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		<id>https://wiki.rpg.net/index.php?title=On_a_Wine_Dark_Sea&amp;diff=332302</id>
		<title>On a Wine Dark Sea</title>
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		<updated>2018-01-24T10:00:14Z</updated>

		<summary type="html">&lt;p&gt;Gavain: /* Strange Lights In The Sea */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[A Trip to Soldier Port]]&lt;br /&gt;
__TOC__&lt;br /&gt;
==On a Wine Dark Sea==&lt;br /&gt;
The Pangolin makes good time that day. She surfs down long glassy waves with a following breeze, slightly heeled over to port. The cordage creaks and the mast groans. You&#039;ve come to learn the ship&#039;s language. She&#039;s feeling happy and energetic, you can tell by how when she crests one of the two yard high waves she shakes her head a bit. The crew are alert but the rig needs no changing so they rest by the higher rail and chat. The off watch have come out from under the arch and a fiddle is produced. The sing and dance. During the long transit they have accepted you as one of their own. You chat and come out into the warm sun, the tilted deck no concern to your acquired &#039;sea legs&#039; &lt;br /&gt;
&lt;br /&gt;
A young man leans, with his back on the rail, watching the sailors sing and dance. He even makes an effort himself, picking up the choruses of the songs and joining. He does not, though, join in the dancing. He is wearing a pair of light trews and a light tunic. His fair hair is cropped quite short and he is clean shaven. His blue eyes are never still, alighting briefly on everything and everyone. &lt;br /&gt;
&lt;br /&gt;
Haren too enjoys the singing and dancing, however he has no reservations about joining in. His short frame is solidly built and his dancing is as enthusiastic as the sailors, though some of the movements hint of a knowledge of more graceful and cultured dances. His dark hair, normally bound tightly at the nape of his neck, is wild and free. When still it falls past his shoulders, in the dance it whips about him as if it has a life of its own. In contrast to his hair his beard is neatly trimmed it frames an honest and open face, though at times his pale blue eyes show the toughness of diamond. He is dressed, as always, in high quality clothes that fit him well and show off his muscular body to it&#039;s best.&lt;br /&gt;
&lt;br /&gt;
Haren pauses in his dancing to talk to the man leaning on the rail.  &amp;quot;Not joining in?  It&#039;s great to iron out the kinks in your muscles and expend some energy.  Otherwise it&#039;s a cramped life on a boat.  My name is Haren by the way.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The young man flashes a smile. &amp;quot;I just sing, dancing&#039;s not for me. I&#039;ve two left feet and more often than not end up on me arse. I&#039;m Gatrenus, pleased to meet you.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Redjack, the captain, and Orlfinn, the bosun, wander over. The crew don&#039;t go to attention or anything as life on the merchanters is more like a big family.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I checked the rutter and I&#039;d say we&#039;re a day out of I have the course right. We should look out for pirates though as these are strange waters to us.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
An unhappy look develops on Haren&#039;s face.  &amp;quot;I&#039;m fine with keeping a lookout but you don&#039;t expect us to climb the mast, to do it, do you?&amp;quot; he shudders gracefully.&lt;br /&gt;
&lt;br /&gt;
Orlfinn grins and looks aloft. Redjack says &amp;quot;oh no good friend, my crew will do this. You can keep a private watch if you like, I like to have as many eyes on the horizon as possible, but we should forewarned in plenty of time to prepare. When we get into shallow water we must be careful, armoured and armed. Many loathsome monsters lurk beneath the surface.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
Tall and dark skinned Yahliz stood out from most of the crew and passengers, he lent against the rail and watched the crew cavort as the ship rose and fell with the waves. He smiled to himself before turning to Gatrenus and saying &amp;quot;We are making good time, I spoke with Ulfhedin and he tells me we expect to make port slightly earlier than expected as long as the wind hold true.&amp;quot; He reaches up and makes a slight adjustment to the red turban he wear. &lt;br /&gt;
&lt;br /&gt;
&amp;quot;Well that&#039;s good news at least. I&#039;d better get my armour ready if we&#039;re to expect pirates though.&amp;quot; Gatrenus says &amp;quot;So, where are you from? You don&#039;t see a great many hats like that where I come from.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
&amp;quot;I hail from fair Pithdaros, city of a thousand delights.&amp;quot; Yahliz says with a smile and looks to the west. &amp;quot;What of you my friend, where do you call home?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I grew up in Petela, so I guess that&#039;s home. I have moved around a lot since mainly working in rich houses as a servant, but I fancied a change from that so I&#039;m looking for something different at the end of this voyage. I&#039;m not certain pirates are what I was thinking of.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
&amp;quot;Me neither.&amp;quot; Haren sympathyses.  &amp;quot;I guess that&#039;s why sea trading is so risky, but the potential rewards are great for an appropriate cargo.  I never thought that I would be involved with sea trading and certainly not actually defending my investment!  But then Tarsh is a long way from the sea.&amp;quot;  he says in a somewhat wistful tone.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I think I might give my armour a quick once over as I&#039;ll need to be putting it on at some point in the near future. I&#039;m not a fighter though, I&#039;ll just have to hope I don&#039;t chop my own leg off.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
&amp;quot;The trick is to hit the other guy. If your sword is in him it can&#039;t be in your own leg!&amp;quot; Haren laughs, but he too goes off to don his armour and collect his crossbow. He returns in a few minutes the rings of his mail glinting in the sunlight and crossbow clipped to his belt. &lt;br /&gt;
&lt;br /&gt;
Yahliz grinned at the interplay between the other two passengers Äah yes, pirates can be most worrisome. I have served aboard a pirate hunter when I was a younger man, we fought against those who raided our coastline.&amp;quot; He follows the others below decks and returns wearing a Brigandine Hauberk and a scimitar at his hip and shield which he places nearby. &lt;br /&gt;
&lt;br /&gt;
Gatrenus too returns to the deck clad in armour. The bronze discs of his bezainted armour glittering in the sun. He lays his shortsword and coif on the deck next to him before he resumes leaning on the rail, this time watching out to sea for hints of sails on the horizon. &lt;br /&gt;
&lt;br /&gt;
Haren spots the forecastle and decides this is a good place to watch from as it is slightly elevated.  It also gives him a great view of the rest of the ship so that he can cover it with his crossbow.  He ties his quiver securely to the rails ready to hand but not in the way if it comes to hand-to-hand.  Once settled he start searching the horizon for any signs of boats.&lt;br /&gt;
&lt;br /&gt;
A curious things happens. Redjack summons all the watches and soon all twelve people are standing in a line in their armour. Redjack opens a small chest and takes out a heavy book. It is filled with pictures of two men fighting. He starts shouting commands to the crew and they undergo sword and dagger evolutions. It&#039;s quite a martial display.&lt;br /&gt;
&lt;br /&gt;
After this tubs of crossbow quarrels and bundles of javelins are brought up from below. Many of the javelins are sent up to the crow&#039;s nest on a winch. The crew then brings up wooden boards that slot into the rails. They have a diamond shaped hole in them for crossbow shooting. Orlfinn comes out and nods to the players &amp;quot;I see you have made ready as well. If you can cast long duration spells you may want to consider when you cast them, it may be a long night and day&amp;quot; &lt;br /&gt;
&lt;br /&gt;
&amp;quot;I have no such luxury, just short term stuff.&amp;quot; Haren replies. &amp;quot;I hope some of those bolts are coming forward?&amp;quot; He asks hopefully. &amp;quot;I&#039;ve only got the one quiver full and if it is going to be as long a day as you say then I will run out far too early.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
Gatrenus shrugs, &amp;quot;Just got ignite. Might be handy to set a pirate ship alight but that would require touching it. I guess it&#039;ll just be short sword and slingshot.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;My spells could last for some time but I lack the power to do so and remain combat worthy. Thus my friends I shall wait until their is a creditable threat. May the Prophet send us safe seas though.&amp;quot; Yahliz looks out to the eastern horizon and utters a silent prayer that it be so. &lt;br /&gt;
&lt;br /&gt;
Gatrenus moves to the fore deck to stand with Haren. He checks the sling stones in the pouch at his belt and then carefully closes it and makes sure it is properly shut. He smiles somewhat weakly at Haren before gazing forward at the distant horizon. &amp;quot;How long do you think we&#039;d have from spotting a sail in the distance to being close enough to shoot at them?&amp;quot; he muses.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I have no idea.&amp;quot; Haren replies, &amp;quot;I have never been on the sea before.  Though I guess it is like it is on the ground. If they come from behind it could take a while, whilst from the front it will be very quick.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
Yahliz continues to stare out to see watching for a sail whilst he strings his bow and checks the fletching on his arrows. Once he completes the task he continues to stare out to sea.&lt;br /&gt;
&lt;br /&gt;
Something fires in Haren&#039;s brain. &amp;quot;Ignite. Yes! How about we create some fire arrows. I saw some in court for a demonstration. They had a point that had a cage to hold burning charcoal. We can wrap small wire cages round a bolt to do the same thing. We can then use them to take out their sails, then they may stop chasing us. Just a minute.&amp;quot; He dashes off to gather the supplies he needs.&lt;br /&gt;
&lt;br /&gt;
Haren returns after a few minute with wite and a few tools and a leather clad man. &amp;quot;This is Orvenn everybody. I found him below completely unaware of the excitement topside. So I brought him up to see.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
Vorazang hurries up to the deck. He is also clad in leather, some of it boiled, some of it reinforced with chitin disks. His skin is brown, his eyes are dark, and his black hair hangs at shoulder length under a helm made from strips of chitin affixed to leather. Upon his back he wears a round chitin shield and a war maul, and he carries a large mace in his right hand. His somewhat homely face shows a look of concern. &amp;quot;What going on up here? Last thing I heard the sailors where singing, and now there&#039;s armed men rushing to the deck!&amp;quot; &lt;br /&gt;
&lt;br /&gt;
Orvenn looks around nervously, his beady but shrewd eyes darting from one face to another. Even though he is in full view of everyone on deck, he seems to be instinctively trying to hide and is clearly uncomfortable with being the centre of attention. His entire appearance seems to be designed to avoid attention or notice. His dark hair falls untidily down to his shoulders, while his large beard shows signs of needing a trim. His Cuirboulli armour has been dyed black, but is otherwise unadorned - as are the crossbow, gladius and knives he carries.&lt;br /&gt;
&lt;br /&gt;
Orvenn notes how many of the assembled crew and passengers are watching him and tries to subtly put Haren between himself and as many people as possible.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;H-hello,&amp;quot; he stammers, in a voice that is barely audible. &amp;quot;I didn&#039;t realise we were arming ourselves. What&#039;s going on? Are we under attack?&amp;quot; His own question seems to alarm Orvenn, as starts looking around the Pangolin for another ship, nearly dislocating his neck with the violence of his head movements. &lt;br /&gt;
&lt;br /&gt;
&amp;quot;Not yet but Redjack says we are entering waters where there may be pirates. He wanted all eyes and swords on deck in case we are attacked.&amp;quot; Haren relays his previous conversation to the newcomers. Then grinning he can&#039;t help but add. &amp;quot;Isn&#039;t it exciting.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
&amp;quot;NO!&amp;quot; Orvenn shrieks at Haren. &amp;quot;It is not exciting at all! I hitched a ride on this river wagon to avoid all this &#039;keep-watch-just-in-case&#039; bullshit. I did not come here to ...&amp;quot; Orvenn pause for a second as he catches sight of Redjack&#039;s face, before changing direction instantly. &amp;quot;Did not come here to be drowned by pirates because I refused to protect this very lovely boat. Where do you need me? Somewhere safe I hope?&amp;quot; Orvenn laughs nervously, as if at his own joke, but his last comment still has all the hallmarks of a plea. &lt;br /&gt;
&lt;br /&gt;
Redjack smiles and adds &amp;quot;oh, it&#039;s not just the pirates you have to worry about. No, the Kraken can haul you off the deck and into it&#039;s maw with it&#039;s mile-long tentacles. Sea-dragons can reach you in the hold or even right aloft with their long necks and the mighty Roc can sink us with one mighty boulder dropped amidships!&amp;quot; He theatrically shakes his head. &amp;quot;Perhaps it&#039;s best not to dwell on that.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
Vorazang frowns. &amp;quot;Captain, are you expecting an attack or not? Stop trying to frighten the Sartarite and tell us what you need of us.&amp;quot; He holds out his mace. &amp;quot;I&#039;m up for smashing a few heads, if it comes to that.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
His smile drops. &amp;quot;We always go to quarters a day out of land, but these are unknown waters. I prefer to be prepared and uncomfortable to the other option.&amp;quot; Redjack looks across his ship, his eyes taking in tiny details. &amp;quot;Most pirates will sheer away with just a show of force unless they&#039;re desperate. Some, however, are just crazed.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Orlfinn comes up and reports that everything is in order. &amp;quot;Bloody Carrowise is pissed again,&amp;quot; he grumbles. &amp;quot;I sent him below as usual. I thought we already had a bloody mascot.&amp;quot; Redjack compresses his lips and says nothing. &lt;br /&gt;
&lt;br /&gt;
Orvenn has been nervously checking the skies for Rocs, but peers shrewdly at Orlfinn and Redjack at the mention of Carrowise.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Trouble Master Redjack? Should someone go and assist this angry young man with his duties. Enraged men are likely to make mistakes - look at the Uroxi.&amp;quot; Orvenn slides closer to the Sailing Master and asks him in a low stage whisper, loud enough for everyone nearby to still hear, &amp;quot;will the hold be safe with this Calloweeze guarding it? Should one of us see to the safety of our goods? I&#039;m sure there&#039;s many an investment in the hold that could be lost with a bad man on guard.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
&amp;quot;Well, if Carrowise manages to break the eggs I brought aboard while he&#039;s stumbling around drunk, I&#039;ll break his arms!&amp;quot; Vorazang turns to Redjack. &amp;quot;Do you know what kind of pirates there are in these waters? How disciplined, how well armed?&amp;quot; &lt;br /&gt;
&lt;br /&gt;
&amp;quot;I know what kind of pirates, the kind that would appreciate being branded and whipped in the punishment legions, a few could lose an eye so the others can learn of their own errors. Maybe the imperial navy should take a trip across this bit of sea one day.&amp;quot; Gatrenus muses.&lt;br /&gt;
&lt;br /&gt;
Various crew members nod in agreement with Gatrenus. It&#039;s unlikely they&#039;ve ever seen the Empire&#039;s punishment corps but even they have heard of them and their dire discipline.&lt;br /&gt;
&lt;br /&gt;
===Strange Lights In The Sea===&lt;br /&gt;
The evening light darkens and the wind drops. The sailors go aloft to bring in most of the sails as The Pangolin doesn&#039;t make way at night, it would make navigation impossible and this far out at sea with no navigation marks uncertainty as to the course could be disastrous.&lt;br /&gt;
&lt;br /&gt;
The red moon rises to the north-west and the late evening crew take a sight. The moos, small and far off, leaves a track in the water like a trail of blood.&lt;br /&gt;
&lt;br /&gt;
Suddenly the lookout shouts &amp;quot;There&#039;s a green light in the water! About two points off the port bow, a mile out.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gatrenus clambers out of his hammock and pulls on his armour. Making sure he has all his weapons and foci with him he makes his way onto the deck. &amp;quot;Do pirates usually come with lights? I would have thought sneaking up unnoticed would have been a better plan.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
He slips a sling shot into the sling and readies his ignite spell.&lt;br /&gt;
&lt;br /&gt;
Green Pera clutches her crossbow and looks forward. &amp;quot;I&#039;ve never seen anything like this. If it&#039;s a monster it&#039;s one I&#039;ve never heard of.&amp;quot; She looks extremely worried. &amp;quot;A big green light under the water? What can it be?&amp;quot; &lt;br /&gt;
&lt;br /&gt;
Haren comes to the deck ready with two quivers one of normal arrows and one full of fire arrows.  He has also brought a small brazier and large bronze tray to put it on.  He is slightly disappointed that he can&#039;t test out his fire arrows.  But readies his bow with a normal bolt and studies the green light to see if he can spot anything about it.&lt;br /&gt;
&lt;br /&gt;
Orvenn keeps to the shadowy parts of the deck, crossbow in hand, his eyes fixed on the green light. Peering into the glow, he desperately tries to identify the light, or whatever is making it.&lt;br /&gt;
&lt;br /&gt;
Yahliz rolls out of his bed grasps his scimitar and prays to Malkion to guide his blade before getting his armour on and venturing above deck. There he will String his bow and await the mysterious lights.&lt;br /&gt;
&lt;br /&gt;
Vorazang invokes Gorakiki to protect him and grant him the might to strike down his foes. He then puts on his armor and readies his shield and mace before heading up to the deck.&lt;br /&gt;
&lt;br /&gt;
The officers come bolting out and while buckling on armour shout orders to sheer away. The two helmsmen lean on the long tiller and The Pangolin, barely making way, starts to pull to starboard. By now it is obvious that the large green underwater glow is moving towards the ship. Redjack, wearing entire bronze plate, shouts &amp;quot;BATTLE STATIONS!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The glow gets closer to the surface and then the prow of an ancient ship, glowing with phosphorescent light, breaches the water like a whale, its rotten sails swaying drunkenly and water pouring out of hatches, ports and gaping holes in the hull.&lt;br /&gt;
&lt;br /&gt;
Even Orlfinn, that long traveled sailor, is taken aback at this horror. Now figures; rotting and skeletal figures, draped in rags and seaweed clamber onto the ship like spiders coming out from under a rock. The mixing of the putrid glow and the Red Moon&#039;s light makes a bloody-purple coloured scene. Foam splashes away from the hell-ship&#039;s bow as it comes forward on a breeze straight out of hell. A horrid keening/moaning cheer comes from the malformed throats of the demon craft&#039;s &#039;crew&#039;.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Haren, tell me when it&#039;s in your range and I will light up your arrow.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
&amp;quot;Light the brazier if you would then I can use the coals for many arrows.&amp;quot; Haren replies. &amp;quot;That thing is in range now, though I am not sure that it will burn, given that it sails under the sea.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
&amp;quot;No problem.&amp;quot; Gatrenus turns his attention to the brazier and casts ignite upon it.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;You having fun yet Tarshite?&amp;quot;, Orvenn yells at Haren, before taking a look at the Dead Ship&#039;s hull.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;It all depends if this works or not my skulking friend.&amp;quot; Haren replies whilst carefully picking out a couple of pieces of burning coal, keeping over the bronze tray, and puts them in the wire cage he has constructed with the tongs he borrowed. He then squeezes the wires together to prevent the coal from escaping. He takes aim at the approaching nightmare ship&#039;s sails and looses. The passage of the bolt fans the coals into flaming life.&lt;br /&gt;
&lt;br /&gt;
Yahliz unconsciously made the three pointed symbol of Malkion as the ghost ship rose from the waves. &amp;quot;By the One true god what is that!&amp;quot; he exclaimed as he put an arrow to string and took aim at figure unsure if his shot would do any good. &amp;quot;Guide my arrow Lord of Light&amp;quot; he whispered as he let loose.&lt;br /&gt;
&lt;br /&gt;
Vorazang&#039;s skin now looks slightly chitinous, and the bronze head of his mace now seems to radiate shadow. He turns to the crew &amp;quot;What manner of horror is this? Do the gods of the sea send forth the drowned dead against us?&amp;quot; He then raises his shield and prepares for the attack. &lt;br /&gt;
&lt;br /&gt;
&amp;quot;Captain!&amp;quot; Comes a hoarse call from Porsides on the Tiller, &amp;quot;we&#039;re speeding up!&amp;quot; Redjack looks over the side and sees the water foam along the side of the hull. He looks at your group and shouts &amp;quot;do any of you know how that&#039;s happening?!&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Hey Redjack, that hell ship look seaworthy to you, or just held up by magic?&amp;quot; Orvenn looks at the sailing master. &amp;quot;Have we even got anything to sink it? Or do we have to sit here while you all stain your britches waiting for them to reach us?&amp;quot; &lt;br /&gt;
&lt;br /&gt;
You can&#039;t see Redjack&#039;s eyes narrow but he stiffens in his armour. &amp;quot;I can&#039;t think of a way to sink a thing that pops out of the water fool! Standby for close combat!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Arrows, slings and bolts start to fly out towards you but land feebly short. Gatrenus and Vorazang see that most of the bows and crossbows used fail after the first shot, falling to bits in the hands of the furious demons.&lt;br /&gt;
&lt;br /&gt;
Haren&#039;s fire arrow sticks in the rotten sail but the saturated cloth doesn&#039;t catch fire. Gatrenus and Yahliz shoot at the packed figures on the rails and rotten rigging, hardly needing to aim. Gatrenus&#039; stone smacks into the upper arm of one creature and it howls in pain. Yahliz&#039; arrow goes right through an eye socket and the monster tumbles into the water thrashing in its death throes. &lt;br /&gt;
&lt;br /&gt;
&amp;quot;Well, they feel pain and they die. Have you got a barrel of rum or brandy? We can set fire to them if we&#039;ve got something flammable to throw on them.&amp;quot; Gatrenus says &amp;quot;Anything more powerful than ignite might do it too, who can summon salamanders?&amp;quot; &lt;br /&gt;
&lt;br /&gt;
Haren replies in a grunt while he reloads his crossbow. &amp;quot;Don&#039;t think we have time to fetch one now.&amp;quot;  His eyes remain alert searching for the opposing captain wanting to put a bolt in his head to see if that stops the attack.&lt;br /&gt;
&lt;br /&gt;
Vorazang tries his best to shout over the clamor of the battle. &amp;quot;Does anyone want me to cast a spell of protection on them?&amp;quot; &lt;br /&gt;
&lt;br /&gt;
&amp;quot;Yes, that would be great.&amp;quot; Gatrenus yells in return. &lt;br /&gt;
&lt;br /&gt;
&amp;quot;Then I&#039;ll do what I can!&amp;quot; Vorazang shouts, and begisn to call upon Gorakiki to provide her protection to Gatrenus. &lt;br /&gt;
&lt;br /&gt;
&amp;quot;Yes please,&amp;quot; Orvenn yells from somewhere behind Vorazang, watching as Gatrentus&#039;, Haren&#039;s and Yahliz&#039;s missiles hit home.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;So they&#039;re not undead and die to crossbows,&amp;quot; Orvenn mutters to himself, &amp;quot;maybe we can survive this.&amp;quot; Orvenn looks again at the mass of demons and shudders, &amp;quot;but only if we kill them all and hope that hell ship isn&#039;t sentient too.&amp;quot; Orvenn shoulders his crossbow grimly and takes aim. &amp;quot;Better get started then and hope for a miracle.&amp;quot; Muttering a prayer to Lambril in the Thief&#039;s Argot, Orvenn fires at the nearest foe.&lt;br /&gt;
&lt;br /&gt;
As the opposing ship sails closer Yahliz will continue to put arrows into the ghost ship&#039;s crew. &amp;quot;I know not what manner of devils these are but as you say they die! So yes we will survive this my friend&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The enemy ship closes half the distance, now the &#039;crew&#039; of the demon ship start throwing heavy objects wrenched from their ship&#039;s decks as well as more normal weapons.&lt;br /&gt;
&lt;br /&gt;
Orlfinn shouts &#039;shoot!&#039; and the watches hit the trickers of their crossbows. Bolts dart across the water towards them and whip through convulsing shapes. Some of the other, less seen staff of the ship cast odd magics. Redjack calls &amp;quot;ready to receive boarders!&amp;quot; and the crew down their crossbows and ready hand weapons.&lt;br /&gt;
&lt;br /&gt;
Gatrenus stuffs his sling back into his pouch and draws his gladius, he grins at Haren before adding &amp;quot;We&#039;ll see if I stick this in me or them now I guess.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Yahliz drops his bow next to the quiver at his feet he draws his sword and utters &amp;quot;May the Prophet protect us all&amp;quot; as he prepares to repel boarders by moving closer to his nearest compatriot.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Then I&#039;ll call upon the blessing of the goddess once again!&amp;quot; Vorazang shouts back at Orvenn, before he call upon Gorakiki to protect him as well. &lt;br /&gt;
&lt;br /&gt;
Haren identifies the leader on board the ghost ship but doesn’t have a clear shot so shoots his crossbow at the nearest enemy before drawing his swords ready for boarders. He shouts across the deck.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Their leader is hiding below the aft deck. I can’t get a shot at him. Can anyone else get to him?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Not with my sling, I could try and get on board when the ships meet.&amp;quot;  Gatrenus responds.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Lets go together then.&amp;quot; Haren smiles grimly.&lt;br /&gt;
&lt;br /&gt;
Gatrenus returns the grim smiles and nods his head. &amp;quot;Stand by to jump on.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
As the hellspawn ship closes both ships shudder to a halt side by side. The monstrous enemy lunge forward over the rails and the crew shout &amp;quot;House Tolmandros!&amp;quot;. As Haren and Gatrenus hurl themselves on to the enemy ship Orlfinn sees it and shouts &amp;quot;Third watch! To me! Board!&amp;quot; The third watch and Orlfinn leap after the two heroes. All jump effectively and some of the demons, seeing the force at their rear, pause in their charge and rush back to meet the intrepid boarding party.&lt;br /&gt;
&lt;br /&gt;
Orven scrambles up the ratlines, his years of climbing not even taxed by the climb, and sees a member of the crew sprawled on the bottom of the crow&#039;s nest with a rotten arrow through his arm. He looks across at the opposite crow&#039;s nest and sees a rotting horror preparing to shoot him with a bow.&lt;br /&gt;
&lt;br /&gt;
Vorazng stands to with the crew at the other end of the line. The sailors seem to find strength in his forbidding presence and wave their weapons in greeting. The undead things hop, leap and crawl over the railing towards the battle line.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;What do you think&#039;s controlling these things?&amp;quot; Gatrenus asks Haren as they hurry across the ship &amp;quot;Troll or vampire?&amp;quot; &lt;br /&gt;
&lt;br /&gt;
&amp;quot;I&#039;m sure vampires are supposed to be killed by immersion in running water.&amp;quot; Haren replies. &amp;quot;Though I&#039;m not sue that a normal troll would survive long underwater either.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
&amp;quot;I&#039;ve heard of sea trolls, it could be one of those, but I don&#039;t know if they follow Zorak Zoran or not.&amp;quot; Gatrenus responds.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Could this be some kind of sorcery?&amp;quot; ask Vorazang?&lt;br /&gt;
&lt;br /&gt;
Orvenn Ducks behind the crowsnest, pulls out his crossbow and takes aim at the ghoul on the other mast.&lt;br /&gt;
&lt;br /&gt;
Yahliz watches the others jump to the deck of the ghost ship and shakes his head, &amp;quot;Madness!&amp;quot; he says to himself as he continues to fend off the creatures attacking his section. He turns to the closest sailors to him &amp;quot;Shall we join them&amp;quot; &lt;br /&gt;
&lt;br /&gt;
As two of your number leaps the rail and tries to get to the stern cabin a string of creatures breaks away from the main group and battle is joined. Third watch and Orlfinn clamber after you to bolster your ranks. The other two watches and the rest of the crew make a stand on the main deck and the sound of snarling creatures has battle cries and snarls of the crew added to the furore. Redjack shouts out &amp;quot;A Tolmandros! A Tolmandros! Keep the line!&amp;quot; and also adds &amp;quot;Hobrys, watch your bloody foot-work!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Haren has a thing rear up before him. It has a sword with the end broken off about six inches below the point and is wearing the rags of mail, scale and a nasal helm. It swings at Horven and over reaches, allowing the Tarshite to step in and run it through. Rotten scales go flying and it drops to the soft deck, foaming at the mouth.&lt;br /&gt;
&lt;br /&gt;
Another thing, its face just a sodden blank, swings a massive and mouldy hammer at Gatrenus. Gatrenus blocks it with his buckler and rolls his wrist over expertly to shed the force of the blow. A second later Gatrenus has leapt past and is at the door of the stern cabin.&lt;br /&gt;
&lt;br /&gt;
At the rail between the stern deck and the main deck Vorazang stands proud and smites the first over the rail. His heavy chitin mace, no doubt weighted with lead, crushes the corroded helmet of a monster just as it scrambles onto the deck. The second watch sends up a roar of enthusiasm as the creature is flung overboard by the blow.&lt;br /&gt;
&lt;br /&gt;
Standing beside Vorazang is Yahliz. He leans over to attack and knocks away a spear that splits as the shield batters it. The curved sword swings down and slices deep into his foe&#039;s left shoulder.&lt;br /&gt;
&lt;br /&gt;
Orven squeezes the tricker of his crossbow. The bolt sings over to the other ship but buries itself in the wood of the enemy crowsnest. The horror there throws a javelin back but it bounces off Orven&#039;s right vambrace.&lt;br /&gt;
&lt;br /&gt;
Gatrenus ducks low, to avoid potential crossbow bolts, and charges into the cabin looking for a target. Haren follows Gatrenus into the cabin. He quickly checks that there is nothing following them before kicking the door closed and looking round the room for any enemies.&lt;br /&gt;
&lt;br /&gt;
Yahliz remains at the rails swinging down at the demonic creatures below him. He keeps on eye on what the rest of the crew is doing prepared to move should it be necessary.  Vorazang laughs while swinging his mace at the undead. &amp;quot;Hah! The fiends crumble under our blows! Crewmen, take up the attack, don&#039;t let them get on to the deck!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===End===&lt;br /&gt;
[[A Trip to Soldier Port]]&lt;/div&gt;</summary>
		<author><name>Gavain</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=On_a_Wine_Dark_Sea&amp;diff=332058</id>
		<title>On a Wine Dark Sea</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=On_a_Wine_Dark_Sea&amp;diff=332058"/>
		<updated>2018-01-18T10:28:59Z</updated>

		<summary type="html">&lt;p&gt;Gavain: /* Strange Lights In The Sea */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[A Trip to Soldier Port]]&lt;br /&gt;
__TOC__&lt;br /&gt;
==On a Wine Dark Sea==&lt;br /&gt;
The Pangolin makes good time that day. She surfs down long glassy waves with a following breeze, slightly heeled over to port. The cordage creaks and the mast groans. You&#039;ve come to learn the ship&#039;s language. She&#039;s feeling happy and energetic, you can tell by how when she crests one of the two yard high waves she shakes her head a bit. The crew are alert but the rig needs no changing so they rest by the higher rail and chat. The off watch have come out from under the arch and a fiddle is produced. The sing and dance. During the long transit they have accepted you as one of their own. You chat and come out into the warm sun, the tilted deck no concern to your acquired &#039;sea legs&#039; &lt;br /&gt;
&lt;br /&gt;
A young man leans, with his back on the rail, watching the sailors sing and dance. He even makes an effort himself, picking up the choruses of the songs and joining. He does not, though, join in the dancing. He is wearing a pair of light trews and a light tunic. His fair hair is cropped quite short and he is clean shaven. His blue eyes are never still, alighting briefly on everything and everyone. &lt;br /&gt;
&lt;br /&gt;
Haren too enjoys the singing and dancing, however he has no reservations about joining in. His short frame is solidly built and his dancing is as enthusiastic as the sailors, though some of the movements hint of a knowledge of more graceful and cultured dances. His dark hair, normally bound tightly at the nape of his neck, is wild and free. When still it falls past his shoulders, in the dance it whips about him as if it has a life of its own. In contrast to his hair his beard is neatly trimmed it frames an honest and open face, though at times his pale blue eyes show the toughness of diamond. He is dressed, as always, in high quality clothes that fit him well and show off his muscular body to it&#039;s best.&lt;br /&gt;
&lt;br /&gt;
Haren pauses in his dancing to talk to the man leaning on the rail.  &amp;quot;Not joining in?  It&#039;s great to iron out the kinks in your muscles and expend some energy.  Otherwise it&#039;s a cramped life on a boat.  My name is Haren by the way.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The young man flashes a smile. &amp;quot;I just sing, dancing&#039;s not for me. I&#039;ve two left feet and more often than not end up on me arse. I&#039;m Gatrenus, pleased to meet you.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Redjack, the captain, and Orlfinn, the bosun, wander over. The crew don&#039;t go to attention or anything as life on the merchanters is more like a big family.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I checked the rutter and I&#039;d say we&#039;re a day out of I have the course right. We should look out for pirates though as these are strange waters to us.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
An unhappy look develops on Haren&#039;s face.  &amp;quot;I&#039;m fine with keeping a lookout but you don&#039;t expect us to climb the mast, to do it, do you?&amp;quot; he shudders gracefully.&lt;br /&gt;
&lt;br /&gt;
Orlfinn grins and looks aloft. Redjack says &amp;quot;oh no good friend, my crew will do this. You can keep a private watch if you like, I like to have as many eyes on the horizon as possible, but we should forewarned in plenty of time to prepare. When we get into shallow water we must be careful, armoured and armed. Many loathsome monsters lurk beneath the surface.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
Tall and dark skinned Yahliz stood out from most of the crew and passengers, he lent against the rail and watched the crew cavort as the ship rose and fell with the waves. He smiled to himself before turning to Gatrenus and saying &amp;quot;We are making good time, I spoke with Ulfhedin and he tells me we expect to make port slightly earlier than expected as long as the wind hold true.&amp;quot; He reaches up and makes a slight adjustment to the red turban he wear. &lt;br /&gt;
&lt;br /&gt;
&amp;quot;Well that&#039;s good news at least. I&#039;d better get my armour ready if we&#039;re to expect pirates though.&amp;quot; Gatrenus says &amp;quot;So, where are you from? You don&#039;t see a great many hats like that where I come from.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
&amp;quot;I hail from fair Pithdaros, city of a thousand delights.&amp;quot; Yahliz says with a smile and looks to the west. &amp;quot;What of you my friend, where do you call home?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I grew up in Petela, so I guess that&#039;s home. I have moved around a lot since mainly working in rich houses as a servant, but I fancied a change from that so I&#039;m looking for something different at the end of this voyage. I&#039;m not certain pirates are what I was thinking of.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
&amp;quot;Me neither.&amp;quot; Haren sympathyses.  &amp;quot;I guess that&#039;s why sea trading is so risky, but the potential rewards are great for an appropriate cargo.  I never thought that I would be involved with sea trading and certainly not actually defending my investment!  But then Tarsh is a long way from the sea.&amp;quot;  he says in a somewhat wistful tone.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I think I might give my armour a quick once over as I&#039;ll need to be putting it on at some point in the near future. I&#039;m not a fighter though, I&#039;ll just have to hope I don&#039;t chop my own leg off.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
&amp;quot;The trick is to hit the other guy. If your sword is in him it can&#039;t be in your own leg!&amp;quot; Haren laughs, but he too goes off to don his armour and collect his crossbow. He returns in a few minutes the rings of his mail glinting in the sunlight and crossbow clipped to his belt. &lt;br /&gt;
&lt;br /&gt;
Yahliz grinned at the interplay between the other two passengers Äah yes, pirates can be most worrisome. I have served aboard a pirate hunter when I was a younger man, we fought against those who raided our coastline.&amp;quot; He follows the others below decks and returns wearing a Brigandine Hauberk and a scimitar at his hip and shield which he places nearby. &lt;br /&gt;
&lt;br /&gt;
Gatrenus too returns to the deck clad in armour. The bronze discs of his bezainted armour glittering in the sun. He lays his shortsword and coif on the deck next to him before he resumes leaning on the rail, this time watching out to sea for hints of sails on the horizon. &lt;br /&gt;
&lt;br /&gt;
Haren spots the forecastle and decides this is a good place to watch from as it is slightly elevated.  It also gives him a great view of the rest of the ship so that he can cover it with his crossbow.  He ties his quiver securely to the rails ready to hand but not in the way if it comes to hand-to-hand.  Once settled he start searching the horizon for any signs of boats.&lt;br /&gt;
&lt;br /&gt;
A curious things happens. Redjack summons all the watches and soon all twelve people are standing in a line in their armour. Redjack opens a small chest and takes out a heavy book. It is filled with pictures of two men fighting. He starts shouting commands to the crew and they undergo sword and dagger evolutions. It&#039;s quite a martial display.&lt;br /&gt;
&lt;br /&gt;
After this tubs of crossbow quarrels and bundles of javelins are brought up from below. Many of the javelins are sent up to the crow&#039;s nest on a winch. The crew then brings up wooden boards that slot into the rails. They have a diamond shaped hole in them for crossbow shooting. Orlfinn comes out and nods to the players &amp;quot;I see you have made ready as well. If you can cast long duration spells you may want to consider when you cast them, it may be a long night and day&amp;quot; &lt;br /&gt;
&lt;br /&gt;
&amp;quot;I have no such luxury, just short term stuff.&amp;quot; Haren replies. &amp;quot;I hope some of those bolts are coming forward?&amp;quot; He asks hopefully. &amp;quot;I&#039;ve only got the one quiver full and if it is going to be as long a day as you say then I will run out far too early.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
Gatrenus shrugs, &amp;quot;Just got ignite. Might be handy to set a pirate ship alight but that would require touching it. I guess it&#039;ll just be short sword and slingshot.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;My spells could last for some time but I lack the power to do so and remain combat worthy. Thus my friends I shall wait until their is a creditable threat. May the Prophet send us safe seas though.&amp;quot; Yahliz looks out to the eastern horizon and utters a silent prayer that it be so. &lt;br /&gt;
&lt;br /&gt;
Gatrenus moves to the fore deck to stand with Haren. He checks the sling stones in the pouch at his belt and then carefully closes it and makes sure it is properly shut. He smiles somewhat weakly at Haren before gazing forward at the distant horizon. &amp;quot;How long do you think we&#039;d have from spotting a sail in the distance to being close enough to shoot at them?&amp;quot; he muses.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I have no idea.&amp;quot; Haren replies, &amp;quot;I have never been on the sea before.  Though I guess it is like it is on the ground. If they come from behind it could take a while, whilst from the front it will be very quick.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
Yahliz continues to stare out to see watching for a sail whilst he strings his bow and checks the fletching on his arrows. Once he completes the task he continues to stare out to sea.&lt;br /&gt;
&lt;br /&gt;
Something fires in Haren&#039;s brain. &amp;quot;Ignite. Yes! How about we create some fire arrows. I saw some in court for a demonstration. They had a point that had a cage to hold burning charcoal. We can wrap small wire cages round a bolt to do the same thing. We can then use them to take out their sails, then they may stop chasing us. Just a minute.&amp;quot; He dashes off to gather the supplies he needs.&lt;br /&gt;
&lt;br /&gt;
Haren returns after a few minute with wite and a few tools and a leather clad man. &amp;quot;This is Orvenn everybody. I found him below completely unaware of the excitement topside. So I brought him up to see.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
Vorazang hurries up to the deck. He is also clad in leather, some of it boiled, some of it reinforced with chitin disks. His skin is brown, his eyes are dark, and his black hair hangs at shoulder length under a helm made from strips of chitin affixed to leather. Upon his back he wears a round chitin shield and a war maul, and he carries a large mace in his right hand. His somewhat homely face shows a look of concern. &amp;quot;What going on up here? Last thing I heard the sailors where singing, and now there&#039;s armed men rushing to the deck!&amp;quot; &lt;br /&gt;
&lt;br /&gt;
Orvenn looks around nervously, his beady but shrewd eyes darting from one face to another. Even though he is in full view of everyone on deck, he seems to be instinctively trying to hide and is clearly uncomfortable with being the centre of attention. His entire appearance seems to be designed to avoid attention or notice. His dark hair falls untidily down to his shoulders, while his large beard shows signs of needing a trim. His Cuirboulli armour has been dyed black, but is otherwise unadorned - as are the crossbow, gladius and knives he carries.&lt;br /&gt;
&lt;br /&gt;
Orvenn notes how many of the assembled crew and passengers are watching him and tries to subtly put Haren between himself and as many people as possible.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;H-hello,&amp;quot; he stammers, in a voice that is barely audible. &amp;quot;I didn&#039;t realise we were arming ourselves. What&#039;s going on? Are we under attack?&amp;quot; His own question seems to alarm Orvenn, as starts looking around the Pangolin for another ship, nearly dislocating his neck with the violence of his head movements. &lt;br /&gt;
&lt;br /&gt;
&amp;quot;Not yet but Redjack says we are entering waters where there may be pirates. He wanted all eyes and swords on deck in case we are attacked.&amp;quot; Haren relays his previous conversation to the newcomers. Then grinning he can&#039;t help but add. &amp;quot;Isn&#039;t it exciting.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
&amp;quot;NO!&amp;quot; Orvenn shrieks at Haren. &amp;quot;It is not exciting at all! I hitched a ride on this river wagon to avoid all this &#039;keep-watch-just-in-case&#039; bullshit. I did not come here to ...&amp;quot; Orvenn pause for a second as he catches sight of Redjack&#039;s face, before changing direction instantly. &amp;quot;Did not come here to be drowned by pirates because I refused to protect this very lovely boat. Where do you need me? Somewhere safe I hope?&amp;quot; Orvenn laughs nervously, as if at his own joke, but his last comment still has all the hallmarks of a plea. &lt;br /&gt;
&lt;br /&gt;
Redjack smiles and adds &amp;quot;oh, it&#039;s not just the pirates you have to worry about. No, the Kraken can haul you off the deck and into it&#039;s maw with it&#039;s mile-long tentacles. Sea-dragons can reach you in the hold or even right aloft with their long necks and the mighty Roc can sink us with one mighty boulder dropped amidships!&amp;quot; He theatrically shakes his head. &amp;quot;Perhaps it&#039;s best not to dwell on that.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
Vorazang frowns. &amp;quot;Captain, are you expecting an attack or not? Stop trying to frighten the Sartarite and tell us what you need of us.&amp;quot; He holds out his mace. &amp;quot;I&#039;m up for smashing a few heads, if it comes to that.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
His smile drops. &amp;quot;We always go to quarters a day out of land, but these are unknown waters. I prefer to be prepared and uncomfortable to the other option.&amp;quot; Redjack looks across his ship, his eyes taking in tiny details. &amp;quot;Most pirates will sheer away with just a show of force unless they&#039;re desperate. Some, however, are just crazed.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Orlfinn comes up and reports that everything is in order. &amp;quot;Bloody Carrowise is pissed again,&amp;quot; he grumbles. &amp;quot;I sent him below as usual. I thought we already had a bloody mascot.&amp;quot; Redjack compresses his lips and says nothing. &lt;br /&gt;
&lt;br /&gt;
Orvenn has been nervously checking the skies for Rocs, but peers shrewdly at Orlfinn and Redjack at the mention of Carrowise.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Trouble Master Redjack? Should someone go and assist this angry young man with his duties. Enraged men are likely to make mistakes - look at the Uroxi.&amp;quot; Orvenn slides closer to the Sailing Master and asks him in a low stage whisper, loud enough for everyone nearby to still hear, &amp;quot;will the hold be safe with this Calloweeze guarding it? Should one of us see to the safety of our goods? I&#039;m sure there&#039;s many an investment in the hold that could be lost with a bad man on guard.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
&amp;quot;Well, if Carrowise manages to break the eggs I brought aboard while he&#039;s stumbling around drunk, I&#039;ll break his arms!&amp;quot; Vorazang turns to Redjack. &amp;quot;Do you know what kind of pirates there are in these waters? How disciplined, how well armed?&amp;quot; &lt;br /&gt;
&lt;br /&gt;
&amp;quot;I know what kind of pirates, the kind that would appreciate being branded and whipped in the punishment legions, a few could lose an eye so the others can learn of their own errors. Maybe the imperial navy should take a trip across this bit of sea one day.&amp;quot; Gatrenus muses.&lt;br /&gt;
&lt;br /&gt;
Various crew members nod in agreement with Gatrenus. It&#039;s unlikely they&#039;ve ever seen the Empire&#039;s punishment corps but even they have heard of them and their dire discipline.&lt;br /&gt;
&lt;br /&gt;
===Strange Lights In The Sea===&lt;br /&gt;
The evening light darkens and the wind drops. The sailors go aloft to bring in most of the sails as The Pangolin doesn&#039;t make way at night, it would make navigation impossible and this far out at sea with no navigation marks uncertainty as to the course could be disastrous.&lt;br /&gt;
&lt;br /&gt;
The red moon rises to the north-west and the late evening crew take a sight. The moos, small and far off, leaves a track in the water like a trail of blood.&lt;br /&gt;
&lt;br /&gt;
Suddenly the lookout shouts &amp;quot;There&#039;s a green light in the water! About two points off the port bow, a mile out.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gatrenus clambers out of his hammock and pulls on his armour. Making sure he has all his weapons and foci with him he makes his way onto the deck. &amp;quot;Do pirates usually come with lights? I would have thought sneaking up unnoticed would have been a better plan.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
He slips a sling shot into the sling and readies his ignite spell.&lt;br /&gt;
&lt;br /&gt;
Green Pera clutches her crossbow and looks forward. &amp;quot;I&#039;ve never seen anything like this. If it&#039;s a monster it&#039;s one I&#039;ve never heard of.&amp;quot; She looks extremely worried. &amp;quot;A big green light under the water? What can it be?&amp;quot; &lt;br /&gt;
&lt;br /&gt;
Haren comes to the deck ready with two quivers one of normal arrows and one full of fire arrows.  He has also brought a small brazier and large bronze tray to put it on.  He is slightly disappointed that he can&#039;t test out his fire arrows.  But readies his bow with a normal bolt and studies the green light to see if he can spot anything about it.&lt;br /&gt;
&lt;br /&gt;
Orvenn keeps to the shadowy parts of the deck, crossbow in hand, his eyes fixed on the green light. Peering into the glow, he desperately tries to identify the light, or whatever is making it.&lt;br /&gt;
&lt;br /&gt;
Yahliz rolls out of his bed grasps his scimitar and prays to Malkion to guide his blade before getting his armour on and venturing above deck. There he will String his bow and await the mysterious lights.&lt;br /&gt;
&lt;br /&gt;
Vorazang invokes Gorakiki to protect him and grant him the might to strike down his foes. He then puts on his armor and readies his shield and mace before heading up to the deck.&lt;br /&gt;
&lt;br /&gt;
The officers come bolting out and while buckling on armour shout orders to sheer away. The two helmsmen lean on the long tiller and The Pangolin, barely making way, starts to pull to starboard. By now it is obvious that the large green underwater glow is moving towards the ship. Redjack, wearing entire bronze plate, shouts &amp;quot;BATTLE STATIONS!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The glow gets closer to the surface and then the prow of an ancient ship, glowing with phosphorescent light, breaches the water like a whale, its rotten sails swaying drunkenly and water pouring out of hatches, ports and gaping holes in the hull.&lt;br /&gt;
&lt;br /&gt;
Even Orlfinn, that long traveled sailor, is taken aback at this horror. Now figures; rotting and skeletal figures, draped in rags and seaweed clamber onto the ship like spiders coming out from under a rock. The mixing of the putrid glow and the Red Moon&#039;s light makes a bloody-purple coloured scene. Foam splashes away from the hell-ship&#039;s bow as it comes forward on a breeze straight out of hell. A horrid keening/moaning cheer comes from the malformed throats of the demon craft&#039;s &#039;crew&#039;.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Haren, tell me when it&#039;s in your range and I will light up your arrow.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
&amp;quot;Light the brazier if you would then I can use the coals for many arrows.&amp;quot; Haren replies. &amp;quot;That thing is in range now, though I am not sure that it will burn, given that it sails under the sea.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
&amp;quot;No problem.&amp;quot; Gatrenus turns his attention to the brazier and casts ignite upon it.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;You having fun yet Tarshite?&amp;quot;, Orvenn yells at Haren, before taking a look at the Dead Ship&#039;s hull.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;It all depends if this works or not my skulking friend.&amp;quot; Haren replies whilst carefully picking out a couple of pieces of burning coal, keeping over the bronze tray, and puts them in the wire cage he has constructed with the tongs he borrowed. He then squeezes the wires together to prevent the coal from escaping. He takes aim at the approaching nightmare ship&#039;s sails and looses. The passage of the bolt fans the coals into flaming life.&lt;br /&gt;
&lt;br /&gt;
Yahliz unconsciously made the three pointed symbol of Malkion as the ghost ship rose from the waves. &amp;quot;By the One true god what is that!&amp;quot; he exclaimed as he put an arrow to string and took aim at figure unsure if his shot would do any good. &amp;quot;Guide my arrow Lord of Light&amp;quot; he whispered as he let loose.&lt;br /&gt;
&lt;br /&gt;
Vorazang&#039;s skin now looks slightly chitinous, and the bronze head of his mace now seems to radiate shadow. He turns to the crew &amp;quot;What manner of horror is this? Do the gods of the sea send forth the drowned dead against us?&amp;quot; He then raises his shield and prepares for the attack. &lt;br /&gt;
&lt;br /&gt;
&amp;quot;Captain!&amp;quot; Comes a hoarse call from Porsides on the Tiller, &amp;quot;we&#039;re speeding up!&amp;quot; Redjack looks over the side and sees the water foam along the side of the hull. He looks at your group and shouts &amp;quot;do any of you know how that&#039;s happening?!&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Hey Redjack, that hell ship look seaworthy to you, or just held up by magic?&amp;quot; Orvenn looks at the sailing master. &amp;quot;Have we even got anything to sink it? Or do we have to sit here while you all stain your britches waiting for them to reach us?&amp;quot; &lt;br /&gt;
&lt;br /&gt;
You can&#039;t see Redjack&#039;s eyes narrow but he stiffens in his armour. &amp;quot;I can&#039;t think of a way to sink a thing that pops out of the water fool! Standby for close combat!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Arrows, slings and bolts start to fly out towards you but land feebly short. Gatrenus and Vorazang see that most of the bows and crossbows used fail after the first shot, falling to bits in the hands of the furious demons.&lt;br /&gt;
&lt;br /&gt;
Haren&#039;s fire arrow sticks in the rotten sail but the saturated cloth doesn&#039;t catch fire. Gatrenus and Yahliz shoot at the packed figures on the rails and rotten rigging, hardly needing to aim. Gatrenus&#039; stone smacks into the upper arm of one creature and it howls in pain. Yahliz&#039; arrow goes right through an eye socket and the monster tumbles into the water thrashing in its death throes. &lt;br /&gt;
&lt;br /&gt;
&amp;quot;Well, they feel pain and they die. Have you got a barrel of rum or brandy? We can set fire to them if we&#039;ve got something flammable to throw on them.&amp;quot; Gatrenus says &amp;quot;Anything more powerful than ignite might do it too, who can summon salamanders?&amp;quot; &lt;br /&gt;
&lt;br /&gt;
Haren replies in a grunt while he reloads his crossbow. &amp;quot;Don&#039;t think we have time to fetch one now.&amp;quot;  His eyes remain alert searching for the opposing captain wanting to put a bolt in his head to see if that stops the attack.&lt;br /&gt;
&lt;br /&gt;
Vorazang tries his best to shout over the clamor of the battle. &amp;quot;Does anyone want me to cast a spell of protection on them?&amp;quot; &lt;br /&gt;
&lt;br /&gt;
&amp;quot;Yes, that would be great.&amp;quot; Gatrenus yells in return. &lt;br /&gt;
&lt;br /&gt;
&amp;quot;Then I&#039;ll do what I can!&amp;quot; Vorazang shouts, and begisn to call upon Gorakiki to provide her protection to Gatrenus. &lt;br /&gt;
&lt;br /&gt;
&amp;quot;Yes please,&amp;quot; Orvenn yells from somewhere behind Vorazang, watching as Gatrentus&#039;, Haren&#039;s and Yahliz&#039;s missiles hit home.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;So they&#039;re not undead and die to crossbows,&amp;quot; Orvenn mutters to himself, &amp;quot;maybe we can survive this.&amp;quot; Orvenn looks again at the mass of demons and shudders, &amp;quot;but only if we kill them all and hope that hell ship isn&#039;t sentient too.&amp;quot; Orvenn shoulders his crossbow grimly and takes aim. &amp;quot;Better get started then and hope for a miracle.&amp;quot; Muttering a prayer to Lambril in the Thief&#039;s Argot, Orvenn fires at the nearest foe.&lt;br /&gt;
&lt;br /&gt;
As the opposing ship sails closer Yahliz will continue to put arrows into the ghost ship&#039;s crew. &amp;quot;I know not what manner of devils these are but as you say they die! So yes we will survive this my friend&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The enemy ship closes half the distance, now the &#039;crew&#039; of the demon ship start throwing heavy objects wrenched from their ship&#039;s decks as well as more normal weapons.&lt;br /&gt;
&lt;br /&gt;
Orlfinn shouts &#039;shoot!&#039; and the watches hit the trickers of their crossbows. Bolts dart across the water towards them and whip through convulsing shapes. Some of the other, less seen staff of the ship cast odd magics. Redjack calls &amp;quot;ready to receive boarders!&amp;quot; and the crew down their crossbows and ready hand weapons.&lt;br /&gt;
&lt;br /&gt;
Gatrenus stuffs his sling back into his pouch and draws his gladius, he grins at Haren before adding &amp;quot;We&#039;ll see if I stick this in me or them now I guess.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Yahliz drops his bow next to the quiver at his feet he draws his sword and utters &amp;quot;May the Prophet protect us all&amp;quot; as he prepares to repel boarders by moving closer to his nearest compatriot.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Then I&#039;ll call upon the blessing of the goddess once again!&amp;quot; Vorazang shouts back at Orvenn, before he call upon Gorakiki to protect him as well. &lt;br /&gt;
&lt;br /&gt;
Haren identifies the leader on board the ghost ship but doesn’t have a clear shot so shoots his crossbow at the nearest enemy before drawing his swords ready for boarders. He shouts across the deck.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Their leader is hiding below the aft deck. I can’t get a shot at him. Can anyone else get to him?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Not with my sling, I could try and get on board when the ships meet.&amp;quot;  Gatrenus responds.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Lets go together then.&amp;quot; Haren smiles grimly.&lt;br /&gt;
&lt;br /&gt;
Gatrenus returns the grim smiles and nods his head. &amp;quot;Stand by to jump on.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
As the hellspawn ship closes both ships shudder to a halt side by side. The monstrous enemy lunge forward over the rails and the crew shout &amp;quot;House Tolmandros!&amp;quot;. As Haren and Gatrenus hurl themselves on to the enemy ship Orlfinn sees it and shouts &amp;quot;Third watch! To me! Board!&amp;quot; The third watch and Orlfinn leap after the two heroes. All jump effectively and some of the demons, seeing the force at their rear, pause in their charge and rush back to meet the intrepid boarding party.&lt;br /&gt;
&lt;br /&gt;
Orven scrambles up the ratlines, his years of climbing not even taxed by the climb, and sees a member of the crew sprawled on the bottom of the crow&#039;s nest with a rotten arrow through his arm. He looks across at the opposite crow&#039;s nest and sees a rotting horror preparing to shoot him with a bow.&lt;br /&gt;
&lt;br /&gt;
Vorazng stands to with the crew at the other end of the line. The sailors seem to find strength in his forbidding presence and wave their weapons in greeting. The undead things hop, leap and crawl over the railing towards the battle line.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;What do you think&#039;s controlling these things?&amp;quot; Gatrenus asks Haren as they hurry across the ship &amp;quot;Troll or vampire?&amp;quot; &lt;br /&gt;
&lt;br /&gt;
&amp;quot;I&#039;m sure vampires are supposed to be killed by immersion in running water.&amp;quot; Haren replies. &amp;quot;Though I&#039;m not sue that a normal troll would survive long underwater either.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
&amp;quot;I&#039;ve heard of sea trolls, it could be one of those, but I don&#039;t know if they follow Zorak Zoran or not.&amp;quot; Gatrenus responds.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Could this be some kind of sorcery?&amp;quot; ask Vorazang?&lt;br /&gt;
&lt;br /&gt;
Orvenn Ducks behind the crowsnest, pulls out his crossbow and takes aim at the ghoul on the other mast.&lt;br /&gt;
&lt;br /&gt;
Yahliz watches the others jump to the deck of the ghost ship and shakes his head, &amp;quot;Madness!&amp;quot; he says to himself as he continues to fend off the creatures attacking his section. He turns to the closest sailors to him &amp;quot;Shall we join them&amp;quot; &lt;br /&gt;
&lt;br /&gt;
As two of your number leaps the rail and tries to get to the stern cabin a string of creatures breaks away from the main group and battle is joined. Third watch and Orlfinn clamber after you to bolster your ranks. The other two watches and the rest of the crew make a stand on the main deck and the sound of snarling creatures has battle cries and snarls of the crew added to the furore. Redjack shouts out &amp;quot;A Tolmandros! A Tolmandros! Keep the line!&amp;quot; and also adds &amp;quot;Hobrys, watch your bloody foot-work!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Haren has a thing rear up before him. It has a sword with the end broken off about six inches below the point and is wearing the rags of mail, scale and a nasal helm. It swings at Horven and over reaches, allowing the Tarshite to step in and run it through. Rotten scales go flying and it drops to the soft deck, foaming at the mouth.&lt;br /&gt;
&lt;br /&gt;
Another thing, its face just a sodden blank, swings a massive and mouldy hammer at Gatrenus. Gatrenus blocks it with his buckler and rolls his wrist over expertly to shed the force of the blow. A second later Gatrenus has leapt past and is at the door of the stern cabin.&lt;br /&gt;
&lt;br /&gt;
At the rail between the stern deck and the main deck Vorazang stands proud and smites the first over the rail. His heavy chitin mace, no doubt weighted with lead, crushes the corroded helmet of a monster just as it scrambles onto the deck. The second watch sends up a roar of enthusiasm as the creature is flung overboard by the blow.&lt;br /&gt;
&lt;br /&gt;
Standing beside Vorazang is Yahliz. He leans over to attack and knocks away a spear that splits as the shield batters it. The curved sword swings down and slices deep into his foe&#039;s left shoulder.&lt;br /&gt;
&lt;br /&gt;
Orven squeezes the tricker of his crossbow. The bolt sings over to the other ship but buries itself in the wood of the enemy crowsnest. The horror there throws a javelin back but it bounces off Orven&#039;s right vambrace.&lt;br /&gt;
&lt;br /&gt;
Gatrenus ducks low, to avoid potential crossbow bolts, and charges into the cabin looking for a target. Haren follows Gatrenus into the cabin. He quickly checks that there is nothing following them before kicking the door closed and looking round the room for any enemies.&lt;br /&gt;
&lt;br /&gt;
===End===&lt;br /&gt;
[[A Trip to Soldier Port]]&lt;/div&gt;</summary>
		<author><name>Gavain</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=On_a_Wine_Dark_Sea&amp;diff=331763</id>
		<title>On a Wine Dark Sea</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=On_a_Wine_Dark_Sea&amp;diff=331763"/>
		<updated>2018-01-09T16:00:13Z</updated>

		<summary type="html">&lt;p&gt;Gavain: /* Strange Lights In The Sea */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[A Trip to Soldier Port]]&lt;br /&gt;
__TOC__&lt;br /&gt;
==On a Wine Dark Sea==&lt;br /&gt;
The Pangolin makes good time that day. She surfs down long glassy waves with a following breeze, slightly heeled over to port. The cordage creaks and the mast groans. You&#039;ve come to learn the ship&#039;s language. She&#039;s feeling happy and energetic, you can tell by how when she crests one of the two yard high waves she shakes her head a bit. The crew are alert but the rig needs no changing so they rest by the higher rail and chat. The off watch have come out from under the arch and a fiddle is produced. The sing and dance. During the long transit they have accepted you as one of their own. You chat and come out into the warm sun, the tilted deck no concern to your acquired &#039;sea legs&#039; &lt;br /&gt;
&lt;br /&gt;
A young man leans, with his back on the rail, watching the sailors sing and dance. He even makes an effort himself, picking up the choruses of the songs and joining. He does not, though, join in the dancing. He is wearing a pair of light trews and a light tunic. His fair hair is cropped quite short and he is clean shaven. His blue eyes are never still, alighting briefly on everything and everyone. &lt;br /&gt;
&lt;br /&gt;
Haren too enjoys the singing and dancing, however he has no reservations about joining in. His short frame is solidly built and his dancing is as enthusiastic as the sailors, though some of the movements hint of a knowledge of more graceful and cultured dances. His dark hair, normally bound tightly at the nape of his neck, is wild and free. When still it falls past his shoulders, in the dance it whips about him as if it has a life of its own. In contrast to his hair his beard is neatly trimmed it frames an honest and open face, though at times his pale blue eyes show the toughness of diamond. He is dressed, as always, in high quality clothes that fit him well and show off his muscular body to it&#039;s best.&lt;br /&gt;
&lt;br /&gt;
Haren pauses in his dancing to talk to the man leaning on the rail.  &amp;quot;Not joining in?  It&#039;s great to iron out the kinks in your muscles and expend some energy.  Otherwise it&#039;s a cramped life on a boat.  My name is Haren by the way.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The young man flashes a smile. &amp;quot;I just sing, dancing&#039;s not for me. I&#039;ve two left feet and more often than not end up on me arse. I&#039;m Gatrenus, pleased to meet you.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Redjack, the captain, and Orlfinn, the bosun, wander over. The crew don&#039;t go to attention or anything as life on the merchanters is more like a big family.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I checked the rutter and I&#039;d say we&#039;re a day out of I have the course right. We should look out for pirates though as these are strange waters to us.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
An unhappy look develops on Haren&#039;s face.  &amp;quot;I&#039;m fine with keeping a lookout but you don&#039;t expect us to climb the mast, to do it, do you?&amp;quot; he shudders gracefully.&lt;br /&gt;
&lt;br /&gt;
Orlfinn grins and looks aloft. Redjack says &amp;quot;oh no good friend, my crew will do this. You can keep a private watch if you like, I like to have as many eyes on the horizon as possible, but we should forewarned in plenty of time to prepare. When we get into shallow water we must be careful, armoured and armed. Many loathsome monsters lurk beneath the surface.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
Tall and dark skinned Yahliz stood out from most of the crew and passengers, he lent against the rail and watched the crew cavort as the ship rose and fell with the waves. He smiled to himself before turning to Gatrenus and saying &amp;quot;We are making good time, I spoke with Ulfhedin and he tells me we expect to make port slightly earlier than expected as long as the wind hold true.&amp;quot; He reaches up and makes a slight adjustment to the red turban he wear. &lt;br /&gt;
&lt;br /&gt;
&amp;quot;Well that&#039;s good news at least. I&#039;d better get my armour ready if we&#039;re to expect pirates though.&amp;quot; Gatrenus says &amp;quot;So, where are you from? You don&#039;t see a great many hats like that where I come from.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
&amp;quot;I hail from fair Pithdaros, city of a thousand delights.&amp;quot; Yahliz says with a smile and looks to the west. &amp;quot;What of you my friend, where do you call home?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I grew up in Petela, so I guess that&#039;s home. I have moved around a lot since mainly working in rich houses as a servant, but I fancied a change from that so I&#039;m looking for something different at the end of this voyage. I&#039;m not certain pirates are what I was thinking of.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
&amp;quot;Me neither.&amp;quot; Haren sympathyses.  &amp;quot;I guess that&#039;s why sea trading is so risky, but the potential rewards are great for an appropriate cargo.  I never thought that I would be involved with sea trading and certainly not actually defending my investment!  But then Tarsh is a long way from the sea.&amp;quot;  he says in a somewhat wistful tone.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I think I might give my armour a quick once over as I&#039;ll need to be putting it on at some point in the near future. I&#039;m not a fighter though, I&#039;ll just have to hope I don&#039;t chop my own leg off.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
&amp;quot;The trick is to hit the other guy. If your sword is in him it can&#039;t be in your own leg!&amp;quot; Haren laughs, but he too goes off to don his armour and collect his crossbow. He returns in a few minutes the rings of his mail glinting in the sunlight and crossbow clipped to his belt. &lt;br /&gt;
&lt;br /&gt;
Yahliz grinned at the interplay between the other two passengers Äah yes, pirates can be most worrisome. I have served aboard a pirate hunter when I was a younger man, we fought against those who raided our coastline.&amp;quot; He follows the others below decks and returns wearing a Brigandine Hauberk and a scimitar at his hip and shield which he places nearby. &lt;br /&gt;
&lt;br /&gt;
Gatrenus too returns to the deck clad in armour. The bronze discs of his bezainted armour glittering in the sun. He lays his shortsword and coif on the deck next to him before he resumes leaning on the rail, this time watching out to sea for hints of sails on the horizon. &lt;br /&gt;
&lt;br /&gt;
Haren spots the forecastle and decides this is a good place to watch from as it is slightly elevated.  It also gives him a great view of the rest of the ship so that he can cover it with his crossbow.  He ties his quiver securely to the rails ready to hand but not in the way if it comes to hand-to-hand.  Once settled he start searching the horizon for any signs of boats.&lt;br /&gt;
&lt;br /&gt;
A curious things happens. Redjack summons all the watches and soon all twelve people are standing in a line in their armour. Redjack opens a small chest and takes out a heavy book. It is filled with pictures of two men fighting. He starts shouting commands to the crew and they undergo sword and dagger evolutions. It&#039;s quite a martial display.&lt;br /&gt;
&lt;br /&gt;
After this tubs of crossbow quarrels and bundles of javelins are brought up from below. Many of the javelins are sent up to the crow&#039;s nest on a winch. The crew then brings up wooden boards that slot into the rails. They have a diamond shaped hole in them for crossbow shooting. Orlfinn comes out and nods to the players &amp;quot;I see you have made ready as well. If you can cast long duration spells you may want to consider when you cast them, it may be a long night and day&amp;quot; &lt;br /&gt;
&lt;br /&gt;
&amp;quot;I have no such luxury, just short term stuff.&amp;quot; Haren replies. &amp;quot;I hope some of those bolts are coming forward?&amp;quot; He asks hopefully. &amp;quot;I&#039;ve only got the one quiver full and if it is going to be as long a day as you say then I will run out far too early.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
Gatrenus shrugs, &amp;quot;Just got ignite. Might be handy to set a pirate ship alight but that would require touching it. I guess it&#039;ll just be short sword and slingshot.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;My spells could last for some time but I lack the power to do so and remain combat worthy. Thus my friends I shall wait until their is a creditable threat. May the Prophet send us safe seas though.&amp;quot; Yahliz looks out to the eastern horizon and utters a silent prayer that it be so. &lt;br /&gt;
&lt;br /&gt;
Gatrenus moves to the fore deck to stand with Haren. He checks the sling stones in the pouch at his belt and then carefully closes it and makes sure it is properly shut. He smiles somewhat weakly at Haren before gazing forward at the distant horizon. &amp;quot;How long do you think we&#039;d have from spotting a sail in the distance to being close enough to shoot at them?&amp;quot; he muses.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I have no idea.&amp;quot; Haren replies, &amp;quot;I have never been on the sea before.  Though I guess it is like it is on the ground. If they come from behind it could take a while, whilst from the front it will be very quick.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
Yahliz continues to stare out to see watching for a sail whilst he strings his bow and checks the fletching on his arrows. Once he completes the task he continues to stare out to sea.&lt;br /&gt;
&lt;br /&gt;
Something fires in Haren&#039;s brain. &amp;quot;Ignite. Yes! How about we create some fire arrows. I saw some in court for a demonstration. They had a point that had a cage to hold burning charcoal. We can wrap small wire cages round a bolt to do the same thing. We can then use them to take out their sails, then they may stop chasing us. Just a minute.&amp;quot; He dashes off to gather the supplies he needs.&lt;br /&gt;
&lt;br /&gt;
Haren returns after a few minute with wite and a few tools and a leather clad man. &amp;quot;This is Orvenn everybody. I found him below completely unaware of the excitement topside. So I brought him up to see.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
Vorazang hurries up to the deck. He is also clad in leather, some of it boiled, some of it reinforced with chitin disks. His skin is brown, his eyes are dark, and his black hair hangs at shoulder length under a helm made from strips of chitin affixed to leather. Upon his back he wears a round chitin shield and a war maul, and he carries a large mace in his right hand. His somewhat homely face shows a look of concern. &amp;quot;What going on up here? Last thing I heard the sailors where singing, and now there&#039;s armed men rushing to the deck!&amp;quot; &lt;br /&gt;
&lt;br /&gt;
Orvenn looks around nervously, his beady but shrewd eyes darting from one face to another. Even though he is in full view of everyone on deck, he seems to be instinctively trying to hide and is clearly uncomfortable with being the centre of attention. His entire appearance seems to be designed to avoid attention or notice. His dark hair falls untidily down to his shoulders, while his large beard shows signs of needing a trim. His Cuirboulli armour has been dyed black, but is otherwise unadorned - as are the crossbow, gladius and knives he carries.&lt;br /&gt;
&lt;br /&gt;
Orvenn notes how many of the assembled crew and passengers are watching him and tries to subtly put Haren between himself and as many people as possible.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;H-hello,&amp;quot; he stammers, in a voice that is barely audible. &amp;quot;I didn&#039;t realise we were arming ourselves. What&#039;s going on? Are we under attack?&amp;quot; His own question seems to alarm Orvenn, as starts looking around the Pangolin for another ship, nearly dislocating his neck with the violence of his head movements. &lt;br /&gt;
&lt;br /&gt;
&amp;quot;Not yet but Redjack says we are entering waters where there may be pirates. He wanted all eyes and swords on deck in case we are attacked.&amp;quot; Haren relays his previous conversation to the newcomers. Then grinning he can&#039;t help but add. &amp;quot;Isn&#039;t it exciting.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
&amp;quot;NO!&amp;quot; Orvenn shrieks at Haren. &amp;quot;It is not exciting at all! I hitched a ride on this river wagon to avoid all this &#039;keep-watch-just-in-case&#039; bullshit. I did not come here to ...&amp;quot; Orvenn pause for a second as he catches sight of Redjack&#039;s face, before changing direction instantly. &amp;quot;Did not come here to be drowned by pirates because I refused to protect this very lovely boat. Where do you need me? Somewhere safe I hope?&amp;quot; Orvenn laughs nervously, as if at his own joke, but his last comment still has all the hallmarks of a plea. &lt;br /&gt;
&lt;br /&gt;
Redjack smiles and adds &amp;quot;oh, it&#039;s not just the pirates you have to worry about. No, the Kraken can haul you off the deck and into it&#039;s maw with it&#039;s mile-long tentacles. Sea-dragons can reach you in the hold or even right aloft with their long necks and the mighty Roc can sink us with one mighty boulder dropped amidships!&amp;quot; He theatrically shakes his head. &amp;quot;Perhaps it&#039;s best not to dwell on that.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
Vorazang frowns. &amp;quot;Captain, are you expecting an attack or not? Stop trying to frighten the Sartarite and tell us what you need of us.&amp;quot; He holds out his mace. &amp;quot;I&#039;m up for smashing a few heads, if it comes to that.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
His smile drops. &amp;quot;We always go to quarters a day out of land, but these are unknown waters. I prefer to be prepared and uncomfortable to the other option.&amp;quot; Redjack looks across his ship, his eyes taking in tiny details. &amp;quot;Most pirates will sheer away with just a show of force unless they&#039;re desperate. Some, however, are just crazed.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Orlfinn comes up and reports that everything is in order. &amp;quot;Bloody Carrowise is pissed again,&amp;quot; he grumbles. &amp;quot;I sent him below as usual. I thought we already had a bloody mascot.&amp;quot; Redjack compresses his lips and says nothing. &lt;br /&gt;
&lt;br /&gt;
Orvenn has been nervously checking the skies for Rocs, but peers shrewdly at Orlfinn and Redjack at the mention of Carrowise.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Trouble Master Redjack? Should someone go and assist this angry young man with his duties. Enraged men are likely to make mistakes - look at the Uroxi.&amp;quot; Orvenn slides closer to the Sailing Master and asks him in a low stage whisper, loud enough for everyone nearby to still hear, &amp;quot;will the hold be safe with this Calloweeze guarding it? Should one of us see to the safety of our goods? I&#039;m sure there&#039;s many an investment in the hold that could be lost with a bad man on guard.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
&amp;quot;Well, if Carrowise manages to break the eggs I brought aboard while he&#039;s stumbling around drunk, I&#039;ll break his arms!&amp;quot; Vorazang turns to Redjack. &amp;quot;Do you know what kind of pirates there are in these waters? How disciplined, how well armed?&amp;quot; &lt;br /&gt;
&lt;br /&gt;
&amp;quot;I know what kind of pirates, the kind that would appreciate being branded and whipped in the punishment legions, a few could lose an eye so the others can learn of their own errors. Maybe the imperial navy should take a trip across this bit of sea one day.&amp;quot; Gatrenus muses.&lt;br /&gt;
&lt;br /&gt;
Various crew members nod in agreement with Gatrenus. It&#039;s unlikely they&#039;ve ever seen the Empire&#039;s punishment corps but even they have heard of them and their dire discipline.&lt;br /&gt;
&lt;br /&gt;
===Strange Lights In The Sea===&lt;br /&gt;
The evening light darkens and the wind drops. The sailors go aloft to bring in most of the sails as The Pangolin doesn&#039;t make way at night, it would make navigation impossible and this far out at sea with no navigation marks uncertainty as to the course could be disastrous.&lt;br /&gt;
&lt;br /&gt;
The red moon rises to the north-west and the late evening crew take a sight. The moos, small and far off, leaves a track in the water like a trail of blood.&lt;br /&gt;
&lt;br /&gt;
Suddenly the lookout shouts &amp;quot;There&#039;s a green light in the water! About two points off the port bow, a mile out.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gatrenus clambers out of his hammock and pulls on his armour. Making sure he has all his weapons and foci with him he makes his way onto the deck. &amp;quot;Do pirates usually come with lights? I would have thought sneaking up unnoticed would have been a better plan.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
He slips a sling shot into the sling and readies his ignite spell.&lt;br /&gt;
&lt;br /&gt;
Green Pera clutches her crossbow and looks forward. &amp;quot;I&#039;ve never seen anything like this. If it&#039;s a monster it&#039;s one I&#039;ve never heard of.&amp;quot; She looks extremely worried. &amp;quot;A big green light under the water? What can it be?&amp;quot; &lt;br /&gt;
&lt;br /&gt;
Haren comes to the deck ready with two quivers one of normal arrows and one full of fire arrows.  He has also brought a small brazier and large bronze tray to put it on.  He is slightly disappointed that he can&#039;t test out his fire arrows.  But readies his bow with a normal bolt and studies the green light to see if he can spot anything about it.&lt;br /&gt;
&lt;br /&gt;
Orvenn keeps to the shadowy parts of the deck, crossbow in hand, his eyes fixed on the green light. Peering into the glow, he desperately tries to identify the light, or whatever is making it.&lt;br /&gt;
&lt;br /&gt;
Yahliz rolls out of his bed grasps his scimitar and prays to Malkion to guide his blade before getting his armour on and venturing above deck. There he will String his bow and await the mysterious lights.&lt;br /&gt;
&lt;br /&gt;
Vorazang invokes Gorakiki to protect him and grant him the might to strike down his foes. He then puts on his armor and readies his shield and mace before heading up to the deck.&lt;br /&gt;
&lt;br /&gt;
The officers come bolting out and while buckling on armour shout orders to sheer away. The two helmsmen lean on the long tiller and The Pangolin, barely making way, starts to pull to starboard. By now it is obvious that the large green underwater glow is moving towards the ship. Redjack, wearing entire bronze plate, shouts &amp;quot;BATTLE STATIONS!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The glow gets closer to the surface and then the prow of an ancient ship, glowing with phosphorescent light, breaches the water like a whale, its rotten sails swaying drunkenly and water pouring out of hatches, ports and gaping holes in the hull.&lt;br /&gt;
&lt;br /&gt;
Even Orlfinn, that long traveled sailor, is taken aback at this horror. Now figures; rotting and skeletal figures, draped in rags and seaweed clamber onto the ship like spiders coming out from under a rock. The mixing of the putrid glow and the Red Moon&#039;s light makes a bloody-purple coloured scene. Foam splashes away from the hell-ship&#039;s bow as it comes forward on a breeze straight out of hell. A horrid keening/moaning cheer comes from the malformed throats of the demon craft&#039;s &#039;crew&#039;.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Haren, tell me when it&#039;s in your range and I will light up your arrow.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
&amp;quot;Light the brazier if you would then I can use the coals for many arrows.&amp;quot; Haren replies. &amp;quot;That thing is in range now, though I am not sure that it will burn, given that it sails under the sea.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
&amp;quot;No problem.&amp;quot; Gatrenus turns his attention to the brazier and casts ignite upon it.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;You having fun yet Tarshite?&amp;quot;, Orvenn yells at Haren, before taking a look at the Dead Ship&#039;s hull.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;It all depends if this works or not my skulking friend.&amp;quot; Haren replies whilst carefully picking out a couple of pieces of burning coal, keeping over the bronze tray, and puts them in the wire cage he has constructed with the tongs he borrowed. He then squeezes the wires together to prevent the coal from escaping. He takes aim at the approaching nightmare ship&#039;s sails and looses. The passage of the bolt fans the coals into flaming life.&lt;br /&gt;
&lt;br /&gt;
Yahliz unconsciously made the three pointed symbol of Malkion as the ghost ship rose from the waves. &amp;quot;By the One true god what is that!&amp;quot; he exclaimed as he put an arrow to string and took aim at figure unsure if his shot would do any good. &amp;quot;Guide my arrow Lord of Light&amp;quot; he whispered as he let loose.&lt;br /&gt;
&lt;br /&gt;
Vorazang&#039;s skin now looks slightly chitinous, and the bronze head of his mace now seems to radiate shadow. He turns to the crew &amp;quot;What manner of horror is this? Do the gods of the sea send forth the drowned dead against us?&amp;quot; He then raises his shield and prepares for the attack. &lt;br /&gt;
&lt;br /&gt;
&amp;quot;Captain!&amp;quot; Comes a hoarse call from Porsides on the Tiller, &amp;quot;we&#039;re speeding up!&amp;quot; Redjack looks over the side and sees the water foam along the side of the hull. He looks at your group and shouts &amp;quot;do any of you know how that&#039;s happening?!&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Hey Redjack, that hell ship look seaworthy to you, or just held up by magic?&amp;quot; Orvenn looks at the sailing master. &amp;quot;Have we even got anything to sink it? Or do we have to sit here while you all stain your britches waiting for them to reach us?&amp;quot; &lt;br /&gt;
&lt;br /&gt;
You can&#039;t see Redjack&#039;s eyes narrow but he stiffens in his armour. &amp;quot;I can&#039;t think of a way to sink a thing that pops out of the water fool! Standby for close combat!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Arrows, slings and bolts start to fly out towards you but land feebly short. Gatrenus and Vorazang see that most of the bows and crossbows used fail after the first shot, falling to bits in the hands of the furious demons.&lt;br /&gt;
&lt;br /&gt;
Haren&#039;s fire arrow sticks in the rotten sail but the saturated cloth doesn&#039;t catch fire. Gatrenus and Yahliz shoot at the packed figures on the rails and rotten rigging, hardly needing to aim. Gatrenus&#039; stone smacks into the upper arm of one creature and it howls in pain. Yahliz&#039; arrow goes right through an eye socket and the monster tumbles into the water thrashing in its death throes. &lt;br /&gt;
&lt;br /&gt;
&amp;quot;Well, they feel pain and they die. Have you got a barrel of rum or brandy? We can set fire to them if we&#039;ve got something flammable to throw on them.&amp;quot; Gatrenus says &amp;quot;Anything more powerful than ignite might do it too, who can summon salamanders?&amp;quot; &lt;br /&gt;
&lt;br /&gt;
Haren replies in a grunt while he reloads his crossbow. &amp;quot;Don&#039;t think we have time to fetch one now.&amp;quot;  His eyes remain alert searching for the opposing captain wanting to put a bolt in his head to see if that stops the attack.&lt;br /&gt;
&lt;br /&gt;
Vorazang tries his best to shout over the clamor of the battle. &amp;quot;Does anyone want me to cast a spell of protection on them?&amp;quot; &lt;br /&gt;
&lt;br /&gt;
&amp;quot;Yes, that would be great.&amp;quot; Gatrenus yells in return. &lt;br /&gt;
&lt;br /&gt;
&amp;quot;Then I&#039;ll do what I can!&amp;quot; Vorazang shouts, and begisn to call upon Gorakiki to provide her protection to Gatrenus. &lt;br /&gt;
&lt;br /&gt;
&amp;quot;Yes please,&amp;quot; Orvenn yells from somewhere behind Vorazang, watching as Gatrentus&#039;, Haren&#039;s and Yahliz&#039;s missiles hit home.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;So they&#039;re not undead and die to crossbows,&amp;quot; Orvenn mutters to himself, &amp;quot;maybe we can survive this.&amp;quot; Orvenn looks again at the mass of demons and shudders, &amp;quot;but only if we kill them all and hope that hell ship isn&#039;t sentient too.&amp;quot; Orvenn shoulders his crossbow grimly and takes aim. &amp;quot;Better get started then and hope for a miracle.&amp;quot; Muttering a prayer to Lambril in the Thief&#039;s Argot, Orvenn fires at the nearest foe.&lt;br /&gt;
&lt;br /&gt;
As the opposing ship sails closer Yahliz will continue to put arrows into the ghost ship&#039;s crew. &amp;quot;I know not what manner of devils these are but as you say they die! So yes we will survive this my friend&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The enemy ship closes half the distance, now the &#039;crew&#039; of the demon ship start throwing heavy objects wrenched from their ship&#039;s decks as well as more normal weapons.&lt;br /&gt;
&lt;br /&gt;
Orlfinn shouts &#039;shoot!&#039; and the watches hit the trickers of their crossbows. Bolts dart across the water towards them and whip through convulsing shapes. Some of the other, less seen staff of the ship cast odd magics. Redjack calls &amp;quot;ready to receive boarders!&amp;quot; and the crew down their crossbows and ready hand weapons.&lt;br /&gt;
&lt;br /&gt;
Gatrenus stuffs his sling back into his pouch and draws his gladius, he grins at Haren before adding &amp;quot;We&#039;ll see if I stick this in me or them now I guess.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Yahliz drops his bow next to the quiver at his feet he draws his sword and utters &amp;quot;May the Prophet protect us all&amp;quot; as he prepares to repel boarders by moving closer to his nearest compatriot.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Then I&#039;ll call upon the blessing of the goddess once again!&amp;quot; Vorazang shouts back at Orvenn, before he call upon Gorakiki to protect him as well. &lt;br /&gt;
&lt;br /&gt;
Haren identifies the leader on board the ghost ship but doesn’t have a clear shot so shoots his crossbow at the nearest enemy before drawing his swords ready for boarders. He shouts across the deck.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Their leader is hiding below the aft deck. I can’t get a shot at him. Can anyone else get to him?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Not with my sling, I could try and get on board when the ships meet.&amp;quot;  Gatrenus responds.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Lets go together then.&amp;quot; Haren smiles grimly.&lt;br /&gt;
&lt;br /&gt;
Gatrenus returns the grim smiles and nods his head. &amp;quot;Stand by to jump on.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
As the hellspawn ship closes both ships shudder to a halt side by side. The monstrous enemy lunge forward over the rails and the crew shout &amp;quot;House Tolmandros!&amp;quot;. As Haren and Gatrenus hurl themselves on to the enemy ship Orlfinn sees it and shouts &amp;quot;Third watch! To me! Board!&amp;quot; The third watch and Orlfinn leap after the two heroes. All jump effectively and some of the demons, seeing the force at their rear, pause in their charge and rush back to meet the intrepid boarding party.&lt;br /&gt;
&lt;br /&gt;
Orven scrambles up the ratlines, his years of climbing not even taxed by the climb, and sees a member of the crew sprawled on the bottom of the crow&#039;s nest with a rotten arrow through his arm. He looks across at the opposite crow&#039;s nest and sees a rotting horror preparing to shoot him with a bow.&lt;br /&gt;
&lt;br /&gt;
Vorazng stands to with the crew at the other end of the line. The sailors seem to find strength in his forbidding presence and wave their weapons in greeting. The undead things hop, leap and crawl over the railing towards the battle line.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;What do you think&#039;s controlling these things?&amp;quot; Gatrenus asks Haren as they hurry across the ship &amp;quot;Troll or vampire?&amp;quot; &lt;br /&gt;
&lt;br /&gt;
&amp;quot;I&#039;m sure vampires are supposed to be killed by immersion in running water.&amp;quot; Haren replies. &amp;quot;Though I&#039;m not sue that a normal troll would survive long underwater either.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
&amp;quot;I&#039;ve heard of sea trolls, it could be one of those, but I don&#039;t know if they follow Zorak Zoran or not.&amp;quot; Gatrenus responds.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Could this be some kind of sorcery?&amp;quot; ask Vorazang?&lt;br /&gt;
&lt;br /&gt;
Orvenn Ducks behind the crowsnest, pulls out his crossbow and takes aim at the ghoul on the other mast.&lt;br /&gt;
&lt;br /&gt;
===End===&lt;br /&gt;
[[A Trip to Soldier Port]]&lt;/div&gt;</summary>
		<author><name>Gavain</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=On_a_Wine_Dark_Sea&amp;diff=331756</id>
		<title>On a Wine Dark Sea</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=On_a_Wine_Dark_Sea&amp;diff=331756"/>
		<updated>2018-01-09T08:05:18Z</updated>

		<summary type="html">&lt;p&gt;Gavain: /* Strange Lights In The Sea */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[A Trip to Soldier Port]]&lt;br /&gt;
__TOC__&lt;br /&gt;
==On a Wine Dark Sea==&lt;br /&gt;
The Pangolin makes good time that day. She surfs down long glassy waves with a following breeze, slightly heeled over to port. The cordage creaks and the mast groans. You&#039;ve come to learn the ship&#039;s language. She&#039;s feeling happy and energetic, you can tell by how when she crests one of the two yard high waves she shakes her head a bit. The crew are alert but the rig needs no changing so they rest by the higher rail and chat. The off watch have come out from under the arch and a fiddle is produced. The sing and dance. During the long transit they have accepted you as one of their own. You chat and come out into the warm sun, the tilted deck no concern to your acquired &#039;sea legs&#039; &lt;br /&gt;
&lt;br /&gt;
A young man leans, with his back on the rail, watching the sailors sing and dance. He even makes an effort himself, picking up the choruses of the songs and joining. He does not, though, join in the dancing. He is wearing a pair of light trews and a light tunic. His fair hair is cropped quite short and he is clean shaven. His blue eyes are never still, alighting briefly on everything and everyone. &lt;br /&gt;
&lt;br /&gt;
Haren too enjoys the singing and dancing, however he has no reservations about joining in. His short frame is solidly built and his dancing is as enthusiastic as the sailors, though some of the movements hint of a knowledge of more graceful and cultured dances. His dark hair, normally bound tightly at the nape of his neck, is wild and free. When still it falls past his shoulders, in the dance it whips about him as if it has a life of its own. In contrast to his hair his beard is neatly trimmed it frames an honest and open face, though at times his pale blue eyes show the toughness of diamond. He is dressed, as always, in high quality clothes that fit him well and show off his muscular body to it&#039;s best.&lt;br /&gt;
&lt;br /&gt;
Haren pauses in his dancing to talk to the man leaning on the rail.  &amp;quot;Not joining in?  It&#039;s great to iron out the kinks in your muscles and expend some energy.  Otherwise it&#039;s a cramped life on a boat.  My name is Haren by the way.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The young man flashes a smile. &amp;quot;I just sing, dancing&#039;s not for me. I&#039;ve two left feet and more often than not end up on me arse. I&#039;m Gatrenus, pleased to meet you.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Redjack, the captain, and Orlfinn, the bosun, wander over. The crew don&#039;t go to attention or anything as life on the merchanters is more like a big family.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I checked the rutter and I&#039;d say we&#039;re a day out of I have the course right. We should look out for pirates though as these are strange waters to us.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
An unhappy look develops on Haren&#039;s face.  &amp;quot;I&#039;m fine with keeping a lookout but you don&#039;t expect us to climb the mast, to do it, do you?&amp;quot; he shudders gracefully.&lt;br /&gt;
&lt;br /&gt;
Orlfinn grins and looks aloft. Redjack says &amp;quot;oh no good friend, my crew will do this. You can keep a private watch if you like, I like to have as many eyes on the horizon as possible, but we should forewarned in plenty of time to prepare. When we get into shallow water we must be careful, armoured and armed. Many loathsome monsters lurk beneath the surface.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
Tall and dark skinned Yahliz stood out from most of the crew and passengers, he lent against the rail and watched the crew cavort as the ship rose and fell with the waves. He smiled to himself before turning to Gatrenus and saying &amp;quot;We are making good time, I spoke with Ulfhedin and he tells me we expect to make port slightly earlier than expected as long as the wind hold true.&amp;quot; He reaches up and makes a slight adjustment to the red turban he wear. &lt;br /&gt;
&lt;br /&gt;
&amp;quot;Well that&#039;s good news at least. I&#039;d better get my armour ready if we&#039;re to expect pirates though.&amp;quot; Gatrenus says &amp;quot;So, where are you from? You don&#039;t see a great many hats like that where I come from.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
&amp;quot;I hail from fair Pithdaros, city of a thousand delights.&amp;quot; Yahliz says with a smile and looks to the west. &amp;quot;What of you my friend, where do you call home?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I grew up in Petela, so I guess that&#039;s home. I have moved around a lot since mainly working in rich houses as a servant, but I fancied a change from that so I&#039;m looking for something different at the end of this voyage. I&#039;m not certain pirates are what I was thinking of.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
&amp;quot;Me neither.&amp;quot; Haren sympathyses.  &amp;quot;I guess that&#039;s why sea trading is so risky, but the potential rewards are great for an appropriate cargo.  I never thought that I would be involved with sea trading and certainly not actually defending my investment!  But then Tarsh is a long way from the sea.&amp;quot;  he says in a somewhat wistful tone.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I think I might give my armour a quick once over as I&#039;ll need to be putting it on at some point in the near future. I&#039;m not a fighter though, I&#039;ll just have to hope I don&#039;t chop my own leg off.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
&amp;quot;The trick is to hit the other guy. If your sword is in him it can&#039;t be in your own leg!&amp;quot; Haren laughs, but he too goes off to don his armour and collect his crossbow. He returns in a few minutes the rings of his mail glinting in the sunlight and crossbow clipped to his belt. &lt;br /&gt;
&lt;br /&gt;
Yahliz grinned at the interplay between the other two passengers Äah yes, pirates can be most worrisome. I have served aboard a pirate hunter when I was a younger man, we fought against those who raided our coastline.&amp;quot; He follows the others below decks and returns wearing a Brigandine Hauberk and a scimitar at his hip and shield which he places nearby. &lt;br /&gt;
&lt;br /&gt;
Gatrenus too returns to the deck clad in armour. The bronze discs of his bezainted armour glittering in the sun. He lays his shortsword and coif on the deck next to him before he resumes leaning on the rail, this time watching out to sea for hints of sails on the horizon. &lt;br /&gt;
&lt;br /&gt;
Haren spots the forecastle and decides this is a good place to watch from as it is slightly elevated.  It also gives him a great view of the rest of the ship so that he can cover it with his crossbow.  He ties his quiver securely to the rails ready to hand but not in the way if it comes to hand-to-hand.  Once settled he start searching the horizon for any signs of boats.&lt;br /&gt;
&lt;br /&gt;
A curious things happens. Redjack summons all the watches and soon all twelve people are standing in a line in their armour. Redjack opens a small chest and takes out a heavy book. It is filled with pictures of two men fighting. He starts shouting commands to the crew and they undergo sword and dagger evolutions. It&#039;s quite a martial display.&lt;br /&gt;
&lt;br /&gt;
After this tubs of crossbow quarrels and bundles of javelins are brought up from below. Many of the javelins are sent up to the crow&#039;s nest on a winch. The crew then brings up wooden boards that slot into the rails. They have a diamond shaped hole in them for crossbow shooting. Orlfinn comes out and nods to the players &amp;quot;I see you have made ready as well. If you can cast long duration spells you may want to consider when you cast them, it may be a long night and day&amp;quot; &lt;br /&gt;
&lt;br /&gt;
&amp;quot;I have no such luxury, just short term stuff.&amp;quot; Haren replies. &amp;quot;I hope some of those bolts are coming forward?&amp;quot; He asks hopefully. &amp;quot;I&#039;ve only got the one quiver full and if it is going to be as long a day as you say then I will run out far too early.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
Gatrenus shrugs, &amp;quot;Just got ignite. Might be handy to set a pirate ship alight but that would require touching it. I guess it&#039;ll just be short sword and slingshot.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;My spells could last for some time but I lack the power to do so and remain combat worthy. Thus my friends I shall wait until their is a creditable threat. May the Prophet send us safe seas though.&amp;quot; Yahliz looks out to the eastern horizon and utters a silent prayer that it be so. &lt;br /&gt;
&lt;br /&gt;
Gatrenus moves to the fore deck to stand with Haren. He checks the sling stones in the pouch at his belt and then carefully closes it and makes sure it is properly shut. He smiles somewhat weakly at Haren before gazing forward at the distant horizon. &amp;quot;How long do you think we&#039;d have from spotting a sail in the distance to being close enough to shoot at them?&amp;quot; he muses.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I have no idea.&amp;quot; Haren replies, &amp;quot;I have never been on the sea before.  Though I guess it is like it is on the ground. If they come from behind it could take a while, whilst from the front it will be very quick.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
Yahliz continues to stare out to see watching for a sail whilst he strings his bow and checks the fletching on his arrows. Once he completes the task he continues to stare out to sea.&lt;br /&gt;
&lt;br /&gt;
Something fires in Haren&#039;s brain. &amp;quot;Ignite. Yes! How about we create some fire arrows. I saw some in court for a demonstration. They had a point that had a cage to hold burning charcoal. We can wrap small wire cages round a bolt to do the same thing. We can then use them to take out their sails, then they may stop chasing us. Just a minute.&amp;quot; He dashes off to gather the supplies he needs.&lt;br /&gt;
&lt;br /&gt;
Haren returns after a few minute with wite and a few tools and a leather clad man. &amp;quot;This is Orvenn everybody. I found him below completely unaware of the excitement topside. So I brought him up to see.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
Vorazang hurries up to the deck. He is also clad in leather, some of it boiled, some of it reinforced with chitin disks. His skin is brown, his eyes are dark, and his black hair hangs at shoulder length under a helm made from strips of chitin affixed to leather. Upon his back he wears a round chitin shield and a war maul, and he carries a large mace in his right hand. His somewhat homely face shows a look of concern. &amp;quot;What going on up here? Last thing I heard the sailors where singing, and now there&#039;s armed men rushing to the deck!&amp;quot; &lt;br /&gt;
&lt;br /&gt;
Orvenn looks around nervously, his beady but shrewd eyes darting from one face to another. Even though he is in full view of everyone on deck, he seems to be instinctively trying to hide and is clearly uncomfortable with being the centre of attention. His entire appearance seems to be designed to avoid attention or notice. His dark hair falls untidily down to his shoulders, while his large beard shows signs of needing a trim. His Cuirboulli armour has been dyed black, but is otherwise unadorned - as are the crossbow, gladius and knives he carries.&lt;br /&gt;
&lt;br /&gt;
Orvenn notes how many of the assembled crew and passengers are watching him and tries to subtly put Haren between himself and as many people as possible.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;H-hello,&amp;quot; he stammers, in a voice that is barely audible. &amp;quot;I didn&#039;t realise we were arming ourselves. What&#039;s going on? Are we under attack?&amp;quot; His own question seems to alarm Orvenn, as starts looking around the Pangolin for another ship, nearly dislocating his neck with the violence of his head movements. &lt;br /&gt;
&lt;br /&gt;
&amp;quot;Not yet but Redjack says we are entering waters where there may be pirates. He wanted all eyes and swords on deck in case we are attacked.&amp;quot; Haren relays his previous conversation to the newcomers. Then grinning he can&#039;t help but add. &amp;quot;Isn&#039;t it exciting.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
&amp;quot;NO!&amp;quot; Orvenn shrieks at Haren. &amp;quot;It is not exciting at all! I hitched a ride on this river wagon to avoid all this &#039;keep-watch-just-in-case&#039; bullshit. I did not come here to ...&amp;quot; Orvenn pause for a second as he catches sight of Redjack&#039;s face, before changing direction instantly. &amp;quot;Did not come here to be drowned by pirates because I refused to protect this very lovely boat. Where do you need me? Somewhere safe I hope?&amp;quot; Orvenn laughs nervously, as if at his own joke, but his last comment still has all the hallmarks of a plea. &lt;br /&gt;
&lt;br /&gt;
Redjack smiles and adds &amp;quot;oh, it&#039;s not just the pirates you have to worry about. No, the Kraken can haul you off the deck and into it&#039;s maw with it&#039;s mile-long tentacles. Sea-dragons can reach you in the hold or even right aloft with their long necks and the mighty Roc can sink us with one mighty boulder dropped amidships!&amp;quot; He theatrically shakes his head. &amp;quot;Perhaps it&#039;s best not to dwell on that.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
Vorazang frowns. &amp;quot;Captain, are you expecting an attack or not? Stop trying to frighten the Sartarite and tell us what you need of us.&amp;quot; He holds out his mace. &amp;quot;I&#039;m up for smashing a few heads, if it comes to that.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
His smile drops. &amp;quot;We always go to quarters a day out of land, but these are unknown waters. I prefer to be prepared and uncomfortable to the other option.&amp;quot; Redjack looks across his ship, his eyes taking in tiny details. &amp;quot;Most pirates will sheer away with just a show of force unless they&#039;re desperate. Some, however, are just crazed.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Orlfinn comes up and reports that everything is in order. &amp;quot;Bloody Carrowise is pissed again,&amp;quot; he grumbles. &amp;quot;I sent him below as usual. I thought we already had a bloody mascot.&amp;quot; Redjack compresses his lips and says nothing. &lt;br /&gt;
&lt;br /&gt;
Orvenn has been nervously checking the skies for Rocs, but peers shrewdly at Orlfinn and Redjack at the mention of Carrowise.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Trouble Master Redjack? Should someone go and assist this angry young man with his duties. Enraged men are likely to make mistakes - look at the Uroxi.&amp;quot; Orvenn slides closer to the Sailing Master and asks him in a low stage whisper, loud enough for everyone nearby to still hear, &amp;quot;will the hold be safe with this Calloweeze guarding it? Should one of us see to the safety of our goods? I&#039;m sure there&#039;s many an investment in the hold that could be lost with a bad man on guard.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
&amp;quot;Well, if Carrowise manages to break the eggs I brought aboard while he&#039;s stumbling around drunk, I&#039;ll break his arms!&amp;quot; Vorazang turns to Redjack. &amp;quot;Do you know what kind of pirates there are in these waters? How disciplined, how well armed?&amp;quot; &lt;br /&gt;
&lt;br /&gt;
&amp;quot;I know what kind of pirates, the kind that would appreciate being branded and whipped in the punishment legions, a few could lose an eye so the others can learn of their own errors. Maybe the imperial navy should take a trip across this bit of sea one day.&amp;quot; Gatrenus muses.&lt;br /&gt;
&lt;br /&gt;
Various crew members nod in agreement with Gatrenus. It&#039;s unlikely they&#039;ve ever seen the Empire&#039;s punishment corps but even they have heard of them and their dire discipline.&lt;br /&gt;
&lt;br /&gt;
===Strange Lights In The Sea===&lt;br /&gt;
The evening light darkens and the wind drops. The sailors go aloft to bring in most of the sails as The Pangolin doesn&#039;t make way at night, it would make navigation impossible and this far out at sea with no navigation marks uncertainty as to the course could be disastrous.&lt;br /&gt;
&lt;br /&gt;
The red moon rises to the north-west and the late evening crew take a sight. The moos, small and far off, leaves a track in the water like a trail of blood.&lt;br /&gt;
&lt;br /&gt;
Suddenly the lookout shouts &amp;quot;There&#039;s a green light in the water! About two points off the port bow, a mile out.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gatrenus clambers out of his hammock and pulls on his armour. Making sure he has all his weapons and foci with him he makes his way onto the deck. &amp;quot;Do pirates usually come with lights? I would have thought sneaking up unnoticed would have been a better plan.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
He slips a sling shot into the sling and readies his ignite spell.&lt;br /&gt;
&lt;br /&gt;
Green Pera clutches her crossbow and looks forward. &amp;quot;I&#039;ve never seen anything like this. If it&#039;s a monster it&#039;s one I&#039;ve never heard of.&amp;quot; She looks extremely worried. &amp;quot;A big green light under the water? What can it be?&amp;quot; &lt;br /&gt;
&lt;br /&gt;
Haren comes to the deck ready with two quivers one of normal arrows and one full of fire arrows.  He has also brought a small brazier and large bronze tray to put it on.  He is slightly disappointed that he can&#039;t test out his fire arrows.  But readies his bow with a normal bolt and studies the green light to see if he can spot anything about it.&lt;br /&gt;
&lt;br /&gt;
Orvenn keeps to the shadowy parts of the deck, crossbow in hand, his eyes fixed on the green light. Peering into the glow, he desperately tries to identify the light, or whatever is making it.&lt;br /&gt;
&lt;br /&gt;
Yahliz rolls out of his bed grasps his scimitar and prays to Malkion to guide his blade before getting his armour on and venturing above deck. There he will String his bow and await the mysterious lights.&lt;br /&gt;
&lt;br /&gt;
Vorazang invokes Gorakiki to protect him and grant him the might to strike down his foes. He then puts on his armor and readies his shield and mace before heading up to the deck.&lt;br /&gt;
&lt;br /&gt;
The officers come bolting out and while buckling on armour shout orders to sheer away. The two helmsmen lean on the long tiller and The Pangolin, barely making way, starts to pull to starboard. By now it is obvious that the large green underwater glow is moving towards the ship. Redjack, wearing entire bronze plate, shouts &amp;quot;BATTLE STATIONS!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The glow gets closer to the surface and then the prow of an ancient ship, glowing with phosphorescent light, breaches the water like a whale, its rotten sails swaying drunkenly and water pouring out of hatches, ports and gaping holes in the hull.&lt;br /&gt;
&lt;br /&gt;
Even Orlfinn, that long traveled sailor, is taken aback at this horror. Now figures; rotting and skeletal figures, draped in rags and seaweed clamber onto the ship like spiders coming out from under a rock. The mixing of the putrid glow and the Red Moon&#039;s light makes a bloody-purple coloured scene. Foam splashes away from the hell-ship&#039;s bow as it comes forward on a breeze straight out of hell. A horrid keening/moaning cheer comes from the malformed throats of the demon craft&#039;s &#039;crew&#039;.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Haren, tell me when it&#039;s in your range and I will light up your arrow.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
&amp;quot;Light the brazier if you would then I can use the coals for many arrows.&amp;quot; Haren replies. &amp;quot;That thing is in range now, though I am not sure that it will burn, given that it sails under the sea.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
&amp;quot;No problem.&amp;quot; Gatrenus turns his attention to the brazier and casts ignite upon it.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;You having fun yet Tarshite?&amp;quot;, Orvenn yells at Haren, before taking a look at the Dead Ship&#039;s hull.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;It all depends if this works or not my skulking friend.&amp;quot; Haren replies whilst carefully picking out a couple of pieces of burning coal, keeping over the bronze tray, and puts them in the wire cage he has constructed with the tongs he borrowed. He then squeezes the wires together to prevent the coal from escaping. He takes aim at the approaching nightmare ship&#039;s sails and looses. The passage of the bolt fans the coals into flaming life.&lt;br /&gt;
&lt;br /&gt;
Yahliz unconsciously made the three pointed symbol of Malkion as the ghost ship rose from the waves. &amp;quot;By the One true god what is that!&amp;quot; he exclaimed as he put an arrow to string and took aim at figure unsure if his shot would do any good. &amp;quot;Guide my arrow Lord of Light&amp;quot; he whispered as he let loose.&lt;br /&gt;
&lt;br /&gt;
Vorazang&#039;s skin now looks slightly chitinous, and the bronze head of his mace now seems to radiate shadow. He turns to the crew &amp;quot;What manner of horror is this? Do the gods of the sea send forth the drowned dead against us?&amp;quot; He then raises his shield and prepares for the attack. &lt;br /&gt;
&lt;br /&gt;
&amp;quot;Captain!&amp;quot; Comes a hoarse call from Porsides on the Tiller, &amp;quot;we&#039;re speeding up!&amp;quot; Redjack looks over the side and sees the water foam along the side of the hull. He looks at your group and shouts &amp;quot;do any of you know how that&#039;s happening?!&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Hey Redjack, that hell ship look seaworthy to you, or just held up by magic?&amp;quot; Orvenn looks at the sailing master. &amp;quot;Have we even got anything to sink it? Or do we have to sit here while you all stain your britches waiting for them to reach us?&amp;quot; &lt;br /&gt;
&lt;br /&gt;
You can&#039;t see Redjack&#039;s eyes narrow but he stiffens in his armour. &amp;quot;I can&#039;t think of a way to sink a thing that pops out of the water fool! Standby for close combat!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Arrows, slings and bolts start to fly out towards you but land feebly short. Gatrenus and Vorazang see that most of the bows and crossbows used fail after the first shot, falling to bits in the hands of the furious demons.&lt;br /&gt;
&lt;br /&gt;
Haren&#039;s fire arrow sticks in the rotten sail but the saturated cloth doesn&#039;t catch fire. Gatrenus and Yahliz shoot at the packed figures on the rails and rotten rigging, hardly needing to aim. Gatrenus&#039; stone smacks into the upper arm of one creature and it howls in pain. Yahliz&#039; arrow goes right through an eye socket and the monster tumbles into the water thrashing in its death throes. &lt;br /&gt;
&lt;br /&gt;
&amp;quot;Well, they feel pain and they die. Have you got a barrel of rum or brandy? We can set fire to them if we&#039;ve got something flammable to throw on them.&amp;quot; Gatrenus says &amp;quot;Anything more powerful than ignite might do it too, who can summon salamanders?&amp;quot; &lt;br /&gt;
&lt;br /&gt;
Haren replies in a grunt while he reloads his crossbow. &amp;quot;Don&#039;t think we have time to fetch one now.&amp;quot;  His eyes remain alert searching for the opposing captain wanting to put a bolt in his head to see if that stops the attack.&lt;br /&gt;
&lt;br /&gt;
Vorazang tries his best to shout over the clamor of the battle. &amp;quot;Does anyone want me to cast a spell of protection on them?&amp;quot; &lt;br /&gt;
&lt;br /&gt;
&amp;quot;Yes, that would be great.&amp;quot; Gatrenus yells in return. &lt;br /&gt;
&lt;br /&gt;
&amp;quot;Then I&#039;ll do what I can!&amp;quot; Vorazang shouts, and begisn to call upon Gorakiki to provide her protection to Gatrenus. &lt;br /&gt;
&lt;br /&gt;
&amp;quot;Yes please,&amp;quot; Orvenn yells from somewhere behind Vorazang, watching as Gatrentus&#039;, Haren&#039;s and Yahliz&#039;s missiles hit home.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;So they&#039;re not undead and die to crossbows,&amp;quot; Orvenn mutters to himself, &amp;quot;maybe we can survive this.&amp;quot; Orvenn looks again at the mass of demons and shudders, &amp;quot;but only if we kill them all and hope that hell ship isn&#039;t sentient too.&amp;quot; Orvenn shoulders his crossbow grimly and takes aim. &amp;quot;Better get started then and hope for a miracle.&amp;quot; Muttering a prayer to Lambril in the Thief&#039;s Argot, Orvenn fires at the nearest foe.&lt;br /&gt;
&lt;br /&gt;
As the opposing ship sails closer Yahliz will continue to put arrows into the ghost ship&#039;s crew. &amp;quot;I know not what manner of devils these are but as you say they die! So yes we will survive this my friend&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The enemy ship closes half the distance, now the &#039;crew&#039; of the demon ship start throwing heavy objects wrenched from their ship&#039;s decks as well as more normal weapons.&lt;br /&gt;
&lt;br /&gt;
Orlfinn shouts &#039;shoot!&#039; and the watches hit the trickers of their crossbows. Bolts dart across the water towards them and whip through convulsing shapes. Some of the other, less seen staff of the ship cast odd magics. Redjack calls &amp;quot;ready to receive boarders!&amp;quot; and the crew down their crossbows and ready hand weapons.&lt;br /&gt;
&lt;br /&gt;
Gatrenus stuffs his sling back into his pouch and draws his gladius, he grins at Haren before adding &amp;quot;We&#039;ll see if I stick this in me or them now I guess.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Yahliz drops his bow next to the quiver at his feet he draws his sword and utters &amp;quot;May the Prophet protect us all&amp;quot; as he prepares to repel boarders by moving closer to his nearest compatriot.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Then I&#039;ll call upon the blessing of the goddess once again!&amp;quot; Vorazang shouts back at Orvenn, before he call upon Gorakiki to protect him as well. &lt;br /&gt;
&lt;br /&gt;
Haren identifies the leader on board the ghost ship but doesn’t have a clear shot so shoots his crossbow at the nearest enemy before drawing his swords ready for boarders. He shouts across the deck.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Their leader is hiding below the aft deck. I can’t get a shot at him. Can anyone else get to him?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Not with my sling, I could try and get on board when the ships meet.&amp;quot;  Gatrenus responds.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Lets go together then.&amp;quot; Haren smiles grimly.&lt;br /&gt;
&lt;br /&gt;
Gatrenus returns the grim smiles and nods his head. &amp;quot;Stand by to jump on.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
As the hellspawn ship closes both ships shudder to a halt side by side. The monstrous enemy lunge forward over the rails and the crew shout &amp;quot;House Tolmandros!&amp;quot;. As Haren and Gatrenus hurl themselves on to the enemy ship Orlfinn sees it and shouts &amp;quot;Third watch! To me! Board!&amp;quot; The third watch and Orlfinn leap after the two heroes. All jump effectively and some of the demons, seeing the force at their rear, pause in their charge and rush back to meet the intrepid boarding party.&lt;br /&gt;
&lt;br /&gt;
Orven scrambles up the ratlines, his years of climbing not even taxed by the climb, and sees a member of the crew sprawled on the bottom of the crow&#039;s nest with a rotten arrow through his arm. He looks across at the opposite crow&#039;s nest and sees a rotting horror preparing to shoot him with a bow.&lt;br /&gt;
&lt;br /&gt;
Vorazng stands to with the crew at the other end of the line. The sailors seem to find strength in his forbidding presence and wave their weapons in greeting. The undead things hop, leap and crawl over the railing towards the battle line.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;What do you think&#039;s controlling these things?&amp;quot; Gatrenus asks Haren as they hurry across the ship &amp;quot;Troll or vampire?&amp;quot; &lt;br /&gt;
&lt;br /&gt;
&amp;quot;I&#039;m sure vampires are supposed to be killed by immersion in running water.&amp;quot; Haren replies. &amp;quot;Though I&#039;m not sue that a normal troll would survive long underwater either.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
&amp;quot;I&#039;ve heard of sea trolls, it could be one of those, but I don&#039;t know if they follow Zorak Zoran or not.&amp;quot; Gatrenus responds.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Could this be some kind of sorcery?&amp;quot; ask Vorazang?&lt;br /&gt;
&lt;br /&gt;
===End===&lt;br /&gt;
[[A Trip to Soldier Port]]&lt;/div&gt;</summary>
		<author><name>Gavain</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=On_a_Wine_Dark_Sea&amp;diff=331668</id>
		<title>On a Wine Dark Sea</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=On_a_Wine_Dark_Sea&amp;diff=331668"/>
		<updated>2018-01-05T11:52:17Z</updated>

