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		<id>https://wiki.rpg.net/index.php?title=User:Gadget/Thicker_Than_Blood/Episode_2&amp;diff=223990</id>
		<title>User:Gadget/Thicker Than Blood/Episode 2</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=User:Gadget/Thicker_Than_Blood/Episode_2&amp;diff=223990"/>
		<updated>2013-01-29T05:56:01Z</updated>

		<summary type="html">&lt;p&gt;Gadget: /* Thicker Than Blood/Episode 2 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Hangover Cures=&lt;br /&gt;
&lt;br /&gt;
==Pre Game==&lt;br /&gt;
&lt;br /&gt;
I knew going into this game that there would be little to be done except for some light leg work and the runners bringing Martin into the fold of the group, so this sessions prep came a bit down to winging it and bringing a little more flavor to the world. I, also, did a little prep for next session, as that would be a bit more set in stone...or at least one would hope. &lt;br /&gt;
&lt;br /&gt;
Much of the pregame setup was done last minute as everyone had done last minute character changes, per my allowance, but hadn&#039;t actually informed me of said changes until the day of the game, so, I had to go over all of the characters last minute. Certainly not my preferred method, but it did get me fired up to run the game. On the same note I had to play a little last minute catch up to bring everything up to snuff, including the inclusion of some new contacts that I was given a rough outline for and create a few blurb write ups. All in all, I&#039;m pleased with them as the new contacts fit nicely into the world and the runners all seem like they are well rounded.&lt;br /&gt;
&lt;br /&gt;
The one thing that I wanted to drive home with the introduction of Martin is that none of the characters had, as yet, met him. It would produce an exercise for me to GM on the fly, to see how they chose to solve a problem, and to give them the opportunity to interact with some of their contacts and perhaps make new acquaintances. &lt;br /&gt;
&lt;br /&gt;
I&#039;m a little dismayed that no one has added any flavor text to the characters or NPCs as yet, but hopefully inspiration will kick in. As I have noted, I award Karma for added pages of character flavor and description. I hope to see some in the coming weeks.&lt;br /&gt;
&lt;br /&gt;
==Hangover Cures==&lt;br /&gt;
&lt;br /&gt;
After a long night of sitting in a holding cell or face down in the mud hiding from the cops, the runners were looking quite a bit the worse for wear. None had slept, and Jackie, despite her superior constitution, had managed to get hypothermia from being in the Pacific Northwest January cold and rain all night covered in wet mud and leaves. None of them had had anything to eat since the afternoon before, either. Needless to say, it was time for a hangover breakfast and a warm place to sleep the previous evenings shenanigans off.&lt;br /&gt;
&lt;br /&gt;
Jackie barely managed to make it to Puyallup in one piece as her body began to shut down and her hypothermia grew worse, and she couldn&#039;t manage to do anything but terrify the clerk at the Overnight Motel into denying her a room. Luckily, Ling Ling and Two-Face had decided to take their cab straight to the motel and managed to find Jackie wandering in parking lot in time. Ling Ling procured a room while Two-face talked Jackie down and they got their fellow runner into a warm bath and gave her proper emergency hypothermia care. Thanks to the wonders of modern medicine and Two-Faces know how, Jackie was stabilized in a little over an hour, and they were back to some of every runners greatest life problems...where and how to score some food and a couple of hours of sleep before getting back on the job. They, also, had to deal with the fallout of Cat&#039;s shenanigans and figure out how to cover their tracks before their job went sour.&lt;br /&gt;
&lt;br /&gt;
Jackie had managed to contact her hacker friend Red with her coordinates before going into full hypothermic shock, and had asked him to help her with a data trail burn of the previous evening. When Red arrived at breakfast and the issue explained, and especially that Paku was involved, he quickly moved to help his friend and her fellow runners to break the trail of their commlinks, in exchange for a favor to be paid at a later date. While Red worked, Jackie and Ling Ling went to procure some new clothes for Jackie, Ling Ling got in touch with her Ancients ganger contact, Lao, about getting a new hacker for the team, she attempted to contact Paku to give him a status update, and Two-Face did some Astral recon of the Port of Tacoma and then summoned a very powerful fire spirit.&lt;br /&gt;
&lt;br /&gt;
What Two-Face found at the Port of Tacoma holding center he had not been suspecting. The entire place was tainted, not only with the Astral resonance of the Tacoma Aroma, but something far more sinister that corrupted the entire docking area of the holding branch and particularly the warehouses themselves. He barely managed to avoid a resident watcher spirit, a translucent and many tentacled thing with a large central eye, as he researched the aura of the place and found that the background count had been created by some form of magically active drugs. None appeared to be present at the time, but they had been left an undeniable taint to the place. As two-Face continued to investigate he accidentally ran smack dab into another watcher spirit, which immediately set out an alarm and ran away. Two-face thinking it best to take a hasty retreat, left immediately to avoid further detection.&lt;br /&gt;
&lt;br /&gt;
in the meantime, Lao was more than happy to help Ling Ling out, for a favor, and began to ask around. He eventually came to the fixer, Ariel, who was more than happy to put another of her representatives on the job...especially given that she owed Lao a number of favors. Ariel contacted Martin and laid out the meets details, and that he was to be very careful with Lao as he was a very dangerous individual who did not take kindly to being crossed. Martin loaded up his van and was on the way.&lt;br /&gt;
&lt;br /&gt;
After a short get together with Red, and being reunited with their newly refitted commlinks, Ling Ling and Jackie walked in on the end of Two-Face&#039;s ritual summoning, and were contacted by Paku for his status update. ling Ling did a fine job of damage control, and won some points with him for taking the initiative on getting a new hacker. Jackie and Ling Ling were then off to procure their new comrade in arms.&lt;br /&gt;
&lt;br /&gt;
Smartly, Jackie covered her head and wasn&#039;t wearing gang colors when she dropped ling Ling off at the Ancients hangout, and then made a hasty withdrawl from her rival gangs territory. Ling Ling was left to fend for herself, but being a semi-regular visitor and acquaintance of Green Satan&#039;s Black Banner gave her a lot of leeway with the gang members. Lao instructed her that there would be a new shipment soon and that he would like her help, that the hacker was on his way, and that she could wait in the rundown office of the Ancients warehouse. When Marin arrived, however, it was a very different story.&lt;br /&gt;
&lt;br /&gt;
Parking his white van in front of the Ancients hangout, and radiating social awkwardness and timidity, the gangers swarmed like sharks to a bleeding meal. Harassing the Martin inside his van, they quickly intimidated him out of it and proceeded to rob him at gun point until he managed to convince them that he really was asked to come by Lao. Lao got Martin his shoes back, and instructed him that Martin would owe him a favor for saving his ass, and then and took him to Ling Ling. She negotiated Martin into joining the run and metaphorically wrapped him around her little finger. Meanwhile, Lao listened in on the proceedings and then left them to the ends. Upon leaving, Lao threw Martin&#039;s armored jacket at him, after having retrieved it from the other Ancients, as a reminder that he owed him one and that he aimed to collect.&lt;br /&gt;
&lt;br /&gt;
Upon returning to the room at the Overnight Motel, Ling Ling and Jackie crashed out while Two-Face and Martin worked on a plan and Martin did some recon, information gathering, and hacking on the Port of Tacoma&#039;s main node.&lt;br /&gt;
&lt;br /&gt;
==Post Game Notes==&lt;br /&gt;
&lt;br /&gt;
I&#039;m really pleased at how the night went and, in particular, with how Cindy managed to solve the teams need of a new hacker and how to integrate Tyro&#039;s new character. It was a great on-the-fly roleplaying experience that integrated some good contacts in an interesting way, and, I feel, it really allowed Tyro to get his feet wet with Martin&#039;s personality. Martin having &amp;quot;Incompetent (Intimidation)&amp;quot; as a drawback Quality makes roleplaying him, and with him, an interesting challenge as the character just radiates &amp;quot;easy mark&amp;quot; and simply does not grasp how to stand up for himself or scare someone. This seems like something that wouldn&#039;t be much of a problem, but when you think about how often intimidating someone can come into normal human interaction, and especially with people like Shadowrunners and the tough personalities they interact with, it can mean the world. I even had to remind myself of that when Tyro would take a forceful or intimidating manner while speaking or acting in character that Martin would come off as almost laughably un-impressive. That Cindy decided to use Lao, an impressively intimidating ganger surrounded by a veritable army of street toughs, as the contact to meet with Martin allowed for all kinds of roleplaying fun. I like how it turned out, and look forward to having Lao come calling for his favors.&lt;br /&gt;
&lt;br /&gt;
I, also, enjoyed how everyone handled doing some initial track covering, began developing a plan for getting the job done, and dealing with the &amp;quot;Cat Incident.&amp;quot; Everyone played very well, and they managed to get a fair share done despite the problems of the previous night. The Cat Incident has certainly pushed the plot in an interesting direction, and runners now owing a number of people favors for helping them out has laid some fun plot hooks. I&#039;m also really interested to see what Jeff intends to do with his newly acquired fire spirit, and what the runners make of the horrible astral taint of the docks.&lt;br /&gt;
&lt;br /&gt;
All in all, a good session. I look forward to next weeks.&lt;br /&gt;
&lt;br /&gt;
I would like to put out there as a reminder that I do encourage cinematics in the game, and award Edge and extra dice to actions for &amp;quot;stunting.&amp;quot; For those of use familiar with the Exalted system, it is used in exactly the same fashion and if you describe an action in a particularly interesting way I will award up to three &amp;quot;stunt dice&amp;quot; and perhaps an Edge and/or Karma for a good roleplaying. And remember, this also includes social situations; roleplay it out before a roll and it may reward you.&lt;br /&gt;
&lt;br /&gt;
==Karma Earned==&lt;br /&gt;
&lt;br /&gt;
Jackie 13 = 2&lt;br /&gt;
&lt;br /&gt;
(1 for having her character uploaded, 1 for session participation)&lt;br /&gt;
&lt;br /&gt;
Ling Ling = 1&lt;br /&gt;
&lt;br /&gt;
(1 for session participation)&lt;br /&gt;
&lt;br /&gt;
Two-Face = 1&lt;br /&gt;
&lt;br /&gt;
(1 for session participation)&lt;br /&gt;
&lt;br /&gt;
Martin = 2&lt;br /&gt;
&lt;br /&gt;
(1 for session participation, 1 GM awarded point for good roleplaying)&lt;br /&gt;
&lt;br /&gt;
==Player Comments==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;background-color:#99CCFF;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;left&amp;quot; width=&amp;quot;250px&amp;quot;| [[User:Gadget/Thicker_Than_Blood/Episode_1|&amp;lt;&amp;lt; Episode 1]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Thicker_Than_Blood | Thicker Than Blood]] &lt;br /&gt;
|align=&amp;quot;right&amp;quot; width=&amp;quot;250px&amp;quot;|  [[User:Gadget/Thicker_Than_Blood/Episode_3|Episode 3 &amp;gt;&amp;gt;]]&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Gadget</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=User:Gadget/Thicker_Than_Blood/Episode_2&amp;diff=223982</id>
		<title>User:Gadget/Thicker Than Blood/Episode 2</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=User:Gadget/Thicker_Than_Blood/Episode_2&amp;diff=223982"/>
		<updated>2013-01-29T03:48:19Z</updated>

		<summary type="html">&lt;p&gt;Gadget: /* Pre Game */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Thicker Than Blood/Episode 2=&lt;br /&gt;
&lt;br /&gt;
==Pre Game==&lt;br /&gt;
&lt;br /&gt;
I knew going into this game that there would be little to be done except for some light leg work and the runners bringing Martin into the fold of the group, so this sessions prep came a bit down to winging it and bringing a little more flavor to the world. I, also, did a little prep for next session, as that would be a bit more set in stone...or at least one would hope. &lt;br /&gt;
&lt;br /&gt;
Much of the pregame setup was done last minute as everyone had done last minute character changes, per my allowance, but hadn&#039;t actually informed me of said changes until the day of the game, so, I had to go over all of the characters last minute. Certainly not my preferred method, but it did get me fired up to run the game. On the same note I had to play a little last minute catch up to bring everything up to snuff, including the inclusion of some new contacts that I was given a rough outline for and create a few blurb write ups. All in all, I&#039;m pleased with them as the new contacts fit nicely into the world and the runners all seem like they are well rounded.&lt;br /&gt;
&lt;br /&gt;
The one thing that I wanted to drive home with the introduction of Martin is that none of the characters had, as yet, met him. It would produce an exercise for me to GM on the fly, to see how they chose to solve a problem, and to give them the opportunity to interact with some of their contacts and perhaps make new acquaintances. &lt;br /&gt;
&lt;br /&gt;
I&#039;m a little dismayed that no one has added any flavor text to the characters or NPCs as yet, but hopefully inspiration will kick in. As I have noted, I award Karma for added pages of character flavor and description. I hope to see some in the coming weeks.&lt;br /&gt;
&lt;br /&gt;
==Thicker Than Blood/Episode 2==&lt;br /&gt;
&lt;br /&gt;
==Karma Earned==&lt;br /&gt;
&lt;br /&gt;
Jackie 13 = 2&lt;br /&gt;
&lt;br /&gt;
(1 for having her character uploaded, 1 for session participation)&lt;br /&gt;
&lt;br /&gt;
Ling Ling = 1&lt;br /&gt;
&lt;br /&gt;
(1 for session participation)&lt;br /&gt;
&lt;br /&gt;
Two-Face = 1&lt;br /&gt;
&lt;br /&gt;
(1 for session participation)&lt;br /&gt;
&lt;br /&gt;
Martin = 2&lt;br /&gt;
&lt;br /&gt;
(1 for session participation, 1 GM awarded point for good roleplaying)&lt;br /&gt;
&lt;br /&gt;
==Player Comments==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;background-color:#99CCFF;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;left&amp;quot; width=&amp;quot;250px&amp;quot;| [[User:Gadget/Thicker_Than_Blood/Episode_1|&amp;lt;&amp;lt; Episode 1]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Thicker_Than_Blood | Thicker Than Blood]] &lt;br /&gt;
|align=&amp;quot;right&amp;quot; width=&amp;quot;250px&amp;quot;|  [[User:Gadget/Thicker_Than_Blood/Episode_3|Episode 3 &amp;gt;&amp;gt;]]&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Gadget</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=User:Gadget/Thicker_Than_Blood/Episode_2&amp;diff=223978</id>
		<title>User:Gadget/Thicker Than Blood/Episode 2</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=User:Gadget/Thicker_Than_Blood/Episode_2&amp;diff=223978"/>
		<updated>2013-01-29T03:27:46Z</updated>

		<summary type="html">&lt;p&gt;Gadget: /* Thicker Than Blood/Episode 2 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Thicker Than Blood/Episode 2=&lt;br /&gt;
&lt;br /&gt;
==Pre Game==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Thicker Than Blood/Episode 2==&lt;br /&gt;
&lt;br /&gt;
==Karma Earned==&lt;br /&gt;
&lt;br /&gt;
Jackie 13 = 2&lt;br /&gt;
&lt;br /&gt;
(1 for having her character uploaded, 1 for session participation)&lt;br /&gt;
&lt;br /&gt;
Ling Ling = 1&lt;br /&gt;
&lt;br /&gt;
(1 for session participation)&lt;br /&gt;
&lt;br /&gt;
Two-Face = 1&lt;br /&gt;
&lt;br /&gt;
(1 for session participation)&lt;br /&gt;
&lt;br /&gt;
Martin = 2&lt;br /&gt;
&lt;br /&gt;
(1 for session participation, 1 GM awarded point for good roleplaying)&lt;br /&gt;
&lt;br /&gt;
==Player Comments==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;background-color:#99CCFF;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;left&amp;quot; width=&amp;quot;250px&amp;quot;| [[User:Gadget/Thicker_Than_Blood/Episode_1|&amp;lt;&amp;lt; Episode 1]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Thicker_Than_Blood | Thicker Than Blood]] &lt;br /&gt;
|align=&amp;quot;right&amp;quot; width=&amp;quot;250px&amp;quot;|  [[User:Gadget/Thicker_Than_Blood/Episode_3|Episode 3 &amp;gt;&amp;gt;]]&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Gadget</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Thicker_Than_Blood&amp;diff=223542</id>
		<title>Thicker Than Blood</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Thicker_Than_Blood&amp;diff=223542"/>
		<updated>2013-01-24T14:50:54Z</updated>

		<summary type="html">&lt;p&gt;Gadget: /* Friends of Friends */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Sax and Violins=&lt;br /&gt;
&lt;br /&gt;
A cool, early October night. Rain like a fine mist falls through the thick fog, making everything dark and damp; staining the rough concrete into black basalt pillars and making every streetlight a yellow beacon that distorts the wet stone with veins of amber light. The soft patter of water droplets against the deep green foliage and trickle of the runoff into the gutters is like a soft play of symphonic violins and percussion to the build up of some natural opus. Mozart, symphony 10 in G, reverberates softly in my skull while I wait against the alley wall and sip my tall soycaf with extra shot. A perfect Seattle night.&lt;br /&gt;
&lt;br /&gt;
When the gun fire begins I hardly notice, playing sweetly against the victorious strings of the second movement. Hard Exit and his new elf friend have obviously gone from the quiet way to the loud way coming out of the building; which is my cue, but not before I finish my caf or they signal me. I pull off my hood and roll my neck in the refreshing coolness of the night before switching on my wired reflexes and unbutton my jacket, then watch as the world slows down to a crawl and I turn up the speed of the music to keep up with my new perspective. &lt;br /&gt;
&lt;br /&gt;
Exit&#039;s hand cannon blares as I hear the front door around the corner wheeze slightly against it&#039;s hydraulics. I can hear his heart pounding in my augmented ears between the crack of his gun and casings twinkling on the street, an opera of street chaos mingles with the rain and the music being played directly into my cerebral cortex. The immensity of his troll shadow blots out the streetlight as I take a last sip of my caf, and he sprints past ponderously holding the limp body of the daisyeating hacker. I wonder off hand if they managed to get the paydata before she got greased and hear the low, bass rumble of Exit yelling for me to help him as he glides by in slow motion.&lt;br /&gt;
&lt;br /&gt;
The empty soycaf cup drops into the recycling bin next to me as I switch to my jazz station and stroll to the edge of the alley, wild erratic saxophone and drum beats exploding suddenly into my brain. I feel the familiar slide of steel as I unsheath my katana and cross hairs ignite like fire in my vision as my left hand brings my pistol into view. Music throbs and whines as I step smoothly around the corner between Exit and his pursuers. Another perfect Seattle night.&lt;br /&gt;
&lt;br /&gt;
=Fixed Up=&lt;br /&gt;
&lt;br /&gt;
My second foray into a into a Shadowrun chronicle. I intend to keep this in tune with my recent move to the beautiful city of Seattle and hope to enjoy the pleasure of exploring some darker themes with a more mature play group. As Shadowrun does not have an ingrained morals system, and as I am asking my players to develop a more detailed character personality and background, I will be expecting a more complex answer to some of life&#039;s more interesting questions; especially as they pertain to a group of people who live on the wrong side of the law.&lt;br /&gt;
&lt;br /&gt;
This is, yet again, an attempt to turn the more &amp;quot;episodic&amp;quot; world of Shadowrun into an on running campaign, and so I will be fudging some of the long term rules such as Karma acquisition and expenditure. I&#039;m also hoping to include a &amp;quot;campaign calender&amp;quot; in order to improve the synchronicity of peoples lives, both PC and NPC, and major campaign world events that don&#039;t necessarily include the characters but can affect their lives and the runs they are hired on.&lt;br /&gt;
&lt;br /&gt;
I will also continue to encourage my players to become involved in the wiki and posting their characters by rewarding them with Karma points for their contributions and time taken to expand the game world. This is to include descriptions of many of the NPC&#039;s that they encounter, sprawl sights that they visit or include to add further character to the world, and any in character scripting to the weekly sessions to improve the flavor of the world.&lt;br /&gt;
&lt;br /&gt;
Also, I will be applying the house rules posted on my main page, which I will reproduce here.&lt;br /&gt;
&lt;br /&gt;
1. I run Shadowrun 4th Edition, 20 year Anniversary edition. The rules are smoother than general 4th, and it fixes some of the problems with the earlier edition of 4th.&lt;br /&gt;
&lt;br /&gt;
2. Character approval is by Player and GM Committee. Per the game setup of Serenity, where in characters must be a viable &amp;quot;crew&amp;quot; with a useful smattering of skills. I&#039;m going to use this because Shadowrunners are hired for their variable skills and abilities, based on what is useful in their jobs and to create working team that, hopefully, won&#039;t get killed. It will, also, help represent the Fixer arranging a team that they think should be able to accomplish the task at hand. The GM and players are allowed to veto another players character no questions asked. If someone says it goes, it goes.&lt;br /&gt;
&lt;br /&gt;
3. If you have the ability to, please pregen a couple of characters. If not, at least have a couple ideas in mind. Making characters for this game can take all night, if not longer. So, if you have a book, please have something to show for it before the game. This also helps me get a sense of your play style, makes rule #2 go more smoothly, and allows you to build a character who lacks any serious holes from last minute builds.&lt;br /&gt;
&lt;br /&gt;
4. You must have at least four points in Contacts. Shadowrunners live by who they know. You&#039;d never get a job if nobody knew who you were, and besides you can&#039;t go through life and not meet at least one person.&lt;br /&gt;
&lt;br /&gt;
5. You must have at least 2 Active Skill Points and 4 Knowledge Skill Points allocated to what I shall call &amp;quot;life choices and hobbies&amp;quot;. Your life doesn&#039;t just revolve on shooting people and running the shadows. Everybodies got a hobby, whether they admit it or not. Some even make for good cover and back stories. Specializations do not count.&lt;br /&gt;
&lt;br /&gt;
6. I will require a backstory, physical and personality description, and goals for your character. Why exactly did your character start shooting people and running the shadows? How do they feel about it? What is their ultimate goal? Want to be rich, to be famous, or just to get out of the gutter? This, also, applies to rule 2. If you lack character information, you don&#039;t play that character, no exceptions.&lt;br /&gt;
&lt;br /&gt;
7. Everyone must own a commlink! Yet another piece of equipment that EVERY shadowrunner must have to make his job worthwhile. &amp;quot;You&#039;ll never get a wiz job if your fixer can&#039;t reach you, omae.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
8. I will be enforcing the starting rule for equipment aquisition. I.e. You may only have items with an aquisition rating max of 12.&lt;br /&gt;
&lt;br /&gt;
=On the Run=&lt;br /&gt;
&lt;br /&gt;
I am including a weekly session report; pioneered by Bill, a fellow gamer from Reno, for mine and the players benefit. Every week after the game I will be posting a brief rundown of the previous session for reference sake and to allow the players to add their own comments and in character rundown/conversations for the sake of character development.&lt;br /&gt;
&lt;br /&gt;
===Chapter I===&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;2&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;10%&amp;quot;| [[User:Gadget/Thicker_Than_Blood/Episode_1|Episode 1]] ||width=&amp;quot;10%&amp;quot;| [[User:Gadget/Thicker_Than_Blood/Episode_4|Episode 4]] || [[User:Gadget/Thicker_Than_Blood/Episode_7|Episode 7]]&lt;br /&gt;
|-&lt;br /&gt;
| [[User:Gadget/Thicker_Than_Blood/Episode_2|Episode 2]] || [[User:Gadget/Thicker_Than_Blood/Episode_5|Episode 5]] || [[User:Gadget/Thicker_Than_Blood/Episode_8|Episode 8]]&lt;br /&gt;
|-&lt;br /&gt;
| [[User:Gadget/Thicker_Than_Blood/Episode_3|Episode 3]] || [[User:Gadget/Thicker_Than_Blood/Episode_6|Episode 6]] || [[User:Gadget/Thicker_Than_Blood/Evaluation|Evaluation]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=The Usual Suspects=&lt;br /&gt;
&lt;br /&gt;
Below is the section provided for the players to post their charcter history, description, and character sheet. You can access the a wiki character sheet here, again graciously provided by Bill, and simply copy and paste it into your character&#039;s page. :&lt;br /&gt;
[[User:Bill/Shadowrun_4_Character_Sheet|Wiki Shadowrun 4th Ed. character sheet]]&lt;br /&gt;
&lt;br /&gt;
===Player Characters===&lt;br /&gt;
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| [[Characters:Character Page|Character Name]] || Brief Description || &lt;br /&gt;
|-&lt;br /&gt;
| [[Characters:Two-Face|Two-Face]] || Dwarven ex wagemage who used to work for Fuchi. Grumbles about &amp;quot;wiz kids&amp;quot; and most anything that came about after 2060. An armchair scholar and sometime gambler, but primarily focused on magical theory and subscribes to a few academic journals. Has a passing interest in explosives. || &lt;br /&gt;
|-&lt;br /&gt;
| [[Characters:Jackie 13|Jackie 13]] || A human street samurai who, until recently, was an Aries convict forced to participate in a work release program know as Urban Brawl.    During her time she was an infamous member of the Aries Predators, know of having killed thirteen people in game.  || &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Characters:Ling Ling|Ling Ling]] || She is a strikingly beautiful Asian elf and something about her seems to put everyone at ease. She is an avid conversationalist and enjoys talking about all manner of things, especially the local music scene.  She can be found on many nights at various clubs enjoying the shows.  She works loosely with the Ancients buying and selling drugs.  || |&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Characters:Martin|Martin]] || A mulatto ork hacker with a very forgettable look &amp;amp; demeanor. New to the Seattle scene, his complete lack of available history combined with his considerable skills suggest a man who had to cut &amp;amp; run and is just starting his new life in Seattle.  || &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Sprawl Sites=&lt;br /&gt;
&lt;br /&gt;
Below are a series of traditional and original sprawl sites for reference, of which I will also be awarding Karma points for detailed descriptions.&lt;br /&gt;
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| [[Sprawl_Sites:Aces|Aces]] || A scummy bar in Redmond that caters to the roughnecks, addicts, and outlaws. The clients are rough and aggressive, the booze is watered down, and most of the windows are boarded up or have bars on them, but that&#039;s just the way the regulars like it. Don&#039;t go there unless your packing or can handle yourself in a fight, and even then don&#039;t go there. ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Sprawl_Sites:The Alabaster Maiden|The Alabaster Maiden]] || Located on the corner of East Mercer and Broadway, The Alabaster Maiden is named after Gabriella Dematto. According to local legend, she overstepped her abilities while trying to escape from a go-gang and inadvertantly became permanently petrified as the alabaster statue that now stands at the entry into the club. Recent magical research on the statue has proven this to be no more than an urban legend, but rumor persists that the statue currently residing in front of the club is not the original. The club is a favorite of the city&#039;s younger mages and shamans. ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Sprawl_Sites:Arcology Commercial and Housing Enclave|Arcology Commercial and Housing Enclave]] || Dominating the Seattle skyline, the ACHE was claimed by the UCAS government after it was forced to step in and retake Renraku&#039;s Seattle Archology. This enormous green and silver glass tiered pyramid encompasses ten city blocks on each side and is almost thousand meters tall. The ACHE now houses roughly 150,000 people in government run &amp;quot;welfare housing&amp;quot; that is effectively a minimum security prison for the poor. The first five floors are still the largest mall in Seattle (no longer just Renraku subsidiaries), with the sub-basements and top floors controlled buy the UCAS military.||&lt;br /&gt;
|-&lt;br /&gt;
| [[Sprawl_Sites:Aztechnology Pyramid|Aztechnology Pyramid]] || Aztechnology&#039;s 72 floor Archology located between Roy and Denny Way along Broadway and 16th Ave. The pyramid is home to 5,000 permanent residents, and covered with ten ton blocks of carved grey quartz that are illumunated from inside at night.|| &lt;br /&gt;
|-&lt;br /&gt;
| [[Sprawl_Sites:Bellevue/Redmond Wall|Bellevue/Redmond Wall]] || A ten meter tall ferro-concrete wall topped with razor wire and patrolled by Lone Star &amp;quot;peace-keepers&amp;quot; and drones, The Bellevue/Redmond Wall literally divides the haves from the have nots. Starting at I-90, the wall runs the entire distance of East Lake Sammamish Parkway, intersects and runs along Redmond Way to the 405, and then all he way up to a hard point in Bothell. It is a testament to the paranoia and disregard of the rich.|| &lt;br /&gt;
|-&lt;br /&gt;
| [[Sprawl_Sites:The Body Mall|The Body Mall]] || Abandoned after the Trojan-Setsup plant had a partial meltdown in 2013, a series of shadow-docs set up shop here offering all kinds of medical practices, both legal and illegal. Connected heavily with Tamanous and the 162&#039;s, this place is revered as much for its cut rate cyberware as it is for patients disappearing.||&lt;br /&gt;
|- &lt;br /&gt;
| [[Sprawl_Sites:The Big Rhino|The Big Rhino]] || Once an exclusive ork and troll only restaurant, the Rhino now caters to anyone brave enough to venture into its hall. Large portions of &amp;quot;traditional&amp;quot; ork cuisine with lots of meat and thick sauces are served in dining hall style with tall mugs of beer and other strong drink. They even offer regular tours of the Ork Underground every couple of hours. || &lt;br /&gt;
|-&lt;br /&gt;
| [[Sprawl_Sites:Cavilard Research Institute|Cavilard Research Institute]] || A research firm in Bellevue that switched hands to Mitsuhama during Crash 2.0, and has since become one of their infamous Zero Zones. || &lt;br /&gt;
|-&lt;br /&gt;
| [[Sprawl_Sites:Club Penumbra|Club Penumbra]] || On the corner of 5th and Yesler and accross the street from the ACHE. Once the premier Runner meeting spot in downtown Seattle, this moon themed nightclub has not updated it decor, and some would say the music, in years. The fact that some older Runners still congregate here makes this club almost a cliche. However, with the owners looking to sell the place the Yakuza and Mafia have suddenly become very interested in it. || &lt;br /&gt;
|-&lt;br /&gt;
| [[Sprawl_Sites:The Crash 2.0 Memorial|The Crash 2.0 Memorial]] || A large black obelisk in Cal Anderson park, on Capitol Hill, that memorializes those that died during the second Matrix crash. Situated on the top of the hill near the Cal Anderson fountain, it scrolls the names of those that died in a constant AR and VR feed.|| &lt;br /&gt;
|-&lt;br /&gt;
| [[Sprawl_Sites:Dante&#039;s Inferno|Dante&#039;s Inferno]] || After all these years Dante&#039;s is still one of the number one clubs in Seattle. Wreathed in AR flames and circled by demons, this club offers the latest in ear bleeding and mind destroying beats and a devilishly good time on its seven layers of hell. || &lt;br /&gt;
|-&lt;br /&gt;
| [[Sprawl_Sites:Fungitech|Fungitech]] || With multiple offices around Seattle and a major grow facility located in the Snohomish Ork Underground, Fungitech is a strange corporate star in the Seattle area. They provide a number of fungus based foods, medical materials, neurotoxins, and Awakened materials to local buyers; and promise the release of an all new fungus beer in the upcoming year.|| &lt;br /&gt;
|-&lt;br /&gt;
| [[Sprawl_Sites:The Glass Onion|The Glass Onion]] || Some of the finest dining from the far east in downtown Seattle. This traditional Japanese styled restaurant offers good food at an affordable price, and private rooms for business meetings. Rumors still abound that there may be naga living in the basement, but whether they are captives or not is unknown. || &lt;br /&gt;
|-&lt;br /&gt;
| [[Sprawl_Sites:The Jade Tortoise|The Jade Tortoise]] || A Chinese/Japanese/Vietnamese restaurant in Queen Anne that offers exceptional Far Eastern cuisine and who&#039;s owner and head chef is an illustrious foodie.|| &lt;br /&gt;
|-&lt;br /&gt;
| [[Sprawl_Sites:Lou&#039;s Tattoos|Lou&#039;s Tattoos]] || Located in the International District, Lou is a Japanese dwarf and tattoo artist of exceptional skill and insight. Rumor has it that Lou is magically active and that his assistant, Selena, is a free spirit. || &lt;br /&gt;
|-&lt;br /&gt;
| [[Sprawl_Sites:Matchsticks|Matchsticks]] || A private jazz club in Queen Anne that offers a number of private meeting rooms and quiet booths to enjoy a nice dinner. || &lt;br /&gt;
|-&lt;br /&gt;
| [[Sprawl_Sites:Mitsuhama&#039;s Zero Zone|Mitsuhama Zero Zone]] || Amid a beautiful and expansive Japanese garden, six grand black and silver skyscrapers tower over lake Washington&#039;s Southwest shores. Surrounded by a twenty foot wall that resembles traditional Japanese architecture, Mitsuhama&#039;s Zero Zone is as serene as it is secure, emphasizing the companies policy of &amp;quot;zero penetration and zero survival.&amp;quot; || &lt;br /&gt;
|-&lt;br /&gt;
| [[Sprawl_Sites:Numereji|Numereji]] || A small talisman shop in Capitol Hill that carries a wide array of oddities from across the planet. || &lt;br /&gt;
|-&lt;br /&gt;
| [[Sprawl_Sites:The Plastic Gardens|The Plastic Gardens]] || Once an attempt to create an indoor tropical garden in Redmond; squatters moved into these gigantic domes after the regular populace left, and turned it into a series of thriving subsistence farms amid the tropical flora. Now these musty gray and brown domes are the home of the few successful residents of Redmond, and a constant target of starving gangers and warped critters of the barrens.|| &lt;br /&gt;
|-&lt;br /&gt;
| [[Sprawl_Sites:The Puyallup Crime Mall|The Puyallup Crime Mall]] || Amid the ruins of Old Puyallip, The Crime Mall is the ultimate gray and black market and home to many experienced smugglers. Secured with an array of defenses and elbow deep in mercenaries, The Mall has stood the test of time against all odds and remains the one stop shop for all kinds of illegal goods. Just don&#039;t come knocking without an invitation.|| &lt;br /&gt;
|-&lt;br /&gt;
| [[Sprawl_Sites:The Rendezvous|The Rendezvous]] || An old bar in central Belltown that was once a speakeasy. The Rendezvous has updated its classic theater for simsense interaction and still holds private parties in the old speakeasy basement.|| &lt;br /&gt;
|-&lt;br /&gt;
| [[Sprawl_Sites:Sable&#039;s on The Sound|Sable&#039;s on The Sound]] || Fine French dining in Belltown offering a picturesque view of The Sound, with both above and below the waterline seating. || &lt;br /&gt;
|-&lt;br /&gt;
| [[Sprawl_Sites:Weapons World|Weapons World]] || Two floors of nothing but Grade A Bang Bang. Located at 6th and Olive, Weapons World is the leading chain dealer of firearms, firearm accessories, milspec equipment, body armor, and hunting gear. All you need is a SIN, a license, and the nuyen and these fine people can make all your high caliber wet dreams come true. || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Friends of Friends=&lt;br /&gt;
&lt;br /&gt;
This section is reserved for the wide array of NPC&#039;s the characters might meet, as well as their contacts and other major personalities of Shadowrun.&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;2&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|width=&amp;quot;30%&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| [[Characters:An Shou Tian |An Shou Tian]] || Red Pole of the Wo Shing Wo Triad. Professional Chef and foodie. Owner of the Jade Tortoise, a Chinese/Japanese/Vietnamese restaurant in Queen Anne.||&lt;br /&gt;
|-&lt;br /&gt;
| [[Characters:Andrea Elkhorn|Andrea Elkhorn]] || EMT and ambulance driver for Doc Wagon. A Sioux Nation citizen who came to Seattle for medical school; Andrea bears the physical and emotional scars of being beaten, raped, and set on fire by The Halloweeners. ||&lt;br /&gt;
|-	&lt;br /&gt;
| [[Characters:Ariel |Ariel]] || Owner and purveyor of The Dark Roast, a small private coffee shop she runs in Downtown Seattle and that caters primarily to the robust tastes of her fellow Orks. Buxom and dreadlocked, and with only the hint of a New Orleans accent, Ariel knows a lot of people and has a number of loyal customers that come up from the Underground...and some say that when he&#039;s in town, Dante prefers to get his coffee in her little shop down the street.||&lt;br /&gt;
|-&lt;br /&gt;
| [[Characters:&amp;quot;Aunty Kasua&amp;quot; Tosashi |&amp;quot;Aunty Kasau&amp;quot; Tosashi]] || Oni immigrant who grew up on Yumi island. Stay at home mother of eight, barrens baby-sitter, and wife of Osaku Tosashi. ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Characters:Black-Feather-Boy|Black-Feather-Boy]] || Salish Raven Shaman and avid comic book collector. || &lt;br /&gt;
|-&lt;br /&gt;
| [[Characters: Blood|Blood]] || Information broker, organlegger, and seller of second hand cyberware. Rumored to have connections to Tamanous, among other unhealthy habits. || &lt;br /&gt;
|-&lt;br /&gt;
| [[Characters:Blythe Waters|Blythe Waters]] || Elf Ghoul and vocal political activist for the Ghoul Liberation League in Seattle. Licensed Surveyor and Civil Engineer for the State of Seattle. || &lt;br /&gt;
|-&lt;br /&gt;
| [[Characters: Bolin|Bolin ]] || King Yee of the local Sun Yee On Triad. ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Characters: Buttons |Buttons ]] || Ork Knights Errant Veteran Beat Cop. He&#039;s been around the block a couple of times and has a good ear for what&#039;s happening in the &#039;hoods and the Ork Underground. Though he&#039;s got a good heart, he isn&#039;t above a little &amp;quot;Street Justice&amp;quot; and &amp;quot;Urban Renewal&amp;quot;, and stays happy as long as his beat just stays quiet. ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Characters: Cap Cortez|Cap Cortez ]] || Troll Lieutenant of the Redmond gang the Rusty Stilettos. Gun runner, drug dealer, and area enforcer. Cortez, like most of the Stilettos, is a mutated and partially insane mess from living in Glow City his whole life. His flesh is rock hard from excessive dermal plating and enormous bone spurs. ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Characters:Charity v6.8|Charity v6.8]] || Self-proclaimed &amp;quot;High Priestess of the Airwaves&amp;quot;. Charity claims to be an &amp;quot;Alternate Intelligence&amp;quot; AI. Public whistle blower, blogger, and pirate Trid broadcaster. Loud, abrasive, and angry with a penchant for Max Headroom antics, speech hacking, and the sign off &amp;quot;We&#039;ll meet again...when you&#039;re ready to travel the most secret path of all.&amp;quot; || &lt;br /&gt;
|-&lt;br /&gt;
| [[Characters:Dirdrik Vladnikov|Dirdrik Vladnikov]] || Vory v Zakone information broker. Runs an small entertainment insurance business in Capitol Hill. ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Characters: Doc Wilson|Doc Wilson]] || Grizzled street doc in the Redmond outskirts. Respected by the local neighborhood for his medical aptitude and feared for his small army of drones. Happy to take bodies or parts thereof in payment. The locals don&#039;t ask too many questions and gangers trying to muscle in quickly learn to leave well enough alone. ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Characters:Finger|Finger]] || Devilishly fast elf changeling with an itchy trigger finger. || &lt;br /&gt;
|-&lt;br /&gt;
| [[Characters:Gruff|Gruff]] || Head of the local troll and orc gang, the Trogs, Gruff is untrustworthy and underhanded, but happy to deal with anyone if the Yen is right and they aren&#039;t daisy-eaters. Gruff&#039;s pride and joy is his wide array of elf skulls taken from other gangers and elfs who just happen to be in the wrong place at the wrong time. ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Characters:Hanso Shotozumi|Hanso Shotozumi]] || Oyabun of the Shotozumi-gumi; the largest organized crime family in Seattle. || &lt;br /&gt;
|-&lt;br /&gt;
| [[Characters:Jason &amp;quot;Shin&amp;quot;|Jason &amp;quot;Shin&amp;quot;]] || Whip thin and wiry muscled, Jason is a devilish, dark haired, youth with an almost permanent psychotic grin plastered on his face. Dumped from his bike at high speed during a turf war with the Ancients, Jason earned himself a limp, a cybernetic right arm, and the nickname Shin from his fellow Eye-5ers. Jason is a joker, though many on the receiving end of his jokes would not think of him as being very funny. He is known for his &amp;quot;nut checks&amp;quot; Often leaving the subject of his joke thinking they are on the verge of death only to reveal that &amp;quot;I am just fuckin with ya chummer&amp;quot;. ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Characters:John Silverston|John Silverston]] || An Aboriginal Kuradji; owner and proprietor of Numereji, a small talisman shop in First Hill. || &lt;br /&gt;
|-&lt;br /&gt;
| [[Characters:Jimmy The Saint|Jimmy The Saint]] || Dwarf Street Doc and cyber/body-mod specialist. Probably better with nano-tattooing, piercing, and a blowtorch than actual medical care, but he can keep his mouth shut and doesn&#039;t ask questions for the right price. Jimmy operates his own shop out of his apartment in Lower Queen Anne. || &lt;br /&gt;
|-&lt;br /&gt;
| [[Characters:KitKat Boom|KitKat Boom]] || A changeling &amp;quot;catgirl&amp;quot; who lucked out on the cute side of SURGE. Also, an accomplished seamstress, sticky fingered shopgirl, and an avid clubgoer. ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Characters:Keiko Shotozumi|Keiko Shotozumi]] || Daughter of Oyabun Hanso Shotozumi. Keiko is an ex-shadowrunner who deleted a great deal of information from Shadowsea on the Seattle Yakuza before leaving. Her old runner team were, assassinated per Hanso&#039;s order, soon after her return. Keiko has been permanently blacklisted from Shadowsea and is viewed with little else but disdain by most runners. || &lt;br /&gt;
|-&lt;br /&gt;
| [[Characters: &amp;quot;Krissy&amp;quot; Gajra Samanthi Kishen |&amp;quot;Krissy&amp;quot; Gajra Samanthi Kishen]] || Bartender at The Rendezvous and lead singer for the Indian Neo-PRock Trip Hop group &amp;quot;Plasma Burn Sarangi&amp;quot;.||&lt;br /&gt;
|-&lt;br /&gt;
| [[Characters:Lao|Lao]] || Ancients ganger and second in command to Green Satan. Satan refers to him as Bratach Falan, his black banner, and Lao lives up to the title. Second only to Satan with a sword and on a bike, Lao handles much of the dark business of the gang, including their drug smuggling and dealing with any threats that Satan believes are below him. Lao is an executioner and shrewd businessman, his dark eyes and demeanor oft belaying his rough leather clad exterior. ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Characters:Mr. Matz|Mr. Matz]] || Enigmatic Johnson of South American descent and a particular taste in Mayan and Aztec art and artifacts; and, one might say, an unhealthy fascination with Aztechnology. ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Characters:Ms. Konietzko |Ms. Konietzko]] || Russian Johnson with draconian sentiments about her jobs and any failures there of, but a willingness to back her runners to make sure her jobs are accomplished.||&lt;br /&gt;
|-&lt;br /&gt;
| [[Characters:Oma Endofski|Oma Endofski]] || Russian Troll neo-agriculturalist. The gun toting Trog ex-ganger and vigilant defender of her squat/garden in Puyallup. ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Characters:Osaku Tosashi|Osaku Tosashi]] || Oni immigrant born on Yumi island. Auto mechanic at Ares Auto Supply and Repair in Burien. ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Characters:Otto|Otto]] || Veteran smuggler and original member of the Puyallup Crime Mall. Otto&#039;s gun shop would make a Weapon&#039;s World salesman blush, but if he senses your not on the level for even a second you could end up with a &amp;quot;free sample&amp;quot; of what his store has to offer. || &lt;br /&gt;
|-&lt;br /&gt;
| [[Characters:Paku Ikibaku |Paku Ikibaku]] || Fixer of multiple mixed backgrounds who normally resides in the International District and is fluent in a wide number of languages. ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Characters:Mr. Patel |Mr. Patel]] || Referred to by those that work for him as &amp;quot;the Bear,&amp;quot; Mr. Patel&#039;s countenance inspires that in any that enter his presence, and is often mistaken for a very large Ork. First among thieves, Patel stands at the middle of the Vory V Zakone&#039;s intrigues in Seattle. ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Characters: Peter &amp;quot;Cola&amp;quot; Weyer|Peter &amp;quot;Cola&amp;quot; Weyer]] || Human talismonger in his 50s with a fairly successful shop north of UW. Buys, sells, and trades memorabilia and equipment from the 20th and early 21st century. Especially fond of his Coca-cola collection. Long time friend of Two-Face and one of the few who know of his past with Fuchi. ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Characters:Red|Red]] || Rastafari Dwarf hacker who has been in the shadows since before Crash 2.0, and claims to be one of the few who survived being jacked in during the crash. || &lt;br /&gt;
|-&lt;br /&gt;
| [[Characters: Sensei Frank|Sensei Frank]] || Master of mixed martial arts and street fighting tactics. An active pacifist and Zen buddhist, Frank teaches his students everyday survival in the city. Rumors have it that Frank is a retired Street Samurai, and despite his calm demeanor, is heavily cybered. || &lt;br /&gt;
|-&lt;br /&gt;
| [[Characters:Violette Statique |Violette Statique]] || Untrustworthy and dark, Violette never meets her patrons in person, and if hard copies must be exchanged a courier is sent. Attached to a shadow network of artificial SIN creators and thieves, Violette is a living enigma who does not speak of her past. Her matrix persona, a lovely woman wrought of shifting purple agate, is her only face. Rumors say she is part of The Network, and purveyor of more than just artificial identity. ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Characters:Yamashita Kazunari|Yamashita Kazunari]] || Kyodai of the Shotozumi-gumi Yakuza family. Yamashita is a gang enforcer in the International District. || &lt;br /&gt;
|-&lt;br /&gt;
| [[Characters: Walter &amp;quot;Wrecker&amp;quot; Jones|Walter &amp;quot;Wrecker&amp;quot; Jones]] || Hailing originally from Tennessee, Wrecker is an impressively large troll and, despite his size, is quite an effective mechanic. An Ex-Trog gangmember, Wrecker has many contacts with the local gangs and can lay his hands on all kinds of interesting things.|| &lt;br /&gt;
|-&lt;br /&gt;
| [[Characters: Zippo Jill|Zippo Jill]] || Heavily modded razorgirl and Nightmare&#039;s second in command. Jill is an old school Halloweener with a severe firebug and a sociopathic hatred for life and order that is only surpassed by Nightmare. She is also the only person that has seen Nightmare without the mask and knows his true identity.|| &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Gadget</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Thicker_Than_Blood&amp;diff=223480</id>
		<title>Thicker Than Blood</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Thicker_Than_Blood&amp;diff=223480"/>
		<updated>2013-01-24T01:12:42Z</updated>

		<summary type="html">&lt;p&gt;Gadget: /* Friends of Friends */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Sax and Violins=&lt;br /&gt;
&lt;br /&gt;
A cool, early October night. Rain like a fine mist falls through the thick fog, making everything dark and damp; staining the rough concrete into black basalt pillars and making every streetlight a yellow beacon that distorts the wet stone with veins of amber light. The soft patter of water droplets against the deep green foliage and trickle of the runoff into the gutters is like a soft play of symphonic violins and percussion to the build up of some natural opus. Mozart, symphony 10 in G, reverberates softly in my skull while I wait against the alley wall and sip my tall soycaf with extra shot. A perfect Seattle night.&lt;br /&gt;
&lt;br /&gt;
When the gun fire begins I hardly notice, playing sweetly against the victorious strings of the second movement. Hard Exit and his new elf friend have obviously gone from the quiet way to the loud way coming out of the building; which is my cue, but not before I finish my caf or they signal me. I pull off my hood and roll my neck in the refreshing coolness of the night before switching on my wired reflexes and unbutton my jacket, then watch as the world slows down to a crawl and I turn up the speed of the music to keep up with my new perspective. &lt;br /&gt;
&lt;br /&gt;
Exit&#039;s hand cannon blares as I hear the front door around the corner wheeze slightly against it&#039;s hydraulics. I can hear his heart pounding in my augmented ears between the crack of his gun and casings twinkling on the street, an opera of street chaos mingles with the rain and the music being played directly into my cerebral cortex. The immensity of his troll shadow blots out the streetlight as I take a last sip of my caf, and he sprints past ponderously holding the limp body of the daisyeating hacker. I wonder off hand if they managed to get the paydata before she got greased and hear the low, bass rumble of Exit yelling for me to help him as he glides by in slow motion.&lt;br /&gt;
&lt;br /&gt;
The empty soycaf cup drops into the recycling bin next to me as I switch to my jazz station and stroll to the edge of the alley, wild erratic saxophone and drum beats exploding suddenly into my brain. I feel the familiar slide of steel as I unsheath my katana and cross hairs ignite like fire in my vision as my left hand brings my pistol into view. Music throbs and whines as I step smoothly around the corner between Exit and his pursuers. Another perfect Seattle night.&lt;br /&gt;
&lt;br /&gt;
=Fixed Up=&lt;br /&gt;
&lt;br /&gt;
My second foray into a into a Shadowrun chronicle. I intend to keep this in tune with my recent move to the beautiful city of Seattle and hope to enjoy the pleasure of exploring some darker themes with a more mature play group. As Shadowrun does not have an ingrained morals system, and as I am asking my players to develop a more detailed character personality and background, I will be expecting a more complex answer to some of life&#039;s more interesting questions; especially as they pertain to a group of people who live on the wrong side of the law.&lt;br /&gt;
&lt;br /&gt;
This is, yet again, an attempt to turn the more &amp;quot;episodic&amp;quot; world of Shadowrun into an on running campaign, and so I will be fudging some of the long term rules such as Karma acquisition and expenditure. I&#039;m also hoping to include a &amp;quot;campaign calender&amp;quot; in order to improve the synchronicity of peoples lives, both PC and NPC, and major campaign world events that don&#039;t necessarily include the characters but can affect their lives and the runs they are hired on.&lt;br /&gt;
&lt;br /&gt;
I will also continue to encourage my players to become involved in the wiki and posting their characters by rewarding them with Karma points for their contributions and time taken to expand the game world. This is to include descriptions of many of the NPC&#039;s that they encounter, sprawl sights that they visit or include to add further character to the world, and any in character scripting to the weekly sessions to improve the flavor of the world.&lt;br /&gt;
&lt;br /&gt;
Also, I will be applying the house rules posted on my main page, which I will reproduce here.&lt;br /&gt;
&lt;br /&gt;
1. I run Shadowrun 4th Edition, 20 year Anniversary edition. The rules are smoother than general 4th, and it fixes some of the problems with the earlier edition of 4th.&lt;br /&gt;
&lt;br /&gt;
2. Character approval is by Player and GM Committee. Per the game setup of Serenity, where in characters must be a viable &amp;quot;crew&amp;quot; with a useful smattering of skills. I&#039;m going to use this because Shadowrunners are hired for their variable skills and abilities, based on what is useful in their jobs and to create working team that, hopefully, won&#039;t get killed. It will, also, help represent the Fixer arranging a team that they think should be able to accomplish the task at hand. The GM and players are allowed to veto another players character no questions asked. If someone says it goes, it goes.&lt;br /&gt;
&lt;br /&gt;
3. If you have the ability to, please pregen a couple of characters. If not, at least have a couple ideas in mind. Making characters for this game can take all night, if not longer. So, if you have a book, please have something to show for it before the game. This also helps me get a sense of your play style, makes rule #2 go more smoothly, and allows you to build a character who lacks any serious holes from last minute builds.&lt;br /&gt;
&lt;br /&gt;
4. You must have at least four points in Contacts. Shadowrunners live by who they know. You&#039;d never get a job if nobody knew who you were, and besides you can&#039;t go through life and not meet at least one person.&lt;br /&gt;
&lt;br /&gt;
5. You must have at least 2 Active Skill Points and 4 Knowledge Skill Points allocated to what I shall call &amp;quot;life choices and hobbies&amp;quot;. Your life doesn&#039;t just revolve on shooting people and running the shadows. Everybodies got a hobby, whether they admit it or not. Some even make for good cover and back stories. Specializations do not count.&lt;br /&gt;
&lt;br /&gt;
6. I will require a backstory, physical and personality description, and goals for your character. Why exactly did your character start shooting people and running the shadows? How do they feel about it? What is their ultimate goal? Want to be rich, to be famous, or just to get out of the gutter? This, also, applies to rule 2. If you lack character information, you don&#039;t play that character, no exceptions.&lt;br /&gt;
&lt;br /&gt;
7. Everyone must own a commlink! Yet another piece of equipment that EVERY shadowrunner must have to make his job worthwhile. &amp;quot;You&#039;ll never get a wiz job if your fixer can&#039;t reach you, omae.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
8. I will be enforcing the starting rule for equipment aquisition. I.e. You may only have items with an aquisition rating max of 12.&lt;br /&gt;
&lt;br /&gt;
=On the Run=&lt;br /&gt;
&lt;br /&gt;
I am including a weekly session report; pioneered by Bill, a fellow gamer from Reno, for mine and the players benefit. Every week after the game I will be posting a brief rundown of the previous session for reference sake and to allow the players to add their own comments and in character rundown/conversations for the sake of character development.&lt;br /&gt;
&lt;br /&gt;
===Chapter I===&lt;br /&gt;
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|-&lt;br /&gt;
|width=&amp;quot;10%&amp;quot;| [[User:Gadget/Thicker_Than_Blood/Episode_1|Episode 1]] ||width=&amp;quot;10%&amp;quot;| [[User:Gadget/Thicker_Than_Blood/Episode_4|Episode 4]] || [[User:Gadget/Thicker_Than_Blood/Episode_7|Episode 7]]&lt;br /&gt;
|-&lt;br /&gt;
| [[User:Gadget/Thicker_Than_Blood/Episode_2|Episode 2]] || [[User:Gadget/Thicker_Than_Blood/Episode_5|Episode 5]] || [[User:Gadget/Thicker_Than_Blood/Episode_8|Episode 8]]&lt;br /&gt;
|-&lt;br /&gt;
| [[User:Gadget/Thicker_Than_Blood/Episode_3|Episode 3]] || [[User:Gadget/Thicker_Than_Blood/Episode_6|Episode 6]] || [[User:Gadget/Thicker_Than_Blood/Evaluation|Evaluation]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=The Usual Suspects=&lt;br /&gt;
&lt;br /&gt;
Below is the section provided for the players to post their charcter history, description, and character sheet. You can access the a wiki character sheet here, again graciously provided by Bill, and simply copy and paste it into your character&#039;s page. :&lt;br /&gt;
[[User:Bill/Shadowrun_4_Character_Sheet|Wiki Shadowrun 4th Ed. character sheet]]&lt;br /&gt;
&lt;br /&gt;
===Player Characters===&lt;br /&gt;
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| [[Characters:Character Page|Character Name]] || Brief Description || &lt;br /&gt;
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| [[Characters:Two-Face|Two-Face]] || Dwarven ex wagemage who used to work for Fuchi. Grumbles about &amp;quot;wiz kids&amp;quot; and most anything that came about after 2060. An armchair scholar and sometime gambler, but primarily focused on magical theory and subscribes to a few academic journals. Has a passing interest in explosives. || &lt;br /&gt;
|-&lt;br /&gt;
| [[Characters:Jackie 13|Jackie 13]] || A human street samurai who, until recently, was an Aries convict forced to participate in a work release program know as Urban Brawl.    During her time she was an infamous member of the Aries Predators, know of having killed thirteen people in game.  || &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Characters:Ling Ling|Ling Ling]] || She is a strikingly beautiful Asian elf and something about her seems to put everyone at ease. She is an avid conversationalist and enjoys talking about all manner of things, especially the local music scene.  She can be found on many nights at various clubs enjoying the shows.  She works loosely with the Ancients buying and selling drugs.  || |&lt;br /&gt;
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| [[Characters:Martin|Martin]] || A mulatto ork hacker with a very forgettable look &amp;amp; demeanor. New to the Seattle scene, his complete lack of available history combined with his considerable skills suggest a man who had to cut &amp;amp; run and is just starting his new life in Seattle.  || &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Sprawl Sites=&lt;br /&gt;
&lt;br /&gt;
Below are a series of traditional and original sprawl sites for reference, of which I will also be awarding Karma points for detailed descriptions.&lt;br /&gt;
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| [[Sprawl_Sites:Aces|Aces]] || A scummy bar in Redmond that caters to the roughnecks, addicts, and outlaws. The clients are rough and aggressive, the booze is watered down, and most of the windows are boarded up or have bars on them, but that&#039;s just the way the regulars like it. Don&#039;t go there unless your packing or can handle yourself in a fight, and even then don&#039;t go there. ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Sprawl_Sites:The Alabaster Maiden|The Alabaster Maiden]] || Located on the corner of East Mercer and Broadway, The Alabaster Maiden is named after Gabriella Dematto. According to local legend, she overstepped her abilities while trying to escape from a go-gang and inadvertantly became permanently petrified as the alabaster statue that now stands at the entry into the club. Recent magical research on the statue has proven this to be no more than an urban legend, but rumor persists that the statue currently residing in front of the club is not the original. The club is a favorite of the city&#039;s younger mages and shamans. ||&lt;br /&gt;
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| [[Sprawl_Sites:Arcology Commercial and Housing Enclave|Arcology Commercial and Housing Enclave]] || Dominating the Seattle skyline, the ACHE was claimed by the UCAS government after it was forced to step in and retake Renraku&#039;s Seattle Archology. This enormous green and silver glass tiered pyramid encompasses ten city blocks on each side and is almost thousand meters tall. The ACHE now houses roughly 150,000 people in government run &amp;quot;welfare housing&amp;quot; that is effectively a minimum security prison for the poor. The first five floors are still the largest mall in Seattle (no longer just Renraku subsidiaries), with the sub-basements and top floors controlled buy the UCAS military.||&lt;br /&gt;
|-&lt;br /&gt;
| [[Sprawl_Sites:Aztechnology Pyramid|Aztechnology Pyramid]] || Aztechnology&#039;s 72 floor Archology located between Roy and Denny Way along Broadway and 16th Ave. The pyramid is home to 5,000 permanent residents, and covered with ten ton blocks of carved grey quartz that are illumunated from inside at night.|| &lt;br /&gt;
|-&lt;br /&gt;
| [[Sprawl_Sites:Bellevue/Redmond Wall|Bellevue/Redmond Wall]] || A ten meter tall ferro-concrete wall topped with razor wire and patrolled by Lone Star &amp;quot;peace-keepers&amp;quot; and drones, The Bellevue/Redmond Wall literally divides the haves from the have nots. Starting at I-90, the wall runs the entire distance of East Lake Sammamish Parkway, intersects and runs along Redmond Way to the 405, and then all he way up to a hard point in Bothell. It is a testament to the paranoia and disregard of the rich.|| &lt;br /&gt;
|-&lt;br /&gt;
| [[Sprawl_Sites:The Body Mall|The Body Mall]] || Abandoned after the Trojan-Setsup plant had a partial meltdown in 2013, a series of shadow-docs set up shop here offering all kinds of medical practices, both legal and illegal. Connected heavily with Tamanous and the 162&#039;s, this place is revered as much for its cut rate cyberware as it is for patients disappearing.||&lt;br /&gt;
|- &lt;br /&gt;
| [[Sprawl_Sites:The Big Rhino|The Big Rhino]] || Once an exclusive ork and troll only restaurant, the Rhino now caters to anyone brave enough to venture into its hall. Large portions of &amp;quot;traditional&amp;quot; ork cuisine with lots of meat and thick sauces are served in dining hall style with tall mugs of beer and other strong drink. They even offer regular tours of the Ork Underground every couple of hours. || &lt;br /&gt;
|-&lt;br /&gt;
| [[Sprawl_Sites:Cavilard Research Institute|Cavilard Research Institute]] || A research firm in Bellevue that switched hands to Mitsuhama during Crash 2.0, and has since become one of their infamous Zero Zones. || &lt;br /&gt;
|-&lt;br /&gt;
| [[Sprawl_Sites:Club Penumbra|Club Penumbra]] || On the corner of 5th and Yesler and accross the street from the ACHE. Once the premier Runner meeting spot in downtown Seattle, this moon themed nightclub has not updated it decor, and some would say the music, in years. The fact that some older Runners still congregate here makes this club almost a cliche. However, with the owners looking to sell the place the Yakuza and Mafia have suddenly become very interested in it. || &lt;br /&gt;
|-&lt;br /&gt;
| [[Sprawl_Sites:The Crash 2.0 Memorial|The Crash 2.0 Memorial]] || A large black obelisk in Cal Anderson park, on Capitol Hill, that memorializes those that died during the second Matrix crash. Situated on the top of the hill near the Cal Anderson fountain, it scrolls the names of those that died in a constant AR and VR feed.|| &lt;br /&gt;
|-&lt;br /&gt;
| [[Sprawl_Sites:Dante&#039;s Inferno|Dante&#039;s Inferno]] || After all these years Dante&#039;s is still one of the number one clubs in Seattle. Wreathed in AR flames and circled by demons, this club offers the latest in ear bleeding and mind destroying beats and a devilishly good time on its seven layers of hell. || &lt;br /&gt;
|-&lt;br /&gt;
| [[Sprawl_Sites:Fungitech|Fungitech]] || With multiple offices around Seattle and a major grow facility located in the Snohomish Ork Underground, Fungitech is a strange corporate star in the Seattle area. They provide a number of fungus based foods, medical materials, neurotoxins, and Awakened materials to local buyers; and promise the release of an all new fungus beer in the upcoming year.|| &lt;br /&gt;
|-&lt;br /&gt;
| [[Sprawl_Sites:The Glass Onion|The Glass Onion]] || Some of the finest dining from the far east in downtown Seattle. This traditional Japanese styled restaurant offers good food at an affordable price, and private rooms for business meetings. Rumors still abound that there may be naga living in the basement, but whether they are captives or not is unknown. || &lt;br /&gt;
|-&lt;br /&gt;
| [[Sprawl_Sites:The Jade Tortoise|The Jade Tortoise]] || A Chinese/Japanese/Vietnamese restaurant in Queen Anne that offers exceptional Far Eastern cuisine and who&#039;s owner and head chef is an illustrious foodie.|| &lt;br /&gt;
|-&lt;br /&gt;
| [[Sprawl_Sites:Lou&#039;s Tattoos|Lou&#039;s Tattoos]] || Located in the International District, Lou is a Japanese dwarf and tattoo artist of exceptional skill and insight. Rumor has it that Lou is magically active and that his assistant, Selena, is a free spirit. || &lt;br /&gt;
|-&lt;br /&gt;
| [[Sprawl_Sites:Matchsticks|Matchsticks]] || A private jazz club in Queen Anne that offers a number of private meeting rooms and quiet booths to enjoy a nice dinner. || &lt;br /&gt;
|-&lt;br /&gt;
| [[Sprawl_Sites:Mitsuhama&#039;s Zero Zone|Mitsuhama Zero Zone]] || Amid a beautiful and expansive Japanese garden, six grand black and silver skyscrapers tower over lake Washington&#039;s Southwest shores. Surrounded by a twenty foot wall that resembles traditional Japanese architecture, Mitsuhama&#039;s Zero Zone is as serene as it is secure, emphasizing the companies policy of &amp;quot;zero penetration and zero survival.&amp;quot; || &lt;br /&gt;
|-&lt;br /&gt;
| [[Sprawl_Sites:Numereji|Numereji]] || A small talisman shop in Capitol Hill that carries a wide array of oddities from across the planet. || &lt;br /&gt;
|-&lt;br /&gt;
| [[Sprawl_Sites:The Plastic Gardens|The Plastic Gardens]] || Once an attempt to create an indoor tropical garden in Redmond; squatters moved into these gigantic domes after the regular populace left, and turned it into a series of thriving subsistence farms amid the tropical flora. Now these musty gray and brown domes are the home of the few successful residents of Redmond, and a constant target of starving gangers and warped critters of the barrens.|| &lt;br /&gt;
|-&lt;br /&gt;
| [[Sprawl_Sites:The Puyallup Crime Mall|The Puyallup Crime Mall]] || Amid the ruins of Old Puyallip, The Crime Mall is the ultimate gray and black market and home to many experienced smugglers. Secured with an array of defenses and elbow deep in mercenaries, The Mall has stood the test of time against all odds and remains the one stop shop for all kinds of illegal goods. Just don&#039;t come knocking without an invitation.|| &lt;br /&gt;
|-&lt;br /&gt;
| [[Sprawl_Sites:The Rendezvous|The Rendezvous]] || An old bar in central Belltown that was once a speakeasy. The Rendezvous has updated its classic theater for simsense interaction and still holds private parties in the old speakeasy basement.|| &lt;br /&gt;
|-&lt;br /&gt;
| [[Sprawl_Sites:Sable&#039;s on The Sound|Sable&#039;s on The Sound]] || Fine French dining in Belltown offering a picturesque view of The Sound, with both above and below the waterline seating. || &lt;br /&gt;
|-&lt;br /&gt;
| [[Sprawl_Sites:Weapons World|Weapons World]] || Two floors of nothing but Grade A Bang Bang. Located at 6th and Olive, Weapons World is the leading chain dealer of firearms, firearm accessories, milspec equipment, body armor, and hunting gear. All you need is a SIN, a license, and the nuyen and these fine people can make all your high caliber wet dreams come true. || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Friends of Friends=&lt;br /&gt;
&lt;br /&gt;
This section is reserved for the wide array of NPC&#039;s the characters might meet, as well as their contacts and other major personalities of Shadowrun.&lt;br /&gt;
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| [[Characters:An Shou Tian |An Shou Tian]] || Red Pole of the Wo Shing Wo Triad. Professional Chef and foodie. Owner of the Jade Tortoise, a Chinese/Japanese/Vietnamese restaurant in Queen Anne.||&lt;br /&gt;
|-&lt;br /&gt;
| [[Characters:Andrea Elkhorn|Andrea Elkhorn]] || EMT and ambulance driver for Doc Wagon. A Sioux Nation citizen who came to Seattle for medical school; Andrea bears the physical and emotional scars of being beaten, raped, and set on fire by The Halloweeners. ||&lt;br /&gt;
|-	&lt;br /&gt;
| [[Characters:Ariel |Ariel]] || Owner and purveyor of The Dark Roast, a small private coffee shop she runs in Downtown Seattle and that caters primarily to the robust tastes of her fellow Orks. Buxom and dreadlocked, and with only the hint of a New Orleans accent, Ariel knows a lot of people and has a number of loyal customers that come up from the Underground...and some say that when he&#039;s in town, Dante prefers to get his coffee in her little shop down the street.||&lt;br /&gt;
|-&lt;br /&gt;
| [[Characters:&amp;quot;Aunty Kasua&amp;quot; Tosashi |&amp;quot;Aunty Kasau&amp;quot; Tosashi]] || Oni immigrant who grew up on Yumi island. Stay at home mother of eight, barrens baby-sitter, and wife of Osaku Tosashi. ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Characters:Black-Feather-Boy|Black-Feather-Boy]] || Salish Raven Shaman and avid comic book collector. || &lt;br /&gt;
|-&lt;br /&gt;
| [[Characters: Blood|Blood]] || Information broker, organlegger, and seller of second hand cyberware. Rumored to have connections to Tamanous, among other unhealthy habits. || &lt;br /&gt;
|-&lt;br /&gt;
| [[Characters:Blythe Waters|Blythe Waters]] || Elf Ghoul and vocal political activist for the Ghoul Liberation League in Seattle. Licensed Surveyor and Civil Engineer for the State of Seattle. || &lt;br /&gt;
|-&lt;br /&gt;
| [[Characters: Bolin|Bolin ]] || King Yee of the local Sun Yee On Triad. ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Characters: Buttons |Buttons ]] || Ork Knights Errant Veteran Beat Cop. He&#039;s been around the block a couple of times and has a good ear for what&#039;s happening in the &#039;hoods and the Ork Underground. Though he&#039;s got a good heart, he isn&#039;t above a little &amp;quot;Street Justice&amp;quot; and &amp;quot;Urban Renewal&amp;quot;, and stays happy as long as his beat just stays quiet. ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Characters: Cap Cortez|Cap Cortez ]] || Troll Lieutenant of the Redmond gang the Rusty Stilettos. Gun runner, drug dealer, and area enforcer. Cortez, like most of the Stilettos, is a mutated and partially insane mess from living in Glow City his whole life. His flesh is rock hard from excessive dermal plating and enormous bone spurs. ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Characters:Charity v6.8|Charity v6.8]] || Self-proclaimed &amp;quot;High Priestess of the Airwaves&amp;quot;. Charity claims to be an &amp;quot;Alternate Intelligence&amp;quot; AI. Public whistle blower, blogger, and pirate Trid broadcaster. Loud, abrasive, and angry with a penchant for Max Headroom antics, speech hacking, and the sign off &amp;quot;We&#039;ll meet again...when you&#039;re ready to travel the most secret path of all.&amp;quot; || &lt;br /&gt;
|-&lt;br /&gt;
| [[Characters:Dirdrik Vladnikov|Dirdrik Vladnikov]] || Vory v Zakone information broker. Runs an small entertainment insurance business in Capitol Hill. ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Characters: Doc Wilson|Doc Wilson]] || Grizzled street doc in the Redmond outskirts. Respected by the local neighborhood for his medical aptitude and feared for his small army of drones. Happy to take bodies or parts thereof in payment. The locals don&#039;t ask too many questions and gangers trying to muscle in quickly learn to leave well enough alone. ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Characters:Finger|Finger]] || Devilishly fast elf changeling with an itchy trigger finger. || &lt;br /&gt;
|-&lt;br /&gt;
| [[Characters:Gruff|Gruff]] || Head of the local troll and orc gang, the Trogs, Gruff is untrustworthy and underhanded, but happy to deal with anyone if the Yen is right and they aren&#039;t daisy-eaters. Gruff&#039;s pride and joy is his wide array of elf skulls taken from other gangers and elfs who just happen to be in the wrong place at the wrong time. ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Characters:Hanso Shotozumi|Hanso Shotozumi]] || Oyabun of the Shotozumi-gumi; the largest organized crime family in Seattle. || &lt;br /&gt;
|-&lt;br /&gt;
| [[Characters:Jason &amp;quot;Shin&amp;quot;|Jason &amp;quot;Shin&amp;quot;]] || Whip thin and wiry muscled, Jason is a devilish, dark haired, youth with an almost permanent psychotic grin plastered on his face. Dumped from his bike at high speed during a turf war with the Ancients, Jason earned himself a limp, a cybernetic right arm, and the nickname Shin from his fellow Eye-5ers. Jason is a joker, though many on the receiving end of his jokes would not think of him as being very funny. He is known for his &amp;quot;nut checks&amp;quot; Often leaving the subject of his joke thinking they are on the verge of death only to reveal that &amp;quot;I am just fuckin with ya chummer&amp;quot;. ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Characters:John Silverston|John Silverston]] || An Aboriginal Kuradji; owner and proprietor of Numereji, a small talisman shop in First Hill. || &lt;br /&gt;
|-&lt;br /&gt;
| [[Characters:Jimmy The Saint|Jimmy The Saint]] || Dwarf Street Doc and cyber/body-mod specialist. Probably better with nano-tattooing, piercing, and a blowtorch than actual medical care, but he can keep his mouth shut and doesn&#039;t ask questions for the right price. Jimmy operates his own shop out of his apartment in Lower Queen Anne. || &lt;br /&gt;
|-&lt;br /&gt;
| [[Characters:KitKat Boom|KitKat Boom]] || A changeling &amp;quot;catgirl&amp;quot; who lucked out on the cute side of SURGE. Also, an accomplished seamstress, sticky fingered shopgirl, and an avid clubgoer. ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Characters:Keiko Shotozumi|Keiko Shotozumi]] || Daughter of Oyabun Hanso Shotozumi. Keiko is an ex-shadowrunner who deleted a great deal of information from Shadowsea on the Seattle Yakuza before leaving. Her old runner team were, assassinated per Hanso&#039;s order, soon after her return. Keiko has been permanently blacklisted from Shadowsea and is viewed with little else but disdain by most runners. || &lt;br /&gt;
|-&lt;br /&gt;
| [[Characters: &amp;quot;Krissy&amp;quot; Gajra Samanthi Kishen |&amp;quot;Krissy&amp;quot; Gajra Samanthi Kishen]] || Bartender at The Rendezvous and lead singer for the Indian Neo-PRock Trip Hop group &amp;quot;Plasma Burn Sarangi&amp;quot;.||&lt;br /&gt;
|-&lt;br /&gt;
| [[Characters:Lao|Lao]] || Ancients ganger and second in command to Green Satan. Satan refers to him as Bratach Falan, his black banner, and Lao lives up to the title. Second only to Satan with a sword and on a bike, Lao handles much of the dark business of the gang, including their drug smuggling and dealing with any threats that Satan believes are below him. Lao is an executioner and shrewd businessman, his dark eyes and demeanor oft belaying his rough leather clad exterior. ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Characters:Mr. Matz|Mr. Matz]] || Enigmatic Johnson of South American descent and a particular taste in Mayan and Aztec art and artifacts; and, one might say, an unhealthy fascination with Aztechnology. ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Characters:Ms. Konietzko |Ms. Konietzko]] || Russian Johnson with draconian sentiments about her jobs and any failures there of, but a willingness to back her runners to make sure her jobs are accomplished.||&lt;br /&gt;
|-&lt;br /&gt;
| [[Characters:Oma Endofski|Oma Endofski]] || Russian Troll neo-agriculturalist. The gun toting Trog ex-ganger and vigilant defender of her squat/garden in Puyallup. ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Characters:Osaku Tosashi|Osaku Tosashi]] || Oni immigrant born on Yumi island. Auto mechanic at Ares Auto Supply and Repair in Burien. ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Characters:Otto|Otto]] || Veteran smuggler and original member of the Puyallup Crime Mall. Otto&#039;s gun shop would make a Weapon&#039;s World salesman blush, but if he senses your not on the level for even a second you could end up with a &amp;quot;free sample&amp;quot; of what his store has to offer. || &lt;br /&gt;
|-&lt;br /&gt;
| [[Characters:Paku Ikibaku |Paku Ikibaku]] || Fixer of multiple mixed backgrounds who normally resides in the International District and is fluent in a wide number of languages. ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Characters:Mr. Patel |Mr. Patel]] || Referred to by those that work for him as &amp;quot;the Bear,&amp;quot; Mr. Patel&#039;s countenance inspires that in any that enter his presence, and is often mistaken for a very large Ork. First among thieves, Patel stands at the middle of the Vory V Zakone&#039;s intrigues in Seattle. ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Characters: Peter &amp;quot;Cola&amp;quot; Weyer|Peter &amp;quot;Cola&amp;quot; Weyer]] || Human talismonger in his 50s with a fairly successful shop north of UW. Buys, sells, and trades memorabilia and equipment from the 20th and early 21st century. Especially fond of his Coca-cola collection. Long time friend of Two-Face and one of the few who know of his past with Fuchi. ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Characters:Red|Red]] || Rastafari Dwarf hacker who has been in the shadows since before Crash 2.0, and claims to be one of the few who survived being jacked in during the crash. || &lt;br /&gt;
|-&lt;br /&gt;
| [[Characters: Sensei Frank|Sensei Frank]] || Master of mixed martial arts and street fighting tactics. An active pacifist and Zen buddhist, Frank teaches his students everyday survival in the city. Rumors have it that Frank is a retired Street Samurai, and despite his calm demeanor, is heavily cybered. || &lt;br /&gt;
|-&lt;br /&gt;
| [[Characters:Violette Statique |Violette Statique]] || Untrustworthy and dark, Violette never meets her patrons in person, and if hard copies must be exchanged a courier is sent. Attached to a shadow network of artificial SIN creators and thieves, Violet is a living enigma who does not speak of her past. Her matrix persona, a lovely woman wrought of shifting purple agate, is her only face. Rumors say she is part of The Network, and purveyor of more than just artificial identity. ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Characters:Yamashita Kazunari|Yamashita Kazunari]] || Kyodai of the Shotozumi-gumi Yakuza family. Yamashita is a gang enforcer in the International District. || &lt;br /&gt;
|-&lt;br /&gt;
| [[Characters: Walter &amp;quot;Wrecker&amp;quot; Jones|Walter &amp;quot;Wrecker&amp;quot; Jones]] || Hailing originally from Tennessee, Wrecker is an impressively large troll and, despite his size, is quite an effective mechanic. An Ex-Trog gangmember, Wrecker has many contacts with the local gangs and can lay his hands on all kinds of interesting things.|| &lt;br /&gt;
|-&lt;br /&gt;
| [[Characters: Zippo Jill|Zippo Jill]] || Heavily modded razorgirl and Nightmare&#039;s second in command. Jill is an old school Halloweener with a severe firebug and a sociopathic hatred for life and order that is only surpassed by Nightmare. She is also the only person that has seen Nightmare without the mask and knows his true identity.|| &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Gadget</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Thicker_Than_Blood&amp;diff=223476</id>
		<title>Thicker Than Blood</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Thicker_Than_Blood&amp;diff=223476"/>
		<updated>2013-01-24T01:04:11Z</updated>

		<summary type="html">&lt;p&gt;Gadget: /* Friends of Friends */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Sax and Violins=&lt;br /&gt;
&lt;br /&gt;
A cool, early October night. Rain like a fine mist falls through the thick fog, making everything dark and damp; staining the rough concrete into black basalt pillars and making every streetlight a yellow beacon that distorts the wet stone with veins of amber light. The soft patter of water droplets against the deep green foliage and trickle of the runoff into the gutters is like a soft play of symphonic violins and percussion to the build up of some natural opus. Mozart, symphony 10 in G, reverberates softly in my skull while I wait against the alley wall and sip my tall soycaf with extra shot. A perfect Seattle night.&lt;br /&gt;
&lt;br /&gt;
When the gun fire begins I hardly notice, playing sweetly against the victorious strings of the second movement. Hard Exit and his new elf friend have obviously gone from the quiet way to the loud way coming out of the building; which is my cue, but not before I finish my caf or they signal me. I pull off my hood and roll my neck in the refreshing coolness of the night before switching on my wired reflexes and unbutton my jacket, then watch as the world slows down to a crawl and I turn up the speed of the music to keep up with my new perspective. &lt;br /&gt;
&lt;br /&gt;
Exit&#039;s hand cannon blares as I hear the front door around the corner wheeze slightly against it&#039;s hydraulics. I can hear his heart pounding in my augmented ears between the crack of his gun and casings twinkling on the street, an opera of street chaos mingles with the rain and the music being played directly into my cerebral cortex. The immensity of his troll shadow blots out the streetlight as I take a last sip of my caf, and he sprints past ponderously holding the limp body of the daisyeating hacker. I wonder off hand if they managed to get the paydata before she got greased and hear the low, bass rumble of Exit yelling for me to help him as he glides by in slow motion.&lt;br /&gt;
&lt;br /&gt;
The empty soycaf cup drops into the recycling bin next to me as I switch to my jazz station and stroll to the edge of the alley, wild erratic saxophone and drum beats exploding suddenly into my brain. I feel the familiar slide of steel as I unsheath my katana and cross hairs ignite like fire in my vision as my left hand brings my pistol into view. Music throbs and whines as I step smoothly around the corner between Exit and his pursuers. Another perfect Seattle night.&lt;br /&gt;
&lt;br /&gt;
=Fixed Up=&lt;br /&gt;
&lt;br /&gt;
My second foray into a into a Shadowrun chronicle. I intend to keep this in tune with my recent move to the beautiful city of Seattle and hope to enjoy the pleasure of exploring some darker themes with a more mature play group. As Shadowrun does not have an ingrained morals system, and as I am asking my players to develop a more detailed character personality and background, I will be expecting a more complex answer to some of life&#039;s more interesting questions; especially as they pertain to a group of people who live on the wrong side of the law.&lt;br /&gt;
&lt;br /&gt;
This is, yet again, an attempt to turn the more &amp;quot;episodic&amp;quot; world of Shadowrun into an on running campaign, and so I will be fudging some of the long term rules such as Karma acquisition and expenditure. I&#039;m also hoping to include a &amp;quot;campaign calender&amp;quot; in order to improve the synchronicity of peoples lives, both PC and NPC, and major campaign world events that don&#039;t necessarily include the characters but can affect their lives and the runs they are hired on.&lt;br /&gt;
&lt;br /&gt;
I will also continue to encourage my players to become involved in the wiki and posting their characters by rewarding them with Karma points for their contributions and time taken to expand the game world. This is to include descriptions of many of the NPC&#039;s that they encounter, sprawl sights that they visit or include to add further character to the world, and any in character scripting to the weekly sessions to improve the flavor of the world.&lt;br /&gt;
&lt;br /&gt;
Also, I will be applying the house rules posted on my main page, which I will reproduce here.&lt;br /&gt;
&lt;br /&gt;
1. I run Shadowrun 4th Edition, 20 year Anniversary edition. The rules are smoother than general 4th, and it fixes some of the problems with the earlier edition of 4th.&lt;br /&gt;
&lt;br /&gt;
2. Character approval is by Player and GM Committee. Per the game setup of Serenity, where in characters must be a viable &amp;quot;crew&amp;quot; with a useful smattering of skills. I&#039;m going to use this because Shadowrunners are hired for their variable skills and abilities, based on what is useful in their jobs and to create working team that, hopefully, won&#039;t get killed. It will, also, help represent the Fixer arranging a team that they think should be able to accomplish the task at hand. The GM and players are allowed to veto another players character no questions asked. If someone says it goes, it goes.&lt;br /&gt;
&lt;br /&gt;
3. If you have the ability to, please pregen a couple of characters. If not, at least have a couple ideas in mind. Making characters for this game can take all night, if not longer. So, if you have a book, please have something to show for it before the game. This also helps me get a sense of your play style, makes rule #2 go more smoothly, and allows you to build a character who lacks any serious holes from last minute builds.&lt;br /&gt;
&lt;br /&gt;
4. You must have at least four points in Contacts. Shadowrunners live by who they know. You&#039;d never get a job if nobody knew who you were, and besides you can&#039;t go through life and not meet at least one person.&lt;br /&gt;
&lt;br /&gt;
5. You must have at least 2 Active Skill Points and 4 Knowledge Skill Points allocated to what I shall call &amp;quot;life choices and hobbies&amp;quot;. Your life doesn&#039;t just revolve on shooting people and running the shadows. Everybodies got a hobby, whether they admit it or not. Some even make for good cover and back stories. Specializations do not count.&lt;br /&gt;
&lt;br /&gt;
6. I will require a backstory, physical and personality description, and goals for your character. Why exactly did your character start shooting people and running the shadows? How do they feel about it? What is their ultimate goal? Want to be rich, to be famous, or just to get out of the gutter? This, also, applies to rule 2. If you lack character information, you don&#039;t play that character, no exceptions.&lt;br /&gt;
&lt;br /&gt;
7. Everyone must own a commlink! Yet another piece of equipment that EVERY shadowrunner must have to make his job worthwhile. &amp;quot;You&#039;ll never get a wiz job if your fixer can&#039;t reach you, omae.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
8. I will be enforcing the starting rule for equipment aquisition. I.e. You may only have items with an aquisition rating max of 12.&lt;br /&gt;
&lt;br /&gt;
=On the Run=&lt;br /&gt;
&lt;br /&gt;
I am including a weekly session report; pioneered by Bill, a fellow gamer from Reno, for mine and the players benefit. Every week after the game I will be posting a brief rundown of the previous session for reference sake and to allow the players to add their own comments and in character rundown/conversations for the sake of character development.&lt;br /&gt;
&lt;br /&gt;
===Chapter I===&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;2&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;10%&amp;quot;| [[User:Gadget/Thicker_Than_Blood/Episode_1|Episode 1]] ||width=&amp;quot;10%&amp;quot;| [[User:Gadget/Thicker_Than_Blood/Episode_4|Episode 4]] || [[User:Gadget/Thicker_Than_Blood/Episode_7|Episode 7]]&lt;br /&gt;
|-&lt;br /&gt;
| [[User:Gadget/Thicker_Than_Blood/Episode_2|Episode 2]] || [[User:Gadget/Thicker_Than_Blood/Episode_5|Episode 5]] || [[User:Gadget/Thicker_Than_Blood/Episode_8|Episode 8]]&lt;br /&gt;
|-&lt;br /&gt;
| [[User:Gadget/Thicker_Than_Blood/Episode_3|Episode 3]] || [[User:Gadget/Thicker_Than_Blood/Episode_6|Episode 6]] || [[User:Gadget/Thicker_Than_Blood/Evaluation|Evaluation]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=The Usual Suspects=&lt;br /&gt;
&lt;br /&gt;
Below is the section provided for the players to post their charcter history, description, and character sheet. You can access the a wiki character sheet here, again graciously provided by Bill, and simply copy and paste it into your character&#039;s page. :&lt;br /&gt;
[[User:Bill/Shadowrun_4_Character_Sheet|Wiki Shadowrun 4th Ed. character sheet]]&lt;br /&gt;
&lt;br /&gt;
===Player Characters===&lt;br /&gt;
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|-&lt;br /&gt;
| [[Characters:Character Page|Character Name]] || Brief Description || &lt;br /&gt;
|-&lt;br /&gt;
| [[Characters:Two-Face|Two-Face]] || Dwarven ex wagemage who used to work for Fuchi. Grumbles about &amp;quot;wiz kids&amp;quot; and most anything that came about after 2060. An armchair scholar and sometime gambler, but primarily focused on magical theory and subscribes to a few academic journals. Has a passing interest in explosives. || &lt;br /&gt;
|-&lt;br /&gt;
| [[Characters:Jackie 13|Jackie 13]] || A human street samurai who, until recently, was an Aries convict forced to participate in a work release program know as Urban Brawl.    During her time she was an infamous member of the Aries Predators, know of having killed thirteen people in game.  || &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Characters:Ling Ling|Ling Ling]] || She is a strikingly beautiful Asian elf and something about her seems to put everyone at ease. She is an avid conversationalist and enjoys talking about all manner of things, especially the local music scene.  She can be found on many nights at various clubs enjoying the shows.  She works loosely with the Ancients buying and selling drugs.  || |&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Characters:Martin|Martin]] || A mulatto ork hacker with a very forgettable look &amp;amp; demeanor. New to the Seattle scene, his complete lack of available history combined with his considerable skills suggest a man who had to cut &amp;amp; run and is just starting his new life in Seattle.  || &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Sprawl Sites=&lt;br /&gt;
&lt;br /&gt;
Below are a series of traditional and original sprawl sites for reference, of which I will also be awarding Karma points for detailed descriptions.&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;2&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|width=&amp;quot;30%&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| [[Sprawl_Sites:Aces|Aces]] || A scummy bar in Redmond that caters to the roughnecks, addicts, and outlaws. The clients are rough and aggressive, the booze is watered down, and most of the windows are boarded up or have bars on them, but that&#039;s just the way the regulars like it. Don&#039;t go there unless your packing or can handle yourself in a fight, and even then don&#039;t go there. ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Sprawl_Sites:The Alabaster Maiden|The Alabaster Maiden]] || Located on the corner of East Mercer and Broadway, The Alabaster Maiden is named after Gabriella Dematto. According to local legend, she overstepped her abilities while trying to escape from a go-gang and inadvertantly became permanently petrified as the alabaster statue that now stands at the entry into the club. Recent magical research on the statue has proven this to be no more than an urban legend, but rumor persists that the statue currently residing in front of the club is not the original. The club is a favorite of the city&#039;s younger mages and shamans. ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Sprawl_Sites:Arcology Commercial and Housing Enclave|Arcology Commercial and Housing Enclave]] || Dominating the Seattle skyline, the ACHE was claimed by the UCAS government after it was forced to step in and retake Renraku&#039;s Seattle Archology. This enormous green and silver glass tiered pyramid encompasses ten city blocks on each side and is almost thousand meters tall. The ACHE now houses roughly 150,000 people in government run &amp;quot;welfare housing&amp;quot; that is effectively a minimum security prison for the poor. The first five floors are still the largest mall in Seattle (no longer just Renraku subsidiaries), with the sub-basements and top floors controlled buy the UCAS military.||&lt;br /&gt;
|-&lt;br /&gt;
| [[Sprawl_Sites:Aztechnology Pyramid|Aztechnology Pyramid]] || Aztechnology&#039;s 72 floor Archology located between Roy and Denny Way along Broadway and 16th Ave. The pyramid is home to 5,000 permanent residents, and covered with ten ton blocks of carved grey quartz that are illumunated from inside at night.|| &lt;br /&gt;
|-&lt;br /&gt;
| [[Sprawl_Sites:Bellevue/Redmond Wall|Bellevue/Redmond Wall]] || A ten meter tall ferro-concrete wall topped with razor wire and patrolled by Lone Star &amp;quot;peace-keepers&amp;quot; and drones, The Bellevue/Redmond Wall literally divides the haves from the have nots. Starting at I-90, the wall runs the entire distance of East Lake Sammamish Parkway, intersects and runs along Redmond Way to the 405, and then all he way up to a hard point in Bothell. It is a testament to the paranoia and disregard of the rich.|| &lt;br /&gt;
|-&lt;br /&gt;
| [[Sprawl_Sites:The Body Mall|The Body Mall]] || Abandoned after the Trojan-Setsup plant had a partial meltdown in 2013, a series of shadow-docs set up shop here offering all kinds of medical practices, both legal and illegal. Connected heavily with Tamanous and the 162&#039;s, this place is revered as much for its cut rate cyberware as it is for patients disappearing.||&lt;br /&gt;
|- &lt;br /&gt;
| [[Sprawl_Sites:The Big Rhino|The Big Rhino]] || Once an exclusive ork and troll only restaurant, the Rhino now caters to anyone brave enough to venture into its hall. Large portions of &amp;quot;traditional&amp;quot; ork cuisine with lots of meat and thick sauces are served in dining hall style with tall mugs of beer and other strong drink. They even offer regular tours of the Ork Underground every couple of hours. || &lt;br /&gt;
|-&lt;br /&gt;
| [[Sprawl_Sites:Cavilard Research Institute|Cavilard Research Institute]] || A research firm in Bellevue that switched hands to Mitsuhama during Crash 2.0, and has since become one of their infamous Zero Zones. || &lt;br /&gt;
|-&lt;br /&gt;
| [[Sprawl_Sites:Club Penumbra|Club Penumbra]] || On the corner of 5th and Yesler and accross the street from the ACHE. Once the premier Runner meeting spot in downtown Seattle, this moon themed nightclub has not updated it decor, and some would say the music, in years. The fact that some older Runners still congregate here makes this club almost a cliche. However, with the owners looking to sell the place the Yakuza and Mafia have suddenly become very interested in it. || &lt;br /&gt;
|-&lt;br /&gt;
| [[Sprawl_Sites:The Crash 2.0 Memorial|The Crash 2.0 Memorial]] || A large black obelisk in Cal Anderson park, on Capitol Hill, that memorializes those that died during the second Matrix crash. Situated on the top of the hill near the Cal Anderson fountain, it scrolls the names of those that died in a constant AR and VR feed.|| &lt;br /&gt;
|-&lt;br /&gt;
| [[Sprawl_Sites:Dante&#039;s Inferno|Dante&#039;s Inferno]] || After all these years Dante&#039;s is still one of the number one clubs in Seattle. Wreathed in AR flames and circled by demons, this club offers the latest in ear bleeding and mind destroying beats and a devilishly good time on its seven layers of hell. || &lt;br /&gt;
|-&lt;br /&gt;
| [[Sprawl_Sites:Fungitech|Fungitech]] || With multiple offices around Seattle and a major grow facility located in the Snohomish Ork Underground, Fungitech is a strange corporate star in the Seattle area. They provide a number of fungus based foods, medical materials, neurotoxins, and Awakened materials to local buyers; and promise the release of an all new fungus beer in the upcoming year.|| &lt;br /&gt;
|-&lt;br /&gt;
| [[Sprawl_Sites:The Glass Onion|The Glass Onion]] || Some of the finest dining from the far east in downtown Seattle. This traditional Japanese styled restaurant offers good food at an affordable price, and private rooms for business meetings. Rumors still abound that there may be naga living in the basement, but whether they are captives or not is unknown. || &lt;br /&gt;
|-&lt;br /&gt;
| [[Sprawl_Sites:The Jade Tortoise|The Jade Tortoise]] || A Chinese/Japanese/Vietnamese restaurant in Queen Anne that offers exceptional Far Eastern cuisine and who&#039;s owner and head chef is an illustrious foodie.|| &lt;br /&gt;
|-&lt;br /&gt;
| [[Sprawl_Sites:Lou&#039;s Tattoos|Lou&#039;s Tattoos]] || Located in the International District, Lou is a Japanese dwarf and tattoo artist of exceptional skill and insight. Rumor has it that Lou is magically active and that his assistant, Selena, is a free spirit. || &lt;br /&gt;
|-&lt;br /&gt;
| [[Sprawl_Sites:Matchsticks|Matchsticks]] || A private jazz club in Queen Anne that offers a number of private meeting rooms and quiet booths to enjoy a nice dinner. || &lt;br /&gt;
|-&lt;br /&gt;
| [[Sprawl_Sites:Mitsuhama&#039;s Zero Zone|Mitsuhama Zero Zone]] || Amid a beautiful and expansive Japanese garden, six grand black and silver skyscrapers tower over lake Washington&#039;s Southwest shores. Surrounded by a twenty foot wall that resembles traditional Japanese architecture, Mitsuhama&#039;s Zero Zone is as serene as it is secure, emphasizing the companies policy of &amp;quot;zero penetration and zero survival.&amp;quot; || &lt;br /&gt;
|-&lt;br /&gt;
| [[Sprawl_Sites:Numereji|Numereji]] || A small talisman shop in Capitol Hill that carries a wide array of oddities from across the planet. || &lt;br /&gt;
|-&lt;br /&gt;
| [[Sprawl_Sites:The Plastic Gardens|The Plastic Gardens]] || Once an attempt to create an indoor tropical garden in Redmond; squatters moved into these gigantic domes after the regular populace left, and turned it into a series of thriving subsistence farms amid the tropical flora. Now these musty gray and brown domes are the home of the few successful residents of Redmond, and a constant target of starving gangers and warped critters of the barrens.|| &lt;br /&gt;
|-&lt;br /&gt;
| [[Sprawl_Sites:The Puyallup Crime Mall|The Puyallup Crime Mall]] || Amid the ruins of Old Puyallip, The Crime Mall is the ultimate gray and black market and home to many experienced smugglers. Secured with an array of defenses and elbow deep in mercenaries, The Mall has stood the test of time against all odds and remains the one stop shop for all kinds of illegal goods. Just don&#039;t come knocking without an invitation.|| &lt;br /&gt;
|-&lt;br /&gt;
| [[Sprawl_Sites:The Rendezvous|The Rendezvous]] || An old bar in central Belltown that was once a speakeasy. The Rendezvous has updated its classic theater for simsense interaction and still holds private parties in the old speakeasy basement.|| &lt;br /&gt;
|-&lt;br /&gt;
| [[Sprawl_Sites:Sable&#039;s on The Sound|Sable&#039;s on The Sound]] || Fine French dining in Belltown offering a picturesque view of The Sound, with both above and below the waterline seating. || &lt;br /&gt;
|-&lt;br /&gt;
| [[Sprawl_Sites:Weapons World|Weapons World]] || Two floors of nothing but Grade A Bang Bang. Located at 6th and Olive, Weapons World is the leading chain dealer of firearms, firearm accessories, milspec equipment, body armor, and hunting gear. All you need is a SIN, a license, and the nuyen and these fine people can make all your high caliber wet dreams come true. || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Friends of Friends=&lt;br /&gt;
&lt;br /&gt;
This section is reserved for the wide array of NPC&#039;s the characters might meet, as well as their contacts and other major personalities of Shadowrun.&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;2&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|width=&amp;quot;30%&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| [[Characters:An Shou Tian |An Shou Tian]] || Red Pole of the Wo Shing Wo Triad. Professional Chef and foodie. Owner of the Jade Tortoise, a Chinese/Japanese/Vietnamese restaurant in Queen Anne.||&lt;br /&gt;
|-&lt;br /&gt;
| [[Characters:Andrea Elkhorn|Andrea Elkhorn]] || EMT and ambulance driver for Doc Wagon. A Sioux Nation citizen who came to Seattle for medical school; Andrea bears the physical and emotional scars of being beaten, raped, and set on fire by The Halloweeners. ||&lt;br /&gt;
|-	&lt;br /&gt;
| [[Characters:Ariel |Ariel]] || Owner and purveyor of The Dark Roast, a small private coffee shop she runs in Downtown Seattle and that caters primarily to the robust tastes of her fellow Orks. Buxom and dreadlocked, and with only the hint of a New Orleans accent, Ariel knows a lot of people and has a number of loyal customers that come up from the Underground...and some say that when he&#039;s in town, Dante prefers to get his coffee in her little shop down the street.||&lt;br /&gt;
|-&lt;br /&gt;
| [[Characters:&amp;quot;Aunty Kasua&amp;quot; Tosashi |&amp;quot;Aunty Kasau&amp;quot; Tosashi]] || Oni immigrant who grew up on Yumi island. Stay at home mother of eight, barrens baby-sitter, and wife of Osaku Tosashi. ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Characters:Black-Feather-Boy|Black-Feather-Boy]] || Salish Raven Shaman and avid comic book collector. || &lt;br /&gt;
|-&lt;br /&gt;
| [[Characters: Blood|Blood]] || Information broker, organlegger, and seller of second hand cyberware. Rumored to have connections to Tamanous, among other unhealthy habits. || &lt;br /&gt;
|-&lt;br /&gt;
| [[Characters:Blythe Waters|Blythe Waters]] || Elf Ghoul and vocal political activist for the Ghoul Liberation League in Seattle. Licensed Surveyor and Civil Engineer for the State of Seattle. || &lt;br /&gt;
|-&lt;br /&gt;
| [[Characters: Bolin|Bolin ]] || King Yee of the local Sun Yee On Triad. ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Characters: Buttons |Buttons ]] || Ork Knights Errant Veteran Beat Cop. He&#039;s been around the block a couple of times and has a good ear for what&#039;s happening in the &#039;hoods and the Ork Underground. Though he&#039;s got a good heart, he isn&#039;t above a little &amp;quot;Street Justice&amp;quot; and &amp;quot;Urban Renewal&amp;quot;, and stays happy as long as his beat just stays quiet. ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Characters: Cap Cortez|Cap Cortez ]] || Troll Lieutenant of the Redmond gang the Rusty Stilettos. Gun runner, drug dealer, and area enforcer. Cortez, like most of the Stilettos, is a mutated and partially insane mess from living in Glow City his whole life. His flesh is rock hard from excessive dermal plating and enormous bone spurs. ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Characters:Charity v6.8|Charity v6.8]] || Self-proclaimed &amp;quot;High Priestess of the Airwaves&amp;quot;. Charity claims to be an &amp;quot;Alternate Intelligence&amp;quot; AI. Public whistle blower, blogger, and pirate Trid broadcaster. Loud, abrasive, and angry with a penchant for Max Headroom antics, speech hacking, and the sign off &amp;quot;We&#039;ll meet again...when you&#039;re ready to travel the most secret path of all.&amp;quot; || &lt;br /&gt;
|-&lt;br /&gt;
| [[Characters:Dirdrik Vladnikov|Dirdrik Vladnikov]] || Vory v Zakone information broker. Runs an small entertainment insurance business in Capitol Hill. ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Characters: Doc Wilson|Doc Wilson]] || Grizzled street doc in the Redmond outskirts. Respected by the local neighborhood for his medical aptitude and feared for his small army of drones. Happy to take bodies or parts thereof in payment. The locals don&#039;t ask too many questions and gangers trying to muscle in quickly learn to leave well enough alone. ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Characters:Finger|Finger]] || Devilishly fast elf changeling with an itchy trigger finger. || &lt;br /&gt;
|-&lt;br /&gt;
| [[Characters:Gruff|Gruff]] || Head of the local troll and orc gang, the Trogs, Gruff is untrustworthy and underhanded, but happy to deal with anyone if the Yen is right and they aren&#039;t daisy-eaters. Gruff&#039;s pride and joy is his wide array of elf skulls taken from other gangers and elfs who just happen to be in the wrong place at the wrong time. ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Characters:Hanso Shotozumi|Hanso Shotozumi]] || Oyabun of the Shotozumi-gumi; the largest organized crime family in Seattle. || &lt;br /&gt;
|-&lt;br /&gt;
| [[Characters:Jason &amp;quot;Shin&amp;quot;|Jason &amp;quot;Shin&amp;quot;]] || Whip thin and wiry muscled, Jason is a devilish, dark haired, youth with an almost permanent psychotic grin plastered on his face. Dumped from his bike at high speed during a turf war with the Ancients, Jason earned himself a limp, a cybernetic right arm, and the nickname Shin from his fellow Eye-5ers. Jason is a joker, though many on the receiving end of his jokes would not think of him as being very funny. He is known for his &amp;quot;nut checks&amp;quot; Often leaving the subject of his joke thinking they are on the verge of death only to reveal that &amp;quot;I am just fuckin with ya chummer&amp;quot;. ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Characters:John Silverston|John Silverston]] || An Aboriginal Kuradji; owner and proprietor of Numereji, a small talisman shop in First Hill. || &lt;br /&gt;
|-&lt;br /&gt;
| [[Characters:Jimmy The Saint|Jimmy The Saint]] || Dwarf Street Doc and cyber/body-mod specialist. Probably better with nano-tattooing, piercing, and a blowtorch than actual medical care, but he can keep his mouth shut and doesn&#039;t ask questions for the right price. Jimmy operates his own shop out of his apartment in Lower Queen Anne. || &lt;br /&gt;
|-&lt;br /&gt;
| [[Characters:KitKat Boom|KitKat Boom]] || A changeling &amp;quot;catgirl&amp;quot; who lucked out on the cute side of SURGE. Also, an accomplished seamstress, sticky fingered shopgirl, and an avid clubgoer. ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Characters:Keiko Shotozumi|Keiko Shotozumi]] || Daughter of Oyabun Hanso Shotozumi. Keiko is an ex-shadowrunner who deleted a great deal of information from Shadowsea on the Seattle Yakuza before leaving. Her old runner team were, assassinated per Hanso&#039;s order, soon after her return. Keiko has been permanently blacklisted from Shadowsea and is viewed with little else but disdain by most runners. || &lt;br /&gt;
|-&lt;br /&gt;
| [[Characters: &amp;quot;Krissy&amp;quot; Gajra Samanthi Kishen |&amp;quot;Krissy&amp;quot; Gajra Samanthi Kishen]] || Bartender at The Rendezvous and lead singer for the Indian Neo-PRock Trip Hop group &amp;quot;Plasma Burn Sarangi&amp;quot;.||&lt;br /&gt;
|-&lt;br /&gt;
| [[Characters:Lao|Lao]] || Ancients ganger and second in command to Green Satan. Satan refers to him as Bratach Falan, his black banner, and Lao lives up to the title. Second only to Satan with a sword and on a bike, Lao handles much of the dark business of the gang, including their drug smuggling and dealing with any threats that Satan believes are below him. Lao is an executioner and shrewd businessman, his dark eyes and demeanor oft belaying his rough leather clad exterior. ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Characters:Mr. Matz|Mr. Matz]] || Enigmatic Johnson of South American descent and a particular taste in Mayan and Aztec art and artifacts; and, one might say, an unhealthy fascination with Aztechnology. ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Characters:Ms. Konietzko |Ms. Konietzko]] || Russian Johnson with draconian sentiments about her jobs and any failures there of, but a willingness to back her runners to make sure her jobs are accomplished.||&lt;br /&gt;
|-&lt;br /&gt;
| [[Characters:Oma Endofski|Oma Endofski]] || Russian Troll neo-agriculturalist. The gun toting Trog ex-ganger and vigilant defender of her squat/garden in Puyallup. ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Characters:Osaku Tosashi|Osaku Tosashi]] || Oni immigrant born on Yumi island. Auto mechanic at Ares Auto Supply and Repair in Burien. ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Characters:Otto|Otto]] || Veteran smuggler and original member of the Puyallup Crime Mall. Otto&#039;s gun shop would make a Weapon&#039;s World salesman blush, but if he senses your not on the level for even a second you could end up with a &amp;quot;free sample&amp;quot; of what his store has to offer. || &lt;br /&gt;
|-&lt;br /&gt;
| [[Characters:Paku Ikibaku |Paku Ikibaku]] || Fixer of multiple mixed backgrounds who normally resides in the International District and is fluent in a wide number of languages. ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Characters:Mr. Patel |Mr. Patel]] || Referred to by those that work for him as &amp;quot;the Bear,&amp;quot; Mr. Patel&#039;s countenance inspires that in any that enter his presence, and is often mistaken for a very large Ork. First among thieves, Patel stands at the middle of the Vory V Zakone&#039;s intrigues in Seattle. ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Characters: Peter &amp;quot;Cola&amp;quot; Weyer|Peter &amp;quot;Cola&amp;quot; Weyer]] || Human talismonger in his 50s with a fairly successful shop north of UW. Buys, sells, and trades memorabilia and equipment from the 20th and early 21st century. Especially fond of his Coca-cola collection. Long time friend of Two-Face and one of the few who know of his past with Fuchi. ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Characters:Red|Red]] || Rastafari Dwarf hacker who has been in the shadows since before Crash 2.0, and claims to be one of the few who survived being jacked in during the crash. || &lt;br /&gt;
|-&lt;br /&gt;
| [[Characters: Sensei Frank|Sensei Frank]] || Master of mixed martial arts and street fighting tactics. An active pacifist and Zen buddhist, Frank teaches his students everyday survival in the city. Rumors have it that Frank is a retired Street Samurai, and despite his calm demeanor, is heavily cybered. || &lt;br /&gt;
|-&lt;br /&gt;
| [[Characters:Violette Statique |Violette Statique]] || Untrustworthy and dark, Violet never meets her patrons in person, and if hard copies must be exchanged a courier is sent. Attached to a shadow network of artificial SIN creators and thieves, Violet is a living enigma who does not speak of her past. Her matrix persona, a lovely woman wrought of shifting purple agate, is her only face. Rumors say she is part of The Network, and purveyor of more than just artificial identity. ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Characters:Yamashita Kazunari|Yamashita Kazunari]] || Kyodai of the Shotozumi-gumi Yakuza family. Yamashita is a gang enforcer in the International District. || &lt;br /&gt;
|-&lt;br /&gt;
| [[Characters: Walter &amp;quot;Wrecker&amp;quot; Jones|Walter &amp;quot;Wrecker&amp;quot; Jones]] || Hailing originally from Tennessee, Wrecker is an impressively large troll and, despite his size, is quite an effective mechanic. An Ex-Trog gangmember, Wrecker has many contacts with the local gangs and can lay his hands on all kinds of interesting things.|| &lt;br /&gt;
|-&lt;br /&gt;
| [[Characters: Zippo Jill|Zippo Jill]] || Heavily modded razorgirl and Nightmare&#039;s second in command. Jill is an old school Halloweener with a severe firebug and a sociopathic hatred for life and order that is only surpassed by Nightmare. She is also the only person that has seen Nightmare without the mask and knows his true identity.|| &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Gadget</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Thicker_Than_Blood&amp;diff=223475</id>
		<title>Thicker Than Blood</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Thicker_Than_Blood&amp;diff=223475"/>
		<updated>2013-01-24T01:01:51Z</updated>

