /&gt;
**Tragedy Type:&lt;br /&gt;
**Background &amp;amp; Description:&lt;br /&gt;
&lt;br /&gt;
=Locations=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Notes=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=House Rules=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Game Links=&lt;br /&gt;
*[https://forum.rpg.net/index.php?threads/closed-recruitment-cyberpunk-red-voted-the-worst-place-to-live-in-america.875382/ Recruitment]&lt;/div&gt;</summary>
		<author><name>Funkadelic</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Voted_the_Worst_Place_to_Live_in_America&amp;diff=395508</id>
		<title>Voted the Worst Place to Live in America</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Voted_the_Worst_Place_to_Live_in_America&amp;diff=395508"/>
		<updated>2021-02-08T20:02:31Z</updated>

		<summary type="html">&lt;p&gt;Funkadelic: /* Enemies */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A game of Cyberpunk RED, via PBP.&lt;br /&gt;
&lt;br /&gt;
[[File:Tarmo-juhola-cyberpunkcity-kopio.jpg]]&lt;br /&gt;
&lt;br /&gt;
=Player Characters=&lt;br /&gt;
*[[Kaapo Vaara]] Solo, neatly dressed beatnik. Played by thirdkingdom.&lt;br /&gt;
*[[Victoria Lancaster]] Tech, accustomed to better circumstances than the present. Played by Mengtzu&lt;br /&gt;
*[[Melvin Melville]] Fixer, good Ol&#039; Mel^2 hamming up the clueless, frazzled dealmaker. Played by Funkadelic&lt;br /&gt;
*[[MC]] Passionate DJ Rockergirl.  Played by Dawgstar.&lt;br /&gt;
*Character LInk Goes Here&lt;br /&gt;
&lt;br /&gt;
=NPCs=&lt;br /&gt;
&lt;br /&gt;
==Friends==&lt;br /&gt;
&lt;br /&gt;
*Aslan Unitus&lt;br /&gt;
**Belongs to Melvin&lt;br /&gt;
**Relationship Type: Friend&lt;br /&gt;
**Aslan Unitus makes a small living as a street performer. Whatever he did before this, he doesn&#039;t talk about it. Aslan is a known figure in his neighborhood, and generally has a good grasp on gossip and happenings. Melvin makes a point of given Aslan money when he has it, and the two talk music quite a bit.&lt;br /&gt;
&lt;br /&gt;
*Margaret Fitzallen-Smythe&lt;br /&gt;
**Belongs to Victoria&lt;br /&gt;
**Relationship Type: former enemy&lt;br /&gt;
**Description &amp;amp; Backstory:  Margaret is the eldest daughter of a Lancaster cadet family, which put her at very roughly equal prestige to Victoria, and they were bitter rivals all through university.  However the Fitzallen-Smythes fell along with the Lancasters, and the two girls found each other fighting side-by-side for their lives in the combat zone.  This forged an intense bond of mutual loyalty, but didn&#039;t noticeably cause them to *like* each other much.&lt;br /&gt;
&lt;br /&gt;
*Francine Terwilliger&lt;br /&gt;
**Belongs to Melvin&lt;br /&gt;
**Relationship Type: Business partner with underlying romantic tension.&lt;br /&gt;
**Francine is a serious, ambitious woman that had a promising career with a major corporation, before she trusted the wrong people, showed a bit too much ethics and got booted out of her corner office. She&#039;s working with Melvin trying to scrape by in her new lifestyle without hitting rock bottom. &lt;br /&gt;
&lt;br /&gt;
*Friend Name&lt;br /&gt;
**PC The Belong To&lt;br /&gt;
**Relationship Type&lt;br /&gt;
**Description &amp;amp; Backstory&lt;br /&gt;
&lt;br /&gt;
==Enemies==&lt;br /&gt;
&lt;br /&gt;
*Professor Heironymus Dodge&lt;br /&gt;
**PC They Belong To: Melvin&lt;br /&gt;
**Enemy Background: Ex-Friend&lt;br /&gt;
**Feud Source: They used to drink at the same bar, and at first the conversations were fun. But over time, they got sick of each other&#039;s name dropping and the conversations turned into arguments. They still run in some of the same circles.&lt;br /&gt;
**Resources: Themselves and a few [1d6/2] friends.&lt;br /&gt;
**Enmity Level:  Avoid the Scum: They&#039;ve taken the healthy approach and try to stay out of each other&#039;s way.&lt;br /&gt;
**Description &amp;amp; Backstory: A former teacher, that left academia for unknown reasons. Now spends their life hanging out with people in bars, dropping names, and creating a small group of hanger-ons.&lt;br /&gt;
&lt;br /&gt;
*Veronica Banuelos&lt;br /&gt;
**PC They Belong To: Melvin&lt;br /&gt;
**Enemy Background: Ex-Lover&lt;br /&gt;
**Feud Source: Deserted or betrayed the other&lt;br /&gt;
**Resources: Veronica and her cousin, Raze.&lt;br /&gt;
**Enmity Level: Verbally Attack Them: The Ex and her cuz, are ready to read Mel the riot act and let everyone know what kind of man he is.&lt;br /&gt;
**Description &amp;amp; Backstory: Mel&#039;s ex-lady got caught up in a con and ended up owing the wrong sort of people a lot of money. She asked Mel for help, and he ghosted her. Not his problem, he wasn&#039;t that into her.&lt;br /&gt;
&lt;br /&gt;
*Cerberus Rex&lt;br /&gt;
**PC They Belong To: Melvin&lt;br /&gt;
**Enemy Background: Ex-Client&lt;br /&gt;
**Feud Source: This gang leader thinks that Melvin sold him out to that detective he was sweet on. &lt;br /&gt;
**Enmity Level:  He&#039;s gunning for me.&lt;br /&gt;
**Description &amp;amp; Backstory: A gang leader trying to turn his rough and tumble street gang into a respectable criminal syndicate.&lt;br /&gt;
&lt;br /&gt;
*Detective Deborah Lang&lt;br /&gt;
**PC They Belong To: Melvin&lt;br /&gt;
**Enemy Background: Ex-Lover&lt;br /&gt;
**Feud Source: Caused the other to lose face or status&lt;br /&gt;
**Resources: The local cops or other Lawmen&lt;br /&gt;
**Enmity Level: Backstab them indirectly: Mel screwed her over, she&#039;s just waiting for a chance to pull the rug out from under him when he least expects it.&lt;br /&gt;
**Description &amp;amp; Backstory: Mel ended up in a serious relationship with a detective/investigator when he was working as an informant. When one of her investigations was looking like it would interfere with the work of another client of his, Mel refused to give his boo information she needed. He ended up losing the client and the lover. This one hurt.&lt;br /&gt;
&lt;br /&gt;
*Aila Eerik&lt;br /&gt;
