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	<updated>2026-05-15T04:47:27Z</updated>
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	<entry>
		<id>https://wiki.rpg.net/index.php?title=M%26M3.SR.Freebooter&amp;diff=396878</id>
		<title>M&amp;M3.SR.Freebooter</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=M%26M3.SR.Freebooter&amp;diff=396878"/>
		<updated>2021-02-26T22:11:13Z</updated>

		<summary type="html">&lt;p&gt;GaoGaiGar: /* POWERS - Assault Mecha Mode [92 pp] */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Back to the Main Page[https://wiki.rpg.net/index.php/MnM3.StarRaiders/Heroes]&lt;br /&gt;
&lt;br /&gt;
==FREEBOOTER==&lt;br /&gt;
&#039;&#039;&#039;Laura Baker&#039;&#039;&#039;:&lt;br /&gt;
:&#039;&#039;&#039;18 year old human of Irish-Danish extraction, fair skin, green eyes and red-brown hair, now dyed white.  Has a slender build with little tone, engaging in no regular exercise she can avoid.  Favors T-shirts and sweats whenever possible.&lt;br /&gt;
&lt;br /&gt;
===ATTRIBUTES [20 pp]===&lt;br /&gt;
:&#039;&#039;&#039;Strength (STR)&#039;&#039;&#039; 0&lt;br /&gt;
:&#039;&#039;&#039;Stamina (STA)&#039;&#039;&#039; 0&lt;br /&gt;
:&#039;&#039;&#039;Agility (AGL)&#039;&#039;&#039; 0&lt;br /&gt;
:&#039;&#039;&#039;Dexterity (DEX)&#039;&#039;&#039; 0&lt;br /&gt;
:&#039;&#039;&#039;Fighting (FGT)&#039;&#039;&#039; 0&lt;br /&gt;
:&#039;&#039;&#039;Intelligence (INT)&#039;&#039;&#039; 5&lt;br /&gt;
:&#039;&#039;&#039;Awareness (AWE)&#039;&#039;&#039; 5&lt;br /&gt;
:&#039;&#039;&#039;Presence (PRE)&#039;&#039;&#039; 0&lt;br /&gt;
&lt;br /&gt;
===POWERS - Flight Suit Mode [92 pp]===&lt;br /&gt;
:&#039;&#039;&#039;Twitch Gamer Senses 1 Danger Sense&#039;&#039;&#039;:&lt;br /&gt;
:&#039;&#039;&#039;Tight Bond with the Ship Senses 1 Communication Link, +8 Vehicles, only with ship&#039;&#039;&#039;:&lt;br /&gt;
:&#039;&#039;&#039;Pilot Suit 70 CP Removable -18&#039;&#039;&#039;:&lt;br /&gt;
:&#039;&#039;&#039;Reinforced Exo-Suit Enhanced Stamina 8, Lifting Strength 3  19 CP&#039;&#039;&#039;:&lt;br /&gt;
:&#039;&#039;&#039;Sealed Systems Immunity 10 Life Support – 10 CP&#039;&#039;&#039;:&lt;br /&gt;
:&#039;&#039;&#039;Grav Thrusters  Flight 5 Subtle  11 CP&#039;&#039;&#039;:&lt;br /&gt;
:&#039;&#039;&#039;Magnetic Soles Movement 1 Wall crawling 2 CP&#039;&#039;&#039;:&lt;br /&gt;
:&#039;&#039;&#039;Active Camo Concealment 6 All Sight, Hearing, Radio, Passive 6 CP&#039;&#039;&#039;:&lt;br /&gt;
:&#039;&#039;&#039;Combat Computer - Enhanced Dodge 10, Enhanced Parry 10, Enhanced Advantage 3: Move-By Attack, Power Attack, Uncanny Dodge 23 CP&#039;&#039;&#039;:&lt;br /&gt;
:&#039;&#039;&#039;Enhanced Sensor Visor Senses 6 Darkvision, Extended Vision 2, Radio, Distance Sense&#039;&#039;&#039;:&lt;br /&gt;
:&#039;&#039;&#039;Feature 1 Commlink&#039;&#039;&#039;:&lt;br /&gt;
:&#039;&#039;&#039;Omnitool Feature 1 Technology Tools, Comprehend 2 - Machines, Technology +8 Security Tasks Only, cutting torch Close Damage 1 + Weaken Toughness 1&#039;&#039;&#039;:&lt;br /&gt;
:&#039;&#039;&#039;Mecha Transformation  Metamorph 1 CP&#039;&#039;&#039;:&lt;br /&gt;
:&#039;&#039;&#039;*Morphing Weapon Module Removable 23&#039;&#039;&#039;:&lt;br /&gt;
:&#039;&#039;&#039;*Blaster Sniper Rifle Ranged Damage 8 Extended Range 2 Precise Accurate 1 (20 CP)&#039;&#039;&#039;:&lt;br /&gt;
:&#039;&#039;&#039;*Blaster Assault Rifle Ranged Damage 6 Multishot Accurate 2  (20 CP)&#039;&#039;&#039;:&lt;br /&gt;
:&#039;&#039;&#039;*Big Shot Close Damage 10 Area Line (20 CP)&#039;&#039;&#039;:&lt;br /&gt;
:&#039;&#039;&#039;*Neural Disruptor Ranged Affliction 10 (Resisted by Dodge, Overcome by Fort, Dazed, Stunned, Incapacitated) (20 CP)&lt;br /&gt;
&lt;br /&gt;
===POWERS - Assault Mecha Mode [92 pp]===&lt;br /&gt;
:&#039;&#039;&#039;Twitch Gamer Senses 1 Danger Sense&#039;&#039;&#039;:&lt;br /&gt;
:&#039;&#039;&#039;Tight Bond with the Ship Senses 1 Communication Link&#039;&#039;&#039;:&lt;br /&gt;
:&#039;&#039;&#039;Assault Mecha Mode 90 CP Removable -23&#039;&#039;&#039;:&lt;br /&gt;
:&#039;&#039;&#039;Mecha Body Growth 4 Innate Permanent 9 CP (Size rank -1) (15 feet) &#039;&#039;&#039;:&lt;br /&gt;
:&#039;&#039;&#039;Mecha Armor, Protection 6, Enhanced Stamina 4, Immunity 5 (hand blasters) 19 CP&#039;&#039;&#039;:&lt;br /&gt;
:&#039;&#039;&#039;Sealed Systems Immunity 10 Life Support – 10 CP&#039;&#039;&#039;:&lt;br /&gt;
:&#039;&#039;&#039;Grav Thrusters  Flight 8 16 CP&#039;&#039;&#039;:&lt;br /&gt;
:&#039;&#039;&#039;Magnetic Soles Movement 1 Wall Crawling, Only to hold in place 1 CP&#039;&#039;&#039;:&lt;br /&gt;
:&#039;&#039;&#039;Weapon Systems 34 CP&#039;&#039;&#039;:&lt;br /&gt;
:&#039;&#039;&#039;*Fusion cannon shot Ranged Damage 10 multishot (30 CP)&#039;&#039;&#039;:&lt;br /&gt;
:&#039;&#039;&#039;*Fusion cannon sweep Close Damage 10 Selective Cone 2 Distracting  (30 CP)&#039;&#039;&#039;:&lt;br /&gt;
:&#039;&#039;&#039;*Micro missiles - Ranged Damage 10 Area Burst (30 CP)&#039;&#039;&#039;:&lt;br /&gt;
:&#039;&#039;&#039;*Defense Barrier - Close Create 10, Selective, Impervious (30 CP)&#039;&#039;&#039;:&lt;br /&gt;
:&#039;&#039;&#039;*Pile Bunker-Enhanced Strength 4 + Close Damage 4 Str Based, Accurate 4, Split, Weaken Toughness 10 objects only (27 CP)&#039;&#039;&#039;:&lt;br /&gt;
:&#039;&#039;&#039;Combat Computer - Enhanced Dodge 6, Enhanced Parry 6, Enhanced Advantage 3: Move-By Attack, Power Attack, Interpose (15 CP)&#039;&#039;&#039;:&lt;br /&gt;
:&#039;&#039;&#039;Enhanced Sensor Array Senses 6 Darkvision, Extended Vision 2, Radio, Distance Sense&#039;&#039;&#039;:&lt;br /&gt;
:&#039;&#039;&#039;Handles like a Tank Feature 1 Use Vehicles for Acrobatics Checks&#039;&#039;&#039;:&lt;br /&gt;
:&#039;&#039;&#039;*Armor Retraction  Metamorph 1 CP&#039;&#039;&#039;:&lt;br /&gt;
:&#039;&#039;&#039;Feature 1 Commlink&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
===ADVANTAGES [15 pp]===&lt;br /&gt;
:Eidetic Memory&lt;br /&gt;
&lt;br /&gt;
:Improved Initiative 2&lt;br /&gt;
&lt;br /&gt;
:Ranged Attack 10&lt;br /&gt;
&lt;br /&gt;
:Skill Mastery (Piloting)&lt;br /&gt;
&lt;br /&gt;
:Ultimate Effort (Piloting)&lt;br /&gt;
&lt;br /&gt;
===SKILLS [12 pp]===&lt;br /&gt;
: Acrobatics* (AGI) 0&lt;br /&gt;
: Athletics (STR) 0&lt;br /&gt;
: Close Combat (FTG) 0&lt;br /&gt;
: Deception (PRE) 0&lt;br /&gt;
: Expertise (Gamer) (INT) +8&lt;br /&gt;
: Expertise (All Others) (INT) +8&lt;br /&gt;
: Insight (AWE) 5&lt;br /&gt;
: Intimidation* (PRE) 0/+2&lt;br /&gt;
: Investigation (INT) +6&lt;br /&gt;
: Perception (AWE) +8&lt;br /&gt;
: Persuasion (PRE) 0&lt;br /&gt;
: Ranged Combat (DEX) 0&lt;br /&gt;
: Sleight of Hand* (DEX) 0&lt;br /&gt;
: Stealth (AGI) 0&lt;br /&gt;
: Technology* (INT) +10&lt;br /&gt;
: Treatment* (INT) 0&lt;br /&gt;
: Vehicles* (DEX) +12&lt;br /&gt;
&lt;br /&gt;
===DEFENSIVE Flight Suit [pp]===&lt;br /&gt;
: Dodge 22 +12&lt;br /&gt;
: Parry 22 +12&lt;br /&gt;
: Fortitude +10&lt;br /&gt;
: Toughness +8&lt;br /&gt;
: Will +10&lt;br /&gt;
&lt;br /&gt;
===DEFENSIVE MECHA [pp]===&lt;br /&gt;
: Dodge 16 +6&lt;br /&gt;
: Parry 16 +6&lt;br /&gt;
: Fortitude +10&lt;br /&gt;
: Toughness +14&lt;br /&gt;
: Will +10&lt;br /&gt;
&lt;br /&gt;
===OFFENSIVE Flight Suit===&lt;br /&gt;
:Initiative + 8&lt;br /&gt;
:Blaster Sniper Rifle +12 to hit, 8 damage&lt;br /&gt;
:Blaster Assault Rifle +14 to hit, 6 damage multiattack&lt;br /&gt;
:Big Shot Close Damage 10 Area Line &lt;br /&gt;
:Neural Disruptor +10 to hit Ranged Affliction 10 vs Fort.&lt;br /&gt;
&lt;br /&gt;
===OFFENSIVE Assault Mecha ===&lt;br /&gt;
:Initiative + 8&lt;br /&gt;
:Fusion cannon shot +10 Ranged Damage 10 multishot &lt;br /&gt;
:Fusion cannon sweep Close Damage 10 Selective Cone 2&lt;br /&gt;
:Micro missiles - Ranged Damage 10 Area Burst &lt;br /&gt;
:Pile Bunker -  +8 to hit, close damage 12 + Weaken Toughness 10 objects only&lt;br /&gt;
&lt;br /&gt;
===Complications===&lt;br /&gt;
:&#039;&#039;&#039;Motivation - Doing Good  Paragon all the way.  While she doesn&#039;t understand everything yet, slavery, tyranny and sadism are universally bad and also quite frequent in the Khanate.  &#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Motivation - Thrills All this is pretty wild, right out of a video game!  Time to push the limit.&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;It&#039;s not a game - Sometimes the reality of her situation will catch up to her and weigh her down.&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Not from Around Here - New to space, and learning fast, but may not be able to roll Expertise on a particular subject, especially things she&#039;s encountering for the first time&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;It&#039;s not a game - Sometimes the reality of her situation will catch up to her and weigh her down.&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Power Loss – Damage Some things might get hit and function at reduced efficiency, or stop, until fixed.&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Limited Manipulation – The mecha mode is a walking gun platform whose forearms end in guns instead of hands.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Breakdown===&lt;br /&gt;
&#039;&#039;20 Attributes +92 Powers +15 Advantages +12 Skills + 11 Defenses =150 points&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==History/Backstory==&lt;br /&gt;
&lt;br /&gt;
===Pesonality/Tactics===&lt;/div&gt;</summary>
		<author><name>GaoGaiGar</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=M%26M3.SR.Freebooter&amp;diff=396726</id>
		<title>M&amp;M3.SR.Freebooter</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=M%26M3.SR.Freebooter&amp;diff=396726"/>
		<updated>2021-02-22T18:30:13Z</updated>

		<summary type="html">&lt;p&gt;GaoGaiGar: /* POWERS - Flight Suit Mode [92 pp] */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Back to the Main Page[https://wiki.rpg.net/index.php/MnM3.StarRaiders/Heroes]&lt;br /&gt;
&lt;br /&gt;
==FREEBOOTER==&lt;br /&gt;
&#039;&#039;&#039;Laura Baker&#039;&#039;&#039;:&lt;br /&gt;
:&#039;&#039;&#039;18 year old human of Irish-Danish extraction, fair skin, green eyes and red-brown hair, now dyed white.  Has a slender build with little tone, engaging in no regular exercise she can avoid.  Favors T-shirts and sweats whenever possible.&lt;br /&gt;
&lt;br /&gt;
===ATTRIBUTES [20 pp]===&lt;br /&gt;
:&#039;&#039;&#039;Strength (STR)&#039;&#039;&#039; 0&lt;br /&gt;
:&#039;&#039;&#039;Stamina (STA)&#039;&#039;&#039; 0&lt;br /&gt;
:&#039;&#039;&#039;Agility (AGL)&#039;&#039;&#039; 0&lt;br /&gt;
:&#039;&#039;&#039;Dexterity (DEX)&#039;&#039;&#039; 0&lt;br /&gt;
:&#039;&#039;&#039;Fighting (FGT)&#039;&#039;&#039; 0&lt;br /&gt;
:&#039;&#039;&#039;Intelligence (INT)&#039;&#039;&#039; 5&lt;br /&gt;
:&#039;&#039;&#039;Awareness (AWE)&#039;&#039;&#039; 5&lt;br /&gt;
:&#039;&#039;&#039;Presence (PRE)&#039;&#039;&#039; 0&lt;br /&gt;
&lt;br /&gt;
===POWERS - Flight Suit Mode [92 pp]===&lt;br /&gt;
:&#039;&#039;&#039;Twitch Gamer Senses 1 Danger Sense&#039;&#039;&#039;:&lt;br /&gt;
:&#039;&#039;&#039;Tight Bond with the Ship Senses 1 Communication Link, +8 Vehicles, only with ship&#039;&#039;&#039;:&lt;br /&gt;
:&#039;&#039;&#039;Pilot Suit 70 CP Removable -18&#039;&#039;&#039;:&lt;br /&gt;
:&#039;&#039;&#039;Reinforced Exo-Suit Enhanced Stamina 8, Lifting Strength 3  19 CP&#039;&#039;&#039;:&lt;br /&gt;
:&#039;&#039;&#039;Sealed Systems Immunity 10 Life Support – 10 CP&#039;&#039;&#039;:&lt;br /&gt;
:&#039;&#039;&#039;Grav Thrusters  Flight 5 Subtle  11 CP&#039;&#039;&#039;:&lt;br /&gt;
:&#039;&#039;&#039;Magnetic Soles Movement 1 Wall crawling 2 CP&#039;&#039;&#039;:&lt;br /&gt;
:&#039;&#039;&#039;Active Camo Concealment 6 All Sight, Hearing, Radio, Passive 6 CP&#039;&#039;&#039;:&lt;br /&gt;
:&#039;&#039;&#039;Combat Computer - Enhanced Dodge 10, Enhanced Parry 10, Enhanced Advantage 3: Move-By Attack, Power Attack, Uncanny Dodge 23 CP&#039;&#039;&#039;:&lt;br /&gt;
:&#039;&#039;&#039;Enhanced Sensor Visor Senses 6 Darkvision, Extended Vision 2, Radio, Distance Sense&#039;&#039;&#039;:&lt;br /&gt;
:&#039;&#039;&#039;Feature 1 Commlink&#039;&#039;&#039;:&lt;br /&gt;
:&#039;&#039;&#039;Omnitool Feature 1 Technology Tools, Comprehend 2 - Machines, Technology +8 Security Tasks Only, cutting torch Close Damage 1 + Weaken Toughness 1&#039;&#039;&#039;:&lt;br /&gt;
:&#039;&#039;&#039;Mecha Transformation  Metamorph 1 CP&#039;&#039;&#039;:&lt;br /&gt;
:&#039;&#039;&#039;*Morphing Weapon Module Removable 23&#039;&#039;&#039;:&lt;br /&gt;
:&#039;&#039;&#039;*Blaster Sniper Rifle Ranged Damage 8 Extended Range 2 Precise Accurate 1 (20 CP)&#039;&#039;&#039;:&lt;br /&gt;
:&#039;&#039;&#039;*Blaster Assault Rifle Ranged Damage 6 Multishot Accurate 2  (20 CP)&#039;&#039;&#039;:&lt;br /&gt;
:&#039;&#039;&#039;*Big Shot Close Damage 10 Area Line (20 CP)&#039;&#039;&#039;:&lt;br /&gt;
:&#039;&#039;&#039;*Neural Disruptor Ranged Affliction 10 (Resisted by Dodge, Overcome by Fort, Dazed, Stunned, Incapacitated) (20 CP)&lt;br /&gt;
&lt;br /&gt;
===POWERS - Assault Mecha Mode [92 pp]===&lt;br /&gt;
:&#039;&#039;&#039;Twitch Gamer Senses 1 Danger Sense&#039;&#039;&#039;:&lt;br /&gt;
:&#039;&#039;&#039;Tight Bond with the Ship Senses 1 Communication Link&#039;&#039;&#039;:&lt;br /&gt;
:&#039;&#039;&#039;Assault Mecha Mode 90 CP Removable -23&#039;&#039;&#039;:&lt;br /&gt;
:&#039;&#039;&#039;Mecha Body Growth 4 Innate Permanent 9 CP (Size rank -1) (15 feet) &#039;&#039;&#039;:&lt;br /&gt;
:&#039;&#039;&#039;Mecha Armor, Protection 6, Enhanced Stamina 4, Immunity 5 (hand blasters) 19 CP&#039;&#039;&#039;:&lt;br /&gt;
:&#039;&#039;&#039;Sealed Systems Immunity 10 Life Support – 10 CP&#039;&#039;&#039;:&lt;br /&gt;
:&#039;&#039;&#039;Grav Thrusters  Flight 8 16 CP&#039;&#039;&#039;:&lt;br /&gt;
:&#039;&#039;&#039;Magnetic Soles Movement 1 Wall Crawling, Only to hold in place 1 CP&#039;&#039;&#039;:&lt;br /&gt;
:&#039;&#039;&#039;Weapon Systems 34 CP&#039;&#039;&#039;:&lt;br /&gt;
:&#039;&#039;&#039;*Fusion cannon shot Ranged Damage 10 multishot (30 CP)&#039;&#039;&#039;:&lt;br /&gt;
:&#039;&#039;&#039;*Fusion cannon sweep Close Damage 10 Selective Cone 2 Concentration  (30 CP)&#039;&#039;&#039;:&lt;br /&gt;
:&#039;&#039;&#039;*Micro missiles - Ranged Damage 10 Area Burst (30 CP)&#039;&#039;&#039;:&lt;br /&gt;
:&#039;&#039;&#039;*Defense Barrier - Close Create 10, Selective, Impervious (30 CP)&#039;&#039;&#039;:&lt;br /&gt;
:&#039;&#039;&#039;*Pile Bunker-Enhanced Strength 4 + Close Damage 4 Str Based, Accurate 4, Split, Weaken Toughness 10 objects only (27 CP)&#039;&#039;&#039;:&lt;br /&gt;
:&#039;&#039;&#039;Combat Computer - Enhanced Dodge 6, Enhanced Parry 6, Enhanced Advantage 3: Move-By Attack, Power Attack, Interpose (15 CP)&#039;&#039;&#039;:&lt;br /&gt;
:&#039;&#039;&#039;Enhanced Sensor Array Senses 6 Darkvision, Extended Vision 2, Radio, Distance Sense&#039;&#039;&#039;:&lt;br /&gt;
:&#039;&#039;&#039;Handles like a Tank Feature 1 Use Vehicles for Acrobatics Checks&#039;&#039;&#039;:&lt;br /&gt;
:&#039;&#039;&#039;*Armor Retraction  Metamorph 1 CP&#039;&#039;&#039;:&lt;br /&gt;
:&#039;&#039;&#039;Feature 1 Commlink&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===ADVANTAGES [15 pp]===&lt;br /&gt;
:Eidetic Memory&lt;br /&gt;
&lt;br /&gt;
:Improved Initiative 2&lt;br /&gt;
&lt;br /&gt;
:Ranged Attack 10&lt;br /&gt;
&lt;br /&gt;
:Skill Mastery (Piloting)&lt;br /&gt;
&lt;br /&gt;
:Ultimate Effort (Piloting)&lt;br /&gt;
&lt;br /&gt;
===SKILLS [12 pp]===&lt;br /&gt;
: Acrobatics* (AGI) 0&lt;br /&gt;
: Athletics (STR) 0&lt;br /&gt;
: Close Combat (FTG) 0&lt;br /&gt;
: Deception (PRE) 0&lt;br /&gt;
: Expertise (Gamer) (INT) +8&lt;br /&gt;
: Expertise (All Others) (INT) +8&lt;br /&gt;
: Insight (AWE) 5&lt;br /&gt;
: Intimidation* (PRE) 0/+2&lt;br /&gt;
: Investigation (INT) +6&lt;br /&gt;
: Perception (AWE) +8&lt;br /&gt;
: Persuasion (PRE) 0&lt;br /&gt;
: Ranged Combat (DEX) 0&lt;br /&gt;
: Sleight of Hand* (DEX) 0&lt;br /&gt;
: Stealth (AGI) 0&lt;br /&gt;
: Technology* (INT) +10&lt;br /&gt;
: Treatment* (INT) 0&lt;br /&gt;
: Vehicles* (DEX) +12&lt;br /&gt;
&lt;br /&gt;
===DEFENSIVE Flight Suit [pp]===&lt;br /&gt;
: Dodge 22 +12&lt;br /&gt;
: Parry 22 +12&lt;br /&gt;
: Fortitude +10&lt;br /&gt;
: Toughness +8&lt;br /&gt;
: Will +10&lt;br /&gt;
&lt;br /&gt;
===DEFENSIVE MECHA [pp]===&lt;br /&gt;
: Dodge 16 +6&lt;br /&gt;
: Parry 16 +6&lt;br /&gt;
: Fortitude +10&lt;br /&gt;
: Toughness +14&lt;br /&gt;
: Will +10&lt;br /&gt;
&lt;br /&gt;
===OFFENSIVE Flight Suit===&lt;br /&gt;
:Initiative + 8&lt;br /&gt;
:Blaster Sniper Rifle +12 to hit, 8 damage&lt;br /&gt;
:Blaster Assault Rifle +14 to hit, 6 damage multiattack&lt;br /&gt;
:Big Shot Close Damage 10 Area Line &lt;br /&gt;
:Neural Disruptor +10 to hit Ranged Affliction 10 vs Fort.&lt;br /&gt;
&lt;br /&gt;
===OFFENSIVE Assault Mecha ===&lt;br /&gt;
:Initiative + 8&lt;br /&gt;
:Fusion cannon shot +10 Ranged Damage 10 multishot &lt;br /&gt;
:Fusion cannon sweep Close Damage 10 Selective Cone 2&lt;br /&gt;
:Micro missiles - Ranged Damage 10 Area Burst &lt;br /&gt;
:Pile Bunker -  +8 to hit, close damage 12 + Weaken Toughness 10 objects only&lt;br /&gt;
&lt;br /&gt;
===Complications===&lt;br /&gt;
:&#039;&#039;&#039;Motivation - Doing Good  Paragon all the way.  While she doesn&#039;t understand everything yet, slavery, tyranny and sadism are universally bad and also quite frequent in the Khanate.  &#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Motivation - Thrills All this is pretty wild, right out of a video game!  Time to push the limit.&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;It&#039;s not a game - Sometimes the reality of her situation will catch up to her and weigh her down.&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Not from Around Here - New to space, and learning fast, but may not be able to roll Expertise on a particular subject, especially things she&#039;s encountering for the first time&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;It&#039;s not a game - Sometimes the reality of her situation will catch up to her and weigh her down.&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Power Loss – Damage Some things might get hit and function at reduced efficiency, or stop, until fixed.&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Limited Manipulation – The mecha mode is a walking gun platform whose forearms end in guns instead of hands.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Breakdown===&lt;br /&gt;
&#039;&#039;20 Attributes +92 Powers +15 Advantages +12 Skills + 11 Defenses =150 points&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==History/Backstory==&lt;br /&gt;
&lt;br /&gt;
===Pesonality/Tactics===&lt;/div&gt;</summary>
		<author><name>GaoGaiGar</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=M%26M3.SR.Freebooter&amp;diff=396280</id>
		<title>M&amp;M3.SR.Freebooter</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=M%26M3.SR.Freebooter&amp;diff=396280"/>
		<updated>2021-02-16T08:09:15Z</updated>

		<summary type="html">&lt;p&gt;GaoGaiGar: /* DEFENSIVE MECHA [pp] */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Back to the Main Page[https://wiki.rpg.net/index.php/MnM3.StarRaiders/Heroes]&lt;br /&gt;
&lt;br /&gt;
==FREEBOOTER==&lt;br /&gt;
&#039;&#039;&#039;Laura Baker&#039;&#039;&#039;:&lt;br /&gt;
:&#039;&#039;&#039;18 year old human of Irish-Danish extraction, fair skin, green eyes and red-brown hair, now dyed white.  Has a slender build with little tone, engaging in no regular exercise she can avoid.  Favors T-shirts and sweats whenever possible.&lt;br /&gt;
&lt;br /&gt;
===ATTRIBUTES [20 pp]===&lt;br /&gt;
:&#039;&#039;&#039;Strength (STR)&#039;&#039;&#039; 0&lt;br /&gt;
:&#039;&#039;&#039;Stamina (STA)&#039;&#039;&#039; 0&lt;br /&gt;
:&#039;&#039;&#039;Agility (AGL)&#039;&#039;&#039; 0&lt;br /&gt;
:&#039;&#039;&#039;Dexterity (DEX)&#039;&#039;&#039; 0&lt;br /&gt;
:&#039;&#039;&#039;Fighting (FGT)&#039;&#039;&#039; 0&lt;br /&gt;
:&#039;&#039;&#039;Intelligence (INT)&#039;&#039;&#039; 5&lt;br /&gt;
:&#039;&#039;&#039;Awareness (AWE)&#039;&#039;&#039; 5&lt;br /&gt;
:&#039;&#039;&#039;Presence (PRE)&#039;&#039;&#039; 0&lt;br /&gt;
&lt;br /&gt;
===POWERS - Flight Suit Mode [92 pp]===&lt;br /&gt;
:&#039;&#039;&#039;Twitch Gamer Senses 1 Danger Sense&#039;&#039;&#039;:&lt;br /&gt;
:&#039;&#039;&#039;Tight Bond with the Ship Senses 1 Communication Link, +8 Vehicles, only with ship&#039;&#039;&#039;:&lt;br /&gt;
:&#039;&#039;&#039;Pilot Suit 70 CP Removable -18&#039;&#039;&#039;:&lt;br /&gt;
:&#039;&#039;&#039;Reinforced Exo-Suit Enhanced Stamina 8, Lifting Strength 3  19 CP&#039;&#039;&#039;:&lt;br /&gt;
:&#039;&#039;&#039;Sealed Systems Immunity 10 Life Support – 10 CP&#039;&#039;&#039;:&lt;br /&gt;
:&#039;&#039;&#039;Grav Thrusters  Flight 5 Subtle  11 CP&#039;&#039;&#039;:&lt;br /&gt;
:&#039;&#039;&#039;Magnetic Soles Movement 1 Wall crawling 2 CP&#039;&#039;&#039;:&lt;br /&gt;
:&#039;&#039;&#039;Active Camo Concealment 6 All Sight, Hearing, Radio, Passive 6 CP&#039;&#039;&#039;:&lt;br /&gt;
:&#039;&#039;&#039;Combat Computer - Enhanced Dodge 10, Enhanced Parry 10, Enhanced Advantage 3: Move-By Attack, Power Attack, Uncanny Dodge 23 CP&#039;&#039;&#039;:&lt;br /&gt;
:&#039;&#039;&#039;Enhanced Sensor Visor Senses 6 Darkvision, Extended Vision 2, Radio, Distance Sense&#039;&#039;&#039;:&lt;br /&gt;
:&#039;&#039;&#039;Feature 1 Commlink&#039;&#039;&#039;:&lt;br /&gt;
:&#039;&#039;&#039;Omnitool Feature 1 Technology Tools, Comprehend 2 - Machines, Technology +8 Security Tasks Only, cutting torch Close Damage 1 + Weaken Toughness 1&#039;&#039;&#039;:&lt;br /&gt;
:&#039;&#039;&#039;Mecha Transformation  Metamorph 1 CP&#039;&#039;&#039;:&lt;br /&gt;
:&#039;&#039;&#039;*Morphing Weapon Module Removable 23&#039;&#039;&#039;:&lt;br /&gt;
:&#039;&#039;&#039;*Blaster Sniper Rifle Ranged Damage 8 Extended Range 2 Precise Accurate 1 (20 CP)&#039;&#039;&#039;:&lt;br /&gt;
:&#039;&#039;&#039;*Blaster Assault Rifle Ranged Damage 6 Multishot Accurate 2  (20 CP)&#039;&#039;&#039;:&lt;br /&gt;
:&#039;&#039;&#039;*Big Shot Close Damage 10 Area Line (20 CP)&#039;&#039;&#039;:&lt;br /&gt;
:&#039;&#039;&#039;*Neural Disruptor Ranged Affliction 10 (Resisted &amp;amp; Overcome by Fort, Dazed, Stunned, Incapacitated) (20 CP)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===POWERS - Assault Mecha Mode [92 pp]===&lt;br /&gt;
:&#039;&#039;&#039;Twitch Gamer Senses 1 Danger Sense&#039;&#039;&#039;:&lt;br /&gt;
:&#039;&#039;&#039;Tight Bond with the Ship Senses 1 Communication Link&#039;&#039;&#039;:&lt;br /&gt;
:&#039;&#039;&#039;Assault Mecha Mode 90 CP Removable -23&#039;&#039;&#039;:&lt;br /&gt;
:&#039;&#039;&#039;Mecha Body Growth 4 Innate Permanent 9 CP (Size rank -1) (15 feet) &#039;&#039;&#039;:&lt;br /&gt;
:&#039;&#039;&#039;Mecha Armor, Protection 6, Enhanced Stamina 4, Immunity 5 (hand blasters) 19 CP&#039;&#039;&#039;:&lt;br /&gt;
:&#039;&#039;&#039;Sealed Systems Immunity 10 Life Support – 10 CP&#039;&#039;&#039;:&lt;br /&gt;
:&#039;&#039;&#039;Grav Thrusters  Flight 8 16 CP&#039;&#039;&#039;:&lt;br /&gt;
:&#039;&#039;&#039;Magnetic Soles Movement 1 Wall Crawling, Only to hold in place 1 CP&#039;&#039;&#039;:&lt;br /&gt;
:&#039;&#039;&#039;Weapon Systems 34 CP&#039;&#039;&#039;:&lt;br /&gt;
:&#039;&#039;&#039;*Fusion cannon shot Ranged Damage 10 multishot (30 CP)&#039;&#039;&#039;:&lt;br /&gt;
:&#039;&#039;&#039;*Fusion cannon sweep Close Damage 10 Selective Cone 2 Concentration  (30 CP)&#039;&#039;&#039;:&lt;br /&gt;
:&#039;&#039;&#039;*Micro missiles - Ranged Damage 10 Area Burst (30 CP)&#039;&#039;&#039;:&lt;br /&gt;
:&#039;&#039;&#039;*Defense Barrier - Close Create 10, Selective, Impervious (30 CP)&#039;&#039;&#039;:&lt;br /&gt;
:&#039;&#039;&#039;*Pile Bunker-Enhanced Strength 4 + Close Damage 4 Str Based, Accurate 4, Split, Weaken Toughness 10 objects only (27 CP)&#039;&#039;&#039;:&lt;br /&gt;
:&#039;&#039;&#039;Combat Computer - Enhanced Dodge 6, Enhanced Parry 6, Enhanced Advantage 3: Move-By Attack, Power Attack, Interpose (15 CP)&#039;&#039;&#039;:&lt;br /&gt;
:&#039;&#039;&#039;Enhanced Sensor Array Senses 6 Darkvision, Extended Vision 2, Radio, Distance Sense&#039;&#039;&#039;:&lt;br /&gt;
:&#039;&#039;&#039;Handles like a Tank Feature 1 Use Vehicles for Acrobatics Checks&#039;&#039;&#039;:&lt;br /&gt;
:&#039;&#039;&#039;*Armor Retraction  Metamorph 1 CP&#039;&#039;&#039;:&lt;br /&gt;
:&#039;&#039;&#039;Feature 1 Commlink&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===ADVANTAGES [15 pp]===&lt;br /&gt;
:Eidetic Memory&lt;br /&gt;
&lt;br /&gt;
:Improved Initiative 2&lt;br /&gt;
&lt;br /&gt;
:Ranged Attack 10&lt;br /&gt;
&lt;br /&gt;
:Skill Mastery (Piloting)&lt;br /&gt;
&lt;br /&gt;
:Ultimate Effort (Piloting)&lt;br /&gt;
&lt;br /&gt;
===SKILLS [12 pp]===&lt;br /&gt;
: Acrobatics* (AGI) 0&lt;br /&gt;
: Athletics (STR) 0&lt;br /&gt;
: Close Combat (FTG) 0&lt;br /&gt;
: Deception (PRE) 0&lt;br /&gt;
: Expertise (Gamer) (INT) +8&lt;br /&gt;
: Expertise (All Others) (INT) +8&lt;br /&gt;
: Insight (AWE) 5&lt;br /&gt;
: Intimidation* (PRE) 0/+2&lt;br /&gt;
: Investigation (INT) +6&lt;br /&gt;
: Perception (AWE) +8&lt;br /&gt;
: Persuasion (PRE) 0&lt;br /&gt;
: Ranged Combat (DEX) 0&lt;br /&gt;
: Sleight of Hand* (DEX) 0&lt;br /&gt;
: Stealth (AGI) 0&lt;br /&gt;
: Technology* (INT) +10&lt;br /&gt;
: Treatment* (INT) 0&lt;br /&gt;
: Vehicles* (DEX) +12&lt;br /&gt;
&lt;br /&gt;
===DEFENSIVE Flight Suit [pp]===&lt;br /&gt;
: Dodge 22 +12&lt;br /&gt;
: Parry 22 +12&lt;br /&gt;
: Fortitude +10&lt;br /&gt;
: Toughness +8&lt;br /&gt;
: Will +10&lt;br /&gt;
&lt;br /&gt;
===DEFENSIVE MECHA [pp]===&lt;br /&gt;
: Dodge 16 +6&lt;br /&gt;
: Parry 16 +6&lt;br /&gt;
: Fortitude +10&lt;br /&gt;
: Toughness +14&lt;br /&gt;
: Will +10&lt;br /&gt;
&lt;br /&gt;
===OFFENSIVE Flight Suit===&lt;br /&gt;
:Initiative + 8&lt;br /&gt;
:Blaster Sniper Rifle +12 to hit, 8 damage&lt;br /&gt;
:Blaster Assault Rifle +14 to hit, 6 damage multiattack&lt;br /&gt;
:Big Shot Close Damage 10 Area Line &lt;br /&gt;
:Neural Disruptor +10 to hit Ranged Affliction 10 vs Fort.&lt;br /&gt;
&lt;br /&gt;
===OFFENSIVE Assault Mecha ===&lt;br /&gt;
:Initiative + 8&lt;br /&gt;
:Fusion cannon shot +10 Ranged Damage 10 multishot &lt;br /&gt;
:Fusion cannon sweep Close Damage 10 Selective Cone 2&lt;br /&gt;
:Micro missiles - Ranged Damage 10 Area Burst &lt;br /&gt;
:Pile Bunker -  +8 to hit, close damage 12 + Weaken Toughness 10 objects only&lt;br /&gt;
&lt;br /&gt;
===Complications===&lt;br /&gt;
:&#039;&#039;&#039;Motivation - Doing Good  Paragon all the way.  While she doesn&#039;t understand everything yet, slavery, tyranny and sadism are universally bad and also quite frequent in the Khanate.  &#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Motivation - Thrills All this is pretty wild, right out of a video game!  Time to push the limit.&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;It&#039;s not a game - Sometimes the reality of her situation will catch up to her and weigh her down.&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Not from Around Here - New to space, and learning fast, but may not be able to roll Expertise on a particular subject, especially things she&#039;s encountering for the first time&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;It&#039;s not a game - Sometimes the reality of her situation will catch up to her and weigh her down.&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Power Loss – Damage Some things might get hit and function at reduced efficiency, or stop, until fixed.&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Limited Manipulation – The mecha mode is a walking gun platform whose forearms end in guns instead of hands.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Breakdown===&lt;br /&gt;
&#039;&#039;20 Attributes +92 Powers +15 Advantages +12 Skills + 11 Defenses =150 points&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==History/Backstory==&lt;br /&gt;
&lt;br /&gt;
===Pesonality/Tactics===&lt;/div&gt;</summary>
		<author><name>GaoGaiGar</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=M%26M3.SR.Freebooter&amp;diff=396279</id>
		<title>M&amp;M3.SR.Freebooter</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=M%26M3.SR.Freebooter&amp;diff=396279"/>
		<updated>2021-02-16T08:08:53Z</updated>

		<summary type="html">&lt;p&gt;GaoGaiGar: /* DEFENSIVE Flight Suit [pp] */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Back to the Main Page[https://wiki.rpg.net/index.php/MnM3.StarRaiders/Heroes]&lt;br /&gt;
&lt;br /&gt;
==FREEBOOTER==&lt;br /&gt;
&#039;&#039;&#039;Laura Baker&#039;&#039;&#039;:&lt;br /&gt;
:&#039;&#039;&#039;18 year old human of Irish-Danish extraction, fair skin, green eyes and red-brown hair, now dyed white.  Has a slender build with little tone, engaging in no regular exercise she can avoid.  Favors T-shirts and sweats whenever possible.&lt;br /&gt;
&lt;br /&gt;
===ATTRIBUTES [20 pp]===&lt;br /&gt;
:&#039;&#039;&#039;Strength (STR)&#039;&#039;&#039; 0&lt;br /&gt;
:&#039;&#039;&#039;Stamina (STA)&#039;&#039;&#039; 0&lt;br /&gt;
:&#039;&#039;&#039;Agility (AGL)&#039;&#039;&#039; 0&lt;br /&gt;
:&#039;&#039;&#039;Dexterity (DEX)&#039;&#039;&#039; 0&lt;br /&gt;
:&#039;&#039;&#039;Fighting (FGT)&#039;&#039;&#039; 0&lt;br /&gt;
:&#039;&#039;&#039;Intelligence (INT)&#039;&#039;&#039; 5&lt;br /&gt;
:&#039;&#039;&#039;Awareness (AWE)&#039;&#039;&#039; 5&lt;br /&gt;
:&#039;&#039;&#039;Presence (PRE)&#039;&#039;&#039; 0&lt;br /&gt;
&lt;br /&gt;
===POWERS - Flight Suit Mode [92 pp]===&lt;br /&gt;
:&#039;&#039;&#039;Twitch Gamer Senses 1 Danger Sense&#039;&#039;&#039;:&lt;br /&gt;
:&#039;&#039;&#039;Tight Bond with the Ship Senses 1 Communication Link, +8 Vehicles, only with ship&#039;&#039;&#039;:&lt;br /&gt;
:&#039;&#039;&#039;Pilot Suit 70 CP Removable -18&#039;&#039;&#039;:&lt;br /&gt;
:&#039;&#039;&#039;Reinforced Exo-Suit Enhanced Stamina 8, Lifting Strength 3  19 CP&#039;&#039;&#039;:&lt;br /&gt;
:&#039;&#039;&#039;Sealed Systems Immunity 10 Life Support – 10 CP&#039;&#039;&#039;:&lt;br /&gt;
:&#039;&#039;&#039;Grav Thrusters  Flight 5 Subtle  11 CP&#039;&#039;&#039;:&lt;br /&gt;
:&#039;&#039;&#039;Magnetic Soles Movement 1 Wall crawling 2 CP&#039;&#039;&#039;:&lt;br /&gt;
:&#039;&#039;&#039;Active Camo Concealment 6 All Sight, Hearing, Radio, Passive 6 CP&#039;&#039;&#039;:&lt;br /&gt;
:&#039;&#039;&#039;Combat Computer - Enhanced Dodge 10, Enhanced Parry 10, Enhanced Advantage 3: Move-By Attack, Power Attack, Uncanny Dodge 23 CP&#039;&#039;&#039;:&lt;br /&gt;
:&#039;&#039;&#039;Enhanced Sensor Visor Senses 6 Darkvision, Extended Vision 2, Radio, Distance Sense&#039;&#039;&#039;:&lt;br /&gt;
:&#039;&#039;&#039;Feature 1 Commlink&#039;&#039;&#039;:&lt;br /&gt;
:&#039;&#039;&#039;Omnitool Feature 1 Technology Tools, Comprehend 2 - Machines, Technology +8 Security Tasks Only, cutting torch Close Damage 1 + Weaken Toughness 1&#039;&#039;&#039;:&lt;br /&gt;
:&#039;&#039;&#039;Mecha Transformation  Metamorph 1 CP&#039;&#039;&#039;:&lt;br /&gt;
:&#039;&#039;&#039;*Morphing Weapon Module Removable 23&#039;&#039;&#039;:&lt;br /&gt;
:&#039;&#039;&#039;*Blaster Sniper Rifle Ranged Damage 8 Extended Range 2 Precise Accurate 1 (20 CP)&#039;&#039;&#039;:&lt;br /&gt;
:&#039;&#039;&#039;*Blaster Assault Rifle Ranged Damage 6 Multishot Accurate 2  (20 CP)&#039;&#039;&#039;:&lt;br /&gt;
:&#039;&#039;&#039;*Big Shot Close Damage 10 Area Line (20 CP)&#039;&#039;&#039;:&lt;br /&gt;
:&#039;&#039;&#039;*Neural Disruptor Ranged Affliction 10 (Resisted &amp;amp; Overcome by Fort, Dazed, Stunned, Incapacitated) (20 CP)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===POWERS - Assault Mecha Mode [92 pp]===&lt;br /&gt;
:&#039;&#039;&#039;Twitch Gamer Senses 1 Danger Sense&#039;&#039;&#039;:&lt;br /&gt;
:&#039;&#039;&#039;Tight Bond with the Ship Senses 1 Communication Link&#039;&#039;&#039;:&lt;br /&gt;
:&#039;&#039;&#039;Assault Mecha Mode 90 CP Removable -23&#039;&#039;&#039;:&lt;br /&gt;
:&#039;&#039;&#039;Mecha Body Growth 4 Innate Permanent 9 CP (Size rank -1) (15 feet) &#039;&#039;&#039;:&lt;br /&gt;
:&#039;&#039;&#039;Mecha Armor, Protection 6, Enhanced Stamina 4, Immunity 5 (hand blasters) 19 CP&#039;&#039;&#039;:&lt;br /&gt;
:&#039;&#039;&#039;Sealed Systems Immunity 10 Life Support – 10 CP&#039;&#039;&#039;:&lt;br /&gt;
:&#039;&#039;&#039;Grav Thrusters  Flight 8 16 CP&#039;&#039;&#039;:&lt;br /&gt;
:&#039;&#039;&#039;Magnetic Soles Movement 1 Wall Crawling, Only to hold in place 1 CP&#039;&#039;&#039;:&lt;br /&gt;
:&#039;&#039;&#039;Weapon Systems 34 CP&#039;&#039;&#039;:&lt;br /&gt;
:&#039;&#039;&#039;*Fusion cannon shot Ranged Damage 10 multishot (30 CP)&#039;&#039;&#039;:&lt;br /&gt;
:&#039;&#039;&#039;*Fusion cannon sweep Close Damage 10 Selective Cone 2 Concentration  (30 CP)&#039;&#039;&#039;:&lt;br /&gt;
:&#039;&#039;&#039;*Micro missiles - Ranged Damage 10 Area Burst (30 CP)&#039;&#039;&#039;:&lt;br /&gt;
:&#039;&#039;&#039;*Defense Barrier - Close Create 10, Selective, Impervious (30 CP)&#039;&#039;&#039;:&lt;br /&gt;
:&#039;&#039;&#039;*Pile Bunker-Enhanced Strength 4 + Close Damage 4 Str Based, Accurate 4, Split, Weaken Toughness 10 objects only (27 CP)&#039;&#039;&#039;:&lt;br /&gt;
:&#039;&#039;&#039;Combat Computer - Enhanced Dodge 6, Enhanced Parry 6, Enhanced Advantage 3: Move-By Attack, Power Attack, Interpose (15 CP)&#039;&#039;&#039;:&lt;br /&gt;
:&#039;&#039;&#039;Enhanced Sensor Array Senses 6 Darkvision, Extended Vision 2, Radio, Distance Sense&#039;&#039;&#039;:&lt;br /&gt;
:&#039;&#039;&#039;Handles like a Tank Feature 1 Use Vehicles for Acrobatics Checks&#039;&#039;&#039;:&lt;br /&gt;
:&#039;&#039;&#039;*Armor Retraction  Metamorph 1 CP&#039;&#039;&#039;:&lt;br /&gt;
:&#039;&#039;&#039;Feature 1 Commlink&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===ADVANTAGES [15 pp]===&lt;br /&gt;
:Eidetic Memory&lt;br /&gt;
&lt;br /&gt;
:Improved Initiative 2&lt;br /&gt;
&lt;br /&gt;
:Ranged Attack 10&lt;br /&gt;
&lt;br /&gt;
:Skill Mastery (Piloting)&lt;br /&gt;
&lt;br /&gt;
:Ultimate Effort (Piloting)&lt;br /&gt;
&lt;br /&gt;
===SKILLS [12 pp]===&lt;br /&gt;
: Acrobatics* (AGI) 0&lt;br /&gt;
: Athletics (STR) 0&lt;br /&gt;
: Close Combat (FTG) 0&lt;br /&gt;
: Deception (PRE) 0&lt;br /&gt;
: Expertise (Gamer) (INT) +8&lt;br /&gt;
: Expertise (All Others) (INT) +8&lt;br /&gt;
: Insight (AWE) 5&lt;br /&gt;
: Intimidation* (PRE) 0/+2&lt;br /&gt;
: Investigation (INT) +6&lt;br /&gt;
: Perception (AWE) +8&lt;br /&gt;
: Persuasion (PRE) 0&lt;br /&gt;
: Ranged Combat (DEX) 0&lt;br /&gt;
: Sleight of Hand* (DEX) 0&lt;br /&gt;
: Stealth (AGI) 0&lt;br /&gt;
: Technology* (INT) +10&lt;br /&gt;
: Treatment* (INT) 0&lt;br /&gt;
: Vehicles* (DEX) +12&lt;br /&gt;
&lt;br /&gt;
===DEFENSIVE Flight Suit [pp]===&lt;br /&gt;
: Dodge 22 +12&lt;br /&gt;
: Parry 22 +12&lt;br /&gt;
: Fortitude +10&lt;br /&gt;
: Toughness +8&lt;br /&gt;
: Will +10&lt;br /&gt;
&lt;br /&gt;
===DEFENSIVE MECHA [pp]===&lt;br /&gt;
: Dodge 10 +6&lt;br /&gt;
: Parry 10 +6&lt;br /&gt;
: Fortitude +10&lt;br /&gt;
: Toughness +14&lt;br /&gt;
: Will +10&lt;br /&gt;
&lt;br /&gt;
===OFFENSIVE Flight Suit===&lt;br /&gt;
:Initiative + 8&lt;br /&gt;
:Blaster Sniper Rifle +12 to hit, 8 damage&lt;br /&gt;
:Blaster Assault Rifle +14 to hit, 6 damage multiattack&lt;br /&gt;
:Big Shot Close Damage 10 Area Line &lt;br /&gt;
:Neural Disruptor +10 to hit Ranged Affliction 10 vs Fort.&lt;br /&gt;
&lt;br /&gt;
===OFFENSIVE Assault Mecha ===&lt;br /&gt;
:Initiative + 8&lt;br /&gt;
:Fusion cannon shot +10 Ranged Damage 10 multishot &lt;br /&gt;
:Fusion cannon sweep Close Damage 10 Selective Cone 2&lt;br /&gt;
:Micro missiles - Ranged Damage 10 Area Burst &lt;br /&gt;
:Pile Bunker -  +8 to hit, close damage 12 + Weaken Toughness 10 objects only&lt;br /&gt;
&lt;br /&gt;
===Complications===&lt;br /&gt;
:&#039;&#039;&#039;Motivation - Doing Good  Paragon all the way.  While she doesn&#039;t understand everything yet, slavery, tyranny and sadism are universally bad and also quite frequent in the Khanate.  &#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Motivation - Thrills All this is pretty wild, right out of a video game!  Time to push the limit.&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;It&#039;s not a game - Sometimes the reality of her situation will catch up to her and weigh her down.&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Not from Around Here - New to space, and learning fast, but may not be able to roll Expertise on a particular subject, especially things she&#039;s encountering for the first time&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;It&#039;s not a game - Sometimes the reality of her situation will catch up to her and weigh her down.&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Power Loss – Damage Some things might get hit and function at reduced efficiency, or stop, until fixed.&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Limited Manipulation – The mecha mode is a walking gun platform whose forearms end in guns instead of hands.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Breakdown===&lt;br /&gt;
&#039;&#039;20 Attributes +92 Powers +15 Advantages +12 Skills + 11 Defenses =150 points&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==History/Backstory==&lt;br /&gt;
&lt;br /&gt;
===Pesonality/Tactics===&lt;/div&gt;</summary>
		<author><name>GaoGaiGar</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=M%26M3.SR.Freebooter&amp;diff=396213</id>
		<title>M&amp;M3.SR.Freebooter</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=M%26M3.SR.Freebooter&amp;diff=396213"/>
		<updated>2021-02-15T05:39:45Z</updated>

		<summary type="html">&lt;p&gt;GaoGaiGar: /* HERO&amp;#039;S NAME */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Back to the Main Page[https://wiki.rpg.net/index.php/MnM3.StarRaiders/Heroes]&lt;br /&gt;
&lt;br /&gt;
==FREEBOOTER==&lt;br /&gt;
&#039;&#039;&#039;Laura Baker&#039;&#039;&#039;:&lt;br /&gt;
:&#039;&#039;&#039;18 year old human of Irish-Danish extraction, fair skin, green eyes and red-brown hair, now dyed white.  Has a slender build with little tone, engaging in no regular exercise she can avoid.  Favors T-shirts and sweats whenever possible.&lt;br /&gt;
&lt;br /&gt;
===ATTRIBUTES [20 pp]===&lt;br /&gt;
:&#039;&#039;&#039;Strength (STR)&#039;&#039;&#039; 0&lt;br /&gt;
:&#039;&#039;&#039;Stamina (STA)&#039;&#039;&#039; 0&lt;br /&gt;
:&#039;&#039;&#039;Agility (AGL)&#039;&#039;&#039; 0&lt;br /&gt;
:&#039;&#039;&#039;Dexterity (DEX)&#039;&#039;&#039; 0&lt;br /&gt;
:&#039;&#039;&#039;Fighting (FGT)&#039;&#039;&#039; 0&lt;br /&gt;
:&#039;&#039;&#039;Intelligence (INT)&#039;&#039;&#039; 5&lt;br /&gt;
:&#039;&#039;&#039;Awareness (AWE)&#039;&#039;&#039; 5&lt;br /&gt;
:&#039;&#039;&#039;Presence (PRE)&#039;&#039;&#039; 0&lt;br /&gt;
&lt;br /&gt;
===POWERS - Flight Suit Mode [92 pp]===&lt;br /&gt;
:&#039;&#039;&#039;Twitch Gamer Senses 1 Danger Sense&#039;&#039;&#039;:&lt;br /&gt;
:&#039;&#039;&#039;Tight Bond with the Ship Senses 1 Communication Link, +8 Vehicles, only with ship&#039;&#039;&#039;:&lt;br /&gt;
:&#039;&#039;&#039;Pilot Suit 70 CP Removable -18&#039;&#039;&#039;:&lt;br /&gt;
:&#039;&#039;&#039;Reinforced Exo-Suit Enhanced Stamina 8, Lifting Strength 3  19 CP&#039;&#039;&#039;:&lt;br /&gt;
:&#039;&#039;&#039;Sealed Systems Immunity 10 Life Support – 10 CP&#039;&#039;&#039;:&lt;br /&gt;
:&#039;&#039;&#039;Grav Thrusters  Flight 5 Subtle  11 CP&#039;&#039;&#039;:&lt;br /&gt;
:&#039;&#039;&#039;Magnetic Soles Movement 1 Wall crawling 2 CP&#039;&#039;&#039;:&lt;br /&gt;
:&#039;&#039;&#039;Active Camo Concealment 6 All Sight, Hearing, Radio, Passive 6 CP&#039;&#039;&#039;:&lt;br /&gt;
:&#039;&#039;&#039;Combat Computer - Enhanced Dodge 10, Enhanced Parry 10, Enhanced Advantage 3: Move-By Attack, Power Attack, Uncanny Dodge 23 CP&#039;&#039;&#039;:&lt;br /&gt;
:&#039;&#039;&#039;Enhanced Sensor Visor Senses 6 Darkvision, Extended Vision 2, Radio, Distance Sense&#039;&#039;&#039;:&lt;br /&gt;
:&#039;&#039;&#039;Feature 1 Commlink&#039;&#039;&#039;:&lt;br /&gt;
:&#039;&#039;&#039;Omnitool Feature 1 Technology Tools, Comprehend 2 - Machines, Technology +8 Security Tasks Only, cutting torch Close Damage 1 + Weaken Toughness 1&#039;&#039;&#039;:&lt;br /&gt;
:&#039;&#039;&#039;Mecha Transformation  Metamorph 1 CP&#039;&#039;&#039;:&lt;br /&gt;
:&#039;&#039;&#039;*Morphing Weapon Module Removable 23&#039;&#039;&#039;:&lt;br /&gt;
:&#039;&#039;&#039;*Blaster Sniper Rifle Ranged Damage 8 Extended Range 2 Precise Accurate 1 (20 CP)&#039;&#039;&#039;:&lt;br /&gt;
:&#039;&#039;&#039;*Blaster Assault Rifle Ranged Damage 6 Multishot Accurate 2  (20 CP)&#039;&#039;&#039;:&lt;br /&gt;
:&#039;&#039;&#039;*Big Shot Close Damage 10 Area Line (20 CP)&#039;&#039;&#039;:&lt;br /&gt;
:&#039;&#039;&#039;*Neural Disruptor Ranged Affliction 10 (Resisted &amp;amp; Overcome by Fort, Dazed, Stunned, Incapacitated) (20 CP)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===POWERS - Assault Mecha Mode [92 pp]===&lt;br /&gt;
:&#039;&#039;&#039;Twitch Gamer Senses 1 Danger Sense&#039;&#039;&#039;:&lt;br /&gt;
:&#039;&#039;&#039;Tight Bond with the Ship Senses 1 Communication Link&#039;&#039;&#039;:&lt;br /&gt;
:&#039;&#039;&#039;Assault Mecha Mode 90 CP Removable -23&#039;&#039;&#039;:&lt;br /&gt;
:&#039;&#039;&#039;Mecha Body Growth 4 Innate Permanent 9 CP (Size rank -1) (15 feet) &#039;&#039;&#039;:&lt;br /&gt;
:&#039;&#039;&#039;Mecha Armor, Protection 6, Enhanced Stamina 4, Immunity 5 (hand blasters) 19 CP&#039;&#039;&#039;:&lt;br /&gt;
:&#039;&#039;&#039;Sealed Systems Immunity 10 Life Support – 10 CP&#039;&#039;&#039;:&lt;br /&gt;
:&#039;&#039;&#039;Grav Thrusters  Flight 8 16 CP&#039;&#039;&#039;:&lt;br /&gt;
:&#039;&#039;&#039;Magnetic Soles Movement 1 Wall Crawling, Only to hold in place 1 CP&#039;&#039;&#039;:&lt;br /&gt;
:&#039;&#039;&#039;Weapon Systems 34 CP&#039;&#039;&#039;:&lt;br /&gt;
:&#039;&#039;&#039;*Fusion cannon shot Ranged Damage 10 multishot (30 CP)&#039;&#039;&#039;:&lt;br /&gt;
:&#039;&#039;&#039;*Fusion cannon sweep Close Damage 10 Selective Cone 2 Concentration  (30 CP)&#039;&#039;&#039;:&lt;br /&gt;
:&#039;&#039;&#039;*Micro missiles - Ranged Damage 10 Area Burst (30 CP)&#039;&#039;&#039;:&lt;br /&gt;
:&#039;&#039;&#039;*Defense Barrier - Close Create 10, Selective, Impervious (30 CP)&#039;&#039;&#039;:&lt;br /&gt;
:&#039;&#039;&#039;*Pile Bunker-Enhanced Strength 4 + Close Damage 4 Str Based, Accurate 4, Split, Weaken Toughness 10 objects only (27 CP)&#039;&#039;&#039;:&lt;br /&gt;
:&#039;&#039;&#039;Combat Computer - Enhanced Dodge 6, Enhanced Parry 6, Enhanced Advantage 3: Move-By Attack, Power Attack, Interpose (15 CP)&#039;&#039;&#039;:&lt;br /&gt;
:&#039;&#039;&#039;Enhanced Sensor Array Senses 6 Darkvision, Extended Vision 2, Radio, Distance Sense&#039;&#039;&#039;:&lt;br /&gt;
:&#039;&#039;&#039;Handles like a Tank Feature 1 Use Vehicles for Acrobatics Checks&#039;&#039;&#039;:&lt;br /&gt;
:&#039;&#039;&#039;*Armor Retraction  Metamorph 1 CP&#039;&#039;&#039;:&lt;br /&gt;
:&#039;&#039;&#039;Feature 1 Commlink&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===ADVANTAGES [15 pp]===&lt;br /&gt;
:Eidetic Memory&lt;br /&gt;
&lt;br /&gt;
:Improved Initiative 2&lt;br /&gt;
&lt;br /&gt;
:Ranged Attack 10&lt;br /&gt;
&lt;br /&gt;
:Skill Mastery (Piloting)&lt;br /&gt;
&lt;br /&gt;
:Ultimate Effort (Piloting)&lt;br /&gt;
&lt;br /&gt;
===SKILLS [12 pp]===&lt;br /&gt;
: Acrobatics* (AGI) 0&lt;br /&gt;
: Athletics (STR) 0&lt;br /&gt;
: Close Combat (FTG) 0&lt;br /&gt;
: Deception (PRE) 0&lt;br /&gt;
: Expertise (Gamer) (INT) +8&lt;br /&gt;
: Expertise (All Others) (INT) +8&lt;br /&gt;
: Insight (AWE) 5&lt;br /&gt;
: Intimidation* (PRE) 0/+2&lt;br /&gt;
: Investigation (INT) +6&lt;br /&gt;
: Perception (AWE) +8&lt;br /&gt;
: Persuasion (PRE) 0&lt;br /&gt;
: Ranged Combat (DEX) 0&lt;br /&gt;
: Sleight of Hand* (DEX) 0&lt;br /&gt;
: Stealth (AGI) 0&lt;br /&gt;
: Technology* (INT) +10&lt;br /&gt;
: Treatment* (INT) 0&lt;br /&gt;
: Vehicles* (DEX) +12&lt;br /&gt;
&lt;br /&gt;
===DEFENSIVE Flight Suit [pp]===&lt;br /&gt;
: Dodge 10 (+) 12&lt;br /&gt;
: Parry 10 +12&lt;br /&gt;
: Fortitude +10&lt;br /&gt;
: Toughness +8&lt;br /&gt;
: Will +10&lt;br /&gt;
&lt;br /&gt;
===DEFENSIVE MECHA [pp]===&lt;br /&gt;
: Dodge 10 +6&lt;br /&gt;
: Parry 10 +6&lt;br /&gt;
: Fortitude +10&lt;br /&gt;
: Toughness +14&lt;br /&gt;
: Will +10&lt;br /&gt;
&lt;br /&gt;
===OFFENSIVE Flight Suit===&lt;br /&gt;
:Initiative + 8&lt;br /&gt;
:Blaster Sniper Rifle +12 to hit, 8 damage&lt;br /&gt;
:Blaster Assault Rifle +14 to hit, 6 damage multiattack&lt;br /&gt;
:Big Shot Close Damage 10 Area Line &lt;br /&gt;
:Neural Disruptor +10 to hit Ranged Affliction 10 vs Fort.&lt;br /&gt;
&lt;br /&gt;
===OFFENSIVE Assault Mecha ===&lt;br /&gt;
:Initiative + 8&lt;br /&gt;
:Fusion cannon shot +10 Ranged Damage 10 multishot &lt;br /&gt;
:Fusion cannon sweep Close Damage 10 Selective Cone 2&lt;br /&gt;
:Micro missiles - Ranged Damage 10 Area Burst &lt;br /&gt;
:Pile Bunker -  +8 to hit, close damage 12 + Weaken Toughness 10 objects only&lt;br /&gt;
&lt;br /&gt;
===Complications===&lt;br /&gt;
:&#039;&#039;&#039;Motivation - Doing Good  Paragon all the way.  While she doesn&#039;t understand everything yet, slavery, tyranny and sadism are universally bad and also quite frequent in the Khanate.  &#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Motivation - Thrills All this is pretty wild, right out of a video game!  Time to push the limit.&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;It&#039;s not a game - Sometimes the reality of her situation will catch up to her and weigh her down.&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Not from Around Here - New to space, and learning fast, but may not be able to roll Expertise on a particular subject, especially things she&#039;s encountering for the first time&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;It&#039;s not a game - Sometimes the reality of her situation will catch up to her and weigh her down.&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Power Loss – Damage Some things might get hit and function at reduced efficiency, or stop, until fixed.&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Limited Manipulation – The mecha mode is a walking gun platform whose forearms end in guns instead of hands.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Breakdown===&lt;br /&gt;
&#039;&#039;20 Attributes +92 Powers +15 Advantages +12 Skills + 11 Defenses =150 points&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==History/Backstory==&lt;br /&gt;
&lt;br /&gt;
===Pesonality/Tactics===&lt;/div&gt;</summary>
		<author><name>GaoGaiGar</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=M%26M3.SR.Freebooter&amp;diff=396046</id>
		<title>M&amp;M3.SR.Freebooter</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=M%26M3.SR.Freebooter&amp;diff=396046"/>
		<updated>2021-02-14T07:58:25Z</updated>