		<summary type="html">&lt;p&gt;Gadget: /* Friends of Friends */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Sax and Violins=&lt;br /&gt;
&lt;br /&gt;
A cool, early October night. Rain like a fine mist falls through the thick fog, making everything dark and damp; staining the rough concrete into black basalt pillars and making every streetlight a yellow beacon that distorts the wet stone with veins of amber light. The soft patter of water droplets against the deep green foliage and trickle of the runoff into the gutters is like a soft play of symphonic violins and percussion to the build up of some natural opus. Mozart, symphony 10 in G, reverberates softly in my skull while I wait against the alley wall and sip my tall soycaf with extra shot. A perfect Seattle night.&lt;br /&gt;
&lt;br /&gt;
When the gun fire begins I hardly notice, playing sweetly against the victorious strings of the second movement. Hard Exit and his new elf friend have obviously gone from the quiet way to the loud way coming out of the building; which is my cue, but not before I finish my caf or they signal me. I pull off my hood and roll my neck in the refreshing coolness of the night before switching on my wired reflexes and unbutton my jacket, then watch as the world slows down to a crawl and I turn up the speed of the music to keep up with my new perspective. &lt;br /&gt;
&lt;br /&gt;
Exit&#039;s hand cannon blares as I hear the front door around the corner wheeze slightly against it&#039;s hydraulics. I can hear his heart pounding in my augmented ears between the crack of his gun and casings twinkling on the street, an opera of street chaos mingles with the rain and the music being played directly into my cerebral cortex. The immensity of his troll shadow blots out the streetlight as I take a last sip of my caf, and he sprints past ponderously holding the limp body of the daisyeating hacker. I wonder off hand if they managed to get the paydata before she got greased and hear the low, bass rumble of Exit yelling for me to help him as he glides by in slow motion.&lt;br /&gt;
&lt;br /&gt;
The empty soycaf cup drops into the recycling bin next to me as I switch to my jazz station and stroll to the edge of the alley, wild erratic saxophone and drum beats exploding suddenly into my brain. I feel the familiar slide of steel as I unsheath my katana and cross hairs ignite like fire in my vision as my left hand brings my pistol into view. Music throbs and whines as I step smoothly around the corner between Exit and his pursuers. Another perfect Seattle night.&lt;br /&gt;
&lt;br /&gt;
=Fixed Up=&lt;br /&gt;
&lt;br /&gt;
My second foray into a into a Shadowrun chronicle. I intend to keep this in tune with my recent move to the beautiful city of Seattle and hope to enjoy the pleasure of exploring some darker themes with a more mature play group. As Shadowrun does not have an ingrained morals system, and as I am asking my players to develop a more detailed character personality and background, I will be expecting a more complex answer to some of life&#039;s more interesting questions; especially as they pertain to a group of people who live on the wrong side of the law.&lt;br /&gt;
&lt;br /&gt;
This is, yet again, an attempt to turn the more &amp;quot;episodic&amp;quot; world of Shadowrun into an on running campaign, and so I will be fudging some of the long term rules such as Karma acquisition and expenditure. I&#039;m also hoping to include a &amp;quot;campaign calender&amp;quot; in order to improve the synchronicity of peoples lives, both PC and NPC, and major campaign world events that don&#039;t necessarily include the characters but can affect their lives and the runs they are hired on.&lt;br /&gt;
&lt;br /&gt;
I will also continue to encourage my players to become involved in the wiki and posting their characters by rewarding them with Karma points for their contributions and time taken to expand the game world. This is to include descriptions of many of the NPC&#039;s that they encounter, sprawl sights that they visit or include to add further character to the world, and any in character scripting to the weekly sessions to improve the flavor of the world.&lt;br /&gt;
&lt;br /&gt;
Also, I will be applying the house rules posted on my main page, which I will reproduce here.&lt;br /&gt;
&lt;br /&gt;
1. I run Shadowrun 4th Edition, 20 year Anniversary edition. The rules are smoother than general 4th, and it fixes some of the problems with the earlier edition of 4th.&lt;br /&gt;
&lt;br /&gt;
2. Character approval is by Player and GM Committee. Per the game setup of Serenity, where in characters must be a viable &amp;quot;crew&amp;quot; with a useful smattering of skills. I&#039;m going to use this because Shadowrunners are hired for their variable skills and abilities, based on what is useful in their jobs and to create working team that, hopefully, won&#039;t get killed. It will, also, help represent the Fixer arranging a team that they think should be able to accomplish the task at hand. The GM and players are allowed to veto another players character no questions asked. If someone says it goes, it goes.&lt;br /&gt;
&lt;br /&gt;
3. If you have the ability to, please pregen a couple of characters. If not, at least have a couple ideas in mind. Making characters for this game can take all night, if not longer. So, if you have a book, please have something to show for it before the game. This also helps me get a sense of your play style, makes rule #2 go more smoothly, and allows you to build a character who lacks any serious holes from last minute builds.&lt;br /&gt;
&lt;br /&gt;
4. You must have at least four points in Contacts. Shadowrunners live by who they know. You&#039;d never get a job if nobody knew who you were, and besides you can&#039;t go through life and not meet at least one person.&lt;br /&gt;
&lt;br /&gt;
5. You must have at least 2 Active Skill Points and 4 Knowledge Skill Points allocated to what I shall call &amp;quot;life choices and hobbies&amp;quot;. Your life doesn&#039;t just revolve on shooting people and running the shadows. Everybodies got a hobby, whether they admit it or not. Some even make for good cover and back stories. Specializations do not count.&lt;br /&gt;
&lt;br /&gt;
6. I will require a backstory, physical and personality description, and goals for your character. Why exactly did your character start shooting people and running the shadows? How do they feel about it? What is their ultimate goal? Want to be rich, to be famous, or just to get out of the gutter? This, also, applies to rule 2. If you lack character information, you don&#039;t play that character, no exceptions.&lt;br /&gt;
&lt;br /&gt;
7. Everyone must own a commlink! Yet another piece of equipment that EVERY shadowrunner must have to make his job worthwhile. &amp;quot;You&#039;ll never get a wiz job if your fixer can&#039;t reach you, omae.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
8. I will be enforcing the starting rule for equipment aquisition. I.e. You may only have items with an aquisition rating max of 12.&lt;br /&gt;
&lt;br /&gt;
=On the Run=&lt;br /&gt;
&lt;br /&gt;
I am including a weekly session report; pioneered by Bill, a fellow gamer from Reno, for mine and the players benefit. Every week after the game I will be posting a brief rundown of the previous session for reference sake and to allow the players to add their own comments and in character rundown/conversations for the sake of character development.&lt;br /&gt;
&lt;br /&gt;
===Chapter I===&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;2&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;10%&amp;quot;| [[User:Gadget/Thicker_Than_Blood/Episode_1|Episode 1]] ||width=&amp;quot;10%&amp;quot;| [[User:Gadget/Thicker_Than_Blood/Episode_4|Episode 4]] || [[User:Gadget/Thicker_Than_Blood/Episode_7|Episode 7]]&lt;br /&gt;
|-&lt;br /&gt;
| [[User:Gadget/Thicker_Than_Blood/Episode_2|Episode 2]] || [[User:Gadget/Thicker_Than_Blood/Episode_5|Episode 5]] || [[User:Gadget/Thicker_Than_Blood/Episode_8|Episode 8]]&lt;br /&gt;
|-&lt;br /&gt;
| [[User:Gadget/Thicker_Than_Blood/Episode_3|Episode 3]] || [[User:Gadget/Thicker_Than_Blood/Episode_6|Episode 6]] || [[User:Gadget/Thicker_Than_Blood/Evaluation|Evaluation]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=The Usual Suspects=&lt;br /&gt;
&lt;br /&gt;
Below is the section provided for the players to post their charcter history, description, and character sheet. You can access the a wiki character sheet here, again graciously provided by Bill, and simply copy and paste it into your character&#039;s page. :&lt;br /&gt;
[[User:Bill/Shadowrun_4_Character_Sheet|Wiki Shadowrun 4th Ed. character sheet]]&lt;br /&gt;
&lt;br /&gt;
===Player Characters===&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;2&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|width=&amp;quot;30%&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| [[Characters:Character Page|Character Name]] || Brief Description || &lt;br /&gt;
|-&lt;br /&gt;
| [[Characters:Two-Face|Two-Face]] || Dwarven ex wagemage who used to work for Fuchi. Grumbles about &amp;quot;wiz kids&amp;quot; and most anything that came about after 2060. An armchair scholar and sometime gambler, but primarily focused on magical theory and subscribes to a few academic journals. Has a passing interest in explosives. || &lt;br /&gt;
|-&lt;br /&gt;
| [[Characters:Jackie 13|Jackie 13]] || A human street samurai who, until recently, was an Aries convict forced to participate in a work release program know as Urban Brawl.    During her time she was an infamous member of the Aries Predators, know of having killed thirteen people in game.  || &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Characters:Ling Ling|Ling Ling]] || She is a strikingly beautiful Asian elf and something about her seems to put everyone at ease. She is an avid conversationalist and enjoys talking about all manner of things, especially the local music scene.  She can be found on many nights at various clubs enjoying the shows.  She works loosely with the Ancients buying and selling drugs.  || |&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Characters:Martin|Martin]] || A mulatto ork hacker with a very forgettable look &amp;amp; demeanor. New to the Seattle scene, his complete lack of available history combined with his considerable skills suggest a man who had to cut &amp;amp; run and is just starting his new life in Seattle.  || &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Sprawl Sites=&lt;br /&gt;
&lt;br /&gt;
Below are a series of traditional and original sprawl sites for reference, of which I will also be awarding Karma points for detailed descriptions.&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;2&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|width=&amp;quot;30%&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| [[Sprawl_Sites:Aces|Aces]] || A scummy bar in Redmond that caters to the roughnecks, addicts, and outlaws. The clients are rough and aggressive, the booze is watered down, and most of the windows are boarded up or have bars on them, but that&#039;s just the way the regulars like it. Don&#039;t go there unless your packing or can handle yourself in a fight, and even then don&#039;t go there. ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Sprawl_Sites:The Alabaster Maiden|The Alabaster Maiden]] || Located on the corner of East Mercer and Broadway, The Alabaster Maiden is named after Gabriella Dematto. According to local legend, she overstepped her abilities while trying to escape from a go-gang and inadvertantly became permanently petrified as the alabaster statue that now stands at the entry into the club. Recent magical research on the statue has proven this to be no more than an urban legend, but rumor persists that the statue currently residing in front of the club is not the original. The club is a favorite of the city&#039;s younger mages and shamans. ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Sprawl_Sites:Arcology Commercial and Housing Enclave|Arcology Commercial and Housing Enclave]] || Dominating the Seattle skyline, the ACHE was claimed by the UCAS government after it was forced to step in and retake Renraku&#039;s Seattle Archology. This enormous green and silver glass tiered pyramid encompasses ten city blocks on each side and is almost thousand meters tall. The ACHE now houses roughly 150,000 people in government run &amp;quot;welfare housing&amp;quot; that is effectively a minimum security prison for the poor. The first five floors are still the largest mall in Seattle (no longer just Renraku subsidiaries), with the sub-basements and top floors controlled buy the UCAS military.||&lt;br /&gt;
|-&lt;br /&gt;
| [[Sprawl_Sites:Aztechnology Pyramid|Aztechnology Pyramid]] || Aztechnology&#039;s 72 floor Archology located between Roy and Denny Way along Broadway and 16th Ave. The pyramid is home to 5,000 permanent residents, and covered with ten ton blocks of carved grey quartz that are illumunated from inside at night.|| &lt;br /&gt;
|-&lt;br /&gt;
| [[Sprawl_Sites:Bellevue/Redmond Wall|Bellevue/Redmond Wall]] || A ten meter tall ferro-concrete wall topped with razor wire and patrolled by Lone Star &amp;quot;peace-keepers&amp;quot; and drones, The Bellevue/Redmond Wall literally divides the haves from the have nots. Starting at I-90, the wall runs the entire distance of East Lake Sammamish Parkway, intersects and runs along Redmond Way to the 405, and then all he way up to a hard point in Bothell. It is a testament to the paranoia and disregard of the rich.|| &lt;br /&gt;
|-&lt;br /&gt;
| [[Sprawl_Sites:The Body Mall|The Body Mall]] || Abandoned after the Trojan-Setsup plant had a partial meltdown in 2013, a series of shadow-docs set up shop here offering all kinds of medical practices, both legal and illegal. Connected heavily with Tamanous and the 162&#039;s, this place is revered as much for its cut rate cyberware as it is for patients disappearing.||&lt;br /&gt;
|- &lt;br /&gt;
| [[Sprawl_Sites:The Big Rhino|The Big Rhino]] || Once an exclusive ork and troll only restaurant, the Rhino now caters to anyone brave enough to venture into its hall. Large portions of &amp;quot;traditional&amp;quot; ork cuisine with lots of meat and thick sauces are served in dining hall style with tall mugs of beer and other strong drink. They even offer regular tours of the Ork Underground every couple of hours. || &lt;br /&gt;
|-&lt;br /&gt;
| [[Sprawl_Sites:Cavilard Research Institute|Cavilard Research Institute]] || A research firm in Bellevue that switched hands to Mitsuhama during Crash 2.0, and has since become one of their infamous Zero Zones. || &lt;br /&gt;
|-&lt;br /&gt;
| [[Sprawl_Sites:Club Penumbra|Club Penumbra]] || On the corner of 5th and Yesler and accross the street from the ACHE. Once the premier Runner meeting spot in downtown Seattle, this moon themed nightclub has not updated it decor, and some would say the music, in years. The fact that some older Runners still congregate here makes this club almost a cliche. However, with the owners looking to sell the place the Yakuza and Mafia have suddenly become very interested in it. || &lt;br /&gt;
|-&lt;br /&gt;
| [[Sprawl_Sites:The Crash 2.0 Memorial|The Crash 2.0 Memorial]] || A large black obelisk in Cal Anderson park, on Capitol Hill, that memorializes those that died during the second Matrix crash. Situated on the top of the hill near the Cal Anderson fountain, it scrolls the names of those that died in a constant AR and VR feed.|| &lt;br /&gt;
|-&lt;br /&gt;
| [[Sprawl_Sites:Dante&#039;s Inferno|Dante&#039;s Inferno]] || After all these years Dante&#039;s is still one of the number one clubs in Seattle. Wreathed in AR flames and circled by demons, this club offers the latest in ear bleeding and mind destroying beats and a devilishly good time on its seven layers of hell. || &lt;br /&gt;
|-&lt;br /&gt;
| [[Sprawl_Sites:Fungitech|Fungitech]] || With multiple offices around Seattle and a major grow facility located in the Snohomish Ork Underground, Fungitech is a strange corporate star in the Seattle area. They provide a number of fungus based foods, medical materials, neurotoxins, and Awakened materials to local buyers; and promise the release of an all new fungus beer in the upcoming year.|| &lt;br /&gt;
|-&lt;br /&gt;
| [[Sprawl_Sites:The Glass Onion|The Glass Onion]] || Some of the finest dining from the far east in downtown Seattle. This traditional Japanese styled restaurant offers good food at an affordable price, and private rooms for business meetings. Rumors still abound that there may be naga living in the basement, but whether they are captives or not is unknown. || &lt;br /&gt;
|-&lt;br /&gt;
| [[Sprawl_Sites:The Jade Tortoise|The Jade Tortoise]] || A Chinese/Japanese/Vietnamese restaurant in Queen Anne that offers exceptional Far Eastern cuisine and who&#039;s owner and head chef is an illustrious foodie.|| &lt;br /&gt;
|-&lt;br /&gt;
| [[Sprawl_Sites:Lou&#039;s Tattoos|Lou&#039;s Tattoos]] || Located in the International District, Lou is a Japanese dwarf and tattoo artist of exceptional skill and insight. Rumor has it that Lou is magically active and that his assistant, Selena, is a free spirit. || &lt;br /&gt;
|-&lt;br /&gt;
| [[Sprawl_Sites:Matchsticks|Matchsticks]] || A private jazz club in Queen Anne that offers a number of private meeting rooms and quiet booths to enjoy a nice dinner. || &lt;br /&gt;
|-&lt;br /&gt;
| [[Sprawl_Sites:Mitsuhama&#039;s Zero Zone|Mitsuhama Zero Zone]] || Amid a beautiful and expansive Japanese garden, six grand black and silver skyscrapers tower over lake Washington&#039;s Southwest shores. Surrounded by a twenty foot wall that resembles traditional Japanese architecture, Mitsuhama&#039;s Zero Zone is as serene as it is secure, emphasizing the companies policy of &amp;quot;zero penetration and zero survival.&amp;quot; || &lt;br /&gt;
|-&lt;br /&gt;
| [[Sprawl_Sites:Numereji|Numereji]] || A small talisman shop in Capitol Hill that carries a wide array of oddities from across the planet. || &lt;br /&gt;
|-&lt;br /&gt;
| [[Sprawl_Sites:The Plastic Gardens|The Plastic Gardens]] || Once an attempt to create an indoor tropical garden in Redmond; squatters moved into these gigantic domes after the regular populace left, and turned it into a series of thriving subsistence farms amid the tropical flora. Now these musty gray and brown domes are the home of the few successful residents of Redmond, and a constant target of starving gangers and warped critters of the barrens.|| &lt;br /&gt;
|-&lt;br /&gt;
| [[Sprawl_Sites:The Puyallup Crime Mall|The Puyallup Crime Mall]] || Amid the ruins of Old Puyallip, The Crime Mall is the ultimate gray and black market and home to many experienced smugglers. Secured with an array of defenses and elbow deep in mercenaries, The Mall has stood the test of time against all odds and remains the one stop shop for all kinds of illegal goods. Just don&#039;t come knocking without an invitation.|| &lt;br /&gt;
|-&lt;br /&gt;
| [[Sprawl_Sites:The Rendezvous|The Rendezvous]] || An old bar in central Belltown that was once a speakeasy. The Rendezvous has updated its classic theater for simsense interaction and still holds private parties in the old speakeasy basement.|| &lt;br /&gt;
|-&lt;br /&gt;
| [[Sprawl_Sites:Sable&#039;s on The Sound|Sable&#039;s on The Sound]] || Fine French dining in Belltown offering a picturesque view of The Sound, with both above and below the waterline seating. || &lt;br /&gt;
|-&lt;br /&gt;
| [[Sprawl_Sites:Weapons World|Weapons World]] || Two floors of nothing but Grade A Bang Bang. Located at 6th and Olive, Weapons World is the leading chain dealer of firearms, firearm accessories, milspec equipment, body armor, and hunting gear. All you need is a SIN, a license, and the nuyen and these fine people can make all your high caliber wet dreams come true. || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Friends of Friends=&lt;br /&gt;
&lt;br /&gt;
This section is reserved for the wide array of NPC&#039;s the characters might meet, as well as their contacts and other major personalities of Shadowrun.&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;2&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|width=&amp;quot;30%&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| [[Characters:An Shou Tian |An Shou Tian]] || Red Pole of the Wo Shing Wo Triad. Professional Chef and foodie. Owner of the Jade Tortoise, a Chinese/Japanese/Vietnamese restaurant in Queen Anne.||&lt;br /&gt;
|-&lt;br /&gt;
| [[Characters:Andrea Elkhorn|Andrea Elkhorn]] || EMT and ambulance driver for Doc Wagon. A Sioux Nation citizen who came to Seattle for medical school; Andrea bears the physical and emotional scars of being beaten, raped, and set on fire by The Halloweeners. ||&lt;br /&gt;
|-	&lt;br /&gt;
| [[Characters:Ariel |Ariel]] || Owner and purveyor of The Dark Roast, a small private coffee shop she runs in Downtown Seattle and that caters primarily to the robust tastes of her fellow Orks. Buxom and dreadlocked, and with only the hint of a New Orleans accent, Ariel knows a lot of people and has a number of loyal customers that come up from the Underground...and some say that when he&#039;s in town, Dante prefers to get his coffee in her little shop down the street.||&lt;br /&gt;
|-&lt;br /&gt;
| [[Characters:&amp;quot;Aunty Kasua&amp;quot; Tosashi |&amp;quot;Aunty Kasau&amp;quot; Tosashi]] || Oni immigrant who grew up on Yumi island. Stay at home mother of eight, barrens baby-sitter, and wife of Osaku Tosashi. ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Characters:Black-Feather-Boy|Black-Feather-Boy]] || Salish Raven Shaman and avid comic book collector. || &lt;br /&gt;
|-&lt;br /&gt;
| [[Characters: Blood|Blood]] || Information broker, organlegger, and seller of second hand cyberware. Rumored to have connections to Tamanous, among other unhealthy habits. || &lt;br /&gt;
|-&lt;br /&gt;
| [[Characters:Blythe Waters|Blythe Waters]] || Elf Ghoul and vocal political activist for the Ghoul Liberation League in Seattle. Licensed Surveyor and Civil Engineer for the State of Seattle. || &lt;br /&gt;
|-&lt;br /&gt;
| [[Characters: Bolin|Bolin ]] || King Yee of the local Sun Yee On Triad. ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Characters: Buttons |Buttons ]] || Ork Knights Errant Veteran Beat Cop. He&#039;s been around the block a couple of times and has a good ear for what&#039;s happening in the &#039;hoods and the Ork Underground. Though he&#039;s got a good heart, he isn&#039;t above a little &amp;quot;Street Justice&amp;quot; and &amp;quot;Urban Renewal&amp;quot;, and stays happy as long as his beat just stays quiet. ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Characters: Cap Cortez|Cap Cortez ]] || Troll Lieutenant of the Redmond gang the Rusty Stilettos. Gun runner, drug dealer, and area enforcer. Cortez, like most of the Stilettos, is a mutated and partially insane mess from living in Glow City his whole life. His flesh is rock hard from excessive dermal plating and enormous bone spurs. ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Characters:Charity v6.8|Charity v6.8]] || Self-proclaimed &amp;quot;High Priestess of the Airwaves&amp;quot;. Charity claims to be an &amp;quot;Alternate Intelligence&amp;quot; AI. Public whistle blower, blogger, and pirate Trid broadcaster. Loud, abrasive, and angry with a penchant for Max Headroom antics, speech hacking, and the sign off &amp;quot;We&#039;ll meet again...when you&#039;re ready to travel the most secret path of all.&amp;quot; || &lt;br /&gt;
|-&lt;br /&gt;
| [[Characters:Dirdrik Vladnikov|Dirdrik Vladnikov]] || Vory v Zakone information broker. Runs an small entertainment insurance business in Capitol Hill. ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Characters: Doc Wilson|Doc Wilson]] || Grizzled street doc in the Redmond outskirts. Respected by the local neighborhood for his medical aptitude and feared for his small army of drones. Happy to take bodies or parts thereof in payment. The locals don&#039;t ask too many questions and gangers trying to muscle in quickly learn to leave well enough alone. ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Characters:Finger|Finger]] || Devilishly fast elf changeling with an itchy trigger finger. || &lt;br /&gt;
|-&lt;br /&gt;
| [[Characters:Gruff|Gruff]] || Head of the local troll and orc gang, the Trogs, Gruff is untrustworthy and underhanded, but happy to deal with anyone if the Yen is right and they aren&#039;t daisy-eaters. Gruff&#039;s pride and joy is his wide array of elf skulls taken from other gangers and elfs who just happen to be in the wrong place at the wrong time. ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Characters:Hanso Shotozumi|Hanso Shotozumi]] || Oyabun of the Shotozumi-gumi; the largest organized crime family in Seattle. || &lt;br /&gt;
|-&lt;br /&gt;
| [[Characters:Jason &amp;quot;Shin&amp;quot;|Jason &amp;quot;Shin&amp;quot;]] || Whip thin and wiry muscled, Jason is a devilish, dark haired, youth with an almost permanent psychotic grim plastered on his face. Dumped from his bike at high speed during a turf war with the Ancients, Jason earned himself a limp, a cybernetic right arm, and the nickname Shin from his fellow Eye-5ers. Jason is a joker, though many on the receiving end of his jokes would not think of him as being very funny. He is known for his &amp;quot;nut checks&amp;quot; Often leaving the subject of his joke thinking they are on the verge of death only to reveal that &amp;quot;I am just fuckin with ya chummer&amp;quot;. ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Characters:John Silverston|John Silverston]] || An Aboriginal Kuradji; owner and proprietor of Numereji, a small talisman shop in First Hill. || &lt;br /&gt;
|-&lt;br /&gt;
| [[Characters:Jimmy The Saint|Jimmy The Saint]] || Dwarf Street Doc and cyber/body-mod specialist. Probably better with nano-tattooing, piercing, and a blowtorch than actual medical care, but he can keep his mouth shut and doesn&#039;t ask questions for the right price. Jimmy operates his own shop out of his apartment in Lower Queen Anne. || &lt;br /&gt;
|-&lt;br /&gt;
| [[Characters:KitKat Boom|KitKat Boom]] || A changeling &amp;quot;catgirl&amp;quot; who lucked out on the cute side of SURGE. Also, an accomplished seamstress, sticky fingered shopgirl, and an avid clubgoer. ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Characters:Keiko Shotozumi|Keiko Shotozumi]] || Daughter of Oyabun Hanso Shotozumi. Keiko is an ex-shadowrunner who deleted a great deal of information from Shadowsea on the Seattle Yakuza before leaving. Her old runner team were, assassinated per Hanso&#039;s order, soon after her return. Keiko has been permanently blacklisted from Shadowsea and is viewed with little else but disdain by most runners. || &lt;br /&gt;
|-&lt;br /&gt;
| [[Characters: &amp;quot;Krissy&amp;quot; Gajra Samanthi Kishen |&amp;quot;Krissy&amp;quot; Gajra Samanthi Kishen]] || Bartender at The Rendezvous and lead singer for the Indian Neo-PRock Trip Hop group &amp;quot;Plasma Burn Sarangi&amp;quot;.||&lt;br /&gt;
|-&lt;br /&gt;
| [[Characters:Lao|Lao]] || Ancients ganger and second in command to Green Satan. Satan refers to him as Bratach Falan, his black banner, and Lao lives up to the title. Second only to Satan with a sword and on a bike, Lao handles much of the dark business of the gang, including their drug smuggling and dealing with any threats that Satan believes are below him. Lao is an executioner and shrewd businessman, his dark eyes and demeanor oft belaying his rough leather clad exterior. ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Characters:Mr. Matz|Mr. Matz]] || Enigmatic Johnson of South American descent and a particular taste in Mayan and Aztec art and artifacts; and, one might say, an unhealthy fascination with Aztechnology. ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Characters:Ms. Konietzko |Ms. Konietzko]] || Russian Johnson with draconian sentiments about her jobs and any failures there of, but a willingness to back her runners to make sure her jobs are accomplished.||&lt;br /&gt;
|-&lt;br /&gt;
| [[Characters:Oma Endofski|Oma Endofski]] || Russian Troll neo-agriculturalist. The gun toting Trog ex-ganger and vigilant defender of her squat/garden in Puyallup. ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Characters:Osaku Tosashi|Osaku Tosashi]] || Oni immigrant born on Yumi island. Auto mechanic at Ares Auto Supply and Repair in Burien. ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Characters:Otto|Otto]] || Veteran smuggler and original member of the Puyallup Crime Mall. Otto&#039;s gun shop would make a Weapon&#039;s World salesman blush, but if he senses your not on the level for even a second you could end up with a &amp;quot;free sample&amp;quot; of what his store has to offer. || &lt;br /&gt;
|-&lt;br /&gt;
| [[Characters:Paku Ikibaku |Paku Ikibaku]] || Fixer of multiple mixed backgrounds who normally resides in the International District and is fluent in a wide number of languages. ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Characters:Mr. Patel |Mr. Patel]] || Referred to by those that work for him as &amp;quot;the Bear,&amp;quot; Mr. Patel&#039;s countenance inspires that in any that enter his presence, and is often mistaken for a very large Ork. First among thieves, Patel stands at the middle of the Vory V Zakone&#039;s intrigues in Seattle. ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Characters: Peter &amp;quot;Cola&amp;quot; Weyer|Peter &amp;quot;Cola&amp;quot; Weyer]] || Human talismonger in his 50s with a fairly successful shop north of UW. Buys, sells, and trades memorabilia and equipment from the 20th and early 21st century. Especially fond of his Coca-cola collection. Long time friend of Two-Face and one of the few who know of his past with Fuchi. ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Characters:Red|Red]] || Rastafari Dwarf hacker who has been in the shadows since before Crash 2.0, and claims to be one of the few who survived being jacked in during the crash. || &lt;br /&gt;
|-&lt;br /&gt;
| [[Characters: Sensei Frank|Sensei Frank]] || Master of mixed martial arts and street fighting tactics. An active pacifist and Zen buddhist, Frank teaches his students everyday survival in the city. Rumors have it that Frank is a retired Street Samurai, and despite his calm demeanor, is heavily cybered. || &lt;br /&gt;
|-&lt;br /&gt;
| [[Characters:Violette Statique |Violette Statique]] || Untrustworthy and dark, Violet never meets her patrons in person, and if hard copies must be exchanged a courier is sent. Attached to a shadow network of artificial SIN creators and thieves, Violet is a living enigma who does not speak of her past. Her matrix persona, a lovely woman wrought of shifting purple agate, is her only face. Rumors say she is part of The Network, and purveyor of more than just artificial identity. ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Characters:Yamashita Kazunari|Yamashita Kazunari]] || Kyodai of the Shotozumi-gumi Yakuza family. Yamashita is a gang enforcer in the International District. || &lt;br /&gt;
|-&lt;br /&gt;
| [[Characters: Walter &amp;quot;Wrecker&amp;quot; Jones|Walter &amp;quot;Wrecker&amp;quot; Jones]] || Hailing originally from Tennessee, Wrecker is an impressively large troll and, despite his size, is quite an effective mechanic. An Ex-Trog gangmember, Wrecker has many contacts with the local gangs and can lay his hands on all kinds of interesting things.|| &lt;br /&gt;
|-&lt;br /&gt;
| [[Characters: Zippo Jill|Zippo Jill]] || Heavily modded razorgirl and Nightmare&#039;s second in command. Jill is an old school Halloweener with a severe firebug and a sociopathic hatred for life and order that is only surpassed by Nightmare. She is also the only person that has seen Nightmare without the mask and knows his true identity.|| &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Gadget</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Thicker_Than_Blood&amp;diff=223474</id>
		<title>Thicker Than Blood</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Thicker_Than_Blood&amp;diff=223474"/>
		<updated>2013-01-24T00:59:06Z</updated>

		<summary type="html">&lt;p&gt;Gadget: /* Friends of Friends */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Sax and Violins=&lt;br /&gt;
&lt;br /&gt;
A cool, early October night. Rain like a fine mist falls through the thick fog, making everything dark and damp; staining the rough concrete into black basalt pillars and making every streetlight a yellow beacon that distorts the wet stone with veins of amber light. The soft patter of water droplets against the deep green foliage and trickle of the runoff into the gutters is like a soft play of symphonic violins and percussion to the build up of some natural opus. Mozart, symphony 10 in G, reverberates softly in my skull while I wait against the alley wall and sip my tall soycaf with extra shot. A perfect Seattle night.&lt;br /&gt;
&lt;br /&gt;
When the gun fire begins I hardly notice, playing sweetly against the victorious strings of the second movement. Hard Exit and his new elf friend have obviously gone from the quiet way to the loud way coming out of the building; which is my cue, but not before I finish my caf or they signal me. I pull off my hood and roll my neck in the refreshing coolness of the night before switching on my wired reflexes and unbutton my jacket, then watch as the world slows down to a crawl and I turn up the speed of the music to keep up with my new perspective. &lt;br /&gt;
&lt;br /&gt;
Exit&#039;s hand cannon blares as I hear the front door around the corner wheeze slightly against it&#039;s hydraulics. I can hear his heart pounding in my augmented ears between the crack of his gun and casings twinkling on the street, an opera of street chaos mingles with the rain and the music being played directly into my cerebral cortex. The immensity of his troll shadow blots out the streetlight as I take a last sip of my caf, and he sprints past ponderously holding the limp body of the daisyeating hacker. I wonder off hand if they managed to get the paydata before she got greased and hear the low, bass rumble of Exit yelling for me to help him as he glides by in slow motion.&lt;br /&gt;
&lt;br /&gt;
The empty soycaf cup drops into the recycling bin next to me as I switch to my jazz station and stroll to the edge of the alley, wild erratic saxophone and drum beats exploding suddenly into my brain. I feel the familiar slide of steel as I unsheath my katana and cross hairs ignite like fire in my vision as my left hand brings my pistol into view. Music throbs and whines as I step smoothly around the corner between Exit and his pursuers. Another perfect Seattle night.&lt;br /&gt;
&lt;br /&gt;
=Fixed Up=&lt;br /&gt;
&lt;br /&gt;
My second foray into a into a Shadowrun chronicle. I intend to keep this in tune with my recent move to the beautiful city of Seattle and hope to enjoy the pleasure of exploring some darker themes with a more mature play group. As Shadowrun does not have an ingrained morals system, and as I am asking my players to develop a more detailed character personality and background, I will be expecting a more complex answer to some of life&#039;s more interesting questions; especially as they pertain to a group of people who live on the wrong side of the law.&lt;br /&gt;
&lt;br /&gt;
This is, yet again, an attempt to turn the more &amp;quot;episodic&amp;quot; world of Shadowrun into an on running campaign, and so I will be fudging some of the long term rules such as Karma acquisition and expenditure. I&#039;m also hoping to include a &amp;quot;campaign calender&amp;quot; in order to improve the synchronicity of peoples lives, both PC and NPC, and major campaign world events that don&#039;t necessarily include the characters but can affect their lives and the runs they are hired on.&lt;br /&gt;
&lt;br /&gt;
I will also continue to encourage my players to become involved in the wiki and posting their characters by rewarding them with Karma points for their contributions and time taken to expand the game world. This is to include descriptions of many of the NPC&#039;s that they encounter, sprawl sights that they visit or include to add further character to the world, and any in character scripting to the weekly sessions to improve the flavor of the world.&lt;br /&gt;
&lt;br /&gt;
Also, I will be applying the house rules posted on my main page, which I will reproduce here.&lt;br /&gt;
&lt;br /&gt;
1. I run Shadowrun 4th Edition, 20 year Anniversary edition. The rules are smoother than general 4th, and it fixes some of the problems with the earlier edition of 4th.&lt;br /&gt;
&lt;br /&gt;
2. Character approval is by Player and GM Committee. Per the game setup of Serenity, where in characters must be a viable &amp;quot;crew&amp;quot; with a useful smattering of skills. I&#039;m going to use this because Shadowrunners are hired for their variable skills and abilities, based on what is useful in their jobs and to create working team that, hopefully, won&#039;t get killed. It will, also, help represent the Fixer arranging a team that they think should be able to accomplish the task at hand. The GM and players are allowed to veto another players character no questions asked. If someone says it goes, it goes.&lt;br /&gt;
&lt;br /&gt;
3. If you have the ability to, please pregen a couple of characters. If not, at least have a couple ideas in mind. Making characters for this game can take all night, if not longer. So, if you have a book, please have something to show for it before the game. This also helps me get a sense of your play style, makes rule #2 go more smoothly, and allows you to build a character who lacks any serious holes from last minute builds.&lt;br /&gt;
&lt;br /&gt;
4. You must have at least four points in Contacts. Shadowrunners live by who they know. You&#039;d never get a job if nobody knew who you were, and besides you can&#039;t go through life and not meet at least one person.&lt;br /&gt;
&lt;br /&gt;
5. You must have at least 2 Active Skill Points and 4 Knowledge Skill Points allocated to what I shall call &amp;quot;life choices and hobbies&amp;quot;. Your life doesn&#039;t just revolve on shooting people and running the shadows. Everybodies got a hobby, whether they admit it or not. Some even make for good cover and back stories. Specializations do not count.&lt;br /&gt;
&lt;br /&gt;
6. I will require a backstory, physical and personality description, and goals for your character. Why exactly did your character start shooting people and running the shadows? How do they feel about it? What is their ultimate goal? Want to be rich, to be famous, or just to get out of the gutter? This, also, applies to rule 2. If you lack character information, you don&#039;t play that character, no exceptions.&lt;br /&gt;
&lt;br /&gt;
7. Everyone must own a commlink! Yet another piece of equipment that EVERY shadowrunner must have to make his job worthwhile. &amp;quot;You&#039;ll never get a wiz job if your fixer can&#039;t reach you, omae.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
8. I will be enforcing the starting rule for equipment aquisition. I.e. You may only have items with an aquisition rating max of 12.&lt;br /&gt;
&lt;br /&gt;
=On the Run=&lt;br /&gt;
&lt;br /&gt;
I am including a weekly session report; pioneered by Bill, a fellow gamer from Reno, for mine and the players benefit. Every week after the game I will be posting a brief rundown of the previous session for reference sake and to allow the players to add their own comments and in character rundown/conversations for the sake of character development.&lt;br /&gt;
&lt;br /&gt;
===Chapter I===&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;2&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;10%&amp;quot;| [[User:Gadget/Thicker_Than_Blood/Episode_1|Episode 1]] ||width=&amp;quot;10%&amp;quot;| [[User:Gadget/Thicker_Than_Blood/Episode_4|Episode 4]] || [[User:Gadget/Thicker_Than_Blood/Episode_7|Episode 7]]&lt;br /&gt;
|-&lt;br /&gt;
| [[User:Gadget/Thicker_Than_Blood/Episode_2|Episode 2]] || [[User:Gadget/Thicker_Than_Blood/Episode_5|Episode 5]] || [[User:Gadget/Thicker_Than_Blood/Episode_8|Episode 8]]&lt;br /&gt;
|-&lt;br /&gt;
| [[User:Gadget/Thicker_Than_Blood/Episode_3|Episode 3]] || [[User:Gadget/Thicker_Than_Blood/Episode_6|Episode 6]] || [[User:Gadget/Thicker_Than_Blood/Evaluation|Evaluation]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=The Usual Suspects=&lt;br /&gt;
&lt;br /&gt;
Below is the section provided for the players to post their charcter history, description, and character sheet. You can access the a wiki character sheet here, again graciously provided by Bill, and simply copy and paste it into your character&#039;s page. :&lt;br /&gt;
[[User:Bill/Shadowrun_4_Character_Sheet|Wiki Shadowrun 4th Ed. character sheet]]&lt;br /&gt;
&lt;br /&gt;
===Player Characters===&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;2&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|width=&amp;quot;30%&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| [[Characters:Character Page|Character Name]] || Brief Description || &lt;br /&gt;
|-&lt;br /&gt;
| [[Characters:Two-Face|Two-Face]] || Dwarven ex wagemage who used to work for Fuchi. Grumbles about &amp;quot;wiz kids&amp;quot; and most anything that came about after 2060. An armchair scholar and sometime gambler, but primarily focused on magical theory and subscribes to a few academic journals. Has a passing interest in explosives. || &lt;br /&gt;
|-&lt;br /&gt;
| [[Characters:Jackie 13|Jackie 13]] || A human street samurai who, until recently, was an Aries convict forced to participate in a work release program know as Urban Brawl.    During her time she was an infamous member of the Aries Predators, know of having killed thirteen people in game.  || &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Characters:Ling Ling|Ling Ling]] || She is a strikingly beautiful Asian elf and something about her seems to put everyone at ease. She is an avid conversationalist and enjoys talking about all manner of things, especially the local music scene.  She can be found on many nights at various clubs enjoying the shows.  She works loosely with the Ancients buying and selling drugs.  || |&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Characters:Martin|Martin]] || A mulatto ork hacker with a very forgettable look &amp;amp; demeanor. New to the Seattle scene, his complete lack of available history combined with his considerable skills suggest a man who had to cut &amp;amp; run and is just starting his new life in Seattle.  || &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Sprawl Sites=&lt;br /&gt;
&lt;br /&gt;
Below are a series of traditional and original sprawl sites for reference, of which I will also be awarding Karma points for detailed descriptions.&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;2&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|width=&amp;quot;30%&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| [[Sprawl_Sites:Aces|Aces]] || A scummy bar in Redmond that caters to the roughnecks, addicts, and outlaws. The clients are rough and aggressive, the booze is watered down, and most of the windows are boarded up or have bars on them, but that&#039;s just the way the regulars like it. Don&#039;t go there unless your packing or can handle yourself in a fight, and even then don&#039;t go there. ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Sprawl_Sites:The Alabaster Maiden|The Alabaster Maiden]] || Located on the corner of East Mercer and Broadway, The Alabaster Maiden is named after Gabriella Dematto. According to local legend, she overstepped her abilities while trying to escape from a go-gang and inadvertantly became permanently petrified as the alabaster statue that now stands at the entry into the club. Recent magical research on the statue has proven this to be no more than an urban legend, but rumor persists that the statue currently residing in front of the club is not the original. The club is a favorite of the city&#039;s younger mages and shamans. ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Sprawl_Sites:Arcology Commercial and Housing Enclave|Arcology Commercial and Housing Enclave]] || Dominating the Seattle skyline, the ACHE was claimed by the UCAS government after it was forced to step in and retake Renraku&#039;s Seattle Archology. This enormous green and silver glass tiered pyramid encompasses ten city blocks on each side and is almost thousand meters tall. The ACHE now houses roughly 150,000 people in government run &amp;quot;welfare housing&amp;quot; that is effectively a minimum security prison for the poor. The first five floors are still the largest mall in Seattle (no longer just Renraku subsidiaries), with the sub-basements and top floors controlled buy the UCAS military.||&lt;br /&gt;
|-&lt;br /&gt;
| [[Sprawl_Sites:Aztechnology Pyramid|Aztechnology Pyramid]] || Aztechnology&#039;s 72 floor Archology located between Roy and Denny Way along Broadway and 16th Ave. The pyramid is home to 5,000 permanent residents, and covered with ten ton blocks of carved grey quartz that are illumunated from inside at night.|| &lt;br /&gt;
|-&lt;br /&gt;
| [[Sprawl_Sites:Bellevue/Redmond Wall|Bellevue/Redmond Wall]] || A ten meter tall ferro-concrete wall topped with razor wire and patrolled by Lone Star &amp;quot;peace-keepers&amp;quot; and drones, The Bellevue/Redmond Wall literally divides the haves from the have nots. Starting at I-90, the wall runs the entire distance of East Lake Sammamish Parkway, intersects and runs along Redmond Way to the 405, and then all he way up to a hard point in Bothell. It is a testament to the paranoia and disregard of the rich.|| &lt;br /&gt;
|-&lt;br /&gt;
| [[Sprawl_Sites:The Body Mall|The Body Mall]] || Abandoned after the Trojan-Setsup plant had a partial meltdown in 2013, a series of shadow-docs set up shop here offering all kinds of medical practices, both legal and illegal. Connected heavily with Tamanous and the 162&#039;s, this place is revered as much for its cut rate cyberware as it is for patients disappearing.||&lt;br /&gt;
|- &lt;br /&gt;
| [[Sprawl_Sites:The Big Rhino|The Big Rhino]] || Once an exclusive ork and troll only restaurant, the Rhino now caters to anyone brave enough to venture into its hall. Large portions of &amp;quot;traditional&amp;quot; ork cuisine with lots of meat and thick sauces are served in dining hall style with tall mugs of beer and other strong drink. They even offer regular tours of the Ork Underground every couple of hours. || &lt;br /&gt;
|-&lt;br /&gt;
| [[Sprawl_Sites:Cavilard Research Institute|Cavilard Research Institute]] || A research firm in Bellevue that switched hands to Mitsuhama during Crash 2.0, and has since become one of their infamous Zero Zones. || &lt;br /&gt;
|-&lt;br /&gt;
| [[Sprawl_Sites:Club Penumbra|Club Penumbra]] || On the corner of 5th and Yesler and accross the street from the ACHE. Once the premier Runner meeting spot in downtown Seattle, this moon themed nightclub has not updated it decor, and some would say the music, in years. The fact that some older Runners still congregate here makes this club almost a cliche. However, with the owners looking to sell the place the Yakuza and Mafia have suddenly become very interested in it. || &lt;br /&gt;
|-&lt;br /&gt;
| [[Sprawl_Sites:The Crash 2.0 Memorial|The Crash 2.0 Memorial]] || A large black obelisk in Cal Anderson park, on Capitol Hill, that memorializes those that died during the second Matrix crash. Situated on the top of the hill near the Cal Anderson fountain, it scrolls the names of those that died in a constant AR and VR feed.|| &lt;br /&gt;
|-&lt;br /&gt;
| [[Sprawl_Sites:Dante&#039;s Inferno|Dante&#039;s Inferno]] || After all these years Dante&#039;s is still one of the number one clubs in Seattle. Wreathed in AR flames and circled by demons, this club offers the latest in ear bleeding and mind destroying beats and a devilishly good time on its seven layers of hell. || &lt;br /&gt;
|-&lt;br /&gt;
| [[Sprawl_Sites:Fungitech|Fungitech]] || With multiple offices around Seattle and a major grow facility located in the Snohomish Ork Underground, Fungitech is a strange corporate star in the Seattle area. They provide a number of fungus based foods, medical materials, neurotoxins, and Awakened materials to local buyers; and promise the release of an all new fungus beer in the upcoming year.|| &lt;br /&gt;
|-&lt;br /&gt;
| [[Sprawl_Sites:The Glass Onion|The Glass Onion]] || Some of the finest dining from the far east in downtown Seattle. This traditional Japanese styled restaurant offers good food at an affordable price, and private rooms for business meetings. Rumors still abound that there may be naga living in the basement, but whether they are captives or not is unknown. || &lt;br /&gt;
|-&lt;br /&gt;
| [[Sprawl_Sites:The Jade Tortoise|The Jade Tortoise]] || A Chinese/Japanese/Vietnamese restaurant in Queen Anne that offers exceptional Far Eastern cuisine and who&#039;s owner and head chef is an illustrious foodie.|| &lt;br /&gt;
|-&lt;br /&gt;
| [[Sprawl_Sites:Lou&#039;s Tattoos|Lou&#039;s Tattoos]] || Located in the International District, Lou is a Japanese dwarf and tattoo artist of exceptional skill and insight. Rumor has it that Lou is magically active and that his assistant, Selena, is a free spirit. || &lt;br /&gt;
|-&lt;br /&gt;
| [[Sprawl_Sites:Matchsticks|Matchsticks]] || A private jazz club in Queen Anne that offers a number of private meeting rooms and quiet booths to enjoy a nice dinner. || &lt;br /&gt;
|-&lt;br /&gt;
| [[Sprawl_Sites:Mitsuhama&#039;s Zero Zone|Mitsuhama Zero Zone]] || Amid a beautiful and expansive Japanese garden, six grand black and silver skyscrapers tower over lake Washington&#039;s Southwest shores. Surrounded by a twenty foot wall that resembles traditional Japanese architecture, Mitsuhama&#039;s Zero Zone is as serene as it is secure, emphasizing the companies policy of &amp;quot;zero penetration and zero survival.&amp;quot; || &lt;br /&gt;
|-&lt;br /&gt;
| [[Sprawl_Sites:Numereji|Numereji]] || A small talisman shop in Capitol Hill that carries a wide array of oddities from across the planet. || &lt;br /&gt;
|-&lt;br /&gt;
| [[Sprawl_Sites:The Plastic Gardens|The Plastic Gardens]] || Once an attempt to create an indoor tropical garden in Redmond; squatters moved into these gigantic domes after the regular populace left, and turned it into a series of thriving subsistence farms amid the tropical flora. Now these musty gray and brown domes are the home of the few successful residents of Redmond, and a constant target of starving gangers and warped critters of the barrens.|| &lt;br /&gt;
|-&lt;br /&gt;
| [[Sprawl_Sites:The Puyallup Crime Mall|The Puyallup Crime Mall]] || Amid the ruins of Old Puyallip, The Crime Mall is the ultimate gray and black market and home to many experienced smugglers. Secured with an array of defenses and elbow deep in mercenaries, The Mall has stood the test of time against all odds and remains the one stop shop for all kinds of illegal goods. Just don&#039;t come knocking without an invitation.|| &lt;br /&gt;
|-&lt;br /&gt;
| [[Sprawl_Sites:The Rendezvous|The Rendezvous]] || An old bar in central Belltown that was once a speakeasy. The Rendezvous has updated its classic theater for simsense interaction and still holds private parties in the old speakeasy basement.|| &lt;br /&gt;
|-&lt;br /&gt;
| [[Sprawl_Sites:Sable&#039;s on The Sound|Sable&#039;s on The Sound]] || Fine French dining in Belltown offering a picturesque view of The Sound, with both above and below the waterline seating. || &lt;br /&gt;
|-&lt;br /&gt;
| [[Sprawl_Sites:Weapons World|Weapons World]] || Two floors of nothing but Grade A Bang Bang. Located at 6th and Olive, Weapons World is the leading chain dealer of firearms, firearm accessories, milspec equipment, body armor, and hunting gear. All you need is a SIN, a license, and the nuyen and these fine people can make all your high caliber wet dreams come true. || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Friends of Friends=&lt;br /&gt;
&lt;br /&gt;
This section is reserved for the wide array of NPC&#039;s the characters might meet, as well as their contacts and other major personalities of Shadowrun.&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;2&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|width=&amp;quot;30%&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| [[Characters:An Shou Tian |An Shou Tian]] || Red Pole of the Wo Shing Wo Triad. Professional Chef and foodie. Owner of the Jade Tortoise, a Chinese/Japanese/Vietnamese restaurant in Queen Anne.||&lt;br /&gt;
|-&lt;br /&gt;
| [[Characters:Andrea Elkhorn|Andrea Elkhorn]] || EMT and ambulance driver for Doc Wagon. A Sioux Nation citizen who came to Seattle for medical school; Andrea bears the physical and emotional scars of being beaten, raped, and set on fire by The Halloweeners. ||&lt;br /&gt;
|-	&lt;br /&gt;
| [[Characters:Ariel |Ariel]] || Owner and purveyor of The Dark Roast, a small private coffee shop she runs in Downtown Seattle and that caters primarily to the robust tastes of her fellow Orks. Buxom and dreadlocked, and with only the hint of a New Orleans accent, Ariel knows a lot of people and has a number of loyal customers that come up from the Underground...and some say that when he&#039;s in town, Dante prefers to get his coffee in her little shop down the street.||&lt;br /&gt;
|-&lt;br /&gt;
| [[Characters:&amp;quot;Aunty Kasua&amp;quot; Tosashi |&amp;quot;Aunty Kasau&amp;quot; Tosashi]] || Oni immigrant who grew up on Yumi island. Stay at home mother of eight, barrens baby-sitter, and wife of Osaku Tosashi. ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Characters:Black-Feather-Boy|Black-Feather-Boy]] || Salish Raven Shaman and avid comic book collector. || &lt;br /&gt;
|-&lt;br /&gt;
| [[Characters: Blood|Blood]] || Information broker, organlegger, and seller of second hand cyberware. Rumored to have connections to Tamanous, among other unhealthy habits. || &lt;br /&gt;
|-&lt;br /&gt;
| [[Characters:Blythe Waters|Blythe Waters]] || Elf Ghoul and vocal political activist for the Ghoul Liberation League in Seattle. Licensed Surveyor and Civil Engineer for the State of Seattle. || &lt;br /&gt;
|-&lt;br /&gt;
| [[Characters: Bolin|Bolin ]] || King Yee of the local Sun Yee On Triad. ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Characters: Buttons |Buttons ]] || Ork Knights Errant Veteran Beat Cop. He&#039;s been around the block a couple of times and has a good ear for what&#039;s happening in the &#039;hoods and the Ork Underground. Though he&#039;s got a good heart, he isn&#039;t above a little &amp;quot;Street Justice&amp;quot; and &amp;quot;Urban Renewal&amp;quot;, and stays happy as long as his beat just stays quiet. ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Characters: Cap Cortez|Cap Cortez ]] || Troll Lieutenant of the Redmond gang the Rusty Stilettos. Gun runner, drug dealer, and area enforcer. Cortez, like most of the Stilettos, is a mutated and partially insane mess from living in Glow City his whole life. His flesh is rock hard from excessive dermal plating and enormous bone spurs. ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Characters:Charity v6.8|Charity v6.8]] || Self-proclaimed &amp;quot;High Priestess of the Airwaves&amp;quot;. Charity claims to be an &amp;quot;Alternate Intelligence&amp;quot; AI. Public whistle blower, blogger, and pirate Trid broadcaster. Loud, abrasive, and angry with a penchant for Max Headroom antics, speech hacking, and the sign off &amp;quot;We&#039;ll meet again...when you&#039;re ready to travel the most secret path of all.&amp;quot; || &lt;br /&gt;
|-&lt;br /&gt;
| [[Characters:Dirdrik Vladnikov|Dirdrik Vladnikov]] || Vory v Zakone information broker. Runs an small entertainment insurance business in Capitol Hill. ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Characters: Doc Wilson|Doc Wilson]] || Grizzled street doc in the Redmond outskirts. Respected by the local neighborhood for his medical aptitude and feared for his small army of drones. Happy to take bodies or parts thereof in payment. The locals don&#039;t ask too many questions and gangers trying to muscle in quickly learn to leave well enough alone. ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Characters:Finger|Finger]] || Devilishly fast elf changeling with an itchy trigger finger. || &lt;br /&gt;
|-&lt;br /&gt;
| [[Characters:Gruff|Gruff]] || Head of the local troll and orc gang, the Trogs, Gruff is untrustworthy and underhanded, but happy to deal with anyone if the Yen is right and they aren&#039;t daisy-eaters. Gruff&#039;s pride and joy is his wide array of elf skulls taken from other gangers and elfs who just happen to be in the wrong place at the wrong time. ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Characters:Hanso Shotozumi|Hanso Shotozumi]] || Oyabun of the Shotozumi-gumi; the largest organized crime family in Seattle. || &lt;br /&gt;
|-&lt;br /&gt;
| [[Characters:Jason &amp;quot;Shin&amp;quot;|Jason &amp;quot;Shin&amp;quot;]] || Whip thin and wiry muscled, Jason is a devilish, dark haired, youth with an almost permanent psychotic grim plastered on his face. Dumped from his bike at high speed during a turf war with the Ancients, Jason earned himself a limp, a cybernetic right arm, and the nickname Shin from his fellow Eye-5ers. Jason is a joker, though many on the receiving end of his jokes would not think of him as being very funny. He is known for his &amp;quot;nut checks&amp;quot; Often leaving the subject of his joke thinking they are on the verge of death only to reveal that &amp;quot;I am just fuckin with ya chummer&amp;quot;. ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Characters:John Silverston|John Silverston]] || An Aboriginal Kuradji; owner and proprietor of Numereji, a small talisman shop in First Hill. || &lt;br /&gt;
|-&lt;br /&gt;
| [[Characters:Jimmy The Saint|Jimmy The Saint]] || Dwarf Street Doc and cyber/body-mod specialist. Probably better with nano-tattooing, piercing, and a blowtorch than actual medical care, but he can keep his mouth shut and doesn&#039;t ask questions for the right price. Jimmy operates his own shop out of his apartment in Lower Queen Anne. || &lt;br /&gt;
|-&lt;br /&gt;
| [[Characters:KitKat Boom|KitKat Boom]] || A changeling &amp;quot;catgirl&amp;quot; who lucked out on the cute side of SURGE. Also, an accomplished seamstress, sticky fingered shopgirl, and an avid clubgoer. ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Characters:Keiko Shotozumi|Keiko Shotozumi]] || Daughter of Oyabun Hanso Shotozumi. Keiko is an ex-shadowrunner who deleted a great deal of information from Shadowsea on the Seattle Yakuza before leaving. Her old runner team were, assassinated per Hanso&#039;s order, soon after her return. Keiko has been permanently blacklisted from Shadowsea and is viewed with little else but disdain by most runners. || &lt;br /&gt;
|-&lt;br /&gt;
| [[Characters: &amp;quot;Krissy&amp;quot; Gajra Samanthi Kishen |&amp;quot;Krissy&amp;quot; Gajra Samanthi Kishen]] || Bartender at The Rendezvous and lead singer for the Indian Neo-PRock Trip Hop group &amp;quot;Plasma Burn Sarangi&amp;quot;.||&lt;br /&gt;
|-&lt;br /&gt;
| [[Characters:Lao|Lao]] || Ancients ganger and second in command to Green Satan. Satan refers to him as Bratach Falan, his black banner, and Lao lives up to the title. Second only to Satan with a sword and on a bike, Lao handles much of the dark business of the gang, including their drug smuggling and dealing with any threats that Satan believes are below him. Lao is an executioner and shrewd businessman, his dark eyes and demeanor oft belaying his rough leather clad exterior. ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Characters:Mr. Matz|Mr. Matz]] || Enigmatic Johnson of South American descent and a particular taste in Mayan and Aztec art and artifacts; and, one might say, an unhealthy fascination with Aztechnology. ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Characters:Ms. Konietzko |Ms. Konietzko]] || Russian Johnson with draconian sentiments about her jobs and any failures there of, but a willingness to back her runners to make sure her jobs are accomplished.||&lt;br /&gt;
|-&lt;br /&gt;
| [[Characters:Oma Endofski|Oma Endofski]] || Russian Troll neo-agriculturalist. The gun toting Trog ex-ganger and vigilant defender of her squat/garden in Puyallup. ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Characters:Osaku Tosashi|Osaku Tosashi]] || Oni immigrant born on Yumi island. Auto mechanic at Ares Auto Supply and Repair in Burien. ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Characters:Otto|Otto]] || Veteran smuggler and original member of the Puyallup Crime Mall. Otto&#039;s gun shop would make a Weapon&#039;s World salesman blush, but if he senses your not on the level for even a second you could end up with a &amp;quot;free sample&amp;quot; of what his store has to offer. || &lt;br /&gt;
|-&lt;br /&gt;
| [[Characters:Paku Ikibaku |Paku Ikibaku]] || Fixer of multiple mixed backgrounds who normally resides in the International District and is fluent in a wide number of languages. ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Characters:Mr. Patel |Mr. Patel]] || Referred to by those that work for him as &amp;quot;the Bear,&amp;quot; Mr. Patel&#039;s countenance inspires that in any that enter his presence, and is often mistaken for a very large Ork. First among thieves, Patel stands at the middle of the Vory V Zakone&#039;s intrigues in Seattle. ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Characters: Peter &amp;quot;Cola&amp;quot; Weyer|Peter &amp;quot;Cola&amp;quot; Weyer]] || Human talismonger in his 50s with a fairly successful shop north of UW. Buys, sells, and trades memorabilia and equipment from the 20th and early 21st century. Especially fond of his Coca-cola collection. Long time friend of Two-Face and one of the few who know of his past with Fuchi. ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Characters:Red|Red]] || Rastafari Dwarf hacker who has been in the shadows since before Crash 2.0, and claims to be one of the few who survived being jacked in during the crash. || &lt;br /&gt;
|-&lt;br /&gt;
| [[Characters: Sensei Frank|Sensei Frank]] || Master of mixed martial arts and street fighting tactics. An active pacifist and Zen buddhist, Frank teaches his students everyday survival in the city. Rumors have it that Frank is a retired Street Samurai, and despite his calm demeanor, is heavily cybered. || &lt;br /&gt;
|-&lt;br /&gt;
| [[Characters:Violette Statique |Violette Statique]] || Untrustworthy and dark, Violet never meets her patrons in person, and if hard copies must be exchanged a courier is sent. Attached to a shadow network of artificial SIN creators and thieves, Violet is a living enigma who does not speak of her past. Her persona, a lovely woman route of shifting purple agate, is her only face, but she does not deal in poorly made SINs or IDs. Rumors say she is part of The Network, and purveyor of more than just artificial identity. ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Characters:Yamashita Kazunari|Yamashita Kazunari]] || Kyodai of the Shotozumi-gumi Yakuza family. Yamashita is a gang enforcer in the International District. || &lt;br /&gt;
|-&lt;br /&gt;
| [[Characters: Walter &amp;quot;Wrecker&amp;quot; Jones|Walter &amp;quot;Wrecker&amp;quot; Jones]] || Hailing originally from Tennessee, Wrecker is an impressively large troll and, despite his size, is quite an effective mechanic. An Ex-Trog gangmember, Wrecker has many contacts with the local gangs and can lay his hands on all kinds of interesting things.|| &lt;br /&gt;
|-&lt;br /&gt;
| [[Characters: Zippo Jill|Zippo Jill]] || Heavily modded razorgirl and Nightmare&#039;s second in command. Jill is an old school Halloweener with a severe firebug and a sociopathic hatred for life and order that is only surpassed by Nightmare. She is also the only person that has seen Nightmare without the mask and knows his true identity.|| &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Gadget</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Thicker_Than_Blood&amp;diff=223462</id>
		<title>Thicker Than Blood</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Thicker_Than_Blood&amp;diff=223462"/>
		<updated>2013-01-24T00:10:31Z</updated>

		<summary type="html">&lt;p&gt;Gadget: /* Friends of Friends */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Sax and Violins=&lt;br /&gt;
&lt;br /&gt;
A cool, early October night. Rain like a fine mist falls through the thick fog, making everything dark and damp; staining the rough concrete into black basalt pillars and making every streetlight a yellow beacon that distorts the wet stone with veins of amber light. The soft patter of water droplets against the deep green foliage and trickle of the runoff into the gutters is like a soft play of symphonic violins and percussion to the build up of some natural opus. Mozart, symphony 10 in G, reverberates softly in my skull while I wait against the alley wall and sip my tall soycaf with extra shot. A perfect Seattle night.&lt;br /&gt;
&lt;br /&gt;
When the gun fire begins I hardly notice, playing sweetly against the victorious strings of the second movement. Hard Exit and his new elf friend have obviously gone from the quiet way to the loud way coming out of the building; which is my cue, but not before I finish my caf or they signal me. I pull off my hood and roll my neck in the refreshing coolness of the night before switching on my wired reflexes and unbutton my jacket, then watch as the world slows down to a crawl and I turn up the speed of the music to keep up with my new perspective. &lt;br /&gt;
&lt;br /&gt;
Exit&#039;s hand cannon blares as I hear the front door around the corner wheeze slightly against it&#039;s hydraulics. I can hear his heart pounding in my augmented ears between the crack of his gun and casings twinkling on the street, an opera of street chaos mingles with the rain and the music being played directly into my cerebral cortex. The immensity of his troll shadow blots out the streetlight as I take a last sip of my caf, and he sprints past ponderously holding the limp body of the daisyeating hacker. I wonder off hand if they managed to get the paydata before she got greased and hear the low, bass rumble of Exit yelling for me to help him as he glides by in slow motion.&lt;br /&gt;
&lt;br /&gt;
The empty soycaf cup drops into the recycling bin next to me as I switch to my jazz station and stroll to the edge of the alley, wild erratic saxophone and drum beats exploding suddenly into my brain. I feel the familiar slide of steel as I unsheath my katana and cross hairs ignite like fire in my vision as my left hand brings my pistol into view. Music throbs and whines as I step smoothly around the corner between Exit and his pursuers. Another perfect Seattle night.&lt;br /&gt;
&lt;br /&gt;
=Fixed Up=&lt;br /&gt;
&lt;br /&gt;
My second foray into a into a Shadowrun chronicle. I intend to keep this in tune with my recent move to the beautiful city of Seattle and hope to enjoy the pleasure of exploring some darker themes with a more mature play group. As Shadowrun does not have an ingrained morals system, and as I am asking my players to develop a more detailed character personality and background, I will be expecting a more complex answer to some of life&#039;s more interesting questions; especially as they pertain to a group of people who live on the wrong side of the law.&lt;br /&gt;
&lt;br /&gt;
This is, yet again, an attempt to turn the more &amp;quot;episodic&amp;quot; world of Shadowrun into an on running campaign, and so I will be fudging some of the long term rules such as Karma acquisition and expenditure. I&#039;m also hoping to include a &amp;quot;campaign calender&amp;quot; in order to improve the synchronicity of peoples lives, both PC and NPC, and major campaign world events that don&#039;t necessarily include the characters but can affect their lives and the runs they are hired on.&lt;br /&gt;
&lt;br /&gt;
I will also continue to encourage my players to become involved in the wiki and posting their characters by rewarding them with Karma points for their contributions and time taken to expand the game world. This is to include descriptions of many of the NPC&#039;s that they encounter, sprawl sights that they visit or include to add further character to the world, and any in character scripting to the weekly sessions to improve the flavor of the world.&lt;br /&gt;
&lt;br /&gt;
Also, I will be applying the house rules posted on my main page, which I will reproduce here.&lt;br /&gt;
&lt;br /&gt;
1. I run Shadowrun 4th Edition, 20 year Anniversary edition. The rules are smoother than general 4th, and it fixes some of the problems with the earlier edition of 4th.&lt;br /&gt;
&lt;br /&gt;
2. Character approval is by Player and GM Committee. Per the game setup of Serenity, where in characters must be a viable &amp;quot;crew&amp;quot; with a useful smattering of skills. I&#039;m going to use this because Shadowrunners are hired for their variable skills and abilities, based on what is useful in their jobs and to create working team that, hopefully, won&#039;t get killed. It will, also, help represent the Fixer arranging a team that they think should be able to accomplish the task at hand. The GM and players are allowed to veto another players character no questions asked. If someone says it goes, it goes.&lt;br /&gt;
&lt;br /&gt;
3. If you have the ability to, please pregen a couple of characters. If not, at least have a couple ideas in mind. Making characters for this game can take all night, if not longer. So, if you have a book, please have something to show for it before the game. This also helps me get a sense of your play style, makes rule #2 go more smoothly, and allows you to build a character who lacks any serious holes from last minute builds.&lt;br /&gt;
&lt;br /&gt;
4. You must have at least four points in Contacts. Shadowrunners live by who they know. You&#039;d never get a job if nobody knew who you were, and besides you can&#039;t go through life and not meet at least one person.&lt;br /&gt;
&lt;br /&gt;
5. You must have at least 2 Active Skill Points and 4 Knowledge Skill Points allocated to what I shall call &amp;quot;life choices and hobbies&amp;quot;. Your life doesn&#039;t just revolve on shooting people and running the shadows. Everybodies got a hobby, whether they admit it or not. Some even make for good cover and back stories. Specializations do not count.&lt;br /&gt;
&lt;br /&gt;
6. I will require a backstory, physical and personality description, and goals for your character. Why exactly did your character start shooting people and running the shadows? How do they feel about it? What is their ultimate goal? Want to be rich, to be famous, or just to get out of the gutter? This, also, applies to rule 2. If you lack character information, you don&#039;t play that character, no exceptions.&lt;br /&gt;
&lt;br /&gt;
7. Everyone must own a commlink! Yet another piece of equipment that EVERY shadowrunner must have to make his job worthwhile. &amp;quot;You&#039;ll never get a wiz job if your fixer can&#039;t reach you, omae.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
8. I will be enforcing the starting rule for equipment aquisition. I.e. You may only have items with an aquisition rating max of 12.&lt;br /&gt;
&lt;br /&gt;
=On the Run=&lt;br /&gt;
&lt;br /&gt;
I am including a weekly session report; pioneered by Bill, a fellow gamer from Reno, for mine and the players benefit. Every week after the game I will be posting a brief rundown of the previous session for reference sake and to allow the players to add their own comments and in character rundown/conversations for the sake of character development.&lt;br /&gt;
&lt;br /&gt;
===Chapter I===&lt;br /&gt;
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|-&lt;br /&gt;
|width=&amp;quot;10%&amp;quot;| [[User:Gadget/Thicker_Than_Blood/Episode_1|Episode 1]] ||width=&amp;quot;10%&amp;quot;| [[User:Gadget/Thicker_Than_Blood/Episode_4|Episode 4]] || [[User:Gadget/Thicker_Than_Blood/Episode_7|Episode 7]]&lt;br /&gt;
|-&lt;br /&gt;
| [[User:Gadget/Thicker_Than_Blood/Episode_2|Episode 2]] || [[User:Gadget/Thicker_Than_Blood/Episode_5|Episode 5]] || [[User:Gadget/Thicker_Than_Blood/Episode_8|Episode 8]]&lt;br /&gt;
|-&lt;br /&gt;
| [[User:Gadget/Thicker_Than_Blood/Episode_3|Episode 3]] || [[User:Gadget/Thicker_Than_Blood/Episode_6|Episode 6]] || [[User:Gadget/Thicker_Than_Blood/Evaluation|Evaluation]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=The Usual Suspects=&lt;br /&gt;
&lt;br /&gt;
Below is the section provided for the players to post their charcter history, description, and character sheet. You can access the a wiki character sheet here, again graciously provided by Bill, and simply copy and paste it into your character&#039;s page. :&lt;br /&gt;
[[User:Bill/Shadowrun_4_Character_Sheet|Wiki Shadowrun 4th Ed. character sheet]]&lt;br /&gt;
&lt;br /&gt;
===Player Characters===&lt;br /&gt;
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|-&lt;br /&gt;
| [[Characters:Character Page|Character Name]] || Brief Description || &lt;br /&gt;
|-&lt;br /&gt;
| [[Characters:Two-Face|Two-Face]] || Dwarven ex wagemage who used to work for Fuchi. Grumbles about &amp;quot;wiz kids&amp;quot; and most anything that came about after 2060. An armchair scholar and sometime gambler, but primarily focused on magical theory and subscribes to a few academic journals. Has a passing interest in explosives. || &lt;br /&gt;
|-&lt;br /&gt;
| [[Characters:Jackie 13|Jackie 13]] || A human street samurai who, until recently, was an Aries convict forced to participate in a work release program know as Urban Brawl.    During her time she was an infamous member of the Aries Predators, know of having killed thirteen people in game.  || &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Characters:Ling Ling|Ling Ling]] || She is a strikingly beautiful Asian elf and something about her seems to put everyone at ease. She is an avid conversationalist and enjoys talking about all manner of things, especially the local music scene.  She can be found on many nights at various clubs enjoying the shows.  She works loosely with the Ancients buying and selling drugs.  || |&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Characters:Martin|Martin]] || A mulatto ork hacker with a very forgettable look &amp;amp; demeanor. New to the Seattle scene, his complete lack of available history combined with his considerable skills suggest a man who had to cut &amp;amp; run and is just starting his new life in Seattle.  || &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Sprawl Sites=&lt;br /&gt;
&lt;br /&gt;
Below are a series of traditional and original sprawl sites for reference, of which I will also be awarding Karma points for detailed descriptions.&lt;br /&gt;
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|-&lt;br /&gt;
| [[Sprawl_Sites:Aces|Aces]] || A scummy bar in Redmond that caters to the roughnecks, addicts, and outlaws. The clients are rough and aggressive, the booze is watered down, and most of the windows are boarded up or have bars on them, but that&#039;s just the way the regulars like it. Don&#039;t go there unless your packing or can handle yourself in a fight, and even then don&#039;t go there. ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Sprawl_Sites:The Alabaster Maiden|The Alabaster Maiden]] || Located on the corner of East Mercer and Broadway, The Alabaster Maiden is named after Gabriella Dematto. According to local legend, she overstepped her abilities while trying to escape from a go-gang and inadvertantly became permanently petrified as the alabaster statue that now stands at the entry into the club. Recent magical research on the statue has proven this to be no more than an urban legend, but rumor persists that the statue currently residing in front of the club is not the original. The club is a favorite of the city&#039;s younger mages and shamans. ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Sprawl_Sites:Arcology Commercial and Housing Enclave|Arcology Commercial and Housing Enclave]] || Dominating the Seattle skyline, the ACHE was claimed by the UCAS government after it was forced to step in and retake Renraku&#039;s Seattle Archology. This enormous green and silver glass tiered pyramid encompasses ten city blocks on each side and is almost thousand meters tall. The ACHE now houses roughly 150,000 people in government run &amp;quot;welfare housing&amp;quot; that is effectively a minimum security prison for the poor. The first five floors are still the largest mall in Seattle (no longer just Renraku subsidiaries), with the sub-basements and top floors controlled buy the UCAS military.||&lt;br /&gt;
|-&lt;br /&gt;
| [[Sprawl_Sites:Aztechnology Pyramid|Aztechnology Pyramid]] || Aztechnology&#039;s 72 floor Archology located between Roy and Denny Way along Broadway and 16th Ave. The pyramid is home to 5,000 permanent residents, and covered with ten ton blocks of carved grey quartz that are illumunated from inside at night.|| &lt;br /&gt;
|-&lt;br /&gt;
| [[Sprawl_Sites:Bellevue/Redmond Wall|Bellevue/Redmond Wall]] || A ten meter tall ferro-concrete wall topped with razor wire and patrolled by Lone Star &amp;quot;peace-keepers&amp;quot; and drones, The Bellevue/Redmond Wall literally divides the haves from the have nots. Starting at I-90, the wall runs the entire distance of East Lake Sammamish Parkway, intersects and runs along Redmond Way to the 405, and then all he way up to a hard point in Bothell. It is a testament to the paranoia and disregard of the rich.|| &lt;br /&gt;
|-&lt;br /&gt;
| [[Sprawl_Sites:The Body Mall|The Body Mall]] || Abandoned after the Trojan-Setsup plant had a partial meltdown in 2013, a series of shadow-docs set up shop here offering all kinds of medical practices, both legal and illegal. Connected heavily with Tamanous and the 162&#039;s, this place is revered as much for its cut rate cyberware as it is for patients disappearing.||&lt;br /&gt;
|- &lt;br /&gt;
| [[Sprawl_Sites:The Big Rhino|The Big Rhino]] || Once an exclusive ork and troll only restaurant, the Rhino now caters to anyone brave enough to venture into its hall. Large portions of &amp;quot;traditional&amp;quot; ork cuisine with lots of meat and thick sauces are served in dining hall style with tall mugs of beer and other strong drink. They even offer regular tours of the Ork Underground every couple of hours. || &lt;br /&gt;
|-&lt;br /&gt;
| [[Sprawl_Sites:Cavilard Research Institute|Cavilard Research Institute]] || A research firm in Bellevue that switched hands to Mitsuhama during Crash 2.0, and has since become one of their infamous Zero Zones. || &lt;br /&gt;
|-&lt;br /&gt;
| [[Sprawl_Sites:Club Penumbra|Club Penumbra]] || On the corner of 5th and Yesler and accross the street from the ACHE. Once the premier Runner meeting spot in downtown Seattle, this moon themed nightclub has not updated it decor, and some would say the music, in years. The fact that some older Runners still congregate here makes this club almost a cliche. However, with the owners looking to sell the place the Yakuza and Mafia have suddenly become very interested in it. || &lt;br /&gt;
|-&lt;br /&gt;
| [[Sprawl_Sites:The Crash 2.0 Memorial|The Crash 2.0 Memorial]] || A large black obelisk in Cal Anderson park, on Capitol Hill, that memorializes those that died during the second Matrix crash. Situated on the top of the hill near the Cal Anderson fountain, it scrolls the names of those that died in a constant AR and VR feed.|| &lt;br /&gt;
|-&lt;br /&gt;
| [[Sprawl_Sites:Dante&#039;s Inferno|Dante&#039;s Inferno]] || After all these years Dante&#039;s is still one of the number one clubs in Seattle. Wreathed in AR flames and circled by demons, this club offers the latest in ear bleeding and mind destroying beats and a devilishly good time on its seven layers of hell. || &lt;br /&gt;
|-&lt;br /&gt;
| [[Sprawl_Sites:Fungitech|Fungitech]] || With multiple offices around Seattle and a major grow facility located in the Snohomish Ork Underground, Fungitech is a strange corporate star in the Seattle area. They provide a number of fungus based foods, medical materials, neurotoxins, and Awakened materials to local buyers; and promise the release of an all new fungus beer in the upcoming year.|| &lt;br /&gt;
|-&lt;br /&gt;
| [[Sprawl_Sites:The Glass Onion|The Glass Onion]] || Some of the finest dining from the far east in downtown Seattle. This traditional Japanese styled restaurant offers good food at an affordable price, and private rooms for business meetings. Rumors still abound that there may be naga living in the basement, but whether they are captives or not is unknown. || &lt;br /&gt;
|-&lt;br /&gt;
| [[Sprawl_Sites:The Jade Tortoise|The Jade Tortoise]] || A Chinese/Japanese/Vietnamese restaurant in Queen Anne that offers exceptional Far Eastern cuisine and who&#039;s owner and head chef is an illustrious foodie.|| &lt;br /&gt;
|-&lt;br /&gt;
| [[Sprawl_Sites:Lou&#039;s Tattoos|Lou&#039;s Tattoos]] || Located in the International District, Lou is a Japanese dwarf and tattoo artist of exceptional skill and insight. Rumor has it that Lou is magically active and that his assistant, Selena, is a free spirit. || &lt;br /&gt;
|-&lt;br /&gt;
| [[Sprawl_Sites:Matchsticks|Matchsticks]] || A private jazz club in Queen Anne that offers a number of private meeting rooms and quiet booths to enjoy a nice dinner. || &lt;br /&gt;
|-&lt;br /&gt;
| [[Sprawl_Sites:Mitsuhama&#039;s Zero Zone|Mitsuhama Zero Zone]] || Amid a beautiful and expansive Japanese garden, six grand black and silver skyscrapers tower over lake Washington&#039;s Southwest shores. Surrounded by a twenty foot wall that resembles traditional Japanese architecture, Mitsuhama&#039;s Zero Zone is as serene as it is secure, emphasizing the companies policy of &amp;quot;zero penetration and zero survival.&amp;quot; || &lt;br /&gt;
|-&lt;br /&gt;
| [[Sprawl_Sites:Numereji|Numereji]] || A small talisman shop in Capitol Hill that carries a wide array of oddities from across the planet. || &lt;br /&gt;
|-&lt;br /&gt;
| [[Sprawl_Sites:The Plastic Gardens|The Plastic Gardens]] || Once an attempt to create an indoor tropical garden in Redmond; squatters moved into these gigantic domes after the regular populace left, and turned it into a series of thriving subsistence farms amid the tropical flora. Now these musty gray and brown domes are the home of the few successful residents of Redmond, and a constant target of starving gangers and warped critters of the barrens.|| &lt;br /&gt;
|-&lt;br /&gt;
| [[Sprawl_Sites:The Puyallup Crime Mall|The Puyallup Crime Mall]] || Amid the ruins of Old Puyallip, The Crime Mall is the ultimate gray and black market and home to many experienced smugglers. Secured with an array of defenses and elbow deep in mercenaries, The Mall has stood the test of time against all odds and remains the one stop shop for all kinds of illegal goods. Just don&#039;t come knocking without an invitation.|| &lt;br /&gt;
|-&lt;br /&gt;
| [[Sprawl_Sites:The Rendezvous|The Rendezvous]] || An old bar in central Belltown that was once a speakeasy. The Rendezvous has updated its classic theater for simsense interaction and still holds private parties in the old speakeasy basement.|| &lt;br /&gt;
|-&lt;br /&gt;
| [[Sprawl_Sites:Sable&#039;s on The Sound|Sable&#039;s on The Sound]] || Fine French dining in Belltown offering a picturesque view of The Sound, with both above and below the waterline seating. || &lt;br /&gt;
|-&lt;br /&gt;
| [[Sprawl_Sites:Weapons World|Weapons World]] || Two floors of nothing but Grade A Bang Bang. Located at 6th and Olive, Weapons World is the leading chain dealer of firearms, firearm accessories, milspec equipment, body armor, and hunting gear. All you need is a SIN, a license, and the nuyen and these fine people can make all your high caliber wet dreams come true. || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Friends of Friends=&lt;br /&gt;
&lt;br /&gt;
This section is reserved for the wide array of NPC&#039;s the characters might meet, as well as their contacts and other major personalities of Shadowrun.&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;2&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|width=&amp;quot;30%&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| [[Characters:An Shou Tian |An Shou Tian]] || Red Pole of the Wo Shing Wo Triad. Professional Chef and foodie. Owner of the Jade Tortoise, a Chinese/Japanese/Vietnamese restaurant in Queen Anne.||&lt;br /&gt;
|-&lt;br /&gt;
| [[Characters:Andrea Elkhorn|Andrea Elkhorn]] || EMT and ambulance driver for Doc Wagon. A Sioux Nation citizen who came to Seattle for medical school; Andrea bears the physical and emotional scars of being beaten, raped, and set on fire by The Halloweeners. ||&lt;br /&gt;
|-	&lt;br /&gt;
| [[Characters:Ariel |Ariel]] || Owner and purveyor of The Dark Roast, a small private coffee shop she runs in Downtown Seattle and that caters primarily to the robust tastes of her fellow Orks. Buxom and dreadlocked, and with only the hint of a New Orleans accent, Ariel knows a lot of people and has a number of loyal customers that come up from the Underground...and some say that when he&#039;s in town, Dante prefers to get his coffee in her little shop down the street.||&lt;br /&gt;
|-&lt;br /&gt;
| [[Characters:&amp;quot;Aunty Kasua&amp;quot; Tosashi |&amp;quot;Aunty Kasau&amp;quot; Tosashi]] || Oni immigrant who grew up on Yumi island. Stay at home mother of eight, barrens baby-sitter, and wife of Osaku Tosashi. ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Characters:Black-Feather-Boy|Black-Feather-Boy]] || Salish Raven Shaman and avid comic book collector. || &lt;br /&gt;
|-&lt;br /&gt;
| [[Characters: Blood|Blood]] || Information broker, organlegger, and seller of second hand cyberware. Rumored to have connections to Tamanous, among other unhealthy habits. || &lt;br /&gt;
|-&lt;br /&gt;
| [[Characters:Blythe Waters|Blythe Waters]] || Elf Ghoul and vocal political activist for the Ghoul Liberation League in Seattle. Licensed Surveyor and Civil Engineer for the State of Seattle. || &lt;br /&gt;
|-&lt;br /&gt;
| [[Characters: Bolin|Bolin ]] || King Yee of the local Sun Yee On Triad. ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Characters: Buttons |Buttons ]] || Ork Knights Errant Veteran Beat Cop. He&#039;s been around the block a couple of times and has a good ear for what&#039;s happening in the &#039;hoods and the Ork Underground. Though he&#039;s got a good heart, he isn&#039;t above a little &amp;quot;Street Justice&amp;quot; and &amp;quot;Urban Renewal&amp;quot;, and stays happy as long as his beat just stays quiet. ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Characters: Cap Cortez|Cap Cortez ]] || Troll Lieutenant of the Redmond gang the Rusty Stilettos. Gun runner, drug dealer, and area enforcer. Cortez, like most of the Stilettos, is a mutated and partially insane mess from living in Glow City his whole life. His flesh is rock hard from excessive dermal plating and enormous bone spurs. ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Characters:Charity v6.8|Charity v6.8]] || Self-proclaimed &amp;quot;High Priestess of the Airwaves&amp;quot;. Charity claims to be an &amp;quot;Alternate Intelligence&amp;quot; AI. Public whistle blower, blogger, and pirate Trid broadcaster. Loud, abrasive, and angry with a penchant for Max Headroom antics, speech hacking, and the sign off &amp;quot;We&#039;ll meet again...when you&#039;re ready to travel the most secret path of all.&amp;quot; || &lt;br /&gt;
|-&lt;br /&gt;
| [[Characters:Dirdrik Vladnikov|Dirdrik Vladnikov]] || Vory v Zakone information broker. Runs an small entertainment insurance business in Capitol Hill. ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Characters: Doc Wilson|Doc Wilson]] || Grizzled street doc in the Redmond outskirts. Respected by the local neighborhood for his medical aptitude and feared for his small army of drones. Happy to take bodies or parts thereof in payment. The locals don&#039;t ask too many questions and gangers trying to muscle in quickly learn to leave well enough alone. ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Characters:Finger|Finger]] || Devilishly fast elf changeling with an itchy trigger finger. || &lt;br /&gt;
|-&lt;br /&gt;
| [[Characters:Gruff|Gruff]] || Head of the local troll and orc gang, the Trogs, Gruff is untrustworthy and underhanded, but happy to deal with anyone if the Yen is right and they aren&#039;t daisy-eaters. Gruff&#039;s pride and joy is his wide array of elf skulls taken from other gangers and elfs who just happen to be in the wrong place at the wrong time. ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Characters:Hanso Shotozumi|Hanso Shotozumi]] || Oyabun of the Shotozumi-gumi; the largest organized crime family in Seattle. || &lt;br /&gt;
|-&lt;br /&gt;
| [[Characters:John Silverston|John Silverston]] || An Aboriginal Kuradji; owner and proprietor of Numereji, a small talisman shop in First Hill. || &lt;br /&gt;
|-&lt;br /&gt;
| [[Characters:Jimmy The Saint|Jimmy The Saint]] || Dwarf Street Doc and cyber/body-mod specialist. Probably better with nano-tattooing, piercing, and a blowtorch than actual medical care, but he can keep his mouth shut and doesn&#039;t ask questions for the right price. Jimmy operates his own shop out of his apartment in Lower Queen Anne. || &lt;br /&gt;
|-&lt;br /&gt;
| [[Characters:KitKat Boom|KitKat Boom]] || A changeling &amp;quot;catgirl&amp;quot; who lucked out on the cute side of SURGE. Also, an accomplished seamstress, sticky fingered shopgirl, and an avid clubgoer. ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Characters:Keiko Shotozumi|Keiko Shotozumi]] || Daughter of Oyabun Hanso Shotozumi. Keiko is an ex-shadowrunner who deleted a great deal of information from Shadowsea on the Seattle Yakuza before leaving. Her old runner team were, assassinated per Hanso&#039;s order, soon after her return. Keiko has been permanently blacklisted from Shadowsea and is viewed with little else but disdain by most runners. || &lt;br /&gt;
|-&lt;br /&gt;
| [[Characters: &amp;quot;Krissy&amp;quot; Gajra Samanthi Kishen |&amp;quot;Krissy&amp;quot; Gajra Samanthi Kishen]] || Bartender at The Rendezvous and lead singer for the Indian Neo-PRock Trip Hop group &amp;quot;Plasma Burn Sarangi&amp;quot;.||&lt;br /&gt;
|-&lt;br /&gt;
| [[Characters:Mr. Matz|Mr. Matz]] || Enigmatic Johnson of South American descent and a particular taste in Mayan and Aztec art and artifacts; and, one might say, an unhealthy fascination with Aztechnology. ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Characters:Ms. Konietzko |Ms. Konietzko]] || Russian Johnson with draconian sentiments about her jobs and any failures there of, but a willingness to back her runners to make sure her jobs are accomplished.||&lt;br /&gt;
|-&lt;br /&gt;
| [[Characters:Oma Endofski|Oma Endofski]] || Russian Troll neo-agriculturalist. The gun toting Trog ex-ganger and vigilant defender of her squat/garden in Puyallup. ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Characters:Osaku Tosashi|Osaku Tosashi]] || Oni immigrant born on Yumi island. Auto mechanic at Ares Auto Supply and Repair in Burien. ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Characters:Otto|Otto]] || Veteran smuggler and original member of the Puyallup Crime Mall. Otto&#039;s gun shop would make a Weapon&#039;s World salesman blush, but if he senses your not on the level for even a second you could end up with a &amp;quot;free sample&amp;quot; of what his store has to offer. || &lt;br /&gt;
|-&lt;br /&gt;
| [[Characters:Paku Ikibaku |Paku Ikibaku]] || Fixer of multiple mixed backgrounds who normally resides in the International District and is fluent in a wide number of languages. ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Characters:Mr. Patel |Mr. Patel]] || Referred to by those that work for him as &amp;quot;the Bear,&amp;quot; Mr. Patel&#039;s countenance inspires that in any that enter his presence, and is often mistaken for a very large Ork. First among thieves, Patel stands at the middle of the Vory V Zakone&#039;s intrigues in Seattle. ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Characters: Peter &amp;quot;Cola&amp;quot; Weyer|Peter &amp;quot;Cola&amp;quot; Weyer]] || Human talismonger in his 50s with a fairly successful shop north of UW. Buys, sells, and trades memorabilia and equipment from the 20th and early 21st century. Especially fond of his Coca-cola collection. Long time friend of Two-Face and one of the few who know of his past with Fuchi. ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Characters:Red|Red]] || Rastafari Dwarf hacker who has been in the shadows since before Crash 2.0, and claims to be one of the few who survived being jacked in during the crash. || &lt;br /&gt;
|-&lt;br /&gt;
| [[Characters: Sensei Frank|Sensei Frank]] || Master of mixed martial arts and street fighting tactics. An active pacifist and Zen buddhist, Frank teaches his students everyday survival in the city. Rumors have it that Frank is a retired Street Samurai, and despite his calm demeanor, is heavily cybered. || &lt;br /&gt;
|-&lt;br /&gt;
| [[Characters:Violet Statique |Violet Statique]] || Untrustworthy and dark, Violet never meets her patrons in person, and if hard copies must be exchanged a courier is sent. Attached to a shadow network of artificial SIN creators and thieves, Violet is a living enigma who does not speak of her past. Her persona, a lovely woman route of shifting purple agate, is her only face, but she does not deal in poorly made SINs or IDs. Rumors say she is part of The Network, and purveyor of more than just artificial identity. ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Characters:Yamashita Kazunari|Yamashita Kazunari]] || Kyodai of the Shotozumi-gumi Yakuza family. Yamashita is a gang enforcer in the International District. || &lt;br /&gt;
|-&lt;br /&gt;
| [[Characters: Walter &amp;quot;Wrecker&amp;quot; Jones|Walter &amp;quot;Wrecker&amp;quot; Jones]] || Hailing originally from Tennessee, Wrecker is an impressively large troll and, despite his size, is quite an effective mechanic. An Ex-Trog gangmember, Wrecker has many contacts with the local gangs and can lay his hands on all kinds of interesting things.|| &lt;br /&gt;
|-&lt;br /&gt;
| [[Characters: Zippo Jill|Zippo Jill]] || Heavily modded razorgirl and Nightmare&#039;s second in command. Jill is an old school Halloweener with a severe firebug and a sociopathic hatred for life and order that is only surpassed by Nightmare. She is also the only person that has seen Nightmare without the mask and knows his true identity.|| &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Gadget</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Thicker_Than_Blood&amp;diff=223458</id>
		<title>Thicker Than Blood</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Thicker_Than_Blood&amp;diff=223458"/>
		<updated>2013-01-24T00:00:19Z</updated>

		<summary type="html">&lt;p&gt;Gadget: /* Friends of Friends */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Sax and Violins=&lt;br /&gt;
&lt;br /&gt;
A cool, early October night. Rain like a fine mist falls through the thick fog, making everything dark and damp; staining the rough concrete into black basalt pillars and making every streetlight a yellow beacon that distorts the wet stone with veins of amber light. The soft patter of water droplets against the deep green foliage and trickle of the runoff into the gutters is like a soft play of symphonic violins and percussion to the build up of some natural opus. Mozart, symphony 10 in G, reverberates softly in my skull while I wait against the alley wall and sip my tall soycaf with extra shot. A perfect Seattle night.&lt;br /&gt;
&lt;br /&gt;
When the gun fire begins I hardly notice, playing sweetly against the victorious strings of the second movement. Hard Exit and his new elf friend have obviously gone from the quiet way to the loud way coming out of the building; which is my cue, but not before I finish my caf or they signal me. I pull off my hood and roll my neck in the refreshing coolness of the night before switching on my wired reflexes and unbutton my jacket, then watch as the world slows down to a crawl and I turn up the speed of the music to keep up with my new perspective. &lt;br /&gt;
&lt;br /&gt;
Exit&#039;s hand cannon blares as I hear the front door around the corner wheeze slightly against it&#039;s hydraulics. I can hear his heart pounding in my augmented ears between the crack of his gun and casings twinkling on the street, an opera of street chaos mingles with the rain and the music being played directly into my cerebral cortex. The immensity of his troll shadow blots out the streetlight as I take a last sip of my caf, and he sprints past ponderously holding the limp body of the daisyeating hacker. I wonder off hand if they managed to get the paydata before she got greased and hear the low, bass rumble of Exit yelling for me to help him as he glides by in slow motion.&lt;br /&gt;
&lt;br /&gt;
The empty soycaf cup drops into the recycling bin next to me as I switch to my jazz station and stroll to the edge of the alley, wild erratic saxophone and drum beats exploding suddenly into my brain. I feel the familiar slide of steel as I unsheath my katana and cross hairs ignite like fire in my vision as my left hand brings my pistol into view. Music throbs and whines as I step smoothly around the corner between Exit and his pursuers. Another perfect Seattle night.&lt;br /&gt;
&lt;br /&gt;
=Fixed Up=&lt;br /&gt;
&lt;br /&gt;
My second foray into a into a Shadowrun chronicle. I intend to keep this in tune with my recent move to the beautiful city of Seattle and hope to enjoy the pleasure of exploring some darker themes with a more mature play group. As Shadowrun does not have an ingrained morals system, and as I am asking my players to develop a more detailed character personality and background, I will be expecting a more complex answer to some of life&#039;s more interesting questions; especially as they pertain to a group of people who live on the wrong side of the law.&lt;br /&gt;
&lt;br /&gt;
This is, yet again, an attempt to turn the more &amp;quot;episodic&amp;quot; world of Shadowrun into an on running campaign, and so I will be fudging some of the long term rules such as Karma acquisition and expenditure. I&#039;m also hoping to include a &amp;quot;campaign calender&amp;quot; in order to improve the synchronicity of peoples lives, both PC and NPC, and major campaign world events that don&#039;t necessarily include the characters but can affect their lives and the runs they are hired on.&lt;br /&gt;
&lt;br /&gt;
I will also continue to encourage my players to become involved in the wiki and posting their characters by rewarding them with Karma points for their contributions and time taken to expand the game world. This is to include descriptions of many of the NPC&#039;s that they encounter, sprawl sights that they visit or include to add further character to the world, and any in character scripting to the weekly sessions to improve the flavor of the world.&lt;br /&gt;
&lt;br /&gt;
Also, I will be applying the house rules posted on my main page, which I will reproduce here.&lt;br /&gt;
&lt;br /&gt;
1. I run Shadowrun 4th Edition, 20 year Anniversary edition. The rules are smoother than general 4th, and it fixes some of the problems with the earlier edition of 4th.&lt;br /&gt;
&lt;br /&gt;
2. Character approval is by Player and GM Committee. Per the game setup of Serenity, where in characters must be a viable &amp;quot;crew&amp;quot; with a useful smattering of skills. I&#039;m going to use this because Shadowrunners are hired for their variable skills and abilities, based on what is useful in their jobs and to create working team that, hopefully, won&#039;t get killed. It will, also, help represent the Fixer arranging a team that they think should be able to accomplish the task at hand. The GM and players are allowed to veto another players character no questions asked. If someone says it goes, it goes.&lt;br /&gt;
&lt;br /&gt;
3. If you have the ability to, please pregen a couple of characters. If not, at least have a couple ideas in mind. Making characters for this game can take all night, if not longer. So, if you have a book, please have something to show for it before the game. This also helps me get a sense of your play style, makes rule #2 go more smoothly, and allows you to build a character who lacks any serious holes from last minute builds.&lt;br /&gt;
&lt;br /&gt;
4. You must have at least four points in Contacts. Shadowrunners live by who they know. You&#039;d never get a job if nobody knew who you were, and besides you can&#039;t go through life and not meet at least one person.&lt;br /&gt;
&lt;br /&gt;
5. You must have at least 2 Active Skill Points and 4 Knowledge Skill Points allocated to what I shall call &amp;quot;life choices and hobbies&amp;quot;. Your life doesn&#039;t just revolve on shooting people and running the shadows. Everybodies got a hobby, whether they admit it or not. Some even make for good cover and back stories. Specializations do not count.&lt;br /&gt;
&lt;br /&gt;
6. I will require a backstory, physical and personality description, and goals for your character. Why exactly did your character start shooting people and running the shadows? How do they feel about it? What is their ultimate goal? Want to be rich, to be famous, or just to get out of the gutter? This, also, applies to rule 2. If you lack character information, you don&#039;t play that character, no exceptions.&lt;br /&gt;
&lt;br /&gt;
7. Everyone must own a commlink! Yet another piece of equipment that EVERY shadowrunner must have to make his job worthwhile. &amp;quot;You&#039;ll never get a wiz job if your fixer can&#039;t reach you, omae.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
8. I will be enforcing the starting rule for equipment aquisition. I.e. You may only have items with an aquisition rating max of 12.&lt;br /&gt;
&lt;br /&gt;
=On the Run=&lt;br /&gt;
&lt;br /&gt;
I am including a weekly session report; pioneered by Bill, a fellow gamer from Reno, for mine and the players benefit. Every week after the game I will be posting a brief rundown of the previous session for reference sake and to allow the players to add their own comments and in character rundown/conversations for the sake of character development.&lt;br /&gt;
&lt;br /&gt;
===Chapter I===&lt;br /&gt;
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|-&lt;br /&gt;
|width=&amp;quot;10%&amp;quot;| [[User:Gadget/Thicker_Than_Blood/Episode_1|Episode 1]] ||width=&amp;quot;10%&amp;quot;| [[User:Gadget/Thicker_Than_Blood/Episode_4|Episode 4]] || [[User:Gadget/Thicker_Than_Blood/Episode_7|Episode 7]]&lt;br /&gt;
|-&lt;br /&gt;
| [[User:Gadget/Thicker_Than_Blood/Episode_2|Episode 2]] || [[User:Gadget/Thicker_Than_Blood/Episode_5|Episode 5]] || [[User:Gadget/Thicker_Than_Blood/Episode_8|Episode 8]]&lt;br /&gt;
|-&lt;br /&gt;
| [[User:Gadget/Thicker_Than_Blood/Episode_3|Episode 3]] || [[User:Gadget/Thicker_Than_Blood/Episode_6|Episode 6]] || [[User:Gadget/Thicker_Than_Blood/Evaluation|Evaluation]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=The Usual Suspects=&lt;br /&gt;
&lt;br /&gt;
Below is the section provided for the players to post their charcter history, description, and character sheet. You can access the a wiki character sheet here, again graciously provided by Bill, and simply copy and paste it into your character&#039;s page. :&lt;br /&gt;
[[User:Bill/Shadowrun_4_Character_Sheet|Wiki Shadowrun 4th Ed. character sheet]]&lt;br /&gt;
&lt;br /&gt;
===Player Characters===&lt;br /&gt;
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| [[Characters:Character Page|Character Name]] || Brief Description || &lt;br /&gt;
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| [[Characters:Two-Face|Two-Face]] || Dwarven ex wagemage who used to work for Fuchi. Grumbles about &amp;quot;wiz kids&amp;quot; and most anything that came about after 2060. An armchair scholar and sometime gambler, but primarily focused on magical theory and subscribes to a few academic journals. Has a passing interest in explosives. || &lt;br /&gt;
|-&lt;br /&gt;
| [[Characters:Jackie 13|Jackie 13]] || A human street samurai who, until recently, was an Aries convict forced to participate in a work release program know as Urban Brawl.    During her time she was an infamous member of the Aries Predators, know of having killed thirteen people in game.  || &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Characters:Ling Ling|Ling Ling]] || She is a strikingly beautiful Asian elf and something about her seems to put everyone at ease. She is an avid conversationalist and enjoys talking about all manner of things, especially the local music scene.  She can be found on many nights at various clubs enjoying the shows.  She works loosely with the Ancients buying and selling drugs.  || |&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Characters:Martin|Martin]] || A mulatto ork hacker with a very forgettable look &amp;amp; demeanor. New to the Seattle scene, his complete lack of available history combined with his considerable skills suggest a man who had to cut &amp;amp; run and is just starting his new life in Seattle.  || &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Sprawl Sites=&lt;br /&gt;
&lt;br /&gt;
Below are a series of traditional and original sprawl sites for reference, of which I will also be awarding Karma points for detailed descriptions.&lt;br /&gt;
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| [[Sprawl_Sites:Aces|Aces]] || A scummy bar in Redmond that caters to the roughnecks, addicts, and outlaws. The clients are rough and aggressive, the booze is watered down, and most of the windows are boarded up or have bars on them, but that&#039;s just the way the regulars like it. Don&#039;t go there unless your packing or can handle yourself in a fight, and even then don&#039;t go there. ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Sprawl_Sites:The Alabaster Maiden|The Alabaster Maiden]] || Located on the corner of East Mercer and Broadway, The Alabaster Maiden is named after Gabriella Dematto. According to local legend, she overstepped her abilities while trying to escape from a go-gang and inadvertantly became permanently petrified as the alabaster statue that now stands at the entry into the club. Recent magical research on the statue has proven this to be no more than an urban legend, but rumor persists that the statue currently residing in front of the club is not the original. The club is a favorite of the city&#039;s younger mages and shamans. ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Sprawl_Sites:Arcology Commercial and Housing Enclave|Arcology Commercial and Housing Enclave]] || Dominating the Seattle skyline, the ACHE was claimed by the UCAS government after it was forced to step in and retake Renraku&#039;s Seattle Archology. This enormous green and silver glass tiered pyramid encompasses ten city blocks on each side and is almost thousand meters tall. The ACHE now houses roughly 150,000 people in government run &amp;quot;welfare housing&amp;quot; that is effectively a minimum security prison for the poor. The first five floors are still the largest mall in Seattle (no longer just Renraku subsidiaries), with the sub-basements and top floors controlled buy the UCAS military.||&lt;br /&gt;
|-&lt;br /&gt;
| [[Sprawl_Sites:Aztechnology Pyramid|Aztechnology Pyramid]] || Aztechnology&#039;s 72 floor Archology located between Roy and Denny Way along Broadway and 16th Ave. The pyramid is home to 5,000 permanent residents, and covered with ten ton blocks of carved grey quartz that are illumunated from inside at night.|| &lt;br /&gt;
|-&lt;br /&gt;
| [[Sprawl_Sites:Bellevue/Redmond Wall|Bellevue/Redmond Wall]] || A ten meter tall ferro-concrete wall topped with razor wire and patrolled by Lone Star &amp;quot;peace-keepers&amp;quot; and drones, The Bellevue/Redmond Wall literally divides the haves from the have nots. Starting at I-90, the wall runs the entire distance of East Lake Sammamish Parkway, intersects and runs along Redmond Way to the 405, and then all he way up to a hard point in Bothell. It is a testament to the paranoia and disregard of the rich.|| &lt;br /&gt;
|-&lt;br /&gt;
| [[Sprawl_Sites:The Body Mall|The Body Mall]] || Abandoned after the Trojan-Setsup plant had a partial meltdown in 2013, a series of shadow-docs set up shop here offering all kinds of medical practices, both legal and illegal. Connected heavily with Tamanous and the 162&#039;s, this place is revered as much for its cut rate cyberware as it is for patients disappearing.||&lt;br /&gt;
|- &lt;br /&gt;
| [[Sprawl_Sites:The Big Rhino|The Big Rhino]] || Once an exclusive ork and troll only restaurant, the Rhino now caters to anyone brave enough to venture into its hall. Large portions of &amp;quot;traditional&amp;quot; ork cuisine with lots of meat and thick sauces are served in dining hall style with tall mugs of beer and other strong drink. They even offer regular tours of the Ork Underground every couple of hours. || &lt;br /&gt;
|-&lt;br /&gt;
| [[Sprawl_Sites:Cavilard Research Institute|Cavilard Research Institute]] || A research firm in Bellevue that switched hands to Mitsuhama during Crash 2.0, and has since become one of their infamous Zero Zones. || &lt;br /&gt;
|-&lt;br /&gt;
| [[Sprawl_Sites:Club Penumbra|Club Penumbra]] || On the corner of 5th and Yesler and accross the street from the ACHE. Once the premier Runner meeting spot in downtown Seattle, this moon themed nightclub has not updated it decor, and some would say the music, in years. The fact that some older Runners still congregate here makes this club almost a cliche. However, with the owners looking to sell the place the Yakuza and Mafia have suddenly become very interested in it. || &lt;br /&gt;
|-&lt;br /&gt;
| [[Sprawl_Sites:The Crash 2.0 Memorial|The Crash 2.0 Memorial]] || A large black obelisk in Cal Anderson park, on Capitol Hill, that memorializes those that died during the second Matrix crash. Situated on the top of the hill near the Cal Anderson fountain, it scrolls the names of those that died in a constant AR and VR feed.|| &lt;br /&gt;
|-&lt;br /&gt;
| [[Sprawl_Sites:Dante&#039;s Inferno|Dante&#039;s Inferno]] || After all these years Dante&#039;s is still one of the number one clubs in Seattle. Wreathed in AR flames and circled by demons, this club offers the latest in ear bleeding and mind destroying beats and a devilishly good time on its seven layers of hell. || &lt;br /&gt;
|-&lt;br /&gt;
| [[Sprawl_Sites:Fungitech|Fungitech]] || With multiple offices around Seattle and a major grow facility located in the Snohomish Ork Underground, Fungitech is a strange corporate star in the Seattle area. They provide a number of fungus based foods, medical materials, neurotoxins, and Awakened materials to local buyers; and promise the release of an all new fungus beer in the upcoming year.|| &lt;br /&gt;
|-&lt;br /&gt;
| [[Sprawl_Sites:The Glass Onion|The Glass Onion]] || Some of the finest dining from the far east in downtown Seattle. This traditional Japanese styled restaurant offers good food at an affordable price, and private rooms for business meetings. Rumors still abound that there may be naga living in the basement, but whether they are captives or not is unknown. || &lt;br /&gt;
|-&lt;br /&gt;
| [[Sprawl_Sites:The Jade Tortoise|The Jade Tortoise]] || A Chinese/Japanese/Vietnamese restaurant in Queen Anne that offers exceptional Far Eastern cuisine and who&#039;s owner and head chef is an illustrious foodie.|| &lt;br /&gt;
|-&lt;br /&gt;
| [[Sprawl_Sites:Lou&#039;s Tattoos|Lou&#039;s Tattoos]] || Located in the International District, Lou is a Japanese dwarf and tattoo artist of exceptional skill and insight. Rumor has it that Lou is magically active and that his assistant, Selena, is a free spirit. || &lt;br /&gt;
|-&lt;br /&gt;
| [[Sprawl_Sites:Matchsticks|Matchsticks]] || A private jazz club in Queen Anne that offers a number of private meeting rooms and quiet booths to enjoy a nice dinner. || &lt;br /&gt;
|-&lt;br /&gt;
| [[Sprawl_Sites:Mitsuhama&#039;s Zero Zone|Mitsuhama Zero Zone]] || Amid a beautiful and expansive Japanese garden, six grand black and silver skyscrapers tower over lake Washington&#039;s Southwest shores. Surrounded by a twenty foot wall that resembles traditional Japanese architecture, Mitsuhama&#039;s Zero Zone is as serene as it is secure, emphasizing the companies policy of &amp;quot;zero penetration and zero survival.&amp;quot; || &lt;br /&gt;
|-&lt;br /&gt;
| [[Sprawl_Sites:Numereji|Numereji]] || A small talisman shop in Capitol Hill that carries a wide array of oddities from across the planet. || &lt;br /&gt;
|-&lt;br /&gt;
| [[Sprawl_Sites:The Plastic Gardens|The Plastic Gardens]] || Once an attempt to create an indoor tropical garden in Redmond; squatters moved into these gigantic domes after the regular populace left, and turned it into a series of thriving subsistence farms amid the tropical flora. Now these musty gray and brown domes are the home of the few successful residents of Redmond, and a constant target of starving gangers and warped critters of the barrens.|| &lt;br /&gt;
|-&lt;br /&gt;
| [[Sprawl_Sites:The Puyallup Crime Mall|The Puyallup Crime Mall]] || Amid the ruins of Old Puyallip, The Crime Mall is the ultimate gray and black market and home to many experienced smugglers. Secured with an array of defenses and elbow deep in mercenaries, The Mall has stood the test of time against all odds and remains the one stop shop for all kinds of illegal goods. Just don&#039;t come knocking without an invitation.|| &lt;br /&gt;
|-&lt;br /&gt;
| [[Sprawl_Sites:The Rendezvous|The Rendezvous]] || An old bar in central Belltown that was once a speakeasy. The Rendezvous has updated its classic theater for simsense interaction and still holds private parties in the old speakeasy basement.|| &lt;br /&gt;
|-&lt;br /&gt;
| [[Sprawl_Sites:Sable&#039;s on The Sound|Sable&#039;s on The Sound]] || Fine French dining in Belltown offering a picturesque view of The Sound, with both above and below the waterline seating. || &lt;br /&gt;
|-&lt;br /&gt;
| [[Sprawl_Sites:Weapons World|Weapons World]] || Two floors of nothing but Grade A Bang Bang. Located at 6th and Olive, Weapons World is the leading chain dealer of firearms, firearm accessories, milspec equipment, body armor, and hunting gear. All you need is a SIN, a license, and the nuyen and these fine people can make all your high caliber wet dreams come true. || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Friends of Friends=&lt;br /&gt;
&lt;br /&gt;
This section is reserved for the wide array of NPC&#039;s the characters might meet, as well as their contacts and other major personalities of Shadowrun.&lt;br /&gt;
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| [[Characters:An Shou Tian |An Shou Tian]] || Red Pole of the Wo Shing Wo Triad. Professional Chef and foodie. Owner of the Jade Tortoise, a Chinese/Japanese/Vietnamese restaurant in Queen Anne.||&lt;br /&gt;
|-&lt;br /&gt;
| [[Characters:Andrea Elkhorn|Andrea Elkhorn]] || EMT and ambulance driver for Doc Wagon. A Sioux Nation citizen who came to Seattle for medical school; Andrea bears the physical and emotional scars of being beaten, raped, and set on fire by The Halloweeners. ||&lt;br /&gt;
|-	&lt;br /&gt;
| [[Characters:Ariel |Ariel]] || Owner and purveyor of The Dark Roast, a small private coffee shop she runs in Downtown Seattle and that caters primarily to the robust tastes of her fellow Orks. Buxom and dreadlocked, and with only the hint of a New Orleans accent, Ariel knows a lot of people and has a number of loyal customers that come up from the Underground...and some say that when he&#039;s in town, Dante prefers to get his coffee in her little shop down the street.||&lt;br /&gt;
|-&lt;br /&gt;
| [[Characters:&amp;quot;Aunty Kasua&amp;quot; Tosashi |&amp;quot;Aunty Kasau&amp;quot; Tosashi]] || Oni immigrant who grew up on Yumi island. Stay at home mother of eight, barrens baby-sitter, and wife of Osaku Tosashi. ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Characters:Black-Feather-Boy|Black-Feather-Boy]] || Salish Raven Shaman and avid comic book collector. || &lt;br /&gt;
|-&lt;br /&gt;
| [[Characters: Blood|Blood]] || Information broker, organlegger, and seller of second hand cyberware. Rumored to have connections to Tamanous, among other unhealthy habits. || &lt;br /&gt;
|-&lt;br /&gt;
| [[Characters:Blythe Waters|Blythe Waters]] || Elf Ghoul and vocal political activist for the Ghoul Liberation League in Seattle. Licensed Surveyor and Civil Engineer for the State of Seattle. || &lt;br /&gt;
|-&lt;br /&gt;
| [[Characters: Bolin|Bolin ]] || King Yee of the local Sun Yee On Triad. ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Characters: Buttons |Buttons ]] || Ork Knights Errant Veteran Beat Cop. He&#039;s been around the block a couple of times and has a good ear for what&#039;s happening in the &#039;hoods and the Ork Underground. Though he&#039;s got a good heart, he isn&#039;t above a little &amp;quot;Street Justice&amp;quot; and &amp;quot;Urban Renewal&amp;quot;, and stays happy as long as his beat just stays quiet. ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Characters: Cap Cortez|Cap Cortez ]] || Troll Lieutenant of the Redmond gang the Rusty Stilettos. Gun runner, drug dealer, and area enforcer. Cortez, like most of the Stilettos, is a mutated and partially insane mess from living in Glow City his whole life. His flesh is rock hard from excessive dermal plating and enormous bone spurs. ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Characters:Charity v6.8|Charity v6.8]] || Self-proclaimed &amp;quot;High Priestess of the Airwaves&amp;quot;. Charity claims to be an &amp;quot;Alternate Intelligence&amp;quot; AI. Public whistle blower, blogger, and pirate Trid broadcaster. Loud, abrasive, and angry with a penchant for Max Headroom antics, speech hacking, and the sign off &amp;quot;We&#039;ll meet again...when you&#039;re ready to travel the most secret path of all.&amp;quot; || &lt;br /&gt;
|-&lt;br /&gt;
| [[Characters:Dirdrik Vladnikov|Dirdrik Vladnikov]] || Vory v Zakone information broker. Runs an small entertainment insurance business in Capitol Hill. ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Characters: Doc Wilson|Doc Wilson]] || Grizzled street doc in the Redmond outskirts. Respected by the local neighborhood for his medical aptitude and feared for his small army of drones. Happy to take bodies or parts thereof in payment. The locals don&#039;t ask too many questions and gangers trying to muscle in quickly learn to leave well enough alone. ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Characters:Finger|Finger]] || Devilishly fast elf changeling with an itchy trigger finger. || &lt;br /&gt;
|-&lt;br /&gt;
| [[Characters:Gruff|Gruff]] || Head of the local troll and orc gang, the Trogs, Gruff is untrustworthy and underhanded, but happy to deal with anyone if the Yen is right and they aren&#039;t daisy-eaters. Gruff&#039;s pride and joy is his wide array of elf skulls taken from other gangers and elfs who just happen to be in the wrong place at the wrong time. ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Characters:Hanso Shotozumi|Hanso Shotozumi]] || Oyabun of the Shotozumi-gumi; the largest organized crime family in Seattle. || &lt;br /&gt;
|-&lt;br /&gt;
| [[Characters:John Silverston|John Silverston]] || An Aboriginal Kuradji; owner and proprietor of Numereji, a small talisman shop in First Hill. || &lt;br /&gt;
|-&lt;br /&gt;
| [[Characters:Jimmy The Saint|Jimmy The Saint]] || Dwarf Street Doc and cyber/body-mod specialist. Probably better with nano-tattooing, piercing, and a blowtorch than actual medical care, but he can keep his mouth shut and doesn&#039;t ask questions for the right price. Jimmy operates his own shop out of his apartment in Lower Queen Anne. || &lt;br /&gt;
|-&lt;br /&gt;
| [[Characters:KitKat Boom|KitKat Boom]] || A changeling &amp;quot;catgirl&amp;quot; who lucked out on the cute side of SURGE. Also, an accomplished seamstress, sticky fingered shopgirl, and an avid clubgoer. ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Characters:Keiko Shotozumi|Keiko Shotozumi]] || Daughter of Oyabun Hanso Shotozumi. Keiko is an ex-shadowrunner who deleted a great deal of information from Shadowsea on the Seattle Yakuza before leaving. Her old runner team were, assassinated per Hanso&#039;s order, soon after her return. Keiko has been permanently blacklisted from Shadowsea and is viewed with little else but disdain by most runners. || &lt;br /&gt;
|-&lt;br /&gt;
| [[Characters: &amp;quot;Krissy&amp;quot; Gajra Samanthi Kishen |&amp;quot;Krissy&amp;quot; Gajra Samanthi Kishen]] || Bartender at The Rendezvous and lead singer for the Indian Neo-PRock Trip Hop group &amp;quot;Plasma Burn Sarangi&amp;quot;.||&lt;br /&gt;
|-&lt;br /&gt;
| [[Characters:Mr. Matz|Mr. Matz]] || Enigmatic Johnson of South American descent and a particular taste in Mayan and Aztec art and artifacts; and, one might say, an unhealthy fascination with Aztechnology. ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Characters:Ms. Konietzko |Ms. Konietzko]] || Russian Johnson with draconian sentiments about her jobs and any failures there of, but a willingness to back her runners to make sure her jobs are accomplished.||&lt;br /&gt;
|-&lt;br /&gt;
| [[Characters:Oma Endofski|Oma Endofski]] || Russian Troll neo-agriculturalist. The gun toting Trog ex-ganger and vigilant defender of her squat/garden in Puyallup. ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Characters:Osaku Tosashi|Osaku Tosashi]] || Oni immigrant born on Yumi island. Auto mechanic at Ares Auto Supply and Repair in Burien. ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Characters:Otto|Otto]] || Veteran smuggler and original member of the Puyallup Crime Mall. Otto&#039;s gun shop would make a Weapon&#039;s World salesman blush, but if he senses your not on the level for even a second you could end up with a &amp;quot;free sample&amp;quot; of what his store has to offer. || &lt;br /&gt;
|-&lt;br /&gt;
| [[Characters:Paku Ikibaku |Paku Ikibaku]] || Fixer of multiple mixed backgrounds who normally resides in the International District and is fluent in a wide number of languages. ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Characters:Mr. Patel |Mr. Patel]] || Referred to by those that work for him as &amp;quot;the Bear,&amp;quot; Mr. Patel&#039;s countenance inspires that in any that enter his presence, and is often mistaken for a very large Ork. First among thieves, Patel stands at the middle of the Vory V Zakone&#039;s intrigues in Seattle. ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Characters: Peter &amp;quot;Cola&amp;quot; Weyer|Peter &amp;quot;Cola&amp;quot; Weyer]] || Human talismonger in his 50s with a fairly successful shop north of UW. Buys, sells, and trades memorabilia and equipment from the 20th and early 21st century. Especially fond of his Coca-cola collection. Long time friend of Two-Face and one of the few who know of his past with Fuchi. ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Characters:Red|Red]] || Rastafari Dwarf hacker who has been in the shadows since before Crash 2.0, and claims to be one of the few who survived being jacked in during the crash. || &lt;br /&gt;
|-&lt;br /&gt;
| [[Characters: Sensei Frank|Sensei Frank]] || Master of mixed martial arts and street fighting tactics. An active pacifist and Zen buddhist, Frank teaches his students everyday survival in the city. Rumors have it that Frank is a retired Street Samurai, and despite his calm demeanor, is heavily cybered. || &lt;br /&gt;
|-&lt;br /&gt;
| [[Characters:Yamashita Kazunari|Yamashita Kazunari]] || Kyodai of the Shotozumi-gumi Yakuza family. Yamashita is a gang enforcer in the International District. || &lt;br /&gt;
|-&lt;br /&gt;
| [[Characters: Walter &amp;quot;Wrecker&amp;quot; Jones|Walter &amp;quot;Wrecker&amp;quot; Jones]] || Hailing originally from Tennessee, Wrecker is an impressively large troll and, despite his size, is quite an effective mechanic. An Ex-Trog gangmember, Wrecker has many contacts with the local gangs and can lay his hands on all kinds of interesting things.|| &lt;br /&gt;
|-&lt;br /&gt;
| [[Characters: Zippo Jill|Zippo Jill]] || Heavily modded razorgirl and Nightmare&#039;s second in command. Jill is an old school Halloweener with a severe firebug and a sociopathic hatred for life and order that is only surpassed by Nightmare. She is also the only person that has seen Nightmare without the mask and knows his true identity.|| &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Gadget</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Thicker_Than_Blood&amp;diff=223457</id>
		<title>Thicker Than Blood</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Thicker_Than_Blood&amp;diff=223457"/>
		<updated>2013-01-23T23:47:13Z</updated>

