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	<updated>2026-05-15T14:11:57Z</updated>
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	<entry>
		<id>https://wiki.rpg.net/index.php?title=Burin_Ironbrow&amp;diff=190357</id>
		<title>Burin Ironbrow</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Burin_Ironbrow&amp;diff=190357"/>
		<updated>2011-09-07T15:17:43Z</updated>

		<summary type="html">&lt;p&gt;Gee4orce: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Name&#039;&#039;&#039;: Burin Ironbrow - Dwarf of the Lonely Mountain&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Current Fatigue&#039;&#039;&#039;: 16&lt;br /&gt;
&#039;&#039;&#039;Current Endurance&#039;&#039;&#039;: 18&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Culture&#039;&#039;&#039;: Dwarf of the Lonely Mountain &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cultural Blessing&#039;&#039;&#039;: Redoubtable – Add up all encumbrance ratings of all item, then subtract Favoured Heart score. &lt;br /&gt;
Background: A Life of Toil – You and your family have laboured hard in the mines of the Iron Hills, dreaming that one day you will be able to delve deeper once again for far more precious ore. Unfortunately, to this day most ancient Dwarf-holds are no more than Dragon’s lairs or Orc-infested pits. You toil patiently, peering into the gloom with eyes hungry for the gleaming of gems and gold.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Calling&#039;&#039;&#039;: Treasure Hunter - This world has seen the passing of the glory of many Dwarven kings and Elven lords, and their heritage is now buried in deep dungeons and dim caverns. Pale gold and bright jewels beckon all who dare to find them. Be it a family treasure stolen by raiding Goblins, or the golden hoard of a Dragon, you seek what is lost, even when this means you will have to brave unspeakable dangers.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Basic Attributes&#039;&#039;&#039;: Body 6 (8), Heart 2 (5), Wits 6 (7) &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Common Skills&#039;&#039;&#039;: Awe 0, Athletics 0, Awareness 0, Explore 2, Song 0, Craft 3, Inspire 2, Travel 3, Insight 2, Healing 0, Courtesy 0, Battle 2, Persuade 0, Stealth 0, Search 3, Hunting 0, Riddle 2, Lore 0 &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Weapon Skills&#039;&#039;&#039;: Great Axe 3, Short Sword 1, Dagger 1 &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Damage&#039;&#039;&#039;: 6 &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parry&#039;&#039;&#039;: 6&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Armour&#039;&#039;&#039;: 2d+1 (Leather Corselet and Cap)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Endurance&#039;&#039;&#039;: 33 &lt;br /&gt;
&lt;br /&gt;
Fatigue 17 (12) &lt;br /&gt;
&lt;br /&gt;
(Fatigue 16 (11) in summer)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hope&#039;&#039;&#039;: 11&lt;br /&gt;
&#039;&#039;&#039;Valour&#039;&#039;&#039;: 1 &lt;br /&gt;
&#039;&#039;&#039;Wisdom&#039;&#039;&#039;: 2 &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Specialty traits&#039;&#039;&#039;: Stone-Craft, Smoking&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Distinctive Features&#039;&#039;&#039;: Proud, Wary &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Calling Trait&#039;&#039;&#039;: Burglary&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Shadow Weakness&#039;&#039;&#039;: Dragon-Sickness&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Virtue&#039;&#039;&#039;: Spells of Opening and Shutting&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Equipment&#039;&#039;&#039;: Travelling gear (2), Great Axe (4), Short Sword (1), Dagger (0), Leather Corselet (8), Cap (2)&lt;/div&gt;</summary>
		<author><name>Gee4orce</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Runa_%22Steelgaze%22&amp;diff=190356</id>
		<title>Runa &quot;Steelgaze&quot;</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Runa_%22Steelgaze%22&amp;diff=190356"/>
		<updated>2011-09-07T15:15:36Z</updated>

		<summary type="html">&lt;p&gt;Gee4orce: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Current Fatigue&#039;&#039;&#039;: 19&lt;br /&gt;
&#039;&#039;&#039;Current Endurance&#039;&#039;&#039;: 28&lt;br /&gt;
&#039;&#039;&#039;Shadow Points&#039;&#039;&#039; :2&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Heroic Culture: Barding&lt;br /&gt;
Cultural Blessing: Stout-hearted- When making a Fear test, Barding characters can roll the Feat die twice, and keep the best roll.&lt;br /&gt;
Languages: Dalish&lt;br /&gt;
Age: 21&lt;br /&gt;
&lt;br /&gt;
Background: Dragon-eyed- Your great-grandfather witnessed the destruction of his father’s house, burnt when the Dragon razed Dale. He escaped with his life, but from that day his eyes turned the colour of pale ashes. Through your grandfather and your father after him, his unrelenting gaze lives on in your ashen eyes.&lt;br /&gt;
&lt;br /&gt;
Calling: Slayer&lt;br /&gt;
Shadow Weakness: Curse of Vengeance &lt;br /&gt;
&lt;br /&gt;
Common Skills;&lt;br /&gt;
&lt;br /&gt;
Awe 1 Inspire 2 Persuade 3&lt;br /&gt;
Athletics 1 Travel 2 Stealth 0&lt;br /&gt;
Awareness 1 Insight 2 Search 1&lt;br /&gt;
Explore 2 Healing 0 Hunting 0&lt;br /&gt;
Song 1 Courtesy 2 Riddle 0&lt;br /&gt;
Craft 1 Battle 2 Lore 2&lt;br /&gt;
&lt;br /&gt;
Favoured Skills: Awe, Inspire, Athletics, Travel&lt;br /&gt;
&lt;br /&gt;
Weapon Skills:&lt;br /&gt;
&lt;br /&gt;
Long Sword 3 (Swords) 2 Spear 1 Dagger 1&lt;br /&gt;
&lt;br /&gt;
Specialities: &lt;br /&gt;
&lt;br /&gt;
Traits- Enemy-lore (Orcs); Old Lore; Trading&lt;br /&gt;
&lt;br /&gt;
Distinctive Features- Adventurous; Trusty&lt;br /&gt;
&lt;br /&gt;
Attributes:&lt;br /&gt;
&lt;br /&gt;
Body 5 (8) Heart 6 (8) Wits 3 (4)&lt;br /&gt;
&lt;br /&gt;
Endurance: 28 &lt;br /&gt;
&lt;br /&gt;
Hope: 15&lt;br /&gt;
&lt;br /&gt;
Valour 1 Wisdom 2&lt;br /&gt;
&lt;br /&gt;
Rewards:&lt;br /&gt;
Virtues: Woeful Foresight&lt;br /&gt;
&lt;br /&gt;
Gear:&lt;br /&gt;
&lt;br /&gt;
Standard of Living: Prosperous&lt;br /&gt;
&lt;br /&gt;
Travelling Gear&lt;br /&gt;
&lt;br /&gt;
War Gear: &lt;br /&gt;
Armour-Mail Shirt; Shield&lt;br /&gt;
Weapons- Long Sword; Dagger&lt;br /&gt;
&lt;br /&gt;
Fatigue: 18&lt;br /&gt;
&lt;br /&gt;
Background: As a child Runa would roam the streets of the old Lake-town getting into fights and poking into corners while her father, Hafgrim, and two elder brothers were away in the wilds keeping the caravans and boatmen safe. When her mother died Runa was usually cared for in Hafgrim&#039;s absence by a scholarly uncle who did his best to teach her some of the old lore- Runa was not the ablest pupil but she had some natural curiosity at least, and a good memory, and, whenever her father was home, she would lay the books aside and take up a training sword. In her dreams Runa recalls the morning her father and brothers left with Bard and the Elf king to march on the Lonely Mountain and the strange, doom-laden certainty that she would never see them again in life. Bard returned from the Battle of the Five Armies with Hafgrim&#039;s great long sword and the tale of his heroic fall beside his two sons.&lt;br /&gt;
&lt;br /&gt;
Since that day Runa, known as the “Steelgaze” for her ashen eyes and unwavering stare has taken up her father’s sword and followed in his trade, hiring out her blade to merchants, treasure seekers and others who journey into the wilds. She has acquired a reputation for common sense and reliability, as well as occasionally foregoing a wage if there are goblins from the Misty Mountains to be slain.&lt;br /&gt;
&lt;br /&gt;
After Hafgrim&#039;s sword Runa&#039;s most prized possession is a carved pipe given to her by a Dwarven employer. She&#039;s still acquiring a taste for pipeweed, however, and prefers to smoke in private where her coughing and streaming eyes can be concealed.&lt;/div&gt;</summary>
		<author><name>Gee4orce</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Burin_Ironbrow&amp;diff=190355</id>
		<title>Burin Ironbrow</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Burin_Ironbrow&amp;diff=190355"/>
		<updated>2011-09-07T15:15:09Z</updated>

		<summary type="html">&lt;p&gt;Gee4orce: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Name&#039;&#039;&#039;: Burin Ironbrow - Dwarf of the Lonely Mountain&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Current Fatigue&#039;&#039;&#039;: 16&lt;br /&gt;
&#039;&#039;&#039;Current Endurance&#039;&#039;&#039;: 33&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Culture&#039;&#039;&#039;: Dwarf of the Lonely Mountain &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cultural Blessing&#039;&#039;&#039;: Redoubtable – Add up all encumbrance ratings of all item, then subtract Favoured Heart score. &lt;br /&gt;
Background: A Life of Toil – You and your family have laboured hard in the mines of the Iron Hills, dreaming that one day you will be able to delve deeper once again for far more precious ore. Unfortunately, to this day most ancient Dwarf-holds are no more than Dragon’s lairs or Orc-infested pits. You toil patiently, peering into the gloom with eyes hungry for the gleaming of gems and gold.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Calling&#039;&#039;&#039;: Treasure Hunter - This world has seen the passing of the glory of many Dwarven kings and Elven lords, and their heritage is now buried in deep dungeons and dim caverns. Pale gold and bright jewels beckon all who dare to find them. Be it a family treasure stolen by raiding Goblins, or the golden hoard of a Dragon, you seek what is lost, even when this means you will have to brave unspeakable dangers.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Basic Attributes&#039;&#039;&#039;: Body 6 (8), Heart 2 (5), Wits 6 (7) &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Common Skills&#039;&#039;&#039;: Awe 0, Athletics 0, Awareness 0, Explore 2, Song 0, Craft 3, Inspire 2, Travel 3, Insight 2, Healing 0, Courtesy 0, Battle 2, Persuade 0, Stealth 0, Search 3, Hunting 0, Riddle 2, Lore 0 &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Weapon Skills&#039;&#039;&#039;: Great Axe 3, Short Sword 1, Dagger 1 &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Damage&#039;&#039;&#039;: 6 &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parry&#039;&#039;&#039;: 6&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Armour&#039;&#039;&#039;: 2d+1 (Leather Corselet and Cap)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Endurance&#039;&#039;&#039;: 33 (18) &lt;br /&gt;
&lt;br /&gt;
Fatigue 17 (12) &lt;br /&gt;
&lt;br /&gt;
(Fatigue 16 (11) in summer)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hope&#039;&#039;&#039;: 11&lt;br /&gt;
&#039;&#039;&#039;Valour&#039;&#039;&#039;: 1 &lt;br /&gt;
&#039;&#039;&#039;Wisdom&#039;&#039;&#039;: 2 &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Specialty traits&#039;&#039;&#039;: Stone-Craft, Smoking&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Distinctive Features&#039;&#039;&#039;: Proud, Wary &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Calling Trait&#039;&#039;&#039;: Burglary&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Shadow Weakness&#039;&#039;&#039;: Dragon-Sickness&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Virtue&#039;&#039;&#039;: Spells of Opening and Shutting&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Equipment&#039;&#039;&#039;: Travelling gear (2), Great Axe (4), Short Sword (1), Dagger (0), Leather Corselet (8), Cap (2)&lt;/div&gt;</summary>
		<author><name>Gee4orce</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Evoric_the_Young&amp;diff=190340</id>
		<title>Evoric the Young</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Evoric_the_Young&amp;diff=190340"/>
		<updated>2011-09-07T08:16:51Z</updated>

		<summary type="html">&lt;p&gt;Gee4orce: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Name:&#039;&#039;&#039; Evoric the Young&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Current Fatigue&#039;&#039;&#039;: 12&lt;br /&gt;
&#039;&#039;&#039;Current Endurance&#039;&#039;&#039;: 28&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Culture:&#039;&#039;&#039; Beorning&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cultural Blessing:&#039;&#039;&#039; Furious - When Wounded, ignore effects of Weary and Miserable for duration of combat.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Background:&#039;&#039;&#039; Head of the Family - Beorn, the great chieftain of your folk, sent your father to watch the mountain passes for the best part of the year, leaving you to provide for your family. Whenever the pursuit of an animal’s trail led you westward towards the mountains, your heart leapt in anticipation of the day your father would be back, with new stories to tell and fresh scars to testify to their truthfulness.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Calling:&#039;&#039;&#039; Warden - In this age of the world where shadows grow deeper with every passing year, you have sworn to defend all who cannot defend themselves. Often, your choice forces you to forsake civilised areas, to better guard their inhabitants from what lurks right outside their fences. This has made you a stranger to the eyes of the common folk, a threatening figure like those you are protecting them from.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Basic Attributes:&#039;&#039;&#039; Body 6 (7), Heart 4(6), Wits 4 (7)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Common Skills:&#039;&#039;&#039; Awe 3, &#039;&#039;Athletics 2&#039;&#039;, &#039;&#039;Awareness 3&#039;&#039;, Explore 0, Song 0, Craft 1, Inspire 1, Travel 0, Insight 3, Healing 1, Courtesy 0, Battle 0, Persuade 0, Stealth 1, Search 1, Hunting 3, Riddle 1, Lore 0&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Weapon Skills:&#039;&#039;&#039; &#039;&#039;Great Spear&#039;&#039; 3, Axe 1, Dagger 1&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Damage:&#039;&#039;&#039; 6&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parry:&#039;&#039;&#039; 4&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Endurance:&#039;&#039;&#039; 28 (11 (summer)/12(winter) Fatigue)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hope:&#039;&#039;&#039; 12 (11)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Valour:&#039;&#039;&#039; 1&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Wisdom:&#039;&#039;&#039; 2&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Specialty traits:&#039;&#039;&#039; Story-telling, Cooking&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Background traits:&#039;&#039;&#039; Hardy, Steadfast&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Calling trait:&#039;&#039;&#039; Shadow-lore&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Shadow Weakness:&#039;&#039;&#039; Lure of Power&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Virtue:&#039;&#039;&#039; Brothers to Bears&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Equipment:&#039;&#039;&#039; Traveling gear, Great Spear, Axe, Leather Shirt&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Encumbrance&#039;&#039;: 11&lt;/div&gt;</summary>
		<author><name>Gee4orce</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Burin_Ironbrow&amp;diff=190309</id>
		<title>Burin Ironbrow</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Burin_Ironbrow&amp;diff=190309"/>
		<updated>2011-09-06T08:51:52Z</updated>

		<summary type="html">&lt;p&gt;Gee4orce: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Name&#039;&#039;&#039;: Burin Ironbrow - Dwarf of the Lonely Mountain&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Current Fatigue&#039;&#039;&#039;: 16&lt;br /&gt;
&#039;&#039;&#039;Current Endurance&#039;&#039;&#039;: 33&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Culture&#039;&#039;&#039;: Dwarf of the Lonely Mountain &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cultural Blessing&#039;&#039;&#039;: Redoubtable – Add up all encumbrance ratings of all item, then subtract Favoured Heart score. &lt;br /&gt;
Background: A Life of Toil – You and your family have laboured hard in the mines of the Iron Hills, dreaming that one day you will be able to delve deeper once again for far more precious ore. Unfortunately, to this day most ancient Dwarf-holds are no more than Dragon’s lairs or Orc-infested pits. You toil patiently, peering into the gloom with eyes hungry for the gleaming of gems and gold.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Calling&#039;&#039;&#039;: Treasure Hunter - This world has seen the passing of the glory of many Dwarven kings and Elven lords, and their heritage is now buried in deep dungeons and dim caverns. Pale gold and bright jewels beckon all who dare to find them. Be it a family treasure stolen by raiding Goblins, or the golden hoard of a Dragon, you seek what is lost, even when this means you will have to brave unspeakable dangers.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Basic Attributes&#039;&#039;&#039;: Body 6 (8), Heart 2 (5), Wits 6 (7) &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Common Skills&#039;&#039;&#039;: Awe 0, Athletics 0, Awareness 0, Explore 2, Song 0, Craft 3, Inspire 2, Travel 3, Insight 2, Healing 0, Courtesy 0, Battle 2, Persuade 0, Stealth 0, Search 3, Hunting 0, Riddle 2, Lore 0 &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Weapon Skills&#039;&#039;&#039;: Great Axe 3, Short Sword 1, Dagger 1 &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Damage&#039;&#039;&#039;: 6 &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parry&#039;&#039;&#039;: 6&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Armour&#039;&#039;&#039;: 2d+1 (Leather Corselet and Cap)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Endurance&#039;&#039;&#039;: 33 (12) &lt;br /&gt;
&lt;br /&gt;
Fatigue 17 (12) &lt;br /&gt;
&lt;br /&gt;
(Fatigue 16 (11) in summer)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hope&#039;&#039;&#039;: 11&lt;br /&gt;
&#039;&#039;&#039;Valour&#039;&#039;&#039;: 1 &lt;br /&gt;
&#039;&#039;&#039;Wisdom&#039;&#039;&#039;: 2 &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Specialty traits&#039;&#039;&#039;: Stone-Craft, Smoking&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Distinctive Features&#039;&#039;&#039;: Proud, Wary &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Calling Trait&#039;&#039;&#039;: Burglary&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Shadow Weakness&#039;&#039;&#039;: Dragon-Sickness&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Virtue&#039;&#039;&#039;: Spells of Opening and Shutting&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Equipment&#039;&#039;&#039;: Travelling gear (2), Great Axe (4), Short Sword (1), Dagger (0), Leather Corselet (8), Cap (2)&lt;/div&gt;</summary>
		<author><name>Gee4orce</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Runa_%22Steelgaze%22&amp;diff=190279</id>
		<title>Runa &quot;Steelgaze&quot;</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Runa_%22Steelgaze%22&amp;diff=190279"/>
		<updated>2011-09-05T08:22:50Z</updated>

		<summary type="html">&lt;p&gt;Gee4orce: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Current Fatigue&#039;&#039;&#039;: 19&lt;br /&gt;
&#039;&#039;&#039;Current Endurance&#039;&#039;&#039;: 28&lt;br /&gt;
&#039;&#039;&#039;Shadow Points&#039;&#039;&#039; :2&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Heroic Culture: Barding&lt;br /&gt;
Cultural Blessing: Stout-hearted- When making a Fear test, Barding characters can roll the Feat die twice, and keep the best roll.&lt;br /&gt;
Languages: Dalish&lt;br /&gt;
Age: 21&lt;br /&gt;
&lt;br /&gt;
Background: Dragon-eyed- Your great-grandfather witnessed the destruction of his father’s house, burnt when the Dragon razed Dale. He escaped with his life, but from that day his eyes turned the colour of pale ashes. Through your grandfather and your father after him, his unrelenting gaze lives on in your ashen eyes.&lt;br /&gt;
&lt;br /&gt;
Calling: Slayer&lt;br /&gt;
Shadow Weakness: Curse of Vengeance &lt;br /&gt;
&lt;br /&gt;
Common Skills;&lt;br /&gt;
&lt;br /&gt;
Awe 1 Inspire 2 Persuade 3&lt;br /&gt;
Athletics 1 Travel 2 Stealth 0&lt;br /&gt;
Awareness 1 Insight 2 Search 1&lt;br /&gt;
Explore 2 Healing 0 Hunting 0&lt;br /&gt;
Song 1 Courtesy 2 Riddle 0&lt;br /&gt;
Craft 1 Battle 2 Lore 2&lt;br /&gt;
&lt;br /&gt;
Favoured Skills: Awe, Inspire, Athletics, Travel&lt;br /&gt;
&lt;br /&gt;
Weapon Skills:&lt;br /&gt;
&lt;br /&gt;
Long Sword 3 (Swords) 2 Spear 1 Dagger 1&lt;br /&gt;
&lt;br /&gt;
Specialities: &lt;br /&gt;
&lt;br /&gt;
Traits- Enemy-lore (Orcs); Old Lore; Trading&lt;br /&gt;
&lt;br /&gt;
Distinctive Features- Adventurous; Trusty&lt;br /&gt;
&lt;br /&gt;
Attributes:&lt;br /&gt;
&lt;br /&gt;
Body 5 (8) Heart 6 (8) Wits 3 (4)&lt;br /&gt;
&lt;br /&gt;
Endurance: 28 (16)&lt;br /&gt;
&lt;br /&gt;
Hope: 15&lt;br /&gt;
&lt;br /&gt;
Valour 1 Wisdom 2&lt;br /&gt;
&lt;br /&gt;
Rewards:&lt;br /&gt;
Virtues: Woeful Foresight&lt;br /&gt;
&lt;br /&gt;
Gear:&lt;br /&gt;
&lt;br /&gt;
Standard of Living: Prosperous&lt;br /&gt;
&lt;br /&gt;
Travelling Gear&lt;br /&gt;
&lt;br /&gt;
War Gear: &lt;br /&gt;
Armour-Mail Shirt; Shield&lt;br /&gt;
Weapons- Long Sword; Dagger&lt;br /&gt;
&lt;br /&gt;
Fatigue: 18&lt;br /&gt;
&lt;br /&gt;
Background: As a child Runa would roam the streets of the old Lake-town getting into fights and poking into corners while her father, Hafgrim, and two elder brothers were away in the wilds keeping the caravans and boatmen safe. When her mother died Runa was usually cared for in Hafgrim&#039;s absence by a scholarly uncle who did his best to teach her some of the old lore- Runa was not the ablest pupil but she had some natural curiosity at least, and a good memory, and, whenever her father was home, she would lay the books aside and take up a training sword. In her dreams Runa recalls the morning her father and brothers left with Bard and the Elf king to march on the Lonely Mountain and the strange, doom-laden certainty that she would never see them again in life. Bard returned from the Battle of the Five Armies with Hafgrim&#039;s great long sword and the tale of his heroic fall beside his two sons.&lt;br /&gt;
&lt;br /&gt;
Since that day Runa, known as the “Steelgaze” for her ashen eyes and unwavering stare has taken up her father’s sword and followed in his trade, hiring out her blade to merchants, treasure seekers and others who journey into the wilds. She has acquired a reputation for common sense and reliability, as well as occasionally foregoing a wage if there are goblins from the Misty Mountains to be slain.&lt;br /&gt;
&lt;br /&gt;
After Hafgrim&#039;s sword Runa&#039;s most prized possession is a carved pipe given to her by a Dwarven employer. She&#039;s still acquiring a taste for pipeweed, however, and prefers to smoke in private where her coughing and streaming eyes can be concealed.&lt;/div&gt;</summary>
		<author><name>Gee4orce</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Burin_Ironbrow&amp;diff=190128</id>
		<title>Burin Ironbrow</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Burin_Ironbrow&amp;diff=190128"/>
		<updated>2011-09-02T09:21:14Z</updated>