**PC They Belong To: Kaapo&lt;br /&gt;
**Enemy Background: Childhood friend&lt;br /&gt;
**Feud Source: Romantic rival&lt;br /&gt;
**Resources: Powerful corporation&lt;br /&gt;
**Enmity Level: Indirect backstabbing&lt;br /&gt;
**Description &amp;amp; Backstory: Aila was a childhood friend, the daughter of his father&#039;s business partner. When both she and Kaapo were 13, Aila was involved with an older boy named Yamilet. One night, drinking expensive scotch stolen from their parents&#039; liquor cabinets, Kaapo and Yamilet fell passionately in love, only to be discovered by Aila. She has hated Kaapo ever since, and despite her former friend&#039;s fall from grace enjoys twisting the knife at random times.&lt;br /&gt;
&lt;br /&gt;
*Captain Parviz Kustaa&lt;br /&gt;
**PC They Belong To: Kaapo&lt;br /&gt;
**Enemy Background: Government employee (captain of police force)&lt;br /&gt;
**Feud Source: Romantic rival&lt;br /&gt;
**Resources: Entire city&lt;br /&gt;
**Enmity Level: Set him up for a fall&lt;br /&gt;
**Description &amp;amp; Backstory: Parviz is a corrupt precinct captain with the resources of the city&#039;s police force at his disposal, and a wife that hates him with a passion. Kaapo met his wife through sheer chance and the two carried out a torrid affair. Parviz has since carried a grudge against Kaapo.&lt;br /&gt;
&lt;br /&gt;
*Shapour Erfan&lt;br /&gt;
**PC They Belong To: Kaapo&lt;br /&gt;
**Enemy Background: Current employer&lt;br /&gt;
**Feud Source: Romantic rival&lt;br /&gt;
**Resources: Shapour and his gang&lt;br /&gt;
**Enmity Level: Set him up for a fall.&lt;br /&gt;
**Description &amp;amp; Backstory: Shapour is a small-time thug and pimp that Kaapo has been protecting in recent months. Kaapo made the mistake of falling for Shapour&#039;s favorite whore, and the even graver mistake of making the relationship obvious. Shapour has not yet moved on his bodyguard, but has set the wheels in motion to set him up for a murder he committed, thereby killing two birds with one stone.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Georgiana Lancaster&lt;br /&gt;
**PC They Belong To: Victoria&lt;br /&gt;
**Enemy Background: Family member&lt;br /&gt;
**Feud Source: Victoria set Georgiana up to take the fall for a crime&lt;br /&gt;
**Resources: Herself and a few friends&lt;br /&gt;
**Enmity Level: Backstab them indirectly&lt;br /&gt;
**Description &amp;amp; Backstory: Georgiana is a distant cousin who sold out to the enemy when the Lancasters were ruined; Victoria took this personally and set her up to take the fall for a crime so as to ruin the cozy little middle class life she sold out for in the first place. Georgiana only has herself and a few friends with which to get her (recursive) revenge, and will try to backstab Victoria indirectly, having somehow formed the opinion that Victoria is vindictive lunatic that is dangerous to approach.&lt;br /&gt;
&lt;br /&gt;
==Tragic Former Lovers==&lt;br /&gt;
&lt;br /&gt;
*Darcy Connell, of the Night City Connells.&lt;br /&gt;
**PC They Belong To: Victoria&lt;br /&gt;
**Tragedy Type: Two houses, both alike in dignity&lt;br /&gt;
**Background &amp;amp; Description: Darcy is an American corporate princess who studied in England and fell in love with Victoria Lancaster while she was there; a budding fashion designer, she made the jacket Victoria prizes to this day while they were dating. However it was the *Connell* family and their corporation that took down the Lancasters, depriving Victoria of most of her relatives and her ability to live in legitimate society. Darcy reluctantly sided with her family, and while she and Victoria still carry torches for each other, Darcy very much fears ever seeing her lover again. Victoria for her part wouldn&#039;t dream of harming Darcy in any way except in the sense that Darcy will have no living family once she&#039;s through.&lt;br /&gt;
&lt;br /&gt;
*Lover Name:&lt;br /&gt;
**PC They Belong To&lt;br /&gt;
**Tragedy Type:&lt;br /&gt;
**Background &amp;amp; Description:&lt;br /&gt;
&lt;br /&gt;
*Lover Name:&lt;br /&gt;
**PC They Belong To&lt;br /&gt;
**Tragedy Type:&lt;br /&gt;
**Background &amp;amp; Description:&lt;br /&gt;
&lt;br /&gt;
*Lover Name:&lt;br /&gt;
**PC They Belong To&lt;br /&gt;
**Tragedy Type:&lt;br /&gt;
**Background &amp;amp; Description:&lt;br /&gt;
&lt;br /&gt;
=Locations=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Notes=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=House Rules=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Game Links=&lt;br /&gt;
*[https://forum.rpg.net/index.php?threads/closed-recruitment-cyberpunk-red-voted-the-worst-place-to-live-in-america.875382/ Recruitment]&lt;/div&gt;</summary>
		<author><name>Funkadelic</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Voted_the_Worst_Place_to_Live_in_America&amp;diff=395507</id>
		<title>Voted the Worst Place to Live in America</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Voted_the_Worst_Place_to_Live_in_America&amp;diff=395507"/>
		<updated>2021-02-08T20:00:01Z</updated>

		<summary type="html">&lt;p&gt;Funkadelic: /* Friends */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A game of Cyberpunk RED, via PBP.&lt;br /&gt;
&lt;br /&gt;
[[File:Tarmo-juhola-cyberpunkcity-kopio.jpg]]&lt;br /&gt;
&lt;br /&gt;
=Player Characters=&lt;br /&gt;
*[[Kaapo Vaara]] Solo, neatly dressed beatnik. Played by thirdkingdom.&lt;br /&gt;
*[[Victoria Lancaster]] Tech, accustomed to better circumstances than the present. Played by Mengtzu&lt;br /&gt;
*[[Melvin Melville]] Fixer, good Ol&#039; Mel^2 hamming up the clueless, frazzled dealmaker. Played by Funkadelic&lt;br /&gt;
*[[MC]] Passionate DJ Rockergirl.  Played by Dawgstar.&lt;br /&gt;
*Character LInk Goes Here&lt;br /&gt;
&lt;br /&gt;
=NPCs=&lt;br /&gt;
&lt;br /&gt;
==Friends==&lt;br /&gt;
&lt;br /&gt;
*Aslan Unitus&lt;br /&gt;
