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		<id>https://wiki.rpg.net/index.php?title=List_of_Forked_Lightning_PCs&amp;diff=300916</id>
		<title>List of Forked Lightning PCs</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=List_of_Forked_Lightning_PCs&amp;diff=300916"/>
		<updated>2016-05-09T21:08:41Z</updated>

		<summary type="html">&lt;p&gt;GetterBurai: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Below are [[Marvelous Adventures:Main Page|Marvelous Adventures]] writeups for the player characters of the &amp;lt;u&amp;gt;[[Thunderbolts_Forked_Lightning(PBP)|Thunderbolts: Forked Lightning]]&amp;lt;/u&amp;gt; campaign.&lt;br /&gt;
*Keeping with the &amp;quot;notorious criminals disguised as new superheroes&amp;quot; theme, &amp;lt;span style=&amp;quot;color: green;&amp;quot;&amp;gt;green text&amp;lt;/span&amp;gt; is used to mark abilities whose existence or true nature are generally kept concealed as part of these personas, while &amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;blue text&amp;lt;/span&amp;gt; indicates fictitious representations of those abilities they make to the public.&lt;br /&gt;
*A rightward arrow (&amp;amp;rarr;) means &amp;quot;to a range of&amp;quot;.&lt;br /&gt;
*The Karma listed before the slash is its starting value, while the number after the slash is its current value from play.&lt;br /&gt;
&lt;br /&gt;
== Blacklight ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float: left; margin-right: 1em;&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align: right;&amp;quot;|F:&lt;br /&gt;
| +4 || (GD)&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: right;&amp;quot;|A:&lt;br /&gt;
| +4 || (GD)&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: right;&amp;quot;|S:&lt;br /&gt;
| +4 || (GD)&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: right;&amp;quot;|E:&lt;br /&gt;
| +4 || (GD)&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: right;&amp;quot;|R:&lt;br /&gt;
| +4 || (GD)&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: right;&amp;quot;|I:&lt;br /&gt;
| +5 || (EX)&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: right; &amp;quot;|P:&lt;br /&gt;
| +7 || (IN)&lt;br /&gt;
|- &lt;br /&gt;
! style=&amp;quot;text-align: right;&amp;quot;|Res:&lt;br /&gt;
| +3 || (TY)&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: right;&amp;quot;|Pop:&lt;br /&gt;
| +0 || (NL)&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: right;&amp;quot;|Health:&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|16&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: right;&amp;quot;|Karma:&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|16/42&lt;br /&gt;
|}&lt;br /&gt;
[[File:Blacklight(T-Bolt).png|frame]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;KNOWN POWERS&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: green;&amp;quot;&amp;gt;&#039;&#039;Telepathy:&#039;&#039; IN&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;amp;bull; &#039;&#039;Mental Attack:&#039;&#039; IN (&amp;amp;rarr; 2 areas)&amp;lt;br/&amp;gt; &lt;br /&gt;
&amp;amp;bull; &#039;&#039;Mind Control:&#039;&#039; IN; limited to one target.&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;amp;bull; &#039;&#039;Image Projection:&#039;&#039; IN&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;Telekinesis:&#039;&#039; IN control, EX strength&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;Ethereal Form:&#039;&#039; Starting Karma is &amp;quot;Health&amp;quot; for personal damage, but can only be directly attacked by psychic or magical powers.&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Equipment:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Disruptor Pistol:&#039;&#039; EX electrical, stunning, or nullifier(electronics) attacks (&amp;amp;rarr; 3 areas)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Proxy Body:&#039;&#039; Immune to Stun and Kill results from any other than magic, psychic, or sensory attacks. Must make a Kill? FEAT if this body is reduced to 0 Health, or begin losing Psyche ranks as if Endurance. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Talents:&#039;&#039;&#039; Law Enforcement&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear: left;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Darkwing ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float: left; margin-right: 1em;&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align: right;&amp;quot;|F:&lt;br /&gt;
| +6 || (RM)&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: right;&amp;quot;|A:&lt;br /&gt;
| +6 || (RM)&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: right;&amp;quot;|S:&lt;br /&gt;
| +6 || (RM)&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: right;&amp;quot;|E:&lt;br /&gt;
| +6 || (RM)&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: right;&amp;quot;|R:&lt;br /&gt;
| +3 || (TY)&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: right;&amp;quot;|I:&lt;br /&gt;
| +4 || (GD)&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: right; &amp;quot;|P:&lt;br /&gt;
| +3 || (TY)&lt;br /&gt;
|- &lt;br /&gt;
! style=&amp;quot;text-align: right;&amp;quot;|Res:&lt;br /&gt;
| +3 || (TY)&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: right;&amp;quot;|Pop:&lt;br /&gt;
| +3 || (TY)&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: right;&amp;quot;|Health:&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|24&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: right;&amp;quot;|Karma:&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|10/32&lt;br /&gt;
|}&lt;br /&gt;
[[File:Darkwing(T-Bolt).png|frame]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;KNOWN POWERS&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Flight:&#039;&#039; GD (8 areas)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Equipment:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Body Armor:&#039;&#039; EX defense v. physical &amp;amp;amp; electricity&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Ultravision Lenses:&#039;&#039; EX&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Bracers:&#039;&#039; AM material; RM edged damage&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;amp;bull; &#039;&#039;Electric Bolts:&#039;&#039; IN (&amp;amp;rarr; 2 areas)&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Utility Belt:&#039;&#039; Contains 4 &amp;quot;birdarangs&amp;quot; (GD throwing damage), handcuffs (RM material), flares (RM illumination, smoke and tear-gas capsules (EX intensity), rebreather (2.5 hour use), tracers (1 mile), binoculars, and tape recorder (2.5 hour storage).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Talents:&#039;&#039;&#039; Martial Arts A,E; Military&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear: left;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Iron Mike ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float: left; margin-right: 1em;&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align: right;&amp;quot;|F:&lt;br /&gt;
| +6 || (RM)&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: right;&amp;quot;|A:&lt;br /&gt;
| +5 || (EX)&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: right;&amp;quot;|S:&lt;br /&gt;
| +7 || (IN)&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: right;&amp;quot;|E:&lt;br /&gt;
| +7 || (IN)&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: right;&amp;quot;|R:&lt;br /&gt;
| +3 || (TY)&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: right;&amp;quot;|I:&lt;br /&gt;
| +4 || (GD)&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: right; &amp;quot;|P:&lt;br /&gt;
| +4 || (GD)&lt;br /&gt;
|- &lt;br /&gt;
! style=&amp;quot;text-align: right;&amp;quot;|Res:&lt;br /&gt;
| +3 || (TY)&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: right;&amp;quot;|Pop:&lt;br /&gt;
| +0 || (NL)&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: right;&amp;quot;|Health:&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|24&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: right;&amp;quot;|Karma:&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|11/35&lt;br /&gt;
|}&lt;br /&gt;
[[File:Iron_Mike(T-Bolt).png|frame]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;KNOWN POWERS&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Body Armor:&#039;&#039; RM&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Equipment:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Ascension Armor:&#039;&#039; RM material, EX defense&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;amp;bull; &#039;&#039;Jumpjets:&#039;&#039; FB airspeed (2 areas), or +1 land speed&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;amp;bull; &#039;&#039;Protected Senses:&#039;&#039; GD&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Ultrasonic Resonance Armanent Array:&#039;&#039; EX material. Does EX force damage or IN stunning (&amp;amp;rarr; 8 areas); does +1 extra damage each turn (up to AM) focussed on inanimate material.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Talents:&#039;&#039;&#039; Guns, Martial Arts B &amp;amp; E, Resist Domination, Tumbling&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear: left;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Ohm ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float: left; margin-right: 1em;&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align: right;&amp;quot;|F:&lt;br /&gt;
| +5 || (EX)&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: right;&amp;quot;|A:&lt;br /&gt;
| +3 || (TY)&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: right;&amp;quot;|S:&lt;br /&gt;
| +4 || (GD)&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: right;&amp;quot;|E:&lt;br /&gt;
| +5 || (EX)&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: right;&amp;quot;|R:&lt;br /&gt;
| +2 || (PR)&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: right;&amp;quot;|I:&lt;br /&gt;
| +3 || (TY)&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: right; &amp;quot;|P:&lt;br /&gt;
| +3 || (TY)&lt;br /&gt;
|- &lt;br /&gt;
! style=&amp;quot;text-align: right;&amp;quot;|Res:&lt;br /&gt;
| +2 || (PR)&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: right;&amp;quot;|Pop:&lt;br /&gt;
| +0 || (NL)&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: right;&amp;quot;|Health:&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|17&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: right;&amp;quot;|Karma:&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|8/32&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;KNOWN POWERS&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: green;&amp;quot;&amp;gt;&#039;&#039;Material Duplication:&#039;&#039; UN; copied durability becomes Strength, Endurance (affects Health), and Body Armor.&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Equipment:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Powercell Armor:&#039;&#039; IN material; RM defense. Contains hidden sample of AM material for &#039;absorbing&#039;.&amp;lt;br/&amp;gt;&lt;br /&gt;
• &#039;&#039;Energy Detection:&#039;&#039; EX&amp;lt;br/&amp;gt;&lt;br /&gt;
• &#039;&#039;Battery:&#039;&#039; EX material; IN electricity (5 areas)&amp;lt;br/&amp;gt;&lt;br /&gt;
• &#039;&#039;Magnets:&#039;&#039; RM material; EX magnetism (1 area), GD Electrical Control&amp;lt;br/&amp;gt;&lt;br /&gt;
• &#039;&#039;Rocket:&#039;&#039; EX (10 areas)&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Talents:&#039;&#039;&#039; Blunt Weapons, Martial Arts B, Streetwise&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear: left;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Poppet ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float: left; margin-right: 1em;&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align: right;&amp;quot;|F:&lt;br /&gt;
| +4 || (GD)&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: right;&amp;quot;|A:&lt;br /&gt;
| +4 || (GD)&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: right;&amp;quot;|S:&lt;br /&gt;
| +3 || (TY)&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: right;&amp;quot;|E:&lt;br /&gt;
| +5 || (EX)&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: right;&amp;quot;|R:&lt;br /&gt;
| +3 || (TY)&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: right;&amp;quot;|I:&lt;br /&gt;
| +4 || (GD)&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: right; &amp;quot;|P:&lt;br /&gt;
| +5 || (EX)&lt;br /&gt;
|- &lt;br /&gt;
! style=&amp;quot;text-align: right;&amp;quot;|Res:&lt;br /&gt;
| +6 || (RM)&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: right;&amp;quot;|Pop:&lt;br /&gt;
| +0 || (NL)&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: right;&amp;quot;|Health:&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|16&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: right;&amp;quot;|Karma:&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|12/38&lt;br /&gt;
|}&lt;br /&gt;
[[File:Poppet(T-Bolt).png|frame]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;KNOWN POWERS&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;&#039;&#039;Sympathetic Magic:&#039;&#039; IN ability to conjure enchanted &amp;quot;voodoo dolls&amp;quot; and manipulate them to affect targets.&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Telekinesis:&#039;&#039; MN &amp;quot;agility&amp;quot;, RM &amp;quot;strength&amp;quot;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;amp;bull; &#039;&#039;Disruption:&#039;&#039; RM damage. By making a Reason FEAT on the Blocking column, she can heal damage (with the indicated modifier) instead.&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;amp;bull; &#039;&#039;Body Armor:&#039;&#039; GD&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;amp;bull; &#039;&#039;Flight:&#039;&#039; FB (2 areas)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Talents:&#039;&#039;&#039; Artist (Fashion); Crime; Language (Romanian)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear: left;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Professor Arcane ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float: left; margin-right: 1em;&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align: right;&amp;quot;|F:&lt;br /&gt;
| +4 || (EX)&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: right;&amp;quot;|A:&lt;br /&gt;
| +4 || (GD)&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: right;&amp;quot;|S:&lt;br /&gt;
| +4 || (GD)&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: right;&amp;quot;|E:&lt;br /&gt;
| +5 || (EX)&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: right;&amp;quot;|R:&lt;br /&gt;
| +5 || (EX)&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: right;&amp;quot;|I:&lt;br /&gt;
| +5 || (EX)&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: right; &amp;quot;|P:&lt;br /&gt;
| +6 || (RM)&lt;br /&gt;
|- &lt;br /&gt;
! style=&amp;quot;text-align: right;&amp;quot;|Res:&lt;br /&gt;
| +5 || (EX)&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: right;&amp;quot;|Pop:&lt;br /&gt;
| +0 || (NL)&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: right;&amp;quot;|Health:&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|18&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: right;&amp;quot;|Karma:&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|16/42&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;KNOWN POWERS&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;&#039;&#039;Sorcery:&#039;&#039; RM ability to use various spells.&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: green;&amp;quot;&amp;gt;&#039;&#039;Light Generation:&#039;&#039; RM&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;amp;bull; &#039;&#039;Illusion-Casting:&#039;&#039; RM&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;amp;bull; &#039;&#039;Hypnosis:&#039;&#039; RM&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;amp;bull; &#039;&#039;Light Solidification:&#039;&#039; RM&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Resistance (Gas):&#039;&#039; MN&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Flight:&#039;&#039; TY (6 areas)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Equipment:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: green;&amp;quot;&amp;gt;&#039;&#039;Gas Spray:&#039;&#039; AM knock-out&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Talents:&#039;&#039;&#039; Engineering, Robotics, Holography, Occult Lore&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear: left;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Pulse ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float: left; margin-right: 1em;&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align: right;&amp;quot;|F:&lt;br /&gt;
| +4 || (GD)&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: right;&amp;quot;|A:&lt;br /&gt;
| +7 || (IN)&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: right;&amp;quot;|S:&lt;br /&gt;
| +4 || (GD)&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: right;&amp;quot;|E:&lt;br /&gt;
| +6 || (RM)&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: right;&amp;quot;|R:&lt;br /&gt;
| +3 || (TY)&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: right;&amp;quot;|I:&lt;br /&gt;
| +3 || (TY)&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: right; &amp;quot;|P:&lt;br /&gt;
| +3 || (TY)&lt;br /&gt;
|- &lt;br /&gt;
! style=&amp;quot;text-align: right;&amp;quot;|Res:&lt;br /&gt;
| +3 || (TY)&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: right;&amp;quot;|Pop:&lt;br /&gt;
| +0 || (NL)&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: right;&amp;quot;|Health:&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|21&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: right;&amp;quot;|Karma:&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|9/35&lt;br /&gt;
|}&lt;br /&gt;
[[File:Pulse(T-Bolt).png|frame]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;KNOWN POWERS&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;&#039;&#039;Spinning:&#039;&#039; +3 to Escape FEATs, EX landspeed (5 areas)&amp;lt;br/&amp;gt;&lt;br /&gt;
• &#039;&#039;Cyclone (Force Field):&#039;&#039; RM defense v. physical and missiles&amp;lt;br/&amp;gt;&lt;br /&gt;
• &#039;&#039;Flight:&#039;&#039; GD (8 areas)&amp;lt;br/&amp;gt;&lt;br /&gt;
• &#039;&#039;Wind Blasts:&#039;&#039; RM damage (&amp;amp;rarr; 8 areas, or all within 1 area).&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Equipment:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Battlesuit:&#039;&#039; EX defense; telemetry visor provides +1 Intuition (GD).&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;amp;bull; &#039;&#039;&amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;Photonic Injection System:&amp;lt;/span&amp;gt;&#039;&#039; &amp;lt;span style=&amp;quot;color: green;&amp;quot;&amp;gt;Kinetic capacitors&amp;lt;/span&amp;gt; generate a GD rank blinding attack, and creates 3 charges to use any following powers.&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;amp;bull; &#039;&#039;Force Bolts:&#039;&#039; AM (or RM to all within 1 area)&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;amp;bull; &#039;&#039;Rocket:&#039;&#039; GD (8 areas)&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;amp;bull; &#039;&#039;Strength Boost:&#039;&#039; RM&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Talents:&#039;&#039;&#039; Wrestling; Driving; Performance (skating, circus, pro wrestling)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear: left;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Skyscraper ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float: left; margin-right: 1em;&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align: right;&amp;quot;|F:&lt;br /&gt;
| +4 || (GD)&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: right;&amp;quot;|A:&lt;br /&gt;
| +4 || (GD)&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: right;&amp;quot;|S:&lt;br /&gt;
| +3 || (TY)&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: right;&amp;quot;|E:&lt;br /&gt;
| +5 || (EX)&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: right;&amp;quot;|R:&lt;br /&gt;
| +5 || (EX)&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: right;&amp;quot;|I:&lt;br /&gt;
| +3 || (TY)&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: right; &amp;quot;|P:&lt;br /&gt;
| +2 || (PR)&lt;br /&gt;
|- &lt;br /&gt;
! style=&amp;quot;text-align: right;&amp;quot;|Res:&lt;br /&gt;
| +3 || (TY)&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: right;&amp;quot;|Pop:&lt;br /&gt;
| +0 || (NL)&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: right;&amp;quot;|Health:&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|16 (24)&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: right;&amp;quot;|Karma:&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|10/36&lt;br /&gt;
|}&lt;br /&gt;
[[File:Skyscraper(T-Bolt).png|frame]]&lt;br /&gt;
&#039;&#039;&#039;KNOWN POWERS&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Growth:&#039;&#039; AM&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;&#039;&#039;Shrinking:&#039;&#039; IN&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Equipment:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;&#039;&#039;Electric Blasters:&#039;&#039; RM (&amp;amp;rarr;3 areas)&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Talents:&#039;&#039;&#039; Electronics, Engineering, Repair/Tinker&lt;/div&gt;</summary>
		<author><name>GetterBurai</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=File:DC75_BlackOrchid.png&amp;diff=300538</id>
		<title>File:DC75 BlackOrchid.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=File:DC75_BlackOrchid.png&amp;diff=300538"/>
		<updated>2016-04-30T05:12:34Z</updated>

		<summary type="html">&lt;p&gt;GetterBurai: &amp;quot;Micro-hero&amp;quot; rendering of the character of &amp;quot;Black Orchid&amp;quot; from the DC-75B comics draft.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;quot;Micro-hero&amp;quot; rendering of the character of &amp;quot;Black Orchid&amp;quot; from the DC-75B comics draft.&lt;/div&gt;</summary>
		<author><name>GetterBurai</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=File:DC75_Angle-Man.png&amp;diff=300493</id>
		<title>File:DC75 Angle-Man.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=File:DC75_Angle-Man.png&amp;diff=300493"/>
		<updated>2016-04-29T05:30:23Z</updated>

		<summary type="html">&lt;p&gt;GetterBurai: &amp;quot;Micro-hero&amp;quot; rendering of the character of &amp;quot;Angle-Man&amp;quot; from the DC-75B comics draft&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;quot;Micro-hero&amp;quot; rendering of the character of &amp;quot;Angle-Man&amp;quot; from the DC-75B comics draft&lt;/div&gt;</summary>
		<author><name>GetterBurai</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=File:DC75_Hawkgirl.png&amp;diff=300375</id>
		<title>File:DC75 Hawkgirl.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=File:DC75_Hawkgirl.png&amp;diff=300375"/>
		<updated>2016-04-27T03:37:17Z</updated>

		<summary type="html">&lt;p&gt;GetterBurai: &amp;quot;Micro-Heroes&amp;quot; rendering of the character of &amp;quot;Hawkgirl&amp;quot; from the DC-75B comics draft.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;quot;Micro-Heroes&amp;quot; rendering of the character of &amp;quot;Hawkgirl&amp;quot; from the DC-75B comics draft.&lt;/div&gt;</summary>
		<author><name>GetterBurai</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=File:DC75_MrBones.png&amp;diff=300358</id>
		<title>File:DC75 MrBones.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=File:DC75_MrBones.png&amp;diff=300358"/>
		<updated>2016-04-25T19:27:59Z</updated>

		<summary type="html">&lt;p&gt;GetterBurai: &amp;quot;Micro-hero&amp;quot; rendering of the character of &amp;quot;Mr. Bones&amp;quot;, from the DC-75B comics draft.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;quot;Micro-hero&amp;quot; rendering of the character of &amp;quot;Mr. Bones&amp;quot;, from the DC-75B comics draft.&lt;/div&gt;</summary>
		<author><name>GetterBurai</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=File:DC75_Vulcan.png&amp;diff=300287</id>
		<title>File:DC75 Vulcan.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=File:DC75_Vulcan.png&amp;diff=300287"/>
		<updated>2016-04-24T00:41:22Z</updated>

		<summary type="html">&lt;p&gt;GetterBurai: &amp;quot;Micro-hero&amp;quot; rendering of the character of &amp;quot;Vulcan&amp;quot;, from the DC-75B comics draft&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;quot;Micro-hero&amp;quot; rendering of the character of &amp;quot;Vulcan&amp;quot;, from the DC-75B comics draft&lt;/div&gt;</summary>
		<author><name>GetterBurai</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Thunderbolts_(PBP)_Sandbox&amp;diff=300196</id>
		<title>Thunderbolts (PBP) Sandbox</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Thunderbolts_(PBP)_Sandbox&amp;diff=300196"/>
		<updated>2016-04-21T04:04:55Z</updated>

		<summary type="html">&lt;p&gt;GetterBurai: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== When Last We Left [[Thunderbolts_Forked_Lightning(PBP) | Our Intrepid Heroes]] ==&lt;br /&gt;
&lt;br /&gt;
The mercenary scavengers known as &#039;&#039;&#039;The Rat Pack&#039;&#039;&#039; had seized the area surrounding the site of the Avengers&#039; final battle, taking numerous hostages from bystanders in the park while looking to plunder the alien technology of their enigmatic enemy&#039;s citadel. But &#039;&#039;&#039;the Thunderbolts&#039;&#039;&#039; have arrived to put a stop to their misdeeds, and taken them by surprise! &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Currently On:&#039;&#039;&#039; Round #3&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Initiative Rolls:&#039;&#039;&#039; [http://orokos.com/roll/393559 Thunderbolts= 1; Rat Pack=4]&lt;br /&gt;
[[File:T-Bolts_Map.png|frame|right]]&lt;br /&gt;
{| style=&amp;quot;border-collapse: collapse; border:thin solid;&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;font-variant: small-caps; font-weight: bold;&amp;quot;|Default Action Order&lt;br /&gt;
|- style=&amp;quot;background: black; color: yellow;&amp;quot;&lt;br /&gt;
!Character!!Location!!Damage!!Dodge?!!Action&lt;br /&gt;
|-&lt;br /&gt;
|Rat Pack 04||Area 1A||0||N||Nothing (entangled, not escaping)&lt;br /&gt;
|-&lt;br /&gt;
|Rat Pack 03||Area 1A||0||N||Nothing (entangled, not escaping)&lt;br /&gt;
|- &lt;br /&gt;
|Rat Pack 01||Area 1A||0||N|| (Hypnotized)&lt;br /&gt;
|- style=&amp;quot;border-top:thin black solid;&amp;quot;&lt;br /&gt;
|Rat Pack 02||Street A||0||N||Driving truck&lt;br /&gt;
|-&lt;br /&gt;
|Rat Pack 06||Street A||10||N||Riding truck&lt;br /&gt;
|-&lt;br /&gt;
|Rat Pack 07||Street A||10||N||Riding truck&lt;br /&gt;
|- &lt;br /&gt;
|Rat Pack 08||Street A||0||N||Riding truck&lt;br /&gt;
|- style=&amp;quot;border-top:thin black solid;&amp;quot;&lt;br /&gt;
|Rat Pack 15||Street B||8||N||Riding truck&lt;br /&gt;
|- &lt;br /&gt;
|Rat Pack 16||Street B||0||N||Driving truck&lt;br /&gt;
|-&lt;br /&gt;
|Rat Pack 05||Area 1B||0||Y||Running for truck&lt;br /&gt;
|- style=&amp;quot;border-top:thin black solid;&amp;quot;&lt;br /&gt;
|Rat Pack 09||W. Woods||6||N||Fleeing (Blinded)&lt;br /&gt;
|-&lt;br /&gt;
|Rat Pack 10||W. Woods||6||N||Fleeing (Blinded)&lt;br /&gt;
|-&lt;br /&gt;
|Rat Pack 11||N. Woods||6||N||Fallen (&amp;amp;amp; Blinded)&lt;br /&gt;
|- style=&amp;quot;border-top:thin black solid;&amp;quot;&lt;br /&gt;
|Rat Pack Leader||Area 2A||0||N||Downed&lt;br /&gt;
|- &lt;br /&gt;
|Rat Pack 12||Area 2A||14||N||Downed&lt;br /&gt;
|- style=&amp;quot;border-top:thin black solid;&amp;quot;&lt;br /&gt;
|Rat Pack 13||Area 2B||0||N||&amp;amp;mdash; (Entangled by Arcane)&lt;br /&gt;
|-&lt;br /&gt;
|Rat Pack 14||Area 2B||14||N||Downed&lt;br /&gt;
|- style=&amp;quot;border-top:thin black solid;&amp;quot;&lt;br /&gt;
|Blacklight||Area 1A||0||N||EMP-blasting truck&lt;br /&gt;
|- style=&amp;quot;border-bottom:thin black solid;&amp;quot;&lt;br /&gt;
|Professor Arcane||Rooftop||0||N||&amp;amp;mdash;&lt;br /&gt;
|-&lt;br /&gt;
|Darkwing||Area 2B||0||N||&amp;amp;mdash;&lt;br /&gt;
|-&lt;br /&gt;
|Iron Mike||Area 1B||0||N||Unsuccessful grab for truck&lt;br /&gt;
|-&lt;br /&gt;
|Pulse||Area 2A||4||N||&amp;amp;mdash;&lt;br /&gt;
|- style=&amp;quot;border-bottom:thin black solid;&amp;quot;&lt;br /&gt;
|Poppet||Area 1B||0||N||TK-&#039;crippling&#039; R.P. #11&lt;br /&gt;
|- &lt;br /&gt;
|Ohm||Area 1A||0||N||&amp;amp;mdash;&lt;br /&gt;
|- style=&amp;quot;border-bottom:thin black solid;&amp;quot;&lt;br /&gt;
|Skyscraper||Area 1A||0||N||&amp;amp;mdash;&lt;br /&gt;
|- style=&amp;quot;border-top:thin black solid;&amp;quot;&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>GetterBurai</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Thunderbolts_(PBP)_Sandbox&amp;diff=300190</id>
		<title>Thunderbolts (PBP) Sandbox</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Thunderbolts_(PBP)_Sandbox&amp;diff=300190"/>
		<updated>2016-04-21T03:36:41Z</updated>

		<summary type="html">&lt;p&gt;GetterBurai: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== When Last We Left [[Thunderbolts_Forked_Lightning(PBP) | Our Intrepid Heroes]] ==&lt;br /&gt;
&lt;br /&gt;
The mercenary scavengers known as &#039;&#039;&#039;The Rat Pack&#039;&#039;&#039; had seized the area surrounding the site of the Avengers&#039; final battle, taking numerous hostages from bystanders in the park while looking to plunder the alien technology of their enigmatic enemy&#039;s citadel. But &#039;&#039;&#039;the Thunderbolts&#039;&#039;&#039; have arrived to put a stop to their misdeeds, and taken them by surprise! &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Currently On:&#039;&#039;&#039; Round #3&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Initiative Rolls:&#039;&#039;&#039; [http://orokos.com/roll/393559 Thunderbolts= 1; Rat Pack=4]&lt;br /&gt;
[[File:T-Bolts_Map.png|frame|right]]&lt;br /&gt;
{| style=&amp;quot;border-collapse: collapse; border:thin solid;&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;font-variant: small-caps; font-weight: bold;&amp;quot;|Default Action Order&lt;br /&gt;
|- style=&amp;quot;background: black; color: yellow;&amp;quot;&lt;br /&gt;
!Character!!Location!!Damage!!Dodge?!!Action&lt;br /&gt;
|-&lt;br /&gt;
|Rat Pack 04||Area 1A||0||N||Nothing (entangled, not escaping)&lt;br /&gt;
|-&lt;br /&gt;
|Rat Pack 03||Area 1A||0||N||Nothing (entangled, not escaping)&lt;br /&gt;
|- &lt;br /&gt;
|Rat Pack 01||Area 1A||0||N|| (Hypnotized)&lt;br /&gt;
|- style=&amp;quot;border-top:thin black solid;&amp;quot;&lt;br /&gt;
|Rat Pack 02||Street A||0||N||Driving truck&lt;br /&gt;
|-&lt;br /&gt;
|Rat Pack 06||Street A||10||N||Riding truck&lt;br /&gt;
|-&lt;br /&gt;
|Rat Pack 07||Street A||10||N||Riding truck&lt;br /&gt;
|- &lt;br /&gt;
|Rat Pack 08||Street A||0||N||Riding truck&lt;br /&gt;
|- style=&amp;quot;border-top:thin black solid;&amp;quot;&lt;br /&gt;
|Rat Pack 15||Street B||8||N||Riding truck&lt;br /&gt;
|- &lt;br /&gt;
|Rat Pack 16||Street B||0||N||Driving truck&lt;br /&gt;
|-&lt;br /&gt;
|Rat Pack 05||Area 1B||0||Y||Running for truck&lt;br /&gt;
|- style=&amp;quot;border-top:thin black solid;&amp;quot;&lt;br /&gt;
|Rat Pack 09||W. Woods||6||N||Fleeing (Blinded)&lt;br /&gt;
|-&lt;br /&gt;
|Rat Pack 10||W. Woods||6||N||Fleeing (Blinded)&lt;br /&gt;
|-&lt;br /&gt;
|Rat Pack 11||N. Woods||6||N||Fleeing (Blinded)&lt;br /&gt;
|- style=&amp;quot;border-top:thin black solid;&amp;quot;&lt;br /&gt;
|Rat Pack Leader||Area 2A||0||N||Downed&lt;br /&gt;
|- &lt;br /&gt;
|Rat Pack 12||Area 2A||14||N||Downed&lt;br /&gt;
|- style=&amp;quot;border-top:thin black solid;&amp;quot;&lt;br /&gt;
|Rat Pack 13||Area 2B||0||N||&amp;amp;mdash; (Entangled by Arcane)&lt;br /&gt;
|-&lt;br /&gt;
|Rat Pack 14||Area 2B||14||N||Downed&lt;br /&gt;
|- style=&amp;quot;border-top:thin black solid;&amp;quot;&lt;br /&gt;
|Blacklight||Area 1A||0||N||EMP-blasting truck&lt;br /&gt;
|- style=&amp;quot;border-bottom:thin black solid;&amp;quot;&lt;br /&gt;
|Professor Arcane||Rooftop||0||N||&amp;amp;mdash;&lt;br /&gt;
|-&lt;br /&gt;
|Darkwing||Area 2B||0||N||&amp;amp;mdash;&lt;br /&gt;
|-&lt;br /&gt;
|Iron Mike||Area 1B||0||N||Unsuccessful grab for truck&lt;br /&gt;
|-&lt;br /&gt;
|Pulse||Area 2A||4||N||&amp;amp;mdash;&lt;br /&gt;
|- style=&amp;quot;border-bottom:thin black solid;&amp;quot;&lt;br /&gt;
|Poppet||Area 1B||0||N||TK-&#039;crippling&#039; R.P. #11&lt;br /&gt;
|- &lt;br /&gt;
|Ohm||Area 1A||0||N||&amp;amp;mdash;&lt;br /&gt;
|- style=&amp;quot;border-bottom:thin black solid;&amp;quot;&lt;br /&gt;
|Skyscraper||Area 1A||0||N||&amp;amp;mdash;&lt;br /&gt;
|- style=&amp;quot;border-top:thin black solid;&amp;quot;&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>GetterBurai</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=File:DC75_Flash.png&amp;diff=300143</id>
		<title>File:DC75 Flash.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=File:DC75_Flash.png&amp;diff=300143"/>
		<updated>2016-04-20T19:51:38Z</updated>

		<summary type="html">&lt;p&gt;GetterBurai: &amp;quot;Micro-Hero&amp;quot; rendering of the Flash (Will Everett), from the DC-75B comics draft.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;quot;Micro-Hero&amp;quot; rendering of the Flash (Will Everett), from the DC-75B comics draft.&lt;/div&gt;</summary>
		<author><name>GetterBurai</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Thunderbolts_(PBP)_Sandbox&amp;diff=300052</id>
		<title>Thunderbolts (PBP) Sandbox</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Thunderbolts_(PBP)_Sandbox&amp;diff=300052"/>
		<updated>2016-04-18T17:56:58Z</updated>

		<summary type="html">&lt;p&gt;GetterBurai: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== When Last We Left [[Thunderbolts_Forked_Lightning(PBP) | Our Intrepid Heroes]] ==&lt;br /&gt;
&lt;br /&gt;
The mercenary scavengers known as &#039;&#039;&#039;The Rat Pack&#039;&#039;&#039; had seized the area surrounding the site of the Avengers&#039; final battle, taking numerous hostages from bystanders in the park while looking to plunder the alien technology of their enigmatic enemy&#039;s citadel. But &#039;&#039;&#039;the Thunderbolts&#039;&#039;&#039; have arrived to put a stop to their misdeeds, and taken them by surprise! &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Currently On:&#039;&#039;&#039; Round #3&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Initiative Rolls:&#039;&#039;&#039; [http://orokos.com/roll/393559 Thunderbolts= 1; Rat Pack=4]&lt;br /&gt;
[[File:T-Bolts_Map.png|frame|right]]&lt;br /&gt;
{| style=&amp;quot;border-collapse: collapse; border:thin solid;&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;font-variant: small-caps; font-weight: bold;&amp;quot;|Default Action Order&lt;br /&gt;
|- style=&amp;quot;background: black; color: yellow;&amp;quot;&lt;br /&gt;
!Character!!Location!!Damage!!Dodge?!!Action&lt;br /&gt;
|-&lt;br /&gt;
|Rat Pack 04||Area 1A||0||N||Nothing (entangled, not escaping)&lt;br /&gt;
|-&lt;br /&gt;
|Rat Pack 03||Area 1A||0||N||Nothing (entangled, not escaping)&lt;br /&gt;
|- &lt;br /&gt;
|Rat Pack 01||Area 1A||0||N|| (Hypnotized)&lt;br /&gt;
|- style=&amp;quot;border-top:thin black solid;&amp;quot;&lt;br /&gt;
|Rat Pack 02||Street A||0||N||Driving truck&lt;br /&gt;
|-&lt;br /&gt;
|Rat Pack 06||Street A||10||N||Riding truck&lt;br /&gt;
|-&lt;br /&gt;
|Rat Pack 07||Street A||10||N||Riding truck&lt;br /&gt;
|- &lt;br /&gt;
|Rat Pack 08||Street A||0||N||Riding truck&lt;br /&gt;
|- style=&amp;quot;border-top:thin black solid;&amp;quot;&lt;br /&gt;
|Rat Pack 15||Street B||8||N||Riding truck&lt;br /&gt;
|- &lt;br /&gt;
|Rat Pack 16||Street B||0||N||Driving truck&lt;br /&gt;
|-&lt;br /&gt;
|Rat Pack 05||Area 1B||0||Y||Running for truck&lt;br /&gt;
|- style=&amp;quot;border-top:thin black solid;&amp;quot;&lt;br /&gt;
|Rat Pack 09||W. Woods||6||N||Fleeing (Blinded)&lt;br /&gt;
|-&lt;br /&gt;
|Rat Pack 10||W. Woods||6||N||Fleeing (Blinded)&lt;br /&gt;
|-&lt;br /&gt;
|Rat Pack 11||N. Woods||6||N||Fleeing (Blinded)&lt;br /&gt;
|- style=&amp;quot;border-top:thin black solid;&amp;quot;&lt;br /&gt;
|Rat Pack Leader||Area 2A||0||N||Downed&lt;br /&gt;
|- &lt;br /&gt;
|Rat Pack 12||Area 2A||14||N||Downed&lt;br /&gt;
|- style=&amp;quot;border-top:thin black solid;&amp;quot;&lt;br /&gt;
|Rat Pack 13||Area 2B||0||N||&amp;amp;mdash; (Entangled by Arcane)&lt;br /&gt;
|-&lt;br /&gt;
|Rat Pack 14||Area 2B||14||N||Downed&lt;br /&gt;
|- style=&amp;quot;border-top:thin black solid;&amp;quot;&lt;br /&gt;
|Blacklight||Area 1A||0||N||&amp;amp;mdash;&lt;br /&gt;
|- style=&amp;quot;border-bottom:thin black solid;&amp;quot;&lt;br /&gt;
|Professor Arcane||Rooftop||0||N||&amp;amp;mdash;&lt;br /&gt;
|-&lt;br /&gt;
|Darkwing||Area 2B||0||N||&amp;amp;mdash;&lt;br /&gt;
|-&lt;br /&gt;
|Iron Mike||Area 1B||0||N||&amp;amp;mdash;&lt;br /&gt;
|-&lt;br /&gt;
|Pulse||Area 2A||4||N||&amp;amp;mdash;&lt;br /&gt;
|- style=&amp;quot;border-bottom:thin black solid;&amp;quot;&lt;br /&gt;
|Poppet||Area 1B||0||N||&amp;amp;mdash;&lt;br /&gt;
|- &lt;br /&gt;
|Ohm||Area 1A||0||N||&amp;amp;mdash;&lt;br /&gt;
|- style=&amp;quot;border-bottom:thin black solid;&amp;quot;&lt;br /&gt;
|Skyscraper||Area 1A||0||N||&amp;amp;mdash;&lt;br /&gt;
|- style=&amp;quot;border-top:thin black solid;&amp;quot;&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>GetterBurai</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=File:T-Bolts_Map.png&amp;diff=300051</id>
		<title>File:T-Bolts Map.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=File:T-Bolts_Map.png&amp;diff=300051"/>
		<updated>2016-04-18T17:35:30Z</updated>

		<summary type="html">&lt;p&gt;GetterBurai: GetterBurai uploaded a new version of File:T-Bolts Map.png&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Combat map for the current state of the &amp;quot;Thunderbolts: Forked Lightning&amp;quot; PBP campaign.&lt;/div&gt;</summary>
		<author><name>GetterBurai</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=File:T-Bolts_Map.png&amp;diff=300050</id>
		<title>File:T-Bolts Map.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=File:T-Bolts_Map.png&amp;diff=300050"/>
		<updated>2016-04-18T17:04:39Z</updated>

		<summary type="html">&lt;p&gt;GetterBurai: GetterBurai uploaded a new version of File:T-Bolts Map.png&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Combat map for the current state of the &amp;quot;Thunderbolts: Forked Lightning&amp;quot; PBP campaign.&lt;/div&gt;</summary>
		<author><name>GetterBurai</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Thunderbolts_(PBP)_Sandbox&amp;diff=299729</id>
		<title>Thunderbolts (PBP) Sandbox</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Thunderbolts_(PBP)_Sandbox&amp;diff=299729"/>
		<updated>2016-04-12T14:43:17Z</updated>

		<summary type="html">&lt;p&gt;GetterBurai: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== When Last We Left [[Thunderbolts_Forked_Lightning(PBP) | Our Intrepid Heroes]] ==&lt;br /&gt;
&lt;br /&gt;
The mercenary scavengers known as &#039;&#039;&#039;The Rat Pack&#039;&#039;&#039; had seized the area surrounding the site of the Avengers&#039; final battle, taking numerous hostages from bystanders in the park while looking to plunder the alien technology of their enigmatic enemy&#039;s citadel. But &#039;&#039;&#039;the Thunderbolts&#039;&#039;&#039; have arrived to put a stop to their misdeeds, and taken them by surprise! &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Currently On:&#039;&#039;&#039; Round #2&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Initiative Rolls:&#039;&#039;&#039; [http://orokos.com/roll/388792 Thunderbolts= 10; Rat Pack=3]&lt;br /&gt;
[[File:T-Bolts_Map.png|frame|right]]&lt;br /&gt;
{| style=&amp;quot;border-collapse: collapse; border:thin solid;&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;font-variant: small-caps; font-weight: bold;&amp;quot;|Default Action Order&lt;br /&gt;
|- style=&amp;quot;background: black; color: yellow;&amp;quot;&lt;br /&gt;
!Character!!Location!!Damage!!Dodge?!!Action&lt;br /&gt;
|-&lt;br /&gt;
|Blacklight||Area 1A||0||N||Stun ray attack (R.P. #02)&lt;br /&gt;
|- style=&amp;quot;border-bottom:thin black solid;&amp;quot;&lt;br /&gt;
|Professor Arcane||Rooftop||0||N||Entangling (R.P. #13)&lt;br /&gt;
|-&lt;br /&gt;
|Darkwing||Area 2B||0||N||Slugfest attack (R.P. #14)&lt;br /&gt;
|-&lt;br /&gt;
|Iron Mike||Area 1B||0||N||Slugfest attack (R.P. #8)&lt;br /&gt;
|-&lt;br /&gt;
|Pulse||Area 2A||4||N||Blasting R.P. #12&lt;br /&gt;
|- style=&amp;quot;border-bottom:thin black solid;&amp;quot;&lt;br /&gt;
|Poppet||Area 1B||0||N||Telekinetic &amp;quot;grab&amp;quot; (R.P. #5)&lt;br /&gt;
|- &lt;br /&gt;
|Ohm||Area 1A||0||N||&#039;Covering&#039; captive enemies.&lt;br /&gt;
|- style=&amp;quot;border-bottom:thin black solid;&amp;quot;&lt;br /&gt;
|Skyscraper||Area 1A||0||N||&amp;amp;mdash;&lt;br /&gt;
|-&lt;br /&gt;
|Rat Pack 04||Area 1A||0||N||Nothing (entangled, not escaping)&lt;br /&gt;
|-&lt;br /&gt;
|Rat Pack 03||Area 1A||0||N||Nothing (entangled, not escaping)&lt;br /&gt;
|-&lt;br /&gt;
|Rat Pack 02||Area 1A||0||N||&amp;amp;mdash;&lt;br /&gt;
|- &lt;br /&gt;
|Rat Pack 01||Area 1A||0||N||&amp;amp;mdash;&lt;br /&gt;
|- style=&amp;quot;border-top:thin black solid;&amp;quot;&lt;br /&gt;
|Rat Pack 05||Area 1B||0||N||&amp;amp;mdash; (Held)&lt;br /&gt;
|-&lt;br /&gt;
|Rat Pack 06||Area 1B||10||N||&amp;amp;mdash;&lt;br /&gt;
|-&lt;br /&gt;
|Rat Pack 07||Area 1B||10||N||&amp;amp;mdash;&lt;br /&gt;
|- &lt;br /&gt;
|Rat Pack 08||Area 1B||0||N||&amp;amp;mdash;&lt;br /&gt;
|- style=&amp;quot;border-top:thin black solid;&amp;quot;&lt;br /&gt;
|Rat Pack Leader||Area 2A||0||N||Downed&lt;br /&gt;
|-&lt;br /&gt;
|Rat Pack 09||Area 2A||6||N||&amp;amp;mdash; (Blinded)&lt;br /&gt;
|-&lt;br /&gt;
|Rat Pack 10||Area 2A||6||N||&amp;amp;mdash; (Blinded)&lt;br /&gt;
|-&lt;br /&gt;
|Rat Pack 11||Area 2A||6||N||&amp;amp;mdash; (Blinded)&lt;br /&gt;
|- &lt;br /&gt;
|Rat Pack 12||Area 2A||12||N||&amp;amp;mdash;&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;border-top:thin black solid;&amp;quot;&lt;br /&gt;
|Rat Pack 13||Area 2B||0||N||&amp;amp;mdash; (Entangled)&lt;br /&gt;
|-&lt;br /&gt;
|Rat Pack 14||Area 2B||14||N||Downed&lt;br /&gt;
|-&lt;br /&gt;
|Rat Pack 15||Area 2B||8||N||&amp;amp;mdash;&lt;br /&gt;
|- &lt;br /&gt;
|Rat Pack 16||Area 2B||0||N||&amp;amp;mdash;&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>GetterBurai</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Thunderbolts_Forked_Lightning(PBP)&amp;diff=299586</id>
		<title>Thunderbolts Forked Lightning(PBP)</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Thunderbolts_Forked_Lightning(PBP)&amp;diff=299586"/>
		<updated>2016-04-07T15:23:53Z</updated>

		<summary type="html">&lt;p&gt;GetterBurai: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;background:Gold; border:thin solid black; padding:0em 1em; font-family: &#039;Comic Sans MS&#039;;&amp;quot;&amp;gt;In the wake of tragedy, they appeared on the scene as a beacon of hope to a world that had lost most of its greatest heroes. They called themselves &#039;&#039;&#039;The Thunderbolts&#039;&#039;&#039;, and they promised to carry on the proud traditions set forth by such brave and noble super-powered teams as the Fantastic Four and the Avengers! Little did the world know, however, that the Thunderbolts were actually wolves in sheeps&#039; clothing &amp;amp;mdash; supervillains &#039;&#039;disguised&#039;&#039; as new heroes &amp;amp;mdash; the latest incarnation of Baron Helmut Zemo&#039;s Masters of Evil!&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;float: right; margin-left: 1em;&amp;quot;&amp;gt;&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Meet the Thunderbolts &amp;amp;mdash; Marvel&#039;s Most Wanted!&lt;br /&gt;
!Thunderbolt!!True Identity!!Alias!!Played by&lt;br /&gt;
|-&lt;br /&gt;
| [[List_of_Forked_Lightning_PCs#Blacklight|Blacklight]] ||Brian deWolff||Wraith&lt;br /&gt;
|[https://forum.rpg.net/member.php?754-smilingbandit2 Smilingbandit2]&lt;br /&gt;
|-&lt;br /&gt;
| [[List_of_Forked_Lightning_PCs#Darkwing|Darkwing]] ||Simon Maddicks||Killer Shrike&lt;br /&gt;
|[https://forum.rpg.net/member.php?63423-Captain-Astounding Captain Astounding]&lt;br /&gt;
|-&lt;br /&gt;
| [[List_of_Forked_Lightning_PCs#Iron_Mike|Iron Mike]] ||Lonnie Lincoln||Tombstone&lt;br /&gt;
|[https://forum.rpg.net/member.php?2699-Warmduscher Warmduscher]&lt;br /&gt;
|-&lt;br /&gt;
| [[List_of_Forked_Lightning_PCs#Ohm|Ohm]] ||Carl &amp;quot;Crusher&amp;quot; Creel||Absorbing Man&lt;br /&gt;
|[https://forum.rpg.net/member.php?19945-Caias-Ward Caias Ward]&lt;br /&gt;
|-&lt;br /&gt;
| [[List_of_Forked_Lightning_PCs#Poppet|Poppet]] ||Sybil Dvorak||Gypsy Moth||[https://forum.rpg.net/member.php?12030-ScottL ScottL]&lt;br /&gt;
|-&lt;br /&gt;
| [[List_of_Forked_Lightning_PCs#Professor_Arcane|Professor Arcane]] ||Quentin Beck||Mysterio&lt;br /&gt;
|[https://forum.rpg.net/member.php?9116-The-Watcher The Watcher]&lt;br /&gt;
|-&lt;br /&gt;
| [[List_of_Forked_Lightning_PCs#Pulse|Pulse]] ||David Cannon||Whirlwind&lt;br /&gt;
|[https://forum.rpg.net/member.php?114784-Dogr_Dollarsson Dogr Dollarsson]&lt;br /&gt;
|-&lt;br /&gt;
| [[List_of_Forked_Lightning_PCs#Skyscraper|Skyscraper]] ||Rita DeMara||Yellowjacket&lt;br /&gt;
|[https://forum.rpg.net/member.php?141088-Bellerophon Bellerophon]&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; |Judge:&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|[https://forum.rpg.net/member.php?62442-GetterBurai GetterBurai]&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Thunderbolts: Forked Lightning&amp;lt;/u&amp;gt; is a play-by-post campaign set in the Marvel Universe, using (a version of) TSR&#039;s &amp;lt;u&amp;gt;&#039;&#039;&#039;Marvel Superheroes&#039;&#039;&#039;&amp;lt;/u&amp;gt; system (aka &amp;quot;FASERIP&amp;quot;). It is essentially a &amp;quot;Year One&amp;quot; reimagining of the original &amp;lt;u&amp;gt;Thunderbolts&amp;lt;/u&amp;gt; comic run by Kurt Busiek and Mark Bagley, postulating a different roster of villains recruited by Baron Zemo for his scheme.&lt;br /&gt;
&lt;br /&gt;
* [https://forum.rpg.net/showthread.php?777908-Interest-Marvel-s-Thunderbolts-Forked-Lightning Initial Recruitment Thread]&lt;br /&gt;
* [https://forum.rpg.net/showthread.php?779191-Thunderbolts-Forked-Lighting-(Variant-FASERIP) IC Play Thread]&lt;br /&gt;
* [https://forum.rpg.net/showthread.php?779193-Thunderbolts-Forked-Lighting-(Variant-FASERIP) OOC Discussion Thread]&lt;br /&gt;
* [[Thunderbolts_(PBP)_Sandbox | Current &amp;quot;Tabletop&amp;quot; (state of play)]]&lt;/div&gt;</summary>
		<author><name>GetterBurai</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Thunderbolts_Forked_Lightning(PBP)&amp;diff=299585</id>
		<title>Thunderbolts Forked Lightning(PBP)</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Thunderbolts_Forked_Lightning(PBP)&amp;diff=299585"/>
		<updated>2016-04-07T15:23:33Z</updated>