		<summary type="html">&lt;p&gt;Gadget: /* Friends of Friends */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Sax and Violins=&lt;br /&gt;
&lt;br /&gt;
A cool, early October night. Rain like a fine mist falls through the thick fog, making everything dark and damp; staining the rough concrete into black basalt pillars and making every streetlight a yellow beacon that distorts the wet stone with veins of amber light. The soft patter of water droplets against the deep green foliage and trickle of the runoff into the gutters is like a soft play of symphonic violins and percussion to the build up of some natural opus. Mozart, symphony 10 in G, reverberates softly in my skull while I wait against the alley wall and sip my tall soycaf with extra shot. A perfect Seattle night.&lt;br /&gt;
&lt;br /&gt;
When the gun fire begins I hardly notice, playing sweetly against the victorious strings of the second movement. Hard Exit and his new elf friend have obviously gone from the quiet way to the loud way coming out of the building; which is my cue, but not before I finish my caf or they signal me. I pull off my hood and roll my neck in the refreshing coolness of the night before switching on my wired reflexes and unbutton my jacket, then watch as the world slows down to a crawl and I turn up the speed of the music to keep up with my new perspective. &lt;br /&gt;
&lt;br /&gt;
Exit&#039;s hand cannon blares as I hear the front door around the corner wheeze slightly against it&#039;s hydraulics. I can hear his heart pounding in my augmented ears between the crack of his gun and casings twinkling on the street, an opera of street chaos mingles with the rain and the music being played directly into my cerebral cortex. The immensity of his troll shadow blots out the streetlight as I take a last sip of my caf, and he sprints past ponderously holding the limp body of the daisyeating hacker. I wonder off hand if they managed to get the paydata before she got greased and hear the low, bass rumble of Exit yelling for me to help him as he glides by in slow motion.&lt;br /&gt;
&lt;br /&gt;
The empty soycaf cup drops into the recycling bin next to me as I switch to my jazz station and stroll to the edge of the alley, wild erratic saxophone and drum beats exploding suddenly into my brain. I feel the familiar slide of steel as I unsheath my katana and cross hairs ignite like fire in my vision as my left hand brings my pistol into view. Music throbs and whines as I step smoothly around the corner between Exit and his pursuers. Another perfect Seattle night.&lt;br /&gt;
&lt;br /&gt;
=Fixed Up=&lt;br /&gt;
&lt;br /&gt;
My second foray into a into a Shadowrun chronicle. I intend to keep this in tune with my recent move to the beautiful city of Seattle and hope to enjoy the pleasure of exploring some darker themes with a more mature play group. As Shadowrun does not have an ingrained morals system, and as I am asking my players to develop a more detailed character personality and background, I will be expecting a more complex answer to some of life&#039;s more interesting questions; especially as they pertain to a group of people who live on the wrong side of the law.&lt;br /&gt;
&lt;br /&gt;
This is, yet again, an attempt to turn the more &amp;quot;episodic&amp;quot; world of Shadowrun into an on running campaign, and so I will be fudging some of the long term rules such as Karma acquisition and expenditure. I&#039;m also hoping to include a &amp;quot;campaign calender&amp;quot; in order to improve the synchronicity of peoples lives, both PC and NPC, and major campaign world events that don&#039;t necessarily include the characters but can affect their lives and the runs they are hired on.&lt;br /&gt;
&lt;br /&gt;
I will also continue to encourage my players to become involved in the wiki and posting their characters by rewarding them with Karma points for their contributions and time taken to expand the game world. This is to include descriptions of many of the NPC&#039;s that they encounter, sprawl sights that they visit or include to add further character to the world, and any in character scripting to the weekly sessions to improve the flavor of the world.&lt;br /&gt;
&lt;br /&gt;
Also, I will be applying the house rules posted on my main page, which I will reproduce here.&lt;br /&gt;
&lt;br /&gt;
1. I run Shadowrun 4th Edition, 20 year Anniversary edition. The rules are smoother than general 4th, and it fixes some of the problems with the earlier edition of 4th.&lt;br /&gt;
&lt;br /&gt;
2. Character approval is by Player and GM Committee. Per the game setup of Serenity, where in characters must be a viable &amp;quot;crew&amp;quot; with a useful smattering of skills. I&#039;m going to use this because Shadowrunners are hired for their variable skills and abilities, based on what is useful in their jobs and to create working team that, hopefully, won&#039;t get killed. It will, also, help represent the Fixer arranging a team that they think should be able to accomplish the task at hand. The GM and players are allowed to veto another players character no questions asked. If someone says it goes, it goes.&lt;br /&gt;
&lt;br /&gt;
3. If you have the ability to, please pregen a couple of characters. If not, at least have a couple ideas in mind. Making characters for this game can take all night, if not longer. So, if you have a book, please have something to show for it before the game. This also helps me get a sense of your play style, makes rule #2 go more smoothly, and allows you to build a character who lacks any serious holes from last minute builds.&lt;br /&gt;
&lt;br /&gt;
4. You must have at least four points in Contacts. Shadowrunners live by who they know. You&#039;d never get a job if nobody knew who you were, and besides you can&#039;t go through life and not meet at least one person.&lt;br /&gt;
&lt;br /&gt;
5. You must have at least 2 Active Skill Points and 4 Knowledge Skill Points allocated to what I shall call &amp;quot;life choices and hobbies&amp;quot;. Your life doesn&#039;t just revolve on shooting people and running the shadows. Everybodies got a hobby, whether they admit it or not. Some even make for good cover and back stories. Specializations do not count.&lt;br /&gt;
&lt;br /&gt;
6. I will require a backstory, physical and personality description, and goals for your character. Why exactly did your character start shooting people and running the shadows? How do they feel about it? What is their ultimate goal? Want to be rich, to be famous, or just to get out of the gutter? This, also, applies to rule 2. If you lack character information, you don&#039;t play that character, no exceptions.&lt;br /&gt;
&lt;br /&gt;
7. Everyone must own a commlink! Yet another piece of equipment that EVERY shadowrunner must have to make his job worthwhile. &amp;quot;You&#039;ll never get a wiz job if your fixer can&#039;t reach you, omae.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
8. I will be enforcing the starting rule for equipment aquisition. I.e. You may only have items with an aquisition rating max of 12.&lt;br /&gt;
&lt;br /&gt;
=On the Run=&lt;br /&gt;
&lt;br /&gt;
I am including a weekly session report; pioneered by Bill, a fellow gamer from Reno, for mine and the players benefit. Every week after the game I will be posting a brief rundown of the previous session for reference sake and to allow the players to add their own comments and in character rundown/conversations for the sake of character development.&lt;br /&gt;
&lt;br /&gt;
===Chapter I===&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;2&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;10%&amp;quot;| [[User:Gadget/Thicker_Than_Blood/Episode_1|Episode 1]] ||width=&amp;quot;10%&amp;quot;| [[User:Gadget/Thicker_Than_Blood/Episode_4|Episode 4]] || [[User:Gadget/Thicker_Than_Blood/Episode_7|Episode 7]]&lt;br /&gt;
|-&lt;br /&gt;
| [[User:Gadget/Thicker_Than_Blood/Episode_2|Episode 2]] || [[User:Gadget/Thicker_Than_Blood/Episode_5|Episode 5]] || [[User:Gadget/Thicker_Than_Blood/Episode_8|Episode 8]]&lt;br /&gt;
|-&lt;br /&gt;
| [[User:Gadget/Thicker_Than_Blood/Episode_3|Episode 3]] || [[User:Gadget/Thicker_Than_Blood/Episode_6|Episode 6]] || [[User:Gadget/Thicker_Than_Blood/Evaluation|Evaluation]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=The Usual Suspects=&lt;br /&gt;
&lt;br /&gt;
Below is the section provided for the players to post their charcter history, description, and character sheet. You can access the a wiki character sheet here, again graciously provided by Bill, and simply copy and paste it into your character&#039;s page. :&lt;br /&gt;
[[User:Bill/Shadowrun_4_Character_Sheet|Wiki Shadowrun 4th Ed. character sheet]]&lt;br /&gt;
&lt;br /&gt;
===Player Characters===&lt;br /&gt;
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|-&lt;br /&gt;
| [[Characters:Character Page|Character Name]] || Brief Description || &lt;br /&gt;
|-&lt;br /&gt;
| [[Characters:Two-Face|Two-Face]] || Dwarven ex wagemage who used to work for Fuchi. Grumbles about &amp;quot;wiz kids&amp;quot; and most anything that came about after 2060. An armchair scholar and sometime gambler, but primarily focused on magical theory and subscribes to a few academic journals. Has a passing interest in explosives. || &lt;br /&gt;
|-&lt;br /&gt;
| [[Characters:Jackie 13|Jackie 13]] || A human street samurai who, until recently, was an Aries convict forced to participate in a work release program know as Urban Brawl.    During her time she was an infamous member of the Aries Predators, know of having killed thirteen people in game.  || &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Characters:Ling Ling|Ling Ling]] || She is a strikingly beautiful Asian elf and something about her seems to put everyone at ease. She is an avid conversationalist and enjoys talking about all manner of things, especially the local music scene.  She can be found on many nights at various clubs enjoying the shows.  She works loosely with the Ancients buying and selling drugs.  || |&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Characters:Martin|Martin]] || A mulatto ork hacker with a very forgettable look &amp;amp; demeanor. New to the Seattle scene, his complete lack of available history combined with his considerable skills suggest a man who had to cut &amp;amp; run and is just starting his new life in Seattle.  || &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Sprawl Sites=&lt;br /&gt;
&lt;br /&gt;
Below are a series of traditional and original sprawl sites for reference, of which I will also be awarding Karma points for detailed descriptions.&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;2&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
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|-&lt;br /&gt;
| [[Sprawl_Sites:Aces|Aces]] || A scummy bar in Redmond that caters to the roughnecks, addicts, and outlaws. The clients are rough and aggressive, the booze is watered down, and most of the windows are boarded up or have bars on them, but that&#039;s just the way the regulars like it. Don&#039;t go there unless your packing or can handle yourself in a fight, and even then don&#039;t go there. ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Sprawl_Sites:The Alabaster Maiden|The Alabaster Maiden]] || Located on the corner of East Mercer and Broadway, The Alabaster Maiden is named after Gabriella Dematto. According to local legend, she overstepped her abilities while trying to escape from a go-gang and inadvertantly became permanently petrified as the alabaster statue that now stands at the entry into the club. Recent magical research on the statue has proven this to be no more than an urban legend, but rumor persists that the statue currently residing in front of the club is not the original. The club is a favorite of the city&#039;s younger mages and shamans. ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Sprawl_Sites:Arcology Commercial and Housing Enclave|Arcology Commercial and Housing Enclave]] || Dominating the Seattle skyline, the ACHE was claimed by the UCAS government after it was forced to step in and retake Renraku&#039;s Seattle Archology. This enormous green and silver glass tiered pyramid encompasses ten city blocks on each side and is almost thousand meters tall. The ACHE now houses roughly 150,000 people in government run &amp;quot;welfare housing&amp;quot; that is effectively a minimum security prison for the poor. The first five floors are still the largest mall in Seattle (no longer just Renraku subsidiaries), with the sub-basements and top floors controlled buy the UCAS military.||&lt;br /&gt;
|-&lt;br /&gt;
| [[Sprawl_Sites:Aztechnology Pyramid|Aztechnology Pyramid]] || Aztechnology&#039;s 72 floor Archology located between Roy and Denny Way along Broadway and 16th Ave. The pyramid is home to 5,000 permanent residents, and covered with ten ton blocks of carved grey quartz that are illumunated from inside at night.|| &lt;br /&gt;
|-&lt;br /&gt;
| [[Sprawl_Sites:Bellevue/Redmond Wall|Bellevue/Redmond Wall]] || A ten meter tall ferro-concrete wall topped with razor wire and patrolled by Lone Star &amp;quot;peace-keepers&amp;quot; and drones, The Bellevue/Redmond Wall literally divides the haves from the have nots. Starting at I-90, the wall runs the entire distance of East Lake Sammamish Parkway, intersects and runs along Redmond Way to the 405, and then all he way up to a hard point in Bothell. It is a testament to the paranoia and disregard of the rich.|| &lt;br /&gt;
|-&lt;br /&gt;
| [[Sprawl_Sites:The Body Mall|The Body Mall]] || Abandoned after the Trojan-Setsup plant had a partial meltdown in 2013, a series of shadow-docs set up shop here offering all kinds of medical practices, both legal and illegal. Connected heavily with Tamanous and the 162&#039;s, this place is revered as much for its cut rate cyberware as it is for patients disappearing.||&lt;br /&gt;
|- &lt;br /&gt;
| [[Sprawl_Sites:The Big Rhino|The Big Rhino]] || Once an exclusive ork and troll only restaurant, the Rhino now caters to anyone brave enough to venture into its hall. Large portions of &amp;quot;traditional&amp;quot; ork cuisine with lots of meat and thick sauces are served in dining hall style with tall mugs of beer and other strong drink. They even offer regular tours of the Ork Underground every couple of hours. || &lt;br /&gt;
|-&lt;br /&gt;
| [[Sprawl_Sites:Cavilard Research Institute|Cavilard Research Institute]] || A research firm in Bellevue that switched hands to Mitsuhama during Crash 2.0, and has since become one of their infamous Zero Zones. || &lt;br /&gt;
|-&lt;br /&gt;
| [[Sprawl_Sites:Club Penumbra|Club Penumbra]] || On the corner of 5th and Yesler and accross the street from the ACHE. Once the premier Runner meeting spot in downtown Seattle, this moon themed nightclub has not updated it decor, and some would say the music, in years. The fact that some older Runners still congregate here makes this club almost a cliche. However, with the owners looking to sell the place the Yakuza and Mafia have suddenly become very interested in it. || &lt;br /&gt;
|-&lt;br /&gt;
| [[Sprawl_Sites:The Crash 2.0 Memorial|The Crash 2.0 Memorial]] || A large black obelisk in Cal Anderson park, on Capitol Hill, that memorializes those that died during the second Matrix crash. Situated on the top of the hill near the Cal Anderson fountain, it scrolls the names of those that died in a constant AR and VR feed.|| &lt;br /&gt;
|-&lt;br /&gt;
| [[Sprawl_Sites:Dante&#039;s Inferno|Dante&#039;s Inferno]] || After all these years Dante&#039;s is still one of the number one clubs in Seattle. Wreathed in AR flames and circled by demons, this club offers the latest in ear bleeding and mind destroying beats and a devilishly good time on its seven layers of hell. || &lt;br /&gt;
|-&lt;br /&gt;
| [[Sprawl_Sites:Fungitech|Fungitech]] || With multiple offices around Seattle and a major grow facility located in the Snohomish Ork Underground, Fungitech is a strange corporate star in the Seattle area. They provide a number of fungus based foods, medical materials, neurotoxins, and Awakened materials to local buyers; and promise the release of an all new fungus beer in the upcoming year.|| &lt;br /&gt;
|-&lt;br /&gt;
| [[Sprawl_Sites:The Glass Onion|The Glass Onion]] || Some of the finest dining from the far east in downtown Seattle. This traditional Japanese styled restaurant offers good food at an affordable price, and private rooms for business meetings. Rumors still abound that there may be naga living in the basement, but whether they are captives or not is unknown. || &lt;br /&gt;
|-&lt;br /&gt;
| [[Sprawl_Sites:The Jade Tortoise|The Jade Tortoise]] || A Chinese/Japanese/Vietnamese restaurant in Queen Anne that offers exceptional Far Eastern cuisine and who&#039;s owner and head chef is an illustrious foodie.|| &lt;br /&gt;
|-&lt;br /&gt;
| [[Sprawl_Sites:Lou&#039;s Tattoos|Lou&#039;s Tattoos]] || Located in the International District, Lou is a Japanese dwarf and tattoo artist of exceptional skill and insight. Rumor has it that Lou is magically active and that his assistant, Selena, is a free spirit. || &lt;br /&gt;
|-&lt;br /&gt;
| [[Sprawl_Sites:Matchsticks|Matchsticks]] || A private jazz club in Queen Anne that offers a number of private meeting rooms and quiet booths to enjoy a nice dinner. || &lt;br /&gt;
|-&lt;br /&gt;
| [[Sprawl_Sites:Mitsuhama&#039;s Zero Zone|Mitsuhama Zero Zone]] || Amid a beautiful and expansive Japanese garden, six grand black and silver skyscrapers tower over lake Washington&#039;s Southwest shores. Surrounded by a twenty foot wall that resembles traditional Japanese architecture, Mitsuhama&#039;s Zero Zone is as serene as it is secure, emphasizing the companies policy of &amp;quot;zero penetration and zero survival.&amp;quot; || &lt;br /&gt;
|-&lt;br /&gt;
| [[Sprawl_Sites:Numereji|Numereji]] || A small talisman shop in Capitol Hill that carries a wide array of oddities from across the planet. || &lt;br /&gt;
|-&lt;br /&gt;
| [[Sprawl_Sites:The Plastic Gardens|The Plastic Gardens]] || Once an attempt to create an indoor tropical garden in Redmond; squatters moved into these gigantic domes after the regular populace left, and turned it into a series of thriving subsistence farms amid the tropical flora. Now these musty gray and brown domes are the home of the few successful residents of Redmond, and a constant target of starving gangers and warped critters of the barrens.|| &lt;br /&gt;
|-&lt;br /&gt;
| [[Sprawl_Sites:The Puyallup Crime Mall|The Puyallup Crime Mall]] || Amid the ruins of Old Puyallip, The Crime Mall is the ultimate gray and black market and home to many experienced smugglers. Secured with an array of defenses and elbow deep in mercenaries, The Mall has stood the test of time against all odds and remains the one stop shop for all kinds of illegal goods. Just don&#039;t come knocking without an invitation.|| &lt;br /&gt;
|-&lt;br /&gt;
| [[Sprawl_Sites:The Rendezvous|The Rendezvous]] || An old bar in central Belltown that was once a speakeasy. The Rendezvous has updated its classic theater for simsense interaction and still holds private parties in the old speakeasy basement.|| &lt;br /&gt;
|-&lt;br /&gt;
| [[Sprawl_Sites:Sable&#039;s on The Sound|Sable&#039;s on The Sound]] || Fine French dining in Belltown offering a picturesque view of The Sound, with both above and below the waterline seating. || &lt;br /&gt;
|-&lt;br /&gt;
| [[Sprawl_Sites:Weapons World|Weapons World]] || Two floors of nothing but Grade A Bang Bang. Located at 6th and Olive, Weapons World is the leading chain dealer of firearms, firearm accessories, milspec equipment, body armor, and hunting gear. All you need is a SIN, a license, and the nuyen and these fine people can make all your high caliber wet dreams come true. || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Friends of Friends=&lt;br /&gt;
&lt;br /&gt;
This section is reserved for the wide array of NPC&#039;s the characters might meet, as well as their contacts and other major personalities of Shadowrun.&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;2&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|width=&amp;quot;30%&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| [[Characters:An Shou Tian |An Shou Tian]] || Red Pole of the Wo Shing Wo Triad. Professional Chef and foodie. Owner of the Jade Tortoise, a Chinese/Japanese/Vietnamese restaurant in Queen Anne.||&lt;br /&gt;
|-&lt;br /&gt;
| [[Characters:Andrea Elkhorn|Andrea Elkhorn]] || EMT and ambulance driver for Doc Wagon. A Sioux Nation citizen who came to Seattle for medical school; Andrea bears the physical and emotional scars of being beaten, raped, and set on fire by The Halloweeners. ||&lt;br /&gt;
|-	&lt;br /&gt;
| [[Characters:Ariel |Ariel]] || Owner and purveyor of The Dark Roast, a small private coffee shop she runs in Downtown Seattle and that caters primarily to the robust tastes of her fellow Orks. Buxom and dreadlocked, and with only the hint of a New Orleans accent, Ariel knows a lot of people and has a number of loyal customers that come up from the Underground...and some say that when he&#039;s in town, Dante prefers to get his coffee in her little shop down the street.||&lt;br /&gt;
|-&lt;br /&gt;
| [[Characters:&amp;quot;Aunty Kasua&amp;quot; Tosashi |&amp;quot;Aunty Kasau&amp;quot; Tosashi]] || Oni immigrant who grew up on Yumi island. Stay at home mother of eight, barrens baby-sitter, and wife of Osaku Tosashi. ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Characters:Black-Feather-Boy|Black-Feather-Boy]] || Salish Raven Shaman and avid comic book collector. || &lt;br /&gt;
|-&lt;br /&gt;
| [[Characters: Blood|Blood]] || Information broker, organlegger, and seller of second hand cyberware. Rumored to have connections to Tamanous, among other unhealthy habits. || &lt;br /&gt;
|-&lt;br /&gt;
| [[Characters:Blythe Waters|Blythe Waters]] || Elf Ghoul and vocal political activist for the Ghoul Liberation League in Seattle. Licensed Surveyor and Civil Engineer for the State of Seattle. || &lt;br /&gt;
|-&lt;br /&gt;
| [[Characters: Bolin|Bolin ]] || King Yee of the local Sun Yee On Triad. ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Characters: Buttons |Buttons ]] || Ork Knights Errant Veteran Beat Cop. He&#039;s been around the block a couple of times and has a good ear for what&#039;s happening in the &#039;hoods and the Ork Underground. Though he&#039;s got a good heart, he isn&#039;t above a little &amp;quot;Street Justice&amp;quot; and &amp;quot;Urban Renewal&amp;quot;, and stays happy as long as his beat just stays quiet. ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Characters: Cap Cortez|Cap Cortez ]] || Troll Lieutenant of the Redmond gang the Rusty Stilettos. Gun runner, drug dealer, and area enforcer. Cortez, like most of the Stilettos, is a mutated and partially insane mess from living in Glow City his whole life. His flesh is rock hard from excessive dermal plating and enormous bone spurs. ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Characters:Charity v6.8|Charity v6.8]] || Self-proclaimed &amp;quot;High Priestess of the Airwaves&amp;quot;. Charity claims to be an &amp;quot;Alternate Intelligence&amp;quot; AI. Public whistle blower, blogger, and pirate Trid broadcaster. Loud, abrasive, and angry with a penchant for Max Headroom antics, speech hacking, and the sign off &amp;quot;We&#039;ll meet again...when you&#039;re ready to travel the most secret path of all.&amp;quot; || &lt;br /&gt;
|-&lt;br /&gt;
| [[Characters:Dirdrik Vladnikov|Dirdrik Vladnikov]] || Vory v Zakone information broker. Runs an small entertainment insurance business in Capitol Hill. ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Characters: Doc Wilson|Doc Wilson]] || Grizzled street doc in the Redmond outskirts. Respected by the local neighborhood for his medical aptitude and feared for his small army of drones. Happy to take bodies or parts thereof in payment. The locals don&#039;t ask too many questions and gangers trying to muscle in quickly learn to leave well enough alone. ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Characters:Finger|Finger]] || Devilishly fast elf changeling with an itchy trigger finger. || &lt;br /&gt;
|-&lt;br /&gt;
| [[Characters:Gruff|Gruff]] || Head of the local troll and orc gang, the Trogs, Gruff is untrustworthy and underhanded, but happy to deal with anyone if the Yen is right and they aren&#039;t daisy-eaters. Gruff&#039;s pride and joy is his wide array of elf skulls taken from other gangers and elfs who just happen to be in the wrong place at the wrong time. ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Characters:Hanso Shotozumi|Hanso Shotozumi]] || Oyabun of the Shotozumi-gumi; the largest organized crime family in Seattle. || &lt;br /&gt;
|-&lt;br /&gt;
| [[Characters:John Silverston|John Silverston]] || An Aboriginal Kuradji; owner and proprietor of Numereji, a small talisman shop in First Hill. || &lt;br /&gt;
|-&lt;br /&gt;
| [[Characters:Jimmy The Saint|Jimmy The Saint]] || Dwarf Street Doc and cyber/body-mod specialist. Probably better with nano-tattooing, piercing, and a blowtorch than actual medical care, but he can keep his mouth shut and doesn&#039;t ask questions for the right price. Jimmy operates his own shop out of his apartment in Lower Queen Anne. || &lt;br /&gt;
|-&lt;br /&gt;
| [[Characters:KitKat Boom|KitKat Boom]] || A changeling &amp;quot;catgirl&amp;quot; who lucked out on the cute side of SURGE. Also, an accomplished seamstress, sticky fingered shopgirl, and an avid clubgoer. ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Characters:Keiko Shotozumi|Keiko Shotozumi]] || Daughter of Oyabun Hanso Shotozumi. Keiko is an ex-shadowrunner who deleted a great deal of information from Shadowsea on the Seattle Yakuza before leaving. Her old runner team were, assassinated per Hanso&#039;s order, soon after her return. Keiko has been permanently blacklisted from Shadowsea and is viewed with little else but disdain by most runners. || &lt;br /&gt;
|-&lt;br /&gt;
| [[Characters: &amp;quot;Krissy&amp;quot; Gajra Samanthi Kishen |&amp;quot;Krissy&amp;quot; Gajra Samanthi Kishen]] || Bartender at The Rendezvous and lead singer for the Indian Neo-PRock Trip Hop group &amp;quot;Plasma Burn Sarangi&amp;quot;.||&lt;br /&gt;
|-&lt;br /&gt;
| [[Characters:Mr. Matz|Mr. Matz]] || Enigmatic Johnson of South American descent and a particular taste in Mayan and Aztec art and artifacts; and, one might say, an unhealthy fascination with Aztechnology. ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Characters:Ms. Konietzko |Ms. Konietzko]] || Russian Johnson with draconian sentiments about her jobs and any failures there of, but a willingness to back her runners to make sure her jobs are accomplished.||&lt;br /&gt;
|-&lt;br /&gt;
| [[Characters:Oma Endofski|Oma Endofski]] || Russian Troll neo-agriculturalist. The gun toting Trog ex-ganger and vigilant defender of her squat/garden in Puyallup. ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Characters:Osaku Tosashi|Osaku Tosashi]] || Oni immigrant born on Yumi island. Auto mechanic at Ares Auto Supply and Repair in Burien. ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Characters:Otto|Otto]] || Veteran smuggler and original member of the Puyallup Crime Mall. Otto&#039;s gun shop would make a Weapon&#039;s World salesman blush, but if he senses your not on the level for even a second you could end up with a &amp;quot;free sample&amp;quot; of what his store has to offer. || &lt;br /&gt;
|-&lt;br /&gt;
| [[Characters:Paku Ikibaku |Paku Ikibaku]] || Fixer of multiple mixed backgrounds who normally resides in the International District and is fluent in a wide number of languages. ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Characters: Peter &amp;quot;Cola&amp;quot; Weyer|Peter &amp;quot;Cola&amp;quot; Weyer]] || Human talismonger in his 50s with a fairly successful shop north of UW. Buys, sells, and trades memorabilia and equipment from the 20th and early 21st century. Especially fond of his Coca-cola collection. Long time friend of Two-Face and one of the few who know of his past with Fuchi. ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Characters:Red|Red]] || Rastafari Dwarf hacker who has been in the shadows since before Crash 2.0, and claims to be one of the few who survived being jacked in during the crash. || &lt;br /&gt;
|-&lt;br /&gt;
| [[Characters: Sensei Frank|Sensei Frank]] || Master of mixed martial arts and street fighting tactics. An active pacifist and Zen buddhist, Frank teaches his students everyday survival in the city. Rumors have it that Frank is a retired Street Samurai, and despite his calm demeanor, is heavily cybered. || &lt;br /&gt;
|-&lt;br /&gt;
| [[Characters:Yamashita Kazunari|Yamashita Kazunari]] || Kyodai of the Shotozumi-gumi Yakuza family. Yamashita is a gang enforcer in the International District. || &lt;br /&gt;
|-&lt;br /&gt;
| [[Characters:Mr. Patel |Mr. Patel]] || Referred to by those that work for him as &amp;quot;the Bear,&amp;quot; Mr. Patel&#039;s countenance inspires that in any that enter his presence, and is often mistaken for a very large Ork. First among thieves, Patel stands at the middle of the Vory V Zakone&#039;s intrigues in Seattle. ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Characters: Walter &amp;quot;Wrecker&amp;quot; Jones|Walter &amp;quot;Wrecker&amp;quot; Jones]] || Hailing originally from Tennessee, Wrecker is an impressively large troll and, despite his size, is quite an effective mechanic. An Ex-Trog gangmember, Wrecker has many contacts with the local gangs and can lay his hands on all kinds of interesting things.|| &lt;br /&gt;
|-&lt;br /&gt;
| [[Characters: Zippo Jill|Zippo Jill]] || Heavily modded razorgirl and Nightmare&#039;s second in command. Jill is an old school Halloweener with a severe firebug and a sociopathic hatred for life and order that is only surpassed by Nightmare. She is also the only person that has seen Nightmare without the mask and knows his true identity.|| &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Gadget</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Thicker_Than_Blood&amp;diff=223456</id>
		<title>Thicker Than Blood</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Thicker_Than_Blood&amp;diff=223456"/>
		<updated>2013-01-23T23:34:36Z</updated>

		<summary type="html">&lt;p&gt;Gadget: /* Friends of Friends */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Sax and Violins=&lt;br /&gt;
&lt;br /&gt;
A cool, early October night. Rain like a fine mist falls through the thick fog, making everything dark and damp; staining the rough concrete into black basalt pillars and making every streetlight a yellow beacon that distorts the wet stone with veins of amber light. The soft patter of water droplets against the deep green foliage and trickle of the runoff into the gutters is like a soft play of symphonic violins and percussion to the build up of some natural opus. Mozart, symphony 10 in G, reverberates softly in my skull while I wait against the alley wall and sip my tall soycaf with extra shot. A perfect Seattle night.&lt;br /&gt;
&lt;br /&gt;
When the gun fire begins I hardly notice, playing sweetly against the victorious strings of the second movement. Hard Exit and his new elf friend have obviously gone from the quiet way to the loud way coming out of the building; which is my cue, but not before I finish my caf or they signal me. I pull off my hood and roll my neck in the refreshing coolness of the night before switching on my wired reflexes and unbutton my jacket, then watch as the world slows down to a crawl and I turn up the speed of the music to keep up with my new perspective. &lt;br /&gt;
&lt;br /&gt;
Exit&#039;s hand cannon blares as I hear the front door around the corner wheeze slightly against it&#039;s hydraulics. I can hear his heart pounding in my augmented ears between the crack of his gun and casings twinkling on the street, an opera of street chaos mingles with the rain and the music being played directly into my cerebral cortex. The immensity of his troll shadow blots out the streetlight as I take a last sip of my caf, and he sprints past ponderously holding the limp body of the daisyeating hacker. I wonder off hand if they managed to get the paydata before she got greased and hear the low, bass rumble of Exit yelling for me to help him as he glides by in slow motion.&lt;br /&gt;
&lt;br /&gt;
The empty soycaf cup drops into the recycling bin next to me as I switch to my jazz station and stroll to the edge of the alley, wild erratic saxophone and drum beats exploding suddenly into my brain. I feel the familiar slide of steel as I unsheath my katana and cross hairs ignite like fire in my vision as my left hand brings my pistol into view. Music throbs and whines as I step smoothly around the corner between Exit and his pursuers. Another perfect Seattle night.&lt;br /&gt;
&lt;br /&gt;
=Fixed Up=&lt;br /&gt;
&lt;br /&gt;
My second foray into a into a Shadowrun chronicle. I intend to keep this in tune with my recent move to the beautiful city of Seattle and hope to enjoy the pleasure of exploring some darker themes with a more mature play group. As Shadowrun does not have an ingrained morals system, and as I am asking my players to develop a more detailed character personality and background, I will be expecting a more complex answer to some of life&#039;s more interesting questions; especially as they pertain to a group of people who live on the wrong side of the law.&lt;br /&gt;
&lt;br /&gt;
This is, yet again, an attempt to turn the more &amp;quot;episodic&amp;quot; world of Shadowrun into an on running campaign, and so I will be fudging some of the long term rules such as Karma acquisition and expenditure. I&#039;m also hoping to include a &amp;quot;campaign calender&amp;quot; in order to improve the synchronicity of peoples lives, both PC and NPC, and major campaign world events that don&#039;t necessarily include the characters but can affect their lives and the runs they are hired on.&lt;br /&gt;
&lt;br /&gt;
I will also continue to encourage my players to become involved in the wiki and posting their characters by rewarding them with Karma points for their contributions and time taken to expand the game world. This is to include descriptions of many of the NPC&#039;s that they encounter, sprawl sights that they visit or include to add further character to the world, and any in character scripting to the weekly sessions to improve the flavor of the world.&lt;br /&gt;
&lt;br /&gt;
Also, I will be applying the house rules posted on my main page, which I will reproduce here.&lt;br /&gt;
&lt;br /&gt;
1. I run Shadowrun 4th Edition, 20 year Anniversary edition. The rules are smoother than general 4th, and it fixes some of the problems with the earlier edition of 4th.&lt;br /&gt;
&lt;br /&gt;
2. Character approval is by Player and GM Committee. Per the game setup of Serenity, where in characters must be a viable &amp;quot;crew&amp;quot; with a useful smattering of skills. I&#039;m going to use this because Shadowrunners are hired for their variable skills and abilities, based on what is useful in their jobs and to create working team that, hopefully, won&#039;t get killed. It will, also, help represent the Fixer arranging a team that they think should be able to accomplish the task at hand. The GM and players are allowed to veto another players character no questions asked. If someone says it goes, it goes.&lt;br /&gt;
&lt;br /&gt;
3. If you have the ability to, please pregen a couple of characters. If not, at least have a couple ideas in mind. Making characters for this game can take all night, if not longer. So, if you have a book, please have something to show for it before the game. This also helps me get a sense of your play style, makes rule #2 go more smoothly, and allows you to build a character who lacks any serious holes from last minute builds.&lt;br /&gt;
&lt;br /&gt;
4. You must have at least four points in Contacts. Shadowrunners live by who they know. You&#039;d never get a job if nobody knew who you were, and besides you can&#039;t go through life and not meet at least one person.&lt;br /&gt;
&lt;br /&gt;
5. You must have at least 2 Active Skill Points and 4 Knowledge Skill Points allocated to what I shall call &amp;quot;life choices and hobbies&amp;quot;. Your life doesn&#039;t just revolve on shooting people and running the shadows. Everybodies got a hobby, whether they admit it or not. Some even make for good cover and back stories. Specializations do not count.&lt;br /&gt;
&lt;br /&gt;
6. I will require a backstory, physical and personality description, and goals for your character. Why exactly did your character start shooting people and running the shadows? How do they feel about it? What is their ultimate goal? Want to be rich, to be famous, or just to get out of the gutter? This, also, applies to rule 2. If you lack character information, you don&#039;t play that character, no exceptions.&lt;br /&gt;
&lt;br /&gt;
7. Everyone must own a commlink! Yet another piece of equipment that EVERY shadowrunner must have to make his job worthwhile. &amp;quot;You&#039;ll never get a wiz job if your fixer can&#039;t reach you, omae.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
8. I will be enforcing the starting rule for equipment aquisition. I.e. You may only have items with an aquisition rating max of 12.&lt;br /&gt;
&lt;br /&gt;
=On the Run=&lt;br /&gt;
&lt;br /&gt;
I am including a weekly session report; pioneered by Bill, a fellow gamer from Reno, for mine and the players benefit. Every week after the game I will be posting a brief rundown of the previous session for reference sake and to allow the players to add their own comments and in character rundown/conversations for the sake of character development.&lt;br /&gt;
&lt;br /&gt;
===Chapter I===&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;2&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;10%&amp;quot;| [[User:Gadget/Thicker_Than_Blood/Episode_1|Episode 1]] ||width=&amp;quot;10%&amp;quot;| [[User:Gadget/Thicker_Than_Blood/Episode_4|Episode 4]] || [[User:Gadget/Thicker_Than_Blood/Episode_7|Episode 7]]&lt;br /&gt;
|-&lt;br /&gt;
| [[User:Gadget/Thicker_Than_Blood/Episode_2|Episode 2]] || [[User:Gadget/Thicker_Than_Blood/Episode_5|Episode 5]] || [[User:Gadget/Thicker_Than_Blood/Episode_8|Episode 8]]&lt;br /&gt;
|-&lt;br /&gt;
| [[User:Gadget/Thicker_Than_Blood/Episode_3|Episode 3]] || [[User:Gadget/Thicker_Than_Blood/Episode_6|Episode 6]] || [[User:Gadget/Thicker_Than_Blood/Evaluation|Evaluation]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=The Usual Suspects=&lt;br /&gt;
&lt;br /&gt;
Below is the section provided for the players to post their charcter history, description, and character sheet. You can access the a wiki character sheet here, again graciously provided by Bill, and simply copy and paste it into your character&#039;s page. :&lt;br /&gt;
[[User:Bill/Shadowrun_4_Character_Sheet|Wiki Shadowrun 4th Ed. character sheet]]&lt;br /&gt;
&lt;br /&gt;
===Player Characters===&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;2&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|width=&amp;quot;30%&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| [[Characters:Character Page|Character Name]] || Brief Description || &lt;br /&gt;
|-&lt;br /&gt;
| [[Characters:Two-Face|Two-Face]] || Dwarven ex wagemage who used to work for Fuchi. Grumbles about &amp;quot;wiz kids&amp;quot; and most anything that came about after 2060. An armchair scholar and sometime gambler, but primarily focused on magical theory and subscribes to a few academic journals. Has a passing interest in explosives. || &lt;br /&gt;
|-&lt;br /&gt;
| [[Characters:Jackie 13|Jackie 13]] || A human street samurai who, until recently, was an Aries convict forced to participate in a work release program know as Urban Brawl.    During her time she was an infamous member of the Aries Predators, know of having killed thirteen people in game.  || &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Characters:Ling Ling|Ling Ling]] || She is a strikingly beautiful Asian elf and something about her seems to put everyone at ease. She is an avid conversationalist and enjoys talking about all manner of things, especially the local music scene.  She can be found on many nights at various clubs enjoying the shows.  She works loosely with the Ancients buying and selling drugs.  || |&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Characters:Martin|Martin]] || A mulatto ork hacker with a very forgettable look &amp;amp; demeanor. New to the Seattle scene, his complete lack of available history combined with his considerable skills suggest a man who had to cut &amp;amp; run and is just starting his new life in Seattle.  || &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Sprawl Sites=&lt;br /&gt;
&lt;br /&gt;
Below are a series of traditional and original sprawl sites for reference, of which I will also be awarding Karma points for detailed descriptions.&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;2&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|width=&amp;quot;30%&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| [[Sprawl_Sites:Aces|Aces]] || A scummy bar in Redmond that caters to the roughnecks, addicts, and outlaws. The clients are rough and aggressive, the booze is watered down, and most of the windows are boarded up or have bars on them, but that&#039;s just the way the regulars like it. Don&#039;t go there unless your packing or can handle yourself in a fight, and even then don&#039;t go there. ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Sprawl_Sites:The Alabaster Maiden|The Alabaster Maiden]] || Located on the corner of East Mercer and Broadway, The Alabaster Maiden is named after Gabriella Dematto. According to local legend, she overstepped her abilities while trying to escape from a go-gang and inadvertantly became permanently petrified as the alabaster statue that now stands at the entry into the club. Recent magical research on the statue has proven this to be no more than an urban legend, but rumor persists that the statue currently residing in front of the club is not the original. The club is a favorite of the city&#039;s younger mages and shamans. ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Sprawl_Sites:Arcology Commercial and Housing Enclave|Arcology Commercial and Housing Enclave]] || Dominating the Seattle skyline, the ACHE was claimed by the UCAS government after it was forced to step in and retake Renraku&#039;s Seattle Archology. This enormous green and silver glass tiered pyramid encompasses ten city blocks on each side and is almost thousand meters tall. The ACHE now houses roughly 150,000 people in government run &amp;quot;welfare housing&amp;quot; that is effectively a minimum security prison for the poor. The first five floors are still the largest mall in Seattle (no longer just Renraku subsidiaries), with the sub-basements and top floors controlled buy the UCAS military.||&lt;br /&gt;
|-&lt;br /&gt;
| [[Sprawl_Sites:Aztechnology Pyramid|Aztechnology Pyramid]] || Aztechnology&#039;s 72 floor Archology located between Roy and Denny Way along Broadway and 16th Ave. The pyramid is home to 5,000 permanent residents, and covered with ten ton blocks of carved grey quartz that are illumunated from inside at night.|| &lt;br /&gt;
|-&lt;br /&gt;
| [[Sprawl_Sites:Bellevue/Redmond Wall|Bellevue/Redmond Wall]] || A ten meter tall ferro-concrete wall topped with razor wire and patrolled by Lone Star &amp;quot;peace-keepers&amp;quot; and drones, The Bellevue/Redmond Wall literally divides the haves from the have nots. Starting at I-90, the wall runs the entire distance of East Lake Sammamish Parkway, intersects and runs along Redmond Way to the 405, and then all he way up to a hard point in Bothell. It is a testament to the paranoia and disregard of the rich.|| &lt;br /&gt;
|-&lt;br /&gt;
| [[Sprawl_Sites:The Body Mall|The Body Mall]] || Abandoned after the Trojan-Setsup plant had a partial meltdown in 2013, a series of shadow-docs set up shop here offering all kinds of medical practices, both legal and illegal. Connected heavily with Tamanous and the 162&#039;s, this place is revered as much for its cut rate cyberware as it is for patients disappearing.||&lt;br /&gt;
|- &lt;br /&gt;
| [[Sprawl_Sites:The Big Rhino|The Big Rhino]] || Once an exclusive ork and troll only restaurant, the Rhino now caters to anyone brave enough to venture into its hall. Large portions of &amp;quot;traditional&amp;quot; ork cuisine with lots of meat and thick sauces are served in dining hall style with tall mugs of beer and other strong drink. They even offer regular tours of the Ork Underground every couple of hours. || &lt;br /&gt;
|-&lt;br /&gt;
| [[Sprawl_Sites:Cavilard Research Institute|Cavilard Research Institute]] || A research firm in Bellevue that switched hands to Mitsuhama during Crash 2.0, and has since become one of their infamous Zero Zones. || &lt;br /&gt;
|-&lt;br /&gt;
| [[Sprawl_Sites:Club Penumbra|Club Penumbra]] || On the corner of 5th and Yesler and accross the street from the ACHE. Once the premier Runner meeting spot in downtown Seattle, this moon themed nightclub has not updated it decor, and some would say the music, in years. The fact that some older Runners still congregate here makes this club almost a cliche. However, with the owners looking to sell the place the Yakuza and Mafia have suddenly become very interested in it. || &lt;br /&gt;
|-&lt;br /&gt;
| [[Sprawl_Sites:The Crash 2.0 Memorial|The Crash 2.0 Memorial]] || A large black obelisk in Cal Anderson park, on Capitol Hill, that memorializes those that died during the second Matrix crash. Situated on the top of the hill near the Cal Anderson fountain, it scrolls the names of those that died in a constant AR and VR feed.|| &lt;br /&gt;
|-&lt;br /&gt;
| [[Sprawl_Sites:Dante&#039;s Inferno|Dante&#039;s Inferno]] || After all these years Dante&#039;s is still one of the number one clubs in Seattle. Wreathed in AR flames and circled by demons, this club offers the latest in ear bleeding and mind destroying beats and a devilishly good time on its seven layers of hell. || &lt;br /&gt;
|-&lt;br /&gt;
| [[Sprawl_Sites:Fungitech|Fungitech]] || With multiple offices around Seattle and a major grow facility located in the Snohomish Ork Underground, Fungitech is a strange corporate star in the Seattle area. They provide a number of fungus based foods, medical materials, neurotoxins, and Awakened materials to local buyers; and promise the release of an all new fungus beer in the upcoming year.|| &lt;br /&gt;
|-&lt;br /&gt;
| [[Sprawl_Sites:The Glass Onion|The Glass Onion]] || Some of the finest dining from the far east in downtown Seattle. This traditional Japanese styled restaurant offers good food at an affordable price, and private rooms for business meetings. Rumors still abound that there may be naga living in the basement, but whether they are captives or not is unknown. || &lt;br /&gt;
|-&lt;br /&gt;
| [[Sprawl_Sites:The Jade Tortoise|The Jade Tortoise]] || A Chinese/Japanese/Vietnamese restaurant in Queen Anne that offers exceptional Far Eastern cuisine and who&#039;s owner and head chef is an illustrious foodie.|| &lt;br /&gt;
|-&lt;br /&gt;
| [[Sprawl_Sites:Lou&#039;s Tattoos|Lou&#039;s Tattoos]] || Located in the International District, Lou is a Japanese dwarf and tattoo artist of exceptional skill and insight. Rumor has it that Lou is magically active and that his assistant, Selena, is a free spirit. || &lt;br /&gt;
|-&lt;br /&gt;
| [[Sprawl_Sites:Matchsticks|Matchsticks]] || A private jazz club in Queen Anne that offers a number of private meeting rooms and quiet booths to enjoy a nice dinner. || &lt;br /&gt;
|-&lt;br /&gt;
| [[Sprawl_Sites:Mitsuhama&#039;s Zero Zone|Mitsuhama Zero Zone]] || Amid a beautiful and expansive Japanese garden, six grand black and silver skyscrapers tower over lake Washington&#039;s Southwest shores. Surrounded by a twenty foot wall that resembles traditional Japanese architecture, Mitsuhama&#039;s Zero Zone is as serene as it is secure, emphasizing the companies policy of &amp;quot;zero penetration and zero survival.&amp;quot; || &lt;br /&gt;
|-&lt;br /&gt;
| [[Sprawl_Sites:Numereji|Numereji]] || A small talisman shop in Capitol Hill that carries a wide array of oddities from across the planet. || &lt;br /&gt;
|-&lt;br /&gt;
| [[Sprawl_Sites:The Plastic Gardens|The Plastic Gardens]] || Once an attempt to create an indoor tropical garden in Redmond; squatters moved into these gigantic domes after the regular populace left, and turned it into a series of thriving subsistence farms amid the tropical flora. Now these musty gray and brown domes are the home of the few successful residents of Redmond, and a constant target of starving gangers and warped critters of the barrens.|| &lt;br /&gt;
|-&lt;br /&gt;
| [[Sprawl_Sites:The Puyallup Crime Mall|The Puyallup Crime Mall]] || Amid the ruins of Old Puyallip, The Crime Mall is the ultimate gray and black market and home to many experienced smugglers. Secured with an array of defenses and elbow deep in mercenaries, The Mall has stood the test of time against all odds and remains the one stop shop for all kinds of illegal goods. Just don&#039;t come knocking without an invitation.|| &lt;br /&gt;
|-&lt;br /&gt;
| [[Sprawl_Sites:The Rendezvous|The Rendezvous]] || An old bar in central Belltown that was once a speakeasy. The Rendezvous has updated its classic theater for simsense interaction and still holds private parties in the old speakeasy basement.|| &lt;br /&gt;
|-&lt;br /&gt;
| [[Sprawl_Sites:Sable&#039;s on The Sound|Sable&#039;s on The Sound]] || Fine French dining in Belltown offering a picturesque view of The Sound, with both above and below the waterline seating. || &lt;br /&gt;
|-&lt;br /&gt;
| [[Sprawl_Sites:Weapons World|Weapons World]] || Two floors of nothing but Grade A Bang Bang. Located at 6th and Olive, Weapons World is the leading chain dealer of firearms, firearm accessories, milspec equipment, body armor, and hunting gear. All you need is a SIN, a license, and the nuyen and these fine people can make all your high caliber wet dreams come true. || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Friends of Friends=&lt;br /&gt;
&lt;br /&gt;
This section is reserved for the wide array of NPC&#039;s the characters might meet, as well as their contacts and other major personalities of Shadowrun.&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;2&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|width=&amp;quot;30%&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| [[Characters:An Shou Tian |An Shou Tian]] || Red Pole of the Wo Shing Wo Triad. Professional Chef and foodie. Owner of the Jade Tortoise, a Chinese/Japanese/Vietnamese restaurant in Queen Anne.||&lt;br /&gt;
|-&lt;br /&gt;
| [[Characters:Andrea Elkhorn|Andrea Elkhorn]] || EMT and ambulance driver for Doc Wagon. A Sioux Nation citizen who came to Seattle for medical school; Andrea bears the physical and emotional scars of being beaten, raped, and set on fire by The Halloweeners. ||&lt;br /&gt;
|-	&lt;br /&gt;
| [[Characters:Ariel |Ariel]] || Owner and purveyor of The Dark Roast, a small private coffee shop she runs in Downtown Seattle and that caters primarily to the robust tastes of her fellow Orks. Buxom and dreadlocked, and with only the hint of a New Orleans accent, Ariel knows a lot of people and has a number of loyal customers that come up from the Underground...and some say that when he&#039;s in town, Dante prefers to get his coffee in her little shop down the street.||&lt;br /&gt;
|-&lt;br /&gt;
| [[Characters:&amp;quot;Aunty Kasua&amp;quot; Tosashi |&amp;quot;Aunty Kasau&amp;quot; Tosashi]] || Oni immigrant who grew up on Yumi island. Stay at home mother of eight, barrens baby-sitter, and wife of Osaku Tosashi. ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Characters:Black-Feather-Boy|Black-Feather-Boy]] || Salish Raven Shaman and avid comic book collector. || &lt;br /&gt;
|-&lt;br /&gt;
| [[Characters: Blood|Blood]] || Information broker, organlegger, and seller of second hand cyberware. Rumored to have connections to Tamanous, among other unhealthy habits. || &lt;br /&gt;
|-&lt;br /&gt;
| [[Characters:Blythe Waters|Blythe Waters]] || Elf Ghoul and vocal political activist for the Ghoul Liberation League in Seattle. Licensed Surveyor and Civil Engineer for the State of Seattle. || &lt;br /&gt;
|-&lt;br /&gt;
| [[Characters: Bolin|Bolin ]] || King Yee of the local Sun Yee On Triad. ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Characters: Buttons |Buttons ]] || Ork Knights Errant Veteran Beat Cop. He&#039;s been around the block a couple of times and has a good ear for what&#039;s happening in the &#039;hoods and the Ork Underground. Though he&#039;s got a good heart, he isn&#039;t above a little &amp;quot;Street Justice&amp;quot; and &amp;quot;Urban Renewal&amp;quot;, and stays happy as long as his beat just stays quiet. ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Characters: Cap Cortez|Cap Cortez ]] || Troll Lieutenant of the Redmond gang the Rusty Stilettos. Gun runner, drug dealer, and area enforcer. Cortez, like most of the Stilettos, is a mutated and partially insane mess from living in Glow City his whole life. His flesh is rock hard from excessive dermal plating and enormous bone spurs. ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Characters:Charity v6.8|Charity v6.8]] || Self-proclaimed &amp;quot;High Priestess of the Airwaves&amp;quot;. Charity claims to be an &amp;quot;Alternate Intelligence&amp;quot; AI. Public whistle blower, blogger, and pirate Trid broadcaster. Loud, abrasive, and angry with a penchant for Max Headroom antics, speech hacking, and the sign off &amp;quot;We&#039;ll meet again...when you&#039;re ready to travel the most secret path of all.&amp;quot; || &lt;br /&gt;
|-&lt;br /&gt;
| [[Characters:Dirdrik Vladnikov|Dirdrik Vladnikov]] || Vory v Zakone information broker. Runs an small entertainment insurance business in Capitol Hill. ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Characters: Doc Wilson|Doc Wilson]] || Grizzled street doc in the Redmond outskirts. Respected by the local neighborhood for his medical aptitude and feared for his small army of drones. Happy to take bodies or parts thereof in payment. The locals don&#039;t ask too many questions and gangers trying to muscle in quickly learn to leave well enough alone. ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Characters:Finger|Finger]] || Devilishly fast elf changeling with an itchy trigger finger. || &lt;br /&gt;
|-&lt;br /&gt;
| [[Characters:Gruff|Gruff]] || Head of the local troll and orc gang, the Trogs, Gruff is untrustworthy and underhanded, but happy to deal with anyone if the Yen is right and they aren&#039;t daisy-eaters. Gruff&#039;s pride and joy is his wide array of elf skulls taken from other gangers and elfs who just happen to be in the wrong place at the wrong time. ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Characters:Hanso Shotozumi|Hanso Shotozumi]] || Oyabun of the Shotozumi-gumi; the largest organized crime family in Seattle. || &lt;br /&gt;
|-&lt;br /&gt;
| [[Characters:John Silverston|John Silverston]] || An Aboriginal Kuradji; owner and proprietor of Numereji, a small talisman shop in First Hill. || &lt;br /&gt;
|-&lt;br /&gt;
| [[Characters:Jimmy The Saint|Jimmy The Saint]] || Dwarf Street Doc and cyber/body-mod specialist. Probably better with nano-tattooing, piercing, and a blowtorch than actual medical care, but he can keep his mouth shut and doesn&#039;t ask questions for the right price. Jimmy operates his own shop out of his apartment in Lower Queen Anne. || &lt;br /&gt;
|-&lt;br /&gt;
| [[Characters:KitKat Boom|KitKat Boom]] || A changeling &amp;quot;catgirl&amp;quot; who lucked out on the cute side of SURGE. Also, an accomplished seamstress, sticky fingered shopgirl, and an avid clubgoer. ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Characters:Keiko Shotozumi|Keiko Shotozumi]] || Daughter of Oyabun Hanso Shotozumi. Keiko is an ex-shadowrunner who deleted a great deal of information from Shadowsea on the Seattle Yakuza before leaving. Her old runner team were, assassinated per Hanso&#039;s order, soon after her return. Keiko has been permanently blacklisted from Shadowsea and is viewed with little else but disdain by most runners. || &lt;br /&gt;
|-&lt;br /&gt;
| [[Characters: &amp;quot;Krissy&amp;quot; Gajra Samanthi Kishen |&amp;quot;Krissy&amp;quot; Gajra Samanthi Kishen]] || Bartender at The Rendezvous and lead singer for the Indian Neo-PRock Trip Hop group &amp;quot;Plasma Burn Sarangi&amp;quot;.||&lt;br /&gt;
|-&lt;br /&gt;
| [[Characters:Mr. Matz|Mr. Matz]] || Enigmatic Johnson of South American descent and a particular taste in Mayan and Aztec art and artifacts; and, one might say, an unhealthy fascination with Aztechnology. ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Characters:Ms. Konietzko |Ms. Konietzko]] || Russian Johnson with draconian sentiments about her jobs and any failures there of, but a willingness to back her runners to make sure her jobs are accomplished.||&lt;br /&gt;
|-&lt;br /&gt;
| [[Characters:Oma Endofski|Oma Endofski]] || Russian Troll neo-agriculturalist. The gun toting Trog ex-ganger and vigilant defender of her squat/garden in Puyallup. ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Characters:Osaku Tosashi|Osaku Tosashi]] || Oni immigrant born on Yumi island. Auto mechanic at Ares Auto Supply and Repair in Burien. ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Characters:Otto|Otto]] || Veteran smuggler and original member of the Puyallup Crime Mall. Otto&#039;s gun shop would make a Weapon&#039;s World salesman blush, but if he senses your not on the level for even a second you could end up with a &amp;quot;free sample&amp;quot; of what his store has to offer. || &lt;br /&gt;
|-&lt;br /&gt;
| [[Characters:Paku Ikibaku |Paku Ikibaku]] || Fixer of multiple mixed backgrounds who normally resides in the International District and is fluent in a wide number of languages. ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Characters: Peter &amp;quot;Cola&amp;quot; Weyer|Peter &amp;quot;Cola&amp;quot; Weyer]] || Human talismonger in his 50s with a fairly successful shop north of UW. Buys, sells, and trades memorabilia and equipment from the 20th and early 21st century. Especially fond of his Coca-cola collection. Long time friend of Two-Face and one of the few who know of his past with Fuchi. ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Characters:Red|Red]] || Rastafari Dwarf hacker who has been in the shadows since before Crash 2.0, and claims to be one of the few who survived being jacked in during the crash. || &lt;br /&gt;
|-&lt;br /&gt;
| [[Characters: Sensei Frank|Sensei Frank]] || Master of mixed martial arts and street fighting tactics. An active pacifist and Zen buddhist, Frank teaches his students everyday survival in the city. Rumors have it that Frank is a retired Street Samurai, and despite his calm demeanor, is heavily cybered. || &lt;br /&gt;
|-&lt;br /&gt;
| [[Characters:Yamashita Kazunari|Yamashita Kazunari]] || Kyodai of the Shotozumi-gumi Yakuza family. Yamashita is a gang enforcer in the International District. || &lt;br /&gt;
|-&lt;br /&gt;
| [[Characters: Walter &amp;quot;Wrecker&amp;quot; Jones|Walter &amp;quot;Wrecker&amp;quot; Jones]] || Hailing originally from Tennessee, Wrecker is an impressively large troll and, despite his size, is quite an effective mechanic. An Ex-Trog gangmember, Wrecker has many contacts with the local gangs and can lay his hands on all kinds of interesting things.|| &lt;br /&gt;
|-&lt;br /&gt;
| [[Characters: Zippo Jill|Zippo Jill]] || Heavily modded razorgirl and Nightmare&#039;s second in command. Jill is an old school Halloweener with a severe firebug and a sociopathic hatred for life and order that is only surpassed by Nightmare. She is also the only person that has seen Nightmare without the mask and knows his true identity.|| &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Gadget</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Thicker_Than_Blood&amp;diff=223455</id>
		<title>Thicker Than Blood</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Thicker_Than_Blood&amp;diff=223455"/>
		<updated>2013-01-23T23:33:58Z</updated>

		<summary type="html">&lt;p&gt;Gadget: Undo revision 223453 by 98.247.49.92 (talk)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Sax and Violins=&lt;br /&gt;
&lt;br /&gt;
A cool, early October night. Rain like a fine mist falls through the thick fog, making everything dark and damp; staining the rough concrete into black basalt pillars and making every streetlight a yellow beacon that distorts the wet stone with veins of amber light. The soft patter of water droplets against the deep green foliage and trickle of the runoff into the gutters is like a soft play of symphonic violins and percussion to the build up of some natural opus. Mozart, symphony 10 in G, reverberates softly in my skull while I wait against the alley wall and sip my tall soycaf with extra shot. A perfect Seattle night.&lt;br /&gt;
&lt;br /&gt;
When the gun fire begins I hardly notice, playing sweetly against the victorious strings of the second movement. Hard Exit and his new elf friend have obviously gone from the quiet way to the loud way coming out of the building; which is my cue, but not before I finish my caf or they signal me. I pull off my hood and roll my neck in the refreshing coolness of the night before switching on my wired reflexes and unbutton my jacket, then watch as the world slows down to a crawl and I turn up the speed of the music to keep up with my new perspective. &lt;br /&gt;
&lt;br /&gt;
Exit&#039;s hand cannon blares as I hear the front door around the corner wheeze slightly against it&#039;s hydraulics. I can hear his heart pounding in my augmented ears between the crack of his gun and casings twinkling on the street, an opera of street chaos mingles with the rain and the music being played directly into my cerebral cortex. The immensity of his troll shadow blots out the streetlight as I take a last sip of my caf, and he sprints past ponderously holding the limp body of the daisyeating hacker. I wonder off hand if they managed to get the paydata before she got greased and hear the low, bass rumble of Exit yelling for me to help him as he glides by in slow motion.&lt;br /&gt;
&lt;br /&gt;
The empty soycaf cup drops into the recycling bin next to me as I switch to my jazz station and stroll to the edge of the alley, wild erratic saxophone and drum beats exploding suddenly into my brain. I feel the familiar slide of steel as I unsheath my katana and cross hairs ignite like fire in my vision as my left hand brings my pistol into view. Music throbs and whines as I step smoothly around the corner between Exit and his pursuers. Another perfect Seattle night.&lt;br /&gt;
&lt;br /&gt;
=Fixed Up=&lt;br /&gt;
&lt;br /&gt;
My second foray into a into a Shadowrun chronicle. I intend to keep this in tune with my recent move to the beautiful city of Seattle and hope to enjoy the pleasure of exploring some darker themes with a more mature play group. As Shadowrun does not have an ingrained morals system, and as I am asking my players to develop a more detailed character personality and background, I will be expecting a more complex answer to some of life&#039;s more interesting questions; especially as they pertain to a group of people who live on the wrong side of the law.&lt;br /&gt;
&lt;br /&gt;
This is, yet again, an attempt to turn the more &amp;quot;episodic&amp;quot; world of Shadowrun into an on running campaign, and so I will be fudging some of the long term rules such as Karma acquisition and expenditure. I&#039;m also hoping to include a &amp;quot;campaign calender&amp;quot; in order to improve the synchronicity of peoples lives, both PC and NPC, and major campaign world events that don&#039;t necessarily include the characters but can affect their lives and the runs they are hired on.&lt;br /&gt;
&lt;br /&gt;
I will also continue to encourage my players to become involved in the wiki and posting their characters by rewarding them with Karma points for their contributions and time taken to expand the game world. This is to include descriptions of many of the NPC&#039;s that they encounter, sprawl sights that they visit or include to add further character to the world, and any in character scripting to the weekly sessions to improve the flavor of the world.&lt;br /&gt;
&lt;br /&gt;
Also, I will be applying the house rules posted on my main page, which I will reproduce here.&lt;br /&gt;
&lt;br /&gt;
1. I run Shadowrun 4th Edition, 20 year Anniversary edition. The rules are smoother than general 4th, and it fixes some of the problems with the earlier edition of 4th.&lt;br /&gt;
&lt;br /&gt;
2. Character approval is by Player and GM Committee. Per the game setup of Serenity, where in characters must be a viable &amp;quot;crew&amp;quot; with a useful smattering of skills. I&#039;m going to use this because Shadowrunners are hired for their variable skills and abilities, based on what is useful in their jobs and to create working team that, hopefully, won&#039;t get killed. It will, also, help represent the Fixer arranging a team that they think should be able to accomplish the task at hand. The GM and players are allowed to veto another players character no questions asked. If someone says it goes, it goes.&lt;br /&gt;
&lt;br /&gt;
3. If you have the ability to, please pregen a couple of characters. If not, at least have a couple ideas in mind. Making characters for this game can take all night, if not longer. So, if you have a book, please have something to show for it before the game. This also helps me get a sense of your play style, makes rule #2 go more smoothly, and allows you to build a character who lacks any serious holes from last minute builds.&lt;br /&gt;
&lt;br /&gt;
4. You must have at least four points in Contacts. Shadowrunners live by who they know. You&#039;d never get a job if nobody knew who you were, and besides you can&#039;t go through life and not meet at least one person.&lt;br /&gt;
&lt;br /&gt;
5. You must have at least 2 Active Skill Points and 4 Knowledge Skill Points allocated to what I shall call &amp;quot;life choices and hobbies&amp;quot;. Your life doesn&#039;t just revolve on shooting people and running the shadows. Everybodies got a hobby, whether they admit it or not. Some even make for good cover and back stories. Specializations do not count.&lt;br /&gt;
&lt;br /&gt;
6. I will require a backstory, physical and personality description, and goals for your character. Why exactly did your character start shooting people and running the shadows? How do they feel about it? What is their ultimate goal? Want to be rich, to be famous, or just to get out of the gutter? This, also, applies to rule 2. If you lack character information, you don&#039;t play that character, no exceptions.&lt;br /&gt;
&lt;br /&gt;
7. Everyone must own a commlink! Yet another piece of equipment that EVERY shadowrunner must have to make his job worthwhile. &amp;quot;You&#039;ll never get a wiz job if your fixer can&#039;t reach you, omae.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
8. I will be enforcing the starting rule for equipment aquisition. I.e. You may only have items with an aquisition rating max of 12.&lt;br /&gt;
&lt;br /&gt;
=On the Run=&lt;br /&gt;
&lt;br /&gt;
I am including a weekly session report; pioneered by Bill, a fellow gamer from Reno, for mine and the players benefit. Every week after the game I will be posting a brief rundown of the previous session for reference sake and to allow the players to add their own comments and in character rundown/conversations for the sake of character development.&lt;br /&gt;
&lt;br /&gt;
===Chapter I===&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;2&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;10%&amp;quot;| [[User:Gadget/Thicker_Than_Blood/Episode_1|Episode 1]] ||width=&amp;quot;10%&amp;quot;| [[User:Gadget/Thicker_Than_Blood/Episode_4|Episode 4]] || [[User:Gadget/Thicker_Than_Blood/Episode_7|Episode 7]]&lt;br /&gt;
|-&lt;br /&gt;
| [[User:Gadget/Thicker_Than_Blood/Episode_2|Episode 2]] || [[User:Gadget/Thicker_Than_Blood/Episode_5|Episode 5]] || [[User:Gadget/Thicker_Than_Blood/Episode_8|Episode 8]]&lt;br /&gt;
|-&lt;br /&gt;
| [[User:Gadget/Thicker_Than_Blood/Episode_3|Episode 3]] || [[User:Gadget/Thicker_Than_Blood/Episode_6|Episode 6]] || [[User:Gadget/Thicker_Than_Blood/Evaluation|Evaluation]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=The Usual Suspects=&lt;br /&gt;
&lt;br /&gt;
Below is the section provided for the players to post their charcter history, description, and character sheet. You can access the a wiki character sheet here, again graciously provided by Bill, and simply copy and paste it into your character&#039;s page. :&lt;br /&gt;
[[User:Bill/Shadowrun_4_Character_Sheet|Wiki Shadowrun 4th Ed. character sheet]]&lt;br /&gt;
&lt;br /&gt;
===Player Characters===&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;2&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|width=&amp;quot;30%&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| [[Characters:Character Page|Character Name]] || Brief Description || &lt;br /&gt;
|-&lt;br /&gt;
| [[Characters:Two-Face|Two-Face]] || Dwarven ex wagemage who used to work for Fuchi. Grumbles about &amp;quot;wiz kids&amp;quot; and most anything that came about after 2060. An armchair scholar and sometime gambler, but primarily focused on magical theory and subscribes to a few academic journals. Has a passing interest in explosives. || &lt;br /&gt;
|-&lt;br /&gt;
| [[Characters:Jackie 13|Jackie 13]] || A human street samurai who, until recently, was an Aries convict forced to participate in a work release program know as Urban Brawl.    During her time she was an infamous member of the Aries Predators, know of having killed thirteen people in game.  || &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Characters:Ling Ling|Ling Ling]] || She is a strikingly beautiful Asian elf and something about her seems to put everyone at ease. She is an avid conversationalist and enjoys talking about all manner of things, especially the local music scene.  She can be found on many nights at various clubs enjoying the shows.  She works loosely with the Ancients buying and selling drugs.  || |&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Characters:Martin|Martin]] || A mulatto ork hacker with a very forgettable look &amp;amp; demeanor. New to the Seattle scene, his complete lack of available history combined with his considerable skills suggest a man who had to cut &amp;amp; run and is just starting his new life in Seattle.  || &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Sprawl Sites=&lt;br /&gt;
&lt;br /&gt;
Below are a series of traditional and original sprawl sites for reference, of which I will also be awarding Karma points for detailed descriptions.&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;2&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|width=&amp;quot;30%&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| [[Sprawl_Sites:Aces|Aces]] || A scummy bar in Redmond that caters to the roughnecks, addicts, and outlaws. The clients are rough and aggressive, the booze is watered down, and most of the windows are boarded up or have bars on them, but that&#039;s just the way the regulars like it. Don&#039;t go there unless your packing or can handle yourself in a fight, and even then don&#039;t go there. ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Sprawl_Sites:The Alabaster Maiden|The Alabaster Maiden]] || Located on the corner of East Mercer and Broadway, The Alabaster Maiden is named after Gabriella Dematto. According to local legend, she overstepped her abilities while trying to escape from a go-gang and inadvertantly became permanently petrified as the alabaster statue that now stands at the entry into the club. Recent magical research on the statue has proven this to be no more than an urban legend, but rumor persists that the statue currently residing in front of the club is not the original. The club is a favorite of the city&#039;s younger mages and shamans. ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Sprawl_Sites:Arcology Commercial and Housing Enclave|Arcology Commercial and Housing Enclave]] || Dominating the Seattle skyline, the ACHE was claimed by the UCAS government after it was forced to step in and retake Renraku&#039;s Seattle Archology. This enormous green and silver glass tiered pyramid encompasses ten city blocks on each side and is almost thousand meters tall. The ACHE now houses roughly 150,000 people in government run &amp;quot;welfare housing&amp;quot; that is effectively a minimum security prison for the poor. The first five floors are still the largest mall in Seattle (no longer just Renraku subsidiaries), with the sub-basements and top floors controlled buy the UCAS military.||&lt;br /&gt;
|-&lt;br /&gt;
| [[Sprawl_Sites:Aztechnology Pyramid|Aztechnology Pyramid]] || Aztechnology&#039;s 72 floor Archology located between Roy and Denny Way along Broadway and 16th Ave. The pyramid is home to 5,000 permanent residents, and covered with ten ton blocks of carved grey quartz that are illumunated from inside at night.|| &lt;br /&gt;
|-&lt;br /&gt;
| [[Sprawl_Sites:Bellevue/Redmond Wall|Bellevue/Redmond Wall]] || A ten meter tall ferro-concrete wall topped with razor wire and patrolled by Lone Star &amp;quot;peace-keepers&amp;quot; and drones, The Bellevue/Redmond Wall literally divides the haves from the have nots. Starting at I-90, the wall runs the entire distance of East Lake Sammamish Parkway, intersects and runs along Redmond Way to the 405, and then all he way up to a hard point in Bothell. It is a testament to the paranoia and disregard of the rich.|| &lt;br /&gt;
|-&lt;br /&gt;
| [[Sprawl_Sites:The Body Mall|The Body Mall]] || Abandoned after the Trojan-Setsup plant had a partial meltdown in 2013, a series of shadow-docs set up shop here offering all kinds of medical practices, both legal and illegal. Connected heavily with Tamanous and the 162&#039;s, this place is revered as much for its cut rate cyberware as it is for patients disappearing.||&lt;br /&gt;
|- &lt;br /&gt;
| [[Sprawl_Sites:The Big Rhino|The Big Rhino]] || Once an exclusive ork and troll only restaurant, the Rhino now caters to anyone brave enough to venture into its hall. Large portions of &amp;quot;traditional&amp;quot; ork cuisine with lots of meat and thick sauces are served in dining hall style with tall mugs of beer and other strong drink. They even offer regular tours of the Ork Underground every couple of hours. || &lt;br /&gt;
|-&lt;br /&gt;
| [[Sprawl_Sites:Cavilard Research Institute|Cavilard Research Institute]] || A research firm in Bellevue that switched hands to Mitsuhama during Crash 2.0, and has since become one of their infamous Zero Zones. || &lt;br /&gt;
|-&lt;br /&gt;
| [[Sprawl_Sites:Club Penumbra|Club Penumbra]] || On the corner of 5th and Yesler and accross the street from the ACHE. Once the premier Runner meeting spot in downtown Seattle, this moon themed nightclub has not updated it decor, and some would say the music, in years. The fact that some older Runners still congregate here makes this club almost a cliche. However, with the owners looking to sell the place the Yakuza and Mafia have suddenly become very interested in it. || &lt;br /&gt;
|-&lt;br /&gt;
| [[Sprawl_Sites:The Crash 2.0 Memorial|The Crash 2.0 Memorial]] || A large black obelisk in Cal Anderson park, on Capitol Hill, that memorializes those that died during the second Matrix crash. Situated on the top of the hill near the Cal Anderson fountain, it scrolls the names of those that died in a constant AR and VR feed.|| &lt;br /&gt;
|-&lt;br /&gt;
| [[Sprawl_Sites:Dante&#039;s Inferno|Dante&#039;s Inferno]] || After all these years Dante&#039;s is still one of the number one clubs in Seattle. Wreathed in AR flames and circled by demons, this club offers the latest in ear bleeding and mind destroying beats and a devilishly good time on its seven layers of hell. || &lt;br /&gt;
|-&lt;br /&gt;
| [[Sprawl_Sites:Fungitech|Fungitech]] || With multiple offices around Seattle and a major grow facility located in the Snohomish Ork Underground, Fungitech is a strange corporate star in the Seattle area. They provide a number of fungus based foods, medical materials, neurotoxins, and Awakened materials to local buyers; and promise the release of an all new fungus beer in the upcoming year.|| &lt;br /&gt;
|-&lt;br /&gt;
| [[Sprawl_Sites:The Glass Onion|The Glass Onion]] || Some of the finest dining from the far east in downtown Seattle. This traditional Japanese styled restaurant offers good food at an affordable price, and private rooms for business meetings. Rumors still abound that there may be naga living in the basement, but whether they are captives or not is unknown. || &lt;br /&gt;
|-&lt;br /&gt;
| [[Sprawl_Sites:The Jade Tortoise|The Jade Tortoise]] || A Chinese/Japanese/Vietnamese restaurant in Queen Anne that offers exceptional Far Eastern cuisine and who&#039;s owner and head chef is an illustrious foodie.|| &lt;br /&gt;
|-&lt;br /&gt;
| [[Sprawl_Sites:Lou&#039;s Tattoos|Lou&#039;s Tattoos]] || Located in the International District, Lou is a Japanese dwarf and tattoo artist of exceptional skill and insight. Rumor has it that Lou is magically active and that his assistant, Selena, is a free spirit. || &lt;br /&gt;
|-&lt;br /&gt;
| [[Sprawl_Sites:Matchsticks|Matchsticks]] || A private jazz club in Queen Anne that offers a number of private meeting rooms and quiet booths to enjoy a nice dinner. || &lt;br /&gt;
|-&lt;br /&gt;
| [[Sprawl_Sites:Mitsuhama&#039;s Zero Zone|Mitsuhama Zero Zone]] || Amid a beautiful and expansive Japanese garden, six grand black and silver skyscrapers tower over lake Washington&#039;s Southwest shores. Surrounded by a twenty foot wall that resembles traditional Japanese architecture, Mitsuhama&#039;s Zero Zone is as serene as it is secure, emphasizing the companies policy of &amp;quot;zero penetration and zero survival.&amp;quot; || &lt;br /&gt;
|-&lt;br /&gt;
| [[Sprawl_Sites:Numereji|Numereji]] || A small talisman shop in Capitol Hill that carries a wide array of oddities from across the planet. || &lt;br /&gt;
|-&lt;br /&gt;
| [[Sprawl_Sites:The Plastic Gardens|The Plastic Gardens]] || Once an attempt to create an indoor tropical garden in Redmond; squatters moved into these gigantic domes after the regular populace left, and turned it into a series of thriving subsistence farms amid the tropical flora. Now these musty gray and brown domes are the home of the few successful residents of Redmond, and a constant target of starving gangers and warped critters of the barrens.|| &lt;br /&gt;
|-&lt;br /&gt;
| [[Sprawl_Sites:The Puyallup Crime Mall|The Puyallup Crime Mall]] || Amid the ruins of Old Puyallip, The Crime Mall is the ultimate gray and black market and home to many experienced smugglers. Secured with an array of defenses and elbow deep in mercenaries, The Mall has stood the test of time against all odds and remains the one stop shop for all kinds of illegal goods. Just don&#039;t come knocking without an invitation.|| &lt;br /&gt;
|-&lt;br /&gt;
| [[Sprawl_Sites:The Rendezvous|The Rendezvous]] || An old bar in central Belltown that was once a speakeasy. The Rendezvous has updated its classic theater for simsense interaction and still holds private parties in the old speakeasy basement.|| &lt;br /&gt;
|-&lt;br /&gt;
| [[Sprawl_Sites:Sable&#039;s on The Sound|Sable&#039;s on The Sound]] || Fine French dining in Belltown offering a picturesque view of The Sound, with both above and below the waterline seating. || &lt;br /&gt;
|-&lt;br /&gt;
| [[Sprawl_Sites:Weapons World|Weapons World]] || Two floors of nothing but Grade A Bang Bang. Located at 6th and Olive, Weapons World is the leading chain dealer of firearms, firearm accessories, milspec equipment, body armor, and hunting gear. All you need is a SIN, a license, and the nuyen and these fine people can make all your high caliber wet dreams come true. || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Friends of Friends=&lt;br /&gt;
&lt;br /&gt;
This section is reserved for the wide array of NPC&#039;s the characters might meet, as well as their contacts and other major personalities of Shadowrun.&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;2&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|width=&amp;quot;30%&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| [[Characters:An Shou Tian |An Shou Tian]] || Red Pole of the Wo Shing Wo Triad. Professional Chef and foodie. Owner of the Jade Tortoise, a Chinese/Japanese/Vietnamese restaurant in Queen Anne.||&lt;br /&gt;
|-&lt;br /&gt;
| [[Characters:Andrea Elkhorn|Andrea Elkhorn]] || EMT and ambulance driver for Doc Wagon. A Sioux Nation citizen who came to Seattle for medical school; Andrea bears the physical and emotional scars of being beaten, raped, and set on fire by The Halloweeners. ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Characters:&amp;quot;Aunty Kasua&amp;quot; Tosashi |&amp;quot;Aunty Kasau&amp;quot; Tosashi]] || Oni immigrant who grew up on Yumi island. Stay at home mother of eight, barrens baby-sitter, and wife of Osaku Tosashi. ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Characters:Black-Feather-Boy|Black-Feather-Boy]] || Salish Raven Shaman and avid comic book collector. || &lt;br /&gt;
|-&lt;br /&gt;
| [[Characters: Blood|Blood]] || Information broker, organlegger, and seller of second hand cyberware. Rumored to have connections to Tamanous, among other unhealthy habits. || &lt;br /&gt;
|-&lt;br /&gt;
| [[Characters:Blythe Waters|Blythe Waters]] || Elf Ghoul and vocal political activist for the Ghoul Liberation League in Seattle. Licensed Surveyor and Civil Engineer for the State of Seattle. || &lt;br /&gt;
|-&lt;br /&gt;
| [[Characters: Bolin|Bolin ]] || King Yee of the local Sun Yee On Triad. ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Characters: Buttons |Buttons ]] || Ork Knights Errant Veteran Beat Cop. He&#039;s been around the block a couple of times and has a good ear for what&#039;s happening in the &#039;hoods and the Ork Underground. Though he&#039;s got a good heart, he isn&#039;t above a little &amp;quot;Street Justice&amp;quot; and &amp;quot;Urban Renewal&amp;quot;, and stays happy as long as his beat just stays quiet. ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Characters: Cap Cortez|Cap Cortez ]] || Troll Lieutenant of the Redmond gang the Rusty Stilettos. Gun runner, drug dealer, and area enforcer. Cortez, like most of the Stilettos, is a mutated and partially insane mess from living in Glow City his whole life. His flesh is rock hard from excessive dermal plating and enormous bone spurs. ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Characters:Charity v6.8|Charity v6.8]] || Self-proclaimed &amp;quot;High Priestess of the Airwaves&amp;quot;. Charity claims to be an &amp;quot;Alternate Intelligence&amp;quot; AI. Public whistle blower, blogger, and pirate Trid broadcaster. Loud, abrasive, and angry with a penchant for Max Headroom antics, speech hacking, and the sign off &amp;quot;We&#039;ll meet again...when you&#039;re ready to travel the most secret path of all.&amp;quot; || &lt;br /&gt;
|-&lt;br /&gt;
| [[Characters:Dirdrik Vladnikov|Dirdrik Vladnikov]] || Vory v Zakone information broker. Runs an small entertainment insurance business in Capitol Hill. ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Characters: Doc Wilson|Doc Wilson]] || Grizzled street doc in the Redmond outskirts. Respected by the local neighborhood for his medical aptitude and feared for his small army of drones. Happy to take bodies or parts thereof in payment. The locals don&#039;t ask too many questions and gangers trying to muscle in quickly learn to leave well enough alone. ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Characters:Finger|Finger]] || Devilishly fast elf changeling with an itchy trigger finger. || &lt;br /&gt;
|-&lt;br /&gt;
| [[Characters:Gruff|Gruff]] || Head of the local troll and orc gang, the Trogs, Gruff is untrustworthy and underhanded, but happy to deal with anyone if the Yen is right and they aren&#039;t daisy-eaters. Gruff&#039;s pride and joy is his wide array of elf skulls taken from other gangers and elfs who just happen to be in the wrong place at the wrong time. ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Characters:Hanso Shotozumi|Hanso Shotozumi]] || Oyabun of the Shotozumi-gumi; the largest organized crime family in Seattle. || &lt;br /&gt;
|-&lt;br /&gt;
| [[Characters:John Silverston|John Silverston]] || An Aboriginal Kuradji; owner and proprietor of Numereji, a small talisman shop in First Hill. || &lt;br /&gt;
|-&lt;br /&gt;
| [[Characters:Jimmy The Saint|Jimmy The Saint]] || Dwarf Street Doc and cyber/body-mod specialist. Probably better with nano-tattooing, piercing, and a blowtorch than actual medical care, but he can keep his mouth shut and doesn&#039;t ask questions for the right price. Jimmy operates his own shop out of his apartment in Lower Queen Anne. || &lt;br /&gt;
|-&lt;br /&gt;
| [[Characters:KitKat Boom|KitKat Boom]] || A changeling &amp;quot;catgirl&amp;quot; who lucked out on the cute side of SURGE. Also, an accomplished seamstress, sticky fingered shopgirl, and an avid clubgoer. ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Characters:Keiko Shotozumi|Keiko Shotozumi]] || Daughter of Oyabun Hanso Shotozumi. Keiko is an ex-shadowrunner who deleted a great deal of information from Shadowsea on the Seattle Yakuza before leaving. Her old runner team were, assassinated per Hanso&#039;s order, soon after her return. Keiko has been permanently blacklisted from Shadowsea and is viewed with little else but disdain by most runners. || &lt;br /&gt;
|-&lt;br /&gt;
| [[Characters: &amp;quot;Krissy&amp;quot; Gajra Samanthi Kishen |&amp;quot;Krissy&amp;quot; Gajra Samanthi Kishen]] || Bartender at The Rendezvous and lead singer for the Indian Neo-PRock Trip Hop group &amp;quot;Plasma Burn Sarangi&amp;quot;.||&lt;br /&gt;
|-&lt;br /&gt;
| [[Characters:Mr. Matz|Mr. Matz]] || Enigmatic Johnson of South American descent and a particular taste in Mayan and Aztec art and artifacts; and, one might say, an unhealthy fascination with Aztechnology. ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Characters:Ms. Konietzko |Ms. Konietzko]] || Russian Johnson with draconian sentiments about her jobs and any failures there of, but a willingness to back her runners to make sure her jobs are accomplished.||&lt;br /&gt;
|-&lt;br /&gt;
| [[Characters:Oma Endofski|Oma Endofski]] || Russian Troll neo-agriculturalist. The gun toting Trog ex-ganger and vigilant defender of her squat/garden in Puyallup. ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Characters:Osaku Tosashi|Osaku Tosashi]] || Oni immigrant born on Yumi island. Auto mechanic at Ares Auto Supply and Repair in Burien. ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Characters:Otto|Otto]] || Veteran smuggler and original member of the Puyallup Crime Mall. Otto&#039;s gun shop would make a Weapon&#039;s World salesman blush, but if he senses your not on the level for even a second you could end up with a &amp;quot;free sample&amp;quot; of what his store has to offer. || &lt;br /&gt;
|-&lt;br /&gt;
| [[Characters:Paku Ikibaku |Paku Ikibaku]] || Fixer of multiple mixed backgrounds who normally resides in the International District and is fluent in a wide number of languages. ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Characters: Peter &amp;quot;Cola&amp;quot; Weyer|Peter &amp;quot;Cola&amp;quot; Weyer]] || Human talismonger in his 50s with a fairly successful shop north of UW. Buys, sells, and trades memorabilia and equipment from the 20th and early 21st century. Especially fond of his Coca-cola collection. Long time friend of Two-Face and one of the few who know of his past with Fuchi. ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Characters:Red|Red]] || Rastafari Dwarf hacker who has been in the shadows since before Crash 2.0, and claims to be one of the few who survived being jacked in during the crash. || &lt;br /&gt;
|-&lt;br /&gt;
| [[Characters: Sensei Frank|Sensei Frank]] || Master of mixed martial arts and street fighting tactics. An active pacifist and Zen buddhist, Frank teaches his students everyday survival in the city. Rumors have it that Frank is a retired Street Samurai, and despite his calm demeanor, is heavily cybered. || &lt;br /&gt;
|-&lt;br /&gt;
| [[Characters:Yamashita Kazunari|Yamashita Kazunari]] || Kyodai of the Shotozumi-gumi Yakuza family. Yamashita is a gang enforcer in the International District. || &lt;br /&gt;
|-&lt;br /&gt;
| [[Characters: Walter &amp;quot;Wrecker&amp;quot; Jones|Walter &amp;quot;Wrecker&amp;quot; Jones]] || Hailing originally from Tennessee, Wrecker is an impressively large troll and, despite his size, is quite an effective mechanic. An Ex-Trog gangmember, Wrecker has many contacts with the local gangs and can lay his hands on all kinds of interesting things.|| &lt;br /&gt;
|-&lt;br /&gt;
| [[Characters: Zippo Jill|Zippo Jill]] || Heavily modded razorgirl and Nightmare&#039;s second in command. Jill is an old school Halloweener with a severe firebug and a sociopathic hatred for life and order that is only surpassed by Nightmare. She is also the only person that has seen Nightmare without the mask and knows his true identity.|| &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Gadget</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Thicker_Than_Blood&amp;diff=223155</id>
		<title>Thicker Than Blood</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Thicker_Than_Blood&amp;diff=223155"/>
		<updated>2013-01-21T06:39:44Z</updated>