		<summary type="html">&lt;p&gt;GaoGaiGar: /* Complications */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Back to the Main Page[https://wiki.rpg.net/index.php/MnM3.StarRaiders/Heroes]&lt;br /&gt;
&lt;br /&gt;
==HERO&#039;S NAME==&lt;br /&gt;
&#039;&#039;&#039;Freebooter&#039;&#039;&#039;:&lt;br /&gt;
:&#039;&#039;&#039;Any other details&#039;&#039;&#039;: (i.e. Age, Height, Weight, Skin Color, Eye Color, Hair Color, etc.)&lt;br /&gt;
&lt;br /&gt;
===ATTRIBUTES [20 pp]===&lt;br /&gt;
:&#039;&#039;&#039;Strength (STR)&#039;&#039;&#039; 0&lt;br /&gt;
:&#039;&#039;&#039;Stamina (STA)&#039;&#039;&#039; 0&lt;br /&gt;
:&#039;&#039;&#039;Agility (AGL)&#039;&#039;&#039; 0&lt;br /&gt;
:&#039;&#039;&#039;Dexterity (DEX)&#039;&#039;&#039; 0&lt;br /&gt;
:&#039;&#039;&#039;Fighting (FGT)&#039;&#039;&#039; 0&lt;br /&gt;
:&#039;&#039;&#039;Intelligence (INT)&#039;&#039;&#039; 5&lt;br /&gt;
:&#039;&#039;&#039;Awareness (AWE)&#039;&#039;&#039; 5&lt;br /&gt;
:&#039;&#039;&#039;Presence (PRE)&#039;&#039;&#039; 0&lt;br /&gt;
&lt;br /&gt;
===POWERS - Flight Suit Mode [92 pp]===&lt;br /&gt;
:&#039;&#039;&#039;Twitch Gamer Senses 1 Danger Sense&#039;&#039;&#039;:&lt;br /&gt;
:&#039;&#039;&#039;Tight Bond with the Ship Senses 1 Communication Link, +8 Vehicles, only with ship&#039;&#039;&#039;:&lt;br /&gt;
:&#039;&#039;&#039;Pilot Suit 70 CP Removable -18&#039;&#039;&#039;:&lt;br /&gt;
:&#039;&#039;&#039;Reinforced Exo-Suit Enhanced Stamina 8, Lifting Strength 3  19 CP&#039;&#039;&#039;:&lt;br /&gt;
:&#039;&#039;&#039;Sealed Systems Immunity 10 Life Support – 10 CP&#039;&#039;&#039;:&lt;br /&gt;
:&#039;&#039;&#039;Grav Thrusters  Flight 5 Subtle  11 CP&#039;&#039;&#039;:&lt;br /&gt;
:&#039;&#039;&#039;Magnetic Soles Movement 1 Wall crawling 2 CP&#039;&#039;&#039;:&lt;br /&gt;
:&#039;&#039;&#039;Active Camo Concealment 6 All Sight, Hearing, Radio, Passive 6 CP&#039;&#039;&#039;:&lt;br /&gt;
:&#039;&#039;&#039;Combat Computer - Enhanced Dodge 10, Enhanced Parry 10, Enhanced Advantage 3: Move-By Attack, Power Attack, Uncanny Dodge 23 CP&#039;&#039;&#039;:&lt;br /&gt;
:&#039;&#039;&#039;Enhanced Sensor Visor Senses 6 Darkvision, Extended Vision 2, Radio, Distance Sense&#039;&#039;&#039;:&lt;br /&gt;
:&#039;&#039;&#039;Feature 1 Commlink&#039;&#039;&#039;:&lt;br /&gt;
:&#039;&#039;&#039;Omnitool Feature 1 Technology Tools, Comprehend 2 - Machines, Technology +8 Security Tasks Only, cutting torch Close Damage 1 + Weaken Toughness 1&#039;&#039;&#039;:&lt;br /&gt;
:&#039;&#039;&#039;Mecha Transformation  Metamorph 1 CP&#039;&#039;&#039;:&lt;br /&gt;
:&#039;&#039;&#039;*Morphing Weapon Module Removable 23&#039;&#039;&#039;:&lt;br /&gt;
:&#039;&#039;&#039;*Blaster Sniper Rifle Ranged Damage 8 Extended Range 2 Precise Accurate 1 (20 CP)&#039;&#039;&#039;:&lt;br /&gt;
:&#039;&#039;&#039;*Blaster Assault Rifle Ranged Damage 6 Multishot Accurate 2  (20 CP)&#039;&#039;&#039;:&lt;br /&gt;
:&#039;&#039;&#039;*Big Shot Close Damage 10 Area Line (20 CP)&#039;&#039;&#039;:&lt;br /&gt;
:&#039;&#039;&#039;*Neural Disruptor Ranged Affliction 10 (Resisted &amp;amp; Overcome by Fort, Dazed, Stunned, Incapacitated) (20 CP)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===POWERS - Assault Mecha Mode [92 pp]===&lt;br /&gt;
:&#039;&#039;&#039;Twitch Gamer Senses 1 Danger Sense&#039;&#039;&#039;:&lt;br /&gt;
:&#039;&#039;&#039;Tight Bond with the Ship Senses 1 Communication Link&#039;&#039;&#039;:&lt;br /&gt;
:&#039;&#039;&#039;Assault Mecha Mode 90 CP Removable -23&#039;&#039;&#039;:&lt;br /&gt;
:&#039;&#039;&#039;Mecha Body Growth 4 Innate Permanent 9 CP (Size rank -1) (15 feet) &#039;&#039;&#039;:&lt;br /&gt;
:&#039;&#039;&#039;Mecha Armor, Protection 6, Enhanced Stamina 4, Immunity 5 (hand blasters) 19 CP&#039;&#039;&#039;:&lt;br /&gt;
:&#039;&#039;&#039;Sealed Systems Immunity 10 Life Support – 10 CP&#039;&#039;&#039;:&lt;br /&gt;
:&#039;&#039;&#039;Grav Thrusters  Flight 8 16 CP&#039;&#039;&#039;:&lt;br /&gt;
:&#039;&#039;&#039;Magnetic Soles Movement 1 Wall Crawling, Only to hold in place 1 CP&#039;&#039;&#039;:&lt;br /&gt;
:&#039;&#039;&#039;Weapon Systems 34 CP&#039;&#039;&#039;:&lt;br /&gt;
:&#039;&#039;&#039;*Fusion cannon shot Ranged Damage 10 multishot (30 CP)&#039;&#039;&#039;:&lt;br /&gt;
:&#039;&#039;&#039;*Fusion cannon sweep Close Damage 10 Selective Cone 2 Concentration  (30 CP)&#039;&#039;&#039;:&lt;br /&gt;
:&#039;&#039;&#039;*Micro missiles - Ranged Damage 10 Area Burst (30 CP)&#039;&#039;&#039;:&lt;br /&gt;
:&#039;&#039;&#039;*Defense Barrier - Close Create 10, Selective, Impervious (30 CP)&#039;&#039;&#039;:&lt;br /&gt;
:&#039;&#039;&#039;*Pile Bunker-Enhanced Strength 4 + Close Damage 4 Str Based, Accurate 4, Split, Weaken Toughness 10 objects only (27 CP)&#039;&#039;&#039;:&lt;br /&gt;
:&#039;&#039;&#039;Combat Computer - Enhanced Dodge 6, Enhanced Parry 6, Enhanced Advantage 3: Move-By Attack, Power Attack, Interpose (15 CP)&#039;&#039;&#039;:&lt;br /&gt;
:&#039;&#039;&#039;Enhanced Sensor Array Senses 6 Darkvision, Extended Vision 2, Radio, Distance Sense&#039;&#039;&#039;:&lt;br /&gt;
:&#039;&#039;&#039;Handles like a Tank Feature 1 Use Vehicles for Acrobatics Checks&#039;&#039;&#039;:&lt;br /&gt;
:&#039;&#039;&#039;*Armor Retraction  Metamorph 1 CP&#039;&#039;&#039;:&lt;br /&gt;
:&#039;&#039;&#039;Feature 1 Commlink&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===ADVANTAGES [15 pp]===&lt;br /&gt;
:Eidetic Memory&lt;br /&gt;
&lt;br /&gt;
:Improved Initiative 2&lt;br /&gt;
&lt;br /&gt;
:Ranged Attack 10&lt;br /&gt;
&lt;br /&gt;
:Skill Mastery (Piloting)&lt;br /&gt;
&lt;br /&gt;
:Ultimate Effort (Piloting)&lt;br /&gt;
&lt;br /&gt;
===SKILLS [12 pp]===&lt;br /&gt;
: Acrobatics* (AGI) 0&lt;br /&gt;
: Athletics (STR) 0&lt;br /&gt;
: Close Combat (FTG) 0&lt;br /&gt;
: Deception (PRE) 0&lt;br /&gt;
: Expertise (Gamer) (INT) +8&lt;br /&gt;
: Expertise (All Others) (INT) +8&lt;br /&gt;
: Insight (AWE) 5&lt;br /&gt;
: Intimidation* (PRE) 0/+2&lt;br /&gt;
: Investigation (INT) +6&lt;br /&gt;
: Perception (AWE) +8&lt;br /&gt;
: Persuasion (PRE) 0&lt;br /&gt;
: Ranged Combat (DEX) 0&lt;br /&gt;
: Sleight of Hand* (DEX) 0&lt;br /&gt;
: Stealth (AGI) 0&lt;br /&gt;
: Technology* (INT) +10&lt;br /&gt;
: Treatment* (INT) 0&lt;br /&gt;
: Vehicles* (DEX) +12&lt;br /&gt;
&lt;br /&gt;
===DEFENSIVE Flight Suit [pp]===&lt;br /&gt;
: Dodge 10 (+) 12&lt;br /&gt;
: Parry 10 +12&lt;br /&gt;
: Fortitude +10&lt;br /&gt;
: Toughness +8&lt;br /&gt;
: Will +10&lt;br /&gt;
&lt;br /&gt;
===DEFENSIVE MECHA [pp]===&lt;br /&gt;
: Dodge 10 +6&lt;br /&gt;
: Parry 10 +6&lt;br /&gt;
: Fortitude +10&lt;br /&gt;
: Toughness +14&lt;br /&gt;
: Will +10&lt;br /&gt;
&lt;br /&gt;
===OFFENSIVE Flight Suit===&lt;br /&gt;
:Initiative + 8&lt;br /&gt;
:Blaster Sniper Rifle +12 to hit, 8 damage&lt;br /&gt;
:Blaster Assault Rifle +14 to hit, 6 damage multiattack&lt;br /&gt;
:Big Shot Close Damage 10 Area Line &lt;br /&gt;
:Neural Disruptor +10 to hit Ranged Affliction 10 vs Fort.&lt;br /&gt;
&lt;br /&gt;
===OFFENSIVE Assault Mecha ===&lt;br /&gt;
:Initiative + 8&lt;br /&gt;
:Fusion cannon shot +10 Ranged Damage 10 multishot &lt;br /&gt;
:Fusion cannon sweep Close Damage 10 Selective Cone 2&lt;br /&gt;
:Micro missiles - Ranged Damage 10 Area Burst &lt;br /&gt;
:Pile Bunker -  +8 to hit, close damage 12 + Weaken Toughness 10 objects only&lt;br /&gt;
&lt;br /&gt;
===Complications===&lt;br /&gt;
:&#039;&#039;&#039;Motivation - Doing Good  Paragon all the way.  While she doesn&#039;t understand everything yet, slavery, tyranny and sadism are universally bad and also quite frequent in the Khanate.  &#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Motivation - Thrills All this is pretty wild, right out of a video game!  Time to push the limit.&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;It&#039;s not a game - Sometimes the reality of her situation will catch up to her and weigh her down.&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Not from Around Here - New to space, and learning fast, but may not be able to roll Expertise on a particular subject, especially things she&#039;s encountering for the first time&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;It&#039;s not a game - Sometimes the reality of her situation will catch up to her and weigh her down.&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Power Loss – Damage Some things might get hit and function at reduced efficiency, or stop, until fixed.&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Limited Manipulation – The mecha mode is a walking gun platform whose forearms end in guns instead of hands.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Breakdown===&lt;br /&gt;
&#039;&#039;20 Attributes +92 Powers +15 Advantages +12 Skills + 11 Defenses =150 points&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==History/Backstory==&lt;br /&gt;
&lt;br /&gt;
===Pesonality/Tactics===&lt;/div&gt;</summary>
		<author><name>GaoGaiGar</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=M%26M3.SR.Freebooter&amp;diff=396045</id>
		<title>M&amp;M3.SR.Freebooter</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=M%26M3.SR.Freebooter&amp;diff=396045"/>
		<updated>2021-02-14T07:51:00Z</updated>

		<summary type="html">&lt;p&gt;GaoGaiGar: /* Complications */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Back to the Main Page[https://wiki.rpg.net/index.php/MnM3.StarRaiders/Heroes]&lt;br /&gt;
&lt;br /&gt;
==HERO&#039;S NAME==&lt;br /&gt;
&#039;&#039;&#039;Freebooter&#039;&#039;&#039;:&lt;br /&gt;
:&#039;&#039;&#039;Any other details&#039;&#039;&#039;: (i.e. Age, Height, Weight, Skin Color, Eye Color, Hair Color, etc.)&lt;br /&gt;
&lt;br /&gt;
===ATTRIBUTES [20 pp]===&lt;br /&gt;
:&#039;&#039;&#039;Strength (STR)&#039;&#039;&#039; 0&lt;br /&gt;
:&#039;&#039;&#039;Stamina (STA)&#039;&#039;&#039; 0&lt;br /&gt;
:&#039;&#039;&#039;Agility (AGL)&#039;&#039;&#039; 0&lt;br /&gt;
:&#039;&#039;&#039;Dexterity (DEX)&#039;&#039;&#039; 0&lt;br /&gt;
:&#039;&#039;&#039;Fighting (FGT)&#039;&#039;&#039; 0&lt;br /&gt;
:&#039;&#039;&#039;Intelligence (INT)&#039;&#039;&#039; 5&lt;br /&gt;
:&#039;&#039;&#039;Awareness (AWE)&#039;&#039;&#039; 5&lt;br /&gt;
:&#039;&#039;&#039;Presence (PRE)&#039;&#039;&#039; 0&lt;br /&gt;
&lt;br /&gt;
===POWERS - Flight Suit Mode [92 pp]===&lt;br /&gt;
:&#039;&#039;&#039;Twitch Gamer Senses 1 Danger Sense&#039;&#039;&#039;:&lt;br /&gt;
:&#039;&#039;&#039;Tight Bond with the Ship Senses 1 Communication Link, +8 Vehicles, only with ship&#039;&#039;&#039;:&lt;br /&gt;
:&#039;&#039;&#039;Pilot Suit 70 CP Removable -18&#039;&#039;&#039;:&lt;br /&gt;
:&#039;&#039;&#039;Reinforced Exo-Suit Enhanced Stamina 8, Lifting Strength 3  19 CP&#039;&#039;&#039;:&lt;br /&gt;
:&#039;&#039;&#039;Sealed Systems Immunity 10 Life Support – 10 CP&#039;&#039;&#039;:&lt;br /&gt;
:&#039;&#039;&#039;Grav Thrusters  Flight 5 Subtle  11 CP&#039;&#039;&#039;:&lt;br /&gt;
:&#039;&#039;&#039;Magnetic Soles Movement 1 Wall crawling 2 CP&#039;&#039;&#039;:&lt;br /&gt;
:&#039;&#039;&#039;Active Camo Concealment 6 All Sight, Hearing, Radio, Passive 6 CP&#039;&#039;&#039;:&lt;br /&gt;
:&#039;&#039;&#039;Combat Computer - Enhanced Dodge 10, Enhanced Parry 10, Enhanced Advantage 3: Move-By Attack, Power Attack, Uncanny Dodge 23 CP&#039;&#039;&#039;:&lt;br /&gt;
:&#039;&#039;&#039;Enhanced Sensor Visor Senses 6 Darkvision, Extended Vision 2, Radio, Distance Sense&#039;&#039;&#039;:&lt;br /&gt;
:&#039;&#039;&#039;Feature 1 Commlink&#039;&#039;&#039;:&lt;br /&gt;
:&#039;&#039;&#039;Omnitool Feature 1 Technology Tools, Comprehend 2 - Machines, Technology +8 Security Tasks Only, cutting torch Close Damage 1 + Weaken Toughness 1&#039;&#039;&#039;:&lt;br /&gt;
:&#039;&#039;&#039;Mecha Transformation  Metamorph 1 CP&#039;&#039;&#039;:&lt;br /&gt;
:&#039;&#039;&#039;*Morphing Weapon Module Removable 23&#039;&#039;&#039;:&lt;br /&gt;
:&#039;&#039;&#039;*Blaster Sniper Rifle Ranged Damage 8 Extended Range 2 Precise Accurate 1 (20 CP)&#039;&#039;&#039;:&lt;br /&gt;
:&#039;&#039;&#039;*Blaster Assault Rifle Ranged Damage 6 Multishot Accurate 2  (20 CP)&#039;&#039;&#039;:&lt;br /&gt;
:&#039;&#039;&#039;*Big Shot Close Damage 10 Area Line (20 CP)&#039;&#039;&#039;:&lt;br /&gt;
:&#039;&#039;&#039;*Neural Disruptor Ranged Affliction 10 (Resisted &amp;amp; Overcome by Fort, Dazed, Stunned, Incapacitated) (20 CP)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===POWERS - Assault Mecha Mode [92 pp]===&lt;br /&gt;
:&#039;&#039;&#039;Twitch Gamer Senses 1 Danger Sense&#039;&#039;&#039;:&lt;br /&gt;
:&#039;&#039;&#039;Tight Bond with the Ship Senses 1 Communication Link&#039;&#039;&#039;:&lt;br /&gt;
:&#039;&#039;&#039;Assault Mecha Mode 90 CP Removable -23&#039;&#039;&#039;:&lt;br /&gt;
:&#039;&#039;&#039;Mecha Body Growth 4 Innate Permanent 9 CP (Size rank -1) (15 feet) &#039;&#039;&#039;:&lt;br /&gt;
:&#039;&#039;&#039;Mecha Armor, Protection 6, Enhanced Stamina 4, Immunity 5 (hand blasters) 19 CP&#039;&#039;&#039;:&lt;br /&gt;
:&#039;&#039;&#039;Sealed Systems Immunity 10 Life Support – 10 CP&#039;&#039;&#039;:&lt;br /&gt;
:&#039;&#039;&#039;Grav Thrusters  Flight 8 16 CP&#039;&#039;&#039;:&lt;br /&gt;
:&#039;&#039;&#039;Magnetic Soles Movement 1 Wall Crawling, Only to hold in place 1 CP&#039;&#039;&#039;:&lt;br /&gt;
:&#039;&#039;&#039;Weapon Systems 34 CP&#039;&#039;&#039;:&lt;br /&gt;
:&#039;&#039;&#039;*Fusion cannon shot Ranged Damage 10 multishot (30 CP)&#039;&#039;&#039;:&lt;br /&gt;
:&#039;&#039;&#039;*Fusion cannon sweep Close Damage 10 Selective Cone 2 Concentration  (30 CP)&#039;&#039;&#039;:&lt;br /&gt;
:&#039;&#039;&#039;*Micro missiles - Ranged Damage 10 Area Burst (30 CP)&#039;&#039;&#039;:&lt;br /&gt;
:&#039;&#039;&#039;*Defense Barrier - Close Create 10, Selective, Impervious (30 CP)&#039;&#039;&#039;:&lt;br /&gt;
:&#039;&#039;&#039;*Pile Bunker-Enhanced Strength 4 + Close Damage 4 Str Based, Accurate 4, Split, Weaken Toughness 10 objects only (27 CP)&#039;&#039;&#039;:&lt;br /&gt;
:&#039;&#039;&#039;Combat Computer - Enhanced Dodge 6, Enhanced Parry 6, Enhanced Advantage 3: Move-By Attack, Power Attack, Interpose (15 CP)&#039;&#039;&#039;:&lt;br /&gt;
:&#039;&#039;&#039;Enhanced Sensor Array Senses 6 Darkvision, Extended Vision 2, Radio, Distance Sense&#039;&#039;&#039;:&lt;br /&gt;
:&#039;&#039;&#039;Handles like a Tank Feature 1 Use Vehicles for Acrobatics Checks&#039;&#039;&#039;:&lt;br /&gt;
:&#039;&#039;&#039;*Armor Retraction  Metamorph 1 CP&#039;&#039;&#039;:&lt;br /&gt;
:&#039;&#039;&#039;Feature 1 Commlink&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===ADVANTAGES [15 pp]===&lt;br /&gt;
:Eidetic Memory&lt;br /&gt;
&lt;br /&gt;
:Improved Initiative 2&lt;br /&gt;
&lt;br /&gt;
:Ranged Attack 10&lt;br /&gt;
&lt;br /&gt;
:Skill Mastery (Piloting)&lt;br /&gt;
&lt;br /&gt;
:Ultimate Effort (Piloting)&lt;br /&gt;
&lt;br /&gt;
===SKILLS [12 pp]===&lt;br /&gt;
: Acrobatics* (AGI) 0&lt;br /&gt;
: Athletics (STR) 0&lt;br /&gt;
: Close Combat (FTG) 0&lt;br /&gt;
: Deception (PRE) 0&lt;br /&gt;
: Expertise (Gamer) (INT) +8&lt;br /&gt;
: Expertise (All Others) (INT) +8&lt;br /&gt;
: Insight (AWE) 5&lt;br /&gt;
: Intimidation* (PRE) 0/+2&lt;br /&gt;
: Investigation (INT) +6&lt;br /&gt;
: Perception (AWE) +8&lt;br /&gt;
: Persuasion (PRE) 0&lt;br /&gt;
: Ranged Combat (DEX) 0&lt;br /&gt;
: Sleight of Hand* (DEX) 0&lt;br /&gt;
: Stealth (AGI) 0&lt;br /&gt;
: Technology* (INT) +10&lt;br /&gt;
: Treatment* (INT) 0&lt;br /&gt;
: Vehicles* (DEX) +12&lt;br /&gt;
&lt;br /&gt;
===DEFENSIVE Flight Suit [pp]===&lt;br /&gt;
: Dodge 10 (+) 12&lt;br /&gt;
: Parry 10 +12&lt;br /&gt;
: Fortitude +10&lt;br /&gt;
: Toughness +8&lt;br /&gt;
: Will +10&lt;br /&gt;
&lt;br /&gt;
===DEFENSIVE MECHA [pp]===&lt;br /&gt;
: Dodge 10 +6&lt;br /&gt;
: Parry 10 +6&lt;br /&gt;
: Fortitude +10&lt;br /&gt;
: Toughness +14&lt;br /&gt;
: Will +10&lt;br /&gt;
&lt;br /&gt;
===OFFENSIVE Flight Suit===&lt;br /&gt;
:Initiative + 8&lt;br /&gt;
:Blaster Sniper Rifle +12 to hit, 8 damage&lt;br /&gt;
:Blaster Assault Rifle +14 to hit, 6 damage multiattack&lt;br /&gt;
:Big Shot Close Damage 10 Area Line &lt;br /&gt;
:Neural Disruptor +10 to hit Ranged Affliction 10 vs Fort.&lt;br /&gt;
&lt;br /&gt;
===OFFENSIVE Assault Mecha ===&lt;br /&gt;
:Initiative + 8&lt;br /&gt;
:Fusion cannon shot +10 Ranged Damage 10 multishot &lt;br /&gt;
:Fusion cannon sweep Close Damage 10 Selective Cone 2&lt;br /&gt;
:Micro missiles - Ranged Damage 10 Area Burst &lt;br /&gt;
:Pile Bunker -  +8 to hit, close damage 12 + Weaken Toughness 10 objects only&lt;br /&gt;
&lt;br /&gt;
===Complications===&lt;br /&gt;
:&#039;&#039;&#039;Power Loss – Damage  Some things might get hit and function at reduced efficiency, or stop, until fixed.&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Limited Manipulation – The mecha mode is a walking gun platform whose forearms end in guns instead of hands.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Breakdown===&lt;br /&gt;
&#039;&#039;20 Attributes +92 Powers +15 Advantages +12 Skills + 11 Defenses =150 points&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==History/Backstory==&lt;br /&gt;
&lt;br /&gt;
===Pesonality/Tactics===&lt;/div&gt;</summary>
		<author><name>GaoGaiGar</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=M%26M3.SR.Freebooter&amp;diff=396044</id>
		<title>M&amp;M3.SR.Freebooter</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=M%26M3.SR.Freebooter&amp;diff=396044"/>
		<updated>2021-02-14T07:50:04Z</updated>

		<summary type="html">&lt;p&gt;GaoGaiGar: /* OFFENSIVE */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Back to the Main Page[https://wiki.rpg.net/index.php/MnM3.StarRaiders/Heroes]&lt;br /&gt;
&lt;br /&gt;
==HERO&#039;S NAME==&lt;br /&gt;
&#039;&#039;&#039;Freebooter&#039;&#039;&#039;:&lt;br /&gt;
:&#039;&#039;&#039;Any other details&#039;&#039;&#039;: (i.e. Age, Height, Weight, Skin Color, Eye Color, Hair Color, etc.)&lt;br /&gt;
&lt;br /&gt;
===ATTRIBUTES [20 pp]===&lt;br /&gt;
:&#039;&#039;&#039;Strength (STR)&#039;&#039;&#039; 0&lt;br /&gt;
:&#039;&#039;&#039;Stamina (STA)&#039;&#039;&#039; 0&lt;br /&gt;
:&#039;&#039;&#039;Agility (AGL)&#039;&#039;&#039; 0&lt;br /&gt;
:&#039;&#039;&#039;Dexterity (DEX)&#039;&#039;&#039; 0&lt;br /&gt;
:&#039;&#039;&#039;Fighting (FGT)&#039;&#039;&#039; 0&lt;br /&gt;
:&#039;&#039;&#039;Intelligence (INT)&#039;&#039;&#039; 5&lt;br /&gt;
:&#039;&#039;&#039;Awareness (AWE)&#039;&#039;&#039; 5&lt;br /&gt;
:&#039;&#039;&#039;Presence (PRE)&#039;&#039;&#039; 0&lt;br /&gt;
&lt;br /&gt;
===POWERS - Flight Suit Mode [92 pp]===&lt;br /&gt;
:&#039;&#039;&#039;Twitch Gamer Senses 1 Danger Sense&#039;&#039;&#039;:&lt;br /&gt;
:&#039;&#039;&#039;Tight Bond with the Ship Senses 1 Communication Link, +8 Vehicles, only with ship&#039;&#039;&#039;:&lt;br /&gt;
:&#039;&#039;&#039;Pilot Suit 70 CP Removable -18&#039;&#039;&#039;:&lt;br /&gt;
:&#039;&#039;&#039;Reinforced Exo-Suit Enhanced Stamina 8, Lifting Strength 3  19 CP&#039;&#039;&#039;:&lt;br /&gt;
:&#039;&#039;&#039;Sealed Systems Immunity 10 Life Support – 10 CP&#039;&#039;&#039;:&lt;br /&gt;
:&#039;&#039;&#039;Grav Thrusters  Flight 5 Subtle  11 CP&#039;&#039;&#039;:&lt;br /&gt;
:&#039;&#039;&#039;Magnetic Soles Movement 1 Wall crawling 2 CP&#039;&#039;&#039;:&lt;br /&gt;
:&#039;&#039;&#039;Active Camo Concealment 6 All Sight, Hearing, Radio, Passive 6 CP&#039;&#039;&#039;:&lt;br /&gt;
:&#039;&#039;&#039;Combat Computer - Enhanced Dodge 10, Enhanced Parry 10, Enhanced Advantage 3: Move-By Attack, Power Attack, Uncanny Dodge 23 CP&#039;&#039;&#039;:&lt;br /&gt;
:&#039;&#039;&#039;Enhanced Sensor Visor Senses 6 Darkvision, Extended Vision 2, Radio, Distance Sense&#039;&#039;&#039;:&lt;br /&gt;
:&#039;&#039;&#039;Feature 1 Commlink&#039;&#039;&#039;:&lt;br /&gt;
:&#039;&#039;&#039;Omnitool Feature 1 Technology Tools, Comprehend 2 - Machines, Technology +8 Security Tasks Only, cutting torch Close Damage 1 + Weaken Toughness 1&#039;&#039;&#039;:&lt;br /&gt;
:&#039;&#039;&#039;Mecha Transformation  Metamorph 1 CP&#039;&#039;&#039;:&lt;br /&gt;
:&#039;&#039;&#039;*Morphing Weapon Module Removable 23&#039;&#039;&#039;:&lt;br /&gt;
:&#039;&#039;&#039;*Blaster Sniper Rifle Ranged Damage 8 Extended Range 2 Precise Accurate 1 (20 CP)&#039;&#039;&#039;:&lt;br /&gt;
:&#039;&#039;&#039;*Blaster Assault Rifle Ranged Damage 6 Multishot Accurate 2  (20 CP)&#039;&#039;&#039;:&lt;br /&gt;
:&#039;&#039;&#039;*Big Shot Close Damage 10 Area Line (20 CP)&#039;&#039;&#039;:&lt;br /&gt;
:&#039;&#039;&#039;*Neural Disruptor Ranged Affliction 10 (Resisted &amp;amp; Overcome by Fort, Dazed, Stunned, Incapacitated) (20 CP)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===POWERS - Assault Mecha Mode [92 pp]===&lt;br /&gt;
:&#039;&#039;&#039;Twitch Gamer Senses 1 Danger Sense&#039;&#039;&#039;:&lt;br /&gt;
:&#039;&#039;&#039;Tight Bond with the Ship Senses 1 Communication Link&#039;&#039;&#039;:&lt;br /&gt;
:&#039;&#039;&#039;Assault Mecha Mode 90 CP Removable -23&#039;&#039;&#039;:&lt;br /&gt;
:&#039;&#039;&#039;Mecha Body Growth 4 Innate Permanent 9 CP (Size rank -1) (15 feet) &#039;&#039;&#039;:&lt;br /&gt;
:&#039;&#039;&#039;Mecha Armor, Protection 6, Enhanced Stamina 4, Immunity 5 (hand blasters) 19 CP&#039;&#039;&#039;:&lt;br /&gt;
:&#039;&#039;&#039;Sealed Systems Immunity 10 Life Support – 10 CP&#039;&#039;&#039;:&lt;br /&gt;
:&#039;&#039;&#039;Grav Thrusters  Flight 8 16 CP&#039;&#039;&#039;:&lt;br /&gt;
:&#039;&#039;&#039;Magnetic Soles Movement 1 Wall Crawling, Only to hold in place 1 CP&#039;&#039;&#039;:&lt;br /&gt;
:&#039;&#039;&#039;Weapon Systems 34 CP&#039;&#039;&#039;:&lt;br /&gt;
:&#039;&#039;&#039;*Fusion cannon shot Ranged Damage 10 multishot (30 CP)&#039;&#039;&#039;:&lt;br /&gt;
:&#039;&#039;&#039;*Fusion cannon sweep Close Damage 10 Selective Cone 2 Concentration  (30 CP)&#039;&#039;&#039;:&lt;br /&gt;
:&#039;&#039;&#039;*Micro missiles - Ranged Damage 10 Area Burst (30 CP)&#039;&#039;&#039;:&lt;br /&gt;
:&#039;&#039;&#039;*Defense Barrier - Close Create 10, Selective, Impervious (30 CP)&#039;&#039;&#039;:&lt;br /&gt;
:&#039;&#039;&#039;*Pile Bunker-Enhanced Strength 4 + Close Damage 4 Str Based, Accurate 4, Split, Weaken Toughness 10 objects only (27 CP)&#039;&#039;&#039;:&lt;br /&gt;
:&#039;&#039;&#039;Combat Computer - Enhanced Dodge 6, Enhanced Parry 6, Enhanced Advantage 3: Move-By Attack, Power Attack, Interpose (15 CP)&#039;&#039;&#039;:&lt;br /&gt;
:&#039;&#039;&#039;Enhanced Sensor Array Senses 6 Darkvision, Extended Vision 2, Radio, Distance Sense&#039;&#039;&#039;:&lt;br /&gt;
:&#039;&#039;&#039;Handles like a Tank Feature 1 Use Vehicles for Acrobatics Checks&#039;&#039;&#039;:&lt;br /&gt;
:&#039;&#039;&#039;*Armor Retraction  Metamorph 1 CP&#039;&#039;&#039;:&lt;br /&gt;
:&#039;&#039;&#039;Feature 1 Commlink&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===ADVANTAGES [15 pp]===&lt;br /&gt;
:Eidetic Memory&lt;br /&gt;
&lt;br /&gt;
:Improved Initiative 2&lt;br /&gt;
&lt;br /&gt;
:Ranged Attack 10&lt;br /&gt;
&lt;br /&gt;
:Skill Mastery (Piloting)&lt;br /&gt;
&lt;br /&gt;
:Ultimate Effort (Piloting)&lt;br /&gt;
&lt;br /&gt;
===SKILLS [12 pp]===&lt;br /&gt;
: Acrobatics* (AGI) 0&lt;br /&gt;
: Athletics (STR) 0&lt;br /&gt;
: Close Combat (FTG) 0&lt;br /&gt;
: Deception (PRE) 0&lt;br /&gt;
: Expertise (Gamer) (INT) +8&lt;br /&gt;
: Expertise (All Others) (INT) +8&lt;br /&gt;
: Insight (AWE) 5&lt;br /&gt;
: Intimidation* (PRE) 0/+2&lt;br /&gt;
: Investigation (INT) +6&lt;br /&gt;
: Perception (AWE) +8&lt;br /&gt;
: Persuasion (PRE) 0&lt;br /&gt;
: Ranged Combat (DEX) 0&lt;br /&gt;
: Sleight of Hand* (DEX) 0&lt;br /&gt;
: Stealth (AGI) 0&lt;br /&gt;
: Technology* (INT) +10&lt;br /&gt;
: Treatment* (INT) 0&lt;br /&gt;
: Vehicles* (DEX) +12&lt;br /&gt;
&lt;br /&gt;
===DEFENSIVE Flight Suit [pp]===&lt;br /&gt;
: Dodge 10 (+) 12&lt;br /&gt;
: Parry 10 +12&lt;br /&gt;
: Fortitude +10&lt;br /&gt;
: Toughness +8&lt;br /&gt;
: Will +10&lt;br /&gt;
&lt;br /&gt;
===DEFENSIVE MECHA [pp]===&lt;br /&gt;
: Dodge 10 +6&lt;br /&gt;
: Parry 10 +6&lt;br /&gt;
: Fortitude +10&lt;br /&gt;
: Toughness +14&lt;br /&gt;
: Will +10&lt;br /&gt;
&lt;br /&gt;
===OFFENSIVE Flight Suit===&lt;br /&gt;
:Initiative + 8&lt;br /&gt;
:Blaster Sniper Rifle +12 to hit, 8 damage&lt;br /&gt;
:Blaster Assault Rifle +14 to hit, 6 damage multiattack&lt;br /&gt;
:Big Shot Close Damage 10 Area Line &lt;br /&gt;
:Neural Disruptor +10 to hit Ranged Affliction 10 vs Fort.&lt;br /&gt;
&lt;br /&gt;
===OFFENSIVE Assault Mecha ===&lt;br /&gt;
:Initiative + 8&lt;br /&gt;
:Fusion cannon shot +10 Ranged Damage 10 multishot &lt;br /&gt;
:Fusion cannon sweep Close Damage 10 Selective Cone 2&lt;br /&gt;
:Micro missiles - Ranged Damage 10 Area Burst &lt;br /&gt;
:Pile Bunker -  +8 to hit, close damage 12 + Weaken Toughness 10 objects only&lt;br /&gt;
&lt;br /&gt;
===Complications===&lt;br /&gt;
:&#039;&#039;&#039;xx&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;xx&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Breakdown===&lt;br /&gt;
&#039;&#039;20 Attributes +92 Powers +15 Advantages +12 Skills + 11 Defenses =150 points&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==History/Backstory==&lt;br /&gt;
&lt;br /&gt;
===Pesonality/Tactics===&lt;/div&gt;</summary>
		<author><name>GaoGaiGar</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=M%26M3.SR.Freebooter&amp;diff=396043</id>
		<title>M&amp;M3.SR.Freebooter</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=M%26M3.SR.Freebooter&amp;diff=396043"/>
		<updated>2021-02-14T07:49:03Z</updated>

		<summary type="html">&lt;p&gt;GaoGaiGar: /* OFFENSIVE Flight Suit */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Back to the Main Page[https://wiki.rpg.net/index.php/MnM3.StarRaiders/Heroes]&lt;br /&gt;
&lt;br /&gt;
==HERO&#039;S NAME==&lt;br /&gt;
&#039;&#039;&#039;Freebooter&#039;&#039;&#039;:&lt;br /&gt;
:&#039;&#039;&#039;Any other details&#039;&#039;&#039;: (i.e. Age, Height, Weight, Skin Color, Eye Color, Hair Color, etc.)&lt;br /&gt;
&lt;br /&gt;
===ATTRIBUTES [20 pp]===&lt;br /&gt;
:&#039;&#039;&#039;Strength (STR)&#039;&#039;&#039; 0&lt;br /&gt;
:&#039;&#039;&#039;Stamina (STA)&#039;&#039;&#039; 0&lt;br /&gt;
:&#039;&#039;&#039;Agility (AGL)&#039;&#039;&#039; 0&lt;br /&gt;
:&#039;&#039;&#039;Dexterity (DEX)&#039;&#039;&#039; 0&lt;br /&gt;
:&#039;&#039;&#039;Fighting (FGT)&#039;&#039;&#039; 0&lt;br /&gt;
:&#039;&#039;&#039;Intelligence (INT)&#039;&#039;&#039; 5&lt;br /&gt;
:&#039;&#039;&#039;Awareness (AWE)&#039;&#039;&#039; 5&lt;br /&gt;
:&#039;&#039;&#039;Presence (PRE)&#039;&#039;&#039; 0&lt;br /&gt;
&lt;br /&gt;
===POWERS - Flight Suit Mode [92 pp]===&lt;br /&gt;
:&#039;&#039;&#039;Twitch Gamer Senses 1 Danger Sense&#039;&#039;&#039;:&lt;br /&gt;
:&#039;&#039;&#039;Tight Bond with the Ship Senses 1 Communication Link, +8 Vehicles, only with ship&#039;&#039;&#039;:&lt;br /&gt;
:&#039;&#039;&#039;Pilot Suit 70 CP Removable -18&#039;&#039;&#039;:&lt;br /&gt;
:&#039;&#039;&#039;Reinforced Exo-Suit Enhanced Stamina 8, Lifting Strength 3  19 CP&#039;&#039;&#039;:&lt;br /&gt;
:&#039;&#039;&#039;Sealed Systems Immunity 10 Life Support – 10 CP&#039;&#039;&#039;:&lt;br /&gt;
:&#039;&#039;&#039;Grav Thrusters  Flight 5 Subtle  11 CP&#039;&#039;&#039;:&lt;br /&gt;
:&#039;&#039;&#039;Magnetic Soles Movement 1 Wall crawling 2 CP&#039;&#039;&#039;:&lt;br /&gt;
:&#039;&#039;&#039;Active Camo Concealment 6 All Sight, Hearing, Radio, Passive 6 CP&#039;&#039;&#039;:&lt;br /&gt;
:&#039;&#039;&#039;Combat Computer - Enhanced Dodge 10, Enhanced Parry 10, Enhanced Advantage 3: Move-By Attack, Power Attack, Uncanny Dodge 23 CP&#039;&#039;&#039;:&lt;br /&gt;
:&#039;&#039;&#039;Enhanced Sensor Visor Senses 6 Darkvision, Extended Vision 2, Radio, Distance Sense&#039;&#039;&#039;:&lt;br /&gt;
:&#039;&#039;&#039;Feature 1 Commlink&#039;&#039;&#039;:&lt;br /&gt;
:&#039;&#039;&#039;Omnitool Feature 1 Technology Tools, Comprehend 2 - Machines, Technology +8 Security Tasks Only, cutting torch Close Damage 1 + Weaken Toughness 1&#039;&#039;&#039;:&lt;br /&gt;
:&#039;&#039;&#039;Mecha Transformation  Metamorph 1 CP&#039;&#039;&#039;:&lt;br /&gt;
:&#039;&#039;&#039;*Morphing Weapon Module Removable 23&#039;&#039;&#039;:&lt;br /&gt;
:&#039;&#039;&#039;*Blaster Sniper Rifle Ranged Damage 8 Extended Range 2 Precise Accurate 1 (20 CP)&#039;&#039;&#039;:&lt;br /&gt;
:&#039;&#039;&#039;*Blaster Assault Rifle Ranged Damage 6 Multishot Accurate 2  (20 CP)&#039;&#039;&#039;:&lt;br /&gt;
:&#039;&#039;&#039;*Big Shot Close Damage 10 Area Line (20 CP)&#039;&#039;&#039;:&lt;br /&gt;
:&#039;&#039;&#039;*Neural Disruptor Ranged Affliction 10 (Resisted &amp;amp; Overcome by Fort, Dazed, Stunned, Incapacitated) (20 CP)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===POWERS - Assault Mecha Mode [92 pp]===&lt;br /&gt;
:&#039;&#039;&#039;Twitch Gamer Senses 1 Danger Sense&#039;&#039;&#039;:&lt;br /&gt;
:&#039;&#039;&#039;Tight Bond with the Ship Senses 1 Communication Link&#039;&#039;&#039;:&lt;br /&gt;
:&#039;&#039;&#039;Assault Mecha Mode 90 CP Removable -23&#039;&#039;&#039;:&lt;br /&gt;
:&#039;&#039;&#039;Mecha Body Growth 4 Innate Permanent 9 CP (Size rank -1) (15 feet) &#039;&#039;&#039;:&lt;br /&gt;
:&#039;&#039;&#039;Mecha Armor, Protection 6, Enhanced Stamina 4, Immunity 5 (hand blasters) 19 CP&#039;&#039;&#039;:&lt;br /&gt;
:&#039;&#039;&#039;Sealed Systems Immunity 10 Life Support – 10 CP&#039;&#039;&#039;:&lt;br /&gt;
:&#039;&#039;&#039;Grav Thrusters  Flight 8 16 CP&#039;&#039;&#039;:&lt;br /&gt;
:&#039;&#039;&#039;Magnetic Soles Movement 1 Wall Crawling, Only to hold in place 1 CP&#039;&#039;&#039;:&lt;br /&gt;
:&#039;&#039;&#039;Weapon Systems 34 CP&#039;&#039;&#039;:&lt;br /&gt;
:&#039;&#039;&#039;*Fusion cannon shot Ranged Damage 10 multishot (30 CP)&#039;&#039;&#039;:&lt;br /&gt;
:&#039;&#039;&#039;*Fusion cannon sweep Close Damage 10 Selective Cone 2 Concentration  (30 CP)&#039;&#039;&#039;:&lt;br /&gt;
:&#039;&#039;&#039;*Micro missiles - Ranged Damage 10 Area Burst (30 CP)&#039;&#039;&#039;:&lt;br /&gt;
:&#039;&#039;&#039;*Defense Barrier - Close Create 10, Selective, Impervious (30 CP)&#039;&#039;&#039;:&lt;br /&gt;
:&#039;&#039;&#039;*Pile Bunker-Enhanced Strength 4 + Close Damage 4 Str Based, Accurate 4, Split, Weaken Toughness 10 objects only (27 CP)&#039;&#039;&#039;:&lt;br /&gt;
:&#039;&#039;&#039;Combat Computer - Enhanced Dodge 6, Enhanced Parry 6, Enhanced Advantage 3: Move-By Attack, Power Attack, Interpose (15 CP)&#039;&#039;&#039;:&lt;br /&gt;
:&#039;&#039;&#039;Enhanced Sensor Array Senses 6 Darkvision, Extended Vision 2, Radio, Distance Sense&#039;&#039;&#039;:&lt;br /&gt;
:&#039;&#039;&#039;Handles like a Tank Feature 1 Use Vehicles for Acrobatics Checks&#039;&#039;&#039;:&lt;br /&gt;
:&#039;&#039;&#039;*Armor Retraction  Metamorph 1 CP&#039;&#039;&#039;:&lt;br /&gt;
:&#039;&#039;&#039;Feature 1 Commlink&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===ADVANTAGES [15 pp]===&lt;br /&gt;
:Eidetic Memory&lt;br /&gt;
&lt;br /&gt;
:Improved Initiative 2&lt;br /&gt;
&lt;br /&gt;
:Ranged Attack 10&lt;br /&gt;
&lt;br /&gt;
:Skill Mastery (Piloting)&lt;br /&gt;
&lt;br /&gt;
:Ultimate Effort (Piloting)&lt;br /&gt;
&lt;br /&gt;
===SKILLS [12 pp]===&lt;br /&gt;
: Acrobatics* (AGI) 0&lt;br /&gt;
: Athletics (STR) 0&lt;br /&gt;
: Close Combat (FTG) 0&lt;br /&gt;
: Deception (PRE) 0&lt;br /&gt;
: Expertise (Gamer) (INT) +8&lt;br /&gt;
: Expertise (All Others) (INT) +8&lt;br /&gt;
: Insight (AWE) 5&lt;br /&gt;
: Intimidation* (PRE) 0/+2&lt;br /&gt;
: Investigation (INT) +6&lt;br /&gt;
: Perception (AWE) +8&lt;br /&gt;
: Persuasion (PRE) 0&lt;br /&gt;
: Ranged Combat (DEX) 0&lt;br /&gt;
: Sleight of Hand* (DEX) 0&lt;br /&gt;
: Stealth (AGI) 0&lt;br /&gt;
: Technology* (INT) +10&lt;br /&gt;
: Treatment* (INT) 0&lt;br /&gt;
: Vehicles* (DEX) +12&lt;br /&gt;
&lt;br /&gt;
===DEFENSIVE Flight Suit [pp]===&lt;br /&gt;
: Dodge 10 (+) 12&lt;br /&gt;
: Parry 10 +12&lt;br /&gt;
: Fortitude +10&lt;br /&gt;
: Toughness +8&lt;br /&gt;
: Will +10&lt;br /&gt;
&lt;br /&gt;
===DEFENSIVE MECHA [pp]===&lt;br /&gt;
: Dodge 10 +6&lt;br /&gt;
: Parry 10 +6&lt;br /&gt;
: Fortitude +10&lt;br /&gt;
: Toughness +14&lt;br /&gt;
: Will +10&lt;br /&gt;
&lt;br /&gt;
===OFFENSIVE Flight Suit===&lt;br /&gt;
:Initiative + 8&lt;br /&gt;
:Blaster Sniper Rifle +12 to hit, 8 damage&lt;br /&gt;
:Blaster Assault Rifle +14 to hit, 6 damage multiattack&lt;br /&gt;
:Big Shot Close Damage 10 Area Line &lt;br /&gt;
:Neural Disruptor +10 to hit Ranged Affliction 10 vs Fort.&lt;br /&gt;
&lt;br /&gt;
===OFFENSIVE ===&lt;br /&gt;
:Initiative + 8&lt;br /&gt;
:Attack type + (Ranged/Close, dmg+ or save)&lt;br /&gt;
&lt;br /&gt;
===Complications===&lt;br /&gt;
:&#039;&#039;&#039;xx&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;xx&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Breakdown===&lt;br /&gt;
&#039;&#039;20 Attributes +92 Powers +15 Advantages +12 Skills + 11 Defenses =150 points&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==History/Backstory==&lt;br /&gt;
&lt;br /&gt;
===Pesonality/Tactics===&lt;/div&gt;</summary>
		<author><name>GaoGaiGar</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=M%26M3.SR.Freebooter&amp;diff=396042</id>
		<title>M&amp;M3.SR.Freebooter</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=M%26M3.SR.Freebooter&amp;diff=396042"/>
		<updated>2021-02-14T07:47:59Z</updated>