**Belongs to Melvin&lt;br /&gt;
**Relationship Type: Friend&lt;br /&gt;
**Aslan Unitus makes a small living as a street performer. Whatever he did before this, he doesn&#039;t talk about it. Aslan is a known figure in his neighborhood, and generally has a good grasp on gossip and happenings. Melvin makes a point of given Aslan money when he has it, and the two talk music quite a bit.&lt;br /&gt;
&lt;br /&gt;
*Margaret Fitzallen-Smythe&lt;br /&gt;
**Belongs to Victoria&lt;br /&gt;
**Relationship Type: former enemy&lt;br /&gt;
**Description &amp;amp; Backstory:  Margaret is the eldest daughter of a Lancaster cadet family, which put her at very roughly equal prestige to Victoria, and they were bitter rivals all through university.  However the Fitzallen-Smythes fell along with the Lancasters, and the two girls found each other fighting side-by-side for their lives in the combat zone.  This forged an intense bond of mutual loyalty, but didn&#039;t noticeably cause them to *like* each other much.&lt;br /&gt;
&lt;br /&gt;
*Francine Terwilliger&lt;br /&gt;
**Belongs to Melvin&lt;br /&gt;
**Relationship Type: Business partner with underlying romantic tension.&lt;br /&gt;
**Francine is a serious, ambitious woman that had a promising career with a major corporation, before she trusted the wrong people, showed a bit too much ethics and got booted out of her corner office. She&#039;s working with Melvin trying to scrape by in her new lifestyle without hitting rock bottom. &lt;br /&gt;
&lt;br /&gt;
*Friend Name&lt;br /&gt;
**PC The Belong To&lt;br /&gt;
**Relationship Type&lt;br /&gt;
**Description &amp;amp; Backstory&lt;br /&gt;
&lt;br /&gt;
==Enemies==&lt;br /&gt;
&lt;br /&gt;
*Professor Heironymus Dodge&lt;br /&gt;
**PC They Belong To: Melvin&lt;br /&gt;
**Enemy Background: Ex-Friend&lt;br /&gt;
**Feud Source: They used to drink at the same bar, and at first the conversations were fun. But over time, they got sick of each other&#039;s name dropping and the conversations turned into arguments. They still run in some of the same circles.&lt;br /&gt;
**Resources: Themselves and a few [1d6/2] friends.&lt;br /&gt;
**Enmity Level:  Avoid the Scum: They&#039;ve taken the healthy approach and try to stay out of each other&#039;s way.&lt;br /&gt;
**Description &amp;amp; Backstory: A former teacher, that left academia for unknown reasons. Now spends their life hanging out with people in bars, dropping names, and creating a small group of hanger-ons.&lt;br /&gt;
&lt;br /&gt;
*Veronica Banuelos&lt;br /&gt;
**PC They Belong To: Melvin&lt;br /&gt;
**Enemy Background: Ex-Lover&lt;br /&gt;
**Feud Source: Deserted or betrayed the other&lt;br /&gt;
**Resources: Veronica and her cousin, Raze.&lt;br /&gt;
**Enmity Level: Verbally Attack Them: The Ex and her cuz, are ready to read Mel the riot act and let everyone know what kind of man he is.&lt;br /&gt;
**Description &amp;amp; Backstory: Mel&#039;s ex-lady got caught up in a con and ended up owing the wrong sort of people a lot of money. She asked Mel for help, and he ghosted her. Not his problem, he wasn&#039;t that into her.&lt;br /&gt;
&lt;br /&gt;
*Detective Deborah Lang&lt;br /&gt;
**PC They Belong To: Melvin&lt;br /&gt;
**Enemy Background: Ex-Lover&lt;br /&gt;
**Feud Source: Caused the other to lose face or status&lt;br /&gt;
**Resources: The local cops or other Lawmen&lt;br /&gt;
**Enmity Level: Backstab them indirectly: Mel screwed her over, she&#039;s just waiting for a chance to pull the rug out from under him when he least expects it.&lt;br /&gt;
**Description &amp;amp; Backstory: Mel ended up in a serious relationship with a detective/investigator when he was working as an informant. When one of her investigations was looking like it would interfere with the work of another client of his, Mel refused to give his boo information she needed. He ended up losing the client and the lover. This one hurt.&lt;br /&gt;
&lt;br /&gt;
*Aila Eerik&lt;br /&gt;
**PC They Belong To: Kaapo&lt;br /&gt;
**Enemy Background: Childhood friend&lt;br /&gt;
**Feud Source: Romantic rival&lt;br /&gt;
**Resources: Powerful corporation&lt;br /&gt;
**Enmity Level: Indirect backstabbing&lt;br /&gt;
**Description &amp;amp; Backstory: Aila was a childhood friend, the daughter of his father&#039;s business partner. When both she and Kaapo were 13, Aila was involved with an older boy named Yamilet. One night, drinking expensive scotch stolen from their parents&#039; liquor cabinets, Kaapo and Yamilet fell passionately in love, only to be discovered by Aila. She has hated Kaapo ever since, and despite her former friend&#039;s fall from grace enjoys twisting the knife at random times.&lt;br /&gt;
&lt;br /&gt;
*Captain Parviz Kustaa&lt;br /&gt;
**PC They Belong To: Kaapo&lt;br /&gt;
**Enemy Background: Government employee (captain of police force)&lt;br /&gt;
**Feud Source: Romantic rival&lt;br /&gt;
**Resources: Entire city&lt;br /&gt;
**Enmity Level: Set him up for a fall&lt;br /&gt;
**Description &amp;amp; Backstory: Parviz is a corrupt precinct captain with the resources of the city&#039;s police force at his disposal, and a wife that hates him with a passion. Kaapo met his wife through sheer chance and the two carried out a torrid affair. Parviz has since carried a grudge against Kaapo.&lt;br /&gt;
&lt;br /&gt;
*Shapour Erfan&lt;br /&gt;
**PC They Belong To: Kaapo&lt;br /&gt;
**Enemy Background: Current employer&lt;br /&gt;
**Feud Source: Romantic rival&lt;br /&gt;
**Resources: Shapour and his gang&lt;br /&gt;
**Enmity Level: Set him up for a fall.&lt;br /&gt;
**Description &amp;amp; Backstory: Shapour is a small-time thug and pimp that Kaapo has been protecting in recent months. Kaapo made the mistake of falling for Shapour&#039;s favorite whore, and the even graver mistake of making the relationship obvious. Shapour has not yet moved on his bodyguard, but has set the wheels in motion to set him up for a murder he committed, thereby killing two birds with one stone.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Georgiana Lancaster&lt;br /&gt;
**PC They Belong To: Victoria&lt;br /&gt;
**Enemy Background: Family member&lt;br /&gt;
**Feud Source: Victoria set Georgiana up to take the fall for a crime&lt;br /&gt;
**Resources: Herself and a few friends&lt;br /&gt;
**Enmity Level: Backstab them indirectly&lt;br /&gt;
**Description &amp;amp; Backstory: Georgiana is a distant cousin who sold out to the enemy when the Lancasters were ruined; Victoria took this personally and set her up to take the fall for a crime so as to ruin the cozy little middle class life she sold out for in the first place. Georgiana only has herself and a few friends with which to get her (recursive) revenge, and will try to backstab Victoria indirectly, having somehow formed the opinion that Victoria is vindictive lunatic that is dangerous to approach.&lt;br /&gt;
&lt;br /&gt;