		<summary type="html">&lt;p&gt;Gadget: /* Sax and Violins */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Sax and Violins=&lt;br /&gt;
&lt;br /&gt;
A cool, early October night. Rain like a fine mist falls through the thick fog, making everything dark and damp; staining the rough concrete into black basalt pillars and making every streetlight a yellow beacon that distorts the wet stone with veins of amber light. The soft patter of water droplets against the deep green foliage and trickle of the runoff into the gutters is like a soft play of symphonic violins and percussion to the build up of some natural opus. Mozart, symphony 10 in G, reverberates softly in my skull while I wait against the alley wall and sip my tall soycaf with extra shot. A perfect Seattle night.&lt;br /&gt;
&lt;br /&gt;
When the gun fire begins I hardly notice, playing sweetly against the victorious strings of the second movement. Hard Exit and his new elf friend have obviously gone from the quiet way to the loud way coming out of the building; which is my cue, but not before I finish my caf or they signal me. I pull off my hood and roll my neck in the refreshing coolness of the night before switching on my wired reflexes and unbutton my jacket, then watch as the world slows down to a crawl and I turn up the speed of the music to keep up with my new perspective. &lt;br /&gt;
&lt;br /&gt;
Exit&#039;s hand cannon blares as I hear the front door around the corner wheeze slightly against it&#039;s hydraulics. I can hear his heart pounding in my augmented ears between the crack of his gun and casings twinkling on the street, an opera of street chaos mingles with the rain and the music being played directly into my cerebral cortex. The immensity of his troll shadow blots out the streetlight as I take a last sip of my caf, and he sprints past ponderously holding the limp body of the daisyeating hacker. I wonder off hand if they managed to get the paydata before she got greased and hear the low, bass rumble of Exit yelling for me to help him as he glides by in slow motion.&lt;br /&gt;
&lt;br /&gt;
The empty soycaf cup drops into the recycling bin next to me as I switch to my jazz station and stroll to the edge of the alley, wild erratic saxophone and drum beats exploding suddenly into my brain. I feel the familiar slide of steel as I unsheath my katana and cross hairs ignite like fire in my vision as my left hand brings my pistol into view. Music throbs and whines as I step smoothly around the corner between Exit and his pursuers. Another perfect Seattle night.&lt;br /&gt;
&lt;br /&gt;
=Fixed Up=&lt;br /&gt;
&lt;br /&gt;
My second foray into a into a Shadowrun chronicle. I intend to keep this in tune with my recent move to the beautiful city of Seattle and hope to enjoy the pleasure of exploring some darker themes with a more mature play group. As Shadowrun does not have an ingrained morals system, and as I am asking my players to develop a more detailed character personality and background, I will be expecting a more complex answer to some of life&#039;s more interesting questions; especially as they pertain to a group of people who live on the wrong side of the law.&lt;br /&gt;
&lt;br /&gt;
This is, yet again, an attempt to turn the more &amp;quot;episodic&amp;quot; world of Shadowrun into an on running campaign, and so I will be fudging some of the long term rules such as Karma acquisition and expenditure. I&#039;m also hoping to include a &amp;quot;campaign calender&amp;quot; in order to improve the synchronicity of peoples lives, both PC and NPC, and major campaign world events that don&#039;t necessarily include the characters but can affect their lives and the runs they are hired on.&lt;br /&gt;
&lt;br /&gt;
I will also continue to encourage my players to become involved in the wiki and posting their characters by rewarding them with Karma points for their contributions and time taken to expand the game world. This is to include descriptions of many of the NPC&#039;s that they encounter, sprawl sights that they visit or include to add further character to the world, and any in character scripting to the weekly sessions to improve the flavor of the world.&lt;br /&gt;
&lt;br /&gt;
Also, I will be applying the house rules posted on my main page, which I will reproduce here.&lt;br /&gt;
&lt;br /&gt;
1. I run Shadowrun 4th Edition, 20 year Anniversary edition. The rules are smoother than general 4th, and it fixes some of the problems with the earlier edition of 4th.&lt;br /&gt;
&lt;br /&gt;
2. Character approval is by Player and GM Committee. Per the game setup of Serenity, where in characters must be a viable &amp;quot;crew&amp;quot; with a useful smattering of skills. I&#039;m going to use this because Shadowrunners are hired for their variable skills and abilities, based on what is useful in their jobs and to create working team that, hopefully, won&#039;t get killed. It will, also, help represent the Fixer arranging a team that they think should be able to accomplish the task at hand. The GM and players are allowed to veto another players character no questions asked. If someone says it goes, it goes.&lt;br /&gt;
&lt;br /&gt;
3. If you have the ability to, please pregen a couple of characters. If not, at least have a couple ideas in mind. Making characters for this game can take all night, if not longer. So, if you have a book, please have something to show for it before the game. This also helps me get a sense of your play style, makes rule #2 go more smoothly, and allows you to build a character who lacks any serious holes from last minute builds.&lt;br /&gt;
&lt;br /&gt;
4. You must have at least four points in Contacts. Shadowrunners live by who they know. You&#039;d never get a job if nobody knew who you were, and besides you can&#039;t go through life and not meet at least one person.&lt;br /&gt;
&lt;br /&gt;
5. You must have at least 2 Active Skill Points and 4 Knowledge Skill Points allocated to what I shall call &amp;quot;life choices and hobbies&amp;quot;. Your life doesn&#039;t just revolve on shooting people and running the shadows. Everybodies got a hobby, whether they admit it or not. Some even make for good cover and back stories. Specializations do not count.&lt;br /&gt;
&lt;br /&gt;
6. I will require a backstory, physical and personality description, and goals for your character. Why exactly did your character start shooting people and running the shadows? How do they feel about it? What is their ultimate goal? Want to be rich, to be famous, or just to get out of the gutter? This, also, applies to rule 2. If you lack character information, you don&#039;t play that character, no exceptions.&lt;br /&gt;
&lt;br /&gt;
7. Everyone must own a commlink! Yet another piece of equipment that EVERY shadowrunner must have to make his job worthwhile. &amp;quot;You&#039;ll never get a wiz job if your fixer can&#039;t reach you, omae.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
8. I will be enforcing the starting rule for equipment aquisition. I.e. You may only have items with an aquisition rating max of 12.&lt;br /&gt;
&lt;br /&gt;
=On the Run=&lt;br /&gt;
&lt;br /&gt;
I am including a weekly session report; pioneered by Bill, a fellow gamer from Reno, for mine and the players benefit. Every week after the game I will be posting a brief rundown of the previous session for reference sake and to allow the players to add their own comments and in character rundown/conversations for the sake of character development.&lt;br /&gt;
&lt;br /&gt;
===Chapter I===&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;2&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;10%&amp;quot;| [[User:Gadget/Thicker_Than_Blood/Episode_1|Episode 1]] ||width=&amp;quot;10%&amp;quot;| [[User:Gadget/Thicker_Than_Blood/Episode_4|Episode 4]] || [[User:Gadget/Thicker_Than_Blood/Episode_7|Episode 7]]&lt;br /&gt;
|-&lt;br /&gt;
| [[User:Gadget/Thicker_Than_Blood/Episode_2|Episode 2]] || [[User:Gadget/Thicker_Than_Blood/Episode_5|Episode 5]] || [[User:Gadget/Thicker_Than_Blood/Episode_8|Episode 8]]&lt;br /&gt;
|-&lt;br /&gt;
| [[User:Gadget/Thicker_Than_Blood/Episode_3|Episode 3]] || [[User:Gadget/Thicker_Than_Blood/Episode_6|Episode 6]] || [[User:Gadget/Thicker_Than_Blood/Evaluation|Evaluation]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=The Usual Suspects=&lt;br /&gt;
&lt;br /&gt;
Below is the section provided for the players to post their charcter history, description, and character sheet. You can access the a wiki character sheet here, again graciously provided by Bill, and simply copy and paste it into your character&#039;s page. :&lt;br /&gt;
[[User:Bill/Shadowrun_4_Character_Sheet|Wiki Shadowrun 4th Ed. character sheet]]&lt;br /&gt;
&lt;br /&gt;
===Player Characters===&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;2&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|width=&amp;quot;30%&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| [[Characters:Character Page|Character Name]] || Brief Description || &lt;br /&gt;
|-&lt;br /&gt;
| [[Characters:Two-Face|Two-Face]] || Dwarven ex wagemage who used to work for Fuchi. Grumbles about &amp;quot;wiz kids&amp;quot; and most anything that came about after 2060. An armchair scholar and sometime gambler, but primarily focused on magical theory and subscribes to a few academic journals. Has a passing interest in explosives and gun maintenance. || &lt;br /&gt;
|-&lt;br /&gt;
| [[Characters:Jackie 13|Jackie 13]] || A human street samurai who, until recently, was an Aries convict forced to participate in a work release program know as Urban Brawl.    During her time she was an infamous member of the Aries Predators, know of having killed thirteen people in game.  || &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Characters:Ling Ling|Ling Ling]] || She is a strikingly beautiful Asian elf and something about her seems to put everyone at ease. She is an avid conversationalist and enjoys talking about all manner of things, especially the local music scene.  She can be found on many nights at various clubs enjoying the shows.  She works loosely with the Ancients buying and selling drugs.  || &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Sprawl Sites=&lt;br /&gt;
&lt;br /&gt;
Below are a series of traditional and original sprawl sites for reference, of which I will also be awarding Karma points for detailed descriptions.&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;2&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|width=&amp;quot;30%&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| [[Sprawl_Sites:Aces|Aces]] || A scummy bar in Redmond that caters to the roughnecks, addicts, and outlaws. The clients are rough and aggressive, the booze is watered down, and most of the windows are boarded up or have bars on them, but that&#039;s just the way the regulars like it. Don&#039;t go there unless your packing or can handle yourself in a fight, and even then don&#039;t go there. ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Sprawl_Sites:The Alabaster Maiden|The Alabaster Maiden]] || Located on the corner of East Mercer and Broadway, The Alabaster Maiden is named after Gabriella Dematto. According to local legend, she overstepped her abilities while trying to escape from a go-gang and inadvertantly became permanently petrified as the alabaster statue that now stands at the entry into the club. Recent magical research on the statue has proven this to be no more than an urban legend, but rumor persists that the statue currently residing in front of the club is not the original. The club is a favorite of the city&#039;s younger mages and shamans. ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Sprawl_Sites:Arcology Commercial and Housing Enclave|Arcology Commercial and Housing Enclave]] || Dominating the Seattle skyline, the ACHE was claimed by the UCAS government after it was forced to step in and retake Renraku&#039;s Seattle Archology. This enormous green and silver glass tiered pyramid encompasses ten city blocks on each side and is almost thousand meters tall. The ACHE now houses roughly 150,000 people in government run &amp;quot;welfare housing&amp;quot; that is effectively a minimum security prison for the poor. The first five floors are still the largest mall in Seattle (no longer just Renraku subsidiaries), with the sub-basements and top floors controlled buy the UCAS military.||&lt;br /&gt;
|-&lt;br /&gt;
| [[Sprawl_Sites:Aztechnology Pyramid|Aztechnology Pyramid]] || Aztechnology&#039;s 72 floor Archology located between Roy and Denny Way along Broadway and 16th Ave. The pyramid is home to 5,000 permanent residents, and covered with ten ton blocks of carved grey quartz that are illumunated from inside at night.|| &lt;br /&gt;
|-&lt;br /&gt;
| [[Sprawl_Sites:Bellevue/Redmond Wall|Bellevue/Redmond Wall]] || A ten meter tall ferro-concrete wall topped with razor wire and patrolled by Lone Star &amp;quot;peace-keepers&amp;quot; and drones, The Bellevue/Redmond Wall literally divides the haves from the have nots. Starting at I-90, the wall runs the entire distance of East Lake Sammamish Parkway, intersects and runs along Redmond Way to the 405, and then all he way up to a hard point in Bothell. It is a testament to the paranoia and disregard of the rich.|| &lt;br /&gt;
|-&lt;br /&gt;
| [[Sprawl_Sites:The Body Mall|The Body Mall]] || Abandoned after the Trojan-Setsup plant had a partial meltdown in 2013, a series of shadow-docs set up shop here offering all kinds of medical practices, both legal and illegal. Connected heavily with Tamanous and the 162&#039;s, this place is revered as much for its cut rate cyberware as it is for patients disappearing.||&lt;br /&gt;
|- &lt;br /&gt;
| [[Sprawl_Sites:The Big Rhino|The Big Rhino]] || Once an exclusive ork and troll only restaurant, the Rhino now caters to anyone brave enough to venture into its hall. Large portions of &amp;quot;traditional&amp;quot; ork cuisine with lots of meat and thick sauces are served in dining hall style with tall mugs of beer and other strong drink. They even offer regular tours of the Ork Underground every couple of hours. || &lt;br /&gt;
|-&lt;br /&gt;
| [[Sprawl_Sites:Cavilard Research Institute|Cavilard Research Institute]] || A research firm in Bellevue that switched hands to Mitsuhama during Crash 2.0, and has since become one of their infamous Zero Zones. || &lt;br /&gt;
|-&lt;br /&gt;
| [[Sprawl_Sites:Club Penumbra|Club Penumbra]] || On the corner of 5th and Yesler and accross the street from the ACHE. Once the premier Runner meeting spot in downtown Seattle, this moon themed nightclub has not updated it decor, and some would say the music, in years. The fact that some older Runners still congregate here makes this club almost a cliche. However, with the owners looking to sell the place the Yakuza and Mafia have suddenly become very interested in it. || &lt;br /&gt;
|-&lt;br /&gt;
| [[Sprawl_Sites:The Crash 2.0 Memorial|The Crash 2.0 Memorial]] || A large black obelisk in Cal Anderson park, on Capitol Hill, that memorializes those that died during the second Matrix crash. Situated on the top of the hill near the Cal Anderson fountain, it scrolls the names of those that died in a constant AR and VR feed.|| &lt;br /&gt;
|-&lt;br /&gt;
| [[Sprawl_Sites:Dante&#039;s Inferno|Dante&#039;s Inferno]] || After all these years Dante&#039;s is still one of the number one clubs in Seattle. Wreathed in AR flames and circled by demons, this club offers the latest in ear bleeding and mind destroying beats and a devilishly good time on its seven layers of hell. || &lt;br /&gt;
|-&lt;br /&gt;
| [[Sprawl_Sites:Fungitech|Fungitech]] || With multiple offices around Seattle and a major grow facility located in the Snohomish Ork Underground, Fungitech is a strange corporate star in the Seattle area. They provide a number of fungus based foods, medical materials, neurotoxins, and Awakened materials to local buyers; and promise the release of an all new fungus beer in the upcoming year.|| &lt;br /&gt;
|-&lt;br /&gt;
| [[Sprawl_Sites:The Glass Onion|The Glass Onion]] || Some of the finest dining from the far east in downtown Seattle. This traditional Japanese styled restaurant offers good food at an affordable price, and private rooms for business meetings. Rumors still abound that there may be naga living in the basement, but whether they are captives or not is unknown. || &lt;br /&gt;
|-&lt;br /&gt;
| [[Sprawl_Sites:The Jade Tortoise|The Jade Tortoise]] || A Chinese/Japanese/Vietnamese restaurant in Queen Anne that offers exceptional Far Eastern cuisine and who&#039;s owner and head chef is an illustrious foodie.|| &lt;br /&gt;
|-&lt;br /&gt;
| [[Sprawl_Sites:Lou&#039;s Tattoos|Lou&#039;s Tattoos]] || Located in the International District, Lou is a Japanese dwarf and tattoo artist of exceptional skill and insight. Rumor has it that Lou is magically active and that his assistant, Selena, is a free spirit. || &lt;br /&gt;
|-&lt;br /&gt;
| [[Sprawl_Sites:Matchsticks|Matchsticks]] || A private jazz club in Queen Anne that offers a number of private meeting rooms and quiet booths to enjoy a nice dinner. || &lt;br /&gt;
|-&lt;br /&gt;
| [[Sprawl_Sites:Mitsuhama&#039;s Zero Zone|Mitsuhama Zero Zone]] || Amid a beautiful and expansive Japanese garden, six grand black and silver skyscrapers tower over lake Washington&#039;s Southwest shores. Surrounded by a twenty foot wall that resembles traditional Japanese architecture, Mitsuhama&#039;s Zero Zone is as serene as it is secure, emphasizing the companies policy of &amp;quot;zero penetration and zero survival.&amp;quot; || &lt;br /&gt;
|-&lt;br /&gt;
| [[Sprawl_Sites:Numereji|Numereji]] || A small talisman shop in Capitol Hill that carries a wide array of oddities from across the planet. || &lt;br /&gt;
|-&lt;br /&gt;
| [[Sprawl_Sites:The Plastic Gardens|The Plastic Gardens]] || Once an attempt to create an indoor tropical garden in Redmond; squatters moved into these gigantic domes after the regular populace left, and turned it into a series of thriving subsistence farms amid the tropical flora. Now these musty gray and brown domes are the home of the few successful residents of Redmond, and a constant target of starving gangers and warped critters of the barrens.|| &lt;br /&gt;
|-&lt;br /&gt;
| [[Sprawl_Sites:The Puyallup Crime Mall|The Puyallup Crime Mall]] || Amid the ruins of Old Puyallip, The Crime Mall is the ultimate gray and black market and home to many experienced smugglers. Secured with an array of defenses and elbow deep in mercenaries, The Mall has stood the test of time against all odds and remains the one stop shop for all kinds of illegal goods. Just don&#039;t come knocking without an invitation.|| &lt;br /&gt;
|-&lt;br /&gt;
| [[Sprawl_Sites:The Rendezvous|The Rendezvous]] || An old bar in central Belltown that was once a speakeasy. The Rendezvous has updated its classic theater for simsense interaction and still holds private parties in the old speakeasy basement.|| &lt;br /&gt;
|-&lt;br /&gt;
| [[Sprawl_Sites:Sable&#039;s on The Sound|Sable&#039;s on The Sound]] || Fine French dining in Belltown offering a picturesque view of The Sound, with both above and below the waterline seating. || &lt;br /&gt;
|-&lt;br /&gt;
| [[Sprawl_Sites:Weapons World|Weapons World]] || Two floors of nothing but Grade A Bang Bang. Located at 6th and Olive, Weapons World is the leading chain dealer of firearms, firearm accessories, milspec equipment, body armor, and hunting gear. All you need is a SIN, a license, and the nuyen and these fine people can make all your high caliber wet dreams come true. || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Friends of Friends=&lt;br /&gt;
&lt;br /&gt;
This section is reserved for the wide array of NPC&#039;s the characters might meet, as well as their contacts and other major personalities of Shadowrun.&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;2&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|width=&amp;quot;30%&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| [[Characters:An Shou Tian |An Shou Tian]] || Red Pole of the Wo Shing Wo Triad. Professional Chef and foodie. Owner of the Jade Tortoise, a Chinese/Japanese/Vietnamese restaurant in Queen Anne.||&lt;br /&gt;
|-&lt;br /&gt;
| [[Characters:Andrea Elkhorn|Andrea Elkhorn]] || EMT and ambulance driver for Doc Wagon. A Sioux Nation citizen who came to Seattle for medical school; Andrea bears the physical and emotional scars of being beaten, raped, and set on fire by The Halloweeners. ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Characters:&amp;quot;Aunty Kasua&amp;quot; Tosashi |&amp;quot;Aunty Kasau&amp;quot; Tosashi]] || Oni immigrant who grew up on Yumi island. Stay at home mother of eight, barrens baby-sitter, and wife of Osaku Tosashi. ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Characters:Black-Feather-Boy|Black-Feather-Boy]] || Salish Raven Shaman and avid comic book collector. || &lt;br /&gt;
|-&lt;br /&gt;
| [[Characters: Blood|Blood]] || Information broker, organlegger, and seller of second hand cyberware. Rumored to have connections to Tamanous, among other unhealthy habits. || &lt;br /&gt;
|-&lt;br /&gt;
| [[Characters:Blythe Waters|Blythe Waters]] || Elf Ghoul and vocal political activist for the Ghoul Liberation League in Seattle. Licensed Surveyor and Civil Engineer for the State of Seattle. || &lt;br /&gt;
|-&lt;br /&gt;
| [[Characters: Bolin|Bolin ]] || King Yee of the local Sun Yee On Triad. ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Characters: Buttons |Buttons ]] || Ork Knights Errant Veteran Beat Cop. He&#039;s been around the block a couple of times and has a good ear for what&#039;s happening in the &#039;hoods and the Ork Underground. Though he&#039;s got a good heart, he isn&#039;t above a little &amp;quot;Street Justice&amp;quot; and &amp;quot;Urban Renewal&amp;quot;, and stays happy as long as his beat just stays quiet. ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Characters: Cap Cortez|Cap Cortez ]] || Troll Lieutenant of the Redmond gang the Rusty Stilettos. Gun runner, drug dealer, and area enforcer. Cortez, like most of the Stilettos, is a mutated and partially insane mess from living in Glow City his whole life. His flesh is rock hard from excessive dermal plating and enormous bone spurs. ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Characters:Charity v6.8|Charity v6.8]] || Self-proclaimed &amp;quot;High Priestess of the Airwaves&amp;quot;. Charity claims to be an &amp;quot;Alternate Intelligence&amp;quot; AI. Public whistle blower, blogger, and pirate Trid broadcaster. Loud, abrasive, and angry with a penchant for Max Headroom antics, speech hacking, and the sign off &amp;quot;We&#039;ll meet again...when you&#039;re ready to travel the most secret path of all.&amp;quot; || &lt;br /&gt;
|-&lt;br /&gt;
| [[Characters:Dirdrik Vladnikov|Dirdrik Vladnikov]] || Vory v Zakone information broker. Runs an small entertainment insurance business in Capitol Hill. ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Characters: Doc Wilson|Doc Wilson]] || Grizzled street doc in the Redmond outskirts. Respected by the local neighborhood for his medical aptitude and feared for his small army of drones. Happy to take bodies or parts thereof in payment. The locals don&#039;t ask too many questions and gangers trying to muscle in quickly learn to leave well enough alone. ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Characters:Finger|Finger]] || Devilishly fast elf changeling with an itchy trigger finger. || &lt;br /&gt;
|-&lt;br /&gt;
| [[Characters:Gruff|Gruff]] || Head of the local troll and orc gang, the Trogs, Gruff is untrustworthy and underhanded, but happy to deal with anyone if the Yen is right and they aren&#039;t daisy-eaters. Gruff&#039;s pride and joy is his wide array of elf skulls taken from other gangers and elfs who just happen to be in the wrong place at the wrong time. ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Characters:Hanso Shotozumi|Hanso Shotozumi]] || Oyabun of the Shotozumi-gumi; the largest organized crime family in Seattle. || &lt;br /&gt;
|-&lt;br /&gt;
| [[Characters:John Silverston|John Silverston]] || An Aboriginal Kuradji; owner and proprietor of Numereji, a small talisman shop in First Hill. || &lt;br /&gt;
|-&lt;br /&gt;
| [[Characters:Jimmy The Saint|Jimmy The Saint]] || Dwarf Street Doc and cyber/body-mod specialist. Probably better with nano-tattooing, piercing, and a blowtorch than actual medical care, but he can keep his mouth shut and doesn&#039;t ask questions for the right price. Jimmy operates his own shop out of his apartment in Lower Queen Anne. || &lt;br /&gt;
|-&lt;br /&gt;
| [[Characters:KitKat Boom|KitKat Boom]] || A changeling &amp;quot;catgirl&amp;quot; who lucked out on the cute side of SURGE. Also, an accomplished seamstress, sticky fingered shopgirl, and an avid clubgoer. ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Characters:Keiko Shotozumi|Keiko Shotozumi]] || Daughter of Oyabun Hanso Shotozumi. Keiko is an ex-shadowrunner who deleted a great deal of information from Shadowsea on the Seattle Yakuza before leaving. Her old runner team were, assassinated per Hanso&#039;s order, soon after her return. Keiko has been permanently blacklisted from Shadowsea and is viewed with little else but disdain by most runners. || &lt;br /&gt;
|-&lt;br /&gt;
| [[Characters: &amp;quot;Krissy&amp;quot; Gajra Samanthi Kishen |&amp;quot;Krissy&amp;quot; Gajra Samanthi Kishen]] || Bartender at The Rendezvous and lead singer for the Indian Neo-PRock Trip Hop group &amp;quot;Plasma Burn Sarangi&amp;quot;.||&lt;br /&gt;
|-&lt;br /&gt;
| [[Characters:Mr. Matz|Mr. Matz]] || Enigmatic Johnson of South American descent and a particular taste in Mayan and Aztec art and artifacts; and, one might say, an unhealthy fascination with Aztechnology. ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Characters:Ms. Konietzko |Ms. Konietzko]] || Russian Johnson with draconian sentiments about her jobs and any failures there of, but a willingness to back her runners to make sure her jobs are accomplished.||&lt;br /&gt;
|-&lt;br /&gt;
| [[Characters:Oma Endofski|Oma Endofski]] || Russian Troll neo-agriculturalist. The gun toting Trog ex-ganger and vigilant defender of her squat/garden in Puyallup. ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Characters:Osaku Tosashi|Osaku Tosashi]] || Oni immigrant born on Yumi island. Auto mechanic at Ares Auto Supply and Repair in Burien. ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Characters:Otto|Otto]] || Veteran smuggler and original member of the Puyallup Crime Mall. Otto&#039;s gun shop would make a Weapon&#039;s World salesman blush, but if he senses your not on the level for even a second you could end up with a &amp;quot;free sample&amp;quot; of what his store has to offer. || &lt;br /&gt;
|-&lt;br /&gt;
| [[Characters:Paku Ikibaku |Paku Ikibaku]] || Fixer of multiple mixed backgrounds who normally resides in the International District and is fluent in a wide number of languages. ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Characters: Peter &amp;quot;Cola&amp;quot; Weyer|Peter &amp;quot;Cola&amp;quot; Weyer]] || Human talismonger in his 50s with a fairly successful shop north of UW. Buys, sells, and trades memorabilia and equipment from the 20th and early 21st century. Especially fond of his Coca-cola collection. Long time friend of Two-Face and one of the few who know of his past with Fuchi. ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Characters:Red|Red]] || Rastafari Dwarf hacker who has been in the shadows since before Crash 2.0, and claims to be one of the few who survived being jacked in during the crash. || &lt;br /&gt;
|-&lt;br /&gt;
| [[Characters: Sensei Frank|Sensei Frank]] || Master of mixed martial arts and street fighting tactics. An active pacifist and Zen buddhist, Frank teaches his students everyday survival in the city. Rumors have it that Frank is a retired Street Samurai, and despite his calm demeanor, is heavily cybered. || &lt;br /&gt;
|-&lt;br /&gt;
| [[Characters:Yamashita Kazunari|Yamashita Kazunari]] || Kyodai of the Shotozumi-gumi Yakuza family. Yamashita is a gang enforcer in the International District. || &lt;br /&gt;
|-&lt;br /&gt;
| [[Characters: Walter &amp;quot;Wrecker&amp;quot; Jones|Walter &amp;quot;Wrecker&amp;quot; Jones]] || Hailing originally from Tennessee, Wrecker is an impressively large troll and, despite his size, is quite an effective mechanic. An Ex-Trog gangmember, Wrecker has many contacts with the local gangs and can lay his hands on all kinds of interesting things.|| &lt;br /&gt;
|-&lt;br /&gt;
| [[Characters: Zippo Jill|Zippo Jill]] || Heavily modded razorgirl and Nightmare&#039;s second in command. Jill is an old school Halloweener with a severe firebug and a sociopathic hatred for life and order that is only surpassed by Nightmare. She is also the only person that has seen Nightmare without the mask and knows his true identity.|| &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Gadget</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Thicker_Than_Blood&amp;diff=223154</id>
		<title>Thicker Than Blood</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Thicker_Than_Blood&amp;diff=223154"/>
		<updated>2013-01-21T06:37:07Z</updated>

		<summary type="html">&lt;p&gt;Gadget: /* Friends of Friends */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Sax and Violins=&lt;br /&gt;
&lt;br /&gt;
A cool, early October night. Rain like a fine mist falls through the thick fog, making everything dark and damp; staining the rough concrete into black basalt pillars and making every streetlight a yellow beacon that distorts the wet stone with veins of amber light. The soft patter of water droplets against the deep green foliage and trickle of the runoff into the gutters is like a soft play of symphonic violins and percussion to the build up of some natural opus. Mozart, symphony 10 in G, reverberates softly in my skull while I wait against the alley wall and sip my tall soycaf with extra shot. A perfect Seattle night.&lt;br /&gt;
&lt;br /&gt;
When the gun fire begins I hardly notice, playing sweetly against the victorious strings of the second movement. Hard Exit and his new elf friend have obviously gone from the quiet way to the loud way coming out of the building; which is my cue, but not before I finish my caf or they signal me. I pull off my hood and roll my neck in the refreshing coolness of the night before switching on my wired reflexes and unbutton my jacket, then watch as the world slows down to a crawl and I turn up the speed of the music to keep up with my new perspective. &lt;br /&gt;
&lt;br /&gt;
Exit&#039;s hand cannon blares as I hear the front door around the corner wheeze slightly against it&#039;s hydraulics. I can hear his heart pounding in my augmented ears between the crack of his gun and casings twinkling on the street, an opera of street chaos mingles with the rain and the music being played directly into my cerebral cortex. The immensity of his troll shadow blots out the streetlight as I take a last sip of my caf, and he sprints past ponderously holding the limp body of the daisyeating hacker. I wonder off hand if they managed to get the paydata before she got greased and hear the low, bass rumble of Exit yelling for me to help him as he glides by in slow motion.&lt;br /&gt;
&lt;br /&gt;
The empty soycaf cup drops into the recycling bin next to me as I switch to my jazz station and stroll to the edge of the alley, wild erratic saxophone and drum beats exploding suddenly into my brain. I feel the familiar slide of steel as I unsheathe my katana and cross hairs ignite like fire in my vision as my left hand brings my pistol into view. Music throbs and whines as I step smoothly around the corner between Exit and his pursuers. Another perfect Seattle night.&lt;br /&gt;
&lt;br /&gt;
=Fixed Up=&lt;br /&gt;
&lt;br /&gt;
My second foray into a into a Shadowrun chronicle. I intend to keep this in tune with my recent move to the beautiful city of Seattle and hope to enjoy the pleasure of exploring some darker themes with a more mature play group. As Shadowrun does not have an ingrained morals system, and as I am asking my players to develop a more detailed character personality and background, I will be expecting a more complex answer to some of life&#039;s more interesting questions; especially as they pertain to a group of people who live on the wrong side of the law.&lt;br /&gt;
&lt;br /&gt;
This is, yet again, an attempt to turn the more &amp;quot;episodic&amp;quot; world of Shadowrun into an on running campaign, and so I will be fudging some of the long term rules such as Karma acquisition and expenditure. I&#039;m also hoping to include a &amp;quot;campaign calender&amp;quot; in order to improve the synchronicity of peoples lives, both PC and NPC, and major campaign world events that don&#039;t necessarily include the characters but can affect their lives and the runs they are hired on.&lt;br /&gt;
&lt;br /&gt;
I will also continue to encourage my players to become involved in the wiki and posting their characters by rewarding them with Karma points for their contributions and time taken to expand the game world. This is to include descriptions of many of the NPC&#039;s that they encounter, sprawl sights that they visit or include to add further character to the world, and any in character scripting to the weekly sessions to improve the flavor of the world.&lt;br /&gt;
&lt;br /&gt;
Also, I will be applying the house rules posted on my main page, which I will reproduce here.&lt;br /&gt;
&lt;br /&gt;
1. I run Shadowrun 4th Edition, 20 year Anniversary edition. The rules are smoother than general 4th, and it fixes some of the problems with the earlier edition of 4th.&lt;br /&gt;
&lt;br /&gt;
2. Character approval is by Player and GM Committee. Per the game setup of Serenity, where in characters must be a viable &amp;quot;crew&amp;quot; with a useful smattering of skills. I&#039;m going to use this because Shadowrunners are hired for their variable skills and abilities, based on what is useful in their jobs and to create working team that, hopefully, won&#039;t get killed. It will, also, help represent the Fixer arranging a team that they think should be able to accomplish the task at hand. The GM and players are allowed to veto another players character no questions asked. If someone says it goes, it goes.&lt;br /&gt;
&lt;br /&gt;
3. If you have the ability to, please pregen a couple of characters. If not, at least have a couple ideas in mind. Making characters for this game can take all night, if not longer. So, if you have a book, please have something to show for it before the game. This also helps me get a sense of your play style, makes rule #2 go more smoothly, and allows you to build a character who lacks any serious holes from last minute builds.&lt;br /&gt;
&lt;br /&gt;
4. You must have at least four points in Contacts. Shadowrunners live by who they know. You&#039;d never get a job if nobody knew who you were, and besides you can&#039;t go through life and not meet at least one person.&lt;br /&gt;
&lt;br /&gt;
5. You must have at least 2 Active Skill Points and 4 Knowledge Skill Points allocated to what I shall call &amp;quot;life choices and hobbies&amp;quot;. Your life doesn&#039;t just revolve on shooting people and running the shadows. Everybodies got a hobby, whether they admit it or not. Some even make for good cover and back stories. Specializations do not count.&lt;br /&gt;
&lt;br /&gt;
6. I will require a backstory, physical and personality description, and goals for your character. Why exactly did your character start shooting people and running the shadows? How do they feel about it? What is their ultimate goal? Want to be rich, to be famous, or just to get out of the gutter? This, also, applies to rule 2. If you lack character information, you don&#039;t play that character, no exceptions.&lt;br /&gt;
&lt;br /&gt;
7. Everyone must own a commlink! Yet another piece of equipment that EVERY shadowrunner must have to make his job worthwhile. &amp;quot;You&#039;ll never get a wiz job if your fixer can&#039;t reach you, omae.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
8. I will be enforcing the starting rule for equipment aquisition. I.e. You may only have items with an aquisition rating max of 12.&lt;br /&gt;
&lt;br /&gt;
=On the Run=&lt;br /&gt;
&lt;br /&gt;
I am including a weekly session report; pioneered by Bill, a fellow gamer from Reno, for mine and the players benefit. Every week after the game I will be posting a brief rundown of the previous session for reference sake and to allow the players to add their own comments and in character rundown/conversations for the sake of character development.&lt;br /&gt;
&lt;br /&gt;
===Chapter I===&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;2&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;10%&amp;quot;| [[User:Gadget/Thicker_Than_Blood/Episode_1|Episode 1]] ||width=&amp;quot;10%&amp;quot;| [[User:Gadget/Thicker_Than_Blood/Episode_4|Episode 4]] || [[User:Gadget/Thicker_Than_Blood/Episode_7|Episode 7]]&lt;br /&gt;
|-&lt;br /&gt;
| [[User:Gadget/Thicker_Than_Blood/Episode_2|Episode 2]] || [[User:Gadget/Thicker_Than_Blood/Episode_5|Episode 5]] || [[User:Gadget/Thicker_Than_Blood/Episode_8|Episode 8]]&lt;br /&gt;
|-&lt;br /&gt;
| [[User:Gadget/Thicker_Than_Blood/Episode_3|Episode 3]] || [[User:Gadget/Thicker_Than_Blood/Episode_6|Episode 6]] || [[User:Gadget/Thicker_Than_Blood/Evaluation|Evaluation]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=The Usual Suspects=&lt;br /&gt;
&lt;br /&gt;
Below is the section provided for the players to post their charcter history, description, and character sheet. You can access the a wiki character sheet here, again graciously provided by Bill, and simply copy and paste it into your character&#039;s page. :&lt;br /&gt;
[[User:Bill/Shadowrun_4_Character_Sheet|Wiki Shadowrun 4th Ed. character sheet]]&lt;br /&gt;
&lt;br /&gt;
===Player Characters===&lt;br /&gt;
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| [[Characters:Character Page|Character Name]] || Brief Description || &lt;br /&gt;
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| [[Characters:Two-Face|Two-Face]] || Dwarven ex wagemage who used to work for Fuchi. Grumbles about &amp;quot;wiz kids&amp;quot; and most anything that came about after 2060. An armchair scholar and sometime gambler, but primarily focused on magical theory and subscribes to a few academic journals. Has a passing interest in explosives and gun maintenance. || &lt;br /&gt;
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| [[Characters:Jackie 13|Jackie 13]] || A human street samurai who, until recently, was an Aries convict forced to participate in a work release program know as Urban Brawl.    During her time she was an infamous member of the Aries Predators, know of having killed thirteen people in game.  || &lt;br /&gt;
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| [[Characters:Ling Ling|Ling Ling]] || She is a strikingly beautiful Asian elf and something about her seems to put everyone at ease. She is an avid conversationalist and enjoys talking about all manner of things, especially the local music scene.  She can be found on many nights at various clubs enjoying the shows.  She works loosely with the Ancients buying and selling drugs.  || &lt;br /&gt;
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=Sprawl Sites=&lt;br /&gt;
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Below are a series of traditional and original sprawl sites for reference, of which I will also be awarding Karma points for detailed descriptions.&lt;br /&gt;
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| [[Sprawl_Sites:Aces|Aces]] || A scummy bar in Redmond that caters to the roughnecks, addicts, and outlaws. The clients are rough and aggressive, the booze is watered down, and most of the windows are boarded up or have bars on them, but that&#039;s just the way the regulars like it. Don&#039;t go there unless your packing or can handle yourself in a fight, and even then don&#039;t go there. ||&lt;br /&gt;
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| [[Sprawl_Sites:The Alabaster Maiden|The Alabaster Maiden]] || Located on the corner of East Mercer and Broadway, The Alabaster Maiden is named after Gabriella Dematto. According to local legend, she overstepped her abilities while trying to escape from a go-gang and inadvertantly became permanently petrified as the alabaster statue that now stands at the entry into the club. Recent magical research on the statue has proven this to be no more than an urban legend, but rumor persists that the statue currently residing in front of the club is not the original. The club is a favorite of the city&#039;s younger mages and shamans. ||&lt;br /&gt;
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| [[Sprawl_Sites:Arcology Commercial and Housing Enclave|Arcology Commercial and Housing Enclave]] || Dominating the Seattle skyline, the ACHE was claimed by the UCAS government after it was forced to step in and retake Renraku&#039;s Seattle Archology. This enormous green and silver glass tiered pyramid encompasses ten city blocks on each side and is almost thousand meters tall. The ACHE now houses roughly 150,000 people in government run &amp;quot;welfare housing&amp;quot; that is effectively a minimum security prison for the poor. The first five floors are still the largest mall in Seattle (no longer just Renraku subsidiaries), with the sub-basements and top floors controlled buy the UCAS military.||&lt;br /&gt;
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| [[Sprawl_Sites:Aztechnology Pyramid|Aztechnology Pyramid]] || Aztechnology&#039;s 72 floor Archology located between Roy and Denny Way along Broadway and 16th Ave. The pyramid is home to 5,000 permanent residents, and covered with ten ton blocks of carved grey quartz that are illumunated from inside at night.|| &lt;br /&gt;
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| [[Sprawl_Sites:Bellevue/Redmond Wall|Bellevue/Redmond Wall]] || A ten meter tall ferro-concrete wall topped with razor wire and patrolled by Lone Star &amp;quot;peace-keepers&amp;quot; and drones, The Bellevue/Redmond Wall literally divides the haves from the have nots. Starting at I-90, the wall runs the entire distance of East Lake Sammamish Parkway, intersects and runs along Redmond Way to the 405, and then all he way up to a hard point in Bothell. It is a testament to the paranoia and disregard of the rich.|| &lt;br /&gt;
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| [[Sprawl_Sites:The Body Mall|The Body Mall]] || Abandoned after the Trojan-Setsup plant had a partial meltdown in 2013, a series of shadow-docs set up shop here offering all kinds of medical practices, both legal and illegal. Connected heavily with Tamanous and the 162&#039;s, this place is revered as much for its cut rate cyberware as it is for patients disappearing.||&lt;br /&gt;
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| [[Sprawl_Sites:The Big Rhino|The Big Rhino]] || Once an exclusive ork and troll only restaurant, the Rhino now caters to anyone brave enough to venture into its hall. Large portions of &amp;quot;traditional&amp;quot; ork cuisine with lots of meat and thick sauces are served in dining hall style with tall mugs of beer and other strong drink. They even offer regular tours of the Ork Underground every couple of hours. || &lt;br /&gt;
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| [[Sprawl_Sites:Cavilard Research Institute|Cavilard Research Institute]] || A research firm in Bellevue that switched hands to Mitsuhama during Crash 2.0, and has since become one of their infamous Zero Zones. || &lt;br /&gt;
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| [[Sprawl_Sites:Club Penumbra|Club Penumbra]] || On the corner of 5th and Yesler and accross the street from the ACHE. Once the premier Runner meeting spot in downtown Seattle, this moon themed nightclub has not updated it decor, and some would say the music, in years. The fact that some older Runners still congregate here makes this club almost a cliche. However, with the owners looking to sell the place the Yakuza and Mafia have suddenly become very interested in it. || &lt;br /&gt;
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| [[Sprawl_Sites:The Crash 2.0 Memorial|The Crash 2.0 Memorial]] || A large black obelisk in Cal Anderson park, on Capitol Hill, that memorializes those that died during the second Matrix crash. Situated on the top of the hill near the Cal Anderson fountain, it scrolls the names of those that died in a constant AR and VR feed.|| &lt;br /&gt;
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| [[Sprawl_Sites:Dante&#039;s Inferno|Dante&#039;s Inferno]] || After all these years Dante&#039;s is still one of the number one clubs in Seattle. Wreathed in AR flames and circled by demons, this club offers the latest in ear bleeding and mind destroying beats and a devilishly good time on its seven layers of hell. || &lt;br /&gt;
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| [[Sprawl_Sites:Fungitech|Fungitech]] || With multiple offices around Seattle and a major grow facility located in the Snohomish Ork Underground, Fungitech is a strange corporate star in the Seattle area. They provide a number of fungus based foods, medical materials, neurotoxins, and Awakened materials to local buyers; and promise the release of an all new fungus beer in the upcoming year.|| &lt;br /&gt;
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| [[Sprawl_Sites:The Glass Onion|The Glass Onion]] || Some of the finest dining from the far east in downtown Seattle. This traditional Japanese styled restaurant offers good food at an affordable price, and private rooms for business meetings. Rumors still abound that there may be naga living in the basement, but whether they are captives or not is unknown. || &lt;br /&gt;
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| [[Sprawl_Sites:The Jade Tortoise|The Jade Tortoise]] || A Chinese/Japanese/Vietnamese restaurant in Queen Anne that offers exceptional Far Eastern cuisine and who&#039;s owner and head chef is an illustrious foodie.|| &lt;br /&gt;
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| [[Sprawl_Sites:Lou&#039;s Tattoos|Lou&#039;s Tattoos]] || Located in the International District, Lou is a Japanese dwarf and tattoo artist of exceptional skill and insight. Rumor has it that Lou is magically active and that his assistant, Selena, is a free spirit. || &lt;br /&gt;
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| [[Sprawl_Sites:Matchsticks|Matchsticks]] || A private jazz club in Queen Anne that offers a number of private meeting rooms and quiet booths to enjoy a nice dinner. || &lt;br /&gt;
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| [[Sprawl_Sites:Mitsuhama&#039;s Zero Zone|Mitsuhama Zero Zone]] || Amid a beautiful and expansive Japanese garden, six grand black and silver skyscrapers tower over lake Washington&#039;s Southwest shores. Surrounded by a twenty foot wall that resembles traditional Japanese architecture, Mitsuhama&#039;s Zero Zone is as serene as it is secure, emphasizing the companies policy of &amp;quot;zero penetration and zero survival.&amp;quot; || &lt;br /&gt;
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| [[Sprawl_Sites:Numereji|Numereji]] || A small talisman shop in Capitol Hill that carries a wide array of oddities from across the planet. || &lt;br /&gt;
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| [[Sprawl_Sites:The Plastic Gardens|The Plastic Gardens]] || Once an attempt to create an indoor tropical garden in Redmond; squatters moved into these gigantic domes after the regular populace left, and turned it into a series of thriving subsistence farms amid the tropical flora. Now these musty gray and brown domes are the home of the few successful residents of Redmond, and a constant target of starving gangers and warped critters of the barrens.|| &lt;br /&gt;
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| [[Sprawl_Sites:The Puyallup Crime Mall|The Puyallup Crime Mall]] || Amid the ruins of Old Puyallip, The Crime Mall is the ultimate gray and black market and home to many experienced smugglers. Secured with an array of defenses and elbow deep in mercenaries, The Mall has stood the test of time against all odds and remains the one stop shop for all kinds of illegal goods. Just don&#039;t come knocking without an invitation.|| &lt;br /&gt;
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| [[Sprawl_Sites:The Rendezvous|The Rendezvous]] || An old bar in central Belltown that was once a speakeasy. The Rendezvous has updated its classic theater for simsense interaction and still holds private parties in the old speakeasy basement.|| &lt;br /&gt;
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| [[Sprawl_Sites:Sable&#039;s on The Sound|Sable&#039;s on The Sound]] || Fine French dining in Belltown offering a picturesque view of The Sound, with both above and below the waterline seating. || &lt;br /&gt;
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| [[Sprawl_Sites:Weapons World|Weapons World]] || Two floors of nothing but Grade A Bang Bang. Located at 6th and Olive, Weapons World is the leading chain dealer of firearms, firearm accessories, milspec equipment, body armor, and hunting gear. All you need is a SIN, a license, and the nuyen and these fine people can make all your high caliber wet dreams come true. || &lt;br /&gt;
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=Friends of Friends=&lt;br /&gt;
&lt;br /&gt;
This section is reserved for the wide array of NPC&#039;s the characters might meet, as well as their contacts and other major personalities of Shadowrun.&lt;br /&gt;
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| [[Characters:An Shou Tian |An Shou Tian]] || Red Pole of the Wo Shing Wo Triad. Professional Chef and foodie. Owner of the Jade Tortoise, a Chinese/Japanese/Vietnamese restaurant in Queen Anne.||&lt;br /&gt;
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| [[Characters:Andrea Elkhorn|Andrea Elkhorn]] || EMT and ambulance driver for Doc Wagon. A Sioux Nation citizen who came to Seattle for medical school; Andrea bears the physical and emotional scars of being beaten, raped, and set on fire by The Halloweeners. ||&lt;br /&gt;
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| [[Characters:&amp;quot;Aunty Kasua&amp;quot; Tosashi |&amp;quot;Aunty Kasau&amp;quot; Tosashi]] || Oni immigrant who grew up on Yumi island. Stay at home mother of eight, barrens baby-sitter, and wife of Osaku Tosashi. ||&lt;br /&gt;
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| [[Characters:Black-Feather-Boy|Black-Feather-Boy]] || Salish Raven Shaman and avid comic book collector. || &lt;br /&gt;
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| [[Characters: Blood|Blood]] || Information broker, organlegger, and seller of second hand cyberware. Rumored to have connections to Tamanous, among other unhealthy habits. || &lt;br /&gt;
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| [[Characters:Blythe Waters|Blythe Waters]] || Elf Ghoul and vocal political activist for the Ghoul Liberation League in Seattle. Licensed Surveyor and Civil Engineer for the State of Seattle. || &lt;br /&gt;
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| [[Characters: Bolin|Bolin ]] || King Yee of the local Sun Yee On Triad. ||&lt;br /&gt;
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| [[Characters: Buttons |Buttons ]] || Ork Knights Errant Veteran Beat Cop. He&#039;s been around the block a couple of times and has a good ear for what&#039;s happening in the &#039;hoods and the Ork Underground. Though he&#039;s got a good heart, he isn&#039;t above a little &amp;quot;Street Justice&amp;quot; and &amp;quot;Urban Renewal&amp;quot;, and stays happy as long as his beat just stays quiet. ||&lt;br /&gt;
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| [[Characters: Cap Cortez|Cap Cortez ]] || Troll Lieutenant of the Redmond gang the Rusty Stilettos. Gun runner, drug dealer, and area enforcer. Cortez, like most of the Stilettos, is a mutated and partially insane mess from living in Glow City his whole life. His flesh is rock hard from excessive dermal plating and enormous bone spurs. ||&lt;br /&gt;
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| [[Characters:Charity v6.8|Charity v6.8]] || Self-proclaimed &amp;quot;High Priestess of the Airwaves&amp;quot;. Charity claims to be an &amp;quot;Alternate Intelligence&amp;quot; AI. Public whistle blower, blogger, and pirate Trid broadcaster. Loud, abrasive, and angry with a penchant for Max Headroom antics, speech hacking, and the sign off &amp;quot;We&#039;ll meet again...when you&#039;re ready to travel the most secret path of all.&amp;quot; || &lt;br /&gt;
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| [[Characters:Dirdrik Vladnikov|Dirdrik Vladnikov]] || Vory v Zakone information broker. Runs an small entertainment insurance business in Capitol Hill. ||&lt;br /&gt;
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| [[Characters: Doc Wilson|Doc Wilson]] || Grizzled street doc in the Redmond outskirts. Respected by the local neighborhood for his medical aptitude and feared for his small army of drones. Happy to take bodies or parts thereof in payment. The locals don&#039;t ask too many questions and gangers trying to muscle in quickly learn to leave well enough alone. ||&lt;br /&gt;
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| [[Characters:Finger|Finger]] || Devilishly fast elf changeling with an itchy trigger finger. || &lt;br /&gt;
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| [[Characters:Gruff|Gruff]] || Head of the local troll and orc gang, the Trogs, Gruff is untrustworthy and underhanded, but happy to deal with anyone if the Yen is right and they aren&#039;t daisy-eaters. Gruff&#039;s pride and joy is his wide array of elf skulls taken from other gangers and elfs who just happen to be in the wrong place at the wrong time. ||&lt;br /&gt;
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| [[Characters:Hanso Shotozumi|Hanso Shotozumi]] || Oyabun of the Shotozumi-gumi; the largest organized crime family in Seattle. || &lt;br /&gt;
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| [[Characters:John Silverston|John Silverston]] || An Aboriginal Kuradji; owner and proprietor of Numereji, a small talisman shop in First Hill. || &lt;br /&gt;
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| [[Characters:Jimmy The Saint|Jimmy The Saint]] || Dwarf Street Doc and cyber/body-mod specialist. Probably better with nano-tattooing, piercing, and a blowtorch than actual medical care, but he can keep his mouth shut and doesn&#039;t ask questions for the right price. Jimmy operates his own shop out of his apartment in Lower Queen Anne. || &lt;br /&gt;
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| [[Characters:KitKat Boom|KitKat Boom]] || A changeling &amp;quot;catgirl&amp;quot; who lucked out on the cute side of SURGE. Also, an accomplished seamstress, sticky fingered shopgirl, and an avid clubgoer. ||&lt;br /&gt;
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| [[Characters:Keiko Shotozumi|Keiko Shotozumi]] || Daughter of Oyabun Hanso Shotozumi. Keiko is an ex-shadowrunner who deleted a great deal of information from Shadowsea on the Seattle Yakuza before leaving. Her old runner team were, assassinated per Hanso&#039;s order, soon after her return. Keiko has been permanently blacklisted from Shadowsea and is viewed with little else but disdain by most runners. || &lt;br /&gt;
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| [[Characters: &amp;quot;Krissy&amp;quot; Gajra Samanthi Kishen |&amp;quot;Krissy&amp;quot; Gajra Samanthi Kishen]] || Bartender at The Rendezvous and lead singer for the Indian Neo-PRock Trip Hop group &amp;quot;Plasma Burn Sarangi&amp;quot;.||&lt;br /&gt;
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| [[Characters:Mr. Matz|Mr. Matz]] || Enigmatic Johnson of South American descent and a particular taste in Mayan and Aztec art and artifacts; and, one might say, an unhealthy fascination with Aztechnology. ||&lt;br /&gt;
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| [[Characters:Ms. Konietzko |Ms. Konietzko]] || Russian Johnson with draconian sentiments about her jobs and any failures there of, but a willingness to back her runners to make sure her jobs are accomplished.||&lt;br /&gt;
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| [[Characters:Oma Endofski|Oma Endofski]] || Russian Troll neo-agriculturalist. The gun toting Trog ex-ganger and vigilant defender of her squat/garden in Puyallup. ||&lt;br /&gt;
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| [[Characters:Osaku Tosashi|Osaku Tosashi]] || Oni immigrant born on Yumi island. Auto mechanic at Ares Auto Supply and Repair in Burien. ||&lt;br /&gt;
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| [[Characters:Otto|Otto]] || Veteran smuggler and original member of the Puyallup Crime Mall. Otto&#039;s gun shop would make a Weapon&#039;s World salesman blush, but if he senses your not on the level for even a second you could end up with a &amp;quot;free sample&amp;quot; of what his store has to offer. || &lt;br /&gt;
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| [[Characters:Paku Ikibaku |Paku Ikibaku]] || Fixer of multiple mixed backgrounds who normally resides in the International District and is fluent in a wide number of languages. ||&lt;br /&gt;
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| [[Characters: Peter &amp;quot;Cola&amp;quot; Weyer|Peter &amp;quot;Cola&amp;quot; Weyer]] || Human talismonger in his 50s with a fairly successful shop north of UW. Buys, sells, and trades memorabilia and equipment from the 20th and early 21st century. Especially fond of his Coca-cola collection. Long time friend of Two-Face and one of the few who know of his past with Fuchi. ||&lt;br /&gt;
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| [[Characters:Red|Red]] || Rastafari Dwarf hacker who has been in the shadows since before Crash 2.0, and claims to be one of the few who survived being jacked in during the crash. || &lt;br /&gt;
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| [[Characters: Sensei Frank|Sensei Frank]] || Master of mixed martial arts and street fighting tactics. An active pacifist and Zen buddhist, Frank teaches his students everyday survival in the city. Rumors have it that Frank is a retired Street Samurai, and despite his calm demeanor, is heavily cybered. || &lt;br /&gt;
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| [[Characters:Yamashita Kazunari|Yamashita Kazunari]] || Kyodai of the Shotozumi-gumi Yakuza family. Yamashita is a gang enforcer in the International District. || &lt;br /&gt;
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| [[Characters: Walter &amp;quot;Wrecker&amp;quot; Jones|Walter &amp;quot;Wrecker&amp;quot; Jones]] || Hailing originally from Tennessee, Wrecker is an impressively large troll and, despite his size, is quite an effective mechanic. An Ex-Trog gangmember, Wrecker has many contacts with the local gangs and can lay his hands on all kinds of interesting things.|| &lt;br /&gt;
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| [[Characters: Zippo Jill|Zippo Jill]] || Heavily modded razorgirl and Nightmare&#039;s second in command. Jill is an old school Halloweener with a severe firebug and a sociopathic hatred for life and order that is only surpassed by Nightmare. She is also the only person that has seen Nightmare without the mask and knows his true identity.|| &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Gadget</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Thicker_Than_Blood&amp;diff=223153</id>
		<title>Thicker Than Blood</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Thicker_Than_Blood&amp;diff=223153"/>
		<updated>2013-01-21T06:36:15Z</updated>

		<summary type="html">&lt;p&gt;Gadget: &lt;/p&gt;
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&lt;div&gt;=Sax and Violins=&lt;br /&gt;
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A cool, early October night. Rain like a fine mist falls through the thick fog, making everything dark and damp; staining the rough concrete into black basalt pillars and making every streetlight a yellow beacon that distorts the wet stone with veins of amber light. The soft patter of water droplets against the deep green foliage and trickle of the runoff into the gutters is like a soft play of symphonic violins and percussion to the build up of some natural opus. Mozart, symphony 10 in G, reverberates softly in my skull while I wait against the alley wall and sip my tall soycaf with extra shot. A perfect Seattle night.&lt;br /&gt;
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When the gun fire begins I hardly notice, playing sweetly against the victorious strings of the second movement. Hard Exit and his new elf friend have obviously gone from the quiet way to the loud way coming out of the building; which is my cue, but not before I finish my caf or they signal me. I pull off my hood and roll my neck in the refreshing coolness of the night before switching on my wired reflexes and unbutton my jacket, then watch as the world slows down to a crawl and I turn up the speed of the music to keep up with my new perspective. &lt;br /&gt;
&lt;br /&gt;
Exit&#039;s hand cannon blares as I hear the front door around the corner wheeze slightly against it&#039;s hydraulics. I can hear his heart pounding in my augmented ears between the crack of his gun and casings twinkling on the street, an opera of street chaos mingles with the rain and the music being played directly into my cerebral cortex. The immensity of his troll shadow blots out the streetlight as I take a last sip of my caf, and he sprints past ponderously holding the limp body of the daisyeating hacker. I wonder off hand if they managed to get the paydata before she got greased and hear the low, bass rumble of Exit yelling for me to help him as he glides by in slow motion.&lt;br /&gt;
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The empty soycaf cup drops into the recycling bin next to me as I switch to my jazz station and stroll to the edge of the alley, wild erratic saxophone and drum beats exploding suddenly into my brain. I feel the familiar slide of steel as I unsheathe my katana and cross hairs ignite like fire in my vision as my left hand brings my pistol into view. Music throbs and whines as I step smoothly around the corner between Exit and his pursuers. Another perfect Seattle night.&lt;br /&gt;
&lt;br /&gt;
=Fixed Up=&lt;br /&gt;
&lt;br /&gt;
My second foray into a into a Shadowrun chronicle. I intend to keep this in tune with my recent move to the beautiful city of Seattle and hope to enjoy the pleasure of exploring some darker themes with a more mature play group. As Shadowrun does not have an ingrained morals system, and as I am asking my players to develop a more detailed character personality and background, I will be expecting a more complex answer to some of life&#039;s more interesting questions; especially as they pertain to a group of people who live on the wrong side of the law.&lt;br /&gt;
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This is, yet again, an attempt to turn the more &amp;quot;episodic&amp;quot; world of Shadowrun into an on running campaign, and so I will be fudging some of the long term rules such as Karma acquisition and expenditure. I&#039;m also hoping to include a &amp;quot;campaign calender&amp;quot; in order to improve the synchronicity of peoples lives, both PC and NPC, and major campaign world events that don&#039;t necessarily include the characters but can affect their lives and the runs they are hired on.&lt;br /&gt;
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I will also continue to encourage my players to become involved in the wiki and posting their characters by rewarding them with Karma points for their contributions and time taken to expand the game world. This is to include descriptions of many of the NPC&#039;s that they encounter, sprawl sights that they visit or include to add further character to the world, and any in character scripting to the weekly sessions to improve the flavor of the world.&lt;br /&gt;
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Also, I will be applying the house rules posted on my main page, which I will reproduce here.&lt;br /&gt;
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1. I run Shadowrun 4th Edition, 20 year Anniversary edition. The rules are smoother than general 4th, and it fixes some of the problems with the earlier edition of 4th.&lt;br /&gt;
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2. Character approval is by Player and GM Committee. Per the game setup of Serenity, where in characters must be a viable &amp;quot;crew&amp;quot; with a useful smattering of skills. I&#039;m going to use this because Shadowrunners are hired for their variable skills and abilities, based on what is useful in their jobs and to create working team that, hopefully, won&#039;t get killed. It will, also, help represent the Fixer arranging a team that they think should be able to accomplish the task at hand. The GM and players are allowed to veto another players character no questions asked. If someone says it goes, it goes.&lt;br /&gt;
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3. If you have the ability to, please pregen a couple of characters. If not, at least have a couple ideas in mind. Making characters for this game can take all night, if not longer. So, if you have a book, please have something to show for it before the game. This also helps me get a sense of your play style, makes rule #2 go more smoothly, and allows you to build a character who lacks any serious holes from last minute builds.&lt;br /&gt;
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4. You must have at least four points in Contacts. Shadowrunners live by who they know. You&#039;d never get a job if nobody knew who you were, and besides you can&#039;t go through life and not meet at least one person.&lt;br /&gt;
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5. You must have at least 2 Active Skill Points and 4 Knowledge Skill Points allocated to what I shall call &amp;quot;life choices and hobbies&amp;quot;. Your life doesn&#039;t just revolve on shooting people and running the shadows. Everybodies got a hobby, whether they admit it or not. Some even make for good cover and back stories. Specializations do not count.&lt;br /&gt;
&lt;br /&gt;
6. I will require a backstory, physical and personality description, and goals for your character. Why exactly did your character start shooting people and running the shadows? How do they feel about it? What is their ultimate goal? Want to be rich, to be famous, or just to get out of the gutter? This, also, applies to rule 2. If you lack character information, you don&#039;t play that character, no exceptions.&lt;br /&gt;
&lt;br /&gt;
7. Everyone must own a commlink! Yet another piece of equipment that EVERY shadowrunner must have to make his job worthwhile. &amp;quot;You&#039;ll never get a wiz job if your fixer can&#039;t reach you, omae.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
8. I will be enforcing the starting rule for equipment aquisition. I.e. You may only have items with an aquisition rating max of 12.&lt;br /&gt;
&lt;br /&gt;
=On the Run=&lt;br /&gt;
&lt;br /&gt;
I am including a weekly session report; pioneered by Bill, a fellow gamer from Reno, for mine and the players benefit. Every week after the game I will be posting a brief rundown of the previous session for reference sake and to allow the players to add their own comments and in character rundown/conversations for the sake of character development.&lt;br /&gt;
&lt;br /&gt;
===Chapter I===&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;2&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;10%&amp;quot;| [[User:Gadget/Thicker_Than_Blood/Episode_1|Episode 1]] ||width=&amp;quot;10%&amp;quot;| [[User:Gadget/Thicker_Than_Blood/Episode_4|Episode 4]] || [[User:Gadget/Thicker_Than_Blood/Episode_7|Episode 7]]&lt;br /&gt;
|-&lt;br /&gt;
| [[User:Gadget/Thicker_Than_Blood/Episode_2|Episode 2]] || [[User:Gadget/Thicker_Than_Blood/Episode_5|Episode 5]] || [[User:Gadget/Thicker_Than_Blood/Episode_8|Episode 8]]&lt;br /&gt;
|-&lt;br /&gt;
| [[User:Gadget/Thicker_Than_Blood/Episode_3|Episode 3]] || [[User:Gadget/Thicker_Than_Blood/Episode_6|Episode 6]] || [[User:Gadget/Thicker_Than_Blood/Evaluation|Evaluation]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=The Usual Suspects=&lt;br /&gt;
&lt;br /&gt;
Below is the section provided for the players to post their charcter history, description, and character sheet. You can access the a wiki character sheet here, again graciously provided by Bill, and simply copy and paste it into your character&#039;s page. :&lt;br /&gt;
[[User:Bill/Shadowrun_4_Character_Sheet|Wiki Shadowrun 4th Ed. character sheet]]&lt;br /&gt;
&lt;br /&gt;
===Player Characters===&lt;br /&gt;
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|width=&amp;quot;30%&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| [[Characters:Character Page|Character Name]] || Brief Description || &lt;br /&gt;
|-&lt;br /&gt;
| [[Characters:Two-Face|Two-Face]] || Dwarven ex wagemage who used to work for Fuchi. Grumbles about &amp;quot;wiz kids&amp;quot; and most anything that came about after 2060. An armchair scholar and sometime gambler, but primarily focused on magical theory and subscribes to a few academic journals. Has a passing interest in explosives and gun maintenance. || &lt;br /&gt;
|-&lt;br /&gt;
| [[Characters:Jackie 13|Jackie 13]] || A human street samurai who, until recently, was an Aries convict forced to participate in a work release program know as Urban Brawl.    During her time she was an infamous member of the Aries Predators, know of having killed thirteen people in game.  || &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Characters:Ling Ling|Ling Ling]] || She is a strikingly beautiful Asian elf and something about her seems to put everyone at ease. She is an avid conversationalist and enjoys talking about all manner of things, especially the local music scene.  She can be found on many nights at various clubs enjoying the shows.  She works loosely with the Ancients buying and selling drugs.  || &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Sprawl Sites=&lt;br /&gt;
&lt;br /&gt;
Below are a series of traditional and original sprawl sites for reference, of which I will also be awarding Karma points for detailed descriptions.&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;2&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|width=&amp;quot;30%&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| [[Sprawl_Sites:Aces|Aces]] || A scummy bar in Redmond that caters to the roughnecks, addicts, and outlaws. The clients are rough and aggressive, the booze is watered down, and most of the windows are boarded up or have bars on them, but that&#039;s just the way the regulars like it. Don&#039;t go there unless your packing or can handle yourself in a fight, and even then don&#039;t go there. ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Sprawl_Sites:The Alabaster Maiden|The Alabaster Maiden]] || Located on the corner of East Mercer and Broadway, The Alabaster Maiden is named after Gabriella Dematto. According to local legend, she overstepped her abilities while trying to escape from a go-gang and inadvertantly became permanently petrified as the alabaster statue that now stands at the entry into the club. Recent magical research on the statue has proven this to be no more than an urban legend, but rumor persists that the statue currently residing in front of the club is not the original. The club is a favorite of the city&#039;s younger mages and shamans. ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Sprawl_Sites:Arcology Commercial and Housing Enclave|Arcology Commercial and Housing Enclave]] || Dominating the Seattle skyline, the ACHE was claimed by the UCAS government after it was forced to step in and retake Renraku&#039;s Seattle Archology. This enormous green and silver glass tiered pyramid encompasses ten city blocks on each side and is almost thousand meters tall. The ACHE now houses roughly 150,000 people in government run &amp;quot;welfare housing&amp;quot; that is effectively a minimum security prison for the poor. The first five floors are still the largest mall in Seattle (no longer just Renraku subsidiaries), with the sub-basements and top floors controlled buy the UCAS military.||&lt;br /&gt;
|-&lt;br /&gt;
| [[Sprawl_Sites:Aztechnology Pyramid|Aztechnology Pyramid]] || Aztechnology&#039;s 72 floor Archology located between Roy and Denny Way along Broadway and 16th Ave. The pyramid is home to 5,000 permanent residents, and covered with ten ton blocks of carved grey quartz that are illumunated from inside at night.|| &lt;br /&gt;
|-&lt;br /&gt;
| [[Sprawl_Sites:Bellevue/Redmond Wall|Bellevue/Redmond Wall]] || A ten meter tall ferro-concrete wall topped with razor wire and patrolled by Lone Star &amp;quot;peace-keepers&amp;quot; and drones, The Bellevue/Redmond Wall literally divides the haves from the have nots. Starting at I-90, the wall runs the entire distance of East Lake Sammamish Parkway, intersects and runs along Redmond Way to the 405, and then all he way up to a hard point in Bothell. It is a testament to the paranoia and disregard of the rich.|| &lt;br /&gt;
|-&lt;br /&gt;
| [[Sprawl_Sites:The Body Mall|The Body Mall]] || Abandoned after the Trojan-Setsup plant had a partial meltdown in 2013, a series of shadow-docs set up shop here offering all kinds of medical practices, both legal and illegal. Connected heavily with Tamanous and the 162&#039;s, this place is revered as much for its cut rate cyberware as it is for patients disappearing.||&lt;br /&gt;
|- &lt;br /&gt;
| [[Sprawl_Sites:The Big Rhino|The Big Rhino]] || Once an exclusive ork and troll only restaurant, the Rhino now caters to anyone brave enough to venture into its hall. Large portions of &amp;quot;traditional&amp;quot; ork cuisine with lots of meat and thick sauces are served in dining hall style with tall mugs of beer and other strong drink. They even offer regular tours of the Ork Underground every couple of hours. || &lt;br /&gt;
|-&lt;br /&gt;
| [[Sprawl_Sites:Cavilard Research Institute|Cavilard Research Institute]] || A research firm in Bellevue that switched hands to Mitsuhama during Crash 2.0, and has since become one of their infamous Zero Zones. || &lt;br /&gt;
|-&lt;br /&gt;
| [[Sprawl_Sites:Club Penumbra|Club Penumbra]] || On the corner of 5th and Yesler and accross the street from the ACHE. Once the premier Runner meeting spot in downtown Seattle, this moon themed nightclub has not updated it decor, and some would say the music, in years. The fact that some older Runners still congregate here makes this club almost a cliche. However, with the owners looking to sell the place the Yakuza and Mafia have suddenly become very interested in it. || &lt;br /&gt;
|-&lt;br /&gt;
| [[Sprawl_Sites:The Crash 2.0 Memorial|The Crash 2.0 Memorial]] || A large black obelisk in Cal Anderson park, on Capitol Hill, that memorializes those that died during the second Matrix crash. Situated on the top of the hill near the Cal Anderson fountain, it scrolls the names of those that died in a constant AR and VR feed.|| &lt;br /&gt;
|-&lt;br /&gt;
| [[Sprawl_Sites:Dante&#039;s Inferno|Dante&#039;s Inferno]] || After all these years Dante&#039;s is still one of the number one clubs in Seattle. Wreathed in AR flames and circled by demons, this club offers the latest in ear bleeding and mind destroying beats and a devilishly good time on its seven layers of hell. || &lt;br /&gt;
|-&lt;br /&gt;
| [[Sprawl_Sites:Fungitech|Fungitech]] || With multiple offices around Seattle and a major grow facility located in the Snohomish Ork Underground, Fungitech is a strange corporate star in the Seattle area. They provide a number of fungus based foods, medical materials, neurotoxins, and Awakened materials to local buyers; and promise the release of an all new fungus beer in the upcoming year.|| &lt;br /&gt;
|-&lt;br /&gt;
| [[Sprawl_Sites:The Glass Onion|The Glass Onion]] || Some of the finest dining from the far east in downtown Seattle. This traditional Japanese styled restaurant offers good food at an affordable price, and private rooms for business meetings. Rumors still abound that there may be naga living in the basement, but whether they are captives or not is unknown. || &lt;br /&gt;
|-&lt;br /&gt;
| [[Sprawl_Sites:The Jade Tortoise|The Jade Tortoise]] || A Chinese/Japanese/Vietnamese restaurant in Queen Anne that offers exceptional Far Eastern cuisine and who&#039;s owner and head chef is an illustrious foodie.|| &lt;br /&gt;
|-&lt;br /&gt;
| [[Sprawl_Sites:Lou&#039;s Tattoos|Lou&#039;s Tattoos]] || Located in the International District, Lou is a Japanese dwarf and tattoo artist of exceptional skill and insight. Rumor has it that Lou is magically active and that his assistant, Selena, is a free spirit. || &lt;br /&gt;
|-&lt;br /&gt;
| [[Sprawl_Sites:Matchsticks|Matchsticks]] || A private jazz club in Queen Anne that offers a number of private meeting rooms and quiet booths to enjoy a nice dinner. || &lt;br /&gt;
|-&lt;br /&gt;
| [[Sprawl_Sites:Mitsuhama&#039;s Zero Zone|Mitsuhama Zero Zone]] || Amid a beautiful and expansive Japanese garden, six grand black and silver skyscrapers tower over lake Washington&#039;s Southwest shores. Surrounded by a twenty foot wall that resembles traditional Japanese architecture, Mitsuhama&#039;s Zero Zone is as serene as it is secure, emphasizing the companies policy of &amp;quot;zero penetration and zero survival.&amp;quot; || &lt;br /&gt;
|-&lt;br /&gt;
| [[Sprawl_Sites:Numereji|Numereji]] || A small talisman shop in Capitol Hill that carries a wide array of oddities from across the planet. || &lt;br /&gt;
|-&lt;br /&gt;
| [[Sprawl_Sites:The Plastic Gardens|The Plastic Gardens]] || Once an attempt to create an indoor tropical garden in Redmond; squatters moved into these gigantic domes after the regular populace left, and turned it into a series of thriving subsistence farms amid the tropical flora. Now these musty gray and brown domes are the home of the few successful residents of Redmond, and a constant target of starving gangers and warped critters of the barrens.|| &lt;br /&gt;
|-&lt;br /&gt;
| [[Sprawl_Sites:The Puyallup Crime Mall|The Puyallup Crime Mall]] || Amid the ruins of Old Puyallip, The Crime Mall is the ultimate gray and black market and home to many experienced smugglers. Secured with an array of defenses and elbow deep in mercenaries, The Mall has stood the test of time against all odds and remains the one stop shop for all kinds of illegal goods. Just don&#039;t come knocking without an invitation.|| &lt;br /&gt;
|-&lt;br /&gt;
| [[Sprawl_Sites:The Rendezvous|The Rendezvous]] || An old bar in central Belltown that was once a speakeasy. The Rendezvous has updated its classic theater for simsense interaction and still holds private parties in the old speakeasy basement.|| &lt;br /&gt;
|-&lt;br /&gt;
| [[Sprawl_Sites:Sable&#039;s on The Sound|Sable&#039;s on The Sound]] || Fine French dining in Belltown offering a picturesque view of The Sound, with both above and below the waterline seating. || &lt;br /&gt;
|-&lt;br /&gt;
| [[Sprawl_Sites:Weapons World|Weapons World]] || Two floors of nothing but Grade A Bang Bang. Located at 6th and Olive, Weapons World is the leading chain dealer of firearms, firearm accessories, milspec equipment, body armor, and hunting gear. All you need is a SIN, a license, and the nuyen and these fine people can make all your high caliber wet dreams come true. || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Friends of Friends=&lt;br /&gt;
&lt;br /&gt;
This section is reserved for the wide array of NPC&#039;s the characters might meet, as well as their contacts and other major personalities of Shadowrun.&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;2&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|width=&amp;quot;30%&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| [[Characters:An Shou Tian |An Shou Tian]] || Red Pole of the Wo Shing Wo Triad. Professional Chef and foodie. Owner of the Jade Tortoise, a Chinese/Japanese/Vietnamese restaurant in Queen Anne.||&lt;br /&gt;
|-&lt;br /&gt;
| [[Characters:Andrea Elkhorn|Andrea Elkhorn]] || EMT and ambulance driver for Doc Wagon. A Sioux Nation citizen who came to Seattle for medical school; Andrea bears the physical and emotional scars of being beaten, raped, and set on fire by The Halloweeners. ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Characters:&amp;quot;Aunty Kasua&amp;quot; Tosashi |&amp;quot;Aunty Kasau&amp;quot; Tosashi]] || Oni immigrant who grew up on Yumi island. Stay at home mother of eight, barrens baby-sitter, and wife of Osaku Tosashi. ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Characters:Black-Feather-Boy|Black-Feather-Boy]] || Salish Raven Shaman and avid comic book collector. || &lt;br /&gt;
|-&lt;br /&gt;
| [[Characters: Blood|Blood]] || Information broker, organlegger, and seller of second hand cyberware. Rumored to have connections to Tamanous, among other unhealthy habits. || &lt;br /&gt;
|-&lt;br /&gt;
| [[Characters:Blythe Waters|Blythe Waters]] || Elf Ghoul and vocal political activist for the Ghoul Liberation League in Seattle. Licensed Surveyor and Civil Engineer for the State of Seattle. || &lt;br /&gt;
|-&lt;br /&gt;
| [[Characters: Bolin|Bolin ]] || King Yee of the local Sun Yee On Triad. ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Characters: Buttons |Buttons ]] || Ork Knights Errant Veteran Beat Cop. He&#039;s been around the block a couple of times and has a good ear for what&#039;s happening in the &#039;hoods and the Ork Underground. Though he&#039;s got a good heart, he isn&#039;t above a little &amp;quot;Street Justice&amp;quot; and &amp;quot;Urban Renewal&amp;quot;, and stays happy as long as his beat just stays quiet. ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Characters: Cap Cortez|Cap Cortez ]] || Troll Lieutenant of the Redmond gang the Rusty Stilettos. Gun runner, drug dealer, and area enforcer. Cortez, like most of the Stilettos, is a mutated and partially insane mess from living in Glow City his whole life. His flesh is rock hard from excessive dermal plating and enormous bone spurs. ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Characters:Charity v6.8|Charity v6.8]] || Self-proclaimed &amp;quot;High Priestess of the Airwaves&amp;quot;. Charity claims to be an &amp;quot;Alternate Intelligence&amp;quot; AI. Public whistle blower, blogger, and pirate Trid broadcaster. Loud, abrasive, and angry with a penchant for Max Headroom antics, speech hacking, and the sign off &amp;quot;We&#039;ll meet again...when you&#039;re ready to travel the most secret path of all.&amp;quot; || &lt;br /&gt;
|-&lt;br /&gt;
| [[Characters:Dirdrik Vladnikov|Dirdrik Vladnikov]] || Vory v Zakone information broker. Runs an small entertainment insurance business in Capitol Hill. ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Characters: Doc Wilson|Doc Wilson]] || Grizzled street doc in the Redmond outskirts. Respected by the local neighborhood for his medical aptitude and feared for his small army of drones. Happy to take bodies or parts thereof in payment. The locals don&#039;t ask too many questions and gangers trying to muscle in quickly learn to leave well enough alone. ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Characters:Finger|Finger]] || Devilishly fast elf changeling with an itchy trigger finger. || &lt;br /&gt;
|-&lt;br /&gt;
| [[Characters:Gruff|Gruff]] || Head of the local troll and orc gang, the Trogs, Gruff is untrustworthy and underhanded, but happy to deal with anyone if the Yen is right and they aren&#039;t daisy-eaters. Gruff&#039;s pride and joy is his wide array of elf skulls taken from other gangers and elfs who just happen to be in the wrong place at the wrong time. ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Characters:Hanso Shotozumi|Hanso Shotozumi]] || Oyabun of the Shotozumi-gumi; the largest organized crime family in Seattle. || &lt;br /&gt;
|-&lt;br /&gt;
| [[Characters:John Silverston|John Silverston]] || An Aboriginal Kuradji; owner and proprietor of Numereji, a small talisman shop in First Hill. || &lt;br /&gt;
|-&lt;br /&gt;
| [[Characters:Jimmy The Saint|Jimmy The Saint]] || Dwarf Street Doc and cyber/body-mod specialist. Probably better with nano-tattooing, piercing, and a blowtorch than actual medical care, but he can keep his mouth shut and doesn&#039;t ask questions for the right price. Jimmy operates his own shop out of his apartment in Lower Queen Anne. || &lt;br /&gt;
|-&lt;br /&gt;
| [[Characters:KitKat Boom|KitKat Boom]] || A changeling &amp;quot;catgirl&amp;quot; who lucked out on the cute side of SURGE. Also, an accomplished seamstress, sticky fingered shopgirl, and an avid clubgoer. ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Characters:Keiko Shotozumi|Keiko Shotozumi]] || Daughter of Oyabun Hanso Shotozumi. Keiko is an ex-shadowrunner who deleted a great deal of information from Shadowsea on the Seattle Yakuza before leaving. Her old runner team were, assassinated per Hanso&#039;s order, soon after her return. Keiko has been permanently blacklisted from Shadowsea and is viewed with little else but disdain by most runners. || &lt;br /&gt;
|-&lt;br /&gt;
| [[Characters: &amp;quot;Krissy&amp;quot; Gajra Samanthi Kishen |&amp;quot;Krissy&amp;quot; Gajra Samanthi Kishen]] || Bartender at The Rendezvous and lead singer for the Indian Neo-PRock Trip Hop group &amp;quot;Plasma Burn Sarangi&amp;quot;.||&lt;br /&gt;
|-&lt;br /&gt;
| [[Characters:Mr. Matz|Mr. Matz]] || Enigmatic Johnson of South American descent and a particular taste in Mayan and Aztec art and artifacts; and, one might say, an unhealthy fascination with Aztechnology. ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Characters:Ms. Konietzko |Ms. Konietzko]] || Russian Johnson with draconian sentiments about her jobs and any failures there of, but a willingness to back her runners to make sure her jobs are accomplished.||&lt;br /&gt;
|-&lt;br /&gt;
| [[Characters:Oma Endofski|Oma Endofski]] || Russian Troll neo-agriculturalist. The gun toting Trog ex-ganger and vigilant defender of her squat/garden in Puyallup. ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Characters:Osaku Tosashi|Osaku Tosashi]] || Oni immigrant born on Yumi island. Auto mechanic at Ares Auto Supply and Repair in Burien. ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Characters:Otto|Otto]] || Veteran smuggler and original member of the Puyallup Crime Mall. Otto&#039;s gun shop would make a Weapon&#039;s World salesman blush, but if he senses your not on the level for even a second you could end up with a &amp;quot;free sample&amp;quot; of what his store has to offer. || &lt;br /&gt;
|-&lt;br /&gt;
| [[Characters:Paku Ikibaku |Paku Ikibaku]] || Fixer of multiple mixed backgrounds who normally resides in the International District and is fluent in a wide number of languages. ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Characters: Peter &amp;quot;Cola&amp;quot; Weyer|Peter &amp;quot;Cola&amp;quot; Weyer]] || Human talismonger in his 50s with a fairly successful shop north of UW. Buys, sells, and trades memorabilia and equipment from the 20th and early 21st century. Especially fond of his Coca-cola collection. Long time friend of Two-Face and one of the few who know of his past with Fuchi. ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Characters:Red|Red]] || Rastafari Dwarf hacker who has been in the shadows since before Crash 2.0, and claims to be one of the few who survived being jacked in during the crash. Knows a lot of people, especially in the Matrix scene; rarely takes jobs anymore, preferring the life of a fixer to risking his own hide. || &lt;br /&gt;
|-&lt;br /&gt;
| [[Characters: Sensei Frank|Sensei Frank]] || Master of mixed martial arts and street fighting tactics. An active pacifist and Zen buddhist, Frank teaches his students everyday survival in the city. Rumors have it that Frank is a retired Street Samurai, and despite his calm demeanor, is heavily cybered. || &lt;br /&gt;
|-&lt;br /&gt;
| [[Characters:Yamashita Kazunari|Yamashita Kazunari]] || Kyodai of the Shotozumi-gumi Yakuza family. Yamashita is a gang enforcer in the International District. || &lt;br /&gt;
|-&lt;br /&gt;
| [[Characters: Walter &amp;quot;Wrecker&amp;quot; Jones|Walter &amp;quot;Wrecker&amp;quot; Jones]] || Hailing originally from Tennessee, Wrecker is an impressively large troll and, despite his size, is quite an effective mechanic. An Ex-Trog gangmember, Wrecker has many contacts with the local gangs and can lay his hands on all kinds of interesting things.|| &lt;br /&gt;
|-&lt;br /&gt;
| [[Characters: Zippo Jill|Zippo Jill]] || Heavily modded razorgirl and Nightmare&#039;s second in command. Jill is an old school Halloweener with a severe firebug and a sociopathic hatred for life and order that is only surpassed by Nightmare. She is also the only person that has seen Nightmare without the mask and knows his true identity.|| &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Gadget</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Thicker_Than_Blood&amp;diff=223151</id>
		<title>Thicker Than Blood</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Thicker_Than_Blood&amp;diff=223151"/>
		<updated>2013-01-21T06:31:13Z</updated>

		<summary type="html">&lt;p&gt;Gadget: Undo revision 223085 by Tyro (talk)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Sax and Violins=&lt;br /&gt;
&lt;br /&gt;
A cool, early October night. Rain like a fine mist falls through the thick fog, making everything dark and damp; staining the rough concrete into black basalt pillars and making every streetlight a yellow beacon that distorts the wet stone with veins of amber light. The soft patter of water droplets against the deep green foliage and trickle of the runoff into the gutters is like a soft play of symphonic violins and percussion to the build up of some natural opus. Mozart, symphony 10 in G, reverberates softly in my skull while I wait against the alley wall and sip my tall soycaf with extra shot. A perfect Seattle night.&lt;br /&gt;
&lt;br /&gt;
When the gun fire begins I hardly notice, playing sweetly against the victorious strings of the second movement. Hard Exit and his new elf friend have obviously gone from the quiet way to the loud way coming out of the building; which is my cue, but not before I finish my caf or they signal me. I pull off my hood and roll my neck in the refreshing coolness of the night before switching on my wired reflexes and unbutton my jacket, then watch as the world slows down to a crawl and I turn up the speed of the music to keep up with my new perspective. &lt;br /&gt;
&lt;br /&gt;
Exit&#039;s hand cannon blares as I hear the front door around the corner wheeze slightly against its hydraulics. I can hear his heart pounding in my augmented ears between the crack of his gun and casings twinkling on the street, an opera of street chaos mingles with the rain and the music being played directly into my cerebral cortex. The immensity of his troll shadow blots out the streetlight as I take a last sip of my caf, and he sprints past ponderously holding the limp body of the daisy-eating hacker. I wonder off hand if they managed to get the paydata before she got greased and hear the low, bass rumble of Exit yelling for me to help him as he glides by in slow motion.&lt;br /&gt;
&lt;br /&gt;
The empty soycaf cup drops into the recycling bin next to me as I switch to my jazz station and stroll to the edge of the alley, wild erratic saxophone and drum beats exploding suddenly into my brain. I feel the familiar slide of steel as I unsheathe my katana and cross hairs ignite like fire in my vision as my left hand brings my pistol into view. Music throbs and whines as I step smoothly around the corner between Exit and his pursuers. Another perfect Seattle night.&lt;br /&gt;
&lt;br /&gt;
=Fixed Up=&lt;br /&gt;
&lt;br /&gt;
My second foray into a into a Shadowrun chronicle. I intend to keep this in tune with my recent move to the beautiful city of Seattle and hope to enjoy the pleasure of exploring some darker themes with a more mature play group. As Shadowrun does not have an ingrained morals system, and as I am asking my players to develop a more detailed character personality and background, I will be expecting a more complex answer to some of life&#039;s more interesting questions; especially as they pertain to a group of people who live on the wrong side of the law.&lt;br /&gt;
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This is, yet again, an attempt to turn the more &amp;quot;episodic&amp;quot; world of Shadowrun into an on running campaign, and so I will be fudging some of the long term rules such as Karma acquisition and expenditure. I&#039;m also hoping to include a &amp;quot;campaign calender&amp;quot; in order to improve the synchronicity of peoples lives, both PC and NPC, and major campaign world events that don&#039;t necessarily include the characters but can affect their lives and the runs they are hired on.&lt;br /&gt;
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I will also continue to encourage my players to become involved in the wiki and posting their characters by rewarding them with Karma points for their contributions and time taken to expand the game world. This is to include descriptions of many of the NPC&#039;s that they encounter, sprawl sights that they visit or include to add further character to the world, and any in character scripting to the weekly sessions to improve the flavor of the world.&lt;br /&gt;
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Also, I will be applying the house rules posted on my main page, which I will reproduce here.&lt;br /&gt;
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1. I run Shadowrun 4th Edition, 20 year Anniversary edition. The rules are smoother than general 4th, and it fixes some of the problems with the earlier edition of 4th.&lt;br /&gt;
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2. Character approval is by Player and GM Committee. Per the game setup of Serenity, where in characters must be a viable &amp;quot;crew&amp;quot; with a useful smattering of skills. I&#039;m going to use this because Shadowrunners are hired for their variable skills and abilities, based on what is useful in their jobs and to create working team that, hopefully, won&#039;t get killed. It will, also, help represent the Fixer arranging a team that they think should be able to accomplish the task at hand. The GM and players are allowed to veto another players character no questions asked. If someone says it goes, it goes.&lt;br /&gt;
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3. If you have the ability to, please pregen a couple of characters. If not, at least have a couple ideas in mind. Making characters for this game can take all night, if not longer. So, if you have a book, please have something to show for it before the game. This also helps me get a sense of your play style, makes rule #2 go more smoothly, and allows you to build a character who lacks any serious holes from last minute builds.&lt;br /&gt;
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4. You must have at least four points in Contacts. Shadowrunners live by who they know. You&#039;d never get a job if nobody knew who you were, and besides you can&#039;t go through life and not meet at least one person.&lt;br /&gt;
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5. You must have at least 2 Active Skill Points and 4 Knowledge Skill Points allocated to what I shall call &amp;quot;life choices and hobbies&amp;quot;. Your life doesn&#039;t just revolve on shooting people and running the shadows. Everybodies got a hobby, whether they admit it or not. Some even make for good cover and back stories. Specializations do not count.&lt;br /&gt;
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6. I will require a backstory, physical and personality description, and goals for your character. Why exactly did your character start shooting people and running the shadows? How do they feel about it? What is their ultimate goal? Want to be rich, to be famous, or just to get out of the gutter? This, also, applies to rule 2. If you lack character information, you don&#039;t play that character, no exceptions.&lt;br /&gt;
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7. Everyone must own a commlink! Yet another piece of equipment that EVERY shadowrunner must have to make his job worthwhile. &amp;quot;You&#039;ll never get a wiz job if your fixer can&#039;t reach you, omae.&amp;quot;&lt;br /&gt;
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8. I will be enforcing the starting rule for equipment aquisition. I.e. You may only have items with an aquisition rating max of 12.&lt;br /&gt;
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=On the Run=&lt;br /&gt;
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I am including a weekly session report; pioneered by Bill, a fellow gamer from Reno, for mine and the players benefit. Every week after the game I will be posting a brief rundown of the previous session for reference sake and to allow the players to add their own comments and in character rundown/conversations for the sake of character development.&lt;br /&gt;
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===Chapter I===&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;2&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;10%&amp;quot;| [[User:Gadget/Thicker_Than_Blood/Episode_1|Episode 1]] ||width=&amp;quot;10%&amp;quot;| [[User:Gadget/Thicker_Than_Blood/Episode_4|Episode 4]] || [[User:Gadget/Thicker_Than_Blood/Episode_7|Episode 7]]&lt;br /&gt;
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| [[User:Gadget/Thicker_Than_Blood/Episode_2|Episode 2]] || [[User:Gadget/Thicker_Than_Blood/Episode_5|Episode 5]] || [[User:Gadget/Thicker_Than_Blood/Episode_8|Episode 8]]&lt;br /&gt;
|-&lt;br /&gt;
| [[User:Gadget/Thicker_Than_Blood/Episode_3|Episode 3]] || [[User:Gadget/Thicker_Than_Blood/Episode_6|Episode 6]] || [[User:Gadget/Thicker_Than_Blood/Evaluation|Evaluation]]&lt;br /&gt;
|}&lt;br /&gt;
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=The Usual Suspects=&lt;br /&gt;
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Below is the section provided for the players to post their charcter history, description, and character sheet. You can access the a wiki character sheet here, again graciously provided by Bill, and simply copy and paste it into your character&#039;s page. :&lt;br /&gt;
[[User:Bill/Shadowrun_4_Character_Sheet|Wiki Shadowrun 4th Ed. character sheet]]&lt;br /&gt;
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===Player Characters===&lt;br /&gt;
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| [[Characters:Character Page|Character Name]] || Brief Description || &lt;br /&gt;
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| [[Characters:Two-Face|Two-Face]] || Dwarven ex wagemage who used to work for Fuchi. Grumbles about &amp;quot;wiz kids&amp;quot; and most anything that came about after 2060. An armchair scholar and sometime gambler, but primarily focused on magical theory and subscribes to a few academic journals. Has a passing interest in explosives and gun maintenance. || &lt;br /&gt;
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| [[Characters:Jackie 13|Jackie 13]] || A human street samurai who, until recently, was an Aries convict forced to participate in a work release program know as Urban Brawl.    During her time she was an infamous member of the Aries Predators, know of having killed thirteen people in game.  || &lt;br /&gt;
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| [[Characters:Ling Ling|Ling Ling]] || She is a strikingly beautiful Asian elf and something about her seems to put everyone at ease. She is an avid conversationalist and enjoys talking about all manner of things, especially the local music scene.  She can be found on many nights at various clubs enjoying the shows.  She works loosely with the Ancients buying and selling drugs.  || &lt;br /&gt;
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=Sprawl Sites=&lt;br /&gt;
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Below are a series of traditional and original sprawl sites for reference, of which I will also be awarding Karma points for detailed descriptions.&lt;br /&gt;
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| [[Sprawl_Sites:Aces|Aces]] || A scummy bar in Redmond that caters to the roughnecks, addicts, and outlaws. The clients are rough and aggressive, the booze is watered down, and most of the windows are boarded up or have bars on them, but that&#039;s just the way the regulars like it. Don&#039;t go there unless your packing or can handle yourself in a fight, and even then don&#039;t go there. ||&lt;br /&gt;
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| [[Sprawl_Sites:The Alabaster Maiden|The Alabaster Maiden]] || Located on the corner of East Mercer and Broadway, The Alabaster Maiden is named after Gabriella Dematto. According to local legend, she overstepped her abilities while trying to escape from a go-gang and inadvertantly became permanently petrified as the alabaster statue that now stands at the entry into the club. Recent magical research on the statue has proven this to be no more than an urban legend, but rumor persists that the statue currently residing in front of the club is not the original. The club is a favorite of the city&#039;s younger mages and shamans. ||&lt;br /&gt;
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| [[Sprawl_Sites:Arcology Commercial and Housing Enclave|Arcology Commercial and Housing Enclave]] || Dominating the Seattle skyline, the ACHE was claimed by the UCAS government after it was forced to step in and retake Renraku&#039;s Seattle Archology. This enormous green and silver glass tiered pyramid encompasses ten city blocks on each side and is almost thousand meters tall. The ACHE now houses roughly 150,000 people in government run &amp;quot;welfare housing&amp;quot; that is effectively a minimum security prison for the poor. The first five floors are still the largest mall in Seattle (no longer just Renraku subsidiaries), with the sub-basements and top floors controlled buy the UCAS military.||&lt;br /&gt;
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| [[Sprawl_Sites:Aztechnology Pyramid|Aztechnology Pyramid]] || Aztechnology&#039;s 72 floor Archology located between Roy and Denny Way along Broadway and 16th Ave. The pyramid is home to 5,000 permanent residents, and covered with ten ton blocks of carved grey quartz that are illumunated from inside at night.|| &lt;br /&gt;
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| [[Sprawl_Sites:Bellevue/Redmond Wall|Bellevue/Redmond Wall]] || A ten meter tall ferro-concrete wall topped with razor wire and patrolled by Lone Star &amp;quot;peace-keepers&amp;quot; and drones, The Bellevue/Redmond Wall literally divides the haves from the have nots. Starting at I-90, the wall runs the entire distance of East Lake Sammamish Parkway, intersects and runs along Redmond Way to the 405, and then all he way up to a hard point in Bothell. It is a testament to the paranoia and disregard of the rich.|| &lt;br /&gt;
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| [[Sprawl_Sites:The Body Mall|The Body Mall]] || Abandoned after the Trojan-Setsup plant had a partial meltdown in 2013, a series of shadow-docs set up shop here offering all kinds of medical practices, both legal and illegal. Connected heavily with Tamanous and the 162&#039;s, this place is revered as much for its cut rate cyberware as it is for patients disappearing.||&lt;br /&gt;
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| [[Sprawl_Sites:The Big Rhino|The Big Rhino]] || Once an exclusive ork and troll only restaurant, the Rhino now caters to anyone brave enough to venture into its hall. Large portions of &amp;quot;traditional&amp;quot; ork cuisine with lots of meat and thick sauces are served in dining hall style with tall mugs of beer and other strong drink. They even offer regular tours of the Ork Underground every couple of hours. || &lt;br /&gt;
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| [[Sprawl_Sites:Cavilard Research Institute|Cavilard Research Institute]] || A research firm in Bellevue that switched hands to Mitsuhama during Crash 2.0, and has since become one of their infamous Zero Zones. || &lt;br /&gt;
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| [[Sprawl_Sites:Club Penumbra|Club Penumbra]] || On the corner of 5th and Yesler and accross the street from the ACHE. Once the premier Runner meeting spot in downtown Seattle, this moon themed nightclub has not updated it decor, and some would say the music, in years. The fact that some older Runners still congregate here makes this club almost a cliche. However, with the owners looking to sell the place the Yakuza and Mafia have suddenly become very interested in it. || &lt;br /&gt;
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| [[Sprawl_Sites:The Crash 2.0 Memorial|The Crash 2.0 Memorial]] || A large black obelisk in Cal Anderson park, on Capitol Hill, that memorializes those that died during the second Matrix crash. Situated on the top of the hill near the Cal Anderson fountain, it scrolls the names of those that died in a constant AR and VR feed.|| &lt;br /&gt;
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| [[Sprawl_Sites:Dante&#039;s Inferno|Dante&#039;s Inferno]] || After all these years Dante&#039;s is still one of the number one clubs in Seattle. Wreathed in AR flames and circled by demons, this club offers the latest in ear bleeding and mind destroying beats and a devilishly good time on its seven layers of hell. || &lt;br /&gt;
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| [[Sprawl_Sites:Fungitech|Fungitech]] || With multiple offices around Seattle and a major grow facility located in the Snohomish Ork Underground, Fungitech is a strange corporate star in the Seattle area. They provide a number of fungus based foods, medical materials, neurotoxins, and Awakened materials to local buyers; and promise the release of an all new fungus beer in the upcoming year.|| &lt;br /&gt;
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| [[Sprawl_Sites:The Glass Onion|The Glass Onion]] || Some of the finest dining from the far east in downtown Seattle. This traditional Japanese styled restaurant offers good food at an affordable price, and private rooms for business meetings. Rumors still abound that there may be naga living in the basement, but whether they are captives or not is unknown. || &lt;br /&gt;
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| [[Sprawl_Sites:The Jade Tortoise|The Jade Tortoise]] || A Chinese/Japanese/Vietnamese restaurant in Queen Anne that offers exceptional Far Eastern cuisine and who&#039;s owner and head chef is an illustrious foodie.|| &lt;br /&gt;
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| [[Sprawl_Sites:Lou&#039;s Tattoos|Lou&#039;s Tattoos]] || Located in the International District, Lou is a Japanese dwarf and tattoo artist of exceptional skill and insight. Rumor has it that Lou is magically active and that his assistant, Selena, is a free spirit. || &lt;br /&gt;
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| [[Sprawl_Sites:Matchsticks|Matchsticks]] || A private jazz club in Queen Anne that offers a number of private meeting rooms and quiet booths to enjoy a nice dinner. || &lt;br /&gt;
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| [[Sprawl_Sites:Mitsuhama&#039;s Zero Zone|Mitsuhama Zero Zone]] || Amid a beautiful and expansive Japanese garden, six grand black and silver skyscrapers tower over lake Washington&#039;s Southwest shores. Surrounded by a twenty foot wall that resembles traditional Japanese architecture, Mitsuhama&#039;s Zero Zone is as serene as it is secure, emphasizing the companies policy of &amp;quot;zero penetration and zero survival.&amp;quot; || &lt;br /&gt;
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| [[Sprawl_Sites:Numereji|Numereji]] || A small talisman shop in Capitol Hill that carries a wide array of oddities from across the planet. || &lt;br /&gt;
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| [[Sprawl_Sites:The Plastic Gardens|The Plastic Gardens]] || Once an attempt to create an indoor tropical garden in Redmond; squatters moved into these gigantic domes after the regular populace left, and turned it into a series of thriving subsistence farms amid the tropical flora. Now these musty gray and brown domes are the home of the few successful residents of Redmond, and a constant target of starving gangers and warped critters of the barrens.|| &lt;br /&gt;
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| [[Sprawl_Sites:The Puyallup Crime Mall|The Puyallup Crime Mall]] || Amid the ruins of Old Puyallip, The Crime Mall is the ultimate gray and black market and home to many experienced smugglers. Secured with an array of defenses and elbow deep in mercenaries, The Mall has stood the test of time against all odds and remains the one stop shop for all kinds of illegal goods. Just don&#039;t come knocking without an invitation.|| &lt;br /&gt;
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| [[Sprawl_Sites:The Rendezvous|The Rendezvous]] || An old bar in central Belltown that was once a speakeasy. The Rendezvous has updated its classic theater for simsense interaction and still holds private parties in the old speakeasy basement.|| &lt;br /&gt;
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| [[Sprawl_Sites:Sable&#039;s on The Sound|Sable&#039;s on The Sound]] || Fine French dining in Belltown offering a picturesque view of The Sound, with both above and below the waterline seating. || &lt;br /&gt;
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| [[Sprawl_Sites:Weapons World|Weapons World]] || Two floors of nothing but Grade A Bang Bang. Located at 6th and Olive, Weapons World is the leading chain dealer of firearms, firearm accessories, milspec equipment, body armor, and hunting gear. All you need is a SIN, a license, and the nuyen and these fine people can make all your high caliber wet dreams come true. || &lt;br /&gt;
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|}&lt;br /&gt;
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=Friends of Friends=&lt;br /&gt;
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This section is reserved for the wide array of NPC&#039;s the characters might meet, as well as their contacts and other major personalities of Shadowrun.&lt;br /&gt;
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| [[Characters:An Shou Tian |An Shou Tian]] || Red Pole of the Wo Shing Wo Triad. Professional Chef and foodie. Owner of the Jade Tortoise, a Chinese/Japanese/Vietnamese restaurant in Queen Anne.||&lt;br /&gt;
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| [[Characters:Andrea Elkhorn|Andrea Elkhorn]] || EMT and ambulance driver for Doc Wagon. A Sioux Nation citizen who came to Seattle for medical school; Andrea bears the physical and emotional scars of being beaten, raped, and set on fire by The Halloweeners. ||&lt;br /&gt;
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| [[Characters:&amp;quot;Aunty Kasua&amp;quot; Tosashi |&amp;quot;Aunty Kasau&amp;quot; Tosashi]] || Oni immigrant who grew up on Yumi island. Stay at home mother of eight, barrens baby-sitter, and wife of Osaku Tosashi. ||&lt;br /&gt;
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| [[Characters:Black-Feather-Boy|Black-Feather-Boy]] || Salish Raven Shaman and avid comic book collector. || &lt;br /&gt;
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| [[Characters: Blood|Blood]] || Information broker, organlegger, and seller of second hand cyberware. Rumored to have connections to Tamanous, among other unhealthy habits. || &lt;br /&gt;
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| [[Characters:Blythe Waters|Blythe Waters]] || Elf Ghoul and vocal political activist for the Ghoul Liberation League in Seattle. Licensed Surveyor and Civil Engineer for the State of Seattle. || &lt;br /&gt;
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| [[Characters: Bolin|Bolin ]] || King Yee of the local Sun Yee On Triad. ||&lt;br /&gt;
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| [[Characters: Buttons |Buttons ]] || Ork Knights Errant Veteran Beat Cop. He&#039;s been around the block a couple of times and has a good ear for what&#039;s happening in the &#039;hoods and the Ork Underground. Though he&#039;s got a good heart, he isn&#039;t above a little &amp;quot;Street Justice&amp;quot; and &amp;quot;Urban Renewal&amp;quot;, and stays happy as long as his beat just stays quiet. ||&lt;br /&gt;
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| [[Characters: Cap Cortez|Cap Cortez ]] || Troll Lieutenant of the Redmond gang the Rusty Stilettos. Gun runner, drug dealer, and area enforcer. Cortez, like most of the Stilettos, is a mutated and partially insane mess from living in Glow City his whole life. His flesh is rock hard from excessive dermal plating and enormous bone spurs. ||&lt;br /&gt;
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| [[Characters:Charity v6.8|Charity v6.8]] || Self-proclaimed &amp;quot;High Priestess of the Airwaves&amp;quot;. Charity claims to be an &amp;quot;Alternate Intelligence&amp;quot; AI. Public whistle blower, blogger, and pirate Trid broadcaster. Loud, abrasive, and angry with a penchant for Max Headroom antics, speech hacking, and the sign off &amp;quot;We&#039;ll meet again...when you&#039;re ready to travel the most secret path of all.&amp;quot; || &lt;br /&gt;
|-&lt;br /&gt;
| [[Characters:Dirdrik Vladnikov|Dirdrik Vladnikov]] || Vory v Zakone information broker. Runs an small entertainment insurance business in Capitol Hill. ||&lt;br /&gt;
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| [[Characters: Doc Wilson|Doc Wilson]] || Grizzled street doc in the Redmond outskirts. Respected by the local neighborhood for his medical aptitude and feared for his small army of drones. Happy to take bodies or parts thereof in payment. The locals don&#039;t ask too many questions and gangers trying to muscle in quickly learn to leave well enough alone. ||&lt;br /&gt;
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| [[Characters:Finger|Finger]] || Devilishly fast elf changeling with an itchy trigger finger. || &lt;br /&gt;
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| [[Characters:Gruff|Gruff]] || Head of the local troll and orc gang, the Trogs, Gruff is untrustworthy and underhanded, but happy to deal with anyone if the Yen is right and they aren&#039;t daisy-eaters. Gruff&#039;s pride and joy is his wide array of elf skulls taken from other gangers and elfs who just happen to be in the wrong place at the wrong time. ||&lt;br /&gt;
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| [[Characters:Hanso Shotozumi|Hanso Shotozumi]] || Oyabun of the Shotozumi-gumi; the largest organized crime family in Seattle. || &lt;br /&gt;
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| [[Characters:John Silverston|John Silverston]] || An Aboriginal Kuradji; owner and proprietor of Numereji, a small talisman shop in First Hill. || &lt;br /&gt;
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| [[Characters:Jimmy The Saint|Jimmy The Saint]] || Dwarf Street Doc and cyber/body-mod specialist. Probably better with nano-tattooing, piercing, and a blowtorch than actual medical care, but he can keep his mouth shut and doesn&#039;t ask questions for the right price. Jimmy operates his own shop out of his apartment in Lower Queen Anne. || &lt;br /&gt;
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| [[Characters:KitKat Boom|KitKat Boom]] || A changeling &amp;quot;catgirl&amp;quot; who lucked out on the cute side of SURGE. Also, an accomplished seamstress, sticky fingered shopgirl, and an avid clubgoer. ||&lt;br /&gt;
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| [[Characters:Keiko Shotozumi|Keiko Shotozumi]] || Daughter of Oyabun Hanso Shotozumi. Keiko is an ex-shadowrunner who deleted a great deal of information from Shadowsea on the Seattle Yakuza before leaving. Her old runner team were, assassinated per Hanso&#039;s order, soon after her return. Keiko has been permanently blacklisted from Shadowsea and is viewed with little else but disdain by most runners. || &lt;br /&gt;
|-&lt;br /&gt;
| [[Characters: &amp;quot;Krissy&amp;quot; Gajra Samanthi Kishen |&amp;quot;Krissy&amp;quot; Gajra Samanthi Kishen]] || Bartender at The Rendezvous and lead singer for the Indian Neo-PRock Trip Hop group &amp;quot;Plasma Burn Sarangi&amp;quot;.||&lt;br /&gt;
|-&lt;br /&gt;
| [[Characters:Mr. Matz|Mr. Matz]] || Enigmatic Johnson of South American descent and a particular taste in Mayan and Aztec art and artifacts; and, one might say, an unhealthy fascination with Aztechnology. ||&lt;br /&gt;
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| [[Characters:Ms. Konietzko |Ms. Konietzko]] || Russian Johnson with draconian sentiments about her jobs and any failures there of, but a willingness to back her runners to make sure her jobs are accomplished.||&lt;br /&gt;
|-&lt;br /&gt;
| [[Characters:Oma Endofski|Oma Endofski]] || Russian Troll neo-agriculturalist. The gun toting Trog ex-ganger and vigilant defender of her squat/garden in Puyallup. ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Characters:Osaku Tosashi|Osaku Tosashi]] || Oni immigrant born on Yumi island. Auto mechanic at Ares Auto Supply and Repair in Burien. ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Characters:Otto|Otto]] || Veteran smuggler and original member of the Puyallup Crime Mall. Otto&#039;s gun shop would make a Weapon&#039;s World salesman blush, but if he senses your not on the level for even a second you could end up with a &amp;quot;free sample&amp;quot; of what his store has to offer. || &lt;br /&gt;
|-&lt;br /&gt;
| [[Characters:Paku Ikibaku |Paku Ikibaku]] || Fixer of multiple mixed backgrounds who normally resides in the International District and is fluent in a wide number of languages. ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Characters: Peter &amp;quot;Cola&amp;quot; Weyer|Peter &amp;quot;Cola&amp;quot; Weyer]] || Human talismonger in his 50s with a fairly successful shop north of UW. Buys, sells, and trades memorabilia and equipment from the 20th and early 21st century. Especially fond of his Coca-cola collection. Long time friend of Two-Face and one of the few who know of his past with Fuchi. ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Characters:Red|Red]] || Rastafari Dwarf hacker who has been in the shadows since before Crash 2.0, and claims to be one of the few who survived being jacked in during the crash. Knows a lot of people, especially in the Matrix scene; rarely takes jobs anymore, preferring the life of a fixer to risking his own hide. || &lt;br /&gt;
|-&lt;br /&gt;
| [[Characters: Sensei Frank|Sensei Frank]] || Master of mixed martial arts and street fighting tactics. An active pacifist and Zen buddhist, Frank teaches his students everyday survival in the city. Rumors have it that Frank is a retired Street Samurai, and despite his calm demeanor, is heavily cybered. || &lt;br /&gt;
|-&lt;br /&gt;
| [[Characters:Yamashita Kazunari|Yamashita Kazunari]] || Kyodai of the Shotozumi-gumi Yakuza family. Yamashita is a gang enforcer in the International District. || &lt;br /&gt;
|-&lt;br /&gt;
| [[Characters: Walter &amp;quot;Wrecker&amp;quot; Jones|Walter &amp;quot;Wrecker&amp;quot; Jones]] || Hailing originally from Tennessee, Wrecker is an impressively large troll and, despite his size, is quite an effective mechanic. An Ex-Trog gangmember, Wrecker has many contacts with the local gangs and can lay his hands on all kinds of interesting things.|| &lt;br /&gt;
|-&lt;br /&gt;
| [[Characters: Zippo Jill|Zippo Jill]] || Heavily modded razorgirl and Nightmare&#039;s second in command. Jill is an old school Halloweener with a severe firebug and a sociopathic hatred for life and order that is only surpassed by Nightmare. She is also the only person that has seen Nightmare without the mask and knows his true identity.|| &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Gadget</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Thicker_Than_Blood&amp;diff=223150</id>
		<title>Thicker Than Blood</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Thicker_Than_Blood&amp;diff=223150"/>
		<updated>2013-01-21T06:27:47Z</updated>