		<summary type="html">&lt;p&gt;Gavain: /* Strange Lights In The Sea */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[A Trip to Soldier Port]]&lt;br /&gt;
__TOC__&lt;br /&gt;
==On a Wine Dark Sea==&lt;br /&gt;
The Pangolin makes good time that day. She surfs down long glassy waves with a following breeze, slightly heeled over to port. The cordage creaks and the mast groans. You&#039;ve come to learn the ship&#039;s language. She&#039;s feeling happy and energetic, you can tell by how when she crests one of the two yard high waves she shakes her head a bit. The crew are alert but the rig needs no changing so they rest by the higher rail and chat. The off watch have come out from under the arch and a fiddle is produced. The sing and dance. During the long transit they have accepted you as one of their own. You chat and come out into the warm sun, the tilted deck no concern to your acquired &#039;sea legs&#039; &lt;br /&gt;
&lt;br /&gt;
A young man leans, with his back on the rail, watching the sailors sing and dance. He even makes an effort himself, picking up the choruses of the songs and joining. He does not, though, join in the dancing. He is wearing a pair of light trews and a light tunic. His fair hair is cropped quite short and he is clean shaven. His blue eyes are never still, alighting briefly on everything and everyone. &lt;br /&gt;
&lt;br /&gt;
Haren too enjoys the singing and dancing, however he has no reservations about joining in. His short frame is solidly built and his dancing is as enthusiastic as the sailors, though some of the movements hint of a knowledge of more graceful and cultured dances. His dark hair, normally bound tightly at the nape of his neck, is wild and free. When still it falls past his shoulders, in the dance it whips about him as if it has a life of its own. In contrast to his hair his beard is neatly trimmed it frames an honest and open face, though at times his pale blue eyes show the toughness of diamond. He is dressed, as always, in high quality clothes that fit him well and show off his muscular body to it&#039;s best.&lt;br /&gt;
&lt;br /&gt;
Haren pauses in his dancing to talk to the man leaning on the rail.  &amp;quot;Not joining in?  It&#039;s great to iron out the kinks in your muscles and expend some energy.  Otherwise it&#039;s a cramped life on a boat.  My name is Haren by the way.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The young man flashes a smile. &amp;quot;I just sing, dancing&#039;s not for me. I&#039;ve two left feet and more often than not end up on me arse. I&#039;m Gatrenus, pleased to meet you.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Redjack, the captain, and Orlfinn, the bosun, wander over. The crew don&#039;t go to attention or anything as life on the merchanters is more like a big family.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I checked the rutter and I&#039;d say we&#039;re a day out of I have the course right. We should look out for pirates though as these are strange waters to us.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
An unhappy look develops on Haren&#039;s face.  &amp;quot;I&#039;m fine with keeping a lookout but you don&#039;t expect us to climb the mast, to do it, do you?&amp;quot; he shudders gracefully.&lt;br /&gt;
&lt;br /&gt;
Orlfinn grins and looks aloft. Redjack says &amp;quot;oh no good friend, my crew will do this. You can keep a private watch if you like, I like to have as many eyes on the horizon as possible, but we should forewarned in plenty of time to prepare. When we get into shallow water we must be careful, armoured and armed. Many loathsome monsters lurk beneath the surface.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
Tall and dark skinned Yahliz stood out from most of the crew and passengers, he lent against the rail and watched the crew cavort as the ship rose and fell with the waves. He smiled to himself before turning to Gatrenus and saying &amp;quot;We are making good time, I spoke with Ulfhedin and he tells me we expect to make port slightly earlier than expected as long as the wind hold true.&amp;quot; He reaches up and makes a slight adjustment to the red turban he wear. &lt;br /&gt;
&lt;br /&gt;
&amp;quot;Well that&#039;s good news at least. I&#039;d better get my armour ready if we&#039;re to expect pirates though.&amp;quot; Gatrenus says &amp;quot;So, where are you from? You don&#039;t see a great many hats like that where I come from.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
&amp;quot;I hail from fair Pithdaros, city of a thousand delights.&amp;quot; Yahliz says with a smile and looks to the west. &amp;quot;What of you my friend, where do you call home?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I grew up in Petela, so I guess that&#039;s home. I have moved around a lot since mainly working in rich houses as a servant, but I fancied a change from that so I&#039;m looking for something different at the end of this voyage. I&#039;m not certain pirates are what I was thinking of.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
&amp;quot;Me neither.&amp;quot; Haren sympathyses.  &amp;quot;I guess that&#039;s why sea trading is so risky, but the potential rewards are great for an appropriate cargo.  I never thought that I would be involved with sea trading and certainly not actually defending my investment!  But then Tarsh is a long way from the sea.&amp;quot;  he says in a somewhat wistful tone.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I think I might give my armour a quick once over as I&#039;ll need to be putting it on at some point in the near future. I&#039;m not a fighter though, I&#039;ll just have to hope I don&#039;t chop my own leg off.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
&amp;quot;The trick is to hit the other guy. If your sword is in him it can&#039;t be in your own leg!&amp;quot; Haren laughs, but he too goes off to don his armour and collect his crossbow. He returns in a few minutes the rings of his mail glinting in the sunlight and crossbow clipped to his belt. &lt;br /&gt;
&lt;br /&gt;
Yahliz grinned at the interplay between the other two passengers Äah yes, pirates can be most worrisome. I have served aboard a pirate hunter when I was a younger man, we fought against those who raided our coastline.&amp;quot; He follows the others below decks and returns wearing a Brigandine Hauberk and a scimitar at his hip and shield which he places nearby. &lt;br /&gt;
&lt;br /&gt;
Gatrenus too returns to the deck clad in armour. The bronze discs of his bezainted armour glittering in the sun. He lays his shortsword and coif on the deck next to him before he resumes leaning on the rail, this time watching out to sea for hints of sails on the horizon. &lt;br /&gt;
&lt;br /&gt;
Haren spots the forecastle and decides this is a good place to watch from as it is slightly elevated.  It also gives him a great view of the rest of the ship so that he can cover it with his crossbow.  He ties his quiver securely to the rails ready to hand but not in the way if it comes to hand-to-hand.  Once settled he start searching the horizon for any signs of boats.&lt;br /&gt;
&lt;br /&gt;
A curious things happens. Redjack summons all the watches and soon all twelve people are standing in a line in their armour. Redjack opens a small chest and takes out a heavy book. It is filled with pictures of two men fighting. He starts shouting commands to the crew and they undergo sword and dagger evolutions. It&#039;s quite a martial display.&lt;br /&gt;
&lt;br /&gt;
After this tubs of crossbow quarrels and bundles of javelins are brought up from below. Many of the javelins are sent up to the crow&#039;s nest on a winch. The crew then brings up wooden boards that slot into the rails. They have a diamond shaped hole in them for crossbow shooting. Orlfinn comes out and nods to the players &amp;quot;I see you have made ready as well. If you can cast long duration spells you may want to consider when you cast them, it may be a long night and day&amp;quot; &lt;br /&gt;
&lt;br /&gt;
&amp;quot;I have no such luxury, just short term stuff.&amp;quot; Haren replies. &amp;quot;I hope some of those bolts are coming forward?&amp;quot; He asks hopefully. &amp;quot;I&#039;ve only got the one quiver full and if it is going to be as long a day as you say then I will run out far too early.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
Gatrenus shrugs, &amp;quot;Just got ignite. Might be handy to set a pirate ship alight but that would require touching it. I guess it&#039;ll just be short sword and slingshot.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;My spells could last for some time but I lack the power to do so and remain combat worthy. Thus my friends I shall wait until their is a creditable threat. May the Prophet send us safe seas though.&amp;quot; Yahliz looks out to the eastern horizon and utters a silent prayer that it be so. &lt;br /&gt;
&lt;br /&gt;
Gatrenus moves to the fore deck to stand with Haren. He checks the sling stones in the pouch at his belt and then carefully closes it and makes sure it is properly shut. He smiles somewhat weakly at Haren before gazing forward at the distant horizon. &amp;quot;How long do you think we&#039;d have from spotting a sail in the distance to being close enough to shoot at them?&amp;quot; he muses.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I have no idea.&amp;quot; Haren replies, &amp;quot;I have never been on the sea before.  Though I guess it is like it is on the ground. If they come from behind it could take a while, whilst from the front it will be very quick.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
Yahliz continues to stare out to see watching for a sail whilst he strings his bow and checks the fletching on his arrows. Once he completes the task he continues to stare out to sea.&lt;br /&gt;
&lt;br /&gt;
Something fires in Haren&#039;s brain. &amp;quot;Ignite. Yes! How about we create some fire arrows. I saw some in court for a demonstration. They had a point that had a cage to hold burning charcoal. We can wrap small wire cages round a bolt to do the same thing. We can then use them to take out their sails, then they may stop chasing us. Just a minute.&amp;quot; He dashes off to gather the supplies he needs.&lt;br /&gt;
&lt;br /&gt;
Haren returns after a few minute with wite and a few tools and a leather clad man. &amp;quot;This is Orvenn everybody. I found him below completely unaware of the excitement topside. So I brought him up to see.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
Vorazang hurries up to the deck. He is also clad in leather, some of it boiled, some of it reinforced with chitin disks. His skin is brown, his eyes are dark, and his black hair hangs at shoulder length under a helm made from strips of chitin affixed to leather. Upon his back he wears a round chitin shield and a war maul, and he carries a large mace in his right hand. His somewhat homely face shows a look of concern. &amp;quot;What going on up here? Last thing I heard the sailors where singing, and now there&#039;s armed men rushing to the deck!&amp;quot; &lt;br /&gt;
&lt;br /&gt;
Orvenn looks around nervously, his beady but shrewd eyes darting from one face to another. Even though he is in full view of everyone on deck, he seems to be instinctively trying to hide and is clearly uncomfortable with being the centre of attention. His entire appearance seems to be designed to avoid attention or notice. His dark hair falls untidily down to his shoulders, while his large beard shows signs of needing a trim. His Cuirboulli armour has been dyed black, but is otherwise unadorned - as are the crossbow, gladius and knives he carries.&lt;br /&gt;
&lt;br /&gt;
Orvenn notes how many of the assembled crew and passengers are watching him and tries to subtly put Haren between himself and as many people as possible.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;H-hello,&amp;quot; he stammers, in a voice that is barely audible. &amp;quot;I didn&#039;t realise we were arming ourselves. What&#039;s going on? Are we under attack?&amp;quot; His own question seems to alarm Orvenn, as starts looking around the Pangolin for another ship, nearly dislocating his neck with the violence of his head movements. &lt;br /&gt;
&lt;br /&gt;
&amp;quot;Not yet but Redjack says we are entering waters where there may be pirates. He wanted all eyes and swords on deck in case we are attacked.&amp;quot; Haren relays his previous conversation to the newcomers. Then grinning he can&#039;t help but add. &amp;quot;Isn&#039;t it exciting.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
&amp;quot;NO!&amp;quot; Orvenn shrieks at Haren. &amp;quot;It is not exciting at all! I hitched a ride on this river wagon to avoid all this &#039;keep-watch-just-in-case&#039; bullshit. I did not come here to ...&amp;quot; Orvenn pause for a second as he catches sight of Redjack&#039;s face, before changing direction instantly. &amp;quot;Did not come here to be drowned by pirates because I refused to protect this very lovely boat. Where do you need me? Somewhere safe I hope?&amp;quot; Orvenn laughs nervously, as if at his own joke, but his last comment still has all the hallmarks of a plea. &lt;br /&gt;
&lt;br /&gt;
Redjack smiles and adds &amp;quot;oh, it&#039;s not just the pirates you have to worry about. No, the Kraken can haul you off the deck and into it&#039;s maw with it&#039;s mile-long tentacles. Sea-dragons can reach you in the hold or even right aloft with their long necks and the mighty Roc can sink us with one mighty boulder dropped amidships!&amp;quot; He theatrically shakes his head. &amp;quot;Perhaps it&#039;s best not to dwell on that.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
Vorazang frowns. &amp;quot;Captain, are you expecting an attack or not? Stop trying to frighten the Sartarite and tell us what you need of us.&amp;quot; He holds out his mace. &amp;quot;I&#039;m up for smashing a few heads, if it comes to that.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
His smile drops. &amp;quot;We always go to quarters a day out of land, but these are unknown waters. I prefer to be prepared and uncomfortable to the other option.&amp;quot; Redjack looks across his ship, his eyes taking in tiny details. &amp;quot;Most pirates will sheer away with just a show of force unless they&#039;re desperate. Some, however, are just crazed.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Orlfinn comes up and reports that everything is in order. &amp;quot;Bloody Carrowise is pissed again,&amp;quot; he grumbles. &amp;quot;I sent him below as usual. I thought we already had a bloody mascot.&amp;quot; Redjack compresses his lips and says nothing. &lt;br /&gt;
&lt;br /&gt;
Orvenn has been nervously checking the skies for Rocs, but peers shrewdly at Orlfinn and Redjack at the mention of Carrowise.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Trouble Master Redjack? Should someone go and assist this angry young man with his duties. Enraged men are likely to make mistakes - look at the Uroxi.&amp;quot; Orvenn slides closer to the Sailing Master and asks him in a low stage whisper, loud enough for everyone nearby to still hear, &amp;quot;will the hold be safe with this Calloweeze guarding it? Should one of us see to the safety of our goods? I&#039;m sure there&#039;s many an investment in the hold that could be lost with a bad man on guard.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
&amp;quot;Well, if Carrowise manages to break the eggs I brought aboard while he&#039;s stumbling around drunk, I&#039;ll break his arms!&amp;quot; Vorazang turns to Redjack. &amp;quot;Do you know what kind of pirates there are in these waters? How disciplined, how well armed?&amp;quot; &lt;br /&gt;
&lt;br /&gt;
&amp;quot;I know what kind of pirates, the kind that would appreciate being branded and whipped in the punishment legions, a few could lose an eye so the others can learn of their own errors. Maybe the imperial navy should take a trip across this bit of sea one day.&amp;quot; Gatrenus muses.&lt;br /&gt;
&lt;br /&gt;
Various crew members nod in agreement with Gatrenus. It&#039;s unlikely they&#039;ve ever seen the Empire&#039;s punishment corps but even they have heard of them and their dire discipline.&lt;br /&gt;
&lt;br /&gt;
===Strange Lights In The Sea===&lt;br /&gt;
The evening light darkens and the wind drops. The sailors go aloft to bring in most of the sails as The Pangolin doesn&#039;t make way at night, it would make navigation impossible and this far out at sea with no navigation marks uncertainty as to the course could be disastrous.&lt;br /&gt;
&lt;br /&gt;
The red moon rises to the north-west and the late evening crew take a sight. The moos, small and far off, leaves a track in the water like a trail of blood.&lt;br /&gt;
&lt;br /&gt;
Suddenly the lookout shouts &amp;quot;There&#039;s a green light in the water! About two points off the port bow, a mile out.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gatrenus clambers out of his hammock and pulls on his armour. Making sure he has all his weapons and foci with him he makes his way onto the deck. &amp;quot;Do pirates usually come with lights? I would have thought sneaking up unnoticed would have been a better plan.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
He slips a sling shot into the sling and readies his ignite spell.&lt;br /&gt;
&lt;br /&gt;
Green Pera clutches her crossbow and looks forward. &amp;quot;I&#039;ve never seen anything like this. If it&#039;s a monster it&#039;s one I&#039;ve never heard of.&amp;quot; She looks extremely worried. &amp;quot;A big green light under the water? What can it be?&amp;quot; &lt;br /&gt;
&lt;br /&gt;
Haren comes to the deck ready with two quivers one of normal arrows and one full of fire arrows.  He has also brought a small brazier and large bronze tray to put it on.  He is slightly disappointed that he can&#039;t test out his fire arrows.  But readies his bow with a normal bolt and studies the green light to see if he can spot anything about it.&lt;br /&gt;
&lt;br /&gt;
Orvenn keeps to the shadowy parts of the deck, crossbow in hand, his eyes fixed on the green light. Peering into the glow, he desperately tries to identify the light, or whatever is making it.&lt;br /&gt;
&lt;br /&gt;
Yahliz rolls out of his bed grasps his scimitar and prays to Malkion to guide his blade before getting his armour on and venturing above deck. There he will String his bow and await the mysterious lights.&lt;br /&gt;
&lt;br /&gt;
Vorazang invokes Gorakiki to protect him and grant him the might to strike down his foes. He then puts on his armor and readies his shield and mace before heading up to the deck.&lt;br /&gt;
&lt;br /&gt;
The officers come bolting out and while buckling on armour shout orders to sheer away. The two helmsmen lean on the long tiller and The Pangolin, barely making way, starts to pull to starboard. By now it is obvious that the large green underwater glow is moving towards the ship. Redjack, wearing entire bronze plate, shouts &amp;quot;BATTLE STATIONS!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The glow gets closer to the surface and then the prow of an ancient ship, glowing with phosphorescent light, breaches the water like a whale, its rotten sails swaying drunkenly and water pouring out of hatches, ports and gaping holes in the hull.&lt;br /&gt;
&lt;br /&gt;
Even Orlfinn, that long traveled sailor, is taken aback at this horror. Now figures; rotting and skeletal figures, draped in rags and seaweed clamber onto the ship like spiders coming out from under a rock. The mixing of the putrid glow and the Red Moon&#039;s light makes a bloody-purple coloured scene. Foam splashes away from the hell-ship&#039;s bow as it comes forward on a breeze straight out of hell. A horrid keening/moaning cheer comes from the malformed throats of the demon craft&#039;s &#039;crew&#039;.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Haren, tell me when it&#039;s in your range and I will light up your arrow.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
&amp;quot;Light the brazier if you would then I can use the coals for many arrows.&amp;quot; Haren replies. &amp;quot;That thing is in range now, though I am not sure that it will burn, given that it sails under the sea.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
&amp;quot;No problem.&amp;quot; Gatrenus turns his attention to the brazier and casts ignite upon it.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;You having fun yet Tarshite?&amp;quot;, Orvenn yells at Haren, before taking a look at the Dead Ship&#039;s hull.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;It all depends if this works or not my skulking friend.&amp;quot; Haren replies whilst carefully picking out a couple of pieces of burning coal, keeping over the bronze tray, and puts them in the wire cage he has constructed with the tongs he borrowed. He then squeezes the wires together to prevent the coal from escaping. He takes aim at the approaching nightmare ship&#039;s sails and looses. The passage of the bolt fans the coals into flaming life.&lt;br /&gt;
&lt;br /&gt;
Yahliz unconsciously made the three pointed symbol of Malkion as the ghost ship rose from the waves. &amp;quot;By the One true god what is that!&amp;quot; he exclaimed as he put an arrow to string and took aim at figure unsure if his shot would do any good. &amp;quot;Guide my arrow Lord of Light&amp;quot; he whispered as he let loose.&lt;br /&gt;
&lt;br /&gt;
Vorazang&#039;s skin now looks slightly chitinous, and the bronze head of his mace now seems to radiate shadow. He turns to the crew &amp;quot;What manner of horror is this? Do the gods of the sea send forth the drowned dead against us?&amp;quot; He then raises his shield and prepares for the attack. &lt;br /&gt;
&lt;br /&gt;
&amp;quot;Captain!&amp;quot; Comes a hoarse call from Porsides on the Tiller, &amp;quot;we&#039;re speeding up!&amp;quot; Redjack looks over the side and sees the water foam along the side of the hull. He looks at your group and shouts &amp;quot;do any of you know how that&#039;s happening?!&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Hey Redjack, that hell ship look seaworthy to you, or just held up by magic?&amp;quot; Orvenn looks at the sailing master. &amp;quot;Have we even got anything to sink it? Or do we have to sit here while you all stain your britches waiting for them to reach us?&amp;quot; &lt;br /&gt;
&lt;br /&gt;
You can&#039;t see Redjack&#039;s eyes narrow but he stiffens in his armour. &amp;quot;I can&#039;t think of a way to sink a thing that pops out of the water fool! Standby for close combat!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Arrows, slings and bolts start to fly out towards you but land feebly short. Gatrenus and Vorazang see that most of the bows and crossbows used fail after the first shot, falling to bits in the hands of the furious demons.&lt;br /&gt;
&lt;br /&gt;
Haren&#039;s fire arrow sticks in the rotten sail but the saturated cloth doesn&#039;t catch fire. Gatrenus and Yahliz shoot at the packed figures on the rails and rotten rigging, hardly needing to aim. Gatrenus&#039; stone smacks into the upper arm of one creature and it howls in pain. Yahliz&#039; arrow goes right through an eye socket and the monster tumbles into the water thrashing in its death throes. &lt;br /&gt;
&lt;br /&gt;
&amp;quot;Well, they feel pain and they die. Have you got a barrel of rum or brandy? We can set fire to them if we&#039;ve got something flammable to throw on them.&amp;quot; Gatrenus says &amp;quot;Anything more powerful than ignite might do it too, who can summon salamanders?&amp;quot; &lt;br /&gt;
&lt;br /&gt;
Haren replies in a grunt while he reloads his crossbow. &amp;quot;Don&#039;t think we have time to fetch one now.&amp;quot;  His eyes remain alert searching for the opposing captain wanting to put a bolt in his head to see if that stops the attack.&lt;br /&gt;
&lt;br /&gt;
Vorazang tries his best to shout over the clamor of the battle. &amp;quot;Does anyone want me to cast a spell of protection on them?&amp;quot; &lt;br /&gt;
&lt;br /&gt;
&amp;quot;Yes, that would be great.&amp;quot; Gatrenus yells in return. &lt;br /&gt;
&lt;br /&gt;
&amp;quot;Then I&#039;ll do what I can!&amp;quot; Vorazang shouts, and begisn to call upon Gorakiki to provide her protection to Gatrenus. &lt;br /&gt;
&lt;br /&gt;
&amp;quot;Yes please,&amp;quot; Orvenn yells from somewhere behind Vorazang, watching as Gatrentus&#039;, Haren&#039;s and Yahliz&#039;s missiles hit home.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;So they&#039;re not undead and die to crossbows,&amp;quot; Orvenn mutters to himself, &amp;quot;maybe we can survive this.&amp;quot; Orvenn looks again at the mass of demons and shudders, &amp;quot;but only if we kill them all and hope that hell ship isn&#039;t sentient too.&amp;quot; Orvenn shoulders his crossbow grimly and takes aim. &amp;quot;Better get started then and hope for a miracle.&amp;quot; Muttering a prayer to Lambril in the Thief&#039;s Argot, Orvenn fires at the nearest foe.&lt;br /&gt;
&lt;br /&gt;
As the opposing ship sails closer Yahliz will continue to put arrows into the ghost ship&#039;s crew. &amp;quot;I know not what manner of devils these are but as you say they die! So yes we will survive this my friend&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The enemy ship closes half the distance, now the &#039;crew&#039; of the demon ship start throwing heavy objects wrenched from their ship&#039;s decks as well as more normal weapons.&lt;br /&gt;
&lt;br /&gt;
Orlfinn shouts &#039;shoot!&#039; and the watches hit the trickers of their crossbows. Bolts dart across the water towards them and whip through convulsing shapes. Some of the other, less seen staff of the ship cast odd magics. Redjack calls &amp;quot;ready to receive boarders!&amp;quot; and the crew down their crossbows and ready hand weapons.&lt;br /&gt;
&lt;br /&gt;
Gatrenus stuffs his sling back into his pouch and draws his gladius, he grins at Haren before adding &amp;quot;We&#039;ll see if I stick this in me or them now I guess.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Yahliz drops his bow next to the quiver at his feet he draws his sword and utters &amp;quot;May the Prophet protect us all&amp;quot; as he prepares to repel boarders by moving closer to his nearest compatriot.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Then I&#039;ll call upon the blessing of the goddess once again!&amp;quot; Vorazang shouts back at Orvenn, before he call upon Gorakiki to protect him as well. &lt;br /&gt;
&lt;br /&gt;
Haren identifies the leader on board the ghost ship but doesn’t have a clear shot so shoots his crossbow at the nearest enemy before drawing his swords ready for boarders. He shouts across the deck.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Their leader is hiding below the aft deck. I can’t get a shot at him. Can anyone else get to him?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Not with my sling, I could try and get on board when the ships meet.&amp;quot;  Gatrenus responds.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Lets go together then.&amp;quot; Haren smiles grimly.&lt;br /&gt;
&lt;br /&gt;
Gatrenus returns the grim smiles and nods his head. &amp;quot;Stand by to jump on.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
As the hellspawn ship closes both ships shudder to a halt side by side. The monstrous enemy lunge forward over the rails and the crew shout &amp;quot;House Tolmandros!&amp;quot;. As Haren and Gatrenus hurl themselves on to the enemy ship Orlfinn sees it and shouts &amp;quot;Third watch! To me! Board!&amp;quot; The third watch and Orlfinn leap after the two heroes. All jump effectively and some of the demons, seeing the force at their rear, pause in their charge and rush back to meet the intrepid boarding party.&lt;br /&gt;
&lt;br /&gt;
Orven scrambles up the ratlines, his years of climbing not even taxed by the climb, and sees a member of the crew sprawled on the bottom of the crow&#039;s nest with a rotten arrow through his arm. He looks across at the opposite crow&#039;s nest and sees a rotting horror preparing to shoot him with a bow.&lt;br /&gt;
&lt;br /&gt;
Vorazng stands to with the crew at the other end of the line. The sailors seem to find strength in his forbidding presence and wave their weapons in greeting. The undead things hop, leap and crawl over the railing towards the battle line.&lt;br /&gt;
&lt;br /&gt;
===End===&lt;br /&gt;
[[A Trip to Soldier Port]]&lt;/div&gt;</summary>
		<author><name>Gavain</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=On_a_Wine_Dark_Sea&amp;diff=331188</id>
		<title>On a Wine Dark Sea</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=On_a_Wine_Dark_Sea&amp;diff=331188"/>
		<updated>2017-12-20T10:08:27Z</updated>

		<summary type="html">&lt;p&gt;Gavain: /* Strange Lights In The Sea */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[A Trip to Soldier Port]]&lt;br /&gt;
__TOC__&lt;br /&gt;
==On a Wine Dark Sea==&lt;br /&gt;
The Pangolin makes good time that day. She surfs down long glassy waves with a following breeze, slightly heeled over to port. The cordage creaks and the mast groans. You&#039;ve come to learn the ship&#039;s language. She&#039;s feeling happy and energetic, you can tell by how when she crests one of the two yard high waves she shakes her head a bit. The crew are alert but the rig needs no changing so they rest by the higher rail and chat. The off watch have come out from under the arch and a fiddle is produced. The sing and dance. During the long transit they have accepted you as one of their own. You chat and come out into the warm sun, the tilted deck no concern to your acquired &#039;sea legs&#039; &lt;br /&gt;
&lt;br /&gt;
A young man leans, with his back on the rail, watching the sailors sing and dance. He even makes an effort himself, picking up the choruses of the songs and joining. He does not, though, join in the dancing. He is wearing a pair of light trews and a light tunic. His fair hair is cropped quite short and he is clean shaven. His blue eyes are never still, alighting briefly on everything and everyone. &lt;br /&gt;
&lt;br /&gt;
Haren too enjoys the singing and dancing, however he has no reservations about joining in. His short frame is solidly built and his dancing is as enthusiastic as the sailors, though some of the movements hint of a knowledge of more graceful and cultured dances. His dark hair, normally bound tightly at the nape of his neck, is wild and free. When still it falls past his shoulders, in the dance it whips about him as if it has a life of its own. In contrast to his hair his beard is neatly trimmed it frames an honest and open face, though at times his pale blue eyes show the toughness of diamond. He is dressed, as always, in high quality clothes that fit him well and show off his muscular body to it&#039;s best.&lt;br /&gt;
&lt;br /&gt;
Haren pauses in his dancing to talk to the man leaning on the rail.  &amp;quot;Not joining in?  It&#039;s great to iron out the kinks in your muscles and expend some energy.  Otherwise it&#039;s a cramped life on a boat.  My name is Haren by the way.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The young man flashes a smile. &amp;quot;I just sing, dancing&#039;s not for me. I&#039;ve two left feet and more often than not end up on me arse. I&#039;m Gatrenus, pleased to meet you.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Redjack, the captain, and Orlfinn, the bosun, wander over. The crew don&#039;t go to attention or anything as life on the merchanters is more like a big family.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I checked the rutter and I&#039;d say we&#039;re a day out of I have the course right. We should look out for pirates though as these are strange waters to us.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
An unhappy look develops on Haren&#039;s face.  &amp;quot;I&#039;m fine with keeping a lookout but you don&#039;t expect us to climb the mast, to do it, do you?&amp;quot; he shudders gracefully.&lt;br /&gt;
&lt;br /&gt;
Orlfinn grins and looks aloft. Redjack says &amp;quot;oh no good friend, my crew will do this. You can keep a private watch if you like, I like to have as many eyes on the horizon as possible, but we should forewarned in plenty of time to prepare. When we get into shallow water we must be careful, armoured and armed. Many loathsome monsters lurk beneath the surface.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
Tall and dark skinned Yahliz stood out from most of the crew and passengers, he lent against the rail and watched the crew cavort as the ship rose and fell with the waves. He smiled to himself before turning to Gatrenus and saying &amp;quot;We are making good time, I spoke with Ulfhedin and he tells me we expect to make port slightly earlier than expected as long as the wind hold true.&amp;quot; He reaches up and makes a slight adjustment to the red turban he wear. &lt;br /&gt;
&lt;br /&gt;
&amp;quot;Well that&#039;s good news at least. I&#039;d better get my armour ready if we&#039;re to expect pirates though.&amp;quot; Gatrenus says &amp;quot;So, where are you from? You don&#039;t see a great many hats like that where I come from.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
&amp;quot;I hail from fair Pithdaros, city of a thousand delights.&amp;quot; Yahliz says with a smile and looks to the west. &amp;quot;What of you my friend, where do you call home?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I grew up in Petela, so I guess that&#039;s home. I have moved around a lot since mainly working in rich houses as a servant, but I fancied a change from that so I&#039;m looking for something different at the end of this voyage. I&#039;m not certain pirates are what I was thinking of.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
&amp;quot;Me neither.&amp;quot; Haren sympathyses.  &amp;quot;I guess that&#039;s why sea trading is so risky, but the potential rewards are great for an appropriate cargo.  I never thought that I would be involved with sea trading and certainly not actually defending my investment!  But then Tarsh is a long way from the sea.&amp;quot;  he says in a somewhat wistful tone.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I think I might give my armour a quick once over as I&#039;ll need to be putting it on at some point in the near future. I&#039;m not a fighter though, I&#039;ll just have to hope I don&#039;t chop my own leg off.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
&amp;quot;The trick is to hit the other guy. If your sword is in him it can&#039;t be in your own leg!&amp;quot; Haren laughs, but he too goes off to don his armour and collect his crossbow. He returns in a few minutes the rings of his mail glinting in the sunlight and crossbow clipped to his belt. &lt;br /&gt;
&lt;br /&gt;
Yahliz grinned at the interplay between the other two passengers Äah yes, pirates can be most worrisome. I have served aboard a pirate hunter when I was a younger man, we fought against those who raided our coastline.&amp;quot; He follows the others below decks and returns wearing a Brigandine Hauberk and a scimitar at his hip and shield which he places nearby. &lt;br /&gt;
&lt;br /&gt;
Gatrenus too returns to the deck clad in armour. The bronze discs of his bezainted armour glittering in the sun. He lays his shortsword and coif on the deck next to him before he resumes leaning on the rail, this time watching out to sea for hints of sails on the horizon. &lt;br /&gt;
&lt;br /&gt;
Haren spots the forecastle and decides this is a good place to watch from as it is slightly elevated.  It also gives him a great view of the rest of the ship so that he can cover it with his crossbow.  He ties his quiver securely to the rails ready to hand but not in the way if it comes to hand-to-hand.  Once settled he start searching the horizon for any signs of boats.&lt;br /&gt;
&lt;br /&gt;
A curious things happens. Redjack summons all the watches and soon all twelve people are standing in a line in their armour. Redjack opens a small chest and takes out a heavy book. It is filled with pictures of two men fighting. He starts shouting commands to the crew and they undergo sword and dagger evolutions. It&#039;s quite a martial display.&lt;br /&gt;
&lt;br /&gt;
After this tubs of crossbow quarrels and bundles of javelins are brought up from below. Many of the javelins are sent up to the crow&#039;s nest on a winch. The crew then brings up wooden boards that slot into the rails. They have a diamond shaped hole in them for crossbow shooting. Orlfinn comes out and nods to the players &amp;quot;I see you have made ready as well. If you can cast long duration spells you may want to consider when you cast them, it may be a long night and day&amp;quot; &lt;br /&gt;
&lt;br /&gt;
&amp;quot;I have no such luxury, just short term stuff.&amp;quot; Haren replies. &amp;quot;I hope some of those bolts are coming forward?&amp;quot; He asks hopefully. &amp;quot;I&#039;ve only got the one quiver full and if it is going to be as long a day as you say then I will run out far too early.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
Gatrenus shrugs, &amp;quot;Just got ignite. Might be handy to set a pirate ship alight but that would require touching it. I guess it&#039;ll just be short sword and slingshot.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;My spells could last for some time but I lack the power to do so and remain combat worthy. Thus my friends I shall wait until their is a creditable threat. May the Prophet send us safe seas though.&amp;quot; Yahliz looks out to the eastern horizon and utters a silent prayer that it be so. &lt;br /&gt;
&lt;br /&gt;
Gatrenus moves to the fore deck to stand with Haren. He checks the sling stones in the pouch at his belt and then carefully closes it and makes sure it is properly shut. He smiles somewhat weakly at Haren before gazing forward at the distant horizon. &amp;quot;How long do you think we&#039;d have from spotting a sail in the distance to being close enough to shoot at them?&amp;quot; he muses.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I have no idea.&amp;quot; Haren replies, &amp;quot;I have never been on the sea before.  Though I guess it is like it is on the ground. If they come from behind it could take a while, whilst from the front it will be very quick.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
Yahliz continues to stare out to see watching for a sail whilst he strings his bow and checks the fletching on his arrows. Once he completes the task he continues to stare out to sea.&lt;br /&gt;
&lt;br /&gt;
Something fires in Haren&#039;s brain. &amp;quot;Ignite. Yes! How about we create some fire arrows. I saw some in court for a demonstration. They had a point that had a cage to hold burning charcoal. We can wrap small wire cages round a bolt to do the same thing. We can then use them to take out their sails, then they may stop chasing us. Just a minute.&amp;quot; He dashes off to gather the supplies he needs.&lt;br /&gt;
&lt;br /&gt;
Haren returns after a few minute with wite and a few tools and a leather clad man. &amp;quot;This is Orvenn everybody. I found him below completely unaware of the excitement topside. So I brought him up to see.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
Vorazang hurries up to the deck. He is also clad in leather, some of it boiled, some of it reinforced with chitin disks. His skin is brown, his eyes are dark, and his black hair hangs at shoulder length under a helm made from strips of chitin affixed to leather. Upon his back he wears a round chitin shield and a war maul, and he carries a large mace in his right hand. His somewhat homely face shows a look of concern. &amp;quot;What going on up here? Last thing I heard the sailors where singing, and now there&#039;s armed men rushing to the deck!&amp;quot; &lt;br /&gt;
&lt;br /&gt;
Orvenn looks around nervously, his beady but shrewd eyes darting from one face to another. Even though he is in full view of everyone on deck, he seems to be instinctively trying to hide and is clearly uncomfortable with being the centre of attention. His entire appearance seems to be designed to avoid attention or notice. His dark hair falls untidily down to his shoulders, while his large beard shows signs of needing a trim. His Cuirboulli armour has been dyed black, but is otherwise unadorned - as are the crossbow, gladius and knives he carries.&lt;br /&gt;
&lt;br /&gt;
Orvenn notes how many of the assembled crew and passengers are watching him and tries to subtly put Haren between himself and as many people as possible.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;H-hello,&amp;quot; he stammers, in a voice that is barely audible. &amp;quot;I didn&#039;t realise we were arming ourselves. What&#039;s going on? Are we under attack?&amp;quot; His own question seems to alarm Orvenn, as starts looking around the Pangolin for another ship, nearly dislocating his neck with the violence of his head movements. &lt;br /&gt;
&lt;br /&gt;
&amp;quot;Not yet but Redjack says we are entering waters where there may be pirates. He wanted all eyes and swords on deck in case we are attacked.&amp;quot; Haren relays his previous conversation to the newcomers. Then grinning he can&#039;t help but add. &amp;quot;Isn&#039;t it exciting.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
&amp;quot;NO!&amp;quot; Orvenn shrieks at Haren. &amp;quot;It is not exciting at all! I hitched a ride on this river wagon to avoid all this &#039;keep-watch-just-in-case&#039; bullshit. I did not come here to ...&amp;quot; Orvenn pause for a second as he catches sight of Redjack&#039;s face, before changing direction instantly. &amp;quot;Did not come here to be drowned by pirates because I refused to protect this very lovely boat. Where do you need me? Somewhere safe I hope?&amp;quot; Orvenn laughs nervously, as if at his own joke, but his last comment still has all the hallmarks of a plea. &lt;br /&gt;
&lt;br /&gt;
Redjack smiles and adds &amp;quot;oh, it&#039;s not just the pirates you have to worry about. No, the Kraken can haul you off the deck and into it&#039;s maw with it&#039;s mile-long tentacles. Sea-dragons can reach you in the hold or even right aloft with their long necks and the mighty Roc can sink us with one mighty boulder dropped amidships!&amp;quot; He theatrically shakes his head. &amp;quot;Perhaps it&#039;s best not to dwell on that.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
Vorazang frowns. &amp;quot;Captain, are you expecting an attack or not? Stop trying to frighten the Sartarite and tell us what you need of us.&amp;quot; He holds out his mace. &amp;quot;I&#039;m up for smashing a few heads, if it comes to that.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
His smile drops. &amp;quot;We always go to quarters a day out of land, but these are unknown waters. I prefer to be prepared and uncomfortable to the other option.&amp;quot; Redjack looks across his ship, his eyes taking in tiny details. &amp;quot;Most pirates will sheer away with just a show of force unless they&#039;re desperate. Some, however, are just crazed.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Orlfinn comes up and reports that everything is in order. &amp;quot;Bloody Carrowise is pissed again,&amp;quot; he grumbles. &amp;quot;I sent him below as usual. I thought we already had a bloody mascot.&amp;quot; Redjack compresses his lips and says nothing. &lt;br /&gt;
&lt;br /&gt;
Orvenn has been nervously checking the skies for Rocs, but peers shrewdly at Orlfinn and Redjack at the mention of Carrowise.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Trouble Master Redjack? Should someone go and assist this angry young man with his duties. Enraged men are likely to make mistakes - look at the Uroxi.&amp;quot; Orvenn slides closer to the Sailing Master and asks him in a low stage whisper, loud enough for everyone nearby to still hear, &amp;quot;will the hold be safe with this Calloweeze guarding it? Should one of us see to the safety of our goods? I&#039;m sure there&#039;s many an investment in the hold that could be lost with a bad man on guard.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
&amp;quot;Well, if Carrowise manages to break the eggs I brought aboard while he&#039;s stumbling around drunk, I&#039;ll break his arms!&amp;quot; Vorazang turns to Redjack. &amp;quot;Do you know what kind of pirates there are in these waters? How disciplined, how well armed?&amp;quot; &lt;br /&gt;
&lt;br /&gt;
&amp;quot;I know what kind of pirates, the kind that would appreciate being branded and whipped in the punishment legions, a few could lose an eye so the others can learn of their own errors. Maybe the imperial navy should take a trip across this bit of sea one day.&amp;quot; Gatrenus muses.&lt;br /&gt;
&lt;br /&gt;
Various crew members nod in agreement with Gatrenus. It&#039;s unlikely they&#039;ve ever seen the Empire&#039;s punishment corps but even they have heard of them and their dire discipline.&lt;br /&gt;
&lt;br /&gt;
===Strange Lights In The Sea===&lt;br /&gt;
The evening light darkens and the wind drops. The sailors go aloft to bring in most of the sails as The Pangolin doesn&#039;t make way at night, it would make navigation impossible and this far out at sea with no navigation marks uncertainty as to the course could be disastrous.&lt;br /&gt;
&lt;br /&gt;
The red moon rises to the north-west and the late evening crew take a sight. The moos, small and far off, leaves a track in the water like a trail of blood.&lt;br /&gt;
&lt;br /&gt;
Suddenly the lookout shouts &amp;quot;There&#039;s a green light in the water! About two points off the port bow, a mile out.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gatrenus clambers out of his hammock and pulls on his armour. Making sure he has all his weapons and foci with him he makes his way onto the deck. &amp;quot;Do pirates usually come with lights? I would have thought sneaking up unnoticed would have been a better plan.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
He slips a sling shot into the sling and readies his ignite spell.&lt;br /&gt;
&lt;br /&gt;
Green Pera clutches her crossbow and looks forward. &amp;quot;I&#039;ve never seen anything like this. If it&#039;s a monster it&#039;s one I&#039;ve never heard of.&amp;quot; She looks extremely worried. &amp;quot;A big green light under the water? What can it be?&amp;quot; &lt;br /&gt;
&lt;br /&gt;
Haren comes to the deck ready with two quivers one of normal arrows and one full of fire arrows.  He has also brought a small brazier and large bronze tray to put it on.  He is slightly disappointed that he can&#039;t test out his fire arrows.  But readies his bow with a normal bolt and studies the green light to see if he can spot anything about it.&lt;br /&gt;
&lt;br /&gt;
Orvenn keeps to the shadowy parts of the deck, crossbow in hand, his eyes fixed on the green light. Peering into the glow, he desperately tries to identify the light, or whatever is making it.&lt;br /&gt;
&lt;br /&gt;
Yahliz rolls out of his bed grasps his scimitar and prays to Malkion to guide his blade before getting his armour on and venturing above deck. There he will String his bow and await the mysterious lights.&lt;br /&gt;
&lt;br /&gt;
Vorazang invokes Gorakiki to protect him and grant him the might to strike down his foes. He then puts on his armor and readies his shield and mace before heading up to the deck.&lt;br /&gt;
&lt;br /&gt;
The officers come bolting out and while buckling on armour shout orders to sheer away. The two helmsmen lean on the long tiller and The Pangolin, barely making way, starts to pull to starboard. By now it is obvious that the large green underwater glow is moving towards the ship. Redjack, wearing entire bronze plate, shouts &amp;quot;BATTLE STATIONS!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The glow gets closer to the surface and then the prow of an ancient ship, glowing with phosphorescent light, breaches the water like a whale, its rotten sails swaying drunkenly and water pouring out of hatches, ports and gaping holes in the hull.&lt;br /&gt;
&lt;br /&gt;
Even Orlfinn, that long traveled sailor, is taken aback at this horror. Now figures; rotting and skeletal figures, draped in rags and seaweed clamber onto the ship like spiders coming out from under a rock. The mixing of the putrid glow and the Red Moon&#039;s light makes a bloody-purple coloured scene. Foam splashes away from the hell-ship&#039;s bow as it comes forward on a breeze straight out of hell. A horrid keening/moaning cheer comes from the malformed throats of the demon craft&#039;s &#039;crew&#039;.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Haren, tell me when it&#039;s in your range and I will light up your arrow.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
&amp;quot;Light the brazier if you would then I can use the coals for many arrows.&amp;quot; Haren replies. &amp;quot;That thing is in range now, though I am not sure that it will burn, given that it sails under the sea.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
&amp;quot;No problem.&amp;quot; Gatrenus turns his attention to the brazier and casts ignite upon it.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;You having fun yet Tarshite?&amp;quot;, Orvenn yells at Haren, before taking a look at the Dead Ship&#039;s hull.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;It all depends if this works or not my skulking friend.&amp;quot; Haren replies whilst carefully picking out a couple of pieces of burning coal, keeping over the bronze tray, and puts them in the wire cage he has constructed with the tongs he borrowed. He then squeezes the wires together to prevent the coal from escaping. He takes aim at the approaching nightmare ship&#039;s sails and looses. The passage of the bolt fans the coals into flaming life.&lt;br /&gt;
&lt;br /&gt;
Yahliz unconsciously made the three pointed symbol of Malkion as the ghost ship rose from the waves. &amp;quot;By the One true god what is that!&amp;quot; he exclaimed as he put an arrow to string and took aim at figure unsure if his shot would do any good. &amp;quot;Guide my arrow Lord of Light&amp;quot; he whispered as he let loose.&lt;br /&gt;
&lt;br /&gt;
Vorazang&#039;s skin now looks slightly chitinous, and the bronze head of his mace now seems to radiate shadow. He turns to the crew &amp;quot;What manner of horror is this? Do the gods of the sea send forth the drowned dead against us?&amp;quot; He then raises his shield and prepares for the attack. &lt;br /&gt;
&lt;br /&gt;
&amp;quot;Captain!&amp;quot; Comes a hoarse call from Porsides on the Tiller, &amp;quot;we&#039;re speeding up!&amp;quot; Redjack looks over the side and sees the water foam along the side of the hull. He looks at your group and shouts &amp;quot;do any of you know how that&#039;s happening?!&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Hey Redjack, that hell ship look seaworthy to you, or just held up by magic?&amp;quot; Orvenn looks at the sailing master. &amp;quot;Have we even got anything to sink it? Or do we have to sit here while you all stain your britches waiting for them to reach us?&amp;quot; &lt;br /&gt;
&lt;br /&gt;
You can&#039;t see Redjack&#039;s eyes narrow but he stiffens in his armour. &amp;quot;I can&#039;t think of a way to sink a thing that pops out of the water fool! Standby for close combat!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Arrows, slings and bolts start to fly out towards you but land feebly short. Gatrenus and Vorazang see that most of the bows and crossbows used fail after the first shot, falling to bits in the hands of the furious demons.&lt;br /&gt;
&lt;br /&gt;
Haren&#039;s fire arrow sticks in the rotten sail but the saturated cloth doesn&#039;t catch fire. Gatrenus and Yahliz shoot at the packed figures on the rails and rotten rigging, hardly needing to aim. Gatrenus&#039; stone smacks into the upper arm of one creature and it howls in pain. Yahliz&#039; arrow goes right through an eye socket and the monster tumbles into the water thrashing in its death throes. &lt;br /&gt;
&lt;br /&gt;
&amp;quot;Well, they feel pain and they die. Have you got a barrel of rum or brandy? We can set fire to them if we&#039;ve got something flammable to throw on them.&amp;quot; Gatrenus says &amp;quot;Anything more powerful than ignite might do it too, who can summon salamanders?&amp;quot; &lt;br /&gt;
&lt;br /&gt;
Haren replies in a grunt while he reloads his crossbow. &amp;quot;Don&#039;t think we have time to fetch one now.&amp;quot;  His eyes remain alert searching for the opposing captain wanting to put a bolt in his head to see if that stops the attack.&lt;br /&gt;
&lt;br /&gt;
Vorazang tries his best to shout over the clamor of the battle. &amp;quot;Does anyone want me to cast a spell of protection on them?&amp;quot; &lt;br /&gt;
&lt;br /&gt;
&amp;quot;Yes, that would be great.&amp;quot; Gatrenus yells in return. &lt;br /&gt;
&lt;br /&gt;
&amp;quot;Then I&#039;ll do what I can!&amp;quot; Vorazang shouts, and begisn to call upon Gorakiki to provide her protection to Gatrenus. &lt;br /&gt;
&lt;br /&gt;
&amp;quot;Yes please,&amp;quot; Orvenn yells from somewhere behind Vorazang, watching as Gatrentus&#039;, Haren&#039;s and Yahliz&#039;s missiles hit home.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;So they&#039;re not undead and die to crossbows,&amp;quot; Orvenn mutters to himself, &amp;quot;maybe we can survive this.&amp;quot; Orvenn looks again at the mass of demons and shudders, &amp;quot;but only if we kill them all and hope that hell ship isn&#039;t sentient too.&amp;quot; Orvenn shoulders his crossbow grimly and takes aim. &amp;quot;Better get started then and hope for a miracle.&amp;quot; Muttering a prayer to Lambril in the Thief&#039;s Argot, Orvenn fires at the nearest foe.&lt;br /&gt;
&lt;br /&gt;
As the opposing ship sails closer Yahliz will continue to put arrows into the ghost ship&#039;s crew. &amp;quot;I know not what manner of devils these are but as you say they die! So yes we will survive this my friend&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The enemy ship closes half the distance, now the &#039;crew&#039; of the demon ship start throwing heavy objects wrenched from their ship&#039;s decks as well as more normal weapons.&lt;br /&gt;
&lt;br /&gt;
Orlfinn shouts &#039;shoot!&#039; and the watches hit the trickers of their crossbows. Bolts dart across the water towards them and whip through convulsing shapes. Some of the other, less seen staff of the ship cast odd magics. Redjack calls &amp;quot;ready to receive boarders!&amp;quot; and the crew down their crossbows and ready hand weapons.&lt;br /&gt;
&lt;br /&gt;
Gatrenus stuffs his sling back into his pouch and draws his gladius, he grins at Haren before adding &amp;quot;We&#039;ll see if I stick this in me or them now I guess.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Yahliz drops his bow next to the quiver at his feet he draws his sword and utters &amp;quot;May the Prophet protect us all&amp;quot; as he prepares to repel boarders by moving closer to his nearest compatriot.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Then I&#039;ll call upon the blessing of the goddess once again!&amp;quot; Vorazang shouts back at Orvenn, before he call upon Gorakiki to protect him as well. &lt;br /&gt;
&lt;br /&gt;
Haren identifies the leader on board the ghost ship but doesn’t have a clear shot so shoots his crossbow at the nearest enemy before drawing his swords ready for boarders. He shouts across the deck.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Their leader is hiding below the aft deck. I can’t get a shot at him. Can anyone else get to him?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Not with my sling, I could try and get on board when the ships meet.&amp;quot;  Gatrenus responds.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Lets go together then.&amp;quot; Haren smiles grimly.&lt;br /&gt;
&lt;br /&gt;
===End===&lt;br /&gt;
[[A Trip to Soldier Port]]&lt;/div&gt;</summary>
		<author><name>Gavain</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=On_a_Wine_Dark_Sea&amp;diff=331063</id>
		<title>On a Wine Dark Sea</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=On_a_Wine_Dark_Sea&amp;diff=331063"/>
		<updated>2017-12-18T10:18:35Z</updated>

		<summary type="html">&lt;p&gt;Gavain: /* Strange Lights In The Sea */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[A Trip to Soldier Port]]&lt;br /&gt;
__TOC__&lt;br /&gt;
==On a Wine Dark Sea==&lt;br /&gt;
The Pangolin makes good time that day. She surfs down long glassy waves with a following breeze, slightly heeled over to port. The cordage creaks and the mast groans. You&#039;ve come to learn the ship&#039;s language. She&#039;s feeling happy and energetic, you can tell by how when she crests one of the two yard high waves she shakes her head a bit. The crew are alert but the rig needs no changing so they rest by the higher rail and chat. The off watch have come out from under the arch and a fiddle is produced. The sing and dance. During the long transit they have accepted you as one of their own. You chat and come out into the warm sun, the tilted deck no concern to your acquired &#039;sea legs&#039; &lt;br /&gt;
&lt;br /&gt;
A young man leans, with his back on the rail, watching the sailors sing and dance. He even makes an effort himself, picking up the choruses of the songs and joining. He does not, though, join in the dancing. He is wearing a pair of light trews and a light tunic. His fair hair is cropped quite short and he is clean shaven. His blue eyes are never still, alighting briefly on everything and everyone. &lt;br /&gt;
&lt;br /&gt;
Haren too enjoys the singing and dancing, however he has no reservations about joining in. His short frame is solidly built and his dancing is as enthusiastic as the sailors, though some of the movements hint of a knowledge of more graceful and cultured dances. His dark hair, normally bound tightly at the nape of his neck, is wild and free. When still it falls past his shoulders, in the dance it whips about him as if it has a life of its own. In contrast to his hair his beard is neatly trimmed it frames an honest and open face, though at times his pale blue eyes show the toughness of diamond. He is dressed, as always, in high quality clothes that fit him well and show off his muscular body to it&#039;s best.&lt;br /&gt;
&lt;br /&gt;
Haren pauses in his dancing to talk to the man leaning on the rail.  &amp;quot;Not joining in?  It&#039;s great to iron out the kinks in your muscles and expend some energy.  Otherwise it&#039;s a cramped life on a boat.  My name is Haren by the way.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The young man flashes a smile. &amp;quot;I just sing, dancing&#039;s not for me. I&#039;ve two left feet and more often than not end up on me arse. I&#039;m Gatrenus, pleased to meet you.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Redjack, the captain, and Orlfinn, the bosun, wander over. The crew don&#039;t go to attention or anything as life on the merchanters is more like a big family.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I checked the rutter and I&#039;d say we&#039;re a day out of I have the course right. We should look out for pirates though as these are strange waters to us.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
An unhappy look develops on Haren&#039;s face.  &amp;quot;I&#039;m fine with keeping a lookout but you don&#039;t expect us to climb the mast, to do it, do you?&amp;quot; he shudders gracefully.&lt;br /&gt;
&lt;br /&gt;
Orlfinn grins and looks aloft. Redjack says &amp;quot;oh no good friend, my crew will do this. You can keep a private watch if you like, I like to have as many eyes on the horizon as possible, but we should forewarned in plenty of time to prepare. When we get into shallow water we must be careful, armoured and armed. Many loathsome monsters lurk beneath the surface.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
Tall and dark skinned Yahliz stood out from most of the crew and passengers, he lent against the rail and watched the crew cavort as the ship rose and fell with the waves. He smiled to himself before turning to Gatrenus and saying &amp;quot;We are making good time, I spoke with Ulfhedin and he tells me we expect to make port slightly earlier than expected as long as the wind hold true.&amp;quot; He reaches up and makes a slight adjustment to the red turban he wear. &lt;br /&gt;
&lt;br /&gt;
&amp;quot;Well that&#039;s good news at least. I&#039;d better get my armour ready if we&#039;re to expect pirates though.&amp;quot; Gatrenus says &amp;quot;So, where are you from? You don&#039;t see a great many hats like that where I come from.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
&amp;quot;I hail from fair Pithdaros, city of a thousand delights.&amp;quot; Yahliz says with a smile and looks to the west. &amp;quot;What of you my friend, where do you call home?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I grew up in Petela, so I guess that&#039;s home. I have moved around a lot since mainly working in rich houses as a servant, but I fancied a change from that so I&#039;m looking for something different at the end of this voyage. I&#039;m not certain pirates are what I was thinking of.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
&amp;quot;Me neither.&amp;quot; Haren sympathyses.  &amp;quot;I guess that&#039;s why sea trading is so risky, but the potential rewards are great for an appropriate cargo.  I never thought that I would be involved with sea trading and certainly not actually defending my investment!  But then Tarsh is a long way from the sea.&amp;quot;  he says in a somewhat wistful tone.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I think I might give my armour a quick once over as I&#039;ll need to be putting it on at some point in the near future. I&#039;m not a fighter though, I&#039;ll just have to hope I don&#039;t chop my own leg off.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
&amp;quot;The trick is to hit the other guy. If your sword is in him it can&#039;t be in your own leg!&amp;quot; Haren laughs, but he too goes off to don his armour and collect his crossbow. He returns in a few minutes the rings of his mail glinting in the sunlight and crossbow clipped to his belt. &lt;br /&gt;
&lt;br /&gt;
Yahliz grinned at the interplay between the other two passengers Äah yes, pirates can be most worrisome. I have served aboard a pirate hunter when I was a younger man, we fought against those who raided our coastline.&amp;quot; He follows the others below decks and returns wearing a Brigandine Hauberk and a scimitar at his hip and shield which he places nearby. &lt;br /&gt;
&lt;br /&gt;
Gatrenus too returns to the deck clad in armour. The bronze discs of his bezainted armour glittering in the sun. He lays his shortsword and coif on the deck next to him before he resumes leaning on the rail, this time watching out to sea for hints of sails on the horizon. &lt;br /&gt;
&lt;br /&gt;
Haren spots the forecastle and decides this is a good place to watch from as it is slightly elevated.  It also gives him a great view of the rest of the ship so that he can cover it with his crossbow.  He ties his quiver securely to the rails ready to hand but not in the way if it comes to hand-to-hand.  Once settled he start searching the horizon for any signs of boats.&lt;br /&gt;
&lt;br /&gt;
A curious things happens. Redjack summons all the watches and soon all twelve people are standing in a line in their armour. Redjack opens a small chest and takes out a heavy book. It is filled with pictures of two men fighting. He starts shouting commands to the crew and they undergo sword and dagger evolutions. It&#039;s quite a martial display.&lt;br /&gt;
&lt;br /&gt;
After this tubs of crossbow quarrels and bundles of javelins are brought up from below. Many of the javelins are sent up to the crow&#039;s nest on a winch. The crew then brings up wooden boards that slot into the rails. They have a diamond shaped hole in them for crossbow shooting. Orlfinn comes out and nods to the players &amp;quot;I see you have made ready as well. If you can cast long duration spells you may want to consider when you cast them, it may be a long night and day&amp;quot; &lt;br /&gt;
&lt;br /&gt;
&amp;quot;I have no such luxury, just short term stuff.&amp;quot; Haren replies. &amp;quot;I hope some of those bolts are coming forward?&amp;quot; He asks hopefully. &amp;quot;I&#039;ve only got the one quiver full and if it is going to be as long a day as you say then I will run out far too early.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
Gatrenus shrugs, &amp;quot;Just got ignite. Might be handy to set a pirate ship alight but that would require touching it. I guess it&#039;ll just be short sword and slingshot.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;My spells could last for some time but I lack the power to do so and remain combat worthy. Thus my friends I shall wait until their is a creditable threat. May the Prophet send us safe seas though.&amp;quot; Yahliz looks out to the eastern horizon and utters a silent prayer that it be so. &lt;br /&gt;
&lt;br /&gt;
Gatrenus moves to the fore deck to stand with Haren. He checks the sling stones in the pouch at his belt and then carefully closes it and makes sure it is properly shut. He smiles somewhat weakly at Haren before gazing forward at the distant horizon. &amp;quot;How long do you think we&#039;d have from spotting a sail in the distance to being close enough to shoot at them?&amp;quot; he muses.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I have no idea.&amp;quot; Haren replies, &amp;quot;I have never been on the sea before.  Though I guess it is like it is on the ground. If they come from behind it could take a while, whilst from the front it will be very quick.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
Yahliz continues to stare out to see watching for a sail whilst he strings his bow and checks the fletching on his arrows. Once he completes the task he continues to stare out to sea.&lt;br /&gt;
&lt;br /&gt;
Something fires in Haren&#039;s brain. &amp;quot;Ignite. Yes! How about we create some fire arrows. I saw some in court for a demonstration. They had a point that had a cage to hold burning charcoal. We can wrap small wire cages round a bolt to do the same thing. We can then use them to take out their sails, then they may stop chasing us. Just a minute.&amp;quot; He dashes off to gather the supplies he needs.&lt;br /&gt;
&lt;br /&gt;
Haren returns after a few minute with wite and a few tools and a leather clad man. &amp;quot;This is Orvenn everybody. I found him below completely unaware of the excitement topside. So I brought him up to see.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
Vorazang hurries up to the deck. He is also clad in leather, some of it boiled, some of it reinforced with chitin disks. His skin is brown, his eyes are dark, and his black hair hangs at shoulder length under a helm made from strips of chitin affixed to leather. Upon his back he wears a round chitin shield and a war maul, and he carries a large mace in his right hand. His somewhat homely face shows a look of concern. &amp;quot;What going on up here? Last thing I heard the sailors where singing, and now there&#039;s armed men rushing to the deck!&amp;quot; &lt;br /&gt;
&lt;br /&gt;
Orvenn looks around nervously, his beady but shrewd eyes darting from one face to another. Even though he is in full view of everyone on deck, he seems to be instinctively trying to hide and is clearly uncomfortable with being the centre of attention. His entire appearance seems to be designed to avoid attention or notice. His dark hair falls untidily down to his shoulders, while his large beard shows signs of needing a trim. His Cuirboulli armour has been dyed black, but is otherwise unadorned - as are the crossbow, gladius and knives he carries.&lt;br /&gt;
&lt;br /&gt;
Orvenn notes how many of the assembled crew and passengers are watching him and tries to subtly put Haren between himself and as many people as possible.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;H-hello,&amp;quot; he stammers, in a voice that is barely audible. &amp;quot;I didn&#039;t realise we were arming ourselves. What&#039;s going on? Are we under attack?&amp;quot; His own question seems to alarm Orvenn, as starts looking around the Pangolin for another ship, nearly dislocating his neck with the violence of his head movements. &lt;br /&gt;
&lt;br /&gt;
&amp;quot;Not yet but Redjack says we are entering waters where there may be pirates. He wanted all eyes and swords on deck in case we are attacked.&amp;quot; Haren relays his previous conversation to the newcomers. Then grinning he can&#039;t help but add. &amp;quot;Isn&#039;t it exciting.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
&amp;quot;NO!&amp;quot; Orvenn shrieks at Haren. &amp;quot;It is not exciting at all! I hitched a ride on this river wagon to avoid all this &#039;keep-watch-just-in-case&#039; bullshit. I did not come here to ...&amp;quot; Orvenn pause for a second as he catches sight of Redjack&#039;s face, before changing direction instantly. &amp;quot;Did not come here to be drowned by pirates because I refused to protect this very lovely boat. Where do you need me? Somewhere safe I hope?&amp;quot; Orvenn laughs nervously, as if at his own joke, but his last comment still has all the hallmarks of a plea. &lt;br /&gt;
&lt;br /&gt;
Redjack smiles and adds &amp;quot;oh, it&#039;s not just the pirates you have to worry about. No, the Kraken can haul you off the deck and into it&#039;s maw with it&#039;s mile-long tentacles. Sea-dragons can reach you in the hold or even right aloft with their long necks and the mighty Roc can sink us with one mighty boulder dropped amidships!&amp;quot; He theatrically shakes his head. &amp;quot;Perhaps it&#039;s best not to dwell on that.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
Vorazang frowns. &amp;quot;Captain, are you expecting an attack or not? Stop trying to frighten the Sartarite and tell us what you need of us.&amp;quot; He holds out his mace. &amp;quot;I&#039;m up for smashing a few heads, if it comes to that.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
His smile drops. &amp;quot;We always go to quarters a day out of land, but these are unknown waters. I prefer to be prepared and uncomfortable to the other option.&amp;quot; Redjack looks across his ship, his eyes taking in tiny details. &amp;quot;Most pirates will sheer away with just a show of force unless they&#039;re desperate. Some, however, are just crazed.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Orlfinn comes up and reports that everything is in order. &amp;quot;Bloody Carrowise is pissed again,&amp;quot; he grumbles. &amp;quot;I sent him below as usual. I thought we already had a bloody mascot.&amp;quot; Redjack compresses his lips and says nothing. &lt;br /&gt;
&lt;br /&gt;
Orvenn has been nervously checking the skies for Rocs, but peers shrewdly at Orlfinn and Redjack at the mention of Carrowise.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Trouble Master Redjack? Should someone go and assist this angry young man with his duties. Enraged men are likely to make mistakes - look at the Uroxi.&amp;quot; Orvenn slides closer to the Sailing Master and asks him in a low stage whisper, loud enough for everyone nearby to still hear, &amp;quot;will the hold be safe with this Calloweeze guarding it? Should one of us see to the safety of our goods? I&#039;m sure there&#039;s many an investment in the hold that could be lost with a bad man on guard.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
&amp;quot;Well, if Carrowise manages to break the eggs I brought aboard while he&#039;s stumbling around drunk, I&#039;ll break his arms!&amp;quot; Vorazang turns to Redjack. &amp;quot;Do you know what kind of pirates there are in these waters? How disciplined, how well armed?&amp;quot; &lt;br /&gt;
&lt;br /&gt;
&amp;quot;I know what kind of pirates, the kind that would appreciate being branded and whipped in the punishment legions, a few could lose an eye so the others can learn of their own errors. Maybe the imperial navy should take a trip across this bit of sea one day.&amp;quot; Gatrenus muses.&lt;br /&gt;
&lt;br /&gt;
Various crew members nod in agreement with Gatrenus. It&#039;s unlikely they&#039;ve ever seen the Empire&#039;s punishment corps but even they have heard of them and their dire discipline.&lt;br /&gt;
&lt;br /&gt;
===Strange Lights In The Sea===&lt;br /&gt;
The evening light darkens and the wind drops. The sailors go aloft to bring in most of the sails as The Pangolin doesn&#039;t make way at night, it would make navigation impossible and this far out at sea with no navigation marks uncertainty as to the course could be disastrous.&lt;br /&gt;
&lt;br /&gt;
The red moon rises to the north-west and the late evening crew take a sight. The moos, small and far off, leaves a track in the water like a trail of blood.&lt;br /&gt;
&lt;br /&gt;
Suddenly the lookout shouts &amp;quot;There&#039;s a green light in the water! About two points off the port bow, a mile out.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gatrenus clambers out of his hammock and pulls on his armour. Making sure he has all his weapons and foci with him he makes his way onto the deck. &amp;quot;Do pirates usually come with lights? I would have thought sneaking up unnoticed would have been a better plan.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
He slips a sling shot into the sling and readies his ignite spell.&lt;br /&gt;
&lt;br /&gt;
Green Pera clutches her crossbow and looks forward. &amp;quot;I&#039;ve never seen anything like this. If it&#039;s a monster it&#039;s one I&#039;ve never heard of.&amp;quot; She looks extremely worried. &amp;quot;A big green light under the water? What can it be?&amp;quot; &lt;br /&gt;
&lt;br /&gt;
Haren comes to the deck ready with two quivers one of normal arrows and one full of fire arrows.  He has also brought a small brazier and large bronze tray to put it on.  He is slightly disappointed that he can&#039;t test out his fire arrows.  But readies his bow with a normal bolt and studies the green light to see if he can spot anything about it.&lt;br /&gt;
&lt;br /&gt;
Orvenn keeps to the shadowy parts of the deck, crossbow in hand, his eyes fixed on the green light. Peering into the glow, he desperately tries to identify the light, or whatever is making it.&lt;br /&gt;
&lt;br /&gt;
Yahliz rolls out of his bed grasps his scimitar and prays to Malkion to guide his blade before getting his armour on and venturing above deck. There he will String his bow and await the mysterious lights.&lt;br /&gt;
&lt;br /&gt;
Vorazang invokes Gorakiki to protect him and grant him the might to strike down his foes. He then puts on his armor and readies his shield and mace before heading up to the deck.&lt;br /&gt;
&lt;br /&gt;
The officers come bolting out and while buckling on armour shout orders to sheer away. The two helmsmen lean on the long tiller and The Pangolin, barely making way, starts to pull to starboard. By now it is obvious that the large green underwater glow is moving towards the ship. Redjack, wearing entire bronze plate, shouts &amp;quot;BATTLE STATIONS!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The glow gets closer to the surface and then the prow of an ancient ship, glowing with phosphorescent light, breaches the water like a whale, its rotten sails swaying drunkenly and water pouring out of hatches, ports and gaping holes in the hull.&lt;br /&gt;
&lt;br /&gt;
Even Orlfinn, that long traveled sailor, is taken aback at this horror. Now figures; rotting and skeletal figures, draped in rags and seaweed clamber onto the ship like spiders coming out from under a rock. The mixing of the putrid glow and the Red Moon&#039;s light makes a bloody-purple coloured scene. Foam splashes away from the hell-ship&#039;s bow as it comes forward on a breeze straight out of hell. A horrid keening/moaning cheer comes from the malformed throats of the demon craft&#039;s &#039;crew&#039;.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Haren, tell me when it&#039;s in your range and I will light up your arrow.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
&amp;quot;Light the brazier if you would then I can use the coals for many arrows.&amp;quot; Haren replies. &amp;quot;That thing is in range now, though I am not sure that it will burn, given that it sails under the sea.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
&amp;quot;No problem.&amp;quot; Gatrenus turns his attention to the brazier and casts ignite upon it.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;You having fun yet Tarshite?&amp;quot;, Orvenn yells at Haren, before taking a look at the Dead Ship&#039;s hull.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;It all depends if this works or not my skulking friend.&amp;quot; Haren replies whilst carefully picking out a couple of pieces of burning coal, keeping over the bronze tray, and puts them in the wire cage he has constructed with the tongs he borrowed. He then squeezes the wires together to prevent the coal from escaping. He takes aim at the approaching nightmare ship&#039;s sails and looses. The passage of the bolt fans the coals into flaming life.&lt;br /&gt;
&lt;br /&gt;
Yahliz unconsciously made the three pointed symbol of Malkion as the ghost ship rose from the waves. &amp;quot;By the One true god what is that!&amp;quot; he exclaimed as he put an arrow to string and took aim at figure unsure if his shot would do any good. &amp;quot;Guide my arrow Lord of Light&amp;quot; he whispered as he let loose.&lt;br /&gt;
&lt;br /&gt;
Vorazang&#039;s skin now looks slightly chitinous, and the bronze head of his mace now seems to radiate shadow. He turns to the crew &amp;quot;What manner of horror is this? Do the gods of the sea send forth the drowned dead against us?&amp;quot; He then raises his shield and prepares for the attack. &lt;br /&gt;
&lt;br /&gt;
&amp;quot;Captain!&amp;quot; Comes a hoarse call from Porsides on the Tiller, &amp;quot;we&#039;re speeding up!&amp;quot; Redjack looks over the side and sees the water foam along the side of the hull. He looks at your group and shouts &amp;quot;do any of you know how that&#039;s happening?!&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Hey Redjack, that hell ship look seaworthy to you, or just held up by magic?&amp;quot; Orvenn looks at the sailing master. &amp;quot;Have we even got anything to sink it? Or do we have to sit here while you all stain your britches waiting for them to reach us?&amp;quot; &lt;br /&gt;
&lt;br /&gt;
You can&#039;t see Redjack&#039;s eyes narrow but he stiffens in his armour. &amp;quot;I can&#039;t think of a way to sink a thing that pops out of the water fool! Standby for close combat!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Arrows, slings and bolts start to fly out towards you but land feebly short. Gatrenus and Vorazang see that most of the bows and crossbows used fail after the first shot, falling to bits in the hands of the furious demons.&lt;br /&gt;
&lt;br /&gt;
Haren&#039;s fire arrow sticks in the rotten sail but the saturated cloth doesn&#039;t catch fire. Gatrenus and Yahliz shoot at the packed figures on the rails and rotten rigging, hardly needing to aim. Gatrenus&#039; stone smacks into the upper arm of one creature and it howls in pain. Yahliz&#039; arrow goes right through an eye socket and the monster tumbles into the water thrashing in its death throes. &lt;br /&gt;
&lt;br /&gt;
&amp;quot;Well, they feel pain and they die. Have you got a barrel of rum or brandy? We can set fire to them if we&#039;ve got something flammable to throw on them.&amp;quot; Gatrenus says &amp;quot;Anything more powerful than ignite might do it too, who can summon salamanders?&amp;quot; &lt;br /&gt;
&lt;br /&gt;
Haren replies in a grunt while he reloads his crossbow. &amp;quot;Don&#039;t think we have time to fetch one now.&amp;quot;  His eyes remain alert searching for the opposing captain wanting to put a bolt in his head to see if that stops the attack.&lt;br /&gt;
&lt;br /&gt;
Vorazang tries his best to shout over the clamor of the battle. &amp;quot;Does anyone want me to cast a spell of protection on them?&amp;quot; &lt;br /&gt;
&lt;br /&gt;
&amp;quot;Yes, that would be great.&amp;quot; Gatrenus yells in return. &lt;br /&gt;
&lt;br /&gt;
&amp;quot;Then I&#039;ll do what I can!&amp;quot; Vorazang shouts, and begisn to call upon Gorakiki to provide her protection to Gatrenus. &lt;br /&gt;
&lt;br /&gt;
&amp;quot;Yes please,&amp;quot; Orvenn yells from somewhere behind Vorazang, watching as Gatrentus&#039;, Haren&#039;s and Yahliz&#039;s missiles hit home.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;So they&#039;re not undead and die to crossbows,&amp;quot; Orvenn mutters to himself, &amp;quot;maybe we can survive this.&amp;quot; Orvenn looks again at the mass of demons and shudders, &amp;quot;but only if we kill them all and hope that hell ship isn&#039;t sentient too.&amp;quot; Orvenn shoulders his crossbow grimly and takes aim. &amp;quot;Better get started then and hope for a miracle.&amp;quot; Muttering a prayer to Lambril in the Thief&#039;s Argot, Orvenn fires at the nearest foe.&lt;br /&gt;
&lt;br /&gt;
As the opposing ship sails closer Yahliz will continue to put arrows into the ghost ship&#039;s crew. &amp;quot;I know not what manner of devils these are but as you say they die! So yes we will survive this my friend&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The enemy ship closes half the distance, now the &#039;crew&#039; of the demon ship start throwing heavy objects wrenched from their ship&#039;s decks as well as more normal weapons.&lt;br /&gt;
&lt;br /&gt;
Orlfinn shouts &#039;shoot!&#039; and the watches hit the trickers of their crossbows. Bolts dart across the water towards them and whip through convulsing shapes. Some of the other, less seen staff of the ship cast odd magics. Redjack calls &amp;quot;ready to receive boarders!&amp;quot; and the crew down their crossbows and ready hand weapons.&lt;br /&gt;
&lt;br /&gt;
Gatrenus stuffs his sling back into his pouch and draws his gladius, he grins at Haren before adding &amp;quot;We&#039;ll see if I stick this in me or them now I guess.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===End===&lt;br /&gt;
[[A Trip to Soldier Port]]&lt;/div&gt;</summary>
		<author><name>Gavain</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=A_Trip_to_Soldier_Port&amp;diff=330904</id>
		<title>A Trip to Soldier Port</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=A_Trip_to_Soldier_Port&amp;diff=330904"/>
		<updated>2017-12-13T14:19:17Z</updated>

		<summary type="html">&lt;p&gt;Gavain: /* Player Characters */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;quot;A Trip to Soldier Port&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[File:Soldier_Port.png|600px|thumb|]]&lt;br /&gt;
&lt;br /&gt;
=Dramatis Personae=&lt;br /&gt;
&lt;br /&gt;
[[The Pangolin]]&lt;br /&gt;
&lt;br /&gt;
==Player Characters==&lt;br /&gt;
[[Gatrenus]] Danfive Xaron initiate from Petela, Oronin [bandos]&lt;br /&gt;
&lt;br /&gt;
[[Haren]] Issaries Goldentongue initiate from Dunstop, Tarsh [Gavain]&lt;br /&gt;
&lt;br /&gt;
[[Yahliz i Dandolo]] Hrestoli Malkionism initiate from Pithdaros, Seshnela [akulaau]&lt;br /&gt;
&lt;br /&gt;
[[Orvenn]] Lanbril initiate from Boldhome [TheSweetMan]&lt;br /&gt;
&lt;br /&gt;
[[Vorazang]] Gorakiki initiate from Kethaela [Jagreen Lern]&lt;br /&gt;
&lt;br /&gt;
[[Aaston Reld]]&lt;br /&gt;
&lt;br /&gt;
==Non Player Characters==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Pavis Price List=&lt;br /&gt;
[[Pavis Price List]]&lt;br /&gt;
&lt;br /&gt;
=Spells=&lt;br /&gt;
*[[Gloranthan Spells]]&lt;br /&gt;
&lt;br /&gt;
=House Rules=&lt;br /&gt;
&lt;br /&gt;
Note; A Griffin has an Intelligence of 6, not nearly high enough to see a difference between a horse and a pony. Thus griffins eat all horses and horse-like creatures.&lt;br /&gt;
&lt;br /&gt;
[[Spirits]]&lt;br /&gt;
&lt;br /&gt;
==Character Generation==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Standard PWB Character Sheet Format]]&lt;br /&gt;
&lt;br /&gt;
Note this sheet is for the finished Parade Way Blues game. Ignore references to Pavis Constabulary.&lt;br /&gt;
&lt;br /&gt;
==Combat Rules==&lt;br /&gt;
&lt;br /&gt;
* Shortswords, Broadswords, Scimitars, Bastard Swords and Greatswords all do 1d8+1 damage on a thrusting attack, they retain their existing damage for cutting attacks.&lt;br /&gt;
&lt;br /&gt;
* All spears do 1d8+1 damage.&lt;br /&gt;
&lt;br /&gt;
* Any Two Handed Weapon uses the next higher Damage Bonus.&lt;br /&gt;
&lt;br /&gt;
* At Negative Fatigue Points the next lower Damage Bonus is used.&lt;br /&gt;
&lt;br /&gt;
* Pila (the plural of Pilum) are Javelins that have 15AP, but cannot be used as melee weapons.&lt;br /&gt;
&lt;br /&gt;
Special Attacks:&lt;br /&gt;
RuneQuest 2 Slashes, Impales, and Crushes can be declared instead of a knockback on a Special Attack roll. Shield or Weapon Special Parry rolls Bind the parried object for 10 Strike Ranks, but the parrying weapon may not be used in that time, nor may the attacker or parrier close or lengthen range in that time.&lt;br /&gt;
&lt;br /&gt;
==Alchemy==&lt;br /&gt;
&lt;br /&gt;
The concept of alchemy from Runequest 2 has been adapted for Runequest 3 for use of appropriate guilds and cults.&lt;br /&gt;
&lt;br /&gt;
[[Alchemy_for_Runequest]]&lt;br /&gt;
&lt;br /&gt;
=Chronicles=&lt;br /&gt;
[[On a Wine Dark Sea]]&lt;/div&gt;</summary>
		<author><name>Gavain</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=On_a_Wine_Dark_Sea&amp;diff=330774</id>
		<title>On a Wine Dark Sea</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=On_a_Wine_Dark_Sea&amp;diff=330774"/>
		<updated>2017-12-08T11:03:39Z</updated>

		<summary type="html">&lt;p&gt;Gavain: /* Strange Lights In The Sea */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[A Trip to Soldier Port]]&lt;br /&gt;
__TOC__&lt;br /&gt;
==On a Wine Dark Sea==&lt;br /&gt;
The Pangolin makes good time that day. She surfs down long glassy waves with a following breeze, slightly heeled over to port. The cordage creaks and the mast groans. You&#039;ve come to learn the ship&#039;s language. She&#039;s feeling happy and energetic, you can tell by how when she crests one of the two yard high waves she shakes her head a bit. The crew are alert but the rig needs no changing so they rest by the higher rail and chat. The off watch have come out from under the arch and a fiddle is produced. The sing and dance. During the long transit they have accepted you as one of their own. You chat and come out into the warm sun, the tilted deck no concern to your acquired &#039;sea legs&#039; &lt;br /&gt;
&lt;br /&gt;
A young man leans, with his back on the rail, watching the sailors sing and dance. He even makes an effort himself, picking up the choruses of the songs and joining. He does not, though, join in the dancing. He is wearing a pair of light trews and a light tunic. His fair hair is cropped quite short and he is clean shaven. His blue eyes are never still, alighting briefly on everything and everyone. &lt;br /&gt;
&lt;br /&gt;
Haren too enjoys the singing and dancing, however he has no reservations about joining in. His short frame is solidly built and his dancing is as enthusiastic as the sailors, though some of the movements hint of a knowledge of more graceful and cultured dances. His dark hair, normally bound tightly at the nape of his neck, is wild and free. When still it falls past his shoulders, in the dance it whips about him as if it has a life of its own. In contrast to his hair his beard is neatly trimmed it frames an honest and open face, though at times his pale blue eyes show the toughness of diamond. He is dressed, as always, in high quality clothes that fit him well and show off his muscular body to it&#039;s best.&lt;br /&gt;
&lt;br /&gt;
Haren pauses in his dancing to talk to the man leaning on the rail.  &amp;quot;Not joining in?  It&#039;s great to iron out the kinks in your muscles and expend some energy.  Otherwise it&#039;s a cramped life on a boat.  My name is Haren by the way.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The young man flashes a smile. &amp;quot;I just sing, dancing&#039;s not for me. I&#039;ve two left feet and more often than not end up on me arse. I&#039;m Gatrenus, pleased to meet you.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Redjack, the captain, and Orlfinn, the bosun, wander over. The crew don&#039;t go to attention or anything as life on the merchanters is more like a big family.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I checked the rutter and I&#039;d say we&#039;re a day out of I have the course right. We should look out for pirates though as these are strange waters to us.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
An unhappy look develops on Haren&#039;s face.  &amp;quot;I&#039;m fine with keeping a lookout but you don&#039;t expect us to climb the mast, to do it, do you?&amp;quot; he shudders gracefully.&lt;br /&gt;
&lt;br /&gt;
Orlfinn grins and looks aloft. Redjack says &amp;quot;oh no good friend, my crew will do this. You can keep a private watch if you like, I like to have as many eyes on the horizon as possible, but we should forewarned in plenty of time to prepare. When we get into shallow water we must be careful, armoured and armed. Many loathsome monsters lurk beneath the surface.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
Tall and dark skinned Yahliz stood out from most of the crew and passengers, he lent against the rail and watched the crew cavort as the ship rose and fell with the waves. He smiled to himself before turning to Gatrenus and saying &amp;quot;We are making good time, I spoke with Ulfhedin and he tells me we expect to make port slightly earlier than expected as long as the wind hold true.&amp;quot; He reaches up and makes a slight adjustment to the red turban he wear. &lt;br /&gt;
&lt;br /&gt;
&amp;quot;Well that&#039;s good news at least. I&#039;d better get my armour ready if we&#039;re to expect pirates though.&amp;quot; Gatrenus says &amp;quot;So, where are you from? You don&#039;t see a great many hats like that where I come from.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
&amp;quot;I hail from fair Pithdaros, city of a thousand delights.&amp;quot; Yahliz says with a smile and looks to the west. &amp;quot;What of you my friend, where do you call home?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I grew up in Petela, so I guess that&#039;s home. I have moved around a lot since mainly working in rich houses as a servant, but I fancied a change from that so I&#039;m looking for something different at the end of this voyage. I&#039;m not certain pirates are what I was thinking of.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
&amp;quot;Me neither.&amp;quot; Haren sympathyses.  &amp;quot;I guess that&#039;s why sea trading is so risky, but the potential rewards are great for an appropriate cargo.  I never thought that I would be involved with sea trading and certainly not actually defending my investment!  But then Tarsh is a long way from the sea.&amp;quot;  he says in a somewhat wistful tone.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I think I might give my armour a quick once over as I&#039;ll need to be putting it on at some point in the near future. I&#039;m not a fighter though, I&#039;ll just have to hope I don&#039;t chop my own leg off.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
&amp;quot;The trick is to hit the other guy. If your sword is in him it can&#039;t be in your own leg!&amp;quot; Haren laughs, but he too goes off to don his armour and collect his crossbow. He returns in a few minutes the rings of his mail glinting in the sunlight and crossbow clipped to his belt. &lt;br /&gt;
&lt;br /&gt;
Yahliz grinned at the interplay between the other two passengers Äah yes, pirates can be most worrisome. I have served aboard a pirate hunter when I was a younger man, we fought against those who raided our coastline.&amp;quot; He follows the others below decks and returns wearing a Brigandine Hauberk and a scimitar at his hip and shield which he places nearby. &lt;br /&gt;
&lt;br /&gt;
Gatrenus too returns to the deck clad in armour. The bronze discs of his bezainted armour glittering in the sun. He lays his shortsword and coif on the deck next to him before he resumes leaning on the rail, this time watching out to sea for hints of sails on the horizon. &lt;br /&gt;
&lt;br /&gt;
Haren spots the forecastle and decides this is a good place to watch from as it is slightly elevated.  It also gives him a great view of the rest of the ship so that he can cover it with his crossbow.  He ties his quiver securely to the rails ready to hand but not in the way if it comes to hand-to-hand.  Once settled he start searching the horizon for any signs of boats.&lt;br /&gt;
&lt;br /&gt;
A curious things happens. Redjack summons all the watches and soon all twelve people are standing in a line in their armour. Redjack opens a small chest and takes out a heavy book. It is filled with pictures of two men fighting. He starts shouting commands to the crew and they undergo sword and dagger evolutions. It&#039;s quite a martial display.&lt;br /&gt;
&lt;br /&gt;
After this tubs of crossbow quarrels and bundles of javelins are brought up from below. Many of the javelins are sent up to the crow&#039;s nest on a winch. The crew then brings up wooden boards that slot into the rails. They have a diamond shaped hole in them for crossbow shooting. Orlfinn comes out and nods to the players &amp;quot;I see you have made ready as well. If you can cast long duration spells you may want to consider when you cast them, it may be a long night and day&amp;quot; &lt;br /&gt;
&lt;br /&gt;
&amp;quot;I have no such luxury, just short term stuff.&amp;quot; Haren replies. &amp;quot;I hope some of those bolts are coming forward?&amp;quot; He asks hopefully. &amp;quot;I&#039;ve only got the one quiver full and if it is going to be as long a day as you say then I will run out far too early.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
Gatrenus shrugs, &amp;quot;Just got ignite. Might be handy to set a pirate ship alight but that would require touching it. I guess it&#039;ll just be short sword and slingshot.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;My spells could last for some time but I lack the power to do so and remain combat worthy. Thus my friends I shall wait until their is a creditable threat. May the Prophet send us safe seas though.&amp;quot; Yahliz looks out to the eastern horizon and utters a silent prayer that it be so. &lt;br /&gt;
&lt;br /&gt;
Gatrenus moves to the fore deck to stand with Haren. He checks the sling stones in the pouch at his belt and then carefully closes it and makes sure it is properly shut. He smiles somewhat weakly at Haren before gazing forward at the distant horizon. &amp;quot;How long do you think we&#039;d have from spotting a sail in the distance to being close enough to shoot at them?&amp;quot; he muses.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I have no idea.&amp;quot; Haren replies, &amp;quot;I have never been on the sea before.  Though I guess it is like it is on the ground. If they come from behind it could take a while, whilst from the front it will be very quick.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
Yahliz continues to stare out to see watching for a sail whilst he strings his bow and checks the fletching on his arrows. Once he completes the task he continues to stare out to sea.&lt;br /&gt;
&lt;br /&gt;
Something fires in Haren&#039;s brain. &amp;quot;Ignite. Yes! How about we create some fire arrows. I saw some in court for a demonstration. They had a point that had a cage to hold burning charcoal. We can wrap small wire cages round a bolt to do the same thing. We can then use them to take out their sails, then they may stop chasing us. Just a minute.&amp;quot; He dashes off to gather the supplies he needs.&lt;br /&gt;
&lt;br /&gt;
Haren returns after a few minute with wite and a few tools and a leather clad man. &amp;quot;This is Orvenn everybody. I found him below completely unaware of the excitement topside. So I brought him up to see.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
Vorazang hurries up to the deck. He is also clad in leather, some of it boiled, some of it reinforced with chitin disks. His skin is brown, his eyes are dark, and his black hair hangs at shoulder length under a helm made from strips of chitin affixed to leather. Upon his back he wears a round chitin shield and a war maul, and he carries a large mace in his right hand. His somewhat homely face shows a look of concern. &amp;quot;What going on up here? Last thing I heard the sailors where singing, and now there&#039;s armed men rushing to the deck!&amp;quot; &lt;br /&gt;
&lt;br /&gt;
Orvenn looks around nervously, his beady but shrewd eyes darting from one face to another. Even though he is in full view of everyone on deck, he seems to be instinctively trying to hide and is clearly uncomfortable with being the centre of attention. His entire appearance seems to be designed to avoid attention or notice. His dark hair falls untidily down to his shoulders, while his large beard shows signs of needing a trim. His Cuirboulli armour has been dyed black, but is otherwise unadorned - as are the crossbow, gladius and knives he carries.&lt;br /&gt;
&lt;br /&gt;
Orvenn notes how many of the assembled crew and passengers are watching him and tries to subtly put Haren between himself and as many people as possible.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;H-hello,&amp;quot; he stammers, in a voice that is barely audible. &amp;quot;I didn&#039;t realise we were arming ourselves. What&#039;s going on? Are we under attack?&amp;quot; His own question seems to alarm Orvenn, as starts looking around the Pangolin for another ship, nearly dislocating his neck with the violence of his head movements. &lt;br /&gt;
&lt;br /&gt;
&amp;quot;Not yet but Redjack says we are entering waters where there may be pirates. He wanted all eyes and swords on deck in case we are attacked.&amp;quot; Haren relays his previous conversation to the newcomers. Then grinning he can&#039;t help but add. &amp;quot;Isn&#039;t it exciting.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
&amp;quot;NO!&amp;quot; Orvenn shrieks at Haren. &amp;quot;It is not exciting at all! I hitched a ride on this river wagon to avoid all this &#039;keep-watch-just-in-case&#039; bullshit. I did not come here to ...&amp;quot; Orvenn pause for a second as he catches sight of Redjack&#039;s face, before changing direction instantly. &amp;quot;Did not come here to be drowned by pirates because I refused to protect this very lovely boat. Where do you need me? Somewhere safe I hope?&amp;quot; Orvenn laughs nervously, as if at his own joke, but his last comment still has all the hallmarks of a plea. &lt;br /&gt;
&lt;br /&gt;
Redjack smiles and adds &amp;quot;oh, it&#039;s not just the pirates you have to worry about. No, the Kraken can haul you off the deck and into it&#039;s maw with it&#039;s mile-long tentacles. Sea-dragons can reach you in the hold or even right aloft with their long necks and the mighty Roc can sink us with one mighty boulder dropped amidships!&amp;quot; He theatrically shakes his head. &amp;quot;Perhaps it&#039;s best not to dwell on that.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
Vorazang frowns. &amp;quot;Captain, are you expecting an attack or not? Stop trying to frighten the Sartarite and tell us what you need of us.&amp;quot; He holds out his mace. &amp;quot;I&#039;m up for smashing a few heads, if it comes to that.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
His smile drops. &amp;quot;We always go to quarters a day out of land, but these are unknown waters. I prefer to be prepared and uncomfortable to the other option.&amp;quot; Redjack looks across his ship, his eyes taking in tiny details. &amp;quot;Most pirates will sheer away with just a show of force unless they&#039;re desperate. Some, however, are just crazed.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Orlfinn comes up and reports that everything is in order. &amp;quot;Bloody Carrowise is pissed again,&amp;quot; he grumbles. &amp;quot;I sent him below as usual. I thought we already had a bloody mascot.&amp;quot; Redjack compresses his lips and says nothing. &lt;br /&gt;
&lt;br /&gt;
Orvenn has been nervously checking the skies for Rocs, but peers shrewdly at Orlfinn and Redjack at the mention of Carrowise.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Trouble Master Redjack? Should someone go and assist this angry young man with his duties. Enraged men are likely to make mistakes - look at the Uroxi.&amp;quot; Orvenn slides closer to the Sailing Master and asks him in a low stage whisper, loud enough for everyone nearby to still hear, &amp;quot;will the hold be safe with this Calloweeze guarding it? Should one of us see to the safety of our goods? I&#039;m sure there&#039;s many an investment in the hold that could be lost with a bad man on guard.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
&amp;quot;Well, if Carrowise manages to break the eggs I brought aboard while he&#039;s stumbling around drunk, I&#039;ll break his arms!&amp;quot; Vorazang turns to Redjack. &amp;quot;Do you know what kind of pirates there are in these waters? How disciplined, how well armed?&amp;quot; &lt;br /&gt;
&lt;br /&gt;
&amp;quot;I know what kind of pirates, the kind that would appreciate being branded and whipped in the punishment legions, a few could lose an eye so the others can learn of their own errors. Maybe the imperial navy should take a trip across this bit of sea one day.&amp;quot; Gatrenus muses.&lt;br /&gt;
&lt;br /&gt;
Various crew members nod in agreement with Gatrenus. It&#039;s unlikely they&#039;ve ever seen the Empire&#039;s punishment corps but even they have heard of them and their dire discipline.&lt;br /&gt;
&lt;br /&gt;
===Strange Lights In The Sea===&lt;br /&gt;
The evening light darkens and the wind drops. The sailors go aloft to bring in most of the sails as The Pangolin doesn&#039;t make way at night, it would make navigation impossible and this far out at sea with no navigation marks uncertainty as to the course could be disastrous.&lt;br /&gt;
&lt;br /&gt;
The red moon rises to the north-west and the late evening crew take a sight. The moos, small and far off, leaves a track in the water like a trail of blood.&lt;br /&gt;
&lt;br /&gt;
Suddenly the lookout shouts &amp;quot;There&#039;s a green light in the water! About two points off the port bow, a mile out.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gatrenus clambers out of his hammock and pulls on his armour. Making sure he has all his weapons and foci with him he makes his way onto the deck. &amp;quot;Do pirates usually come with lights? I would have thought sneaking up unnoticed would have been a better plan.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
He slips a sling shot into the sling and readies his ignite spell.&lt;br /&gt;
&lt;br /&gt;
Green Pera clutches her crossbow and looks forward. &amp;quot;I&#039;ve never seen anything like this. If it&#039;s a monster it&#039;s one I&#039;ve never heard of.&amp;quot; She looks extremely worried. &amp;quot;A big green light under the water? What can it be?&amp;quot; &lt;br /&gt;
&lt;br /&gt;
Haren comes to the deck ready with two quivers one of normal arrows and one full of fire arrows.  He has also brought a small brazier and large bronze tray to put it on.  He is slightly disappointed that he can&#039;t test out his fire arrows.  But readies his bow with a normal bolt and studies the green light to see if he can spot anything about it.&lt;br /&gt;
&lt;br /&gt;
Orvenn keeps to the shadowy parts of the deck, crossbow in hand, his eyes fixed on the green light. Peering into the glow, he desperately tries to identify the light, or whatever is making it.&lt;br /&gt;
&lt;br /&gt;
Yahliz rolls out of his bed grasps his scimitar and prays to Malkion to guide his blade before getting his armour on and venturing above deck. There he will String his bow and await the mysterious lights.&lt;br /&gt;
&lt;br /&gt;
Vorazang invokes Gorakiki to protect him and grant him the might to strike down his foes. He then puts on his armor and readies his shield and mace before heading up to the deck.&lt;br /&gt;
&lt;br /&gt;
The officers come bolting out and while buckling on armour shout orders to sheer away. The two helmsmen lean on the long tiller and The Pangolin, barely making way, starts to pull to starboard. By now it is obvious that the large green underwater glow is moving towards the ship. Redjack, wearing entire bronze plate, shouts &amp;quot;BATTLE STATIONS!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The glow gets closer to the surface and then the prow of an ancient ship, glowing with phosphorescent light, breaches the water like a whale, its rotten sails swaying drunkenly and water pouring out of hatches, ports and gaping holes in the hull.&lt;br /&gt;
&lt;br /&gt;
Even Orlfinn, that long traveled sailor, is taken aback at this horror. Now figures; rotting and skeletal figures, draped in rags and seaweed clamber onto the ship like spiders coming out from under a rock. The mixing of the putrid glow and the Red Moon&#039;s light makes a bloody-purple coloured scene. Foam splashes away from the hell-ship&#039;s bow as it comes forward on a breeze straight out of hell. A horrid keening/moaning cheer comes from the malformed throats of the demon craft&#039;s &#039;crew&#039;.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Haren, tell me when it&#039;s in your range and I will light up your arrow.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
&amp;quot;Light the brazier if you would then I can use the coals for many arrows.&amp;quot; Haren replies. &amp;quot;That thing is in range now, though I am not sure that it will burn, given that it sails under the sea.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
&amp;quot;No problem.&amp;quot; Gatrenus turns his attention to the brazier and casts ignite upon it.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;You having fun yet Tarshite?&amp;quot;, Orvenn yells at Haren, before taking a look at the Dead Ship&#039;s hull.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;It all depends if this works or not my skulking friend.&amp;quot; Haren replies whilst carefully picking out a couple of pieces of burning coal, keeping over the bronze tray, and puts them in the wire cage he has constructed with the tongs he borrowed. He then squeezes the wires together to prevent the coal from escaping. He takes aim at the approaching nightmare ship&#039;s sails and looses. The passage of the bolt fans the coals into flaming life.&lt;br /&gt;
&lt;br /&gt;
Yahliz unconsciously made the three pointed symbol of Malkion as the ghost ship rose from the waves. &amp;quot;By the One true god what is that!&amp;quot; he exclaimed as he put an arrow to string and took aim at figure unsure if his shot would do any good. &amp;quot;Guide my arrow Lord of Light&amp;quot; he whispered as he let loose.&lt;br /&gt;
&lt;br /&gt;
Vorazang&#039;s skin now looks slightly chitinous, and the bronze head of his mace now seems to radiate shadow. He turns to the crew &amp;quot;What manner of horror is this? Do the gods of the sea send forth the drowned dead against us?&amp;quot; He then raises his shield and prepares for the attack. &lt;br /&gt;
&lt;br /&gt;
&amp;quot;Captain!&amp;quot; Comes a hoarse call from Porsides on the Tiller, &amp;quot;we&#039;re speeding up!&amp;quot; Redjack looks over the side and sees the water foam along the side of the hull. He looks at your group and shouts &amp;quot;do any of you know how that&#039;s happening?!&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Hey Redjack, that hell ship look seaworthy to you, or just held up by magic?&amp;quot; Orvenn looks at the sailing master. &amp;quot;Have we even got anything to sink it? Or do we have to sit here while you all stain your britches waiting for them to reach us?&amp;quot; &lt;br /&gt;
&lt;br /&gt;
You can&#039;t see Redjack&#039;s eyes narrow but he stiffens in his armour. &amp;quot;I can&#039;t think of a way to sink a thing that pops out of the water fool! Standby for close combat!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Arrows, slings and bolts start to fly out towards you but land feebly short. Gatrenus and Vorazang see that most of the bows and crossbows used fail after the first shot, falling to bits in the hands of the furious demons.&lt;br /&gt;
&lt;br /&gt;
Haren&#039;s fire arrow sticks in the rotten sail but the saturated cloth doesn&#039;t catch fire. Gatrenus and Yahliz shoot at the packed figures on the rails and rotten rigging, hardly needing to aim. Gatrenus&#039; stone smacks into the upper arm of one creature and it howls in pain. Yahliz&#039; arrow goes right through an eye socket and the monster tumbles into the water thrashing in its death throes. &lt;br /&gt;
&lt;br /&gt;
&amp;quot;Well, they feel pain and they die. Have you got a barrel of rum or brandy? We can set fire to them if we&#039;ve got something flammable to throw on them.&amp;quot; Gatrenus says &amp;quot;Anything more powerful than ignite might do it too, who can summon salamanders?&amp;quot; &lt;br /&gt;
&lt;br /&gt;
Haren replies in a grunt while he reloads his crossbow. &amp;quot;Don&#039;t think we have time to fetch one now.&amp;quot;  His eyes remain alert searching for the opposing captain wanting to put a bolt in his head to see if that stops the attack.&lt;br /&gt;
&lt;br /&gt;
Vorazang tries his best to shout over the clamor of the battle. &amp;quot;Does anyone want me to cast a spell of protection on them?&amp;quot; &lt;br /&gt;
&lt;br /&gt;
&amp;quot;Yes, that would be great.&amp;quot; Gatrenus yells in return. &lt;br /&gt;
&lt;br /&gt;
&amp;quot;Then I&#039;ll do what I can!&amp;quot; Vorazang shouts, and begisn to call upon Gorakiki to provide her protection to Gatrenus. &lt;br /&gt;
&lt;br /&gt;
&amp;quot;Yes please,&amp;quot; Orvenn yells from somewhere behind Vorazang, watching as Gatrentus&#039;, Haren&#039;s and Yahliz&#039;s missiles hit home.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;So they&#039;re not undead and die to crossbows,&amp;quot; Orvenn mutters to himself, &amp;quot;maybe we can survive this.&amp;quot; Orvenn looks again at the mass of demons and shudders, &amp;quot;but only if we kill them all and hope that hell ship isn&#039;t sentient too.&amp;quot; Orvenn shoulders his crossbow grimly and takes aim. &amp;quot;Better get started then and hope for a miracle.&amp;quot; Muttering a prayer to Lambril in the Thief&#039;s Argot, Orvenn fires at the nearest foe.&lt;br /&gt;
&lt;br /&gt;
As the opposing ship sails closer Yahliz will continue to put arrows into the ghost ship&#039;s crew. &amp;quot;I know not what manner of devils these are but as you say they die! So yes we will survive this my friend&amp;quot; &lt;br /&gt;
&lt;br /&gt;
===End===&lt;br /&gt;
[[A Trip to Soldier Port]]&lt;/div&gt;</summary>
		<author><name>Gavain</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=On_a_Wine_Dark_Sea&amp;diff=330743</id>
		<title>On a Wine Dark Sea</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=On_a_Wine_Dark_Sea&amp;diff=330743"/>
		<updated>2017-12-07T19:42:41Z</updated>