==Tragic Former Lovers==&lt;br /&gt;
&lt;br /&gt;
*Darcy Connell, of the Night City Connells.&lt;br /&gt;
**PC They Belong To: Victoria&lt;br /&gt;
**Tragedy Type: Two houses, both alike in dignity&lt;br /&gt;
**Background &amp;amp; Description: Darcy is an American corporate princess who studied in England and fell in love with Victoria Lancaster while she was there; a budding fashion designer, she made the jacket Victoria prizes to this day while they were dating. However it was the *Connell* family and their corporation that took down the Lancasters, depriving Victoria of most of her relatives and her ability to live in legitimate society. Darcy reluctantly sided with her family, and while she and Victoria still carry torches for each other, Darcy very much fears ever seeing her lover again. Victoria for her part wouldn&#039;t dream of harming Darcy in any way except in the sense that Darcy will have no living family once she&#039;s through.&lt;br /&gt;
&lt;br /&gt;
*Lover Name:&lt;br /&gt;
**PC They Belong To&lt;br /&gt;
**Tragedy Type:&lt;br /&gt;
**Background &amp;amp; Description:&lt;br /&gt;
&lt;br /&gt;
*Lover Name:&lt;br /&gt;
**PC They Belong To&lt;br /&gt;
**Tragedy Type:&lt;br /&gt;
**Background &amp;amp; Description:&lt;br /&gt;
&lt;br /&gt;
*Lover Name:&lt;br /&gt;
**PC They Belong To&lt;br /&gt;
**Tragedy Type:&lt;br /&gt;
**Background &amp;amp; Description:&lt;br /&gt;
&lt;br /&gt;
=Locations=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Notes=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=House Rules=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Game Links=&lt;br /&gt;
*[https://forum.rpg.net/index.php?threads/closed-recruitment-cyberpunk-red-voted-the-worst-place-to-live-in-america.875382/ Recruitment]&lt;/div&gt;</summary>
		<author><name>Funkadelic</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Melvin_Melville&amp;diff=395506</id>
		<title>Melvin Melville</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Melvin_Melville&amp;diff=395506"/>
		<updated>2021-02-08T19:56:10Z</updated>

		<summary type="html">&lt;p&gt;Funkadelic: /* Lifepath */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Voted the Worst Place to Live in America]]&lt;br /&gt;
&lt;br /&gt;
=Melvin &amp;quot;Ol&#039; Mel^2&amp;quot; Melville=&lt;br /&gt;
*Fixer* - Operator: 4&lt;br /&gt;
&lt;br /&gt;
==Lifepath==&lt;br /&gt;
&lt;br /&gt;
*Cultural Background: North American (Wherever the jobs were)&lt;br /&gt;
*Personality: Stable and Serious&lt;br /&gt;
*Clothing style: Businesswear&lt;br /&gt;
*Hair: Short and Curly&lt;br /&gt;
*Affectation: Mirrorshades&lt;br /&gt;
*Values: Money&lt;br /&gt;
*People: Everyone is a valuable individual&lt;br /&gt;
*Most valued person: He&#039;s got a much cooler sister, Marianne, that he looks up to and is always trying to impress.&lt;br /&gt;
*Most valued possession: A rare bootleg recording of his favorite band Space Monkey Mafia.&lt;br /&gt;
*Your Original Family Background: Parents were Edgerunners&lt;br /&gt;
*Childhood Environment: In a Nomad pack moving from place to place. Mel&#039;s parent&#039;s were working for a Nomad family&lt;br /&gt;
*Background: Family lost everything due to bad management. That&#039;s why Mel became a fixer, it&#039;s not enough to be good as whatever it is you do, you have to know how to leverage contacts and resources.&lt;br /&gt;
*Friend: Someone I know from the Street. Mel&#039;s buddy from the street is some kind of street performer. Mel gives money when he has it, and they talk about music.&lt;br /&gt;
*Sweet Revenge&lt;br /&gt;
**Ex-Friend: You just don&#039;t like each other, Themselves and a few [1d6/2] friends. A retired teacher. They used to drink at the same bar, and at first the conversations were fun. But over time, they got sick of each other&#039;s name dropping and the conversations turned into arguments. They still run in some of the same circles.&lt;br /&gt;
***2: Avoid the Scum: They&#039;ve taken the healthy approach and try to stay out of each other&#039;s way.&lt;br /&gt;
**Ex-lover 1: Deserted or betrayed the other, Just themselves and a close friend. Mel&#039;s ex-lady got caught up in a con and ended up owing the wrong sort of people a lot of money. She asked Mel for help, and he ghosted her. Not his problem, he wasn&#039;t that into her.&lt;br /&gt;
***Verbally Attack Them: The Ex and her cuz, are ready to read Mel the riot act and let everyone know what kind of man he is.&lt;br /&gt;
**Ex-lover 2: Caused the other to lose face or status, The local cops or other Lawmen. Mel ended up in a serious relationship with a detective/investigator when he was working as an informant. When one of her investigations was looking like it would interfere with the work of another client of his, Mel refused to give his boo information she needed. He ended up losing the client and the lover. This one hurt.&lt;br /&gt;
***Backstab them indirectly: Mel screwed her over, she&#039;s just waiting for a chance to pull the rug out from under him when he least expects it.&lt;br /&gt;
*Life Goals: Get off The Street, no matter what it takes. Mel was made for something better. He just needs the right score, the right friends, the right plan and he&#039;ll be living on Easy Street.&lt;br /&gt;
*What Kind of Fixer Are You: Broker deals between rival gangs.&lt;br /&gt;