		<summary type="html">&lt;p&gt;Gee4orce: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Name&#039;&#039;&#039;: Burin Ironbrow - Dwarf of the Lonely Mountain&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Current Fatigue&#039;&#039;&#039;: 16&lt;br /&gt;
&#039;&#039;&#039;Current Endurance&#039;&#039;&#039;: 33&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Culture&#039;&#039;&#039;: Dwarf of the Lonely Mountain &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cultural Blessing&#039;&#039;&#039;: Redoubtable – Add up all encumbrance ratings of all item, then subtract Favoured Heart score. &lt;br /&gt;
Background: A Life of Toil – You and your family have laboured hard in the mines of the Iron Hills, dreaming that one day you will be able to delve deeper once again for far more precious ore. Unfortunately, to this day most ancient Dwarf-holds are no more than Dragon’s lairs or Orc-infested pits. You toil patiently, peering into the gloom with eyes hungry for the gleaming of gems and gold.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Calling&#039;&#039;&#039;: Treasure Hunter - This world has seen the passing of the glory of many Dwarven kings and Elven lords, and their heritage is now buried in deep dungeons and dim caverns. Pale gold and bright jewels beckon all who dare to find them. Be it a family treasure stolen by raiding Goblins, or the golden hoard of a Dragon, you seek what is lost, even when this means you will have to brave unspeakable dangers.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Basic Attributes&#039;&#039;&#039;: Body 6 (8), Heart 2 (5), Wits 6 (7) &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Common Skills&#039;&#039;&#039;: Awe 0, Athletics 0, Awareness 0, Explore 2, Song 0, Craft 3, Inspire 2, Travel 3, Insight 2, Healing 0, Courtesy 0, Battle 2, Persuade 0, Stealth 0, Search 3, Hunting 0, Riddle 2, Lore 0 &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Weapon Skills&#039;&#039;&#039;: Great Axe 3, Short Sword 1, Dagger 1 &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Damage&#039;&#039;&#039;: 6 &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parry&#039;&#039;&#039;: 6&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Armour&#039;&#039;&#039;: 2d+1 (Leather Corselet and Cap)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Endurance&#039;&#039;&#039;: 33 (24) &lt;br /&gt;
&lt;br /&gt;
Fatigue 17 (12) &lt;br /&gt;
&lt;br /&gt;
(Fatigue 16 (11) in summer)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hope&#039;&#039;&#039;: 11&lt;br /&gt;
&#039;&#039;&#039;Valour&#039;&#039;&#039;: 1 &lt;br /&gt;
&#039;&#039;&#039;Wisdom&#039;&#039;&#039;: 2 &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Specialty traits&#039;&#039;&#039;: Stone-Craft, Smoking&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Distinctive Features&#039;&#039;&#039;: Proud, Wary &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Calling Trait&#039;&#039;&#039;: Burglary&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Shadow Weakness&#039;&#039;&#039;: Dragon-Sickness&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Virtue&#039;&#039;&#039;: Spells of Opening and Shutting&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Equipment&#039;&#039;&#039;: Travelling gear (2), Great Axe (4), Short Sword (1), Dagger (0), Leather Corselet (8), Cap (2)&lt;/div&gt;</summary>
		<author><name>Gee4orce</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=The_One_Ring:_The_Marsh_Bell&amp;diff=189896</id>
		<title>The One Ring: The Marsh Bell</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=The_One_Ring:_The_Marsh_Bell&amp;diff=189896"/>
		<updated>2011-08-31T08:02:31Z</updated>

		<summary type="html">&lt;p&gt;Gee4orce: /* Travel Roles */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[Category: The One Ring]&lt;br /&gt;
&lt;br /&gt;
This is the wiki for the PBP game running the Marsh Bell adventure for The One Ring game system.&lt;br /&gt;
&lt;br /&gt;
[http://forum.rpg.net/showthread.php?587369-Interest-The-One-Ring Recruitment Thread]&lt;br /&gt;
&lt;br /&gt;
[http://forum.rpg.net/showthread.php?588608-IC-The-One-Ring-The-Marsh-Bell&amp;amp;p=14278707#post14278707 In Character Thread]&lt;br /&gt;
&lt;br /&gt;
[http://forum.rpg.net/showthread.php?588609-OOC-The-One-Ring-The-Marsh-Bell&amp;amp;p=14278711#post14278711 Out of Character Thread]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Players &amp;amp; Characters ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gee4orce&#039;&#039;&#039;: Loremaster&lt;br /&gt;
&lt;br /&gt;
(Please state your forum name,  write your character&#039;s name and race, and link to their full character sheet Wiki page)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Kenichi-kun&#039;&#039;&#039;: [[Evoric the Young]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Warden&#039;&#039;&#039;: [[Burin Ironbrow]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Diomedes&#039;&#039;&#039;  [[Runa &amp;quot;Steelgaze&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Muridius&#039;&#039;&#039;  [[Valbrand Son of Var]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Fellowship points available: &#039;&#039;&#039;4&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== Non playing ====&lt;br /&gt;
&#039;&#039;&#039;red5_5&#039;&#039;&#039;: [[Hildebald aka &amp;quot;The Healer&amp;quot; of the Woodmen of Wilderland]]&lt;br /&gt;
&#039;&#039;&#039;Daz Florp Lebam&#039;&#039;&#039;: [[Ferdibrand North-Tooks of the Shire]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Travel Roles===&lt;br /&gt;
The following characters fill the indicated roles when travelling:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Guide&#039;&#039;&#039; - Burin&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Scout&#039;&#039;&#039; - Runa&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hunstman&#039;&#039;&#039; - Valbrand&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Lookout&#039;&#039;&#039; - Evoric&lt;br /&gt;
&lt;br /&gt;
== Maps ==&lt;br /&gt;
&lt;br /&gt;
Balin&#039;s route:&lt;br /&gt;
&lt;br /&gt;
[[File:Balin_Map.jpg]]&lt;br /&gt;
&lt;br /&gt;
== House Rules ==&lt;br /&gt;
&lt;br /&gt;
Traits do not provide automatic success- instead, if a Trait is applicable to the current test, the player may spend a point of Hope to reduce the difficulty of the task by one step.&lt;br /&gt;
&lt;br /&gt;
Additionally, if a Trait is potentially detrimental to the current task, the player may voluntarily increase the difficulty of the task by one step. If the task succeeds, the character &#039;&#039;&#039;gains&#039;&#039;&#039; a point of Hope. The task must be at least Hard difficulty. This may only be done once per Trait, per character, for the duration of this game&lt;/div&gt;</summary>
		<author><name>Gee4orce</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=The_One_Ring:_The_Marsh_Bell&amp;diff=189895</id>
		<title>The One Ring: The Marsh Bell</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=The_One_Ring:_The_Marsh_Bell&amp;diff=189895"/>
		<updated>2011-08-31T08:01:45Z</updated>

		<summary type="html">&lt;p&gt;Gee4orce: /* Players &amp;amp; Characters */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[Category: The One Ring]&lt;br /&gt;
&lt;br /&gt;
This is the wiki for the PBP game running the Marsh Bell adventure for The One Ring game system.&lt;br /&gt;
&lt;br /&gt;
[http://forum.rpg.net/showthread.php?587369-Interest-The-One-Ring Recruitment Thread]&lt;br /&gt;
&lt;br /&gt;
[http://forum.rpg.net/showthread.php?588608-IC-The-One-Ring-The-Marsh-Bell&amp;amp;p=14278707#post14278707 In Character Thread]&lt;br /&gt;
&lt;br /&gt;
[http://forum.rpg.net/showthread.php?588609-OOC-The-One-Ring-The-Marsh-Bell&amp;amp;p=14278711#post14278711 Out of Character Thread]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Players &amp;amp; Characters ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gee4orce&#039;&#039;&#039;: Loremaster&lt;br /&gt;
&lt;br /&gt;
(Please state your forum name,  write your character&#039;s name and race, and link to their full character sheet Wiki page)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Kenichi-kun&#039;&#039;&#039;: [[Evoric the Young]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Warden&#039;&#039;&#039;: [[Burin Ironbrow]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Diomedes&#039;&#039;&#039;  [[Runa &amp;quot;Steelgaze&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Muridius&#039;&#039;&#039;  [[Valbrand Son of Var]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Fellowship points available: &#039;&#039;&#039;4&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== Non playing ====&lt;br /&gt;
&#039;&#039;&#039;red5_5&#039;&#039;&#039;: [[Hildebald aka &amp;quot;The Healer&amp;quot; of the Woodmen of Wilderland]]&lt;br /&gt;
&#039;&#039;&#039;Daz Florp Lebam&#039;&#039;&#039;: [[Ferdibrand North-Tooks of the Shire]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Travel Roles===&lt;br /&gt;
The following characters fill the indicated roles when travelling:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Guide&#039;&#039;&#039; - Burin&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Scout&#039;&#039;&#039; - Runa&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hunstman&#039;&#039;&#039; - Hildebald&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Lookout&#039;&#039;&#039; - Evoric&lt;br /&gt;
&lt;br /&gt;
== Maps ==&lt;br /&gt;
&lt;br /&gt;
Balin&#039;s route:&lt;br /&gt;
&lt;br /&gt;
[[File:Balin_Map.jpg]]&lt;br /&gt;
&lt;br /&gt;
== House Rules ==&lt;br /&gt;
&lt;br /&gt;
Traits do not provide automatic success- instead, if a Trait is applicable to the current test, the player may spend a point of Hope to reduce the difficulty of the task by one step.&lt;br /&gt;
&lt;br /&gt;
Additionally, if a Trait is potentially detrimental to the current task, the player may voluntarily increase the difficulty of the task by one step. If the task succeeds, the character &#039;&#039;&#039;gains&#039;&#039;&#039; a point of Hope. The task must be at least Hard difficulty. This may only be done once per Trait, per character, for the duration of this game&lt;/div&gt;</summary>
		<author><name>Gee4orce</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Runa_%22Steelgaze%22&amp;diff=189427</id>
		<title>Runa &quot;Steelgaze&quot;</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Runa_%22Steelgaze%22&amp;diff=189427"/>
		<updated>2011-08-24T14:57:47Z</updated>

		<summary type="html">&lt;p&gt;Gee4orce: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Current Fatigue&#039;&#039;&#039;: 19&lt;br /&gt;
&#039;&#039;&#039;Current Endurance&#039;&#039;&#039;: 28&lt;br /&gt;
&#039;&#039;&#039;Shadow Points&#039;&#039;&#039; :2&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Heroic Culture: Barding&lt;br /&gt;
Cultural Blessing: Stout-hearted- When making a Fear test, Barding characters can roll the Feat die twice, and keep the best roll.&lt;br /&gt;
Languages: Dalish&lt;br /&gt;
Age: 21&lt;br /&gt;
&lt;br /&gt;
Background: Dragon-eyed- Your great-grandfather witnessed the destruction of his father’s house, burnt when the Dragon razed Dale. He escaped with his life, but from that day his eyes turned the colour of pale ashes. Through your grandfather and your father after him, his unrelenting gaze lives on in your ashen eyes.&lt;br /&gt;
&lt;br /&gt;
Calling: Slayer&lt;br /&gt;
Shadow Weakness: Curse of Vengeance &lt;br /&gt;
&lt;br /&gt;
Common Skills;&lt;br /&gt;
&lt;br /&gt;
Awe 1 Inspire 2 Persuade 3&lt;br /&gt;
Athletics 1 Travel 2 Stealth 0&lt;br /&gt;
Awareness 1 Insight 2 Search 1&lt;br /&gt;
Explore 2 Healing 0 Hunting 0&lt;br /&gt;
Song 1 Courtesy 2 Riddle 0&lt;br /&gt;
Craft 1 Battle 2 Lore 2&lt;br /&gt;
&lt;br /&gt;
Favoured Skills: Awe, Inspire, Athletics, Travel&lt;br /&gt;
&lt;br /&gt;
Weapon Skills:&lt;br /&gt;
&lt;br /&gt;
Long Sword 3 (Swords) 2 Spear 1 Dagger 1&lt;br /&gt;
&lt;br /&gt;
Specialities: &lt;br /&gt;
&lt;br /&gt;
Traits- Enemy-lore (Orcs); Old Lore; Trading&lt;br /&gt;
&lt;br /&gt;
Distinctive Features- Adventurous; Trusty&lt;br /&gt;
&lt;br /&gt;
Attributes:&lt;br /&gt;
&lt;br /&gt;
Body 5 (8) Heart 6 (8) Wits 3 (4)&lt;br /&gt;
&lt;br /&gt;
Endurance: 28 Hope: 15&lt;br /&gt;
&lt;br /&gt;
Valour 1 Wisdom 2&lt;br /&gt;
&lt;br /&gt;
Rewards:&lt;br /&gt;
Virtues: Woeful Foresight&lt;br /&gt;
&lt;br /&gt;
Gear:&lt;br /&gt;
&lt;br /&gt;
Standard of Living: Prosperous&lt;br /&gt;
&lt;br /&gt;
Travelling Gear&lt;br /&gt;
&lt;br /&gt;
War Gear: &lt;br /&gt;
Armour-Mail Shirt; Shield&lt;br /&gt;
Weapons- Long Sword; Dagger&lt;br /&gt;
&lt;br /&gt;
Fatigue: 18&lt;br /&gt;
&lt;br /&gt;
Background: As a child Runa would roam the streets of the old Lake-town getting into fights and poking into corners while her father, Hafgrim, and two elder brothers were away in the wilds keeping the caravans and boatmen safe. When her mother died Runa was usually cared for in Hafgrim&#039;s absence by a scholarly uncle who did his best to teach her some of the old lore- Runa was not the ablest pupil but she had some natural curiosity at least, and a good memory, and, whenever her father was home, she would lay the books aside and take up a training sword. In her dreams Runa recalls the morning her father and brothers left with Bard and the Elf king to march on the Lonely Mountain and the strange, doom-laden certainty that she would never see them again in life. Bard returned from the Battle of the Five Armies with Hafgrim&#039;s great long sword and the tale of his heroic fall beside his two sons.&lt;br /&gt;
&lt;br /&gt;
Since that day Runa, known as the “Steelgaze” for her ashen eyes and unwavering stare has taken up her father’s sword and followed in his trade, hiring out her blade to merchants, treasure seekers and others who journey into the wilds. She has acquired a reputation for common sense and reliability, as well as occasionally foregoing a wage if there are goblins from the Misty Mountains to be slain.&lt;br /&gt;
&lt;br /&gt;
After Hafgrim&#039;s sword Runa&#039;s most prized possession is a carved pipe given to her by a Dwarven employer. She&#039;s still acquiring a taste for pipeweed, however, and prefers to smoke in private where her coughing and streaming eyes can be concealed.&lt;/div&gt;</summary>
		<author><name>Gee4orce</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Hildebald_aka_%22The_Healer%22_of_the_Woodmen_of_Wilderland&amp;diff=189426</id>
		<title>Hildebald aka &quot;The Healer&quot; of the Woodmen of Wilderland</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Hildebald_aka_%22The_Healer%22_of_the_Woodmen_of_Wilderland&amp;diff=189426"/>
		<updated>2011-08-24T14:55:49Z</updated>

		<summary type="html">&lt;p&gt;Gee4orce: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Current Fatigue&#039;&#039;&#039;: 9&lt;br /&gt;
&#039;&#039;&#039;Current Endurance&#039;&#039;&#039;: 25&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Name:&#039;&#039;&#039;  Hildebald – “The Healer”&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Culture:&#039;&#039;&#039;  Woodmen of Wilderland&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cultural Blessing:&#039;&#039;&#039;  Woodcrafty – When the Woodmen fight in the woods, they use their favoured Wits score as their basic Parry rating.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Background:&#039;&#039;&#039;  Wizard’s Pupil - Many years ago, you and your sisters and brothers used to challenge each other to recall the stories depicted in the woven tapestries hung along the walls of the great hall of Rhosgobel. One day, you caught the attention of the wizard Radagast, and he told you how the deeds of your ancestors were handed down from generation to generation as songs. He taught you that there are important lessons to be learnt from the past, and from the actions of those that came before you.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Calling:&#039;&#039;&#039;  Wanderer - You see the wonders of living in Middle-earth even where the Shadow is deepest. Every corner of the land holds a promise of untold secrets, and this is why you have decided that any dell, cave and river vale can be your home, albeit briefly. For when the morning comes, another horizon will show your new destination.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Basic Attributes:&#039;&#039;&#039;  Body 3 (6), Heart 5 (6), Wits 6 (8)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Common Skills:&#039;&#039;&#039; Awe 0, Athletics 2, Awareness 2, &#039;&#039;Explore&#039;&#039; 3, &#039;&#039;Song&#039;&#039; 3, Craft 1, Inspire 1, Travel 2, Insight 0, &#039;&#039;Healing&#039;&#039; 3, Courtesy 0, Battle 1, Persuade 0, Stealth 2, Search 0, &#039;&#039;Hunting&#039;&#039; 2, Riddle 2, Lore 0 (Favoured Skills are in italics.)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Weapon Skills:&#039;&#039;&#039; (Bows) 2, Long-Hafted Axe 1, Dagger 1&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Damage:&#039;&#039;&#039; 3&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parry:&#039;&#039;&#039; 6&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Endurance:&#039;&#039;&#039; 25 (8 Fatigue)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hope:&#039;&#039;&#039; 15&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Valour:&#039;&#039;&#039; 1&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Wisdom:&#039;&#039;&#039; 2&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Specialty Traits:&#039;&#039;&#039; Beast-lore, Herb-lore&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Background Traits:&#039;&#039;&#039; Cunning, Patient&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Calling Trait:&#039;&#039;&#039; Folk-lore&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Shadow Weakness:&#039;&#039;&#039; Wandering-madness&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Virtue:&#039;&#039;&#039; Staunching Song&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Equipment:&#039;&#039;&#039; Traveling Gear, Bow, Long-hafted Axe, Dagger, Leather Shirt, Musical Instrument (Any thoughts on what is an appropriate instrument for Hildebald&#039;s culture? Maybe a pipe?)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Encumbrance&#039;&#039;&#039; :10&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fellowship Focus:&#039;&#039;&#039; [[Evoric the Young]]&lt;/div&gt;</summary>
		<author><name>Gee4orce</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Ferdibrand_North-Tooks_of_the_Shire&amp;diff=189425</id>
		<title>Ferdibrand North-Tooks of the Shire</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Ferdibrand_North-Tooks_of_the_Shire&amp;diff=189425"/>
		<updated>2011-08-24T14:55:24Z</updated>

		<summary type="html">&lt;p&gt;Gee4orce: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Current Fatigue&#039;&#039;&#039;: 9&lt;br /&gt;
&#039;&#039;&#039;Current Endurance&#039;&#039;&#039;: 23&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ferdibrand North-Tooks&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Culture: &#039;&#039;Hobbit of the Shire&#039;&#039;   &lt;br /&gt;
&lt;br /&gt;
Standard of Living: &#039;&#039;Prosperous&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Cultural Blessing: &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Hobbit Sense= +1 Fellowship per Hobbit in grp&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Wisdom Roll= 2 feat dice, best result&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Calling: &#039;&#039;Wanderer&#039;&#039;    &lt;br /&gt;
&lt;br /&gt;
Shadow Weakness: &#039;&#039;Wandering Madness&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Traits&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Specialties: &#039;&#039;Herb Lore, Cooking, Folklore&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Distinctive Features: &#039;&#039;Fair-Spoken, True-Hearted&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Experience __(total __)&lt;br /&gt;
&lt;br /&gt;
Valour 2&lt;br /&gt;
&lt;br /&gt;
Wisdom 1&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Attributes&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Body: 3 (5)&#039;&#039;    &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Heart 7 (10)&#039;&#039;    &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Wits 4 (5)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Common Skills:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Awe,        Athletics, Awareness 2, Explore 1,     Song 2,      Craft&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Inspire,    Travel 1,  Insight 2,   Healing 2,     Courtesy 3,  Battle&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Persuade 2, Stealth 4, Search 2,    Hunting,    &#039;&#039;&#039;Riddle&#039;&#039;&#039; 1, Lore&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Skill Groups&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;personality, movement, perception, &#039;&#039;&#039;survival&#039;&#039;&#039;, &#039;&#039;&#039;custom&#039;&#039;&#039;, vocation&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Weapon Skills&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Shortsword 2: dam 5, edge 10, injury 14, enc 1&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Bow 1: dam 5, edge 10, injury 14, enc 1&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Dagger 1, dam 3, edge  , injury 12, enc 0&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Damage&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Ranged 3 (3)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Parry 4 (shield __)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Armor 1d (__)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Rewards&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Virtues&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Gear&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;armour: leather enc 4&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;headgear 2&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;shield 3&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;shortsword 1, dagger 0, bow 1&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Encumbrance: 12&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Endurance&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;starting 23&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;fatigue 8&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Hope&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;starting 19&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;shadow __&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Weary&lt;br /&gt;
&lt;br /&gt;
Miserable&lt;br /&gt;
&lt;br /&gt;
Wounded&lt;/div&gt;</summary>
		<author><name>Gee4orce</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Valbrand_Son_of_Var&amp;diff=189424</id>
		<title>Valbrand Son of Var</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Valbrand_Son_of_Var&amp;diff=189424"/>
		<updated>2011-08-24T14:54:34Z</updated>

		<summary type="html">&lt;p&gt;Gee4orce: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Current Fatigue&#039;&#039;&#039;: 22&lt;br /&gt;
&#039;&#039;&#039;Current Endurance&#039;&#039;&#039;: 28&lt;br /&gt;
&lt;br /&gt;
Valbrand Son of Var&lt;br /&gt;
Barding (Prosperous)&lt;br /&gt;
Stout-Hearted (Best of two Feat dice when making Fear tests)&lt;br /&gt;
Scholar (Lure of Secrets)&lt;br /&gt;
&lt;br /&gt;
Fellowship focus: Hildebald, for his lore&lt;br /&gt;
&lt;br /&gt;
Traits&lt;br /&gt;
Trading, Boating, Rhymes of Lore&lt;br /&gt;
Clever, Lordly&lt;br /&gt;
&lt;br /&gt;
Body 4 (7)&lt;br /&gt;
Heart 6 (8)&lt;br /&gt;
Wits 4 (5)&lt;br /&gt;
&lt;br /&gt;
Awe 1&lt;br /&gt;
Athletics 0&lt;br /&gt;
Awareness 0&lt;br /&gt;
Explore 2&lt;br /&gt;
Song 1&lt;br /&gt;
Craft 1&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Inspire&#039;&#039; 2&lt;br /&gt;
Travel 2&lt;br /&gt;
&#039;&#039;Insight&#039;&#039; 2&lt;br /&gt;
Healing 0&lt;br /&gt;
Courtesy 2&lt;br /&gt;
&#039;&#039;Battle&#039;&#039; 3&lt;br /&gt;
&lt;br /&gt;
Persuade 3&lt;br /&gt;
Stealth 0&lt;br /&gt;
Search 1&lt;br /&gt;
Hunting 0&lt;br /&gt;
Riddle 1&lt;br /&gt;
Lore 1&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Great Bow&#039;&#039; 3&lt;br /&gt;
Sword 1&lt;br /&gt;
Dagger 1&lt;br /&gt;
&lt;br /&gt;
Valour 1&lt;br /&gt;
Wisdom 2 &lt;br /&gt;
Virtue: Fierce Shot (Add Favored Body as Damage bonus with Great Bow)&lt;br /&gt;
&lt;br /&gt;
Damage 4 (R 7)&lt;br /&gt;
Parry 4 (+2 shield)&lt;br /&gt;
Armor 3d&lt;br /&gt;
&lt;br /&gt;
Mail shirt (12), shield (3), sword (2), dagger, greatbow (3); encumbrance 20&lt;br /&gt;
&lt;br /&gt;
Endurance 28; Fatigue 20; Hope 14&lt;br /&gt;
&lt;br /&gt;
Valbrand is one of the up and coming men of Dale, descended from a successful merchant family. He dreams of serving the King as counsel through knowledge he has gained of other peoples and forgotten places.&lt;/div&gt;</summary>
		<author><name>Gee4orce</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Runa_%22Steelgaze%22&amp;diff=189423</id>
		<title>Runa &quot;Steelgaze&quot;</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Runa_%22Steelgaze%22&amp;diff=189423"/>
		<updated>2011-08-24T14:54:12Z</updated>