		<summary type="html">&lt;p&gt;Gavain: /* Strange Lights In The Sea */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[A Trip to Soldier Port]]&lt;br /&gt;
__TOC__&lt;br /&gt;
==On a Wine Dark Sea==&lt;br /&gt;
The Pangolin makes good time that day. She surfs down long glassy waves with a following breeze, slightly heeled over to port. The cordage creaks and the mast groans. You&#039;ve come to learn the ship&#039;s language. She&#039;s feeling happy and energetic, you can tell by how when she crests one of the two yard high waves she shakes her head a bit. The crew are alert but the rig needs no changing so they rest by the higher rail and chat. The off watch have come out from under the arch and a fiddle is produced. The sing and dance. During the long transit they have accepted you as one of their own. You chat and come out into the warm sun, the tilted deck no concern to your acquired &#039;sea legs&#039; &lt;br /&gt;
&lt;br /&gt;
A young man leans, with his back on the rail, watching the sailors sing and dance. He even makes an effort himself, picking up the choruses of the songs and joining. He does not, though, join in the dancing. He is wearing a pair of light trews and a light tunic. His fair hair is cropped quite short and he is clean shaven. His blue eyes are never still, alighting briefly on everything and everyone. &lt;br /&gt;
&lt;br /&gt;
Haren too enjoys the singing and dancing, however he has no reservations about joining in. His short frame is solidly built and his dancing is as enthusiastic as the sailors, though some of the movements hint of a knowledge of more graceful and cultured dances. His dark hair, normally bound tightly at the nape of his neck, is wild and free. When still it falls past his shoulders, in the dance it whips about him as if it has a life of its own. In contrast to his hair his beard is neatly trimmed it frames an honest and open face, though at times his pale blue eyes show the toughness of diamond. He is dressed, as always, in high quality clothes that fit him well and show off his muscular body to it&#039;s best.&lt;br /&gt;
&lt;br /&gt;
Haren pauses in his dancing to talk to the man leaning on the rail.  &amp;quot;Not joining in?  It&#039;s great to iron out the kinks in your muscles and expend some energy.  Otherwise it&#039;s a cramped life on a boat.  My name is Haren by the way.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The young man flashes a smile. &amp;quot;I just sing, dancing&#039;s not for me. I&#039;ve two left feet and more often than not end up on me arse. I&#039;m Gatrenus, pleased to meet you.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Redjack, the captain, and Orlfinn, the bosun, wander over. The crew don&#039;t go to attention or anything as life on the merchanters is more like a big family.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I checked the rutter and I&#039;d say we&#039;re a day out of I have the course right. We should look out for pirates though as these are strange waters to us.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
An unhappy look develops on Haren&#039;s face.  &amp;quot;I&#039;m fine with keeping a lookout but you don&#039;t expect us to climb the mast, to do it, do you?&amp;quot; he shudders gracefully.&lt;br /&gt;
&lt;br /&gt;
Orlfinn grins and looks aloft. Redjack says &amp;quot;oh no good friend, my crew will do this. You can keep a private watch if you like, I like to have as many eyes on the horizon as possible, but we should forewarned in plenty of time to prepare. When we get into shallow water we must be careful, armoured and armed. Many loathsome monsters lurk beneath the surface.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
Tall and dark skinned Yahliz stood out from most of the crew and passengers, he lent against the rail and watched the crew cavort as the ship rose and fell with the waves. He smiled to himself before turning to Gatrenus and saying &amp;quot;We are making good time, I spoke with Ulfhedin and he tells me we expect to make port slightly earlier than expected as long as the wind hold true.&amp;quot; He reaches up and makes a slight adjustment to the red turban he wear. &lt;br /&gt;
&lt;br /&gt;
&amp;quot;Well that&#039;s good news at least. I&#039;d better get my armour ready if we&#039;re to expect pirates though.&amp;quot; Gatrenus says &amp;quot;So, where are you from? You don&#039;t see a great many hats like that where I come from.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
&amp;quot;I hail from fair Pithdaros, city of a thousand delights.&amp;quot; Yahliz says with a smile and looks to the west. &amp;quot;What of you my friend, where do you call home?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I grew up in Petela, so I guess that&#039;s home. I have moved around a lot since mainly working in rich houses as a servant, but I fancied a change from that so I&#039;m looking for something different at the end of this voyage. I&#039;m not certain pirates are what I was thinking of.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
&amp;quot;Me neither.&amp;quot; Haren sympathyses.  &amp;quot;I guess that&#039;s why sea trading is so risky, but the potential rewards are great for an appropriate cargo.  I never thought that I would be involved with sea trading and certainly not actually defending my investment!  But then Tarsh is a long way from the sea.&amp;quot;  he says in a somewhat wistful tone.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I think I might give my armour a quick once over as I&#039;ll need to be putting it on at some point in the near future. I&#039;m not a fighter though, I&#039;ll just have to hope I don&#039;t chop my own leg off.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
&amp;quot;The trick is to hit the other guy. If your sword is in him it can&#039;t be in your own leg!&amp;quot; Haren laughs, but he too goes off to don his armour and collect his crossbow. He returns in a few minutes the rings of his mail glinting in the sunlight and crossbow clipped to his belt. &lt;br /&gt;
&lt;br /&gt;
Yahliz grinned at the interplay between the other two passengers Äah yes, pirates can be most worrisome. I have served aboard a pirate hunter when I was a younger man, we fought against those who raided our coastline.&amp;quot; He follows the others below decks and returns wearing a Brigandine Hauberk and a scimitar at his hip and shield which he places nearby. &lt;br /&gt;
&lt;br /&gt;
Gatrenus too returns to the deck clad in armour. The bronze discs of his bezainted armour glittering in the sun. He lays his shortsword and coif on the deck next to him before he resumes leaning on the rail, this time watching out to sea for hints of sails on the horizon. &lt;br /&gt;
&lt;br /&gt;
Haren spots the forecastle and decides this is a good place to watch from as it is slightly elevated.  It also gives him a great view of the rest of the ship so that he can cover it with his crossbow.  He ties his quiver securely to the rails ready to hand but not in the way if it comes to hand-to-hand.  Once settled he start searching the horizon for any signs of boats.&lt;br /&gt;
&lt;br /&gt;
A curious things happens. Redjack summons all the watches and soon all twelve people are standing in a line in their armour. Redjack opens a small chest and takes out a heavy book. It is filled with pictures of two men fighting. He starts shouting commands to the crew and they undergo sword and dagger evolutions. It&#039;s quite a martial display.&lt;br /&gt;
&lt;br /&gt;
After this tubs of crossbow quarrels and bundles of javelins are brought up from below. Many of the javelins are sent up to the crow&#039;s nest on a winch. The crew then brings up wooden boards that slot into the rails. They have a diamond shaped hole in them for crossbow shooting. Orlfinn comes out and nods to the players &amp;quot;I see you have made ready as well. If you can cast long duration spells you may want to consider when you cast them, it may be a long night and day&amp;quot; &lt;br /&gt;
&lt;br /&gt;
&amp;quot;I have no such luxury, just short term stuff.&amp;quot; Haren replies. &amp;quot;I hope some of those bolts are coming forward?&amp;quot; He asks hopefully. &amp;quot;I&#039;ve only got the one quiver full and if it is going to be as long a day as you say then I will run out far too early.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
Gatrenus shrugs, &amp;quot;Just got ignite. Might be handy to set a pirate ship alight but that would require touching it. I guess it&#039;ll just be short sword and slingshot.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;My spells could last for some time but I lack the power to do so and remain combat worthy. Thus my friends I shall wait until their is a creditable threat. May the Prophet send us safe seas though.&amp;quot; Yahliz looks out to the eastern horizon and utters a silent prayer that it be so. &lt;br /&gt;
&lt;br /&gt;
Gatrenus moves to the fore deck to stand with Haren. He checks the sling stones in the pouch at his belt and then carefully closes it and makes sure it is properly shut. He smiles somewhat weakly at Haren before gazing forward at the distant horizon. &amp;quot;How long do you think we&#039;d have from spotting a sail in the distance to being close enough to shoot at them?&amp;quot; he muses.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I have no idea.&amp;quot; Haren replies, &amp;quot;I have never been on the sea before.  Though I guess it is like it is on the ground. If they come from behind it could take a while, whilst from the front it will be very quick.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
Yahliz continues to stare out to see watching for a sail whilst he strings his bow and checks the fletching on his arrows. Once he completes the task he continues to stare out to sea.&lt;br /&gt;
&lt;br /&gt;
Something fires in Haren&#039;s brain. &amp;quot;Ignite. Yes! How about we create some fire arrows. I saw some in court for a demonstration. They had a point that had a cage to hold burning charcoal. We can wrap small wire cages round a bolt to do the same thing. We can then use them to take out their sails, then they may stop chasing us. Just a minute.&amp;quot; He dashes off to gather the supplies he needs.&lt;br /&gt;
&lt;br /&gt;
Haren returns after a few minute with wite and a few tools and a leather clad man. &amp;quot;This is Orvenn everybody. I found him below completely unaware of the excitement topside. So I brought him up to see.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
Vorazang hurries up to the deck. He is also clad in leather, some of it boiled, some of it reinforced with chitin disks. His skin is brown, his eyes are dark, and his black hair hangs at shoulder length under a helm made from strips of chitin affixed to leather. Upon his back he wears a round chitin shield and a war maul, and he carries a large mace in his right hand. His somewhat homely face shows a look of concern. &amp;quot;What going on up here? Last thing I heard the sailors where singing, and now there&#039;s armed men rushing to the deck!&amp;quot; &lt;br /&gt;
&lt;br /&gt;
Orvenn looks around nervously, his beady but shrewd eyes darting from one face to another. Even though he is in full view of everyone on deck, he seems to be instinctively trying to hide and is clearly uncomfortable with being the centre of attention. His entire appearance seems to be designed to avoid attention or notice. His dark hair falls untidily down to his shoulders, while his large beard shows signs of needing a trim. His Cuirboulli armour has been dyed black, but is otherwise unadorned - as are the crossbow, gladius and knives he carries.&lt;br /&gt;
&lt;br /&gt;
Orvenn notes how many of the assembled crew and passengers are watching him and tries to subtly put Haren between himself and as many people as possible.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;H-hello,&amp;quot; he stammers, in a voice that is barely audible. &amp;quot;I didn&#039;t realise we were arming ourselves. What&#039;s going on? Are we under attack?&amp;quot; His own question seems to alarm Orvenn, as starts looking around the Pangolin for another ship, nearly dislocating his neck with the violence of his head movements. &lt;br /&gt;
&lt;br /&gt;
&amp;quot;Not yet but Redjack says we are entering waters where there may be pirates. He wanted all eyes and swords on deck in case we are attacked.&amp;quot; Haren relays his previous conversation to the newcomers. Then grinning he can&#039;t help but add. &amp;quot;Isn&#039;t it exciting.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
&amp;quot;NO!&amp;quot; Orvenn shrieks at Haren. &amp;quot;It is not exciting at all! I hitched a ride on this river wagon to avoid all this &#039;keep-watch-just-in-case&#039; bullshit. I did not come here to ...&amp;quot; Orvenn pause for a second as he catches sight of Redjack&#039;s face, before changing direction instantly. &amp;quot;Did not come here to be drowned by pirates because I refused to protect this very lovely boat. Where do you need me? Somewhere safe I hope?&amp;quot; Orvenn laughs nervously, as if at his own joke, but his last comment still has all the hallmarks of a plea. &lt;br /&gt;
&lt;br /&gt;
Redjack smiles and adds &amp;quot;oh, it&#039;s not just the pirates you have to worry about. No, the Kraken can haul you off the deck and into it&#039;s maw with it&#039;s mile-long tentacles. Sea-dragons can reach you in the hold or even right aloft with their long necks and the mighty Roc can sink us with one mighty boulder dropped amidships!&amp;quot; He theatrically shakes his head. &amp;quot;Perhaps it&#039;s best not to dwell on that.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
Vorazang frowns. &amp;quot;Captain, are you expecting an attack or not? Stop trying to frighten the Sartarite and tell us what you need of us.&amp;quot; He holds out his mace. &amp;quot;I&#039;m up for smashing a few heads, if it comes to that.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
His smile drops. &amp;quot;We always go to quarters a day out of land, but these are unknown waters. I prefer to be prepared and uncomfortable to the other option.&amp;quot; Redjack looks across his ship, his eyes taking in tiny details. &amp;quot;Most pirates will sheer away with just a show of force unless they&#039;re desperate. Some, however, are just crazed.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Orlfinn comes up and reports that everything is in order. &amp;quot;Bloody Carrowise is pissed again,&amp;quot; he grumbles. &amp;quot;I sent him below as usual. I thought we already had a bloody mascot.&amp;quot; Redjack compresses his lips and says nothing. &lt;br /&gt;
&lt;br /&gt;
Orvenn has been nervously checking the skies for Rocs, but peers shrewdly at Orlfinn and Redjack at the mention of Carrowise.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Trouble Master Redjack? Should someone go and assist this angry young man with his duties. Enraged men are likely to make mistakes - look at the Uroxi.&amp;quot; Orvenn slides closer to the Sailing Master and asks him in a low stage whisper, loud enough for everyone nearby to still hear, &amp;quot;will the hold be safe with this Calloweeze guarding it? Should one of us see to the safety of our goods? I&#039;m sure there&#039;s many an investment in the hold that could be lost with a bad man on guard.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
&amp;quot;Well, if Carrowise manages to break the eggs I brought aboard while he&#039;s stumbling around drunk, I&#039;ll break his arms!&amp;quot; Vorazang turns to Redjack. &amp;quot;Do you know what kind of pirates there are in these waters? How disciplined, how well armed?&amp;quot; &lt;br /&gt;
&lt;br /&gt;
&amp;quot;I know what kind of pirates, the kind that would appreciate being branded and whipped in the punishment legions, a few could lose an eye so the others can learn of their own errors. Maybe the imperial navy should take a trip across this bit of sea one day.&amp;quot; Gatrenus muses.&lt;br /&gt;
&lt;br /&gt;
Various crew members nod in agreement with Gatrenus. It&#039;s unlikely they&#039;ve ever seen the Empire&#039;s punishment corps but even they have heard of them and their dire discipline.&lt;br /&gt;
&lt;br /&gt;
===Strange Lights In The Sea===&lt;br /&gt;
The evening light darkens and the wind drops. The sailors go aloft to bring in most of the sails as The Pangolin doesn&#039;t make way at night, it would make navigation impossible and this far out at sea with no navigation marks uncertainty as to the course could be disastrous.&lt;br /&gt;
&lt;br /&gt;
The red moon rises to the north-west and the late evening crew take a sight. The moos, small and far off, leaves a track in the water like a trail of blood.&lt;br /&gt;
&lt;br /&gt;
Suddenly the lookout shouts &amp;quot;There&#039;s a green light in the water! About two points off the port bow, a mile out.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gatrenus clambers out of his hammock and pulls on his armour. Making sure he has all his weapons and foci with him he makes his way onto the deck. &amp;quot;Do pirates usually come with lights? I would have thought sneaking up unnoticed would have been a better plan.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
He slips a sling shot into the sling and readies his ignite spell.&lt;br /&gt;
&lt;br /&gt;
Green Pera clutches her crossbow and looks forward. &amp;quot;I&#039;ve never seen anything like this. If it&#039;s a monster it&#039;s one I&#039;ve never heard of.&amp;quot; She looks extremely worried. &amp;quot;A big green light under the water? What can it be?&amp;quot; &lt;br /&gt;
&lt;br /&gt;
Haren comes to the deck ready with two quivers one of normal arrows and one full of fire arrows.  He has also brought a small brazier and large bronze tray to put it on.  He is slightly disappointed that he can&#039;t test out his fire arrows.  But readies his bow with a normal bolt and studies the green light to see if he can spot anything about it.&lt;br /&gt;
&lt;br /&gt;
Orvenn keeps to the shadowy parts of the deck, crossbow in hand, his eyes fixed on the green light. Peering into the glow, he desperately tries to identify the light, or whatever is making it.&lt;br /&gt;
&lt;br /&gt;
Yahliz rolls out of his bed grasps his scimitar and prays to Malkion to guide his blade before getting his armour on and venturing above deck. There he will String his bow and await the mysterious lights.&lt;br /&gt;
&lt;br /&gt;
Vorazang invokes Gorakiki to protect him and grant him the might to strike down his foes. He then puts on his armor and readies his shield and mace before heading up to the deck.&lt;br /&gt;
&lt;br /&gt;
The officers come bolting out and while buckling on armour shout orders to sheer away. The two helmsmen lean on the long tiller and The Pangolin, barely making way, starts to pull to starboard. By now it is obvious that the large green underwater glow is moving towards the ship. Redjack, wearing entire bronze plate, shouts &amp;quot;BATTLE STATIONS!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The glow gets closer to the surface and then the prow of an ancient ship, glowing with phosphorescent light, breaches the water like a whale, its rotten sails swaying drunkenly and water pouring out of hatches, ports and gaping holes in the hull.&lt;br /&gt;
&lt;br /&gt;
Even Orlfinn, that long traveled sailor, is taken aback at this horror. Now figures; rotting and skeletal figures, draped in rags and seaweed clamber onto the ship like spiders coming out from under a rock. The mixing of the putrid glow and the Red Moon&#039;s light makes a bloody-purple coloured scene. Foam splashes away from the hell-ship&#039;s bow as it comes forward on a breeze straight out of hell. A horrid keening/moaning cheer comes from the malformed throats of the demon craft&#039;s &#039;crew&#039;.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Haren, tell me when it&#039;s in your range and I will light up your arrow.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
&amp;quot;Light the brazier if you would then I can use the coals for many arrows.&amp;quot; Haren replies. &amp;quot;That thing is in range now, though I am not sure that it will burn, given that it sails under the sea.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
&amp;quot;No problem.&amp;quot; Gatrenus turns his attention to the brazier and casts ignite upon it.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;You having fun yet Tarshite?&amp;quot;, Orvenn yells at Haren, before taking a look at the Dead Ship&#039;s hull.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;It all depends if this works or not my skulking friend.&amp;quot; Haren replies whilst carefully picking out a couple of pieces of burning coal, keeping over the bronze tray, and puts them in the wire cage he has constructed with the tongs he borrowed. He then squeezes the wires together to prevent the coal from escaping. He takes aim at the approaching nightmare ship&#039;s sails and looses. The passage of the bolt fans the coals into flaming life.&lt;br /&gt;
&lt;br /&gt;
Yahliz unconsciously made the three pointed symbol of Malkion as the ghost ship rose from the waves. &amp;quot;By the One true god what is that!&amp;quot; he exclaimed as he put an arrow to string and took aim at figure unsure if his shot would do any good. &amp;quot;Guide my arrow Lord of Light&amp;quot; he whispered as he let loose.&lt;br /&gt;
&lt;br /&gt;
Vorazang&#039;s skin now looks slightly chitinous, and the bronze head of his mace now seems to radiate shadow. He turns to the crew &amp;quot;What manner of horror is this? Do the gods of the sea send forth the drowned dead against us?&amp;quot; He then raises his shield and prepares for the attack. &lt;br /&gt;
&lt;br /&gt;
&amp;quot;Captain!&amp;quot; Comes a hoarse call from Porsides on the Tiller, &amp;quot;we&#039;re speeding up!&amp;quot; Redjack looks over the side and sees the water foam along the side of the hull. He looks at your group and shouts &amp;quot;do any of you know how that&#039;s happening?!&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Hey Redjack, that hell ship look seaworthy to you, or just held up by magic?&amp;quot; Orvenn looks at the sailing master. &amp;quot;Have we even got anything to sink it? Or do we have to sit here while you all stain your britches waiting for them to reach us?&amp;quot; &lt;br /&gt;
&lt;br /&gt;
You can&#039;t see Redjack&#039;s eyes narrow but he stiffens in his armour. &amp;quot;I can&#039;t think of a way to sink a thing that pops out of the water fool! Standby for close combat!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Arrows, slings and bolts start to fly out towards you but land feebly short. Gatrenus and Vorazang see that most of the bows and crossbows used fail after the first shot, falling to bits in the hands of the furious demons.&lt;br /&gt;
&lt;br /&gt;
Haren&#039;s fire arrow sticks in the rotten sail but the saturated cloth doesn&#039;t catch fire. Gatrenus and Yahliz shoot at the packed figures on the rails and rotten rigging, hardly needing to aim. Gatrenus&#039; stone smacks into the upper arm of one creature and it howls in pain. Yahliz&#039; arrow goes right through an eye socket and the monster tumbles into the water thrashing in its death throes. &lt;br /&gt;
&lt;br /&gt;
&amp;quot;Well, they feel pain and they die. Have you got a barrel of rum or brandy? We can set fire to them if we&#039;ve got something flammable to throw on them.&amp;quot; Gatrenus says &amp;quot;Anything more powerful than ignite might do it too, who can summon salamanders?&amp;quot; &lt;br /&gt;
&lt;br /&gt;
Haren replies in a grunt while he reloads his crossbow. &amp;quot;Don&#039;t think we have time to fetch one now.&amp;quot;  His eyes remain alert searching for the opposing captain wanting to put a bolt in his head to see if that stops the attack.&lt;br /&gt;
&lt;br /&gt;
Vorazang tries his best to shout over the clamor of the battle. &amp;quot;Does anyone want me to cast a spell of protection on them?&amp;quot; &lt;br /&gt;
&lt;br /&gt;
&amp;quot;Yes, that would be great.&amp;quot; Gatrenus yells in return. &lt;br /&gt;
&lt;br /&gt;
&amp;quot;Then I&#039;ll do what I can!&amp;quot; Vorazang shouts, and begisn to call upon Gorakiki to provide her protection to Gatrenus. &lt;br /&gt;
&lt;br /&gt;
&amp;quot;Yes please,&amp;quot; Orvenn yells from somewhere behind Vorazang, watching as Gatrentus&#039;, Haren&#039;s and Yahliz&#039;s missiles hit home.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;So they&#039;re not undead and die to crossbows,&amp;quot; Orvenn mutters to himself, &amp;quot;maybe we can survive this.&amp;quot; Orvenn looks again at the mass of demons and shudders, &amp;quot;but only if we kill them all and hope that hell ship isn&#039;t sentient too.&amp;quot; Orvenn shoulders his crossbow grimly and takes aim. &amp;quot;Better get started then and hope for a miracle.&amp;quot; Muttering a prayer to Lambril in the Thief&#039;s Argot, Orvenn fires at the nearest foe.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[A Trip to Soldier Port]]&lt;/div&gt;</summary>
		<author><name>Gavain</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=On_a_Wine_Dark_Sea&amp;diff=330741</id>
		<title>On a Wine Dark Sea</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=On_a_Wine_Dark_Sea&amp;diff=330741"/>
		<updated>2017-12-07T19:21:17Z</updated>

		<summary type="html">&lt;p&gt;Gavain: /* Strange Lights In The Sea */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[A Trip to Soldier Port]]&lt;br /&gt;
__TOC__&lt;br /&gt;
==On a Wine Dark Sea==&lt;br /&gt;
The Pangolin makes good time that day. She surfs down long glassy waves with a following breeze, slightly heeled over to port. The cordage creaks and the mast groans. You&#039;ve come to learn the ship&#039;s language. She&#039;s feeling happy and energetic, you can tell by how when she crests one of the two yard high waves she shakes her head a bit. The crew are alert but the rig needs no changing so they rest by the higher rail and chat. The off watch have come out from under the arch and a fiddle is produced. The sing and dance. During the long transit they have accepted you as one of their own. You chat and come out into the warm sun, the tilted deck no concern to your acquired &#039;sea legs&#039; &lt;br /&gt;
&lt;br /&gt;
A young man leans, with his back on the rail, watching the sailors sing and dance. He even makes an effort himself, picking up the choruses of the songs and joining. He does not, though, join in the dancing. He is wearing a pair of light trews and a light tunic. His fair hair is cropped quite short and he is clean shaven. His blue eyes are never still, alighting briefly on everything and everyone. &lt;br /&gt;
&lt;br /&gt;
Haren too enjoys the singing and dancing, however he has no reservations about joining in. His short frame is solidly built and his dancing is as enthusiastic as the sailors, though some of the movements hint of a knowledge of more graceful and cultured dances. His dark hair, normally bound tightly at the nape of his neck, is wild and free. When still it falls past his shoulders, in the dance it whips about him as if it has a life of its own. In contrast to his hair his beard is neatly trimmed it frames an honest and open face, though at times his pale blue eyes show the toughness of diamond. He is dressed, as always, in high quality clothes that fit him well and show off his muscular body to it&#039;s best.&lt;br /&gt;
&lt;br /&gt;
Haren pauses in his dancing to talk to the man leaning on the rail.  &amp;quot;Not joining in?  It&#039;s great to iron out the kinks in your muscles and expend some energy.  Otherwise it&#039;s a cramped life on a boat.  My name is Haren by the way.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The young man flashes a smile. &amp;quot;I just sing, dancing&#039;s not for me. I&#039;ve two left feet and more often than not end up on me arse. I&#039;m Gatrenus, pleased to meet you.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Redjack, the captain, and Orlfinn, the bosun, wander over. The crew don&#039;t go to attention or anything as life on the merchanters is more like a big family.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I checked the rutter and I&#039;d say we&#039;re a day out of I have the course right. We should look out for pirates though as these are strange waters to us.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
An unhappy look develops on Haren&#039;s face.  &amp;quot;I&#039;m fine with keeping a lookout but you don&#039;t expect us to climb the mast, to do it, do you?&amp;quot; he shudders gracefully.&lt;br /&gt;
&lt;br /&gt;
Orlfinn grins and looks aloft. Redjack says &amp;quot;oh no good friend, my crew will do this. You can keep a private watch if you like, I like to have as many eyes on the horizon as possible, but we should forewarned in plenty of time to prepare. When we get into shallow water we must be careful, armoured and armed. Many loathsome monsters lurk beneath the surface.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
Tall and dark skinned Yahliz stood out from most of the crew and passengers, he lent against the rail and watched the crew cavort as the ship rose and fell with the waves. He smiled to himself before turning to Gatrenus and saying &amp;quot;We are making good time, I spoke with Ulfhedin and he tells me we expect to make port slightly earlier than expected as long as the wind hold true.&amp;quot; He reaches up and makes a slight adjustment to the red turban he wear. &lt;br /&gt;
&lt;br /&gt;
&amp;quot;Well that&#039;s good news at least. I&#039;d better get my armour ready if we&#039;re to expect pirates though.&amp;quot; Gatrenus says &amp;quot;So, where are you from? You don&#039;t see a great many hats like that where I come from.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
&amp;quot;I hail from fair Pithdaros, city of a thousand delights.&amp;quot; Yahliz says with a smile and looks to the west. &amp;quot;What of you my friend, where do you call home?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I grew up in Petela, so I guess that&#039;s home. I have moved around a lot since mainly working in rich houses as a servant, but I fancied a change from that so I&#039;m looking for something different at the end of this voyage. I&#039;m not certain pirates are what I was thinking of.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
&amp;quot;Me neither.&amp;quot; Haren sympathyses.  &amp;quot;I guess that&#039;s why sea trading is so risky, but the potential rewards are great for an appropriate cargo.  I never thought that I would be involved with sea trading and certainly not actually defending my investment!  But then Tarsh is a long way from the sea.&amp;quot;  he says in a somewhat wistful tone.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I think I might give my armour a quick once over as I&#039;ll need to be putting it on at some point in the near future. I&#039;m not a fighter though, I&#039;ll just have to hope I don&#039;t chop my own leg off.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
&amp;quot;The trick is to hit the other guy. If your sword is in him it can&#039;t be in your own leg!&amp;quot; Haren laughs, but he too goes off to don his armour and collect his crossbow. He returns in a few minutes the rings of his mail glinting in the sunlight and crossbow clipped to his belt. &lt;br /&gt;
&lt;br /&gt;
Yahliz grinned at the interplay between the other two passengers Äah yes, pirates can be most worrisome. I have served aboard a pirate hunter when I was a younger man, we fought against those who raided our coastline.&amp;quot; He follows the others below decks and returns wearing a Brigandine Hauberk and a scimitar at his hip and shield which he places nearby. &lt;br /&gt;
&lt;br /&gt;
Gatrenus too returns to the deck clad in armour. The bronze discs of his bezainted armour glittering in the sun. He lays his shortsword and coif on the deck next to him before he resumes leaning on the rail, this time watching out to sea for hints of sails on the horizon. &lt;br /&gt;
&lt;br /&gt;
Haren spots the forecastle and decides this is a good place to watch from as it is slightly elevated.  It also gives him a great view of the rest of the ship so that he can cover it with his crossbow.  He ties his quiver securely to the rails ready to hand but not in the way if it comes to hand-to-hand.  Once settled he start searching the horizon for any signs of boats.&lt;br /&gt;
&lt;br /&gt;
A curious things happens. Redjack summons all the watches and soon all twelve people are standing in a line in their armour. Redjack opens a small chest and takes out a heavy book. It is filled with pictures of two men fighting. He starts shouting commands to the crew and they undergo sword and dagger evolutions. It&#039;s quite a martial display.&lt;br /&gt;
&lt;br /&gt;
After this tubs of crossbow quarrels and bundles of javelins are brought up from below. Many of the javelins are sent up to the crow&#039;s nest on a winch. The crew then brings up wooden boards that slot into the rails. They have a diamond shaped hole in them for crossbow shooting. Orlfinn comes out and nods to the players &amp;quot;I see you have made ready as well. If you can cast long duration spells you may want to consider when you cast them, it may be a long night and day&amp;quot; &lt;br /&gt;
&lt;br /&gt;
&amp;quot;I have no such luxury, just short term stuff.&amp;quot; Haren replies. &amp;quot;I hope some of those bolts are coming forward?&amp;quot; He asks hopefully. &amp;quot;I&#039;ve only got the one quiver full and if it is going to be as long a day as you say then I will run out far too early.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
Gatrenus shrugs, &amp;quot;Just got ignite. Might be handy to set a pirate ship alight but that would require touching it. I guess it&#039;ll just be short sword and slingshot.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;My spells could last for some time but I lack the power to do so and remain combat worthy. Thus my friends I shall wait until their is a creditable threat. May the Prophet send us safe seas though.&amp;quot; Yahliz looks out to the eastern horizon and utters a silent prayer that it be so. &lt;br /&gt;
&lt;br /&gt;
Gatrenus moves to the fore deck to stand with Haren. He checks the sling stones in the pouch at his belt and then carefully closes it and makes sure it is properly shut. He smiles somewhat weakly at Haren before gazing forward at the distant horizon. &amp;quot;How long do you think we&#039;d have from spotting a sail in the distance to being close enough to shoot at them?&amp;quot; he muses.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I have no idea.&amp;quot; Haren replies, &amp;quot;I have never been on the sea before.  Though I guess it is like it is on the ground. If they come from behind it could take a while, whilst from the front it will be very quick.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
Yahliz continues to stare out to see watching for a sail whilst he strings his bow and checks the fletching on his arrows. Once he completes the task he continues to stare out to sea.&lt;br /&gt;
&lt;br /&gt;
Something fires in Haren&#039;s brain. &amp;quot;Ignite. Yes! How about we create some fire arrows. I saw some in court for a demonstration. They had a point that had a cage to hold burning charcoal. We can wrap small wire cages round a bolt to do the same thing. We can then use them to take out their sails, then they may stop chasing us. Just a minute.&amp;quot; He dashes off to gather the supplies he needs.&lt;br /&gt;
&lt;br /&gt;
Haren returns after a few minute with wite and a few tools and a leather clad man. &amp;quot;This is Orvenn everybody. I found him below completely unaware of the excitement topside. So I brought him up to see.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
Vorazang hurries up to the deck. He is also clad in leather, some of it boiled, some of it reinforced with chitin disks. His skin is brown, his eyes are dark, and his black hair hangs at shoulder length under a helm made from strips of chitin affixed to leather. Upon his back he wears a round chitin shield and a war maul, and he carries a large mace in his right hand. His somewhat homely face shows a look of concern. &amp;quot;What going on up here? Last thing I heard the sailors where singing, and now there&#039;s armed men rushing to the deck!&amp;quot; &lt;br /&gt;
&lt;br /&gt;
Orvenn looks around nervously, his beady but shrewd eyes darting from one face to another. Even though he is in full view of everyone on deck, he seems to be instinctively trying to hide and is clearly uncomfortable with being the centre of attention. His entire appearance seems to be designed to avoid attention or notice. His dark hair falls untidily down to his shoulders, while his large beard shows signs of needing a trim. His Cuirboulli armour has been dyed black, but is otherwise unadorned - as are the crossbow, gladius and knives he carries.&lt;br /&gt;
&lt;br /&gt;
Orvenn notes how many of the assembled crew and passengers are watching him and tries to subtly put Haren between himself and as many people as possible.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;H-hello,&amp;quot; he stammers, in a voice that is barely audible. &amp;quot;I didn&#039;t realise we were arming ourselves. What&#039;s going on? Are we under attack?&amp;quot; His own question seems to alarm Orvenn, as starts looking around the Pangolin for another ship, nearly dislocating his neck with the violence of his head movements. &lt;br /&gt;
&lt;br /&gt;
&amp;quot;Not yet but Redjack says we are entering waters where there may be pirates. He wanted all eyes and swords on deck in case we are attacked.&amp;quot; Haren relays his previous conversation to the newcomers. Then grinning he can&#039;t help but add. &amp;quot;Isn&#039;t it exciting.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
&amp;quot;NO!&amp;quot; Orvenn shrieks at Haren. &amp;quot;It is not exciting at all! I hitched a ride on this river wagon to avoid all this &#039;keep-watch-just-in-case&#039; bullshit. I did not come here to ...&amp;quot; Orvenn pause for a second as he catches sight of Redjack&#039;s face, before changing direction instantly. &amp;quot;Did not come here to be drowned by pirates because I refused to protect this very lovely boat. Where do you need me? Somewhere safe I hope?&amp;quot; Orvenn laughs nervously, as if at his own joke, but his last comment still has all the hallmarks of a plea. &lt;br /&gt;
&lt;br /&gt;
Redjack smiles and adds &amp;quot;oh, it&#039;s not just the pirates you have to worry about. No, the Kraken can haul you off the deck and into it&#039;s maw with it&#039;s mile-long tentacles. Sea-dragons can reach you in the hold or even right aloft with their long necks and the mighty Roc can sink us with one mighty boulder dropped amidships!&amp;quot; He theatrically shakes his head. &amp;quot;Perhaps it&#039;s best not to dwell on that.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
Vorazang frowns. &amp;quot;Captain, are you expecting an attack or not? Stop trying to frighten the Sartarite and tell us what you need of us.&amp;quot; He holds out his mace. &amp;quot;I&#039;m up for smashing a few heads, if it comes to that.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
His smile drops. &amp;quot;We always go to quarters a day out of land, but these are unknown waters. I prefer to be prepared and uncomfortable to the other option.&amp;quot; Redjack looks across his ship, his eyes taking in tiny details. &amp;quot;Most pirates will sheer away with just a show of force unless they&#039;re desperate. Some, however, are just crazed.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Orlfinn comes up and reports that everything is in order. &amp;quot;Bloody Carrowise is pissed again,&amp;quot; he grumbles. &amp;quot;I sent him below as usual. I thought we already had a bloody mascot.&amp;quot; Redjack compresses his lips and says nothing. &lt;br /&gt;
&lt;br /&gt;
Orvenn has been nervously checking the skies for Rocs, but peers shrewdly at Orlfinn and Redjack at the mention of Carrowise.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Trouble Master Redjack? Should someone go and assist this angry young man with his duties. Enraged men are likely to make mistakes - look at the Uroxi.&amp;quot; Orvenn slides closer to the Sailing Master and asks him in a low stage whisper, loud enough for everyone nearby to still hear, &amp;quot;will the hold be safe with this Calloweeze guarding it? Should one of us see to the safety of our goods? I&#039;m sure there&#039;s many an investment in the hold that could be lost with a bad man on guard.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
&amp;quot;Well, if Carrowise manages to break the eggs I brought aboard while he&#039;s stumbling around drunk, I&#039;ll break his arms!&amp;quot; Vorazang turns to Redjack. &amp;quot;Do you know what kind of pirates there are in these waters? How disciplined, how well armed?&amp;quot; &lt;br /&gt;
&lt;br /&gt;
&amp;quot;I know what kind of pirates, the kind that would appreciate being branded and whipped in the punishment legions, a few could lose an eye so the others can learn of their own errors. Maybe the imperial navy should take a trip across this bit of sea one day.&amp;quot; Gatrenus muses.&lt;br /&gt;
&lt;br /&gt;
Various crew members nod in agreement with Gatrenus. It&#039;s unlikely they&#039;ve ever seen the Empire&#039;s punishment corps but even they have heard of them and their dire discipline.&lt;br /&gt;
&lt;br /&gt;
===Strange Lights In The Sea===&lt;br /&gt;
The evening light darkens and the wind drops. The sailors go aloft to bring in most of the sails as The Pangolin doesn&#039;t make way at night, it would make navigation impossible and this far out at sea with no navigation marks uncertainty as to the course could be disastrous.&lt;br /&gt;
&lt;br /&gt;
The red moon rises to the north-west and the late evening crew take a sight. The moos, small and far off, leaves a track in the water like a trail of blood.&lt;br /&gt;
&lt;br /&gt;
Suddenly the lookout shouts &amp;quot;There&#039;s a green light in the water! About two points off the port bow, a mile out.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gatrenus clambers out of his hammock and pulls on his armour. Making sure he has all his weapons and foci with him he makes his way onto the deck. &amp;quot;Do pirates usually come with lights? I would have thought sneaking up unnoticed would have been a better plan.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
He slips a sling shot into the sling and readies his ignite spell.&lt;br /&gt;
&lt;br /&gt;
Green Pera clutches her crossbow and looks forward. &amp;quot;I&#039;ve never seen anything like this. If it&#039;s a monster it&#039;s one I&#039;ve never heard of.&amp;quot; She looks extremely worried. &amp;quot;A big green light under the water? What can it be?&amp;quot; &lt;br /&gt;
&lt;br /&gt;
Haren comes to the deck ready with two quivers one of normal arrows and one full of fire arrows.  He has also brought a small brazier and large bronze tray to put it on.  He is slightly disappointed that he can&#039;t test out his fire arrows.  But readies his bow with a normal bolt and studies the green light to see if he can spot anything about it.&lt;br /&gt;
&lt;br /&gt;
Orvenn keeps to the shadowy parts of the deck, crossbow in hand, his eyes fixed on the green light. Peering into the glow, he desperately tries to identify the light, or whatever is making it.&lt;br /&gt;
&lt;br /&gt;
Yahliz rolls out of his bed grasps his scimitar and prays to Malkion to guide his blade before getting his armour on and venturing above deck. There he will String his bow and await the mysterious lights.&lt;br /&gt;
&lt;br /&gt;
Vorazang invokes Gorakiki to protect him and grant him the might to strike down his foes. He then puts on his armor and readies his shield and mace before heading up to the deck.&lt;br /&gt;
&lt;br /&gt;
The officers come bolting out and while buckling on armour shout orders to sheer away. The two helmsmen lean on the long tiller and The Pangolin, barely making way, starts to pull to starboard. By now it is obvious that the large green underwater glow is moving towards the ship. Redjack, wearing entire bronze plate, shouts &amp;quot;BATTLE STATIONS!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The glow gets closer to the surface and then the prow of an ancient ship, glowing with phosphorescent light, breaches the water like a whale, its rotten sails swaying drunkenly and water pouring out of hatches, ports and gaping holes in the hull.&lt;br /&gt;
&lt;br /&gt;
Even Orlfinn, that long traveled sailor, is taken aback at this horror. Now figures; rotting and skeletal figures, draped in rags and seaweed clamber onto the ship like spiders coming out from under a rock. The mixing of the putrid glow and the Red Moon&#039;s light makes a bloody-purple coloured scene. Foam splashes away from the hell-ship&#039;s bow as it comes forward on a breeze straight out of hell. A horrid keening/moaning cheer comes from the malformed throats of the demon craft&#039;s &#039;crew&#039;.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Haren, tell me when it&#039;s in your range and I will light up your arrow.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
&amp;quot;Light the brazier if you would then I can use the coals for many arrows.&amp;quot; Haren replies. &amp;quot;That thing is in range now, though I am not sure that it will burn, given that it sails under the sea.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
&amp;quot;No problem.&amp;quot; Gatrenus turns his attention to the brazier and casts ignite upon it.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;You having fun yet Tarshite?&amp;quot;, Orvenn yells at Haren, before taking a look at the Dead Ship&#039;s hull.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;It all depends if this works or not my skulking friend.&amp;quot; Haren replies whilst carefully picking out a couple of pieces of burning coal, keeping over the bronze tray, and puts them in the wire cage he has constructed with the tongs he borrowed. He then squeezes the wires together to prevent the coal from escaping. He takes aim at the approaching nightmare ship&#039;s sails and looses. The passage of the bolt fans the coals into flaming life.&lt;br /&gt;
&lt;br /&gt;
Yahliz unconsciously made the three pointed symbol of Malkion as the ghost ship rose from the waves. &amp;quot;By the One true god what is that!&amp;quot; he exclaimed as he put an arrow to string and took aim at figure unsure if his shot would do any good. &amp;quot;Guide my arrow Lord of Light&amp;quot; he whispered as he let loose.&lt;br /&gt;
&lt;br /&gt;
Vorazang&#039;s skin now looks slightly chitinous, and the bronze head of his mace now seems to radiate shadow. He turns to the crew &amp;quot;What manner of horror is this? Do the gods of the sea send forth the drowned dead against us?&amp;quot; He then raises his shield and prepares for the attack. &lt;br /&gt;
&lt;br /&gt;
&amp;quot;Captain!&amp;quot; Comes a hoarse call from Porsides on the Tiller, &amp;quot;we&#039;re speeding up!&amp;quot; Redjack looks over the side and sees the water foam along the side of the hull. He looks at your group and shouts &amp;quot;do any of you know how that&#039;s happening?!&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Hey Redjack, that hell ship look seaworthy to you, or just held up by magic?&amp;quot; Orvenn looks at the sailing master. &amp;quot;Have we even got anything to sink it? Or do we have to sit here while you all stain your britches waiting for them to reach us?&amp;quot; &lt;br /&gt;
&lt;br /&gt;
You can&#039;t see Redjack&#039;s eyes narrow but he stiffens in his armour. &amp;quot;I can&#039;t think of a way to sink a thing that pops out of the water fool! Standby for close combat!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Arrows, slings and bolts start to fly out towards you but land feebly short. Gatrenus and Vorazang see that most of the bows and crossbows used fail after the first shot, falling to bits in the hands of the furious demons.&lt;br /&gt;
&lt;br /&gt;
Haren&#039;s fire arrow sticks in the rotten sail but the saturated cloth doesn&#039;t catch fire. Gatrenus and Yahliz shoot at the packed figures on the rails and rotten rigging, hardly needing to aim. Gatrenus&#039; stone smacks into the upper arm of one creature and it howls in pain. Yahliz&#039; arrow goes right through an eye socket and the monster tumbles into the water thrashing in its death throes. &lt;br /&gt;
&lt;br /&gt;
&amp;quot;Well, they feel pain and they die. Have you got a barrel of rum or brandy? We can set fire to them if we&#039;ve got something flammable to throw on them.&amp;quot; Gatrenus says &amp;quot;Anything more powerful than ignite might do it too, who can summon salamanders?&amp;quot; &lt;br /&gt;
&lt;br /&gt;
Haren replies in a grunt while he reloads his crossbow. &amp;quot;Don&#039;t think we have time to fetch one now.&amp;quot;  His eyes remain alert searching for the opposing captain wanting to put a bolt in his head to see if that stops the attack.&lt;br /&gt;
&lt;br /&gt;
Vorazang tries his best to shout over the clamor of the battle. &amp;quot;Does anyone want me to cast a spell of protection on them?&amp;quot; &lt;br /&gt;
&lt;br /&gt;
&amp;quot;Yes, that would be great.&amp;quot; Gatrenus yells in return. &lt;br /&gt;
&lt;br /&gt;
&amp;quot;Then I&#039;ll do what I can!&amp;quot; Vorazang shouts, and begisn to call upon Gorakiki to provide her protection to Gatrenus. &lt;br /&gt;
&lt;br /&gt;
[[A Trip to Soldier Port]]&lt;/div&gt;</summary>
		<author><name>Gavain</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=On_a_Wine_Dark_Sea&amp;diff=330734</id>
		<title>On a Wine Dark Sea</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=On_a_Wine_Dark_Sea&amp;diff=330734"/>
		<updated>2017-12-07T18:19:14Z</updated>

		<summary type="html">&lt;p&gt;Gavain: /* Strange Lights In The Sea */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[A Trip to Soldier Port]]&lt;br /&gt;
__TOC__&lt;br /&gt;
==On a Wine Dark Sea==&lt;br /&gt;
The Pangolin makes good time that day. She surfs down long glassy waves with a following breeze, slightly heeled over to port. The cordage creaks and the mast groans. You&#039;ve come to learn the ship&#039;s language. She&#039;s feeling happy and energetic, you can tell by how when she crests one of the two yard high waves she shakes her head a bit. The crew are alert but the rig needs no changing so they rest by the higher rail and chat. The off watch have come out from under the arch and a fiddle is produced. The sing and dance. During the long transit they have accepted you as one of their own. You chat and come out into the warm sun, the tilted deck no concern to your acquired &#039;sea legs&#039; &lt;br /&gt;
&lt;br /&gt;
A young man leans, with his back on the rail, watching the sailors sing and dance. He even makes an effort himself, picking up the choruses of the songs and joining. He does not, though, join in the dancing. He is wearing a pair of light trews and a light tunic. His fair hair is cropped quite short and he is clean shaven. His blue eyes are never still, alighting briefly on everything and everyone. &lt;br /&gt;
&lt;br /&gt;
Haren too enjoys the singing and dancing, however he has no reservations about joining in. His short frame is solidly built and his dancing is as enthusiastic as the sailors, though some of the movements hint of a knowledge of more graceful and cultured dances. His dark hair, normally bound tightly at the nape of his neck, is wild and free. When still it falls past his shoulders, in the dance it whips about him as if it has a life of its own. In contrast to his hair his beard is neatly trimmed it frames an honest and open face, though at times his pale blue eyes show the toughness of diamond. He is dressed, as always, in high quality clothes that fit him well and show off his muscular body to it&#039;s best.&lt;br /&gt;
&lt;br /&gt;
Haren pauses in his dancing to talk to the man leaning on the rail.  &amp;quot;Not joining in?  It&#039;s great to iron out the kinks in your muscles and expend some energy.  Otherwise it&#039;s a cramped life on a boat.  My name is Haren by the way.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The young man flashes a smile. &amp;quot;I just sing, dancing&#039;s not for me. I&#039;ve two left feet and more often than not end up on me arse. I&#039;m Gatrenus, pleased to meet you.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Redjack, the captain, and Orlfinn, the bosun, wander over. The crew don&#039;t go to attention or anything as life on the merchanters is more like a big family.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I checked the rutter and I&#039;d say we&#039;re a day out of I have the course right. We should look out for pirates though as these are strange waters to us.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
An unhappy look develops on Haren&#039;s face.  &amp;quot;I&#039;m fine with keeping a lookout but you don&#039;t expect us to climb the mast, to do it, do you?&amp;quot; he shudders gracefully.&lt;br /&gt;
&lt;br /&gt;
Orlfinn grins and looks aloft. Redjack says &amp;quot;oh no good friend, my crew will do this. You can keep a private watch if you like, I like to have as many eyes on the horizon as possible, but we should forewarned in plenty of time to prepare. When we get into shallow water we must be careful, armoured and armed. Many loathsome monsters lurk beneath the surface.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
Tall and dark skinned Yahliz stood out from most of the crew and passengers, he lent against the rail and watched the crew cavort as the ship rose and fell with the waves. He smiled to himself before turning to Gatrenus and saying &amp;quot;We are making good time, I spoke with Ulfhedin and he tells me we expect to make port slightly earlier than expected as long as the wind hold true.&amp;quot; He reaches up and makes a slight adjustment to the red turban he wear. &lt;br /&gt;
&lt;br /&gt;
&amp;quot;Well that&#039;s good news at least. I&#039;d better get my armour ready if we&#039;re to expect pirates though.&amp;quot; Gatrenus says &amp;quot;So, where are you from? You don&#039;t see a great many hats like that where I come from.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
&amp;quot;I hail from fair Pithdaros, city of a thousand delights.&amp;quot; Yahliz says with a smile and looks to the west. &amp;quot;What of you my friend, where do you call home?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I grew up in Petela, so I guess that&#039;s home. I have moved around a lot since mainly working in rich houses as a servant, but I fancied a change from that so I&#039;m looking for something different at the end of this voyage. I&#039;m not certain pirates are what I was thinking of.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
&amp;quot;Me neither.&amp;quot; Haren sympathyses.  &amp;quot;I guess that&#039;s why sea trading is so risky, but the potential rewards are great for an appropriate cargo.  I never thought that I would be involved with sea trading and certainly not actually defending my investment!  But then Tarsh is a long way from the sea.&amp;quot;  he says in a somewhat wistful tone.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I think I might give my armour a quick once over as I&#039;ll need to be putting it on at some point in the near future. I&#039;m not a fighter though, I&#039;ll just have to hope I don&#039;t chop my own leg off.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
&amp;quot;The trick is to hit the other guy. If your sword is in him it can&#039;t be in your own leg!&amp;quot; Haren laughs, but he too goes off to don his armour and collect his crossbow. He returns in a few minutes the rings of his mail glinting in the sunlight and crossbow clipped to his belt. &lt;br /&gt;
&lt;br /&gt;
Yahliz grinned at the interplay between the other two passengers Äah yes, pirates can be most worrisome. I have served aboard a pirate hunter when I was a younger man, we fought against those who raided our coastline.&amp;quot; He follows the others below decks and returns wearing a Brigandine Hauberk and a scimitar at his hip and shield which he places nearby. &lt;br /&gt;
&lt;br /&gt;
Gatrenus too returns to the deck clad in armour. The bronze discs of his bezainted armour glittering in the sun. He lays his shortsword and coif on the deck next to him before he resumes leaning on the rail, this time watching out to sea for hints of sails on the horizon. &lt;br /&gt;
&lt;br /&gt;
Haren spots the forecastle and decides this is a good place to watch from as it is slightly elevated.  It also gives him a great view of the rest of the ship so that he can cover it with his crossbow.  He ties his quiver securely to the rails ready to hand but not in the way if it comes to hand-to-hand.  Once settled he start searching the horizon for any signs of boats.&lt;br /&gt;
&lt;br /&gt;
A curious things happens. Redjack summons all the watches and soon all twelve people are standing in a line in their armour. Redjack opens a small chest and takes out a heavy book. It is filled with pictures of two men fighting. He starts shouting commands to the crew and they undergo sword and dagger evolutions. It&#039;s quite a martial display.&lt;br /&gt;
&lt;br /&gt;
After this tubs of crossbow quarrels and bundles of javelins are brought up from below. Many of the javelins are sent up to the crow&#039;s nest on a winch. The crew then brings up wooden boards that slot into the rails. They have a diamond shaped hole in them for crossbow shooting. Orlfinn comes out and nods to the players &amp;quot;I see you have made ready as well. If you can cast long duration spells you may want to consider when you cast them, it may be a long night and day&amp;quot; &lt;br /&gt;
&lt;br /&gt;
&amp;quot;I have no such luxury, just short term stuff.&amp;quot; Haren replies. &amp;quot;I hope some of those bolts are coming forward?&amp;quot; He asks hopefully. &amp;quot;I&#039;ve only got the one quiver full and if it is going to be as long a day as you say then I will run out far too early.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
Gatrenus shrugs, &amp;quot;Just got ignite. Might be handy to set a pirate ship alight but that would require touching it. I guess it&#039;ll just be short sword and slingshot.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;My spells could last for some time but I lack the power to do so and remain combat worthy. Thus my friends I shall wait until their is a creditable threat. May the Prophet send us safe seas though.&amp;quot; Yahliz looks out to the eastern horizon and utters a silent prayer that it be so. &lt;br /&gt;
&lt;br /&gt;
Gatrenus moves to the fore deck to stand with Haren. He checks the sling stones in the pouch at his belt and then carefully closes it and makes sure it is properly shut. He smiles somewhat weakly at Haren before gazing forward at the distant horizon. &amp;quot;How long do you think we&#039;d have from spotting a sail in the distance to being close enough to shoot at them?&amp;quot; he muses.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I have no idea.&amp;quot; Haren replies, &amp;quot;I have never been on the sea before.  Though I guess it is like it is on the ground. If they come from behind it could take a while, whilst from the front it will be very quick.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
Yahliz continues to stare out to see watching for a sail whilst he strings his bow and checks the fletching on his arrows. Once he completes the task he continues to stare out to sea.&lt;br /&gt;
&lt;br /&gt;
Something fires in Haren&#039;s brain. &amp;quot;Ignite. Yes! How about we create some fire arrows. I saw some in court for a demonstration. They had a point that had a cage to hold burning charcoal. We can wrap small wire cages round a bolt to do the same thing. We can then use them to take out their sails, then they may stop chasing us. Just a minute.&amp;quot; He dashes off to gather the supplies he needs.&lt;br /&gt;
&lt;br /&gt;
Haren returns after a few minute with wite and a few tools and a leather clad man. &amp;quot;This is Orvenn everybody. I found him below completely unaware of the excitement topside. So I brought him up to see.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
Vorazang hurries up to the deck. He is also clad in leather, some of it boiled, some of it reinforced with chitin disks. His skin is brown, his eyes are dark, and his black hair hangs at shoulder length under a helm made from strips of chitin affixed to leather. Upon his back he wears a round chitin shield and a war maul, and he carries a large mace in his right hand. His somewhat homely face shows a look of concern. &amp;quot;What going on up here? Last thing I heard the sailors where singing, and now there&#039;s armed men rushing to the deck!&amp;quot; &lt;br /&gt;
&lt;br /&gt;
Orvenn looks around nervously, his beady but shrewd eyes darting from one face to another. Even though he is in full view of everyone on deck, he seems to be instinctively trying to hide and is clearly uncomfortable with being the centre of attention. His entire appearance seems to be designed to avoid attention or notice. His dark hair falls untidily down to his shoulders, while his large beard shows signs of needing a trim. His Cuirboulli armour has been dyed black, but is otherwise unadorned - as are the crossbow, gladius and knives he carries.&lt;br /&gt;
&lt;br /&gt;
Orvenn notes how many of the assembled crew and passengers are watching him and tries to subtly put Haren between himself and as many people as possible.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;H-hello,&amp;quot; he stammers, in a voice that is barely audible. &amp;quot;I didn&#039;t realise we were arming ourselves. What&#039;s going on? Are we under attack?&amp;quot; His own question seems to alarm Orvenn, as starts looking around the Pangolin for another ship, nearly dislocating his neck with the violence of his head movements. &lt;br /&gt;
&lt;br /&gt;
&amp;quot;Not yet but Redjack says we are entering waters where there may be pirates. He wanted all eyes and swords on deck in case we are attacked.&amp;quot; Haren relays his previous conversation to the newcomers. Then grinning he can&#039;t help but add. &amp;quot;Isn&#039;t it exciting.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
&amp;quot;NO!&amp;quot; Orvenn shrieks at Haren. &amp;quot;It is not exciting at all! I hitched a ride on this river wagon to avoid all this &#039;keep-watch-just-in-case&#039; bullshit. I did not come here to ...&amp;quot; Orvenn pause for a second as he catches sight of Redjack&#039;s face, before changing direction instantly. &amp;quot;Did not come here to be drowned by pirates because I refused to protect this very lovely boat. Where do you need me? Somewhere safe I hope?&amp;quot; Orvenn laughs nervously, as if at his own joke, but his last comment still has all the hallmarks of a plea. &lt;br /&gt;
&lt;br /&gt;
Redjack smiles and adds &amp;quot;oh, it&#039;s not just the pirates you have to worry about. No, the Kraken can haul you off the deck and into it&#039;s maw with it&#039;s mile-long tentacles. Sea-dragons can reach you in the hold or even right aloft with their long necks and the mighty Roc can sink us with one mighty boulder dropped amidships!&amp;quot; He theatrically shakes his head. &amp;quot;Perhaps it&#039;s best not to dwell on that.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
Vorazang frowns. &amp;quot;Captain, are you expecting an attack or not? Stop trying to frighten the Sartarite and tell us what you need of us.&amp;quot; He holds out his mace. &amp;quot;I&#039;m up for smashing a few heads, if it comes to that.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
His smile drops. &amp;quot;We always go to quarters a day out of land, but these are unknown waters. I prefer to be prepared and uncomfortable to the other option.&amp;quot; Redjack looks across his ship, his eyes taking in tiny details. &amp;quot;Most pirates will sheer away with just a show of force unless they&#039;re desperate. Some, however, are just crazed.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Orlfinn comes up and reports that everything is in order. &amp;quot;Bloody Carrowise is pissed again,&amp;quot; he grumbles. &amp;quot;I sent him below as usual. I thought we already had a bloody mascot.&amp;quot; Redjack compresses his lips and says nothing. &lt;br /&gt;
&lt;br /&gt;
Orvenn has been nervously checking the skies for Rocs, but peers shrewdly at Orlfinn and Redjack at the mention of Carrowise.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Trouble Master Redjack? Should someone go and assist this angry young man with his duties. Enraged men are likely to make mistakes - look at the Uroxi.&amp;quot; Orvenn slides closer to the Sailing Master and asks him in a low stage whisper, loud enough for everyone nearby to still hear, &amp;quot;will the hold be safe with this Calloweeze guarding it? Should one of us see to the safety of our goods? I&#039;m sure there&#039;s many an investment in the hold that could be lost with a bad man on guard.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
&amp;quot;Well, if Carrowise manages to break the eggs I brought aboard while he&#039;s stumbling around drunk, I&#039;ll break his arms!&amp;quot; Vorazang turns to Redjack. &amp;quot;Do you know what kind of pirates there are in these waters? How disciplined, how well armed?&amp;quot; &lt;br /&gt;
&lt;br /&gt;
&amp;quot;I know what kind of pirates, the kind that would appreciate being branded and whipped in the punishment legions, a few could lose an eye so the others can learn of their own errors. Maybe the imperial navy should take a trip across this bit of sea one day.&amp;quot; Gatrenus muses.&lt;br /&gt;
&lt;br /&gt;
Various crew members nod in agreement with Gatrenus. It&#039;s unlikely they&#039;ve ever seen the Empire&#039;s punishment corps but even they have heard of them and their dire discipline.&lt;br /&gt;
&lt;br /&gt;
===Strange Lights In The Sea===&lt;br /&gt;
The evening light darkens and the wind drops. The sailors go aloft to bring in most of the sails as The Pangolin doesn&#039;t make way at night, it would make navigation impossible and this far out at sea with no navigation marks uncertainty as to the course could be disastrous.&lt;br /&gt;
&lt;br /&gt;
The red moon rises to the north-west and the late evening crew take a sight. The moos, small and far off, leaves a track in the water like a trail of blood.&lt;br /&gt;
&lt;br /&gt;
Suddenly the lookout shouts &amp;quot;There&#039;s a green light in the water! About two points off the port bow, a mile out.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gatrenus clambers out of his hammock and pulls on his armour. Making sure he has all his weapons and foci with him he makes his way onto the deck. &amp;quot;Do pirates usually come with lights? I would have thought sneaking up unnoticed would have been a better plan.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
He slips a sling shot into the sling and readies his ignite spell.&lt;br /&gt;
&lt;br /&gt;
Green Pera clutches her crossbow and looks forward. &amp;quot;I&#039;ve never seen anything like this. If it&#039;s a monster it&#039;s one I&#039;ve never heard of.&amp;quot; She looks extremely worried. &amp;quot;A big green light under the water? What can it be?&amp;quot; &lt;br /&gt;
&lt;br /&gt;
Haren comes to the deck ready with two quivers one of normal arrows and one full of fire arrows.  He has also brought a small brazier and large bronze tray to put it on.  He is slightly disappointed that he can&#039;t test out his fire arrows.  But readies his bow with a normal bolt and studies the green light to see if he can spot anything about it.&lt;br /&gt;
&lt;br /&gt;
Orvenn keeps to the shadowy parts of the deck, crossbow in hand, his eyes fixed on the green light. Peering into the glow, he desperately tries to identify the light, or whatever is making it.&lt;br /&gt;
&lt;br /&gt;
Yahliz rolls out of his bed grasps his scimitar and prays to Malkion to guide his blade before getting his armour on and venturing above deck. There he will String his bow and await the mysterious lights.&lt;br /&gt;
&lt;br /&gt;
Vorazang invokes Gorakiki to protect him and grant him the might to strike down his foes. He then puts on his armor and readies his shield and mace before heading up to the deck.&lt;br /&gt;
&lt;br /&gt;
The officers come bolting out and while buckling on armour shout orders to sheer away. The two helmsmen lean on the long tiller and The Pangolin, barely making way, starts to pull to starboard. By now it is obvious that the large green underwater glow is moving towards the ship. Redjack, wearing entire bronze plate, shouts &amp;quot;BATTLE STATIONS!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The glow gets closer to the surface and then the prow of an ancient ship, glowing with phosphorescent light, breaches the water like a whale, its rotten sails swaying drunkenly and water pouring out of hatches, ports and gaping holes in the hull.&lt;br /&gt;
&lt;br /&gt;
Even Orlfinn, that long traveled sailor, is taken aback at this horror. Now figures; rotting and skeletal figures, draped in rags and seaweed clamber onto the ship like spiders coming out from under a rock. The mixing of the putrid glow and the Red Moon&#039;s light makes a bloody-purple coloured scene. Foam splashes away from the hell-ship&#039;s bow as it comes forward on a breeze straight out of hell. A horrid keening/moaning cheer comes from the malformed throats of the demon craft&#039;s &#039;crew&#039;.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Haren, tell me when it&#039;s in your range and I will light up your arrow.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
&amp;quot;Light the brazier if you would then I can use the coals for many arrows.&amp;quot; Haren replies. &amp;quot;That thing is in range now, though I am not sure that it will burn, given that it sails under the sea.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
&amp;quot;No problem.&amp;quot; Gatrenus turns his attention to the brazier and casts ignite upon it.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;You having fun yet Tarshite?&amp;quot;, Orvenn yells at Haren, before taking a look at the Dead Ship&#039;s hull.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;It all depends if this works or not my skulking friend.&amp;quot; Haren replies whilst carefully picking out a couple of pieces of burning coal, keeping over the bronze tray, and puts them in the wire cage he has constructed with the tongs he borrowed. He then squeezes the wires together to prevent the coal from escaping. He takes aim at the approaching nightmare ship&#039;s sails and looses. The passage of the bolt fans the coals into flaming life.&lt;br /&gt;
&lt;br /&gt;
Yahliz unconsciously made the three pointed symbol of Malkion as the ghost ship rose from the waves. &amp;quot;By the One true god what is that!&amp;quot; he exclaimed as he put an arrow to string and took aim at figure unsure if his shot would do any good. &amp;quot;Guide my arrow Lord of Light&amp;quot; he whispered as he let loose.&lt;br /&gt;
&lt;br /&gt;
Vorazang&#039;s skin now looks slightly chitinous, and the bronze head of his mace now seems to radiate shadow. He turns to the crew &amp;quot;What manner of horror is this? Do the gods of the sea send forth the drowned dead against us?&amp;quot; He then raises his shield and prepares for the attack. &lt;br /&gt;
&lt;br /&gt;
&amp;quot;Captain!&amp;quot; Comes a hoarse call from Porsides on the Tiller, &amp;quot;we&#039;re speeding up!&amp;quot; Redjack looks over the side and sees the water foam along the side of the hull. He looks at your group and shouts &amp;quot;do any of you know how that&#039;s happening?!&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Hey Redjack, that hell ship look seaworthy to you, or just held up by magic?&amp;quot; Orvenn looks at the sailing master. &amp;quot;Have we even got anything to sink it? Or do we have to sit here while you all stain your britches waiting for them to reach us?&amp;quot; &lt;br /&gt;
&lt;br /&gt;
You can&#039;t see Redjack&#039;s eyes narrow but he stiffens in his armour. &amp;quot;I can&#039;t think of a way to sink a thing that pops out of the water fool! Standby for close combat!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Arrows, slings and bolts start to fly out towards you but land feebly short. Gatrenus and Vorazang see that most of the bows and crossbows used fail after the first shot, falling to bits in the hands of the furious demons.&lt;br /&gt;
&lt;br /&gt;
Haren&#039;s fire arrow sticks in the rotten sail but the saturated cloth doesn&#039;t catch fire. Gatrenus and Yahliz shoot at the packed figures on the rails and rotten rigging, hardly needing to aim. Gatrenus&#039; stone smacks into the upper arm of one creature and it howls in pain. Yahliz&#039; arrow goes right through an eye socket and the monster tumbles into the water thrashing in its death throes. &lt;br /&gt;
&lt;br /&gt;
&amp;quot;Well, they feel pain and they die. Have you got a barrel of rum or brandy? We can set fire to them if we&#039;ve got something flammable to throw on them.&amp;quot; Gatrenus says &amp;quot;Anything more powerful than ignite might do it too, who can summon salamanders?&amp;quot; &lt;br /&gt;
&lt;br /&gt;
Haren replies in a grunt while he reloads his crossbow. &amp;quot;Don&#039;t think we have time to fetch one now.&amp;quot;  His eyes remain alert searching for the opposing captain wanting to put a bolt in his head to see if that stops the attack.&lt;br /&gt;
&lt;br /&gt;
Vorazang tries his best to shout over the clamor of the battle. &amp;quot;Does anyone want me to cast a spell of protection on them?&amp;quot; &lt;br /&gt;
&lt;br /&gt;
&amp;quot;Yes, that would be great.&amp;quot; Gatrenus yells in return. &lt;br /&gt;
&lt;br /&gt;
[[A Trip to Soldier Port]]&lt;/div&gt;</summary>
		<author><name>Gavain</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Haren&amp;diff=330715</id>
		<title>Haren</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Haren&amp;diff=330715"/>
		<updated>2017-12-07T14:33:23Z</updated>

		<summary type="html">&lt;p&gt;Gavain: /* Weapons and Shields */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[A_Trip_to_Soldier_Port]]&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&#039;&#039;&#039;Haren&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Haren was born in Dunstop in Tarsh.  He was the son of successful merchants who traded all over the empire.  Based on their success he had access to the highest courts and citizens of the empire.  He started adopting the courtly ways and developed proficiency in dueling with two blades.  Generally he is quiet about this aspect of his past preferring just to talk about his life in the army.  His merchant background saved him from the worst of front line fighting, but he adapted the courtly dueling to more practical and lethal weapons.&lt;br /&gt;
&lt;br /&gt;
His short frame is solidly built.  His dark hair, normally bound tightly at the nape of his neck, is wild and free.  When still it falls past his shoulders.  In contrast to his hair his beard is neatly trimmed it frames an honest and open face, though at times his pale blue eyes show the toughness of diamond.  He is always well presented with clothes of high quality and fit.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Contacts&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Upper layers of Tarsh society.&lt;br /&gt;
&lt;br /&gt;
==Character Details==&lt;br /&gt;
&lt;br /&gt;
* Name: &#039;&#039;&#039;Haren&#039;&#039;&#039;&lt;br /&gt;
* Race: &#039;&#039;&#039;human&#039;&#039;&#039;&lt;br /&gt;
* Cults:- &lt;br /&gt;
** Rune Level: &lt;br /&gt;
** Initiate: &#039;&#039;&#039;[[Issaries]]&#039;&#039;&#039;&lt;br /&gt;
***Sub Cults: &#039;&#039;&#039;Gultha Goldentongue (Gultha the Wanderer)&#039;&#039;&#039;&lt;br /&gt;
** Lay Member: &#039;&#039;&#039;-&#039;&#039;&#039;&lt;br /&gt;
* Social Condition: &#039;&#039;&#039;Mercenary&#039;&#039;&#039;&lt;br /&gt;
* Sex: &#039;&#039;&#039;Male&#039;&#039;&#039;&lt;br /&gt;
* Previous Experience: &#039;&#039;&#039;Merchant (6 years) and Soldier (5 years)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Characteristics==&lt;br /&gt;
{| style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! &amp;amp;nbsp;          &lt;br /&gt;
!width=&amp;quot;50&amp;quot;| STR &lt;br /&gt;
!width=&amp;quot;50&amp;quot;| CON &lt;br /&gt;
!width=&amp;quot;50&amp;quot;| SIZ &lt;br /&gt;
!width=&amp;quot;50&amp;quot;| INT &lt;br /&gt;
!width=&amp;quot;50&amp;quot;| POW &lt;br /&gt;
!width=&amp;quot;50&amp;quot;| DEX &lt;br /&gt;
!width=&amp;quot;50&amp;quot;| APP&lt;br /&gt;
|-&lt;br /&gt;
! Current        || 16  || 11  || 10  || 17  || 15  || 17  || 12&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Original&#039;&#039;&#039; || 16  || 11  || 10  || 17  || 12  || 17  || 12&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Skill Groups==&lt;br /&gt;
&lt;br /&gt;
{|width=&amp;quot;800&amp;quot;&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{|&lt;br /&gt;
!style=&amp;quot;text-align:left;&amp;quot;|Agility||+10%&lt;br /&gt;
|-&lt;br /&gt;
|Boat (05)||15%&lt;br /&gt;
|-&lt;br /&gt;
|Climb (40)||50%&lt;br /&gt;
|-&lt;br /&gt;
|Dodge (05)||15%&lt;br /&gt;
|-&lt;br /&gt;
|Jump (25)||&#039;&#039;&#039;45%&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Ride (05)||15%&lt;br /&gt;
|-&lt;br /&gt;
|Swim (15)||25%&lt;br /&gt;
|-&lt;br /&gt;
|Throw (25)||&#039;&#039;&#039;70%&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;text-align:left;&amp;quot;|Communication||+10%&lt;br /&gt;
|-&lt;br /&gt;
|Fast Talk (05)||&#039;&#039;&#039;66%&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Orate (05)||&#039;&#039;&#039;35%&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Sing (05)||15%&lt;br /&gt;
|-&lt;br /&gt;
|Speak &amp;lt;i&amp;gt;(New Pelorian)&amp;lt;/i&amp;gt; (30)||&#039;&#039;&#039;70%&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Speak &amp;lt;i&amp;gt;TradeTalk&amp;lt;/i&amp;gt; (15)||&#039;&#039;&#039;70%&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Speak &amp;lt;i&amp;gt;Hillspeach&amp;lt;/i&amp;gt; (00)||&#039;&#039;&#039;50%&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
{|&lt;br /&gt;
!style=&amp;quot;text-align:left;&amp;quot;|Knowledge||+7%&lt;br /&gt;
|-&lt;br /&gt;
|Animal Lore (05)||12%&lt;br /&gt;
|-&lt;br /&gt;
|Craft --- (10)||xx%&lt;br /&gt;
|-&lt;br /&gt;
|Craft  --- (10)||xx%&lt;br /&gt;
|-&lt;br /&gt;
|Craft  --- (10)||xx%&lt;br /&gt;
|-&lt;br /&gt;
|Evaluate (05)||&#039;&#039;&#039;62%&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|First Aid (10)||&#039;&#039;&#039;42%&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Human Lore (05)||&#039;&#039;&#039;67%&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Martial Arts (00)||00%&lt;br /&gt;
|-&lt;br /&gt;
|Mineral Lore (05)||12%&lt;br /&gt;
|-&lt;br /&gt;
|Plant Lore (05)||12%&lt;br /&gt;
|-&lt;br /&gt;
|Read/Write &amp;lt;i&amp;gt;New Pelorian&amp;lt;/i&amp;gt; (00)||&#039;&#039;&#039;38%&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Read/Write||xx%&lt;br /&gt;
|-&lt;br /&gt;
|Read/Write||xx%&lt;br /&gt;
|-&lt;br /&gt;
|Read/Write||xx%&lt;br /&gt;
|-&lt;br /&gt;
|Shiphandling (00)||00%&lt;br /&gt;
|-&lt;br /&gt;
|World Lore (05)||12%&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
{|&lt;br /&gt;
!style=&amp;quot;text-align:left;&amp;quot;|Manipulation||+17%&lt;br /&gt;
|-&lt;br /&gt;
|Conceal (05)||&#039;&#039;&#039;57%&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Devise (05)||&#039;&#039;&#039;77%&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Sleight (05)||&#039;&#039;&#039;52%&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Play Instrument (00)||00%&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;text-align:left;&amp;quot;|Perception||+9%&lt;br /&gt;
|-&lt;br /&gt;
|Listen (05)|||&#039;&#039;&#039;44%&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Scan (25)||&#039;&#039;&#039;44%&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Search (25)||&#039;&#039;&#039;44%&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Track (05)||14%&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;text-align:left;&amp;quot;|Stealth||+2%&lt;br /&gt;
|-&lt;br /&gt;
|Hide (10)||&#039;&#039;&#039;17%&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Sneak (10)||12%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Hit Points and Armour==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
!Location Name&lt;br /&gt;
!Armour types&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|H.P.&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|A.P.&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|Enc.&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|Melee&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|Missile&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;text-align:left;&amp;quot;|Head      &lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot;| Helm + Soft Leather Hood || &#039;&#039;&#039;4&#039;&#039;&#039; || 6 /1 || 1.1 || 19-20 || 20 &lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;text-align:left;&amp;quot;|Left Arm&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot;| Ringmail + Soft Leather  || &#039;&#039;&#039;3&#039;&#039;&#039; || 6 /1 || 1.1 || 16-18 || 18-19 &lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;text-align:left;&amp;quot;|Right Arm&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot;| Ringmail + Soft Leather  || &#039;&#039;&#039;3&#039;&#039;&#039; || 6 /1 || 1.1 || 13-15 || 116-17&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;text-align:left;&amp;quot;|Chest&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot;| Ringmail + Soft Leather  || &#039;&#039;&#039;5&#039;&#039;&#039; || 6 /1 || 2.2 || 12    || 11-15&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;text-align:left;&amp;quot;|Abdomen&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot;| Ringmail + Soft Leather  || &#039;&#039;&#039;4&#039;&#039;&#039; || 6 /1 || 1.1 || 09-11 || 07-10&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;text-align:left;&amp;quot;|Left Leg&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot;| Ringmail + Soft Leather  || &#039;&#039;&#039;4&#039;&#039;&#039; || 6 /1 || 2.2 || 05-08 || 04-06&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;text-align:left;&amp;quot;|Right Leg&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot;| Ringmail + Soft Leather  || &#039;&#039;&#039;4&#039;&#039;&#039; || 6 /1 || 2.2 || 01-04 || 01-03&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
*Total Hit Points: &#039;&#039;&#039;11 HP&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Weapons and Shields==&lt;br /&gt;
* Attack Bonus/Minus: &#039;&#039;&#039;+17%&#039;&#039;&#039;&lt;br /&gt;
* Parry Bonus/Minus: &#039;&#039;&#039;+10%&#039;&#039;&#039;&lt;br /&gt;
* Strike Ranks: Siz: 2 +Dex: 2 = &#039;&#039;&#039;4&#039;&#039;&#039;&lt;br /&gt;
* Damage Bonus: &#039;&#039;&#039;+1d4&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
!Weapon/Shield Name&lt;br /&gt;
!Damage&lt;br /&gt;
!S.R.&lt;br /&gt;
!A.P.&lt;br /&gt;
!Attack %&lt;br /&gt;
!Parry %&lt;br /&gt;
!Range&lt;br /&gt;
!Enc.&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;text-align:left;&amp;quot;|Dual Blades     !! -           !! 6     !! -     !! 53% !! 46% !! - !! -&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:right;&amp;quot;|RH Broadsword  || 1d8+1       || 6     || 10    || 53% || 20% || - || 1.5&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:right;&amp;quot;|LH Gladius     || 1d6+1/1d8+1 || 6     || 10    || 27% || 46% || - || 1.0&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot;|RH Dagger       || 1d4+2       || 7     || 6     || 48% || 25% || - || 0.5&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot;|RH Hurled Stone || 1d4         || 2, 7  || -     || 70% || --  || 20m || -&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot;|Medium Crossbow || 2d4+2       || 1/2MR || 8     || 62% || --  || 50/270m || 4.8&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot;|Fist            || 1d3         || 7     || 3+Arm || 53% || 35% || - || -&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot;|Kick            || 1d6         || 7     || -     || 32% || --  || - || -&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot;|Head Butt       || 1d4         || 7     || -     || 27% || --  || - || -&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot;|Grapple         || --          || 7 / 2 || -     || 53% || 35% || - || -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Magic==&lt;br /&gt;
{|width=&amp;quot;900&amp;quot;&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
&#039;&#039;&#039;Power:&#039;&#039;&#039;&lt;br /&gt;
{|&lt;br /&gt;
!style=&amp;quot;text-align:left;&amp;quot;|Type!! Value&lt;br /&gt;
|-&lt;br /&gt;
|Current POW ||style=&amp;quot;text-align:center;&amp;quot;| 15&lt;br /&gt;
|-&lt;br /&gt;
|Available POW ||style=&amp;quot;text-align:center;&amp;quot;| 15&lt;br /&gt;
|-&lt;br /&gt;
|Stored POW ||style=&amp;quot;text-align:center;&amp;quot;| 0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
!style=&amp;quot;text-align:left;&amp;quot;|Magic &lt;br /&gt;
!width=&amp;quot;50&amp;quot;|+15%&lt;br /&gt;
|-&lt;br /&gt;
|Ceremony (05) ||style=&amp;quot;text-align:center;&amp;quot;| 31%&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&#039;&#039;&#039;Battle Magic:&#039;&#039;&#039;&lt;br /&gt;
{|&lt;br /&gt;
!style=&amp;quot;text-align:left;&amp;quot;|Spell &lt;br /&gt;
!width=&amp;quot;50&amp;quot;| Pts&lt;br /&gt;
|-&lt;br /&gt;
|Befuddle ||style=&amp;quot;text-align:center;&amp;quot;|2&lt;br /&gt;
|-&lt;br /&gt;
|Detect Magic ||style=&amp;quot;text-align:center;&amp;quot;|1&lt;br /&gt;
|-&lt;br /&gt;
|Glue  ||style=&amp;quot;text-align:center;&amp;quot;|3&lt;br /&gt;
|-&lt;br /&gt;
|Healing  ||style=&amp;quot;text-align:center;&amp;quot;|2&lt;br /&gt;
|-&lt;br /&gt;
|Protection  ||style=&amp;quot;text-align:center;&amp;quot;|3&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;text-align:left;&amp;quot;|TOTAL ||style=&amp;quot;text-align:center;&amp;quot;|11&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;text-align:left;&amp;quot;|Free INT ||style=&amp;quot;text-align:center;&amp;quot;|6&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&#039;&#039;&#039;Rune Magic:&#039;&#039;&#039;&lt;br /&gt;
{|&lt;br /&gt;
!style=&amp;quot;text-align:left;&amp;quot;|Spell &lt;br /&gt;
!width=&amp;quot;50&amp;quot;| Pts&lt;br /&gt;
|-&lt;br /&gt;
|Analyse Magic ||style=&amp;quot;text-align:center;&amp;quot;|1&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;text-align:left;&amp;quot;|TOTAL ||style=&amp;quot;text-align:center;&amp;quot;|1&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
&#039;&#039;&#039;Spirits&#039;&#039;&#039;&lt;br /&gt;
{|&lt;br /&gt;
!style=&amp;quot;text-align:left;&amp;quot;|Name &lt;br /&gt;
!width=&amp;quot;50&amp;quot;| INT&lt;br /&gt;
!width=&amp;quot;50&amp;quot;| POW&lt;br /&gt;
!style=&amp;quot;text-align:left;&amp;quot;|Where Bound&lt;br /&gt;
|-&lt;br /&gt;
| One   ||style=&amp;quot;text-align:center;&amp;quot;| - ||style=&amp;quot;text-align:center;&amp;quot;| - || -&lt;br /&gt;
|-&lt;br /&gt;
| Two   ||style=&amp;quot;text-align:center;&amp;quot;| - ||style=&amp;quot;text-align:center;&amp;quot;| - || -&lt;br /&gt;
|-&lt;br /&gt;
| Three ||style=&amp;quot;text-align:center;&amp;quot;| - ||style=&amp;quot;text-align:center;&amp;quot;| - || -&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Mounts==&lt;br /&gt;
* Name: &#039;&#039;xx&#039;&#039;&lt;br /&gt;
* Breed: xx&lt;br /&gt;
&lt;br /&gt;
Str: &#039;&#039;&#039;xx&#039;&#039;&#039;, Con: &#039;&#039;&#039;xx&#039;&#039;&#039;, Siz: &#039;&#039;&#039;xx&#039;&#039;&#039;,  Int: &#039;&#039;&#039;xx&#039;&#039;&#039;, Pow: &#039;&#039;&#039;xx&#039;&#039;&#039;, Dex: &#039;&#039;&#039;xx&#039;&#039;&#039;.&lt;br /&gt;
*Damage Bonus/Minus: &#039;&#039;/-xx&#039;&#039;&#039;&lt;br /&gt;
*Move Rate: xx&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
!width=&amp;quot;200&amp;quot;|Location Name&lt;br /&gt;
!width=&amp;quot;225&amp;quot;|Armour types&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|H.P.&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|A.P.&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|Enc.&lt;br /&gt;
!width=&amp;quot;100&amp;quot;|Location&lt;br /&gt;
|-&lt;br /&gt;
|Head || hide || &#039;&#039;x&#039;&#039; || x || xx || 17-20&lt;br /&gt;
|-&lt;br /&gt;
|Left Foreleg || hide || &#039;&#039;x&#039;&#039; ||x|| xx || 14-16&lt;br /&gt;
|-&lt;br /&gt;
|Right foreleg || hide || &#039;&#039;x&#039;&#039; || x || xx || 11-13&lt;br /&gt;
|-&lt;br /&gt;
|Forequarters ||hide || &#039;&#039;xx&#039;&#039; || x || xx || 08-10&lt;br /&gt;
|-&lt;br /&gt;
|Hindquarters || hide || &#039;&#039;xx&#039;&#039; ||x || xx || 05-07&lt;br /&gt;
|-&lt;br /&gt;
|Left Hindleg || hide|| &#039;&#039;x&#039;&#039;&#039; || x || xx || 03-04&lt;br /&gt;
|-&lt;br /&gt;
|Right Hindleg || hide || &#039;&#039;&#039;x&#039;&#039;&#039; || x || xx || 01-02&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
*Total Hit Points: xxHP&lt;br /&gt;
&lt;br /&gt;
* Attack Bonus/Minus: +/-xx%&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
!width=&amp;quot;200&amp;quot;|Attack&lt;br /&gt;
!width=&amp;quot;150&amp;quot;|Damage&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|S.R.&lt;br /&gt;
!width=&amp;quot;75&amp;quot;|Attack %&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|bite || 1d8 || x || xx%&lt;br /&gt;
|-&lt;br /&gt;
|kick || 1d6+3d6 || x || xx%&lt;br /&gt;
|-&lt;br /&gt;
|Attack Type || Damage ||  || xx%&lt;br /&gt;
|-&lt;br /&gt;
|Attack Type || Damage ||  || xx%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Cash==&lt;br /&gt;
{|&lt;br /&gt;
!style=&amp;quot;text-align:left;&amp;quot;|Wheels&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;text-align:left;&amp;quot;|Lunars&lt;br /&gt;
| 100&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;text-align:left;&amp;quot;|Clacks&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;text-align:left;&amp;quot;|Goods &lt;br /&gt;
| Bronze 1500L &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Equipment==&lt;br /&gt;
&lt;br /&gt;
Encumbrance limit: 27 ENC&lt;br /&gt;
{|&lt;br /&gt;
!style=&amp;quot;text-align:left;&amp;quot;|Included&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|ENC &lt;br /&gt;
!width=&amp;quot;50&amp;quot;|FP&lt;br /&gt;
|-&lt;br /&gt;
|Weapons + Leather + Carried ||style=&amp;quot;text-align:center;&amp;quot;| 11.9 ||style=&amp;quot;text-align:center;&amp;quot;| 15.1&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;| + Pack ||style=&amp;quot;text-align:center;&amp;quot;| 20.2 ||style=&amp;quot;text-align:center;&amp;quot;| 6.8&lt;br /&gt;
|-&lt;br /&gt;
|Weapons + Ringmail + Carried ||style=&amp;quot;text-align:center;&amp;quot;| 19.9 ||style=&amp;quot;text-align:center;&amp;quot;| 7.1&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;| + Pack ||style=&amp;quot;text-align:center;&amp;quot;| 28.2 ||style=&amp;quot;text-align:center;&amp;quot;| -1.2&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| width=&amp;quot;800&amp;quot;&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{|&lt;br /&gt;
!style=&amp;quot;text-align:left;&amp;quot;|Weapons &amp;amp; Armour&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|Enc.&lt;br /&gt;
|-&lt;br /&gt;
|Broadsword||style=&amp;quot;text-align:center;&amp;quot;| 1.5&lt;br /&gt;
|-&lt;br /&gt;
|Gladius||style=&amp;quot;text-align:center;&amp;quot;| 1.0&lt;br /&gt;
|-&lt;br /&gt;
|Dagger||style=&amp;quot;text-align:center;&amp;quot;| 0.5&lt;br /&gt;
|-&lt;br /&gt;
|Medium Crossbow||style=&amp;quot;text-align:center;&amp;quot;| 4.8&lt;br /&gt;
|-&lt;br /&gt;
|Quiver and 20 Bolts||style=&amp;quot;text-align:center;&amp;quot;| 1.0   &lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left;&amp;quot; | Total!! 8.8  &lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;text-align:left;&amp;quot;|Weapons &amp;amp; Armour&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|Enc.&lt;br /&gt;
|-&lt;br /&gt;
|Soft Leather||style=&amp;quot;text-align:center;&amp;quot;| 3.0 &lt;br /&gt;
|-&lt;br /&gt;
|Ringmail Hauberk with Sleeves ||style=&amp;quot;text-align:center;&amp;quot;| 4.0 &lt;br /&gt;
|-&lt;br /&gt;
|Ringmail  Greaves ||style=&amp;quot;text-align:center;&amp;quot;| 3.2 &lt;br /&gt;
|-&lt;br /&gt;
|Helmet (5AP) ||style=&amp;quot;text-align:center;&amp;quot;| 0.8 &lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left;&amp;quot; | Total!! 11.0  &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
{| &lt;br /&gt;
!style=&amp;quot;text-align:left;&amp;quot;|Pack&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|Enc.&lt;br /&gt;
|-&lt;br /&gt;
|Lightweight Blanket||style=&amp;quot;text-align:center;&amp;quot;|1.0&lt;br /&gt;
|-&lt;br /&gt;
|tarpaulin||style=&amp;quot;text-align:center;&amp;quot;|3.0&lt;br /&gt;
|-&lt;br /&gt;
|Oil Lantern||style=&amp;quot;text-align:center;&amp;quot;|1.5&lt;br /&gt;
|-&lt;br /&gt;
|Lamp Oil||style=&amp;quot;text-align:center;&amp;quot;|1.0&lt;br /&gt;
|-&lt;br /&gt;
|wood Axe||style=&amp;quot;text-align:center;&amp;quot;|2.0&lt;br /&gt;
|-&lt;br /&gt;
|Spikes||style=&amp;quot;text-align:center;&amp;quot;|0.5&lt;br /&gt;
|-&lt;br /&gt;
|claw hammer||style=&amp;quot;text-align:center;&amp;quot;|1.0&lt;br /&gt;
|-&lt;br /&gt;
|Whetstone||style=&amp;quot;text-align:center;&amp;quot;|0.5&lt;br /&gt;
|-&lt;br /&gt;
|Waxed cord (25m)||style=&amp;quot;text-align:center;&amp;quot;|1.0&lt;br /&gt;
|-&lt;br /&gt;
|Rope (30m)||style=&amp;quot;text-align:center;&amp;quot;|3.0&lt;br /&gt;
|-&lt;br /&gt;
|fish hooks &amp;amp; line||style=&amp;quot;text-align:center;&amp;quot;|0.0&lt;br /&gt;
|-&lt;br /&gt;
|Canteen (2L)||style=&amp;quot;text-align:center;&amp;quot;|2.0&lt;br /&gt;
|-&lt;br /&gt;
|Cookware||style=&amp;quot;text-align:center;&amp;quot;|3.0&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left;&amp;quot; | Contents!! 19.5 &lt;br /&gt;
|-&lt;br /&gt;
|Canvas Pack (30L)||style=&amp;quot;text-align:center;&amp;quot;|&#039;&#039;&#039;1.8&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left;&amp;quot; | Nett Enc (P + C/3)!! 8.3 &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
{| &lt;br /&gt;
!style=&amp;quot;text-align:left;&amp;quot;|Carried&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|Enc.&lt;br /&gt;
|-&lt;br /&gt;
|Steel Lock Picks||style=&amp;quot;text-align:center;&amp;quot;| 0.1&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left;&amp;quot; | Total!! 0.1  &lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Other:Mule, .&lt;br /&gt;
&lt;br /&gt;
*Magic Items:&lt;br /&gt;
&lt;br /&gt;
- Main Page; [[A_Trip_to_Soldier_Port]]&lt;/div&gt;</summary>
		<author><name>Gavain</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=On_a_Wine_Dark_Sea&amp;diff=330713</id>
		<title>On a Wine Dark Sea</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=On_a_Wine_Dark_Sea&amp;diff=330713"/>
		<updated>2017-12-07T12:52:07Z</updated>

		<summary type="html">&lt;p&gt;Gavain: /* Strange Lights In The Sea */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[A Trip to Soldier Port]]&lt;br /&gt;
__TOC__&lt;br /&gt;
==On a Wine Dark Sea==&lt;br /&gt;
The Pangolin makes good time that day. She surfs down long glassy waves with a following breeze, slightly heeled over to port. The cordage creaks and the mast groans. You&#039;ve come to learn the ship&#039;s language. She&#039;s feeling happy and energetic, you can tell by how when she crests one of the two yard high waves she shakes her head a bit. The crew are alert but the rig needs no changing so they rest by the higher rail and chat. The off watch have come out from under the arch and a fiddle is produced. The sing and dance. During the long transit they have accepted you as one of their own. You chat and come out into the warm sun, the tilted deck no concern to your acquired &#039;sea legs&#039; &lt;br /&gt;
&lt;br /&gt;
A young man leans, with his back on the rail, watching the sailors sing and dance. He even makes an effort himself, picking up the choruses of the songs and joining. He does not, though, join in the dancing. He is wearing a pair of light trews and a light tunic. His fair hair is cropped quite short and he is clean shaven. His blue eyes are never still, alighting briefly on everything and everyone. &lt;br /&gt;
&lt;br /&gt;
Haren too enjoys the singing and dancing, however he has no reservations about joining in. His short frame is solidly built and his dancing is as enthusiastic as the sailors, though some of the movements hint of a knowledge of more graceful and cultured dances. His dark hair, normally bound tightly at the nape of his neck, is wild and free. When still it falls past his shoulders, in the dance it whips about him as if it has a life of its own. In contrast to his hair his beard is neatly trimmed it frames an honest and open face, though at times his pale blue eyes show the toughness of diamond. He is dressed, as always, in high quality clothes that fit him well and show off his muscular body to it&#039;s best.&lt;br /&gt;
&lt;br /&gt;
Haren pauses in his dancing to talk to the man leaning on the rail.  &amp;quot;Not joining in?  It&#039;s great to iron out the kinks in your muscles and expend some energy.  Otherwise it&#039;s a cramped life on a boat.  My name is Haren by the way.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The young man flashes a smile. &amp;quot;I just sing, dancing&#039;s not for me. I&#039;ve two left feet and more often than not end up on me arse. I&#039;m Gatrenus, pleased to meet you.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Redjack, the captain, and Orlfinn, the bosun, wander over. The crew don&#039;t go to attention or anything as life on the merchanters is more like a big family.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I checked the rutter and I&#039;d say we&#039;re a day out of I have the course right. We should look out for pirates though as these are strange waters to us.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
An unhappy look develops on Haren&#039;s face.  &amp;quot;I&#039;m fine with keeping a lookout but you don&#039;t expect us to climb the mast, to do it, do you?&amp;quot; he shudders gracefully.&lt;br /&gt;
&lt;br /&gt;
Orlfinn grins and looks aloft. Redjack says &amp;quot;oh no good friend, my crew will do this. You can keep a private watch if you like, I like to have as many eyes on the horizon as possible, but we should forewarned in plenty of time to prepare. When we get into shallow water we must be careful, armoured and armed. Many loathsome monsters lurk beneath the surface.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
Tall and dark skinned Yahliz stood out from most of the crew and passengers, he lent against the rail and watched the crew cavort as the ship rose and fell with the waves. He smiled to himself before turning to Gatrenus and saying &amp;quot;We are making good time, I spoke with Ulfhedin and he tells me we expect to make port slightly earlier than expected as long as the wind hold true.&amp;quot; He reaches up and makes a slight adjustment to the red turban he wear. &lt;br /&gt;
&lt;br /&gt;
&amp;quot;Well that&#039;s good news at least. I&#039;d better get my armour ready if we&#039;re to expect pirates though.&amp;quot; Gatrenus says &amp;quot;So, where are you from? You don&#039;t see a great many hats like that where I come from.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
&amp;quot;I hail from fair Pithdaros, city of a thousand delights.&amp;quot; Yahliz says with a smile and looks to the west. &amp;quot;What of you my friend, where do you call home?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I grew up in Petela, so I guess that&#039;s home. I have moved around a lot since mainly working in rich houses as a servant, but I fancied a change from that so I&#039;m looking for something different at the end of this voyage. I&#039;m not certain pirates are what I was thinking of.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
&amp;quot;Me neither.&amp;quot; Haren sympathyses.  &amp;quot;I guess that&#039;s why sea trading is so risky, but the potential rewards are great for an appropriate cargo.  I never thought that I would be involved with sea trading and certainly not actually defending my investment!  But then Tarsh is a long way from the sea.&amp;quot;  he says in a somewhat wistful tone.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I think I might give my armour a quick once over as I&#039;ll need to be putting it on at some point in the near future. I&#039;m not a fighter though, I&#039;ll just have to hope I don&#039;t chop my own leg off.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
&amp;quot;The trick is to hit the other guy. If your sword is in him it can&#039;t be in your own leg!&amp;quot; Haren laughs, but he too goes off to don his armour and collect his crossbow. He returns in a few minutes the rings of his mail glinting in the sunlight and crossbow clipped to his belt. &lt;br /&gt;
&lt;br /&gt;
Yahliz grinned at the interplay between the other two passengers Äah yes, pirates can be most worrisome. I have served aboard a pirate hunter when I was a younger man, we fought against those who raided our coastline.&amp;quot; He follows the others below decks and returns wearing a Brigandine Hauberk and a scimitar at his hip and shield which he places nearby. &lt;br /&gt;
&lt;br /&gt;
Gatrenus too returns to the deck clad in armour. The bronze discs of his bezainted armour glittering in the sun. He lays his shortsword and coif on the deck next to him before he resumes leaning on the rail, this time watching out to sea for hints of sails on the horizon. &lt;br /&gt;
&lt;br /&gt;
Haren spots the forecastle and decides this is a good place to watch from as it is slightly elevated.  It also gives him a great view of the rest of the ship so that he can cover it with his crossbow.  He ties his quiver securely to the rails ready to hand but not in the way if it comes to hand-to-hand.  Once settled he start searching the horizon for any signs of boats.&lt;br /&gt;
&lt;br /&gt;
A curious things happens. Redjack summons all the watches and soon all twelve people are standing in a line in their armour. Redjack opens a small chest and takes out a heavy book. It is filled with pictures of two men fighting. He starts shouting commands to the crew and they undergo sword and dagger evolutions. It&#039;s quite a martial display.&lt;br /&gt;
&lt;br /&gt;
After this tubs of crossbow quarrels and bundles of javelins are brought up from below. Many of the javelins are sent up to the crow&#039;s nest on a winch. The crew then brings up wooden boards that slot into the rails. They have a diamond shaped hole in them for crossbow shooting. Orlfinn comes out and nods to the players &amp;quot;I see you have made ready as well. If you can cast long duration spells you may want to consider when you cast them, it may be a long night and day&amp;quot; &lt;br /&gt;
&lt;br /&gt;
&amp;quot;I have no such luxury, just short term stuff.&amp;quot; Haren replies. &amp;quot;I hope some of those bolts are coming forward?&amp;quot; He asks hopefully. &amp;quot;I&#039;ve only got the one quiver full and if it is going to be as long a day as you say then I will run out far too early.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
Gatrenus shrugs, &amp;quot;Just got ignite. Might be handy to set a pirate ship alight but that would require touching it. I guess it&#039;ll just be short sword and slingshot.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;My spells could last for some time but I lack the power to do so and remain combat worthy. Thus my friends I shall wait until their is a creditable threat. May the Prophet send us safe seas though.&amp;quot; Yahliz looks out to the eastern horizon and utters a silent prayer that it be so. &lt;br /&gt;
&lt;br /&gt;
Gatrenus moves to the fore deck to stand with Haren. He checks the sling stones in the pouch at his belt and then carefully closes it and makes sure it is properly shut. He smiles somewhat weakly at Haren before gazing forward at the distant horizon. &amp;quot;How long do you think we&#039;d have from spotting a sail in the distance to being close enough to shoot at them?&amp;quot; he muses.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I have no idea.&amp;quot; Haren replies, &amp;quot;I have never been on the sea before.  Though I guess it is like it is on the ground. If they come from behind it could take a while, whilst from the front it will be very quick.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
Yahliz continues to stare out to see watching for a sail whilst he strings his bow and checks the fletching on his arrows. Once he completes the task he continues to stare out to sea.&lt;br /&gt;
&lt;br /&gt;
Something fires in Haren&#039;s brain. &amp;quot;Ignite. Yes! How about we create some fire arrows. I saw some in court for a demonstration. They had a point that had a cage to hold burning charcoal. We can wrap small wire cages round a bolt to do the same thing. We can then use them to take out their sails, then they may stop chasing us. Just a minute.&amp;quot; He dashes off to gather the supplies he needs.&lt;br /&gt;
&lt;br /&gt;
Haren returns after a few minute with wite and a few tools and a leather clad man. &amp;quot;This is Orvenn everybody. I found him below completely unaware of the excitement topside. So I brought him up to see.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
Vorazang hurries up to the deck. He is also clad in leather, some of it boiled, some of it reinforced with chitin disks. His skin is brown, his eyes are dark, and his black hair hangs at shoulder length under a helm made from strips of chitin affixed to leather. Upon his back he wears a round chitin shield and a war maul, and he carries a large mace in his right hand. His somewhat homely face shows a look of concern. &amp;quot;What going on up here? Last thing I heard the sailors where singing, and now there&#039;s armed men rushing to the deck!&amp;quot; &lt;br /&gt;
&lt;br /&gt;
Orvenn looks around nervously, his beady but shrewd eyes darting from one face to another. Even though he is in full view of everyone on deck, he seems to be instinctively trying to hide and is clearly uncomfortable with being the centre of attention. His entire appearance seems to be designed to avoid attention or notice. His dark hair falls untidily down to his shoulders, while his large beard shows signs of needing a trim. His Cuirboulli armour has been dyed black, but is otherwise unadorned - as are the crossbow, gladius and knives he carries.&lt;br /&gt;
&lt;br /&gt;
Orvenn notes how many of the assembled crew and passengers are watching him and tries to subtly put Haren between himself and as many people as possible.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;H-hello,&amp;quot; he stammers, in a voice that is barely audible. &amp;quot;I didn&#039;t realise we were arming ourselves. What&#039;s going on? Are we under attack?&amp;quot; His own question seems to alarm Orvenn, as starts looking around the Pangolin for another ship, nearly dislocating his neck with the violence of his head movements. &lt;br /&gt;
&lt;br /&gt;
&amp;quot;Not yet but Redjack says we are entering waters where there may be pirates. He wanted all eyes and swords on deck in case we are attacked.&amp;quot; Haren relays his previous conversation to the newcomers. Then grinning he can&#039;t help but add. &amp;quot;Isn&#039;t it exciting.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
&amp;quot;NO!&amp;quot; Orvenn shrieks at Haren. &amp;quot;It is not exciting at all! I hitched a ride on this river wagon to avoid all this &#039;keep-watch-just-in-case&#039; bullshit. I did not come here to ...&amp;quot; Orvenn pause for a second as he catches sight of Redjack&#039;s face, before changing direction instantly. &amp;quot;Did not come here to be drowned by pirates because I refused to protect this very lovely boat. Where do you need me? Somewhere safe I hope?&amp;quot; Orvenn laughs nervously, as if at his own joke, but his last comment still has all the hallmarks of a plea. &lt;br /&gt;
&lt;br /&gt;
Redjack smiles and adds &amp;quot;oh, it&#039;s not just the pirates you have to worry about. No, the Kraken can haul you off the deck and into it&#039;s maw with it&#039;s mile-long tentacles. Sea-dragons can reach you in the hold or even right aloft with their long necks and the mighty Roc can sink us with one mighty boulder dropped amidships!&amp;quot; He theatrically shakes his head. &amp;quot;Perhaps it&#039;s best not to dwell on that.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
Vorazang frowns. &amp;quot;Captain, are you expecting an attack or not? Stop trying to frighten the Sartarite and tell us what you need of us.&amp;quot; He holds out his mace. &amp;quot;I&#039;m up for smashing a few heads, if it comes to that.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
His smile drops. &amp;quot;We always go to quarters a day out of land, but these are unknown waters. I prefer to be prepared and uncomfortable to the other option.&amp;quot; Redjack looks across his ship, his eyes taking in tiny details. &amp;quot;Most pirates will sheer away with just a show of force unless they&#039;re desperate. Some, however, are just crazed.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Orlfinn comes up and reports that everything is in order. &amp;quot;Bloody Carrowise is pissed again,&amp;quot; he grumbles. &amp;quot;I sent him below as usual. I thought we already had a bloody mascot.&amp;quot; Redjack compresses his lips and says nothing. &lt;br /&gt;
&lt;br /&gt;
Orvenn has been nervously checking the skies for Rocs, but peers shrewdly at Orlfinn and Redjack at the mention of Carrowise.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Trouble Master Redjack? Should someone go and assist this angry young man with his duties. Enraged men are likely to make mistakes - look at the Uroxi.&amp;quot; Orvenn slides closer to the Sailing Master and asks him in a low stage whisper, loud enough for everyone nearby to still hear, &amp;quot;will the hold be safe with this Calloweeze guarding it? Should one of us see to the safety of our goods? I&#039;m sure there&#039;s many an investment in the hold that could be lost with a bad man on guard.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
&amp;quot;Well, if Carrowise manages to break the eggs I brought aboard while he&#039;s stumbling around drunk, I&#039;ll break his arms!&amp;quot; Vorazang turns to Redjack. &amp;quot;Do you know what kind of pirates there are in these waters? How disciplined, how well armed?&amp;quot; &lt;br /&gt;
&lt;br /&gt;
&amp;quot;I know what kind of pirates, the kind that would appreciate being branded and whipped in the punishment legions, a few could lose an eye so the others can learn of their own errors. Maybe the imperial navy should take a trip across this bit of sea one day.&amp;quot; Gatrenus muses.&lt;br /&gt;
&lt;br /&gt;
Various crew members nod in agreement with Gatrenus. It&#039;s unlikely they&#039;ve ever seen the Empire&#039;s punishment corps but even they have heard of them and their dire discipline.&lt;br /&gt;
&lt;br /&gt;
===Strange Lights In The Sea===&lt;br /&gt;
The evening light darkens and the wind drops. The sailors go aloft to bring in most of the sails as The Pangolin doesn&#039;t make way at night, it would make navigation impossible and this far out at sea with no navigation marks uncertainty as to the course could be disastrous.&lt;br /&gt;
&lt;br /&gt;
The red moon rises to the north-west and the late evening crew take a sight. The moos, small and far off, leaves a track in the water like a trail of blood.&lt;br /&gt;
&lt;br /&gt;
Suddenly the lookout shouts &amp;quot;There&#039;s a green light in the water! About two points off the port bow, a mile out.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gatrenus clambers out of his hammock and pulls on his armour. Making sure he has all his weapons and foci with him he makes his way onto the deck. &amp;quot;Do pirates usually come with lights? I would have thought sneaking up unnoticed would have been a better plan.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
He slips a sling shot into the sling and readies his ignite spell.&lt;br /&gt;
&lt;br /&gt;
Green Pera clutches her crossbow and looks forward. &amp;quot;I&#039;ve never seen anything like this. If it&#039;s a monster it&#039;s one I&#039;ve never heard of.&amp;quot; She looks extremely worried. &amp;quot;A big green light under the water? What can it be?&amp;quot; &lt;br /&gt;
&lt;br /&gt;
Haren comes to the deck ready with two quivers one of normal arrows and one full of fire arrows.  He has also brought a small brazier and large bronze tray to put it on.  He is slightly disappointed that he can&#039;t test out his fire arrows.  But readies his bow with a normal bolt and studies the green light to see if he can spot anything about it.&lt;br /&gt;
&lt;br /&gt;
Orvenn keeps to the shadowy parts of the deck, crossbow in hand, his eyes fixed on the green light. Peering into the glow, he desperately tries to identify the light, or whatever is making it.&lt;br /&gt;
&lt;br /&gt;
Yahliz rolls out of his bed grasps his scimitar and prays to Malkion to guide his blade before getting his armour on and venturing above deck. There he will String his bow and await the mysterious lights.&lt;br /&gt;
&lt;br /&gt;
Vorazang invokes Gorakiki to protect him and grant him the might to strike down his foes. He then puts on his armor and readies his shield and mace before heading up to the deck.&lt;br /&gt;
&lt;br /&gt;
The officers come bolting out and while buckling on armour shout orders to sheer away. The two helmsmen lean on the long tiller and The Pangolin, barely making way, starts to pull to starboard. By now it is obvious that the large green underwater glow is moving towards the ship. Redjack, wearing entire bronze plate, shouts &amp;quot;BATTLE STATIONS!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The glow gets closer to the surface and then the prow of an ancient ship, glowing with phosphorescent light, breaches the water like a whale, its rotten sails swaying drunkenly and water pouring out of hatches, ports and gaping holes in the hull.&lt;br /&gt;
&lt;br /&gt;
Even Orlfinn, that long traveled sailor, is taken aback at this horror. Now figures; rotting and skeletal figures, draped in rags and seaweed clamber onto the ship like spiders coming out from under a rock. The mixing of the putrid glow and the Red Moon&#039;s light makes a bloody-purple coloured scene. Foam splashes away from the hell-ship&#039;s bow as it comes forward on a breeze straight out of hell. A horrid keening/moaning cheer comes from the malformed throats of the demon craft&#039;s &#039;crew&#039;.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Haren, tell me when it&#039;s in your range and I will light up your arrow.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
&amp;quot;Light the brazier if you would then I can use the coals for many arrows.&amp;quot; Haren replies. &amp;quot;That thing is in range now, though I am not sure that it will burn, given that it sails under the sea.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
&amp;quot;No problem.&amp;quot; Gatrenus turns his attention to the brazier and casts ignite upon it.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;You having fun yet Tarshite?&amp;quot;, Orvenn yells at Haren, before taking a look at the Dead Ship&#039;s hull.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;It all depends if this works or not my skulking friend.&amp;quot; Haren replies whilst carefully picking out a couple of pieces of burning coal, keeping over the bronze tray, and puts them in the wire cage he has constructed with the tongs he borrowed. He then squeezes the wires together to prevent the coal from escaping. He takes aim at the approaching nightmare ship&#039;s sails and looses. The passage of the bolt fans the coals into flaming life.&lt;br /&gt;
&lt;br /&gt;
Yahliz unconsciously made the three pointed symbol of Malkion as the ghost ship rose from the waves. &amp;quot;By the One true god what is that!&amp;quot; he exclaimed as he put an arrow to string and took aim at figure unsure if his shot would do any good. &amp;quot;Guide my arrow Lord of Light&amp;quot; he whispered as he let loose.&lt;br /&gt;
&lt;br /&gt;
Vorazang&#039;s skin now looks slightly chitinous, and the bronze head of his mace now seems to radiate shadow. He turns to the crew &amp;quot;What manner of horror is this? Do the gods of the sea send forth the drowned dead against us?&amp;quot; He then raises his shield and prepares for the attack. &lt;br /&gt;
&lt;br /&gt;
&amp;quot;Captain!&amp;quot; Comes a hoarse call from Porsides on the Tiller, &amp;quot;we&#039;re speeding up!&amp;quot; Redjack looks over the side and sees the water foam along the side of the hull. He looks at your group and shouts &amp;quot;do any of you know how that&#039;s happening?!&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Hey Redjack, that hell ship look seaworthy to you, or just held up by magic?&amp;quot; Orvenn looks at the sailing master. &amp;quot;Have we even got anything to sink it? Or do we have to sit here while you all stain your britches waiting for them to reach us?&amp;quot; &lt;br /&gt;
&lt;br /&gt;
You can&#039;t see Redjack&#039;s eyes narrow but he stiffens in his armour. &amp;quot;I can&#039;t think of a way to sink a thing that pops out of the water fool! Standby for close combat!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Arrows, slings and bolts start to fly out towards you but land feebly short. Gatrenus and Vorazang see that most of the bows and crossbows used fail after the first shot, falling to bits in the hands of the furious demons.&lt;br /&gt;
&lt;br /&gt;
Haren&#039;s fire arrow sticks in the rotten sail but the saturated cloth doesn&#039;t catch fire. Gatrenus and Yahliz shoot at the packed figures on the rails and rotten rigging, hardly needing to aim. Gatrenus&#039; stone smacks into the upper arm of one creature and it howls in pain. Yahliz&#039; arrow goes right through an eye socket and the monster tumbles into the water thrashing in its death throes. &lt;br /&gt;
&lt;br /&gt;
&amp;quot;Well, they feel pain and they die. Have you got a barrel of rum or brandy? We can set fire to them if we&#039;ve got something flammable to throw on them.&amp;quot; Gatrenus says &amp;quot;Anything more powerful than ignite might do it too, who can summon salamanders?&amp;quot; &lt;br /&gt;
&lt;br /&gt;
Haren replies in a grunt while he reloads his crossbow. &amp;quot;Don&#039;t think we have time to fetch one now.&amp;quot;  His eyes remain alert searching for the opposing captain wanting to put a bolt in his head to see if that stops the attack.&lt;br /&gt;
&lt;br /&gt;
Vorazang tries his best to shout over the clamor of the battle. &amp;quot;Does anyone want me to cast a spell of protection on them?&amp;quot; &lt;br /&gt;
&lt;br /&gt;
[[A Trip to Soldier Port]]&lt;/div&gt;</summary>
		<author><name>Gavain</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Orvenn&amp;diff=330712</id>
		<title>Orvenn</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Orvenn&amp;diff=330712"/>
		<updated>2017-12-07T10:02:17Z</updated>