		<summary type="html">&lt;p&gt;GaoGaiGar: /* FREEBOOTER */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Back to the Main Page[https://wiki.rpg.net/index.php/MnM3.StarRaiders/Heroes]&lt;br /&gt;
&lt;br /&gt;
==HERO&#039;S NAME==&lt;br /&gt;
&#039;&#039;&#039;Freebooter&#039;&#039;&#039;:&lt;br /&gt;
:&#039;&#039;&#039;Any other details&#039;&#039;&#039;: (i.e. Age, Height, Weight, Skin Color, Eye Color, Hair Color, etc.)&lt;br /&gt;
&lt;br /&gt;
===ATTRIBUTES [20 pp]===&lt;br /&gt;
:&#039;&#039;&#039;Strength (STR)&#039;&#039;&#039; 0&lt;br /&gt;
:&#039;&#039;&#039;Stamina (STA)&#039;&#039;&#039; 0&lt;br /&gt;
:&#039;&#039;&#039;Agility (AGL)&#039;&#039;&#039; 0&lt;br /&gt;
:&#039;&#039;&#039;Dexterity (DEX)&#039;&#039;&#039; 0&lt;br /&gt;
:&#039;&#039;&#039;Fighting (FGT)&#039;&#039;&#039; 0&lt;br /&gt;
:&#039;&#039;&#039;Intelligence (INT)&#039;&#039;&#039; 5&lt;br /&gt;
:&#039;&#039;&#039;Awareness (AWE)&#039;&#039;&#039; 5&lt;br /&gt;
:&#039;&#039;&#039;Presence (PRE)&#039;&#039;&#039; 0&lt;br /&gt;
&lt;br /&gt;
===POWERS - Flight Suit Mode [92 pp]===&lt;br /&gt;
:&#039;&#039;&#039;Twitch Gamer Senses 1 Danger Sense&#039;&#039;&#039;:&lt;br /&gt;
:&#039;&#039;&#039;Tight Bond with the Ship Senses 1 Communication Link, +8 Vehicles, only with ship&#039;&#039;&#039;:&lt;br /&gt;
:&#039;&#039;&#039;Pilot Suit 70 CP Removable -18&#039;&#039;&#039;:&lt;br /&gt;
:&#039;&#039;&#039;Reinforced Exo-Suit Enhanced Stamina 8, Lifting Strength 3  19 CP&#039;&#039;&#039;:&lt;br /&gt;
:&#039;&#039;&#039;Sealed Systems Immunity 10 Life Support – 10 CP&#039;&#039;&#039;:&lt;br /&gt;
:&#039;&#039;&#039;Grav Thrusters  Flight 5 Subtle  11 CP&#039;&#039;&#039;:&lt;br /&gt;
:&#039;&#039;&#039;Magnetic Soles Movement 1 Wall crawling 2 CP&#039;&#039;&#039;:&lt;br /&gt;
:&#039;&#039;&#039;Active Camo Concealment 6 All Sight, Hearing, Radio, Passive 6 CP&#039;&#039;&#039;:&lt;br /&gt;
:&#039;&#039;&#039;Combat Computer - Enhanced Dodge 10, Enhanced Parry 10, Enhanced Advantage 3: Move-By Attack, Power Attack, Uncanny Dodge 23 CP&#039;&#039;&#039;:&lt;br /&gt;
:&#039;&#039;&#039;Enhanced Sensor Visor Senses 6 Darkvision, Extended Vision 2, Radio, Distance Sense&#039;&#039;&#039;:&lt;br /&gt;
:&#039;&#039;&#039;Feature 1 Commlink&#039;&#039;&#039;:&lt;br /&gt;
:&#039;&#039;&#039;Omnitool Feature 1 Technology Tools, Comprehend 2 - Machines, Technology +8 Security Tasks Only, cutting torch Close Damage 1 + Weaken Toughness 1&#039;&#039;&#039;:&lt;br /&gt;
:&#039;&#039;&#039;Mecha Transformation  Metamorph 1 CP&#039;&#039;&#039;:&lt;br /&gt;
:&#039;&#039;&#039;*Morphing Weapon Module Removable 23&#039;&#039;&#039;:&lt;br /&gt;
:&#039;&#039;&#039;*Blaster Sniper Rifle Ranged Damage 8 Extended Range 2 Precise Accurate 1 (20 CP)&#039;&#039;&#039;:&lt;br /&gt;
:&#039;&#039;&#039;*Blaster Assault Rifle Ranged Damage 6 Multishot Accurate 2  (20 CP)&#039;&#039;&#039;:&lt;br /&gt;
:&#039;&#039;&#039;*Big Shot Close Damage 10 Area Line (20 CP)&#039;&#039;&#039;:&lt;br /&gt;
:&#039;&#039;&#039;*Neural Disruptor Ranged Affliction 10 (Resisted &amp;amp; Overcome by Fort, Dazed, Stunned, Incapacitated) (20 CP)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===POWERS - Assault Mecha Mode [92 pp]===&lt;br /&gt;
:&#039;&#039;&#039;Twitch Gamer Senses 1 Danger Sense&#039;&#039;&#039;:&lt;br /&gt;
:&#039;&#039;&#039;Tight Bond with the Ship Senses 1 Communication Link&#039;&#039;&#039;:&lt;br /&gt;
:&#039;&#039;&#039;Assault Mecha Mode 90 CP Removable -23&#039;&#039;&#039;:&lt;br /&gt;
:&#039;&#039;&#039;Mecha Body Growth 4 Innate Permanent 9 CP (Size rank -1) (15 feet) &#039;&#039;&#039;:&lt;br /&gt;
:&#039;&#039;&#039;Mecha Armor, Protection 6, Enhanced Stamina 4, Immunity 5 (hand blasters) 19 CP&#039;&#039;&#039;:&lt;br /&gt;
:&#039;&#039;&#039;Sealed Systems Immunity 10 Life Support – 10 CP&#039;&#039;&#039;:&lt;br /&gt;
:&#039;&#039;&#039;Grav Thrusters  Flight 8 16 CP&#039;&#039;&#039;:&lt;br /&gt;
:&#039;&#039;&#039;Magnetic Soles Movement 1 Wall Crawling, Only to hold in place 1 CP&#039;&#039;&#039;:&lt;br /&gt;
:&#039;&#039;&#039;Weapon Systems 34 CP&#039;&#039;&#039;:&lt;br /&gt;
:&#039;&#039;&#039;*Fusion cannon shot Ranged Damage 10 multishot (30 CP)&#039;&#039;&#039;:&lt;br /&gt;
:&#039;&#039;&#039;*Fusion cannon sweep Close Damage 10 Selective Cone 2 Concentration  (30 CP)&#039;&#039;&#039;:&lt;br /&gt;
:&#039;&#039;&#039;*Micro missiles - Ranged Damage 10 Area Burst (30 CP)&#039;&#039;&#039;:&lt;br /&gt;
:&#039;&#039;&#039;*Defense Barrier - Close Create 10, Selective, Impervious (30 CP)&#039;&#039;&#039;:&lt;br /&gt;
:&#039;&#039;&#039;*Pile Bunker-Enhanced Strength 4 + Close Damage 4 Str Based, Accurate 4, Split, Weaken Toughness 10 objects only (27 CP)&#039;&#039;&#039;:&lt;br /&gt;
:&#039;&#039;&#039;Combat Computer - Enhanced Dodge 6, Enhanced Parry 6, Enhanced Advantage 3: Move-By Attack, Power Attack, Interpose (15 CP)&#039;&#039;&#039;:&lt;br /&gt;
:&#039;&#039;&#039;Enhanced Sensor Array Senses 6 Darkvision, Extended Vision 2, Radio, Distance Sense&#039;&#039;&#039;:&lt;br /&gt;
:&#039;&#039;&#039;Handles like a Tank Feature 1 Use Vehicles for Acrobatics Checks&#039;&#039;&#039;:&lt;br /&gt;
:&#039;&#039;&#039;*Armor Retraction  Metamorph 1 CP&#039;&#039;&#039;:&lt;br /&gt;
:&#039;&#039;&#039;Feature 1 Commlink&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===ADVANTAGES [15 pp]===&lt;br /&gt;
:Eidetic Memory&lt;br /&gt;
&lt;br /&gt;
:Improved Initiative 2&lt;br /&gt;
&lt;br /&gt;
:Ranged Attack 10&lt;br /&gt;
&lt;br /&gt;
:Skill Mastery (Piloting)&lt;br /&gt;
&lt;br /&gt;
:Ultimate Effort (Piloting)&lt;br /&gt;
&lt;br /&gt;
===SKILLS [12 pp]===&lt;br /&gt;
: Acrobatics* (AGI) 0&lt;br /&gt;
: Athletics (STR) 0&lt;br /&gt;
: Close Combat (FTG) 0&lt;br /&gt;
: Deception (PRE) 0&lt;br /&gt;
: Expertise (Gamer) (INT) +8&lt;br /&gt;
: Expertise (All Others) (INT) +8&lt;br /&gt;
: Insight (AWE) 5&lt;br /&gt;
: Intimidation* (PRE) 0/+2&lt;br /&gt;
: Investigation (INT) +6&lt;br /&gt;
: Perception (AWE) +8&lt;br /&gt;
: Persuasion (PRE) 0&lt;br /&gt;
: Ranged Combat (DEX) 0&lt;br /&gt;
: Sleight of Hand* (DEX) 0&lt;br /&gt;
: Stealth (AGI) 0&lt;br /&gt;
: Technology* (INT) +10&lt;br /&gt;
: Treatment* (INT) 0&lt;br /&gt;
: Vehicles* (DEX) +12&lt;br /&gt;
&lt;br /&gt;
===DEFENSIVE Flight Suit [pp]===&lt;br /&gt;
: Dodge 10 (+) 12&lt;br /&gt;
: Parry 10 +12&lt;br /&gt;
: Fortitude +10&lt;br /&gt;
: Toughness +8&lt;br /&gt;
: Will +10&lt;br /&gt;
&lt;br /&gt;
===DEFENSIVE MECHA [pp]===&lt;br /&gt;
: Dodge 10 +6&lt;br /&gt;
: Parry 10 +6&lt;br /&gt;
: Fortitude +10&lt;br /&gt;
: Toughness +14&lt;br /&gt;
: Will +10&lt;br /&gt;
&lt;br /&gt;
===OFFENSIVE Flight Suit===&lt;br /&gt;
:Initiative + 8&lt;br /&gt;
:Attack type + (Ranged/Close, dmg+ or save)&lt;br /&gt;
&lt;br /&gt;
===OFFENSIVE ===&lt;br /&gt;
:Initiative + 8&lt;br /&gt;
:Attack type + (Ranged/Close, dmg+ or save)&lt;br /&gt;
&lt;br /&gt;
===Complications===&lt;br /&gt;
:&#039;&#039;&#039;xx&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;xx&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Breakdown===&lt;br /&gt;
&#039;&#039;20 Attributes +92 Powers +15 Advantages +12 Skills + 11 Defenses =150 points&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==History/Backstory==&lt;br /&gt;
&lt;br /&gt;
===Pesonality/Tactics===&lt;/div&gt;</summary>
		<author><name>GaoGaiGar</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=MnM3.StarRaiders/Heroes&amp;diff=396041</id>
		<title>MnM3.StarRaiders/Heroes</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=MnM3.StarRaiders/Heroes&amp;diff=396041"/>
		<updated>2021-02-14T07:06:20Z</updated>

		<summary type="html">&lt;p&gt;GaoGaiGar: /* THE HEROES */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:MnM3_StarRaiders.jpg|600px]]&lt;br /&gt;
Welcome to Mutnats and Masterminds 3rd ed. presents Star Raidering Heroes&lt;br /&gt;
&lt;br /&gt;
==THE HEROES==&lt;br /&gt;
[[File:MnM3_SpaceHeroes.jpg|300px|right]] &lt;br /&gt;
&#039;&#039;&#039;Freebooter&#039;&#039;&#039;[https://wiki.rpg.net/index.php/M%26M3.SR.Freebooter] as played by @GaoGaiGar&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;Corvallans&#039;&#039;&#039;&#039;[https://wiki.rpg.net/index.php/M%26M3.SR.Corvallans] as played by @CaptainCarrot &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Kaul Lokison&#039;&#039;&#039;[https://wiki.rpg.net/index.php/M%26M3.SR.Kaul_Lokison] as played by t@nya &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ankaya Twelve&#039;&#039;&#039;[https://wiki.rpg.net/index.php/M%26M3.SR.Ankaya_Twelve] as played by @Unka Josh &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;John Richards&#039;&#039;&#039;[https://wiki.rpg.net/index.php/M%26M3.SR.John_Richards] as played by @The Watcher&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Lyra Talvan’i&#039;&#039;&#039;[https://wiki.rpg.net/index.php/M%26M.SR.Lyra_Talvan%E2%80%99i] as played by @Gremlin&lt;br /&gt;
===Game Premise===&lt;br /&gt;
This game is set in a somewhat modified M&amp;amp;M3 &#039;&#039;&#039;Freedomverse&#039;&#039;&#039;. Earth has heroes and Freedom City/Emerald City but they don&#039;t act to much with outer space. A few aliens have visited and have stayed on Earth, while other Earthlines have left the planet (willing or not) to see fortune in the wider galaxy.&lt;br /&gt;
&lt;br /&gt;
The game starts off with the heroes being prisoners on a renegate Khanate slave ship.&lt;br /&gt;
===Character Creation===&lt;br /&gt;
PL10/PP150&lt;br /&gt;
&lt;br /&gt;
Humans or Aliens, Super Powered or Super Tech or anything else in between. Even if you were just a normal Human or Lor captured by these slavers what is going to make you on the same PL as the free-will Gru Shapeshifter? Build up to the full 150 points as if you are going to get all this stuff real quick.&lt;br /&gt;
&lt;br /&gt;
Heroes could be from Earth (having powers or not) and aliens from around the region (see Stellar Governments before but there are hundreds of different known alien species in &#039;local space&#039;. Most are confind to their planet and or limited to their own system and a few colonies.). Each of you have been outfitted with restraince and if need be powerful Nulifiers which means you can&#039;t use amy cybernetics or super powers, magic or psychic abiliteis, etc. If you want come up with the restrains that are holding you. Why are they so effective against you if you have powers.&lt;br /&gt;
&lt;br /&gt;
Any powers or skill set work here... you could be a Human from Earth who gets some very cool super-tech toys that you are naturally good with or have cybernetic implants (voluntarily or not), a dvine being traps in this realm, a former space cop, a sentient robot, a Lor refugee, a Lizard alien space warrior, a disgraces Khanate gladiator, a space wizards or psionic alien (the new Stellar Empire employs a group of enslaved psionic Lor they call Hounds and could have escaped that), etc. Whatever you can find in the comics are welcome here...&lt;br /&gt;
&lt;br /&gt;
The first adventure will be you all being delivered to badguy home, discovering your horrible fates, somehow escaping and stealing a starship. Then you need a reason to want to stick toghether. One idea would be that the heroes deside to fight the badguys and free more slaves. Another might be that one of you knows about Daedalus on the planet Kladin-Lor. This world has been set up as the captial of the rements of the Lor Republic now called the Alliance. The Alliance controls about a dozens worlds in what was considered frontier space of the old Republic and is now home to many refugees attempting to build a new life. Deadalus is seeking any and all aid that he can get and has put out the call for those wishing to work for the freedom of all. This might also be a good place to take freed slaves.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Extra SciFi Gear&#039;&#039;&#039; (cost 1 equipment point each unless otherwise noted)...&lt;br /&gt;
&lt;br /&gt;
FREE: &#039;&#039;&#039;Universal Translator&#039;&#039;&#039;: this ear (or similar) piece translates all known languages to the once the wearer understands. First created by the Lor Republic centuries ago it has been refined and spread through the Knowns Worlds.&lt;br /&gt;
&lt;br /&gt;
You are not going to have to play for the Starship you steal BUT afterwards you can pay points to upgrade it, etc.&lt;br /&gt;
:&#039;&#039;&#039; * Vacuum Suit&#039;&#039;&#039; (2EP): grants limited Life Support (Immunity 8; includes immunity to disease, poison, all environmental conditions and suffocation) for 12 hours. Each additional +1 EP extends the duration for 6 hours. These are generally form fitting and can go on under normal cloths and armor. A bubble helm will automatically active over the wearing head if vacuum is detected.&lt;br /&gt;
:&#039;&#039;&#039; * Vacuum Suit Jet Pack&#039;&#039;&#039;: The pack is fixed to the back of the suit, and is operated by a small pad on the right wrist. The jet pack has a maximum speed of 5 (30 mph or 45 km) and enough fuel for thirty minutes of constant movement. Typically the device is not in constant use and will work for about five hours of maneuvering; Obviously this is only good for Zero G.&lt;br /&gt;
:&#039;&#039;&#039; * Magnetic Boots&#039;&#039;&#039;: Will stick to a metal &amp;quot;floor&amp;quot; or &amp;quot;wall&amp;quot;, meaning that the wearer does not have to hang on to something to stabilize themselves . Also useful for letting characters new to zero gravity orient themselves . One size fits all.&lt;br /&gt;
:&#039;&#039;&#039; * Anti-Grav Hand Pad&#039;&#039;&#039;: this hand held device when attached to a stationary, unsecured item acts as a Telekensis Strength of 5 (1,600lbs or 727 kg) but with touch range and cannot lift anything that attempts to resist it. None can it break off part of an item from something it is attached to. Must have one hand on the handheld at all times to lift and move the object. Can&#039;t be thrown or really used as a weapon unless maybe dropping it on someone, etc.&lt;br /&gt;
:&#039;&#039;&#039; * Emergency Beacon&#039;&#039;&#039;: this small belt mounted device can be activated to send out an emergency signal that can be detected almost anywhere within a Solar System.&lt;br /&gt;
(if you have other ideas let me know)&lt;br /&gt;
===The Heroes Spaceship===&lt;br /&gt;
Still a secret.&lt;br /&gt;
&lt;br /&gt;
==GAME SETTING==&lt;br /&gt;
&#039;&#039;&#039;Ancient History of local space...&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The first sentient race to appear in the Milky Way are now know only as the &#039;&#039;&#039;Preservers&#039;&#039;&#039;. They are akind to space-gods and it is said had shettled over most if the galaxy some billion years ago. They seeded many worlds with species from different world like Human from Earth whom would become the Lor and V&#039;Sorri. They uplifted and generically modified sentient and non-sentient races and played around with the DNA of many of the species commonly found today. But their society collapsed at least a half a million years ago. Legends say they created a computer the size of a planet but it collasped on itself and became the &#039;&#039;&#039;Collapsar&#039;&#039;&#039; an entity that haunts the Milky Way to this day destroying worlds where intelligence is found. There were some groups that avoid the destruction brought on by the Collapsar and they created a godlike being to battle it, know as &#039;&#039;&#039;Tellax&#039;&#039;&#039;. They also seeded many worlds with genetic markers that would grant these species super-powers in order to one day battle the Collasper. If any of the Perservers survive to this day they are well hidden and most assume they are all dead old ago.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The current governments of local space...&#039;&#039;&#039;&lt;br /&gt;
: &#039;&#039;&#039;*The Star Imerium&#039;&#039;&#039;: A little over four years ago the &#039;&#039;&#039;Star-Khan&#039;&#039;&#039; overthrew and conquored the &#039;&#039;&#039;Lor Republic&#039;&#039;&#039;. The &#039;&#039;&#039;Star Khanates&#039;&#039;&#039; are a group of barbarian clans that existed on the edge of Lor, Grue and V&#039;Sorri space. They appear to be uplifted humans from earlier Neanderthal or similar stock but their skin tones tend to be coal black. They are larger, stronger, faster and more resilent then any Human. For centuries they had raided into the Lor Republic and other neighbering stellar nations. Then a prince of one of the Kkhanates rose and did something no other clan prince had -- he united the clans into a great hoard. This young prince was almost an outcast among his people as he had very light skin tone but he was more powerful then any other of the person of any clan. With this army he invade the Lor Republic and over the course of five years conjured them at a great battle on the Lor Republics capital world Lor-Van and declared himself the Star-Khan and the Republic was renamed it the Star Imperium.&lt;br /&gt;
:The Star-Khan has also expaned the &#039;&#039;&#039;Imperium Justicars&#039;&#039;&#039;, lieutenants charged with maintaining order and discipline within the empire. Each Justicar wears a suit of advanced technological armor and carries a power staff similar to their master’s, and each is responsible for a region of the Imperium. Supporting the Justicars, and the whole of the Imperium, are the “Hounds of the Star-Khan.” They are the unfortunate members of the Lor mentat caste, and members of other races (primarily humanoids) with psionic potential.&lt;br /&gt;
:The &#039;&#039;&#039;&#039;&#039;Lor Republic&#039;&#039;&#039;&#039;&#039; was a star-spanning civilization of more than a hundred worlds, many inhabited by the descendants of humans taken from Earth by the Preservers and “seeded” on those worlds. Some of the human stock was genetically altered to adapt to the new environments, and others evolved further on their new home worlds. The Lor was alter in many way and have a greenish skin tone and cooper based blood.&lt;br /&gt;
: &#039;&#039;&#039;*The Allience&#039;&#039;&#039;: Daedalus, a hero from a somewhat backwater planet called Earth, has joined forces with the rements of the old Republic and formed a new government called the Alliance for any and all refugees and those still opposed to the Star Khan&#039;s rule. They have settled on a dozen worlds that border the Star Empire the region where Earth and other primitive worlds can be found.&lt;br /&gt;
: &#039;&#039;&#039;*The Grue Unity&#039;&#039;&#039;: This empire has started capturing unallied worlds. The gru are part of a hive-mind collective controlled by a being called the Meta-Mind. Most gru are drones who work collectively for the Unity and Meta-Mind. Another important caste are the Metamorphs which can shapeshift into almost anything but are also psychic parasites, feeding on the neural energies of their prey, and telepathically learning to mimic them more effectively in turn. The Grue “brain drain” power reduces victims’ awareness of any danger, and eventually places them in a comatose state, allowing the Grue to replace them, with sufficient memories and information to convincingly imitate their victims. The gru do have some problems of their own as a rogue splinter group called the &#039;&#039;&#039;Arcane&#039;&#039;&#039; has broken off from the Unity and formed their own hidden empire. They are all powerful metamorphs who have also developed Arcane Magic. They can effectively drain a victims life and assume their form in minutes instead of months!!! They seem to enjoy killing other metamorphs but savor all intelligent life.&lt;br /&gt;
: &#039;&#039;&#039;*The V&#039;Sorri Hegemony&#039;&#039;&#039;: The V&#039;Sorri and their Krathin minions have started to make moves on the edges of the Star Imperiums boarders also. The V&#039;Sorri are another group of transplate Humans from Earth by the Preservers. They were altered to allow them to survive and trive underwater. Their skin tones are light to dark blue and spout gills and webbed hands and feet. The Krathin are a large shark-like race that were conquored by the V&#039;Sorri around one hundred years ago. The Krathin were a very warrior-like and primitive and now fully embrace the V&#039;Sorri as they masters and act as the basic shock troopers and warriors of the Hegemony. The kingdom has conjured a few other unallied worlds and now include about a score within the Holdin Rift of space.&lt;br /&gt;
:Of note the V&#039;Sorri hate the very idea that they are actually share any DNA with Humans and are insulted whenever this is suggested. They are arrogant to the exterme and feel they homeworld is their birthplace and they could never have been surface dwellers (Dirtiers as they call them).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Other Dangers and Threats...&#039;&#039;&#039;&lt;br /&gt;
: *Driven from Earth, the spacegod/entity known as &#039;&#039;&#039;&#039;Tellax the Redeemer&#039;&#039;&#039;&#039; has started &#039;activating&#039; what he calls &amp;quot;Argents&amp;quot; to build his army to one day face the Collaspor. He/She/It seems totally amoral and uncaring about those he uplifts and activates as he then gains complete mind control over most and so they join its army as unwilling slaves. Humans and most of the species taken from Earth by the Perservers are vulnerable to this process and mind control.&lt;br /&gt;
: &#039;&#039;&#039;*Undead Space Dragons&#039;&#039;&#039; have started appearing on the edge of known space destroying any they meet. No one knows where these creatures originated from but they are huge in size, can survive and fly in space, are almost impervious to conventional weapons and look like gigantic dragons from Earth legends.&lt;br /&gt;
: &#039;&#039;&#039;*The Star Knights&#039;&#039;&#039; have suffered their first betrayal from &#039;&#039;&#039;Blackstar&#039;&#039;&#039; a few years ago. Too make matters worst Blackstar has formed the &#039;&#039;&#039;Blackguard Legion&#039;&#039;&#039; of dark warriors employing his &#039;Shadow-Bands&#039; and an artifict known as the &#039;Nightstone&#039; to grant them powers similar to his own. With the Blackguard the villain wishes to become the absolute ruler of his own section of space. At present they only control a few out of the way primitive worlds but Blackstar has his sights on something greater.&lt;br /&gt;
&lt;br /&gt;
There are many other dangers out there waiting for anyone foolish enough to draw their attention.&lt;/div&gt;</summary>
		<author><name>GaoGaiGar</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=M%26M.EmeraldCityHeroes.GaoGaiGar&amp;diff=392515</id>
		<title>M&amp;M.EmeraldCityHeroes.GaoGaiGar</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=M%26M.EmeraldCityHeroes.GaoGaiGar&amp;diff=392515"/>
		<updated>2021-01-11T05:11:09Z</updated>

		<summary type="html">&lt;p&gt;GaoGaiGar: /* SPEEDLINE [PL 10] */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Back to main WIKI[https://wiki.rpg.net/index.php/M%26M.EmeraldCityHeroes]&lt;br /&gt;
&lt;br /&gt;
==SPEEDLINE [PL 10]==&lt;br /&gt;
&#039;&#039;&#039;Real Name&#039;&#039;&#039;: Becca Middleton&lt;br /&gt;
&lt;br /&gt;
===ATTRIBUTES [70 pp]===&lt;br /&gt;
:&#039;&#039;&#039;Strength (STR)&#039;&#039;&#039; 5&lt;br /&gt;
:&#039;&#039;&#039;Stamina (STA)&#039;&#039;&#039; 8&lt;br /&gt;
:&#039;&#039;&#039;Agility (AGL)&#039;&#039;&#039; 12&lt;br /&gt;
:&#039;&#039;&#039;Dexterity (DEX)&#039;&#039;&#039; 0&lt;br /&gt;
:&#039;&#039;&#039;Fighting (FGT)&#039;&#039;&#039; 0&lt;br /&gt;
:&#039;&#039;&#039;Intelligence (INT)&#039;&#039;&#039; 0&lt;br /&gt;
:&#039;&#039;&#039;Awareness (AWE)&#039;&#039;&#039; 10&lt;br /&gt;
:&#039;&#039;&#039;Presence (PRE)&#039;&#039;&#039; 0&lt;br /&gt;
&lt;br /&gt;
===POWERS [36 pp]===&lt;br /&gt;
:&#039;&#039;&#039;Super Speed&#039;&#039;&#039;:Speed 12 Subtle 1&lt;br /&gt;
:&#039;&#039;&#039;Running Up Walls&#039;&#039;&#039;: Movement 2 Wall Running, Only While Moving -1&lt;br /&gt;
:&#039;&#039;&#039;Always Lands on Her Feet&#039;&#039;&#039;: Movement 1 Safe Fall&lt;br /&gt;
:&#039;&#039;&#039;High-Speed Strikes&#039;&#039;&#039;: Close Damage 3 (bludgeoning) Strength-Based&lt;br /&gt;
:&#039;&#039;&#039;High-Speed Combat&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;*Flurry&#039;&#039;&#039; - Str-based, Multiattack on Close Damage 8&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;*Sonic Boom Dash&#039;&#039;&#039; - Area Burst 1 on Close Damage 8, Must move through area -1&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Furry&#039;&#039;&#039;:Feature 1 - Insulating Fur&lt;br /&gt;
:&#039;&#039;&#039;Superhuman Resilience&#039;&#039;&#039;: Regeneration 1, persistent&lt;br /&gt;
:&#039;&#039;&#039;Cat-like Senses&#039;&#039;&#039;: Senses 5 -  Acute smell with Tracking 1, Extended 1 Low Light Vision, Danger Sense&lt;br /&gt;
&lt;br /&gt;
===ADVANTAGES [10 pp]===&lt;br /&gt;
:&#039;&#039;&#039;Agile Feint&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Assessment&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Evasion 2&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Move-By Attack&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Power Attack&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Skill Mastery - Acrobatics&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Takedown 2&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Uncanny Dodge&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===SKILLS [20 pp]===&lt;br /&gt;
:Acrobatics (AGI) 3/+15&lt;br /&gt;
:Athletics (STR) 3/+8&lt;br /&gt;
:Close Combat Unarmed (FTG) 12/+12&lt;br /&gt;
:Deception (PRE) 0&lt;br /&gt;
:Expertise (Books) (INT) 6/+6&lt;br /&gt;
:Insight (AWE) 0/+10&lt;br /&gt;
:Intimidation (PRE) 8/+8&lt;br /&gt;
:Investigation (INT) 0&lt;br /&gt;
:Perception (AWE) 5/+15&lt;br /&gt;
:Persuasion (PRE)&lt;br /&gt;
:Ranged Combat (DEX) 0&lt;br /&gt;
:Sleight of Hand (DEX) 0&lt;br /&gt;
:Stealth (AGI) 3/+15&lt;br /&gt;
:Technology (INT) 0&lt;br /&gt;
:Treatment (INT) 0&lt;br /&gt;
:Vehicles (DEX) 0&lt;br /&gt;
&lt;br /&gt;
===DEFENSIVE [pp]===&lt;br /&gt;
:Dodge +12&lt;br /&gt;
:Parry +12&lt;br /&gt;
:Fortitude +10&lt;br /&gt;
:Toughness +8&lt;br /&gt;
:Will +10&lt;br /&gt;
&lt;br /&gt;
===OFFENSIVE===&lt;br /&gt;
:Initiative +12&lt;br /&gt;
:High Speed Strikes (Close +12 to hit, Damage 8+ Multiattack)&lt;br /&gt;
:Sonic Boom Dash (Close Area Burst Damage 8)&lt;br /&gt;
&lt;br /&gt;
===Complications===&lt;br /&gt;
:&#039;&#039;&#039;Motivation&#039;&#039;&#039; - Doing Good.  She changed like this for no reason, so it&#039;s up to her to do something with it, especially helping those who weren&#039;t so lucky in the Storm&lt;br /&gt;
:&#039;&#039;&#039;Secret&#039;&#039;&#039; - Identity She&#039;s really trying to keep a normal life going, which has all the usual issues of going off to fight crime as well as...&lt;br /&gt;
:&#039;&#039;&#039;Quirk&#039;&#039;&#039; - Accidental Change.  She can keep a mostly-plain human look by concentrating and not using any of her powers, but they ARE easy to use instinctively, and stress and surprise can trigger the change, making fur erupt all over. It&#039;s faster to go cat than to go back too.&lt;br /&gt;
:&#039;&#039;&#039;Appearance&#039;&#039;&#039; Fur all over, pointed ears, a tail, distinct cat&#039;s eyes... She stands out in any crowd.  Some people don&#039;t like cats and some like them too much...&lt;br /&gt;
&lt;br /&gt;
===Breakdown===&lt;br /&gt;
&#039;&#039;70 Attributes + 36 Powers + 10 Advantages + 20 Skills + 14 Defenses =150 points&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===History/Backstory===&lt;br /&gt;
&lt;br /&gt;
Becca Middleton was a young woman with a passion for books! She took her community college business degree and opened up a used bookstore on the Yellow Brick Row, known as the Book Nook (in part because it was a small spot).  Business was good, or at least good enough, and she felt content with her life.  Walking back from lunch one day, things got really weird as people started changing all around her, and her skin was so itchy... she looked down to see tiger-striped fur growing up her arms!  In a flash of panic, she was gone from the scene, and down to riverfront!  She was some sort of cat person, and very fast!  She ran back to where she started to try and help out... some people were freaking out a lot more than she was, even wrecking things, but she held it in until she could hug her knees in the corner of her room for an hour.&lt;br /&gt;
&lt;br /&gt;
She can reverse her change for the most part, hide her ears under a hat or headband and put her tail down a pair of sweatpants and have a mostly-normal life, and has been doing that, and going to a support group for other people who have been changed by the Storm.  Or other things.  She&#039;d pitch in from time to time, getting tagged as &amp;quot;Speedline&amp;quot; as she&#039;d just leave a streak of tiger-striped lines in the air behind her.  She&#039;s working up to being a superhero on a more regular basis.  Her costume is off the rack, a beach volleyball top and bike pants.  No shoes, as normal ones don&#039;t last at her mach speed and she hasn&#039;t invested in super materials as of yet.&lt;br /&gt;
&lt;br /&gt;
===Pesonality/Tactics===&lt;br /&gt;
&lt;br /&gt;
Friendly and outgoing when she doesn&#039;t have her head lost in a book.  She&#039;s a bit more aggressive in combat than one would expect, perhaps it&#039;s a hunting instinct, or it&#039;s something she cuts loose with.  She&#039;ll get people out of the way of danger first before wading in with high speed punches, and naturally favors hit and run tactics.&lt;/div&gt;</summary>
		<author><name>GaoGaiGar</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=M%26M.EmeraldCityHeroes.GaoGaiGar&amp;diff=392394</id>
		<title>M&amp;M.EmeraldCityHeroes.GaoGaiGar</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=M%26M.EmeraldCityHeroes.GaoGaiGar&amp;diff=392394"/>
		<updated>2021-01-08T19:54:58Z</updated>

		<summary type="html">&lt;p&gt;GaoGaiGar: /* Complications */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Back to main WIKI[https://wiki.rpg.net/index.php/M%26M.EmeraldCityHeroes]&lt;br /&gt;
&lt;br /&gt;
==SPEEDLINE==&lt;br /&gt;
&#039;&#039;&#039;Real Name&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
===ATTRIBUTES [70 pp]===&lt;br /&gt;
:&#039;&#039;&#039;Strength (STR)&#039;&#039;&#039; 5&lt;br /&gt;
:&#039;&#039;&#039;Stamina (STA)&#039;&#039;&#039; 8&lt;br /&gt;
:&#039;&#039;&#039;Agility (AGL)&#039;&#039;&#039; 12&lt;br /&gt;
:&#039;&#039;&#039;Dexterity (DEX)&#039;&#039;&#039; 0&lt;br /&gt;
:&#039;&#039;&#039;Fighting (FGT)&#039;&#039;&#039; 0&lt;br /&gt;
:&#039;&#039;&#039;Intelligence (INT)&#039;&#039;&#039; 0&lt;br /&gt;
:&#039;&#039;&#039;Awareness (AWE)&#039;&#039;&#039; 10&lt;br /&gt;
:&#039;&#039;&#039;Presence (PRE)&#039;&#039;&#039; 0&lt;br /&gt;
&lt;br /&gt;
===POWERS [36 pp]===&lt;br /&gt;
:&#039;&#039;&#039;Super Speed&#039;&#039;&#039;:Speed 12 Subtle 1&lt;br /&gt;
:&#039;&#039;&#039;Running Up Walls&#039;&#039;&#039;: Movement 2 Wall Running, Only While Moving -1&lt;br /&gt;
:&#039;&#039;&#039;Always Lands on Her Feet&#039;&#039;&#039;: Movement 1 Safe Fall&lt;br /&gt;
:&#039;&#039;&#039;High-Speed Strikes&#039;&#039;&#039;: Close Damage 3 (bludgeoning) Strength-Based&lt;br /&gt;
:&#039;&#039;&#039;High-Speed Combat&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;*Flurry&#039;&#039;&#039; - Str-based, Multiattack on Close Damage 8&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;*Sonic Boom Dash&#039;&#039;&#039; - Area Burst 1 on Close Damage 8, Must move through area -1&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Furry&#039;&#039;&#039;:Feature 1 - Insulating Fur&lt;br /&gt;
:&#039;&#039;&#039;Superhuman Resilience&#039;&#039;&#039;: Regeneration 1, persistent&lt;br /&gt;
:&#039;&#039;&#039;Cat-like Senses&#039;&#039;&#039;: Senses 5 -  Acute smell with Tracking 1, Extended 1 Low Light Vision, Danger Sense&lt;br /&gt;
&lt;br /&gt;
===ADVANTAGES [10 pp]===&lt;br /&gt;
:&#039;&#039;&#039;Agile Feint&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Assessment&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Evasion 2&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Move-By Attack&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Power Attack&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Skill Mastery - Acrobatics&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Takedown 2&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Uncanny Dodge&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===SKILLS [20 pp]===&lt;br /&gt;
:Acrobatics (AGI) 3/+15&lt;br /&gt;
:Athletics (STR) 3/+8&lt;br /&gt;
:Close Combat Unarmed (FTG) 12/+12&lt;br /&gt;
:Deception (PRE) 0&lt;br /&gt;
:Expertise (Books) (INT) 6/+6&lt;br /&gt;
:Insight (AWE) 0/+10&lt;br /&gt;
:Intimidation (PRE) 8/+8&lt;br /&gt;
:Investigation (INT) 0&lt;br /&gt;
:Perception (AWE) 5/+15&lt;br /&gt;
:Persuasion (PRE)&lt;br /&gt;
:Ranged Combat (DEX) 0&lt;br /&gt;
:Sleight of Hand (DEX) 0&lt;br /&gt;
:Stealth (AGI) 3/+15&lt;br /&gt;
:Technology (INT) 0&lt;br /&gt;
:Treatment (INT) 0&lt;br /&gt;
:Vehicles (DEX) 0&lt;br /&gt;
&lt;br /&gt;
===DEFENSIVE [pp]===&lt;br /&gt;
:Dodge +12&lt;br /&gt;
:Parry +12&lt;br /&gt;
:Fortitude +10&lt;br /&gt;
:Toughness +8&lt;br /&gt;
:Will +10&lt;br /&gt;
&lt;br /&gt;
===OFFENSIVE===&lt;br /&gt;
:Initiative +12&lt;br /&gt;
:High Speed Strikes (Close +12 to hit, Damage 8+ Multiattack)&lt;br /&gt;
:Sonic Boom Dash (Close Area Burst Damage 8)&lt;br /&gt;
&lt;br /&gt;
===Complications===&lt;br /&gt;
:&#039;&#039;&#039;Motivation&#039;&#039;&#039; - Doing Good.  She changed like this for no reason, so it&#039;s up to her to do something with it, especially helping those who weren&#039;t so lucky in the Storm&lt;br /&gt;
:&#039;&#039;&#039;Secret&#039;&#039;&#039; - Identity She&#039;s really trying to keep a normal life going, which has all the usual issues of going off to fight crime as well as...&lt;br /&gt;
:&#039;&#039;&#039;Quirk&#039;&#039;&#039; - Accidental Change.  She can keep a mostly-plain human look by concentrating and not using any of her powers, but they ARE easy to use instinctively, and stress and surprise can trigger the change, making fur erupt all over. It&#039;s faster to go cat than to go back too.&lt;br /&gt;
:&#039;&#039;&#039;Appearance&#039;&#039;&#039; Fur all over, pointed ears, a tail, distinct cat&#039;s eyes... She stands out in any crowd.  Some people don&#039;t like cats and some like them too much...&lt;br /&gt;
&lt;br /&gt;
===Breakdown===&lt;br /&gt;
&#039;&#039;70 Attributes + 36 Powers + 10 Advantages + 20 Skills + 14 Defenses =150 points&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===History/Backstory===&lt;br /&gt;
&lt;br /&gt;
===Pesonality/Tactics===&lt;/div&gt;</summary>
		<author><name>GaoGaiGar</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=M%26M.EmeraldCityHeroes.GaoGaiGar&amp;diff=392393</id>
		<title>M&amp;M.EmeraldCityHeroes.GaoGaiGar</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=M%26M.EmeraldCityHeroes.GaoGaiGar&amp;diff=392393"/>
		<updated>2021-01-08T19:43:02Z</updated>

		<summary type="html">&lt;p&gt;GaoGaiGar: /* Breakdown */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Back to main WIKI[https://wiki.rpg.net/index.php/M%26M.EmeraldCityHeroes]&lt;br /&gt;
&lt;br /&gt;
==SPEEDLINE==&lt;br /&gt;
&#039;&#039;&#039;Real Name&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
===ATTRIBUTES [70 pp]===&lt;br /&gt;
:&#039;&#039;&#039;Strength (STR)&#039;&#039;&#039; 5&lt;br /&gt;
:&#039;&#039;&#039;Stamina (STA)&#039;&#039;&#039; 8&lt;br /&gt;
:&#039;&#039;&#039;Agility (AGL)&#039;&#039;&#039; 12&lt;br /&gt;
:&#039;&#039;&#039;Dexterity (DEX)&#039;&#039;&#039; 0&lt;br /&gt;
:&#039;&#039;&#039;Fighting (FGT)&#039;&#039;&#039; 0&lt;br /&gt;
:&#039;&#039;&#039;Intelligence (INT)&#039;&#039;&#039; 0&lt;br /&gt;
:&#039;&#039;&#039;Awareness (AWE)&#039;&#039;&#039; 10&lt;br /&gt;
:&#039;&#039;&#039;Presence (PRE)&#039;&#039;&#039; 0&lt;br /&gt;
&lt;br /&gt;
===POWERS [36 pp]===&lt;br /&gt;
:&#039;&#039;&#039;Super Speed&#039;&#039;&#039;:Speed 12 Subtle 1&lt;br /&gt;
:&#039;&#039;&#039;Running Up Walls&#039;&#039;&#039;: Movement 2 Wall Running, Only While Moving -1&lt;br /&gt;
:&#039;&#039;&#039;Always Lands on Her Feet&#039;&#039;&#039;: Movement 1 Safe Fall&lt;br /&gt;
:&#039;&#039;&#039;High-Speed Strikes&#039;&#039;&#039;: Close Damage 3 (bludgeoning) Strength-Based&lt;br /&gt;
:&#039;&#039;&#039;High-Speed Combat&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;*Flurry&#039;&#039;&#039; - Str-based, Multiattack on Close Damage 8&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;*Sonic Boom Dash&#039;&#039;&#039; - Area Burst 1 on Close Damage 8, Must move through area -1&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Furry&#039;&#039;&#039;:Feature 1 - Insulating Fur&lt;br /&gt;
:&#039;&#039;&#039;Superhuman Resilience&#039;&#039;&#039;: Regeneration 1, persistent&lt;br /&gt;
:&#039;&#039;&#039;Cat-like Senses&#039;&#039;&#039;: Senses 5 -  Acute smell with Tracking 1, Extended 1 Low Light Vision, Danger Sense&lt;br /&gt;
&lt;br /&gt;
===ADVANTAGES [10 pp]===&lt;br /&gt;
:&#039;&#039;&#039;Agile Feint&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Assessment&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Evasion 2&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Move-By Attack&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Power Attack&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Skill Mastery - Acrobatics&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Takedown 2&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Uncanny Dodge&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===SKILLS [20 pp]===&lt;br /&gt;
:Acrobatics (AGI) 3/+15&lt;br /&gt;
:Athletics (STR) 3/+8&lt;br /&gt;
:Close Combat Unarmed (FTG) 12/+12&lt;br /&gt;
:Deception (PRE) 0&lt;br /&gt;
:Expertise (Books) (INT) 6/+6&lt;br /&gt;
:Insight (AWE) 0/+10&lt;br /&gt;
:Intimidation (PRE) 8/+8&lt;br /&gt;
:Investigation (INT) 0&lt;br /&gt;
:Perception (AWE) 5/+15&lt;br /&gt;
:Persuasion (PRE)&lt;br /&gt;
:Ranged Combat (DEX) 0&lt;br /&gt;
:Sleight of Hand (DEX) 0&lt;br /&gt;
:Stealth (AGI) 3/+15&lt;br /&gt;
:Technology (INT) 0&lt;br /&gt;
:Treatment (INT) 0&lt;br /&gt;
:Vehicles (DEX) 0&lt;br /&gt;
&lt;br /&gt;
===DEFENSIVE [pp]===&lt;br /&gt;
:Dodge +12&lt;br /&gt;
:Parry +12&lt;br /&gt;
:Fortitude +10&lt;br /&gt;
:Toughness +8&lt;br /&gt;
:Will +10&lt;br /&gt;
&lt;br /&gt;
===OFFENSIVE===&lt;br /&gt;
:Initiative +12&lt;br /&gt;
:High Speed Strikes (Close +12 to hit, Damage 8+ Multiattack)&lt;br /&gt;
:Sonic Boom Dash (Close Area Burst Damage 8)&lt;br /&gt;
&lt;br /&gt;
===Complications===&lt;br /&gt;
:&#039;&#039;&#039;xx&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;xx&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Breakdown===&lt;br /&gt;
&#039;&#039;70 Attributes + 36 Powers + 10 Advantages + 20 Skills + 14 Defenses =150 points&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===History/Backstory===&lt;br /&gt;
&lt;br /&gt;
===Pesonality/Tactics===&lt;/div&gt;</summary>
		<author><name>GaoGaiGar</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=M%26M.EmeraldCityHeroes.GaoGaiGar&amp;diff=392392</id>
		<title>M&amp;M.EmeraldCityHeroes.GaoGaiGar</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=M%26M.EmeraldCityHeroes.GaoGaiGar&amp;diff=392392"/>
		<updated>2021-01-08T19:41:57Z</updated>

		<summary type="html">&lt;p&gt;GaoGaiGar: /* SKILLS [pp] */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Back to main WIKI[https://wiki.rpg.net/index.php/M%26M.EmeraldCityHeroes]&lt;br /&gt;
&lt;br /&gt;
==SPEEDLINE==&lt;br /&gt;
&#039;&#039;&#039;Real Name&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
===ATTRIBUTES [70 pp]===&lt;br /&gt;
:&#039;&#039;&#039;Strength (STR)&#039;&#039;&#039; 5&lt;br /&gt;
:&#039;&#039;&#039;Stamina (STA)&#039;&#039;&#039; 8&lt;br /&gt;
:&#039;&#039;&#039;Agility (AGL)&#039;&#039;&#039; 12&lt;br /&gt;
:&#039;&#039;&#039;Dexterity (DEX)&#039;&#039;&#039; 0&lt;br /&gt;
:&#039;&#039;&#039;Fighting (FGT)&#039;&#039;&#039; 0&lt;br /&gt;
:&#039;&#039;&#039;Intelligence (INT)&#039;&#039;&#039; 0&lt;br /&gt;
:&#039;&#039;&#039;Awareness (AWE)&#039;&#039;&#039; 10&lt;br /&gt;
:&#039;&#039;&#039;Presence (PRE)&#039;&#039;&#039; 0&lt;br /&gt;
&lt;br /&gt;
===POWERS [36 pp]===&lt;br /&gt;
:&#039;&#039;&#039;Super Speed&#039;&#039;&#039;:Speed 12 Subtle 1&lt;br /&gt;
:&#039;&#039;&#039;Running Up Walls&#039;&#039;&#039;: Movement 2 Wall Running, Only While Moving -1&lt;br /&gt;
:&#039;&#039;&#039;Always Lands on Her Feet&#039;&#039;&#039;: Movement 1 Safe Fall&lt;br /&gt;
:&#039;&#039;&#039;High-Speed Strikes&#039;&#039;&#039;: Close Damage 3 (bludgeoning) Strength-Based&lt;br /&gt;
:&#039;&#039;&#039;High-Speed Combat&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;*Flurry&#039;&#039;&#039; - Str-based, Multiattack on Close Damage 8&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;*Sonic Boom Dash&#039;&#039;&#039; - Area Burst 1 on Close Damage 8, Must move through area -1&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Furry&#039;&#039;&#039;:Feature 1 - Insulating Fur&lt;br /&gt;
:&#039;&#039;&#039;Superhuman Resilience&#039;&#039;&#039;: Regeneration 1, persistent&lt;br /&gt;
:&#039;&#039;&#039;Cat-like Senses&#039;&#039;&#039;: Senses 5 -  Acute smell with Tracking 1, Extended 1 Low Light Vision, Danger Sense&lt;br /&gt;
&lt;br /&gt;
===ADVANTAGES [10 pp]===&lt;br /&gt;
:&#039;&#039;&#039;Agile Feint&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Assessment&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Evasion 2&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Move-By Attack&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Power Attack&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Skill Mastery - Acrobatics&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Takedown 2&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Uncanny Dodge&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===SKILLS [20 pp]===&lt;br /&gt;
:Acrobatics (AGI) 3/+15&lt;br /&gt;
:Athletics (STR) 3/+8&lt;br /&gt;
:Close Combat Unarmed (FTG) 12/+12&lt;br /&gt;
:Deception (PRE) 0&lt;br /&gt;
:Expertise (Books) (INT) 6/+6&lt;br /&gt;
:Insight (AWE) 0/+10&lt;br /&gt;
:Intimidation (PRE) 8/+8&lt;br /&gt;
:Investigation (INT) 0&lt;br /&gt;
:Perception (AWE) 5/+15&lt;br /&gt;
:Persuasion (PRE)&lt;br /&gt;
:Ranged Combat (DEX) 0&lt;br /&gt;
:Sleight of Hand (DEX) 0&lt;br /&gt;
:Stealth (AGI) 3/+15&lt;br /&gt;
:Technology (INT) 0&lt;br /&gt;
:Treatment (INT) 0&lt;br /&gt;
:Vehicles (DEX) 0&lt;br /&gt;
&lt;br /&gt;
===DEFENSIVE [pp]===&lt;br /&gt;
:Dodge +12&lt;br /&gt;
:Parry +12&lt;br /&gt;
:Fortitude +10&lt;br /&gt;
:Toughness +8&lt;br /&gt;
:Will +10&lt;br /&gt;
&lt;br /&gt;
===OFFENSIVE===&lt;br /&gt;
:Initiative +12&lt;br /&gt;
:High Speed Strikes (Close +12 to hit, Damage 8+ Multiattack)&lt;br /&gt;
:Sonic Boom Dash (Close Area Burst Damage 8)&lt;br /&gt;
&lt;br /&gt;
===Complications===&lt;br /&gt;
:&#039;&#039;&#039;xx&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;xx&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Backdown===&lt;br /&gt;
&#039;&#039;Attributes +Powers +Advantages +Skills +Defenses =150 points&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===History/Backstory===&lt;br /&gt;
&lt;br /&gt;
===Pesonality/Tactics===&lt;/div&gt;</summary>
		<author><name>GaoGaiGar</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=M%26M.EmeraldCityHeroes.GaoGaiGar&amp;diff=392391</id>
		<title>M&amp;M.EmeraldCityHeroes.GaoGaiGar</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=M%26M.EmeraldCityHeroes.GaoGaiGar&amp;diff=392391"/>
		<updated>2021-01-08T19:34:45Z</updated>

		<summary type="html">&lt;p&gt;GaoGaiGar: /* ADVANTAGES [pp] */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Back to main WIKI[https://wiki.rpg.net/index.php/M%26M.EmeraldCityHeroes]&lt;br /&gt;
&lt;br /&gt;
==SPEEDLINE==&lt;br /&gt;
&#039;&#039;&#039;Real Name&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
===ATTRIBUTES [70 pp]===&lt;br /&gt;
:&#039;&#039;&#039;Strength (STR)&#039;&#039;&#039; 5&lt;br /&gt;
:&#039;&#039;&#039;Stamina (STA)&#039;&#039;&#039; 8&lt;br /&gt;
:&#039;&#039;&#039;Agility (AGL)&#039;&#039;&#039; 12&lt;br /&gt;
:&#039;&#039;&#039;Dexterity (DEX)&#039;&#039;&#039; 0&lt;br /&gt;
:&#039;&#039;&#039;Fighting (FGT)&#039;&#039;&#039; 0&lt;br /&gt;
:&#039;&#039;&#039;Intelligence (INT)&#039;&#039;&#039; 0&lt;br /&gt;
:&#039;&#039;&#039;Awareness (AWE)&#039;&#039;&#039; 10&lt;br /&gt;
:&#039;&#039;&#039;Presence (PRE)&#039;&#039;&#039; 0&lt;br /&gt;
&lt;br /&gt;
===POWERS [36 pp]===&lt;br /&gt;
:&#039;&#039;&#039;Super Speed&#039;&#039;&#039;:Speed 12 Subtle 1&lt;br /&gt;
:&#039;&#039;&#039;Running Up Walls&#039;&#039;&#039;: Movement 2 Wall Running, Only While Moving -1&lt;br /&gt;
:&#039;&#039;&#039;Always Lands on Her Feet&#039;&#039;&#039;: Movement 1 Safe Fall&lt;br /&gt;
:&#039;&#039;&#039;High-Speed Strikes&#039;&#039;&#039;: Close Damage 3 (bludgeoning) Strength-Based&lt;br /&gt;
:&#039;&#039;&#039;High-Speed Combat&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;*Flurry&#039;&#039;&#039; - Str-based, Multiattack on Close Damage 8&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;*Sonic Boom Dash&#039;&#039;&#039; - Area Burst 1 on Close Damage 8, Must move through area -1&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Furry&#039;&#039;&#039;:Feature 1 - Insulating Fur&lt;br /&gt;
:&#039;&#039;&#039;Superhuman Resilience&#039;&#039;&#039;: Regeneration 1, persistent&lt;br /&gt;
:&#039;&#039;&#039;Cat-like Senses&#039;&#039;&#039;: Senses 5 -  Acute smell with Tracking 1, Extended 1 Low Light Vision, Danger Sense&lt;br /&gt;
&lt;br /&gt;
===ADVANTAGES [10 pp]===&lt;br /&gt;
:&#039;&#039;&#039;Agile Feint&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Assessment&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Evasion 2&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Move-By Attack&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Power Attack&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Skill Mastery - Acrobatics&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Takedown 2&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Uncanny Dodge&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===SKILLS [pp]===&lt;br /&gt;
:Acrobatics (AGI)&lt;br /&gt;
:Athletics (STR)&lt;br /&gt;
:Close Combat (FTG)&lt;br /&gt;
:Deception (PRE)&lt;br /&gt;
:Expertise (INT)&lt;br /&gt;
:Insight (AWE)&lt;br /&gt;
:Intimidation (PRE)&lt;br /&gt;
:Investigation (INT)&lt;br /&gt;
:Perception (AWE)&lt;br /&gt;
:Persuasion (PRE)&lt;br /&gt;
:Ranged Combat (DEX)&lt;br /&gt;
:Sleight of Hand (DEX)&lt;br /&gt;
:Stealth (AGI)&lt;br /&gt;
:Technology (INT)&lt;br /&gt;
:Treatment (INT)&lt;br /&gt;
:Vehicles (DEX)&lt;br /&gt;
&lt;br /&gt;
===DEFENSIVE [pp]===&lt;br /&gt;
:Dodge +12&lt;br /&gt;
:Parry +12&lt;br /&gt;
:Fortitude +10&lt;br /&gt;
:Toughness +8&lt;br /&gt;
:Will +10&lt;br /&gt;
&lt;br /&gt;
===OFFENSIVE===&lt;br /&gt;
:Initiative +12&lt;br /&gt;
:High Speed Strikes (Close +12 to hit, Damage 8+ Multiattack)&lt;br /&gt;
:Sonic Boom Dash (Close Area Burst Damage 8)&lt;br /&gt;
&lt;br /&gt;
===Complications===&lt;br /&gt;
:&#039;&#039;&#039;xx&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;xx&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Backdown===&lt;br /&gt;
&#039;&#039;Attributes +Powers +Advantages +Skills +Defenses =150 points&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===History/Backstory===&lt;br /&gt;
&lt;br /&gt;
===Pesonality/Tactics===&lt;/div&gt;</summary>
		<author><name>GaoGaiGar</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=M%26M.EmeraldCityHeroes.GaoGaiGar&amp;diff=392390</id>
		<title>M&amp;M.EmeraldCityHeroes.GaoGaiGar</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=M%26M.EmeraldCityHeroes.GaoGaiGar&amp;diff=392390"/>
		<updated>2021-01-08T19:33:05Z</updated>

		<summary type="html">&lt;p&gt;GaoGaiGar: /* POWERS [36 pp] */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Back to main WIKI[https://wiki.rpg.net/index.php/M%26M.EmeraldCityHeroes]&lt;br /&gt;
&lt;br /&gt;
==SPEEDLINE==&lt;br /&gt;
&#039;&#039;&#039;Real Name&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
===ATTRIBUTES [70 pp]===&lt;br /&gt;
:&#039;&#039;&#039;Strength (STR)&#039;&#039;&#039; 5&lt;br /&gt;
:&#039;&#039;&#039;Stamina (STA)&#039;&#039;&#039; 8&lt;br /&gt;
:&#039;&#039;&#039;Agility (AGL)&#039;&#039;&#039; 12&lt;br /&gt;
:&#039;&#039;&#039;Dexterity (DEX)&#039;&#039;&#039; 0&lt;br /&gt;
:&#039;&#039;&#039;Fighting (FGT)&#039;&#039;&#039; 0&lt;br /&gt;
:&#039;&#039;&#039;Intelligence (INT)&#039;&#039;&#039; 0&lt;br /&gt;
:&#039;&#039;&#039;Awareness (AWE)&#039;&#039;&#039; 10&lt;br /&gt;
:&#039;&#039;&#039;Presence (PRE)&#039;&#039;&#039; 0&lt;br /&gt;
&lt;br /&gt;
===POWERS [36 pp]===&lt;br /&gt;
:&#039;&#039;&#039;Super Speed&#039;&#039;&#039;:Speed 12 Subtle 1&lt;br /&gt;
:&#039;&#039;&#039;Running Up Walls&#039;&#039;&#039;: Movement 2 Wall Running, Only While Moving -1&lt;br /&gt;
:&#039;&#039;&#039;Always Lands on Her Feet&#039;&#039;&#039;: Movement 1 Safe Fall&lt;br /&gt;
:&#039;&#039;&#039;High-Speed Strikes&#039;&#039;&#039;: Close Damage 3 (bludgeoning) Strength-Based&lt;br /&gt;
:&#039;&#039;&#039;High-Speed Combat&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;*Flurry&#039;&#039;&#039; - Str-based, Multiattack on Close Damage 8&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;*Sonic Boom Dash&#039;&#039;&#039; - Area Burst 1 on Close Damage 8, Must move through area -1&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Furry&#039;&#039;&#039;:Feature 1 - Insulating Fur&lt;br /&gt;
:&#039;&#039;&#039;Superhuman Resilience&#039;&#039;&#039;: Regeneration 1, persistent&lt;br /&gt;
:&#039;&#039;&#039;Cat-like Senses&#039;&#039;&#039;: Senses 5 -  Acute smell with Tracking 1, Extended 1 Low Light Vision, Danger Sense&lt;br /&gt;
&lt;br /&gt;
===ADVANTAGES [pp]===&lt;br /&gt;
:&#039;&#039;&#039;x&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;x&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===SKILLS [pp]===&lt;br /&gt;
:Acrobatics (AGI)&lt;br /&gt;
:Athletics (STR)&lt;br /&gt;
:Close Combat (FTG)&lt;br /&gt;
:Deception (PRE)&lt;br /&gt;
:Expertise (INT)&lt;br /&gt;
:Insight (AWE)&lt;br /&gt;
:Intimidation (PRE)&lt;br /&gt;
:Investigation (INT)&lt;br /&gt;
:Perception (AWE)&lt;br /&gt;
:Persuasion (PRE)&lt;br /&gt;
:Ranged Combat (DEX)&lt;br /&gt;
:Sleight of Hand (DEX)&lt;br /&gt;
:Stealth (AGI)&lt;br /&gt;
:Technology (INT)&lt;br /&gt;
:Treatment (INT)&lt;br /&gt;
:Vehicles (DEX)&lt;br /&gt;
&lt;br /&gt;
===DEFENSIVE [pp]===&lt;br /&gt;
:Dodge +12&lt;br /&gt;
:Parry +12&lt;br /&gt;
:Fortitude +10&lt;br /&gt;
:Toughness +8&lt;br /&gt;
:Will +10&lt;br /&gt;
&lt;br /&gt;
===OFFENSIVE===&lt;br /&gt;
:Initiative +12&lt;br /&gt;
:High Speed Strikes (Close +12 to hit, Damage 8+ Multiattack)&lt;br /&gt;
:Sonic Boom Dash (Close Area Burst Damage 8)&lt;br /&gt;
&lt;br /&gt;
===Complications===&lt;br /&gt;
:&#039;&#039;&#039;xx&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;xx&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Backdown===&lt;br /&gt;
&#039;&#039;Attributes +Powers +Advantages +Skills +Defenses =150 points&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===History/Backstory===&lt;br /&gt;
&lt;br /&gt;
===Pesonality/Tactics===&lt;/div&gt;</summary>
		<author><name>GaoGaiGar</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=M%26M.EmeraldCityHeroes.GaoGaiGar&amp;diff=392389</id>
		<title>M&amp;M.EmeraldCityHeroes.GaoGaiGar</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=M%26M.EmeraldCityHeroes.GaoGaiGar&amp;diff=392389"/>
		<updated>2021-01-08T19:32:13Z</updated>