		<summary type="html">&lt;p&gt;Gadget: Undo revision 223088 by Tyro (talk)&lt;/p&gt;
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&lt;div&gt;=Sax and Violins=&lt;br /&gt;
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A cool, early October night. Rain like a fine mist falls through the thick fog, making everything dark and damp; staining the rough concrete into black basalt pillars and making every streetlight a yellow beacon that distorts the wet stone with veins of amber light. The soft patter of water droplets against the deep green foliage and trickle of the runoff into the gutters is like a soft play of symphonic violins and percussion to the build up of some natural opus. Mozart, symphony 10 in G, reverberates softly in my skull while I wait against the alley wall and sip my tall soycaf with extra shot. A perfect Seattle night.&lt;br /&gt;
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When the gun fire begins I hardly notice, playing sweetly against the victorious strings of the second movement. Hard Exit and his new elf friend have obviously gone from the quiet way to the loud way coming out of the building; which is my cue, but not before I finish my caf or they signal me. I pull off my hood and roll my neck in the refreshing coolness of the night before switching on my wired reflexes and unbutton my jacket, then watch as the world slows down to a crawl and I turn up the speed of the music to keep up with my new perspective. &lt;br /&gt;
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Exit&#039;s hand cannon blares as I hear the front door around the corner wheeze slightly against its hydraulics. I can hear his heart pounding in my augmented ears between the crack of his gun and casings twinkling on the street, an opera of street chaos mingles with the rain and the music being played directly into my cerebral cortex. The immensity of his troll shadow blots out the streetlight as I take a last sip of my caf, and he sprints past ponderously holding the limp body of the daisy-eating hacker. I wonder off hand if they managed to get the paydata before she got greased and hear the low, bass rumble of Exit yelling for me to help him as he glides by in slow motion.&lt;br /&gt;
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The empty soycaf cup drops into the recycling bin next to me as I switch to my jazz station and stroll to the edge of the alley, wild erratic saxophone and drum beats exploding suddenly into my brain. I feel the familiar slide of steel as I unsheathe my katana and cross hairs ignite like fire in my vision as my left hand brings my pistol into view. Music throbs and whines as I step smoothly around the corner between Exit and his pursuers. Another perfect Seattle night.&lt;br /&gt;
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=Fixed Up=&lt;br /&gt;
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My second foray into a into a Shadowrun chronicle. I intend to keep this in tune with my recent move to the beautiful city of Seattle and hope to enjoy the pleasure of exploring some darker themes with a more mature play group. As Shadowrun does not have an ingrained morals system, and as I am asking my players to develop a more detailed character personality and background, I will be expecting a more complex answer to some of life&#039;s more interesting questions; especially as they pertain to a group of people who live on the wrong side of the law.&lt;br /&gt;
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This is, yet again, an attempt to turn the more &amp;quot;episodic&amp;quot; world of Shadowrun into an on running campaign, and so I will be fudging some of the long term rules such as Karma acquisition and expenditure. I&#039;m also hoping to include a &amp;quot;campaign calender&amp;quot; in order to improve the synchronicity of peoples lives, both PC and NPC, and major campaign world events that don&#039;t necessarily include the characters but can affect their lives and the runs they are hired on.&lt;br /&gt;
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I will also continue to encourage my players to become involved in the wiki and posting their characters by rewarding them with Karma points for their contributions and time taken to expand the game world. This is to include descriptions of many of the NPC&#039;s that they encounter, sprawl sights that they visit or include to add further character to the world, and any in character scripting to the weekly sessions to improve the flavor of the world.&lt;br /&gt;
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Also, I will be applying the house rules posted on my main page, which I will reproduce here.&lt;br /&gt;
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1. I run Shadowrun 4th Edition, 20 year Anniversary edition. The rules are smoother than general 4th, and it fixes some of the problems with the earlier edition of 4th.&lt;br /&gt;
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2. Character approval is by Player and GM Committee. Per the game setup of Serenity, where in characters must be a viable &amp;quot;crew&amp;quot; with a useful smattering of skills. I&#039;m going to use this because Shadowrunners are hired for their variable skills and abilities, based on what is useful in their jobs and to create working team that, hopefully, won&#039;t get killed. It will, also, help represent the Fixer arranging a team that they think should be able to accomplish the task at hand. The GM and players are allowed to veto another players character no questions asked. If someone says it goes, it goes.&lt;br /&gt;
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3. If you have the ability to, please pregen a couple of characters. If not, at least have a couple ideas in mind. Making characters for this game can take all night, if not longer. So, if you have a book, please have something to show for it before the game. This also helps me get a sense of your play style, makes rule #2 go more smoothly, and allows you to build a character who lacks any serious holes from last minute builds.&lt;br /&gt;
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4. You must have at least four points in Contacts. Shadowrunners live by who they know. You&#039;d never get a job if nobody knew who you were, and besides you can&#039;t go through life and not meet at least one person.&lt;br /&gt;
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5. You must have at least 2 Active Skill Points and 4 Knowledge Skill Points allocated to what I shall call &amp;quot;life choices and hobbies&amp;quot;. Your life doesn&#039;t just revolve on shooting people and running the shadows. Everybodies got a hobby, whether they admit it or not. Some even make for good cover and back stories. Specializations do not count.&lt;br /&gt;
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6. I will require a backstory, physical and personality description, and goals for your character. Why exactly did your character start shooting people and running the shadows? How do they feel about it? What is their ultimate goal? Want to be rich, to be famous, or just to get out of the gutter? This, also, applies to rule 2. If you lack character information, you don&#039;t play that character, no exceptions.&lt;br /&gt;
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7. Everyone must own a commlink! Yet another piece of equipment that EVERY shadowrunner must have to make his job worthwhile. &amp;quot;You&#039;ll never get a wiz job if your fixer can&#039;t reach you, omae.&amp;quot;&lt;br /&gt;
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8. I will be enforcing the starting rule for equipment aquisition. I.e. You may only have items with an aquisition rating max of 12.&lt;br /&gt;
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=On the Run=&lt;br /&gt;
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I am including a weekly session report; pioneered by Bill, a fellow gamer from Reno, for mine and the players benefit. Every week after the game I will be posting a brief rundown of the previous session for reference sake and to allow the players to add their own comments and in character rundown/conversations for the sake of character development.&lt;br /&gt;
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===Chapter I===&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;2&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;10%&amp;quot;| [[User:Gadget/Thicker_Than_Blood/Episode_1|Episode 1]] ||width=&amp;quot;10%&amp;quot;| [[User:Gadget/Thicker_Than_Blood/Episode_4|Episode 4]] || [[User:Gadget/Thicker_Than_Blood/Episode_7|Episode 7]]&lt;br /&gt;
|-&lt;br /&gt;
| [[User:Gadget/Thicker_Than_Blood/Episode_2|Episode 2]] || [[User:Gadget/Thicker_Than_Blood/Episode_5|Episode 5]] || [[User:Gadget/Thicker_Than_Blood/Episode_8|Episode 8]]&lt;br /&gt;
|-&lt;br /&gt;
| [[User:Gadget/Thicker_Than_Blood/Episode_3|Episode 3]] || [[User:Gadget/Thicker_Than_Blood/Episode_6|Episode 6]] || [[User:Gadget/Thicker_Than_Blood/Evaluation|Evaluation]]&lt;br /&gt;
|}&lt;br /&gt;
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=The Usual Suspects=&lt;br /&gt;
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Below is the section provided for the players to post their charcter history, description, and character sheet. You can access the a wiki character sheet here, again graciously provided by Bill, and simply copy and paste it into your character&#039;s page. :&lt;br /&gt;
[[User:Bill/Shadowrun_4_Character_Sheet|Wiki Shadowrun 4th Ed. character sheet]]&lt;br /&gt;
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===Player Characters===&lt;br /&gt;
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|-&lt;br /&gt;
| [[Characters:Character Page|Character Name]] || Brief Description || &lt;br /&gt;
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| [[Characters:Two-Face|Two-Face]] || Dwarven ex wagemage who used to work for Fuchi. Grumbles about &amp;quot;wiz kids&amp;quot; and most anything that came about after 2060. An armchair scholar and sometime gambler, but primarily focused on magical theory and subscribes to a few academic journals. Has a passing interest in explosives and gun maintenance. || &lt;br /&gt;
|-&lt;br /&gt;
| [[Characters:Jackie 13|Jackie 13]] || A human street samurai who, until recently, was an Aries convict forced to participate in a work release program know as Urban Brawl.    During her time she was an infamous member of the Aries Predators, know of having killed thirteen people in game.  || &lt;br /&gt;
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| [[Characters:Ling Ling|Ling Ling]] || She is a strikingly beautiful Asian elf and something about her seems to put everyone at ease. She is an avid conversationalist and enjoys talking about all manner of things, especially the local music scene.  She can be found on many nights at various clubs enjoying the shows.  She works loosely with the Ancients buying and selling drugs.  || &lt;br /&gt;
|}&lt;br /&gt;
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=Sprawl Sites=&lt;br /&gt;
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Below are a series of traditional and original sprawl sites for reference, of which I will also be awarding Karma points for detailed descriptions.&lt;br /&gt;
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|width=&amp;quot;30%&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| [[Sprawl_Sites:Aces|Aces]] || A scummy bar in Redmond that caters to the roughnecks, addicts, and outlaws. The clients are rough and aggressive, the booze is watered down, and most of the windows are boarded up or have bars on them, but that&#039;s just the way the regulars like it. Don&#039;t go there unless your packing or can handle yourself in a fight, and even then don&#039;t go there. ||&lt;br /&gt;
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| [[Sprawl_Sites:The Alabaster Maiden|The Alabaster Maiden]] || Located on the corner of East Mercer and Broadway, The Alabaster Maiden is named after Gabriella Dematto. According to local legend, she overstepped her abilities while trying to escape from a go-gang and inadvertantly became permanently petrified as the alabaster statue that now stands at the entry into the club. Recent magical research on the statue has proven this to be no more than an urban legend, but rumor persists that the statue currently residing in front of the club is not the original. The club is a favorite of the city&#039;s younger mages and shamans. ||&lt;br /&gt;
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| [[Sprawl_Sites:Arcology Commercial and Housing Enclave|Arcology Commercial and Housing Enclave]] || Dominating the Seattle skyline, the ACHE was claimed by the UCAS government after it was forced to step in and retake Renraku&#039;s Seattle Archology. This enormous green and silver glass tiered pyramid encompasses ten city blocks on each side and is almost thousand meters tall. The ACHE now houses roughly 150,000 people in government run &amp;quot;welfare housing&amp;quot; that is effectively a minimum security prison for the poor. The first five floors are still the largest mall in Seattle (no longer just Renraku subsidiaries), with the sub-basements and top floors controlled buy the UCAS military.||&lt;br /&gt;
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| [[Sprawl_Sites:Aztechnology Pyramid|Aztechnology Pyramid]] || Aztechnology&#039;s 72 floor Archology located between Roy and Denny Way along Broadway and 16th Ave. The pyramid is home to 5,000 permanent residents, and covered with ten ton blocks of carved grey quartz that are illumunated from inside at night.|| &lt;br /&gt;
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| [[Sprawl_Sites:Bellevue/Redmond Wall|Bellevue/Redmond Wall]] || A ten meter tall ferro-concrete wall topped with razor wire and patrolled by Lone Star &amp;quot;peace-keepers&amp;quot; and drones, The Bellevue/Redmond Wall literally divides the haves from the have nots. Starting at I-90, the wall runs the entire distance of East Lake Sammamish Parkway, intersects and runs along Redmond Way to the 405, and then all he way up to a hard point in Bothell. It is a testament to the paranoia and disregard of the rich.|| &lt;br /&gt;
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| [[Sprawl_Sites:The Body Mall|The Body Mall]] || Abandoned after the Trojan-Setsup plant had a partial meltdown in 2013, a series of shadow-docs set up shop here offering all kinds of medical practices, both legal and illegal. Connected heavily with Tamanous and the 162&#039;s, this place is revered as much for its cut rate cyberware as it is for patients disappearing.||&lt;br /&gt;
|- &lt;br /&gt;
| [[Sprawl_Sites:The Big Rhino|The Big Rhino]] || Once an exclusive ork and troll only restaurant, the Rhino now caters to anyone brave enough to venture into its hall. Large portions of &amp;quot;traditional&amp;quot; ork cuisine with lots of meat and thick sauces are served in dining hall style with tall mugs of beer and other strong drink. They even offer regular tours of the Ork Underground every couple of hours. || &lt;br /&gt;
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| [[Sprawl_Sites:Cavilard Research Institute|Cavilard Research Institute]] || A research firm in Bellevue that switched hands to Mitsuhama during Crash 2.0, and has since become one of their infamous Zero Zones. || &lt;br /&gt;
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| [[Sprawl_Sites:Club Penumbra|Club Penumbra]] || On the corner of 5th and Yesler and accross the street from the ACHE. Once the premier Runner meeting spot in downtown Seattle, this moon themed nightclub has not updated it decor, and some would say the music, in years. The fact that some older Runners still congregate here makes this club almost a cliche. However, with the owners looking to sell the place the Yakuza and Mafia have suddenly become very interested in it. || &lt;br /&gt;
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| [[Sprawl_Sites:The Crash 2.0 Memorial|The Crash 2.0 Memorial]] || A large black obelisk in Cal Anderson park, on Capitol Hill, that memorializes those that died during the second Matrix crash. Situated on the top of the hill near the Cal Anderson fountain, it scrolls the names of those that died in a constant AR and VR feed.|| &lt;br /&gt;
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| [[Sprawl_Sites:Dante&#039;s Inferno|Dante&#039;s Inferno]] || After all these years Dante&#039;s is still one of the number one clubs in Seattle. Wreathed in AR flames and circled by demons, this club offers the latest in ear bleeding and mind destroying beats and a devilishly good time on its seven layers of hell. || &lt;br /&gt;
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| [[Sprawl_Sites:Fungitech|Fungitech]] || With multiple offices around Seattle and a major grow facility located in the Snohomish Ork Underground, Fungitech is a strange corporate star in the Seattle area. They provide a number of fungus based foods, medical materials, neurotoxins, and Awakened materials to local buyers; and promise the release of an all new fungus beer in the upcoming year.|| &lt;br /&gt;
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| [[Sprawl_Sites:The Glass Onion|The Glass Onion]] || Some of the finest dining from the far east in downtown Seattle. This traditional Japanese styled restaurant offers good food at an affordable price, and private rooms for business meetings. Rumors still abound that there may be naga living in the basement, but whether they are captives or not is unknown. || &lt;br /&gt;
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| [[Sprawl_Sites:The Jade Tortoise|The Jade Tortoise]] || A Chinese/Japanese/Vietnamese restaurant in Queen Anne that offers exceptional Far Eastern cuisine and who&#039;s owner and head chef is an illustrious foodie.|| &lt;br /&gt;
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| [[Sprawl_Sites:Lou&#039;s Tattoos|Lou&#039;s Tattoos]] || Located in the International District, Lou is a Japanese dwarf and tattoo artist of exceptional skill and insight. Rumor has it that Lou is magically active and that his assistant, Selena, is a free spirit. || &lt;br /&gt;
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| [[Sprawl_Sites:Matchsticks|Matchsticks]] || A private jazz club in Queen Anne that offers a number of private meeting rooms and quiet booths to enjoy a nice dinner. || &lt;br /&gt;
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| [[Sprawl_Sites:Mitsuhama&#039;s Zero Zone|Mitsuhama Zero Zone]] || Amid a beautiful and expansive Japanese garden, six grand black and silver skyscrapers tower over lake Washington&#039;s Southwest shores. Surrounded by a twenty foot wall that resembles traditional Japanese architecture, Mitsuhama&#039;s Zero Zone is as serene as it is secure, emphasizing the companies policy of &amp;quot;zero penetration and zero survival.&amp;quot; || &lt;br /&gt;
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| [[Sprawl_Sites:Numereji|Numereji]] || A small talisman shop in Capitol Hill that carries a wide array of oddities from across the planet. || &lt;br /&gt;
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| [[Sprawl_Sites:The Plastic Gardens|The Plastic Gardens]] || Once an attempt to create an indoor tropical garden in Redmond; squatters moved into these gigantic domes after the regular populace left, and turned it into a series of thriving subsistence farms amid the tropical flora. Now these musty gray and brown domes are the home of the few successful residents of Redmond, and a constant target of starving gangers and warped critters of the barrens.|| &lt;br /&gt;
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| [[Sprawl_Sites:The Puyallup Crime Mall|The Puyallup Crime Mall]] || Amid the ruins of Old Puyallip, The Crime Mall is the ultimate gray and black market and home to many experienced smugglers. Secured with an array of defenses and elbow deep in mercenaries, The Mall has stood the test of time against all odds and remains the one stop shop for all kinds of illegal goods. Just don&#039;t come knocking without an invitation.|| &lt;br /&gt;
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| [[Sprawl_Sites:The Rendezvous|The Rendezvous]] || An old bar in central Belltown that was once a speakeasy. The Rendezvous has updated its classic theater for simsense interaction and still holds private parties in the old speakeasy basement.|| &lt;br /&gt;
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| [[Sprawl_Sites:Sable&#039;s on The Sound|Sable&#039;s on The Sound]] || Fine French dining in Belltown offering a picturesque view of The Sound, with both above and below the waterline seating. || &lt;br /&gt;
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| [[Sprawl_Sites:Weapons World|Weapons World]] || Two floors of nothing but Grade A Bang Bang. Located at 6th and Olive, Weapons World is the leading chain dealer of firearms, firearm accessories, milspec equipment, body armor, and hunting gear. All you need is a SIN, a license, and the nuyen and these fine people can make all your high caliber wet dreams come true. || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
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=Friends of Friends=&lt;br /&gt;
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This section is reserved for the wide array of NPC&#039;s the characters might meet, as well as their contacts and other major personalities of Shadowrun.&lt;br /&gt;
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|-&lt;br /&gt;
| [[Characters:An Shou Tian |An Shou Tian]] || Red Pole of the Wo Shing Wo Triad. Professional Chef and foodie. Owner of the Jade Tortoise, a Chinese/Japanese/Vietnamese restaurant in Queen Anne.||&lt;br /&gt;
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| [[Characters:Andrea Elkhorn|Andrea Elkhorn]] || EMT and ambulance driver for Doc Wagon. A Sioux Nation citizen who came to Seattle for medical school; Andrea bears the physical and emotional scars of being beaten, raped, and set on fire by The Halloweeners. ||&lt;br /&gt;
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| [[Characters:&amp;quot;Aunty Kasua&amp;quot; Tosashi |&amp;quot;Aunty Kasau&amp;quot; Tosashi]] || Oni immigrant who grew up on Yumi island. Stay at home mother of eight, barrens baby-sitter, and wife of Osaku Tosashi. ||&lt;br /&gt;
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| [[Characters:Black-Feather-Boy|Black-Feather-Boy]] || Salish Raven Shaman and avid comic book collector. || &lt;br /&gt;
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| [[Characters: Blood|Blood]] || Information broker, organlegger, and seller of second hand cyberware. Rumored to have connections to Tamanous, among other unhealthy habits. || &lt;br /&gt;
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| [[Characters:Blythe Waters|Blythe Waters]] || Elf Ghoul and vocal political activist for the Ghoul Liberation League in Seattle. Licensed Surveyor and Civil Engineer for the State of Seattle. || &lt;br /&gt;
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| [[Characters: Bolin|Bolin ]] || King Yee of the local Sun Yee On Triad. ||&lt;br /&gt;
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| [[Characters: Buttons |Buttons ]] || Ork Knights Errant Veteran Beat Cop. He&#039;s been around the block a couple of times and has a good ear for what&#039;s happening in the &#039;hoods and the Ork Underground. Though he&#039;s got a good heart, he isn&#039;t above a little &amp;quot;Street Justice&amp;quot; and &amp;quot;Urban Renewal&amp;quot;, and stays happy as long as his beat just stays quiet. ||&lt;br /&gt;
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| [[Characters: Cap Cortez|Cap Cortez ]] || Troll Lieutenant of the Redmond gang the Rusty Stilettos. Gun runner, drug dealer, and area enforcer. Cortez, like most of the Stilettos, is a mutated and partially insane mess from living in Glow City his whole life. His flesh is rock hard from excessive dermal plating and enormous bone spurs. ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Characters:Charity v6.8|Charity v6.8]] || Self-proclaimed &amp;quot;High Priestess of the Airwaves&amp;quot;. Charity claims to be an &amp;quot;Alternate Intelligence&amp;quot; AI. Public whistle blower, blogger, and pirate Trid broadcaster. Loud, abrasive, and angry with a penchant for Max Headroom antics, speech hacking, and the sign off &amp;quot;We&#039;ll meet again...when you&#039;re ready to travel the most secret path of all.&amp;quot; || &lt;br /&gt;
|-&lt;br /&gt;
| [[Characters:Dirdrik Vladnikov|Dirdrik Vladnikov]] || Vory v Zakone information broker. Runs an small entertainment insurance business in Capitol Hill. ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Characters: Doc Wilson|Doc Wilson]] || Grizzled street doc in the Redmond outskirts. Respected by the local neighborhood for his medical aptitude and feared for his small army of drones. Happy to take bodies or parts thereof in payment. The locals don&#039;t ask too many questions and gangers trying to muscle in quickly learn to leave well enough alone. ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Characters:Finger|Finger]] || Devilishly fast elf changeling with an itchy trigger finger. || &lt;br /&gt;
|-&lt;br /&gt;
| [[Characters:Gruff|Gruff]] || Head of the local troll and orc gang, the Trogs, Gruff is untrustworthy and underhanded, but happy to deal with anyone if the Yen is right and they aren&#039;t daisy-eaters. Gruff&#039;s pride and joy is his wide array of elf skulls taken from other gangers and elfs who just happen to be in the wrong place at the wrong time. ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Characters:Hanso Shotozumi|Hanso Shotozumi]] || Oyabun of the Shotozumi-gumi; the largest organized crime family in Seattle. || &lt;br /&gt;
|-&lt;br /&gt;
| [[Characters:John Silverston|John Silverston]] || An Aboriginal Kuradji; owner and proprietor of Numereji, a small talisman shop in First Hill. || &lt;br /&gt;
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| [[Characters:Jimmy The Saint|Jimmy The Saint]] || Dwarf Street Doc and cyber/body-mod specialist. Probably better with nano-tattooing, piercing, and a blowtorch than actual medical care, but he can keep his mouth shut and doesn&#039;t ask questions for the right price. Jimmy operates his own shop out of his apartment in Lower Queen Anne. || &lt;br /&gt;
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| [[Characters:KitKat Boom|KitKat Boom]] || A changeling &amp;quot;catgirl&amp;quot; who lucked out on the cute side of SURGE. Also, an accomplished seamstress, sticky fingered shopgirl, and an avid clubgoer. ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Characters:Keiko Shotozumi|Keiko Shotozumi]] || Daughter of Oyabun Hanso Shotozumi. Keiko is an ex-shadowrunner who deleted a great deal of information from Shadowsea on the Seattle Yakuza before leaving. Her old runner team were, assassinated per Hanso&#039;s order, soon after her return. Keiko has been permanently blacklisted from Shadowsea and is viewed with little else but disdain by most runners. || &lt;br /&gt;
|-&lt;br /&gt;
| [[Characters: &amp;quot;Krissy&amp;quot; Gajra Samanthi Kishen |&amp;quot;Krissy&amp;quot; Gajra Samanthi Kishen]] || Bartender at The Rendezvous and lead singer for the Indian Neo-PRock Trip Hop group &amp;quot;Plasma Burn Sarangi&amp;quot;.||&lt;br /&gt;
|-&lt;br /&gt;
| [[Characters:Mr. Matz|Mr. Matz]] || Enigmatic Johnson of South American descent and a particular taste in Mayan and Aztec art and artifacts; and, one might say, an unhealthy fascination with Aztechnology. ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Characters:Ms. Konietzko |Ms. Konietzko]] || Russian Johnson with draconian sentiments about her jobs and any failures there of, but a willingness to back her runners to make sure her jobs are accomplished.||&lt;br /&gt;
|-&lt;br /&gt;
| [[Characters:Oma Endofski|Oma Endofski]] || Russian Troll neo-agriculturalist. The gun toting Trog ex-ganger and vigilant defender of her squat/garden in Puyallup. ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Characters:Osaku Tosashi|Osaku Tosashi]] || Oni immigrant born on Yumi island. Auto mechanic at Ares Auto Supply and Repair in Burien. ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Characters:Otto|Otto]] || Veteran smuggler and original member of the Puyallup Crime Mall. Otto&#039;s gun shop would make a Weapon&#039;s World salesman blush, but if he senses your not on the level for even a second you could end up with a &amp;quot;free sample&amp;quot; of what his store has to offer. || &lt;br /&gt;
|-&lt;br /&gt;
| [[Characters:Paku Ikibaku |Paku Ikibaku]] || Fixer of multiple mixed backgrounds who normally resides in the International District and is fluent in a wide number of languages. ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Characters: Peter &amp;quot;Cola&amp;quot; Weyer|Peter &amp;quot;Cola&amp;quot; Weyer]] || Human talismonger in his 50s with a fairly successful shop north of UW. Buys, sells, and trades memorabilia and equipment from the 20th and early 21st century. Especially fond of his Coca-cola collection. Long time friend of Two-Face and one of the few who know of his past with Fuchi. ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Characters:Red|Red]] || Rastafari Dwarf hacker who has been in the shadows since before Crash 2.0, and claims to be one of the few who survived being jacked in during the crash. Knows a lot of people, especially in the Matrix scene; rarely takes jobs anymore, preferring the life of a fixer to risking his own hide. || &lt;br /&gt;
|-&lt;br /&gt;
| [[Characters: Sensei Frank|Sensei Frank]] || Master of mixed martial arts and street fighting tactics. An active pacifist and Zen buddhist, Frank teaches his students everyday survival in the city. Rumors have it that Frank is a retired Street Samurai, and despite his calm demeanor, is heavily cybered. || &lt;br /&gt;
|-&lt;br /&gt;
| [[Characters: Splicer|Splicer]] || A brilliant cybersurgeon &amp;amp; genetic engineer, Splicer sells his services to whoever has the coin. A hardcore transhumanist, he was kicked out of medical school for performing unethical unsanctioned research on charity patients. Peppers his speech with [http://en.wikiquote.org/wiki/Friedrich_Nietzsche Nietzsche quotes]. || &lt;br /&gt;
|-&lt;br /&gt;
| [[Characters:Yamashita Kazunari|Yamashita Kazunari]] || Kyodai of the Shotozumi-gumi Yakuza family. Yamashita is a gang enforcer in the International District. || &lt;br /&gt;
|-&lt;br /&gt;
| [[Characters: Walter &amp;quot;Wrecker&amp;quot; Jones|Walter &amp;quot;Wrecker&amp;quot; Jones]] || Hailing originally from Tennessee, Wrecker is an impressively large troll and, despite his size, is quite an effective mechanic. An Ex-Trog gangmember, Wrecker has many contacts with the local gangs and can lay his hands on all kinds of interesting things.|| &lt;br /&gt;
|-&lt;br /&gt;
| [[Characters: Zippo Jill|Zippo Jill]] || Heavily modded razorgirl and Nightmare&#039;s second in command. Jill is an old school Halloweener with a severe firebug and a sociopathic hatred for life and order that is only surpassed by Nightmare. She is also the only person that has seen Nightmare without the mask and knows his true identity.|| &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Gadget</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=User:Gadget/Thicker_Than_Blood/Episode_1&amp;diff=222248</id>
		<title>User:Gadget/Thicker Than Blood/Episode 1</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=User:Gadget/Thicker_Than_Blood/Episode_1&amp;diff=222248"/>
		<updated>2013-01-11T21:09:28Z</updated>

		<summary type="html">&lt;p&gt;Gadget: /* Pho Kit! Let&amp;#039;s Get Lunch! */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Pho Kit! Let&#039;s Get Lunch!=&lt;br /&gt;
&lt;br /&gt;
==Pre Game==&lt;br /&gt;
&lt;br /&gt;
Being the first session of the first game I have run in so many years, running was an interesting experience...but I think an overall success. I had spent a number of weeks before hand, and a number of years with ideas on the backburner, getting things together and starting out our new party of runners. Using the &amp;quot;roundtable&amp;quot; character creation and GM input to help the players create a team of viable runners came together with mixed success but, I think, a 3 out of 4 ratio worked favorably. I understand the average resentment to having your GM hover over your shoulder asking questions like &amp;quot;So, what made you decide to take up shooting people in the face as employment?&amp;quot; and allowing other players to openly view your character and have some say in them, but I still hold firm that it allows players to create a far more functional team and can really add to making a character more than just numbers on a page. They area &amp;quot;character&amp;quot; after all, right?&lt;br /&gt;
&lt;br /&gt;
Sadly, my great deal of prep for this game ahead of time took a severe derail this last week with a series of other life events, and a sudden epiphany of a game idea, and so I was not as &amp;quot;statically prepared&amp;quot; as I would have liked to have been. In the end it all worked out, and things went pretty smashingly with only a few minor hiccups. Spending most of the afternoon doing voice training and personal character development really helped me get in the groove, and I was pretty pumped to get the game going.&lt;br /&gt;
&lt;br /&gt;
Otherwise, with only a few minor holes in the character gen process(something I would, again, like to address with future applications of the roundtable approach) the majority of characters seem to be well taken care of, and everyone seems mostly happy with the direction of the game. Hurrah! :) &lt;br /&gt;
&lt;br /&gt;
==Pho Kit! Let&#039;s Get Lunch!==&lt;br /&gt;
&lt;br /&gt;
Nothing like a hot bowl of pho and an iced coffee with condensed milk on a cold January afternoon...especially when the friend who invited you is paying and looking to put some money in your pocket. Well, at least, give you a job that&#039;ll put money in your pocket. The job paid alright for what seemed a little danger, but she had asked Paku to put some new talent on it, and hopefully the people he had put together would be able to make it happen without to much collateral damage. Maybe they&#039;d keep themselves alive long enough to even make him some money.&lt;br /&gt;
&lt;br /&gt;
Two of them Paku knew personally and had used in the past, but he needed a fresh hacker and face that wouldn&#039;t get them shot. Jackie 13 had been chomping at the bit to hit the big time for a while now and could break legs with the best of them. Paku even respected and liked the psychotic Street Samurai for her ruthless efficiency, even if she made most people&#039;s skin crawl. Two-face, though about as trustworthy and likable as a pit viper, knew his shit and would bring some magical talent to the table...and when it came to mojo slingers you took what you could get. &amp;quot;Always pamper the magic,&amp;quot; Paku remembered.&lt;br /&gt;
&lt;br /&gt;
The other two had come as suggestions when he had dug around for potential up and comers. Ling Ling; a Japanese immigrant elf out of the Tarislar that even Green Satan had vouched for as being &amp;quot;Able to talk her way into the devil&#039;s bed one day, and out of it the next.&amp;quot; Satan didn&#039;t give explicits, but she had made him a lot of money cutting and selling around town and had kept her ass clean doing it. And, apparently, it was a cute ass at that. The Hacker, Cat, had been suggested by another fixer Paku knew and owed a favor to. She was a flashy little redhead, and a gamble at best, but a favor was a favor, and Paku never welched on a favor owed. Ariel had said she was top gear and versatile, and had done a few jobs for her, but really just needed a break. Besides, the fortune cookie at dinner had said &amp;quot;Have faith in your friends!&amp;quot; and who was Paku to argue with that? Of course, it had also said that now was a good time to learn Chinese and that his lucky numbers were 7, 12, 9, 2, and 8...but whatever.&lt;br /&gt;
&lt;br /&gt;
Paku had contacted the new talent the day before and asked them to join him for a late lunch. He knew if he didn&#039;t get to the Pho Kit! early he&#039;d never get to finish his lunch during the meet, and pho was one of his favorites on a cold day. Hopefully, they would be prompt enough for him to get to eat and not have to wait. His usual table for business had been set up per his request, the white noise generator and wards were properly in place, and lunch was served moments after he sat. Nothing to do but eat and wait, eat and wait, eat and...&lt;br /&gt;
&lt;br /&gt;
...Almost choke on his food as the Japanese elf entered the back room. Green Satan hadn&#039;t lied when he said she was gorgeous, and even Paku&#039;s old loins had to agree. Satan had mentioned she had mojo, and perhaps that&#039;s what it was, but Paku couldn&#039;t deny the affect she had. If she could fast talk and negotiate as nicely as she looked Paku knew she was a dead ringer for the job. Jackie and Two-Face came next, early and in usual style, and both sitting a little closer to the elf than Paku was sure she was comfortable with, but Ling Ling seemed to take it in stride. Another good sign; she was cool under pressure. Now all that remained was the wildcard...Buddha be praised, let Ariel and his fortune be right! &lt;br /&gt;
&lt;br /&gt;
Cat showed up on time and, despite looking like a clubgirl that had just gotten ready to go dancing, was polite enough to sit quietly and enjoy her pho while Paku laid out the details of the job. He had laid out what he knew about the job and the negotiated fee; $4000 to go to Tacoma, break into the Port Authority, steal a refrigerated case of some particularly nasty contraband magical reagents, and call him so he could set up a drop when the job was done. The reagents were something called Blood Ice. Crystallized blood from some hideous ritual gone wrong that had taken place in Siberia. His client had wanted the case, and was willing to pay well for it, but Paku could care less about what happened to the disgusting stuff once he had been paid. Bad mojo was never good for his Karma, but if it meant a paycheck he&#039;d get it for her. All the fresh meat had to do was break in, retrieve the case, and drop it somewhere and he could call it good.&lt;br /&gt;
&lt;br /&gt;
After he&#039;d laid it out the runners discussed the plan and the elf decided to negotiate a better price. She could fast talk with the best of them and had probably sensed that he was holding out, so he buckled for the rest of the negotiable fee, and was pleased to see them take their $7000 to be paid on delivery. Paku couldn&#039;t have been more pleased with himself. Enough to buy them a round of beers on his way out in hopes they would get to know each other.&lt;br /&gt;
&lt;br /&gt;
--&lt;br /&gt;
&lt;br /&gt;
The runners quickly got themselves together and started to investigate the job at hand. Reaching out to contacts, collecting information, and organizing themselves for their trip. Through their initial leg work they managed to put together the gruesome origins of the Blood Ice, discovered that the smugglers had connections to the Vory v Zakone, and managed to score some blue prints of the facility. A solid plan seemed to be forming, and the hacker had discovered that things were perhaps more difficult than originally perceived, when they set out to case the place and perhaps start their run.&lt;br /&gt;
&lt;br /&gt;
Sadly, Cat then made a series of very poor choices with her artificial ID and, during what started as a routine traffic stop of a brightly colored racing car by a suspicious Knight Errant, escalated the situation to end in the arrest of all of the runners except for Jackie. Sadly, with all of the felony class equipment and her using magic against the police officers, Cat was retired from play. Ling Ling managed to talk her and Two-Face out of jail, and quickly beat feet back to Seattle.&lt;br /&gt;
&lt;br /&gt;
Now, down their hacker, and down one day, the runners need to come up with a new game plan. Tell Paku and hope he&#039;s forgiving enough to higher a new hacker or find one on their own? Or, maybe risk the run without matrix support...&lt;br /&gt;
&lt;br /&gt;
==Karma Earned==&lt;br /&gt;
&lt;br /&gt;
Jackie 13 = 2&lt;br /&gt;
&lt;br /&gt;
(1 for session participation, 1 GM award for good roleplaying)&lt;br /&gt;
&lt;br /&gt;
Ling Ling = 2&lt;br /&gt;
&lt;br /&gt;
(1 for having her character uploaded, 1 for session participation)&lt;br /&gt;
&lt;br /&gt;
Two-Face = 2&lt;br /&gt;
&lt;br /&gt;
(1 for having his character uploaded, 1 for session particitpation)&lt;br /&gt;
&lt;br /&gt;
Cat(Deceased?) = 0&lt;br /&gt;
&lt;br /&gt;
(As the character has been retired there will be 0 Karma awarded for her session participation)&lt;br /&gt;
&lt;br /&gt;
==Player Comments==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Please leave any comments you have about any of the sessions, and if you so choose, an in character telling of the story would be nice and may earn your character more Karma.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;background-color:#99CCFF;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;left&amp;quot; width=&amp;quot;250px&amp;quot;|&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Thicker_Than_Blood | Thicker Than Blood]] &lt;br /&gt;
|align=&amp;quot;right&amp;quot; width=&amp;quot;250px&amp;quot;|  [[User:Gadget/Thicker_Than_Blood/Episode_2|Episode 2 &amp;gt;&amp;gt;]]&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Gadget</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=User:Gadget/Thicker_Than_Blood/Episode_5&amp;diff=222247</id>
		<title>User:Gadget/Thicker Than Blood/Episode 5</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=User:Gadget/Thicker_Than_Blood/Episode_5&amp;diff=222247"/>
		<updated>2013-01-11T20:57:26Z</updated>

		<summary type="html">&lt;p&gt;Gadget: Created page with &amp;quot;=Thicker Than Blood/Episode 5=  ==Pre Game==   ==Thicker Than Blood/Episode 5==   ==Player Comments==    {| border=&amp;quot;0&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;background-color:#99CCFF;&amp;quot; |- |align=&amp;quot;l...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Thicker Than Blood/Episode 5=&lt;br /&gt;
&lt;br /&gt;
==Pre Game==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Thicker Than Blood/Episode 5==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Player Comments==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;background-color:#99CCFF;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;left&amp;quot; width=&amp;quot;250px&amp;quot;| [[User:Gadget/Thicker_Than_Blood/Episode_4|&amp;lt;&amp;lt; Episode 4]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Thicker_Than_Blood | Thicker Than Blood]] &lt;br /&gt;
|align=&amp;quot;right&amp;quot; width=&amp;quot;250px&amp;quot;|  [[User:Gadget/Thicker_Than_Blood/Episode_6|Episode 6 &amp;gt;&amp;gt;]]&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Gadget</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=User:Gadget/Thicker_Than_Blood/Episode_4&amp;diff=222246</id>
		<title>User:Gadget/Thicker Than Blood/Episode 4</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=User:Gadget/Thicker_Than_Blood/Episode_4&amp;diff=222246"/>
		<updated>2013-01-11T20:56:17Z</updated>

		<summary type="html">&lt;p&gt;Gadget: Created page with &amp;quot;=Thicker Than Blood/Episode 4=  ==Pre Game==   ==Thicker Than Blood/Episode 4==   ==Player Comments==    {| border=&amp;quot;0&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;background-color:#99CCFF;&amp;quot; |- |align=&amp;quot;l...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Thicker Than Blood/Episode 4=&lt;br /&gt;
&lt;br /&gt;
==Pre Game==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Thicker Than Blood/Episode 4==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Player Comments==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;background-color:#99CCFF;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;left&amp;quot; width=&amp;quot;250px&amp;quot;| [[User:Gadget/Thicker_Than_Blood/Episode_3|&amp;lt;&amp;lt; Episode 3]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Thicker_Than_Blood | Thicker Than Blood]] &lt;br /&gt;
|align=&amp;quot;right&amp;quot; width=&amp;quot;250px&amp;quot;|  [[User:Gadget/Thicker_Than_Blood/Episode_5|Episode 5 &amp;gt;&amp;gt;]]&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Gadget</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=User:Gadget/Thicker_Than_Blood/Episode_3&amp;diff=222245</id>
		<title>User:Gadget/Thicker Than Blood/Episode 3</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=User:Gadget/Thicker_Than_Blood/Episode_3&amp;diff=222245"/>
		<updated>2013-01-11T20:55:47Z</updated>

		<summary type="html">&lt;p&gt;Gadget: Created page with &amp;quot;=Thicker Than Blood/Episode 3=  ==Pre Game==   ==Thicker Than Blood/Episode 3==   ==Player Comments==    {| border=&amp;quot;0&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;background-color:#99CCFF;&amp;quot; |- |align=&amp;quot;l...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Thicker Than Blood/Episode 3=&lt;br /&gt;
&lt;br /&gt;
==Pre Game==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Thicker Than Blood/Episode 3==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Player Comments==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;background-color:#99CCFF;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;left&amp;quot; width=&amp;quot;250px&amp;quot;| [[User:Gadget/Thicker_Than_Blood/Episode_2|&amp;lt;&amp;lt; Episode 2]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Thicker_Than_Blood | Thicker Than Blood]] &lt;br /&gt;
|align=&amp;quot;right&amp;quot; width=&amp;quot;250px&amp;quot;|  [[User:Gadget/Thicker_Than_Blood/Episode_4|Episode 4 &amp;gt;&amp;gt;]]&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Gadget</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=User:Gadget/Thicker_Than_Blood/Episode_2&amp;diff=222244</id>
		<title>User:Gadget/Thicker Than Blood/Episode 2</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=User:Gadget/Thicker_Than_Blood/Episode_2&amp;diff=222244"/>
		<updated>2013-01-11T20:55:04Z</updated>

		<summary type="html">&lt;p&gt;Gadget: Created page with &amp;quot;=Thicker Than Blood/Episode 2=  ==Pre Game==   ==Thicker Than Blood/Episode 2==   ==Player Comments==    {| border=&amp;quot;0&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;background-color:#99CCFF;&amp;quot; |- |align=&amp;quot;l...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Thicker Than Blood/Episode 2=&lt;br /&gt;
&lt;br /&gt;
==Pre Game==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Thicker Than Blood/Episode 2==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Player Comments==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;background-color:#99CCFF;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;left&amp;quot; width=&amp;quot;250px&amp;quot;| [[User:Gadget/Thicker_Than_Blood/Episode_1|&amp;lt;&amp;lt; Episode 1]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Thicker_Than_Blood | Thicker Than Blood]] &lt;br /&gt;
|align=&amp;quot;right&amp;quot; width=&amp;quot;250px&amp;quot;|  [[User:Gadget/Thicker_Than_Blood/Episode_3|Episode 3 &amp;gt;&amp;gt;]]&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Gadget</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=User:Gadget/Thicker_Than_Blood/Episode_1&amp;diff=222243</id>
		<title>User:Gadget/Thicker Than Blood/Episode 1</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=User:Gadget/Thicker_Than_Blood/Episode_1&amp;diff=222243"/>
		<updated>2013-01-11T20:41:47Z</updated>

		<summary type="html">&lt;p&gt;Gadget: /* Player Comments */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Pho Kit! Let&#039;s Get Lunch!=&lt;br /&gt;
&lt;br /&gt;
==Pre Game==&lt;br /&gt;
&lt;br /&gt;
Being the first session of the first game I have run in so many years, running was an interesting experience...but I think an overall success. I had spent a number of weeks before hand, and a number of years with ideas on the backburner, getting things together and starting out our new party of runners. Using the &amp;quot;roundtable&amp;quot; character creation and GM input to help the players create a team of viable runners came together with mixed success but, I think, a 3 out of 4 ratio worked favorably. I understand the average resentment to having your GM hover over your shoulder asking questions like &amp;quot;So, what made you decide to take up shooting people in the face as employment?&amp;quot; and allowing other players to openly view your character and have some say in them, but I still hold firm that it allows players to create a far more functional team and can really add to making a character more than just numbers on a page. They area &amp;quot;character&amp;quot; after all, right?&lt;br /&gt;
&lt;br /&gt;
Sadly, my great deal of prep for this game ahead of time took a severe derail this last week with a series of other life events, and a sudden epiphany of a game idea, and so I was not as &amp;quot;statically prepared&amp;quot; as I would have liked to have been. In the end it all worked out, and things went pretty smashingly with only a few minor hiccups. Spending most of the afternoon doing voice training and personal character development really helped me get in the groove, and I was pretty pumped to get the game going.&lt;br /&gt;
&lt;br /&gt;
Otherwise, with only a few minor holes in the character gen process(something I would, again, like to address with future applications of the roundtable approach) the majority of characters seem to be well taken care of, and everyone seems mostly happy with the direction of the game. Hurrah! :) &lt;br /&gt;
&lt;br /&gt;
==Pho Kit! Let&#039;s Get Lunch!==&lt;br /&gt;
&lt;br /&gt;
Nothing like a hot bowl of pho and an iced coffee with condensed milk on a cold January afternoon...especially when the friend who invited you is paying and looking to put some money in your pocket. Well, at least, give you a job that&#039;ll put money in your pocket. The job paid alright for what seemed a little danger, but she had asked Paku to put some new talent on it, and hopefully the people he had put together would be able to make it happen without to much collateral damage. Maybe they&#039;d keep themselves alive long enough to even make him some money.&lt;br /&gt;
&lt;br /&gt;
Two of them Paku knew personally and had used in the past, but he needed a fresh hacker and face that wouldn&#039;t get them shot. Jackie 13 had been chomping at the bit to hit the big time for a while now and could break legs with the best of them. Paku even respected and liked the psychotic Street Samurai for her ruthless efficiency, even if she made most people&#039;s skin crawl. Two-face, though about as trustworthy and likable as a pit viper, knew his shit and would bring some magical talent to the table...and when it came to mojo slingers you took what you could get. &amp;quot;Always pamper the magic,&amp;quot; Paku remembered.&lt;br /&gt;
&lt;br /&gt;
The other two had come as suggestions when he had dug around for potential up and comers. Ling Ling; a Japanese immigrant elf out of the Tarislar that even Green Satan had vouched for as being &amp;quot;Able to talk her way into the devil&#039;s bed one day, and out of it the next.&amp;quot; Satan didn&#039;t give explicits, but she had made him a lot of money cutting and selling around town and had kept her ass clean doing it. And, apparently, it was a cute ass at that. The Hacker, Cat, had been suggested by another fixer Paku knew and owed a favor to. She was a flashy little redhead, and a gamble at best, but a favor was a favor, and Paku never welched on a favor owed. Ariel had said she was top gear and versatile, and had done a few jobs for her, but really just needed a break. Besides, the fortune cookie at dinner had said &amp;quot;Have faith in your friends!&amp;quot; and who was Paku to argue with that? Of course, it had also said that now was a good time to learn Chinese and that his lucky numbers were 7, 12, 9, 2, and 8...but whatever.&lt;br /&gt;
&lt;br /&gt;
Paku had contacted the new talent the day before and asked them to join him for a late lunch. He knew if he didn&#039;t get to the Pho Kit! early he&#039;d never get to finish his lunch during the meet, and pho was one of his favorites on a cold day. Hopefully, they would be prompt enough for him to get to eat and not have to wait. His usual table for business had been set up per his request, the white noise generator and wards were properly in place, and lunch was served moments after he sat. Nothing to do but eat and wait, eat and wait, eat and...&lt;br /&gt;
&lt;br /&gt;
...Almost choke on his food as the Japanese elf entered the back room. Green Satan hadn&#039;t lied when he said she was gorgeous, and even Paku&#039;s old loins had to agree. Satan had mentioned she had mojo, and perhaps that&#039;s what it was, but Paku couldn&#039;t deny the affect she had. If she could fast talk and negotiate as nicely as she looked Paku knew she was a dead ringer for the job. Jackie and Two-Face came next, early and in usual style, and both sitting a little closer to the elf than Paku was sure she was comfortable with, but Ling Ling seemed to take it in stride. Another good sign; she was cool under pressure. Now all that remained was the wildcard...Buddha be praised, let Ariel and his fortune be right! &lt;br /&gt;
&lt;br /&gt;
Cat showed up on time and, despite looking like a clubgirl that had just gotten ready to go dancing, was polite enough to sit quietly and enjoy her pho while Paku laid out the details of the job. He had laid out what he knew about the job and the negotiated fee; $4000 to go Tacoma, break into the Port Authority, steal a refrigerated case of some particularly nasty contraband magical reagents, and call him so he could set up a drop when the job was done. The reagents were something called Blood Ice. Crystallized blood from some hideous ritual gone wrong that had taken place in Siberia. His client had wanted the case, and was willing to pay well for it, but Paku could care less about what happened to the disgusting stuff once he had been paid. Bad mojo was never good for his Karma, but if it meant a paycheck he&#039;d get it for her. All the fresh meat had to do was break in, retrieve the case, and drop it somewhere and he could call it good.&lt;br /&gt;
&lt;br /&gt;
After he&#039;d laid it out the runners discussed the plan and the elf decided to negotiate a better price. She could fast talk with the best of them and had probably sensed that he was holding out, so he buckled for the rest of the negotiable fee, and was pleased to see them take their $7000 to be paid on delivery. Paku couldn&#039;t have been more pleased with himself. Enough to buy them a round of beers on his way out in hopes they would get to know each other.&lt;br /&gt;
&lt;br /&gt;
--&lt;br /&gt;
&lt;br /&gt;
The runners quickly got themselves together and started to investigate the job at hand. Reaching out to contacts, collecting information, and organizing themselves for their trip. Through their initial leg work they managed to put together the gruesome origins of the Blood Ice, discovered that the smugglers had connections to the Vory v Zakone, and managed to score some blue prints of the facility. A solid plan seemed to be forming, and the hacker had discovered that things were perhaps more difficult than originally perceived, when they set out to case the place and perhaps start their run.&lt;br /&gt;
&lt;br /&gt;
Sadly, Cat then made a series of very poor choices with her artificial ID and, during what started as a routine traffic stop of a brightly colored racing car by a suspicious Knight Errant, escalated the situation to end in the arrest of all of the runners except for Jackie. Sadly, with all of the felony class equipment and her using magic against the police officers, Cat was retired from play. Ling Ling managed to talk her and Two-Face out of jail, and quickly beat feet back to Seattle.&lt;br /&gt;
&lt;br /&gt;
Now, down their hacker, and down one day, the runners need to come up with a new game plan. Tell Paku and hope he&#039;s forgiving enough to higher a new hacker or find one on their own? Or, maybe risk the run without matrix support...&lt;br /&gt;
&lt;br /&gt;
==Karma Earned==&lt;br /&gt;
&lt;br /&gt;
Jackie 13 = 2&lt;br /&gt;
&lt;br /&gt;
(1 for session participation, 1 GM award for good roleplaying)&lt;br /&gt;
&lt;br /&gt;
Ling Ling = 2&lt;br /&gt;
&lt;br /&gt;
(1 for having her character uploaded, 1 for session participation)&lt;br /&gt;
&lt;br /&gt;
Two-Face = 2&lt;br /&gt;
&lt;br /&gt;
(1 for having his character uploaded, 1 for session particitpation)&lt;br /&gt;
&lt;br /&gt;
Cat(Deceased?) = 0&lt;br /&gt;
&lt;br /&gt;
(As the character has been retired there will be 0 Karma awarded for her session participation)&lt;br /&gt;
&lt;br /&gt;
==Player Comments==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Please leave any comments you have about any of the sessions, and if you so choose, an in character telling of the story would be nice and may earn your character more Karma.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;background-color:#99CCFF;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;left&amp;quot; width=&amp;quot;250px&amp;quot;|&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Thicker_Than_Blood | Thicker Than Blood]] &lt;br /&gt;
|align=&amp;quot;right&amp;quot; width=&amp;quot;250px&amp;quot;|  [[User:Gadget/Thicker_Than_Blood/Episode_2|Episode 2 &amp;gt;&amp;gt;]]&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Gadget</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=User:Gadget/Thicker_Than_Blood/Episode_1&amp;diff=222092</id>
		<title>User:Gadget/Thicker Than Blood/Episode 1</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=User:Gadget/Thicker_Than_Blood/Episode_1&amp;diff=222092"/>
		<updated>2013-01-10T21:52:51Z</updated>

		<summary type="html">&lt;p&gt;Gadget: /* Pho Kit! Let&amp;#039;s Get Lunch! */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Pho Kit! Let&#039;s Get Lunch!=&lt;br /&gt;
&lt;br /&gt;
==Pre Game==&lt;br /&gt;
&lt;br /&gt;
Being the first session of the first game I have run in so many years, running was an interesting experience...but I think an overall success. I had spent a number of weeks before hand, and a number of years with ideas on the backburner, getting things together and starting out our new party of runners. Using the &amp;quot;roundtable&amp;quot; character creation and GM input to help the players create a team of viable runners came together with mixed success but, I think, a 3 out of 4 ratio worked favorably. I understand the average resentment to having your GM hover over your shoulder asking questions like &amp;quot;So, what made you decide to take up shooting people in the face as employment?&amp;quot; and allowing other players to openly view your character and have some say in them, but I still hold firm that it allows players to create a far more functional team and can really add to making a character more than just numbers on a page. They area &amp;quot;character&amp;quot; after all, right?&lt;br /&gt;
&lt;br /&gt;
Sadly, my great deal of prep for this game ahead of time took a severe derail this last week with a series of other life events, and a sudden epiphany of a game idea, and so I was not as &amp;quot;statically prepared&amp;quot; as I would have liked to have been. In the end it all worked out, and things went pretty smashingly with only a few minor hiccups. Spending most of the afternoon doing voice training and personal character development really helped me get in the groove, and I was pretty pumped to get the game going.&lt;br /&gt;
&lt;br /&gt;
Otherwise, with only a few minor holes in the character gen process(something I would, again, like to address with future applications of the roundtable approach) the majority of characters seem to be well taken care of, and everyone seems mostly happy with the direction of the game. Hurrah! :) &lt;br /&gt;
&lt;br /&gt;
==Pho Kit! Let&#039;s Get Lunch!==&lt;br /&gt;
&lt;br /&gt;
Nothing like a hot bowl of pho and an iced coffee with condensed milk on a cold January afternoon...especially when the friend who invited you is paying and looking to put some money in your pocket. Well, at least, give you a job that&#039;ll put money in your pocket. The job paid alright for what seemed a little danger, but she had asked Paku to put some new talent on it, and hopefully the people he had put together would be able to make it happen without to much collateral damage. Maybe they&#039;d keep themselves alive long enough to even make him some money.&lt;br /&gt;
&lt;br /&gt;
Two of them Paku knew personally and had used in the past, but he needed a fresh hacker and face that wouldn&#039;t get them shot. Jackie 13 had been chomping at the bit to hit the big time for a while now and could break legs with the best of them. Paku even respected and liked the psychotic Street Samurai for her ruthless efficiency, even if she made most people&#039;s skin crawl. Two-face, though about as trustworthy and likable as a pit viper, knew his shit and would bring some magical talent to the table...and when it came to mojo slingers you took what you could get. &amp;quot;Always pamper the magic,&amp;quot; Paku remembered.&lt;br /&gt;
&lt;br /&gt;
The other two had come as suggestions when he had dug around for potential up and comers. Ling Ling; a Japanese immigrant elf out of the Tarislar that even Green Satan had vouched for as being &amp;quot;Able to talk her way into the devil&#039;s bed one day, and out of it the next.&amp;quot; Satan didn&#039;t give explicits, but she had made him a lot of money cutting and selling around town and had kept her ass clean doing it. And, apparently, it was a cute ass at that. The Hacker, Cat, had been suggested by another fixer Paku knew and owed a favor to. She was a flashy little redhead, and a gamble at best, but a favor was a favor, and Paku never welched on a favor owed. Ariel had said she was top gear and versatile, and had done a few jobs for her, but really just needed a break. Besides, the fortune cookie at dinner had said &amp;quot;Have faith in your friends!&amp;quot; and who was Paku to argue with that? Of course, it had also said that now was a good time to learn Chinese and that his lucky numbers were 7, 12, 9, 2, and 8...but whatever.&lt;br /&gt;
&lt;br /&gt;
Paku had contacted the new talent the day before and asked them to join him for a late lunch. He knew if he didn&#039;t get to the Pho Kit! early he&#039;d never get to finish his lunch during the meet, and pho was one of his favorites on a cold day. Hopefully, they would be prompt enough for him to get to eat and not have to wait. His usual table for business had been set up per his request, the white noise generator and wards were properly in place, and lunch was served moments after he sat. Nothing to do but eat and wait, eat and wait, eat and...&lt;br /&gt;
&lt;br /&gt;
...Almost choke on his food as the Japanese elf entered the back room. Green Satan hadn&#039;t lied when he said she was gorgeous, and even Paku&#039;s old loins had to agree. Satan had mentioned she had mojo, and perhaps that&#039;s what it was, but Paku couldn&#039;t deny the affect she had. If she could fast talk and negotiate as nicely as she looked Paku knew she was a dead ringer for the job. Jackie and Two-Face came next, early and in usual style, and both sitting a little closer to the elf than Paku was sure she was comfortable with, but Ling Ling seemed to take it in stride. Another good sign; she was cool under pressure. Now all that remained was the wildcard...Buddha be praised, let Ariel and his fortune be right! &lt;br /&gt;
&lt;br /&gt;
Cat showed up on time and, despite looking like a clubgirl that had just gotten ready to go dancing, was polite enough to sit quietly and enjoy her pho while Paku laid out the details of the job. He had laid out what he knew about the job and the negotiated fee; $4000 to go Tacoma, break into the Port Authority, steal a refrigerated case of some particularly nasty contraband magical reagents, and call him so he could set up a drop when the job was done. The reagents were something called Blood Ice. Crystallized blood from some hideous ritual gone wrong that had taken place in Siberia. His client had wanted the case, and was willing to pay well for it, but Paku could care less about what happened to the disgusting stuff once he had been paid. Bad mojo was never good for his Karma, but if it meant a paycheck he&#039;d get it for her. All the fresh meat had to do was break in, retrieve the case, and drop it somewhere and he could call it good.&lt;br /&gt;
&lt;br /&gt;
After he&#039;d laid it out the runners discussed the plan and the elf decided to negotiate a better price. She could fast talk with the best of them and had probably sensed that he was holding out, so he buckled for the rest of the negotiable fee, and was pleased to see them take their $7000 to be paid on delivery. Paku couldn&#039;t have been more pleased with himself. Enough to buy them a round of beers on his way out in hopes they would get to know each other.&lt;br /&gt;
&lt;br /&gt;
--&lt;br /&gt;
&lt;br /&gt;
The runners quickly got themselves together and started to investigate the job at hand. Reaching out to contacts, collecting information, and organizing themselves for their trip. Through their initial leg work they managed to put together the gruesome origins of the Blood Ice, discovered that the smugglers had connections to the Vory v Zakone, and managed to score some blue prints of the facility. A solid plan seemed to be forming, and the hacker had discovered that things were perhaps more difficult than originally perceived, when they set out to case the place and perhaps start their run.&lt;br /&gt;
&lt;br /&gt;
Sadly, Cat then made a series of very poor choices with her artificial ID and, during what started as a routine traffic stop of a brightly colored racing car by a suspicious Knight Errant, escalated the situation to end in the arrest of all of the runners except for Jackie. Sadly, with all of the felony class equipment and her using magic against the police officers, Cat was retired from play. Ling Ling managed to talk her and Two-Face out of jail, and quickly beat feet back to Seattle.&lt;br /&gt;
&lt;br /&gt;
Now, down their hacker, and down one day, the runners need to come up with a new game plan. Tell Paku and hope he&#039;s forgiving enough to higher a new hacker or find one on their own? Or, maybe risk the run without matrix support...&lt;br /&gt;
&lt;br /&gt;
==Karma Earned==&lt;br /&gt;
&lt;br /&gt;
Jackie 13 = 2&lt;br /&gt;
&lt;br /&gt;
(1 for session participation, 1 GM award for good roleplaying)&lt;br /&gt;
&lt;br /&gt;
Ling Ling = 2&lt;br /&gt;
&lt;br /&gt;
(1 for having her character uploaded, 1 for session participation)&lt;br /&gt;
&lt;br /&gt;
Two-Face = 2&lt;br /&gt;
&lt;br /&gt;
(1 for having his character uploaded, 1 for session particitpation)&lt;br /&gt;
&lt;br /&gt;
Cat(Deceased?) = 0&lt;br /&gt;
&lt;br /&gt;
(As the character has been retired there will be 0 Karma awarded for her session participation)&lt;br /&gt;
&lt;br /&gt;
==Player Comments==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Please leave any comments you have about any of the sessions, and if you so choose, an in character telling of the story would be nice and may earn your character more Karma.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;background-color:#99CCFF;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;left&amp;quot; width=&amp;quot;250px&amp;quot;|&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Thicker_Than_Blood | Thicker Than Blood]] &lt;br /&gt;
|align=&amp;quot;right&amp;quot; width=&amp;quot;250px&amp;quot;|  [[User:Gadget/First_Series/Episode_2|Episode 2 &amp;gt;&amp;gt;]]&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Gadget</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=User:Gadget/Thicker_Than_Blood/Episode_1&amp;diff=222085</id>
		<title>User:Gadget/Thicker Than Blood/Episode 1</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=User:Gadget/Thicker_Than_Blood/Episode_1&amp;diff=222085"/>
		<updated>2013-01-10T20:25:19Z</updated>

		<summary type="html">&lt;p&gt;Gadget: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Pho Kit! Let&#039;s Get Lunch!=&lt;br /&gt;
&lt;br /&gt;
==Pre Game==&lt;br /&gt;
&lt;br /&gt;
Being the first session of the first game I have run in so many years, running was an interesting experience...but I think an overall success. I had spent a number of weeks before hand, and a number of years with ideas on the backburner, getting things together and starting out our new party of runners. Using the &amp;quot;roundtable&amp;quot; character creation and GM input to help the players create a team of viable runners came together with mixed success but, I think, a 3 out of 4 ratio worked favorably. I understand the average resentment to having your GM hover over your shoulder asking questions like &amp;quot;So, what made you decide to take up shooting people in the face as employment?&amp;quot; and allowing other players to openly view your character and have some say in them, but I still hold firm that it allows players to create a far more functional team and can really add to making a character more than just numbers on a page. They area &amp;quot;character&amp;quot; after all, right?&lt;br /&gt;
&lt;br /&gt;
Sadly, my great deal of prep for this game ahead of time took a severe derail this last week with a series of other life events, and a sudden epiphany of a game idea, and so I was not as &amp;quot;statically prepared&amp;quot; as I would have liked to have been. In the end it all worked out, and things went pretty smashingly with only a few minor hiccups. Spending most of the afternoon doing voice training and personal character development really helped me get in the groove, and I was pretty pumped to get the game going.&lt;br /&gt;
&lt;br /&gt;
Otherwise, with only a few minor holes in the character gen process(something I would, again, like to address with future applications of the roundtable approach) the majority of characters seem to be well taken care of, and everyone seems mostly happy with the direction of the game. Hurrah! :) &lt;br /&gt;
&lt;br /&gt;
==Pho Kit! Let&#039;s Get Lunch!==&lt;br /&gt;
&lt;br /&gt;
Nothing like a hot bowl of pho and an iced coffee with condensed milk on a cold January afternoon...especially when the friend who invited you is paying and looking to put some money in your pocket. Well, at least, give you a job that&#039;ll put money in your pocket. The job paid alright for what seemed a little danger, but she had asked Paku to put some new talent on it, and hopefully the people he had put together would be able to make it happen without to much collateral damage. Maybe they&#039;d keep themselves alive long enough to even make him some money.&lt;br /&gt;
&lt;br /&gt;
Two of them Paku knew personally and had used in the past, but he needed a fresh hacker and face that wouldn&#039;t get them shot. Jackie 13 had been chomping at the bit to hit the big time for a while now and could break legs with the best of them. Paku even respected and liked the psychotic Street Samurai for her ruthless efficiency, even if she made most people&#039;s skin crawl. Two-face, though about as trustworthy and likable as a pit viper, knew his shit and would bring some magical talent to the table...and when it came to mojo slingers you took what you could get. &amp;quot;Always pamper the magic,&amp;quot; Paku remembered.&lt;br /&gt;
&lt;br /&gt;
The other two had come as suggestions when he had dug around for potential up and comers. Ling Ling; a Japanese immigrant elf out of the Tarislar that even Green Satan had vouched for as being &amp;quot;Able to talk her way into the devil&#039;s bed one day, and out of it the next.&amp;quot; Satan didn&#039;t give explicits, but she had made him a lot of money cutting and selling around town and had kept her ass clean doing it. And, apparently, it was a cute ass at that. The Hacker, Cat, had been suggested by another fixer Paku knew and owed a favor to. She was a flashy little redhead, and a gamble at best, but a favor was a favor, and Paku never welched on a favor owed. Ariel had said she was top gear and versatile, and had done a few jobs for her, but really just needed a break. Besides, the fortune cookie at dinner had said &amp;quot;Have faith in your friends!&amp;quot; and who was Paku to argue with that? Of course, it had also said that now was a good time to learn Chinese and that his lucky numbers were 7, 12, 9, 2, and 8...but whatever.&lt;br /&gt;
&lt;br /&gt;
Paku had contacted the new talent the day before and asked them to join him for a late lunch. He knew if he didn&#039;t get to the Pho Kit! early he&#039;d never get to finish his lunch during the meet, and pho was one of his favorites on a cold day. Hopefully, they would be prompt enough for him to get to eat and not have to wait. His usual table for business had been set up per his request, the white noise generator and wards were properly in place, and lunch was served moments after he sat. Nothing to do but eat and wait, eat and wait, eat and...&lt;br /&gt;
&lt;br /&gt;
...Almost choke on his food as the Japanese elf entered the back room. Green Satan hadn&#039;t lied when he said she was gorgeous, and even Paku&#039;s old loins had to agree. Satan had mentioned she had mojo, and perhaps that what it was, but Paku couldn&#039;t deny the affect she had. If she could fast talk and negotiate as nicely as she looked Paku knew she was a dead ringer for the job. Jackie and Two-Face came next, early and in usual style, and both sitting a little closer to the elf than Paku was sure she was comfortable with, but Ling Ling seemed to take it in stride. Another good sign; she was cool under pressure. Now all that remained was the wildcard...Buddha be praised, let Ariel and his fortune be right! &lt;br /&gt;
&lt;br /&gt;
Cat showed up on time and, despite looking like a clubgirl that had just gotten ready to go dancing, was polite enough to sit quietly and enjoy her pho while Paku laid out the details of the job. He had laid out what he knew about the job and the negotiated fee; $4000 to go Tacoma, break into the Port Authority, steal a refrigerated case of some particularly nasty contraband magical reagents, and call him so he could set up a drop when the job was done. The reagents were something called Blood Ice. Crystallized blood from some hideous ritual gone wrong that had taken place in Siberia. His client had wanted the case, and was willing to pay well for it, but Paku could care less about what happened to the disgusting stuff once he had been paid. Bad mojo was never good for his Karma, but if it meant a paycheck he&#039;d get it for her. All the fresh meat had to do was break in, retrieve the case, and drop it somewhere and he could call it good.&lt;br /&gt;
&lt;br /&gt;
After he&#039;d laid it out the runners discussed the plan and the elf decided to negotiate a better price. She could fast talk with the best of them and had probably sensed that he was holding out, so he buckled for the rest of the negotiable fee, and was pleased to see them take their $7000 to be paid on delivery. Paku couldn&#039;t have been more pleased with himself. Enough to buy them a round of beers on his way out in hopes they would get to know each other.&lt;br /&gt;
&lt;br /&gt;
--&lt;br /&gt;
&lt;br /&gt;
The runners quickly got themselves together and started to investigate the job at hand. Reaching out to contacts, collecting information, and organizing themselves for their trip. Through their initial leg work they managed to put together the gruesome origins of the Blood Ice, discovered that the smugglers had connections to the Vory v Zakone, and managed to score some blue prints of the facility. A solid plan seemed to be forming, and the hacker had discovered that things were perhaps more difficult than originally perceived, when they set out to case the place and perhaps start their run.&lt;br /&gt;
&lt;br /&gt;
Sadly, Cat then made a series of very poor choices with her artificial ID and, during what started as a routine traffic stop of a brightly colored racing car by a suspicious Knight Errant, escalated the situation to end in the arrest of all of the runners except for Jackie. Sadly, with all of the felony class equipment and her using magic against the police officers, Cat was retired from play. Ling Ling managed to talk her and Two-Face out of jail, and quickly beat feet back to Seattle.&lt;br /&gt;
&lt;br /&gt;
Now, down their hacker, and down one day, the runners need to come up with a new game plan. Tell Paku and hope he&#039;s forgiving enough to higher a new hacker or find one on their own? Or, maybe risk the run without matrix support...&lt;br /&gt;
&lt;br /&gt;
==Karma Earned==&lt;br /&gt;
&lt;br /&gt;
Jackie 13 = 2&lt;br /&gt;
&lt;br /&gt;
(1 for session participation, 1 GM award for good roleplaying)&lt;br /&gt;
&lt;br /&gt;
Ling Ling = 2&lt;br /&gt;
&lt;br /&gt;
(1 for having her character uploaded, 1 for session participation)&lt;br /&gt;
&lt;br /&gt;
Two-Face = 2&lt;br /&gt;
&lt;br /&gt;
(1 for having his character uploaded, 1 for session particitpation)&lt;br /&gt;
&lt;br /&gt;
Cat(Deceased?) = 0&lt;br /&gt;
&lt;br /&gt;
(As the character has been retired there will be 0 Karma awarded for her session participation)&lt;br /&gt;
&lt;br /&gt;
==Player Comments==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Please leave any comments you have about any of the sessions, and if you so choose, an in character telling of the story would be nice and may earn your character more Karma.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;background-color:#99CCFF;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;left&amp;quot; width=&amp;quot;250px&amp;quot;|&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Thicker_Than_Blood | Thicker Than Blood]] &lt;br /&gt;
|align=&amp;quot;right&amp;quot; width=&amp;quot;250px&amp;quot;|  [[User:Gadget/First_Series/Episode_2|Episode 2 &amp;gt;&amp;gt;]]&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Gadget</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=User:Gadget/Thicker_Than_Blood/Episode_1&amp;diff=222082</id>
		<title>User:Gadget/Thicker Than Blood/Episode 1</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=User:Gadget/Thicker_Than_Blood/Episode_1&amp;diff=222082"/>
		<updated>2013-01-10T19:54:25Z</updated>

		<summary type="html">&lt;p&gt;Gadget: /* Karma Earned */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Pho Kit! Let&#039;s Get Lunch!=&lt;br /&gt;
&lt;br /&gt;
==Pre Game==&lt;br /&gt;
&lt;br /&gt;
Being the first session of the first game I have run in so many years, running was an interesting experience...but I think an overall success. I had spent a number of weeks before hand, and a number of years with ideas on the backburner, getting things together and starting out our new party of runners. Using the &amp;quot;roundtable&amp;quot; character creation and GM input to help the players create a team of viable runners came together with mixed success but, I think, a 3 out of 4 ratio worked favorably. I understand the average resentment to having your GM hover over your shoulder asking questions like &amp;quot;So, what made you decide to take up shooting people in the face as employment?&amp;quot; and allowing other players to openly view your character and have some say in them, but I still hold firm that it allows players to create a far more functional team and can really add to making a character more than just numbers on a page. They area &amp;quot;character&amp;quot; after all, right?&lt;br /&gt;
&lt;br /&gt;
Sadly, my great deal of prep for this game ahead of time took a severe derail this last week with a series of other life events, and a sudden epiphany of a game idea, and so I was not as &amp;quot;statically prepared&amp;quot; as I would have liked to have been. In the end it all worked out, and things went pretty smashingly with only a few minor hiccups. Spending most of the afternoon doing voice training and personal character development really helped me get in the groove, and I was pretty pumped to get the game going.&lt;br /&gt;
&lt;br /&gt;
Otherwise, with only a few minor holes in the character gen process(something I would, again, like to address with future applications of the roundtable approach) the majority of characters seem to be well taken care of, and everyone seems mostly happy with the direction of the game. Hurrah! :) &lt;br /&gt;
&lt;br /&gt;
==Pho Kit! Let&#039;s Get Lunch!==&lt;br /&gt;
&lt;br /&gt;
Nothing like a hot bowl of pho and an iced coffee with condensed milk on a cold January afternoon...especially when the friend who invited you is paying and looking to put some money in your pocket. Well, at least, give you a job that&#039;ll put money in your pocket. The job paid alright for what seemed a little danger, but she had asked Paku to put some new talent on it, and hopefully the people he had put together would be able to make it happen without to much collateral damage. Maybe they&#039;d keep themselves alive long enough to even make him some money.&lt;br /&gt;
&lt;br /&gt;
Two of them Paku knew personally and had used in the past, but he needed a fresh hacker and face that wouldn&#039;t get them shot. Jackie 13 had been chomping at the bit to hit the big time for a while now and could break legs with the best of them. Paku even respected and liked the psychotic Street Samurai for her ruthless efficiency, even if she made most people&#039;s skin crawl. Two-face, though about as trustworthy and likable as a pit viper, knew his shit and would bring some magical talent to the table...and when it came to mojo slingers you took what you could get. &amp;quot;Always pamper the magic,&amp;quot; Paku remembered.&lt;br /&gt;
&lt;br /&gt;
The other two had come as suggestions when he had dug around for potential up and comers. Ling Ling; a Japanese immigrant elf out of the Tarislar that even Green Satan had vouched for as being &amp;quot;Able to talk her way into the devil&#039;s bed one day, and out of it the next.&amp;quot; Satan didn&#039;t give explicits, but she had made him a lot of money cutting and selling around town and had kept her ass clean doing it. And, apparently, it was a cute ass at that. The Hacker, Cat, had been suggested by another fixer Paku knew and owed a favor to. She was a flashy little redhead, and a gamble at best, but a favor was a favor, and Paku never welched on a favor owed. Ariel had said she was top gear and versatile, and had done a few jobs for her, but really just needed a break. Besides, the fortune cookie at dinner had said &amp;quot;Have faith in your friends!&amp;quot; and who was Paku to argue with that? Of course, it had also said that now was a good time to learn Chinese and that his lucky numbers were 7, 12, 9, 2, and 8...but whatever.&lt;br /&gt;
&lt;br /&gt;
Paku had contacted the new talent the day before and asked them to join him for a late lunch. He knew if he didn&#039;t get to the Pho Kit! early he&#039;d never get to finish his lunch during the meet, and pho was one of his favorites on a cold day. Hopefully, they would be prompt enough for him to get to eat and not have to wait. His usual table for business had been set up per his request, the white noise generator and wards were properly in place, and lunch was served moments after he sat. Nothing to do but eat and wait, eat and wait, eat and...&lt;br /&gt;
&lt;br /&gt;
...Almost choke on his food as the Japanese elf entered the back room. Green Satan hadn&#039;t lied when he said she was gorgeous, and even Paku&#039;s old loins had to agree. Satan had mentioned she had mojo, and perhaps that what it was, but Paku couldn&#039;t deny the affect she had. If she could fast talk and negotiate as nicely as she looked Paku knew she was a dead ringer for the job. Jackie and Two-Face came next, early and in usual style, and both sitting a little closer to the elf than Paku was sure she was comfortable with, but Ling Ling seemed to take it in stride. Another good sign; she was cool under pressure. Now all that remained was the wildcard...Buddha be praised, let Ariel and his fortune be right! &lt;br /&gt;
&lt;br /&gt;
Cat showed up on time and, despite looking like a clubgirl that had just gotten ready to go dancing, was polite enough to sit quietly and enjoy her pho while Paku laid out the details of the job. He had laid out what he knew about the job and the negotiated fee; $4000 to go Tacoma, break into the Port Authority, steal a refrigerated case of some particularly nasty contraband magical reagents, and call him so he could set up a drop when the job was done. The reagents were something called Blood Ice. Crystallized blood from some hideous ritual gone wrong that had taken place in Siberia. His client had wanted the case, and was willing to pay well for it, but Paku could care less about what happened to the disgusting stuff once he had been paid. Bad mojo was never good for his Karma, but if it meant a paycheck he&#039;d get it for her. All the fresh meat had to do was break in, retrieve the case, and drop it somewhere and he could call it good.&lt;br /&gt;
&lt;br /&gt;
After he&#039;d laid it out the runners discussed the plan and the elf decided to negotiate a better price. She could fast talk with the best of them and had probably sensed that he was holding out, so he buckled for the rest of the negotiable fee, and was pleased to see them take their $7000 to be paid on delivery. Paku couldn&#039;t have been more pleased with himself. Enough to buy them a round of beers on his way out in hopes they would get to know each other.&lt;br /&gt;
&lt;br /&gt;
--&lt;br /&gt;
&lt;br /&gt;
The runners quickly got themselves together and started to investigate the job at hand. Reaching out to contacts, collecting information, and organizing themselves for their trip. Through their initial leg work they managed to put together the gruesome origins of the Blood Ice, discovered that the smugglers had connections to the Vory v Zakone, and managed to score some blue prints of the facility. A solid plan seemed to be forming, and the hacker had discovered that things were perhaps more difficult than originally perceived, when they set out to case the place and perhaps start their run.&lt;br /&gt;
&lt;br /&gt;
Sadly, Cat then made a series of very poor choices with her artificial ID and, during what started as a routine traffic stop of a brightly colored racing car by a suspicious Knight Errant, escalated the situation to end in the arrest of all of the runners except for Jackie. Sadly, with all of the felony class equipment and her using magic against the police officers, Cat was retired from play. Ling Ling managed to talk her and Two-Face out of jail, and quickly beat feet back to Seattle.&lt;br /&gt;
&lt;br /&gt;
Now, down their hacker, and down one day, the runners need to come up with a new game plan. Tell Paku and hope he&#039;s forgiving enough to higher a new hacker or find one on their own? Or, maybe risk the run without matrix support...&lt;br /&gt;
&lt;br /&gt;
==Karma Earned==&lt;br /&gt;
&lt;br /&gt;
Jackie 13 = 2&lt;br /&gt;
&lt;br /&gt;
(1 for session participation, 1 GM award for good roleplaying)&lt;br /&gt;
&lt;br /&gt;
Ling Ling = 2&lt;br /&gt;
&lt;br /&gt;
(1 for having her character uploaded, 1 for session participation)&lt;br /&gt;
&lt;br /&gt;
Two-Face = 2&lt;br /&gt;
&lt;br /&gt;
(1 for having his character uploaded, 1 for session particitpation)&lt;br /&gt;
&lt;br /&gt;
Cat(Deceased?) = 0&lt;br /&gt;
&lt;br /&gt;
(As the character has been retired there will be 0 Karma awarded for her session participation)&lt;br /&gt;
&lt;br /&gt;
==Player Comments==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Please leave any comments you have about any of the sessions, and if you so choose, an in character telling of the story would be nice and may earn your character more Karma.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;background-color:#99CCFF;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;left&amp;quot; width=&amp;quot;250px&amp;quot;|&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Things_To_Do_In_Seattle_When_Your_Dead | Things To Do In Seattle When You&#039;re Dead]] &lt;br /&gt;
|align=&amp;quot;right&amp;quot; width=&amp;quot;250px&amp;quot;|  [[User:Gadget/First_Series/Episode_2|Episode 2 &amp;gt;&amp;gt;]]&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Gadget</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=User:Gadget/Thicker_Than_Blood/Episode_1&amp;diff=222081</id>
		<title>User:Gadget/Thicker Than Blood/Episode 1</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=User:Gadget/Thicker_Than_Blood/Episode_1&amp;diff=222081"/>
		<updated>2013-01-10T19:53:25Z</updated>

		<summary type="html">&lt;p&gt;Gadget: /* Pho Ket! Let&amp;#039;s Get Lunch! */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Pho Kit! Let&#039;s Get Lunch!=&lt;br /&gt;
&lt;br /&gt;
==Pre Game==&lt;br /&gt;
&lt;br /&gt;
Being the first session of the first game I have run in so many years, running was an interesting experience...but I think an overall success. I had spent a number of weeks before hand, and a number of years with ideas on the backburner, getting things together and starting out our new party of runners. Using the &amp;quot;roundtable&amp;quot; character creation and GM input to help the players create a team of viable runners came together with mixed success but, I think, a 3 out of 4 ratio worked favorably. I understand the average resentment to having your GM hover over your shoulder asking questions like &amp;quot;So, what made you decide to take up shooting people in the face as employment?&amp;quot; and allowing other players to openly view your character and have some say in them, but I still hold firm that it allows players to create a far more functional team and can really add to making a character more than just numbers on a page. They area &amp;quot;character&amp;quot; after all, right?&lt;br /&gt;
&lt;br /&gt;
Sadly, my great deal of prep for this game ahead of time took a severe derail this last week with a series of other life events, and a sudden epiphany of a game idea, and so I was not as &amp;quot;statically prepared&amp;quot; as I would have liked to have been. In the end it all worked out, and things went pretty smashingly with only a few minor hiccups. Spending most of the afternoon doing voice training and personal character development really helped me get in the groove, and I was pretty pumped to get the game going.&lt;br /&gt;
&lt;br /&gt;
Otherwise, with only a few minor holes in the character gen process(something I would, again, like to address with future applications of the roundtable approach) the majority of characters seem to be well taken care of, and everyone seems mostly happy with the direction of the game. Hurrah! :) &lt;br /&gt;
&lt;br /&gt;
==Pho Kit! Let&#039;s Get Lunch!==&lt;br /&gt;
&lt;br /&gt;
Nothing like a hot bowl of pho and an iced coffee with condensed milk on a cold January afternoon...especially when the friend who invited you is paying and looking to put some money in your pocket. Well, at least, give you a job that&#039;ll put money in your pocket. The job paid alright for what seemed a little danger, but she had asked Paku to put some new talent on it, and hopefully the people he had put together would be able to make it happen without to much collateral damage. Maybe they&#039;d keep themselves alive long enough to even make him some money.&lt;br /&gt;
&lt;br /&gt;
Two of them Paku knew personally and had used in the past, but he needed a fresh hacker and face that wouldn&#039;t get them shot. Jackie 13 had been chomping at the bit to hit the big time for a while now and could break legs with the best of them. Paku even respected and liked the psychotic Street Samurai for her ruthless efficiency, even if she made most people&#039;s skin crawl. Two-face, though about as trustworthy and likable as a pit viper, knew his shit and would bring some magical talent to the table...and when it came to mojo slingers you took what you could get. &amp;quot;Always pamper the magic,&amp;quot; Paku remembered.&lt;br /&gt;
&lt;br /&gt;
The other two had come as suggestions when he had dug around for potential up and comers. Ling Ling; a Japanese immigrant elf out of the Tarislar that even Green Satan had vouched for as being &amp;quot;Able to talk her way into the devil&#039;s bed one day, and out of it the next.&amp;quot; Satan didn&#039;t give explicits, but she had made him a lot of money cutting and selling around town and had kept her ass clean doing it. And, apparently, it was a cute ass at that. The Hacker, Cat, had been suggested by another fixer Paku knew and owed a favor to. She was a flashy little redhead, and a gamble at best, but a favor was a favor, and Paku never welched on a favor owed. Ariel had said she was top gear and versatile, and had done a few jobs for her, but really just needed a break. Besides, the fortune cookie at dinner had said &amp;quot;Have faith in your friends!&amp;quot; and who was Paku to argue with that? Of course, it had also said that now was a good time to learn Chinese and that his lucky numbers were 7, 12, 9, 2, and 8...but whatever.&lt;br /&gt;
&lt;br /&gt;
Paku had contacted the new talent the day before and asked them to join him for a late lunch. He knew if he didn&#039;t get to the Pho Kit! early he&#039;d never get to finish his lunch during the meet, and pho was one of his favorites on a cold day. Hopefully, they would be prompt enough for him to get to eat and not have to wait. His usual table for business had been set up per his request, the white noise generator and wards were properly in place, and lunch was served moments after he sat. Nothing to do but eat and wait, eat and wait, eat and...&lt;br /&gt;
&lt;br /&gt;
...Almost choke on his food as the Japanese elf entered the back room. Green Satan hadn&#039;t lied when he said she was gorgeous, and even Paku&#039;s old loins had to agree. Satan had mentioned she had mojo, and perhaps that what it was, but Paku couldn&#039;t deny the affect she had. If she could fast talk and negotiate as nicely as she looked Paku knew she was a dead ringer for the job. Jackie and Two-Face came next, early and in usual style, and both sitting a little closer to the elf than Paku was sure she was comfortable with, but Ling Ling seemed to take it in stride. Another good sign; she was cool under pressure. Now all that remained was the wildcard...Buddha be praised, let Ariel and his fortune be right! &lt;br /&gt;
&lt;br /&gt;
Cat showed up on time and, despite looking like a clubgirl that had just gotten ready to go dancing, was polite enough to sit quietly and enjoy her pho while Paku laid out the details of the job. He had laid out what he knew about the job and the negotiated fee; $4000 to go Tacoma, break into the Port Authority, steal a refrigerated case of some particularly nasty contraband magical reagents, and call him so he could set up a drop when the job was done. The reagents were something called Blood Ice. Crystallized blood from some hideous ritual gone wrong that had taken place in Siberia. His client had wanted the case, and was willing to pay well for it, but Paku could care less about what happened to the disgusting stuff once he had been paid. Bad mojo was never good for his Karma, but if it meant a paycheck he&#039;d get it for her. All the fresh meat had to do was break in, retrieve the case, and drop it somewhere and he could call it good.&lt;br /&gt;
&lt;br /&gt;
After he&#039;d laid it out the runners discussed the plan and the elf decided to negotiate a better price. She could fast talk with the best of them and had probably sensed that he was holding out, so he buckled for the rest of the negotiable fee, and was pleased to see them take their $7000 to be paid on delivery. Paku couldn&#039;t have been more pleased with himself. Enough to buy them a round of beers on his way out in hopes they would get to know each other.&lt;br /&gt;
&lt;br /&gt;
--&lt;br /&gt;
&lt;br /&gt;
The runners quickly got themselves together and started to investigate the job at hand. Reaching out to contacts, collecting information, and organizing themselves for their trip. Through their initial leg work they managed to put together the gruesome origins of the Blood Ice, discovered that the smugglers had connections to the Vory v Zakone, and managed to score some blue prints of the facility. A solid plan seemed to be forming, and the hacker had discovered that things were perhaps more difficult than originally perceived, when they set out to case the place and perhaps start their run.&lt;br /&gt;
&lt;br /&gt;
Sadly, Cat then made a series of very poor choices with her artificial ID and, during what started as a routine traffic stop of a brightly colored racing car by a suspicious Knight Errant, escalated the situation to end in the arrest of all of the runners except for Jackie. Sadly, with all of the felony class equipment and her using magic against the police officers, Cat was retired from play. Ling Ling managed to talk her and Two-Face out of jail, and quickly beat feet back to Seattle.&lt;br /&gt;
&lt;br /&gt;
Now, down their hacker, and down one day, the runners need to come up with a new game plan. Tell Paku and hope he&#039;s forgiving enough to higher a new hacker or find one on their own? Or, maybe risk the run without matrix support...&lt;br /&gt;
&lt;br /&gt;
==Karma Earned==&lt;br /&gt;
&lt;br /&gt;
Jackie 13 = 2&lt;br /&gt;
&lt;br /&gt;
(1 for session participation, 1 GM award for good roleplaying)&lt;br /&gt;
&lt;br /&gt;
Ling Ling = 2&lt;br /&gt;
&lt;br /&gt;
(1 for having her character uploaded, 1 for session participation)&lt;br /&gt;
&lt;br /&gt;
Two-Face = 2&lt;br /&gt;
&lt;br /&gt;
(1 for having his character uploaded, 1 for session particitpation)&lt;br /&gt;
&lt;br /&gt;
Cat = Deceased?&lt;br /&gt;
&lt;br /&gt;
(As the character has been retired there will be 0 Karma awarded for her session participation)&lt;br /&gt;
&lt;br /&gt;
==Player Comments==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Please leave any comments you have about any of the sessions, and if you so choose, an in character telling of the story would be nice and may earn your character more Karma.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;background-color:#99CCFF;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;left&amp;quot; width=&amp;quot;250px&amp;quot;|&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Things_To_Do_In_Seattle_When_Your_Dead | Things To Do In Seattle When You&#039;re Dead]] &lt;br /&gt;
|align=&amp;quot;right&amp;quot; width=&amp;quot;250px&amp;quot;|  [[User:Gadget/First_Series/Episode_2|Episode 2 &amp;gt;&amp;gt;]]&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Gadget</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=User:Gadget/Thicker_Than_Blood/Episode_1&amp;diff=222080</id>
		<title>User:Gadget/Thicker Than Blood/Episode 1</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=User:Gadget/Thicker_Than_Blood/Episode_1&amp;diff=222080"/>
		<updated>2013-01-10T19:52:57Z</updated>

		<summary type="html">&lt;p&gt;Gadget: Created page with &amp;quot;=Pho Ket! Let&amp;#039;s Get Lunch!=  ==Pre Game==  Being the first session of the first game I have run in so many years, running was an interesting experience...but I think an overall s...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Pho Ket! Let&#039;s Get Lunch!=&lt;br /&gt;
&lt;br /&gt;
==Pre Game==&lt;br /&gt;
&lt;br /&gt;
Being the first session of the first game I have run in so many years, running was an interesting experience...but I think an overall success. I had spent a number of weeks before hand, and a number of years with ideas on the backburner, getting things together and starting out our new party of runners. Using the &amp;quot;roundtable&amp;quot; character creation and GM input to help the players create a team of viable runners came together with mixed success but, I think, a 3 out of 4 ratio worked favorably. I understand the average resentment to having your GM hover over your shoulder asking questions like &amp;quot;So, what made you decide to take up shooting people in the face as employment?&amp;quot; and allowing other players to openly view your character and have some say in them, but I still hold firm that it allows players to create a far more functional team and can really add to making a character more than just numbers on a page. They area &amp;quot;character&amp;quot; after all, right?&lt;br /&gt;
&lt;br /&gt;
Sadly, my great deal of prep for this game ahead of time took a severe derail this last week with a series of other life events, and a sudden epiphany of a game idea, and so I was not as &amp;quot;statically prepared&amp;quot; as I would have liked to have been. In the end it all worked out, and things went pretty smashingly with only a few minor hiccups. Spending most of the afternoon doing voice training and personal character development really helped me get in the groove, and I was pretty pumped to get the game going.&lt;br /&gt;
&lt;br /&gt;
Otherwise, with only a few minor holes in the character gen process(something I would, again, like to address with future applications of the roundtable approach) the majority of characters seem to be well taken care of, and everyone seems mostly happy with the direction of the game. Hurrah! :) &lt;br /&gt;
&lt;br /&gt;
==Pho Kit! Let&#039;s Get Lunch!==&lt;br /&gt;
&lt;br /&gt;
Nothing like a hot bowl of pho and an iced coffee with condensed milk on a cold January afternoon...especially when the friend who invited you is paying and looking to put some money in your pocket. Well, at least, give you a job that&#039;ll put money in your pocket. The job paid alright for what seemed a little danger, but she had asked Paku to put some new talent on it, and hopefully the people he had put together would be able to make it happen without to much collateral damage. Maybe they&#039;d keep themselves alive long enough to even make him some money.&lt;br /&gt;
&lt;br /&gt;
Two of them Paku knew personally and had used in the past, but he needed a fresh hacker and face that wouldn&#039;t get them shot. Jackie 13 had been chomping at the bit to hit the big time for a while now and could break legs with the best of them. Paku even respected and liked the psychotic Street Samurai for her ruthless efficiency, even if she made most people&#039;s skin crawl. Two-face, though about as trustworthy and likable as a pit viper, knew his shit and would bring some magical talent to the table...and when it came to mojo slingers you took what you could get. &amp;quot;Always pamper the magic,&amp;quot; Paku remembered.&lt;br /&gt;
&lt;br /&gt;
The other two had come as suggestions when he had dug around for potential up and comers. Ling Ling; a Japanese immigrant elf out of the Tarislar that even Green Satan had vouched for as being &amp;quot;Able to talk her way into the devil&#039;s bed one day, and out of it the next.&amp;quot; Satan didn&#039;t give explicits, but she had made him a lot of money cutting and selling around town and had kept her ass clean doing it. And, apparently, it was a cute ass at that. The Hacker, Cat, had been suggested by another fixer Paku knew and owed a favor to. She was a flashy little redhead, and a gamble at best, but a favor was a favor, and Paku never welched on a favor owed. Ariel had said she was top gear and versatile, and had done a few jobs for her, but really just needed a break. Besides, the fortune cookie at dinner had said &amp;quot;Have faith in your friends!&amp;quot; and who was Paku to argue with that? Of course, it had also said that now was a good time to learn Chinese and that his lucky numbers were 7, 12, 9, 2, and 8...but whatever.&lt;br /&gt;
&lt;br /&gt;
Paku had contacted the new talent the day before and asked them to join him for a late lunch. He knew if he didn&#039;t get to the Pho Kit! early he&#039;d never get to finish his lunch during the meet, and pho was one of his favorites on a cold day. Hopefully, they would be prompt enough for him to get to eat and not have to wait. His usual table for business had been set up per his request, the white noise generator and wards were properly in place, and lunch was served moments after he sat. Nothing to do but eat and wait, eat and wait, eat and...&lt;br /&gt;
&lt;br /&gt;
...Almost choke on his food as the Japanese elf entered the back room. Green Satan hadn&#039;t lied when he said she was gorgeous, and even Paku&#039;s old loins had to agree. Satan had mentioned she had mojo, and perhaps that what it was, but Paku couldn&#039;t deny the affect she had. If she could fast talk and negotiate as nicely as she looked Paku knew she was a dead ringer for the job. Jackie and Two-Face came next, early and in usual style, and both sitting a little closer to the elf than Paku was sure she was comfortable with, but Ling Ling seemed to take it in stride. Another good sign; she was cool under pressure. Now all that remained was the wildcard...Buddha be praised, let Ariel and his fortune be right! &lt;br /&gt;
&lt;br /&gt;
Cat showed up on time and, despite looking like a clubgirl that had just gotten ready to go dancing, was polite enough to sit quietly and enjoy her pho while Paku laid out the details of the job. He had laid out what he knew about the job and the negotiated fee; $4000 to go Tacoma, break into the Port Authority, steal a refrigerated case of some particularly nasty contraband magical reagents, and call him so he could set up a drop when the job was done. The reagents were something called Blood Ice. Crystallized blood from some hideous ritual gone wrong that had taken place in Siberia. His client had wanted the case, and was willing to pay well for it, but Paku could care less about what happened to the disgusting stuff once he had been paid. Bad mojo was never good for his Karma, but if it meant a paycheck he&#039;d get it for her. All the fresh meat had to do was break in, retrieve the case, and drop it somewhere and he could call it good.&lt;br /&gt;
&lt;br /&gt;
After he&#039;d laid it out the runners discussed the plan and the elf decided to negotiate a better price. She could fast talk with the best of them and had probably sensed that he was holding out, so he buckled for the rest of the negotiable fee, and was pleased to see them take their $7000 to be paid on delivery. Paku couldn&#039;t have been more pleased with himself. Enough to buy them a round of beers on his way out in hopes they would get to know each other.&lt;br /&gt;
&lt;br /&gt;
--&lt;br /&gt;
&lt;br /&gt;
The runners quickly got themselves together and started to investigate the job at hand. Reaching out to contacts, collecting information, and organizing themselves for their trip. Through their initial leg work they managed to put together the gruesome origins of the Blood Ice, discovered that the smugglers had connections to the Vory v Zakone, and managed to score some blue prints of the facility. A solid plan seemed to be forming, and the hacker had discovered that things were perhaps more difficult than originally perceived, when they set out to case the place and perhaps start their run.&lt;br /&gt;
&lt;br /&gt;
Sadly, Cat then made a series of very poor choices with her artificial ID and, during what started as a routine traffic stop of a brightly colored racing car by a suspicious Knight Errant, escalated the situation to end in the arrest of all of the runners except for Jackie. Sadly, with all of the felony class equipment and her using magic against the police officers, Cat was retired from play. Ling Ling managed to talk her and Two-Face out of jail, and quickly beat feet back to Seattle.&lt;br /&gt;
&lt;br /&gt;
Now, down their hacker, and down one day, the runners need to come up with a new game plan. Tell Paku and hope he&#039;s forgiving enough to higher a new hacker or find one on their own? Or, maybe risk the run without matrix support...&lt;br /&gt;
&lt;br /&gt;
==Karma Earned==&lt;br /&gt;
&lt;br /&gt;
Jackie 13 = 2&lt;br /&gt;
&lt;br /&gt;
(1 for session participation, 1 GM award for good roleplaying)&lt;br /&gt;
&lt;br /&gt;
Ling Ling = 2&lt;br /&gt;
&lt;br /&gt;
(1 for having her character uploaded, 1 for session participation)&lt;br /&gt;
&lt;br /&gt;
Two-Face = 2&lt;br /&gt;
&lt;br /&gt;
(1 for having his character uploaded, 1 for session particitpation)&lt;br /&gt;
&lt;br /&gt;
Cat = Deceased?&lt;br /&gt;
&lt;br /&gt;
(As the character has been retired there will be 0 Karma awarded for her session participation)&lt;br /&gt;
&lt;br /&gt;
==Player Comments==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Please leave any comments you have about any of the sessions, and if you so choose, an in character telling of the story would be nice and may earn your character more Karma.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;background-color:#99CCFF;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;left&amp;quot; width=&amp;quot;250px&amp;quot;|&lt;br /&gt;
|align=&amp;quot;center&amp;quot;| [[Things_To_Do_In_Seattle_When_Your_Dead | Things To Do In Seattle When You&#039;re Dead]] &lt;br /&gt;
|align=&amp;quot;right&amp;quot; width=&amp;quot;250px&amp;quot;|  [[User:Gadget/First_Series/Episode_2|Episode 2 &amp;gt;&amp;gt;]]&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Gadget</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Thicker_Than_Blood&amp;diff=220553</id>
		<title>Thicker Than Blood</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Thicker_Than_Blood&amp;diff=220553"/>
		<updated>2012-12-23T05:13:25Z</updated>

		<summary type="html">&lt;p&gt;Gadget: /* Friends of Friends */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Sax and Violins=&lt;br /&gt;
&lt;br /&gt;
A cool, early October night. Rain like a fine mist falls through the thick fog, making everything dark and damp; staining the rough concrete into black basalt pillars and making every streetlight a yellow beacon that distorts the wet stone with veins of amber light. The soft patter of water droplets against the deep green foliage and trickle of the runoff into the gutters is like a soft play of symphonic violins and percussion to the build up of some natural opus. Mozart, symphony 10 in G, reverberates softly in my skull while I wait against the alley wall and sip my tall soycaf with extra shot. A perfect Seattle night.&lt;br /&gt;
&lt;br /&gt;
When the gun fire begins I hardly notice, playing sweetly against the victorious strings of the second movement. Hard Exit and his new elf friend have obviously gone from the quiet way to the loud way coming out of the building; which is my cue, but not before I finish my caf or they signal me. I pull off my hood and roll my neck in the refreshing coolness of the night before switching on my wired reflexes and unbutton my jacket, then watch as the world slows down to a crawl and I turn up the speed of the music to keep up with my new perspective. &lt;br /&gt;
&lt;br /&gt;
Exit&#039;s hand cannon blares as I hear the front door around the corner wheeze slightly against it&#039;s hydrolics. I can hear his heart pounding in my augmented ears between the crack of his gun and casings twinkling on the street, an opera of street chaos mingles with the rain and the music being played directly into my cerebral cortex. The immensity of his troll shadow blots out the streetlight as I take a last sip of my caf, and he sprints past ponderously holding the limp body of the daisyeating hacker. I wonder off hand if they managed to get the paydata before she got greased and hear the low, bass rumble of Exit yelling for me to help him as he glides by in slow motion.&lt;br /&gt;
&lt;br /&gt;
The empty soycaf cup drops into the recycling bin next to me as I switch to my jazz station and stroll to the edge of the alley, wild erratic saxophone and drum beats exploding suddenly into my brain. I feel the familiar slide of steel as I unsheath my katana and cross hairs ignite like fire in my vision as my left hand brings my pistol into view. Music throbs and whines as I step smoothly around the corner between Exit and his persuers. Another perfect Seattle night.&lt;br /&gt;
&lt;br /&gt;
=Fixed Up=&lt;br /&gt;
&lt;br /&gt;
My second foray into a into a Shadowrun chronicle. I intend to keep this in tune with my recent move to the beautiful city of Seattle and hope to enjoy the pleasure of exploring some darker themes with a more mature play group. As Shadowrun does not have an ingrained morals system, and as I am asking my players to develop a more detailed character personality and background, I will be expecting a more complex answer to some of life&#039;s more interesting questions; especially as they pertain to a group of people who live on the wrong side of the law.&lt;br /&gt;
&lt;br /&gt;
This is, yet again, an attempt to turn the more &amp;quot;episodic&amp;quot; world of Shadowrun into an on running campaign, and so I will be fudging some of the long term rules such as Karma acquisition and expenditure. I&#039;m also hoping to include a &amp;quot;campaign calender&amp;quot; in order to improve the synchronicity of peoples lives, both PC and NPC, and major campaign world events that don&#039;t necessarily include the characters but can affect their lives and the runs they are hired on.&lt;br /&gt;
&lt;br /&gt;
I will also continue to encourage my players to become involved in the wiki and posting their characters by rewarding them with Karma points for their contributions and time taken to expand the game world. This is to include descriptions of many of the NPC&#039;s that they encounter, sprawl sights that they visit or include to add further character to the world, and any in character scripting to the weekly sessions to improve the flavor of the world.&lt;br /&gt;
&lt;br /&gt;
Also, I will be applying the house rules posted on my main page, which I will reproduce here.&lt;br /&gt;
&lt;br /&gt;
1. I run Shadowrun 4th Edition, 20 year Anniversary edition. The rules are smoother than general 4th, and it fixes some of the problems with the earlier edition of 4th.&lt;br /&gt;
&lt;br /&gt;
2. Character approval is by Player and GM Committee. Per the game setup of Serenity, where in characters must be a viable &amp;quot;crew&amp;quot; with a useful smattering of skills. I&#039;m going to use this because Shadowrunners are hired for their variable skills and abilities, based on what is useful in their jobs and to create working team that, hopefully, won&#039;t get killed. It will, also, help represent the Fixer arranging a team that they think should be able to accomplish the task at hand. The GM and players are allowed to veto another players character no questions asked. If someone says it goes, it goes.&lt;br /&gt;
&lt;br /&gt;
3. If you have the ability to, please pregen a couple of characters. If not, at least have a couple ideas in mind. Making characters for this game can take all night, if not longer. So, if you have a book, please have something to show for it before the game. This also helps me get a sense of your play style, makes rule #2 go more smoothly, and allows you to build a character who lacks any serious holes from last minute builds.&lt;br /&gt;
&lt;br /&gt;
4. You must have at least four points in Contacts. Shadowrunners live by who they know. You&#039;d never get a job if nobody knew who you were, and besides you can&#039;t go through life and not meet at least one person.&lt;br /&gt;
&lt;br /&gt;
5. You must have at least 2 Active Skill Points and 4 Knowledge Skill Points allocated to what I shall call &amp;quot;life choices and hobbies&amp;quot;. Your life doesn&#039;t just revolve on shooting people and running the shadows. Everybodies got a hobby, whether they admit it or not. Some even make for good cover and back stories. Specializations do not count.&lt;br /&gt;
&lt;br /&gt;
6. I will require a backstory, physical and personality description, and goals for your character. Why exactly did your character start shooting people and running the shadows? How do they feel about it? What is their ultimate goal? Want to be rich, to be famous, or just to get out of the gutter? This, also, applies to rule 2. If you lack character information, you don&#039;t play that character, no exceptions.&lt;br /&gt;
&lt;br /&gt;
7. Everyone must own a commlink! Yet another piece of equipment that EVERY shadowrunner must have to make his job worthwhile. &amp;quot;You&#039;ll never get a wiz job if your fixer can&#039;t reach you, omae.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
8. I will be enforcing the starting rule for equipment aquisition. I.e. You may only have items with an aquisition rating max of 12.&lt;br /&gt;
&lt;br /&gt;
=On the Run=&lt;br /&gt;
&lt;br /&gt;
I am including a weekly session report; pioneered by Bill, a fellow gamer from Reno, for mine and the players benefit. Every week after the game I will be posting a brief rundown of the previous session for reference sake and to allow the players to add their own comments and in character rundown/conversations for the sake of character development.&lt;br /&gt;
&lt;br /&gt;
===Chapter I===&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;2&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;10%&amp;quot;| [[User:Gadget/Thicker_Than_Blood/Episode_1|Episode 1]] ||width=&amp;quot;10%&amp;quot;| [[User:Gadget/Thicker_Than_Blood/Episode_4|Episode 4]] || [[User:Gadget/Thicker_Than_Blood/Episode_7|Episode 7]]&lt;br /&gt;
|-&lt;br /&gt;
| [[User:Gadget/Thicker_Than_Blood/Episode_2|Episode 2]] || [[User:Gadget/Thicker_Than_Blood/Episode_5|Episode 5]] || [[User:Gadget/Thicker_Than_Blood/Episode_8|Episode 8]]&lt;br /&gt;
|-&lt;br /&gt;
| [[User:Gadget/Thicker_Than_Blood/Episode_3|Episode 3]] || [[User:Gadget/Thicker_Than_Blood/Episode_6|Episode 6]] || [[User:Gadget/Thicker_Than_Blood/Evaluation|Evaluation]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=The Usual Suspects=&lt;br /&gt;
&lt;br /&gt;
Below is the section provided for the players to post their charcter history, description, and character sheet. You can access the a wiki character sheet here, again graciously provided by Bill, and simply copy and paste it into your character&#039;s page. :&lt;br /&gt;
[[User:Bill/Shadowrun_4_Character_Sheet|Wiki Shadowrun 4th Ed. character sheet]]&lt;br /&gt;
&lt;br /&gt;
===Player Characters===&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;2&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
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|-&lt;br /&gt;
| [[Characters:Character Page|Character Name]] || Brief Description || &lt;br /&gt;
|-&lt;br /&gt;
| [[Characters:Two-Face|Two-Face]] || Dwarven ex wagemage who used to work for Fuchi. Grumbles about &amp;quot;wiz kids&amp;quot; and most anything that came about after 2060. An armchair scholar and sometime gambler, but primarily focused on magical theory and subscribes to a few academic journals. Has a passing interest in explosives and gun maintenance. || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Sprawl Sites=&lt;br /&gt;
&lt;br /&gt;
Below are a series of traditional and original sprawl sites for reference, of which I will also be awarding Karma points for detailed descriptions.&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;2&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|width=&amp;quot;30%&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| [[Sprawl_Sites:Aces|Aces]] || A scummy bar in Redmond that caters to the roughnecks, addicts, and outlaws. The clients are rough and aggressive, the booze is watered down, and most of the windows are boarded up or have bars on them, but that&#039;s just the way the regulars like it. Don&#039;t go there unless your packing or can handle yourself in a fight, and even then don&#039;t go there. ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Sprawl_Sites:The Alabaster Maiden|The Alabaster Maiden]] || Located on the corner of East Mercer and Broadway, The Alabaster Maiden is named after Gabriella Dematto. According to local legend, she overstepped her abilities while trying to escape from a go-gang and inadvertantly became permanently petrified as the alabaster statue that now stands at the entry into the club. Recent magical research on the statue has proven this to be no more than an urban legend, but rumor persists that the statue currently residing in front of the club is not the original. The club is a favorite of the city&#039;s younger mages and shamans. ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Sprawl_Sites:Arcology Commercial and Housing Enclave|Arcology Commercial and Housing Enclave]] || Dominating the Seattle skyline, the ACHE was claimed by the UCAS government after it was forced to step in and retake Renraku&#039;s Seattle Archology. This enormous green and silver glass tiered pyramid encompasses ten city blocks on each side and is almost thousand meters tall. The ACHE now houses roughly 150,000 people in government run &amp;quot;welfare housing&amp;quot; that is effectively a minimum security prison for the poor. The first five floors are still the largest mall in Seattle (no longer just Renraku subsidiaries), with the sub-basements and top floors controlled buy the UCAS military.||&lt;br /&gt;
|-&lt;br /&gt;
| [[Sprawl_Sites:Aztechnology Pyramid|Aztechnology Pyramid]] || Aztechnology&#039;s 72 floor Archology located between Roy and Denny Way along Broadway and 16th Ave. The pyramid is home to 5,000 permanent residents, and covered with ten ton blocks of carved grey quartz that are illumunated from inside at night.|| &lt;br /&gt;
|-&lt;br /&gt;
| [[Sprawl_Sites:Bellevue/Redmond Wall|Bellevue/Redmond Wall]] || A ten meter tall ferro-concrete wall topped with razor wire and patrolled by Lone Star &amp;quot;peace-keepers&amp;quot; and drones, The Bellevue/Redmond Wall literally divides the haves from the have nots. Starting at I-90, the wall runs the entire distance of East Lake Sammamish Parkway, intersects and runs along Redmond Way to the 405, and then all he way up to a hard point in Bothell. It is a testament to the paranoia and disregard of the rich.|| &lt;br /&gt;
|-&lt;br /&gt;
| [[Sprawl_Sites:The Body Mall|The Body Mall]] || Abandoned after the Trojan-Setsup plant had a partial meltdown in 2013, a series of shadow-docs set up shop here offering all kinds of medical practices, both legal and illegal. Connected heavily with Tamanous and the 162&#039;s, this place is revered as much for it&#039;s cut rate cyberware as it is for patients disappearing.||&lt;br /&gt;
|- &lt;br /&gt;
| [[Sprawl_Sites:The Big Rhino|The Big Rhino]] || Once an exclusive ork and troll only restaurant, the Rhino now caters to anyone brave enough to venture into it&#039;s hall. Large portions of &amp;quot;traditional&amp;quot; ork cuisine with lots of meat and thick sauces are served in dining hall style with tall mugs of beer and other strong drink. They even offer regular tours of the Ork Underground every couple of hours. || &lt;br /&gt;
|-&lt;br /&gt;
| [[Sprawl_Sites:Cavilard Research Institute|Cavilard Research Institute]] || A research firm in Bellevue that switched hands to Mitsuhama during Crash 2.0, and has since become one of their infamous Zero Zones. || &lt;br /&gt;
|-&lt;br /&gt;
| [[Sprawl_Sites:Club Penumbra|Club Penumbra]] || On the corner of 5th and Yesler and accross the street from the ACHE. Once the premier Runner meeting spot in downtown Seattle, this moon themed nightclub has not updated it decor, and some would say the music, in years. The fact that some older Runners still congregate here makes this club almost a cliche. However, with the owners looking to sell the place the Yakuza and Mafia have suddenly become very interested in it. || &lt;br /&gt;
|-&lt;br /&gt;
| [[Sprawl_Sites:The Crash 2.0 Memorial|The Crash 2.0 Memorial]] || A large black obelisk in Cal Anderson park, on Capitol Hill, that memorializes those that died during the second Matrix crash. Situated on the top of the hill near the Cal Anderson fountain, it&#039;s scrolls the names of those that died in a constant AR and VR feed.|| &lt;br /&gt;
|-&lt;br /&gt;
| [[Sprawl_Sites:Dante&#039;s Inferno|Dante&#039;s Inferno]] || After all these years Dante&#039;s is still one of the number one clubs in Seattle. Wreathed in AR flames and circled by demons, this club offers the latest in ear bleeding and mind destroying beats and a devilishly good time on it&#039;s seven layers of hell. || &lt;br /&gt;
|-&lt;br /&gt;
| [[Sprawl_Sites:Fungitech|Fungitech]] || With multiple offices around Seattle and a major grow facility located in the Snohomish Ork Underground, Fungitech is a strange corporate star in the Seattle area. They provide a number of fungus based foods, medical materials, neurotoxins, and Awakened materials to local buyers; and promise the release of an all new fungus beer in the upcoming year.|| &lt;br /&gt;
|-&lt;br /&gt;
| [[Sprawl_Sites:The Glass Onion|The Glass Onion]] || Some of the finest dining from the far east in downtown Seattle. This traditional Japanese styled restaurant offers good food at an affordable price, and private rooms for business meetings. Rumors still abound that there may be naga living in the basement, but whether they are captives or not is unknown. || &lt;br /&gt;
|-&lt;br /&gt;
| [[Sprawl_Sites:The Jade Tortoise|The Jade Tortoise]] || A Chinese/Japanese/Vietnamese restaurant in Queen Anne that offers exceptional Far Eastern cuisine and who&#039;s owner and head chef is an illustrious foodie.|| &lt;br /&gt;
|-&lt;br /&gt;
| [[Sprawl_Sites:Lou&#039;s Tattoos|Lou&#039;s Tattoos]] || Located in the International District, Lou is a Japanese dwarf and tattoo artist of exceptional skill and insight. Rumor has it that Lou is magically active and that his assistant, Selena, is a free spirit. || &lt;br /&gt;
|-&lt;br /&gt;
| [[Sprawl_Sites:Matchsticks|Matchsticks]] || A private jazz club in Queen Anne that offers a number of private meeting rooms and quiet booths to enjoy a nice dinner. || &lt;br /&gt;
|-&lt;br /&gt;
| [[Sprawl_Sites:Mitsuhama&#039;s Zero Zone|Mitsuhama Zero Zone]] || Amid a beautiful and expansive Japanese garden, six grand black and silver skyscrapers tower over lake Washington&#039;s Southwest shores. Surrounded by a twenty foot wall that resembles traditional Japanese architecture, Mitsuhama&#039;s Zero Zone is as serene as it is secure, emphasizing the companies policy of &amp;quot;zero penetration and zero survival.&amp;quot; || &lt;br /&gt;
|-&lt;br /&gt;
| [[Sprawl_Sites:Numereji|Numereji]] || A small talisman shop in Capitol Hill that carries a wide array of oddities from across the planet. || &lt;br /&gt;
|-&lt;br /&gt;
| [[Sprawl_Sites:The Plastic Gardens|The Plastic Gardens]] || Once an attempt to create an indoor tropical garden in Redmond; squatters moved into these gigantic domes after the regular populace left, and turned it into a series of thriving subsistence farms amid the tropical flora. Now these musty gray and brown domes are the home of the few successful residents of Redmond, and a constant target of starving gangers and warped critters of the barrens.|| &lt;br /&gt;
|-&lt;br /&gt;
| [[Sprawl_Sites:The Puyallup Crime Mall|The Puyallup Crime Mall]] || Amid the ruins of Old Puyallip, The Crime Mall is the ultimate gray and black market and home to many experienced smugglers. Secured with an array of defenses and elbow deep in mercenaries, The Mall has stood the test of time against all odds and remains the one stop shop for all kinds of illegal goods. Just don&#039;t come knocking without an invitation.|| &lt;br /&gt;
|-&lt;br /&gt;
| [[Sprawl_Sites:The Rendezvous|The Rendezvous]] || An old bar in central Belltown that was once a speakeasy. The Rendezvous has updated it&#039;s classic theater for simsense interaction and still holds private parties in the old speakeasy basement.|| &lt;br /&gt;
|-&lt;br /&gt;
| [[Sprawl_Sites:Sable&#039;s on The Sound|Sable&#039;s on The Sound]] || Fine French dining in Belltown offering a picturesque view of The Sound, with both above and below the waterline seating. || &lt;br /&gt;
|-&lt;br /&gt;
| [[Sprawl_Sites:Weapons World|Weapons World]] || Two floors of nothing but Grade A Bang Bang. Located at 6th and Olive, Weapons World is the leading chain dealer of firearms, firearm accessories, milspec equipment, body armor, and hunting gear. All you need is a SIN, a license, and the nuyen and these fine people can make all your high caliber wet dreams come true. || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Friends of Friends=&lt;br /&gt;
&lt;br /&gt;
This section is reserved for the wide array of NPC&#039;s the characters might meet, as well as their contacts and other major personalities of Shadowrun.&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;2&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|width=&amp;quot;30%&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| [[Characters:An Shou Tian |An Shou Tian]] || Red Pole of the Wo Shing Wo Triad. Professional Chef and foodie. Owner of the Jade Tortoise, a Chinese/Japanese/Vietnamese restaurant in Queen Anne.||&lt;br /&gt;
|-&lt;br /&gt;
| [[Characters:Andrea Elkhorn|Andrea Elkhorn]] || EMT and ambulance driver for Doc Wagon. A Sioux Nation citizen who came to Seattle for medical school; Andrea bears the physical and emotional scars of being beaten, raped, and set on fire by The Halloweeners. ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Characters:&amp;quot;Aunty Kasua&amp;quot; Tosashi |&amp;quot;Aunty Kasau&amp;quot; Tosashi]] || Oni immigrant who grew up on Yumi island. Stay at home mother of eight, barrens baby-sitter, and wife of Osaku Tosashi. ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Characters:Black-Feather-Boy|Black-Feather-Boy]] || Salish Raven Shaman and avid comic book collector. || &lt;br /&gt;
|-&lt;br /&gt;
| [[Characters: Blood|Blood]] || Information broker, organlegger, and seller of second hand cyberware. Rumored to have connections to Tamanous, among other unhealthy habits. || &lt;br /&gt;
|-&lt;br /&gt;
| [[Characters:Blythe Waters|Blythe Waters]] || Elf Ghoul and vocal political activist for the Ghoul Liberation League in Seattle. Licensed Surveyor and Civil Engineer for the State of Seattle. || &lt;br /&gt;
|-&lt;br /&gt;
| [[Characters: Bolin|Bolin ]] || King Yee of the local Sun Yee On Triad. ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Characters: Buttons |Buttons ]] || Ork Knights Errant Veteran Beat Cop. He&#039;s been around the block a couple of times and has a good ear for what&#039;s happening in the &#039;hoods and the Ork Underground. Though he&#039;s got a good heart, he isn&#039;t above a little &amp;quot;Street Justice&amp;quot; and &amp;quot;Urban Renewal&amp;quot;, and stays happy as long as his beat just stays quiet. ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Characters: Cap Cortez|Cap Cortez ]] || Troll Lieutenant of the Redmond gang the Rusty Stilettos. Gun runner, drug dealer, and area enforcer. Cortez, like most of the Stilettos, is a mutated and partially insane mess from living in Glow City his whole life. His flesh is rock hard from excessive dermal plating and enormous bone spurs. ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Characters:Charity v6.8|Charity v6.8]] || Self-proclaimed &amp;quot;High Priestess of the Airwaves&amp;quot;. Charity claims to be an &amp;quot;Alternate Intelligence&amp;quot; AI. Public whistle blower, blogger, and pirate Trid broadcaster. Loud, abrasive, and angry with a penchant for Max Headroom antics, speech hacking, and the sign off &amp;quot;We&#039;ll meet again...when you&#039;re ready to travel the most secret path of all.&amp;quot; || &lt;br /&gt;
|-&lt;br /&gt;
| [[Characters:Dirdrik Vladnikov|Dirdrik Vladnikov]] || Vory v Zakone information broker. Runs an small entertainment insurance business in Capitol Hill. ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Characters: Doc Wilson|Doc Wilson]] || Grizzled street doc in the Redmond outskirts. Respected by the local neighborhood for his medical aptitude and feared for his small army of drones. Happy to take bodies or parts thereof in payment. The locals don&#039;t ask too many questions and gangers trying to muscle in quickly learn to leave well enough alone. ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Characters:Finger|Finger]] || Devilishly fast elf changeling with an itchy trigger finger. || &lt;br /&gt;
|-&lt;br /&gt;
| [[Characters:Gruff|Gruff]] || Head of the local troll and orc gang, the Trogs, Gruff is untrustworthy and underhanded, but happy to deal with anyone if the Yen is right and they aren&#039;t daisy-eaters. Gruff&#039;s pride and joy is his wide array of elf skulls taken from other gangers and elfs who just happen to be in the wrong place at the wrong time. ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Characters:Hanso Shotozumi|Hanso Shotozumi]] || Oyabun of the Shotozumi-gumi; the largest organized crime family in Seattle. || &lt;br /&gt;
|-&lt;br /&gt;
| [[Characters:John Silverston|John Silverston]] || An Aboriginal Kuradji; owner and proprietor of Numereji, a small talisman shop in First Hill. || &lt;br /&gt;
|-&lt;br /&gt;
| [[Characters:Jimmy The Saint|Jimmy The Saint]] || Dwarf Street Doc and cyber/body-mod specialist. Probably better with nano-tattooing, piercing, and a blowtorch than actual medical care, but he can keep his mouth shut and doesn&#039;t ask questions for the right price. Jimmy operates his own shop out of his apartment in Lower Queen Anne. || &lt;br /&gt;
|-&lt;br /&gt;
| [[Characters:KitKat Boom|KitKat Boom]] || A changeling &amp;quot;catgirl&amp;quot; who lucked out on the cute side of SURGE. Also, an accomplished seamstress, sticky fingered shopgirl, and an avid clubgoer. ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Characters:Keiko Shotozumi|Keiko Shotozumi]] || Daughter of Oyabun Hanso Shotozumi. Keiko is an ex-shadowrunner who deleted a great deal of information from Shadowsea on the Seattle Yakuza before leaving. Her old runner team were, assassinated per Hanso&#039;s order, soon after her return. Keiko has been permanently blacklisted from Shadowsea and is viewed with little else but disdain by most runners. || &lt;br /&gt;
|-&lt;br /&gt;
| [[Characters: &amp;quot;Krissy&amp;quot; Gajra Samanthi Kishen |&amp;quot;Krissy&amp;quot; Gajra Samanthi Kishen]] || Bartender at The Rendezvous and lead singer for the Indian Neo-PRock Trip Hop group &amp;quot;Plasma Burn Sarangi&amp;quot;.||&lt;br /&gt;
|-&lt;br /&gt;
| [[Characters:Mr. Matz|Mr. Matz]] || Enigmatic Johnson of South American descent and a particular taste in Mayan and Aztec art and artifacts; and, one might say, an unhealthy fascination with Aztechnology. ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Characters:Ms. Konietzko |Ms. Konietzko]] || Russian Johnson with draconian sentiments about her jobs and any failures there of, but a willingness to back her runners to make sure her jobs are accomplished.||&lt;br /&gt;
|-&lt;br /&gt;
| [[Characters:Oma Endofski|Oma Endofski]] || Russian Troll neo-agriculturalist. The gun toting Trog ex-ganger and vigilant defender of her squat/garden in Puyallup. ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Characters:Osaku Tosashi|Osaku Tosashi]] || Oni immigrant born on Yumi island. Auto mechanic at Ares Auto Supply and Repair in Burien. ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Characters:Otto|Otto]] || Veteran smuggler and original member of the Puyallup Crime Mall. Otto&#039;s gun shop would make a Weapon&#039;s World salesman blush, but if he senses your not on the level for even a second you could end up with a &amp;quot;free sample&amp;quot; of what his store has to offer. || &lt;br /&gt;
|-&lt;br /&gt;
| [[Characters:Paku Ikibaku |Paku Ikibaku]] || Fixer of multiple mixed backgrounds who normally resides in the International District and is fluent in a wide number of languages. ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Characters: Peter &amp;quot;Cola&amp;quot; Weyer|Peter &amp;quot;Cola&amp;quot; Weyer]] || Human talismonger in his 50s with a fairly successful shop north of UW. Buys, sells, and trades memorabilia and equipment from the 20th and early 21st century. Especially fond of his Coca-cola collection. Long time friend of Two-Face and one of the few who know of his past with Fuchi. ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Characters:Red|Red]] || Rastafari Dwarf hacker who has been in the shadows since before Crash 2.0, and claims to be one of the few who survived being jacked in during the crash. || &lt;br /&gt;
|-&lt;br /&gt;
| [[Characters: Sensei Frank|Sensei Frank]] || Master of mixed martial arts and street fighting tactics. An active pacifist and Zen buddhist, Frank teaches his students everyday survival in the city. Rumors have it that Frank is a retired Street Samurai, and despite his calm demeanor, is heavily cybered. || &lt;br /&gt;
|-&lt;br /&gt;
| [[Characters:Yamashita Kazunari|Yamashita Kazunari]] || Kyodai of the Shotozumi-gumi Yakuza family. Yamashita is a gang enforcer in the International District. || &lt;br /&gt;
|-&lt;br /&gt;
| [[Characters: Walter &amp;quot;Wrecker&amp;quot; Jones|Walter &amp;quot;Wrecker&amp;quot; Jones]] || Hailing originally from Tennessee, Wrecker is an impressively large troll and, despite his size, is quite an effective mechanic. An Ex-Trog gangmember, Wrecker has many contacts with the local gangs and can lay his hands on all kinds of interesting things.|| &lt;br /&gt;
|-&lt;br /&gt;
| [[Characters: Zippo Jill|Zippo Jill]] || Heavily modded razorgirl and Nightmare&#039;s second in command. Jill is an old school Halloweener with a severe firebug and a sociopathic hatred for life and order that is only surpassed by Nightmare. She is also the only person that has seen Nightmare without the mask and knows his true identity.|| &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Gadget</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Thicker_Than_Blood&amp;diff=220428</id>
		<title>Thicker Than Blood</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Thicker_Than_Blood&amp;diff=220428"/>
		<updated>2012-12-21T14:41:15Z</updated>