		<summary type="html">&lt;p&gt;Gavain: /* Weapons and Shields */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[A_Trip_to_Soldier_Port]]&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&#039;&#039;&#039;Orvenn&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Orvenn&#039;s entire appearance seems to be designed to avoid attention or notice. His dark hair falls untidily down to his shoulders, while his large beard shows signs of needing a trim. His Cuirboulli armour has been dyed black, but is otherwise unadorned - as are the crossbow, gladius and knives he carries.  Orvenn is clearly uncomfortable with being the centre of attention and when he is, tends to try and fade into the background, giving the unfortunate impression of a cornered rat.  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Contacts&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Thieves in Boldhome&lt;br /&gt;
&lt;br /&gt;
==Character Details==&lt;br /&gt;
&lt;br /&gt;
* Name: &#039;&#039;&#039;Orvenn&#039;&#039;&#039;&lt;br /&gt;
* Race: &#039;&#039;&#039;human&#039;&#039;&#039;&lt;br /&gt;
* Cults:- &lt;br /&gt;
** Rune Level: &lt;br /&gt;
** Initiate: &#039;&#039;&#039;[[Lanbril]]&#039;&#039;&#039;&lt;br /&gt;
***Sub Cults: -&lt;br /&gt;
** Lay Member: &#039;&#039;&#039;-&#039;&#039;&#039;&lt;br /&gt;
* Social Condition: &#039;&#039;&#039;Exile&#039;&#039;&#039;&lt;br /&gt;
* Sex: &#039;&#039;&#039;Male&#039;&#039;&#039;&lt;br /&gt;
* Previous Experience: Thief (7 years) and Soldier (5 years)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Characteristics==&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! &amp;amp;nbsp;          &lt;br /&gt;
!width=&amp;quot;50&amp;quot;| STR &lt;br /&gt;
!width=&amp;quot;50&amp;quot;| CON &lt;br /&gt;
!width=&amp;quot;50&amp;quot;| SIZ &lt;br /&gt;
!width=&amp;quot;50&amp;quot;| INT &lt;br /&gt;
!width=&amp;quot;50&amp;quot;| POW &lt;br /&gt;
!width=&amp;quot;50&amp;quot;| DEX &lt;br /&gt;
!width=&amp;quot;50&amp;quot;| APP&lt;br /&gt;
|-&lt;br /&gt;
! Current        || 11  || 13  || 10  || 18  || 14  || 17  || 10&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Original&#039;&#039;&#039; || 11  || 13  || 10  || 18  || 11  || 17  || 10&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Skill Groups==&lt;br /&gt;
&lt;br /&gt;
{|width=&amp;quot;800&amp;quot;&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{|&lt;br /&gt;
!style=&amp;quot;text-align:left;&amp;quot;|Agility||+7%&lt;br /&gt;
|-&lt;br /&gt;
|Boat (05)||12%&lt;br /&gt;
|-&lt;br /&gt;
|Climb (40)|| &#039;&#039;&#039;80%&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Dodge (05)||12%&lt;br /&gt;
|-&lt;br /&gt;
|Jump (25)||&#039;&#039;&#039;53%&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Ride (05)||12%&lt;br /&gt;
|-&lt;br /&gt;
|Swim (15)||22%&lt;br /&gt;
|-&lt;br /&gt;
|Throw (25)||&#039;&#039;&#039;69%&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;text-align:left;&amp;quot;|Communication||+10%&lt;br /&gt;
|-&lt;br /&gt;
|Fast Talk (05)||&#039;&#039;&#039;49%&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Orate (05)||15%&lt;br /&gt;
|-&lt;br /&gt;
|Sing (05)||15%&lt;br /&gt;
|-&lt;br /&gt;
|Speak &amp;lt;i&amp;gt;Sartarite&amp;lt;/i&amp;gt; (30)||40%&lt;br /&gt;
|-&lt;br /&gt;
|Speak &amp;lt;i&amp;gt;TradeTalk&amp;lt;/i&amp;gt; (50)||&#039;&#039;&#039;60%&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Speak &amp;lt;i&amp;gt;Thieves argot&amp;lt;/i&amp;gt; (00)||&#039;&#039;&#039;46%&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Voice Mimicry (05)&#039;&#039;&#039;||15%&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
{|&lt;br /&gt;
!style=&amp;quot;text-align:left;&amp;quot;|Knowledge||+8%&lt;br /&gt;
|-&lt;br /&gt;
|Animal Lore (05)||43%&lt;br /&gt;
|-&lt;br /&gt;
|Craft Alchemic Powder (10)||38%&lt;br /&gt;
|-&lt;br /&gt;
|Craft  --- (10)||xx%&lt;br /&gt;
|-&lt;br /&gt;
|Craft  --- (10)||xx%&lt;br /&gt;
|-&lt;br /&gt;
|Evaluate (05)||&#039;&#039;&#039;46%&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Feign Death (10)&#039;&#039;&#039;||13%&lt;br /&gt;
|-&lt;br /&gt;
|First Aid (10)||&#039;&#039;&#039;33%&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Foil Restraints (00)&#039;&#039;&#039;||38%&lt;br /&gt;
|-&lt;br /&gt;
|Human Lore (05)||&#039;&#039;&#039;50%&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Martial Arts (00)||00%&lt;br /&gt;
|-&lt;br /&gt;
|Mineral Lore (05)||13%&lt;br /&gt;
|-&lt;br /&gt;
|Plant Lore (05)||13%&lt;br /&gt;
|-&lt;br /&gt;
|Read/Write &amp;lt;i&amp;gt;Sartarite&amp;lt;/i&amp;gt; (00)||20%&lt;br /&gt;
|-&lt;br /&gt;
|Read/Write||xx%&lt;br /&gt;
|-&lt;br /&gt;
|Read/Write||xx%&lt;br /&gt;
|-&lt;br /&gt;
|Read/Write||xx%&lt;br /&gt;
|-&lt;br /&gt;
|Shiphandling (00)||00%&lt;br /&gt;
|-&lt;br /&gt;
|World Lore (05)||13%&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
{|&lt;br /&gt;
!style=&amp;quot;text-align:left;&amp;quot;|Manipulation||+15%&lt;br /&gt;
|-&lt;br /&gt;
|Conceal (05)||&#039;&#039;&#039;58%&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Devise (05)||&#039;&#039;&#039;47%&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Sleight (05)||&#039;&#039;&#039;83%&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Play Instrument (00)||00%&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;text-align:left;&amp;quot;|Perception||+11%&lt;br /&gt;
|-&lt;br /&gt;
|Listen (05)|||&#039;&#039;&#039;46%&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Scan (25)||&#039;&#039;&#039;46%&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Search (25)||36%&lt;br /&gt;
|-&lt;br /&gt;
|Track (05)||16%&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;text-align:left;&amp;quot;|Stealth||+3%&lt;br /&gt;
|-&lt;br /&gt;
|Hide (10)||&#039;&#039;&#039;81%&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Shadowing (10)&#039;&#039;&#039;|| 13%&lt;br /&gt;
|-&lt;br /&gt;
|Sneak (10)|| &#039;&#039;&#039;65%&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Hit Points and Armour==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
!Location Name&lt;br /&gt;
!Armour types&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|H.P.&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|A.P.&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|Enc.&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|Melee&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|Missile&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;text-align:left;&amp;quot;|Head      &lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot;| Cuirboulli Helm + Soft Leather Hood || &#039;&#039;&#039;4&#039;&#039;&#039; || 4 /1 || 0.7/0.3 || 19-20 || 20 &lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;text-align:left;&amp;quot;|Left Arm&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot;| Cuirboulli + Soft Leather  || &#039;&#039;&#039;3&#039;&#039;&#039; || 4 /1 || 0.7/0.3 || 16-18 || 18-19 &lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;text-align:left;&amp;quot;|Right Arm&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot;| Cuirboulli + Soft Leather  || &#039;&#039;&#039;3&#039;&#039;&#039; || 4 /1 || 0.7/0.3 || 13-15 || 116-17&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;text-align:left;&amp;quot;|Chest&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot;| Cuirboulli + Soft Leather  || &#039;&#039;&#039;5&#039;&#039;&#039; || 4 /1 || 1.4/0.6 || 12    || 11-15&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;text-align:left;&amp;quot;|Abdomen&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot;| Cuirboulli + Soft Leather  || &#039;&#039;&#039;4&#039;&#039;&#039; || 4 /1 || 0.7/0.3 || 09-11 || 07-10&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;text-align:left;&amp;quot;|Left Leg&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot;| Cuirboulli + Soft Leather  || &#039;&#039;&#039;4&#039;&#039;&#039; || 4 /1 || 1.4/0.6|| 05-08 || 04-06&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;text-align:left;&amp;quot;|Right Leg&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot;| Cuirboulli + Soft Leather  || &#039;&#039;&#039;4&#039;&#039;&#039; || 4 /1 || 1.4/0.6|| 01-04 || 01-03&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
*Total Hit Points: &#039;&#039;&#039;12 HP&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Weapons and Shields==&lt;br /&gt;
* Attack Bonus/Minus: &#039;&#039;&#039;+15%&#039;&#039;&#039;&lt;br /&gt;
* Parry Bonus/Minus: &#039;&#039;&#039;+7%&#039;&#039;&#039;&lt;br /&gt;
* Strike Ranks: Siz: 2 +Dex: 2 = &#039;&#039;&#039;4&#039;&#039;&#039;&lt;br /&gt;
* Damage Bonus: &#039;&#039;&#039;None&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
!Weapon/Shield Name&lt;br /&gt;
!Damage&lt;br /&gt;
!S.R.&lt;br /&gt;
!A.P.&lt;br /&gt;
!Attack %&lt;br /&gt;
!Parry %&lt;br /&gt;
!Range&lt;br /&gt;
!Enc.&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;text-align:left;&amp;quot;|Dual Blades        !! -           !! 6     !! -     !! 57% !! 49% !! - !! -&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:right;&amp;quot;|RH Gladius        || 1d6+1/1d8+1 || 6     || 10    || 57% || 17% || - || 1.0&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:right;&amp;quot;|LH Main Gauche    || 1d4+2       || 7     || 10    || 25% || 49% || - || 0.5&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;text-align:left;&amp;quot;|Quarterstaff       !! 1d8         !! 5     !! 6     !! 25% !! 17% !! - !! -&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:right;&amp;quot;|2H Thief&#039;s Helper || 1d8         || 5     || 6     || 25% || 17% || - || 2.0&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;text-align:left;&amp;quot;|Paired Daggers     !! 1d8         !! 5     !! 6     !! 46% !! 49% !! - !! -&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:right;&amp;quot;|RH Dagger         || 1d4+2       || 7     || 6     || 46% || 22% || - || 0.5&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:right;&amp;quot;|LH Main Gauche    || above       || -     || -     || --  || --  || - || -&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot;|RH Hurled Stone    || 1d4         || 2, 7  || -     || 67% || --  || 20m || -&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot;|Medium Crossbow    || 2d4+2       || 1/2MR || 8     || 60% || --  || 50/270m || 4.8&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot;|Fist               || 1d3         || 7     || 3+Arm || 57% || 32% || - || -&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot;|Kick               || 1d6         || 7     || -     || 30% || --  || - || -&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot;|Head Butt          || 1d4         || 7     || -     || 25% || --  || - || -&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot;|Grapple            || --          || 7 / 2 || -     || 45% || 32% || - || -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Magic==&lt;br /&gt;
{|width=&amp;quot;900&amp;quot;&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
&#039;&#039;&#039;Power:&#039;&#039;&#039;&lt;br /&gt;
{|&lt;br /&gt;
!style=&amp;quot;text-align:left;&amp;quot;|Type!! Value&lt;br /&gt;
|-&lt;br /&gt;
|Current POW ||style=&amp;quot;text-align:center;&amp;quot;| 14&lt;br /&gt;
|-&lt;br /&gt;
|Available POW ||style=&amp;quot;text-align:center;&amp;quot;| 14&lt;br /&gt;
|-&lt;br /&gt;
|Stored POW ||style=&amp;quot;text-align:center;&amp;quot;| 0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
!style=&amp;quot;text-align:left;&amp;quot;|Magic &lt;br /&gt;
!width=&amp;quot;50&amp;quot;|+15%&lt;br /&gt;
|-&lt;br /&gt;
|Ceremony (05) ||style=&amp;quot;text-align:center;&amp;quot;| &#039;&#039;&#039;32%&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&#039;&#039;&#039;Spirit Magic:&#039;&#039;&#039;&lt;br /&gt;
{|&lt;br /&gt;
!style=&amp;quot;text-align:left;&amp;quot;|Spell &lt;br /&gt;
!width=&amp;quot;50&amp;quot;| Pts&lt;br /&gt;
|-&lt;br /&gt;
|Face of Lambril ||style=&amp;quot;text-align:center;&amp;quot;|2&lt;br /&gt;
|-&lt;br /&gt;
|Bladesharp ||style=&amp;quot;text-align:center;&amp;quot;|2&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;text-align:left;&amp;quot;|TOTAL    ||style=&amp;quot;text-align:center;&amp;quot;|4&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;text-align:left;&amp;quot;|Free INT ||style=&amp;quot;text-align:center;&amp;quot;|14&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&#039;&#039;&#039;Rune Magic:&#039;&#039;&#039;&lt;br /&gt;
{|&lt;br /&gt;
!style=&amp;quot;text-align:left;&amp;quot;|Spell &lt;br /&gt;
!width=&amp;quot;50&amp;quot;| Pts&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;text-align:left;&amp;quot;|TOTAL ||style=&amp;quot;text-align:center;&amp;quot;|0&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
&#039;&#039;&#039;Spirits&#039;&#039;&#039;&lt;br /&gt;
{|&lt;br /&gt;
!style=&amp;quot;text-align:left;&amp;quot;|Name &lt;br /&gt;
!width=&amp;quot;50&amp;quot;| INT&lt;br /&gt;
!width=&amp;quot;50&amp;quot;| POW&lt;br /&gt;
!style=&amp;quot;text-align:left;&amp;quot;|Where Bound&lt;br /&gt;
|-&lt;br /&gt;
| One   ||style=&amp;quot;text-align:center;&amp;quot;| - ||style=&amp;quot;text-align:center;&amp;quot;| - || -&lt;br /&gt;
|-&lt;br /&gt;
| Two   ||style=&amp;quot;text-align:center;&amp;quot;| - ||style=&amp;quot;text-align:center;&amp;quot;| - || -&lt;br /&gt;
|-&lt;br /&gt;
| Three ||style=&amp;quot;text-align:center;&amp;quot;| - ||style=&amp;quot;text-align:center;&amp;quot;| - || -&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Mounts==&lt;br /&gt;
* Name: &#039;&#039;xx&#039;&#039;&lt;br /&gt;
* Breed: xx&lt;br /&gt;
&lt;br /&gt;
Str: &#039;&#039;&#039;xx&#039;&#039;&#039;, Con: &#039;&#039;&#039;xx&#039;&#039;&#039;, Siz: &#039;&#039;&#039;xx&#039;&#039;&#039;,  Int: &#039;&#039;&#039;xx&#039;&#039;&#039;, Pow: &#039;&#039;&#039;xx&#039;&#039;&#039;, Dex: &#039;&#039;&#039;xx&#039;&#039;&#039;.&lt;br /&gt;
*Damage Bonus/Minus: &#039;&#039;/-xx&#039;&#039;&#039;&lt;br /&gt;
*Move Rate: xx&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
!width=&amp;quot;200&amp;quot;|Location Name&lt;br /&gt;
!width=&amp;quot;225&amp;quot;|Armour types&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|H.P.&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|A.P.&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|Enc.&lt;br /&gt;
!width=&amp;quot;100&amp;quot;|Location&lt;br /&gt;
|-&lt;br /&gt;
|Head || hide || &#039;&#039;x&#039;&#039; || x || xx || 17-20&lt;br /&gt;
|-&lt;br /&gt;
|Left Foreleg || hide || &#039;&#039;x&#039;&#039; ||x|| xx || 14-16&lt;br /&gt;
|-&lt;br /&gt;
|Right foreleg || hide || &#039;&#039;x&#039;&#039; || x || xx || 11-13&lt;br /&gt;
|-&lt;br /&gt;
|Forequarters ||hide || &#039;&#039;xx&#039;&#039; || x || xx || 08-10&lt;br /&gt;
|-&lt;br /&gt;
|Hindquarters || hide || &#039;&#039;xx&#039;&#039; ||x || xx || 05-07&lt;br /&gt;
|-&lt;br /&gt;
|Left Hindleg || hide|| &#039;&#039;x&#039;&#039;&#039; || x || xx || 03-04&lt;br /&gt;
|-&lt;br /&gt;
|Right Hindleg || hide || &#039;&#039;&#039;x&#039;&#039;&#039; || x || xx || 01-02&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
*Total Hit Points: xxHP&lt;br /&gt;
&lt;br /&gt;
* Attack Bonus/Minus: +/-xx%&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
!width=&amp;quot;200&amp;quot;|Attack&lt;br /&gt;
!width=&amp;quot;150&amp;quot;|Damage&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|S.R.&lt;br /&gt;
!width=&amp;quot;75&amp;quot;|Attack %&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|bite || 1d8 || x || xx%&lt;br /&gt;
|-&lt;br /&gt;
|kick || 1d6+3d6 || x || xx%&lt;br /&gt;
|-&lt;br /&gt;
|Attack Type || Damage ||  || xx%&lt;br /&gt;
|-&lt;br /&gt;
|Attack Type || Damage ||  || xx%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Cash==&lt;br /&gt;
{|&lt;br /&gt;
!style=&amp;quot;text-align:left;&amp;quot;|Wheels&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;text-align:left;&amp;quot;|Lunars&lt;br /&gt;
| 30&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;text-align:left;&amp;quot;|Clacks&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;text-align:left;&amp;quot;|Goods &lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Equipment==&lt;br /&gt;
&lt;br /&gt;
Encumbrance limit: 24 ENC&lt;br /&gt;
{|&lt;br /&gt;
!style=&amp;quot;text-align:left;&amp;quot;|Included&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|ENC &lt;br /&gt;
!width=&amp;quot;50&amp;quot;|FP&lt;br /&gt;
|-&lt;br /&gt;
|Weapons + Leather + Carried        ||style=&amp;quot;text-align:center;&amp;quot;| 12.9 ||style=&amp;quot;text-align:center;&amp;quot;| 11.1&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;| + Pack ||style=&amp;quot;text-align:center;&amp;quot;| 21.0 ||style=&amp;quot;text-align:center;&amp;quot;| 3.0&lt;br /&gt;
|-&lt;br /&gt;
|Weapons + Cuirbouilli + Carried    ||style=&amp;quot;text-align:center;&amp;quot;| 16.9 ||style=&amp;quot;text-align:center;&amp;quot;| 7.1&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;| + Pack ||style=&amp;quot;text-align:center;&amp;quot;| 25.0 ||style=&amp;quot;text-align:center;&amp;quot;| -1.0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| width=&amp;quot;800&amp;quot;&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{|&lt;br /&gt;
!style=&amp;quot;text-align:left;&amp;quot;|Weapons &amp;amp; Armour&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|Enc.&lt;br /&gt;
|-&lt;br /&gt;
|Gladius||style=&amp;quot;text-align:center;&amp;quot;| 1.0&lt;br /&gt;
|-&lt;br /&gt;
|Main Gauche||style=&amp;quot;text-align:center;&amp;quot;| 0.5&lt;br /&gt;
|-&lt;br /&gt;
|Dagger||style=&amp;quot;text-align:center;&amp;quot;| 0.5&lt;br /&gt;
|-&lt;br /&gt;
|Medium Crossbow||style=&amp;quot;text-align:center;&amp;quot;| 4.8&lt;br /&gt;
|-&lt;br /&gt;
|Quiver and 20 Bolts||style=&amp;quot;text-align:center;&amp;quot;| 1.0   &lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left;&amp;quot; | Total!! 7.8  &lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;text-align:left;&amp;quot;|Weapons &amp;amp; Armour&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|Enc.&lt;br /&gt;
|-&lt;br /&gt;
|Soft Leather||style=&amp;quot;text-align:center;&amp;quot;| 3.0 &lt;br /&gt;
|-&lt;br /&gt;
|Cuirbouilli Suit ||style=&amp;quot;text-align:center;&amp;quot;| 4.0 &lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left;&amp;quot; | Total!! 7.0  &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
{| &lt;br /&gt;
!style=&amp;quot;text-align:left;&amp;quot;|Pack&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|Enc.&lt;br /&gt;
|-&lt;br /&gt;
|Lightweight Blanket||style=&amp;quot;text-align:center;&amp;quot;|1.0&lt;br /&gt;
|-&lt;br /&gt;
|tarpaulin||style=&amp;quot;text-align:center;&amp;quot;|3.0&lt;br /&gt;
|-&lt;br /&gt;
|Oil Lantern||style=&amp;quot;text-align:center;&amp;quot;|1.5&lt;br /&gt;
|-&lt;br /&gt;
|Lamp Oil||style=&amp;quot;text-align:center;&amp;quot;|1.0&lt;br /&gt;
|-&lt;br /&gt;
|wood Axe||style=&amp;quot;text-align:center;&amp;quot;|2.0&lt;br /&gt;
|-&lt;br /&gt;
|Grapple||style=&amp;quot;text-align:center;&amp;quot;|0.5&lt;br /&gt;
|-&lt;br /&gt;
|Jimmy||style=&amp;quot;text-align:center;&amp;quot;|0.5&lt;br /&gt;
|-&lt;br /&gt;
|Whetstone||style=&amp;quot;text-align:center;&amp;quot;|0.5&lt;br /&gt;
|-&lt;br /&gt;
|Waxed cord (25m)||style=&amp;quot;text-align:center;&amp;quot;|1.0&lt;br /&gt;
|-&lt;br /&gt;
|Rope (30m)||style=&amp;quot;text-align:center;&amp;quot;|3.0&lt;br /&gt;
|-&lt;br /&gt;
|fish hooks &amp;amp; line||style=&amp;quot;text-align:center;&amp;quot;|0.0&lt;br /&gt;
|-&lt;br /&gt;
|Canteen (2L)||style=&amp;quot;text-align:center;&amp;quot;|2.0&lt;br /&gt;
|-&lt;br /&gt;
|Cookware||style=&amp;quot;text-align:center;&amp;quot;|3.0&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left;&amp;quot; | Contents!! 19.0 &lt;br /&gt;
|-&lt;br /&gt;
|Canvas Pack (30L)||style=&amp;quot;text-align:center;&amp;quot;|&#039;&#039;&#039;1.8&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left;&amp;quot; | Nett Enc (P + C/3)!! 8.1 &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
{| &lt;br /&gt;
!style=&amp;quot;text-align:left;&amp;quot;|Carried&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|Enc.&lt;br /&gt;
|-&lt;br /&gt;
|Lock Picks||style=&amp;quot;text-align:center;&amp;quot;| 0.1&lt;br /&gt;
|-&lt;br /&gt;
|Thief&#039;s Helper||style=&amp;quot;text-align:center;&amp;quot;| 2.0&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left;&amp;quot; | Total!! 2.1  &lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Other:Mule, .&lt;br /&gt;
&lt;br /&gt;
*Magic Items:&lt;br /&gt;
&lt;br /&gt;
- Main Page; [[A_Trip_to_Soldier_Port]]&lt;/div&gt;</summary>
		<author><name>Gavain</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Orvenn&amp;diff=330711</id>
		<title>Orvenn</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Orvenn&amp;diff=330711"/>
		<updated>2017-12-07T09:59:02Z</updated>

		<summary type="html">&lt;p&gt;Gavain: /* Weapons and Shields */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[A_Trip_to_Soldier_Port]]&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&#039;&#039;&#039;Orvenn&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Orvenn&#039;s entire appearance seems to be designed to avoid attention or notice. His dark hair falls untidily down to his shoulders, while his large beard shows signs of needing a trim. His Cuirboulli armour has been dyed black, but is otherwise unadorned - as are the crossbow, gladius and knives he carries.  Orvenn is clearly uncomfortable with being the centre of attention and when he is, tends to try and fade into the background, giving the unfortunate impression of a cornered rat.  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Contacts&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Thieves in Boldhome&lt;br /&gt;
&lt;br /&gt;
==Character Details==&lt;br /&gt;
&lt;br /&gt;
* Name: &#039;&#039;&#039;Orvenn&#039;&#039;&#039;&lt;br /&gt;
* Race: &#039;&#039;&#039;human&#039;&#039;&#039;&lt;br /&gt;
* Cults:- &lt;br /&gt;
** Rune Level: &lt;br /&gt;
** Initiate: &#039;&#039;&#039;[[Lanbril]]&#039;&#039;&#039;&lt;br /&gt;
***Sub Cults: -&lt;br /&gt;
** Lay Member: &#039;&#039;&#039;-&#039;&#039;&#039;&lt;br /&gt;
* Social Condition: &#039;&#039;&#039;Exile&#039;&#039;&#039;&lt;br /&gt;
* Sex: &#039;&#039;&#039;Male&#039;&#039;&#039;&lt;br /&gt;
* Previous Experience: Thief (7 years) and Soldier (5 years)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Characteristics==&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! &amp;amp;nbsp;          &lt;br /&gt;
!width=&amp;quot;50&amp;quot;| STR &lt;br /&gt;
!width=&amp;quot;50&amp;quot;| CON &lt;br /&gt;
!width=&amp;quot;50&amp;quot;| SIZ &lt;br /&gt;
!width=&amp;quot;50&amp;quot;| INT &lt;br /&gt;
!width=&amp;quot;50&amp;quot;| POW &lt;br /&gt;
!width=&amp;quot;50&amp;quot;| DEX &lt;br /&gt;
!width=&amp;quot;50&amp;quot;| APP&lt;br /&gt;
|-&lt;br /&gt;
! Current        || 11  || 13  || 10  || 18  || 14  || 17  || 10&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Original&#039;&#039;&#039; || 11  || 13  || 10  || 18  || 11  || 17  || 10&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Skill Groups==&lt;br /&gt;
&lt;br /&gt;
{|width=&amp;quot;800&amp;quot;&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{|&lt;br /&gt;
!style=&amp;quot;text-align:left;&amp;quot;|Agility||+7%&lt;br /&gt;
|-&lt;br /&gt;
|Boat (05)||12%&lt;br /&gt;
|-&lt;br /&gt;
|Climb (40)|| &#039;&#039;&#039;80%&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Dodge (05)||12%&lt;br /&gt;
|-&lt;br /&gt;
|Jump (25)||&#039;&#039;&#039;53%&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Ride (05)||12%&lt;br /&gt;
|-&lt;br /&gt;
|Swim (15)||22%&lt;br /&gt;
|-&lt;br /&gt;
|Throw (25)||&#039;&#039;&#039;69%&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;text-align:left;&amp;quot;|Communication||+10%&lt;br /&gt;
|-&lt;br /&gt;
|Fast Talk (05)||&#039;&#039;&#039;49%&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Orate (05)||15%&lt;br /&gt;
|-&lt;br /&gt;
|Sing (05)||15%&lt;br /&gt;
|-&lt;br /&gt;
|Speak &amp;lt;i&amp;gt;Sartarite&amp;lt;/i&amp;gt; (30)||40%&lt;br /&gt;
|-&lt;br /&gt;
|Speak &amp;lt;i&amp;gt;TradeTalk&amp;lt;/i&amp;gt; (50)||&#039;&#039;&#039;60%&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Speak &amp;lt;i&amp;gt;Thieves argot&amp;lt;/i&amp;gt; (00)||&#039;&#039;&#039;46%&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Voice Mimicry (05)&#039;&#039;&#039;||15%&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
{|&lt;br /&gt;
!style=&amp;quot;text-align:left;&amp;quot;|Knowledge||+8%&lt;br /&gt;
|-&lt;br /&gt;
|Animal Lore (05)||43%&lt;br /&gt;
|-&lt;br /&gt;
|Craft Alchemic Powder (10)||38%&lt;br /&gt;
|-&lt;br /&gt;
|Craft  --- (10)||xx%&lt;br /&gt;
|-&lt;br /&gt;
|Craft  --- (10)||xx%&lt;br /&gt;
|-&lt;br /&gt;
|Evaluate (05)||&#039;&#039;&#039;46%&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Feign Death (10)&#039;&#039;&#039;||13%&lt;br /&gt;
|-&lt;br /&gt;
|First Aid (10)||&#039;&#039;&#039;33%&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Foil Restraints (00)&#039;&#039;&#039;||38%&lt;br /&gt;
|-&lt;br /&gt;
|Human Lore (05)||&#039;&#039;&#039;50%&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Martial Arts (00)||00%&lt;br /&gt;
|-&lt;br /&gt;
|Mineral Lore (05)||13%&lt;br /&gt;
|-&lt;br /&gt;
|Plant Lore (05)||13%&lt;br /&gt;
|-&lt;br /&gt;
|Read/Write &amp;lt;i&amp;gt;Sartarite&amp;lt;/i&amp;gt; (00)||20%&lt;br /&gt;
|-&lt;br /&gt;
|Read/Write||xx%&lt;br /&gt;
|-&lt;br /&gt;
|Read/Write||xx%&lt;br /&gt;
|-&lt;br /&gt;
|Read/Write||xx%&lt;br /&gt;
|-&lt;br /&gt;
|Shiphandling (00)||00%&lt;br /&gt;
|-&lt;br /&gt;
|World Lore (05)||13%&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
{|&lt;br /&gt;
!style=&amp;quot;text-align:left;&amp;quot;|Manipulation||+15%&lt;br /&gt;
|-&lt;br /&gt;
|Conceal (05)||&#039;&#039;&#039;58%&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Devise (05)||&#039;&#039;&#039;47%&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Sleight (05)||&#039;&#039;&#039;83%&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Play Instrument (00)||00%&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;text-align:left;&amp;quot;|Perception||+11%&lt;br /&gt;
|-&lt;br /&gt;
|Listen (05)|||&#039;&#039;&#039;46%&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Scan (25)||&#039;&#039;&#039;46%&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Search (25)||36%&lt;br /&gt;
|-&lt;br /&gt;
|Track (05)||16%&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;text-align:left;&amp;quot;|Stealth||+3%&lt;br /&gt;
|-&lt;br /&gt;
|Hide (10)||&#039;&#039;&#039;81%&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Shadowing (10)&#039;&#039;&#039;|| 13%&lt;br /&gt;
|-&lt;br /&gt;
|Sneak (10)|| &#039;&#039;&#039;65%&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Hit Points and Armour==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
!Location Name&lt;br /&gt;
!Armour types&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|H.P.&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|A.P.&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|Enc.&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|Melee&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|Missile&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;text-align:left;&amp;quot;|Head      &lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot;| Cuirboulli Helm + Soft Leather Hood || &#039;&#039;&#039;4&#039;&#039;&#039; || 4 /1 || 0.7/0.3 || 19-20 || 20 &lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;text-align:left;&amp;quot;|Left Arm&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot;| Cuirboulli + Soft Leather  || &#039;&#039;&#039;3&#039;&#039;&#039; || 4 /1 || 0.7/0.3 || 16-18 || 18-19 &lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;text-align:left;&amp;quot;|Right Arm&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot;| Cuirboulli + Soft Leather  || &#039;&#039;&#039;3&#039;&#039;&#039; || 4 /1 || 0.7/0.3 || 13-15 || 116-17&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;text-align:left;&amp;quot;|Chest&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot;| Cuirboulli + Soft Leather  || &#039;&#039;&#039;5&#039;&#039;&#039; || 4 /1 || 1.4/0.6 || 12    || 11-15&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;text-align:left;&amp;quot;|Abdomen&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot;| Cuirboulli + Soft Leather  || &#039;&#039;&#039;4&#039;&#039;&#039; || 4 /1 || 0.7/0.3 || 09-11 || 07-10&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;text-align:left;&amp;quot;|Left Leg&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot;| Cuirboulli + Soft Leather  || &#039;&#039;&#039;4&#039;&#039;&#039; || 4 /1 || 1.4/0.6|| 05-08 || 04-06&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;text-align:left;&amp;quot;|Right Leg&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot;| Cuirboulli + Soft Leather  || &#039;&#039;&#039;4&#039;&#039;&#039; || 4 /1 || 1.4/0.6|| 01-04 || 01-03&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
*Total Hit Points: &#039;&#039;&#039;12 HP&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Weapons and Shields==&lt;br /&gt;
* Attack Bonus/Minus: &#039;&#039;&#039;+15%&#039;&#039;&#039;&lt;br /&gt;
* Parry Bonus/Minus: &#039;&#039;&#039;+7%&#039;&#039;&#039;&lt;br /&gt;
* Strike Ranks: Siz: 2 +Dex: 2 = &#039;&#039;&#039;4&#039;&#039;&#039;&lt;br /&gt;
* Damage Bonus: &#039;&#039;&#039;None&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
!Weapon/Shield Name&lt;br /&gt;
!Damage&lt;br /&gt;
!S.R.&lt;br /&gt;
!A.P.&lt;br /&gt;
!Attack %&lt;br /&gt;
!Parry %&lt;br /&gt;
!Range&lt;br /&gt;
!Enc.&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Dual Blades&#039;&#039;&#039;   !! -           !! 6     !! -     !! 57% !! 49% !! -   !! -&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:right;&amp;quot;|RH Gladius         || 1d6+1/1d8+1 || 6     || 10    || 57% || 17% || -   || 1.0&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:right;&amp;quot;|LH Main Gauche     || 1d4+2       || 7     || 10    || 25% || 49% || -   || 0.5&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Quarterstaff&#039;&#039;&#039;  || 1d8         || 5     || 6     || 25% || 17% || -   || -&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:right;&amp;quot;|2H Thief&#039;s Helper  || 1d8         || 5     || 6     || 25% || 17% || -   || 2.0&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Paired Daggers&#039;&#039;&#039;|| 1d8         || 5     || 6     || 46% || 49% || -   || -&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:right;&amp;quot;|RH Dagger          || 1d4+2       || 7     || 6     || 46% || 22% || -   || 0.5&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:right;&amp;quot;|LH Main Gauche     || above       || -     || -     || -   || -   || -   || -&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot;|RH Hurled Stone     || 1d4         || 2, 7  || --    || 67% || --  || 20m || -&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot;|Medium Crossbow     || 2d4+2       || 1/2MR || 8     || 60% || --  || 50/270m || 4.8&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot;|Fist                || 1d3         || 7     || 3+Arm || 57% || 32% || -   || -&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot;|Kick                || 1d6         || 7     || --    || 30% || --  || -   || -&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot;|Head Butt         || 1d4         || 7     || --    || 25% || --  || -   || -&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot;|Grapple           || --          || 7 / 2 || --    || 45% || 32% || -   || -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Magic==&lt;br /&gt;
{|width=&amp;quot;900&amp;quot;&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
&#039;&#039;&#039;Power:&#039;&#039;&#039;&lt;br /&gt;
{|&lt;br /&gt;
!style=&amp;quot;text-align:left;&amp;quot;|Type!! Value&lt;br /&gt;
|-&lt;br /&gt;
|Current POW ||style=&amp;quot;text-align:center;&amp;quot;| 14&lt;br /&gt;
|-&lt;br /&gt;
|Available POW ||style=&amp;quot;text-align:center;&amp;quot;| 14&lt;br /&gt;
|-&lt;br /&gt;
|Stored POW ||style=&amp;quot;text-align:center;&amp;quot;| 0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
!style=&amp;quot;text-align:left;&amp;quot;|Magic &lt;br /&gt;
!width=&amp;quot;50&amp;quot;|+15%&lt;br /&gt;
|-&lt;br /&gt;
|Ceremony (05) ||style=&amp;quot;text-align:center;&amp;quot;| &#039;&#039;&#039;32%&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&#039;&#039;&#039;Spirit Magic:&#039;&#039;&#039;&lt;br /&gt;
{|&lt;br /&gt;
!style=&amp;quot;text-align:left;&amp;quot;|Spell &lt;br /&gt;
!width=&amp;quot;50&amp;quot;| Pts&lt;br /&gt;
|-&lt;br /&gt;
|Face of Lambril ||style=&amp;quot;text-align:center;&amp;quot;|2&lt;br /&gt;
|-&lt;br /&gt;
|Bladesharp ||style=&amp;quot;text-align:center;&amp;quot;|2&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;text-align:left;&amp;quot;|TOTAL    ||style=&amp;quot;text-align:center;&amp;quot;|4&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;text-align:left;&amp;quot;|Free INT ||style=&amp;quot;text-align:center;&amp;quot;|14&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&#039;&#039;&#039;Rune Magic:&#039;&#039;&#039;&lt;br /&gt;
{|&lt;br /&gt;
!style=&amp;quot;text-align:left;&amp;quot;|Spell &lt;br /&gt;
!width=&amp;quot;50&amp;quot;| Pts&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;text-align:left;&amp;quot;|TOTAL ||style=&amp;quot;text-align:center;&amp;quot;|0&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
&#039;&#039;&#039;Spirits&#039;&#039;&#039;&lt;br /&gt;
{|&lt;br /&gt;
!style=&amp;quot;text-align:left;&amp;quot;|Name &lt;br /&gt;
!width=&amp;quot;50&amp;quot;| INT&lt;br /&gt;
!width=&amp;quot;50&amp;quot;| POW&lt;br /&gt;
!style=&amp;quot;text-align:left;&amp;quot;|Where Bound&lt;br /&gt;
|-&lt;br /&gt;
| One   ||style=&amp;quot;text-align:center;&amp;quot;| - ||style=&amp;quot;text-align:center;&amp;quot;| - || -&lt;br /&gt;
|-&lt;br /&gt;
| Two   ||style=&amp;quot;text-align:center;&amp;quot;| - ||style=&amp;quot;text-align:center;&amp;quot;| - || -&lt;br /&gt;
|-&lt;br /&gt;
| Three ||style=&amp;quot;text-align:center;&amp;quot;| - ||style=&amp;quot;text-align:center;&amp;quot;| - || -&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Mounts==&lt;br /&gt;
* Name: &#039;&#039;xx&#039;&#039;&lt;br /&gt;
* Breed: xx&lt;br /&gt;
&lt;br /&gt;
Str: &#039;&#039;&#039;xx&#039;&#039;&#039;, Con: &#039;&#039;&#039;xx&#039;&#039;&#039;, Siz: &#039;&#039;&#039;xx&#039;&#039;&#039;,  Int: &#039;&#039;&#039;xx&#039;&#039;&#039;, Pow: &#039;&#039;&#039;xx&#039;&#039;&#039;, Dex: &#039;&#039;&#039;xx&#039;&#039;&#039;.&lt;br /&gt;
*Damage Bonus/Minus: &#039;&#039;/-xx&#039;&#039;&#039;&lt;br /&gt;
*Move Rate: xx&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
!width=&amp;quot;200&amp;quot;|Location Name&lt;br /&gt;
!width=&amp;quot;225&amp;quot;|Armour types&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|H.P.&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|A.P.&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|Enc.&lt;br /&gt;
!width=&amp;quot;100&amp;quot;|Location&lt;br /&gt;
|-&lt;br /&gt;
|Head || hide || &#039;&#039;x&#039;&#039; || x || xx || 17-20&lt;br /&gt;
|-&lt;br /&gt;
|Left Foreleg || hide || &#039;&#039;x&#039;&#039; ||x|| xx || 14-16&lt;br /&gt;
|-&lt;br /&gt;
|Right foreleg || hide || &#039;&#039;x&#039;&#039; || x || xx || 11-13&lt;br /&gt;
|-&lt;br /&gt;
|Forequarters ||hide || &#039;&#039;xx&#039;&#039; || x || xx || 08-10&lt;br /&gt;
|-&lt;br /&gt;
|Hindquarters || hide || &#039;&#039;xx&#039;&#039; ||x || xx || 05-07&lt;br /&gt;
|-&lt;br /&gt;
|Left Hindleg || hide|| &#039;&#039;x&#039;&#039;&#039; || x || xx || 03-04&lt;br /&gt;
|-&lt;br /&gt;
|Right Hindleg || hide || &#039;&#039;&#039;x&#039;&#039;&#039; || x || xx || 01-02&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
*Total Hit Points: xxHP&lt;br /&gt;
&lt;br /&gt;
* Attack Bonus/Minus: +/-xx%&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
!width=&amp;quot;200&amp;quot;|Attack&lt;br /&gt;
!width=&amp;quot;150&amp;quot;|Damage&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|S.R.&lt;br /&gt;
!width=&amp;quot;75&amp;quot;|Attack %&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|bite || 1d8 || x || xx%&lt;br /&gt;
|-&lt;br /&gt;
|kick || 1d6+3d6 || x || xx%&lt;br /&gt;
|-&lt;br /&gt;
|Attack Type || Damage ||  || xx%&lt;br /&gt;
|-&lt;br /&gt;
|Attack Type || Damage ||  || xx%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Cash==&lt;br /&gt;
{|&lt;br /&gt;
!style=&amp;quot;text-align:left;&amp;quot;|Wheels&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;text-align:left;&amp;quot;|Lunars&lt;br /&gt;
| 30&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;text-align:left;&amp;quot;|Clacks&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;text-align:left;&amp;quot;|Goods &lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Equipment==&lt;br /&gt;
&lt;br /&gt;
Encumbrance limit: 24 ENC&lt;br /&gt;
{|&lt;br /&gt;
!style=&amp;quot;text-align:left;&amp;quot;|Included&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|ENC &lt;br /&gt;
!width=&amp;quot;50&amp;quot;|FP&lt;br /&gt;
|-&lt;br /&gt;
|Weapons + Leather + Carried        ||style=&amp;quot;text-align:center;&amp;quot;| 12.9 ||style=&amp;quot;text-align:center;&amp;quot;| 11.1&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;| + Pack ||style=&amp;quot;text-align:center;&amp;quot;| 21.0 ||style=&amp;quot;text-align:center;&amp;quot;| 3.0&lt;br /&gt;
|-&lt;br /&gt;
|Weapons + Cuirbouilli + Carried    ||style=&amp;quot;text-align:center;&amp;quot;| 16.9 ||style=&amp;quot;text-align:center;&amp;quot;| 7.1&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;| + Pack ||style=&amp;quot;text-align:center;&amp;quot;| 25.0 ||style=&amp;quot;text-align:center;&amp;quot;| -1.0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| width=&amp;quot;800&amp;quot;&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{|&lt;br /&gt;
!style=&amp;quot;text-align:left;&amp;quot;|Weapons &amp;amp; Armour&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|Enc.&lt;br /&gt;
|-&lt;br /&gt;
|Gladius||style=&amp;quot;text-align:center;&amp;quot;| 1.0&lt;br /&gt;
|-&lt;br /&gt;
|Main Gauche||style=&amp;quot;text-align:center;&amp;quot;| 0.5&lt;br /&gt;
|-&lt;br /&gt;
|Dagger||style=&amp;quot;text-align:center;&amp;quot;| 0.5&lt;br /&gt;
|-&lt;br /&gt;
|Medium Crossbow||style=&amp;quot;text-align:center;&amp;quot;| 4.8&lt;br /&gt;
|-&lt;br /&gt;
|Quiver and 20 Bolts||style=&amp;quot;text-align:center;&amp;quot;| 1.0   &lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left;&amp;quot; | Total!! 7.8  &lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;text-align:left;&amp;quot;|Weapons &amp;amp; Armour&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|Enc.&lt;br /&gt;
|-&lt;br /&gt;
|Soft Leather||style=&amp;quot;text-align:center;&amp;quot;| 3.0 &lt;br /&gt;
|-&lt;br /&gt;
|Cuirbouilli Suit ||style=&amp;quot;text-align:center;&amp;quot;| 4.0 &lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left;&amp;quot; | Total!! 7.0  &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
{| &lt;br /&gt;
!style=&amp;quot;text-align:left;&amp;quot;|Pack&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|Enc.&lt;br /&gt;
|-&lt;br /&gt;
|Lightweight Blanket||style=&amp;quot;text-align:center;&amp;quot;|1.0&lt;br /&gt;
|-&lt;br /&gt;
|tarpaulin||style=&amp;quot;text-align:center;&amp;quot;|3.0&lt;br /&gt;
|-&lt;br /&gt;
|Oil Lantern||style=&amp;quot;text-align:center;&amp;quot;|1.5&lt;br /&gt;
|-&lt;br /&gt;
|Lamp Oil||style=&amp;quot;text-align:center;&amp;quot;|1.0&lt;br /&gt;
|-&lt;br /&gt;
|wood Axe||style=&amp;quot;text-align:center;&amp;quot;|2.0&lt;br /&gt;
|-&lt;br /&gt;
|Grapple||style=&amp;quot;text-align:center;&amp;quot;|0.5&lt;br /&gt;
|-&lt;br /&gt;
|Jimmy||style=&amp;quot;text-align:center;&amp;quot;|0.5&lt;br /&gt;
|-&lt;br /&gt;
|Whetstone||style=&amp;quot;text-align:center;&amp;quot;|0.5&lt;br /&gt;
|-&lt;br /&gt;
|Waxed cord (25m)||style=&amp;quot;text-align:center;&amp;quot;|1.0&lt;br /&gt;
|-&lt;br /&gt;
|Rope (30m)||style=&amp;quot;text-align:center;&amp;quot;|3.0&lt;br /&gt;
|-&lt;br /&gt;
|fish hooks &amp;amp; line||style=&amp;quot;text-align:center;&amp;quot;|0.0&lt;br /&gt;
|-&lt;br /&gt;
|Canteen (2L)||style=&amp;quot;text-align:center;&amp;quot;|2.0&lt;br /&gt;
|-&lt;br /&gt;
|Cookware||style=&amp;quot;text-align:center;&amp;quot;|3.0&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left;&amp;quot; | Contents!! 19.0 &lt;br /&gt;
|-&lt;br /&gt;
|Canvas Pack (30L)||style=&amp;quot;text-align:center;&amp;quot;|&#039;&#039;&#039;1.8&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left;&amp;quot; | Nett Enc (P + C/3)!! 8.1 &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
{| &lt;br /&gt;
!style=&amp;quot;text-align:left;&amp;quot;|Carried&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|Enc.&lt;br /&gt;
|-&lt;br /&gt;
|Lock Picks||style=&amp;quot;text-align:center;&amp;quot;| 0.1&lt;br /&gt;
|-&lt;br /&gt;
|Thief&#039;s Helper||style=&amp;quot;text-align:center;&amp;quot;| 2.0&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left;&amp;quot; | Total!! 2.1  &lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Other:Mule, .&lt;br /&gt;
&lt;br /&gt;
*Magic Items:&lt;br /&gt;
&lt;br /&gt;
- Main Page; [[A_Trip_to_Soldier_Port]]&lt;/div&gt;</summary>
		<author><name>Gavain</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=On_a_Wine_Dark_Sea&amp;diff=330710</id>
		<title>On a Wine Dark Sea</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=On_a_Wine_Dark_Sea&amp;diff=330710"/>
		<updated>2017-12-07T09:53:49Z</updated>

		<summary type="html">&lt;p&gt;Gavain: /* Strange Lights In The Sea */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[A Trip to Soldier Port]]&lt;br /&gt;
__TOC__&lt;br /&gt;
==On a Wine Dark Sea==&lt;br /&gt;
The Pangolin makes good time that day. She surfs down long glassy waves with a following breeze, slightly heeled over to port. The cordage creaks and the mast groans. You&#039;ve come to learn the ship&#039;s language. She&#039;s feeling happy and energetic, you can tell by how when she crests one of the two yard high waves she shakes her head a bit. The crew are alert but the rig needs no changing so they rest by the higher rail and chat. The off watch have come out from under the arch and a fiddle is produced. The sing and dance. During the long transit they have accepted you as one of their own. You chat and come out into the warm sun, the tilted deck no concern to your acquired &#039;sea legs&#039; &lt;br /&gt;
&lt;br /&gt;
A young man leans, with his back on the rail, watching the sailors sing and dance. He even makes an effort himself, picking up the choruses of the songs and joining. He does not, though, join in the dancing. He is wearing a pair of light trews and a light tunic. His fair hair is cropped quite short and he is clean shaven. His blue eyes are never still, alighting briefly on everything and everyone. &lt;br /&gt;
&lt;br /&gt;
Haren too enjoys the singing and dancing, however he has no reservations about joining in. His short frame is solidly built and his dancing is as enthusiastic as the sailors, though some of the movements hint of a knowledge of more graceful and cultured dances. His dark hair, normally bound tightly at the nape of his neck, is wild and free. When still it falls past his shoulders, in the dance it whips about him as if it has a life of its own. In contrast to his hair his beard is neatly trimmed it frames an honest and open face, though at times his pale blue eyes show the toughness of diamond. He is dressed, as always, in high quality clothes that fit him well and show off his muscular body to it&#039;s best.&lt;br /&gt;
&lt;br /&gt;
Haren pauses in his dancing to talk to the man leaning on the rail.  &amp;quot;Not joining in?  It&#039;s great to iron out the kinks in your muscles and expend some energy.  Otherwise it&#039;s a cramped life on a boat.  My name is Haren by the way.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The young man flashes a smile. &amp;quot;I just sing, dancing&#039;s not for me. I&#039;ve two left feet and more often than not end up on me arse. I&#039;m Gatrenus, pleased to meet you.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Redjack, the captain, and Orlfinn, the bosun, wander over. The crew don&#039;t go to attention or anything as life on the merchanters is more like a big family.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I checked the rutter and I&#039;d say we&#039;re a day out of I have the course right. We should look out for pirates though as these are strange waters to us.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
An unhappy look develops on Haren&#039;s face.  &amp;quot;I&#039;m fine with keeping a lookout but you don&#039;t expect us to climb the mast, to do it, do you?&amp;quot; he shudders gracefully.&lt;br /&gt;
&lt;br /&gt;
Orlfinn grins and looks aloft. Redjack says &amp;quot;oh no good friend, my crew will do this. You can keep a private watch if you like, I like to have as many eyes on the horizon as possible, but we should forewarned in plenty of time to prepare. When we get into shallow water we must be careful, armoured and armed. Many loathsome monsters lurk beneath the surface.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
Tall and dark skinned Yahliz stood out from most of the crew and passengers, he lent against the rail and watched the crew cavort as the ship rose and fell with the waves. He smiled to himself before turning to Gatrenus and saying &amp;quot;We are making good time, I spoke with Ulfhedin and he tells me we expect to make port slightly earlier than expected as long as the wind hold true.&amp;quot; He reaches up and makes a slight adjustment to the red turban he wear. &lt;br /&gt;
&lt;br /&gt;
&amp;quot;Well that&#039;s good news at least. I&#039;d better get my armour ready if we&#039;re to expect pirates though.&amp;quot; Gatrenus says &amp;quot;So, where are you from? You don&#039;t see a great many hats like that where I come from.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
&amp;quot;I hail from fair Pithdaros, city of a thousand delights.&amp;quot; Yahliz says with a smile and looks to the west. &amp;quot;What of you my friend, where do you call home?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I grew up in Petela, so I guess that&#039;s home. I have moved around a lot since mainly working in rich houses as a servant, but I fancied a change from that so I&#039;m looking for something different at the end of this voyage. I&#039;m not certain pirates are what I was thinking of.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
&amp;quot;Me neither.&amp;quot; Haren sympathyses.  &amp;quot;I guess that&#039;s why sea trading is so risky, but the potential rewards are great for an appropriate cargo.  I never thought that I would be involved with sea trading and certainly not actually defending my investment!  But then Tarsh is a long way from the sea.&amp;quot;  he says in a somewhat wistful tone.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I think I might give my armour a quick once over as I&#039;ll need to be putting it on at some point in the near future. I&#039;m not a fighter though, I&#039;ll just have to hope I don&#039;t chop my own leg off.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
&amp;quot;The trick is to hit the other guy. If your sword is in him it can&#039;t be in your own leg!&amp;quot; Haren laughs, but he too goes off to don his armour and collect his crossbow. He returns in a few minutes the rings of his mail glinting in the sunlight and crossbow clipped to his belt. &lt;br /&gt;
&lt;br /&gt;
Yahliz grinned at the interplay between the other two passengers Äah yes, pirates can be most worrisome. I have served aboard a pirate hunter when I was a younger man, we fought against those who raided our coastline.&amp;quot; He follows the others below decks and returns wearing a Brigandine Hauberk and a scimitar at his hip and shield which he places nearby. &lt;br /&gt;
&lt;br /&gt;
Gatrenus too returns to the deck clad in armour. The bronze discs of his bezainted armour glittering in the sun. He lays his shortsword and coif on the deck next to him before he resumes leaning on the rail, this time watching out to sea for hints of sails on the horizon. &lt;br /&gt;
&lt;br /&gt;
Haren spots the forecastle and decides this is a good place to watch from as it is slightly elevated.  It also gives him a great view of the rest of the ship so that he can cover it with his crossbow.  He ties his quiver securely to the rails ready to hand but not in the way if it comes to hand-to-hand.  Once settled he start searching the horizon for any signs of boats.&lt;br /&gt;
&lt;br /&gt;
A curious things happens. Redjack summons all the watches and soon all twelve people are standing in a line in their armour. Redjack opens a small chest and takes out a heavy book. It is filled with pictures of two men fighting. He starts shouting commands to the crew and they undergo sword and dagger evolutions. It&#039;s quite a martial display.&lt;br /&gt;
&lt;br /&gt;
After this tubs of crossbow quarrels and bundles of javelins are brought up from below. Many of the javelins are sent up to the crow&#039;s nest on a winch. The crew then brings up wooden boards that slot into the rails. They have a diamond shaped hole in them for crossbow shooting. Orlfinn comes out and nods to the players &amp;quot;I see you have made ready as well. If you can cast long duration spells you may want to consider when you cast them, it may be a long night and day&amp;quot; &lt;br /&gt;
&lt;br /&gt;
&amp;quot;I have no such luxury, just short term stuff.&amp;quot; Haren replies. &amp;quot;I hope some of those bolts are coming forward?&amp;quot; He asks hopefully. &amp;quot;I&#039;ve only got the one quiver full and if it is going to be as long a day as you say then I will run out far too early.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
Gatrenus shrugs, &amp;quot;Just got ignite. Might be handy to set a pirate ship alight but that would require touching it. I guess it&#039;ll just be short sword and slingshot.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;My spells could last for some time but I lack the power to do so and remain combat worthy. Thus my friends I shall wait until their is a creditable threat. May the Prophet send us safe seas though.&amp;quot; Yahliz looks out to the eastern horizon and utters a silent prayer that it be so. &lt;br /&gt;
&lt;br /&gt;
Gatrenus moves to the fore deck to stand with Haren. He checks the sling stones in the pouch at his belt and then carefully closes it and makes sure it is properly shut. He smiles somewhat weakly at Haren before gazing forward at the distant horizon. &amp;quot;How long do you think we&#039;d have from spotting a sail in the distance to being close enough to shoot at them?&amp;quot; he muses.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I have no idea.&amp;quot; Haren replies, &amp;quot;I have never been on the sea before.  Though I guess it is like it is on the ground. If they come from behind it could take a while, whilst from the front it will be very quick.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
Yahliz continues to stare out to see watching for a sail whilst he strings his bow and checks the fletching on his arrows. Once he completes the task he continues to stare out to sea.&lt;br /&gt;
&lt;br /&gt;
Something fires in Haren&#039;s brain. &amp;quot;Ignite. Yes! How about we create some fire arrows. I saw some in court for a demonstration. They had a point that had a cage to hold burning charcoal. We can wrap small wire cages round a bolt to do the same thing. We can then use them to take out their sails, then they may stop chasing us. Just a minute.&amp;quot; He dashes off to gather the supplies he needs.&lt;br /&gt;
&lt;br /&gt;
Haren returns after a few minute with wite and a few tools and a leather clad man. &amp;quot;This is Orvenn everybody. I found him below completely unaware of the excitement topside. So I brought him up to see.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
Vorazang hurries up to the deck. He is also clad in leather, some of it boiled, some of it reinforced with chitin disks. His skin is brown, his eyes are dark, and his black hair hangs at shoulder length under a helm made from strips of chitin affixed to leather. Upon his back he wears a round chitin shield and a war maul, and he carries a large mace in his right hand. His somewhat homely face shows a look of concern. &amp;quot;What going on up here? Last thing I heard the sailors where singing, and now there&#039;s armed men rushing to the deck!&amp;quot; &lt;br /&gt;
&lt;br /&gt;
Orvenn looks around nervously, his beady but shrewd eyes darting from one face to another. Even though he is in full view of everyone on deck, he seems to be instinctively trying to hide and is clearly uncomfortable with being the centre of attention. His entire appearance seems to be designed to avoid attention or notice. His dark hair falls untidily down to his shoulders, while his large beard shows signs of needing a trim. His Cuirboulli armour has been dyed black, but is otherwise unadorned - as are the crossbow, gladius and knives he carries.&lt;br /&gt;
&lt;br /&gt;
Orvenn notes how many of the assembled crew and passengers are watching him and tries to subtly put Haren between himself and as many people as possible.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;H-hello,&amp;quot; he stammers, in a voice that is barely audible. &amp;quot;I didn&#039;t realise we were arming ourselves. What&#039;s going on? Are we under attack?&amp;quot; His own question seems to alarm Orvenn, as starts looking around the Pangolin for another ship, nearly dislocating his neck with the violence of his head movements. &lt;br /&gt;
&lt;br /&gt;
&amp;quot;Not yet but Redjack says we are entering waters where there may be pirates. He wanted all eyes and swords on deck in case we are attacked.&amp;quot; Haren relays his previous conversation to the newcomers. Then grinning he can&#039;t help but add. &amp;quot;Isn&#039;t it exciting.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
&amp;quot;NO!&amp;quot; Orvenn shrieks at Haren. &amp;quot;It is not exciting at all! I hitched a ride on this river wagon to avoid all this &#039;keep-watch-just-in-case&#039; bullshit. I did not come here to ...&amp;quot; Orvenn pause for a second as he catches sight of Redjack&#039;s face, before changing direction instantly. &amp;quot;Did not come here to be drowned by pirates because I refused to protect this very lovely boat. Where do you need me? Somewhere safe I hope?&amp;quot; Orvenn laughs nervously, as if at his own joke, but his last comment still has all the hallmarks of a plea. &lt;br /&gt;
&lt;br /&gt;
Redjack smiles and adds &amp;quot;oh, it&#039;s not just the pirates you have to worry about. No, the Kraken can haul you off the deck and into it&#039;s maw with it&#039;s mile-long tentacles. Sea-dragons can reach you in the hold or even right aloft with their long necks and the mighty Roc can sink us with one mighty boulder dropped amidships!&amp;quot; He theatrically shakes his head. &amp;quot;Perhaps it&#039;s best not to dwell on that.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
Vorazang frowns. &amp;quot;Captain, are you expecting an attack or not? Stop trying to frighten the Sartarite and tell us what you need of us.&amp;quot; He holds out his mace. &amp;quot;I&#039;m up for smashing a few heads, if it comes to that.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
His smile drops. &amp;quot;We always go to quarters a day out of land, but these are unknown waters. I prefer to be prepared and uncomfortable to the other option.&amp;quot; Redjack looks across his ship, his eyes taking in tiny details. &amp;quot;Most pirates will sheer away with just a show of force unless they&#039;re desperate. Some, however, are just crazed.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Orlfinn comes up and reports that everything is in order. &amp;quot;Bloody Carrowise is pissed again,&amp;quot; he grumbles. &amp;quot;I sent him below as usual. I thought we already had a bloody mascot.&amp;quot; Redjack compresses his lips and says nothing. &lt;br /&gt;
&lt;br /&gt;
Orvenn has been nervously checking the skies for Rocs, but peers shrewdly at Orlfinn and Redjack at the mention of Carrowise.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Trouble Master Redjack? Should someone go and assist this angry young man with his duties. Enraged men are likely to make mistakes - look at the Uroxi.&amp;quot; Orvenn slides closer to the Sailing Master and asks him in a low stage whisper, loud enough for everyone nearby to still hear, &amp;quot;will the hold be safe with this Calloweeze guarding it? Should one of us see to the safety of our goods? I&#039;m sure there&#039;s many an investment in the hold that could be lost with a bad man on guard.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
&amp;quot;Well, if Carrowise manages to break the eggs I brought aboard while he&#039;s stumbling around drunk, I&#039;ll break his arms!&amp;quot; Vorazang turns to Redjack. &amp;quot;Do you know what kind of pirates there are in these waters? How disciplined, how well armed?&amp;quot; &lt;br /&gt;
&lt;br /&gt;
&amp;quot;I know what kind of pirates, the kind that would appreciate being branded and whipped in the punishment legions, a few could lose an eye so the others can learn of their own errors. Maybe the imperial navy should take a trip across this bit of sea one day.&amp;quot; Gatrenus muses.&lt;br /&gt;
&lt;br /&gt;
Various crew members nod in agreement with Gatrenus. It&#039;s unlikely they&#039;ve ever seen the Empire&#039;s punishment corps but even they have heard of them and their dire discipline.&lt;br /&gt;
&lt;br /&gt;
===Strange Lights In The Sea===&lt;br /&gt;
The evening light darkens and the wind drops. The sailors go aloft to bring in most of the sails as The Pangolin doesn&#039;t make way at night, it would make navigation impossible and this far out at sea with no navigation marks uncertainty as to the course could be disastrous.&lt;br /&gt;
&lt;br /&gt;
The red moon rises to the north-west and the late evening crew take a sight. The moos, small and far off, leaves a track in the water like a trail of blood.&lt;br /&gt;
&lt;br /&gt;
Suddenly the lookout shouts &amp;quot;There&#039;s a green light in the water! About two points off the port bow, a mile out.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gatrenus clambers out of his hammock and pulls on his armour. Making sure he has all his weapons and foci with him he makes his way onto the deck. &amp;quot;Do pirates usually come with lights? I would have thought sneaking up unnoticed would have been a better plan.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
He slips a sling shot into the sling and readies his ignite spell.&lt;br /&gt;
&lt;br /&gt;
Green Pera clutches her crossbow and looks forward. &amp;quot;I&#039;ve never seen anything like this. If it&#039;s a monster it&#039;s one I&#039;ve never heard of.&amp;quot; She looks extremely worried. &amp;quot;A big green light under the water? What can it be?&amp;quot; &lt;br /&gt;
&lt;br /&gt;
Haren comes to the deck ready with two quivers one of normal arrows and one full of fire arrows.  He has also brought a small brazier and large bronze tray to put it on.  He is slightly disappointed that he can&#039;t test out his fire arrows.  But readies his bow with a normal bolt and studies the green light to see if he can spot anything about it.&lt;br /&gt;
&lt;br /&gt;
Orvenn keeps to the shadowy parts of the deck, crossbow in hand, his eyes fixed on the green light. Peering into the glow, he desperately tries to identify the light, or whatever is making it.&lt;br /&gt;
&lt;br /&gt;
Yahliz rolls out of his bed grasps his scimitar and prays to Malkion to guide his blade before getting his armour on and venturing above deck. There he will String his bow and await the mysterious lights.&lt;br /&gt;
&lt;br /&gt;
Vorazang invokes Gorakiki to protect him and grant him the might to strike down his foes. He then puts on his armor and readies his shield and mace before heading up to the deck.&lt;br /&gt;
&lt;br /&gt;
The officers come bolting out and while buckling on armour shout orders to sheer away. The two helmsmen lean on the long tiller and The Pangolin, barely making way, starts to pull to starboard. By now it is obvious that the large green underwater glow is moving towards the ship. Redjack, wearing entire bronze plate, shouts &amp;quot;BATTLE STATIONS!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The glow gets closer to the surface and then the prow of an ancient ship, glowing with phosphorescent light, breaches the water like a whale, its rotten sails swaying drunkenly and water pouring out of hatches, ports and gaping holes in the hull.&lt;br /&gt;
&lt;br /&gt;
Even Orlfinn, that long traveled sailor, is taken aback at this horror. Now figures; rotting and skeletal figures, draped in rags and seaweed clamber onto the ship like spiders coming out from under a rock. The mixing of the putrid glow and the Red Moon&#039;s light makes a bloody-purple coloured scene. Foam splashes away from the hell-ship&#039;s bow as it comes forward on a breeze straight out of hell. A horrid keening/moaning cheer comes from the malformed throats of the demon craft&#039;s &#039;crew&#039;.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Haren, tell me when it&#039;s in your range and I will light up your arrow.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
&amp;quot;Light the brazier if you would then I can use the coals for many arrows.&amp;quot; Haren replies. &amp;quot;That thing is in range now, though I am not sure that it will burn, given that it sails under the sea.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
&amp;quot;No problem.&amp;quot; Gatrenus turns his attention to the brazier and casts ignite upon it.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;You having fun yet Tarshite?&amp;quot;, Orvenn yells at Haren, before taking a look at the Dead Ship&#039;s hull.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;It all depends if this works or not my skulking friend.&amp;quot; Haren replies whilst carefully picking out a couple of pieces of burning coal, keeping over the bronze tray, and puts them in the wire cage he has constructed with the tongs he borrowed. He then squeezes the wires together to prevent the coal from escaping. He takes aim at the approaching nightmare ship&#039;s sails and looses. The passage of the bolt fans the coals into flaming life.&lt;br /&gt;
&lt;br /&gt;
Yahliz unconsciously made the three pointed symbol of Malkion as the ghost ship rose from the waves. &amp;quot;By the One true god what is that!&amp;quot; he exclaimed as he put an arrow to string and took aim at figure unsure if his shot would do any good. &amp;quot;Guide my arrow Lord of Light&amp;quot; he whispered as he let loose.&lt;br /&gt;
&lt;br /&gt;
Vorazang&#039;s skin now looks slightly chitinous, and the bronze head of his mace now seems to radiate shadow. He turns to the crew &amp;quot;What manner of horror is this? Do the gods of the sea send forth the drowned dead against us?&amp;quot; He then raises his shield and prepares for the attack. &lt;br /&gt;
&lt;br /&gt;
&amp;quot;Captain!&amp;quot; Comes a hoarse call from Porsides on the Tiller, &amp;quot;we&#039;re speeding up!&amp;quot; Redjack looks over the side and sees the water foam along the side of the hull. He looks at your group and shouts &amp;quot;do any of you know how that&#039;s happening?!&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Hey Redjack, that hell ship look seaworthy to you, or just held up by magic?&amp;quot; Orvenn looks at the sailing master. &amp;quot;Have we even got anything to sink it? Or do we have to sit here while you all stain your britches waiting for them to reach us?&amp;quot; &lt;br /&gt;
&lt;br /&gt;
You can&#039;t see Redjack&#039;s eyes narrow but he stiffens in his armour. &amp;quot;I can&#039;t think of a way to sink a thing that pops out of the water fool! Standby for close combat!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Arrows, slings and bolts start to fly out towards you but land feebly short. Gatrenus and Vorazang see that most of the bows and crossbows used fail after the first shot, falling to bits in the hands of the furious demons.&lt;br /&gt;
&lt;br /&gt;
Haren&#039;s fire arrow sticks in the rotten sail but the saturated cloth doesn&#039;t catch fire. Gatrenus and Yahliz shoot at the packed figures on the rails and rotten rigging, hardly needing to aim. Gatrenus&#039; stone smacks into the upper arm of one creature and it howls in pain. Yahliz&#039; arrow goes right through an eye socket and the monster tumbles into the water thrashing in its death throes. &lt;br /&gt;
&lt;br /&gt;
&amp;quot;Well, they feel pain and they die. Have you got a barrel of rum or brandy? We can set fire to them if we&#039;ve got something flammable to throw on them.&amp;quot; Gatrenus says &amp;quot;Anything more powerful than ignite might do it too, who can summon salamanders?&amp;quot; &lt;br /&gt;
&lt;br /&gt;
Haren replies in a grunt while he reloads his crossbow. &amp;quot;Don&#039;t think we have time to fetch one now.&amp;quot;  His eyes remain alert searching for the opposing captain wanting to put a bolt in his head to see if that stops the attack.&lt;br /&gt;
&lt;br /&gt;
[[A Trip to Soldier Port]]&lt;/div&gt;</summary>
		<author><name>Gavain</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=On_a_Wine_Dark_Sea&amp;diff=330709</id>
		<title>On a Wine Dark Sea</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=On_a_Wine_Dark_Sea&amp;diff=330709"/>
		<updated>2017-12-07T09:48:01Z</updated>

		<summary type="html">&lt;p&gt;Gavain: /* Strange Lights In The Sea */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[A Trip to Soldier Port]]&lt;br /&gt;
__TOC__&lt;br /&gt;
==On a Wine Dark Sea==&lt;br /&gt;
The Pangolin makes good time that day. She surfs down long glassy waves with a following breeze, slightly heeled over to port. The cordage creaks and the mast groans. You&#039;ve come to learn the ship&#039;s language. She&#039;s feeling happy and energetic, you can tell by how when she crests one of the two yard high waves she shakes her head a bit. The crew are alert but the rig needs no changing so they rest by the higher rail and chat. The off watch have come out from under the arch and a fiddle is produced. The sing and dance. During the long transit they have accepted you as one of their own. You chat and come out into the warm sun, the tilted deck no concern to your acquired &#039;sea legs&#039; &lt;br /&gt;
&lt;br /&gt;
A young man leans, with his back on the rail, watching the sailors sing and dance. He even makes an effort himself, picking up the choruses of the songs and joining. He does not, though, join in the dancing. He is wearing a pair of light trews and a light tunic. His fair hair is cropped quite short and he is clean shaven. His blue eyes are never still, alighting briefly on everything and everyone. &lt;br /&gt;
&lt;br /&gt;
Haren too enjoys the singing and dancing, however he has no reservations about joining in. His short frame is solidly built and his dancing is as enthusiastic as the sailors, though some of the movements hint of a knowledge of more graceful and cultured dances. His dark hair, normally bound tightly at the nape of his neck, is wild and free. When still it falls past his shoulders, in the dance it whips about him as if it has a life of its own. In contrast to his hair his beard is neatly trimmed it frames an honest and open face, though at times his pale blue eyes show the toughness of diamond. He is dressed, as always, in high quality clothes that fit him well and show off his muscular body to it&#039;s best.&lt;br /&gt;
&lt;br /&gt;
Haren pauses in his dancing to talk to the man leaning on the rail.  &amp;quot;Not joining in?  It&#039;s great to iron out the kinks in your muscles and expend some energy.  Otherwise it&#039;s a cramped life on a boat.  My name is Haren by the way.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The young man flashes a smile. &amp;quot;I just sing, dancing&#039;s not for me. I&#039;ve two left feet and more often than not end up on me arse. I&#039;m Gatrenus, pleased to meet you.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Redjack, the captain, and Orlfinn, the bosun, wander over. The crew don&#039;t go to attention or anything as life on the merchanters is more like a big family.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I checked the rutter and I&#039;d say we&#039;re a day out of I have the course right. We should look out for pirates though as these are strange waters to us.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
An unhappy look develops on Haren&#039;s face.  &amp;quot;I&#039;m fine with keeping a lookout but you don&#039;t expect us to climb the mast, to do it, do you?&amp;quot; he shudders gracefully.&lt;br /&gt;
&lt;br /&gt;
Orlfinn grins and looks aloft. Redjack says &amp;quot;oh no good friend, my crew will do this. You can keep a private watch if you like, I like to have as many eyes on the horizon as possible, but we should forewarned in plenty of time to prepare. When we get into shallow water we must be careful, armoured and armed. Many loathsome monsters lurk beneath the surface.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
Tall and dark skinned Yahliz stood out from most of the crew and passengers, he lent against the rail and watched the crew cavort as the ship rose and fell with the waves. He smiled to himself before turning to Gatrenus and saying &amp;quot;We are making good time, I spoke with Ulfhedin and he tells me we expect to make port slightly earlier than expected as long as the wind hold true.&amp;quot; He reaches up and makes a slight adjustment to the red turban he wear. &lt;br /&gt;
&lt;br /&gt;
&amp;quot;Well that&#039;s good news at least. I&#039;d better get my armour ready if we&#039;re to expect pirates though.&amp;quot; Gatrenus says &amp;quot;So, where are you from? You don&#039;t see a great many hats like that where I come from.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
&amp;quot;I hail from fair Pithdaros, city of a thousand delights.&amp;quot; Yahliz says with a smile and looks to the west. &amp;quot;What of you my friend, where do you call home?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I grew up in Petela, so I guess that&#039;s home. I have moved around a lot since mainly working in rich houses as a servant, but I fancied a change from that so I&#039;m looking for something different at the end of this voyage. I&#039;m not certain pirates are what I was thinking of.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
&amp;quot;Me neither.&amp;quot; Haren sympathyses.  &amp;quot;I guess that&#039;s why sea trading is so risky, but the potential rewards are great for an appropriate cargo.  I never thought that I would be involved with sea trading and certainly not actually defending my investment!  But then Tarsh is a long way from the sea.&amp;quot;  he says in a somewhat wistful tone.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I think I might give my armour a quick once over as I&#039;ll need to be putting it on at some point in the near future. I&#039;m not a fighter though, I&#039;ll just have to hope I don&#039;t chop my own leg off.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
&amp;quot;The trick is to hit the other guy. If your sword is in him it can&#039;t be in your own leg!&amp;quot; Haren laughs, but he too goes off to don his armour and collect his crossbow. He returns in a few minutes the rings of his mail glinting in the sunlight and crossbow clipped to his belt. &lt;br /&gt;
&lt;br /&gt;
Yahliz grinned at the interplay between the other two passengers Äah yes, pirates can be most worrisome. I have served aboard a pirate hunter when I was a younger man, we fought against those who raided our coastline.&amp;quot; He follows the others below decks and returns wearing a Brigandine Hauberk and a scimitar at his hip and shield which he places nearby. &lt;br /&gt;
&lt;br /&gt;
Gatrenus too returns to the deck clad in armour. The bronze discs of his bezainted armour glittering in the sun. He lays his shortsword and coif on the deck next to him before he resumes leaning on the rail, this time watching out to sea for hints of sails on the horizon. &lt;br /&gt;
&lt;br /&gt;
Haren spots the forecastle and decides this is a good place to watch from as it is slightly elevated.  It also gives him a great view of the rest of the ship so that he can cover it with his crossbow.  He ties his quiver securely to the rails ready to hand but not in the way if it comes to hand-to-hand.  Once settled he start searching the horizon for any signs of boats.&lt;br /&gt;
&lt;br /&gt;
A curious things happens. Redjack summons all the watches and soon all twelve people are standing in a line in their armour. Redjack opens a small chest and takes out a heavy book. It is filled with pictures of two men fighting. He starts shouting commands to the crew and they undergo sword and dagger evolutions. It&#039;s quite a martial display.&lt;br /&gt;
&lt;br /&gt;
After this tubs of crossbow quarrels and bundles of javelins are brought up from below. Many of the javelins are sent up to the crow&#039;s nest on a winch. The crew then brings up wooden boards that slot into the rails. They have a diamond shaped hole in them for crossbow shooting. Orlfinn comes out and nods to the players &amp;quot;I see you have made ready as well. If you can cast long duration spells you may want to consider when you cast them, it may be a long night and day&amp;quot; &lt;br /&gt;
&lt;br /&gt;
&amp;quot;I have no such luxury, just short term stuff.&amp;quot; Haren replies. &amp;quot;I hope some of those bolts are coming forward?&amp;quot; He asks hopefully. &amp;quot;I&#039;ve only got the one quiver full and if it is going to be as long a day as you say then I will run out far too early.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
Gatrenus shrugs, &amp;quot;Just got ignite. Might be handy to set a pirate ship alight but that would require touching it. I guess it&#039;ll just be short sword and slingshot.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;My spells could last for some time but I lack the power to do so and remain combat worthy. Thus my friends I shall wait until their is a creditable threat. May the Prophet send us safe seas though.&amp;quot; Yahliz looks out to the eastern horizon and utters a silent prayer that it be so. &lt;br /&gt;
&lt;br /&gt;
Gatrenus moves to the fore deck to stand with Haren. He checks the sling stones in the pouch at his belt and then carefully closes it and makes sure it is properly shut. He smiles somewhat weakly at Haren before gazing forward at the distant horizon. &amp;quot;How long do you think we&#039;d have from spotting a sail in the distance to being close enough to shoot at them?&amp;quot; he muses.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I have no idea.&amp;quot; Haren replies, &amp;quot;I have never been on the sea before.  Though I guess it is like it is on the ground. If they come from behind it could take a while, whilst from the front it will be very quick.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
Yahliz continues to stare out to see watching for a sail whilst he strings his bow and checks the fletching on his arrows. Once he completes the task he continues to stare out to sea.&lt;br /&gt;
&lt;br /&gt;
Something fires in Haren&#039;s brain. &amp;quot;Ignite. Yes! How about we create some fire arrows. I saw some in court for a demonstration. They had a point that had a cage to hold burning charcoal. We can wrap small wire cages round a bolt to do the same thing. We can then use them to take out their sails, then they may stop chasing us. Just a minute.&amp;quot; He dashes off to gather the supplies he needs.&lt;br /&gt;
&lt;br /&gt;
Haren returns after a few minute with wite and a few tools and a leather clad man. &amp;quot;This is Orvenn everybody. I found him below completely unaware of the excitement topside. So I brought him up to see.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
Vorazang hurries up to the deck. He is also clad in leather, some of it boiled, some of it reinforced with chitin disks. His skin is brown, his eyes are dark, and his black hair hangs at shoulder length under a helm made from strips of chitin affixed to leather. Upon his back he wears a round chitin shield and a war maul, and he carries a large mace in his right hand. His somewhat homely face shows a look of concern. &amp;quot;What going on up here? Last thing I heard the sailors where singing, and now there&#039;s armed men rushing to the deck!&amp;quot; &lt;br /&gt;
&lt;br /&gt;
Orvenn looks around nervously, his beady but shrewd eyes darting from one face to another. Even though he is in full view of everyone on deck, he seems to be instinctively trying to hide and is clearly uncomfortable with being the centre of attention. His entire appearance seems to be designed to avoid attention or notice. His dark hair falls untidily down to his shoulders, while his large beard shows signs of needing a trim. His Cuirboulli armour has been dyed black, but is otherwise unadorned - as are the crossbow, gladius and knives he carries.&lt;br /&gt;
&lt;br /&gt;
Orvenn notes how many of the assembled crew and passengers are watching him and tries to subtly put Haren between himself and as many people as possible.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;H-hello,&amp;quot; he stammers, in a voice that is barely audible. &amp;quot;I didn&#039;t realise we were arming ourselves. What&#039;s going on? Are we under attack?&amp;quot; His own question seems to alarm Orvenn, as starts looking around the Pangolin for another ship, nearly dislocating his neck with the violence of his head movements. &lt;br /&gt;
&lt;br /&gt;
&amp;quot;Not yet but Redjack says we are entering waters where there may be pirates. He wanted all eyes and swords on deck in case we are attacked.&amp;quot; Haren relays his previous conversation to the newcomers. Then grinning he can&#039;t help but add. &amp;quot;Isn&#039;t it exciting.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
&amp;quot;NO!&amp;quot; Orvenn shrieks at Haren. &amp;quot;It is not exciting at all! I hitched a ride on this river wagon to avoid all this &#039;keep-watch-just-in-case&#039; bullshit. I did not come here to ...&amp;quot; Orvenn pause for a second as he catches sight of Redjack&#039;s face, before changing direction instantly. &amp;quot;Did not come here to be drowned by pirates because I refused to protect this very lovely boat. Where do you need me? Somewhere safe I hope?&amp;quot; Orvenn laughs nervously, as if at his own joke, but his last comment still has all the hallmarks of a plea. &lt;br /&gt;
&lt;br /&gt;
Redjack smiles and adds &amp;quot;oh, it&#039;s not just the pirates you have to worry about. No, the Kraken can haul you off the deck and into it&#039;s maw with it&#039;s mile-long tentacles. Sea-dragons can reach you in the hold or even right aloft with their long necks and the mighty Roc can sink us with one mighty boulder dropped amidships!&amp;quot; He theatrically shakes his head. &amp;quot;Perhaps it&#039;s best not to dwell on that.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
Vorazang frowns. &amp;quot;Captain, are you expecting an attack or not? Stop trying to frighten the Sartarite and tell us what you need of us.&amp;quot; He holds out his mace. &amp;quot;I&#039;m up for smashing a few heads, if it comes to that.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
His smile drops. &amp;quot;We always go to quarters a day out of land, but these are unknown waters. I prefer to be prepared and uncomfortable to the other option.&amp;quot; Redjack looks across his ship, his eyes taking in tiny details. &amp;quot;Most pirates will sheer away with just a show of force unless they&#039;re desperate. Some, however, are just crazed.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Orlfinn comes up and reports that everything is in order. &amp;quot;Bloody Carrowise is pissed again,&amp;quot; he grumbles. &amp;quot;I sent him below as usual. I thought we already had a bloody mascot.&amp;quot; Redjack compresses his lips and says nothing. &lt;br /&gt;
&lt;br /&gt;
Orvenn has been nervously checking the skies for Rocs, but peers shrewdly at Orlfinn and Redjack at the mention of Carrowise.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Trouble Master Redjack? Should someone go and assist this angry young man with his duties. Enraged men are likely to make mistakes - look at the Uroxi.&amp;quot; Orvenn slides closer to the Sailing Master and asks him in a low stage whisper, loud enough for everyone nearby to still hear, &amp;quot;will the hold be safe with this Calloweeze guarding it? Should one of us see to the safety of our goods? I&#039;m sure there&#039;s many an investment in the hold that could be lost with a bad man on guard.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
&amp;quot;Well, if Carrowise manages to break the eggs I brought aboard while he&#039;s stumbling around drunk, I&#039;ll break his arms!&amp;quot; Vorazang turns to Redjack. &amp;quot;Do you know what kind of pirates there are in these waters? How disciplined, how well armed?&amp;quot; &lt;br /&gt;
&lt;br /&gt;
&amp;quot;I know what kind of pirates, the kind that would appreciate being branded and whipped in the punishment legions, a few could lose an eye so the others can learn of their own errors. Maybe the imperial navy should take a trip across this bit of sea one day.&amp;quot; Gatrenus muses.&lt;br /&gt;
&lt;br /&gt;
Various crew members nod in agreement with Gatrenus. It&#039;s unlikely they&#039;ve ever seen the Empire&#039;s punishment corps but even they have heard of them and their dire discipline.&lt;br /&gt;
&lt;br /&gt;
===Strange Lights In The Sea===&lt;br /&gt;
The evening light darkens and the wind drops. The sailors go aloft to bring in most of the sails as The Pangolin doesn&#039;t make way at night, it would make navigation impossible and this far out at sea with no navigation marks uncertainty as to the course could be disastrous.&lt;br /&gt;
&lt;br /&gt;
The red moon rises to the north-west and the late evening crew take a sight. The moos, small and far off, leaves a track in the water like a trail of blood.&lt;br /&gt;
&lt;br /&gt;
Suddenly the lookout shouts &amp;quot;There&#039;s a green light in the water! About two points off the port bow, a mile out.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gatrenus clambers out of his hammock and pulls on his armour. Making sure he has all his weapons and foci with him he makes his way onto the deck. &amp;quot;Do pirates usually come with lights? I would have thought sneaking up unnoticed would have been a better plan.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
He slips a sling shot into the sling and readies his ignite spell.&lt;br /&gt;
&lt;br /&gt;
Green Pera clutches her crossbow and looks forward. &amp;quot;I&#039;ve never seen anything like this. If it&#039;s a monster it&#039;s one I&#039;ve never heard of.&amp;quot; She looks extremely worried. &amp;quot;A big green light under the water? What can it be?&amp;quot; &lt;br /&gt;
&lt;br /&gt;
Haren comes to the deck ready with two quivers one of normal arrows and one full of fire arrows.  He has also brought a small brazier and large bronze tray to put it on.  He is slightly disappointed that he can&#039;t test out his fire arrows.  But readies his bow with a normal bolt and studies the green light to see if he can spot anything about it.&lt;br /&gt;
&lt;br /&gt;
Orvenn keeps to the shadowy parts of the deck, crossbow in hand, his eyes fixed on the green light. Peering into the glow, he desperately tries to identify the light, or whatever is making it.&lt;br /&gt;
&lt;br /&gt;
Yahliz rolls out of his bed grasps his scimitar and prays to Malkion to guide his blade before getting his armour on and venturing above deck. There he will String his bow and await the mysterious lights.&lt;br /&gt;
&lt;br /&gt;
Vorazang invokes Gorakiki to protect him and grant him the might to strike down his foes. He then puts on his armor and readies his shield and mace before heading up to the deck.&lt;br /&gt;
&lt;br /&gt;
The officers come bolting out and while buckling on armour shout orders to sheer away. The two helmsmen lean on the long tiller and The Pangolin, barely making way, starts to pull to starboard. By now it is obvious that the large green underwater glow is moving towards the ship. Redjack, wearing entire bronze plate, shouts &amp;quot;BATTLE STATIONS!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The glow gets closer to the surface and then the prow of an ancient ship, glowing with phosphorescent light, breaches the water like a whale, its rotten sails swaying drunkenly and water pouring out of hatches, ports and gaping holes in the hull.&lt;br /&gt;
&lt;br /&gt;
Even Orlfinn, that long traveled sailor, is taken aback at this horror. Now figures; rotting and skeletal figures, draped in rags and seaweed clamber onto the ship like spiders coming out from under a rock. The mixing of the putrid glow and the Red Moon&#039;s light makes a bloody-purple coloured scene. Foam splashes away from the hell-ship&#039;s bow as it comes forward on a breeze straight out of hell. A horrid keening/moaning cheer comes from the malformed throats of the demon craft&#039;s &#039;crew&#039;.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Haren, tell me when it&#039;s in your range and I will light up your arrow.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
&amp;quot;Light the brazier if you would then I can use the coals for many arrows.&amp;quot; Haren replies. &amp;quot;That thing is in range now, though I am not sure that it will burn, given that it sails under the sea.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
&amp;quot;No problem.&amp;quot; Gatrenus turns his attention to the brazier and casts ignite upon it.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;You having fun yet Tarshite?&amp;quot;, Orvenn yells at Haren, before taking a look at the Dead Ship&#039;s hull.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;It all depends if this works or not my skulking friend.&amp;quot; Haren replies whilst carefully picking out a couple of pieces of burning coal, keeping over the bronze tray, and puts them in the wire cage he has constructed with the tongs he borrowed. He then squeezes the wires together to prevent the coal from escaping. He takes aim at the approaching nightmare ship&#039;s sails and looses. The passage of the bolt fans the coals into flaming life.&lt;br /&gt;
&lt;br /&gt;
Yahliz unconsciously made the three pointed symbol of Malkion as the ghost ship rose from the waves. &amp;quot;By the One true god what is that!&amp;quot; he exclaimed as he put an arrow to string and took aim at figure unsure if his shot would do any good. &amp;quot;Guide my arrow Lord of Light&amp;quot; he whispered as he let loose.&lt;br /&gt;
&lt;br /&gt;
Vorazang&#039;s skin now looks slightly chitinous, and the bronze head of his mace now seems to radiate shadow. He turns to the crew &amp;quot;What manner of horror is this? Do the gods of the sea send forth the drowned dead against us?&amp;quot; He then raises his shield and prepares for the attack. &lt;br /&gt;
&lt;br /&gt;
&amp;quot;Captain!&amp;quot; Comes a hoarse call from Porsides on the Tiller, &amp;quot;we&#039;re speeding up!&amp;quot; Redjack looks over the side and sees the water foam along the side of the hull. He looks at your group and shouts &amp;quot;do any of you know how that&#039;s happening?!&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Hey Redjack, that hell ship look seaworthy to you, or just held up by magic?&amp;quot; Orvenn looks at the sailing master. &amp;quot;Have we even got anything to sink it? Or do we have to sit here while you all stain your britches waiting for them to reach us?&amp;quot; &lt;br /&gt;
&lt;br /&gt;
You can&#039;t see Redjack&#039;s eyes narrow but he stiffens in his armour. &amp;quot;I can&#039;t think of a way to sink a thing that pops out of the water fool! Standby for close combat!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Arrows, slings and bolts start to fly out towards you but land feebly short. Gatrenus and Vorazang see that most of the bows and crossbows used fail after the first shot, falling bits in the hands of the furious demons.&lt;br /&gt;
&lt;br /&gt;
Haren&#039;s fire arrow sticks in the rotten sail but the saturated cloth doesn&#039;t catch fire. Gatrenus and Yahliz shoot at the packed figures on the rails and rotten rigging, hardly needing to aim. Gatrenus&#039; stone smacks into the upper arm of one creature and it howls in pain. Yahliz&#039; arrow goes right through an eye socket and the monster tumbles into the water thrashing in its death throes. &lt;br /&gt;
&lt;br /&gt;
&amp;quot;Well, they feel pain and they die. Have you got a barrel of rum or brandy? We can set fire to them if we&#039;ve got something flammable to throw on them.&amp;quot; Gatrenus says &amp;quot;Anything more powerful than ignite might do it too, who can summon salamanders?&amp;quot; &lt;br /&gt;
&lt;br /&gt;
Haren replies in a grunt while he reloads his crossbow. &amp;quot;Don&#039;t think we have time to fetch one now.&amp;quot;  His eyes remain alert searching for the opposing captain wanting to put a bolt in his head to see if that stops the attack.&lt;br /&gt;
&lt;br /&gt;
[[A Trip to Soldier Port]]&lt;/div&gt;</summary>
		<author><name>Gavain</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=On_a_Wine_Dark_Sea&amp;diff=330708</id>
		<title>On a Wine Dark Sea</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=On_a_Wine_Dark_Sea&amp;diff=330708"/>
		<updated>2017-12-07T09:32:30Z</updated>