		<summary type="html">&lt;p&gt;GaoGaiGar: /* POWERS [pp] */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Back to main WIKI[https://wiki.rpg.net/index.php/M%26M.EmeraldCityHeroes]&lt;br /&gt;
&lt;br /&gt;
==SPEEDLINE==&lt;br /&gt;
&#039;&#039;&#039;Real Name&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
===ATTRIBUTES [70 pp]===&lt;br /&gt;
:&#039;&#039;&#039;Strength (STR)&#039;&#039;&#039; 5&lt;br /&gt;
:&#039;&#039;&#039;Stamina (STA)&#039;&#039;&#039; 8&lt;br /&gt;
:&#039;&#039;&#039;Agility (AGL)&#039;&#039;&#039; 12&lt;br /&gt;
:&#039;&#039;&#039;Dexterity (DEX)&#039;&#039;&#039; 0&lt;br /&gt;
:&#039;&#039;&#039;Fighting (FGT)&#039;&#039;&#039; 0&lt;br /&gt;
:&#039;&#039;&#039;Intelligence (INT)&#039;&#039;&#039; 0&lt;br /&gt;
:&#039;&#039;&#039;Awareness (AWE)&#039;&#039;&#039; 10&lt;br /&gt;
:&#039;&#039;&#039;Presence (PRE)&#039;&#039;&#039; 0&lt;br /&gt;
&lt;br /&gt;
===POWERS [36 pp]===&lt;br /&gt;
:&#039;&#039;&#039;Super Speed&#039;&#039;&#039;:Speed 12 Subtle 1&lt;br /&gt;
:&#039;&#039;&#039;Running Up Walls&#039;&#039;&#039;: Movement 2 Wall Running, Only While Moving -1&lt;br /&gt;
:&#039;&#039;&#039;Always Lands on Her Feet&#039;&#039;&#039;: Movement 1 Safe Fall&lt;br /&gt;
:&#039;&#039;&#039;High-Speed Strikes&#039;&#039;&#039;: Close Damage 3 (bludgeoning) Strength-Based&lt;br /&gt;
:&#039;&#039;&#039;High-Speed Combat&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;*Flurry&#039;&#039;&#039; - Str-based, Multiattack on Close Damage 8&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;*Sonic Boom&#039;&#039;&#039; - Area Burst 1 on Close Damage 8&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Furry&#039;&#039;&#039;:Feature 1 - Insulating Fur&lt;br /&gt;
:&#039;&#039;&#039;Superhuman Resilience&#039;&#039;&#039;: Regeneration 1, persistent&lt;br /&gt;
:&#039;&#039;&#039;Cat-like Senses&#039;&#039;&#039;: Senses 5 -  Acute smell with Tracking 1, Extended 1 Low Light Vision, Danger Sense&lt;br /&gt;
&lt;br /&gt;
===ADVANTAGES [pp]===&lt;br /&gt;
:&#039;&#039;&#039;x&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;x&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===SKILLS [pp]===&lt;br /&gt;
:Acrobatics (AGI)&lt;br /&gt;
:Athletics (STR)&lt;br /&gt;
:Close Combat (FTG)&lt;br /&gt;
:Deception (PRE)&lt;br /&gt;
:Expertise (INT)&lt;br /&gt;
:Insight (AWE)&lt;br /&gt;
:Intimidation (PRE)&lt;br /&gt;
:Investigation (INT)&lt;br /&gt;
:Perception (AWE)&lt;br /&gt;
:Persuasion (PRE)&lt;br /&gt;
:Ranged Combat (DEX)&lt;br /&gt;
:Sleight of Hand (DEX)&lt;br /&gt;
:Stealth (AGI)&lt;br /&gt;
:Technology (INT)&lt;br /&gt;
:Treatment (INT)&lt;br /&gt;
:Vehicles (DEX)&lt;br /&gt;
&lt;br /&gt;
===DEFENSIVE [pp]===&lt;br /&gt;
:Dodge +12&lt;br /&gt;
:Parry +12&lt;br /&gt;
:Fortitude +10&lt;br /&gt;
:Toughness +8&lt;br /&gt;
:Will +10&lt;br /&gt;
&lt;br /&gt;
===OFFENSIVE===&lt;br /&gt;
:Initiative +12&lt;br /&gt;
:High Speed Strikes (Close +12 to hit, Damage 8+ Multiattack)&lt;br /&gt;
:Sonic Boom Dash (Close Area Burst Damage 8)&lt;br /&gt;
&lt;br /&gt;
===Complications===&lt;br /&gt;
:&#039;&#039;&#039;xx&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;xx&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Backdown===&lt;br /&gt;
&#039;&#039;Attributes +Powers +Advantages +Skills +Defenses =150 points&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===History/Backstory===&lt;br /&gt;
&lt;br /&gt;
===Pesonality/Tactics===&lt;/div&gt;</summary>
		<author><name>GaoGaiGar</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=M%26M.EmeraldCityHeroes.GaoGaiGar&amp;diff=392388</id>
		<title>M&amp;M.EmeraldCityHeroes.GaoGaiGar</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=M%26M.EmeraldCityHeroes.GaoGaiGar&amp;diff=392388"/>
		<updated>2021-01-08T19:24:11Z</updated>

		<summary type="html">&lt;p&gt;GaoGaiGar: /* OFFENSIVE */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Back to main WIKI[https://wiki.rpg.net/index.php/M%26M.EmeraldCityHeroes]&lt;br /&gt;
&lt;br /&gt;
==SPEEDLINE==&lt;br /&gt;
&#039;&#039;&#039;Real Name&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
===ATTRIBUTES [70 pp]===&lt;br /&gt;
:&#039;&#039;&#039;Strength (STR)&#039;&#039;&#039; 5&lt;br /&gt;
:&#039;&#039;&#039;Stamina (STA)&#039;&#039;&#039; 8&lt;br /&gt;
:&#039;&#039;&#039;Agility (AGL)&#039;&#039;&#039; 12&lt;br /&gt;
:&#039;&#039;&#039;Dexterity (DEX)&#039;&#039;&#039; 0&lt;br /&gt;
:&#039;&#039;&#039;Fighting (FGT)&#039;&#039;&#039; 0&lt;br /&gt;
:&#039;&#039;&#039;Intelligence (INT)&#039;&#039;&#039; 0&lt;br /&gt;
:&#039;&#039;&#039;Awareness (AWE)&#039;&#039;&#039; 10&lt;br /&gt;
:&#039;&#039;&#039;Presence (PRE)&#039;&#039;&#039; 0&lt;br /&gt;
&lt;br /&gt;
===POWERS [pp]===&lt;br /&gt;
:&#039;&#039;&#039;x&#039;&#039;&#039;:&lt;br /&gt;
:&#039;&#039;&#039;x&#039;&#039;&#039;:&lt;br /&gt;
:&#039;&#039;&#039;x&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
===ADVANTAGES [pp]===&lt;br /&gt;
:&#039;&#039;&#039;x&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;x&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===SKILLS [pp]===&lt;br /&gt;
:Acrobatics (AGI)&lt;br /&gt;
:Athletics (STR)&lt;br /&gt;
:Close Combat (FTG)&lt;br /&gt;
:Deception (PRE)&lt;br /&gt;
:Expertise (INT)&lt;br /&gt;
:Insight (AWE)&lt;br /&gt;
:Intimidation (PRE)&lt;br /&gt;
:Investigation (INT)&lt;br /&gt;
:Perception (AWE)&lt;br /&gt;
:Persuasion (PRE)&lt;br /&gt;
:Ranged Combat (DEX)&lt;br /&gt;
:Sleight of Hand (DEX)&lt;br /&gt;
:Stealth (AGI)&lt;br /&gt;
:Technology (INT)&lt;br /&gt;
:Treatment (INT)&lt;br /&gt;
:Vehicles (DEX)&lt;br /&gt;
&lt;br /&gt;
===DEFENSIVE [pp]===&lt;br /&gt;
:Dodge +12&lt;br /&gt;
:Parry +12&lt;br /&gt;
:Fortitude +10&lt;br /&gt;
:Toughness +8&lt;br /&gt;
:Will +10&lt;br /&gt;
&lt;br /&gt;
===OFFENSIVE===&lt;br /&gt;
:Initiative +12&lt;br /&gt;
:High Speed Strikes (Close +12 to hit, Damage 8+ Multiattack)&lt;br /&gt;
:Sonic Boom Dash (Close Area Burst Damage 8)&lt;br /&gt;
&lt;br /&gt;
===Complications===&lt;br /&gt;
:&#039;&#039;&#039;xx&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;xx&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Backdown===&lt;br /&gt;
&#039;&#039;Attributes +Powers +Advantages +Skills +Defenses =150 points&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===History/Backstory===&lt;br /&gt;
&lt;br /&gt;
===Pesonality/Tactics===&lt;/div&gt;</summary>
		<author><name>GaoGaiGar</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=M%26M.EmeraldCityHeroes.GaoGaiGar&amp;diff=392387</id>
		<title>M&amp;M.EmeraldCityHeroes.GaoGaiGar</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=M%26M.EmeraldCityHeroes.GaoGaiGar&amp;diff=392387"/>
		<updated>2021-01-08T19:22:07Z</updated>

		<summary type="html">&lt;p&gt;GaoGaiGar: /* DEFENSIVE [pp] */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Back to main WIKI[https://wiki.rpg.net/index.php/M%26M.EmeraldCityHeroes]&lt;br /&gt;
&lt;br /&gt;
==SPEEDLINE==&lt;br /&gt;
&#039;&#039;&#039;Real Name&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
===ATTRIBUTES [70 pp]===&lt;br /&gt;
:&#039;&#039;&#039;Strength (STR)&#039;&#039;&#039; 5&lt;br /&gt;
:&#039;&#039;&#039;Stamina (STA)&#039;&#039;&#039; 8&lt;br /&gt;
:&#039;&#039;&#039;Agility (AGL)&#039;&#039;&#039; 12&lt;br /&gt;
:&#039;&#039;&#039;Dexterity (DEX)&#039;&#039;&#039; 0&lt;br /&gt;
:&#039;&#039;&#039;Fighting (FGT)&#039;&#039;&#039; 0&lt;br /&gt;
:&#039;&#039;&#039;Intelligence (INT)&#039;&#039;&#039; 0&lt;br /&gt;
:&#039;&#039;&#039;Awareness (AWE)&#039;&#039;&#039; 10&lt;br /&gt;
:&#039;&#039;&#039;Presence (PRE)&#039;&#039;&#039; 0&lt;br /&gt;
&lt;br /&gt;
===POWERS [pp]===&lt;br /&gt;
:&#039;&#039;&#039;x&#039;&#039;&#039;:&lt;br /&gt;
:&#039;&#039;&#039;x&#039;&#039;&#039;:&lt;br /&gt;
:&#039;&#039;&#039;x&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
===ADVANTAGES [pp]===&lt;br /&gt;
:&#039;&#039;&#039;x&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;x&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===SKILLS [pp]===&lt;br /&gt;
:Acrobatics (AGI)&lt;br /&gt;
:Athletics (STR)&lt;br /&gt;
:Close Combat (FTG)&lt;br /&gt;
:Deception (PRE)&lt;br /&gt;
:Expertise (INT)&lt;br /&gt;
:Insight (AWE)&lt;br /&gt;
:Intimidation (PRE)&lt;br /&gt;
:Investigation (INT)&lt;br /&gt;
:Perception (AWE)&lt;br /&gt;
:Persuasion (PRE)&lt;br /&gt;
:Ranged Combat (DEX)&lt;br /&gt;
:Sleight of Hand (DEX)&lt;br /&gt;
:Stealth (AGI)&lt;br /&gt;
:Technology (INT)&lt;br /&gt;
:Treatment (INT)&lt;br /&gt;
:Vehicles (DEX)&lt;br /&gt;
&lt;br /&gt;
===DEFENSIVE [pp]===&lt;br /&gt;
:Dodge +12&lt;br /&gt;
:Parry +12&lt;br /&gt;
:Fortitude +10&lt;br /&gt;
:Toughness +8&lt;br /&gt;
:Will +10&lt;br /&gt;
&lt;br /&gt;
===OFFENSIVE===&lt;br /&gt;
:Initiative +&lt;br /&gt;
:Attack type + (Ranged/Close, dmg+ or save)&lt;br /&gt;
&lt;br /&gt;
===Complications===&lt;br /&gt;
:&#039;&#039;&#039;xx&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;xx&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Backdown===&lt;br /&gt;
&#039;&#039;Attributes +Powers +Advantages +Skills +Defenses =150 points&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===History/Backstory===&lt;br /&gt;
&lt;br /&gt;
===Pesonality/Tactics===&lt;/div&gt;</summary>
		<author><name>GaoGaiGar</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=M%26M.EmeraldCityHeroes.GaoGaiGar&amp;diff=392386</id>
		<title>M&amp;M.EmeraldCityHeroes.GaoGaiGar</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=M%26M.EmeraldCityHeroes.GaoGaiGar&amp;diff=392386"/>
		<updated>2021-01-08T19:21:53Z</updated>

		<summary type="html">&lt;p&gt;GaoGaiGar: /* DEFENSIVE [pp] */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Back to main WIKI[https://wiki.rpg.net/index.php/M%26M.EmeraldCityHeroes]&lt;br /&gt;
&lt;br /&gt;
==SPEEDLINE==&lt;br /&gt;
&#039;&#039;&#039;Real Name&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
===ATTRIBUTES [70 pp]===&lt;br /&gt;
:&#039;&#039;&#039;Strength (STR)&#039;&#039;&#039; 5&lt;br /&gt;
:&#039;&#039;&#039;Stamina (STA)&#039;&#039;&#039; 8&lt;br /&gt;
:&#039;&#039;&#039;Agility (AGL)&#039;&#039;&#039; 12&lt;br /&gt;
:&#039;&#039;&#039;Dexterity (DEX)&#039;&#039;&#039; 0&lt;br /&gt;
:&#039;&#039;&#039;Fighting (FGT)&#039;&#039;&#039; 0&lt;br /&gt;
:&#039;&#039;&#039;Intelligence (INT)&#039;&#039;&#039; 0&lt;br /&gt;
:&#039;&#039;&#039;Awareness (AWE)&#039;&#039;&#039; 10&lt;br /&gt;
:&#039;&#039;&#039;Presence (PRE)&#039;&#039;&#039; 0&lt;br /&gt;
&lt;br /&gt;
===POWERS [pp]===&lt;br /&gt;
:&#039;&#039;&#039;x&#039;&#039;&#039;:&lt;br /&gt;
:&#039;&#039;&#039;x&#039;&#039;&#039;:&lt;br /&gt;
:&#039;&#039;&#039;x&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
===ADVANTAGES [pp]===&lt;br /&gt;
:&#039;&#039;&#039;x&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;x&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===SKILLS [pp]===&lt;br /&gt;
:Acrobatics (AGI)&lt;br /&gt;
:Athletics (STR)&lt;br /&gt;
:Close Combat (FTG)&lt;br /&gt;
:Deception (PRE)&lt;br /&gt;
:Expertise (INT)&lt;br /&gt;
:Insight (AWE)&lt;br /&gt;
:Intimidation (PRE)&lt;br /&gt;
:Investigation (INT)&lt;br /&gt;
:Perception (AWE)&lt;br /&gt;
:Persuasion (PRE)&lt;br /&gt;
:Ranged Combat (DEX)&lt;br /&gt;
:Sleight of Hand (DEX)&lt;br /&gt;
:Stealth (AGI)&lt;br /&gt;
:Technology (INT)&lt;br /&gt;
:Treatment (INT)&lt;br /&gt;
:Vehicles (DEX)&lt;br /&gt;
&lt;br /&gt;
===DEFENSIVE [pp]===&lt;br /&gt;
:Dodge +12 (+)&lt;br /&gt;
:Parry +12&lt;br /&gt;
:Fortitude +10&lt;br /&gt;
:Toughness +8&lt;br /&gt;
:Will +10&lt;br /&gt;
&lt;br /&gt;
===OFFENSIVE===&lt;br /&gt;
:Initiative +&lt;br /&gt;
:Attack type + (Ranged/Close, dmg+ or save)&lt;br /&gt;
&lt;br /&gt;
===Complications===&lt;br /&gt;
:&#039;&#039;&#039;xx&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;xx&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Backdown===&lt;br /&gt;
&#039;&#039;Attributes +Powers +Advantages +Skills +Defenses =150 points&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===History/Backstory===&lt;br /&gt;
&lt;br /&gt;
===Pesonality/Tactics===&lt;/div&gt;</summary>
		<author><name>GaoGaiGar</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=M%26M.EmeraldCityHeroes.GaoGaiGar&amp;diff=392385</id>
		<title>M&amp;M.EmeraldCityHeroes.GaoGaiGar</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=M%26M.EmeraldCityHeroes.GaoGaiGar&amp;diff=392385"/>
		<updated>2021-01-08T19:21:29Z</updated>

		<summary type="html">&lt;p&gt;GaoGaiGar: /* ATTRIBUTES [70 pp] */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Back to main WIKI[https://wiki.rpg.net/index.php/M%26M.EmeraldCityHeroes]&lt;br /&gt;
&lt;br /&gt;
==SPEEDLINE==&lt;br /&gt;
&#039;&#039;&#039;Real Name&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
===ATTRIBUTES [70 pp]===&lt;br /&gt;
:&#039;&#039;&#039;Strength (STR)&#039;&#039;&#039; 5&lt;br /&gt;
:&#039;&#039;&#039;Stamina (STA)&#039;&#039;&#039; 8&lt;br /&gt;
:&#039;&#039;&#039;Agility (AGL)&#039;&#039;&#039; 12&lt;br /&gt;
:&#039;&#039;&#039;Dexterity (DEX)&#039;&#039;&#039; 0&lt;br /&gt;
:&#039;&#039;&#039;Fighting (FGT)&#039;&#039;&#039; 0&lt;br /&gt;
:&#039;&#039;&#039;Intelligence (INT)&#039;&#039;&#039; 0&lt;br /&gt;
:&#039;&#039;&#039;Awareness (AWE)&#039;&#039;&#039; 10&lt;br /&gt;
:&#039;&#039;&#039;Presence (PRE)&#039;&#039;&#039; 0&lt;br /&gt;
&lt;br /&gt;
===POWERS [pp]===&lt;br /&gt;
:&#039;&#039;&#039;x&#039;&#039;&#039;:&lt;br /&gt;
:&#039;&#039;&#039;x&#039;&#039;&#039;:&lt;br /&gt;
:&#039;&#039;&#039;x&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
===ADVANTAGES [pp]===&lt;br /&gt;
:&#039;&#039;&#039;x&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;x&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===SKILLS [pp]===&lt;br /&gt;
:Acrobatics (AGI)&lt;br /&gt;
:Athletics (STR)&lt;br /&gt;
:Close Combat (FTG)&lt;br /&gt;
:Deception (PRE)&lt;br /&gt;
:Expertise (INT)&lt;br /&gt;
:Insight (AWE)&lt;br /&gt;
:Intimidation (PRE)&lt;br /&gt;
:Investigation (INT)&lt;br /&gt;
:Perception (AWE)&lt;br /&gt;
:Persuasion (PRE)&lt;br /&gt;
:Ranged Combat (DEX)&lt;br /&gt;
:Sleight of Hand (DEX)&lt;br /&gt;
:Stealth (AGI)&lt;br /&gt;
:Technology (INT)&lt;br /&gt;
:Treatment (INT)&lt;br /&gt;
:Vehicles (DEX)&lt;br /&gt;
&lt;br /&gt;
===DEFENSIVE [pp]===&lt;br /&gt;
:Dodge + (+)&lt;br /&gt;
:Parry +&lt;br /&gt;
:Fortitude +&lt;br /&gt;
:Toughness +&lt;br /&gt;
:Will +&lt;br /&gt;
&lt;br /&gt;
===OFFENSIVE===&lt;br /&gt;
:Initiative +&lt;br /&gt;
:Attack type + (Ranged/Close, dmg+ or save)&lt;br /&gt;
&lt;br /&gt;
===Complications===&lt;br /&gt;
:&#039;&#039;&#039;xx&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;xx&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Backdown===&lt;br /&gt;
&#039;&#039;Attributes +Powers +Advantages +Skills +Defenses =150 points&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===History/Backstory===&lt;br /&gt;
&lt;br /&gt;
===Pesonality/Tactics===&lt;/div&gt;</summary>
		<author><name>GaoGaiGar</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=M%26M.EmeraldCityHeroes.GaoGaiGar&amp;diff=392384</id>
		<title>M&amp;M.EmeraldCityHeroes.GaoGaiGar</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=M%26M.EmeraldCityHeroes.GaoGaiGar&amp;diff=392384"/>
		<updated>2021-01-08T19:21:02Z</updated>

		<summary type="html">&lt;p&gt;GaoGaiGar: /* HEROE&amp;#039;S NAME */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Back to main WIKI[https://wiki.rpg.net/index.php/M%26M.EmeraldCityHeroes]&lt;br /&gt;
&lt;br /&gt;
==SPEEDLINE==&lt;br /&gt;
&#039;&#039;&#039;Real Name&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
===ATTRIBUTES [70 pp]===&lt;br /&gt;
:&#039;&#039;&#039;Strength (STR)&#039;&#039;&#039; 5&lt;br /&gt;
:&#039;&#039;&#039;Stamina (STA)&#039;&#039;&#039; 8&lt;br /&gt;
:&#039;&#039;&#039;Agility (AGL)&#039;&#039;&#039; 0&lt;br /&gt;
:&#039;&#039;&#039;Dexterity (DEX)&#039;&#039;&#039; 0&lt;br /&gt;
:&#039;&#039;&#039;Fighting (FGT)&#039;&#039;&#039; 0&lt;br /&gt;
:&#039;&#039;&#039;Intelligence (INT)&#039;&#039;&#039; 0&lt;br /&gt;
:&#039;&#039;&#039;Awareness (AWE)&#039;&#039;&#039; 0&lt;br /&gt;
:&#039;&#039;&#039;Presence (PRE)&#039;&#039;&#039; 0&lt;br /&gt;
&lt;br /&gt;
===POWERS [pp]===&lt;br /&gt;
:&#039;&#039;&#039;x&#039;&#039;&#039;:&lt;br /&gt;
:&#039;&#039;&#039;x&#039;&#039;&#039;:&lt;br /&gt;
:&#039;&#039;&#039;x&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
===ADVANTAGES [pp]===&lt;br /&gt;
:&#039;&#039;&#039;x&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;x&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===SKILLS [pp]===&lt;br /&gt;
:Acrobatics (AGI)&lt;br /&gt;
:Athletics (STR)&lt;br /&gt;
:Close Combat (FTG)&lt;br /&gt;
:Deception (PRE)&lt;br /&gt;
:Expertise (INT)&lt;br /&gt;
:Insight (AWE)&lt;br /&gt;
:Intimidation (PRE)&lt;br /&gt;
:Investigation (INT)&lt;br /&gt;
:Perception (AWE)&lt;br /&gt;
:Persuasion (PRE)&lt;br /&gt;
:Ranged Combat (DEX)&lt;br /&gt;
:Sleight of Hand (DEX)&lt;br /&gt;
:Stealth (AGI)&lt;br /&gt;
:Technology (INT)&lt;br /&gt;
:Treatment (INT)&lt;br /&gt;
:Vehicles (DEX)&lt;br /&gt;
&lt;br /&gt;
===DEFENSIVE [pp]===&lt;br /&gt;
:Dodge + (+)&lt;br /&gt;
:Parry +&lt;br /&gt;
:Fortitude +&lt;br /&gt;
:Toughness +&lt;br /&gt;
:Will +&lt;br /&gt;
&lt;br /&gt;
===OFFENSIVE===&lt;br /&gt;
:Initiative +&lt;br /&gt;
:Attack type + (Ranged/Close, dmg+ or save)&lt;br /&gt;
&lt;br /&gt;
===Complications===&lt;br /&gt;
:&#039;&#039;&#039;xx&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;xx&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Backdown===&lt;br /&gt;
&#039;&#039;Attributes +Powers +Advantages +Skills +Defenses =150 points&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===History/Backstory===&lt;br /&gt;
&lt;br /&gt;
===Pesonality/Tactics===&lt;/div&gt;</summary>
		<author><name>GaoGaiGar</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=For_the_Love_of_Treasure/Taran&amp;diff=391766</id>
		<title>For the Love of Treasure/Taran</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=For_the_Love_of_Treasure/Taran&amp;diff=391766"/>
		<updated>2020-12-26T05:17:09Z</updated>

		<summary type="html">&lt;p&gt;GaoGaiGar: /* Combat */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
== Taran Boltlord, Mistress of Sorcery ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Attributes === &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ST&#039;&#039;&#039; 10 {0}; &#039;&#039;&#039;DX&#039;&#039;&#039; 12 {40}; &#039;&#039;&#039;IQ&#039;&#039;&#039; 12 {40}; &#039;&#039;&#039;HT&#039;&#039;&#039; 12 {20}&lt;br /&gt;
&lt;br /&gt;
Damage  1d-2/1d; BL 10 kg; HP 12; Will 12; Per 12 {0}; FP 12; Basic Speed 6.00 {0}; Basic Move 6.&lt;br /&gt;
&lt;br /&gt;
=== Advantages ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* Accelerated Casting {10}&lt;br /&gt;
* Charisma 3 {15}&lt;br /&gt;
* Magical Lineage (Fate-Touched) {1}&lt;br /&gt;
* Sorcerous Empowerment 6 {70}&lt;br /&gt;
* Sorcery Talent 3 {30}&lt;br /&gt;
&lt;br /&gt;
=== Disadvantages ===&lt;br /&gt;
&lt;br /&gt;
* Curious {-5}&lt;br /&gt;
* Low Pain Threshold {-10}&lt;br /&gt;
* Overconfidence {-5}&lt;br /&gt;
* Obsession (Prove she&#039;s the world&#039;s greatest sorceress) {-10}&lt;br /&gt;
* Sense of Duty (Adventuring Companions) {-5}&lt;br /&gt;
* Stubbornness {-5}&lt;br /&gt;
* Unnatural Features 5 (glowing tatoos, otherwordly air) {-5}&lt;br /&gt;
&lt;br /&gt;
=== Quirks ===&lt;br /&gt;
&lt;br /&gt;
* Modest, covers as much as possible as often as possible  {-1}&lt;br /&gt;
* Grandiose in word and movement {-1} &lt;br /&gt;
* Often prefaces speaking with a bold laugh {-1} &lt;br /&gt;
* Kinder than she lets on.  {-1} &lt;br /&gt;
* Noblesse Oblige regarding her magic {-1}&lt;br /&gt;
&lt;br /&gt;
=== Skills ===&lt;br /&gt;
&lt;br /&gt;
Climbing (A) DX-1 {1} - 11&lt;br /&gt;
&lt;br /&gt;
Diplomacy (H) IQ-1 {2} - 11*&lt;br /&gt;
&lt;br /&gt;
Fast-Talk (A) IQ-1 {1} - 12*&lt;br /&gt;
&lt;br /&gt;
First Aid (E) IQ {1} - 12&lt;br /&gt;
&lt;br /&gt;
Gesture (E) IQ {1} - 12&lt;br /&gt;
&lt;br /&gt;
Hidden Lore (Magical Writings) (A) IQ {2} - 12&lt;br /&gt;
&lt;br /&gt;
Hiking (A) HT {2} - 12&lt;br /&gt;
&lt;br /&gt;
Innate Attack (Beam) (E) DX+4 {12} - 16&lt;br /&gt;
&lt;br /&gt;
Lockpicking (A) IQ-1 {1} - 11&lt;br /&gt;
&lt;br /&gt;
Public Speaking (A) IQ-1 {1} - 11*&lt;br /&gt;
&lt;br /&gt;
Savoir-Faire (E) IQ {1} - 12&lt;br /&gt;
&lt;br /&gt;
Scrounging (E) Per {1} - 12&lt;br /&gt;
&lt;br /&gt;
Stealth (A) DX-1 {1} - 11&lt;br /&gt;
&lt;br /&gt;
Staff (A) DX+3 {12} - 15 &lt;br /&gt;
&lt;br /&gt;
Thaumathology (VH) IQ-2 {2} - 10&lt;br /&gt;
&lt;br /&gt;
*+3 Charisma Bonus&lt;br /&gt;
&lt;br /&gt;
=== Sorcery Spells ===&lt;br /&gt;
&lt;br /&gt;
*Dispel Magic {12}&lt;br /&gt;
&lt;br /&gt;
Attempts to negate every instance of magic within the area. See Sorcery, p. 21.&lt;br /&gt;
&lt;br /&gt;
Keywords: Area (Leveled), Resisted (Will or spell).&lt;br /&gt;
Full Cost: 60 points.&lt;br /&gt;
Casting Roll: Will.&lt;br /&gt;
Range: Unlimited.&lt;br /&gt;
Duration: Instantaneous.&lt;br /&gt;
&lt;br /&gt;
*Fly {10}&lt;br /&gt;
&lt;br /&gt;
Allows the target to fly with a Move equal to their Basic Speed x2 for three minutes.&lt;br /&gt;
&lt;br /&gt;
Keywords: Obvious.&lt;br /&gt;
Full Cost: 48 points.&lt;br /&gt;
Casting Roll: None. Use Innate Attack (Gaze) to aim.&lt;br /&gt;
Range: 100m.&lt;br /&gt;
Duration: Three Minutes.&lt;br /&gt;
Statistics: Affliction 1 (Flight with Magical, +360%; Increased 1/2D x10, +15%; No Signature, +20%; Fixed Duration +0%; Sorcery, -15%).&lt;br /&gt;
&lt;br /&gt;
*Lightning 3 {7}&lt;br /&gt;
&lt;br /&gt;
An Innate Attack doing 3d burning surge damage. Metal armor counts as DR 1. Targets struck by it must make a HT roll at -1 per 2 injury suffered or be physically stunned (HT to recover in subsequent turns). Behaves unpredictably around conductors.&lt;br /&gt;
&lt;br /&gt;
Keywords: Missile, Obvious.&lt;br /&gt;
Full Cost: 35 points.&lt;br /&gt;
Casting Roll: None. Use Innate Attack (Beam) to hit.&lt;br /&gt;
Range: 100m.&lt;br /&gt;
Duration: Instantaneous.&lt;br /&gt;
Statistics: Per Pyramid #3/82, p. 13.&lt;br /&gt;
&lt;br /&gt;
*Locksmith {2}&lt;br /&gt;
Full Cost: 10 points.&lt;br /&gt;
Casting Roll: Lockpicking +4&lt;br /&gt;
Range: 10m.&lt;br /&gt;
Duration: Indefinite&lt;br /&gt;
&lt;br /&gt;
*Mage Armor {8}&lt;br /&gt;
&lt;br /&gt;
Gives the subject an extra DR 5 for the duration.&lt;br /&gt;
&lt;br /&gt;
Keywords: Buff.&lt;br /&gt;
Full Cost: 40 points.&lt;br /&gt;
&lt;br /&gt;
Casting Roll: None. Use Innate Attack (Gaze) to aim.&lt;br /&gt;
&lt;br /&gt;
Range: 100m.&lt;br /&gt;
&lt;br /&gt;
Duration: Three minutes.&lt;br /&gt;
&lt;br /&gt;
Statistics: Affliction 1 (DR 5 with Magical and Force Field, +280%; Increased 1/2D x10, +15%; No Signature, +20%; Fixed Duration, +0%; Sorcery, -15%)&lt;br /&gt;
&lt;br /&gt;
*Detect Magic {2}&lt;br /&gt;
Keywords: Information. &lt;br /&gt;
&lt;br /&gt;
Full Cost: 7 points. &lt;br /&gt;
&lt;br /&gt;
Casting Roll: IQ.&lt;br /&gt;
&lt;br /&gt;
Range: Unlimited.&lt;br /&gt;
&lt;br /&gt;
Duration: Instantaneous.&lt;br /&gt;
&lt;br /&gt;
Statistics: Detect (Magic; Sorcery, -15%; Touch- or Vision-Based, -15%) [7].&lt;br /&gt;
&lt;br /&gt;
Determines whether the subject (person, object, or area) is under the effects of magic; enchanted items definitely count. The GM will secretly roll against the caster’s IQ&lt;br /&gt;
minus range penalties (p. B550) to the subject,&lt;br /&gt;
which the caster must be able to see or touch. If the sorcerer is familiar with the spells in ques- tion, this will reveal them. Otherwise, the GM will use the margin of success to determine how much information to give the sorcerer.&lt;br /&gt;
&lt;br /&gt;
*Raging Inferno - {3}&lt;br /&gt;
&lt;br /&gt;
An Innate Burning Attack doing 2d burning damage in 2 yard radius. &lt;br /&gt;
&lt;br /&gt;
Keywords: Missile, Obvious.&lt;br /&gt;
Full Cost: 14 points.&lt;br /&gt;
Casting Roll: None. Use Innate Attack (Beam) to hit.&lt;br /&gt;
Range: 100m.&lt;br /&gt;
Duration: Instantaneous. &lt;br /&gt;
Statistics: Burning Attack 2d, Area 2 yards +50% Sorcery -15%.&lt;br /&gt;
&lt;br /&gt;
=== Loadout ===&lt;br /&gt;
&lt;br /&gt;
*Helm of the Dark Lords: this helm grants the wearer Darkvision and +2 to vision based PER rolls. It also will fit to any sized head (Halfling to Half-Ogre) and is made of some kind of black armor with DR4 and Ligten enhancement (wt. with Face Mask is 4.2lbs/2KG and no penalty to hearing while wearing). &lt;br /&gt;
&lt;br /&gt;
*Sorceress Garb - Enchanted Status 1 Clothing [Torso, Limbs]: Free, 1kg.  Deflect +2, Fortify DR 2. $14,000 &lt;br /&gt;
&lt;br /&gt;
Quarterstaff [Torso]: Damage thr+2 cr or sw+2 cr. Parry +2. Balanced, Staff Spell $80, 2kg.&lt;br /&gt;
 &lt;br /&gt;
Power Item - Ruby Amulet 5 FP for Sorcery [Torso] $490&lt;br /&gt;
&lt;br /&gt;
Potion Belt Belt with four slots, each of which can carry one “grenade” bottle (1 lb.) or two potion vials (0.5 lb. each). Wearer can reach them with Ready or Fast-Draw. Padding removes risk of accidental breakage and gives containers +2 DR vs. deliberate attacks. $60, .5kg.&lt;br /&gt;
&lt;br /&gt;
Healing Potion - Minor Heals 1d HP. $120, 0.25 kg.&lt;br /&gt;
&lt;br /&gt;
Glow Vial [Potion Belt]: Sheds light in a 2m radius for 12 hours. $60, 0.5kg.&lt;br /&gt;
&lt;br /&gt;
Backpack, Small [Torso]: Holds 20kg of gear. $60, 1.5kg.&lt;br /&gt;
&lt;br /&gt;
Blanket [Backpack]: $20, 2kg.&lt;br /&gt;
&lt;br /&gt;
Traveler&#039;s Rations x2 [Backpack]: $4, .5kg.&lt;br /&gt;
&lt;br /&gt;
Bottle, Ceramic [Backpack] $3 .5kg&lt;br /&gt;
&lt;br /&gt;
Personal Basics [Backpack] $5, 0.5kg.&lt;br /&gt;
&lt;br /&gt;
Bandages [Backpack] $10 .5kg&lt;br /&gt;
&lt;br /&gt;
$88 remaining.&lt;br /&gt;
&lt;br /&gt;
=== Combat ===&lt;br /&gt;
&lt;br /&gt;
No Encumbrance!&lt;br /&gt;
&lt;br /&gt;
* Defenses&lt;br /&gt;
** Dodge 9&lt;br /&gt;
** Parry 15 (Staff + Sorceress Garb)&lt;br /&gt;
** DR 2 (Sorceress Garb) (7 w/Mage Armor)&lt;br /&gt;
&lt;br /&gt;
* Attacks&lt;br /&gt;
** Staff (16): Swing 1d/ Thrust 1d+2 Cr; Reach 1, 2.&lt;br /&gt;
** Lightning Bolt (19) 3d6 burning surge, range 100m&lt;br /&gt;
&lt;br /&gt;
=== Experience Spent ===&lt;br /&gt;
2 points for Detect Magic&lt;br /&gt;
2 points for Locksmith&lt;br /&gt;
1 point for Lockpicking&lt;br /&gt;
1 point for Public Speaking&lt;br /&gt;
1 point for Savoir-Faire&lt;br /&gt;
3 points for Erupting Inferno&lt;/div&gt;</summary>
		<author><name>GaoGaiGar</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=For_the_Love_of_Treasure/Taran&amp;diff=391765</id>
		<title>For the Love of Treasure/Taran</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=For_the_Love_of_Treasure/Taran&amp;diff=391765"/>
		<updated>2020-12-26T05:16:33Z</updated>

		<summary type="html">&lt;p&gt;GaoGaiGar: /* Loadout */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
== Taran Boltlord, Mistress of Sorcery ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Attributes === &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ST&#039;&#039;&#039; 10 {0}; &#039;&#039;&#039;DX&#039;&#039;&#039; 12 {40}; &#039;&#039;&#039;IQ&#039;&#039;&#039; 12 {40}; &#039;&#039;&#039;HT&#039;&#039;&#039; 12 {20}&lt;br /&gt;
&lt;br /&gt;
Damage  1d-2/1d; BL 10 kg; HP 12; Will 12; Per 12 {0}; FP 12; Basic Speed 6.00 {0}; Basic Move 6.&lt;br /&gt;
&lt;br /&gt;
=== Advantages ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* Accelerated Casting {10}&lt;br /&gt;
* Charisma 3 {15}&lt;br /&gt;
* Magical Lineage (Fate-Touched) {1}&lt;br /&gt;
* Sorcerous Empowerment 6 {70}&lt;br /&gt;
* Sorcery Talent 3 {30}&lt;br /&gt;
&lt;br /&gt;
=== Disadvantages ===&lt;br /&gt;
&lt;br /&gt;
* Curious {-5}&lt;br /&gt;
* Low Pain Threshold {-10}&lt;br /&gt;
* Overconfidence {-5}&lt;br /&gt;
* Obsession (Prove she&#039;s the world&#039;s greatest sorceress) {-10}&lt;br /&gt;
* Sense of Duty (Adventuring Companions) {-5}&lt;br /&gt;
* Stubbornness {-5}&lt;br /&gt;
* Unnatural Features 5 (glowing tatoos, otherwordly air) {-5}&lt;br /&gt;
&lt;br /&gt;
=== Quirks ===&lt;br /&gt;
&lt;br /&gt;
* Modest, covers as much as possible as often as possible  {-1}&lt;br /&gt;
* Grandiose in word and movement {-1} &lt;br /&gt;
* Often prefaces speaking with a bold laugh {-1} &lt;br /&gt;
* Kinder than she lets on.  {-1} &lt;br /&gt;
* Noblesse Oblige regarding her magic {-1}&lt;br /&gt;
&lt;br /&gt;
=== Skills ===&lt;br /&gt;
&lt;br /&gt;
Climbing (A) DX-1 {1} - 11&lt;br /&gt;
&lt;br /&gt;
Diplomacy (H) IQ-1 {2} - 11*&lt;br /&gt;
&lt;br /&gt;
Fast-Talk (A) IQ-1 {1} - 12*&lt;br /&gt;
&lt;br /&gt;
First Aid (E) IQ {1} - 12&lt;br /&gt;
&lt;br /&gt;
Gesture (E) IQ {1} - 12&lt;br /&gt;
&lt;br /&gt;
Hidden Lore (Magical Writings) (A) IQ {2} - 12&lt;br /&gt;
&lt;br /&gt;
Hiking (A) HT {2} - 12&lt;br /&gt;
&lt;br /&gt;
Innate Attack (Beam) (E) DX+4 {12} - 16&lt;br /&gt;
&lt;br /&gt;
Lockpicking (A) IQ-1 {1} - 11&lt;br /&gt;
&lt;br /&gt;
Public Speaking (A) IQ-1 {1} - 11*&lt;br /&gt;
&lt;br /&gt;
Savoir-Faire (E) IQ {1} - 12&lt;br /&gt;
&lt;br /&gt;
Scrounging (E) Per {1} - 12&lt;br /&gt;
&lt;br /&gt;
Stealth (A) DX-1 {1} - 11&lt;br /&gt;
&lt;br /&gt;
Staff (A) DX+3 {12} - 15 &lt;br /&gt;
&lt;br /&gt;
Thaumathology (VH) IQ-2 {2} - 10&lt;br /&gt;
&lt;br /&gt;
*+3 Charisma Bonus&lt;br /&gt;
&lt;br /&gt;
=== Sorcery Spells ===&lt;br /&gt;
&lt;br /&gt;
*Dispel Magic {12}&lt;br /&gt;
&lt;br /&gt;
Attempts to negate every instance of magic within the area. See Sorcery, p. 21.&lt;br /&gt;
&lt;br /&gt;
Keywords: Area (Leveled), Resisted (Will or spell).&lt;br /&gt;
Full Cost: 60 points.&lt;br /&gt;
Casting Roll: Will.&lt;br /&gt;
Range: Unlimited.&lt;br /&gt;
Duration: Instantaneous.&lt;br /&gt;
&lt;br /&gt;
*Fly {10}&lt;br /&gt;
&lt;br /&gt;
Allows the target to fly with a Move equal to their Basic Speed x2 for three minutes.&lt;br /&gt;
&lt;br /&gt;
Keywords: Obvious.&lt;br /&gt;
Full Cost: 48 points.&lt;br /&gt;
Casting Roll: None. Use Innate Attack (Gaze) to aim.&lt;br /&gt;
Range: 100m.&lt;br /&gt;
Duration: Three Minutes.&lt;br /&gt;
Statistics: Affliction 1 (Flight with Magical, +360%; Increased 1/2D x10, +15%; No Signature, +20%; Fixed Duration +0%; Sorcery, -15%).&lt;br /&gt;
&lt;br /&gt;
*Lightning 3 {7}&lt;br /&gt;
&lt;br /&gt;
An Innate Attack doing 3d burning surge damage. Metal armor counts as DR 1. Targets struck by it must make a HT roll at -1 per 2 injury suffered or be physically stunned (HT to recover in subsequent turns). Behaves unpredictably around conductors.&lt;br /&gt;
&lt;br /&gt;
Keywords: Missile, Obvious.&lt;br /&gt;
Full Cost: 35 points.&lt;br /&gt;
Casting Roll: None. Use Innate Attack (Beam) to hit.&lt;br /&gt;
Range: 100m.&lt;br /&gt;
Duration: Instantaneous.&lt;br /&gt;
Statistics: Per Pyramid #3/82, p. 13.&lt;br /&gt;
&lt;br /&gt;
*Locksmith {2}&lt;br /&gt;
Full Cost: 10 points.&lt;br /&gt;
Casting Roll: Lockpicking +4&lt;br /&gt;
Range: 10m.&lt;br /&gt;
Duration: Indefinite&lt;br /&gt;
&lt;br /&gt;
*Mage Armor {8}&lt;br /&gt;
&lt;br /&gt;
Gives the subject an extra DR 5 for the duration.&lt;br /&gt;
&lt;br /&gt;
Keywords: Buff.&lt;br /&gt;
Full Cost: 40 points.&lt;br /&gt;
&lt;br /&gt;
Casting Roll: None. Use Innate Attack (Gaze) to aim.&lt;br /&gt;
&lt;br /&gt;
Range: 100m.&lt;br /&gt;
&lt;br /&gt;
Duration: Three minutes.&lt;br /&gt;
&lt;br /&gt;
Statistics: Affliction 1 (DR 5 with Magical and Force Field, +280%; Increased 1/2D x10, +15%; No Signature, +20%; Fixed Duration, +0%; Sorcery, -15%)&lt;br /&gt;
&lt;br /&gt;
*Detect Magic {2}&lt;br /&gt;
Keywords: Information. &lt;br /&gt;
&lt;br /&gt;
Full Cost: 7 points. &lt;br /&gt;
&lt;br /&gt;
Casting Roll: IQ.&lt;br /&gt;
&lt;br /&gt;
Range: Unlimited.&lt;br /&gt;
&lt;br /&gt;
Duration: Instantaneous.&lt;br /&gt;
&lt;br /&gt;
Statistics: Detect (Magic; Sorcery, -15%; Touch- or Vision-Based, -15%) [7].&lt;br /&gt;
&lt;br /&gt;
Determines whether the subject (person, object, or area) is under the effects of magic; enchanted items definitely count. The GM will secretly roll against the caster’s IQ&lt;br /&gt;
minus range penalties (p. B550) to the subject,&lt;br /&gt;
which the caster must be able to see or touch. If the sorcerer is familiar with the spells in ques- tion, this will reveal them. Otherwise, the GM will use the margin of success to determine how much information to give the sorcerer.&lt;br /&gt;
&lt;br /&gt;
*Raging Inferno - {3}&lt;br /&gt;
&lt;br /&gt;
An Innate Burning Attack doing 2d burning damage in 2 yard radius. &lt;br /&gt;
&lt;br /&gt;
Keywords: Missile, Obvious.&lt;br /&gt;
Full Cost: 14 points.&lt;br /&gt;
Casting Roll: None. Use Innate Attack (Beam) to hit.&lt;br /&gt;
Range: 100m.&lt;br /&gt;
Duration: Instantaneous. &lt;br /&gt;
Statistics: Burning Attack 2d, Area 2 yards +50% Sorcery -15%.&lt;br /&gt;
&lt;br /&gt;
=== Loadout ===&lt;br /&gt;
&lt;br /&gt;
*Helm of the Dark Lords: this helm grants the wearer Darkvision and +2 to vision based PER rolls. It also will fit to any sized head (Halfling to Half-Ogre) and is made of some kind of black armor with DR4 and Ligten enhancement (wt. with Face Mask is 4.2lbs/2KG and no penalty to hearing while wearing). &lt;br /&gt;
&lt;br /&gt;
*Sorceress Garb - Enchanted Status 1 Clothing [Torso, Limbs]: Free, 1kg.  Deflect +2, Fortify DR 2. $14,000 &lt;br /&gt;
&lt;br /&gt;
Quarterstaff [Torso]: Damage thr+2 cr or sw+2 cr. Parry +2. Balanced, Staff Spell $80, 2kg.&lt;br /&gt;
 &lt;br /&gt;
Power Item - Ruby Amulet 5 FP for Sorcery [Torso] $490&lt;br /&gt;
&lt;br /&gt;
Potion Belt Belt with four slots, each of which can carry one “grenade” bottle (1 lb.) or two potion vials (0.5 lb. each). Wearer can reach them with Ready or Fast-Draw. Padding removes risk of accidental breakage and gives containers +2 DR vs. deliberate attacks. $60, .5kg.&lt;br /&gt;
&lt;br /&gt;
Healing Potion - Minor Heals 1d HP. $120, 0.25 kg.&lt;br /&gt;
&lt;br /&gt;
Glow Vial [Potion Belt]: Sheds light in a 2m radius for 12 hours. $60, 0.5kg.&lt;br /&gt;
&lt;br /&gt;
Backpack, Small [Torso]: Holds 20kg of gear. $60, 1.5kg.&lt;br /&gt;
&lt;br /&gt;
Blanket [Backpack]: $20, 2kg.&lt;br /&gt;
&lt;br /&gt;
Traveler&#039;s Rations x2 [Backpack]: $4, .5kg.&lt;br /&gt;
&lt;br /&gt;
Bottle, Ceramic [Backpack] $3 .5kg&lt;br /&gt;
&lt;br /&gt;
Personal Basics [Backpack] $5, 0.5kg.&lt;br /&gt;
&lt;br /&gt;
Bandages [Backpack] $10 .5kg&lt;br /&gt;
&lt;br /&gt;
$88 remaining.&lt;br /&gt;
&lt;br /&gt;
=== Combat ===&lt;br /&gt;
&lt;br /&gt;
No Encumbrance!&lt;br /&gt;
&lt;br /&gt;
* Defenses&lt;br /&gt;
** Dodge 9&lt;br /&gt;
** Parry 13 (Staff)&lt;br /&gt;
** DR 0 (5 w/Mage Armor)&lt;br /&gt;
&lt;br /&gt;
* Attacks&lt;br /&gt;
** Staff (16): Swing 1d/ Thrust 1d+2 Cr; Reach 1, 2.&lt;br /&gt;
** Lightning Bolt (19) 3d6 burning surge, range 100m&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Experience Spent ===&lt;br /&gt;
2 points for Detect Magic&lt;br /&gt;
2 points for Locksmith&lt;br /&gt;
1 point for Lockpicking&lt;br /&gt;
1 point for Public Speaking&lt;br /&gt;
1 point for Savoir-Faire&lt;br /&gt;
3 points for Erupting Inferno&lt;/div&gt;</summary>
		<author><name>GaoGaiGar</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=For_the_Love_of_Treasure/Taran&amp;diff=391764</id>
		<title>For the Love of Treasure/Taran</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=For_the_Love_of_Treasure/Taran&amp;diff=391764"/>
		<updated>2020-12-26T05:13:02Z</updated>

		<summary type="html">&lt;p&gt;GaoGaiGar: /* Sorcery Spells */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
== Taran Boltlord, Mistress of Sorcery ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Attributes === &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ST&#039;&#039;&#039; 10 {0}; &#039;&#039;&#039;DX&#039;&#039;&#039; 12 {40}; &#039;&#039;&#039;IQ&#039;&#039;&#039; 12 {40}; &#039;&#039;&#039;HT&#039;&#039;&#039; 12 {20}&lt;br /&gt;
&lt;br /&gt;
Damage  1d-2/1d; BL 10 kg; HP 12; Will 12; Per 12 {0}; FP 12; Basic Speed 6.00 {0}; Basic Move 6.&lt;br /&gt;
&lt;br /&gt;
=== Advantages ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* Accelerated Casting {10}&lt;br /&gt;
* Charisma 3 {15}&lt;br /&gt;
* Magical Lineage (Fate-Touched) {1}&lt;br /&gt;
* Sorcerous Empowerment 6 {70}&lt;br /&gt;
* Sorcery Talent 3 {30}&lt;br /&gt;
&lt;br /&gt;
=== Disadvantages ===&lt;br /&gt;
&lt;br /&gt;
* Curious {-5}&lt;br /&gt;
* Low Pain Threshold {-10}&lt;br /&gt;
* Overconfidence {-5}&lt;br /&gt;
* Obsession (Prove she&#039;s the world&#039;s greatest sorceress) {-10}&lt;br /&gt;
* Sense of Duty (Adventuring Companions) {-5}&lt;br /&gt;
* Stubbornness {-5}&lt;br /&gt;
* Unnatural Features 5 (glowing tatoos, otherwordly air) {-5}&lt;br /&gt;
&lt;br /&gt;
=== Quirks ===&lt;br /&gt;
&lt;br /&gt;
* Modest, covers as much as possible as often as possible  {-1}&lt;br /&gt;
* Grandiose in word and movement {-1} &lt;br /&gt;
* Often prefaces speaking with a bold laugh {-1} &lt;br /&gt;
* Kinder than she lets on.  {-1} &lt;br /&gt;
* Noblesse Oblige regarding her magic {-1}&lt;br /&gt;
&lt;br /&gt;
=== Skills ===&lt;br /&gt;
&lt;br /&gt;
Climbing (A) DX-1 {1} - 11&lt;br /&gt;
&lt;br /&gt;
Diplomacy (H) IQ-1 {2} - 11*&lt;br /&gt;
&lt;br /&gt;
Fast-Talk (A) IQ-1 {1} - 12*&lt;br /&gt;
&lt;br /&gt;
First Aid (E) IQ {1} - 12&lt;br /&gt;
&lt;br /&gt;
Gesture (E) IQ {1} - 12&lt;br /&gt;
&lt;br /&gt;
Hidden Lore (Magical Writings) (A) IQ {2} - 12&lt;br /&gt;
&lt;br /&gt;
Hiking (A) HT {2} - 12&lt;br /&gt;
&lt;br /&gt;
Innate Attack (Beam) (E) DX+4 {12} - 16&lt;br /&gt;
&lt;br /&gt;
Lockpicking (A) IQ-1 {1} - 11&lt;br /&gt;
&lt;br /&gt;
Public Speaking (A) IQ-1 {1} - 11*&lt;br /&gt;
&lt;br /&gt;
Savoir-Faire (E) IQ {1} - 12&lt;br /&gt;
&lt;br /&gt;
Scrounging (E) Per {1} - 12&lt;br /&gt;
&lt;br /&gt;
Stealth (A) DX-1 {1} - 11&lt;br /&gt;
&lt;br /&gt;
Staff (A) DX+3 {12} - 15 &lt;br /&gt;
&lt;br /&gt;
Thaumathology (VH) IQ-2 {2} - 10&lt;br /&gt;
&lt;br /&gt;
*+3 Charisma Bonus&lt;br /&gt;
&lt;br /&gt;
=== Sorcery Spells ===&lt;br /&gt;
&lt;br /&gt;
*Dispel Magic {12}&lt;br /&gt;
&lt;br /&gt;
Attempts to negate every instance of magic within the area. See Sorcery, p. 21.&lt;br /&gt;
&lt;br /&gt;
Keywords: Area (Leveled), Resisted (Will or spell).&lt;br /&gt;
Full Cost: 60 points.&lt;br /&gt;
Casting Roll: Will.&lt;br /&gt;
Range: Unlimited.&lt;br /&gt;
Duration: Instantaneous.&lt;br /&gt;
&lt;br /&gt;
*Fly {10}&lt;br /&gt;
&lt;br /&gt;
Allows the target to fly with a Move equal to their Basic Speed x2 for three minutes.&lt;br /&gt;
&lt;br /&gt;
Keywords: Obvious.&lt;br /&gt;
Full Cost: 48 points.&lt;br /&gt;
Casting Roll: None. Use Innate Attack (Gaze) to aim.&lt;br /&gt;
Range: 100m.&lt;br /&gt;
Duration: Three Minutes.&lt;br /&gt;
Statistics: Affliction 1 (Flight with Magical, +360%; Increased 1/2D x10, +15%; No Signature, +20%; Fixed Duration +0%; Sorcery, -15%).&lt;br /&gt;
&lt;br /&gt;
*Lightning 3 {7}&lt;br /&gt;
&lt;br /&gt;
An Innate Attack doing 3d burning surge damage. Metal armor counts as DR 1. Targets struck by it must make a HT roll at -1 per 2 injury suffered or be physically stunned (HT to recover in subsequent turns). Behaves unpredictably around conductors.&lt;br /&gt;
&lt;br /&gt;
Keywords: Missile, Obvious.&lt;br /&gt;
Full Cost: 35 points.&lt;br /&gt;
Casting Roll: None. Use Innate Attack (Beam) to hit.&lt;br /&gt;
Range: 100m.&lt;br /&gt;
Duration: Instantaneous.&lt;br /&gt;
Statistics: Per Pyramid #3/82, p. 13.&lt;br /&gt;
&lt;br /&gt;
*Locksmith {2}&lt;br /&gt;
Full Cost: 10 points.&lt;br /&gt;
Casting Roll: Lockpicking +4&lt;br /&gt;
Range: 10m.&lt;br /&gt;
Duration: Indefinite&lt;br /&gt;
&lt;br /&gt;
*Mage Armor {8}&lt;br /&gt;
&lt;br /&gt;
Gives the subject an extra DR 5 for the duration.&lt;br /&gt;
&lt;br /&gt;
Keywords: Buff.&lt;br /&gt;
Full Cost: 40 points.&lt;br /&gt;
&lt;br /&gt;
Casting Roll: None. Use Innate Attack (Gaze) to aim.&lt;br /&gt;
&lt;br /&gt;
Range: 100m.&lt;br /&gt;
&lt;br /&gt;
Duration: Three minutes.&lt;br /&gt;
&lt;br /&gt;
Statistics: Affliction 1 (DR 5 with Magical and Force Field, +280%; Increased 1/2D x10, +15%; No Signature, +20%; Fixed Duration, +0%; Sorcery, -15%)&lt;br /&gt;
&lt;br /&gt;
*Detect Magic {2}&lt;br /&gt;
Keywords: Information. &lt;br /&gt;
&lt;br /&gt;
Full Cost: 7 points. &lt;br /&gt;
&lt;br /&gt;
Casting Roll: IQ.&lt;br /&gt;
&lt;br /&gt;
Range: Unlimited.&lt;br /&gt;
&lt;br /&gt;
Duration: Instantaneous.&lt;br /&gt;
&lt;br /&gt;
Statistics: Detect (Magic; Sorcery, -15%; Touch- or Vision-Based, -15%) [7].&lt;br /&gt;
&lt;br /&gt;
Determines whether the subject (person, object, or area) is under the effects of magic; enchanted items definitely count. The GM will secretly roll against the caster’s IQ&lt;br /&gt;
minus range penalties (p. B550) to the subject,&lt;br /&gt;
which the caster must be able to see or touch. If the sorcerer is familiar with the spells in ques- tion, this will reveal them. Otherwise, the GM will use the margin of success to determine how much information to give the sorcerer.&lt;br /&gt;
&lt;br /&gt;
*Raging Inferno - {3}&lt;br /&gt;
&lt;br /&gt;
An Innate Burning Attack doing 2d burning damage in 2 yard radius. &lt;br /&gt;
&lt;br /&gt;
Keywords: Missile, Obvious.&lt;br /&gt;
Full Cost: 14 points.&lt;br /&gt;
Casting Roll: None. Use Innate Attack (Beam) to hit.&lt;br /&gt;
Range: 100m.&lt;br /&gt;
Duration: Instantaneous. &lt;br /&gt;
Statistics: Burning Attack 2d, Area 2 yards +50% Sorcery -15%.&lt;br /&gt;
&lt;br /&gt;
=== Loadout ===&lt;br /&gt;
&lt;br /&gt;
*Helm of the Dark Lords: this helm grants the wearer Darkvision and +2 to vision based PER rolls. It also will fit to any sized head (Halfling to Half-Ogre) and is made of some kind of black armor with DR4 and Ligten enhancement (wt. with Face Mask is 4.2lbs/2KG and no penalty to hearing while wearing). &lt;br /&gt;
&lt;br /&gt;
Ordinary Clothing [Torso, Limbs]: Free, 1kg.&lt;br /&gt;
&lt;br /&gt;
Quarterstaff [Torso]: Damage thr+2 cr or sw+2 cr. Parry +2. Balanced, Staff Spell $80, 2kg.&lt;br /&gt;
 &lt;br /&gt;
Power Item - Ruby Amulet 5 FP for Sorcery [Torso] $490&lt;br /&gt;
&lt;br /&gt;
Potion Belt Belt with four slots, each of which can carry one “grenade” bottle (1 lb.) or two potion vials (0.5 lb. each). Wearer can reach them with Ready or Fast-Draw. Padding removes risk of accidental breakage and gives containers +2 DR vs. deliberate attacks. $60, .5kg.&lt;br /&gt;
&lt;br /&gt;
Healing Potion - Minor Heals 1d HP. $120, 0.25 kg.&lt;br /&gt;
&lt;br /&gt;
Glow Vial [Potion Belt]: Sheds light in a 2m radius for 12 hours. $60, 0.5kg.&lt;br /&gt;
&lt;br /&gt;
Backpack, Small [Torso]: Holds 20kg of gear. $60, 1.5kg.&lt;br /&gt;
&lt;br /&gt;
Blanket [Backpack]: $20, 2kg.&lt;br /&gt;
&lt;br /&gt;
Traveler&#039;s Rations x2 [Backpack]: $4, .5kg.&lt;br /&gt;
&lt;br /&gt;
Bottle, Ceramic [Backpack] $3 .5kg&lt;br /&gt;
&lt;br /&gt;
Personal Basics [Backpack] $5, 0.5kg.&lt;br /&gt;
&lt;br /&gt;
Bandages [Backpack] $10 .5kg&lt;br /&gt;
&lt;br /&gt;
$88 remaining.&lt;br /&gt;
&lt;br /&gt;
=== Combat ===&lt;br /&gt;
&lt;br /&gt;
No Encumbrance!&lt;br /&gt;
&lt;br /&gt;
* Defenses&lt;br /&gt;
** Dodge 9&lt;br /&gt;
** Parry 13 (Staff)&lt;br /&gt;
** DR 0 (5 w/Mage Armor)&lt;br /&gt;
&lt;br /&gt;
* Attacks&lt;br /&gt;
** Staff (16): Swing 1d/ Thrust 1d+2 Cr; Reach 1, 2.&lt;br /&gt;
** Lightning Bolt (19) 3d6 burning surge, range 100m&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Experience Spent ===&lt;br /&gt;
2 points for Detect Magic&lt;br /&gt;
2 points for Locksmith&lt;br /&gt;
1 point for Lockpicking&lt;br /&gt;
1 point for Public Speaking&lt;br /&gt;
1 point for Savoir-Faire&lt;br /&gt;
3 points for Erupting Inferno&lt;/div&gt;</summary>
		<author><name>GaoGaiGar</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=For_the_Love_of_Treasure/Taran&amp;diff=391762</id>
		<title>For the Love of Treasure/Taran</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=For_the_Love_of_Treasure/Taran&amp;diff=391762"/>
		<updated>2020-12-26T05:09:54Z</updated>