		<summary type="html">&lt;p&gt;GetterBurai: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;background:Gold; border:thin solid black; padding:0em 1em; font-family: &#039;Comic Sans MS&#039;;&amp;quot;&amp;gt;In the wake of tragedy, they appeared on the scene as a beacon of hope to a world that had lost most of its greatest heroes. They called themselves &#039;&#039;&#039;The Thunderbolts&#039;&#039;&#039;, and they promised to carry on the proud traditions set forth by such brave and noble super-powered teams as the Fantastic Four and the Avengers! Little did the world know, however, that the Thunderbolts were actually wolves in sheeps&#039; clothing &amp;amp;mdash; supervillains &#039;&#039;disguised&#039;&#039; as new heroes &amp;amp;mdash; the latest incarnation of Baron Helmut Zemo&#039;s Masters of Evil!&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;float: right;&amp;quot;&amp;gt;&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Meet the Thunderbolts &amp;amp;mdash; Marvel&#039;s Most Wanted!&lt;br /&gt;
!Thunderbolt!!True Identity!!Alias!!Played by&lt;br /&gt;
|-&lt;br /&gt;
| [[List_of_Forked_Lightning_PCs#Blacklight|Blacklight]] ||Brian deWolff||Wraith&lt;br /&gt;
|[https://forum.rpg.net/member.php?754-smilingbandit2 Smilingbandit2]&lt;br /&gt;
|-&lt;br /&gt;
| [[List_of_Forked_Lightning_PCs#Darkwing|Darkwing]] ||Simon Maddicks||Killer Shrike&lt;br /&gt;
|[https://forum.rpg.net/member.php?63423-Captain-Astounding Captain Astounding]&lt;br /&gt;
|-&lt;br /&gt;
| [[List_of_Forked_Lightning_PCs#Iron_Mike|Iron Mike]] ||Lonnie Lincoln||Tombstone&lt;br /&gt;
|[https://forum.rpg.net/member.php?2699-Warmduscher Warmduscher]&lt;br /&gt;
|-&lt;br /&gt;
| [[List_of_Forked_Lightning_PCs#Ohm|Ohm]] ||Carl &amp;quot;Crusher&amp;quot; Creel||Absorbing Man&lt;br /&gt;
|[https://forum.rpg.net/member.php?19945-Caias-Ward Caias Ward]&lt;br /&gt;
|-&lt;br /&gt;
| [[List_of_Forked_Lightning_PCs#Poppet|Poppet]] ||Sybil Dvorak||Gypsy Moth||[https://forum.rpg.net/member.php?12030-ScottL ScottL]&lt;br /&gt;
|-&lt;br /&gt;
| [[List_of_Forked_Lightning_PCs#Professor_Arcane|Professor Arcane]] ||Quentin Beck||Mysterio&lt;br /&gt;
|[https://forum.rpg.net/member.php?9116-The-Watcher The Watcher]&lt;br /&gt;
|-&lt;br /&gt;
| [[List_of_Forked_Lightning_PCs#Pulse|Pulse]] ||David Cannon||Whirlwind&lt;br /&gt;
|[https://forum.rpg.net/member.php?114784-Dogr_Dollarsson Dogr Dollarsson]&lt;br /&gt;
|-&lt;br /&gt;
| [[List_of_Forked_Lightning_PCs#Skyscraper|Skyscraper]] ||Rita DeMara||Yellowjacket&lt;br /&gt;
|[https://forum.rpg.net/member.php?141088-Bellerophon Bellerophon]&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; |Judge:&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|[https://forum.rpg.net/member.php?62442-GetterBurai GetterBurai]&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Thunderbolts: Forked Lightning&amp;lt;/u&amp;gt; is a play-by-post campaign set in the Marvel Universe, using (a version of) TSR&#039;s &amp;lt;u&amp;gt;&#039;&#039;&#039;Marvel Superheroes&#039;&#039;&#039;&amp;lt;/u&amp;gt; system (aka &amp;quot;FASERIP&amp;quot;). It is essentially a &amp;quot;Year One&amp;quot; reimagining of the original &amp;lt;u&amp;gt;Thunderbolts&amp;lt;/u&amp;gt; comic run by Kurt Busiek and Mark Bagley, postulating a different roster of villains recruited by Baron Zemo for his scheme.&lt;br /&gt;
&lt;br /&gt;
* [https://forum.rpg.net/showthread.php?777908-Interest-Marvel-s-Thunderbolts-Forked-Lightning Initial Recruitment Thread]&lt;br /&gt;
* [https://forum.rpg.net/showthread.php?779191-Thunderbolts-Forked-Lighting-(Variant-FASERIP) IC Play Thread]&lt;br /&gt;
* [https://forum.rpg.net/showthread.php?779193-Thunderbolts-Forked-Lighting-(Variant-FASERIP) OOC Discussion Thread]&lt;br /&gt;
* [[Thunderbolts_(PBP)_Sandbox | Current &amp;quot;Tabletop&amp;quot; (state of play)]]&lt;/div&gt;</summary>
		<author><name>GetterBurai</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Thunderbolts_Forked_Lightning(PBP)&amp;diff=299584</id>
		<title>Thunderbolts Forked Lightning(PBP)</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Thunderbolts_Forked_Lightning(PBP)&amp;diff=299584"/>
		<updated>2016-04-07T15:23:07Z</updated>

		<summary type="html">&lt;p&gt;GetterBurai: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;background:Gold; border:thin solid black; padding:0em 1em; font-family: &#039;Comic Sans MS&#039;;&amp;quot;&amp;gt;In the wake of tragedy, they appeared on the scene as a beacon of hope to a world that had lost most of its greatest heroes. They called themselves &#039;&#039;&#039;The Thunderbolts&#039;&#039;&#039;, and they promised to carry on the proud traditions set forth by such brave and noble super-powered teams as the Fantastic Four and the Avengers! Little did the world know, however, that the Thunderbolts were actually wolves in sheeps&#039; clothing &amp;amp;mdash; supervillains &#039;&#039;disguised&#039;&#039; as new heroes &amp;amp;mdash; the latest incarnation of Baron Helmut Zemo&#039;s Masters of Evil!&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Thunderbolts: Forked Lightning&amp;lt;/u&amp;gt; is a play-by-post campaign set in the Marvel Universe, using (a version of) TSR&#039;s &amp;lt;u&amp;gt;&#039;&#039;&#039;Marvel Superheroes&#039;&#039;&#039;&amp;lt;/u&amp;gt; system (aka &amp;quot;FASERIP&amp;quot;). It is essentially a &amp;quot;Year One&amp;quot; reimagining of the original &amp;lt;u&amp;gt;Thunderbolts&amp;lt;/u&amp;gt; comic run by Kurt Busiek and Mark Bagley, postulating a different roster of villains recruited by Baron Zemo for his scheme.&lt;br /&gt;
&lt;br /&gt;
* [https://forum.rpg.net/showthread.php?777908-Interest-Marvel-s-Thunderbolts-Forked-Lightning Initial Recruitment Thread]&lt;br /&gt;
* [https://forum.rpg.net/showthread.php?779191-Thunderbolts-Forked-Lighting-(Variant-FASERIP) IC Play Thread]&lt;br /&gt;
* [https://forum.rpg.net/showthread.php?779193-Thunderbolts-Forked-Lighting-(Variant-FASERIP) OOC Discussion Thread]&lt;br /&gt;
* [[Thunderbolts_(PBP)_Sandbox | Current &amp;quot;Tabletop&amp;quot; (state of play)]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;float: right;&amp;quot;&amp;gt;&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Meet the Thunderbolts &amp;amp;mdash; Marvel&#039;s Most Wanted!&lt;br /&gt;
!Thunderbolt!!True Identity!!Alias!!Played by&lt;br /&gt;
|-&lt;br /&gt;
| [[List_of_Forked_Lightning_PCs#Blacklight|Blacklight]] ||Brian deWolff||Wraith&lt;br /&gt;
|[https://forum.rpg.net/member.php?754-smilingbandit2 Smilingbandit2]&lt;br /&gt;
|-&lt;br /&gt;
| [[List_of_Forked_Lightning_PCs#Darkwing|Darkwing]] ||Simon Maddicks||Killer Shrike&lt;br /&gt;
|[https://forum.rpg.net/member.php?63423-Captain-Astounding Captain Astounding]&lt;br /&gt;
|-&lt;br /&gt;
| [[List_of_Forked_Lightning_PCs#Iron_Mike|Iron Mike]] ||Lonnie Lincoln||Tombstone&lt;br /&gt;
|[https://forum.rpg.net/member.php?2699-Warmduscher Warmduscher]&lt;br /&gt;
|-&lt;br /&gt;
| [[List_of_Forked_Lightning_PCs#Ohm|Ohm]] ||Carl &amp;quot;Crusher&amp;quot; Creel||Absorbing Man&lt;br /&gt;
|[https://forum.rpg.net/member.php?19945-Caias-Ward Caias Ward]&lt;br /&gt;
|-&lt;br /&gt;
| [[List_of_Forked_Lightning_PCs#Poppet|Poppet]] ||Sybil Dvorak||Gypsy Moth||[https://forum.rpg.net/member.php?12030-ScottL ScottL]&lt;br /&gt;
|-&lt;br /&gt;
| [[List_of_Forked_Lightning_PCs#Professor_Arcane|Professor Arcane]] ||Quentin Beck||Mysterio&lt;br /&gt;
|[https://forum.rpg.net/member.php?9116-The-Watcher The Watcher]&lt;br /&gt;
|-&lt;br /&gt;
| [[List_of_Forked_Lightning_PCs#Pulse|Pulse]] ||David Cannon||Whirlwind&lt;br /&gt;
|[https://forum.rpg.net/member.php?114784-Dogr_Dollarsson Dogr Dollarsson]&lt;br /&gt;
|-&lt;br /&gt;
| [[List_of_Forked_Lightning_PCs#Skyscraper|Skyscraper]] ||Rita DeMara||Yellowjacket&lt;br /&gt;
|[https://forum.rpg.net/member.php?141088-Bellerophon Bellerophon]&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; |Judge:&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|[https://forum.rpg.net/member.php?62442-GetterBurai GetterBurai]&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>GetterBurai</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Thunderbolts_(PBP)_Sandbox&amp;diff=299583</id>
		<title>Thunderbolts (PBP) Sandbox</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Thunderbolts_(PBP)_Sandbox&amp;diff=299583"/>
		<updated>2016-04-07T15:20:52Z</updated>

		<summary type="html">&lt;p&gt;GetterBurai: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== When Last We Left [[Thunderbolts_Forked_Lightning(PBP) | Our Intrepid Heroes]] ==&lt;br /&gt;
&lt;br /&gt;
The mercenary scavengers known as &#039;&#039;&#039;The Rat Pack&#039;&#039;&#039; had seized the area surrounding the site of the Avengers&#039; final battle, taking numerous hostages from bystanders in the park while looking to plunder the alien technology of their enigmatic enemy&#039;s citadel. But &#039;&#039;&#039;the Thunderbolts&#039;&#039;&#039; have arrived to put a stop to their misdeeds, and taken them by surprise! &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Currently On:&#039;&#039;&#039; Round #2&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Initiative Rolls:&#039;&#039;&#039; [http://orokos.com/roll/388792 Thunderbolts= 10; Rat Pack=3]&lt;br /&gt;
[[File:T-Bolts_Map.png|frame|right]]&lt;br /&gt;
{| style=&amp;quot;border-collapse: collapse; border:thin solid;&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;font-variant: small-caps; font-weight: bold;&amp;quot;|Default Action Order&lt;br /&gt;
|- style=&amp;quot;background: black; color: yellow;&amp;quot;&lt;br /&gt;
!Character!!Location!!Damage!!Dodge?!!Action&lt;br /&gt;
|-&lt;br /&gt;
|Blacklight||Area 1A||0||N||Stun ray attack (R.P. #02)&lt;br /&gt;
|- style=&amp;quot;border-bottom:thin black solid;&amp;quot;&lt;br /&gt;
|Professor Arcane||Rooftop||0||N||&amp;amp;mdash;&lt;br /&gt;
|-&lt;br /&gt;
|Darkwing||Area 2B||0||N||Slugfest attack (R.P. #14)&lt;br /&gt;
|-&lt;br /&gt;
|Iron Mike||Area 1B||0||N||Slugfest attack (R.P. #8)&lt;br /&gt;
|-&lt;br /&gt;
|Pulse||Area 2A||4||N||&amp;amp;mdash;&lt;br /&gt;
|- style=&amp;quot;border-bottom:thin black solid;&amp;quot;&lt;br /&gt;
|Poppet||Area 1B||0||N||Telekinetic &amp;quot;grab&amp;quot; (R.P. #5)&lt;br /&gt;
|- &lt;br /&gt;
|Ohm||Area 1A||0||N||&#039;Covering&#039; captive enemies.&lt;br /&gt;
|- style=&amp;quot;border-bottom:thin black solid;&amp;quot;&lt;br /&gt;
|Skyscraper||Area 1A||0||N||&amp;amp;mdash;&lt;br /&gt;
|-&lt;br /&gt;
|Rat Pack 04||Area 1A||0||N||Nothing (entangled, not escaping)&lt;br /&gt;
|-&lt;br /&gt;
|Rat Pack 03||Area 1A||0||N||Nothing (entangled, not escaping)&lt;br /&gt;
|-&lt;br /&gt;
|Rat Pack 02||Area 1A||0||N||&amp;amp;mdash;&lt;br /&gt;
|- &lt;br /&gt;
|Rat Pack 01||Area 1A||0||N||&amp;amp;mdash;&lt;br /&gt;
|- style=&amp;quot;border-top:thin black solid;&amp;quot;&lt;br /&gt;
|Rat Pack 05||Area 1B||0||N||&amp;amp;mdash; (Held)&lt;br /&gt;
|-&lt;br /&gt;
|Rat Pack 06||Area 1B||10||N||&amp;amp;mdash;&lt;br /&gt;
|-&lt;br /&gt;
|Rat Pack 07||Area 1B||10||N||&amp;amp;mdash;&lt;br /&gt;
|- &lt;br /&gt;
|Rat Pack 08||Area 1B||0||N||&amp;amp;mdash;&lt;br /&gt;
|- style=&amp;quot;border-top:thin black solid;&amp;quot;&lt;br /&gt;
|Rat Pack Leader||Area 2A||0||N||Downed&lt;br /&gt;
|-&lt;br /&gt;
|Rat Pack 09||Area 2A||6||N||&amp;amp;mdash; (Blinded)&lt;br /&gt;
|-&lt;br /&gt;
|Rat Pack 10||Area 2A||6||N||&amp;amp;mdash; (Blinded)&lt;br /&gt;
|-&lt;br /&gt;
|Rat Pack 11||Area 2A||6||N||&amp;amp;mdash; (Blinded)&lt;br /&gt;
|- &lt;br /&gt;
|Rat Pack 12||Area 2A||6||N||&amp;amp;mdash;&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;border-top:thin black solid;&amp;quot;&lt;br /&gt;
|Rat Pack 13||Area 2B||0||N||&amp;amp;mdash;&lt;br /&gt;
|-&lt;br /&gt;
|Rat Pack 14||Area 2B||14||N||Downed&lt;br /&gt;
|-&lt;br /&gt;
|Rat Pack 15||Area 2B||8||N||&amp;amp;mdash;&lt;br /&gt;
|- &lt;br /&gt;
|Rat Pack 16||Area 2B||0||N||&amp;amp;mdash;&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>GetterBurai</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Thunderbolts_(PBP)_Sandbox&amp;diff=299582</id>
		<title>Thunderbolts (PBP) Sandbox</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Thunderbolts_(PBP)_Sandbox&amp;diff=299582"/>
		<updated>2016-04-07T15:20:30Z</updated>

		<summary type="html">&lt;p&gt;GetterBurai: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== When Last We Left [[Thunderbolts_Forked_Lightning(PBP) Our Intrepid Heroes]] ==&lt;br /&gt;
&lt;br /&gt;
The mercenary scavengers known as &#039;&#039;&#039;The Rat Pack&#039;&#039;&#039; had seized the area surrounding the site of the Avengers&#039; final battle, taking numerous hostages from bystanders in the park while looking to plunder the alien technology of their enigmatic enemy&#039;s citadel. But &#039;&#039;&#039;the Thunderbolts&#039;&#039;&#039; have arrived to put a stop to their misdeeds, and taken them by surprise! &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Currently On:&#039;&#039;&#039; Round #2&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Initiative Rolls:&#039;&#039;&#039; [http://orokos.com/roll/388792 Thunderbolts= 10; Rat Pack=3]&lt;br /&gt;
[[File:T-Bolts_Map.png|frame|right]]&lt;br /&gt;
{| style=&amp;quot;border-collapse: collapse; border:thin solid;&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;font-variant: small-caps; font-weight: bold;&amp;quot;|Default Action Order&lt;br /&gt;
|- style=&amp;quot;background: black; color: yellow;&amp;quot;&lt;br /&gt;
!Character!!Location!!Damage!!Dodge?!!Action&lt;br /&gt;
|-&lt;br /&gt;
|Blacklight||Area 1A||0||N||Stun ray attack (R.P. #02)&lt;br /&gt;
|- style=&amp;quot;border-bottom:thin black solid;&amp;quot;&lt;br /&gt;
|Professor Arcane||Rooftop||0||N||&amp;amp;mdash;&lt;br /&gt;
|-&lt;br /&gt;
|Darkwing||Area 2B||0||N||Slugfest attack (R.P. #14)&lt;br /&gt;
|-&lt;br /&gt;
|Iron Mike||Area 1B||0||N||Slugfest attack (R.P. #8)&lt;br /&gt;
|-&lt;br /&gt;
|Pulse||Area 2A||4||N||&amp;amp;mdash;&lt;br /&gt;
|- style=&amp;quot;border-bottom:thin black solid;&amp;quot;&lt;br /&gt;
|Poppet||Area 1B||0||N||Telekinetic &amp;quot;grab&amp;quot; (R.P. #5)&lt;br /&gt;
|- &lt;br /&gt;
|Ohm||Area 1A||0||N||&#039;Covering&#039; captive enemies.&lt;br /&gt;
|- style=&amp;quot;border-bottom:thin black solid;&amp;quot;&lt;br /&gt;
|Skyscraper||Area 1A||0||N||&amp;amp;mdash;&lt;br /&gt;
|-&lt;br /&gt;
|Rat Pack 04||Area 1A||0||N||Nothing (entangled, not escaping)&lt;br /&gt;
|-&lt;br /&gt;
|Rat Pack 03||Area 1A||0||N||Nothing (entangled, not escaping)&lt;br /&gt;
|-&lt;br /&gt;
|Rat Pack 02||Area 1A||0||N||&amp;amp;mdash;&lt;br /&gt;
|- &lt;br /&gt;
|Rat Pack 01||Area 1A||0||N||&amp;amp;mdash;&lt;br /&gt;
|- style=&amp;quot;border-top:thin black solid;&amp;quot;&lt;br /&gt;
|Rat Pack 05||Area 1B||0||N||&amp;amp;mdash; (Held)&lt;br /&gt;
|-&lt;br /&gt;
|Rat Pack 06||Area 1B||10||N||&amp;amp;mdash;&lt;br /&gt;
|-&lt;br /&gt;
|Rat Pack 07||Area 1B||10||N||&amp;amp;mdash;&lt;br /&gt;
|- &lt;br /&gt;
|Rat Pack 08||Area 1B||0||N||&amp;amp;mdash;&lt;br /&gt;
|- style=&amp;quot;border-top:thin black solid;&amp;quot;&lt;br /&gt;
|Rat Pack Leader||Area 2A||0||N||Downed&lt;br /&gt;
|-&lt;br /&gt;
|Rat Pack 09||Area 2A||6||N||&amp;amp;mdash; (Blinded)&lt;br /&gt;
|-&lt;br /&gt;
|Rat Pack 10||Area 2A||6||N||&amp;amp;mdash; (Blinded)&lt;br /&gt;
|-&lt;br /&gt;
|Rat Pack 11||Area 2A||6||N||&amp;amp;mdash; (Blinded)&lt;br /&gt;
|- &lt;br /&gt;
|Rat Pack 12||Area 2A||6||N||&amp;amp;mdash;&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;border-top:thin black solid;&amp;quot;&lt;br /&gt;
|Rat Pack 13||Area 2B||0||N||&amp;amp;mdash;&lt;br /&gt;
|-&lt;br /&gt;
|Rat Pack 14||Area 2B||14||N||Downed&lt;br /&gt;
|-&lt;br /&gt;
|Rat Pack 15||Area 2B||8||N||&amp;amp;mdash;&lt;br /&gt;
|- &lt;br /&gt;
|Rat Pack 16||Area 2B||0||N||&amp;amp;mdash;&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>GetterBurai</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Thunderbolts_(PBP)_Sandbox&amp;diff=299581</id>
		<title>Thunderbolts (PBP) Sandbox</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Thunderbolts_(PBP)_Sandbox&amp;diff=299581"/>
		<updated>2016-04-07T15:19:34Z</updated>

		<summary type="html">&lt;p&gt;GetterBurai: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== When Last We Left Our Intrepid Heroes ==&lt;br /&gt;
&lt;br /&gt;
The mercenary scavengers known as &#039;&#039;&#039;The Rat Pack&#039;&#039;&#039; had seized the area surrounding the site of the Avengers&#039; final battle, taking numerous hostages from bystanders in the park while looking to plunder the alien technology of their enigmatic enemy&#039;s citadel. But &#039;&#039;&#039;the Thunderbolts&#039;&#039;&#039; have arrived to put a stop to their misdeeds, and taken them by surprise! &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Currently On:&#039;&#039;&#039; Round #2&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Initiative Rolls:&#039;&#039;&#039; [http://orokos.com/roll/388792 Thunderbolts= 10; Rat Pack=3]&lt;br /&gt;
[[File:T-Bolts_Map.png|frame|right]]&lt;br /&gt;
{| style=&amp;quot;border-collapse: collapse; border:thin solid;&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;font-variant: small-caps; font-weight: bold;&amp;quot;|Default Action Order&lt;br /&gt;
|- style=&amp;quot;background: black; color: yellow;&amp;quot;&lt;br /&gt;
!Character!!Location!!Damage!!Dodge?!!Action&lt;br /&gt;
|-&lt;br /&gt;
|Blacklight||Area 1A||0||N||Stun ray attack (R.P. #02)&lt;br /&gt;
|- style=&amp;quot;border-bottom:thin black solid;&amp;quot;&lt;br /&gt;
|Professor Arcane||Rooftop||0||N||&amp;amp;mdash;&lt;br /&gt;
|-&lt;br /&gt;
|Darkwing||Area 2B||0||N||Slugfest attack (R.P. #14)&lt;br /&gt;
|-&lt;br /&gt;
|Iron Mike||Area 1B||0||N||Slugfest attack (R.P. #8)&lt;br /&gt;
|-&lt;br /&gt;
|Pulse||Area 2A||4||N||&amp;amp;mdash;&lt;br /&gt;
|- style=&amp;quot;border-bottom:thin black solid;&amp;quot;&lt;br /&gt;
|Poppet||Area 1B||0||N||Telekinetic &amp;quot;grab&amp;quot; (R.P. #5)&lt;br /&gt;
|- &lt;br /&gt;
|Ohm||Area 1A||0||N||&#039;Covering&#039; captive enemies.&lt;br /&gt;
|- style=&amp;quot;border-bottom:thin black solid;&amp;quot;&lt;br /&gt;
|Skyscraper||Area 1A||0||N||&amp;amp;mdash;&lt;br /&gt;
|-&lt;br /&gt;
|Rat Pack 04||Area 1A||0||N||Nothing (entangled, not escaping)&lt;br /&gt;
|-&lt;br /&gt;
|Rat Pack 03||Area 1A||0||N||Nothing (entangled, not escaping)&lt;br /&gt;
|-&lt;br /&gt;
|Rat Pack 02||Area 1A||0||N||&amp;amp;mdash;&lt;br /&gt;
|- &lt;br /&gt;
|Rat Pack 01||Area 1A||0||N||&amp;amp;mdash;&lt;br /&gt;
|- style=&amp;quot;border-top:thin black solid;&amp;quot;&lt;br /&gt;
|Rat Pack 05||Area 1B||0||N||&amp;amp;mdash; (Held)&lt;br /&gt;
|-&lt;br /&gt;
|Rat Pack 06||Area 1B||10||N||&amp;amp;mdash;&lt;br /&gt;
|-&lt;br /&gt;
|Rat Pack 07||Area 1B||10||N||&amp;amp;mdash;&lt;br /&gt;
|- &lt;br /&gt;
|Rat Pack 08||Area 1B||0||N||&amp;amp;mdash;&lt;br /&gt;
|- style=&amp;quot;border-top:thin black solid;&amp;quot;&lt;br /&gt;
|Rat Pack Leader||Area 2A||0||N||Downed&lt;br /&gt;
|-&lt;br /&gt;
|Rat Pack 09||Area 2A||6||N||&amp;amp;mdash; (Blinded)&lt;br /&gt;
|-&lt;br /&gt;
|Rat Pack 10||Area 2A||6||N||&amp;amp;mdash; (Blinded)&lt;br /&gt;
|-&lt;br /&gt;
|Rat Pack 11||Area 2A||6||N||&amp;amp;mdash; (Blinded)&lt;br /&gt;
|- &lt;br /&gt;
|Rat Pack 12||Area 2A||6||N||&amp;amp;mdash;&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;border-top:thin black solid;&amp;quot;&lt;br /&gt;
|Rat Pack 13||Area 2B||0||N||&amp;amp;mdash;&lt;br /&gt;
|-&lt;br /&gt;
|Rat Pack 14||Area 2B||14||N||Downed&lt;br /&gt;
|-&lt;br /&gt;
|Rat Pack 15||Area 2B||8||N||&amp;amp;mdash;&lt;br /&gt;
|- &lt;br /&gt;
|Rat Pack 16||Area 2B||0||N||&amp;amp;mdash;&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>GetterBurai</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Thunderbolts_(PBP)_Sandbox&amp;diff=299580</id>
		<title>Thunderbolts (PBP) Sandbox</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Thunderbolts_(PBP)_Sandbox&amp;diff=299580"/>
		<updated>2016-04-07T15:18:04Z</updated>

		<summary type="html">&lt;p&gt;GetterBurai: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== When Last We Left Our Intrepid Heroes ==&lt;br /&gt;
&lt;br /&gt;
The mercenary scavengers known as &#039;&#039;&#039;The Rat Pack&#039;&#039;&#039; had seized the area surrounding the site of the Avengers&#039; final battle, taking numerous hostages from bystanders in the park while looking to plunder the alien technology of their enigmatic enemy&#039;s citadel. But &#039;&#039;&#039;the Thunderbolts&#039;&#039;&#039; have arrived to put a stop to their misdeeds, and taken them by surprise! &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Currently On:&#039;&#039;&#039; Round #2&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Initiative Rolls:&#039;&#039;&#039; [http://orokos.com/roll/388792 Thunderbolts= 10; Rat Pack=3]&lt;br /&gt;
[[File:T-Bolts_Map.png|frame|right]]&lt;br /&gt;
{| style=&amp;quot;border-collapse: collapse; border:thin solid;&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;font-variant: small-caps; font-weight: bold;&amp;quot;|Default Action Order&lt;br /&gt;
|- style=&amp;quot;background: black; color: yellow;&amp;quot;&lt;br /&gt;
!Character!!Location!!Damage!!Dodge?!!Action&lt;br /&gt;
|-&lt;br /&gt;
|Blacklight||Area 1A||0||N||Stun ray attack (R.P. #)&lt;br /&gt;
|- style=&amp;quot;border-bottom:thin black solid;&amp;quot;&lt;br /&gt;
|Professor Arcane||Rooftop||0||N||&amp;amp;mdash;&lt;br /&gt;
|-&lt;br /&gt;
|Darkwing||Area 2B||0||N||Slugfest attack (R.P. 14)&lt;br /&gt;
|-&lt;br /&gt;
|Iron Mike||Area 1B||0||N||Slugfest attack&lt;br /&gt;
|-&lt;br /&gt;
|Pulse||Area 2A||4||N||&amp;amp;mdash;&lt;br /&gt;
|- style=&amp;quot;border-bottom:thin black solid;&amp;quot;&lt;br /&gt;
|Poppet||Area 1B||0||N||Telekinetic &amp;quot;grab&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
|Ohm||Area 1A||0||N||&#039;Covering&#039; captive enemies.&lt;br /&gt;
|- style=&amp;quot;border-bottom:thin black solid;&amp;quot;&lt;br /&gt;
|Skyscraper||Area 1A||0||N||&amp;amp;mdash;&lt;br /&gt;
|-&lt;br /&gt;
|Rat Pack 04||Area 1A||0||N||Nothing (entangled, not escaping)&lt;br /&gt;
|-&lt;br /&gt;
|Rat Pack 03||Area 1A||0||N||Nothing (entangled, not escaping)&lt;br /&gt;
|-&lt;br /&gt;
|Rat Pack 02||Area 1A||0||N||&amp;amp;mdash;&lt;br /&gt;
|- &lt;br /&gt;
|Rat Pack 01||Area 1B||0||N||&amp;amp;mdash;&lt;br /&gt;
|- style=&amp;quot;border-top:thin black solid;&amp;quot;&lt;br /&gt;
|Rat Pack 05||Area 1B||0||N||&amp;amp;mdash; (Held)&lt;br /&gt;
|-&lt;br /&gt;
|Rat Pack 06||Area 1B||10||N||&amp;amp;mdash;&lt;br /&gt;
|-&lt;br /&gt;
|Rat Pack 07||Area 1B||10||N||&amp;amp;mdash;&lt;br /&gt;
|- &lt;br /&gt;
|Rat Pack 08||Area 1B||0||N||&amp;amp;mdash;&lt;br /&gt;
|- style=&amp;quot;border-top:thin black solid;&amp;quot;&lt;br /&gt;
|Rat Pack Leader||Area 2A||0||N||Downed&lt;br /&gt;
|-&lt;br /&gt;
|Rat Pack 09||Area 2A||6||N||&amp;amp;mdash; (Blinded)&lt;br /&gt;
|-&lt;br /&gt;
|Rat Pack 10||Area 2A||6||N||&amp;amp;mdash; (Blinded)&lt;br /&gt;
|-&lt;br /&gt;
|Rat Pack 11||Area 2A||6||N||&amp;amp;mdash; (Blinded)&lt;br /&gt;
|- &lt;br /&gt;
|Rat Pack 12||Area 2A||6||N||&amp;amp;mdash;&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;border-top:thin black solid;&amp;quot;&lt;br /&gt;
|Rat Pack 13||Area 2B||0||N||&amp;amp;mdash;&lt;br /&gt;
|-&lt;br /&gt;
|Rat Pack 14||Area 2B||14||N||Downed&lt;br /&gt;
|-&lt;br /&gt;
|Rat Pack 15||Area 2B||8||N||&amp;amp;mdash;&lt;br /&gt;
|- &lt;br /&gt;
|Rat Pack 16||Area 2B||0||N||&amp;amp;mdash;&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>GetterBurai</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Thunderbolts_(PBP)_Sandbox&amp;diff=299579</id>
		<title>Thunderbolts (PBP) Sandbox</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Thunderbolts_(PBP)_Sandbox&amp;diff=299579"/>
		<updated>2016-04-07T15:16:49Z</updated>

		<summary type="html">&lt;p&gt;GetterBurai: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== When Last We Left Our Intrepid Heroes ==&lt;br /&gt;
&lt;br /&gt;
The mercenary scavengers known as &#039;&#039;&#039;The Rat Pack&#039;&#039;&#039; had seized the area surrounding the site of the Avengers&#039; final battle, taking numerous hostages from bystanders in the park while looking to plunder the alien technology of their enigmatic enemy&#039;s citadel. But &#039;&#039;&#039;the Thunderbolts&#039;&#039;&#039; have arrived to put a stop to their misdeeds, and taken them by surprise! &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Currently On:&#039;&#039;&#039; Round #2&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Initiative Rolls:&#039;&#039;&#039; [http://orokos.com/roll/388792 Thunderbolts= 10; Rat Pack=3]&lt;br /&gt;
[[File:T-Bolts_Map.png|frame|right]]&lt;br /&gt;
{| style=&amp;quot;border-collapse: collapse; border:thin solid;&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;font-variant: small-caps; font-weight: bold;&amp;quot;|Default Action Order&lt;br /&gt;
|- style=&amp;quot;background: black; color: yellow;&amp;quot;&lt;br /&gt;
!Character!!Location!!Damage!!Dodge?!!Action&lt;br /&gt;
|-&lt;br /&gt;
|Blacklight||Area 1A||0||N||Stun ray attack&lt;br /&gt;
|- style=&amp;quot;border-bottom:thin black solid;&amp;quot;&lt;br /&gt;
|Professor Arcane||Rooftop||0||N||&amp;amp;mdash;&lt;br /&gt;
|-&lt;br /&gt;
|Darkwing||Area 2B||0||N||Slugfest attack&lt;br /&gt;
|-&lt;br /&gt;
|Iron Mike||Area 1B||0||N||Slugfest attack&lt;br /&gt;
|-&lt;br /&gt;
|Pulse||Area 2A||4||N||&amp;amp;mdash;&lt;br /&gt;
|- style=&amp;quot;border-bottom:thin black solid;&amp;quot;&lt;br /&gt;
|Poppet||Area 1B||0||N||Telekinetic &amp;quot;grab&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
|Ohm||Area 1A||0||N||&#039;Covering&#039; captive enemies.&lt;br /&gt;
|- style=&amp;quot;border-bottom:thin black solid;&amp;quot;&lt;br /&gt;
|Skyscraper||Area 1A||0||N||&amp;amp;mdash;&lt;br /&gt;
|-&lt;br /&gt;
|Rat Pack 04||Area 1A||0||N||Nothing (entangled, not escaping)&lt;br /&gt;
|-&lt;br /&gt;
|Rat Pack 03||Area 1A||0||N||Nothing (entangled, not escaping)&lt;br /&gt;
|-&lt;br /&gt;
|Rat Pack 02||Area 1A||0||N||&amp;amp;mdash;&lt;br /&gt;
|- &lt;br /&gt;
|Rat Pack 01||Area 1B||0||N||&amp;amp;mdash;&lt;br /&gt;
|- style=&amp;quot;border-top:thin black solid;&amp;quot;&lt;br /&gt;
|Rat Pack 05||Area 1B||0||N||&amp;amp;mdash; (Held)&lt;br /&gt;
|-&lt;br /&gt;
|Rat Pack 06||Area 1B||10||N||&amp;amp;mdash;&lt;br /&gt;
|-&lt;br /&gt;
|Rat Pack 07||Area 1B||10||N||&amp;amp;mdash;&lt;br /&gt;
|- &lt;br /&gt;
|Rat Pack 08||Area 1B||0||N||&amp;amp;mdash;&lt;br /&gt;
|- style=&amp;quot;border-top:thin black solid;&amp;quot;&lt;br /&gt;
|Rat Pack Leader||Area 2A||0||N||Downed&lt;br /&gt;
|-&lt;br /&gt;
|Rat Pack 09||Area 2A||6||N||&amp;amp;mdash; (Blinded)&lt;br /&gt;
|-&lt;br /&gt;
|Rat Pack 10||Area 2A||6||N||&amp;amp;mdash; (Blinded)&lt;br /&gt;
|-&lt;br /&gt;
|Rat Pack 11||Area 2A||6||N||&amp;amp;mdash; (Blinded)&lt;br /&gt;
|- &lt;br /&gt;
|Rat Pack 12||Area 2A||6||N||&amp;amp;mdash;&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;border-top:thin black solid;&amp;quot;&lt;br /&gt;
|Rat Pack 13||Area 2B||0||N||&amp;amp;mdash;&lt;br /&gt;
|-&lt;br /&gt;
|Rat Pack 14||Area 2B||14||N||Downed&lt;br /&gt;
|-&lt;br /&gt;
|Rat Pack 15||Area 2B||8||N||&amp;amp;mdash;&lt;br /&gt;
|- &lt;br /&gt;
|Rat Pack 16||Area 2B||0||N||&amp;amp;mdash;&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>GetterBurai</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Thunderbolts_(PBP)_Sandbox&amp;diff=299552</id>
		<title>Thunderbolts (PBP) Sandbox</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Thunderbolts_(PBP)_Sandbox&amp;diff=299552"/>
		<updated>2016-04-06T20:37:14Z</updated>

		<summary type="html">&lt;p&gt;GetterBurai: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== When Last We Left Our Intrepid Heroes ==&lt;br /&gt;
&lt;br /&gt;
The mercenary scavengers known as &#039;&#039;&#039;The Rat Pack&#039;&#039;&#039; had seized the area surrounding the site of the Avengers&#039; final battle, taking numerous hostages from bystanders in the park while looking to plunder the alien technology of their enigmatic enemy&#039;s citadel. But &#039;&#039;&#039;the Thunderbolts&#039;&#039;&#039; have arrived to put a stop to their misdeeds, and taken them by surprise! &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Currently On:&#039;&#039;&#039; Round #2&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Initiative Rolls:&#039;&#039;&#039; [http://orokos.com/roll/388792 Thunderbolts= 10; Rat Pack=3]&lt;br /&gt;
[[File:T-Bolts_Map.png|frame|right]]&lt;br /&gt;
{| style=&amp;quot;border-collapse: collapse; border:thin solid;&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;font-variant: small-caps; font-weight: bold;&amp;quot;|Default Action Order&lt;br /&gt;
|- style=&amp;quot;background: black; color: yellow;&amp;quot;&lt;br /&gt;
!Character!!Location!!Damage!!Dodge?!!Action&lt;br /&gt;
|-&lt;br /&gt;
|Blacklight||Area 1A||0||N||&amp;amp;mdash;&lt;br /&gt;
|- style=&amp;quot;border-bottom:thin black solid;&amp;quot;&lt;br /&gt;
|Professor Arcane||Rooftop||0||N||&amp;amp;mdash;&lt;br /&gt;
|-&lt;br /&gt;
|Darkwing||Area 2B||0||N||Slugfest attack&lt;br /&gt;
|-&lt;br /&gt;
|Iron Mike||Area 1B||0||N||Slugfest attack&lt;br /&gt;
|-&lt;br /&gt;
|Pulse||Area 2A||4||N||&amp;amp;mdash;&lt;br /&gt;
|- style=&amp;quot;border-bottom:thin black solid;&amp;quot;&lt;br /&gt;
|Poppet||Area 1B||0||N||Telekinetic &amp;quot;grab&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
|Ohm||Area 1A||0||N||&#039;Covering&#039; captive enemies.&lt;br /&gt;
|- style=&amp;quot;border-bottom:thin black solid;&amp;quot;&lt;br /&gt;
|Skyscraper||Area 1A||0||N||&amp;amp;mdash;&lt;br /&gt;
|-&lt;br /&gt;
|Rat Pack 04||Area 1A||0||N||Nothing (entangled, not escaping)&lt;br /&gt;
|-&lt;br /&gt;
|Rat Pack 03||Area 1A||0||N||Nothing (entangled, not escaping)&lt;br /&gt;
|-&lt;br /&gt;
|Rat Pack 02||Area 1A||0||N||&amp;amp;mdash;&lt;br /&gt;
|- &lt;br /&gt;
|Rat Pack 01||Area 1B||0||N||&amp;amp;mdash;&lt;br /&gt;
|- style=&amp;quot;border-top:thin black solid;&amp;quot;&lt;br /&gt;
|Rat Pack 05||Area 1B||0||N||&amp;amp;mdash; (Held)&lt;br /&gt;
|-&lt;br /&gt;
|Rat Pack 06||Area 1B||10||N||&amp;amp;mdash;&lt;br /&gt;
|-&lt;br /&gt;
|Rat Pack 07||Area 1B||10||N||&amp;amp;mdash;&lt;br /&gt;
|- &lt;br /&gt;
|Rat Pack 08||Area 1B||0||N||&amp;amp;mdash;&lt;br /&gt;
|- style=&amp;quot;border-top:thin black solid;&amp;quot;&lt;br /&gt;
|Rat Pack Leader||Area 2A||0||N||Downed&lt;br /&gt;
|-&lt;br /&gt;
|Rat Pack 09||Area 2A||6||N||&amp;amp;mdash; (Blinded)&lt;br /&gt;
|-&lt;br /&gt;
|Rat Pack 10||Area 2A||6||N||&amp;amp;mdash; (Blinded)&lt;br /&gt;
|-&lt;br /&gt;
|Rat Pack 11||Area 2A||6||N||&amp;amp;mdash; (Blinded)&lt;br /&gt;
|- &lt;br /&gt;
|Rat Pack 12||Area 2A||6||N||&amp;amp;mdash;&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;border-top:thin black solid;&amp;quot;&lt;br /&gt;
|Rat Pack 13||Area 2B||0||N||&amp;amp;mdash;&lt;br /&gt;
|-&lt;br /&gt;
|Rat Pack 14||Area 2B||14||N||Downed&lt;br /&gt;
|-&lt;br /&gt;
|Rat Pack 15||Area 2B||8||N||&amp;amp;mdash;&lt;br /&gt;
|- &lt;br /&gt;
|Rat Pack 16||Area 2B||0||N||&amp;amp;mdash;&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>GetterBurai</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Thunderbolts_(PBP)_Sandbox&amp;diff=299551</id>
		<title>Thunderbolts (PBP) Sandbox</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Thunderbolts_(PBP)_Sandbox&amp;diff=299551"/>
		<updated>2016-04-06T20:32:52Z</updated>

		<summary type="html">&lt;p&gt;GetterBurai: Created page with &amp;quot;== Action Summary ==  &amp;#039;&amp;#039;&amp;#039;Currently On:&amp;#039;&amp;#039;&amp;#039; Round #2  &amp;#039;&amp;#039;&amp;#039;Initiative Rolls:&amp;#039;&amp;#039;&amp;#039; [http://orokos.com/roll/388792 Thunderbolts= 10; Rat Pack=3] right {...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Action Summary ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Currently On:&#039;&#039;&#039; Round #2&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Initiative Rolls:&#039;&#039;&#039; [http://orokos.com/roll/388792 Thunderbolts= 10; Rat Pack=3]&lt;br /&gt;
[[File:T-Bolts_Map.png|frame|right]]&lt;br /&gt;
{| style=&amp;quot;border-collapse: collapse; border:thin solid;&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;font-variant: small-caps; font-weight: bold;&amp;quot;|Default Action Order&lt;br /&gt;
|- style=&amp;quot;background: black; color: yellow;&amp;quot;&lt;br /&gt;
!Character!!Location!!Damage!!Dodge?!!Action&lt;br /&gt;
|-&lt;br /&gt;
|Blacklight||Area 1A||0||N||&amp;amp;mdash;&lt;br /&gt;
|- style=&amp;quot;border-bottom:thin black solid;&amp;quot;&lt;br /&gt;
|Professor Arcane||Rooftop||0||N||&amp;amp;mdash;&lt;br /&gt;
|-&lt;br /&gt;
|Darkwing||Area 2B||0||N||Slugfest attack&lt;br /&gt;
|-&lt;br /&gt;
|Iron Mike||Area 1B||0||N||Slugfest attack&lt;br /&gt;
|-&lt;br /&gt;
|Pulse||Area 2A||4||N||&amp;amp;mdash;&lt;br /&gt;
|- style=&amp;quot;border-bottom:thin black solid;&amp;quot;&lt;br /&gt;
|Poppet||Area 1B||0||N||Telekinetic &amp;quot;grab&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
|Ohm||Area 1A||0||N||&#039;Covering&#039; captive enemies.&lt;br /&gt;
|- style=&amp;quot;border-bottom:thin black solid;&amp;quot;&lt;br /&gt;
|Skyscraper||Area 1A||0||N||&amp;amp;mdash;&lt;br /&gt;
|-&lt;br /&gt;
|Rat Pack 04||Area 1A||0||N||Nothing (entangled, not escaping)&lt;br /&gt;
|-&lt;br /&gt;
|Rat Pack 03||Area 1A||0||N||Nothing (entangled, not escaping)&lt;br /&gt;
|-&lt;br /&gt;
|Rat Pack 02||Area 1A||0||N||&amp;amp;mdash;&lt;br /&gt;
|- &lt;br /&gt;
|Rat Pack 01||Area 1B||0||N||&amp;amp;mdash;&lt;br /&gt;
|- style=&amp;quot;border-top:thin black solid;&amp;quot;&lt;br /&gt;
|Rat Pack 05||Area 1B||0||N||&amp;amp;mdash; (Held)&lt;br /&gt;
|-&lt;br /&gt;
|Rat Pack 06||Area 1B||10||N||&amp;amp;mdash;&lt;br /&gt;
|-&lt;br /&gt;
|Rat Pack 07||Area 1B||10||N||&amp;amp;mdash;&lt;br /&gt;
|- &lt;br /&gt;
|Rat Pack 08||Area 1B||0||N||&amp;amp;mdash;&lt;br /&gt;
|- style=&amp;quot;border-top:thin black solid;&amp;quot;&lt;br /&gt;
|Rat Pack Leader||Area 2A||0||N||Downed&lt;br /&gt;
|-&lt;br /&gt;
|Rat Pack 09||Area 2A||6||N||&amp;amp;mdash; (Blinded)&lt;br /&gt;
|-&lt;br /&gt;
|Rat Pack 10||Area 2A||6||N||&amp;amp;mdash; (Blinded)&lt;br /&gt;
|-&lt;br /&gt;
|Rat Pack 11||Area 2A||6||N||&amp;amp;mdash; (Blinded)&lt;br /&gt;
|- &lt;br /&gt;
|Rat Pack 12||Area 2A||6||N||&amp;amp;mdash;&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;border-top:thin black solid;&amp;quot;&lt;br /&gt;
|Rat Pack 13||Area 2B||0||N||&amp;amp;mdash;&lt;br /&gt;
|-&lt;br /&gt;
|Rat Pack 14||Area 2B||14||N||Downed&lt;br /&gt;
|-&lt;br /&gt;
|Rat Pack 15||Area 2B||8||N||&amp;amp;mdash;&lt;br /&gt;
|- &lt;br /&gt;
|Rat Pack 16||Area 2B||0||N||&amp;amp;mdash;&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>GetterBurai</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=File:T-Bolts_Map.png&amp;diff=299550</id>
		<title>File:T-Bolts Map.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=File:T-Bolts_Map.png&amp;diff=299550"/>
		<updated>2016-04-06T20:04:20Z</updated>

		<summary type="html">&lt;p&gt;GetterBurai: Combat map for the current state of the &amp;quot;Thunderbolts: Forked Lightning&amp;quot; PBP campaign.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Combat map for the current state of the &amp;quot;Thunderbolts: Forked Lightning&amp;quot; PBP campaign.&lt;/div&gt;</summary>
		<author><name>GetterBurai</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Marvelous_Adventures:Combat&amp;diff=299549</id>
		<title>Marvelous Adventures:Combat</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Marvelous_Adventures:Combat&amp;diff=299549"/>
		<updated>2016-04-06T19:45:37Z</updated>