*Got a Partner: Disgraced Corp lady, she was doing well but ended up losing it. She&#039;s trying to avoid hitting rock bottom, Mel thinks she&#039;s a stepping stone for moving up. They work surprisingly well together.&lt;br /&gt;
*Who: Possible romantic partner as well.&lt;br /&gt;
*Office: An otherwise abandoned building.&lt;br /&gt;
*Side clients: Local Rockerboys or Medias who use you to get them gigs or contacts.&lt;br /&gt;
*Who&#039;s gunning for you: Old client that think you screwed them over. I&#039;m going to tie in the client from Ex-Lover 2, basically they both think I screwed them.&lt;br /&gt;
&lt;br /&gt;
==Stats==&lt;br /&gt;
*Int. 8&lt;br /&gt;
*Ref. 5&lt;br /&gt;
*Dex. 7&lt;br /&gt;
*Tech. 4&lt;br /&gt;
*Cool. 6&lt;br /&gt;
*Will. 5&lt;br /&gt;
*Luck. 8&lt;br /&gt;
*Move. 5&lt;br /&gt;
*Body. 5&lt;br /&gt;
*Emp. 8 (-2 Humanity loss)&lt;br /&gt;
&lt;br /&gt;
==Skills==&lt;br /&gt;
*Athletics 2&lt;br /&gt;
*Brawling 2&lt;br /&gt;
*Concentration 2&lt;br /&gt;
*Conversation 6&lt;br /&gt;
*Education 2&lt;br /&gt;
*Evasion 6&lt;br /&gt;
*First Aid 2&lt;br /&gt;
*Human Perception 6&lt;br /&gt;
*Language (English) 4&lt;br /&gt;
*Language (Streetslang) 4&lt;br /&gt;
*Local Expert (Home) 6&lt;br /&gt;
*Perception 2&lt;br /&gt;
*Persuasion 4&lt;br /&gt;
*Stealth 2 &lt;br /&gt;
*Bribery 6&lt;br /&gt;
*Business 6&lt;br /&gt;
*Forgery 6&lt;br /&gt;
*Handgun 6&lt;br /&gt;
*Pick Lock 4&lt;br /&gt;
*Streetwise 6&lt;br /&gt;
*Trading 6&lt;br /&gt;
&lt;br /&gt;
==Basic Gear==&lt;br /&gt;
&lt;br /&gt;
*Heavy Pistol, Damage: 3d6, ROF: 2, Concealable&lt;br /&gt;
*Very Heavy Pistol, Damage: 4d6, ROF: 1&lt;br /&gt;
*Light Melee Weapon (Combat Knife) Damage: 1d6, ROF: 2, Concealable&lt;br /&gt;
*Basic Heavy Pistol Ammunition x100&lt;br /&gt;
*Basic VH Pistol Ammunition x 100&lt;br /&gt;
*Light Armorjack Body (SP 11)&lt;br /&gt;
*Light Armorjack Head (SP 11)&lt;br /&gt;
&lt;br /&gt;
==Outfit==&lt;br /&gt;
*Agent&lt;br /&gt;
*Bug Detector&lt;br /&gt;
*Computer&lt;br /&gt;
*Disposable Phone x2&lt;br /&gt;
*Generic Chic: Contacts, Jewelry&lt;br /&gt;
*Leisurewear: Mirrorshades&lt;br /&gt;
*Urbanflash: Footwear, Jacket, Bottoms, Top&lt;br /&gt;
&lt;br /&gt;
==Cyberware==&lt;br /&gt;
&lt;br /&gt;
*Cyberaudio Suite&lt;br /&gt;
*Internal Agent&lt;br /&gt;
*Subdermal Pocket&lt;br /&gt;
*Voice Stress Analyzer&lt;br /&gt;
&lt;br /&gt;
*16 Humanity Loss&lt;br /&gt;
&lt;br /&gt;
==Eurobucks==&lt;br /&gt;
&lt;br /&gt;
*400&lt;/div&gt;</summary>
		<author><name>Funkadelic</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Voted_the_Worst_Place_to_Live_in_America&amp;diff=394854</id>
		<title>Voted the Worst Place to Live in America</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Voted_the_Worst_Place_to_Live_in_America&amp;diff=394854"/>
		<updated>2021-01-31T19:15:53Z</updated>

		<summary type="html">&lt;p&gt;Funkadelic: /* Enemies */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A game of Cyberpunk RED, via PBP.&lt;br /&gt;
&lt;br /&gt;
[[File:Tarmo-juhola-cyberpunkcity-kopio.jpg]]&lt;br /&gt;
&lt;br /&gt;
=Player Characters=&lt;br /&gt;
*[[Kaapo Vaara]] Solo, neatly dressed beatnik. Played by thirdkingdom.&lt;br /&gt;
*[[Victoria Lancaster]] Tech, accustomed to better circumstances than the present. Played by Mengtzu&lt;br /&gt;
*[[Melvin Melville]] Fixer, good Ol&#039; Mel^2 hamming up the clueless, frazzled dealmaker. Played by Funkadelic&lt;br /&gt;
*[[MC]] Passionate DJ Rockergirl.  Played by Dawgstar.&lt;br /&gt;
*Character LInk Goes Here&lt;br /&gt;
&lt;br /&gt;
=NPCs=&lt;br /&gt;
&lt;br /&gt;
==Friends==&lt;br /&gt;
&lt;br /&gt;
*Aslan Unitus&lt;br /&gt;
**Melvin&lt;br /&gt;
**Friend&lt;br /&gt;
**Aslan Unitus makes a small living as a street performer. Whatever he did before this, he doesn&#039;t talk about it. Aslan is a known figure in his neighborhood, and generally has a good grasp on gossip and happenings. Melvin makes a point of given Aslan money when he has it, and the two talk music quite a bit.&lt;br /&gt;
&lt;br /&gt;
*Friend Name&lt;br /&gt;
**PC The Belong To&lt;br /&gt;
**Relationship Type&lt;br /&gt;
**Description &amp;amp; Backstory&lt;br /&gt;
&lt;br /&gt;
*Friend Name&lt;br /&gt;
**PC The Belong To&lt;br /&gt;
**Relationship Type&lt;br /&gt;
**Description &amp;amp; Backstory&lt;br /&gt;
&lt;br /&gt;
*Friend Name&lt;br /&gt;
**PC The Belong To&lt;br /&gt;
**Relationship Type&lt;br /&gt;
**Description &amp;amp; Backstory&lt;br /&gt;
&lt;br /&gt;
==Enemies==&lt;br /&gt;
&lt;br /&gt;
*Professor Heironymus Dodge&lt;br /&gt;
**PC They Belong To: Melvin&lt;br /&gt;
**Enemy Background: Ex-Friend&lt;br /&gt;
**Feud Source: They used to drink at the same bar, and at first the conversations were fun. But over time, they got sick of each other&#039;s name dropping and the conversations turned into arguments. They still run in some of the same circles.&lt;br /&gt;
**Resources: Themselves and a few [1d6/2] friends.&lt;br /&gt;
**Enmity Level:  Avoid the Scum: They&#039;ve taken the healthy approach and try to stay out of each other&#039;s way.&lt;br /&gt;
**Description &amp;amp; Backstory: A former teacher, that left academia for unknown reasons. Now spends their life hanging out with people in bars, dropping names, and creating a small group of hanger-ons.&lt;br /&gt;
&lt;br /&gt;
*Veronica Banuelos&lt;br /&gt;
**PC They Belong To: Melvin&lt;br /&gt;
**Enemy Background: Ex-Lover&lt;br /&gt;
**Feud Source: Deserted or betrayed the other&lt;br /&gt;
**Resources: Veronica and her cousin, Raze.&lt;br /&gt;
**Enmity Level: Verbally Attack Them: The Ex and her cuz, are ready to read Mel the riot act and let everyone know what kind of man he is.&lt;br /&gt;
**Description &amp;amp; Backstory: Mel&#039;s ex-lady got caught up in a con and ended up owing the wrong sort of people a lot of money. She asked Mel for help, and he ghosted her. Not his problem, he wasn&#039;t that into her.&lt;br /&gt;
&lt;br /&gt;
*Detective Deborah Lang&lt;br /&gt;