		<summary type="html">&lt;p&gt;Gavain: /* Strange Lights In The Sea */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[A Trip to Soldier Port]]&lt;br /&gt;
__TOC__&lt;br /&gt;
==On a Wine Dark Sea==&lt;br /&gt;
The Pangolin makes good time that day. She surfs down long glassy waves with a following breeze, slightly heeled over to port. The cordage creaks and the mast groans. You&#039;ve come to learn the ship&#039;s language. She&#039;s feeling happy and energetic, you can tell by how when she crests one of the two yard high waves she shakes her head a bit. The crew are alert but the rig needs no changing so they rest by the higher rail and chat. The off watch have come out from under the arch and a fiddle is produced. The sing and dance. During the long transit they have accepted you as one of their own. You chat and come out into the warm sun, the tilted deck no concern to your acquired &#039;sea legs&#039; &lt;br /&gt;
&lt;br /&gt;
A young man leans, with his back on the rail, watching the sailors sing and dance. He even makes an effort himself, picking up the choruses of the songs and joining. He does not, though, join in the dancing. He is wearing a pair of light trews and a light tunic. His fair hair is cropped quite short and he is clean shaven. His blue eyes are never still, alighting briefly on everything and everyone. &lt;br /&gt;
&lt;br /&gt;
Haren too enjoys the singing and dancing, however he has no reservations about joining in. His short frame is solidly built and his dancing is as enthusiastic as the sailors, though some of the movements hint of a knowledge of more graceful and cultured dances. His dark hair, normally bound tightly at the nape of his neck, is wild and free. When still it falls past his shoulders, in the dance it whips about him as if it has a life of its own. In contrast to his hair his beard is neatly trimmed it frames an honest and open face, though at times his pale blue eyes show the toughness of diamond. He is dressed, as always, in high quality clothes that fit him well and show off his muscular body to it&#039;s best.&lt;br /&gt;
&lt;br /&gt;
Haren pauses in his dancing to talk to the man leaning on the rail.  &amp;quot;Not joining in?  It&#039;s great to iron out the kinks in your muscles and expend some energy.  Otherwise it&#039;s a cramped life on a boat.  My name is Haren by the way.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The young man flashes a smile. &amp;quot;I just sing, dancing&#039;s not for me. I&#039;ve two left feet and more often than not end up on me arse. I&#039;m Gatrenus, pleased to meet you.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Redjack, the captain, and Orlfinn, the bosun, wander over. The crew don&#039;t go to attention or anything as life on the merchanters is more like a big family.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I checked the rutter and I&#039;d say we&#039;re a day out of I have the course right. We should look out for pirates though as these are strange waters to us.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
An unhappy look develops on Haren&#039;s face.  &amp;quot;I&#039;m fine with keeping a lookout but you don&#039;t expect us to climb the mast, to do it, do you?&amp;quot; he shudders gracefully.&lt;br /&gt;
&lt;br /&gt;
Orlfinn grins and looks aloft. Redjack says &amp;quot;oh no good friend, my crew will do this. You can keep a private watch if you like, I like to have as many eyes on the horizon as possible, but we should forewarned in plenty of time to prepare. When we get into shallow water we must be careful, armoured and armed. Many loathsome monsters lurk beneath the surface.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
Tall and dark skinned Yahliz stood out from most of the crew and passengers, he lent against the rail and watched the crew cavort as the ship rose and fell with the waves. He smiled to himself before turning to Gatrenus and saying &amp;quot;We are making good time, I spoke with Ulfhedin and he tells me we expect to make port slightly earlier than expected as long as the wind hold true.&amp;quot; He reaches up and makes a slight adjustment to the red turban he wear. &lt;br /&gt;
&lt;br /&gt;
&amp;quot;Well that&#039;s good news at least. I&#039;d better get my armour ready if we&#039;re to expect pirates though.&amp;quot; Gatrenus says &amp;quot;So, where are you from? You don&#039;t see a great many hats like that where I come from.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
&amp;quot;I hail from fair Pithdaros, city of a thousand delights.&amp;quot; Yahliz says with a smile and looks to the west. &amp;quot;What of you my friend, where do you call home?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I grew up in Petela, so I guess that&#039;s home. I have moved around a lot since mainly working in rich houses as a servant, but I fancied a change from that so I&#039;m looking for something different at the end of this voyage. I&#039;m not certain pirates are what I was thinking of.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
&amp;quot;Me neither.&amp;quot; Haren sympathyses.  &amp;quot;I guess that&#039;s why sea trading is so risky, but the potential rewards are great for an appropriate cargo.  I never thought that I would be involved with sea trading and certainly not actually defending my investment!  But then Tarsh is a long way from the sea.&amp;quot;  he says in a somewhat wistful tone.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I think I might give my armour a quick once over as I&#039;ll need to be putting it on at some point in the near future. I&#039;m not a fighter though, I&#039;ll just have to hope I don&#039;t chop my own leg off.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
&amp;quot;The trick is to hit the other guy. If your sword is in him it can&#039;t be in your own leg!&amp;quot; Haren laughs, but he too goes off to don his armour and collect his crossbow. He returns in a few minutes the rings of his mail glinting in the sunlight and crossbow clipped to his belt. &lt;br /&gt;
&lt;br /&gt;
Yahliz grinned at the interplay between the other two passengers Äah yes, pirates can be most worrisome. I have served aboard a pirate hunter when I was a younger man, we fought against those who raided our coastline.&amp;quot; He follows the others below decks and returns wearing a Brigandine Hauberk and a scimitar at his hip and shield which he places nearby. &lt;br /&gt;
&lt;br /&gt;
Gatrenus too returns to the deck clad in armour. The bronze discs of his bezainted armour glittering in the sun. He lays his shortsword and coif on the deck next to him before he resumes leaning on the rail, this time watching out to sea for hints of sails on the horizon. &lt;br /&gt;
&lt;br /&gt;
Haren spots the forecastle and decides this is a good place to watch from as it is slightly elevated.  It also gives him a great view of the rest of the ship so that he can cover it with his crossbow.  He ties his quiver securely to the rails ready to hand but not in the way if it comes to hand-to-hand.  Once settled he start searching the horizon for any signs of boats.&lt;br /&gt;
&lt;br /&gt;
A curious things happens. Redjack summons all the watches and soon all twelve people are standing in a line in their armour. Redjack opens a small chest and takes out a heavy book. It is filled with pictures of two men fighting. He starts shouting commands to the crew and they undergo sword and dagger evolutions. It&#039;s quite a martial display.&lt;br /&gt;
&lt;br /&gt;
After this tubs of crossbow quarrels and bundles of javelins are brought up from below. Many of the javelins are sent up to the crow&#039;s nest on a winch. The crew then brings up wooden boards that slot into the rails. They have a diamond shaped hole in them for crossbow shooting. Orlfinn comes out and nods to the players &amp;quot;I see you have made ready as well. If you can cast long duration spells you may want to consider when you cast them, it may be a long night and day&amp;quot; &lt;br /&gt;
&lt;br /&gt;
&amp;quot;I have no such luxury, just short term stuff.&amp;quot; Haren replies. &amp;quot;I hope some of those bolts are coming forward?&amp;quot; He asks hopefully. &amp;quot;I&#039;ve only got the one quiver full and if it is going to be as long a day as you say then I will run out far too early.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
Gatrenus shrugs, &amp;quot;Just got ignite. Might be handy to set a pirate ship alight but that would require touching it. I guess it&#039;ll just be short sword and slingshot.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;My spells could last for some time but I lack the power to do so and remain combat worthy. Thus my friends I shall wait until their is a creditable threat. May the Prophet send us safe seas though.&amp;quot; Yahliz looks out to the eastern horizon and utters a silent prayer that it be so. &lt;br /&gt;
&lt;br /&gt;
Gatrenus moves to the fore deck to stand with Haren. He checks the sling stones in the pouch at his belt and then carefully closes it and makes sure it is properly shut. He smiles somewhat weakly at Haren before gazing forward at the distant horizon. &amp;quot;How long do you think we&#039;d have from spotting a sail in the distance to being close enough to shoot at them?&amp;quot; he muses.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I have no idea.&amp;quot; Haren replies, &amp;quot;I have never been on the sea before.  Though I guess it is like it is on the ground. If they come from behind it could take a while, whilst from the front it will be very quick.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
Yahliz continues to stare out to see watching for a sail whilst he strings his bow and checks the fletching on his arrows. Once he completes the task he continues to stare out to sea.&lt;br /&gt;
&lt;br /&gt;
Something fires in Haren&#039;s brain. &amp;quot;Ignite. Yes! How about we create some fire arrows. I saw some in court for a demonstration. They had a point that had a cage to hold burning charcoal. We can wrap small wire cages round a bolt to do the same thing. We can then use them to take out their sails, then they may stop chasing us. Just a minute.&amp;quot; He dashes off to gather the supplies he needs.&lt;br /&gt;
&lt;br /&gt;
Haren returns after a few minute with wite and a few tools and a leather clad man. &amp;quot;This is Orvenn everybody. I found him below completely unaware of the excitement topside. So I brought him up to see.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
Vorazang hurries up to the deck. He is also clad in leather, some of it boiled, some of it reinforced with chitin disks. His skin is brown, his eyes are dark, and his black hair hangs at shoulder length under a helm made from strips of chitin affixed to leather. Upon his back he wears a round chitin shield and a war maul, and he carries a large mace in his right hand. His somewhat homely face shows a look of concern. &amp;quot;What going on up here? Last thing I heard the sailors where singing, and now there&#039;s armed men rushing to the deck!&amp;quot; &lt;br /&gt;
&lt;br /&gt;
Orvenn looks around nervously, his beady but shrewd eyes darting from one face to another. Even though he is in full view of everyone on deck, he seems to be instinctively trying to hide and is clearly uncomfortable with being the centre of attention. His entire appearance seems to be designed to avoid attention or notice. His dark hair falls untidily down to his shoulders, while his large beard shows signs of needing a trim. His Cuirboulli armour has been dyed black, but is otherwise unadorned - as are the crossbow, gladius and knives he carries.&lt;br /&gt;
&lt;br /&gt;
Orvenn notes how many of the assembled crew and passengers are watching him and tries to subtly put Haren between himself and as many people as possible.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;H-hello,&amp;quot; he stammers, in a voice that is barely audible. &amp;quot;I didn&#039;t realise we were arming ourselves. What&#039;s going on? Are we under attack?&amp;quot; His own question seems to alarm Orvenn, as starts looking around the Pangolin for another ship, nearly dislocating his neck with the violence of his head movements. &lt;br /&gt;
&lt;br /&gt;
&amp;quot;Not yet but Redjack says we are entering waters where there may be pirates. He wanted all eyes and swords on deck in case we are attacked.&amp;quot; Haren relays his previous conversation to the newcomers. Then grinning he can&#039;t help but add. &amp;quot;Isn&#039;t it exciting.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
&amp;quot;NO!&amp;quot; Orvenn shrieks at Haren. &amp;quot;It is not exciting at all! I hitched a ride on this river wagon to avoid all this &#039;keep-watch-just-in-case&#039; bullshit. I did not come here to ...&amp;quot; Orvenn pause for a second as he catches sight of Redjack&#039;s face, before changing direction instantly. &amp;quot;Did not come here to be drowned by pirates because I refused to protect this very lovely boat. Where do you need me? Somewhere safe I hope?&amp;quot; Orvenn laughs nervously, as if at his own joke, but his last comment still has all the hallmarks of a plea. &lt;br /&gt;
&lt;br /&gt;
Redjack smiles and adds &amp;quot;oh, it&#039;s not just the pirates you have to worry about. No, the Kraken can haul you off the deck and into it&#039;s maw with it&#039;s mile-long tentacles. Sea-dragons can reach you in the hold or even right aloft with their long necks and the mighty Roc can sink us with one mighty boulder dropped amidships!&amp;quot; He theatrically shakes his head. &amp;quot;Perhaps it&#039;s best not to dwell on that.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
Vorazang frowns. &amp;quot;Captain, are you expecting an attack or not? Stop trying to frighten the Sartarite and tell us what you need of us.&amp;quot; He holds out his mace. &amp;quot;I&#039;m up for smashing a few heads, if it comes to that.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
His smile drops. &amp;quot;We always go to quarters a day out of land, but these are unknown waters. I prefer to be prepared and uncomfortable to the other option.&amp;quot; Redjack looks across his ship, his eyes taking in tiny details. &amp;quot;Most pirates will sheer away with just a show of force unless they&#039;re desperate. Some, however, are just crazed.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Orlfinn comes up and reports that everything is in order. &amp;quot;Bloody Carrowise is pissed again,&amp;quot; he grumbles. &amp;quot;I sent him below as usual. I thought we already had a bloody mascot.&amp;quot; Redjack compresses his lips and says nothing. &lt;br /&gt;
&lt;br /&gt;
Orvenn has been nervously checking the skies for Rocs, but peers shrewdly at Orlfinn and Redjack at the mention of Carrowise.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Trouble Master Redjack? Should someone go and assist this angry young man with his duties. Enraged men are likely to make mistakes - look at the Uroxi.&amp;quot; Orvenn slides closer to the Sailing Master and asks him in a low stage whisper, loud enough for everyone nearby to still hear, &amp;quot;will the hold be safe with this Calloweeze guarding it? Should one of us see to the safety of our goods? I&#039;m sure there&#039;s many an investment in the hold that could be lost with a bad man on guard.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
&amp;quot;Well, if Carrowise manages to break the eggs I brought aboard while he&#039;s stumbling around drunk, I&#039;ll break his arms!&amp;quot; Vorazang turns to Redjack. &amp;quot;Do you know what kind of pirates there are in these waters? How disciplined, how well armed?&amp;quot; &lt;br /&gt;
&lt;br /&gt;
&amp;quot;I know what kind of pirates, the kind that would appreciate being branded and whipped in the punishment legions, a few could lose an eye so the others can learn of their own errors. Maybe the imperial navy should take a trip across this bit of sea one day.&amp;quot; Gatrenus muses.&lt;br /&gt;
&lt;br /&gt;
Various crew members nod in agreement with Gatrenus. It&#039;s unlikely they&#039;ve ever seen the Empire&#039;s punishment corps but even they have heard of them and their dire discipline.&lt;br /&gt;
&lt;br /&gt;
===Strange Lights In The Sea===&lt;br /&gt;
The evening light darkens and the wind drops. The sailors go aloft to bring in most of the sails as The Pangolin doesn&#039;t make way at night, it would make navigation impossible and this far out at sea with no navigation marks uncertainty as to the course could be disastrous.&lt;br /&gt;
&lt;br /&gt;
The red moon rises to the north-west and the late evening crew take a sight. The moos, small and far off, leaves a track in the water like a trail of blood.&lt;br /&gt;
&lt;br /&gt;
Suddenly the lookout shouts &amp;quot;There&#039;s a green light in the water! About two points off the port bow, a mile out.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gatrenus clambers out of his hammock and pulls on his armour. Making sure he has all his weapons and foci with him he makes his way onto the deck. &amp;quot;Do pirates usually come with lights? I would have thought sneaking up unnoticed would have been a better plan.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
He slips a sling shot into the sling and readies his ignite spell.&lt;br /&gt;
&lt;br /&gt;
Green Pera clutches her crossbow and looks forward. &amp;quot;I&#039;ve never seen anything like this. If it&#039;s a monster it&#039;s one I&#039;ve never heard of.&amp;quot; She looks extremely worried. &amp;quot;A big green light under the water? What can it be?&amp;quot; &lt;br /&gt;
&lt;br /&gt;
Haren comes to the deck ready with two quivers one of normal arrows and one full of fire arrows.  He has also brought a small brazier and large bronze tray to put it on.  He is slightly disappointed that he can&#039;t test out his fire arrows.  But readies his bow with a normal bolt and studies the green light to see if he can spot anything about it.&lt;br /&gt;
&lt;br /&gt;
Orvenn keeps to the shadowy parts of the deck, crossbow in hand, his eyes fixed on the green light. Peering into the glow, he desperately tries to identify the light, or whatever is making it.&lt;br /&gt;
&lt;br /&gt;
Yahliz rolls out of his bed grasps his scimitar and prays to Malkion to guide his blade before getting his armour on and venturing above deck. There he will String his bow and await the mysterious lights.&lt;br /&gt;
&lt;br /&gt;
Vorazang invokes Gorakiki to protect him and grant him the might to strike down his foes. He then puts on his armor and readies his shield and mace before heading up to the deck.&lt;br /&gt;
&lt;br /&gt;
The officers come bolting out and while buckling on armour shout orders to sheer away. The two helmsmen lean on the long tiller and The Pangolin, barely making way, starts to pull to starboard. By now it is obvious that the large green underwater glow is moving towards the ship. Redjack, wearing entire bronze plate, shouts &amp;quot;BATTLE STATIONS!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The glow gets closer to the surface and then the prow of an ancient ship, glowing with phosphorescent light, breaches the water like a whale, its rotten sails swaying drunkenly and water pouring out of hatches, ports and gaping holes in the hull.&lt;br /&gt;
&lt;br /&gt;
Even Orlfinn, that long traveled sailor, is taken aback at this horror. Now figures; rotting and skeletal figures, draped in rags and seaweed clamber onto the ship like spiders coming out from under a rock. The mixing of the putrid glow and the Red Moon&#039;s light makes a bloody-purple coloured scene. Foam splashes away from the hell-ship&#039;s bow as it comes forward on a breeze straight out of hell. A horrid keening/moaning cheer comes from the malformed throats of the demon craft&#039;s &#039;crew&#039;.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Haren, tell me when it&#039;s in your range and I will light up your arrow.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
&amp;quot;Light the brazier if you would then I can use the coals for many arrows.&amp;quot; Haren replies. &amp;quot;That thing is in range now, though I am not sure that it will burn, given that it sails under the sea.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
&amp;quot;No problem.&amp;quot; Gatrenus turns his attention to the brazier and casts ignite upon it.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;You having fun yet Tarshite?&amp;quot;, Orvenn yells at Haren, before taking a look at the Dead Ship&#039;s hull.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;It all depends if this works or not my skulking friend.&amp;quot; Haren replies whilst carefully picking out a couple of pieces of burning coal, keeping over the bronze tray, and puts them in the wire cage he has constructed with the tongs he borrowed. He then squeezes the wires together to prevent the coal from escaping. He takes aim at the approaching nightmare ship&#039;s sails and looses. The passage of the bolt fans the coals into flaming life.&lt;br /&gt;
&lt;br /&gt;
Yahliz unconsciously made the three pointed symbol of Malkion as the ghost ship rose from the waves. &amp;quot;By the One true god what is that!&amp;quot; he exclaimed as he put an arrow to string and took aim at figure unsure if his shot would do any good. &amp;quot;Guide my arrow Lord of Light&amp;quot; he whispered as he let loose.&lt;br /&gt;
&lt;br /&gt;
Vorazang&#039;s skin now looks slightly chitinous, and the bronze head of his mace now seems to radiate shadow. He turns to the crew &amp;quot;What manner of horror is this? Do the gods of the sea send forth the drowned dead against us?&amp;quot; He then raises his shield and prepares for the attack. &lt;br /&gt;
&lt;br /&gt;
&amp;quot;Captain!&amp;quot; Comes a hoarse call from Porsides on the Tiller, &amp;quot;we&#039;re speeding up!&amp;quot; Redjack looks over the side and sees the water foam along the side of the hull. He looks at your group and shouts &amp;quot;do any of you know how that&#039;s happening?!&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Hey Redjack, that hell ship look seaworthy to you, or just held up by magic?&amp;quot; Orvenn looks at the sailing master. &amp;quot;Have we even got anything to sink it? Or do we have to sit here while you all stain your britches waiting for them to reach us?&amp;quot; &lt;br /&gt;
&lt;br /&gt;
You can&#039;t see Redjack&#039;s eyes narrow but he stiffens in his armour. &amp;quot;I can&#039;t think of a way to sink a thing that pops out of the water fool! Standby for close combat!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Arrows, slings and bolts start to fly out towards you but land feebly short. Gatrenus and Vorazang see that most of the bows and crossbows used fail after the first shot, falling bits in the hands of the furious demons.&lt;br /&gt;
&lt;br /&gt;
Haren&#039;s fire arrow sticks in the rotten sail but the saturated cloth doesn&#039;t catch fire. Gatrenus and Yahliz shoot at the packed figures on the rails and rotten rigging, hardly needing to aim. Gatrenus&#039; stone smacks into the upper arm of one creature and it howls in pain. Yahliz&#039; arrow goes right through an eye socket and the monster tumbles into the water thrashing in its death throes. &lt;br /&gt;
&lt;br /&gt;
&amp;quot;Well, they feel pain and they die. Have you got a barrel of rum or brandy? We can set fire to them if we&#039;ve got something flammable to throw on them.&amp;quot; Gatrenus says &amp;quot;Anything more powerful than ignite might do it too, who can summon salamanders?&amp;quot; &lt;br /&gt;
&lt;br /&gt;
[[A Trip to Soldier Port]]&lt;/div&gt;</summary>
		<author><name>Gavain</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=On_a_Wine_Dark_Sea&amp;diff=330507</id>
		<title>On a Wine Dark Sea</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=On_a_Wine_Dark_Sea&amp;diff=330507"/>
		<updated>2017-12-04T10:15:49Z</updated>

		<summary type="html">&lt;p&gt;Gavain: /* Strange Lights In The Sea */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[A Trip to Soldier Port]]&lt;br /&gt;
__TOC__&lt;br /&gt;
==On a Wine Dark Sea==&lt;br /&gt;
The Pangolin makes good time that day. She surfs down long glassy waves with a following breeze, slightly heeled over to port. The cordage creaks and the mast groans. You&#039;ve come to learn the ship&#039;s language. She&#039;s feeling happy and energetic, you can tell by how when she crests one of the two yard high waves she shakes her head a bit. The crew are alert but the rig needs no changing so they rest by the higher rail and chat. The off watch have come out from under the arch and a fiddle is produced. The sing and dance. During the long transit they have accepted you as one of their own. You chat and come out into the warm sun, the tilted deck no concern to your acquired &#039;sea legs&#039; &lt;br /&gt;
&lt;br /&gt;
A young man leans, with his back on the rail, watching the sailors sing and dance. He even makes an effort himself, picking up the choruses of the songs and joining. He does not, though, join in the dancing. He is wearing a pair of light trews and a light tunic. His fair hair is cropped quite short and he is clean shaven. His blue eyes are never still, alighting briefly on everything and everyone. &lt;br /&gt;
&lt;br /&gt;
Haren too enjoys the singing and dancing, however he has no reservations about joining in. His short frame is solidly built and his dancing is as enthusiastic as the sailors, though some of the movements hint of a knowledge of more graceful and cultured dances. His dark hair, normally bound tightly at the nape of his neck, is wild and free. When still it falls past his shoulders, in the dance it whips about him as if it has a life of its own. In contrast to his hair his beard is neatly trimmed it frames an honest and open face, though at times his pale blue eyes show the toughness of diamond. He is dressed, as always, in high quality clothes that fit him well and show off his muscular body to it&#039;s best.&lt;br /&gt;
&lt;br /&gt;
Haren pauses in his dancing to talk to the man leaning on the rail.  &amp;quot;Not joining in?  It&#039;s great to iron out the kinks in your muscles and expend some energy.  Otherwise it&#039;s a cramped life on a boat.  My name is Haren by the way.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The young man flashes a smile. &amp;quot;I just sing, dancing&#039;s not for me. I&#039;ve two left feet and more often than not end up on me arse. I&#039;m Gatrenus, pleased to meet you.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Redjack, the captain, and Orlfinn, the bosun, wander over. The crew don&#039;t go to attention or anything as life on the merchanters is more like a big family.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I checked the rutter and I&#039;d say we&#039;re a day out of I have the course right. We should look out for pirates though as these are strange waters to us.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
An unhappy look develops on Haren&#039;s face.  &amp;quot;I&#039;m fine with keeping a lookout but you don&#039;t expect us to climb the mast, to do it, do you?&amp;quot; he shudders gracefully.&lt;br /&gt;
&lt;br /&gt;
Orlfinn grins and looks aloft. Redjack says &amp;quot;oh no good friend, my crew will do this. You can keep a private watch if you like, I like to have as many eyes on the horizon as possible, but we should forewarned in plenty of time to prepare. When we get into shallow water we must be careful, armoured and armed. Many loathsome monsters lurk beneath the surface.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
Tall and dark skinned Yahliz stood out from most of the crew and passengers, he lent against the rail and watched the crew cavort as the ship rose and fell with the waves. He smiled to himself before turning to Gatrenus and saying &amp;quot;We are making good time, I spoke with Ulfhedin and he tells me we expect to make port slightly earlier than expected as long as the wind hold true.&amp;quot; He reaches up and makes a slight adjustment to the red turban he wear. &lt;br /&gt;
&lt;br /&gt;
&amp;quot;Well that&#039;s good news at least. I&#039;d better get my armour ready if we&#039;re to expect pirates though.&amp;quot; Gatrenus says &amp;quot;So, where are you from? You don&#039;t see a great many hats like that where I come from.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
&amp;quot;I hail from fair Pithdaros, city of a thousand delights.&amp;quot; Yahliz says with a smile and looks to the west. &amp;quot;What of you my friend, where do you call home?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I grew up in Petela, so I guess that&#039;s home. I have moved around a lot since mainly working in rich houses as a servant, but I fancied a change from that so I&#039;m looking for something different at the end of this voyage. I&#039;m not certain pirates are what I was thinking of.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
&amp;quot;Me neither.&amp;quot; Haren sympathyses.  &amp;quot;I guess that&#039;s why sea trading is so risky, but the potential rewards are great for an appropriate cargo.  I never thought that I would be involved with sea trading and certainly not actually defending my investment!  But then Tarsh is a long way from the sea.&amp;quot;  he says in a somewhat wistful tone.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I think I might give my armour a quick once over as I&#039;ll need to be putting it on at some point in the near future. I&#039;m not a fighter though, I&#039;ll just have to hope I don&#039;t chop my own leg off.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
&amp;quot;The trick is to hit the other guy. If your sword is in him it can&#039;t be in your own leg!&amp;quot; Haren laughs, but he too goes off to don his armour and collect his crossbow. He returns in a few minutes the rings of his mail glinting in the sunlight and crossbow clipped to his belt. &lt;br /&gt;
&lt;br /&gt;
Yahliz grinned at the interplay between the other two passengers Äah yes, pirates can be most worrisome. I have served aboard a pirate hunter when I was a younger man, we fought against those who raided our coastline.&amp;quot; He follows the others below decks and returns wearing a Brigandine Hauberk and a scimitar at his hip and shield which he places nearby. &lt;br /&gt;
&lt;br /&gt;
Gatrenus too returns to the deck clad in armour. The bronze discs of his bezainted armour glittering in the sun. He lays his shortsword and coif on the deck next to him before he resumes leaning on the rail, this time watching out to sea for hints of sails on the horizon. &lt;br /&gt;
&lt;br /&gt;
Haren spots the forecastle and decides this is a good place to watch from as it is slightly elevated.  It also gives him a great view of the rest of the ship so that he can cover it with his crossbow.  He ties his quiver securely to the rails ready to hand but not in the way if it comes to hand-to-hand.  Once settled he start searching the horizon for any signs of boats.&lt;br /&gt;
&lt;br /&gt;
A curious things happens. Redjack summons all the watches and soon all twelve people are standing in a line in their armour. Redjack opens a small chest and takes out a heavy book. It is filled with pictures of two men fighting. He starts shouting commands to the crew and they undergo sword and dagger evolutions. It&#039;s quite a martial display.&lt;br /&gt;
&lt;br /&gt;
After this tubs of crossbow quarrels and bundles of javelins are brought up from below. Many of the javelins are sent up to the crow&#039;s nest on a winch. The crew then brings up wooden boards that slot into the rails. They have a diamond shaped hole in them for crossbow shooting. Orlfinn comes out and nods to the players &amp;quot;I see you have made ready as well. If you can cast long duration spells you may want to consider when you cast them, it may be a long night and day&amp;quot; &lt;br /&gt;
&lt;br /&gt;
&amp;quot;I have no such luxury, just short term stuff.&amp;quot; Haren replies. &amp;quot;I hope some of those bolts are coming forward?&amp;quot; He asks hopefully. &amp;quot;I&#039;ve only got the one quiver full and if it is going to be as long a day as you say then I will run out far too early.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
Gatrenus shrugs, &amp;quot;Just got ignite. Might be handy to set a pirate ship alight but that would require touching it. I guess it&#039;ll just be short sword and slingshot.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;My spells could last for some time but I lack the power to do so and remain combat worthy. Thus my friends I shall wait until their is a creditable threat. May the Prophet send us safe seas though.&amp;quot; Yahliz looks out to the eastern horizon and utters a silent prayer that it be so. &lt;br /&gt;
&lt;br /&gt;
Gatrenus moves to the fore deck to stand with Haren. He checks the sling stones in the pouch at his belt and then carefully closes it and makes sure it is properly shut. He smiles somewhat weakly at Haren before gazing forward at the distant horizon. &amp;quot;How long do you think we&#039;d have from spotting a sail in the distance to being close enough to shoot at them?&amp;quot; he muses.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I have no idea.&amp;quot; Haren replies, &amp;quot;I have never been on the sea before.  Though I guess it is like it is on the ground. If they come from behind it could take a while, whilst from the front it will be very quick.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
Yahliz continues to stare out to see watching for a sail whilst he strings his bow and checks the fletching on his arrows. Once he completes the task he continues to stare out to sea.&lt;br /&gt;
&lt;br /&gt;
Something fires in Haren&#039;s brain. &amp;quot;Ignite. Yes! How about we create some fire arrows. I saw some in court for a demonstration. They had a point that had a cage to hold burning charcoal. We can wrap small wire cages round a bolt to do the same thing. We can then use them to take out their sails, then they may stop chasing us. Just a minute.&amp;quot; He dashes off to gather the supplies he needs.&lt;br /&gt;
&lt;br /&gt;
Haren returns after a few minute with wite and a few tools and a leather clad man. &amp;quot;This is Orvenn everybody. I found him below completely unaware of the excitement topside. So I brought him up to see.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
Vorazang hurries up to the deck. He is also clad in leather, some of it boiled, some of it reinforced with chitin disks. His skin is brown, his eyes are dark, and his black hair hangs at shoulder length under a helm made from strips of chitin affixed to leather. Upon his back he wears a round chitin shield and a war maul, and he carries a large mace in his right hand. His somewhat homely face shows a look of concern. &amp;quot;What going on up here? Last thing I heard the sailors where singing, and now there&#039;s armed men rushing to the deck!&amp;quot; &lt;br /&gt;
&lt;br /&gt;
Orvenn looks around nervously, his beady but shrewd eyes darting from one face to another. Even though he is in full view of everyone on deck, he seems to be instinctively trying to hide and is clearly uncomfortable with being the centre of attention. His entire appearance seems to be designed to avoid attention or notice. His dark hair falls untidily down to his shoulders, while his large beard shows signs of needing a trim. His Cuirboulli armour has been dyed black, but is otherwise unadorned - as are the crossbow, gladius and knives he carries.&lt;br /&gt;
&lt;br /&gt;
Orvenn notes how many of the assembled crew and passengers are watching him and tries to subtly put Haren between himself and as many people as possible.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;H-hello,&amp;quot; he stammers, in a voice that is barely audible. &amp;quot;I didn&#039;t realise we were arming ourselves. What&#039;s going on? Are we under attack?&amp;quot; His own question seems to alarm Orvenn, as starts looking around the Pangolin for another ship, nearly dislocating his neck with the violence of his head movements. &lt;br /&gt;
&lt;br /&gt;
&amp;quot;Not yet but Redjack says we are entering waters where there may be pirates. He wanted all eyes and swords on deck in case we are attacked.&amp;quot; Haren relays his previous conversation to the newcomers. Then grinning he can&#039;t help but add. &amp;quot;Isn&#039;t it exciting.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
&amp;quot;NO!&amp;quot; Orvenn shrieks at Haren. &amp;quot;It is not exciting at all! I hitched a ride on this river wagon to avoid all this &#039;keep-watch-just-in-case&#039; bullshit. I did not come here to ...&amp;quot; Orvenn pause for a second as he catches sight of Redjack&#039;s face, before changing direction instantly. &amp;quot;Did not come here to be drowned by pirates because I refused to protect this very lovely boat. Where do you need me? Somewhere safe I hope?&amp;quot; Orvenn laughs nervously, as if at his own joke, but his last comment still has all the hallmarks of a plea. &lt;br /&gt;
&lt;br /&gt;
Redjack smiles and adds &amp;quot;oh, it&#039;s not just the pirates you have to worry about. No, the Kraken can haul you off the deck and into it&#039;s maw with it&#039;s mile-long tentacles. Sea-dragons can reach you in the hold or even right aloft with their long necks and the mighty Roc can sink us with one mighty boulder dropped amidships!&amp;quot; He theatrically shakes his head. &amp;quot;Perhaps it&#039;s best not to dwell on that.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
Vorazang frowns. &amp;quot;Captain, are you expecting an attack or not? Stop trying to frighten the Sartarite and tell us what you need of us.&amp;quot; He holds out his mace. &amp;quot;I&#039;m up for smashing a few heads, if it comes to that.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
His smile drops. &amp;quot;We always go to quarters a day out of land, but these are unknown waters. I prefer to be prepared and uncomfortable to the other option.&amp;quot; Redjack looks across his ship, his eyes taking in tiny details. &amp;quot;Most pirates will sheer away with just a show of force unless they&#039;re desperate. Some, however, are just crazed.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Orlfinn comes up and reports that everything is in order. &amp;quot;Bloody Carrowise is pissed again,&amp;quot; he grumbles. &amp;quot;I sent him below as usual. I thought we already had a bloody mascot.&amp;quot; Redjack compresses his lips and says nothing. &lt;br /&gt;
&lt;br /&gt;
Orvenn has been nervously checking the skies for Rocs, but peers shrewdly at Orlfinn and Redjack at the mention of Carrowise.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Trouble Master Redjack? Should someone go and assist this angry young man with his duties. Enraged men are likely to make mistakes - look at the Uroxi.&amp;quot; Orvenn slides closer to the Sailing Master and asks him in a low stage whisper, loud enough for everyone nearby to still hear, &amp;quot;will the hold be safe with this Calloweeze guarding it? Should one of us see to the safety of our goods? I&#039;m sure there&#039;s many an investment in the hold that could be lost with a bad man on guard.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
&amp;quot;Well, if Carrowise manages to break the eggs I brought aboard while he&#039;s stumbling around drunk, I&#039;ll break his arms!&amp;quot; Vorazang turns to Redjack. &amp;quot;Do you know what kind of pirates there are in these waters? How disciplined, how well armed?&amp;quot; &lt;br /&gt;
&lt;br /&gt;
&amp;quot;I know what kind of pirates, the kind that would appreciate being branded and whipped in the punishment legions, a few could lose an eye so the others can learn of their own errors. Maybe the imperial navy should take a trip across this bit of sea one day.&amp;quot; Gatrenus muses.&lt;br /&gt;
&lt;br /&gt;
Various crew members nod in agreement with Gatrenus. It&#039;s unlikely they&#039;ve ever seen the Empire&#039;s punishment corps but even they have heard of them and their dire discipline.&lt;br /&gt;
&lt;br /&gt;
===Strange Lights In The Sea===&lt;br /&gt;
The evening light darkens and the wind drops. The sailors go aloft to bring in most of the sails as The Pangolin doesn&#039;t make way at night, it would make navigation impossible and this far out at sea with no navigation marks uncertainty as to the course could be disastrous.&lt;br /&gt;
&lt;br /&gt;
The red moon rises to the north-west and the late evening crew take a sight. The moos, small and far off, leaves a track in the water like a trail of blood.&lt;br /&gt;
&lt;br /&gt;
Suddenly the lookout shouts &amp;quot;There&#039;s a green light in the water! About two points off the port bow, a mile out.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gatrenus clambers out of his hammock and pulls on his armour. Making sure he has all his weapons and foci with him he makes his way onto the deck. &amp;quot;Do pirates usually come with lights? I would have thought sneaking up unnoticed would have been a better plan.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
He slips a sling shot into the sling and readies his ignite spell.&lt;br /&gt;
&lt;br /&gt;
Green Pera clutches her crossbow and looks forward. &amp;quot;I&#039;ve never seen anything like this. If it&#039;s a monster it&#039;s one I&#039;ve never heard of.&amp;quot; She looks extremely worried. &amp;quot;A big green light under the water? What can it be?&amp;quot; &lt;br /&gt;
&lt;br /&gt;
Haren comes to the deck ready with two quivers one of normal arrows and one full of fire arrows.  He has also brought a small brazier and large bronze tray to put it on.  He is slightly disappointed that he can&#039;t test out his fire arrows.  But readies his bow with a normal bolt and studies the green light to see if he can spot anything about it.&lt;br /&gt;
&lt;br /&gt;
Orvenn keeps to the shadowy parts of the deck, crossbow in hand, his eyes fixed on the green light. Peering into the glow, he desperately tries to identify the light, or whatever is making it.&lt;br /&gt;
&lt;br /&gt;
Yahliz rolls out of his bed grasps his scimitar and prays to Malkion to guide his blade before getting his armour on and venturing above deck. There he will String his bow and await the mysterious lights.&lt;br /&gt;
&lt;br /&gt;
Vorazang invokes Gorakiki to protect him and grant him the might to strike down his foes. He then puts on his armor and readies his shield and mace before heading up to the deck.&lt;br /&gt;
&lt;br /&gt;
The officers come bolting out and while buckling on armour shout orders to sheer away. The two helmsmen lean on the long tiller and The Pangolin, barely making way, starts to pull to starboard. By now it is obvious that the large green underwater glow is moving towards the ship. Redjack, wearing entire bronze plate, shouts &amp;quot;BATTLE STATIONS!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The glow gets closer to the surface and then the prow of an ancient ship, glowing with phosphorescent light, breaches the water like a whale, its rotten sails swaying drunkenly and water pouring out of hatches, ports and gaping holes in the hull.&lt;br /&gt;
&lt;br /&gt;
Even Orlfinn, that long traveled sailor, is taken aback at this horror. Now figures; rotting and skeletal figures, draped in rags and seaweed clamber onto the ship like spiders coming out from under a rock. The mixing of the putrid glow and the Red Moon&#039;s light makes a bloody-purple coloured scene. Foam splashes away from the hell-ship&#039;s bow as it comes forward on a breeze straight out of hell. A horrid keening/moaning cheer comes from the malformed throats of the demon craft&#039;s &#039;crew&#039;.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Haren, tell me when it&#039;s in your range and I will light up your arrow.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
&amp;quot;Light the brazier if you would then I can use the coals for many arrows.&amp;quot; Haren replies. &amp;quot;That thing is in range now, though I am not sure that it will burn, given that it sails under the sea.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
[[A Trip to Soldier Port]]&lt;/div&gt;</summary>
		<author><name>Gavain</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=On_a_Wine_Dark_Sea&amp;diff=330415</id>
		<title>On a Wine Dark Sea</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=On_a_Wine_Dark_Sea&amp;diff=330415"/>
		<updated>2017-12-01T10:06:13Z</updated>

		<summary type="html">&lt;p&gt;Gavain: /* Strange Lights In The Sea */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[A Trip to Soldier Port]]&lt;br /&gt;
__TOC__&lt;br /&gt;
==On a Wine Dark Sea==&lt;br /&gt;
The Pangolin makes good time that day. She surfs down long glassy waves with a following breeze, slightly heeled over to port. The cordage creaks and the mast groans. You&#039;ve come to learn the ship&#039;s language. She&#039;s feeling happy and energetic, you can tell by how when she crests one of the two yard high waves she shakes her head a bit. The crew are alert but the rig needs no changing so they rest by the higher rail and chat. The off watch have come out from under the arch and a fiddle is produced. The sing and dance. During the long transit they have accepted you as one of their own. You chat and come out into the warm sun, the tilted deck no concern to your acquired &#039;sea legs&#039; &lt;br /&gt;
&lt;br /&gt;
A young man leans, with his back on the rail, watching the sailors sing and dance. He even makes an effort himself, picking up the choruses of the songs and joining. He does not, though, join in the dancing. He is wearing a pair of light trews and a light tunic. His fair hair is cropped quite short and he is clean shaven. His blue eyes are never still, alighting briefly on everything and everyone. &lt;br /&gt;
&lt;br /&gt;
Haren too enjoys the singing and dancing, however he has no reservations about joining in. His short frame is solidly built and his dancing is as enthusiastic as the sailors, though some of the movements hint of a knowledge of more graceful and cultured dances. His dark hair, normally bound tightly at the nape of his neck, is wild and free. When still it falls past his shoulders, in the dance it whips about him as if it has a life of its own. In contrast to his hair his beard is neatly trimmed it frames an honest and open face, though at times his pale blue eyes show the toughness of diamond. He is dressed, as always, in high quality clothes that fit him well and show off his muscular body to it&#039;s best.&lt;br /&gt;
&lt;br /&gt;
Haren pauses in his dancing to talk to the man leaning on the rail.  &amp;quot;Not joining in?  It&#039;s great to iron out the kinks in your muscles and expend some energy.  Otherwise it&#039;s a cramped life on a boat.  My name is Haren by the way.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The young man flashes a smile. &amp;quot;I just sing, dancing&#039;s not for me. I&#039;ve two left feet and more often than not end up on me arse. I&#039;m Gatrenus, pleased to meet you.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Redjack, the captain, and Orlfinn, the bosun, wander over. The crew don&#039;t go to attention or anything as life on the merchanters is more like a big family.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I checked the rutter and I&#039;d say we&#039;re a day out of I have the course right. We should look out for pirates though as these are strange waters to us.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
An unhappy look develops on Haren&#039;s face.  &amp;quot;I&#039;m fine with keeping a lookout but you don&#039;t expect us to climb the mast, to do it, do you?&amp;quot; he shudders gracefully.&lt;br /&gt;
&lt;br /&gt;
Orlfinn grins and looks aloft. Redjack says &amp;quot;oh no good friend, my crew will do this. You can keep a private watch if you like, I like to have as many eyes on the horizon as possible, but we should forewarned in plenty of time to prepare. When we get into shallow water we must be careful, armoured and armed. Many loathsome monsters lurk beneath the surface.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
Tall and dark skinned Yahliz stood out from most of the crew and passengers, he lent against the rail and watched the crew cavort as the ship rose and fell with the waves. He smiled to himself before turning to Gatrenus and saying &amp;quot;We are making good time, I spoke with Ulfhedin and he tells me we expect to make port slightly earlier than expected as long as the wind hold true.&amp;quot; He reaches up and makes a slight adjustment to the red turban he wear. &lt;br /&gt;
&lt;br /&gt;
&amp;quot;Well that&#039;s good news at least. I&#039;d better get my armour ready if we&#039;re to expect pirates though.&amp;quot; Gatrenus says &amp;quot;So, where are you from? You don&#039;t see a great many hats like that where I come from.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
&amp;quot;I hail from fair Pithdaros, city of a thousand delights.&amp;quot; Yahliz says with a smile and looks to the west. &amp;quot;What of you my friend, where do you call home?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I grew up in Petela, so I guess that&#039;s home. I have moved around a lot since mainly working in rich houses as a servant, but I fancied a change from that so I&#039;m looking for something different at the end of this voyage. I&#039;m not certain pirates are what I was thinking of.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
&amp;quot;Me neither.&amp;quot; Haren sympathyses.  &amp;quot;I guess that&#039;s why sea trading is so risky, but the potential rewards are great for an appropriate cargo.  I never thought that I would be involved with sea trading and certainly not actually defending my investment!  But then Tarsh is a long way from the sea.&amp;quot;  he says in a somewhat wistful tone.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I think I might give my armour a quick once over as I&#039;ll need to be putting it on at some point in the near future. I&#039;m not a fighter though, I&#039;ll just have to hope I don&#039;t chop my own leg off.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
&amp;quot;The trick is to hit the other guy. If your sword is in him it can&#039;t be in your own leg!&amp;quot; Haren laughs, but he too goes off to don his armour and collect his crossbow. He returns in a few minutes the rings of his mail glinting in the sunlight and crossbow clipped to his belt. &lt;br /&gt;
&lt;br /&gt;
Yahliz grinned at the interplay between the other two passengers Äah yes, pirates can be most worrisome. I have served aboard a pirate hunter when I was a younger man, we fought against those who raided our coastline.&amp;quot; He follows the others below decks and returns wearing a Brigandine Hauberk and a scimitar at his hip and shield which he places nearby. &lt;br /&gt;
&lt;br /&gt;
Gatrenus too returns to the deck clad in armour. The bronze discs of his bezainted armour glittering in the sun. He lays his shortsword and coif on the deck next to him before he resumes leaning on the rail, this time watching out to sea for hints of sails on the horizon. &lt;br /&gt;
&lt;br /&gt;
Haren spots the forecastle and decides this is a good place to watch from as it is slightly elevated.  It also gives him a great view of the rest of the ship so that he can cover it with his crossbow.  He ties his quiver securely to the rails ready to hand but not in the way if it comes to hand-to-hand.  Once settled he start searching the horizon for any signs of boats.&lt;br /&gt;
&lt;br /&gt;
A curious things happens. Redjack summons all the watches and soon all twelve people are standing in a line in their armour. Redjack opens a small chest and takes out a heavy book. It is filled with pictures of two men fighting. He starts shouting commands to the crew and they undergo sword and dagger evolutions. It&#039;s quite a martial display.&lt;br /&gt;
&lt;br /&gt;
After this tubs of crossbow quarrels and bundles of javelins are brought up from below. Many of the javelins are sent up to the crow&#039;s nest on a winch. The crew then brings up wooden boards that slot into the rails. They have a diamond shaped hole in them for crossbow shooting. Orlfinn comes out and nods to the players &amp;quot;I see you have made ready as well. If you can cast long duration spells you may want to consider when you cast them, it may be a long night and day&amp;quot; &lt;br /&gt;
&lt;br /&gt;
&amp;quot;I have no such luxury, just short term stuff.&amp;quot; Haren replies. &amp;quot;I hope some of those bolts are coming forward?&amp;quot; He asks hopefully. &amp;quot;I&#039;ve only got the one quiver full and if it is going to be as long a day as you say then I will run out far too early.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
Gatrenus shrugs, &amp;quot;Just got ignite. Might be handy to set a pirate ship alight but that would require touching it. I guess it&#039;ll just be short sword and slingshot.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;My spells could last for some time but I lack the power to do so and remain combat worthy. Thus my friends I shall wait until their is a creditable threat. May the Prophet send us safe seas though.&amp;quot; Yahliz looks out to the eastern horizon and utters a silent prayer that it be so. &lt;br /&gt;
&lt;br /&gt;
Gatrenus moves to the fore deck to stand with Haren. He checks the sling stones in the pouch at his belt and then carefully closes it and makes sure it is properly shut. He smiles somewhat weakly at Haren before gazing forward at the distant horizon. &amp;quot;How long do you think we&#039;d have from spotting a sail in the distance to being close enough to shoot at them?&amp;quot; he muses.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I have no idea.&amp;quot; Haren replies, &amp;quot;I have never been on the sea before.  Though I guess it is like it is on the ground. If they come from behind it could take a while, whilst from the front it will be very quick.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
Yahliz continues to stare out to see watching for a sail whilst he strings his bow and checks the fletching on his arrows. Once he completes the task he continues to stare out to sea.&lt;br /&gt;
&lt;br /&gt;
Something fires in Haren&#039;s brain. &amp;quot;Ignite. Yes! How about we create some fire arrows. I saw some in court for a demonstration. They had a point that had a cage to hold burning charcoal. We can wrap small wire cages round a bolt to do the same thing. We can then use them to take out their sails, then they may stop chasing us. Just a minute.&amp;quot; He dashes off to gather the supplies he needs.&lt;br /&gt;
&lt;br /&gt;
Haren returns after a few minute with wite and a few tools and a leather clad man. &amp;quot;This is Orvenn everybody. I found him below completely unaware of the excitement topside. So I brought him up to see.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
Vorazang hurries up to the deck. He is also clad in leather, some of it boiled, some of it reinforced with chitin disks. His skin is brown, his eyes are dark, and his black hair hangs at shoulder length under a helm made from strips of chitin affixed to leather. Upon his back he wears a round chitin shield and a war maul, and he carries a large mace in his right hand. His somewhat homely face shows a look of concern. &amp;quot;What going on up here? Last thing I heard the sailors where singing, and now there&#039;s armed men rushing to the deck!&amp;quot; &lt;br /&gt;
&lt;br /&gt;
Orvenn looks around nervously, his beady but shrewd eyes darting from one face to another. Even though he is in full view of everyone on deck, he seems to be instinctively trying to hide and is clearly uncomfortable with being the centre of attention. His entire appearance seems to be designed to avoid attention or notice. His dark hair falls untidily down to his shoulders, while his large beard shows signs of needing a trim. His Cuirboulli armour has been dyed black, but is otherwise unadorned - as are the crossbow, gladius and knives he carries.&lt;br /&gt;
&lt;br /&gt;
Orvenn notes how many of the assembled crew and passengers are watching him and tries to subtly put Haren between himself and as many people as possible.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;H-hello,&amp;quot; he stammers, in a voice that is barely audible. &amp;quot;I didn&#039;t realise we were arming ourselves. What&#039;s going on? Are we under attack?&amp;quot; His own question seems to alarm Orvenn, as starts looking around the Pangolin for another ship, nearly dislocating his neck with the violence of his head movements. &lt;br /&gt;
&lt;br /&gt;
&amp;quot;Not yet but Redjack says we are entering waters where there may be pirates. He wanted all eyes and swords on deck in case we are attacked.&amp;quot; Haren relays his previous conversation to the newcomers. Then grinning he can&#039;t help but add. &amp;quot;Isn&#039;t it exciting.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
&amp;quot;NO!&amp;quot; Orvenn shrieks at Haren. &amp;quot;It is not exciting at all! I hitched a ride on this river wagon to avoid all this &#039;keep-watch-just-in-case&#039; bullshit. I did not come here to ...&amp;quot; Orvenn pause for a second as he catches sight of Redjack&#039;s face, before changing direction instantly. &amp;quot;Did not come here to be drowned by pirates because I refused to protect this very lovely boat. Where do you need me? Somewhere safe I hope?&amp;quot; Orvenn laughs nervously, as if at his own joke, but his last comment still has all the hallmarks of a plea. &lt;br /&gt;
&lt;br /&gt;
Redjack smiles and adds &amp;quot;oh, it&#039;s not just the pirates you have to worry about. No, the Kraken can haul you off the deck and into it&#039;s maw with it&#039;s mile-long tentacles. Sea-dragons can reach you in the hold or even right aloft with their long necks and the mighty Roc can sink us with one mighty boulder dropped amidships!&amp;quot; He theatrically shakes his head. &amp;quot;Perhaps it&#039;s best not to dwell on that.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
Vorazang frowns. &amp;quot;Captain, are you expecting an attack or not? Stop trying to frighten the Sartarite and tell us what you need of us.&amp;quot; He holds out his mace. &amp;quot;I&#039;m up for smashing a few heads, if it comes to that.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
His smile drops. &amp;quot;We always go to quarters a day out of land, but these are unknown waters. I prefer to be prepared and uncomfortable to the other option.&amp;quot; Redjack looks across his ship, his eyes taking in tiny details. &amp;quot;Most pirates will sheer away with just a show of force unless they&#039;re desperate. Some, however, are just crazed.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Orlfinn comes up and reports that everything is in order. &amp;quot;Bloody Carrowise is pissed again,&amp;quot; he grumbles. &amp;quot;I sent him below as usual. I thought we already had a bloody mascot.&amp;quot; Redjack compresses his lips and says nothing. &lt;br /&gt;
&lt;br /&gt;
Orvenn has been nervously checking the skies for Rocs, but peers shrewdly at Orlfinn and Redjack at the mention of Carrowise.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Trouble Master Redjack? Should someone go and assist this angry young man with his duties. Enraged men are likely to make mistakes - look at the Uroxi.&amp;quot; Orvenn slides closer to the Sailing Master and asks him in a low stage whisper, loud enough for everyone nearby to still hear, &amp;quot;will the hold be safe with this Calloweeze guarding it? Should one of us see to the safety of our goods? I&#039;m sure there&#039;s many an investment in the hold that could be lost with a bad man on guard.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
&amp;quot;Well, if Carrowise manages to break the eggs I brought aboard while he&#039;s stumbling around drunk, I&#039;ll break his arms!&amp;quot; Vorazang turns to Redjack. &amp;quot;Do you know what kind of pirates there are in these waters? How disciplined, how well armed?&amp;quot; &lt;br /&gt;
&lt;br /&gt;
&amp;quot;I know what kind of pirates, the kind that would appreciate being branded and whipped in the punishment legions, a few could lose an eye so the others can learn of their own errors. Maybe the imperial navy should take a trip across this bit of sea one day.&amp;quot; Gatrenus muses.&lt;br /&gt;
&lt;br /&gt;
Various crew members nod in agreement with Gatrenus. It&#039;s unlikely they&#039;ve ever seen the Empire&#039;s punishment corps but even they have heard of them and their dire discipline.&lt;br /&gt;
&lt;br /&gt;
===Strange Lights In The Sea===&lt;br /&gt;
The evening light darkens and the wind drops. The sailors go aloft to bring in most of the sails as The Pangolin doesn&#039;t make way at night, it would make navigation impossible and this far out at sea with no navigation marks uncertainty as to the course could be disastrous.&lt;br /&gt;
&lt;br /&gt;
The red moon rises to the north-west and the late evening crew take a sight. The moos, small and far off, leaves a track in the water like a trail of blood.&lt;br /&gt;
&lt;br /&gt;
Suddenly the lookout shouts &amp;quot;There&#039;s a green light in the water! About two points of the port bow, a mile out.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gatrenus clambers out of his hammock and pulls on his armour. Making sure he has all his weapons and foci with him he makes his way onto the deck. &amp;quot;Do pirates usually come with lights? I would have thought sneaking up unnoticed would have been a better plan.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
He slips a sling shot into the sling and readies his ignite spell.&lt;br /&gt;
&lt;br /&gt;
Green Pera clutches her crossbow and looks forward. &amp;quot;I&#039;ve never seen anything like this. If it&#039;s a monster it&#039;s one I&#039;ve never heard of.&amp;quot; She looks extremely worried. &amp;quot;A big green light under the water? What can it be?&amp;quot; &lt;br /&gt;
&lt;br /&gt;
Haren comes to the deck ready with two quivers one of normal arrows and one full of fire arrows.  He has also brought a small brazier and large bronze tray to put it on.  He is slightly disappointed that he can&#039;t test out his fire arrows.  But readies his bow with a normal bolt and studies the green light to see if he can spot anything about it.&lt;br /&gt;
&lt;br /&gt;
Orvenn keeps to the shadowy parts of the deck, crossbow in hand, his eyes fixed on the green light. Peering into the glow, he desperately tries to identify the light, or whatever is making it.&lt;br /&gt;
&lt;br /&gt;
Yahliz rolls out of his bed grasps his scimitar and prays to Malkion to guide his blade before getting his armour on and venturing above deck. There he will String his bow and await the mysterious lights.&lt;br /&gt;
&lt;br /&gt;
Vorazang invokes Gorakiki to protect him and grant him the might to strike down his foes. He then puts on his armor and readies his shield and mace before heading up to the deck.&lt;br /&gt;
&lt;br /&gt;
The officers come bolting out and while buckling on armour shout orders to sheer away. The two helmsmen lean on the long tiller and The Pangolin, barely making way, starts to pull to starboard. By now it is obvious that the large green underwater glow is moving towards the ship. Redjack, wearing entire bronze plate, shouts &amp;quot;BATTLE STATIONS!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The glow gets closer to the surface and then the prow of an ancient ship, glowing with phosphorescent light, breaches the water like a whale, its rotten sails swaying drunkenly and water pouring out of hatches, ports and gaping holes in the hull.&lt;br /&gt;
&lt;br /&gt;
Even Orlfinn, that long traveled sailor, is taken aback at this horror. Now figures; rotting and skeletal figures, draped in rags and seaweed clamber onto the ship like spiders coming out from under a rock. The mixing of the putrid glow and the Red Moon&#039;s light makes a bloody-purple coloured scene. Foam splashes away from the hell-ship&#039;s bow as it comes forward on a breeze straight out of hell. A horrid keening/moaning cheer comes from the malformed throats of the demon craft&#039;s &#039;crew&#039;.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Haren, tell me when it&#039;s in your range and I will light up your arrow.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
&amp;quot;Light the brazier if you would then I can use the coals for many arrows.&amp;quot; Haren replies. &amp;quot;That thing is in range now, though I am not sure that it will burn, given that it sails under the sea.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
[[A Trip to Soldier Port]]&lt;/div&gt;</summary>
		<author><name>Gavain</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=On_a_Wine_Dark_Sea&amp;diff=330355</id>
		<title>On a Wine Dark Sea</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=On_a_Wine_Dark_Sea&amp;diff=330355"/>
		<updated>2017-11-30T12:40:11Z</updated>

		<summary type="html">&lt;p&gt;Gavain: /* Strange Lights In The Sea */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[A Trip to Soldier Port]]&lt;br /&gt;
__TOC__&lt;br /&gt;
==On a Wine Dark Sea==&lt;br /&gt;
The Pangolin makes good time that day. She surfs down long glassy waves with a following breeze, slightly heeled over to port. The cordage creaks and the mast groans. You&#039;ve come to learn the ship&#039;s language. She&#039;s feeling happy and energetic, you can tell by how when she crests one of the two yard high waves she shakes her head a bit. The crew are alert but the rig needs no changing so they rest by the higher rail and chat. The off watch have come out from under the arch and a fiddle is produced. The sing and dance. During the long transit they have accepted you as one of their own. You chat and come out into the warm sun, the tilted deck no concern to your acquired &#039;sea legs&#039; &lt;br /&gt;
&lt;br /&gt;
A young man leans, with his back on the rail, watching the sailors sing and dance. He even makes an effort himself, picking up the choruses of the songs and joining. He does not, though, join in the dancing. He is wearing a pair of light trews and a light tunic. His fair hair is cropped quite short and he is clean shaven. His blue eyes are never still, alighting briefly on everything and everyone. &lt;br /&gt;
&lt;br /&gt;
Haren too enjoys the singing and dancing, however he has no reservations about joining in. His short frame is solidly built and his dancing is as enthusiastic as the sailors, though some of the movements hint of a knowledge of more graceful and cultured dances. His dark hair, normally bound tightly at the nape of his neck, is wild and free. When still it falls past his shoulders, in the dance it whips about him as if it has a life of its own. In contrast to his hair his beard is neatly trimmed it frames an honest and open face, though at times his pale blue eyes show the toughness of diamond. He is dressed, as always, in high quality clothes that fit him well and show off his muscular body to it&#039;s best.&lt;br /&gt;
&lt;br /&gt;
Haren pauses in his dancing to talk to the man leaning on the rail.  &amp;quot;Not joining in?  It&#039;s great to iron out the kinks in your muscles and expend some energy.  Otherwise it&#039;s a cramped life on a boat.  My name is Haren by the way.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The young man flashes a smile. &amp;quot;I just sing, dancing&#039;s not for me. I&#039;ve two left feet and more often than not end up on me arse. I&#039;m Gatrenus, pleased to meet you.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Redjack, the captain, and Orlfinn, the bosun, wander over. The crew don&#039;t go to attention or anything as life on the merchanters is more like a big family.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I checked the rutter and I&#039;d say we&#039;re a day out of I have the course right. We should look out for pirates though as these are strange waters to us.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
An unhappy look develops on Haren&#039;s face.  &amp;quot;I&#039;m fine with keeping a lookout but you don&#039;t expect us to climb the mast, to do it, do you?&amp;quot; he shudders gracefully.&lt;br /&gt;
&lt;br /&gt;
Orlfinn grins and looks aloft. Redjack says &amp;quot;oh no good friend, my crew will do this. You can keep a private watch if you like, I like to have as many eyes on the horizon as possible, but we should forewarned in plenty of time to prepare. When we get into shallow water we must be careful, armoured and armed. Many loathsome monsters lurk beneath the surface.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
Tall and dark skinned Yahliz stood out from most of the crew and passengers, he lent against the rail and watched the crew cavort as the ship rose and fell with the waves. He smiled to himself before turning to Gatrenus and saying &amp;quot;We are making good time, I spoke with Ulfhedin and he tells me we expect to make port slightly earlier than expected as long as the wind hold true.&amp;quot; He reaches up and makes a slight adjustment to the red turban he wear. &lt;br /&gt;
&lt;br /&gt;
&amp;quot;Well that&#039;s good news at least. I&#039;d better get my armour ready if we&#039;re to expect pirates though.&amp;quot; Gatrenus says &amp;quot;So, where are you from? You don&#039;t see a great many hats like that where I come from.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
&amp;quot;I hail from fair Pithdaros, city of a thousand delights.&amp;quot; Yahliz says with a smile and looks to the west. &amp;quot;What of you my friend, where do you call home?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I grew up in Petela, so I guess that&#039;s home. I have moved around a lot since mainly working in rich houses as a servant, but I fancied a change from that so I&#039;m looking for something different at the end of this voyage. I&#039;m not certain pirates are what I was thinking of.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
&amp;quot;Me neither.&amp;quot; Haren sympathyses.  &amp;quot;I guess that&#039;s why sea trading is so risky, but the potential rewards are great for an appropriate cargo.  I never thought that I would be involved with sea trading and certainly not actually defending my investment!  But then Tarsh is a long way from the sea.&amp;quot;  he says in a somewhat wistful tone.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I think I might give my armour a quick once over as I&#039;ll need to be putting it on at some point in the near future. I&#039;m not a fighter though, I&#039;ll just have to hope I don&#039;t chop my own leg off.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
&amp;quot;The trick is to hit the other guy. If your sword is in him it can&#039;t be in your own leg!&amp;quot; Haren laughs, but he too goes off to don his armour and collect his crossbow. He returns in a few minutes the rings of his mail glinting in the sunlight and crossbow clipped to his belt. &lt;br /&gt;
&lt;br /&gt;
Yahliz grinned at the interplay between the other two passengers Äah yes, pirates can be most worrisome. I have served aboard a pirate hunter when I was a younger man, we fought against those who raided our coastline.&amp;quot; He follows the others below decks and returns wearing a Brigandine Hauberk and a scimitar at his hip and shield which he places nearby. &lt;br /&gt;
&lt;br /&gt;
Gatrenus too returns to the deck clad in armour. The bronze discs of his bezainted armour glittering in the sun. He lays his shortsword and coif on the deck next to him before he resumes leaning on the rail, this time watching out to sea for hints of sails on the horizon. &lt;br /&gt;
&lt;br /&gt;
Haren spots the forecastle and decides this is a good place to watch from as it is slightly elevated.  It also gives him a great view of the rest of the ship so that he can cover it with his crossbow.  He ties his quiver securely to the rails ready to hand but not in the way if it comes to hand-to-hand.  Once settled he start searching the horizon for any signs of boats.&lt;br /&gt;
&lt;br /&gt;
A curious things happens. Redjack summons all the watches and soon all twelve people are standing in a line in their armour. Redjack opens a small chest and takes out a heavy book. It is filled with pictures of two men fighting. He starts shouting commands to the crew and they undergo sword and dagger evolutions. It&#039;s quite a martial display.&lt;br /&gt;
&lt;br /&gt;
After this tubs of crossbow quarrels and bundles of javelins are brought up from below. Many of the javelins are sent up to the crow&#039;s nest on a winch. The crew then brings up wooden boards that slot into the rails. They have a diamond shaped hole in them for crossbow shooting. Orlfinn comes out and nods to the players &amp;quot;I see you have made ready as well. If you can cast long duration spells you may want to consider when you cast them, it may be a long night and day&amp;quot; &lt;br /&gt;
&lt;br /&gt;
&amp;quot;I have no such luxury, just short term stuff.&amp;quot; Haren replies. &amp;quot;I hope some of those bolts are coming forward?&amp;quot; He asks hopefully. &amp;quot;I&#039;ve only got the one quiver full and if it is going to be as long a day as you say then I will run out far too early.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
Gatrenus shrugs, &amp;quot;Just got ignite. Might be handy to set a pirate ship alight but that would require touching it. I guess it&#039;ll just be short sword and slingshot.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;My spells could last for some time but I lack the power to do so and remain combat worthy. Thus my friends I shall wait until their is a creditable threat. May the Prophet send us safe seas though.&amp;quot; Yahliz looks out to the eastern horizon and utters a silent prayer that it be so. &lt;br /&gt;
&lt;br /&gt;
Gatrenus moves to the fore deck to stand with Haren. He checks the sling stones in the pouch at his belt and then carefully closes it and makes sure it is properly shut. He smiles somewhat weakly at Haren before gazing forward at the distant horizon. &amp;quot;How long do you think we&#039;d have from spotting a sail in the distance to being close enough to shoot at them?&amp;quot; he muses.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I have no idea.&amp;quot; Haren replies, &amp;quot;I have never been on the sea before.  Though I guess it is like it is on the ground. If they come from behind it could take a while, whilst from the front it will be very quick.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
Yahliz continues to stare out to see watching for a sail whilst he strings his bow and checks the fletching on his arrows. Once he completes the task he continues to stare out to sea.&lt;br /&gt;
&lt;br /&gt;
Something fires in Haren&#039;s brain. &amp;quot;Ignite. Yes! How about we create some fire arrows. I saw some in court for a demonstration. They had a point that had a cage to hold burning charcoal. We can wrap small wire cages round a bolt to do the same thing. We can then use them to take out their sails, then they may stop chasing us. Just a minute.&amp;quot; He dashes off to gather the supplies he needs.&lt;br /&gt;
&lt;br /&gt;
Haren returns after a few minute with wite and a few tools and a leather clad man. &amp;quot;This is Orvenn everybody. I found him below completely unaware of the excitement topside. So I brought him up to see.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
Vorazang hurries up to the deck. He is also clad in leather, some of it boiled, some of it reinforced with chitin disks. His skin is brown, his eyes are dark, and his black hair hangs at shoulder length under a helm made from strips of chitin affixed to leather. Upon his back he wears a round chitin shield and a war maul, and he carries a large mace in his right hand. His somewhat homely face shows a look of concern. &amp;quot;What going on up here? Last thing I heard the sailors where singing, and now there&#039;s armed men rushing to the deck!&amp;quot; &lt;br /&gt;
&lt;br /&gt;
Orvenn looks around nervously, his beady but shrewd eyes darting from one face to another. Even though he is in full view of everyone on deck, he seems to be instinctively trying to hide and is clearly uncomfortable with being the centre of attention. His entire appearance seems to be designed to avoid attention or notice. His dark hair falls untidily down to his shoulders, while his large beard shows signs of needing a trim. His Cuirboulli armour has been dyed black, but is otherwise unadorned - as are the crossbow, gladius and knives he carries.&lt;br /&gt;
&lt;br /&gt;
Orvenn notes how many of the assembled crew and passengers are watching him and tries to subtly put Haren between himself and as many people as possible.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;H-hello,&amp;quot; he stammers, in a voice that is barely audible. &amp;quot;I didn&#039;t realise we were arming ourselves. What&#039;s going on? Are we under attack?&amp;quot; His own question seems to alarm Orvenn, as starts looking around the Pangolin for another ship, nearly dislocating his neck with the violence of his head movements. &lt;br /&gt;
&lt;br /&gt;
&amp;quot;Not yet but Redjack says we are entering waters where there may be pirates. He wanted all eyes and swords on deck in case we are attacked.&amp;quot; Haren relays his previous conversation to the newcomers. Then grinning he can&#039;t help but add. &amp;quot;Isn&#039;t it exciting.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
&amp;quot;NO!&amp;quot; Orvenn shrieks at Haren. &amp;quot;It is not exciting at all! I hitched a ride on this river wagon to avoid all this &#039;keep-watch-just-in-case&#039; bullshit. I did not come here to ...&amp;quot; Orvenn pause for a second as he catches sight of Redjack&#039;s face, before changing direction instantly. &amp;quot;Did not come here to be drowned by pirates because I refused to protect this very lovely boat. Where do you need me? Somewhere safe I hope?&amp;quot; Orvenn laughs nervously, as if at his own joke, but his last comment still has all the hallmarks of a plea. &lt;br /&gt;
&lt;br /&gt;
Redjack smiles and adds &amp;quot;oh, it&#039;s not just the pirates you have to worry about. No, the Kraken can haul you off the deck and into it&#039;s maw with it&#039;s mile-long tentacles. Sea-dragons can reach you in the hold or even right aloft with their long necks and the mighty Roc can sink us with one mighty boulder dropped amidships!&amp;quot; He theatrically shakes his head. &amp;quot;Perhaps it&#039;s best not to dwell on that.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
Vorazang frowns. &amp;quot;Captain, are you expecting an attack or not? Stop trying to frighten the Sartarite and tell us what you need of us.&amp;quot; He holds out his mace. &amp;quot;I&#039;m up for smashing a few heads, if it comes to that.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
His smile drops. &amp;quot;We always go to quarters a day out of land, but these are unknown waters. I prefer to be prepared and uncomfortable to the other option.&amp;quot; Redjack looks across his ship, his eyes taking in tiny details. &amp;quot;Most pirates will sheer away with just a show of force unless they&#039;re desperate. Some, however, are just crazed.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Orlfinn comes up and reports that everything is in order. &amp;quot;Bloody Carrowise is pissed again,&amp;quot; he grumbles. &amp;quot;I sent him below as usual. I thought we already had a bloody mascot.&amp;quot; Redjack compresses his lips and says nothing. &lt;br /&gt;
&lt;br /&gt;
Orvenn has been nervously checking the skies for Rocs, but peers shrewdly at Orlfinn and Redjack at the mention of Carrowise.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Trouble Master Redjack? Should someone go and assist this angry young man with his duties. Enraged men are likely to make mistakes - look at the Uroxi.&amp;quot; Orvenn slides closer to the Sailing Master and asks him in a low stage whisper, loud enough for everyone nearby to still hear, &amp;quot;will the hold be safe with this Calloweeze guarding it? Should one of us see to the safety of our goods? I&#039;m sure there&#039;s many an investment in the hold that could be lost with a bad man on guard.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
&amp;quot;Well, if Carrowise manages to break the eggs I brought aboard while he&#039;s stumbling around drunk, I&#039;ll break his arms!&amp;quot; Vorazang turns to Redjack. &amp;quot;Do you know what kind of pirates there are in these waters? How disciplined, how well armed?&amp;quot; &lt;br /&gt;
&lt;br /&gt;
&amp;quot;I know what kind of pirates, the kind that would appreciate being branded and whipped in the punishment legions, a few could lose an eye so the others can learn of their own errors. Maybe the imperial navy should take a trip across this bit of sea one day.&amp;quot; Gatrenus muses.&lt;br /&gt;
&lt;br /&gt;
Various crew members nod in agreement with Gatrenus. It&#039;s unlikely they&#039;ve ever seen the Empire&#039;s punishment corps but even they have heard of them and their dire discipline.&lt;br /&gt;
&lt;br /&gt;
===Strange Lights In The Sea===&lt;br /&gt;
The evening light darkens and the wind drops. The sailors go aloft to bring in most of the sails as The Pangolin doesn&#039;t make way at night, it would make navigation impossible and this far out at sea with no navigation marks uncertainty as to the course could be disastrous.&lt;br /&gt;
&lt;br /&gt;
The red moon rises to the north-west and the late evening crew take a sight. The moos, small and far off, leaves a track in the water like a trail of blood.&lt;br /&gt;
&lt;br /&gt;
Suddenly the lookout shouts &amp;quot;There&#039;s a green light in the water! About two points of the port bow, a mile out.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gatrenus clambers out of his hammock and pulls on his armour. Making sure he has all his weapons and foci with him he makes his way onto the deck. &amp;quot;Do pirates usually come with lights? I would have thought sneaking up unnoticed would have been a better plan.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
He slips a sling shot into the sling and readies his ignite spell.&lt;br /&gt;
&lt;br /&gt;
Green Pera clutches her crossbow and looks forward. &amp;quot;I&#039;ve never seen anything like this. If it&#039;s a monster it&#039;s one I&#039;ve never heard of.&amp;quot; She looks extremely worried. &amp;quot;A big green light under the water? What can it be?&amp;quot; &lt;br /&gt;
&lt;br /&gt;
Haren comes to the deck ready with two quivers one of normal arrows and one full of fire arrows.  He has also brought a small brazier and large bronze tray to put it on.  He is slightly disappointed that he can&#039;t test out his fire arrows.  But readies his bow with a normal bolt and studies the green light to see if he can spot anything about it.&lt;br /&gt;
&lt;br /&gt;
Orvenn keeps to the shadowy parts of the deck, crossbow in hand, his eyes fixed on the green light. Peering into the glow, he desperately tries to identify the light, or whatever is making it.&lt;br /&gt;
&lt;br /&gt;
Yahliz rolls out of his bed grasps his scimitar and prays to Malkion to guide his blade before getting his armour on and venturing above deck. There he will String his bow and await the mysterious lights.&lt;br /&gt;
&lt;br /&gt;
Vorazang invokes Gorakiki to protect him and grant him the might to strike down his foes. He then puts on his armor and readies his shield and mace before heading up to the deck.&lt;br /&gt;
&lt;br /&gt;
[[A Trip to Soldier Port]]&lt;/div&gt;</summary>
		<author><name>Gavain</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=A_Trip_to_Soldier_Port&amp;diff=330353</id>
		<title>A Trip to Soldier Port</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=A_Trip_to_Soldier_Port&amp;diff=330353"/>
		<updated>2017-11-30T09:46:24Z</updated>

		<summary type="html">&lt;p&gt;Gavain: /* Player Characters */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;quot;A Trip to Soldier Port&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[File:Soldier_Port.png|600px|thumb|]]&lt;br /&gt;
&lt;br /&gt;
=Dramatis Personae=&lt;br /&gt;
&lt;br /&gt;
[[The Pangolin]]&lt;br /&gt;
&lt;br /&gt;
==Player Characters==&lt;br /&gt;
[[Gatrenus]] Danfive Xaron initiate from Petela, Oronin&lt;br /&gt;
&lt;br /&gt;
[[Haren]] Issaries Goldentongue initiate from Dunstop, Tarsh&lt;br /&gt;
&lt;br /&gt;
[[Yahliz i Dandolo]] Hrestoli Malkionism initiate from Pithdaros, Seshnela&lt;br /&gt;
&lt;br /&gt;
[[Orvenn]] Lanbril initiate from Boldhome&lt;br /&gt;
&lt;br /&gt;
[[Vorazang]] Gorakiki initiate from Kethaela&lt;br /&gt;
&lt;br /&gt;
[[Aaston Reld]]&lt;br /&gt;
&lt;br /&gt;
==Non Player Characters==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Pavis Price List=&lt;br /&gt;
[[Pavis Price List]]&lt;br /&gt;
&lt;br /&gt;
=Spells=&lt;br /&gt;
*[[Gloranthan Spells]]&lt;br /&gt;
&lt;br /&gt;
=House Rules=&lt;br /&gt;
&lt;br /&gt;
Note; A Griffin has an Intelligence of 6, not nearly high enough to see a difference between a horse and a pony. Thus griffins eat all horses and horse-like creatures.&lt;br /&gt;
&lt;br /&gt;
[[Spirits]]&lt;br /&gt;
&lt;br /&gt;
==Character Generation==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Standard PWB Character Sheet Format]]&lt;br /&gt;
&lt;br /&gt;
Note this sheet is for the finished Parade Way Blues game. Ignore references to Pavis Constabulary.&lt;br /&gt;
&lt;br /&gt;
==Combat Rules==&lt;br /&gt;
&lt;br /&gt;
* Shortswords, Broadswords, Scimitars, Bastard Swords and Greatswords all do 1d8+1 damage on a thrusting attack, they retain their existing damage for cutting attacks.&lt;br /&gt;
&lt;br /&gt;
* All spears do 1d8+1 damage.&lt;br /&gt;
&lt;br /&gt;
* Any Two Handed Weapon uses the next higher Damage Bonus.&lt;br /&gt;
&lt;br /&gt;
* At Negative Fatigue Points the next lower Damage Bonus is used.&lt;br /&gt;
&lt;br /&gt;
* Pila (the plural of Pilum) are Javelins that have 15AP, but cannot be used as melee weapons.&lt;br /&gt;
&lt;br /&gt;
Special Attacks:&lt;br /&gt;
RuneQuest 2 Slashes, Impales, and Crushes can be declared instead of a knockback on a Special Attack roll. Shield or Weapon Special Parry rolls Bind the parried object for 10 Strike Ranks, but the parrying weapon may not be used in that time, nor may the attacker or parrier close or lengthen range in that time.&lt;br /&gt;
&lt;br /&gt;
==Alchemy==&lt;br /&gt;
&lt;br /&gt;
The concept of alchemy from Runequest 2 has been adapted for Runequest 3 for use of appropriate guilds and cults.&lt;br /&gt;
&lt;br /&gt;
[[Alchemy_for_Runequest]]&lt;br /&gt;
&lt;br /&gt;
=Chronicles=&lt;br /&gt;
[[On a Wine Dark Sea]]&lt;/div&gt;</summary>
		<author><name>Gavain</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=A_Trip_to_Soldier_Port&amp;diff=330352</id>
		<title>A Trip to Soldier Port</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=A_Trip_to_Soldier_Port&amp;diff=330352"/>
		<updated>2017-11-30T09:44:19Z</updated>

		<summary type="html">&lt;p&gt;Gavain: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;quot;A Trip to Soldier Port&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[File:Soldier_Port.png|600px|thumb|]]&lt;br /&gt;
&lt;br /&gt;
=Dramatis Personae=&lt;br /&gt;
&lt;br /&gt;
[[The Pangolin]]&lt;br /&gt;
&lt;br /&gt;
==Player Characters==&lt;br /&gt;
[[Gatrenus]] Danfive Xaron initiate from Petela, Oronin&lt;br /&gt;
&lt;br /&gt;
[[Haren]] Issaries Goldentongue initiate from Dunstop, Tarsh&lt;br /&gt;
&lt;br /&gt;
[[Yahliz i Dandolo]] Hrestoli Malkionism initiate from Pithdaros, Seshnela&lt;br /&gt;
&lt;br /&gt;
[[Orvenn]] Lanbril initiate from Boldhome&lt;br /&gt;
&lt;br /&gt;
[[Vorazang]] Gorakiki initiate from ??&lt;br /&gt;
&lt;br /&gt;
[[Aaston Reld]]&lt;br /&gt;
&lt;br /&gt;
==Non Player Characters==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Pavis Price List=&lt;br /&gt;
[[Pavis Price List]]&lt;br /&gt;
&lt;br /&gt;
=Spells=&lt;br /&gt;
*[[Gloranthan Spells]]&lt;br /&gt;
&lt;br /&gt;
=House Rules=&lt;br /&gt;
&lt;br /&gt;
Note; A Griffin has an Intelligence of 6, not nearly high enough to see a difference between a horse and a pony. Thus griffins eat all horses and horse-like creatures.&lt;br /&gt;
&lt;br /&gt;
[[Spirits]]&lt;br /&gt;
&lt;br /&gt;
==Character Generation==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Standard PWB Character Sheet Format]]&lt;br /&gt;
&lt;br /&gt;
Note this sheet is for the finished Parade Way Blues game. Ignore references to Pavis Constabulary.&lt;br /&gt;
&lt;br /&gt;
==Combat Rules==&lt;br /&gt;
&lt;br /&gt;
* Shortswords, Broadswords, Scimitars, Bastard Swords and Greatswords all do 1d8+1 damage on a thrusting attack, they retain their existing damage for cutting attacks.&lt;br /&gt;
&lt;br /&gt;
* All spears do 1d8+1 damage.&lt;br /&gt;
&lt;br /&gt;
* Any Two Handed Weapon uses the next higher Damage Bonus.&lt;br /&gt;
&lt;br /&gt;
* At Negative Fatigue Points the next lower Damage Bonus is used.&lt;br /&gt;
&lt;br /&gt;
* Pila (the plural of Pilum) are Javelins that have 15AP, but cannot be used as melee weapons.&lt;br /&gt;
&lt;br /&gt;
Special Attacks:&lt;br /&gt;
RuneQuest 2 Slashes, Impales, and Crushes can be declared instead of a knockback on a Special Attack roll. Shield or Weapon Special Parry rolls Bind the parried object for 10 Strike Ranks, but the parrying weapon may not be used in that time, nor may the attacker or parrier close or lengthen range in that time.&lt;br /&gt;
&lt;br /&gt;
==Alchemy==&lt;br /&gt;
&lt;br /&gt;
The concept of alchemy from Runequest 2 has been adapted for Runequest 3 for use of appropriate guilds and cults.&lt;br /&gt;
&lt;br /&gt;
[[Alchemy_for_Runequest]]&lt;br /&gt;
&lt;br /&gt;
=Chronicles=&lt;br /&gt;
[[On a Wine Dark Sea]]&lt;/div&gt;</summary>
		<author><name>Gavain</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=On_a_Wine_Dark_Sea&amp;diff=330338</id>
		<title>On a Wine Dark Sea</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=On_a_Wine_Dark_Sea&amp;diff=330338"/>
		<updated>2017-11-30T00:19:21Z</updated>

		<summary type="html">&lt;p&gt;Gavain: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[A Trip to Soldier Port]]&lt;br /&gt;
__TOC__&lt;br /&gt;
==On a Wine Dark Sea==&lt;br /&gt;
The Pangolin makes good time that day. She surfs down long glassy waves with a following breeze, slightly heeled over to port. The cordage creaks and the mast groans. You&#039;ve come to learn the ship&#039;s language. She&#039;s feeling happy and energetic, you can tell by how when she crests one of the two yard high waves she shakes her head a bit. The crew are alert but the rig needs no changing so they rest by the higher rail and chat. The off watch have come out from under the arch and a fiddle is produced. The sing and dance. During the long transit they have accepted you as one of their own. You chat and come out into the warm sun, the tilted deck no concern to your acquired &#039;sea legs&#039; &lt;br /&gt;
&lt;br /&gt;
A young man leans, with his back on the rail, watching the sailors sing and dance. He even makes an effort himself, picking up the choruses of the songs and joining. He does not, though, join in the dancing. He is wearing a pair of light trews and a light tunic. His fair hair is cropped quite short and he is clean shaven. His blue eyes are never still, alighting briefly on everything and everyone. &lt;br /&gt;
&lt;br /&gt;
Haren too enjoys the singing and dancing, however he has no reservations about joining in. His short frame is solidly built and his dancing is as enthusiastic as the sailors, though some of the movements hint of a knowledge of more graceful and cultured dances. His dark hair, normally bound tightly at the nape of his neck, is wild and free. When still it falls past his shoulders, in the dance it whips about him as if it has a life of its own. In contrast to his hair his beard is neatly trimmed it frames an honest and open face, though at times his pale blue eyes show the toughness of diamond. He is dressed, as always, in high quality clothes that fit him well and show off his muscular body to it&#039;s best.&lt;br /&gt;
&lt;br /&gt;
Haren pauses in his dancing to talk to the man leaning on the rail.  &amp;quot;Not joining in?  It&#039;s great to iron out the kinks in your muscles and expend some energy.  Otherwise it&#039;s a cramped life on a boat.  My name is Haren by the way.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The young man flashes a smile. &amp;quot;I just sing, dancing&#039;s not for me. I&#039;ve two left feet and more often than not end up on me arse. I&#039;m Gatrenus, pleased to meet you.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Redjack, the captain, and Orlfinn, the bosun, wander over. The crew don&#039;t go to attention or anything as life on the merchanters is more like a big family.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I checked the rutter and I&#039;d say we&#039;re a day out of I have the course right. We should look out for pirates though as these are strange waters to us.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
An unhappy look develops on Haren&#039;s face.  &amp;quot;I&#039;m fine with keeping a lookout but you don&#039;t expect us to climb the mast, to do it, do you?&amp;quot; he shudders gracefully.&lt;br /&gt;
&lt;br /&gt;
Orlfinn grins and looks aloft. Redjack says &amp;quot;oh no good friend, my crew will do this. You can keep a private watch if you like, I like to have as many eyes on the horizon as possible, but we should forewarned in plenty of time to prepare. When we get into shallow water we must be careful, armoured and armed. Many loathsome monsters lurk beneath the surface.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
Tall and dark skinned Yahliz stood out from most of the crew and passengers, he lent against the rail and watched the crew cavort as the ship rose and fell with the waves. He smiled to himself before turning to Gatrenus and saying &amp;quot;We are making good time, I spoke with Ulfhedin and he tells me we expect to make port slightly earlier than expected as long as the wind hold true.&amp;quot; He reaches up and makes a slight adjustment to the red turban he wear. &lt;br /&gt;
&lt;br /&gt;
&amp;quot;Well that&#039;s good news at least. I&#039;d better get my armour ready if we&#039;re to expect pirates though.&amp;quot; Gatrenus says &amp;quot;So, where are you from? You don&#039;t see a great many hats like that where I come from.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
&amp;quot;I hail from fair Pithdaros, city of a thousand delights.&amp;quot; Yahliz says with a smile and looks to the west. &amp;quot;What of you my friend, where do you call home?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I grew up in Petela, so I guess that&#039;s home. I have moved around a lot since mainly working in rich houses as a servant, but I fancied a change from that so I&#039;m looking for something different at the end of this voyage. I&#039;m not certain pirates are what I was thinking of.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
&amp;quot;Me neither.&amp;quot; Haren sympathyses.  &amp;quot;I guess that&#039;s why sea trading is so risky, but the potential rewards are great for an appropriate cargo.  I never thought that I would be involved with sea trading and certainly not actually defending my investment!  But then Tarsh is a long way from the sea.&amp;quot;  he says in a somewhat wistful tone.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I think I might give my armour a quick once over as I&#039;ll need to be putting it on at some point in the near future. I&#039;m not a fighter though, I&#039;ll just have to hope I don&#039;t chop my own leg off.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
&amp;quot;The trick is to hit the other guy. If your sword is in him it can&#039;t be in your own leg!&amp;quot; Haren laughs, but he too goes off to don his armour and collect his crossbow. He returns in a few minutes the rings of his mail glinting in the sunlight and crossbow clipped to his belt. &lt;br /&gt;
&lt;br /&gt;
Yahliz grinned at the interplay between the other two passengers Äah yes, pirates can be most worrisome. I have served aboard a pirate hunter when I was a younger man, we fought against those who raided our coastline.&amp;quot; He follows the others below decks and returns wearing a Brigandine Hauberk and a scimitar at his hip and shield which he places nearby. &lt;br /&gt;
&lt;br /&gt;
Gatrenus too returns to the deck clad in armour. The bronze discs of his bezainted armour glittering in the sun. He lays his shortsword and coif on the deck next to him before he resumes leaning on the rail, this time watching out to sea for hints of sails on the horizon. &lt;br /&gt;
&lt;br /&gt;
Haren spots the forecastle and decides this is a good place to watch from as it is slightly elevated.  It also gives him a great view of the rest of the ship so that he can cover it with his crossbow.  He ties his quiver securely to the rails ready to hand but not in the way if it comes to hand-to-hand.  Once settled he start searching the horizon for any signs of boats.&lt;br /&gt;
&lt;br /&gt;
A curious things happens. Redjack summons all the watches and soon all twelve people are standing in a line in their armour. Redjack opens a small chest and takes out a heavy book. It is filled with pictures of two men fighting. He starts shouting commands to the crew and they undergo sword and dagger evolutions. It&#039;s quite a martial display.&lt;br /&gt;
&lt;br /&gt;
After this tubs of crossbow quarrels and bundles of javelins are brought up from below. Many of the javelins are sent up to the crow&#039;s nest on a winch. The crew then brings up wooden boards that slot into the rails. They have a diamond shaped hole in them for crossbow shooting. Orlfinn comes out and nods to the players &amp;quot;I see you have made ready as well. If you can cast long duration spells you may want to consider when you cast them, it may be a long night and day&amp;quot; &lt;br /&gt;
&lt;br /&gt;
&amp;quot;I have no such luxury, just short term stuff.&amp;quot; Haren replies. &amp;quot;I hope some of those bolts are coming forward?&amp;quot; He asks hopefully. &amp;quot;I&#039;ve only got the one quiver full and if it is going to be as long a day as you say then I will run out far too early.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
Gatrenus shrugs, &amp;quot;Just got ignite. Might be handy to set a pirate ship alight but that would require touching it. I guess it&#039;ll just be short sword and slingshot.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;My spells could last for some time but I lack the power to do so and remain combat worthy. Thus my friends I shall wait until their is a creditable threat. May the Prophet send us safe seas though.&amp;quot; Yahliz looks out to the eastern horizon and utters a silent prayer that it be so. &lt;br /&gt;
&lt;br /&gt;
Gatrenus moves to the fore deck to stand with Haren. He checks the sling stones in the pouch at his belt and then carefully closes it and makes sure it is properly shut. He smiles somewhat weakly at Haren before gazing forward at the distant horizon. &amp;quot;How long do you think we&#039;d have from spotting a sail in the distance to being close enough to shoot at them?&amp;quot; he muses.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I have no idea.&amp;quot; Haren replies, &amp;quot;I have never been on the sea before.  Though I guess it is like it is on the ground. If they come from behind it could take a while, whilst from the front it will be very quick.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
Yahliz continues to stare out to see watching for a sail whilst he strings his bow and checks the fletching on his arrows. Once he completes the task he continues to stare out to sea.&lt;br /&gt;
&lt;br /&gt;
Something fires in Haren&#039;s brain. &amp;quot;Ignite. Yes! How about we create some fire arrows. I saw some in court for a demonstration. They had a point that had a cage to hold burning charcoal. We can wrap small wire cages round a bolt to do the same thing. We can then use them to take out their sails, then they may stop chasing us. Just a minute.&amp;quot; He dashes off to gather the supplies he needs.&lt;br /&gt;
&lt;br /&gt;
Haren returns after a few minute with wite and a few tools and a leather clad man. &amp;quot;This is Orvenn everybody. I found him below completely unaware of the excitement topside. So I brought him up to see.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
Vorazang hurries up to the deck. He is also clad in leather, some of it boiled, some of it reinforced with chitin disks. His skin is brown, his eyes are dark, and his black hair hangs at shoulder length under a helm made from strips of chitin affixed to leather. Upon his back he wears a round chitin shield and a war maul, and he carries a large mace in his right hand. His somewhat homely face shows a look of concern. &amp;quot;What going on up here? Last thing I heard the sailors where singing, and now there&#039;s armed men rushing to the deck!&amp;quot; &lt;br /&gt;
&lt;br /&gt;
Orvenn looks around nervously, his beady but shrewd eyes darting from one face to another. Even though he is in full view of everyone on deck, he seems to be instinctively trying to hide and is clearly uncomfortable with being the centre of attention. His entire appearance seems to be designed to avoid attention or notice. His dark hair falls untidily down to his shoulders, while his large beard shows signs of needing a trim. His Cuirboulli armour has been dyed black, but is otherwise unadorned - as are the crossbow, gladius and knives he carries.&lt;br /&gt;
&lt;br /&gt;
Orvenn notes how many of the assembled crew and passengers are watching him and tries to subtly put Haren between himself and as many people as possible.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;H-hello,&amp;quot; he stammers, in a voice that is barely audible. &amp;quot;I didn&#039;t realise we were arming ourselves. What&#039;s going on? Are we under attack?&amp;quot; His own question seems to alarm Orvenn, as starts looking around the Pangolin for another ship, nearly dislocating his neck with the violence of his head movements. &lt;br /&gt;
&lt;br /&gt;
&amp;quot;Not yet but Redjack says we are entering waters where there may be pirates. He wanted all eyes and swords on deck in case we are attacked.&amp;quot; Haren relays his previous conversation to the newcomers. Then grinning he can&#039;t help but add. &amp;quot;Isn&#039;t it exciting.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
&amp;quot;NO!&amp;quot; Orvenn shrieks at Haren. &amp;quot;It is not exciting at all! I hitched a ride on this river wagon to avoid all this &#039;keep-watch-just-in-case&#039; bullshit. I did not come here to ...&amp;quot; Orvenn pause for a second as he catches sight of Redjack&#039;s face, before changing direction instantly. &amp;quot;Did not come here to be drowned by pirates because I refused to protect this very lovely boat. Where do you need me? Somewhere safe I hope?&amp;quot; Orvenn laughs nervously, as if at his own joke, but his last comment still has all the hallmarks of a plea. &lt;br /&gt;
&lt;br /&gt;
Redjack smiles and adds &amp;quot;oh, it&#039;s not just the pirates you have to worry about. No, the Kraken can haul you off the deck and into it&#039;s maw with it&#039;s mile-long tentacles. Sea-dragons can reach you in the hold or even right aloft with their long necks and the mighty Roc can sink us with one mighty boulder dropped amidships!&amp;quot; He theatrically shakes his head. &amp;quot;Perhaps it&#039;s best not to dwell on that.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
Vorazang frowns. &amp;quot;Captain, are you expecting an attack or not? Stop trying to frighten the Sartarite and tell us what you need of us.&amp;quot; He holds out his mace. &amp;quot;I&#039;m up for smashing a few heads, if it comes to that.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
His smile drops. &amp;quot;We always go to quarters a day out of land, but these are unknown waters. I prefer to be prepared and uncomfortable to the other option.&amp;quot; Redjack looks across his ship, his eyes taking in tiny details. &amp;quot;Most pirates will sheer away with just a show of force unless they&#039;re desperate. Some, however, are just crazed.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Orlfinn comes up and reports that everything is in order. &amp;quot;Bloody Carrowise is pissed again,&amp;quot; he grumbles. &amp;quot;I sent him below as usual. I thought we already had a bloody mascot.&amp;quot; Redjack compresses his lips and says nothing. &lt;br /&gt;
&lt;br /&gt;
Orvenn has been nervously checking the skies for Rocs, but peers shrewdly at Orlfinn and Redjack at the mention of Carrowise.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Trouble Master Redjack? Should someone go and assist this angry young man with his duties. Enraged men are likely to make mistakes - look at the Uroxi.&amp;quot; Orvenn slides closer to the Sailing Master and asks him in a low stage whisper, loud enough for everyone nearby to still hear, &amp;quot;will the hold be safe with this Calloweeze guarding it? Should one of us see to the safety of our goods? I&#039;m sure there&#039;s many an investment in the hold that could be lost with a bad man on guard.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
&amp;quot;Well, if Carrowise manages to break the eggs I brought aboard while he&#039;s stumbling around drunk, I&#039;ll break his arms!&amp;quot; Vorazang turns to Redjack. &amp;quot;Do you know what kind of pirates there are in these waters? How disciplined, how well armed?&amp;quot; &lt;br /&gt;
&lt;br /&gt;
&amp;quot;I know what kind of pirates, the kind that would appreciate being branded and whipped in the punishment legions, a few could lose an eye so the others can learn of their own errors. Maybe the imperial navy should take a trip across this bit of sea one day.&amp;quot; Gatrenus muses.&lt;br /&gt;
&lt;br /&gt;
Various crew members nod in agreement with Gatrenus. It&#039;s unlikely they&#039;ve ever seen the Empire&#039;s punishment corps but even they have heard of them and their dire discipline.&lt;br /&gt;
&lt;br /&gt;
===Strange Lights In The Sea===&lt;br /&gt;
The evening light darkens and the wind drops. The sailors go aloft to bring in most of the sails as The Pangolin doesn&#039;t make way at night, it would make navigation impossible and this far out at sea with no navigation marks uncertainty as to the course could be disastrous.&lt;br /&gt;
&lt;br /&gt;
The red moon rises to the north-west and the late evening crew take a sight. The moos, small and far off, leaves a track in the water like a trail of blood.&lt;br /&gt;
&lt;br /&gt;
Suddenly the lookout shouts &amp;quot;There&#039;s a green light in the water! About two points of the port bow, a mile out.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gatrenus clambers out of his hammock and pulls on his armour. Making sure he has all his weapons and foci with him he makes his way onto the deck. &amp;quot;Do pirates usually come with lights? I would have thought sneaking up unnoticed would have been a better plan.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
He slips a sling shot into the sling and readies his ignite spell.&lt;br /&gt;
&lt;br /&gt;
Green Pera clutches her crossbow and looks forward. &amp;quot;I&#039;ve never seen anything like this. If it&#039;s a monster it&#039;s one I&#039;ve never heard of.&amp;quot; She looks extremely worried. &amp;quot;A big green light under the water? What can it be?&amp;quot; &lt;br /&gt;
&lt;br /&gt;
Haren comes to the deck ready with two quivers one of normal arrows and one full of fire arrows.  He has also brought a small brazier and large bronze tray to put it on.  He is slightly disappointed that he can&#039;t test out his fire arrows.  But readies his bow with a normal bolt and studies the green light to see if he can spot anything about it.&lt;br /&gt;
&lt;br /&gt;
Orvenn keeps to the shadowy parts of the deck, crossbow in hand, his eyes fixed on the green light. Peering into the glow, he desperately tries to identify the light, or whatever is making it.&lt;br /&gt;
&lt;br /&gt;
Yahliz rolls out of his bed grasps his scimitar and prays to Malkion to guide his blade before getting his armour on and venturing above deck. There he will String his bow and await the mysterious lights.&lt;br /&gt;
&lt;br /&gt;
[[A Trip to Soldier Port]]&lt;/div&gt;</summary>
		<author><name>Gavain</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=On_a_Wine_Dark_Sea&amp;diff=330337</id>
		<title>On a Wine Dark Sea</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=On_a_Wine_Dark_Sea&amp;diff=330337"/>
		<updated>2017-11-30T00:13:35Z</updated>

		<summary type="html">&lt;p&gt;Gavain: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[A Trip to Soldier Port]]&lt;br /&gt;
&lt;br /&gt;
==On a Wine Dark Sea==&lt;br /&gt;
The Pangolin makes good time that day. She surfs down long glassy waves with a following breeze, slightly heeled over to port. The cordage creaks and the mast groans. You&#039;ve come to learn the ship&#039;s language. She&#039;s feeling happy and energetic, you can tell by how when she crests one of the two yard high waves she shakes her head a bit. The crew are alert but the rig needs no changing so they rest by the higher rail and chat. The off watch have come out from under the arch and a fiddle is produced. The sing and dance. During the long transit they have accepted you as one of their own. You chat and come out into the warm sun, the tilted deck no concern to your acquired &#039;sea legs&#039; &lt;br /&gt;
&lt;br /&gt;
A young man leans, with his back on the rail, watching the sailors sing and dance. He even makes an effort himself, picking up the choruses of the songs and joining. He does not, though, join in the dancing. He is wearing a pair of light trews and a light tunic. His fair hair is cropped quite short and he is clean shaven. His blue eyes are never still, alighting briefly on everything and everyone. &lt;br /&gt;
&lt;br /&gt;
Haren too enjoys the singing and dancing, however he has no reservations about joining in. His short frame is solidly built and his dancing is as enthusiastic as the sailors, though some of the movements hint of a knowledge of more graceful and cultured dances. His dark hair, normally bound tightly at the nape of his neck, is wild and free. When still it falls past his shoulders, in the dance it whips about him as if it has a life of its own. In contrast to his hair his beard is neatly trimmed it frames an honest and open face, though at times his pale blue eyes show the toughness of diamond. He is dressed, as always, in high quality clothes that fit him well and show off his muscular body to it&#039;s best.&lt;br /&gt;
&lt;br /&gt;
Haren pauses in his dancing to talk to the man leaning on the rail.  &amp;quot;Not joining in?  It&#039;s great to iron out the kinks in your muscles and expend some energy.  Otherwise it&#039;s a cramped life on a boat.  My name is Haren by the way.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The young man flashes a smile. &amp;quot;I just sing, dancing&#039;s not for me. I&#039;ve two left feet and more often than not end up on me arse. I&#039;m Gatrenus, pleased to meet you.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Redjack, the captain, and Orlfinn, the bosun, wander over. The crew don&#039;t go to attention or anything as life on the merchanters is more like a big family.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I checked the rutter and I&#039;d say we&#039;re a day out of I have the course right. We should look out for pirates though as these are strange waters to us.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
An unhappy look develops on Haren&#039;s face.  &amp;quot;I&#039;m fine with keeping a lookout but you don&#039;t expect us to climb the mast, to do it, do you?&amp;quot; he shudders gracefully.&lt;br /&gt;
&lt;br /&gt;
Orlfinn grins and looks aloft. Redjack says &amp;quot;oh no good friend, my crew will do this. You can keep a private watch if you like, I like to have as many eyes on the horizon as possible, but we should forewarned in plenty of time to prepare. When we get into shallow water we must be careful, armoured and armed. Many loathsome monsters lurk beneath the surface.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
Tall and dark skinned Yahliz stood out from most of the crew and passengers, he lent against the rail and watched the crew cavort as the ship rose and fell with the waves. He smiled to himself before turning to Gatrenus and saying &amp;quot;We are making good time, I spoke with Ulfhedin and he tells me we expect to make port slightly earlier than expected as long as the wind hold true.&amp;quot; He reaches up and makes a slight adjustment to the red turban he wear. &lt;br /&gt;
&lt;br /&gt;
&amp;quot;Well that&#039;s good news at least. I&#039;d better get my armour ready if we&#039;re to expect pirates though.&amp;quot; Gatrenus says &amp;quot;So, where are you from? You don&#039;t see a great many hats like that where I come from.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
&amp;quot;I hail from fair Pithdaros, city of a thousand delights.&amp;quot; Yahliz says with a smile and looks to the west. &amp;quot;What of you my friend, where do you call home?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I grew up in Petela, so I guess that&#039;s home. I have moved around a lot since mainly working in rich houses as a servant, but I fancied a change from that so I&#039;m looking for something different at the end of this voyage. I&#039;m not certain pirates are what I was thinking of.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
&amp;quot;Me neither.&amp;quot; Haren sympathyses.  &amp;quot;I guess that&#039;s why sea trading is so risky, but the potential rewards are great for an appropriate cargo.  I never thought that I would be involved with sea trading and certainly not actually defending my investment!  But then Tarsh is a long way from the sea.&amp;quot;  he says in a somewhat wistful tone.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I think I might give my armour a quick once over as I&#039;ll need to be putting it on at some point in the near future. I&#039;m not a fighter though, I&#039;ll just have to hope I don&#039;t chop my own leg off.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
&amp;quot;The trick is to hit the other guy. If your sword is in him it can&#039;t be in your own leg!&amp;quot; Haren laughs, but he too goes off to don his armour and collect his crossbow. He returns in a few minutes the rings of his mail glinting in the sunlight and crossbow clipped to his belt. &lt;br /&gt;
&lt;br /&gt;
Yahliz grinned at the interplay between the other two passengers Äah yes, pirates can be most worrisome. I have served aboard a pirate hunter when I was a younger man, we fought against those who raided our coastline.&amp;quot; He follows the others below decks and returns wearing a Brigandine Hauberk and a scimitar at his hip and shield which he places nearby. &lt;br /&gt;
&lt;br /&gt;
Gatrenus too returns to the deck clad in armour. The bronze discs of his bezainted armour glittering in the sun. He lays his shortsword and coif on the deck next to him before he resumes leaning on the rail, this time watching out to sea for hints of sails on the horizon. &lt;br /&gt;
&lt;br /&gt;
Haren spots the forecastle and decides this is a good place to watch from as it is slightly elevated.  It also gives him a great view of the rest of the ship so that he can cover it with his crossbow.  He ties his quiver securely to the rails ready to hand but not in the way if it comes to hand-to-hand.  Once settled he start searching the horizon for any signs of boats.&lt;br /&gt;
&lt;br /&gt;
A curious things happens. Redjack summons all the watches and soon all twelve people are standing in a line in their armour. Redjack opens a small chest and takes out a heavy book. It is filled with pictures of two men fighting. He starts shouting commands to the crew and they undergo sword and dagger evolutions. It&#039;s quite a martial display.&lt;br /&gt;
&lt;br /&gt;
After this tubs of crossbow quarrels and bundles of javelins are brought up from below. Many of the javelins are sent up to the crow&#039;s nest on a winch. The crew then brings up wooden boards that slot into the rails. They have a diamond shaped hole in them for crossbow shooting. Orlfinn comes out and nods to the players &amp;quot;I see you have made ready as well. If you can cast long duration spells you may want to consider when you cast them, it may be a long night and day&amp;quot; &lt;br /&gt;
&lt;br /&gt;
&amp;quot;I have no such luxury, just short term stuff.&amp;quot; Haren replies. &amp;quot;I hope some of those bolts are coming forward?&amp;quot; He asks hopefully. &amp;quot;I&#039;ve only got the one quiver full and if it is going to be as long a day as you say then I will run out far too early.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
Gatrenus shrugs, &amp;quot;Just got ignite. Might be handy to set a pirate ship alight but that would require touching it. I guess it&#039;ll just be short sword and slingshot.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;My spells could last for some time but I lack the power to do so and remain combat worthy. Thus my friends I shall wait until their is a creditable threat. May the Prophet send us safe seas though.&amp;quot; Yahliz looks out to the eastern horizon and utters a silent prayer that it be so. &lt;br /&gt;
&lt;br /&gt;
Gatrenus moves to the fore deck to stand with Haren. He checks the sling stones in the pouch at his belt and then carefully closes it and makes sure it is properly shut. He smiles somewhat weakly at Haren before gazing forward at the distant horizon. &amp;quot;How long do you think we&#039;d have from spotting a sail in the distance to being close enough to shoot at them?&amp;quot; he muses.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I have no idea.&amp;quot; Haren replies, &amp;quot;I have never been on the sea before.  Though I guess it is like it is on the ground. If they come from behind it could take a while, whilst from the front it will be very quick.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
Yahliz continues to stare out to see watching for a sail whilst he strings his bow and checks the fletching on his arrows. Once he completes the task he continues to stare out to sea.&lt;br /&gt;
&lt;br /&gt;
Something fires in Haren&#039;s brain. &amp;quot;Ignite. Yes! How about we create some fire arrows. I saw some in court for a demonstration. They had a point that had a cage to hold burning charcoal. We can wrap small wire cages round a bolt to do the same thing. We can then use them to take out their sails, then they may stop chasing us. Just a minute.&amp;quot; He dashes off to gather the supplies he needs.&lt;br /&gt;
&lt;br /&gt;
Haren returns after a few minute with wite and a few tools and a leather clad man. &amp;quot;This is Orvenn everybody. I found him below completely unaware of the excitement topside. So I brought him up to see.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
Vorazang hurries up to the deck. He is also clad in leather, some of it boiled, some of it reinforced with chitin disks. His skin is brown, his eyes are dark, and his black hair hangs at shoulder length under a helm made from strips of chitin affixed to leather. Upon his back he wears a round chitin shield and a war maul, and he carries a large mace in his right hand. His somewhat homely face shows a look of concern. &amp;quot;What going on up here? Last thing I heard the sailors where singing, and now there&#039;s armed men rushing to the deck!&amp;quot; &lt;br /&gt;
&lt;br /&gt;
Orvenn looks around nervously, his beady but shrewd eyes darting from one face to another. Even though he is in full view of everyone on deck, he seems to be instinctively trying to hide and is clearly uncomfortable with being the centre of attention. His entire appearance seems to be designed to avoid attention or notice. His dark hair falls untidily down to his shoulders, while his large beard shows signs of needing a trim. His Cuirboulli armour has been dyed black, but is otherwise unadorned - as are the crossbow, gladius and knives he carries.&lt;br /&gt;
&lt;br /&gt;
Orvenn notes how many of the assembled crew and passengers are watching him and tries to subtly put Haren between himself and as many people as possible.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;H-hello,&amp;quot; he stammers, in a voice that is barely audible. &amp;quot;I didn&#039;t realise we were arming ourselves. What&#039;s going on? Are we under attack?&amp;quot; His own question seems to alarm Orvenn, as starts looking around the Pangolin for another ship, nearly dislocating his neck with the violence of his head movements. &lt;br /&gt;
&lt;br /&gt;
&amp;quot;Not yet but Redjack says we are entering waters where there may be pirates. He wanted all eyes and swords on deck in case we are attacked.&amp;quot; Haren relays his previous conversation to the newcomers. Then grinning he can&#039;t help but add. &amp;quot;Isn&#039;t it exciting.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
&amp;quot;NO!&amp;quot; Orvenn shrieks at Haren. &amp;quot;It is not exciting at all! I hitched a ride on this river wagon to avoid all this &#039;keep-watch-just-in-case&#039; bullshit. I did not come here to ...&amp;quot; Orvenn pause for a second as he catches sight of Redjack&#039;s face, before changing direction instantly. &amp;quot;Did not come here to be drowned by pirates because I refused to protect this very lovely boat. Where do you need me? Somewhere safe I hope?&amp;quot; Orvenn laughs nervously, as if at his own joke, but his last comment still has all the hallmarks of a plea. &lt;br /&gt;
&lt;br /&gt;
Redjack smiles and adds &amp;quot;oh, it&#039;s not just the pirates you have to worry about. No, the Kraken can haul you off the deck and into it&#039;s maw with it&#039;s mile-long tentacles. Sea-dragons can reach you in the hold or even right aloft with their long necks and the mighty Roc can sink us with one mighty boulder dropped amidships!&amp;quot; He theatrically shakes his head. &amp;quot;Perhaps it&#039;s best not to dwell on that.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
Vorazang frowns. &amp;quot;Captain, are you expecting an attack or not? Stop trying to frighten the Sartarite and tell us what you need of us.&amp;quot; He holds out his mace. &amp;quot;I&#039;m up for smashing a few heads, if it comes to that.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
His smile drops. &amp;quot;We always go to quarters a day out of land, but these are unknown waters. I prefer to be prepared and uncomfortable to the other option.&amp;quot; Redjack looks across his ship, his eyes taking in tiny details. &amp;quot;Most pirates will sheer away with just a show of force unless they&#039;re desperate. Some, however, are just crazed.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Orlfinn comes up and reports that everything is in order. &amp;quot;Bloody Carrowise is pissed again,&amp;quot; he grumbles. &amp;quot;I sent him below as usual. I thought we already had a bloody mascot.&amp;quot; Redjack compresses his lips and says nothing. &lt;br /&gt;
&lt;br /&gt;
Orvenn has been nervously checking the skies for Rocs, but peers shrewdly at Orlfinn and Redjack at the mention of Carrowise.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Trouble Master Redjack? Should someone go and assist this angry young man with his duties. Enraged men are likely to make mistakes - look at the Uroxi.&amp;quot; Orvenn slides closer to the Sailing Master and asks him in a low stage whisper, loud enough for everyone nearby to still hear, &amp;quot;will the hold be safe with this Calloweeze guarding it? Should one of us see to the safety of our goods? I&#039;m sure there&#039;s many an investment in the hold that could be lost with a bad man on guard.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
&amp;quot;Well, if Carrowise manages to break the eggs I brought aboard while he&#039;s stumbling around drunk, I&#039;ll break his arms!&amp;quot; Vorazang turns to Redjack. &amp;quot;Do you know what kind of pirates there are in these waters? How disciplined, how well armed?&amp;quot; &lt;br /&gt;
&lt;br /&gt;
&amp;quot;I know what kind of pirates, the kind that would appreciate being branded and whipped in the punishment legions, a few could lose an eye so the others can learn of their own errors. Maybe the imperial navy should take a trip across this bit of sea one day.&amp;quot; Gatrenus muses.&lt;br /&gt;
&lt;br /&gt;
Various crew members nod in agreement with Gatrenus. It&#039;s unlikely they&#039;ve ever seen the Empire&#039;s punishment corps but even they have heard of them and their dire discipline.&lt;br /&gt;
&lt;br /&gt;
===Strange Lights In The Sea===&lt;br /&gt;
The evening light darkens and the wind drops. The sailors go aloft to bring in most of the sails as The Pangolin doesn&#039;t make way at night, it would make navigation impossible and this far out at sea with no navigation marks uncertainty as to the course could be disastrous.&lt;br /&gt;
&lt;br /&gt;
The red moon rises to the north-west and the late evening crew take a sight. The moos, small and far off, leaves a track in the water like a trail of blood.&lt;br /&gt;
&lt;br /&gt;
Suddenly the lookout shouts &amp;quot;There&#039;s a green light in the water! About two points of the port bow, a mile out.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gatrenus clambers out of his hammock and pulls on his armour. Making sure he has all his weapons and foci with him he makes his way onto the deck. &amp;quot;Do pirates usually come with lights? I would have thought sneaking up unnoticed would have been a better plan.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
He slips a sling shot into the sling and readies his ignite spell.&lt;br /&gt;
&lt;br /&gt;
Green Pera clutches her crossbow and looks forward. &amp;quot;I&#039;ve never seen anything like this. If it&#039;s a monster it&#039;s one I&#039;ve never heard of.&amp;quot; She looks extremely worried. &amp;quot;A big green light under the water? What can it be?&amp;quot; &lt;br /&gt;
&lt;br /&gt;
Haren comes to the deck ready with two quivers one of normal arrows and one full of fire arrows.  He has also brought a small brazier and large bronze tray to put it on.  He is slightly disappointed that he can&#039;t test out his fire arrows.  But readies his bow with a normal bolt and studies the green light to see if he can spot anything about it.&lt;br /&gt;
&lt;br /&gt;
Orvenn keeps to the shadowy parts of the deck, crossbow in hand, his eyes fixed on the green light. Peering into the glow, he desperately tries to identify the light, or whatever is making it.&lt;br /&gt;
&lt;br /&gt;
Yahliz rolls out of his bed grasps his scimitar and prays to Malkion to guide his blade before getting his armour on and venturing above deck. There he will String his bow and await the mysterious lights.&lt;br /&gt;
&lt;br /&gt;
[[A Trip to Soldier Port]]&lt;/div&gt;</summary>
		<author><name>Gavain</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=On_a_Wine_Dark_Sea&amp;diff=330336</id>
		<title>On a Wine Dark Sea</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=On_a_Wine_Dark_Sea&amp;diff=330336"/>
		<updated>2017-11-30T00:11:34Z</updated>