		<summary type="html">&lt;p&gt;GaoGaiGar: /* Experience Spent */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
== Taran Boltlord, Mistress of Sorcery ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Attributes === &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ST&#039;&#039;&#039; 10 {0}; &#039;&#039;&#039;DX&#039;&#039;&#039; 12 {40}; &#039;&#039;&#039;IQ&#039;&#039;&#039; 12 {40}; &#039;&#039;&#039;HT&#039;&#039;&#039; 12 {20}&lt;br /&gt;
&lt;br /&gt;
Damage  1d-2/1d; BL 10 kg; HP 12; Will 12; Per 12 {0}; FP 12; Basic Speed 6.00 {0}; Basic Move 6.&lt;br /&gt;
&lt;br /&gt;
=== Advantages ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* Accelerated Casting {10}&lt;br /&gt;
* Charisma 3 {15}&lt;br /&gt;
* Magical Lineage (Fate-Touched) {1}&lt;br /&gt;
* Sorcerous Empowerment 6 {70}&lt;br /&gt;
* Sorcery Talent 3 {30}&lt;br /&gt;
&lt;br /&gt;
=== Disadvantages ===&lt;br /&gt;
&lt;br /&gt;
* Curious {-5}&lt;br /&gt;
* Low Pain Threshold {-10}&lt;br /&gt;
* Overconfidence {-5}&lt;br /&gt;
* Obsession (Prove she&#039;s the world&#039;s greatest sorceress) {-10}&lt;br /&gt;
* Sense of Duty (Adventuring Companions) {-5}&lt;br /&gt;
* Stubbornness {-5}&lt;br /&gt;
* Unnatural Features 5 (glowing tatoos, otherwordly air) {-5}&lt;br /&gt;
&lt;br /&gt;
=== Quirks ===&lt;br /&gt;
&lt;br /&gt;
* Modest, covers as much as possible as often as possible  {-1}&lt;br /&gt;
* Grandiose in word and movement {-1} &lt;br /&gt;
* Often prefaces speaking with a bold laugh {-1} &lt;br /&gt;
* Kinder than she lets on.  {-1} &lt;br /&gt;
* Noblesse Oblige regarding her magic {-1}&lt;br /&gt;
&lt;br /&gt;
=== Skills ===&lt;br /&gt;
&lt;br /&gt;
Climbing (A) DX-1 {1} - 11&lt;br /&gt;
&lt;br /&gt;
Diplomacy (H) IQ-1 {2} - 11*&lt;br /&gt;
&lt;br /&gt;
Fast-Talk (A) IQ-1 {1} - 12*&lt;br /&gt;
&lt;br /&gt;
First Aid (E) IQ {1} - 12&lt;br /&gt;
&lt;br /&gt;
Gesture (E) IQ {1} - 12&lt;br /&gt;
&lt;br /&gt;
Hidden Lore (Magical Writings) (A) IQ {2} - 12&lt;br /&gt;
&lt;br /&gt;
Hiking (A) HT {2} - 12&lt;br /&gt;
&lt;br /&gt;
Innate Attack (Beam) (E) DX+4 {12} - 16&lt;br /&gt;
&lt;br /&gt;
Lockpicking (A) IQ-1 {1} - 11&lt;br /&gt;
&lt;br /&gt;
Public Speaking (A) IQ-1 {1} - 11*&lt;br /&gt;
&lt;br /&gt;
Savoir-Faire (E) IQ {1} - 12&lt;br /&gt;
&lt;br /&gt;
Scrounging (E) Per {1} - 12&lt;br /&gt;
&lt;br /&gt;
Stealth (A) DX-1 {1} - 11&lt;br /&gt;
&lt;br /&gt;
Staff (A) DX+3 {12} - 15 &lt;br /&gt;
&lt;br /&gt;
Thaumathology (VH) IQ-2 {2} - 10&lt;br /&gt;
&lt;br /&gt;
*+3 Charisma Bonus&lt;br /&gt;
&lt;br /&gt;
=== Sorcery Spells ===&lt;br /&gt;
&lt;br /&gt;
*Dispel Magic {12}&lt;br /&gt;
&lt;br /&gt;
Attempts to negate every instance of magic within the area. See Sorcery, p. 21.&lt;br /&gt;
&lt;br /&gt;
Keywords: Area (Leveled), Resisted (Will or spell).&lt;br /&gt;
Full Cost: 60 points.&lt;br /&gt;
Casting Roll: Will.&lt;br /&gt;
Range: Unlimited.&lt;br /&gt;
Duration: Instantaneous.&lt;br /&gt;
&lt;br /&gt;
*Fly {10}&lt;br /&gt;
&lt;br /&gt;
Allows the target to fly with a Move equal to their Basic Speed x2 for three minutes.&lt;br /&gt;
&lt;br /&gt;
Keywords: Obvious.&lt;br /&gt;
Full Cost: 48 points.&lt;br /&gt;
Casting Roll: None. Use Innate Attack (Gaze) to aim.&lt;br /&gt;
Range: 100m.&lt;br /&gt;
Duration: Three Minutes.&lt;br /&gt;
Statistics: Affliction 1 (Flight with Magical, +360%; Increased 1/2D x10, +15%; No Signature, +20%; Fixed Duration +0%; Sorcery, -15%).&lt;br /&gt;
&lt;br /&gt;
*Lightning 3 {7}&lt;br /&gt;
&lt;br /&gt;
An Innate Attack doing 3d burning surge damage. Metal armor counts as DR 1. Targets struck by it must make a HT roll at -1 per 2 injury suffered or be physically stunned (HT to recover in subsequent turns). Behaves unpredictably around conductors.&lt;br /&gt;
&lt;br /&gt;
Keywords: Missile, Obvious.&lt;br /&gt;
Full Cost: 35 points.&lt;br /&gt;
Casting Roll: None. Use Innate Attack (Beam) to hit.&lt;br /&gt;
Range: 100m.&lt;br /&gt;
Duration: Instantaneous.&lt;br /&gt;
Statistics: Per Pyramid #3/82, p. 13.&lt;br /&gt;
&lt;br /&gt;
*Locksmith {2}&lt;br /&gt;
Full Cost: 10 points.&lt;br /&gt;
Casting Roll: Lockpicking +4&lt;br /&gt;
Range: 10m.&lt;br /&gt;
Duration: Indefinite&lt;br /&gt;
&lt;br /&gt;
*Mage Armor {8}&lt;br /&gt;
&lt;br /&gt;
Gives the subject an extra DR 5 for the duration.&lt;br /&gt;
&lt;br /&gt;
Keywords: Buff.&lt;br /&gt;
Full Cost: 40 points.&lt;br /&gt;
&lt;br /&gt;
Casting Roll: None. Use Innate Attack (Gaze) to aim.&lt;br /&gt;
&lt;br /&gt;
Range: 100m.&lt;br /&gt;
&lt;br /&gt;
Duration: Three minutes.&lt;br /&gt;
&lt;br /&gt;
Statistics: Affliction 1 (DR 5 with Magical and Force Field, +280%; Increased 1/2D x10, +15%; No Signature, +20%; Fixed Duration, +0%; Sorcery, -15%)&lt;br /&gt;
&lt;br /&gt;
*Detect Magic {2}&lt;br /&gt;
Keywords: Information. &lt;br /&gt;
&lt;br /&gt;
Full Cost: 7 points. &lt;br /&gt;
&lt;br /&gt;
Casting Roll: IQ.&lt;br /&gt;
&lt;br /&gt;
Range: Unlimited.&lt;br /&gt;
&lt;br /&gt;
Duration: Instantaneous.&lt;br /&gt;
&lt;br /&gt;
Statistics: Detect (Magic; Sorcery, -15%; Touch- or Vision-Based, -15%) [7].&lt;br /&gt;
&lt;br /&gt;
Determines whether the subject (person, object, or area) is under the effects of magic; enchanted items definitely count. The GM will secretly roll against the caster’s IQ&lt;br /&gt;
minus range penalties (p. B550) to the subject,&lt;br /&gt;
which the caster must be able to see or touch. If the sorcerer is familiar with the spells in ques- tion, this will reveal them. Otherwise, the GM will use the margin of success to determine how much information to give the sorcerer.&lt;br /&gt;
&lt;br /&gt;
=== Loadout ===&lt;br /&gt;
&lt;br /&gt;
*Helm of the Dark Lords: this helm grants the wearer Darkvision and +2 to vision based PER rolls. It also will fit to any sized head (Halfling to Half-Ogre) and is made of some kind of black armor with DR4 and Ligten enhancement (wt. with Face Mask is 4.2lbs/2KG and no penalty to hearing while wearing). &lt;br /&gt;
&lt;br /&gt;
Ordinary Clothing [Torso, Limbs]: Free, 1kg.&lt;br /&gt;
&lt;br /&gt;
Quarterstaff [Torso]: Damage thr+2 cr or sw+2 cr. Parry +2. Balanced, Staff Spell $80, 2kg.&lt;br /&gt;
 &lt;br /&gt;
Power Item - Ruby Amulet 5 FP for Sorcery [Torso] $490&lt;br /&gt;
&lt;br /&gt;
Potion Belt Belt with four slots, each of which can carry one “grenade” bottle (1 lb.) or two potion vials (0.5 lb. each). Wearer can reach them with Ready or Fast-Draw. Padding removes risk of accidental breakage and gives containers +2 DR vs. deliberate attacks. $60, .5kg.&lt;br /&gt;
&lt;br /&gt;
Healing Potion - Minor Heals 1d HP. $120, 0.25 kg.&lt;br /&gt;
&lt;br /&gt;
Glow Vial [Potion Belt]: Sheds light in a 2m radius for 12 hours. $60, 0.5kg.&lt;br /&gt;
&lt;br /&gt;
Backpack, Small [Torso]: Holds 20kg of gear. $60, 1.5kg.&lt;br /&gt;
&lt;br /&gt;
Blanket [Backpack]: $20, 2kg.&lt;br /&gt;
&lt;br /&gt;
Traveler&#039;s Rations x2 [Backpack]: $4, .5kg.&lt;br /&gt;
&lt;br /&gt;
Bottle, Ceramic [Backpack] $3 .5kg&lt;br /&gt;
&lt;br /&gt;
Personal Basics [Backpack] $5, 0.5kg.&lt;br /&gt;
&lt;br /&gt;
Bandages [Backpack] $10 .5kg&lt;br /&gt;
&lt;br /&gt;
$88 remaining.&lt;br /&gt;
&lt;br /&gt;
=== Combat ===&lt;br /&gt;
&lt;br /&gt;
No Encumbrance!&lt;br /&gt;
&lt;br /&gt;
* Defenses&lt;br /&gt;
** Dodge 9&lt;br /&gt;
** Parry 13 (Staff)&lt;br /&gt;
** DR 0 (5 w/Mage Armor)&lt;br /&gt;
&lt;br /&gt;
* Attacks&lt;br /&gt;
** Staff (16): Swing 1d/ Thrust 1d+2 Cr; Reach 1, 2.&lt;br /&gt;
** Lightning Bolt (19) 3d6 burning surge, range 100m&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Experience Spent ===&lt;br /&gt;
2 points for Detect Magic&lt;br /&gt;
2 points for Locksmith&lt;br /&gt;
1 point for Lockpicking&lt;br /&gt;
1 point for Public Speaking&lt;br /&gt;
1 point for Savoir-Faire&lt;br /&gt;
3 points for Erupting Inferno&lt;/div&gt;</summary>
		<author><name>GaoGaiGar</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=For_the_Love_of_Treasure/Taran&amp;diff=389987</id>
		<title>For the Love of Treasure/Taran</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=For_the_Love_of_Treasure/Taran&amp;diff=389987"/>
		<updated>2020-10-31T06:14:11Z</updated>

		<summary type="html">&lt;p&gt;GaoGaiGar: /* Taran Boltlord, Mistress of Sorcery */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
== Taran Boltlord, Mistress of Sorcery ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Attributes === &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ST&#039;&#039;&#039; 10 {0}; &#039;&#039;&#039;DX&#039;&#039;&#039; 12 {40}; &#039;&#039;&#039;IQ&#039;&#039;&#039; 12 {40}; &#039;&#039;&#039;HT&#039;&#039;&#039; 12 {20}&lt;br /&gt;
&lt;br /&gt;
Damage  1d-2/1d; BL 10 kg; HP 12; Will 12; Per 12 {0}; FP 12; Basic Speed 6.00 {0}; Basic Move 6.&lt;br /&gt;
&lt;br /&gt;
=== Advantages ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* Accelerated Casting {10}&lt;br /&gt;
* Charisma 3 {15}&lt;br /&gt;
* Magical Lineage (Fate-Touched) {1}&lt;br /&gt;
* Sorcerous Empowerment 6 {70}&lt;br /&gt;
* Sorcery Talent 3 {30}&lt;br /&gt;
&lt;br /&gt;
=== Disadvantages ===&lt;br /&gt;
&lt;br /&gt;
* Curious {-5}&lt;br /&gt;
* Low Pain Threshold {-10}&lt;br /&gt;
* Overconfidence {-5}&lt;br /&gt;
* Obsession (Prove she&#039;s the world&#039;s greatest sorceress) {-10}&lt;br /&gt;
* Sense of Duty (Adventuring Companions) {-5}&lt;br /&gt;
* Stubbornness {-5}&lt;br /&gt;
* Unnatural Features 5 (glowing tatoos, otherwordly air) {-5}&lt;br /&gt;
&lt;br /&gt;
=== Quirks ===&lt;br /&gt;
&lt;br /&gt;
* Modest, covers as much as possible as often as possible  {-1}&lt;br /&gt;
* Grandiose in word and movement {-1} &lt;br /&gt;
* Often prefaces speaking with a bold laugh {-1} &lt;br /&gt;
* Kinder than she lets on.  {-1} &lt;br /&gt;
* Noblesse Oblige regarding her magic {-1}&lt;br /&gt;
&lt;br /&gt;
=== Skills ===&lt;br /&gt;
&lt;br /&gt;
Climbing (A) DX-1 {1} - 11&lt;br /&gt;
&lt;br /&gt;
Diplomacy (H) IQ-1 {2} - 11*&lt;br /&gt;
&lt;br /&gt;
Fast-Talk (A) IQ-1 {1} - 12*&lt;br /&gt;
&lt;br /&gt;
First Aid (E) IQ {1} - 12&lt;br /&gt;
&lt;br /&gt;
Gesture (E) IQ {1} - 12&lt;br /&gt;
&lt;br /&gt;
Hidden Lore (Magical Writings) (A) IQ {2} - 12&lt;br /&gt;
&lt;br /&gt;
Hiking (A) HT {2} - 12&lt;br /&gt;
&lt;br /&gt;
Innate Attack (Beam) (E) DX+4 {12} - 16&lt;br /&gt;
&lt;br /&gt;
Lockpicking (A) IQ-1 {1} - 11&lt;br /&gt;
&lt;br /&gt;
Public Speaking (A) IQ-1 {1} - 11*&lt;br /&gt;
&lt;br /&gt;
Savoir-Faire (E) IQ {1} - 12&lt;br /&gt;
&lt;br /&gt;
Scrounging (E) Per {1} - 12&lt;br /&gt;
&lt;br /&gt;
Stealth (A) DX-1 {1} - 11&lt;br /&gt;
&lt;br /&gt;
Staff (A) DX+3 {12} - 15 &lt;br /&gt;
&lt;br /&gt;
Thaumathology (VH) IQ-2 {2} - 10&lt;br /&gt;
&lt;br /&gt;
*+3 Charisma Bonus&lt;br /&gt;
&lt;br /&gt;
=== Sorcery Spells ===&lt;br /&gt;
&lt;br /&gt;
*Dispel Magic {12}&lt;br /&gt;
&lt;br /&gt;
Attempts to negate every instance of magic within the area. See Sorcery, p. 21.&lt;br /&gt;
&lt;br /&gt;
Keywords: Area (Leveled), Resisted (Will or spell).&lt;br /&gt;
Full Cost: 60 points.&lt;br /&gt;
Casting Roll: Will.&lt;br /&gt;
Range: Unlimited.&lt;br /&gt;
Duration: Instantaneous.&lt;br /&gt;
&lt;br /&gt;
*Fly {10}&lt;br /&gt;
&lt;br /&gt;
Allows the target to fly with a Move equal to their Basic Speed x2 for three minutes.&lt;br /&gt;
&lt;br /&gt;
Keywords: Obvious.&lt;br /&gt;
Full Cost: 48 points.&lt;br /&gt;
Casting Roll: None. Use Innate Attack (Gaze) to aim.&lt;br /&gt;
Range: 100m.&lt;br /&gt;
Duration: Three Minutes.&lt;br /&gt;
Statistics: Affliction 1 (Flight with Magical, +360%; Increased 1/2D x10, +15%; No Signature, +20%; Fixed Duration +0%; Sorcery, -15%).&lt;br /&gt;
&lt;br /&gt;
*Lightning 3 {7}&lt;br /&gt;
&lt;br /&gt;
An Innate Attack doing 3d burning surge damage. Metal armor counts as DR 1. Targets struck by it must make a HT roll at -1 per 2 injury suffered or be physically stunned (HT to recover in subsequent turns). Behaves unpredictably around conductors.&lt;br /&gt;
&lt;br /&gt;
Keywords: Missile, Obvious.&lt;br /&gt;
Full Cost: 35 points.&lt;br /&gt;
Casting Roll: None. Use Innate Attack (Beam) to hit.&lt;br /&gt;
Range: 100m.&lt;br /&gt;
Duration: Instantaneous.&lt;br /&gt;
Statistics: Per Pyramid #3/82, p. 13.&lt;br /&gt;
&lt;br /&gt;
*Locksmith {2}&lt;br /&gt;
Full Cost: 10 points.&lt;br /&gt;
Casting Roll: Lockpicking +4&lt;br /&gt;
Range: 10m.&lt;br /&gt;
Duration: Indefinite&lt;br /&gt;
&lt;br /&gt;
*Mage Armor {8}&lt;br /&gt;
&lt;br /&gt;
Gives the subject an extra DR 5 for the duration.&lt;br /&gt;
&lt;br /&gt;
Keywords: Buff.&lt;br /&gt;
Full Cost: 40 points.&lt;br /&gt;
&lt;br /&gt;
Casting Roll: None. Use Innate Attack (Gaze) to aim.&lt;br /&gt;
&lt;br /&gt;
Range: 100m.&lt;br /&gt;
&lt;br /&gt;
Duration: Three minutes.&lt;br /&gt;
&lt;br /&gt;
Statistics: Affliction 1 (DR 5 with Magical and Force Field, +280%; Increased 1/2D x10, +15%; No Signature, +20%; Fixed Duration, +0%; Sorcery, -15%)&lt;br /&gt;
&lt;br /&gt;
*Detect Magic {2}&lt;br /&gt;
Keywords: Information. &lt;br /&gt;
&lt;br /&gt;
Full Cost: 7 points. &lt;br /&gt;
&lt;br /&gt;
Casting Roll: IQ.&lt;br /&gt;
&lt;br /&gt;
Range: Unlimited.&lt;br /&gt;
&lt;br /&gt;
Duration: Instantaneous.&lt;br /&gt;
&lt;br /&gt;
Statistics: Detect (Magic; Sorcery, -15%; Touch- or Vision-Based, -15%) [7].&lt;br /&gt;
&lt;br /&gt;
Determines whether the subject (person, object, or area) is under the effects of magic; enchanted items definitely count. The GM will secretly roll against the caster’s IQ&lt;br /&gt;
minus range penalties (p. B550) to the subject,&lt;br /&gt;
which the caster must be able to see or touch. If the sorcerer is familiar with the spells in ques- tion, this will reveal them. Otherwise, the GM will use the margin of success to determine how much information to give the sorcerer.&lt;br /&gt;
&lt;br /&gt;
=== Loadout ===&lt;br /&gt;
&lt;br /&gt;
*Helm of the Dark Lords: this helm grants the wearer Darkvision and +2 to vision based PER rolls. It also will fit to any sized head (Halfling to Half-Ogre) and is made of some kind of black armor with DR4 and Ligten enhancement (wt. with Face Mask is 4.2lbs/2KG and no penalty to hearing while wearing). &lt;br /&gt;
&lt;br /&gt;
Ordinary Clothing [Torso, Limbs]: Free, 1kg.&lt;br /&gt;
&lt;br /&gt;
Quarterstaff [Torso]: Damage thr+2 cr or sw+2 cr. Parry +2. Balanced, Staff Spell $80, 2kg.&lt;br /&gt;
 &lt;br /&gt;
Power Item - Ruby Amulet 5 FP for Sorcery [Torso] $490&lt;br /&gt;
&lt;br /&gt;
Potion Belt Belt with four slots, each of which can carry one “grenade” bottle (1 lb.) or two potion vials (0.5 lb. each). Wearer can reach them with Ready or Fast-Draw. Padding removes risk of accidental breakage and gives containers +2 DR vs. deliberate attacks. $60, .5kg.&lt;br /&gt;
&lt;br /&gt;
Healing Potion - Minor Heals 1d HP. $120, 0.25 kg.&lt;br /&gt;
&lt;br /&gt;
Glow Vial [Potion Belt]: Sheds light in a 2m radius for 12 hours. $60, 0.5kg.&lt;br /&gt;
&lt;br /&gt;
Backpack, Small [Torso]: Holds 20kg of gear. $60, 1.5kg.&lt;br /&gt;
&lt;br /&gt;
Blanket [Backpack]: $20, 2kg.&lt;br /&gt;
&lt;br /&gt;
Traveler&#039;s Rations x2 [Backpack]: $4, .5kg.&lt;br /&gt;
&lt;br /&gt;
Bottle, Ceramic [Backpack] $3 .5kg&lt;br /&gt;
&lt;br /&gt;
Personal Basics [Backpack] $5, 0.5kg.&lt;br /&gt;
&lt;br /&gt;
Bandages [Backpack] $10 .5kg&lt;br /&gt;
&lt;br /&gt;
$88 remaining.&lt;br /&gt;
&lt;br /&gt;
=== Combat ===&lt;br /&gt;
&lt;br /&gt;
No Encumbrance!&lt;br /&gt;
&lt;br /&gt;
* Defenses&lt;br /&gt;
** Dodge 9&lt;br /&gt;
** Parry 13 (Staff)&lt;br /&gt;
** DR 0 (5 w/Mage Armor)&lt;br /&gt;
&lt;br /&gt;
* Attacks&lt;br /&gt;
** Staff (16): Swing 1d/ Thrust 1d+2 Cr; Reach 1, 2.&lt;br /&gt;
** Lightning Bolt (19) 3d6 burning surge, range 100m&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Experience Spent ===&lt;br /&gt;
2 points for Detect Magic&lt;br /&gt;
2 points for Locksmith&lt;br /&gt;
1 point for Lockpicking&lt;br /&gt;
1 point for Public Speaking&lt;br /&gt;
1 point for Savoir-Faire&lt;br /&gt;
3 points free&lt;/div&gt;</summary>
		<author><name>GaoGaiGar</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=For_the_Love_of_Treasure/Taran&amp;diff=389986</id>
		<title>For the Love of Treasure/Taran</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=For_the_Love_of_Treasure/Taran&amp;diff=389986"/>
		<updated>2020-10-31T06:04:01Z</updated>

		<summary type="html">&lt;p&gt;GaoGaiGar: /* Skills */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
== Taran Boltlord, Mistress of Sorcery ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Attributes === &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ST&#039;&#039;&#039; 10 {0}; &#039;&#039;&#039;DX&#039;&#039;&#039; 12 {40}; &#039;&#039;&#039;IQ&#039;&#039;&#039; 12 {40}; &#039;&#039;&#039;HT&#039;&#039;&#039; 12 {20}&lt;br /&gt;
&lt;br /&gt;
Damage  1d-2/1d; BL 10 kg; HP 12; Will 12; Per 12 {0}; FP 12; Basic Speed 6.00 {0}; Basic Move 6.&lt;br /&gt;
&lt;br /&gt;
=== Advantages ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* Accelerated Casting {10}&lt;br /&gt;
* Charisma 3 {15}&lt;br /&gt;
* Magical Lineage (Fate-Touched) {1}&lt;br /&gt;
* Sorcerous Empowerment 6 {70}&lt;br /&gt;
* Sorcery Talent 3 {30}&lt;br /&gt;
&lt;br /&gt;
=== Disadvantages ===&lt;br /&gt;
&lt;br /&gt;
* Curious {-5}&lt;br /&gt;
* Low Pain Threshold {-10}&lt;br /&gt;
* Overconfidence {-5}&lt;br /&gt;
* Obsession (Prove she&#039;s the world&#039;s greatest sorceress) {-10}&lt;br /&gt;
* Sense of Duty (Adventuring Companions) {-5}&lt;br /&gt;
* Stubbornness {-5}&lt;br /&gt;
* Unnatural Features 5 (glowing tatoos, otherwordly air) {-5}&lt;br /&gt;
&lt;br /&gt;
=== Quirks ===&lt;br /&gt;
&lt;br /&gt;
* Modest, covers as much as possible as often as possible  {-1}&lt;br /&gt;
* Grandiose in word and movement {-1} &lt;br /&gt;
* Often prefaces speaking with a bold laugh {-1} &lt;br /&gt;
* Kinder than she lets on.  {-1} &lt;br /&gt;
* Noblesse Oblige regarding her magic {-1}&lt;br /&gt;
&lt;br /&gt;
=== Skills ===&lt;br /&gt;
&lt;br /&gt;
Climbing (A) DX-1 {1} - 11&lt;br /&gt;
&lt;br /&gt;
Diplomacy (H) IQ-1 {2} - 11*&lt;br /&gt;
&lt;br /&gt;
Fast-Talk (A) IQ-1 {1} - 12*&lt;br /&gt;
&lt;br /&gt;
First Aid (E) IQ {1} - 12&lt;br /&gt;
&lt;br /&gt;
Gesture (E) IQ {1} - 12&lt;br /&gt;
&lt;br /&gt;
Hidden Lore (Magical Writings) (A) IQ {2} - 12&lt;br /&gt;
&lt;br /&gt;
Hiking (A) HT {2} - 12&lt;br /&gt;
&lt;br /&gt;
Innate Attack (Beam) (E) DX+4 {12} - 16&lt;br /&gt;
&lt;br /&gt;
Lockpicking (A) IQ-1 {1} - 11&lt;br /&gt;
&lt;br /&gt;
Public Speaking (A) IQ-1 {1} - 11*&lt;br /&gt;
&lt;br /&gt;
Savoir-Faire (E) IQ {1} - 12&lt;br /&gt;
&lt;br /&gt;
Scrounging (E) Per {1} - 12&lt;br /&gt;
&lt;br /&gt;
Stealth (A) DX-1 {1} - 11&lt;br /&gt;
&lt;br /&gt;
Staff (A) DX+3 {12} - 15 &lt;br /&gt;
&lt;br /&gt;
Thaumathology (VH) IQ-2 {2} - 10&lt;br /&gt;
&lt;br /&gt;
*+3 Charisma Bonus&lt;br /&gt;
&lt;br /&gt;
=== Sorcery Spells ===&lt;br /&gt;
&lt;br /&gt;
*Dispel Magic {12}&lt;br /&gt;
&lt;br /&gt;
Attempts to negate every instance of magic within the area. See Sorcery, p. 21.&lt;br /&gt;
&lt;br /&gt;
Keywords: Area (Leveled), Resisted (Will or spell).&lt;br /&gt;
Full Cost: 60 points.&lt;br /&gt;
Casting Roll: Will.&lt;br /&gt;
Range: Unlimited.&lt;br /&gt;
Duration: Instantaneous.&lt;br /&gt;
&lt;br /&gt;
*Fly {10}&lt;br /&gt;
&lt;br /&gt;
Allows the target to fly with a Move equal to their Basic Speed x2 for three minutes.&lt;br /&gt;
&lt;br /&gt;
Keywords: Obvious.&lt;br /&gt;
Full Cost: 48 points.&lt;br /&gt;
Casting Roll: None. Use Innate Attack (Gaze) to aim.&lt;br /&gt;
Range: 100m.&lt;br /&gt;
Duration: Three Minutes.&lt;br /&gt;
Statistics: Affliction 1 (Flight with Magical, +360%; Increased 1/2D x10, +15%; No Signature, +20%; Fixed Duration +0%; Sorcery, -15%).&lt;br /&gt;
&lt;br /&gt;
*Lightning 3 {7}&lt;br /&gt;
&lt;br /&gt;
An Innate Attack doing 3d burning surge damage. Metal armor counts as DR 1. Targets struck by it must make a HT roll at -1 per 2 injury suffered or be physically stunned (HT to recover in subsequent turns). Behaves unpredictably around conductors.&lt;br /&gt;
&lt;br /&gt;
Keywords: Missile, Obvious.&lt;br /&gt;
Full Cost: 35 points.&lt;br /&gt;
Casting Roll: None. Use Innate Attack (Beam) to hit.&lt;br /&gt;
Range: 100m.&lt;br /&gt;
Duration: Instantaneous.&lt;br /&gt;
Statistics: Per Pyramid #3/82, p. 13.&lt;br /&gt;
&lt;br /&gt;
*Locksmith {2}&lt;br /&gt;
Full Cost: 10 points.&lt;br /&gt;
Casting Roll: Lockpicking +4&lt;br /&gt;
Range: 10m.&lt;br /&gt;
Duration: Indefinite&lt;br /&gt;
&lt;br /&gt;
*Mage Armor {8}&lt;br /&gt;
&lt;br /&gt;
Gives the subject an extra DR 5 for the duration.&lt;br /&gt;
&lt;br /&gt;
Keywords: Buff.&lt;br /&gt;
Full Cost: 40 points.&lt;br /&gt;
&lt;br /&gt;
Casting Roll: None. Use Innate Attack (Gaze) to aim.&lt;br /&gt;
&lt;br /&gt;
Range: 100m.&lt;br /&gt;
&lt;br /&gt;
Duration: Three minutes.&lt;br /&gt;
&lt;br /&gt;
Statistics: Affliction 1 (DR 5 with Magical and Force Field, +280%; Increased 1/2D x10, +15%; No Signature, +20%; Fixed Duration, +0%; Sorcery, -15%)&lt;br /&gt;
&lt;br /&gt;
*Detect Magic {2}&lt;br /&gt;
Keywords: Information. &lt;br /&gt;
&lt;br /&gt;
Full Cost: 7 points. &lt;br /&gt;
&lt;br /&gt;
Casting Roll: IQ.&lt;br /&gt;
&lt;br /&gt;
Range: Unlimited.&lt;br /&gt;
&lt;br /&gt;
Duration: Instantaneous.&lt;br /&gt;
&lt;br /&gt;
Statistics: Detect (Magic; Sorcery, -15%; Touch- or Vision-Based, -15%) [7].&lt;br /&gt;
&lt;br /&gt;
Determines whether the subject (person, object, or area) is under the effects of magic; enchanted items definitely count. The GM will secretly roll against the caster’s IQ&lt;br /&gt;
minus range penalties (p. B550) to the subject,&lt;br /&gt;
which the caster must be able to see or touch. If the sorcerer is familiar with the spells in ques- tion, this will reveal them. Otherwise, the GM will use the margin of success to determine how much information to give the sorcerer.&lt;br /&gt;
&lt;br /&gt;
=== Loadout ===&lt;br /&gt;
&lt;br /&gt;
*Helm of the Dark Lords: this helm grants the wearer Darkvision and +2 to vision based PER rolls. It also will fit to any sized head (Halfling to Half-Ogre) and is made of some kind of black armor with DR4 and Ligten enhancement (wt. with Face Mask is 4.2lbs/2KG and no penalty to hearing while wearing). &lt;br /&gt;
&lt;br /&gt;
Ordinary Clothing [Torso, Limbs]: Free, 1kg.&lt;br /&gt;
&lt;br /&gt;
Quarterstaff [Torso]: Damage thr+2 cr or sw+2 cr. Parry +2. Balanced, Staff Spell $80, 2kg.&lt;br /&gt;
 &lt;br /&gt;
Power Item - Ruby Amulet 5 FP for Sorcery [Torso] $490&lt;br /&gt;
&lt;br /&gt;
Potion Belt Belt with four slots, each of which can carry one “grenade” bottle (1 lb.) or two potion vials (0.5 lb. each). Wearer can reach them with Ready or Fast-Draw. Padding removes risk of accidental breakage and gives containers +2 DR vs. deliberate attacks. $60, .5kg.&lt;br /&gt;
&lt;br /&gt;
Healing Potion - Minor Heals 1d HP. $120, 0.25 kg.&lt;br /&gt;
&lt;br /&gt;
Glow Vial [Potion Belt]: Sheds light in a 2m radius for 12 hours. $60, 0.5kg.&lt;br /&gt;
&lt;br /&gt;
Backpack, Small [Torso]: Holds 20kg of gear. $60, 1.5kg.&lt;br /&gt;
&lt;br /&gt;
Blanket [Backpack]: $20, 2kg.&lt;br /&gt;
&lt;br /&gt;
Traveler&#039;s Rations x2 [Backpack]: $4, .5kg.&lt;br /&gt;
&lt;br /&gt;
Bottle, Ceramic [Backpack] $3 .5kg&lt;br /&gt;
&lt;br /&gt;
Personal Basics [Backpack] $5, 0.5kg.&lt;br /&gt;
&lt;br /&gt;
Bandages [Backpack] $10 .5kg&lt;br /&gt;
&lt;br /&gt;
$88 remaining.&lt;br /&gt;
&lt;br /&gt;
=== Combat ===&lt;br /&gt;
&lt;br /&gt;
No Encumbrance!&lt;br /&gt;
&lt;br /&gt;
* Defenses&lt;br /&gt;
** Dodge 9&lt;br /&gt;
** Parry 13 (Staff)&lt;br /&gt;
** DR 0 (5 w/Mage Armor)&lt;br /&gt;
&lt;br /&gt;
* Attacks&lt;br /&gt;
** Staff (16): Swing 1d/ Thrust 1d+2 Cr; Reach 1, 2.&lt;br /&gt;
** Lightning Bolt (19) 3d6 burning surge, range 100m&lt;/div&gt;</summary>
		<author><name>GaoGaiGar</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Bela_Kozu&amp;diff=388795</id>
		<title>Bela Kozu</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Bela_Kozu&amp;diff=388795"/>
		<updated>2020-10-01T04:32:52Z</updated>

		<summary type="html">&lt;p&gt;GaoGaiGar: /* STATISTICS */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==STARFINDER SOCIETY PERSONNEL FILE==&lt;br /&gt;
[[File:Starfinder_Mystic.png|300px]]&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
==DESCRIPTION==&lt;br /&gt;
A tall woman, nearly two meters, her limbs muscular from combat and exercise, not the cut muscles of a show warrior or vid star. Her hair is purple, close cropped on the left, long on the right and her eyes are a light brown. She eschews cosmetics. She wears well-worn Hidden Soldier armor in various shades of blue, with gold trim, the mask often left down and carries a curved greatsword on her back, like a giant scimitar. Sarenrae&#039;s holy symbol is on her shoulders in the style of a unit patch. She usually sports a friendly, caring expression despite her martial attire.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
==BACKSTORY==&lt;br /&gt;
Born in the squalid central decks of Absalom Station, Bela was orphaned at a young age, losing her parents in an a wrong-way driving accident that left her in a charity hospital. There, she was found by a nun from the Blades of Sarenrae, a martial order serving the goddess of good, and taken in. She was raised with a number of other orphans at a Blades monastery on Akiton, where she discovered a talent for the Connection and for swinging a huge blade. When she came of age, she left the monastery... the order was between crusades at the moment and she wanted to find her own path to serving Sarenrae. Not just with a sweeping movement or as part of a huge order, but on her own, where there might not be any of Sarenrae&#039;s light otherwise. She&#039;s served two terms with mercenary units on outer rim worlds, battling bandits and monsters mostly. Now she&#039;s back on Absalom Station, waiting to see what path will be illuminated next.&lt;br /&gt;
&lt;br /&gt;
-------&lt;br /&gt;
&lt;br /&gt;
==VITALS==&lt;br /&gt;
* &#039;&#039;&#039;RACE:&#039;&#039;&#039; Human&lt;br /&gt;
* &#039;&#039;&#039;GENDER:&#039;&#039;&#039; Female      &lt;br /&gt;
* &#039;&#039;&#039;CLASS/LEVEL:&#039;&#039;&#039; Mystic 3&lt;br /&gt;
* &#039;&#039;&#039;THEME:&#039;&#039;&#039; Mercenary&lt;br /&gt;
* &#039;&#039;&#039;SIZE:&#039;&#039;&#039; Medium&lt;br /&gt;
* &#039;&#039;&#039;SPEED:&#039;&#039;&#039; 25 feet&lt;br /&gt;
* &#039;&#039;&#039;ALIGNMENT:&#039;&#039;&#039; NG&lt;br /&gt;
* &#039;&#039;&#039;DEITY:&#039;&#039;&#039; Sarenrae&lt;br /&gt;
* &#039;&#039;&#039;HOMEWORLD:&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;LANGUAGES:&#039;&#039;&#039; Common&lt;br /&gt;
* &#039;&#039;&#039;EXPERIENCE EARNED:&#039;&#039;&#039; 3,320&lt;br /&gt;
* &#039;&#039;&#039;EXPERIENCE NEEDED FOR NEXT LEVEL:&#039;&#039;&#039; 6,000&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
==STATISTICS==&lt;br /&gt;
* &#039;&#039;&#039;STAMINA POINTS:&#039;&#039;&#039; 18&lt;br /&gt;
* &#039;&#039;&#039;HIT POINTS:&#039;&#039;&#039; 26&lt;br /&gt;
* &#039;&#039;&#039;RESOLVE POINTS:&#039;&#039;&#039; 3&lt;br /&gt;
----&lt;br /&gt;
* &#039;&#039;&#039;ENERGY ARMOR CLASS:&#039;&#039;&#039; 13&lt;br /&gt;
* &#039;&#039;&#039;KINETIC ARMOR CLASS:&#039;&#039;&#039; 15&lt;br /&gt;
* &#039;&#039;&#039;AC vs. COMBAT MANEUVERS:&#039;&#039;&#039; 10&lt;br /&gt;
* &#039;&#039;&#039;DAMAGE REDUCTION:&#039;&#039;&#039; 0&lt;br /&gt;
* &#039;&#039;&#039;RESISTANCES:&#039;&#039;&#039; None&lt;br /&gt;
----&lt;br /&gt;
* &#039;&#039;&#039;STR:&#039;&#039;&#039; 16&lt;br /&gt;
* &#039;&#039;&#039;DEX:&#039;&#039;&#039; 10&lt;br /&gt;
* &#039;&#039;&#039;CON:&#039;&#039;&#039; 10&lt;br /&gt;
* &#039;&#039;&#039;INT:&#039;&#039;&#039; 10&lt;br /&gt;
* &#039;&#039;&#039;WIS:&#039;&#039;&#039; 16&lt;br /&gt;
* &#039;&#039;&#039;CHA:&#039;&#039;&#039; 11&lt;br /&gt;
----&lt;br /&gt;
* &#039;&#039;&#039;FOR:&#039;&#039;&#039; +1&lt;br /&gt;
* &#039;&#039;&#039;REF:&#039;&#039;&#039; +1&lt;br /&gt;
* &#039;&#039;&#039;WIL:&#039;&#039;&#039; +6&lt;br /&gt;
----&lt;br /&gt;
* &#039;&#039;&#039;INITIATIVE:&#039;&#039;&#039; +0&lt;br /&gt;
* &#039;&#039;&#039;BASE ATTACK BONUS:&#039;&#039;&#039; +2&lt;br /&gt;
* &#039;&#039;&#039;MELEE ATTACK:&#039;&#039;&#039; +5&lt;br /&gt;
* &#039;&#039;&#039;RANGED ATTACK:&#039;&#039;&#039; +2&lt;br /&gt;
* &#039;&#039;&#039;THROWN ATTACK:&#039;&#039;&#039; +5&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
==WEAPONS &amp;amp; COMBAT==&lt;br /&gt;
*Greatsword +6 to hit, 1D12+6 S, Unwieldy &lt;br /&gt;
*Tactical Starknife +6 to hit, 1d4+6 P, Thrown&lt;br /&gt;
*&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
==SKILLS==&lt;br /&gt;
* &#039;&#039;&#039;[Armor Check Penalty: -2]&#039;&#039;&#039;&lt;br /&gt;
*Athletics (Str) +9&lt;br /&gt;
*Culture (Int) +6&lt;br /&gt;
*Medicine (Int) +8&lt;br /&gt;
*Mysticism (Wis) +10&lt;br /&gt;
*Perception (Wis) +9&lt;br /&gt;
*Sense Motive (Wis) +8&lt;br /&gt;
*Survival (Wis) +9&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
==FEATS==&lt;br /&gt;
*Advanced Melee Weapons Proficiency&lt;br /&gt;
*Heavy Armor Proficiency&lt;br /&gt;
*Weapon Specialization (Small Arms, Basic Melee, Advanced Melee)&lt;br /&gt;
*Weapon Focus: Advanced Melee&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
==SPELLS==&lt;br /&gt;
* &#039;&#039;&#039;LEVEL 0 / PER DAY (Unlimited) / DC(13)&#039;&#039;&#039;&lt;br /&gt;
*Stabilize&lt;br /&gt;
*Detect Affliction &lt;br /&gt;
*Detect Magic&lt;br /&gt;
*Telekinetic Projectile&lt;br /&gt;
*Telepathic Message&lt;br /&gt;
*Token Spell&lt;br /&gt;
* &#039;&#039;&#039;LEVEL 1 / PER DAY (4) / DC (14)&#039;&#039;&#039;&lt;br /&gt;
*Mind Thrust&lt;br /&gt;
*Mystic Cure&lt;br /&gt;
*Remove Condition, Lesser&lt;br /&gt;
*Reflecting Armor&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
==SPECIAL ABILITIES &amp;amp; PROFICIENCIES==&lt;br /&gt;
* Connection - Healer&lt;br /&gt;
*Healing Touch [SU]: 1/day heals 5 HP/Lvl, takes 10 min.&lt;br /&gt;
*Healing Channel [SU]: Spend 1 Resolve for 2d8 HP healing self as move action, an ally as move action, or all allies within 30&#039; as a full round action.&lt;br /&gt;
*Mindlink (1/creature/day)&lt;br /&gt;
*Lifelink &lt;br /&gt;
*Channel Skill +1 (Medicine, Mysticism)&lt;br /&gt;
* Mercenary Theme Knowledge: reduce DC of Profession Mercenary and Culture checks by 5 when dealing with military subjects.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
==EQUIPMENT &amp;amp; WEALTH==&lt;br /&gt;
* &#039;&#039;&#039;CARRYING CAPACITY:&#039;&#039;&#039; 8 (9-16 Encumbered)&lt;br /&gt;
* &#039;&#039;&#039;TOTAL BULK:&#039;&#039;&#039; 4.2&lt;br /&gt;
* &#039;&#039;&#039;CREDITS:&#039;&#039;&#039; 405&lt;br /&gt;
*Hidden Soldier Armor &lt;br /&gt;
*Greatsword (as Doshko, Tactical)&lt;br /&gt;
*Starknife, Tactical + Returning Fusion&lt;br /&gt;
*Personal Comm Unit &lt;br /&gt;
*Hygiene Kit&lt;br /&gt;
*&lt;br /&gt;
*&lt;br /&gt;
*&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
----&lt;/div&gt;</summary>
		<author><name>GaoGaiGar</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Bela_Kozu&amp;diff=388794</id>
		<title>Bela Kozu</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Bela_Kozu&amp;diff=388794"/>
		<updated>2020-10-01T04:26:41Z</updated>

		<summary type="html">&lt;p&gt;GaoGaiGar: /* WEAPONS &amp;amp; COMBAT */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==STARFINDER SOCIETY PERSONNEL FILE==&lt;br /&gt;
[[File:Starfinder_Mystic.png|300px]]&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
==DESCRIPTION==&lt;br /&gt;
A tall woman, nearly two meters, her limbs muscular from combat and exercise, not the cut muscles of a show warrior or vid star. Her hair is purple, close cropped on the left, long on the right and her eyes are a light brown. She eschews cosmetics. She wears well-worn Hidden Soldier armor in various shades of blue, with gold trim, the mask often left down and carries a curved greatsword on her back, like a giant scimitar. Sarenrae&#039;s holy symbol is on her shoulders in the style of a unit patch. She usually sports a friendly, caring expression despite her martial attire.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
==BACKSTORY==&lt;br /&gt;
Born in the squalid central decks of Absalom Station, Bela was orphaned at a young age, losing her parents in an a wrong-way driving accident that left her in a charity hospital. There, she was found by a nun from the Blades of Sarenrae, a martial order serving the goddess of good, and taken in. She was raised with a number of other orphans at a Blades monastery on Akiton, where she discovered a talent for the Connection and for swinging a huge blade. When she came of age, she left the monastery... the order was between crusades at the moment and she wanted to find her own path to serving Sarenrae. Not just with a sweeping movement or as part of a huge order, but on her own, where there might not be any of Sarenrae&#039;s light otherwise. She&#039;s served two terms with mercenary units on outer rim worlds, battling bandits and monsters mostly. Now she&#039;s back on Absalom Station, waiting to see what path will be illuminated next.&lt;br /&gt;
&lt;br /&gt;
-------&lt;br /&gt;
&lt;br /&gt;
==VITALS==&lt;br /&gt;
* &#039;&#039;&#039;RACE:&#039;&#039;&#039; Human&lt;br /&gt;
* &#039;&#039;&#039;GENDER:&#039;&#039;&#039; Female      &lt;br /&gt;
* &#039;&#039;&#039;CLASS/LEVEL:&#039;&#039;&#039; Mystic 3&lt;br /&gt;
* &#039;&#039;&#039;THEME:&#039;&#039;&#039; Mercenary&lt;br /&gt;
* &#039;&#039;&#039;SIZE:&#039;&#039;&#039; Medium&lt;br /&gt;
* &#039;&#039;&#039;SPEED:&#039;&#039;&#039; 25 feet&lt;br /&gt;
* &#039;&#039;&#039;ALIGNMENT:&#039;&#039;&#039; NG&lt;br /&gt;
* &#039;&#039;&#039;DEITY:&#039;&#039;&#039; Sarenrae&lt;br /&gt;
* &#039;&#039;&#039;HOMEWORLD:&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;LANGUAGES:&#039;&#039;&#039; Common&lt;br /&gt;
* &#039;&#039;&#039;EXPERIENCE EARNED:&#039;&#039;&#039; 3,320&lt;br /&gt;
* &#039;&#039;&#039;EXPERIENCE NEEDED FOR NEXT LEVEL:&#039;&#039;&#039; 6,000&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
==STATISTICS==&lt;br /&gt;
* &#039;&#039;&#039;STAMINA POINTS:&#039;&#039;&#039; 12&lt;br /&gt;
* &#039;&#039;&#039;HIT POINTS:&#039;&#039;&#039; 20&lt;br /&gt;
* &#039;&#039;&#039;RESOLVE POINTS:&#039;&#039;&#039; 3&lt;br /&gt;
----&lt;br /&gt;
* &#039;&#039;&#039;ENERGY ARMOR CLASS:&#039;&#039;&#039; 13&lt;br /&gt;
* &#039;&#039;&#039;KINETIC ARMOR CLASS:&#039;&#039;&#039; 15&lt;br /&gt;
* &#039;&#039;&#039;AC vs. COMBAT MANEUVERS:&#039;&#039;&#039; 10&lt;br /&gt;
* &#039;&#039;&#039;DAMAGE REDUCTION:&#039;&#039;&#039; 0&lt;br /&gt;
* &#039;&#039;&#039;RESISTANCES:&#039;&#039;&#039; None&lt;br /&gt;
----&lt;br /&gt;
* &#039;&#039;&#039;STR:&#039;&#039;&#039; 16&lt;br /&gt;
* &#039;&#039;&#039;DEX:&#039;&#039;&#039; 10&lt;br /&gt;
* &#039;&#039;&#039;CON:&#039;&#039;&#039; 10&lt;br /&gt;
* &#039;&#039;&#039;INT:&#039;&#039;&#039; 10&lt;br /&gt;
* &#039;&#039;&#039;WIS:&#039;&#039;&#039; 16&lt;br /&gt;
* &#039;&#039;&#039;CHA:&#039;&#039;&#039; 11&lt;br /&gt;
----&lt;br /&gt;
* &#039;&#039;&#039;FOR:&#039;&#039;&#039; +1&lt;br /&gt;
* &#039;&#039;&#039;REF:&#039;&#039;&#039; +1&lt;br /&gt;
* &#039;&#039;&#039;WIL:&#039;&#039;&#039; +6&lt;br /&gt;
----&lt;br /&gt;
* &#039;&#039;&#039;INITIATIVE:&#039;&#039;&#039; +0&lt;br /&gt;
* &#039;&#039;&#039;BASE ATTACK BONUS:&#039;&#039;&#039; +2&lt;br /&gt;
* &#039;&#039;&#039;MELEE ATTACK:&#039;&#039;&#039; +5&lt;br /&gt;
* &#039;&#039;&#039;RANGED ATTACK:&#039;&#039;&#039; +2&lt;br /&gt;
* &#039;&#039;&#039;THROWN ATTACK:&#039;&#039;&#039; +5&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
==WEAPONS &amp;amp; COMBAT==&lt;br /&gt;
*Greatsword +6 to hit, 1D12+6 S, Unwieldy &lt;br /&gt;
*Tactical Starknife +6 to hit, 1d4+6 P, Thrown&lt;br /&gt;
*&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
==SKILLS==&lt;br /&gt;
* &#039;&#039;&#039;[Armor Check Penalty: -2]&#039;&#039;&#039;&lt;br /&gt;
*Athletics (Str) +9&lt;br /&gt;
*Culture (Int) +6&lt;br /&gt;
*Medicine (Int) +8&lt;br /&gt;
*Mysticism (Wis) +10&lt;br /&gt;
*Perception (Wis) +9&lt;br /&gt;
*Sense Motive (Wis) +8&lt;br /&gt;
*Survival (Wis) +9&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
==FEATS==&lt;br /&gt;
*Advanced Melee Weapons Proficiency&lt;br /&gt;
*Heavy Armor Proficiency&lt;br /&gt;
*Weapon Specialization (Small Arms, Basic Melee, Advanced Melee)&lt;br /&gt;
*Weapon Focus: Advanced Melee&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
==SPELLS==&lt;br /&gt;
* &#039;&#039;&#039;LEVEL 0 / PER DAY (Unlimited) / DC(13)&#039;&#039;&#039;&lt;br /&gt;
*Stabilize&lt;br /&gt;
*Detect Affliction &lt;br /&gt;
*Detect Magic&lt;br /&gt;
*Telekinetic Projectile&lt;br /&gt;
*Telepathic Message&lt;br /&gt;
*Token Spell&lt;br /&gt;
* &#039;&#039;&#039;LEVEL 1 / PER DAY (4) / DC (14)&#039;&#039;&#039;&lt;br /&gt;
*Mind Thrust&lt;br /&gt;
*Mystic Cure&lt;br /&gt;
*Remove Condition, Lesser&lt;br /&gt;
*Reflecting Armor&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
==SPECIAL ABILITIES &amp;amp; PROFICIENCIES==&lt;br /&gt;
* Connection - Healer&lt;br /&gt;
*Healing Touch [SU]: 1/day heals 5 HP/Lvl, takes 10 min.&lt;br /&gt;
*Healing Channel [SU]: Spend 1 Resolve for 2d8 HP healing self as move action, an ally as move action, or all allies within 30&#039; as a full round action.&lt;br /&gt;
*Mindlink (1/creature/day)&lt;br /&gt;
*Lifelink &lt;br /&gt;
*Channel Skill +1 (Medicine, Mysticism)&lt;br /&gt;
* Mercenary Theme Knowledge: reduce DC of Profession Mercenary and Culture checks by 5 when dealing with military subjects.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
==EQUIPMENT &amp;amp; WEALTH==&lt;br /&gt;
* &#039;&#039;&#039;CARRYING CAPACITY:&#039;&#039;&#039; 8 (9-16 Encumbered)&lt;br /&gt;
* &#039;&#039;&#039;TOTAL BULK:&#039;&#039;&#039; 4.2&lt;br /&gt;
* &#039;&#039;&#039;CREDITS:&#039;&#039;&#039; 405&lt;br /&gt;
*Hidden Soldier Armor &lt;br /&gt;
*Greatsword (as Doshko, Tactical)&lt;br /&gt;
*Starknife, Tactical + Returning Fusion&lt;br /&gt;
*Personal Comm Unit &lt;br /&gt;
*Hygiene Kit&lt;br /&gt;
*&lt;br /&gt;
*&lt;br /&gt;
*&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
----&lt;/div&gt;</summary>
		<author><name>GaoGaiGar</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Bela_Kozu&amp;diff=388793</id>
		<title>Bela Kozu</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Bela_Kozu&amp;diff=388793"/>
		<updated>2020-10-01T04:25:45Z</updated>

