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		<id>https://wiki.rpg.net/index.php?title=A_Sky_of_Strife_and_Storms&amp;diff=483653</id>
		<title>A Sky of Strife and Storms</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=A_Sky_of_Strife_and_Storms&amp;diff=483653"/>
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		<summary type="html">&lt;p&gt;Glyptodont: /* Player Characters */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is the page for the Fabula Ultima campaign A Sky of Strife and Storms. &amp;lt;span style=&amp;quot;color:red;font-weight:600&amp;quot;&amp;gt;WIP&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Links ==&lt;br /&gt;
[https://forum.rpg.net/index.php?threads/semi-closed-recruitment-fabula-ultima.927349 Planning Thread]&lt;br /&gt;
&lt;br /&gt;
== Player Characters ==&lt;br /&gt;
&lt;br /&gt;
[[Eilwen Glynn]] (Muskrat)&lt;br /&gt;
&lt;br /&gt;
[[A_Sky_of_Strife_and_Storms:Stren_Halbrott| Stren Halbrott]] (Herodarwin)&lt;br /&gt;
&lt;br /&gt;
[[Sawl Mathias]] (Leliel)&lt;br /&gt;
&lt;br /&gt;
[[Nikeon Exypnos]] (Unka Josh)&lt;br /&gt;
&lt;br /&gt;
[[A_Sky_of_Strife_and_Storms/The_Dread_Pirate_Virel_Thornwake| The Dread Pirate Virel Thornwake]] (Seandemonium)&lt;br /&gt;
&lt;br /&gt;
[[ Politsyamekki Ndaikkuta]] - &amp;quot;Polly&amp;quot; for short. (Now an NPC)&lt;br /&gt;
&lt;br /&gt;
== Setting ==&lt;br /&gt;
Once, the land was unified, but some ancient cataclysm shattered it. The land is now scattered in smaller fragments, littered with the ruins of the civilizations that predated the disaster, with nothing approaching the size of a continent. Some of these islands lay on the ocean&#039;s surface. Others hover kilometers in the atmosphere. Their positions aren&#039;t fixed—new islands rise into the sky and older islands descend from the heavens, driven by the formation or destruction of mana crystals. As mana crystals are a powerful energy source for transportation, industry, and warfare, this must be carefully managed to avoid catastrophe. Enterprising or desperate individuals can even take advantage of this by hoisting a sail on a small flying island as a form of transportation.&lt;br /&gt;
&lt;br /&gt;
For other, wealthier individuals, air travel is as simple as boarding an airship. The distribution of technology is almost as fragmented as the land itself, so the form that these take is often idiosyncratic, depending on which culture formed them. Large-scale, fast air travel is mostly the domain of wealthier and more cosmopolitan individuals. This also leads to a bit of an inherent class structure, with the very poorest individuals often living at sea level with little access to travel.&lt;br /&gt;
&lt;br /&gt;
The world has dozens of seasons, and they sweep across in distinct bands, with no fixed schedule. Some are common, and others might be once-in-a-lifetime events. They aren&#039;t even strictly weather-based—one might bring an almost destructive abundance of plant growth, while the next is simply mild and sunny. At times, regardless of season, the weather can also manifest as powerful magical storms. These have unpredictable effects. Some can absorb items (or entire islands) from their surroundings, making them apparently vanish into thin air. Others will eject those unlucky passengers, with little relation to their original location—they can be left on the other side of the world, or even in a different time. Perhaps more commonly, these storms can warp the lifeforms that they pass over, transforming humans into new kiths or giving rise to unique and powerful, often giant, beasts.&lt;br /&gt;
&lt;br /&gt;
In places where an island is overshadowed by a relatively stationary, large counterpart, a shadowland can form. These are areas where it&#039;s permanently dark, and the stagnant flow of mana can lead to the creation of strange creatures and phenomena.&lt;br /&gt;
&lt;br /&gt;
== Magic and Technology ==&lt;br /&gt;
Souls are made of magical energy, and there&#039;s no firm dividing line that defines a &#039;soul&#039;. Many inanimate objects can develop internal energy structures that are hard to distinguish from souls, and in the right circumstances souls can conglomerate or be changed by ambient magical energy. Like other magical energy, souls can be channeled, directed, or stored, including things like trapping them in receptacles to animate undead or constructs. Reincarnation is a known phenomenon, and the souls of the sufficiently enlightened are known to ascend into the heavens after they die, removing them from the cycle. This reinforces beliefs that those who live at higher elevations are more worthy.&lt;br /&gt;
&lt;br /&gt;
There are no entities that are universally recognized as &#039;gods&#039;, but there are plenty of fairly unique and powerful beings, from sapient animals to entities formed of pure magical energy. Some of the most powerful can&#039;t directly manifest in the world without causing disasters, but they aren&#039;t really a separate category of being. Anybody can become god-like if they accumulate enough power, and presumably the god-like beings can be brought low with the right attack.&lt;br /&gt;
&lt;br /&gt;
As a result of all of this, approaches to magic are varied and often idiosyncratic, ranging from channeling the abilities of powerful entities, to directing the flows of magic through one&#039;s body with specialized tattoos. Practitioners are often self-taught, but some of the more centralized or bureaucratic societies have formalized magic schools, or even forced registration of people with magical ability.&lt;br /&gt;
&lt;br /&gt;
Magic and technology are often combined; the best technology incorporates magic, and some schools of magic use technological components to enhance their capabilities. Simple tech and magic are fairly ubiquitous, with more complex and powerful variations of the two being used by the larger empires. Rural areas tend to have the means to live at a comfortable pre-electricity standard of living, and typically use sustainable and low-impact forms of magic and technology. More destructive and resource-hungry forms of these things are usually reserved for those with imperial aspirations, and often rely on secrets from the ruins. The most powerful of these (so far) are the kinds of things that can threaten castles or small settlements, but not entire islands or cities.&lt;br /&gt;
&lt;br /&gt;
Just as these things are pretty regional, methods of travel vary a lot by area, society, and tech level.&lt;br /&gt;
&lt;br /&gt;
== Kith ==&lt;br /&gt;
=== Aracu ===&lt;br /&gt;
A kith of monkey-like plant people, with the ability to photosynthesize in lieu of eating, and an affinity for work that uses their agility. They range in size from something small like a Capuchin to something like a very large chimpanzee. [https://forum.rpg.net/index.php?threads/semi-closed-recruitment-fabula-ultima.927349/post-25486365 Link]&lt;br /&gt;
&lt;br /&gt;
=== Beast-born === &lt;br /&gt;
People with features and some of the abilities of (usually domestic) animals, usually born to otherwise baseline human families. Typically caused when an animal is reincarnated as a human. [https://forum.rpg.net/index.php?threads/semi-closed-recruitment-fabula-ultima.927349/post-25487934 Link]&lt;br /&gt;
&lt;br /&gt;
=== Cadmoi === &lt;br /&gt;
A long-lived kith born of the remains of dragons, with an affinity for elemental magic and warfare, but many more scholarly members in its diaspora. Tend to have dragon-like features, but they&#039;re often fairly subtle. [https://forum.rpg.net/index.php?threads/semi-closed-recruitment-fabula-ultima.927349/post-25488127 Link]&lt;br /&gt;
&lt;br /&gt;
=== Maera === &lt;br /&gt;
A reclusive forest-dwelling kith born from plants, with an affinity for fear and the ability to temporarily adopt monstrous forms. Formed as shock troops for an ancient war, and still harboring cultural fears of being enslaved again. [https://forum.rpg.net/index.php?threads/semi-closed-recruitment-fabula-ultima.927349/post-25488162 Link]&lt;br /&gt;
&lt;br /&gt;
=== Manakin === &lt;br /&gt;
Stray souls housed in bodies made of a nearby element or human-shaped construct, created spontaneously with no family or memories. Hardy and durable, but often taken advantage of since they start life with little knowledge. [https://forum.rpg.net/index.php?threads/semi-closed-recruitment-fabula-ultima.927349/post-25487609 Link] and also: [https://forum.rpg.net/threads/semi-closed-recruitment-fabula-ultima.927349/page-11#post-25488078 Link]&lt;br /&gt;
&lt;br /&gt;
=== Vespergen ===&lt;br /&gt;
Humanoid bat people, of widely varying size, with a tendency toward a nocturnal lifestyle and living in dark areas, and limited flight ability. Their affinity for the darkness often sees them living on the edges of shadowlands, and some Vespergen communities have historically specialized in exploring and exploiting them. [https://forum.rpg.net/index.php?threads/semi-closed-recruitment-fabula-ultima.927349/post-25488412 Link]&lt;br /&gt;
&lt;br /&gt;
== Nations ==&lt;br /&gt;
=== The Aetherian Concord ===&lt;br /&gt;
A competitive and meritocratic society based on the pursuit of magical power and knowledge, with day-to-day concerns handled by constructs, and a literal underbelly full of desperate exiles. [https://forum.rpg.net/index.php?threads/semi-closed-recruitment-fabula-ultima.927349/post-25506043 Link]&lt;br /&gt;
&lt;br /&gt;
=== The Llewedhynn Comities ===&lt;br /&gt;
A loose federation of small communities that depend on sustainable technology and magic, mostly collectivist and egalitarian, with religious beliefs focusing on personal enlightenment and cultivation. [https://forum.rpg.net/index.php?threads/semi-closed-recruitment-fabula-ultima.927349/post-25494893 Link]&lt;br /&gt;
&lt;br /&gt;
=== The Marakavan Alliance ===&lt;br /&gt;
A loose alliance of city-states with the means to forge the souls of the dead, and a commensurate skill at blacksmithing and rocky relations with their neighbors. [https://forum.rpg.net/index.php?threads/semi-closed-recruitment-fabula-ultima.927349/post-25491320 Link]&lt;br /&gt;
&lt;br /&gt;
=== Matrado, Nyara, and Trinyo ===&lt;br /&gt;
Matrado and Nyara are a pair of surface-level islands, isolationist and relatively low-tech, but with diverse magical traditions. Trinyo, the sky island, is forbidden to outsiders (by force at times) but seems to be a lush hermetic retreat. [https://forum.rpg.net/index.php?threads/semi-closed-recruitment-fabula-ultima.927349/post-25497218 Link]&lt;br /&gt;
&lt;br /&gt;
=== The Prezyan Imperium ===&lt;br /&gt;
One of the most powerful nations, fueled by capitalism and colonialism, with a robust transportation system and (air) naval might thanks to their industrialization and access to ancient knowledge. [https://forum.rpg.net/index.php?threads/semi-closed-recruitment-fabula-ultima.927349/post-25491372 Link]&lt;br /&gt;
&lt;br /&gt;
=== The allied nations of the Ronanrian region ===&lt;br /&gt;
A large collective of semi-autonomous smaller nations and city-states, with a robust transportation network and trade, and fairly varied although culturally related to one another. [https://forum.rpg.net/index.php?threads/semi-closed-recruitment-fabula-ultima.927349/post-25491941 Link]&lt;br /&gt;
&lt;br /&gt;
=== The city-state of Spathos ===&lt;br /&gt;
A militaristic feudal society, relatively conservative and isolationist, ruled by Cadmoi and armed with weapons made from the strange animal corpses strewn throughout the land. [https://forum.rpg.net/index.php?threads/semi-closed-recruitment-fabula-ultima.927349/post-25492535 Link]&lt;br /&gt;
&lt;br /&gt;
=== The Under City and environs ===&lt;br /&gt;
A vibrant, multi-cultural society in the ruins along the undersides of a sky island, ruled by an alliance of pirates and known for violence. [https://forum.rpg.net/index.php?threads/semi-closed-recruitment-fabula-ultima.927349/post-25493201 Link]&lt;br /&gt;
&lt;br /&gt;
== Maps ==&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
Political map&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;[[File:A Sky of Strife and Storms - Political Map.png]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
Terrain/elevation map&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;[[File:A Sky of Strife and Storms - Combined Map.png]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Historical Events ==&lt;br /&gt;
* &#039;&#039;&#039;Millennia ago - the war machine&#039;&#039;&#039;: Before the cataclysm, a powerful, massive instrument of war sank into the ground... defeated, but not fully disabled. Much more recently, it was rediscovered in what is now the Llewedhynn Comities. It&#039;s now inhabited and known as Rhyfelwr, treated as some combination of a city, a trade center, and a fortress. [https://forum.rpg.net/threads/semi-closed-recruitment-fabula-ultima.927349/post-25513015 Link]&lt;br /&gt;
* &#039;&#039;&#039;Millennia ago - the cataclysm&#039;&#039;&#039;: Long ago, all of the land was at sea level, and powerful societies lived upon it. Whatever catastrophe they unleashed, it split the land and left a world of floating islands covered in ruins.&lt;br /&gt;
* &#039;&#039;&#039;~100 years ago - the Origins of the Cult of the Drowned One&#039;&#039;&#039;: After amassing a wealth of power and arcane knowledge, the pirate Zeviek was sentenced to drown for his crimes. His power was too great, though, and he still lives at the bottom of the sea, effectively a god and feared by every sailor and seaside community. [https://forum.rpg.net/threads/semi-closed-recruitment-fabula-ultima.927349/post-25512906 Link]&lt;br /&gt;
* &#039;&#039;&#039;75 years ago - the dissolution of the Monster Hunting Guild&#039;&#039;&#039;: For centuries, an worldwide monster-hunting organization protected settlements from the monstrosities left by magical storms. 75 years ago, it was dissolved, and soon after replaced by a bureaucratic and inefficient puppet organization. [https://forum.rpg.net/threads/semi-closed-recruitment-fabula-ultima.927349/post-25512204 Link]&lt;br /&gt;
* &#039;&#039;&#039;~60 years ago - the Haunting of Duchess Sharpe&#039;&#039;&#039;: The Sharpes founded a trading empire that made them one of the most powerful forces in the Prezyan Imperium, until the grisly assassination of the husband. In the aftermath, the Duchess fell into fear and paranoia, turning their estate into a three-dimensional labyrinth that almost seems alive. [https://forum.rpg.net/threads/semi-closed-recruitment-fabula-ultima.927349/post-25513130 Link]&lt;br /&gt;
* &#039;&#039;&#039;30 years ago - the fall of Lyonet&#039;&#039;&#039;: Lyonet was a colony of the Prezyan Imperium, which slowly but steadily fell from the sky. Its millions of citizens were evacuated, and now form an often-desperate underclass in many surrounding nations. [https://forum.rpg.net/threads/semi-closed-recruitment-fabula-ultima.927349/post-25509501 Link]&lt;br /&gt;
* &#039;&#039;&#039;30 years ago - the Battle of the Numei Dam&#039;&#039;&#039;: The three nations of Numei Island dammed the river that fell from it, altering the ocean ecosystem below and disrupting trade routes through the entire area. The Prezyan Imperium launched an attack on them to retaliate for this, but was driven back, setting an example for other small nations. [https://forum.rpg.net/threads/semi-closed-recruitment-fabula-ultima.927349/post-25523087 Link]&lt;br /&gt;
&lt;br /&gt;
== Mysteries ==&lt;br /&gt;
* &#039;&#039;&#039;Pre-cataclysm ghost airship(s)&#039;&#039;&#039;: Over the past few years, there have been numerous sightings of mysterious airships of apparently ancient design. These appear and disappear suddenly, and since having such technology would be a huge advantage, many militaries and organizations would be interested in capturing one. [https://forum.rpg.net/threads/semi-closed-recruitment-fabula-ultima.927349/post-25523463 Link]&lt;br /&gt;
* &#039;&#039;&#039;The Fiery Widower and The Jealous Dungeonkeep&#039;&#039;&#039;: The Jealous Dungeonkeep lives away from the sun, underground or in ruins, with no sight but a preternatural sense of smell, and is rumored to be raising a subterranean army. The Fiery Widower is a mysterious man(?) who commits grand acts of arson on remote islands, always sparing one victim to spread the tale, seemingly searching for something or somebody... which may be the Dungeonkeep. [https://forum.rpg.net/threads/semi-closed-recruitment-fabula-ultima.927349/post-25524057 Link]&lt;br /&gt;
* &#039;&#039;&#039;The Missing Crown Jewels of the Preyzan Imperium&#039;&#039;&#039;: The Crown Jewels of the Prezyan Imperium are said to house powerful, unknown magics, but at some point they were stolen and replaced with replicas, by a party whose identity and goals are unknown. [https://forum.rpg.net/threads/semi-closed-recruitment-fabula-ultima.927349/post-25526849 Link]&lt;br /&gt;
* &#039;&#039;&#039;The Phantom Port&#039;&#039;&#039;: A strange port sighted in multiple places at times, rumored to be Orkporte, whose location was known only to the late Captain Kindle and its mysterious inhabitants. [https://forum.rpg.net/threads/semi-closed-recruitment-fabula-ultima.927349/post-25526928 Link]&lt;br /&gt;
* &#039;&#039;&#039;The Rukh City&#039;&#039;&#039;: A nation-sized bird, carrying a settlement on its back, always spotted high in the sky, but leaving strange visitors in its wake. [https://forum.rpg.net/threads/semi-closed-recruitment-fabula-ultima.927349/post-25526950 Link]&lt;br /&gt;
* &#039;&#039;&#039;Island Wars&#039;&#039;&#039;: A wildly popular magical card game. Nobody knows where it came from, who made it, or what all that magic is actually doing... [https://forum.rpg.net/threads/semi-closed-recruitment-fabula-ultima.927349/post-25520814 Link]&lt;br /&gt;
&lt;br /&gt;
== Threats ==&lt;br /&gt;
* &#039;&#039;&#039;Dream moss&#039;&#039;&#039;: An unusual magical moss that can cover an entire small island in a week, growing on even other plants and animals. When it firmly establishes itself on a human, it alters their behavior, making them adore the moss and want to spread it, while feeling increasingly unsympathetic toward the uninfected. [https://forum.rpg.net/threads/semi-closed-recruitment-fabula-ultima.927349/post-25528879 Link]&lt;br /&gt;
* &#039;&#039;&#039;The Blood Syndicate&#039;&#039;&#039;: A large pirate group that functions as an empire fueled by conquest and tribute, with no interest in governing its territory and enough power to challenge the navies of actual nation-states. [https://forum.rpg.net/threads/semi-closed-recruitment-fabula-ultima.927349/post-25528943 Link]&lt;br /&gt;
* &#039;&#039;&#039;The Transport Guild&#039;&#039;&#039;: An organization working toward a monopoly over all civilian transport and logistics, inserting itself into those industries through whatever means it can find and spreading bureaucratic corruption. [https://forum.rpg.net/threads/semi-closed-recruitment-fabula-ultima.927349/post-25528958 Link]&lt;br /&gt;
* &#039;&#039;&#039;The Brewing War&#039;&#039;&#039;: The Prezyan Imperium has begun moving troops and equipment into position around The Llewedhynn Comities, claiming to be a peacekeeping operation to seize the dangerous war machine in Rhyfelwr, but seemingly making preparations for a full invasion. [https://forum.rpg.net/threads/semi-closed-recruitment-fabula-ultima.927349/post-25529089 Link]&lt;br /&gt;
* &#039;&#039;&#039;Shadow of Dawn&#039;&#039;&#039;: After recent leadership changes, the Dawn Trading Company, one of the main engines of Prezyan colonialism, has been acting more and more against the interests of the empire, increasing tensions between the two organizations. [https://forum.rpg.net/threads/semi-closed-recruitment-fabula-ultima.927349/post-25529240 Link]&lt;br /&gt;
* &#039;&#039;&#039;The Grand Conch&#039;&#039;&#039;: A massive monster of a snail, impossible to stop and flattening everything in its wake, but at least it isn&#039;t very fast. [https://forum.rpg.net/threads/semi-closed-recruitment-fabula-ultima.927349/post-25529418 Link]&lt;br /&gt;
* &#039;&#039;&#039;The Red Order&#039;&#039;&#039;: A militant youth movement within the Prezyan Imperium, advocating for wars of conquest, enslavement of the empire&#039;s enemies, and total monarchy, boasting the Crown Prince as one of its members and possibly planning a coup. [https://forum.rpg.net/threads/semi-closed-recruitment-fabula-ultima.927349/post-25530630 Link]&lt;br /&gt;
&lt;br /&gt;
== Character Sheet Template ==&lt;br /&gt;
Create a page for your character.&lt;br /&gt;
&lt;br /&gt;
Copy the code below to give you your character sheet template.&lt;br /&gt;
&lt;br /&gt;
Fill out the necessary information. Feel free to add/remove rows from tables where needed.&lt;br /&gt;
&lt;br /&gt;
When you&#039;re done, please link the sheet in the section above.&lt;br /&gt;
&lt;br /&gt;
If you run into problems, see the [https://www.mediawiki.org/wiki/Help:Formatting Formatting Help] page for the wiki, or ask me in the thread.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;&lt;br /&gt;
== Basic Information ==&lt;br /&gt;
&#039;&#039;&#039;Name:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pronouns:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Identity:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Theme:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Origin:&#039;&#039;&#039; &lt;br /&gt;
== Attributes &amp;amp; Status Effects ==&lt;br /&gt;
&#039;&#039;&#039;Dexterity:&#039;&#039;&#039; dX&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Insight:&#039;&#039;&#039; dX&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Might:&#039;&#039;&#039; dX&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Willpower:&#039;&#039;&#039; dX&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin-right: auto; margin-left: 0px;&amp;quot;&lt;br /&gt;
|+ Status effects&lt;br /&gt;
|-&lt;br /&gt;
! Status !! Active? !! Stat Impacted (-1 die size)&lt;br /&gt;
|-&lt;br /&gt;
| Slow ||  || DEX&lt;br /&gt;
|-&lt;br /&gt;
| Enraged ||  || DEX + INS&lt;br /&gt;
|-&lt;br /&gt;
| Dazed ||  || INS&lt;br /&gt;
|-&lt;br /&gt;
| Weak ||  || MIG &lt;br /&gt;
|-&lt;br /&gt;
| Poisoned ||  || MIG + WLP&lt;br /&gt;
|-&lt;br /&gt;
| Shaken ||  || WLP&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Hit Points + Derived Stats ==&lt;br /&gt;
&#039;&#039;&#039;HP - Current: &#039;&#039;&#039; X &#039;&#039;&#039;Max:&#039;&#039;&#039; Y&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;MP - Current: &#039;&#039;&#039; X &#039;&#039;&#039;Max:&#039;&#039;&#039; Y&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;IP - Current: &#039;&#039;&#039; X &#039;&#039;&#039;Max:&#039;&#039;&#039; Y&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Initiative Modifier:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Defense:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Magical Defense:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Class Information ==&lt;br /&gt;
&#039;&#039;&#039;Character Level:&#039;&#039;&#039; 5&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin-right: auto; margin-left: 0px;&amp;quot;&lt;br /&gt;
|+ Class X - level X&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Free Benefits:&#039;&#039;&#039; || Makes you punch good or something.&lt;br /&gt;
|-&lt;br /&gt;
! Skill Name !! Skill Description&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Some Skill&#039;&#039; || Does some stuff, probably.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Some Skill 2&#039;&#039; || Does other stuff.&lt;br /&gt;
|}&lt;br /&gt;
== Fabula Points ==&lt;br /&gt;
&#039;&#039;&#039;Points:&#039;&#039;&#039; X&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gaining Fabula Points:&#039;&#039;&#039;&lt;br /&gt;
: &#039;&#039;+1 if you have none at the start of a session.&#039;&#039;&lt;br /&gt;
: &#039;&#039;+1 when a Villain makes an entrance.&#039;&#039;&lt;br /&gt;
: &#039;&#039;+1 when you fumble a Check.&#039;&#039;&lt;br /&gt;
: &#039;&#039;+2 if you surrender at zero HP.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spending Fabula Points:&#039;&#039;&#039;&lt;br /&gt;
: &#039;&#039;Spend 1 point after performing a Check to invoke a trait to reroll one or both dice.&#039;&#039;&lt;br /&gt;
: &#039;&#039;Spend 1 point after performing a Check to invoke a bond and add its strength to the result.&#039;&#039;&lt;br /&gt;
: &#039;&#039;Spend 1 point to alter the story. If you alter an existing element, you need permission from whoever introduced it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Experience Points ==&lt;br /&gt;
&#039;&#039;&#039;XP:&#039;&#039;&#039; 0&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;At the end of each session, you automatically gain 5 XP. Then:&#039;&#039;&lt;br /&gt;
: &#039;&#039;Gain X equal to (Fabula Points spent by the group / # of Player Characters).&#039;&#039;&lt;br /&gt;
: &#039;&#039;Gain XP equal to (Ultima Points spent by Villains).&lt;br /&gt;
: &#039;&#039;Finally, if you have 10 or more XP, lose 10 XP and gain 1 level.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Bonds ==&lt;br /&gt;
&#039;&#039;Only one emotion from each pair per Bond; a single emotion can be added or moved every time a Bond is updated.&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin-right: auto; margin-left: 0px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Person !! Admiration or Inferiority? !! Loyalty or Mistrust? !! Affection or Hatred?&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Placeholder&#039;&#039; ||  || ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Equipment ==&lt;br /&gt;
&#039;&#039;&#039;Zenit:&#039;&#039;&#039; X&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin-right: auto; margin-left: 0px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! !! Martial Armor !! Martial Shields !! Martial Melee Weapons !! Martial Ranged Weapons&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;May Equip:&#039;&#039;&#039; || || || ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin-right: auto; margin-left: 0px;&amp;quot;&lt;br /&gt;
|+ Equipped Items&lt;br /&gt;
|-&lt;br /&gt;
! Slot !! Item !! Description&lt;br /&gt;
|-&lt;br /&gt;
| Accessory || ||&lt;br /&gt;
|-&lt;br /&gt;
| Armor || ||&lt;br /&gt;
|-&lt;br /&gt;
| Main Hand || ||&lt;br /&gt;
|-&lt;br /&gt;
| Off Hand || ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Arcana &amp;amp; Spells ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin-right: auto; margin-left: 0px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! MP !! Targets !! Duration !! Description&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Example&#039;&#039; || 0 MP || X || Y || Some spell.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Backpack &amp;amp; Notes ==&amp;lt;/nowiki&amp;gt;&lt;/div&gt;</summary>
		<author><name>Glyptodont</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Politsyamekki_Ndaikkuta&amp;diff=482869</id>
		<title>Politsyamekki Ndaikkuta</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Politsyamekki_Ndaikkuta&amp;diff=482869"/>
		<updated>2025-07-30T01:24:25Z</updated>

		<summary type="html">&lt;p&gt;Glyptodont: /* Equipment */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Basic Information ==&lt;br /&gt;
&#039;&#039;&#039;Name: Politsyamekki Ndaikkuta (&amp;quot;Polly&amp;quot; for short)&#039;&#039;&#039; &#039;&#039;It&#039;s a perfectly ordinary name! Why do the folks in this world speak only in short tiny words?&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pronouns:&#039;&#039;&#039; she/her&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Identity:&#039;&#039;&#039; &#039;&#039;Once:&#039;&#039; a Spoiled &amp;amp; Gifted bodyguard-turned-priestess.  &#039;&#039;Now:&#039;&#039; a Troubled and Devout priestess-turned-bodyguard&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Theme:&#039;&#039;&#039; Doubt -- Can she discover what happened to her world? Can she go back and undo the past? Does she really want to go back and undo this new world around her?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Origin:&#039;&#039;&#039; From the Past&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Quirk:&#039;&#039;&#039; From a Distant World (See below)&lt;br /&gt;
&lt;br /&gt;
== Attributes &amp;amp; Status Effects ==&lt;br /&gt;
&#039;&#039;&#039;Dexterity:&#039;&#039;&#039; d6&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Insight:&#039;&#039;&#039; d6 (d8 when merged with &#039;&#039;Arcanum of the Grimoire&#039;&#039;. See &amp;quot;Bind &amp;amp; Summon&amp;quot; below)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Might:&#039;&#039;&#039; d10&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Willpower:&#039;&#039;&#039; d10&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin-right: auto; margin-left: 0px;&amp;quot;&lt;br /&gt;
|+ Status effects&lt;br /&gt;
|-&lt;br /&gt;
! Status !! Active? !! Stat Impacted (-1 die size)&lt;br /&gt;
|-&lt;br /&gt;
| Slow ||  || DEX&lt;br /&gt;
|-&lt;br /&gt;
| Enraged ||  || DEX + INS&lt;br /&gt;
|-&lt;br /&gt;
| Dazed ||  || INS&lt;br /&gt;
|-&lt;br /&gt;
| Weak ||  || MIG &lt;br /&gt;
|-&lt;br /&gt;
| Poisoned ||  || MIG + WLP&lt;br /&gt;
|-&lt;br /&gt;
| Shaken ||  || WLP&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Hit Points + Derived Stats ==&lt;br /&gt;
&#039;&#039;&#039;HP - Current: &#039;&#039;&#039; 60 &#039;&#039;&#039;Max:&#039;&#039;&#039; 60  &#039;&#039;(total character level + five times character’s base Might die size + five points for Guardian class)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Crisis Score - Current: &#039;&#039;&#039; 30 &#039;&#039;&#039;Max:&#039;&#039;&#039; 30 &#039;&#039;(half maximum Hit Points, rounded down)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;MP - Current: &#039;&#039;&#039; 60 &#039;&#039;&#039;Max:&#039;&#039;&#039; 60  &#039;&#039;(total character level + five times character’s base Willpower die size + five points for Arcanist class)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;IP - Current: &#039;&#039;&#039; 6 &#039;&#039;&#039;Max:&#039;&#039;&#039; 6&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Initiative Modifier:&#039;&#039;&#039; 0&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Defense:&#039;&#039;&#039; 6&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Magical Defense:&#039;&#039;&#039; 6&lt;br /&gt;
&lt;br /&gt;
== Class Information ==&lt;br /&gt;
&#039;&#039;&#039;Character Level:&#039;&#039;&#039; 5&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin-right: auto; margin-left: 0px;&amp;quot;&lt;br /&gt;
|+ Class Arcanist - level 2&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Free Benefits:&#039;&#039;&#039; || Permanently increase your maximum Mind Points by 5.&lt;br /&gt;
|-&lt;br /&gt;
! Skill Name !! Skill Description&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Bind &amp;amp; Summon&#039;&#039; || You may &#039;&#039;&#039;bind&#039;&#039;&#039; Arcana to your soul and &#039;&#039;&#039;summon&#039;&#039;&#039; them later. The Game Master will tell you the details of each binding process when you first encounter the Arcanum in question. &lt;br /&gt;
&lt;br /&gt;
You may use an action and spend 40 Mind Points to &#039;&#039;&#039;summon&#039;&#039;&#039; an Arcanum you have bound: the details of this process are explained on the next page. If you take this Skill at character creation, you begin play with one Arcanum of your choice already bound to you, chosen from the list on the next pages. Other than that, you may only obtain new Arcana through exploration and story progression.&lt;br /&gt;
&lt;br /&gt;
Initial bound Arcanum: &#039;&#039;Arcanum of the Grimoire:&#039;&#039; &lt;br /&gt;
* &#039;&#039;Domains:&#039;&#039; knowledge, revelations, understanding.&lt;br /&gt;
* &#039;&#039;Merge:&#039;&#039; You are able to read, write, speak and understand all languages. You treat your Insight as if it were one die size higher (up to a maximum of d12).&lt;br /&gt;
* &#039;&#039;Dismiss:&#039;&#039; &#039;&#039;&#039;Oracle.&#039;&#039;&#039; You ask the Game Master a single question. The Game Master must answer truthfully, describing the vision shown to you by the Grimoire. Once used, this &#039;&#039;&#039;dismiss&#039;&#039;&#039; effect will not be available until the next dawn. Furthermore, the same question may never be asked more than once. The Game Master has final say on which questions are too similar to be asked again.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Ritual Arcanum&#039;&#039; || You may perform Rituals of the &#039;&#039;&#039;Arcanism&#039;&#039;&#039; discipline, as long as their effects fall within the &#039;&#039;&#039;domains&#039;&#039;&#039; of one or more Arcana you have bound.&lt;br /&gt;
&lt;br /&gt;
Arcanism Rituals use [WLP + WLP] for the Magic Check.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin-right: auto; margin-left: 0px;&amp;quot;&lt;br /&gt;
|+ Class Guardian - level 3&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Free Benefits:&#039;&#039;&#039; || &lt;br /&gt;
* Permanently increase your maximum Hit Points by 5.&lt;br /&gt;
* Gain the ability to equip martial armor and martial shields&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! Skill Name !! Skill Description&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Bodyguard &#039;&#039; || If you perform the Guard action and choose to provide cover to another creature, that creature gains Resistance to all damage types until the start of your next turn.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Protect&#039;&#039; || When another creature is threatened by an attack, spell or other danger, you may take their place (any Checks that are part of the danger will be performed against you; you may declare the use of this Skill before or after the Checks have been made). If the danger already affected you, it affects you twice (resolve both instances separately); you also cannot protect multiple creatures from the same danger. If you use this Skill during a conflict, you cannot use it again until the start of your next turn.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Dual Shieldbearer&#039;&#039; || You may now equip a &#039;&#039;&#039;shield&#039;&#039;&#039; in your &#039;&#039;&#039;main hand&#039;&#039;&#039; slot. As long as you have two shields equipped, you gain the benefits of both items and may treat them as the following combined two-handed melee &#039;&#039;&#039;brawling&#039;&#039;&#039; weapon:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WEAPON:&#039;&#039;&#039; Twin Shields &#039;&#039;&#039;ACCURACY:&#039;&#039;&#039; [MIG + MIG] &#039;&#039;&#039;DAMAGE:&#039;&#039;&#039; [HR + 5] physical&lt;br /&gt;
&lt;br /&gt;
Deals extra damage equal to your [SL] in Defensive Mastery. (A skill I have not purchased, so moot.)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Fabula Points ==&lt;br /&gt;
&#039;&#039;&#039;Points:&#039;&#039;&#039; 3&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gaining Fabula Points:&#039;&#039;&#039;&lt;br /&gt;
: &#039;&#039;+1 if you have none at the start of a session.&#039;&#039;&lt;br /&gt;
: &#039;&#039;+1 when a Villain makes an entrance.&#039;&#039;&lt;br /&gt;
: &#039;&#039;+1 when you fumble a Check.&#039;&#039;&lt;br /&gt;
: &#039;&#039;+2 if you surrender at zero HP.&#039;&#039;&lt;br /&gt;
: &#039;&#039;+1 automatically when you participate in a conflict scene &#039;&#039;&#039;(Quirk)&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spending Fabula Points:&#039;&#039;&#039;&lt;br /&gt;
: &#039;&#039;Spend 1 point after performing a Check to invoke a trait to reroll one or both dice.&#039;&#039;&lt;br /&gt;
: &#039;&#039;Spend 1 point after performing a Check to invoke a bond and add its strength to the result.&#039;&#039;&lt;br /&gt;
: &#039;&#039;Spend 1 point to alter the story. If you alter an existing element, you need permission from whoever introduced it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Experience Points ==&lt;br /&gt;
&#039;&#039;&#039;XP:&#039;&#039;&#039; 0&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;At the end of each session, you automatically gain 5 XP. Then:&#039;&#039;&lt;br /&gt;
: &#039;&#039;Gain X equal to (Fabula Points spent by the group / # of Player Characters).&#039;&#039;&lt;br /&gt;
: &#039;&#039;Gain XP equal to (Ultima Points spent by Villains).&lt;br /&gt;
: &#039;&#039;Finally, if you have 10 or more XP, lose 10 XP and gain 1 level.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Bonds ==&lt;br /&gt;
&#039;&#039;Only one emotion from each pair per Bond; a single emotion can be added or moved every time a Bond is updated.&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin-right: auto; margin-left: 0px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Person !! Admiration or Inferiority? !! Loyalty or Mistrust? !! Affection or Hatred?&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Placeholder&#039;&#039; ||  || ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Equipment ==&lt;br /&gt;
&#039;&#039;&#039;Zenit:&#039;&#039;&#039; 150 left&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin-right: auto; margin-left: 0px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! !! Martial Armor !! Martial Shields !! Martial Melee Weapons !! Martial Ranged Weapons&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;May Equip:&#039;&#039;&#039; ||Yes ||Yes || ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin-right: auto; margin-left: 0px;&amp;quot;&lt;br /&gt;
|+ Equipped Items&lt;br /&gt;
|-&lt;br /&gt;
! Slot !! Item !! Description&lt;br /&gt;
|-&lt;br /&gt;
| Accessory || ||&lt;br /&gt;
|-&lt;br /&gt;
| Armor || Brigandine (martial)|| Cost: 150; Defense: 10; Mag. Defense: INS size; Initiative: -2&lt;br /&gt;
|-&lt;br /&gt;
| Main Hand || Bronze Shield || Cost: 100; Defense: +2; Mag. Defense: n/a; Initiative: n/a&lt;br /&gt;
|-&lt;br /&gt;
| Off Hand || Another Bronze Shield || Cost: 100; Defense: +2; Mag. Defense: n/a; Initiative: n/a&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Arcana &amp;amp; Spells ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin-right: auto; margin-left: 0px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! MP !! Targets !! Duration !! Description&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Example&#039;&#039; || 0 MP || X || Y || Some spell.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Quirk ==&lt;br /&gt;
&#039;&#039;&#039;Quirk:&#039;&#039;&#039; &amp;quot;From a Distant World&amp;quot; in the Techno Fantasy and High Fantasy books:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Your presence here is an anomaly, an unexpected knot in the weave of destiny: the rules of this land sometimes fail to bind you. Do you come from a different planet, or perhaps a different time? How did you get here, and when? Do you think you still have a chance to go back, and would you do so? What terrible threat followed you?&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
When you participate in a conflict scene, you automatically gain 1 Fabula Point. Additionally, you can invoke a &#039;&#039;&#039;Trait&#039;&#039;&#039; to reroll dice even if you &#039;&#039;&#039;fumbled&#039;&#039;&#039; your Check (if you do so, you &#039;&#039;&#039;do not&#039;&#039;&#039; receive a Fabula Point for the &#039;&#039;&#039;fumble&#039;&#039;&#039;). &lt;br /&gt;
&lt;br /&gt;
== Backpack &amp;amp; Notes ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Story:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Polly is from the very distant past when the world was &amp;quot;Natural Fantasy&amp;quot; rather than &amp;quot;Techno Fantasy&amp;quot;. She was a proud fighter who decided to give up the sword and become a priestess at a well-known temple where she excelled in her studies of Arcana. But when she entered the temple inner sanctuary as part of the final rites of initiation, she saw a blinding flash of light. Suddenly the temple was gone, and she was standing on a weathered stone floor surrounded by a different temple built upon the ruins of her old one. And of course now there was this giant floating island above her. Later, she would learn she was at the temple on Matrado Island where the village chiefs meet yearly. Though there were only a handful of caretakers at the time of year she arrived. They helped her and fed her, but didn&#039;t seem too perturbed about her sudden appearance. They mentioned that their grandparents told tales of strangers appearing at the temple every few generations. So now the ex-priestess has taken up her old profession and travels around getting jobs as a bodyguard or soldier-for-hire while she tries to figure out what happened and if she can return to her time--or rather, if she &#039;&#039;should&#039;&#039; return to her own time.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Campaign [[A_Sky_of_Strife_and_Storms|Main Page]]&#039;&#039;&#039;&lt;/div&gt;</summary>
		<author><name>Glyptodont</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Politsyamekki_Ndaikkuta&amp;diff=482868</id>
		<title>Politsyamekki Ndaikkuta</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Politsyamekki_Ndaikkuta&amp;diff=482868"/>
		<updated>2025-07-30T01:23:40Z</updated>