		<summary type="html">&lt;p&gt;GetterBurai: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Time in critical situations such as combat is measured in &#039;&#039;&#039;rounds&#039;&#039;&#039; (abbreviated &#039;&#039;&#039;rd&#039;&#039;&#039;); 1 round is roughly 6 seconds.&lt;br /&gt;
&lt;br /&gt;
At the beginning of each round in combat, all characters roll 1d10 and add their Intuition bonus; this total is their &#039;&#039;&#039;initiative&#039;&#039;&#039; for that round. (For simplicity sake, characters working as a team may share a single die roll). Characters then may act in descending initiative order, including movement and (usually) one attack FEAT.&lt;br /&gt;
&lt;br /&gt;
After initiative is determined, characters declare whether they are &#039;&#039;&#039;dodging&#039;&#039;&#039; or not. A dodging character receives a -2 penalty to any FEAT attempted that round; a character who is &#039;&#039;not&#039;&#039; dodging may only use half (round down) their Fighting or Agility to oppose attacks against them that round.&lt;br /&gt;
&lt;br /&gt;
Characters may attempt to take extra actions in combat by succeeding a Fighting FEAT after the initiative roll. Gaining 1 extra action is Remarkable challenge; gaining 2 extra actions is Amazing challenge, and gaining 3 extra actions is Unearthly challenge. If successful, all of these actions are -1 to succeed; if the FEAT fails, the character can only perform a single action with a -3 penalty.&lt;br /&gt;
&lt;br /&gt;
== Movement ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float: right;&amp;quot;&lt;br /&gt;
!Rank!!Flight!!Leap&lt;br /&gt;
|-&lt;br /&gt;
|FB||2 APR||½ m	&lt;br /&gt;
|-&lt;br /&gt;
|PR||4 APR||1m	&lt;br /&gt;
|- style=&amp;quot;background: LightBlue;&amp;quot;&lt;br /&gt;
|TY||6 APR||2m	&lt;br /&gt;
|- style=&amp;quot;background: LightBlue;&amp;quot;&lt;br /&gt;
|GD||8 APR||3m	&lt;br /&gt;
|- style=&amp;quot;background: LightBlue;&amp;quot;&lt;br /&gt;
|EX||10 APR||6m	&lt;br /&gt;
|-&lt;br /&gt;
|RM||15 APR||9m	&lt;br /&gt;
|-&lt;br /&gt;
|IN||20 APR||12m	&lt;br /&gt;
|-&lt;br /&gt;
|AM||25 APR||15m	&lt;br /&gt;
|-&lt;br /&gt;
|MN||30 APR||25m	&lt;br /&gt;
|-&lt;br /&gt;
|UN||40 APR||30m	&lt;br /&gt;
|-&lt;br /&gt;
|BO||50 APR||1 ar	&lt;br /&gt;
|-&lt;br /&gt;
|CO||100 APR||2 ar	&lt;br /&gt;
|-&lt;br /&gt;
|SU||200 APR||4 ar	&lt;br /&gt;
|-&lt;br /&gt;
|TR||2K APR||8 ar	&lt;br /&gt;
|-&lt;br /&gt;
|DV||Lightspeed||23 ar	&lt;br /&gt;
|-&lt;br /&gt;
|OM||FTL||38 ar	&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Distance is often measured in &#039;&#039;&#039;areas&#039;&#039;&#039; (abbreviated ar). 1ar of open space ≈ 40m (130&#039;); 40 areas ≈ 1 mile. Vertical distance is measured in &#039;&#039;&#039;floors&#039;&#039;&#039;, roughly 4.5m (or 15&#039;) high.&lt;br /&gt;
&lt;br /&gt;
A speed of 1 area/round (abbreviated &#039;&#039;&#039;APR&#039;&#039;&#039;) is thus roughly 15 mph, or 24 kph.&lt;br /&gt;
&lt;br /&gt;
Mundane movement is determined by Endurance: characters with Endurance in the &#039;&#039;blue band&#039;&#039; on the Rank Table can move 2 areas in a round; characters with a higher Endurance can move 3, while those with lower Endurance may only move 1 area.&lt;br /&gt;
&lt;br /&gt;
Characters with a restricted movement power (e.g. Running or Swimming) move its rank value in areas; characters with an unrestricted movement power (e.g. Flight or Teleportation) move the number of areas shown on the Flight column of the table above.&lt;br /&gt;
&lt;br /&gt;
Passing through a closed door counts as moving ½ area.&lt;br /&gt;
&lt;br /&gt;
A character can turn up to 90° with no effect on their speed; a greater turn reduces speed by half. Performing any action while moving other than a charging attack also takes up half the character&#039;s movement.&lt;br /&gt;
&lt;br /&gt;
A flying character can gain extra speed by diving; every 3 floors the character drops allows them to move an extra area forward (or another story downward).&lt;br /&gt;
&lt;br /&gt;
Characters moving under their own power without rest must make a green Endurance FEAT after (Rank&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;) rounds, or stop for 1-10 rounds. After 2&amp;amp;times;(Rank&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;) rounds, they must make a yellow Endurance FEAT or stop to rest for 2-20 rounds; 3&amp;amp;times;(Rank&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;) rounds, they must make a red Endurance FEAT or stop to rest for 3-30 rounds. After 4&amp;amp;times;(Rank&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;) rounds, the character &#039;&#039;must&#039;&#039; stop to rest for 3-30 rounds.&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear: right&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
== Attacks ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float: right; margin-left: 0.5em;&amp;quot;&lt;br /&gt;
|+ Common Attack FEAT Modifiers&lt;br /&gt;
!Shift!!Circumstance&lt;br /&gt;
|-&lt;br /&gt;
| -X||Weapon range (X = distance to target, in areas)	&lt;br /&gt;
|-&lt;br /&gt;
| -X||Ranged powers (X= 2 + range - power rank)&lt;br /&gt;
|-&lt;br /&gt;
| -4||Target is moving faster than 10 APR&lt;br /&gt;
|-&lt;br /&gt;
| -2||Target is moving faster than 4 APR&lt;br /&gt;
|-&lt;br /&gt;
| -1||Target is moving faster than 1 APR&lt;br /&gt;
|-&lt;br /&gt;
| -3||Target is smaller than 1cm&lt;br /&gt;
|-&lt;br /&gt;
| -2||Target is smaller than 4cm&lt;br /&gt;
|-&lt;br /&gt;
| -1||Target is smaller than 16cm&lt;br /&gt;
|-&lt;br /&gt;
| +1||Target is larger than 2.25m (~7ft)&lt;br /&gt;
|-&lt;br /&gt;
| +2||Target is larger than 4.5m (~15 ft)&lt;br /&gt;
|-&lt;br /&gt;
| +3||Target is larger than 6.75m (~22 ft)		&lt;br /&gt;
|-&lt;br /&gt;
| -1||Attacking from a crowded or cluttered area&lt;br /&gt;
|-&lt;br /&gt;
| -1||Ranged attack in the rain&lt;br /&gt;
|-&lt;br /&gt;
| -1||Ranged attack in fog&lt;br /&gt;
|-&lt;br /&gt;
| -1||Ranged attack at night&lt;br /&gt;
|-&lt;br /&gt;
| -1||Fighting in extreme heat or cold (without appropriate Powers)&lt;br /&gt;
|-&lt;br /&gt;
| -1||Fighting underwater (without appropriate Powers)&lt;br /&gt;
|-&lt;br /&gt;
| -3||Ranged attack against opponent in close combat&lt;br /&gt;
|-&lt;br /&gt;
| -2||Must break through obstacle to hit target&lt;br /&gt;
|-&lt;br /&gt;
| +1||Target has been grappled by another character&lt;br /&gt;
|-&lt;br /&gt;
| +1||Ranged attack after aiming 1 full round&lt;br /&gt;
|-&lt;br /&gt;
| +1||Ambush (poised in advance to attack target area)&lt;br /&gt;
|-&lt;br /&gt;
| +2||Luring (target actively baiting attacker)&lt;br /&gt;
|-&lt;br /&gt;
| +3||Point blank range (adjacent but not facing)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;float: left; border-collapse: collapse; margin-right: 1em;&amp;quot;&lt;br /&gt;
|+ &#039;&#039;&#039;Attack FEAT Results&#039;&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;background: black; color: yellow;&amp;quot;&lt;br /&gt;
!Blunt!!Edged!!Shooting!!Force!!Entangle&lt;br /&gt;
|-&lt;br /&gt;
|Miss||Miss||Miss||Miss||Miss&lt;br /&gt;
|- style=&amp;quot;background: LightGreen&amp;quot;&lt;br /&gt;
|Hit||Hit||Hit||Hit||Hit&lt;br /&gt;
|- style=&amp;quot;background: yellow&amp;quot;&lt;br /&gt;
|Slam||Stun||Bullseye||Bullseye||Snare&lt;br /&gt;
|- style=&amp;quot;background: red&amp;quot;&lt;br /&gt;
|Stun||Kill||Kill||Stun||Trapped&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
A close combat attack (punch, kick, weapon strike, etc.) is a Fighting FEAT opposed by the opponent&#039;s Fighting. Read results from the Blunt column for punches, kicks, or blunt weapon attacks, and from the Edged column when wielding claws or sharp weapons.&lt;br /&gt;
&lt;br /&gt;
A character using a club or other blunt weapon adds +1 to damage, up to the durability rank of the weapon.&lt;br /&gt;
&lt;br /&gt;
A character performing a &#039;&#039;charging attack&#039;&#039; makes an Endurance FEAT opposed by the higher of the opponent&#039;s Fighting or Agility, and read the results from the Blunt column. They add +1 to their Endurance when attempting the FEAT for each full area they move before reaching the opponent (up to +3, or +4 if charging straight downward). Charging characters moving 3 areas/round or faster also add +1 to their damage, and an additional +1 for every full 5 areas faster they are moving.&lt;br /&gt;
&lt;br /&gt;
A ranged attack is an Agility FEAT opposed by the target&#039;s Agility; read results from the Shooting column for firearms, arrows, sharp throwing weapons, or energy attacks (like fire, lasers, or electricity), and from the Force column for blunt throwing weapons, concussive blasts, or similar attacks. The maximum range (in areas) of a thrown weapon is the character&#039;s Strength rank-2 (minimum of ½ area).&lt;br /&gt;
&lt;br /&gt;
A character may make a single Blunt, Escape, Energy, or Force attack against a number of adjacent foes, by taking a -4 to the FEAT.&lt;br /&gt;
&lt;br /&gt;
A character making blunt, force, or grappling attacks may &#039;&#039;choose&#039;&#039; to reduce the damage they inflict by however much they wish, or to ignore the extra effects of higher color results. &lt;br /&gt;
&lt;br /&gt;
=== Combat Results ===&lt;br /&gt;
* A &#039;&#039;&#039;Hit&#039;&#039;&#039; result means the attack connects, and the opponent subtracts the damage rank (usually the Strength of the attacker) from their Health. Damage may be reduced by appropriate powers (Body Armor, Force Field, etc.)&lt;br /&gt;
* A &#039;&#039;&#039; Slam&#039;&#039;&#039; result inflicts &#039;&#039;double&#039;&#039; the usual damage, and may require the opponent to make a &#039;&#039;Slam?&#039;&#039; check.&lt;br /&gt;
* A &#039;&#039;&#039; Stun&#039;&#039;&#039; result inflicts &#039;&#039;double&#039;&#039; the usual damage, and may require the opponent to make a &#039;&#039;Stun?&#039;&#039; check.&lt;br /&gt;
* A &#039;&#039;&#039; Kill&#039;&#039;&#039; result inflicts &#039;&#039;double&#039;&#039; the usual damage, and may require the opponent to make a &#039;&#039;Kill?&#039;&#039; check.&lt;br /&gt;
&lt;br /&gt;
=== Entangling Attacks ===&lt;br /&gt;
Attempting to use a net, bola, lasso, webbing, or similar entanglement attacks is an Agility FEAT opposed by the target&#039;s Agility, with results read on the Entangle column. &lt;br /&gt;
* A &#039;&#039;&#039;Hit&#039;&#039;&#039; result means the target must make an Agility FEAT against the durability rank of the entangling weapon or power to avoid being caught.&lt;br /&gt;
* A &#039;&#039;&#039;Snare&#039;&#039;&#039; result is the same as a Hit, but the target&#039;s Agility FEAT has a -2 penalty.&lt;br /&gt;
* A &#039;&#039;&#039;Trapped&#039;&#039;&#039; result means the target is automatically caught.&lt;br /&gt;
&lt;br /&gt;
== Defensive Actions ==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;float: left; border-collapse: collapse; margin-right: 1em;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: black; color: yellow;&amp;quot;&lt;br /&gt;
!Evade!!Block!!Catch&lt;br /&gt;
|-&lt;br /&gt;
|No Effect||Strength-6||Autohit&lt;br /&gt;
|- style=&amp;quot;background: LightGreen&amp;quot;&lt;br /&gt;
|Evade +1||Strength-4||Miss&lt;br /&gt;
|- style=&amp;quot;background: yellow&amp;quot;&lt;br /&gt;
|Evade +2||Strength-2||Risk&lt;br /&gt;
|- style=&amp;quot;background: red&amp;quot;&lt;br /&gt;
|Evade +3||Strength+1||Safe&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
A character may use their action to &#039;&#039;&#039;block&#039;&#039;&#039; an attack by making a Strength FEAT against Typical challenge; the result indicated on the Block column is treated as temporary Body Armor against any blunt (including charging), force, or grappling attacks made against them until their next action. (E.g. if Spider-Man, with Incredible Strength, gets a yellow result on a Blocking FEAT, he is treated as having Excellent (+5) Body Armor until he takes an action the next round).&lt;br /&gt;
&lt;br /&gt;
A character may use their action to &#039;&#039;&#039;evade&#039;&#039;&#039; an opponent attacking them in close combat, attempting to outmaneuver them, by making a Fighting FEAT opposed by the attacker&#039;s Fighting. If the FEAT is successful, then the opponent&#039;s attack is canceled (i.e. the same as if they rolled a &amp;quot;Miss&amp;quot; result), and the character receives the indicated bonus to attack that opponent themselves next round.&lt;br /&gt;
&lt;br /&gt;
A character may attempt to &#039;&#039;&#039;catch&#039;&#039;&#039; an object by making an Agility FEAT. Catching a object (or character) is Typical challenge. Catching a thrown object has a challenge equal to the Strength of the thrower; catching an arrow or similar projectile is an Incredible challenge, while catching a bullet is a Monstrous challenge; if one attempts to catch a projectile they are themselves the target of, the attempt is made with a -3 penalty, and the character is considered to be &amp;quot;baiting&amp;quot; the attack (+1 to be hit).&lt;br /&gt;
* An &#039;&#039;&#039;Autohit&#039;&#039;&#039; means the character is struck by the object they attempted to catch. A falling object inflicts damage as if it made a charging attack at that speed; a projectile does damage as if a &#039;&#039;&#039;Hit&#039;&#039;&#039; result was scored.&lt;br /&gt;
* A &#039;&#039;&#039;Miss&#039;&#039;&#039; means the character does not catch the object.&lt;br /&gt;
* A &#039;&#039;&#039;Risky&#039;&#039;&#039; result means the character has caught the object, but the &#039;&#039;object&#039;&#039; may take damage as if struck by a charging attack.&lt;br /&gt;
* A &#039;&#039;&#039;Safe&#039;&#039;&#039; result means the character has caught the object or character with no ill effect.&lt;br /&gt;
&lt;br /&gt;
== Resistance Checks ==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;float: left; border-collapse: collapse; margin-right: 1em;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: black; color: yellow;&amp;quot;&lt;br /&gt;
!Slam?!!Stun?!!Kill?&lt;br /&gt;
|-&lt;br /&gt;
|Grand Slam||KO||Mortal&lt;br /&gt;
|- style=&amp;quot;background: LightGreen&amp;quot;&lt;br /&gt;
|1 area||Stunned||Threat&lt;br /&gt;
|- style=&amp;quot;background: yellow&amp;quot;&lt;br /&gt;
|Stagger||No Effect||No Effect&lt;br /&gt;
|- style=&amp;quot;background: red&amp;quot;&lt;br /&gt;
|No Effect||No Effect||No Effect&lt;br /&gt;
|}&lt;br /&gt;
Characters who are hit by attacks scoring &amp;quot;Stun&amp;quot;, &amp;quot;Slam&amp;quot;, or &amp;quot;Kill&amp;quot; results may be required to make an Endurance FEAT or suffer side effects from the attack. Characters &#039;&#039;do not&#039;&#039; need to make a resistance FEAT if the damage rank of the attack (before doubling) does not &#039;&#039;at least equal&#039;&#039; any protection power the character has. Additionally, if the attack is unarmed or a blunt weapon, the attacker must have Strength at least equal to the target&#039;s Endurance (or the Martial Arts A talent) to require a Stun? or Slam? check.&lt;br /&gt;
&lt;br /&gt;
Resistance checks are Endurance FEATs normally against Typical challenge. Certain powers (e.g. stungun attacks) may also force a resistance check opposed by the power rank.&lt;br /&gt;
&lt;br /&gt;
=== Resistance FEAT Results ===&lt;br /&gt;
* &#039;&#039;&#039;No Effect&#039;&#039;&#039; means specifically no &#039;&#039;additional&#039;&#039; effect &amp;amp;mdash; the character still takes Health damage from the attack.&lt;br /&gt;
* A &#039;&#039;&#039;stagger&#039;&#039;&#039; result means the character is no longer adjacent to the attacker, and may be knocked off an already precarious position, but otherwise suffers no ill effect.&lt;br /&gt;
* A  result of &#039;&#039;&#039;1 area&#039;&#039;&#039; means the character has been knocked back 1 area; they cannot dodge next round and are -2 to any FEAT that round.&lt;br /&gt;
* A &#039;&#039;&#039;Grand Slam&#039;&#039;&#039; result means the character has been knocked back as many areas as if thrown by a Strength equal to the damage rank (before doubling); they cannot dodge next round and are -2 to any FEAT that round.&lt;br /&gt;
* A &#039;&#039;&#039;Stunned&#039;&#039;&#039; result means the character cannot act at all next round (and cannot dodge).&lt;br /&gt;
* A &#039;&#039;&#039;KO&#039;&#039;&#039; result means the target is stunned (as above) for 2-11 (1d10+1) rounds.&lt;br /&gt;
* A &#039;&#039;&#039;Mortal&#039;&#039;&#039; result means the character is [[#Dying|dying]]! &lt;br /&gt;
* A &#039;&#039;&#039;Threat&#039;&#039;&#039; result is identical to a Mortal result &#039;&#039;if&#039;&#039; the attack that forced the Kill? FEAT was inflicted by either a firearm or a sharpened weapon or projectile. Otherwise, it is the same as &amp;quot;No Effect&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
== Health &amp;amp;amp; Healing ==&lt;br /&gt;
Damage taken by attacks is subtracted from a character&#039;s Health. When an attack reduces Health to 0 (or below), the character is automatically KO&#039;d (i.e. stunned for 1d10+1 rounds) &#039;&#039;and&#039;&#039; must make a Kill? FEAT (as if the attack had scored a &#039;&#039;Kill&#039;&#039; result). &lt;br /&gt;
&lt;br /&gt;
Injured characters restore lost Health each day equal to their Endurance rank; this rate is doubled by strict bed rest, and tripled if the character is under professional quality medical care.&lt;br /&gt;
&lt;br /&gt;
=== Dying ===&lt;br /&gt;
A character that has been mortally injured Each further round, the character&#039;s Endurance is reduced by 1; if it reaches Nil (0), the character is dead. A dying character who received aid from another character stops losing Endurance, but will still be unconscious for 1d10 hours.&lt;br /&gt;
&lt;br /&gt;
Characters who have lost Endurance ranks are &#039;&#039;&#039;impaired&#039;&#039;&#039;: they regain one rank each week (one per day if under professional medical care), and until then are -2 to all FEATs.&lt;/div&gt;</summary>
		<author><name>GetterBurai</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Marvelous_Adventures:Combat&amp;diff=299356</id>
		<title>Marvelous Adventures:Combat</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Marvelous_Adventures:Combat&amp;diff=299356"/>
		<updated>2016-04-03T00:01:59Z</updated>

		<summary type="html">&lt;p&gt;GetterBurai: /* Resistance FEAT Results */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Time in critical situations such as combat is measured in &#039;&#039;&#039;rounds&#039;&#039;&#039; (abbreviated &#039;&#039;&#039;rd&#039;&#039;&#039;); 1 round is roughly 6 seconds.&lt;br /&gt;
&lt;br /&gt;
At the beginning of each round in combat, all characters roll 1d10 and add their Intuition bonus; this total is their &#039;&#039;&#039;initiative&#039;&#039;&#039; for that round. (For simplicity sake, characters working as a team may share a single die roll). Characters then may act in descending initiative order, including movement and (usually) one attack FEAT.&lt;br /&gt;
&lt;br /&gt;
After initiative is determined, characters declare whether they are &#039;&#039;&#039;dodging&#039;&#039;&#039; or not. A dodging character receives a -2 penalty to any FEAT attempted that round; a character who is &#039;&#039;not&#039;&#039; dodging may only use half (round down) their Fighting or Agility to oppose attacks against them that round.&lt;br /&gt;
&lt;br /&gt;
Characters may attempt to take extra actions in combat by succeeding a Fighting FEAT after the initiative roll. Gaining 1 extra action is Remarkable challenge; gaining 2 extra actions is Amazing challenge, and gaining 3 extra actions is Unearthly challenge. If successful, all of these actions are -1 to succeed; if the FEAT fails, the character can only perform a single action with a -3 penalty.&lt;br /&gt;
&lt;br /&gt;
== Movement ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float: right;&amp;quot;&lt;br /&gt;
!Rank!!Flight!!Leap&lt;br /&gt;
|-&lt;br /&gt;
|FB||2 APR||½ m	&lt;br /&gt;
|-&lt;br /&gt;
|PR||4 APR||1m	&lt;br /&gt;
|- style=&amp;quot;background: LightBlue;&amp;quot;&lt;br /&gt;
|TY||6 APR||2m	&lt;br /&gt;
|- style=&amp;quot;background: LightBlue;&amp;quot;&lt;br /&gt;
|GD||8 APR||3m	&lt;br /&gt;
|- style=&amp;quot;background: LightBlue;&amp;quot;&lt;br /&gt;
|EX||10 APR||6m	&lt;br /&gt;
|-&lt;br /&gt;
|RM||15 APR||9m	&lt;br /&gt;
|-&lt;br /&gt;
|IN||20 APR||12m	&lt;br /&gt;
|-&lt;br /&gt;
|AM||25 APR||15m	&lt;br /&gt;
|-&lt;br /&gt;
|MN||30 APR||25m	&lt;br /&gt;
|-&lt;br /&gt;
|UN||40 APR||30m	&lt;br /&gt;
|-&lt;br /&gt;
|BO||50 APR||1 ar	&lt;br /&gt;
|-&lt;br /&gt;
|CO||100 APR||2 ar	&lt;br /&gt;
|-&lt;br /&gt;
|SU||200 APR||4 ar	&lt;br /&gt;
|-&lt;br /&gt;
|TR||2K APR||8 ar	&lt;br /&gt;
|-&lt;br /&gt;
|DV||Lightspeed||23 ar	&lt;br /&gt;
|-&lt;br /&gt;
|OM||FTL||38 ar	&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Distance is often measured in &#039;&#039;&#039;areas&#039;&#039;&#039; (abbreviated ar). 1ar of open space ≈ 40m (130&#039;); 40 areas ≈ 1 mile. Vertical distance is measured in &#039;&#039;&#039;floors&#039;&#039;&#039;, roughly 4.5m (or 15&#039;) high.&lt;br /&gt;
&lt;br /&gt;
A speed of 1 area/round (abbreviated &#039;&#039;&#039;APR&#039;&#039;&#039;) is thus roughly 15 mph, or 24 kph.&lt;br /&gt;
&lt;br /&gt;
Mundane movement is determined by Endurance: characters with Endurance in the &#039;&#039;blue band&#039;&#039; on the Rank Table can move 2 areas in a round; characters with a higher Endurance can move 3, while those with lower Endurance may only move 1 area.&lt;br /&gt;
&lt;br /&gt;
Characters with a restricted movement power (e.g. Running or Swimming) move its rank value in areas; characters with an unrestricted movement power (e.g. Flight or Teleportation) move the number of areas shown on the Flight column of the table above.&lt;br /&gt;
&lt;br /&gt;
Passing through a closed door counts as moving ½ area.&lt;br /&gt;
&lt;br /&gt;
A character can turn up to 90° with no effect on their speed; a greater turn reduces speed by half. Performing any action while moving other than a charging attack also takes up half the character&#039;s movement.&lt;br /&gt;
&lt;br /&gt;
A flying character can gain extra speed by diving; every 3 floors the character drops allows them to move an extra area forward (or another story downward).&lt;br /&gt;
&lt;br /&gt;
Characters moving under their own power without rest must make a green Endurance FEAT after (Rank&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;) rounds, or stop for 1-10 rounds. After 2&amp;amp;times;(Rank&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;) rounds, they must make a yellow Endurance FEAT or stop to rest for 2-20 rounds; 3&amp;amp;times;(Rank&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;) rounds, they must make a red Endurance FEAT or stop to rest for 3-30 rounds. After 4&amp;amp;times;(Rank&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;) rounds, the character &#039;&#039;must&#039;&#039; stop to rest for 3-30 rounds.&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear: right&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
== Attacks ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float: right; margin-left: 0.5em;&amp;quot;&lt;br /&gt;
|+ Common Attack FEAT Modifiers&lt;br /&gt;
!Shift!!Circumstance&lt;br /&gt;
|-&lt;br /&gt;
| -X||Weapon range (X = distance to target, in areas)	&lt;br /&gt;
|-&lt;br /&gt;
| -X||Ranged powers (X= 2 + range - power rank)&lt;br /&gt;
|-&lt;br /&gt;
| -4||Target is moving faster than 10 APR&lt;br /&gt;
|-&lt;br /&gt;
| -2||Target is moving faster than 4 APR&lt;br /&gt;
|-&lt;br /&gt;
| -1||Target is moving faster than 1 APR&lt;br /&gt;
|-&lt;br /&gt;
| -3||Target is smaller than 1cm&lt;br /&gt;
|-&lt;br /&gt;
| -2||Target is smaller than 4cm&lt;br /&gt;
|-&lt;br /&gt;
| -1||Target is smaller than 16cm&lt;br /&gt;
|-&lt;br /&gt;
| +1||Target is larger than 2.25m (~7ft)&lt;br /&gt;
|-&lt;br /&gt;
| +2||Target is larger than 4.5m (~15 ft)&lt;br /&gt;
|-&lt;br /&gt;
| +3||Target is larger than 6.75m (~22 ft)		&lt;br /&gt;
|-&lt;br /&gt;
| -1||Attacking from a crowded or cluttered area&lt;br /&gt;
|-&lt;br /&gt;
| -1||Ranged attack in the rain&lt;br /&gt;
|-&lt;br /&gt;
| -1||Ranged attack in fog&lt;br /&gt;
|-&lt;br /&gt;
| -1||Ranged attack at night&lt;br /&gt;
|-&lt;br /&gt;
| -1||Fighting in extreme heat or cold (without appropriate Powers)&lt;br /&gt;
|-&lt;br /&gt;
| -1||Fighting underwater (without appropriate Powers)&lt;br /&gt;
|-&lt;br /&gt;
| -3||Ranged attack against opponent in close combat&lt;br /&gt;
|-&lt;br /&gt;
| -2||Must break through obstacle to hit target&lt;br /&gt;
|-&lt;br /&gt;
| +1||Target has been grappled by another character&lt;br /&gt;
|-&lt;br /&gt;
| +1||Ranged attack after aiming 1 full round&lt;br /&gt;
|-&lt;br /&gt;
| +1||Ambush (poised in advance to attack target area)&lt;br /&gt;
|-&lt;br /&gt;
| +2||Luring (target actively baiting attacker)&lt;br /&gt;
|-&lt;br /&gt;
| +3||Point blank range (adjacent but not facing)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;float: left; border-collapse: collapse; margin-right: 1em;&amp;quot;&lt;br /&gt;
|+ &#039;&#039;&#039;Attack FEAT Results&#039;&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;background: black; color: yellow;&amp;quot;&lt;br /&gt;
!Blunt!!Edged!!Shooting!!Force&lt;br /&gt;
|-&lt;br /&gt;
|Miss||Miss||Miss||Miss&lt;br /&gt;
|- style=&amp;quot;background: LightGreen&amp;quot;&lt;br /&gt;
|Hit||Hit||Hit||Hit&lt;br /&gt;
|- style=&amp;quot;background: yellow&amp;quot;&lt;br /&gt;
|Slam||Stun||Bullseye||Bullseye&lt;br /&gt;
|- style=&amp;quot;background: red&amp;quot;&lt;br /&gt;
|Stun||Kill||Kill||Stun&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
A close combat attack (punch, kick, weapon strike, etc.) is a Fighting FEAT opposed by the opponent&#039;s Fighting. Read results from the Blunt column for punches, kicks, or blunt weapon attacks, and from the Edged column when wielding claws or sharp weapons.&lt;br /&gt;
&lt;br /&gt;
A character using a club or other blunt weapon adds +1 to damage, up to the durability rank of the weapon.&lt;br /&gt;
&lt;br /&gt;
A character performing a &#039;&#039;charging attack&#039;&#039; makes an Endurance FEAT opposed by the higher of the opponent&#039;s Fighting or Agility, and read the results from the Blunt column. They add +1 to their Endurance when attempting the FEAT for each full area they move before reaching the opponent (up to +3, or +4 if charging straight downward). Charging characters moving 3 areas/round or faster also add +1 to their damage, and an additional +1 for every full 5 areas faster they are moving.&lt;br /&gt;
&lt;br /&gt;
A ranged attack is an Agility FEAT opposed by the target&#039;s Agility; read results from the Shooting column for firearms, arrows, sharp throwing weapons, or energy attacks (like fire, lasers, or electricity), and from the Force column for blunt throwing weapons, concussive blasts, or similar attacks. The maximum range (in areas) of a thrown weapon is the character&#039;s Strength rank-2 (minimum of ½ area).&lt;br /&gt;
&lt;br /&gt;
A character may make a single Blunt, Escape, Energy, or Force attack against a number of adjacent foes, by taking a -4 to the FEAT.&lt;br /&gt;
&lt;br /&gt;
A character making blunt, force, or grappling attacks may &#039;&#039;choose&#039;&#039; to reduce the damage they inflict by however much they wish, or to ignore the extra effects of higher color results. &lt;br /&gt;
&lt;br /&gt;
=== Combat Results ===&lt;br /&gt;
* A &#039;&#039;&#039;Hit&#039;&#039;&#039; result means the attack connects, and the opponent subtracts the damage rank (usually the Strength of the attacker) from their Health. Damage may be reduced by appropriate powers (Body Armor, Force Field, etc.)&lt;br /&gt;
* A &#039;&#039;&#039; Slam&#039;&#039;&#039; result inflicts &#039;&#039;double&#039;&#039; the usual damage, and may require the opponent to make a &#039;&#039;Slam?&#039;&#039; check.&lt;br /&gt;
* A &#039;&#039;&#039; Stun&#039;&#039;&#039; result inflicts &#039;&#039;double&#039;&#039; the usual damage, and may require the opponent to make a &#039;&#039;Stun?&#039;&#039; check.&lt;br /&gt;
* A &#039;&#039;&#039; Kill&#039;&#039;&#039; result inflicts &#039;&#039;double&#039;&#039; the usual damage, and may require the opponent to make a &#039;&#039;Kill?&#039;&#039; check.&lt;br /&gt;
&lt;br /&gt;
== Defensive Actions ==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;float: left; border-collapse: collapse; margin-right: 1em;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: black; color: yellow;&amp;quot;&lt;br /&gt;
!Evade!!Block!!Catch&lt;br /&gt;
|-&lt;br /&gt;
|No Effect||Strength-6||Autohit&lt;br /&gt;
|- style=&amp;quot;background: LightGreen&amp;quot;&lt;br /&gt;
|Evade +1||Strength-4||Miss&lt;br /&gt;
|- style=&amp;quot;background: yellow&amp;quot;&lt;br /&gt;
|Evade +2||Strength-2||Risk&lt;br /&gt;
|- style=&amp;quot;background: red&amp;quot;&lt;br /&gt;
|Evade +3||Strength+1||Safe&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
A character may use their action to &#039;&#039;&#039;block&#039;&#039;&#039; an attack by making a Strength FEAT against Typical challenge; the result indicated on the Block column is treated as temporary Body Armor against any blunt (including charging), force, or grappling attacks made against them until their next action. (E.g. if Spider-Man, with Incredible Strength, gets a yellow result on a Blocking FEAT, he is treated as having Excellent (+5) Body Armor until he takes an action the next round).&lt;br /&gt;
&lt;br /&gt;
A character may use their action to &#039;&#039;&#039;evade&#039;&#039;&#039; an opponent attacking them in close combat, attempting to outmaneuver them, by making a Fighting FEAT opposed by the attacker&#039;s Fighting. If the FEAT is successful, then the opponent&#039;s attack is canceled (i.e. the same as if they rolled a &amp;quot;Miss&amp;quot; result), and the character receives the indicated bonus to attack that opponent themselves next round.&lt;br /&gt;
&lt;br /&gt;
A character may attempt to &#039;&#039;&#039;catch&#039;&#039;&#039; an object by making an Agility FEAT. Catching a object (or character) is Typical challenge. Catching a thrown object has a challenge equal to the Strength of the thrower; catching an arrow or similar projectile is an Incredible challenge, while catching a bullet is a Monstrous challenge; if one attempts to catch a projectile they are themselves the target of, the attempt is made with a -3 penalty, and the character is considered to be &amp;quot;baiting&amp;quot; the attack (+1 to be hit).&lt;br /&gt;
* An &#039;&#039;&#039;Autohit&#039;&#039;&#039; means the character is struck by the object they attempted to catch. A falling object inflicts damage as if it made a charging attack at that speed; a projectile does damage as if a &#039;&#039;&#039;Hit&#039;&#039;&#039; result was scored.&lt;br /&gt;
* A &#039;&#039;&#039;Miss&#039;&#039;&#039; means the character does not catch the object.&lt;br /&gt;
* A &#039;&#039;&#039;Risky&#039;&#039;&#039; result means the character has caught the object, but the &#039;&#039;object&#039;&#039; may take damage as if struck by a charging attack.&lt;br /&gt;
* A &#039;&#039;&#039;Safe&#039;&#039;&#039; result means the character has caught the object or character with no ill effect.&lt;br /&gt;
&lt;br /&gt;
== Resistance Checks ==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;float: left; border-collapse: collapse; margin-right: 1em;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: black; color: yellow;&amp;quot;&lt;br /&gt;
!Slam?!!Stun?!!Kill?&lt;br /&gt;
|-&lt;br /&gt;
|Grand Slam||KO||Mortal&lt;br /&gt;
|- style=&amp;quot;background: LightGreen&amp;quot;&lt;br /&gt;
|1 area||Stunned||Threat&lt;br /&gt;
|- style=&amp;quot;background: yellow&amp;quot;&lt;br /&gt;
|Stagger||No Effect||No Effect&lt;br /&gt;
|- style=&amp;quot;background: red&amp;quot;&lt;br /&gt;
|No Effect||No Effect||No Effect&lt;br /&gt;
|}&lt;br /&gt;
Characters who are hit by attacks scoring &amp;quot;Stun&amp;quot;, &amp;quot;Slam&amp;quot;, or &amp;quot;Kill&amp;quot; results may be required to make an Endurance FEAT or suffer side effects from the attack. Characters &#039;&#039;do not&#039;&#039; need to make a resistance FEAT if the damage rank of the attack (before doubling) does not &#039;&#039;at least equal&#039;&#039; any protection power the character has. Additionally, if the attack is unarmed or a blunt weapon, the attacker must have Strength at least equal to the target&#039;s Endurance (or the Martial Arts A talent) to require a Stun? or Slam? check.&lt;br /&gt;
&lt;br /&gt;
Resistance checks are Endurance FEATs normally against Typical challenge. Certain powers (e.g. stungun attacks) may also force a resistance check opposed by the power rank.&lt;br /&gt;
&lt;br /&gt;
=== Resistance FEAT Results ===&lt;br /&gt;
* &#039;&#039;&#039;No Effect&#039;&#039;&#039; means specifically no &#039;&#039;additional&#039;&#039; effect &amp;amp;mdash; the character still takes Health damage from the attack.&lt;br /&gt;
* A &#039;&#039;&#039;stagger&#039;&#039;&#039; result means the character is no longer adjacent to the attacker, and may be knocked off an already precarious position, but otherwise suffers no ill effect.&lt;br /&gt;
* A  result of &#039;&#039;&#039;1 area&#039;&#039;&#039; means the character has been knocked back 1 area; they cannot dodge next round and are -2 to any FEAT that round.&lt;br /&gt;
* A &#039;&#039;&#039;Grand Slam&#039;&#039;&#039; result means the character has been knocked back as many areas as if thrown by a Strength equal to the damage rank (before doubling); they cannot dodge next round and are -2 to any FEAT that round.&lt;br /&gt;
* A &#039;&#039;&#039;Stunned&#039;&#039;&#039; result means the character cannot act at all next round (and cannot dodge).&lt;br /&gt;
* A &#039;&#039;&#039;KO&#039;&#039;&#039; result means the target is stunned (as above) for 2-11 (1d10+1) rounds.&lt;br /&gt;
* A &#039;&#039;&#039;Mortal&#039;&#039;&#039; result means the character is [[#Dying|dying]]! &lt;br /&gt;
* A &#039;&#039;&#039;Threat&#039;&#039;&#039; result is identical to a Mortal result &#039;&#039;if&#039;&#039; the attack that forced the Kill? FEAT was inflicted by either a firearm or a sharpened weapon or projectile. Otherwise, it is the same as &amp;quot;No Effect&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
== Health &amp;amp;amp; Healing ==&lt;br /&gt;
Damage taken by attacks is subtracted from a character&#039;s Health. When an attack reduces Health to 0 (or below), the character is automatically KO&#039;d (i.e. stunned for 1d10+1 rounds) &#039;&#039;and&#039;&#039; must make a Kill? FEAT (as if the attack had scored a &#039;&#039;Kill&#039;&#039; result). &lt;br /&gt;
&lt;br /&gt;
Injured characters restore lost Health each day equal to their Endurance rank; this rate is doubled by strict bed rest, and tripled if the character is under professional quality medical care.&lt;br /&gt;
&lt;br /&gt;
=== Dying ===&lt;br /&gt;
A character that has been mortally injured Each further round, the character&#039;s Endurance is reduced by 1; if it reaches Nil (0), the character is dead. A dying character who received aid from another character stops losing Endurance, but will still be unconscious for 1d10 hours.&lt;br /&gt;
&lt;br /&gt;
Characters who have lost Endurance ranks are &#039;&#039;&#039;impaired&#039;&#039;&#039;: they regain one rank each week (one per day if under professional medical care), and until then are -2 to all FEATs.&lt;/div&gt;</summary>
		<author><name>GetterBurai</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Marvelous_Adventures:Combat&amp;diff=299355</id>
		<title>Marvelous Adventures:Combat</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Marvelous_Adventures:Combat&amp;diff=299355"/>
		<updated>2016-04-02T23:57:00Z</updated>

		<summary type="html">&lt;p&gt;GetterBurai: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Time in critical situations such as combat is measured in &#039;&#039;&#039;rounds&#039;&#039;&#039; (abbreviated &#039;&#039;&#039;rd&#039;&#039;&#039;); 1 round is roughly 6 seconds.&lt;br /&gt;
&lt;br /&gt;
At the beginning of each round in combat, all characters roll 1d10 and add their Intuition bonus; this total is their &#039;&#039;&#039;initiative&#039;&#039;&#039; for that round. (For simplicity sake, characters working as a team may share a single die roll). Characters then may act in descending initiative order, including movement and (usually) one attack FEAT.&lt;br /&gt;
&lt;br /&gt;
After initiative is determined, characters declare whether they are &#039;&#039;&#039;dodging&#039;&#039;&#039; or not. A dodging character receives a -2 penalty to any FEAT attempted that round; a character who is &#039;&#039;not&#039;&#039; dodging may only use half (round down) their Fighting or Agility to oppose attacks against them that round.&lt;br /&gt;
&lt;br /&gt;
Characters may attempt to take extra actions in combat by succeeding a Fighting FEAT after the initiative roll. Gaining 1 extra action is Remarkable challenge; gaining 2 extra actions is Amazing challenge, and gaining 3 extra actions is Unearthly challenge. If successful, all of these actions are -1 to succeed; if the FEAT fails, the character can only perform a single action with a -3 penalty.&lt;br /&gt;
&lt;br /&gt;
== Movement ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float: right;&amp;quot;&lt;br /&gt;
!Rank!!Flight!!Leap&lt;br /&gt;
|-&lt;br /&gt;
|FB||2 APR||½ m	&lt;br /&gt;
|-&lt;br /&gt;
|PR||4 APR||1m	&lt;br /&gt;
|- style=&amp;quot;background: LightBlue;&amp;quot;&lt;br /&gt;
|TY||6 APR||2m	&lt;br /&gt;
|- style=&amp;quot;background: LightBlue;&amp;quot;&lt;br /&gt;
|GD||8 APR||3m	&lt;br /&gt;
|- style=&amp;quot;background: LightBlue;&amp;quot;&lt;br /&gt;
|EX||10 APR||6m	&lt;br /&gt;
|-&lt;br /&gt;
|RM||15 APR||9m	&lt;br /&gt;
|-&lt;br /&gt;
|IN||20 APR||12m	&lt;br /&gt;
|-&lt;br /&gt;
|AM||25 APR||15m	&lt;br /&gt;
|-&lt;br /&gt;
|MN||30 APR||25m	&lt;br /&gt;
|-&lt;br /&gt;
|UN||40 APR||30m	&lt;br /&gt;
|-&lt;br /&gt;
|BO||50 APR||1 ar	&lt;br /&gt;
|-&lt;br /&gt;
|CO||100 APR||2 ar	&lt;br /&gt;
|-&lt;br /&gt;
|SU||200 APR||4 ar	&lt;br /&gt;
|-&lt;br /&gt;
|TR||2K APR||8 ar	&lt;br /&gt;
|-&lt;br /&gt;
|DV||Lightspeed||23 ar	&lt;br /&gt;
|-&lt;br /&gt;
|OM||FTL||38 ar	&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Distance is often measured in &#039;&#039;&#039;areas&#039;&#039;&#039; (abbreviated ar). 1ar of open space ≈ 40m (130&#039;); 40 areas ≈ 1 mile. Vertical distance is measured in &#039;&#039;&#039;floors&#039;&#039;&#039;, roughly 4.5m (or 15&#039;) high.&lt;br /&gt;
&lt;br /&gt;
A speed of 1 area/round (abbreviated &#039;&#039;&#039;APR&#039;&#039;&#039;) is thus roughly 15 mph, or 24 kph.&lt;br /&gt;
&lt;br /&gt;
Mundane movement is determined by Endurance: characters with Endurance in the &#039;&#039;blue band&#039;&#039; on the Rank Table can move 2 areas in a round; characters with a higher Endurance can move 3, while those with lower Endurance may only move 1 area.&lt;br /&gt;
&lt;br /&gt;
Characters with a restricted movement power (e.g. Running or Swimming) move its rank value in areas; characters with an unrestricted movement power (e.g. Flight or Teleportation) move the number of areas shown on the Flight column of the table above.&lt;br /&gt;
&lt;br /&gt;
Passing through a closed door counts as moving ½ area.&lt;br /&gt;
&lt;br /&gt;
A character can turn up to 90° with no effect on their speed; a greater turn reduces speed by half. Performing any action while moving other than a charging attack also takes up half the character&#039;s movement.&lt;br /&gt;
&lt;br /&gt;
A flying character can gain extra speed by diving; every 3 floors the character drops allows them to move an extra area forward (or another story downward).&lt;br /&gt;
&lt;br /&gt;
Characters moving under their own power without rest must make a green Endurance FEAT after (Rank&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;) rounds, or stop for 1-10 rounds. After 2&amp;amp;times;(Rank&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;) rounds, they must make a yellow Endurance FEAT or stop to rest for 2-20 rounds; 3&amp;amp;times;(Rank&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;) rounds, they must make a red Endurance FEAT or stop to rest for 3-30 rounds. After 4&amp;amp;times;(Rank&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;) rounds, the character &#039;&#039;must&#039;&#039; stop to rest for 3-30 rounds.&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear: right&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
== Attacks ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float: right; margin-left: 0.5em;&amp;quot;&lt;br /&gt;
|+ Common Attack FEAT Modifiers&lt;br /&gt;
!Shift!!Circumstance&lt;br /&gt;
|-&lt;br /&gt;
| -X||Weapon range (X = distance to target, in areas)	&lt;br /&gt;
|-&lt;br /&gt;
| -X||Ranged powers (X= 2 + range - power rank)&lt;br /&gt;
|-&lt;br /&gt;
| -4||Target is moving faster than 10 APR&lt;br /&gt;
|-&lt;br /&gt;
| -2||Target is moving faster than 4 APR&lt;br /&gt;
|-&lt;br /&gt;
| -1||Target is moving faster than 1 APR&lt;br /&gt;
|-&lt;br /&gt;
| -3||Target is smaller than 1cm&lt;br /&gt;
|-&lt;br /&gt;
| -2||Target is smaller than 4cm&lt;br /&gt;
|-&lt;br /&gt;
| -1||Target is smaller than 16cm&lt;br /&gt;
|-&lt;br /&gt;
| +1||Target is larger than 2.25m (~7ft)&lt;br /&gt;
|-&lt;br /&gt;
| +2||Target is larger than 4.5m (~15 ft)&lt;br /&gt;
|-&lt;br /&gt;
| +3||Target is larger than 6.75m (~22 ft)		&lt;br /&gt;
|-&lt;br /&gt;
| -1||Attacking from a crowded or cluttered area&lt;br /&gt;
|-&lt;br /&gt;
| -1||Ranged attack in the rain&lt;br /&gt;
|-&lt;br /&gt;
| -1||Ranged attack in fog&lt;br /&gt;
|-&lt;br /&gt;
| -1||Ranged attack at night&lt;br /&gt;
|-&lt;br /&gt;
| -1||Fighting in extreme heat or cold (without appropriate Powers)&lt;br /&gt;
|-&lt;br /&gt;
| -1||Fighting underwater (without appropriate Powers)&lt;br /&gt;
|-&lt;br /&gt;
| -3||Ranged attack against opponent in close combat&lt;br /&gt;
|-&lt;br /&gt;
| -2||Must break through obstacle to hit target&lt;br /&gt;
|-&lt;br /&gt;
| +1||Target has been grappled by another character&lt;br /&gt;
|-&lt;br /&gt;
| +1||Ranged attack after aiming 1 full round&lt;br /&gt;
|-&lt;br /&gt;
| +1||Ambush (poised in advance to attack target area)&lt;br /&gt;
|-&lt;br /&gt;
| +2||Luring (target actively baiting attacker)&lt;br /&gt;
|-&lt;br /&gt;
| +3||Point blank range (adjacent but not facing)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;float: left; border-collapse: collapse; margin-right: 1em;&amp;quot;&lt;br /&gt;
|+ &#039;&#039;&#039;Attack FEAT Results&#039;&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;background: black; color: yellow;&amp;quot;&lt;br /&gt;
!Blunt!!Edged!!Shooting!!Force&lt;br /&gt;
|-&lt;br /&gt;
|Miss||Miss||Miss||Miss&lt;br /&gt;
|- style=&amp;quot;background: LightGreen&amp;quot;&lt;br /&gt;
|Hit||Hit||Hit||Hit&lt;br /&gt;
|- style=&amp;quot;background: yellow&amp;quot;&lt;br /&gt;
|Slam||Stun||Bullseye||Bullseye&lt;br /&gt;
|- style=&amp;quot;background: red&amp;quot;&lt;br /&gt;
|Stun||Kill||Kill||Stun&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
A close combat attack (punch, kick, weapon strike, etc.) is a Fighting FEAT opposed by the opponent&#039;s Fighting. Read results from the Blunt column for punches, kicks, or blunt weapon attacks, and from the Edged column when wielding claws or sharp weapons.&lt;br /&gt;
&lt;br /&gt;
A character using a club or other blunt weapon adds +1 to damage, up to the durability rank of the weapon.&lt;br /&gt;
&lt;br /&gt;
A character performing a &#039;&#039;charging attack&#039;&#039; makes an Endurance FEAT opposed by the higher of the opponent&#039;s Fighting or Agility, and read the results from the Blunt column. They add +1 to their Endurance when attempting the FEAT for each full area they move before reaching the opponent (up to +3, or +4 if charging straight downward). Charging characters moving 3 areas/round or faster also add +1 to their damage, and an additional +1 for every full 5 areas faster they are moving.&lt;br /&gt;
&lt;br /&gt;
A ranged attack is an Agility FEAT opposed by the target&#039;s Agility; read results from the Shooting column for firearms, arrows, sharp throwing weapons, or energy attacks (like fire, lasers, or electricity), and from the Force column for blunt throwing weapons, concussive blasts, or similar attacks. The maximum range (in areas) of a thrown weapon is the character&#039;s Strength rank-2 (minimum of ½ area).&lt;br /&gt;
&lt;br /&gt;
A character may make a single Blunt, Escape, Energy, or Force attack against a number of adjacent foes, by taking a -4 to the FEAT.&lt;br /&gt;
&lt;br /&gt;
A character making blunt, force, or grappling attacks may &#039;&#039;choose&#039;&#039; to reduce the damage they inflict by however much they wish, or to ignore the extra effects of higher color results. &lt;br /&gt;
&lt;br /&gt;
=== Combat Results ===&lt;br /&gt;
* A &#039;&#039;&#039;Hit&#039;&#039;&#039; result means the attack connects, and the opponent subtracts the damage rank (usually the Strength of the attacker) from their Health. Damage may be reduced by appropriate powers (Body Armor, Force Field, etc.)&lt;br /&gt;
* A &#039;&#039;&#039; Slam&#039;&#039;&#039; result inflicts &#039;&#039;double&#039;&#039; the usual damage, and may require the opponent to make a &#039;&#039;Slam?&#039;&#039; check.&lt;br /&gt;
* A &#039;&#039;&#039; Stun&#039;&#039;&#039; result inflicts &#039;&#039;double&#039;&#039; the usual damage, and may require the opponent to make a &#039;&#039;Stun?&#039;&#039; check.&lt;br /&gt;
* A &#039;&#039;&#039; Kill&#039;&#039;&#039; result inflicts &#039;&#039;double&#039;&#039; the usual damage, and may require the opponent to make a &#039;&#039;Kill?&#039;&#039; check.&lt;br /&gt;
&lt;br /&gt;
== Defensive Actions ==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;float: left; border-collapse: collapse; margin-right: 1em;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: black; color: yellow;&amp;quot;&lt;br /&gt;
!Evade!!Block!!Catch&lt;br /&gt;
|-&lt;br /&gt;
|No Effect||Strength-6||Autohit&lt;br /&gt;
|- style=&amp;quot;background: LightGreen&amp;quot;&lt;br /&gt;
|Evade +1||Strength-4||Miss&lt;br /&gt;
|- style=&amp;quot;background: yellow&amp;quot;&lt;br /&gt;
|Evade +2||Strength-2||Risk&lt;br /&gt;
|- style=&amp;quot;background: red&amp;quot;&lt;br /&gt;
|Evade +3||Strength+1||Safe&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
A character may use their action to &#039;&#039;&#039;block&#039;&#039;&#039; an attack by making a Strength FEAT against Typical challenge; the result indicated on the Block column is treated as temporary Body Armor against any blunt (including charging), force, or grappling attacks made against them until their next action. (E.g. if Spider-Man, with Incredible Strength, gets a yellow result on a Blocking FEAT, he is treated as having Excellent (+5) Body Armor until he takes an action the next round).&lt;br /&gt;
&lt;br /&gt;
A character may use their action to &#039;&#039;&#039;evade&#039;&#039;&#039; an opponent attacking them in close combat, attempting to outmaneuver them, by making a Fighting FEAT opposed by the attacker&#039;s Fighting. If the FEAT is successful, then the opponent&#039;s attack is canceled (i.e. the same as if they rolled a &amp;quot;Miss&amp;quot; result), and the character receives the indicated bonus to attack that opponent themselves next round.&lt;br /&gt;
&lt;br /&gt;
A character may attempt to &#039;&#039;&#039;catch&#039;&#039;&#039; an object by making an Agility FEAT. Catching a object (or character) is Typical challenge. Catching a thrown object has a challenge equal to the Strength of the thrower; catching an arrow or similar projectile is an Incredible challenge, while catching a bullet is a Monstrous challenge; if one attempts to catch a projectile they are themselves the target of, the attempt is made with a -3 penalty, and the character is considered to be &amp;quot;baiting&amp;quot; the attack (+1 to be hit).&lt;br /&gt;
* An &#039;&#039;&#039;Autohit&#039;&#039;&#039; means the character is struck by the object they attempted to catch. A falling object inflicts damage as if it made a charging attack at that speed; a projectile does damage as if a &#039;&#039;&#039;Hit&#039;&#039;&#039; result was scored.&lt;br /&gt;
* A &#039;&#039;&#039;Miss&#039;&#039;&#039; means the character does not catch the object.&lt;br /&gt;
* A &#039;&#039;&#039;Risky&#039;&#039;&#039; result means the character has caught the object, but the &#039;&#039;object&#039;&#039; may take damage as if struck by a charging attack.&lt;br /&gt;
* A &#039;&#039;&#039;Safe&#039;&#039;&#039; result means the character has caught the object or character with no ill effect.&lt;br /&gt;
&lt;br /&gt;
== Resistance Checks ==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;float: left; border-collapse: collapse; margin-right: 1em;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: black; color: yellow;&amp;quot;&lt;br /&gt;
!Slam?!!Stun?!!Kill?&lt;br /&gt;
|-&lt;br /&gt;
|Grand Slam||KO||Mortal&lt;br /&gt;
|- style=&amp;quot;background: LightGreen&amp;quot;&lt;br /&gt;
|1 area||Stunned||Threat&lt;br /&gt;
|- style=&amp;quot;background: yellow&amp;quot;&lt;br /&gt;
|Stagger||No Effect||No Effect&lt;br /&gt;
|- style=&amp;quot;background: red&amp;quot;&lt;br /&gt;
|No Effect||No Effect||No Effect&lt;br /&gt;
|}&lt;br /&gt;
Characters who are hit by attacks scoring &amp;quot;Stun&amp;quot;, &amp;quot;Slam&amp;quot;, or &amp;quot;Kill&amp;quot; results may be required to make an Endurance FEAT or suffer side effects from the attack. Characters &#039;&#039;do not&#039;&#039; need to make a resistance FEAT if the damage rank of the attack (before doubling) does not &#039;&#039;at least equal&#039;&#039; any protection power the character has. Additionally, if the attack is unarmed or a blunt weapon, the attacker must have Strength at least equal to the target&#039;s Endurance (or the Martial Arts A talent) to require a Stun? or Slam? check.&lt;br /&gt;
&lt;br /&gt;
Resistance checks are Endurance FEATs normally against Typical challenge. Certain powers (e.g. stungun attacks) may also force a resistance check opposed by the power rank.&lt;br /&gt;
&lt;br /&gt;
=== Resistance FEAT Results ===&lt;br /&gt;
* &#039;&#039;&#039;No Effect&#039;&#039;&#039; means specifically no &#039;&#039;additional&#039;&#039; effect &amp;amp;mdash; the character still takes Health damage from the attack.&lt;br /&gt;
* A &#039;&#039;&#039;stagger&#039;&#039;&#039; result means the character is no longer adjacent to the attacker, and may be knocked off an already precarious position, but otherwise suffers no ill effect.&lt;br /&gt;
* A  result of &#039;&#039;&#039;1 area&#039;&#039;&#039; means the character has been knocked back 1 area; they cannot dodge next round and are -2 to any FEAT that round.&lt;br /&gt;
* A &#039;&#039;&#039;Grand Slam&#039;&#039;&#039; result means the character has been knocked back as many areas as if thrown by a Strength equal to the damage rank (before doubling); they cannot dodge next round and are -2 to any FEAT that round.&lt;br /&gt;
* A &#039;&#039;&#039;Stunned&#039;&#039;&#039; result means the character cannot act at all next round (and cannot dodge).&lt;br /&gt;
* A &#039;&#039;&#039;KO&#039;&#039;&#039; result means the target is stunned (as above) for 2-11 (1d10+1) rounds.&lt;br /&gt;
* A &#039;&#039;&#039;Mortal&#039;&#039;&#039;result means the character is [[#Dying|dying]]! &lt;br /&gt;
* A &#039;&#039;&#039;Threat&#039;&#039;&#039; result is identical to a Mortal result &#039;&#039;if&#039;&#039; the attack that forced the Kill? FEAT was inflicted by either a firearm or a sharpened weapon or projectile. Otherwise, it is the same as &amp;quot;No Effect&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
== Health &amp;amp;amp; Healing ==&lt;br /&gt;
Damage taken by attacks is subtracted from a character&#039;s Health. When an attack reduces Health to 0 (or below), the character is automatically KO&#039;d (i.e. stunned for 1d10+1 rounds) &#039;&#039;and&#039;&#039; must make a Kill? FEAT (as if the attack had scored a &#039;&#039;Kill&#039;&#039; result). &lt;br /&gt;
&lt;br /&gt;
Injured characters restore lost Health each day equal to their Endurance rank; this rate is doubled by strict bed rest, and tripled if the character is under professional quality medical care.&lt;br /&gt;
&lt;br /&gt;
=== Dying ===&lt;br /&gt;
A character that has been mortally injured Each further round, the character&#039;s Endurance is reduced by 1; if it reaches Nil (0), the character is dead. A dying character who received aid from another character stops losing Endurance, but will still be unconscious for 1d10 hours.&lt;br /&gt;
&lt;br /&gt;
Characters who have lost Endurance ranks are &#039;&#039;&#039;impaired&#039;&#039;&#039;: they regain one rank each week (one per day if under professional medical care), and until then are -2 to all FEATs.&lt;/div&gt;</summary>
		<author><name>GetterBurai</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Marvelous_Adventures:Combat&amp;diff=299354</id>
		<title>Marvelous Adventures:Combat</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Marvelous_Adventures:Combat&amp;diff=299354"/>
		<updated>2016-04-02T23:53:10Z</updated>