		<summary type="html">&lt;p&gt;GaoGaiGar: /* FEATS */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==STARFINDER SOCIETY PERSONNEL FILE==&lt;br /&gt;
[[File:Starfinder_Mystic.png|300px]]&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
==DESCRIPTION==&lt;br /&gt;
A tall woman, nearly two meters, her limbs muscular from combat and exercise, not the cut muscles of a show warrior or vid star. Her hair is purple, close cropped on the left, long on the right and her eyes are a light brown. She eschews cosmetics. She wears well-worn Hidden Soldier armor in various shades of blue, with gold trim, the mask often left down and carries a curved greatsword on her back, like a giant scimitar. Sarenrae&#039;s holy symbol is on her shoulders in the style of a unit patch. She usually sports a friendly, caring expression despite her martial attire.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
==BACKSTORY==&lt;br /&gt;
Born in the squalid central decks of Absalom Station, Bela was orphaned at a young age, losing her parents in an a wrong-way driving accident that left her in a charity hospital. There, she was found by a nun from the Blades of Sarenrae, a martial order serving the goddess of good, and taken in. She was raised with a number of other orphans at a Blades monastery on Akiton, where she discovered a talent for the Connection and for swinging a huge blade. When she came of age, she left the monastery... the order was between crusades at the moment and she wanted to find her own path to serving Sarenrae. Not just with a sweeping movement or as part of a huge order, but on her own, where there might not be any of Sarenrae&#039;s light otherwise. She&#039;s served two terms with mercenary units on outer rim worlds, battling bandits and monsters mostly. Now she&#039;s back on Absalom Station, waiting to see what path will be illuminated next.&lt;br /&gt;
&lt;br /&gt;
-------&lt;br /&gt;
&lt;br /&gt;
==VITALS==&lt;br /&gt;
* &#039;&#039;&#039;RACE:&#039;&#039;&#039; Human&lt;br /&gt;
* &#039;&#039;&#039;GENDER:&#039;&#039;&#039; Female      &lt;br /&gt;
* &#039;&#039;&#039;CLASS/LEVEL:&#039;&#039;&#039; Mystic 3&lt;br /&gt;
* &#039;&#039;&#039;THEME:&#039;&#039;&#039; Mercenary&lt;br /&gt;
* &#039;&#039;&#039;SIZE:&#039;&#039;&#039; Medium&lt;br /&gt;
* &#039;&#039;&#039;SPEED:&#039;&#039;&#039; 25 feet&lt;br /&gt;
* &#039;&#039;&#039;ALIGNMENT:&#039;&#039;&#039; NG&lt;br /&gt;
* &#039;&#039;&#039;DEITY:&#039;&#039;&#039; Sarenrae&lt;br /&gt;
* &#039;&#039;&#039;HOMEWORLD:&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;LANGUAGES:&#039;&#039;&#039; Common&lt;br /&gt;
* &#039;&#039;&#039;EXPERIENCE EARNED:&#039;&#039;&#039; 3,320&lt;br /&gt;
* &#039;&#039;&#039;EXPERIENCE NEEDED FOR NEXT LEVEL:&#039;&#039;&#039; 6,000&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
==STATISTICS==&lt;br /&gt;
* &#039;&#039;&#039;STAMINA POINTS:&#039;&#039;&#039; 12&lt;br /&gt;
* &#039;&#039;&#039;HIT POINTS:&#039;&#039;&#039; 20&lt;br /&gt;
* &#039;&#039;&#039;RESOLVE POINTS:&#039;&#039;&#039; 3&lt;br /&gt;
----&lt;br /&gt;
* &#039;&#039;&#039;ENERGY ARMOR CLASS:&#039;&#039;&#039; 13&lt;br /&gt;
* &#039;&#039;&#039;KINETIC ARMOR CLASS:&#039;&#039;&#039; 15&lt;br /&gt;
* &#039;&#039;&#039;AC vs. COMBAT MANEUVERS:&#039;&#039;&#039; 10&lt;br /&gt;
* &#039;&#039;&#039;DAMAGE REDUCTION:&#039;&#039;&#039; 0&lt;br /&gt;
* &#039;&#039;&#039;RESISTANCES:&#039;&#039;&#039; None&lt;br /&gt;
----&lt;br /&gt;
* &#039;&#039;&#039;STR:&#039;&#039;&#039; 16&lt;br /&gt;
* &#039;&#039;&#039;DEX:&#039;&#039;&#039; 10&lt;br /&gt;
* &#039;&#039;&#039;CON:&#039;&#039;&#039; 10&lt;br /&gt;
* &#039;&#039;&#039;INT:&#039;&#039;&#039; 10&lt;br /&gt;
* &#039;&#039;&#039;WIS:&#039;&#039;&#039; 16&lt;br /&gt;
* &#039;&#039;&#039;CHA:&#039;&#039;&#039; 11&lt;br /&gt;
----&lt;br /&gt;
* &#039;&#039;&#039;FOR:&#039;&#039;&#039; +1&lt;br /&gt;
* &#039;&#039;&#039;REF:&#039;&#039;&#039; +1&lt;br /&gt;
* &#039;&#039;&#039;WIL:&#039;&#039;&#039; +6&lt;br /&gt;
----&lt;br /&gt;
* &#039;&#039;&#039;INITIATIVE:&#039;&#039;&#039; +0&lt;br /&gt;
* &#039;&#039;&#039;BASE ATTACK BONUS:&#039;&#039;&#039; +2&lt;br /&gt;
* &#039;&#039;&#039;MELEE ATTACK:&#039;&#039;&#039; +5&lt;br /&gt;
* &#039;&#039;&#039;RANGED ATTACK:&#039;&#039;&#039; +2&lt;br /&gt;
* &#039;&#039;&#039;THROWN ATTACK:&#039;&#039;&#039; +5&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
==WEAPONS &amp;amp; COMBAT==&lt;br /&gt;
*Greatsword 1D12+6 S, Unwieldy &lt;br /&gt;
*Tactical Starknife 1d4+6 P, Thrown&lt;br /&gt;
*&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
==SKILLS==&lt;br /&gt;
* &#039;&#039;&#039;[Armor Check Penalty: -2]&#039;&#039;&#039;&lt;br /&gt;
*Athletics (Str) +9&lt;br /&gt;
*Culture (Int) +6&lt;br /&gt;
*Medicine (Int) +8&lt;br /&gt;
*Mysticism (Wis) +10&lt;br /&gt;
*Perception (Wis) +9&lt;br /&gt;
*Sense Motive (Wis) +8&lt;br /&gt;
*Survival (Wis) +9&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
==FEATS==&lt;br /&gt;
*Advanced Melee Weapons Proficiency&lt;br /&gt;
*Heavy Armor Proficiency&lt;br /&gt;
*Weapon Specialization (Small Arms, Basic Melee, Advanced Melee)&lt;br /&gt;
*Weapon Focus: Advanced Melee&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
==SPELLS==&lt;br /&gt;
* &#039;&#039;&#039;LEVEL 0 / PER DAY (Unlimited) / DC(13)&#039;&#039;&#039;&lt;br /&gt;
*Stabilize&lt;br /&gt;
*Detect Affliction &lt;br /&gt;
*Detect Magic&lt;br /&gt;
*Telekinetic Projectile&lt;br /&gt;
*Telepathic Message&lt;br /&gt;
*Token Spell&lt;br /&gt;
* &#039;&#039;&#039;LEVEL 1 / PER DAY (4) / DC (14)&#039;&#039;&#039;&lt;br /&gt;
*Mind Thrust&lt;br /&gt;
*Mystic Cure&lt;br /&gt;
*Remove Condition, Lesser&lt;br /&gt;
*Reflecting Armor&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
==SPECIAL ABILITIES &amp;amp; PROFICIENCIES==&lt;br /&gt;
* Connection - Healer&lt;br /&gt;
*Healing Touch [SU]: 1/day heals 5 HP/Lvl, takes 10 min.&lt;br /&gt;
*Healing Channel [SU]: Spend 1 Resolve for 2d8 HP healing self as move action, an ally as move action, or all allies within 30&#039; as a full round action.&lt;br /&gt;
*Mindlink (1/creature/day)&lt;br /&gt;
*Lifelink &lt;br /&gt;
*Channel Skill +1 (Medicine, Mysticism)&lt;br /&gt;
* Mercenary Theme Knowledge: reduce DC of Profession Mercenary and Culture checks by 5 when dealing with military subjects.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
==EQUIPMENT &amp;amp; WEALTH==&lt;br /&gt;
* &#039;&#039;&#039;CARRYING CAPACITY:&#039;&#039;&#039; 8 (9-16 Encumbered)&lt;br /&gt;
* &#039;&#039;&#039;TOTAL BULK:&#039;&#039;&#039; 4.2&lt;br /&gt;
* &#039;&#039;&#039;CREDITS:&#039;&#039;&#039; 405&lt;br /&gt;
*Hidden Soldier Armor &lt;br /&gt;
*Greatsword (as Doshko, Tactical)&lt;br /&gt;
*Starknife, Tactical + Returning Fusion&lt;br /&gt;
*Personal Comm Unit &lt;br /&gt;
*Hygiene Kit&lt;br /&gt;
*&lt;br /&gt;
*&lt;br /&gt;
*&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
----&lt;/div&gt;</summary>
		<author><name>GaoGaiGar</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Bela_Kozu&amp;diff=388792</id>
		<title>Bela Kozu</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Bela_Kozu&amp;diff=388792"/>
		<updated>2020-10-01T04:20:00Z</updated>

		<summary type="html">&lt;p&gt;GaoGaiGar: /* SPELLS */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==STARFINDER SOCIETY PERSONNEL FILE==&lt;br /&gt;
[[File:Starfinder_Mystic.png|300px]]&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
==DESCRIPTION==&lt;br /&gt;
A tall woman, nearly two meters, her limbs muscular from combat and exercise, not the cut muscles of a show warrior or vid star. Her hair is purple, close cropped on the left, long on the right and her eyes are a light brown. She eschews cosmetics. She wears well-worn Hidden Soldier armor in various shades of blue, with gold trim, the mask often left down and carries a curved greatsword on her back, like a giant scimitar. Sarenrae&#039;s holy symbol is on her shoulders in the style of a unit patch. She usually sports a friendly, caring expression despite her martial attire.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
==BACKSTORY==&lt;br /&gt;
Born in the squalid central decks of Absalom Station, Bela was orphaned at a young age, losing her parents in an a wrong-way driving accident that left her in a charity hospital. There, she was found by a nun from the Blades of Sarenrae, a martial order serving the goddess of good, and taken in. She was raised with a number of other orphans at a Blades monastery on Akiton, where she discovered a talent for the Connection and for swinging a huge blade. When she came of age, she left the monastery... the order was between crusades at the moment and she wanted to find her own path to serving Sarenrae. Not just with a sweeping movement or as part of a huge order, but on her own, where there might not be any of Sarenrae&#039;s light otherwise. She&#039;s served two terms with mercenary units on outer rim worlds, battling bandits and monsters mostly. Now she&#039;s back on Absalom Station, waiting to see what path will be illuminated next.&lt;br /&gt;
&lt;br /&gt;
-------&lt;br /&gt;
&lt;br /&gt;
==VITALS==&lt;br /&gt;
* &#039;&#039;&#039;RACE:&#039;&#039;&#039; Human&lt;br /&gt;
* &#039;&#039;&#039;GENDER:&#039;&#039;&#039; Female      &lt;br /&gt;
* &#039;&#039;&#039;CLASS/LEVEL:&#039;&#039;&#039; Mystic 3&lt;br /&gt;
* &#039;&#039;&#039;THEME:&#039;&#039;&#039; Mercenary&lt;br /&gt;
* &#039;&#039;&#039;SIZE:&#039;&#039;&#039; Medium&lt;br /&gt;
* &#039;&#039;&#039;SPEED:&#039;&#039;&#039; 25 feet&lt;br /&gt;
* &#039;&#039;&#039;ALIGNMENT:&#039;&#039;&#039; NG&lt;br /&gt;
* &#039;&#039;&#039;DEITY:&#039;&#039;&#039; Sarenrae&lt;br /&gt;
* &#039;&#039;&#039;HOMEWORLD:&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;LANGUAGES:&#039;&#039;&#039; Common&lt;br /&gt;
* &#039;&#039;&#039;EXPERIENCE EARNED:&#039;&#039;&#039; 3,320&lt;br /&gt;
* &#039;&#039;&#039;EXPERIENCE NEEDED FOR NEXT LEVEL:&#039;&#039;&#039; 6,000&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
==STATISTICS==&lt;br /&gt;
* &#039;&#039;&#039;STAMINA POINTS:&#039;&#039;&#039; 12&lt;br /&gt;
* &#039;&#039;&#039;HIT POINTS:&#039;&#039;&#039; 20&lt;br /&gt;
* &#039;&#039;&#039;RESOLVE POINTS:&#039;&#039;&#039; 3&lt;br /&gt;
----&lt;br /&gt;
* &#039;&#039;&#039;ENERGY ARMOR CLASS:&#039;&#039;&#039; 13&lt;br /&gt;
* &#039;&#039;&#039;KINETIC ARMOR CLASS:&#039;&#039;&#039; 15&lt;br /&gt;
* &#039;&#039;&#039;AC vs. COMBAT MANEUVERS:&#039;&#039;&#039; 10&lt;br /&gt;
* &#039;&#039;&#039;DAMAGE REDUCTION:&#039;&#039;&#039; 0&lt;br /&gt;
* &#039;&#039;&#039;RESISTANCES:&#039;&#039;&#039; None&lt;br /&gt;
----&lt;br /&gt;
* &#039;&#039;&#039;STR:&#039;&#039;&#039; 16&lt;br /&gt;
* &#039;&#039;&#039;DEX:&#039;&#039;&#039; 10&lt;br /&gt;
* &#039;&#039;&#039;CON:&#039;&#039;&#039; 10&lt;br /&gt;
* &#039;&#039;&#039;INT:&#039;&#039;&#039; 10&lt;br /&gt;
* &#039;&#039;&#039;WIS:&#039;&#039;&#039; 16&lt;br /&gt;
* &#039;&#039;&#039;CHA:&#039;&#039;&#039; 11&lt;br /&gt;
----&lt;br /&gt;
* &#039;&#039;&#039;FOR:&#039;&#039;&#039; +1&lt;br /&gt;
* &#039;&#039;&#039;REF:&#039;&#039;&#039; +1&lt;br /&gt;
* &#039;&#039;&#039;WIL:&#039;&#039;&#039; +6&lt;br /&gt;
----&lt;br /&gt;
* &#039;&#039;&#039;INITIATIVE:&#039;&#039;&#039; +0&lt;br /&gt;
* &#039;&#039;&#039;BASE ATTACK BONUS:&#039;&#039;&#039; +2&lt;br /&gt;
* &#039;&#039;&#039;MELEE ATTACK:&#039;&#039;&#039; +5&lt;br /&gt;
* &#039;&#039;&#039;RANGED ATTACK:&#039;&#039;&#039; +2&lt;br /&gt;
* &#039;&#039;&#039;THROWN ATTACK:&#039;&#039;&#039; +5&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
==WEAPONS &amp;amp; COMBAT==&lt;br /&gt;
*Greatsword 1D12+6 S, Unwieldy &lt;br /&gt;
*Tactical Starknife 1d4+6 P, Thrown&lt;br /&gt;
*&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
==SKILLS==&lt;br /&gt;
* &#039;&#039;&#039;[Armor Check Penalty: -2]&#039;&#039;&#039;&lt;br /&gt;
*Athletics (Str) +9&lt;br /&gt;
*Culture (Int) +6&lt;br /&gt;
*Medicine (Int) +8&lt;br /&gt;
*Mysticism (Wis) +10&lt;br /&gt;
*Perception (Wis) +9&lt;br /&gt;
*Sense Motive (Wis) +8&lt;br /&gt;
*Survival (Wis) +9&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
==FEATS==&lt;br /&gt;
*Advanced Melee Weapons Proficiency&lt;br /&gt;
*Heavy Armor Proficiency&lt;br /&gt;
*Weapon Specialization (Small Arms, Basic Melee, Advanced Melee)&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
==SPELLS==&lt;br /&gt;
* &#039;&#039;&#039;LEVEL 0 / PER DAY (Unlimited) / DC(13)&#039;&#039;&#039;&lt;br /&gt;
*Stabilize&lt;br /&gt;
*Detect Affliction &lt;br /&gt;
*Detect Magic&lt;br /&gt;
*Telekinetic Projectile&lt;br /&gt;
*Telepathic Message&lt;br /&gt;
*Token Spell&lt;br /&gt;
* &#039;&#039;&#039;LEVEL 1 / PER DAY (4) / DC (14)&#039;&#039;&#039;&lt;br /&gt;
*Mind Thrust&lt;br /&gt;
*Mystic Cure&lt;br /&gt;
*Remove Condition, Lesser&lt;br /&gt;
*Reflecting Armor&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
==SPECIAL ABILITIES &amp;amp; PROFICIENCIES==&lt;br /&gt;
* Connection - Healer&lt;br /&gt;
*Healing Touch [SU]: 1/day heals 5 HP/Lvl, takes 10 min.&lt;br /&gt;
*Healing Channel [SU]: Spend 1 Resolve for 2d8 HP healing self as move action, an ally as move action, or all allies within 30&#039; as a full round action.&lt;br /&gt;
*Mindlink (1/creature/day)&lt;br /&gt;
*Lifelink &lt;br /&gt;
*Channel Skill +1 (Medicine, Mysticism)&lt;br /&gt;
* Mercenary Theme Knowledge: reduce DC of Profession Mercenary and Culture checks by 5 when dealing with military subjects.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
==EQUIPMENT &amp;amp; WEALTH==&lt;br /&gt;
* &#039;&#039;&#039;CARRYING CAPACITY:&#039;&#039;&#039; 8 (9-16 Encumbered)&lt;br /&gt;
* &#039;&#039;&#039;TOTAL BULK:&#039;&#039;&#039; 4.2&lt;br /&gt;
* &#039;&#039;&#039;CREDITS:&#039;&#039;&#039; 405&lt;br /&gt;
*Hidden Soldier Armor &lt;br /&gt;
*Greatsword (as Doshko, Tactical)&lt;br /&gt;
*Starknife, Tactical + Returning Fusion&lt;br /&gt;
*Personal Comm Unit &lt;br /&gt;
*Hygiene Kit&lt;br /&gt;
*&lt;br /&gt;
*&lt;br /&gt;
*&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
----&lt;/div&gt;</summary>
		<author><name>GaoGaiGar</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Bela_Kozu&amp;diff=388791</id>
		<title>Bela Kozu</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Bela_Kozu&amp;diff=388791"/>
		<updated>2020-10-01T04:18:48Z</updated>

		<summary type="html">&lt;p&gt;GaoGaiGar: /* STATISTICS */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==STARFINDER SOCIETY PERSONNEL FILE==&lt;br /&gt;
[[File:Starfinder_Mystic.png|300px]]&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
==DESCRIPTION==&lt;br /&gt;
A tall woman, nearly two meters, her limbs muscular from combat and exercise, not the cut muscles of a show warrior or vid star. Her hair is purple, close cropped on the left, long on the right and her eyes are a light brown. She eschews cosmetics. She wears well-worn Hidden Soldier armor in various shades of blue, with gold trim, the mask often left down and carries a curved greatsword on her back, like a giant scimitar. Sarenrae&#039;s holy symbol is on her shoulders in the style of a unit patch. She usually sports a friendly, caring expression despite her martial attire.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
==BACKSTORY==&lt;br /&gt;
Born in the squalid central decks of Absalom Station, Bela was orphaned at a young age, losing her parents in an a wrong-way driving accident that left her in a charity hospital. There, she was found by a nun from the Blades of Sarenrae, a martial order serving the goddess of good, and taken in. She was raised with a number of other orphans at a Blades monastery on Akiton, where she discovered a talent for the Connection and for swinging a huge blade. When she came of age, she left the monastery... the order was between crusades at the moment and she wanted to find her own path to serving Sarenrae. Not just with a sweeping movement or as part of a huge order, but on her own, where there might not be any of Sarenrae&#039;s light otherwise. She&#039;s served two terms with mercenary units on outer rim worlds, battling bandits and monsters mostly. Now she&#039;s back on Absalom Station, waiting to see what path will be illuminated next.&lt;br /&gt;
&lt;br /&gt;
-------&lt;br /&gt;
&lt;br /&gt;
==VITALS==&lt;br /&gt;
* &#039;&#039;&#039;RACE:&#039;&#039;&#039; Human&lt;br /&gt;
* &#039;&#039;&#039;GENDER:&#039;&#039;&#039; Female      &lt;br /&gt;
* &#039;&#039;&#039;CLASS/LEVEL:&#039;&#039;&#039; Mystic 3&lt;br /&gt;
* &#039;&#039;&#039;THEME:&#039;&#039;&#039; Mercenary&lt;br /&gt;
* &#039;&#039;&#039;SIZE:&#039;&#039;&#039; Medium&lt;br /&gt;
* &#039;&#039;&#039;SPEED:&#039;&#039;&#039; 25 feet&lt;br /&gt;
* &#039;&#039;&#039;ALIGNMENT:&#039;&#039;&#039; NG&lt;br /&gt;
* &#039;&#039;&#039;DEITY:&#039;&#039;&#039; Sarenrae&lt;br /&gt;
* &#039;&#039;&#039;HOMEWORLD:&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;LANGUAGES:&#039;&#039;&#039; Common&lt;br /&gt;
* &#039;&#039;&#039;EXPERIENCE EARNED:&#039;&#039;&#039; 3,320&lt;br /&gt;
* &#039;&#039;&#039;EXPERIENCE NEEDED FOR NEXT LEVEL:&#039;&#039;&#039; 6,000&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
==STATISTICS==&lt;br /&gt;
* &#039;&#039;&#039;STAMINA POINTS:&#039;&#039;&#039; 12&lt;br /&gt;
* &#039;&#039;&#039;HIT POINTS:&#039;&#039;&#039; 20&lt;br /&gt;
* &#039;&#039;&#039;RESOLVE POINTS:&#039;&#039;&#039; 3&lt;br /&gt;
----&lt;br /&gt;
* &#039;&#039;&#039;ENERGY ARMOR CLASS:&#039;&#039;&#039; 13&lt;br /&gt;
* &#039;&#039;&#039;KINETIC ARMOR CLASS:&#039;&#039;&#039; 15&lt;br /&gt;
* &#039;&#039;&#039;AC vs. COMBAT MANEUVERS:&#039;&#039;&#039; 10&lt;br /&gt;
* &#039;&#039;&#039;DAMAGE REDUCTION:&#039;&#039;&#039; 0&lt;br /&gt;
* &#039;&#039;&#039;RESISTANCES:&#039;&#039;&#039; None&lt;br /&gt;
----&lt;br /&gt;
* &#039;&#039;&#039;STR:&#039;&#039;&#039; 16&lt;br /&gt;
* &#039;&#039;&#039;DEX:&#039;&#039;&#039; 10&lt;br /&gt;
* &#039;&#039;&#039;CON:&#039;&#039;&#039; 10&lt;br /&gt;
* &#039;&#039;&#039;INT:&#039;&#039;&#039; 10&lt;br /&gt;
* &#039;&#039;&#039;WIS:&#039;&#039;&#039; 16&lt;br /&gt;
* &#039;&#039;&#039;CHA:&#039;&#039;&#039; 11&lt;br /&gt;
----&lt;br /&gt;
* &#039;&#039;&#039;FOR:&#039;&#039;&#039; +1&lt;br /&gt;
* &#039;&#039;&#039;REF:&#039;&#039;&#039; +1&lt;br /&gt;
* &#039;&#039;&#039;WIL:&#039;&#039;&#039; +6&lt;br /&gt;
----&lt;br /&gt;
* &#039;&#039;&#039;INITIATIVE:&#039;&#039;&#039; +0&lt;br /&gt;
* &#039;&#039;&#039;BASE ATTACK BONUS:&#039;&#039;&#039; +2&lt;br /&gt;
* &#039;&#039;&#039;MELEE ATTACK:&#039;&#039;&#039; +5&lt;br /&gt;
* &#039;&#039;&#039;RANGED ATTACK:&#039;&#039;&#039; +2&lt;br /&gt;
* &#039;&#039;&#039;THROWN ATTACK:&#039;&#039;&#039; +5&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
==WEAPONS &amp;amp; COMBAT==&lt;br /&gt;
*Greatsword 1D12+6 S, Unwieldy &lt;br /&gt;
*Tactical Starknife 1d4+6 P, Thrown&lt;br /&gt;
*&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
==SKILLS==&lt;br /&gt;
* &#039;&#039;&#039;[Armor Check Penalty: -2]&#039;&#039;&#039;&lt;br /&gt;
*Athletics (Str) +9&lt;br /&gt;
*Culture (Int) +6&lt;br /&gt;
*Medicine (Int) +8&lt;br /&gt;
*Mysticism (Wis) +10&lt;br /&gt;
*Perception (Wis) +9&lt;br /&gt;
*Sense Motive (Wis) +8&lt;br /&gt;
*Survival (Wis) +9&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
==FEATS==&lt;br /&gt;
*Advanced Melee Weapons Proficiency&lt;br /&gt;
*Heavy Armor Proficiency&lt;br /&gt;
*Weapon Specialization (Small Arms, Basic Melee, Advanced Melee)&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
==SPELLS==&lt;br /&gt;
* &#039;&#039;&#039;LEVEL 0 / PER DAY (Unlimited) / DC(13)&#039;&#039;&#039;&lt;br /&gt;
*Stabilize&lt;br /&gt;
*Detect Affliction &lt;br /&gt;
*Detect Magic&lt;br /&gt;
*Telekinetic Projectile&lt;br /&gt;
*Telepathic Message&lt;br /&gt;
*Token Spell&lt;br /&gt;
* &#039;&#039;&#039;LEVEL 1 / PER DAY (3) / DC (14)&#039;&#039;&#039;&lt;br /&gt;
*Mind Thrust&lt;br /&gt;
*Mystic Cure&lt;br /&gt;
*Remove Condition, Lesser&lt;br /&gt;
*Reflecting Armor&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
==SPECIAL ABILITIES &amp;amp; PROFICIENCIES==&lt;br /&gt;
* Connection - Healer&lt;br /&gt;
*Healing Touch [SU]: 1/day heals 5 HP/Lvl, takes 10 min.&lt;br /&gt;
*Healing Channel [SU]: Spend 1 Resolve for 2d8 HP healing self as move action, an ally as move action, or all allies within 30&#039; as a full round action.&lt;br /&gt;
*Mindlink (1/creature/day)&lt;br /&gt;
*Lifelink &lt;br /&gt;
*Channel Skill +1 (Medicine, Mysticism)&lt;br /&gt;
* Mercenary Theme Knowledge: reduce DC of Profession Mercenary and Culture checks by 5 when dealing with military subjects.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
==EQUIPMENT &amp;amp; WEALTH==&lt;br /&gt;
* &#039;&#039;&#039;CARRYING CAPACITY:&#039;&#039;&#039; 8 (9-16 Encumbered)&lt;br /&gt;
* &#039;&#039;&#039;TOTAL BULK:&#039;&#039;&#039; 4.2&lt;br /&gt;
* &#039;&#039;&#039;CREDITS:&#039;&#039;&#039; 405&lt;br /&gt;
*Hidden Soldier Armor &lt;br /&gt;
*Greatsword (as Doshko, Tactical)&lt;br /&gt;
*Starknife, Tactical + Returning Fusion&lt;br /&gt;
*Personal Comm Unit &lt;br /&gt;
*Hygiene Kit&lt;br /&gt;
*&lt;br /&gt;
*&lt;br /&gt;
*&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
----&lt;/div&gt;</summary>
		<author><name>GaoGaiGar</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Bela_Kozu&amp;diff=388790</id>
		<title>Bela Kozu</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Bela_Kozu&amp;diff=388790"/>
		<updated>2020-10-01T04:17:39Z</updated>

		<summary type="html">&lt;p&gt;GaoGaiGar: /* SKILLS */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==STARFINDER SOCIETY PERSONNEL FILE==&lt;br /&gt;
[[File:Starfinder_Mystic.png|300px]]&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
==DESCRIPTION==&lt;br /&gt;
A tall woman, nearly two meters, her limbs muscular from combat and exercise, not the cut muscles of a show warrior or vid star. Her hair is purple, close cropped on the left, long on the right and her eyes are a light brown. She eschews cosmetics. She wears well-worn Hidden Soldier armor in various shades of blue, with gold trim, the mask often left down and carries a curved greatsword on her back, like a giant scimitar. Sarenrae&#039;s holy symbol is on her shoulders in the style of a unit patch. She usually sports a friendly, caring expression despite her martial attire.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
==BACKSTORY==&lt;br /&gt;
Born in the squalid central decks of Absalom Station, Bela was orphaned at a young age, losing her parents in an a wrong-way driving accident that left her in a charity hospital. There, she was found by a nun from the Blades of Sarenrae, a martial order serving the goddess of good, and taken in. She was raised with a number of other orphans at a Blades monastery on Akiton, where she discovered a talent for the Connection and for swinging a huge blade. When she came of age, she left the monastery... the order was between crusades at the moment and she wanted to find her own path to serving Sarenrae. Not just with a sweeping movement or as part of a huge order, but on her own, where there might not be any of Sarenrae&#039;s light otherwise. She&#039;s served two terms with mercenary units on outer rim worlds, battling bandits and monsters mostly. Now she&#039;s back on Absalom Station, waiting to see what path will be illuminated next.&lt;br /&gt;
&lt;br /&gt;
-------&lt;br /&gt;
&lt;br /&gt;
==VITALS==&lt;br /&gt;
* &#039;&#039;&#039;RACE:&#039;&#039;&#039; Human&lt;br /&gt;
* &#039;&#039;&#039;GENDER:&#039;&#039;&#039; Female      &lt;br /&gt;
* &#039;&#039;&#039;CLASS/LEVEL:&#039;&#039;&#039; Mystic 3&lt;br /&gt;
* &#039;&#039;&#039;THEME:&#039;&#039;&#039; Mercenary&lt;br /&gt;
* &#039;&#039;&#039;SIZE:&#039;&#039;&#039; Medium&lt;br /&gt;
* &#039;&#039;&#039;SPEED:&#039;&#039;&#039; 25 feet&lt;br /&gt;
* &#039;&#039;&#039;ALIGNMENT:&#039;&#039;&#039; NG&lt;br /&gt;
* &#039;&#039;&#039;DEITY:&#039;&#039;&#039; Sarenrae&lt;br /&gt;
* &#039;&#039;&#039;HOMEWORLD:&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;LANGUAGES:&#039;&#039;&#039; Common&lt;br /&gt;
* &#039;&#039;&#039;EXPERIENCE EARNED:&#039;&#039;&#039; 3,320&lt;br /&gt;
* &#039;&#039;&#039;EXPERIENCE NEEDED FOR NEXT LEVEL:&#039;&#039;&#039; 6,000&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
==STATISTICS==&lt;br /&gt;
* &#039;&#039;&#039;STAMINA POINTS:&#039;&#039;&#039; 12&lt;br /&gt;
* &#039;&#039;&#039;HIT POINTS:&#039;&#039;&#039; 20&lt;br /&gt;
* &#039;&#039;&#039;RESOLVE POINTS:&#039;&#039;&#039; 3&lt;br /&gt;
----&lt;br /&gt;
* &#039;&#039;&#039;ENERGY ARMOR CLASS:&#039;&#039;&#039; 13&lt;br /&gt;
* &#039;&#039;&#039;KINETIC ARMOR CLASS:&#039;&#039;&#039; 15&lt;br /&gt;
* &#039;&#039;&#039;AC vs. COMBAT MANEUVERS:&#039;&#039;&#039; 10&lt;br /&gt;
* &#039;&#039;&#039;DAMAGE REDUCTION:&#039;&#039;&#039; 0&lt;br /&gt;
* &#039;&#039;&#039;RESISTANCES:&#039;&#039;&#039; None&lt;br /&gt;
----&lt;br /&gt;
* &#039;&#039;&#039;STR:&#039;&#039;&#039; 16&lt;br /&gt;
* &#039;&#039;&#039;DEX:&#039;&#039;&#039; 10&lt;br /&gt;
* &#039;&#039;&#039;CON:&#039;&#039;&#039; 10&lt;br /&gt;
* &#039;&#039;&#039;INT:&#039;&#039;&#039; 10&lt;br /&gt;
* &#039;&#039;&#039;WIS:&#039;&#039;&#039; 16&lt;br /&gt;
* &#039;&#039;&#039;CHA:&#039;&#039;&#039; 11&lt;br /&gt;
----&lt;br /&gt;
* &#039;&#039;&#039;FOR:&#039;&#039;&#039; +0&lt;br /&gt;
* &#039;&#039;&#039;REF:&#039;&#039;&#039; +0&lt;br /&gt;
* &#039;&#039;&#039;WIL:&#039;&#039;&#039; +6&lt;br /&gt;
----&lt;br /&gt;
* &#039;&#039;&#039;INITIATIVE:&#039;&#039;&#039; +0&lt;br /&gt;
* &#039;&#039;&#039;BASE ATTACK BONUS:&#039;&#039;&#039; +2&lt;br /&gt;
* &#039;&#039;&#039;MELEE ATTACK:&#039;&#039;&#039; +5&lt;br /&gt;
* &#039;&#039;&#039;RANGED ATTACK:&#039;&#039;&#039; +2&lt;br /&gt;
* &#039;&#039;&#039;THROWN ATTACK:&#039;&#039;&#039; +5&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
==WEAPONS &amp;amp; COMBAT==&lt;br /&gt;
*Greatsword 1D12+6 S, Unwieldy &lt;br /&gt;
*Tactical Starknife 1d4+6 P, Thrown&lt;br /&gt;
*&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
==SKILLS==&lt;br /&gt;
* &#039;&#039;&#039;[Armor Check Penalty: -2]&#039;&#039;&#039;&lt;br /&gt;
*Athletics (Str) +9&lt;br /&gt;
*Culture (Int) +6&lt;br /&gt;
*Medicine (Int) +8&lt;br /&gt;
*Mysticism (Wis) +10&lt;br /&gt;
*Perception (Wis) +9&lt;br /&gt;
*Sense Motive (Wis) +8&lt;br /&gt;
*Survival (Wis) +9&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
==FEATS==&lt;br /&gt;
*Advanced Melee Weapons Proficiency&lt;br /&gt;
*Heavy Armor Proficiency&lt;br /&gt;
*Weapon Specialization (Small Arms, Basic Melee, Advanced Melee)&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
==SPELLS==&lt;br /&gt;
* &#039;&#039;&#039;LEVEL 0 / PER DAY (Unlimited) / DC(13)&#039;&#039;&#039;&lt;br /&gt;
*Stabilize&lt;br /&gt;
*Detect Affliction &lt;br /&gt;
*Detect Magic&lt;br /&gt;
*Telekinetic Projectile&lt;br /&gt;
*Telepathic Message&lt;br /&gt;
*Token Spell&lt;br /&gt;
* &#039;&#039;&#039;LEVEL 1 / PER DAY (3) / DC (14)&#039;&#039;&#039;&lt;br /&gt;
*Mind Thrust&lt;br /&gt;
*Mystic Cure&lt;br /&gt;
*Remove Condition, Lesser&lt;br /&gt;
*Reflecting Armor&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
==SPECIAL ABILITIES &amp;amp; PROFICIENCIES==&lt;br /&gt;
* Connection - Healer&lt;br /&gt;
*Healing Touch [SU]: 1/day heals 5 HP/Lvl, takes 10 min.&lt;br /&gt;
*Healing Channel [SU]: Spend 1 Resolve for 2d8 HP healing self as move action, an ally as move action, or all allies within 30&#039; as a full round action.&lt;br /&gt;
*Mindlink (1/creature/day)&lt;br /&gt;
*Lifelink &lt;br /&gt;
*Channel Skill +1 (Medicine, Mysticism)&lt;br /&gt;
* Mercenary Theme Knowledge: reduce DC of Profession Mercenary and Culture checks by 5 when dealing with military subjects.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
==EQUIPMENT &amp;amp; WEALTH==&lt;br /&gt;
* &#039;&#039;&#039;CARRYING CAPACITY:&#039;&#039;&#039; 8 (9-16 Encumbered)&lt;br /&gt;
* &#039;&#039;&#039;TOTAL BULK:&#039;&#039;&#039; 4.2&lt;br /&gt;
* &#039;&#039;&#039;CREDITS:&#039;&#039;&#039; 405&lt;br /&gt;
*Hidden Soldier Armor &lt;br /&gt;
*Greatsword (as Doshko, Tactical)&lt;br /&gt;
*Starknife, Tactical + Returning Fusion&lt;br /&gt;
*Personal Comm Unit &lt;br /&gt;
*Hygiene Kit&lt;br /&gt;
*&lt;br /&gt;
*&lt;br /&gt;
*&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
----&lt;/div&gt;</summary>
		<author><name>GaoGaiGar</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Bela_Kozu&amp;diff=388789</id>
		<title>Bela Kozu</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Bela_Kozu&amp;diff=388789"/>
		<updated>2020-10-01T04:08:33Z</updated>

		<summary type="html">&lt;p&gt;GaoGaiGar: /* FEATS */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==STARFINDER SOCIETY PERSONNEL FILE==&lt;br /&gt;
[[File:Starfinder_Mystic.png|300px]]&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
==DESCRIPTION==&lt;br /&gt;
A tall woman, nearly two meters, her limbs muscular from combat and exercise, not the cut muscles of a show warrior or vid star. Her hair is purple, close cropped on the left, long on the right and her eyes are a light brown. She eschews cosmetics. She wears well-worn Hidden Soldier armor in various shades of blue, with gold trim, the mask often left down and carries a curved greatsword on her back, like a giant scimitar. Sarenrae&#039;s holy symbol is on her shoulders in the style of a unit patch. She usually sports a friendly, caring expression despite her martial attire.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
==BACKSTORY==&lt;br /&gt;
Born in the squalid central decks of Absalom Station, Bela was orphaned at a young age, losing her parents in an a wrong-way driving accident that left her in a charity hospital. There, she was found by a nun from the Blades of Sarenrae, a martial order serving the goddess of good, and taken in. She was raised with a number of other orphans at a Blades monastery on Akiton, where she discovered a talent for the Connection and for swinging a huge blade. When she came of age, she left the monastery... the order was between crusades at the moment and she wanted to find her own path to serving Sarenrae. Not just with a sweeping movement or as part of a huge order, but on her own, where there might not be any of Sarenrae&#039;s light otherwise. She&#039;s served two terms with mercenary units on outer rim worlds, battling bandits and monsters mostly. Now she&#039;s back on Absalom Station, waiting to see what path will be illuminated next.&lt;br /&gt;
&lt;br /&gt;
-------&lt;br /&gt;
&lt;br /&gt;
==VITALS==&lt;br /&gt;
* &#039;&#039;&#039;RACE:&#039;&#039;&#039; Human&lt;br /&gt;
* &#039;&#039;&#039;GENDER:&#039;&#039;&#039; Female      &lt;br /&gt;
* &#039;&#039;&#039;CLASS/LEVEL:&#039;&#039;&#039; Mystic 3&lt;br /&gt;
* &#039;&#039;&#039;THEME:&#039;&#039;&#039; Mercenary&lt;br /&gt;
* &#039;&#039;&#039;SIZE:&#039;&#039;&#039; Medium&lt;br /&gt;
* &#039;&#039;&#039;SPEED:&#039;&#039;&#039; 25 feet&lt;br /&gt;
* &#039;&#039;&#039;ALIGNMENT:&#039;&#039;&#039; NG&lt;br /&gt;
* &#039;&#039;&#039;DEITY:&#039;&#039;&#039; Sarenrae&lt;br /&gt;
* &#039;&#039;&#039;HOMEWORLD:&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;LANGUAGES:&#039;&#039;&#039; Common&lt;br /&gt;
* &#039;&#039;&#039;EXPERIENCE EARNED:&#039;&#039;&#039; 3,320&lt;br /&gt;
* &#039;&#039;&#039;EXPERIENCE NEEDED FOR NEXT LEVEL:&#039;&#039;&#039; 6,000&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
==STATISTICS==&lt;br /&gt;
* &#039;&#039;&#039;STAMINA POINTS:&#039;&#039;&#039; 12&lt;br /&gt;
* &#039;&#039;&#039;HIT POINTS:&#039;&#039;&#039; 20&lt;br /&gt;
* &#039;&#039;&#039;RESOLVE POINTS:&#039;&#039;&#039; 3&lt;br /&gt;
----&lt;br /&gt;
* &#039;&#039;&#039;ENERGY ARMOR CLASS:&#039;&#039;&#039; 13&lt;br /&gt;
* &#039;&#039;&#039;KINETIC ARMOR CLASS:&#039;&#039;&#039; 15&lt;br /&gt;
* &#039;&#039;&#039;AC vs. COMBAT MANEUVERS:&#039;&#039;&#039; 10&lt;br /&gt;
* &#039;&#039;&#039;DAMAGE REDUCTION:&#039;&#039;&#039; 0&lt;br /&gt;
* &#039;&#039;&#039;RESISTANCES:&#039;&#039;&#039; None&lt;br /&gt;
----&lt;br /&gt;
* &#039;&#039;&#039;STR:&#039;&#039;&#039; 16&lt;br /&gt;
* &#039;&#039;&#039;DEX:&#039;&#039;&#039; 10&lt;br /&gt;
* &#039;&#039;&#039;CON:&#039;&#039;&#039; 10&lt;br /&gt;
* &#039;&#039;&#039;INT:&#039;&#039;&#039; 10&lt;br /&gt;
* &#039;&#039;&#039;WIS:&#039;&#039;&#039; 16&lt;br /&gt;
* &#039;&#039;&#039;CHA:&#039;&#039;&#039; 11&lt;br /&gt;
----&lt;br /&gt;
* &#039;&#039;&#039;FOR:&#039;&#039;&#039; +0&lt;br /&gt;
* &#039;&#039;&#039;REF:&#039;&#039;&#039; +0&lt;br /&gt;
* &#039;&#039;&#039;WIL:&#039;&#039;&#039; +6&lt;br /&gt;
----&lt;br /&gt;
* &#039;&#039;&#039;INITIATIVE:&#039;&#039;&#039; +0&lt;br /&gt;
* &#039;&#039;&#039;BASE ATTACK BONUS:&#039;&#039;&#039; +2&lt;br /&gt;
* &#039;&#039;&#039;MELEE ATTACK:&#039;&#039;&#039; +5&lt;br /&gt;
* &#039;&#039;&#039;RANGED ATTACK:&#039;&#039;&#039; +2&lt;br /&gt;
* &#039;&#039;&#039;THROWN ATTACK:&#039;&#039;&#039; +5&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
==WEAPONS &amp;amp; COMBAT==&lt;br /&gt;
*Greatsword 1D12+6 S, Unwieldy &lt;br /&gt;
*Tactical Starknife 1d4+6 P, Thrown&lt;br /&gt;
*&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
==SKILLS==&lt;br /&gt;
* &#039;&#039;&#039;[Armor Check Penalty: -2]&#039;&#039;&#039;&lt;br /&gt;
*Athletics (Str) +8&lt;br /&gt;
*Culture (Int) +5&lt;br /&gt;
*Medicine (Int) +7&lt;br /&gt;
*Mysticism (Wis) +9&lt;br /&gt;
*Perception (Wis) +8&lt;br /&gt;
*Sense Motive (Wis) +8&lt;br /&gt;
*Survival (Wis) +8&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
==FEATS==&lt;br /&gt;
*Advanced Melee Weapons Proficiency&lt;br /&gt;
*Heavy Armor Proficiency&lt;br /&gt;
*Weapon Specialization (Small Arms, Basic Melee, Advanced Melee)&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
==SPELLS==&lt;br /&gt;
* &#039;&#039;&#039;LEVEL 0 / PER DAY (Unlimited) / DC(13)&#039;&#039;&#039;&lt;br /&gt;
*Stabilize&lt;br /&gt;
*Detect Affliction &lt;br /&gt;
*Detect Magic&lt;br /&gt;
*Telekinetic Projectile&lt;br /&gt;
*Telepathic Message&lt;br /&gt;
*Token Spell&lt;br /&gt;
* &#039;&#039;&#039;LEVEL 1 / PER DAY (3) / DC (14)&#039;&#039;&#039;&lt;br /&gt;
*Mind Thrust&lt;br /&gt;
*Mystic Cure&lt;br /&gt;
*Remove Condition, Lesser&lt;br /&gt;
*Reflecting Armor&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
==SPECIAL ABILITIES &amp;amp; PROFICIENCIES==&lt;br /&gt;
* Connection - Healer&lt;br /&gt;
*Healing Touch [SU]: 1/day heals 5 HP/Lvl, takes 10 min.&lt;br /&gt;
*Healing Channel [SU]: Spend 1 Resolve for 2d8 HP healing self as move action, an ally as move action, or all allies within 30&#039; as a full round action.&lt;br /&gt;
*Mindlink (1/creature/day)&lt;br /&gt;
*Lifelink &lt;br /&gt;
*Channel Skill +1 (Medicine, Mysticism)&lt;br /&gt;
* Mercenary Theme Knowledge: reduce DC of Profession Mercenary and Culture checks by 5 when dealing with military subjects.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
==EQUIPMENT &amp;amp; WEALTH==&lt;br /&gt;
* &#039;&#039;&#039;CARRYING CAPACITY:&#039;&#039;&#039; 8 (9-16 Encumbered)&lt;br /&gt;
* &#039;&#039;&#039;TOTAL BULK:&#039;&#039;&#039; 4.2&lt;br /&gt;
* &#039;&#039;&#039;CREDITS:&#039;&#039;&#039; 405&lt;br /&gt;
*Hidden Soldier Armor &lt;br /&gt;
*Greatsword (as Doshko, Tactical)&lt;br /&gt;
*Starknife, Tactical + Returning Fusion&lt;br /&gt;
*Personal Comm Unit &lt;br /&gt;
*Hygiene Kit&lt;br /&gt;
*&lt;br /&gt;
*&lt;br /&gt;
*&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
----&lt;/div&gt;</summary>
		<author><name>GaoGaiGar</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Bela_Kozu&amp;diff=388788</id>
		<title>Bela Kozu</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Bela_Kozu&amp;diff=388788"/>
		<updated>2020-10-01T04:01:52Z</updated>

		<summary type="html">&lt;p&gt;GaoGaiGar: /* SPECIAL ABILITIES &amp;amp; PROFICIENCIES */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==STARFINDER SOCIETY PERSONNEL FILE==&lt;br /&gt;
[[File:Starfinder_Mystic.png|300px]]&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
==DESCRIPTION==&lt;br /&gt;
A tall woman, nearly two meters, her limbs muscular from combat and exercise, not the cut muscles of a show warrior or vid star. Her hair is purple, close cropped on the left, long on the right and her eyes are a light brown. She eschews cosmetics. She wears well-worn Hidden Soldier armor in various shades of blue, with gold trim, the mask often left down and carries a curved greatsword on her back, like a giant scimitar. Sarenrae&#039;s holy symbol is on her shoulders in the style of a unit patch. She usually sports a friendly, caring expression despite her martial attire.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
==BACKSTORY==&lt;br /&gt;
Born in the squalid central decks of Absalom Station, Bela was orphaned at a young age, losing her parents in an a wrong-way driving accident that left her in a charity hospital. There, she was found by a nun from the Blades of Sarenrae, a martial order serving the goddess of good, and taken in. She was raised with a number of other orphans at a Blades monastery on Akiton, where she discovered a talent for the Connection and for swinging a huge blade. When she came of age, she left the monastery... the order was between crusades at the moment and she wanted to find her own path to serving Sarenrae. Not just with a sweeping movement or as part of a huge order, but on her own, where there might not be any of Sarenrae&#039;s light otherwise. She&#039;s served two terms with mercenary units on outer rim worlds, battling bandits and monsters mostly. Now she&#039;s back on Absalom Station, waiting to see what path will be illuminated next.&lt;br /&gt;
&lt;br /&gt;
-------&lt;br /&gt;
&lt;br /&gt;
==VITALS==&lt;br /&gt;
* &#039;&#039;&#039;RACE:&#039;&#039;&#039; Human&lt;br /&gt;
* &#039;&#039;&#039;GENDER:&#039;&#039;&#039; Female      &lt;br /&gt;
* &#039;&#039;&#039;CLASS/LEVEL:&#039;&#039;&#039; Mystic 3&lt;br /&gt;
* &#039;&#039;&#039;THEME:&#039;&#039;&#039; Mercenary&lt;br /&gt;
* &#039;&#039;&#039;SIZE:&#039;&#039;&#039; Medium&lt;br /&gt;
* &#039;&#039;&#039;SPEED:&#039;&#039;&#039; 25 feet&lt;br /&gt;
* &#039;&#039;&#039;ALIGNMENT:&#039;&#039;&#039; NG&lt;br /&gt;
* &#039;&#039;&#039;DEITY:&#039;&#039;&#039; Sarenrae&lt;br /&gt;
* &#039;&#039;&#039;HOMEWORLD:&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;LANGUAGES:&#039;&#039;&#039; Common&lt;br /&gt;
* &#039;&#039;&#039;EXPERIENCE EARNED:&#039;&#039;&#039; 3,320&lt;br /&gt;
* &#039;&#039;&#039;EXPERIENCE NEEDED FOR NEXT LEVEL:&#039;&#039;&#039; 6,000&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
==STATISTICS==&lt;br /&gt;
* &#039;&#039;&#039;STAMINA POINTS:&#039;&#039;&#039; 12&lt;br /&gt;
* &#039;&#039;&#039;HIT POINTS:&#039;&#039;&#039; 20&lt;br /&gt;
* &#039;&#039;&#039;RESOLVE POINTS:&#039;&#039;&#039; 3&lt;br /&gt;
----&lt;br /&gt;
* &#039;&#039;&#039;ENERGY ARMOR CLASS:&#039;&#039;&#039; 13&lt;br /&gt;
* &#039;&#039;&#039;KINETIC ARMOR CLASS:&#039;&#039;&#039; 15&lt;br /&gt;
* &#039;&#039;&#039;AC vs. COMBAT MANEUVERS:&#039;&#039;&#039; 10&lt;br /&gt;
* &#039;&#039;&#039;DAMAGE REDUCTION:&#039;&#039;&#039; 0&lt;br /&gt;
* &#039;&#039;&#039;RESISTANCES:&#039;&#039;&#039; None&lt;br /&gt;
----&lt;br /&gt;
* &#039;&#039;&#039;STR:&#039;&#039;&#039; 16&lt;br /&gt;
* &#039;&#039;&#039;DEX:&#039;&#039;&#039; 10&lt;br /&gt;
* &#039;&#039;&#039;CON:&#039;&#039;&#039; 10&lt;br /&gt;
* &#039;&#039;&#039;INT:&#039;&#039;&#039; 10&lt;br /&gt;
* &#039;&#039;&#039;WIS:&#039;&#039;&#039; 16&lt;br /&gt;
* &#039;&#039;&#039;CHA:&#039;&#039;&#039; 11&lt;br /&gt;
----&lt;br /&gt;
* &#039;&#039;&#039;FOR:&#039;&#039;&#039; +0&lt;br /&gt;
* &#039;&#039;&#039;REF:&#039;&#039;&#039; +0&lt;br /&gt;
* &#039;&#039;&#039;WIL:&#039;&#039;&#039; +6&lt;br /&gt;
----&lt;br /&gt;
* &#039;&#039;&#039;INITIATIVE:&#039;&#039;&#039; +0&lt;br /&gt;
* &#039;&#039;&#039;BASE ATTACK BONUS:&#039;&#039;&#039; +2&lt;br /&gt;
* &#039;&#039;&#039;MELEE ATTACK:&#039;&#039;&#039; +5&lt;br /&gt;
* &#039;&#039;&#039;RANGED ATTACK:&#039;&#039;&#039; +2&lt;br /&gt;
* &#039;&#039;&#039;THROWN ATTACK:&#039;&#039;&#039; +5&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
==WEAPONS &amp;amp; COMBAT==&lt;br /&gt;
*Greatsword 1D12+6 S, Unwieldy &lt;br /&gt;
*Tactical Starknife 1d4+6 P, Thrown&lt;br /&gt;
*&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
==SKILLS==&lt;br /&gt;
* &#039;&#039;&#039;[Armor Check Penalty: -2]&#039;&#039;&#039;&lt;br /&gt;
*Athletics (Str) +8&lt;br /&gt;
*Culture (Int) +5&lt;br /&gt;
*Medicine (Int) +7&lt;br /&gt;
*Mysticism (Wis) +9&lt;br /&gt;
*Perception (Wis) +8&lt;br /&gt;
*Sense Motive (Wis) +8&lt;br /&gt;
*Survival (Wis) +8&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
==FEATS==&lt;br /&gt;
*Advanced Melee Weapons Proficiency&lt;br /&gt;
*Heavy Armor Proficiency&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
==SPELLS==&lt;br /&gt;
* &#039;&#039;&#039;LEVEL 0 / PER DAY (Unlimited) / DC(13)&#039;&#039;&#039;&lt;br /&gt;
*Stabilize&lt;br /&gt;
*Detect Affliction &lt;br /&gt;
*Detect Magic&lt;br /&gt;
*Telekinetic Projectile&lt;br /&gt;
*Telepathic Message&lt;br /&gt;
*Token Spell&lt;br /&gt;
* &#039;&#039;&#039;LEVEL 1 / PER DAY (3) / DC (14)&#039;&#039;&#039;&lt;br /&gt;
*Mind Thrust&lt;br /&gt;
*Mystic Cure&lt;br /&gt;
*Remove Condition, Lesser&lt;br /&gt;
*Reflecting Armor&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
==SPECIAL ABILITIES &amp;amp; PROFICIENCIES==&lt;br /&gt;
* Connection - Healer&lt;br /&gt;
*Healing Touch [SU]: 1/day heals 5 HP/Lvl, takes 10 min.&lt;br /&gt;
*Healing Channel [SU]: Spend 1 Resolve for 2d8 HP healing self as move action, an ally as move action, or all allies within 30&#039; as a full round action.&lt;br /&gt;
*Mindlink (1/creature/day)&lt;br /&gt;
*Lifelink &lt;br /&gt;
*Channel Skill +1 (Medicine, Mysticism)&lt;br /&gt;
* Mercenary Theme Knowledge: reduce DC of Profession Mercenary and Culture checks by 5 when dealing with military subjects.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
==EQUIPMENT &amp;amp; WEALTH==&lt;br /&gt;
* &#039;&#039;&#039;CARRYING CAPACITY:&#039;&#039;&#039; 8 (9-16 Encumbered)&lt;br /&gt;
* &#039;&#039;&#039;TOTAL BULK:&#039;&#039;&#039; 4.2&lt;br /&gt;
* &#039;&#039;&#039;CREDITS:&#039;&#039;&#039; 405&lt;br /&gt;
*Hidden Soldier Armor &lt;br /&gt;
*Greatsword (as Doshko, Tactical)&lt;br /&gt;
*Starknife, Tactical + Returning Fusion&lt;br /&gt;
*Personal Comm Unit &lt;br /&gt;
*Hygiene Kit&lt;br /&gt;
*&lt;br /&gt;
*&lt;br /&gt;
*&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
----&lt;/div&gt;</summary>
		<author><name>GaoGaiGar</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Bela_Kozu&amp;diff=388787</id>
		<title>Bela Kozu</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Bela_Kozu&amp;diff=388787"/>
		<updated>2020-10-01T03:54:41Z</updated>

		<summary type="html">&lt;p&gt;GaoGaiGar: /* SPELLS */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==STARFINDER SOCIETY PERSONNEL FILE==&lt;br /&gt;
[[File:Starfinder_Mystic.png|300px]]&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
==DESCRIPTION==&lt;br /&gt;
A tall woman, nearly two meters, her limbs muscular from combat and exercise, not the cut muscles of a show warrior or vid star. Her hair is purple, close cropped on the left, long on the right and her eyes are a light brown. She eschews cosmetics. She wears well-worn Hidden Soldier armor in various shades of blue, with gold trim, the mask often left down and carries a curved greatsword on her back, like a giant scimitar. Sarenrae&#039;s holy symbol is on her shoulders in the style of a unit patch. She usually sports a friendly, caring expression despite her martial attire.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
==BACKSTORY==&lt;br /&gt;
Born in the squalid central decks of Absalom Station, Bela was orphaned at a young age, losing her parents in an a wrong-way driving accident that left her in a charity hospital. There, she was found by a nun from the Blades of Sarenrae, a martial order serving the goddess of good, and taken in. She was raised with a number of other orphans at a Blades monastery on Akiton, where she discovered a talent for the Connection and for swinging a huge blade. When she came of age, she left the monastery... the order was between crusades at the moment and she wanted to find her own path to serving Sarenrae. Not just with a sweeping movement or as part of a huge order, but on her own, where there might not be any of Sarenrae&#039;s light otherwise. She&#039;s served two terms with mercenary units on outer rim worlds, battling bandits and monsters mostly. Now she&#039;s back on Absalom Station, waiting to see what path will be illuminated next.&lt;br /&gt;
&lt;br /&gt;
-------&lt;br /&gt;
&lt;br /&gt;
==VITALS==&lt;br /&gt;
* &#039;&#039;&#039;RACE:&#039;&#039;&#039; Human&lt;br /&gt;
* &#039;&#039;&#039;GENDER:&#039;&#039;&#039; Female      &lt;br /&gt;
* &#039;&#039;&#039;CLASS/LEVEL:&#039;&#039;&#039; Mystic 3&lt;br /&gt;
* &#039;&#039;&#039;THEME:&#039;&#039;&#039; Mercenary&lt;br /&gt;
* &#039;&#039;&#039;SIZE:&#039;&#039;&#039; Medium&lt;br /&gt;
* &#039;&#039;&#039;SPEED:&#039;&#039;&#039; 25 feet&lt;br /&gt;
* &#039;&#039;&#039;ALIGNMENT:&#039;&#039;&#039; NG&lt;br /&gt;
* &#039;&#039;&#039;DEITY:&#039;&#039;&#039; Sarenrae&lt;br /&gt;
* &#039;&#039;&#039;HOMEWORLD:&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;LANGUAGES:&#039;&#039;&#039; Common&lt;br /&gt;
* &#039;&#039;&#039;EXPERIENCE EARNED:&#039;&#039;&#039; 3,320&lt;br /&gt;
* &#039;&#039;&#039;EXPERIENCE NEEDED FOR NEXT LEVEL:&#039;&#039;&#039; 6,000&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
==STATISTICS==&lt;br /&gt;
* &#039;&#039;&#039;STAMINA POINTS:&#039;&#039;&#039; 12&lt;br /&gt;
* &#039;&#039;&#039;HIT POINTS:&#039;&#039;&#039; 20&lt;br /&gt;
* &#039;&#039;&#039;RESOLVE POINTS:&#039;&#039;&#039; 3&lt;br /&gt;
----&lt;br /&gt;
* &#039;&#039;&#039;ENERGY ARMOR CLASS:&#039;&#039;&#039; 13&lt;br /&gt;
* &#039;&#039;&#039;KINETIC ARMOR CLASS:&#039;&#039;&#039; 15&lt;br /&gt;
* &#039;&#039;&#039;AC vs. COMBAT MANEUVERS:&#039;&#039;&#039; 10&lt;br /&gt;
* &#039;&#039;&#039;DAMAGE REDUCTION:&#039;&#039;&#039; 0&lt;br /&gt;
* &#039;&#039;&#039;RESISTANCES:&#039;&#039;&#039; None&lt;br /&gt;
----&lt;br /&gt;
* &#039;&#039;&#039;STR:&#039;&#039;&#039; 16&lt;br /&gt;
* &#039;&#039;&#039;DEX:&#039;&#039;&#039; 10&lt;br /&gt;
* &#039;&#039;&#039;CON:&#039;&#039;&#039; 10&lt;br /&gt;
* &#039;&#039;&#039;INT:&#039;&#039;&#039; 10&lt;br /&gt;
* &#039;&#039;&#039;WIS:&#039;&#039;&#039; 16&lt;br /&gt;
* &#039;&#039;&#039;CHA:&#039;&#039;&#039; 11&lt;br /&gt;
----&lt;br /&gt;
* &#039;&#039;&#039;FOR:&#039;&#039;&#039; +0&lt;br /&gt;
* &#039;&#039;&#039;REF:&#039;&#039;&#039; +0&lt;br /&gt;
* &#039;&#039;&#039;WIL:&#039;&#039;&#039; +6&lt;br /&gt;
----&lt;br /&gt;
* &#039;&#039;&#039;INITIATIVE:&#039;&#039;&#039; +0&lt;br /&gt;
* &#039;&#039;&#039;BASE ATTACK BONUS:&#039;&#039;&#039; +2&lt;br /&gt;
* &#039;&#039;&#039;MELEE ATTACK:&#039;&#039;&#039; +5&lt;br /&gt;
* &#039;&#039;&#039;RANGED ATTACK:&#039;&#039;&#039; +2&lt;br /&gt;
* &#039;&#039;&#039;THROWN ATTACK:&#039;&#039;&#039; +5&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
==WEAPONS &amp;amp; COMBAT==&lt;br /&gt;
*Greatsword 1D12+6 S, Unwieldy &lt;br /&gt;
*Tactical Starknife 1d4+6 P, Thrown&lt;br /&gt;
*&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
==SKILLS==&lt;br /&gt;
* &#039;&#039;&#039;[Armor Check Penalty: -2]&#039;&#039;&#039;&lt;br /&gt;
*Athletics (Str) +8&lt;br /&gt;
*Culture (Int) +5&lt;br /&gt;
*Medicine (Int) +7&lt;br /&gt;
*Mysticism (Wis) +9&lt;br /&gt;
*Perception (Wis) +8&lt;br /&gt;
*Sense Motive (Wis) +8&lt;br /&gt;
*Survival (Wis) +8&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
==FEATS==&lt;br /&gt;
*Advanced Melee Weapons Proficiency&lt;br /&gt;
*Heavy Armor Proficiency&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
==SPELLS==&lt;br /&gt;
* &#039;&#039;&#039;LEVEL 0 / PER DAY (Unlimited) / DC(13)&#039;&#039;&#039;&lt;br /&gt;
*Stabilize&lt;br /&gt;
*Detect Affliction &lt;br /&gt;
*Detect Magic&lt;br /&gt;
*Telekinetic Projectile&lt;br /&gt;
*Telepathic Message&lt;br /&gt;
*Token Spell&lt;br /&gt;
* &#039;&#039;&#039;LEVEL 1 / PER DAY (3) / DC (14)&#039;&#039;&#039;&lt;br /&gt;
*Mind Thrust&lt;br /&gt;
*Mystic Cure&lt;br /&gt;
*Remove Condition, Lesser&lt;br /&gt;
*Reflecting Armor&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
==SPECIAL ABILITIES &amp;amp; PROFICIENCIES==&lt;br /&gt;
* Connection - Healer&lt;br /&gt;
*Healing Touch [SU]: 1/day heals 5 HP/Lvl, takes 10 min.&lt;br /&gt;
*Healing Channel [SU]: Spend 1 Resolve for 2d8 HP healing self as move action, an ally as move action, or all allies within 30&#039; as a full round action.&lt;br /&gt;
*Mindlink (1/creature/day)&lt;br /&gt;
*Lifelink &lt;br /&gt;
*Channel Skill +1 (Medicine, Mysticism)&lt;br /&gt;
*Weapon Specialization (Small Arms, Basic Melee, Advanced Melee)&lt;br /&gt;
* Mercenary Theme Knowledge: reduce DC of Profession Mercenary and Culture checks by 5 when dealing with military subjects.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
==EQUIPMENT &amp;amp; WEALTH==&lt;br /&gt;
* &#039;&#039;&#039;CARRYING CAPACITY:&#039;&#039;&#039; 8 (9-16 Encumbered)&lt;br /&gt;
* &#039;&#039;&#039;TOTAL BULK:&#039;&#039;&#039; 4.2&lt;br /&gt;
* &#039;&#039;&#039;CREDITS:&#039;&#039;&#039; 405&lt;br /&gt;
*Hidden Soldier Armor &lt;br /&gt;
*Greatsword (as Doshko, Tactical)&lt;br /&gt;
*Starknife, Tactical + Returning Fusion&lt;br /&gt;
*Personal Comm Unit &lt;br /&gt;
*Hygiene Kit&lt;br /&gt;
*&lt;br /&gt;
*&lt;br /&gt;
*&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
----&lt;/div&gt;</summary>
		<author><name>GaoGaiGar</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Bela_Kozu&amp;diff=388786</id>
		<title>Bela Kozu</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Bela_Kozu&amp;diff=388786"/>
		<updated>2020-10-01T03:49:38Z</updated>