		<summary type="html">&lt;p&gt;Glyptodont: /* Equipment */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Basic Information ==&lt;br /&gt;
&#039;&#039;&#039;Name: Politsyamekki Ndaikkuta (&amp;quot;Polly&amp;quot; for short)&#039;&#039;&#039; &#039;&#039;It&#039;s a perfectly ordinary name! Why do the folks in this world speak only in short tiny words?&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pronouns:&#039;&#039;&#039; she/her&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Identity:&#039;&#039;&#039; &#039;&#039;Once:&#039;&#039; a Spoiled &amp;amp; Gifted bodyguard-turned-priestess.  &#039;&#039;Now:&#039;&#039; a Troubled and Devout priestess-turned-bodyguard&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Theme:&#039;&#039;&#039; Doubt -- Can she discover what happened to her world? Can she go back and undo the past? Does she really want to go back and undo this new world around her?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Origin:&#039;&#039;&#039; From the Past&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Quirk:&#039;&#039;&#039; From a Distant World (See below)&lt;br /&gt;
&lt;br /&gt;
== Attributes &amp;amp; Status Effects ==&lt;br /&gt;
&#039;&#039;&#039;Dexterity:&#039;&#039;&#039; d6&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Insight:&#039;&#039;&#039; d6 (d8 when merged with &#039;&#039;Arcanum of the Grimoire&#039;&#039;. See &amp;quot;Bind &amp;amp; Summon&amp;quot; below)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Might:&#039;&#039;&#039; d10&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Willpower:&#039;&#039;&#039; d10&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin-right: auto; margin-left: 0px;&amp;quot;&lt;br /&gt;
|+ Status effects&lt;br /&gt;
|-&lt;br /&gt;
! Status !! Active? !! Stat Impacted (-1 die size)&lt;br /&gt;
|-&lt;br /&gt;
| Slow ||  || DEX&lt;br /&gt;
|-&lt;br /&gt;
| Enraged ||  || DEX + INS&lt;br /&gt;
|-&lt;br /&gt;
| Dazed ||  || INS&lt;br /&gt;
|-&lt;br /&gt;
| Weak ||  || MIG &lt;br /&gt;
|-&lt;br /&gt;
| Poisoned ||  || MIG + WLP&lt;br /&gt;
|-&lt;br /&gt;
| Shaken ||  || WLP&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Hit Points + Derived Stats ==&lt;br /&gt;
&#039;&#039;&#039;HP - Current: &#039;&#039;&#039; 60 &#039;&#039;&#039;Max:&#039;&#039;&#039; 60  &#039;&#039;(total character level + five times character’s base Might die size + five points for Guardian class)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Crisis Score - Current: &#039;&#039;&#039; 30 &#039;&#039;&#039;Max:&#039;&#039;&#039; 30 &#039;&#039;(half maximum Hit Points, rounded down)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;MP - Current: &#039;&#039;&#039; 60 &#039;&#039;&#039;Max:&#039;&#039;&#039; 60  &#039;&#039;(total character level + five times character’s base Willpower die size + five points for Arcanist class)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;IP - Current: &#039;&#039;&#039; 6 &#039;&#039;&#039;Max:&#039;&#039;&#039; 6&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Initiative Modifier:&#039;&#039;&#039; 0&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Defense:&#039;&#039;&#039; 6&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Magical Defense:&#039;&#039;&#039; 6&lt;br /&gt;
&lt;br /&gt;
== Class Information ==&lt;br /&gt;
&#039;&#039;&#039;Character Level:&#039;&#039;&#039; 5&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin-right: auto; margin-left: 0px;&amp;quot;&lt;br /&gt;
|+ Class Arcanist - level 2&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Free Benefits:&#039;&#039;&#039; || Permanently increase your maximum Mind Points by 5.&lt;br /&gt;
|-&lt;br /&gt;
! Skill Name !! Skill Description&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Bind &amp;amp; Summon&#039;&#039; || You may &#039;&#039;&#039;bind&#039;&#039;&#039; Arcana to your soul and &#039;&#039;&#039;summon&#039;&#039;&#039; them later. The Game Master will tell you the details of each binding process when you first encounter the Arcanum in question. &lt;br /&gt;
&lt;br /&gt;
You may use an action and spend 40 Mind Points to &#039;&#039;&#039;summon&#039;&#039;&#039; an Arcanum you have bound: the details of this process are explained on the next page. If you take this Skill at character creation, you begin play with one Arcanum of your choice already bound to you, chosen from the list on the next pages. Other than that, you may only obtain new Arcana through exploration and story progression.&lt;br /&gt;
&lt;br /&gt;
Initial bound Arcanum: &#039;&#039;Arcanum of the Grimoire:&#039;&#039; &lt;br /&gt;
* &#039;&#039;Domains:&#039;&#039; knowledge, revelations, understanding.&lt;br /&gt;
* &#039;&#039;Merge:&#039;&#039; You are able to read, write, speak and understand all languages. You treat your Insight as if it were one die size higher (up to a maximum of d12).&lt;br /&gt;
* &#039;&#039;Dismiss:&#039;&#039; &#039;&#039;&#039;Oracle.&#039;&#039;&#039; You ask the Game Master a single question. The Game Master must answer truthfully, describing the vision shown to you by the Grimoire. Once used, this &#039;&#039;&#039;dismiss&#039;&#039;&#039; effect will not be available until the next dawn. Furthermore, the same question may never be asked more than once. The Game Master has final say on which questions are too similar to be asked again.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Ritual Arcanum&#039;&#039; || You may perform Rituals of the &#039;&#039;&#039;Arcanism&#039;&#039;&#039; discipline, as long as their effects fall within the &#039;&#039;&#039;domains&#039;&#039;&#039; of one or more Arcana you have bound.&lt;br /&gt;
&lt;br /&gt;
Arcanism Rituals use [WLP + WLP] for the Magic Check.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin-right: auto; margin-left: 0px;&amp;quot;&lt;br /&gt;
|+ Class Guardian - level 3&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Free Benefits:&#039;&#039;&#039; || &lt;br /&gt;
* Permanently increase your maximum Hit Points by 5.&lt;br /&gt;
* Gain the ability to equip martial armor and martial shields&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! Skill Name !! Skill Description&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Bodyguard &#039;&#039; || If you perform the Guard action and choose to provide cover to another creature, that creature gains Resistance to all damage types until the start of your next turn.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Protect&#039;&#039; || When another creature is threatened by an attack, spell or other danger, you may take their place (any Checks that are part of the danger will be performed against you; you may declare the use of this Skill before or after the Checks have been made). If the danger already affected you, it affects you twice (resolve both instances separately); you also cannot protect multiple creatures from the same danger. If you use this Skill during a conflict, you cannot use it again until the start of your next turn.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Dual Shieldbearer&#039;&#039; || You may now equip a &#039;&#039;&#039;shield&#039;&#039;&#039; in your &#039;&#039;&#039;main hand&#039;&#039;&#039; slot. As long as you have two shields equipped, you gain the benefits of both items and may treat them as the following combined two-handed melee &#039;&#039;&#039;brawling&#039;&#039;&#039; weapon:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WEAPON:&#039;&#039;&#039; Twin Shields &#039;&#039;&#039;ACCURACY:&#039;&#039;&#039; [MIG + MIG] &#039;&#039;&#039;DAMAGE:&#039;&#039;&#039; [HR + 5] physical&lt;br /&gt;
&lt;br /&gt;
Deals extra damage equal to your [SL] in Defensive Mastery. (A skill I have not purchased, so moot.)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Fabula Points ==&lt;br /&gt;
&#039;&#039;&#039;Points:&#039;&#039;&#039; 3&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gaining Fabula Points:&#039;&#039;&#039;&lt;br /&gt;
: &#039;&#039;+1 if you have none at the start of a session.&#039;&#039;&lt;br /&gt;
: &#039;&#039;+1 when a Villain makes an entrance.&#039;&#039;&lt;br /&gt;
: &#039;&#039;+1 when you fumble a Check.&#039;&#039;&lt;br /&gt;
: &#039;&#039;+2 if you surrender at zero HP.&#039;&#039;&lt;br /&gt;
: &#039;&#039;+1 automatically when you participate in a conflict scene &#039;&#039;&#039;(Quirk)&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spending Fabula Points:&#039;&#039;&#039;&lt;br /&gt;
: &#039;&#039;Spend 1 point after performing a Check to invoke a trait to reroll one or both dice.&#039;&#039;&lt;br /&gt;
: &#039;&#039;Spend 1 point after performing a Check to invoke a bond and add its strength to the result.&#039;&#039;&lt;br /&gt;
: &#039;&#039;Spend 1 point to alter the story. If you alter an existing element, you need permission from whoever introduced it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Experience Points ==&lt;br /&gt;
&#039;&#039;&#039;XP:&#039;&#039;&#039; 0&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;At the end of each session, you automatically gain 5 XP. Then:&#039;&#039;&lt;br /&gt;
: &#039;&#039;Gain X equal to (Fabula Points spent by the group / # of Player Characters).&#039;&#039;&lt;br /&gt;
: &#039;&#039;Gain XP equal to (Ultima Points spent by Villains).&lt;br /&gt;
: &#039;&#039;Finally, if you have 10 or more XP, lose 10 XP and gain 1 level.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Bonds ==&lt;br /&gt;
&#039;&#039;Only one emotion from each pair per Bond; a single emotion can be added or moved every time a Bond is updated.&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin-right: auto; margin-left: 0px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Person !! Admiration or Inferiority? !! Loyalty or Mistrust? !! Affection or Hatred?&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Placeholder&#039;&#039; ||  || ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Equipment ==&lt;br /&gt;
&#039;&#039;&#039;Zenit:&#039;&#039;&#039; X&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin-right: auto; margin-left: 0px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! !! Martial Armor !! Martial Shields !! Martial Melee Weapons !! Martial Ranged Weapons&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;May Equip:&#039;&#039;&#039; ||Yes ||Yes || ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin-right: auto; margin-left: 0px;&amp;quot;&lt;br /&gt;
|+ Equipped Items&lt;br /&gt;
|-&lt;br /&gt;
! Slot !! Item !! Description&lt;br /&gt;
|-&lt;br /&gt;
| Accessory || ||&lt;br /&gt;
|-&lt;br /&gt;
| Armor || Brigandine (martial)|| Cost: 150; Defense: 10; Mag. Defense: INS size; Initiative: -2&lt;br /&gt;
|-&lt;br /&gt;
| Main Hand || Bronze Shield || Cost: 100; Defense: +2; Mag. Defense: n/a; Initiative: n/a&lt;br /&gt;
|-&lt;br /&gt;
| Off Hand || Another Bronze Shield || Cost: 100; Defense: +2; Mag. Defense: n/a; Initiative: n/a&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Arcana &amp;amp; Spells ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin-right: auto; margin-left: 0px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! MP !! Targets !! Duration !! Description&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Example&#039;&#039; || 0 MP || X || Y || Some spell.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Quirk ==&lt;br /&gt;
&#039;&#039;&#039;Quirk:&#039;&#039;&#039; &amp;quot;From a Distant World&amp;quot; in the Techno Fantasy and High Fantasy books:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Your presence here is an anomaly, an unexpected knot in the weave of destiny: the rules of this land sometimes fail to bind you. Do you come from a different planet, or perhaps a different time? How did you get here, and when? Do you think you still have a chance to go back, and would you do so? What terrible threat followed you?&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
When you participate in a conflict scene, you automatically gain 1 Fabula Point. Additionally, you can invoke a &#039;&#039;&#039;Trait&#039;&#039;&#039; to reroll dice even if you &#039;&#039;&#039;fumbled&#039;&#039;&#039; your Check (if you do so, you &#039;&#039;&#039;do not&#039;&#039;&#039; receive a Fabula Point for the &#039;&#039;&#039;fumble&#039;&#039;&#039;). &lt;br /&gt;
&lt;br /&gt;
== Backpack &amp;amp; Notes ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Story:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Polly is from the very distant past when the world was &amp;quot;Natural Fantasy&amp;quot; rather than &amp;quot;Techno Fantasy&amp;quot;. She was a proud fighter who decided to give up the sword and become a priestess at a well-known temple where she excelled in her studies of Arcana. But when she entered the temple inner sanctuary as part of the final rites of initiation, she saw a blinding flash of light. Suddenly the temple was gone, and she was standing on a weathered stone floor surrounded by a different temple built upon the ruins of her old one. And of course now there was this giant floating island above her. Later, she would learn she was at the temple on Matrado Island where the village chiefs meet yearly. Though there were only a handful of caretakers at the time of year she arrived. They helped her and fed her, but didn&#039;t seem too perturbed about her sudden appearance. They mentioned that their grandparents told tales of strangers appearing at the temple every few generations. So now the ex-priestess has taken up her old profession and travels around getting jobs as a bodyguard or soldier-for-hire while she tries to figure out what happened and if she can return to her time--or rather, if she &#039;&#039;should&#039;&#039; return to her own time.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Campaign [[A_Sky_of_Strife_and_Storms|Main Page]]&#039;&#039;&#039;&lt;/div&gt;</summary>
		<author><name>Glyptodont</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Politsyamekki_Ndaikkuta&amp;diff=482867</id>
		<title>Politsyamekki Ndaikkuta</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Politsyamekki_Ndaikkuta&amp;diff=482867"/>
		<updated>2025-07-30T01:20:15Z</updated>

		<summary type="html">&lt;p&gt;Glyptodont: /* Equipment */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Basic Information ==&lt;br /&gt;
&#039;&#039;&#039;Name: Politsyamekki Ndaikkuta (&amp;quot;Polly&amp;quot; for short)&#039;&#039;&#039; &#039;&#039;It&#039;s a perfectly ordinary name! Why do the folks in this world speak only in short tiny words?&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pronouns:&#039;&#039;&#039; she/her&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Identity:&#039;&#039;&#039; &#039;&#039;Once:&#039;&#039; a Spoiled &amp;amp; Gifted bodyguard-turned-priestess.  &#039;&#039;Now:&#039;&#039; a Troubled and Devout priestess-turned-bodyguard&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Theme:&#039;&#039;&#039; Doubt -- Can she discover what happened to her world? Can she go back and undo the past? Does she really want to go back and undo this new world around her?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Origin:&#039;&#039;&#039; From the Past&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Quirk:&#039;&#039;&#039; From a Distant World (See below)&lt;br /&gt;
&lt;br /&gt;
== Attributes &amp;amp; Status Effects ==&lt;br /&gt;
&#039;&#039;&#039;Dexterity:&#039;&#039;&#039; d6&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Insight:&#039;&#039;&#039; d6 (d8 when merged with &#039;&#039;Arcanum of the Grimoire&#039;&#039;. See &amp;quot;Bind &amp;amp; Summon&amp;quot; below)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Might:&#039;&#039;&#039; d10&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Willpower:&#039;&#039;&#039; d10&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin-right: auto; margin-left: 0px;&amp;quot;&lt;br /&gt;
|+ Status effects&lt;br /&gt;
|-&lt;br /&gt;
! Status !! Active? !! Stat Impacted (-1 die size)&lt;br /&gt;
|-&lt;br /&gt;
| Slow ||  || DEX&lt;br /&gt;
|-&lt;br /&gt;
| Enraged ||  || DEX + INS&lt;br /&gt;
|-&lt;br /&gt;
| Dazed ||  || INS&lt;br /&gt;
|-&lt;br /&gt;
| Weak ||  || MIG &lt;br /&gt;
|-&lt;br /&gt;
| Poisoned ||  || MIG + WLP&lt;br /&gt;
|-&lt;br /&gt;
| Shaken ||  || WLP&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Hit Points + Derived Stats ==&lt;br /&gt;
&#039;&#039;&#039;HP - Current: &#039;&#039;&#039; 60 &#039;&#039;&#039;Max:&#039;&#039;&#039; 60  &#039;&#039;(total character level + five times character’s base Might die size + five points for Guardian class)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Crisis Score - Current: &#039;&#039;&#039; 30 &#039;&#039;&#039;Max:&#039;&#039;&#039; 30 &#039;&#039;(half maximum Hit Points, rounded down)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;MP - Current: &#039;&#039;&#039; 60 &#039;&#039;&#039;Max:&#039;&#039;&#039; 60  &#039;&#039;(total character level + five times character’s base Willpower die size + five points for Arcanist class)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;IP - Current: &#039;&#039;&#039; 6 &#039;&#039;&#039;Max:&#039;&#039;&#039; 6&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Initiative Modifier:&#039;&#039;&#039; 0&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Defense:&#039;&#039;&#039; 6&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Magical Defense:&#039;&#039;&#039; 6&lt;br /&gt;
&lt;br /&gt;
== Class Information ==&lt;br /&gt;
&#039;&#039;&#039;Character Level:&#039;&#039;&#039; 5&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin-right: auto; margin-left: 0px;&amp;quot;&lt;br /&gt;
|+ Class Arcanist - level 2&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Free Benefits:&#039;&#039;&#039; || Permanently increase your maximum Mind Points by 5.&lt;br /&gt;
|-&lt;br /&gt;
! Skill Name !! Skill Description&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Bind &amp;amp; Summon&#039;&#039; || You may &#039;&#039;&#039;bind&#039;&#039;&#039; Arcana to your soul and &#039;&#039;&#039;summon&#039;&#039;&#039; them later. The Game Master will tell you the details of each binding process when you first encounter the Arcanum in question. &lt;br /&gt;
&lt;br /&gt;
You may use an action and spend 40 Mind Points to &#039;&#039;&#039;summon&#039;&#039;&#039; an Arcanum you have bound: the details of this process are explained on the next page. If you take this Skill at character creation, you begin play with one Arcanum of your choice already bound to you, chosen from the list on the next pages. Other than that, you may only obtain new Arcana through exploration and story progression.&lt;br /&gt;
&lt;br /&gt;
Initial bound Arcanum: &#039;&#039;Arcanum of the Grimoire:&#039;&#039; &lt;br /&gt;
* &#039;&#039;Domains:&#039;&#039; knowledge, revelations, understanding.&lt;br /&gt;
* &#039;&#039;Merge:&#039;&#039; You are able to read, write, speak and understand all languages. You treat your Insight as if it were one die size higher (up to a maximum of d12).&lt;br /&gt;
* &#039;&#039;Dismiss:&#039;&#039; &#039;&#039;&#039;Oracle.&#039;&#039;&#039; You ask the Game Master a single question. The Game Master must answer truthfully, describing the vision shown to you by the Grimoire. Once used, this &#039;&#039;&#039;dismiss&#039;&#039;&#039; effect will not be available until the next dawn. Furthermore, the same question may never be asked more than once. The Game Master has final say on which questions are too similar to be asked again.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Ritual Arcanum&#039;&#039; || You may perform Rituals of the &#039;&#039;&#039;Arcanism&#039;&#039;&#039; discipline, as long as their effects fall within the &#039;&#039;&#039;domains&#039;&#039;&#039; of one or more Arcana you have bound.&lt;br /&gt;
&lt;br /&gt;
Arcanism Rituals use [WLP + WLP] for the Magic Check.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin-right: auto; margin-left: 0px;&amp;quot;&lt;br /&gt;
|+ Class Guardian - level 3&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Free Benefits:&#039;&#039;&#039; || &lt;br /&gt;
* Permanently increase your maximum Hit Points by 5.&lt;br /&gt;
* Gain the ability to equip martial armor and martial shields&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! Skill Name !! Skill Description&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Bodyguard &#039;&#039; || If you perform the Guard action and choose to provide cover to another creature, that creature gains Resistance to all damage types until the start of your next turn.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Protect&#039;&#039; || When another creature is threatened by an attack, spell or other danger, you may take their place (any Checks that are part of the danger will be performed against you; you may declare the use of this Skill before or after the Checks have been made). If the danger already affected you, it affects you twice (resolve both instances separately); you also cannot protect multiple creatures from the same danger. If you use this Skill during a conflict, you cannot use it again until the start of your next turn.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Dual Shieldbearer&#039;&#039; || You may now equip a &#039;&#039;&#039;shield&#039;&#039;&#039; in your &#039;&#039;&#039;main hand&#039;&#039;&#039; slot. As long as you have two shields equipped, you gain the benefits of both items and may treat them as the following combined two-handed melee &#039;&#039;&#039;brawling&#039;&#039;&#039; weapon:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WEAPON:&#039;&#039;&#039; Twin Shields &#039;&#039;&#039;ACCURACY:&#039;&#039;&#039; [MIG + MIG] &#039;&#039;&#039;DAMAGE:&#039;&#039;&#039; [HR + 5] physical&lt;br /&gt;
&lt;br /&gt;
Deals extra damage equal to your [SL] in Defensive Mastery. (A skill I have not purchased, so moot.)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Fabula Points ==&lt;br /&gt;
&#039;&#039;&#039;Points:&#039;&#039;&#039; 3&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gaining Fabula Points:&#039;&#039;&#039;&lt;br /&gt;
: &#039;&#039;+1 if you have none at the start of a session.&#039;&#039;&lt;br /&gt;
: &#039;&#039;+1 when a Villain makes an entrance.&#039;&#039;&lt;br /&gt;
: &#039;&#039;+1 when you fumble a Check.&#039;&#039;&lt;br /&gt;
: &#039;&#039;+2 if you surrender at zero HP.&#039;&#039;&lt;br /&gt;
: &#039;&#039;+1 automatically when you participate in a conflict scene &#039;&#039;&#039;(Quirk)&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spending Fabula Points:&#039;&#039;&#039;&lt;br /&gt;
: &#039;&#039;Spend 1 point after performing a Check to invoke a trait to reroll one or both dice.&#039;&#039;&lt;br /&gt;
: &#039;&#039;Spend 1 point after performing a Check to invoke a bond and add its strength to the result.&#039;&#039;&lt;br /&gt;
: &#039;&#039;Spend 1 point to alter the story. If you alter an existing element, you need permission from whoever introduced it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Experience Points ==&lt;br /&gt;
&#039;&#039;&#039;XP:&#039;&#039;&#039; 0&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;At the end of each session, you automatically gain 5 XP. Then:&#039;&#039;&lt;br /&gt;
: &#039;&#039;Gain X equal to (Fabula Points spent by the group / # of Player Characters).&#039;&#039;&lt;br /&gt;
: &#039;&#039;Gain XP equal to (Ultima Points spent by Villains).&lt;br /&gt;
: &#039;&#039;Finally, if you have 10 or more XP, lose 10 XP and gain 1 level.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Bonds ==&lt;br /&gt;
&#039;&#039;Only one emotion from each pair per Bond; a single emotion can be added or moved every time a Bond is updated.&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin-right: auto; margin-left: 0px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Person !! Admiration or Inferiority? !! Loyalty or Mistrust? !! Affection or Hatred?&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Placeholder&#039;&#039; ||  || ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Equipment ==&lt;br /&gt;
&#039;&#039;&#039;Zenit:&#039;&#039;&#039; X&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin-right: auto; margin-left: 0px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! !! Martial Armor !! Martial Shields !! Martial Melee Weapons !! Martial Ranged Weapons&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;May Equip:&#039;&#039;&#039; ||Yes ||Yes || ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin-right: auto; margin-left: 0px;&amp;quot;&lt;br /&gt;
|+ Equipped Items&lt;br /&gt;
|-&lt;br /&gt;
! Slot !! Item !! Description&lt;br /&gt;
|-&lt;br /&gt;
| Accessory || ||&lt;br /&gt;
|-&lt;br /&gt;
| Armor || Brigandine (martial)|| Cost: 150; Defense: 10; Mag. Defense: INS size; Initiative: -2&lt;br /&gt;
|-&lt;br /&gt;
| Main Hand || ||&lt;br /&gt;
|-&lt;br /&gt;
| Off Hand || ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Arcana &amp;amp; Spells ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin-right: auto; margin-left: 0px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! MP !! Targets !! Duration !! Description&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Example&#039;&#039; || 0 MP || X || Y || Some spell.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Quirk ==&lt;br /&gt;
&#039;&#039;&#039;Quirk:&#039;&#039;&#039; &amp;quot;From a Distant World&amp;quot; in the Techno Fantasy and High Fantasy books:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Your presence here is an anomaly, an unexpected knot in the weave of destiny: the rules of this land sometimes fail to bind you. Do you come from a different planet, or perhaps a different time? How did you get here, and when? Do you think you still have a chance to go back, and would you do so? What terrible threat followed you?&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
When you participate in a conflict scene, you automatically gain 1 Fabula Point. Additionally, you can invoke a &#039;&#039;&#039;Trait&#039;&#039;&#039; to reroll dice even if you &#039;&#039;&#039;fumbled&#039;&#039;&#039; your Check (if you do so, you &#039;&#039;&#039;do not&#039;&#039;&#039; receive a Fabula Point for the &#039;&#039;&#039;fumble&#039;&#039;&#039;). &lt;br /&gt;
&lt;br /&gt;
== Backpack &amp;amp; Notes ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Story:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Polly is from the very distant past when the world was &amp;quot;Natural Fantasy&amp;quot; rather than &amp;quot;Techno Fantasy&amp;quot;. She was a proud fighter who decided to give up the sword and become a priestess at a well-known temple where she excelled in her studies of Arcana. But when she entered the temple inner sanctuary as part of the final rites of initiation, she saw a blinding flash of light. Suddenly the temple was gone, and she was standing on a weathered stone floor surrounded by a different temple built upon the ruins of her old one. And of course now there was this giant floating island above her. Later, she would learn she was at the temple on Matrado Island where the village chiefs meet yearly. Though there were only a handful of caretakers at the time of year she arrived. They helped her and fed her, but didn&#039;t seem too perturbed about her sudden appearance. They mentioned that their grandparents told tales of strangers appearing at the temple every few generations. So now the ex-priestess has taken up her old profession and travels around getting jobs as a bodyguard or soldier-for-hire while she tries to figure out what happened and if she can return to her time--or rather, if she &#039;&#039;should&#039;&#039; return to her own time.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Campaign [[A_Sky_of_Strife_and_Storms|Main Page]]&#039;&#039;&#039;&lt;/div&gt;</summary>
		<author><name>Glyptodont</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Politsyamekki_Ndaikkuta&amp;diff=482866</id>
		<title>Politsyamekki Ndaikkuta</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Politsyamekki_Ndaikkuta&amp;diff=482866"/>
		<updated>2025-07-30T01:14:29Z</updated>

		<summary type="html">&lt;p&gt;Glyptodont: /* Class Information */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Basic Information ==&lt;br /&gt;
&#039;&#039;&#039;Name: Politsyamekki Ndaikkuta (&amp;quot;Polly&amp;quot; for short)&#039;&#039;&#039; &#039;&#039;It&#039;s a perfectly ordinary name! Why do the folks in this world speak only in short tiny words?&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pronouns:&#039;&#039;&#039; she/her&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Identity:&#039;&#039;&#039; &#039;&#039;Once:&#039;&#039; a Spoiled &amp;amp; Gifted bodyguard-turned-priestess.  &#039;&#039;Now:&#039;&#039; a Troubled and Devout priestess-turned-bodyguard&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Theme:&#039;&#039;&#039; Doubt -- Can she discover what happened to her world? Can she go back and undo the past? Does she really want to go back and undo this new world around her?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Origin:&#039;&#039;&#039; From the Past&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Quirk:&#039;&#039;&#039; From a Distant World (See below)&lt;br /&gt;
&lt;br /&gt;
== Attributes &amp;amp; Status Effects ==&lt;br /&gt;
&#039;&#039;&#039;Dexterity:&#039;&#039;&#039; d6&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Insight:&#039;&#039;&#039; d6 (d8 when merged with &#039;&#039;Arcanum of the Grimoire&#039;&#039;. See &amp;quot;Bind &amp;amp; Summon&amp;quot; below)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Might:&#039;&#039;&#039; d10&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Willpower:&#039;&#039;&#039; d10&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin-right: auto; margin-left: 0px;&amp;quot;&lt;br /&gt;
|+ Status effects&lt;br /&gt;
|-&lt;br /&gt;
! Status !! Active? !! Stat Impacted (-1 die size)&lt;br /&gt;
|-&lt;br /&gt;
| Slow ||  || DEX&lt;br /&gt;
|-&lt;br /&gt;
| Enraged ||  || DEX + INS&lt;br /&gt;
|-&lt;br /&gt;
| Dazed ||  || INS&lt;br /&gt;
|-&lt;br /&gt;
| Weak ||  || MIG &lt;br /&gt;
|-&lt;br /&gt;
| Poisoned ||  || MIG + WLP&lt;br /&gt;
|-&lt;br /&gt;
| Shaken ||  || WLP&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Hit Points + Derived Stats ==&lt;br /&gt;
&#039;&#039;&#039;HP - Current: &#039;&#039;&#039; 60 &#039;&#039;&#039;Max:&#039;&#039;&#039; 60  &#039;&#039;(total character level + five times character’s base Might die size + five points for Guardian class)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Crisis Score - Current: &#039;&#039;&#039; 30 &#039;&#039;&#039;Max:&#039;&#039;&#039; 30 &#039;&#039;(half maximum Hit Points, rounded down)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;MP - Current: &#039;&#039;&#039; 60 &#039;&#039;&#039;Max:&#039;&#039;&#039; 60  &#039;&#039;(total character level + five times character’s base Willpower die size + five points for Arcanist class)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;IP - Current: &#039;&#039;&#039; 6 &#039;&#039;&#039;Max:&#039;&#039;&#039; 6&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Initiative Modifier:&#039;&#039;&#039; 0&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Defense:&#039;&#039;&#039; 6&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Magical Defense:&#039;&#039;&#039; 6&lt;br /&gt;
&lt;br /&gt;
== Class Information ==&lt;br /&gt;
&#039;&#039;&#039;Character Level:&#039;&#039;&#039; 5&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin-right: auto; margin-left: 0px;&amp;quot;&lt;br /&gt;
|+ Class Arcanist - level 2&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Free Benefits:&#039;&#039;&#039; || Permanently increase your maximum Mind Points by 5.&lt;br /&gt;
|-&lt;br /&gt;
! Skill Name !! Skill Description&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Bind &amp;amp; Summon&#039;&#039; || You may &#039;&#039;&#039;bind&#039;&#039;&#039; Arcana to your soul and &#039;&#039;&#039;summon&#039;&#039;&#039; them later. The Game Master will tell you the details of each binding process when you first encounter the Arcanum in question. &lt;br /&gt;
&lt;br /&gt;
You may use an action and spend 40 Mind Points to &#039;&#039;&#039;summon&#039;&#039;&#039; an Arcanum you have bound: the details of this process are explained on the next page. If you take this Skill at character creation, you begin play with one Arcanum of your choice already bound to you, chosen from the list on the next pages. Other than that, you may only obtain new Arcana through exploration and story progression.&lt;br /&gt;
&lt;br /&gt;
Initial bound Arcanum: &#039;&#039;Arcanum of the Grimoire:&#039;&#039; &lt;br /&gt;
* &#039;&#039;Domains:&#039;&#039; knowledge, revelations, understanding.&lt;br /&gt;
* &#039;&#039;Merge:&#039;&#039; You are able to read, write, speak and understand all languages. You treat your Insight as if it were one die size higher (up to a maximum of d12).&lt;br /&gt;
* &#039;&#039;Dismiss:&#039;&#039; &#039;&#039;&#039;Oracle.&#039;&#039;&#039; You ask the Game Master a single question. The Game Master must answer truthfully, describing the vision shown to you by the Grimoire. Once used, this &#039;&#039;&#039;dismiss&#039;&#039;&#039; effect will not be available until the next dawn. Furthermore, the same question may never be asked more than once. The Game Master has final say on which questions are too similar to be asked again.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Ritual Arcanum&#039;&#039; || You may perform Rituals of the &#039;&#039;&#039;Arcanism&#039;&#039;&#039; discipline, as long as their effects fall within the &#039;&#039;&#039;domains&#039;&#039;&#039; of one or more Arcana you have bound.&lt;br /&gt;
&lt;br /&gt;
Arcanism Rituals use [WLP + WLP] for the Magic Check.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin-right: auto; margin-left: 0px;&amp;quot;&lt;br /&gt;
|+ Class Guardian - level 3&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Free Benefits:&#039;&#039;&#039; || &lt;br /&gt;
* Permanently increase your maximum Hit Points by 5.&lt;br /&gt;
* Gain the ability to equip martial armor and martial shields&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! Skill Name !! Skill Description&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Bodyguard &#039;&#039; || If you perform the Guard action and choose to provide cover to another creature, that creature gains Resistance to all damage types until the start of your next turn.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Protect&#039;&#039; || When another creature is threatened by an attack, spell or other danger, you may take their place (any Checks that are part of the danger will be performed against you; you may declare the use of this Skill before or after the Checks have been made). If the danger already affected you, it affects you twice (resolve both instances separately); you also cannot protect multiple creatures from the same danger. If you use this Skill during a conflict, you cannot use it again until the start of your next turn.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Dual Shieldbearer&#039;&#039; || You may now equip a &#039;&#039;&#039;shield&#039;&#039;&#039; in your &#039;&#039;&#039;main hand&#039;&#039;&#039; slot. As long as you have two shields equipped, you gain the benefits of both items and may treat them as the following combined two-handed melee &#039;&#039;&#039;brawling&#039;&#039;&#039; weapon:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WEAPON:&#039;&#039;&#039; Twin Shields &#039;&#039;&#039;ACCURACY:&#039;&#039;&#039; [MIG + MIG] &#039;&#039;&#039;DAMAGE:&#039;&#039;&#039; [HR + 5] physical&lt;br /&gt;
&lt;br /&gt;
Deals extra damage equal to your [SL] in Defensive Mastery. (A skill I have not purchased, so moot.)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Fabula Points ==&lt;br /&gt;
&#039;&#039;&#039;Points:&#039;&#039;&#039; 3&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gaining Fabula Points:&#039;&#039;&#039;&lt;br /&gt;
: &#039;&#039;+1 if you have none at the start of a session.&#039;&#039;&lt;br /&gt;
: &#039;&#039;+1 when a Villain makes an entrance.&#039;&#039;&lt;br /&gt;
: &#039;&#039;+1 when you fumble a Check.&#039;&#039;&lt;br /&gt;
: &#039;&#039;+2 if you surrender at zero HP.&#039;&#039;&lt;br /&gt;
: &#039;&#039;+1 automatically when you participate in a conflict scene &#039;&#039;&#039;(Quirk)&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spending Fabula Points:&#039;&#039;&#039;&lt;br /&gt;
: &#039;&#039;Spend 1 point after performing a Check to invoke a trait to reroll one or both dice.&#039;&#039;&lt;br /&gt;
: &#039;&#039;Spend 1 point after performing a Check to invoke a bond and add its strength to the result.&#039;&#039;&lt;br /&gt;
: &#039;&#039;Spend 1 point to alter the story. If you alter an existing element, you need permission from whoever introduced it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Experience Points ==&lt;br /&gt;
&#039;&#039;&#039;XP:&#039;&#039;&#039; 0&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;At the end of each session, you automatically gain 5 XP. Then:&#039;&#039;&lt;br /&gt;
: &#039;&#039;Gain X equal to (Fabula Points spent by the group / # of Player Characters).&#039;&#039;&lt;br /&gt;
: &#039;&#039;Gain XP equal to (Ultima Points spent by Villains).&lt;br /&gt;
: &#039;&#039;Finally, if you have 10 or more XP, lose 10 XP and gain 1 level.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Bonds ==&lt;br /&gt;
&#039;&#039;Only one emotion from each pair per Bond; a single emotion can be added or moved every time a Bond is updated.&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin-right: auto; margin-left: 0px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Person !! Admiration or Inferiority? !! Loyalty or Mistrust? !! Affection or Hatred?&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Placeholder&#039;&#039; ||  || ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Equipment ==&lt;br /&gt;
&#039;&#039;&#039;Zenit:&#039;&#039;&#039; X&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin-right: auto; margin-left: 0px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! !! Martial Armor !! Martial Shields !! Martial Melee Weapons !! Martial Ranged Weapons&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;May Equip:&#039;&#039;&#039; ||Yes ||Yes || ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin-right: auto; margin-left: 0px;&amp;quot;&lt;br /&gt;
|+ Equipped Items&lt;br /&gt;
|-&lt;br /&gt;
! Slot !! Item !! Description&lt;br /&gt;
|-&lt;br /&gt;
| Accessory || ||&lt;br /&gt;
|-&lt;br /&gt;
| Armor || ||&lt;br /&gt;
|-&lt;br /&gt;
| Main Hand || ||&lt;br /&gt;
|-&lt;br /&gt;
| Off Hand || ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Arcana &amp;amp; Spells ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin-right: auto; margin-left: 0px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! MP !! Targets !! Duration !! Description&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Example&#039;&#039; || 0 MP || X || Y || Some spell.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Quirk ==&lt;br /&gt;
&#039;&#039;&#039;Quirk:&#039;&#039;&#039; &amp;quot;From a Distant World&amp;quot; in the Techno Fantasy and High Fantasy books:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Your presence here is an anomaly, an unexpected knot in the weave of destiny: the rules of this land sometimes fail to bind you. Do you come from a different planet, or perhaps a different time? How did you get here, and when? Do you think you still have a chance to go back, and would you do so? What terrible threat followed you?&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
When you participate in a conflict scene, you automatically gain 1 Fabula Point. Additionally, you can invoke a &#039;&#039;&#039;Trait&#039;&#039;&#039; to reroll dice even if you &#039;&#039;&#039;fumbled&#039;&#039;&#039; your Check (if you do so, you &#039;&#039;&#039;do not&#039;&#039;&#039; receive a Fabula Point for the &#039;&#039;&#039;fumble&#039;&#039;&#039;). &lt;br /&gt;
&lt;br /&gt;
== Backpack &amp;amp; Notes ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Story:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Polly is from the very distant past when the world was &amp;quot;Natural Fantasy&amp;quot; rather than &amp;quot;Techno Fantasy&amp;quot;. She was a proud fighter who decided to give up the sword and become a priestess at a well-known temple where she excelled in her studies of Arcana. But when she entered the temple inner sanctuary as part of the final rites of initiation, she saw a blinding flash of light. Suddenly the temple was gone, and she was standing on a weathered stone floor surrounded by a different temple built upon the ruins of her old one. And of course now there was this giant floating island above her. Later, she would learn she was at the temple on Matrado Island where the village chiefs meet yearly. Though there were only a handful of caretakers at the time of year she arrived. They helped her and fed her, but didn&#039;t seem too perturbed about her sudden appearance. They mentioned that their grandparents told tales of strangers appearing at the temple every few generations. So now the ex-priestess has taken up her old profession and travels around getting jobs as a bodyguard or soldier-for-hire while she tries to figure out what happened and if she can return to her time--or rather, if she &#039;&#039;should&#039;&#039; return to her own time.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Campaign [[A_Sky_of_Strife_and_Storms|Main Page]]&#039;&#039;&#039;&lt;/div&gt;</summary>
		<author><name>Glyptodont</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Politsyamekki_Ndaikkuta&amp;diff=482865</id>
		<title>Politsyamekki Ndaikkuta</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Politsyamekki_Ndaikkuta&amp;diff=482865"/>
		<updated>2025-07-30T01:06:49Z</updated>