		<summary type="html">&lt;p&gt;Gee4orce: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Current Fatigue&#039;&#039;&#039;: 19&lt;br /&gt;
&#039;&#039;&#039;Current Endurance&#039;&#039;&#039;: 28&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Heroic Culture: Barding&lt;br /&gt;
Cultural Blessing: Stout-hearted- When making a Fear test, Barding characters can roll the Feat die twice, and keep the best roll.&lt;br /&gt;
Languages: Dalish&lt;br /&gt;
Age: 21&lt;br /&gt;
&lt;br /&gt;
Background: Dragon-eyed- Your great-grandfather witnessed the destruction of his father’s house, burnt when the Dragon razed Dale. He escaped with his life, but from that day his eyes turned the colour of pale ashes. Through your grandfather and your father after him, his unrelenting gaze lives on in your ashen eyes.&lt;br /&gt;
&lt;br /&gt;
Calling: Slayer&lt;br /&gt;
Shadow Weakness: Curse of Vengeance &lt;br /&gt;
&lt;br /&gt;
Common Skills;&lt;br /&gt;
&lt;br /&gt;
Awe 1 Inspire 2 Persuade 3&lt;br /&gt;
Athletics 1 Travel 2 Stealth 0&lt;br /&gt;
Awareness 1 Insight 2 Search 1&lt;br /&gt;
Explore 2 Healing 0 Hunting 0&lt;br /&gt;
Song 1 Courtesy 2 Riddle 0&lt;br /&gt;
Craft 1 Battle 2 Lore 2&lt;br /&gt;
&lt;br /&gt;
Favoured Skills: Awe, Inspire, Athletics, Travel&lt;br /&gt;
&lt;br /&gt;
Weapon Skills:&lt;br /&gt;
&lt;br /&gt;
Long Sword 3 (Swords) 2 Spear 1 Dagger 1&lt;br /&gt;
&lt;br /&gt;
Specialities: &lt;br /&gt;
&lt;br /&gt;
Traits- Enemy-lore (Orcs); Old Lore; Trading&lt;br /&gt;
&lt;br /&gt;
Distinctive Features- Adventurous; Trusty&lt;br /&gt;
&lt;br /&gt;
Attributes:&lt;br /&gt;
&lt;br /&gt;
Body 5 (8) Heart 6 (8) Wits 3 (4)&lt;br /&gt;
&lt;br /&gt;
Endurance: 28 Hope: 15&lt;br /&gt;
&lt;br /&gt;
Valour 1 Wisdom 2&lt;br /&gt;
&lt;br /&gt;
Rewards:&lt;br /&gt;
Virtues: Woeful Foresight&lt;br /&gt;
&lt;br /&gt;
Gear:&lt;br /&gt;
&lt;br /&gt;
Standard of Living: Prosperous&lt;br /&gt;
&lt;br /&gt;
Travelling Gear&lt;br /&gt;
&lt;br /&gt;
War Gear: &lt;br /&gt;
Armour-Mail Shirt; Shield&lt;br /&gt;
Weapons- Long Sword; Dagger&lt;br /&gt;
&lt;br /&gt;
Fatigue: 18&lt;br /&gt;
&lt;br /&gt;
Background: As a child Runa would roam the streets of the old Lake-town getting into fights and poking into corners while her father, Hafgrim, and two elder brothers were away in the wilds keeping the caravans and boatmen safe. When her mother died Runa was usually cared for in Hafgrim&#039;s absence by a scholarly uncle who did his best to teach her some of the old lore- Runa was not the ablest pupil but she had some natural curiosity at least, and a good memory, and, whenever her father was home, she would lay the books aside and take up a training sword. In her dreams Runa recalls the morning her father and brothers left with Bard and the Elf king to march on the Lonely Mountain and the strange, doom-laden certainty that she would never see them again in life. Bard returned from the Battle of the Five Armies with Hafgrim&#039;s great long sword and the tale of his heroic fall beside his two sons.&lt;br /&gt;
&lt;br /&gt;
Since that day Runa, known as the “Steelgaze” for her ashen eyes and unwavering stare has taken up her father’s sword and followed in his trade, hiring out her blade to merchants, treasure seekers and others who journey into the wilds. She has acquired a reputation for common sense and reliability, as well as occasionally foregoing a wage if there are goblins from the Misty Mountains to be slain.&lt;br /&gt;
&lt;br /&gt;
After Hafgrim&#039;s sword Runa&#039;s most prized possession is a carved pipe given to her by a Dwarven employer. She&#039;s still acquiring a taste for pipeweed, however, and prefers to smoke in private where her coughing and streaming eyes can be concealed.&lt;/div&gt;</summary>
		<author><name>Gee4orce</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Burin_Ironbrow&amp;diff=189422</id>
		<title>Burin Ironbrow</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Burin_Ironbrow&amp;diff=189422"/>
		<updated>2011-08-24T14:53:45Z</updated>

		<summary type="html">&lt;p&gt;Gee4orce: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Name&#039;&#039;&#039;: Burin Ironbrow - Dwarf of the Lonely Mountain&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Current Fatigue&#039;&#039;&#039;: 16&lt;br /&gt;
&#039;&#039;&#039;Current Endurance&#039;&#039;&#039;: 33&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Culture&#039;&#039;&#039;: Dwarf of the Lonely Mountain &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cultural Blessing&#039;&#039;&#039;: Redoubtable – Add up all encumbrance ratings of all item, then subtract Favoured Heart score. &lt;br /&gt;
Background: A Life of Toil – You and your family have laboured hard in the mines of the Iron Hills, dreaming that one day you will be able to delve deeper once again for far more precious ore. Unfortunately, to this day most ancient Dwarf-holds are no more than Dragon’s lairs or Orc-infested pits. You toil patiently, peering into the gloom with eyes hungry for the gleaming of gems and gold.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Calling&#039;&#039;&#039;: Treasure Hunter - This world has seen the passing of the glory of many Dwarven kings and Elven lords, and their heritage is now buried in deep dungeons and dim caverns. Pale gold and bright jewels beckon all who dare to find them. Be it a family treasure stolen by raiding Goblins, or the golden hoard of a Dragon, you seek what is lost, even when this means you will have to brave unspeakable dangers.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Basic Attributes&#039;&#039;&#039;: Body 6 (8), Heart 2 (5), Wits 6 (7) &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Common Skills&#039;&#039;&#039;: Awe 0, Athletics 0, Awareness 0, Explore 2, Song 0, Craft 3, Inspire 2, Travel 3, Insight 2, Healing 0, Courtesy 0, Battle 2, Persuade 0, Stealth 0, Search 3, Hunting 0, Riddle 2, Lore 0 &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Weapon Skills&#039;&#039;&#039;: Great Axe 3, Short Sword 1, Dagger 1 &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Damage&#039;&#039;&#039;: 6 &lt;br /&gt;
&#039;&#039;&#039;Parry&#039;&#039;&#039;: 6&lt;br /&gt;
&#039;&#039;&#039;Armour&#039;&#039;&#039;: 2d+1 (Leather Corselet and Cap)&lt;br /&gt;
&#039;&#039;&#039;Endurance&#039;&#039;&#039;: 33, Fatigue 17 (12) (Fatigue 16 (11) in summer)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hope&#039;&#039;&#039;: 11&lt;br /&gt;
&#039;&#039;&#039;Valour&#039;&#039;&#039;: 1 &lt;br /&gt;
&#039;&#039;&#039;Wisdom&#039;&#039;&#039;: 2 &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Specialty traits&#039;&#039;&#039;: Stone-Craft, Smoking&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Distinctive Features&#039;&#039;&#039;: Proud, Wary &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Calling Trait&#039;&#039;&#039;: Burglary&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Shadow Weakness&#039;&#039;&#039;: Dragon-Sickness&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Virtue&#039;&#039;&#039;: Spells of Opening and Shutting&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Equipment&#039;&#039;&#039;: Travelling gear (2), Great Axe (4), Short Sword (1), Dagger (0), Leather Corselet (8), Cap (2)&lt;/div&gt;</summary>
		<author><name>Gee4orce</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Evoric_the_Young&amp;diff=189421</id>
		<title>Evoric the Young</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Evoric_the_Young&amp;diff=189421"/>
		<updated>2011-08-24T14:53:14Z</updated>

		<summary type="html">&lt;p&gt;Gee4orce: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Name:&#039;&#039;&#039; Evoric the Young&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Current Fatigue&#039;&#039;&#039;: 12&lt;br /&gt;
&#039;&#039;&#039;Current Endurance&#039;&#039;&#039;: 28&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Culture:&#039;&#039;&#039; Beorning&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cultural Blessing:&#039;&#039;&#039; Furious - When Wounded, ignore effects of Weary and Miserable for duration of combat.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Background:&#039;&#039;&#039; Head of the Family - Beorn, the great chieftain of your folk, sent your father to watch the mountain passes for the best part of the year, leaving you to provide for your family. Whenever the pursuit of an animal’s trail led you westward towards the mountains, your heart leapt in anticipation of the day your father would be back, with new stories to tell and fresh scars to testify to their truthfulness.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Calling:&#039;&#039;&#039; Warden - In this age of the world where shadows grow deeper with every passing year, you have sworn to defend all who cannot defend themselves. Often, your choice forces you to forsake civilised areas, to better guard their inhabitants from what lurks right outside their fences. This has made you a stranger to the eyes of the common folk, a threatening figure like those you are protecting them from.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Basic Attributes:&#039;&#039;&#039; Body 6 (7), Heart 4(6), Wits 4 (7)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Common Skills:&#039;&#039;&#039; Awe 3, &#039;&#039;Athletics 2&#039;&#039;, &#039;&#039;Awareness 3&#039;&#039;, Explore 0, Song 0, Craft 1, Inspire 1, Travel 0, Insight 3, Healing 1, Courtesy 0, Battle 0, Persuade 0, Stealth 1, Search 1, Hunting 3, Riddle 1, Lore 0&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Weapon Skills:&#039;&#039;&#039; &#039;&#039;Great Spear&#039;&#039; 3, Axe 1, Dagger 1&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Damage:&#039;&#039;&#039; 6&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parry:&#039;&#039;&#039; 4&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Endurance:&#039;&#039;&#039; 28 (11 (summer)/12(winter) Fatigue)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hope:&#039;&#039;&#039; 12&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Valour:&#039;&#039;&#039; 1&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Wisdom:&#039;&#039;&#039; 2&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Specialty traits:&#039;&#039;&#039; Story-telling, Cooking&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Background traits:&#039;&#039;&#039; Hardy, Steadfast&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Calling trait:&#039;&#039;&#039; Shadow-lore&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Shadow Weakness:&#039;&#039;&#039; Lure of Power&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Virtue:&#039;&#039;&#039; Brothers to Bears&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Equipment:&#039;&#039;&#039; Traveling gear, Great Spear, Axe, Leather Shirt&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Encumbrance&#039;&#039;: 11&lt;/div&gt;</summary>
		<author><name>Gee4orce</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Valbrand_Son_of_Var&amp;diff=189419</id>
		<title>Valbrand Son of Var</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Valbrand_Son_of_Var&amp;diff=189419"/>
		<updated>2011-08-24T12:23:42Z</updated>

		<summary type="html">&lt;p&gt;Gee4orce: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Valbrand Son of Var&lt;br /&gt;
Barding (Prosperous)&lt;br /&gt;
Stout-Hearted (Best of two Feat dice when making Fear tests)&lt;br /&gt;
Scholar (Lure of Secrets)&lt;br /&gt;
&lt;br /&gt;
Fellowship focus: Hildebald, for his lore&lt;br /&gt;
&lt;br /&gt;
Traits&lt;br /&gt;
Trading, Boating, Rhymes of Lore&lt;br /&gt;
Clever, Lordly&lt;br /&gt;
&lt;br /&gt;
Body 4 (7)&lt;br /&gt;
Heart 6 (8)&lt;br /&gt;
Wits 4 (5)&lt;br /&gt;
&lt;br /&gt;
Awe 1&lt;br /&gt;
Athletics 0&lt;br /&gt;
Awareness 0&lt;br /&gt;
Explore 2&lt;br /&gt;
Song 1&lt;br /&gt;
Craft 1&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Inspire&#039;&#039; 2&lt;br /&gt;
Travel 2&lt;br /&gt;
&#039;&#039;Insight&#039;&#039; 2&lt;br /&gt;
Healing 0&lt;br /&gt;
Courtesy 2&lt;br /&gt;
&#039;&#039;Battle&#039;&#039; 3&lt;br /&gt;
&lt;br /&gt;
Persuade 3&lt;br /&gt;
Stealth 0&lt;br /&gt;
Search 1&lt;br /&gt;
Hunting 0&lt;br /&gt;
Riddle 1&lt;br /&gt;
Lore 1&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Great Bow&#039;&#039; 3&lt;br /&gt;
Sword 1&lt;br /&gt;
Dagger 1&lt;br /&gt;
&lt;br /&gt;
Valour 1&lt;br /&gt;
Wisdom 2 &lt;br /&gt;
Virtue: Fierce Shot (Add Favored Body as Damage bonus with Great Bow)&lt;br /&gt;
&lt;br /&gt;
Damage 4 (R 7)&lt;br /&gt;
Parry 4 (+2 shield)&lt;br /&gt;
Armor 3d&lt;br /&gt;
&lt;br /&gt;
Mail shirt (12), shield (3), sword (2), dagger, greatbow (3); encumbrance 20&lt;br /&gt;
&lt;br /&gt;
Endurance 28; Fatigue 20; Hope 14&lt;br /&gt;
&lt;br /&gt;
Valbrand is one of the up and coming men of Dale, descended from a successful merchant family. He dreams of serving the King as counsel through knowledge he has gained of other peoples and forgotten places.&lt;/div&gt;</summary>
		<author><name>Gee4orce</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Valbrand_Son_of_Var&amp;diff=189418</id>
		<title>Valbrand Son of Var</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Valbrand_Son_of_Var&amp;diff=189418"/>
		<updated>2011-08-24T12:22:58Z</updated>

		<summary type="html">&lt;p&gt;Gee4orce: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Valbrand Son of Var&lt;br /&gt;
Barding (Prosperous)&lt;br /&gt;
Stout-Hearted (Best of two Feat dice when making Fear tests)&lt;br /&gt;
Scholar (Lure of Secrets)&lt;br /&gt;
&lt;br /&gt;
Fellowship focus: Hildebald, for his lore&lt;br /&gt;
&lt;br /&gt;
Traits&lt;br /&gt;
Trading, Boating, Rhymes of Lore&lt;br /&gt;
Clever, Lordly&lt;br /&gt;
&lt;br /&gt;
Body 4 (7)&lt;br /&gt;
Heart 6 (8)&lt;br /&gt;
Wits 4 (5)&lt;br /&gt;
&lt;br /&gt;
Awe 1&lt;br /&gt;
Athletics 0&lt;br /&gt;
Awareness 0&lt;br /&gt;
Explore 2&lt;br /&gt;
Song 1&lt;br /&gt;
Craft 1&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Inspire&#039;&#039; 2&lt;br /&gt;
Travel 2&lt;br /&gt;
&#039;&#039;Insight&#039;&#039; 2&lt;br /&gt;
Healing 0&lt;br /&gt;
Courtesy 2&lt;br /&gt;
&#039;&#039;Battle&#039;&#039; 3&lt;br /&gt;
&lt;br /&gt;
Persuade 3&lt;br /&gt;
Stealth 0&lt;br /&gt;
Search 1&lt;br /&gt;
Hunting 0&lt;br /&gt;
Riddle 1&lt;br /&gt;
Lore 1&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Great Bow&#039;&#039; 3&lt;br /&gt;
Sword 1&lt;br /&gt;
Dagger 1&lt;br /&gt;
&lt;br /&gt;
Valour 1&lt;br /&gt;
Wisdom 2 &lt;br /&gt;
Virtue: Fierce Shot (Add Favored Body as Damage bonus with Great Bow)&lt;br /&gt;
&lt;br /&gt;
Damage 4 (R 7)&lt;br /&gt;
Parry 4 (+2 shield)&lt;br /&gt;
Armor 3d&lt;br /&gt;
&lt;br /&gt;
Mail shirt (12), shield (3), sword (2), dagger, greatbow (3); encumbrance 20&lt;br /&gt;
&lt;br /&gt;
Endurance 28; Fatigue 0; Hope 14&lt;br /&gt;
&lt;br /&gt;
Valbrand is one of the up and coming men of Dale, descended from a successful merchant family. He dreams of serving the King as counsel through knowledge he has gained of other peoples and forgotten places.&lt;/div&gt;</summary>
		<author><name>Gee4orce</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Evoric_the_Young&amp;diff=189417</id>
		<title>Evoric the Young</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Evoric_the_Young&amp;diff=189417"/>
		<updated>2011-08-24T12:13:23Z</updated>

		<summary type="html">&lt;p&gt;Gee4orce: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Name:&#039;&#039;&#039; Evoric the Young&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Culture:&#039;&#039;&#039; Beorning&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cultural Blessing:&#039;&#039;&#039; Furious - When Wounded, ignore effects of Weary and Miserable for duration of combat.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Background:&#039;&#039;&#039; Head of the Family - Beorn, the great chieftain of your folk, sent your father to watch the mountain passes for the best part of the year, leaving you to provide for your family. Whenever the pursuit of an animal’s trail led you westward towards the mountains, your heart leapt in anticipation of the day your father would be back, with new stories to tell and fresh scars to testify to their truthfulness.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Calling:&#039;&#039;&#039; Warden - In this age of the world where shadows grow deeper with every passing year, you have sworn to defend all who cannot defend themselves. Often, your choice forces you to forsake civilised areas, to better guard their inhabitants from what lurks right outside their fences. This has made you a stranger to the eyes of the common folk, a threatening figure like those you are protecting them from.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Basic Attributes:&#039;&#039;&#039; Body 6 (7), Heart 4(6), Wits 4 (7)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Common Skills:&#039;&#039;&#039; Awe 3, &#039;&#039;Athletics 2&#039;&#039;, &#039;&#039;Awareness 3&#039;&#039;, Explore 0, Song 0, Craft 1, Inspire 1, Travel 0, Insight 3, Healing 1, Courtesy 0, Battle 0, Persuade 0, Stealth 1, Search 1, Hunting 3, Riddle 1, Lore 0&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Weapon Skills:&#039;&#039;&#039; &#039;&#039;Great Spear&#039;&#039; 3, Axe 1, Dagger 1&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Damage:&#039;&#039;&#039; 6&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parry:&#039;&#039;&#039; 4&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Endurance:&#039;&#039;&#039; 28 (11 (summer)/12(winter) Fatigue)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hope:&#039;&#039;&#039; 12&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Valour:&#039;&#039;&#039; 1&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Wisdom:&#039;&#039;&#039; 2&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Specialty traits:&#039;&#039;&#039; Story-telling, Cooking&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Background traits:&#039;&#039;&#039; Hardy, Steadfast&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Calling trait:&#039;&#039;&#039; Shadow-lore&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Shadow Weakness:&#039;&#039;&#039; Lure of Power&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Virtue:&#039;&#039;&#039; Brothers to Bears&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Equipment:&#039;&#039;&#039; Traveling gear, Great Spear, Axe, Leather Shirt&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Encumbrance&#039;&#039;: 11&lt;/div&gt;</summary>
		<author><name>Gee4orce</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Ferdibrand_North-Tooks_of_the_Shire&amp;diff=189416</id>
		<title>Ferdibrand North-Tooks of the Shire</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Ferdibrand_North-Tooks_of_the_Shire&amp;diff=189416"/>
		<updated>2011-08-24T12:11:48Z</updated>

		<summary type="html">&lt;p&gt;Gee4orce: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Ferdibrand North-Tooks&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Culture: &#039;&#039;Hobbit of the Shire&#039;&#039;   &lt;br /&gt;
&lt;br /&gt;
Standard of Living: &#039;&#039;Prosperous&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Cultural Blessing: &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Hobbit Sense= +1 Fellowship per Hobbit in grp&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Wisdom Roll= 2 feat dice, best result&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Calling: &#039;&#039;Wanderer&#039;&#039;    &lt;br /&gt;
&lt;br /&gt;
Shadow Weakness: &#039;&#039;Wandering Madness&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Traits&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Specialties: &#039;&#039;Herb Lore, Cooking, Folklore&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Distinctive Features: &#039;&#039;Fair-Spoken, True-Hearted&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Experience __(total __)&lt;br /&gt;
&lt;br /&gt;
Valour 2&lt;br /&gt;
&lt;br /&gt;
Wisdom 1&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Attributes&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Body: 3 (5)&#039;&#039;    &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Heart 7 (10)&#039;&#039;    &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Wits 4 (5)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Common Skills:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Awe,        Athletics, Awareness 2, Explore 1,     Song 2,      Craft&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Inspire,    Travel 1,  Insight 2,   Healing 2,     Courtesy 3,  Battle&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Persuade 2, Stealth 4, Search 2,    Hunting,    &#039;&#039;&#039;Riddle&#039;&#039;&#039; 1, Lore&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Skill Groups&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;personality, movement, perception, &#039;&#039;&#039;survival&#039;&#039;&#039;, &#039;&#039;&#039;custom&#039;&#039;&#039;, vocation&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Weapon Skills&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Shortsword 2: dam 5, edge 10, injury 14, enc 1&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Bow 1: dam 5, edge 10, injury 14, enc 1&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Dagger 1, dam 3, edge  , injury 12, enc 0&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Damage&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Ranged 3 (3)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Parry 4 (shield __)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Armor 1d (__)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Rewards&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Virtues&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Gear&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;armour: leather enc 4&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;headgear 2&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;shield 3&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;shortsword 1, dagger 0, bow 1&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Encumbrance: 12&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Endurance&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;starting 23&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;fatigue 8&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Hope&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;starting 19&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;shadow __&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Weary&lt;br /&gt;
&lt;br /&gt;
Miserable&lt;br /&gt;
&lt;br /&gt;
Wounded&lt;/div&gt;</summary>
		<author><name>Gee4orce</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Hildebald_aka_%22The_Healer%22_of_the_Woodmen_of_Wilderland&amp;diff=189415</id>
		<title>Hildebald aka &quot;The Healer&quot; of the Woodmen of Wilderland</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Hildebald_aka_%22The_Healer%22_of_the_Woodmen_of_Wilderland&amp;diff=189415"/>
		<updated>2011-08-24T12:11:32Z</updated>

		<summary type="html">&lt;p&gt;Gee4orce: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Name:&#039;&#039;&#039;  Hildebald – “The Healer”&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Culture:&#039;&#039;&#039;  Woodmen of Wilderland&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cultural Blessing:&#039;&#039;&#039;  Woodcrafty – When the Woodmen fight in the woods, they use their favoured Wits score as their basic Parry rating.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Background:&#039;&#039;&#039;  Wizard’s Pupil - Many years ago, you and your sisters and brothers used to challenge each other to recall the stories depicted in the woven tapestries hung along the walls of the great hall of Rhosgobel. One day, you caught the attention of the wizard Radagast, and he told you how the deeds of your ancestors were handed down from generation to generation as songs. He taught you that there are important lessons to be learnt from the past, and from the actions of those that came before you.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Calling:&#039;&#039;&#039;  Wanderer - You see the wonders of living in Middle-earth even where the Shadow is deepest. Every corner of the land holds a promise of untold secrets, and this is why you have decided that any dell, cave and river vale can be your home, albeit briefly. For when the morning comes, another horizon will show your new destination.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Basic Attributes:&#039;&#039;&#039;  Body 3 (6), Heart 5 (6), Wits 6 (8)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Common Skills:&#039;&#039;&#039; Awe 0, Athletics 2, Awareness 2, &#039;&#039;Explore&#039;&#039; 3, &#039;&#039;Song&#039;&#039; 3, Craft 1, Inspire 1, Travel 2, Insight 0, &#039;&#039;Healing&#039;&#039; 3, Courtesy 0, Battle 1, Persuade 0, Stealth 2, Search 0, &#039;&#039;Hunting&#039;&#039; 2, Riddle 2, Lore 0 (Favoured Skills are in italics.)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Weapon Skills:&#039;&#039;&#039; (Bows) 2, Long-Hafted Axe 1, Dagger 1&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Damage:&#039;&#039;&#039; 3&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parry:&#039;&#039;&#039; 6&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Endurance:&#039;&#039;&#039; 25 (8 Fatigue)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hope:&#039;&#039;&#039; 15&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Valour:&#039;&#039;&#039; 1&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Wisdom:&#039;&#039;&#039; 2&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Specialty Traits:&#039;&#039;&#039; Beast-lore, Herb-lore&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Background Traits:&#039;&#039;&#039; Cunning, Patient&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Calling Trait:&#039;&#039;&#039; Folk-lore&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Shadow Weakness:&#039;&#039;&#039; Wandering-madness&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Virtue:&#039;&#039;&#039; Staunching Song&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Equipment:&#039;&#039;&#039; Traveling Gear, Bow, Long-hafted Axe, Dagger, Leather Shirt, Musical Instrument (Any thoughts on what is an appropriate instrument for Hildebald&#039;s culture? Maybe a pipe?)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Encumbrance&#039;&#039;&#039; :10&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fellowship Focus:&#039;&#039;&#039; [[Evoric the Young]]&lt;/div&gt;</summary>
		<author><name>Gee4orce</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Ferdibrand_North-Tooks_of_the_Shire&amp;diff=189414</id>
		<title>Ferdibrand North-Tooks of the Shire</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Ferdibrand_North-Tooks_of_the_Shire&amp;diff=189414"/>
		<updated>2011-08-24T12:10:22Z</updated>