**PC They Belong To: Melvin&lt;br /&gt;
**Enemy Background: Ex-Lover&lt;br /&gt;
**Feud Source: Caused the other to lose face or status&lt;br /&gt;
**Resources: The local cops or other Lawmen&lt;br /&gt;
**Enmity Level: Backstab them indirectly: Mel screwed her over, she&#039;s just waiting for a chance to pull the rug out from under him when he least expects it.&lt;br /&gt;
**Description &amp;amp; Backstory: Mel ended up in a serious relationship with a detective/investigator when he was working as an informant. When one of her investigations was looking like it would interfere with the work of another client of his, Mel refused to give his boo information she needed. He ended up losing the client and the lover. This one hurt.&lt;br /&gt;
&lt;br /&gt;
*Enemy Name&lt;br /&gt;
**PC They Belong To&lt;br /&gt;
**Enemy Background: &lt;br /&gt;
**Feud Source:&lt;br /&gt;
**Resources:&lt;br /&gt;
**Enmity Level:&lt;br /&gt;
**Description &amp;amp; Backstory:&lt;br /&gt;
&lt;br /&gt;
*Enemy Name&lt;br /&gt;
**PC They Belong To&lt;br /&gt;
**Enemy Background: &lt;br /&gt;
**Feud Source:&lt;br /&gt;
**Resources:&lt;br /&gt;
**Enmity Level:&lt;br /&gt;
**Description &amp;amp; Backstory:&lt;br /&gt;
&lt;br /&gt;
==Tragic Former Lovers==&lt;br /&gt;
&lt;br /&gt;
*Lover Name:&lt;br /&gt;
**PC They Belong To&lt;br /&gt;
**Tragedy Type:&lt;br /&gt;
**Background &amp;amp; Description:&lt;br /&gt;
&lt;br /&gt;
*Lover Name:&lt;br /&gt;
**PC They Belong To&lt;br /&gt;
**Tragedy Type:&lt;br /&gt;
**Background &amp;amp; Description:&lt;br /&gt;
&lt;br /&gt;
*Lover Name:&lt;br /&gt;
**PC They Belong To&lt;br /&gt;
**Tragedy Type:&lt;br /&gt;
**Background &amp;amp; Description:&lt;br /&gt;
&lt;br /&gt;
*Lover Name:&lt;br /&gt;
**PC They Belong To&lt;br /&gt;
**Tragedy Type:&lt;br /&gt;
**Background &amp;amp; Description:&lt;br /&gt;
&lt;br /&gt;
=Locations=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Notes=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=House Rules=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Game Links=&lt;br /&gt;
*[https://forum.rpg.net/index.php?threads/closed-recruitment-cyberpunk-red-voted-the-worst-place-to-live-in-america.875382/ Recruitment]&lt;/div&gt;</summary>
		<author><name>Funkadelic</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Voted_the_Worst_Place_to_Live_in_America&amp;diff=394853</id>
		<title>Voted the Worst Place to Live in America</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Voted_the_Worst_Place_to_Live_in_America&amp;diff=394853"/>
		<updated>2021-01-31T19:06:58Z</updated>

		<summary type="html">&lt;p&gt;Funkadelic: /* Friends */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A game of Cyberpunk RED, via PBP.&lt;br /&gt;
&lt;br /&gt;
[[File:Tarmo-juhola-cyberpunkcity-kopio.jpg]]&lt;br /&gt;
&lt;br /&gt;
=Player Characters=&lt;br /&gt;
*[[Kaapo Vaara]] Solo, neatly dressed beatnik. Played by thirdkingdom.&lt;br /&gt;
*[[Victoria Lancaster]] Tech, accustomed to better circumstances than the present. Played by Mengtzu&lt;br /&gt;
*[[Melvin Melville]] Fixer, good Ol&#039; Mel^2 hamming up the clueless, frazzled dealmaker. Played by Funkadelic&lt;br /&gt;
*[[MC]] Passionate DJ Rockergirl.  Played by Dawgstar.&lt;br /&gt;
*Character LInk Goes Here&lt;br /&gt;
&lt;br /&gt;
=NPCs=&lt;br /&gt;
&lt;br /&gt;
==Friends==&lt;br /&gt;
&lt;br /&gt;
*Aslan Unitus&lt;br /&gt;
**Melvin&lt;br /&gt;
**Friend&lt;br /&gt;
**Aslan Unitus makes a small living as a street performer. Whatever he did before this, he doesn&#039;t talk about it. Aslan is a known figure in his neighborhood, and generally has a good grasp on gossip and happenings. Melvin makes a point of given Aslan money when he has it, and the two talk music quite a bit.&lt;br /&gt;
&lt;br /&gt;
*Friend Name&lt;br /&gt;
**PC The Belong To&lt;br /&gt;
**Relationship Type&lt;br /&gt;
**Description &amp;amp; Backstory&lt;br /&gt;
&lt;br /&gt;
*Friend Name&lt;br /&gt;
**PC The Belong To&lt;br /&gt;
**Relationship Type&lt;br /&gt;
**Description &amp;amp; Backstory&lt;br /&gt;
&lt;br /&gt;
*Friend Name&lt;br /&gt;
**PC The Belong To&lt;br /&gt;
**Relationship Type&lt;br /&gt;
**Description &amp;amp; Backstory&lt;br /&gt;
&lt;br /&gt;
==Enemies==&lt;br /&gt;
&lt;br /&gt;
*Enemy Name&lt;br /&gt;
**PC They Belong To&lt;br /&gt;
**Enemy Background: &lt;br /&gt;
**Feud Source:&lt;br /&gt;
**Resources:&lt;br /&gt;
**Enmity Level:&lt;br /&gt;
**Description &amp;amp; Backstory:&lt;br /&gt;
&lt;br /&gt;
*Enemy Name&lt;br /&gt;
**PC They Belong To&lt;br /&gt;
**Enemy Background: &lt;br /&gt;
**Feud Source:&lt;br /&gt;
**Resources:&lt;br /&gt;
**Enmity Level:&lt;br /&gt;
**Description &amp;amp; Backstory:&lt;br /&gt;
&lt;br /&gt;
*Enemy Name&lt;br /&gt;
**PC They Belong To&lt;br /&gt;
**Enemy Background: &lt;br /&gt;
**Feud Source:&lt;br /&gt;
**Resources:&lt;br /&gt;
**Enmity Level:&lt;br /&gt;
**Description &amp;amp; Backstory:&lt;br /&gt;
&lt;br /&gt;
*Enemy Name&lt;br /&gt;
**PC They Belong To&lt;br /&gt;
**Enemy Background: &lt;br /&gt;
**Feud Source:&lt;br /&gt;
**Resources:&lt;br /&gt;
**Enmity Level:&lt;br /&gt;
**Description &amp;amp; Backstory:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Tragic Former Lovers==&lt;br /&gt;
&lt;br /&gt;
*Lover Name:&lt;br /&gt;
**PC They Belong To&lt;br /&gt;
**Tragedy Type:&lt;br /&gt;
**Background &amp;amp; Description:&lt;br /&gt;
&lt;br /&gt;
*Lover Name:&lt;br /&gt;
**PC They Belong To&lt;br /&gt;
**Tragedy Type:&lt;br /&gt;
**Background &amp;amp; Description:&lt;br /&gt;
&lt;br /&gt;
*Lover Name:&lt;br /&gt;
**PC They Belong To&lt;br /&gt;
**Tragedy Type:&lt;br /&gt;
**Background &amp;amp; Description:&lt;br /&gt;
&lt;br /&gt;
*Lover Name:&lt;br /&gt;
**PC They Belong To&lt;br /&gt;
**Tragedy Type:&lt;br /&gt;
**Background &amp;amp; Description:&lt;br /&gt;
&lt;br /&gt;
=Locations=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Notes=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=House Rules=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Game Links=&lt;br /&gt;