		<summary type="html">&lt;p&gt;GetterBurai: Created page with &amp;quot;Time in critical situations such as combat is measured in &amp;#039;&amp;#039;&amp;#039;rounds&amp;#039;&amp;#039;&amp;#039; (abbreviated &amp;#039;&amp;#039;&amp;#039;rd&amp;#039;&amp;#039;&amp;#039;); 1 round is roughly 6 seconds.  At the beginning of each round in combat, all cha...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Time in critical situations such as combat is measured in &#039;&#039;&#039;rounds&#039;&#039;&#039; (abbreviated &#039;&#039;&#039;rd&#039;&#039;&#039;); 1 round is roughly 6 seconds.&lt;br /&gt;
&lt;br /&gt;
At the beginning of each round in combat, all characters roll 1d10 and add their Intuition bonus; this total is their &#039;&#039;&#039;initiative&#039;&#039;&#039; for that round. (For simplicity sake, characters working as a team may share a single die roll). Characters then may act in descending initiative order, including movement and (usually) one attack FEAT.&lt;br /&gt;
&lt;br /&gt;
After initiative is determined, characters declare whether they are &#039;&#039;&#039;dodging&#039;&#039;&#039; or not. A dodging character receives a -2 penalty to any FEAT attempted that round; a character who is &#039;&#039;not&#039;&#039; dodging may only use half (round down) their Fighting or Agility to oppose attacks against them that round.&lt;br /&gt;
&lt;br /&gt;
Characters may attempt to take extra actions in combat by succeeding a Fighting FEAT after the initiative roll. Gaining 1 extra action is Remarkable challenge; gaining 2 extra actions is Amazing challenge, and gaining 3 extra actions is Unearthly challenge. If successful, all of these actions are -1 to succeed; if the FEAT fails, the character can only perform a single action with a -3 penalty.&lt;br /&gt;
&lt;br /&gt;
== Movement ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float: right;&amp;quot;&lt;br /&gt;
!Rank!!Flight!!Leap&lt;br /&gt;
|-&lt;br /&gt;
|FB||2 APR||½ m	&lt;br /&gt;
|-&lt;br /&gt;
|PR||4 APR||1m	&lt;br /&gt;
|- style=&amp;quot;background: LightBlue;&amp;quot;&lt;br /&gt;
|TY||6 APR||2m	&lt;br /&gt;
|- style=&amp;quot;background: LightBlue;&amp;quot;&lt;br /&gt;
|GD||8 APR||3m	&lt;br /&gt;
|- style=&amp;quot;background: LightBlue;&amp;quot;&lt;br /&gt;
|EX||10 APR||6m	&lt;br /&gt;
|-&lt;br /&gt;
|RM||15 APR||9m	&lt;br /&gt;
|-&lt;br /&gt;
|IN||20 APR||12m	&lt;br /&gt;
|-&lt;br /&gt;
|AM||25 APR||15m	&lt;br /&gt;
|-&lt;br /&gt;
|MN||30 APR||25m	&lt;br /&gt;
|-&lt;br /&gt;
|UN||40 APR||30m	&lt;br /&gt;
|-&lt;br /&gt;
|BO||50 APR||1 ar	&lt;br /&gt;
|-&lt;br /&gt;
|CO||100 APR||2 ar	&lt;br /&gt;
|-&lt;br /&gt;
|SU||200 APR||4 ar	&lt;br /&gt;
|-&lt;br /&gt;
|TR||2K APR||8 ar	&lt;br /&gt;
|-&lt;br /&gt;
|DV||Lightspeed||23 ar	&lt;br /&gt;
|-&lt;br /&gt;
|OM||FTL||38 ar	&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Distance is often measured in &#039;&#039;&#039;areas&#039;&#039;&#039; (abbreviated ar). 1ar of open space ≈ 40m (130&#039;); 40 areas ≈ 1 mile. Vertical distance is measured in &#039;&#039;&#039;floors&#039;&#039;&#039;, roughly 4.5m (or 15&#039;) high.&lt;br /&gt;
&lt;br /&gt;
A speed of 1 area/round (abbreviated &#039;&#039;&#039;APR&#039;&#039;&#039;) is thus roughly 15 mph, or 24 kph.&lt;br /&gt;
&lt;br /&gt;
Mundane movement is determined by Endurance: characters with Endurance in the &#039;&#039;blue band&#039;&#039; on the Rank Table can move 2 areas in a round; characters with a higher Endurance can move 3, while those with lower Endurance may only move 1 area.&lt;br /&gt;
&lt;br /&gt;
Characters with a restricted movement power (e.g. Running or Swimming) move its rank value in areas; characters with an unrestricted movement power (e.g. Flight or Teleportation) move the number of areas shown on the Flight column of the table above.&lt;br /&gt;
&lt;br /&gt;
Passing through a closed door counts as moving ½ area.&lt;br /&gt;
&lt;br /&gt;
A character can turn up to 90° with no effect on their speed; a greater turn reduces speed by half. Performing any action while moving other than a charging attack also takes up half the character&#039;s movement.&lt;br /&gt;
&lt;br /&gt;
A flying character can gain extra speed by diving; every 3 floors the character drops allows them to move an extra area forward (or another story downward).&lt;br /&gt;
&lt;br /&gt;
Characters moving under their own power without rest must make a green Endurance FEAT after (Rank&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;) rounds, or stop for 1-10 rounds. After 2&amp;amp;times;(Rank&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;) rounds, they must make a yellow Endurance FEAT or stop to rest for 2-20 rounds; 3&amp;amp;times;(Rank&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;) rounds, they must make a red Endurance FEAT or stop to rest for 3-30 rounds. After 4&amp;amp;times;(Rank&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;) rounds, the character &#039;&#039;must&#039;&#039; stop to rest for 3-30 rounds.&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear: right&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
== Attacks ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float: right; margin-left: 0.5em;&amp;quot;&lt;br /&gt;
|+ Common Attack FEAT Modifiers&lt;br /&gt;
!Shift!!Circumstance&lt;br /&gt;
|-&lt;br /&gt;
| -X||Weapon range (X = distance to target, in areas)	&lt;br /&gt;
|-&lt;br /&gt;
| -X||Ranged powers (X= 2 + range - power rank)&lt;br /&gt;
|-&lt;br /&gt;
| -4||Target is moving faster than 10 APR&lt;br /&gt;
|-&lt;br /&gt;
| -2||Target is moving faster than 4 APR&lt;br /&gt;
|-&lt;br /&gt;
| -1||Target is moving faster than 1 APR&lt;br /&gt;
|-&lt;br /&gt;
| -3||Target is smaller than 1cm&lt;br /&gt;
|-&lt;br /&gt;
| -2||Target is smaller than 4cm&lt;br /&gt;
|-&lt;br /&gt;
| -1||Target is smaller than 16cm&lt;br /&gt;
|-&lt;br /&gt;
| +1||Target is larger than 2.25m (~7ft)&lt;br /&gt;
|-&lt;br /&gt;
| +2||Target is larger than 4.5m (~15 ft)&lt;br /&gt;
|-&lt;br /&gt;
| +3||Target is larger than 6.75m (~22 ft)		&lt;br /&gt;
|-&lt;br /&gt;
| -1||Attacking from a crowded or cluttered area&lt;br /&gt;
|-&lt;br /&gt;
| -1||Ranged attack in the rain&lt;br /&gt;
|-&lt;br /&gt;
| -1||Ranged attack in fog&lt;br /&gt;
|-&lt;br /&gt;
| -1||Ranged attack at night&lt;br /&gt;
|-&lt;br /&gt;
| -1||Fighting in extreme heat or cold (without appropriate Powers)&lt;br /&gt;
|-&lt;br /&gt;
| -1||Fighting underwater (without appropriate Powers)&lt;br /&gt;
|-&lt;br /&gt;
| -3||Ranged attack against opponent in close combat&lt;br /&gt;
|-&lt;br /&gt;
| -2||Must break through obstacle to hit target&lt;br /&gt;
|-&lt;br /&gt;
| +1||Target has been grappled by another character&lt;br /&gt;
|-&lt;br /&gt;
| +1||Ranged attack after aiming 1 full round&lt;br /&gt;
|-&lt;br /&gt;
| +1||Ambush (poised in advance to attack target area)&lt;br /&gt;
|-&lt;br /&gt;
| +2||Luring (target actively baiting attacker)&lt;br /&gt;
|-&lt;br /&gt;
| +3||Point blank range (adjacent but not facing)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;float: left; border-collapse: collapse; margin-right: 1em;&amp;quot;&lt;br /&gt;
|+ &#039;&#039;&#039;Attack FEAT Results&#039;&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;background: black; color: yellow;&amp;quot;&lt;br /&gt;
!Blunt!!Edged!!Shooting!!Force&lt;br /&gt;
|-&lt;br /&gt;
|Miss||Miss||Miss||Miss&lt;br /&gt;
|- style=&amp;quot;background: LightGreen&amp;quot;&lt;br /&gt;
|Hit||Hit||Hit||Hit&lt;br /&gt;
|- style=&amp;quot;background: yellow&amp;quot;&lt;br /&gt;
|Slam||Stun||Bullseye||Bullseye&lt;br /&gt;
|- style=&amp;quot;background: red&amp;quot;&lt;br /&gt;
|Stun||Kill||Kill||Stun&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
A close combat attack (punch, kick, weapon strike, etc.) is a Fighting FEAT opposed by the opponent&#039;s Fighting. Read results from the Blunt column for punches, kicks, or blunt weapon attacks, and from the Edged column when wielding claws or sharp weapons.&lt;br /&gt;
&lt;br /&gt;
A character using a club or other blunt weapon adds +1 to damage, up to the durability rank of the weapon.&lt;br /&gt;
&lt;br /&gt;
A character performing a &#039;&#039;charging attack&#039;&#039; makes an Endurance FEAT opposed by the higher of the opponent&#039;s Fighting or Agility, and read the results from the Blunt column. They add +1 to their Endurance when attempting the FEAT for each full area they move before reaching the opponent (up to +3, or +4 if charging straight downward). Charging characters moving 3 areas/round or faster also add +1 to their damage, and an additional +1 for every full 5 areas faster they are moving.&lt;br /&gt;
&lt;br /&gt;
A ranged attack is an Agility FEAT opposed by the target&#039;s Agility; read results from the Shooting column for firearms, arrows, sharp throwing weapons, or energy attacks (like fire, lasers, or electricity), and from the Force column for blunt throwing weapons, concussive blasts, or similar attacks. The maximum range (in areas) of a thrown weapon is the character&#039;s Strength rank-2 (minimum of ½ area).&lt;br /&gt;
&lt;br /&gt;
A character may make a single Blunt, Escape, Energy, or Force attack against a number of adjacent foes, by taking a -4 to the FEAT.&lt;br /&gt;
&lt;br /&gt;
=== Combat Results ===&lt;br /&gt;
* A &#039;&#039;&#039;Hit&#039;&#039;&#039; result means the attack connects, and the opponent subtracts the damage rank (usually the Strength of the attacker) from their Health. Damage may be reduced by appropriate powers (Body Armor, Force Field, etc.)&lt;br /&gt;
* A &#039;&#039;&#039; Slam&#039;&#039;&#039; result inflicts &#039;&#039;double&#039;&#039; the usual damage, and may require the opponent to make a &#039;&#039;Slam?&#039;&#039; check.&lt;br /&gt;
* A &#039;&#039;&#039; Stun&#039;&#039;&#039; result inflicts &#039;&#039;double&#039;&#039; the usual damage, and may require the opponent to make a &#039;&#039;Stun?&#039;&#039; check.&lt;br /&gt;
* A &#039;&#039;&#039; Kill&#039;&#039;&#039; result inflicts &#039;&#039;double&#039;&#039; the usual damage, and may require the opponent to make a &#039;&#039;Kill?&#039;&#039; check.&lt;br /&gt;
&lt;br /&gt;
== Defensive Actions ==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;float: left; border-collapse: collapse; margin-right: 1em;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: black; color: yellow;&amp;quot;&lt;br /&gt;
!Evade!!Block!!Catch&lt;br /&gt;
|-&lt;br /&gt;
|No Effect||Strength-6||Autohit&lt;br /&gt;
|- style=&amp;quot;background: LightGreen&amp;quot;&lt;br /&gt;
|Evade +1||Strength-4||Miss&lt;br /&gt;
|- style=&amp;quot;background: yellow&amp;quot;&lt;br /&gt;
|Evade +2||Strength-2||Risk&lt;br /&gt;
|- style=&amp;quot;background: red&amp;quot;&lt;br /&gt;
|Evade +3||Strength+1||Safe&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
A character may use their action to &#039;&#039;&#039;block&#039;&#039;&#039; an attack by making a Strength FEAT against Typical challenge; the result indicated on the Block column is treated as temporary Body Armor against any blunt (including charging), force, or grappling attacks made against them until their next action. (E.g. if Spider-Man, with Incredible Strength, gets a yellow result on a Blocking FEAT, he is treated as having Excellent (+5) Body Armor until he takes an action the next round).&lt;br /&gt;
&lt;br /&gt;
A character may use their action to &#039;&#039;&#039;evade&#039;&#039;&#039; an opponent attacking them in close combat, attempting to outmaneuver them, by making a Fighting FEAT opposed by the attacker&#039;s Fighting. If the FEAT is successful, then the opponent&#039;s attack is canceled (i.e. the same as if they rolled a &amp;quot;Miss&amp;quot; result), and the character receives the indicated bonus to attack that opponent themselves next round.&lt;br /&gt;
&lt;br /&gt;
A character may attempt to &#039;&#039;&#039;catch&#039;&#039;&#039; an object by making an Agility FEAT. Catching a object (or character) is Typical challenge. Catching a thrown object has a challenge equal to the Strength of the thrower; catching an arrow or similar projectile is an Incredible challenge, while catching a bullet is a Monstrous challenge; if one attempts to catch a projectile they are themselves the target of, the attempt is made with a -3 penalty, and the character is considered to be &amp;quot;baiting&amp;quot; the attack (+1 to be hit).&lt;br /&gt;
* An &#039;&#039;&#039;Autohit&#039;&#039;&#039; means the character is struck by the object they attempted to catch. A falling object inflicts damage as if it made a charging attack at that speed; a projectile does damage as if a &#039;&#039;&#039;Hit&#039;&#039;&#039; result was scored.&lt;br /&gt;
* A &#039;&#039;&#039;Miss&#039;&#039;&#039; means the character does not catch the object.&lt;br /&gt;
* A &#039;&#039;&#039;Risky&#039;&#039;&#039; result means the character has caught the object, but the &#039;&#039;object&#039;&#039; may take damage as if struck by a charging attack.&lt;br /&gt;
* A &#039;&#039;&#039;Safe&#039;&#039;&#039; result means the character has caught the object or character with no ill effect.&lt;br /&gt;
&lt;br /&gt;
== Resistance Checks ==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;float: left; border-collapse: collapse; margin-right: 1em;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: black; color: yellow;&amp;quot;&lt;br /&gt;
!Slam?!!Stun?!!Kill?&lt;br /&gt;
|-&lt;br /&gt;
|Grand Slam||KO||Mortal&lt;br /&gt;
|- style=&amp;quot;background: LightGreen&amp;quot;&lt;br /&gt;
|1 area||Stunned||Threat&lt;br /&gt;
|- style=&amp;quot;background: yellow&amp;quot;&lt;br /&gt;
|Stagger||No Effect||No Effect&lt;br /&gt;
|- style=&amp;quot;background: red&amp;quot;&lt;br /&gt;
|No Effect||No Effect||No Effect&lt;br /&gt;
|}&lt;br /&gt;
Characters who are hit by attacks scoring &amp;quot;Stun&amp;quot;, &amp;quot;Slam&amp;quot;, or &amp;quot;Kill&amp;quot; results may be required to make an Endurance FEAT or suffer side effects from the attack. Characters &#039;&#039;do not&#039;&#039; need to make a resistance FEAT if the damage rank of the attack (before doubling) does not &#039;&#039;at least equal&#039;&#039; any protection power the character has. Additionally, if the attack is unarmed or a blunt weapon, the attacker must have Strength at least equal to the target&#039;s Endurance (or the Martial Arts A talent) to require a Stun? or Slam? check.&lt;br /&gt;
&lt;br /&gt;
Resistance checks are Endurance FEATs normally against Typical challenge. Certain powers (e.g. stungun attacks) may also force a resistance check opposed by the power rank.&lt;br /&gt;
&lt;br /&gt;
=== Resistance FEAT Results ===&lt;br /&gt;
* &#039;&#039;&#039;No Effect&#039;&#039;&#039; means specifically no &#039;&#039;additional&#039;&#039; effect &amp;amp;mdash; the character still takes Health damage from the attack.&lt;br /&gt;
* A &#039;&#039;&#039;stagger&#039;&#039;&#039; result means the character is no longer adjacent to the attacker, and may be knocked off an already precarious position, but otherwise suffers no ill effect.&lt;br /&gt;
* A  result of &#039;&#039;&#039;1 area&#039;&#039;&#039; means the character has been knocked back 1 area; they cannot dodge next round and are -2 to any FEAT that round.&lt;br /&gt;
* A &#039;&#039;&#039;Grand Slam&#039;&#039;&#039; result means the character has been knocked back as many areas as if thrown by a Strength equal to the damage rank (before doubling); they cannot dodge next round and are -2 to any FEAT that round.&lt;br /&gt;
* A &#039;&#039;&#039;Stunned&#039;&#039;&#039; result means the character cannot act at all next round (and cannot dodge).&lt;br /&gt;
* A &#039;&#039;&#039;KO&#039;&#039;&#039; result means the target is stunned (as above) for 2-11 (1d10+1) rounds.&lt;br /&gt;
* A &#039;&#039;&#039;Mortal&#039;&#039;&#039;result means the character is [[#Dying|dying]]! &lt;br /&gt;
* A &#039;&#039;&#039;Threat&#039;&#039;&#039; result is identical to a Mortal result &#039;&#039;if&#039;&#039; the attack that forced the Kill? FEAT was inflicted by either a firearm or a sharpened weapon or projectile. Otherwise, it is the same as &amp;quot;No Effect&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
== Health &amp;amp;amp; Healing ==&lt;br /&gt;
Damage taken by attacks is subtracted from a character&#039;s Health. When an attack reduces Health to 0 (or below), the character is automatically KO&#039;d (i.e. stunned for 1d10+1 rounds) &#039;&#039;and&#039;&#039; must make a Kill? FEAT (as if the attack had scored a &#039;&#039;Kill&#039;&#039; result). &lt;br /&gt;
&lt;br /&gt;
Injured characters restore lost Health each day equal to their Endurance rank; this rate is doubled by strict bed rest, and tripled if the character is under professional quality medical care.&lt;br /&gt;
&lt;br /&gt;
=== Dying ===&lt;br /&gt;
A character that has been mortally injured Each further round, the character&#039;s Endurance is reduced by 1; if it reaches Nil (0), the character is dead. A dying character who received aid from another character stops losing Endurance, but will still be unconscious for 1d10 hours.&lt;br /&gt;
&lt;br /&gt;
Characters who have lost Endurance ranks are &#039;&#039;&#039;impaired&#039;&#039;&#039;: they regain one rank each week (one per day if under professional medical care), and until then are -2 to all FEATs.&lt;/div&gt;</summary>
		<author><name>GetterBurai</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Marvelous_Adventures:Main_Page&amp;diff=299300</id>
		<title>Marvelous Adventures:Main Page</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Marvelous_Adventures:Main_Page&amp;diff=299300"/>
		<updated>2016-04-01T14:58:37Z</updated>

		<summary type="html">&lt;p&gt;GetterBurai: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;u&amp;gt;&#039;&#039;Marvelous Adventures&#039;&#039;&amp;lt;/u&amp;gt; is a streamlined version of the &amp;lt;u&amp;gt;&#039;&#039;Marvel Superheroes&#039;&#039;&amp;lt;/u&amp;gt; RPG published by TSR, influenced by their own simplification of those rules in the &#039;&#039;Marvel Adventure&#039;&#039; gamebook series. What follows is a condensed summary of changes relative to the [http://www.classicmarvelforever.com/cms/advanced-game-and-modules.html Advanced Edition] of that game.&lt;br /&gt;
&lt;br /&gt;
== Chartless FEATs ==&lt;br /&gt;
Instead of the published scale, the &amp;quot;rank number&amp;quot; of a rank is its ordinal position (e.g. &#039;&#039;&#039;Typical&#039;&#039;&#039; = +3, &#039;&#039;&#039;Incredible&#039;&#039;&#039; = +7, etc.). Health and Karma are calculated from the new numbers (e.g. a character with &#039;&#039;&#039;Good&#039;&#039;&#039; (+4) in all physical stats has 16 Health instead of 40.)&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float: right;&amp;quot;&lt;br /&gt;
|+ Red FEAT Thresholds&lt;br /&gt;
!FB!!PR!!TY!!GD!!EX!!RM!!IN!!AM!!MN!!UN&lt;br /&gt;
|-&lt;br /&gt;
|20 (16+)||20 (12+)||20 (8+)||20 (4+)||20||20||19+||19+||18+||18+&lt;br /&gt;
|}&lt;br /&gt;
The rank used to attempt a FEAT is generally referred to an &#039;&#039;ability&#039;&#039;, while the rank that opposes it (aka its Intensity) is its &#039;&#039;challenge&#039;&#039;. When attempting a FEAT, add 1d20 to the ability rank:&lt;br /&gt;
* You have a &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Green&amp;lt;/span&amp;gt; result; if the &#039;&#039;total&#039;&#039; is equal to or more than the challenge &#039;&#039;&#039;plus 10&#039;&#039;&#039;; &lt;br /&gt;
* You have a &amp;lt;span style=&amp;quot;color:Goldenrod;&amp;quot;&amp;gt;Yellow&amp;lt;/span&amp;gt; result if the &#039;&#039;total&#039;&#039; is equal to or more than the challenge &#039;&#039;&#039;plus 16&#039;&#039;&#039;; &lt;br /&gt;
* You have a &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Red&amp;lt;/span&amp;gt; result if the &#039;&#039;number on the die&#039;&#039; is equal to or higher than the corresponding threshold listed on the chart below; ability ranks lower than Excellent must &amp;quot;confirm&amp;quot; a Red result with a second d20 roll higher than the value in parentheses.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Example:&#039;&#039;&#039;&#039;&#039; Captain America wants to show Hitler how he feels about fascism. He rolls a FEAT, adding a d20 roll of 14 to his Amazing (+8) rank Fighting; the total (22) is more than Hitler&#039;s Good (+4) rank Fighting plus 16 (i.e. 20), so this is a Yellow result: Cap hits his intended target, inflicting double damage and a Slam result. Adolf is forced to roll an Endurance FEAT (against Typical Intensity) himself; his roll of 8, plus Excellent (+5) rank Endurance, is just equal to Typical (+3) Intensity plus 10 for a green (1 area) result &amp;amp;mdash; so the Führer is sent off his feet flying!&lt;br /&gt;
&lt;br /&gt;
== Resources ==&lt;br /&gt;
Characters may make additional Resource FEATs in a week if necessary, at a cumulative -2 penalty.&lt;br /&gt;
&lt;br /&gt;
The term of Characters making purchases on loan must make monthly (Cost-2) payments for a number of months equal to five times the purchase cost.&lt;br /&gt;
&lt;br /&gt;
== Popularity ==&lt;br /&gt;
&lt;br /&gt;
A character receives a +1 shift on a Popularity FEAT if the target previously owes them a favor.&lt;br /&gt;
&lt;br /&gt;
Changes to Popularity are tracked in &#039;&#039;headlines&#039;&#039; (generally the same as the published awards and penalties to Popularity). A character can &#039;cash in&#039; 10 headlines to improve their Popularity by one rank; a character who collects 10 negative headlines loses one rank of Popularity.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Everybody loves a winner:&#039;&#039; Publicly defeating a costumed character (even another hero!) in public generates a minimum of +1 headline (though depending on circumstances this may be counterbalanced by resulting media attacks or criminal charges). Publicly defeating a character with negative Popularity generates headlines equal to their popularity rank (e.g. defeating the Beetle earns +4 headlines, while defeating the Red Skull earns +9).&lt;br /&gt;
&lt;br /&gt;
== Combat ==&lt;br /&gt;
Attack FEATs are opposed actions, &#039;&#039;generally&#039;&#039; using the target&#039;s corresponding stat as the challenge, e.g. a slugfest attack is Fighting vs. Fighting, a shooting attack is Agility vs. Agility. A charging attack can be opposed by either Fighting or Agility; a Grapple attack by either Fighting or Strength. The challenge to make a blindside attack is always Nil (+0).&lt;br /&gt;
&lt;br /&gt;
Stun, Slam, and Bullseye results in combat all inflict &#039;&#039;double&#039;&#039; the usual damage (before applying defenses) in addition to their other effects. An attacker&#039;s Strength must at least equal the defender&#039;s Endurance to require a Stun? or Slam? check (unless the attacker has the Martial Arts A talent).&lt;br /&gt;
&amp;lt;blockquote style=&amp;quot;background:LightGray&amp;quot;&amp;gt;&#039;&#039;&#039;&#039;&#039;Rationale:&#039;&#039;&#039;&#039;&#039; The Stun/Slam rule was in the original Basic Edition, and probably was &#039;&#039;intended&#039;&#039; to be in Advanced (since the Martial Arts A talent references it) but I couldn&#039;t locate an actual cite.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
A character can take 4 combat actions in a turn with an Unearthly challenge Fighting FEAT.&lt;br /&gt;
&lt;br /&gt;
===Dodging===&lt;br /&gt;
Dodging is not an action requiring a FEAT, but a tactic declared along with the character&#039;s regular action. A dodging character has a -2 penalty to any FEAT they perform that turn; conversely, characters who are &amp;lt;em&amp;gt;not&amp;lt;/em&amp;gt; may only use half (round down) their Fighting and/or Agility as the challenge &#039;&#039;against&#039;&#039; attacks. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Example:&#039;&#039; Spider-Man swings into battle against a group of mooks; their challenge to shoot at him while dodging is, naturally, Amazing (+8), while adjacent thugs might take a swing at him at Remarkable (+6) challenge. The next turn, he spots a canister of deadly gas about to be knocked over, and focuses all his effort on catching it before it can shatter; now the challenge to shoot him is only Good (+4), and slugfest attacks would only be Typical (+3).&lt;br /&gt;
&lt;br /&gt;
===Evading===&lt;br /&gt;
A white result when Evading is &amp;quot;None&amp;quot;, not &amp;quot;Autohit&amp;quot;. Characters can use the single-roll (at -4) option to evade multiple adjacent characters.&lt;br /&gt;
&lt;br /&gt;
=== Building &amp;amp;amp; Breaking Things ===&lt;br /&gt;
Devices are rated in Complexity, corresponding to the Reason rank associated with their development; Complexity is an applicable rank for all devices.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin: auto;&amp;quot;&lt;br /&gt;
!FB!!PR!!TY!!GD!!EX!!RM!!IN!!AM!!MN!!UN&lt;br /&gt;
|-&lt;br /&gt;
|Stone Age||Bronze Age||Medieval||Industrial||Conventional||Cutting-Edge&lt;br /&gt;
|Near-Future||Interstellar||Nanotech||Singularity&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;blockquote style=&amp;quot;background:LightGray&amp;quot;&amp;gt;This is a replacement for/expansion of the &amp;quot;inventions beyond&lt;br /&gt;
modern technology add a Monstrous rank&amp;quot; rule).&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
A green result when inventing is a &amp;quot;proof of concept&amp;quot;, giving a +3 to future Reason FEATs to create that invention. &lt;br /&gt;
&lt;br /&gt;
=== Magic ===&lt;br /&gt;
Spells using personal energy may be cast on an unsuspecting target that cannot themselves detect magic, with a yellow FEAT. Health lost from casting Personal energy spells is recovered at 10 times the usual rate.&lt;br /&gt;
&lt;br /&gt;
Spells using universal energy require a Psyche FEAT to cast, with a challenge equal to the intended power rank of the spell. Failing this FEAT lowers Psyche by one rank for 1-10 turns.&lt;br /&gt;
&lt;br /&gt;
A sorceror can cast multiple spells in a turn with a Psyche FEAT the same as a character can take multiple combat actions with a Fighting FEAT (i.e. Remarkable challenge for 2 spells, Amazing for 3, and Unearthly for 4).&lt;br /&gt;
&lt;br /&gt;
== Karma ==&lt;br /&gt;
In keeping with the rescaling from d100 to d20 rolls, all Karma awards, penalties, and expenditures are one-fifth the published values (e.g. it costs 1 Karma to improve a FEAT roll by +1 point, and 10 Karma to reduce a Kill result to a Bullseye). &lt;br /&gt;
&lt;br /&gt;
There is no specific Karma award for monetary donations &amp;amp;mdash; these can be treated the same as any other act of charity.&lt;br /&gt;
&amp;lt;blockquote style=&amp;quot;background:LightGray&amp;quot;&amp;gt;&#039;&#039;&#039;&#039;&#039;Rationale:&#039;&#039;&#039;&#039;&#039; It&#039;s more of a sacrifice and thus more heroic for e.g. Spider-Man to make a Poor challenge donation than for Tony Stark to make an Good rank donation, and this should be reflected in Karma awards).&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Characters can receive +1 Karma for an impressively humorous &#039;&#039;or&#039;&#039; dramatic moment.&lt;br /&gt;
&amp;lt;blockquote style=&amp;quot;background:LightGray&amp;quot;&amp;gt;&#039;&#039;&#039;&#039;&#039;Rationale:&#039;&#039;&#039;&#039;&#039; A suitably &amp;quot;Captain America&amp;quot; inspiring speech should be rewarded as much as a suitably &amp;quot;Spider-Man&amp;quot; quip.)&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If a member of a team kills another character in circumstances where no other member had any opportunity to prevent them from doing so, the pool is only reduced by 10 points (cf.&lt;br /&gt;
mysterious or suicidal deaths).&lt;br /&gt;
&lt;br /&gt;
=== Advancement ===&lt;br /&gt;
Instead of choosing to place earned Karma in an advancement fund, all Karma awarded to a character (including their starting amount) automatically generates a matching amount of &#039;&#039;advancement points&#039;&#039; (AP) which can be then spent to improve the character&#039;s abilities. &lt;br /&gt;
* Increasing the rank of a physical stat, mental stat, or power costs 100 times the &#039;&#039;new&#039;&#039; rank.&lt;br /&gt;
* Raising Resources costs 80 AP plus 10 times the &#039;&#039;new&#039;&#039; rank.&lt;br /&gt;
* Raising Popularity costs 10 times the &#039;&#039;new&#039;&#039; rank, and cashes in one headline (see above).&lt;br /&gt;
* Gaining a new power costs 600 AP, plus 40 times its starting rank. &lt;br /&gt;
** A robotic character with access to a suitably skilled inventor can add powers for 600 AP plus 10 times the starting rank. &lt;br /&gt;
** A sorceror can learn a new magical spell for only 300 AP plus 20 times the starting rank.&lt;br /&gt;
* Learning a new Talent requires 400 AP. Receiving instruction from a character who already possesses that Talent allows a character to add AP toward learning that equal to the instructor&#039;s own effective rank in the ability (once per day).&lt;br /&gt;
&lt;br /&gt;
Power Stunts are purchased with AP rather than Karma.&lt;br /&gt;
&lt;br /&gt;
== Powers &amp;amp;amp; Talents ==&lt;br /&gt;
&lt;br /&gt;
The Growth power adds its currently active rank to Health points.&lt;br /&gt;
&lt;br /&gt;
Characters with the Journalism talent add +1 to Popularity FEATs that only involve obtaining information.&lt;/div&gt;</summary>
		<author><name>GetterBurai</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Thunderbolts_Forked_Lightning(PBP)&amp;diff=299045</id>
		<title>Thunderbolts Forked Lightning(PBP)</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Thunderbolts_Forked_Lightning(PBP)&amp;diff=299045"/>
		<updated>2016-03-30T00:38:39Z</updated>

		<summary type="html">&lt;p&gt;GetterBurai: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;background:Gold; border:thin solid black; padding:0em 1em; font-family: &#039;Comic Sans MS&#039;;&amp;quot;&amp;gt;In the wake of tragedy, they appeared on the scene as a beacon of hope to a world that had lost most of its greatest heroes. They called themselves &#039;&#039;&#039;The Thunderbolts&#039;&#039;&#039;, and they promised to carry on the proud traditions set forth by such brave and noble super-powered teams as the Fantastic Four and the Avengers! Little did the world know, however, that the Thunderbolts were actually wolves in sheeps&#039; clothing &amp;amp;mdash; supervillains &#039;&#039;disguised&#039;&#039; as new heroes &amp;amp;mdash; the latest incarnation of Baron Helmut Zemo&#039;s Masters of Evil!&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Thunderbolts: Forked Lightning&amp;lt;/u&amp;gt; is a play-by-post campaign set in the Marvel Universe, using (a version of) TSR&#039;s &amp;lt;u&amp;gt;&#039;&#039;&#039;Marvel Superheroes&#039;&#039;&#039;&amp;lt;/u&amp;gt; system (aka &amp;quot;FASERIP&amp;quot;). It is essentially a &amp;quot;Year One&amp;quot; reimagining of the original &amp;lt;u&amp;gt;Thunderbolts&amp;lt;/u&amp;gt; comic run by Kurt Busiek and Mark Bagley, postulating a different roster of villains recruited by Baron Zemo for his scheme.&lt;br /&gt;
&lt;br /&gt;
* [https://forum.rpg.net/showthread.php?777908-Interest-Marvel-s-Thunderbolts-Forked-Lightning Initial Recruitment Thread]&lt;br /&gt;
* [https://forum.rpg.net/showthread.php?779191-Thunderbolts-Forked-Lighting-(Variant-FASERIP) IC Play Thread]&lt;br /&gt;
* [https://forum.rpg.net/showthread.php?779193-Thunderbolts-Forked-Lighting-(Variant-FASERIP) OOC Discussion Thread]&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Meet the Thunderbolts &amp;amp;mdash; Marvel&#039;s Most Wanted!&lt;br /&gt;
!Thunderbolt!!True Identity!!Alias!!Played by&lt;br /&gt;
|-&lt;br /&gt;
| [[List_of_Forked_Lightning_PCs#Blacklight|Blacklight]] ||Brian deWolff||Wraith&lt;br /&gt;
|[https://forum.rpg.net/member.php?754-smilingbandit2 Smilingbandit2]&lt;br /&gt;
|-&lt;br /&gt;
| [[List_of_Forked_Lightning_PCs#Darkwing|Darkwing]] ||Simon Maddicks||Killer Shrike&lt;br /&gt;
|[https://forum.rpg.net/member.php?63423-Captain-Astounding Captain Astounding]&lt;br /&gt;
|-&lt;br /&gt;
| [[List_of_Forked_Lightning_PCs#Iron_Mike|Iron Mike]] ||Lonnie Lincoln||Tombstone&lt;br /&gt;
|[https://forum.rpg.net/member.php?2699-Warmduscher Warmduscher]&lt;br /&gt;
|-&lt;br /&gt;
| [[List_of_Forked_Lightning_PCs#Ohm|Ohm]] ||Carl &amp;quot;Crusher&amp;quot; Creel||Absorbing Man&lt;br /&gt;
|[https://forum.rpg.net/member.php?19945-Caias-Ward Caias Ward]&lt;br /&gt;
|-&lt;br /&gt;
| [[List_of_Forked_Lightning_PCs#Poppet|Poppet]] ||Sybil Dvorak||Gypsy Moth||[https://forum.rpg.net/member.php?12030-ScottL ScottL]&lt;br /&gt;
|-&lt;br /&gt;
| [[List_of_Forked_Lightning_PCs#Professor_Arcane|Professor Arcane]] ||Quentin Beck||Mysterio&lt;br /&gt;
|[https://forum.rpg.net/member.php?9116-The-Watcher The Watcher]&lt;br /&gt;
|-&lt;br /&gt;
| [[List_of_Forked_Lightning_PCs#Pulse|Pulse]] ||David Cannon||Whirlwind&lt;br /&gt;
|[https://forum.rpg.net/member.php?114784-Dogr_Dollarsson Dogr Dollarsson]&lt;br /&gt;
|-&lt;br /&gt;
| [[List_of_Forked_Lightning_PCs#Skyscraper|Skyscraper]] ||Rita DeMara||Yellowjacket&lt;br /&gt;
|[https://forum.rpg.net/member.php?141088-Bellerophon Bellerophon]&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; |Judge:&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|[https://forum.rpg.net/member.php?62442-GetterBurai GetterBurai]&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>GetterBurai</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Thunderbolts_Forked_Lightning(PBP)&amp;diff=299044</id>
		<title>Thunderbolts Forked Lightning(PBP)</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Thunderbolts_Forked_Lightning(PBP)&amp;diff=299044"/>
		<updated>2016-03-30T00:38:02Z</updated>

		<summary type="html">&lt;p&gt;GetterBurai: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;background:Gold; border:thin solid black; padding:0em 1em; font-family: &#039;Comic Sans MS&#039;;&amp;quot;&amp;gt;In the wake of tragedy, they appeared on the scene as a beacon of hope to a world that had lost most of its greatest heroes. They called themselves &#039;&#039;&#039;The Thunderbolts&#039;&#039;&#039;, and they promised to carry on the proud traditions set forth by such brave and noble super-powered teams as the Fantastic Four and the Avengers! Little did the world know, however, that the Thunderbolts were actually wolves in sheeps&#039; clothing &amp;amp;mdash; supervillains &#039;&#039;disguised&#039;&#039; as new heroes &amp;amp;mdash; the latest incarnation of Baron Helmut Zemo&#039;s Masters of Evil!&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Thunderbolts: Forked Lightning&amp;lt;/u&amp;gt; is a play-by-post campaign set in the Marvel Universe, using (a version of) TSR&#039;s &amp;lt;u&amp;gt;&#039;&#039;&#039;Marvel Superheroes&#039;&#039;&#039;&amp;lt;/u&amp;gt; system (aka &amp;quot;FASERIP&amp;quot;). It is essentially a &amp;quot;Year One&amp;quot; reimagining of the original &amp;lt;u&amp;gt;Thunderbolts&amp;lt;/u&amp;gt; comic run by Kurt Busiek and Mark Bagley, postulating a different roster of villains recruited by Baron Zemo for his scheme.&lt;br /&gt;
&lt;br /&gt;
[https://forum.rpg.net/showthread.php?777908-Interest-Marvel-s-Thunderbolts-Forked-Lightning Initial Recruitment Thread]&lt;br /&gt;
[https://forum.rpg.net/showthread.php?779191-Thunderbolts-Forked-Lighting-(Variant-FASERIP) IC Play Thread]&lt;br /&gt;
[https://forum.rpg.net/showthread.php?779193-Thunderbolts-Forked-Lighting-(Variant-FASERIP) OOC Discussion Thread]&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Meet the Thunderbolts &amp;amp;mdash; Marvel&#039;s Most Wanted!&lt;br /&gt;
!Thunderbolt!!True Identity!!Alias!!Played by&lt;br /&gt;
|-&lt;br /&gt;
| [[List_of_Forked_Lightning_PCs#Blacklight|Blacklight]] ||Brian deWolff||Wraith&lt;br /&gt;
|[https://forum.rpg.net/member.php?754-smilingbandit2 Smilingbandit2]&lt;br /&gt;
|-&lt;br /&gt;
| [[List_of_Forked_Lightning_PCs#Darkwing|Darkwing]] ||Simon Maddicks||Killer Shrike&lt;br /&gt;
|[https://forum.rpg.net/member.php?63423-Captain-Astounding Captain Astounding]&lt;br /&gt;
|-&lt;br /&gt;
| [[List_of_Forked_Lightning_PCs#Iron_Mike|Iron Mike]] ||Lonnie Lincoln||Tombstone&lt;br /&gt;
|[https://forum.rpg.net/member.php?2699-Warmduscher Warmduscher]&lt;br /&gt;
|-&lt;br /&gt;
| [[List_of_Forked_Lightning_PCs#Ohm|Ohm]] ||Carl &amp;quot;Crusher&amp;quot; Creel||Absorbing Man&lt;br /&gt;
|[https://forum.rpg.net/member.php?19945-Caias-Ward Caias Ward]&lt;br /&gt;
|-&lt;br /&gt;
| [[List_of_Forked_Lightning_PCs#Poppet|Poppet]] ||Sybil Dvorak||Gypsy Moth||[https://forum.rpg.net/member.php?12030-ScottL ScottL]&lt;br /&gt;
|-&lt;br /&gt;
| [[List_of_Forked_Lightning_PCs#Professor_Arcane|Professor Arcane]] ||Quentin Beck||Mysterio&lt;br /&gt;
|[https://forum.rpg.net/member.php?9116-The-Watcher The Watcher]&lt;br /&gt;
|-&lt;br /&gt;
| [[List_of_Forked_Lightning_PCs#Pulse|Pulse]] ||David Cannon||Whirlwind&lt;br /&gt;
|[https://forum.rpg.net/member.php?114784-Dogr_Dollarsson Dogr Dollarsson]&lt;br /&gt;
|-&lt;br /&gt;
| [[List_of_Forked_Lightning_PCs#Skyscraper|Skyscraper]] ||Rita DeMara||Yellowjacket&lt;br /&gt;
|[https://forum.rpg.net/member.php?141088-Bellerophon Bellerophon]&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; |Judge:&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|[https://forum.rpg.net/member.php?62442-GetterBurai GetterBurai]&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>GetterBurai</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=List_of_Forked_Lightning_PCs&amp;diff=298960</id>
		<title>List of Forked Lightning PCs</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=List_of_Forked_Lightning_PCs&amp;diff=298960"/>
		<updated>2016-03-29T01:12:30Z</updated>