		<summary type="html">&lt;p&gt;Glyptodont: /* Class Information */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Basic Information ==&lt;br /&gt;
&#039;&#039;&#039;Name: Politsyamekki Ndaikkuta (&amp;quot;Polly&amp;quot; for short)&#039;&#039;&#039; &#039;&#039;It&#039;s a perfectly ordinary name! Why do the folks in this world speak only in short tiny words?&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pronouns:&#039;&#039;&#039; she/her&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Identity:&#039;&#039;&#039; &#039;&#039;Once:&#039;&#039; a Spoiled &amp;amp; Gifted bodyguard-turned-priestess.  &#039;&#039;Now:&#039;&#039; a Troubled and Devout priestess-turned-bodyguard&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Theme:&#039;&#039;&#039; Doubt -- Can she discover what happened to her world? Can she go back and undo the past? Does she really want to go back and undo this new world around her?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Origin:&#039;&#039;&#039; From the Past&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Quirk:&#039;&#039;&#039; From a Distant World (See below)&lt;br /&gt;
&lt;br /&gt;
== Attributes &amp;amp; Status Effects ==&lt;br /&gt;
&#039;&#039;&#039;Dexterity:&#039;&#039;&#039; d6&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Insight:&#039;&#039;&#039; d6 (d8 when merged with &#039;&#039;Arcanum of the Grimoire&#039;&#039;. See &amp;quot;Bind &amp;amp; Summon&amp;quot; below)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Might:&#039;&#039;&#039; d10&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Willpower:&#039;&#039;&#039; d10&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin-right: auto; margin-left: 0px;&amp;quot;&lt;br /&gt;
|+ Status effects&lt;br /&gt;
|-&lt;br /&gt;
! Status !! Active? !! Stat Impacted (-1 die size)&lt;br /&gt;
|-&lt;br /&gt;
| Slow ||  || DEX&lt;br /&gt;
|-&lt;br /&gt;
| Enraged ||  || DEX + INS&lt;br /&gt;
|-&lt;br /&gt;
| Dazed ||  || INS&lt;br /&gt;
|-&lt;br /&gt;
| Weak ||  || MIG &lt;br /&gt;
|-&lt;br /&gt;
| Poisoned ||  || MIG + WLP&lt;br /&gt;
|-&lt;br /&gt;
| Shaken ||  || WLP&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Hit Points + Derived Stats ==&lt;br /&gt;
&#039;&#039;&#039;HP - Current: &#039;&#039;&#039; 60 &#039;&#039;&#039;Max:&#039;&#039;&#039; 60  &#039;&#039;(total character level + five times character’s base Might die size + five points for Guardian class)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Crisis Score - Current: &#039;&#039;&#039; 30 &#039;&#039;&#039;Max:&#039;&#039;&#039; 30 &#039;&#039;(half maximum Hit Points, rounded down)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;MP - Current: &#039;&#039;&#039; 60 &#039;&#039;&#039;Max:&#039;&#039;&#039; 60  &#039;&#039;(total character level + five times character’s base Willpower die size + five points for Arcanist class)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;IP - Current: &#039;&#039;&#039; 6 &#039;&#039;&#039;Max:&#039;&#039;&#039; 6&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Initiative Modifier:&#039;&#039;&#039; 0&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Defense:&#039;&#039;&#039; 6&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Magical Defense:&#039;&#039;&#039; 6&lt;br /&gt;
&lt;br /&gt;
== Class Information ==&lt;br /&gt;
&#039;&#039;&#039;Character Level:&#039;&#039;&#039; 5&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin-right: auto; margin-left: 0px;&amp;quot;&lt;br /&gt;
|+ Class Arcanist - level 2&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Free Benefits:&#039;&#039;&#039; || Permanently increase your maximum Mind Points by 5.&lt;br /&gt;
|-&lt;br /&gt;
! Skill Name !! Skill Description&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Bind &amp;amp; Summon&#039;&#039; || You may &#039;&#039;&#039;bind&#039;&#039;&#039; Arcana to your soul and &#039;&#039;&#039;summon&#039;&#039;&#039; them later. The Game Master will tell you the details of each binding process when you first encounter the Arcanum in question. &lt;br /&gt;
&lt;br /&gt;
You may use an action and spend 40 Mind Points to &#039;&#039;&#039;summon&#039;&#039;&#039; an Arcanum you have bound: the details of this process are explained on the next page. If you take this Skill at character creation, you begin play with one Arcanum of your choice already bound to you, chosen from the list on the next pages. Other than that, you may only obtain new Arcana through exploration and story progression.&lt;br /&gt;
&lt;br /&gt;
Initial bound Arcanum: &#039;&#039;Arcanum of the Grimoire:&#039;&#039; &lt;br /&gt;
* &#039;&#039;Domains:&#039;&#039; knowledge, revelations, understanding.&lt;br /&gt;
* &#039;&#039;Merge:&#039;&#039; You are able to read, write, speak and understand all languages. You treat your Insight as if it were one die size higher (up to a maximum of d12).&lt;br /&gt;
* &#039;&#039;Dismiss:&#039;&#039; &#039;&#039;&#039;Oracle.&#039;&#039;&#039; You ask the Game Master a single question. The Game Master must answer truthfully, describing the vision shown to you by the Grimoire. Once used, this &#039;&#039;&#039;dismiss&#039;&#039;&#039; effect will not be available until the next dawn. Furthermore, the same question may never be asked more than once. The Game Master has final say on which questions are too similar to be asked again.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Ritual Arcanum&#039;&#039; || You may perform Rituals of the &#039;&#039;&#039;Arcanism&#039;&#039;&#039; discipline, as long as their effects fall within the &#039;&#039;&#039;domains&#039;&#039;&#039; of one or more Arcana you have bound.&lt;br /&gt;
&lt;br /&gt;
Arcanism Rituals use [WLP + WLP] for the Magic Check.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin-right: auto; margin-left: 0px;&amp;quot;&lt;br /&gt;
|+ Class Guardian - level 3&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Free Benefits:&#039;&#039;&#039; || &lt;br /&gt;
* Permanently increase your maximum Hit Points by 5.&lt;br /&gt;
* Gain the ability to equip martial armor and martial shields&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! Skill Name !! Skill Description&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Bodyguard &#039;&#039; || If you perform the Guard action and choose to provide cover to another creature, that creature gains Resistance to all damage types until the start of your next turn.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Protect&#039;&#039; || When another creature is threatened by an attack, spell or other danger, you may take their place (any Checks that are part of the danger will be performed against you; you may declare the use of this Skill before or after the Checks have been made). If the danger already affected you, it affects you twice (resolve both instances separately); you also cannot protect multiple creatures from the same danger. If you use this Skill during a conflict, you cannot use it again until the start of your next turn.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;skill&#039;&#039; || (something)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Fabula Points ==&lt;br /&gt;
&#039;&#039;&#039;Points:&#039;&#039;&#039; 3&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gaining Fabula Points:&#039;&#039;&#039;&lt;br /&gt;
: &#039;&#039;+1 if you have none at the start of a session.&#039;&#039;&lt;br /&gt;
: &#039;&#039;+1 when a Villain makes an entrance.&#039;&#039;&lt;br /&gt;
: &#039;&#039;+1 when you fumble a Check.&#039;&#039;&lt;br /&gt;
: &#039;&#039;+2 if you surrender at zero HP.&#039;&#039;&lt;br /&gt;
: &#039;&#039;+1 automatically when you participate in a conflict scene &#039;&#039;&#039;(Quirk)&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spending Fabula Points:&#039;&#039;&#039;&lt;br /&gt;
: &#039;&#039;Spend 1 point after performing a Check to invoke a trait to reroll one or both dice.&#039;&#039;&lt;br /&gt;
: &#039;&#039;Spend 1 point after performing a Check to invoke a bond and add its strength to the result.&#039;&#039;&lt;br /&gt;
: &#039;&#039;Spend 1 point to alter the story. If you alter an existing element, you need permission from whoever introduced it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Experience Points ==&lt;br /&gt;
&#039;&#039;&#039;XP:&#039;&#039;&#039; 0&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;At the end of each session, you automatically gain 5 XP. Then:&#039;&#039;&lt;br /&gt;
: &#039;&#039;Gain X equal to (Fabula Points spent by the group / # of Player Characters).&#039;&#039;&lt;br /&gt;
: &#039;&#039;Gain XP equal to (Ultima Points spent by Villains).&lt;br /&gt;
: &#039;&#039;Finally, if you have 10 or more XP, lose 10 XP and gain 1 level.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Bonds ==&lt;br /&gt;
&#039;&#039;Only one emotion from each pair per Bond; a single emotion can be added or moved every time a Bond is updated.&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin-right: auto; margin-left: 0px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Person !! Admiration or Inferiority? !! Loyalty or Mistrust? !! Affection or Hatred?&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Placeholder&#039;&#039; ||  || ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Equipment ==&lt;br /&gt;
&#039;&#039;&#039;Zenit:&#039;&#039;&#039; X&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin-right: auto; margin-left: 0px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! !! Martial Armor !! Martial Shields !! Martial Melee Weapons !! Martial Ranged Weapons&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;May Equip:&#039;&#039;&#039; ||Yes ||Yes || ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin-right: auto; margin-left: 0px;&amp;quot;&lt;br /&gt;
|+ Equipped Items&lt;br /&gt;
|-&lt;br /&gt;
! Slot !! Item !! Description&lt;br /&gt;
|-&lt;br /&gt;
| Accessory || ||&lt;br /&gt;
|-&lt;br /&gt;
| Armor || ||&lt;br /&gt;
|-&lt;br /&gt;
| Main Hand || ||&lt;br /&gt;
|-&lt;br /&gt;
| Off Hand || ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Arcana &amp;amp; Spells ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin-right: auto; margin-left: 0px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! MP !! Targets !! Duration !! Description&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Example&#039;&#039; || 0 MP || X || Y || Some spell.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Quirk ==&lt;br /&gt;
&#039;&#039;&#039;Quirk:&#039;&#039;&#039; &amp;quot;From a Distant World&amp;quot; in the Techno Fantasy and High Fantasy books:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Your presence here is an anomaly, an unexpected knot in the weave of destiny: the rules of this land sometimes fail to bind you. Do you come from a different planet, or perhaps a different time? How did you get here, and when? Do you think you still have a chance to go back, and would you do so? What terrible threat followed you?&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
When you participate in a conflict scene, you automatically gain 1 Fabula Point. Additionally, you can invoke a &#039;&#039;&#039;Trait&#039;&#039;&#039; to reroll dice even if you &#039;&#039;&#039;fumbled&#039;&#039;&#039; your Check (if you do so, you &#039;&#039;&#039;do not&#039;&#039;&#039; receive a Fabula Point for the &#039;&#039;&#039;fumble&#039;&#039;&#039;). &lt;br /&gt;
&lt;br /&gt;
== Backpack &amp;amp; Notes ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Story:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Polly is from the very distant past when the world was &amp;quot;Natural Fantasy&amp;quot; rather than &amp;quot;Techno Fantasy&amp;quot;. She was a proud fighter who decided to give up the sword and become a priestess at a well-known temple where she excelled in her studies of Arcana. But when she entered the temple inner sanctuary as part of the final rites of initiation, she saw a blinding flash of light. Suddenly the temple was gone, and she was standing on a weathered stone floor surrounded by a different temple built upon the ruins of her old one. And of course now there was this giant floating island above her. Later, she would learn she was at the temple on Matrado Island where the village chiefs meet yearly. Though there were only a handful of caretakers at the time of year she arrived. They helped her and fed her, but didn&#039;t seem too perturbed about her sudden appearance. They mentioned that their grandparents told tales of strangers appearing at the temple every few generations. So now the ex-priestess has taken up her old profession and travels around getting jobs as a bodyguard or soldier-for-hire while she tries to figure out what happened and if she can return to her time--or rather, if she &#039;&#039;should&#039;&#039; return to her own time.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Campaign [[A_Sky_of_Strife_and_Storms|Main Page]]&#039;&#039;&#039;&lt;/div&gt;</summary>
		<author><name>Glyptodont</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Politsyamekki_Ndaikkuta&amp;diff=482864</id>
		<title>Politsyamekki Ndaikkuta</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Politsyamekki_Ndaikkuta&amp;diff=482864"/>
		<updated>2025-07-30T01:05:19Z</updated>

		<summary type="html">&lt;p&gt;Glyptodont: /* Class Information */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Basic Information ==&lt;br /&gt;
&#039;&#039;&#039;Name: Politsyamekki Ndaikkuta (&amp;quot;Polly&amp;quot; for short)&#039;&#039;&#039; &#039;&#039;It&#039;s a perfectly ordinary name! Why do the folks in this world speak only in short tiny words?&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pronouns:&#039;&#039;&#039; she/her&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Identity:&#039;&#039;&#039; &#039;&#039;Once:&#039;&#039; a Spoiled &amp;amp; Gifted bodyguard-turned-priestess.  &#039;&#039;Now:&#039;&#039; a Troubled and Devout priestess-turned-bodyguard&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Theme:&#039;&#039;&#039; Doubt -- Can she discover what happened to her world? Can she go back and undo the past? Does she really want to go back and undo this new world around her?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Origin:&#039;&#039;&#039; From the Past&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Quirk:&#039;&#039;&#039; From a Distant World (See below)&lt;br /&gt;
&lt;br /&gt;
== Attributes &amp;amp; Status Effects ==&lt;br /&gt;
&#039;&#039;&#039;Dexterity:&#039;&#039;&#039; d6&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Insight:&#039;&#039;&#039; d6 (d8 when merged with &#039;&#039;Arcanum of the Grimoire&#039;&#039;. See &amp;quot;Bind &amp;amp; Summon&amp;quot; below)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Might:&#039;&#039;&#039; d10&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Willpower:&#039;&#039;&#039; d10&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin-right: auto; margin-left: 0px;&amp;quot;&lt;br /&gt;
|+ Status effects&lt;br /&gt;
|-&lt;br /&gt;
! Status !! Active? !! Stat Impacted (-1 die size)&lt;br /&gt;
|-&lt;br /&gt;
| Slow ||  || DEX&lt;br /&gt;
|-&lt;br /&gt;
| Enraged ||  || DEX + INS&lt;br /&gt;
|-&lt;br /&gt;
| Dazed ||  || INS&lt;br /&gt;
|-&lt;br /&gt;
| Weak ||  || MIG &lt;br /&gt;
|-&lt;br /&gt;
| Poisoned ||  || MIG + WLP&lt;br /&gt;
|-&lt;br /&gt;
| Shaken ||  || WLP&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Hit Points + Derived Stats ==&lt;br /&gt;
&#039;&#039;&#039;HP - Current: &#039;&#039;&#039; 60 &#039;&#039;&#039;Max:&#039;&#039;&#039; 60  &#039;&#039;(total character level + five times character’s base Might die size + five points for Guardian class)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Crisis Score - Current: &#039;&#039;&#039; 30 &#039;&#039;&#039;Max:&#039;&#039;&#039; 30 &#039;&#039;(half maximum Hit Points, rounded down)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;MP - Current: &#039;&#039;&#039; 60 &#039;&#039;&#039;Max:&#039;&#039;&#039; 60  &#039;&#039;(total character level + five times character’s base Willpower die size + five points for Arcanist class)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;IP - Current: &#039;&#039;&#039; 6 &#039;&#039;&#039;Max:&#039;&#039;&#039; 6&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Initiative Modifier:&#039;&#039;&#039; 0&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Defense:&#039;&#039;&#039; 6&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Magical Defense:&#039;&#039;&#039; 6&lt;br /&gt;
&lt;br /&gt;
== Class Information ==&lt;br /&gt;
&#039;&#039;&#039;Character Level:&#039;&#039;&#039; 5&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin-right: auto; margin-left: 0px;&amp;quot;&lt;br /&gt;
|+ Class Arcanist - level 2&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Free Benefits:&#039;&#039;&#039; || Permanently increase your maximum Mind Points by 5.&lt;br /&gt;
|-&lt;br /&gt;
! Skill Name !! Skill Description&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Bind &amp;amp; Summon&#039;&#039; || You may &#039;&#039;&#039;bind&#039;&#039;&#039; Arcana to your soul and &#039;&#039;&#039;summon&#039;&#039;&#039; them later. The Game Master will tell you the details of each binding process when you first encounter the Arcanum in question. &lt;br /&gt;
&lt;br /&gt;
You may use an action and spend 40 Mind Points to &#039;&#039;&#039;summon&#039;&#039;&#039; an Arcanum you have bound: the details of this process are explained on the next page. If you take this Skill at character creation, you begin play with one Arcanum of your choice already bound to you, chosen from the list on the next pages. Other than that, you may only obtain new Arcana through exploration and story progression.&lt;br /&gt;
&lt;br /&gt;
Initial bound Arcanum: &#039;&#039;Arcanum of the Grimoire:&#039;&#039; &lt;br /&gt;
* &#039;&#039;Domains:&#039;&#039; knowledge, revelations, understanding.&lt;br /&gt;
* &#039;&#039;Merge:&#039;&#039; You are able to read, write, speak and understand all languages. You treat your Insight as if it were one die size higher (up to a maximum of d12).&lt;br /&gt;
* &#039;&#039;Dismiss:&#039;&#039; &#039;&#039;&#039;Oracle.&#039;&#039;&#039; You ask the Game Master a single question. The Game Master must answer truthfully, describing the vision shown to you by the Grimoire. Once used, this &#039;&#039;&#039;dismiss&#039;&#039;&#039; effect will not be available until the next dawn. Furthermore, the same question may never be asked more than once. The Game Master has final say on which questions are too similar to be asked again.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Ritual Arcanum&#039;&#039; || You may perform Rituals of the &#039;&#039;&#039;Arcanism&#039;&#039;&#039; discipline, as long as their effects fall within the &#039;&#039;&#039;domains&#039;&#039;&#039; of one or more Arcana you have bound.&lt;br /&gt;
&lt;br /&gt;
Arcanism Rituals use [WLP + WLP] for the Magic Check.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin-right: auto; margin-left: 0px;&amp;quot;&lt;br /&gt;
|+ Class Guardian - level 3&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Free Benefits:&#039;&#039;&#039; || &lt;br /&gt;
* Permanently increase your maximum Hit Points by 5.&lt;br /&gt;
* Gain the ability to equip martial armor and martial shields&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! Skill Name !! Skill Description&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Bodyguard &#039;&#039; ||If you perform the Guard action and choose to provide cover to another creature, that creature gains Resistance to all damage types until the start of your next turn.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Protect&#039;&#039; ||When another creature is threatened by an attack, spell or other danger, you may take their place (any Checks that are part of the danger will be performed against you; you may declare the use of this Skill before or after the Checks have been made). If the danger already affected you, it affects you twice (resolve both instances separately); you also cannot protect multiple creatures from the same danger. If you use this Skill during a conflict, you cannot use it again until the start of your next turn.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Fortress 1&#039;&#039; || Permanently increase your maximum Hit Points by [SL × 3]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Fabula Points ==&lt;br /&gt;
&#039;&#039;&#039;Points:&#039;&#039;&#039; 3&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gaining Fabula Points:&#039;&#039;&#039;&lt;br /&gt;
: &#039;&#039;+1 if you have none at the start of a session.&#039;&#039;&lt;br /&gt;
: &#039;&#039;+1 when a Villain makes an entrance.&#039;&#039;&lt;br /&gt;
: &#039;&#039;+1 when you fumble a Check.&#039;&#039;&lt;br /&gt;
: &#039;&#039;+2 if you surrender at zero HP.&#039;&#039;&lt;br /&gt;
: &#039;&#039;+1 automatically when you participate in a conflict scene &#039;&#039;&#039;(Quirk)&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spending Fabula Points:&#039;&#039;&#039;&lt;br /&gt;
: &#039;&#039;Spend 1 point after performing a Check to invoke a trait to reroll one or both dice.&#039;&#039;&lt;br /&gt;
: &#039;&#039;Spend 1 point after performing a Check to invoke a bond and add its strength to the result.&#039;&#039;&lt;br /&gt;
: &#039;&#039;Spend 1 point to alter the story. If you alter an existing element, you need permission from whoever introduced it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Experience Points ==&lt;br /&gt;
&#039;&#039;&#039;XP:&#039;&#039;&#039; 0&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;At the end of each session, you automatically gain 5 XP. Then:&#039;&#039;&lt;br /&gt;
: &#039;&#039;Gain X equal to (Fabula Points spent by the group / # of Player Characters).&#039;&#039;&lt;br /&gt;
: &#039;&#039;Gain XP equal to (Ultima Points spent by Villains).&lt;br /&gt;
: &#039;&#039;Finally, if you have 10 or more XP, lose 10 XP and gain 1 level.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Bonds ==&lt;br /&gt;
&#039;&#039;Only one emotion from each pair per Bond; a single emotion can be added or moved every time a Bond is updated.&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin-right: auto; margin-left: 0px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Person !! Admiration or Inferiority? !! Loyalty or Mistrust? !! Affection or Hatred?&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Placeholder&#039;&#039; ||  || ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Equipment ==&lt;br /&gt;
&#039;&#039;&#039;Zenit:&#039;&#039;&#039; X&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin-right: auto; margin-left: 0px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! !! Martial Armor !! Martial Shields !! Martial Melee Weapons !! Martial Ranged Weapons&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;May Equip:&#039;&#039;&#039; ||Yes ||Yes || ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin-right: auto; margin-left: 0px;&amp;quot;&lt;br /&gt;
|+ Equipped Items&lt;br /&gt;
|-&lt;br /&gt;
! Slot !! Item !! Description&lt;br /&gt;
|-&lt;br /&gt;
| Accessory || ||&lt;br /&gt;
|-&lt;br /&gt;
| Armor || ||&lt;br /&gt;
|-&lt;br /&gt;
| Main Hand || ||&lt;br /&gt;
|-&lt;br /&gt;
| Off Hand || ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Arcana &amp;amp; Spells ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin-right: auto; margin-left: 0px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! MP !! Targets !! Duration !! Description&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Example&#039;&#039; || 0 MP || X || Y || Some spell.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Quirk ==&lt;br /&gt;
&#039;&#039;&#039;Quirk:&#039;&#039;&#039; &amp;quot;From a Distant World&amp;quot; in the Techno Fantasy and High Fantasy books:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Your presence here is an anomaly, an unexpected knot in the weave of destiny: the rules of this land sometimes fail to bind you. Do you come from a different planet, or perhaps a different time? How did you get here, and when? Do you think you still have a chance to go back, and would you do so? What terrible threat followed you?&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
When you participate in a conflict scene, you automatically gain 1 Fabula Point. Additionally, you can invoke a &#039;&#039;&#039;Trait&#039;&#039;&#039; to reroll dice even if you &#039;&#039;&#039;fumbled&#039;&#039;&#039; your Check (if you do so, you &#039;&#039;&#039;do not&#039;&#039;&#039; receive a Fabula Point for the &#039;&#039;&#039;fumble&#039;&#039;&#039;). &lt;br /&gt;
&lt;br /&gt;
== Backpack &amp;amp; Notes ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Story:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Polly is from the very distant past when the world was &amp;quot;Natural Fantasy&amp;quot; rather than &amp;quot;Techno Fantasy&amp;quot;. She was a proud fighter who decided to give up the sword and become a priestess at a well-known temple where she excelled in her studies of Arcana. But when she entered the temple inner sanctuary as part of the final rites of initiation, she saw a blinding flash of light. Suddenly the temple was gone, and she was standing on a weathered stone floor surrounded by a different temple built upon the ruins of her old one. And of course now there was this giant floating island above her. Later, she would learn she was at the temple on Matrado Island where the village chiefs meet yearly. Though there were only a handful of caretakers at the time of year she arrived. They helped her and fed her, but didn&#039;t seem too perturbed about her sudden appearance. They mentioned that their grandparents told tales of strangers appearing at the temple every few generations. So now the ex-priestess has taken up her old profession and travels around getting jobs as a bodyguard or soldier-for-hire while she tries to figure out what happened and if she can return to her time--or rather, if she &#039;&#039;should&#039;&#039; return to her own time.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Campaign [[A_Sky_of_Strife_and_Storms|Main Page]]&#039;&#039;&#039;&lt;/div&gt;</summary>
		<author><name>Glyptodont</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Politsyamekki_Ndaikkuta&amp;diff=482863</id>
		<title>Politsyamekki Ndaikkuta</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Politsyamekki_Ndaikkuta&amp;diff=482863"/>
		<updated>2025-07-30T01:02:44Z</updated>

		<summary type="html">&lt;p&gt;Glyptodont: /* Class Information */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Basic Information ==&lt;br /&gt;
&#039;&#039;&#039;Name: Politsyamekki Ndaikkuta (&amp;quot;Polly&amp;quot; for short)&#039;&#039;&#039; &#039;&#039;It&#039;s a perfectly ordinary name! Why do the folks in this world speak only in short tiny words?&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pronouns:&#039;&#039;&#039; she/her&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Identity:&#039;&#039;&#039; &#039;&#039;Once:&#039;&#039; a Spoiled &amp;amp; Gifted bodyguard-turned-priestess.  &#039;&#039;Now:&#039;&#039; a Troubled and Devout priestess-turned-bodyguard&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Theme:&#039;&#039;&#039; Doubt -- Can she discover what happened to her world? Can she go back and undo the past? Does she really want to go back and undo this new world around her?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Origin:&#039;&#039;&#039; From the Past&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Quirk:&#039;&#039;&#039; From a Distant World (See below)&lt;br /&gt;
&lt;br /&gt;
== Attributes &amp;amp; Status Effects ==&lt;br /&gt;
&#039;&#039;&#039;Dexterity:&#039;&#039;&#039; d6&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Insight:&#039;&#039;&#039; d6 (d8 when merged with &#039;&#039;Arcanum of the Grimoire&#039;&#039;. See &amp;quot;Bind &amp;amp; Summon&amp;quot; below)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Might:&#039;&#039;&#039; d10&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Willpower:&#039;&#039;&#039; d10&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin-right: auto; margin-left: 0px;&amp;quot;&lt;br /&gt;
|+ Status effects&lt;br /&gt;
|-&lt;br /&gt;
! Status !! Active? !! Stat Impacted (-1 die size)&lt;br /&gt;
|-&lt;br /&gt;
| Slow ||  || DEX&lt;br /&gt;
|-&lt;br /&gt;
| Enraged ||  || DEX + INS&lt;br /&gt;
|-&lt;br /&gt;
| Dazed ||  || INS&lt;br /&gt;
|-&lt;br /&gt;
| Weak ||  || MIG &lt;br /&gt;
|-&lt;br /&gt;
| Poisoned ||  || MIG + WLP&lt;br /&gt;
|-&lt;br /&gt;
| Shaken ||  || WLP&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Hit Points + Derived Stats ==&lt;br /&gt;
&#039;&#039;&#039;HP - Current: &#039;&#039;&#039; 60 &#039;&#039;&#039;Max:&#039;&#039;&#039; 60  &#039;&#039;(total character level + five times character’s base Might die size + five points for Guardian class)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Crisis Score - Current: &#039;&#039;&#039; 30 &#039;&#039;&#039;Max:&#039;&#039;&#039; 30 &#039;&#039;(half maximum Hit Points, rounded down)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;MP - Current: &#039;&#039;&#039; 60 &#039;&#039;&#039;Max:&#039;&#039;&#039; 60  &#039;&#039;(total character level + five times character’s base Willpower die size + five points for Arcanist class)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;IP - Current: &#039;&#039;&#039; 6 &#039;&#039;&#039;Max:&#039;&#039;&#039; 6&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Initiative Modifier:&#039;&#039;&#039; 0&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Defense:&#039;&#039;&#039; 6&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Magical Defense:&#039;&#039;&#039; 6&lt;br /&gt;
&lt;br /&gt;
== Class Information ==&lt;br /&gt;
&#039;&#039;&#039;Character Level:&#039;&#039;&#039; 5&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin-right: auto; margin-left: 0px;&amp;quot;&lt;br /&gt;
|+ Class Arcanist - level 2&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Free Benefits:&#039;&#039;&#039; || Permanently increase your maximum Mind Points by 5.&lt;br /&gt;
|-&lt;br /&gt;
! Skill Name !! Skill Description&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Bind &amp;amp; Summon&#039;&#039; || You may &#039;&#039;&#039;bind&#039;&#039;&#039; Arcana to your soul and &#039;&#039;&#039;summon&#039;&#039;&#039; them later. The Game Master will tell you the details of each binding process when you first encounter the Arcanum in question. &lt;br /&gt;
&lt;br /&gt;
You may use an action and spend 40 Mind Points to &#039;&#039;&#039;summon&#039;&#039;&#039; an Arcanum you have bound: the details of this process are explained on the next page. If you take this Skill at character creation, you begin play with one Arcanum of your choice already bound to you, chosen from the list on the next pages. Other than that, you may only obtain new Arcana through exploration and story progression.&lt;br /&gt;
&lt;br /&gt;
Initial bound Arcanum: &#039;&#039;Arcanum of the Grimoire:&#039;&#039; &lt;br /&gt;
* &#039;&#039;Domains:&#039;&#039; knowledge, revelations, understanding.&lt;br /&gt;
* &#039;&#039;Merge:&#039;&#039; You are able to read, write, speak and understand all languages. You treat your Insight as if it were one die size higher (up to a maximum of d12).&lt;br /&gt;
* &#039;&#039;Dismiss:&#039;&#039; &#039;&#039;&#039;Oracle.&#039;&#039;&#039; You ask the Game Master a single question. The Game Master must answer truthfully, describing the vision shown to you by the Grimoire. Once used, this &#039;&#039;&#039;dismiss&#039;&#039;&#039; effect will not be available until the next dawn. Furthermore, the same question may never be asked more than once. The Game Master has final say on which questions are too similar to be asked again.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Ritual Arcanum&#039;&#039; || You may perform Rituals of the &#039;&#039;&#039;Arcanism&#039;&#039;&#039; discipline, as long as their effects fall within the &#039;&#039;&#039;domains&#039;&#039;&#039; of one or more Arcana you have bound.&lt;br /&gt;
&lt;br /&gt;
Arcanism Rituals use [WLP + WLP] for the Magic Check.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin-right: auto; margin-left: 0px;&amp;quot;&lt;br /&gt;
|+ Class Guardian - level 3&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Free Benefits:&#039;&#039;&#039; || &lt;br /&gt;
* Permanently increase your maximum Hit Points by 5.&lt;br /&gt;
* Gain the ability to equip martial armor and martial shields&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! Skill Name !! Skill Description&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Bodyguard &#039;&#039; ||If you perform the Guard action and choose to provide cover to another creature, that creature gains Resistance to all damage types until the start of your next turn.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Protect&#039;&#039; ||When another creature is threatened by an attack, spell or other danger, you may take their place (any Checks that are part of the danger will be performed against you; you may declare the use of this Skill before or after the Checks have been made). If the danger already affected you, it affects you twice (resolve both instances separately); you also cannot protect multiple creatures from the same danger. If you use this Skill during a conflict, you cannot use it again until the start of your next turn.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Fabula Points ==&lt;br /&gt;
&#039;&#039;&#039;Points:&#039;&#039;&#039; 3&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gaining Fabula Points:&#039;&#039;&#039;&lt;br /&gt;
: &#039;&#039;+1 if you have none at the start of a session.&#039;&#039;&lt;br /&gt;
: &#039;&#039;+1 when a Villain makes an entrance.&#039;&#039;&lt;br /&gt;
: &#039;&#039;+1 when you fumble a Check.&#039;&#039;&lt;br /&gt;
: &#039;&#039;+2 if you surrender at zero HP.&#039;&#039;&lt;br /&gt;
: &#039;&#039;+1 automatically when you participate in a conflict scene &#039;&#039;&#039;(Quirk)&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spending Fabula Points:&#039;&#039;&#039;&lt;br /&gt;
: &#039;&#039;Spend 1 point after performing a Check to invoke a trait to reroll one or both dice.&#039;&#039;&lt;br /&gt;
: &#039;&#039;Spend 1 point after performing a Check to invoke a bond and add its strength to the result.&#039;&#039;&lt;br /&gt;
: &#039;&#039;Spend 1 point to alter the story. If you alter an existing element, you need permission from whoever introduced it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Experience Points ==&lt;br /&gt;
&#039;&#039;&#039;XP:&#039;&#039;&#039; 0&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;At the end of each session, you automatically gain 5 XP. Then:&#039;&#039;&lt;br /&gt;
: &#039;&#039;Gain X equal to (Fabula Points spent by the group / # of Player Characters).&#039;&#039;&lt;br /&gt;
: &#039;&#039;Gain XP equal to (Ultima Points spent by Villains).&lt;br /&gt;
: &#039;&#039;Finally, if you have 10 or more XP, lose 10 XP and gain 1 level.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Bonds ==&lt;br /&gt;
&#039;&#039;Only one emotion from each pair per Bond; a single emotion can be added or moved every time a Bond is updated.&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin-right: auto; margin-left: 0px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Person !! Admiration or Inferiority? !! Loyalty or Mistrust? !! Affection or Hatred?&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Placeholder&#039;&#039; ||  || ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Equipment ==&lt;br /&gt;
&#039;&#039;&#039;Zenit:&#039;&#039;&#039; X&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin-right: auto; margin-left: 0px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! !! Martial Armor !! Martial Shields !! Martial Melee Weapons !! Martial Ranged Weapons&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;May Equip:&#039;&#039;&#039; ||Yes ||Yes || ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin-right: auto; margin-left: 0px;&amp;quot;&lt;br /&gt;
|+ Equipped Items&lt;br /&gt;
|-&lt;br /&gt;
! Slot !! Item !! Description&lt;br /&gt;
|-&lt;br /&gt;
| Accessory || ||&lt;br /&gt;
|-&lt;br /&gt;
| Armor || ||&lt;br /&gt;
|-&lt;br /&gt;
| Main Hand || ||&lt;br /&gt;
|-&lt;br /&gt;
| Off Hand || ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Arcana &amp;amp; Spells ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin-right: auto; margin-left: 0px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! MP !! Targets !! Duration !! Description&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Example&#039;&#039; || 0 MP || X || Y || Some spell.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Quirk ==&lt;br /&gt;
&#039;&#039;&#039;Quirk:&#039;&#039;&#039; &amp;quot;From a Distant World&amp;quot; in the Techno Fantasy and High Fantasy books:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Your presence here is an anomaly, an unexpected knot in the weave of destiny: the rules of this land sometimes fail to bind you. Do you come from a different planet, or perhaps a different time? How did you get here, and when? Do you think you still have a chance to go back, and would you do so? What terrible threat followed you?&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
When you participate in a conflict scene, you automatically gain 1 Fabula Point. Additionally, you can invoke a &#039;&#039;&#039;Trait&#039;&#039;&#039; to reroll dice even if you &#039;&#039;&#039;fumbled&#039;&#039;&#039; your Check (if you do so, you &#039;&#039;&#039;do not&#039;&#039;&#039; receive a Fabula Point for the &#039;&#039;&#039;fumble&#039;&#039;&#039;). &lt;br /&gt;
&lt;br /&gt;
== Backpack &amp;amp; Notes ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Story:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Polly is from the very distant past when the world was &amp;quot;Natural Fantasy&amp;quot; rather than &amp;quot;Techno Fantasy&amp;quot;. She was a proud fighter who decided to give up the sword and become a priestess at a well-known temple where she excelled in her studies of Arcana. But when she entered the temple inner sanctuary as part of the final rites of initiation, she saw a blinding flash of light. Suddenly the temple was gone, and she was standing on a weathered stone floor surrounded by a different temple built upon the ruins of her old one. And of course now there was this giant floating island above her. Later, she would learn she was at the temple on Matrado Island where the village chiefs meet yearly. Though there were only a handful of caretakers at the time of year she arrived. They helped her and fed her, but didn&#039;t seem too perturbed about her sudden appearance. They mentioned that their grandparents told tales of strangers appearing at the temple every few generations. So now the ex-priestess has taken up her old profession and travels around getting jobs as a bodyguard or soldier-for-hire while she tries to figure out what happened and if she can return to her time--or rather, if she &#039;&#039;should&#039;&#039; return to her own time.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Campaign [[A_Sky_of_Strife_and_Storms|Main Page]]&#039;&#039;&#039;&lt;/div&gt;</summary>
		<author><name>Glyptodont</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Politsyamekki_Ndaikkuta&amp;diff=482862</id>
		<title>Politsyamekki Ndaikkuta</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Politsyamekki_Ndaikkuta&amp;diff=482862"/>
		<updated>2025-07-30T00:51:45Z</updated>