		<summary type="html">&lt;p&gt;Gavain: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[A Trip to Soldier Port]]&lt;br /&gt;
&lt;br /&gt;
===On a Wine Dark Sea===&lt;br /&gt;
The Pangolin makes good time that day. She surfs down long glassy waves with a following breeze, slightly heeled over to port. The cordage creaks and the mast groans. You&#039;ve come to learn the ship&#039;s language. She&#039;s feeling happy and energetic, you can tell by how when she crests one of the two yard high waves she shakes her head a bit. The crew are alert but the rig needs no changing so they rest by the higher rail and chat. The off watch have come out from under the arch and a fiddle is produced. The sing and dance. During the long transit they have accepted you as one of their own. You chat and come out into the warm sun, the tilted deck no concern to your acquired &#039;sea legs&#039; &lt;br /&gt;
&lt;br /&gt;
A young man leans, with his back on the rail, watching the sailors sing and dance. He even makes an effort himself, picking up the choruses of the songs and joining. He does not, though, join in the dancing. He is wearing a pair of light trews and a light tunic. His fair hair is cropped quite short and he is clean shaven. His blue eyes are never still, alighting briefly on everything and everyone. &lt;br /&gt;
&lt;br /&gt;
Haren too enjoys the singing and dancing, however he has no reservations about joining in. His short frame is solidly built and his dancing is as enthusiastic as the sailors, though some of the movements hint of a knowledge of more graceful and cultured dances. His dark hair, normally bound tightly at the nape of his neck, is wild and free. When still it falls past his shoulders, in the dance it whips about him as if it has a life of its own. In contrast to his hair his beard is neatly trimmed it frames an honest and open face, though at times his pale blue eyes show the toughness of diamond. He is dressed, as always, in high quality clothes that fit him well and show off his muscular body to it&#039;s best.&lt;br /&gt;
&lt;br /&gt;
Haren pauses in his dancing to talk to the man leaning on the rail.  &amp;quot;Not joining in?  It&#039;s great to iron out the kinks in your muscles and expend some energy.  Otherwise it&#039;s a cramped life on a boat.  My name is Haren by the way.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The young man flashes a smile. &amp;quot;I just sing, dancing&#039;s not for me. I&#039;ve two left feet and more often than not end up on me arse. I&#039;m Gatrenus, pleased to meet you.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Redjack, the captain, and Orlfinn, the bosun, wander over. The crew don&#039;t go to attention or anything as life on the merchanters is more like a big family.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I checked the rutter and I&#039;d say we&#039;re a day out of I have the course right. We should look out for pirates though as these are strange waters to us.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
An unhappy look develops on Haren&#039;s face.  &amp;quot;I&#039;m fine with keeping a lookout but you don&#039;t expect us to climb the mast, to do it, do you?&amp;quot; he shudders gracefully.&lt;br /&gt;
&lt;br /&gt;
Orlfinn grins and looks aloft. Redjack says &amp;quot;oh no good friend, my crew will do this. You can keep a private watch if you like, I like to have as many eyes on the horizon as possible, but we should forewarned in plenty of time to prepare. When we get into shallow water we must be careful, armoured and armed. Many loathsome monsters lurk beneath the surface.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
Tall and dark skinned Yahliz stood out from most of the crew and passengers, he lent against the rail and watched the crew cavort as the ship rose and fell with the waves. He smiled to himself before turning to Gatrenus and saying &amp;quot;We are making good time, I spoke with Ulfhedin and he tells me we expect to make port slightly earlier than expected as long as the wind hold true.&amp;quot; He reaches up and makes a slight adjustment to the red turban he wear. &lt;br /&gt;
&lt;br /&gt;
&amp;quot;Well that&#039;s good news at least. I&#039;d better get my armour ready if we&#039;re to expect pirates though.&amp;quot; Gatrenus says &amp;quot;So, where are you from? You don&#039;t see a great many hats like that where I come from.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
&amp;quot;I hail from fair Pithdaros, city of a thousand delights.&amp;quot; Yahliz says with a smile and looks to the west. &amp;quot;What of you my friend, where do you call home?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I grew up in Petela, so I guess that&#039;s home. I have moved around a lot since mainly working in rich houses as a servant, but I fancied a change from that so I&#039;m looking for something different at the end of this voyage. I&#039;m not certain pirates are what I was thinking of.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
&amp;quot;Me neither.&amp;quot; Haren sympathyses.  &amp;quot;I guess that&#039;s why sea trading is so risky, but the potential rewards are great for an appropriate cargo.  I never thought that I would be involved with sea trading and certainly not actually defending my investment!  But then Tarsh is a long way from the sea.&amp;quot;  he says in a somewhat wistful tone.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I think I might give my armour a quick once over as I&#039;ll need to be putting it on at some point in the near future. I&#039;m not a fighter though, I&#039;ll just have to hope I don&#039;t chop my own leg off.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
&amp;quot;The trick is to hit the other guy. If your sword is in him it can&#039;t be in your own leg!&amp;quot; Haren laughs, but he too goes off to don his armour and collect his crossbow. He returns in a few minutes the rings of his mail glinting in the sunlight and crossbow clipped to his belt. &lt;br /&gt;
&lt;br /&gt;
Yahliz grinned at the interplay between the other two passengers Äah yes, pirates can be most worrisome. I have served aboard a pirate hunter when I was a younger man, we fought against those who raided our coastline.&amp;quot; He follows the others below decks and returns wearing a Brigandine Hauberk and a scimitar at his hip and shield which he places nearby. &lt;br /&gt;
&lt;br /&gt;
Gatrenus too returns to the deck clad in armour. The bronze discs of his bezainted armour glittering in the sun. He lays his shortsword and coif on the deck next to him before he resumes leaning on the rail, this time watching out to sea for hints of sails on the horizon. &lt;br /&gt;
&lt;br /&gt;
Haren spots the forecastle and decides this is a good place to watch from as it is slightly elevated.  It also gives him a great view of the rest of the ship so that he can cover it with his crossbow.  He ties his quiver securely to the rails ready to hand but not in the way if it comes to hand-to-hand.  Once settled he start searching the horizon for any signs of boats.&lt;br /&gt;
&lt;br /&gt;
A curious things happens. Redjack summons all the watches and soon all twelve people are standing in a line in their armour. Redjack opens a small chest and takes out a heavy book. It is filled with pictures of two men fighting. He starts shouting commands to the crew and they undergo sword and dagger evolutions. It&#039;s quite a martial display.&lt;br /&gt;
&lt;br /&gt;
After this tubs of crossbow quarrels and bundles of javelins are brought up from below. Many of the javelins are sent up to the crow&#039;s nest on a winch. The crew then brings up wooden boards that slot into the rails. They have a diamond shaped hole in them for crossbow shooting. Orlfinn comes out and nods to the players &amp;quot;I see you have made ready as well. If you can cast long duration spells you may want to consider when you cast them, it may be a long night and day&amp;quot; &lt;br /&gt;
&lt;br /&gt;
&amp;quot;I have no such luxury, just short term stuff.&amp;quot; Haren replies. &amp;quot;I hope some of those bolts are coming forward?&amp;quot; He asks hopefully. &amp;quot;I&#039;ve only got the one quiver full and if it is going to be as long a day as you say then I will run out far too early.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
Gatrenus shrugs, &amp;quot;Just got ignite. Might be handy to set a pirate ship alight but that would require touching it. I guess it&#039;ll just be short sword and slingshot.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;My spells could last for some time but I lack the power to do so and remain combat worthy. Thus my friends I shall wait until their is a creditable threat. May the Prophet send us safe seas though.&amp;quot; Yahliz looks out to the eastern horizon and utters a silent prayer that it be so. &lt;br /&gt;
&lt;br /&gt;
Gatrenus moves to the fore deck to stand with Haren. He checks the sling stones in the pouch at his belt and then carefully closes it and makes sure it is properly shut. He smiles somewhat weakly at Haren before gazing forward at the distant horizon. &amp;quot;How long do you think we&#039;d have from spotting a sail in the distance to being close enough to shoot at them?&amp;quot; he muses.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I have no idea.&amp;quot; Haren replies, &amp;quot;I have never been on the sea before.  Though I guess it is like it is on the ground. If they come from behind it could take a while, whilst from the front it will be very quick.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
Yahliz continues to stare out to see watching for a sail whilst he strings his bow and checks the fletching on his arrows. Once he completes the task he continues to stare out to sea.&lt;br /&gt;
&lt;br /&gt;
Something fires in Haren&#039;s brain. &amp;quot;Ignite. Yes! How about we create some fire arrows. I saw some in court for a demonstration. They had a point that had a cage to hold burning charcoal. We can wrap small wire cages round a bolt to do the same thing. We can then use them to take out their sails, then they may stop chasing us. Just a minute.&amp;quot; He dashes off to gather the supplies he needs.&lt;br /&gt;
&lt;br /&gt;
Haren returns after a few minute with wite and a few tools and a leather clad man. &amp;quot;This is Orvenn everybody. I found him below completely unaware of the excitement topside. So I brought him up to see.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
Vorazang hurries up to the deck. He is also clad in leather, some of it boiled, some of it reinforced with chitin disks. His skin is brown, his eyes are dark, and his black hair hangs at shoulder length under a helm made from strips of chitin affixed to leather. Upon his back he wears a round chitin shield and a war maul, and he carries a large mace in his right hand. His somewhat homely face shows a look of concern. &amp;quot;What going on up here? Last thing I heard the sailors where singing, and now there&#039;s armed men rushing to the deck!&amp;quot; &lt;br /&gt;
&lt;br /&gt;
Orvenn looks around nervously, his beady but shrewd eyes darting from one face to another. Even though he is in full view of everyone on deck, he seems to be instinctively trying to hide and is clearly uncomfortable with being the centre of attention. His entire appearance seems to be designed to avoid attention or notice. His dark hair falls untidily down to his shoulders, while his large beard shows signs of needing a trim. His Cuirboulli armour has been dyed black, but is otherwise unadorned - as are the crossbow, gladius and knives he carries.&lt;br /&gt;
&lt;br /&gt;
Orvenn notes how many of the assembled crew and passengers are watching him and tries to subtly put Haren between himself and as many people as possible.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;H-hello,&amp;quot; he stammers, in a voice that is barely audible. &amp;quot;I didn&#039;t realise we were arming ourselves. What&#039;s going on? Are we under attack?&amp;quot; His own question seems to alarm Orvenn, as starts looking around the Pangolin for another ship, nearly dislocating his neck with the violence of his head movements. &lt;br /&gt;
&lt;br /&gt;
&amp;quot;Not yet but Redjack says we are entering waters where there may be pirates. He wanted all eyes and swords on deck in case we are attacked.&amp;quot; Haren relays his previous conversation to the newcomers. Then grinning he can&#039;t help but add. &amp;quot;Isn&#039;t it exciting.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
&amp;quot;NO!&amp;quot; Orvenn shrieks at Haren. &amp;quot;It is not exciting at all! I hitched a ride on this river wagon to avoid all this &#039;keep-watch-just-in-case&#039; bullshit. I did not come here to ...&amp;quot; Orvenn pause for a second as he catches sight of Redjack&#039;s face, before changing direction instantly. &amp;quot;Did not come here to be drowned by pirates because I refused to protect this very lovely boat. Where do you need me? Somewhere safe I hope?&amp;quot; Orvenn laughs nervously, as if at his own joke, but his last comment still has all the hallmarks of a plea. &lt;br /&gt;
&lt;br /&gt;
Redjack smiles and adds &amp;quot;oh, it&#039;s not just the pirates you have to worry about. No, the Kraken can haul you off the deck and into it&#039;s maw with it&#039;s mile-long tentacles. Sea-dragons can reach you in the hold or even right aloft with their long necks and the mighty Roc can sink us with one mighty boulder dropped amidships!&amp;quot; He theatrically shakes his head. &amp;quot;Perhaps it&#039;s best not to dwell on that.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
Vorazang frowns. &amp;quot;Captain, are you expecting an attack or not? Stop trying to frighten the Sartarite and tell us what you need of us.&amp;quot; He holds out his mace. &amp;quot;I&#039;m up for smashing a few heads, if it comes to that.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
His smile drops. &amp;quot;We always go to quarters a day out of land, but these are unknown waters. I prefer to be prepared and uncomfortable to the other option.&amp;quot; Redjack looks across his ship, his eyes taking in tiny details. &amp;quot;Most pirates will sheer away with just a show of force unless they&#039;re desperate. Some, however, are just crazed.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Orlfinn comes up and reports that everything is in order. &amp;quot;Bloody Carrowise is pissed again,&amp;quot; he grumbles. &amp;quot;I sent him below as usual. I thought we already had a bloody mascot.&amp;quot; Redjack compresses his lips and says nothing. &lt;br /&gt;
&lt;br /&gt;
Orvenn has been nervously checking the skies for Rocs, but peers shrewdly at Orlfinn and Redjack at the mention of Carrowise.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Trouble Master Redjack? Should someone go and assist this angry young man with his duties. Enraged men are likely to make mistakes - look at the Uroxi.&amp;quot; Orvenn slides closer to the Sailing Master and asks him in a low stage whisper, loud enough for everyone nearby to still hear, &amp;quot;will the hold be safe with this Calloweeze guarding it? Should one of us see to the safety of our goods? I&#039;m sure there&#039;s many an investment in the hold that could be lost with a bad man on guard.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
&amp;quot;Well, if Carrowise manages to break the eggs I brought aboard while he&#039;s stumbling around drunk, I&#039;ll break his arms!&amp;quot; Vorazang turns to Redjack. &amp;quot;Do you know what kind of pirates there are in these waters? How disciplined, how well armed?&amp;quot; &lt;br /&gt;
&lt;br /&gt;
&amp;quot;I know what kind of pirates, the kind that would appreciate being branded and whipped in the punishment legions, a few could lose an eye so the others can learn of their own errors. Maybe the imperial navy should take a trip across this bit of sea one day.&amp;quot; Gatrenus muses.&lt;br /&gt;
&lt;br /&gt;
Various crew members nod in agreement with Gatrenus. It&#039;s unlikely they&#039;ve ever seen the Empire&#039;s punishment corps but even they have heard of them and their dire discipline.&lt;br /&gt;
&lt;br /&gt;
The evening light darkens and the wind drops. The sailors go aloft to bring in most of the sails as The Pangolin doesn&#039;t make way at night, it would make navigation impossible and this far out at sea with no navigation marks uncertainty as to the course could be disastrous.&lt;br /&gt;
&lt;br /&gt;
The red moon rises to the north-west and the late evening crew take a sight. The moos, small and far off, leaves a track in the water like a trail of blood.&lt;br /&gt;
&lt;br /&gt;
Suddenly the lookout shouts &amp;quot;There&#039;s a green light in the water! About two points of the port bow, a mile out.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gatrenus clambers out of his hammock and pulls on his armour. Making sure he has all his weapons and foci with him he makes his way onto the deck. &amp;quot;Do pirates usually come with lights? I would have thought sneaking up unnoticed would have been a better plan.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
He slips a sling shot into the sling and readies his ignite spell.&lt;br /&gt;
&lt;br /&gt;
Green Pera clutches her crossbow and looks forward. &amp;quot;I&#039;ve never seen anything like this. If it&#039;s a monster it&#039;s one I&#039;ve never heard of.&amp;quot; She looks extremely worried. &amp;quot;A big green light under the water? What can it be?&amp;quot; &lt;br /&gt;
&lt;br /&gt;
Haren comes to the deck ready with two quivers one of normal arrows and one full of fire arrows.  He has also brought a small brazier and large bronze tray to put it on.  He is slightly disappointed that he can&#039;t test out his fire arrows.  But readies his bow with a normal bolt and studies the green light to see if he can spot anything about it.&lt;br /&gt;
&lt;br /&gt;
Orvenn keeps to the shadowy parts of the deck, crossbow in hand, his eyes fixed on the green light. Peering into the glow, he desperately tries to identify the light, or whatever is making it.&lt;br /&gt;
&lt;br /&gt;
Yahliz rolls out of his bed grasps his scimitar and prays to Malkion to guide his blade before getting his armour on and venturing above deck. There he will String his bow and await the mysterious lights.&lt;br /&gt;
&lt;br /&gt;
[[A Trip to Soldier Port]]&lt;/div&gt;</summary>
		<author><name>Gavain</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Haren&amp;diff=330329</id>
		<title>Haren</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Haren&amp;diff=330329"/>
		<updated>2017-11-29T22:37:20Z</updated>

		<summary type="html">&lt;p&gt;Gavain: /* Characteristics */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[A_Trip_to_Soldier_Port]]&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&#039;&#039;&#039;Haren&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Haren was born in Dunstop in Tarsh.  He was the son of successful merchants who traded all over the empire.  Based on their success he had access to the highest courts and citizens of the empire.  He started adopting the courtly ways and developed proficiency in dueling with two blades.  Generally he is quiet about this aspect of his past preferring just to talk about his life in the army.  His merchant background saved him from the worst of front line fighting, but he adapted the courtly dueling to more practical and lethal weapons.&lt;br /&gt;
&lt;br /&gt;
His short frame is solidly built.  His dark hair, normally bound tightly at the nape of his neck, is wild and free.  When still it falls past his shoulders.  In contrast to his hair his beard is neatly trimmed it frames an honest and open face, though at times his pale blue eyes show the toughness of diamond.  He is always well presented with clothes of high quality and fit.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Contacts&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Upper layers of Tarsh society.&lt;br /&gt;
&lt;br /&gt;
==Character Details==&lt;br /&gt;
&lt;br /&gt;
* Name: &#039;&#039;&#039;Haren&#039;&#039;&#039;&lt;br /&gt;
* Race: &#039;&#039;&#039;human&#039;&#039;&#039;&lt;br /&gt;
* Cults:- &lt;br /&gt;
** Rune Level: &lt;br /&gt;
** Initiate: &#039;&#039;&#039;[[Issaries]]&#039;&#039;&#039;&lt;br /&gt;
***Sub Cults: &#039;&#039;&#039;Gultha Goldentongue (Gultha the Wanderer)&#039;&#039;&#039;&lt;br /&gt;
** Lay Member: &#039;&#039;&#039;-&#039;&#039;&#039;&lt;br /&gt;
* Social Condition: &#039;&#039;&#039;Mercenary&#039;&#039;&#039;&lt;br /&gt;
* Sex: &#039;&#039;&#039;Male&#039;&#039;&#039;&lt;br /&gt;
* Previous Experience: &#039;&#039;&#039;Merchant (6 years) and Soldier (5 years)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Characteristics==&lt;br /&gt;
{| style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! &amp;amp;nbsp;          &lt;br /&gt;
!width=&amp;quot;50&amp;quot;| STR &lt;br /&gt;
!width=&amp;quot;50&amp;quot;| CON &lt;br /&gt;
!width=&amp;quot;50&amp;quot;| SIZ &lt;br /&gt;
!width=&amp;quot;50&amp;quot;| INT &lt;br /&gt;
!width=&amp;quot;50&amp;quot;| POW &lt;br /&gt;
!width=&amp;quot;50&amp;quot;| DEX &lt;br /&gt;
!width=&amp;quot;50&amp;quot;| APP&lt;br /&gt;
|-&lt;br /&gt;
! Current        || 16  || 11  || 10  || 17  || 15  || 17  || 12&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Original&#039;&#039;&#039; || 16  || 11  || 10  || 17  || 12  || 17  || 12&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Skill Groups==&lt;br /&gt;
&lt;br /&gt;
{|width=&amp;quot;800&amp;quot;&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{|&lt;br /&gt;
!style=&amp;quot;text-align:left;&amp;quot;|Agility||+10%&lt;br /&gt;
|-&lt;br /&gt;
|Boat (05)||15%&lt;br /&gt;
|-&lt;br /&gt;
|Climb (40)||50%&lt;br /&gt;
|-&lt;br /&gt;
|Dodge (05)||15%&lt;br /&gt;
|-&lt;br /&gt;
|Jump (25)||&#039;&#039;&#039;45%&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Ride (05)||15%&lt;br /&gt;
|-&lt;br /&gt;
|Swim (15)||25%&lt;br /&gt;
|-&lt;br /&gt;
|Throw (25)||&#039;&#039;&#039;70%&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;text-align:left;&amp;quot;|Communication||+10%&lt;br /&gt;
|-&lt;br /&gt;
|Fast Talk (05)||&#039;&#039;&#039;66%&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Orate (05)||&#039;&#039;&#039;35%&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Sing (05)||15%&lt;br /&gt;
|-&lt;br /&gt;
|Speak &amp;lt;i&amp;gt;(New Pelorian)&amp;lt;/i&amp;gt; (30)||&#039;&#039;&#039;70%&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Speak &amp;lt;i&amp;gt;TradeTalk&amp;lt;/i&amp;gt; (15)||&#039;&#039;&#039;70%&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Speak &amp;lt;i&amp;gt;Hillspeach&amp;lt;/i&amp;gt; (00)||&#039;&#039;&#039;50%&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
{|&lt;br /&gt;
!style=&amp;quot;text-align:left;&amp;quot;|Knowledge||+7%&lt;br /&gt;
|-&lt;br /&gt;
|Animal Lore (05)||12%&lt;br /&gt;
|-&lt;br /&gt;
|Craft --- (10)||xx%&lt;br /&gt;
|-&lt;br /&gt;
|Craft  --- (10)||xx%&lt;br /&gt;
|-&lt;br /&gt;
|Craft  --- (10)||xx%&lt;br /&gt;
|-&lt;br /&gt;
|Evaluate (05)||&#039;&#039;&#039;62%&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|First Aid (10)||&#039;&#039;&#039;42%&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Human Lore (05)||&#039;&#039;&#039;67%&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Martial Arts (00)||00%&lt;br /&gt;
|-&lt;br /&gt;
|Mineral Lore (05)||12%&lt;br /&gt;
|-&lt;br /&gt;
|Plant Lore (05)||12%&lt;br /&gt;
|-&lt;br /&gt;
|Read/Write &amp;lt;i&amp;gt;New Pelorian&amp;lt;/i&amp;gt; (00)||&#039;&#039;&#039;38%&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Read/Write||xx%&lt;br /&gt;
|-&lt;br /&gt;
|Read/Write||xx%&lt;br /&gt;
|-&lt;br /&gt;
|Read/Write||xx%&lt;br /&gt;
|-&lt;br /&gt;
|Shiphandling (00)||00%&lt;br /&gt;
|-&lt;br /&gt;
|World Lore (05)||12%&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
{|&lt;br /&gt;
!style=&amp;quot;text-align:left;&amp;quot;|Manipulation||+17%&lt;br /&gt;
|-&lt;br /&gt;
|Conceal (05)||&#039;&#039;&#039;57%&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Devise (05)||&#039;&#039;&#039;77%&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Sleight (05)||&#039;&#039;&#039;52%&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Play Instrument (00)||00%&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;text-align:left;&amp;quot;|Perception||+9%&lt;br /&gt;
|-&lt;br /&gt;
|Listen (05)|||&#039;&#039;&#039;44%&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Scan (25)||&#039;&#039;&#039;44%&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Search (25)||&#039;&#039;&#039;44%&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Track (05)||14%&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;text-align:left;&amp;quot;|Stealth||+2%&lt;br /&gt;
|-&lt;br /&gt;
|Hide (10)||&#039;&#039;&#039;17%&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Sneak (10)||12%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Hit Points and Armour==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
!Location Name&lt;br /&gt;
!Armour types&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|H.P.&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|A.P.&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|Enc.&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|Melee&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|Missile&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;text-align:left;&amp;quot;|Head      &lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot;| Helm + Soft Leather Hood || &#039;&#039;&#039;4&#039;&#039;&#039; || 6 /1 || 1.1 || 19-20 || 20 &lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;text-align:left;&amp;quot;|Left Arm&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot;| Ringmail + Soft Leather  || &#039;&#039;&#039;3&#039;&#039;&#039; || 6 /1 || 1.1 || 16-18 || 18-19 &lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;text-align:left;&amp;quot;|Right Arm&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot;| Ringmail + Soft Leather  || &#039;&#039;&#039;3&#039;&#039;&#039; || 6 /1 || 1.1 || 13-15 || 116-17&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;text-align:left;&amp;quot;|Chest&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot;| Ringmail + Soft Leather  || &#039;&#039;&#039;5&#039;&#039;&#039; || 6 /1 || 2.2 || 12    || 11-15&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;text-align:left;&amp;quot;|Abdomen&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot;| Ringmail + Soft Leather  || &#039;&#039;&#039;4&#039;&#039;&#039; || 6 /1 || 1.1 || 09-11 || 07-10&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;text-align:left;&amp;quot;|Left Leg&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot;| Ringmail + Soft Leather  || &#039;&#039;&#039;4&#039;&#039;&#039; || 6 /1 || 2.2 || 05-08 || 04-06&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;text-align:left;&amp;quot;|Right Leg&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot;| Ringmail + Soft Leather  || &#039;&#039;&#039;4&#039;&#039;&#039; || 6 /1 || 2.2 || 01-04 || 01-03&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
*Total Hit Points: &#039;&#039;&#039;11 HP&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Weapons and Shields==&lt;br /&gt;
* Attack Bonus/Minus: &#039;&#039;&#039;+17%&#039;&#039;&#039;&lt;br /&gt;
* Parry Bonus/Minus: &#039;&#039;&#039;+10%&#039;&#039;&#039;&lt;br /&gt;
* Strike Ranks: Siz: 2 +Dex: 2 = &#039;&#039;&#039;4&#039;&#039;&#039;&lt;br /&gt;
* Damage Bonus: &#039;&#039;&#039;+1d4&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
!Weapon/Shield Name&lt;br /&gt;
!Damage&lt;br /&gt;
!S.R.&lt;br /&gt;
!A.P.&lt;br /&gt;
!Attack %&lt;br /&gt;
!Parry %&lt;br /&gt;
!Range&lt;br /&gt;
!Enc.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Dual Blades&#039;&#039;&#039; || -           || 6     || x     || 53% || 46% || -   || -&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:right;&amp;quot;|RH Broadsword    || 1d8+1       || 6     || 10    || 53% || 20% || -   || 1.5&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:right;&amp;quot;|LH Gladius       || 1d6+1/1d8+1 || 6     || 10    || 27% || 46% || -   || 1.0&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot;|RH Hurled Stone   || 1d4         || 2, 7  || --    || 70% || --  || 20m || -&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot;|Medium Crossbow   || 2d4+2       || 1/2MR || 8     || 62% || --  || 50/270m || 4.8&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot;|RH Dagger         || 1d4+2       || 7     || 6     || 48% || 25% || -   || 0.5&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot;|Fist              || 1d3         || 7     || 3+Arm || 53% || 35% || -   || -&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot;|Kick              || 1d6         || 7     || --    || 32% || --  || -   || -&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot;|Head Butt         || 1d4         || 7     || --    || 27% || --  || -   || -&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot;|Grapple           || --          || 7 / 2 || --    || 53% || 35% || -   || -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Magic==&lt;br /&gt;
{|width=&amp;quot;900&amp;quot;&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
&#039;&#039;&#039;Power:&#039;&#039;&#039;&lt;br /&gt;
{|&lt;br /&gt;
!style=&amp;quot;text-align:left;&amp;quot;|Type!! Value&lt;br /&gt;
|-&lt;br /&gt;
|Current POW ||style=&amp;quot;text-align:center;&amp;quot;| 15&lt;br /&gt;
|-&lt;br /&gt;
|Available POW ||style=&amp;quot;text-align:center;&amp;quot;| 15&lt;br /&gt;
|-&lt;br /&gt;
|Stored POW ||style=&amp;quot;text-align:center;&amp;quot;| 0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
!style=&amp;quot;text-align:left;&amp;quot;|Magic &lt;br /&gt;
!width=&amp;quot;50&amp;quot;|+15%&lt;br /&gt;
|-&lt;br /&gt;
|Ceremony (05) ||style=&amp;quot;text-align:center;&amp;quot;| 31%&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&#039;&#039;&#039;Battle Magic:&#039;&#039;&#039;&lt;br /&gt;
{|&lt;br /&gt;
!style=&amp;quot;text-align:left;&amp;quot;|Spell &lt;br /&gt;
!width=&amp;quot;50&amp;quot;| Pts&lt;br /&gt;
|-&lt;br /&gt;
|Befuddle ||style=&amp;quot;text-align:center;&amp;quot;|2&lt;br /&gt;
|-&lt;br /&gt;
|Detect Magic ||style=&amp;quot;text-align:center;&amp;quot;|1&lt;br /&gt;
|-&lt;br /&gt;
|Glue  ||style=&amp;quot;text-align:center;&amp;quot;|3&lt;br /&gt;
|-&lt;br /&gt;
|Healing  ||style=&amp;quot;text-align:center;&amp;quot;|2&lt;br /&gt;
|-&lt;br /&gt;
|Protection  ||style=&amp;quot;text-align:center;&amp;quot;|3&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;text-align:left;&amp;quot;|TOTAL ||style=&amp;quot;text-align:center;&amp;quot;|11&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;text-align:left;&amp;quot;|Free INT ||style=&amp;quot;text-align:center;&amp;quot;|6&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&#039;&#039;&#039;Rune Magic:&#039;&#039;&#039;&lt;br /&gt;
{|&lt;br /&gt;
!style=&amp;quot;text-align:left;&amp;quot;|Spell &lt;br /&gt;
!width=&amp;quot;50&amp;quot;| Pts&lt;br /&gt;
|-&lt;br /&gt;
|Analyse Magic ||style=&amp;quot;text-align:center;&amp;quot;|1&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;text-align:left;&amp;quot;|TOTAL ||style=&amp;quot;text-align:center;&amp;quot;|1&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
&#039;&#039;&#039;Spirits&#039;&#039;&#039;&lt;br /&gt;
{|&lt;br /&gt;
!style=&amp;quot;text-align:left;&amp;quot;|Name &lt;br /&gt;
!width=&amp;quot;50&amp;quot;| INT&lt;br /&gt;
!width=&amp;quot;50&amp;quot;| POW&lt;br /&gt;
!style=&amp;quot;text-align:left;&amp;quot;|Where Bound&lt;br /&gt;
|-&lt;br /&gt;
| One   ||style=&amp;quot;text-align:center;&amp;quot;| - ||style=&amp;quot;text-align:center;&amp;quot;| - || -&lt;br /&gt;
|-&lt;br /&gt;
| Two   ||style=&amp;quot;text-align:center;&amp;quot;| - ||style=&amp;quot;text-align:center;&amp;quot;| - || -&lt;br /&gt;
|-&lt;br /&gt;
| Three ||style=&amp;quot;text-align:center;&amp;quot;| - ||style=&amp;quot;text-align:center;&amp;quot;| - || -&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Mounts==&lt;br /&gt;
* Name: &#039;&#039;xx&#039;&#039;&lt;br /&gt;
* Breed: xx&lt;br /&gt;
&lt;br /&gt;
Str: &#039;&#039;&#039;xx&#039;&#039;&#039;, Con: &#039;&#039;&#039;xx&#039;&#039;&#039;, Siz: &#039;&#039;&#039;xx&#039;&#039;&#039;,  Int: &#039;&#039;&#039;xx&#039;&#039;&#039;, Pow: &#039;&#039;&#039;xx&#039;&#039;&#039;, Dex: &#039;&#039;&#039;xx&#039;&#039;&#039;.&lt;br /&gt;
*Damage Bonus/Minus: &#039;&#039;/-xx&#039;&#039;&#039;&lt;br /&gt;
*Move Rate: xx&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
!width=&amp;quot;200&amp;quot;|Location Name&lt;br /&gt;
!width=&amp;quot;225&amp;quot;|Armour types&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|H.P.&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|A.P.&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|Enc.&lt;br /&gt;
!width=&amp;quot;100&amp;quot;|Location&lt;br /&gt;
|-&lt;br /&gt;
|Head || hide || &#039;&#039;x&#039;&#039; || x || xx || 17-20&lt;br /&gt;
|-&lt;br /&gt;
|Left Foreleg || hide || &#039;&#039;x&#039;&#039; ||x|| xx || 14-16&lt;br /&gt;
|-&lt;br /&gt;
|Right foreleg || hide || &#039;&#039;x&#039;&#039; || x || xx || 11-13&lt;br /&gt;
|-&lt;br /&gt;
|Forequarters ||hide || &#039;&#039;xx&#039;&#039; || x || xx || 08-10&lt;br /&gt;
|-&lt;br /&gt;
|Hindquarters || hide || &#039;&#039;xx&#039;&#039; ||x || xx || 05-07&lt;br /&gt;
|-&lt;br /&gt;
|Left Hindleg || hide|| &#039;&#039;x&#039;&#039;&#039; || x || xx || 03-04&lt;br /&gt;
|-&lt;br /&gt;
|Right Hindleg || hide || &#039;&#039;&#039;x&#039;&#039;&#039; || x || xx || 01-02&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
*Total Hit Points: xxHP&lt;br /&gt;
&lt;br /&gt;
* Attack Bonus/Minus: +/-xx%&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
!width=&amp;quot;200&amp;quot;|Attack&lt;br /&gt;
!width=&amp;quot;150&amp;quot;|Damage&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|S.R.&lt;br /&gt;
!width=&amp;quot;75&amp;quot;|Attack %&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|bite || 1d8 || x || xx%&lt;br /&gt;
|-&lt;br /&gt;
|kick || 1d6+3d6 || x || xx%&lt;br /&gt;
|-&lt;br /&gt;
|Attack Type || Damage ||  || xx%&lt;br /&gt;
|-&lt;br /&gt;
|Attack Type || Damage ||  || xx%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Cash==&lt;br /&gt;
{|&lt;br /&gt;
!style=&amp;quot;text-align:left;&amp;quot;|Wheels&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;text-align:left;&amp;quot;|Lunars&lt;br /&gt;
| 100&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;text-align:left;&amp;quot;|Clacks&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;text-align:left;&amp;quot;|Goods &lt;br /&gt;
| Bronze 1500L &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Equipment==&lt;br /&gt;
&lt;br /&gt;
Encumbrance limit: 27 ENC&lt;br /&gt;
{|&lt;br /&gt;
!style=&amp;quot;text-align:left;&amp;quot;|Included&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|ENC &lt;br /&gt;
!width=&amp;quot;50&amp;quot;|FP&lt;br /&gt;
|-&lt;br /&gt;
|Weapons + Leather + Carried ||style=&amp;quot;text-align:center;&amp;quot;| 11.9 ||style=&amp;quot;text-align:center;&amp;quot;| 15.1&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;| + Pack ||style=&amp;quot;text-align:center;&amp;quot;| 20.2 ||style=&amp;quot;text-align:center;&amp;quot;| 6.8&lt;br /&gt;
|-&lt;br /&gt;
|Weapons + Ringmail + Carried ||style=&amp;quot;text-align:center;&amp;quot;| 19.9 ||style=&amp;quot;text-align:center;&amp;quot;| 7.1&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;| + Pack ||style=&amp;quot;text-align:center;&amp;quot;| 28.2 ||style=&amp;quot;text-align:center;&amp;quot;| -1.2&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| width=&amp;quot;800&amp;quot;&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{|&lt;br /&gt;
!style=&amp;quot;text-align:left;&amp;quot;|Weapons &amp;amp; Armour&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|Enc.&lt;br /&gt;
|-&lt;br /&gt;
|Broadsword||style=&amp;quot;text-align:center;&amp;quot;| 1.5&lt;br /&gt;
|-&lt;br /&gt;
|Gladius||style=&amp;quot;text-align:center;&amp;quot;| 1.0&lt;br /&gt;
|-&lt;br /&gt;
|Dagger||style=&amp;quot;text-align:center;&amp;quot;| 0.5&lt;br /&gt;
|-&lt;br /&gt;
|Medium Crossbow||style=&amp;quot;text-align:center;&amp;quot;| 4.8&lt;br /&gt;
|-&lt;br /&gt;
|Quiver and 20 Bolts||style=&amp;quot;text-align:center;&amp;quot;| 1.0   &lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left;&amp;quot; | Total!! 8.8  &lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;text-align:left;&amp;quot;|Weapons &amp;amp; Armour&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|Enc.&lt;br /&gt;
|-&lt;br /&gt;
|Soft Leather||style=&amp;quot;text-align:center;&amp;quot;| 3.0 &lt;br /&gt;
|-&lt;br /&gt;
|Ringmail Hauberk with Sleeves ||style=&amp;quot;text-align:center;&amp;quot;| 4.0 &lt;br /&gt;
|-&lt;br /&gt;
|Ringmail  Greaves ||style=&amp;quot;text-align:center;&amp;quot;| 3.2 &lt;br /&gt;
|-&lt;br /&gt;
|Helmet (5AP) ||style=&amp;quot;text-align:center;&amp;quot;| 0.8 &lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left;&amp;quot; | Total!! 11.0  &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
{| &lt;br /&gt;
!style=&amp;quot;text-align:left;&amp;quot;|Pack&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|Enc.&lt;br /&gt;
|-&lt;br /&gt;
|Lightweight Blanket||style=&amp;quot;text-align:center;&amp;quot;|1.0&lt;br /&gt;
|-&lt;br /&gt;
|tarpaulin||style=&amp;quot;text-align:center;&amp;quot;|3.0&lt;br /&gt;
|-&lt;br /&gt;
|Oil Lantern||style=&amp;quot;text-align:center;&amp;quot;|1.5&lt;br /&gt;
|-&lt;br /&gt;
|Lamp Oil||style=&amp;quot;text-align:center;&amp;quot;|1.0&lt;br /&gt;
|-&lt;br /&gt;
|wood Axe||style=&amp;quot;text-align:center;&amp;quot;|2.0&lt;br /&gt;
|-&lt;br /&gt;
|Spikes||style=&amp;quot;text-align:center;&amp;quot;|0.5&lt;br /&gt;
|-&lt;br /&gt;
|claw hammer||style=&amp;quot;text-align:center;&amp;quot;|1.0&lt;br /&gt;
|-&lt;br /&gt;
|Whetstone||style=&amp;quot;text-align:center;&amp;quot;|0.5&lt;br /&gt;
|-&lt;br /&gt;
|Waxed cord (25m)||style=&amp;quot;text-align:center;&amp;quot;|1.0&lt;br /&gt;
|-&lt;br /&gt;
|Rope (30m)||style=&amp;quot;text-align:center;&amp;quot;|3.0&lt;br /&gt;
|-&lt;br /&gt;
|fish hooks &amp;amp; line||style=&amp;quot;text-align:center;&amp;quot;|0.0&lt;br /&gt;
|-&lt;br /&gt;
|Canteen (2L)||style=&amp;quot;text-align:center;&amp;quot;|2.0&lt;br /&gt;
|-&lt;br /&gt;
|Cookware||style=&amp;quot;text-align:center;&amp;quot;|3.0&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left;&amp;quot; | Contents!! 19.5 &lt;br /&gt;
|-&lt;br /&gt;
|Canvas Pack (30L)||style=&amp;quot;text-align:center;&amp;quot;|&#039;&#039;&#039;1.8&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left;&amp;quot; | Nett Enc (P + C/3)!! 8.3 &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
{| &lt;br /&gt;
!style=&amp;quot;text-align:left;&amp;quot;|Carried&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|Enc.&lt;br /&gt;
|-&lt;br /&gt;
|Steel Lock Picks||style=&amp;quot;text-align:center;&amp;quot;| 0.1&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left;&amp;quot; | Total!! 0.1  &lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Other:Mule, .&lt;br /&gt;
&lt;br /&gt;
*Magic Items:&lt;br /&gt;
&lt;br /&gt;
- Main Page; [[A_Trip_to_Soldier_Port]]&lt;/div&gt;</summary>
		<author><name>Gavain</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Haren&amp;diff=330328</id>
		<title>Haren</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Haren&amp;diff=330328"/>
		<updated>2017-11-29T22:37:03Z</updated>

		<summary type="html">&lt;p&gt;Gavain: /* Characteristics */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[A_Trip_to_Soldier_Port]]&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&#039;&#039;&#039;Haren&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Haren was born in Dunstop in Tarsh.  He was the son of successful merchants who traded all over the empire.  Based on their success he had access to the highest courts and citizens of the empire.  He started adopting the courtly ways and developed proficiency in dueling with two blades.  Generally he is quiet about this aspect of his past preferring just to talk about his life in the army.  His merchant background saved him from the worst of front line fighting, but he adapted the courtly dueling to more practical and lethal weapons.&lt;br /&gt;
&lt;br /&gt;
His short frame is solidly built.  His dark hair, normally bound tightly at the nape of his neck, is wild and free.  When still it falls past his shoulders.  In contrast to his hair his beard is neatly trimmed it frames an honest and open face, though at times his pale blue eyes show the toughness of diamond.  He is always well presented with clothes of high quality and fit.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Contacts&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Upper layers of Tarsh society.&lt;br /&gt;
&lt;br /&gt;
==Character Details==&lt;br /&gt;
&lt;br /&gt;
* Name: &#039;&#039;&#039;Haren&#039;&#039;&#039;&lt;br /&gt;
* Race: &#039;&#039;&#039;human&#039;&#039;&#039;&lt;br /&gt;
* Cults:- &lt;br /&gt;
** Rune Level: &lt;br /&gt;
** Initiate: &#039;&#039;&#039;[[Issaries]]&#039;&#039;&#039;&lt;br /&gt;
***Sub Cults: &#039;&#039;&#039;Gultha Goldentongue (Gultha the Wanderer)&#039;&#039;&#039;&lt;br /&gt;
** Lay Member: &#039;&#039;&#039;-&#039;&#039;&#039;&lt;br /&gt;
* Social Condition: &#039;&#039;&#039;Mercenary&#039;&#039;&#039;&lt;br /&gt;
* Sex: &#039;&#039;&#039;Male&#039;&#039;&#039;&lt;br /&gt;
* Previous Experience: &#039;&#039;&#039;Merchant (6 years) and Soldier (5 years)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Characteristics==&lt;br /&gt;
&#039;&#039;&#039;Current&#039;&#039;&#039;&lt;br /&gt;
Str: &#039;&#039;&#039;16&#039;&#039;&#039; , Con: &#039;&#039;&#039;11&#039;&#039;&#039; , Siz: &#039;&#039;&#039;10&#039;&#039;&#039; , Int: &#039;&#039;&#039;17&#039;&#039;&#039; , Pow: &#039;&#039;&#039;15&#039;&#039;&#039; , Dex: &#039;&#039;&#039;17&#039;&#039;&#039; , App: &#039;&#039;&#039;12&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Original&#039;&#039;&#039;&lt;br /&gt;
Str: &#039;&#039;&#039;16&#039;&#039;&#039; , Con: &#039;&#039;&#039;11&#039;&#039;&#039; , Siz: &#039;&#039;&#039;10&#039;&#039;&#039; , Int: &#039;&#039;&#039;17&#039;&#039;&#039; , Pow: &#039;&#039;&#039;12&#039;&#039;&#039; , Dex: &#039;&#039;&#039;17&#039;&#039;&#039; , App: &#039;&#039;&#039;12&#039;&#039;&#039;.&lt;br /&gt;
{| style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! &amp;amp;nbsp;          &lt;br /&gt;
!width=&amp;quot;50&amp;quot;| STR &lt;br /&gt;
!width=&amp;quot;50&amp;quot;| CON &lt;br /&gt;
!width=&amp;quot;50&amp;quot;| SIZ &lt;br /&gt;
!width=&amp;quot;50&amp;quot;| INT &lt;br /&gt;
!width=&amp;quot;50&amp;quot;| POW &lt;br /&gt;
!width=&amp;quot;50&amp;quot;| DEX &lt;br /&gt;
!width=&amp;quot;50&amp;quot;| APP&lt;br /&gt;
|-&lt;br /&gt;
! Current        || 16  || 11  || 10  || 17  || 15  || 17  || 12&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Original&#039;&#039;&#039; || 16  || 11  || 10  || 17  || 12  || 17  || 12&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Skill Groups==&lt;br /&gt;
&lt;br /&gt;
{|width=&amp;quot;800&amp;quot;&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{|&lt;br /&gt;
!style=&amp;quot;text-align:left;&amp;quot;|Agility||+10%&lt;br /&gt;
|-&lt;br /&gt;
|Boat (05)||15%&lt;br /&gt;
|-&lt;br /&gt;
|Climb (40)||50%&lt;br /&gt;
|-&lt;br /&gt;
|Dodge (05)||15%&lt;br /&gt;
|-&lt;br /&gt;
|Jump (25)||&#039;&#039;&#039;45%&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Ride (05)||15%&lt;br /&gt;
|-&lt;br /&gt;
|Swim (15)||25%&lt;br /&gt;
|-&lt;br /&gt;
|Throw (25)||&#039;&#039;&#039;70%&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;text-align:left;&amp;quot;|Communication||+10%&lt;br /&gt;
|-&lt;br /&gt;
|Fast Talk (05)||&#039;&#039;&#039;66%&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Orate (05)||&#039;&#039;&#039;35%&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Sing (05)||15%&lt;br /&gt;
|-&lt;br /&gt;
|Speak &amp;lt;i&amp;gt;(New Pelorian)&amp;lt;/i&amp;gt; (30)||&#039;&#039;&#039;70%&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Speak &amp;lt;i&amp;gt;TradeTalk&amp;lt;/i&amp;gt; (15)||&#039;&#039;&#039;70%&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Speak &amp;lt;i&amp;gt;Hillspeach&amp;lt;/i&amp;gt; (00)||&#039;&#039;&#039;50%&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
{|&lt;br /&gt;
!style=&amp;quot;text-align:left;&amp;quot;|Knowledge||+7%&lt;br /&gt;
|-&lt;br /&gt;
|Animal Lore (05)||12%&lt;br /&gt;
|-&lt;br /&gt;
|Craft --- (10)||xx%&lt;br /&gt;
|-&lt;br /&gt;
|Craft  --- (10)||xx%&lt;br /&gt;
|-&lt;br /&gt;
|Craft  --- (10)||xx%&lt;br /&gt;
|-&lt;br /&gt;
|Evaluate (05)||&#039;&#039;&#039;62%&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|First Aid (10)||&#039;&#039;&#039;42%&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Human Lore (05)||&#039;&#039;&#039;67%&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Martial Arts (00)||00%&lt;br /&gt;
|-&lt;br /&gt;
|Mineral Lore (05)||12%&lt;br /&gt;
|-&lt;br /&gt;
|Plant Lore (05)||12%&lt;br /&gt;
|-&lt;br /&gt;
|Read/Write &amp;lt;i&amp;gt;New Pelorian&amp;lt;/i&amp;gt; (00)||&#039;&#039;&#039;38%&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Read/Write||xx%&lt;br /&gt;
|-&lt;br /&gt;
|Read/Write||xx%&lt;br /&gt;
|-&lt;br /&gt;
|Read/Write||xx%&lt;br /&gt;
|-&lt;br /&gt;
|Shiphandling (00)||00%&lt;br /&gt;
|-&lt;br /&gt;
|World Lore (05)||12%&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
{|&lt;br /&gt;
!style=&amp;quot;text-align:left;&amp;quot;|Manipulation||+17%&lt;br /&gt;
|-&lt;br /&gt;
|Conceal (05)||&#039;&#039;&#039;57%&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Devise (05)||&#039;&#039;&#039;77%&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Sleight (05)||&#039;&#039;&#039;52%&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Play Instrument (00)||00%&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;text-align:left;&amp;quot;|Perception||+9%&lt;br /&gt;
|-&lt;br /&gt;
|Listen (05)|||&#039;&#039;&#039;44%&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Scan (25)||&#039;&#039;&#039;44%&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Search (25)||&#039;&#039;&#039;44%&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Track (05)||14%&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;text-align:left;&amp;quot;|Stealth||+2%&lt;br /&gt;
|-&lt;br /&gt;
|Hide (10)||&#039;&#039;&#039;17%&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Sneak (10)||12%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Hit Points and Armour==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
!Location Name&lt;br /&gt;
!Armour types&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|H.P.&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|A.P.&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|Enc.&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|Melee&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|Missile&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;text-align:left;&amp;quot;|Head      &lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot;| Helm + Soft Leather Hood || &#039;&#039;&#039;4&#039;&#039;&#039; || 6 /1 || 1.1 || 19-20 || 20 &lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;text-align:left;&amp;quot;|Left Arm&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot;| Ringmail + Soft Leather  || &#039;&#039;&#039;3&#039;&#039;&#039; || 6 /1 || 1.1 || 16-18 || 18-19 &lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;text-align:left;&amp;quot;|Right Arm&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot;| Ringmail + Soft Leather  || &#039;&#039;&#039;3&#039;&#039;&#039; || 6 /1 || 1.1 || 13-15 || 116-17&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;text-align:left;&amp;quot;|Chest&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot;| Ringmail + Soft Leather  || &#039;&#039;&#039;5&#039;&#039;&#039; || 6 /1 || 2.2 || 12    || 11-15&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;text-align:left;&amp;quot;|Abdomen&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot;| Ringmail + Soft Leather  || &#039;&#039;&#039;4&#039;&#039;&#039; || 6 /1 || 1.1 || 09-11 || 07-10&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;text-align:left;&amp;quot;|Left Leg&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot;| Ringmail + Soft Leather  || &#039;&#039;&#039;4&#039;&#039;&#039; || 6 /1 || 2.2 || 05-08 || 04-06&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;text-align:left;&amp;quot;|Right Leg&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot;| Ringmail + Soft Leather  || &#039;&#039;&#039;4&#039;&#039;&#039; || 6 /1 || 2.2 || 01-04 || 01-03&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
*Total Hit Points: &#039;&#039;&#039;11 HP&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Weapons and Shields==&lt;br /&gt;
* Attack Bonus/Minus: &#039;&#039;&#039;+17%&#039;&#039;&#039;&lt;br /&gt;
* Parry Bonus/Minus: &#039;&#039;&#039;+10%&#039;&#039;&#039;&lt;br /&gt;
* Strike Ranks: Siz: 2 +Dex: 2 = &#039;&#039;&#039;4&#039;&#039;&#039;&lt;br /&gt;
* Damage Bonus: &#039;&#039;&#039;+1d4&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
!Weapon/Shield Name&lt;br /&gt;
!Damage&lt;br /&gt;
!S.R.&lt;br /&gt;
!A.P.&lt;br /&gt;
!Attack %&lt;br /&gt;
!Parry %&lt;br /&gt;
!Range&lt;br /&gt;
!Enc.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Dual Blades&#039;&#039;&#039; || -           || 6     || x     || 53% || 46% || -   || -&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:right;&amp;quot;|RH Broadsword    || 1d8+1       || 6     || 10    || 53% || 20% || -   || 1.5&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:right;&amp;quot;|LH Gladius       || 1d6+1/1d8+1 || 6     || 10    || 27% || 46% || -   || 1.0&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot;|RH Hurled Stone   || 1d4         || 2, 7  || --    || 70% || --  || 20m || -&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot;|Medium Crossbow   || 2d4+2       || 1/2MR || 8     || 62% || --  || 50/270m || 4.8&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot;|RH Dagger         || 1d4+2       || 7     || 6     || 48% || 25% || -   || 0.5&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot;|Fist              || 1d3         || 7     || 3+Arm || 53% || 35% || -   || -&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot;|Kick              || 1d6         || 7     || --    || 32% || --  || -   || -&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot;|Head Butt         || 1d4         || 7     || --    || 27% || --  || -   || -&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot;|Grapple           || --          || 7 / 2 || --    || 53% || 35% || -   || -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Magic==&lt;br /&gt;
{|width=&amp;quot;900&amp;quot;&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
&#039;&#039;&#039;Power:&#039;&#039;&#039;&lt;br /&gt;
{|&lt;br /&gt;
!style=&amp;quot;text-align:left;&amp;quot;|Type!! Value&lt;br /&gt;
|-&lt;br /&gt;
|Current POW ||style=&amp;quot;text-align:center;&amp;quot;| 15&lt;br /&gt;
|-&lt;br /&gt;
|Available POW ||style=&amp;quot;text-align:center;&amp;quot;| 15&lt;br /&gt;
|-&lt;br /&gt;
|Stored POW ||style=&amp;quot;text-align:center;&amp;quot;| 0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
!style=&amp;quot;text-align:left;&amp;quot;|Magic &lt;br /&gt;
!width=&amp;quot;50&amp;quot;|+15%&lt;br /&gt;
|-&lt;br /&gt;
|Ceremony (05) ||style=&amp;quot;text-align:center;&amp;quot;| 31%&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&#039;&#039;&#039;Battle Magic:&#039;&#039;&#039;&lt;br /&gt;
{|&lt;br /&gt;
!style=&amp;quot;text-align:left;&amp;quot;|Spell &lt;br /&gt;
!width=&amp;quot;50&amp;quot;| Pts&lt;br /&gt;
|-&lt;br /&gt;
|Befuddle ||style=&amp;quot;text-align:center;&amp;quot;|2&lt;br /&gt;
|-&lt;br /&gt;
|Detect Magic ||style=&amp;quot;text-align:center;&amp;quot;|1&lt;br /&gt;
|-&lt;br /&gt;
|Glue  ||style=&amp;quot;text-align:center;&amp;quot;|3&lt;br /&gt;
|-&lt;br /&gt;
|Healing  ||style=&amp;quot;text-align:center;&amp;quot;|2&lt;br /&gt;
|-&lt;br /&gt;
|Protection  ||style=&amp;quot;text-align:center;&amp;quot;|3&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;text-align:left;&amp;quot;|TOTAL ||style=&amp;quot;text-align:center;&amp;quot;|11&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;text-align:left;&amp;quot;|Free INT ||style=&amp;quot;text-align:center;&amp;quot;|6&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&#039;&#039;&#039;Rune Magic:&#039;&#039;&#039;&lt;br /&gt;
{|&lt;br /&gt;
!style=&amp;quot;text-align:left;&amp;quot;|Spell &lt;br /&gt;
!width=&amp;quot;50&amp;quot;| Pts&lt;br /&gt;
|-&lt;br /&gt;
|Analyse Magic ||style=&amp;quot;text-align:center;&amp;quot;|1&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;text-align:left;&amp;quot;|TOTAL ||style=&amp;quot;text-align:center;&amp;quot;|1&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
&#039;&#039;&#039;Spirits&#039;&#039;&#039;&lt;br /&gt;
{|&lt;br /&gt;
!style=&amp;quot;text-align:left;&amp;quot;|Name &lt;br /&gt;
!width=&amp;quot;50&amp;quot;| INT&lt;br /&gt;
!width=&amp;quot;50&amp;quot;| POW&lt;br /&gt;
!style=&amp;quot;text-align:left;&amp;quot;|Where Bound&lt;br /&gt;
|-&lt;br /&gt;
| One   ||style=&amp;quot;text-align:center;&amp;quot;| - ||style=&amp;quot;text-align:center;&amp;quot;| - || -&lt;br /&gt;
|-&lt;br /&gt;
| Two   ||style=&amp;quot;text-align:center;&amp;quot;| - ||style=&amp;quot;text-align:center;&amp;quot;| - || -&lt;br /&gt;
|-&lt;br /&gt;
| Three ||style=&amp;quot;text-align:center;&amp;quot;| - ||style=&amp;quot;text-align:center;&amp;quot;| - || -&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Mounts==&lt;br /&gt;
* Name: &#039;&#039;xx&#039;&#039;&lt;br /&gt;
* Breed: xx&lt;br /&gt;
&lt;br /&gt;
Str: &#039;&#039;&#039;xx&#039;&#039;&#039;, Con: &#039;&#039;&#039;xx&#039;&#039;&#039;, Siz: &#039;&#039;&#039;xx&#039;&#039;&#039;,  Int: &#039;&#039;&#039;xx&#039;&#039;&#039;, Pow: &#039;&#039;&#039;xx&#039;&#039;&#039;, Dex: &#039;&#039;&#039;xx&#039;&#039;&#039;.&lt;br /&gt;
*Damage Bonus/Minus: &#039;&#039;/-xx&#039;&#039;&#039;&lt;br /&gt;
*Move Rate: xx&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
!width=&amp;quot;200&amp;quot;|Location Name&lt;br /&gt;
!width=&amp;quot;225&amp;quot;|Armour types&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|H.P.&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|A.P.&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|Enc.&lt;br /&gt;
!width=&amp;quot;100&amp;quot;|Location&lt;br /&gt;
|-&lt;br /&gt;
|Head || hide || &#039;&#039;x&#039;&#039; || x || xx || 17-20&lt;br /&gt;
|-&lt;br /&gt;
|Left Foreleg || hide || &#039;&#039;x&#039;&#039; ||x|| xx || 14-16&lt;br /&gt;
|-&lt;br /&gt;
|Right foreleg || hide || &#039;&#039;x&#039;&#039; || x || xx || 11-13&lt;br /&gt;
|-&lt;br /&gt;
|Forequarters ||hide || &#039;&#039;xx&#039;&#039; || x || xx || 08-10&lt;br /&gt;
|-&lt;br /&gt;
|Hindquarters || hide || &#039;&#039;xx&#039;&#039; ||x || xx || 05-07&lt;br /&gt;
|-&lt;br /&gt;
|Left Hindleg || hide|| &#039;&#039;x&#039;&#039;&#039; || x || xx || 03-04&lt;br /&gt;
|-&lt;br /&gt;
|Right Hindleg || hide || &#039;&#039;&#039;x&#039;&#039;&#039; || x || xx || 01-02&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
*Total Hit Points: xxHP&lt;br /&gt;
&lt;br /&gt;
* Attack Bonus/Minus: +/-xx%&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
!width=&amp;quot;200&amp;quot;|Attack&lt;br /&gt;
!width=&amp;quot;150&amp;quot;|Damage&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|S.R.&lt;br /&gt;
!width=&amp;quot;75&amp;quot;|Attack %&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|bite || 1d8 || x || xx%&lt;br /&gt;
|-&lt;br /&gt;
|kick || 1d6+3d6 || x || xx%&lt;br /&gt;
|-&lt;br /&gt;
|Attack Type || Damage ||  || xx%&lt;br /&gt;
|-&lt;br /&gt;
|Attack Type || Damage ||  || xx%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Cash==&lt;br /&gt;
{|&lt;br /&gt;
!style=&amp;quot;text-align:left;&amp;quot;|Wheels&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;text-align:left;&amp;quot;|Lunars&lt;br /&gt;
| 100&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;text-align:left;&amp;quot;|Clacks&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;text-align:left;&amp;quot;|Goods &lt;br /&gt;
| Bronze 1500L &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Equipment==&lt;br /&gt;
&lt;br /&gt;
Encumbrance limit: 27 ENC&lt;br /&gt;
{|&lt;br /&gt;
!style=&amp;quot;text-align:left;&amp;quot;|Included&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|ENC &lt;br /&gt;
!width=&amp;quot;50&amp;quot;|FP&lt;br /&gt;
|-&lt;br /&gt;
|Weapons + Leather + Carried ||style=&amp;quot;text-align:center;&amp;quot;| 11.9 ||style=&amp;quot;text-align:center;&amp;quot;| 15.1&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;| + Pack ||style=&amp;quot;text-align:center;&amp;quot;| 20.2 ||style=&amp;quot;text-align:center;&amp;quot;| 6.8&lt;br /&gt;
|-&lt;br /&gt;
|Weapons + Ringmail + Carried ||style=&amp;quot;text-align:center;&amp;quot;| 19.9 ||style=&amp;quot;text-align:center;&amp;quot;| 7.1&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;| + Pack ||style=&amp;quot;text-align:center;&amp;quot;| 28.2 ||style=&amp;quot;text-align:center;&amp;quot;| -1.2&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| width=&amp;quot;800&amp;quot;&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{|&lt;br /&gt;
!style=&amp;quot;text-align:left;&amp;quot;|Weapons &amp;amp; Armour&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|Enc.&lt;br /&gt;
|-&lt;br /&gt;
|Broadsword||style=&amp;quot;text-align:center;&amp;quot;| 1.5&lt;br /&gt;
|-&lt;br /&gt;
|Gladius||style=&amp;quot;text-align:center;&amp;quot;| 1.0&lt;br /&gt;
|-&lt;br /&gt;
|Dagger||style=&amp;quot;text-align:center;&amp;quot;| 0.5&lt;br /&gt;
|-&lt;br /&gt;
|Medium Crossbow||style=&amp;quot;text-align:center;&amp;quot;| 4.8&lt;br /&gt;
|-&lt;br /&gt;
|Quiver and 20 Bolts||style=&amp;quot;text-align:center;&amp;quot;| 1.0   &lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left;&amp;quot; | Total!! 8.8  &lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;text-align:left;&amp;quot;|Weapons &amp;amp; Armour&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|Enc.&lt;br /&gt;
|-&lt;br /&gt;
|Soft Leather||style=&amp;quot;text-align:center;&amp;quot;| 3.0 &lt;br /&gt;
|-&lt;br /&gt;
|Ringmail Hauberk with Sleeves ||style=&amp;quot;text-align:center;&amp;quot;| 4.0 &lt;br /&gt;
|-&lt;br /&gt;
|Ringmail  Greaves ||style=&amp;quot;text-align:center;&amp;quot;| 3.2 &lt;br /&gt;
|-&lt;br /&gt;
|Helmet (5AP) ||style=&amp;quot;text-align:center;&amp;quot;| 0.8 &lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left;&amp;quot; | Total!! 11.0  &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
{| &lt;br /&gt;
!style=&amp;quot;text-align:left;&amp;quot;|Pack&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|Enc.&lt;br /&gt;
|-&lt;br /&gt;
|Lightweight Blanket||style=&amp;quot;text-align:center;&amp;quot;|1.0&lt;br /&gt;
|-&lt;br /&gt;
|tarpaulin||style=&amp;quot;text-align:center;&amp;quot;|3.0&lt;br /&gt;
|-&lt;br /&gt;
|Oil Lantern||style=&amp;quot;text-align:center;&amp;quot;|1.5&lt;br /&gt;
|-&lt;br /&gt;
|Lamp Oil||style=&amp;quot;text-align:center;&amp;quot;|1.0&lt;br /&gt;
|-&lt;br /&gt;
|wood Axe||style=&amp;quot;text-align:center;&amp;quot;|2.0&lt;br /&gt;
|-&lt;br /&gt;
|Spikes||style=&amp;quot;text-align:center;&amp;quot;|0.5&lt;br /&gt;
|-&lt;br /&gt;
|claw hammer||style=&amp;quot;text-align:center;&amp;quot;|1.0&lt;br /&gt;
|-&lt;br /&gt;
|Whetstone||style=&amp;quot;text-align:center;&amp;quot;|0.5&lt;br /&gt;
|-&lt;br /&gt;
|Waxed cord (25m)||style=&amp;quot;text-align:center;&amp;quot;|1.0&lt;br /&gt;
|-&lt;br /&gt;
|Rope (30m)||style=&amp;quot;text-align:center;&amp;quot;|3.0&lt;br /&gt;
|-&lt;br /&gt;
|fish hooks &amp;amp; line||style=&amp;quot;text-align:center;&amp;quot;|0.0&lt;br /&gt;
|-&lt;br /&gt;
|Canteen (2L)||style=&amp;quot;text-align:center;&amp;quot;|2.0&lt;br /&gt;
|-&lt;br /&gt;
|Cookware||style=&amp;quot;text-align:center;&amp;quot;|3.0&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left;&amp;quot; | Contents!! 19.5 &lt;br /&gt;
|-&lt;br /&gt;
|Canvas Pack (30L)||style=&amp;quot;text-align:center;&amp;quot;|&#039;&#039;&#039;1.8&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left;&amp;quot; | Nett Enc (P + C/3)!! 8.3 &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
{| &lt;br /&gt;
!style=&amp;quot;text-align:left;&amp;quot;|Carried&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|Enc.&lt;br /&gt;
|-&lt;br /&gt;
|Steel Lock Picks||style=&amp;quot;text-align:center;&amp;quot;| 0.1&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left;&amp;quot; | Total!! 0.1  &lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Other:Mule, .&lt;br /&gt;
&lt;br /&gt;
*Magic Items:&lt;br /&gt;
&lt;br /&gt;
- Main Page; [[A_Trip_to_Soldier_Port]]&lt;/div&gt;</summary>
		<author><name>Gavain</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=On_a_Wine_Dark_Sea&amp;diff=330323</id>
		<title>On a Wine Dark Sea</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=On_a_Wine_Dark_Sea&amp;diff=330323"/>
		<updated>2017-11-29T15:54:02Z</updated>

		<summary type="html">&lt;p&gt;Gavain: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[A Trip to Soldier Port]]&lt;br /&gt;
&lt;br /&gt;
===On a Wine Dark Sea===&lt;br /&gt;
The Pangolin makes good time that day. She surfs down long glassy waves with a following breeze, slightly heeled over to port. The cordage creaks and the mast groans. You&#039;ve come to learn the ship&#039;s language. She&#039;s feeling happy and energetic, you can tell by how when she crests one of the two yard high waves she shakes her head a bit. The crew are alert but the rig needs no changing so they rest by the higher rail and chat. The off watch have come out from under the arch and a fiddle is produced. The sing and dance. During the long transit they have accepted you as one of their own. You chat and come out into the warm sun, the tilted deck no concern to your acquired &#039;sea legs&#039; &lt;br /&gt;
&lt;br /&gt;
A young man leans, with his back on the rail, watching the sailors sing and dance. He even makes an effort himself, picking up the choruses of the songs and joining. He does not, though, join in the dancing. He is wearing a pair of light trews and a light tunic. His fair hair is cropped quite short and he is clean shaven. His blue eyes are never still, alighting briefly on everything and everyone. &lt;br /&gt;
&lt;br /&gt;
Haren too enjoys the singing and dancing, however he has no reservations about joining in. His short frame is solidly built and his dancing is as enthusiastic as the sailors, though some of the movements hint of a knowledge of more graceful and cultured dances. His dark hair, normally bound tightly at the nape of his neck, is wild and free. When still it falls past his shoulders, in the dance it whips about him as if it has a life of its own. In contrast to his hair his beard is neatly trimmed it frames an honest and open face, though at times his pale blue eyes show the toughness of diamond. He is dressed, as always, in high quality clothes that fit him well and show off his muscular body to it&#039;s best.&lt;br /&gt;
&lt;br /&gt;
Haren pauses in his dancing to talk to the man leaning on the rail.  &amp;quot;Not joining in?  It&#039;s great to iron out the kinks in your muscles and expend some energy.  Otherwise it&#039;s a cramped life on a boat.  My name is Haren by the way.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The young man flashes a smile. &amp;quot;I just sing, dancing&#039;s not for me. I&#039;ve two left feet and more often than not end up on me arse. I&#039;m Gatrenus, pleased to meet you.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Redjack, the captain, and Orlfinn, the bosun, wander over. The crew don&#039;t go to attention or anything as life on the merchanters is more like a big family.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I checked the rutter and I&#039;d say we&#039;re a day out of I have the course right. We should look out for pirates though as these are strange waters to us.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
An unhappy look develops on Haren&#039;s face.  &amp;quot;I&#039;m fine with keeping a lookout but you don&#039;t expect us to climb the mast, to do it, do you?&amp;quot; he shudders gracefully.&lt;br /&gt;
&lt;br /&gt;
Orlfinn grins and looks aloft. Redjack says &amp;quot;oh no good friend, my crew will do this. You can keep a private watch if you like, I like to have as many eyes on the horizon as possible, but we should forewarned in plenty of time to prepare. When we get into shallow water we must be careful, armoured and armed. Many loathsome monsters lurk beneath the surface.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
Tall and dark skinned Yahliz stood out from most of the crew and passengers, he lent against the rail and watched the crew cavort as the ship rose and fell with the waves. He smiled to himself before turning to Gatrenus and saying &amp;quot;We are making good time, I spoke with Ulfhedin and he tells me we expect to make port slightly earlier than expected as long as the wind hold true.&amp;quot; He reaches up and makes a slight adjustment to the red turban he wear. &lt;br /&gt;
&lt;br /&gt;
&amp;quot;Well that&#039;s good news at least. I&#039;d better get my armour ready if we&#039;re to expect pirates though.&amp;quot; Gatrenus says &amp;quot;So, where are you from? You don&#039;t see a great many hats like that where I come from.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
&amp;quot;I hail from fair Pithdaros, city of a thousand delights.&amp;quot; Yahliz says with a smile and looks to the west. &amp;quot;What of you my friend, where do you call home?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I grew up in Petela, so I guess that&#039;s home. I have moved around a lot since mainly working in rich houses as a servant, but I fancied a change from that so I&#039;m looking for something different at the end of this voyage. I&#039;m not certain pirates are what I was thinking of.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
&amp;quot;Me neither.&amp;quot; Haren sympathyses.  &amp;quot;I guess that&#039;s why sea trading is so risky, but the potential rewards are great for an appropriate cargo.  I never thought that I would be involved with sea trading and certainly not actually defending my investment!  But then Tarsh is a long way from the sea.&amp;quot;  he says in a somewhat wistful tone.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I think I might give my armour a quick once over as I&#039;ll need to be putting it on at some point in the near future. I&#039;m not a fighter though, I&#039;ll just have to hope I don&#039;t chop my own leg off.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
&amp;quot;The trick is to hit the other guy. If your sword is in him it can&#039;t be in your own leg!&amp;quot; Haren laughs, but he too goes off to don his armour and collect his crossbow. He returns in a few minutes the rings of his mail glinting in the sunlight and crossbow clipped to his belt. &lt;br /&gt;
&lt;br /&gt;
Yahliz grinned at the interplay between the other two passengers Äah yes, pirates can be most worrisome. I have served aboard a pirate hunter when I was a younger man, we fought against those who raided our coastline.&amp;quot; He follows the others below decks and returns wearing a Brigandine Hauberk and a scimitar at his hip and shield which he places nearby. &lt;br /&gt;
&lt;br /&gt;
Gatrenus too returns to the deck clad in armour. The bronze discs of his bezainted armour glittering in the sun. He lays his shortsword and coif on the deck next to him before he resumes leaning on the rail, this time watching out to sea for hints of sails on the horizon. &lt;br /&gt;
&lt;br /&gt;
Haren spots the forecastle and decides this is a good place to watch from as it is slightly elevated.  It also gives him a great view of the rest of the ship so that he can cover it with his crossbow.  He ties his quiver securely to the rails ready to hand but not in the way if it comes to hand-to-hand.  Once settled he start searching the horizon for any signs of boats.&lt;br /&gt;
&lt;br /&gt;
A curious things happens. Redjack summons all the watches and soon all twelve people are standing in a line in their armour. Redjack opens a small chest and takes out a heavy book. It is filled with pictures of two men fighting. He starts shouting commands to the crew and they undergo sword and dagger evolutions. It&#039;s quite a martial display.&lt;br /&gt;
&lt;br /&gt;
After this tubs of crossbow quarrels and bundles of javelins are brought up from below. Many of the javelins are sent up to the crow&#039;s nest on a winch. The crew then brings up wooden boards that slot into the rails. They have a diamond shaped hole in them for crossbow shooting. Orlfinn comes out and nods to the players &amp;quot;I see you have made ready as well. If you can cast long duration spells you may want to consider when you cast them, it may be a long night and day&amp;quot; &lt;br /&gt;
&lt;br /&gt;
&amp;quot;I have no such luxury, just short term stuff.&amp;quot; Haren replies. &amp;quot;I hope some of those bolts are coming forward?&amp;quot; He asks hopefully. &amp;quot;I&#039;ve only got the one quiver full and if it is going to be as long a day as you say then I will run out far too early.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
Gatrenus shrugs, &amp;quot;Just got ignite. Might be handy to set a pirate ship alight but that would require touching it. I guess it&#039;ll just be short sword and slingshot.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;My spells could last for some time but I lack the power to do so and remain combat worthy. Thus my friends I shall wait until their is a creditable threat. May the Prophet send us safe seas though.&amp;quot; Yahliz looks out to the eastern horizon and utters a silent prayer that it be so. &lt;br /&gt;
&lt;br /&gt;
Gatrenus moves to the fore deck to stand with Haren. He checks the sling stones in the pouch at his belt and then carefully closes it and makes sure it is properly shut. He smiles somewhat weakly at Haren before gazing forward at the distant horizon. &amp;quot;How long do you think we&#039;d have from spotting a sail in the distance to being close enough to shoot at them?&amp;quot; he muses.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I have no idea.&amp;quot; Haren replies, &amp;quot;I have never been on the sea before.  Though I guess it is like it is on the ground. If they come from behind it could take a while, whilst from the front it will be very quick.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
Yahliz continues to stare out to see watching for a sail whilst he strings his bow and checks the fletching on his arrows. Once he completes the task he continues to stare out to sea.&lt;br /&gt;
&lt;br /&gt;
Something fires in Haren&#039;s brain. &amp;quot;Ignite. Yes! How about we create some fire arrows. I saw some in court for a demonstration. They had a point that had a cage to hold burning charcoal. We can wrap small wire cages round a bolt to do the same thing. We can then use them to take out their sails, then they may stop chasing us. Just a minute.&amp;quot; He dashes off to gather the supplies he needs.&lt;br /&gt;
&lt;br /&gt;
Haren returns after a few minute with wite and a few tools and a leather clad man. &amp;quot;This is Orvenn everybody. I found him below completely unaware of the excitement topside. So I brought him up to see.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
Vorazang hurries up to the deck. He is also clad in leather, some of it boiled, some of it reinforced with chitin disks. His skin is brown, his eyes are dark, and his black hair hangs at shoulder length under a helm made from strips of chitin affixed to leather. Upon his back he wears a round chitin shield and a war maul, and he carries a large mace in his right hand. His somewhat homely face shows a look of concern. &amp;quot;What going on up here? Last thing I heard the sailors where singing, and now there&#039;s armed men rushing to the deck!&amp;quot; &lt;br /&gt;
&lt;br /&gt;
Orvenn looks around nervously, his beady but shrewd eyes darting from one face to another. Even though he is in full view of everyone on deck, he seems to be instinctively trying to hide and is clearly uncomfortable with being the centre of attention. His entire appearance seems to be designed to avoid attention or notice. His dark hair falls untidily down to his shoulders, while his large beard shows signs of needing a trim. His Cuirboulli armour has been dyed black, but is otherwise unadorned - as are the crossbow, gladius and knives he carries.&lt;br /&gt;
&lt;br /&gt;
Orvenn notes how many of the assembled crew and passengers are watching him and tries to subtly put Haren between himself and as many people as possible.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;H-hello,&amp;quot; he stammers, in a voice that is barely audible. &amp;quot;I didn&#039;t realise we were arming ourselves. What&#039;s going on? Are we under attack?&amp;quot; His own question seems to alarm Orvenn, as starts looking around the Pangolin for another ship, nearly dislocating his neck with the violence of his head movements. &lt;br /&gt;
&lt;br /&gt;
&amp;quot;Not yet but Redjack says we are entering waters where there may be pirates. He wanted all eyes and swords on deck in case we are attacked.&amp;quot; Haren relays his previous conversation to the newcomers. Then grinning he can&#039;t help but add. &amp;quot;Isn&#039;t it exciting.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
&amp;quot;NO!&amp;quot; Orvenn shrieks at Haren. &amp;quot;It is not exciting at all! I hitched a ride on this river wagon to avoid all this &#039;keep-watch-just-in-case&#039; bullshit. I did not come here to ...&amp;quot; Orvenn pause for a second as he catches sight of Redjack&#039;s face, before changing direction instantly. &amp;quot;Did not come here to be drowned by pirates because I refused to protect this very lovely boat. Where do you need me? Somewhere safe I hope?&amp;quot; Orvenn laughs nervously, as if at his own joke, but his last comment still has all the hallmarks of a plea. &lt;br /&gt;
&lt;br /&gt;
Redjack smiles and adds &amp;quot;oh, it&#039;s not just the pirates you have to worry about. No, the Kraken can haul you off the deck and into it&#039;s maw with it&#039;s mile-long tentacles. Sea-dragons can reach you in the hold or even right aloft with their long necks and the mighty Roc can sink us with one mighty boulder dropped amidships!&amp;quot; He theatrically shakes his head. &amp;quot;Perhaps it&#039;s best not to dwell on that.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
Vorazang frowns. &amp;quot;Captain, are you expecting an attack or not? Stop trying to frighten the Sartarite and tell us what you need of us.&amp;quot; He holds out his mace. &amp;quot;I&#039;m up for smashing a few heads, if it comes to that.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
His smile drops. &amp;quot;We always go to quarters a day out of land, but these are unknown waters. I prefer to be prepared and uncomfortable to the other option.&amp;quot; Redjack looks across his ship, his eyes taking in tiny details. &amp;quot;Most pirates will sheer away with just a show of force unless they&#039;re desperate. Some, however, are just crazed.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Orlfinn comes up and reports that everything is in order. &amp;quot;Bloody Carrowise is pissed again,&amp;quot; he grumbles. &amp;quot;I sent him below as usual. I thought we already had a bloody mascot.&amp;quot; Redjack compresses his lips and says nothing. &lt;br /&gt;
&lt;br /&gt;
Orvenn has been nervously checking the skies for Rocs, but peers shrewdly at Orlfinn and Redjack at the mention of Carrowise.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Trouble Master Redjack? Should someone go and assist this angry young man with his duties. Enraged men are likely to make mistakes - look at the Uroxi.&amp;quot; Orvenn slides closer to the Sailing Master and asks him in a low stage whisper, loud enough for everyone nearby to still hear, &amp;quot;will the hold be safe with this Calloweeze guarding it? Should one of us see to the safety of our goods? I&#039;m sure there&#039;s many an investment in the hold that could be lost with a bad man on guard.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
&amp;quot;Well, if Carrowise manages to break the eggs I brought aboard while he&#039;s stumbling around drunk, I&#039;ll break his arms!&amp;quot; Vorazang turns to Redjack. &amp;quot;Do you know what kind of pirates there are in these waters? How disciplined, how well armed?&amp;quot; &lt;br /&gt;
&lt;br /&gt;
&amp;quot;I know what kind of pirates, the kind that would appreciate being branded and whipped in the punishment legions, a few could lose an eye so the others can learn of their own errors. Maybe the imperial navy should take a trip across this bit of sea one day.&amp;quot; Gatrenus muses.&lt;br /&gt;
&lt;br /&gt;
Various crew members nod in agreement with Gatrenus. It&#039;s unlikely they&#039;ve ever seen the Empire&#039;s punishment corps but even they have heard of them and their dire discipline.&lt;br /&gt;
&lt;br /&gt;
The evening light darkens and the wind drops. The sailors go aloft to bring in most of the sails as The Pangolin doesn&#039;t make way at night, it would make navigation impossible and this far out at sea with no navigation marks uncertainty as to the course could be disastrous.&lt;br /&gt;
&lt;br /&gt;
The red moon rises to the north-west and the late evening crew take a sight. The moos, small and far off, leaves a track in the water like a trail of blood.&lt;br /&gt;
&lt;br /&gt;
Suddenly the lookout shouts &amp;quot;There&#039;s a green light in the water! About two points of the port bow, a mile out.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gatrenus clambers out of his hammock and pulls on his armour. Making sure he has all his weapons and foci with him he makes his way onto the deck. &amp;quot;Do pirates usually come with lights? I would have thought sneaking up unnoticed would have been a better plan.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
He slips a sling shot into the sling and readies his ignite spell.&lt;br /&gt;
&lt;br /&gt;
Green Pera clutches her crossbow and looks forward. &amp;quot;I&#039;ve never seen anything like this. If it&#039;s a monster it&#039;s one I&#039;ve never heard of.&amp;quot; She looks extremely worried. &amp;quot;A big green light under the water? What can it be?&amp;quot; &lt;br /&gt;
&lt;br /&gt;
Haren comes to the deck ready with two quivers one of normal arrows and one full of fire arrows.  He has also brought a small brazier and large bronze tray to put it on.  He is slightly disappointed that he can&#039;t test out his fire arrows.  But readies his bow with a normal bolt and studies the green light to see if he can spot anything about it.&lt;br /&gt;
&lt;br /&gt;
[[A Trip to Soldier Port]]&lt;/div&gt;</summary>
		<author><name>Gavain</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=On_a_Wine_Dark_Sea&amp;diff=330322</id>
		<title>On a Wine Dark Sea</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=On_a_Wine_Dark_Sea&amp;diff=330322"/>
		<updated>2017-11-29T15:47:25Z</updated>

		<summary type="html">&lt;p&gt;Gavain: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[A Trip to Soldier Port]]&lt;br /&gt;
&lt;br /&gt;
===On a Wine Dark Sea===&lt;br /&gt;
The Pangolin makes good time that day. She surfs down long glassy waves with a following breeze, slightly heeled over to port. The cordage creaks and the mast groans. You&#039;ve come to learn the ship&#039;s language. She&#039;s feeling happy and energetic, you can tell by how when she crests one of the two yard high waves she shakes her head a bit. The crew are alert but the rig needs no changing so they rest by the higher rail and chat. The off watch have come out from under the arch and a fiddle is produced. The sing and dance. During the long transit they have accepted you as one of their own. You chat and come out into the warm sun, the tilted deck no concern to your acquired &#039;sea legs&#039; &lt;br /&gt;
&lt;br /&gt;
A young man leans, with his back on the rail, watching the sailors sing and dance. He even makes an effort himself, picking up the choruses of the songs and joining. He does not, though, join in the dancing. He is wearing a pair of light trews and a light tunic. His fair hair is cropped quite short and he is clean shaven. His blue eyes are never still, alighting briefly on everything and everyone. &lt;br /&gt;
&lt;br /&gt;
Haren too enjoys the singing and dancing, however he has no reservations about joining in. His short frame is solidly built and his dancing is as enthusiastic as the sailors, though some of the movements hint of a knowledge of more graceful and cultured dances. His dark hair, normally bound tightly at the nape of his neck, is wild and free. When still it falls past his shoulders, in the dance it whips about him as if it has a life of its own. In contrast to his hair his beard is neatly trimmed it frames an honest and open face, though at times his pale blue eyes show the toughness of diamond. He is dressed, as always, in high quality clothes that fit him well and show off his muscular body to it&#039;s best.&lt;br /&gt;
&lt;br /&gt;
Haren pauses in his dancing to talk to the man leaning on the rail.  &amp;quot;Not joining in?  It&#039;s great to iron out the kinks in your muscles and expend some energy.  Otherwise it&#039;s a cramped life on a boat.  My name is Haren by the way.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The young man flashes a smile. &amp;quot;I just sing, dancing&#039;s not for me. I&#039;ve two left feet and more often than not end up on me arse. I&#039;m Gatrenus, pleased to meet you.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Redjack, the captain, and Orlfinn, the bosun, wander over. The crew don&#039;t go to attention or anything as life on the merchanters is more like a big family.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I checked the rutter and I&#039;d say we&#039;re a day out of I have the course right. We should look out for pirates though as these are strange waters to us.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
An unhappy look develops on Haren&#039;s face.  &amp;quot;I&#039;m fine with keeping a lookout but you don&#039;t expect us to climb the mast, to do it, do you?&amp;quot; he shudders gracefully.&lt;br /&gt;
&lt;br /&gt;
Orlfinn grins and looks aloft. Redjack says &amp;quot;oh no good friend, my crew will do this. You can keep a private watch if you like, I like to have as many eyes on the horizon as possible, but we should forewarned in plenty of time to prepare. When we get into shallow water we must be careful, armoured and armed. Many loathsome monsters lurk beneath the surface.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
Tall and dark skinned Yahliz stood out from most of the crew and passengers, he lent against the rail and watched the crew cavort as the ship rose and fell with the waves. He smiled to himself before turning to Gatrenus and saying &amp;quot;We are making good time, I spoke with Ulfhedin and he tells me we expect to make port slightly earlier than expected as long as the wind hold true.&amp;quot; He reaches up and makes a slight adjustment to the red turban he wear. &lt;br /&gt;
&lt;br /&gt;
&amp;quot;Well that&#039;s good news at least. I&#039;d better get my armour ready if we&#039;re to expect pirates though.&amp;quot; Gatrenus says &amp;quot;So, where are you from? You don&#039;t see a great many hats like that where I come from.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
&amp;quot;I hail from fair Pithdaros, city of a thousand delights.&amp;quot; Yahliz says with a smile and looks to the west. &amp;quot;What of you my friend, where do you call home?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I grew up in Petela, so I guess that&#039;s home. I have moved around a lot since mainly working in rich houses as a servant, but I fancied a change from that so I&#039;m looking for something different at the end of this voyage. I&#039;m not certain pirates are what I was thinking of.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
&amp;quot;Me neither.&amp;quot; Haren sympathyses.  &amp;quot;I guess that&#039;s why sea trading is so risky, but the potential rewards are great for an appropriate cargo.  I never thought that I would be involved with sea trading and certainly not actually defending my investment!  But then Tarsh is a long way from the sea.&amp;quot;  he says in a somewhat wistful tone.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I think I might give my armour a quick once over as I&#039;ll need to be putting it on at some point in the near future. I&#039;m not a fighter though, I&#039;ll just have to hope I don&#039;t chop my own leg off.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
&amp;quot;The trick is to hit the other guy. If your sword is in him it can&#039;t be in your own leg!&amp;quot; Haren laughs, but he too goes off to don his armour and collect his crossbow. He returns in a few minutes the rings of his mail glinting in the sunlight and crossbow clipped to his belt. &lt;br /&gt;
&lt;br /&gt;
Yahliz grinned at the interplay between the other two passengers Äah yes, pirates can be most worrisome. I have served aboard a pirate hunter when I was a younger man, we fought against those who raided our coastline.&amp;quot; He follows the others below decks and returns wearing a Brigandine Hauberk and a scimitar at his hip and shield which he places nearby. &lt;br /&gt;
&lt;br /&gt;
Gatrenus too returns to the deck clad in armour. The bronze discs of his bezainted armour glittering in the sun. He lays his shortsword and coif on the deck next to him before he resumes leaning on the rail, this time watching out to sea for hints of sails on the horizon. &lt;br /&gt;
&lt;br /&gt;
Haren spots the forecastle and decides this is a good place to watch from as it is slightly elevated.  It also gives him a great view of the rest of the ship so that he can cover it with his crossbow.  He ties his quiver securely to the rails ready to hand but not in the way if it comes to hand-to-hand.  Once settled he start searching the horizon for any signs of boats.&lt;br /&gt;
&lt;br /&gt;
A curious things happens. Redjack summons all the watches and soon all twelve people are standing in a line in their armour. Redjack opens a small chest and takes out a heavy book. It is filled with pictures of two men fighting. He starts shouting commands to the crew and they undergo sword and dagger evolutions. It&#039;s quite a martial display.&lt;br /&gt;
&lt;br /&gt;
After this tubs of crossbow quarrels and bundles of javelins are brought up from below. Many of the javelins are sent up to the crow&#039;s nest on a winch. The crew then brings up wooden boards that slot into the rails. They have a diamond shaped hole in them for crossbow shooting. Orlfinn comes out and nods to the players &amp;quot;I see you have made ready as well. If you can cast long duration spells you may want to consider when you cast them, it may be a long night and day&amp;quot; &lt;br /&gt;
&lt;br /&gt;
&amp;quot;I have no such luxury, just short term stuff.&amp;quot; Haren replies. &amp;quot;I hope some of those bolts are coming forward?&amp;quot; He asks hopefully. &amp;quot;I&#039;ve only got the one quiver full and if it is going to be as long a day as you say then I will run out far too early.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
Gatrenus shrugs, &amp;quot;Just got ignite. Might be handy to set a pirate ship alight but that would require touching it. I guess it&#039;ll just be short sword and slingshot.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;My spells could last for some time but I lack the power to do so and remain combat worthy. Thus my friends I shall wait until their is a creditable threat. May the Prophet send us safe seas though.&amp;quot; Yahliz looks out to the eastern horizon and utters a silent prayer that it be so. &lt;br /&gt;
&lt;br /&gt;
Gatrenus moves to the fore deck to stand with Haren. He checks the sling stones in the pouch at his belt and then carefully closes it and makes sure it is properly shut. He smiles somewhat weakly at Haren before gazing forward at the distant horizon. &amp;quot;How long do you think we&#039;d have from spotting a sail in the distance to being close enough to shoot at them?&amp;quot; he muses.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I have no idea.&amp;quot; Haren replies, &amp;quot;I have never been on the sea before.  Though I guess it is like it is on the ground. If they come from behind it could take a while, whilst from the front it will be very quick.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
Yahliz continues to stare out to see watching for a sail whilst he strings his bow and checks the fletching on his arrows. Once he completes the task he continues to stare out to sea.&lt;br /&gt;
&lt;br /&gt;
Something fires in Haren&#039;s brain. &amp;quot;Ignite. Yes! How about we create some fire arrows. I saw some in court for a demonstration. They had a point that had a cage to hold burning charcoal. We can wrap small wire cages round a bolt to do the same thing. We can then use them to take out their sails, then they may stop chasing us. Just a minute.&amp;quot; He dashes off to gather the supplies he needs.&lt;br /&gt;
&lt;br /&gt;
Haren returns after a few minute with wite and a few tools and a leather clad man. &amp;quot;This is Orvenn everybody. I found him below completely unaware of the excitement topside. So I brought him up to see.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
Vorazang hurries up to the deck. He is also clad in leather, some of it boiled, some of it reinforced with chitin disks. His skin is brown, his eyes are dark, and his black hair hangs at shoulder length under a helm made from strips of chitin affixed to leather. Upon his back he wears a round chitin shield and a war maul, and he carries a large mace in his right hand. His somewhat homely face shows a look of concern. &amp;quot;What going on up here? Last thing I heard the sailors where singing, and now there&#039;s armed men rushing to the deck!&amp;quot; &lt;br /&gt;
&lt;br /&gt;
Orvenn looks around nervously, his beady but shrewd eyes darting from one face to another. Even though he is in full view of everyone on deck, he seems to be instinctively trying to hide and is clearly uncomfortable with being the centre of attention. His entire appearance seems to be designed to avoid attention or notice. His dark hair falls untidily down to his shoulders, while his large beard shows signs of needing a trim. His Cuirboulli armour has been dyed black, but is otherwise unadorned - as are the crossbow, gladius and knives he carries.&lt;br /&gt;
&lt;br /&gt;
Orvenn notes how many of the assembled crew and passengers are watching him and tries to subtly put Haren between himself and as many people as possible.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;H-hello,&amp;quot; he stammers, in a voice that is barely audible. &amp;quot;I didn&#039;t realise we were arming ourselves. What&#039;s going on? Are we under attack?&amp;quot; His own question seems to alarm Orvenn, as starts looking around the Pangolin for another ship, nearly dislocating his neck with the violence of his head movements. &lt;br /&gt;
&lt;br /&gt;
&amp;quot;Not yet but Redjack says we are entering waters where there may be pirates. He wanted all eyes and swords on deck in case we are attacked.&amp;quot; Haren relays his previous conversation to the newcomers. Then grinning he can&#039;t help but add. &amp;quot;Isn&#039;t it exciting.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
&amp;quot;NO!&amp;quot; Orvenn shrieks at Haren. &amp;quot;It is not exciting at all! I hitched a ride on this river wagon to avoid all this &#039;keep-watch-just-in-case&#039; bullshit. I did not come here to ...&amp;quot; Orvenn pause for a second as he catches sight of Redjack&#039;s face, before changing direction instantly. &amp;quot;Did not come here to be drowned by pirates because I refused to protect this very lovely boat. Where do you need me? Somewhere safe I hope?&amp;quot; Orvenn laughs nervously, as if at his own joke, but his last comment still has all the hallmarks of a plea. &lt;br /&gt;
&lt;br /&gt;
Redjack smiles and adds &amp;quot;oh, it&#039;s not just the pirates you have to worry about. No, the Kraken can haul you off the deck and into it&#039;s maw with it&#039;s mile-long tentacles. Sea-dragons can reach you in the hold or even right aloft with their long necks and the mighty Roc can sink us with one mighty boulder dropped amidships!&amp;quot; He theatrically shakes his head. &amp;quot;Perhaps it&#039;s best not to dwell on that.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
Vorazang frowns. &amp;quot;Captain, are you expecting an attack or not? Stop trying to frighten the Sartarite and tell us what you need of us.&amp;quot; He holds out his mace. &amp;quot;I&#039;m up for smashing a few heads, if it comes to that.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
His smile drops. &amp;quot;We always go to quarters a day out of land, but these are unknown waters. I prefer to be prepared and uncomfortable to the other option.&amp;quot; Redjack looks across his ship, his eyes taking in tiny details. &amp;quot;Most pirates will sheer away with just a show of force unless they&#039;re desperate. Some, however, are just crazed.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Orlfinn comes up and reports that everything is in order. &amp;quot;Bloody Carrowise is pissed again,&amp;quot; he grumbles. &amp;quot;I sent him below as usual. I thought we already had a bloody mascot.&amp;quot; Redjack compresses his lips and says nothing. &lt;br /&gt;
&lt;br /&gt;
Orvenn has been nervously checking the skies for Rocs, but peers shrewdly at Orlfinn and Redjack at the mention of Carrowise.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Trouble Master Redjack? Should someone go and assist this angry young man with his duties. Enraged men are likely to make mistakes - look at the Uroxi.&amp;quot; Orvenn slides closer to the Sailing Master and asks him in a low stage whisper, loud enough for everyone nearby to still hear, &amp;quot;will the hold be safe with this Calloweeze guarding it? Should one of us see to the safety of our goods? I&#039;m sure there&#039;s many an investment in the hold that could be lost with a bad man on guard.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
&amp;quot;Well, if Carrowise manages to break the eggs I brought aboard while he&#039;s stumbling around drunk, I&#039;ll break his arms!&amp;quot; Vorazang turns to Redjack. &amp;quot;Do you know what kind of pirates there are in these waters? How disciplined, how well armed?&amp;quot; &lt;br /&gt;
&lt;br /&gt;
&amp;quot;I know what kind of pirates, the kind that would appreciate being branded and whipped in the punishment legions, a few could lose an eye so the others can learn of their own errors. Maybe the imperial navy should take a trip across this bit of sea one day.&amp;quot; Gatrenus muses.&lt;br /&gt;
&lt;br /&gt;
Various crew members nod in agreement with Gatrenus. It&#039;s unlikely they&#039;ve ever seen the Empire&#039;s punishment corps but even they have heard of them and their dire discipline.&lt;br /&gt;
&lt;br /&gt;
The evening light darkens and the wind drops. The sailors go aloft to bring in most of the sails as The Pangolin doesn&#039;t make way at night, it would make navigation impossible and this far out at sea with no navigation marks uncertainty as to the course could be disastrous.&lt;br /&gt;
&lt;br /&gt;
The red moon rises to the north-west and the late evening crew take a sight. The moos, small and far off, leaves a track in the water like a trail of blood.&lt;br /&gt;
&lt;br /&gt;
Suddenly the lookout shouts &amp;quot;There&#039;s a green light in the water! About two points of the port bow, a mile out.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gatrenus clambers out of his hammock and pulls on his armour. Making sure he has all his weapons and foci with him he makes his way onto the deck. &amp;quot;Do pirates usually come with lights? I would have thought sneaking up unnoticed would have been a better plan.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
He slips a sling shot into the sling and readies his ignite spell.&lt;br /&gt;
&lt;br /&gt;
Green Pera clutches her crossbow and looks forward. &amp;quot;I&#039;ve never seen anything like this. If it&#039;s a monster it&#039;s one I&#039;ve never heard of.&amp;quot; She looks extremely worried. &amp;quot;A big green light under the water? What can it be?&amp;quot; &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[A Trip to Soldier Port]]&lt;/div&gt;</summary>
		<author><name>Gavain</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=On_a_Wine_Dark_Sea&amp;diff=330319</id>
		<title>On a Wine Dark Sea</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=On_a_Wine_Dark_Sea&amp;diff=330319"/>
		<updated>2017-11-29T09:46:12Z</updated>