		<summary type="html">&lt;p&gt;Gee4orce: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Ferdibrand North-Tooks&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Culture: &#039;&#039;Hobbit of the Shire&#039;&#039;   &lt;br /&gt;
&lt;br /&gt;
Standard of Living: &#039;&#039;Prosperous&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Cultural Blessing: &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Hobbit Sense= +1 Fellowship per Hobbit in grp&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Wisdom Roll= 2 feat dice, best result&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Calling: &#039;&#039;Wanderer&#039;&#039;    &lt;br /&gt;
&lt;br /&gt;
Shadow Weakness: &#039;&#039;Wandering Madness&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Traits&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Specialties: &#039;&#039;Herb Lore, Cooking, Folklore&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Distinctive Features: &#039;&#039;Fair-Spoken, True-Hearted&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Experience __(total __)&lt;br /&gt;
&lt;br /&gt;
Valour 2&lt;br /&gt;
&lt;br /&gt;
Wisdom 1&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Attributes&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Body: 3 (5)&#039;&#039;    &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Heart 7 (10)&#039;&#039;    &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Wits 4 (5)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Common Skills:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Awe,        Athletics, Awareness 2, Explore 1,     Song 2,      Craft&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Inspire,    Travel 1,  Insight 2,   Healing 2,     Courtesy 3,  Battle&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Persuade 2, Stealth 4, Search 2,    Hunting,    &#039;&#039;&#039;Riddle&#039;&#039;&#039; 1, Lore&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Skill Groups&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;personality, movement, perception, &#039;&#039;&#039;survival&#039;&#039;&#039;, &#039;&#039;&#039;custom&#039;&#039;&#039;, vocation&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Weapon Skills&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Shortsword 2: dam 5, edge 10, injury 14, enc 1&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Bow 1: dam 5, edge 10, injury 14, enc 1&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Dagger 1, dam 3, edge  , injury 12, enc 0&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Damage&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Ranged 3 (3)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Parry 4 (shield __)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Armor 1d (__)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Rewards&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Virtues&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Gear&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;armour: leather enc 4&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;headgear 2&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;shield 3&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;shortsword 1, dagger 0, bow 1&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Encumbrance: 11&lt;br /&gt;
&lt;br /&gt;
Endurance&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;starting 23&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;fatigue 8&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Hope&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;starting 19&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;shadow __&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Weary&lt;br /&gt;
&lt;br /&gt;
Miserable&lt;br /&gt;
&lt;br /&gt;
Wounded&lt;/div&gt;</summary>
		<author><name>Gee4orce</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=The_One_Ring:_The_Marsh_Bell&amp;diff=189169</id>
		<title>The One Ring: The Marsh Bell</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=The_One_Ring:_The_Marsh_Bell&amp;diff=189169"/>
		<updated>2011-08-20T20:11:29Z</updated>

		<summary type="html">&lt;p&gt;Gee4orce: /* Travel Roles */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[Category: The One Ring]&lt;br /&gt;
&lt;br /&gt;
This is the wiki for the PBP game running the Marsh Bell adventure for The One Ring game system.&lt;br /&gt;
&lt;br /&gt;
[http://forum.rpg.net/showthread.php?587369-Interest-The-One-Ring Recruitment Thread]&lt;br /&gt;
&lt;br /&gt;
[http://forum.rpg.net/showthread.php?588608-IC-The-One-Ring-The-Marsh-Bell&amp;amp;p=14278707#post14278707 In Character Thread]&lt;br /&gt;
&lt;br /&gt;
[http://forum.rpg.net/showthread.php?588609-OOC-The-One-Ring-The-Marsh-Bell&amp;amp;p=14278711#post14278711 Out of Character Thread]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Players &amp;amp; Characters ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gee4orce&#039;&#039;&#039;: Loremaster&lt;br /&gt;
&lt;br /&gt;
(Please state your forum name,  write your character&#039;s name and race, and link to their full character sheet Wiki page)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;red5_5&#039;&#039;&#039;: [[Hildebald aka &amp;quot;The Healer&amp;quot; of the Woodmen of Wilderland]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Daz Florp Lebam&#039;&#039;&#039;: [[Ferdibrand North-Tooks of the Shire]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Kenichi-kun&#039;&#039;&#039;: [[Evoric the Young]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Warden&#039;&#039;&#039;: [[Burin Ironbrow]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Diomedes&#039;&#039;&#039;  [[Runa &amp;quot;Steelgaze&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Muridius&#039;&#039;&#039;  [[Valbrand Son of Var]]&lt;br /&gt;
&lt;br /&gt;
Fellowship points available: &#039;&#039;&#039;6&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Travel Roles===&lt;br /&gt;
The following characters fill the indicated roles when travelling:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Guide&#039;&#039;&#039; - Burin&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Scout&#039;&#039;&#039; - Runa&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hunstman&#039;&#039;&#039; - Hildebald&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Lookout&#039;&#039;&#039; - Evoric&lt;br /&gt;
&lt;br /&gt;
== Maps ==&lt;br /&gt;
&lt;br /&gt;
Balin&#039;s route:&lt;br /&gt;
&lt;br /&gt;
[[File:Balin_Map.jpg]]&lt;br /&gt;
&lt;br /&gt;
== House Rules ==&lt;br /&gt;
&lt;br /&gt;
Traits do not provide automatic success- instead, if a Trait is applicable to the current test, the player may spend a point of Hope to reduce the difficulty of the task by one step.&lt;br /&gt;
&lt;br /&gt;
Additionally, if a Trait is potentially detrimental to the current task, the player may voluntarily increase the difficulty of the task by one step. If the task succeeds, the character &#039;&#039;&#039;gains&#039;&#039;&#039; a point of Hope. The task must be at least Hard difficulty. This may only be done once per Trait, per character, for the duration of this game&lt;/div&gt;</summary>
		<author><name>Gee4orce</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=The_One_Ring:_The_Marsh_Bell&amp;diff=189168</id>
		<title>The One Ring: The Marsh Bell</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=The_One_Ring:_The_Marsh_Bell&amp;diff=189168"/>
		<updated>2011-08-20T20:10:30Z</updated>

		<summary type="html">&lt;p&gt;Gee4orce: /* Travel Roles */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[Category: The One Ring]&lt;br /&gt;
&lt;br /&gt;
This is the wiki for the PBP game running the Marsh Bell adventure for The One Ring game system.&lt;br /&gt;
&lt;br /&gt;
[http://forum.rpg.net/showthread.php?587369-Interest-The-One-Ring Recruitment Thread]&lt;br /&gt;
&lt;br /&gt;
[http://forum.rpg.net/showthread.php?588608-IC-The-One-Ring-The-Marsh-Bell&amp;amp;p=14278707#post14278707 In Character Thread]&lt;br /&gt;
&lt;br /&gt;
[http://forum.rpg.net/showthread.php?588609-OOC-The-One-Ring-The-Marsh-Bell&amp;amp;p=14278711#post14278711 Out of Character Thread]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Players &amp;amp; Characters ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gee4orce&#039;&#039;&#039;: Loremaster&lt;br /&gt;
&lt;br /&gt;
(Please state your forum name,  write your character&#039;s name and race, and link to their full character sheet Wiki page)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;red5_5&#039;&#039;&#039;: [[Hildebald aka &amp;quot;The Healer&amp;quot; of the Woodmen of Wilderland]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Daz Florp Lebam&#039;&#039;&#039;: [[Ferdibrand North-Tooks of the Shire]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Kenichi-kun&#039;&#039;&#039;: [[Evoric the Young]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Warden&#039;&#039;&#039;: [[Burin Ironbrow]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Diomedes&#039;&#039;&#039;  [[Runa &amp;quot;Steelgaze&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Muridius&#039;&#039;&#039;  [[Valbrand Son of Var]]&lt;br /&gt;
&lt;br /&gt;
Fellowship points available: &#039;&#039;&#039;6&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Travel Roles===&lt;br /&gt;
The following characters fill the indicated roles when travelling:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Guide&#039;&#039;&#039; - Burin&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Scout&#039;&#039;&#039; - Runa&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hunstman&#039;&#039;&#039; - TBC&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Lookout&#039;&#039;&#039; - Evoric&lt;br /&gt;
&lt;br /&gt;
== Maps ==&lt;br /&gt;
&lt;br /&gt;
Balin&#039;s route:&lt;br /&gt;
&lt;br /&gt;
[[File:Balin_Map.jpg]]&lt;br /&gt;
&lt;br /&gt;
== House Rules ==&lt;br /&gt;
&lt;br /&gt;
Traits do not provide automatic success- instead, if a Trait is applicable to the current test, the player may spend a point of Hope to reduce the difficulty of the task by one step.&lt;br /&gt;
&lt;br /&gt;
Additionally, if a Trait is potentially detrimental to the current task, the player may voluntarily increase the difficulty of the task by one step. If the task succeeds, the character &#039;&#039;&#039;gains&#039;&#039;&#039; a point of Hope. The task must be at least Hard difficulty. This may only be done once per Trait, per character, for the duration of this game&lt;/div&gt;</summary>
		<author><name>Gee4orce</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=The_One_Ring:_The_Marsh_Bell&amp;diff=189137</id>
		<title>The One Ring: The Marsh Bell</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=The_One_Ring:_The_Marsh_Bell&amp;diff=189137"/>
		<updated>2011-08-19T13:42:44Z</updated>

		<summary type="html">&lt;p&gt;Gee4orce: /* Players &amp;amp; Characters */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[Category: The One Ring]&lt;br /&gt;
&lt;br /&gt;
This is the wiki for the PBP game running the Marsh Bell adventure for The One Ring game system.&lt;br /&gt;
&lt;br /&gt;
[http://forum.rpg.net/showthread.php?587369-Interest-The-One-Ring Recruitment Thread]&lt;br /&gt;
&lt;br /&gt;
[http://forum.rpg.net/showthread.php?588608-IC-The-One-Ring-The-Marsh-Bell&amp;amp;p=14278707#post14278707 In Character Thread]&lt;br /&gt;
&lt;br /&gt;
[http://forum.rpg.net/showthread.php?588609-OOC-The-One-Ring-The-Marsh-Bell&amp;amp;p=14278711#post14278711 Out of Character Thread]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Players &amp;amp; Characters ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gee4orce&#039;&#039;&#039;: Loremaster&lt;br /&gt;
&lt;br /&gt;
(Please state your forum name,  write your character&#039;s name and race, and link to their full character sheet Wiki page)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;red5_5&#039;&#039;&#039;: [[Hildebald aka &amp;quot;The Healer&amp;quot; of the Woodmen of Wilderland]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Daz Florp Lebam&#039;&#039;&#039;: [[Ferdibrand North-Tooks of the Shire]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Kenichi-kun&#039;&#039;&#039;: [[Evoric the Young]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Warden&#039;&#039;&#039;: [[Burin Ironbrow]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Diomedes&#039;&#039;&#039;  [[Runa &amp;quot;Steelgaze&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Muridius&#039;&#039;&#039;  [[Valbrand Son of Var]]&lt;br /&gt;
&lt;br /&gt;
Fellowship points available: &#039;&#039;&#039;6&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Travel Roles===&lt;br /&gt;
The following characters fill the indicated roles when travelling:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Guide&#039;&#039;&#039; - Burin&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Scout&#039;&#039;&#039; - Runa&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hunstman&#039;&#039;&#039; - TBC&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Lookout&#039;&#039;&#039; - TBC&lt;br /&gt;
&lt;br /&gt;
== Maps ==&lt;br /&gt;
&lt;br /&gt;
Balin&#039;s route:&lt;br /&gt;
&lt;br /&gt;
[[File:Balin_Map.jpg]]&lt;br /&gt;
&lt;br /&gt;
== House Rules ==&lt;br /&gt;
&lt;br /&gt;
Traits do not provide automatic success- instead, if a Trait is applicable to the current test, the player may spend a point of Hope to reduce the difficulty of the task by one step.&lt;br /&gt;
&lt;br /&gt;
Additionally, if a Trait is potentially detrimental to the current task, the player may voluntarily increase the difficulty of the task by one step. If the task succeeds, the character &#039;&#039;&#039;gains&#039;&#039;&#039; a point of Hope. The task must be at least Hard difficulty. This may only be done once per Trait, per character, for the duration of this game&lt;/div&gt;</summary>
		<author><name>Gee4orce</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=The_One_Ring:_The_Marsh_Bell&amp;diff=188953</id>
		<title>The One Ring: The Marsh Bell</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=The_One_Ring:_The_Marsh_Bell&amp;diff=188953"/>
		<updated>2011-08-16T14:57:34Z</updated>

		<summary type="html">&lt;p&gt;Gee4orce: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[Category: The One Ring]&lt;br /&gt;
&lt;br /&gt;
This is the wiki for the PBP game running the Marsh Bell adventure for The One Ring game system.&lt;br /&gt;
&lt;br /&gt;
[http://forum.rpg.net/showthread.php?587369-Interest-The-One-Ring Recruitment Thread]&lt;br /&gt;
&lt;br /&gt;
[http://forum.rpg.net/showthread.php?588608-IC-The-One-Ring-The-Marsh-Bell&amp;amp;p=14278707#post14278707 In Character Thread]&lt;br /&gt;
&lt;br /&gt;
[http://forum.rpg.net/showthread.php?588609-OOC-The-One-Ring-The-Marsh-Bell&amp;amp;p=14278711#post14278711 Out of Character Thread]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Players &amp;amp; Characters ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gee4orce&#039;&#039;&#039;: Loremaster&lt;br /&gt;
&lt;br /&gt;
(Please state your forum name,  write your character&#039;s name and race, and link to their full character sheet Wiki page)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;red5_5&#039;&#039;&#039;: [[Hildebald aka &amp;quot;The Healer&amp;quot; of the Woodmen of Wilderland]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Daz Florp Lebam&#039;&#039;&#039;: [[Ferdibrand North-Tooks of the Shire]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Kenichi-kun&#039;&#039;&#039;: [[Evoric the Young]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Warden&#039;&#039;&#039;: [[Burin Ironbrow]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Diomedes&#039;&#039;&#039;  [[Runa &amp;quot;Steelgaze&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Muridius&#039;&#039;&#039;  [[Valbrand Son of Var]]&lt;br /&gt;
&lt;br /&gt;
Fellowship points available: &#039;&#039;&#039;6&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Maps ==&lt;br /&gt;
&lt;br /&gt;
Balin&#039;s route:&lt;br /&gt;
&lt;br /&gt;
[[File:Balin_Map.jpg]]&lt;br /&gt;
&lt;br /&gt;
== House Rules ==&lt;br /&gt;
&lt;br /&gt;
Traits do not provide automatic success- instead, if a Trait is applicable to the current test, the player may spend a point of Hope to reduce the difficulty of the task by one step.&lt;br /&gt;
&lt;br /&gt;
Additionally, if a Trait is potentially detrimental to the current task, the player may voluntarily increase the difficulty of the task by one step. If the task succeeds, the character &#039;&#039;&#039;gains&#039;&#039;&#039; a point of Hope. The task must be at least Hard difficulty. This may only be done once per Trait, per character, for the duration of this game&lt;/div&gt;</summary>
		<author><name>Gee4orce</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=The_One_Ring:_The_Marsh_Bell&amp;diff=188904</id>
		<title>The One Ring: The Marsh Bell</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=The_One_Ring:_The_Marsh_Bell&amp;diff=188904"/>
		<updated>2011-08-15T12:12:43Z</updated>

		<summary type="html">&lt;p&gt;Gee4orce: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[Category: The One Ring]&lt;br /&gt;
&lt;br /&gt;
This is the wiki for the PBP game running the Marsh Bell adventure for The One Ring game system.&lt;br /&gt;
&lt;br /&gt;
[http://forum.rpg.net/showthread.php?587369-Interest-The-One-Ring Recruitment Thread]&lt;br /&gt;
&lt;br /&gt;
In Character Thread&lt;br /&gt;
&lt;br /&gt;
Out of Character Thread&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Players &amp;amp; Characters ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gee4orce&#039;&#039;&#039;: Loremaster&lt;br /&gt;
&lt;br /&gt;
(Please state your forum name,  write your character&#039;s name and race, and link to their full character sheet Wiki page)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;red5_5&#039;&#039;&#039;: [[Hildebald aka &amp;quot;The Healer&amp;quot; of the Woodmen of Wilderland]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Daz Florp Lebam&#039;&#039;&#039;: [[Ferdibrand North-Tooks of the Shire]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Kenichi-kun&#039;&#039;&#039;: [[Evoric the Young]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Warden&#039;&#039;&#039;: [[Burin Ironbrow]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Diomedes&#039;&#039;&#039;  [[Runa &amp;quot;Steelgaze&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Muridius&#039;&#039;&#039;  [[Valbrand Son of Var]]&lt;br /&gt;
&lt;br /&gt;
Fellowship points available: &#039;&#039;&#039;6&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Maps ==&lt;br /&gt;
&lt;br /&gt;
Balin&#039;s route:&lt;br /&gt;
&lt;br /&gt;
[[File:Balin_Map.jpg]]&lt;br /&gt;
&lt;br /&gt;
== House Rules ==&lt;br /&gt;
&lt;br /&gt;
Traits do not provide automatic success- instead, if a Trait is applicable to the current test, the player may spend a point of Hope to reduce the difficulty of the task by one step.&lt;br /&gt;
&lt;br /&gt;
Additionally, if a Trait is potentially detrimental to the current task, the player may voluntarily increase the difficulty of the task by one step. If the task succeeds, the character &#039;&#039;&#039;gains&#039;&#039;&#039; a point of Hope. The task must be at least Hard difficulty. This may only be done once per Trait, per character, for the duration of this game&lt;/div&gt;</summary>
		<author><name>Gee4orce</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=File:TheEyeOfSauron.png&amp;diff=188903</id>
		<title>File:TheEyeOfSauron.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=File:TheEyeOfSauron.png&amp;diff=188903"/>
		<updated>2011-08-15T12:03:42Z</updated>

		<summary type="html">&lt;p&gt;Gee4orce: uploaded a new version of &amp;amp;quot;File:TheEyeOfSauron.png&amp;amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Gee4orce</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=File:TheEyeOfSauron.png&amp;diff=188902</id>
		<title>File:TheEyeOfSauron.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=File:TheEyeOfSauron.png&amp;diff=188902"/>
		<updated>2011-08-15T12:02:32Z</updated>

		<summary type="html">&lt;p&gt;Gee4orce: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Gee4orce</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=The_One_Ring:_The_Marsh_Bell&amp;diff=188357</id>
		<title>The One Ring: The Marsh Bell</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=The_One_Ring:_The_Marsh_Bell&amp;diff=188357"/>
		<updated>2011-08-11T08:01:52Z</updated>

		<summary type="html">&lt;p&gt;Gee4orce: /* Players &amp;amp; Characters */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[Category: The One Ring]&lt;br /&gt;
&lt;br /&gt;
This is the wiki for the PBP game running the Marsh Bell adventure for The One Ring game system.&lt;br /&gt;
&lt;br /&gt;
[http://forum.rpg.net/showthread.php?587369-Interest-The-One-Ring Recruitment Thread]&lt;br /&gt;
&lt;br /&gt;
In Character Thread&lt;br /&gt;
&lt;br /&gt;
Out of Character Thread&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Players &amp;amp; Characters ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gee4orce&#039;&#039;&#039;: Loremaster&lt;br /&gt;
&lt;br /&gt;
(Please state your forum name,  write your character&#039;s name and race, and link to their full character sheet Wiki page)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;red5_5&#039;&#039;&#039;: [[Hildebald aka &amp;quot;The Healer&amp;quot; of the Woodmen of Wilderland]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Daz Florp Lebam&#039;&#039;&#039;: [[Ferdibrand North-Tooks of the Shire]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Kenichi-kun&#039;&#039;&#039;: [[Evoric the Young]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Warden&#039;&#039;&#039;: [[Burin Ironbrow]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Muridius&#039;&#039;&#039;: [[Valbrand Son of Var]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Diomedes&#039;&#039;&#039;  [[Runa &amp;quot;Steelgaze&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
== Maps ==&lt;br /&gt;
&lt;br /&gt;
Balin&#039;s route:&lt;br /&gt;
&lt;br /&gt;
[[File:Balin_Map.jpg]]&lt;br /&gt;
&lt;br /&gt;
== House Rules ==&lt;br /&gt;
&lt;br /&gt;
Traits do not provide automatic success- instead, if a Trait is applicable to the current test, the player may spend a point of Hope to reduce the difficulty of the task by one step.&lt;br /&gt;
&lt;br /&gt;
Additionally, if a Trait is potentially detrimental to the current task, the player may voluntarily increase the difficulty of the task by one step. If the task succeeds, the character &#039;&#039;&#039;gains&#039;&#039;&#039; a point of Hope. The task must be at least Hard difficulty. This may only be done once per Trait, per character, for the duration of this game&lt;/div&gt;</summary>
		<author><name>Gee4orce</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Runa_%22Steelgaze%22&amp;diff=188356</id>
		<title>Runa &quot;Steelgaze&quot;</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Runa_%22Steelgaze%22&amp;diff=188356"/>
		<updated>2011-08-11T07:58:07Z</updated>

		<summary type="html">&lt;p&gt;Gee4orce: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
Heroic Culture: Barding&lt;br /&gt;
Cultural Blessing: Stout-hearted- When making a Fear test, Barding characters can roll the Feat die twice, and keep the best roll.&lt;br /&gt;
Languages: Dalish&lt;br /&gt;
Age: 21&lt;br /&gt;
&lt;br /&gt;
Background: Dragon-eyed- Your great-grandfather witnessed the destruction of his father’s house, burnt when the Dragon razed Dale. He escaped with his life, but from that day his eyes turned the colour of pale ashes. Through your grandfather and your father after him, his unrelenting gaze lives on in your ashen eyes.&lt;br /&gt;
&lt;br /&gt;
Calling: Slayer&lt;br /&gt;
Shadow Weakness: Curse of Vengeance &lt;br /&gt;
&lt;br /&gt;
Common Skills;&lt;br /&gt;
&lt;br /&gt;
Awe 1 Inspire 2 Persuade 3&lt;br /&gt;
Athletics 1 Travel 2 Stealth 0&lt;br /&gt;
Awareness 1 Insight 2 Search 1&lt;br /&gt;
Explore 2 Healing 0 Hunting 0&lt;br /&gt;
Song 1 Courtesy 2 Riddle 0&lt;br /&gt;
Craft 1 Battle 2 Lore 2&lt;br /&gt;
&lt;br /&gt;
Favoured Skills: Awe, Inspire, Athletics, Travel&lt;br /&gt;
&lt;br /&gt;
Weapon Skills:&lt;br /&gt;
&lt;br /&gt;
Long Sword 3 (Swords) 2 Spear 1 Dagger 1&lt;br /&gt;
&lt;br /&gt;
Specialities: &lt;br /&gt;
&lt;br /&gt;
Traits- Enemy-lore (Orcs); Old Lore; Trading&lt;br /&gt;
&lt;br /&gt;
Distinctive Features- Adventurous; Trusty&lt;br /&gt;
&lt;br /&gt;
Attributes:&lt;br /&gt;
&lt;br /&gt;
Body 5 (8) Heart 6 (8) Wits 3 (4)&lt;br /&gt;
&lt;br /&gt;
Endurance: 28 Hope: 15&lt;br /&gt;
&lt;br /&gt;
Valour 1 Wisdom 2&lt;br /&gt;
&lt;br /&gt;
Rewards:&lt;br /&gt;
Virtues: Woeful Foresight&lt;br /&gt;
&lt;br /&gt;
Gear:&lt;br /&gt;
&lt;br /&gt;
Standard of Living: Prosperous&lt;br /&gt;
&lt;br /&gt;
Travelling Gear&lt;br /&gt;
&lt;br /&gt;
War Gear: &lt;br /&gt;
Armour-Mail Shirt; Shield&lt;br /&gt;
Weapons- Long Sword; Dagger&lt;br /&gt;
&lt;br /&gt;
Fatigue: 20&lt;br /&gt;
&lt;br /&gt;
Background: As a child Runa would roam the streets of the old Lake-town getting into fights and poking into corners while her father, Hafgrim, and two elder brothers were away in the wilds keeping the caravans and boatmen safe. When her mother died Runa was usually cared for in Hafgrim&#039;s absence by a scholarly uncle who did his best to teach her some of the old lore- Runa was not the ablest pupil but she had some natural curiosity at least, and a good memory, and, whenever her father was home, she would lay the books aside and take up a training sword. In her dreams Runa recalls the morning her father and brothers left with Bard and the Elf king to march on the Lonely Mountain and the strange, doom-laden certainty that she would never see them again in life. Bard returned from the Battle of the Five Armies with Hafgrim&#039;s great long sword and the tale of his heroic fall beside his two sons.&lt;br /&gt;
&lt;br /&gt;
Since that day Runa, known as the “Steelgaze” for her ashen eyes and unwavering stare has taken up her father’s sword and followed in his trade, hiring out her blade to merchants, treasure seekers and others who journey into the wilds. She has acquired a reputation for common sense and reliability, as well as occasionally foregoing a wage if there are goblins from the Misty Mountains to be slain.&lt;/div&gt;</summary>
		<author><name>Gee4orce</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Runa_%22Steelgaze%22&amp;diff=188355</id>
		<title>Runa &quot;Steelgaze&quot;</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Runa_%22Steelgaze%22&amp;diff=188355"/>
		<updated>2011-08-11T07:54:54Z</updated>