		<summary type="html">&lt;p&gt;GaoGaiGar: /* SPECIAL ABILITIES &amp;amp; PROFICIENCIES */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==STARFINDER SOCIETY PERSONNEL FILE==&lt;br /&gt;
[[File:Starfinder_Mystic.png|300px]]&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
==DESCRIPTION==&lt;br /&gt;
A tall woman, nearly two meters, her limbs muscular from combat and exercise, not the cut muscles of a show warrior or vid star. Her hair is purple, close cropped on the left, long on the right and her eyes are a light brown. She eschews cosmetics. She wears well-worn Hidden Soldier armor in various shades of blue, with gold trim, the mask often left down and carries a curved greatsword on her back, like a giant scimitar. Sarenrae&#039;s holy symbol is on her shoulders in the style of a unit patch. She usually sports a friendly, caring expression despite her martial attire.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
==BACKSTORY==&lt;br /&gt;
Born in the squalid central decks of Absalom Station, Bela was orphaned at a young age, losing her parents in an a wrong-way driving accident that left her in a charity hospital. There, she was found by a nun from the Blades of Sarenrae, a martial order serving the goddess of good, and taken in. She was raised with a number of other orphans at a Blades monastery on Akiton, where she discovered a talent for the Connection and for swinging a huge blade. When she came of age, she left the monastery... the order was between crusades at the moment and she wanted to find her own path to serving Sarenrae. Not just with a sweeping movement or as part of a huge order, but on her own, where there might not be any of Sarenrae&#039;s light otherwise. She&#039;s served two terms with mercenary units on outer rim worlds, battling bandits and monsters mostly. Now she&#039;s back on Absalom Station, waiting to see what path will be illuminated next.&lt;br /&gt;
&lt;br /&gt;
-------&lt;br /&gt;
&lt;br /&gt;
==VITALS==&lt;br /&gt;
* &#039;&#039;&#039;RACE:&#039;&#039;&#039; Human&lt;br /&gt;
* &#039;&#039;&#039;GENDER:&#039;&#039;&#039; Female      &lt;br /&gt;
* &#039;&#039;&#039;CLASS/LEVEL:&#039;&#039;&#039; Mystic 3&lt;br /&gt;
* &#039;&#039;&#039;THEME:&#039;&#039;&#039; Mercenary&lt;br /&gt;
* &#039;&#039;&#039;SIZE:&#039;&#039;&#039; Medium&lt;br /&gt;
* &#039;&#039;&#039;SPEED:&#039;&#039;&#039; 25 feet&lt;br /&gt;
* &#039;&#039;&#039;ALIGNMENT:&#039;&#039;&#039; NG&lt;br /&gt;
* &#039;&#039;&#039;DEITY:&#039;&#039;&#039; Sarenrae&lt;br /&gt;
* &#039;&#039;&#039;HOMEWORLD:&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;LANGUAGES:&#039;&#039;&#039; Common&lt;br /&gt;
* &#039;&#039;&#039;EXPERIENCE EARNED:&#039;&#039;&#039; 3,320&lt;br /&gt;
* &#039;&#039;&#039;EXPERIENCE NEEDED FOR NEXT LEVEL:&#039;&#039;&#039; 6,000&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
==STATISTICS==&lt;br /&gt;
* &#039;&#039;&#039;STAMINA POINTS:&#039;&#039;&#039; 12&lt;br /&gt;
* &#039;&#039;&#039;HIT POINTS:&#039;&#039;&#039; 20&lt;br /&gt;
* &#039;&#039;&#039;RESOLVE POINTS:&#039;&#039;&#039; 3&lt;br /&gt;
----&lt;br /&gt;
* &#039;&#039;&#039;ENERGY ARMOR CLASS:&#039;&#039;&#039; 13&lt;br /&gt;
* &#039;&#039;&#039;KINETIC ARMOR CLASS:&#039;&#039;&#039; 15&lt;br /&gt;
* &#039;&#039;&#039;AC vs. COMBAT MANEUVERS:&#039;&#039;&#039; 10&lt;br /&gt;
* &#039;&#039;&#039;DAMAGE REDUCTION:&#039;&#039;&#039; 0&lt;br /&gt;
* &#039;&#039;&#039;RESISTANCES:&#039;&#039;&#039; None&lt;br /&gt;
----&lt;br /&gt;
* &#039;&#039;&#039;STR:&#039;&#039;&#039; 16&lt;br /&gt;
* &#039;&#039;&#039;DEX:&#039;&#039;&#039; 10&lt;br /&gt;
* &#039;&#039;&#039;CON:&#039;&#039;&#039; 10&lt;br /&gt;
* &#039;&#039;&#039;INT:&#039;&#039;&#039; 10&lt;br /&gt;
* &#039;&#039;&#039;WIS:&#039;&#039;&#039; 16&lt;br /&gt;
* &#039;&#039;&#039;CHA:&#039;&#039;&#039; 11&lt;br /&gt;
----&lt;br /&gt;
* &#039;&#039;&#039;FOR:&#039;&#039;&#039; +0&lt;br /&gt;
* &#039;&#039;&#039;REF:&#039;&#039;&#039; +0&lt;br /&gt;
* &#039;&#039;&#039;WIL:&#039;&#039;&#039; +6&lt;br /&gt;
----&lt;br /&gt;
* &#039;&#039;&#039;INITIATIVE:&#039;&#039;&#039; +0&lt;br /&gt;
* &#039;&#039;&#039;BASE ATTACK BONUS:&#039;&#039;&#039; +2&lt;br /&gt;
* &#039;&#039;&#039;MELEE ATTACK:&#039;&#039;&#039; +5&lt;br /&gt;
* &#039;&#039;&#039;RANGED ATTACK:&#039;&#039;&#039; +2&lt;br /&gt;
* &#039;&#039;&#039;THROWN ATTACK:&#039;&#039;&#039; +5&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
==WEAPONS &amp;amp; COMBAT==&lt;br /&gt;
*Greatsword 1D12+6 S, Unwieldy &lt;br /&gt;
*Tactical Starknife 1d4+6 P, Thrown&lt;br /&gt;
*&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
==SKILLS==&lt;br /&gt;
* &#039;&#039;&#039;[Armor Check Penalty: -2]&#039;&#039;&#039;&lt;br /&gt;
*Athletics (Str) +8&lt;br /&gt;
*Culture (Int) +5&lt;br /&gt;
*Medicine (Int) +7&lt;br /&gt;
*Mysticism (Wis) +9&lt;br /&gt;
*Perception (Wis) +8&lt;br /&gt;
*Sense Motive (Wis) +8&lt;br /&gt;
*Survival (Wis) +8&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
==FEATS==&lt;br /&gt;
*Advanced Melee Weapons Proficiency&lt;br /&gt;
*Heavy Armor Proficiency&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
==SPELLS==&lt;br /&gt;
* &#039;&#039;&#039;LEVEL 0 / PER DAY (Unlimited) / DC(13)&#039;&#039;&#039;&lt;br /&gt;
*Stabilize&lt;br /&gt;
*Detect Affliction &lt;br /&gt;
*Detect Magic&lt;br /&gt;
*Telekinetic Projectile&lt;br /&gt;
* &#039;&#039;&#039;LEVEL 1 / PER DAY (3) / DC (14)&#039;&#039;&#039;&lt;br /&gt;
*Mind Thrust&lt;br /&gt;
*Mystic Cure&lt;br /&gt;
*Remove Condition, Lesser&lt;br /&gt;
*Reflecting Armor&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
==SPECIAL ABILITIES &amp;amp; PROFICIENCIES==&lt;br /&gt;
* Connection - Healer&lt;br /&gt;
*Healing Touch [SU]: 1/day heals 5 HP/Lvl, takes 10 min.&lt;br /&gt;
*Healing Channel [SU]: Spend 1 Resolve for 2d8 HP healing self as move action, an ally as move action, or all allies within 30&#039; as a full round action.&lt;br /&gt;
*Mindlink (1/creature/day)&lt;br /&gt;
*Lifelink &lt;br /&gt;
*Channel Skill +1 (Medicine, Mysticism)&lt;br /&gt;
*Weapon Specialization (Small Arms, Basic Melee, Advanced Melee)&lt;br /&gt;
* Mercenary Theme Knowledge: reduce DC of Profession Mercenary and Culture checks by 5 when dealing with military subjects.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
==EQUIPMENT &amp;amp; WEALTH==&lt;br /&gt;
* &#039;&#039;&#039;CARRYING CAPACITY:&#039;&#039;&#039; 8 (9-16 Encumbered)&lt;br /&gt;
* &#039;&#039;&#039;TOTAL BULK:&#039;&#039;&#039; 4.2&lt;br /&gt;
* &#039;&#039;&#039;CREDITS:&#039;&#039;&#039; 405&lt;br /&gt;
*Hidden Soldier Armor &lt;br /&gt;
*Greatsword (as Doshko, Tactical)&lt;br /&gt;
*Starknife, Tactical + Returning Fusion&lt;br /&gt;
*Personal Comm Unit &lt;br /&gt;
*Hygiene Kit&lt;br /&gt;
*&lt;br /&gt;
*&lt;br /&gt;
*&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
----&lt;/div&gt;</summary>
		<author><name>GaoGaiGar</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Bela_Kozu&amp;diff=388785</id>
		<title>Bela Kozu</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Bela_Kozu&amp;diff=388785"/>
		<updated>2020-10-01T03:48:18Z</updated>

		<summary type="html">&lt;p&gt;GaoGaiGar: /* WEAPONS &amp;amp; COMBAT */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==STARFINDER SOCIETY PERSONNEL FILE==&lt;br /&gt;
[[File:Starfinder_Mystic.png|300px]]&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
==DESCRIPTION==&lt;br /&gt;
A tall woman, nearly two meters, her limbs muscular from combat and exercise, not the cut muscles of a show warrior or vid star. Her hair is purple, close cropped on the left, long on the right and her eyes are a light brown. She eschews cosmetics. She wears well-worn Hidden Soldier armor in various shades of blue, with gold trim, the mask often left down and carries a curved greatsword on her back, like a giant scimitar. Sarenrae&#039;s holy symbol is on her shoulders in the style of a unit patch. She usually sports a friendly, caring expression despite her martial attire.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
==BACKSTORY==&lt;br /&gt;
Born in the squalid central decks of Absalom Station, Bela was orphaned at a young age, losing her parents in an a wrong-way driving accident that left her in a charity hospital. There, she was found by a nun from the Blades of Sarenrae, a martial order serving the goddess of good, and taken in. She was raised with a number of other orphans at a Blades monastery on Akiton, where she discovered a talent for the Connection and for swinging a huge blade. When she came of age, she left the monastery... the order was between crusades at the moment and she wanted to find her own path to serving Sarenrae. Not just with a sweeping movement or as part of a huge order, but on her own, where there might not be any of Sarenrae&#039;s light otherwise. She&#039;s served two terms with mercenary units on outer rim worlds, battling bandits and monsters mostly. Now she&#039;s back on Absalom Station, waiting to see what path will be illuminated next.&lt;br /&gt;
&lt;br /&gt;
-------&lt;br /&gt;
&lt;br /&gt;
==VITALS==&lt;br /&gt;
* &#039;&#039;&#039;RACE:&#039;&#039;&#039; Human&lt;br /&gt;
* &#039;&#039;&#039;GENDER:&#039;&#039;&#039; Female      &lt;br /&gt;
* &#039;&#039;&#039;CLASS/LEVEL:&#039;&#039;&#039; Mystic 3&lt;br /&gt;
* &#039;&#039;&#039;THEME:&#039;&#039;&#039; Mercenary&lt;br /&gt;
* &#039;&#039;&#039;SIZE:&#039;&#039;&#039; Medium&lt;br /&gt;
* &#039;&#039;&#039;SPEED:&#039;&#039;&#039; 25 feet&lt;br /&gt;
* &#039;&#039;&#039;ALIGNMENT:&#039;&#039;&#039; NG&lt;br /&gt;
* &#039;&#039;&#039;DEITY:&#039;&#039;&#039; Sarenrae&lt;br /&gt;
* &#039;&#039;&#039;HOMEWORLD:&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;LANGUAGES:&#039;&#039;&#039; Common&lt;br /&gt;
* &#039;&#039;&#039;EXPERIENCE EARNED:&#039;&#039;&#039; 3,320&lt;br /&gt;
* &#039;&#039;&#039;EXPERIENCE NEEDED FOR NEXT LEVEL:&#039;&#039;&#039; 6,000&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
==STATISTICS==&lt;br /&gt;
* &#039;&#039;&#039;STAMINA POINTS:&#039;&#039;&#039; 12&lt;br /&gt;
* &#039;&#039;&#039;HIT POINTS:&#039;&#039;&#039; 20&lt;br /&gt;
* &#039;&#039;&#039;RESOLVE POINTS:&#039;&#039;&#039; 3&lt;br /&gt;
----&lt;br /&gt;
* &#039;&#039;&#039;ENERGY ARMOR CLASS:&#039;&#039;&#039; 13&lt;br /&gt;
* &#039;&#039;&#039;KINETIC ARMOR CLASS:&#039;&#039;&#039; 15&lt;br /&gt;
* &#039;&#039;&#039;AC vs. COMBAT MANEUVERS:&#039;&#039;&#039; 10&lt;br /&gt;
* &#039;&#039;&#039;DAMAGE REDUCTION:&#039;&#039;&#039; 0&lt;br /&gt;
* &#039;&#039;&#039;RESISTANCES:&#039;&#039;&#039; None&lt;br /&gt;
----&lt;br /&gt;
* &#039;&#039;&#039;STR:&#039;&#039;&#039; 16&lt;br /&gt;
* &#039;&#039;&#039;DEX:&#039;&#039;&#039; 10&lt;br /&gt;
* &#039;&#039;&#039;CON:&#039;&#039;&#039; 10&lt;br /&gt;
* &#039;&#039;&#039;INT:&#039;&#039;&#039; 10&lt;br /&gt;
* &#039;&#039;&#039;WIS:&#039;&#039;&#039; 16&lt;br /&gt;
* &#039;&#039;&#039;CHA:&#039;&#039;&#039; 11&lt;br /&gt;
----&lt;br /&gt;
* &#039;&#039;&#039;FOR:&#039;&#039;&#039; +0&lt;br /&gt;
* &#039;&#039;&#039;REF:&#039;&#039;&#039; +0&lt;br /&gt;
* &#039;&#039;&#039;WIL:&#039;&#039;&#039; +6&lt;br /&gt;
----&lt;br /&gt;
* &#039;&#039;&#039;INITIATIVE:&#039;&#039;&#039; +0&lt;br /&gt;
* &#039;&#039;&#039;BASE ATTACK BONUS:&#039;&#039;&#039; +2&lt;br /&gt;
* &#039;&#039;&#039;MELEE ATTACK:&#039;&#039;&#039; +5&lt;br /&gt;
* &#039;&#039;&#039;RANGED ATTACK:&#039;&#039;&#039; +2&lt;br /&gt;
* &#039;&#039;&#039;THROWN ATTACK:&#039;&#039;&#039; +5&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
==WEAPONS &amp;amp; COMBAT==&lt;br /&gt;
*Greatsword 1D12+6 S, Unwieldy &lt;br /&gt;
*Tactical Starknife 1d4+6 P, Thrown&lt;br /&gt;
*&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
==SKILLS==&lt;br /&gt;
* &#039;&#039;&#039;[Armor Check Penalty: -2]&#039;&#039;&#039;&lt;br /&gt;
*Athletics (Str) +8&lt;br /&gt;
*Culture (Int) +5&lt;br /&gt;
*Medicine (Int) +7&lt;br /&gt;
*Mysticism (Wis) +9&lt;br /&gt;
*Perception (Wis) +8&lt;br /&gt;
*Sense Motive (Wis) +8&lt;br /&gt;
*Survival (Wis) +8&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
==FEATS==&lt;br /&gt;
*Advanced Melee Weapons Proficiency&lt;br /&gt;
*Heavy Armor Proficiency&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
==SPELLS==&lt;br /&gt;
* &#039;&#039;&#039;LEVEL 0 / PER DAY (Unlimited) / DC(13)&#039;&#039;&#039;&lt;br /&gt;
*Stabilize&lt;br /&gt;
*Detect Affliction &lt;br /&gt;
*Detect Magic&lt;br /&gt;
*Telekinetic Projectile&lt;br /&gt;
* &#039;&#039;&#039;LEVEL 1 / PER DAY (3) / DC (14)&#039;&#039;&#039;&lt;br /&gt;
*Mind Thrust&lt;br /&gt;
*Mystic Cure&lt;br /&gt;
*Remove Condition, Lesser&lt;br /&gt;
*Reflecting Armor&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
==SPECIAL ABILITIES &amp;amp; PROFICIENCIES==&lt;br /&gt;
* Connection - Healer&lt;br /&gt;
*Healing Touch [SU]: 1/day heals 5 HP/Lvl, takes 10 min.&lt;br /&gt;
*Healing Channel [SU]: Spend 1 Resolve for 2d8 HP healing self as move action, an ally as move action, or all allies within 30&#039; as a full round action.&lt;br /&gt;
*Mindlink (1/creature/day)&lt;br /&gt;
*Lifelink &lt;br /&gt;
*Channel Skill +1 (Medicine, Mysticism)&lt;br /&gt;
*Weapon Specialization (Basic Melee, Advanced Melee)&lt;br /&gt;
* Mercenary Theme Knowledge: reduce DC of Profession Mercenary and Culture checks by 5 when dealing with military subjects.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
==EQUIPMENT &amp;amp; WEALTH==&lt;br /&gt;
* &#039;&#039;&#039;CARRYING CAPACITY:&#039;&#039;&#039; 8 (9-16 Encumbered)&lt;br /&gt;
* &#039;&#039;&#039;TOTAL BULK:&#039;&#039;&#039; 4.2&lt;br /&gt;
* &#039;&#039;&#039;CREDITS:&#039;&#039;&#039; 405&lt;br /&gt;
*Hidden Soldier Armor &lt;br /&gt;
*Greatsword (as Doshko, Tactical)&lt;br /&gt;
*Starknife, Tactical + Returning Fusion&lt;br /&gt;
*Personal Comm Unit &lt;br /&gt;
*Hygiene Kit&lt;br /&gt;
*&lt;br /&gt;
*&lt;br /&gt;
*&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
----&lt;/div&gt;</summary>
		<author><name>GaoGaiGar</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Bela_Kozu&amp;diff=388784</id>
		<title>Bela Kozu</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Bela_Kozu&amp;diff=388784"/>
		<updated>2020-10-01T03:47:42Z</updated>

		<summary type="html">&lt;p&gt;GaoGaiGar: /* SPECIAL ABILITIES &amp;amp; PROFICIENCIES */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==STARFINDER SOCIETY PERSONNEL FILE==&lt;br /&gt;
[[File:Starfinder_Mystic.png|300px]]&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
==DESCRIPTION==&lt;br /&gt;
A tall woman, nearly two meters, her limbs muscular from combat and exercise, not the cut muscles of a show warrior or vid star. Her hair is purple, close cropped on the left, long on the right and her eyes are a light brown. She eschews cosmetics. She wears well-worn Hidden Soldier armor in various shades of blue, with gold trim, the mask often left down and carries a curved greatsword on her back, like a giant scimitar. Sarenrae&#039;s holy symbol is on her shoulders in the style of a unit patch. She usually sports a friendly, caring expression despite her martial attire.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
==BACKSTORY==&lt;br /&gt;
Born in the squalid central decks of Absalom Station, Bela was orphaned at a young age, losing her parents in an a wrong-way driving accident that left her in a charity hospital. There, she was found by a nun from the Blades of Sarenrae, a martial order serving the goddess of good, and taken in. She was raised with a number of other orphans at a Blades monastery on Akiton, where she discovered a talent for the Connection and for swinging a huge blade. When she came of age, she left the monastery... the order was between crusades at the moment and she wanted to find her own path to serving Sarenrae. Not just with a sweeping movement or as part of a huge order, but on her own, where there might not be any of Sarenrae&#039;s light otherwise. She&#039;s served two terms with mercenary units on outer rim worlds, battling bandits and monsters mostly. Now she&#039;s back on Absalom Station, waiting to see what path will be illuminated next.&lt;br /&gt;
&lt;br /&gt;
-------&lt;br /&gt;
&lt;br /&gt;
==VITALS==&lt;br /&gt;
* &#039;&#039;&#039;RACE:&#039;&#039;&#039; Human&lt;br /&gt;
* &#039;&#039;&#039;GENDER:&#039;&#039;&#039; Female      &lt;br /&gt;
* &#039;&#039;&#039;CLASS/LEVEL:&#039;&#039;&#039; Mystic 3&lt;br /&gt;
* &#039;&#039;&#039;THEME:&#039;&#039;&#039; Mercenary&lt;br /&gt;
* &#039;&#039;&#039;SIZE:&#039;&#039;&#039; Medium&lt;br /&gt;
* &#039;&#039;&#039;SPEED:&#039;&#039;&#039; 25 feet&lt;br /&gt;
* &#039;&#039;&#039;ALIGNMENT:&#039;&#039;&#039; NG&lt;br /&gt;
* &#039;&#039;&#039;DEITY:&#039;&#039;&#039; Sarenrae&lt;br /&gt;
* &#039;&#039;&#039;HOMEWORLD:&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;LANGUAGES:&#039;&#039;&#039; Common&lt;br /&gt;
* &#039;&#039;&#039;EXPERIENCE EARNED:&#039;&#039;&#039; 3,320&lt;br /&gt;
* &#039;&#039;&#039;EXPERIENCE NEEDED FOR NEXT LEVEL:&#039;&#039;&#039; 6,000&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
==STATISTICS==&lt;br /&gt;
* &#039;&#039;&#039;STAMINA POINTS:&#039;&#039;&#039; 12&lt;br /&gt;
* &#039;&#039;&#039;HIT POINTS:&#039;&#039;&#039; 20&lt;br /&gt;
* &#039;&#039;&#039;RESOLVE POINTS:&#039;&#039;&#039; 3&lt;br /&gt;
----&lt;br /&gt;
* &#039;&#039;&#039;ENERGY ARMOR CLASS:&#039;&#039;&#039; 13&lt;br /&gt;
* &#039;&#039;&#039;KINETIC ARMOR CLASS:&#039;&#039;&#039; 15&lt;br /&gt;
* &#039;&#039;&#039;AC vs. COMBAT MANEUVERS:&#039;&#039;&#039; 10&lt;br /&gt;
* &#039;&#039;&#039;DAMAGE REDUCTION:&#039;&#039;&#039; 0&lt;br /&gt;
* &#039;&#039;&#039;RESISTANCES:&#039;&#039;&#039; None&lt;br /&gt;
----&lt;br /&gt;
* &#039;&#039;&#039;STR:&#039;&#039;&#039; 16&lt;br /&gt;
* &#039;&#039;&#039;DEX:&#039;&#039;&#039; 10&lt;br /&gt;
* &#039;&#039;&#039;CON:&#039;&#039;&#039; 10&lt;br /&gt;
* &#039;&#039;&#039;INT:&#039;&#039;&#039; 10&lt;br /&gt;
* &#039;&#039;&#039;WIS:&#039;&#039;&#039; 16&lt;br /&gt;
* &#039;&#039;&#039;CHA:&#039;&#039;&#039; 11&lt;br /&gt;
----&lt;br /&gt;
* &#039;&#039;&#039;FOR:&#039;&#039;&#039; +0&lt;br /&gt;
* &#039;&#039;&#039;REF:&#039;&#039;&#039; +0&lt;br /&gt;
* &#039;&#039;&#039;WIL:&#039;&#039;&#039; +6&lt;br /&gt;
----&lt;br /&gt;
* &#039;&#039;&#039;INITIATIVE:&#039;&#039;&#039; +0&lt;br /&gt;
* &#039;&#039;&#039;BASE ATTACK BONUS:&#039;&#039;&#039; +2&lt;br /&gt;
* &#039;&#039;&#039;MELEE ATTACK:&#039;&#039;&#039; +5&lt;br /&gt;
* &#039;&#039;&#039;RANGED ATTACK:&#039;&#039;&#039; +2&lt;br /&gt;
* &#039;&#039;&#039;THROWN ATTACK:&#039;&#039;&#039; +5&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
==WEAPONS &amp;amp; COMBAT==&lt;br /&gt;
*Greatsword 1D12+3 S, Unwieldy &lt;br /&gt;
*Tactical Starknife 1d4+3 P, Thrown&lt;br /&gt;
*&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
==SKILLS==&lt;br /&gt;
* &#039;&#039;&#039;[Armor Check Penalty: -2]&#039;&#039;&#039;&lt;br /&gt;
*Athletics (Str) +8&lt;br /&gt;
*Culture (Int) +5&lt;br /&gt;
*Medicine (Int) +7&lt;br /&gt;
*Mysticism (Wis) +9&lt;br /&gt;
*Perception (Wis) +8&lt;br /&gt;
*Sense Motive (Wis) +8&lt;br /&gt;
*Survival (Wis) +8&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
==FEATS==&lt;br /&gt;
*Advanced Melee Weapons Proficiency&lt;br /&gt;
*Heavy Armor Proficiency&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
==SPELLS==&lt;br /&gt;
* &#039;&#039;&#039;LEVEL 0 / PER DAY (Unlimited) / DC(13)&#039;&#039;&#039;&lt;br /&gt;
*Stabilize&lt;br /&gt;
*Detect Affliction &lt;br /&gt;
*Detect Magic&lt;br /&gt;
*Telekinetic Projectile&lt;br /&gt;
* &#039;&#039;&#039;LEVEL 1 / PER DAY (3) / DC (14)&#039;&#039;&#039;&lt;br /&gt;
*Mind Thrust&lt;br /&gt;
*Mystic Cure&lt;br /&gt;
*Remove Condition, Lesser&lt;br /&gt;
*Reflecting Armor&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
==SPECIAL ABILITIES &amp;amp; PROFICIENCIES==&lt;br /&gt;
* Connection - Healer&lt;br /&gt;
*Healing Touch [SU]: 1/day heals 5 HP/Lvl, takes 10 min.&lt;br /&gt;
*Healing Channel [SU]: Spend 1 Resolve for 2d8 HP healing self as move action, an ally as move action, or all allies within 30&#039; as a full round action.&lt;br /&gt;
*Mindlink (1/creature/day)&lt;br /&gt;
*Lifelink &lt;br /&gt;
*Channel Skill +1 (Medicine, Mysticism)&lt;br /&gt;
*Weapon Specialization (Basic Melee, Advanced Melee)&lt;br /&gt;
* Mercenary Theme Knowledge: reduce DC of Profession Mercenary and Culture checks by 5 when dealing with military subjects.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
==EQUIPMENT &amp;amp; WEALTH==&lt;br /&gt;
* &#039;&#039;&#039;CARRYING CAPACITY:&#039;&#039;&#039; 8 (9-16 Encumbered)&lt;br /&gt;
* &#039;&#039;&#039;TOTAL BULK:&#039;&#039;&#039; 4.2&lt;br /&gt;
* &#039;&#039;&#039;CREDITS:&#039;&#039;&#039; 405&lt;br /&gt;
*Hidden Soldier Armor &lt;br /&gt;
*Greatsword (as Doshko, Tactical)&lt;br /&gt;
*Starknife, Tactical + Returning Fusion&lt;br /&gt;
*Personal Comm Unit &lt;br /&gt;
*Hygiene Kit&lt;br /&gt;
*&lt;br /&gt;
*&lt;br /&gt;
*&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
----&lt;/div&gt;</summary>
		<author><name>GaoGaiGar</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Bela_Kozu&amp;diff=388783</id>
		<title>Bela Kozu</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Bela_Kozu&amp;diff=388783"/>
		<updated>2020-10-01T03:44:51Z</updated>

		<summary type="html">&lt;p&gt;GaoGaiGar: /* STATISTICS */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==STARFINDER SOCIETY PERSONNEL FILE==&lt;br /&gt;
[[File:Starfinder_Mystic.png|300px]]&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
==DESCRIPTION==&lt;br /&gt;
A tall woman, nearly two meters, her limbs muscular from combat and exercise, not the cut muscles of a show warrior or vid star. Her hair is purple, close cropped on the left, long on the right and her eyes are a light brown. She eschews cosmetics. She wears well-worn Hidden Soldier armor in various shades of blue, with gold trim, the mask often left down and carries a curved greatsword on her back, like a giant scimitar. Sarenrae&#039;s holy symbol is on her shoulders in the style of a unit patch. She usually sports a friendly, caring expression despite her martial attire.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
==BACKSTORY==&lt;br /&gt;
Born in the squalid central decks of Absalom Station, Bela was orphaned at a young age, losing her parents in an a wrong-way driving accident that left her in a charity hospital. There, she was found by a nun from the Blades of Sarenrae, a martial order serving the goddess of good, and taken in. She was raised with a number of other orphans at a Blades monastery on Akiton, where she discovered a talent for the Connection and for swinging a huge blade. When she came of age, she left the monastery... the order was between crusades at the moment and she wanted to find her own path to serving Sarenrae. Not just with a sweeping movement or as part of a huge order, but on her own, where there might not be any of Sarenrae&#039;s light otherwise. She&#039;s served two terms with mercenary units on outer rim worlds, battling bandits and monsters mostly. Now she&#039;s back on Absalom Station, waiting to see what path will be illuminated next.&lt;br /&gt;
&lt;br /&gt;
-------&lt;br /&gt;
&lt;br /&gt;
==VITALS==&lt;br /&gt;
* &#039;&#039;&#039;RACE:&#039;&#039;&#039; Human&lt;br /&gt;
* &#039;&#039;&#039;GENDER:&#039;&#039;&#039; Female      &lt;br /&gt;
* &#039;&#039;&#039;CLASS/LEVEL:&#039;&#039;&#039; Mystic 3&lt;br /&gt;
* &#039;&#039;&#039;THEME:&#039;&#039;&#039; Mercenary&lt;br /&gt;
* &#039;&#039;&#039;SIZE:&#039;&#039;&#039; Medium&lt;br /&gt;
* &#039;&#039;&#039;SPEED:&#039;&#039;&#039; 25 feet&lt;br /&gt;
* &#039;&#039;&#039;ALIGNMENT:&#039;&#039;&#039; NG&lt;br /&gt;
* &#039;&#039;&#039;DEITY:&#039;&#039;&#039; Sarenrae&lt;br /&gt;
* &#039;&#039;&#039;HOMEWORLD:&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;LANGUAGES:&#039;&#039;&#039; Common&lt;br /&gt;
* &#039;&#039;&#039;EXPERIENCE EARNED:&#039;&#039;&#039; 3,320&lt;br /&gt;
* &#039;&#039;&#039;EXPERIENCE NEEDED FOR NEXT LEVEL:&#039;&#039;&#039; 6,000&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
==STATISTICS==&lt;br /&gt;
* &#039;&#039;&#039;STAMINA POINTS:&#039;&#039;&#039; 12&lt;br /&gt;
* &#039;&#039;&#039;HIT POINTS:&#039;&#039;&#039; 20&lt;br /&gt;
* &#039;&#039;&#039;RESOLVE POINTS:&#039;&#039;&#039; 3&lt;br /&gt;
----&lt;br /&gt;
* &#039;&#039;&#039;ENERGY ARMOR CLASS:&#039;&#039;&#039; 13&lt;br /&gt;
* &#039;&#039;&#039;KINETIC ARMOR CLASS:&#039;&#039;&#039; 15&lt;br /&gt;
* &#039;&#039;&#039;AC vs. COMBAT MANEUVERS:&#039;&#039;&#039; 10&lt;br /&gt;
* &#039;&#039;&#039;DAMAGE REDUCTION:&#039;&#039;&#039; 0&lt;br /&gt;
* &#039;&#039;&#039;RESISTANCES:&#039;&#039;&#039; None&lt;br /&gt;
----&lt;br /&gt;
* &#039;&#039;&#039;STR:&#039;&#039;&#039; 16&lt;br /&gt;
* &#039;&#039;&#039;DEX:&#039;&#039;&#039; 10&lt;br /&gt;
* &#039;&#039;&#039;CON:&#039;&#039;&#039; 10&lt;br /&gt;
* &#039;&#039;&#039;INT:&#039;&#039;&#039; 10&lt;br /&gt;
* &#039;&#039;&#039;WIS:&#039;&#039;&#039; 16&lt;br /&gt;
* &#039;&#039;&#039;CHA:&#039;&#039;&#039; 11&lt;br /&gt;
----&lt;br /&gt;
* &#039;&#039;&#039;FOR:&#039;&#039;&#039; +0&lt;br /&gt;
* &#039;&#039;&#039;REF:&#039;&#039;&#039; +0&lt;br /&gt;
* &#039;&#039;&#039;WIL:&#039;&#039;&#039; +6&lt;br /&gt;
----&lt;br /&gt;
* &#039;&#039;&#039;INITIATIVE:&#039;&#039;&#039; +0&lt;br /&gt;
* &#039;&#039;&#039;BASE ATTACK BONUS:&#039;&#039;&#039; +2&lt;br /&gt;
* &#039;&#039;&#039;MELEE ATTACK:&#039;&#039;&#039; +5&lt;br /&gt;
* &#039;&#039;&#039;RANGED ATTACK:&#039;&#039;&#039; +2&lt;br /&gt;
* &#039;&#039;&#039;THROWN ATTACK:&#039;&#039;&#039; +5&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
==WEAPONS &amp;amp; COMBAT==&lt;br /&gt;
*Greatsword 1D12+3 S, Unwieldy &lt;br /&gt;
*Tactical Starknife 1d4+3 P, Thrown&lt;br /&gt;
*&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
==SKILLS==&lt;br /&gt;
* &#039;&#039;&#039;[Armor Check Penalty: -2]&#039;&#039;&#039;&lt;br /&gt;
*Athletics (Str) +8&lt;br /&gt;
*Culture (Int) +5&lt;br /&gt;
*Medicine (Int) +7&lt;br /&gt;
*Mysticism (Wis) +9&lt;br /&gt;
*Perception (Wis) +8&lt;br /&gt;
*Sense Motive (Wis) +8&lt;br /&gt;
*Survival (Wis) +8&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
==FEATS==&lt;br /&gt;
*Advanced Melee Weapons Proficiency&lt;br /&gt;
*Heavy Armor Proficiency&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
==SPELLS==&lt;br /&gt;
* &#039;&#039;&#039;LEVEL 0 / PER DAY (Unlimited) / DC(13)&#039;&#039;&#039;&lt;br /&gt;
*Stabilize&lt;br /&gt;
*Detect Affliction &lt;br /&gt;
*Detect Magic&lt;br /&gt;
*Telekinetic Projectile&lt;br /&gt;
* &#039;&#039;&#039;LEVEL 1 / PER DAY (3) / DC (14)&#039;&#039;&#039;&lt;br /&gt;
*Mind Thrust&lt;br /&gt;
*Mystic Cure&lt;br /&gt;
*Remove Condition, Lesser&lt;br /&gt;
*Reflecting Armor&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
==SPECIAL ABILITIES &amp;amp; PROFICIENCIES==&lt;br /&gt;
* Connection - Healer&lt;br /&gt;
*Healing Touch [SU]: 1/day heals 5 HP/Lvl, takes 10 min.&lt;br /&gt;
*Healing Channel [SU]: Spend 1 Resolve for 2d8 HP healing self as move action, an ally as move action, or all allies within 30&#039; as a full round action.&lt;br /&gt;
*Mindlink (1/creature/day)&lt;br /&gt;
*Lifelink &lt;br /&gt;
*Channel Skill +1 (Medicine, Mysticism)&lt;br /&gt;
* Mercenary Theme Knowledge: reduce DC of Profession Mercenary and Culture checks by 5 when dealing with military subjects.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
==EQUIPMENT &amp;amp; WEALTH==&lt;br /&gt;
* &#039;&#039;&#039;CARRYING CAPACITY:&#039;&#039;&#039; 8 (9-16 Encumbered)&lt;br /&gt;
* &#039;&#039;&#039;TOTAL BULK:&#039;&#039;&#039; 4.2&lt;br /&gt;
* &#039;&#039;&#039;CREDITS:&#039;&#039;&#039; 405&lt;br /&gt;
*Hidden Soldier Armor &lt;br /&gt;
*Greatsword (as Doshko, Tactical)&lt;br /&gt;
*Starknife, Tactical + Returning Fusion&lt;br /&gt;
*Personal Comm Unit &lt;br /&gt;
*Hygiene Kit&lt;br /&gt;
*&lt;br /&gt;
*&lt;br /&gt;
*&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
----&lt;/div&gt;</summary>
		<author><name>GaoGaiGar</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Bela_Kozu&amp;diff=388782</id>
		<title>Bela Kozu</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Bela_Kozu&amp;diff=388782"/>
		<updated>2020-10-01T03:44:31Z</updated>

		<summary type="html">&lt;p&gt;GaoGaiGar: /* VITALS */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==STARFINDER SOCIETY PERSONNEL FILE==&lt;br /&gt;
[[File:Starfinder_Mystic.png|300px]]&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
==DESCRIPTION==&lt;br /&gt;
A tall woman, nearly two meters, her limbs muscular from combat and exercise, not the cut muscles of a show warrior or vid star. Her hair is purple, close cropped on the left, long on the right and her eyes are a light brown. She eschews cosmetics. She wears well-worn Hidden Soldier armor in various shades of blue, with gold trim, the mask often left down and carries a curved greatsword on her back, like a giant scimitar. Sarenrae&#039;s holy symbol is on her shoulders in the style of a unit patch. She usually sports a friendly, caring expression despite her martial attire.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
==BACKSTORY==&lt;br /&gt;
Born in the squalid central decks of Absalom Station, Bela was orphaned at a young age, losing her parents in an a wrong-way driving accident that left her in a charity hospital. There, she was found by a nun from the Blades of Sarenrae, a martial order serving the goddess of good, and taken in. She was raised with a number of other orphans at a Blades monastery on Akiton, where she discovered a talent for the Connection and for swinging a huge blade. When she came of age, she left the monastery... the order was between crusades at the moment and she wanted to find her own path to serving Sarenrae. Not just with a sweeping movement or as part of a huge order, but on her own, where there might not be any of Sarenrae&#039;s light otherwise. She&#039;s served two terms with mercenary units on outer rim worlds, battling bandits and monsters mostly. Now she&#039;s back on Absalom Station, waiting to see what path will be illuminated next.&lt;br /&gt;
&lt;br /&gt;
-------&lt;br /&gt;
&lt;br /&gt;
==VITALS==&lt;br /&gt;
* &#039;&#039;&#039;RACE:&#039;&#039;&#039; Human&lt;br /&gt;
* &#039;&#039;&#039;GENDER:&#039;&#039;&#039; Female      &lt;br /&gt;
* &#039;&#039;&#039;CLASS/LEVEL:&#039;&#039;&#039; Mystic 3&lt;br /&gt;
* &#039;&#039;&#039;THEME:&#039;&#039;&#039; Mercenary&lt;br /&gt;
* &#039;&#039;&#039;SIZE:&#039;&#039;&#039; Medium&lt;br /&gt;
* &#039;&#039;&#039;SPEED:&#039;&#039;&#039; 25 feet&lt;br /&gt;
* &#039;&#039;&#039;ALIGNMENT:&#039;&#039;&#039; NG&lt;br /&gt;
* &#039;&#039;&#039;DEITY:&#039;&#039;&#039; Sarenrae&lt;br /&gt;
* &#039;&#039;&#039;HOMEWORLD:&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;LANGUAGES:&#039;&#039;&#039; Common&lt;br /&gt;
* &#039;&#039;&#039;EXPERIENCE EARNED:&#039;&#039;&#039; 3,320&lt;br /&gt;
* &#039;&#039;&#039;EXPERIENCE NEEDED FOR NEXT LEVEL:&#039;&#039;&#039; 6,000&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
==STATISTICS==&lt;br /&gt;
* &#039;&#039;&#039;STAMINA POINTS:&#039;&#039;&#039; 12&lt;br /&gt;
* &#039;&#039;&#039;HIT POINTS:&#039;&#039;&#039; 20&lt;br /&gt;
* &#039;&#039;&#039;RESOLVE POINTS:&#039;&#039;&#039; 3&lt;br /&gt;
----&lt;br /&gt;
* &#039;&#039;&#039;ENERGY ARMOR CLASS:&#039;&#039;&#039; 13&lt;br /&gt;
* &#039;&#039;&#039;KINETIC ARMOR CLASS:&#039;&#039;&#039; 15&lt;br /&gt;
* &#039;&#039;&#039;AC vs. COMBAT MANEUVERS:&#039;&#039;&#039; 10&lt;br /&gt;
* &#039;&#039;&#039;DAMAGE REDUCTION:&#039;&#039;&#039; 0&lt;br /&gt;
* &#039;&#039;&#039;RESISTANCES:&#039;&#039;&#039; None&lt;br /&gt;
----&lt;br /&gt;
* &#039;&#039;&#039;STR:&#039;&#039;&#039; 16&lt;br /&gt;
* &#039;&#039;&#039;DEX:&#039;&#039;&#039; 10&lt;br /&gt;
* &#039;&#039;&#039;CON:&#039;&#039;&#039; 10&lt;br /&gt;
* &#039;&#039;&#039;INT:&#039;&#039;&#039; 10&lt;br /&gt;
* &#039;&#039;&#039;WIS:&#039;&#039;&#039; 16&lt;br /&gt;
* &#039;&#039;&#039;CHA:&#039;&#039;&#039; 11&lt;br /&gt;
----&lt;br /&gt;
* &#039;&#039;&#039;FOR:&#039;&#039;&#039; +0&lt;br /&gt;
* &#039;&#039;&#039;REF:&#039;&#039;&#039; +0&lt;br /&gt;
* &#039;&#039;&#039;WIL:&#039;&#039;&#039; +6&lt;br /&gt;
----&lt;br /&gt;
* &#039;&#039;&#039;INITIATIVE:&#039;&#039;&#039; +0&lt;br /&gt;
* &#039;&#039;&#039;BASE ATTACK BONUS:&#039;&#039;&#039; +1&lt;br /&gt;
* &#039;&#039;&#039;MELEE ATTACK:&#039;&#039;&#039; +4&lt;br /&gt;
* &#039;&#039;&#039;RANGED ATTACK:&#039;&#039;&#039; +1&lt;br /&gt;
* &#039;&#039;&#039;THROWN ATTACK:&#039;&#039;&#039; +4&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
==WEAPONS &amp;amp; COMBAT==&lt;br /&gt;
*Greatsword 1D12+3 S, Unwieldy &lt;br /&gt;
*Tactical Starknife 1d4+3 P, Thrown&lt;br /&gt;
*&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
==SKILLS==&lt;br /&gt;
* &#039;&#039;&#039;[Armor Check Penalty: -2]&#039;&#039;&#039;&lt;br /&gt;
*Athletics (Str) +8&lt;br /&gt;
*Culture (Int) +5&lt;br /&gt;
*Medicine (Int) +7&lt;br /&gt;
*Mysticism (Wis) +9&lt;br /&gt;
*Perception (Wis) +8&lt;br /&gt;
*Sense Motive (Wis) +8&lt;br /&gt;
*Survival (Wis) +8&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
==FEATS==&lt;br /&gt;
*Advanced Melee Weapons Proficiency&lt;br /&gt;
*Heavy Armor Proficiency&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
==SPELLS==&lt;br /&gt;
* &#039;&#039;&#039;LEVEL 0 / PER DAY (Unlimited) / DC(13)&#039;&#039;&#039;&lt;br /&gt;
*Stabilize&lt;br /&gt;
*Detect Affliction &lt;br /&gt;
*Detect Magic&lt;br /&gt;
*Telekinetic Projectile&lt;br /&gt;
* &#039;&#039;&#039;LEVEL 1 / PER DAY (3) / DC (14)&#039;&#039;&#039;&lt;br /&gt;
*Mind Thrust&lt;br /&gt;
*Mystic Cure&lt;br /&gt;
*Remove Condition, Lesser&lt;br /&gt;
*Reflecting Armor&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
==SPECIAL ABILITIES &amp;amp; PROFICIENCIES==&lt;br /&gt;
* Connection - Healer&lt;br /&gt;
*Healing Touch [SU]: 1/day heals 5 HP/Lvl, takes 10 min.&lt;br /&gt;
*Healing Channel [SU]: Spend 1 Resolve for 2d8 HP healing self as move action, an ally as move action, or all allies within 30&#039; as a full round action.&lt;br /&gt;
*Mindlink (1/creature/day)&lt;br /&gt;
*Lifelink &lt;br /&gt;
*Channel Skill +1 (Medicine, Mysticism)&lt;br /&gt;
* Mercenary Theme Knowledge: reduce DC of Profession Mercenary and Culture checks by 5 when dealing with military subjects.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
==EQUIPMENT &amp;amp; WEALTH==&lt;br /&gt;
* &#039;&#039;&#039;CARRYING CAPACITY:&#039;&#039;&#039; 8 (9-16 Encumbered)&lt;br /&gt;
* &#039;&#039;&#039;TOTAL BULK:&#039;&#039;&#039; 4.2&lt;br /&gt;
* &#039;&#039;&#039;CREDITS:&#039;&#039;&#039; 405&lt;br /&gt;
*Hidden Soldier Armor &lt;br /&gt;
*Greatsword (as Doshko, Tactical)&lt;br /&gt;
*Starknife, Tactical + Returning Fusion&lt;br /&gt;
*Personal Comm Unit &lt;br /&gt;
*Hygiene Kit&lt;br /&gt;
*&lt;br /&gt;
*&lt;br /&gt;
*&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
----&lt;/div&gt;</summary>
		<author><name>GaoGaiGar</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Bela_Kozu&amp;diff=388781</id>
		<title>Bela Kozu</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Bela_Kozu&amp;diff=388781"/>
		<updated>2020-10-01T03:43:44Z</updated>

		<summary type="html">&lt;p&gt;GaoGaiGar: /* SPECIAL ABILITIES &amp;amp; PROFICIENCIES */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==STARFINDER SOCIETY PERSONNEL FILE==&lt;br /&gt;
[[File:Starfinder_Mystic.png|300px]]&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
==DESCRIPTION==&lt;br /&gt;
A tall woman, nearly two meters, her limbs muscular from combat and exercise, not the cut muscles of a show warrior or vid star. Her hair is purple, close cropped on the left, long on the right and her eyes are a light brown. She eschews cosmetics. She wears well-worn Hidden Soldier armor in various shades of blue, with gold trim, the mask often left down and carries a curved greatsword on her back, like a giant scimitar. Sarenrae&#039;s holy symbol is on her shoulders in the style of a unit patch. She usually sports a friendly, caring expression despite her martial attire.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
==BACKSTORY==&lt;br /&gt;
Born in the squalid central decks of Absalom Station, Bela was orphaned at a young age, losing her parents in an a wrong-way driving accident that left her in a charity hospital. There, she was found by a nun from the Blades of Sarenrae, a martial order serving the goddess of good, and taken in. She was raised with a number of other orphans at a Blades monastery on Akiton, where she discovered a talent for the Connection and for swinging a huge blade. When she came of age, she left the monastery... the order was between crusades at the moment and she wanted to find her own path to serving Sarenrae. Not just with a sweeping movement or as part of a huge order, but on her own, where there might not be any of Sarenrae&#039;s light otherwise. She&#039;s served two terms with mercenary units on outer rim worlds, battling bandits and monsters mostly. Now she&#039;s back on Absalom Station, waiting to see what path will be illuminated next.&lt;br /&gt;
&lt;br /&gt;
-------&lt;br /&gt;
&lt;br /&gt;
==VITALS==&lt;br /&gt;
* &#039;&#039;&#039;RACE:&#039;&#039;&#039; Human&lt;br /&gt;
* &#039;&#039;&#039;GENDER:&#039;&#039;&#039; Female      &lt;br /&gt;
* &#039;&#039;&#039;CLASS/LEVEL:&#039;&#039;&#039; Mystic 2&lt;br /&gt;
* &#039;&#039;&#039;THEME:&#039;&#039;&#039; Mercenary&lt;br /&gt;
* &#039;&#039;&#039;SIZE:&#039;&#039;&#039; Medium&lt;br /&gt;
* &#039;&#039;&#039;SPEED:&#039;&#039;&#039; 25 feet&lt;br /&gt;
* &#039;&#039;&#039;ALIGNMENT:&#039;&#039;&#039; NG&lt;br /&gt;
* &#039;&#039;&#039;DEITY:&#039;&#039;&#039; Sarenrae&lt;br /&gt;
* &#039;&#039;&#039;HOMEWORLD:&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;LANGUAGES:&#039;&#039;&#039; Common&lt;br /&gt;
* &#039;&#039;&#039;EXPERIENCE EARNED:&#039;&#039;&#039; 3,320&lt;br /&gt;
* &#039;&#039;&#039;EXPERIENCE NEEDED FOR NEXT LEVEL:&#039;&#039;&#039; 6,000&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
==STATISTICS==&lt;br /&gt;
* &#039;&#039;&#039;STAMINA POINTS:&#039;&#039;&#039; 12&lt;br /&gt;
* &#039;&#039;&#039;HIT POINTS:&#039;&#039;&#039; 20&lt;br /&gt;
* &#039;&#039;&#039;RESOLVE POINTS:&#039;&#039;&#039; 3&lt;br /&gt;
----&lt;br /&gt;
* &#039;&#039;&#039;ENERGY ARMOR CLASS:&#039;&#039;&#039; 13&lt;br /&gt;
* &#039;&#039;&#039;KINETIC ARMOR CLASS:&#039;&#039;&#039; 15&lt;br /&gt;
* &#039;&#039;&#039;AC vs. COMBAT MANEUVERS:&#039;&#039;&#039; 10&lt;br /&gt;
* &#039;&#039;&#039;DAMAGE REDUCTION:&#039;&#039;&#039; 0&lt;br /&gt;
* &#039;&#039;&#039;RESISTANCES:&#039;&#039;&#039; None&lt;br /&gt;
----&lt;br /&gt;
* &#039;&#039;&#039;STR:&#039;&#039;&#039; 16&lt;br /&gt;
* &#039;&#039;&#039;DEX:&#039;&#039;&#039; 10&lt;br /&gt;
* &#039;&#039;&#039;CON:&#039;&#039;&#039; 10&lt;br /&gt;
* &#039;&#039;&#039;INT:&#039;&#039;&#039; 10&lt;br /&gt;
* &#039;&#039;&#039;WIS:&#039;&#039;&#039; 16&lt;br /&gt;
* &#039;&#039;&#039;CHA:&#039;&#039;&#039; 11&lt;br /&gt;
----&lt;br /&gt;
* &#039;&#039;&#039;FOR:&#039;&#039;&#039; +0&lt;br /&gt;
* &#039;&#039;&#039;REF:&#039;&#039;&#039; +0&lt;br /&gt;
* &#039;&#039;&#039;WIL:&#039;&#039;&#039; +6&lt;br /&gt;
----&lt;br /&gt;
* &#039;&#039;&#039;INITIATIVE:&#039;&#039;&#039; +0&lt;br /&gt;
* &#039;&#039;&#039;BASE ATTACK BONUS:&#039;&#039;&#039; +1&lt;br /&gt;
* &#039;&#039;&#039;MELEE ATTACK:&#039;&#039;&#039; +4&lt;br /&gt;
* &#039;&#039;&#039;RANGED ATTACK:&#039;&#039;&#039; +1&lt;br /&gt;
* &#039;&#039;&#039;THROWN ATTACK:&#039;&#039;&#039; +4&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
==WEAPONS &amp;amp; COMBAT==&lt;br /&gt;
*Greatsword 1D12+3 S, Unwieldy &lt;br /&gt;
*Tactical Starknife 1d4+3 P, Thrown&lt;br /&gt;
*&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
==SKILLS==&lt;br /&gt;
* &#039;&#039;&#039;[Armor Check Penalty: -2]&#039;&#039;&#039;&lt;br /&gt;
*Athletics (Str) +8&lt;br /&gt;
*Culture (Int) +5&lt;br /&gt;
*Medicine (Int) +7&lt;br /&gt;
*Mysticism (Wis) +9&lt;br /&gt;
*Perception (Wis) +8&lt;br /&gt;
*Sense Motive (Wis) +8&lt;br /&gt;
*Survival (Wis) +8&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
==FEATS==&lt;br /&gt;
*Advanced Melee Weapons Proficiency&lt;br /&gt;
*Heavy Armor Proficiency&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
==SPELLS==&lt;br /&gt;
* &#039;&#039;&#039;LEVEL 0 / PER DAY (Unlimited) / DC(13)&#039;&#039;&#039;&lt;br /&gt;
*Stabilize&lt;br /&gt;
*Detect Affliction &lt;br /&gt;
*Detect Magic&lt;br /&gt;
*Telekinetic Projectile&lt;br /&gt;
* &#039;&#039;&#039;LEVEL 1 / PER DAY (3) / DC (14)&#039;&#039;&#039;&lt;br /&gt;
*Mind Thrust&lt;br /&gt;
*Mystic Cure&lt;br /&gt;
*Remove Condition, Lesser&lt;br /&gt;
*Reflecting Armor&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
==SPECIAL ABILITIES &amp;amp; PROFICIENCIES==&lt;br /&gt;
* Connection - Healer&lt;br /&gt;
*Healing Touch [SU]: 1/day heals 5 HP/Lvl, takes 10 min.&lt;br /&gt;
*Healing Channel [SU]: Spend 1 Resolve for 2d8 HP healing self as move action, an ally as move action, or all allies within 30&#039; as a full round action.&lt;br /&gt;
*Mindlink (1/creature/day)&lt;br /&gt;
*Lifelink &lt;br /&gt;
*Channel Skill +1 (Medicine, Mysticism)&lt;br /&gt;
* Mercenary Theme Knowledge: reduce DC of Profession Mercenary and Culture checks by 5 when dealing with military subjects.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
==EQUIPMENT &amp;amp; WEALTH==&lt;br /&gt;
* &#039;&#039;&#039;CARRYING CAPACITY:&#039;&#039;&#039; 8 (9-16 Encumbered)&lt;br /&gt;
* &#039;&#039;&#039;TOTAL BULK:&#039;&#039;&#039; 4.2&lt;br /&gt;
* &#039;&#039;&#039;CREDITS:&#039;&#039;&#039; 405&lt;br /&gt;
*Hidden Soldier Armor &lt;br /&gt;
*Greatsword (as Doshko, Tactical)&lt;br /&gt;
*Starknife, Tactical + Returning Fusion&lt;br /&gt;
*Personal Comm Unit &lt;br /&gt;
*Hygiene Kit&lt;br /&gt;
*&lt;br /&gt;
*&lt;br /&gt;
*&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
----&lt;/div&gt;</summary>
		<author><name>GaoGaiGar</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=For_the_Love_of_Treasure/Taran&amp;diff=387922</id>
		<title>For the Love of Treasure/Taran</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=For_the_Love_of_Treasure/Taran&amp;diff=387922"/>
		<updated>2020-09-07T03:43:39Z</updated>