		<summary type="html">&lt;p&gt;Glyptodont: /* Class Information */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Basic Information ==&lt;br /&gt;
&#039;&#039;&#039;Name: Politsyamekki Ndaikkuta (&amp;quot;Polly&amp;quot; for short)&#039;&#039;&#039; &#039;&#039;It&#039;s a perfectly ordinary name! Why do the folks in this world speak only in short tiny words?&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pronouns:&#039;&#039;&#039; she/her&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Identity:&#039;&#039;&#039; &#039;&#039;Once:&#039;&#039; a Spoiled &amp;amp; Gifted bodyguard-turned-priestess.  &#039;&#039;Now:&#039;&#039; a Troubled and Devout priestess-turned-bodyguard&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Theme:&#039;&#039;&#039; Doubt -- Can she discover what happened to her world? Can she go back and undo the past? Does she really want to go back and undo this new world around her?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Origin:&#039;&#039;&#039; From the Past&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Quirk:&#039;&#039;&#039; From a Distant World (See below)&lt;br /&gt;
&lt;br /&gt;
== Attributes &amp;amp; Status Effects ==&lt;br /&gt;
&#039;&#039;&#039;Dexterity:&#039;&#039;&#039; d6&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Insight:&#039;&#039;&#039; d6 (d8 when merged with &#039;&#039;Arcanum of the Grimoire&#039;&#039;. See &amp;quot;Bind &amp;amp; Summon&amp;quot; below)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Might:&#039;&#039;&#039; d10&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Willpower:&#039;&#039;&#039; d10&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin-right: auto; margin-left: 0px;&amp;quot;&lt;br /&gt;
|+ Status effects&lt;br /&gt;
|-&lt;br /&gt;
! Status !! Active? !! Stat Impacted (-1 die size)&lt;br /&gt;
|-&lt;br /&gt;
| Slow ||  || DEX&lt;br /&gt;
|-&lt;br /&gt;
| Enraged ||  || DEX + INS&lt;br /&gt;
|-&lt;br /&gt;
| Dazed ||  || INS&lt;br /&gt;
|-&lt;br /&gt;
| Weak ||  || MIG &lt;br /&gt;
|-&lt;br /&gt;
| Poisoned ||  || MIG + WLP&lt;br /&gt;
|-&lt;br /&gt;
| Shaken ||  || WLP&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Hit Points + Derived Stats ==&lt;br /&gt;
&#039;&#039;&#039;HP - Current: &#039;&#039;&#039; 60 &#039;&#039;&#039;Max:&#039;&#039;&#039; 60  &#039;&#039;(total character level + five times character’s base Might die size + five points for Guardian class)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Crisis Score - Current: &#039;&#039;&#039; 30 &#039;&#039;&#039;Max:&#039;&#039;&#039; 30 &#039;&#039;(half maximum Hit Points, rounded down)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;MP - Current: &#039;&#039;&#039; 60 &#039;&#039;&#039;Max:&#039;&#039;&#039; 60  &#039;&#039;(total character level + five times character’s base Willpower die size + five points for Arcanist class)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;IP - Current: &#039;&#039;&#039; 6 &#039;&#039;&#039;Max:&#039;&#039;&#039; 6&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Initiative Modifier:&#039;&#039;&#039; 0&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Defense:&#039;&#039;&#039; 6&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Magical Defense:&#039;&#039;&#039; 6&lt;br /&gt;
&lt;br /&gt;
== Class Information ==&lt;br /&gt;
&#039;&#039;&#039;Character Level:&#039;&#039;&#039; 5&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin-right: auto; margin-left: 0px;&amp;quot;&lt;br /&gt;
|+ Class Arcanist - level X&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Free Benefits:&#039;&#039;&#039; || Permanently increase your maximum Mind Points by 5.&lt;br /&gt;
|-&lt;br /&gt;
! Skill Name !! Skill Description&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Bind &amp;amp; Summon&#039;&#039; || You may &#039;&#039;&#039;bind&#039;&#039;&#039; Arcana to your soul and &#039;&#039;&#039;summon&#039;&#039;&#039; them later. The Game Master will tell you the details of each binding process when you first encounter the Arcanum in question. &lt;br /&gt;
&lt;br /&gt;
You may use an action and spend 40 Mind Points to &#039;&#039;&#039;summon&#039;&#039;&#039; an Arcanum you have bound: the details of this process are explained on the next page. If you take this Skill at character creation, you begin play with one Arcanum of your choice already bound to you, chosen from the list on the next pages. Other than that, you may only obtain new Arcana through exploration and story progression.&lt;br /&gt;
&lt;br /&gt;
Initial bound Arcanum: &#039;&#039;Arcanum of the Grimoire:&#039;&#039; &lt;br /&gt;
* &#039;&#039;Domains:&#039;&#039; knowledge, revelations, understanding.&lt;br /&gt;
* &#039;&#039;Merge:&#039;&#039; You are able to read, write, speak and understand all languages. You treat your Insight as if it were one die size higher (up to a maximum of d12).&lt;br /&gt;
* &#039;&#039;Dismiss:&#039;&#039; &#039;&#039;&#039;Oracle.&#039;&#039;&#039; You ask the Game Master a single question. The Game Master must answer truthfully, describing the vision shown to you by the Grimoire. Once used, this &#039;&#039;&#039;dismiss&#039;&#039;&#039; effect will not be available until the next dawn. Furthermore, the same question may never be asked more than once. The Game Master has final say on which questions are too similar to be asked again.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Ritual Arcanum&#039;&#039; || You may perform Rituals of the &#039;&#039;&#039;Arcanism&#039;&#039;&#039; discipline, as long as their effects fall within the &#039;&#039;&#039;domains&#039;&#039;&#039; of one or more Arcana you have bound.&lt;br /&gt;
&lt;br /&gt;
Arcanism Rituals use [WLP + WLP] for the Magic Check.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin-right: auto; margin-left: 0px;&amp;quot;&lt;br /&gt;
|+ Class Guardian - level X&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Free Benefits:&#039;&#039;&#039; || &lt;br /&gt;
* Permanently increase your maximum Hit Points by 5.&lt;br /&gt;
* Gain the ability to equip martial armor and martial shields&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! Skill Name !! Skill Description&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Bodyguard &#039;&#039; ||If you perform the Guard action and choose to provide cover to another creature, that creature gains Resistance to all damage types until the start of your next turn.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Protect&#039;&#039; ||When another creature is threatened by an attack, spell or other danger, you may take their place (any Checks that are part of the danger will be performed against you; you may declare the use of this Skill before or after the Checks have been made). If the danger already affected you, it affects you twice (resolve both instances separately); you also cannot protect multiple creatures from the same danger. If you use this Skill during a conflict, you cannot use it again until the start of your next turn.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Fabula Points ==&lt;br /&gt;
&#039;&#039;&#039;Points:&#039;&#039;&#039; 3&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gaining Fabula Points:&#039;&#039;&#039;&lt;br /&gt;
: &#039;&#039;+1 if you have none at the start of a session.&#039;&#039;&lt;br /&gt;
: &#039;&#039;+1 when a Villain makes an entrance.&#039;&#039;&lt;br /&gt;
: &#039;&#039;+1 when you fumble a Check.&#039;&#039;&lt;br /&gt;
: &#039;&#039;+2 if you surrender at zero HP.&#039;&#039;&lt;br /&gt;
: &#039;&#039;+1 automatically when you participate in a conflict scene &#039;&#039;&#039;(Quirk)&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spending Fabula Points:&#039;&#039;&#039;&lt;br /&gt;
: &#039;&#039;Spend 1 point after performing a Check to invoke a trait to reroll one or both dice.&#039;&#039;&lt;br /&gt;
: &#039;&#039;Spend 1 point after performing a Check to invoke a bond and add its strength to the result.&#039;&#039;&lt;br /&gt;
: &#039;&#039;Spend 1 point to alter the story. If you alter an existing element, you need permission from whoever introduced it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Experience Points ==&lt;br /&gt;
&#039;&#039;&#039;XP:&#039;&#039;&#039; 0&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;At the end of each session, you automatically gain 5 XP. Then:&#039;&#039;&lt;br /&gt;
: &#039;&#039;Gain X equal to (Fabula Points spent by the group / # of Player Characters).&#039;&#039;&lt;br /&gt;
: &#039;&#039;Gain XP equal to (Ultima Points spent by Villains).&lt;br /&gt;
: &#039;&#039;Finally, if you have 10 or more XP, lose 10 XP and gain 1 level.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Bonds ==&lt;br /&gt;
&#039;&#039;Only one emotion from each pair per Bond; a single emotion can be added or moved every time a Bond is updated.&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin-right: auto; margin-left: 0px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Person !! Admiration or Inferiority? !! Loyalty or Mistrust? !! Affection or Hatred?&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Placeholder&#039;&#039; ||  || ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Equipment ==&lt;br /&gt;
&#039;&#039;&#039;Zenit:&#039;&#039;&#039; X&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin-right: auto; margin-left: 0px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! !! Martial Armor !! Martial Shields !! Martial Melee Weapons !! Martial Ranged Weapons&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;May Equip:&#039;&#039;&#039; ||Yes ||Yes || ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin-right: auto; margin-left: 0px;&amp;quot;&lt;br /&gt;
|+ Equipped Items&lt;br /&gt;
|-&lt;br /&gt;
! Slot !! Item !! Description&lt;br /&gt;
|-&lt;br /&gt;
| Accessory || ||&lt;br /&gt;
|-&lt;br /&gt;
| Armor || ||&lt;br /&gt;
|-&lt;br /&gt;
| Main Hand || ||&lt;br /&gt;
|-&lt;br /&gt;
| Off Hand || ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Arcana &amp;amp; Spells ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin-right: auto; margin-left: 0px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! MP !! Targets !! Duration !! Description&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Example&#039;&#039; || 0 MP || X || Y || Some spell.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Quirk ==&lt;br /&gt;
&#039;&#039;&#039;Quirk:&#039;&#039;&#039; &amp;quot;From a Distant World&amp;quot; in the Techno Fantasy and High Fantasy books:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Your presence here is an anomaly, an unexpected knot in the weave of destiny: the rules of this land sometimes fail to bind you. Do you come from a different planet, or perhaps a different time? How did you get here, and when? Do you think you still have a chance to go back, and would you do so? What terrible threat followed you?&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
When you participate in a conflict scene, you automatically gain 1 Fabula Point. Additionally, you can invoke a &#039;&#039;&#039;Trait&#039;&#039;&#039; to reroll dice even if you &#039;&#039;&#039;fumbled&#039;&#039;&#039; your Check (if you do so, you &#039;&#039;&#039;do not&#039;&#039;&#039; receive a Fabula Point for the &#039;&#039;&#039;fumble&#039;&#039;&#039;). &lt;br /&gt;
&lt;br /&gt;
== Backpack &amp;amp; Notes ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Story:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Polly is from the very distant past when the world was &amp;quot;Natural Fantasy&amp;quot; rather than &amp;quot;Techno Fantasy&amp;quot;. She was a proud fighter who decided to give up the sword and become a priestess at a well-known temple where she excelled in her studies of Arcana. But when she entered the temple inner sanctuary as part of the final rites of initiation, she saw a blinding flash of light. Suddenly the temple was gone, and she was standing on a weathered stone floor surrounded by a different temple built upon the ruins of her old one. And of course now there was this giant floating island above her. Later, she would learn she was at the temple on Matrado Island where the village chiefs meet yearly. Though there were only a handful of caretakers at the time of year she arrived. They helped her and fed her, but didn&#039;t seem too perturbed about her sudden appearance. They mentioned that their grandparents told tales of strangers appearing at the temple every few generations. So now the ex-priestess has taken up her old profession and travels around getting jobs as a bodyguard or soldier-for-hire while she tries to figure out what happened and if she can return to her time--or rather, if she &#039;&#039;should&#039;&#039; return to her own time.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Campaign [[A_Sky_of_Strife_and_Storms|Main Page]]&#039;&#039;&#039;&lt;/div&gt;</summary>
		<author><name>Glyptodont</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Politsyamekki_Ndaikkuta&amp;diff=482861</id>
		<title>Politsyamekki Ndaikkuta</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Politsyamekki_Ndaikkuta&amp;diff=482861"/>
		<updated>2025-07-30T00:50:10Z</updated>

		<summary type="html">&lt;p&gt;Glyptodont: /* Attributes &amp;amp; Status Effects */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Basic Information ==&lt;br /&gt;
&#039;&#039;&#039;Name: Politsyamekki Ndaikkuta (&amp;quot;Polly&amp;quot; for short)&#039;&#039;&#039; &#039;&#039;It&#039;s a perfectly ordinary name! Why do the folks in this world speak only in short tiny words?&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pronouns:&#039;&#039;&#039; she/her&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Identity:&#039;&#039;&#039; &#039;&#039;Once:&#039;&#039; a Spoiled &amp;amp; Gifted bodyguard-turned-priestess.  &#039;&#039;Now:&#039;&#039; a Troubled and Devout priestess-turned-bodyguard&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Theme:&#039;&#039;&#039; Doubt -- Can she discover what happened to her world? Can she go back and undo the past? Does she really want to go back and undo this new world around her?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Origin:&#039;&#039;&#039; From the Past&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Quirk:&#039;&#039;&#039; From a Distant World (See below)&lt;br /&gt;
&lt;br /&gt;
== Attributes &amp;amp; Status Effects ==&lt;br /&gt;
&#039;&#039;&#039;Dexterity:&#039;&#039;&#039; d6&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Insight:&#039;&#039;&#039; d6 (d8 when merged with &#039;&#039;Arcanum of the Grimoire&#039;&#039;. See &amp;quot;Bind &amp;amp; Summon&amp;quot; below)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Might:&#039;&#039;&#039; d10&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Willpower:&#039;&#039;&#039; d10&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin-right: auto; margin-left: 0px;&amp;quot;&lt;br /&gt;
|+ Status effects&lt;br /&gt;
|-&lt;br /&gt;
! Status !! Active? !! Stat Impacted (-1 die size)&lt;br /&gt;
|-&lt;br /&gt;
| Slow ||  || DEX&lt;br /&gt;
|-&lt;br /&gt;
| Enraged ||  || DEX + INS&lt;br /&gt;
|-&lt;br /&gt;
| Dazed ||  || INS&lt;br /&gt;
|-&lt;br /&gt;
| Weak ||  || MIG &lt;br /&gt;
|-&lt;br /&gt;
| Poisoned ||  || MIG + WLP&lt;br /&gt;
|-&lt;br /&gt;
| Shaken ||  || WLP&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Hit Points + Derived Stats ==&lt;br /&gt;
&#039;&#039;&#039;HP - Current: &#039;&#039;&#039; 60 &#039;&#039;&#039;Max:&#039;&#039;&#039; 60  &#039;&#039;(total character level + five times character’s base Might die size + five points for Guardian class)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Crisis Score - Current: &#039;&#039;&#039; 30 &#039;&#039;&#039;Max:&#039;&#039;&#039; 30 &#039;&#039;(half maximum Hit Points, rounded down)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;MP - Current: &#039;&#039;&#039; 60 &#039;&#039;&#039;Max:&#039;&#039;&#039; 60  &#039;&#039;(total character level + five times character’s base Willpower die size + five points for Arcanist class)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;IP - Current: &#039;&#039;&#039; 6 &#039;&#039;&#039;Max:&#039;&#039;&#039; 6&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Initiative Modifier:&#039;&#039;&#039; 0&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Defense:&#039;&#039;&#039; 6&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Magical Defense:&#039;&#039;&#039; 6&lt;br /&gt;
&lt;br /&gt;
== Class Information ==&lt;br /&gt;
&#039;&#039;&#039;Character Level:&#039;&#039;&#039; 5&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin-right: auto; margin-left: 0px;&amp;quot;&lt;br /&gt;
|+ Class Arcanist - level X&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Free Benefits:&#039;&#039;&#039; || Permanently increase your maximum Mind Points by 5.&lt;br /&gt;
|-&lt;br /&gt;
! Skill Name !! Skill Description&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Bind &amp;amp; Summon&#039;&#039; || You may &#039;&#039;&#039;bind&#039;&#039;&#039; Arcana to your soul and &#039;&#039;&#039;summon&#039;&#039;&#039; them later. The Game Master will tell you the details of each binding process when you first encounter the Arcanum in question. &lt;br /&gt;
&lt;br /&gt;
You may use an action and spend 40 Mind Points to &#039;&#039;&#039;summon&#039;&#039;&#039; an Arcanum you have bound: the details of this process are explained on the next page. If you take this Skill at character creation, you begin play with one Arcanum of your choice already bound to you, chosen from the list on the next pages. Other than that, you may only obtain new Arcana through exploration and story progression.&lt;br /&gt;
&lt;br /&gt;
Initial bound Arcanum: &#039;&#039;Arcanum of the Grimoire:&#039;&#039; &lt;br /&gt;
* &#039;&#039;Domains:&#039;&#039; knowledge, revelations, understanding.&lt;br /&gt;
* &#039;&#039;Merge:&#039;&#039; You are able to read, write, speak and understand all languages. You treat your Insight as if it were one die size higher (up to a maximum of d12).&lt;br /&gt;
* &#039;&#039;Dismiss:&#039;&#039; &#039;&#039;&#039;Oracle.&#039;&#039;&#039; You ask the Game Master a single question. The Game Master must answer truthfully, describing the vision shown to you by the Grimoire. Once used, this &#039;&#039;&#039;dismiss&#039;&#039;&#039; effect will not be available until the next dawn. Furthermore, the same question may never be asked more than once. The Game Master has final say on which questions are too similar to be asked again.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Ritual Arcanum&#039;&#039; || Does other stuff.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin-right: auto; margin-left: 0px;&amp;quot;&lt;br /&gt;
|+ Class Guardian - level X&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Free Benefits:&#039;&#039;&#039; || &lt;br /&gt;
* Permanently increase your maximum Hit Points by 5.&lt;br /&gt;
* Gain the ability to equip martial armor and martial shields&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! Skill Name !! Skill Description&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Bodyguard &#039;&#039; ||If you perform the Guard action and choose to provide cover to another creature, that creature gains Resistance to all damage types until the start of your next turn.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Protect&#039;&#039; ||When another creature is threatened by an attack, spell or other danger, you may take their place (any Checks that are part of the danger will be performed against you; you may declare the use of this Skill before or after the Checks have been made). If the danger already affected you, it affects you twice (resolve both instances separately); you also cannot protect multiple creatures from the same danger. If you use this Skill during a conflict, you cannot use it again until the start of your next turn.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Fabula Points ==&lt;br /&gt;
&#039;&#039;&#039;Points:&#039;&#039;&#039; 3&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gaining Fabula Points:&#039;&#039;&#039;&lt;br /&gt;
: &#039;&#039;+1 if you have none at the start of a session.&#039;&#039;&lt;br /&gt;
: &#039;&#039;+1 when a Villain makes an entrance.&#039;&#039;&lt;br /&gt;
: &#039;&#039;+1 when you fumble a Check.&#039;&#039;&lt;br /&gt;
: &#039;&#039;+2 if you surrender at zero HP.&#039;&#039;&lt;br /&gt;
: &#039;&#039;+1 automatically when you participate in a conflict scene &#039;&#039;&#039;(Quirk)&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spending Fabula Points:&#039;&#039;&#039;&lt;br /&gt;
: &#039;&#039;Spend 1 point after performing a Check to invoke a trait to reroll one or both dice.&#039;&#039;&lt;br /&gt;
: &#039;&#039;Spend 1 point after performing a Check to invoke a bond and add its strength to the result.&#039;&#039;&lt;br /&gt;
: &#039;&#039;Spend 1 point to alter the story. If you alter an existing element, you need permission from whoever introduced it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Experience Points ==&lt;br /&gt;
&#039;&#039;&#039;XP:&#039;&#039;&#039; 0&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;At the end of each session, you automatically gain 5 XP. Then:&#039;&#039;&lt;br /&gt;
: &#039;&#039;Gain X equal to (Fabula Points spent by the group / # of Player Characters).&#039;&#039;&lt;br /&gt;
: &#039;&#039;Gain XP equal to (Ultima Points spent by Villains).&lt;br /&gt;
: &#039;&#039;Finally, if you have 10 or more XP, lose 10 XP and gain 1 level.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Bonds ==&lt;br /&gt;
&#039;&#039;Only one emotion from each pair per Bond; a single emotion can be added or moved every time a Bond is updated.&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin-right: auto; margin-left: 0px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Person !! Admiration or Inferiority? !! Loyalty or Mistrust? !! Affection or Hatred?&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Placeholder&#039;&#039; ||  || ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Equipment ==&lt;br /&gt;
&#039;&#039;&#039;Zenit:&#039;&#039;&#039; X&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin-right: auto; margin-left: 0px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! !! Martial Armor !! Martial Shields !! Martial Melee Weapons !! Martial Ranged Weapons&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;May Equip:&#039;&#039;&#039; ||Yes ||Yes || ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin-right: auto; margin-left: 0px;&amp;quot;&lt;br /&gt;
|+ Equipped Items&lt;br /&gt;
|-&lt;br /&gt;
! Slot !! Item !! Description&lt;br /&gt;
|-&lt;br /&gt;
| Accessory || ||&lt;br /&gt;
|-&lt;br /&gt;
| Armor || ||&lt;br /&gt;
|-&lt;br /&gt;
| Main Hand || ||&lt;br /&gt;
|-&lt;br /&gt;
| Off Hand || ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Arcana &amp;amp; Spells ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin-right: auto; margin-left: 0px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! MP !! Targets !! Duration !! Description&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Example&#039;&#039; || 0 MP || X || Y || Some spell.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Quirk ==&lt;br /&gt;
&#039;&#039;&#039;Quirk:&#039;&#039;&#039; &amp;quot;From a Distant World&amp;quot; in the Techno Fantasy and High Fantasy books:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Your presence here is an anomaly, an unexpected knot in the weave of destiny: the rules of this land sometimes fail to bind you. Do you come from a different planet, or perhaps a different time? How did you get here, and when? Do you think you still have a chance to go back, and would you do so? What terrible threat followed you?&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
When you participate in a conflict scene, you automatically gain 1 Fabula Point. Additionally, you can invoke a &#039;&#039;&#039;Trait&#039;&#039;&#039; to reroll dice even if you &#039;&#039;&#039;fumbled&#039;&#039;&#039; your Check (if you do so, you &#039;&#039;&#039;do not&#039;&#039;&#039; receive a Fabula Point for the &#039;&#039;&#039;fumble&#039;&#039;&#039;). &lt;br /&gt;
&lt;br /&gt;
== Backpack &amp;amp; Notes ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Story:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Polly is from the very distant past when the world was &amp;quot;Natural Fantasy&amp;quot; rather than &amp;quot;Techno Fantasy&amp;quot;. She was a proud fighter who decided to give up the sword and become a priestess at a well-known temple where she excelled in her studies of Arcana. But when she entered the temple inner sanctuary as part of the final rites of initiation, she saw a blinding flash of light. Suddenly the temple was gone, and she was standing on a weathered stone floor surrounded by a different temple built upon the ruins of her old one. And of course now there was this giant floating island above her. Later, she would learn she was at the temple on Matrado Island where the village chiefs meet yearly. Though there were only a handful of caretakers at the time of year she arrived. They helped her and fed her, but didn&#039;t seem too perturbed about her sudden appearance. They mentioned that their grandparents told tales of strangers appearing at the temple every few generations. So now the ex-priestess has taken up her old profession and travels around getting jobs as a bodyguard or soldier-for-hire while she tries to figure out what happened and if she can return to her time--or rather, if she &#039;&#039;should&#039;&#039; return to her own time.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Campaign [[A_Sky_of_Strife_and_Storms|Main Page]]&#039;&#039;&#039;&lt;/div&gt;</summary>
		<author><name>Glyptodont</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Politsyamekki_Ndaikkuta&amp;diff=482859</id>
		<title>Politsyamekki Ndaikkuta</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Politsyamekki_Ndaikkuta&amp;diff=482859"/>
		<updated>2025-07-30T00:47:37Z</updated>

		<summary type="html">&lt;p&gt;Glyptodont: /* Class Information */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Basic Information ==&lt;br /&gt;
&#039;&#039;&#039;Name: Politsyamekki Ndaikkuta (&amp;quot;Polly&amp;quot; for short)&#039;&#039;&#039; &#039;&#039;It&#039;s a perfectly ordinary name! Why do the folks in this world speak only in short tiny words?&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pronouns:&#039;&#039;&#039; she/her&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Identity:&#039;&#039;&#039; &#039;&#039;Once:&#039;&#039; a Spoiled &amp;amp; Gifted bodyguard-turned-priestess.  &#039;&#039;Now:&#039;&#039; a Troubled and Devout priestess-turned-bodyguard&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Theme:&#039;&#039;&#039; Doubt -- Can she discover what happened to her world? Can she go back and undo the past? Does she really want to go back and undo this new world around her?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Origin:&#039;&#039;&#039; From the Past&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Quirk:&#039;&#039;&#039; From a Distant World (See below)&lt;br /&gt;
&lt;br /&gt;
== Attributes &amp;amp; Status Effects ==&lt;br /&gt;
&#039;&#039;&#039;Dexterity:&#039;&#039;&#039; d6&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Insight:&#039;&#039;&#039; d6&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Might:&#039;&#039;&#039; d10&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Willpower:&#039;&#039;&#039; d10&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin-right: auto; margin-left: 0px;&amp;quot;&lt;br /&gt;
|+ Status effects&lt;br /&gt;
|-&lt;br /&gt;
! Status !! Active? !! Stat Impacted (-1 die size)&lt;br /&gt;
|-&lt;br /&gt;
| Slow ||  || DEX&lt;br /&gt;
|-&lt;br /&gt;
| Enraged ||  || DEX + INS&lt;br /&gt;
|-&lt;br /&gt;
| Dazed ||  || INS&lt;br /&gt;
|-&lt;br /&gt;
| Weak ||  || MIG &lt;br /&gt;
|-&lt;br /&gt;
| Poisoned ||  || MIG + WLP&lt;br /&gt;
|-&lt;br /&gt;
| Shaken ||  || WLP&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Hit Points + Derived Stats ==&lt;br /&gt;
&#039;&#039;&#039;HP - Current: &#039;&#039;&#039; 60 &#039;&#039;&#039;Max:&#039;&#039;&#039; 60  &#039;&#039;(total character level + five times character’s base Might die size + five points for Guardian class)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Crisis Score - Current: &#039;&#039;&#039; 30 &#039;&#039;&#039;Max:&#039;&#039;&#039; 30 &#039;&#039;(half maximum Hit Points, rounded down)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;MP - Current: &#039;&#039;&#039; 60 &#039;&#039;&#039;Max:&#039;&#039;&#039; 60  &#039;&#039;(total character level + five times character’s base Willpower die size + five points for Arcanist class)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;IP - Current: &#039;&#039;&#039; 6 &#039;&#039;&#039;Max:&#039;&#039;&#039; 6&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Initiative Modifier:&#039;&#039;&#039; 0&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Defense:&#039;&#039;&#039; 6&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Magical Defense:&#039;&#039;&#039; 6&lt;br /&gt;
&lt;br /&gt;
== Class Information ==&lt;br /&gt;
&#039;&#039;&#039;Character Level:&#039;&#039;&#039; 5&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin-right: auto; margin-left: 0px;&amp;quot;&lt;br /&gt;
|+ Class Arcanist - level X&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Free Benefits:&#039;&#039;&#039; || Permanently increase your maximum Mind Points by 5.&lt;br /&gt;
|-&lt;br /&gt;
! Skill Name !! Skill Description&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Bind &amp;amp; Summon&#039;&#039; || You may &#039;&#039;&#039;bind&#039;&#039;&#039; Arcana to your soul and &#039;&#039;&#039;summon&#039;&#039;&#039; them later. The Game Master will tell you the details of each binding process when you first encounter the Arcanum in question. &lt;br /&gt;
&lt;br /&gt;
You may use an action and spend 40 Mind Points to &#039;&#039;&#039;summon&#039;&#039;&#039; an Arcanum you have bound: the details of this process are explained on the next page. If you take this Skill at character creation, you begin play with one Arcanum of your choice already bound to you, chosen from the list on the next pages. Other than that, you may only obtain new Arcana through exploration and story progression.&lt;br /&gt;
&lt;br /&gt;
Initial bound Arcanum: &#039;&#039;Arcanum of the Grimoire:&#039;&#039; &lt;br /&gt;
* &#039;&#039;Domains:&#039;&#039; knowledge, revelations, understanding.&lt;br /&gt;
* &#039;&#039;Merge:&#039;&#039; You are able to read, write, speak and understand all languages. You treat your Insight as if it were one die size higher (up to a maximum of d12).&lt;br /&gt;
* &#039;&#039;Dismiss:&#039;&#039; &#039;&#039;&#039;Oracle.&#039;&#039;&#039; You ask the Game Master a single question. The Game Master must answer truthfully, describing the vision shown to you by the Grimoire. Once used, this &#039;&#039;&#039;dismiss&#039;&#039;&#039; effect will not be available until the next dawn. Furthermore, the same question may never be asked more than once. The Game Master has final say on which questions are too similar to be asked again.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Ritual Arcanum&#039;&#039; || Does other stuff.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin-right: auto; margin-left: 0px;&amp;quot;&lt;br /&gt;
|+ Class Guardian - level X&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Free Benefits:&#039;&#039;&#039; || &lt;br /&gt;
* Permanently increase your maximum Hit Points by 5.&lt;br /&gt;
* Gain the ability to equip martial armor and martial shields&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! Skill Name !! Skill Description&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Bodyguard &#039;&#039; ||If you perform the Guard action and choose to provide cover to another creature, that creature gains Resistance to all damage types until the start of your next turn.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Protect&#039;&#039; ||When another creature is threatened by an attack, spell or other danger, you may take their place (any Checks that are part of the danger will be performed against you; you may declare the use of this Skill before or after the Checks have been made). If the danger already affected you, it affects you twice (resolve both instances separately); you also cannot protect multiple creatures from the same danger. If you use this Skill during a conflict, you cannot use it again until the start of your next turn.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Fabula Points ==&lt;br /&gt;
&#039;&#039;&#039;Points:&#039;&#039;&#039; 3&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gaining Fabula Points:&#039;&#039;&#039;&lt;br /&gt;
: &#039;&#039;+1 if you have none at the start of a session.&#039;&#039;&lt;br /&gt;
: &#039;&#039;+1 when a Villain makes an entrance.&#039;&#039;&lt;br /&gt;
: &#039;&#039;+1 when you fumble a Check.&#039;&#039;&lt;br /&gt;
: &#039;&#039;+2 if you surrender at zero HP.&#039;&#039;&lt;br /&gt;
: &#039;&#039;+1 automatically when you participate in a conflict scene &#039;&#039;&#039;(Quirk)&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spending Fabula Points:&#039;&#039;&#039;&lt;br /&gt;
: &#039;&#039;Spend 1 point after performing a Check to invoke a trait to reroll one or both dice.&#039;&#039;&lt;br /&gt;
: &#039;&#039;Spend 1 point after performing a Check to invoke a bond and add its strength to the result.&#039;&#039;&lt;br /&gt;
: &#039;&#039;Spend 1 point to alter the story. If you alter an existing element, you need permission from whoever introduced it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Experience Points ==&lt;br /&gt;
&#039;&#039;&#039;XP:&#039;&#039;&#039; 0&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;At the end of each session, you automatically gain 5 XP. Then:&#039;&#039;&lt;br /&gt;
: &#039;&#039;Gain X equal to (Fabula Points spent by the group / # of Player Characters).&#039;&#039;&lt;br /&gt;
: &#039;&#039;Gain XP equal to (Ultima Points spent by Villains).&lt;br /&gt;
: &#039;&#039;Finally, if you have 10 or more XP, lose 10 XP and gain 1 level.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Bonds ==&lt;br /&gt;
&#039;&#039;Only one emotion from each pair per Bond; a single emotion can be added or moved every time a Bond is updated.&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin-right: auto; margin-left: 0px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Person !! Admiration or Inferiority? !! Loyalty or Mistrust? !! Affection or Hatred?&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Placeholder&#039;&#039; ||  || ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Equipment ==&lt;br /&gt;
&#039;&#039;&#039;Zenit:&#039;&#039;&#039; X&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin-right: auto; margin-left: 0px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! !! Martial Armor !! Martial Shields !! Martial Melee Weapons !! Martial Ranged Weapons&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;May Equip:&#039;&#039;&#039; ||Yes ||Yes || ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin-right: auto; margin-left: 0px;&amp;quot;&lt;br /&gt;
|+ Equipped Items&lt;br /&gt;
|-&lt;br /&gt;
! Slot !! Item !! Description&lt;br /&gt;
|-&lt;br /&gt;
| Accessory || ||&lt;br /&gt;
|-&lt;br /&gt;
| Armor || ||&lt;br /&gt;
|-&lt;br /&gt;
| Main Hand || ||&lt;br /&gt;
|-&lt;br /&gt;
| Off Hand || ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Arcana &amp;amp; Spells ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin-right: auto; margin-left: 0px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! MP !! Targets !! Duration !! Description&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Example&#039;&#039; || 0 MP || X || Y || Some spell.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Quirk ==&lt;br /&gt;
&#039;&#039;&#039;Quirk:&#039;&#039;&#039; &amp;quot;From a Distant World&amp;quot; in the Techno Fantasy and High Fantasy books:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Your presence here is an anomaly, an unexpected knot in the weave of destiny: the rules of this land sometimes fail to bind you. Do you come from a different planet, or perhaps a different time? How did you get here, and when? Do you think you still have a chance to go back, and would you do so? What terrible threat followed you?&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
When you participate in a conflict scene, you automatically gain 1 Fabula Point. Additionally, you can invoke a &#039;&#039;&#039;Trait&#039;&#039;&#039; to reroll dice even if you &#039;&#039;&#039;fumbled&#039;&#039;&#039; your Check (if you do so, you &#039;&#039;&#039;do not&#039;&#039;&#039; receive a Fabula Point for the &#039;&#039;&#039;fumble&#039;&#039;&#039;). &lt;br /&gt;
&lt;br /&gt;
== Backpack &amp;amp; Notes ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Story:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Polly is from the very distant past when the world was &amp;quot;Natural Fantasy&amp;quot; rather than &amp;quot;Techno Fantasy&amp;quot;. She was a proud fighter who decided to give up the sword and become a priestess at a well-known temple where she excelled in her studies of Arcana. But when she entered the temple inner sanctuary as part of the final rites of initiation, she saw a blinding flash of light. Suddenly the temple was gone, and she was standing on a weathered stone floor surrounded by a different temple built upon the ruins of her old one. And of course now there was this giant floating island above her. Later, she would learn she was at the temple on Matrado Island where the village chiefs meet yearly. Though there were only a handful of caretakers at the time of year she arrived. They helped her and fed her, but didn&#039;t seem too perturbed about her sudden appearance. They mentioned that their grandparents told tales of strangers appearing at the temple every few generations. So now the ex-priestess has taken up her old profession and travels around getting jobs as a bodyguard or soldier-for-hire while she tries to figure out what happened and if she can return to her time--or rather, if she &#039;&#039;should&#039;&#039; return to her own time.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Campaign [[A_Sky_of_Strife_and_Storms|Main Page]]&#039;&#039;&#039;&lt;/div&gt;</summary>
		<author><name>Glyptodont</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Politsyamekki_Ndaikkuta&amp;diff=482858</id>
		<title>Politsyamekki Ndaikkuta</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Politsyamekki_Ndaikkuta&amp;diff=482858"/>
		<updated>2025-07-30T00:29:32Z</updated>