		<summary type="html">&lt;p&gt;Gadget: /* Friends of Friends */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Sax and Violins=&lt;br /&gt;
&lt;br /&gt;
A cool, early October night. Rain like a fine mist falls through the thick fog, making everything dark and damp; staining the rough concrete into black basalt pillars and making every streetlight a yellow beacon that distorts the wet stone with veins of amber light. The soft patter of water droplets against the deep green foliage and trickle of the runoff into the gutters is like a soft play of symphonic violins and percussion to the build up of some natural opus. Mozart, symphony 10 in G, reverberates softly in my skull while I wait against the alley wall and sip my tall soycaf with extra shot. A perfect Seattle night.&lt;br /&gt;
&lt;br /&gt;
When the gun fire begins I hardly notice, playing sweetly against the victorious strings of the second movement. Hard Exit and his new elf friend have obviously gone from the quiet way to the loud way coming out of the building; which is my cue, but not before I finish my caf or they signal me. I pull off my hood and roll my neck in the refreshing coolness of the night before switching on my wired reflexes and unbutton my jacket, then watch as the world slows down to a crawl and I turn up the speed of the music to keep up with my new perspective. &lt;br /&gt;
&lt;br /&gt;
Exit&#039;s hand cannon blares as I hear the front door around the corner wheeze slightly against it&#039;s hydrolics. I can hear his heart pounding in my augmented ears between the crack of his gun and casings twinkling on the street, an opera of street chaos mingles with the rain and the music being played directly into my cerebral cortex. The immensity of his troll shadow blots out the streetlight as I take a last sip of my caf, and he sprints past ponderously holding the limp body of the daisyeating hacker. I wonder off hand if they managed to get the paydata before she got greased and hear the low, bass rumble of Exit yelling for me to help him as he glides by in slow motion.&lt;br /&gt;
&lt;br /&gt;
The empty soycaf cup drops into the recycling bin next to me as I switch to my jazz station and stroll to the edge of the alley, wild erratic saxophone and drum beats exploding suddenly into my brain. I feel the familiar slide of steel as I unsheath my katana and cross hairs ignite like fire in my vision as my left hand brings my pistol into view. Music throbs and whines as I step smoothly around the corner between Exit and his persuers. Another perfect Seattle night.&lt;br /&gt;
&lt;br /&gt;
=Fixed Up=&lt;br /&gt;
&lt;br /&gt;
My second foray into a into a Shadowrun chronicle. I intend to keep this in tune with my recent move to the beautiful city of Seattle and hope to enjoy the pleasure of exploring some darker themes with a more mature play group. As Shadowrun does not have an ingrained morals system, and as I am asking my players to develop a more detailed character personality and background, I will be expecting a more complex answer to some of life&#039;s more interesting questions; especially as they pertain to a group of people who live on the wrong side of the law.&lt;br /&gt;
&lt;br /&gt;
This is, yet again, an attempt to turn the more &amp;quot;episodic&amp;quot; world of Shadowrun into an on running campaign, and so I will be fudging some of the long term rules such as Karma acquisition and expenditure. I&#039;m also hoping to include a &amp;quot;campaign calender&amp;quot; in order to improve the synchronicity of peoples lives, both PC and NPC, and major campaign world events that don&#039;t necessarily include the characters but can affect their lives and the runs they are hired on.&lt;br /&gt;
&lt;br /&gt;
I will also continue to encourage my players to become involved in the wiki and posting their characters by rewarding them with Karma points for their contributions and time taken to expand the game world. This is to include descriptions of many of the NPC&#039;s that they encounter, sprawl sights that they visit or include to add further character to the world, and any in character scripting to the weekly sessions to improve the flavor of the world.&lt;br /&gt;
&lt;br /&gt;
Also, I will be applying the house rules posted on my main page, which I will reproduce here.&lt;br /&gt;
&lt;br /&gt;
1. I run Shadowrun 4th Edition, 20 year Anniversary edition. The rules are smoother than general 4th, and it fixes some of the problems with the earlier edition of 4th.&lt;br /&gt;
&lt;br /&gt;
2. Character approval is by Player and GM Committee. Per the game setup of Serenity, where in characters must be a viable &amp;quot;crew&amp;quot; with a useful smattering of skills. I&#039;m going to use this because Shadowrunners are hired for their variable skills and abilities, based on what is useful in their jobs and to create working team that, hopefully, won&#039;t get killed. It will, also, help represent the Fixer arranging a team that they think should be able to accomplish the task at hand. The GM and players are allowed to veto another players character no questions asked. If someone says it goes, it goes.&lt;br /&gt;
&lt;br /&gt;
3. If you have the ability to, please pregen a couple of characters. If not, at least have a couple ideas in mind. Making characters for this game can take all night, if not longer. So, if you have a book, please have something to show for it before the game. This also helps me get a sense of your play style, makes rule #2 go more smoothly, and allows you to build a character who lacks any serious holes from last minute builds.&lt;br /&gt;
&lt;br /&gt;
4. You must have at least four points in Contacts. Shadowrunners live by who they know. You&#039;d never get a job if nobody knew who you were, and besides you can&#039;t go through life and not meet at least one person.&lt;br /&gt;
&lt;br /&gt;
5. You must have at least 2 Active Skill Points and 4 Knowledge Skill Points allocated to what I shall call &amp;quot;life choices and hobbies&amp;quot;. Your life doesn&#039;t just revolve on shooting people and running the shadows. Everybodies got a hobby, whether they admit it or not. Some even make for good cover and back stories. Specializations do not count.&lt;br /&gt;
&lt;br /&gt;
6. I will require a backstory, physical and personality description, and goals for your character. Why exactly did your character start shooting people and running the shadows? How do they feel about it? What is their ultimate goal? Want to be rich, to be famous, or just to get out of the gutter? This, also, applies to rule 2. If you lack character information, you don&#039;t play that character, no exceptions.&lt;br /&gt;
&lt;br /&gt;
7. Everyone must own a commlink! Yet another piece of equipment that EVERY shadowrunner must have to make his job worthwhile. &amp;quot;You&#039;ll never get a wiz job if your fixer can&#039;t reach you, omae.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
8. I will be enforcing the starting rule for equipment aquisition. I.e. You may only have items with an aquisition rating max of 12.&lt;br /&gt;
&lt;br /&gt;
=On the Run=&lt;br /&gt;
&lt;br /&gt;
I am including a weekly session report; pioneered by Bill, a fellow gamer from Reno, for mine and the players benefit. Every week after the game I will be posting a brief rundown of the previous session for reference sake and to allow the players to add their own comments and in character rundown/conversations for the sake of character development.&lt;br /&gt;
&lt;br /&gt;
===Chapter I===&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;2&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;10%&amp;quot;| [[User:Gadget/Thicker_Than_Blood/Episode_1|Episode 1]] ||width=&amp;quot;10%&amp;quot;| [[User:Gadget/Thicker_Than_Blood/Episode_4|Episode 4]] || [[User:Gadget/Thicker_Than_Blood/Episode_7|Episode 7]]&lt;br /&gt;
|-&lt;br /&gt;
| [[User:Gadget/Thicker_Than_Blood/Episode_2|Episode 2]] || [[User:Gadget/Thicker_Than_Blood/Episode_5|Episode 5]] || [[User:Gadget/Thicker_Than_Blood/Episode_8|Episode 8]]&lt;br /&gt;
|-&lt;br /&gt;
| [[User:Gadget/Thicker_Than_Blood/Episode_3|Episode 3]] || [[User:Gadget/Thicker_Than_Blood/Episode_6|Episode 6]] || [[User:Gadget/Thicker_Than_Blood/Evaluation|Evaluation]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=The Usual Suspects=&lt;br /&gt;
&lt;br /&gt;
Below is the section provided for the players to post their charcter history, description, and character sheet. You can access the a wiki character sheet here, again graciously provided by Bill, and simply copy and paste it into your character&#039;s page. :&lt;br /&gt;
[[User:Bill/Shadowrun_4_Character_Sheet|Wiki Shadowrun 4th Ed. character sheet]]&lt;br /&gt;
&lt;br /&gt;
===Player Characters===&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;2&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|width=&amp;quot;30%&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| [[Characters:Character Page|Character Name]] || Brief Description || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Sprawl Sites=&lt;br /&gt;
&lt;br /&gt;
Below are a series of traditional and original sprawl sites for reference, of which I will also be awarding Karma points for detailed descriptions.&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;2&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|width=&amp;quot;30%&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| [[Sprawl_Sites:Aces|Aces]] || A scummy bar in Redmond that caters to the roughnecks, addicts, and outlaws. The clients are rough and aggressive, the booze is watered down, and most of the windows are boarded up or have bars on them, but that&#039;s just the way the regulars like it. Don&#039;t go there unless your packing or can handle yourself in a fight, and even then don&#039;t go there. ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Sprawl_Sites:The Alabaster Maiden|The Alabaster Maiden]] || Located on the corner of East Mercer and Broadway, The Alabaster Maiden is named after Gabriella Dematto. According to local legend, she overstepped her abilities while trying to escape from a go-gang and inadvertantly became permanently petrified as the alabaster statue that now stands at the entry into the club. Recent magical research on the statue has proven this to be no more than an urban legend, but rumor persists that the statue currently residing in front of the club is not the original. The club is a favorite of the city&#039;s younger mages and shamans. ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Sprawl_Sites:Arcology Commercial and Housing Enclave|Arcology Commercial and Housing Enclave]] || Dominating the Seattle skyline, the ACHE was claimed by the UCAS government after it was forced to step in and retake Renraku&#039;s Seattle Archology. This enormous green and silver glass tiered pyramid encompasses ten city blocks on each side and is almost thousand meters tall. The ACHE now houses roughly 150,000 people in government run &amp;quot;welfare housing&amp;quot; that is effectively a minimum security prison for the poor. The first five floors are still the largest mall in Seattle (no longer just Renraku subsidiaries), with the sub-basements and top floors controlled buy the UCAS military.||&lt;br /&gt;
|-&lt;br /&gt;
| [[Sprawl_Sites:Aztechnology Pyramid|Aztechnology Pyramid]] || Aztechnology&#039;s 72 floor Archology located between Roy and Denny Way along Broadway and 16th Ave. The pyramid is home to 5,000 permanent residents, and covered with ten ton blocks of carved grey quartz that are illumunated from inside at night.|| &lt;br /&gt;
|-&lt;br /&gt;
| [[Sprawl_Sites:Bellevue/Redmond Wall|Bellevue/Redmond Wall]] || A ten meter tall ferro-concrete wall topped with razor wire and patrolled by Lone Star &amp;quot;peace-keepers&amp;quot; and drones, The Bellevue/Redmond Wall literally divides the haves from the have nots. Starting at I-90, the wall runs the entire distance of East Lake Sammamish Parkway, intersects and runs along Redmond Way to the 405, and then all he way up to a hard point in Bothell. It is a testament to the paranoia and disregard of the rich.|| &lt;br /&gt;
|-&lt;br /&gt;
| [[Sprawl_Sites:The Body Mall|The Body Mall]] || Abandoned after the Trojan-Setsup plant had a partial meltdown in 2013, a series of shadow-docs set up shop here offering all kinds of medical practices, both legal and illegal. Connected heavily with Tamanous and the 162&#039;s, this place is revered as much for it&#039;s cut rate cyberware as it is for patients disappearing.||&lt;br /&gt;
|- &lt;br /&gt;
| [[Sprawl_Sites:The Big Rhino|The Big Rhino]] || Once an exclusive ork and troll only restaurant, the Rhino now caters to anyone brave enough to venture into it&#039;s hall. Large portions of &amp;quot;traditional&amp;quot; ork cuisine with lots of meat and thick sauces are served in dining hall style with tall mugs of beer and other strong drink. They even offer regular tours of the Ork Underground every couple of hours. || &lt;br /&gt;
|-&lt;br /&gt;
| [[Sprawl_Sites:Cavilard Research Institute|Cavilard Research Institute]] || A research firm in Bellevue that switched hands to Mitsuhama during Crash 2.0, and has since become one of their infamous Zero Zones. || &lt;br /&gt;
|-&lt;br /&gt;
| [[Sprawl_Sites:Club Penumbra|Club Penumbra]] || On the corner of 5th and Yesler and accross the street from the ACHE. Once the premier Runner meeting spot in downtown Seattle, this moon themed nightclub has not updated it decor, and some would say the music, in years. The fact that some older Runners still congregate here makes this club almost a cliche. However, with the owners looking to sell the place the Yakuza and Mafia have suddenly become very interested in it. || &lt;br /&gt;
|-&lt;br /&gt;
| [[Sprawl_Sites:The Crash 2.0 Memorial|The Crash 2.0 Memorial]] || A large black obelisk in Cal Anderson park, on Capitol Hill, that memorializes those that died during the second Matrix crash. Situated on the top of the hill near the Cal Anderson fountain, it&#039;s scrolls the names of those that died in a constant AR and VR feed.|| &lt;br /&gt;
|-&lt;br /&gt;
| [[Sprawl_Sites:Dante&#039;s Inferno|Dante&#039;s Inferno]] || After all these years Dante&#039;s is still one of the number one clubs in Seattle. Wreathed in AR flames and circled by demons, this club offers the latest in ear bleeding and mind destroying beats and a devilishly good time on it&#039;s seven layers of hell. || &lt;br /&gt;
|-&lt;br /&gt;
| [[Sprawl_Sites:Fungitech|Fungitech]] || With multiple offices around Seattle and a major grow facility located in the Snohomish Ork Underground, Fungitech is a strange corporate star in the Seattle area. They provide a number of fungus based foods, medical materials, neurotoxins, and Awakened materials to local buyers; and promise the release of an all new fungus beer in the upcoming year.|| &lt;br /&gt;
|-&lt;br /&gt;
| [[Sprawl_Sites:The Glass Onion|The Glass Onion]] || Some of the finest dining from the far east in downtown Seattle. This traditional Japanese styled restaurant offers good food at an affordable price, and private rooms for business meetings. Rumors still abound that there may be naga living in the basement, but whether they are captives or not is unknown. || &lt;br /&gt;
|-&lt;br /&gt;
| [[Sprawl_Sites:The Jade Tortoise|The Jade Tortoise]] || A Chinese/Japanese/Vietnamese restaurant in Queen Anne that offers exceptional Far Eastern cuisine and who&#039;s owner and head chef is an illustrious foodie.|| &lt;br /&gt;
|-&lt;br /&gt;
| [[Sprawl_Sites:Lou&#039;s Tattoos|Lou&#039;s Tattoos]] || Located in the International District, Lou is a Japanese dwarf and tattoo artist of exceptional skill and insight. Rumor has it that Lou is magically active and that his assistant, Selena, is a free spirit. || &lt;br /&gt;
|-&lt;br /&gt;
| [[Sprawl_Sites:Matchsticks|Matchsticks]] || A private jazz club in Queen Anne that offers a number of private meeting rooms and quiet booths to enjoy a nice dinner. || &lt;br /&gt;
|-&lt;br /&gt;
| [[Sprawl_Sites:Mitsuhama&#039;s Zero Zone|Mitsuhama Zero Zone]] || Amid a beautiful and expansive Japanese garden, six grand black and silver skyscrapers tower over lake Washington&#039;s Southwest shores. Surrounded by a twenty foot wall that resembles traditional Japanese architecture, Mitsuhama&#039;s Zero Zone is as serene as it is secure, emphasizing the companies policy of &amp;quot;zero penetration and zero survival.&amp;quot; || &lt;br /&gt;
|-&lt;br /&gt;
| [[Sprawl_Sites:Numereji|Numereji]] || A small talisman shop in Capitol Hill that carries a wide array of oddities from across the planet. || &lt;br /&gt;
|-&lt;br /&gt;
| [[Sprawl_Sites:The Plastic Gardens|The Plastic Gardens]] || Once an attempt to create an indoor tropical garden in Redmond; squatters moved into these gigantic domes after the regular populace left, and turned it into a series of thriving subsistence farms amid the tropical flora. Now these musty gray and brown domes are the home of the few successful residents of Redmond, and a constant target of starving gangers and warped critters of the barrens.|| &lt;br /&gt;
|-&lt;br /&gt;
| [[Sprawl_Sites:The Puyallup Crime Mall|The Puyallup Crime Mall]] || Amid the ruins of Old Puyallip, The Crime Mall is the ultimate gray and black market and home to many experienced smugglers. Secured with an array of defenses and elbow deep in mercenaries, The Mall has stood the test of time against all odds and remains the one stop shop for all kinds of illegal goods. Just don&#039;t come knocking without an invitation.|| &lt;br /&gt;
|-&lt;br /&gt;
| [[Sprawl_Sites:The Rendezvous|The Rendezvous]] || An old bar in central Belltown that was once a speakeasy. The Rendezvous has updated it&#039;s classic theater for simsense interaction and still holds private parties in the old speakeasy basement.|| &lt;br /&gt;
|-&lt;br /&gt;
| [[Sprawl_Sites:Sable&#039;s on The Sound|Sable&#039;s on The Sound]] || Fine French dining in Belltown offering a picturesque view of The Sound, with both above and below the waterline seating. || &lt;br /&gt;
|-&lt;br /&gt;
| [[Sprawl_Sites:Weapons World|Weapons World]] || Two floors of nothing but Grade A Bang Bang. Located at 6th and Olive, Weapons World is the leading chain dealer of firearms, firearm accessories, milspec equipment, body armor, and hunting gear. All you need is a SIN, a license, and the nuyen and these fine people can make all your high caliber wet dreams come true. || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Friends of Friends=&lt;br /&gt;
&lt;br /&gt;
This section is reserved for the wide array of NPC&#039;s the characters might meet, as well as their contacts and other major personalities of Shadowrun.&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;2&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|width=&amp;quot;30%&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| [[Characters:An Shou Tian |An Shou Tian]] || Red Pole of the Wo Shing Wo Triad. Professional Chef and foodie. Owner of the Jade Tortoise, a Chinese/Japanese/Vietnamese restaurant in Queen Anne.||&lt;br /&gt;
|-&lt;br /&gt;
| [[Characters:Andrea Elkhorn|Andrea Elkhorn]] || EMT and ambulance driver for Doc Wagon. A Sioux Nation citizen who came to Seattle for medical school; Andrea bears the physical and emotional scars of being beaten, raped, and set on fire by The Halloweeners. ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Characters:&amp;quot;Aunty Kasua&amp;quot; Tosashi |&amp;quot;Aunty Kasau&amp;quot; Tosashi]] || Oni immigrant who grew up on Yumi island. Stay at home mother of eight, barrens baby-sitter, and wife of Osaku Tosashi. ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Characters:Black-Feather-Boy|Black-Feather-Boy]] || Salish Raven Shaman and avid comic book collector. || &lt;br /&gt;
|-&lt;br /&gt;
| [[Characters: Blood|Blood]] || Information broker, organlegger, and seller of second hand cyberware. Rumored to have connections to Tamanous, among other unhealthy habits. || &lt;br /&gt;
|-&lt;br /&gt;
| [[Characters:Blythe Waters|Blythe Waters]] || Elf Ghoul and vocal political activist for the Ghoul Liberation League in Seattle. Licensed Surveyor and Civil Engineer for the State of Seattle. || &lt;br /&gt;
|-&lt;br /&gt;
| [[Characters: Bolin|Bolin ]] || King Yee of the local Sun Yee On Triad. ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Characters: Buttons |Buttons ]] || Ork Knights Errant Veteran Beat Cop. He&#039;s been around the block a couple of times and has a good ear for what&#039;s happening in the &#039;hoods and the Ork Underground. Though he&#039;s got a good heart, he isn&#039;t above a little &amp;quot;Street Justice&amp;quot; and &amp;quot;Urban Renewal&amp;quot;, and stays happy as long as his beat just stays quiet. ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Characters: Cap Cortez|Cap Cortez ]] || Troll Lieutenant of the Redmond gang the Rusty Stilettos. Gun runner, drug dealer, and area enforcer. Cortez, like most of the Stilettos, is a mutated and partially insane mess from living in Glow City his whole life. His flesh is rock hard from excessive dermal plating and enormous bone spurs. ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Characters:Charity v6.8|Charity v6.8]] || Self-proclaimed &amp;quot;High Priestess of the Airwaves&amp;quot;. Charity claims to be an &amp;quot;Alternate Intelligence&amp;quot; AI. Public whistle blower, blogger, and pirate Trid broadcaster. Loud, abrasive, and angry with a penchant for Max Headroom antics, speech hacking, and the sign off &amp;quot;We&#039;ll meet again...when you&#039;re ready to travel the most secret path of all.&amp;quot; || &lt;br /&gt;
|-&lt;br /&gt;
| [[Characters:Dirdrik Vladnikov|Dirdrik Vladnikov]] || Vory v Zakone information broker. Runs an small entertainment insurance business in Capitol Hill. ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Characters:Finger|Finger]] || Devilishly fast elf changeling with an itchy trigger finger. || &lt;br /&gt;
|-&lt;br /&gt;
| [[Characters:Gruff|Gruff]] || Head of the local troll and orc gang, the Trogs, Gruff is untrustworthy and underhanded, but happy to deal with anyone if the Yen is right and they aren&#039;t daisy-eaters. Gruff&#039;s pride and joy is his wide array of elf skulls taken from other gangers and elfs who just happen to be in the wrong place at the wrong time. ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Characters:Hanso Shotozumi|Hanso Shotozumi]] || Oyabun of the Shotozumi-gumi; the largest organized crime family in Seattle. || &lt;br /&gt;
|-&lt;br /&gt;
| [[Characters:John Silverston|John Silverston]] || An Aboriginal Kuradji; owner and proprietor of Numereji, a small talisman shop in First Hill. || &lt;br /&gt;
|-&lt;br /&gt;
| [[Characters:Jimmy The Saint|Jimmy The Saint]] || Dwarf Street Doc and cyber/body-mod specialist. Probably better with nano-tattooing, piercing, and a blowtorch than actual medical care, but he can keep his mouth shut and doesn&#039;t ask questions for the right price. Jimmy operates his own shop out of his apartment in Lower Queen Anne. || &lt;br /&gt;
|-&lt;br /&gt;
| [[Characters:KitKat Boom|KitKat Boom]] || A changeling &amp;quot;catgirl&amp;quot; who lucked out on the cute side of SURGE. Also, an accomplished seamstress, sticky fingered shopgirl, and an avid clubgoer. ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Characters:Keiko Shotozumi|Keiko Shotozumi]] || Daughter of Oyabun Hanso Shotozumi. Keiko is an ex-shadowrunner who deleted a great deal of information from Shadowsea on the Seattle Yakuza before leaving. Her old runner team were, assassinated per Hanso&#039;s order, soon after her return. Keiko has been permanently blacklisted from Shadowsea and is viewed with little else but disdain by most runners. || &lt;br /&gt;
|-&lt;br /&gt;
| [[Characters: &amp;quot;Krissy&amp;quot; Gajra Samanthi Kishen |&amp;quot;Krissy&amp;quot; Gajra Samanthi Kishen]] || Bartender at The Rendezvous and lead singer for the Indian Neo-PRock Trip Hop group &amp;quot;Plasma Burn Sarangi&amp;quot;.||&lt;br /&gt;
|-&lt;br /&gt;
| [[Characters:Mr. Matz|Mr. Matz]] || Enigmatic Johnson of South American descent and a particular taste in Mayan and Aztec art and artifacts; and, one might say, an unhealthy fascination with Aztechnology. ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Characters:Ms. Konietzko |Ms. Konietzko]] || Russian Johnson with draconian sentiments about her jobs and any failures there of, but a willingness to back her runners to make sure her jobs are accomplished.||&lt;br /&gt;
|-&lt;br /&gt;
| [[Characters:Oma Endofski|Oma Endofski]] || Russian Troll neo-agriculturalist. The gun toting Trog ex-ganger and vigilant defender of her squat/garden in Puyallup. ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Characters:Osaku Tosashi|Osaku Tosashi]] || Oni immigrant born on Yumi island. Auto mechanic at Ares Auto Supply and Repair in Burien. ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Characters:Otto|Otto]] || Veteran smuggler and original member of the Puyallup Crime Mall. Otto&#039;s gun shop would make a Weapon&#039;s World salesman blush, but if he senses your not on the level for even a second you could end up with a &amp;quot;free sample&amp;quot; of what his store has to offer. || &lt;br /&gt;
|-&lt;br /&gt;
| [[Characters:Paku Ikibaku |Paku Ikibaku]] || Fixer of multiple mixed backgrounds who normally resides in the International District and is fluent in a wide number of languages. ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Characters:Red|Red]] || Rastafari Dwarf hacker who has been in the shadows since before Crash 2.0, and claims to be one of the few who survived being jacked in during the crash. || &lt;br /&gt;
|-&lt;br /&gt;
| [[Characters: Sensei Frank|Sensei Frank]] || Master of mixed martial arts and street fighting tactics. An active pacifist and Zen buddhist, Frank teaches his students everyday survival in the city. Rumors have it that Frank is a retired Street Samurai, and despite his calm demeanor, is heavily cybered. || &lt;br /&gt;
|-&lt;br /&gt;
| [[Characters:Yamashita Kazunari|Yamashita Kazunari]] || Kyodai of the Shotozumi-gumi Yakuza family. Yamashita is a gang enforcer in the International District. || &lt;br /&gt;
|-&lt;br /&gt;
| [[Characters: Walter &amp;quot;Wrecker&amp;quot; Jones|Walter &amp;quot;Wrecker&amp;quot; Jones]] || Hailing originally from Tennessee, Wrecker is an impressively large troll and, despite his size, is quite an effective mechanic. An Ex-Trog gangmember, Wrecker has many contacts with the local gangs and can lay his hands on all kinds of interesting things.|| &lt;br /&gt;
|-&lt;br /&gt;
| [[Characters: Zippo Jill|Zippo Jill]] || Heavily modded razorgirl and Nightmare&#039;s second in command. Jill is an old school Halloweener with a severe firebug and a sociopathic hatred for life and order that is only surpassed by Nightmare. She is also the only person that has seen Nightmare without the mask and knows his true identity.|| &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Gadget</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Thicker_Than_Blood&amp;diff=220394</id>
		<title>Thicker Than Blood</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Thicker_Than_Blood&amp;diff=220394"/>
		<updated>2012-12-20T19:10:30Z</updated>

		<summary type="html">&lt;p&gt;Gadget: /* Friends of Friends */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Sax and Violins=&lt;br /&gt;
&lt;br /&gt;
A cool, early October night. Rain like a fine mist falls through the thick fog, making everything dark and damp; staining the rough concrete into black basalt pillars and making every streetlight a yellow beacon that distorts the wet stone with veins of amber light. The soft patter of water droplets against the deep green foliage and trickle of the runoff into the gutters is like a soft play of symphonic violins and percussion to the build up of some natural opus. Mozart, symphony 10 in G, reverberates softly in my skull while I wait against the alley wall and sip my tall soycaf with extra shot. A perfect Seattle night.&lt;br /&gt;
&lt;br /&gt;
When the gun fire begins I hardly notice, playing sweetly against the victorious strings of the second movement. Hard Exit and his new elf friend have obviously gone from the quiet way to the loud way coming out of the building; which is my cue, but not before I finish my caf or they signal me. I pull off my hood and roll my neck in the refreshing coolness of the night before switching on my wired reflexes and unbutton my jacket, then watch as the world slows down to a crawl and I turn up the speed of the music to keep up with my new perspective. &lt;br /&gt;
&lt;br /&gt;
Exit&#039;s hand cannon blares as I hear the front door around the corner wheeze slightly against it&#039;s hydrolics. I can hear his heart pounding in my augmented ears between the crack of his gun and casings twinkling on the street, an opera of street chaos mingles with the rain and the music being played directly into my cerebral cortex. The immensity of his troll shadow blots out the streetlight as I take a last sip of my caf, and he sprints past ponderously holding the limp body of the daisyeating hacker. I wonder off hand if they managed to get the paydata before she got greased and hear the low, bass rumble of Exit yelling for me to help him as he glides by in slow motion.&lt;br /&gt;
&lt;br /&gt;
The empty soycaf cup drops into the recycling bin next to me as I switch to my jazz station and stroll to the edge of the alley, wild erratic saxophone and drum beats exploding suddenly into my brain. I feel the familiar slide of steel as I unsheath my katana and cross hairs ignite like fire in my vision as my left hand brings my pistol into view. Music throbs and whines as I step smoothly around the corner between Exit and his persuers. Another perfect Seattle night.&lt;br /&gt;
&lt;br /&gt;
=Fixed Up=&lt;br /&gt;
&lt;br /&gt;
My second foray into a into a Shadowrun chronicle. I intend to keep this in tune with my recent move to the beautiful city of Seattle and hope to enjoy the pleasure of exploring some darker themes with a more mature play group. As Shadowrun does not have an ingrained morals system, and as I am asking my players to develop a more detailed character personality and background, I will be expecting a more complex answer to some of life&#039;s more interesting questions; especially as they pertain to a group of people who live on the wrong side of the law.&lt;br /&gt;
&lt;br /&gt;
This is, yet again, an attempt to turn the more &amp;quot;episodic&amp;quot; world of Shadowrun into an on running campaign, and so I will be fudging some of the long term rules such as Karma acquisition and expenditure. I&#039;m also hoping to include a &amp;quot;campaign calender&amp;quot; in order to improve the synchronicity of peoples lives, both PC and NPC, and major campaign world events that don&#039;t necessarily include the characters but can affect their lives and the runs they are hired on.&lt;br /&gt;
&lt;br /&gt;
I will also continue to encourage my players to become involved in the wiki and posting their characters by rewarding them with Karma points for their contributions and time taken to expand the game world. This is to include descriptions of many of the NPC&#039;s that they encounter, sprawl sights that they visit or include to add further character to the world, and any in character scripting to the weekly sessions to improve the flavor of the world.&lt;br /&gt;
&lt;br /&gt;
Also, I will be applying the house rules posted on my main page, which I will reproduce here.&lt;br /&gt;
&lt;br /&gt;
1. I run Shadowrun 4th Edition, 20 year Anniversary edition. The rules are smoother than general 4th, and it fixes some of the problems with the earlier edition of 4th.&lt;br /&gt;
&lt;br /&gt;
2. Character approval is by Player and GM Committee. Per the game setup of Serenity, where in characters must be a viable &amp;quot;crew&amp;quot; with a useful smattering of skills. I&#039;m going to use this because Shadowrunners are hired for their variable skills and abilities, based on what is useful in their jobs and to create working team that, hopefully, won&#039;t get killed. It will, also, help represent the Fixer arranging a team that they think should be able to accomplish the task at hand. The GM and players are allowed to veto another players character no questions asked. If someone says it goes, it goes.&lt;br /&gt;
&lt;br /&gt;
3. If you have the ability to, please pregen a couple of characters. If not, at least have a couple ideas in mind. Making characters for this game can take all night, if not longer. So, if you have a book, please have something to show for it before the game. This also helps me get a sense of your play style, makes rule #2 go more smoothly, and allows you to build a character who lacks any serious holes from last minute builds.&lt;br /&gt;
&lt;br /&gt;
4. You must have at least four points in Contacts. Shadowrunners live by who they know. You&#039;d never get a job if nobody knew who you were, and besides you can&#039;t go through life and not meet at least one person.&lt;br /&gt;
&lt;br /&gt;
5. You must have at least 2 Active Skill Points and 4 Knowledge Skill Points allocated to what I shall call &amp;quot;life choices and hobbies&amp;quot;. Your life doesn&#039;t just revolve on shooting people and running the shadows. Everybodies got a hobby, whether they admit it or not. Some even make for good cover and back stories. Specializations do not count.&lt;br /&gt;
&lt;br /&gt;
6. I will require a backstory, physical and personality description, and goals for your character. Why exactly did your character start shooting people and running the shadows? How do they feel about it? What is their ultimate goal? Want to be rich, to be famous, or just to get out of the gutter? This, also, applies to rule 2. If you lack character information, you don&#039;t play that character, no exceptions.&lt;br /&gt;
&lt;br /&gt;
7. Everyone must own a commlink! Yet another piece of equipment that EVERY shadowrunner must have to make his job worthwhile. &amp;quot;You&#039;ll never get a wiz job if your fixer can&#039;t reach you, omae.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
8. I will be enforcing the starting rule for equipment aquisition. I.e. You may only have items with an aquisition rating max of 12.&lt;br /&gt;
&lt;br /&gt;
=On the Run=&lt;br /&gt;
&lt;br /&gt;
I am including a weekly session report; pioneered by Bill, a fellow gamer from Reno, for mine and the players benefit. Every week after the game I will be posting a brief rundown of the previous session for reference sake and to allow the players to add their own comments and in character rundown/conversations for the sake of character development.&lt;br /&gt;
&lt;br /&gt;
===Chapter I===&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;2&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;10%&amp;quot;| [[User:Gadget/Thicker_Than_Blood/Episode_1|Episode 1]] ||width=&amp;quot;10%&amp;quot;| [[User:Gadget/Thicker_Than_Blood/Episode_4|Episode 4]] || [[User:Gadget/Thicker_Than_Blood/Episode_7|Episode 7]]&lt;br /&gt;
|-&lt;br /&gt;
| [[User:Gadget/Thicker_Than_Blood/Episode_2|Episode 2]] || [[User:Gadget/Thicker_Than_Blood/Episode_5|Episode 5]] || [[User:Gadget/Thicker_Than_Blood/Episode_8|Episode 8]]&lt;br /&gt;
|-&lt;br /&gt;
| [[User:Gadget/Thicker_Than_Blood/Episode_3|Episode 3]] || [[User:Gadget/Thicker_Than_Blood/Episode_6|Episode 6]] || [[User:Gadget/Thicker_Than_Blood/Evaluation|Evaluation]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=The Usual Suspects=&lt;br /&gt;
&lt;br /&gt;
Below is the section provided for the players to post their charcter history, description, and character sheet. You can access the a wiki character sheet here, again graciously provided by Bill, and simply copy and paste it into your character&#039;s page. :&lt;br /&gt;
[[User:Bill/Shadowrun_4_Character_Sheet|Wiki Shadowrun 4th Ed. character sheet]]&lt;br /&gt;
&lt;br /&gt;
===Player Characters===&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;2&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|width=&amp;quot;30%&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| [[Characters:Character Page|Character Name]] || Brief Description || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Sprawl Sites=&lt;br /&gt;
&lt;br /&gt;
Below are a series of traditional and original sprawl sites for reference, of which I will also be awarding Karma points for detailed descriptions.&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;2&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|width=&amp;quot;30%&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| [[Sprawl_Sites:Aces|Aces]] || A scummy bar in Redmond that caters to the roughnecks, addicts, and outlaws. The clients are rough and aggressive, the booze is watered down, and most of the windows are boarded up or have bars on them, but that&#039;s just the way the regulars like it. Don&#039;t go there unless your packing or can handle yourself in a fight, and even then don&#039;t go there. ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Sprawl_Sites:The Alabaster Maiden|The Alabaster Maiden]] || Located on the corner of East Mercer and Broadway, The Alabaster Maiden is named after Gabriella Dematto. According to local legend, she overstepped her abilities while trying to escape from a go-gang and inadvertantly became permanently petrified as the alabaster statue that now stands at the entry into the club. Recent magical research on the statue has proven this to be no more than an urban legend, but rumor persists that the statue currently residing in front of the club is not the original. The club is a favorite of the city&#039;s younger mages and shamans. ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Sprawl_Sites:Arcology Commercial and Housing Enclave|Arcology Commercial and Housing Enclave]] || Dominating the Seattle skyline, the ACHE was claimed by the UCAS government after it was forced to step in and retake Renraku&#039;s Seattle Archology. This enormous green and silver glass tiered pyramid encompasses ten city blocks on each side and is almost thousand meters tall. The ACHE now houses roughly 150,000 people in government run &amp;quot;welfare housing&amp;quot; that is effectively a minimum security prison for the poor. The first five floors are still the largest mall in Seattle (no longer just Renraku subsidiaries), with the sub-basements and top floors controlled buy the UCAS military.||&lt;br /&gt;
|-&lt;br /&gt;
| [[Sprawl_Sites:Aztechnology Pyramid|Aztechnology Pyramid]] || Aztechnology&#039;s 72 floor Archology located between Roy and Denny Way along Broadway and 16th Ave. The pyramid is home to 5,000 permanent residents, and covered with ten ton blocks of carved grey quartz that are illumunated from inside at night.|| &lt;br /&gt;
|-&lt;br /&gt;
| [[Sprawl_Sites:Bellevue/Redmond Wall|Bellevue/Redmond Wall]] || A ten meter tall ferro-concrete wall topped with razor wire and patrolled by Lone Star &amp;quot;peace-keepers&amp;quot; and drones, The Bellevue/Redmond Wall literally divides the haves from the have nots. Starting at I-90, the wall runs the entire distance of East Lake Sammamish Parkway, intersects and runs along Redmond Way to the 405, and then all he way up to a hard point in Bothell. It is a testament to the paranoia and disregard of the rich.|| &lt;br /&gt;
|-&lt;br /&gt;
| [[Sprawl_Sites:The Body Mall|The Body Mall]] || Abandoned after the Trojan-Setsup plant had a partial meltdown in 2013, a series of shadow-docs set up shop here offering all kinds of medical practices, both legal and illegal. Connected heavily with Tamanous and the 162&#039;s, this place is revered as much for it&#039;s cut rate cyberware as it is for patients disappearing.||&lt;br /&gt;
|- &lt;br /&gt;
| [[Sprawl_Sites:The Big Rhino|The Big Rhino]] || Once an exclusive ork and troll only restaurant, the Rhino now caters to anyone brave enough to venture into it&#039;s hall. Large portions of &amp;quot;traditional&amp;quot; ork cuisine with lots of meat and thick sauces are served in dining hall style with tall mugs of beer and other strong drink. They even offer regular tours of the Ork Underground every couple of hours. || &lt;br /&gt;
|-&lt;br /&gt;
| [[Sprawl_Sites:Cavilard Research Institute|Cavilard Research Institute]] || A research firm in Bellevue that switched hands to Mitsuhama during Crash 2.0, and has since become one of their infamous Zero Zones. || &lt;br /&gt;
|-&lt;br /&gt;
| [[Sprawl_Sites:Club Penumbra|Club Penumbra]] || On the corner of 5th and Yesler and accross the street from the ACHE. Once the premier Runner meeting spot in downtown Seattle, this moon themed nightclub has not updated it decor, and some would say the music, in years. The fact that some older Runners still congregate here makes this club almost a cliche. However, with the owners looking to sell the place the Yakuza and Mafia have suddenly become very interested in it. || &lt;br /&gt;
|-&lt;br /&gt;
| [[Sprawl_Sites:The Crash 2.0 Memorial|The Crash 2.0 Memorial]] || A large black obelisk in Cal Anderson park, on Capitol Hill, that memorializes those that died during the second Matrix crash. Situated on the top of the hill near the Cal Anderson fountain, it&#039;s scrolls the names of those that died in a constant AR and VR feed.|| &lt;br /&gt;
|-&lt;br /&gt;
| [[Sprawl_Sites:Dante&#039;s Inferno|Dante&#039;s Inferno]] || After all these years Dante&#039;s is still one of the number one clubs in Seattle. Wreathed in AR flames and circled by demons, this club offers the latest in ear bleeding and mind destroying beats and a devilishly good time on it&#039;s seven layers of hell. || &lt;br /&gt;
|-&lt;br /&gt;
| [[Sprawl_Sites:Fungitech|Fungitech]] || With multiple offices around Seattle and a major grow facility located in the Snohomish Ork Underground, Fungitech is a strange corporate star in the Seattle area. They provide a number of fungus based foods, medical materials, neurotoxins, and Awakened materials to local buyers; and promise the release of an all new fungus beer in the upcoming year.|| &lt;br /&gt;
|-&lt;br /&gt;
| [[Sprawl_Sites:The Glass Onion|The Glass Onion]] || Some of the finest dining from the far east in downtown Seattle. This traditional Japanese styled restaurant offers good food at an affordable price, and private rooms for business meetings. Rumors still abound that there may be naga living in the basement, but whether they are captives or not is unknown. || &lt;br /&gt;
|-&lt;br /&gt;
| [[Sprawl_Sites:The Jade Tortoise|The Jade Tortoise]] || A Chinese/Japanese/Vietnamese restaurant in Queen Anne that offers exceptional Far Eastern cuisine and who&#039;s owner and head chef is an illustrious foodie.|| &lt;br /&gt;
|-&lt;br /&gt;
| [[Sprawl_Sites:Lou&#039;s Tattoos|Lou&#039;s Tattoos]] || Located in the International District, Lou is a Japanese dwarf and tattoo artist of exceptional skill and insight. Rumor has it that Lou is magically active and that his assistant, Selena, is a free spirit. || &lt;br /&gt;
|-&lt;br /&gt;
| [[Sprawl_Sites:Matchsticks|Matchsticks]] || A private jazz club in Queen Anne that offers a number of private meeting rooms and quiet booths to enjoy a nice dinner. || &lt;br /&gt;
|-&lt;br /&gt;
| [[Sprawl_Sites:Mitsuhama&#039;s Zero Zone|Mitsuhama Zero Zone]] || Amid a beautiful and expansive Japanese garden, six grand black and silver skyscrapers tower over lake Washington&#039;s Southwest shores. Surrounded by a twenty foot wall that resembles traditional Japanese architecture, Mitsuhama&#039;s Zero Zone is as serene as it is secure, emphasizing the companies policy of &amp;quot;zero penetration and zero survival.&amp;quot; || &lt;br /&gt;
|-&lt;br /&gt;
| [[Sprawl_Sites:Numereji|Numereji]] || A small talisman shop in Capitol Hill that carries a wide array of oddities from across the planet. || &lt;br /&gt;
|-&lt;br /&gt;
| [[Sprawl_Sites:The Plastic Gardens|The Plastic Gardens]] || Once an attempt to create an indoor tropical garden in Redmond; squatters moved into these gigantic domes after the regular populace left, and turned it into a series of thriving subsistence farms amid the tropical flora. Now these musty gray and brown domes are the home of the few successful residents of Redmond, and a constant target of starving gangers and warped critters of the barrens.|| &lt;br /&gt;
|-&lt;br /&gt;
| [[Sprawl_Sites:The Puyallup Crime Mall|The Puyallup Crime Mall]] || Amid the ruins of Old Puyallip, The Crime Mall is the ultimate gray and black market and home to many experienced smugglers. Secured with an array of defenses and elbow deep in mercenaries, The Mall has stood the test of time against all odds and remains the one stop shop for all kinds of illegal goods. Just don&#039;t come knocking without an invitation.|| &lt;br /&gt;
|-&lt;br /&gt;
| [[Sprawl_Sites:The Rendezvous|The Rendezvous]] || An old bar in central Belltown that was once a speakeasy. The Rendezvous has updated it&#039;s classic theater for simsense interaction and still holds private parties in the old speakeasy basement.|| &lt;br /&gt;
|-&lt;br /&gt;
| [[Sprawl_Sites:Sable&#039;s on The Sound|Sable&#039;s on The Sound]] || Fine French dining in Belltown offering a picturesque view of The Sound, with both above and below the waterline seating. || &lt;br /&gt;
|-&lt;br /&gt;
| [[Sprawl_Sites:Weapons World|Weapons World]] || Two floors of nothing but Grade A Bang Bang. Located at 6th and Olive, Weapons World is the leading chain dealer of firearms, firearm accessories, milspec equipment, body armor, and hunting gear. All you need is a SIN, a license, and the nuyen and these fine people can make all your high caliber wet dreams come true. || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Friends of Friends=&lt;br /&gt;
&lt;br /&gt;
This section is reserved for the wide array of NPC&#039;s the characters might meet, as well as their contacts and other major personalities of Shadowrun.&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;2&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|width=&amp;quot;30%&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| [[Characters:An Shou Tian |An Shou Tian]] || Red Pole of the Wo Shing Wo Triad. Professional Chef and foodie. Owner of the Jade Tortoise, a Chinese/Japanese/Vietnamese restaurant in Queen Anne.||&lt;br /&gt;
|-&lt;br /&gt;
| [[Characters:Andrea Elkhorn|Andrea Elkhorn]] || EMT and ambulance driver for Doc Wagon. A Sioux Nation citizen who came to Seattle for medical school; Andrea bears the physical and emotional scars of being beaten, raped, and set on fire by The Halloweeners. ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Characters:&amp;quot;Aunty Kasua&amp;quot; Tosashi |&amp;quot;Aunty Kasau&amp;quot; Tosashi]] || Oni immigrant who grew up on Yumi island. Stay at home mother of eight, barrens baby-sitter, and wife of Osaku Tosashi. ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Characters:Black-Feather-Boy|Black-Feather-Boy]] || Salish Raven Shaman and avid comic book collector. || &lt;br /&gt;
|-&lt;br /&gt;
| [[Characters:Blythe Waters|Blythe Waters]] || Elf Ghoul and vocal political activist for the Ghoul Liberation League in Seattle. Licensed Surveyor and Civil Engineer for the State of Seattle. || &lt;br /&gt;
|-&lt;br /&gt;
| [[Characters: Bolin|Bolin ]] || King Yee of the local Sun Yee On Triad. ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Characters: Buttons |Buttons ]] || Ork Knights Errant Veteran Beat Cop. He&#039;s been around the block a couple of times and has a good ear for what&#039;s happening in the &#039;hoods and the Ork Underground. Though he&#039;s got a good heart, he isn&#039;t above a little &amp;quot;Street Justice&amp;quot; and &amp;quot;Urban Renewal&amp;quot;, and stays happy as long as his beat just stays quiet. ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Characters: Cap Cortez|Cap Cortez ]] || Troll Lieutenant of the Redmond gang the Rusty Stilettos. Gun runner, drug dealer, and area enforcer. Cortez, like most of the Stilettos, is a mutated and partially insane mess from living in Glow City his whole life. His flesh is rock hard from excessive dermal plating and enormous bone spurs. ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Characters:Charity v6.8|Charity v6.8]] || Self-proclaimed &amp;quot;High Priestess of the Airwaves&amp;quot;. Charity claims to be an &amp;quot;Alternate Intelligence&amp;quot; AI. Public whistle blower, blogger, and pirate Trid broadcaster. Loud, abrasive, and angry with a penchant for Max Headroom antics, speech hacking, and the sign off &amp;quot;We&#039;ll meet again...when you&#039;re ready to travel the most secret path of all.&amp;quot; || &lt;br /&gt;
|-&lt;br /&gt;
| [[Characters:Dirdrik Vladnikov|Dirdrik Vladnikov]] || Vory v Zakone information broker. Runs an small entertainment insurance business in Capitol Hill. ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Characters:Finger|Finger]] || Devilishly fast elf changeling with an itchy trigger finger. || &lt;br /&gt;
|-&lt;br /&gt;
| [[Characters:Gruff|Gruff]] || Head of the local troll and orc gang, the Trogs, Gruff is untrustworthy and underhanded, but happy to deal with anyone if the Yen is right and they aren&#039;t daisy-eaters. Gruff&#039;s pride and joy is his wide array of elf skulls taken from other gangers and elfs who just happen to be in the wrong place at the wrong time. ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Characters:Hanso Shotozumi|Hanso Shotozumi]] || Oyabun of the Shotozumi-gumi; the largest organized crime family in Seattle. || &lt;br /&gt;
|-&lt;br /&gt;
| [[Characters:John Silverston|John Silverston]] || An Aboriginal Kuradji; owner and proprietor of Numereji, a small talisman shop in First Hill. || &lt;br /&gt;
|-&lt;br /&gt;
| [[Characters:Jimmy The Saint|Jimmy The Saint]] || Dwarf Street Doc and cyber/body-mod specialist. Probably better with nano-tattooing, piercing, and a blowtorch than actual medical care, but he can keep his mouth shut and doesn&#039;t ask questions for the right price. Jimmy operates his own shop out of his apartment in Lower Queen Anne. || &lt;br /&gt;
|-&lt;br /&gt;
| [[Characters:KitKat Boom|KitKat Boom]] || A changeling &amp;quot;catgirl&amp;quot; who lucked out on the cute side of SURGE. Also, an accomplished seamstress, sticky fingered shopgirl, and an avid clubgoer. ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Characters:Keiko Shotozumi|Keiko Shotozumi]] || Daughter of Oyabun Hanso Shotozumi. Keiko is an ex-shadowrunner who deleted a great deal of information from Shadowsea on the Seattle Yakuza before leaving. Her old runner team were, assassinated per Hanso&#039;s order, soon after her return. Keiko has been permanently blacklisted from Shadowsea and is viewed with little else but disdain by most runners. || &lt;br /&gt;
|-&lt;br /&gt;
| [[Characters: &amp;quot;Krissy&amp;quot; Gajra Samanthi Kishen |&amp;quot;Krissy&amp;quot; Gajra Samanthi Kishen]] || Bartender at The Rendezvous and lead singer for the Indian Neo-PRock Trip Hop group &amp;quot;Plasma Burn Sarangi&amp;quot;.||&lt;br /&gt;
|-&lt;br /&gt;
| [[Characters:Mr. Matz|Mr. Matz]] || Enigmatic Johnson of South American descent and a particular taste in Mayan and Aztec art and artifacts; and, one might say, an unhealthy fascination with Aztechnology. ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Characters:Ms. Konietzko |Ms. Konietzko]] || Russian Johnson with draconian sentiments about her jobs and any failures there of, but a willingness to back her runners to make sure her jobs are accomplished.||&lt;br /&gt;
|-&lt;br /&gt;
| [[Characters:Oma Endofski|Oma Endofski]] || Russian Troll neo-agriculturalist. The gun toting Trog ex-ganger and vigilant defender of her squat/garden in Puyallup. ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Characters:Osaku Tosashi|Osaku Tosashi]] || Oni immigrant born on Yumi island. Auto mechanic at Ares Auto Supply and Repair in Burien. ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Characters:Otto|Otto]] || Veteran smuggler and original member of the Puyallup Crime Mall. Otto&#039;s gun shop would make a Weapon&#039;s World salesman blush, but if he senses your not on the level for even a second you could end up with a &amp;quot;free sample&amp;quot; of what his store has to offer. || &lt;br /&gt;
|-&lt;br /&gt;
| [[Characters:Paku Ikibaku |Paku Ikibaku]] || Fixer of multiple mixed backgrounds who normally resides in the International District and is fluent in a wide number of languages. ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Characters:Red|Red]] || Rastafari Dwarf hacker who has been in the shadows since before Crash 2.0, and claims to be one of the few who survived being jacked in during the crash. || &lt;br /&gt;
|-&lt;br /&gt;
| [[Characters: Blood|Blood]] || Information broker, organlegger, and seller of second hand cyberware. Rumored to have connections to Tamanous, among other unhealthy habits. || &lt;br /&gt;
|-&lt;br /&gt;
| [[Characters: Sensei Frank|Sensei Frank]] || Master of mixed martial arts and street fighting tactics. An active pacifist and Zen buddhist, Frank teaches his students everyday survival in the city. Rumors have it that Frank is a retired Street Samurai, and despite his calm demeanor, is heavily cybered. || &lt;br /&gt;
|-&lt;br /&gt;
| [[Characters:Yamashita Kazunari|Yamashita Kazunari]] || Kyodai of the Shotozumi-gumi Yakuza family. Yamashita is a gang enforcer in the International District. || &lt;br /&gt;
|-&lt;br /&gt;
| [[Characters: Walter &amp;quot;Wrecker&amp;quot; Jones|Walter &amp;quot;Wrecker&amp;quot; Jones]] || Hailing originally from Tennessee, Wrecker is an impressively large troll and, despite his size, is quite an effective mechanic. An Ex-Trog gangmember, Wrecker has many contacts with the local gangs and can lay his hands on all kinds of interesting things.|| &lt;br /&gt;
|-&lt;br /&gt;
| [[Characters: Zippo Jill|Zippo Jill]] || Heavily modded razorgirl and Nightmare&#039;s second in command. Jill is an old school Halloweener with a severe firebug and a sociopathic hatred for life and order that is only surpassed by Nightmare. She is also the only person that has seen Nightmare without the mask and knows his true identity.|| &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Gadget</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Thicker_Than_Blood&amp;diff=220393</id>
		<title>Thicker Than Blood</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Thicker_Than_Blood&amp;diff=220393"/>
		<updated>2012-12-20T18:55:41Z</updated>

		<summary type="html">&lt;p&gt;Gadget: /* Fixed Up */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Sax and Violins=&lt;br /&gt;
&lt;br /&gt;
A cool, early October night. Rain like a fine mist falls through the thick fog, making everything dark and damp; staining the rough concrete into black basalt pillars and making every streetlight a yellow beacon that distorts the wet stone with veins of amber light. The soft patter of water droplets against the deep green foliage and trickle of the runoff into the gutters is like a soft play of symphonic violins and percussion to the build up of some natural opus. Mozart, symphony 10 in G, reverberates softly in my skull while I wait against the alley wall and sip my tall soycaf with extra shot. A perfect Seattle night.&lt;br /&gt;
&lt;br /&gt;
When the gun fire begins I hardly notice, playing sweetly against the victorious strings of the second movement. Hard Exit and his new elf friend have obviously gone from the quiet way to the loud way coming out of the building; which is my cue, but not before I finish my caf or they signal me. I pull off my hood and roll my neck in the refreshing coolness of the night before switching on my wired reflexes and unbutton my jacket, then watch as the world slows down to a crawl and I turn up the speed of the music to keep up with my new perspective. &lt;br /&gt;
&lt;br /&gt;
Exit&#039;s hand cannon blares as I hear the front door around the corner wheeze slightly against it&#039;s hydrolics. I can hear his heart pounding in my augmented ears between the crack of his gun and casings twinkling on the street, an opera of street chaos mingles with the rain and the music being played directly into my cerebral cortex. The immensity of his troll shadow blots out the streetlight as I take a last sip of my caf, and he sprints past ponderously holding the limp body of the daisyeating hacker. I wonder off hand if they managed to get the paydata before she got greased and hear the low, bass rumble of Exit yelling for me to help him as he glides by in slow motion.&lt;br /&gt;
&lt;br /&gt;
The empty soycaf cup drops into the recycling bin next to me as I switch to my jazz station and stroll to the edge of the alley, wild erratic saxophone and drum beats exploding suddenly into my brain. I feel the familiar slide of steel as I unsheath my katana and cross hairs ignite like fire in my vision as my left hand brings my pistol into view. Music throbs and whines as I step smoothly around the corner between Exit and his persuers. Another perfect Seattle night.&lt;br /&gt;
&lt;br /&gt;
=Fixed Up=&lt;br /&gt;
&lt;br /&gt;
My second foray into a into a Shadowrun chronicle. I intend to keep this in tune with my recent move to the beautiful city of Seattle and hope to enjoy the pleasure of exploring some darker themes with a more mature play group. As Shadowrun does not have an ingrained morals system, and as I am asking my players to develop a more detailed character personality and background, I will be expecting a more complex answer to some of life&#039;s more interesting questions; especially as they pertain to a group of people who live on the wrong side of the law.&lt;br /&gt;
&lt;br /&gt;
This is, yet again, an attempt to turn the more &amp;quot;episodic&amp;quot; world of Shadowrun into an on running campaign, and so I will be fudging some of the long term rules such as Karma acquisition and expenditure. I&#039;m also hoping to include a &amp;quot;campaign calender&amp;quot; in order to improve the synchronicity of peoples lives, both PC and NPC, and major campaign world events that don&#039;t necessarily include the characters but can affect their lives and the runs they are hired on.&lt;br /&gt;
&lt;br /&gt;
I will also continue to encourage my players to become involved in the wiki and posting their characters by rewarding them with Karma points for their contributions and time taken to expand the game world. This is to include descriptions of many of the NPC&#039;s that they encounter, sprawl sights that they visit or include to add further character to the world, and any in character scripting to the weekly sessions to improve the flavor of the world.&lt;br /&gt;
&lt;br /&gt;
Also, I will be applying the house rules posted on my main page, which I will reproduce here.&lt;br /&gt;
&lt;br /&gt;
1. I run Shadowrun 4th Edition, 20 year Anniversary edition. The rules are smoother than general 4th, and it fixes some of the problems with the earlier edition of 4th.&lt;br /&gt;
&lt;br /&gt;
2. Character approval is by Player and GM Committee. Per the game setup of Serenity, where in characters must be a viable &amp;quot;crew&amp;quot; with a useful smattering of skills. I&#039;m going to use this because Shadowrunners are hired for their variable skills and abilities, based on what is useful in their jobs and to create working team that, hopefully, won&#039;t get killed. It will, also, help represent the Fixer arranging a team that they think should be able to accomplish the task at hand. The GM and players are allowed to veto another players character no questions asked. If someone says it goes, it goes.&lt;br /&gt;
&lt;br /&gt;
3. If you have the ability to, please pregen a couple of characters. If not, at least have a couple ideas in mind. Making characters for this game can take all night, if not longer. So, if you have a book, please have something to show for it before the game. This also helps me get a sense of your play style, makes rule #2 go more smoothly, and allows you to build a character who lacks any serious holes from last minute builds.&lt;br /&gt;
&lt;br /&gt;
4. You must have at least four points in Contacts. Shadowrunners live by who they know. You&#039;d never get a job if nobody knew who you were, and besides you can&#039;t go through life and not meet at least one person.&lt;br /&gt;
&lt;br /&gt;
5. You must have at least 2 Active Skill Points and 4 Knowledge Skill Points allocated to what I shall call &amp;quot;life choices and hobbies&amp;quot;. Your life doesn&#039;t just revolve on shooting people and running the shadows. Everybodies got a hobby, whether they admit it or not. Some even make for good cover and back stories. Specializations do not count.&lt;br /&gt;
&lt;br /&gt;
6. I will require a backstory, physical and personality description, and goals for your character. Why exactly did your character start shooting people and running the shadows? How do they feel about it? What is their ultimate goal? Want to be rich, to be famous, or just to get out of the gutter? This, also, applies to rule 2. If you lack character information, you don&#039;t play that character, no exceptions.&lt;br /&gt;
&lt;br /&gt;
7. Everyone must own a commlink! Yet another piece of equipment that EVERY shadowrunner must have to make his job worthwhile. &amp;quot;You&#039;ll never get a wiz job if your fixer can&#039;t reach you, omae.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
8. I will be enforcing the starting rule for equipment aquisition. I.e. You may only have items with an aquisition rating max of 12.&lt;br /&gt;
&lt;br /&gt;
=On the Run=&lt;br /&gt;
&lt;br /&gt;
I am including a weekly session report; pioneered by Bill, a fellow gamer from Reno, for mine and the players benefit. Every week after the game I will be posting a brief rundown of the previous session for reference sake and to allow the players to add their own comments and in character rundown/conversations for the sake of character development.&lt;br /&gt;
&lt;br /&gt;
===Chapter I===&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;2&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;10%&amp;quot;| [[User:Gadget/Thicker_Than_Blood/Episode_1|Episode 1]] ||width=&amp;quot;10%&amp;quot;| [[User:Gadget/Thicker_Than_Blood/Episode_4|Episode 4]] || [[User:Gadget/Thicker_Than_Blood/Episode_7|Episode 7]]&lt;br /&gt;
|-&lt;br /&gt;
| [[User:Gadget/Thicker_Than_Blood/Episode_2|Episode 2]] || [[User:Gadget/Thicker_Than_Blood/Episode_5|Episode 5]] || [[User:Gadget/Thicker_Than_Blood/Episode_8|Episode 8]]&lt;br /&gt;
|-&lt;br /&gt;
| [[User:Gadget/Thicker_Than_Blood/Episode_3|Episode 3]] || [[User:Gadget/Thicker_Than_Blood/Episode_6|Episode 6]] || [[User:Gadget/Thicker_Than_Blood/Evaluation|Evaluation]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=The Usual Suspects=&lt;br /&gt;
&lt;br /&gt;
Below is the section provided for the players to post their charcter history, description, and character sheet. You can access the a wiki character sheet here, again graciously provided by Bill, and simply copy and paste it into your character&#039;s page. :&lt;br /&gt;
[[User:Bill/Shadowrun_4_Character_Sheet|Wiki Shadowrun 4th Ed. character sheet]]&lt;br /&gt;
&lt;br /&gt;
===Player Characters===&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;2&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|width=&amp;quot;30%&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| [[Characters:Character Page|Character Name]] || Brief Description || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Sprawl Sites=&lt;br /&gt;
&lt;br /&gt;
Below are a series of traditional and original sprawl sites for reference, of which I will also be awarding Karma points for detailed descriptions.&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;2&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|width=&amp;quot;30%&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| [[Sprawl_Sites:Aces|Aces]] || A scummy bar in Redmond that caters to the roughnecks, addicts, and outlaws. The clients are rough and aggressive, the booze is watered down, and most of the windows are boarded up or have bars on them, but that&#039;s just the way the regulars like it. Don&#039;t go there unless your packing or can handle yourself in a fight, and even then don&#039;t go there. ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Sprawl_Sites:The Alabaster Maiden|The Alabaster Maiden]] || Located on the corner of East Mercer and Broadway, The Alabaster Maiden is named after Gabriella Dematto. According to local legend, she overstepped her abilities while trying to escape from a go-gang and inadvertantly became permanently petrified as the alabaster statue that now stands at the entry into the club. Recent magical research on the statue has proven this to be no more than an urban legend, but rumor persists that the statue currently residing in front of the club is not the original. The club is a favorite of the city&#039;s younger mages and shamans. ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Sprawl_Sites:Arcology Commercial and Housing Enclave|Arcology Commercial and Housing Enclave]] || Dominating the Seattle skyline, the ACHE was claimed by the UCAS government after it was forced to step in and retake Renraku&#039;s Seattle Archology. This enormous green and silver glass tiered pyramid encompasses ten city blocks on each side and is almost thousand meters tall. The ACHE now houses roughly 150,000 people in government run &amp;quot;welfare housing&amp;quot; that is effectively a minimum security prison for the poor. The first five floors are still the largest mall in Seattle (no longer just Renraku subsidiaries), with the sub-basements and top floors controlled buy the UCAS military.||&lt;br /&gt;
|-&lt;br /&gt;
| [[Sprawl_Sites:Aztechnology Pyramid|Aztechnology Pyramid]] || Aztechnology&#039;s 72 floor Archology located between Roy and Denny Way along Broadway and 16th Ave. The pyramid is home to 5,000 permanent residents, and covered with ten ton blocks of carved grey quartz that are illumunated from inside at night.|| &lt;br /&gt;
|-&lt;br /&gt;
| [[Sprawl_Sites:Bellevue/Redmond Wall|Bellevue/Redmond Wall]] || A ten meter tall ferro-concrete wall topped with razor wire and patrolled by Lone Star &amp;quot;peace-keepers&amp;quot; and drones, The Bellevue/Redmond Wall literally divides the haves from the have nots. Starting at I-90, the wall runs the entire distance of East Lake Sammamish Parkway, intersects and runs along Redmond Way to the 405, and then all he way up to a hard point in Bothell. It is a testament to the paranoia and disregard of the rich.|| &lt;br /&gt;
|-&lt;br /&gt;
| [[Sprawl_Sites:The Body Mall|The Body Mall]] || Abandoned after the Trojan-Setsup plant had a partial meltdown in 2013, a series of shadow-docs set up shop here offering all kinds of medical practices, both legal and illegal. Connected heavily with Tamanous and the 162&#039;s, this place is revered as much for it&#039;s cut rate cyberware as it is for patients disappearing.||&lt;br /&gt;
|- &lt;br /&gt;
| [[Sprawl_Sites:The Big Rhino|The Big Rhino]] || Once an exclusive ork and troll only restaurant, the Rhino now caters to anyone brave enough to venture into it&#039;s hall. Large portions of &amp;quot;traditional&amp;quot; ork cuisine with lots of meat and thick sauces are served in dining hall style with tall mugs of beer and other strong drink. They even offer regular tours of the Ork Underground every couple of hours. || &lt;br /&gt;
|-&lt;br /&gt;
| [[Sprawl_Sites:Cavilard Research Institute|Cavilard Research Institute]] || A research firm in Bellevue that switched hands to Mitsuhama during Crash 2.0, and has since become one of their infamous Zero Zones. || &lt;br /&gt;
|-&lt;br /&gt;
| [[Sprawl_Sites:Club Penumbra|Club Penumbra]] || On the corner of 5th and Yesler and accross the street from the ACHE. Once the premier Runner meeting spot in downtown Seattle, this moon themed nightclub has not updated it decor, and some would say the music, in years. The fact that some older Runners still congregate here makes this club almost a cliche. However, with the owners looking to sell the place the Yakuza and Mafia have suddenly become very interested in it. || &lt;br /&gt;
|-&lt;br /&gt;
| [[Sprawl_Sites:The Crash 2.0 Memorial|The Crash 2.0 Memorial]] || A large black obelisk in Cal Anderson park, on Capitol Hill, that memorializes those that died during the second Matrix crash. Situated on the top of the hill near the Cal Anderson fountain, it&#039;s scrolls the names of those that died in a constant AR and VR feed.|| &lt;br /&gt;
|-&lt;br /&gt;
| [[Sprawl_Sites:Dante&#039;s Inferno|Dante&#039;s Inferno]] || After all these years Dante&#039;s is still one of the number one clubs in Seattle. Wreathed in AR flames and circled by demons, this club offers the latest in ear bleeding and mind destroying beats and a devilishly good time on it&#039;s seven layers of hell. || &lt;br /&gt;
|-&lt;br /&gt;
| [[Sprawl_Sites:Fungitech|Fungitech]] || With multiple offices around Seattle and a major grow facility located in the Snohomish Ork Underground, Fungitech is a strange corporate star in the Seattle area. They provide a number of fungus based foods, medical materials, neurotoxins, and Awakened materials to local buyers; and promise the release of an all new fungus beer in the upcoming year.|| &lt;br /&gt;
|-&lt;br /&gt;
| [[Sprawl_Sites:The Glass Onion|The Glass Onion]] || Some of the finest dining from the far east in downtown Seattle. This traditional Japanese styled restaurant offers good food at an affordable price, and private rooms for business meetings. Rumors still abound that there may be naga living in the basement, but whether they are captives or not is unknown. || &lt;br /&gt;
|-&lt;br /&gt;
| [[Sprawl_Sites:The Jade Tortoise|The Jade Tortoise]] || A Chinese/Japanese/Vietnamese restaurant in Queen Anne that offers exceptional Far Eastern cuisine and who&#039;s owner and head chef is an illustrious foodie.|| &lt;br /&gt;
|-&lt;br /&gt;
| [[Sprawl_Sites:Lou&#039;s Tattoos|Lou&#039;s Tattoos]] || Located in the International District, Lou is a Japanese dwarf and tattoo artist of exceptional skill and insight. Rumor has it that Lou is magically active and that his assistant, Selena, is a free spirit. || &lt;br /&gt;
|-&lt;br /&gt;
| [[Sprawl_Sites:Matchsticks|Matchsticks]] || A private jazz club in Queen Anne that offers a number of private meeting rooms and quiet booths to enjoy a nice dinner. || &lt;br /&gt;
|-&lt;br /&gt;
| [[Sprawl_Sites:Mitsuhama&#039;s Zero Zone|Mitsuhama Zero Zone]] || Amid a beautiful and expansive Japanese garden, six grand black and silver skyscrapers tower over lake Washington&#039;s Southwest shores. Surrounded by a twenty foot wall that resembles traditional Japanese architecture, Mitsuhama&#039;s Zero Zone is as serene as it is secure, emphasizing the companies policy of &amp;quot;zero penetration and zero survival.&amp;quot; || &lt;br /&gt;
|-&lt;br /&gt;
| [[Sprawl_Sites:Numereji|Numereji]] || A small talisman shop in Capitol Hill that carries a wide array of oddities from across the planet. || &lt;br /&gt;
|-&lt;br /&gt;
| [[Sprawl_Sites:The Plastic Gardens|The Plastic Gardens]] || Once an attempt to create an indoor tropical garden in Redmond; squatters moved into these gigantic domes after the regular populace left, and turned it into a series of thriving subsistence farms amid the tropical flora. Now these musty gray and brown domes are the home of the few successful residents of Redmond, and a constant target of starving gangers and warped critters of the barrens.|| &lt;br /&gt;
|-&lt;br /&gt;
| [[Sprawl_Sites:The Puyallup Crime Mall|The Puyallup Crime Mall]] || Amid the ruins of Old Puyallip, The Crime Mall is the ultimate gray and black market and home to many experienced smugglers. Secured with an array of defenses and elbow deep in mercenaries, The Mall has stood the test of time against all odds and remains the one stop shop for all kinds of illegal goods. Just don&#039;t come knocking without an invitation.|| &lt;br /&gt;
|-&lt;br /&gt;
| [[Sprawl_Sites:The Rendezvous|The Rendezvous]] || An old bar in central Belltown that was once a speakeasy. The Rendezvous has updated it&#039;s classic theater for simsense interaction and still holds private parties in the old speakeasy basement.|| &lt;br /&gt;
|-&lt;br /&gt;
| [[Sprawl_Sites:Sable&#039;s on The Sound|Sable&#039;s on The Sound]] || Fine French dining in Belltown offering a picturesque view of The Sound, with both above and below the waterline seating. || &lt;br /&gt;
|-&lt;br /&gt;
| [[Sprawl_Sites:Weapons World|Weapons World]] || Two floors of nothing but Grade A Bang Bang. Located at 6th and Olive, Weapons World is the leading chain dealer of firearms, firearm accessories, milspec equipment, body armor, and hunting gear. All you need is a SIN, a license, and the nuyen and these fine people can make all your high caliber wet dreams come true. || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Friends of Friends=&lt;br /&gt;
&lt;br /&gt;
This section is reserved for the wide array of NPC&#039;s the characters might meet, as well as their contacts and other major personalities of Shadowrun.&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;2&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|width=&amp;quot;30%&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| [[Characters:An Shou Tian |An Shou Tian]] || Red Pole of the Wo Shing Wo Triad. Professional Chef and foodie. Owner of the Jade Tortoise, a Chinese/Japanese/Vietnamese restaurant in Queen Anne.||&lt;br /&gt;
|-&lt;br /&gt;
| [[Characters:Andrea Elkhorn|Andrea Elkhorn]] || EMT and ambulance driver for Doc Wagon. A Sioux Nation citizen who came to Seattle for medical school; Andrea bears the physical and emotional scars of being beaten, raped, and set on fire by The Halloweeners. ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Characters:&amp;quot;Aunty Kasua&amp;quot; Tosashi |&amp;quot;Aunty Kasau&amp;quot; Tosashi]] || Oni immigrant who grew up on Yumi island. Stay at home mother of eight, barrens baby-sitter, and wife of Osaku Tosashi. ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Characters:Black-Feather-Boy|Black-Feather-Boy]] || Salish Raven Shaman and avid comic book collector. || &lt;br /&gt;
|-&lt;br /&gt;
| [[Characters:Blythe Waters|Blythe Waters]] || Elf Ghoul and vocal political activist for the Ghoul Liberation League in Seattle. Licensed Surveyor and Civil Engineer for the State of Seattle. || &lt;br /&gt;
|-&lt;br /&gt;
| [[Characters: Bolin|Bolin ]] || King Yee of the local Sun Yee On Triad. ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Characters: Buttons |Buttons ]] || Ork Knights Errant Veteran Beat Cop. He&#039;s been around the block a couple of times and has a good ear for what&#039;s happening in the &#039;hoods and the Ork Underground. Though he&#039;s got a good heart, he isn&#039;t above a little &amp;quot;Street Justice&amp;quot; and &amp;quot;Urban Renewal&amp;quot;, and stays happy as long as his beat just stays quiet. ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Characters: Cap Cortez|Cap Cortez ]] || Troll Lieutenant of the Redmond gang the Rusty Stilettos. Gun runner, drug dealer, and area enforcer. Cortez, like most of the Stilettos, is a mutated and partially insane mess from living in Glow City his whole life. His flesh is rock hard from excessive dermal plating and enormous bone spurs. ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Characters:Charity v6.8|Charity v6.8]] || Self-proclaimed &amp;quot;High Priestess of the Airwaves&amp;quot;. Charity claims to be an &amp;quot;Alternate Intelligence&amp;quot; AI. Public whistle blower, blogger, and pirate Trid broadcaster. Loud, abrasive, and angry with a penchant for Max Headroom antics, speech hacking, and the sign off &amp;quot;We&#039;ll meet again...when you&#039;re ready to travel the most secret path of all.&amp;quot; || &lt;br /&gt;
|-&lt;br /&gt;
| [[Characters:Dirdrik Vladnikov|Dirdrik Vladnikov]] || Vory v Zakone information broker. Runs an small entertainment insurance business in Capital Hill. ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Characters:Finger|Finger]] || Devilishly fast elf changeling with an itchy trigger finger. || &lt;br /&gt;
|-&lt;br /&gt;
| [[Characters:Gruff|Gruff]] || Head of the local troll and orc gang, the Trogs, Gruff is  untrustworthy and underhanded, but happy to deal with anyone if the Yen is right and they aren&#039;t daisy-eaters. Gruff&#039;s pride and joy is his wide array of elf skulls taken from other gangers and elfs who just happen to be in the wrong place at the wring time. ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Characters:Hanso Shotozumi|Hanso Shotozumi]] || Oyabun of the Shotozumi-gumi; the largest organized crime family in Seattle. || &lt;br /&gt;
|-&lt;br /&gt;
| [[Characters:John Silverston|John Silverston]] || An Aboriginal Kuradji; owner and proprietor of Numereji, a small talisman shop in First Hill. || &lt;br /&gt;
|-&lt;br /&gt;
| [[Characters:Jimmy The Saint|Jimmy The Saint]] || Dwarf Street Doc and cyber/body-mod specialist. Probably better with nano-tattooing, piercing, and blowtorch than actual medical care, but he can keep his mouth shut and doesn&#039;t ask questions for the right price. Jimmy operates his own shop out of his apartment in Lower Queen Anne. || &lt;br /&gt;
|-&lt;br /&gt;
| [[Characters:KitKat Boom|KitKat Boom]] || A changeling &amp;quot;catgirl&amp;quot; who lucked out on the cute side of SURGE. Also, an accomplished &amp;quot;seamstress&amp;quot;, sticky fingered shopgirl, and an avid clubgoer. ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Characters:Keiko Shotozumi|Keiko Shotozumi]] || Daughter of Oyabun Hanso Shotozumi. Keiko is an ex-shadowrunner who deleted a great deal of information from Shadowsea on the Seattle Yakuza before leaving. Her old runner team was soon assassinated per Hanso&#039;s ordersoon after her return and she is blacklisted from Shadowsea and if viewed with little else but distain by most runners. || &lt;br /&gt;
|-&lt;br /&gt;
| [[Characters: &amp;quot;Krissy&amp;quot; Gajra Samanthi Kishen |&amp;quot;Krissy&amp;quot; Gajra Samanthi Kishen]] || Bartender at The Rendezvous and lead singer for the Indian Neo-PRock Trip Hop group &amp;quot;Plasma Burn Sarangi&amp;quot;.||&lt;br /&gt;
|-&lt;br /&gt;
| [[Characters:Mr. Matz|Mr. Matz]] || Enigmatic Johnson of South American descent and a particular taste in Mayan and Aztec art and artifacts; and, one might say, an unhealthy fascination with Aztechnology. ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Characters:Ms. Konietzko |Ms. Konietzko]] || Russian Johnson with draconian sentiments about her jobs and any failures there of, but a willingness to back her runners to make sure her jobs are accomplished.||&lt;br /&gt;
|-&lt;br /&gt;
| [[Characters:Oma Endofski|Oma Endofski]] || Russian Troll neo-agriculturalist. The gun toting Trog ex-ganger and vigilant defender of her squat/garden in Puyallup. ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Characters:Osaku Tosashi|Osaku Tosashi]] || Oni immigrant born on Yumi island. Auto mechanic at Ares Auto Supply and Repair in Burien. ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Characters:Otto|Otto]] || Veteran smuggler and original member of the Puyallup Crime Mall. Otto&#039;s gun shop would make a Weapon&#039;s World salesman blush, but if he senses your not on the level for even a second you could end up with a &amp;quot;free sample&amp;quot; of what his store has to offer. || &lt;br /&gt;
|-&lt;br /&gt;
| [[Characters:Paku Ikibaku |Paku Ikibaku]] || Fixer of multiple mixed backgrounds who normally resides in the International District and is fluent in a wide number of languages. ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Characters:Red|Red]] || Rastafari Dwarf hacker who has been in the shadows since before Crash 2.0, and claims to be one of the few who survived being jacked in during the crash. || &lt;br /&gt;
|-&lt;br /&gt;
| [[Characters: Slider|Slider]] || Information broker, organlegger, and seller of second hand cyberware. Rumored to have connections to Tamanous. || &lt;br /&gt;
|-&lt;br /&gt;
| [[Characters: Sensei Frank|Sensei Frank]] || Master of mixed martial arts and street fighting tactics. An active pacifist and Zen buddhist, Frank teaches his students everyday survival in in the city. Rumors have it that Frank is a retired Street Samurai, and despite his calm demeanor, is heavily cybered. || &lt;br /&gt;
|-&lt;br /&gt;
| [[Characters:Yamashita Kazunari|Yamashita Kazunari]] || Kyodai of the Shotozumi-gumi Yakuza family. Yamashita is a gang enforcer in the International district. || &lt;br /&gt;
|-&lt;br /&gt;
| [[Characters: Walter &amp;quot;Wrecker&amp;quot; Jones|Walter &amp;quot;Wrecker&amp;quot; Jones]] || Hailing originally from Tennesse, Wrecker is an impressively large troll and, despite his size, is quite an effective mechanic. An Ex-Trog gangmember, Wrecker has many contacts with the local gangs and can lay his hands on all kinds of interesting things.|| &lt;br /&gt;
|-&lt;br /&gt;
| [[Characters: Zippo Jill|Zippo Jill]] || Heavily modded razorgirl and Nightmare&#039;s second in command. Jill is an old school Halloweener with a severe firebug and a sociopathic hatred for life and order that is only surpassed by Nightmare. She is also the only person that has seen nightmare without the mask and knows his true identity.|| &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Gadget</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Thicker_Than_Blood&amp;diff=219470</id>
		<title>Thicker Than Blood</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Thicker_Than_Blood&amp;diff=219470"/>
		<updated>2012-12-03T20:39:52Z</updated>

		<summary type="html">&lt;p&gt;Gadget: /* Friends of Friends */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Sax and Violins=&lt;br /&gt;
&lt;br /&gt;
A cool, early October night. Rain like a fine mist falls through the thick fog, making everything dark and damp; staining the rough concrete into black basalt pillars and making every streetlight a yellow beacon that distorts the wet stone with veins of amber light. The soft patter of water droplets against the deep green foliage and trickle of the runoff into the gutters is like a soft play of symphonic violins and percussion to the build up of some natural opus. Mozart, symphony 10 in G, reverberates softly in my skull while I wait against the alley wall and sip my tall soycaf with extra shot. A perfect Seattle night.&lt;br /&gt;
&lt;br /&gt;
When the gun fire begins I hardly notice, playing sweetly against the victorious strings of the second movement. Hard Exit and his new elf friend have obviously gone from the quiet way to the loud way coming out of the building; which is my cue, but not before I finish my caf or they signal me. I pull off my hood and roll my neck in the refreshing coolness of the night before switching on my wired reflexes and unbutton my jacket, then watch as the world slows down to a crawl and I turn up the speed of the music to keep up with my new perspective. &lt;br /&gt;
&lt;br /&gt;
Exit&#039;s hand cannon blares as I hear the front door around the corner wheeze slightly against it&#039;s hydrolics. I can hear his heart pounding in my augmented ears between the crack of his gun and casings twinkling on the street, an opera of street chaos mingles with the rain and the music being played directly into my cerebral cortex. The immensity of his troll shadow blots out the streetlight as I take a last sip of my caf, and he sprints past ponderously holding the limp body of the daisyeating hacker. I wonder off hand if they managed to get the paydata before she got greased and hear the low, bass rumble of Exit yelling for me to help him as he glides by in slow motion.&lt;br /&gt;
&lt;br /&gt;
The empty soycaf cup drops into the recycling bin next to me as I switch to my jazz station and stroll to the edge of the alley, wild erratic saxophone and drum beats exploding suddenly into my brain. I feel the familiar slide of steel as I unsheath my katana and cross hairs ignite like fire in my vision as my left hand brings my pistol into view. Music throbs and whines as I step smoothly around the corner between Exit and his persuers. Another perfect Seattle night.&lt;br /&gt;
&lt;br /&gt;
=Fixed Up=&lt;br /&gt;
&lt;br /&gt;
My second foray into a into a Shadowrun chronicle. I intend to keep this in tune with my recent move to the beautiful city of Seattle and hope to enjoy the pleasure of exploring some darker themes with a more mature play group. As Shadowrun does not have an ingrained morals system, and as I am asking my players to develop a more detailed character personality and background, I will be expecting a more complex answer to some of life&#039;s more interesting questions; especially as they pertain to a group of people who live on the wrong side of the law.&lt;br /&gt;
&lt;br /&gt;
This is, yet again, an attempt to turn the more &amp;quot;episodic&amp;quot; world of Shadowrun into an on running campaign, and so I will be fudging some of the long term rules such as Karma acquisition and expenditure. I&#039;m also hoping to include a &amp;quot;campaign calender&amp;quot; in order to improve the synchronicity of peoples lives, both PC and NPC, and major campaign world events that don&#039;t necessarily include the characters but can affect their lives and the runs they are hired on.&lt;br /&gt;
&lt;br /&gt;
I will also continue to encourage my players to become involved in the wiki and posting their characters by rewarding them with Karma points for their contributions and time taken to expand the game world. This is to include descriptions of many of the NPC&#039;s that they encounter, sprawl sights that they visit or include to add further character to the world, and any in character scripting to the weekly sessions to improve the flavor of the world.&lt;br /&gt;
&lt;br /&gt;
Also, I will be applying the house rules posted on my main page, which I will reproduce here.&lt;br /&gt;
&lt;br /&gt;
1. I run Shadowrun 4th Edition. I like 3rd, and I understand that there is a lot more ruled source material, but 4th opens up a lot more options for players and games, in my opinion.&lt;br /&gt;
&lt;br /&gt;
2. Character approval is by Player and GM Committee. Per the game setup of Serenity, where in characters must be a viable &amp;quot;crew&amp;quot; with a useful smattering of skills. I&#039;m going to use this because Shadowrunners are hired for their variable skills and abilities, based on what is useful in their jobs and to create working team that, hopefully, won&#039;t get killed. It will, also, help represent the Fixer arranging a team that they think should be able to accomplish the task at hand. The GM and players are allowed to veto another players character no questions asked. If someone says it goes, it goes.&lt;br /&gt;
&lt;br /&gt;
3. If you have the ability to, please pregen a couple of characters. If not, at least have a couple ideas in mind. Making characters for this game can take all night, if not longer. So, if you have a book, please have something to show for it before the game. This also helps me get a sense of your play style, makes rule #2 go more smoothly, and allows you to build a character who lacks any serious holes from last minute builds.&lt;br /&gt;
&lt;br /&gt;
4. You must have at least four points in Contacts. Shadowrunners live by who they know. You&#039;d never get a job if nobody knew who you were, and besides you can&#039;t go through life and not meet at least one person.&lt;br /&gt;
&lt;br /&gt;
5. You must have at least 2 Active Skill Points and 4 Knowledge Skill Points allocated to what I shall call &amp;quot;life choices and hobbies&amp;quot;. Your life doesn&#039;t just revolve on shooting people and running the shadows. Everybodies got a hobby, whether they admit it or not. Some even make for good cover and back stories.&lt;br /&gt;
&lt;br /&gt;
6. I will require a backstory, physical and personality description, and goals for your character. Why exactly did your character start shooting people and running the shadows? How do they feel about it? What is their ultimate goal? Want to be rich, to be famous, or just to get out of the gutter? This, also, applies to rule 2. If you lack character information, you don&#039;t play that character, no exceptions.&lt;br /&gt;
&lt;br /&gt;
7. Everyone must own a commlink! Yet another piece of equipment that EVERY shadowrunner must have to make his job worthwhile. &amp;quot;You&#039;ll never get a wiz job if your fixer can&#039;t reach you, omae.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
8. I will be enforcing the starting rule for equipment aquisition. I.e. You may only have items with an aquisition rating max of 12.&lt;br /&gt;
&lt;br /&gt;
=On the Run=&lt;br /&gt;
&lt;br /&gt;
I am including a weekly session report; pioneered by Bill, a fellow gamer from Reno, for mine and the players benefit. Every week after the game I will be posting a brief rundown of the previous session for reference sake and to allow the players to add their own comments and in character rundown/conversations for the sake of character development.&lt;br /&gt;
&lt;br /&gt;
===Chapter I===&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;2&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;10%&amp;quot;| [[User:Gadget/Thicker_Than_Blood/Episode_1|Episode 1]] ||width=&amp;quot;10%&amp;quot;| [[User:Gadget/Thicker_Than_Blood/Episode_4|Episode 4]] || [[User:Gadget/Thicker_Than_Blood/Episode_7|Episode 7]]&lt;br /&gt;
|-&lt;br /&gt;
| [[User:Gadget/Thicker_Than_Blood/Episode_2|Episode 2]] || [[User:Gadget/Thicker_Than_Blood/Episode_5|Episode 5]] || [[User:Gadget/Thicker_Than_Blood/Episode_8|Episode 8]]&lt;br /&gt;
|-&lt;br /&gt;
| [[User:Gadget/Thicker_Than_Blood/Episode_3|Episode 3]] || [[User:Gadget/Thicker_Than_Blood/Episode_6|Episode 6]] || [[User:Gadget/Thicker_Than_Blood/Evaluation|Evaluation]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=The Usual Suspects=&lt;br /&gt;
&lt;br /&gt;
Below is the section provided for the players to post their charcter history, description, and character sheet. You can access the a wiki character sheet here, again graciously provided by Bill, and simply copy and paste it into your character&#039;s page. :&lt;br /&gt;
[[User:Bill/Shadowrun_4_Character_Sheet|Wiki Shadowrun 4th Ed. character sheet]]&lt;br /&gt;
&lt;br /&gt;
===Player Characters===&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;2&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|width=&amp;quot;30%&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| [[Characters:Character Page|Character Name]] || Brief Description || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Sprawl Sites=&lt;br /&gt;
&lt;br /&gt;
Below are a series of traditional and original sprawl sites for reference, of which I will also be awarding Karma points for detailed descriptions.&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;2&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|width=&amp;quot;30%&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| [[Sprawl_Sites:Aces|Aces]] || A scummy bar in Redmond that caters to the roughnecks, addicts, and outlaws. The clients are rough and aggressive, the booze is watered down, and most of the windows are boarded up or have bars on them, but that&#039;s just the way the regulars like it. Don&#039;t go there unless your packing or can handle yourself in a fight, and even then don&#039;t go there. ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Sprawl_Sites:The Alabaster Maiden|The Alabaster Maiden]] || Located on the corner of East Mercer and Broadway, The Alabaster Maiden is named after Gabriella Dematto. According to local legend, she overstepped her abilities while trying to escape from a go-gang and inadvertantly became permanently petrified as the alabaster statue that now stands at the entry into the club. Recent magical research on the statue has proven this to be no more than an urban legend, but rumor persists that the statue currently residing in front of the club is not the original. The club is a favorite of the city&#039;s younger mages and shamans. ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Sprawl_Sites:Arcology Commercial and Housing Enclave|Arcology Commercial and Housing Enclave]] || Dominating the Seattle skyline, the ACHE was claimed by the UCAS government after it was forced to step in and retake Renraku&#039;s Seattle Archology. This enormous green and silver glass tiered pyramid encompasses ten city blocks on each side and is almost thousand meters tall. The ACHE now houses roughly 150,000 people in government run &amp;quot;welfare housing&amp;quot; that is effectively a minimum security prison for the poor. The first five floors are still the largest mall in Seattle (no longer just Renraku subsidiaries), with the sub-basements and top floors controlled buy the UCAS military.||&lt;br /&gt;
|-&lt;br /&gt;
| [[Sprawl_Sites:Aztechnology Pyramid|Aztechnology Pyramid]] || Aztechnology&#039;s 72 floor Archology located between Roy and Denny Way along Broadway and 16th Ave. The pyramid is home to 5,000 permanent residents, and covered with ten ton blocks of carved grey quartz that are illumunated from inside at night.|| &lt;br /&gt;
|-&lt;br /&gt;
| [[Sprawl_Sites:Bellevue/Redmond Wall|Bellevue/Redmond Wall]] || A ten meter tall ferro-concrete wall topped with razor wire and patrolled by Lone Star &amp;quot;peace-keepers&amp;quot; and drones, The Bellevue/Redmond Wall literally divides the haves from the have nots. Starting at I-90, the wall runs the entire distance of East Lake Sammamish Parkway, intersects and runs along Redmond Way to the 405, and then all he way up to a hard point in Bothell. It is a testament to the paranoia and disregard of the rich.|| &lt;br /&gt;
|-&lt;br /&gt;
| [[Sprawl_Sites:The Body Mall|The Body Mall]] || Abandoned after the Trojan-Setsup plant had a partial meltdown in 2013, a series of shadow-docs set up shop here offering all kinds of medical practices, both legal and illegal. Connected heavily with Tamanous and the 162&#039;s, this place is revered as much for it&#039;s cut rate cyberware as it is for patients disappearing.||&lt;br /&gt;
|- &lt;br /&gt;
| [[Sprawl_Sites:The Big Rhino|The Big Rhino]] || Once an exclusive ork and troll only restaurant, the Rhino now caters to anyone brave enough to venture into it&#039;s hall. Large portions of &amp;quot;traditional&amp;quot; ork cuisine with lots of meat and thick sauces are served in dining hall style with tall mugs of beer and other strong drink. They even offer regular tours of the Ork Underground every couple of hours. || &lt;br /&gt;
|-&lt;br /&gt;
| [[Sprawl_Sites:Cavilard Research Institute|Cavilard Research Institute]] || A research firm in Bellevue that switched hands to Mitsuhama during Crash 2.0, and has since become one of their infamous Zero Zones. || &lt;br /&gt;
|-&lt;br /&gt;
| [[Sprawl_Sites:Club Penumbra|Club Penumbra]] || On the corner of 5th and Yesler and accross the street from the ACHE. Once the premier Runner meeting spot in downtown Seattle, this moon themed nightclub has not updated it decor, and some would say the music, in years. The fact that some older Runners still congregate here makes this club almost a cliche. However, with the owners looking to sell the place the Yakuza and Mafia have suddenly become very interested in it. || &lt;br /&gt;
|-&lt;br /&gt;
| [[Sprawl_Sites:The Crash 2.0 Memorial|The Crash 2.0 Memorial]] || A large black obelisk in Cal Anderson park, on Capitol Hill, that memorializes those that died during the second Matrix crash. Situated on the top of the hill near the Cal Anderson fountain, it&#039;s scrolls the names of those that died in a constant AR and VR feed.|| &lt;br /&gt;
|-&lt;br /&gt;
| [[Sprawl_Sites:Dante&#039;s Inferno|Dante&#039;s Inferno]] || After all these years Dante&#039;s is still one of the number one clubs in Seattle. Wreathed in AR flames and circled by demons, this club offers the latest in ear bleeding and mind destroying beats and a devilishly good time on it&#039;s seven layers of hell. || &lt;br /&gt;
|-&lt;br /&gt;
| [[Sprawl_Sites:Fungitech|Fungitech]] || With multiple offices around Seattle and a major grow facility located in the Snohomish Ork Underground, Fungitech is a strange corporate star in the Seattle area. They provide a number of fungus based foods, medical materials, neurotoxins, and Awakened materials to local buyers; and promise the release of an all new fungus beer in the upcoming year.|| &lt;br /&gt;
|-&lt;br /&gt;
| [[Sprawl_Sites:The Glass Onion|The Glass Onion]] || Some of the finest dining from the far east in downtown Seattle. This traditional Japanese styled restaurant offers good food at an affordable price, and private rooms for business meetings. Rumors still abound that there may be naga living in the basement, but whether they are captives or not is unknown. || &lt;br /&gt;
|-&lt;br /&gt;
| [[Sprawl_Sites:The Jade Tortoise|The Jade Tortoise]] || A Chinese/Japanese/Vietnamese restaurant in Queen Anne that offers exceptional Far Eastern cuisine and who&#039;s owner and head chef is an illustrious foodie.|| &lt;br /&gt;
|-&lt;br /&gt;
| [[Sprawl_Sites:Lou&#039;s Tattoos|Lou&#039;s Tattoos]] || Located in the International District, Lou is a Japanese dwarf and tattoo artist of exceptional skill and insight. Rumor has it that Lou is magically active and that his assistant, Selena, is a free spirit. || &lt;br /&gt;
|-&lt;br /&gt;
| [[Sprawl_Sites:Matchsticks|Matchsticks]] || A private jazz club in Queen Anne that offers a number of private meeting rooms and quiet booths to enjoy a nice dinner. || &lt;br /&gt;
|-&lt;br /&gt;
| [[Sprawl_Sites:Mitsuhama&#039;s Zero Zone|Mitsuhama Zero Zone]] || Amid a beautiful and expansive Japanese garden, six grand black and silver skyscrapers tower over lake Washington&#039;s Southwest shores. Surrounded by a twenty foot wall that resembles traditional Japanese architecture, Mitsuhama&#039;s Zero Zone is as serene as it is secure, emphasizing the companies policy of &amp;quot;zero penetration and zero survival.&amp;quot; || &lt;br /&gt;
|-&lt;br /&gt;
| [[Sprawl_Sites:Numereji|Numereji]] || A small talisman shop in Capitol Hill that carries a wide array of oddities from across the planet. || &lt;br /&gt;
|-&lt;br /&gt;
| [[Sprawl_Sites:The Plastic Gardens|The Plastic Gardens]] || Once an attempt to create an indoor tropical garden in Redmond; squatters moved into these gigantic domes after the regular populace left, and turned it into a series of thriving subsistence farms amid the tropical flora. Now these musty gray and brown domes are the home of the few successful residents of Redmond, and a constant target of starving gangers and warped critters of the barrens.|| &lt;br /&gt;
|-&lt;br /&gt;
| [[Sprawl_Sites:The Puyallup Crime Mall|The Puyallup Crime Mall]] || Amid the ruins of Old Puyallip, The Crime Mall is the ultimate gray and black market and home to many experienced smugglers. Secured with an array of defenses and elbow deep in mercenaries, The Mall has stood the test of time against all odds and remains the one stop shop for all kinds of illegal goods. Just don&#039;t come knocking without an invitation.|| &lt;br /&gt;
|-&lt;br /&gt;
| [[Sprawl_Sites:The Rendezvous|The Rendezvous]] || An old bar in central Belltown that was once a speakeasy. The Rendezvous has updated it&#039;s classic theater for simsense interaction and still holds private parties in the old speakeasy basement.|| &lt;br /&gt;
|-&lt;br /&gt;
| [[Sprawl_Sites:Sable&#039;s on The Sound|Sable&#039;s on The Sound]] || Fine French dining in Belltown offering a picturesque view of The Sound, with both above and below the waterline seating. || &lt;br /&gt;
|-&lt;br /&gt;
| [[Sprawl_Sites:Weapons World|Weapons World]] || Two floors of nothing but Grade A Bang Bang. Located at 6th and Olive, Weapons World is the leading chain dealer of firearms, firearm accessories, milspec equipment, body armor, and hunting gear. All you need is a SIN, a license, and the nuyen and these fine people can make all your high caliber wet dreams come true. || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Friends of Friends=&lt;br /&gt;
&lt;br /&gt;
This section is reserved for the wide array of NPC&#039;s the characters might meet, as well as their contacts and other major personalities of Shadowrun.&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;2&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|width=&amp;quot;30%&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| [[Characters:An Shou Tian |An Shou Tian]] || Red Pole of the Wo Shing Wo Triad. Professional Chef and foodie. Owner of the Jade Tortoise, a Chinese/Japanese/Vietnamese restaurant in Queen Anne.||&lt;br /&gt;
|-&lt;br /&gt;
| [[Characters:Andrea Elkhorn|Andrea Elkhorn]] || EMT and ambulance driver for Doc Wagon. A Sioux Nation citizen who came to Seattle for medical school; Andrea bears the physical and emotional scars of being beaten, raped, and set on fire by The Halloweeners. ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Characters:&amp;quot;Aunty Kasua&amp;quot; Tosashi |&amp;quot;Aunty Kasau&amp;quot; Tosashi]] || Oni immigrant who grew up on Yumi island. Stay at home mother of eight, barrens baby-sitter, and wife of Osaku Tosashi. ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Characters:Black-Feather-Boy|Black-Feather-Boy]] || Salish Raven Shaman and avid comic book collector. || &lt;br /&gt;
|-&lt;br /&gt;
| [[Characters:Blythe Waters|Blythe Waters]] || Elf Ghoul and vocal political activist for the Ghoul Liberation League in Seattle. Licensed Surveyor and Civil Engineer for the State of Seattle. || &lt;br /&gt;
|-&lt;br /&gt;
| [[Characters: Bolin|Bolin ]] || King Yee of the local Sun Yee On Triad. ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Characters: Buttons |Buttons ]] || Ork Knights Errant Veteran Beat Cop. He&#039;s been around the block a couple of times and has a good ear for what&#039;s happening in the &#039;hoods and the Ork Underground. Though he&#039;s got a good heart, he isn&#039;t above a little &amp;quot;Street Justice&amp;quot; and &amp;quot;Urban Renewal&amp;quot;, and stays happy as long as his beat just stays quiet. ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Characters: Cap Cortez|Cap Cortez ]] || Troll Lieutenant of the Redmond gang the Rusty Stilettos. Gun runner, drug dealer, and area enforcer. Cortez, like most of the Stilettos, is a mutated and partially insane mess from living in Glow City his whole life. His flesh is rock hard from excessive dermal plating and enormous bone spurs. ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Characters:Charity v6.8|Charity v6.8]] || Self-proclaimed &amp;quot;High Priestess of the Airwaves&amp;quot;. Charity claims to be an &amp;quot;Alternate Intelligence&amp;quot; AI. Public whistle blower, blogger, and pirate Trid broadcaster. Loud, abrasive, and angry with a penchant for Max Headroom antics, speech hacking, and the sign off &amp;quot;We&#039;ll meet again...when you&#039;re ready to travel the most secret path of all.&amp;quot; || &lt;br /&gt;
|-&lt;br /&gt;
| [[Characters:Dirdrik Vladnikov|Dirdrik Vladnikov]] || Vory v Zakone information broker. Runs an small entertainment insurance business in Capital Hill. ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Characters:Finger|Finger]] || Devilishly fast elf changeling with an itchy trigger finger. || &lt;br /&gt;
|-&lt;br /&gt;
| [[Characters:Gruff|Gruff]] || Head of the local troll and orc gang, the Trogs, Gruff is  untrustworthy and underhanded, but happy to deal with anyone if the Yen is right and they aren&#039;t daisy-eaters. Gruff&#039;s pride and joy is his wide array of elf skulls taken from other gangers and elfs who just happen to be in the wrong place at the wring time. ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Characters:Hanso Shotozumi|Hanso Shotozumi]] || Oyabun of the Shotozumi-gumi; the largest organized crime family in Seattle. || &lt;br /&gt;
|-&lt;br /&gt;
| [[Characters:John Silverston|John Silverston]] || An Aboriginal Kuradji; owner and proprietor of Numereji, a small talisman shop in First Hill. || &lt;br /&gt;
|-&lt;br /&gt;
| [[Characters:Jimmy The Saint|Jimmy The Saint]] || Dwarf Street Doc and cyber/body-mod specialist. Probably better with nano-tattooing, piercing, and blowtorch than actual medical care, but he can keep his mouth shut and doesn&#039;t ask questions for the right price. Jimmy operates his own shop out of his apartment in Lower Queen Anne. || &lt;br /&gt;
|-&lt;br /&gt;
| [[Characters:KitKat Boom|KitKat Boom]] || A changeling &amp;quot;catgirl&amp;quot; who lucked out on the cute side of SURGE. Also, an accomplished &amp;quot;seamstress&amp;quot;, sticky fingered shopgirl, and an avid clubgoer. ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Characters:Keiko Shotozumi|Keiko Shotozumi]] || Daughter of Oyabun Hanso Shotozumi. Keiko is an ex-shadowrunner who deleted a great deal of information from Shadowsea on the Seattle Yakuza before leaving. Her old runner team was soon assassinated per Hanso&#039;s ordersoon after her return and she is blacklisted from Shadowsea and if viewed with little else but distain by most runners. || &lt;br /&gt;
|-&lt;br /&gt;
| [[Characters: &amp;quot;Krissy&amp;quot; Gajra Samanthi Kishen |&amp;quot;Krissy&amp;quot; Gajra Samanthi Kishen]] || Bartender at The Rendezvous and lead singer for the Indian Neo-PRock Trip Hop group &amp;quot;Plasma Burn Sarangi&amp;quot;.||&lt;br /&gt;
|-&lt;br /&gt;
| [[Characters:Mr. Matz|Mr. Matz]] || Enigmatic Johnson of South American descent and a particular taste in Mayan and Aztec art and artifacts; and, one might say, an unhealthy fascination with Aztechnology. ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Characters:Ms. Konietzko |Ms. Konietzko]] || Russian Johnson with draconian sentiments about her jobs and any failures there of, but a willingness to back her runners to make sure her jobs are accomplished.||&lt;br /&gt;
|-&lt;br /&gt;
| [[Characters:Oma Endofski|Oma Endofski]] || Russian Troll neo-agriculturalist. The gun toting Trog ex-ganger and vigilant defender of her squat/garden in Puyallup. ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Characters:Osaku Tosashi|Osaku Tosashi]] || Oni immigrant born on Yumi island. Auto mechanic at Ares Auto Supply and Repair in Burien. ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Characters:Otto|Otto]] || Veteran smuggler and original member of the Puyallup Crime Mall. Otto&#039;s gun shop would make a Weapon&#039;s World salesman blush, but if he senses your not on the level for even a second you could end up with a &amp;quot;free sample&amp;quot; of what his store has to offer. || &lt;br /&gt;
|-&lt;br /&gt;
| [[Characters:Paku Ikibaku |Paku Ikibaku]] || Fixer of multiple mixed backgrounds who normally resides in the International District and is fluent in a wide number of languages. ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Characters:Red|Red]] || Rastafari Dwarf hacker who has been in the shadows since before Crash 2.0, and claims to be one of the few who survived being jacked in during the crash. || &lt;br /&gt;
|-&lt;br /&gt;
| [[Characters: Slider|Slider]] || Information broker, organlegger, and seller of second hand cyberware. Rumored to have connections to Tamanous. || &lt;br /&gt;
|-&lt;br /&gt;
| [[Characters: Sensei Frank|Sensei Frank]] || Master of mixed martial arts and street fighting tactics. An active pacifist and Zen buddhist, Frank teaches his students everyday survival in in the city. Rumors have it that Frank is a retired Street Samurai, and despite his calm demeanor, is heavily cybered. || &lt;br /&gt;
|-&lt;br /&gt;
| [[Characters:Yamashita Kazunari|Yamashita Kazunari]] || Kyodai of the Shotozumi-gumi Yakuza family. Yamashita is a gang enforcer in the International district. || &lt;br /&gt;
|-&lt;br /&gt;
| [[Characters: Walter &amp;quot;Wrecker&amp;quot; Jones|Walter &amp;quot;Wrecker&amp;quot; Jones]] || Hailing originally from Tennesse, Wrecker is an impressively large troll and, despite his size, is quite an effective mechanic. An Ex-Trog gangmember, Wrecker has many contacts with the local gangs and can lay his hands on all kinds of interesting things.|| &lt;br /&gt;
|-&lt;br /&gt;
| [[Characters: Zippo Jill|Zippo Jill]] || Heavily modded razorgirl and Nightmare&#039;s second in command. Jill is an old school Halloweener with a severe firebug and a sociopathic hatred for life and order that is only surpassed by Nightmare. She is also the only person that has seen nightmare without the mask and knows his true identity.|| &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Gadget</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Thicker_Than_Blood&amp;diff=144046</id>
		<title>Thicker Than Blood</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Thicker_Than_Blood&amp;diff=144046"/>
		<updated>2010-05-15T19:59:35Z</updated>