*[https://forum.rpg.net/index.php?threads/closed-recruitment-cyberpunk-red-voted-the-worst-place-to-live-in-america.875382/ Recruitment]&lt;/div&gt;</summary>
		<author><name>Funkadelic</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Melvin_Melville&amp;diff=394199</id>
		<title>Melvin Melville</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Melvin_Melville&amp;diff=394199"/>
		<updated>2021-01-26T17:28:52Z</updated>

		<summary type="html">&lt;p&gt;Funkadelic: /* Lifepath */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Voted the Worst Place to Live in America]]&lt;br /&gt;
&lt;br /&gt;
=Melvin &amp;quot;Ol&#039; Mel^2&amp;quot; Melville=&lt;br /&gt;
*Fixer* - Operator: 4&lt;br /&gt;
&lt;br /&gt;
==Lifepath==&lt;br /&gt;
&lt;br /&gt;
*Cultural Background: North American (Wherever the jobs were)&lt;br /&gt;
*Personality: Stable and Serious&lt;br /&gt;
*Clothing style: Businesswear&lt;br /&gt;
*Hair: Short and Curly&lt;br /&gt;
*Affectation: Mirrorshades&lt;br /&gt;
*Values: Money&lt;br /&gt;
*People: Everyone is a valuable individual&lt;br /&gt;
*Most valued person: He&#039;s got a much cooler sister, Marianne, that he looks up to and is always trying to impress.&lt;br /&gt;
*Most valued possession: A rare bootleg recording of his favorite band Space Monkey Mafia.&lt;br /&gt;
*Your Original Family Background: Parents were Edgerunners&lt;br /&gt;
*Childhood Environment: In a Nomad pack moving from place to place. Mel&#039;s parent&#039;s were working for a Nomad family&lt;br /&gt;
*Background: Family lost everything due to bad management. That&#039;s why Mel became a fixer, it&#039;s not enough to be good as whatever it is you do, you have to know how to leverage contacts and resources.&lt;br /&gt;
*Friend: Someone I know from the Street. Mel&#039;s buddy from the street is some kind of street performer. Mel gives money when he has it, and they talk about music.&lt;br /&gt;
*Sweet Revenge&lt;br /&gt;
**Ex-Friend: You just don&#039;t like each other, Themselves and a few [1d6/2] friends. A retired teacher. They used to drink at the same bar, and at first the conversations were fun. But over time, they got sick of each other&#039;s name dropping and the conversations turned into arguments. They still run in some of the same circles.&lt;br /&gt;
***2: Avoid the Scum: They&#039;ve taken the healthy approach and try to stay out of each other&#039;s way.&lt;br /&gt;
**Ex-lover 1: Deserted or betrayed the other, Just themselves and a close friend. Mel&#039;s ex-lady got caught up in a con and ended up owing the wrong sort of people a lot of money. She asked Mel for help, and he ghosted her. Not his problem, he wasn&#039;t that into her.&lt;br /&gt;
***Verbally Attack Them: The Ex and her cuz, are ready to read Mel the riot act and let everyone know what kind of man he is.&lt;br /&gt;
**Ex-lover 2: Caused the other to lose face or status, The local cops or other Lawmen. Mel ended up in a serious relationship with a detective/investigator when he was working as an informant. When one of her investigations was looking like it would interfere with the work of another client of his, Mel refused to give his boo information she needed. He ended up losing the client and the lover. This one hurt.&lt;br /&gt;
***Backstab them indirectly: Mel screwed her over, she&#039;s just waiting for a chance to pull the rug out from under him when he least expects it.&lt;br /&gt;
*Life Goals: Get off The Street, no matter what it takes. Mel was made for something better. He just needs the right score, the right friends, the right plan and he&#039;ll be living on Easy Street.&lt;br /&gt;
&lt;br /&gt;
==Stats==&lt;br /&gt;
*Int. 8&lt;br /&gt;
*Ref. 5&lt;br /&gt;
*Dex. 7&lt;br /&gt;
*Tech. 4&lt;br /&gt;
*Cool. 6&lt;br /&gt;
*Will. 5&lt;br /&gt;
*Luck. 8&lt;br /&gt;
*Move. 5&lt;br /&gt;
*Body. 5&lt;br /&gt;
*Emp. 8 (-2 Humanity loss)&lt;br /&gt;
&lt;br /&gt;
==Skills==&lt;br /&gt;
*Athletics 2&lt;br /&gt;
*Brawling 2&lt;br /&gt;
*Concentration 2&lt;br /&gt;
*Conversation 6&lt;br /&gt;
*Education 2&lt;br /&gt;
*Evasion 6&lt;br /&gt;
*First Aid 2&lt;br /&gt;
*Human Perception 6&lt;br /&gt;
*Language (English) 4&lt;br /&gt;
*Language (Streetslang) 4&lt;br /&gt;
*Local Expert (Home) 6&lt;br /&gt;
*Perception 2&lt;br /&gt;
*Persuasion 4&lt;br /&gt;
*Stealth 2 &lt;br /&gt;
*Bribery 6&lt;br /&gt;
*Business 6&lt;br /&gt;
*Forgery 6&lt;br /&gt;
*Handgun 6&lt;br /&gt;
*Pick Lock 4&lt;br /&gt;
*Streetwise 6&lt;br /&gt;
*Trading 6&lt;br /&gt;
&lt;br /&gt;
==Basic Gear==&lt;br /&gt;
&lt;br /&gt;
*Heavy Pistol, Damage: 3d6, ROF: 2, Concealable&lt;br /&gt;
*Very Heavy Pistol, Damage: 4d6, ROF: 1&lt;br /&gt;
*Light Melee Weapon (Combat Knife) Damage: 1d6, ROF: 2, Concealable&lt;br /&gt;
*Basic Heavy Pistol Ammunition x100&lt;br /&gt;
*Basic VH Pistol Ammunition x 100&lt;br /&gt;
*Light Armorjack Body (SP 11)&lt;br /&gt;
*Light Armorjack Head (SP 11)&lt;br /&gt;
&lt;br /&gt;
==Outfit==&lt;br /&gt;
*Agent&lt;br /&gt;
*Bug Detector&lt;br /&gt;
*Computer&lt;br /&gt;
*Disposable Phone x2&lt;br /&gt;
*Generic Chic: Contacts, Jewelry&lt;br /&gt;
*Leisurewear: Mirrorshades&lt;br /&gt;
*Urbanflash: Footwear, Jacket, Bottoms, Top&lt;br /&gt;
&lt;br /&gt;
==Cyberware==&lt;br /&gt;
&lt;br /&gt;
*Cyberaudio Suite&lt;br /&gt;
*Internal Agent&lt;br /&gt;
*Subdermal Pocket&lt;br /&gt;
*Voice Stress Analyzer&lt;br /&gt;
&lt;br /&gt;
*16 Humanity Loss&lt;br /&gt;
&lt;br /&gt;
==Eurobucks==&lt;br /&gt;
&lt;br /&gt;
*400&lt;/div&gt;</summary>
		<author><name>Funkadelic</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Melvin_Melville&amp;diff=394198</id>
		<title>Melvin Melville</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Melvin_Melville&amp;diff=394198"/>
		<updated>2021-01-26T17:23:13Z</updated>

		<summary type="html">&lt;p&gt;Funkadelic: /* Skills */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Voted the Worst Place to Live in America]]&lt;br /&gt;
&lt;br /&gt;
=Melvin &amp;quot;Ol&#039; Mel^2&amp;quot; Melville=&lt;br /&gt;
*Fixer* - Operator: 4&lt;br /&gt;
&lt;br /&gt;