		<summary type="html">&lt;p&gt;Glyptodont: /* Class Information */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Basic Information ==&lt;br /&gt;
&#039;&#039;&#039;Name: Politsyamekki Ndaikkuta (&amp;quot;Polly&amp;quot; for short)&#039;&#039;&#039; &#039;&#039;It&#039;s a perfectly ordinary name! Why do the folks in this world speak only in short tiny words?&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pronouns:&#039;&#039;&#039; she/her&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Identity:&#039;&#039;&#039; &#039;&#039;Once:&#039;&#039; a Spoiled &amp;amp; Gifted bodyguard-turned-priestess.  &#039;&#039;Now:&#039;&#039; a Troubled and Devout priestess-turned-bodyguard&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Theme:&#039;&#039;&#039; Doubt -- Can she discover what happened to her world? Can she go back and undo the past? Does she really want to go back and undo this new world around her?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Origin:&#039;&#039;&#039; From the Past&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Quirk:&#039;&#039;&#039; From a Distant World (See below)&lt;br /&gt;
&lt;br /&gt;
== Attributes &amp;amp; Status Effects ==&lt;br /&gt;
&#039;&#039;&#039;Dexterity:&#039;&#039;&#039; d6&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Insight:&#039;&#039;&#039; d6&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Might:&#039;&#039;&#039; d10&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Willpower:&#039;&#039;&#039; d10&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin-right: auto; margin-left: 0px;&amp;quot;&lt;br /&gt;
|+ Status effects&lt;br /&gt;
|-&lt;br /&gt;
! Status !! Active? !! Stat Impacted (-1 die size)&lt;br /&gt;
|-&lt;br /&gt;
| Slow ||  || DEX&lt;br /&gt;
|-&lt;br /&gt;
| Enraged ||  || DEX + INS&lt;br /&gt;
|-&lt;br /&gt;
| Dazed ||  || INS&lt;br /&gt;
|-&lt;br /&gt;
| Weak ||  || MIG &lt;br /&gt;
|-&lt;br /&gt;
| Poisoned ||  || MIG + WLP&lt;br /&gt;
|-&lt;br /&gt;
| Shaken ||  || WLP&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Hit Points + Derived Stats ==&lt;br /&gt;
&#039;&#039;&#039;HP - Current: &#039;&#039;&#039; 60 &#039;&#039;&#039;Max:&#039;&#039;&#039; 60  &#039;&#039;(total character level + five times character’s base Might die size + five points for Guardian class)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Crisis Score - Current: &#039;&#039;&#039; 30 &#039;&#039;&#039;Max:&#039;&#039;&#039; 30 &#039;&#039;(half maximum Hit Points, rounded down)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;MP - Current: &#039;&#039;&#039; 60 &#039;&#039;&#039;Max:&#039;&#039;&#039; 60  &#039;&#039;(total character level + five times character’s base Willpower die size + five points for Arcanist class)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;IP - Current: &#039;&#039;&#039; 6 &#039;&#039;&#039;Max:&#039;&#039;&#039; 6&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Initiative Modifier:&#039;&#039;&#039; 0&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Defense:&#039;&#039;&#039; 6&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Magical Defense:&#039;&#039;&#039; 6&lt;br /&gt;
&lt;br /&gt;
== Class Information ==&lt;br /&gt;
&#039;&#039;&#039;Character Level:&#039;&#039;&#039; 5&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin-right: auto; margin-left: 0px;&amp;quot;&lt;br /&gt;
|+ Class Arcanist - level X&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Free Benefits:&#039;&#039;&#039; || Makes you punch good or something.&lt;br /&gt;
|-&lt;br /&gt;
! Skill Name !! Skill Description&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Some Skill&#039;&#039; || Does some stuff, probably.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Some Skill 2&#039;&#039; || Does other stuff.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin-right: auto; margin-left: 0px;&amp;quot;&lt;br /&gt;
|+ Class Guardian - level X&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Free Benefits:&#039;&#039;&#039; || &lt;br /&gt;
* Permanently increase your maximum Hit Points by 5.&lt;br /&gt;
* Gain the ability to equip martial armor and martial shields&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! Skill Name !! Skill Description&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Bodyguard 1&#039;&#039; ||If you perform the Guard action and choose to provide cover to another creature, that creature gains Resistance to all damage types until the start of your next turn.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Protect 1&#039;&#039; ||When another creature is threatened by an attack, spell or other danger, you may take their place (any Checks that are part of the danger will be performed against you; you may declare the use of this Skill before or after the Checks have been made). If the danger already affected you, it affects you twice (resolve both instances separately); you also cannot protect multiple creatures from the same danger. If you use this Skill during a conflict, you cannot use it again until the start of your next turn.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Fabula Points ==&lt;br /&gt;
&#039;&#039;&#039;Points:&#039;&#039;&#039; 3&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gaining Fabula Points:&#039;&#039;&#039;&lt;br /&gt;
: &#039;&#039;+1 if you have none at the start of a session.&#039;&#039;&lt;br /&gt;
: &#039;&#039;+1 when a Villain makes an entrance.&#039;&#039;&lt;br /&gt;
: &#039;&#039;+1 when you fumble a Check.&#039;&#039;&lt;br /&gt;
: &#039;&#039;+2 if you surrender at zero HP.&#039;&#039;&lt;br /&gt;
: &#039;&#039;+1 automatically when you participate in a conflict scene &#039;&#039;&#039;(Quirk)&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spending Fabula Points:&#039;&#039;&#039;&lt;br /&gt;
: &#039;&#039;Spend 1 point after performing a Check to invoke a trait to reroll one or both dice.&#039;&#039;&lt;br /&gt;
: &#039;&#039;Spend 1 point after performing a Check to invoke a bond and add its strength to the result.&#039;&#039;&lt;br /&gt;
: &#039;&#039;Spend 1 point to alter the story. If you alter an existing element, you need permission from whoever introduced it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Experience Points ==&lt;br /&gt;
&#039;&#039;&#039;XP:&#039;&#039;&#039; 0&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;At the end of each session, you automatically gain 5 XP. Then:&#039;&#039;&lt;br /&gt;
: &#039;&#039;Gain X equal to (Fabula Points spent by the group / # of Player Characters).&#039;&#039;&lt;br /&gt;
: &#039;&#039;Gain XP equal to (Ultima Points spent by Villains).&lt;br /&gt;
: &#039;&#039;Finally, if you have 10 or more XP, lose 10 XP and gain 1 level.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Bonds ==&lt;br /&gt;
&#039;&#039;Only one emotion from each pair per Bond; a single emotion can be added or moved every time a Bond is updated.&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin-right: auto; margin-left: 0px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Person !! Admiration or Inferiority? !! Loyalty or Mistrust? !! Affection or Hatred?&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Placeholder&#039;&#039; ||  || ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Equipment ==&lt;br /&gt;
&#039;&#039;&#039;Zenit:&#039;&#039;&#039; X&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin-right: auto; margin-left: 0px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! !! Martial Armor !! Martial Shields !! Martial Melee Weapons !! Martial Ranged Weapons&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;May Equip:&#039;&#039;&#039; ||Yes ||Yes || ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin-right: auto; margin-left: 0px;&amp;quot;&lt;br /&gt;
|+ Equipped Items&lt;br /&gt;
|-&lt;br /&gt;
! Slot !! Item !! Description&lt;br /&gt;
|-&lt;br /&gt;
| Accessory || ||&lt;br /&gt;
|-&lt;br /&gt;
| Armor || ||&lt;br /&gt;
|-&lt;br /&gt;
| Main Hand || ||&lt;br /&gt;
|-&lt;br /&gt;
| Off Hand || ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Arcana &amp;amp; Spells ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin-right: auto; margin-left: 0px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! MP !! Targets !! Duration !! Description&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Example&#039;&#039; || 0 MP || X || Y || Some spell.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Quirk ==&lt;br /&gt;
&#039;&#039;&#039;Quirk:&#039;&#039;&#039; &amp;quot;From a Distant World&amp;quot; in the Techno Fantasy and High Fantasy books:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Your presence here is an anomaly, an unexpected knot in the weave of destiny: the rules of this land sometimes fail to bind you. Do you come from a different planet, or perhaps a different time? How did you get here, and when? Do you think you still have a chance to go back, and would you do so? What terrible threat followed you?&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
When you participate in a conflict scene, you automatically gain 1 Fabula Point. Additionally, you can invoke a &#039;&#039;&#039;Trait&#039;&#039;&#039; to reroll dice even if you &#039;&#039;&#039;fumbled&#039;&#039;&#039; your Check (if you do so, you &#039;&#039;&#039;do not&#039;&#039;&#039; receive a Fabula Point for the &#039;&#039;&#039;fumble&#039;&#039;&#039;). &lt;br /&gt;
&lt;br /&gt;
== Backpack &amp;amp; Notes ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Story:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Polly is from the very distant past when the world was &amp;quot;Natural Fantasy&amp;quot; rather than &amp;quot;Techno Fantasy&amp;quot;. She was a proud fighter who decided to give up the sword and become a priestess at a well-known temple where she excelled in her studies of Arcana. But when she entered the temple inner sanctuary as part of the final rites of initiation, she saw a blinding flash of light. Suddenly the temple was gone, and she was standing on a weathered stone floor surrounded by a different temple built upon the ruins of her old one. And of course now there was this giant floating island above her. Later, she would learn she was at the temple on Matrado Island where the village chiefs meet yearly. Though there were only a handful of caretakers at the time of year she arrived. They helped her and fed her, but didn&#039;t seem too perturbed about her sudden appearance. They mentioned that their grandparents told tales of strangers appearing at the temple every few generations. So now the ex-priestess has taken up her old profession and travels around getting jobs as a bodyguard or soldier-for-hire while she tries to figure out what happened and if she can return to her time--or rather, if she &#039;&#039;should&#039;&#039; return to her own time.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Campaign [[A_Sky_of_Strife_and_Storms|Main Page]]&#039;&#039;&#039;&lt;/div&gt;</summary>
		<author><name>Glyptodont</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Politsyamekki_Ndaikkuta&amp;diff=482857</id>
		<title>Politsyamekki Ndaikkuta</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Politsyamekki_Ndaikkuta&amp;diff=482857"/>
		<updated>2025-07-30T00:25:59Z</updated>

		<summary type="html">&lt;p&gt;Glyptodont: /* Class Information */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Basic Information ==&lt;br /&gt;
&#039;&#039;&#039;Name: Politsyamekki Ndaikkuta (&amp;quot;Polly&amp;quot; for short)&#039;&#039;&#039; &#039;&#039;It&#039;s a perfectly ordinary name! Why do the folks in this world speak only in short tiny words?&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pronouns:&#039;&#039;&#039; she/her&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Identity:&#039;&#039;&#039; &#039;&#039;Once:&#039;&#039; a Spoiled &amp;amp; Gifted bodyguard-turned-priestess.  &#039;&#039;Now:&#039;&#039; a Troubled and Devout priestess-turned-bodyguard&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Theme:&#039;&#039;&#039; Doubt -- Can she discover what happened to her world? Can she go back and undo the past? Does she really want to go back and undo this new world around her?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Origin:&#039;&#039;&#039; From the Past&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Quirk:&#039;&#039;&#039; From a Distant World (See below)&lt;br /&gt;
&lt;br /&gt;
== Attributes &amp;amp; Status Effects ==&lt;br /&gt;
&#039;&#039;&#039;Dexterity:&#039;&#039;&#039; d6&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Insight:&#039;&#039;&#039; d6&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Might:&#039;&#039;&#039; d10&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Willpower:&#039;&#039;&#039; d10&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin-right: auto; margin-left: 0px;&amp;quot;&lt;br /&gt;
|+ Status effects&lt;br /&gt;
|-&lt;br /&gt;
! Status !! Active? !! Stat Impacted (-1 die size)&lt;br /&gt;
|-&lt;br /&gt;
| Slow ||  || DEX&lt;br /&gt;
|-&lt;br /&gt;
| Enraged ||  || DEX + INS&lt;br /&gt;
|-&lt;br /&gt;
| Dazed ||  || INS&lt;br /&gt;
|-&lt;br /&gt;
| Weak ||  || MIG &lt;br /&gt;
|-&lt;br /&gt;
| Poisoned ||  || MIG + WLP&lt;br /&gt;
|-&lt;br /&gt;
| Shaken ||  || WLP&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Hit Points + Derived Stats ==&lt;br /&gt;
&#039;&#039;&#039;HP - Current: &#039;&#039;&#039; 60 &#039;&#039;&#039;Max:&#039;&#039;&#039; 60  &#039;&#039;(total character level + five times character’s base Might die size + five points for Guardian class)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Crisis Score - Current: &#039;&#039;&#039; 30 &#039;&#039;&#039;Max:&#039;&#039;&#039; 30 &#039;&#039;(half maximum Hit Points, rounded down)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;MP - Current: &#039;&#039;&#039; 60 &#039;&#039;&#039;Max:&#039;&#039;&#039; 60  &#039;&#039;(total character level + five times character’s base Willpower die size + five points for Arcanist class)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;IP - Current: &#039;&#039;&#039; 6 &#039;&#039;&#039;Max:&#039;&#039;&#039; 6&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Initiative Modifier:&#039;&#039;&#039; 0&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Defense:&#039;&#039;&#039; 6&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Magical Defense:&#039;&#039;&#039; 6&lt;br /&gt;
&lt;br /&gt;
== Class Information ==&lt;br /&gt;
&#039;&#039;&#039;Character Level:&#039;&#039;&#039; 5&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin-right: auto; margin-left: 0px;&amp;quot;&lt;br /&gt;
|+ Class Arcanist - level X&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Free Benefits:&#039;&#039;&#039; || Makes you punch good or something.&lt;br /&gt;
|-&lt;br /&gt;
! Skill Name !! Skill Description&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Some Skill&#039;&#039; || Does some stuff, probably.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Some Skill 2&#039;&#039; || Does other stuff.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin-right: auto; margin-left: 0px;&amp;quot;&lt;br /&gt;
|+ Class Guardian - level X&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Free Benefits:&#039;&#039;&#039; || &lt;br /&gt;
* Permanently increase your maximum Hit Points by 5.&lt;br /&gt;
* Gain the ability to equip martial armor and martial shields&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! Skill Name !! Skill Description&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Some Skill&#039;&#039; || Does some stuff, probably.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Some Skill 2&#039;&#039; || Does other stuff.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Fabula Points ==&lt;br /&gt;
&#039;&#039;&#039;Points:&#039;&#039;&#039; 3&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gaining Fabula Points:&#039;&#039;&#039;&lt;br /&gt;
: &#039;&#039;+1 if you have none at the start of a session.&#039;&#039;&lt;br /&gt;
: &#039;&#039;+1 when a Villain makes an entrance.&#039;&#039;&lt;br /&gt;
: &#039;&#039;+1 when you fumble a Check.&#039;&#039;&lt;br /&gt;
: &#039;&#039;+2 if you surrender at zero HP.&#039;&#039;&lt;br /&gt;
: &#039;&#039;+1 automatically when you participate in a conflict scene &#039;&#039;&#039;(Quirk)&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spending Fabula Points:&#039;&#039;&#039;&lt;br /&gt;
: &#039;&#039;Spend 1 point after performing a Check to invoke a trait to reroll one or both dice.&#039;&#039;&lt;br /&gt;
: &#039;&#039;Spend 1 point after performing a Check to invoke a bond and add its strength to the result.&#039;&#039;&lt;br /&gt;
: &#039;&#039;Spend 1 point to alter the story. If you alter an existing element, you need permission from whoever introduced it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Experience Points ==&lt;br /&gt;
&#039;&#039;&#039;XP:&#039;&#039;&#039; 0&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;At the end of each session, you automatically gain 5 XP. Then:&#039;&#039;&lt;br /&gt;
: &#039;&#039;Gain X equal to (Fabula Points spent by the group / # of Player Characters).&#039;&#039;&lt;br /&gt;
: &#039;&#039;Gain XP equal to (Ultima Points spent by Villains).&lt;br /&gt;
: &#039;&#039;Finally, if you have 10 or more XP, lose 10 XP and gain 1 level.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Bonds ==&lt;br /&gt;
&#039;&#039;Only one emotion from each pair per Bond; a single emotion can be added or moved every time a Bond is updated.&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin-right: auto; margin-left: 0px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Person !! Admiration or Inferiority? !! Loyalty or Mistrust? !! Affection or Hatred?&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Placeholder&#039;&#039; ||  || ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Equipment ==&lt;br /&gt;
&#039;&#039;&#039;Zenit:&#039;&#039;&#039; X&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin-right: auto; margin-left: 0px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! !! Martial Armor !! Martial Shields !! Martial Melee Weapons !! Martial Ranged Weapons&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;May Equip:&#039;&#039;&#039; ||Yes ||Yes || ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin-right: auto; margin-left: 0px;&amp;quot;&lt;br /&gt;
|+ Equipped Items&lt;br /&gt;
|-&lt;br /&gt;
! Slot !! Item !! Description&lt;br /&gt;
|-&lt;br /&gt;
| Accessory || ||&lt;br /&gt;
|-&lt;br /&gt;
| Armor || ||&lt;br /&gt;
|-&lt;br /&gt;
| Main Hand || ||&lt;br /&gt;
|-&lt;br /&gt;
| Off Hand || ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Arcana &amp;amp; Spells ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin-right: auto; margin-left: 0px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! MP !! Targets !! Duration !! Description&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Example&#039;&#039; || 0 MP || X || Y || Some spell.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Quirk ==&lt;br /&gt;
&#039;&#039;&#039;Quirk:&#039;&#039;&#039; &amp;quot;From a Distant World&amp;quot; in the Techno Fantasy and High Fantasy books:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Your presence here is an anomaly, an unexpected knot in the weave of destiny: the rules of this land sometimes fail to bind you. Do you come from a different planet, or perhaps a different time? How did you get here, and when? Do you think you still have a chance to go back, and would you do so? What terrible threat followed you?&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
When you participate in a conflict scene, you automatically gain 1 Fabula Point. Additionally, you can invoke a &#039;&#039;&#039;Trait&#039;&#039;&#039; to reroll dice even if you &#039;&#039;&#039;fumbled&#039;&#039;&#039; your Check (if you do so, you &#039;&#039;&#039;do not&#039;&#039;&#039; receive a Fabula Point for the &#039;&#039;&#039;fumble&#039;&#039;&#039;). &lt;br /&gt;
&lt;br /&gt;
== Backpack &amp;amp; Notes ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Story:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Polly is from the very distant past when the world was &amp;quot;Natural Fantasy&amp;quot; rather than &amp;quot;Techno Fantasy&amp;quot;. She was a proud fighter who decided to give up the sword and become a priestess at a well-known temple where she excelled in her studies of Arcana. But when she entered the temple inner sanctuary as part of the final rites of initiation, she saw a blinding flash of light. Suddenly the temple was gone, and she was standing on a weathered stone floor surrounded by a different temple built upon the ruins of her old one. And of course now there was this giant floating island above her. Later, she would learn she was at the temple on Matrado Island where the village chiefs meet yearly. Though there were only a handful of caretakers at the time of year she arrived. They helped her and fed her, but didn&#039;t seem too perturbed about her sudden appearance. They mentioned that their grandparents told tales of strangers appearing at the temple every few generations. So now the ex-priestess has taken up her old profession and travels around getting jobs as a bodyguard or soldier-for-hire while she tries to figure out what happened and if she can return to her time--or rather, if she &#039;&#039;should&#039;&#039; return to her own time.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Campaign [[A_Sky_of_Strife_and_Storms|Main Page]]&#039;&#039;&#039;&lt;/div&gt;</summary>
		<author><name>Glyptodont</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Politsyamekki_Ndaikkuta&amp;diff=482856</id>
		<title>Politsyamekki Ndaikkuta</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Politsyamekki_Ndaikkuta&amp;diff=482856"/>
		<updated>2025-07-30T00:21:18Z</updated>

		<summary type="html">&lt;p&gt;Glyptodont: /* Equipment */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Basic Information ==&lt;br /&gt;
&#039;&#039;&#039;Name: Politsyamekki Ndaikkuta (&amp;quot;Polly&amp;quot; for short)&#039;&#039;&#039; &#039;&#039;It&#039;s a perfectly ordinary name! Why do the folks in this world speak only in short tiny words?&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pronouns:&#039;&#039;&#039; she/her&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Identity:&#039;&#039;&#039; &#039;&#039;Once:&#039;&#039; a Spoiled &amp;amp; Gifted bodyguard-turned-priestess.  &#039;&#039;Now:&#039;&#039; a Troubled and Devout priestess-turned-bodyguard&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Theme:&#039;&#039;&#039; Doubt -- Can she discover what happened to her world? Can she go back and undo the past? Does she really want to go back and undo this new world around her?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Origin:&#039;&#039;&#039; From the Past&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Quirk:&#039;&#039;&#039; From a Distant World (See below)&lt;br /&gt;
&lt;br /&gt;
== Attributes &amp;amp; Status Effects ==&lt;br /&gt;
&#039;&#039;&#039;Dexterity:&#039;&#039;&#039; d6&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Insight:&#039;&#039;&#039; d6&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Might:&#039;&#039;&#039; d10&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Willpower:&#039;&#039;&#039; d10&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin-right: auto; margin-left: 0px;&amp;quot;&lt;br /&gt;
|+ Status effects&lt;br /&gt;
|-&lt;br /&gt;
! Status !! Active? !! Stat Impacted (-1 die size)&lt;br /&gt;
|-&lt;br /&gt;
| Slow ||  || DEX&lt;br /&gt;
|-&lt;br /&gt;
| Enraged ||  || DEX + INS&lt;br /&gt;
|-&lt;br /&gt;
| Dazed ||  || INS&lt;br /&gt;
|-&lt;br /&gt;
| Weak ||  || MIG &lt;br /&gt;
|-&lt;br /&gt;
| Poisoned ||  || MIG + WLP&lt;br /&gt;
|-&lt;br /&gt;
| Shaken ||  || WLP&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Hit Points + Derived Stats ==&lt;br /&gt;
&#039;&#039;&#039;HP - Current: &#039;&#039;&#039; 60 &#039;&#039;&#039;Max:&#039;&#039;&#039; 60  &#039;&#039;(total character level + five times character’s base Might die size + five points for Guardian class)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Crisis Score - Current: &#039;&#039;&#039; 30 &#039;&#039;&#039;Max:&#039;&#039;&#039; 30 &#039;&#039;(half maximum Hit Points, rounded down)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;MP - Current: &#039;&#039;&#039; 60 &#039;&#039;&#039;Max:&#039;&#039;&#039; 60  &#039;&#039;(total character level + five times character’s base Willpower die size + five points for Arcanist class)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;IP - Current: &#039;&#039;&#039; 6 &#039;&#039;&#039;Max:&#039;&#039;&#039; 6&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Initiative Modifier:&#039;&#039;&#039; 0&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Defense:&#039;&#039;&#039; 6&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Magical Defense:&#039;&#039;&#039; 6&lt;br /&gt;
&lt;br /&gt;
== Class Information ==&lt;br /&gt;
&#039;&#039;&#039;Character Level:&#039;&#039;&#039; 5&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin-right: auto; margin-left: 0px;&amp;quot;&lt;br /&gt;
|+ Class Arcanist - level X&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Free Benefits:&#039;&#039;&#039; || Makes you punch good or something.&lt;br /&gt;
|-&lt;br /&gt;
! Skill Name !! Skill Description&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Some Skill&#039;&#039; || Does some stuff, probably.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Some Skill 2&#039;&#039; || Does other stuff.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin-right: auto; margin-left: 0px;&amp;quot;&lt;br /&gt;
|+ Class Guardian - level X&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Free Benefits:&#039;&#039;&#039; || Makes you punch good or something.&lt;br /&gt;
|-&lt;br /&gt;
! Skill Name !! Skill Description&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Some Skill&#039;&#039; || Does some stuff, probably.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Some Skill 2&#039;&#039; || Does other stuff.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Fabula Points ==&lt;br /&gt;
&#039;&#039;&#039;Points:&#039;&#039;&#039; 3&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gaining Fabula Points:&#039;&#039;&#039;&lt;br /&gt;
: &#039;&#039;+1 if you have none at the start of a session.&#039;&#039;&lt;br /&gt;
: &#039;&#039;+1 when a Villain makes an entrance.&#039;&#039;&lt;br /&gt;
: &#039;&#039;+1 when you fumble a Check.&#039;&#039;&lt;br /&gt;
: &#039;&#039;+2 if you surrender at zero HP.&#039;&#039;&lt;br /&gt;
: &#039;&#039;+1 automatically when you participate in a conflict scene &#039;&#039;&#039;(Quirk)&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spending Fabula Points:&#039;&#039;&#039;&lt;br /&gt;
: &#039;&#039;Spend 1 point after performing a Check to invoke a trait to reroll one or both dice.&#039;&#039;&lt;br /&gt;
: &#039;&#039;Spend 1 point after performing a Check to invoke a bond and add its strength to the result.&#039;&#039;&lt;br /&gt;
: &#039;&#039;Spend 1 point to alter the story. If you alter an existing element, you need permission from whoever introduced it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Experience Points ==&lt;br /&gt;
&#039;&#039;&#039;XP:&#039;&#039;&#039; 0&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;At the end of each session, you automatically gain 5 XP. Then:&#039;&#039;&lt;br /&gt;
: &#039;&#039;Gain X equal to (Fabula Points spent by the group / # of Player Characters).&#039;&#039;&lt;br /&gt;
: &#039;&#039;Gain XP equal to (Ultima Points spent by Villains).&lt;br /&gt;
: &#039;&#039;Finally, if you have 10 or more XP, lose 10 XP and gain 1 level.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Bonds ==&lt;br /&gt;
&#039;&#039;Only one emotion from each pair per Bond; a single emotion can be added or moved every time a Bond is updated.&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin-right: auto; margin-left: 0px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Person !! Admiration or Inferiority? !! Loyalty or Mistrust? !! Affection or Hatred?&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Placeholder&#039;&#039; ||  || ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Equipment ==&lt;br /&gt;
&#039;&#039;&#039;Zenit:&#039;&#039;&#039; X&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin-right: auto; margin-left: 0px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! !! Martial Armor !! Martial Shields !! Martial Melee Weapons !! Martial Ranged Weapons&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;May Equip:&#039;&#039;&#039; ||Yes ||Yes || ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin-right: auto; margin-left: 0px;&amp;quot;&lt;br /&gt;
|+ Equipped Items&lt;br /&gt;
|-&lt;br /&gt;
! Slot !! Item !! Description&lt;br /&gt;
|-&lt;br /&gt;
| Accessory || ||&lt;br /&gt;
|-&lt;br /&gt;
| Armor || ||&lt;br /&gt;
|-&lt;br /&gt;
| Main Hand || ||&lt;br /&gt;
|-&lt;br /&gt;
| Off Hand || ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Arcana &amp;amp; Spells ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin-right: auto; margin-left: 0px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! MP !! Targets !! Duration !! Description&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Example&#039;&#039; || 0 MP || X || Y || Some spell.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Quirk ==&lt;br /&gt;
&#039;&#039;&#039;Quirk:&#039;&#039;&#039; &amp;quot;From a Distant World&amp;quot; in the Techno Fantasy and High Fantasy books:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Your presence here is an anomaly, an unexpected knot in the weave of destiny: the rules of this land sometimes fail to bind you. Do you come from a different planet, or perhaps a different time? How did you get here, and when? Do you think you still have a chance to go back, and would you do so? What terrible threat followed you?&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
When you participate in a conflict scene, you automatically gain 1 Fabula Point. Additionally, you can invoke a &#039;&#039;&#039;Trait&#039;&#039;&#039; to reroll dice even if you &#039;&#039;&#039;fumbled&#039;&#039;&#039; your Check (if you do so, you &#039;&#039;&#039;do not&#039;&#039;&#039; receive a Fabula Point for the &#039;&#039;&#039;fumble&#039;&#039;&#039;). &lt;br /&gt;
&lt;br /&gt;
== Backpack &amp;amp; Notes ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Story:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Polly is from the very distant past when the world was &amp;quot;Natural Fantasy&amp;quot; rather than &amp;quot;Techno Fantasy&amp;quot;. She was a proud fighter who decided to give up the sword and become a priestess at a well-known temple where she excelled in her studies of Arcana. But when she entered the temple inner sanctuary as part of the final rites of initiation, she saw a blinding flash of light. Suddenly the temple was gone, and she was standing on a weathered stone floor surrounded by a different temple built upon the ruins of her old one. And of course now there was this giant floating island above her. Later, she would learn she was at the temple on Matrado Island where the village chiefs meet yearly. Though there were only a handful of caretakers at the time of year she arrived. They helped her and fed her, but didn&#039;t seem too perturbed about her sudden appearance. They mentioned that their grandparents told tales of strangers appearing at the temple every few generations. So now the ex-priestess has taken up her old profession and travels around getting jobs as a bodyguard or soldier-for-hire while she tries to figure out what happened and if she can return to her time--or rather, if she &#039;&#039;should&#039;&#039; return to her own time.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Campaign [[A_Sky_of_Strife_and_Storms|Main Page]]&#039;&#039;&#039;&lt;/div&gt;</summary>
		<author><name>Glyptodont</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Politsyamekki_Ndaikkuta&amp;diff=482855</id>
		<title>Politsyamekki Ndaikkuta</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Politsyamekki_Ndaikkuta&amp;diff=482855"/>
		<updated>2025-07-30T00:20:12Z</updated>