		<summary type="html">&lt;p&gt;GetterBurai: /* Poppet */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Below are [[Marvelous Adventures:Main Page|Marvelous Adventures]] writeups for the player characters of the &amp;lt;u&amp;gt;[[Thunderbolts_Forked_Lightning(PBP)|Thunderbolts: Forked Lightning]]&amp;lt;/u&amp;gt; campaign. Keeping with the &amp;quot;notorious criminals disguised as new superheroes&amp;quot; theme, &amp;lt;span style=&amp;quot;color: green;&amp;quot;&amp;gt;green text&amp;lt;/span&amp;gt; is used to mark abilities whose existence or true nature are generally kept concealed as part of these personas, while &amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;blue text&amp;lt;/span&amp;gt; indicates fictitious representations of those abilities they make to the public. A rightward arrow (&amp;amp;rarr;) means &amp;quot;to a range of&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
== Blacklight ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float: left; margin-right: 1em;&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align: right;&amp;quot;|F:&lt;br /&gt;
| +4 || (GD)&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: right;&amp;quot;|A:&lt;br /&gt;
| +4 || (GD)&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: right;&amp;quot;|S:&lt;br /&gt;
| +4 || (GD)&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: right;&amp;quot;|E:&lt;br /&gt;
| +4 || (GD)&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: right;&amp;quot;|R:&lt;br /&gt;
| +4 || (GD)&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: right;&amp;quot;|I:&lt;br /&gt;
| +5 || (EX)&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: right; &amp;quot;|P:&lt;br /&gt;
| +7 || (IN)&lt;br /&gt;
|- &lt;br /&gt;
! style=&amp;quot;text-align: right;&amp;quot;|Res:&lt;br /&gt;
| +3 || (TY)&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: right;&amp;quot;|Pop:&lt;br /&gt;
| +0 || (NL)&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: right;&amp;quot;|Health:&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|16&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: right;&amp;quot;|Karma:&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|16&lt;br /&gt;
|}&lt;br /&gt;
[[File:Blacklight(T-Bolt).png|frame]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;KNOWN POWERS&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: green;&amp;quot;&amp;gt;&#039;&#039;Telepathy:&#039;&#039; IN&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;amp;bull; &#039;&#039;Mental Attack:&#039;&#039; IN (&amp;amp;rarr; 2 areas)&amp;lt;br/&amp;gt; &lt;br /&gt;
&amp;amp;bull; &#039;&#039;Mind Control:&#039;&#039; IN; limited to one target.&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;amp;bull; &#039;&#039;Image Projection:&#039;&#039; IN&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;Telekinesis:&#039;&#039; IN control, EX strength&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;Ethereal Form:&#039;&#039; Starting Karma is &amp;quot;Health&amp;quot; for personal damage, but can only be directly attacked by psychic or magical powers.&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Equipment:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Disruptor Pistol:&#039;&#039; EX electrical, stunning, or nullifier(electronics) attacks (&amp;amp;rarr; 3 areas)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Proxy Body:&#039;&#039; Immune to Stun and Kill results from any other than magic, psychic, or sensory attacks. Must make a Kill? FEAT if this body is reduced to 0 Health, or begin losing Psyche ranks as if Endurance. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Talents:&#039;&#039;&#039; Law Enforcement&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear: left;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Darkwing ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float: left; margin-right: 1em;&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align: right;&amp;quot;|F:&lt;br /&gt;
| +6 || (RM)&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: right;&amp;quot;|A:&lt;br /&gt;
| +6 || (RM)&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: right;&amp;quot;|S:&lt;br /&gt;
| +6 || (RM)&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: right;&amp;quot;|E:&lt;br /&gt;
| +6 || (RM)&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: right;&amp;quot;|R:&lt;br /&gt;
| +3 || (TY)&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: right;&amp;quot;|I:&lt;br /&gt;
| +4 || (GD)&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: right; &amp;quot;|P:&lt;br /&gt;
| +3 || (TY)&lt;br /&gt;
|- &lt;br /&gt;
! style=&amp;quot;text-align: right;&amp;quot;|Res:&lt;br /&gt;
| +3 || (TY)&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: right;&amp;quot;|Pop:&lt;br /&gt;
| +3 || (TY)&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: right;&amp;quot;|Health:&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|24&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: right;&amp;quot;|Karma:&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|10&lt;br /&gt;
|}&lt;br /&gt;
[[File:Darkwing(T-Bolt).png|frame]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;KNOWN POWERS&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Flight:&#039;&#039; GD (8 areas)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Equipment:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Body Armor:&#039;&#039; EX defense v. physical &amp;amp;amp; electricity&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Ultravision Lenses:&#039;&#039; EX&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Bracers:&#039;&#039; AM material; RM edged damage&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;amp;bull; &#039;&#039;Electric Bolts:&#039;&#039; IN (&amp;amp;rarr; 2 areas)&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Utility Belt:&#039;&#039; Contains 4 &amp;quot;birdarangs&amp;quot; (GD throwing damage), handcuffs (RM material), flares (RM illumination, smoke and tear-gas capsules (EX intensity), rebreather (2.5 hour use), tracers (1 mile), binoculars, and tape recorder (2.5 hour storage).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Talents:&#039;&#039;&#039; Martial Arts A,E; Military&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear: left;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Iron Mike ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float: left; margin-right: 1em;&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align: right;&amp;quot;|F:&lt;br /&gt;
| +6 || (RM)&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: right;&amp;quot;|A:&lt;br /&gt;
| +5 || (EX)&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: right;&amp;quot;|S:&lt;br /&gt;
| +7 || (IN)&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: right;&amp;quot;|E:&lt;br /&gt;
| +7 || (IN)&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: right;&amp;quot;|R:&lt;br /&gt;
| +3 || (TY)&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: right;&amp;quot;|I:&lt;br /&gt;
| +4 || (GD)&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: right; &amp;quot;|P:&lt;br /&gt;
| +4 || (GD)&lt;br /&gt;
|- &lt;br /&gt;
! style=&amp;quot;text-align: right;&amp;quot;|Res:&lt;br /&gt;
| +3 || (TY)&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: right;&amp;quot;|Pop:&lt;br /&gt;
| +0 || (NL)&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: right;&amp;quot;|Health:&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|24&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: right;&amp;quot;|Karma:&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|11&lt;br /&gt;
|}&lt;br /&gt;
[[File:Iron_Mike(T-Bolt).png|frame]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;KNOWN POWERS&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Body Armor:&#039;&#039; RM&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Equipment:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Ascension Armor:&#039;&#039; RM material, EX defense&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;amp;bull; &#039;&#039;Jumpjets:&#039;&#039; FB airspeed (2 areas), or +1 land speed&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;amp;bull; &#039;&#039;Protected Senses:&#039;&#039; GD&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Ultrasonic Resonance Armanent Array:&#039;&#039; EX material. Does EX force damage or IN stunning (&amp;amp;rarr; 8 areas); does +1 extra damage each turn (up to AM) focussed on inanimate material.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Talents:&#039;&#039;&#039; Guns, Martial Arts B &amp;amp; E, Resist Domination, Tumbling&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear: left;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Ohm ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float: left; margin-right: 1em;&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align: right;&amp;quot;|F:&lt;br /&gt;
| +5 || (EX)&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: right;&amp;quot;|A:&lt;br /&gt;
| +3 || (TY)&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: right;&amp;quot;|S:&lt;br /&gt;
| +4 || (GD)&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: right;&amp;quot;|E:&lt;br /&gt;
| +5 || (EX)&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: right;&amp;quot;|R:&lt;br /&gt;
| +2 || (PR)&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: right;&amp;quot;|I:&lt;br /&gt;
| +3 || (TY)&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: right; &amp;quot;|P:&lt;br /&gt;
| +3 || (TY)&lt;br /&gt;
|- &lt;br /&gt;
! style=&amp;quot;text-align: right;&amp;quot;|Res:&lt;br /&gt;
| +2 || (PR)&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: right;&amp;quot;|Pop:&lt;br /&gt;
| +0 || (NL)&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: right;&amp;quot;|Health:&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|17&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: right;&amp;quot;|Karma:&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|8&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;KNOWN POWERS&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: green;&amp;quot;&amp;gt;&#039;&#039;Material Duplication:&#039;&#039; UN; copied durability becomes Strength, Endurance (affects Health), and Body Armor.&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Equipment:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Powercell Armor:&#039;&#039; IN material; RM defense. Contains hidden sample of AM material for &#039;absorbing&#039;.&amp;lt;br/&amp;gt;&lt;br /&gt;
• &#039;&#039;Energy Detection:&#039;&#039; EX&amp;lt;br/&amp;gt;&lt;br /&gt;
• &#039;&#039;Battery:&#039;&#039; EX material; IN electricity (5 areas)&amp;lt;br/&amp;gt;&lt;br /&gt;
• &#039;&#039;Magnets:&#039;&#039; RM material; EX magnetism (1 area), GD Electrical Control&amp;lt;br/&amp;gt;&lt;br /&gt;
• &#039;&#039;Rocket:&#039;&#039; EX (10 areas)&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Talents:&#039;&#039;&#039; Blunt Weapons, Martial Arts B, Streetwise&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear: left;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
== Poppet ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float: left; margin-right: 1em;&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align: right;&amp;quot;|F:&lt;br /&gt;
| +4 || (GD)&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: right;&amp;quot;|A:&lt;br /&gt;
| +4 || (GD)&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: right;&amp;quot;|S:&lt;br /&gt;
| +3 || (TY)&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: right;&amp;quot;|E:&lt;br /&gt;
| +5 || (EX)&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: right;&amp;quot;|R:&lt;br /&gt;
| +3 || (TY)&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: right;&amp;quot;|I:&lt;br /&gt;
| +4 || (GD)&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: right; &amp;quot;|P:&lt;br /&gt;
| +5 || (EX)&lt;br /&gt;
|- &lt;br /&gt;
! style=&amp;quot;text-align: right;&amp;quot;|Res:&lt;br /&gt;
| +6 || (RM)&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: right;&amp;quot;|Pop:&lt;br /&gt;
| +0 || (NL)&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: right;&amp;quot;|Health:&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|16&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: right;&amp;quot;|Karma:&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|12&lt;br /&gt;
|}&lt;br /&gt;
[[File:Poppet(T-Bolt).png|frame]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;KNOWN POWERS&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;&#039;&#039;Sympathetic Magic:&#039;&#039; IN ability to conjure enchanted &amp;quot;voodoo dolls&amp;quot; and manipulate them to affect targets.&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Telekinesis:&#039;&#039; MN &amp;quot;agility&amp;quot;, RM &amp;quot;strength&amp;quot;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;amp;bull; &#039;&#039;Disruption:&#039;&#039; RM damage. By making a Reason FEAT on the Blocking column, she can heal damage (with the indicated modifier) instead.&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;amp;bull; &#039;&#039;Body Armor:&#039;&#039; GD&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;amp;bull; &#039;&#039;Flight:&#039;&#039; FB (2 areas)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Talents:&#039;&#039;&#039; Artist (Fashion); Crime; Language (Romanian)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear: left;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Professor Arcane ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float: left; margin-right: 1em;&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align: right;&amp;quot;|F:&lt;br /&gt;
| +4 || (EX)&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: right;&amp;quot;|A:&lt;br /&gt;
| +4 || (GD)&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: right;&amp;quot;|S:&lt;br /&gt;
| +4 || (GD)&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: right;&amp;quot;|E:&lt;br /&gt;
| +5 || (EX)&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: right;&amp;quot;|R:&lt;br /&gt;
| +5 || (EX)&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: right;&amp;quot;|I:&lt;br /&gt;
| +5 || (EX)&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: right; &amp;quot;|P:&lt;br /&gt;
| +6 || (RM)&lt;br /&gt;
|- &lt;br /&gt;
! style=&amp;quot;text-align: right;&amp;quot;|Res:&lt;br /&gt;
| +5 || (EX)&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: right;&amp;quot;|Pop:&lt;br /&gt;
| +0 || (NL)&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: right;&amp;quot;|Health:&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|18&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: right;&amp;quot;|Karma:&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|16&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;KNOWN POWERS&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;&#039;&#039;Sorcery:&#039;&#039; RM ability to use various spells.&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: green;&amp;quot;&amp;gt;&#039;&#039;Light Generation:&#039;&#039; RM&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;amp;bull; &#039;&#039;Illusion-Casting:&#039;&#039; RM&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;amp;bull; &#039;&#039;Hypnosis:&#039;&#039; RM&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;amp;bull; &#039;&#039;Light Solidification:&#039;&#039; RM&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Resistance (Gas):&#039;&#039; MN&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Flight:&#039;&#039; TY (6 areas)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Equipment:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: green;&amp;quot;&amp;gt;&#039;&#039;Gas Spray:&#039;&#039; AM knock-out&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Talents:&#039;&#039;&#039; Engineering, Robotics, Holography, Occult Lore&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear: left;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Pulse ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float: left; margin-right: 1em;&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align: right;&amp;quot;|F:&lt;br /&gt;
| +4 || (GD)&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: right;&amp;quot;|A:&lt;br /&gt;
| +7 || (IN)&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: right;&amp;quot;|S:&lt;br /&gt;
| +4 || (GD)&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: right;&amp;quot;|E:&lt;br /&gt;
| +6 || (RM)&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: right;&amp;quot;|R:&lt;br /&gt;
| +3 || (TY)&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: right;&amp;quot;|I:&lt;br /&gt;
| +3 || (TY)&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: right; &amp;quot;|P:&lt;br /&gt;
| +3 || (TY)&lt;br /&gt;
|- &lt;br /&gt;
! style=&amp;quot;text-align: right;&amp;quot;|Res:&lt;br /&gt;
| +3 || (TY)&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: right;&amp;quot;|Pop:&lt;br /&gt;
| +0 || (NL)&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: right;&amp;quot;|Health:&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|21&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: right;&amp;quot;|Karma:&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|9&lt;br /&gt;
|}&lt;br /&gt;
[[File:Pulse(T-Bolt).png|frame]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;KNOWN POWERS&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;&#039;&#039;Spinning:&#039;&#039; +3 to Escape FEATs, EX landspeed (5 areas)&amp;lt;br/&amp;gt;&lt;br /&gt;
• &#039;&#039;Cyclone (Force Field):&#039;&#039; RM defense v. physical and missiles&amp;lt;br/&amp;gt;&lt;br /&gt;
• &#039;&#039;Flight:&#039;&#039; GD (8 areas)&amp;lt;br/&amp;gt;&lt;br /&gt;
• &#039;&#039;Wind Blasts:&#039;&#039; RM damage (&amp;amp;rarr; 8 areas, or all within 1 area).&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Equipment:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Battlesuit:&#039;&#039; EX defense; telemetry visor provides +1 Intuition (GD).&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;amp;bull; &#039;&#039;&amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;Photonic Injection System:&amp;lt;/span&amp;gt;&#039;&#039; &amp;lt;span style=&amp;quot;color: green;&amp;quot;&amp;gt;Kinetic capacitors&amp;lt;/span&amp;gt; generate a GD rank blinding attack, and creates 3 charges to use any following powers.&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;amp;bull; &#039;&#039;Force Bolts:&#039;&#039; AM (or RM to all within 1 area)&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;amp;bull; &#039;&#039;Rocket:&#039;&#039; GD (8 areas)&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;amp;bull; &#039;&#039;Strength Boost:&#039;&#039; RM&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Talents:&#039;&#039;&#039; Wrestling; Driving; Performance (skating, circus, pro wrestling)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear: left;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Skyscraper ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float: left; margin-right: 1em;&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align: right;&amp;quot;|F:&lt;br /&gt;
| +4 || (GD)&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: right;&amp;quot;|A:&lt;br /&gt;
| +4 || (GD)&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: right;&amp;quot;|S:&lt;br /&gt;
| +3 || (TY)&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: right;&amp;quot;|E:&lt;br /&gt;
| +5 || (EX)&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: right;&amp;quot;|R:&lt;br /&gt;
| +5 || (EX)&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: right;&amp;quot;|I:&lt;br /&gt;
| +3 || (TY)&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: right; &amp;quot;|P:&lt;br /&gt;
| +2 || (PR)&lt;br /&gt;
|- &lt;br /&gt;
! style=&amp;quot;text-align: right;&amp;quot;|Res:&lt;br /&gt;
| +3 || (TY)&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: right;&amp;quot;|Pop:&lt;br /&gt;
| +0 || (NL)&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: right;&amp;quot;|Health:&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|16 (24)&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: right;&amp;quot;|Karma:&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|10&lt;br /&gt;
|}&lt;br /&gt;
[[File:Skyscraper(T-Bolt).png|frame]]&lt;br /&gt;
&#039;&#039;&#039;KNOWN POWERS&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Growth:&#039;&#039; AM&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;&#039;&#039;Shrinking:&#039;&#039; IN&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Equipment:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;&#039;&#039;Electric Blasters:&#039;&#039; RM (&amp;amp;rarr;3 areas)&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Talents:&#039;&#039;&#039; Electronics, Engineering, Repair/Tinker&lt;/div&gt;</summary>
		<author><name>GetterBurai</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=File:Poppet(T-Bolt).png&amp;diff=298959</id>
		<title>File:Poppet(T-Bolt).png</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=File:Poppet(T-Bolt).png&amp;diff=298959"/>
		<updated>2016-03-29T01:05:36Z</updated>

		<summary type="html">&lt;p&gt;GetterBurai: GetterBurai uploaded a new version of File:Poppet(T-Bolt).png&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Micro-Hero of player character &amp;quot;Poppet&amp;quot; in the Thunderbolts: Forked Lightning campaign.&lt;/div&gt;</summary>
		<author><name>GetterBurai</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=File:Poppet(T-Bolt).png&amp;diff=298958</id>
		<title>File:Poppet(T-Bolt).png</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=File:Poppet(T-Bolt).png&amp;diff=298958"/>
		<updated>2016-03-29T01:05:11Z</updated>

		<summary type="html">&lt;p&gt;GetterBurai: GetterBurai uploaded a new version of File:Poppet(T-Bolt).png&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Micro-Hero of player character &amp;quot;Poppet&amp;quot; in the Thunderbolts: Forked Lightning campaign.&lt;/div&gt;</summary>
		<author><name>GetterBurai</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=File:Poppet(T-Bolt).png&amp;diff=298956</id>
		<title>File:Poppet(T-Bolt).png</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=File:Poppet(T-Bolt).png&amp;diff=298956"/>
		<updated>2016-03-29T00:55:40Z</updated>

		<summary type="html">&lt;p&gt;GetterBurai: Micro-Hero of player character &amp;quot;Poppet&amp;quot; in the Thunderbolts: Forked Lightning campaign.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Micro-Hero of player character &amp;quot;Poppet&amp;quot; in the Thunderbolts: Forked Lightning campaign.&lt;/div&gt;</summary>
		<author><name>GetterBurai</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=List_of_Forked_Lightning_PCs&amp;diff=298943</id>
		<title>List of Forked Lightning PCs</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=List_of_Forked_Lightning_PCs&amp;diff=298943"/>
		<updated>2016-03-28T21:36:42Z</updated>

		<summary type="html">&lt;p&gt;GetterBurai: /* Poppet */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Below are [[Marvelous Adventures:Main Page|Marvelous Adventures]] writeups for the player characters of the &amp;lt;u&amp;gt;[[Thunderbolts_Forked_Lightning(PBP)|Thunderbolts: Forked Lightning]]&amp;lt;/u&amp;gt; campaign. Keeping with the &amp;quot;notorious criminals disguised as new superheroes&amp;quot; theme, &amp;lt;span style=&amp;quot;color: green;&amp;quot;&amp;gt;green text&amp;lt;/span&amp;gt; is used to mark abilities whose existence or true nature are generally kept concealed as part of these personas, while &amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;blue text&amp;lt;/span&amp;gt; indicates fictitious representations of those abilities they make to the public. A rightward arrow (&amp;amp;rarr;) means &amp;quot;to a range of&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
== Blacklight ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float: left; margin-right: 1em;&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align: right;&amp;quot;|F:&lt;br /&gt;
| +4 || (GD)&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: right;&amp;quot;|A:&lt;br /&gt;
| +4 || (GD)&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: right;&amp;quot;|S:&lt;br /&gt;
| +4 || (GD)&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: right;&amp;quot;|E:&lt;br /&gt;
| +4 || (GD)&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: right;&amp;quot;|R:&lt;br /&gt;
| +4 || (GD)&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: right;&amp;quot;|I:&lt;br /&gt;
| +5 || (EX)&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: right; &amp;quot;|P:&lt;br /&gt;
| +7 || (IN)&lt;br /&gt;
|- &lt;br /&gt;
! style=&amp;quot;text-align: right;&amp;quot;|Res:&lt;br /&gt;
| +3 || (TY)&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: right;&amp;quot;|Pop:&lt;br /&gt;
| +0 || (NL)&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: right;&amp;quot;|Health:&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|16&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: right;&amp;quot;|Karma:&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|16&lt;br /&gt;
|}&lt;br /&gt;
[[File:Blacklight(T-Bolt).png|frame]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;KNOWN POWERS&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: green;&amp;quot;&amp;gt;&#039;&#039;Telepathy:&#039;&#039; IN&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;amp;bull; &#039;&#039;Mental Attack:&#039;&#039; IN (&amp;amp;rarr; 2 areas)&amp;lt;br/&amp;gt; &lt;br /&gt;
&amp;amp;bull; &#039;&#039;Mind Control:&#039;&#039; IN; limited to one target.&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;amp;bull; &#039;&#039;Image Projection:&#039;&#039; IN&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;Telekinesis:&#039;&#039; IN control, EX strength&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;Ethereal Form:&#039;&#039; Starting Karma is &amp;quot;Health&amp;quot; for personal damage, but can only be directly attacked by psychic or magical powers.&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Equipment:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Disruptor Pistol:&#039;&#039; EX electrical, stunning, or nullifier(electronics) attacks (&amp;amp;rarr; 3 areas)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Proxy Body:&#039;&#039; Immune to Stun and Kill results from any other than magic, psychic, or sensory attacks. Must make a Kill? FEAT if this body is reduced to 0 Health, or begin losing Psyche ranks as if Endurance. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Talents:&#039;&#039;&#039; Law Enforcement&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear: left;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Darkwing ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float: left; margin-right: 1em;&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align: right;&amp;quot;|F:&lt;br /&gt;
| +6 || (RM)&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: right;&amp;quot;|A:&lt;br /&gt;
| +6 || (RM)&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: right;&amp;quot;|S:&lt;br /&gt;
| +6 || (RM)&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: right;&amp;quot;|E:&lt;br /&gt;
| +6 || (RM)&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: right;&amp;quot;|R:&lt;br /&gt;
| +3 || (TY)&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: right;&amp;quot;|I:&lt;br /&gt;
| +4 || (GD)&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: right; &amp;quot;|P:&lt;br /&gt;
| +3 || (TY)&lt;br /&gt;
|- &lt;br /&gt;
! style=&amp;quot;text-align: right;&amp;quot;|Res:&lt;br /&gt;
| +3 || (TY)&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: right;&amp;quot;|Pop:&lt;br /&gt;
| +3 || (TY)&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: right;&amp;quot;|Health:&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|24&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: right;&amp;quot;|Karma:&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|10&lt;br /&gt;
|}&lt;br /&gt;
[[File:Darkwing(T-Bolt).png|frame]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;KNOWN POWERS&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Flight:&#039;&#039; GD (8 areas)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Equipment:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Body Armor:&#039;&#039; EX defense v. physical &amp;amp;amp; electricity&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Ultravision Lenses:&#039;&#039; EX&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Bracers:&#039;&#039; AM material; RM edged damage&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;amp;bull; &#039;&#039;Electric Bolts:&#039;&#039; IN (&amp;amp;rarr; 2 areas)&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Utility Belt:&#039;&#039; Contains 4 &amp;quot;birdarangs&amp;quot; (GD throwing damage), handcuffs (RM material), flares (RM illumination, smoke and tear-gas capsules (EX intensity), rebreather (2.5 hour use), tracers (1 mile), binoculars, and tape recorder (2.5 hour storage).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Talents:&#039;&#039;&#039; Martial Arts A,E; Military&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear: left;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Iron Mike ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float: left; margin-right: 1em;&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align: right;&amp;quot;|F:&lt;br /&gt;
| +6 || (RM)&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: right;&amp;quot;|A:&lt;br /&gt;
| +5 || (EX)&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: right;&amp;quot;|S:&lt;br /&gt;
| +7 || (IN)&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: right;&amp;quot;|E:&lt;br /&gt;
| +7 || (IN)&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: right;&amp;quot;|R:&lt;br /&gt;
| +3 || (TY)&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: right;&amp;quot;|I:&lt;br /&gt;
| +4 || (GD)&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: right; &amp;quot;|P:&lt;br /&gt;
| +4 || (GD)&lt;br /&gt;
|- &lt;br /&gt;
! style=&amp;quot;text-align: right;&amp;quot;|Res:&lt;br /&gt;
| +3 || (TY)&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: right;&amp;quot;|Pop:&lt;br /&gt;
| +0 || (NL)&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: right;&amp;quot;|Health:&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|24&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: right;&amp;quot;|Karma:&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|11&lt;br /&gt;
|}&lt;br /&gt;
[[File:Iron_Mike(T-Bolt).png|frame]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;KNOWN POWERS&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Body Armor:&#039;&#039; RM&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Equipment:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Ascension Armor:&#039;&#039; RM material, EX defense&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;amp;bull; &#039;&#039;Jumpjets:&#039;&#039; FB airspeed (2 areas), or +1 land speed&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;amp;bull; &#039;&#039;Protected Senses:&#039;&#039; GD&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Ultrasonic Resonance Armanent Array:&#039;&#039; EX material. Does EX force damage or IN stunning (&amp;amp;rarr; 8 areas); does +1 extra damage each turn (up to AM) focussed on inanimate material.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Talents:&#039;&#039;&#039; Guns, Martial Arts B &amp;amp; E, Resist Domination, Tumbling&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear: left;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Ohm ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float: left; margin-right: 1em;&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align: right;&amp;quot;|F:&lt;br /&gt;
| +5 || (EX)&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: right;&amp;quot;|A:&lt;br /&gt;
| +3 || (TY)&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: right;&amp;quot;|S:&lt;br /&gt;
| +4 || (GD)&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: right;&amp;quot;|E:&lt;br /&gt;
| +5 || (EX)&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: right;&amp;quot;|R:&lt;br /&gt;
| +2 || (PR)&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: right;&amp;quot;|I:&lt;br /&gt;
| +3 || (TY)&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: right; &amp;quot;|P:&lt;br /&gt;
| +3 || (TY)&lt;br /&gt;
|- &lt;br /&gt;
! style=&amp;quot;text-align: right;&amp;quot;|Res:&lt;br /&gt;
| +2 || (PR)&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: right;&amp;quot;|Pop:&lt;br /&gt;
| +0 || (NL)&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: right;&amp;quot;|Health:&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|17&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: right;&amp;quot;|Karma:&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|8&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;KNOWN POWERS&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: green;&amp;quot;&amp;gt;&#039;&#039;Material Duplication:&#039;&#039; UN; copied durability becomes Strength, Endurance (affects Health), and Body Armor.&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Equipment:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Powercell Armor:&#039;&#039; IN material; RM defense. Contains hidden sample of AM material for &#039;absorbing&#039;.&amp;lt;br/&amp;gt;&lt;br /&gt;
• &#039;&#039;Energy Detection:&#039;&#039; EX&amp;lt;br/&amp;gt;&lt;br /&gt;
• &#039;&#039;Battery:&#039;&#039; EX material; IN electricity (5 areas)&amp;lt;br/&amp;gt;&lt;br /&gt;
• &#039;&#039;Magnets:&#039;&#039; RM material; EX magnetism (1 area), GD Electrical Control&amp;lt;br/&amp;gt;&lt;br /&gt;
• &#039;&#039;Rocket:&#039;&#039; EX (10 areas)&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Talents:&#039;&#039;&#039; Blunt Weapons, Martial Arts B, Streetwise&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear: left;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
== Poppet ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float: left; margin-right: 1em;&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align: right;&amp;quot;|F:&lt;br /&gt;
| +4 || (GD)&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: right;&amp;quot;|A:&lt;br /&gt;
| +4 || (GD)&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: right;&amp;quot;|S:&lt;br /&gt;
| +3 || (TY)&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: right;&amp;quot;|E:&lt;br /&gt;
| +5 || (EX)&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: right;&amp;quot;|R:&lt;br /&gt;
| +3 || (TY)&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: right;&amp;quot;|I:&lt;br /&gt;
| +4 || (GD)&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: right; &amp;quot;|P:&lt;br /&gt;
| +5 || (EX)&lt;br /&gt;
|- &lt;br /&gt;
! style=&amp;quot;text-align: right;&amp;quot;|Res:&lt;br /&gt;
| +6 || (RM)&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: right;&amp;quot;|Pop:&lt;br /&gt;
| +0 || (NL)&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: right;&amp;quot;|Health:&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|16&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: right;&amp;quot;|Karma:&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|12&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;KNOWN POWERS&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;&#039;&#039;Sympathetic Magic:&#039;&#039; IN ability to conjure enchanted &amp;quot;voodoo dolls&amp;quot; and manipulate them to affect targets.&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Telekinesis:&#039;&#039; MN &amp;quot;agility&amp;quot;, RM &amp;quot;strength&amp;quot;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;amp;bull; &#039;&#039;Disruption:&#039;&#039; RM damage. By making a Reason FEAT on the Blocking column, she can heal damage (with the indicated modifier) instead.&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;amp;bull; &#039;&#039;Body Armor:&#039;&#039; GD&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;amp;bull; &#039;&#039;Flight:&#039;&#039; FB (2 areas)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Talents:&#039;&#039;&#039; Artist (Fashion); Crime; Language (Romanian)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear: left;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Professor Arcane ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float: left; margin-right: 1em;&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align: right;&amp;quot;|F:&lt;br /&gt;
| +4 || (EX)&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: right;&amp;quot;|A:&lt;br /&gt;
| +4 || (GD)&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: right;&amp;quot;|S:&lt;br /&gt;
| +4 || (GD)&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: right;&amp;quot;|E:&lt;br /&gt;
| +5 || (EX)&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: right;&amp;quot;|R:&lt;br /&gt;
| +5 || (EX)&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: right;&amp;quot;|I:&lt;br /&gt;
| +5 || (EX)&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: right; &amp;quot;|P:&lt;br /&gt;
| +6 || (RM)&lt;br /&gt;
|- &lt;br /&gt;
! style=&amp;quot;text-align: right;&amp;quot;|Res:&lt;br /&gt;
| +5 || (EX)&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: right;&amp;quot;|Pop:&lt;br /&gt;
| +0 || (NL)&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: right;&amp;quot;|Health:&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|18&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: right;&amp;quot;|Karma:&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|16&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;KNOWN POWERS&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;&#039;&#039;Sorcery:&#039;&#039; RM ability to use various spells.&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: green;&amp;quot;&amp;gt;&#039;&#039;Light Generation:&#039;&#039; RM&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;amp;bull; &#039;&#039;Illusion-Casting:&#039;&#039; RM&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;amp;bull; &#039;&#039;Hypnosis:&#039;&#039; RM&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;amp;bull; &#039;&#039;Light Solidification:&#039;&#039; RM&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Resistance (Gas):&#039;&#039; MN&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Flight:&#039;&#039; TY (6 areas)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Equipment:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: green;&amp;quot;&amp;gt;&#039;&#039;Gas Spray:&#039;&#039; AM knock-out&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Talents:&#039;&#039;&#039; Engineering, Robotics, Holography, Occult Lore&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear: left;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Pulse ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float: left; margin-right: 1em;&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align: right;&amp;quot;|F:&lt;br /&gt;
| +4 || (GD)&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: right;&amp;quot;|A:&lt;br /&gt;
| +7 || (IN)&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: right;&amp;quot;|S:&lt;br /&gt;
| +4 || (GD)&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: right;&amp;quot;|E:&lt;br /&gt;
| +6 || (RM)&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: right;&amp;quot;|R:&lt;br /&gt;
| +3 || (TY)&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: right;&amp;quot;|I:&lt;br /&gt;
| +3 || (TY)&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: right; &amp;quot;|P:&lt;br /&gt;
| +3 || (TY)&lt;br /&gt;
|- &lt;br /&gt;
! style=&amp;quot;text-align: right;&amp;quot;|Res:&lt;br /&gt;
| +3 || (TY)&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: right;&amp;quot;|Pop:&lt;br /&gt;
| +0 || (NL)&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: right;&amp;quot;|Health:&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|21&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: right;&amp;quot;|Karma:&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|9&lt;br /&gt;
|}&lt;br /&gt;
[[File:Pulse(T-Bolt).png|frame]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;KNOWN POWERS&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;&#039;&#039;Spinning:&#039;&#039; +3 to Escape FEATs, EX landspeed (5 areas)&amp;lt;br/&amp;gt;&lt;br /&gt;
• &#039;&#039;Cyclone (Force Field):&#039;&#039; RM defense v. physical and missiles&amp;lt;br/&amp;gt;&lt;br /&gt;
• &#039;&#039;Flight:&#039;&#039; GD (8 areas)&amp;lt;br/&amp;gt;&lt;br /&gt;
• &#039;&#039;Wind Blasts:&#039;&#039; RM damage (&amp;amp;rarr; 8 areas, or all within 1 area).&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Equipment:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Battlesuit:&#039;&#039; EX defense; telemetry visor provides +1 Intuition (GD).&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;amp;bull; &#039;&#039;&amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;Photonic Injection System:&amp;lt;/span&amp;gt;&#039;&#039; &amp;lt;span style=&amp;quot;color: green;&amp;quot;&amp;gt;Kinetic capacitors&amp;lt;/span&amp;gt; generate a GD rank blinding attack, and creates 3 charges to use any following powers.&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;amp;bull; &#039;&#039;Force Bolts:&#039;&#039; AM (or RM to all within 1 area)&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;amp;bull; &#039;&#039;Rocket:&#039;&#039; GD (8 areas)&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;amp;bull; &#039;&#039;Strength Boost:&#039;&#039; RM&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Talents:&#039;&#039;&#039; Wrestling; Driving; Performance (skating, circus, pro wrestling)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear: left;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Skyscraper ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float: left; margin-right: 1em;&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align: right;&amp;quot;|F:&lt;br /&gt;
| +4 || (GD)&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: right;&amp;quot;|A:&lt;br /&gt;
| +4 || (GD)&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: right;&amp;quot;|S:&lt;br /&gt;
| +3 || (TY)&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: right;&amp;quot;|E:&lt;br /&gt;
| +5 || (EX)&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: right;&amp;quot;|R:&lt;br /&gt;
| +5 || (EX)&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: right;&amp;quot;|I:&lt;br /&gt;
| +3 || (TY)&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: right; &amp;quot;|P:&lt;br /&gt;
| +2 || (PR)&lt;br /&gt;
|- &lt;br /&gt;
! style=&amp;quot;text-align: right;&amp;quot;|Res:&lt;br /&gt;
| +3 || (TY)&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: right;&amp;quot;|Pop:&lt;br /&gt;
| +0 || (NL)&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: right;&amp;quot;|Health:&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|16 (24)&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: right;&amp;quot;|Karma:&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|10&lt;br /&gt;
|}&lt;br /&gt;
[[File:Skyscraper(T-Bolt).png|frame]]&lt;br /&gt;
&#039;&#039;&#039;KNOWN POWERS&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Growth:&#039;&#039; AM&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;&#039;&#039;Shrinking:&#039;&#039; IN&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Equipment:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;&#039;&#039;Electric Blasters:&#039;&#039; RM (&amp;amp;rarr;3 areas)&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Talents:&#039;&#039;&#039; Electronics, Engineering, Repair/Tinker&lt;/div&gt;</summary>
		<author><name>GetterBurai</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=List_of_Forked_Lightning_PCs&amp;diff=298937</id>
		<title>List of Forked Lightning PCs</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=List_of_Forked_Lightning_PCs&amp;diff=298937"/>
		<updated>2016-03-28T20:59:38Z</updated>

		<summary type="html">&lt;p&gt;GetterBurai: /* Darkwing */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Below are [[Marvelous Adventures:Main Page|Marvelous Adventures]] writeups for the player characters of the &amp;lt;u&amp;gt;[[Thunderbolts_Forked_Lightning(PBP)|Thunderbolts: Forked Lightning]]&amp;lt;/u&amp;gt; campaign. Keeping with the &amp;quot;notorious criminals disguised as new superheroes&amp;quot; theme, &amp;lt;span style=&amp;quot;color: green;&amp;quot;&amp;gt;green text&amp;lt;/span&amp;gt; is used to mark abilities whose existence or true nature are generally kept concealed as part of these personas, while &amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;blue text&amp;lt;/span&amp;gt; indicates fictitious representations of those abilities they make to the public. A rightward arrow (&amp;amp;rarr;) means &amp;quot;to a range of&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
== Blacklight ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float: left; margin-right: 1em;&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align: right;&amp;quot;|F:&lt;br /&gt;
| +4 || (GD)&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: right;&amp;quot;|A:&lt;br /&gt;
| +4 || (GD)&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: right;&amp;quot;|S:&lt;br /&gt;
| +4 || (GD)&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: right;&amp;quot;|E:&lt;br /&gt;
| +4 || (GD)&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: right;&amp;quot;|R:&lt;br /&gt;
| +4 || (GD)&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: right;&amp;quot;|I:&lt;br /&gt;
| +5 || (EX)&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: right; &amp;quot;|P:&lt;br /&gt;
| +7 || (IN)&lt;br /&gt;
|- &lt;br /&gt;
! style=&amp;quot;text-align: right;&amp;quot;|Res:&lt;br /&gt;
| +3 || (TY)&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: right;&amp;quot;|Pop:&lt;br /&gt;
| +0 || (NL)&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: right;&amp;quot;|Health:&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|16&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: right;&amp;quot;|Karma:&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|16&lt;br /&gt;
|}&lt;br /&gt;
[[File:Blacklight(T-Bolt).png|frame]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;KNOWN POWERS&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: green;&amp;quot;&amp;gt;&#039;&#039;Telepathy:&#039;&#039; IN&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;amp;bull; &#039;&#039;Mental Attack:&#039;&#039; IN (&amp;amp;rarr; 2 areas)&amp;lt;br/&amp;gt; &lt;br /&gt;
&amp;amp;bull; &#039;&#039;Mind Control:&#039;&#039; IN; limited to one target.&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;amp;bull; &#039;&#039;Image Projection:&#039;&#039; IN&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;Telekinesis:&#039;&#039; IN control, EX strength&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;Ethereal Form:&#039;&#039; Starting Karma is &amp;quot;Health&amp;quot; for personal damage, but can only be directly attacked by psychic or magical powers.&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Equipment:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Disruptor Pistol:&#039;&#039; EX electrical, stunning, or nullifier(electronics) attacks (&amp;amp;rarr; 3 areas)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Proxy Body:&#039;&#039; Immune to Stun and Kill results from any other than magic, psychic, or sensory attacks. Must make a Kill? FEAT if this body is reduced to 0 Health, or begin losing Psyche ranks as if Endurance. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Talents:&#039;&#039;&#039; Law Enforcement&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear: left;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Darkwing ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float: left; margin-right: 1em;&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align: right;&amp;quot;|F:&lt;br /&gt;
| +6 || (RM)&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: right;&amp;quot;|A:&lt;br /&gt;
| +6 || (RM)&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: right;&amp;quot;|S:&lt;br /&gt;
| +6 || (RM)&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: right;&amp;quot;|E:&lt;br /&gt;
| +6 || (RM)&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: right;&amp;quot;|R:&lt;br /&gt;
| +3 || (TY)&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: right;&amp;quot;|I:&lt;br /&gt;
| +4 || (GD)&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: right; &amp;quot;|P:&lt;br /&gt;
| +3 || (TY)&lt;br /&gt;
|- &lt;br /&gt;
! style=&amp;quot;text-align: right;&amp;quot;|Res:&lt;br /&gt;
| +3 || (TY)&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: right;&amp;quot;|Pop:&lt;br /&gt;
| +3 || (TY)&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: right;&amp;quot;|Health:&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|24&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: right;&amp;quot;|Karma:&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|10&lt;br /&gt;
|}&lt;br /&gt;
[[File:Darkwing(T-Bolt).png|frame]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;KNOWN POWERS&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Flight:&#039;&#039; GD (8 areas)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Equipment:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Body Armor:&#039;&#039; EX defense v. physical &amp;amp;amp; electricity&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Ultravision Lenses:&#039;&#039; EX&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Bracers:&#039;&#039; AM material; RM edged damage&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;amp;bull; &#039;&#039;Electric Bolts:&#039;&#039; IN (&amp;amp;rarr; 2 areas)&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Utility Belt:&#039;&#039; Contains 4 &amp;quot;birdarangs&amp;quot; (GD throwing damage), handcuffs (RM material), flares (RM illumination, smoke and tear-gas capsules (EX intensity), rebreather (2.5 hour use), tracers (1 mile), binoculars, and tape recorder (2.5 hour storage).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Talents:&#039;&#039;&#039; Martial Arts A,E; Military&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear: left;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Iron Mike ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float: left; margin-right: 1em;&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align: right;&amp;quot;|F:&lt;br /&gt;
| +6 || (RM)&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: right;&amp;quot;|A:&lt;br /&gt;
| +5 || (EX)&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: right;&amp;quot;|S:&lt;br /&gt;
| +7 || (IN)&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: right;&amp;quot;|E:&lt;br /&gt;
| +7 || (IN)&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: right;&amp;quot;|R:&lt;br /&gt;
| +3 || (TY)&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: right;&amp;quot;|I:&lt;br /&gt;
| +4 || (GD)&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: right; &amp;quot;|P:&lt;br /&gt;
| +4 || (GD)&lt;br /&gt;
|- &lt;br /&gt;
! style=&amp;quot;text-align: right;&amp;quot;|Res:&lt;br /&gt;
| +3 || (TY)&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: right;&amp;quot;|Pop:&lt;br /&gt;
| +0 || (NL)&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: right;&amp;quot;|Health:&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|24&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: right;&amp;quot;|Karma:&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|11&lt;br /&gt;
|}&lt;br /&gt;
[[File:Iron_Mike(T-Bolt).png|frame]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;KNOWN POWERS&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Body Armor:&#039;&#039; RM&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Equipment:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Ascension Armor:&#039;&#039; RM material, EX defense&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;amp;bull; &#039;&#039;Jumpjets:&#039;&#039; FB airspeed (2 areas), or +1 land speed&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;amp;bull; &#039;&#039;Protected Senses:&#039;&#039; GD&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Ultrasonic Resonance Armanent Array:&#039;&#039; EX material. Does EX force damage or IN stunning (&amp;amp;rarr; 8 areas); does +1 extra damage each turn (up to AM) focussed on inanimate material.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Talents:&#039;&#039;&#039; Guns, Martial Arts B &amp;amp; E, Resist Domination, Tumbling&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear: left;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Ohm ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float: left; margin-right: 1em;&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align: right;&amp;quot;|F:&lt;br /&gt;
| +5 || (EX)&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: right;&amp;quot;|A:&lt;br /&gt;
| +3 || (TY)&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: right;&amp;quot;|S:&lt;br /&gt;
| +4 || (GD)&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: right;&amp;quot;|E:&lt;br /&gt;
| +5 || (EX)&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: right;&amp;quot;|R:&lt;br /&gt;
| +2 || (PR)&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: right;&amp;quot;|I:&lt;br /&gt;
| +3 || (TY)&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: right; &amp;quot;|P:&lt;br /&gt;
| +3 || (TY)&lt;br /&gt;
|- &lt;br /&gt;
! style=&amp;quot;text-align: right;&amp;quot;|Res:&lt;br /&gt;
| +2 || (PR)&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: right;&amp;quot;|Pop:&lt;br /&gt;
| +0 || (NL)&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: right;&amp;quot;|Health:&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|17&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: right;&amp;quot;|Karma:&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|8&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;KNOWN POWERS&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: green;&amp;quot;&amp;gt;&#039;&#039;Material Duplication:&#039;&#039; UN; copied durability becomes Strength, Endurance (affects Health), and Body Armor.&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Equipment:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Powercell Armor:&#039;&#039; IN material; RM defense. Contains hidden sample of AM material for &#039;absorbing&#039;.&amp;lt;br/&amp;gt;&lt;br /&gt;
• &#039;&#039;Energy Detection:&#039;&#039; EX&amp;lt;br/&amp;gt;&lt;br /&gt;
• &#039;&#039;Battery:&#039;&#039; EX material; IN electricity (5 areas)&amp;lt;br/&amp;gt;&lt;br /&gt;
• &#039;&#039;Magnets:&#039;&#039; RM material; EX magnetism (1 area), GD Electrical Control&amp;lt;br/&amp;gt;&lt;br /&gt;
• &#039;&#039;Rocket:&#039;&#039; EX (10 areas)&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Talents:&#039;&#039;&#039; Blunt Weapons, Martial Arts B, Streetwise&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear: left;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
== Poppet ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float: left; margin-right: 1em;&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align: right;&amp;quot;|F:&lt;br /&gt;
| +4 || (GD)&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: right;&amp;quot;|A:&lt;br /&gt;
| +4 || (GD)&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: right;&amp;quot;|S:&lt;br /&gt;
| +3 || (TY)&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: right;&amp;quot;|E:&lt;br /&gt;
| +5 || (EX)&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: right;&amp;quot;|R:&lt;br /&gt;
| +3 || (TY)&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: right;&amp;quot;|I:&lt;br /&gt;
| +4 || (GD)&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: right; &amp;quot;|P:&lt;br /&gt;
| +5 || (EX)&lt;br /&gt;
|- &lt;br /&gt;
! style=&amp;quot;text-align: right;&amp;quot;|Res:&lt;br /&gt;
| +6 || (RM)&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: right;&amp;quot;|Pop:&lt;br /&gt;
| +0 || (NL)&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: right;&amp;quot;|Health:&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|16&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: right;&amp;quot;|Karma:&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|12&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;KNOWN POWERS&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;&#039;&#039;Sympathetic Magic:&#039;&#039; IN ability to conjure enchanted &amp;quot;voodoo dolls&amp;quot; and manipulate them to affect targets.&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Telekinesis:&#039;&#039; MN &amp;quot;agility&amp;quot;, RM &amp;quot;strength&amp;quot;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;amp;bull; &#039;&#039;Disruption:&#039;&#039; RM damage&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;amp;bull; &#039;&#039;Body Armor:&#039;&#039; GD&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;amp;bull; &#039;&#039;Flight:&#039;&#039; FB (2 areas)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Talents:&#039;&#039;&#039; Artist (Fashion); Crime; Language (Romanian)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear: left;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Professor Arcane ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float: left; margin-right: 1em;&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align: right;&amp;quot;|F:&lt;br /&gt;
| +4 || (EX)&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: right;&amp;quot;|A:&lt;br /&gt;
| +4 || (GD)&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: right;&amp;quot;|S:&lt;br /&gt;
| +4 || (GD)&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: right;&amp;quot;|E:&lt;br /&gt;
| +5 || (EX)&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: right;&amp;quot;|R:&lt;br /&gt;
| +5 || (EX)&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: right;&amp;quot;|I:&lt;br /&gt;
| +5 || (EX)&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: right; &amp;quot;|P:&lt;br /&gt;
| +6 || (RM)&lt;br /&gt;
|- &lt;br /&gt;
! style=&amp;quot;text-align: right;&amp;quot;|Res:&lt;br /&gt;
| +5 || (EX)&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: right;&amp;quot;|Pop:&lt;br /&gt;
| +0 || (NL)&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: right;&amp;quot;|Health:&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|18&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: right;&amp;quot;|Karma:&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|16&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;KNOWN POWERS&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;&#039;&#039;Sorcery:&#039;&#039; RM ability to use various spells.&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: green;&amp;quot;&amp;gt;&#039;&#039;Light Generation:&#039;&#039; RM&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;amp;bull; &#039;&#039;Illusion-Casting:&#039;&#039; RM&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;amp;bull; &#039;&#039;Hypnosis:&#039;&#039; RM&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;amp;bull; &#039;&#039;Light Solidification:&#039;&#039; RM&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Resistance (Gas):&#039;&#039; MN&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Flight:&#039;&#039; TY (6 areas)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Equipment:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: green;&amp;quot;&amp;gt;&#039;&#039;Gas Spray:&#039;&#039; AM knock-out&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Talents:&#039;&#039;&#039; Engineering, Robotics, Holography, Occult Lore&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear: left;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Pulse ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float: left; margin-right: 1em;&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align: right;&amp;quot;|F:&lt;br /&gt;
| +4 || (GD)&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: right;&amp;quot;|A:&lt;br /&gt;
| +7 || (IN)&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: right;&amp;quot;|S:&lt;br /&gt;
| +4 || (GD)&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: right;&amp;quot;|E:&lt;br /&gt;
| +6 || (RM)&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: right;&amp;quot;|R:&lt;br /&gt;
| +3 || (TY)&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: right;&amp;quot;|I:&lt;br /&gt;
| +3 || (TY)&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: right; &amp;quot;|P:&lt;br /&gt;
| +3 || (TY)&lt;br /&gt;
|- &lt;br /&gt;
! style=&amp;quot;text-align: right;&amp;quot;|Res:&lt;br /&gt;
| +3 || (TY)&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: right;&amp;quot;|Pop:&lt;br /&gt;
| +0 || (NL)&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: right;&amp;quot;|Health:&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|21&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: right;&amp;quot;|Karma:&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|9&lt;br /&gt;
|}&lt;br /&gt;
[[File:Pulse(T-Bolt).png|frame]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;KNOWN POWERS&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;&#039;&#039;Spinning:&#039;&#039; +3 to Escape FEATs, EX landspeed (5 areas)&amp;lt;br/&amp;gt;&lt;br /&gt;
• &#039;&#039;Cyclone (Force Field):&#039;&#039; RM defense v. physical and missiles&amp;lt;br/&amp;gt;&lt;br /&gt;
• &#039;&#039;Flight:&#039;&#039; GD (8 areas)&amp;lt;br/&amp;gt;&lt;br /&gt;
• &#039;&#039;Wind Blasts:&#039;&#039; RM damage (&amp;amp;rarr; 8 areas, or all within 1 area).&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Equipment:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Battlesuit:&#039;&#039; EX defense; telemetry visor provides +1 Intuition (GD).&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;amp;bull; &#039;&#039;&amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;Photonic Injection System:&amp;lt;/span&amp;gt;&#039;&#039; &amp;lt;span style=&amp;quot;color: green;&amp;quot;&amp;gt;Kinetic capacitors&amp;lt;/span&amp;gt; generate a GD rank blinding attack, and creates 3 charges to use any following powers.&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;amp;bull; &#039;&#039;Force Bolts:&#039;&#039; AM (or RM to all within 1 area)&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;amp;bull; &#039;&#039;Rocket:&#039;&#039; GD (8 areas)&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;amp;bull; &#039;&#039;Strength Boost:&#039;&#039; RM&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Talents:&#039;&#039;&#039; Wrestling; Driving; Performance (skating, circus, pro wrestling)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear: left;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Skyscraper ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float: left; margin-right: 1em;&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align: right;&amp;quot;|F:&lt;br /&gt;
| +4 || (GD)&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: right;&amp;quot;|A:&lt;br /&gt;
| +4 || (GD)&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: right;&amp;quot;|S:&lt;br /&gt;
| +3 || (TY)&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: right;&amp;quot;|E:&lt;br /&gt;
| +5 || (EX)&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: right;&amp;quot;|R:&lt;br /&gt;
| +5 || (EX)&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: right;&amp;quot;|I:&lt;br /&gt;
| +3 || (TY)&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: right; &amp;quot;|P:&lt;br /&gt;
| +2 || (PR)&lt;br /&gt;
|- &lt;br /&gt;
! style=&amp;quot;text-align: right;&amp;quot;|Res:&lt;br /&gt;
| +3 || (TY)&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: right;&amp;quot;|Pop:&lt;br /&gt;
| +0 || (NL)&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: right;&amp;quot;|Health:&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|16 (24)&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: right;&amp;quot;|Karma:&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|10&lt;br /&gt;
|}&lt;br /&gt;
[[File:Skyscraper(T-Bolt).png|frame]]&lt;br /&gt;
&#039;&#039;&#039;KNOWN POWERS&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Growth:&#039;&#039; AM&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;&#039;&#039;Shrinking:&#039;&#039; IN&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Equipment:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;&#039;&#039;Electric Blasters:&#039;&#039; RM (&amp;amp;rarr;3 areas)&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Talents:&#039;&#039;&#039; Electronics, Engineering, Repair/Tinker&lt;/div&gt;</summary>
		<author><name>GetterBurai</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=File:Darkwing(T-Bolt).png&amp;diff=298936</id>
		<title>File:Darkwing(T-Bolt).png</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=File:Darkwing(T-Bolt).png&amp;diff=298936"/>
		<updated>2016-03-28T20:59:07Z</updated>