		<summary type="html">&lt;p&gt;Gee4orce: Created page with &amp;quot;Seeing as I&amp;#039;ve done the work I&amp;#039;ll post what I had in mind. I notice Valbrand&amp;#039;s wiki entry isn&amp;#039;t completed yet so I may be able to rejig Runa a little to avoid any &amp;quot;cloning&amp;quot;.  Run...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Seeing as I&#039;ve done the work I&#039;ll post what I had in mind. I notice Valbrand&#039;s wiki entry isn&#039;t completed yet so I may be able to rejig Runa a little to avoid any &amp;quot;cloning&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Runa “Steelgaze”&lt;br /&gt;
&lt;br /&gt;
Heroic Culture: Barding&lt;br /&gt;
Cultural Blessing: Stout-hearted- When making a Fear test, Barding characters can roll the Feat die twice, and keep the best roll.&lt;br /&gt;
Languages: Dalish&lt;br /&gt;
Age: 21&lt;br /&gt;
&lt;br /&gt;
Background: Dragon-eyed- Your great-grandfather witnessed the destruction of his father’s house, burnt when the Dragon razed Dale. He escaped with his life, but from that day his eyes turned the colour of pale ashes. Through your grandfather and your father after him, his unrelenting gaze lives on in your ashen eyes.&lt;br /&gt;
&lt;br /&gt;
Calling: Slayer&lt;br /&gt;
Shadow Weakness: Curse of Vengeance &lt;br /&gt;
&lt;br /&gt;
Common Skills;&lt;br /&gt;
&lt;br /&gt;
Awe 1 Inspire 2 Persuade 3&lt;br /&gt;
Athletics 1 Travel 2 Stealth 0&lt;br /&gt;
Awareness 1 Insight 2 Search 1&lt;br /&gt;
Explore 2 Healing 0 Hunting 0&lt;br /&gt;
Song 1 Courtesy 2 Riddle 0&lt;br /&gt;
Craft 1 Battle 2 Lore 2&lt;br /&gt;
&lt;br /&gt;
Favoured Skills: Awe, Inspire, Athletics, Travel&lt;br /&gt;
&lt;br /&gt;
Weapon Skills:&lt;br /&gt;
&lt;br /&gt;
Long Sword 3 (Swords) 2 Spear 1 Dagger 1&lt;br /&gt;
&lt;br /&gt;
Specialities: &lt;br /&gt;
&lt;br /&gt;
Traits- Enemy-lore (Orcs); Old Lore; Trading&lt;br /&gt;
&lt;br /&gt;
Distinctive Features- Adventurous; Trusty&lt;br /&gt;
&lt;br /&gt;
Attributes:&lt;br /&gt;
&lt;br /&gt;
Body 5 (8) Heart 6 (8) Wits 3 (4)&lt;br /&gt;
&lt;br /&gt;
Endurance: 28 Hope: 15&lt;br /&gt;
&lt;br /&gt;
Valour 1 Wisdom 2&lt;br /&gt;
&lt;br /&gt;
Rewards:&lt;br /&gt;
Virtues: Woeful Foresight&lt;br /&gt;
&lt;br /&gt;
Gear:&lt;br /&gt;
&lt;br /&gt;
Standard of Living: Prosperous&lt;br /&gt;
&lt;br /&gt;
Travelling Gear&lt;br /&gt;
&lt;br /&gt;
War Gear: &lt;br /&gt;
Armour-Mail Shirt; Shield&lt;br /&gt;
Weapons- Long Sword; Dagger&lt;br /&gt;
&lt;br /&gt;
Fatigue: 20&lt;br /&gt;
&lt;br /&gt;
Background: As a child Runa would roam the streets of the old Lake-town getting into fights and poking into corners while her father, Hafgrim, and two elder brothers were away in the wilds keeping the caravans and boatmen safe. When her mother died Runa was usually cared for in Hafgrim&#039;s absence by a scholarly uncle who did his best to teach her some of the old lore- Runa was not the ablest pupil but she had some natural curiosity at least, and a good memory, and, whenever her father was home, she would lay the books aside and take up a training sword. In her dreams Runa recalls the morning her father and brothers left with Bard and the Elf king to march on the Lonely Mountain and the strange, doom-laden certainty that she would never see them again in life. Bard returned from the Battle of the Five Armies with Hafgrim&#039;s great long sword and the tale of his heroic fall beside his two sons.&lt;br /&gt;
&lt;br /&gt;
Since that day Runa, known as the “Steelgaze” for her ashen eyes and unwavering stare has taken up her father’s sword and followed in his trade, hiring out her blade to merchants, treasure seekers and others who journey into the wilds. She has acquired a reputation for common sense and reliability, as well as occasionally foregoing a wage if there are goblins from the Misty Mountains to be slain.&lt;/div&gt;</summary>
		<author><name>Gee4orce</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=The_One_Ring:_The_Marsh_Bell&amp;diff=188354</id>
		<title>The One Ring: The Marsh Bell</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=The_One_Ring:_The_Marsh_Bell&amp;diff=188354"/>
		<updated>2011-08-11T07:54:39Z</updated>

		<summary type="html">&lt;p&gt;Gee4orce: /* Players &amp;amp; Characters */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[Category: The One Ring]&lt;br /&gt;
&lt;br /&gt;
This is the wiki for the PBP game running the Marsh Bell adventure for The One Ring game system.&lt;br /&gt;
&lt;br /&gt;
[http://forum.rpg.net/showthread.php?587369-Interest-The-One-Ring Recruitment Thread]&lt;br /&gt;
&lt;br /&gt;
In Character Thread&lt;br /&gt;
&lt;br /&gt;
Out of Character Thread&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Players &amp;amp; Characters ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gee4orce&#039;&#039;&#039;: Loremaster&lt;br /&gt;
&lt;br /&gt;
(Please state your forum name,  write your character&#039;s name and race, and link to their full character sheet Wiki page)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;red5_5&#039;&#039;&#039;: [[Hildebald aka &amp;quot;The Healer&amp;quot; of the Woodmen of Wilderland]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Daz Florp Lebam&#039;&#039;&#039;: [[Ferdibrand North-Tooks of the Shire]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Kenichi-kun&#039;&#039;&#039;: [[Evoric the Young]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Warden&#039;&#039;&#039;: [[Burin Ironbrow]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Muridius&#039;&#039;&#039;: [[Valbrand Son of Var]]&lt;br /&gt;
&lt;br /&gt;
Diomedes  [[Runa &amp;quot;Steelgaze&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
== Maps ==&lt;br /&gt;
&lt;br /&gt;
Balin&#039;s route:&lt;br /&gt;
&lt;br /&gt;
[[File:Balin_Map.jpg]]&lt;br /&gt;
&lt;br /&gt;
== House Rules ==&lt;br /&gt;
&lt;br /&gt;
Traits do not provide automatic success- instead, if a Trait is applicable to the current test, the player may spend a point of Hope to reduce the difficulty of the task by one step.&lt;br /&gt;
&lt;br /&gt;
Additionally, if a Trait is potentially detrimental to the current task, the player may voluntarily increase the difficulty of the task by one step. If the task succeeds, the character &#039;&#039;&#039;gains&#039;&#039;&#039; a point of Hope. The task must be at least Hard difficulty. This may only be done once per Trait, per character, for the duration of this game&lt;/div&gt;</summary>
		<author><name>Gee4orce</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=The_One_Ring:_The_Marsh_Bell&amp;diff=188287</id>
		<title>The One Ring: The Marsh Bell</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=The_One_Ring:_The_Marsh_Bell&amp;diff=188287"/>
		<updated>2011-08-10T13:43:34Z</updated>

		<summary type="html">&lt;p&gt;Gee4orce: /* Maps */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[Category: The One Ring]&lt;br /&gt;
&lt;br /&gt;
This is the wiki for the PBP game running the Marsh Bell adventure for The One Ring game system.&lt;br /&gt;
&lt;br /&gt;
[http://forum.rpg.net/showthread.php?587369-Interest-The-One-Ring Recruitment Thread]&lt;br /&gt;
&lt;br /&gt;
In Character Thread&lt;br /&gt;
&lt;br /&gt;
Out of Character Thread&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Players &amp;amp; Characters ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gee4orce&#039;&#039;&#039;: Loremaster&lt;br /&gt;
&lt;br /&gt;
(Please state your forum name,  write your character&#039;s name and race, and link to their full character sheet Wiki page)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;red5_5&#039;&#039;&#039;: [[Hildebald aka &amp;quot;The Healer&amp;quot; of the Woodmen of Wilderland]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Daz Florp Lebam&#039;&#039;&#039;: [[Ferdibrand North-Tooks of the Shire]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Kenichi-kun&#039;&#039;&#039;: [[Evoric the Young]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Warden&#039;&#039;&#039;: [[Burin Ironbrow]]&lt;br /&gt;
&lt;br /&gt;
== Maps ==&lt;br /&gt;
&lt;br /&gt;
Balin&#039;s route:&lt;br /&gt;
&lt;br /&gt;
[[File:Balin_Map.jpg]]&lt;br /&gt;
&lt;br /&gt;
== House Rules ==&lt;br /&gt;
&lt;br /&gt;
Traits do not provide automatic success- instead, if a Trait is applicable to the current test, the player may spend a point of Hope to reduce the difficulty of the task by one step.&lt;br /&gt;
&lt;br /&gt;
Additionally, if a Trait is potentially detrimental to the current task, the player may voluntarily increase the difficulty of the task by one step. If the task succeeds, the character &#039;&#039;&#039;gains&#039;&#039;&#039; a point of Hope. The task must be at least Hard difficulty. This may only be done once per Trait, per character, for the duration of this game&lt;/div&gt;</summary>
		<author><name>Gee4orce</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=File:Balin_Map.jpg&amp;diff=188286</id>
		<title>File:Balin Map.jpg</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=File:Balin_Map.jpg&amp;diff=188286"/>
		<updated>2011-08-10T13:43:07Z</updated>

		<summary type="html">&lt;p&gt;Gee4orce: Balin&amp;#039;s Map, from The One Ring RPG adventure &amp;#039;The Marsh Bell&amp;#039;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Balin&#039;s Map, from The One Ring RPG adventure &#039;The Marsh Bell&#039;&lt;/div&gt;</summary>
		<author><name>Gee4orce</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=The_One_Ring:_The_Marsh_Bell&amp;diff=188231</id>
		<title>The One Ring: The Marsh Bell</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=The_One_Ring:_The_Marsh_Bell&amp;diff=188231"/>
		<updated>2011-08-09T20:44:55Z</updated>

		<summary type="html">&lt;p&gt;Gee4orce: /* House Rules */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[Category: The One Ring]&lt;br /&gt;
&lt;br /&gt;
This is the wiki for the PBP game running the Marsh Bell adventure for The One Ring game system.&lt;br /&gt;
&lt;br /&gt;
[http://forum.rpg.net/showthread.php?587369-Interest-The-One-Ring Recruitment Thread]&lt;br /&gt;
&lt;br /&gt;
In Character Thread&lt;br /&gt;
&lt;br /&gt;
Out of Character Thread&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Players &amp;amp; Characters ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gee4orce&#039;&#039;&#039;: Loremaster&lt;br /&gt;
&lt;br /&gt;
(Please state your forum name,  write your character&#039;s name and race, and link to their full character sheet Wiki page)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;red5_5&#039;&#039;&#039;: [[Hildebald aka &amp;quot;The Healer&amp;quot; of the Woodmen of Wilderland]] (Character Sheet Coming Soon)&lt;br /&gt;
&lt;br /&gt;
== Maps ==&lt;br /&gt;
&lt;br /&gt;
(Any maps required will be added here)&lt;br /&gt;
&lt;br /&gt;
== House Rules ==&lt;br /&gt;
&lt;br /&gt;
Traits do not provide automatic success- instead, if a Trait is applicable to the current test, the player may spend a point of Hope to reduce the difficulty of the task by one step.&lt;br /&gt;
&lt;br /&gt;
Additionally, if a Trait is potentially detrimental to the current task, the player may voluntarily increase the difficulty of the task by one step. If the task succeeds, the character &#039;&#039;&#039;gains&#039;&#039;&#039; a point of Hope. The task must be at least Hard difficulty. This may only be done once per Trait, per character, for the duration of this game&lt;/div&gt;</summary>
		<author><name>Gee4orce</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=The_One_Ring:_The_Marsh_Bell&amp;diff=188223</id>
		<title>The One Ring: The Marsh Bell</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=The_One_Ring:_The_Marsh_Bell&amp;diff=188223"/>
		<updated>2011-08-09T20:34:48Z</updated>

		<summary type="html">&lt;p&gt;Gee4orce: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[Category: The One Ring]&lt;br /&gt;
&lt;br /&gt;
This is the wiki for the PBP game running the Marsh Bell adventure for The One Ring game system.&lt;br /&gt;
&lt;br /&gt;
[http://forum.rpg.net/showthread.php?587369-Interest-The-One-Ring Recruitment Thread]&lt;br /&gt;
&lt;br /&gt;
In Character Thread&lt;br /&gt;
&lt;br /&gt;
Out of Character Thread&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Players &amp;amp; Characters ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gee4orce&#039;&#039;&#039;: Loremaster&lt;br /&gt;
&lt;br /&gt;
(Please state your forum name,  write your character&#039;s name and race, and link to their full character sheet Wiki page)&lt;br /&gt;
&lt;br /&gt;
== Maps ==&lt;br /&gt;
&lt;br /&gt;
(Any maps required will be added here)&lt;br /&gt;
&lt;br /&gt;
== House Rules ==&lt;br /&gt;
&lt;br /&gt;
Traits do not provide automatic success- instead, if a Trait is applicable to the current test, the player may spend a point of Hope to reduce the difficulty of the task by one step.&lt;br /&gt;
&lt;br /&gt;
Additionally, if a Trait is potentially detrimental to the current task, the player may voluntarily increase the difficulty of the task by one step. If the task succeeds, the character &#039;&#039;&#039;gains&#039;&#039;&#039; a point of Hope. This may only be done once per Trait, per character, for the duration of this game&lt;/div&gt;</summary>
		<author><name>Gee4orce</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=The_One_Ring:_The_Marsh_Bell&amp;diff=188222</id>
		<title>The One Ring: The Marsh Bell</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=The_One_Ring:_The_Marsh_Bell&amp;diff=188222"/>
		<updated>2011-08-09T20:28:20Z</updated>

		<summary type="html">&lt;p&gt;Gee4orce: /* Characters */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[Category: The One Ring]&lt;br /&gt;
&lt;br /&gt;
This is the wiki for the PBP game running the Marsh Bell adventure for The One Ring game system.&lt;br /&gt;
&lt;br /&gt;
[http://forum.rpg.net/showthread.php?587369-Interest-The-One-Ring Recruitment Thread]&lt;br /&gt;
&lt;br /&gt;
In Character Thread&lt;br /&gt;
&lt;br /&gt;
Out of Character Thread&lt;br /&gt;
&lt;br /&gt;
== Players &amp;amp; Characters ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gee4orce&#039;&#039;&#039;: Loremaster&lt;br /&gt;
&lt;br /&gt;
(Please state your forum name,  write your character&#039;s name and race, and link to their full character sheet Wiki page)&lt;br /&gt;
&lt;br /&gt;
== Maps ==&lt;br /&gt;
&lt;br /&gt;
(Any maps required will be added here)&lt;/div&gt;</summary>
		<author><name>Gee4orce</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=The_One_Ring:_The_Marsh_Bell&amp;diff=188221</id>
		<title>The One Ring: The Marsh Bell</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=The_One_Ring:_The_Marsh_Bell&amp;diff=188221"/>
		<updated>2011-08-09T20:20:10Z</updated>

		<summary type="html">&lt;p&gt;Gee4orce: /* Characters */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[Category: The One Ring]&lt;br /&gt;
&lt;br /&gt;
This is the wiki for the PBP game running the Marsh Bell adventure for The One Ring game system.&lt;br /&gt;
&lt;br /&gt;
[http://forum.rpg.net/showthread.php?587369-Interest-The-One-Ring Recruitment Thread]&lt;br /&gt;
&lt;br /&gt;
In Character Thread&lt;br /&gt;
&lt;br /&gt;
Out of Character Thread&lt;br /&gt;
&lt;br /&gt;
== Characters ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gee4orce&#039;&#039;&#039;: Loremaster&lt;br /&gt;
&lt;br /&gt;
(Please state your forum name,  write your character&#039;s name and race, and link to their full character sheet Wiki page)&lt;br /&gt;
&lt;br /&gt;
== Maps ==&lt;br /&gt;
&lt;br /&gt;
(Any maps required will be added here)&lt;/div&gt;</summary>
		<author><name>Gee4orce</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=The_One_Ring:_The_Marsh_Bell&amp;diff=188220</id>
		<title>The One Ring: The Marsh Bell</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=The_One_Ring:_The_Marsh_Bell&amp;diff=188220"/>
		<updated>2011-08-09T20:18:57Z</updated>

		<summary type="html">&lt;p&gt;Gee4orce: Created page with &amp;quot;[Category: The One Ring]  This is the wiki for the PBP game running the Marsh Bell adventure for The One Ring game system.  [http://forum.rpg.net/showthread.php?587369-Interest-T...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[Category: The One Ring]&lt;br /&gt;
&lt;br /&gt;
This is the wiki for the PBP game running the Marsh Bell adventure for The One Ring game system.&lt;br /&gt;
&lt;br /&gt;
[http://forum.rpg.net/showthread.php?587369-Interest-The-One-Ring Recruitment Thread]&lt;br /&gt;
&lt;br /&gt;
In Character Thread&lt;br /&gt;
&lt;br /&gt;
Out of Character Thread&lt;br /&gt;
&lt;br /&gt;
== Characters ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
(Please create write your character&#039;s name and race, and link to their full character sheet Wiki page)&lt;br /&gt;
&lt;br /&gt;
== Maps ==&lt;br /&gt;
&lt;br /&gt;
(Any maps required will be added here)&lt;/div&gt;</summary>
		<author><name>Gee4orce</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Ser_Gwynn_Andesh,_Master_At_Arms&amp;diff=180617</id>
		<title>Ser Gwynn Andesh, Master At Arms</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Ser_Gwynn_Andesh,_Master_At_Arms&amp;diff=180617"/>
		<updated>2011-05-18T10:50:29Z</updated>

		<summary type="html">&lt;p&gt;Gee4orce: /* Benefits &amp;amp; Drawbacks */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Back to [[Swords_of_the_Stormlands|the main page.]]&lt;br /&gt;
&lt;br /&gt;
= Ser Gwynn Andesh, &amp;quot;Blackspear&amp;quot;, Master At Arms =&lt;br /&gt;
Middle Aged Leader/Fighter&lt;br /&gt;
&lt;br /&gt;
[[File:Tyrian.jpg]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039; &amp;quot;Give me the boy, and give me the spear - and I will give you the man&amp;quot; &#039;&#039;&lt;br /&gt;
&lt;br /&gt;
= Bio =&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Ser Gwynn Andesh serves as Master At Arms to the Lord Styrion of &amp;lt;&amp;lt;Castlename&amp;gt;&amp;gt;. He is a brooding, towering man in his middle ages. He has a very strong sense of honour and duty, and is honour bound to serve his lord. He has a reputation of being hard on the men, some even say he is cruel. Nonetheless he is an inspiring war leader who certainly knows how to intimidate his opponents. &lt;br /&gt;
&lt;br /&gt;
He dresses mainly in black, and frequently dons his all-black scale armour. His favoured weapon is the spear, and consequently this has earned him the nickname &#039;Blackspear&#039;. Over the years he has hand selected a small group of the most capable and trusted soldiers to serve as a personal elite fighting force and honour guard. These men are known colloquially as The Stormspears, as Ser Gwynn has trained them all in the use of the spear, which he considers the most versatile of weapons.&lt;br /&gt;
&lt;br /&gt;
His penchant for persuasion and his cruel nature means that, when required, he is Lord Styrion&#039;s de-facto torturer and interrogator.&lt;br /&gt;
&lt;br /&gt;
He has never taken a wife, putting his duty to his lord before such matters. However, he certainly enjoys the company of the ladies - more often than not at the local whorehouse.&lt;br /&gt;
&lt;br /&gt;
Age: 42&lt;br /&gt;
&lt;br /&gt;
Status: 3&lt;br /&gt;
&lt;br /&gt;
= Motivations=&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Goal&#039;&#039;&#039; : security - the safety of the house and the lord, and the security of the castle and holdings&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Motivation&#039;&#039;&#039; : fear - fear of being vulnerable, both personally and militarily &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Virtue&#039;&#039;&#039; : pious - prays daily in the septa &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Vice&#039;&#039;&#039; : cruel - hard on his men, even harder on his enemies.&lt;br /&gt;
&lt;br /&gt;
= Plot hooks =&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Abilities =&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Agility: 3 (Flaw: bad back -1D)&lt;br /&gt;
&lt;br /&gt;
Animal Handling: 3 &lt;br /&gt;
&lt;br /&gt;
Athletics: 4 &lt;br /&gt;
&lt;br /&gt;
Awareness : 4&lt;br /&gt;
&lt;br /&gt;
Cunning: 2&lt;br /&gt;
&lt;br /&gt;
Deception: 2&lt;br /&gt;
&lt;br /&gt;
Endurance: 3&lt;br /&gt;
&lt;br /&gt;
Fighting: 4 &lt;br /&gt;
&lt;br /&gt;
Healing: 2&lt;br /&gt;
&lt;br /&gt;
Knowledge: 3 &lt;br /&gt;
&lt;br /&gt;
Language (common) 2&lt;br /&gt;
&lt;br /&gt;
Marksmanship: 3&lt;br /&gt;
&lt;br /&gt;
Persuasion: 5 &lt;br /&gt;
&lt;br /&gt;
Status: 3&lt;br /&gt;
&lt;br /&gt;
Stealth: 2&lt;br /&gt;
&lt;br /&gt;
Survival: 2&lt;br /&gt;
&lt;br /&gt;
Thievery: 1&lt;br /&gt;
&lt;br /&gt;
Warfare: 4 &lt;br /&gt;
&lt;br /&gt;
Will: 2&lt;br /&gt;
&lt;br /&gt;
= Specialties =&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Awareness&#039;&#039;&#039;: Notice 1B&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fighting&#039;&#039;&#039;: Spear 2B, Long Blades: 1B&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Knowledge&#039;&#039;&#039;: Streetwise: 1B&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Persuasion&#039;&#039;&#039;: Intimidate 1B&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Warfare&#039;&#039;&#039;: Command 2B, Tactics: 1B&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Will&#039;&#039;&#039;: Courage 1B&lt;br /&gt;
&lt;br /&gt;
= Benefits &amp;amp; Drawbacks =&lt;br /&gt;
&lt;br /&gt;
Available Destiny points: 2&lt;br /&gt;
&lt;br /&gt;
Honour bound (re-roll 6s on deception tasks)&lt;br /&gt;
&lt;br /&gt;
Threatening&lt;br /&gt;
&lt;br /&gt;
Bad Back (Athletics -1D)&lt;br /&gt;
&lt;br /&gt;
Connections (in the local town)&lt;br /&gt;
&lt;br /&gt;
Cadre : (10 veteran fighters, to reflect his ability to draw on the fighting forces of Lord Styrion at will) - drawn from the Styrian Household Guard&lt;br /&gt;
&lt;br /&gt;
Inspiring&lt;br /&gt;
&lt;br /&gt;
= Posessions =&lt;br /&gt;
300 Silver Stags&lt;br /&gt;
&lt;br /&gt;
Clothes, dagger.&lt;br /&gt;
&lt;br /&gt;
Suit of Scale armour (black/silver): Armour penalty -3&lt;br /&gt;
&lt;br /&gt;
Castleforged Longsword &amp;quot;Lightning&amp;quot;: Dam: Athletics+1&lt;br /&gt;
&lt;br /&gt;
Superior spear: Dam: Athletics  (Fast, Thrown: Close Range)&lt;br /&gt;
&lt;br /&gt;
Superior  boar spear: Dam: Athletics +1 (Impale, Powerful, Slow, Two-handed, Thrown: Close Range )&lt;br /&gt;
&lt;br /&gt;
Large Shield (Bulk 1, Defensive +4)&lt;br /&gt;
&lt;br /&gt;
Double curved bow &amp;amp; 2 dozen arrows:  Dam: Athletics +1 (Long Range, Powerful, 2 handed)&lt;br /&gt;
&lt;br /&gt;
Horse (Courser): &amp;quot;Thunder&amp;quot; Black with white blaze &amp;amp; socks.&lt;br /&gt;
&lt;br /&gt;
= Derived Stats =&lt;br /&gt;
&lt;br /&gt;
==Intrigue Stats==&lt;br /&gt;
&lt;br /&gt;
Intrigue Defense: 8 (-2 if don&#039;t use Intimidation as 1st action)&lt;br /&gt;
&lt;br /&gt;
Composure: 9&lt;br /&gt;
&lt;br /&gt;
== Combat Stats==&lt;br /&gt;
&lt;br /&gt;
AR: 6&lt;br /&gt;
&lt;br /&gt;
Damage: Sword:5, Spear:4 Boar Spear:5, Bow:5&lt;br /&gt;
&lt;br /&gt;
===Combat Defense===&lt;br /&gt;
&lt;br /&gt;
Base: 10&lt;br /&gt;
&lt;br /&gt;
In armour + shield + sword or spear: 11&lt;br /&gt;
&lt;br /&gt;
In armour + boar spear 2 handed: 7&lt;/div&gt;</summary>
		<author><name>Gee4orce</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Swords_of_the_Stormlands&amp;diff=180616</id>
		<title>Swords of the Stormlands</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Swords_of_the_Stormlands&amp;diff=180616"/>
		<updated>2011-05-18T10:49:38Z</updated>