		<summary type="html">&lt;p&gt;Gadget: /* Sprawl Sites */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Sax and Violins=&lt;br /&gt;
&lt;br /&gt;
A cool, early October night. Rain like a fine mist falls through the thick fog, making everything dark and damp; staining the rough concrete into black basalt pillars and making every streetlight a yellow beacon that distorts the wet stone with veins of amber light. The soft patter of water droplets against the deep green foliage and trickle of the runoff into the gutters is like a soft play of symphonic violins and percussion to the build up of some natural opus. Mozart, symphony 10 in G, reverberates softly in my skull while I wait against the alley wall and sip my tall soycaf with extra shot. A perfect Seattle night.&lt;br /&gt;
&lt;br /&gt;
When the gun fire begins I hardly notice, playing sweetly against the victorious strings of the second movement. Hard Exit and his new elf friend have obviously gone from the quiet way to the loud way coming out of the building; which is my cue, but not before I finish my caf or they signal me. I pull off my hood and roll my neck in the refreshing coolness of the night before switching on my wired reflexes and unbutton my jacket, then watch as the world slows down to a crawl and I turn up the speed of the music to keep up with my new perspective. &lt;br /&gt;
&lt;br /&gt;
Exit&#039;s hand cannon blares as I hear the front door around the corner wheeze slightly against it&#039;s hydrolics. I can hear his heart pounding in my augmented ears between the crack of his gun and casings twinkling on the street, an opera of street chaos mingles with the rain and the music being played directly into my cerebral cortex. The immensity of his troll shadow blots out the streetlight as I take a last sip of my caf, and he sprints past ponderously holding the limp body of the daisyeating hacker. I wonder off hand if they managed to get the paydata before she got greased and hear the low, bass rumble of Exit yelling for me to help him as he glides by in slow motion.&lt;br /&gt;
&lt;br /&gt;
The empty soycaf cup drops into the recycling bin next to me as I switch to my jazz station and stroll to the edge of the alley, wild erratic saxophone and drum beats exploding suddenly into my brain. I feel the familiar slide of steel as I unsheath my katana and cross hairs ignite like fire in my vision as my left hand brings my pistol into view. Music throbs and whines as I step smoothly around the corner between Exit and his persuers. Another perfect Seattle night.&lt;br /&gt;
&lt;br /&gt;
=Fixed Up=&lt;br /&gt;
&lt;br /&gt;
My second foray into a into a Shadowrun chronicle. I intend to keep this in tune with my recent move to the beautiful city of Seattle and hope to enjoy the pleasure of exploring some darker themes with a more mature play group. As Shadowrun does not have an ingrained morals system, and as I am asking my players to develop a more detailed character personality and background, I will be expecting a more complex answer to some of life&#039;s more interesting questions; especially as they pertain to a group of people who live on the wrong side of the law.&lt;br /&gt;
&lt;br /&gt;
This is, yet again, an attempt to turn the more &amp;quot;episodic&amp;quot; world of Shadowrun into an on running campaign, and so I will be fudging some of the long term rules such as Karma acquisition and expenditure. I&#039;m also hoping to include a &amp;quot;campaign calender&amp;quot; in order to improve the synchronicity of peoples lives, both PC and NPC, and major campaign world events that don&#039;t necessarily include the characters but can affect their lives and the runs they are hired on.&lt;br /&gt;
&lt;br /&gt;
I will also continue to encourage my players to become involved in the wiki and posting their characters by rewarding them with Karma points for their contributions and time taken to expand the game world. This is to include descriptions of many of the NPC&#039;s that they encounter, sprawl sights that they visit or include to add further character to the world, and any in character scripting to the weekly sessions to improve the flavor of the world.&lt;br /&gt;
&lt;br /&gt;
Also, I will be applying the house rules posted on my main page, which I will reproduce here.&lt;br /&gt;
&lt;br /&gt;
1. I run Shadowrun 4th Edition. I like 3rd, and I understand that there is a lot more ruled source material, but 4th opens up a lot more options for players and games, in my opinion.&lt;br /&gt;
&lt;br /&gt;
2. Character approval is by Player and GM Committee. Per the game setup of Serenity, where in characters must be a viable &amp;quot;crew&amp;quot; with a useful smattering of skills. I&#039;m going to use this because Shadowrunners are hired for their variable skills and abilities, based on what is useful in their jobs and to create working team that, hopefully, won&#039;t get killed. It will, also, help represent the Fixer arranging a team that they think should be able to accomplish the task at hand. The GM and players are allowed to veto another players character no questions asked. If someone says it goes, it goes.&lt;br /&gt;
&lt;br /&gt;
3. If you have the ability to, please pregen a couple of characters. If not, at least have a couple ideas in mind. Making characters for this game can take all night, if not longer. So, if you have a book, please have something to show for it before the game. This also helps me get a sense of your play style, makes rule #2 go more smoothly, and allows you to build a character who lacks any serious holes from last minute builds.&lt;br /&gt;
&lt;br /&gt;
4. You must have at least four points in Contacts. Shadowrunners live by who they know. You&#039;d never get a job if nobody knew who you were, and besides you can&#039;t go through life and not meet at least one person.&lt;br /&gt;
&lt;br /&gt;
5. You must have at least 2 Active Skill Points and 4 Knowledge Skill Points allocated to what I shall call &amp;quot;life choices and hobbies&amp;quot;. Your life doesn&#039;t just revolve on shooting people and running the shadows. Everybodies got a hobby, whether they admit it or not. Some even make for good cover and back stories.&lt;br /&gt;
&lt;br /&gt;
6. I will require a backstory, physical and personality description, and goals for your character. Why exactly did your character start shooting people and running the shadows? How do they feel about it? What is their ultimate goal? Want to be rich, to be famous, or just to get out of the gutter? This, also, applies to rule 2. If you lack character information, you don&#039;t play that character, no exceptions.&lt;br /&gt;
&lt;br /&gt;
7. Everyone must own a commlink! Yet another piece of equipment that EVERY shadowrunner must have to make his job worthwhile. &amp;quot;You&#039;ll never get a wiz job if your fixer can&#039;t reach you, omae.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
8. I will be enforcing the starting rule for equipment aquisition. I.e. You may only have items with an aquisition rating max of 12.&lt;br /&gt;
&lt;br /&gt;
=On the Run=&lt;br /&gt;
&lt;br /&gt;
I am including a weekly session report; pioneered by Bill, a fellow gamer from Reno, for mine and the players benefit. Every week after the game I will be posting a brief rundown of the previous session for reference sake and to allow the players to add their own comments and in character rundown/conversations for the sake of character development.&lt;br /&gt;
&lt;br /&gt;
===Chapter I===&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;2&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;10%&amp;quot;| [[User:Gadget/Thicker_Than_Blood/Episode_1|Episode 1]] ||width=&amp;quot;10%&amp;quot;| [[User:Gadget/Thicker_Than_Blood/Episode_4|Episode 4]] || [[User:Gadget/Thicker_Than_Blood/Episode_7|Episode 7]]&lt;br /&gt;
|-&lt;br /&gt;
| [[User:Gadget/Thicker_Than_Blood/Episode_2|Episode 2]] || [[User:Gadget/Thicker_Than_Blood/Episode_5|Episode 5]] || [[User:Gadget/Thicker_Than_Blood/Episode_8|Episode 8]]&lt;br /&gt;
|-&lt;br /&gt;
| [[User:Gadget/Thicker_Than_Blood/Episode_3|Episode 3]] || [[User:Gadget/Thicker_Than_Blood/Episode_6|Episode 6]] || [[User:Gadget/Thicker_Than_Blood/Evaluation|Evaluation]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=The Usual Suspects=&lt;br /&gt;
&lt;br /&gt;
Below is the section provided for the players to post their charcter history, description, and character sheet. You can access the a wiki character sheet here, again graciously provided by Bill, and simply copy and paste it into your character&#039;s page. :&lt;br /&gt;
[[User:Bill/Shadowrun_4_Character_Sheet|Wiki Shadowrun 4th Ed. character sheet]]&lt;br /&gt;
&lt;br /&gt;
===Player Characters===&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;2&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|width=&amp;quot;30%&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| [[Characters:Character Page|Character Name]] || Brief Description || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Sprawl Sites=&lt;br /&gt;
&lt;br /&gt;
Below are a series of traditional and original sprawl sites for reference, of which I will also be awarding Karma points for detailed descriptions.&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;2&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|width=&amp;quot;30%&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| [[Sprawl_Sites:Aces|Aces]] || A scummy bar in Redmond that caters to the roughnecks, addicts, and outlaws. The clients are rough and aggressive, the booze is watered down, and most of the windows are boarded up or have bars on them, but that&#039;s just the way the regulars like it. Don&#039;t go there unless your packing or can handle yourself in a fight, and even then don&#039;t go there. ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Sprawl_Sites:The Alabaster Maiden|The Alabaster Maiden]] || Located on the corner of East Mercer and Broadway, The Alabaster Maiden is named after Gabriella Dematto. According to local legend, she overstepped her abilities while trying to escape from a go-gang and inadvertantly became permanently petrified as the alabaster statue that now stands at the entry into the club. Recent magical research on the statue has proven this to be no more than an urban legend, but rumor persists that the statue currently residing in front of the club is not the original. The club is a favorite of the city&#039;s younger mages and shamans. ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Sprawl_Sites:Arcology Commercial and Housing Enclave|Arcology Commercial and Housing Enclave]] || Dominating the Seattle skyline, the ACHE was claimed by the UCAS government after it was forced to step in and retake Renraku&#039;s Seattle Archology. This enormous green and silver glass tiered pyramid encompasses ten city blocks on each side and is almost thousand meters tall. The ACHE now houses roughly 150,000 people in government run &amp;quot;welfare housing&amp;quot; that is effectively a minimum security prison for the poor. The first five floors are still the largest mall in Seattle (no longer just Renraku subsidiaries), with the sub-basements and top floors controlled buy the UCAS military.||&lt;br /&gt;
|-&lt;br /&gt;
| [[Sprawl_Sites:Aztechnology Pyramid|Aztechnology Pyramid]] || Aztechnology&#039;s 72 floor Archology located between Roy and Denny Way along Broadway and 16th Ave. The pyramid is home to 5,000 permanent residents, and covered with ten ton blocks of carved grey quartz that are illumunated from inside at night.|| &lt;br /&gt;
|-&lt;br /&gt;
| [[Sprawl_Sites:Bellevue/Redmond Wall|Bellevue/Redmond Wall]] || A ten meter tall ferro-concrete wall topped with razor wire and patrolled by Lone Star &amp;quot;peace-keepers&amp;quot; and drones, The Bellevue/Redmond Wall literally divides the haves from the have nots. Starting at I-90, the wall runs the entire distance of East Lake Sammamish Parkway, intersects and runs along Redmond Way to the 405, and then all he way up to a hard point in Bothell. It is a testament to the paranoia and disregard of the rich.|| &lt;br /&gt;
|-&lt;br /&gt;
| [[Sprawl_Sites:The Body Mall|The Body Mall]] || Abandoned after the Trojan-Setsup plant had a partial meltdown in 2013, a series of shadow-docs set up shop here offering all kinds of medical practices, both legal and illegal. Connected heavily with Tamanous and the 162&#039;s, this place is revered as much for it&#039;s cut rate cyberware as it is for patients disappearing.||&lt;br /&gt;
|- &lt;br /&gt;
| [[Sprawl_Sites:The Big Rhino|The Big Rhino]] || Once an exclusive ork and troll only restaurant, the Rhino now caters to anyone brave enough to venture into it&#039;s hall. Large portions of &amp;quot;traditional&amp;quot; ork cuisine with lots of meat and thick sauces are served in dining hall style with tall mugs of beer and other strong drink. They even offer regular tours of the Ork Underground every couple of hours. || &lt;br /&gt;
|-&lt;br /&gt;
| [[Sprawl_Sites:Cavilard Research Institute|Cavilard Research Institute]] || A research firm in Bellevue that switched hands to Mitsuhama during Crash 2.0, and has since become one of their infamous Zero Zones. || &lt;br /&gt;
|-&lt;br /&gt;
| [[Sprawl_Sites:Club Penumbra|Club Penumbra]] || On the corner of 5th and Yesler and accross the street from the ACHE. Once the premier Runner meeting spot in downtown Seattle, this moon themed nightclub has not updated it decor, and some would say the music, in years. The fact that some older Runners still congregate here makes this club almost a cliche. However, with the owners looking to sell the place the Yakuza and Mafia have suddenly become very interested in it. || &lt;br /&gt;
|-&lt;br /&gt;
| [[Sprawl_Sites:The Crash 2.0 Memorial|The Crash 2.0 Memorial]] || A large black obelisk in Cal Anderson park, on Capitol Hill, that memorializes those that died during the second Matrix crash. Situated on the top of the hill near the Cal Anderson fountain, it&#039;s scrolls the names of those that died in a constant AR and VR feed.|| &lt;br /&gt;
|-&lt;br /&gt;
| [[Sprawl_Sites:Dante&#039;s Inferno|Dante&#039;s Inferno]] || After all these years Dante&#039;s is still one of the number one clubs in Seattle. Wreathed in AR flames and circled by demons, this club offers the latest in ear bleeding and mind destroying beats and a devilishly good time on it&#039;s seven layers of hell. || &lt;br /&gt;
|-&lt;br /&gt;
| [[Sprawl_Sites:Fungitech|Fungitech]] || With multiple offices around Seattle and a major grow facility located in the Snohomish Ork Underground, Fungitech is a strange corporate star in the Seattle area. They provide a number of fungus based foods, medical materials, neurotoxins, and Awakened materials to local buyers; and promise the release of an all new fungus beer in the upcoming year.|| &lt;br /&gt;
|-&lt;br /&gt;
| [[Sprawl_Sites:The Glass Onion|The Glass Onion]] || Some of the finest dining from the far east in downtown Seattle. This traditional Japanese styled restaurant offers good food at an affordable price, and private rooms for business meetings. Rumors still abound that there may be naga living in the basement, but whether they are captives or not is unknown. || &lt;br /&gt;
|-&lt;br /&gt;
| [[Sprawl_Sites:The Jade Tortoise|The Jade Tortoise]] || A Chinese/Japanese/Vietnamese restaurant in Queen Anne that offers exceptional Far Eastern cuisine and who&#039;s owner and head chef is an illustrious foodie.|| &lt;br /&gt;
|-&lt;br /&gt;
| [[Sprawl_Sites:Lou&#039;s Tattoos|Lou&#039;s Tattoos]] || Located in the International District, Lou is a Japanese dwarf and tattoo artist of exceptional skill and insight. Rumor has it that Lou is magically active and that his assistant, Selena, is a free spirit. || &lt;br /&gt;
|-&lt;br /&gt;
| [[Sprawl_Sites:Matchsticks|Matchsticks]] || A private jazz club in Queen Anne that offers a number of private meeting rooms and quiet booths to enjoy a nice dinner. || &lt;br /&gt;
|-&lt;br /&gt;
| [[Sprawl_Sites:Mitsuhama&#039;s Zero Zone|Mitsuhama Zero Zone]] || Amid a beautiful and expansive Japanese garden, six grand black and silver skyscrapers tower over lake Washington&#039;s Southwest shores. Surrounded by a twenty foot wall that resembles traditional Japanese architecture, Mitsuhama&#039;s Zero Zone is as serene as it is secure, emphasizing the companies policy of &amp;quot;zero penetration and zero survival.&amp;quot; || &lt;br /&gt;
|-&lt;br /&gt;
| [[Sprawl_Sites:Numereji|Numereji]] || A small talisman shop in Capitol Hill that carries a wide array of oddities from across the planet. || &lt;br /&gt;
|-&lt;br /&gt;
| [[Sprawl_Sites:The Plastic Gardens|The Plastic Gardens]] || Once an attempt to create an indoor tropical garden in Redmond; squatters moved into these gigantic domes after the regular populace left, and turned it into a series of thriving subsistence farms amid the tropical flora. Now these musty gray and brown domes are the home of the few successful residents of Redmond, and a constant target of starving gangers and warped critters of the barrens.|| &lt;br /&gt;
|-&lt;br /&gt;
| [[Sprawl_Sites:The Puyallup Crime Mall|The Puyallup Crime Mall]] || Amid the ruins of Old Puyallip, The Crime Mall is the ultimate gray and black market and home to many experienced smugglers. Secured with an array of defenses and elbow deep in mercenaries, The Mall has stood the test of time against all odds and remains the one stop shop for all kinds of illegal goods. Just don&#039;t come knocking without an invitation.|| &lt;br /&gt;
|-&lt;br /&gt;
| [[Sprawl_Sites:The Rendezvous|The Rendezvous]] || An old bar in central Belltown that was once a speakeasy. The Rendezvous has updated it&#039;s classic theater for simsense interaction and still holds private parties in the old speakeasy basement.|| &lt;br /&gt;
|-&lt;br /&gt;
| [[Sprawl_Sites:Sable&#039;s on The Sound|Sable&#039;s on The Sound]] || Fine French dining in Belltown offering a picturesque view of The Sound, with both above and below the waterline seating. || &lt;br /&gt;
|-&lt;br /&gt;
| [[Sprawl_Sites:Weapons World|Weapons World]] || Two floors of nothing but Grade A Bang Bang. Located at 6th and Olive, Weapons World is the leading chain dealer of firearms, firearm accessories, milspec equipment, body armor, and hunting gear. All you need is a SIN, a license, and the nuyen and these fine people can make all your high caliber wet dreams come true. || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Friends of Friends=&lt;br /&gt;
&lt;br /&gt;
This section is reserved for the wide array of NPC&#039;s the characters might meet, as well as their contacts and other major personalities of Shadowrun.&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;2&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|width=&amp;quot;30%&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| [[Characters:An Shou Tian |An Shou Tian]] || Red Pole of the Wo Shing Wo Triad. Professional Chef and foodie. Owner of the Jade Tortoise, a Chinese/Japanese/Vietnamese restaurant in Queen Anne.||&lt;br /&gt;
|-&lt;br /&gt;
| [[Characters:Andrea Elkhorn|Andrea Elkhorn]] || EMT and ambulance driver for Doc Wagon. A Sioux Nation citizen who came to Seattle for medical school; Andrea bears the physical and emotional scars of being beaten, raped, and set on fire by The Halloweeners. ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Characters:&amp;quot;Aunty Kasua&amp;quot; Tosashi |&amp;quot;Aunty Kasau&amp;quot; Tosashi]] || Oni immigrant who grew up on Yumi island. Stay at home mother of eight, barrens baby-sitter, and wife of Osaku Tosashi. ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Characters:Black-Feather-Boy|Black-Feather-Boy]] || Salish Raven Shaman and avid comic book collector. || &lt;br /&gt;
|-&lt;br /&gt;
| [[Characters:Blythe Waters|Blythe Waters]] || Elf Ghoul and vocal political activist for the Ghoul Liberation League in Seattle. Licensed Surveyor and Civil Engineer for the State of Seattle. || &lt;br /&gt;
|-&lt;br /&gt;
| [[Characters: Bolin|Bolin ]] || King Yee of the local Sun Yee On Triad. ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Characters: Buttons |Buttons ]] || Ork Lonestar Veteran Beat Cop. He&#039;s been around the block a couple of times and has a good ear for what&#039;s happening in the &#039;hoods and the Ork Underground. Though he&#039;s got a good heart, he isn&#039;t above a little &amp;quot;Street Justice&amp;quot; and &amp;quot;Urban Renewal&amp;quot;, and stays happy as long as his beat just stays quiet. ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Characters: Cap Cortez|Cap Cortez ]] || Troll Lieutenant of the Redmond gang the Rusty Stilettos. Gun runner, drug dealer, and area enforcer. Cortez, like most of the Stilettos, is a mutated and partially insane mess from living in Glow City his whole life. His flesh is rock hard from excessive dermal plating and enormous bone spurs. ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Characters:Charity v6.8|Charity v6.8]] || Self-proclaimed &amp;quot;High Priestess of the Airwaves&amp;quot;. Charity claims to be an &amp;quot;Alternate Intelligence&amp;quot; AI. Public whistle blower, blogger, and pirate Trid broadcaster. Loud, abrasive, and angry with a penchant for Max Headroom antics, speech hacking, and the sign off &amp;quot;We&#039;ll meet again...when you&#039;re ready to travel the most secret path of all.&amp;quot; || &lt;br /&gt;
|-&lt;br /&gt;
| [[Characters:Dirdrik Vladnikov|Dirdrik Vladnikov]] || Vory v Zakone information broker. Runs an small entertainment insurance business in Capital Hill. ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Characters:Finger|Finger]] || Devilishly fast elf changeling with an itchy trigger finger. || &lt;br /&gt;
|-&lt;br /&gt;
| [[Characters:Gruff|Gruff]] || Head of the local troll and orc gang, the Trogs, Gruff is  untrustworthy and underhanded, but happy to deal with anyone if the Yen is right and they aren&#039;t daisy-eaters. Gruff&#039;s pride and joy is his wide array of elf skulls taken from other gangers and elfs who just happen to be in the wrong place at the wring time. ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Characters:Hanso Shotozumi|Hanso Shotozumi]] || Oyabun of the Shotozumi-gumi; the largest organized crime family in Seattle. || &lt;br /&gt;
|-&lt;br /&gt;
| [[Characters:John Silverston|John Silverston]] || An Aboriginal Kuradji; owner and proprietor of Numereji, a small talisman shop in First Hill. || &lt;br /&gt;
|-&lt;br /&gt;
| [[Characters:Jimmy The Saint|Jimmy The Saint]] || Dwarf Street Doc and cyber/body-mod specialist. Probably better with nano-tattooing, piercing, and blowtorch than actual medical care, but he can keep his mouth shut and doesn&#039;t ask questions for the right price. Jimmy operates his own shop out of his apartment in Lower Queen Anne. || &lt;br /&gt;
|-&lt;br /&gt;
| [[Characters:KitKat Boom|KitKat Boom]] || A changeling &amp;quot;catgirl&amp;quot; who lucked out on the cute side of SURGE. Also, an accomplished &amp;quot;seamstress&amp;quot;, sticky fingered shopgirl, and an avid clubgoer. ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Characters:Keiko Shotozumi|Keiko Shotozumi]] || Daughter of Oyabun Hanso Shotozumi. Keiko is an ex-shadowrunner who deleted a great deal of information from Shadowsea on the Seattle Yakuza before leaving. Her old runner team was soon assassinated per Hanso&#039;s ordersoon after her return and she is blacklisted from Shadowsea and if viewed with little else but distain by most runners. || &lt;br /&gt;
|-&lt;br /&gt;
| [[Characters: &amp;quot;Krissy&amp;quot; Gajra Samanthi Kishen |&amp;quot;Krissy&amp;quot; Gajra Samanthi Kishen]] || Bartender at The Rendezvous and lead singer for the Indian Neo-PRock Trip Hop group &amp;quot;Plasma Burn Sarangi&amp;quot;.||&lt;br /&gt;
|-&lt;br /&gt;
| [[Characters:Mr. Matz|Mr. Matz]] || Enigmatic Johnson of South American descent and a particular taste in Mayan and Aztec art and artifacts; and, one might say, an unhealthy fascination with Aztechnology. ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Characters:Ms. Konietzko |Ms. Konietzko]] || Russian Johnson with draconian sentiments about her jobs and any failures there of, but a willingness to back her runners to make sure her jobs are accomplished.||&lt;br /&gt;
|-&lt;br /&gt;
| [[Characters:Oma Endofski|Oma Endofski]] || Russian Troll neo-agriculturalist. The gun toting Trog ex-ganger and vigilant defender of her squat/garden in Puyallup. ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Characters:Osaku Tosashi|Osaku Tosashi]] || Oni immigrant born on Yumi island. Auto mechanic at Ares Auto Supply and Repair in Burien. ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Characters:Otto|Otto]] || Veteran smuggler and original member of the Puyallup Crime Mall. Otto&#039;s gun shop would make a Weapon&#039;s World salesman blush, but if he senses your not on the level for even a second you could end up with a &amp;quot;free sample&amp;quot; of what his store has to offer. || &lt;br /&gt;
|-&lt;br /&gt;
| [[Characters:Paku Ikibaku |Paku Ikibaku]] || Fixer of multiple mixed backgrounds who normally resides in the International District and is fluent in a wide number of languages. ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Characters:Red|Red]] || Rastafari Dwarf hacker who has been in the shadows since before Crash 2.0, and claims to be one of the few who survived being jacked in during the crash. || &lt;br /&gt;
|-&lt;br /&gt;
| [[Characters: Slider|Slider]] || Information broker, organlegger, and seller of second hand cyberware. Rumored to have connections to Tamanous. || &lt;br /&gt;
|-&lt;br /&gt;
| [[Characters: Sensei Frank|Sensei Frank]] || Master of mixed martial arts and street fighting tactics. An active pacifist and Zen buddhist, Frank teaches his students everyday survival in in the city. Rumors have it that Frank is a retired Street Samurai, and despite his calm demeanor, is heavily cybered. || &lt;br /&gt;
|-&lt;br /&gt;
| [[Characters:Yamashita Kazunari|Yamashita Kazunari]] || Kyodai of the Shotozumi-gumi Yakuza family. Yamashita is a gang enforcer in the International district. || &lt;br /&gt;
|-&lt;br /&gt;
| [[Characters: Walter &amp;quot;Wrecker&amp;quot; Jones|Walter &amp;quot;Wrecker&amp;quot; Jones]] || Hailing originally from Tennesse, Wrecker is an impressively large troll and, despite his size, is quite an effective mechanic. An Ex-Trog gangmember, Wrecker has many contacts with the local gangs and can lay his hands on all kinds of interesting things.|| &lt;br /&gt;
|-&lt;br /&gt;
| [[Characters: Zippo Jill|Zippo Jill]] || Heavily modded razorgirl and Nightmare&#039;s second in command. Jill is an old school Halloweener with a severe firebug and a sociopathic hatred for life and order that is only surpassed by Nightmare. She is also the only person that has seen nightmare without the mask and knows his true identity.|| &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Gadget</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Thicker_Than_Blood&amp;diff=127263</id>
		<title>Thicker Than Blood</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Thicker_Than_Blood&amp;diff=127263"/>
		<updated>2009-10-28T10:43:05Z</updated>

		<summary type="html">&lt;p&gt;Gadget: /* Friends of Friends */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Sax and Violins=&lt;br /&gt;
&lt;br /&gt;
A cool, early October night. Rain like a fine mist falls through the thick fog, making everything dark and damp; staining the rough concrete into black basalt pillars and making every streetlight a yellow beacon that distorts the wet stone with veins of ivory light. The soft patter of water droplets against the deep green foliage and trickle of the runoff into the gutters is like a soft play of symphonic violins and percussion to the build up of some natural opus. Mozart reverberates softly in my skull while I wait against the alley wall and sip my tall soycaf with extra shot. A perfect Seattle night.&lt;br /&gt;
&lt;br /&gt;
When the gun fire begins I hardly notice, playing sweetly against the low bass rumble of the drums during the second movement. Hard Exit and his new elf friend have obviously gone from the quiet way to the loud way coming out of the building; which is my cue, but not before I finish my caf or they signal me. I pull off my hood and roll my neck in the refreshing coolness of the night before switching on my wired reflexes and unbutton my jacket, then watch as the world slows down to a crawl and I turn up the speed of the music playing to keep up with my new perspective. &lt;br /&gt;
&lt;br /&gt;
Exit&#039;s hand cannon blares as I hear the front door around the corner wheeze slightly against it&#039;s hydrolics. I can hear his heart pounding in my augmented ears between the crack of his gun and casings twinkling on the street, an opera of street chaos mingles with the rain and the music being played directly into my cerebral cortex. The immensity of his troll shadow blots out the streetlight as I take a last sip of my caf and he sprints past ponderously holding the limp body of the daisyeating hacker. I wonder off hand if they managed to get the paydata before she got greased and hear the low, bass rumble of Exit yelling for me to help him as he glides by in slow motion.&lt;br /&gt;
&lt;br /&gt;
The empty soycaf cup drops into the recycling bin next to me as I switch to my jazz station and stroll to the edge of the alley, wild erratic saxophone and drum beats exploding suddenly into my brain. I feel the familiar slide of steel as I unsheath my katana and cross hairs ignite like fire in my vision as my left hand brings my pistol into view. Music throbs and whines as I step smoothly around the corner between Exit and his persuers. Another perfect Seattle night.&lt;br /&gt;
&lt;br /&gt;
=Fixed Up=&lt;br /&gt;
&lt;br /&gt;
My second foray into a into a Shadowrun chronicle. I intend to keep this in tune with my recent move to the beautiful city of Seattle and hope to enjoy the pleasure of exploring some darker themes with a more mature play group. As Shadowrun does not have an ingrained morals system, and as I am asking my players to develop a more detailed character personality and background, I will be expecting a more complex answer to some of life&#039;s more interesting questions; especially as they pertain to a group of people who live on the wrong side of the law.&lt;br /&gt;
&lt;br /&gt;
This is, yet again, an attempt to turn the more &amp;quot;episodic&amp;quot; world of Shadowrun into an on running campaign, and so I will be fudging some of the long term rules such as Karma acquisition and expenditure. I&#039;m also hoping to include a &amp;quot;campaign calender&amp;quot; in order to improve the synchronicity of peoples lives, both PC and NPC, and major campaign world events that don&#039;t necessarily include the characters but can affect their lives and the runs they are hired on.&lt;br /&gt;
&lt;br /&gt;
I will also continue to encourage my players to become involved in the wiki and posting their characters by rewarding them with Karma points for their contributions and time taken to expand the game world. This is to include descriptions of many of the NPC&#039;s that they encounter, sprawl sights that they visit or include to add further character to the world, and any in character scripting to the weekly sessions to improve the flavor of the world.&lt;br /&gt;
&lt;br /&gt;
Also, I will be applying the house rules posted on my main page, which I will reproduce here.&lt;br /&gt;
&lt;br /&gt;
1. I run Shadowrun 4th Edition. I like 3rd, and I understand that there is a lot more ruled source material, but 4th opens up a lot more options for players and games, in my opinion.&lt;br /&gt;
&lt;br /&gt;
2. Character approval is by Player and GM Committee. Per the game setup of Serenity, where in characters must be a viable &amp;quot;crew&amp;quot; with a useful smattering of skills. I&#039;m going to use this because Shadowrunners are hired for their variable skills and abilities, based on what is useful in their jobs and to create working team that, hopefully, won&#039;t get killed. It will, also, help represent the Fixer arranging a team that they think should be able to accomplish the task at hand. The GM and players are allowed to veto another players character no questions asked. If someone says it goes, it goes.&lt;br /&gt;
&lt;br /&gt;
3. If you have the ability to, please pregen a couple of characters. If not, at least have a couple ideas in mind. Making characters for this game can take all night, if not longer. So, if you have a book, please have something to show for it before the game. This also helps me get a sense of your play style, makes rule #2 go more smoothly, and allows you to build a character who lacks any serious holes from last minute builds.&lt;br /&gt;
&lt;br /&gt;
4. You must have at least four points in Contacts. Shadowrunners live by who they know. You&#039;d never get a job if nobody knew who you were, and besides you can&#039;t go through life and not meet at least one person.&lt;br /&gt;
&lt;br /&gt;
5. You must have at least 2 Active Skill Points and 4 Knowledge Skill Points allocated to what I shall call &amp;quot;life choices and hobbies&amp;quot;. Your life doesn&#039;t just revolve on shooting people and running the shadows. Everybodies got a hobby, whether they admit it or not. Some even make for good cover and back stories.&lt;br /&gt;
&lt;br /&gt;
6. I will require a backstory, physical and personality description, and goals for your character. Why exactly did your character start shooting people and running the shadows? How do they feel about it? What is their ultimate goal? Want to be rich, to be famous, or just to get out of the gutter? This, also, applies to rule 2. If you lack character information, you don&#039;t play that character, no exceptions.&lt;br /&gt;
&lt;br /&gt;
7. Everyone must own a commlink! Yet another piece of equipment that EVERY shadowrunner must have to make his job worthwhile. &amp;quot;You&#039;ll never get a wiz job if your fixer can&#039;t reach you, omae.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
8. I will be enforcing the starting rule for equipment aquisition. I.e. You may only have items with an aquisition rating max of 12.&lt;br /&gt;
&lt;br /&gt;
=On the Run=&lt;br /&gt;
&lt;br /&gt;
I am including a weekly session report; pioneered by Bill, a fellow gamer from Reno, for mine and the players benefit. Every week after the game I will be posting a brief rundown of the previous session for reference sake and to allow the players to add their own comments and in character rundown/conversations for the sake of character development.&lt;br /&gt;
&lt;br /&gt;
===Chapter I===&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;2&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;10%&amp;quot;| [[User:Gadget/Thicker_Than_Blood/Episode_1|Episode 1]] ||width=&amp;quot;10%&amp;quot;| [[User:Gadget/Thicker_Than_Blood/Episode_4|Episode 4]] || [[User:Gadget/Thicker_Than_Blood/Episode_7|Episode 7]]&lt;br /&gt;
|-&lt;br /&gt;
| [[User:Gadget/Thicker_Than_Blood/Episode_2|Episode 2]] || [[User:Gadget/Thicker_Than_Blood/Episode_5|Episode 5]] || [[User:Gadget/Thicker_Than_Blood/Episode_8|Episode 8]]&lt;br /&gt;
|-&lt;br /&gt;
| [[User:Gadget/Thicker_Than_Blood/Episode_3|Episode 3]] || [[User:Gadget/Thicker_Than_Blood/Episode_6|Episode 6]] || [[User:Gadget/Thicker_Than_Blood/Evaluation|Evaluation]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=The Usual Suspects=&lt;br /&gt;
&lt;br /&gt;
===Player Characters===&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;2&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|width=&amp;quot;30%&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| [[Characters:Character Page|Character Name]] || Brief Description || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Sprawl Sites=&lt;br /&gt;
&lt;br /&gt;
Below are a series of traditional and original sprawl sites for reference, of which I will also be awarding Karma points for detailed descriptions.&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;2&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|width=&amp;quot;30%&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| [[Sprawl_Sites:The Big Rhino|The Big Rhino]] || Once an exclusive ork and troll only restaurant, the Rhino now caters to anyone brave enough to venture into it&#039;s hall. Large portions of &amp;quot;traditional&amp;quot; ork cuisine with lots of meat and thick sauces are served in dining hall style with tall mugs of beer and other strong drink. They even offer regular tours of the Ork Underground every couple of hours. || &lt;br /&gt;
|-&lt;br /&gt;
| [[Sprawl_Sites:Cavilard Macrotech|Cavilard Macrotech]] || A research firm in Lynnwood that switched hands to Mitsuhama during Crash 2.0, and has since become one of their infamous Zero Zones. || &lt;br /&gt;
|-&lt;br /&gt;
| [[Sprawl_Sites:The Crash 2.0 Memorial|The Crash 2.0 Memorial]] || A large black obelisk in Cal Anderson park, on Capitol Hill, that memorializes those that died during the second Matrix crash. Situated onthe top of the hill near the Cal Anderson fountain, it&#039;s scrolls the names of those that died in a constant AR and VR feed.|| &lt;br /&gt;
|-&lt;br /&gt;
| [[Sprawl_Sites:Dante&#039;s Inferno|Dante&#039;s Inferno]] || After all these years Dante&#039;s is still one of the number one clubs in Seattle. Wreathed in AR flames and circled by demons, this club offers the latest in ear bleeding and mind destroying beats and a devilishly good time on it&#039;s nine layers of hell. || &lt;br /&gt;
|-&lt;br /&gt;
| [[Sprawl_Sites:The Glass Onion|The Glass Onion]] || Some of the finest dining from the far east in downtown Seattle. This traditional Japanese styled restaurant offers good food at an affordable price, and private rooms for business meetings by reservation. Rumors still abound that there may be naga living in the basement, but whether they are captives or not is unknown. || &lt;br /&gt;
|-&lt;br /&gt;
| [[Sprawl_Sites:The Jade Tortoise|The Jade Tortoise]] || A Chinese/Japanese/Vietnamese restaurant in Queen Anne that offers exceptional Far Eastern cuisine and who&#039;s owner and head chef is an illustrious foodie.|| &lt;br /&gt;
|-&lt;br /&gt;
| [[Sprawl_Sites:Matchsticks|Matchsticks]] || A private jazz club in Queen Anne that offers a number of private meeting rooms and quiet booths to enjoy a nice dinner. || &lt;br /&gt;
|-&lt;br /&gt;
| [[Sprawl_Sites:The Rendezvous|The Rendezvous]] || An old bar in central Belltown that was once a speakeasy. The Rendezvous has updated it&#039;s classic theater for simsense interaction and still holds private parties in the old speakeasy basement.|| &lt;br /&gt;
|-&lt;br /&gt;
| [[Sprawl_Sites:Sable&#039;s on The Sound|Sable&#039;s on The Sound]] || Fine French dining in Belltown offering a picturesque view of The Sound, with both above and below the waterline seating. || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Friends of Friends=&lt;br /&gt;
&lt;br /&gt;
This section is reserved for the wide array of NPC&#039;s the characters might meet, as well as their contacts and other major personalities of Shadowrun.&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;2&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|width=&amp;quot;30%&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| [[Characters:An Shou Tian |An Shou Tian]] || Red Pole of the Wo Shing Wo Triad. Professional Chef and foodie. Owner of the Jade Tortoise, a Chinese/Japanese/Vietnamese restaurant in Queen Anne.||&lt;br /&gt;
|-&lt;br /&gt;
| [[Characters:Ms. Konietzko |Ms. Konietzko]] || Russian Johnson with draconian sentiments about her jobs and any failures there of, but a willingness to back her runners to make sure her jobs are accomplished.||&lt;br /&gt;
|-&lt;br /&gt;
| [[Characters:&amp;quot;Aunty Kasua&amp;quot; Tosashi |&amp;quot;Aunty Kasau&amp;quot; Tosashi]] || Oni immigrant who grew up on Yumi island. Stay at home mother of eight, barrens baby-sitter, and wife of Osaku Tosashi. ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Characters:Elkhorn|Elkhorn]] || Salish Raven Shaman and avid comic book collector. || &lt;br /&gt;
|-&lt;br /&gt;
| [[Characters:Blythe Waters|Blythe Waters]] || Elf Ghoul and vocal political activist for the Ghoul Liberation League in Seattle. Licensed Surveyor and Civil Engineer in the UCAS. || &lt;br /&gt;
|-&lt;br /&gt;
| [[Characters: Bolin|Bolin ]] || King Yee of the local Sun Yee On Triad. ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Characters: Buttons |Buttons ]] || Ork Lonestar Veteran Beat Cop. He&#039;s been around the block a couple of times and has a good ear for what&#039;s happening in the &#039;hoods and the Ork Underground. Though he&#039;s got a good heart, he isn&#039;t above a little &amp;quot;Street Justice&amp;quot; and &amp;quot;Urban Renewal&amp;quot;, and stays happy as long as his beat just stays quiet. ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Characters: Cap Cortez|Cap Cortez ]] || Ork Lieutenant of the Redmond gang the Rusted Stilettos. Gun runner, drug dealer, and area enforcer. ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Characters:Charity v6.8|Charity v6.8]] || Self-proclaimed &amp;quot;High Priestess of the Airwaves&amp;quot;. Charity claims to be an &amp;quot;Alternate Intelligence&amp;quot; AI. Public whistle blower, blogger, and pirate Trid broadcaster. Loud, abrasive, and angry with a penchant for Max Headroom antics, speech hacking, and the sign off &amp;quot;We&#039;ll meet again...when you&#039;re ready to travel the most secret path of all.&amp;quot; || &lt;br /&gt;
|-&lt;br /&gt;
| [[Characters:Dirdrik Vladnikov|Dirdrik Vladnikov]] || Vory v Zakone information broker. Runs an small entertainment insurance business in Capital Hill. ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Characters:Gruff|Gruff]] || Head of the local troll and orc gang, the Trogs, Gruff is  untrustworthy and underhanded, but happy to deal with anyone if the Yen is right and they aren&#039;t daisy-eaters. Gruff&#039;s pride and joy is his wide array of elf skulls taken from other gangers and elfs who just happen to be in the wrong place at the wring time. ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Characters:John Silverston|John Silverston]] || An Aboriginal Kuradji; owner and proprietor of Numereji, a small talisman shop in First Hill. || &lt;br /&gt;
|-&lt;br /&gt;
| [[Characters:Jimmy The Saint|Jimmy The Saint]] || Dwarf Street Doc and cyber/body-mod specialist. Probably better with nano-tattooing, piercing, and blowtorch than actual medical care, but he can keep his mouth shut and doesn&#039;t ask questions for the right price. Jimmy operates his own shop out of his apartment in Lower Queen Anne. || &lt;br /&gt;
|-&lt;br /&gt;
| [[Characters:KitKat Boom|KitKat Boom]] || A changeling &amp;quot;catgirl&amp;quot; who lucked out on the cute side of SURGE. Also, an accomplished &amp;quot;seamstress&amp;quot;, sticky fingered shopgirl, and an avid clubgoer. ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Characters: &amp;quot;Krissy&amp;quot; Gajra Samanthi Kishen |&amp;quot;Krissy&amp;quot; Gajra Samanthi Kishen]] || Bartender at The Rendezvous and lead singer for the Indian Neo-PRock Trip Hop group &amp;quot;Plasma Burn Sarangi&amp;quot;.||&lt;br /&gt;
|-&lt;br /&gt;
| [[Characters:Mr. Matz|Mr. Matz]] || Enigmatic Johnson of South American descent and a particular taste in Mayan and Aztec art and artifacts; and, one might say, an unhealthy fascination with Aztechnology. ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Characters:Oma Endofski|Oma Endofski]] || Russian Troll neo-agriculturalist. The gun toting Trog ex-ganger and vigilant defender of her squat/garden in Puyallup. ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Characters:Osaku Tosashi|Osaku Tosashi]] || Oni immigrant born on Yumi island. Auto mechanic at Ares Auto Supply and Repair in Burien. ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Characters:Paku Ikibaku |Paku Ikibaku]] || Fixer of multiple mixed backgrounds who normally resides in the International District and is fluent in a wide number of languages. ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Characters:Red|Red]] || Rastafari Dwarf hacker who has been in the shadows since before Crash 2.0, and claims to be one of the few who survived being jacked in during the crash. || &lt;br /&gt;
|-&lt;br /&gt;
| [[Characters: Slider|Slider]] || Information broker, organlegger, and seller of second hand cyberware. Rumored to have connections to Tamanous. || &lt;br /&gt;
|-&lt;br /&gt;
| [[Characters: Sensei Frank|Sensei Frank]] || Master of mixed martial arts and street fighting tactics. An active pacifist and Zen buddhist, Frank teaches his students everyday survival in in the city. Rumors have it that Frank is a retired Street Samurai, and despite his calm demeanor, is heavily cybered. || &lt;br /&gt;
|-&lt;br /&gt;
| [[Characters:Finger|Finger]] || Devilishly fast elf changeling with an itchy trigger finger. || &lt;br /&gt;
|-&lt;br /&gt;
| [[Characters: Walter &amp;quot;Wrecker&amp;quot; Jones|Walter &amp;quot;Wrecker&amp;quot; Jones]] || Hailing originally from Tennesse, Wrecker is an impressively large troll and, despite his size, is quite an effective mechanic. An Ex-Trog gangmember, Wrecker has many contacts with the local gangs and can lay his hands on all kinds of interesting things.|| &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Gadget</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Thicker_Than_Blood&amp;diff=127262</id>
		<title>Thicker Than Blood</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Thicker_Than_Blood&amp;diff=127262"/>
		<updated>2009-10-28T10:38:50Z</updated>

		<summary type="html">&lt;p&gt;Gadget: /* Sprawl Sites */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Sax and Violins=&lt;br /&gt;
&lt;br /&gt;
A cool, early October night. Rain like a fine mist falls through the thick fog, making everything dark and damp; staining the rough concrete into black basalt pillars and making every streetlight a yellow beacon that distorts the wet stone with veins of ivory light. The soft patter of water droplets against the deep green foliage and trickle of the runoff into the gutters is like a soft play of symphonic violins and percussion to the build up of some natural opus. Mozart reverberates softly in my skull while I wait against the alley wall and sip my tall soycaf with extra shot. A perfect Seattle night.&lt;br /&gt;
&lt;br /&gt;
When the gun fire begins I hardly notice, playing sweetly against the low bass rumble of the drums during the second movement. Hard Exit and his new elf friend have obviously gone from the quiet way to the loud way coming out of the building; which is my cue, but not before I finish my caf or they signal me. I pull off my hood and roll my neck in the refreshing coolness of the night before switching on my wired reflexes and unbutton my jacket, then watch as the world slows down to a crawl and I turn up the speed of the music playing to keep up with my new perspective. &lt;br /&gt;
&lt;br /&gt;
Exit&#039;s hand cannon blares as I hear the front door around the corner wheeze slightly against it&#039;s hydrolics. I can hear his heart pounding in my augmented ears between the crack of his gun and casings twinkling on the street, an opera of street chaos mingles with the rain and the music being played directly into my cerebral cortex. The immensity of his troll shadow blots out the streetlight as I take a last sip of my caf and he sprints past ponderously holding the limp body of the daisyeating hacker. I wonder off hand if they managed to get the paydata before she got greased and hear the low, bass rumble of Exit yelling for me to help him as he glides by in slow motion.&lt;br /&gt;
&lt;br /&gt;
The empty soycaf cup drops into the recycling bin next to me as I switch to my jazz station and stroll to the edge of the alley, wild erratic saxophone and drum beats exploding suddenly into my brain. I feel the familiar slide of steel as I unsheath my katana and cross hairs ignite like fire in my vision as my left hand brings my pistol into view. Music throbs and whines as I step smoothly around the corner between Exit and his persuers. Another perfect Seattle night.&lt;br /&gt;
&lt;br /&gt;
=Fixed Up=&lt;br /&gt;
&lt;br /&gt;
My second foray into a into a Shadowrun chronicle. I intend to keep this in tune with my recent move to the beautiful city of Seattle and hope to enjoy the pleasure of exploring some darker themes with a more mature play group. As Shadowrun does not have an ingrained morals system, and as I am asking my players to develop a more detailed character personality and background, I will be expecting a more complex answer to some of life&#039;s more interesting questions; especially as they pertain to a group of people who live on the wrong side of the law.&lt;br /&gt;
&lt;br /&gt;
This is, yet again, an attempt to turn the more &amp;quot;episodic&amp;quot; world of Shadowrun into an on running campaign, and so I will be fudging some of the long term rules such as Karma acquisition and expenditure. I&#039;m also hoping to include a &amp;quot;campaign calender&amp;quot; in order to improve the synchronicity of peoples lives, both PC and NPC, and major campaign world events that don&#039;t necessarily include the characters but can affect their lives and the runs they are hired on.&lt;br /&gt;
&lt;br /&gt;
I will also continue to encourage my players to become involved in the wiki and posting their characters by rewarding them with Karma points for their contributions and time taken to expand the game world. This is to include descriptions of many of the NPC&#039;s that they encounter, sprawl sights that they visit or include to add further character to the world, and any in character scripting to the weekly sessions to improve the flavor of the world.&lt;br /&gt;
&lt;br /&gt;
Also, I will be applying the house rules posted on my main page, which I will reproduce here.&lt;br /&gt;
&lt;br /&gt;
1. I run Shadowrun 4th Edition. I like 3rd, and I understand that there is a lot more ruled source material, but 4th opens up a lot more options for players and games, in my opinion.&lt;br /&gt;
&lt;br /&gt;
2. Character approval is by Player and GM Committee. Per the game setup of Serenity, where in characters must be a viable &amp;quot;crew&amp;quot; with a useful smattering of skills. I&#039;m going to use this because Shadowrunners are hired for their variable skills and abilities, based on what is useful in their jobs and to create working team that, hopefully, won&#039;t get killed. It will, also, help represent the Fixer arranging a team that they think should be able to accomplish the task at hand. The GM and players are allowed to veto another players character no questions asked. If someone says it goes, it goes.&lt;br /&gt;
&lt;br /&gt;
3. If you have the ability to, please pregen a couple of characters. If not, at least have a couple ideas in mind. Making characters for this game can take all night, if not longer. So, if you have a book, please have something to show for it before the game. This also helps me get a sense of your play style, makes rule #2 go more smoothly, and allows you to build a character who lacks any serious holes from last minute builds.&lt;br /&gt;
&lt;br /&gt;
4. You must have at least four points in Contacts. Shadowrunners live by who they know. You&#039;d never get a job if nobody knew who you were, and besides you can&#039;t go through life and not meet at least one person.&lt;br /&gt;
&lt;br /&gt;
5. You must have at least 2 Active Skill Points and 4 Knowledge Skill Points allocated to what I shall call &amp;quot;life choices and hobbies&amp;quot;. Your life doesn&#039;t just revolve on shooting people and running the shadows. Everybodies got a hobby, whether they admit it or not. Some even make for good cover and back stories.&lt;br /&gt;
&lt;br /&gt;
6. I will require a backstory, physical and personality description, and goals for your character. Why exactly did your character start shooting people and running the shadows? How do they feel about it? What is their ultimate goal? Want to be rich, to be famous, or just to get out of the gutter? This, also, applies to rule 2. If you lack character information, you don&#039;t play that character, no exceptions.&lt;br /&gt;
&lt;br /&gt;
7. Everyone must own a commlink! Yet another piece of equipment that EVERY shadowrunner must have to make his job worthwhile. &amp;quot;You&#039;ll never get a wiz job if your fixer can&#039;t reach you, omae.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
8. I will be enforcing the starting rule for equipment aquisition. I.e. You may only have items with an aquisition rating max of 12.&lt;br /&gt;
&lt;br /&gt;
=On the Run=&lt;br /&gt;
&lt;br /&gt;
I am including a weekly session report; pioneered by Bill, a fellow gamer from Reno, for mine and the players benefit. Every week after the game I will be posting a brief rundown of the previous session for reference sake and to allow the players to add their own comments and in character rundown/conversations for the sake of character development.&lt;br /&gt;
&lt;br /&gt;
===Chapter I===&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;2&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;10%&amp;quot;| [[User:Gadget/Thicker_Than_Blood/Episode_1|Episode 1]] ||width=&amp;quot;10%&amp;quot;| [[User:Gadget/Thicker_Than_Blood/Episode_4|Episode 4]] || [[User:Gadget/Thicker_Than_Blood/Episode_7|Episode 7]]&lt;br /&gt;
|-&lt;br /&gt;
| [[User:Gadget/Thicker_Than_Blood/Episode_2|Episode 2]] || [[User:Gadget/Thicker_Than_Blood/Episode_5|Episode 5]] || [[User:Gadget/Thicker_Than_Blood/Episode_8|Episode 8]]&lt;br /&gt;
|-&lt;br /&gt;
| [[User:Gadget/Thicker_Than_Blood/Episode_3|Episode 3]] || [[User:Gadget/Thicker_Than_Blood/Episode_6|Episode 6]] || [[User:Gadget/Thicker_Than_Blood/Evaluation|Evaluation]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=The Usual Suspects=&lt;br /&gt;
&lt;br /&gt;
===Player Characters===&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;2&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|width=&amp;quot;30%&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| [[Characters:Character Page|Character Name]] || Brief Description || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Sprawl Sites=&lt;br /&gt;
&lt;br /&gt;
Below are a series of traditional and original sprawl sites for reference, of which I will also be awarding Karma points for detailed descriptions.&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;2&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|width=&amp;quot;30%&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| [[Sprawl_Sites:The Big Rhino|The Big Rhino]] || Once an exclusive ork and troll only restaurant, the Rhino now caters to anyone brave enough to venture into it&#039;s hall. Large portions of &amp;quot;traditional&amp;quot; ork cuisine with lots of meat and thick sauces are served in dining hall style with tall mugs of beer and other strong drink. They even offer regular tours of the Ork Underground every couple of hours. || &lt;br /&gt;
|-&lt;br /&gt;
| [[Sprawl_Sites:Cavilard Macrotech|Cavilard Macrotech]] || A research firm in Lynnwood that switched hands to Mitsuhama during Crash 2.0, and has since become one of their infamous Zero Zones. || &lt;br /&gt;
|-&lt;br /&gt;
| [[Sprawl_Sites:The Crash 2.0 Memorial|The Crash 2.0 Memorial]] || A large black obelisk in Cal Anderson park, on Capitol Hill, that memorializes those that died during the second Matrix crash. Situated onthe top of the hill near the Cal Anderson fountain, it&#039;s scrolls the names of those that died in a constant AR and VR feed.|| &lt;br /&gt;
|-&lt;br /&gt;
| [[Sprawl_Sites:Dante&#039;s Inferno|Dante&#039;s Inferno]] || After all these years Dante&#039;s is still one of the number one clubs in Seattle. Wreathed in AR flames and circled by demons, this club offers the latest in ear bleeding and mind destroying beats and a devilishly good time on it&#039;s nine layers of hell. || &lt;br /&gt;
|-&lt;br /&gt;
| [[Sprawl_Sites:The Glass Onion|The Glass Onion]] || Some of the finest dining from the far east in downtown Seattle. This traditional Japanese styled restaurant offers good food at an affordable price, and private rooms for business meetings by reservation. Rumors still abound that there may be naga living in the basement, but whether they are captives or not is unknown. || &lt;br /&gt;
|-&lt;br /&gt;
| [[Sprawl_Sites:The Jade Tortoise|The Jade Tortoise]] || A Chinese/Japanese/Vietnamese restaurant in Queen Anne that offers exceptional Far Eastern cuisine and who&#039;s owner and head chef is an illustrious foodie.|| &lt;br /&gt;
|-&lt;br /&gt;
| [[Sprawl_Sites:Matchsticks|Matchsticks]] || A private jazz club in Queen Anne that offers a number of private meeting rooms and quiet booths to enjoy a nice dinner. || &lt;br /&gt;
|-&lt;br /&gt;
| [[Sprawl_Sites:The Rendezvous|The Rendezvous]] || An old bar in central Belltown that was once a speakeasy. The Rendezvous has updated it&#039;s classic theater for simsense interaction and still holds private parties in the old speakeasy basement.|| &lt;br /&gt;
|-&lt;br /&gt;
| [[Sprawl_Sites:Sable&#039;s on The Sound|Sable&#039;s on The Sound]] || Fine French dining in Belltown offering a picturesque view of The Sound, with both above and below the waterline seating. || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Friends of Friends=&lt;br /&gt;
&lt;br /&gt;
This section is reserved for the wide array of NPC&#039;s the characters might meet, as well as their contacts and other major personalities of Shadowrun.&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;2&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|width=&amp;quot;30%&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| [[Characters:An Shou Tian |An Shou Tian]] || Red Pole of the Wo Shing Wo Triad. Professional Chef and foodie. Owner of the Jade Tortoise, a Chinese/Japanese/Vietnamese restaurant in Queen Anne.||&lt;br /&gt;
|-&lt;br /&gt;
| [[Characters:Ms. Konietzko |Konietzko]] || Russian Johnson with draconian sentiments about her jobs and any failures there of, but a willingness to back her runners to make sure her jobs are accomplished.||&lt;br /&gt;
|-&lt;br /&gt;
| [[Characters:&amp;quot;Aunty Kasua&amp;quot; Tosashi |&amp;quot;Aunty Kasau&amp;quot; Tosashi]] || Oni immigrant who grew up on Yumi island. Stay at home mother of eight, barrens baby-sitter, and wife of Osaku Tosashi. ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Characters:Elkhorn|Elkhorn]] || Salish Raven Shaman and avid comic book collector. || &lt;br /&gt;
|-&lt;br /&gt;
| [[Characters:Blythe Waters|Blythe Waters]] || Elf Ghoul and vocal political activist for the Ghoul Liberation League in Seattle. Licensed Surveyor and Civil Engineer in the UCAS. || &lt;br /&gt;
|-&lt;br /&gt;
| [[Characters: Bolin|Bolin ]] || King Yee of the local Sun Yee On Triad. ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Characters: Buttons |Buttons ]] || Ork Lonestar Veteran Beat Cop. He&#039;s been around the block a couple of times and has a good ear for what&#039;s happening in the &#039;hoods and the Ork Underground. Though he&#039;s got a good heart, he isn&#039;t above a little &amp;quot;Street Justice&amp;quot; and &amp;quot;Urban Renewal&amp;quot;, and stays happy as long as his beat just stays quiet. ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Characters: Cap Cortez|Cap Cortez ]] || Ork Lieutenant of the Redmond gang the Rusted Stilettos. Gun runner, drug dealer, and area enforcer. ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Characters:Charity v6.8|Charity v6.8]] || Self-proclaimed &amp;quot;High Priestess of the Airwaves&amp;quot;. Charity claims to be an &amp;quot;Alternate Intelligence&amp;quot; AI. Public whistle blower, blogger, and pirate Trid broadcaster. Loud, abrasive, and angry with a penchant for Max Headroom antics, speech hacking, and the sign off &amp;quot;We&#039;ll meet again...when you&#039;re ready to travel the most secret path of all.&amp;quot; || &lt;br /&gt;
|-&lt;br /&gt;
| [[Characters:Dirdrik Vladnikov|Dirdrik Vladnikov]] || Vory v Zakone information broker. Runs an small entertainment insurance business in Capital Hill. ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Characters:Gruff|Gruff]] || Head of the local troll and orc gang, the Trogs, Gruff is  untrustworthy and underhanded, but happy to deal with anyone if the Yen is right and they aren&#039;t daisy-eaters. Gruff&#039;s pride and joy is his wide array of elf skulls taken from other gangers and elfs who just happen to be in the wrong place at the wring time. ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Characters:John Silverston|John Silverston]] || An Aboriginal Kuradji; owner and proprietor of Numereji, a small talisman shop in First Hill. || &lt;br /&gt;
|-&lt;br /&gt;
| [[Characters:Jimmy The Saint|Jimmy The Saint]] || Dwarf Street Doc and cyber/body-mod specialist. Probably better with nano-tattooing, piercing, and blowtorch than actual medical care, but he can keep his mouth shut and doesn&#039;t ask questions for the right price. Jimmy operates his own shop out of his apartment in Lower Queen Anne. || &lt;br /&gt;
|-&lt;br /&gt;
| [[Characters:KitKat Boom|KitKat Boom]] || A changeling &amp;quot;catgirl&amp;quot; who lucked out on the cute side of SURGE. Also, an accomplished &amp;quot;seamstress&amp;quot;, sticky fingered shopgirl, and an avid clubgoer. ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Characters: &amp;quot;Krissy&amp;quot; Gajra Samanthi Kishen |&amp;quot;Krissy&amp;quot; Gajra Samanthi Kishen]] || Bartender at The Rendezvous and lead singer for the Indian Neo-PRock Trip Hop group &amp;quot;Plasma Burn Sarangi&amp;quot;.||&lt;br /&gt;
|-&lt;br /&gt;
| [[Characters:Mr. Matz|Mr. Matz]] || Enigmatic Johnson of South American descent and a particular taste in Mayan and Aztec art and artifacts; and, one might say, an unhealthy fascination with Aztechnology. ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Characters:Oma Endofski|Oma Endofski]] || Russian Troll neo-agriculturalist. The gun toting Trog ex-ganger and vigilant defender of her squat/garden in Puyallup. ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Characters:Osaku Tosashi|Osaku Tosashi]] || Oni immigrant born on Yumi island. Auto mechanic at Ares Auto Supply and Repair in Burien. ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Characters:Paku Ikibaku |Paku Ikibaku]] || Fixer of multiple mixed backgrounds who normally resides in the International District and is fluent in a wide number of languages. ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Characters:Red|Red]] || Rastafari Dwarf hacker who has been in the shadows since before Crash 2.0, and claims to be one of the few who survived being jacked in during the crash. || &lt;br /&gt;
|-&lt;br /&gt;
| [[Characters: Slider|Slider]] || Information broker, organlegger, and seller of second hand cyberware. Rumored to have connections to Tamanous. || &lt;br /&gt;
|-&lt;br /&gt;
| [[Characters: Sensei Frank|Sensei Frank]] || Master of mixed martial arts and street fighting tactics. An active pacifist and Zen buddhist, Frank teaches his students everyday survival in in the city. Rumors have it that Frank is a retired Street Samurai, and despite his calm demeanor, is heavily cybered. || &lt;br /&gt;
|-&lt;br /&gt;
| [[Characters:Finger|Finger]] || Devilishly fast elf changeling with an itchy trigger finger. || &lt;br /&gt;
|-&lt;br /&gt;
| [[Characters: Walter &amp;quot;Wrecker&amp;quot; Jones|Walter &amp;quot;Wrecker&amp;quot; Jones]] || Hailing originally from Tennesse, Wrecker is an impressively large troll and, despite his size, is quite an effective mechanic. An Ex-Trog gangmember, Wrecker has many contacts with the local gangs and can lay his hands on all kinds of interesting things.|| &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Gadget</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Thicker_Than_Blood&amp;diff=127254</id>
		<title>Thicker Than Blood</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Thicker_Than_Blood&amp;diff=127254"/>
		<updated>2009-10-28T09:16:03Z</updated>

		<summary type="html">&lt;p&gt;Gadget: /* Friends of Friends */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Sax and Violins=&lt;br /&gt;
&lt;br /&gt;
A cool, early October night. Rain like a fine mist falls through the thick fog, making everything dark and damp; staining the rough concrete into black basalt pillars and making every streetlight a yellow beacon that distorts the wet stone with veins of ivory light. The soft patter of water droplets against the deep green foliage and trickle of the runoff into the gutters is like a soft play of symphonic violins and percussion to the build up of some natural opus. Mozart reverberates softly in my skull while I wait against the alley wall and sip my tall soycaf with extra shot. A perfect Seattle night.&lt;br /&gt;
&lt;br /&gt;
When the gun fire begins I hardly notice, playing sweetly against the low bass rumble of the drums during the second movement. Hard Exit and his new elf friend have obviously gone from the quiet way to the loud way coming out of the building; which is my cue, but not before I finish my caf or they signal me. I pull off my hood and roll my neck in the refreshing coolness of the night before switching on my wired reflexes and unbutton my jacket, then watch as the world slows down to a crawl and I turn up the speed of the music playing to keep up with my new perspective. &lt;br /&gt;
&lt;br /&gt;
Exit&#039;s hand cannon blares as I hear the front door around the corner wheeze slightly against it&#039;s hydrolics. I can hear his heart pounding in my augmented ears between the crack of his gun and casings twinkling on the street, an opera of street chaos mingles with the rain and the music being played directly into my cerebral cortex. The immensity of his troll shadow blots out the streetlight as I take a last sip of my caf and he sprints past ponderously holding the limp body of the daisyeating hacker. I wonder off hand if they managed to get the paydata before she got greased and hear the low, bass rumble of Exit yelling for me to help him as he glides by in slow motion.&lt;br /&gt;
&lt;br /&gt;
The empty soycaf cup drops into the recycling bin next to me as I switch to my jazz station and stroll to the edge of the alley, wild erratic saxophone and drum beats exploding suddenly into my brain. I feel the familiar slide of steel as I unsheath my katana and cross hairs ignite like fire in my vision as my left hand brings my pistol into view. Music throbs and whines as I step smoothly around the corner between Exit and his persuers. Another perfect Seattle night.&lt;br /&gt;
&lt;br /&gt;
=Fixed Up=&lt;br /&gt;
&lt;br /&gt;
My second foray into a into a Shadowrun chronicle. I intend to keep this in tune with my recent move to the beautiful city of Seattle and hope to enjoy the pleasure of exploring some darker themes with a more mature play group. As Shadowrun does not have an ingrained morals system, and as I am asking my players to develop a more detailed character personality and background, I will be expecting a more complex answer to some of life&#039;s more interesting questions; especially as they pertain to a group of people who live on the wrong side of the law.&lt;br /&gt;
&lt;br /&gt;
This is, yet again, an attempt to turn the more &amp;quot;episodic&amp;quot; world of Shadowrun into an on running campaign, and so I will be fudging some of the long term rules such as Karma acquisition and expenditure. I&#039;m also hoping to include a &amp;quot;campaign calender&amp;quot; in order to improve the synchronicity of peoples lives, both PC and NPC, and major campaign world events that don&#039;t necessarily include the characters but can affect their lives and the runs they are hired on.&lt;br /&gt;
&lt;br /&gt;
I will also continue to encourage my players to become involved in the wiki and posting their characters by rewarding them with Karma points for their contributions and time taken to expand the game world. This is to include descriptions of many of the NPC&#039;s that they encounter, sprawl sights that they visit or include to add further character to the world, and any in character scripting to the weekly sessions to improve the flavor of the world.&lt;br /&gt;
&lt;br /&gt;
Also, I will be applying the house rules posted on my main page, which I will reproduce here.&lt;br /&gt;
&lt;br /&gt;
1. I run Shadowrun 4th Edition. I like 3rd, and I understand that there is a lot more ruled source material, but 4th opens up a lot more options for players and games, in my opinion.&lt;br /&gt;
&lt;br /&gt;
2. Character approval is by Player and GM Committee. Per the game setup of Serenity, where in characters must be a viable &amp;quot;crew&amp;quot; with a useful smattering of skills. I&#039;m going to use this because Shadowrunners are hired for their variable skills and abilities, based on what is useful in their jobs and to create working team that, hopefully, won&#039;t get killed. It will, also, help represent the Fixer arranging a team that they think should be able to accomplish the task at hand. The GM and players are allowed to veto another players character no questions asked. If someone says it goes, it goes.&lt;br /&gt;
&lt;br /&gt;
3. If you have the ability to, please pregen a couple of characters. If not, at least have a couple ideas in mind. Making characters for this game can take all night, if not longer. So, if you have a book, please have something to show for it before the game. This also helps me get a sense of your play style, makes rule #2 go more smoothly, and allows you to build a character who lacks any serious holes from last minute builds.&lt;br /&gt;
&lt;br /&gt;
4. You must have at least four points in Contacts. Shadowrunners live by who they know. You&#039;d never get a job if nobody knew who you were, and besides you can&#039;t go through life and not meet at least one person.&lt;br /&gt;
&lt;br /&gt;
5. You must have at least 2 Active Skill Points and 4 Knowledge Skill Points allocated to what I shall call &amp;quot;life choices and hobbies&amp;quot;. Your life doesn&#039;t just revolve on shooting people and running the shadows. Everybodies got a hobby, whether they admit it or not. Some even make for good cover and back stories.&lt;br /&gt;
&lt;br /&gt;
6. I will require a backstory, physical and personality description, and goals for your character. Why exactly did your character start shooting people and running the shadows? How do they feel about it? What is their ultimate goal? Want to be rich, to be famous, or just to get out of the gutter? This, also, applies to rule 2. If you lack character information, you don&#039;t play that character, no exceptions.&lt;br /&gt;
&lt;br /&gt;
7. Everyone must own a commlink! Yet another piece of equipment that EVERY shadowrunner must have to make his job worthwhile. &amp;quot;You&#039;ll never get a wiz job if your fixer can&#039;t reach you, omae.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
8. I will be enforcing the starting rule for equipment aquisition. I.e. You may only have items with an aquisition rating max of 12.&lt;br /&gt;
&lt;br /&gt;
=On the Run=&lt;br /&gt;
&lt;br /&gt;
I am including a weekly session report; pioneered by Bill, a fellow gamer from Reno, for mine and the players benefit. Every week after the game I will be posting a brief rundown of the previous session for reference sake and to allow the players to add their own comments and in character rundown/conversations for the sake of character development.&lt;br /&gt;
&lt;br /&gt;
===Chapter I===&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;2&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;10%&amp;quot;| [[User:Gadget/Thicker_Than_Blood/Episode_1|Episode 1]] ||width=&amp;quot;10%&amp;quot;| [[User:Gadget/Thicker_Than_Blood/Episode_4|Episode 4]] || [[User:Gadget/Thicker_Than_Blood/Episode_7|Episode 7]]&lt;br /&gt;
|-&lt;br /&gt;
| [[User:Gadget/Thicker_Than_Blood/Episode_2|Episode 2]] || [[User:Gadget/Thicker_Than_Blood/Episode_5|Episode 5]] || [[User:Gadget/Thicker_Than_Blood/Episode_8|Episode 8]]&lt;br /&gt;
|-&lt;br /&gt;
| [[User:Gadget/Thicker_Than_Blood/Episode_3|Episode 3]] || [[User:Gadget/Thicker_Than_Blood/Episode_6|Episode 6]] || [[User:Gadget/Thicker_Than_Blood/Evaluation|Evaluation]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=The Usual Suspects=&lt;br /&gt;
&lt;br /&gt;
===Player Characters===&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;2&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|width=&amp;quot;30%&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| [[Characters:Character Page|Character Name]] || Brief Description || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Sprawl Sites=&lt;br /&gt;
&lt;br /&gt;
With a bit of time and a little help from some of my old source materials I will be including a number of locations in and around the Seattle area, as well as a number of original locations. Yet again, players are encouraged to add in the fun.&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;2&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|width=&amp;quot;30%&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| [[Characters:Sight Page|Sight Name]] || Brief Description || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Friends of Friends=&lt;br /&gt;
&lt;br /&gt;
This section is reserved for the wide array of NPC&#039;s the characters might meet, as well as their contacts and other major personalities of Shadowrun.&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;2&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|width=&amp;quot;30%&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| [[Characters:An Shou Tian |An Shou Tian]] || Red Pole of the Wo Shing Wo Triad. Professional Chef and foodie. Owner of the Glass Tortoise, a Chinese/Japanese/Vietnamese restaurant in Queen Anne.||&lt;br /&gt;
|-&lt;br /&gt;
| [[Characters:Ms. Konietzko |Konietzko]] || Russian Johnson with draconian sentiments about her jobs and any failures there of, but a willingness to back her runners to make sure her jobs are accomplished.||&lt;br /&gt;
|-&lt;br /&gt;
| [[Characters:&amp;quot;Aunty Kasua&amp;quot; Tosashi |&amp;quot;Aunty Kasau&amp;quot; Tosashi]] || Oni immigrant who grew up on Yumi island. Stay at home mother of eight, barrens baby-sitter, and wife of Osaku Tosashi. ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Characters:Elkhorn|Elkhorn]] || Salish Raven Shaman and avid comic book collector. || &lt;br /&gt;
|-&lt;br /&gt;
| [[Characters:Blythe Waters|Blythe Waters]] || Elf Ghoul and vocal political activist for the Ghoul Liberation League in Seattle. Licensed Surveyor and Civil Engineer in the UCAS. || &lt;br /&gt;
|-&lt;br /&gt;
| [[Characters: Bolin|Bolin ]] || King Yee of the local Sun Yee On Triad. ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Characters: Buttons |Buttons ]] || Ork Lonestar Veteran Beat Cop. He&#039;s been around the block a couple of times and has a good ear for what&#039;s happening in the &#039;hoods and the Ork Underground. Though he&#039;s got a good heart, he isn&#039;t above a little &amp;quot;Street Justice&amp;quot; and &amp;quot;Urban Renewal&amp;quot;, and stays happy as long as his beat just stays quiet. ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Characters: Cap Cortez|Cap Cortez ]] || Ork Lieutenant of the Redmond gang the Rusted Stilettos. Gun runner, drug dealer, and area enforcer. ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Characters:Charity v6.8|Charity v6.8]] || Self-proclaimed &amp;quot;High Priestess of the Airwaves&amp;quot;. Charity claims to be an &amp;quot;Alternate Intelligence&amp;quot; AI. Public whistle blower, blogger, and pirate Trid broadcaster. Loud, abrasive, and angry with a penchant for Max Headroom antics, speech hacking, and the sign off &amp;quot;We&#039;ll meet again...when you&#039;re ready to travel the most secret path of all.&amp;quot; || &lt;br /&gt;
|-&lt;br /&gt;
| [[Characters:Dirdrik Vladnikov|Dirdrik Vladnikov]] || Vory v Zakone information broker. Runs an small entertainment insurance business in Capital Hill. ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Characters:Gruff|Gruff]] || Head of the local troll and orc gang, the Trogs, Gruff is  untrustworthy and underhanded, but happy to deal with anyone if the Yen is right and they aren&#039;t daisy-eaters. Gruff&#039;s pride and joy is his wide array of elf skulls taken from other gangers and elfs who just happen to be in the wrong place at the wring time. ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Characters:John Silverston|John Silverston]] || An Aboriginal Kuradji; owner and proprietor of Numereji, a small talisman shop in First Hill. || &lt;br /&gt;
|-&lt;br /&gt;
| [[Characters:Jimmy The Saint|Jimmy The Saint]] || Dwarf Street Doc and cyber/body-mod specialist. Probably better with nano-tattooing, piercing, and blowtorch than actual medical care, but he can keep his mouth shut and doesn&#039;t ask questions for the right price. Jimmy operates his own shop out of his apartment in Lower Queen Anne. || &lt;br /&gt;
|-&lt;br /&gt;
| [[Characters:KitKat Boom|KitKat Boom]] || A changeling &amp;quot;catgirl&amp;quot; who lucked out on the cute side of SURGE. Also, an accomplished &amp;quot;seamstress&amp;quot;, sticky fingered shopgirl, and an avid clubgoer. ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Characters: &amp;quot;Krissy&amp;quot; Gajra Samanthi Kishen |&amp;quot;Krissy&amp;quot; Gajra Samanthi Kishen]] || Bartender at The Rendezvous and lead singer for the Indian Neo-PRock Trip Hop group &amp;quot;Plasma Burn Sarangi&amp;quot;.||&lt;br /&gt;
|-&lt;br /&gt;
| [[Characters:Mr. Matz|Mr. Matz]] || Enigmatic Johnson of South American descent and a particular taste in Mayan and Aztec art and artifacts; and, one might say, an unhealthy fascination with Aztechnology. ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Characters:Oma Endofski|Oma Endofski]] || Russian Troll neo-agriculturalist. The gun toting Trog ex-ganger and vigilant defender of her squat/garden in Puyallup. ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Characters:Osaku Tosashi|Osaku Tosashi]] || Oni immigrant born on Yumi island. Auto mechanic at Ares Auto Supply and Repair in Burien. ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Characters:Paku Ikibaku |Paku Ikibaku]] || Fixer of multiple mixed backgrounds who normally resides in the International District and is fluent in a wide number of languages. ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Characters:Red|Red]] || Rastafari Dwarf hacker who has been in the shadows since before Crash 2.0, and claims to be one of the few who survived being jacked in during the crash. || &lt;br /&gt;
|-&lt;br /&gt;
| [[Characters: Slider|Slider]] || Information broker, organlegger, and seller of second hand cyberware. Rumored to have connections to Tamanous. || &lt;br /&gt;
|-&lt;br /&gt;
| [[Characters: Sensei Frank|Sensei Frank]] || Master of mixed martial arts and street fighting tactics. An active pacifist and Zen buddhist, Frank teaches his students everyday survival in in the city. Rumors have it that Frank is a retired Street Samurai, and despite his calm demeanor, is heavily cybered. || &lt;br /&gt;
|-&lt;br /&gt;
| [[Characters:Finger|Finger]] || Devilishly fast elf changeling with an itchy trigger finger. || &lt;br /&gt;
|-&lt;br /&gt;
| [[Characters: Walter &amp;quot;Wrecker&amp;quot; Jones|Walter &amp;quot;Wrecker&amp;quot; Jones]] || Hailing originally from Tennesse, Wrecker is an impressively large troll and, despite his size, is quite an effective mechanic. An Ex-Trog gangmember, Wrecker has many contacts with the local gangs and can lay his hands on all kinds of interesting things.|| &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Gadget</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Thicker_Than_Blood&amp;diff=127253</id>
		<title>Thicker Than Blood</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Thicker_Than_Blood&amp;diff=127253"/>
		<updated>2009-10-28T08:55:27Z</updated>

		<summary type="html">&lt;p&gt;Gadget: /* Rounding Up The Usual Suspects */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Sax and Violins=&lt;br /&gt;
&lt;br /&gt;
A cool, early October night. Rain like a fine mist falls through the thick fog, making everything dark and damp; staining the rough concrete into black basalt pillars and making every streetlight a yellow beacon that distorts the wet stone with veins of ivory light. The soft patter of water droplets against the deep green foliage and trickle of the runoff into the gutters is like a soft play of symphonic violins and percussion to the build up of some natural opus. Mozart reverberates softly in my skull while I wait against the alley wall and sip my tall soycaf with extra shot. A perfect Seattle night.&lt;br /&gt;
&lt;br /&gt;
When the gun fire begins I hardly notice, playing sweetly against the low bass rumble of the drums during the second movement. Hard Exit and his new elf friend have obviously gone from the quiet way to the loud way coming out of the building; which is my cue, but not before I finish my caf or they signal me. I pull off my hood and roll my neck in the refreshing coolness of the night before switching on my wired reflexes and unbutton my jacket, then watch as the world slows down to a crawl and I turn up the speed of the music playing to keep up with my new perspective. &lt;br /&gt;
&lt;br /&gt;
Exit&#039;s hand cannon blares as I hear the front door around the corner wheeze slightly against it&#039;s hydrolics. I can hear his heart pounding in my augmented ears between the crack of his gun and casings twinkling on the street, an opera of street chaos mingles with the rain and the music being played directly into my cerebral cortex. The immensity of his troll shadow blots out the streetlight as I take a last sip of my caf and he sprints past ponderously holding the limp body of the daisyeating hacker. I wonder off hand if they managed to get the paydata before she got greased and hear the low, bass rumble of Exit yelling for me to help him as he glides by in slow motion.&lt;br /&gt;
&lt;br /&gt;
The empty soycaf cup drops into the recycling bin next to me as I switch to my jazz station and stroll to the edge of the alley, wild erratic saxophone and drum beats exploding suddenly into my brain. I feel the familiar slide of steel as I unsheath my katana and cross hairs ignite like fire in my vision as my left hand brings my pistol into view. Music throbs and whines as I step smoothly around the corner between Exit and his persuers. Another perfect Seattle night.&lt;br /&gt;
&lt;br /&gt;
=Fixed Up=&lt;br /&gt;
&lt;br /&gt;
My second foray into a into a Shadowrun chronicle. I intend to keep this in tune with my recent move to the beautiful city of Seattle and hope to enjoy the pleasure of exploring some darker themes with a more mature play group. As Shadowrun does not have an ingrained morals system, and as I am asking my players to develop a more detailed character personality and background, I will be expecting a more complex answer to some of life&#039;s more interesting questions; especially as they pertain to a group of people who live on the wrong side of the law.&lt;br /&gt;
&lt;br /&gt;
This is, yet again, an attempt to turn the more &amp;quot;episodic&amp;quot; world of Shadowrun into an on running campaign, and so I will be fudging some of the long term rules such as Karma acquisition and expenditure. I&#039;m also hoping to include a &amp;quot;campaign calender&amp;quot; in order to improve the synchronicity of peoples lives, both PC and NPC, and major campaign world events that don&#039;t necessarily include the characters but can affect their lives and the runs they are hired on.&lt;br /&gt;
&lt;br /&gt;
I will also continue to encourage my players to become involved in the wiki and posting their characters by rewarding them with Karma points for their contributions and time taken to expand the game world. This is to include descriptions of many of the NPC&#039;s that they encounter, sprawl sights that they visit or include to add further character to the world, and any in character scripting to the weekly sessions to improve the flavor of the world.&lt;br /&gt;
&lt;br /&gt;
Also, I will be applying the house rules posted on my main page, which I will reproduce here.&lt;br /&gt;
&lt;br /&gt;
1. I run Shadowrun 4th Edition. I like 3rd, and I understand that there is a lot more ruled source material, but 4th opens up a lot more options for players and games, in my opinion.&lt;br /&gt;
&lt;br /&gt;
2. Character approval is by Player and GM Committee. Per the game setup of Serenity, where in characters must be a viable &amp;quot;crew&amp;quot; with a useful smattering of skills. I&#039;m going to use this because Shadowrunners are hired for their variable skills and abilities, based on what is useful in their jobs and to create working team that, hopefully, won&#039;t get killed. It will, also, help represent the Fixer arranging a team that they think should be able to accomplish the task at hand. The GM and players are allowed to veto another players character no questions asked. If someone says it goes, it goes.&lt;br /&gt;
&lt;br /&gt;
3. If you have the ability to, please pregen a couple of characters. If not, at least have a couple ideas in mind. Making characters for this game can take all night, if not longer. So, if you have a book, please have something to show for it before the game. This also helps me get a sense of your play style, makes rule #2 go more smoothly, and allows you to build a character who lacks any serious holes from last minute builds.&lt;br /&gt;
&lt;br /&gt;
4. You must have at least four points in Contacts. Shadowrunners live by who they know. You&#039;d never get a job if nobody knew who you were, and besides you can&#039;t go through life and not meet at least one person.&lt;br /&gt;
&lt;br /&gt;
5. You must have at least 2 Active Skill Points and 4 Knowledge Skill Points allocated to what I shall call &amp;quot;life choices and hobbies&amp;quot;. Your life doesn&#039;t just revolve on shooting people and running the shadows. Everybodies got a hobby, whether they admit it or not. Some even make for good cover and back stories.&lt;br /&gt;
&lt;br /&gt;
6. I will require a backstory, physical and personality description, and goals for your character. Why exactly did your character start shooting people and running the shadows? How do they feel about it? What is their ultimate goal? Want to be rich, to be famous, or just to get out of the gutter? This, also, applies to rule 2. If you lack character information, you don&#039;t play that character, no exceptions.&lt;br /&gt;
&lt;br /&gt;
7. Everyone must own a commlink! Yet another piece of equipment that EVERY shadowrunner must have to make his job worthwhile. &amp;quot;You&#039;ll never get a wiz job if your fixer can&#039;t reach you, omae.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
8. I will be enforcing the starting rule for equipment aquisition. I.e. You may only have items with an aquisition rating max of 12.&lt;br /&gt;
&lt;br /&gt;
=On the Run=&lt;br /&gt;
&lt;br /&gt;
I am including a weekly session report; pioneered by Bill, a fellow gamer from Reno, for mine and the players benefit. Every week after the game I will be posting a brief rundown of the previous session for reference sake and to allow the players to add their own comments and in character rundown/conversations for the sake of character development.&lt;br /&gt;
&lt;br /&gt;
===Chapter I===&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;2&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;10%&amp;quot;| [[User:Gadget/Thicker_Than_Blood/Episode_1|Episode 1]] ||width=&amp;quot;10%&amp;quot;| [[User:Gadget/Thicker_Than_Blood/Episode_4|Episode 4]] || [[User:Gadget/Thicker_Than_Blood/Episode_7|Episode 7]]&lt;br /&gt;
|-&lt;br /&gt;
| [[User:Gadget/Thicker_Than_Blood/Episode_2|Episode 2]] || [[User:Gadget/Thicker_Than_Blood/Episode_5|Episode 5]] || [[User:Gadget/Thicker_Than_Blood/Episode_8|Episode 8]]&lt;br /&gt;
|-&lt;br /&gt;
| [[User:Gadget/Thicker_Than_Blood/Episode_3|Episode 3]] || [[User:Gadget/Thicker_Than_Blood/Episode_6|Episode 6]] || [[User:Gadget/Thicker_Than_Blood/Evaluation|Evaluation]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=The Usual Suspects=&lt;br /&gt;
&lt;br /&gt;
===Player Characters===&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;2&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|width=&amp;quot;30%&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| [[Characters:Character Page|Character Name]] || Brief Description || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Sprawl Sites=&lt;br /&gt;
&lt;br /&gt;
With a bit of time and a little help from some of my old source materials I will be including a number of locations in and around the Seattle area, as well as a number of original locations. Yet again, players are encouraged to add in the fun.&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;2&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|width=&amp;quot;30%&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| [[Characters:Sight Page|Sight Name]] || Brief Description || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Friends of Friends=&lt;br /&gt;
&lt;br /&gt;
This section is reserved for the wide array of NPC&#039;s the characters will meet, as well as their contacts and other major personalities of Shadowrun.&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;2&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|width=&amp;quot;30%&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| [[Characters:An Shou Tian |An Shou Tian]] || Red Pole of the Wo Shing Wo Triad. Professional Chef and foodie. Owner of the Glass Tortoise, a Chinese/Japanese/Vietnamese restaurant in Queen Anne.||&lt;br /&gt;
|-&lt;br /&gt;
| [[Characters:&amp;quot;Aunty Kasua&amp;quot; Tosashi |&amp;quot;Aunty Kasau&amp;quot; Tosashi]] || Oni immigrant who grew up on Yumi island. Stay at home mother of eight, barrens baby-sitter, and wife of Osaku Tosashi. ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Characters:Elkhorn|Elkhorn]] || Salish Raven Shaman and avid comic book collector. || &lt;br /&gt;
|-&lt;br /&gt;
| [[Characters:Blythe Waters|Blythe Waters]] || Elf Ghoul and vocal political activist for the Ghoul Liberation League in Seattle. Licensed Surveyor and Civil Engineer in the UCAS. || &lt;br /&gt;
|-&lt;br /&gt;
| [[Characters: Bolin|Bolin ]] || King Yee of the local Sun Yee On Triad. ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Characters: Buttons |Buttons ]] || Ork Lonestar Veteran Beat Cop. He&#039;s been around the block a couple of times and has a good ear for what&#039;s happening in the &#039;hoods and the Ork Underground. Though he&#039;s got a good heart, he isn&#039;t above a little &amp;quot;Street Justice&amp;quot; and &amp;quot;Urban Renewal&amp;quot;, and stays happy as long as his beat just stays quiet. ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Characters: Cap Cortez|Cap Cortez ]] || Ork Lieutenant of the Redmond gang the Rusted Stilettos. Gun runner, drug dealer, and area enforcer. ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Characters:Charity v6.8|Charity v6.8]] || Self-proclaimed &amp;quot;High Priestess of the Airwaves&amp;quot;. Charity claims to be an &amp;quot;Alternate Intelligence&amp;quot; AI. Public whistle blower, blogger, and pirate Trid broadcaster. Loud, abrasive, and angry with a penchant for Max Headroom antics, speech hacking, and the sign off &amp;quot;We&#039;ll meet again...when you&#039;re ready to travel the most secret path of all.&amp;quot; || &lt;br /&gt;
|-&lt;br /&gt;
| [[Characters:Dirdrik Vladnikov|Dirdrik Vladnikov]] || Vory v Zakone information broker. Runs an small entertainment insurance business in Capital Hill. ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Characters:Gruff|Gruff]] || Head of the local troll and orc gang, the Trogs, Gruff is  untrustworthy and underhanded, but happy to deal with anyone if the Yen is right and they aren&#039;t daisy-eaters. Gruff&#039;s pride and joy is his wide array of elf skulls taken from other gangers and elfs who just happen to be in the wrong place at the wring time. ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Characters:John Silverston|John Silverston]] || An Aboriginal Kuradji; owner and proprietor of Numereji, a small talisman shop in First Hill. || &lt;br /&gt;
|-&lt;br /&gt;
| [[Characters:Jimmy The Saint|Jimmy The Saint]] || Dwarf Street Doc and cyber/body-mod specialist. Probably better with nano-tattooing, piercing, and blowtorch than actual medical care, but he can keep his mouth shut and doesn&#039;t ask questions for the right price. Jimmy operates his own shop out of his apartment in Lower Queen Anne. || &lt;br /&gt;
|-&lt;br /&gt;
| [[Characters:KitKat Boom|KitKat Boom]] || A changeling &amp;quot;catgirl&amp;quot; who lucked out on the cute side of SURGE. Also, an accomplished &amp;quot;seamstress&amp;quot;, sticky fingered shopgirl, and an avid clubgoer. ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Characters: &amp;quot;Krissy&amp;quot; Gajra Samanthi Kishen |&amp;quot;Krissy&amp;quot; Gajra Samanthi Kishen]] || Bartender at The Rendezvous and lead singer for the Indian Neo-PRock Trip Hop group &amp;quot;Plasma Burn Sarangi&amp;quot;.||&lt;br /&gt;
|-&lt;br /&gt;
| [[Characters:Mr. Matz|Mr. Matz]] || Enigmatic Johnson of South American descent and a particular taste in Mayan and Aztec art and artifacts; and, one might say, an unhealthy fascination with Aztechnology. ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Characters:Oma Endofski|Oma Endofski]] || Russian Troll neo-agriculturalist. The gun toting Trog ex-ganger and vigilant defender of her squat/garden in Puyallup. ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Characters:Osaku Tosashi|Osaku Tosashi]] || Oni immigrant born on Yumi island. Auto mechanic at Ares Auto Supply and Repair in Burien. ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Characters:Paku Ikibaku |Paku Ikibaku]] || Fixer of multiple mixed backgrounds who normally resides in the International District and is fluent in a wide number of languages. ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Characters:Red|Red]] || Rastafari Dwarf hacker who has been in the shadows since before Crash 2.0, and claims to be one of the few who survived being jacked in during the crash. || &lt;br /&gt;
|-&lt;br /&gt;
| [[Characters: Slider|Slider]] || Information broker, organlegger, and seller of second hand cyberware. Rumored to have connections to Tamanous. || &lt;br /&gt;
|-&lt;br /&gt;
| [[Characters: Sensei Frank|Sensei Frank]] || Master of mixed martial arts and street fighting tactics. An active pacifist and Zen buddhist, Frank teaches his students everyday survival in in the city. Rumors have it that Frank is a retired Street Samurai, and despite his calm demeanor, is heavily cybered. || &lt;br /&gt;
|-&lt;br /&gt;
| [[Characters:Finger|Finger]] || Devilishly fast elf changeling with an itchy trigger finger. || &lt;br /&gt;
|-&lt;br /&gt;
| [[Characters: Walter &amp;quot;Wrecker&amp;quot; Jones|Walter &amp;quot;Wrecker&amp;quot; Jones]] || Hailing originally from Tennesse, Wrecker is an impressively large troll and, despite his size, is quite an effective mechanic. An Ex-Trog gangmember, Wrecker has many contacts with the local gangs and can lay his hands on all kinds of interesting things.|| &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Gadget</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Thicker_Than_Blood&amp;diff=127252</id>
		<title>Thicker Than Blood</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Thicker_Than_Blood&amp;diff=127252"/>
		<updated>2009-10-28T08:53:56Z</updated>

		<summary type="html">&lt;p&gt;Gadget: /* Friends of Friends */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Sax and Violins=&lt;br /&gt;
&lt;br /&gt;
A cool, early October night. Rain like a fine mist falls through the thick fog, making everything dark and damp; staining the rough concrete into black basalt pillars and making every streetlight a yellow beacon that distorts the wet stone with veins of ivory light. The soft patter of water droplets against the deep green foliage and trickle of the runoff into the gutters is like a soft play of symphonic violins and percussion to the build up of some natural opus. Mozart reverberates softly in my skull while I wait against the alley wall and sip my tall soycaf with extra shot. A perfect Seattle night.&lt;br /&gt;
&lt;br /&gt;
When the gun fire begins I hardly notice, playing sweetly against the low bass rumble of the drums during the second movement. Hard Exit and his new elf friend have obviously gone from the quiet way to the loud way coming out of the building; which is my cue, but not before I finish my caf or they signal me. I pull off my hood and roll my neck in the refreshing coolness of the night before switching on my wired reflexes and unbutton my jacket, then watch as the world slows down to a crawl and I turn up the speed of the music playing to keep up with my new perspective. &lt;br /&gt;
&lt;br /&gt;
Exit&#039;s hand cannon blares as I hear the front door around the corner wheeze slightly against it&#039;s hydrolics. I can hear his heart pounding in my augmented ears between the crack of his gun and casings twinkling on the street, an opera of street chaos mingles with the rain and the music being played directly into my cerebral cortex. The immensity of his troll shadow blots out the streetlight as I take a last sip of my caf and he sprints past ponderously holding the limp body of the daisyeating hacker. I wonder off hand if they managed to get the paydata before she got greased and hear the low, bass rumble of Exit yelling for me to help him as he glides by in slow motion.&lt;br /&gt;
&lt;br /&gt;
The empty soycaf cup drops into the recycling bin next to me as I switch to my jazz station and stroll to the edge of the alley, wild erratic saxophone and drum beats exploding suddenly into my brain. I feel the familiar slide of steel as I unsheath my katana and cross hairs ignite like fire in my vision as my left hand brings my pistol into view. Music throbs and whines as I step smoothly around the corner between Exit and his persuers. Another perfect Seattle night.&lt;br /&gt;
&lt;br /&gt;
=Fixed Up=&lt;br /&gt;
&lt;br /&gt;
My second foray into a into a Shadowrun chronicle. I intend to keep this in tune with my recent move to the beautiful city of Seattle and hope to enjoy the pleasure of exploring some darker themes with a more mature play group. As Shadowrun does not have an ingrained morals system, and as I am asking my players to develop a more detailed character personality and background, I will be expecting a more complex answer to some of life&#039;s more interesting questions; especially as they pertain to a group of people who live on the wrong side of the law.&lt;br /&gt;
&lt;br /&gt;
This is, yet again, an attempt to turn the more &amp;quot;episodic&amp;quot; world of Shadowrun into an on running campaign, and so I will be fudging some of the long term rules such as Karma acquisition and expenditure. I&#039;m also hoping to include a &amp;quot;campaign calender&amp;quot; in order to improve the synchronicity of peoples lives, both PC and NPC, and major campaign world events that don&#039;t necessarily include the characters but can affect their lives and the runs they are hired on.&lt;br /&gt;
&lt;br /&gt;
I will also continue to encourage my players to become involved in the wiki and posting their characters by rewarding them with Karma points for their contributions and time taken to expand the game world. This is to include descriptions of many of the NPC&#039;s that they encounter, sprawl sights that they visit or include to add further character to the world, and any in character scripting to the weekly sessions to improve the flavor of the world.&lt;br /&gt;
&lt;br /&gt;
Also, I will be applying the house rules posted on my main page, which I will reproduce here.&lt;br /&gt;
&lt;br /&gt;
1. I run Shadowrun 4th Edition. I like 3rd, and I understand that there is a lot more ruled source material, but 4th opens up a lot more options for players and games, in my opinion.&lt;br /&gt;
&lt;br /&gt;
2. Character approval is by Player and GM Committee. Per the game setup of Serenity, where in characters must be a viable &amp;quot;crew&amp;quot; with a useful smattering of skills. I&#039;m going to use this because Shadowrunners are hired for their variable skills and abilities, based on what is useful in their jobs and to create working team that, hopefully, won&#039;t get killed. It will, also, help represent the Fixer arranging a team that they think should be able to accomplish the task at hand. The GM and players are allowed to veto another players character no questions asked. If someone says it goes, it goes.&lt;br /&gt;
&lt;br /&gt;
3. If you have the ability to, please pregen a couple of characters. If not, at least have a couple ideas in mind. Making characters for this game can take all night, if not longer. So, if you have a book, please have something to show for it before the game. This also helps me get a sense of your play style, makes rule #2 go more smoothly, and allows you to build a character who lacks any serious holes from last minute builds.&lt;br /&gt;
&lt;br /&gt;
4. You must have at least four points in Contacts. Shadowrunners live by who they know. You&#039;d never get a job if nobody knew who you were, and besides you can&#039;t go through life and not meet at least one person.&lt;br /&gt;
&lt;br /&gt;
5. You must have at least 2 Active Skill Points and 4 Knowledge Skill Points allocated to what I shall call &amp;quot;life choices and hobbies&amp;quot;. Your life doesn&#039;t just revolve on shooting people and running the shadows. Everybodies got a hobby, whether they admit it or not. Some even make for good cover and back stories.&lt;br /&gt;
&lt;br /&gt;
6. I will require a backstory, physical and personality description, and goals for your character. Why exactly did your character start shooting people and running the shadows? How do they feel about it? What is their ultimate goal? Want to be rich, to be famous, or just to get out of the gutter? This, also, applies to rule 2. If you lack character information, you don&#039;t play that character, no exceptions.&lt;br /&gt;
&lt;br /&gt;
7. Everyone must own a commlink! Yet another piece of equipment that EVERY shadowrunner must have to make his job worthwhile. &amp;quot;You&#039;ll never get a wiz job if your fixer can&#039;t reach you, omae.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
8. I will be enforcing the starting rule for equipment aquisition. I.e. You may only have items with an aquisition rating max of 12.&lt;br /&gt;
&lt;br /&gt;
=On the Run=&lt;br /&gt;
&lt;br /&gt;
I am including a weekly session report; pioneered by Bill, a fellow gamer from Reno, for mine and the players benefit. Every week after the game I will be posting a brief rundown of the previous session for reference sake and to allow the players to add their own comments and in character rundown/conversations for the sake of character development.&lt;br /&gt;
&lt;br /&gt;
===Chapter I===&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;2&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;10%&amp;quot;| [[User:Gadget/Thicker_Than_Blood/Episode_1|Episode 1]] ||width=&amp;quot;10%&amp;quot;| [[User:Gadget/Thicker_Than_Blood/Episode_4|Episode 4]] || [[User:Gadget/Thicker_Than_Blood/Episode_7|Episode 7]]&lt;br /&gt;
|-&lt;br /&gt;
| [[User:Gadget/Thicker_Than_Blood/Episode_2|Episode 2]] || [[User:Gadget/Thicker_Than_Blood/Episode_5|Episode 5]] || [[User:Gadget/Thicker_Than_Blood/Episode_8|Episode 8]]&lt;br /&gt;
|-&lt;br /&gt;
| [[User:Gadget/Thicker_Than_Blood/Episode_3|Episode 3]] || [[User:Gadget/Thicker_Than_Blood/Episode_6|Episode 6]] || [[User:Gadget/Thicker_Than_Blood/Evaluation|Evaluation]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Rounding Up The Usual Suspects=&lt;br /&gt;
&lt;br /&gt;
===Player Characters===&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;2&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|width=&amp;quot;30%&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| [[Characters:Character Page|Character Name]] || Brief Description || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Sprawl Sites=&lt;br /&gt;
&lt;br /&gt;
With a bit of time and a little help from some of my old source materials I will be including a number of locations in and around the Seattle area, as well as a number of original locations. Yet again, players are encouraged to add in the fun.&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;2&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|width=&amp;quot;30%&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| [[Characters:Sight Page|Sight Name]] || Brief Description || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Friends of Friends=&lt;br /&gt;
&lt;br /&gt;
This section is reserved for the wide array of NPC&#039;s the characters will meet, as well as their contacts and other major personalities of Shadowrun.&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;2&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|width=&amp;quot;30%&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| [[Characters:An Shou Tian |An Shou Tian]] || Red Pole of the Wo Shing Wo Triad. Professional Chef and foodie. Owner of the Glass Tortoise, a Chinese/Japanese/Vietnamese restaurant in Queen Anne.||&lt;br /&gt;
|-&lt;br /&gt;
| [[Characters:&amp;quot;Aunty Kasua&amp;quot; Tosashi |&amp;quot;Aunty Kasau&amp;quot; Tosashi]] || Oni immigrant who grew up on Yumi island. Stay at home mother of eight, barrens baby-sitter, and wife of Osaku Tosashi. ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Characters:Elkhorn|Elkhorn]] || Salish Raven Shaman and avid comic book collector. || &lt;br /&gt;
|-&lt;br /&gt;
| [[Characters:Blythe Waters|Blythe Waters]] || Elf Ghoul and vocal political activist for the Ghoul Liberation League in Seattle. Licensed Surveyor and Civil Engineer in the UCAS. || &lt;br /&gt;
|-&lt;br /&gt;
| [[Characters: Bolin|Bolin ]] || King Yee of the local Sun Yee On Triad. ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Characters: Buttons |Buttons ]] || Ork Lonestar Veteran Beat Cop. He&#039;s been around the block a couple of times and has a good ear for what&#039;s happening in the &#039;hoods and the Ork Underground. Though he&#039;s got a good heart, he isn&#039;t above a little &amp;quot;Street Justice&amp;quot; and &amp;quot;Urban Renewal&amp;quot;, and stays happy as long as his beat just stays quiet. ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Characters: Cap Cortez|Cap Cortez ]] || Ork Lieutenant of the Redmond gang the Rusted Stilettos. Gun runner, drug dealer, and area enforcer. ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Characters:Charity v6.8|Charity v6.8]] || Self-proclaimed &amp;quot;High Priestess of the Airwaves&amp;quot;. Charity claims to be an &amp;quot;Alternate Intelligence&amp;quot; AI. Public whistle blower, blogger, and pirate Trid broadcaster. Loud, abrasive, and angry with a penchant for Max Headroom antics, speech hacking, and the sign off &amp;quot;We&#039;ll meet again...when you&#039;re ready to travel the most secret path of all.&amp;quot; || &lt;br /&gt;
|-&lt;br /&gt;
| [[Characters:Dirdrik Vladnikov|Dirdrik Vladnikov]] || Vory v Zakone information broker. Runs an small entertainment insurance business in Capital Hill. ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Characters:Gruff|Gruff]] || Head of the local troll and orc gang, the Trogs, Gruff is  untrustworthy and underhanded, but happy to deal with anyone if the Yen is right and they aren&#039;t daisy-eaters. Gruff&#039;s pride and joy is his wide array of elf skulls taken from other gangers and elfs who just happen to be in the wrong place at the wring time. ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Characters:John Silverston|John Silverston]] || An Aboriginal Kuradji; owner and proprietor of Numereji, a small talisman shop in First Hill. || &lt;br /&gt;
|-&lt;br /&gt;
| [[Characters:Jimmy The Saint|Jimmy The Saint]] || Dwarf Street Doc and cyber/body-mod specialist. Probably better with nano-tattooing, piercing, and blowtorch than actual medical care, but he can keep his mouth shut and doesn&#039;t ask questions for the right price. Jimmy operates his own shop out of his apartment in Lower Queen Anne. || &lt;br /&gt;
|-&lt;br /&gt;
| [[Characters:KitKat Boom|KitKat Boom]] || A changeling &amp;quot;catgirl&amp;quot; who lucked out on the cute side of SURGE. Also, an accomplished &amp;quot;seamstress&amp;quot;, sticky fingered shopgirl, and an avid clubgoer. ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Characters: &amp;quot;Krissy&amp;quot; Gajra Samanthi Kishen |&amp;quot;Krissy&amp;quot; Gajra Samanthi Kishen]] || Bartender at The Rendezvous and lead singer for the Indian Neo-PRock Trip Hop group &amp;quot;Plasma Burn Sarangi&amp;quot;.||&lt;br /&gt;
|-&lt;br /&gt;
| [[Characters:Mr. Matz|Mr. Matz]] || Enigmatic Johnson of South American descent and a particular taste in Mayan and Aztec art and artifacts; and, one might say, an unhealthy fascination with Aztechnology. ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Characters:Oma Endofski|Oma Endofski]] || Russian Troll neo-agriculturalist. The gun toting Trog ex-ganger and vigilant defender of her squat/garden in Puyallup. ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Characters:Osaku Tosashi|Osaku Tosashi]] || Oni immigrant born on Yumi island. Auto mechanic at Ares Auto Supply and Repair in Burien. ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Characters:Paku Ikibaku |Paku Ikibaku]] || Fixer of multiple mixed backgrounds who normally resides in the International District and is fluent in a wide number of languages. ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Characters:Red|Red]] || Rastafari Dwarf hacker who has been in the shadows since before Crash 2.0, and claims to be one of the few who survived being jacked in during the crash. || &lt;br /&gt;
|-&lt;br /&gt;
| [[Characters: Slider|Slider]] || Information broker, organlegger, and seller of second hand cyberware. Rumored to have connections to Tamanous. || &lt;br /&gt;
|-&lt;br /&gt;
| [[Characters: Sensei Frank|Sensei Frank]] || Master of mixed martial arts and street fighting tactics. An active pacifist and Zen buddhist, Frank teaches his students everyday survival in in the city. Rumors have it that Frank is a retired Street Samurai, and despite his calm demeanor, is heavily cybered. || &lt;br /&gt;
|-&lt;br /&gt;
| [[Characters:Finger|Finger]] || Devilishly fast elf changeling with an itchy trigger finger. || &lt;br /&gt;
|-&lt;br /&gt;
| [[Characters: Walter &amp;quot;Wrecker&amp;quot; Jones|Walter &amp;quot;Wrecker&amp;quot; Jones]] || Hailing originally from Tennesse, Wrecker is an impressively large troll and, despite his size, is quite an effective mechanic. An Ex-Trog gangmember, Wrecker has many contacts with the local gangs and can lay his hands on all kinds of interesting things.|| &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Gadget</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Thicker_Than_Blood&amp;diff=127251</id>
		<title>Thicker Than Blood</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Thicker_Than_Blood&amp;diff=127251"/>
		<updated>2009-10-28T08:32:17Z</updated>