		<summary type="html">&lt;p&gt;GetterBurai: Micro-Hero of player character &amp;quot;Darkwing&amp;quot; in the Thunderbolts: Forked Lightning campaign.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Micro-Hero of player character &amp;quot;Darkwing&amp;quot; in the Thunderbolts: Forked Lightning campaign.&lt;/div&gt;</summary>
		<author><name>GetterBurai</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=List_of_Forked_Lightning_PCs&amp;diff=298935</id>
		<title>List of Forked Lightning PCs</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=List_of_Forked_Lightning_PCs&amp;diff=298935"/>
		<updated>2016-03-28T20:57:14Z</updated>

		<summary type="html">&lt;p&gt;GetterBurai: /* Blacklight */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Below are [[Marvelous Adventures:Main Page|Marvelous Adventures]] writeups for the player characters of the &amp;lt;u&amp;gt;[[Thunderbolts_Forked_Lightning(PBP)|Thunderbolts: Forked Lightning]]&amp;lt;/u&amp;gt; campaign. Keeping with the &amp;quot;notorious criminals disguised as new superheroes&amp;quot; theme, &amp;lt;span style=&amp;quot;color: green;&amp;quot;&amp;gt;green text&amp;lt;/span&amp;gt; is used to mark abilities whose existence or true nature are generally kept concealed as part of these personas, while &amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;blue text&amp;lt;/span&amp;gt; indicates fictitious representations of those abilities they make to the public. A rightward arrow (&amp;amp;rarr;) means &amp;quot;to a range of&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
== Blacklight ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float: left; margin-right: 1em;&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align: right;&amp;quot;|F:&lt;br /&gt;
| +4 || (GD)&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: right;&amp;quot;|A:&lt;br /&gt;
| +4 || (GD)&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: right;&amp;quot;|S:&lt;br /&gt;
| +4 || (GD)&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: right;&amp;quot;|E:&lt;br /&gt;
| +4 || (GD)&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: right;&amp;quot;|R:&lt;br /&gt;
| +4 || (GD)&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: right;&amp;quot;|I:&lt;br /&gt;
| +5 || (EX)&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: right; &amp;quot;|P:&lt;br /&gt;
| +7 || (IN)&lt;br /&gt;
|- &lt;br /&gt;
! style=&amp;quot;text-align: right;&amp;quot;|Res:&lt;br /&gt;
| +3 || (TY)&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: right;&amp;quot;|Pop:&lt;br /&gt;
| +0 || (NL)&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: right;&amp;quot;|Health:&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|16&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: right;&amp;quot;|Karma:&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|16&lt;br /&gt;
|}&lt;br /&gt;
[[File:Blacklight(T-Bolt).png|frame]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;KNOWN POWERS&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: green;&amp;quot;&amp;gt;&#039;&#039;Telepathy:&#039;&#039; IN&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;amp;bull; &#039;&#039;Mental Attack:&#039;&#039; IN (&amp;amp;rarr; 2 areas)&amp;lt;br/&amp;gt; &lt;br /&gt;
&amp;amp;bull; &#039;&#039;Mind Control:&#039;&#039; IN; limited to one target.&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;amp;bull; &#039;&#039;Image Projection:&#039;&#039; IN&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;Telekinesis:&#039;&#039; IN control, EX strength&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;Ethereal Form:&#039;&#039; Starting Karma is &amp;quot;Health&amp;quot; for personal damage, but can only be directly attacked by psychic or magical powers.&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Equipment:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Disruptor Pistol:&#039;&#039; EX electrical, stunning, or nullifier(electronics) attacks (&amp;amp;rarr; 3 areas)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Proxy Body:&#039;&#039; Immune to Stun and Kill results from any other than magic, psychic, or sensory attacks. Must make a Kill? FEAT if this body is reduced to 0 Health, or begin losing Psyche ranks as if Endurance. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Talents:&#039;&#039;&#039; Law Enforcement&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear: left;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Darkwing ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float: left; margin-right: 1em;&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align: right;&amp;quot;|F:&lt;br /&gt;
| +6 || (RM)&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: right;&amp;quot;|A:&lt;br /&gt;
| +6 || (RM)&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: right;&amp;quot;|S:&lt;br /&gt;
| +6 || (RM)&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: right;&amp;quot;|E:&lt;br /&gt;
| +6 || (RM)&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: right;&amp;quot;|R:&lt;br /&gt;
| +3 || (TY)&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: right;&amp;quot;|I:&lt;br /&gt;
| +4 || (GD)&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: right; &amp;quot;|P:&lt;br /&gt;
| +3 || (TY)&lt;br /&gt;
|- &lt;br /&gt;
! style=&amp;quot;text-align: right;&amp;quot;|Res:&lt;br /&gt;
| +3 || (TY)&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: right;&amp;quot;|Pop:&lt;br /&gt;
| +3 || (TY)&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: right;&amp;quot;|Health:&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|24&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: right;&amp;quot;|Karma:&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|10&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;KNOWN POWERS&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Flight:&#039;&#039; GD (8 areas)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Equipment:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Body Armor:&#039;&#039; EX defense v. physical &amp;amp;amp; electricity&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Ultravision Lenses:&#039;&#039; EX&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Bracers:&#039;&#039; AM material; RM edged damage&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;amp;bull; &#039;&#039;Electric Bolts:&#039;&#039; IN (&amp;amp;rarr; 2 areas)&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Utility Belt:&#039;&#039; Contains 4 &amp;quot;birdarangs&amp;quot; (GD throwing damage), handcuffs (RM material), flares (RM illumination, smoke and tear-gas capsules (EX intensity), rebreather (2.5 hour use), tracers (1 mile), binoculars, and tape recorder (2.5 hour storage).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Talents:&#039;&#039;&#039; Martial Arts A,E; Military&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear: left;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
== Iron Mike ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float: left; margin-right: 1em;&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align: right;&amp;quot;|F:&lt;br /&gt;
| +6 || (RM)&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: right;&amp;quot;|A:&lt;br /&gt;
| +5 || (EX)&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: right;&amp;quot;|S:&lt;br /&gt;
| +7 || (IN)&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: right;&amp;quot;|E:&lt;br /&gt;
| +7 || (IN)&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: right;&amp;quot;|R:&lt;br /&gt;
| +3 || (TY)&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: right;&amp;quot;|I:&lt;br /&gt;
| +4 || (GD)&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: right; &amp;quot;|P:&lt;br /&gt;
| +4 || (GD)&lt;br /&gt;
|- &lt;br /&gt;
! style=&amp;quot;text-align: right;&amp;quot;|Res:&lt;br /&gt;
| +3 || (TY)&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: right;&amp;quot;|Pop:&lt;br /&gt;
| +0 || (NL)&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: right;&amp;quot;|Health:&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|24&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: right;&amp;quot;|Karma:&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|11&lt;br /&gt;
|}&lt;br /&gt;
[[File:Iron_Mike(T-Bolt).png|frame]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;KNOWN POWERS&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Body Armor:&#039;&#039; RM&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Equipment:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Ascension Armor:&#039;&#039; RM material, EX defense&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;amp;bull; &#039;&#039;Jumpjets:&#039;&#039; FB airspeed (2 areas), or +1 land speed&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;amp;bull; &#039;&#039;Protected Senses:&#039;&#039; GD&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Ultrasonic Resonance Armanent Array:&#039;&#039; EX material. Does EX force damage or IN stunning (&amp;amp;rarr; 8 areas); does +1 extra damage each turn (up to AM) focussed on inanimate material.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Talents:&#039;&#039;&#039; Guns, Martial Arts B &amp;amp; E, Resist Domination, Tumbling&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear: left;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Ohm ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float: left; margin-right: 1em;&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align: right;&amp;quot;|F:&lt;br /&gt;
| +5 || (EX)&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: right;&amp;quot;|A:&lt;br /&gt;
| +3 || (TY)&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: right;&amp;quot;|S:&lt;br /&gt;
| +4 || (GD)&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: right;&amp;quot;|E:&lt;br /&gt;
| +5 || (EX)&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: right;&amp;quot;|R:&lt;br /&gt;
| +2 || (PR)&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: right;&amp;quot;|I:&lt;br /&gt;
| +3 || (TY)&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: right; &amp;quot;|P:&lt;br /&gt;
| +3 || (TY)&lt;br /&gt;
|- &lt;br /&gt;
! style=&amp;quot;text-align: right;&amp;quot;|Res:&lt;br /&gt;
| +2 || (PR)&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: right;&amp;quot;|Pop:&lt;br /&gt;
| +0 || (NL)&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: right;&amp;quot;|Health:&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|17&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: right;&amp;quot;|Karma:&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|8&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;KNOWN POWERS&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: green;&amp;quot;&amp;gt;&#039;&#039;Material Duplication:&#039;&#039; UN; copied durability becomes Strength, Endurance (affects Health), and Body Armor.&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Equipment:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Powercell Armor:&#039;&#039; IN material; RM defense. Contains hidden sample of AM material for &#039;absorbing&#039;.&amp;lt;br/&amp;gt;&lt;br /&gt;
• &#039;&#039;Energy Detection:&#039;&#039; EX&amp;lt;br/&amp;gt;&lt;br /&gt;
• &#039;&#039;Battery:&#039;&#039; EX material; IN electricity (5 areas)&amp;lt;br/&amp;gt;&lt;br /&gt;
• &#039;&#039;Magnets:&#039;&#039; RM material; EX magnetism (1 area), GD Electrical Control&amp;lt;br/&amp;gt;&lt;br /&gt;
• &#039;&#039;Rocket:&#039;&#039; EX (10 areas)&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Talents:&#039;&#039;&#039; Blunt Weapons, Martial Arts B, Streetwise&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear: left;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
== Poppet ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float: left; margin-right: 1em;&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align: right;&amp;quot;|F:&lt;br /&gt;
| +4 || (GD)&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: right;&amp;quot;|A:&lt;br /&gt;
| +4 || (GD)&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: right;&amp;quot;|S:&lt;br /&gt;
| +3 || (TY)&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: right;&amp;quot;|E:&lt;br /&gt;
| +5 || (EX)&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: right;&amp;quot;|R:&lt;br /&gt;
| +3 || (TY)&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: right;&amp;quot;|I:&lt;br /&gt;
| +4 || (GD)&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: right; &amp;quot;|P:&lt;br /&gt;
| +5 || (EX)&lt;br /&gt;
|- &lt;br /&gt;
! style=&amp;quot;text-align: right;&amp;quot;|Res:&lt;br /&gt;
| +6 || (RM)&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: right;&amp;quot;|Pop:&lt;br /&gt;
| +0 || (NL)&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: right;&amp;quot;|Health:&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|16&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: right;&amp;quot;|Karma:&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|12&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;KNOWN POWERS&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;&#039;&#039;Sympathetic Magic:&#039;&#039; IN ability to conjure enchanted &amp;quot;voodoo dolls&amp;quot; and manipulate them to affect targets.&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Telekinesis:&#039;&#039; MN &amp;quot;agility&amp;quot;, RM &amp;quot;strength&amp;quot;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;amp;bull; &#039;&#039;Disruption:&#039;&#039; RM damage&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;amp;bull; &#039;&#039;Body Armor:&#039;&#039; GD&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;amp;bull; &#039;&#039;Flight:&#039;&#039; FB (2 areas)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Talents:&#039;&#039;&#039; Artist (Fashion); Crime; Language (Romanian)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear: left;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Professor Arcane ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float: left; margin-right: 1em;&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align: right;&amp;quot;|F:&lt;br /&gt;
| +4 || (EX)&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: right;&amp;quot;|A:&lt;br /&gt;
| +4 || (GD)&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: right;&amp;quot;|S:&lt;br /&gt;
| +4 || (GD)&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: right;&amp;quot;|E:&lt;br /&gt;
| +5 || (EX)&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: right;&amp;quot;|R:&lt;br /&gt;
| +5 || (EX)&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: right;&amp;quot;|I:&lt;br /&gt;
| +5 || (EX)&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: right; &amp;quot;|P:&lt;br /&gt;
| +6 || (RM)&lt;br /&gt;
|- &lt;br /&gt;
! style=&amp;quot;text-align: right;&amp;quot;|Res:&lt;br /&gt;
| +5 || (EX)&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: right;&amp;quot;|Pop:&lt;br /&gt;
| +0 || (NL)&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: right;&amp;quot;|Health:&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|18&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: right;&amp;quot;|Karma:&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|16&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;KNOWN POWERS&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;&#039;&#039;Sorcery:&#039;&#039; RM ability to use various spells.&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: green;&amp;quot;&amp;gt;&#039;&#039;Light Generation:&#039;&#039; RM&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;amp;bull; &#039;&#039;Illusion-Casting:&#039;&#039; RM&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;amp;bull; &#039;&#039;Hypnosis:&#039;&#039; RM&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;amp;bull; &#039;&#039;Light Solidification:&#039;&#039; RM&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Resistance (Gas):&#039;&#039; MN&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Flight:&#039;&#039; TY (6 areas)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Equipment:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: green;&amp;quot;&amp;gt;&#039;&#039;Gas Spray:&#039;&#039; AM knock-out&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Talents:&#039;&#039;&#039; Engineering, Robotics, Holography, Occult Lore&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear: left;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Pulse ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float: left; margin-right: 1em;&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align: right;&amp;quot;|F:&lt;br /&gt;
| +4 || (GD)&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: right;&amp;quot;|A:&lt;br /&gt;
| +7 || (IN)&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: right;&amp;quot;|S:&lt;br /&gt;
| +4 || (GD)&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: right;&amp;quot;|E:&lt;br /&gt;
| +6 || (RM)&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: right;&amp;quot;|R:&lt;br /&gt;
| +3 || (TY)&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: right;&amp;quot;|I:&lt;br /&gt;
| +3 || (TY)&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: right; &amp;quot;|P:&lt;br /&gt;
| +3 || (TY)&lt;br /&gt;
|- &lt;br /&gt;
! style=&amp;quot;text-align: right;&amp;quot;|Res:&lt;br /&gt;
| +3 || (TY)&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: right;&amp;quot;|Pop:&lt;br /&gt;
| +0 || (NL)&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: right;&amp;quot;|Health:&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|21&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: right;&amp;quot;|Karma:&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|9&lt;br /&gt;
|}&lt;br /&gt;
[[File:Pulse(T-Bolt).png|frame]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;KNOWN POWERS&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;&#039;&#039;Spinning:&#039;&#039; +3 to Escape FEATs, EX landspeed (5 areas)&amp;lt;br/&amp;gt;&lt;br /&gt;
• &#039;&#039;Cyclone (Force Field):&#039;&#039; RM defense v. physical and missiles&amp;lt;br/&amp;gt;&lt;br /&gt;
• &#039;&#039;Flight:&#039;&#039; GD (8 areas)&amp;lt;br/&amp;gt;&lt;br /&gt;
• &#039;&#039;Wind Blasts:&#039;&#039; RM damage (&amp;amp;rarr; 8 areas, or all within 1 area).&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Equipment:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Battlesuit:&#039;&#039; EX defense; telemetry visor provides +1 Intuition (GD).&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;amp;bull; &#039;&#039;&amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;Photonic Injection System:&amp;lt;/span&amp;gt;&#039;&#039; &amp;lt;span style=&amp;quot;color: green;&amp;quot;&amp;gt;Kinetic capacitors&amp;lt;/span&amp;gt; generate a GD rank blinding attack, and creates 3 charges to use any following powers.&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;amp;bull; &#039;&#039;Force Bolts:&#039;&#039; AM (or RM to all within 1 area)&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;amp;bull; &#039;&#039;Rocket:&#039;&#039; GD (8 areas)&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;amp;bull; &#039;&#039;Strength Boost:&#039;&#039; RM&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Talents:&#039;&#039;&#039; Wrestling; Driving; Performance (skating, circus, pro wrestling)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear: left;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Skyscraper ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float: left; margin-right: 1em;&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align: right;&amp;quot;|F:&lt;br /&gt;
| +4 || (GD)&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: right;&amp;quot;|A:&lt;br /&gt;
| +4 || (GD)&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: right;&amp;quot;|S:&lt;br /&gt;
| +3 || (TY)&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: right;&amp;quot;|E:&lt;br /&gt;
| +5 || (EX)&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: right;&amp;quot;|R:&lt;br /&gt;
| +5 || (EX)&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: right;&amp;quot;|I:&lt;br /&gt;
| +3 || (TY)&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: right; &amp;quot;|P:&lt;br /&gt;
| +2 || (PR)&lt;br /&gt;
|- &lt;br /&gt;
! style=&amp;quot;text-align: right;&amp;quot;|Res:&lt;br /&gt;
| +3 || (TY)&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: right;&amp;quot;|Pop:&lt;br /&gt;
| +0 || (NL)&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: right;&amp;quot;|Health:&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|16 (24)&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: right;&amp;quot;|Karma:&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|10&lt;br /&gt;
|}&lt;br /&gt;
[[File:Skyscraper(T-Bolt).png|frame]]&lt;br /&gt;
&#039;&#039;&#039;KNOWN POWERS&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Growth:&#039;&#039; AM&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;&#039;&#039;Shrinking:&#039;&#039; IN&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Equipment:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;&#039;&#039;Electric Blasters:&#039;&#039; RM (&amp;amp;rarr;3 areas)&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Talents:&#039;&#039;&#039; Electronics, Engineering, Repair/Tinker&lt;/div&gt;</summary>
		<author><name>GetterBurai</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=File:Blacklight(T-Bolt).png&amp;diff=298934</id>
		<title>File:Blacklight(T-Bolt).png</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=File:Blacklight(T-Bolt).png&amp;diff=298934"/>
		<updated>2016-03-28T20:56:47Z</updated>

		<summary type="html">&lt;p&gt;GetterBurai: Heromachine concept sketch for the player character &amp;quot;Blacklight&amp;quot; in the Thunderbolts: Forked Lightning PBP campaign.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Heromachine concept sketch for the player character &amp;quot;Blacklight&amp;quot; in the Thunderbolts: Forked Lightning PBP campaign.&lt;/div&gt;</summary>
		<author><name>GetterBurai</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=List_of_Forked_Lightning_PCs&amp;diff=298933</id>
		<title>List of Forked Lightning PCs</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=List_of_Forked_Lightning_PCs&amp;diff=298933"/>
		<updated>2016-03-28T20:52:15Z</updated>

		<summary type="html">&lt;p&gt;GetterBurai: /* Iron Mike */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Below are [[Marvelous Adventures:Main Page|Marvelous Adventures]] writeups for the player characters of the &amp;lt;u&amp;gt;[[Thunderbolts_Forked_Lightning(PBP)|Thunderbolts: Forked Lightning]]&amp;lt;/u&amp;gt; campaign. Keeping with the &amp;quot;notorious criminals disguised as new superheroes&amp;quot; theme, &amp;lt;span style=&amp;quot;color: green;&amp;quot;&amp;gt;green text&amp;lt;/span&amp;gt; is used to mark abilities whose existence or true nature are generally kept concealed as part of these personas, while &amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;blue text&amp;lt;/span&amp;gt; indicates fictitious representations of those abilities they make to the public. A rightward arrow (&amp;amp;rarr;) means &amp;quot;to a range of&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
== Blacklight ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float: left; margin-right: 1em;&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align: right;&amp;quot;|F:&lt;br /&gt;
| +4 || (GD)&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: right;&amp;quot;|A:&lt;br /&gt;
| +4 || (GD)&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: right;&amp;quot;|S:&lt;br /&gt;
| +4 || (GD)&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: right;&amp;quot;|E:&lt;br /&gt;
| +4 || (GD)&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: right;&amp;quot;|R:&lt;br /&gt;
| +4 || (GD)&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: right;&amp;quot;|I:&lt;br /&gt;
| +5 || (EX)&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: right; &amp;quot;|P:&lt;br /&gt;
| +7 || (IN)&lt;br /&gt;
|- &lt;br /&gt;
! style=&amp;quot;text-align: right;&amp;quot;|Res:&lt;br /&gt;
| +3 || (TY)&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: right;&amp;quot;|Pop:&lt;br /&gt;
| +0 || (NL)&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: right;&amp;quot;|Health:&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|16&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: right;&amp;quot;|Karma:&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|16&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;KNOWN POWERS&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: green;&amp;quot;&amp;gt;&#039;&#039;Telepathy:&#039;&#039; IN&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;amp;bull; &#039;&#039;Mental Attack:&#039;&#039; IN (&amp;amp;rarr; 2 areas)&amp;lt;br/&amp;gt; &lt;br /&gt;
&amp;amp;bull; &#039;&#039;Mind Control:&#039;&#039; IN; limited to one target.&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;amp;bull; &#039;&#039;Image Projection:&#039;&#039; IN&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;Telekinesis:&#039;&#039; IN control, EX strength&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;Ethereal Form:&#039;&#039; Starting Karma is &amp;quot;Health&amp;quot; for personal damage, but can only be directly attacked by psychic or magical powers.&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Equipment:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Disruptor Pistol:&#039;&#039; EX electrical, stunning, or nullifier(electronics) attacks (&amp;amp;rarr; 3 areas)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Proxy Body:&#039;&#039; Immune to Stun and Kill results from any other than magic, psychic, or sensory attacks. Must make a Kill? FEAT if this body is reduced to 0 Health, or begin losing Psyche ranks as if Endurance. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Talents:&#039;&#039;&#039; Law Enforcement&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear: left;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Darkwing ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float: left; margin-right: 1em;&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align: right;&amp;quot;|F:&lt;br /&gt;
| +6 || (RM)&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: right;&amp;quot;|A:&lt;br /&gt;
| +6 || (RM)&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: right;&amp;quot;|S:&lt;br /&gt;
| +6 || (RM)&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: right;&amp;quot;|E:&lt;br /&gt;
| +6 || (RM)&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: right;&amp;quot;|R:&lt;br /&gt;
| +3 || (TY)&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: right;&amp;quot;|I:&lt;br /&gt;
| +4 || (GD)&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: right; &amp;quot;|P:&lt;br /&gt;
| +3 || (TY)&lt;br /&gt;
|- &lt;br /&gt;
! style=&amp;quot;text-align: right;&amp;quot;|Res:&lt;br /&gt;
| +3 || (TY)&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: right;&amp;quot;|Pop:&lt;br /&gt;
| +3 || (TY)&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: right;&amp;quot;|Health:&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|24&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: right;&amp;quot;|Karma:&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|10&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;KNOWN POWERS&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Flight:&#039;&#039; GD (8 areas)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Equipment:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Body Armor:&#039;&#039; EX defense v. physical &amp;amp;amp; electricity&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Ultravision Lenses:&#039;&#039; EX&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Bracers:&#039;&#039; AM material; RM edged damage&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;amp;bull; &#039;&#039;Electric Bolts:&#039;&#039; IN (&amp;amp;rarr; 2 areas)&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Utility Belt:&#039;&#039; Contains 4 &amp;quot;birdarangs&amp;quot; (GD throwing damage), handcuffs (RM material), flares (RM illumination, smoke and tear-gas capsules (EX intensity), rebreather (2.5 hour use), tracers (1 mile), binoculars, and tape recorder (2.5 hour storage).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Talents:&#039;&#039;&#039; Martial Arts A,E; Military&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear: left;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
== Iron Mike ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float: left; margin-right: 1em;&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align: right;&amp;quot;|F:&lt;br /&gt;
| +6 || (RM)&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: right;&amp;quot;|A:&lt;br /&gt;
| +5 || (EX)&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: right;&amp;quot;|S:&lt;br /&gt;
| +7 || (IN)&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: right;&amp;quot;|E:&lt;br /&gt;
| +7 || (IN)&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: right;&amp;quot;|R:&lt;br /&gt;
| +3 || (TY)&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: right;&amp;quot;|I:&lt;br /&gt;
| +4 || (GD)&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: right; &amp;quot;|P:&lt;br /&gt;
| +4 || (GD)&lt;br /&gt;
|- &lt;br /&gt;
! style=&amp;quot;text-align: right;&amp;quot;|Res:&lt;br /&gt;
| +3 || (TY)&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: right;&amp;quot;|Pop:&lt;br /&gt;
| +0 || (NL)&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: right;&amp;quot;|Health:&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|24&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: right;&amp;quot;|Karma:&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|11&lt;br /&gt;
|}&lt;br /&gt;
[[File:Iron_Mike(T-Bolt).png|frame]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;KNOWN POWERS&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Body Armor:&#039;&#039; RM&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Equipment:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Ascension Armor:&#039;&#039; RM material, EX defense&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;amp;bull; &#039;&#039;Jumpjets:&#039;&#039; FB airspeed (2 areas), or +1 land speed&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;amp;bull; &#039;&#039;Protected Senses:&#039;&#039; GD&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Ultrasonic Resonance Armanent Array:&#039;&#039; EX material. Does EX force damage or IN stunning (&amp;amp;rarr; 8 areas); does +1 extra damage each turn (up to AM) focussed on inanimate material.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Talents:&#039;&#039;&#039; Guns, Martial Arts B &amp;amp; E, Resist Domination, Tumbling&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear: left;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Ohm ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float: left; margin-right: 1em;&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align: right;&amp;quot;|F:&lt;br /&gt;
| +5 || (EX)&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: right;&amp;quot;|A:&lt;br /&gt;
| +3 || (TY)&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: right;&amp;quot;|S:&lt;br /&gt;
| +4 || (GD)&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: right;&amp;quot;|E:&lt;br /&gt;
| +5 || (EX)&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: right;&amp;quot;|R:&lt;br /&gt;
| +2 || (PR)&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: right;&amp;quot;|I:&lt;br /&gt;
| +3 || (TY)&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: right; &amp;quot;|P:&lt;br /&gt;
| +3 || (TY)&lt;br /&gt;
|- &lt;br /&gt;
! style=&amp;quot;text-align: right;&amp;quot;|Res:&lt;br /&gt;
| +2 || (PR)&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: right;&amp;quot;|Pop:&lt;br /&gt;
| +0 || (NL)&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: right;&amp;quot;|Health:&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|17&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: right;&amp;quot;|Karma:&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|8&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;KNOWN POWERS&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: green;&amp;quot;&amp;gt;&#039;&#039;Material Duplication:&#039;&#039; UN; copied durability becomes Strength, Endurance (affects Health), and Body Armor.&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Equipment:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Powercell Armor:&#039;&#039; IN material; RM defense. Contains hidden sample of AM material for &#039;absorbing&#039;.&amp;lt;br/&amp;gt;&lt;br /&gt;
• &#039;&#039;Energy Detection:&#039;&#039; EX&amp;lt;br/&amp;gt;&lt;br /&gt;
• &#039;&#039;Battery:&#039;&#039; EX material; IN electricity (5 areas)&amp;lt;br/&amp;gt;&lt;br /&gt;
• &#039;&#039;Magnets:&#039;&#039; RM material; EX magnetism (1 area), GD Electrical Control&amp;lt;br/&amp;gt;&lt;br /&gt;
• &#039;&#039;Rocket:&#039;&#039; EX (10 areas)&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Talents:&#039;&#039;&#039; Blunt Weapons, Martial Arts B, Streetwise&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear: left;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
== Poppet ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float: left; margin-right: 1em;&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align: right;&amp;quot;|F:&lt;br /&gt;
| +4 || (GD)&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: right;&amp;quot;|A:&lt;br /&gt;
| +4 || (GD)&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: right;&amp;quot;|S:&lt;br /&gt;
| +3 || (TY)&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: right;&amp;quot;|E:&lt;br /&gt;
| +5 || (EX)&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: right;&amp;quot;|R:&lt;br /&gt;
| +3 || (TY)&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: right;&amp;quot;|I:&lt;br /&gt;
| +4 || (GD)&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: right; &amp;quot;|P:&lt;br /&gt;
| +5 || (EX)&lt;br /&gt;
|- &lt;br /&gt;
! style=&amp;quot;text-align: right;&amp;quot;|Res:&lt;br /&gt;
| +6 || (RM)&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: right;&amp;quot;|Pop:&lt;br /&gt;
| +0 || (NL)&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: right;&amp;quot;|Health:&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|16&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: right;&amp;quot;|Karma:&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|12&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;KNOWN POWERS&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;&#039;&#039;Sympathetic Magic:&#039;&#039; IN ability to conjure enchanted &amp;quot;voodoo dolls&amp;quot; and manipulate them to affect targets.&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Telekinesis:&#039;&#039; MN &amp;quot;agility&amp;quot;, RM &amp;quot;strength&amp;quot;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;amp;bull; &#039;&#039;Disruption:&#039;&#039; RM damage&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;amp;bull; &#039;&#039;Body Armor:&#039;&#039; GD&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;amp;bull; &#039;&#039;Flight:&#039;&#039; FB (2 areas)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Talents:&#039;&#039;&#039; Artist (Fashion); Crime; Language (Romanian)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear: left;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Professor Arcane ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float: left; margin-right: 1em;&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align: right;&amp;quot;|F:&lt;br /&gt;
| +4 || (EX)&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: right;&amp;quot;|A:&lt;br /&gt;
| +4 || (GD)&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: right;&amp;quot;|S:&lt;br /&gt;
| +4 || (GD)&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: right;&amp;quot;|E:&lt;br /&gt;
| +5 || (EX)&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: right;&amp;quot;|R:&lt;br /&gt;
| +5 || (EX)&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: right;&amp;quot;|I:&lt;br /&gt;
| +5 || (EX)&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: right; &amp;quot;|P:&lt;br /&gt;
| +6 || (RM)&lt;br /&gt;
|- &lt;br /&gt;
! style=&amp;quot;text-align: right;&amp;quot;|Res:&lt;br /&gt;
| +5 || (EX)&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: right;&amp;quot;|Pop:&lt;br /&gt;
| +0 || (NL)&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: right;&amp;quot;|Health:&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|18&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: right;&amp;quot;|Karma:&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|16&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;KNOWN POWERS&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;&#039;&#039;Sorcery:&#039;&#039; RM ability to use various spells.&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: green;&amp;quot;&amp;gt;&#039;&#039;Light Generation:&#039;&#039; RM&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;amp;bull; &#039;&#039;Illusion-Casting:&#039;&#039; RM&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;amp;bull; &#039;&#039;Hypnosis:&#039;&#039; RM&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;amp;bull; &#039;&#039;Light Solidification:&#039;&#039; RM&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Resistance (Gas):&#039;&#039; MN&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Flight:&#039;&#039; TY (6 areas)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Equipment:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: green;&amp;quot;&amp;gt;&#039;&#039;Gas Spray:&#039;&#039; AM knock-out&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Talents:&#039;&#039;&#039; Engineering, Robotics, Holography, Occult Lore&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear: left;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Pulse ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float: left; margin-right: 1em;&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align: right;&amp;quot;|F:&lt;br /&gt;
| +4 || (GD)&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: right;&amp;quot;|A:&lt;br /&gt;
| +7 || (IN)&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: right;&amp;quot;|S:&lt;br /&gt;
| +4 || (GD)&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: right;&amp;quot;|E:&lt;br /&gt;
| +6 || (RM)&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: right;&amp;quot;|R:&lt;br /&gt;
| +3 || (TY)&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: right;&amp;quot;|I:&lt;br /&gt;
| +3 || (TY)&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: right; &amp;quot;|P:&lt;br /&gt;
| +3 || (TY)&lt;br /&gt;
|- &lt;br /&gt;
! style=&amp;quot;text-align: right;&amp;quot;|Res:&lt;br /&gt;
| +3 || (TY)&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: right;&amp;quot;|Pop:&lt;br /&gt;
| +0 || (NL)&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: right;&amp;quot;|Health:&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|21&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: right;&amp;quot;|Karma:&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|9&lt;br /&gt;
|}&lt;br /&gt;
[[File:Pulse(T-Bolt).png|frame]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;KNOWN POWERS&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;&#039;&#039;Spinning:&#039;&#039; +3 to Escape FEATs, EX landspeed (5 areas)&amp;lt;br/&amp;gt;&lt;br /&gt;
• &#039;&#039;Cyclone (Force Field):&#039;&#039; RM defense v. physical and missiles&amp;lt;br/&amp;gt;&lt;br /&gt;
• &#039;&#039;Flight:&#039;&#039; GD (8 areas)&amp;lt;br/&amp;gt;&lt;br /&gt;
• &#039;&#039;Wind Blasts:&#039;&#039; RM damage (&amp;amp;rarr; 8 areas, or all within 1 area).&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Equipment:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Battlesuit:&#039;&#039; EX defense; telemetry visor provides +1 Intuition (GD).&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;amp;bull; &#039;&#039;&amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;Photonic Injection System:&amp;lt;/span&amp;gt;&#039;&#039; &amp;lt;span style=&amp;quot;color: green;&amp;quot;&amp;gt;Kinetic capacitors&amp;lt;/span&amp;gt; generate a GD rank blinding attack, and creates 3 charges to use any following powers.&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;amp;bull; &#039;&#039;Force Bolts:&#039;&#039; AM (or RM to all within 1 area)&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;amp;bull; &#039;&#039;Rocket:&#039;&#039; GD (8 areas)&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;amp;bull; &#039;&#039;Strength Boost:&#039;&#039; RM&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Talents:&#039;&#039;&#039; Wrestling; Driving; Performance (skating, circus, pro wrestling)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear: left;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Skyscraper ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float: left; margin-right: 1em;&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align: right;&amp;quot;|F:&lt;br /&gt;
| +4 || (GD)&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: right;&amp;quot;|A:&lt;br /&gt;
| +4 || (GD)&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: right;&amp;quot;|S:&lt;br /&gt;
| +3 || (TY)&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: right;&amp;quot;|E:&lt;br /&gt;
| +5 || (EX)&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: right;&amp;quot;|R:&lt;br /&gt;
| +5 || (EX)&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: right;&amp;quot;|I:&lt;br /&gt;
| +3 || (TY)&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: right; &amp;quot;|P:&lt;br /&gt;
| +2 || (PR)&lt;br /&gt;
|- &lt;br /&gt;
! style=&amp;quot;text-align: right;&amp;quot;|Res:&lt;br /&gt;
| +3 || (TY)&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: right;&amp;quot;|Pop:&lt;br /&gt;
| +0 || (NL)&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: right;&amp;quot;|Health:&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|16 (24)&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: right;&amp;quot;|Karma:&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|10&lt;br /&gt;
|}&lt;br /&gt;
[[File:Skyscraper(T-Bolt).png|frame]]&lt;br /&gt;
&#039;&#039;&#039;KNOWN POWERS&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Growth:&#039;&#039; AM&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;&#039;&#039;Shrinking:&#039;&#039; IN&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Equipment:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;&#039;&#039;Electric Blasters:&#039;&#039; RM (&amp;amp;rarr;3 areas)&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Talents:&#039;&#039;&#039; Electronics, Engineering, Repair/Tinker&lt;/div&gt;</summary>
		<author><name>GetterBurai</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=List_of_Forked_Lightning_PCs&amp;diff=298932</id>
		<title>List of Forked Lightning PCs</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=List_of_Forked_Lightning_PCs&amp;diff=298932"/>
		<updated>2016-03-28T20:51:45Z</updated>