		<summary type="html">&lt;p&gt;Gavain: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[A Trip to Soldier Port]]&lt;br /&gt;
&lt;br /&gt;
===On a Wine Dark Sea===&lt;br /&gt;
The Pangolin makes good time that day. She surfs down long glassy waves with a following breeze, slightly heeled over to port. The cordage creaks and the mast groans. You&#039;ve come to learn the ship&#039;s language. She&#039;s feeling happy and energetic, you can tell by how when she crests one of the two yard high waves she shakes her head a bit. The crew are alert but the rig needs no changing so they rest by the higher rail and chat. The off watch have come out from under the arch and a fiddle is produced. The sing and dance. During the long transit they have accepted you as one of their own. You chat and come out into the warm sun, the tilted deck no concern to your acquired &#039;sea legs&#039; &lt;br /&gt;
&lt;br /&gt;
A young man leans, with his back on the rail, watching the sailors sing and dance. He even makes an effort himself, picking up the choruses of the songs and joining. He does not, though, join in the dancing. He is wearing a pair of light trews and a light tunic. His fair hair is cropped quite short and he is clean shaven. His blue eyes are never still, alighting briefly on everything and everyone. &lt;br /&gt;
&lt;br /&gt;
Haren too enjoys the singing and dancing, however he has no reservations about joining in. His short frame is solidly built and his dancing is as enthusiastic as the sailors, though some of the movements hint of a knowledge of more graceful and cultured dances. His dark hair, normally bound tightly at the nape of his neck, is wild and free. When still it falls past his shoulders, in the dance it whips about him as if it has a life of its own. In contrast to his hair his beard is neatly trimmed it frames an honest and open face, though at times his pale blue eyes show the toughness of diamond. He is dressed, as always, in high quality clothes that fit him well and show off his muscular body to it&#039;s best.&lt;br /&gt;
&lt;br /&gt;
Haren pauses in his dancing to talk to the man leaning on the rail.  &amp;quot;Not joining in?  It&#039;s great to iron out the kinks in your muscles and expend some energy.  Otherwise it&#039;s a cramped life on a boat.  My name is Haren by the way.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The young man flashes a smile. &amp;quot;I just sing, dancing&#039;s not for me. I&#039;ve two left feet and more often than not end up on me arse. I&#039;m Gatrenus, pleased to meet you.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Redjack, the captain, and Orlfinn, the bosun, wander over. The crew don&#039;t go to attention or anything as life on the merchanters is more like a big family.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I checked the rutter and I&#039;d say we&#039;re a day out of I have the course right. We should look out for pirates though as these are strange waters to us.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
An unhappy look develops on Haren&#039;s face.  &amp;quot;I&#039;m fine with keeping a lookout but you don&#039;t expect us to climb the mast, to do it, do you?&amp;quot; he shudders gracefully.&lt;br /&gt;
&lt;br /&gt;
Orlfinn grins and looks aloft. Redjack says &amp;quot;oh no good friend, my crew will do this. You can keep a private watch if you like, I like to have as many eyes on the horizon as possible, but we should forewarned in plenty of time to prepare. When we get into shallow water we must be careful, armoured and armed. Many loathsome monsters lurk beneath the surface.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
Tall and dark skinned Yahliz stood out from most of the crew and passengers, he lent against the rail and watched the crew cavort as the ship rose and fell with the waves. He smiled to himself before turning to Gatrenus and saying &amp;quot;We are making good time, I spoke with Ulfhedin and he tells me we expect to make port slightly earlier than expected as long as the wind hold true.&amp;quot; He reaches up and makes a slight adjustment to the red turban he wear. &lt;br /&gt;
&lt;br /&gt;
&amp;quot;Well that&#039;s good news at least. I&#039;d better get my armour ready if we&#039;re to expect pirates though.&amp;quot; Gatrenus says &amp;quot;So, where are you from? You don&#039;t see a great many hats like that where I come from.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
&amp;quot;I hail from fair Pithdaros, city of a thousand delights.&amp;quot; Yahliz says with a smile and looks to the west. &amp;quot;What of you my friend, where do you call home?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I grew up in Petela, so I guess that&#039;s home. I have moved around a lot since mainly working in rich houses as a servant, but I fancied a change from that so I&#039;m looking for something different at the end of this voyage. I&#039;m not certain pirates are what I was thinking of.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
&amp;quot;Me neither.&amp;quot; Haren sympathyses.  &amp;quot;I guess that&#039;s why sea trading is so risky, but the potential rewards are great for an appropriate cargo.  I never thought that I would be involved with sea trading and certainly not actually defending my investment!  But then Tarsh is a long way from the sea.&amp;quot;  he says in a somewhat wistful tone.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I think I might give my armour a quick once over as I&#039;ll need to be putting it on at some point in the near future. I&#039;m not a fighter though, I&#039;ll just have to hope I don&#039;t chop my own leg off.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
&amp;quot;The trick is to hit the other guy. If your sword is in him it can&#039;t be in your own leg!&amp;quot; Haren laughs, but he too goes off to don his armour and collect his crossbow. He returns in a few minutes the rings of his mail glinting in the sunlight and crossbow clipped to his belt. &lt;br /&gt;
&lt;br /&gt;
Yahliz grinned at the interplay between the other two passengers Äah yes, pirates can be most worrisome. I have served aboard a pirate hunter when I was a younger man, we fought against those who raided our coastline.&amp;quot; He follows the others below decks and returns wearing a Brigandine Hauberk and a scimitar at his hip and shield which he places nearby. &lt;br /&gt;
&lt;br /&gt;
Gatrenus too returns to the deck clad in armour. The bronze discs of his bezainted armour glittering in the sun. He lays his shortsword and coif on the deck next to him before he resumes leaning on the rail, this time watching out to sea for hints of sails on the horizon. &lt;br /&gt;
&lt;br /&gt;
Haren spots the forecastle and decides this is a good place to watch from as it is slightly elevated.  It also gives him a great view of the rest of the ship so that he can cover it with his crossbow.  He ties his quiver securely to the rails ready to hand but not in the way if it comes to hand-to-hand.  Once settled he start searching the horizon for any signs of boats.&lt;br /&gt;
&lt;br /&gt;
A curious things happens. Redjack summons all the watches and soon all twelve people are standing in a line in their armour. Redjack opens a small chest and takes out a heavy book. It is filled with pictures of two men fighting. He starts shouting commands to the crew and they undergo sword and dagger evolutions. It&#039;s quite a martial display.&lt;br /&gt;
&lt;br /&gt;
After this tubs of crossbow quarrels and bundles of javelins are brought up from below. Many of the javelins are sent up to the crow&#039;s nest on a winch. The crew then brings up wooden boards that slot into the rails. They have a diamond shaped hole in them for crossbow shooting. Orlfinn comes out and nods to the players &amp;quot;I see you have made ready as well. If you can cast long duration spells you may want to consider when you cast them, it may be a long night and day&amp;quot; &lt;br /&gt;
&lt;br /&gt;
&amp;quot;I have no such luxury, just short term stuff.&amp;quot; Haren replies. &amp;quot;I hope some of those bolts are coming forward?&amp;quot; He asks hopefully. &amp;quot;I&#039;ve only got the one quiver full and if it is going to be as long a day as you say then I will run out far too early.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
Gatrenus shrugs, &amp;quot;Just got ignite. Might be handy to set a pirate ship alight but that would require touching it. I guess it&#039;ll just be short sword and slingshot.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;My spells could last for some time but I lack the power to do so and remain combat worthy. Thus my friends I shall wait until their is a creditable threat. May the Prophet send us safe seas though.&amp;quot; Yahliz looks out to the eastern horizon and utters a silent prayer that it be so. &lt;br /&gt;
&lt;br /&gt;
Gatrenus moves to the fore deck to stand with Haren. He checks the sling stones in the pouch at his belt and then carefully closes it and makes sure it is properly shut. He smiles somewhat weakly at Haren before gazing forward at the distant horizon. &amp;quot;How long do you think we&#039;d have from spotting a sail in the distance to being close enough to shoot at them?&amp;quot; he muses.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I have no idea.&amp;quot; Haren replies, &amp;quot;I have never been on the sea before.  Though I guess it is like it is on the ground. If they come from behind it could take a while, whilst from the front it will be very quick.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
Yahliz continues to stare out to see watching for a sail whilst he strings his bow and checks the fletching on his arrows. Once he completes the task he continues to stare out to sea.&lt;br /&gt;
&lt;br /&gt;
Something fires in Haren&#039;s brain. &amp;quot;Ignite. Yes! How about we create some fire arrows. I saw some in court for a demonstration. They had a point that had a cage to hold burning charcoal. We can wrap small wire cages round a bolt to do the same thing. We can then use them to take out their sails, then they may stop chasing us. Just a minute.&amp;quot; He dashes off to gather the supplies he needs.&lt;br /&gt;
&lt;br /&gt;
Haren returns after a few minute with wite and a few tools and a leather clad man. &amp;quot;This is Orvenn everybody. I found him below completely unaware of the excitement topside. So I brought him up to see.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
Vorazang hurries up to the deck. He is also clad in leather, some of it boiled, some of it reinforced with chitin disks. His skin is brown, his eyes are dark, and his black hair hangs at shoulder length under a helm made from strips of chitin affixed to leather. Upon his back he wears a round chitin shield and a war maul, and he carries a large mace in his right hand. His somewhat homely face shows a look of concern. &amp;quot;What going on up here? Last thing I heard the sailors where singing, and now there&#039;s armed men rushing to the deck!&amp;quot; &lt;br /&gt;
&lt;br /&gt;
Orvenn looks around nervously, his beady but shrewd eyes darting from one face to another. Even though he is in full view of everyone on deck, he seems to be instinctively trying to hide and is clearly uncomfortable with being the centre of attention. His entire appearance seems to be designed to avoid attention or notice. His dark hair falls untidily down to his shoulders, while his large beard shows signs of needing a trim. His Cuirboulli armour has been dyed black, but is otherwise unadorned - as are the crossbow, gladius and knives he carries.&lt;br /&gt;
&lt;br /&gt;
Orvenn notes how many of the assembled crew and passengers are watching him and tries to subtly put Haren between himself and as many people as possible.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;H-hello,&amp;quot; he stammers, in a voice that is barely audible. &amp;quot;I didn&#039;t realise we were arming ourselves. What&#039;s going on? Are we under attack?&amp;quot; His own question seems to alarm Orvenn, as starts looking around the Pangolin for another ship, nearly dislocating his neck with the violence of his head movements. &lt;br /&gt;
&lt;br /&gt;
&amp;quot;Not yet but Redjack says we are entering waters where there may be pirates. He wanted all eyes and swords on deck in case we are attacked.&amp;quot; Haren relays his previous conversation to the newcomers. Then grinning he can&#039;t help but add. &amp;quot;Isn&#039;t it exciting.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
&amp;quot;NO!&amp;quot; Orvenn shrieks at Haren. &amp;quot;It is not exciting at all! I hitched a ride on this river wagon to avoid all this &#039;keep-watch-just-in-case&#039; bullshit. I did not come here to ...&amp;quot; Orvenn pause for a second as he catches sight of Redjack&#039;s face, before changing direction instantly. &amp;quot;Did not come here to be drowned by pirates because I refused to protect this very lovely boat. Where do you need me? Somewhere safe I hope?&amp;quot; Orvenn laughs nervously, as if at his own joke, but his last comment still has all the hallmarks of a plea. &lt;br /&gt;
&lt;br /&gt;
Redjack smiles and adds &amp;quot;oh, it&#039;s not just the pirates you have to worry about. No, the Kraken can haul you off the deck and into it&#039;s maw with it&#039;s mile-long tentacles. Sea-dragons can reach you in the hold or even right aloft with their long necks and the mighty Roc can sink us with one mighty boulder dropped amidships!&amp;quot; He theatrically shakes his head. &amp;quot;Perhaps it&#039;s best not to dwell on that.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
Vorazang frowns. &amp;quot;Captain, are you expecting an attack or not? Stop trying to frighten the Sartarite and tell us what you need of us.&amp;quot; He holds out his mace. &amp;quot;I&#039;m up for smashing a few heads, if it comes to that.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
His smile drops. &amp;quot;We always go to quarters a day out of land, but these are unknown waters. I prefer to be prepared and uncomfortable to the other option.&amp;quot; Redjack looks across his ship, his eyes taking in tiny details. &amp;quot;Most pirates will sheer away with just a show of force unless they&#039;re desperate. Some, however, are just crazed.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Orlfinn comes up and reports that everything is in order. &amp;quot;Bloody Carrowise is pissed again,&amp;quot; he grumbles. &amp;quot;I sent him below as usual. I thought we already had a bloody mascot.&amp;quot; Redjack compresses his lips and says nothing. &lt;br /&gt;
&lt;br /&gt;
Orvenn has been nervously checking the skies for Rocs, but peers shrewdly at Orlfinn and Redjack at the mention of Carrowise.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Trouble Master Redjack? Should someone go and assist this angry young man with his duties. Enraged men are likely to make mistakes - look at the Uroxi.&amp;quot; Orvenn slides closer to the Sailing Master and asks him in a low stage whisper, loud enough for everyone nearby to still hear, &amp;quot;will the hold be safe with this Calloweeze guarding it? Should one of us see to the safety of our goods? I&#039;m sure there&#039;s many an investment in the hold that could be lost with a bad man on guard.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
&amp;quot;Well, if Carrowise manages to break the eggs I brought aboard while he&#039;s stumbling around drunk, I&#039;ll break his arms!&amp;quot; Vorazang turns to Redjack. &amp;quot;Do you know what kind of pirates there are in these waters? How disciplined, how well armed?&amp;quot; &lt;br /&gt;
&lt;br /&gt;
&amp;quot;I know what kind of pirates, the kind that would appreciate being branded and whipped in the punishment legions, a few could lose an eye so the others can learn of their own errors. Maybe the imperial navy should take a trip across this bit of sea one day.&amp;quot; Gatrenus muses.&lt;br /&gt;
&lt;br /&gt;
Various crew members nod in agreement with Gatrenus. It&#039;s unlikely they&#039;ve ever seen the Empire&#039;s punishment corps but even they have heard of them and their dire discipline.&lt;br /&gt;
&lt;br /&gt;
The evening light darkens and the wind drops. The sailors go aloft to bring in most of the sails as The Pangolin doesn&#039;t make way at night, it would make navigation impossible and this far out at sea with no navigation marks uncertainty as to the course could be disastrous.&lt;br /&gt;
&lt;br /&gt;
The red moon rises to the north-west and the late evening crew take a sight. The moos, small and far off, leaves a track in the water like a trail of blood.&lt;br /&gt;
&lt;br /&gt;
Suddenly the lookout shouts &amp;quot;There&#039;s a green light in the water! About two points of the port bow, a mile out.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[A Trip to Soldier Port]]&lt;/div&gt;</summary>
		<author><name>Gavain</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Lanbril&amp;diff=330226</id>
		<title>Lanbril</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Lanbril&amp;diff=330226"/>
		<updated>2017-11-27T09:13:28Z</updated>

		<summary type="html">&lt;p&gt;Gavain: /* Lanbril Divine Magic */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Lanbril=&lt;br /&gt;
&lt;br /&gt;
==Mythos and History==&lt;br /&gt;
Lanbril was a son of Grandfather Mortal. In Godtime, humans came late among the other gods. While he claimed to be equal to the other gods, they rejected him as inferior because his father was killed by Death, the first sword. &lt;br /&gt;
&lt;br /&gt;
Lanbril was enraged, and the rage warped his soul. If the other gods held him to be inferior, let them so believe. Lanbril studied the ways of deceit, and perfected the techniques of seeming not to be doing what he was indeed doing. When other gods worked with magic and power, he rejected these in favor of physical skill and covert manipulation. He cultivated Disorder, and worked to, attain the illusion that all was right until repair was impossible and he had made his escape. Lanbril did invent a magic of his own, to confound the pursuit of his victims, and to confuse those suspecting his presence. &lt;br /&gt;
&lt;br /&gt;
After a while, Lanbril’s mad influence permeated the world. Some devout cultists go so far as to state that this influence inspired Eurmal to help Orlanth in stealing Death from Humakt. This story is rejected by most theologists. During the Darkness, Lanbril taught mortals to survive by skill and cunning, and by watching out for themselves first. In historical times, thieves and other self-seeking scum plague all communities, following Lanbril’s path. &lt;br /&gt;
&lt;br /&gt;
Lanbril’s gift is to help the guilty to avoid punishment, including death. Death is the final escape; punishment does not follow a Lanbril cultist past the grave, and Lanbril ensures that the soul gets back into circulation, someday.&lt;br /&gt;
&lt;br /&gt;
==Nature of the Cult==&lt;br /&gt;
Lanbril is a cult of the criminal underworld in human societies across the world. Trolls, elves, and dwarfs do not often embrace Lanbril, but the god is not unknown among these races, especially by those who have been tainted by contact with humans. He is the deity to whom thieves and criminals may turn for concealment and improvement of skills. &lt;br /&gt;
&lt;br /&gt;
Lanbril, the patron of sneaks, criminals, and of the human underworld, is the expression of all egotistical and antisocial acts which must be done covertly. Any being, mortal or immortal, who acts in this manner may come under the guidance and protection of Lanbril. The nature of human society is such that Lanbril always finds followers. &lt;br /&gt;
&lt;br /&gt;
This covert cult exists in natural counterpoise to centralizing and ordering forces in society. The stronger the social order, the better the chances for Lanbril thieves. (This creates a natural conflict with Krarsht, who seeks the replacement of Order with Control.) Paradoxically, the Lanbril gangs often regularize the criminal element. Lanbril cultists do not advertise themselves, and are not known to society at large, except as thieves, who provide training in certain skills. The notorious Black Fang of Pavis was a Lanbril cultist during part of his mortal term. &lt;br /&gt;
&lt;br /&gt;
Lanbril supports any established legal and economic order which permits proper conditions for his cult. Therefore most rings do not work as revolutionary agents against an established hierarchy. Most thieves are vocally patriotic, and defend their tribe or town against enemies.&lt;br /&gt;
&lt;br /&gt;
Lanbril likes secrecy, trickery, and treachery to be applied by his followers to established society. Lanbril is not pleased by internecine strife, or violence for its own sake, since many criminal endeavors require precise and trusting co-operation for their success.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
!| &lt;br /&gt;
!|Standard&lt;br /&gt;
!|Cult Specialist&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Skills&#039;&#039;&#039; || Climb, Jump, Evaluate, Conceal, Devise, Sleight, Listen, Search, Hide, Sneak, || Fast Talk, Feign Death, Foil restraints, Shadowing, Voice Mimicry&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Alchemy Variable&#039;&#039;&#039; || Brew: Acid, Blade Venom, Poison,  || Craft: Dust of Death, Sleep Powder&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Alchemy Fixed&#039;&#039;&#039; || -  || Craft: Thunder Lung Dust, Visibility Dust, Scent-Stop Dust, Stink Dust, Smoke Bombs, Flares&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Spirit Magic&#039;&#039;&#039; || Mobility, Befuddle, Glamour, Mind Speach, Glue || Conceal Item, Face of Lanbril, Forget&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Divine Magic&#039;&#039;&#039;|| Any || Concealment, Divination Block &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Lanbril Special Alchemy Skills==&lt;br /&gt;
{|&lt;br /&gt;
|+&lt;br /&gt;
===Costs to Make and Buy===&lt;br /&gt;
|-style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{|style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
!style=&amp;quot;text-align:left;&amp;quot;| Skill&lt;br /&gt;
!width=80| Make&lt;br /&gt;
!width=80| Cultists&lt;br /&gt;
!width=80| Others&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot;|Thunder Lung Dust || 20L || 40L || 200L&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot;|Visibility Dust || 30L || 60L || 300L&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot;|Scent-Stop Dust || 10L || 20L || 100L&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot;|Stink Dust || 10L || 20L || 100L&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot;|Smoke Bombs (Powder) || 20L || 40L || 200L&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot;|Smoke Bombs (Globe) || 100L || 150L || 600L&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot;|Flares || 15L || 30L || 200L&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&lt;br /&gt;
|&lt;br /&gt;
{|style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
!style=&amp;quot;text-align:left;&amp;quot;| Skill&lt;br /&gt;
!width=100| Make / POT&lt;br /&gt;
!width=120| Cultists / POT&lt;br /&gt;
!width=100| Others / POT&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot;|Dust of Death || 8L || 16L || 80L&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot;|Sleep Powder/Venom || 20L || 40L || 100L&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count:3;-moz-column-count:3;-webkit-column-count:3&amp;quot;&amp;gt;&lt;br /&gt;
===Thunder Lung Dust===&lt;br /&gt;
&lt;br /&gt;
When a character inhales this substance, he must immediately make a CON x 1 roll or begin to sneeze, choke and undergo general upper respiratory distress, so that he can do nothing but clutch his sides and suffer.  The symptoms remain for as long as the character is inside teh cloud; he may move out of the cloud, or wait for it to disperse, which takes five minutes in the open on a calm day.  Each round that the character inhales some of the cloud, he must make his CON roll anew.&lt;br /&gt;
&lt;br /&gt;
Once free of the cloud, he may try to foll CON x 3 or less to recover from the symptoms once per melee round. While a victim is busy choking and wheezing, their movement is reduced by half, and no magic or skill use is possible.&lt;br /&gt;
&lt;br /&gt;
===Dust of Death===&lt;br /&gt;
&lt;br /&gt;
This is a new way to disperse standard CON poisons. The dust is a speareate recipe from the ordinary poisons described in the rules and costs more. the cloud will last for five minutes ina  calm environment, and then will disperseat the rate of 1 POT per minute.&lt;br /&gt;
&lt;br /&gt;
===Visibility Dust===&lt;br /&gt;
&lt;br /&gt;
This anti-magical substance collects on the surface of skin, clothing, etc. and negates the spirit magic spell of invisibility. The dust cloud persisits for five minutes, during which any beings moving through it will become coated with the dust.  The surface dust will negate Invisibility until it is cleaned off.&lt;br /&gt;
&lt;br /&gt;
===Scent-Stop Dust===&lt;br /&gt;
&lt;br /&gt;
This product is sprinkled behind a fleeing party and will block any scent trail which might exist.  Dogs and other scenting creatures can follow the trail through this substance only on  a critical tracking roll.  A single ddose of the compound will cover 10 meters of trail.  This dust is often used where trackers can&#039;t simply circle and pick up the trail again. The effects of teh dust last for as long as does the scent, effectively blocking the track forever.&lt;br /&gt;
&lt;br /&gt;
===Sleep Powder/Sleep Venom===&lt;br /&gt;
&lt;br /&gt;
This acts as a systemic poison in the air or on a blade, respectively.  Failure to resist with CON vs POT of the chemical results in the victim falling unconscious for 25-CON full turns.  If the victim resists the poison, he is still incapacitated fro a single melee round if the poison ad at least a 10% chance of overcoming his CON.This incapacitation takes the form of momentary extreem drowsiness, and the character will not fall down, but nay not attack, and his parry is halved.&lt;br /&gt;
&lt;br /&gt;
===Smoke Bombs===&lt;br /&gt;
&lt;br /&gt;
These devices work either by burning compressed powders in ceramic jars, or by smashing globes of special liquids which volatilize into opaque vapours.  Smokes are opaque and are bright black or white.  A single smoke bomb produces enough smoke to completely block an are of 100 x 100 x 10 meters.  The smoke is non-toxic, and does not smell strongly.  It is non-lethal, though an intense dose may cause characters to cough.&lt;br /&gt;
&lt;br /&gt;
===Flares===&lt;br /&gt;
&lt;br /&gt;
Flares cause bright flames which last from a melee round up to five minutes or more.  Basically, flares consist of powders compressed into paper or ceramic containerizes.  They can be made to burn in any flame colour, and can even be designed to propel burning material into the air, like a Roman candle.  In the event that a burning flare hits something, it may cause damage as a small fire.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Lanbril Special Skills==&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count:3;-moz-column-count:3;-webkit-column-count:3&amp;quot;&amp;gt;&lt;br /&gt;
===Feign Death===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Manipulation 10%&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This esoteric skill allose the practitioner to conceal himself amid a scene of carnage.  Feigning death involves lying absolutely still and maitaining a posture so death-like as to be ignored by enemies.  A successful use fo the skill will fool an untrained enemy looking carefully for bodies.  A critical roll will even fool a trained healer though not a Detect Life spell or checking pulses etc.  A failure will not fool anyone who cared.&lt;br /&gt;
&lt;br /&gt;
===Foil Restraints===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Manipulation 00%&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This is th ability to position onsedelf so that restraining ropes, chains etc. are applied ineffectively.  The initial roll must succeed when the bonds are applied.  If this initial roll succeeds. the character can try to free himself from the bonds at any future time by again making his Foil Restraints foll successfully.  He may try once every five minutes.  If the initial roll fails he cannot trry to escape.  If he critically succeeded in his initial Foil Restraints roll, he need not roll again to escape, but may release himself at any time.&lt;br /&gt;
&lt;br /&gt;
===Shadowing===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Stealth 10%&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This is the art of secretly following someone around a town or city.  It is normally impossible in a rural setting (Hide should be used instead).  Success must be rolled every five minutes while the thief shadows the subject. If the shadower fails the skill roll, the subject is allowed a Search roll to notice who is following.  If the roll is missed, the subject still knows he is being followed.&lt;br /&gt;
===Voice Mimicry===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Oratory 05%&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This ability duplicates the tone of somebody else&#039;s voice. Penalties should be assessed against the chances for success if the voice to be mimicked is wildly different from the character doing the mimicking.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Lanbril Spirit Magic==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count:3;-moz-column-count:3;-webkit-column-count:3&amp;quot;&amp;gt;&lt;br /&gt;
===Conceal Item===&lt;br /&gt;
1 point&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&#039;&#039;Range touch, Focused, Passive, Temporal&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This spell acts to conceal a single item smaller than 3 ENC points. An attached satchel of backpack could be concealed with this spell. If the concealed object is a weapon, it will become visible as soon as it is used to attack or parry with. The item is concealed by missdirection, just as a normal invisibility spell conceals a person.&lt;br /&gt;
&lt;br /&gt;
===Face of Lanbril===&lt;br /&gt;
2 points&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&#039;&#039;Range self, Unfocused, Passive, Temporal&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This is a general disguise spell, causing the user&#039;s face to become exceedingly ordinary and forgettable, so that on wearing this spell is likely to pass unnoticed and forgotten, especially in a crowd. No two uses of this spell give exactly the same face, and the user&#039;s clothing also shifts in the direction of ordinariness, though a Search will allow an observer to see that the spell user has either much better of much worse clothing concealed under his &#039;ordinary clothes&#039;. The spell cannot change sex or race. If f female troll casts it, she will look like a very ordinary female troll, who may still stand out in many places.&lt;br /&gt;
&lt;br /&gt;
===Forget===&lt;br /&gt;
3 points&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&#039;&#039;Ranged, Unfocused, Passive, Temporal&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This causes the subject to forget events taking place 10 melee rounds after the casting.  The memory loss does not take place immediately, but begins to affect the target about five minutes after the spell is cast. If a guard chases some thieves who successfully hit him with this spell, the guard will not remember the encounter later. This is a good spell to throw on a victim who is already Befuddled.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Lanbril Divine Magic==&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count:3;-moz-column-count:3;-webkit-column-count:3&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Divination Block===&lt;br /&gt;
1 point&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&#039;&#039;Range special, Duration as long as the caster is a living cult member, Non-reuseable, Stackable&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Divination Block will block the history of the activities of up to 12 individuals associated with one definable material object for and activity period of up to 12 hours.  Alternatively, it may be used to keep the history of one object from being revealed by Divination spells of the Lhankor Mhy Knowledge spell cast by the priests of any god for a period of time in the objects history up to 12 hours in length.  The existence of a Divination Block will be revealed to an inquiring priest only on a critical success roll for the Divination.  If the spell is stacked, an extra point of spell doubles the period of time covered by the spell. A third point will triple the time etc.&lt;br /&gt;
[[Soldier Port]]&lt;br /&gt;
&lt;br /&gt;
===Concealment===&lt;br /&gt;
&lt;br /&gt;
2 points&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&#039;&#039;Ranged, Temporal, Eeuseable, Non-stackable&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This is a combination of two spirit magic spells, Invisibility and Silence, and has the added bonus of making the Invisibility passive.  If the character protected by this spell attacks with missile, melee or magic, he becomes visible for the entire melee round in which he attacks and will disappear again for the start of the next round. In any round the character disengages from melee, he will disappear again at the end of the round of disengagement.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Lanbril Special Devices==&lt;br /&gt;
&lt;br /&gt;
Lanbril cultists use a variety of special tools, such as lockpicks, extendable ladders, hooks, knives and saws to enter forbidden places.  Som other devices used by thieves are intended to distract - while the guards investigate the device, the thief goes about his business.&lt;br /&gt;
&lt;br /&gt;
Other Lanbril gear include reversible cloaks, reversible hats that can be folded up to be placed in a pocket, spidersilk cloaks that can be folded into a pocket, footholds which atttach to walls without pounding, glass cutters and so forth.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count:3;-moz-column-count:3;-webkit-column-count:3&amp;quot;&amp;gt;&lt;br /&gt;
===The Magic Chirper===&lt;br /&gt;
&lt;br /&gt;
This is a perfect example of a red herring. It consists of a fancy box with a carefully worked grill allowing sound to emanate from the interior, while concealing the insides. The box is well made at a cost of about 100L. Inside the box is a mouse or bird.  The design of the box amplifies the normal noises of the poor beast to be loud enough to attract attention.  Often the animal is hurt, so that it will whimper, cry, or scream.  The cultist will usually cast Farsee on the box, so that it will emanate an aura of magic.  This trick may work as often as once a year in a large community. Variations of the trick are obvious - all of them are regularly used.&lt;br /&gt;
&lt;br /&gt;
===The Whumper===&lt;br /&gt;
&lt;br /&gt;
This is simply a clockwork mechanism in a box which produces percussive noise at a pre-set interval, either rhythmically of in a random pattern.  Whumpers are only made in highly civilised areas, such as the interior Lunar Empire of Holy Country; they require complex mechanical skills to produce.  Typical Whumpers produce a scraping sound every few seconds. They can also be made to produce a rapping noise every 15-90 seconds, a foot fall every minute or so, or similar sounds, always to distract and lure away guards.  Whumpers can cost anywhere from 100 - 1000L, depending on the reliability, flexibility, and quality of the device, how far it has traveled from its maker, and on how well the seller likes the purchaser.&lt;br /&gt;
&lt;br /&gt;
===The Thief&#039;s Helper===&lt;br /&gt;
&lt;br /&gt;
This assists in entering buildings.  It looks like an ordinary staff, 1.5 meters long, but it is made of telescoping tube sections with a claw grapple at one end and a chisel spike on the other. Magical ones sometimes include matrices for Glue or Silence.  When the thief is ready to enter a building, the Helper is extended by sliding out the sections and fixing them in place with pegs (which also serve as ladder rungs). The ladder may be made as long as 4 meters. The helper is set into the ground, or is hooked onto the end of a protrusion on the building.  A Glue spell can make things more stable. The thief then climbs up the ladder to the desired height and draws the Helper up. The spike on the end is strong enough to be used to jimmy open windows, etc.;  the collapsed Helper is sturdy enough to be used in combat as a staff.&lt;br /&gt;
&lt;br /&gt;
{|  style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align:left;&amp;quot;| Weapon &lt;br /&gt;
!width=&amp;quot;50&amp;quot;| Damage &lt;br /&gt;
!width=&amp;quot;50&amp;quot;| STR/DEX &lt;br /&gt;
!width=&amp;quot;50&amp;quot;| ENC &lt;br /&gt;
!width=&amp;quot;50&amp;quot;| Base% &lt;br /&gt;
!width=&amp;quot;50&amp;quot;| Armour &lt;br /&gt;
!width=&amp;quot;50&amp;quot;| SR &lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot;| Quarterstaff || 1d8 || 9/9 || 1.5 || 10 || 8 || 1&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot;| Helper || 1d8 || 9/9 || 2.0 || 10 || 6 || 1&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>Gavain</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Lanbril&amp;diff=330225</id>
		<title>Lanbril</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Lanbril&amp;diff=330225"/>
		<updated>2017-11-27T09:08:47Z</updated>

		<summary type="html">&lt;p&gt;Gavain: /* Nature of the Cult */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Lanbril=&lt;br /&gt;
&lt;br /&gt;
==Mythos and History==&lt;br /&gt;
Lanbril was a son of Grandfather Mortal. In Godtime, humans came late among the other gods. While he claimed to be equal to the other gods, they rejected him as inferior because his father was killed by Death, the first sword. &lt;br /&gt;
&lt;br /&gt;
Lanbril was enraged, and the rage warped his soul. If the other gods held him to be inferior, let them so believe. Lanbril studied the ways of deceit, and perfected the techniques of seeming not to be doing what he was indeed doing. When other gods worked with magic and power, he rejected these in favor of physical skill and covert manipulation. He cultivated Disorder, and worked to, attain the illusion that all was right until repair was impossible and he had made his escape. Lanbril did invent a magic of his own, to confound the pursuit of his victims, and to confuse those suspecting his presence. &lt;br /&gt;
&lt;br /&gt;
After a while, Lanbril’s mad influence permeated the world. Some devout cultists go so far as to state that this influence inspired Eurmal to help Orlanth in stealing Death from Humakt. This story is rejected by most theologists. During the Darkness, Lanbril taught mortals to survive by skill and cunning, and by watching out for themselves first. In historical times, thieves and other self-seeking scum plague all communities, following Lanbril’s path. &lt;br /&gt;
&lt;br /&gt;
Lanbril’s gift is to help the guilty to avoid punishment, including death. Death is the final escape; punishment does not follow a Lanbril cultist past the grave, and Lanbril ensures that the soul gets back into circulation, someday.&lt;br /&gt;
&lt;br /&gt;
==Nature of the Cult==&lt;br /&gt;
Lanbril is a cult of the criminal underworld in human societies across the world. Trolls, elves, and dwarfs do not often embrace Lanbril, but the god is not unknown among these races, especially by those who have been tainted by contact with humans. He is the deity to whom thieves and criminals may turn for concealment and improvement of skills. &lt;br /&gt;
&lt;br /&gt;
Lanbril, the patron of sneaks, criminals, and of the human underworld, is the expression of all egotistical and antisocial acts which must be done covertly. Any being, mortal or immortal, who acts in this manner may come under the guidance and protection of Lanbril. The nature of human society is such that Lanbril always finds followers. &lt;br /&gt;
&lt;br /&gt;
This covert cult exists in natural counterpoise to centralizing and ordering forces in society. The stronger the social order, the better the chances for Lanbril thieves. (This creates a natural conflict with Krarsht, who seeks the replacement of Order with Control.) Paradoxically, the Lanbril gangs often regularize the criminal element. Lanbril cultists do not advertise themselves, and are not known to society at large, except as thieves, who provide training in certain skills. The notorious Black Fang of Pavis was a Lanbril cultist during part of his mortal term. &lt;br /&gt;
&lt;br /&gt;
Lanbril supports any established legal and economic order which permits proper conditions for his cult. Therefore most rings do not work as revolutionary agents against an established hierarchy. Most thieves are vocally patriotic, and defend their tribe or town against enemies.&lt;br /&gt;
&lt;br /&gt;
Lanbril likes secrecy, trickery, and treachery to be applied by his followers to established society. Lanbril is not pleased by internecine strife, or violence for its own sake, since many criminal endeavors require precise and trusting co-operation for their success.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
!| &lt;br /&gt;
!|Standard&lt;br /&gt;
!|Cult Specialist&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Skills&#039;&#039;&#039; || Climb, Jump, Evaluate, Conceal, Devise, Sleight, Listen, Search, Hide, Sneak, || Fast Talk, Feign Death, Foil restraints, Shadowing, Voice Mimicry&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Alchemy Variable&#039;&#039;&#039; || Brew: Acid, Blade Venom, Poison,  || Craft: Dust of Death, Sleep Powder&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Alchemy Fixed&#039;&#039;&#039; || -  || Craft: Thunder Lung Dust, Visibility Dust, Scent-Stop Dust, Stink Dust, Smoke Bombs, Flares&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Spirit Magic&#039;&#039;&#039; || Mobility, Befuddle, Glamour, Mind Speach, Glue || Conceal Item, Face of Lanbril, Forget&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Divine Magic&#039;&#039;&#039;|| Any || Concealment, Divination Block &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Lanbril Special Alchemy Skills==&lt;br /&gt;
{|&lt;br /&gt;
|+&lt;br /&gt;
===Costs to Make and Buy===&lt;br /&gt;
|-style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{|style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
!style=&amp;quot;text-align:left;&amp;quot;| Skill&lt;br /&gt;
!width=80| Make&lt;br /&gt;
!width=80| Cultists&lt;br /&gt;
!width=80| Others&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot;|Thunder Lung Dust || 20L || 40L || 200L&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot;|Visibility Dust || 30L || 60L || 300L&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot;|Scent-Stop Dust || 10L || 20L || 100L&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot;|Stink Dust || 10L || 20L || 100L&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot;|Smoke Bombs (Powder) || 20L || 40L || 200L&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot;|Smoke Bombs (Globe) || 100L || 150L || 600L&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot;|Flares || 15L || 30L || 200L&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&lt;br /&gt;
|&lt;br /&gt;
{|style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
!style=&amp;quot;text-align:left;&amp;quot;| Skill&lt;br /&gt;
!width=100| Make / POT&lt;br /&gt;
!width=120| Cultists / POT&lt;br /&gt;
!width=100| Others / POT&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot;|Dust of Death || 8L || 16L || 80L&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot;|Sleep Powder/Venom || 20L || 40L || 100L&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count:3;-moz-column-count:3;-webkit-column-count:3&amp;quot;&amp;gt;&lt;br /&gt;
===Thunder Lung Dust===&lt;br /&gt;
&lt;br /&gt;
When a character inhales this substance, he must immediately make a CON x 1 roll or begin to sneeze, choke and undergo general upper respiratory distress, so that he can do nothing but clutch his sides and suffer.  The symptoms remain for as long as the character is inside teh cloud; he may move out of the cloud, or wait for it to disperse, which takes five minutes in the open on a calm day.  Each round that the character inhales some of the cloud, he must make his CON roll anew.&lt;br /&gt;
&lt;br /&gt;
Once free of the cloud, he may try to foll CON x 3 or less to recover from the symptoms once per melee round. While a victim is busy choking and wheezing, their movement is reduced by half, and no magic or skill use is possible.&lt;br /&gt;
&lt;br /&gt;
===Dust of Death===&lt;br /&gt;
&lt;br /&gt;
This is a new way to disperse standard CON poisons. The dust is a speareate recipe from the ordinary poisons described in the rules and costs more. the cloud will last for five minutes ina  calm environment, and then will disperseat the rate of 1 POT per minute.&lt;br /&gt;
&lt;br /&gt;
===Visibility Dust===&lt;br /&gt;
&lt;br /&gt;
This anti-magical substance collects on the surface of skin, clothing, etc. and negates the spirit magic spell of invisibility. The dust cloud persisits for five minutes, during which any beings moving through it will become coated with the dust.  The surface dust will negate Invisibility until it is cleaned off.&lt;br /&gt;
&lt;br /&gt;
===Scent-Stop Dust===&lt;br /&gt;
&lt;br /&gt;
This product is sprinkled behind a fleeing party and will block any scent trail which might exist.  Dogs and other scenting creatures can follow the trail through this substance only on  a critical tracking roll.  A single ddose of the compound will cover 10 meters of trail.  This dust is often used where trackers can&#039;t simply circle and pick up the trail again. The effects of teh dust last for as long as does the scent, effectively blocking the track forever.&lt;br /&gt;
&lt;br /&gt;
===Sleep Powder/Sleep Venom===&lt;br /&gt;
&lt;br /&gt;
This acts as a systemic poison in the air or on a blade, respectively.  Failure to resist with CON vs POT of the chemical results in the victim falling unconscious for 25-CON full turns.  If the victim resists the poison, he is still incapacitated fro a single melee round if the poison ad at least a 10% chance of overcoming his CON.This incapacitation takes the form of momentary extreem drowsiness, and the character will not fall down, but nay not attack, and his parry is halved.&lt;br /&gt;
&lt;br /&gt;
===Smoke Bombs===&lt;br /&gt;
&lt;br /&gt;
These devices work either by burning compressed powders in ceramic jars, or by smashing globes of special liquids which volatilize into opaque vapours.  Smokes are opaque and are bright black or white.  A single smoke bomb produces enough smoke to completely block an are of 100 x 100 x 10 meters.  The smoke is non-toxic, and does not smell strongly.  It is non-lethal, though an intense dose may cause characters to cough.&lt;br /&gt;
&lt;br /&gt;
===Flares===&lt;br /&gt;
&lt;br /&gt;
Flares cause bright flames which last from a melee round up to five minutes or more.  Basically, flares consist of powders compressed into paper or ceramic containerizes.  They can be made to burn in any flame colour, and can even be designed to propel burning material into the air, like a Roman candle.  In the event that a burning flare hits something, it may cause damage as a small fire.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Lanbril Special Skills==&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count:3;-moz-column-count:3;-webkit-column-count:3&amp;quot;&amp;gt;&lt;br /&gt;
===Feign Death===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Manipulation 10%&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This esoteric skill allose the practitioner to conceal himself amid a scene of carnage.  Feigning death involves lying absolutely still and maitaining a posture so death-like as to be ignored by enemies.  A successful use fo the skill will fool an untrained enemy looking carefully for bodies.  A critical roll will even fool a trained healer though not a Detect Life spell or checking pulses etc.  A failure will not fool anyone who cared.&lt;br /&gt;
&lt;br /&gt;
===Foil Restraints===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Manipulation 00%&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This is th ability to position onsedelf so that restraining ropes, chains etc. are applied ineffectively.  The initial roll must succeed when the bonds are applied.  If this initial roll succeeds. the character can try to free himself from the bonds at any future time by again making his Foil Restraints foll successfully.  He may try once every five minutes.  If the initial roll fails he cannot trry to escape.  If he critically succeeded in his initial Foil Restraints roll, he need not roll again to escape, but may release himself at any time.&lt;br /&gt;
&lt;br /&gt;
===Shadowing===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Stealth 10%&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This is the art of secretly following someone around a town or city.  It is normally impossible in a rural setting (Hide should be used instead).  Success must be rolled every five minutes while the thief shadows the subject. If the shadower fails the skill roll, the subject is allowed a Search roll to notice who is following.  If the roll is missed, the subject still knows he is being followed.&lt;br /&gt;
===Voice Mimicry===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Oratory 05%&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This ability duplicates the tone of somebody else&#039;s voice. Penalties should be assessed against the chances for success if the voice to be mimicked is wildly different from the character doing the mimicking.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Lanbril Spirit Magic==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count:3;-moz-column-count:3;-webkit-column-count:3&amp;quot;&amp;gt;&lt;br /&gt;
===Conceal Item===&lt;br /&gt;
1 point&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&#039;&#039;Range touch, Focused, Passive, Temporal&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This spell acts to conceal a single item smaller than 3 ENC points. An attached satchel of backpack could be concealed with this spell. If the concealed object is a weapon, it will become visible as soon as it is used to attack or parry with. The item is concealed by missdirection, just as a normal invisibility spell conceals a person.&lt;br /&gt;
&lt;br /&gt;
===Face of Lanbril===&lt;br /&gt;
2 points&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&#039;&#039;Range self, Unfocused, Passive, Temporal&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This is a general disguise spell, causing the user&#039;s face to become exceedingly ordinary and forgettable, so that on wearing this spell is likely to pass unnoticed and forgotten, especially in a crowd. No two uses of this spell give exactly the same face, and the user&#039;s clothing also shifts in the direction of ordinariness, though a Search will allow an observer to see that the spell user has either much better of much worse clothing concealed under his &#039;ordinary clothes&#039;. The spell cannot change sex or race. If f female troll casts it, she will look like a very ordinary female troll, who may still stand out in many places.&lt;br /&gt;
&lt;br /&gt;
===Forget===&lt;br /&gt;
3 points&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&#039;&#039;Ranged, Unfocused, Passive, Temporal&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This causes the subject to forget events taking place 10 melee rounds after the casting.  The memory loss does not take place immediately, but begins to affect the target about five minutes after the spell is cast. If a guard chases some thieves who successfully hit him with this spell, the guard will not remember the encounter later. This is a good spell to throw on a victim who is already Befuddled.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Lanbril Divine Magic==&lt;br /&gt;
&lt;br /&gt;
===Divination Block===&lt;br /&gt;
1 point&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&#039;&#039;Range special, Duration as long as the caster is a living cult member, Non-reuseable, Stackable&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Divination Block will block the history of the activities of up to 12 individuals associated with one definable material object for and activity period of up to 12 hours.  Alternatively, it may be used to keep the history of one object from being revealed by Divination spells of the Lhankor Mhy Knowledge spell cast by the priests of any god for a period of time in the objects history up to 12 hours in length.  The existence of a Divination Block will be revealed to an inquiring priest only on a critical success roll for the Divination.  If the spell is stacked, an extra point of spell doubles the period of time covered by the spell. A third point will triple the time etc.&lt;br /&gt;
[[Soldier Port]]&lt;br /&gt;
&lt;br /&gt;
==Lanbril Special Devices==&lt;br /&gt;
&lt;br /&gt;
Lanbril cultists use a variety of special tools, such as lockpicks, extendable ladders, hooks, knives and saws to enter forbidden places.  Som other devices used by thieves are intended to distract - while the guards investigate the device, the thief goes about his business.&lt;br /&gt;
&lt;br /&gt;
Other Lanbril gear include reversible cloaks, reversible hats that can be folded up to be placed in a pocket, spidersilk cloaks that can be folded into a pocket, footholds which atttach to walls without pounding, glass cutters and so forth.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count:3;-moz-column-count:3;-webkit-column-count:3&amp;quot;&amp;gt;&lt;br /&gt;
===The Magic Chirper===&lt;br /&gt;
&lt;br /&gt;
This is a perfect example of a red herring. It consists of a fancy box with a carefully worked grill allowing sound to emanate from the interior, while concealing the insides. The box is well made at a cost of about 100L. Inside the box is a mouse or bird.  The design of the box amplifies the normal noises of the poor beast to be loud enough to attract attention.  Often the animal is hurt, so that it will whimper, cry, or scream.  The cultist will usually cast Farsee on the box, so that it will emanate an aura of magic.  This trick may work as often as once a year in a large community. Variations of the trick are obvious - all of them are regularly used.&lt;br /&gt;
&lt;br /&gt;
===The Whumper===&lt;br /&gt;
&lt;br /&gt;
This is simply a clockwork mechanism in a box which produces percussive noise at a pre-set interval, either rhythmically of in a random pattern.  Whumpers are only made in highly civilised areas, such as the interior Lunar Empire of Holy Country; they require complex mechanical skills to produce.  Typical Whumpers produce a scraping sound every few seconds. They can also be made to produce a rapping noise every 15-90 seconds, a foot fall every minute or so, or similar sounds, always to distract and lure away guards.  Whumpers can cost anywhere from 100 - 1000L, depending on the reliability, flexibility, and quality of the device, how far it has traveled from its maker, and on how well the seller likes the purchaser.&lt;br /&gt;
&lt;br /&gt;
===The Thief&#039;s Helper===&lt;br /&gt;
&lt;br /&gt;
This assists in entering buildings.  It looks like an ordinary staff, 1.5 meters long, but it is made of telescoping tube sections with a claw grapple at one end and a chisel spike on the other. Magical ones sometimes include matrices for Glue or Silence.  When the thief is ready to enter a building, the Helper is extended by sliding out the sections and fixing them in place with pegs (which also serve as ladder rungs). The ladder may be made as long as 4 meters. The helper is set into the ground, or is hooked onto the end of a protrusion on the building.  A Glue spell can make things more stable. The thief then climbs up the ladder to the desired height and draws the Helper up. The spike on the end is strong enough to be used to jimmy open windows, etc.;  the collapsed Helper is sturdy enough to be used in combat as a staff.&lt;br /&gt;
&lt;br /&gt;
{|  style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align:left;&amp;quot;| Weapon &lt;br /&gt;
!width=&amp;quot;50&amp;quot;| Damage &lt;br /&gt;
!width=&amp;quot;50&amp;quot;| STR/DEX &lt;br /&gt;
!width=&amp;quot;50&amp;quot;| ENC &lt;br /&gt;
!width=&amp;quot;50&amp;quot;| Base% &lt;br /&gt;
!width=&amp;quot;50&amp;quot;| Armour &lt;br /&gt;
!width=&amp;quot;50&amp;quot;| SR &lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot;| Quarterstaff || 1d8 || 9/9 || 1.5 || 10 || 8 || 1&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot;| Helper || 1d8 || 9/9 || 2.0 || 10 || 6 || 1&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>Gavain</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=On_a_Wine_Dark_Sea&amp;diff=330224</id>
		<title>On a Wine Dark Sea</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=On_a_Wine_Dark_Sea&amp;diff=330224"/>
		<updated>2017-11-27T09:07:58Z</updated>

		<summary type="html">&lt;p&gt;Gavain: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[A Trip to Soldier Port]]&lt;br /&gt;
&lt;br /&gt;
===On a Wine Dark Sea===&lt;br /&gt;
The Pangolin makes good time that day. She surfs down long glassy waves with a following breeze, slightly heeled over to port. The cordage creaks and the mast groans. You&#039;ve come to learn the ship&#039;s language. She&#039;s feeling happy and energetic, you can tell by how when she crests one of the two yard high waves she shakes her head a bit. The crew are alert but the rig needs no changing so they rest by the higher rail and chat. The off watch have come out from under the arch and a fiddle is produced. The sing and dance. During the long transit they have accepted you as one of their own. You chat and come out into the warm sun, the tilted deck no concern to your acquired &#039;sea legs&#039; &lt;br /&gt;
&lt;br /&gt;
A young man leans, with his back on the rail, watching the sailors sing and dance. He even makes an effort himself, picking up the choruses of the songs and joining. He does not, though, join in the dancing. He is wearing a pair of light trews and a light tunic. His fair hair is cropped quite short and he is clean shaven. His blue eyes are never still, alighting briefly on everything and everyone. &lt;br /&gt;
&lt;br /&gt;
Haren too enjoys the singing and dancing, however he has no reservations about joining in. His short frame is solidly built and his dancing is as enthusiastic as the sailors, though some of the movements hint of a knowledge of more graceful and cultured dances. His dark hair, normally bound tightly at the nape of his neck, is wild and free. When still it falls past his shoulders, in the dance it whips about him as if it has a life of its own. In contrast to his hair his beard is neatly trimmed it frames an honest and open face, though at times his pale blue eyes show the toughness of diamond. He is dressed, as always, in high quality clothes that fit him well and show off his muscular body to it&#039;s best.&lt;br /&gt;
&lt;br /&gt;
Haren pauses in his dancing to talk to the man leaning on the rail.  &amp;quot;Not joining in?  It&#039;s great to iron out the kinks in your muscles and expend some energy.  Otherwise it&#039;s a cramped life on a boat.  My name is Haren by the way.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The young man flashes a smile. &amp;quot;I just sing, dancing&#039;s not for me. I&#039;ve two left feet and more often than not end up on me arse. I&#039;m Gatrenus, pleased to meet you.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Redjack, the captain, and Orlfinn, the bosun, wander over. The crew don&#039;t go to attention or anything as life on the merchanters is more like a big family.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I checked the rutter and I&#039;d say we&#039;re a day out of I have the course right. We should look out for pirates though as these are strange waters to us.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
An unhappy look develops on Haren&#039;s face.  &amp;quot;I&#039;m fine with keeping a lookout but you don&#039;t expect us to climb the mast, to do it, do you?&amp;quot; he shudders gracefully.&lt;br /&gt;
&lt;br /&gt;
Orlfinn grins and looks aloft. Redjack says &amp;quot;oh no good friend, my crew will do this. You can keep a private watch if you like, I like to have as many eyes on the horizon as possible, but we should forewarned in plenty of time to prepare. When we get into shallow water we must be careful, armoured and armed. Many loathsome monsters lurk beneath the surface.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
Tall and dark skinned Yahliz stood out from most of the crew and passengers, he lent against the rail and watched the crew cavort as the ship rose and fell with the waves. He smiled to himself before turning to Gatrenus and saying &amp;quot;We are making good time, I spoke with Ulfhedin and he tells me we expect to make port slightly earlier than expected as long as the wind hold true.&amp;quot; He reaches up and makes a slight adjustment to the red turban he wear. &lt;br /&gt;
&lt;br /&gt;
&amp;quot;Well that&#039;s good news at least. I&#039;d better get my armour ready if we&#039;re to expect pirates though.&amp;quot; Gatrenus says &amp;quot;So, where are you from? You don&#039;t see a great many hats like that where I come from.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
&amp;quot;I hail from fair Pithdaros, city of a thousand delights.&amp;quot; Yahliz says with a smile and looks to the west. &amp;quot;What of you my friend, where do you call home?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I grew up in Petela, so I guess that&#039;s home. I have moved around a lot since mainly working in rich houses as a servant, but I fancied a change from that so I&#039;m looking for something different at the end of this voyage. I&#039;m not certain pirates are what I was thinking of.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
&amp;quot;Me neither.&amp;quot; Haren sympathyses.  &amp;quot;I guess that&#039;s why sea trading is so risky, but the potential rewards are great for an appropriate cargo.  I never thought that I would be involved with sea trading and certainly not actually defending my investment!  But then Tarsh is a long way from the sea.&amp;quot;  he says in a somewhat wistful tone.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I think I might give my armour a quick once over as I&#039;ll need to be putting it on at some point in the near future. I&#039;m not a fighter though, I&#039;ll just have to hope I don&#039;t chop my own leg off.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
&amp;quot;The trick is to hit the other guy. If your sword is in him it can&#039;t be in your own leg!&amp;quot; Haren laughs, but he too goes off to don his armour and collect his crossbow. He returns in a few minutes the rings of his mail glinting in the sunlight and crossbow clipped to his belt. &lt;br /&gt;
&lt;br /&gt;
Yahliz grinned at the interplay between the other two passengers Äah yes, pirates can be most worrisome. I have served aboard a pirate hunter when I was a younger man, we fought against those who raided our coastline.&amp;quot; He follows the others below decks and returns wearing a Brigandine Hauberk and a scimitar at his hip and shield which he places nearby. &lt;br /&gt;
&lt;br /&gt;
Gatrenus too returns to the deck clad in armour. The bronze discs of his bezainted armour glittering in the sun. He lays his shortsword and coif on the deck next to him before he resumes leaning on the rail, this time watching out to sea for hints of sails on the horizon. &lt;br /&gt;
&lt;br /&gt;
Haren spots the forecastle and decides this is a good place to watch from as it is slightly elevated.  It also gives him a great view of the rest of the ship so that he can cover it with his crossbow.  He ties his quiver securely to the rails ready to hand but not in the way if it comes to hand-to-hand.  Once settled he start searching the horizon for any signs of boats.&lt;br /&gt;
&lt;br /&gt;
A curious things happens. Redjack summons all the watches and soon all twelve people are standing in a line in their armour. Redjack opens a small chest and takes out a heavy book. It is filled with pictures of two men fighting. He starts shouting commands to the crew and they undergo sword and dagger evolutions. It&#039;s quite a martial display.&lt;br /&gt;
&lt;br /&gt;
After this tubs of crossbow quarrels and bundles of javelins are brought up from below. Many of the javelins are sent up to the crow&#039;s nest on a winch. The crew then brings up wooden boards that slot into the rails. They have a diamond shaped hole in them for crossbow shooting. Orlfinn comes out and nods to the players &amp;quot;I see you have made ready as well. If you can cast long duration spells you may want to consider when you cast them, it may be a long night and day&amp;quot; &lt;br /&gt;
&lt;br /&gt;
&amp;quot;I have no such luxury, just short term stuff.&amp;quot; Haren replies. &amp;quot;I hope some of those bolts are coming forward?&amp;quot; He asks hopefully. &amp;quot;I&#039;ve only got the one quiver full and if it is going to be as long a day as you say then I will run out far too early.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
Gatrenus shrugs, &amp;quot;Just got ignite. Might be handy to set a pirate ship alight but that would require touching it. I guess it&#039;ll just be short sword and slingshot.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;My spells could last for some time but I lack the power to do so and remain combat worthy. Thus my friends I shall wait until their is a creditable threat. May the Prophet send us safe seas though.&amp;quot; Yahliz looks out to the eastern horizon and utters a silent prayer that it be so. &lt;br /&gt;
&lt;br /&gt;
Gatrenus moves to the fore deck to stand with Haren. He checks the sling stones in the pouch at his belt and then carefully closes it and makes sure it is properly shut. He smiles somewhat weakly at Haren before gazing forward at the distant horizon. &amp;quot;How long do you think we&#039;d have from spotting a sail in the distance to being close enough to shoot at them?&amp;quot; he muses.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I have no idea.&amp;quot; Haren replies, &amp;quot;I have never been on the sea before.  Though I guess it is like it is on the ground. If they come from behind it could take a while, whilst from the front it will be very quick.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
Yahliz continues to stare out to see watching for a sail whilst he strings his bow and checks the fletching on his arrows. Once he completes the task he continues to stare out to sea.&lt;br /&gt;
&lt;br /&gt;
Something fires in Haren&#039;s brain. &amp;quot;Ignite. Yes! How about we create some fire arrows. I saw some in court for a demonstration. They had a point that had a cage to hold burning charcoal. We can wrap small wire cages round a bolt to do the same thing. We can then use them to take out their sails, then they may stop chasing us. Just a minute.&amp;quot; He dashes off to gather the supplies he needs.&lt;br /&gt;
&lt;br /&gt;
Haren returns after a few minute with wite and a few tools and a leather clad man. &amp;quot;This is Orvenn everybody. I found him below completely unaware of the excitement topside. So I brought him up to see.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
Vorazang hurries up to the deck. He is also clad in leather, some of it boiled, some of it reinforced with chitin disks. His skin is brown, his eyes are dark, and his black hair hangs at shoulder length under a helm made from strips of chitin affixed to leather. Upon his back he wears a round chitin shield and a war maul, and he carries a large mace in his right hand. His somewhat homely face shows a look of concern. &amp;quot;What going on up here? Last thing I heard the sailors where singing, and now there&#039;s armed men rushing to the deck!&amp;quot; &lt;br /&gt;
&lt;br /&gt;
Orvenn looks around nervously, his beady but shrewd eyes darting from one face to another. Even though he is in full view of everyone on deck, he seems to be instinctively trying to hide and is clearly uncomfortable with being the centre of attention. His entire appearance seems to be designed to avoid attention or notice. His dark hair falls untidily down to his shoulders, while his large beard shows signs of needing a trim. His Cuirboulli armour has been dyed black, but is otherwise unadorned - as are the crossbow, gladius and knives he carries.&lt;br /&gt;
&lt;br /&gt;
Orvenn notes how many of the assembled crew and passengers are watching him and tries to subtly put Haren between himself and as many people as possible.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;H-hello,&amp;quot; he stammers, in a voice that is barely audible. &amp;quot;I didn&#039;t realise we were arming ourselves. What&#039;s going on? Are we under attack?&amp;quot; His own question seems to alarm Orvenn, as starts looking around the Pangolin for another ship, nearly dislocating his neck with the violence of his head movements. &lt;br /&gt;
&lt;br /&gt;
&amp;quot;Not yet but Redjack says we are entering waters where there may be pirates. He wanted all eyes and swords on deck in case we are attacked.&amp;quot; Haren relays his previous conversation to the newcomers. Then grinning he can&#039;t help but add. &amp;quot;Isn&#039;t it exciting.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
&amp;quot;NO!&amp;quot; Orvenn shrieks at Haren. &amp;quot;It is not exciting at all! I hitched a ride on this river wagon to avoid all this &#039;keep-watch-just-in-case&#039; bullshit. I did not come here to ...&amp;quot; Orvenn pause for a second as he catches sight of Redjack&#039;s face, before changing direction instantly. &amp;quot;Did not come here to be drowned by pirates because I refused to protect this very lovely boat. Where do you need me? Somewhere safe I hope?&amp;quot; Orvenn laughs nervously, as if at his own joke, but his last comment still has all the hallmarks of a plea. &lt;br /&gt;
&lt;br /&gt;
Redjack smiles and adds &amp;quot;oh, it&#039;s not just the pirates you have to worry about. No, the Kraken can haul you off the deck and into it&#039;s maw with it&#039;s mile-long tentacles. Sea-dragons can reach you in the hold or even right aloft with their long necks and the mighty Roc can sink us with one mighty boulder dropped amidships!&amp;quot; He theatrically shakes his head. &amp;quot;Perhaps it&#039;s best not to dwell on that.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
Vorazang frowns. &amp;quot;Captain, are you expecting an attack or not? Stop trying to frighten the Sartarite and tell us what you need of us.&amp;quot; He holds out his mace. &amp;quot;I&#039;m up for smashing a few heads, if it comes to that.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
His smile drops. &amp;quot;We always go to quarters a day out of land, but these are unknown waters. I prefer to be prepared and uncomfortable to the other option.&amp;quot; Redjack looks across his ship, his eyes taking in tiny details. &amp;quot;Most pirates will sheer away with just a show of force unless they&#039;re desperate. Some, however, are just crazed.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Orlfinn comes up and reports that everything is in order. &amp;quot;Bloody Carrowise is pissed again,&amp;quot; he grumbles. &amp;quot;I sent him below as usual. I thought we already had a bloody mascot.&amp;quot; Redjack compresses his lips and says nothing. &lt;br /&gt;
&lt;br /&gt;
Orvenn has been nervously checking the skies for Rocs, but peers shrewdly at Orlfinn and Redjack at the mention of Carrowise.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Trouble Master Redjack? Should someone go and assist this angry young man with his duties. Enraged men are likely to make mistakes - look at the Uroxi.&amp;quot; Orvenn slides closer to the Sailing Master and asks him in a low stage whisper, loud enough for everyone nearby to still hear, &amp;quot;will the hold be safe with this Calloweeze guarding it? Should one of us see to the safety of our goods? I&#039;m sure there&#039;s many an investment in the hold that could be lost with a bad man on guard.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
&amp;quot;Well, if Carrowise manages to break the eggs I brought aboard while he&#039;s stumbling around drunk, I&#039;ll break his arms!&amp;quot; Vorazang turns to Redjack. &amp;quot;Do you know what kind of pirates there are in these waters? How disciplined, how well armed?&amp;quot; &lt;br /&gt;
&lt;br /&gt;
[[A Trip to Soldier Port]]&lt;/div&gt;</summary>
		<author><name>Gavain</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=On_a_Wine_Dark_Sea&amp;diff=330190</id>
		<title>On a Wine Dark Sea</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=On_a_Wine_Dark_Sea&amp;diff=330190"/>
		<updated>2017-11-27T00:48:22Z</updated>

		<summary type="html">&lt;p&gt;Gavain: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[A Trip to Soldier Port]]&lt;br /&gt;
&lt;br /&gt;
===On a Wine Dark Sea===&lt;br /&gt;
The Pangolin makes good time that day. She surfs down long glassy waves with a following breeze, slightly heeled over to port. The cordage creaks and the mast groans. You&#039;ve come to learn the ship&#039;s language. She&#039;s feeling happy and energetic, you can tell by how when she crests one of the two yard high waves she shakes her head a bit. The crew are alert but the rig needs no changing so they rest by the higher rail and chat. The off watch have come out from under the arch and a fiddle is produced. The sing and dance. During the long transit they have accepted you as one of their own. You chat and come out into the warm sun, the tilted deck no concern to your acquired &#039;sea legs&#039; &lt;br /&gt;
&lt;br /&gt;
A young man leans, with his back on the rail, watching the sailors sing and dance. He even makes an effort himself, picking up the choruses of the songs and joining. He does not, though, join in the dancing. He is wearing a pair of light trews and a light tunic. His fair hair is cropped quite short and he is clean shaven. His blue eyes are never still, alighting briefly on everything and everyone. &lt;br /&gt;
&lt;br /&gt;
Haren too enjoys the singing and dancing, however he has no reservations about joining in. His short frame is solidly built and his dancing is as enthusiastic as the sailors, though some of the movements hint of a knowledge of more graceful and cultured dances. His dark hair, normally bound tightly at the nape of his neck, is wild and free. When still it falls past his shoulders, in the dance it whips about him as if it has a life of its own. In contrast to his hair his beard is neatly trimmed it frames an honest and open face, though at times his pale blue eyes show the toughness of diamond. He is dressed, as always, in high quality clothes that fit him well and show off his muscular body to it&#039;s best.&lt;br /&gt;
&lt;br /&gt;
Haren pauses in his dancing to talk to the man leaning on the rail.  &amp;quot;Not joining in?  It&#039;s great to iron out the kinks in your muscles and expend some energy.  Otherwise it&#039;s a cramped life on a boat.  My name is Haren by the way.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The young man flashes a smile. &amp;quot;I just sing, dancing&#039;s not for me. I&#039;ve two left feet and more often than not end up on me arse. I&#039;m Gatrenus, pleased to meet you.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Redjack, the captain, and Orlfinn, the bosun, wander over. The crew don&#039;t go to attention or anything as life on the merchanters is more like a big family.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I checked the rutter and I&#039;d say we&#039;re a day out of I have the course right. We should look out for pirates though as these are strange waters to us.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
An unhappy look develops on Haren&#039;s face.  &amp;quot;I&#039;m fine with keeping a lookout but you don&#039;t expect us to climb the mast, to do it, do you?&amp;quot; he shudders gracefully.&lt;br /&gt;
&lt;br /&gt;
Orlfinn grins and looks aloft. Redjack says &amp;quot;oh no good friend, my crew will do this. You can keep a private watch if you like, I like to have as many eyes on the horizon as possible, but we should forewarned in plenty of time to prepare. When we get into shallow water we must be careful, armoured and armed. Many loathsome monsters lurk beneath the surface.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
Tall and dark skinned Yahliz stood out from most of the crew and passengers, he lent against the rail and watched the crew cavort as the ship rose and fell with the waves. He smiled to himself before turning to Gatrenus and saying &amp;quot;We are making good time, I spoke with Ulfhedin and he tells me we expect to make port slightly earlier than expected as long as the wind hold true.&amp;quot; He reaches up and makes a slight adjustment to the red turban he wear. &lt;br /&gt;
&lt;br /&gt;
&amp;quot;Well that&#039;s good news at least. I&#039;d better get my armour ready if we&#039;re to expect pirates though.&amp;quot; Gatrenus says &amp;quot;So, where are you from? You don&#039;t see a great many hats like that where I come from.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
&amp;quot;I hail from fair Pithdaros, city of a thousand delights.&amp;quot; Yahliz says with a smile and looks to the west. &amp;quot;What of you my friend, where do you call home?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I grew up in Petela, so I guess that&#039;s home. I have moved around a lot since mainly working in rich houses as a servant, but I fancied a change from that so I&#039;m looking for something different at the end of this voyage. I&#039;m not certain pirates are what I was thinking of.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
&amp;quot;Me neither.&amp;quot; Haren sympathyses.  &amp;quot;I guess that&#039;s why sea trading is so risky, but the potential rewards are great for an appropriate cargo.  I never thought that I would be involved with sea trading and certainly not actually defending my investment!  But then Tarsh is a long way from the sea.&amp;quot;  he says in a somewhat wistful tone.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I think I might give my armour a quick once over as I&#039;ll need to be putting it on at some point in the near future. I&#039;m not a fighter though, I&#039;ll just have to hope I don&#039;t chop my own leg off.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
&amp;quot;The trick is to hit the other guy. If your sword is in him it can&#039;t be in your own leg!&amp;quot; Haren laughs, but he too goes off to don his armour and collect his crossbow. He returns in a few minutes the rings of his mail glinting in the sunlight and crossbow clipped to his belt. &lt;br /&gt;
&lt;br /&gt;
Yahliz grinned at the interplay between the other two passengers Äah yes, pirates can be most worrisome. I have served aboard a pirate hunter when I was a younger man, we fought against those who raided our coastline.&amp;quot; He follows the others below decks and returns wearing a Brigandine Hauberk and a scimitar at his hip and shield which he places nearby. &lt;br /&gt;
&lt;br /&gt;
Gatrenus too returns to the deck clad in armour. The bronze discs of his bezainted armour glittering in the sun. He lays his shortsword and coif on the deck next to him before he resumes leaning on the rail, this time watching out to sea for hints of sails on the horizon. &lt;br /&gt;
&lt;br /&gt;
Haren spots the forecastle and decides this is a good place to watch from as it is slightly elevated.  It also gives him a great view of the rest of the ship so that he can cover it with his crossbow.  He ties his quiver securely to the rails ready to hand but not in the way if it comes to hand-to-hand.  Once settled he start searching the horizon for any signs of boats.&lt;br /&gt;
&lt;br /&gt;
A curious things happens. Redjack summons all the watches and soon all twelve people are standing in a line in their armour. Redjack opens a small chest and takes out a heavy book. It is filled with pictures of two men fighting. He starts shouting commands to the crew and they undergo sword and dagger evolutions. It&#039;s quite a martial display.&lt;br /&gt;
&lt;br /&gt;
After this tubs of crossbow quarrels and bundles of javelins are brought up from below. Many of the javelins are sent up to the crow&#039;s nest on a winch. The crew then brings up wooden boards that slot into the rails. They have a diamond shaped hole in them for crossbow shooting. Orlfinn comes out and nods to the players &amp;quot;I see you have made ready as well. If you can cast long duration spells you may want to consider when you cast them, it may be a long night and day&amp;quot; &lt;br /&gt;
&lt;br /&gt;
&amp;quot;I have no such luxury, just short term stuff.&amp;quot; Haren replies. &amp;quot;I hope some of those bolts are coming forward?&amp;quot; He asks hopefully. &amp;quot;I&#039;ve only got the one quiver full and if it is going to be as long a day as you say then I will run out far too early.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
Gatrenus shrugs, &amp;quot;Just got ignite. Might be handy to set a pirate ship alight but that would require touching it. I guess it&#039;ll just be short sword and slingshot.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;My spells could last for some time but I lack the power to do so and remain combat worthy. Thus my friends I shall wait until their is a creditable threat. May the Prophet send us safe seas though.&amp;quot; Yahliz looks out to the eastern horizon and utters a silent prayer that it be so. &lt;br /&gt;
&lt;br /&gt;
Gatrenus moves to the fore deck to stand with Haren. He checks the sling stones in the pouch at his belt and then carefully closes it and makes sure it is properly shut. He smiles somewhat weakly at Haren before gazing forward at the distant horizon. &amp;quot;How long do you think we&#039;d have from spotting a sail in the distance to being close enough to shoot at them?&amp;quot; he muses.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I have no idea.&amp;quot; Haren replies, &amp;quot;I have never been on the sea before.  Though I guess it is like it is on the ground. If they come from behind it could take a while, whilst from the front it will be very quick.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
Yahliz continues to stare out to see watching for a sail whilst he strings his bow and checks the fletching on his arrows. Once he completes the task he continues to stare out to sea.&lt;br /&gt;
&lt;br /&gt;
Something fires in Haren&#039;s brain. &amp;quot;Ignite. Yes! How about we create some fire arrows. I saw some in court for a demonstration. They had a point that had a cage to hold burning charcoal. We can wrap small wire cages round a bolt to do the same thing. We can then use them to take out their sails, then they may stop chasing us. Just a minute.&amp;quot; He dashes off to gather the supplies he needs.&lt;br /&gt;
&lt;br /&gt;
Haren returns after a few minute with wite and a few tools and a leather clad man. &amp;quot;This is Orvenn everybody. I found him below completely unaware of the excitement topside. So I brought him up to see.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
Vorazang hurries up to the deck. He is also clad in leather, some of it boiled, some of it reinforced with chitin disks. His skin is brown, his eyes are dark, and his black hair hangs at shoulder length under a helm made from strips of chitin affixed to leather. Upon his back he wears a round chitin shield and a war maul, and he carries a large mace in his right hand. His somewhat homely face shows a look of concern. &amp;quot;What going on up here? Last thing I heard the sailors where singing, and now there&#039;s armed men rushing to the deck!&amp;quot; &lt;br /&gt;
&lt;br /&gt;
Orvenn looks around nervously, his beady but shrewd eyes darting from one face to another. Even though he is in full view of everyone on deck, he seems to be instinctively trying to hide and is clearly uncomfortable with being the centre of attention. His entire appearance seems to be designed to avoid attention or notice. His dark hair falls untidily down to his shoulders, while his large beard shows signs of needing a trim. His Cuirboulli armour has been dyed black, but is otherwise unadorned - as are the crossbow, gladius and knives he carries.&lt;br /&gt;
&lt;br /&gt;
Orvenn notes how many of the assembled crew and passengers are watching him and tries to subtly put Haren between himself and as many people as possible.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;H-hello,&amp;quot; he stammers, in a voice that is barely audible. &amp;quot;I didn&#039;t realise we were arming ourselves. What&#039;s going on? Are we under attack?&amp;quot; His own question seems to alarm Orvenn, as starts looking around the Pangolin for another ship, nearly dislocating his neck with the violence of his head movements. &lt;br /&gt;
&lt;br /&gt;
&amp;quot;Not yet but Redjack says we are entering waters where there may be pirates. He wanted all eyes and swords on deck in case we are attacked.&amp;quot; Haren relays his previous conversation to the newcomers. Then grinning he can&#039;t help but add. &amp;quot;Isn&#039;t it exciting.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
&amp;quot;NO!&amp;quot; Orvenn shrieks at Haren. &amp;quot;It is not exciting at all! I hitched a ride on this river wagon to avoid all this &#039;keep-watch-just-in-case&#039; bullshit. I did not come here to ...&amp;quot; Orvenn pause for a second as he catches sight of Redjack&#039;s face, before changing direction instantly. &amp;quot;Did not come here to be drowned by pirates because I refused to protect this very lovely boat. Where do you need me? Somewhere safe I hope?&amp;quot; Orvenn laughs nervously, as if at his own joke, but his last comment still has all the hallmarks of a plea. &lt;br /&gt;
&lt;br /&gt;
Redjack smiles and adds &amp;quot;oh, it&#039;s not just the pirates you have to worry about. No, the Kraken can haul you off the deck and into it&#039;s maw with it&#039;s mile-long tentacles. Sea-dragons can reach you in the hold or even right aloft with their long necks and the mighty Roc can sink us with one mighty boulder dropped amidships!&amp;quot; He theatrically shakes his head. &amp;quot;Perhaps it&#039;s best not to dwell on that.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
Vorazang frowns. &amp;quot;Captain, are you expecting an attack or not? Stop trying to frighten the Sartarite and tell us what you need of us.&amp;quot; He holds out his mace. &amp;quot;I&#039;m up for smashing a few heads, if it comes to that.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
His smile drops. &amp;quot;We always go to quarters a day out of land, but these are unknown waters. I prefer to be prepared and uncomfortable to the other option.&amp;quot; Redjack looks across his ship, his eyes taking in tiny details. &amp;quot;Most pirates will sheer away with just a show of force unless they&#039;re desperate. Some, however, are just crazed.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Orlfinn comes up and reports that everything is in order. &amp;quot;Bloody Carrowise is pissed again,&amp;quot; he grumbles. &amp;quot;I sent him below as usual. I thought we already had a bloody mascot.&amp;quot; Redjack compresses his lips and says nothing. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[A Trip to Soldier Port]]&lt;/div&gt;</summary>
		<author><name>Gavain</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Alchemy_for_Runequest&amp;diff=330189</id>
		<title>Alchemy for Runequest</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Alchemy_for_Runequest&amp;diff=330189"/>
		<updated>2017-11-27T00:47:49Z</updated>

		<summary type="html">&lt;p&gt;Gavain: /* Base Alchemy Skills */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Alchemy=&lt;br /&gt;
&lt;br /&gt;
Alchemy is a mysterious art most often practiced by the secretive Alchemists Guild.  This guild is often hard to find, though its potions and poisons are often more easily found by those in need.  It does not give away its secrets easily, preferring to sell the results, not the formulae or knowledge  of the art.  Some thief and healer cults have limited access to alchemic formulae and are equally protective, with the exception of the healers.&lt;br /&gt;
&lt;br /&gt;
==Base Alchemy Skills==&lt;br /&gt;
&lt;br /&gt;
These are the base skills for alchemy&lt;br /&gt;
&lt;br /&gt;
===Alchemical Lore===&lt;br /&gt;
&#039;&#039;Knowledge, Base 00%&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This skill is sometimes simply known as Alchemy and describes the knowledge of general Alchemical techniques applicable to all fields of Alchemy. It can be used to decide what equipment might be needed for a particular process. Usually it is used to boost the chance of success of producing a potion or to carry out research. In all cases, the correct Alchemical equipment must be available in order to use Alchemical Lore, so in the wastes of Prax with a few blades of grass the skill is useless.&lt;br /&gt;
&lt;br /&gt;
===Taste Analysis===&lt;br /&gt;
&#039;&#039;Perception Base 00%&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This skill is used to identify alchemical potions and other substances by means of tasting or smelling a very small, harmless amount of the sample. &lt;br /&gt;
&lt;br /&gt;
# It cannot be increased through experience, it must be taught or researched.&lt;br /&gt;
# The user can only identify substances that he has previously encountered, otherwise he can only hazard an educated guess at what the substance is. If he succeeds in the skill and has not met the substance before the GM must tell him that it is probably a particular substance, but he is not sure. It is up to the GM or to other PCs, if they are doing the training, to determine what substances have been encountered. Most training will cover standard potions, poisons and substances as those are the most frequently encountered.&lt;br /&gt;
# The user can only identify the potency of the substance within a certain range, giving an idea of the strength of the potion. A normal roll will give the potency as week (1-6), medium (7-13) or strong (&amp;gt;14), a special success in bands of 3 (1-3, 4-6, 7-9, etc) and a critical should give the exact potency.&lt;br /&gt;
# A fumble with the skill means that the user is affected by the potion - he swallowed the Hydra Venom or the Impotency Potion.&lt;br /&gt;
&lt;br /&gt;
==Alchemy Crafting skills==&lt;br /&gt;
&lt;br /&gt;
The crafting skills are general manufacturing processes and don’t imply any knowledge of any specific formula.  The character must also have a formula to work from to create the desired potion etc.  Additionally, the formula needs to be for the appropriate formulation.  i.e. a formula for a potion can’t be used to create a powder.&lt;br /&gt;
&lt;br /&gt;
===Craft: Alchemic Potion===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Knowledge Base 00%&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This skill is used to create any formula in liquid potion of non-magical nature.  The liquid could be in used in a number of ways to deliver the potion to have an effect.&lt;br /&gt;
&lt;br /&gt;
===Craft: Alchemic Powder===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Knowledge Base 00%&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This allows the user to create a formula in powder or dust form.  Powders can be mixed into liquids or sprinkled on food or blown into the air to create their effect.&lt;br /&gt;
&lt;br /&gt;
===Craft: Alchemic Paste===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Knowledge Base 00%&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A paste formula must be applied to a surface to have an effect.  This can be a weapon in the case of blade venom or skin in the case of a healing salve.&lt;br /&gt;
&lt;br /&gt;
==Formula==&lt;br /&gt;
&lt;br /&gt;
A formula is a series of instructions, often memorised or written down, that allow a practitioner to create a potion or powder or paste to produce a specific effect.  Some formulae have fixed effects e.g. smoke bomb and others have grades of effect or potency (POT) e.g. poisons, acids, healing potions etc. Each formula will be for a specified POT of effect.  These formulae are often very closely guarded secrets and only available to initiates of specific cults or to members of Alchemy guilds.  If available, the cost of a formula is often very high, treat the multiplier for the formulae as a minimum for a trusted friend.&lt;br /&gt;
&lt;br /&gt;
Note, that whist in here only one posions and healing potions have been listed there are also formulae that deal with the opposite effect.  i.e. antidotes and damaging potions and potions to cause diseases.  It can be expected that the healer cults will know of any curative potion whilst the alchemists will know both good and bad sides of any effect.  The cost of the opposite effect is always the same as the original.&lt;br /&gt;
&lt;br /&gt;
==Costs of Potions and Formulae==&lt;br /&gt;
&lt;br /&gt;
{| cellpadding=&amp;quot;15&amp;quot;&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;  &lt;br /&gt;
|&lt;br /&gt;
{| border=1 cellpadding=&amp;quot;5&amp;quot; style=&amp;quot;border-collapse:collapse&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
&#039;&#039;&#039;Fixed Effect&#039;&#039;&#039;&lt;br /&gt;
!Skill 	&lt;br /&gt;
!Ingredients &lt;br /&gt;
Cost  / Dose&lt;br /&gt;
!Source&lt;br /&gt;
|-&lt;br /&gt;
|Thunder Lung Dust   ||style=&amp;quot;text-align:center;&amp;quot;| 20L || Lanbril&lt;br /&gt;
|-&lt;br /&gt;
|Visibility Dust     ||style=&amp;quot;text-align:center;&amp;quot;| 30L || Lanbril&lt;br /&gt;
|-&lt;br /&gt;
|Scent-Stop Dust     ||style=&amp;quot;text-align:center;&amp;quot;| 10L || Lanbril&lt;br /&gt;
|-&lt;br /&gt;
|Stink Dust          ||style=&amp;quot;text-align:center;&amp;quot;| 10L || Lanbril&lt;br /&gt;
|-&lt;br /&gt;
|Smoke Bombs (Powder)||style=&amp;quot;text-align:center;&amp;quot;| 20L || Lanbril&lt;br /&gt;
|-&lt;br /&gt;
|Smoke Bombs (Globe) ||style=&amp;quot;text-align:center;&amp;quot;|100L || Lanbril&lt;br /&gt;
|-&lt;br /&gt;
|Flares              ||style=&amp;quot;text-align:center;&amp;quot;| 15L || Lanbril&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
{| border=1 cellpadding=&amp;quot;5&amp;quot; style=&amp;quot;border-collapse:collapse&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
&#039;&#039;&#039;Variable Effect&#039;&#039;&#039;&lt;br /&gt;
!Skill&lt;br /&gt;
!Ingredients &lt;br /&gt;
Cost / POT&lt;br /&gt;
!Source&lt;br /&gt;
|-&lt;br /&gt;
|Animal Venom	     ||style=&amp;quot;text-align:center;&amp;quot;|  4L || Alchemists, Lanbril&lt;br /&gt;
|-&lt;br /&gt;
|Herbal Poison	     ||style=&amp;quot;text-align:center;&amp;quot;|  4L || Alchemists, Lanbril&lt;br /&gt;
|-&lt;br /&gt;
|Mineral Poison	     ||style=&amp;quot;text-align:center;&amp;quot;|  4L || Alchemists, Lanbril&lt;br /&gt;
|-&lt;br /&gt;
|Blade Venom (Paste) ||style=&amp;quot;text-align:center;&amp;quot;| 10L || Alchemists, Lanbril&lt;br /&gt;
|-&lt;br /&gt;
|Acid                ||style=&amp;quot;text-align:center;&amp;quot;|  6L || Alchemists, Lanbril&lt;br /&gt;
|-&lt;br /&gt;
|Alkali	             ||style=&amp;quot;text-align:center;&amp;quot;|  6L || Alchemists&lt;br /&gt;
|-&lt;br /&gt;
|Healing Potion	     ||style=&amp;quot;text-align:center;&amp;quot;| 20L || Healers&lt;br /&gt;
|-&lt;br /&gt;
|Cure Disease 	     ||style=&amp;quot;text-align:center;&amp;quot;| 20L || Healers&lt;br /&gt;
|-&lt;br /&gt;
|Sleep	             ||style=&amp;quot;text-align:center;&amp;quot;| 20L || Lanbril&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
{|  border=1 cellpadding=&amp;quot;5&amp;quot; style=&amp;quot;border-collapse:collapse&amp;quot;&lt;br /&gt;
|+ &lt;br /&gt;
&#039;&#039;&#039;Formulation Costs&#039;&#039;&#039;&lt;br /&gt;
!Formulation&lt;br /&gt;
!Ingredient&lt;br /&gt;
Multiplier&lt;br /&gt;
|-&lt;br /&gt;
|Liquid ||style=&amp;quot;text-align:center;&amp;quot;| x1&lt;br /&gt;
|-&lt;br /&gt;
|Paste  ||style=&amp;quot;text-align:center;&amp;quot;| x1.5&lt;br /&gt;
|-&lt;br /&gt;
|Powder ||style=&amp;quot;text-align:center;&amp;quot;| x2&lt;br /&gt;
|-&lt;br /&gt;
|Pills  ||style=&amp;quot;text-align:center;&amp;quot;| x3&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
{|  border=1 cellpadding=&amp;quot;5&amp;quot; style=&amp;quot;border-collapse:collapse; text-align:center;&amp;quot;&lt;br /&gt;
|+ &lt;br /&gt;
&#039;&#039;&#039;Other Costs&#039;&#039;&#039;&lt;br /&gt;
!Cost&lt;br /&gt;
!In Cult&lt;br /&gt;
!Multiplier&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot;|Dose    || Yes || x2&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot;|Dose    ||  No || x10&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot;|Formula || Yes || x40&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot;|Formula ||  No || x200&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
Costs for complete potions are dependent on the buyer’s relationship to the seller and the exact formulation required.  Note that some formulae are only available in one form, these are indicated in the tables above, and the cost of the formulation is already included.&lt;br /&gt;
 &lt;br /&gt;
Note that all multipliers are cumulative.&lt;br /&gt;
  &lt;br /&gt;
e.g. A Globe Smoke Bomb would cost 100L to make and would sell for 200L to fellow cultists and 1,000L to non-cultists and the formula would cost 4,000L to cultists and at least 20,000L to non-cultists.&lt;br /&gt;
&lt;br /&gt;
A mineral poison, POT 12, pill would cost 48L to make and would sell for 96 or 480L, the formula would be 1,920 or 9,600L for cultists and non-cultists respectively.&lt;/div&gt;</summary>
		<author><name>Gavain</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Alchemy_for_Runequest&amp;diff=330188</id>
		<title>Alchemy for Runequest</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Alchemy_for_Runequest&amp;diff=330188"/>
		<updated>2017-11-27T00:42:37Z</updated>

		<summary type="html">&lt;p&gt;Gavain: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Alchemy=&lt;br /&gt;
&lt;br /&gt;
Alchemy is a mysterious art most often practiced by the secretive Alchemists Guild.  This guild is often hard to find, though its potions and poisons are often more easily found by those in need.  It does not give away its secrets easily, preferring to sell the results, not the formulae or knowledge  of the art.  Some thief and healer cults have limited access to alchemic formulae and are equally protective, with the exception of the healers.&lt;br /&gt;
&lt;br /&gt;
==Base Alchemy Skills==&lt;br /&gt;
&lt;br /&gt;
These are the base skills for alchemy&lt;br /&gt;
&lt;br /&gt;
===Alchemical Lore===&lt;br /&gt;
&#039;&#039;Knowledge, Base 00%&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This skill is sometimes simply known as Alchemy and describes the knowledge of general Alchemical techniques applicable to all fields of Alchemy. It can be used to decide what equipment might be needed for a particular process. Usually it is used to boost the chance of success of producing a potion or to carry out research. In all cases, the correct Alchemical equipment must be available in order to use Alchemical Lore, so in the wastes of Prax with a few blades of grass the skill is useless.&lt;br /&gt;
&lt;br /&gt;
===Taste Analysis===&lt;br /&gt;
&#039;&#039;Perception Base 00%&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This skill is used to identify alchemical potions and other substances by means of tasting or smelling a very small, harmless amount of the sample. &lt;br /&gt;
&lt;br /&gt;
# It cannot be increased through experience, it must be taught or researched.&lt;br /&gt;
# The user can only identify substances that he has previously encountered, otherwise he can only hazard an educated guess at what the substance is. If he succeeds in the skill and has not met the substance before the GM must tell him that it is probably a particular substance, but he is not sure. It is up to the GM or to other PCs, if they are doing the training, to determine what substances have been encountered. Most training will cover standard potions, poisons and substances as those are the most frequently encountered.&lt;br /&gt;
# The user can only identify the potency of the substance within a certain range, giving an idea of the strength of the potion. I play that a normal success gives ranges of very strong, strong, normal, weak, very weak etc., special success gives potency in the ranges of 1-5, 6-10, 11-15, 16-20 and so on, a critical success gives the exact potency.&lt;br /&gt;
# A fumble with the skill means that the user is affected by the potion - he swallowed the Hydra Venom or the Impotency Potion.&lt;br /&gt;
&lt;br /&gt;
==Alchemy Crafting skills==&lt;br /&gt;
&lt;br /&gt;
The crafting skills are general manufacturing processes and don’t imply any knowledge of any specific formula.  The character must also have a formula to work from to create the desired potion etc.  Additionally, the formula needs to be for the appropriate formulation.  i.e. a formula for a potion can’t be used to create a powder.&lt;br /&gt;
&lt;br /&gt;
===Craft: Alchemic Potion===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Knowledge Base 00%&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This skill is used to create any formula in liquid potion of non-magical nature.  The liquid could be in used in a number of ways to deliver the potion to have an effect.&lt;br /&gt;
&lt;br /&gt;
===Craft: Alchemic Powder===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Knowledge Base 00%&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This allows the user to create a formula in powder or dust form.  Powders can be mixed into liquids or sprinkled on food or blown into the air to create their effect.&lt;br /&gt;
&lt;br /&gt;
===Craft: Alchemic Paste===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Knowledge Base 00%&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A paste formula must be applied to a surface to have an effect.  This can be a weapon in the case of blade venom or skin in the case of a healing salve.&lt;br /&gt;
&lt;br /&gt;
==Formula==&lt;br /&gt;
&lt;br /&gt;
A formula is a series of instructions, often memorised or written down, that allow a practitioner to create a potion or powder or paste to produce a specific effect.  Some formulae have fixed effects e.g. smoke bomb and others have grades of effect or potency (POT) e.g. poisons, acids, healing potions etc. Each formula will be for a specified POT of effect.  These formulae are often very closely guarded secrets and only available to initiates of specific cults or to members of Alchemy guilds.  If available, the cost of a formula is often very high, treat the multiplier for the formulae as a minimum for a trusted friend.&lt;br /&gt;
&lt;br /&gt;
Note, that whist in here only one posions and healing potions have been listed there are also formulae that deal with the opposite effect.  i.e. antidotes and damaging potions and potions to cause diseases.  It can be expected that the healer cults will know of any curative potion whilst the alchemists will know both good and bad sides of any effect.  The cost of the opposite effect is always the same as the original.&lt;br /&gt;
&lt;br /&gt;
==Costs of Potions and Formulae==&lt;br /&gt;
&lt;br /&gt;
{| cellpadding=&amp;quot;15&amp;quot;&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;  &lt;br /&gt;
|&lt;br /&gt;
{| border=1 cellpadding=&amp;quot;5&amp;quot; style=&amp;quot;border-collapse:collapse&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
&#039;&#039;&#039;Fixed Effect&#039;&#039;&#039;&lt;br /&gt;
!Skill 	&lt;br /&gt;
!Ingredients &lt;br /&gt;
Cost  / Dose&lt;br /&gt;
!Source&lt;br /&gt;
|-&lt;br /&gt;
|Thunder Lung Dust   ||style=&amp;quot;text-align:center;&amp;quot;| 20L || Lanbril&lt;br /&gt;
|-&lt;br /&gt;
|Visibility Dust     ||style=&amp;quot;text-align:center;&amp;quot;| 30L || Lanbril&lt;br /&gt;
|-&lt;br /&gt;
|Scent-Stop Dust     ||style=&amp;quot;text-align:center;&amp;quot;| 10L || Lanbril&lt;br /&gt;
|-&lt;br /&gt;
|Stink Dust          ||style=&amp;quot;text-align:center;&amp;quot;| 10L || Lanbril&lt;br /&gt;
|-&lt;br /&gt;
|Smoke Bombs (Powder)||style=&amp;quot;text-align:center;&amp;quot;| 20L || Lanbril&lt;br /&gt;
|-&lt;br /&gt;
|Smoke Bombs (Globe) ||style=&amp;quot;text-align:center;&amp;quot;|100L || Lanbril&lt;br /&gt;
|-&lt;br /&gt;
|Flares              ||style=&amp;quot;text-align:center;&amp;quot;| 15L || Lanbril&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
{| border=1 cellpadding=&amp;quot;5&amp;quot; style=&amp;quot;border-collapse:collapse&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
&#039;&#039;&#039;Variable Effect&#039;&#039;&#039;&lt;br /&gt;
!Skill&lt;br /&gt;
!Ingredients &lt;br /&gt;
Cost / POT&lt;br /&gt;
!Source&lt;br /&gt;
|-&lt;br /&gt;
|Animal Venom	     ||style=&amp;quot;text-align:center;&amp;quot;|  4L || Alchemists, Lanbril&lt;br /&gt;
|-&lt;br /&gt;
|Herbal Poison	     ||style=&amp;quot;text-align:center;&amp;quot;|  4L || Alchemists, Lanbril&lt;br /&gt;
|-&lt;br /&gt;
|Mineral Poison	     ||style=&amp;quot;text-align:center;&amp;quot;|  4L || Alchemists, Lanbril&lt;br /&gt;
|-&lt;br /&gt;
|Blade Venom (Paste) ||style=&amp;quot;text-align:center;&amp;quot;| 10L || Alchemists, Lanbril&lt;br /&gt;
|-&lt;br /&gt;
|Acid                ||style=&amp;quot;text-align:center;&amp;quot;|  6L || Alchemists, Lanbril&lt;br /&gt;
|-&lt;br /&gt;
|Alkali	             ||style=&amp;quot;text-align:center;&amp;quot;|  6L || Alchemists&lt;br /&gt;
|-&lt;br /&gt;
|Healing Potion	     ||style=&amp;quot;text-align:center;&amp;quot;| 20L || Healers&lt;br /&gt;
|-&lt;br /&gt;
|Cure Disease 	     ||style=&amp;quot;text-align:center;&amp;quot;| 20L || Healers&lt;br /&gt;
|-&lt;br /&gt;
|Sleep	             ||style=&amp;quot;text-align:center;&amp;quot;| 20L || Lanbril&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
{|  border=1 cellpadding=&amp;quot;5&amp;quot; style=&amp;quot;border-collapse:collapse&amp;quot;&lt;br /&gt;
|+ &lt;br /&gt;
&#039;&#039;&#039;Formulation Costs&#039;&#039;&#039;&lt;br /&gt;
!Formulation&lt;br /&gt;
!Ingredient&lt;br /&gt;
Multiplier&lt;br /&gt;
|-&lt;br /&gt;
|Liquid ||style=&amp;quot;text-align:center;&amp;quot;| x1&lt;br /&gt;
|-&lt;br /&gt;
|Paste  ||style=&amp;quot;text-align:center;&amp;quot;| x1.5&lt;br /&gt;
|-&lt;br /&gt;
|Powder ||style=&amp;quot;text-align:center;&amp;quot;| x2&lt;br /&gt;
|-&lt;br /&gt;
|Pills  ||style=&amp;quot;text-align:center;&amp;quot;| x3&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
{|  border=1 cellpadding=&amp;quot;5&amp;quot; style=&amp;quot;border-collapse:collapse; text-align:center;&amp;quot;&lt;br /&gt;
|+ &lt;br /&gt;
&#039;&#039;&#039;Other Costs&#039;&#039;&#039;&lt;br /&gt;
!Cost&lt;br /&gt;
!In Cult&lt;br /&gt;
!Multiplier&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot;|Dose    || Yes || x2&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot;|Dose    ||  No || x10&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot;|Formula || Yes || x40&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot;|Formula ||  No || x200&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
Costs for complete potions are dependent on the buyer’s relationship to the seller and the exact formulation required.  Note that some formulae are only available in one form, these are indicated in the tables above, and the cost of the formulation is already included.&lt;br /&gt;
 &lt;br /&gt;
Note that all multipliers are cumulative.&lt;br /&gt;
  &lt;br /&gt;
e.g. A Globe Smoke Bomb would cost 100L to make and would sell for 200L to fellow cultists and 1,000L to non-cultists and the formula would cost 4,000L to cultists and at least 20,000L to non-cultists.&lt;br /&gt;
&lt;br /&gt;
A mineral poison, POT 12, pill would cost 48L to make and would sell for 96 or 480L, the formula would be 1,920 or 9,600L for cultists and non-cultists respectively.&lt;/div&gt;</summary>
		<author><name>Gavain</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Alchemy_for_Runequest&amp;diff=330187</id>
		<title>Alchemy for Runequest</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Alchemy_for_Runequest&amp;diff=330187"/>
		<updated>2017-11-27T00:36:18Z</updated>

		<summary type="html">&lt;p&gt;Gavain: /* Costs of Potions and Formulae */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Alchemy=&lt;br /&gt;
&lt;br /&gt;
Alchemy is a mysterious art most often practiced by the secretive Alchemists Guild.  This guild is often hard to find, though its potions and poisons are often more easily found by those in need.  It does not give away its secrets easily, preferring to sell the results, not the formulae or knowledge  of the art.  Some thief and healer cults have limited access to alchemic formulae and are equally protective, with the exception of the healers.&lt;br /&gt;
&lt;br /&gt;
==Base Alchemy Skills==&lt;br /&gt;
&lt;br /&gt;
These are the base skills for alchemy&lt;br /&gt;
&lt;br /&gt;
===Alchemical Lore===&lt;br /&gt;
&#039;&#039;Knowledge, Base 00%&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This skill is sometimes simply known as Alchemy and describes the knowledge of general Alchemical techniques applicable to all fields of Alchemy. It can be used to decide what equipment might be needed for a particular process. Usually it is used to boost the chance of success of producing a potion or to carry out research. In all cases, the correct Alchemical equipment must be available in order to use Alchemical Lore, so in the wastes of Prax with a few blades of grass the skill is useless.&lt;br /&gt;
&lt;br /&gt;
===Taste Analysis===&lt;br /&gt;
&#039;&#039;Perception Base 00%&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This skill is used to identify alchemical potions and other substances by means of tasting or smelling a very small, harmless amount of the sample. &lt;br /&gt;
&lt;br /&gt;
# It cannot be increased through experience, it must be taught or researched.&lt;br /&gt;
# The user can only identify substances that he has previously encountered, otherwise he can only hazard an educated guess at what the substance is. If he succeeds in the skill and has not met the substance before the GM must tell him that it is probably a particular substance, but he is not sure. It is up to the GM or to other PCs, if they are doing the training, to determine what substances have been encountered. Most training will cover standard potions, poisons and substances as those are the most frequently encountered.&lt;br /&gt;
# The user can only identify the potency of the substance within a certain range, giving an idea of the strength of the potion. I play that a normal success gives ranges of very strong, strong, normal, weak, very weak etc., special success gives potency in the ranges of 1-5, 6-10, 11-15, 16-20 and so on, a critical success gives the exact potency.&lt;br /&gt;
# A fumble with the skill means that the user is affected by the potion - he swallowed the Hydra Venom or the Impotency Potion.&lt;br /&gt;
&lt;br /&gt;
==Alchemy Crafting skills==&lt;br /&gt;
&lt;br /&gt;
The crafting skills are general manufacturing processes and don’t imply any knowledge of any specific formula.  The character must also have a formula to work from to create the desired potion etc.  Additionally, the formula needs to be for the appropriate formulation.  i.e. a formula for a potion can’t be used to create a powder.&lt;br /&gt;
&lt;br /&gt;
===Craft: Alchemic Potion===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Knowledge Base 00%&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This skill is used to create any formula in liquid potion of non-magical nature.  The liquid could be in used in a number of ways to deliver the potion to have an effect.&lt;br /&gt;
&lt;br /&gt;
===Craft: Alchemic Powder===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Knowledge Base 00%&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This allows the user to create a formula in powder or dust form.  Powders can be mixed into liquids or sprinkled on food or blown into the air to create their effect.&lt;br /&gt;
&lt;br /&gt;
===Craft: Alchemic Paste===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Knowledge Base 00%&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A paste formula must be applied to a surface to have an effect.  This can be a weapon in the case of blade venom or skin in the case of a healing salve.&lt;br /&gt;
&lt;br /&gt;
==Formula==&lt;br /&gt;
&lt;br /&gt;
A formula is a series of instructions, often memorised or written down, that allow a practitioner to create a potion or powder or paste to produce a specific effect.  Some formulae have fixed effects e.g. smoke bomb and others have grades of effect or potency (POT) e.g. poisons, acids, healing potions etc. Each formula will be for a specified POT of effect.  These formulae are often very closely guarded secrets and only available to initiates of specific cults or to members of Alchemy guilds.  If available, the cost of a formula is often very high, treat the multiplier for the formulae as a minimum for a trusted friend.&lt;br /&gt;
&lt;br /&gt;
Note, that whist in here only one posions and healing potions have been listed there are also formulae that deal with the opposite effect.  i.e. antidotes and damaging potions and potions to cause diseases.  It can be expected that the healer cults will know of any curative potion whilst the alchemists will know both good and bad sides of any effect.  The cost of the opposite effect is always the same as the original.&lt;br /&gt;
&lt;br /&gt;
==Costs of Potions and Formulae==&lt;br /&gt;
&lt;br /&gt;
{| cellpadding=&amp;quot;15&amp;quot;&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;  &lt;br /&gt;
|&lt;br /&gt;
{| border=1 cellpadding=&amp;quot;5&amp;quot; style=&amp;quot;border-collapse:collapse&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
&#039;&#039;&#039;Fixed Effect&#039;&#039;&#039;&lt;br /&gt;
!Skill 	&lt;br /&gt;
!Ingredients &lt;br /&gt;
Cost  / Dose&lt;br /&gt;
!Source&lt;br /&gt;
|-&lt;br /&gt;
|Thunder Lung Dust   ||style=&amp;quot;text-align:center;&amp;quot;| 20L || Lanbril&lt;br /&gt;
|-&lt;br /&gt;
|Visibility Dust     ||style=&amp;quot;text-align:center;&amp;quot;| 30L || Lanbril&lt;br /&gt;
|-&lt;br /&gt;
|Scent-Stop Dust     ||style=&amp;quot;text-align:center;&amp;quot;| 10L || Lanbril&lt;br /&gt;
|-&lt;br /&gt;
|Stink Dust          ||style=&amp;quot;text-align:center;&amp;quot;| 10L || Lanbril&lt;br /&gt;
|-&lt;br /&gt;
|Smoke Bombs (Powder)||style=&amp;quot;text-align:center;&amp;quot;| 20L || Lanbril&lt;br /&gt;
|-&lt;br /&gt;
|Smoke Bombs (Globe) ||style=&amp;quot;text-align:center;&amp;quot;|100L || Lanbril&lt;br /&gt;
|-&lt;br /&gt;
|Flares              ||style=&amp;quot;text-align:center;&amp;quot;| 15L || Lanbril&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
{| border=1 cellpadding=&amp;quot;5&amp;quot; style=&amp;quot;border-collapse:collapse&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
&#039;&#039;&#039;Variable Effect&#039;&#039;&#039;&lt;br /&gt;
!Skill&lt;br /&gt;
!Ingredients &lt;br /&gt;
Cost / POT&lt;br /&gt;
!Source&lt;br /&gt;
|-&lt;br /&gt;
|Animal Venom	     ||style=&amp;quot;text-align:center;&amp;quot;|  4L || Alchemists, Lanbril&lt;br /&gt;
|-&lt;br /&gt;
|Herbal Poison	     ||style=&amp;quot;text-align:center;&amp;quot;|  4L || Alchemists, Lanbril&lt;br /&gt;
|-&lt;br /&gt;
|Mineral Poison	     ||style=&amp;quot;text-align:center;&amp;quot;|  4L || Alchemists, Lanbril&lt;br /&gt;
|-&lt;br /&gt;
|Blade Venom (Paste) ||style=&amp;quot;text-align:center;&amp;quot;| 10L || Alchemists, Lanbril&lt;br /&gt;
|-&lt;br /&gt;
|Acid                ||style=&amp;quot;text-align:center;&amp;quot;|  6L || Alchemists, Lanbril&lt;br /&gt;
|-&lt;br /&gt;
|Alkali	             ||style=&amp;quot;text-align:center;&amp;quot;|  6L || Alchemists&lt;br /&gt;
|-&lt;br /&gt;
|Healing Potion	     ||style=&amp;quot;text-align:center;&amp;quot;| 20L || Healers&lt;br /&gt;
|-&lt;br /&gt;
|Cure Disease 	     ||style=&amp;quot;text-align:center;&amp;quot;| 20L || Healers&lt;br /&gt;
|-&lt;br /&gt;
|Sleep	             ||style=&amp;quot;text-align:center;&amp;quot;| 20L || Lanbril&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
{|  border=1 cellpadding=&amp;quot;5&amp;quot; style=&amp;quot;border-collapse:collapse&amp;quot;&lt;br /&gt;
|+ &lt;br /&gt;
&#039;&#039;&#039;Formulation Costs&#039;&#039;&#039;&lt;br /&gt;
!Formulation&lt;br /&gt;
!Ingredient&lt;br /&gt;
Multiplier&lt;br /&gt;
|-&lt;br /&gt;
|Liquid ||style=&amp;quot;text-align:center;&amp;quot;| x1&lt;br /&gt;
|-&lt;br /&gt;
|Paste  ||style=&amp;quot;text-align:center;&amp;quot;| x1.5&lt;br /&gt;
|-&lt;br /&gt;
|Powder ||style=&amp;quot;text-align:center;&amp;quot;| x2&lt;br /&gt;
|-&lt;br /&gt;
|Pills  ||style=&amp;quot;text-align:center;&amp;quot;| x3&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
{|  border=1 cellpadding=&amp;quot;5&amp;quot; style=&amp;quot;border-collapse:collapse; text-align:center;&amp;quot;&lt;br /&gt;
|+ &lt;br /&gt;
&#039;&#039;&#039;Other Costs&#039;&#039;&#039;&lt;br /&gt;
!Cost&lt;br /&gt;
!In Cult&lt;br /&gt;
!Multiplier&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot;|Dose    || Yes || x2&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot;|Dose    ||  No || x10&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot;|Formula || Yes || x40&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot;|Formula ||  No || x200&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
Costs for complete potions are dependent on the buyer’s relationship to the seller and the exact formulation required.  Note that some formulae are only available in one form, these are indicated in the tables above, and the cost of the formulation is already included.&lt;br /&gt;
 &lt;br /&gt;
Note that all multipliers are cumulative.&lt;br /&gt;
  &lt;br /&gt;
e.g. A Globe Smoke Bomb would cost 100L to make and would sell for 200L to fellow cultists and 1,000L to non-cultists and the formula would cost 4,000L to cultists and 20,000L to non-cultists.&lt;br /&gt;
&lt;br /&gt;
A mineral poison, POT 12, pill would cost 48L to make and would sell for 96 or 480L, the formula would be 1,920 or 9,600L&lt;/div&gt;</summary>
		<author><name>Gavain</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Alchemy_for_Runequest&amp;diff=330175</id>
		<title>Alchemy for Runequest</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Alchemy_for_Runequest&amp;diff=330175"/>
		<updated>2017-11-26T21:19:18Z</updated>