		<summary type="html">&lt;p&gt;Gee4orce: /* Armed Forces */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is a Wiki page for the Swords of The Stormlands PBP game on the RPG.net forums&lt;br /&gt;
&lt;br /&gt;
[http://forum.rpg.net/showthread.php?574871-Recruitment-Planning-SIFRP-Swords-of-the-Stormlands Recruitment / Planning thread]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;House Styrian&#039;&#039;&#039;&lt;br /&gt;
&amp;quot;Fortitude in Adversity&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[File:VJXXwR84zFaV942GnIwk6w.jpg]]&lt;br /&gt;
&lt;br /&gt;
= History and Geography =&lt;br /&gt;
House Styrian is a minor house in the Stormlands of Westeros. Their seat of power is Greystone Keep, a good sized castle sited atop a rocky headland promontory jutting into the stormy waters where Shipbreaker Bay opens into the Narrow Sea (Possibly looking something like [http://www.google.com/search?q=Bamburgh+Castle&amp;amp;hl=en&amp;amp;client=safari&amp;amp;rls=en&amp;amp;prmd=ivnsm&amp;amp;tbm=isch&amp;amp;tbo=u&amp;amp;source=univ&amp;amp;sa=X&amp;amp;ei=X_nMTY7yNY2yhAed2qyADQ&amp;amp;ved=0CF0QsAQ&amp;amp;biw=1151&amp;amp;bih=955 this])&lt;br /&gt;
&lt;br /&gt;
[[Location]]&lt;br /&gt;
&lt;br /&gt;
Recent years have seen catastrophe befall Styrian: a great storm rolled in across the Narrow Sea, catching the merchant and fishing fleets at sea. Lord Byron Styrian dispatched the modest warfleet to escort the hapless vessels back to safe harbor, but despite their brave efforts four fishers and two merchantmen were lost. Worse still, the very ships sent out to rescue were also caught in the heavy seas - and three of the Styrian warships were smashed against the rocks with the loss of all hands. This has been a heavy blow to Styrian&#039;s naval power. The storm blew ashore, bringing heavy flooding inland, and destroying several buildings, and even damaging the castle itself.&lt;br /&gt;
&lt;br /&gt;
= Holdings and Investments =&lt;br /&gt;
&lt;br /&gt;
Rolls:&lt;br /&gt;
34 Defense +5, +4, +2 (&#039;&#039;&#039;46&#039;&#039;&#039;) Excellent defenses, with man-made fortifications likely combined with defensible terrain features. &lt;br /&gt;
&lt;br /&gt;
21 Influence +4, +4 +1 (&#039;&#039;&#039;30&#039;&#039;&#039;) A small minor house. Examples include House Mormont and House Westerling.&lt;br /&gt;
&lt;br /&gt;
27 Lands -5, +4 (&#039;&#039;&#039;26&#039;&#039;&#039;) A modest stretch of land or medium-size island, such as House Frey. &lt;br /&gt;
&lt;br /&gt;
18 Law +10 -3 (&#039;&#039;&#039;25&#039;&#039;&#039;) The typical level of Law throughout much of Westeros. Crime is common but not out of control.&lt;br /&gt;
&lt;br /&gt;
20 Population -5, +4 +6 -2 (&#039;&#039;&#039;23&#039;&#039;&#039;) Typical population. Most smallfolk live on farmsteads or in hamlets, but you might have a couple of small towns and a&lt;br /&gt;
community around your primary fortification.&lt;br /&gt;
&lt;br /&gt;
20 Power +5, +4, +3, +5 -6 (&#039;&#039;&#039;31&#039;&#039;&#039;) A trained force of soldiers, including cavalry and possibly ships. You may have the service of a banner house. &lt;br /&gt;
&lt;br /&gt;
32 Wealth -2 (&#039;&#039;&#039;30&#039;&#039;&#039;) Common. Your family has enough to get by.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
These are the suggested investments, so far:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;46&#039;&#039;&#039; Defense - Castle (40)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;30&#039;&#039;&#039; Influence - One firstborn son (20) (Aedan), one firstborn daughter (Lysaria)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;27&#039;&#039;&#039; Lands - &#039;&#039;&#039;Domain 1:&#039;&#039;&#039; Coastal wetlands (3+3), Small Town (+20), Stream (+1) (27)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;25&#039;&#039;&#039; Law -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;23&#039;&#039;&#039; Population - (&#039;&#039;&#039;21&#039;&#039;&#039; if peasant levies are fielded)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;31&#039;&#039;&#039; Power - Green (1, exp:20) Warships (7): 8; Trained (3, exp:60) Garrison (2) : 5; Veteran (5, exp:100) Archer/Infantry (3+4):12; Green (1, exp:20) Sailors (4):5; Green (1) Peasant Levies (0, -2 Pop).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;30&#039;&#039;&#039; Wealth -  Port (10), Maester (10), Marketplace (10)&lt;br /&gt;
&lt;br /&gt;
== Armed Forces ==&lt;br /&gt;
&lt;br /&gt;
This is the suggested make-up of the Styrian armed forces:&lt;br /&gt;
&lt;br /&gt;
* &amp;quot;The Household Guard&amp;quot;  - &#039;&#039;versatile fighting force&#039;&#039;&lt;br /&gt;
**Veteran Archer/Infantry (total cost: 12, experience 100, abilities: Agility, Awareness, Marksmanship, Athletics, Endurance, Fighting)&lt;br /&gt;
*** Athletics:4, Agility:3, Awareness:2,  Fighting:3, Marksmanship:2, Endurance:4&lt;br /&gt;
*** AR: 3 Defense: 7, Health:12, Fighting Damage: 5, Marksmanship Damage:5, long range&lt;br /&gt;
* &amp;quot;The Castle Watch&amp;quot; - &#039;&#039;man the castle&#039;&#039;&lt;br /&gt;
** Trained Garrison (total cost: 5, experience: 60, abilities: Awareness, Endurance, Fighting)&lt;br /&gt;
* &amp;quot;The Fleet&amp;quot; - &#039;&#039;remnants of more impressive navy&#039;&#039; &lt;br /&gt;
**Green Warships (total cost: 8, experience:20, abilities: Awareness, Fighting, Marksmanship)&lt;br /&gt;
* &amp;quot;The Marines&amp;quot;  - &#039;&#039;these men fight in ship-ship combat&#039;&#039;  &lt;br /&gt;
**Green Sailors (total cost: 5, experience:20, abilities: Agility, Awareness, Fighting)&lt;br /&gt;
* &amp;quot;The Fodder&amp;quot; -&#039;&#039;If we need to call up these guys, things are desperate !&#039;&#039;  &lt;br /&gt;
**Green Peasant Levies (total cost: 1, experience:20, abilities: Animal Handling, Awareness, Survival) reduce population by 2 if used.&lt;br /&gt;
&lt;br /&gt;
= Characters =&lt;br /&gt;
&lt;br /&gt;
The PC&#039;s in the game are as follows&lt;br /&gt;
&lt;br /&gt;
(please enter your character name and brief description)&lt;br /&gt;
&lt;br /&gt;
[[Aedan|Aedan Larsa Styrian, Heir to Castle Styrian and very pretty squire (Silent Wayfarer)]]&lt;br /&gt;
&lt;br /&gt;
[[Maester Cedric, fresh crispy new Maester coming in after the catastrophic storm]]&lt;br /&gt;
&lt;br /&gt;
[[Ser Gwynn Andesh, Master At Arms]] (Gee4orce)&lt;br /&gt;
&lt;br /&gt;
[[Doran Keel]] - Apprentice Huntsman (ClassDunce)&lt;br /&gt;
&lt;br /&gt;
[[Baldric Styrian, the Thunderhammer]] - Brother to the Lord of House Styrian, this grim noble is charged with upholding the law in Styrian lands. Head of the Storm Wardens. (DJ-Anarchy)&lt;br /&gt;
&lt;br /&gt;
[[Ser Bronn Styrian]] - The hedonistic Knight of Silks and Champion of Styrian. (Jon D)&lt;br /&gt;
&lt;br /&gt;
[[Alessandra Storm]] - Expert blacksmith at house Styrian, bastard daughter of Lord Styrian. (AtomicGamer)&lt;/div&gt;</summary>
		<author><name>Gee4orce</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Swords_of_the_Stormlands&amp;diff=180615</id>
		<title>Swords of the Stormlands</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Swords_of_the_Stormlands&amp;diff=180615"/>
		<updated>2011-05-18T10:48:00Z</updated>

		<summary type="html">&lt;p&gt;Gee4orce: /* Armed Forces */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is a Wiki page for the Swords of The Stormlands PBP game on the RPG.net forums&lt;br /&gt;
&lt;br /&gt;
[http://forum.rpg.net/showthread.php?574871-Recruitment-Planning-SIFRP-Swords-of-the-Stormlands Recruitment / Planning thread]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;House Styrian&#039;&#039;&#039;&lt;br /&gt;
&amp;quot;Fortitude in Adversity&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[File:VJXXwR84zFaV942GnIwk6w.jpg]]&lt;br /&gt;
&lt;br /&gt;
= History and Geography =&lt;br /&gt;
House Styrian is a minor house in the Stormlands of Westeros. Their seat of power is Greystone Keep, a good sized castle sited atop a rocky headland promontory jutting into the stormy waters where Shipbreaker Bay opens into the Narrow Sea (Possibly looking something like [http://www.google.com/search?q=Bamburgh+Castle&amp;amp;hl=en&amp;amp;client=safari&amp;amp;rls=en&amp;amp;prmd=ivnsm&amp;amp;tbm=isch&amp;amp;tbo=u&amp;amp;source=univ&amp;amp;sa=X&amp;amp;ei=X_nMTY7yNY2yhAed2qyADQ&amp;amp;ved=0CF0QsAQ&amp;amp;biw=1151&amp;amp;bih=955 this])&lt;br /&gt;
&lt;br /&gt;
[[Location]]&lt;br /&gt;
&lt;br /&gt;
Recent years have seen catastrophe befall Styrian: a great storm rolled in across the Narrow Sea, catching the merchant and fishing fleets at sea. Lord Byron Styrian dispatched the modest warfleet to escort the hapless vessels back to safe harbor, but despite their brave efforts four fishers and two merchantmen were lost. Worse still, the very ships sent out to rescue were also caught in the heavy seas - and three of the Styrian warships were smashed against the rocks with the loss of all hands. This has been a heavy blow to Styrian&#039;s naval power. The storm blew ashore, bringing heavy flooding inland, and destroying several buildings, and even damaging the castle itself.&lt;br /&gt;
&lt;br /&gt;
= Holdings and Investments =&lt;br /&gt;
&lt;br /&gt;
Rolls:&lt;br /&gt;
34 Defense +5, +4, +2 (&#039;&#039;&#039;46&#039;&#039;&#039;) Excellent defenses, with man-made fortifications likely combined with defensible terrain features. &lt;br /&gt;
&lt;br /&gt;
21 Influence +4, +4 +1 (&#039;&#039;&#039;30&#039;&#039;&#039;) A small minor house. Examples include House Mormont and House Westerling.&lt;br /&gt;
&lt;br /&gt;
27 Lands -5, +4 (&#039;&#039;&#039;26&#039;&#039;&#039;) A modest stretch of land or medium-size island, such as House Frey. &lt;br /&gt;
&lt;br /&gt;
18 Law +10 -3 (&#039;&#039;&#039;25&#039;&#039;&#039;) The typical level of Law throughout much of Westeros. Crime is common but not out of control.&lt;br /&gt;
&lt;br /&gt;
20 Population -5, +4 +6 -2 (&#039;&#039;&#039;23&#039;&#039;&#039;) Typical population. Most smallfolk live on farmsteads or in hamlets, but you might have a couple of small towns and a&lt;br /&gt;
community around your primary fortification.&lt;br /&gt;
&lt;br /&gt;
20 Power +5, +4, +3, +5 -6 (&#039;&#039;&#039;31&#039;&#039;&#039;) A trained force of soldiers, including cavalry and possibly ships. You may have the service of a banner house. &lt;br /&gt;
&lt;br /&gt;
32 Wealth -2 (&#039;&#039;&#039;30&#039;&#039;&#039;) Common. Your family has enough to get by.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
These are the suggested investments, so far:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;46&#039;&#039;&#039; Defense - Castle (40)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;30&#039;&#039;&#039; Influence - One firstborn son (20) (Aedan), one firstborn daughter (Lysaria)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;27&#039;&#039;&#039; Lands - &#039;&#039;&#039;Domain 1:&#039;&#039;&#039; Coastal wetlands (3+3), Small Town (+20), Stream (+1) (27)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;25&#039;&#039;&#039; Law -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;23&#039;&#039;&#039; Population - (&#039;&#039;&#039;21&#039;&#039;&#039; if peasant levies are fielded)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;31&#039;&#039;&#039; Power - Green (1, exp:20) Warships (7): 8; Trained (3, exp:60) Garrison (2) : 5; Veteran (5, exp:100) Archer/Infantry (3+4):12; Green (1, exp:20) Sailors (4):5; Green (1) Peasant Levies (0, -2 Pop).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;30&#039;&#039;&#039; Wealth -  Port (10), Maester (10), Marketplace (10)&lt;br /&gt;
&lt;br /&gt;
== Armed Forces ==&lt;br /&gt;
&lt;br /&gt;
This is the suggested make-up of the Styrian armed forces:&lt;br /&gt;
&lt;br /&gt;
* &amp;quot;The Household Guard&amp;quot;: Veteran Archer/Infantry (total cost: 12, experience 100, abilities: Agility, Awareness, Marksmanship, Athletics, Endurance, Fighting) - &#039;&#039;versatile fighting force&#039;&#039;&lt;br /&gt;
** Athletics:4, Agility:3, Awareness:2,  Fighting:3, Marksmanship:2, Endurance:4&lt;br /&gt;
** AR: 3 Defense: 7, Health:12, Fighting Damage: 5, Marksmanship Damage:5, long range&lt;br /&gt;
* &amp;quot;The Castle Watch&amp;quot;: Trained Garrison (total cost: 5, experience: 60, abilities: Awareness, Endurance, Fighting) - &#039;&#039;man the castle&#039;&#039;&lt;br /&gt;
* &amp;quot;The Fleet&amp;quot;: Green Warships (total cost: 8, experience:20, abilities: Awareness, Fighting, Marksmanship) - &#039;&#039;remnants of more impressive navy&#039;&#039;&lt;br /&gt;
* &amp;quot;The Marines&amp;quot;:  Green Sailors (total cost: 5, experience:20, abilities: Agility, Awareness, Fighting) - &#039;&#039;these men fight in ship-ship combat&#039;&#039;&lt;br /&gt;
* &amp;quot;The Fodder&amp;quot;:  Green Peasant Levies (total cost: 1, experience:20, abilities: Animal Handling, Awareness, Survival) reduce population by 2 if used. &#039;&#039;If we need to call up these guys, things are desperate !&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
= Characters =&lt;br /&gt;
&lt;br /&gt;
The PC&#039;s in the game are as follows&lt;br /&gt;
&lt;br /&gt;
(please enter your character name and brief description)&lt;br /&gt;
&lt;br /&gt;
[[Aedan|Aedan Larsa Styrian, Heir to Castle Styrian and very pretty squire (Silent Wayfarer)]]&lt;br /&gt;
&lt;br /&gt;
[[Maester Cedric, fresh crispy new Maester coming in after the catastrophic storm]]&lt;br /&gt;
&lt;br /&gt;
[[Ser Gwynn Andesh, Master At Arms]] (Gee4orce)&lt;br /&gt;
&lt;br /&gt;
[[Doran Keel]] - Apprentice Huntsman (ClassDunce)&lt;br /&gt;
&lt;br /&gt;
[[Baldric Styrian, the Thunderhammer]] - Brother to the Lord of House Styrian, this grim noble is charged with upholding the law in Styrian lands. Head of the Storm Wardens. (DJ-Anarchy)&lt;br /&gt;
&lt;br /&gt;
[[Ser Bronn Styrian]] - The hedonistic Knight of Silks and Champion of Styrian. (Jon D)&lt;br /&gt;
&lt;br /&gt;
[[Alessandra Storm]] - Expert blacksmith at house Styrian, bastard daughter of Lord Styrian. (AtomicGamer)&lt;/div&gt;</summary>
		<author><name>Gee4orce</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Swords_of_the_Stormlands&amp;diff=180614</id>
		<title>Swords of the Stormlands</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Swords_of_the_Stormlands&amp;diff=180614"/>
		<updated>2011-05-18T10:46:10Z</updated>

		<summary type="html">&lt;p&gt;Gee4orce: /* Armed Forces */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is a Wiki page for the Swords of The Stormlands PBP game on the RPG.net forums&lt;br /&gt;
&lt;br /&gt;
[http://forum.rpg.net/showthread.php?574871-Recruitment-Planning-SIFRP-Swords-of-the-Stormlands Recruitment / Planning thread]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;House Styrian&#039;&#039;&#039;&lt;br /&gt;
&amp;quot;Fortitude in Adversity&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[File:VJXXwR84zFaV942GnIwk6w.jpg]]&lt;br /&gt;
&lt;br /&gt;
= History and Geography =&lt;br /&gt;
House Styrian is a minor house in the Stormlands of Westeros. Their seat of power is Greystone Keep, a good sized castle sited atop a rocky headland promontory jutting into the stormy waters where Shipbreaker Bay opens into the Narrow Sea (Possibly looking something like [http://www.google.com/search?q=Bamburgh+Castle&amp;amp;hl=en&amp;amp;client=safari&amp;amp;rls=en&amp;amp;prmd=ivnsm&amp;amp;tbm=isch&amp;amp;tbo=u&amp;amp;source=univ&amp;amp;sa=X&amp;amp;ei=X_nMTY7yNY2yhAed2qyADQ&amp;amp;ved=0CF0QsAQ&amp;amp;biw=1151&amp;amp;bih=955 this])&lt;br /&gt;
&lt;br /&gt;
[[Location]]&lt;br /&gt;
&lt;br /&gt;
Recent years have seen catastrophe befall Styrian: a great storm rolled in across the Narrow Sea, catching the merchant and fishing fleets at sea. Lord Byron Styrian dispatched the modest warfleet to escort the hapless vessels back to safe harbor, but despite their brave efforts four fishers and two merchantmen were lost. Worse still, the very ships sent out to rescue were also caught in the heavy seas - and three of the Styrian warships were smashed against the rocks with the loss of all hands. This has been a heavy blow to Styrian&#039;s naval power. The storm blew ashore, bringing heavy flooding inland, and destroying several buildings, and even damaging the castle itself.&lt;br /&gt;
&lt;br /&gt;
= Holdings and Investments =&lt;br /&gt;
&lt;br /&gt;
Rolls:&lt;br /&gt;
34 Defense +5, +4, +2 (&#039;&#039;&#039;46&#039;&#039;&#039;) Excellent defenses, with man-made fortifications likely combined with defensible terrain features. &lt;br /&gt;
&lt;br /&gt;
21 Influence +4, +4 +1 (&#039;&#039;&#039;30&#039;&#039;&#039;) A small minor house. Examples include House Mormont and House Westerling.&lt;br /&gt;
&lt;br /&gt;
27 Lands -5, +4 (&#039;&#039;&#039;26&#039;&#039;&#039;) A modest stretch of land or medium-size island, such as House Frey. &lt;br /&gt;
&lt;br /&gt;
18 Law +10 -3 (&#039;&#039;&#039;25&#039;&#039;&#039;) The typical level of Law throughout much of Westeros. Crime is common but not out of control.&lt;br /&gt;
&lt;br /&gt;
20 Population -5, +4 +6 -2 (&#039;&#039;&#039;23&#039;&#039;&#039;) Typical population. Most smallfolk live on farmsteads or in hamlets, but you might have a couple of small towns and a&lt;br /&gt;
community around your primary fortification.&lt;br /&gt;
&lt;br /&gt;
20 Power +5, +4, +3, +5 -6 (&#039;&#039;&#039;31&#039;&#039;&#039;) A trained force of soldiers, including cavalry and possibly ships. You may have the service of a banner house. &lt;br /&gt;
&lt;br /&gt;
32 Wealth -2 (&#039;&#039;&#039;30&#039;&#039;&#039;) Common. Your family has enough to get by.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
These are the suggested investments, so far:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;46&#039;&#039;&#039; Defense - Castle (40)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;30&#039;&#039;&#039; Influence - One firstborn son (20) (Aedan), one firstborn daughter (Lysaria)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;27&#039;&#039;&#039; Lands - &#039;&#039;&#039;Domain 1:&#039;&#039;&#039; Coastal wetlands (3+3), Small Town (+20), Stream (+1) (27)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;25&#039;&#039;&#039; Law -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;23&#039;&#039;&#039; Population - (&#039;&#039;&#039;21&#039;&#039;&#039; if peasant levies are fielded)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;31&#039;&#039;&#039; Power - Green (1, exp:20) Warships (7): 8; Trained (3, exp:60) Garrison (2) : 5; Veteran (5, exp:100) Archer/Infantry (3+4):12; Green (1, exp:20) Sailors (4):5; Green (1) Peasant Levies (0, -2 Pop).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;30&#039;&#039;&#039; Wealth -  Port (10), Maester (10), Marketplace (10)&lt;br /&gt;
&lt;br /&gt;
== Armed Forces ==&lt;br /&gt;
&lt;br /&gt;
This is the suggested make-up of the Styrian armed forces:&lt;br /&gt;
&lt;br /&gt;
* Veteran Archer/Infantry (total cost: 12, experience 100, abilities: Agility, Awareness, Marksmanship, Athletics, Endurance, Fighting) - &#039;&#039;versatile fighting force&#039;&#039;&lt;br /&gt;
** Athletics:4, Agility:3, Awareness:2,  Fighting:3, Marksmanship:2, Endurance:4&lt;br /&gt;
** AR: 3 Defense: 7, Health:12, Fighting Damage: 5, Marksmanship Damage:5, long range&lt;br /&gt;
* Trained Garrison (total cost: 5, experience: 60, abilities: Awareness, Endurance, Fighting) - &#039;&#039;man the castle&#039;&#039;&lt;br /&gt;
* Green Warships (total cost: 8, experience:20, abilities: Awareness, Fighting, Marksmanship) - &#039;&#039;remnants of more impressive navy&#039;&#039;&lt;br /&gt;
* Green Sailors (total cost: 5, experience:20, abilities: Agility, Awareness, Fighting) - &#039;&#039;these men fight in ship-ship combat&#039;&#039;&lt;br /&gt;
* Green Peasant Levies (total cost: 1, experience:20, abilities: Animal Handling, Awareness, Survival) reduce population by 2 if used. &#039;&#039;If we need to call up these guys, things are desperate !&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
= Characters =&lt;br /&gt;
&lt;br /&gt;
The PC&#039;s in the game are as follows&lt;br /&gt;
&lt;br /&gt;
(please enter your character name and brief description)&lt;br /&gt;
&lt;br /&gt;
[[Aedan|Aedan Larsa Styrian, Heir to Castle Styrian and very pretty squire (Silent Wayfarer)]]&lt;br /&gt;
&lt;br /&gt;
[[Maester Cedric, fresh crispy new Maester coming in after the catastrophic storm]]&lt;br /&gt;
&lt;br /&gt;
[[Ser Gwynn Andesh, Master At Arms]] (Gee4orce)&lt;br /&gt;
&lt;br /&gt;
[[Doran Keel]] - Apprentice Huntsman (ClassDunce)&lt;br /&gt;
&lt;br /&gt;
[[Baldric Styrian, the Thunderhammer]] - Brother to the Lord of House Styrian, this grim noble is charged with upholding the law in Styrian lands. Head of the Storm Wardens. (DJ-Anarchy)&lt;br /&gt;
&lt;br /&gt;
[[Ser Bronn Styrian]] - The hedonistic Knight of Silks and Champion of Styrian. (Jon D)&lt;br /&gt;
&lt;br /&gt;
[[Alessandra Storm]] - Expert blacksmith at house Styrian, bastard daughter of Lord Styrian. (AtomicGamer)&lt;/div&gt;</summary>
		<author><name>Gee4orce</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Swords_of_the_Stormlands&amp;diff=180613</id>
		<title>Swords of the Stormlands</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Swords_of_the_Stormlands&amp;diff=180613"/>
		<updated>2011-05-18T10:44:39Z</updated>