		<summary type="html">&lt;p&gt;Glyptodont: /* Equipment */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Basic Information ==&lt;br /&gt;
&#039;&#039;&#039;Name: Politsyamekki Ndaikkuta (&amp;quot;Polly&amp;quot; for short)&#039;&#039;&#039; &#039;&#039;It&#039;s a perfectly ordinary name! Why do the folks in this world speak only in short tiny words?&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pronouns:&#039;&#039;&#039; she/her&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Identity:&#039;&#039;&#039; &#039;&#039;Once:&#039;&#039; a Spoiled &amp;amp; Gifted bodyguard-turned-priestess.  &#039;&#039;Now:&#039;&#039; a Troubled and Devout priestess-turned-bodyguard&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Theme:&#039;&#039;&#039; Doubt -- Can she discover what happened to her world? Can she go back and undo the past? Does she really want to go back and undo this new world around her?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Origin:&#039;&#039;&#039; From the Past&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Quirk:&#039;&#039;&#039; From a Distant World (See below)&lt;br /&gt;
&lt;br /&gt;
== Attributes &amp;amp; Status Effects ==&lt;br /&gt;
&#039;&#039;&#039;Dexterity:&#039;&#039;&#039; d6&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Insight:&#039;&#039;&#039; d6&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Might:&#039;&#039;&#039; d10&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Willpower:&#039;&#039;&#039; d10&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin-right: auto; margin-left: 0px;&amp;quot;&lt;br /&gt;
|+ Status effects&lt;br /&gt;
|-&lt;br /&gt;
! Status !! Active? !! Stat Impacted (-1 die size)&lt;br /&gt;
|-&lt;br /&gt;
| Slow ||  || DEX&lt;br /&gt;
|-&lt;br /&gt;
| Enraged ||  || DEX + INS&lt;br /&gt;
|-&lt;br /&gt;
| Dazed ||  || INS&lt;br /&gt;
|-&lt;br /&gt;
| Weak ||  || MIG &lt;br /&gt;
|-&lt;br /&gt;
| Poisoned ||  || MIG + WLP&lt;br /&gt;
|-&lt;br /&gt;
| Shaken ||  || WLP&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Hit Points + Derived Stats ==&lt;br /&gt;
&#039;&#039;&#039;HP - Current: &#039;&#039;&#039; 60 &#039;&#039;&#039;Max:&#039;&#039;&#039; 60  &#039;&#039;(total character level + five times character’s base Might die size + five points for Guardian class)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Crisis Score - Current: &#039;&#039;&#039; 30 &#039;&#039;&#039;Max:&#039;&#039;&#039; 30 &#039;&#039;(half maximum Hit Points, rounded down)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;MP - Current: &#039;&#039;&#039; 60 &#039;&#039;&#039;Max:&#039;&#039;&#039; 60  &#039;&#039;(total character level + five times character’s base Willpower die size + five points for Arcanist class)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;IP - Current: &#039;&#039;&#039; 6 &#039;&#039;&#039;Max:&#039;&#039;&#039; 6&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Initiative Modifier:&#039;&#039;&#039; 0&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Defense:&#039;&#039;&#039; 6&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Magical Defense:&#039;&#039;&#039; 6&lt;br /&gt;
&lt;br /&gt;
== Class Information ==&lt;br /&gt;
&#039;&#039;&#039;Character Level:&#039;&#039;&#039; 5&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin-right: auto; margin-left: 0px;&amp;quot;&lt;br /&gt;
|+ Class Arcanist - level X&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Free Benefits:&#039;&#039;&#039; || Makes you punch good or something.&lt;br /&gt;
|-&lt;br /&gt;
! Skill Name !! Skill Description&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Some Skill&#039;&#039; || Does some stuff, probably.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Some Skill 2&#039;&#039; || Does other stuff.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin-right: auto; margin-left: 0px;&amp;quot;&lt;br /&gt;
|+ Class Guardian - level X&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Free Benefits:&#039;&#039;&#039; || Makes you punch good or something.&lt;br /&gt;
|-&lt;br /&gt;
! Skill Name !! Skill Description&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Some Skill&#039;&#039; || Does some stuff, probably.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Some Skill 2&#039;&#039; || Does other stuff.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Fabula Points ==&lt;br /&gt;
&#039;&#039;&#039;Points:&#039;&#039;&#039; 3&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gaining Fabula Points:&#039;&#039;&#039;&lt;br /&gt;
: &#039;&#039;+1 if you have none at the start of a session.&#039;&#039;&lt;br /&gt;
: &#039;&#039;+1 when a Villain makes an entrance.&#039;&#039;&lt;br /&gt;
: &#039;&#039;+1 when you fumble a Check.&#039;&#039;&lt;br /&gt;
: &#039;&#039;+2 if you surrender at zero HP.&#039;&#039;&lt;br /&gt;
: &#039;&#039;+1 automatically when you participate in a conflict scene &#039;&#039;&#039;(Quirk)&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spending Fabula Points:&#039;&#039;&#039;&lt;br /&gt;
: &#039;&#039;Spend 1 point after performing a Check to invoke a trait to reroll one or both dice.&#039;&#039;&lt;br /&gt;
: &#039;&#039;Spend 1 point after performing a Check to invoke a bond and add its strength to the result.&#039;&#039;&lt;br /&gt;
: &#039;&#039;Spend 1 point to alter the story. If you alter an existing element, you need permission from whoever introduced it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Experience Points ==&lt;br /&gt;
&#039;&#039;&#039;XP:&#039;&#039;&#039; 0&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;At the end of each session, you automatically gain 5 XP. Then:&#039;&#039;&lt;br /&gt;
: &#039;&#039;Gain X equal to (Fabula Points spent by the group / # of Player Characters).&#039;&#039;&lt;br /&gt;
: &#039;&#039;Gain XP equal to (Ultima Points spent by Villains).&lt;br /&gt;
: &#039;&#039;Finally, if you have 10 or more XP, lose 10 XP and gain 1 level.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Bonds ==&lt;br /&gt;
&#039;&#039;Only one emotion from each pair per Bond; a single emotion can be added or moved every time a Bond is updated.&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin-right: auto; margin-left: 0px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Person !! Admiration or Inferiority? !! Loyalty or Mistrust? !! Affection or Hatred?&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Placeholder&#039;&#039; ||  || ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Equipment ==&lt;br /&gt;
&#039;&#039;&#039;Zenit:&#039;&#039;&#039; X&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin-right: auto; margin-left: 0px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! !! Martial Armor !! Martial Shields !! Martial Melee Weapons !! Martial Ranged Weapons&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;May Equip:&#039;&#039;&#039; |Yes| |Yes| || ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin-right: auto; margin-left: 0px;&amp;quot;&lt;br /&gt;
|+ Equipped Items&lt;br /&gt;
|-&lt;br /&gt;
! Slot !! Item !! Description&lt;br /&gt;
|-&lt;br /&gt;
| Accessory || ||&lt;br /&gt;
|-&lt;br /&gt;
| Armor || ||&lt;br /&gt;
|-&lt;br /&gt;
| Main Hand || ||&lt;br /&gt;
|-&lt;br /&gt;
| Off Hand || ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Arcana &amp;amp; Spells ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin-right: auto; margin-left: 0px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! MP !! Targets !! Duration !! Description&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Example&#039;&#039; || 0 MP || X || Y || Some spell.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Quirk ==&lt;br /&gt;
&#039;&#039;&#039;Quirk:&#039;&#039;&#039; &amp;quot;From a Distant World&amp;quot; in the Techno Fantasy and High Fantasy books:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Your presence here is an anomaly, an unexpected knot in the weave of destiny: the rules of this land sometimes fail to bind you. Do you come from a different planet, or perhaps a different time? How did you get here, and when? Do you think you still have a chance to go back, and would you do so? What terrible threat followed you?&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
When you participate in a conflict scene, you automatically gain 1 Fabula Point. Additionally, you can invoke a &#039;&#039;&#039;Trait&#039;&#039;&#039; to reroll dice even if you &#039;&#039;&#039;fumbled&#039;&#039;&#039; your Check (if you do so, you &#039;&#039;&#039;do not&#039;&#039;&#039; receive a Fabula Point for the &#039;&#039;&#039;fumble&#039;&#039;&#039;). &lt;br /&gt;
&lt;br /&gt;
== Backpack &amp;amp; Notes ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Story:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Polly is from the very distant past when the world was &amp;quot;Natural Fantasy&amp;quot; rather than &amp;quot;Techno Fantasy&amp;quot;. She was a proud fighter who decided to give up the sword and become a priestess at a well-known temple where she excelled in her studies of Arcana. But when she entered the temple inner sanctuary as part of the final rites of initiation, she saw a blinding flash of light. Suddenly the temple was gone, and she was standing on a weathered stone floor surrounded by a different temple built upon the ruins of her old one. And of course now there was this giant floating island above her. Later, she would learn she was at the temple on Matrado Island where the village chiefs meet yearly. Though there were only a handful of caretakers at the time of year she arrived. They helped her and fed her, but didn&#039;t seem too perturbed about her sudden appearance. They mentioned that their grandparents told tales of strangers appearing at the temple every few generations. So now the ex-priestess has taken up her old profession and travels around getting jobs as a bodyguard or soldier-for-hire while she tries to figure out what happened and if she can return to her time--or rather, if she &#039;&#039;should&#039;&#039; return to her own time.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Campaign [[A_Sky_of_Strife_and_Storms|Main Page]]&#039;&#039;&#039;&lt;/div&gt;</summary>
		<author><name>Glyptodont</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Politsyamekki_Ndaikkuta&amp;diff=482854</id>
		<title>Politsyamekki Ndaikkuta</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Politsyamekki_Ndaikkuta&amp;diff=482854"/>
		<updated>2025-07-30T00:17:05Z</updated>

		<summary type="html">&lt;p&gt;Glyptodont: /* Fabula Points */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Basic Information ==&lt;br /&gt;
&#039;&#039;&#039;Name: Politsyamekki Ndaikkuta (&amp;quot;Polly&amp;quot; for short)&#039;&#039;&#039; &#039;&#039;It&#039;s a perfectly ordinary name! Why do the folks in this world speak only in short tiny words?&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pronouns:&#039;&#039;&#039; she/her&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Identity:&#039;&#039;&#039; &#039;&#039;Once:&#039;&#039; a Spoiled &amp;amp; Gifted bodyguard-turned-priestess.  &#039;&#039;Now:&#039;&#039; a Troubled and Devout priestess-turned-bodyguard&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Theme:&#039;&#039;&#039; Doubt -- Can she discover what happened to her world? Can she go back and undo the past? Does she really want to go back and undo this new world around her?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Origin:&#039;&#039;&#039; From the Past&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Quirk:&#039;&#039;&#039; From a Distant World (See below)&lt;br /&gt;
&lt;br /&gt;
== Attributes &amp;amp; Status Effects ==&lt;br /&gt;
&#039;&#039;&#039;Dexterity:&#039;&#039;&#039; d6&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Insight:&#039;&#039;&#039; d6&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Might:&#039;&#039;&#039; d10&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Willpower:&#039;&#039;&#039; d10&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin-right: auto; margin-left: 0px;&amp;quot;&lt;br /&gt;
|+ Status effects&lt;br /&gt;
|-&lt;br /&gt;
! Status !! Active? !! Stat Impacted (-1 die size)&lt;br /&gt;
|-&lt;br /&gt;
| Slow ||  || DEX&lt;br /&gt;
|-&lt;br /&gt;
| Enraged ||  || DEX + INS&lt;br /&gt;
|-&lt;br /&gt;
| Dazed ||  || INS&lt;br /&gt;
|-&lt;br /&gt;
| Weak ||  || MIG &lt;br /&gt;
|-&lt;br /&gt;
| Poisoned ||  || MIG + WLP&lt;br /&gt;
|-&lt;br /&gt;
| Shaken ||  || WLP&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Hit Points + Derived Stats ==&lt;br /&gt;
&#039;&#039;&#039;HP - Current: &#039;&#039;&#039; 60 &#039;&#039;&#039;Max:&#039;&#039;&#039; 60  &#039;&#039;(total character level + five times character’s base Might die size + five points for Guardian class)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Crisis Score - Current: &#039;&#039;&#039; 30 &#039;&#039;&#039;Max:&#039;&#039;&#039; 30 &#039;&#039;(half maximum Hit Points, rounded down)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;MP - Current: &#039;&#039;&#039; 60 &#039;&#039;&#039;Max:&#039;&#039;&#039; 60  &#039;&#039;(total character level + five times character’s base Willpower die size + five points for Arcanist class)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;IP - Current: &#039;&#039;&#039; 6 &#039;&#039;&#039;Max:&#039;&#039;&#039; 6&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Initiative Modifier:&#039;&#039;&#039; 0&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Defense:&#039;&#039;&#039; 6&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Magical Defense:&#039;&#039;&#039; 6&lt;br /&gt;
&lt;br /&gt;
== Class Information ==&lt;br /&gt;
&#039;&#039;&#039;Character Level:&#039;&#039;&#039; 5&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin-right: auto; margin-left: 0px;&amp;quot;&lt;br /&gt;
|+ Class Arcanist - level X&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Free Benefits:&#039;&#039;&#039; || Makes you punch good or something.&lt;br /&gt;
|-&lt;br /&gt;
! Skill Name !! Skill Description&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Some Skill&#039;&#039; || Does some stuff, probably.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Some Skill 2&#039;&#039; || Does other stuff.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin-right: auto; margin-left: 0px;&amp;quot;&lt;br /&gt;
|+ Class Guardian - level X&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Free Benefits:&#039;&#039;&#039; || Makes you punch good or something.&lt;br /&gt;
|-&lt;br /&gt;
! Skill Name !! Skill Description&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Some Skill&#039;&#039; || Does some stuff, probably.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Some Skill 2&#039;&#039; || Does other stuff.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Fabula Points ==&lt;br /&gt;
&#039;&#039;&#039;Points:&#039;&#039;&#039; 3&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gaining Fabula Points:&#039;&#039;&#039;&lt;br /&gt;
: &#039;&#039;+1 if you have none at the start of a session.&#039;&#039;&lt;br /&gt;
: &#039;&#039;+1 when a Villain makes an entrance.&#039;&#039;&lt;br /&gt;
: &#039;&#039;+1 when you fumble a Check.&#039;&#039;&lt;br /&gt;
: &#039;&#039;+2 if you surrender at zero HP.&#039;&#039;&lt;br /&gt;
: &#039;&#039;+1 automatically when you participate in a conflict scene &#039;&#039;&#039;(Quirk)&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spending Fabula Points:&#039;&#039;&#039;&lt;br /&gt;
: &#039;&#039;Spend 1 point after performing a Check to invoke a trait to reroll one or both dice.&#039;&#039;&lt;br /&gt;
: &#039;&#039;Spend 1 point after performing a Check to invoke a bond and add its strength to the result.&#039;&#039;&lt;br /&gt;
: &#039;&#039;Spend 1 point to alter the story. If you alter an existing element, you need permission from whoever introduced it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Experience Points ==&lt;br /&gt;
&#039;&#039;&#039;XP:&#039;&#039;&#039; 0&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;At the end of each session, you automatically gain 5 XP. Then:&#039;&#039;&lt;br /&gt;
: &#039;&#039;Gain X equal to (Fabula Points spent by the group / # of Player Characters).&#039;&#039;&lt;br /&gt;
: &#039;&#039;Gain XP equal to (Ultima Points spent by Villains).&lt;br /&gt;
: &#039;&#039;Finally, if you have 10 or more XP, lose 10 XP and gain 1 level.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Bonds ==&lt;br /&gt;
&#039;&#039;Only one emotion from each pair per Bond; a single emotion can be added or moved every time a Bond is updated.&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin-right: auto; margin-left: 0px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Person !! Admiration or Inferiority? !! Loyalty or Mistrust? !! Affection or Hatred?&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Placeholder&#039;&#039; ||  || ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Equipment ==&lt;br /&gt;
&#039;&#039;&#039;Zenit:&#039;&#039;&#039; X&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin-right: auto; margin-left: 0px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! !! Martial Armor !! Martial Shields !! Martial Melee Weapons !! Martial Ranged Weapons&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;May Equip:&#039;&#039;&#039; || || || ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin-right: auto; margin-left: 0px;&amp;quot;&lt;br /&gt;
|+ Equipped Items&lt;br /&gt;
|-&lt;br /&gt;
! Slot !! Item !! Description&lt;br /&gt;
|-&lt;br /&gt;
| Accessory || ||&lt;br /&gt;
|-&lt;br /&gt;
| Armor || ||&lt;br /&gt;
|-&lt;br /&gt;
| Main Hand || ||&lt;br /&gt;
|-&lt;br /&gt;
| Off Hand || ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Arcana &amp;amp; Spells ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin-right: auto; margin-left: 0px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! MP !! Targets !! Duration !! Description&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Example&#039;&#039; || 0 MP || X || Y || Some spell.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Quirk ==&lt;br /&gt;
&#039;&#039;&#039;Quirk:&#039;&#039;&#039; &amp;quot;From a Distant World&amp;quot; in the Techno Fantasy and High Fantasy books:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Your presence here is an anomaly, an unexpected knot in the weave of destiny: the rules of this land sometimes fail to bind you. Do you come from a different planet, or perhaps a different time? How did you get here, and when? Do you think you still have a chance to go back, and would you do so? What terrible threat followed you?&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
When you participate in a conflict scene, you automatically gain 1 Fabula Point. Additionally, you can invoke a &#039;&#039;&#039;Trait&#039;&#039;&#039; to reroll dice even if you &#039;&#039;&#039;fumbled&#039;&#039;&#039; your Check (if you do so, you &#039;&#039;&#039;do not&#039;&#039;&#039; receive a Fabula Point for the &#039;&#039;&#039;fumble&#039;&#039;&#039;). &lt;br /&gt;
&lt;br /&gt;
== Backpack &amp;amp; Notes ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Story:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Polly is from the very distant past when the world was &amp;quot;Natural Fantasy&amp;quot; rather than &amp;quot;Techno Fantasy&amp;quot;. She was a proud fighter who decided to give up the sword and become a priestess at a well-known temple where she excelled in her studies of Arcana. But when she entered the temple inner sanctuary as part of the final rites of initiation, she saw a blinding flash of light. Suddenly the temple was gone, and she was standing on a weathered stone floor surrounded by a different temple built upon the ruins of her old one. And of course now there was this giant floating island above her. Later, she would learn she was at the temple on Matrado Island where the village chiefs meet yearly. Though there were only a handful of caretakers at the time of year she arrived. They helped her and fed her, but didn&#039;t seem too perturbed about her sudden appearance. They mentioned that their grandparents told tales of strangers appearing at the temple every few generations. So now the ex-priestess has taken up her old profession and travels around getting jobs as a bodyguard or soldier-for-hire while she tries to figure out what happened and if she can return to her time--or rather, if she &#039;&#039;should&#039;&#039; return to her own time.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Campaign [[A_Sky_of_Strife_and_Storms|Main Page]]&#039;&#039;&#039;&lt;/div&gt;</summary>
		<author><name>Glyptodont</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Politsyamekki_Ndaikkuta&amp;diff=482853</id>
		<title>Politsyamekki Ndaikkuta</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Politsyamekki_Ndaikkuta&amp;diff=482853"/>
		<updated>2025-07-30T00:15:00Z</updated>

		<summary type="html">&lt;p&gt;Glyptodont: /* Fabula Points */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Basic Information ==&lt;br /&gt;
&#039;&#039;&#039;Name: Politsyamekki Ndaikkuta (&amp;quot;Polly&amp;quot; for short)&#039;&#039;&#039; &#039;&#039;It&#039;s a perfectly ordinary name! Why do the folks in this world speak only in short tiny words?&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pronouns:&#039;&#039;&#039; she/her&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Identity:&#039;&#039;&#039; &#039;&#039;Once:&#039;&#039; a Spoiled &amp;amp; Gifted bodyguard-turned-priestess.  &#039;&#039;Now:&#039;&#039; a Troubled and Devout priestess-turned-bodyguard&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Theme:&#039;&#039;&#039; Doubt -- Can she discover what happened to her world? Can she go back and undo the past? Does she really want to go back and undo this new world around her?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Origin:&#039;&#039;&#039; From the Past&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Quirk:&#039;&#039;&#039; From a Distant World (See below)&lt;br /&gt;
&lt;br /&gt;
== Attributes &amp;amp; Status Effects ==&lt;br /&gt;
&#039;&#039;&#039;Dexterity:&#039;&#039;&#039; d6&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Insight:&#039;&#039;&#039; d6&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Might:&#039;&#039;&#039; d10&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Willpower:&#039;&#039;&#039; d10&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin-right: auto; margin-left: 0px;&amp;quot;&lt;br /&gt;
|+ Status effects&lt;br /&gt;
|-&lt;br /&gt;
! Status !! Active? !! Stat Impacted (-1 die size)&lt;br /&gt;
|-&lt;br /&gt;
| Slow ||  || DEX&lt;br /&gt;
|-&lt;br /&gt;
| Enraged ||  || DEX + INS&lt;br /&gt;
|-&lt;br /&gt;
| Dazed ||  || INS&lt;br /&gt;
|-&lt;br /&gt;
| Weak ||  || MIG &lt;br /&gt;
|-&lt;br /&gt;
| Poisoned ||  || MIG + WLP&lt;br /&gt;
|-&lt;br /&gt;
| Shaken ||  || WLP&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Hit Points + Derived Stats ==&lt;br /&gt;
&#039;&#039;&#039;HP - Current: &#039;&#039;&#039; 60 &#039;&#039;&#039;Max:&#039;&#039;&#039; 60  &#039;&#039;(total character level + five times character’s base Might die size + five points for Guardian class)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Crisis Score - Current: &#039;&#039;&#039; 30 &#039;&#039;&#039;Max:&#039;&#039;&#039; 30 &#039;&#039;(half maximum Hit Points, rounded down)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;MP - Current: &#039;&#039;&#039; 60 &#039;&#039;&#039;Max:&#039;&#039;&#039; 60  &#039;&#039;(total character level + five times character’s base Willpower die size + five points for Arcanist class)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;IP - Current: &#039;&#039;&#039; 6 &#039;&#039;&#039;Max:&#039;&#039;&#039; 6&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Initiative Modifier:&#039;&#039;&#039; 0&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Defense:&#039;&#039;&#039; 6&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Magical Defense:&#039;&#039;&#039; 6&lt;br /&gt;
&lt;br /&gt;
== Class Information ==&lt;br /&gt;
&#039;&#039;&#039;Character Level:&#039;&#039;&#039; 5&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin-right: auto; margin-left: 0px;&amp;quot;&lt;br /&gt;
|+ Class Arcanist - level X&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Free Benefits:&#039;&#039;&#039; || Makes you punch good or something.&lt;br /&gt;
|-&lt;br /&gt;
! Skill Name !! Skill Description&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Some Skill&#039;&#039; || Does some stuff, probably.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Some Skill 2&#039;&#039; || Does other stuff.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin-right: auto; margin-left: 0px;&amp;quot;&lt;br /&gt;
|+ Class Guardian - level X&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Free Benefits:&#039;&#039;&#039; || Makes you punch good or something.&lt;br /&gt;
|-&lt;br /&gt;
! Skill Name !! Skill Description&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Some Skill&#039;&#039; || Does some stuff, probably.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Some Skill 2&#039;&#039; || Does other stuff.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Fabula Points ==&lt;br /&gt;
&#039;&#039;&#039;Points:&#039;&#039;&#039; 3&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gaining Fabula Points:&#039;&#039;&#039;&lt;br /&gt;
: &#039;&#039;+1 if you have none at the start of a session.&#039;&#039;&lt;br /&gt;
: &#039;&#039;+1 when a Villain makes an entrance.&#039;&#039;&lt;br /&gt;
: &#039;&#039;+1 when you fumble a Check.&#039;&#039;&lt;br /&gt;
: &#039;&#039;+2 if you surrender at zero HP.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spending Fabula Points:&#039;&#039;&#039;&lt;br /&gt;
: &#039;&#039;Spend 1 point after performing a Check to invoke a trait to reroll one or both dice.&#039;&#039;&lt;br /&gt;
: &#039;&#039;Spend 1 point after performing a Check to invoke a bond and add its strength to the result.&#039;&#039;&lt;br /&gt;
: &#039;&#039;Spend 1 point to alter the story. If you alter an existing element, you need permission from whoever introduced it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Experience Points ==&lt;br /&gt;
&#039;&#039;&#039;XP:&#039;&#039;&#039; 0&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;At the end of each session, you automatically gain 5 XP. Then:&#039;&#039;&lt;br /&gt;
: &#039;&#039;Gain X equal to (Fabula Points spent by the group / # of Player Characters).&#039;&#039;&lt;br /&gt;
: &#039;&#039;Gain XP equal to (Ultima Points spent by Villains).&lt;br /&gt;
: &#039;&#039;Finally, if you have 10 or more XP, lose 10 XP and gain 1 level.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Bonds ==&lt;br /&gt;
&#039;&#039;Only one emotion from each pair per Bond; a single emotion can be added or moved every time a Bond is updated.&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin-right: auto; margin-left: 0px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Person !! Admiration or Inferiority? !! Loyalty or Mistrust? !! Affection or Hatred?&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Placeholder&#039;&#039; ||  || ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Equipment ==&lt;br /&gt;
&#039;&#039;&#039;Zenit:&#039;&#039;&#039; X&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin-right: auto; margin-left: 0px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! !! Martial Armor !! Martial Shields !! Martial Melee Weapons !! Martial Ranged Weapons&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;May Equip:&#039;&#039;&#039; || || || ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin-right: auto; margin-left: 0px;&amp;quot;&lt;br /&gt;
|+ Equipped Items&lt;br /&gt;
|-&lt;br /&gt;
! Slot !! Item !! Description&lt;br /&gt;
|-&lt;br /&gt;
| Accessory || ||&lt;br /&gt;
|-&lt;br /&gt;
| Armor || ||&lt;br /&gt;
|-&lt;br /&gt;
| Main Hand || ||&lt;br /&gt;
|-&lt;br /&gt;
| Off Hand || ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Arcana &amp;amp; Spells ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin-right: auto; margin-left: 0px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! MP !! Targets !! Duration !! Description&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Example&#039;&#039; || 0 MP || X || Y || Some spell.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Quirk ==&lt;br /&gt;
&#039;&#039;&#039;Quirk:&#039;&#039;&#039; &amp;quot;From a Distant World&amp;quot; in the Techno Fantasy and High Fantasy books:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Your presence here is an anomaly, an unexpected knot in the weave of destiny: the rules of this land sometimes fail to bind you. Do you come from a different planet, or perhaps a different time? How did you get here, and when? Do you think you still have a chance to go back, and would you do so? What terrible threat followed you?&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
When you participate in a conflict scene, you automatically gain 1 Fabula Point. Additionally, you can invoke a &#039;&#039;&#039;Trait&#039;&#039;&#039; to reroll dice even if you &#039;&#039;&#039;fumbled&#039;&#039;&#039; your Check (if you do so, you &#039;&#039;&#039;do not&#039;&#039;&#039; receive a Fabula Point for the &#039;&#039;&#039;fumble&#039;&#039;&#039;). &lt;br /&gt;
&lt;br /&gt;
== Backpack &amp;amp; Notes ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Story:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Polly is from the very distant past when the world was &amp;quot;Natural Fantasy&amp;quot; rather than &amp;quot;Techno Fantasy&amp;quot;. She was a proud fighter who decided to give up the sword and become a priestess at a well-known temple where she excelled in her studies of Arcana. But when she entered the temple inner sanctuary as part of the final rites of initiation, she saw a blinding flash of light. Suddenly the temple was gone, and she was standing on a weathered stone floor surrounded by a different temple built upon the ruins of her old one. And of course now there was this giant floating island above her. Later, she would learn she was at the temple on Matrado Island where the village chiefs meet yearly. Though there were only a handful of caretakers at the time of year she arrived. They helped her and fed her, but didn&#039;t seem too perturbed about her sudden appearance. They mentioned that their grandparents told tales of strangers appearing at the temple every few generations. So now the ex-priestess has taken up her old profession and travels around getting jobs as a bodyguard or soldier-for-hire while she tries to figure out what happened and if she can return to her time--or rather, if she &#039;&#039;should&#039;&#039; return to her own time.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Campaign [[A_Sky_of_Strife_and_Storms|Main Page]]&#039;&#039;&#039;&lt;/div&gt;</summary>
		<author><name>Glyptodont</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Politsyamekki_Ndaikkuta&amp;diff=482852</id>
		<title>Politsyamekki Ndaikkuta</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Politsyamekki_Ndaikkuta&amp;diff=482852"/>
		<updated>2025-07-30T00:13:06Z</updated>

		<summary type="html">&lt;p&gt;Glyptodont: /* Hit Points + Derived Stats */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Basic Information ==&lt;br /&gt;
&#039;&#039;&#039;Name: Politsyamekki Ndaikkuta (&amp;quot;Polly&amp;quot; for short)&#039;&#039;&#039; &#039;&#039;It&#039;s a perfectly ordinary name! Why do the folks in this world speak only in short tiny words?&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pronouns:&#039;&#039;&#039; she/her&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Identity:&#039;&#039;&#039; &#039;&#039;Once:&#039;&#039; a Spoiled &amp;amp; Gifted bodyguard-turned-priestess.  &#039;&#039;Now:&#039;&#039; a Troubled and Devout priestess-turned-bodyguard&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Theme:&#039;&#039;&#039; Doubt -- Can she discover what happened to her world? Can she go back and undo the past? Does she really want to go back and undo this new world around her?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Origin:&#039;&#039;&#039; From the Past&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Quirk:&#039;&#039;&#039; From a Distant World (See below)&lt;br /&gt;
&lt;br /&gt;
== Attributes &amp;amp; Status Effects ==&lt;br /&gt;
&#039;&#039;&#039;Dexterity:&#039;&#039;&#039; d6&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Insight:&#039;&#039;&#039; d6&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Might:&#039;&#039;&#039; d10&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Willpower:&#039;&#039;&#039; d10&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin-right: auto; margin-left: 0px;&amp;quot;&lt;br /&gt;
|+ Status effects&lt;br /&gt;
|-&lt;br /&gt;
! Status !! Active? !! Stat Impacted (-1 die size)&lt;br /&gt;
|-&lt;br /&gt;
| Slow ||  || DEX&lt;br /&gt;
|-&lt;br /&gt;
| Enraged ||  || DEX + INS&lt;br /&gt;
|-&lt;br /&gt;
| Dazed ||  || INS&lt;br /&gt;
|-&lt;br /&gt;
| Weak ||  || MIG &lt;br /&gt;
|-&lt;br /&gt;
| Poisoned ||  || MIG + WLP&lt;br /&gt;
|-&lt;br /&gt;
| Shaken ||  || WLP&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Hit Points + Derived Stats ==&lt;br /&gt;
&#039;&#039;&#039;HP - Current: &#039;&#039;&#039; 60 &#039;&#039;&#039;Max:&#039;&#039;&#039; 60  &#039;&#039;(total character level + five times character’s base Might die size + five points for Guardian class)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Crisis Score - Current: &#039;&#039;&#039; 30 &#039;&#039;&#039;Max:&#039;&#039;&#039; 30 &#039;&#039;(half maximum Hit Points, rounded down)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;MP - Current: &#039;&#039;&#039; 60 &#039;&#039;&#039;Max:&#039;&#039;&#039; 60  &#039;&#039;(total character level + five times character’s base Willpower die size + five points for Arcanist class)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;IP - Current: &#039;&#039;&#039; 6 &#039;&#039;&#039;Max:&#039;&#039;&#039; 6&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Initiative Modifier:&#039;&#039;&#039; 0&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Defense:&#039;&#039;&#039; 6&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Magical Defense:&#039;&#039;&#039; 6&lt;br /&gt;
&lt;br /&gt;
== Class Information ==&lt;br /&gt;
&#039;&#039;&#039;Character Level:&#039;&#039;&#039; 5&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin-right: auto; margin-left: 0px;&amp;quot;&lt;br /&gt;
|+ Class Arcanist - level X&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Free Benefits:&#039;&#039;&#039; || Makes you punch good or something.&lt;br /&gt;
|-&lt;br /&gt;
! Skill Name !! Skill Description&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Some Skill&#039;&#039; || Does some stuff, probably.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Some Skill 2&#039;&#039; || Does other stuff.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin-right: auto; margin-left: 0px;&amp;quot;&lt;br /&gt;
|+ Class Guardian - level X&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Free Benefits:&#039;&#039;&#039; || Makes you punch good or something.&lt;br /&gt;
|-&lt;br /&gt;
! Skill Name !! Skill Description&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Some Skill&#039;&#039; || Does some stuff, probably.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Some Skill 2&#039;&#039; || Does other stuff.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Fabula Points ==&lt;br /&gt;
&#039;&#039;&#039;Points:&#039;&#039;&#039; X&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gaining Fabula Points:&#039;&#039;&#039;&lt;br /&gt;
: &#039;&#039;+1 if you have none at the start of a session.&#039;&#039;&lt;br /&gt;
: &#039;&#039;+1 when a Villain makes an entrance.&#039;&#039;&lt;br /&gt;
: &#039;&#039;+1 when you fumble a Check.&#039;&#039;&lt;br /&gt;
: &#039;&#039;+2 if you surrender at zero HP.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spending Fabula Points:&#039;&#039;&#039;&lt;br /&gt;
: &#039;&#039;Spend 1 point after performing a Check to invoke a trait to reroll one or both dice.&#039;&#039;&lt;br /&gt;
: &#039;&#039;Spend 1 point after performing a Check to invoke a bond and add its strength to the result.&#039;&#039;&lt;br /&gt;
: &#039;&#039;Spend 1 point to alter the story. If you alter an existing element, you need permission from whoever introduced it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Experience Points ==&lt;br /&gt;
&#039;&#039;&#039;XP:&#039;&#039;&#039; 0&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;At the end of each session, you automatically gain 5 XP. Then:&#039;&#039;&lt;br /&gt;
: &#039;&#039;Gain X equal to (Fabula Points spent by the group / # of Player Characters).&#039;&#039;&lt;br /&gt;
: &#039;&#039;Gain XP equal to (Ultima Points spent by Villains).&lt;br /&gt;
: &#039;&#039;Finally, if you have 10 or more XP, lose 10 XP and gain 1 level.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Bonds ==&lt;br /&gt;
&#039;&#039;Only one emotion from each pair per Bond; a single emotion can be added or moved every time a Bond is updated.&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin-right: auto; margin-left: 0px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Person !! Admiration or Inferiority? !! Loyalty or Mistrust? !! Affection or Hatred?&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Placeholder&#039;&#039; ||  || ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Equipment ==&lt;br /&gt;
&#039;&#039;&#039;Zenit:&#039;&#039;&#039; X&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin-right: auto; margin-left: 0px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! !! Martial Armor !! Martial Shields !! Martial Melee Weapons !! Martial Ranged Weapons&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;May Equip:&#039;&#039;&#039; || || || ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin-right: auto; margin-left: 0px;&amp;quot;&lt;br /&gt;
|+ Equipped Items&lt;br /&gt;
|-&lt;br /&gt;
! Slot !! Item !! Description&lt;br /&gt;
|-&lt;br /&gt;
| Accessory || ||&lt;br /&gt;
|-&lt;br /&gt;
| Armor || ||&lt;br /&gt;
|-&lt;br /&gt;
| Main Hand || ||&lt;br /&gt;
|-&lt;br /&gt;
| Off Hand || ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Arcana &amp;amp; Spells ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin-right: auto; margin-left: 0px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! MP !! Targets !! Duration !! Description&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Example&#039;&#039; || 0 MP || X || Y || Some spell.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Quirk ==&lt;br /&gt;
&#039;&#039;&#039;Quirk:&#039;&#039;&#039; &amp;quot;From a Distant World&amp;quot; in the Techno Fantasy and High Fantasy books:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Your presence here is an anomaly, an unexpected knot in the weave of destiny: the rules of this land sometimes fail to bind you. Do you come from a different planet, or perhaps a different time? How did you get here, and when? Do you think you still have a chance to go back, and would you do so? What terrible threat followed you?&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
When you participate in a conflict scene, you automatically gain 1 Fabula Point. Additionally, you can invoke a &#039;&#039;&#039;Trait&#039;&#039;&#039; to reroll dice even if you &#039;&#039;&#039;fumbled&#039;&#039;&#039; your Check (if you do so, you &#039;&#039;&#039;do not&#039;&#039;&#039; receive a Fabula Point for the &#039;&#039;&#039;fumble&#039;&#039;&#039;). &lt;br /&gt;
&lt;br /&gt;
== Backpack &amp;amp; Notes ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Story:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Polly is from the very distant past when the world was &amp;quot;Natural Fantasy&amp;quot; rather than &amp;quot;Techno Fantasy&amp;quot;. She was a proud fighter who decided to give up the sword and become a priestess at a well-known temple where she excelled in her studies of Arcana. But when she entered the temple inner sanctuary as part of the final rites of initiation, she saw a blinding flash of light. Suddenly the temple was gone, and she was standing on a weathered stone floor surrounded by a different temple built upon the ruins of her old one. And of course now there was this giant floating island above her. Later, she would learn she was at the temple on Matrado Island where the village chiefs meet yearly. Though there were only a handful of caretakers at the time of year she arrived. They helped her and fed her, but didn&#039;t seem too perturbed about her sudden appearance. They mentioned that their grandparents told tales of strangers appearing at the temple every few generations. So now the ex-priestess has taken up her old profession and travels around getting jobs as a bodyguard or soldier-for-hire while she tries to figure out what happened and if she can return to her time--or rather, if she &#039;&#039;should&#039;&#039; return to her own time.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Campaign [[A_Sky_of_Strife_and_Storms|Main Page]]&#039;&#039;&#039;&lt;/div&gt;</summary>
		<author><name>Glyptodont</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Politsyamekki_Ndaikkuta&amp;diff=482851</id>
		<title>Politsyamekki Ndaikkuta</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Politsyamekki_Ndaikkuta&amp;diff=482851"/>
		<updated>2025-07-30T00:12:26Z</updated>