==Lifepath==&lt;br /&gt;
&lt;br /&gt;
*Cultural Background: North American (Wherever the jobs were)&lt;br /&gt;
*Personality: Stable and Serious&lt;br /&gt;
*Clothing style: Businesswear&lt;br /&gt;
*Hair: Short and Curly&lt;br /&gt;
*Affectation: Mirrorshades&lt;br /&gt;
*Values: Money&lt;br /&gt;
*People: Everyone is a valuable individual&lt;br /&gt;
*Most valued person: He&#039;s got a much cooler sister, Marianne, that he looks up to and is always trying to impress.&lt;br /&gt;
*Most valued possession: A rare bootleg recording of his favorite band Space Monkey Mafia.&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
==Stats==&lt;br /&gt;
*Int. 8&lt;br /&gt;
*Ref. 5&lt;br /&gt;
*Dex. 7&lt;br /&gt;
*Tech. 4&lt;br /&gt;
*Cool. 6&lt;br /&gt;
*Will. 5&lt;br /&gt;
*Luck. 8&lt;br /&gt;
*Move. 5&lt;br /&gt;
*Body. 5&lt;br /&gt;
*Emp. 8 (-2 Humanity loss)&lt;br /&gt;
&lt;br /&gt;
==Skills==&lt;br /&gt;
*Athletics 2&lt;br /&gt;
*Brawling 2&lt;br /&gt;
*Concentration 2&lt;br /&gt;
*Conversation 6&lt;br /&gt;
*Education 2&lt;br /&gt;
*Evasion 6&lt;br /&gt;
*First Aid 2&lt;br /&gt;
*Human Perception 6&lt;br /&gt;
*Language (English) 4&lt;br /&gt;
*Language (Streetslang) 4&lt;br /&gt;
*Local Expert (Home) 6&lt;br /&gt;
*Perception 2&lt;br /&gt;
*Persuasion 4&lt;br /&gt;
*Stealth 2 &lt;br /&gt;
*Bribery 6&lt;br /&gt;
*Business 6&lt;br /&gt;
*Forgery 6&lt;br /&gt;
*Handgun 6&lt;br /&gt;
*Pick Lock 4&lt;br /&gt;
*Streetwise 6&lt;br /&gt;
*Trading 6&lt;br /&gt;
&lt;br /&gt;
==Basic Gear==&lt;br /&gt;
&lt;br /&gt;
*Heavy Pistol, Damage: 3d6, ROF: 2, Concealable&lt;br /&gt;
*Very Heavy Pistol, Damage: 4d6, ROF: 1&lt;br /&gt;
*Light Melee Weapon (Combat Knife) Damage: 1d6, ROF: 2, Concealable&lt;br /&gt;
*Basic Heavy Pistol Ammunition x100&lt;br /&gt;
*Basic VH Pistol Ammunition x 100&lt;br /&gt;
*Light Armorjack Body (SP 11)&lt;br /&gt;
*Light Armorjack Head (SP 11)&lt;br /&gt;
&lt;br /&gt;
==Outfit==&lt;br /&gt;
*Agent&lt;br /&gt;
*Bug Detector&lt;br /&gt;
*Computer&lt;br /&gt;
*Disposable Phone x2&lt;br /&gt;
*Generic Chic: Contacts, Jewelry&lt;br /&gt;
*Leisurewear: Mirrorshades&lt;br /&gt;
*Urbanflash: Footwear, Jacket, Bottoms, Top&lt;br /&gt;
&lt;br /&gt;
==Cyberware==&lt;br /&gt;
&lt;br /&gt;
*Cyberaudio Suite&lt;br /&gt;
*Internal Agent&lt;br /&gt;
*Subdermal Pocket&lt;br /&gt;
*Voice Stress Analyzer&lt;br /&gt;
&lt;br /&gt;
*16 Humanity Loss&lt;br /&gt;
&lt;br /&gt;
==Eurobucks==&lt;br /&gt;
&lt;br /&gt;
*400&lt;/div&gt;</summary>
		<author><name>Funkadelic</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Melvin_Melville&amp;diff=394197</id>
		<title>Melvin Melville</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Melvin_Melville&amp;diff=394197"/>
		<updated>2021-01-26T17:22:53Z</updated>

		<summary type="html">&lt;p&gt;Funkadelic: &lt;/p&gt;
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&lt;div&gt;[[Voted the Worst Place to Live in America]]&lt;br /&gt;
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=Melvin &amp;quot;Ol&#039; Mel^2&amp;quot; Melville=&lt;br /&gt;
*Fixer* - Operator: 4&lt;br /&gt;
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==Lifepath==&lt;br /&gt;
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*Cultural Background: North American (Wherever the jobs were)&lt;br /&gt;
*Personality: Stable and Serious&lt;br /&gt;
*Clothing style: Businesswear&lt;br /&gt;
*Hair: Short and Curly&lt;br /&gt;
*Affectation: Mirrorshades&lt;br /&gt;
*Values: Money&lt;br /&gt;
*People: Everyone is a valuable individual&lt;br /&gt;
*Most valued person: He&#039;s got a much cooler sister, Marianne, that he looks up to and is always trying to impress.&lt;br /&gt;
*Most valued possession: A rare bootleg recording of his favorite band Space Monkey Mafia.&lt;br /&gt;
 &lt;br /&gt;
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==Stats==&lt;br /&gt;
*Int. 8&lt;br /&gt;
*Ref. 5&lt;br /&gt;
*Dex. 7&lt;br /&gt;
*Tech. 4&lt;br /&gt;
*Cool. 6&lt;br /&gt;
*Will. 5&lt;br /&gt;
*Luck. 8&lt;br /&gt;
*Move. 5&lt;br /&gt;
*Body. 5&lt;br /&gt;
*Emp. 8 (-2 Humanity loss)&lt;br /&gt;
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==Skills==&lt;br /&gt;
*Athletics 2&lt;br /&gt;
*Brawling 2&lt;br /&gt;
*Concentration 2&lt;br /&gt;
*Conversation 6&lt;br /&gt;
*Education 2&lt;br /&gt;
*Evasion 6&lt;br /&gt;
*First Aid 2&lt;br /&gt;
*Human Perception 6&lt;br /&gt;
*Language (Streetslang) 4&lt;br /&gt;
*Local Expert (Home) 6&lt;br /&gt;
*Perception 2&lt;br /&gt;
*Persuasion 4&lt;br /&gt;
*Stealth 2 &lt;br /&gt;
*Bribery 6&lt;br /&gt;
*Business 6&lt;br /&gt;
*Forgery 6&lt;br /&gt;
*Handgun 6&lt;br /&gt;
*Pick Lock 4&lt;br /&gt;
*Streetwise 6&lt;br /&gt;
*Trading 6&lt;br /&gt;
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==Basic Gear==&lt;br /&gt;
&lt;br /&gt;
*Heavy Pistol, Damage: 3d6, ROF: 2, Concealable&lt;br /&gt;
*Very Heavy Pistol, Damage: 4d6, ROF: 1&lt;br /&gt;
*Light Melee Weapon (Combat Knife) Damage: 1d6, ROF: 2, Concealable&lt;br /&gt;
*Basic Heavy Pistol Ammunition x100&lt;br /&gt;
*Basic VH Pistol Ammunition x 100&lt;br /&gt;
*Light Armorjack Body (SP 11)&lt;br /&gt;
*Light Armorjack Head (SP 11)&lt;br /&gt;
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==Outfit==&lt;br /&gt;
*Agent&lt;br /&gt;
*Bug Detector&lt;br /&gt;
*Computer&lt;br /&gt;
*Disposable Phone x2&lt;br /&gt;
*Generic Chic: Contacts, Jewelry&lt;br /&gt;
*Leisurewear: Mirrorshades&lt;br /&gt;
*Urbanflash: Footwear, Jacket, Bottoms, Top&lt;br /&gt;
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==Cyberware==&lt;br /&gt;
&lt;br /&gt;
*Cyberaudio Suite&lt;br /&gt;
*Internal Agent&lt;br /&gt;
*Subdermal Pocket&lt;br /&gt;
*Voice Stress Analyzer&lt;br /&gt;
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*16 Humanity Loss&lt;br /&gt;
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==Eurobucks==&lt;br /&gt;
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*400&lt;/div&gt;</summary>
		<author><name>Funkadelic</name></author>
	</entry>
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