		<summary type="html">&lt;p&gt;GaoGaiGar: /* Quirks */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
== Taran Boltlord, Mistress of Sorcery ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Attributes === &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ST&#039;&#039;&#039; 10 {0}; &#039;&#039;&#039;DX&#039;&#039;&#039; 12 {40}; &#039;&#039;&#039;IQ&#039;&#039;&#039; 12 {40}; &#039;&#039;&#039;HT&#039;&#039;&#039; 12 {20}&lt;br /&gt;
&lt;br /&gt;
Damage  1d-2/1d; BL 10 kg; HP 12; Will 12; Per 12 {0}; FP 12; Basic Speed 6.00 {0}; Basic Move 6.&lt;br /&gt;
&lt;br /&gt;
=== Advantages ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* Accelerated Casting {10}&lt;br /&gt;
* Charisma 3 {15}&lt;br /&gt;
* Magical Lineage (Fate-Touched) {1}&lt;br /&gt;
* Sorcerous Empowerment 6 {70}&lt;br /&gt;
* Sorcery Talent 3 {30}&lt;br /&gt;
&lt;br /&gt;
=== Disadvantages ===&lt;br /&gt;
&lt;br /&gt;
* Curious {-5}&lt;br /&gt;
* Low Pain Threshold {-10}&lt;br /&gt;
* Overconfidence {-5}&lt;br /&gt;
* Obsession (Prove she&#039;s the world&#039;s greatest sorceress) {-10}&lt;br /&gt;
* Sense of Duty (Adventuring Companions) {-5}&lt;br /&gt;
* Stubbornness {-5}&lt;br /&gt;
* Unnatural Features 5 (glowing tatoos, otherwordly air) {-5}&lt;br /&gt;
&lt;br /&gt;
=== Quirks ===&lt;br /&gt;
&lt;br /&gt;
* Modest, covers as much as possible as often as possible  {-1}&lt;br /&gt;
* Grandiose in word and movement {-1} &lt;br /&gt;
* Often prefaces speaking with a bold laugh {-1} &lt;br /&gt;
* Kinder than she lets on.  {-1} &lt;br /&gt;
* Noblesse Oblige regarding her magic {-1}&lt;br /&gt;
&lt;br /&gt;
=== Skills ===&lt;br /&gt;
&lt;br /&gt;
Climbing (A) DX-1 {1} - 11&lt;br /&gt;
&lt;br /&gt;
Diplomacy (H) IQ-1 {2} - 11&lt;br /&gt;
&lt;br /&gt;
Fast-Talk (A) IQ-1 {1} - 12&lt;br /&gt;
&lt;br /&gt;
First Aid (E) IQ {1} - 12&lt;br /&gt;
&lt;br /&gt;
Gesture (E) IQ {1} - 12&lt;br /&gt;
&lt;br /&gt;
Hidden Lore (Magical Writings) (A) IQ {2} - 12&lt;br /&gt;
&lt;br /&gt;
Hiking (A) HT {2} - 12&lt;br /&gt;
&lt;br /&gt;
Innate Attack (Beam) (E) DX+4 {12} - 16&lt;br /&gt;
&lt;br /&gt;
Lockpicking (A) IQ-1 {1} - 11&lt;br /&gt;
&lt;br /&gt;
Scrounging (E) Per {1} - 12&lt;br /&gt;
&lt;br /&gt;
Stealth (A) DX-1 {1} - 11&lt;br /&gt;
&lt;br /&gt;
Staff (A) DX+3 {12} - 15&lt;br /&gt;
&lt;br /&gt;
Thaumathology (VH) IQ-2 {2} - 10&lt;br /&gt;
&lt;br /&gt;
=== Sorcery Spells ===&lt;br /&gt;
&lt;br /&gt;
*Dispel Magic {12}&lt;br /&gt;
&lt;br /&gt;
Attempts to negate every instance of magic within the area. See Sorcery, p. 21.&lt;br /&gt;
&lt;br /&gt;
Keywords: Area (Leveled), Resisted (Will or spell).&lt;br /&gt;
Full Cost: 60 points.&lt;br /&gt;
Casting Roll: Will.&lt;br /&gt;
Range: Unlimited.&lt;br /&gt;
Duration: Instantaneous.&lt;br /&gt;
&lt;br /&gt;
*Fly {10}&lt;br /&gt;
&lt;br /&gt;
Allows the target to fly with a Move equal to their Basic Speed x2 for three minutes.&lt;br /&gt;
&lt;br /&gt;
Keywords: Obvious.&lt;br /&gt;
Full Cost: 48 points.&lt;br /&gt;
Casting Roll: None. Use Innate Attack (Gaze) to aim.&lt;br /&gt;
Range: 100m.&lt;br /&gt;
Duration: Three Minutes.&lt;br /&gt;
Statistics: Affliction 1 (Flight with Magical, +360%; Increased 1/2D x10, +15%; No Signature, +20%; Fixed Duration +0%; Sorcery, -15%).&lt;br /&gt;
&lt;br /&gt;
*Lightning 3 {7}&lt;br /&gt;
&lt;br /&gt;
An Innate Attack doing 3d burning surge damage. Metal armor counts as DR 1. Targets struck by it must make a HT roll at -1 per 2 injury suffered or be physically stunned (HT to recover in subsequent turns). Behaves unpredictably around conductors.&lt;br /&gt;
&lt;br /&gt;
Keywords: Missile, Obvious.&lt;br /&gt;
Full Cost: 35 points.&lt;br /&gt;
Casting Roll: None. Use Innate Attack (Beam) to hit.&lt;br /&gt;
Range: 100m.&lt;br /&gt;
Duration: Instantaneous.&lt;br /&gt;
Statistics: Per Pyramid #3/82, p. 13.&lt;br /&gt;
&lt;br /&gt;
*Locksmith {2}&lt;br /&gt;
Full Cost: 10 points.&lt;br /&gt;
Casting Roll: Lockpicking +4&lt;br /&gt;
Range: 10m.&lt;br /&gt;
Duration: Indefinite&lt;br /&gt;
&lt;br /&gt;
*Mage Armor {8}&lt;br /&gt;
&lt;br /&gt;
Gives the subject an extra DR 5 for the duration.&lt;br /&gt;
&lt;br /&gt;
Keywords: Buff.&lt;br /&gt;
Full Cost: 40 points.&lt;br /&gt;
&lt;br /&gt;
Casting Roll: None. Use Innate Attack (Gaze) to aim.&lt;br /&gt;
&lt;br /&gt;
Range: 100m.&lt;br /&gt;
&lt;br /&gt;
Duration: Three minutes.&lt;br /&gt;
&lt;br /&gt;
Statistics: Affliction 1 (DR 5 with Magical and Force Field, +280%; Increased 1/2D x10, +15%; No Signature, +20%; Fixed Duration, +0%; Sorcery, -15%)&lt;br /&gt;
&lt;br /&gt;
*Detect Magic {2}&lt;br /&gt;
Keywords: Information. &lt;br /&gt;
&lt;br /&gt;
Full Cost: 7 points. &lt;br /&gt;
&lt;br /&gt;
Casting Roll: IQ.&lt;br /&gt;
&lt;br /&gt;
Range: Unlimited.&lt;br /&gt;
&lt;br /&gt;
Duration: Instantaneous.&lt;br /&gt;
&lt;br /&gt;
Statistics: Detect (Magic; Sorcery, -15%; Touch- or Vision-Based, -15%) [7].&lt;br /&gt;
&lt;br /&gt;
Determines whether the subject (person, object, or area) is under the effects of magic; enchanted items definitely count. The GM will secretly roll against the caster’s IQ&lt;br /&gt;
minus range penalties (p. B550) to the subject,&lt;br /&gt;
which the caster must be able to see or touch. If the sorcerer is familiar with the spells in ques- tion, this will reveal them. Otherwise, the GM will use the margin of success to determine how much information to give the sorcerer.&lt;br /&gt;
&lt;br /&gt;
=== Loadout ===&lt;br /&gt;
&lt;br /&gt;
*Helm of the Dark Lords: this helm grants the wearer Darkvision and +2 to vision based PER rolls. It also will fit to any sized head (Halfling to Half-Ogre) and is made of some kind of black armor with DR4 and Ligten enhancement (wt. with Face Mask is 4.2lbs/2KG and no penalty to hearing while wearing). &lt;br /&gt;
&lt;br /&gt;
Ordinary Clothing [Torso, Limbs]: Free, 1kg.&lt;br /&gt;
&lt;br /&gt;
Quarterstaff [Torso]: Damage thr+2 cr or sw+2 cr. Parry +2. Balanced, Staff Spell $80, 2kg.&lt;br /&gt;
 &lt;br /&gt;
Power Item - Ruby Amulet 5 FP for Sorcery [Torso] $490&lt;br /&gt;
&lt;br /&gt;
Potion Belt Belt with four slots, each of which can carry one “grenade” bottle (1 lb.) or two potion vials (0.5 lb. each). Wearer can reach them with Ready or Fast-Draw. Padding removes risk of accidental breakage and gives containers +2 DR vs. deliberate attacks. $60, .5kg.&lt;br /&gt;
&lt;br /&gt;
Healing Potion - Minor Heals 1d HP. $120, 0.25 kg.&lt;br /&gt;
&lt;br /&gt;
Glow Vial [Potion Belt]: Sheds light in a 2m radius for 12 hours. $60, 0.5kg.&lt;br /&gt;
&lt;br /&gt;
Backpack, Small [Torso]: Holds 20kg of gear. $60, 1.5kg.&lt;br /&gt;
&lt;br /&gt;
Blanket [Backpack]: $20, 2kg.&lt;br /&gt;
&lt;br /&gt;
Traveler&#039;s Rations x2 [Backpack]: $4, .5kg.&lt;br /&gt;
&lt;br /&gt;
Bottle, Ceramic [Backpack] $3 .5kg&lt;br /&gt;
&lt;br /&gt;
Personal Basics [Backpack] $5, 0.5kg.&lt;br /&gt;
&lt;br /&gt;
Bandages [Backpack] $10 .5kg&lt;br /&gt;
&lt;br /&gt;
$88 remaining.&lt;br /&gt;
&lt;br /&gt;
=== Combat ===&lt;br /&gt;
&lt;br /&gt;
No Encumbrance!&lt;br /&gt;
&lt;br /&gt;
* Defenses&lt;br /&gt;
** Dodge 9&lt;br /&gt;
** Parry 13 (Staff)&lt;br /&gt;
** DR 0 (5 w/Mage Armor)&lt;br /&gt;
&lt;br /&gt;
* Attacks&lt;br /&gt;
** Staff (16): Swing 1d/ Thrust 1d+2 Cr; Reach 1, 2.&lt;br /&gt;
** Lightning Bolt (19) 3d6 burning surge, range 100m&lt;/div&gt;</summary>
		<author><name>GaoGaiGar</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=For_the_Love_of_Treasure/Taran&amp;diff=387194</id>
		<title>For the Love of Treasure/Taran</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=For_the_Love_of_Treasure/Taran&amp;diff=387194"/>
		<updated>2020-08-30T02:32:07Z</updated>

		<summary type="html">&lt;p&gt;GaoGaiGar: /* Skills */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
== Taran Boltlord, Mistress of Sorcery ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Attributes === &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ST&#039;&#039;&#039; 10 {0}; &#039;&#039;&#039;DX&#039;&#039;&#039; 12 {40}; &#039;&#039;&#039;IQ&#039;&#039;&#039; 12 {40}; &#039;&#039;&#039;HT&#039;&#039;&#039; 12 {20}&lt;br /&gt;
&lt;br /&gt;
Damage  1d-2/1d; BL 10 kg; HP 12; Will 12; Per 12 {0}; FP 12; Basic Speed 6.00 {0}; Basic Move 6.&lt;br /&gt;
&lt;br /&gt;
=== Advantages ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* Accelerated Casting {10}&lt;br /&gt;
* Charisma 3 {15}&lt;br /&gt;
* Magical Lineage (Fate-Touched) {1}&lt;br /&gt;
* Sorcerous Empowerment 6 {70}&lt;br /&gt;
* Sorcery Talent 3 {30}&lt;br /&gt;
&lt;br /&gt;
=== Disadvantages ===&lt;br /&gt;
&lt;br /&gt;
* Curious {-5}&lt;br /&gt;
* Low Pain Threshold {-10}&lt;br /&gt;
* Overconfidence {-5}&lt;br /&gt;
* Obsession (Prove she&#039;s the world&#039;s greatest sorceress) {-10}&lt;br /&gt;
* Sense of Duty (Adventuring Companions) {-5}&lt;br /&gt;
* Stubbornness {-5}&lt;br /&gt;
* Unnatural Features 5 (glowing tatoos, otherwordly air) {-5}&lt;br /&gt;
&lt;br /&gt;
=== Quirks ===&lt;br /&gt;
&lt;br /&gt;
* Modest, covers as much as possible as often as possible  {-1}&lt;br /&gt;
* Grandiose in word and movement {-1} &lt;br /&gt;
* Often prefaces speaking with a bold laugh {-1} &lt;br /&gt;
* Kinder than she lets on.  {-1} &lt;br /&gt;
* {-1}&lt;br /&gt;
&lt;br /&gt;
=== Skills ===&lt;br /&gt;
&lt;br /&gt;
Climbing (A) DX-1 {1} - 11&lt;br /&gt;
&lt;br /&gt;
Diplomacy (H) IQ-1 {2} - 11&lt;br /&gt;
&lt;br /&gt;
Fast-Talk (A) IQ-1 {1} - 12&lt;br /&gt;
&lt;br /&gt;
First Aid (E) IQ {1} - 12&lt;br /&gt;
&lt;br /&gt;
Gesture (E) IQ {1} - 12&lt;br /&gt;
&lt;br /&gt;
Hidden Lore (Magical Writings) (A) IQ {2} - 12&lt;br /&gt;
&lt;br /&gt;
Hiking (A) HT {2} - 12&lt;br /&gt;
&lt;br /&gt;
Innate Attack (Beam) (E) DX+4 {12} - 16&lt;br /&gt;
&lt;br /&gt;
Lockpicking (A) IQ-1 {1} - 11&lt;br /&gt;
&lt;br /&gt;
Scrounging (E) Per {1} - 12&lt;br /&gt;
&lt;br /&gt;
Stealth (A) DX-1 {1} - 11&lt;br /&gt;
&lt;br /&gt;
Staff (A) DX+3 {12} - 15&lt;br /&gt;
&lt;br /&gt;
Thaumathology (VH) IQ-2 {2} - 10&lt;br /&gt;
&lt;br /&gt;
=== Sorcery Spells ===&lt;br /&gt;
&lt;br /&gt;
*Dispel Magic {12}&lt;br /&gt;
&lt;br /&gt;
Attempts to negate every instance of magic within the area. See Sorcery, p. 21.&lt;br /&gt;
&lt;br /&gt;
Keywords: Area (Leveled), Resisted (Will or spell).&lt;br /&gt;
Full Cost: 60 points.&lt;br /&gt;
Casting Roll: Will.&lt;br /&gt;
Range: Unlimited.&lt;br /&gt;
Duration: Instantaneous.&lt;br /&gt;
&lt;br /&gt;
*Fly {10}&lt;br /&gt;
&lt;br /&gt;
Allows the target to fly with a Move equal to their Basic Speed x2 for three minutes.&lt;br /&gt;
&lt;br /&gt;
Keywords: Obvious.&lt;br /&gt;
Full Cost: 48 points.&lt;br /&gt;
Casting Roll: None. Use Innate Attack (Gaze) to aim.&lt;br /&gt;
Range: 100m.&lt;br /&gt;
Duration: Three Minutes.&lt;br /&gt;
Statistics: Affliction 1 (Flight with Magical, +360%; Increased 1/2D x10, +15%; No Signature, +20%; Fixed Duration +0%; Sorcery, -15%).&lt;br /&gt;
&lt;br /&gt;
*Lightning 3 {7}&lt;br /&gt;
&lt;br /&gt;
An Innate Attack doing 3d burning surge damage. Metal armor counts as DR 1. Targets struck by it must make a HT roll at -1 per 2 injury suffered or be physically stunned (HT to recover in subsequent turns). Behaves unpredictably around conductors.&lt;br /&gt;
&lt;br /&gt;
Keywords: Missile, Obvious.&lt;br /&gt;
Full Cost: 35 points.&lt;br /&gt;
Casting Roll: None. Use Innate Attack (Beam) to hit.&lt;br /&gt;
Range: 100m.&lt;br /&gt;
Duration: Instantaneous.&lt;br /&gt;
Statistics: Per Pyramid #3/82, p. 13.&lt;br /&gt;
&lt;br /&gt;
*Locksmith {2}&lt;br /&gt;
Full Cost: 10 points.&lt;br /&gt;
Casting Roll: Lockpicking +4&lt;br /&gt;
Range: 10m.&lt;br /&gt;
Duration: Indefinite&lt;br /&gt;
&lt;br /&gt;
*Mage Armor {8}&lt;br /&gt;
&lt;br /&gt;
Gives the subject an extra DR 5 for the duration.&lt;br /&gt;
&lt;br /&gt;
Keywords: Buff.&lt;br /&gt;
Full Cost: 40 points.&lt;br /&gt;
&lt;br /&gt;
Casting Roll: None. Use Innate Attack (Gaze) to aim.&lt;br /&gt;
&lt;br /&gt;
Range: 100m.&lt;br /&gt;
&lt;br /&gt;
Duration: Three minutes.&lt;br /&gt;
&lt;br /&gt;
Statistics: Affliction 1 (DR 5 with Magical and Force Field, +280%; Increased 1/2D x10, +15%; No Signature, +20%; Fixed Duration, +0%; Sorcery, -15%)&lt;br /&gt;
&lt;br /&gt;
*Detect Magic {2}&lt;br /&gt;
Keywords: Information. &lt;br /&gt;
&lt;br /&gt;
Full Cost: 7 points. &lt;br /&gt;
&lt;br /&gt;
Casting Roll: IQ.&lt;br /&gt;
&lt;br /&gt;
Range: Unlimited.&lt;br /&gt;
&lt;br /&gt;
Duration: Instantaneous.&lt;br /&gt;
&lt;br /&gt;
Statistics: Detect (Magic; Sorcery, -15%; Touch- or Vision-Based, -15%) [7].&lt;br /&gt;
&lt;br /&gt;
Determines whether the subject (person, object, or area) is under the effects of magic; enchanted items definitely count. The GM will secretly roll against the caster’s IQ&lt;br /&gt;
minus range penalties (p. B550) to the subject,&lt;br /&gt;
which the caster must be able to see or touch. If the sorcerer is familiar with the spells in ques- tion, this will reveal them. Otherwise, the GM will use the margin of success to determine how much information to give the sorcerer.&lt;br /&gt;
&lt;br /&gt;
=== Loadout ===&lt;br /&gt;
&lt;br /&gt;
*Helm of the Dark Lords: this helm grants the wearer Darkvision and +2 to vision based PER rolls. It also will fit to any sized head (Halfling to Half-Ogre) and is made of some kind of black armor with DR4 and Ligten enhancement (wt. with Face Mask is 4.2lbs/2KG and no penalty to hearing while wearing). &lt;br /&gt;
&lt;br /&gt;
Ordinary Clothing [Torso, Limbs]: Free, 1kg.&lt;br /&gt;
&lt;br /&gt;
Quarterstaff [Torso]: Damage thr+2 cr or sw+2 cr. Parry +2. Balanced, Staff Spell $80, 2kg.&lt;br /&gt;
 &lt;br /&gt;
Power Item - Ruby Amulet 5 FP for Sorcery [Torso] $490&lt;br /&gt;
&lt;br /&gt;
Potion Belt Belt with four slots, each of which can carry one “grenade” bottle (1 lb.) or two potion vials (0.5 lb. each). Wearer can reach them with Ready or Fast-Draw. Padding removes risk of accidental breakage and gives containers +2 DR vs. deliberate attacks. $60, .5kg.&lt;br /&gt;
&lt;br /&gt;
Healing Potion - Minor Heals 1d HP. $120, 0.25 kg.&lt;br /&gt;
&lt;br /&gt;
Glow Vial [Potion Belt]: Sheds light in a 2m radius for 12 hours. $60, 0.5kg.&lt;br /&gt;
&lt;br /&gt;
Backpack, Small [Torso]: Holds 20kg of gear. $60, 1.5kg.&lt;br /&gt;
&lt;br /&gt;
Blanket [Backpack]: $20, 2kg.&lt;br /&gt;
&lt;br /&gt;
Traveler&#039;s Rations x2 [Backpack]: $4, .5kg.&lt;br /&gt;
&lt;br /&gt;
Bottle, Ceramic [Backpack] $3 .5kg&lt;br /&gt;
&lt;br /&gt;
Personal Basics [Backpack] $5, 0.5kg.&lt;br /&gt;
&lt;br /&gt;
Bandages [Backpack] $10 .5kg&lt;br /&gt;
&lt;br /&gt;
$88 remaining.&lt;br /&gt;
&lt;br /&gt;
=== Combat ===&lt;br /&gt;
&lt;br /&gt;
No Encumbrance!&lt;br /&gt;
&lt;br /&gt;
* Defenses&lt;br /&gt;
** Dodge 9&lt;br /&gt;
** Parry 13 (Staff)&lt;br /&gt;
** DR 0 (5 w/Mage Armor)&lt;br /&gt;
&lt;br /&gt;
* Attacks&lt;br /&gt;
** Staff (16): Swing 1d/ Thrust 1d+2 Cr; Reach 1, 2.&lt;br /&gt;
** Lightning Bolt (19) 3d6 burning surge, range 100m&lt;/div&gt;</summary>
		<author><name>GaoGaiGar</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Savage_Rifts_-_Phase_World_Adventures!:Anne_Starlight&amp;diff=387051</id>
		<title>Savage Rifts - Phase World Adventures!:Anne Starlight</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Savage_Rifts_-_Phase_World_Adventures!:Anne_Starlight&amp;diff=387051"/>
		<updated>2020-08-29T03:46:28Z</updated>

		<summary type="html">&lt;p&gt;GaoGaiGar: /* Stats */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A character in [[Savage_Rifts_-Phase_World_Adventures!]]&lt;br /&gt;
&lt;br /&gt;
== Background ==&lt;br /&gt;
&#039;&#039;&#039;Race:&#039;&#039;&#039; Human &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Framework:&#039;&#039;&#039; Vagabond&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Appearance:&#039;&#039;&#039; Anne is a dynamic presence in any room, seeming larger than her 5&#039;6&amp;quot; frame, often smiling and always confident and poised. She has a spacer&#039;s pale skin and close cropped dark blue hair, with amber eyes. There are four inset panels at on the back of her neck for interface plugs. Underneath her heavy black and grey armor, she has an athletic build and the tell-tale seams and sockets of cybernetic augmentation at key joints. &lt;br /&gt;
&lt;br /&gt;
== Stats ==&lt;br /&gt;
&#039;&#039;&#039;Attributes&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
Agility d12&amp;lt;br&amp;gt;&lt;br /&gt;
Smarts d10&amp;lt;br&amp;gt;&lt;br /&gt;
Spirit d8&amp;lt;br&amp;gt;&lt;br /&gt;
Strength d8&amp;lt;br&amp;gt;&lt;br /&gt;
Vigor d6 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Derived Stats&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
Pace 6&amp;quot; &amp;lt;br&amp;gt;&lt;br /&gt;
Parry 6 &amp;lt;br&amp;gt;&lt;br /&gt;
Toughness 16 (8) &amp;lt;br&amp;gt;&lt;br /&gt;
Strain 4/6 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Skills&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
Athletics D4&amp;lt;br&amp;gt;&lt;br /&gt;
Battle D8&amp;lt;br&amp;gt;&lt;br /&gt;
Common Knowledge D8&amp;lt;br&amp;gt;&lt;br /&gt;
Electronics D6&amp;lt;br&amp;gt;&lt;br /&gt;
Fighting D8&amp;lt;br&amp;gt;&lt;br /&gt;
Intimidate D8&amp;lt;br&amp;gt;&lt;br /&gt;
Notice D8&amp;lt;br&amp;gt;&lt;br /&gt;
Persuasion D8&amp;lt;br&amp;gt;&lt;br /&gt;
Piloting D12&amp;lt;br&amp;gt;&lt;br /&gt;
Shooting D12&amp;lt;br&amp;gt;&lt;br /&gt;
Stealth D4&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Edges&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
Elan&amp;lt;br&amp;gt;&lt;br /&gt;
Luck&amp;lt;br&amp;gt;&lt;br /&gt;
Great Luck&amp;lt;br&amp;gt;&lt;br /&gt;
Hard to Kill&amp;lt;br&amp;gt;&lt;br /&gt;
Rich&amp;lt;br&amp;gt;&lt;br /&gt;
Filthy Rich&amp;lt;br&amp;gt;&lt;br /&gt;
Ace&amp;lt;br&amp;gt;&lt;br /&gt;
Combat Ace &amp;lt;br&amp;gt;&lt;br /&gt;
Command&amp;lt;br&amp;gt;&lt;br /&gt;
Inspire&amp;lt;br&amp;gt;&lt;br /&gt;
Natural Leader&amp;lt;br&amp;gt;&lt;br /&gt;
Followers - Liberation Brigade Assault Team &amp;lt;br&amp;gt;&lt;br /&gt;
I Know a Guy&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hindrances&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
Enemy Splugorth slaver lord (Major)&amp;lt;br&amp;gt;&lt;br /&gt;
Loyal (Minor)&amp;lt;br&amp;gt;&lt;br /&gt;
Vow: Fight slavers no matter what (Minor)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Special Abilities&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Gifted Learner:&#039;&#039;:  Vagabonds make all unskilled checks at d4 (instead of d4−2). &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Black Ops Experience&#039;&#039;: Gain +2 on all Networking rolls to contact and gain assistance. &amp;lt;br&amp;gt;&lt;br /&gt;
 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cybernetics&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
Cyber Wired Reflexes &amp;lt;br&amp;gt;&lt;br /&gt;
Muscle Augmentation &amp;lt;br&amp;gt;&lt;br /&gt;
Core Electronics Package&amp;lt;br&amp;gt;&lt;br /&gt;
Vehicle Interface Package&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Vehicle&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
NG-A70 Sky King&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gear&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
3500 Credits &amp;lt;br&amp;gt; &lt;br /&gt;
Crusader Heavy EBA &amp;lt;br&amp;gt;&lt;br /&gt;
Utility Belt&amp;lt;br&amp;gt;&lt;br /&gt;
Wilk&#039;s 320 Classic Laser Pistol +2 E-clips&amp;lt;br&amp;gt;&lt;br /&gt;
NG Super Laser Pistol, 2 E-Clips, 12 AP Grenades &amp;lt;br&amp;gt;&lt;br /&gt;
NG-S2 Survival Pack (Stored on Sky King)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Advances&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
1 Agility to D12&lt;br /&gt;
&lt;br /&gt;
2 +1 die pilot, shooting skill&lt;br /&gt;
&lt;br /&gt;
3 Edge- Combat Ace&lt;br /&gt;
&lt;br /&gt;
4 Edge- Natural Leader&lt;br /&gt;
&lt;br /&gt;
5 Smarts to D10&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fortune and Glory&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
18 A Merry Band&amp;lt;br&amp;gt;&lt;br /&gt;
4 A Way to Get Around +2 Piloting, NG-A70 Sky King&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hero&#039;s Journey&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
Experience &amp;amp; Wisdom 17 Great Luck&amp;lt;br&amp;gt;&lt;br /&gt;
Training 17, gives Ace, +1 die Piloting&amp;lt;br&amp;gt;&lt;br /&gt;
Black ops 5 know a guy&amp;lt;br&amp;gt;&lt;br /&gt;
Education 12 battle skill, command&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Filthy Rich&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
Body Armor 1  Trade for Crusader Heavy EBA&amp;lt;br&amp;gt;&lt;br /&gt;
Ranged 1 Add NG Super Laser Pistol&amp;lt;br&amp;gt;&lt;br /&gt;
Cybernetics 19 Choose - Core Electronics Package&amp;lt;br&amp;gt;&lt;br /&gt;
Cybernetics 7   - Vehicle Interface&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Liberation Brigade Assault Team ==&lt;br /&gt;
Names: Deadlift, Redeye, Wipeout, Smasher and Flowers &amp;lt;br&amp;gt;&lt;br /&gt;
Experienced Soldier template&amp;lt;br&amp;gt;&lt;br /&gt;
Attributes: Agility d6, Smarts d6, Spirit d6, Strength d8, Vigor d8&amp;lt;br&amp;gt;&lt;br /&gt;
Skills: Athletics d6, Common Knowledge d6, Fighting d8, Intimidation d6, Notice d6, Persuasion d6, Shooting d8, Stealth d6&amp;lt;br&amp;gt;&lt;br /&gt;
Pace: 6; Parry: 6; Toughness: 17 (8) Hindrances: —&amp;lt;br&amp;gt;&lt;br /&gt;
Edges: Soldier, Rapid Fire, Rock n Roll&amp;lt;br&amp;gt;&lt;br /&gt;
Gear: NG-303 Railgun, Vibroknife, Crusader Heavy EBA, Utility Belt&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>GaoGaiGar</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=For_the_Love_of_Treasure/Taran&amp;diff=385629</id>
		<title>For the Love of Treasure/Taran</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=For_the_Love_of_Treasure/Taran&amp;diff=385629"/>
		<updated>2020-08-05T08:50:03Z</updated>

		<summary type="html">&lt;p&gt;GaoGaiGar: /* Loadout */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
== Taran Boltlord, Mistress of Sorcery ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Attributes === &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ST&#039;&#039;&#039; 10 {0}; &#039;&#039;&#039;DX&#039;&#039;&#039; 12 {40}; &#039;&#039;&#039;IQ&#039;&#039;&#039; 12 {40}; &#039;&#039;&#039;HT&#039;&#039;&#039; 12 {20}&lt;br /&gt;
&lt;br /&gt;
Damage  1d-2/1d; BL 10 kg; HP 12; Will 12; Per 12 {0}; FP 12; Basic Speed 6.00 {0}; Basic Move 6.&lt;br /&gt;
&lt;br /&gt;
=== Advantages ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* Accelerated Casting {10}&lt;br /&gt;
* Charisma 3 {15}&lt;br /&gt;
* Magical Lineage (Fate-Touched) {1}&lt;br /&gt;
* Sorcerous Empowerment 6 {70}&lt;br /&gt;
* Sorcery Talent 3 {30}&lt;br /&gt;
&lt;br /&gt;
=== Disadvantages ===&lt;br /&gt;
&lt;br /&gt;
* Curious {-5}&lt;br /&gt;
* Low Pain Threshold {-10}&lt;br /&gt;
* Overconfidence {-5}&lt;br /&gt;
* Obsession (Prove she&#039;s the world&#039;s greatest sorceress) {-10}&lt;br /&gt;
* Sense of Duty (Adventuring Companions) {-5}&lt;br /&gt;
* Stubbornness {-5}&lt;br /&gt;
* Unnatural Features 5 (glowing tatoos, otherwordly air) {-5}&lt;br /&gt;
&lt;br /&gt;
=== Quirks ===&lt;br /&gt;
&lt;br /&gt;
* Modest, covers as much as possible as often as possible  {-1}&lt;br /&gt;
* Grandiose in word and movement {-1} &lt;br /&gt;
* Often prefaces speaking with a bold laugh {-1} &lt;br /&gt;
* Kinder than she lets on.  {-1} &lt;br /&gt;
* {-1}&lt;br /&gt;
&lt;br /&gt;
=== Skills ===&lt;br /&gt;
&lt;br /&gt;
Climbing (A) DX-1 {1} - 11&lt;br /&gt;
&lt;br /&gt;
Diplomacy (H) IQ-1 {2} - 11&lt;br /&gt;
&lt;br /&gt;
Fast-Talk (A) IQ-1 {1} - 12&lt;br /&gt;
&lt;br /&gt;
First Aid (E) IQ {1} - 12&lt;br /&gt;
&lt;br /&gt;
Gesture (E) IQ {1} - 12&lt;br /&gt;
&lt;br /&gt;
Hidden Lore (Magical Writings) (A) IQ {2} - 12&lt;br /&gt;
&lt;br /&gt;
Hiking (A) HT {2} - 12&lt;br /&gt;
&lt;br /&gt;
Innate Attack (Beam) (E) DX+4 {12} - 16&lt;br /&gt;
&lt;br /&gt;
Lockpicking (A) IQ-1 {1} - 11&lt;br /&gt;
&lt;br /&gt;
Scrounging (E) Per {1} - 12&lt;br /&gt;
&lt;br /&gt;
Staff (A) DX+3 {12} - 15&lt;br /&gt;
&lt;br /&gt;
Thaumathology (VH) IQ-2 {2} - 10&lt;br /&gt;
&lt;br /&gt;
=== Sorcery Spells ===&lt;br /&gt;
&lt;br /&gt;
*Dispel Magic {12}&lt;br /&gt;
&lt;br /&gt;
Attempts to negate every instance of magic within the area. See Sorcery, p. 21.&lt;br /&gt;
&lt;br /&gt;
Keywords: Area (Leveled), Resisted (Will or spell).&lt;br /&gt;
Full Cost: 60 points.&lt;br /&gt;
Casting Roll: Will.&lt;br /&gt;
Range: Unlimited.&lt;br /&gt;
Duration: Instantaneous.&lt;br /&gt;
&lt;br /&gt;
*Fly {10}&lt;br /&gt;
&lt;br /&gt;
Allows the target to fly with a Move equal to their Basic Speed x2 for three minutes.&lt;br /&gt;
&lt;br /&gt;
Keywords: Obvious.&lt;br /&gt;
Full Cost: 48 points.&lt;br /&gt;
Casting Roll: None. Use Innate Attack (Gaze) to aim.&lt;br /&gt;
Range: 100m.&lt;br /&gt;
Duration: Three Minutes.&lt;br /&gt;
Statistics: Affliction 1 (Flight with Magical, +360%; Increased 1/2D x10, +15%; No Signature, +20%; Fixed Duration +0%; Sorcery, -15%).&lt;br /&gt;
&lt;br /&gt;
*Lightning 3 {7}&lt;br /&gt;
&lt;br /&gt;
An Innate Attack doing 3d burning surge damage. Metal armor counts as DR 1. Targets struck by it must make a HT roll at -1 per 2 injury suffered or be physically stunned (HT to recover in subsequent turns). Behaves unpredictably around conductors.&lt;br /&gt;
&lt;br /&gt;
Keywords: Missile, Obvious.&lt;br /&gt;
Full Cost: 35 points.&lt;br /&gt;
Casting Roll: None. Use Innate Attack (Beam) to hit.&lt;br /&gt;
Range: 100m.&lt;br /&gt;
Duration: Instantaneous.&lt;br /&gt;
Statistics: Per Pyramid #3/82, p. 13.&lt;br /&gt;
&lt;br /&gt;
*Locksmith {2}&lt;br /&gt;
Full Cost: 10 points.&lt;br /&gt;
Casting Roll: Lockpicking +4&lt;br /&gt;
Range: 10m.&lt;br /&gt;
Duration: Indefinite&lt;br /&gt;
&lt;br /&gt;
*Mage Armor {8}&lt;br /&gt;
&lt;br /&gt;
Gives the subject an extra DR 5 for the duration.&lt;br /&gt;
&lt;br /&gt;
Keywords: Buff.&lt;br /&gt;
Full Cost: 40 points.&lt;br /&gt;
&lt;br /&gt;
Casting Roll: None. Use Innate Attack (Gaze) to aim.&lt;br /&gt;
&lt;br /&gt;
Range: 100m.&lt;br /&gt;
&lt;br /&gt;
Duration: Three minutes.&lt;br /&gt;
&lt;br /&gt;
Statistics: Affliction 1 (DR 5 with Magical and Force Field, +280%; Increased 1/2D x10, +15%; No Signature, +20%; Fixed Duration, +0%; Sorcery, -15%)&lt;br /&gt;
&lt;br /&gt;
*Detect Magic {2}&lt;br /&gt;
Keywords: Information. &lt;br /&gt;
&lt;br /&gt;
Full Cost: 7 points. &lt;br /&gt;
&lt;br /&gt;
Casting Roll: IQ.&lt;br /&gt;
&lt;br /&gt;
Range: Unlimited.&lt;br /&gt;
&lt;br /&gt;
Duration: Instantaneous.&lt;br /&gt;
&lt;br /&gt;
Statistics: Detect (Magic; Sorcery, -15%; Touch- or Vision-Based, -15%) [7].&lt;br /&gt;
&lt;br /&gt;
Determines whether the subject (person, object, or area) is under the effects of magic; enchanted items definitely count. The GM will secretly roll against the caster’s IQ&lt;br /&gt;
minus range penalties (p. B550) to the subject,&lt;br /&gt;
which the caster must be able to see or touch. If the sorcerer is familiar with the spells in ques- tion, this will reveal them. Otherwise, the GM will use the margin of success to determine how much information to give the sorcerer.&lt;br /&gt;
&lt;br /&gt;
=== Loadout ===&lt;br /&gt;
&lt;br /&gt;
*Helm of the Dark Lords: this helm grants the wearer Darkvision and +2 to vision based PER rolls. It also will fit to any sized head (Halfling to Half-Ogre) and is made of some kind of black armor with DR4 and Ligten enhancement (wt. with Face Mask is 4.2lbs/2KG and no penalty to hearing while wearing). &lt;br /&gt;
&lt;br /&gt;
Ordinary Clothing [Torso, Limbs]: Free, 1kg.&lt;br /&gt;
&lt;br /&gt;
Quarterstaff [Torso]: Damage thr+2 cr or sw+2 cr. Parry +2. Balanced, Staff Spell $80, 2kg.&lt;br /&gt;
 &lt;br /&gt;
Power Item - Ruby Amulet 5 FP for Sorcery [Torso] $490&lt;br /&gt;
&lt;br /&gt;
Potion Belt Belt with four slots, each of which can carry one “grenade” bottle (1 lb.) or two potion vials (0.5 lb. each). Wearer can reach them with Ready or Fast-Draw. Padding removes risk of accidental breakage and gives containers +2 DR vs. deliberate attacks. $60, .5kg.&lt;br /&gt;
&lt;br /&gt;
Healing Potion - Minor Heals 1d HP. $120, 0.25 kg.&lt;br /&gt;
&lt;br /&gt;
Glow Vial [Potion Belt]: Sheds light in a 2m radius for 12 hours. $60, 0.5kg.&lt;br /&gt;
&lt;br /&gt;
Backpack, Small [Torso]: Holds 20kg of gear. $60, 1.5kg.&lt;br /&gt;
&lt;br /&gt;
Blanket [Backpack]: $20, 2kg.&lt;br /&gt;
&lt;br /&gt;
Traveler&#039;s Rations x2 [Backpack]: $4, .5kg.&lt;br /&gt;
&lt;br /&gt;
Bottle, Ceramic [Backpack] $3 .5kg&lt;br /&gt;
&lt;br /&gt;
Personal Basics [Backpack] $5, 0.5kg.&lt;br /&gt;
&lt;br /&gt;
Bandages [Backpack] $10 .5kg&lt;br /&gt;
&lt;br /&gt;
$88 remaining.&lt;br /&gt;
&lt;br /&gt;
=== Combat ===&lt;br /&gt;
&lt;br /&gt;
No Encumbrance!&lt;br /&gt;
&lt;br /&gt;
* Defenses&lt;br /&gt;
** Dodge 9&lt;br /&gt;
** Parry 13 (Staff)&lt;br /&gt;
** DR 0 (5 w/Mage Armor)&lt;br /&gt;
&lt;br /&gt;
* Attacks&lt;br /&gt;
** Staff (16): Swing 1d/ Thrust 1d+2 Cr; Reach 1, 2.&lt;br /&gt;
** Lightning Bolt (19) 3d6 burning surge, range 100m&lt;/div&gt;</summary>
		<author><name>GaoGaiGar</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=For_the_Love_of_Treasure/Taran&amp;diff=385627</id>
		<title>For the Love of Treasure/Taran</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=For_the_Love_of_Treasure/Taran&amp;diff=385627"/>
		<updated>2020-08-05T08:49:38Z</updated>

		<summary type="html">&lt;p&gt;GaoGaiGar: /* Loadout */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
== Taran Boltlord, Mistress of Sorcery ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Attributes === &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ST&#039;&#039;&#039; 10 {0}; &#039;&#039;&#039;DX&#039;&#039;&#039; 12 {40}; &#039;&#039;&#039;IQ&#039;&#039;&#039; 12 {40}; &#039;&#039;&#039;HT&#039;&#039;&#039; 12 {20}&lt;br /&gt;
&lt;br /&gt;
Damage  1d-2/1d; BL 10 kg; HP 12; Will 12; Per 12 {0}; FP 12; Basic Speed 6.00 {0}; Basic Move 6.&lt;br /&gt;
&lt;br /&gt;
=== Advantages ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* Accelerated Casting {10}&lt;br /&gt;
* Charisma 3 {15}&lt;br /&gt;
* Magical Lineage (Fate-Touched) {1}&lt;br /&gt;
* Sorcerous Empowerment 6 {70}&lt;br /&gt;
* Sorcery Talent 3 {30}&lt;br /&gt;
&lt;br /&gt;
=== Disadvantages ===&lt;br /&gt;
&lt;br /&gt;
* Curious {-5}&lt;br /&gt;
* Low Pain Threshold {-10}&lt;br /&gt;
* Overconfidence {-5}&lt;br /&gt;
* Obsession (Prove she&#039;s the world&#039;s greatest sorceress) {-10}&lt;br /&gt;
* Sense of Duty (Adventuring Companions) {-5}&lt;br /&gt;
* Stubbornness {-5}&lt;br /&gt;
* Unnatural Features 5 (glowing tatoos, otherwordly air) {-5}&lt;br /&gt;
&lt;br /&gt;
=== Quirks ===&lt;br /&gt;
&lt;br /&gt;
* Modest, covers as much as possible as often as possible  {-1}&lt;br /&gt;
* Grandiose in word and movement {-1} &lt;br /&gt;
* Often prefaces speaking with a bold laugh {-1} &lt;br /&gt;
* Kinder than she lets on.  {-1} &lt;br /&gt;
* {-1}&lt;br /&gt;
&lt;br /&gt;
=== Skills ===&lt;br /&gt;
&lt;br /&gt;
Climbing (A) DX-1 {1} - 11&lt;br /&gt;
&lt;br /&gt;
Diplomacy (H) IQ-1 {2} - 11&lt;br /&gt;
&lt;br /&gt;
Fast-Talk (A) IQ-1 {1} - 12&lt;br /&gt;
&lt;br /&gt;
First Aid (E) IQ {1} - 12&lt;br /&gt;
&lt;br /&gt;
Gesture (E) IQ {1} - 12&lt;br /&gt;
&lt;br /&gt;
Hidden Lore (Magical Writings) (A) IQ {2} - 12&lt;br /&gt;
&lt;br /&gt;
Hiking (A) HT {2} - 12&lt;br /&gt;
&lt;br /&gt;
Innate Attack (Beam) (E) DX+4 {12} - 16&lt;br /&gt;
&lt;br /&gt;
Lockpicking (A) IQ-1 {1} - 11&lt;br /&gt;
&lt;br /&gt;
Scrounging (E) Per {1} - 12&lt;br /&gt;
&lt;br /&gt;
Staff (A) DX+3 {12} - 15&lt;br /&gt;
&lt;br /&gt;
Thaumathology (VH) IQ-2 {2} - 10&lt;br /&gt;
&lt;br /&gt;
=== Sorcery Spells ===&lt;br /&gt;
&lt;br /&gt;
*Dispel Magic {12}&lt;br /&gt;
&lt;br /&gt;
Attempts to negate every instance of magic within the area. See Sorcery, p. 21.&lt;br /&gt;
&lt;br /&gt;
Keywords: Area (Leveled), Resisted (Will or spell).&lt;br /&gt;
Full Cost: 60 points.&lt;br /&gt;
Casting Roll: Will.&lt;br /&gt;
Range: Unlimited.&lt;br /&gt;
Duration: Instantaneous.&lt;br /&gt;
&lt;br /&gt;
*Fly {10}&lt;br /&gt;
&lt;br /&gt;
Allows the target to fly with a Move equal to their Basic Speed x2 for three minutes.&lt;br /&gt;
&lt;br /&gt;
Keywords: Obvious.&lt;br /&gt;
Full Cost: 48 points.&lt;br /&gt;
Casting Roll: None. Use Innate Attack (Gaze) to aim.&lt;br /&gt;
Range: 100m.&lt;br /&gt;
Duration: Three Minutes.&lt;br /&gt;
Statistics: Affliction 1 (Flight with Magical, +360%; Increased 1/2D x10, +15%; No Signature, +20%; Fixed Duration +0%; Sorcery, -15%).&lt;br /&gt;
&lt;br /&gt;
*Lightning 3 {7}&lt;br /&gt;
&lt;br /&gt;
An Innate Attack doing 3d burning surge damage. Metal armor counts as DR 1. Targets struck by it must make a HT roll at -1 per 2 injury suffered or be physically stunned (HT to recover in subsequent turns). Behaves unpredictably around conductors.&lt;br /&gt;
&lt;br /&gt;
Keywords: Missile, Obvious.&lt;br /&gt;
Full Cost: 35 points.&lt;br /&gt;
Casting Roll: None. Use Innate Attack (Beam) to hit.&lt;br /&gt;
Range: 100m.&lt;br /&gt;
Duration: Instantaneous.&lt;br /&gt;
Statistics: Per Pyramid #3/82, p. 13.&lt;br /&gt;
&lt;br /&gt;
*Locksmith {2}&lt;br /&gt;
Full Cost: 10 points.&lt;br /&gt;
Casting Roll: Lockpicking +4&lt;br /&gt;
Range: 10m.&lt;br /&gt;
Duration: Indefinite&lt;br /&gt;
&lt;br /&gt;
*Mage Armor {8}&lt;br /&gt;
&lt;br /&gt;
Gives the subject an extra DR 5 for the duration.&lt;br /&gt;
&lt;br /&gt;
Keywords: Buff.&lt;br /&gt;
Full Cost: 40 points.&lt;br /&gt;
&lt;br /&gt;
Casting Roll: None. Use Innate Attack (Gaze) to aim.&lt;br /&gt;
&lt;br /&gt;
Range: 100m.&lt;br /&gt;
&lt;br /&gt;
Duration: Three minutes.&lt;br /&gt;
&lt;br /&gt;
Statistics: Affliction 1 (DR 5 with Magical and Force Field, +280%; Increased 1/2D x10, +15%; No Signature, +20%; Fixed Duration, +0%; Sorcery, -15%)&lt;br /&gt;
&lt;br /&gt;
*Detect Magic {2}&lt;br /&gt;
Keywords: Information. &lt;br /&gt;
&lt;br /&gt;
Full Cost: 7 points. &lt;br /&gt;
&lt;br /&gt;
Casting Roll: IQ.&lt;br /&gt;
&lt;br /&gt;
Range: Unlimited.&lt;br /&gt;
&lt;br /&gt;
Duration: Instantaneous.&lt;br /&gt;
&lt;br /&gt;
Statistics: Detect (Magic; Sorcery, -15%; Touch- or Vision-Based, -15%) [7].&lt;br /&gt;
&lt;br /&gt;
Determines whether the subject (person, object, or area) is under the effects of magic; enchanted items definitely count. The GM will secretly roll against the caster’s IQ&lt;br /&gt;
minus range penalties (p. B550) to the subject,&lt;br /&gt;
which the caster must be able to see or touch. If the sorcerer is familiar with the spells in ques- tion, this will reveal them. Otherwise, the GM will use the margin of success to determine how much information to give the sorcerer.&lt;br /&gt;
&lt;br /&gt;
=== Loadout ===&lt;br /&gt;
&lt;br /&gt;
*Helm of the Dark Lords: this helm grants the wearer Darkvision and +2 to vision based PER rolls. It also will fit to any sized head (Halfling to Half-Ogre) and is made of some kind of black armor with DR4 and Ligten enhancement (wt. with Face Mask is 4.2lbs/2KG and no penalty to hearing while wearing). &lt;br /&gt;
&lt;br /&gt;
Ordinary Clothing [Torso, Limbs]: Free, 1kg.&lt;br /&gt;
&lt;br /&gt;
Quarterstaff [Torso]: Damage thr+2 cr or sw+2 cr. Parry +2. Balanced, Staff Spell $80, 2kg.&lt;br /&gt;
 &lt;br /&gt;
Power Item - Ruby Amulet 5 FP for Sorcery [Torso] $490&lt;br /&gt;
&lt;br /&gt;
Potion Belt Belt with four slots, each of which can carry one “grenade” bottle (1 lb.) or two potion vials (0.5 lb. each). Wearer can reach them with Ready or Fast-Draw. Padding removes risk of accidental breakage and gives containers +2 DR vs. deliberate attacks. $60, .5kg.&lt;br /&gt;
&lt;br /&gt;
Healing Potion - Minor Heals 1d HP. $120, 0.25 kg.&lt;br /&gt;
&lt;br /&gt;
Glow Vial x2 [Potion Belt]: Sheds light in a 2m radius for 12 hours. $60, 0.5kg.&lt;br /&gt;
&lt;br /&gt;
Backpack, Small [Torso]: Holds 20kg of gear. $60, 1.5kg.&lt;br /&gt;
&lt;br /&gt;
Blanket [Backpack]: $20, 2kg.&lt;br /&gt;
&lt;br /&gt;
Traveler&#039;s Rations x2 [Backpack]: $4, .5kg.&lt;br /&gt;
&lt;br /&gt;
Bottle, Ceramic [Backpack] $3 .5kg&lt;br /&gt;
&lt;br /&gt;
Personal Basics [Backpack] $5, 0.5kg.&lt;br /&gt;
&lt;br /&gt;
Bandages [Backpack] $10 .5kg&lt;br /&gt;
&lt;br /&gt;
$88 remaining.&lt;br /&gt;
&lt;br /&gt;
=== Combat ===&lt;br /&gt;
&lt;br /&gt;
No Encumbrance!&lt;br /&gt;
&lt;br /&gt;
* Defenses&lt;br /&gt;
** Dodge 9&lt;br /&gt;
** Parry 13 (Staff)&lt;br /&gt;
** DR 0 (5 w/Mage Armor)&lt;br /&gt;
&lt;br /&gt;
* Attacks&lt;br /&gt;
** Staff (16): Swing 1d/ Thrust 1d+2 Cr; Reach 1, 2.&lt;br /&gt;
** Lightning Bolt (19) 3d6 burning surge, range 100m&lt;/div&gt;</summary>
		<author><name>GaoGaiGar</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=MnM3_ATB_Road_Hogs_-_Kit_Black&amp;diff=385384</id>
		<title>MnM3 ATB Road Hogs - Kit Black</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=MnM3_ATB_Road_Hogs_-_Kit_Black&amp;diff=385384"/>
		<updated>2020-08-02T09:12:32Z</updated>

		<summary type="html">&lt;p&gt;GaoGaiGar: /* Kit Black */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Back to the Main Page [[https://wiki.rpg.net/index.php/MnM3_ATB_Road_Hogs]]&lt;br /&gt;
&lt;br /&gt;
==Kit Black==&lt;br /&gt;
&lt;br /&gt;
Uplift: Housecat&lt;br /&gt;
&lt;br /&gt;
PL 6 92/92 points&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ATTRIBUTES&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Strength&#039;&#039;&#039; +2&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Stamina&#039;&#039;&#039; +3&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Agility&#039;&#039;&#039; +8&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Dexterity&#039;&#039;&#039; +0&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Fighting&#039;&#039;&#039; +8&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Intellect&#039;&#039;&#039; +0&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Awareness&#039;&#039;&#039; +4&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Presence&#039;&#039;&#039; +0&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SKILLS&#039;&#039;&#039;&lt;br /&gt;
:Athletics 0/+8&lt;br /&gt;
:Acrobatics 2/+10&lt;br /&gt;
:Deception 5/+5&lt;br /&gt;
:Insight 0/+4&lt;br /&gt;
:Perception 4/+8&lt;br /&gt;
:Ranged Combat: Small Arms 1/+7&lt;br /&gt;
:Stealth 4/+12&lt;br /&gt;
:Vehicles 12/+12&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ADVANTAGES&#039;&#039;&#039;&lt;br /&gt;
:Agile Feint &lt;br /&gt;
:Defensive Roll &lt;br /&gt;
:Equipment 3 +1&lt;br /&gt;
:Great Endurance &lt;br /&gt;
:Move-By Attack&lt;br /&gt;
:Quick Draw&lt;br /&gt;
:Ranged Attack 6&lt;br /&gt;
:Skill Mastery Acrobatics&lt;br /&gt;
:Second Chance - Vehicles&lt;br /&gt;
:Uncanny Dodge&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;POWERS&#039;&#039;&#039;&lt;br /&gt;
:Cat&#039;s Eyes Senses 1 Low-Light Vision (1 CP)&lt;br /&gt;
:Retractable Claws Close Damage 1 Str-Based  (1 CP) &lt;br /&gt;
:Wall Run Movement 2 Wall-Crawling, Only while moving, Only One Move Action (1 CP)&lt;br /&gt;
:Quick as a cat - Speed 1, Leaping 1 (2 CP)&lt;br /&gt;
:Feature – Ninja Infiltration Training– Use Stealth for Technology checks against security. (1 CP)&lt;br /&gt;
:Feature – Ninja Physical Training – Use Agility for Athletics checks  (1 CP)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;OFFENSIVE&#039;&#039;&#039;&lt;br /&gt;
:Initiative +8 &lt;br /&gt;
:Claws +8 (Close, Slashing Damage +3) &lt;br /&gt;
:Unarmed +8 (Close, Bludgeoning Damage +2) &lt;br /&gt;
:Sword +8 (Close, Slashing Damage +5), &lt;br /&gt;
:SMG +7 (Ranged, Multiattack Bludgeoning Damage 4)&lt;br /&gt;
:Scarf +8 (Close, Bludgeoning Damage +3)&lt;br /&gt;
:Throwing Knives +6 (Ranged, Multiattack Piercing Damage +1)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DEFENSIVE&#039;&#039;&#039;: Dodge 18 (+8), Parry 18 (+8), Fortitude +5, Toughness +4, Will +5&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;EQUIPMENT&#039;&#039;&#039;&lt;br /&gt;
:14 Shoulder-fired TOW - Ranged Damage 8, 4 ranks Area Blast. Unreliable (5 Uses), Extra Time - Move Action. Increased Range 1 Penetrating 2 - 14 EP.&lt;br /&gt;
:*1 Suppressed SMG Ranged Damage 4 Multi-attack, Unreliable, Subtle 1 &lt;br /&gt;
:*1 Sword Close Damage 3, Improved Critical&lt;br /&gt;
:*1 Throwing knives, Ranged Damage 1 Multishot, Subtle (concealed) &lt;br /&gt;
:*1 Weighted Scarf – Close Damage 1, Fast Grab, Improved Disarm, Reach 1 Subtle (concealed)&lt;br /&gt;
:1 Smoke bomb (Feature 1, Hide in Plain Sight)&lt;br /&gt;
:1 Lockpicking Tools&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Point Totals&#039;&#039;&#039; 92PP = 50 Attributes + 14 Skills + 18 Advantages + 7 Powers + 3 Defenses&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;COMPLICATIONS&#039;&#039;&#039;&lt;br /&gt;
: Motivation – Doing Good - She was raised with the values of the Troopers and takes them to heart.&lt;br /&gt;
: Enemy – Road Hogs - They killed her old family and a lot of others.  Dealing with them is business AND personal.&lt;br /&gt;
: Relationship – Family - Kit has a lot of brothers and sisters in the patrol and out, all over the state.&lt;br /&gt;
: Quirk - Easy to read - When she gets angry, it&#039;s easy to tell, her tail poofs out and stands up, among other things&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Background&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:Kit Black was orphaned at a young age by a Road Hogs attack and was found hiding under a basket by the State Troopers a day or so later as they took care of the straggling bandits.  She was taken in by one of the officers, a German Shepard named Lucifer Hammer.  He was fond of collecting strays, as he called it and had a half-dozen orphans at his homestead, bringing in new ones as the older ones left home, most joining the patrol in one capacity or another.  Not long after taking Kit in, he lost a leg above the knee in the line of duty and retired.  What bit off his leg?  “Something big!”&lt;br /&gt;
&lt;br /&gt;
:He started to train his “pack” as he called the orphans, in the art of ninjitsu, just as he was trained by an elderly master when he was a pup.  Armed and unarmed combat, stealth and infiltration, acrobatics, gun combat and driving...  She wanted nothing more than to follow in her foster father&#039;s footsteps (“It&#039;s easier now that I just have one!”) and excelled in the lessons.  &lt;br /&gt;
&lt;br /&gt;
:Kit is now a seasoned veteran, with three years as a Trooper under her belt (Next to the throwing spikes).  Her cheerful and joking nature (Which she also learned from her father) gets her put on all sorts of distant patrols, as the station captain can only take small doses of her.  Plus she always comes back from them, though not all her partners do, some people consider her bad luck.  That might be why the captain sends so many oddballs he doesn&#039;t know what to do with her way.  Her remarkably chipper demeanor is at odds with how deadly she can be when things get serious.  She moves like a shadow and strikes as fast and hard as lightning.&lt;br /&gt;
&lt;br /&gt;
:Kit is an uplifted cat, 5&#039;4” tall, lean and fit with short, solid black fur from head to toe and striking yellow eyes.  Black is her favorite color and she dresses in nothing but.  A black tank top and cargo shorts, with a black weapon harness.  A large black scarf sits around her neck and shoulders, ready to be pulled up in case of dust and there&#039;s a pair of black-tinted goggles resting on her forehead.  Even the sword on her back has a blackened blade and she paints her claws that color too.  Her favorite food is cheeseburgers.&lt;/div&gt;</summary>
		<author><name>GaoGaiGar</name></author>
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