		<summary type="html">&lt;p&gt;Gee4orce: /* Holdings and Investments */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is a Wiki page for the Swords of The Stormlands PBP game on the RPG.net forums&lt;br /&gt;
&lt;br /&gt;
[http://forum.rpg.net/showthread.php?574871-Recruitment-Planning-SIFRP-Swords-of-the-Stormlands Recruitment / Planning thread]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;House Styrian&#039;&#039;&#039;&lt;br /&gt;
&amp;quot;Fortitude in Adversity&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[File:VJXXwR84zFaV942GnIwk6w.jpg]]&lt;br /&gt;
&lt;br /&gt;
= History and Geography =&lt;br /&gt;
House Styrian is a minor house in the Stormlands of Westeros. Their seat of power is Greystone Keep, a good sized castle sited atop a rocky headland promontory jutting into the stormy waters where Shipbreaker Bay opens into the Narrow Sea (Possibly looking something like [http://www.google.com/search?q=Bamburgh+Castle&amp;amp;hl=en&amp;amp;client=safari&amp;amp;rls=en&amp;amp;prmd=ivnsm&amp;amp;tbm=isch&amp;amp;tbo=u&amp;amp;source=univ&amp;amp;sa=X&amp;amp;ei=X_nMTY7yNY2yhAed2qyADQ&amp;amp;ved=0CF0QsAQ&amp;amp;biw=1151&amp;amp;bih=955 this])&lt;br /&gt;
&lt;br /&gt;
[[Location]]&lt;br /&gt;
&lt;br /&gt;
Recent years have seen catastrophe befall Styrian: a great storm rolled in across the Narrow Sea, catching the merchant and fishing fleets at sea. Lord Byron Styrian dispatched the modest warfleet to escort the hapless vessels back to safe harbor, but despite their brave efforts four fishers and two merchantmen were lost. Worse still, the very ships sent out to rescue were also caught in the heavy seas - and three of the Styrian warships were smashed against the rocks with the loss of all hands. This has been a heavy blow to Styrian&#039;s naval power. The storm blew ashore, bringing heavy flooding inland, and destroying several buildings, and even damaging the castle itself.&lt;br /&gt;
&lt;br /&gt;
= Holdings and Investments =&lt;br /&gt;
&lt;br /&gt;
Rolls:&lt;br /&gt;
34 Defense +5, +4, +2 (&#039;&#039;&#039;46&#039;&#039;&#039;) Excellent defenses, with man-made fortifications likely combined with defensible terrain features. &lt;br /&gt;
&lt;br /&gt;
21 Influence +4, +4 +1 (&#039;&#039;&#039;30&#039;&#039;&#039;) A small minor house. Examples include House Mormont and House Westerling.&lt;br /&gt;
&lt;br /&gt;
27 Lands -5, +4 (&#039;&#039;&#039;26&#039;&#039;&#039;) A modest stretch of land or medium-size island, such as House Frey. &lt;br /&gt;
&lt;br /&gt;
18 Law +10 -3 (&#039;&#039;&#039;25&#039;&#039;&#039;) The typical level of Law throughout much of Westeros. Crime is common but not out of control.&lt;br /&gt;
&lt;br /&gt;
20 Population -5, +4 +6 -2 (&#039;&#039;&#039;23&#039;&#039;&#039;) Typical population. Most smallfolk live on farmsteads or in hamlets, but you might have a couple of small towns and a&lt;br /&gt;
community around your primary fortification.&lt;br /&gt;
&lt;br /&gt;
20 Power +5, +4, +3, +5 -6 (&#039;&#039;&#039;31&#039;&#039;&#039;) A trained force of soldiers, including cavalry and possibly ships. You may have the service of a banner house. &lt;br /&gt;
&lt;br /&gt;
32 Wealth -2 (&#039;&#039;&#039;30&#039;&#039;&#039;) Common. Your family has enough to get by.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
These are the suggested investments, so far:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;46&#039;&#039;&#039; Defense - Castle (40)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;30&#039;&#039;&#039; Influence - One firstborn son (20) (Aedan), one firstborn daughter (Lysaria)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;27&#039;&#039;&#039; Lands - &#039;&#039;&#039;Domain 1:&#039;&#039;&#039; Coastal wetlands (3+3), Small Town (+20), Stream (+1) (27)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;25&#039;&#039;&#039; Law -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;23&#039;&#039;&#039; Population - (&#039;&#039;&#039;21&#039;&#039;&#039; if peasant levies are fielded)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;31&#039;&#039;&#039; Power - Green (1, exp:20) Warships (7): 8; Trained (3, exp:60) Garrison (2) : 5; Veteran (5, exp:100) Archer/Infantry (3+4):12; Green (1, exp:20) Sailors (4):5; Green (1) Peasant Levies (0, -2 Pop).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;30&#039;&#039;&#039; Wealth -  Port (10), Maester (10), Marketplace (10)&lt;br /&gt;
&lt;br /&gt;
== Armed Forces ==&lt;br /&gt;
&lt;br /&gt;
This is the suggested make-up of the Styrian armed forces:&lt;br /&gt;
&lt;br /&gt;
* Veteran Archer/Infantry (total cost: 12, experience 100, abilities: Agility, Awareness, Marksmanship, Athletics, Endurance, Fighting) - &#039;&#039;versatile fighting force&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;Athletics&#039;&#039;&#039;:4, &#039;&#039;&#039;Agility&#039;&#039;&#039;:3, &#039;&#039;&#039;Awareness&#039;&#039;&#039;:2,  &#039;&#039;&#039;&#039;Fighting&#039;&#039;&#039;&#039;:3, &#039;&#039;&#039;Marksmanship&#039;&#039;&#039;:2, &#039;&#039;&#039;Endurance&#039;&#039;&#039;:4&lt;br /&gt;
** &#039;&#039;&#039;AR&#039;&#039;&#039;: 3 &#039;&#039;&#039;Defense&#039;&#039;&#039;: 7, &#039;&#039;&#039;Health&#039;&#039;&#039;:12, &#039;&#039;&#039;Fighting Damage&#039;&#039;&#039;: 5, &#039;&#039;&#039;Marksmanship Damage&#039;&#039;&#039;:5, long range&lt;br /&gt;
* Trained Garrison (total cost: 5, experience: 60, abilities: Awareness, Endurance, Fighting) - &#039;&#039;man the castle&#039;&#039;&lt;br /&gt;
* Green Warships (total cost: 8, experience:20, abilities: Awareness, Fighting, Marksmanship) - &#039;&#039;remnants of more impressive navy&#039;&#039;&lt;br /&gt;
* Green Sailors (total cost: 5, experience:20, abilities: Agility, Awareness, Fighting) - &#039;&#039;these men fight in ship-ship combat&#039;&#039;&lt;br /&gt;
* Green Peasant Levies (total cost: 1, experience:20, abilities: Animal Handling, Awareness, Survival) reduce population by 2 if used. &#039;&#039;If we need to call up these guys, things are desperate !&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
= Characters =&lt;br /&gt;
&lt;br /&gt;
The PC&#039;s in the game are as follows&lt;br /&gt;
&lt;br /&gt;
(please enter your character name and brief description)&lt;br /&gt;
&lt;br /&gt;
[[Aedan|Aedan Larsa Styrian, Heir to Castle Styrian and very pretty squire (Silent Wayfarer)]]&lt;br /&gt;
&lt;br /&gt;
[[Maester Cedric, fresh crispy new Maester coming in after the catastrophic storm]]&lt;br /&gt;
&lt;br /&gt;
[[Ser Gwynn Andesh, Master At Arms]] (Gee4orce)&lt;br /&gt;
&lt;br /&gt;
[[Doran Keel]] - Apprentice Huntsman (ClassDunce)&lt;br /&gt;
&lt;br /&gt;
[[Baldric Styrian, the Thunderhammer]] - Brother to the Lord of House Styrian, this grim noble is charged with upholding the law in Styrian lands. Head of the Storm Wardens. (DJ-Anarchy)&lt;br /&gt;
&lt;br /&gt;
[[Ser Bronn Styrian]] - The hedonistic Knight of Silks and Champion of Styrian. (Jon D)&lt;br /&gt;
&lt;br /&gt;
[[Alessandra Storm]] - Expert blacksmith at house Styrian, bastard daughter of Lord Styrian. (AtomicGamer)&lt;/div&gt;</summary>
		<author><name>Gee4orce</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Ser_Gwynn_Andesh,_Master_At_Arms&amp;diff=180606</id>
		<title>Ser Gwynn Andesh, Master At Arms</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Ser_Gwynn_Andesh,_Master_At_Arms&amp;diff=180606"/>
		<updated>2011-05-18T08:54:05Z</updated>

		<summary type="html">&lt;p&gt;Gee4orce: /* Motivations */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Back to [[Swords_of_the_Stormlands|the main page.]]&lt;br /&gt;
&lt;br /&gt;
= Ser Gwynn Andesh, &amp;quot;Blackspear&amp;quot;, Master At Arms =&lt;br /&gt;
Middle Aged Leader/Fighter&lt;br /&gt;
&lt;br /&gt;
[[File:Tyrian.jpg]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039; &amp;quot;Give me the boy, and give me the spear - and I will give you the man&amp;quot; &#039;&#039;&lt;br /&gt;
&lt;br /&gt;
= Bio =&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Ser Gwynn Andesh serves as Master At Arms to the Lord Styrion of &amp;lt;&amp;lt;Castlename&amp;gt;&amp;gt;. He is a brooding, towering man in his middle ages. He has a very strong sense of honour and duty, and is honour bound to serve his lord. He has a reputation of being hard on the men, some even say he is cruel. Nonetheless he is an inspiring war leader who certainly knows how to intimidate his opponents. &lt;br /&gt;
&lt;br /&gt;
He dresses mainly in black, and frequently dons his all-black scale armour. His favoured weapon is the spear, and consequently this has earned him the nickname &#039;Blackspear&#039;. Over the years he has hand selected a small group of the most capable and trusted soldiers to serve as a personal elite fighting force and honour guard. These men are known colloquially as The Stormspears, as Ser Gwynn has trained them all in the use of the spear, which he considers the most versatile of weapons.&lt;br /&gt;
&lt;br /&gt;
His penchant for persuasion and his cruel nature means that, when required, he is Lord Styrion&#039;s de-facto torturer and interrogator.&lt;br /&gt;
&lt;br /&gt;
He has never taken a wife, putting his duty to his lord before such matters. However, he certainly enjoys the company of the ladies - more often than not at the local whorehouse.&lt;br /&gt;
&lt;br /&gt;
Age: 42&lt;br /&gt;
&lt;br /&gt;
Status: 3&lt;br /&gt;
&lt;br /&gt;
= Motivations=&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Goal&#039;&#039;&#039; : security - the safety of the house and the lord, and the security of the castle and holdings&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Motivation&#039;&#039;&#039; : fear - fear of being vulnerable, both personally and militarily &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Virtue&#039;&#039;&#039; : pious - prays daily in the septa &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Vice&#039;&#039;&#039; : cruel - hard on his men, even harder on his enemies.&lt;br /&gt;
&lt;br /&gt;
= Plot hooks =&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Abilities =&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Agility: 3 (Flaw: bad back -1D)&lt;br /&gt;
&lt;br /&gt;
Animal Handling: 3 &lt;br /&gt;
&lt;br /&gt;
Athletics: 4 &lt;br /&gt;
&lt;br /&gt;
Awareness : 4&lt;br /&gt;
&lt;br /&gt;
Cunning: 2&lt;br /&gt;
&lt;br /&gt;
Deception: 2&lt;br /&gt;
&lt;br /&gt;
Endurance: 3&lt;br /&gt;
&lt;br /&gt;
Fighting: 4 &lt;br /&gt;
&lt;br /&gt;
Healing: 2&lt;br /&gt;
&lt;br /&gt;
Knowledge: 3 &lt;br /&gt;
&lt;br /&gt;
Language (common) 2&lt;br /&gt;
&lt;br /&gt;
Marksmanship: 3&lt;br /&gt;
&lt;br /&gt;
Persuasion: 5 &lt;br /&gt;
&lt;br /&gt;
Status: 3&lt;br /&gt;
&lt;br /&gt;
Stealth: 2&lt;br /&gt;
&lt;br /&gt;
Survival: 2&lt;br /&gt;
&lt;br /&gt;
Thievery: 1&lt;br /&gt;
&lt;br /&gt;
Warfare: 4 &lt;br /&gt;
&lt;br /&gt;
Will: 2&lt;br /&gt;
&lt;br /&gt;
= Specialties =&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Awareness&#039;&#039;&#039;: Notice 1B&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fighting&#039;&#039;&#039;: Spear 2B, Long Blades: 1B&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Knowledge&#039;&#039;&#039;: Streetwise: 1B&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Persuasion&#039;&#039;&#039;: Intimidate 1B&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Warfare&#039;&#039;&#039;: Command 2B, Tactics: 1B&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Will&#039;&#039;&#039;: Courage 1B&lt;br /&gt;
&lt;br /&gt;
= Benefits &amp;amp; Drawbacks =&lt;br /&gt;
&lt;br /&gt;
Available Destiny points: 2&lt;br /&gt;
&lt;br /&gt;
Honour bound (re-roll 6s on deception tasks)&lt;br /&gt;
&lt;br /&gt;
Threatening&lt;br /&gt;
&lt;br /&gt;
Bad Back (Athletics -1D)&lt;br /&gt;
&lt;br /&gt;
Connections (in the local town)&lt;br /&gt;
&lt;br /&gt;
Cadre : (10 veteran fighters, to reflect his ability to draw on the fighting forces of Lord Styrion at will)&lt;br /&gt;
&lt;br /&gt;
Inspiring&lt;br /&gt;
&lt;br /&gt;
= Posessions =&lt;br /&gt;
300 Silver Stags&lt;br /&gt;
&lt;br /&gt;
Clothes, dagger.&lt;br /&gt;
&lt;br /&gt;
Suit of Scale armour (black/silver): Armour penalty -3&lt;br /&gt;
&lt;br /&gt;
Castleforged Longsword &amp;quot;Lightning&amp;quot;: Dam: Athletics+1&lt;br /&gt;
&lt;br /&gt;
Superior spear: Dam: Athletics  (Fast, Thrown: Close Range)&lt;br /&gt;
&lt;br /&gt;
Superior  boar spear: Dam: Athletics +1 (Impale, Powerful, Slow, Two-handed, Thrown: Close Range )&lt;br /&gt;
&lt;br /&gt;
Large Shield (Bulk 1, Defensive +4)&lt;br /&gt;
&lt;br /&gt;
Double curved bow &amp;amp; 2 dozen arrows:  Dam: Athletics +1 (Long Range, Powerful, 2 handed)&lt;br /&gt;
&lt;br /&gt;
Horse (Courser): &amp;quot;Thunder&amp;quot; Black with white blaze &amp;amp; socks.&lt;br /&gt;
&lt;br /&gt;
= Derived Stats =&lt;br /&gt;
&lt;br /&gt;
==Intrigue Stats==&lt;br /&gt;
&lt;br /&gt;
Intrigue Defense: 8 (-2 if don&#039;t use Intimidation as 1st action)&lt;br /&gt;
&lt;br /&gt;
Composure: 9&lt;br /&gt;
&lt;br /&gt;
== Combat Stats==&lt;br /&gt;
&lt;br /&gt;
AR: 6&lt;br /&gt;
&lt;br /&gt;
Damage: Sword:5, Spear:4 Boar Spear:5, Bow:5&lt;br /&gt;
&lt;br /&gt;
===Combat Defense===&lt;br /&gt;
&lt;br /&gt;
Base: 10&lt;br /&gt;
&lt;br /&gt;
In armour + shield + sword or spear: 11&lt;br /&gt;
&lt;br /&gt;
In armour + boar spear 2 handed: 7&lt;/div&gt;</summary>
		<author><name>Gee4orce</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Ser_Gwynn_Andesh,_Master_At_Arms&amp;diff=180605</id>
		<title>Ser Gwynn Andesh, Master At Arms</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Ser_Gwynn_Andesh,_Master_At_Arms&amp;diff=180605"/>
		<updated>2011-05-18T08:26:09Z</updated>

		<summary type="html">&lt;p&gt;Gee4orce: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Back to [[Swords_of_the_Stormlands|the main page.]]&lt;br /&gt;
&lt;br /&gt;
= Ser Gwynn Andesh, &amp;quot;Blackspear&amp;quot;, Master At Arms =&lt;br /&gt;
Middle Aged Leader/Fighter&lt;br /&gt;
&lt;br /&gt;
[[File:Tyrian.jpg]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039; &amp;quot;Give me the boy, and give me the spear - and I will give you the man&amp;quot; &#039;&#039;&lt;br /&gt;
&lt;br /&gt;
= Bio =&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Ser Gwynn Andesh serves as Master At Arms to the Lord Styrion of &amp;lt;&amp;lt;Castlename&amp;gt;&amp;gt;. He is a brooding, towering man in his middle ages. He has a very strong sense of honour and duty, and is honour bound to serve his lord. He has a reputation of being hard on the men, some even say he is cruel. Nonetheless he is an inspiring war leader who certainly knows how to intimidate his opponents. &lt;br /&gt;
&lt;br /&gt;
He dresses mainly in black, and frequently dons his all-black scale armour. His favoured weapon is the spear, and consequently this has earned him the nickname &#039;Blackspear&#039;. Over the years he has hand selected a small group of the most capable and trusted soldiers to serve as a personal elite fighting force and honour guard. These men are known colloquially as The Stormspears, as Ser Gwynn has trained them all in the use of the spear, which he considers the most versatile of weapons.&lt;br /&gt;
&lt;br /&gt;
His penchant for persuasion and his cruel nature means that, when required, he is Lord Styrion&#039;s de-facto torturer and interrogator.&lt;br /&gt;
&lt;br /&gt;
He has never taken a wife, putting his duty to his lord before such matters. However, he certainly enjoys the company of the ladies - more often than not at the local whorehouse.&lt;br /&gt;
&lt;br /&gt;
Age: 42&lt;br /&gt;
&lt;br /&gt;
Status: 3&lt;br /&gt;
&lt;br /&gt;
= Motivations=&lt;br /&gt;
&#039;&#039;&#039;Goal&#039;&#039;&#039; : security - the safety of the house and the lord, and the security of the castle and holdings&lt;br /&gt;
&#039;&#039;&#039;Motivation&#039;&#039;&#039; : fear - fear of being vulnerable, both personally and militarily &lt;br /&gt;
&#039;&#039;&#039;Virtue&#039;&#039;&#039; : pious - prays daily in the septer &lt;br /&gt;
&#039;&#039;&#039;Vice&#039;&#039;&#039; : cruel - hard on his men, even harder on his enemies.&lt;br /&gt;
&lt;br /&gt;
= Plot hooks =&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Abilities =&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Agility: 3 (Flaw: bad back -1D)&lt;br /&gt;
&lt;br /&gt;
Animal Handling: 3 &lt;br /&gt;
&lt;br /&gt;
Athletics: 4 &lt;br /&gt;
&lt;br /&gt;
Awareness : 4&lt;br /&gt;
&lt;br /&gt;
Cunning: 2&lt;br /&gt;
&lt;br /&gt;
Deception: 2&lt;br /&gt;
&lt;br /&gt;
Endurance: 3&lt;br /&gt;
&lt;br /&gt;
Fighting: 4 &lt;br /&gt;
&lt;br /&gt;
Healing: 2&lt;br /&gt;
&lt;br /&gt;
Knowledge: 3 &lt;br /&gt;
&lt;br /&gt;
Language (common) 2&lt;br /&gt;
&lt;br /&gt;
Marksmanship: 3&lt;br /&gt;
&lt;br /&gt;
Persuasion: 5 &lt;br /&gt;
&lt;br /&gt;
Status: 3&lt;br /&gt;
&lt;br /&gt;
Stealth: 2&lt;br /&gt;
&lt;br /&gt;
Survival: 2&lt;br /&gt;
&lt;br /&gt;
Thievery: 1&lt;br /&gt;
&lt;br /&gt;
Warfare: 4 &lt;br /&gt;
&lt;br /&gt;
Will: 2&lt;br /&gt;
&lt;br /&gt;
= Specialties =&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Awareness&#039;&#039;&#039;: Notice 1B&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fighting&#039;&#039;&#039;: Spear 2B, Long Blades: 1B&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Knowledge&#039;&#039;&#039;: Streetwise: 1B&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Persuasion&#039;&#039;&#039;: Intimidate 1B&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Warfare&#039;&#039;&#039;: Command 2B, Tactics: 1B&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Will&#039;&#039;&#039;: Courage 1B&lt;br /&gt;
&lt;br /&gt;
= Benefits &amp;amp; Drawbacks =&lt;br /&gt;
&lt;br /&gt;
Available Destiny points: 2&lt;br /&gt;
&lt;br /&gt;
Honour bound (re-roll 6s on deception tasks)&lt;br /&gt;
&lt;br /&gt;
Threatening&lt;br /&gt;
&lt;br /&gt;
Bad Back (Athletics -1D)&lt;br /&gt;
&lt;br /&gt;
Connections (in the local town)&lt;br /&gt;
&lt;br /&gt;
Cadre : (10 veteran fighters, to reflect his ability to draw on the fighting forces of Lord Styrion at will)&lt;br /&gt;
&lt;br /&gt;
Inspiring&lt;br /&gt;
&lt;br /&gt;
= Posessions =&lt;br /&gt;
300 Silver Stags&lt;br /&gt;
&lt;br /&gt;
Clothes, dagger.&lt;br /&gt;
&lt;br /&gt;
Suit of Scale armour (black/silver): Armour penalty -3&lt;br /&gt;
&lt;br /&gt;
Castleforged Longsword &amp;quot;Lightning&amp;quot;: Dam: Athletics+1&lt;br /&gt;
&lt;br /&gt;
Superior spear: Dam: Athletics  (Fast, Thrown: Close Range)&lt;br /&gt;
&lt;br /&gt;
Superior  boar spear: Dam: Athletics +1 (Impale, Powerful, Slow, Two-handed, Thrown: Close Range )&lt;br /&gt;
&lt;br /&gt;
Large Shield (Bulk 1, Defensive +4)&lt;br /&gt;
&lt;br /&gt;
Double curved bow &amp;amp; 2 dozen arrows:  Dam: Athletics +1 (Long Range, Powerful, 2 handed)&lt;br /&gt;
&lt;br /&gt;
Horse (Courser): &amp;quot;Thunder&amp;quot; Black with white blaze &amp;amp; socks.&lt;br /&gt;
&lt;br /&gt;
= Derived Stats =&lt;br /&gt;
&lt;br /&gt;
==Intrigue Stats==&lt;br /&gt;
&lt;br /&gt;
Intrigue Defense: 8 (-2 if don&#039;t use Intimidation as 1st action)&lt;br /&gt;
&lt;br /&gt;
Composure: 9&lt;br /&gt;
&lt;br /&gt;
== Combat Stats==&lt;br /&gt;
&lt;br /&gt;
AR: 6&lt;br /&gt;
&lt;br /&gt;
Damage: Sword:5, Spear:4 Boar Spear:5, Bow:5&lt;br /&gt;
&lt;br /&gt;
===Combat Defense===&lt;br /&gt;
&lt;br /&gt;
Base: 10&lt;br /&gt;
&lt;br /&gt;
In armour + shield + sword or spear: 11&lt;br /&gt;
&lt;br /&gt;
In armour + boar spear 2 handed: 7&lt;/div&gt;</summary>
		<author><name>Gee4orce</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Ser_Gwynn_Andesh,_Master_At_Arms&amp;diff=180504</id>
		<title>Ser Gwynn Andesh, Master At Arms</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Ser_Gwynn_Andesh,_Master_At_Arms&amp;diff=180504"/>
		<updated>2011-05-17T08:28:41Z</updated>