		<summary type="html">&lt;p&gt;GetterBurai: /* Pulse */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Below are [[Marvelous Adventures:Main Page|Marvelous Adventures]] writeups for the player characters of the &amp;lt;u&amp;gt;[[Thunderbolts_Forked_Lightning(PBP)|Thunderbolts: Forked Lightning]]&amp;lt;/u&amp;gt; campaign. Keeping with the &amp;quot;notorious criminals disguised as new superheroes&amp;quot; theme, &amp;lt;span style=&amp;quot;color: green;&amp;quot;&amp;gt;green text&amp;lt;/span&amp;gt; is used to mark abilities whose existence or true nature are generally kept concealed as part of these personas, while &amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;blue text&amp;lt;/span&amp;gt; indicates fictitious representations of those abilities they make to the public. A rightward arrow (&amp;amp;rarr;) means &amp;quot;to a range of&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
== Blacklight ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float: left; margin-right: 1em;&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align: right;&amp;quot;|F:&lt;br /&gt;
| +4 || (GD)&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: right;&amp;quot;|A:&lt;br /&gt;
| +4 || (GD)&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: right;&amp;quot;|S:&lt;br /&gt;
| +4 || (GD)&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: right;&amp;quot;|E:&lt;br /&gt;
| +4 || (GD)&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: right;&amp;quot;|R:&lt;br /&gt;
| +4 || (GD)&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: right;&amp;quot;|I:&lt;br /&gt;
| +5 || (EX)&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: right; &amp;quot;|P:&lt;br /&gt;
| +7 || (IN)&lt;br /&gt;
|- &lt;br /&gt;
! style=&amp;quot;text-align: right;&amp;quot;|Res:&lt;br /&gt;
| +3 || (TY)&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: right;&amp;quot;|Pop:&lt;br /&gt;
| +0 || (NL)&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: right;&amp;quot;|Health:&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|16&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: right;&amp;quot;|Karma:&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|16&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;KNOWN POWERS&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: green;&amp;quot;&amp;gt;&#039;&#039;Telepathy:&#039;&#039; IN&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;amp;bull; &#039;&#039;Mental Attack:&#039;&#039; IN (&amp;amp;rarr; 2 areas)&amp;lt;br/&amp;gt; &lt;br /&gt;
&amp;amp;bull; &#039;&#039;Mind Control:&#039;&#039; IN; limited to one target.&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;amp;bull; &#039;&#039;Image Projection:&#039;&#039; IN&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;Telekinesis:&#039;&#039; IN control, EX strength&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;Ethereal Form:&#039;&#039; Starting Karma is &amp;quot;Health&amp;quot; for personal damage, but can only be directly attacked by psychic or magical powers.&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Equipment:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Disruptor Pistol:&#039;&#039; EX electrical, stunning, or nullifier(electronics) attacks (&amp;amp;rarr; 3 areas)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Proxy Body:&#039;&#039; Immune to Stun and Kill results from any other than magic, psychic, or sensory attacks. Must make a Kill? FEAT if this body is reduced to 0 Health, or begin losing Psyche ranks as if Endurance. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Talents:&#039;&#039;&#039; Law Enforcement&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear: left;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Darkwing ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float: left; margin-right: 1em;&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align: right;&amp;quot;|F:&lt;br /&gt;
| +6 || (RM)&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: right;&amp;quot;|A:&lt;br /&gt;
| +6 || (RM)&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: right;&amp;quot;|S:&lt;br /&gt;
| +6 || (RM)&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: right;&amp;quot;|E:&lt;br /&gt;
| +6 || (RM)&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: right;&amp;quot;|R:&lt;br /&gt;
| +3 || (TY)&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: right;&amp;quot;|I:&lt;br /&gt;
| +4 || (GD)&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: right; &amp;quot;|P:&lt;br /&gt;
| +3 || (TY)&lt;br /&gt;
|- &lt;br /&gt;
! style=&amp;quot;text-align: right;&amp;quot;|Res:&lt;br /&gt;
| +3 || (TY)&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: right;&amp;quot;|Pop:&lt;br /&gt;
| +3 || (TY)&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: right;&amp;quot;|Health:&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|24&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: right;&amp;quot;|Karma:&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|10&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;KNOWN POWERS&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Flight:&#039;&#039; GD (8 areas)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Equipment:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Body Armor:&#039;&#039; EX defense v. physical &amp;amp;amp; electricity&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Ultravision Lenses:&#039;&#039; EX&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Bracers:&#039;&#039; AM material; RM edged damage&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;amp;bull; &#039;&#039;Electric Bolts:&#039;&#039; IN (&amp;amp;rarr; 2 areas)&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Utility Belt:&#039;&#039; Contains 4 &amp;quot;birdarangs&amp;quot; (GD throwing damage), handcuffs (RM material), flares (RM illumination, smoke and tear-gas capsules (EX intensity), rebreather (2.5 hour use), tracers (1 mile), binoculars, and tape recorder (2.5 hour storage).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Talents:&#039;&#039;&#039; Martial Arts A,E; Military&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear: left;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
== Iron Mike ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float: left; margin-right: 1em;&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align: right;&amp;quot;|F:&lt;br /&gt;
| +6 || (RM)&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: right;&amp;quot;|A:&lt;br /&gt;
| +5 || (EX)&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: right;&amp;quot;|S:&lt;br /&gt;
| +7 || (IN)&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: right;&amp;quot;|E:&lt;br /&gt;
| +7 || (IN)&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: right;&amp;quot;|R:&lt;br /&gt;
| +3 || (TY)&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: right;&amp;quot;|I:&lt;br /&gt;
| +4 || (GD)&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: right; &amp;quot;|P:&lt;br /&gt;
| +4 || (GD)&lt;br /&gt;
|- &lt;br /&gt;
! style=&amp;quot;text-align: right;&amp;quot;|Res:&lt;br /&gt;
| +3 || (TY)&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: right;&amp;quot;|Pop:&lt;br /&gt;
| +0 || (NL)&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: right;&amp;quot;|Health:&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|24&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: right;&amp;quot;|Karma:&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|11&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;KNOWN POWERS&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Body Armor:&#039;&#039; RM&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Equipment:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Ascension Armor:&#039;&#039; RM material, EX defense&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;amp;bull; &#039;&#039;Jumpjets:&#039;&#039; FB airspeed (2 areas), or +1 land speed&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;amp;bull; &#039;&#039;Protected Senses:&#039;&#039; GD&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Ultrasonic Resonance Armanent Array:&#039;&#039; EX material. Does EX force damage or IN stunning (&amp;amp;rarr; 8 areas); does +1 extra damage each turn (up to AM) focussed on inanimate material.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Talents:&#039;&#039;&#039; Guns, Martial Arts B &amp;amp; E, Resist Domination, Tumbling&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear: left;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
== Ohm ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float: left; margin-right: 1em;&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align: right;&amp;quot;|F:&lt;br /&gt;
| +5 || (EX)&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: right;&amp;quot;|A:&lt;br /&gt;
| +3 || (TY)&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: right;&amp;quot;|S:&lt;br /&gt;
| +4 || (GD)&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: right;&amp;quot;|E:&lt;br /&gt;
| +5 || (EX)&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: right;&amp;quot;|R:&lt;br /&gt;
| +2 || (PR)&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: right;&amp;quot;|I:&lt;br /&gt;
| +3 || (TY)&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: right; &amp;quot;|P:&lt;br /&gt;
| +3 || (TY)&lt;br /&gt;
|- &lt;br /&gt;
! style=&amp;quot;text-align: right;&amp;quot;|Res:&lt;br /&gt;
| +2 || (PR)&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: right;&amp;quot;|Pop:&lt;br /&gt;
| +0 || (NL)&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: right;&amp;quot;|Health:&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|17&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: right;&amp;quot;|Karma:&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|8&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;KNOWN POWERS&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: green;&amp;quot;&amp;gt;&#039;&#039;Material Duplication:&#039;&#039; UN; copied durability becomes Strength, Endurance (affects Health), and Body Armor.&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Equipment:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Powercell Armor:&#039;&#039; IN material; RM defense. Contains hidden sample of AM material for &#039;absorbing&#039;.&amp;lt;br/&amp;gt;&lt;br /&gt;
• &#039;&#039;Energy Detection:&#039;&#039; EX&amp;lt;br/&amp;gt;&lt;br /&gt;
• &#039;&#039;Battery:&#039;&#039; EX material; IN electricity (5 areas)&amp;lt;br/&amp;gt;&lt;br /&gt;
• &#039;&#039;Magnets:&#039;&#039; RM material; EX magnetism (1 area), GD Electrical Control&amp;lt;br/&amp;gt;&lt;br /&gt;
• &#039;&#039;Rocket:&#039;&#039; EX (10 areas)&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Talents:&#039;&#039;&#039; Blunt Weapons, Martial Arts B, Streetwise&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear: left;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
== Poppet ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float: left; margin-right: 1em;&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align: right;&amp;quot;|F:&lt;br /&gt;
| +4 || (GD)&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: right;&amp;quot;|A:&lt;br /&gt;
| +4 || (GD)&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: right;&amp;quot;|S:&lt;br /&gt;
| +3 || (TY)&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: right;&amp;quot;|E:&lt;br /&gt;
| +5 || (EX)&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: right;&amp;quot;|R:&lt;br /&gt;
| +3 || (TY)&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: right;&amp;quot;|I:&lt;br /&gt;
| +4 || (GD)&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: right; &amp;quot;|P:&lt;br /&gt;
| +5 || (EX)&lt;br /&gt;
|- &lt;br /&gt;
! style=&amp;quot;text-align: right;&amp;quot;|Res:&lt;br /&gt;
| +6 || (RM)&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: right;&amp;quot;|Pop:&lt;br /&gt;
| +0 || (NL)&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: right;&amp;quot;|Health:&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|16&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: right;&amp;quot;|Karma:&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|12&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;KNOWN POWERS&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;&#039;&#039;Sympathetic Magic:&#039;&#039; IN ability to conjure enchanted &amp;quot;voodoo dolls&amp;quot; and manipulate them to affect targets.&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Telekinesis:&#039;&#039; MN &amp;quot;agility&amp;quot;, RM &amp;quot;strength&amp;quot;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;amp;bull; &#039;&#039;Disruption:&#039;&#039; RM damage&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;amp;bull; &#039;&#039;Body Armor:&#039;&#039; GD&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;amp;bull; &#039;&#039;Flight:&#039;&#039; FB (2 areas)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Talents:&#039;&#039;&#039; Artist (Fashion); Crime; Language (Romanian)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear: left;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Professor Arcane ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float: left; margin-right: 1em;&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align: right;&amp;quot;|F:&lt;br /&gt;
| +4 || (EX)&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: right;&amp;quot;|A:&lt;br /&gt;
| +4 || (GD)&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: right;&amp;quot;|S:&lt;br /&gt;
| +4 || (GD)&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: right;&amp;quot;|E:&lt;br /&gt;
| +5 || (EX)&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: right;&amp;quot;|R:&lt;br /&gt;
| +5 || (EX)&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: right;&amp;quot;|I:&lt;br /&gt;
| +5 || (EX)&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: right; &amp;quot;|P:&lt;br /&gt;
| +6 || (RM)&lt;br /&gt;
|- &lt;br /&gt;
! style=&amp;quot;text-align: right;&amp;quot;|Res:&lt;br /&gt;
| +5 || (EX)&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: right;&amp;quot;|Pop:&lt;br /&gt;
| +0 || (NL)&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: right;&amp;quot;|Health:&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|18&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: right;&amp;quot;|Karma:&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|16&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;KNOWN POWERS&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;&#039;&#039;Sorcery:&#039;&#039; RM ability to use various spells.&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: green;&amp;quot;&amp;gt;&#039;&#039;Light Generation:&#039;&#039; RM&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;amp;bull; &#039;&#039;Illusion-Casting:&#039;&#039; RM&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;amp;bull; &#039;&#039;Hypnosis:&#039;&#039; RM&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;amp;bull; &#039;&#039;Light Solidification:&#039;&#039; RM&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Resistance (Gas):&#039;&#039; MN&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Flight:&#039;&#039; TY (6 areas)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Equipment:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: green;&amp;quot;&amp;gt;&#039;&#039;Gas Spray:&#039;&#039; AM knock-out&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Talents:&#039;&#039;&#039; Engineering, Robotics, Holography, Occult Lore&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear: left;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Pulse ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float: left; margin-right: 1em;&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align: right;&amp;quot;|F:&lt;br /&gt;
| +4 || (GD)&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: right;&amp;quot;|A:&lt;br /&gt;
| +7 || (IN)&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: right;&amp;quot;|S:&lt;br /&gt;
| +4 || (GD)&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: right;&amp;quot;|E:&lt;br /&gt;
| +6 || (RM)&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: right;&amp;quot;|R:&lt;br /&gt;
| +3 || (TY)&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: right;&amp;quot;|I:&lt;br /&gt;
| +3 || (TY)&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: right; &amp;quot;|P:&lt;br /&gt;
| +3 || (TY)&lt;br /&gt;
|- &lt;br /&gt;
! style=&amp;quot;text-align: right;&amp;quot;|Res:&lt;br /&gt;
| +3 || (TY)&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: right;&amp;quot;|Pop:&lt;br /&gt;
| +0 || (NL)&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: right;&amp;quot;|Health:&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|21&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: right;&amp;quot;|Karma:&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|9&lt;br /&gt;
|}&lt;br /&gt;
[[File:Pulse(T-Bolt).png|frame]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;KNOWN POWERS&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;&#039;&#039;Spinning:&#039;&#039; +3 to Escape FEATs, EX landspeed (5 areas)&amp;lt;br/&amp;gt;&lt;br /&gt;
• &#039;&#039;Cyclone (Force Field):&#039;&#039; RM defense v. physical and missiles&amp;lt;br/&amp;gt;&lt;br /&gt;
• &#039;&#039;Flight:&#039;&#039; GD (8 areas)&amp;lt;br/&amp;gt;&lt;br /&gt;
• &#039;&#039;Wind Blasts:&#039;&#039; RM damage (&amp;amp;rarr; 8 areas, or all within 1 area).&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Equipment:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Battlesuit:&#039;&#039; EX defense; telemetry visor provides +1 Intuition (GD).&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;amp;bull; &#039;&#039;&amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;Photonic Injection System:&amp;lt;/span&amp;gt;&#039;&#039; &amp;lt;span style=&amp;quot;color: green;&amp;quot;&amp;gt;Kinetic capacitors&amp;lt;/span&amp;gt; generate a GD rank blinding attack, and creates 3 charges to use any following powers.&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;amp;bull; &#039;&#039;Force Bolts:&#039;&#039; AM (or RM to all within 1 area)&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;amp;bull; &#039;&#039;Rocket:&#039;&#039; GD (8 areas)&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;amp;bull; &#039;&#039;Strength Boost:&#039;&#039; RM&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Talents:&#039;&#039;&#039; Wrestling; Driving; Performance (skating, circus, pro wrestling)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear: left;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Skyscraper ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float: left; margin-right: 1em;&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align: right;&amp;quot;|F:&lt;br /&gt;
| +4 || (GD)&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: right;&amp;quot;|A:&lt;br /&gt;
| +4 || (GD)&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: right;&amp;quot;|S:&lt;br /&gt;
| +3 || (TY)&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: right;&amp;quot;|E:&lt;br /&gt;
| +5 || (EX)&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: right;&amp;quot;|R:&lt;br /&gt;
| +5 || (EX)&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: right;&amp;quot;|I:&lt;br /&gt;
| +3 || (TY)&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: right; &amp;quot;|P:&lt;br /&gt;
| +2 || (PR)&lt;br /&gt;
|- &lt;br /&gt;
! style=&amp;quot;text-align: right;&amp;quot;|Res:&lt;br /&gt;
| +3 || (TY)&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: right;&amp;quot;|Pop:&lt;br /&gt;
| +0 || (NL)&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: right;&amp;quot;|Health:&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|16 (24)&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: right;&amp;quot;|Karma:&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|10&lt;br /&gt;
|}&lt;br /&gt;
[[File:Skyscraper(T-Bolt).png|frame]]&lt;br /&gt;
&#039;&#039;&#039;KNOWN POWERS&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Growth:&#039;&#039; AM&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;&#039;&#039;Shrinking:&#039;&#039; IN&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Equipment:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;&#039;&#039;Electric Blasters:&#039;&#039; RM (&amp;amp;rarr;3 areas)&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Talents:&#039;&#039;&#039; Electronics, Engineering, Repair/Tinker&lt;/div&gt;</summary>
		<author><name>GetterBurai</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=File:Pulse(T-Bolt).png&amp;diff=298931</id>
		<title>File:Pulse(T-Bolt).png</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=File:Pulse(T-Bolt).png&amp;diff=298931"/>
		<updated>2016-03-28T20:51:18Z</updated>

		<summary type="html">&lt;p&gt;GetterBurai: Micro-Hero of player character &amp;quot;Pulse&amp;quot; in the Thunderbolts: Forked Lightning campaign.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Micro-Hero of player character &amp;quot;Pulse&amp;quot; in the Thunderbolts: Forked Lightning campaign.&lt;/div&gt;</summary>
		<author><name>GetterBurai</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=File:Iron_Mike(T-Bolt).png&amp;diff=298930</id>
		<title>File:Iron Mike(T-Bolt).png</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=File:Iron_Mike(T-Bolt).png&amp;diff=298930"/>
		<updated>2016-03-28T20:50:46Z</updated>

		<summary type="html">&lt;p&gt;GetterBurai: Micro-Hero of player character &amp;quot;Iron Mike&amp;quot; in the Thunderbolts: Forked Lightning campaign.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Micro-Hero of player character &amp;quot;Iron Mike&amp;quot; in the Thunderbolts: Forked Lightning campaign.&lt;/div&gt;</summary>
		<author><name>GetterBurai</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=List_of_Forked_Lightning_PCs&amp;diff=298929</id>
		<title>List of Forked Lightning PCs</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=List_of_Forked_Lightning_PCs&amp;diff=298929"/>
		<updated>2016-03-28T20:47:07Z</updated>

		<summary type="html">&lt;p&gt;GetterBurai: /* Skyscraper */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Below are [[Marvelous Adventures:Main Page|Marvelous Adventures]] writeups for the player characters of the &amp;lt;u&amp;gt;[[Thunderbolts_Forked_Lightning(PBP)|Thunderbolts: Forked Lightning]]&amp;lt;/u&amp;gt; campaign. Keeping with the &amp;quot;notorious criminals disguised as new superheroes&amp;quot; theme, &amp;lt;span style=&amp;quot;color: green;&amp;quot;&amp;gt;green text&amp;lt;/span&amp;gt; is used to mark abilities whose existence or true nature are generally kept concealed as part of these personas, while &amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;blue text&amp;lt;/span&amp;gt; indicates fictitious representations of those abilities they make to the public. A rightward arrow (&amp;amp;rarr;) means &amp;quot;to a range of&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
== Blacklight ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float: left; margin-right: 1em;&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align: right;&amp;quot;|F:&lt;br /&gt;
| +4 || (GD)&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: right;&amp;quot;|A:&lt;br /&gt;
| +4 || (GD)&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: right;&amp;quot;|S:&lt;br /&gt;
| +4 || (GD)&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: right;&amp;quot;|E:&lt;br /&gt;
| +4 || (GD)&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: right;&amp;quot;|R:&lt;br /&gt;
| +4 || (GD)&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: right;&amp;quot;|I:&lt;br /&gt;
| +5 || (EX)&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: right; &amp;quot;|P:&lt;br /&gt;
| +7 || (IN)&lt;br /&gt;
|- &lt;br /&gt;
! style=&amp;quot;text-align: right;&amp;quot;|Res:&lt;br /&gt;
| +3 || (TY)&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: right;&amp;quot;|Pop:&lt;br /&gt;
| +0 || (NL)&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: right;&amp;quot;|Health:&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|16&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: right;&amp;quot;|Karma:&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|16&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;KNOWN POWERS&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: green;&amp;quot;&amp;gt;&#039;&#039;Telepathy:&#039;&#039; IN&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;amp;bull; &#039;&#039;Mental Attack:&#039;&#039; IN (&amp;amp;rarr; 2 areas)&amp;lt;br/&amp;gt; &lt;br /&gt;
&amp;amp;bull; &#039;&#039;Mind Control:&#039;&#039; IN; limited to one target.&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;amp;bull; &#039;&#039;Image Projection:&#039;&#039; IN&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;Telekinesis:&#039;&#039; IN control, EX strength&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;Ethereal Form:&#039;&#039; Starting Karma is &amp;quot;Health&amp;quot; for personal damage, but can only be directly attacked by psychic or magical powers.&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Equipment:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Disruptor Pistol:&#039;&#039; EX electrical, stunning, or nullifier(electronics) attacks (&amp;amp;rarr; 3 areas)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Proxy Body:&#039;&#039; Immune to Stun and Kill results from any other than magic, psychic, or sensory attacks. Must make a Kill? FEAT if this body is reduced to 0 Health, or begin losing Psyche ranks as if Endurance. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Talents:&#039;&#039;&#039; Law Enforcement&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear: left;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Darkwing ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float: left; margin-right: 1em;&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align: right;&amp;quot;|F:&lt;br /&gt;
| +6 || (RM)&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: right;&amp;quot;|A:&lt;br /&gt;
| +6 || (RM)&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: right;&amp;quot;|S:&lt;br /&gt;
| +6 || (RM)&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: right;&amp;quot;|E:&lt;br /&gt;
| +6 || (RM)&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: right;&amp;quot;|R:&lt;br /&gt;
| +3 || (TY)&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: right;&amp;quot;|I:&lt;br /&gt;
| +4 || (GD)&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: right; &amp;quot;|P:&lt;br /&gt;
| +3 || (TY)&lt;br /&gt;
|- &lt;br /&gt;
! style=&amp;quot;text-align: right;&amp;quot;|Res:&lt;br /&gt;
| +3 || (TY)&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: right;&amp;quot;|Pop:&lt;br /&gt;
| +3 || (TY)&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: right;&amp;quot;|Health:&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|24&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: right;&amp;quot;|Karma:&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|10&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;KNOWN POWERS&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Flight:&#039;&#039; GD (8 areas)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Equipment:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Body Armor:&#039;&#039; EX defense v. physical &amp;amp;amp; electricity&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Ultravision Lenses:&#039;&#039; EX&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Bracers:&#039;&#039; AM material; RM edged damage&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;amp;bull; &#039;&#039;Electric Bolts:&#039;&#039; IN (&amp;amp;rarr; 2 areas)&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Utility Belt:&#039;&#039; Contains 4 &amp;quot;birdarangs&amp;quot; (GD throwing damage), handcuffs (RM material), flares (RM illumination, smoke and tear-gas capsules (EX intensity), rebreather (2.5 hour use), tracers (1 mile), binoculars, and tape recorder (2.5 hour storage).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Talents:&#039;&#039;&#039; Martial Arts A,E; Military&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear: left;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
== Iron Mike ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float: left; margin-right: 1em;&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align: right;&amp;quot;|F:&lt;br /&gt;
| +6 || (RM)&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: right;&amp;quot;|A:&lt;br /&gt;
| +5 || (EX)&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: right;&amp;quot;|S:&lt;br /&gt;
| +7 || (IN)&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: right;&amp;quot;|E:&lt;br /&gt;
| +7 || (IN)&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: right;&amp;quot;|R:&lt;br /&gt;
| +3 || (TY)&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: right;&amp;quot;|I:&lt;br /&gt;
| +4 || (GD)&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: right; &amp;quot;|P:&lt;br /&gt;
| +4 || (GD)&lt;br /&gt;
|- &lt;br /&gt;
! style=&amp;quot;text-align: right;&amp;quot;|Res:&lt;br /&gt;
| +3 || (TY)&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: right;&amp;quot;|Pop:&lt;br /&gt;
| +0 || (NL)&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: right;&amp;quot;|Health:&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|24&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: right;&amp;quot;|Karma:&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|11&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;KNOWN POWERS&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Body Armor:&#039;&#039; RM&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Equipment:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Ascension Armor:&#039;&#039; RM material, EX defense&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;amp;bull; &#039;&#039;Jumpjets:&#039;&#039; FB airspeed (2 areas), or +1 land speed&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;amp;bull; &#039;&#039;Protected Senses:&#039;&#039; GD&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Ultrasonic Resonance Armanent Array:&#039;&#039; EX material. Does EX force damage or IN stunning (&amp;amp;rarr; 8 areas); does +1 extra damage each turn (up to AM) focussed on inanimate material.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Talents:&#039;&#039;&#039; Guns, Martial Arts B &amp;amp; E, Resist Domination, Tumbling&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear: left;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
== Ohm ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float: left; margin-right: 1em;&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align: right;&amp;quot;|F:&lt;br /&gt;
| +5 || (EX)&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: right;&amp;quot;|A:&lt;br /&gt;
| +3 || (TY)&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: right;&amp;quot;|S:&lt;br /&gt;
| +4 || (GD)&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: right;&amp;quot;|E:&lt;br /&gt;
| +5 || (EX)&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: right;&amp;quot;|R:&lt;br /&gt;
| +2 || (PR)&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: right;&amp;quot;|I:&lt;br /&gt;
| +3 || (TY)&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: right; &amp;quot;|P:&lt;br /&gt;
| +3 || (TY)&lt;br /&gt;
|- &lt;br /&gt;
! style=&amp;quot;text-align: right;&amp;quot;|Res:&lt;br /&gt;
| +2 || (PR)&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: right;&amp;quot;|Pop:&lt;br /&gt;
| +0 || (NL)&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: right;&amp;quot;|Health:&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|17&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: right;&amp;quot;|Karma:&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|8&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;KNOWN POWERS&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: green;&amp;quot;&amp;gt;&#039;&#039;Material Duplication:&#039;&#039; UN; copied durability becomes Strength, Endurance (affects Health), and Body Armor.&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Equipment:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Powercell Armor:&#039;&#039; IN material; RM defense. Contains hidden sample of AM material for &#039;absorbing&#039;.&amp;lt;br/&amp;gt;&lt;br /&gt;
• &#039;&#039;Energy Detection:&#039;&#039; EX&amp;lt;br/&amp;gt;&lt;br /&gt;
• &#039;&#039;Battery:&#039;&#039; EX material; IN electricity (5 areas)&amp;lt;br/&amp;gt;&lt;br /&gt;
• &#039;&#039;Magnets:&#039;&#039; RM material; EX magnetism (1 area), GD Electrical Control&amp;lt;br/&amp;gt;&lt;br /&gt;
• &#039;&#039;Rocket:&#039;&#039; EX (10 areas)&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Talents:&#039;&#039;&#039; Blunt Weapons, Martial Arts B, Streetwise&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear: left;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
== Poppet ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float: left; margin-right: 1em;&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align: right;&amp;quot;|F:&lt;br /&gt;
| +4 || (GD)&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: right;&amp;quot;|A:&lt;br /&gt;
| +4 || (GD)&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: right;&amp;quot;|S:&lt;br /&gt;
| +3 || (TY)&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: right;&amp;quot;|E:&lt;br /&gt;
| +5 || (EX)&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: right;&amp;quot;|R:&lt;br /&gt;
| +3 || (TY)&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: right;&amp;quot;|I:&lt;br /&gt;
| +4 || (GD)&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: right; &amp;quot;|P:&lt;br /&gt;
| +5 || (EX)&lt;br /&gt;
|- &lt;br /&gt;
! style=&amp;quot;text-align: right;&amp;quot;|Res:&lt;br /&gt;
| +6 || (RM)&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: right;&amp;quot;|Pop:&lt;br /&gt;
| +0 || (NL)&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: right;&amp;quot;|Health:&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|16&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: right;&amp;quot;|Karma:&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|12&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;KNOWN POWERS&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;&#039;&#039;Sympathetic Magic:&#039;&#039; IN ability to conjure enchanted &amp;quot;voodoo dolls&amp;quot; and manipulate them to affect targets.&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Telekinesis:&#039;&#039; MN &amp;quot;agility&amp;quot;, RM &amp;quot;strength&amp;quot;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;amp;bull; &#039;&#039;Disruption:&#039;&#039; RM damage&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;amp;bull; &#039;&#039;Body Armor:&#039;&#039; GD&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;amp;bull; &#039;&#039;Flight:&#039;&#039; FB (2 areas)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Talents:&#039;&#039;&#039; Artist (Fashion); Crime; Language (Romanian)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear: left;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Professor Arcane ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float: left; margin-right: 1em;&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align: right;&amp;quot;|F:&lt;br /&gt;
| +4 || (EX)&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: right;&amp;quot;|A:&lt;br /&gt;
| +4 || (GD)&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: right;&amp;quot;|S:&lt;br /&gt;
| +4 || (GD)&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: right;&amp;quot;|E:&lt;br /&gt;
| +5 || (EX)&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: right;&amp;quot;|R:&lt;br /&gt;
| +5 || (EX)&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: right;&amp;quot;|I:&lt;br /&gt;
| +5 || (EX)&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: right; &amp;quot;|P:&lt;br /&gt;
| +6 || (RM)&lt;br /&gt;
|- &lt;br /&gt;
! style=&amp;quot;text-align: right;&amp;quot;|Res:&lt;br /&gt;
| +5 || (EX)&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: right;&amp;quot;|Pop:&lt;br /&gt;
| +0 || (NL)&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: right;&amp;quot;|Health:&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|18&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: right;&amp;quot;|Karma:&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|16&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;KNOWN POWERS&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;&#039;&#039;Sorcery:&#039;&#039; RM ability to use various spells.&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: green;&amp;quot;&amp;gt;&#039;&#039;Light Generation:&#039;&#039; RM&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;amp;bull; &#039;&#039;Illusion-Casting:&#039;&#039; RM&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;amp;bull; &#039;&#039;Hypnosis:&#039;&#039; RM&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;amp;bull; &#039;&#039;Light Solidification:&#039;&#039; RM&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Resistance (Gas):&#039;&#039; MN&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Flight:&#039;&#039; TY (6 areas)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Equipment:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: green;&amp;quot;&amp;gt;&#039;&#039;Gas Spray:&#039;&#039; AM knock-out&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Talents:&#039;&#039;&#039; Engineering, Robotics, Holography, Occult Lore&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear: left;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Pulse ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float: left; margin-right: 1em;&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align: right;&amp;quot;|F:&lt;br /&gt;
| +4 || (GD)&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: right;&amp;quot;|A:&lt;br /&gt;
| +7 || (IN)&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: right;&amp;quot;|S:&lt;br /&gt;
| +4 || (GD)&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: right;&amp;quot;|E:&lt;br /&gt;
| +6 || (RM)&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: right;&amp;quot;|R:&lt;br /&gt;
| +3 || (TY)&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: right;&amp;quot;|I:&lt;br /&gt;
| +3 || (TY)&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: right; &amp;quot;|P:&lt;br /&gt;
| +3 || (TY)&lt;br /&gt;
|- &lt;br /&gt;
! style=&amp;quot;text-align: right;&amp;quot;|Res:&lt;br /&gt;
| +3 || (TY)&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: right;&amp;quot;|Pop:&lt;br /&gt;
| +0 || (NL)&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: right;&amp;quot;|Health:&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|21&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: right;&amp;quot;|Karma:&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|9&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;KNOWN POWERS&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;&#039;&#039;Spinning:&#039;&#039; +3 to Escape FEATs, EX landspeed (5 areas)&amp;lt;br/&amp;gt;&lt;br /&gt;
• &#039;&#039;Cyclone (Force Field):&#039;&#039; RM defense v. physical and missiles&amp;lt;br/&amp;gt;&lt;br /&gt;
• &#039;&#039;Flight:&#039;&#039; GD (8 areas)&amp;lt;br/&amp;gt;&lt;br /&gt;
• &#039;&#039;Wind Blasts:&#039;&#039; RM damage (&amp;amp;rarr; 8 areas, or all within 1 area).&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Equipment:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Battlesuit:&#039;&#039; EX defense; telemetry visor provides +1 Intuition (GD).&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;amp;bull; &#039;&#039;&amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;Photonic Injection System:&amp;lt;/span&amp;gt;&#039;&#039; &amp;lt;span style=&amp;quot;color: green;&amp;quot;&amp;gt;Kinetic capacitors&amp;lt;/span&amp;gt; generate a GD rank blinding attack, and creates 3 charges to use any following powers.&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;amp;bull; &#039;&#039;Force Bolts:&#039;&#039; AM (or RM to all within 1 area)&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;amp;bull; &#039;&#039;Rocket:&#039;&#039; GD (8 areas)&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;amp;bull; &#039;&#039;Strength Boost:&#039;&#039; RM&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Talents:&#039;&#039;&#039; Wrestling; Driving; Performance (skating, circus, pro wrestling)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear: left;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Skyscraper ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float: left; margin-right: 1em;&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align: right;&amp;quot;|F:&lt;br /&gt;
| +4 || (GD)&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: right;&amp;quot;|A:&lt;br /&gt;
| +4 || (GD)&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: right;&amp;quot;|S:&lt;br /&gt;
| +3 || (TY)&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: right;&amp;quot;|E:&lt;br /&gt;
| +5 || (EX)&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: right;&amp;quot;|R:&lt;br /&gt;
| +5 || (EX)&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: right;&amp;quot;|I:&lt;br /&gt;
| +3 || (TY)&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: right; &amp;quot;|P:&lt;br /&gt;
| +2 || (PR)&lt;br /&gt;
|- &lt;br /&gt;
! style=&amp;quot;text-align: right;&amp;quot;|Res:&lt;br /&gt;
| +3 || (TY)&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: right;&amp;quot;|Pop:&lt;br /&gt;
| +0 || (NL)&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: right;&amp;quot;|Health:&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|16 (24)&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: right;&amp;quot;|Karma:&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|10&lt;br /&gt;
|}&lt;br /&gt;
[[File:Skyscraper(T-Bolt).png|frame]]&lt;br /&gt;
&#039;&#039;&#039;KNOWN POWERS&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Growth:&#039;&#039; AM&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;&#039;&#039;Shrinking:&#039;&#039; IN&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Equipment:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;&#039;&#039;Electric Blasters:&#039;&#039; RM (&amp;amp;rarr;3 areas)&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Talents:&#039;&#039;&#039; Electronics, Engineering, Repair/Tinker&lt;/div&gt;</summary>
		<author><name>GetterBurai</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Thunderbolts_Forked_Lightning(PBP)&amp;diff=298928</id>
		<title>Thunderbolts Forked Lightning(PBP)</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Thunderbolts_Forked_Lightning(PBP)&amp;diff=298928"/>
		<updated>2016-03-28T20:43:40Z</updated>

		<summary type="html">&lt;p&gt;GetterBurai: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;background:Gold; border:thin solid black; padding:0em 1em; font-family: &#039;Comic Sans MS&#039;;&amp;quot;&amp;gt;In the wake of tragedy, they appeared on the scene as a beacon of hope to a world that had lost most of its greatest heroes. They called themselves &#039;&#039;&#039;The Thunderbolts&#039;&#039;&#039;, and they promised to carry on the proud traditions set forth by such brave and noble super-powered teams as the Fantastic Four and the Avengers! Little did the world know, however, that the Thunderbolts were actually wolves in sheeps&#039; clothing &amp;amp;mdash; supervillains &#039;&#039;disguised&#039;&#039; as new heroes &amp;amp;mdash; the latest incarnation of Baron Helmut Zemo&#039;s Masters of Evil!&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Thunderbolts: Forked Lightning&amp;lt;/u&amp;gt; is a play-by-post campaign set in the Marvel Universe, using (a version of) TSR&#039;s &amp;lt;u&amp;gt;&#039;&#039;&#039;Marvel Superheroes&#039;&#039;&#039;&amp;lt;/u&amp;gt; system (aka &amp;quot;FASERIP&amp;quot;). It is essentially a &amp;quot;Year One&amp;quot; reimagining of the original &amp;lt;u&amp;gt;Thunderbolts&amp;lt;/u&amp;gt; comic run by Kurt Busiek and Mark Bagley, postulating a different roster of villains recruited by Baron Zemo for his scheme.&lt;br /&gt;
&lt;br /&gt;
[https://forum.rpg.net/showthread.php?777908-Interest-Marvel-s-Thunderbolts-Forked-Lightning Initial Recruitment Thread]&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Meet the Thunderbolts &amp;amp;mdash; Marvel&#039;s Most Wanted!&lt;br /&gt;
!Thunderbolt!!True Identity!!Alias!!Played by&lt;br /&gt;
|-&lt;br /&gt;
| [[List_of_Forked_Lightning_PCs#Blacklight|Blacklight]] ||Brian deWolff||Wraith&lt;br /&gt;
|[https://forum.rpg.net/member.php?754-smilingbandit2 Smilingbandit2]&lt;br /&gt;
|-&lt;br /&gt;
| [[List_of_Forked_Lightning_PCs#Darkwing|Darkwing]] ||Simon Maddicks||Killer Shrike&lt;br /&gt;
|[https://forum.rpg.net/member.php?63423-Captain-Astounding Captain Astounding]&lt;br /&gt;
|-&lt;br /&gt;
| [[List_of_Forked_Lightning_PCs#Iron_Mike|Iron Mike]] ||Lonnie Lincoln||Tombstone&lt;br /&gt;
|[https://forum.rpg.net/member.php?2699-Warmduscher Warmduscher]&lt;br /&gt;
|-&lt;br /&gt;
| [[List_of_Forked_Lightning_PCs#Ohm|Ohm]] ||Carl &amp;quot;Crusher&amp;quot; Creel||Absorbing Man&lt;br /&gt;
|[https://forum.rpg.net/member.php?19945-Caias-Ward Caias Ward]&lt;br /&gt;
|-&lt;br /&gt;
| [[List_of_Forked_Lightning_PCs#Poppet|Poppet]] ||Sybil Dvorak||Gypsy Moth||[https://forum.rpg.net/member.php?12030-ScottL ScottL]&lt;br /&gt;
|-&lt;br /&gt;
| [[List_of_Forked_Lightning_PCs#Professor_Arcane|Professor Arcane]] ||Quentin Beck||Mysterio&lt;br /&gt;
|[https://forum.rpg.net/member.php?9116-The-Watcher The Watcher]&lt;br /&gt;
|-&lt;br /&gt;
| [[List_of_Forked_Lightning_PCs#Pulse|Pulse]] ||David Cannon||Whirlwind&lt;br /&gt;
|[https://forum.rpg.net/member.php?114784-Dogr_Dollarsson Dogr Dollarsson]&lt;br /&gt;
|-&lt;br /&gt;
| [[List_of_Forked_Lightning_PCs#Skyscraper|Skyscraper]] ||Rita DeMara||Yellowjacket&lt;br /&gt;
|[https://forum.rpg.net/member.php?141088-Bellerophon Bellerophon]&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; |Judge:&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|[https://forum.rpg.net/member.php?62442-GetterBurai GetterBurai]&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>GetterBurai</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=List_of_Forked_Lightning_PCs&amp;diff=298927</id>
		<title>List of Forked Lightning PCs</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=List_of_Forked_Lightning_PCs&amp;diff=298927"/>
		<updated>2016-03-28T20:15:08Z</updated>

		<summary type="html">&lt;p&gt;GetterBurai: /* Blacklight */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Below are [[Marvelous Adventures:Main Page|Marvelous Adventures]] writeups for the player characters of the &amp;lt;u&amp;gt;[[Thunderbolts_Forked_Lightning(PBP)|Thunderbolts: Forked Lightning]]&amp;lt;/u&amp;gt; campaign. Keeping with the &amp;quot;notorious criminals disguised as new superheroes&amp;quot; theme, &amp;lt;span style=&amp;quot;color: green;&amp;quot;&amp;gt;green text&amp;lt;/span&amp;gt; is used to mark abilities whose existence or true nature are generally kept concealed as part of these personas, while &amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;blue text&amp;lt;/span&amp;gt; indicates fictitious representations of those abilities they make to the public. A rightward arrow (&amp;amp;rarr;) means &amp;quot;to a range of&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
== Blacklight ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float: left; margin-right: 1em;&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align: right;&amp;quot;|F:&lt;br /&gt;
| +4 || (GD)&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: right;&amp;quot;|A:&lt;br /&gt;
| +4 || (GD)&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: right;&amp;quot;|S:&lt;br /&gt;
| +4 || (GD)&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: right;&amp;quot;|E:&lt;br /&gt;
| +4 || (GD)&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: right;&amp;quot;|R:&lt;br /&gt;
| +4 || (GD)&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: right;&amp;quot;|I:&lt;br /&gt;
| +5 || (EX)&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: right; &amp;quot;|P:&lt;br /&gt;
| +7 || (IN)&lt;br /&gt;
|- &lt;br /&gt;
! style=&amp;quot;text-align: right;&amp;quot;|Res:&lt;br /&gt;
| +3 || (TY)&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: right;&amp;quot;|Pop:&lt;br /&gt;
| +0 || (NL)&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: right;&amp;quot;|Health:&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|16&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: right;&amp;quot;|Karma:&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|16&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;KNOWN POWERS&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: green;&amp;quot;&amp;gt;&#039;&#039;Telepathy:&#039;&#039; IN&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;amp;bull; &#039;&#039;Mental Attack:&#039;&#039; IN (&amp;amp;rarr; 2 areas)&amp;lt;br/&amp;gt; &lt;br /&gt;
&amp;amp;bull; &#039;&#039;Mind Control:&#039;&#039; IN; limited to one target.&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;amp;bull; &#039;&#039;Image Projection:&#039;&#039; IN&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;Telekinesis:&#039;&#039; IN control, EX strength&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;Ethereal Form:&#039;&#039; Starting Karma is &amp;quot;Health&amp;quot; for personal damage, but can only be directly attacked by psychic or magical powers.&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Equipment:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Disruptor Pistol:&#039;&#039; EX electrical, stunning, or nullifier(electronics) attacks (&amp;amp;rarr; 3 areas)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Proxy Body:&#039;&#039; Immune to Stun and Kill results from any other than magic, psychic, or sensory attacks. Must make a Kill? FEAT if this body is reduced to 0 Health, or begin losing Psyche ranks as if Endurance. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Talents:&#039;&#039;&#039; Law Enforcement&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear: left;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Darkwing ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float: left; margin-right: 1em;&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align: right;&amp;quot;|F:&lt;br /&gt;
| +6 || (RM)&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: right;&amp;quot;|A:&lt;br /&gt;
| +6 || (RM)&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: right;&amp;quot;|S:&lt;br /&gt;
| +6 || (RM)&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: right;&amp;quot;|E:&lt;br /&gt;
| +6 || (RM)&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: right;&amp;quot;|R:&lt;br /&gt;
| +3 || (TY)&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: right;&amp;quot;|I:&lt;br /&gt;
| +4 || (GD)&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: right; &amp;quot;|P:&lt;br /&gt;
| +3 || (TY)&lt;br /&gt;
|- &lt;br /&gt;
! style=&amp;quot;text-align: right;&amp;quot;|Res:&lt;br /&gt;
| +3 || (TY)&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: right;&amp;quot;|Pop:&lt;br /&gt;
| +3 || (TY)&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: right;&amp;quot;|Health:&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|24&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: right;&amp;quot;|Karma:&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|10&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;KNOWN POWERS&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Flight:&#039;&#039; GD (8 areas)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Equipment:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Body Armor:&#039;&#039; EX defense v. physical &amp;amp;amp; electricity&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Ultravision Lenses:&#039;&#039; EX&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Bracers:&#039;&#039; AM material; RM edged damage&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;amp;bull; &#039;&#039;Electric Bolts:&#039;&#039; IN (&amp;amp;rarr; 2 areas)&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Utility Belt:&#039;&#039; Contains 4 &amp;quot;birdarangs&amp;quot; (GD throwing damage), handcuffs (RM material), flares (RM illumination, smoke and tear-gas capsules (EX intensity), rebreather (2.5 hour use), tracers (1 mile), binoculars, and tape recorder (2.5 hour storage).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Talents:&#039;&#039;&#039; Martial Arts A,E; Military&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear: left;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
== Iron Mike ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float: left; margin-right: 1em;&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align: right;&amp;quot;|F:&lt;br /&gt;
| +6 || (RM)&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: right;&amp;quot;|A:&lt;br /&gt;
| +5 || (EX)&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: right;&amp;quot;|S:&lt;br /&gt;
| +7 || (IN)&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: right;&amp;quot;|E:&lt;br /&gt;
| +7 || (IN)&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: right;&amp;quot;|R:&lt;br /&gt;
| +3 || (TY)&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: right;&amp;quot;|I:&lt;br /&gt;
| +4 || (GD)&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: right; &amp;quot;|P:&lt;br /&gt;
| +4 || (GD)&lt;br /&gt;
|- &lt;br /&gt;
! style=&amp;quot;text-align: right;&amp;quot;|Res:&lt;br /&gt;
| +3 || (TY)&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: right;&amp;quot;|Pop:&lt;br /&gt;
| +0 || (NL)&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: right;&amp;quot;|Health:&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|24&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: right;&amp;quot;|Karma:&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|11&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;KNOWN POWERS&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Body Armor:&#039;&#039; RM&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Equipment:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Ascension Armor:&#039;&#039; RM material, EX defense&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;amp;bull; &#039;&#039;Jumpjets:&#039;&#039; FB airspeed (2 areas), or +1 land speed&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;amp;bull; &#039;&#039;Protected Senses:&#039;&#039; GD&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Ultrasonic Resonance Armanent Array:&#039;&#039; EX material. Does EX force damage or IN stunning (&amp;amp;rarr; 8 areas); does +1 extra damage each turn (up to AM) focussed on inanimate material.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Talents:&#039;&#039;&#039; Guns, Martial Arts B &amp;amp; E, Resist Domination, Tumbling&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear: left;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
== Ohm ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float: left; margin-right: 1em;&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align: right;&amp;quot;|F:&lt;br /&gt;
| +5 || (EX)&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: right;&amp;quot;|A:&lt;br /&gt;
| +3 || (TY)&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: right;&amp;quot;|S:&lt;br /&gt;
| +4 || (GD)&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: right;&amp;quot;|E:&lt;br /&gt;
| +5 || (EX)&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: right;&amp;quot;|R:&lt;br /&gt;
| +2 || (PR)&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: right;&amp;quot;|I:&lt;br /&gt;
| +3 || (TY)&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: right; &amp;quot;|P:&lt;br /&gt;
| +3 || (TY)&lt;br /&gt;
|- &lt;br /&gt;
! style=&amp;quot;text-align: right;&amp;quot;|Res:&lt;br /&gt;
| +2 || (PR)&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: right;&amp;quot;|Pop:&lt;br /&gt;
| +0 || (NL)&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: right;&amp;quot;|Health:&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|17&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: right;&amp;quot;|Karma:&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|8&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;KNOWN POWERS&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: green;&amp;quot;&amp;gt;&#039;&#039;Material Duplication:&#039;&#039; UN; copied durability becomes Strength, Endurance (affects Health), and Body Armor.&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Equipment:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Powercell Armor:&#039;&#039; IN material; RM defense. Contains hidden sample of AM material for &#039;absorbing&#039;.&amp;lt;br/&amp;gt;&lt;br /&gt;
• &#039;&#039;Energy Detection:&#039;&#039; EX&amp;lt;br/&amp;gt;&lt;br /&gt;
• &#039;&#039;Battery:&#039;&#039; EX material; IN electricity (5 areas)&amp;lt;br/&amp;gt;&lt;br /&gt;
• &#039;&#039;Magnets:&#039;&#039; RM material; EX magnetism (1 area), GD Electrical Control&amp;lt;br/&amp;gt;&lt;br /&gt;
• &#039;&#039;Rocket:&#039;&#039; EX (10 areas)&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Talents:&#039;&#039;&#039; Blunt Weapons, Martial Arts B, Streetwise&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear: left;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
== Poppet ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float: left; margin-right: 1em;&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align: right;&amp;quot;|F:&lt;br /&gt;
| +4 || (GD)&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: right;&amp;quot;|A:&lt;br /&gt;
| +4 || (GD)&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: right;&amp;quot;|S:&lt;br /&gt;
| +3 || (TY)&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: right;&amp;quot;|E:&lt;br /&gt;
| +5 || (EX)&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: right;&amp;quot;|R:&lt;br /&gt;
| +3 || (TY)&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: right;&amp;quot;|I:&lt;br /&gt;
| +4 || (GD)&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: right; &amp;quot;|P:&lt;br /&gt;
| +5 || (EX)&lt;br /&gt;
|- &lt;br /&gt;
! style=&amp;quot;text-align: right;&amp;quot;|Res:&lt;br /&gt;
| +6 || (RM)&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: right;&amp;quot;|Pop:&lt;br /&gt;
| +0 || (NL)&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: right;&amp;quot;|Health:&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|16&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: right;&amp;quot;|Karma:&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|12&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;KNOWN POWERS&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;&#039;&#039;Sympathetic Magic:&#039;&#039; IN ability to conjure enchanted &amp;quot;voodoo dolls&amp;quot; and manipulate them to affect targets.&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Telekinesis:&#039;&#039; MN &amp;quot;agility&amp;quot;, RM &amp;quot;strength&amp;quot;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;amp;bull; &#039;&#039;Disruption:&#039;&#039; RM damage&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;amp;bull; &#039;&#039;Body Armor:&#039;&#039; GD&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;amp;bull; &#039;&#039;Flight:&#039;&#039; FB (2 areas)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Talents:&#039;&#039;&#039; Artist (Fashion); Crime; Language (Romanian)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear: left;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Professor Arcane ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float: left; margin-right: 1em;&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align: right;&amp;quot;|F:&lt;br /&gt;
| +4 || (EX)&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: right;&amp;quot;|A:&lt;br /&gt;
| +4 || (GD)&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: right;&amp;quot;|S:&lt;br /&gt;
| +4 || (GD)&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: right;&amp;quot;|E:&lt;br /&gt;
| +5 || (EX)&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: right;&amp;quot;|R:&lt;br /&gt;
| +5 || (EX)&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: right;&amp;quot;|I:&lt;br /&gt;
| +5 || (EX)&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: right; &amp;quot;|P:&lt;br /&gt;
| +6 || (RM)&lt;br /&gt;
|- &lt;br /&gt;
! style=&amp;quot;text-align: right;&amp;quot;|Res:&lt;br /&gt;
| +5 || (EX)&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: right;&amp;quot;|Pop:&lt;br /&gt;
| +0 || (NL)&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: right;&amp;quot;|Health:&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|18&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: right;&amp;quot;|Karma:&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|16&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;KNOWN POWERS&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;&#039;&#039;Sorcery:&#039;&#039; RM ability to use various spells.&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: green;&amp;quot;&amp;gt;&#039;&#039;Light Generation:&#039;&#039; RM&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;amp;bull; &#039;&#039;Illusion-Casting:&#039;&#039; RM&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;amp;bull; &#039;&#039;Hypnosis:&#039;&#039; RM&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;amp;bull; &#039;&#039;Light Solidification:&#039;&#039; RM&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Resistance (Gas):&#039;&#039; MN&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Flight:&#039;&#039; TY (6 areas)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Equipment:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: green;&amp;quot;&amp;gt;&#039;&#039;Gas Spray:&#039;&#039; AM knock-out&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Talents:&#039;&#039;&#039; Engineering, Robotics, Holography, Occult Lore&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear: left;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Pulse ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float: left; margin-right: 1em;&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align: right;&amp;quot;|F:&lt;br /&gt;
| +4 || (GD)&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: right;&amp;quot;|A:&lt;br /&gt;
| +7 || (IN)&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: right;&amp;quot;|S:&lt;br /&gt;
| +4 || (GD)&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: right;&amp;quot;|E:&lt;br /&gt;
| +6 || (RM)&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: right;&amp;quot;|R:&lt;br /&gt;
| +3 || (TY)&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: right;&amp;quot;|I:&lt;br /&gt;
| +3 || (TY)&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: right; &amp;quot;|P:&lt;br /&gt;
| +3 || (TY)&lt;br /&gt;
|- &lt;br /&gt;
! style=&amp;quot;text-align: right;&amp;quot;|Res:&lt;br /&gt;
| +3 || (TY)&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: right;&amp;quot;|Pop:&lt;br /&gt;
| +0 || (NL)&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: right;&amp;quot;|Health:&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|21&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: right;&amp;quot;|Karma:&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|9&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;KNOWN POWERS&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;&#039;&#039;Spinning:&#039;&#039; +3 to Escape FEATs, EX landspeed (5 areas)&amp;lt;br/&amp;gt;&lt;br /&gt;
• &#039;&#039;Cyclone (Force Field):&#039;&#039; RM defense v. physical and missiles&amp;lt;br/&amp;gt;&lt;br /&gt;
• &#039;&#039;Flight:&#039;&#039; GD (8 areas)&amp;lt;br/&amp;gt;&lt;br /&gt;
• &#039;&#039;Wind Blasts:&#039;&#039; RM damage (&amp;amp;rarr; 8 areas, or all within 1 area).&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Equipment:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Battlesuit:&#039;&#039; EX defense; telemetry visor provides +1 Intuition (GD).&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;amp;bull; &#039;&#039;&amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;Photonic Injection System:&amp;lt;/span&amp;gt;&#039;&#039; &amp;lt;span style=&amp;quot;color: green;&amp;quot;&amp;gt;Kinetic capacitors&amp;lt;/span&amp;gt; generate a GD rank blinding attack, and creates 3 charges to use any following powers.&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;amp;bull; &#039;&#039;Force Bolts:&#039;&#039; AM (or RM to all within 1 area)&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;amp;bull; &#039;&#039;Rocket:&#039;&#039; GD (8 areas)&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;amp;bull; &#039;&#039;Strength Boost:&#039;&#039; RM&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Talents:&#039;&#039;&#039; Wrestling; Driving; Performance (skating, circus, pro wrestling)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear: left;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Skyscraper ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float: left; margin-right: 1em;&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align: right;&amp;quot;|F:&lt;br /&gt;
| +4 || (GD)&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: right;&amp;quot;|A:&lt;br /&gt;
| +4 || (GD)&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: right;&amp;quot;|S:&lt;br /&gt;
| +3 || (TY)&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: right;&amp;quot;|E:&lt;br /&gt;
| +5 || (EX)&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: right;&amp;quot;|R:&lt;br /&gt;
| +5 || (EX)&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: right;&amp;quot;|I:&lt;br /&gt;
| +3 || (TY)&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: right; &amp;quot;|P:&lt;br /&gt;
| +2 || (PR)&lt;br /&gt;
|- &lt;br /&gt;
! style=&amp;quot;text-align: right;&amp;quot;|Res:&lt;br /&gt;
| +3 || (TY)&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: right;&amp;quot;|Pop:&lt;br /&gt;
| +0 || (NL)&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: right;&amp;quot;|Health:&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|16 (24)&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: right;&amp;quot;|Karma:&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|10&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;KNOWN POWERS&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Growth:&#039;&#039; AM&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;&#039;&#039;Shrinking:&#039;&#039; IN&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Equipment:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;&#039;&#039;Electric Blasters:&#039;&#039; RM (&amp;amp;rarr;3 areas)&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Talents:&#039;&#039;&#039; Electronics, Engineering, Repair/Tinker&lt;/div&gt;</summary>
		<author><name>GetterBurai</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=List_of_Forked_Lightning_PCs&amp;diff=298926</id>
		<title>List of Forked Lightning PCs</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=List_of_Forked_Lightning_PCs&amp;diff=298926"/>
		<updated>2016-03-28T20:14:40Z</updated>