		<summary type="html">&lt;p&gt;Gadget: /* Fixed Up */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Sax and Violins=&lt;br /&gt;
&lt;br /&gt;
A cool, early October night. Rain like a fine mist falls through the thick fog, making everything dark and damp; staining the rough concrete into black basalt pillars and making every streetlight a yellow beacon that distorts the wet stone with veins of ivory light. The soft patter of water droplets against the deep green foliage and trickle of the runoff into the gutters is like a soft play of symphonic violins and percussion to the build up of some natural opus. Mozart reverberates softly in my skull while I wait against the alley wall and sip my tall soycaf with extra shot. A perfect Seattle night.&lt;br /&gt;
&lt;br /&gt;
When the gun fire begins I hardly notice, playing sweetly against the low bass rumble of the drums during the second movement. Hard Exit and his new elf friend have obviously gone from the quiet way to the loud way coming out of the building; which is my cue, but not before I finish my caf or they signal me. I pull off my hood and roll my neck in the refreshing coolness of the night before switching on my wired reflexes and unbutton my jacket, then watch as the world slows down to a crawl and I turn up the speed of the music playing to keep up with my new perspective. &lt;br /&gt;
&lt;br /&gt;
Exit&#039;s hand cannon blares as I hear the front door around the corner wheeze slightly against it&#039;s hydrolics. I can hear his heart pounding in my augmented ears between the crack of his gun and casings twinkling on the street, an opera of street chaos mingles with the rain and the music being played directly into my cerebral cortex. The immensity of his troll shadow blots out the streetlight as I take a last sip of my caf and he sprints past ponderously holding the limp body of the daisyeating hacker. I wonder off hand if they managed to get the paydata before she got greased and hear the low, bass rumble of Exit yelling for me to help him as he glides by in slow motion.&lt;br /&gt;
&lt;br /&gt;
The empty soycaf cup drops into the recycling bin next to me as I switch to my jazz station and stroll to the edge of the alley, wild erratic saxophone and drum beats exploding suddenly into my brain. I feel the familiar slide of steel as I unsheath my katana and cross hairs ignite like fire in my vision as my left hand brings my pistol into view. Music throbs and whines as I step smoothly around the corner between Exit and his persuers. Another perfect Seattle night.&lt;br /&gt;
&lt;br /&gt;
=Fixed Up=&lt;br /&gt;
&lt;br /&gt;
My second foray into a into a Shadowrun chronicle. I intend to keep this in tune with my recent move to the beautiful city of Seattle and hope to enjoy the pleasure of exploring some darker themes with a more mature play group. As Shadowrun does not have an ingrained morals system, and as I am asking my players to develop a more detailed character personality and background, I will be expecting a more complex answer to some of life&#039;s more interesting questions; especially as they pertain to a group of people who live on the wrong side of the law.&lt;br /&gt;
&lt;br /&gt;
This is, yet again, an attempt to turn the more &amp;quot;episodic&amp;quot; world of Shadowrun into an on running campaign, and so I will be fudging some of the long term rules such as Karma acquisition and expenditure. I&#039;m also hoping to include a &amp;quot;campaign calender&amp;quot; in order to improve the synchronicity of peoples lives, both PC and NPC, and major campaign world events that don&#039;t necessarily include the characters but can affect their lives and the runs they are hired on.&lt;br /&gt;
&lt;br /&gt;
I will also continue to encourage my players to become involved in the wiki and posting their characters by rewarding them with Karma points for their contributions and time taken to expand the game world. This is to include descriptions of many of the NPC&#039;s that they encounter, sprawl sights that they visit or include to add further character to the world, and any in character scripting to the weekly sessions to improve the flavor of the world.&lt;br /&gt;
&lt;br /&gt;
Also, I will be applying the house rules posted on my main page, which I will reproduce here.&lt;br /&gt;
&lt;br /&gt;
1. I run Shadowrun 4th Edition. I like 3rd, and I understand that there is a lot more ruled source material, but 4th opens up a lot more options for players and games, in my opinion.&lt;br /&gt;
&lt;br /&gt;
2. Character approval is by Player and GM Committee. Per the game setup of Serenity, where in characters must be a viable &amp;quot;crew&amp;quot; with a useful smattering of skills. I&#039;m going to use this because Shadowrunners are hired for their variable skills and abilities, based on what is useful in their jobs and to create working team that, hopefully, won&#039;t get killed. It will, also, help represent the Fixer arranging a team that they think should be able to accomplish the task at hand. The GM and players are allowed to veto another players character no questions asked. If someone says it goes, it goes.&lt;br /&gt;
&lt;br /&gt;
3. If you have the ability to, please pregen a couple of characters. If not, at least have a couple ideas in mind. Making characters for this game can take all night, if not longer. So, if you have a book, please have something to show for it before the game. This also helps me get a sense of your play style, makes rule #2 go more smoothly, and allows you to build a character who lacks any serious holes from last minute builds.&lt;br /&gt;
&lt;br /&gt;
4. You must have at least four points in Contacts. Shadowrunners live by who they know. You&#039;d never get a job if nobody knew who you were, and besides you can&#039;t go through life and not meet at least one person.&lt;br /&gt;
&lt;br /&gt;
5. You must have at least 2 Active Skill Points and 4 Knowledge Skill Points allocated to what I shall call &amp;quot;life choices and hobbies&amp;quot;. Your life doesn&#039;t just revolve on shooting people and running the shadows. Everybodies got a hobby, whether they admit it or not. Some even make for good cover and back stories.&lt;br /&gt;
&lt;br /&gt;
6. I will require a backstory, physical and personality description, and goals for your character. Why exactly did your character start shooting people and running the shadows? How do they feel about it? What is their ultimate goal? Want to be rich, to be famous, or just to get out of the gutter? This, also, applies to rule 2. If you lack character information, you don&#039;t play that character, no exceptions.&lt;br /&gt;
&lt;br /&gt;
7. Everyone must own a commlink! Yet another piece of equipment that EVERY shadowrunner must have to make his job worthwhile. &amp;quot;You&#039;ll never get a wiz job if your fixer can&#039;t reach you, omae.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
8. I will be enforcing the starting rule for equipment aquisition. I.e. You may only have items with an aquisition rating max of 12.&lt;br /&gt;
&lt;br /&gt;
=On the Run=&lt;br /&gt;
&lt;br /&gt;
I am including a weekly session report; pioneered by Bill, a fellow gamer from Reno, for mine and the players benefit. Every week after the game I will be posting a brief rundown of the previous session for reference sake and to allow the players to add their own comments and in character rundown/conversations for the sake of character development.&lt;br /&gt;
&lt;br /&gt;
===Chapter I===&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;2&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;10%&amp;quot;| [[User:Gadget/Thicker_Than_Blood/Episode_1|Episode 1]] ||width=&amp;quot;10%&amp;quot;| [[User:Gadget/Thicker_Than_Blood/Episode_4|Episode 4]] || [[User:Gadget/Thicker_Than_Blood/Episode_7|Episode 7]]&lt;br /&gt;
|-&lt;br /&gt;
| [[User:Gadget/Thicker_Than_Blood/Episode_2|Episode 2]] || [[User:Gadget/Thicker_Than_Blood/Episode_5|Episode 5]] || [[User:Gadget/Thicker_Than_Blood/Episode_8|Episode 8]]&lt;br /&gt;
|-&lt;br /&gt;
| [[User:Gadget/Thicker_Than_Blood/Episode_3|Episode 3]] || [[User:Gadget/Thicker_Than_Blood/Episode_6|Episode 6]] || [[User:Gadget/Thicker_Than_Blood/Evaluation|Evaluation]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Rounding Up The Usual Suspects=&lt;br /&gt;
&lt;br /&gt;
===Player Characters===&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;2&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|width=&amp;quot;30%&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| [[Characters:Character Page|Character Name]] || Brief Description || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Sprawl Sites=&lt;br /&gt;
&lt;br /&gt;
With a bit of time and a little help from some of my old source materials I will be including a number of locations in and around the Seattle area, as well as a number of original locations. Yet again, players are encouraged to add in the fun.&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;2&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|width=&amp;quot;30%&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| [[Characters:Sight Page|Sight Name]] || Brief Description || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Friends of Friends=&lt;br /&gt;
&lt;br /&gt;
This section is reserved for the wide array of NPC&#039;s the characters will meet, as well as their contacts and other major personalities of Shadowrun.&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;2&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|width=&amp;quot;30%&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| [[Characters:An Shou Tian |An Shou Tian]] || Red Pole of the Wo Shing Wo Triad. Professional Chef and foodie. Owner of the Glass Tortoise, a Chinese/Japanese/Vietnamese restaurant in Queen Anne.||&lt;br /&gt;
|-&lt;br /&gt;
| [[Characters:&amp;quot;Aunty Kasua&amp;quot; Tosashi |&amp;quot;Aunty Kasau&amp;quot; Tosashi]] || Oni immigrant who grew up on Yumi island. Stay at home mother of eight, barrens baby-sitter, and wife of Osaku Tosashi. ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Characters:Andrew Elkhorn|Andrew Elkhorn]] || Salish Raven Shaman and avid comic book collector. || &lt;br /&gt;
|-&lt;br /&gt;
| [[Characters:Blythe Waters|Blythe Waters]] || Elf Ghoul and vocal political activist for the Ghoul Liberation League in Seattle. Licensed Surveyor and Civil Engineer in the UCAS. || &lt;br /&gt;
|-&lt;br /&gt;
| [[Characters: Bolin|Bolin ]] || King Yee of the local Sun Yee On Triad. ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Characters: Buttons |Buttons ]] || Ork Lonestar Veteran Beat Cop. He&#039;s been around the block a couple of times and has a good ear for what&#039;s happening in the &#039;hoods and the Ork Underground. Though he&#039;s got a good heart, he isn&#039;t above a little &amp;quot;Street Justice&amp;quot; and &amp;quot;Urban Renewal&amp;quot;, and stays happy as long as his beat just stays quiet. ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Characters: Cap Cortez|Cap Cortez ]] || Ork Lieutenant of the Redmond gang the Rusted Stilettos. Gun runner, drug dealer, and area enforcer. ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Characters:Charity v6.8|Charity v6.8]] || Self-proclaimed &amp;quot;High Priestess of the Airwaves&amp;quot;. Charity claims to be an &amp;quot;Alternate Intelligence&amp;quot; AI. Public whistle blower, blogger, and pirate Trid broadcaster. Loud, abrasive, and angry with a penchant for Max Headroom antics, speech hacking, and the sign off &amp;quot;We&#039;ll meet again...when you&#039;re ready to travel the most secret path of all.&amp;quot; || &lt;br /&gt;
|-&lt;br /&gt;
| [[Characters:Dirdrik Vladnikov|Dirdrik Vladnikov]] || Vory v Zakone information broker. Runs an small entertainment insurance business in Capital Hill. ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Characters:Gruff|Gruff]] || Head of the local troll and orc gang, the Trogs, Gruff is  untrustworthy and underhanded, but happy to deal with anyone if the Yen is right and they aren&#039;t daisy-eaters. Gruff&#039;s pride and joy is his wide array of elf skulls taken from other gangers and elfs who just happen to be in the wrong place at the wring time. ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Characters:John Silverston|John Silverston]] || An Aboriginal Kuradji; owner and proprietor of Numereji, a small talisman shop in First Hill. || &lt;br /&gt;
|-&lt;br /&gt;
| [[Characters:Jimmy The Saint|Jimmy The Saint]] || Dwarf Street Doc and cyber/body-mod specialist. Probably better with nano-tattooing, piercing, and blowtorch than actual medical care, but he can keep his mouth shut and doesn&#039;t ask questions for the right price. Jimmy operates his own shop out of his apartment in Lower Queen Anne. || &lt;br /&gt;
|-&lt;br /&gt;
| [[Characters:KitKat Boom|KitKat Boom]] || A changeling &amp;quot;catgirl&amp;quot; who lucked out on the cute side of SURGE. Also, an accomplished &amp;quot;seamstress&amp;quot;, sticky fingered shopgirl, and an avid clubgoer. ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Characters: &amp;quot;Krissy&amp;quot; Gajra Samanthi Kishen |&amp;quot;Krissy&amp;quot; Gajra Samanthi Kishen]] || Bartender at The Rendezvous and lead singer for the Indian Neo-PRock Trip Hop group &amp;quot;Plasma Burn Sarangi&amp;quot;.||&lt;br /&gt;
|-&lt;br /&gt;
| [[Characters:Mr. Matz|Mr. Matz]] || Enigmatic Johnson of South American descent and a particular taste in Mayan and Aztec art and artifacts; and, one might say, an unhealthy fascination with Aztechnology. ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Characters:Oma Endofski|Oma Endofski]] || Russian Troll neo-agriculturalist. The gun toting Trog ex-ganger and vigilant defender of her squat/garden in Puyallup. ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Characters:Osaku Tosashi|Osaku Tosashi]] || Oni immigrant born on Yumi island. Auto mechanic at Ares Auto Supply and Repair in Burien. ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Characters:Paku Ikibaku |Paku Ikibaku]] || Fixer of multiple mixed backgrounds who normally resides in the International District and is fluent in a wide number of languages. ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Characters:Red|Red]] || Rastafari Dwarf hacker who has been in the shadows since before Crash 2.0, and claims to be one of the few who survived being jacked in during the crash. || &lt;br /&gt;
|-&lt;br /&gt;
| [[Characters: Slider|Slider]] || Information broker, organlegger, and seller of second hand cyberware. Rumored to have connections to Tamanous. || &lt;br /&gt;
|-&lt;br /&gt;
| [[Characters: Sensei Frank|Sensei Frank]] || Master of mixed martial arts and street fighting tactics. An active pacifist and Zen buddhist, Frank teaches his students everyday survival in in the city. Rumors have it that Frank is a retired Street Samurai, and despite his calm demeanor, is heavily cybered. || &lt;br /&gt;
|-&lt;br /&gt;
| [[Characters: Walter &amp;quot;Wrecker&amp;quot; Jones|Walter &amp;quot;Wrecker&amp;quot; Jones]] || Hailing originally from Tennesse, Wrecker is an impressively large troll and, despite his size, is quite an effective mechanic. An Ex-Trog gangmember, Wrecker has many contacts with the local gangs and can lay his hands on all kinds of interesting things.|| &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Gadget</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Seattle_After_Dark&amp;diff=127250</id>
		<title>Seattle After Dark</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Seattle_After_Dark&amp;diff=127250"/>
		<updated>2009-10-28T08:30:38Z</updated>

		<summary type="html">&lt;p&gt;Gadget: /* A Little Legwork */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=...At Least the Noodles are Good.=&lt;br /&gt;
&lt;br /&gt;
Ever wondered what it might be like to live in a world where the USA has collapsed into a military state where the average citizen has no say, huge multi-national corporations have all the rights and none of the responsibilities of an independent nation, there are things that go bump in the night that will eat you as soon as look at you, and your main food source is soy and soy biproducts in many varying forms and flavors. Well now you can be one of the poor saps that does. Welcome to Shadowrun.&lt;br /&gt;
&lt;br /&gt;
=A Little Legwork=&lt;br /&gt;
&lt;br /&gt;
Shadowrun is a setting where the well prepared and adaptable get paid and maybe retire, and the impatient and rash just get retired. So you&#039;ve got to excercise a little healthy caution backed by an ability to keep an eye on the prize and a just the right amount of bravado. An ace in the hole is always good, too. So, in order to put together a working group that&#039;s going to get the job done, and protect their fixer&#039;s good name, I implement the following &amp;quot;house rules&amp;quot;:&lt;br /&gt;
&lt;br /&gt;
1. I run Shadowrun 4th Edition. I like 3rd, and I understand that there is a lot more ruled source material, but 4th opens up a lot more options for players and games, in my opinion.&lt;br /&gt;
&lt;br /&gt;
2. Character approval is by Player and GM Committee. Per the game setup of Serenity, where in characters must be a viable &amp;quot;crew&amp;quot; with a useful smattering of skills. I&#039;m going to use this because Shadowrunners are hired for their variable skills and abilities, based on what is useful in their jobs and to create working team that, hopefully, won&#039;t get killed. It will, also, help represent the Fixer arranging a team that they think should be able to accomplish the task at hand. The GM and players are allowed to veto another players character no questions asked. If someone says it goes, it goes.&lt;br /&gt;
&lt;br /&gt;
3. If you have the ability to, please pregen a couple of characters. If not, at least have a couple ideas in mind. Making characters for this game can take all night, if not longer. So, if you have a book, please have something to show for it before the game. This also helps me get a sense of your play style, makes rule #2 go more smoothly, and allows you to build a character who lacks any serious holes from last minute builds.&lt;br /&gt;
&lt;br /&gt;
4. You must have at least four points in Contacts. Shadowrunners live by who they know. You&#039;d never get a job if nobody knew who you were, and besides you can&#039;t go through life and not meet at least one person.&lt;br /&gt;
&lt;br /&gt;
5. You must have at least 2 Active Skill Points and 4 Knowledge Skill Points allocated to what I shall call &amp;quot;life choices and hobbies&amp;quot;. Your life doesn&#039;t just revolve on shooting people and running the shadows. Everybodies got a hobby, whether they admit it or not. Some even make for good cover and back stories.&lt;br /&gt;
&lt;br /&gt;
6. I will require a backstory, physical and personality description, and goals for your character. Why exactly did your character start shooting people and running the shadows? How do they feel about it? What is their ultimate goal? Want to be rich, to be famous, or just to get out of the gutter? This, also, applies to rule 2. If you lack character information, you don&#039;t play that character, no exceptions.&lt;br /&gt;
&lt;br /&gt;
7. Everyone must own a commlink! Yet another piece of equipment that EVERY shadowrunner must have to make his job worthwhile. &amp;quot;You&#039;ll never get a wiz job if your fixer can&#039;t reach you, omae.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
8. I will be enforcing the starting rule for equipment aquisition. I.e. You may only have items with an aquisition rating max of 12.&lt;br /&gt;
&lt;br /&gt;
=So There I Was, Surrounded by Ghouls, When...=&lt;br /&gt;
&lt;br /&gt;
So you think you&#039;re the only dreg running the shadows trying to make the big time, omae. Well you ain&#039;t seen nuthin&#039; yet. There are hundreds, maybe thousands, of razorboys just like you trying to make the most wanted list. Every group of shadowrunners has got a story, and only the good ones never actually make it on the trid.&lt;br /&gt;
&lt;br /&gt;
===Series===&lt;br /&gt;
&lt;br /&gt;
[[Things To Do In Seattle When You&#039;re Dead]] &lt;br /&gt;
&lt;br /&gt;
My first attempt at a chronicle style Shadowrun game. Hopefully a success. Results to be posted as it ensues.&lt;br /&gt;
&lt;br /&gt;
[[Thicker Than Blood]] &lt;br /&gt;
&lt;br /&gt;
&amp;quot; The most merciful thing in the world, I think, is the inability of the human mind to correlate all its contents. We live on a placid island of ignorance in the midst of black seas of infinity, and it was not meant that we should voyage far. The sciences, each straining in its own direction, have hitherto harmed us little; but some day the piecing together of dissociated knowledge will open up such terrifying vistas of reality, and of our frightful position therein, that we shall either go mad from the revelation or flee from the light into the peace and safety of a new dark age. &amp;quot; - H.P. Lovecraft&lt;br /&gt;
&lt;br /&gt;
===Character Sheet===&lt;br /&gt;
&lt;br /&gt;
Bill has even been so kind as to provide a [[User:Bill/Shadowrun_4_Character_Sheet|Wiki Shadowrun 4th Ed. character sheet]].&lt;/div&gt;</summary>
		<author><name>Gadget</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Thicker_Than_Blood&amp;diff=127169</id>
		<title>Thicker Than Blood</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Thicker_Than_Blood&amp;diff=127169"/>
		<updated>2009-10-27T15:33:36Z</updated>

		<summary type="html">&lt;p&gt;Gadget: /* Sax and Violins */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Sax and Violins=&lt;br /&gt;
&lt;br /&gt;
A cool, early October night. Rain like a fine mist falls through the thick fog, making everything dark and damp; staining the rough concrete into black basalt pillars and making every streetlight a yellow beacon that distorts the wet stone with veins of ivory light. The soft patter of water droplets against the deep green foliage and trickle of the runoff into the gutters is like a soft play of symphonic violins and percussion to the build up of some natural opus. Mozart reverberates softly in my skull while I wait against the alley wall and sip my tall soycaf with extra shot. A perfect Seattle night.&lt;br /&gt;
&lt;br /&gt;
When the gun fire begins I hardly notice, playing sweetly against the low bass rumble of the drums during the second movement. Hard Exit and his new elf friend have obviously gone from the quiet way to the loud way coming out of the building; which is my cue, but not before I finish my caf or they signal me. I pull off my hood and roll my neck in the refreshing coolness of the night before switching on my wired reflexes and unbutton my jacket, then watch as the world slows down to a crawl and I turn up the speed of the music playing to keep up with my new perspective. &lt;br /&gt;
&lt;br /&gt;
Exit&#039;s hand cannon blares as I hear the front door around the corner wheeze slightly against it&#039;s hydrolics. I can hear his heart pounding in my augmented ears between the crack of his gun and casings twinkling on the street, an opera of street chaos mingles with the rain and the music being played directly into my cerebral cortex. The immensity of his troll shadow blots out the streetlight as I take a last sip of my caf and he sprints past ponderously holding the limp body of the daisyeating hacker. I wonder off hand if they managed to get the paydata before she got greased and hear the low, bass rumble of Exit yelling for me to help him as he glides by in slow motion.&lt;br /&gt;
&lt;br /&gt;
The empty soycaf cup drops into the recycling bin next to me as I switch to my jazz station and stroll to the edge of the alley, wild erratic saxophone and drum beats exploding suddenly into my brain. I feel the familiar slide of steel as I unsheath my katana and cross hairs ignite like fire in my vision as my left hand brings my pistol into view. Music throbs and whines as I step smoothly around the corner between Exit and his persuers. Another perfect Seattle night.&lt;br /&gt;
&lt;br /&gt;
=Fixed Up=&lt;br /&gt;
&lt;br /&gt;
My second foray into a into a Shadowrun chronicle. I intend to keep this in tune with my recent move to the beautiful city of Seattle and hope to enjoy the pleasure of exploring some darker themes with a more mature play group. As Shadowrun does not have an ingrained morals system, and as I am asking my players to develop a more detailed character personality and background, I will be expecting a more complex answer to some of life&#039;s more interesting questions; especially as they pertain to a group of people who live on the wrong side of the law.&lt;br /&gt;
&lt;br /&gt;
This is, yet again, an attempt to turn the more &amp;quot;episodic&amp;quot; world of Shadowrun into an on running campaign, and so I will be fudging some of the long term rules such as Karma acquisition and expenditure. I&#039;m also hoping to include a &amp;quot;campaign calender&amp;quot; in order to improve the synchronicity of peoples lives, both PC and NPC, and major campaign world events that don&#039;t necessarily include the characters but can affect their lives and the runs they are hired on.&lt;br /&gt;
&lt;br /&gt;
I will also continue to encourage my players to become involved in the wiki and posting their characters by rewarding them with Karma points for their contributions and time taken to expand the game world. This is to include descriptions of many of the NPC&#039;s that they encounter, sprawl sights that they visit or include to add further character to the world, and any in character scripting to the weekly sessions to improve the flavor of the world.&lt;br /&gt;
&lt;br /&gt;
=On the Run=&lt;br /&gt;
&lt;br /&gt;
I am including a weekly session report; pioneered by Bill, a fellow gamer from Reno, for mine and the players benefit. Every week after the game I will be posting a brief rundown of the previous session for reference sake and to allow the players to add their own comments and in character rundown/conversations for the sake of character development.&lt;br /&gt;
&lt;br /&gt;
===Chapter I===&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;2&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;10%&amp;quot;| [[User:Gadget/Thicker_Than_Blood/Episode_1|Episode 1]] ||width=&amp;quot;10%&amp;quot;| [[User:Gadget/Thicker_Than_Blood/Episode_4|Episode 4]] || [[User:Gadget/Thicker_Than_Blood/Episode_7|Episode 7]]&lt;br /&gt;
|-&lt;br /&gt;
| [[User:Gadget/Thicker_Than_Blood/Episode_2|Episode 2]] || [[User:Gadget/Thicker_Than_Blood/Episode_5|Episode 5]] || [[User:Gadget/Thicker_Than_Blood/Episode_8|Episode 8]]&lt;br /&gt;
|-&lt;br /&gt;
| [[User:Gadget/Thicker_Than_Blood/Episode_3|Episode 3]] || [[User:Gadget/Thicker_Than_Blood/Episode_6|Episode 6]] || [[User:Gadget/Thicker_Than_Blood/Evaluation|Evaluation]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Rounding Up The Usual Suspects=&lt;br /&gt;
&lt;br /&gt;
===Player Characters===&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;2&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|width=&amp;quot;30%&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| [[Characters:Character Page|Character Name]] || Brief Description || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Sprawl Sites=&lt;br /&gt;
&lt;br /&gt;
With a bit of time and a little help from some of my old source materials I will be including a number of locations in and around the Seattle area, as well as a number of original locations. Yet again, players are encouraged to add in the fun.&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;2&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|width=&amp;quot;30%&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| [[Characters:Sight Page|Sight Name]] || Brief Description || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Friends of Friends=&lt;br /&gt;
&lt;br /&gt;
This section is reserved for the wide array of NPC&#039;s the characters will meet, as well as their contacts and other major personalities of Shadowrun.&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;2&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|width=&amp;quot;30%&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| [[Characters:An Shou Tian |An Shou Tian]] || Red Pole of the Wo Shing Wo Triad. Professional Chef and foodie. Owner of the Glass Tortoise, a Chinese/Japanese/Vietnamese restaurant in Queen Anne.||&lt;br /&gt;
|-&lt;br /&gt;
| [[Characters:&amp;quot;Aunty Kasua&amp;quot; Tosashi |&amp;quot;Aunty Kasau&amp;quot; Tosashi]] || Oni immigrant who grew up on Yumi island. Stay at home mother of eight, barrens baby-sitter, and wife of Osaku Tosashi. ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Characters:Andrew Elkhorn|Andrew Elkhorn]] || Salish Raven Shaman and avid comic book collector. || &lt;br /&gt;
|-&lt;br /&gt;
| [[Characters:Blythe Waters|Blythe Waters]] || Elf Ghoul and vocal political activist for the Ghoul Liberation League in Seattle. Licensed Surveyor and Civil Engineer in the UCAS. || &lt;br /&gt;
|-&lt;br /&gt;
| [[Characters: Bolin|Bolin ]] || King Yee of the local Sun Yee On Triad. ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Characters: Buttons |Buttons ]] || Ork Lonestar Veteran Beat Cop. He&#039;s been around the block a couple of times and has a good ear for what&#039;s happening in the &#039;hoods and the Ork Underground. Though he&#039;s got a good heart, he isn&#039;t above a little &amp;quot;Street Justice&amp;quot; and &amp;quot;Urban Renewal&amp;quot;, and stays happy as long as his beat just stays quiet. ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Characters: Cap Cortez|Cap Cortez ]] || Ork Lieutenant of the Redmond gang the Rusted Stilettos. Gun runner, drug dealer, and area enforcer. ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Characters:Charity v6.8|Charity v6.8]] || Self-proclaimed &amp;quot;High Priestess of the Airwaves&amp;quot;. Charity claims to be an &amp;quot;Alternate Intelligence&amp;quot; AI. Public whistle blower, blogger, and pirate Trid broadcaster. Loud, abrasive, and angry with a penchant for Max Headroom antics, speech hacking, and the sign off &amp;quot;We&#039;ll meet again...when you&#039;re ready to travel the most secret path of all.&amp;quot; || &lt;br /&gt;
|-&lt;br /&gt;
| [[Characters:Dirdrik Vladnikov|Dirdrik Vladnikov]] || Vory v Zakone information broker. Runs an small entertainment insurance business in Capital Hill. ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Characters:Gruff|Gruff]] || Head of the local troll and orc gang, the Trogs, Gruff is  untrustworthy and underhanded, but happy to deal with anyone if the Yen is right and they aren&#039;t daisy-eaters. Gruff&#039;s pride and joy is his wide array of elf skulls taken from other gangers and elfs who just happen to be in the wrong place at the wring time. ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Characters:John Silverston|John Silverston]] || An Aboriginal Kuradji; owner and proprietor of Numereji, a small talisman shop in First Hill. || &lt;br /&gt;
|-&lt;br /&gt;
| [[Characters:Jimmy The Saint|Jimmy The Saint]] || Dwarf Street Doc and cyber/body-mod specialist. Probably better with nano-tattooing, piercing, and blowtorch than actual medical care, but he can keep his mouth shut and doesn&#039;t ask questions for the right price. Jimmy operates his own shop out of his apartment in Lower Queen Anne. || &lt;br /&gt;
|-&lt;br /&gt;
| [[Characters:KitKat Boom|KitKat Boom]] || A changeling &amp;quot;catgirl&amp;quot; who lucked out on the cute side of SURGE. Also, an accomplished &amp;quot;seamstress&amp;quot;, sticky fingered shopgirl, and an avid clubgoer. ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Characters: &amp;quot;Krissy&amp;quot; Gajra Samanthi Kishen |&amp;quot;Krissy&amp;quot; Gajra Samanthi Kishen]] || Bartender at The Rendezvous and lead singer for the Indian Neo-PRock Trip Hop group &amp;quot;Plasma Burn Sarangi&amp;quot;.||&lt;br /&gt;
|-&lt;br /&gt;
| [[Characters:Mr. Matz|Mr. Matz]] || Enigmatic Johnson of South American descent and a particular taste in Mayan and Aztec art and artifacts; and, one might say, an unhealthy fascination with Aztechnology. ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Characters:Oma Endofski|Oma Endofski]] || Russian Troll neo-agriculturalist. The gun toting Trog ex-ganger and vigilant defender of her squat/garden in Puyallup. ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Characters:Osaku Tosashi|Osaku Tosashi]] || Oni immigrant born on Yumi island. Auto mechanic at Ares Auto Supply and Repair in Burien. ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Characters:Paku Ikibaku |Paku Ikibaku]] || Fixer of multiple mixed backgrounds who normally resides in the International District and is fluent in a wide number of languages. ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Characters:Red|Red]] || Rastafari Dwarf hacker who has been in the shadows since before Crash 2.0, and claims to be one of the few who survived being jacked in during the crash. || &lt;br /&gt;
|-&lt;br /&gt;
| [[Characters: Slider|Slider]] || Information broker, organlegger, and seller of second hand cyberware. Rumored to have connections to Tamanous. || &lt;br /&gt;
|-&lt;br /&gt;
| [[Characters: Sensei Frank|Sensei Frank]] || Master of mixed martial arts and street fighting tactics. An active pacifist and Zen buddhist, Frank teaches his students everyday survival in in the city. Rumors have it that Frank is a retired Street Samurai, and despite his calm demeanor, is heavily cybered. || &lt;br /&gt;
|-&lt;br /&gt;
| [[Characters: Walter &amp;quot;Wrecker&amp;quot; Jones|Walter &amp;quot;Wrecker&amp;quot; Jones]] || Hailing originally from Tennesse, Wrecker is an impressively large troll and, despite his size, is quite an effective mechanic. An Ex-Trog gangmember, Wrecker has many contacts with the local gangs and can lay his hands on all kinds of interesting things.|| &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Gadget</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Thicker_Than_Blood&amp;diff=127145</id>
		<title>Thicker Than Blood</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Thicker_Than_Blood&amp;diff=127145"/>
		<updated>2009-10-27T15:00:30Z</updated>

		<summary type="html">&lt;p&gt;Gadget: /* Fixed Up */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Sax and Violins=&lt;br /&gt;
&lt;br /&gt;
A cool, early October night. Thick, low fog and rain like a fine mist fall, making everything black and damp; staining the rough concrete into black basalt pillars and making every streetlight a yellow beacon that distorts the wet stone with veins of ivory light. The soft patter of water droplets against the deep green foliage and trickle of the runoff into the gutters is like a soft play of symphonic violins and percussion to the build up of some natural opus. Mozart reverberates softly in my skull while I wait against the alley wall and sip my tall soycaf with an extra shot. A perfect Seattle night.&lt;br /&gt;
&lt;br /&gt;
When the gun fire begins I hardly notice, playing sweetly against the low bass rumble of the drums in my during the second movement. Exit and his new elf friend have obviously gone from the quiet way to the loud way in and out of the building; which is my cue, but not before I finish my caf or they signal me. I pull off my hood and roll my neck in the refreshing coolness of the night before switching on my wired reflexes and unbutton my jacket, then watch as the world slows down to a crawl and turn up the speed of the music playing to keep up. &lt;br /&gt;
&lt;br /&gt;
Exit&#039;s hand cannon blares as I hear the front door around the corner wheeze slightly against it&#039;s hydrolics. I can hear his heart pounding in my augmented ears between the crack of his gun and casings twinkling on the street, an opera of street chaos mingles with the rain and the music playing directly into my cerebral cortex. The immensity of his troll form blots out the streetlight as I take a last sip of my caf and he sprints past ponderously holding the limp body of the daisyeating hacker. I wonder off hand if they managed to get the paydata and I hear the low, bass rumble of Exit yelling for me to help him as he glides by in slow motion.&lt;br /&gt;
&lt;br /&gt;
The empty soycaf cup drops into the recycling bin next to me as I switch to my jazz station and stroll to the edge of the alley, wild erratic saxophone and drum beats exploding suddenly into my brain. I feel the familiar slide of steel as I unsheath my katana and cross hairs ignite like fire in my vision as my left hand brings my pistol into view. Music throbs and whines as I step smoothly around the corner in front of Exit into the line of fire. Another perfect Seattle night.&lt;br /&gt;
&lt;br /&gt;
=Fixed Up=&lt;br /&gt;
&lt;br /&gt;
My second foray into a into a Shadowrun chronicle. I intend to keep this in tune with my recent move to the beautiful city of Seattle and hope to enjoy the pleasure of exploring some darker themes with a more mature play group. As Shadowrun does not have an ingrained morals system, and as I am asking my players to develop a more detailed character personality and background, I will be expecting a more complex answer to some of life&#039;s more interesting questions; especially as they pertain to a group of people who live on the wrong side of the law.&lt;br /&gt;
&lt;br /&gt;
This is, yet again, an attempt to turn the more &amp;quot;episodic&amp;quot; world of Shadowrun into an on running campaign, and so I will be fudging some of the long term rules such as Karma acquisition and expenditure. I&#039;m also hoping to include a &amp;quot;campaign calender&amp;quot; in order to improve the synchronicity of peoples lives, both PC and NPC, and major campaign world events that don&#039;t necessarily include the characters but can affect their lives and the runs they are hired on.&lt;br /&gt;
&lt;br /&gt;
I will also continue to encourage my players to become involved in the wiki and posting their characters by rewarding them with Karma points for their contributions and time taken to expand the game world. This is to include descriptions of many of the NPC&#039;s that they encounter, sprawl sights that they visit or include to add further character to the world, and any in character scripting to the weekly sessions to improve the flavor of the world.&lt;br /&gt;
&lt;br /&gt;
=On the Run=&lt;br /&gt;
&lt;br /&gt;
I am including a weekly session report; pioneered by Bill, a fellow gamer from Reno, for mine and the players benefit. Every week after the game I will be posting a brief rundown of the previous session for reference sake and to allow the players to add their own comments and in character rundown/conversations for the sake of character development.&lt;br /&gt;
&lt;br /&gt;
===Chapter I===&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;2&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;10%&amp;quot;| [[User:Gadget/Thicker_Than_Blood/Episode_1|Episode 1]] ||width=&amp;quot;10%&amp;quot;| [[User:Gadget/Thicker_Than_Blood/Episode_4|Episode 4]] || [[User:Gadget/Thicker_Than_Blood/Episode_7|Episode 7]]&lt;br /&gt;
|-&lt;br /&gt;
| [[User:Gadget/Thicker_Than_Blood/Episode_2|Episode 2]] || [[User:Gadget/Thicker_Than_Blood/Episode_5|Episode 5]] || [[User:Gadget/Thicker_Than_Blood/Episode_8|Episode 8]]&lt;br /&gt;
|-&lt;br /&gt;
| [[User:Gadget/Thicker_Than_Blood/Episode_3|Episode 3]] || [[User:Gadget/Thicker_Than_Blood/Episode_6|Episode 6]] || [[User:Gadget/Thicker_Than_Blood/Evaluation|Evaluation]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Rounding Up The Usual Suspects=&lt;br /&gt;
&lt;br /&gt;
===Player Characters===&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;2&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|width=&amp;quot;30%&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| [[Characters:Character Page|Character Name]] || Brief Description || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Sprawl Sites=&lt;br /&gt;
&lt;br /&gt;
With a bit of time and a little help from some of my old source materials I will be including a number of locations in and around the Seattle area, as well as a number of original locations. Yet again, players are encouraged to add in the fun.&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;2&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|width=&amp;quot;30%&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| [[Characters:Sight Page|Sight Name]] || Brief Description || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Friends of Friends=&lt;br /&gt;
&lt;br /&gt;
This section is reserved for the wide array of NPC&#039;s the characters will meet, as well as their contacts and other major personalities of Shadowrun.&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;2&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|width=&amp;quot;30%&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| [[Characters:An Shou Tian |An Shou Tian]] || Red Pole of the Wo Shing Wo Triad. Professional Chef and foodie. Owner of the Glass Tortoise, a Chinese/Japanese/Vietnamese restaurant in Queen Anne.||&lt;br /&gt;
|-&lt;br /&gt;
| [[Characters:&amp;quot;Aunty Kasua&amp;quot; Tosashi |&amp;quot;Aunty Kasau&amp;quot; Tosashi]] || Oni immigrant who grew up on Yumi island. Stay at home mother of eight, barrens baby-sitter, and wife of Osaku Tosashi. ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Characters:Andrew Elkhorn|Andrew Elkhorn]] || Salish Raven Shaman and avid comic book collector. || &lt;br /&gt;
|-&lt;br /&gt;
| [[Characters:Blythe Waters|Blythe Waters]] || Elf Ghoul and vocal political activist for the Ghoul Liberation League in Seattle. Licensed Surveyor and Civil Engineer in the UCAS. || &lt;br /&gt;
|-&lt;br /&gt;
| [[Characters: Bolin|Bolin ]] || King Yee of the local Sun Yee On Triad. ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Characters: Buttons |Buttons ]] || Ork Lonestar Veteran Beat Cop. He&#039;s been around the block a couple of times and has a good ear for what&#039;s happening in the &#039;hoods and the Ork Underground. Though he&#039;s got a good heart, he isn&#039;t above a little &amp;quot;Street Justice&amp;quot; and &amp;quot;Urban Renewal&amp;quot;, and stays happy as long as his beat just stays quiet. ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Characters: Cap Cortez|Cap Cortez ]] || Ork Lieutenant of the Redmond gang the Rusted Stilettos. Gun runner, drug dealer, and area enforcer. ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Characters:Charity v6.8|Charity v6.8]] || Self-proclaimed &amp;quot;High Priestess of the Airwaves&amp;quot;. Charity claims to be an &amp;quot;Alternate Intelligence&amp;quot; AI. Public whistle blower, blogger, and pirate Trid broadcaster. Loud, abrasive, and angry with a penchant for Max Headroom antics, speech hacking, and the sign off &amp;quot;We&#039;ll meet again...when you&#039;re ready to travel the most secret path of all.&amp;quot; || &lt;br /&gt;
|-&lt;br /&gt;
| [[Characters:Dirdrik Vladnikov|Dirdrik Vladnikov]] || Vory v Zakone information broker. Runs an small entertainment insurance business in Capital Hill. ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Characters:Gruff|Gruff]] || Head of the local troll and orc gang, the Trogs, Gruff is  untrustworthy and underhanded, but happy to deal with anyone if the Yen is right and they aren&#039;t daisy-eaters. Gruff&#039;s pride and joy is his wide array of elf skulls taken from other gangers and elfs who just happen to be in the wrong place at the wring time. ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Characters:John Silverston|John Silverston]] || An Aboriginal Kuradji; owner and proprietor of Numereji, a small talisman shop in First Hill. || &lt;br /&gt;
|-&lt;br /&gt;
| [[Characters:Jimmy The Saint|Jimmy The Saint]] || Dwarf Street Doc and cyber/body-mod specialist. Probably better with nano-tattooing, piercing, and blowtorch than actual medical care, but he can keep his mouth shut and doesn&#039;t ask questions for the right price. Jimmy operates his own shop out of his apartment in Lower Queen Anne. || &lt;br /&gt;
|-&lt;br /&gt;
| [[Characters:KitKat Boom|KitKat Boom]] || A changeling &amp;quot;catgirl&amp;quot; who lucked out on the cute side of SURGE. Also, an accomplished &amp;quot;seamstress&amp;quot;, sticky fingered shopgirl, and an avid clubgoer. ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Characters: &amp;quot;Krissy&amp;quot; Gajra Samanthi Kishen |&amp;quot;Krissy&amp;quot; Gajra Samanthi Kishen]] || Bartender at The Rendezvous and lead singer for the Indian Neo-PRock Trip Hop group &amp;quot;Plasma Burn Sarangi&amp;quot;.||&lt;br /&gt;
|-&lt;br /&gt;
| [[Characters:Mr. Matz|Mr. Matz]] || Enigmatic Johnson of South American descent and a particular taste in Mayan and Aztec art and artifacts; and, one might say, an unhealthy fascination with Aztechnology. ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Characters:Oma Endofski|Oma Endofski]] || Russian Troll neo-agriculturalist. The gun toting Trog ex-ganger and vigilant defender of her squat/garden in Puyallup. ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Characters:Osaku Tosashi|Osaku Tosashi]] || Oni immigrant born on Yumi island. Auto mechanic at Ares Auto Supply and Repair in Burien. ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Characters:Paku Ikibaku |Paku Ikibaku]] || Fixer of multiple mixed backgrounds who normally resides in the International District and is fluent in a wide number of languages. ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Characters:Red|Red]] || Rastafari Dwarf hacker who has been in the shadows since before Crash 2.0, and claims to be one of the few who survived being jacked in during the crash. || &lt;br /&gt;
|-&lt;br /&gt;
| [[Characters: Slider|Slider]] || Information broker, organlegger, and seller of second hand cyberware. Rumored to have connections to Tamanous. || &lt;br /&gt;
|-&lt;br /&gt;
| [[Characters: Sensei Frank|Sensei Frank]] || Master of mixed martial arts and street fighting tactics. An active pacifist and Zen buddhist, Frank teaches his students everyday survival in in the city. Rumors have it that Frank is a retired Street Samurai, and despite his calm demeanor, is heavily cybered. || &lt;br /&gt;
|-&lt;br /&gt;
| [[Characters: Walter &amp;quot;Wrecker&amp;quot; Jones|Walter &amp;quot;Wrecker&amp;quot; Jones]] || Hailing originally from Tennesse, Wrecker is an impressively large troll and, despite his size, is quite an effective mechanic. An Ex-Trog gangmember, Wrecker has many contacts with the local gangs and can lay his hands on all kinds of interesting things.|| &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Gadget</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Thicker_Than_Blood&amp;diff=127144</id>
		<title>Thicker Than Blood</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Thicker_Than_Blood&amp;diff=127144"/>
		<updated>2009-10-27T14:58:39Z</updated>

		<summary type="html">&lt;p&gt;Gadget: /* Sprawl Sites */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Sax and Violins=&lt;br /&gt;
&lt;br /&gt;
A cool, early October night. Thick, low fog and rain like a fine mist fall, making everything black and damp; staining the rough concrete into black basalt pillars and making every streetlight a yellow beacon that distorts the wet stone with veins of ivory light. The soft patter of water droplets against the deep green foliage and trickle of the runoff into the gutters is like a soft play of symphonic violins and percussion to the build up of some natural opus. Mozart reverberates softly in my skull while I wait against the alley wall and sip my tall soycaf with an extra shot. A perfect Seattle night.&lt;br /&gt;
&lt;br /&gt;
When the gun fire begins I hardly notice, playing sweetly against the low bass rumble of the drums in my during the second movement. Exit and his new elf friend have obviously gone from the quiet way to the loud way in and out of the building; which is my cue, but not before I finish my caf or they signal me. I pull off my hood and roll my neck in the refreshing coolness of the night before switching on my wired reflexes and unbutton my jacket, then watch as the world slows down to a crawl and turn up the speed of the music playing to keep up. &lt;br /&gt;
&lt;br /&gt;
Exit&#039;s hand cannon blares as I hear the front door around the corner wheeze slightly against it&#039;s hydrolics. I can hear his heart pounding in my augmented ears between the crack of his gun and casings twinkling on the street, an opera of street chaos mingles with the rain and the music playing directly into my cerebral cortex. The immensity of his troll form blots out the streetlight as I take a last sip of my caf and he sprints past ponderously holding the limp body of the daisyeating hacker. I wonder off hand if they managed to get the paydata and I hear the low, bass rumble of Exit yelling for me to help him as he glides by in slow motion.&lt;br /&gt;
&lt;br /&gt;
The empty soycaf cup drops into the recycling bin next to me as I switch to my jazz station and stroll to the edge of the alley, wild erratic saxophone and drum beats exploding suddenly into my brain. I feel the familiar slide of steel as I unsheath my katana and cross hairs ignite like fire in my vision as my left hand brings my pistol into view. Music throbs and whines as I step smoothly around the corner in front of Exit into the line of fire. Another perfect Seattle night.&lt;br /&gt;
&lt;br /&gt;
=Fixed Up=&lt;br /&gt;
&lt;br /&gt;
My second foray into a into a Shadowrun chronicle. I intend to keep this in tune with my recent move to the beautiful city of Seattle and hope to enjoy the pleasure of exploring some darker themes with a more mature play group. As Shadowrun does not have an ingrained morals system, and as I am asking my players to develop a more detailed character personality and background, I will be expecting a more complex answer to some of life&#039;s more interesting questions; especially as they pertain to a group of people who live on the wrong side of the law.&lt;br /&gt;
&lt;br /&gt;
This is, yet again, an attempt to turn the more &amp;quot;episodic&amp;quot; world of Shadowrun into an on running campaign, and so I will be fudging some of the long term rules such as Karma acquisition and expenditure. I&#039;m also hoping to include a &amp;quot;campaign calender&amp;quot; in order to improve the synchronicity of peoples lives, both PC and NPC, and major campaign events that don&#039;t necessarily include the characters but can affect their lives and the runs they are hired on.&lt;br /&gt;
&lt;br /&gt;
I will also continue to encourage my players to become involved in the wiki and the posting their characters by rewarding them with Karma points for their contributions and time taken to expand the game world. This is to include descriptions of many of the NPC&#039;s that they encounter, sprawl sights that they visit or include to add further character to the world, and any in character scripting to the weekly sessions to improve the flavor of them.&lt;br /&gt;
&lt;br /&gt;
=On the Run=&lt;br /&gt;
&lt;br /&gt;
I am including a weekly session report; pioneered by Bill, a fellow gamer from Reno, for mine and the players benefit. Every week after the game I will be posting a brief rundown of the previous session for reference sake and to allow the players to add their own comments and in character rundown/conversations for the sake of character development.&lt;br /&gt;
&lt;br /&gt;
===Chapter I===&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;2&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;10%&amp;quot;| [[User:Gadget/Thicker_Than_Blood/Episode_1|Episode 1]] ||width=&amp;quot;10%&amp;quot;| [[User:Gadget/Thicker_Than_Blood/Episode_4|Episode 4]] || [[User:Gadget/Thicker_Than_Blood/Episode_7|Episode 7]]&lt;br /&gt;
|-&lt;br /&gt;
| [[User:Gadget/Thicker_Than_Blood/Episode_2|Episode 2]] || [[User:Gadget/Thicker_Than_Blood/Episode_5|Episode 5]] || [[User:Gadget/Thicker_Than_Blood/Episode_8|Episode 8]]&lt;br /&gt;
|-&lt;br /&gt;
| [[User:Gadget/Thicker_Than_Blood/Episode_3|Episode 3]] || [[User:Gadget/Thicker_Than_Blood/Episode_6|Episode 6]] || [[User:Gadget/Thicker_Than_Blood/Evaluation|Evaluation]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Rounding Up The Usual Suspects=&lt;br /&gt;
&lt;br /&gt;
===Player Characters===&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;2&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|width=&amp;quot;30%&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| [[Characters:Character Page|Character Name]] || Brief Description || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Sprawl Sites=&lt;br /&gt;
&lt;br /&gt;
With a bit of time and a little help from some of my old source materials I will be including a number of locations in and around the Seattle area, as well as a number of original locations. Yet again, players are encouraged to add in the fun.&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;2&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|width=&amp;quot;30%&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| [[Characters:Sight Page|Sight Name]] || Brief Description || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Friends of Friends=&lt;br /&gt;
&lt;br /&gt;
This section is reserved for the wide array of NPC&#039;s the characters will meet, as well as their contacts and other major personalities of Shadowrun.&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;2&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|width=&amp;quot;30%&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| [[Characters:An Shou Tian |An Shou Tian]] || Red Pole of the Wo Shing Wo Triad. Professional Chef and foodie. Owner of the Glass Tortoise, a Chinese/Japanese/Vietnamese restaurant in Queen Anne.||&lt;br /&gt;
|-&lt;br /&gt;
| [[Characters:&amp;quot;Aunty Kasua&amp;quot; Tosashi |&amp;quot;Aunty Kasau&amp;quot; Tosashi]] || Oni immigrant who grew up on Yumi island. Stay at home mother of eight, barrens baby-sitter, and wife of Osaku Tosashi. ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Characters:Andrew Elkhorn|Andrew Elkhorn]] || Salish Raven Shaman and avid comic book collector. || &lt;br /&gt;
|-&lt;br /&gt;
| [[Characters:Blythe Waters|Blythe Waters]] || Elf Ghoul and vocal political activist for the Ghoul Liberation League in Seattle. Licensed Surveyor and Civil Engineer in the UCAS. || &lt;br /&gt;
|-&lt;br /&gt;
| [[Characters: Bolin|Bolin ]] || King Yee of the local Sun Yee On Triad. ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Characters: Buttons |Buttons ]] || Ork Lonestar Veteran Beat Cop. He&#039;s been around the block a couple of times and has a good ear for what&#039;s happening in the &#039;hoods and the Ork Underground. Though he&#039;s got a good heart, he isn&#039;t above a little &amp;quot;Street Justice&amp;quot; and &amp;quot;Urban Renewal&amp;quot;, and stays happy as long as his beat just stays quiet. ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Characters: Cap Cortez|Cap Cortez ]] || Ork Lieutenant of the Redmond gang the Rusted Stilettos. Gun runner, drug dealer, and area enforcer. ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Characters:Charity v6.8|Charity v6.8]] || Self-proclaimed &amp;quot;High Priestess of the Airwaves&amp;quot;. Charity claims to be an &amp;quot;Alternate Intelligence&amp;quot; AI. Public whistle blower, blogger, and pirate Trid broadcaster. Loud, abrasive, and angry with a penchant for Max Headroom antics, speech hacking, and the sign off &amp;quot;We&#039;ll meet again...when you&#039;re ready to travel the most secret path of all.&amp;quot; || &lt;br /&gt;
|-&lt;br /&gt;
| [[Characters:Dirdrik Vladnikov|Dirdrik Vladnikov]] || Vory v Zakone information broker. Runs an small entertainment insurance business in Capital Hill. ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Characters:Gruff|Gruff]] || Head of the local troll and orc gang, the Trogs, Gruff is  untrustworthy and underhanded, but happy to deal with anyone if the Yen is right and they aren&#039;t daisy-eaters. Gruff&#039;s pride and joy is his wide array of elf skulls taken from other gangers and elfs who just happen to be in the wrong place at the wring time. ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Characters:John Silverston|John Silverston]] || An Aboriginal Kuradji; owner and proprietor of Numereji, a small talisman shop in First Hill. || &lt;br /&gt;
|-&lt;br /&gt;
| [[Characters:Jimmy The Saint|Jimmy The Saint]] || Dwarf Street Doc and cyber/body-mod specialist. Probably better with nano-tattooing, piercing, and blowtorch than actual medical care, but he can keep his mouth shut and doesn&#039;t ask questions for the right price. Jimmy operates his own shop out of his apartment in Lower Queen Anne. || &lt;br /&gt;
|-&lt;br /&gt;
| [[Characters:KitKat Boom|KitKat Boom]] || A changeling &amp;quot;catgirl&amp;quot; who lucked out on the cute side of SURGE. Also, an accomplished &amp;quot;seamstress&amp;quot;, sticky fingered shopgirl, and an avid clubgoer. ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Characters: &amp;quot;Krissy&amp;quot; Gajra Samanthi Kishen |&amp;quot;Krissy&amp;quot; Gajra Samanthi Kishen]] || Bartender at The Rendezvous and lead singer for the Indian Neo-PRock Trip Hop group &amp;quot;Plasma Burn Sarangi&amp;quot;.||&lt;br /&gt;
|-&lt;br /&gt;
| [[Characters:Mr. Matz|Mr. Matz]] || Enigmatic Johnson of South American descent and a particular taste in Mayan and Aztec art and artifacts; and, one might say, an unhealthy fascination with Aztechnology. ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Characters:Oma Endofski|Oma Endofski]] || Russian Troll neo-agriculturalist. The gun toting Trog ex-ganger and vigilant defender of her squat/garden in Puyallup. ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Characters:Osaku Tosashi|Osaku Tosashi]] || Oni immigrant born on Yumi island. Auto mechanic at Ares Auto Supply and Repair in Burien. ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Characters:Paku Ikibaku |Paku Ikibaku]] || Fixer of multiple mixed backgrounds who normally resides in the International District and is fluent in a wide number of languages. ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Characters:Red|Red]] || Rastafari Dwarf hacker who has been in the shadows since before Crash 2.0, and claims to be one of the few who survived being jacked in during the crash. || &lt;br /&gt;
|-&lt;br /&gt;
| [[Characters: Slider|Slider]] || Information broker, organlegger, and seller of second hand cyberware. Rumored to have connections to Tamanous. || &lt;br /&gt;
|-&lt;br /&gt;
| [[Characters: Sensei Frank|Sensei Frank]] || Master of mixed martial arts and street fighting tactics. An active pacifist and Zen buddhist, Frank teaches his students everyday survival in in the city. Rumors have it that Frank is a retired Street Samurai, and despite his calm demeanor, is heavily cybered. || &lt;br /&gt;
|-&lt;br /&gt;
| [[Characters: Walter &amp;quot;Wrecker&amp;quot; Jones|Walter &amp;quot;Wrecker&amp;quot; Jones]] || Hailing originally from Tennesse, Wrecker is an impressively large troll and, despite his size, is quite an effective mechanic. An Ex-Trog gangmember, Wrecker has many contacts with the local gangs and can lay his hands on all kinds of interesting things.|| &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Gadget</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Thicker_Than_Blood&amp;diff=127142</id>
		<title>Thicker Than Blood</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Thicker_Than_Blood&amp;diff=127142"/>
		<updated>2009-10-27T14:51:51Z</updated>

		<summary type="html">&lt;p&gt;Gadget: /* Player Characters */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Sax and Violins=&lt;br /&gt;
&lt;br /&gt;
A cool, early October night. Thick, low fog and rain like a fine mist fall, making everything black and damp; staining the rough concrete into black basalt pillars and making every streetlight a yellow beacon that distorts the wet stone with veins of ivory light. The soft patter of water droplets against the deep green foliage and trickle of the runoff into the gutters is like a soft play of symphonic violins and percussion to the build up of some natural opus. Mozart reverberates softly in my skull while I wait against the alley wall and sip my tall soycaf with an extra shot. A perfect Seattle night.&lt;br /&gt;
&lt;br /&gt;
When the gun fire begins I hardly notice, playing sweetly against the low bass rumble of the drums in my during the second movement. Exit and his new elf friend have obviously gone from the quiet way to the loud way in and out of the building; which is my cue, but not before I finish my caf or they signal me. I pull off my hood and roll my neck in the refreshing coolness of the night before switching on my wired reflexes and unbutton my jacket, then watch as the world slows down to a crawl and turn up the speed of the music playing to keep up. &lt;br /&gt;
&lt;br /&gt;
Exit&#039;s hand cannon blares as I hear the front door around the corner wheeze slightly against it&#039;s hydrolics. I can hear his heart pounding in my augmented ears between the crack of his gun and casings twinkling on the street, an opera of street chaos mingles with the rain and the music playing directly into my cerebral cortex. The immensity of his troll form blots out the streetlight as I take a last sip of my caf and he sprints past ponderously holding the limp body of the daisyeating hacker. I wonder off hand if they managed to get the paydata and I hear the low, bass rumble of Exit yelling for me to help him as he glides by in slow motion.&lt;br /&gt;
&lt;br /&gt;
The empty soycaf cup drops into the recycling bin next to me as I switch to my jazz station and stroll to the edge of the alley, wild erratic saxophone and drum beats exploding suddenly into my brain. I feel the familiar slide of steel as I unsheath my katana and cross hairs ignite like fire in my vision as my left hand brings my pistol into view. Music throbs and whines as I step smoothly around the corner in front of Exit into the line of fire. Another perfect Seattle night.&lt;br /&gt;
&lt;br /&gt;
=Fixed Up=&lt;br /&gt;
&lt;br /&gt;
My second foray into a into a Shadowrun chronicle. I intend to keep this in tune with my recent move to the beautiful city of Seattle and hope to enjoy the pleasure of exploring some darker themes with a more mature play group. As Shadowrun does not have an ingrained morals system, and as I am asking my players to develop a more detailed character personality and background, I will be expecting a more complex answer to some of life&#039;s more interesting questions; especially as they pertain to a group of people who live on the wrong side of the law.&lt;br /&gt;
&lt;br /&gt;
This is, yet again, an attempt to turn the more &amp;quot;episodic&amp;quot; world of Shadowrun into an on running campaign, and so I will be fudging some of the long term rules such as Karma acquisition and expenditure. I&#039;m also hoping to include a &amp;quot;campaign calender&amp;quot; in order to improve the synchronicity of peoples lives, both PC and NPC, and major campaign events that don&#039;t necessarily include the characters but can affect their lives and the runs they are hired on.&lt;br /&gt;
&lt;br /&gt;
I will also continue to encourage my players to become involved in the wiki and the posting their characters by rewarding them with Karma points for their contributions and time taken to expand the game world. This is to include descriptions of many of the NPC&#039;s that they encounter, sprawl sights that they visit or include to add further character to the world, and any in character scripting to the weekly sessions to improve the flavor of them.&lt;br /&gt;
&lt;br /&gt;
=On the Run=&lt;br /&gt;
&lt;br /&gt;
I am including a weekly session report; pioneered by Bill, a fellow gamer from Reno, for mine and the players benefit. Every week after the game I will be posting a brief rundown of the previous session for reference sake and to allow the players to add their own comments and in character rundown/conversations for the sake of character development.&lt;br /&gt;
&lt;br /&gt;
===Chapter I===&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;2&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;10%&amp;quot;| [[User:Gadget/Thicker_Than_Blood/Episode_1|Episode 1]] ||width=&amp;quot;10%&amp;quot;| [[User:Gadget/Thicker_Than_Blood/Episode_4|Episode 4]] || [[User:Gadget/Thicker_Than_Blood/Episode_7|Episode 7]]&lt;br /&gt;
|-&lt;br /&gt;
| [[User:Gadget/Thicker_Than_Blood/Episode_2|Episode 2]] || [[User:Gadget/Thicker_Than_Blood/Episode_5|Episode 5]] || [[User:Gadget/Thicker_Than_Blood/Episode_8|Episode 8]]&lt;br /&gt;
|-&lt;br /&gt;
| [[User:Gadget/Thicker_Than_Blood/Episode_3|Episode 3]] || [[User:Gadget/Thicker_Than_Blood/Episode_6|Episode 6]] || [[User:Gadget/Thicker_Than_Blood/Evaluation|Evaluation]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Rounding Up The Usual Suspects=&lt;br /&gt;
&lt;br /&gt;
===Player Characters===&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;2&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|width=&amp;quot;30%&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| [[Characters:Character Page|Character Name]] || Brief Description || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Sprawl Sites=&lt;br /&gt;
&lt;br /&gt;
With a bit of time and a little help from some of my old source materials I will be including a number of locations in and around the Seattle area, as well as a number of original locations. Yet again, players are encouraged to add in the fun.&lt;br /&gt;
&lt;br /&gt;
=Friends of Friends=&lt;br /&gt;
&lt;br /&gt;
This section is reserved for the wide array of NPC&#039;s the characters will meet, as well as their contacts and other major personalities of Shadowrun.&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;2&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|width=&amp;quot;30%&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| [[Characters:An Shou Tian |An Shou Tian]] || Red Pole of the Wo Shing Wo Triad. Professional Chef and foodie. Owner of the Glass Tortoise, a Chinese/Japanese/Vietnamese restaurant in Queen Anne.||&lt;br /&gt;
|-&lt;br /&gt;
| [[Characters:&amp;quot;Aunty Kasua&amp;quot; Tosashi |&amp;quot;Aunty Kasau&amp;quot; Tosashi]] || Oni immigrant who grew up on Yumi island. Stay at home mother of eight, barrens baby-sitter, and wife of Osaku Tosashi. ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Characters:Andrew Elkhorn|Andrew Elkhorn]] || Salish Raven Shaman and avid comic book collector. || &lt;br /&gt;
|-&lt;br /&gt;
| [[Characters:Blythe Waters|Blythe Waters]] || Elf Ghoul and vocal political activist for the Ghoul Liberation League in Seattle. Licensed Surveyor and Civil Engineer in the UCAS. || &lt;br /&gt;
|-&lt;br /&gt;
| [[Characters: Bolin|Bolin ]] || King Yee of the local Sun Yee On Triad. ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Characters: Buttons |Buttons ]] || Ork Lonestar Veteran Beat Cop. He&#039;s been around the block a couple of times and has a good ear for what&#039;s happening in the &#039;hoods and the Ork Underground. Though he&#039;s got a good heart, he isn&#039;t above a little &amp;quot;Street Justice&amp;quot; and &amp;quot;Urban Renewal&amp;quot;, and stays happy as long as his beat just stays quiet. ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Characters: Cap Cortez|Cap Cortez ]] || Ork Lieutenant of the Redmond gang the Rusted Stilettos. Gun runner, drug dealer, and area enforcer. ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Characters:Charity v6.8|Charity v6.8]] || Self-proclaimed &amp;quot;High Priestess of the Airwaves&amp;quot;. Charity claims to be an &amp;quot;Alternate Intelligence&amp;quot; AI. Public whistle blower, blogger, and pirate Trid broadcaster. Loud, abrasive, and angry with a penchant for Max Headroom antics, speech hacking, and the sign off &amp;quot;We&#039;ll meet again...when you&#039;re ready to travel the most secret path of all.&amp;quot; || &lt;br /&gt;
|-&lt;br /&gt;
| [[Characters:Dirdrik Vladnikov|Dirdrik Vladnikov]] || Vory v Zakone information broker. Runs an small entertainment insurance business in Capital Hill. ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Characters:Gruff|Gruff]] || Head of the local troll and orc gang, the Trogs, Gruff is  untrustworthy and underhanded, but happy to deal with anyone if the Yen is right and they aren&#039;t daisy-eaters. Gruff&#039;s pride and joy is his wide array of elf skulls taken from other gangers and elfs who just happen to be in the wrong place at the wring time. ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Characters:John Silverston|John Silverston]] || An Aboriginal Kuradji; owner and proprietor of Numereji, a small talisman shop in First Hill. || &lt;br /&gt;
|-&lt;br /&gt;
| [[Characters:Jimmy The Saint|Jimmy The Saint]] || Dwarf Street Doc and cyber/body-mod specialist. Probably better with nano-tattooing, piercing, and blowtorch than actual medical care, but he can keep his mouth shut and doesn&#039;t ask questions for the right price. Jimmy operates his own shop out of his apartment in Lower Queen Anne. || &lt;br /&gt;
|-&lt;br /&gt;
| [[Characters:KitKat Boom|KitKat Boom]] || A changeling &amp;quot;catgirl&amp;quot; who lucked out on the cute side of SURGE. Also, an accomplished &amp;quot;seamstress&amp;quot;, sticky fingered shopgirl, and an avid clubgoer. ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Characters: &amp;quot;Krissy&amp;quot; Gajra Samanthi Kishen |&amp;quot;Krissy&amp;quot; Gajra Samanthi Kishen]] || Bartender at The Rendezvous and lead singer for the Indian Neo-PRock Trip Hop group &amp;quot;Plasma Burn Sarangi&amp;quot;.||&lt;br /&gt;
|-&lt;br /&gt;
| [[Characters:Mr. Matz|Mr. Matz]] || Enigmatic Johnson of South American descent and a particular taste in Mayan and Aztec art and artifacts; and, one might say, an unhealthy fascination with Aztechnology. ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Characters:Oma Endofski|Oma Endofski]] || Russian Troll neo-agriculturalist. The gun toting Trog ex-ganger and vigilant defender of her squat/garden in Puyallup. ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Characters:Osaku Tosashi|Osaku Tosashi]] || Oni immigrant born on Yumi island. Auto mechanic at Ares Auto Supply and Repair in Burien. ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Characters:Paku Ikibaku |Paku Ikibaku]] || Fixer of multiple mixed backgrounds who normally resides in the International District and is fluent in a wide number of languages. ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Characters:Red|Red]] || Rastafari Dwarf hacker who has been in the shadows since before Crash 2.0, and claims to be one of the few who survived being jacked in during the crash. || &lt;br /&gt;
|-&lt;br /&gt;
| [[Characters: Slider|Slider]] || Information broker, organlegger, and seller of second hand cyberware. Rumored to have connections to Tamanous. || &lt;br /&gt;
|-&lt;br /&gt;
| [[Characters: Sensei Frank|Sensei Frank]] || Master of mixed martial arts and street fighting tactics. An active pacifist and Zen buddhist, Frank teaches his students everyday survival in in the city. Rumors have it that Frank is a retired Street Samurai, and despite his calm demeanor, is heavily cybered. || &lt;br /&gt;
|-&lt;br /&gt;
| [[Characters: Walter &amp;quot;Wrecker&amp;quot; Jones|Walter &amp;quot;Wrecker&amp;quot; Jones]] || Hailing originally from Tennesse, Wrecker is an impressively large troll and, despite his size, is quite an effective mechanic. An Ex-Trog gangmember, Wrecker has many contacts with the local gangs and can lay his hands on all kinds of interesting things.|| &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Gadget</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Thicker_Than_Blood&amp;diff=127141</id>
		<title>Thicker Than Blood</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Thicker_Than_Blood&amp;diff=127141"/>
		<updated>2009-10-27T14:51:32Z</updated>

		<summary type="html">&lt;p&gt;Gadget: /* Player Characters */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Sax and Violins=&lt;br /&gt;
&lt;br /&gt;
A cool, early October night. Thick, low fog and rain like a fine mist fall, making everything black and damp; staining the rough concrete into black basalt pillars and making every streetlight a yellow beacon that distorts the wet stone with veins of ivory light. The soft patter of water droplets against the deep green foliage and trickle of the runoff into the gutters is like a soft play of symphonic violins and percussion to the build up of some natural opus. Mozart reverberates softly in my skull while I wait against the alley wall and sip my tall soycaf with an extra shot. A perfect Seattle night.&lt;br /&gt;
&lt;br /&gt;
When the gun fire begins I hardly notice, playing sweetly against the low bass rumble of the drums in my during the second movement. Exit and his new elf friend have obviously gone from the quiet way to the loud way in and out of the building; which is my cue, but not before I finish my caf or they signal me. I pull off my hood and roll my neck in the refreshing coolness of the night before switching on my wired reflexes and unbutton my jacket, then watch as the world slows down to a crawl and turn up the speed of the music playing to keep up. &lt;br /&gt;
&lt;br /&gt;
Exit&#039;s hand cannon blares as I hear the front door around the corner wheeze slightly against it&#039;s hydrolics. I can hear his heart pounding in my augmented ears between the crack of his gun and casings twinkling on the street, an opera of street chaos mingles with the rain and the music playing directly into my cerebral cortex. The immensity of his troll form blots out the streetlight as I take a last sip of my caf and he sprints past ponderously holding the limp body of the daisyeating hacker. I wonder off hand if they managed to get the paydata and I hear the low, bass rumble of Exit yelling for me to help him as he glides by in slow motion.&lt;br /&gt;
&lt;br /&gt;
The empty soycaf cup drops into the recycling bin next to me as I switch to my jazz station and stroll to the edge of the alley, wild erratic saxophone and drum beats exploding suddenly into my brain. I feel the familiar slide of steel as I unsheath my katana and cross hairs ignite like fire in my vision as my left hand brings my pistol into view. Music throbs and whines as I step smoothly around the corner in front of Exit into the line of fire. Another perfect Seattle night.&lt;br /&gt;
&lt;br /&gt;
=Fixed Up=&lt;br /&gt;
&lt;br /&gt;
My second foray into a into a Shadowrun chronicle. I intend to keep this in tune with my recent move to the beautiful city of Seattle and hope to enjoy the pleasure of exploring some darker themes with a more mature play group. As Shadowrun does not have an ingrained morals system, and as I am asking my players to develop a more detailed character personality and background, I will be expecting a more complex answer to some of life&#039;s more interesting questions; especially as they pertain to a group of people who live on the wrong side of the law.&lt;br /&gt;
&lt;br /&gt;
This is, yet again, an attempt to turn the more &amp;quot;episodic&amp;quot; world of Shadowrun into an on running campaign, and so I will be fudging some of the long term rules such as Karma acquisition and expenditure. I&#039;m also hoping to include a &amp;quot;campaign calender&amp;quot; in order to improve the synchronicity of peoples lives, both PC and NPC, and major campaign events that don&#039;t necessarily include the characters but can affect their lives and the runs they are hired on.&lt;br /&gt;
&lt;br /&gt;
I will also continue to encourage my players to become involved in the wiki and the posting their characters by rewarding them with Karma points for their contributions and time taken to expand the game world. This is to include descriptions of many of the NPC&#039;s that they encounter, sprawl sights that they visit or include to add further character to the world, and any in character scripting to the weekly sessions to improve the flavor of them.&lt;br /&gt;
&lt;br /&gt;
=On the Run=&lt;br /&gt;
&lt;br /&gt;
I am including a weekly session report; pioneered by Bill, a fellow gamer from Reno, for mine and the players benefit. Every week after the game I will be posting a brief rundown of the previous session for reference sake and to allow the players to add their own comments and in character rundown/conversations for the sake of character development.&lt;br /&gt;
&lt;br /&gt;
===Chapter I===&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;2&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;10%&amp;quot;| [[User:Gadget/Thicker_Than_Blood/Episode_1|Episode 1]] ||width=&amp;quot;10%&amp;quot;| [[User:Gadget/Thicker_Than_Blood/Episode_4|Episode 4]] || [[User:Gadget/Thicker_Than_Blood/Episode_7|Episode 7]]&lt;br /&gt;
|-&lt;br /&gt;
| [[User:Gadget/Thicker_Than_Blood/Episode_2|Episode 2]] || [[User:Gadget/Thicker_Than_Blood/Episode_5|Episode 5]] || [[User:Gadget/Thicker_Than_Blood/Episode_8|Episode 8]]&lt;br /&gt;
|-&lt;br /&gt;
| [[User:Gadget/Thicker_Than_Blood/Episode_3|Episode 3]] || [[User:Gadget/Thicker_Than_Blood/Episode_6|Episode 6]] || [[User:Gadget/Thicker_Than_Blood/Evaluation|Evaluation]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Rounding Up The Usual Suspects=&lt;br /&gt;
&lt;br /&gt;
===Player Characters===&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;2&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|width=&amp;quot;30%&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| [[Characters:Character Name|Character Page]] || Brief Description || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Sprawl Sites=&lt;br /&gt;
&lt;br /&gt;
With a bit of time and a little help from some of my old source materials I will be including a number of locations in and around the Seattle area, as well as a number of original locations. Yet again, players are encouraged to add in the fun.&lt;br /&gt;
&lt;br /&gt;
=Friends of Friends=&lt;br /&gt;
&lt;br /&gt;
This section is reserved for the wide array of NPC&#039;s the characters will meet, as well as their contacts and other major personalities of Shadowrun.&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;2&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|width=&amp;quot;30%&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| [[Characters:An Shou Tian |An Shou Tian]] || Red Pole of the Wo Shing Wo Triad. Professional Chef and foodie. Owner of the Glass Tortoise, a Chinese/Japanese/Vietnamese restaurant in Queen Anne.||&lt;br /&gt;
|-&lt;br /&gt;
| [[Characters:&amp;quot;Aunty Kasua&amp;quot; Tosashi |&amp;quot;Aunty Kasau&amp;quot; Tosashi]] || Oni immigrant who grew up on Yumi island. Stay at home mother of eight, barrens baby-sitter, and wife of Osaku Tosashi. ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Characters:Andrew Elkhorn|Andrew Elkhorn]] || Salish Raven Shaman and avid comic book collector. || &lt;br /&gt;
|-&lt;br /&gt;
| [[Characters:Blythe Waters|Blythe Waters]] || Elf Ghoul and vocal political activist for the Ghoul Liberation League in Seattle. Licensed Surveyor and Civil Engineer in the UCAS. || &lt;br /&gt;
|-&lt;br /&gt;
| [[Characters: Bolin|Bolin ]] || King Yee of the local Sun Yee On Triad. ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Characters: Buttons |Buttons ]] || Ork Lonestar Veteran Beat Cop. He&#039;s been around the block a couple of times and has a good ear for what&#039;s happening in the &#039;hoods and the Ork Underground. Though he&#039;s got a good heart, he isn&#039;t above a little &amp;quot;Street Justice&amp;quot; and &amp;quot;Urban Renewal&amp;quot;, and stays happy as long as his beat just stays quiet. ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Characters: Cap Cortez|Cap Cortez ]] || Ork Lieutenant of the Redmond gang the Rusted Stilettos. Gun runner, drug dealer, and area enforcer. ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Characters:Charity v6.8|Charity v6.8]] || Self-proclaimed &amp;quot;High Priestess of the Airwaves&amp;quot;. Charity claims to be an &amp;quot;Alternate Intelligence&amp;quot; AI. Public whistle blower, blogger, and pirate Trid broadcaster. Loud, abrasive, and angry with a penchant for Max Headroom antics, speech hacking, and the sign off &amp;quot;We&#039;ll meet again...when you&#039;re ready to travel the most secret path of all.&amp;quot; || &lt;br /&gt;
|-&lt;br /&gt;
| [[Characters:Dirdrik Vladnikov|Dirdrik Vladnikov]] || Vory v Zakone information broker. Runs an small entertainment insurance business in Capital Hill. ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Characters:Gruff|Gruff]] || Head of the local troll and orc gang, the Trogs, Gruff is  untrustworthy and underhanded, but happy to deal with anyone if the Yen is right and they aren&#039;t daisy-eaters. Gruff&#039;s pride and joy is his wide array of elf skulls taken from other gangers and elfs who just happen to be in the wrong place at the wring time. ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Characters:John Silverston|John Silverston]] || An Aboriginal Kuradji; owner and proprietor of Numereji, a small talisman shop in First Hill. || &lt;br /&gt;
|-&lt;br /&gt;
| [[Characters:Jimmy The Saint|Jimmy The Saint]] || Dwarf Street Doc and cyber/body-mod specialist. Probably better with nano-tattooing, piercing, and blowtorch than actual medical care, but he can keep his mouth shut and doesn&#039;t ask questions for the right price. Jimmy operates his own shop out of his apartment in Lower Queen Anne. || &lt;br /&gt;
|-&lt;br /&gt;
| [[Characters:KitKat Boom|KitKat Boom]] || A changeling &amp;quot;catgirl&amp;quot; who lucked out on the cute side of SURGE. Also, an accomplished &amp;quot;seamstress&amp;quot;, sticky fingered shopgirl, and an avid clubgoer. ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Characters: &amp;quot;Krissy&amp;quot; Gajra Samanthi Kishen |&amp;quot;Krissy&amp;quot; Gajra Samanthi Kishen]] || Bartender at The Rendezvous and lead singer for the Indian Neo-PRock Trip Hop group &amp;quot;Plasma Burn Sarangi&amp;quot;.||&lt;br /&gt;
|-&lt;br /&gt;
| [[Characters:Mr. Matz|Mr. Matz]] || Enigmatic Johnson of South American descent and a particular taste in Mayan and Aztec art and artifacts; and, one might say, an unhealthy fascination with Aztechnology. ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Characters:Oma Endofski|Oma Endofski]] || Russian Troll neo-agriculturalist. The gun toting Trog ex-ganger and vigilant defender of her squat/garden in Puyallup. ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Characters:Osaku Tosashi|Osaku Tosashi]] || Oni immigrant born on Yumi island. Auto mechanic at Ares Auto Supply and Repair in Burien. ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Characters:Paku Ikibaku |Paku Ikibaku]] || Fixer of multiple mixed backgrounds who normally resides in the International District and is fluent in a wide number of languages. ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Characters:Red|Red]] || Rastafari Dwarf hacker who has been in the shadows since before Crash 2.0, and claims to be one of the few who survived being jacked in during the crash. || &lt;br /&gt;
|-&lt;br /&gt;
| [[Characters: Slider|Slider]] || Information broker, organlegger, and seller of second hand cyberware. Rumored to have connections to Tamanous. || &lt;br /&gt;
|-&lt;br /&gt;
| [[Characters: Sensei Frank|Sensei Frank]] || Master of mixed martial arts and street fighting tactics. An active pacifist and Zen buddhist, Frank teaches his students everyday survival in in the city. Rumors have it that Frank is a retired Street Samurai, and despite his calm demeanor, is heavily cybered. || &lt;br /&gt;
|-&lt;br /&gt;
| [[Characters: Walter &amp;quot;Wrecker&amp;quot; Jones|Walter &amp;quot;Wrecker&amp;quot; Jones]] || Hailing originally from Tennesse, Wrecker is an impressively large troll and, despite his size, is quite an effective mechanic. An Ex-Trog gangmember, Wrecker has many contacts with the local gangs and can lay his hands on all kinds of interesting things.|| &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Gadget</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Thicker_Than_Blood&amp;diff=127140</id>
		<title>Thicker Than Blood</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Thicker_Than_Blood&amp;diff=127140"/>
		<updated>2009-10-27T14:50:04Z</updated>

		<summary type="html">&lt;p&gt;Gadget: /* On the Run */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Sax and Violins=&lt;br /&gt;
&lt;br /&gt;
A cool, early October night. Thick, low fog and rain like a fine mist fall, making everything black and damp; staining the rough concrete into black basalt pillars and making every streetlight a yellow beacon that distorts the wet stone with veins of ivory light. The soft patter of water droplets against the deep green foliage and trickle of the runoff into the gutters is like a soft play of symphonic violins and percussion to the build up of some natural opus. Mozart reverberates softly in my skull while I wait against the alley wall and sip my tall soycaf with an extra shot. A perfect Seattle night.&lt;br /&gt;
&lt;br /&gt;
When the gun fire begins I hardly notice, playing sweetly against the low bass rumble of the drums in my during the second movement. Exit and his new elf friend have obviously gone from the quiet way to the loud way in and out of the building; which is my cue, but not before I finish my caf or they signal me. I pull off my hood and roll my neck in the refreshing coolness of the night before switching on my wired reflexes and unbutton my jacket, then watch as the world slows down to a crawl and turn up the speed of the music playing to keep up. &lt;br /&gt;
&lt;br /&gt;
Exit&#039;s hand cannon blares as I hear the front door around the corner wheeze slightly against it&#039;s hydrolics. I can hear his heart pounding in my augmented ears between the crack of his gun and casings twinkling on the street, an opera of street chaos mingles with the rain and the music playing directly into my cerebral cortex. The immensity of his troll form blots out the streetlight as I take a last sip of my caf and he sprints past ponderously holding the limp body of the daisyeating hacker. I wonder off hand if they managed to get the paydata and I hear the low, bass rumble of Exit yelling for me to help him as he glides by in slow motion.&lt;br /&gt;
&lt;br /&gt;
The empty soycaf cup drops into the recycling bin next to me as I switch to my jazz station and stroll to the edge of the alley, wild erratic saxophone and drum beats exploding suddenly into my brain. I feel the familiar slide of steel as I unsheath my katana and cross hairs ignite like fire in my vision as my left hand brings my pistol into view. Music throbs and whines as I step smoothly around the corner in front of Exit into the line of fire. Another perfect Seattle night.&lt;br /&gt;
&lt;br /&gt;
=Fixed Up=&lt;br /&gt;
&lt;br /&gt;
My second foray into a into a Shadowrun chronicle. I intend to keep this in tune with my recent move to the beautiful city of Seattle and hope to enjoy the pleasure of exploring some darker themes with a more mature play group. As Shadowrun does not have an ingrained morals system, and as I am asking my players to develop a more detailed character personality and background, I will be expecting a more complex answer to some of life&#039;s more interesting questions; especially as they pertain to a group of people who live on the wrong side of the law.&lt;br /&gt;
&lt;br /&gt;
This is, yet again, an attempt to turn the more &amp;quot;episodic&amp;quot; world of Shadowrun into an on running campaign, and so I will be fudging some of the long term rules such as Karma acquisition and expenditure. I&#039;m also hoping to include a &amp;quot;campaign calender&amp;quot; in order to improve the synchronicity of peoples lives, both PC and NPC, and major campaign events that don&#039;t necessarily include the characters but can affect their lives and the runs they are hired on.&lt;br /&gt;
&lt;br /&gt;
I will also continue to encourage my players to become involved in the wiki and the posting their characters by rewarding them with Karma points for their contributions and time taken to expand the game world. This is to include descriptions of many of the NPC&#039;s that they encounter, sprawl sights that they visit or include to add further character to the world, and any in character scripting to the weekly sessions to improve the flavor of them.&lt;br /&gt;
&lt;br /&gt;
=On the Run=&lt;br /&gt;
&lt;br /&gt;
I am including a weekly session report; pioneered by Bill, a fellow gamer from Reno, for mine and the players benefit. Every week after the game I will be posting a brief rundown of the previous session for reference sake and to allow the players to add their own comments and in character rundown/conversations for the sake of character development.&lt;br /&gt;
&lt;br /&gt;
===Chapter I===&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;2&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;10%&amp;quot;| [[User:Gadget/Thicker_Than_Blood/Episode_1|Episode 1]] ||width=&amp;quot;10%&amp;quot;| [[User:Gadget/Thicker_Than_Blood/Episode_4|Episode 4]] || [[User:Gadget/Thicker_Than_Blood/Episode_7|Episode 7]]&lt;br /&gt;
|-&lt;br /&gt;
| [[User:Gadget/Thicker_Than_Blood/Episode_2|Episode 2]] || [[User:Gadget/Thicker_Than_Blood/Episode_5|Episode 5]] || [[User:Gadget/Thicker_Than_Blood/Episode_8|Episode 8]]&lt;br /&gt;
|-&lt;br /&gt;
| [[User:Gadget/Thicker_Than_Blood/Episode_3|Episode 3]] || [[User:Gadget/Thicker_Than_Blood/Episode_6|Episode 6]] || [[User:Gadget/Thicker_Than_Blood/Evaluation|Evaluation]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Rounding Up The Usual Suspects=&lt;br /&gt;
&lt;br /&gt;
===Player Characters===&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;2&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|width=&amp;quot;30%&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Sprawl Sites=&lt;br /&gt;
&lt;br /&gt;
With a bit of time and a little help from some of my old source materials I will be including a number of locations in and around the Seattle area, as well as a number of original locations. Yet again, players are encouraged to add in the fun.&lt;br /&gt;
&lt;br /&gt;
=Friends of Friends=&lt;br /&gt;
&lt;br /&gt;
This section is reserved for the wide array of NPC&#039;s the characters will meet, as well as their contacts and other major personalities of Shadowrun.&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;2&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|width=&amp;quot;30%&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| [[Characters:An Shou Tian |An Shou Tian]] || Red Pole of the Wo Shing Wo Triad. Professional Chef and foodie. Owner of the Glass Tortoise, a Chinese/Japanese/Vietnamese restaurant in Queen Anne.||&lt;br /&gt;
|-&lt;br /&gt;
| [[Characters:&amp;quot;Aunty Kasua&amp;quot; Tosashi |&amp;quot;Aunty Kasau&amp;quot; Tosashi]] || Oni immigrant who grew up on Yumi island. Stay at home mother of eight, barrens baby-sitter, and wife of Osaku Tosashi. ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Characters:Andrew Elkhorn|Andrew Elkhorn]] || Salish Raven Shaman and avid comic book collector. || &lt;br /&gt;
|-&lt;br /&gt;
| [[Characters:Blythe Waters|Blythe Waters]] || Elf Ghoul and vocal political activist for the Ghoul Liberation League in Seattle. Licensed Surveyor and Civil Engineer in the UCAS. || &lt;br /&gt;
|-&lt;br /&gt;
| [[Characters: Bolin|Bolin ]] || King Yee of the local Sun Yee On Triad. ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Characters: Buttons |Buttons ]] || Ork Lonestar Veteran Beat Cop. He&#039;s been around the block a couple of times and has a good ear for what&#039;s happening in the &#039;hoods and the Ork Underground. Though he&#039;s got a good heart, he isn&#039;t above a little &amp;quot;Street Justice&amp;quot; and &amp;quot;Urban Renewal&amp;quot;, and stays happy as long as his beat just stays quiet. ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Characters: Cap Cortez|Cap Cortez ]] || Ork Lieutenant of the Redmond gang the Rusted Stilettos. Gun runner, drug dealer, and area enforcer. ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Characters:Charity v6.8|Charity v6.8]] || Self-proclaimed &amp;quot;High Priestess of the Airwaves&amp;quot;. Charity claims to be an &amp;quot;Alternate Intelligence&amp;quot; AI. Public whistle blower, blogger, and pirate Trid broadcaster. Loud, abrasive, and angry with a penchant for Max Headroom antics, speech hacking, and the sign off &amp;quot;We&#039;ll meet again...when you&#039;re ready to travel the most secret path of all.&amp;quot; || &lt;br /&gt;
|-&lt;br /&gt;
| [[Characters:Dirdrik Vladnikov|Dirdrik Vladnikov]] || Vory v Zakone information broker. Runs an small entertainment insurance business in Capital Hill. ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Characters:Gruff|Gruff]] || Head of the local troll and orc gang, the Trogs, Gruff is  untrustworthy and underhanded, but happy to deal with anyone if the Yen is right and they aren&#039;t daisy-eaters. Gruff&#039;s pride and joy is his wide array of elf skulls taken from other gangers and elfs who just happen to be in the wrong place at the wring time. ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Characters:John Silverston|John Silverston]] || An Aboriginal Kuradji; owner and proprietor of Numereji, a small talisman shop in First Hill. || &lt;br /&gt;
|-&lt;br /&gt;
| [[Characters:Jimmy The Saint|Jimmy The Saint]] || Dwarf Street Doc and cyber/body-mod specialist. Probably better with nano-tattooing, piercing, and blowtorch than actual medical care, but he can keep his mouth shut and doesn&#039;t ask questions for the right price. Jimmy operates his own shop out of his apartment in Lower Queen Anne. || &lt;br /&gt;
|-&lt;br /&gt;
| [[Characters:KitKat Boom|KitKat Boom]] || A changeling &amp;quot;catgirl&amp;quot; who lucked out on the cute side of SURGE. Also, an accomplished &amp;quot;seamstress&amp;quot;, sticky fingered shopgirl, and an avid clubgoer. ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Characters: &amp;quot;Krissy&amp;quot; Gajra Samanthi Kishen |&amp;quot;Krissy&amp;quot; Gajra Samanthi Kishen]] || Bartender at The Rendezvous and lead singer for the Indian Neo-PRock Trip Hop group &amp;quot;Plasma Burn Sarangi&amp;quot;.||&lt;br /&gt;
|-&lt;br /&gt;
| [[Characters:Mr. Matz|Mr. Matz]] || Enigmatic Johnson of South American descent and a particular taste in Mayan and Aztec art and artifacts; and, one might say, an unhealthy fascination with Aztechnology. ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Characters:Oma Endofski|Oma Endofski]] || Russian Troll neo-agriculturalist. The gun toting Trog ex-ganger and vigilant defender of her squat/garden in Puyallup. ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Characters:Osaku Tosashi|Osaku Tosashi]] || Oni immigrant born on Yumi island. Auto mechanic at Ares Auto Supply and Repair in Burien. ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Characters:Paku Ikibaku |Paku Ikibaku]] || Fixer of multiple mixed backgrounds who normally resides in the International District and is fluent in a wide number of languages. ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Characters:Red|Red]] || Rastafari Dwarf hacker who has been in the shadows since before Crash 2.0, and claims to be one of the few who survived being jacked in during the crash. || &lt;br /&gt;
|-&lt;br /&gt;
| [[Characters: Slider|Slider]] || Information broker, organlegger, and seller of second hand cyberware. Rumored to have connections to Tamanous. || &lt;br /&gt;
|-&lt;br /&gt;
| [[Characters: Sensei Frank|Sensei Frank]] || Master of mixed martial arts and street fighting tactics. An active pacifist and Zen buddhist, Frank teaches his students everyday survival in in the city. Rumors have it that Frank is a retired Street Samurai, and despite his calm demeanor, is heavily cybered. || &lt;br /&gt;
|-&lt;br /&gt;
| [[Characters: Walter &amp;quot;Wrecker&amp;quot; Jones|Walter &amp;quot;Wrecker&amp;quot; Jones]] || Hailing originally from Tennesse, Wrecker is an impressively large troll and, despite his size, is quite an effective mechanic. An Ex-Trog gangmember, Wrecker has many contacts with the local gangs and can lay his hands on all kinds of interesting things.|| &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Gadget</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Thicker_Than_Blood&amp;diff=127102</id>
		<title>Thicker Than Blood</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Thicker_Than_Blood&amp;diff=127102"/>
		<updated>2009-10-27T09:54:48Z</updated>

		<summary type="html">&lt;p&gt;Gadget: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Fixed Up=&lt;br /&gt;
&lt;br /&gt;
This is going to be my first attempt at running a chronicle style Shadowrun game. My goal is to leave the characters with a fairly open world, and a series of regular objectives to keep the characters on their toes and involved in the world. Shadowrun, like most games, is an episodic game and, hence, has a tendency to come to a screeching halt at the end of the run. At which point everyone says &amp;quot;well now what do we want to do?&amp;quot; Yeah, you can continue the current game, but honestly, how often does that happen and how often do you actually get to play the character again. &lt;br /&gt;
&lt;br /&gt;
So, I shall attempt to break the shell and keep the characters constantly going. I will attempt to create a larger world using materials I possess and my own mind, and attempt to drop the characters into a more developed, constantly evolving world. And, hopefully, in the process not have an extreme phsychotic fit. The runners may not be constantly be embroiled in the quest for more money, but will instead have a number of scenarios with which to interact and develop, and maybe even profit by.&lt;br /&gt;
&lt;br /&gt;
Also, like previous games I have been recently involved in, I encourage my players to become involved in the Wiki and provide character info, location descriptions, point of view stories about the last session, plot hooks, and other contributions which I will gladly award with Karma points. This is a good house rule that I find greatly improves player involvement and a I want to expand in a direction that interests the players and keeps the characters involved in their world.&lt;br /&gt;
&lt;br /&gt;
=On the Run=&lt;br /&gt;
&lt;br /&gt;
I will be including session notes for the players and myself with which to keep track of the action and character/plot development. If the players wish to leave in character accounts of their experience, I would highly encourage it, and will be awarding experience points for their contributions.&lt;br /&gt;
&lt;br /&gt;
Inspired by Bill&#039;s 8 week episodes, I am making an attempt to keep this idea going, and will hopefully be following it up with a review from the players, at which point we&#039;ll determine to continue play or shift to something else.&lt;br /&gt;
&lt;br /&gt;
===Chapter I===&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;2&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;10%&amp;quot;| [[User:Gadget/Thicker_Than_Blood/Episode_1|Episode 1]] ||width=&amp;quot;10%&amp;quot;| [[User:Gadget/Thicker_Than_Blood/Episode_4|Episode 4]] || [[User:Gadget/Thicker_Than_Blood/Episode_7|Episode 7]]&lt;br /&gt;
|-&lt;br /&gt;
| [[User:Gadget/Thicker_Than_Blood/Episode_2|Episode 2]] || [[User:Gadget/Thicker_Than_Blood/Episode_5|Episode 5]] || [[User:Gadget/Thicker_Than_Blood/Episode_8|Episode 8]]&lt;br /&gt;
|-&lt;br /&gt;
| [[User:Gadget/Thicker_Than_Blood/Episode_3|Episode 3]] || [[User:Gadget/Thicker_Than_Blood/Episode_6|Episode 6]] || [[User:Gadget/Thicker_Than_Blood/Evaluation|Evaluation]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Rounding Up The Usual Suspects=&lt;br /&gt;
&lt;br /&gt;
===Player Characters===&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;2&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|width=&amp;quot;30%&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Sprawl Sites=&lt;br /&gt;
&lt;br /&gt;
With a bit of time and a little help from some of my old source materials I will be including a number of locations in and around the Seattle area, as well as a number of original locations. Yet again, players are encouraged to add in the fun.&lt;br /&gt;
&lt;br /&gt;
=Friends of Friends=&lt;br /&gt;
&lt;br /&gt;
This section is reserved for the wide array of NPC&#039;s the characters will meet, as well as their contacts and other major personalities of Shadowrun.&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;2&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|width=&amp;quot;30%&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| [[Characters:An Shou Tian |An Shou Tian]] || Red Pole of the Wo Shing Wo Triad. Professional Chef and foodie. Owner of the Glass Tortoise, a Chinese/Japanese/Vietnamese restaurant in Queen Anne.||&lt;br /&gt;
|-&lt;br /&gt;
| [[Characters:&amp;quot;Aunty Kasua&amp;quot; Tosashi |&amp;quot;Aunty Kasau&amp;quot; Tosashi]] || Oni immigrant who grew up on Yumi island. Stay at home mother of eight, barrens baby-sitter, and wife of Osaku Tosashi. ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Characters:Andrew Elkhorn|Andrew Elkhorn]] || Salish Raven Shaman and avid comic book collector. || &lt;br /&gt;
|-&lt;br /&gt;
| [[Characters:Blythe Waters|Blythe Waters]] || Elf Ghoul and vocal political activist for the Ghoul Liberation League in Seattle. Licensed Surveyor and Civil Engineer in the UCAS. || &lt;br /&gt;
|-&lt;br /&gt;
| [[Characters: Bolin|Bolin ]] || King Yee of the local Sun Yee On Triad. ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Characters: Buttons |Buttons ]] || Ork Lonestar Veteran Beat Cop. He&#039;s been around the block a couple of times and has a good ear for what&#039;s happening in the &#039;hoods and the Ork Underground. Though he&#039;s got a good heart, he isn&#039;t above a little &amp;quot;Street Justice&amp;quot; and &amp;quot;Urban Renewal&amp;quot;, and stays happy as long as his beat just stays quiet. ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Characters: Cap Cortez|Cap Cortez ]] || Ork Lieutenant of the Redmond gang the Rusted Stilettos. Gun runner, drug dealer, and area enforcer. ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Characters:Charity v6.8|Charity v6.8]] || Self-proclaimed &amp;quot;High Priestess of the Airwaves&amp;quot;. Charity claims to be an &amp;quot;Alternate Intelligence&amp;quot; AI. Public whistle blower, blogger, and pirate Trid broadcaster. Loud, abrasive, and angry with a penchant for Max Headroom antics, speech hacking, and the sign off &amp;quot;We&#039;ll meet again...when you&#039;re ready to travel the most secret path of all.&amp;quot; || &lt;br /&gt;
|-&lt;br /&gt;
| [[Characters:Dirdrik Vladnikov|Dirdrik Vladnikov]] || Vory v Zakone information broker. Runs an small entertainment insurance business in Capital Hill. ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Characters:Gruff|Gruff]] || Head of the local troll and orc gang, the Trogs, Gruff is  untrustworthy and underhanded, but happy to deal with anyone if the Yen is right and they aren&#039;t daisy-eaters. Gruff&#039;s pride and joy is his wide array of elf skulls taken from other gangers and elfs who just happen to be in the wrong place at the wring time. ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Characters:John Silverston|John Silverston]] || An Aboriginal Kuradji; owner and proprietor of Numereji, a small talisman shop in First Hill. || &lt;br /&gt;
|-&lt;br /&gt;
| [[Characters:Jimmy The Saint|Jimmy The Saint]] || Dwarf Street Doc and cyber/body-mod specialist. Probably better with nano-tattooing, piercing, and blowtorch than actual medical care, but he can keep his mouth shut and doesn&#039;t ask questions for the right price. Jimmy operates his own shop out of his apartment in Lower Queen Anne. || &lt;br /&gt;
|-&lt;br /&gt;
| [[Characters:KitKat Boom|KitKat Boom]] || A changeling &amp;quot;catgirl&amp;quot; who lucked out on the cute side of SURGE. Also, an accomplished &amp;quot;seamstress&amp;quot;, sticky fingered shopgirl, and an avid clubgoer. ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Characters: &amp;quot;Krissy&amp;quot; Gajra Samanthi Kishen |&amp;quot;Krissy&amp;quot; Gajra Samanthi Kishen]] || Bartender at The Rendezvous and lead singer for the Indian Neo-PRock Trip Hop group &amp;quot;Plasma Burn Sarangi&amp;quot;.||&lt;br /&gt;
|-&lt;br /&gt;
| [[Characters:Mr. Matz|Mr. Matz]] || Enigmatic Johnson of South American descent and a particular taste in Mayan and Aztec art and artifacts; and, one might say, an unhealthy fascination with Aztechnology. ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Characters:Oma Endofski|Oma Endofski]] || Russian Troll neo-agriculturalist. The gun toting Trog ex-ganger and vigilant defender of her squat/garden in Puyallup. ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Characters:Osaku Tosashi|Osaku Tosashi]] || Oni immigrant born on Yumi island. Auto mechanic at Ares Auto Supply and Repair in Burien. ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Characters:Paku Ikibaku |Paku Ikibaku]] || Fixer of multiple mixed backgrounds who normally resides in the International District and is fluent in a wide number of languages. ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Characters:Red|Red]] || Rastafari Dwarf hacker who has been in the shadows since before Crash 2.0, and claims to be one of the few who survived being jacked in during the crash. || &lt;br /&gt;
|-&lt;br /&gt;
| [[Characters: Slider|Slider]] || Information broker, organlegger, and seller of second hand cyberware. Rumored to have connections to Tamanous. || &lt;br /&gt;
|-&lt;br /&gt;
| [[Characters: Sensei Frank|Sensei Frank]] || Master of mixed martial arts and street fighting tactics. An active pacifist and Zen buddhist, Frank teaches his students everyday survival in in the city. Rumors have it that Frank is a retired Street Samurai, and despite his calm demeanor, is heavily cybered. || &lt;br /&gt;
|-&lt;br /&gt;
| [[Characters: Walter &amp;quot;Wrecker&amp;quot; Jones|Walter &amp;quot;Wrecker&amp;quot; Jones]] || Hailing originally from Tennesse, Wrecker is an impressively large troll and, despite his size, is quite an effective mechanic. An Ex-Trog gangmember, Wrecker has many contacts with the local gangs and can lay his hands on all kinds of interesting things.|| &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Gadget</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Seattle_After_Dark&amp;diff=127100</id>
		<title>Seattle After Dark</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Seattle_After_Dark&amp;diff=127100"/>
		<updated>2009-10-27T09:49:24Z</updated>

		<summary type="html">&lt;p&gt;Gadget: /* Series */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=...At Least the Noodles are Good.=&lt;br /&gt;
&lt;br /&gt;
Ever wondered what it might be like to live in a world where the USA has collapsed into a military state where the average citizen has no say, huge multi-national corporations have all the rights and none of the responsibilities of an independent nation, there are things that go bump in the night that will eat you as soon as look at you, and your main food source is soy and soy biproducts in many varying forms and flavors. Well now you can be one of the poor saps that does. Welcome to Shadowrun.&lt;br /&gt;
&lt;br /&gt;
=A Little Legwork=&lt;br /&gt;
&lt;br /&gt;
Shadowrun is a setting where the well prepared and adaptable get paid and maybe retire, and the impatient and rash just get retired. So you&#039;ve got to excercise a little healthy caution backed by an ability to keep an eye on the prize and a just the right amount of bravado. An ace in the hole is always good, too. So, in order to put together a working group that&#039;s going to get the job done, and protect their fixer&#039;s good name, I implement the following &amp;quot;house rules&amp;quot;:&lt;br /&gt;
&lt;br /&gt;
1. I run Shadowrun 4th Edition. I like 3rd, and I understand that there is a lot more ruled source material, but 4th opens up a lot more options for players and games, in my opinion.&lt;br /&gt;
&lt;br /&gt;
2. Character approval is by Player and GM Committee. Per the game setup of Serenity, where in characters must be a viable &amp;quot;crew&amp;quot; with a useful smattering of skills. I&#039;m going to use this because Shadowrunners are hired for their variable skills and abilities, based on what is useful in their jobs and to create working team that, hopefully, won&#039;t get killed. It will, also, help represent the Fixer arranging a team that they think should be able to accomplish the task at hand. rthe GM and players are allowed to veto another players character no questions asked. If someone says it goes, it goes.&lt;br /&gt;
&lt;br /&gt;
3. If you have the ability to, please pregen a couple of characters. If not, at least have a couple ideas in mind. Making characters for this game can take all night, if not longer. So, if you have a book, please have something to show for it before the game. This also helps me get a sense of your play style, makes rule #2 go more smoothly, and allows you to build a character who lacks any serious holes from last minute builds.&lt;br /&gt;
&lt;br /&gt;
4. You must have at least four points in Contacts. Shadowrunners live by who they know. You&#039;d never get a job if nobody knew who you were, and besides you can&#039;t go through life and not meet at least one person.&lt;br /&gt;
&lt;br /&gt;
5. You must have at least 2 Skill points and 4 Knowledge Skill Points allocated to what I shall call &amp;quot;life choices and hobbies&amp;quot;. Your life doesn&#039;t just revolve on shooting people and running the shadows. Everybodies got a hobby, whether they admit it or not. Some even make for good cover and back stories.&lt;br /&gt;
&lt;br /&gt;
6. I will require a backstory, physical and personality description, and goals for your character. Why exactly did your character start shooting people and running the shadows? How do they feel about it? What is their ultimate goal? Want to be rich, to be famous, or just to get out of the gutter? This, also, applies to rule 2. If you lack character information, you don&#039;t play that character.&lt;br /&gt;
&lt;br /&gt;
7. Everyone must own a commlink! Yet another piece of equipment that EVERY shadowrunner must have to make his job worthwhile. &amp;quot;You&#039;ll never get a wiz job if your fixer can&#039;t reach you, omae.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
8. I will be enforcing the starting rule for equipment aquisition. I.e. You may only have items with an aquisition rating max of 12.&lt;br /&gt;
&lt;br /&gt;
=So There I Was, Surrounded by Ghouls, When...=&lt;br /&gt;
&lt;br /&gt;
So you think you&#039;re the only dreg running the shadows trying to make the big time, omae. Well you ain&#039;t seen nuthin&#039; yet. There are hundreds, maybe thousands, of razorboys just like you trying to make the most wanted list. Every group of shadowrunners has got a story, and only the good ones never actually make it on the trid.&lt;br /&gt;
&lt;br /&gt;
===Series===&lt;br /&gt;
&lt;br /&gt;
[[Things To Do In Seattle When You&#039;re Dead]] &lt;br /&gt;
&lt;br /&gt;
My first attempt at a chronicle style Shadowrun game. Hopefully a success. Results to be posted as it ensues.&lt;br /&gt;
&lt;br /&gt;
[[Thicker Than Blood]] &lt;br /&gt;
&lt;br /&gt;
&amp;quot; The most merciful thing in the world, I think, is the inability of the human mind to correlate all its contents. We live on a placid island of ignorance in the midst of black seas of infinity, and it was not meant that we should voyage far. The sciences, each straining in its own direction, have hitherto harmed us little; but some day the piecing together of dissociated knowledge will open up such terrifying vistas of reality, and of our frightful position therein, that we shall either go mad from the revelation or flee from the light into the peace and safety of a new dark age. &amp;quot; - H.P. Lovecraft&lt;br /&gt;
&lt;br /&gt;
===Character Sheet===&lt;br /&gt;
&lt;br /&gt;
Bill has even been so kind as to provide a [[User:Bill/Shadowrun_4_Character_Sheet|Wiki Shadowrun 4th Ed. character sheet]].&lt;/div&gt;</summary>
		<author><name>Gadget</name></author>
	</entry>
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