		<summary type="html">&lt;p&gt;Gee4orce: /* Ser Gwynn Andesh, &amp;quot;Blackspear&amp;quot;, Master At Arms */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Back to [[Swords_of_the_Stormlands|the main page.]]&lt;br /&gt;
&lt;br /&gt;
= Ser Gwynn Andesh, &amp;quot;Blackspear&amp;quot;, Master At Arms =&lt;br /&gt;
Middle Aged Leader/Fighter&lt;br /&gt;
&lt;br /&gt;
[[File:Tyrian.jpg]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039; &amp;quot;Give me the boy, and give me the spear - and I will give you the man&amp;quot; &#039;&#039;&lt;br /&gt;
&lt;br /&gt;
= Bio =&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Ser Gwynn Andesh serves as Master At Arms to the Lord Styrion of &amp;lt;&amp;lt;Castlename&amp;gt;&amp;gt;. He is a brooding, towering man in his middle ages. He has a very strong sense of honour and duty, and is honour bound to serve his lord. He has a reputation of being hard on the men, some even say he is cruel. Nonetheless he is an inspiring war leader who certainly knows how to intimidate his opponents. &lt;br /&gt;
&lt;br /&gt;
He dresses mainly in black, and frequently dons his all-black scale armour. His favoured weapon is the spear, and consequently this has earned him the nickname &#039;Blackspear&#039;. Over the years he has hand selected a small group of the most capable and trusted soldiers to serve as a personal elite fighting force and honour guard. These men are known colloquially as The Stormspears, as Ser Gwynn has trained them all in the use of the spear, which he considers the most versatile of weapons.&lt;br /&gt;
&lt;br /&gt;
He has never taken a wife, putting his duty to his lord before such matters. However, he certainly enjoys the company of the ladies - more often than not at the local whorehouse.&lt;br /&gt;
&lt;br /&gt;
Age: 42&lt;br /&gt;
&lt;br /&gt;
Status: 3&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Abilities =&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Agility: 3 (Flaw: bad back -1D)&lt;br /&gt;
&lt;br /&gt;
Animal Handling: 3 &lt;br /&gt;
&lt;br /&gt;
Athletics: 4 &lt;br /&gt;
&lt;br /&gt;
Awareness : 4&lt;br /&gt;
&lt;br /&gt;
Cunning: 2&lt;br /&gt;
&lt;br /&gt;
Deception: 2&lt;br /&gt;
&lt;br /&gt;
Endurance: 3&lt;br /&gt;
&lt;br /&gt;
Fighting: 4 &lt;br /&gt;
&lt;br /&gt;
Healing: 2&lt;br /&gt;
&lt;br /&gt;
Knowledge: 3 &lt;br /&gt;
&lt;br /&gt;
Language (common) 2&lt;br /&gt;
&lt;br /&gt;
Marksmanship: 3&lt;br /&gt;
&lt;br /&gt;
Persuasion: 5 &lt;br /&gt;
&lt;br /&gt;
Status: 3&lt;br /&gt;
&lt;br /&gt;
Stealth: 2&lt;br /&gt;
&lt;br /&gt;
Survival: 2&lt;br /&gt;
&lt;br /&gt;
Thievery: 1&lt;br /&gt;
&lt;br /&gt;
Warfare: 4 &lt;br /&gt;
&lt;br /&gt;
Will: 2&lt;br /&gt;
&lt;br /&gt;
= Specialties =&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Awareness&#039;&#039;&#039;: Notice 1B&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fighting&#039;&#039;&#039;: Spear 2B, Long Blades: 1B&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Knowledge&#039;&#039;&#039;: Streetwise: 1B&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Persuasion&#039;&#039;&#039;: Intimidate 1B&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Warfare&#039;&#039;&#039;: Command 2B, Tactics: 1B&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Will&#039;&#039;&#039;: Courage 1B&lt;br /&gt;
&lt;br /&gt;
= Benefits &amp;amp; Drawbacks =&lt;br /&gt;
&lt;br /&gt;
Available Destiny points: 2&lt;br /&gt;
&lt;br /&gt;
Honour bound (re-roll 6s on deception tasks)&lt;br /&gt;
&lt;br /&gt;
Threatening&lt;br /&gt;
&lt;br /&gt;
Bad Back (Athletics -1D)&lt;br /&gt;
&lt;br /&gt;
Connections (in the local town)&lt;br /&gt;
&lt;br /&gt;
Cadre : (10 veteran fighters, to reflect his ability to draw on the fighting forces of Lord Styrion at will)&lt;br /&gt;
&lt;br /&gt;
Inspiring&lt;br /&gt;
&lt;br /&gt;
= Posessions =&lt;br /&gt;
300 Silver Stags&lt;br /&gt;
&lt;br /&gt;
Clothes, dagger.&lt;br /&gt;
&lt;br /&gt;
Suit of Scale armour (black/silver): Armour penalty -3&lt;br /&gt;
&lt;br /&gt;
Castleforged Longsword &amp;quot;Lightning&amp;quot;: Dam: Athletics+1&lt;br /&gt;
&lt;br /&gt;
Superior spear: Dam: Athletics  (Fast, Thrown: Close Range)&lt;br /&gt;
&lt;br /&gt;
Superior  boar spear: Dam: Athletics +1 (Impale, Powerful, Slow, Two-handed, Thrown: Close Range )&lt;br /&gt;
&lt;br /&gt;
Large Shield (Bulk 1, Defensive +4)&lt;br /&gt;
&lt;br /&gt;
Double curved bow &amp;amp; 2 dozen arrows:  Dam: Athletics +1 (Long Range, Powerful, 2 handed)&lt;br /&gt;
&lt;br /&gt;
Horse (Courser): &amp;quot;Thunder&amp;quot; Black with white blaze &amp;amp; socks.&lt;br /&gt;
&lt;br /&gt;
= Derived Stats =&lt;br /&gt;
&lt;br /&gt;
==Intrigue Stats==&lt;br /&gt;
&lt;br /&gt;
Intrigue Defense: 8 (-2 if don&#039;t use Intimidation as 1st action)&lt;br /&gt;
&lt;br /&gt;
Composure: 9&lt;br /&gt;
&lt;br /&gt;
== Combat Stats==&lt;br /&gt;
&lt;br /&gt;
AR: 6&lt;br /&gt;
&lt;br /&gt;
Damage: Sword:5, Spear:4 Boar Spear:5, Bow:5&lt;br /&gt;
&lt;br /&gt;
===Combat Defense===&lt;br /&gt;
&lt;br /&gt;
Base: 10&lt;br /&gt;
&lt;br /&gt;
In armour + shield + sword or spear: 11&lt;br /&gt;
&lt;br /&gt;
In armour + boar spear 2 handed: 7&lt;/div&gt;</summary>
		<author><name>Gee4orce</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Swords_of_the_Stormlands&amp;diff=180420</id>
		<title>Swords of the Stormlands</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Swords_of_the_Stormlands&amp;diff=180420"/>
		<updated>2011-05-16T15:39:53Z</updated>

		<summary type="html">&lt;p&gt;Gee4orce: /* Armed Forces */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is a Wiki page for the Swords of The Stormlands PBP game on the RPG.net forums&lt;br /&gt;
&lt;br /&gt;
[http://forum.rpg.net/showthread.php?574871-Recruitment-Planning-SIFRP-Swords-of-the-Stormlands Recruitment / Planning thread]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;House Styrian&#039;&#039;&#039;&lt;br /&gt;
&amp;quot;(insert motto)&amp;quot;&lt;br /&gt;
&lt;br /&gt;
(insert coat of arms)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= History and Geography =&lt;br /&gt;
House Styrian is a minor house in the Stormlands of Westeros. The seat of power is &amp;lt;&amp;lt;We need a name for the castle &amp;gt;&amp;gt;, a good sized castle sited atop a rocky headland promontory jutting into the stormy waters of &amp;lt;&amp;lt; exactly where in the Stormlands are we ? &amp;gt;&amp;gt; (Possibly looking something like [http://www.google.com/search?q=Bamburgh+Castle&amp;amp;hl=en&amp;amp;client=safari&amp;amp;rls=en&amp;amp;prmd=ivnsm&amp;amp;tbm=isch&amp;amp;tbo=u&amp;amp;source=univ&amp;amp;sa=X&amp;amp;ei=X_nMTY7yNY2yhAed2qyADQ&amp;amp;ved=0CF0QsAQ&amp;amp;biw=1151&amp;amp;bih=955 this])&lt;br /&gt;
&lt;br /&gt;
Recent years have seen catastrophe befall Stryian: a great storm rolled in across the Narrow Sea, catching the merchant and fishing fleets at sea. Lord Styrian dispatched the modest warfleet to escort the hapless vessels back to safe harbor, but despite their brave efforts four fishers and two merchantmen were lost. Worse still, the very ships sent out to rescue were also caught in the heavy seas - and three of the Styrian warships were smashed against the rocks with the loss of all hands. This has been a heavy blow to Styrian&#039;s naval power. The storm blew ashore, bringing heavy flooding inland, and destroying several buildings, and even damaging the castle itself.&lt;br /&gt;
&lt;br /&gt;
= Holdings and Investments =&lt;br /&gt;
&lt;br /&gt;
Rolls:&lt;br /&gt;
34 Defense +5, +4, +2 (&#039;&#039;&#039;46&#039;&#039;&#039;) Excellent defenses, with man-made fortifications likely combined with defensible terrain features. &lt;br /&gt;
&lt;br /&gt;
21 Influence +4, +4 +1 (&#039;&#039;&#039;30&#039;&#039;&#039;) A small minor house. Examples include House Mormont and House Westerling.&lt;br /&gt;
&lt;br /&gt;
27 Lands -5, +4 (&#039;&#039;&#039;26&#039;&#039;&#039;) A modest stretch of land or medium-size island, such as House Frey. &lt;br /&gt;
&lt;br /&gt;
18 Law +10 -3 (&#039;&#039;&#039;25&#039;&#039;&#039;) The typical level of Law throughout much of Westeros. Crime is common but not out of control.&lt;br /&gt;
&lt;br /&gt;
20 Population -5, +4 +6 -2 (&#039;&#039;&#039;23&#039;&#039;&#039;) Typical population. Most smallfolk live on farmsteads or in hamlets, but you might have a couple of small towns and a&lt;br /&gt;
community around your primary fortification.&lt;br /&gt;
&lt;br /&gt;
20 Power +5, +4, +3, +5 -6 (&#039;&#039;&#039;31&#039;&#039;&#039;) A trained force of soldiers, including cavalry and possibly ships. You may have the service of a banner house. &lt;br /&gt;
&lt;br /&gt;
32 Wealth -2 (&#039;&#039;&#039;30&#039;&#039;&#039;) Common. Your family has enough to get by.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
These are the suggested investments, so far:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;46&#039;&#039;&#039; Defense - Castle (40)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;30&#039;&#039;&#039; Influence -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;27&#039;&#039;&#039; Lands - &#039;&#039;&#039;Domain 1:&#039;&#039;&#039; Coastal wetlands (3+3), Small Town (+20), Stream (+1) (27)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;25&#039;&#039;&#039; Law -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;23&#039;&#039;&#039; Population - (&#039;&#039;&#039;21&#039;&#039;&#039; if peasant levies are fielded)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;31&#039;&#039;&#039; Power - Green (1, exp:20) Warships (7): 8; Veteran (5, exp:100) Garrison (2) : 7; Trained (3, exp:60) Archer/Infantry (3+4):10; Green (1, exp:20) Sailors (4):5; Green (1) Peasant Levies (0, -2 Pop).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;30&#039;&#039;&#039; Wealth -  Port (10), Maester (10), Marketplace (10)&lt;br /&gt;
&lt;br /&gt;
== Armed Forces ==&lt;br /&gt;
&lt;br /&gt;
This is the suggested make-up of the Styrian armed forces:&lt;br /&gt;
&lt;br /&gt;
* Veteran Garrison (total cost: 7, experience: 100, abilities: Awareness, Endurance, Fighting) - &#039;&#039;man the castle&#039;&#039;&lt;br /&gt;
* Trained Archer/Infantry (total cost: 10, experience 60, abilities: Agility, Awareness, Marksmanship, Athletics, Endurance, Fighting) - &#039;&#039;versatile fighting force&#039;&#039;&lt;br /&gt;
* Green Warships (total cost: 8, experience:20, abilities: Awareness, Fighting, Marksmanship) - &#039;&#039;remnants of more impressive navy&#039;&#039;&lt;br /&gt;
* Green Sailors (total cost: 5, experience:20, abilities: Agility, Awareness, Fighting) - &#039;&#039;these men fight in ship-ship combat&#039;&#039;&lt;br /&gt;
* Green Peasant Levies (total cost: 1, experience:20, abilities: Animal Handling, Awareness, Survival) reduce population by 2 if used. &#039;&#039;If we need to call up these guys, things are desperate !&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
= Characters =&lt;br /&gt;
&lt;br /&gt;
The PC&#039;s in the game are as follows&lt;br /&gt;
&lt;br /&gt;
(please enter your character name and brief description)&lt;br /&gt;
&lt;br /&gt;
[[Aedan|Aedan Larsa Styrian, Heir to Castle Styrian and very pretty squire (Silent Wayfarer)]]&lt;br /&gt;
&lt;br /&gt;
[[Maester Cedric, fresh crispy new Maester coming in after the catastrophic storm]]&lt;br /&gt;
&lt;br /&gt;
[[Ser Gwynn Andesh, Master At Arms]] (Gee4orce)&lt;br /&gt;
&lt;br /&gt;
[[Doran Keel]] - Apprentice Huntsman (ClassDunce)&lt;br /&gt;
&lt;br /&gt;
[[Baldric Styrian, the Thunderhammer]] - Brother to the Lord of House Styrian, this grim noble is charged with upholding the law in Styrian lands. Head of the Storm Wardens. (DJ-Anarchy)&lt;br /&gt;
&lt;br /&gt;
[[Ser Bronn Styrian]] - The hedonistic Knight of Silks and Champion of Styrian. (Jon D)&lt;br /&gt;
&lt;br /&gt;
[[Alessandra Storm]] - Expert blacksmith at house Styrian, bastard daughter of Lord Styrian. (AtomicGamer)&lt;/div&gt;</summary>
		<author><name>Gee4orce</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Swords_of_the_Stormlands&amp;diff=180412</id>
		<title>Swords of the Stormlands</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Swords_of_the_Stormlands&amp;diff=180412"/>
		<updated>2011-05-16T15:38:26Z</updated>

		<summary type="html">&lt;p&gt;Gee4orce: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is a Wiki page for the Swords of The Stormlands PBP game on the RPG.net forums&lt;br /&gt;
&lt;br /&gt;
[http://forum.rpg.net/showthread.php?574871-Recruitment-Planning-SIFRP-Swords-of-the-Stormlands Recruitment / Planning thread]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;House Styrian&#039;&#039;&#039;&lt;br /&gt;
&amp;quot;(insert motto)&amp;quot;&lt;br /&gt;
&lt;br /&gt;
(insert coat of arms)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= History and Geography =&lt;br /&gt;
House Styrian is a minor house in the Stormlands of Westeros. The seat of power is &amp;lt;&amp;lt;We need a name for the castle &amp;gt;&amp;gt;, a good sized castle sited atop a rocky headland promontory jutting into the stormy waters of &amp;lt;&amp;lt; exactly where in the Stormlands are we ? &amp;gt;&amp;gt; (Possibly looking something like [http://www.google.com/search?q=Bamburgh+Castle&amp;amp;hl=en&amp;amp;client=safari&amp;amp;rls=en&amp;amp;prmd=ivnsm&amp;amp;tbm=isch&amp;amp;tbo=u&amp;amp;source=univ&amp;amp;sa=X&amp;amp;ei=X_nMTY7yNY2yhAed2qyADQ&amp;amp;ved=0CF0QsAQ&amp;amp;biw=1151&amp;amp;bih=955 this])&lt;br /&gt;
&lt;br /&gt;
Recent years have seen catastrophe befall Stryian: a great storm rolled in across the Narrow Sea, catching the merchant and fishing fleets at sea. Lord Styrian dispatched the modest warfleet to escort the hapless vessels back to safe harbor, but despite their brave efforts four fishers and two merchantmen were lost. Worse still, the very ships sent out to rescue were also caught in the heavy seas - and three of the Styrian warships were smashed against the rocks with the loss of all hands. This has been a heavy blow to Styrian&#039;s naval power. The storm blew ashore, bringing heavy flooding inland, and destroying several buildings, and even damaging the castle itself.&lt;br /&gt;
&lt;br /&gt;
= Holdings and Investments =&lt;br /&gt;
&lt;br /&gt;
Rolls:&lt;br /&gt;
34 Defense +5, +4, +2 (&#039;&#039;&#039;46&#039;&#039;&#039;) Excellent defenses, with man-made fortifications likely combined with defensible terrain features. &lt;br /&gt;
&lt;br /&gt;
21 Influence +4, +4 +1 (&#039;&#039;&#039;30&#039;&#039;&#039;) A small minor house. Examples include House Mormont and House Westerling.&lt;br /&gt;
&lt;br /&gt;
27 Lands -5, +4 (&#039;&#039;&#039;26&#039;&#039;&#039;) A modest stretch of land or medium-size island, such as House Frey. &lt;br /&gt;
&lt;br /&gt;
18 Law +10 -3 (&#039;&#039;&#039;25&#039;&#039;&#039;) The typical level of Law throughout much of Westeros. Crime is common but not out of control.&lt;br /&gt;
&lt;br /&gt;
20 Population -5, +4 +6 -2 (&#039;&#039;&#039;23&#039;&#039;&#039;) Typical population. Most smallfolk live on farmsteads or in hamlets, but you might have a couple of small towns and a&lt;br /&gt;
community around your primary fortification.&lt;br /&gt;
&lt;br /&gt;
20 Power +5, +4, +3, +5 -6 (&#039;&#039;&#039;31&#039;&#039;&#039;) A trained force of soldiers, including cavalry and possibly ships. You may have the service of a banner house. &lt;br /&gt;
&lt;br /&gt;
32 Wealth -2 (&#039;&#039;&#039;30&#039;&#039;&#039;) Common. Your family has enough to get by.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
These are the suggested investments, so far:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;46&#039;&#039;&#039; Defense - Castle (40)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;30&#039;&#039;&#039; Influence -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;27&#039;&#039;&#039; Lands - &#039;&#039;&#039;Domain 1:&#039;&#039;&#039; Coastal wetlands (3+3), Small Town (+20), Stream (+1) (27)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;25&#039;&#039;&#039; Law -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;23&#039;&#039;&#039; Population - (&#039;&#039;&#039;21&#039;&#039;&#039; if peasant levies are fielded)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;31&#039;&#039;&#039; Power - Green (1, exp:20) Warships (7): 8; Veteran (5, exp:100) Garrison (2) : 7; Trained (3, exp:60) Archer/Infantry (3+4):10; Green (1, exp:20) Sailors (4):5; Green (1) Peasant Levies (0, -2 Pop).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;30&#039;&#039;&#039; Wealth -  Port (10), Maester (10), Marketplace (10)&lt;br /&gt;
&lt;br /&gt;
== Armed Forces ==&lt;br /&gt;
&lt;br /&gt;
This is the suggested make-up of the Styrian armed forces:&lt;br /&gt;
&lt;br /&gt;
* Veteran Garrison (total cost: 7, experience: 100, abilities: Awareness, Endurance, Fighting) - man the castle&lt;br /&gt;
* Trained Archer/Infantry (total cost: 10, experience 60, abilities: Agility, Awareness, Marksmanship, Athletics, Endurance, Fighting) - versatile fighting force&lt;br /&gt;
* Green Warships (total cost: 8, experience:20, abilities: Awareness, Fighting, Marksmanship) - remnants of more impressive navy&lt;br /&gt;
* Green Sailors (total cost: 5, experience:20, abilities: Agility, Awareness, Fighting) - these men fight in ship-ship combat&lt;br /&gt;
* Green Peasant Levies (total cost: 1, experience:20, abilities: Animal Handling, Awareness, Survival) reduce population by 2 if used. If we need to call up these guys, things are desperate !&lt;br /&gt;
&lt;br /&gt;
= Characters =&lt;br /&gt;
&lt;br /&gt;
The PC&#039;s in the game are as follows&lt;br /&gt;
&lt;br /&gt;
(please enter your character name and brief description)&lt;br /&gt;
&lt;br /&gt;
[[Aedan|Aedan Larsa Styrian, Heir to Castle Styrian and very pretty squire (Silent Wayfarer)]]&lt;br /&gt;
&lt;br /&gt;
[[Maester Cedric, fresh crispy new Maester coming in after the catastrophic storm]]&lt;br /&gt;
&lt;br /&gt;
[[Ser Gwynn Andesh, Master At Arms]] (Gee4orce)&lt;br /&gt;
&lt;br /&gt;
[[Doran Keel]] - Apprentice Huntsman (ClassDunce)&lt;br /&gt;
&lt;br /&gt;
[[Baldric Styrian, the Thunderhammer]] - Brother to the Lord of House Styrian, this grim noble is charged with upholding the law in Styrian lands. Head of the Storm Wardens. (DJ-Anarchy)&lt;br /&gt;
&lt;br /&gt;
[[Ser Bronn Styrian]] - The hedonistic Knight of Silks and Champion of Styrian. (Jon D)&lt;br /&gt;
&lt;br /&gt;
[[Alessandra Storm]] - Expert blacksmith at house Styrian, bastard daughter of Lord Styrian. (AtomicGamer)&lt;/div&gt;</summary>
		<author><name>Gee4orce</name></author>
	</entry>
</feed>