		<summary type="html">&lt;p&gt;GetterBurai: /* Blacklight */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Below are [[Marvelous Adventures:Main Page|Marvelous Adventures]] writeups for the player characters of the &amp;lt;u&amp;gt;[[Thunderbolts_Forked_Lightning(PBP)|Thunderbolts: Forked Lightning]]&amp;lt;/u&amp;gt; campaign. Keeping with the &amp;quot;notorious criminals disguised as new superheroes&amp;quot; theme, &amp;lt;span style=&amp;quot;color: green;&amp;quot;&amp;gt;green text&amp;lt;/span&amp;gt; is used to mark abilities whose existence or true nature are generally kept concealed as part of these personas, while &amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;blue text&amp;lt;/span&amp;gt; indicates fictitious representations of those abilities they make to the public. A rightward arrow (&amp;amp;rarr;) means &amp;quot;to a range of&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
== Blacklight ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float: left; margin-right: 1em;&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align: right;&amp;quot;|F:&lt;br /&gt;
| +4 || (GD)&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: right;&amp;quot;|A:&lt;br /&gt;
| +4 || (GD)&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: right;&amp;quot;|S:&lt;br /&gt;
| +4 || (GD)&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: right;&amp;quot;|E:&lt;br /&gt;
| +4 || (GD)&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: right;&amp;quot;|R:&lt;br /&gt;
| +4 || (GD)&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: right;&amp;quot;|I:&lt;br /&gt;
| +5 || (EX)&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: right; &amp;quot;|P:&lt;br /&gt;
| +7 || (IN)&lt;br /&gt;
|- &lt;br /&gt;
! style=&amp;quot;text-align: right;&amp;quot;|Res:&lt;br /&gt;
| +3 || (TY)&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: right;&amp;quot;|Pop:&lt;br /&gt;
| +0 || (NL)&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: right;&amp;quot;|Health:&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|16&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: right;&amp;quot;|Karma:&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|16&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;KNOWN POWERS&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: green;&amp;quot;&amp;gt;&#039;&#039;Telepathy:&#039;&#039; IN&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;amp;bull; &#039;&#039;Mental Attack:&#039;&#039; IN (&amp;amp;rarr; 2 areas)&amp;lt;br/&amp;gt; &lt;br /&gt;
&amp;amp;bull; &#039;&#039;Mind Control:&#039;&#039; IN; limited to one target.&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;amp;bull; &#039;&#039;Image Projection:&#039;&#039; IN&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;Telekinesis:&#039;&#039; IN control, EX strength&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;Ethereal Form:&#039;&#039; Starting Karma is &amp;quot;Health&amp;quot; for personal damage, but can only be directly attacked by psychic or magical powers.&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Equipment:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Disruptor Pistol:&#039;&#039; EX electrical, stunning, or nullifier(electronics) attacks (&amp;amp;rarr; 5 areas)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Proxy Body:&#039;&#039; Immune to Stun and Kill results from any other than magic, psychic, or sensory attacks. Must make a Kill? FEAT if this body is reduced to 0 Health, or begin losing Psyche ranks as if Endurance. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Talents:&#039;&#039;&#039; Law Enforcement&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear: left;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Darkwing ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float: left; margin-right: 1em;&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align: right;&amp;quot;|F:&lt;br /&gt;
| +6 || (RM)&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: right;&amp;quot;|A:&lt;br /&gt;
| +6 || (RM)&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: right;&amp;quot;|S:&lt;br /&gt;
| +6 || (RM)&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: right;&amp;quot;|E:&lt;br /&gt;
| +6 || (RM)&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: right;&amp;quot;|R:&lt;br /&gt;
| +3 || (TY)&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: right;&amp;quot;|I:&lt;br /&gt;
| +4 || (GD)&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: right; &amp;quot;|P:&lt;br /&gt;
| +3 || (TY)&lt;br /&gt;
|- &lt;br /&gt;
! style=&amp;quot;text-align: right;&amp;quot;|Res:&lt;br /&gt;
| +3 || (TY)&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: right;&amp;quot;|Pop:&lt;br /&gt;
| +3 || (TY)&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: right;&amp;quot;|Health:&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|24&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: right;&amp;quot;|Karma:&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|10&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;KNOWN POWERS&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Flight:&#039;&#039; GD (8 areas)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Equipment:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Body Armor:&#039;&#039; EX defense v. physical &amp;amp;amp; electricity&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Ultravision Lenses:&#039;&#039; EX&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Bracers:&#039;&#039; AM material; RM edged damage&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;amp;bull; &#039;&#039;Electric Bolts:&#039;&#039; IN (&amp;amp;rarr; 2 areas)&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Utility Belt:&#039;&#039; Contains 4 &amp;quot;birdarangs&amp;quot; (GD throwing damage), handcuffs (RM material), flares (RM illumination, smoke and tear-gas capsules (EX intensity), rebreather (2.5 hour use), tracers (1 mile), binoculars, and tape recorder (2.5 hour storage).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Talents:&#039;&#039;&#039; Martial Arts A,E; Military&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear: left;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
== Iron Mike ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float: left; margin-right: 1em;&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align: right;&amp;quot;|F:&lt;br /&gt;
| +6 || (RM)&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: right;&amp;quot;|A:&lt;br /&gt;
| +5 || (EX)&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: right;&amp;quot;|S:&lt;br /&gt;
| +7 || (IN)&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: right;&amp;quot;|E:&lt;br /&gt;
| +7 || (IN)&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: right;&amp;quot;|R:&lt;br /&gt;
| +3 || (TY)&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: right;&amp;quot;|I:&lt;br /&gt;
| +4 || (GD)&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: right; &amp;quot;|P:&lt;br /&gt;
| +4 || (GD)&lt;br /&gt;
|- &lt;br /&gt;
! style=&amp;quot;text-align: right;&amp;quot;|Res:&lt;br /&gt;
| +3 || (TY)&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: right;&amp;quot;|Pop:&lt;br /&gt;
| +0 || (NL)&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: right;&amp;quot;|Health:&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|24&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: right;&amp;quot;|Karma:&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|11&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;KNOWN POWERS&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Body Armor:&#039;&#039; RM&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Equipment:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Ascension Armor:&#039;&#039; RM material, EX defense&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;amp;bull; &#039;&#039;Jumpjets:&#039;&#039; FB airspeed (2 areas), or +1 land speed&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;amp;bull; &#039;&#039;Protected Senses:&#039;&#039; GD&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Ultrasonic Resonance Armanent Array:&#039;&#039; EX material. Does EX force damage or IN stunning (&amp;amp;rarr; 8 areas); does +1 extra damage each turn (up to AM) focussed on inanimate material.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Talents:&#039;&#039;&#039; Guns, Martial Arts B &amp;amp; E, Resist Domination, Tumbling&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear: left;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
== Ohm ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float: left; margin-right: 1em;&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align: right;&amp;quot;|F:&lt;br /&gt;
| +5 || (EX)&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: right;&amp;quot;|A:&lt;br /&gt;
| +3 || (TY)&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: right;&amp;quot;|S:&lt;br /&gt;
| +4 || (GD)&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: right;&amp;quot;|E:&lt;br /&gt;
| +5 || (EX)&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: right;&amp;quot;|R:&lt;br /&gt;
| +2 || (PR)&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: right;&amp;quot;|I:&lt;br /&gt;
| +3 || (TY)&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: right; &amp;quot;|P:&lt;br /&gt;
| +3 || (TY)&lt;br /&gt;
|- &lt;br /&gt;
! style=&amp;quot;text-align: right;&amp;quot;|Res:&lt;br /&gt;
| +2 || (PR)&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: right;&amp;quot;|Pop:&lt;br /&gt;
| +0 || (NL)&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: right;&amp;quot;|Health:&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|17&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: right;&amp;quot;|Karma:&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|8&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;KNOWN POWERS&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: green;&amp;quot;&amp;gt;&#039;&#039;Material Duplication:&#039;&#039; UN; copied durability becomes Strength, Endurance (affects Health), and Body Armor.&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Equipment:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Powercell Armor:&#039;&#039; IN material; RM defense. Contains hidden sample of AM material for &#039;absorbing&#039;.&amp;lt;br/&amp;gt;&lt;br /&gt;
• &#039;&#039;Energy Detection:&#039;&#039; EX&amp;lt;br/&amp;gt;&lt;br /&gt;
• &#039;&#039;Battery:&#039;&#039; EX material; IN electricity (5 areas)&amp;lt;br/&amp;gt;&lt;br /&gt;
• &#039;&#039;Magnets:&#039;&#039; RM material; EX magnetism (1 area), GD Electrical Control&amp;lt;br/&amp;gt;&lt;br /&gt;
• &#039;&#039;Rocket:&#039;&#039; EX (10 areas)&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Talents:&#039;&#039;&#039; Blunt Weapons, Martial Arts B, Streetwise&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear: left;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
== Poppet ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float: left; margin-right: 1em;&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align: right;&amp;quot;|F:&lt;br /&gt;
| +4 || (GD)&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: right;&amp;quot;|A:&lt;br /&gt;
| +4 || (GD)&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: right;&amp;quot;|S:&lt;br /&gt;
| +3 || (TY)&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: right;&amp;quot;|E:&lt;br /&gt;
| +5 || (EX)&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: right;&amp;quot;|R:&lt;br /&gt;
| +3 || (TY)&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: right;&amp;quot;|I:&lt;br /&gt;
| +4 || (GD)&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: right; &amp;quot;|P:&lt;br /&gt;
| +5 || (EX)&lt;br /&gt;
|- &lt;br /&gt;
! style=&amp;quot;text-align: right;&amp;quot;|Res:&lt;br /&gt;
| +6 || (RM)&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: right;&amp;quot;|Pop:&lt;br /&gt;
| +0 || (NL)&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: right;&amp;quot;|Health:&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|16&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: right;&amp;quot;|Karma:&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|12&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;KNOWN POWERS&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;&#039;&#039;Sympathetic Magic:&#039;&#039; IN ability to conjure enchanted &amp;quot;voodoo dolls&amp;quot; and manipulate them to affect targets.&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Telekinesis:&#039;&#039; MN &amp;quot;agility&amp;quot;, RM &amp;quot;strength&amp;quot;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;amp;bull; &#039;&#039;Disruption:&#039;&#039; RM damage&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;amp;bull; &#039;&#039;Body Armor:&#039;&#039; GD&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;amp;bull; &#039;&#039;Flight:&#039;&#039; FB (2 areas)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Talents:&#039;&#039;&#039; Artist (Fashion); Crime; Language (Romanian)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear: left;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Professor Arcane ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float: left; margin-right: 1em;&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align: right;&amp;quot;|F:&lt;br /&gt;
| +4 || (EX)&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: right;&amp;quot;|A:&lt;br /&gt;
| +4 || (GD)&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: right;&amp;quot;|S:&lt;br /&gt;
| +4 || (GD)&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: right;&amp;quot;|E:&lt;br /&gt;
| +5 || (EX)&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: right;&amp;quot;|R:&lt;br /&gt;
| +5 || (EX)&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: right;&amp;quot;|I:&lt;br /&gt;
| +5 || (EX)&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: right; &amp;quot;|P:&lt;br /&gt;
| +6 || (RM)&lt;br /&gt;
|- &lt;br /&gt;
! style=&amp;quot;text-align: right;&amp;quot;|Res:&lt;br /&gt;
| +5 || (EX)&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: right;&amp;quot;|Pop:&lt;br /&gt;
| +0 || (NL)&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: right;&amp;quot;|Health:&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|18&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: right;&amp;quot;|Karma:&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|16&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;KNOWN POWERS&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;&#039;&#039;Sorcery:&#039;&#039; RM ability to use various spells.&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: green;&amp;quot;&amp;gt;&#039;&#039;Light Generation:&#039;&#039; RM&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;amp;bull; &#039;&#039;Illusion-Casting:&#039;&#039; RM&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;amp;bull; &#039;&#039;Hypnosis:&#039;&#039; RM&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;amp;bull; &#039;&#039;Light Solidification:&#039;&#039; RM&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Resistance (Gas):&#039;&#039; MN&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Flight:&#039;&#039; TY (6 areas)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Equipment:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: green;&amp;quot;&amp;gt;&#039;&#039;Gas Spray:&#039;&#039; AM knock-out&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Talents:&#039;&#039;&#039; Engineering, Robotics, Holography, Occult Lore&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear: left;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Pulse ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float: left; margin-right: 1em;&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align: right;&amp;quot;|F:&lt;br /&gt;
| +4 || (GD)&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: right;&amp;quot;|A:&lt;br /&gt;
| +7 || (IN)&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: right;&amp;quot;|S:&lt;br /&gt;
| +4 || (GD)&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: right;&amp;quot;|E:&lt;br /&gt;
| +6 || (RM)&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: right;&amp;quot;|R:&lt;br /&gt;
| +3 || (TY)&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: right;&amp;quot;|I:&lt;br /&gt;
| +3 || (TY)&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: right; &amp;quot;|P:&lt;br /&gt;
| +3 || (TY)&lt;br /&gt;
|- &lt;br /&gt;
! style=&amp;quot;text-align: right;&amp;quot;|Res:&lt;br /&gt;
| +3 || (TY)&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: right;&amp;quot;|Pop:&lt;br /&gt;
| +0 || (NL)&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: right;&amp;quot;|Health:&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|21&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: right;&amp;quot;|Karma:&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|9&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;KNOWN POWERS&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;&#039;&#039;Spinning:&#039;&#039; +3 to Escape FEATs, EX landspeed (5 areas)&amp;lt;br/&amp;gt;&lt;br /&gt;
• &#039;&#039;Cyclone (Force Field):&#039;&#039; RM defense v. physical and missiles&amp;lt;br/&amp;gt;&lt;br /&gt;
• &#039;&#039;Flight:&#039;&#039; GD (8 areas)&amp;lt;br/&amp;gt;&lt;br /&gt;
• &#039;&#039;Wind Blasts:&#039;&#039; RM damage (&amp;amp;rarr; 8 areas, or all within 1 area).&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Equipment:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Battlesuit:&#039;&#039; EX defense; telemetry visor provides +1 Intuition (GD).&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;amp;bull; &#039;&#039;&amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;Photonic Injection System:&amp;lt;/span&amp;gt;&#039;&#039; &amp;lt;span style=&amp;quot;color: green;&amp;quot;&amp;gt;Kinetic capacitors&amp;lt;/span&amp;gt; generate a GD rank blinding attack, and creates 3 charges to use any following powers.&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;amp;bull; &#039;&#039;Force Bolts:&#039;&#039; AM (or RM to all within 1 area)&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;amp;bull; &#039;&#039;Rocket:&#039;&#039; GD (8 areas)&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;amp;bull; &#039;&#039;Strength Boost:&#039;&#039; RM&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Talents:&#039;&#039;&#039; Wrestling; Driving; Performance (skating, circus, pro wrestling)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear: left;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Skyscraper ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float: left; margin-right: 1em;&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align: right;&amp;quot;|F:&lt;br /&gt;
| +4 || (GD)&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: right;&amp;quot;|A:&lt;br /&gt;
| +4 || (GD)&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: right;&amp;quot;|S:&lt;br /&gt;
| +3 || (TY)&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: right;&amp;quot;|E:&lt;br /&gt;
| +5 || (EX)&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: right;&amp;quot;|R:&lt;br /&gt;
| +5 || (EX)&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: right;&amp;quot;|I:&lt;br /&gt;
| +3 || (TY)&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: right; &amp;quot;|P:&lt;br /&gt;
| +2 || (PR)&lt;br /&gt;
|- &lt;br /&gt;
! style=&amp;quot;text-align: right;&amp;quot;|Res:&lt;br /&gt;
| +3 || (TY)&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: right;&amp;quot;|Pop:&lt;br /&gt;
| +0 || (NL)&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: right;&amp;quot;|Health:&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|16 (24)&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: right;&amp;quot;|Karma:&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|10&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;KNOWN POWERS&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Growth:&#039;&#039; AM&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;&#039;&#039;Shrinking:&#039;&#039; IN&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Equipment:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;&#039;&#039;Electric Blasters:&#039;&#039; RM (&amp;amp;rarr;3 areas)&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Talents:&#039;&#039;&#039; Electronics, Engineering, Repair/Tinker&lt;/div&gt;</summary>
		<author><name>GetterBurai</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=List_of_Forked_Lightning_PCs&amp;diff=298925</id>
		<title>List of Forked Lightning PCs</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=List_of_Forked_Lightning_PCs&amp;diff=298925"/>
		<updated>2016-03-28T20:14:19Z</updated>

		<summary type="html">&lt;p&gt;GetterBurai: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Below are [[Marvelous Adventures:Main Page|Marvelous Adventures]] writeups for the player characters of the &amp;lt;u&amp;gt;[[Thunderbolts_Forked_Lightning(PBP)|Thunderbolts: Forked Lightning]]&amp;lt;/u&amp;gt; campaign. Keeping with the &amp;quot;notorious criminals disguised as new superheroes&amp;quot; theme, &amp;lt;span style=&amp;quot;color: green;&amp;quot;&amp;gt;green text&amp;lt;/span&amp;gt; is used to mark abilities whose existence or true nature are generally kept concealed as part of these personas, while &amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;blue text&amp;lt;/span&amp;gt; indicates fictitious representations of those abilities they make to the public. A rightward arrow (&amp;amp;rarr;) means &amp;quot;to a range of&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
== Blacklight ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float: left; margin-right: 1em;&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align: right;&amp;quot;|F:&lt;br /&gt;
| +4 || (GD)&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: right;&amp;quot;|A:&lt;br /&gt;
| +4 || (GD)&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: right;&amp;quot;|S:&lt;br /&gt;
| +4 || (GD)&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: right;&amp;quot;|E:&lt;br /&gt;
| +4 || (GD)&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: right;&amp;quot;|R:&lt;br /&gt;
| +4 || (GD)&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: right;&amp;quot;|I:&lt;br /&gt;
| +5 || (EX)&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: right; &amp;quot;|P:&lt;br /&gt;
| +7 || (IN)&lt;br /&gt;
|- &lt;br /&gt;
! style=&amp;quot;text-align: right;&amp;quot;|Res:&lt;br /&gt;
| +3 || (TY)&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: right;&amp;quot;|Pop:&lt;br /&gt;
| +0 || (NL)&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: right;&amp;quot;|Health:&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|16&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: right;&amp;quot;|Karma:&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|16&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;KNOWN POWERS&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: green;&amp;quot;&amp;gt;&#039;&#039;Telepathy:&#039;&#039; IN&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;amp;bull; &#039;&#039;Mental Attack:&#039;&#039; IN (&amp;amp;rarr; 2 areas)&amp;lt;br/&amp;gt; &lt;br /&gt;
&amp;amp;bull; &#039;&#039;Mind Control:&#039;&#039; IN; limited to one target.&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;amp;bull; &#039;&#039;Image Projection: IN&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;Telekinesis:&#039;&#039; IN control, EX strength&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;Ethereal Form:&#039;&#039; Starting Karma is &amp;quot;Health&amp;quot; for personal damage, but can only be directly attacked by psychic or magical powers.&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Equipment:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Disruptor Pistol:&#039;&#039; EX electrical, stunning, or nullifier(electronics) attacks (&amp;amp;rarr; 5 areas)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Proxy Body:&#039;&#039; Immune to Stun and Kill results from any other than magic, psychic, or sensory attacks. Must make a Kill? FEAT if this body is reduced to 0 Health, or begin losing Psyche ranks as if Endurance. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Talents:&#039;&#039;&#039; Law Enforcement&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear: left;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Darkwing ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float: left; margin-right: 1em;&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align: right;&amp;quot;|F:&lt;br /&gt;
| +6 || (RM)&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: right;&amp;quot;|A:&lt;br /&gt;
| +6 || (RM)&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: right;&amp;quot;|S:&lt;br /&gt;
| +6 || (RM)&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: right;&amp;quot;|E:&lt;br /&gt;
| +6 || (RM)&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: right;&amp;quot;|R:&lt;br /&gt;
| +3 || (TY)&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: right;&amp;quot;|I:&lt;br /&gt;
| +4 || (GD)&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: right; &amp;quot;|P:&lt;br /&gt;
| +3 || (TY)&lt;br /&gt;
|- &lt;br /&gt;
! style=&amp;quot;text-align: right;&amp;quot;|Res:&lt;br /&gt;
| +3 || (TY)&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: right;&amp;quot;|Pop:&lt;br /&gt;
| +3 || (TY)&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: right;&amp;quot;|Health:&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|24&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: right;&amp;quot;|Karma:&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|10&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;KNOWN POWERS&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Flight:&#039;&#039; GD (8 areas)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Equipment:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Body Armor:&#039;&#039; EX defense v. physical &amp;amp;amp; electricity&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Ultravision Lenses:&#039;&#039; EX&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Bracers:&#039;&#039; AM material; RM edged damage&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;amp;bull; &#039;&#039;Electric Bolts:&#039;&#039; IN (&amp;amp;rarr; 2 areas)&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Utility Belt:&#039;&#039; Contains 4 &amp;quot;birdarangs&amp;quot; (GD throwing damage), handcuffs (RM material), flares (RM illumination, smoke and tear-gas capsules (EX intensity), rebreather (2.5 hour use), tracers (1 mile), binoculars, and tape recorder (2.5 hour storage).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Talents:&#039;&#039;&#039; Martial Arts A,E; Military&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear: left;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
== Iron Mike ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float: left; margin-right: 1em;&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align: right;&amp;quot;|F:&lt;br /&gt;
| +6 || (RM)&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: right;&amp;quot;|A:&lt;br /&gt;
| +5 || (EX)&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: right;&amp;quot;|S:&lt;br /&gt;
| +7 || (IN)&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: right;&amp;quot;|E:&lt;br /&gt;
| +7 || (IN)&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: right;&amp;quot;|R:&lt;br /&gt;
| +3 || (TY)&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: right;&amp;quot;|I:&lt;br /&gt;
| +4 || (GD)&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: right; &amp;quot;|P:&lt;br /&gt;
| +4 || (GD)&lt;br /&gt;
|- &lt;br /&gt;
! style=&amp;quot;text-align: right;&amp;quot;|Res:&lt;br /&gt;
| +3 || (TY)&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: right;&amp;quot;|Pop:&lt;br /&gt;
| +0 || (NL)&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: right;&amp;quot;|Health:&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|24&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: right;&amp;quot;|Karma:&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|11&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;KNOWN POWERS&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Body Armor:&#039;&#039; RM&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Equipment:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Ascension Armor:&#039;&#039; RM material, EX defense&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;amp;bull; &#039;&#039;Jumpjets:&#039;&#039; FB airspeed (2 areas), or +1 land speed&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;amp;bull; &#039;&#039;Protected Senses:&#039;&#039; GD&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Ultrasonic Resonance Armanent Array:&#039;&#039; EX material. Does EX force damage or IN stunning (&amp;amp;rarr; 8 areas); does +1 extra damage each turn (up to AM) focussed on inanimate material.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Talents:&#039;&#039;&#039; Guns, Martial Arts B &amp;amp; E, Resist Domination, Tumbling&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear: left;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
== Ohm ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float: left; margin-right: 1em;&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align: right;&amp;quot;|F:&lt;br /&gt;
| +5 || (EX)&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: right;&amp;quot;|A:&lt;br /&gt;
| +3 || (TY)&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: right;&amp;quot;|S:&lt;br /&gt;
| +4 || (GD)&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: right;&amp;quot;|E:&lt;br /&gt;
| +5 || (EX)&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: right;&amp;quot;|R:&lt;br /&gt;
| +2 || (PR)&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: right;&amp;quot;|I:&lt;br /&gt;
| +3 || (TY)&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: right; &amp;quot;|P:&lt;br /&gt;
| +3 || (TY)&lt;br /&gt;
|- &lt;br /&gt;
! style=&amp;quot;text-align: right;&amp;quot;|Res:&lt;br /&gt;
| +2 || (PR)&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: right;&amp;quot;|Pop:&lt;br /&gt;
| +0 || (NL)&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: right;&amp;quot;|Health:&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|17&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: right;&amp;quot;|Karma:&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|8&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;KNOWN POWERS&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: green;&amp;quot;&amp;gt;&#039;&#039;Material Duplication:&#039;&#039; UN; copied durability becomes Strength, Endurance (affects Health), and Body Armor.&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Equipment:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Powercell Armor:&#039;&#039; IN material; RM defense. Contains hidden sample of AM material for &#039;absorbing&#039;.&amp;lt;br/&amp;gt;&lt;br /&gt;
• &#039;&#039;Energy Detection:&#039;&#039; EX&amp;lt;br/&amp;gt;&lt;br /&gt;
• &#039;&#039;Battery:&#039;&#039; EX material; IN electricity (5 areas)&amp;lt;br/&amp;gt;&lt;br /&gt;
• &#039;&#039;Magnets:&#039;&#039; RM material; EX magnetism (1 area), GD Electrical Control&amp;lt;br/&amp;gt;&lt;br /&gt;
• &#039;&#039;Rocket:&#039;&#039; EX (10 areas)&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Talents:&#039;&#039;&#039; Blunt Weapons, Martial Arts B, Streetwise&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear: left;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
== Poppet ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float: left; margin-right: 1em;&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align: right;&amp;quot;|F:&lt;br /&gt;
| +4 || (GD)&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: right;&amp;quot;|A:&lt;br /&gt;
| +4 || (GD)&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: right;&amp;quot;|S:&lt;br /&gt;
| +3 || (TY)&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: right;&amp;quot;|E:&lt;br /&gt;
| +5 || (EX)&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: right;&amp;quot;|R:&lt;br /&gt;
| +3 || (TY)&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: right;&amp;quot;|I:&lt;br /&gt;
| +4 || (GD)&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: right; &amp;quot;|P:&lt;br /&gt;
| +5 || (EX)&lt;br /&gt;
|- &lt;br /&gt;
! style=&amp;quot;text-align: right;&amp;quot;|Res:&lt;br /&gt;
| +6 || (RM)&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: right;&amp;quot;|Pop:&lt;br /&gt;
| +0 || (NL)&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: right;&amp;quot;|Health:&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|16&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: right;&amp;quot;|Karma:&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|12&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;KNOWN POWERS&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;&#039;&#039;Sympathetic Magic:&#039;&#039; IN ability to conjure enchanted &amp;quot;voodoo dolls&amp;quot; and manipulate them to affect targets.&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Telekinesis:&#039;&#039; MN &amp;quot;agility&amp;quot;, RM &amp;quot;strength&amp;quot;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;amp;bull; &#039;&#039;Disruption:&#039;&#039; RM damage&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;amp;bull; &#039;&#039;Body Armor:&#039;&#039; GD&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;amp;bull; &#039;&#039;Flight:&#039;&#039; FB (2 areas)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Talents:&#039;&#039;&#039; Artist (Fashion); Crime; Language (Romanian)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear: left;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Professor Arcane ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float: left; margin-right: 1em;&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align: right;&amp;quot;|F:&lt;br /&gt;
| +4 || (EX)&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: right;&amp;quot;|A:&lt;br /&gt;
| +4 || (GD)&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: right;&amp;quot;|S:&lt;br /&gt;
| +4 || (GD)&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: right;&amp;quot;|E:&lt;br /&gt;
| +5 || (EX)&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: right;&amp;quot;|R:&lt;br /&gt;
| +5 || (EX)&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: right;&amp;quot;|I:&lt;br /&gt;
| +5 || (EX)&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: right; &amp;quot;|P:&lt;br /&gt;
| +6 || (RM)&lt;br /&gt;
|- &lt;br /&gt;
! style=&amp;quot;text-align: right;&amp;quot;|Res:&lt;br /&gt;
| +5 || (EX)&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: right;&amp;quot;|Pop:&lt;br /&gt;
| +0 || (NL)&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: right;&amp;quot;|Health:&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|18&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: right;&amp;quot;|Karma:&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|16&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;KNOWN POWERS&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;&#039;&#039;Sorcery:&#039;&#039; RM ability to use various spells.&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: green;&amp;quot;&amp;gt;&#039;&#039;Light Generation:&#039;&#039; RM&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;amp;bull; &#039;&#039;Illusion-Casting:&#039;&#039; RM&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;amp;bull; &#039;&#039;Hypnosis:&#039;&#039; RM&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;amp;bull; &#039;&#039;Light Solidification:&#039;&#039; RM&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Resistance (Gas):&#039;&#039; MN&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Flight:&#039;&#039; TY (6 areas)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Equipment:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: green;&amp;quot;&amp;gt;&#039;&#039;Gas Spray:&#039;&#039; AM knock-out&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Talents:&#039;&#039;&#039; Engineering, Robotics, Holography, Occult Lore&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear: left;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Pulse ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float: left; margin-right: 1em;&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align: right;&amp;quot;|F:&lt;br /&gt;
| +4 || (GD)&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: right;&amp;quot;|A:&lt;br /&gt;
| +7 || (IN)&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: right;&amp;quot;|S:&lt;br /&gt;
| +4 || (GD)&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: right;&amp;quot;|E:&lt;br /&gt;
| +6 || (RM)&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: right;&amp;quot;|R:&lt;br /&gt;
| +3 || (TY)&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: right;&amp;quot;|I:&lt;br /&gt;
| +3 || (TY)&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: right; &amp;quot;|P:&lt;br /&gt;
| +3 || (TY)&lt;br /&gt;
|- &lt;br /&gt;
! style=&amp;quot;text-align: right;&amp;quot;|Res:&lt;br /&gt;
| +3 || (TY)&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: right;&amp;quot;|Pop:&lt;br /&gt;
| +0 || (NL)&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: right;&amp;quot;|Health:&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|21&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: right;&amp;quot;|Karma:&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|9&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;KNOWN POWERS&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;&#039;&#039;Spinning:&#039;&#039; +3 to Escape FEATs, EX landspeed (5 areas)&amp;lt;br/&amp;gt;&lt;br /&gt;
• &#039;&#039;Cyclone (Force Field):&#039;&#039; RM defense v. physical and missiles&amp;lt;br/&amp;gt;&lt;br /&gt;
• &#039;&#039;Flight:&#039;&#039; GD (8 areas)&amp;lt;br/&amp;gt;&lt;br /&gt;
• &#039;&#039;Wind Blasts:&#039;&#039; RM damage (&amp;amp;rarr; 8 areas, or all within 1 area).&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Equipment:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Battlesuit:&#039;&#039; EX defense; telemetry visor provides +1 Intuition (GD).&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;amp;bull; &#039;&#039;&amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;Photonic Injection System:&amp;lt;/span&amp;gt;&#039;&#039; &amp;lt;span style=&amp;quot;color: green;&amp;quot;&amp;gt;Kinetic capacitors&amp;lt;/span&amp;gt; generate a GD rank blinding attack, and creates 3 charges to use any following powers.&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;amp;bull; &#039;&#039;Force Bolts:&#039;&#039; AM (or RM to all within 1 area)&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;amp;bull; &#039;&#039;Rocket:&#039;&#039; GD (8 areas)&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;amp;bull; &#039;&#039;Strength Boost:&#039;&#039; RM&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Talents:&#039;&#039;&#039; Wrestling; Driving; Performance (skating, circus, pro wrestling)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear: left;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Skyscraper ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float: left; margin-right: 1em;&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align: right;&amp;quot;|F:&lt;br /&gt;
| +4 || (GD)&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: right;&amp;quot;|A:&lt;br /&gt;
| +4 || (GD)&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: right;&amp;quot;|S:&lt;br /&gt;
| +3 || (TY)&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: right;&amp;quot;|E:&lt;br /&gt;
| +5 || (EX)&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: right;&amp;quot;|R:&lt;br /&gt;
| +5 || (EX)&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: right;&amp;quot;|I:&lt;br /&gt;
| +3 || (TY)&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: right; &amp;quot;|P:&lt;br /&gt;
| +2 || (PR)&lt;br /&gt;
|- &lt;br /&gt;
! style=&amp;quot;text-align: right;&amp;quot;|Res:&lt;br /&gt;
| +3 || (TY)&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: right;&amp;quot;|Pop:&lt;br /&gt;
| +0 || (NL)&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: right;&amp;quot;|Health:&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|16 (24)&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: right;&amp;quot;|Karma:&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|10&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;KNOWN POWERS&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Growth:&#039;&#039; AM&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;&#039;&#039;Shrinking:&#039;&#039; IN&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Equipment:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;&#039;&#039;Electric Blasters:&#039;&#039; RM (&amp;amp;rarr;3 areas)&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Talents:&#039;&#039;&#039; Electronics, Engineering, Repair/Tinker&lt;/div&gt;</summary>
		<author><name>GetterBurai</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=List_of_Forked_Lightning_PCs&amp;diff=298924</id>
		<title>List of Forked Lightning PCs</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=List_of_Forked_Lightning_PCs&amp;diff=298924"/>
		<updated>2016-03-28T20:12:56Z</updated>

		<summary type="html">&lt;p&gt;GetterBurai: /* Professor Arcane */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Below are [[Marvelous Adventures:Main Page|Marvelous Adventures]] writeups for the player characters of the &amp;lt;u&amp;gt;[[Thunderbolts_Forked_Lightning(PBP)|Thunderbolts: Forked Lightning]]&amp;lt;/u&amp;gt; campaign. Keeping with the &amp;quot;notorious criminals disguised as new superheroes&amp;quot; theme, &amp;lt;span style=&amp;quot;color: green;&amp;quot;&amp;gt;green text&amp;lt;/span&amp;gt; is used to mark abilities generally kept secret from the public, while &amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;blue text&amp;lt;/span&amp;gt; indicates fictitious representations of their abilities they make to the public. A rightward arrow (&amp;amp;rarr;) means &amp;quot;to a range of&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
== Blacklight ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float: left; margin-right: 1em;&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align: right;&amp;quot;|F:&lt;br /&gt;
| +4 || (GD)&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: right;&amp;quot;|A:&lt;br /&gt;
| +4 || (GD)&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: right;&amp;quot;|S:&lt;br /&gt;
| +4 || (GD)&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: right;&amp;quot;|E:&lt;br /&gt;
| +4 || (GD)&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: right;&amp;quot;|R:&lt;br /&gt;
| +4 || (GD)&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: right;&amp;quot;|I:&lt;br /&gt;
| +5 || (EX)&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: right; &amp;quot;|P:&lt;br /&gt;
| +7 || (IN)&lt;br /&gt;
|- &lt;br /&gt;
! style=&amp;quot;text-align: right;&amp;quot;|Res:&lt;br /&gt;
| +3 || (TY)&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: right;&amp;quot;|Pop:&lt;br /&gt;
| +0 || (NL)&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: right;&amp;quot;|Health:&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|16&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: right;&amp;quot;|Karma:&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|16&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;KNOWN POWERS&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: green;&amp;quot;&amp;gt;&#039;&#039;Telepathy:&#039;&#039; IN&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;amp;bull; &#039;&#039;Mental Attack:&#039;&#039; IN (&amp;amp;rarr; 2 areas)&amp;lt;br/&amp;gt; &lt;br /&gt;
&amp;amp;bull; &#039;&#039;Mind Control:&#039;&#039; IN; limited to one target.&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;amp;bull; &#039;&#039;Image Projection: IN&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;Telekinesis:&#039;&#039; IN control, EX strength&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;Ethereal Form:&#039;&#039; Starting Karma is &amp;quot;Health&amp;quot; for personal damage, but can only be directly attacked by psychic or magical powers.&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Equipment:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Disruptor Pistol:&#039;&#039; EX electrical, stunning, or nullifier(electronics) attacks (&amp;amp;rarr; 5 areas)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Proxy Body:&#039;&#039; Immune to Stun and Kill results from any other than magic, psychic, or sensory attacks. Must make a Kill? FEAT if this body is reduced to 0 Health, or begin losing Psyche ranks as if Endurance. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Talents:&#039;&#039;&#039; Law Enforcement&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear: left;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Darkwing ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float: left; margin-right: 1em;&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align: right;&amp;quot;|F:&lt;br /&gt;
| +6 || (RM)&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: right;&amp;quot;|A:&lt;br /&gt;
| +6 || (RM)&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: right;&amp;quot;|S:&lt;br /&gt;
| +6 || (RM)&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: right;&amp;quot;|E:&lt;br /&gt;
| +6 || (RM)&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: right;&amp;quot;|R:&lt;br /&gt;
| +3 || (TY)&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: right;&amp;quot;|I:&lt;br /&gt;
| +4 || (GD)&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: right; &amp;quot;|P:&lt;br /&gt;
| +3 || (TY)&lt;br /&gt;
|- &lt;br /&gt;
! style=&amp;quot;text-align: right;&amp;quot;|Res:&lt;br /&gt;
| +3 || (TY)&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: right;&amp;quot;|Pop:&lt;br /&gt;
| +3 || (TY)&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: right;&amp;quot;|Health:&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|24&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: right;&amp;quot;|Karma:&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|10&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;KNOWN POWERS&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Flight:&#039;&#039; GD (8 areas)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Equipment:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Body Armor:&#039;&#039; EX defense v. physical &amp;amp;amp; electricity&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Ultravision Lenses:&#039;&#039; EX&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Bracers:&#039;&#039; AM material; RM edged damage&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;amp;bull; &#039;&#039;Electric Bolts:&#039;&#039; IN (&amp;amp;rarr; 2 areas)&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Utility Belt:&#039;&#039; Contains 4 &amp;quot;birdarangs&amp;quot; (GD throwing damage), handcuffs (RM material), flares (RM illumination, smoke and tear-gas capsules (EX intensity), rebreather (2.5 hour use), tracers (1 mile), binoculars, and tape recorder (2.5 hour storage).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Talents:&#039;&#039;&#039; Martial Arts A,E; Military&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear: left;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
== Iron Mike ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float: left; margin-right: 1em;&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align: right;&amp;quot;|F:&lt;br /&gt;
| +6 || (RM)&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: right;&amp;quot;|A:&lt;br /&gt;
| +5 || (EX)&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: right;&amp;quot;|S:&lt;br /&gt;
| +7 || (IN)&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: right;&amp;quot;|E:&lt;br /&gt;
| +7 || (IN)&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: right;&amp;quot;|R:&lt;br /&gt;
| +3 || (TY)&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: right;&amp;quot;|I:&lt;br /&gt;
| +4 || (GD)&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: right; &amp;quot;|P:&lt;br /&gt;
| +4 || (GD)&lt;br /&gt;
|- &lt;br /&gt;
! style=&amp;quot;text-align: right;&amp;quot;|Res:&lt;br /&gt;
| +3 || (TY)&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: right;&amp;quot;|Pop:&lt;br /&gt;
| +0 || (NL)&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: right;&amp;quot;|Health:&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|24&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: right;&amp;quot;|Karma:&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|11&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;KNOWN POWERS&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Body Armor:&#039;&#039; RM&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Equipment:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Ascension Armor:&#039;&#039; RM material, EX defense&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;amp;bull; &#039;&#039;Jumpjets:&#039;&#039; FB airspeed (2 areas), or +1 land speed&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;amp;bull; &#039;&#039;Protected Senses:&#039;&#039; GD&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Ultrasonic Resonance Armanent Array:&#039;&#039; EX material. Does EX force damage or IN stunning (&amp;amp;rarr; 8 areas); does +1 extra damage each turn (up to AM) focussed on inanimate material.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Talents:&#039;&#039;&#039; Guns, Martial Arts B &amp;amp; E, Resist Domination, Tumbling&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear: left;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
== Ohm ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float: left; margin-right: 1em;&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align: right;&amp;quot;|F:&lt;br /&gt;
| +5 || (EX)&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: right;&amp;quot;|A:&lt;br /&gt;
| +3 || (TY)&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: right;&amp;quot;|S:&lt;br /&gt;
| +4 || (GD)&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: right;&amp;quot;|E:&lt;br /&gt;
| +5 || (EX)&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: right;&amp;quot;|R:&lt;br /&gt;
| +2 || (PR)&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: right;&amp;quot;|I:&lt;br /&gt;
| +3 || (TY)&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: right; &amp;quot;|P:&lt;br /&gt;
| +3 || (TY)&lt;br /&gt;
|- &lt;br /&gt;
! style=&amp;quot;text-align: right;&amp;quot;|Res:&lt;br /&gt;
| +2 || (PR)&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: right;&amp;quot;|Pop:&lt;br /&gt;
| +0 || (NL)&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: right;&amp;quot;|Health:&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|17&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: right;&amp;quot;|Karma:&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|8&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;KNOWN POWERS&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: green;&amp;quot;&amp;gt;&#039;&#039;Material Duplication:&#039;&#039; UN; copied durability becomes Strength, Endurance (affects Health), and Body Armor.&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Equipment:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Powercell Armor:&#039;&#039; IN material; RM defense. Contains hidden sample of AM material for &#039;absorbing&#039;.&amp;lt;br/&amp;gt;&lt;br /&gt;
• &#039;&#039;Energy Detection:&#039;&#039; EX&amp;lt;br/&amp;gt;&lt;br /&gt;
• &#039;&#039;Battery:&#039;&#039; EX material; IN electricity (5 areas)&amp;lt;br/&amp;gt;&lt;br /&gt;
• &#039;&#039;Magnets:&#039;&#039; RM material; EX magnetism (1 area), GD Electrical Control&amp;lt;br/&amp;gt;&lt;br /&gt;
• &#039;&#039;Rocket:&#039;&#039; EX (10 areas)&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Talents:&#039;&#039;&#039; Blunt Weapons, Martial Arts B, Streetwise&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear: left;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
== Poppet ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float: left; margin-right: 1em;&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align: right;&amp;quot;|F:&lt;br /&gt;
| +4 || (GD)&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: right;&amp;quot;|A:&lt;br /&gt;
| +4 || (GD)&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: right;&amp;quot;|S:&lt;br /&gt;
| +3 || (TY)&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: right;&amp;quot;|E:&lt;br /&gt;
| +5 || (EX)&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: right;&amp;quot;|R:&lt;br /&gt;
| +3 || (TY)&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: right;&amp;quot;|I:&lt;br /&gt;
| +4 || (GD)&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: right; &amp;quot;|P:&lt;br /&gt;
| +5 || (EX)&lt;br /&gt;
|- &lt;br /&gt;
! style=&amp;quot;text-align: right;&amp;quot;|Res:&lt;br /&gt;
| +6 || (RM)&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: right;&amp;quot;|Pop:&lt;br /&gt;
| +0 || (NL)&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: right;&amp;quot;|Health:&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|16&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: right;&amp;quot;|Karma:&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|12&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;KNOWN POWERS&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;&#039;&#039;Sympathetic Magic:&#039;&#039; IN ability to conjure enchanted &amp;quot;voodoo dolls&amp;quot; and manipulate them to affect targets.&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Telekinesis:&#039;&#039; MN &amp;quot;agility&amp;quot;, RM &amp;quot;strength&amp;quot;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;amp;bull; &#039;&#039;Disruption:&#039;&#039; RM damage&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;amp;bull; &#039;&#039;Body Armor:&#039;&#039; GD&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;amp;bull; &#039;&#039;Flight:&#039;&#039; FB (2 areas)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Talents:&#039;&#039;&#039; Artist (Fashion); Crime; Language (Romanian)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear: left;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Professor Arcane ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float: left; margin-right: 1em;&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align: right;&amp;quot;|F:&lt;br /&gt;
| +4 || (EX)&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: right;&amp;quot;|A:&lt;br /&gt;
| +4 || (GD)&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: right;&amp;quot;|S:&lt;br /&gt;
| +4 || (GD)&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: right;&amp;quot;|E:&lt;br /&gt;
| +5 || (EX)&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: right;&amp;quot;|R:&lt;br /&gt;
| +5 || (EX)&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: right;&amp;quot;|I:&lt;br /&gt;
| +5 || (EX)&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: right; &amp;quot;|P:&lt;br /&gt;
| +6 || (RM)&lt;br /&gt;
|- &lt;br /&gt;
! style=&amp;quot;text-align: right;&amp;quot;|Res:&lt;br /&gt;
| +5 || (EX)&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: right;&amp;quot;|Pop:&lt;br /&gt;
| +0 || (NL)&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: right;&amp;quot;|Health:&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|18&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: right;&amp;quot;|Karma:&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|16&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;KNOWN POWERS&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;&#039;&#039;Sorcery:&#039;&#039; RM ability to use various spells.&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: green;&amp;quot;&amp;gt;&#039;&#039;Light Generation:&#039;&#039; RM&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;amp;bull; &#039;&#039;Illusion-Casting:&#039;&#039; RM&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;amp;bull; &#039;&#039;Hypnosis:&#039;&#039; RM&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;amp;bull; &#039;&#039;Light Solidification:&#039;&#039; RM&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Resistance (Gas):&#039;&#039; MN&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Flight:&#039;&#039; TY (6 areas)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Equipment:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: green;&amp;quot;&amp;gt;&#039;&#039;Gas Spray:&#039;&#039; AM knock-out&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Talents:&#039;&#039;&#039; Engineering, Robotics, Holography, Occult Lore&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear: left;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Pulse ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float: left; margin-right: 1em;&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align: right;&amp;quot;|F:&lt;br /&gt;
| +4 || (GD)&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: right;&amp;quot;|A:&lt;br /&gt;
| +7 || (IN)&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: right;&amp;quot;|S:&lt;br /&gt;
| +4 || (GD)&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: right;&amp;quot;|E:&lt;br /&gt;
| +6 || (RM)&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: right;&amp;quot;|R:&lt;br /&gt;
| +3 || (TY)&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: right;&amp;quot;|I:&lt;br /&gt;
| +3 || (TY)&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: right; &amp;quot;|P:&lt;br /&gt;
| +3 || (TY)&lt;br /&gt;
|- &lt;br /&gt;
! style=&amp;quot;text-align: right;&amp;quot;|Res:&lt;br /&gt;
| +3 || (TY)&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: right;&amp;quot;|Pop:&lt;br /&gt;
| +0 || (NL)&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: right;&amp;quot;|Health:&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|21&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: right;&amp;quot;|Karma:&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|9&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;KNOWN POWERS&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;&#039;&#039;Spinning:&#039;&#039; +3 to Escape FEATs, EX landspeed (5 areas)&amp;lt;br/&amp;gt;&lt;br /&gt;
• &#039;&#039;Cyclone (Force Field):&#039;&#039; RM defense v. physical and missiles&amp;lt;br/&amp;gt;&lt;br /&gt;
• &#039;&#039;Flight:&#039;&#039; GD (8 areas)&amp;lt;br/&amp;gt;&lt;br /&gt;
• &#039;&#039;Wind Blasts:&#039;&#039; RM damage (&amp;amp;rarr; 8 areas, or all within 1 area).&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Equipment:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Battlesuit:&#039;&#039; EX defense; telemetry visor provides +1 Intuition (GD).&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;amp;bull; &#039;&#039;&amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;Photonic Injection System:&amp;lt;/span&amp;gt;&#039;&#039; &amp;lt;span style=&amp;quot;color: green;&amp;quot;&amp;gt;Kinetic capacitors&amp;lt;/span&amp;gt; generate a GD rank blinding attack, and creates 3 charges to use any following powers.&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;amp;bull; &#039;&#039;Force Bolts:&#039;&#039; AM (or RM to all within 1 area)&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;amp;bull; &#039;&#039;Rocket:&#039;&#039; GD (8 areas)&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;amp;bull; &#039;&#039;Strength Boost:&#039;&#039; RM&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Talents:&#039;&#039;&#039; Wrestling; Driving; Performance (skating, circus, pro wrestling)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear: left;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Skyscraper ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float: left; margin-right: 1em;&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align: right;&amp;quot;|F:&lt;br /&gt;
| +4 || (GD)&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: right;&amp;quot;|A:&lt;br /&gt;
| +4 || (GD)&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: right;&amp;quot;|S:&lt;br /&gt;
| +3 || (TY)&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: right;&amp;quot;|E:&lt;br /&gt;
| +5 || (EX)&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: right;&amp;quot;|R:&lt;br /&gt;
| +5 || (EX)&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: right;&amp;quot;|I:&lt;br /&gt;
| +3 || (TY)&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: right; &amp;quot;|P:&lt;br /&gt;
| +2 || (PR)&lt;br /&gt;
|- &lt;br /&gt;
! style=&amp;quot;text-align: right;&amp;quot;|Res:&lt;br /&gt;
| +3 || (TY)&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: right;&amp;quot;|Pop:&lt;br /&gt;
| +0 || (NL)&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: right;&amp;quot;|Health:&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|16 (24)&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: right;&amp;quot;|Karma:&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|10&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;KNOWN POWERS&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Growth:&#039;&#039; AM&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;&#039;&#039;Shrinking:&#039;&#039; IN&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Equipment:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;&#039;&#039;Electric Blasters:&#039;&#039; RM (&amp;amp;rarr;3 areas)&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Talents:&#039;&#039;&#039; Electronics, Engineering, Repair/Tinker&lt;/div&gt;</summary>
		<author><name>GetterBurai</name></author>
	</entry>
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