		<summary type="html">&lt;p&gt;Glyptodont: /* Hit Points + Derived Stats */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Basic Information ==&lt;br /&gt;
&#039;&#039;&#039;Name: Politsyamekki Ndaikkuta (&amp;quot;Polly&amp;quot; for short)&#039;&#039;&#039; &#039;&#039;It&#039;s a perfectly ordinary name! Why do the folks in this world speak only in short tiny words?&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pronouns:&#039;&#039;&#039; she/her&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Identity:&#039;&#039;&#039; &#039;&#039;Once:&#039;&#039; a Spoiled &amp;amp; Gifted bodyguard-turned-priestess.  &#039;&#039;Now:&#039;&#039; a Troubled and Devout priestess-turned-bodyguard&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Theme:&#039;&#039;&#039; Doubt -- Can she discover what happened to her world? Can she go back and undo the past? Does she really want to go back and undo this new world around her?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Origin:&#039;&#039;&#039; From the Past&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Quirk:&#039;&#039;&#039; From a Distant World (See below)&lt;br /&gt;
&lt;br /&gt;
== Attributes &amp;amp; Status Effects ==&lt;br /&gt;
&#039;&#039;&#039;Dexterity:&#039;&#039;&#039; d6&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Insight:&#039;&#039;&#039; d6&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Might:&#039;&#039;&#039; d10&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Willpower:&#039;&#039;&#039; d10&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin-right: auto; margin-left: 0px;&amp;quot;&lt;br /&gt;
|+ Status effects&lt;br /&gt;
|-&lt;br /&gt;
! Status !! Active? !! Stat Impacted (-1 die size)&lt;br /&gt;
|-&lt;br /&gt;
| Slow ||  || DEX&lt;br /&gt;
|-&lt;br /&gt;
| Enraged ||  || DEX + INS&lt;br /&gt;
|-&lt;br /&gt;
| Dazed ||  || INS&lt;br /&gt;
|-&lt;br /&gt;
| Weak ||  || MIG &lt;br /&gt;
|-&lt;br /&gt;
| Poisoned ||  || MIG + WLP&lt;br /&gt;
|-&lt;br /&gt;
| Shaken ||  || WLP&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Hit Points + Derived Stats ==&lt;br /&gt;
&#039;&#039;&#039;HP - Current: &#039;&#039;&#039; 60 &#039;&#039;&#039;Max:&#039;&#039;&#039; 60  &#039;&#039;(total character level + five times character’s base Might die size + five points for Guardian class)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Crisis Score - Current: &#039;&#039;&#039; 30 &#039;&#039;&#039;Max:&#039;&#039;&#039; 30 &#039;&#039;(half maximum Hit Points, rounded down)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;MP - Current: &#039;&#039;&#039; 60 &#039;&#039;&#039;Max:&#039;&#039;&#039; 60  &#039;&#039;(total character level + five times character’s base Willpower die size + five points for Arcanist class)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;IP - Current: &#039;&#039;&#039; 6 &#039;&#039;&#039;Max:&#039;&#039;&#039; 6&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Initiative Modifier:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Defense:&#039;&#039;&#039; 6&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Magical Defense:&#039;&#039;&#039; 6&lt;br /&gt;
&lt;br /&gt;
== Class Information ==&lt;br /&gt;
&#039;&#039;&#039;Character Level:&#039;&#039;&#039; 5&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin-right: auto; margin-left: 0px;&amp;quot;&lt;br /&gt;
|+ Class Arcanist - level X&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Free Benefits:&#039;&#039;&#039; || Makes you punch good or something.&lt;br /&gt;
|-&lt;br /&gt;
! Skill Name !! Skill Description&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Some Skill&#039;&#039; || Does some stuff, probably.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Some Skill 2&#039;&#039; || Does other stuff.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin-right: auto; margin-left: 0px;&amp;quot;&lt;br /&gt;
|+ Class Guardian - level X&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Free Benefits:&#039;&#039;&#039; || Makes you punch good or something.&lt;br /&gt;
|-&lt;br /&gt;
! Skill Name !! Skill Description&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Some Skill&#039;&#039; || Does some stuff, probably.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Some Skill 2&#039;&#039; || Does other stuff.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Fabula Points ==&lt;br /&gt;
&#039;&#039;&#039;Points:&#039;&#039;&#039; X&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gaining Fabula Points:&#039;&#039;&#039;&lt;br /&gt;
: &#039;&#039;+1 if you have none at the start of a session.&#039;&#039;&lt;br /&gt;
: &#039;&#039;+1 when a Villain makes an entrance.&#039;&#039;&lt;br /&gt;
: &#039;&#039;+1 when you fumble a Check.&#039;&#039;&lt;br /&gt;
: &#039;&#039;+2 if you surrender at zero HP.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spending Fabula Points:&#039;&#039;&#039;&lt;br /&gt;
: &#039;&#039;Spend 1 point after performing a Check to invoke a trait to reroll one or both dice.&#039;&#039;&lt;br /&gt;
: &#039;&#039;Spend 1 point after performing a Check to invoke a bond and add its strength to the result.&#039;&#039;&lt;br /&gt;
: &#039;&#039;Spend 1 point to alter the story. If you alter an existing element, you need permission from whoever introduced it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Experience Points ==&lt;br /&gt;
&#039;&#039;&#039;XP:&#039;&#039;&#039; 0&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;At the end of each session, you automatically gain 5 XP. Then:&#039;&#039;&lt;br /&gt;
: &#039;&#039;Gain X equal to (Fabula Points spent by the group / # of Player Characters).&#039;&#039;&lt;br /&gt;
: &#039;&#039;Gain XP equal to (Ultima Points spent by Villains).&lt;br /&gt;
: &#039;&#039;Finally, if you have 10 or more XP, lose 10 XP and gain 1 level.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Bonds ==&lt;br /&gt;
&#039;&#039;Only one emotion from each pair per Bond; a single emotion can be added or moved every time a Bond is updated.&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin-right: auto; margin-left: 0px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Person !! Admiration or Inferiority? !! Loyalty or Mistrust? !! Affection or Hatred?&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Placeholder&#039;&#039; ||  || ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Equipment ==&lt;br /&gt;
&#039;&#039;&#039;Zenit:&#039;&#039;&#039; X&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin-right: auto; margin-left: 0px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! !! Martial Armor !! Martial Shields !! Martial Melee Weapons !! Martial Ranged Weapons&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;May Equip:&#039;&#039;&#039; || || || ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin-right: auto; margin-left: 0px;&amp;quot;&lt;br /&gt;
|+ Equipped Items&lt;br /&gt;
|-&lt;br /&gt;
! Slot !! Item !! Description&lt;br /&gt;
|-&lt;br /&gt;
| Accessory || ||&lt;br /&gt;
|-&lt;br /&gt;
| Armor || ||&lt;br /&gt;
|-&lt;br /&gt;
| Main Hand || ||&lt;br /&gt;
|-&lt;br /&gt;
| Off Hand || ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Arcana &amp;amp; Spells ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin-right: auto; margin-left: 0px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! MP !! Targets !! Duration !! Description&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Example&#039;&#039; || 0 MP || X || Y || Some spell.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Quirk ==&lt;br /&gt;
&#039;&#039;&#039;Quirk:&#039;&#039;&#039; &amp;quot;From a Distant World&amp;quot; in the Techno Fantasy and High Fantasy books:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Your presence here is an anomaly, an unexpected knot in the weave of destiny: the rules of this land sometimes fail to bind you. Do you come from a different planet, or perhaps a different time? How did you get here, and when? Do you think you still have a chance to go back, and would you do so? What terrible threat followed you?&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
When you participate in a conflict scene, you automatically gain 1 Fabula Point. Additionally, you can invoke a &#039;&#039;&#039;Trait&#039;&#039;&#039; to reroll dice even if you &#039;&#039;&#039;fumbled&#039;&#039;&#039; your Check (if you do so, you &#039;&#039;&#039;do not&#039;&#039;&#039; receive a Fabula Point for the &#039;&#039;&#039;fumble&#039;&#039;&#039;). &lt;br /&gt;
&lt;br /&gt;
== Backpack &amp;amp; Notes ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Story:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Polly is from the very distant past when the world was &amp;quot;Natural Fantasy&amp;quot; rather than &amp;quot;Techno Fantasy&amp;quot;. She was a proud fighter who decided to give up the sword and become a priestess at a well-known temple where she excelled in her studies of Arcana. But when she entered the temple inner sanctuary as part of the final rites of initiation, she saw a blinding flash of light. Suddenly the temple was gone, and she was standing on a weathered stone floor surrounded by a different temple built upon the ruins of her old one. And of course now there was this giant floating island above her. Later, she would learn she was at the temple on Matrado Island where the village chiefs meet yearly. Though there were only a handful of caretakers at the time of year she arrived. They helped her and fed her, but didn&#039;t seem too perturbed about her sudden appearance. They mentioned that their grandparents told tales of strangers appearing at the temple every few generations. So now the ex-priestess has taken up her old profession and travels around getting jobs as a bodyguard or soldier-for-hire while she tries to figure out what happened and if she can return to her time--or rather, if she &#039;&#039;should&#039;&#039; return to her own time.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Campaign [[A_Sky_of_Strife_and_Storms|Main Page]]&#039;&#039;&#039;&lt;/div&gt;</summary>
		<author><name>Glyptodont</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Politsyamekki_Ndaikkuta&amp;diff=482850</id>
		<title>Politsyamekki Ndaikkuta</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Politsyamekki_Ndaikkuta&amp;diff=482850"/>
		<updated>2025-07-30T00:10:31Z</updated>

		<summary type="html">&lt;p&gt;Glyptodont: /* Hit Points + Derived Stats */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Basic Information ==&lt;br /&gt;
&#039;&#039;&#039;Name: Politsyamekki Ndaikkuta (&amp;quot;Polly&amp;quot; for short)&#039;&#039;&#039; &#039;&#039;It&#039;s a perfectly ordinary name! Why do the folks in this world speak only in short tiny words?&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pronouns:&#039;&#039;&#039; she/her&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Identity:&#039;&#039;&#039; &#039;&#039;Once:&#039;&#039; a Spoiled &amp;amp; Gifted bodyguard-turned-priestess.  &#039;&#039;Now:&#039;&#039; a Troubled and Devout priestess-turned-bodyguard&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Theme:&#039;&#039;&#039; Doubt -- Can she discover what happened to her world? Can she go back and undo the past? Does she really want to go back and undo this new world around her?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Origin:&#039;&#039;&#039; From the Past&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Quirk:&#039;&#039;&#039; From a Distant World (See below)&lt;br /&gt;
&lt;br /&gt;
== Attributes &amp;amp; Status Effects ==&lt;br /&gt;
&#039;&#039;&#039;Dexterity:&#039;&#039;&#039; d6&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Insight:&#039;&#039;&#039; d6&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Might:&#039;&#039;&#039; d10&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Willpower:&#039;&#039;&#039; d10&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin-right: auto; margin-left: 0px;&amp;quot;&lt;br /&gt;
|+ Status effects&lt;br /&gt;
|-&lt;br /&gt;
! Status !! Active? !! Stat Impacted (-1 die size)&lt;br /&gt;
|-&lt;br /&gt;
| Slow ||  || DEX&lt;br /&gt;
|-&lt;br /&gt;
| Enraged ||  || DEX + INS&lt;br /&gt;
|-&lt;br /&gt;
| Dazed ||  || INS&lt;br /&gt;
|-&lt;br /&gt;
| Weak ||  || MIG &lt;br /&gt;
|-&lt;br /&gt;
| Poisoned ||  || MIG + WLP&lt;br /&gt;
|-&lt;br /&gt;
| Shaken ||  || WLP&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Hit Points + Derived Stats ==&lt;br /&gt;
&#039;&#039;&#039;HP - Current: &#039;&#039;&#039; 60 &#039;&#039;&#039;Max:&#039;&#039;&#039; 60  &#039;&#039;(total character level + five times character’s base Might die size + five points for Guardian class)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Crisis Score - Current: &#039;&#039;&#039; 30 &#039;&#039;&#039;Max:&#039;&#039;&#039; 30 &#039;&#039;(half maximum Hit Points, rounded down)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;MP - Current: &#039;&#039;&#039; 60 &#039;&#039;&#039;Max:&#039;&#039;&#039; 60  &#039;&#039;(total character level + five times character’s base Willpower die size + five points for Arcanist class)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;IP - Current: &#039;&#039;&#039; 6 &#039;&#039;&#039;Max:&#039;&#039;&#039; 6&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Initiative Modifier:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Defense:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Magical Defense:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Class Information ==&lt;br /&gt;
&#039;&#039;&#039;Character Level:&#039;&#039;&#039; 5&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin-right: auto; margin-left: 0px;&amp;quot;&lt;br /&gt;
|+ Class Arcanist - level X&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Free Benefits:&#039;&#039;&#039; || Makes you punch good or something.&lt;br /&gt;
|-&lt;br /&gt;
! Skill Name !! Skill Description&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Some Skill&#039;&#039; || Does some stuff, probably.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Some Skill 2&#039;&#039; || Does other stuff.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin-right: auto; margin-left: 0px;&amp;quot;&lt;br /&gt;
|+ Class Guardian - level X&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Free Benefits:&#039;&#039;&#039; || Makes you punch good or something.&lt;br /&gt;
|-&lt;br /&gt;
! Skill Name !! Skill Description&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Some Skill&#039;&#039; || Does some stuff, probably.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Some Skill 2&#039;&#039; || Does other stuff.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Fabula Points ==&lt;br /&gt;
&#039;&#039;&#039;Points:&#039;&#039;&#039; X&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gaining Fabula Points:&#039;&#039;&#039;&lt;br /&gt;
: &#039;&#039;+1 if you have none at the start of a session.&#039;&#039;&lt;br /&gt;
: &#039;&#039;+1 when a Villain makes an entrance.&#039;&#039;&lt;br /&gt;
: &#039;&#039;+1 when you fumble a Check.&#039;&#039;&lt;br /&gt;
: &#039;&#039;+2 if you surrender at zero HP.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spending Fabula Points:&#039;&#039;&#039;&lt;br /&gt;
: &#039;&#039;Spend 1 point after performing a Check to invoke a trait to reroll one or both dice.&#039;&#039;&lt;br /&gt;
: &#039;&#039;Spend 1 point after performing a Check to invoke a bond and add its strength to the result.&#039;&#039;&lt;br /&gt;
: &#039;&#039;Spend 1 point to alter the story. If you alter an existing element, you need permission from whoever introduced it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Experience Points ==&lt;br /&gt;
&#039;&#039;&#039;XP:&#039;&#039;&#039; 0&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;At the end of each session, you automatically gain 5 XP. Then:&#039;&#039;&lt;br /&gt;
: &#039;&#039;Gain X equal to (Fabula Points spent by the group / # of Player Characters).&#039;&#039;&lt;br /&gt;
: &#039;&#039;Gain XP equal to (Ultima Points spent by Villains).&lt;br /&gt;
: &#039;&#039;Finally, if you have 10 or more XP, lose 10 XP and gain 1 level.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Bonds ==&lt;br /&gt;
&#039;&#039;Only one emotion from each pair per Bond; a single emotion can be added or moved every time a Bond is updated.&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin-right: auto; margin-left: 0px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Person !! Admiration or Inferiority? !! Loyalty or Mistrust? !! Affection or Hatred?&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Placeholder&#039;&#039; ||  || ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Equipment ==&lt;br /&gt;
&#039;&#039;&#039;Zenit:&#039;&#039;&#039; X&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin-right: auto; margin-left: 0px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! !! Martial Armor !! Martial Shields !! Martial Melee Weapons !! Martial Ranged Weapons&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;May Equip:&#039;&#039;&#039; || || || ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin-right: auto; margin-left: 0px;&amp;quot;&lt;br /&gt;
|+ Equipped Items&lt;br /&gt;
|-&lt;br /&gt;
! Slot !! Item !! Description&lt;br /&gt;
|-&lt;br /&gt;
| Accessory || ||&lt;br /&gt;
|-&lt;br /&gt;
| Armor || ||&lt;br /&gt;
|-&lt;br /&gt;
| Main Hand || ||&lt;br /&gt;
|-&lt;br /&gt;
| Off Hand || ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Arcana &amp;amp; Spells ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin-right: auto; margin-left: 0px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! MP !! Targets !! Duration !! Description&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Example&#039;&#039; || 0 MP || X || Y || Some spell.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Quirk ==&lt;br /&gt;
&#039;&#039;&#039;Quirk:&#039;&#039;&#039; &amp;quot;From a Distant World&amp;quot; in the Techno Fantasy and High Fantasy books:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Your presence here is an anomaly, an unexpected knot in the weave of destiny: the rules of this land sometimes fail to bind you. Do you come from a different planet, or perhaps a different time? How did you get here, and when? Do you think you still have a chance to go back, and would you do so? What terrible threat followed you?&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
When you participate in a conflict scene, you automatically gain 1 Fabula Point. Additionally, you can invoke a &#039;&#039;&#039;Trait&#039;&#039;&#039; to reroll dice even if you &#039;&#039;&#039;fumbled&#039;&#039;&#039; your Check (if you do so, you &#039;&#039;&#039;do not&#039;&#039;&#039; receive a Fabula Point for the &#039;&#039;&#039;fumble&#039;&#039;&#039;). &lt;br /&gt;
&lt;br /&gt;
== Backpack &amp;amp; Notes ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Story:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Polly is from the very distant past when the world was &amp;quot;Natural Fantasy&amp;quot; rather than &amp;quot;Techno Fantasy&amp;quot;. She was a proud fighter who decided to give up the sword and become a priestess at a well-known temple where she excelled in her studies of Arcana. But when she entered the temple inner sanctuary as part of the final rites of initiation, she saw a blinding flash of light. Suddenly the temple was gone, and she was standing on a weathered stone floor surrounded by a different temple built upon the ruins of her old one. And of course now there was this giant floating island above her. Later, she would learn she was at the temple on Matrado Island where the village chiefs meet yearly. Though there were only a handful of caretakers at the time of year she arrived. They helped her and fed her, but didn&#039;t seem too perturbed about her sudden appearance. They mentioned that their grandparents told tales of strangers appearing at the temple every few generations. So now the ex-priestess has taken up her old profession and travels around getting jobs as a bodyguard or soldier-for-hire while she tries to figure out what happened and if she can return to her time--or rather, if she &#039;&#039;should&#039;&#039; return to her own time.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Campaign [[A_Sky_of_Strife_and_Storms|Main Page]]&#039;&#039;&#039;&lt;/div&gt;</summary>
		<author><name>Glyptodont</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Politsyamekki_Ndaikkuta&amp;diff=482849</id>
		<title>Politsyamekki Ndaikkuta</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Politsyamekki_Ndaikkuta&amp;diff=482849"/>
		<updated>2025-07-30T00:05:59Z</updated>

		<summary type="html">&lt;p&gt;Glyptodont: /* Hit Points + Derived Stats */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Basic Information ==&lt;br /&gt;
&#039;&#039;&#039;Name: Politsyamekki Ndaikkuta (&amp;quot;Polly&amp;quot; for short)&#039;&#039;&#039; &#039;&#039;It&#039;s a perfectly ordinary name! Why do the folks in this world speak only in short tiny words?&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pronouns:&#039;&#039;&#039; she/her&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Identity:&#039;&#039;&#039; &#039;&#039;Once:&#039;&#039; a Spoiled &amp;amp; Gifted bodyguard-turned-priestess.  &#039;&#039;Now:&#039;&#039; a Troubled and Devout priestess-turned-bodyguard&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Theme:&#039;&#039;&#039; Doubt -- Can she discover what happened to her world? Can she go back and undo the past? Does she really want to go back and undo this new world around her?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Origin:&#039;&#039;&#039; From the Past&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Quirk:&#039;&#039;&#039; From a Distant World (See below)&lt;br /&gt;
&lt;br /&gt;
== Attributes &amp;amp; Status Effects ==&lt;br /&gt;
&#039;&#039;&#039;Dexterity:&#039;&#039;&#039; d6&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Insight:&#039;&#039;&#039; d6&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Might:&#039;&#039;&#039; d10&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Willpower:&#039;&#039;&#039; d10&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin-right: auto; margin-left: 0px;&amp;quot;&lt;br /&gt;
|+ Status effects&lt;br /&gt;
|-&lt;br /&gt;
! Status !! Active? !! Stat Impacted (-1 die size)&lt;br /&gt;
|-&lt;br /&gt;
| Slow ||  || DEX&lt;br /&gt;
|-&lt;br /&gt;
| Enraged ||  || DEX + INS&lt;br /&gt;
|-&lt;br /&gt;
| Dazed ||  || INS&lt;br /&gt;
|-&lt;br /&gt;
| Weak ||  || MIG &lt;br /&gt;
|-&lt;br /&gt;
| Poisoned ||  || MIG + WLP&lt;br /&gt;
|-&lt;br /&gt;
| Shaken ||  || WLP&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Hit Points + Derived Stats ==&lt;br /&gt;
&#039;&#039;&#039;HP - Current: &#039;&#039;&#039; 60 &#039;&#039;&#039;Max:&#039;&#039;&#039; 60  &#039;&#039;(total character level + five times character’s base Might die size + five points for Guardian class)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Crisis Score - Current: &#039;&#039;&#039; 30 &#039;&#039;&#039;Max:&#039;&#039;&#039; 30 &#039;&#039;(half maximum Hit Points, rounded down)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;MP - Current: &#039;&#039;&#039; 60 &#039;&#039;&#039;Max:&#039;&#039;&#039; 60  &#039;&#039;(total character level + five times character’s base Willpower die size + five points for Arcanist class)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;IP - Current: &#039;&#039;&#039; X &#039;&#039;&#039;Max:&#039;&#039;&#039; Y&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Initiative Modifier:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Defense:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Magical Defense:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Class Information ==&lt;br /&gt;
&#039;&#039;&#039;Character Level:&#039;&#039;&#039; 5&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin-right: auto; margin-left: 0px;&amp;quot;&lt;br /&gt;
|+ Class Arcanist - level X&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Free Benefits:&#039;&#039;&#039; || Makes you punch good or something.&lt;br /&gt;
|-&lt;br /&gt;
! Skill Name !! Skill Description&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Some Skill&#039;&#039; || Does some stuff, probably.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Some Skill 2&#039;&#039; || Does other stuff.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin-right: auto; margin-left: 0px;&amp;quot;&lt;br /&gt;
|+ Class Guardian - level X&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Free Benefits:&#039;&#039;&#039; || Makes you punch good or something.&lt;br /&gt;
|-&lt;br /&gt;
! Skill Name !! Skill Description&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Some Skill&#039;&#039; || Does some stuff, probably.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Some Skill 2&#039;&#039; || Does other stuff.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Fabula Points ==&lt;br /&gt;
&#039;&#039;&#039;Points:&#039;&#039;&#039; X&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gaining Fabula Points:&#039;&#039;&#039;&lt;br /&gt;
: &#039;&#039;+1 if you have none at the start of a session.&#039;&#039;&lt;br /&gt;
: &#039;&#039;+1 when a Villain makes an entrance.&#039;&#039;&lt;br /&gt;
: &#039;&#039;+1 when you fumble a Check.&#039;&#039;&lt;br /&gt;
: &#039;&#039;+2 if you surrender at zero HP.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spending Fabula Points:&#039;&#039;&#039;&lt;br /&gt;
: &#039;&#039;Spend 1 point after performing a Check to invoke a trait to reroll one or both dice.&#039;&#039;&lt;br /&gt;
: &#039;&#039;Spend 1 point after performing a Check to invoke a bond and add its strength to the result.&#039;&#039;&lt;br /&gt;
: &#039;&#039;Spend 1 point to alter the story. If you alter an existing element, you need permission from whoever introduced it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Experience Points ==&lt;br /&gt;
&#039;&#039;&#039;XP:&#039;&#039;&#039; 0&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;At the end of each session, you automatically gain 5 XP. Then:&#039;&#039;&lt;br /&gt;
: &#039;&#039;Gain X equal to (Fabula Points spent by the group / # of Player Characters).&#039;&#039;&lt;br /&gt;
: &#039;&#039;Gain XP equal to (Ultima Points spent by Villains).&lt;br /&gt;
: &#039;&#039;Finally, if you have 10 or more XP, lose 10 XP and gain 1 level.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Bonds ==&lt;br /&gt;
&#039;&#039;Only one emotion from each pair per Bond; a single emotion can be added or moved every time a Bond is updated.&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin-right: auto; margin-left: 0px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Person !! Admiration or Inferiority? !! Loyalty or Mistrust? !! Affection or Hatred?&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Placeholder&#039;&#039; ||  || ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Equipment ==&lt;br /&gt;
&#039;&#039;&#039;Zenit:&#039;&#039;&#039; X&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin-right: auto; margin-left: 0px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! !! Martial Armor !! Martial Shields !! Martial Melee Weapons !! Martial Ranged Weapons&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;May Equip:&#039;&#039;&#039; || || || ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin-right: auto; margin-left: 0px;&amp;quot;&lt;br /&gt;
|+ Equipped Items&lt;br /&gt;
|-&lt;br /&gt;
! Slot !! Item !! Description&lt;br /&gt;
|-&lt;br /&gt;
| Accessory || ||&lt;br /&gt;
|-&lt;br /&gt;
| Armor || ||&lt;br /&gt;
|-&lt;br /&gt;
| Main Hand || ||&lt;br /&gt;
|-&lt;br /&gt;
| Off Hand || ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Arcana &amp;amp; Spells ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin-right: auto; margin-left: 0px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! MP !! Targets !! Duration !! Description&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Example&#039;&#039; || 0 MP || X || Y || Some spell.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Quirk ==&lt;br /&gt;
&#039;&#039;&#039;Quirk:&#039;&#039;&#039; &amp;quot;From a Distant World&amp;quot; in the Techno Fantasy and High Fantasy books:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Your presence here is an anomaly, an unexpected knot in the weave of destiny: the rules of this land sometimes fail to bind you. Do you come from a different planet, or perhaps a different time? How did you get here, and when? Do you think you still have a chance to go back, and would you do so? What terrible threat followed you?&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
When you participate in a conflict scene, you automatically gain 1 Fabula Point. Additionally, you can invoke a &#039;&#039;&#039;Trait&#039;&#039;&#039; to reroll dice even if you &#039;&#039;&#039;fumbled&#039;&#039;&#039; your Check (if you do so, you &#039;&#039;&#039;do not&#039;&#039;&#039; receive a Fabula Point for the &#039;&#039;&#039;fumble&#039;&#039;&#039;). &lt;br /&gt;
&lt;br /&gt;
== Backpack &amp;amp; Notes ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Story:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Polly is from the very distant past when the world was &amp;quot;Natural Fantasy&amp;quot; rather than &amp;quot;Techno Fantasy&amp;quot;. She was a proud fighter who decided to give up the sword and become a priestess at a well-known temple where she excelled in her studies of Arcana. But when she entered the temple inner sanctuary as part of the final rites of initiation, she saw a blinding flash of light. Suddenly the temple was gone, and she was standing on a weathered stone floor surrounded by a different temple built upon the ruins of her old one. And of course now there was this giant floating island above her. Later, she would learn she was at the temple on Matrado Island where the village chiefs meet yearly. Though there were only a handful of caretakers at the time of year she arrived. They helped her and fed her, but didn&#039;t seem too perturbed about her sudden appearance. They mentioned that their grandparents told tales of strangers appearing at the temple every few generations. So now the ex-priestess has taken up her old profession and travels around getting jobs as a bodyguard or soldier-for-hire while she tries to figure out what happened and if she can return to her time--or rather, if she &#039;&#039;should&#039;&#039; return to her own time.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Campaign [[A_Sky_of_Strife_and_Storms|Main Page]]&#039;&#039;&#039;&lt;/div&gt;</summary>
		<author><name>Glyptodont</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Politsyamekki_Ndaikkuta&amp;diff=482848</id>
		<title>Politsyamekki Ndaikkuta</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Politsyamekki_Ndaikkuta&amp;diff=482848"/>
		<updated>2025-07-30T00:02:19Z</updated>

		<summary type="html">&lt;p&gt;Glyptodont: /* Class Information */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Basic Information ==&lt;br /&gt;
&#039;&#039;&#039;Name: Politsyamekki Ndaikkuta (&amp;quot;Polly&amp;quot; for short)&#039;&#039;&#039; &#039;&#039;It&#039;s a perfectly ordinary name! Why do the folks in this world speak only in short tiny words?&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pronouns:&#039;&#039;&#039; she/her&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Identity:&#039;&#039;&#039; &#039;&#039;Once:&#039;&#039; a Spoiled &amp;amp; Gifted bodyguard-turned-priestess.  &#039;&#039;Now:&#039;&#039; a Troubled and Devout priestess-turned-bodyguard&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Theme:&#039;&#039;&#039; Doubt -- Can she discover what happened to her world? Can she go back and undo the past? Does she really want to go back and undo this new world around her?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Origin:&#039;&#039;&#039; From the Past&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Quirk:&#039;&#039;&#039; From a Distant World (See below)&lt;br /&gt;
&lt;br /&gt;
== Attributes &amp;amp; Status Effects ==&lt;br /&gt;
&#039;&#039;&#039;Dexterity:&#039;&#039;&#039; d6&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Insight:&#039;&#039;&#039; d6&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Might:&#039;&#039;&#039; d10&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Willpower:&#039;&#039;&#039; d10&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin-right: auto; margin-left: 0px;&amp;quot;&lt;br /&gt;
|+ Status effects&lt;br /&gt;
|-&lt;br /&gt;
! Status !! Active? !! Stat Impacted (-1 die size)&lt;br /&gt;
|-&lt;br /&gt;
| Slow ||  || DEX&lt;br /&gt;
|-&lt;br /&gt;
| Enraged ||  || DEX + INS&lt;br /&gt;
|-&lt;br /&gt;
| Dazed ||  || INS&lt;br /&gt;
|-&lt;br /&gt;
| Weak ||  || MIG &lt;br /&gt;
|-&lt;br /&gt;
| Poisoned ||  || MIG + WLP&lt;br /&gt;
|-&lt;br /&gt;
| Shaken ||  || WLP&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Hit Points + Derived Stats ==&lt;br /&gt;
&#039;&#039;&#039;HP - Current: &#039;&#039;&#039; 55 &#039;&#039;&#039;Max:&#039;&#039;&#039; 55  &#039;&#039;(total character level + five times character’s base Might die size)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Crisis Score - Current: &#039;&#039;&#039; 25 &#039;&#039;&#039;Max:&#039;&#039;&#039; 25 &#039;&#039;(half maximum Hit Points, rounded down)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;MP - Current: &#039;&#039;&#039; 55 &#039;&#039;&#039;Max:&#039;&#039;&#039; 55  &#039;&#039;(total character level + five times character’s base Willpower die size)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;IP - Current: &#039;&#039;&#039; X &#039;&#039;&#039;Max:&#039;&#039;&#039; Y&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Initiative Modifier:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Defense:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Magical Defense:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Class Information ==&lt;br /&gt;
&#039;&#039;&#039;Character Level:&#039;&#039;&#039; 5&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin-right: auto; margin-left: 0px;&amp;quot;&lt;br /&gt;
|+ Class Arcanist - level X&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Free Benefits:&#039;&#039;&#039; || Makes you punch good or something.&lt;br /&gt;
|-&lt;br /&gt;
! Skill Name !! Skill Description&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Some Skill&#039;&#039; || Does some stuff, probably.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Some Skill 2&#039;&#039; || Does other stuff.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin-right: auto; margin-left: 0px;&amp;quot;&lt;br /&gt;
|+ Class Guardian - level X&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Free Benefits:&#039;&#039;&#039; || Makes you punch good or something.&lt;br /&gt;
|-&lt;br /&gt;
! Skill Name !! Skill Description&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Some Skill&#039;&#039; || Does some stuff, probably.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Some Skill 2&#039;&#039; || Does other stuff.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Fabula Points ==&lt;br /&gt;
&#039;&#039;&#039;Points:&#039;&#039;&#039; X&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gaining Fabula Points:&#039;&#039;&#039;&lt;br /&gt;
: &#039;&#039;+1 if you have none at the start of a session.&#039;&#039;&lt;br /&gt;
: &#039;&#039;+1 when a Villain makes an entrance.&#039;&#039;&lt;br /&gt;
: &#039;&#039;+1 when you fumble a Check.&#039;&#039;&lt;br /&gt;
: &#039;&#039;+2 if you surrender at zero HP.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spending Fabula Points:&#039;&#039;&#039;&lt;br /&gt;
: &#039;&#039;Spend 1 point after performing a Check to invoke a trait to reroll one or both dice.&#039;&#039;&lt;br /&gt;
: &#039;&#039;Spend 1 point after performing a Check to invoke a bond and add its strength to the result.&#039;&#039;&lt;br /&gt;
: &#039;&#039;Spend 1 point to alter the story. If you alter an existing element, you need permission from whoever introduced it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Experience Points ==&lt;br /&gt;
&#039;&#039;&#039;XP:&#039;&#039;&#039; 0&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;At the end of each session, you automatically gain 5 XP. Then:&#039;&#039;&lt;br /&gt;
: &#039;&#039;Gain X equal to (Fabula Points spent by the group / # of Player Characters).&#039;&#039;&lt;br /&gt;
: &#039;&#039;Gain XP equal to (Ultima Points spent by Villains).&lt;br /&gt;
: &#039;&#039;Finally, if you have 10 or more XP, lose 10 XP and gain 1 level.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Bonds ==&lt;br /&gt;
&#039;&#039;Only one emotion from each pair per Bond; a single emotion can be added or moved every time a Bond is updated.&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin-right: auto; margin-left: 0px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Person !! Admiration or Inferiority? !! Loyalty or Mistrust? !! Affection or Hatred?&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Placeholder&#039;&#039; ||  || ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Equipment ==&lt;br /&gt;
&#039;&#039;&#039;Zenit:&#039;&#039;&#039; X&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin-right: auto; margin-left: 0px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! !! Martial Armor !! Martial Shields !! Martial Melee Weapons !! Martial Ranged Weapons&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;May Equip:&#039;&#039;&#039; || || || ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin-right: auto; margin-left: 0px;&amp;quot;&lt;br /&gt;
|+ Equipped Items&lt;br /&gt;
|-&lt;br /&gt;
! Slot !! Item !! Description&lt;br /&gt;
|-&lt;br /&gt;
| Accessory || ||&lt;br /&gt;
|-&lt;br /&gt;
| Armor || ||&lt;br /&gt;
|-&lt;br /&gt;
| Main Hand || ||&lt;br /&gt;
|-&lt;br /&gt;
| Off Hand || ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Arcana &amp;amp; Spells ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin-right: auto; margin-left: 0px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! MP !! Targets !! Duration !! Description&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Example&#039;&#039; || 0 MP || X || Y || Some spell.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Quirk ==&lt;br /&gt;
&#039;&#039;&#039;Quirk:&#039;&#039;&#039; &amp;quot;From a Distant World&amp;quot; in the Techno Fantasy and High Fantasy books:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Your presence here is an anomaly, an unexpected knot in the weave of destiny: the rules of this land sometimes fail to bind you. Do you come from a different planet, or perhaps a different time? How did you get here, and when? Do you think you still have a chance to go back, and would you do so? What terrible threat followed you?&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
When you participate in a conflict scene, you automatically gain 1 Fabula Point. Additionally, you can invoke a &#039;&#039;&#039;Trait&#039;&#039;&#039; to reroll dice even if you &#039;&#039;&#039;fumbled&#039;&#039;&#039; your Check (if you do so, you &#039;&#039;&#039;do not&#039;&#039;&#039; receive a Fabula Point for the &#039;&#039;&#039;fumble&#039;&#039;&#039;). &lt;br /&gt;
&lt;br /&gt;
== Backpack &amp;amp; Notes ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Story:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Polly is from the very distant past when the world was &amp;quot;Natural Fantasy&amp;quot; rather than &amp;quot;Techno Fantasy&amp;quot;. She was a proud fighter who decided to give up the sword and become a priestess at a well-known temple where she excelled in her studies of Arcana. But when she entered the temple inner sanctuary as part of the final rites of initiation, she saw a blinding flash of light. Suddenly the temple was gone, and she was standing on a weathered stone floor surrounded by a different temple built upon the ruins of her old one. And of course now there was this giant floating island above her. Later, she would learn she was at the temple on Matrado Island where the village chiefs meet yearly. Though there were only a handful of caretakers at the time of year she arrived. They helped her and fed her, but didn&#039;t seem too perturbed about her sudden appearance. They mentioned that their grandparents told tales of strangers appearing at the temple every few generations. So now the ex-priestess has taken up her old profession and travels around getting jobs as a bodyguard or soldier-for-hire while she tries to figure out what happened and if she can return to her time--or rather, if she &#039;&#039;should&#039;&#039; return to her own time.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Campaign [[A_Sky_of_Strife_and_Storms|Main Page]]&#039;&#039;&#039;&lt;/div&gt;</summary>
		<author><name>Glyptodont</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Politsyamekki_Ndaikkuta&amp;diff=482847</id>
		<title>Politsyamekki Ndaikkuta</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Politsyamekki_Ndaikkuta&amp;diff=482847"/>
		<updated>2025-07-30T00:02:07Z</updated>