		<summary type="html">&lt;p&gt;Gavain: /* Alchemy */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Alchemy=&lt;br /&gt;
&lt;br /&gt;
Alchemy is a mysterious art most often practiced by the secretive Alchemists Guild.  This guild is often hard to find, though its potions and poisons are often more easily found by those in need.  It does not give away its secrets easily, preferring to sell the results, not the formulae or knowledge  of the art.  Some thief and healer cults have limited access to alchemic formulae and are equally protective, with the exception of the healers.&lt;br /&gt;
&lt;br /&gt;
==Base Alchemy Skills==&lt;br /&gt;
&lt;br /&gt;
These are the base skills for alchemy&lt;br /&gt;
&lt;br /&gt;
===Alchemical Lore===&lt;br /&gt;
&#039;&#039;Knowledge, Base 00%&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This skill is sometimes simply known as Alchemy and describes the knowledge of general Alchemical techniques applicable to all fields of Alchemy. It can be used to decide what equipment might be needed for a particular process. Usually it is used to boost the chance of success of producing a potion or to carry out research. In all cases, the correct Alchemical equipment must be available in order to use Alchemical Lore, so in the wastes of Prax with a few blades of grass the skill is useless.&lt;br /&gt;
&lt;br /&gt;
===Taste Analysis===&lt;br /&gt;
&#039;&#039;Perception Base 00%&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This skill is used to identify alchemical potions and other substances by means of tasting or smelling a very small, harmless amount of the sample. &lt;br /&gt;
&lt;br /&gt;
# It cannot be increased through experience, it must be taught or researched.&lt;br /&gt;
# The user can only identify substances that he has previously encountered, otherwise he can only hazard an educated guess at what the substance is. If he succeeds in the skill and has not met the substance before the GM must tell him that it is probably a particular substance, but he is not sure. It is up to the GM or to other PCs, if they are doing the training, to determine what substances have been encountered. Most training will cover standard potions, poisons and substances as those are the most frequently encountered.&lt;br /&gt;
# The user can only identify the potency of the substance within a certain range, giving an idea of the strength of the potion. I play that a normal success gives ranges of very strong, strong, normal, weak, very weak etc., special success gives potency in the ranges of 1-5, 6-10, 11-15, 16-20 and so on, a critical success gives the exact potency.&lt;br /&gt;
# A fumble with the skill means that the user is affected by the potion - he swallowed the Hydra Venom or the Impotency Potion.&lt;br /&gt;
&lt;br /&gt;
==Alchemy Crafting skills==&lt;br /&gt;
&lt;br /&gt;
The crafting skills are general manufacturing processes and don’t imply any knowledge of any specific formula.  The character must also have a formula to work from to create the desired potion etc.  Additionally, the formula needs to be for the appropriate formulation.  i.e. a formula for a potion can’t be used to create a powder.&lt;br /&gt;
&lt;br /&gt;
===Craft: Alchemic Potion===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Knowledge Base 00%&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This skill is used to create any formula in liquid potion of non-magical nature.  The liquid could be in used in a number of ways to deliver the potion to have an effect.&lt;br /&gt;
&lt;br /&gt;
===Craft: Alchemic Powder===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Knowledge Base 00%&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This allows the user to create a formula in powder or dust form.  Powders can be mixed into liquids or sprinkled on food or blown into the air to create their effect.&lt;br /&gt;
&lt;br /&gt;
===Craft: Alchemic Paste===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Knowledge Base 00%&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A paste formula must be applied to a surface to have an effect.  This can be a weapon in the case of blade venom or skin in the case of a healing salve.&lt;br /&gt;
&lt;br /&gt;
==Formula==&lt;br /&gt;
&lt;br /&gt;
A formula is a series of instructions, often memorised or written down, that allow a practitioner to create a potion or powder or paste to produce a specific effect.  Some formulae have fixed effects e.g. smoke bomb and others have grades of effect or potency (POT) e.g. poisons, acids, healing potions etc. Each formula will be for a specified POT of effect.  These formulae are often very closely guarded secrets and only available to initiates of specific cults or to members of Alchemy guilds.  If available, the cost of a formula is often very high, treat the multiplier for the formulae as a minimum for a trusted friend.&lt;br /&gt;
&lt;br /&gt;
Note, that whist in here only one posions and healing potions have been listed there are also formulae that deal with the opposite effect.  i.e. antidotes and damaging potions and potions to cause diseases.  It can be expected that the healer cults will know of any curative potion whilst the alchemists will know both good and bad sides of any effect.  The cost of the opposite effect is always the same as the original.&lt;br /&gt;
&lt;br /&gt;
==Costs of Potions and Formulae==&lt;br /&gt;
&lt;br /&gt;
{| cellpadding=&amp;quot;15&amp;quot;&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;  &lt;br /&gt;
|&lt;br /&gt;
{| border=1 cellpadding=&amp;quot;5&amp;quot; style=&amp;quot;border-collapse:collapse&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
&#039;&#039;&#039;Fixed Effect&#039;&#039;&#039;&lt;br /&gt;
!Skill 	&lt;br /&gt;
!Ingredients &lt;br /&gt;
Cost  / Dose&lt;br /&gt;
!Source&lt;br /&gt;
|-&lt;br /&gt;
|Thunder Lung Dust   ||style=&amp;quot;text-align:center;&amp;quot;| 20L || Lanbril&lt;br /&gt;
|-&lt;br /&gt;
|Visibility Dust     ||style=&amp;quot;text-align:center;&amp;quot;| 30L || Lanbril&lt;br /&gt;
|-&lt;br /&gt;
|Scent-Stop Dust     ||style=&amp;quot;text-align:center;&amp;quot;| 10L || Lanbril&lt;br /&gt;
|-&lt;br /&gt;
|Stink Dust          ||style=&amp;quot;text-align:center;&amp;quot;| 10L || Lanbril&lt;br /&gt;
|-&lt;br /&gt;
|Smoke Bombs (Powder)||style=&amp;quot;text-align:center;&amp;quot;| 20L || Lanbril&lt;br /&gt;
|-&lt;br /&gt;
|Smoke Bombs (Globe) ||style=&amp;quot;text-align:center;&amp;quot;|100L || Lanbril&lt;br /&gt;
|-&lt;br /&gt;
|Flares              ||style=&amp;quot;text-align:center;&amp;quot;| 15L || Lanbril&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
{| border=1 cellpadding=&amp;quot;5&amp;quot; style=&amp;quot;border-collapse:collapse&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
&#039;&#039;&#039;Variable Effect&#039;&#039;&#039;&lt;br /&gt;
!Skill&lt;br /&gt;
!Ingredients &lt;br /&gt;
Cost / POT&lt;br /&gt;
!Source&lt;br /&gt;
|-&lt;br /&gt;
|Animal Venom	||style=&amp;quot;text-align:center;&amp;quot;|  4L || Alchemists&lt;br /&gt;
|-&lt;br /&gt;
|Herbal Poison	||style=&amp;quot;text-align:center;&amp;quot;|  4L || Alchemists&lt;br /&gt;
|-&lt;br /&gt;
|Mineral Poison	||style=&amp;quot;text-align:center;&amp;quot;|  4L || Alchemists&lt;br /&gt;
|-&lt;br /&gt;
|Acid           ||style=&amp;quot;text-align:center;&amp;quot;|  6L || Alchemists&lt;br /&gt;
|-&lt;br /&gt;
|Alkali	        ||style=&amp;quot;text-align:center;&amp;quot;|  6L || Alchemists&lt;br /&gt;
|-&lt;br /&gt;
|Healing Potion	||style=&amp;quot;text-align:center;&amp;quot;| 20L || Healers&lt;br /&gt;
|-&lt;br /&gt;
|Cure Disease 	||style=&amp;quot;text-align:center;&amp;quot;| 20L || Healers&lt;br /&gt;
|-&lt;br /&gt;
|Sleep	        ||style=&amp;quot;text-align:center;&amp;quot;| 20L || Lanbril&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
{|  border=1 cellpadding=&amp;quot;5&amp;quot; style=&amp;quot;border-collapse:collapse&amp;quot;&lt;br /&gt;
|+ &lt;br /&gt;
&#039;&#039;&#039;Formulation Costs&#039;&#039;&#039;&lt;br /&gt;
!Formulation&lt;br /&gt;
!Ingredient&lt;br /&gt;
Multiplier&lt;br /&gt;
|-&lt;br /&gt;
|Liquid ||style=&amp;quot;text-align:center;&amp;quot;| x1&lt;br /&gt;
|-&lt;br /&gt;
|Paste  ||style=&amp;quot;text-align:center;&amp;quot;| x1.5&lt;br /&gt;
|-&lt;br /&gt;
|Powder ||style=&amp;quot;text-align:center;&amp;quot;| x2&lt;br /&gt;
|-&lt;br /&gt;
|Pills  ||style=&amp;quot;text-align:center;&amp;quot;| x3&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
{|  border=1 cellpadding=&amp;quot;5&amp;quot; style=&amp;quot;border-collapse:collapse; text-align:center;&amp;quot;&lt;br /&gt;
|+ &lt;br /&gt;
&#039;&#039;&#039;Other Costs&#039;&#039;&#039;&lt;br /&gt;
!Cost&lt;br /&gt;
!In Cult&lt;br /&gt;
!Multiplier&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot;|Dose    || Yes || x2&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot;|Dose    ||  No || x10&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot;|Formula || Yes || x40&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot;|Formula ||  No || x200&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
Costs for complete potions are dependent on the buyer’s relationship to the seller and the exact formulation required.  Note that some formulae are only available in one form, these are indicated in the tables above, and the cost of the formulation is already included.&lt;br /&gt;
 &lt;br /&gt;
Note that all multipliers are cumulative.&lt;br /&gt;
  &lt;br /&gt;
e.g. A Globe Smoke Bomb would cost 100L to make and would sell for 200L to fellow cultists and 1,000L to non-cultists and the formula would cost 4,000L to cultists and 20,000L to non-cultists.&lt;br /&gt;
&lt;br /&gt;
A mineral poison, POT 12, pill would cost 48L to make and would sell for 96 or 480L, the formula would be 1,920 or 9,600L&lt;/div&gt;</summary>
		<author><name>Gavain</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Alchemy_for_Runequest&amp;diff=330172</id>
		<title>Alchemy for Runequest</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Alchemy_for_Runequest&amp;diff=330172"/>
		<updated>2017-11-26T21:05:03Z</updated>

		<summary type="html">&lt;p&gt;Gavain: /* Formula */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Alchemy=&lt;br /&gt;
&lt;br /&gt;
==Base Alchemy Skills==&lt;br /&gt;
&lt;br /&gt;
These are the base skills for alchemy&lt;br /&gt;
&lt;br /&gt;
===Alchemical Lore===&lt;br /&gt;
&#039;&#039;Knowledge, Base 00%&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This skill is sometimes simply known as Alchemy and describes the knowledge of general Alchemical techniques applicable to all fields of Alchemy. It can be used to decide what equipment might be needed for a particular process. Usually it is used to boost the chance of success of producing a potion or to carry out research. In all cases, the correct Alchemical equipment must be available in order to use Alchemical Lore, so in the wastes of Prax with a few blades of grass the skill is useless.&lt;br /&gt;
&lt;br /&gt;
===Taste Analysis===&lt;br /&gt;
&#039;&#039;Perception Base 00%&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This skill is used to identify alchemical potions and other substances by means of tasting or smelling a very small, harmless amount of the sample. &lt;br /&gt;
&lt;br /&gt;
# It cannot be increased through experience, it must be taught or researched.&lt;br /&gt;
# The user can only identify substances that he has previously encountered, otherwise he can only hazard an educated guess at what the substance is. If he succeeds in the skill and has not met the substance before the GM must tell him that it is probably a particular substance, but he is not sure. It is up to the GM or to other PCs, if they are doing the training, to determine what substances have been encountered. Most training will cover standard potions, poisons and substances as those are the most frequently encountered.&lt;br /&gt;
# The user can only identify the potency of the substance within a certain range, giving an idea of the strength of the potion. I play that a normal success gives ranges of very strong, strong, normal, weak, very weak etc., special success gives potency in the ranges of 1-5, 6-10, 11-15, 16-20 and so on, a critical success gives the exact potency.&lt;br /&gt;
# A fumble with the skill means that the user is affected by the potion - he swallowed the Hydra Venom or the Impotency Potion.&lt;br /&gt;
&lt;br /&gt;
==Alchemy Crafting skills==&lt;br /&gt;
&lt;br /&gt;
The crafting skills are general manufacturing processes and don’t imply any knowledge of any specific formula.  The character must also have a formula to work from to create the desired potion etc.  Additionally, the formula needs to be for the appropriate formulation.  i.e. a formula for a potion can’t be used to create a powder.&lt;br /&gt;
&lt;br /&gt;
===Craft: Alchemic Potion===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Knowledge Base 00%&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This skill is used to create any formula in liquid potion of non-magical nature.  The liquid could be in used in a number of ways to deliver the potion to have an effect.&lt;br /&gt;
&lt;br /&gt;
===Craft: Alchemic Powder===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Knowledge Base 00%&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This allows the user to create a formula in powder or dust form.  Powders can be mixed into liquids or sprinkled on food or blown into the air to create their effect.&lt;br /&gt;
&lt;br /&gt;
===Craft: Alchemic Paste===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Knowledge Base 00%&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A paste formula must be applied to a surface to have an effect.  This can be a weapon in the case of blade venom or skin in the case of a healing salve.&lt;br /&gt;
&lt;br /&gt;
==Formula==&lt;br /&gt;
&lt;br /&gt;
A formula is a series of instructions, often memorised or written down, that allow a practitioner to create a potion or powder or paste to produce a specific effect.  Some formulae have fixed effects e.g. smoke bomb and others have grades of effect or potency (POT) e.g. poisons, acids, healing potions etc. Each formula will be for a specified POT of effect.  These formulae are often very closely guarded secrets and only available to initiates of specific cults or to members of Alchemy guilds.  If available, the cost of a formula is often very high, treat the multiplier for the formulae as a minimum for a trusted friend.&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
==Costs of Potions and Formulae==&lt;br /&gt;
&lt;br /&gt;
{| cellpadding=&amp;quot;15&amp;quot;&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;  &lt;br /&gt;
|&lt;br /&gt;
{| border=1 cellpadding=&amp;quot;5&amp;quot; style=&amp;quot;border-collapse:collapse&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
&#039;&#039;&#039;Fixed Effect&#039;&#039;&#039;&lt;br /&gt;
!Skill 	&lt;br /&gt;
!Ingredients &lt;br /&gt;
Cost  / Dose&lt;br /&gt;
!Source&lt;br /&gt;
|-&lt;br /&gt;
|Thunder Lung Dust   ||style=&amp;quot;text-align:center;&amp;quot;| 20L || Lanbril&lt;br /&gt;
|-&lt;br /&gt;
|Visibility Dust     ||style=&amp;quot;text-align:center;&amp;quot;| 30L || Lanbril&lt;br /&gt;
|-&lt;br /&gt;
|Scent-Stop Dust     ||style=&amp;quot;text-align:center;&amp;quot;| 10L || Lanbril&lt;br /&gt;
|-&lt;br /&gt;
|Stink Dust          ||style=&amp;quot;text-align:center;&amp;quot;| 10L || Lanbril&lt;br /&gt;
|-&lt;br /&gt;
|Smoke Bombs (Powder)||style=&amp;quot;text-align:center;&amp;quot;| 20L || Lanbril&lt;br /&gt;
|-&lt;br /&gt;
|Smoke Bombs (Globe) ||style=&amp;quot;text-align:center;&amp;quot;|100L || Lanbril&lt;br /&gt;
|-&lt;br /&gt;
|Flares              ||style=&amp;quot;text-align:center;&amp;quot;| 15L || Lanbril&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
{| border=1 cellpadding=&amp;quot;5&amp;quot; style=&amp;quot;border-collapse:collapse&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
&#039;&#039;&#039;Variable Effect&#039;&#039;&#039;&lt;br /&gt;
!Skill&lt;br /&gt;
!Ingredients &lt;br /&gt;
Cost / POT&lt;br /&gt;
!Source&lt;br /&gt;
|-&lt;br /&gt;
|Animal Venom	||style=&amp;quot;text-align:center;&amp;quot;|  4L || Alchemists&lt;br /&gt;
|-&lt;br /&gt;
|Herbal Poison	||style=&amp;quot;text-align:center;&amp;quot;|  4L || Alchemists&lt;br /&gt;
|-&lt;br /&gt;
|Mineral Poison	||style=&amp;quot;text-align:center;&amp;quot;|  4L || Alchemists&lt;br /&gt;
|-&lt;br /&gt;
|Acid           ||style=&amp;quot;text-align:center;&amp;quot;|  6L || Alchemists&lt;br /&gt;
|-&lt;br /&gt;
|Alkali	        ||style=&amp;quot;text-align:center;&amp;quot;|  6L || Alchemists&lt;br /&gt;
|-&lt;br /&gt;
|Healing Potion	||style=&amp;quot;text-align:center;&amp;quot;| 20L || Healers&lt;br /&gt;
|-&lt;br /&gt;
|Cure Disease 	||style=&amp;quot;text-align:center;&amp;quot;| 20L || Healers&lt;br /&gt;
|-&lt;br /&gt;
|Sleep	        ||style=&amp;quot;text-align:center;&amp;quot;| 20L || Lanbril&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
{|  border=1 cellpadding=&amp;quot;5&amp;quot; style=&amp;quot;border-collapse:collapse&amp;quot;&lt;br /&gt;
|+ &lt;br /&gt;
&#039;&#039;&#039;Formulation Costs&#039;&#039;&#039;&lt;br /&gt;
!Formulation&lt;br /&gt;
!Ingredient&lt;br /&gt;
Multiplier&lt;br /&gt;
|-&lt;br /&gt;
|Liquid ||style=&amp;quot;text-align:center;&amp;quot;| x1&lt;br /&gt;
|-&lt;br /&gt;
|Paste  ||style=&amp;quot;text-align:center;&amp;quot;| x1.5&lt;br /&gt;
|-&lt;br /&gt;
|Powder ||style=&amp;quot;text-align:center;&amp;quot;| x2&lt;br /&gt;
|-&lt;br /&gt;
|Pills  ||style=&amp;quot;text-align:center;&amp;quot;| x3&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
{|  border=1 cellpadding=&amp;quot;5&amp;quot; style=&amp;quot;border-collapse:collapse; text-align:center;&amp;quot;&lt;br /&gt;
|+ &lt;br /&gt;
&#039;&#039;&#039;Other Costs&#039;&#039;&#039;&lt;br /&gt;
!Cost&lt;br /&gt;
!In Cult&lt;br /&gt;
!Multiplier&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot;|Dose    || Yes || x2&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot;|Dose    ||  No || x10&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot;|Formula || Yes || x40&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot;|Formula ||  No || x200&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
Costs for complete potions are dependent on the buyer’s relationship to the seller and the exact formulation required.  Note that some formulae are only available in one form, these are indicated in the tables above, and the cost of the formulation is already included.&lt;br /&gt;
 &lt;br /&gt;
Note that all multipliers are cumulative.&lt;br /&gt;
  &lt;br /&gt;
e.g. A Globe Smoke Bomb would cost 100L to make and would sell for 200L to fellow cultists and 1,000L to non-cultists and the formula would cost 4,000L to cultists and 20,000L to non-cultists.&lt;br /&gt;
&lt;br /&gt;
A mineral poison, POT 12, pill would cost 48L to make and would sell for 96 or 480L, the formula would be 1,920 or 9,600L&lt;/div&gt;</summary>
		<author><name>Gavain</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Alchemy_for_Runequest&amp;diff=330171</id>
		<title>Alchemy for Runequest</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Alchemy_for_Runequest&amp;diff=330171"/>
		<updated>2017-11-26T21:04:05Z</updated>

		<summary type="html">&lt;p&gt;Gavain: /* Alchemy Crafting skills */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Alchemy=&lt;br /&gt;
&lt;br /&gt;
==Base Alchemy Skills==&lt;br /&gt;
&lt;br /&gt;
These are the base skills for alchemy&lt;br /&gt;
&lt;br /&gt;
===Alchemical Lore===&lt;br /&gt;
&#039;&#039;Knowledge, Base 00%&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This skill is sometimes simply known as Alchemy and describes the knowledge of general Alchemical techniques applicable to all fields of Alchemy. It can be used to decide what equipment might be needed for a particular process. Usually it is used to boost the chance of success of producing a potion or to carry out research. In all cases, the correct Alchemical equipment must be available in order to use Alchemical Lore, so in the wastes of Prax with a few blades of grass the skill is useless.&lt;br /&gt;
&lt;br /&gt;
===Taste Analysis===&lt;br /&gt;
&#039;&#039;Perception Base 00%&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This skill is used to identify alchemical potions and other substances by means of tasting or smelling a very small, harmless amount of the sample. &lt;br /&gt;
&lt;br /&gt;
# It cannot be increased through experience, it must be taught or researched.&lt;br /&gt;
# The user can only identify substances that he has previously encountered, otherwise he can only hazard an educated guess at what the substance is. If he succeeds in the skill and has not met the substance before the GM must tell him that it is probably a particular substance, but he is not sure. It is up to the GM or to other PCs, if they are doing the training, to determine what substances have been encountered. Most training will cover standard potions, poisons and substances as those are the most frequently encountered.&lt;br /&gt;
# The user can only identify the potency of the substance within a certain range, giving an idea of the strength of the potion. I play that a normal success gives ranges of very strong, strong, normal, weak, very weak etc., special success gives potency in the ranges of 1-5, 6-10, 11-15, 16-20 and so on, a critical success gives the exact potency.&lt;br /&gt;
# A fumble with the skill means that the user is affected by the potion - he swallowed the Hydra Venom or the Impotency Potion.&lt;br /&gt;
&lt;br /&gt;
==Alchemy Crafting skills==&lt;br /&gt;
&lt;br /&gt;
The crafting skills are general manufacturing processes and don’t imply any knowledge of any specific formula.  The character must also have a formula to work from to create the desired potion etc.  Additionally, the formula needs to be for the appropriate formulation.  i.e. a formula for a potion can’t be used to create a powder.&lt;br /&gt;
&lt;br /&gt;
===Craft: Alchemic Potion===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Knowledge Base 00%&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This skill is used to create any formula in liquid potion of non-magical nature.  The liquid could be in used in a number of ways to deliver the potion to have an effect.&lt;br /&gt;
&lt;br /&gt;
===Craft: Alchemic Powder===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Knowledge Base 00%&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This allows the user to create a formula in powder or dust form.  Powders can be mixed into liquids or sprinkled on food or blown into the air to create their effect.&lt;br /&gt;
&lt;br /&gt;
===Craft: Alchemic Paste===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Knowledge Base 00%&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A paste formula must be applied to a surface to have an effect.  This can be a weapon in the case of blade venom or skin in the case of a healing salve.&lt;br /&gt;
&lt;br /&gt;
==Formula==&lt;br /&gt;
&lt;br /&gt;
A formula is a series of instructions, often memorised or written down, that allow a practitioner to create a potion or powder or paste to produce a specific effect.  Some formulae have fixed effects e.g. smoke bomb and others have grades of effect or potency (POT) e.g. poisons, acids, healing potions etc. Each formula will be for a specified POT of effect.  These formulae are often very closely guarded secrets and only available to initiates of specific cults or to members of Alchemy guilds.  If available, the cost of a formula is often very high.&lt;br /&gt;
 &lt;br /&gt;
==Costs of Potions and Formulae==&lt;br /&gt;
&lt;br /&gt;
{| cellpadding=&amp;quot;15&amp;quot;&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;  &lt;br /&gt;
|&lt;br /&gt;
{| border=1 cellpadding=&amp;quot;5&amp;quot; style=&amp;quot;border-collapse:collapse&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
&#039;&#039;&#039;Fixed Effect&#039;&#039;&#039;&lt;br /&gt;
!Skill 	&lt;br /&gt;
!Ingredients &lt;br /&gt;
Cost  / Dose&lt;br /&gt;
!Source&lt;br /&gt;
|-&lt;br /&gt;
|Thunder Lung Dust   ||style=&amp;quot;text-align:center;&amp;quot;| 20L || Lanbril&lt;br /&gt;
|-&lt;br /&gt;
|Visibility Dust     ||style=&amp;quot;text-align:center;&amp;quot;| 30L || Lanbril&lt;br /&gt;
|-&lt;br /&gt;
|Scent-Stop Dust     ||style=&amp;quot;text-align:center;&amp;quot;| 10L || Lanbril&lt;br /&gt;
|-&lt;br /&gt;
|Stink Dust          ||style=&amp;quot;text-align:center;&amp;quot;| 10L || Lanbril&lt;br /&gt;
|-&lt;br /&gt;
|Smoke Bombs (Powder)||style=&amp;quot;text-align:center;&amp;quot;| 20L || Lanbril&lt;br /&gt;
|-&lt;br /&gt;
|Smoke Bombs (Globe) ||style=&amp;quot;text-align:center;&amp;quot;|100L || Lanbril&lt;br /&gt;
|-&lt;br /&gt;
|Flares              ||style=&amp;quot;text-align:center;&amp;quot;| 15L || Lanbril&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
{| border=1 cellpadding=&amp;quot;5&amp;quot; style=&amp;quot;border-collapse:collapse&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
&#039;&#039;&#039;Variable Effect&#039;&#039;&#039;&lt;br /&gt;
!Skill&lt;br /&gt;
!Ingredients &lt;br /&gt;
Cost / POT&lt;br /&gt;
!Source&lt;br /&gt;
|-&lt;br /&gt;
|Animal Venom	||style=&amp;quot;text-align:center;&amp;quot;|  4L || Alchemists&lt;br /&gt;
|-&lt;br /&gt;
|Herbal Poison	||style=&amp;quot;text-align:center;&amp;quot;|  4L || Alchemists&lt;br /&gt;
|-&lt;br /&gt;
|Mineral Poison	||style=&amp;quot;text-align:center;&amp;quot;|  4L || Alchemists&lt;br /&gt;
|-&lt;br /&gt;
|Acid           ||style=&amp;quot;text-align:center;&amp;quot;|  6L || Alchemists&lt;br /&gt;
|-&lt;br /&gt;
|Alkali	        ||style=&amp;quot;text-align:center;&amp;quot;|  6L || Alchemists&lt;br /&gt;
|-&lt;br /&gt;
|Healing Potion	||style=&amp;quot;text-align:center;&amp;quot;| 20L || Healers&lt;br /&gt;
|-&lt;br /&gt;
|Cure Disease 	||style=&amp;quot;text-align:center;&amp;quot;| 20L || Healers&lt;br /&gt;
|-&lt;br /&gt;
|Sleep	        ||style=&amp;quot;text-align:center;&amp;quot;| 20L || Lanbril&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
{|  border=1 cellpadding=&amp;quot;5&amp;quot; style=&amp;quot;border-collapse:collapse&amp;quot;&lt;br /&gt;
|+ &lt;br /&gt;
&#039;&#039;&#039;Formulation Costs&#039;&#039;&#039;&lt;br /&gt;
!Formulation&lt;br /&gt;
!Ingredient&lt;br /&gt;
Multiplier&lt;br /&gt;
|-&lt;br /&gt;
|Liquid ||style=&amp;quot;text-align:center;&amp;quot;| x1&lt;br /&gt;
|-&lt;br /&gt;
|Paste  ||style=&amp;quot;text-align:center;&amp;quot;| x1.5&lt;br /&gt;
|-&lt;br /&gt;
|Powder ||style=&amp;quot;text-align:center;&amp;quot;| x2&lt;br /&gt;
|-&lt;br /&gt;
|Pills  ||style=&amp;quot;text-align:center;&amp;quot;| x3&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
{|  border=1 cellpadding=&amp;quot;5&amp;quot; style=&amp;quot;border-collapse:collapse; text-align:center;&amp;quot;&lt;br /&gt;
|+ &lt;br /&gt;
&#039;&#039;&#039;Other Costs&#039;&#039;&#039;&lt;br /&gt;
!Cost&lt;br /&gt;
!In Cult&lt;br /&gt;
!Multiplier&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot;|Dose    || Yes || x2&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot;|Dose    ||  No || x10&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot;|Formula || Yes || x40&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot;|Formula ||  No || x200&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
Costs for complete potions are dependent on the buyer’s relationship to the seller and the exact formulation required.  Note that some formulae are only available in one form, these are indicated in the tables above, and the cost of the formulation is already included.&lt;br /&gt;
 &lt;br /&gt;
Note that all multipliers are cumulative.&lt;br /&gt;
  &lt;br /&gt;
e.g. A Globe Smoke Bomb would cost 100L to make and would sell for 200L to fellow cultists and 1,000L to non-cultists and the formula would cost 4,000L to cultists and 20,000L to non-cultists.&lt;br /&gt;
&lt;br /&gt;
A mineral poison, POT 12, pill would cost 48L to make and would sell for 96 or 480L, the formula would be 1,920 or 9,600L&lt;/div&gt;</summary>
		<author><name>Gavain</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=A_Trip_to_Soldier_Port&amp;diff=330170</id>
		<title>A Trip to Soldier Port</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=A_Trip_to_Soldier_Port&amp;diff=330170"/>
		<updated>2017-11-26T20:59:13Z</updated>

		<summary type="html">&lt;p&gt;Gavain: /* Alchemy */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;quot;A Trip to Soldier Port&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[File:Soldier_Port.png|600px|thumb|]]&lt;br /&gt;
&lt;br /&gt;
=Dramatis Personae=&lt;br /&gt;
&lt;br /&gt;
[[The Pangolin]]&lt;br /&gt;
&lt;br /&gt;
==Player Characters==&lt;br /&gt;
[[Gatrenus]]&lt;br /&gt;
&lt;br /&gt;
[[Aaston Reld]]&lt;br /&gt;
&lt;br /&gt;
[[Haren]]&lt;br /&gt;
&lt;br /&gt;
[[Yahliz i Dandolo]]&lt;br /&gt;
&lt;br /&gt;
[[Orvenn]]&lt;br /&gt;
&lt;br /&gt;
==Non Player Characters==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Pavis Price List=&lt;br /&gt;
[[Pavis Price List]]&lt;br /&gt;
&lt;br /&gt;
=Spells=&lt;br /&gt;
*[[Gloranthan Spells]]&lt;br /&gt;
&lt;br /&gt;
=House Rules=&lt;br /&gt;
&lt;br /&gt;
Note; A Griffin has an Intelligence of 6, not nearly high enough to see a difference between a horse and a pony. Thus griffins eat all horses and horse-like creatures.&lt;br /&gt;
&lt;br /&gt;
[[Spirits]]&lt;br /&gt;
&lt;br /&gt;
==Character Generation==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Standard PWB Character Sheet Format]]&lt;br /&gt;
&lt;br /&gt;
Note this sheet is for the finished Parade Way Blues game. Ignore references to Pavis Constabulary.&lt;br /&gt;
&lt;br /&gt;
==Combat Rules==&lt;br /&gt;
&lt;br /&gt;
* Shortswords, Broadswords, Scimitars, Bastard Swords and Greatswords all do 1d8+1 damage on a thrusting attack, they retain their existing damage for cutting attacks.&lt;br /&gt;
&lt;br /&gt;
* All spears do 1d8+1 damage.&lt;br /&gt;
&lt;br /&gt;
* Any Two Handed Weapon uses the next higher Damage Bonus.&lt;br /&gt;
&lt;br /&gt;
* At Negative Fatigue Points the next lower Damage Bonus is used.&lt;br /&gt;
&lt;br /&gt;
* Pila (the plural of Pilum) are Javelins that have 15AP, but cannot be used as melee weapons.&lt;br /&gt;
&lt;br /&gt;
Special Attacks:&lt;br /&gt;
RuneQuest 2 Slashes, Impales, and Crushes can be declared instead of a knockback on a Special Attack roll. Shield or Weapon Special Parry rolls Bind the parried object for 10 Strike Ranks, but the parrying weapon may not be used in that time, nor may the attacker or parrier close or lengthen range in that time.&lt;br /&gt;
&lt;br /&gt;
==Alchemy==&lt;br /&gt;
&lt;br /&gt;
The concept of alchemy from Runequest 2 has been adapted for Runequest 3 for use of appropriate guilds and cults.&lt;br /&gt;
&lt;br /&gt;
[[Alchemy_for_Runequest]]&lt;br /&gt;
&lt;br /&gt;
=Chronicles=&lt;br /&gt;
[[On a Wine Dark Sea]]&lt;/div&gt;</summary>
		<author><name>Gavain</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=A_Trip_to_Soldier_Port&amp;diff=330169</id>
		<title>A Trip to Soldier Port</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=A_Trip_to_Soldier_Port&amp;diff=330169"/>
		<updated>2017-11-26T20:59:04Z</updated>

		<summary type="html">&lt;p&gt;Gavain: /* House Rules */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;quot;A Trip to Soldier Port&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[File:Soldier_Port.png|600px|thumb|]]&lt;br /&gt;
&lt;br /&gt;
=Dramatis Personae=&lt;br /&gt;
&lt;br /&gt;
[[The Pangolin]]&lt;br /&gt;
&lt;br /&gt;
==Player Characters==&lt;br /&gt;
[[Gatrenus]]&lt;br /&gt;
&lt;br /&gt;
[[Aaston Reld]]&lt;br /&gt;
&lt;br /&gt;
[[Haren]]&lt;br /&gt;
&lt;br /&gt;
[[Yahliz i Dandolo]]&lt;br /&gt;
&lt;br /&gt;
[[Orvenn]]&lt;br /&gt;
&lt;br /&gt;
==Non Player Characters==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Pavis Price List=&lt;br /&gt;
[[Pavis Price List]]&lt;br /&gt;
&lt;br /&gt;
=Spells=&lt;br /&gt;
*[[Gloranthan Spells]]&lt;br /&gt;
&lt;br /&gt;
=House Rules=&lt;br /&gt;
&lt;br /&gt;
Note; A Griffin has an Intelligence of 6, not nearly high enough to see a difference between a horse and a pony. Thus griffins eat all horses and horse-like creatures.&lt;br /&gt;
&lt;br /&gt;
[[Spirits]]&lt;br /&gt;
&lt;br /&gt;
==Character Generation==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Standard PWB Character Sheet Format]]&lt;br /&gt;
&lt;br /&gt;
Note this sheet is for the finished Parade Way Blues game. Ignore references to Pavis Constabulary.&lt;br /&gt;
&lt;br /&gt;
==Combat Rules==&lt;br /&gt;
&lt;br /&gt;
* Shortswords, Broadswords, Scimitars, Bastard Swords and Greatswords all do 1d8+1 damage on a thrusting attack, they retain their existing damage for cutting attacks.&lt;br /&gt;
&lt;br /&gt;
* All spears do 1d8+1 damage.&lt;br /&gt;
&lt;br /&gt;
* Any Two Handed Weapon uses the next higher Damage Bonus.&lt;br /&gt;
&lt;br /&gt;
* At Negative Fatigue Points the next lower Damage Bonus is used.&lt;br /&gt;
&lt;br /&gt;
* Pila (the plural of Pilum) are Javelins that have 15AP, but cannot be used as melee weapons.&lt;br /&gt;
&lt;br /&gt;
Special Attacks:&lt;br /&gt;
RuneQuest 2 Slashes, Impales, and Crushes can be declared instead of a knockback on a Special Attack roll. Shield or Weapon Special Parry rolls Bind the parried object for 10 Strike Ranks, but the parrying weapon may not be used in that time, nor may the attacker or parrier close or lengthen range in that time.&lt;br /&gt;
&lt;br /&gt;
==Alchemy==&lt;br /&gt;
&lt;br /&gt;
The concept of alchemy from Runequest 2 has been adapted for Runequest 3 for use of appropriate guilds and cults.&lt;br /&gt;
&lt;br /&gt;
[[Alchem_for_Runequest]]&lt;br /&gt;
&lt;br /&gt;
=Chronicles=&lt;br /&gt;
[[On a Wine Dark Sea]]&lt;/div&gt;</summary>
		<author><name>Gavain</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Haren&amp;diff=330166</id>
		<title>Haren</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Haren&amp;diff=330166"/>
		<updated>2017-11-26T20:56:43Z</updated>

		<summary type="html">&lt;p&gt;Gavain: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[A_Trip_to_Soldier_Port]]&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&#039;&#039;&#039;Haren&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Haren was born in Dunstop in Tarsh.  He was the son of successful merchants who traded all over the empire.  Based on their success he had access to the highest courts and citizens of the empire.  He started adopting the courtly ways and developed proficiency in dueling with two blades.  Generally he is quiet about this aspect of his past preferring just to talk about his life in the army.  His merchant background saved him from the worst of front line fighting, but he adapted the courtly dueling to more practical and lethal weapons.&lt;br /&gt;
&lt;br /&gt;
His short frame is solidly built.  His dark hair, normally bound tightly at the nape of his neck, is wild and free.  When still it falls past his shoulders.  In contrast to his hair his beard is neatly trimmed it frames an honest and open face, though at times his pale blue eyes show the toughness of diamond.  He is always well presented with clothes of high quality and fit.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Contacts&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Upper layers of Tarsh society.&lt;br /&gt;
&lt;br /&gt;
==Character Details==&lt;br /&gt;
&lt;br /&gt;
* Name: &#039;&#039;&#039;Haren&#039;&#039;&#039;&lt;br /&gt;
* Race: &#039;&#039;&#039;human&#039;&#039;&#039;&lt;br /&gt;
* Cults:- &lt;br /&gt;
** Rune Level: &lt;br /&gt;
** Initiate: &#039;&#039;&#039;[[Issaries]]&#039;&#039;&#039;&lt;br /&gt;
***Sub Cults: &#039;&#039;&#039;Gultha Goldentongue (Gultha the Wanderer)&#039;&#039;&#039;&lt;br /&gt;
** Lay Member: &#039;&#039;&#039;-&#039;&#039;&#039;&lt;br /&gt;
* Social Condition: &#039;&#039;&#039;Mercenary&#039;&#039;&#039;&lt;br /&gt;
* Sex: &#039;&#039;&#039;Male&#039;&#039;&#039;&lt;br /&gt;
* Previous Experience: &#039;&#039;&#039;Merchant (6 years) and Soldier (5 years)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Characteristics==&lt;br /&gt;
&#039;&#039;&#039;Current&#039;&#039;&#039;&lt;br /&gt;
Str: &#039;&#039;&#039;16&#039;&#039;&#039; , Con: &#039;&#039;&#039;11&#039;&#039;&#039; , Siz: &#039;&#039;&#039;10&#039;&#039;&#039; , Int: &#039;&#039;&#039;17&#039;&#039;&#039; , Pow: &#039;&#039;&#039;15&#039;&#039;&#039; , Dex: &#039;&#039;&#039;17&#039;&#039;&#039; , App: &#039;&#039;&#039;12&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Original&#039;&#039;&#039;&lt;br /&gt;
Str: &#039;&#039;&#039;16&#039;&#039;&#039; , Con: &#039;&#039;&#039;11&#039;&#039;&#039; , Siz: &#039;&#039;&#039;10&#039;&#039;&#039; , Int: &#039;&#039;&#039;17&#039;&#039;&#039; , Pow: &#039;&#039;&#039;12&#039;&#039;&#039; , Dex: &#039;&#039;&#039;17&#039;&#039;&#039; , App: &#039;&#039;&#039;12&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==Skill Groups==&lt;br /&gt;
&lt;br /&gt;
{|width=&amp;quot;800&amp;quot;&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{|&lt;br /&gt;
!style=&amp;quot;text-align:left;&amp;quot;|Agility||+10%&lt;br /&gt;
|-&lt;br /&gt;
|Boat (05)||15%&lt;br /&gt;
|-&lt;br /&gt;
|Climb (40)||50%&lt;br /&gt;
|-&lt;br /&gt;
|Dodge (05)||15%&lt;br /&gt;
|-&lt;br /&gt;
|Jump (25)||&#039;&#039;&#039;45%&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Ride (05)||15%&lt;br /&gt;
|-&lt;br /&gt;
|Swim (15)||25%&lt;br /&gt;
|-&lt;br /&gt;
|Throw (25)||&#039;&#039;&#039;70%&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;text-align:left;&amp;quot;|Communication||+10%&lt;br /&gt;
|-&lt;br /&gt;
|Fast Talk (05)||&#039;&#039;&#039;66%&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Orate (05)||&#039;&#039;&#039;35%&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Sing (05)||15%&lt;br /&gt;
|-&lt;br /&gt;
|Speak &amp;lt;i&amp;gt;(New Pelorian)&amp;lt;/i&amp;gt; (30)||&#039;&#039;&#039;70%&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Speak &amp;lt;i&amp;gt;TradeTalk&amp;lt;/i&amp;gt; (15)||&#039;&#039;&#039;70%&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Speak &amp;lt;i&amp;gt;Hillspeach&amp;lt;/i&amp;gt; (00)||&#039;&#039;&#039;50%&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
{|&lt;br /&gt;
!style=&amp;quot;text-align:left;&amp;quot;|Knowledge||+7%&lt;br /&gt;
|-&lt;br /&gt;
|Animal Lore (05)||12%&lt;br /&gt;
|-&lt;br /&gt;
|Craft --- (10)||xx%&lt;br /&gt;
|-&lt;br /&gt;
|Craft  --- (10)||xx%&lt;br /&gt;
|-&lt;br /&gt;
|Craft  --- (10)||xx%&lt;br /&gt;
|-&lt;br /&gt;
|Evaluate (05)||&#039;&#039;&#039;62%&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|First Aid (10)||&#039;&#039;&#039;42%&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Human Lore (05)||&#039;&#039;&#039;67%&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Martial Arts (00)||00%&lt;br /&gt;
|-&lt;br /&gt;
|Mineral Lore (05)||12%&lt;br /&gt;
|-&lt;br /&gt;
|Plant Lore (05)||12%&lt;br /&gt;
|-&lt;br /&gt;
|Read/Write &amp;lt;i&amp;gt;New Pelorian&amp;lt;/i&amp;gt; (00)||&#039;&#039;&#039;38%&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Read/Write||xx%&lt;br /&gt;
|-&lt;br /&gt;
|Read/Write||xx%&lt;br /&gt;
|-&lt;br /&gt;
|Read/Write||xx%&lt;br /&gt;
|-&lt;br /&gt;
|Shiphandling (00)||00%&lt;br /&gt;
|-&lt;br /&gt;
|World Lore (05)||12%&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
{|&lt;br /&gt;
!style=&amp;quot;text-align:left;&amp;quot;|Manipulation||+17%&lt;br /&gt;
|-&lt;br /&gt;
|Conceal (05)||&#039;&#039;&#039;57%&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Devise (05)||&#039;&#039;&#039;77%&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Sleight (05)||&#039;&#039;&#039;52%&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Play Instrument (00)||00%&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;text-align:left;&amp;quot;|Perception||+9%&lt;br /&gt;
|-&lt;br /&gt;
|Listen (05)|||&#039;&#039;&#039;44%&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Scan (25)||&#039;&#039;&#039;44%&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Search (25)||&#039;&#039;&#039;44%&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Track (05)||14%&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;text-align:left;&amp;quot;|Stealth||+2%&lt;br /&gt;
|-&lt;br /&gt;
|Hide (10)||&#039;&#039;&#039;17%&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Sneak (10)||12%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Hit Points and Armour==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
!Location Name&lt;br /&gt;
!Armour types&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|H.P.&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|A.P.&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|Enc.&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|Melee&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|Missile&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;text-align:left;&amp;quot;|Head      &lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot;| Helm + Soft Leather Hood || &#039;&#039;&#039;4&#039;&#039;&#039; || 6 /1 || 1.1 || 19-20 || 20 &lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;text-align:left;&amp;quot;|Left Arm&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot;| Ringmail + Soft Leather  || &#039;&#039;&#039;3&#039;&#039;&#039; || 6 /1 || 1.1 || 16-18 || 18-19 &lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;text-align:left;&amp;quot;|Right Arm&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot;| Ringmail + Soft Leather  || &#039;&#039;&#039;3&#039;&#039;&#039; || 6 /1 || 1.1 || 13-15 || 116-17&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;text-align:left;&amp;quot;|Chest&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot;| Ringmail + Soft Leather  || &#039;&#039;&#039;5&#039;&#039;&#039; || 6 /1 || 2.2 || 12    || 11-15&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;text-align:left;&amp;quot;|Abdomen&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot;| Ringmail + Soft Leather  || &#039;&#039;&#039;4&#039;&#039;&#039; || 6 /1 || 1.1 || 09-11 || 07-10&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;text-align:left;&amp;quot;|Left Leg&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot;| Ringmail + Soft Leather  || &#039;&#039;&#039;4&#039;&#039;&#039; || 6 /1 || 2.2 || 05-08 || 04-06&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;text-align:left;&amp;quot;|Right Leg&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot;| Ringmail + Soft Leather  || &#039;&#039;&#039;4&#039;&#039;&#039; || 6 /1 || 2.2 || 01-04 || 01-03&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
*Total Hit Points: &#039;&#039;&#039;11 HP&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Weapons and Shields==&lt;br /&gt;
* Attack Bonus/Minus: &#039;&#039;&#039;+17%&#039;&#039;&#039;&lt;br /&gt;
* Parry Bonus/Minus: &#039;&#039;&#039;+10%&#039;&#039;&#039;&lt;br /&gt;
* Strike Ranks: Siz: 2 +Dex: 2 = &#039;&#039;&#039;4&#039;&#039;&#039;&lt;br /&gt;
* Damage Bonus: &#039;&#039;&#039;+1d4&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
!Weapon/Shield Name&lt;br /&gt;
!Damage&lt;br /&gt;
!S.R.&lt;br /&gt;
!A.P.&lt;br /&gt;
!Attack %&lt;br /&gt;
!Parry %&lt;br /&gt;
!Range&lt;br /&gt;
!Enc.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Dual Blades&#039;&#039;&#039; || -           || 6     || x     || 53% || 46% || -   || -&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:right;&amp;quot;|RH Broadsword    || 1d8+1       || 6     || 10    || 53% || 20% || -   || 1.5&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:right;&amp;quot;|LH Gladius       || 1d6+1/1d8+1 || 6     || 10    || 27% || 46% || -   || 1.0&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot;|RH Hurled Stone   || 1d4         || 2, 7  || --    || 70% || --  || 20m || -&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot;|Medium Crossbow   || 2d4+2       || 1/2MR || 8     || 62% || --  || 50/270m || 4.8&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot;|RH Dagger         || 1d4+2       || 7     || 6     || 48% || 25% || -   || 0.5&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot;|Fist              || 1d3         || 7     || 3+Arm || 53% || 35% || -   || -&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot;|Kick              || 1d6         || 7     || --    || 32% || --  || -   || -&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot;|Head Butt         || 1d4         || 7     || --    || 27% || --  || -   || -&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot;|Grapple           || --          || 7 / 2 || --    || 53% || 35% || -   || -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Magic==&lt;br /&gt;
{|width=&amp;quot;900&amp;quot;&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
&#039;&#039;&#039;Power:&#039;&#039;&#039;&lt;br /&gt;
{|&lt;br /&gt;
!style=&amp;quot;text-align:left;&amp;quot;|Type!! Value&lt;br /&gt;
|-&lt;br /&gt;
|Current POW ||style=&amp;quot;text-align:center;&amp;quot;| 15&lt;br /&gt;
|-&lt;br /&gt;
|Available POW ||style=&amp;quot;text-align:center;&amp;quot;| 15&lt;br /&gt;
|-&lt;br /&gt;
|Stored POW ||style=&amp;quot;text-align:center;&amp;quot;| 0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
!style=&amp;quot;text-align:left;&amp;quot;|Magic &lt;br /&gt;
!width=&amp;quot;50&amp;quot;|+15%&lt;br /&gt;
|-&lt;br /&gt;
|Ceremony (05) ||style=&amp;quot;text-align:center;&amp;quot;| 31%&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&#039;&#039;&#039;Battle Magic:&#039;&#039;&#039;&lt;br /&gt;
{|&lt;br /&gt;
!style=&amp;quot;text-align:left;&amp;quot;|Spell &lt;br /&gt;
!width=&amp;quot;50&amp;quot;| Pts&lt;br /&gt;
|-&lt;br /&gt;
|Befuddle ||style=&amp;quot;text-align:center;&amp;quot;|2&lt;br /&gt;
|-&lt;br /&gt;
|Detect Magic ||style=&amp;quot;text-align:center;&amp;quot;|1&lt;br /&gt;
|-&lt;br /&gt;
|Glue  ||style=&amp;quot;text-align:center;&amp;quot;|3&lt;br /&gt;
|-&lt;br /&gt;
|Healing  ||style=&amp;quot;text-align:center;&amp;quot;|2&lt;br /&gt;
|-&lt;br /&gt;
|Protection  ||style=&amp;quot;text-align:center;&amp;quot;|3&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;text-align:left;&amp;quot;|TOTAL ||style=&amp;quot;text-align:center;&amp;quot;|11&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;text-align:left;&amp;quot;|Free INT ||style=&amp;quot;text-align:center;&amp;quot;|6&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&#039;&#039;&#039;Rune Magic:&#039;&#039;&#039;&lt;br /&gt;
{|&lt;br /&gt;
!style=&amp;quot;text-align:left;&amp;quot;|Spell &lt;br /&gt;
!width=&amp;quot;50&amp;quot;| Pts&lt;br /&gt;
|-&lt;br /&gt;
|Analyse Magic ||style=&amp;quot;text-align:center;&amp;quot;|1&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;text-align:left;&amp;quot;|TOTAL ||style=&amp;quot;text-align:center;&amp;quot;|1&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
&#039;&#039;&#039;Spirits&#039;&#039;&#039;&lt;br /&gt;
{|&lt;br /&gt;
!style=&amp;quot;text-align:left;&amp;quot;|Name &lt;br /&gt;
!width=&amp;quot;50&amp;quot;| INT&lt;br /&gt;
!width=&amp;quot;50&amp;quot;| POW&lt;br /&gt;
!style=&amp;quot;text-align:left;&amp;quot;|Where Bound&lt;br /&gt;
|-&lt;br /&gt;
| One   ||style=&amp;quot;text-align:center;&amp;quot;| - ||style=&amp;quot;text-align:center;&amp;quot;| - || -&lt;br /&gt;
|-&lt;br /&gt;
| Two   ||style=&amp;quot;text-align:center;&amp;quot;| - ||style=&amp;quot;text-align:center;&amp;quot;| - || -&lt;br /&gt;
|-&lt;br /&gt;
| Three ||style=&amp;quot;text-align:center;&amp;quot;| - ||style=&amp;quot;text-align:center;&amp;quot;| - || -&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Mounts==&lt;br /&gt;
* Name: &#039;&#039;xx&#039;&#039;&lt;br /&gt;
* Breed: xx&lt;br /&gt;
&lt;br /&gt;
Str: &#039;&#039;&#039;xx&#039;&#039;&#039;, Con: &#039;&#039;&#039;xx&#039;&#039;&#039;, Siz: &#039;&#039;&#039;xx&#039;&#039;&#039;,  Int: &#039;&#039;&#039;xx&#039;&#039;&#039;, Pow: &#039;&#039;&#039;xx&#039;&#039;&#039;, Dex: &#039;&#039;&#039;xx&#039;&#039;&#039;.&lt;br /&gt;
*Damage Bonus/Minus: &#039;&#039;/-xx&#039;&#039;&#039;&lt;br /&gt;
*Move Rate: xx&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
!width=&amp;quot;200&amp;quot;|Location Name&lt;br /&gt;
!width=&amp;quot;225&amp;quot;|Armour types&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|H.P.&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|A.P.&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|Enc.&lt;br /&gt;
!width=&amp;quot;100&amp;quot;|Location&lt;br /&gt;
|-&lt;br /&gt;
|Head || hide || &#039;&#039;x&#039;&#039; || x || xx || 17-20&lt;br /&gt;
|-&lt;br /&gt;
|Left Foreleg || hide || &#039;&#039;x&#039;&#039; ||x|| xx || 14-16&lt;br /&gt;
|-&lt;br /&gt;
|Right foreleg || hide || &#039;&#039;x&#039;&#039; || x || xx || 11-13&lt;br /&gt;
|-&lt;br /&gt;
|Forequarters ||hide || &#039;&#039;xx&#039;&#039; || x || xx || 08-10&lt;br /&gt;
|-&lt;br /&gt;
|Hindquarters || hide || &#039;&#039;xx&#039;&#039; ||x || xx || 05-07&lt;br /&gt;
|-&lt;br /&gt;
|Left Hindleg || hide|| &#039;&#039;x&#039;&#039;&#039; || x || xx || 03-04&lt;br /&gt;
|-&lt;br /&gt;
|Right Hindleg || hide || &#039;&#039;&#039;x&#039;&#039;&#039; || x || xx || 01-02&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
*Total Hit Points: xxHP&lt;br /&gt;
&lt;br /&gt;
* Attack Bonus/Minus: +/-xx%&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
!width=&amp;quot;200&amp;quot;|Attack&lt;br /&gt;
!width=&amp;quot;150&amp;quot;|Damage&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|S.R.&lt;br /&gt;
!width=&amp;quot;75&amp;quot;|Attack %&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|bite || 1d8 || x || xx%&lt;br /&gt;
|-&lt;br /&gt;
|kick || 1d6+3d6 || x || xx%&lt;br /&gt;
|-&lt;br /&gt;
|Attack Type || Damage ||  || xx%&lt;br /&gt;
|-&lt;br /&gt;
|Attack Type || Damage ||  || xx%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Cash==&lt;br /&gt;
{|&lt;br /&gt;
!style=&amp;quot;text-align:left;&amp;quot;|Wheels&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;text-align:left;&amp;quot;|Lunars&lt;br /&gt;
| 100&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;text-align:left;&amp;quot;|Clacks&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;text-align:left;&amp;quot;|Goods &lt;br /&gt;
| Bronze 1500L &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Equipment==&lt;br /&gt;
&lt;br /&gt;
Encumbrance limit: 27 ENC&lt;br /&gt;
{|&lt;br /&gt;
!style=&amp;quot;text-align:left;&amp;quot;|Included&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|ENC &lt;br /&gt;
!width=&amp;quot;50&amp;quot;|FP&lt;br /&gt;
|-&lt;br /&gt;
|Weapons + Leather + Carried ||style=&amp;quot;text-align:center;&amp;quot;| 11.9 ||style=&amp;quot;text-align:center;&amp;quot;| 15.1&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;| + Pack ||style=&amp;quot;text-align:center;&amp;quot;| 20.2 ||style=&amp;quot;text-align:center;&amp;quot;| 6.8&lt;br /&gt;
|-&lt;br /&gt;
|Weapons + Ringmail + Carried ||style=&amp;quot;text-align:center;&amp;quot;| 19.9 ||style=&amp;quot;text-align:center;&amp;quot;| 7.1&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;| + Pack ||style=&amp;quot;text-align:center;&amp;quot;| 28.2 ||style=&amp;quot;text-align:center;&amp;quot;| -1.2&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| width=&amp;quot;800&amp;quot;&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{|&lt;br /&gt;
!style=&amp;quot;text-align:left;&amp;quot;|Weapons &amp;amp; Armour&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|Enc.&lt;br /&gt;
|-&lt;br /&gt;
|Broadsword||style=&amp;quot;text-align:center;&amp;quot;| 1.5&lt;br /&gt;
|-&lt;br /&gt;
|Gladius||style=&amp;quot;text-align:center;&amp;quot;| 1.0&lt;br /&gt;
|-&lt;br /&gt;
|Dagger||style=&amp;quot;text-align:center;&amp;quot;| 0.5&lt;br /&gt;
|-&lt;br /&gt;
|Medium Crossbow||style=&amp;quot;text-align:center;&amp;quot;| 4.8&lt;br /&gt;
|-&lt;br /&gt;
|Quiver and 20 Bolts||style=&amp;quot;text-align:center;&amp;quot;| 1.0   &lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left;&amp;quot; | Total!! 8.8  &lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;text-align:left;&amp;quot;|Weapons &amp;amp; Armour&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|Enc.&lt;br /&gt;
|-&lt;br /&gt;
|Soft Leather||style=&amp;quot;text-align:center;&amp;quot;| 3.0 &lt;br /&gt;
|-&lt;br /&gt;
|Ringmail Hauberk with Sleeves ||style=&amp;quot;text-align:center;&amp;quot;| 4.0 &lt;br /&gt;
|-&lt;br /&gt;
|Ringmail  Greaves ||style=&amp;quot;text-align:center;&amp;quot;| 3.2 &lt;br /&gt;
|-&lt;br /&gt;
|Helmet (5AP) ||style=&amp;quot;text-align:center;&amp;quot;| 0.8 &lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left;&amp;quot; | Total!! 11.0  &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
{| &lt;br /&gt;
!style=&amp;quot;text-align:left;&amp;quot;|Pack&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|Enc.&lt;br /&gt;
|-&lt;br /&gt;
|Lightweight Blanket||style=&amp;quot;text-align:center;&amp;quot;|1.0&lt;br /&gt;
|-&lt;br /&gt;
|tarpaulin||style=&amp;quot;text-align:center;&amp;quot;|3.0&lt;br /&gt;
|-&lt;br /&gt;
|Oil Lantern||style=&amp;quot;text-align:center;&amp;quot;|1.5&lt;br /&gt;
|-&lt;br /&gt;
|Lamp Oil||style=&amp;quot;text-align:center;&amp;quot;|1.0&lt;br /&gt;
|-&lt;br /&gt;
|wood Axe||style=&amp;quot;text-align:center;&amp;quot;|2.0&lt;br /&gt;
|-&lt;br /&gt;
|Spikes||style=&amp;quot;text-align:center;&amp;quot;|0.5&lt;br /&gt;
|-&lt;br /&gt;
|claw hammer||style=&amp;quot;text-align:center;&amp;quot;|1.0&lt;br /&gt;
|-&lt;br /&gt;
|Whetstone||style=&amp;quot;text-align:center;&amp;quot;|0.5&lt;br /&gt;
|-&lt;br /&gt;
|Waxed cord (25m)||style=&amp;quot;text-align:center;&amp;quot;|1.0&lt;br /&gt;
|-&lt;br /&gt;
|Rope (30m)||style=&amp;quot;text-align:center;&amp;quot;|3.0&lt;br /&gt;
|-&lt;br /&gt;
|fish hooks &amp;amp; line||style=&amp;quot;text-align:center;&amp;quot;|0.0&lt;br /&gt;
|-&lt;br /&gt;
|Canteen (2L)||style=&amp;quot;text-align:center;&amp;quot;|2.0&lt;br /&gt;
|-&lt;br /&gt;
|Cookware||style=&amp;quot;text-align:center;&amp;quot;|3.0&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left;&amp;quot; | Contents!! 19.5 &lt;br /&gt;
|-&lt;br /&gt;
|Canvas Pack (30L)||style=&amp;quot;text-align:center;&amp;quot;|&#039;&#039;&#039;1.8&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left;&amp;quot; | Nett Enc (P + C/3)!! 8.3 &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
{| &lt;br /&gt;
!style=&amp;quot;text-align:left;&amp;quot;|Carried&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|Enc.&lt;br /&gt;
|-&lt;br /&gt;
|Steel Lock Picks||style=&amp;quot;text-align:center;&amp;quot;| 0.1&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left;&amp;quot; | Total!! 0.1  &lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Other:Mule, .&lt;br /&gt;
&lt;br /&gt;
*Magic Items:&lt;br /&gt;
&lt;br /&gt;
- Main Page; [[A_Trip_to_Soldier_Port]]&lt;/div&gt;</summary>
		<author><name>Gavain</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=On_a_Wine_Dark_Sea&amp;diff=330139</id>
		<title>On a Wine Dark Sea</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=On_a_Wine_Dark_Sea&amp;diff=330139"/>
		<updated>2017-11-24T10:04:46Z</updated>

		<summary type="html">&lt;p&gt;Gavain: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[A Trip to Soldier Port]]&lt;br /&gt;
&lt;br /&gt;
===On a Wine Dark Sea===&lt;br /&gt;
The Pangolin makes good time that day. She surfs down long glassy waves with a following breeze, slightly heeled over to port. The cordage creaks and the mast groans. You&#039;ve come to learn the ship&#039;s language. She&#039;s feeling happy and energetic, you can tell by how when she crests one of the two yard high waves she shakes her head a bit. The crew are alert but the rig needs no changing so they rest by the higher rail and chat. The off watch have come out from under the arch and a fiddle is produced. The sing and dance. During the long transit they have accepted you as one of their own. You chat and come out into the warm sun, the tilted deck no concern to your acquired &#039;sea legs&#039; &lt;br /&gt;
&lt;br /&gt;
A young man leans, with his back on the rail, watching the sailors sing and dance. He even makes an effort himself, picking up the choruses of the songs and joining. He does not, though, join in the dancing. He is wearing a pair of light trews and a light tunic. His fair hair is cropped quite short and he is clean shaven. His blue eyes are never still, alighting briefly on everything and everyone. &lt;br /&gt;
&lt;br /&gt;
Haren too enjoys the singing and dancing, however he has no reservations about joining in. His short frame is solidly built and his dancing is as enthusiastic as the sailors, though some of the movements hint of a knowledge of more graceful and cultured dances. His dark hair, normally bound tightly at the nape of his neck, is wild and free. When still it falls past his shoulders, in the dance it whips about him as if it has a life of its own. In contrast to his hair his beard is neatly trimmed it frames an honest and open face, though at times his pale blue eyes show the toughness of diamond. He is dressed, as always, in high quality clothes that fit him well and show off his muscular body to it&#039;s best.&lt;br /&gt;
&lt;br /&gt;
Haren pauses in his dancing to talk to the man leaning on the rail.  &amp;quot;Not joining in?  It&#039;s great to iron out the kinks in your muscles and expend some energy.  Otherwise it&#039;s a cramped life on a boat.  My name is Haren by the way.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The young man flashes a smile. &amp;quot;I just sing, dancing&#039;s not for me. I&#039;ve two left feet and more often than not end up on me arse. I&#039;m Gatrenus, pleased to meet you.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Redjack, the captain, and Orlfinn, the bosun, wander over. The crew don&#039;t go to attention or anything as life on the merchanters is more like a big family.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I checked the rutter and I&#039;d say we&#039;re a day out of I have the course right. We should look out for pirates though as these are strange waters to us.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
An unhappy look develops on Haren&#039;s face.  &amp;quot;I&#039;m fine with keeping a lookout but you don&#039;t expect us to climb the mast, to do it, do you?&amp;quot; he shudders gracefully.&lt;br /&gt;
&lt;br /&gt;
Orlfinn grins and looks aloft. Redjack says &amp;quot;oh no good friend, my crew will do this. You can keep a private watch if you like, I like to have as many eyes on the horizon as possible, but we should forewarned in plenty of time to prepare. When we get into shallow water we must be careful, armoured and armed. Many loathsome monsters lurk beneath the surface.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
Tall and dark skinned Yahliz stood out from most of the crew and passengers, he lent against the rail and watched the crew cavort as the ship rose and fell with the waves. He smiled to himself before turning to Gatrenus and saying &amp;quot;We are making good time, I spoke with Ulfhedin and he tells me we expect to make port slightly earlier than expected as long as the wind hold true.&amp;quot; He reaches up and makes a slight adjustment to the red turban he wear. &lt;br /&gt;
&lt;br /&gt;
&amp;quot;Well that&#039;s good news at least. I&#039;d better get my armour ready if we&#039;re to expect pirates though.&amp;quot; Gatrenus says &amp;quot;So, where are you from? You don&#039;t see a great many hats like that where I come from.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
&amp;quot;I hail from fair Pithdaros, city of a thousand delights.&amp;quot; Yahliz says with a smile and looks to the west. &amp;quot;What of you my friend, where do you call home?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I grew up in Petela, so I guess that&#039;s home. I have moved around a lot since mainly working in rich houses as a servant, but I fancied a change from that so I&#039;m looking for something different at the end of this voyage. I&#039;m not certain pirates are what I was thinking of.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
&amp;quot;Me neither.&amp;quot; Haren sympathyses.  &amp;quot;I guess that&#039;s why sea trading is so risky, but the potential rewards are great for an appropriate cargo.  I never thought that I would be involved with sea trading and certainly not actually defending my investment!  But then Tarsh is a long way from the sea.&amp;quot;  he says in a somewhat wistful tone.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I think I might give my armour a quick once over as I&#039;ll need to be putting it on at some point in the near future. I&#039;m not a fighter though, I&#039;ll just have to hope I don&#039;t chop my own leg off.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
&amp;quot;The trick is to hit the other guy. If your sword is in him it can&#039;t be in your own leg!&amp;quot; Haren laughs, but he too goes off to don his armour and collect his crossbow. He returns in a few minutes the rings of his mail glinting in the sunlight and crossbow clipped to his belt. &lt;br /&gt;
&lt;br /&gt;
Yahliz grinned at the interplay between the other two passengers Äah yes, pirates can be most worrisome. I have served aboard a pirate hunter when I was a younger man, we fought against those who raided our coastline.&amp;quot; He follows the others below decks and returns wearing a Brigandine Hauberk and a scimitar at his hip and shield which he places nearby. &lt;br /&gt;
&lt;br /&gt;
Gatrenus too returns to the deck clad in armour. The bronze discs of his bezainted armour glittering in the sun. He lays his shortsword and coif on the deck next to him before he resumes leaning on the rail, this time watching out to sea for hints of sails on the horizon. &lt;br /&gt;
&lt;br /&gt;
Haren spots the forecastle and decides this is a good place to watch from as it is slightly elevated.  It also gives him a great view of the rest of the ship so that he can cover it with his crossbow.  He ties his quiver securely to the rails ready to hand but not in the way if it comes to hand-to-hand.  Once settled he start searching the horizon for any signs of boats.&lt;br /&gt;
&lt;br /&gt;
A curious things happens. Redjack summons all the watches and soon all twelve people are standing in a line in their armour. Redjack opens a small chest and takes out a heavy book. It is filled with pictures of two men fighting. He starts shouting commands to the crew and they undergo sword and dagger evolutions. It&#039;s quite a martial display.&lt;br /&gt;
&lt;br /&gt;
After this tubs of crossbow quarrels and bundles of javelins are brought up from below. Many of the javelins are sent up to the crow&#039;s nest on a winch. The crew then brings up wooden boards that slot into the rails. They have a diamond shaped hole in them for crossbow shooting. Orlfinn comes out and nods to the players &amp;quot;I see you have made ready as well. If you can cast long duration spells you may want to consider when you cast them, it may be a long night and day&amp;quot; &lt;br /&gt;
&lt;br /&gt;
&amp;quot;I have no such luxury, just short term stuff.&amp;quot; Haren replies. &amp;quot;I hope some of those bolts are coming forward?&amp;quot; He asks hopefully. &amp;quot;I&#039;ve only got the one quiver full and if it is going to be as long a day as you say then I will run out far too early.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
Gatrenus shrugs, &amp;quot;Just got ignite. Might be handy to set a pirate ship alight but that would require touching it. I guess it&#039;ll just be short sword and slingshot.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;My spells could last for some time but I lack the power to do so and remain combat worthy. Thus my friends I shall wait until their is a creditable threat. May the Prophet send us safe seas though.&amp;quot; Yahliz looks out to the eastern horizon and utters a silent prayer that it be so. &lt;br /&gt;
&lt;br /&gt;
Gatrenus moves to the fore deck to stand with Haren. He checks the sling stones in the pouch at his belt and then carefully closes it and makes sure it is properly shut. He smiles somewhat weakly at Haren before gazing forward at the distant horizon. &amp;quot;How long do you think we&#039;d have from spotting a sail in the distance to being close enough to shoot at them?&amp;quot; he muses.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I have no idea.&amp;quot; Haren replies, &amp;quot;I have never been on the sea before.  Though I guess it is like it is on the ground. If they come from behind it could take a while, whilst from the front it will be very quick.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
Yahliz continues to stare out to see watching for a sail whilst he strings his bow and checks the fletching on his arrows. Once he completes the task he continues to stare out to sea.&lt;br /&gt;
&lt;br /&gt;
Something fires in Haren&#039;s brain. &amp;quot;Ignite. Yes! How about we create some fire arrows. I saw some in court for a demonstration. They had a point that had a cage to hold burning charcoal. We can wrap small wire cages round a bolt to do the same thing. We can then use them to take out their sails, then they may stop chasing us. Just a minute.&amp;quot; He dashes off to gather the supplies he needs.&lt;br /&gt;
&lt;br /&gt;
[[A Trip to Soldier Port]]&lt;/div&gt;</summary>
		<author><name>Gavain</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=On_a_Wine_Dark_Sea&amp;diff=330138</id>
		<title>On a Wine Dark Sea</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=On_a_Wine_Dark_Sea&amp;diff=330138"/>
		<updated>2017-11-24T09:30:52Z</updated>

		<summary type="html">&lt;p&gt;Gavain: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[A Trip to Soldier Port]]&lt;br /&gt;
&lt;br /&gt;
===On a Wine Dark Sea===&lt;br /&gt;
The Pangolin makes good time that day. She surfs down long glassy waves with a following breeze, slightly heeled over to port. The cordage creaks and the mast groans. You&#039;ve come to learn the ship&#039;s language. She&#039;s feeling happy and energetic, you can tell by how when she crests one of the two yard high waves she shakes her head a bit. The crew are alert but the rig needs no changing so they rest by the higher rail and chat. The off watch have come out from under the arch and a fiddle is produced. The sing and dance. During the long transit they have accepted you as one of their own. You chat and come out into the warm sun, the tilted deck no concern to your acquired &#039;sea legs&#039; &lt;br /&gt;
&lt;br /&gt;
A young man leans, with his back on the rail, watching the sailors sing and dance. He even makes an effort himself, picking up the choruses of the songs and joining. He does not, though, join in the dancing. He is wearing a pair of light trews and a light tunic. His fair hair is cropped quite short and he is clean shaven. His blue eyes are never still, alighting briefly on everything and everyone. &lt;br /&gt;
&lt;br /&gt;
Haren too enjoys the singing and dancing, however he has no reservations about joining in. His short frame is solidly built and his dancing is as enthusiastic as the sailors, though some of the movements hint of a knowledge of more graceful and cultured dances. His dark hair, normally bound tightly at the nape of his neck, is wild and free. When still it falls past his shoulders, in the dance it whips about him as if it has a life of its own. In contrast to his hair his beard is neatly trimmed it frames an honest and open face, though at times his pale blue eyes show the toughness of diamond. He is dressed, as always, in high quality clothes that fit him well and show off his muscular body to it&#039;s best.&lt;br /&gt;
&lt;br /&gt;
Haren pauses in his dancing to talk to the man leaning on the rail.  &amp;quot;Not joining in?  It&#039;s great to iron out the kinks in your muscles and expend some energy.  Otherwise it&#039;s a cramped life on a boat.  My name is Haren by the way.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The young man flashes a smile. &amp;quot;I just sing, dancing&#039;s not for me. I&#039;ve two left feet and more often than not end up on me arse. I&#039;m Gatrenus, pleased to meet you.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Redjack, the captain, and Orlfinn, the bosun, wander over. The crew don&#039;t go to attention or anything as life on the merchanters is more like a big family.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I checked the rutter and I&#039;d say we&#039;re a day out of I have the course right. We should look out for pirates though as these are strange waters to us.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
An unhappy look develops on Haren&#039;s face.  &amp;quot;I&#039;m fine with keeping a lookout but you don&#039;t expect us to climb the mast, to do it, do you?&amp;quot; he shudders gracefully.&lt;br /&gt;
&lt;br /&gt;
Orlfinn grins and looks aloft. Redjack says &amp;quot;oh no good friend, my crew will do this. You can keep a private watch if you like, I like to have as many eyes on the horizon as possible, but we should forewarned in plenty of time to prepare. When we get into shallow water we must be careful, armoured and armed. Many loathsome monsters lurk beneath the surface.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
Tall and dark skinned Yahliz stood out from most of the crew and passengers, he lent against the rail and watched the crew cavort as the ship rose and fell with the waves. He smiled to himself before turning to Gatrenus and saying &amp;quot;We are making good time, I spoke with Ulfhedin and he tells me we expect to make port slightly earlier than expected as long as the wind hold true.&amp;quot; He reaches up and makes a slight adjustment to the red turban he wear. &lt;br /&gt;
&lt;br /&gt;
&amp;quot;Well that&#039;s good news at least. I&#039;d better get my armour ready if we&#039;re to expect pirates though.&amp;quot; Gatrenus says &amp;quot;So, where are you from? You don&#039;t see a great many hats like that where I come from.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
&amp;quot;I hail from fair Pithdaros, city of a thousand delights.&amp;quot; Yahliz says with a smile and looks to the west. &amp;quot;What of you my friend, where do you call home?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I grew up in Petela, so I guess that&#039;s home. I have moved around a lot since mainly working in rich houses as a servant, but I fancied a change from that so I&#039;m looking for something different at the end of this voyage. I&#039;m not certain pirates are what I was thinking of.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
&amp;quot;Me neither.&amp;quot; Haren sympathyses.  &amp;quot;I guess that&#039;s why sea trading is so risky, but the potential rewards are great for an appropriate cargo.  I never thought that I would be involved with sea trading and certainly not actually defending my investment!  But then Tarsh is a long way from the sea.&amp;quot;  he says in a somewhat wistful tone.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I think I might give my armour a quick once over as I&#039;ll need to be putting it on at some point in the near future. I&#039;m not a fighter though, I&#039;ll just have to hope I don&#039;t chop my own leg off.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
&amp;quot;The trick is to hit the other guy. If your sword is in him it can&#039;t be in your own leg!&amp;quot; Haren laughs, but he too goes off to don his armour and collect his crossbow. He returns in a few minutes the rings of his mail glinting in the sunlight and crossbow clipped to his belt. &lt;br /&gt;
&lt;br /&gt;
Yahliz grinned at the interplay between the other two passengers Äah yes, pirates can be most worrisome. I have served aboard a pirate hunter when I was a younger man, we fought against those who raided our coastline.&amp;quot; He follows the others below decks and returns wearing a Brigandine Hauberk and a scimitar at his hip and shield which he places nearby. &lt;br /&gt;
&lt;br /&gt;
Gatrenus too returns to the deck clad in armour. The bronze discs of his bezainted armour glittering in the sun. He lays his shortsword and coif on the deck next to him before he resumes leaning on the rail, this time watching out to sea for hints of sails on the horizon. &lt;br /&gt;
&lt;br /&gt;
Haren spots the forecastle and decides this is a good place to watch from as it is slightly elevated.  It also gives him a great view of the rest of the ship so that he can cover it with his crossbow.  He ties his quiver securely to the rails ready to hand but not in the way if it comes to hand-to-hand.  Once settled he start searching the horizon for any signs of boats.&lt;br /&gt;
&lt;br /&gt;
A curious things happens. Redjack summons all the watches and soon all twelve people are standing in a line in their armour. Redjack opens a small chest and takes out a heavy book. It is filled with pictures of two men fighting. He starts shouting commands to the crew and they undergo sword and dagger evolutions. It&#039;s quite a martial display.&lt;br /&gt;
&lt;br /&gt;
After this tubs of crossbow quarrels and bundles of javelins are brought up from below. Many of the javelins are sent up to the crow&#039;s nest on a winch. The crew then brings up wooden boards that slot into the rails. They have a diamond shaped hole in them for crossbow shooting. Orlfinn comes out and nods to the players &amp;quot;I see you have made ready as well. If you can cast long duration spells you may want to consider when you cast them, it may be a long night and day&amp;quot; &lt;br /&gt;
&lt;br /&gt;
&amp;quot;I have no such luxury, just short term stuff.&amp;quot; Haren replies. &amp;quot;I hope some of those bolts are coming forward?&amp;quot; He asks hopefully. &amp;quot;I&#039;ve only got the one quiver full and if it is going to be as long a day as you say then I will run out far too early.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
Gatrenus shrugs, &amp;quot;Just got ignite. Might be handy to set a pirate ship alight but that would require touching it. I guess it&#039;ll just be short sword and slingshot.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;My spells could last for some time but I lack the power to do so and remain combat worthy. Thus my friends I shall wait until their is a creditable threat. May the Prophet send us safe seas though.&amp;quot; Yahliz looks out to the eastern horizon and utters a silent prayer that it be so. &lt;br /&gt;
&lt;br /&gt;
Gatrenus moves to the fore deck to stand with Haren. He checks the sling stones in the pouch at his belt and then carefully closes it and makes sure it is properly shut. He smiles somewhat weakly at Haren before gazing forward at the distant horizon. &amp;quot;How long do you think we&#039;d have from spotting a sail in the distance to being close enough to shoot at them?&amp;quot; he muses.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I have no idea.&amp;quot; Haren replies, &amp;quot;I have never been on the sea before.  Though I guess it is like it is on the ground. If they come from behind it could take a while, whilst from the front it will be very quick.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
Yahliz continues to stare out to see watching for a sail whilst he strings his bow and checks the fletching on his arrows. Once he completes the task he continues to stare out to sea.&lt;br /&gt;
&lt;br /&gt;
Something fires in Haren&#039;s brain. &amp;quot;Ignite. Yes! How about we create some fire arrows. We can make small wire cages to hold burning charcoal and attach them to a bolt. If we can take out their sails, then they may stop chasing us. Just a minute.&amp;quot; He dashes off to gather the supplies he needs.&lt;br /&gt;
&lt;br /&gt;
[[A Trip to Soldier Port]]&lt;/div&gt;</summary>
		<author><name>Gavain</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=On_a_Wine_Dark_Sea&amp;diff=330137</id>
		<title>On a Wine Dark Sea</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=On_a_Wine_Dark_Sea&amp;diff=330137"/>
		<updated>2017-11-24T09:12:04Z</updated>

		<summary type="html">&lt;p&gt;Gavain: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[A Trip to Soldier Port]]&lt;br /&gt;
&lt;br /&gt;
===On a Wine Dark Sea===&lt;br /&gt;
The Pangolin makes good time that day. She surfs down long glassy waves with a following breeze, slightly heeled over to port. The cordage creaks and the mast groans. You&#039;ve come to learn the ship&#039;s language. She&#039;s feeling happy and energetic, you can tell by how when she crests one of the two yard high waves she shakes her head a bit. The crew are alert but the rig needs no changing so they rest by the higher rail and chat. The off watch have come out from under the arch and a fiddle is produced. The sing and dance. During the long transit they have accepted you as one of their own. You chat and come out into the warm sun, the tilted deck no concern to your acquired &#039;sea legs&#039; &lt;br /&gt;
&lt;br /&gt;
A young man leans, with his back on the rail, watching the sailors sing and dance. He even makes an effort himself, picking up the choruses of the songs and joining. He does not, though, join in the dancing. He is wearing a pair of light trews and a light tunic. His fair hair is cropped quite short and he is clean shaven. His blue eyes are never still, alighting briefly on everything and everyone. &lt;br /&gt;
&lt;br /&gt;
Haren too enjoys the singing and dancing, however he has no reservations about joining in. His short frame is solidly built and his dancing is as enthusiastic as the sailors, though some of the movements hint of a knowledge of more graceful and cultured dances. His dark hair, normally bound tightly at the nape of his neck, is wild and free. When still it falls past his shoulders, in the dance it whips about him as if it has a life of its own. In contrast to his hair his beard is neatly trimmed it frames an honest and open face, though at times his pale blue eyes show the toughness of diamond. He is dressed, as always, in high quality clothes that fit him well and show off his muscular body to it&#039;s best.&lt;br /&gt;
&lt;br /&gt;
Haren pauses in his dancing to talk to the man leaning on the rail.  &amp;quot;Not joining in?  It&#039;s great to iron out the kinks in your muscles and expend some energy.  Otherwise it&#039;s a cramped life on a boat.  My name is Haren by the way.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The young man flashes a smile. &amp;quot;I just sing, dancing&#039;s not for me. I&#039;ve two left feet and more often than not end up on me arse. I&#039;m Gatrenus, pleased to meet you.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Redjack, the captain, and Orlfinn, the bosun, wander over. The crew don&#039;t go to attention or anything as life on the merchanters is more like a big family.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I checked the rutter and I&#039;d say we&#039;re a day out of I have the course right. We should look out for pirates though as these are strange waters to us.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
An unhappy look develops on Haren&#039;s face.  &amp;quot;I&#039;m fine with keeping a lookout but you don&#039;t expect us to climb the mast, to do it, do you?&amp;quot; he shudders gracefully.&lt;br /&gt;
&lt;br /&gt;
Orlfinn grins and looks aloft. Redjack says &amp;quot;oh no good friend, my crew will do this. You can keep a private watch if you like, I like to have as many eyes on the horizon as possible, but we should forewarned in plenty of time to prepare. When we get into shallow water we must be careful, armoured and armed. Many loathsome monsters lurk beneath the surface.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
Tall and dark skinned Yahliz stood out from most of the crew and passengers, he lent against the rail and watched the crew cavort as the ship rose and fell with the waves. He smiled to himself before turning to Gatrenus and saying &amp;quot;We are making good time, I spoke with Ulfhedin and he tells me we expect to make port slightly earlier than expected as long as the wind hold true.&amp;quot; He reaches up and makes a slight adjustment to the red turban he wear. &lt;br /&gt;
&lt;br /&gt;
&amp;quot;Well that&#039;s good news at least. I&#039;d better get my armour ready if we&#039;re to expect pirates though.&amp;quot; Gatrenus says &amp;quot;So, where are you from? You don&#039;t see a great many hats like that where I come from.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
&amp;quot;I hail from fair Pithdaros, city of a thousand delights.&amp;quot; Yahliz says with a smile and looks to the west. &amp;quot;What of you my friend, where do you call home?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I grew up in Petela, so I guess that&#039;s home. I have moved around a lot since mainly working in rich houses as a servant, but I fancied a change from that so I&#039;m looking for something different at the end of this voyage. I&#039;m not certain pirates are what I was thinking of.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
&amp;quot;Me neither.&amp;quot; Haren sympathyses.  &amp;quot;I guess that&#039;s why sea trading is so risky, but the potential rewards are great for an appropriate cargo.  I never thought that I would be involved with sea trading and certainly not actually defending my investment!  But then Tarsh is a long way from the sea.&amp;quot;  he says in a somewhat wistful tone.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I think I might give my armour a quick once over as I&#039;ll need to be putting it on at some point in the near future. I&#039;m not a fighter though, I&#039;ll just have to hope I don&#039;t chop my own leg off.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
&amp;quot;The trick is to hit the other guy. If your sword is in him it can&#039;t be in your own leg!&amp;quot; Haren laughs, but he too goes off to don his armour and collect his crossbow. He returns in a few minutes the rings of his mail glinting in the sunlight and crossbow clipped to his belt. &lt;br /&gt;
&lt;br /&gt;
Yahliz grinned at the interplay between the other two passengers Äah yes, pirates can be most worrisome. I have served aboard a pirate hunter when I was a younger man, we fought against those who raided our coastline.&amp;quot; He follows the others below decks and returns wearing a Brigandine Hauberk and a scimitar at his hip and shield which he places nearby. &lt;br /&gt;
&lt;br /&gt;
Gatrenus too returns to the deck clad in armour. The bronze discs of his bezainted armour glittering in the sun. He lays his shortsword and coif on the deck next to him before he resumes leaning on the rail, this time watching out to sea for hints of sails on the horizon. &lt;br /&gt;
&lt;br /&gt;
Haren spots the forecastle and decides this is a good place to watch from as it is slightly elevated.  It also gives him a great view of the rest of the ship so that he can cover it with his crossbow.  He ties his quiver securely to the rails ready to hand but not in the way if it comes to hand-to-hand.  Once settled he start searching the horizon for any signs of boats.&lt;br /&gt;
&lt;br /&gt;
A curious things happens. Redjack summons all the watches and soon all twelve people are standing in a line in their armour. Redjack opens a small chest and takes out a heavy book. It is filled with pictures of two men fighting. He starts shouting commands to the crew and they undergo sword and dagger evolutions. It&#039;s quite a martial display.&lt;br /&gt;
&lt;br /&gt;
After this tubs of crossbow quarrels and bundles of javelins are brought up from below. Many of the javelins are sent up to the crow&#039;s nest on a winch. The crew then brings up wooden boards that slot into the rails. They have a diamond shaped hole in them for crossbow shooting. Orlfinn comes out and nods to the players &amp;quot;I see you have made ready as well. If you can cast long duration spells you may want to consider when you cast them, it may be a long night and day&amp;quot; &lt;br /&gt;
&lt;br /&gt;
&amp;quot;I have no such luxury, just short term stuff.&amp;quot; Haren replies. &amp;quot;I hope some of those bolts are coming forward?&amp;quot; He asks hopefully. &amp;quot;I&#039;ve only got the one quiver full and if it is going to be as long a day as you say then I will run out far too early.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
Gatrenus shrugs, &amp;quot;Just got ignite. Might be handy to set a pirate ship alight but that would require touching it. I guess it&#039;ll just be short sword and slingshot.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;My spells could last for some time but I lack the power to do so and remain combat worthy. Thus my friends I shall wait until their is a creditable threat. May the Prophet send us safe seas though.&amp;quot; Yahliz looks out to the eastern horizon and utters a silent prayer that it be so. &lt;br /&gt;
&lt;br /&gt;
Gatrenus moves to the fore deck to stand with Haren. He checks the sling stones in the pouch at his belt and then carefully closes it and makes sure it is properly shut. He smiles somewhat weakly at Haren before gazing forward at the distant horizon. &amp;quot;How long do you think we&#039;d have from spotting a sail in the distance to being close enough to shoot at them?&amp;quot; he muses.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I have no idea.&amp;quot; Haren replies, &amp;quot;I have never been on the sea before.  Though I guess it is like it is on the ground. If they come from behind it could take a while, whilst from the front it will be very quick.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
Yahliz continues to stare out to see watching for a sail whilst he strings his bow and checks the fletching on his arrows. Once he completes the task he continues to stare out to sea.&lt;br /&gt;
&lt;br /&gt;
[[A Trip to Soldier Port]]&lt;/div&gt;</summary>
		<author><name>Gavain</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Alchemy_for_Runequest&amp;diff=330126</id>
		<title>Alchemy for Runequest</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Alchemy_for_Runequest&amp;diff=330126"/>
		<updated>2017-11-23T23:29:32Z</updated>

		<summary type="html">&lt;p&gt;Gavain: /* Costs of Potions and Formulae */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Alchemy=&lt;br /&gt;
&lt;br /&gt;
==Base Alchemy Skills==&lt;br /&gt;
&lt;br /&gt;
These are the base skills for alchemy&lt;br /&gt;
&lt;br /&gt;
===Alchemical Lore===&lt;br /&gt;
&#039;&#039;Knowledge, Base 00%&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This skill is sometimes simply known as Alchemy and describes the knowledge of general Alchemical techniques applicable to all fields of Alchemy. It can be used to decide what equipment might be needed for a particular process. Usually it is used to boost the chance of success of producing a potion or to carry out research. In all cases, the correct Alchemical equipment must be available in order to use Alchemical Lore, so in the wastes of Prax with a few blades of grass the skill is useless.&lt;br /&gt;
&lt;br /&gt;
===Taste Analysis===&lt;br /&gt;
&#039;&#039;Perception Base 00%&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This skill is used to identify alchemical potions and other substances by means of tasting or smelling a very small, harmless amount of the sample. &lt;br /&gt;
&lt;br /&gt;
# It cannot be increased through experience, it must be taught or researched.&lt;br /&gt;
# The user can only identify substances that he has previously encountered, otherwise he can only hazard an educated guess at what the substance is. If he succeeds in the skill and has not met the substance before the GM must tell him that it is probably a particular substance, but he is not sure. It is up to the GM or to other PCs, if they are doing the training, to determine what substances have been encountered. Most training will cover standard potions, poisons and substances as those are the most frequently encountered.&lt;br /&gt;
# The user can only identify the potency of the substance within a certain range, giving an idea of the strength of the potion. I play that a normal success gives ranges of very strong, strong, normal, weak, very weak etc., special success gives potency in the ranges of 1-5, 6-10, 11-15, 16-20 and so on, a critical success gives the exact potency.&lt;br /&gt;
# A fumble with the skill means that the user is affected by the potion - he swallowed the Hydra Venom or the Impotency Potion.&lt;br /&gt;
&lt;br /&gt;
==Alchemy Crafting skills==&lt;br /&gt;
&lt;br /&gt;
The crafting skills are general manufacturing processes and don’t imply any knowledge of any specific formula.  The character must also have a formula to work from to create the desired potion etc.  Additionally, the formula needs to be for the appropriate formulation.  i.e. a formula for a potion can’t be used to create a powder.&lt;br /&gt;
&lt;br /&gt;
===Craft: Potion===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Knowledge Base 00%&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This skill is used to create any formula in liquid potion of non-magical nature.  The liquid could be in used in a number of ways to deliver the potion to have an effect.&lt;br /&gt;
&lt;br /&gt;
===Craft: Powder===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Knowledge Base 00%&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This allows the user to create a formula in powder or dust form.  Powders can be mixed into liquids or sprinkled on food or blown into the air to create their effect.&lt;br /&gt;
&lt;br /&gt;
===Craft: Paste===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Knowledge Base 00%&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A paste formula must be applied to a surface to have an effect.  This can be a weapon in the case of blade venom or skin in the case of a healing salve.&lt;br /&gt;
&lt;br /&gt;
==Formula==&lt;br /&gt;
&lt;br /&gt;
A formula is a series of instructions, often memorised or written down, that allow a practitioner to create a potion or powder or paste to produce a specific effect.  Some formulae have fixed effects e.g. smoke bomb and others have grades of effect or potency (POT) e.g. poisons, acids, healing potions etc. Each formula will be for a specified POT of effect.  These formulae are often very closely guarded secrets and only available to initiates of specific cults or to members of Alchemy guilds.  If available, the cost of a formula is often very high.&lt;br /&gt;
 &lt;br /&gt;
==Costs of Potions and Formulae==&lt;br /&gt;
&lt;br /&gt;
{| cellpadding=&amp;quot;15&amp;quot;&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;  &lt;br /&gt;
|&lt;br /&gt;
{| border=1 cellpadding=&amp;quot;5&amp;quot; style=&amp;quot;border-collapse:collapse&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
&#039;&#039;&#039;Fixed Effect&#039;&#039;&#039;&lt;br /&gt;
!Skill 	&lt;br /&gt;
!Ingredients &lt;br /&gt;
Cost  / Dose&lt;br /&gt;
!Source&lt;br /&gt;
|-&lt;br /&gt;
|Thunder Lung Dust   ||style=&amp;quot;text-align:center;&amp;quot;| 20L || Lanbril&lt;br /&gt;
|-&lt;br /&gt;
|Visibility Dust     ||style=&amp;quot;text-align:center;&amp;quot;| 30L || Lanbril&lt;br /&gt;
|-&lt;br /&gt;
|Scent-Stop Dust     ||style=&amp;quot;text-align:center;&amp;quot;| 10L || Lanbril&lt;br /&gt;
|-&lt;br /&gt;
|Stink Dust          ||style=&amp;quot;text-align:center;&amp;quot;| 10L || Lanbril&lt;br /&gt;
|-&lt;br /&gt;
|Smoke Bombs (Powder)||style=&amp;quot;text-align:center;&amp;quot;| 20L || Lanbril&lt;br /&gt;
|-&lt;br /&gt;
|Smoke Bombs (Globe) ||style=&amp;quot;text-align:center;&amp;quot;|100L || Lanbril&lt;br /&gt;
|-&lt;br /&gt;
|Flares              ||style=&amp;quot;text-align:center;&amp;quot;| 15L || Lanbril&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
{| border=1 cellpadding=&amp;quot;5&amp;quot; style=&amp;quot;border-collapse:collapse&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
&#039;&#039;&#039;Variable Effect&#039;&#039;&#039;&lt;br /&gt;
!Skill&lt;br /&gt;
!Ingredients &lt;br /&gt;
Cost / POT&lt;br /&gt;
!Source&lt;br /&gt;
|-&lt;br /&gt;
|Animal Venom	||style=&amp;quot;text-align:center;&amp;quot;|  4L || Alchemists&lt;br /&gt;
|-&lt;br /&gt;
|Herbal Poison	||style=&amp;quot;text-align:center;&amp;quot;|  4L || Alchemists&lt;br /&gt;
|-&lt;br /&gt;
|Mineral Poison	||style=&amp;quot;text-align:center;&amp;quot;|  4L || Alchemists&lt;br /&gt;
|-&lt;br /&gt;
|Acid           ||style=&amp;quot;text-align:center;&amp;quot;|  6L || Alchemists&lt;br /&gt;
|-&lt;br /&gt;
|Alkali	        ||style=&amp;quot;text-align:center;&amp;quot;|  6L || Alchemists&lt;br /&gt;
|-&lt;br /&gt;
|Healing Potion	||style=&amp;quot;text-align:center;&amp;quot;| 20L || Healers&lt;br /&gt;
|-&lt;br /&gt;
|Cure Disease 	||style=&amp;quot;text-align:center;&amp;quot;| 20L || Healers&lt;br /&gt;
|-&lt;br /&gt;
|Sleep	        ||style=&amp;quot;text-align:center;&amp;quot;| 20L || Lanbril&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
{|  border=1 cellpadding=&amp;quot;5&amp;quot; style=&amp;quot;border-collapse:collapse&amp;quot;&lt;br /&gt;
|+ &lt;br /&gt;
&#039;&#039;&#039;Formulation Costs&#039;&#039;&#039;&lt;br /&gt;
!Formulation&lt;br /&gt;
!Ingredient&lt;br /&gt;
Multiplier&lt;br /&gt;
|-&lt;br /&gt;
|Liquid ||style=&amp;quot;text-align:center;&amp;quot;| x1&lt;br /&gt;
|-&lt;br /&gt;
|Paste  ||style=&amp;quot;text-align:center;&amp;quot;| x1.5&lt;br /&gt;
|-&lt;br /&gt;
|Powder ||style=&amp;quot;text-align:center;&amp;quot;| x2&lt;br /&gt;
|-&lt;br /&gt;
|Pills  ||style=&amp;quot;text-align:center;&amp;quot;| x3&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
{|  border=1 cellpadding=&amp;quot;5&amp;quot; style=&amp;quot;border-collapse:collapse; text-align:center;&amp;quot;&lt;br /&gt;
|+ &lt;br /&gt;
&#039;&#039;&#039;Other Costs&#039;&#039;&#039;&lt;br /&gt;
!Cost&lt;br /&gt;
!In Cult&lt;br /&gt;
!Multiplier&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot;|Dose    || Yes || x2&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot;|Dose    ||  No || x10&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot;|Formula || Yes || x40&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot;|Formula ||  No || x200&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
Costs for complete potions are dependent on the buyer’s relationship to the seller and the exact formulation required.  Note that some formulae are only available in one form, these are indicated in the tables above, and the cost of the formulation is already included.&lt;br /&gt;
 &lt;br /&gt;
Note that all multipliers are cumulative.&lt;br /&gt;
  &lt;br /&gt;
e.g. A Globe Smoke Bomb would cost 100L to make and would sell for 200L to fellow cultists and 1,000L to non-cultists and the formula would cost 4,000L to cultists and 20,000L to non-cultists.&lt;br /&gt;
&lt;br /&gt;
A mineral poison, POT 12, pill would cost 48L to make and would sell for 96 or 480L, the formula would be 1,920 or 9,600L&lt;/div&gt;</summary>
		<author><name>Gavain</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Alchemy_for_Runequest&amp;diff=330125</id>
		<title>Alchemy for Runequest</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Alchemy_for_Runequest&amp;diff=330125"/>
		<updated>2017-11-23T23:29:15Z</updated>

		<summary type="html">&lt;p&gt;Gavain: /* Formula */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Alchemy=&lt;br /&gt;
&lt;br /&gt;
==Base Alchemy Skills==&lt;br /&gt;
&lt;br /&gt;
These are the base skills for alchemy&lt;br /&gt;
&lt;br /&gt;
===Alchemical Lore===&lt;br /&gt;
&#039;&#039;Knowledge, Base 00%&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This skill is sometimes simply known as Alchemy and describes the knowledge of general Alchemical techniques applicable to all fields of Alchemy. It can be used to decide what equipment might be needed for a particular process. Usually it is used to boost the chance of success of producing a potion or to carry out research. In all cases, the correct Alchemical equipment must be available in order to use Alchemical Lore, so in the wastes of Prax with a few blades of grass the skill is useless.&lt;br /&gt;
&lt;br /&gt;
===Taste Analysis===&lt;br /&gt;
&#039;&#039;Perception Base 00%&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This skill is used to identify alchemical potions and other substances by means of tasting or smelling a very small, harmless amount of the sample. &lt;br /&gt;
&lt;br /&gt;
# It cannot be increased through experience, it must be taught or researched.&lt;br /&gt;
# The user can only identify substances that he has previously encountered, otherwise he can only hazard an educated guess at what the substance is. If he succeeds in the skill and has not met the substance before the GM must tell him that it is probably a particular substance, but he is not sure. It is up to the GM or to other PCs, if they are doing the training, to determine what substances have been encountered. Most training will cover standard potions, poisons and substances as those are the most frequently encountered.&lt;br /&gt;
# The user can only identify the potency of the substance within a certain range, giving an idea of the strength of the potion. I play that a normal success gives ranges of very strong, strong, normal, weak, very weak etc., special success gives potency in the ranges of 1-5, 6-10, 11-15, 16-20 and so on, a critical success gives the exact potency.&lt;br /&gt;
# A fumble with the skill means that the user is affected by the potion - he swallowed the Hydra Venom or the Impotency Potion.&lt;br /&gt;
&lt;br /&gt;
==Alchemy Crafting skills==&lt;br /&gt;
&lt;br /&gt;
The crafting skills are general manufacturing processes and don’t imply any knowledge of any specific formula.  The character must also have a formula to work from to create the desired potion etc.  Additionally, the formula needs to be for the appropriate formulation.  i.e. a formula for a potion can’t be used to create a powder.&lt;br /&gt;
&lt;br /&gt;
===Craft: Potion===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Knowledge Base 00%&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This skill is used to create any formula in liquid potion of non-magical nature.  The liquid could be in used in a number of ways to deliver the potion to have an effect.&lt;br /&gt;
&lt;br /&gt;
===Craft: Powder===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Knowledge Base 00%&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This allows the user to create a formula in powder or dust form.  Powders can be mixed into liquids or sprinkled on food or blown into the air to create their effect.&lt;br /&gt;
&lt;br /&gt;
===Craft: Paste===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Knowledge Base 00%&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A paste formula must be applied to a surface to have an effect.  This can be a weapon in the case of blade venom or skin in the case of a healing salve.&lt;br /&gt;
&lt;br /&gt;
==Formula==&lt;br /&gt;
&lt;br /&gt;
A formula is a series of instructions, often memorised or written down, that allow a practitioner to create a potion or powder or paste to produce a specific effect.  Some formulae have fixed effects e.g. smoke bomb and others have grades of effect or potency (POT) e.g. poisons, acids, healing potions etc. Each formula will be for a specified POT of effect.  These formulae are often very closely guarded secrets and only available to initiates of specific cults or to members of Alchemy guilds.  If available, the cost of a formula is often very high.&lt;br /&gt;
 &lt;br /&gt;
==Costs of Potions and Formulae==&lt;br /&gt;
&lt;br /&gt;
{| cellpadding=&amp;quot;15&amp;quot;&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;  &lt;br /&gt;
|&lt;br /&gt;
{| border=1 cellpadding=&amp;quot;5&amp;quot; style=&amp;quot;border-collapse:collapse&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
&#039;&#039;&#039;Fixed Effect&#039;&#039;&#039;&lt;br /&gt;
!Skill 	&lt;br /&gt;
!Ingredients &lt;br /&gt;
Cost  / Dose&lt;br /&gt;
!Source&lt;br /&gt;
|-&lt;br /&gt;
|Thunder Lung Dust   ||style=&amp;quot;text-align:center;&amp;quot;| 20L || Lanbril&lt;br /&gt;
|-&lt;br /&gt;
|Visibility Dust     ||style=&amp;quot;text-align:center;&amp;quot;| 30L || Lanbril&lt;br /&gt;
|-&lt;br /&gt;
|Scent-Stop Dust     ||style=&amp;quot;text-align:center;&amp;quot;| 10L || Lanbril&lt;br /&gt;
|-&lt;br /&gt;
|Stink Dust          ||style=&amp;quot;text-align:center;&amp;quot;| 10L || Lanbril&lt;br /&gt;
|-&lt;br /&gt;
|Smoke Bombs (Powder)||style=&amp;quot;text-align:center;&amp;quot;| 20L || Lanbril&lt;br /&gt;
|-&lt;br /&gt;
|Smoke Bombs (Globe) ||style=&amp;quot;text-align:center;&amp;quot;|100L || Lanbril&lt;br /&gt;
|-&lt;br /&gt;
|Flares              ||style=&amp;quot;text-align:center;&amp;quot;| 15L || Lanbril&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
{| border=1 cellpadding=&amp;quot;5&amp;quot; style=&amp;quot;border-collapse:collapse&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
&#039;&#039;&#039;Variable Effect&#039;&#039;&#039;&lt;br /&gt;
!Skill&lt;br /&gt;
!Ingredients &lt;br /&gt;
Cost / POT&lt;br /&gt;
!Source&lt;br /&gt;
|-&lt;br /&gt;
|Animal Venom	||style=&amp;quot;text-align:center;&amp;quot;|  4L || Alchemists&lt;br /&gt;
|-&lt;br /&gt;
|Herbal Poison	||style=&amp;quot;text-align:center;&amp;quot;|  4L || Alchemists&lt;br /&gt;
|-&lt;br /&gt;
|Mineral Poison	||style=&amp;quot;text-align:center;&amp;quot;|  4L || Alchemists&lt;br /&gt;
|-&lt;br /&gt;
|Acid           ||style=&amp;quot;text-align:center;&amp;quot;|  6L || Alchemists&lt;br /&gt;
|-&lt;br /&gt;
|Alkali	        ||style=&amp;quot;text-align:center;&amp;quot;|  6L || Alchemists&lt;br /&gt;
|-&lt;br /&gt;
|Healing Potion	||style=&amp;quot;text-align:center;&amp;quot;| 20L || Healers&lt;br /&gt;
|-&lt;br /&gt;
|Cure Disease 	||style=&amp;quot;text-align:center;&amp;quot;| 20L || Healers&lt;br /&gt;
|-&lt;br /&gt;
|Sleep	        ||style=&amp;quot;text-align:center;&amp;quot;| 20L || Lanbril&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
{|  border=1 cellpadding=&amp;quot;5&amp;quot; style=&amp;quot;border-collapse:collapse&amp;quot;&lt;br /&gt;
|+ &lt;br /&gt;
&#039;&#039;&#039;Formulation Costs&#039;&#039;&#039;&lt;br /&gt;
!Formulation&lt;br /&gt;
!Ingredient&lt;br /&gt;
Multiplier&lt;br /&gt;
|-&lt;br /&gt;
|Liquid ||style=&amp;quot;text-align:center;&amp;quot;| x1&lt;br /&gt;
|-&lt;br /&gt;
|Paste  ||style=&amp;quot;text-align:center;&amp;quot;| x1.5&lt;br /&gt;
|-&lt;br /&gt;
|Powder ||style=&amp;quot;text-align:center;&amp;quot;| x2&lt;br /&gt;
|-&lt;br /&gt;
|Pills  ||style=&amp;quot;text-align:center;&amp;quot;| x3&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
{|  border=1 cellpadding=&amp;quot;5&amp;quot; style=&amp;quot;border-collapse:collapse; text-align:center;&amp;quot;&lt;br /&gt;
|+ &lt;br /&gt;
===Other Costs===&lt;br /&gt;
!Cost&lt;br /&gt;
!In Cult&lt;br /&gt;
!Multiplier&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot;|Dose    || Yes || x2&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot;|Dose    ||  No || x10&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot;|Formula || Yes || x40&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot;|Formula ||  No || x200&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
Costs for complete potions are dependent on the buyer’s relationship to the seller and the exact formulation required.  Note that some formulae are only available in one form, these are indicated in the tables above, and the cost of the formulation is already included.&lt;br /&gt;
 &lt;br /&gt;
Note that all multipliers are cumulative.&lt;br /&gt;
  &lt;br /&gt;
e.g. A Globe Smoke Bomb would cost 100L to make and would sell for 200L to fellow cultists and 1,000L to non-cultists and the formula would cost 4,000L to cultists and 20,000L to non-cultists.&lt;br /&gt;
&lt;br /&gt;
A mineral poison, POT 12, pill would cost 48L to make and would sell for 96 or 480L, the formula would be 1,920 or 9,600L&lt;/div&gt;</summary>
		<author><name>Gavain</name></author>
	</entry>
</feed>