		<summary type="html">&lt;p&gt;Glyptodont: /* Class Information */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Basic Information ==&lt;br /&gt;
&#039;&#039;&#039;Name: Politsyamekki Ndaikkuta (&amp;quot;Polly&amp;quot; for short)&#039;&#039;&#039; &#039;&#039;It&#039;s a perfectly ordinary name! Why do the folks in this world speak only in short tiny words?&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pronouns:&#039;&#039;&#039; she/her&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Identity:&#039;&#039;&#039; &#039;&#039;Once:&#039;&#039; a Spoiled &amp;amp; Gifted bodyguard-turned-priestess.  &#039;&#039;Now:&#039;&#039; a Troubled and Devout priestess-turned-bodyguard&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Theme:&#039;&#039;&#039; Doubt -- Can she discover what happened to her world? Can she go back and undo the past? Does she really want to go back and undo this new world around her?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Origin:&#039;&#039;&#039; From the Past&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Quirk:&#039;&#039;&#039; From a Distant World (See below)&lt;br /&gt;
&lt;br /&gt;
== Attributes &amp;amp; Status Effects ==&lt;br /&gt;
&#039;&#039;&#039;Dexterity:&#039;&#039;&#039; d6&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Insight:&#039;&#039;&#039; d6&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Might:&#039;&#039;&#039; d10&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Willpower:&#039;&#039;&#039; d10&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin-right: auto; margin-left: 0px;&amp;quot;&lt;br /&gt;
|+ Status effects&lt;br /&gt;
|-&lt;br /&gt;
! Status !! Active? !! Stat Impacted (-1 die size)&lt;br /&gt;
|-&lt;br /&gt;
| Slow ||  || DEX&lt;br /&gt;
|-&lt;br /&gt;
| Enraged ||  || DEX + INS&lt;br /&gt;
|-&lt;br /&gt;
| Dazed ||  || INS&lt;br /&gt;
|-&lt;br /&gt;
| Weak ||  || MIG &lt;br /&gt;
|-&lt;br /&gt;
| Poisoned ||  || MIG + WLP&lt;br /&gt;
|-&lt;br /&gt;
| Shaken ||  || WLP&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Hit Points + Derived Stats ==&lt;br /&gt;
&#039;&#039;&#039;HP - Current: &#039;&#039;&#039; 55 &#039;&#039;&#039;Max:&#039;&#039;&#039; 55  &#039;&#039;(total character level + five times character’s base Might die size)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Crisis Score - Current: &#039;&#039;&#039; 25 &#039;&#039;&#039;Max:&#039;&#039;&#039; 25 &#039;&#039;(half maximum Hit Points, rounded down)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;MP - Current: &#039;&#039;&#039; 55 &#039;&#039;&#039;Max:&#039;&#039;&#039; 55  &#039;&#039;(total character level + five times character’s base Willpower die size)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;IP - Current: &#039;&#039;&#039; X &#039;&#039;&#039;Max:&#039;&#039;&#039; Y&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Initiative Modifier:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Defense:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Magical Defense:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Class Information ==&lt;br /&gt;
&#039;&#039;&#039;Character Level:&#039;&#039;&#039; 5&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin-right: auto; margin-left: 0px;&amp;quot;&lt;br /&gt;
|+ Class Arcanist - level X&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Free Benefits:&#039;&#039;&#039; || Makes you punch good or something.&lt;br /&gt;
|-&lt;br /&gt;
! Skill Name !! Skill Description&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Some Skill&#039;&#039; || Does some stuff, probably.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Some Skill 2&#039;&#039; || Does other stuff.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin-right: auto; margin-left: 0px;&amp;quot;&lt;br /&gt;
|+ Class GUardian - level X&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Free Benefits:&#039;&#039;&#039; || Makes you punch good or something.&lt;br /&gt;
|-&lt;br /&gt;
! Skill Name !! Skill Description&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Some Skill&#039;&#039; || Does some stuff, probably.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Some Skill 2&#039;&#039; || Does other stuff.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Fabula Points ==&lt;br /&gt;
&#039;&#039;&#039;Points:&#039;&#039;&#039; X&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gaining Fabula Points:&#039;&#039;&#039;&lt;br /&gt;
: &#039;&#039;+1 if you have none at the start of a session.&#039;&#039;&lt;br /&gt;
: &#039;&#039;+1 when a Villain makes an entrance.&#039;&#039;&lt;br /&gt;
: &#039;&#039;+1 when you fumble a Check.&#039;&#039;&lt;br /&gt;
: &#039;&#039;+2 if you surrender at zero HP.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spending Fabula Points:&#039;&#039;&#039;&lt;br /&gt;
: &#039;&#039;Spend 1 point after performing a Check to invoke a trait to reroll one or both dice.&#039;&#039;&lt;br /&gt;
: &#039;&#039;Spend 1 point after performing a Check to invoke a bond and add its strength to the result.&#039;&#039;&lt;br /&gt;
: &#039;&#039;Spend 1 point to alter the story. If you alter an existing element, you need permission from whoever introduced it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Experience Points ==&lt;br /&gt;
&#039;&#039;&#039;XP:&#039;&#039;&#039; 0&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;At the end of each session, you automatically gain 5 XP. Then:&#039;&#039;&lt;br /&gt;
: &#039;&#039;Gain X equal to (Fabula Points spent by the group / # of Player Characters).&#039;&#039;&lt;br /&gt;
: &#039;&#039;Gain XP equal to (Ultima Points spent by Villains).&lt;br /&gt;
: &#039;&#039;Finally, if you have 10 or more XP, lose 10 XP and gain 1 level.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Bonds ==&lt;br /&gt;
&#039;&#039;Only one emotion from each pair per Bond; a single emotion can be added or moved every time a Bond is updated.&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin-right: auto; margin-left: 0px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Person !! Admiration or Inferiority? !! Loyalty or Mistrust? !! Affection or Hatred?&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Placeholder&#039;&#039; ||  || ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Equipment ==&lt;br /&gt;
&#039;&#039;&#039;Zenit:&#039;&#039;&#039; X&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin-right: auto; margin-left: 0px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! !! Martial Armor !! Martial Shields !! Martial Melee Weapons !! Martial Ranged Weapons&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;May Equip:&#039;&#039;&#039; || || || ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin-right: auto; margin-left: 0px;&amp;quot;&lt;br /&gt;
|+ Equipped Items&lt;br /&gt;
|-&lt;br /&gt;
! Slot !! Item !! Description&lt;br /&gt;
|-&lt;br /&gt;
| Accessory || ||&lt;br /&gt;
|-&lt;br /&gt;
| Armor || ||&lt;br /&gt;
|-&lt;br /&gt;
| Main Hand || ||&lt;br /&gt;
|-&lt;br /&gt;
| Off Hand || ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Arcana &amp;amp; Spells ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin-right: auto; margin-left: 0px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! MP !! Targets !! Duration !! Description&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Example&#039;&#039; || 0 MP || X || Y || Some spell.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Quirk ==&lt;br /&gt;
&#039;&#039;&#039;Quirk:&#039;&#039;&#039; &amp;quot;From a Distant World&amp;quot; in the Techno Fantasy and High Fantasy books:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Your presence here is an anomaly, an unexpected knot in the weave of destiny: the rules of this land sometimes fail to bind you. Do you come from a different planet, or perhaps a different time? How did you get here, and when? Do you think you still have a chance to go back, and would you do so? What terrible threat followed you?&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
When you participate in a conflict scene, you automatically gain 1 Fabula Point. Additionally, you can invoke a &#039;&#039;&#039;Trait&#039;&#039;&#039; to reroll dice even if you &#039;&#039;&#039;fumbled&#039;&#039;&#039; your Check (if you do so, you &#039;&#039;&#039;do not&#039;&#039;&#039; receive a Fabula Point for the &#039;&#039;&#039;fumble&#039;&#039;&#039;). &lt;br /&gt;
&lt;br /&gt;
== Backpack &amp;amp; Notes ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Story:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Polly is from the very distant past when the world was &amp;quot;Natural Fantasy&amp;quot; rather than &amp;quot;Techno Fantasy&amp;quot;. She was a proud fighter who decided to give up the sword and become a priestess at a well-known temple where she excelled in her studies of Arcana. But when she entered the temple inner sanctuary as part of the final rites of initiation, she saw a blinding flash of light. Suddenly the temple was gone, and she was standing on a weathered stone floor surrounded by a different temple built upon the ruins of her old one. And of course now there was this giant floating island above her. Later, she would learn she was at the temple on Matrado Island where the village chiefs meet yearly. Though there were only a handful of caretakers at the time of year she arrived. They helped her and fed her, but didn&#039;t seem too perturbed about her sudden appearance. They mentioned that their grandparents told tales of strangers appearing at the temple every few generations. So now the ex-priestess has taken up her old profession and travels around getting jobs as a bodyguard or soldier-for-hire while she tries to figure out what happened and if she can return to her time--or rather, if she &#039;&#039;should&#039;&#039; return to her own time.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Campaign [[A_Sky_of_Strife_and_Storms|Main Page]]&#039;&#039;&#039;&lt;/div&gt;</summary>
		<author><name>Glyptodont</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Politsyamekki_Ndaikkuta&amp;diff=482846</id>
		<title>Politsyamekki Ndaikkuta</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Politsyamekki_Ndaikkuta&amp;diff=482846"/>
		<updated>2025-07-29T23:59:19Z</updated>

		<summary type="html">&lt;p&gt;Glyptodont: /* Hit Points + Derived Stats */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Basic Information ==&lt;br /&gt;
&#039;&#039;&#039;Name: Politsyamekki Ndaikkuta (&amp;quot;Polly&amp;quot; for short)&#039;&#039;&#039; &#039;&#039;It&#039;s a perfectly ordinary name! Why do the folks in this world speak only in short tiny words?&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pronouns:&#039;&#039;&#039; she/her&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Identity:&#039;&#039;&#039; &#039;&#039;Once:&#039;&#039; a Spoiled &amp;amp; Gifted bodyguard-turned-priestess.  &#039;&#039;Now:&#039;&#039; a Troubled and Devout priestess-turned-bodyguard&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Theme:&#039;&#039;&#039; Doubt -- Can she discover what happened to her world? Can she go back and undo the past? Does she really want to go back and undo this new world around her?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Origin:&#039;&#039;&#039; From the Past&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Quirk:&#039;&#039;&#039; From a Distant World (See below)&lt;br /&gt;
&lt;br /&gt;
== Attributes &amp;amp; Status Effects ==&lt;br /&gt;
&#039;&#039;&#039;Dexterity:&#039;&#039;&#039; d6&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Insight:&#039;&#039;&#039; d6&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Might:&#039;&#039;&#039; d10&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Willpower:&#039;&#039;&#039; d10&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin-right: auto; margin-left: 0px;&amp;quot;&lt;br /&gt;
|+ Status effects&lt;br /&gt;
|-&lt;br /&gt;
! Status !! Active? !! Stat Impacted (-1 die size)&lt;br /&gt;
|-&lt;br /&gt;
| Slow ||  || DEX&lt;br /&gt;
|-&lt;br /&gt;
| Enraged ||  || DEX + INS&lt;br /&gt;
|-&lt;br /&gt;
| Dazed ||  || INS&lt;br /&gt;
|-&lt;br /&gt;
| Weak ||  || MIG &lt;br /&gt;
|-&lt;br /&gt;
| Poisoned ||  || MIG + WLP&lt;br /&gt;
|-&lt;br /&gt;
| Shaken ||  || WLP&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Hit Points + Derived Stats ==&lt;br /&gt;
&#039;&#039;&#039;HP - Current: &#039;&#039;&#039; 55 &#039;&#039;&#039;Max:&#039;&#039;&#039; 55  &#039;&#039;(total character level + five times character’s base Might die size)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Crisis Score - Current: &#039;&#039;&#039; 25 &#039;&#039;&#039;Max:&#039;&#039;&#039; 25 &#039;&#039;(half maximum Hit Points, rounded down)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;MP - Current: &#039;&#039;&#039; 55 &#039;&#039;&#039;Max:&#039;&#039;&#039; 55  &#039;&#039;(total character level + five times character’s base Willpower die size)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;IP - Current: &#039;&#039;&#039; X &#039;&#039;&#039;Max:&#039;&#039;&#039; Y&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Initiative Modifier:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Defense:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Magical Defense:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Class Information ==&lt;br /&gt;
&#039;&#039;&#039;Character Level:&#039;&#039;&#039; 5&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin-right: auto; margin-left: 0px;&amp;quot;&lt;br /&gt;
|+ Class X - level X&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Free Benefits:&#039;&#039;&#039; || Makes you punch good or something.&lt;br /&gt;
|-&lt;br /&gt;
! Skill Name !! Skill Description&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Some Skill&#039;&#039; || Does some stuff, probably.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Some Skill 2&#039;&#039; || Does other stuff.&lt;br /&gt;
|}&lt;br /&gt;
== Fabula Points ==&lt;br /&gt;
&#039;&#039;&#039;Points:&#039;&#039;&#039; X&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gaining Fabula Points:&#039;&#039;&#039;&lt;br /&gt;
: &#039;&#039;+1 if you have none at the start of a session.&#039;&#039;&lt;br /&gt;
: &#039;&#039;+1 when a Villain makes an entrance.&#039;&#039;&lt;br /&gt;
: &#039;&#039;+1 when you fumble a Check.&#039;&#039;&lt;br /&gt;
: &#039;&#039;+2 if you surrender at zero HP.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spending Fabula Points:&#039;&#039;&#039;&lt;br /&gt;
: &#039;&#039;Spend 1 point after performing a Check to invoke a trait to reroll one or both dice.&#039;&#039;&lt;br /&gt;
: &#039;&#039;Spend 1 point after performing a Check to invoke a bond and add its strength to the result.&#039;&#039;&lt;br /&gt;
: &#039;&#039;Spend 1 point to alter the story. If you alter an existing element, you need permission from whoever introduced it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Experience Points ==&lt;br /&gt;
&#039;&#039;&#039;XP:&#039;&#039;&#039; 0&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;At the end of each session, you automatically gain 5 XP. Then:&#039;&#039;&lt;br /&gt;
: &#039;&#039;Gain X equal to (Fabula Points spent by the group / # of Player Characters).&#039;&#039;&lt;br /&gt;
: &#039;&#039;Gain XP equal to (Ultima Points spent by Villains).&lt;br /&gt;
: &#039;&#039;Finally, if you have 10 or more XP, lose 10 XP and gain 1 level.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Bonds ==&lt;br /&gt;
&#039;&#039;Only one emotion from each pair per Bond; a single emotion can be added or moved every time a Bond is updated.&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin-right: auto; margin-left: 0px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Person !! Admiration or Inferiority? !! Loyalty or Mistrust? !! Affection or Hatred?&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Placeholder&#039;&#039; ||  || ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Equipment ==&lt;br /&gt;
&#039;&#039;&#039;Zenit:&#039;&#039;&#039; X&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin-right: auto; margin-left: 0px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! !! Martial Armor !! Martial Shields !! Martial Melee Weapons !! Martial Ranged Weapons&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;May Equip:&#039;&#039;&#039; || || || ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin-right: auto; margin-left: 0px;&amp;quot;&lt;br /&gt;
|+ Equipped Items&lt;br /&gt;
|-&lt;br /&gt;
! Slot !! Item !! Description&lt;br /&gt;
|-&lt;br /&gt;
| Accessory || ||&lt;br /&gt;
|-&lt;br /&gt;
| Armor || ||&lt;br /&gt;
|-&lt;br /&gt;
| Main Hand || ||&lt;br /&gt;
|-&lt;br /&gt;
| Off Hand || ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Arcana &amp;amp; Spells ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin-right: auto; margin-left: 0px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! MP !! Targets !! Duration !! Description&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Example&#039;&#039; || 0 MP || X || Y || Some spell.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Quirk ==&lt;br /&gt;
&#039;&#039;&#039;Quirk:&#039;&#039;&#039; &amp;quot;From a Distant World&amp;quot; in the Techno Fantasy and High Fantasy books:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Your presence here is an anomaly, an unexpected knot in the weave of destiny: the rules of this land sometimes fail to bind you. Do you come from a different planet, or perhaps a different time? How did you get here, and when? Do you think you still have a chance to go back, and would you do so? What terrible threat followed you?&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
When you participate in a conflict scene, you automatically gain 1 Fabula Point. Additionally, you can invoke a &#039;&#039;&#039;Trait&#039;&#039;&#039; to reroll dice even if you &#039;&#039;&#039;fumbled&#039;&#039;&#039; your Check (if you do so, you &#039;&#039;&#039;do not&#039;&#039;&#039; receive a Fabula Point for the &#039;&#039;&#039;fumble&#039;&#039;&#039;). &lt;br /&gt;
&lt;br /&gt;
== Backpack &amp;amp; Notes ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Story:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Polly is from the very distant past when the world was &amp;quot;Natural Fantasy&amp;quot; rather than &amp;quot;Techno Fantasy&amp;quot;. She was a proud fighter who decided to give up the sword and become a priestess at a well-known temple where she excelled in her studies of Arcana. But when she entered the temple inner sanctuary as part of the final rites of initiation, she saw a blinding flash of light. Suddenly the temple was gone, and she was standing on a weathered stone floor surrounded by a different temple built upon the ruins of her old one. And of course now there was this giant floating island above her. Later, she would learn she was at the temple on Matrado Island where the village chiefs meet yearly. Though there were only a handful of caretakers at the time of year she arrived. They helped her and fed her, but didn&#039;t seem too perturbed about her sudden appearance. They mentioned that their grandparents told tales of strangers appearing at the temple every few generations. So now the ex-priestess has taken up her old profession and travels around getting jobs as a bodyguard or soldier-for-hire while she tries to figure out what happened and if she can return to her time--or rather, if she &#039;&#039;should&#039;&#039; return to her own time.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Campaign [[A_Sky_of_Strife_and_Storms|Main Page]]&#039;&#039;&#039;&lt;/div&gt;</summary>
		<author><name>Glyptodont</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Politsyamekki_Ndaikkuta&amp;diff=482845</id>
		<title>Politsyamekki Ndaikkuta</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Politsyamekki_Ndaikkuta&amp;diff=482845"/>
		<updated>2025-07-29T23:58:09Z</updated>

		<summary type="html">&lt;p&gt;Glyptodont: /* Hit Points + Derived Stats */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Basic Information ==&lt;br /&gt;
&#039;&#039;&#039;Name: Politsyamekki Ndaikkuta (&amp;quot;Polly&amp;quot; for short)&#039;&#039;&#039; &#039;&#039;It&#039;s a perfectly ordinary name! Why do the folks in this world speak only in short tiny words?&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pronouns:&#039;&#039;&#039; she/her&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Identity:&#039;&#039;&#039; &#039;&#039;Once:&#039;&#039; a Spoiled &amp;amp; Gifted bodyguard-turned-priestess.  &#039;&#039;Now:&#039;&#039; a Troubled and Devout priestess-turned-bodyguard&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Theme:&#039;&#039;&#039; Doubt -- Can she discover what happened to her world? Can she go back and undo the past? Does she really want to go back and undo this new world around her?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Origin:&#039;&#039;&#039; From the Past&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Quirk:&#039;&#039;&#039; From a Distant World (See below)&lt;br /&gt;
&lt;br /&gt;
== Attributes &amp;amp; Status Effects ==&lt;br /&gt;
&#039;&#039;&#039;Dexterity:&#039;&#039;&#039; d6&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Insight:&#039;&#039;&#039; d6&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Might:&#039;&#039;&#039; d10&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Willpower:&#039;&#039;&#039; d10&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin-right: auto; margin-left: 0px;&amp;quot;&lt;br /&gt;
|+ Status effects&lt;br /&gt;
|-&lt;br /&gt;
! Status !! Active? !! Stat Impacted (-1 die size)&lt;br /&gt;
|-&lt;br /&gt;
| Slow ||  || DEX&lt;br /&gt;
|-&lt;br /&gt;
| Enraged ||  || DEX + INS&lt;br /&gt;
|-&lt;br /&gt;
| Dazed ||  || INS&lt;br /&gt;
|-&lt;br /&gt;
| Weak ||  || MIG &lt;br /&gt;
|-&lt;br /&gt;
| Poisoned ||  || MIG + WLP&lt;br /&gt;
|-&lt;br /&gt;
| Shaken ||  || WLP&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Hit Points + Derived Stats ==&lt;br /&gt;
&#039;&#039;&#039;HP - Current: &#039;&#039;&#039; 55 &#039;&#039;&#039;Max:&#039;&#039;&#039; 55  &#039;&#039;(total character level + five times your character’s base Might die size)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Crisis Score - Current: &#039;&#039;&#039; 25 &#039;&#039;&#039;Max:&#039;&#039;&#039; 25 &#039;&#039;(half maximum Hit Points, rounded down)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;MP - Current: &#039;&#039;&#039; 55 &#039;&#039;&#039;Max:&#039;&#039;&#039; 55&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;IP - Current: &#039;&#039;&#039; X &#039;&#039;&#039;Max:&#039;&#039;&#039; Y&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Initiative Modifier:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Defense:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Magical Defense:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Class Information ==&lt;br /&gt;
&#039;&#039;&#039;Character Level:&#039;&#039;&#039; 5&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin-right: auto; margin-left: 0px;&amp;quot;&lt;br /&gt;
|+ Class X - level X&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Free Benefits:&#039;&#039;&#039; || Makes you punch good or something.&lt;br /&gt;
|-&lt;br /&gt;
! Skill Name !! Skill Description&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Some Skill&#039;&#039; || Does some stuff, probably.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Some Skill 2&#039;&#039; || Does other stuff.&lt;br /&gt;
|}&lt;br /&gt;
== Fabula Points ==&lt;br /&gt;
&#039;&#039;&#039;Points:&#039;&#039;&#039; X&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gaining Fabula Points:&#039;&#039;&#039;&lt;br /&gt;
: &#039;&#039;+1 if you have none at the start of a session.&#039;&#039;&lt;br /&gt;
: &#039;&#039;+1 when a Villain makes an entrance.&#039;&#039;&lt;br /&gt;
: &#039;&#039;+1 when you fumble a Check.&#039;&#039;&lt;br /&gt;
: &#039;&#039;+2 if you surrender at zero HP.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spending Fabula Points:&#039;&#039;&#039;&lt;br /&gt;
: &#039;&#039;Spend 1 point after performing a Check to invoke a trait to reroll one or both dice.&#039;&#039;&lt;br /&gt;
: &#039;&#039;Spend 1 point after performing a Check to invoke a bond and add its strength to the result.&#039;&#039;&lt;br /&gt;
: &#039;&#039;Spend 1 point to alter the story. If you alter an existing element, you need permission from whoever introduced it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Experience Points ==&lt;br /&gt;
&#039;&#039;&#039;XP:&#039;&#039;&#039; 0&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;At the end of each session, you automatically gain 5 XP. Then:&#039;&#039;&lt;br /&gt;
: &#039;&#039;Gain X equal to (Fabula Points spent by the group / # of Player Characters).&#039;&#039;&lt;br /&gt;
: &#039;&#039;Gain XP equal to (Ultima Points spent by Villains).&lt;br /&gt;
: &#039;&#039;Finally, if you have 10 or more XP, lose 10 XP and gain 1 level.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Bonds ==&lt;br /&gt;
&#039;&#039;Only one emotion from each pair per Bond; a single emotion can be added or moved every time a Bond is updated.&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin-right: auto; margin-left: 0px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Person !! Admiration or Inferiority? !! Loyalty or Mistrust? !! Affection or Hatred?&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Placeholder&#039;&#039; ||  || ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Equipment ==&lt;br /&gt;
&#039;&#039;&#039;Zenit:&#039;&#039;&#039; X&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin-right: auto; margin-left: 0px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! !! Martial Armor !! Martial Shields !! Martial Melee Weapons !! Martial Ranged Weapons&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;May Equip:&#039;&#039;&#039; || || || ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin-right: auto; margin-left: 0px;&amp;quot;&lt;br /&gt;
|+ Equipped Items&lt;br /&gt;
|-&lt;br /&gt;
! Slot !! Item !! Description&lt;br /&gt;
|-&lt;br /&gt;
| Accessory || ||&lt;br /&gt;
|-&lt;br /&gt;
| Armor || ||&lt;br /&gt;
|-&lt;br /&gt;
| Main Hand || ||&lt;br /&gt;
|-&lt;br /&gt;
| Off Hand || ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Arcana &amp;amp; Spells ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin-right: auto; margin-left: 0px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! MP !! Targets !! Duration !! Description&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Example&#039;&#039; || 0 MP || X || Y || Some spell.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Quirk ==&lt;br /&gt;
&#039;&#039;&#039;Quirk:&#039;&#039;&#039; &amp;quot;From a Distant World&amp;quot; in the Techno Fantasy and High Fantasy books:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Your presence here is an anomaly, an unexpected knot in the weave of destiny: the rules of this land sometimes fail to bind you. Do you come from a different planet, or perhaps a different time? How did you get here, and when? Do you think you still have a chance to go back, and would you do so? What terrible threat followed you?&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
When you participate in a conflict scene, you automatically gain 1 Fabula Point. Additionally, you can invoke a &#039;&#039;&#039;Trait&#039;&#039;&#039; to reroll dice even if you &#039;&#039;&#039;fumbled&#039;&#039;&#039; your Check (if you do so, you &#039;&#039;&#039;do not&#039;&#039;&#039; receive a Fabula Point for the &#039;&#039;&#039;fumble&#039;&#039;&#039;). &lt;br /&gt;
&lt;br /&gt;
== Backpack &amp;amp; Notes ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Story:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Polly is from the very distant past when the world was &amp;quot;Natural Fantasy&amp;quot; rather than &amp;quot;Techno Fantasy&amp;quot;. She was a proud fighter who decided to give up the sword and become a priestess at a well-known temple where she excelled in her studies of Arcana. But when she entered the temple inner sanctuary as part of the final rites of initiation, she saw a blinding flash of light. Suddenly the temple was gone, and she was standing on a weathered stone floor surrounded by a different temple built upon the ruins of her old one. And of course now there was this giant floating island above her. Later, she would learn she was at the temple on Matrado Island where the village chiefs meet yearly. Though there were only a handful of caretakers at the time of year she arrived. They helped her and fed her, but didn&#039;t seem too perturbed about her sudden appearance. They mentioned that their grandparents told tales of strangers appearing at the temple every few generations. So now the ex-priestess has taken up her old profession and travels around getting jobs as a bodyguard or soldier-for-hire while she tries to figure out what happened and if she can return to her time--or rather, if she &#039;&#039;should&#039;&#039; return to her own time.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Campaign [[A_Sky_of_Strife_and_Storms|Main Page]]&#039;&#039;&#039;&lt;/div&gt;</summary>
		<author><name>Glyptodont</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Politsyamekki_Ndaikkuta&amp;diff=482844</id>
		<title>Politsyamekki Ndaikkuta</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Politsyamekki_Ndaikkuta&amp;diff=482844"/>
		<updated>2025-07-29T23:56:12Z</updated>

		<summary type="html">&lt;p&gt;Glyptodont: /* Hit Points + Derived Stats */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Basic Information ==&lt;br /&gt;
&#039;&#039;&#039;Name: Politsyamekki Ndaikkuta (&amp;quot;Polly&amp;quot; for short)&#039;&#039;&#039; &#039;&#039;It&#039;s a perfectly ordinary name! Why do the folks in this world speak only in short tiny words?&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pronouns:&#039;&#039;&#039; she/her&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Identity:&#039;&#039;&#039; &#039;&#039;Once:&#039;&#039; a Spoiled &amp;amp; Gifted bodyguard-turned-priestess.  &#039;&#039;Now:&#039;&#039; a Troubled and Devout priestess-turned-bodyguard&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Theme:&#039;&#039;&#039; Doubt -- Can she discover what happened to her world? Can she go back and undo the past? Does she really want to go back and undo this new world around her?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Origin:&#039;&#039;&#039; From the Past&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Quirk:&#039;&#039;&#039; From a Distant World (See below)&lt;br /&gt;
&lt;br /&gt;
== Attributes &amp;amp; Status Effects ==&lt;br /&gt;
&#039;&#039;&#039;Dexterity:&#039;&#039;&#039; d6&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Insight:&#039;&#039;&#039; d6&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Might:&#039;&#039;&#039; d10&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Willpower:&#039;&#039;&#039; d10&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin-right: auto; margin-left: 0px;&amp;quot;&lt;br /&gt;
|+ Status effects&lt;br /&gt;
|-&lt;br /&gt;
! Status !! Active? !! Stat Impacted (-1 die size)&lt;br /&gt;
|-&lt;br /&gt;
| Slow ||  || DEX&lt;br /&gt;
|-&lt;br /&gt;
| Enraged ||  || DEX + INS&lt;br /&gt;
|-&lt;br /&gt;
| Dazed ||  || INS&lt;br /&gt;
|-&lt;br /&gt;
| Weak ||  || MIG &lt;br /&gt;
|-&lt;br /&gt;
| Poisoned ||  || MIG + WLP&lt;br /&gt;
|-&lt;br /&gt;
| Shaken ||  || WLP&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Hit Points + Derived Stats ==&lt;br /&gt;
&#039;&#039;&#039;HP - Current: &#039;&#039;&#039; 55 &#039;&#039;&#039;Max:&#039;&#039;&#039; 55  &#039;&#039;(total character level + five times your character’s base Might die size)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;MP - Current: &#039;&#039;&#039; 55 &#039;&#039;&#039;Max:&#039;&#039;&#039; 55&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;IP - Current: &#039;&#039;&#039; X &#039;&#039;&#039;Max:&#039;&#039;&#039; Y&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Initiative Modifier:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Defense:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Magical Defense:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Class Information ==&lt;br /&gt;
&#039;&#039;&#039;Character Level:&#039;&#039;&#039; 5&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin-right: auto; margin-left: 0px;&amp;quot;&lt;br /&gt;
|+ Class X - level X&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Free Benefits:&#039;&#039;&#039; || Makes you punch good or something.&lt;br /&gt;
|-&lt;br /&gt;
! Skill Name !! Skill Description&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Some Skill&#039;&#039; || Does some stuff, probably.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Some Skill 2&#039;&#039; || Does other stuff.&lt;br /&gt;
|}&lt;br /&gt;
== Fabula Points ==&lt;br /&gt;
&#039;&#039;&#039;Points:&#039;&#039;&#039; X&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gaining Fabula Points:&#039;&#039;&#039;&lt;br /&gt;
: &#039;&#039;+1 if you have none at the start of a session.&#039;&#039;&lt;br /&gt;
: &#039;&#039;+1 when a Villain makes an entrance.&#039;&#039;&lt;br /&gt;
: &#039;&#039;+1 when you fumble a Check.&#039;&#039;&lt;br /&gt;
: &#039;&#039;+2 if you surrender at zero HP.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spending Fabula Points:&#039;&#039;&#039;&lt;br /&gt;
: &#039;&#039;Spend 1 point after performing a Check to invoke a trait to reroll one or both dice.&#039;&#039;&lt;br /&gt;
: &#039;&#039;Spend 1 point after performing a Check to invoke a bond and add its strength to the result.&#039;&#039;&lt;br /&gt;
: &#039;&#039;Spend 1 point to alter the story. If you alter an existing element, you need permission from whoever introduced it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Experience Points ==&lt;br /&gt;
&#039;&#039;&#039;XP:&#039;&#039;&#039; 0&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;At the end of each session, you automatically gain 5 XP. Then:&#039;&#039;&lt;br /&gt;
: &#039;&#039;Gain X equal to (Fabula Points spent by the group / # of Player Characters).&#039;&#039;&lt;br /&gt;
: &#039;&#039;Gain XP equal to (Ultima Points spent by Villains).&lt;br /&gt;
: &#039;&#039;Finally, if you have 10 or more XP, lose 10 XP and gain 1 level.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Bonds ==&lt;br /&gt;
&#039;&#039;Only one emotion from each pair per Bond; a single emotion can be added or moved every time a Bond is updated.&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin-right: auto; margin-left: 0px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Person !! Admiration or Inferiority? !! Loyalty or Mistrust? !! Affection or Hatred?&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Placeholder&#039;&#039; ||  || ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Equipment ==&lt;br /&gt;
&#039;&#039;&#039;Zenit:&#039;&#039;&#039; X&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin-right: auto; margin-left: 0px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! !! Martial Armor !! Martial Shields !! Martial Melee Weapons !! Martial Ranged Weapons&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;May Equip:&#039;&#039;&#039; || || || ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin-right: auto; margin-left: 0px;&amp;quot;&lt;br /&gt;
|+ Equipped Items&lt;br /&gt;
|-&lt;br /&gt;
! Slot !! Item !! Description&lt;br /&gt;
|-&lt;br /&gt;
| Accessory || ||&lt;br /&gt;
|-&lt;br /&gt;
| Armor || ||&lt;br /&gt;
|-&lt;br /&gt;
| Main Hand || ||&lt;br /&gt;
|-&lt;br /&gt;
| Off Hand || ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Arcana &amp;amp; Spells ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin-right: auto; margin-left: 0px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! MP !! Targets !! Duration !! Description&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Example&#039;&#039; || 0 MP || X || Y || Some spell.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Quirk ==&lt;br /&gt;
&#039;&#039;&#039;Quirk:&#039;&#039;&#039; &amp;quot;From a Distant World&amp;quot; in the Techno Fantasy and High Fantasy books:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Your presence here is an anomaly, an unexpected knot in the weave of destiny: the rules of this land sometimes fail to bind you. Do you come from a different planet, or perhaps a different time? How did you get here, and when? Do you think you still have a chance to go back, and would you do so? What terrible threat followed you?&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
When you participate in a conflict scene, you automatically gain 1 Fabula Point. Additionally, you can invoke a &#039;&#039;&#039;Trait&#039;&#039;&#039; to reroll dice even if you &#039;&#039;&#039;fumbled&#039;&#039;&#039; your Check (if you do so, you &#039;&#039;&#039;do not&#039;&#039;&#039; receive a Fabula Point for the &#039;&#039;&#039;fumble&#039;&#039;&#039;). &lt;br /&gt;
&lt;br /&gt;
== Backpack &amp;amp; Notes ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Story:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Polly is from the very distant past when the world was &amp;quot;Natural Fantasy&amp;quot; rather than &amp;quot;Techno Fantasy&amp;quot;. She was a proud fighter who decided to give up the sword and become a priestess at a well-known temple where she excelled in her studies of Arcana. But when she entered the temple inner sanctuary as part of the final rites of initiation, she saw a blinding flash of light. Suddenly the temple was gone, and she was standing on a weathered stone floor surrounded by a different temple built upon the ruins of her old one. And of course now there was this giant floating island above her. Later, she would learn she was at the temple on Matrado Island where the village chiefs meet yearly. Though there were only a handful of caretakers at the time of year she arrived. They helped her and fed her, but didn&#039;t seem too perturbed about her sudden appearance. They mentioned that their grandparents told tales of strangers appearing at the temple every few generations. So now the ex-priestess has taken up her old profession and travels around getting jobs as a bodyguard or soldier-for-hire while she tries to figure out what happened and if she can return to her time--or rather, if she &#039;&#039;should&#039;&#039; return to her own time.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Campaign [[A_Sky_of_Strife_and_Storms|Main Page]]&#039;&#039;&#039;&lt;/div&gt;</summary>
		<author><name>Glyptodont</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Politsyamekki_Ndaikkuta&amp;diff=482843</id>
		<title>Politsyamekki Ndaikkuta</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Politsyamekki_Ndaikkuta&amp;diff=482843"/>
		<updated>2025-07-29T20:29:39Z</updated>

		<summary type="html">&lt;p&gt;Glyptodont: /* Basic Information */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Basic Information ==&lt;br /&gt;
&#039;&#039;&#039;Name: Politsyamekki Ndaikkuta (&amp;quot;Polly&amp;quot; for short)&#039;&#039;&#039; &#039;&#039;It&#039;s a perfectly ordinary name! Why do the folks in this world speak only in short tiny words?&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pronouns:&#039;&#039;&#039; she/her&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Identity:&#039;&#039;&#039; &#039;&#039;Once:&#039;&#039; a Spoiled &amp;amp; Gifted bodyguard-turned-priestess.  &#039;&#039;Now:&#039;&#039; a Troubled and Devout priestess-turned-bodyguard&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Theme:&#039;&#039;&#039; Doubt -- Can she discover what happened to her world? Can she go back and undo the past? Does she really want to go back and undo this new world around her?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Origin:&#039;&#039;&#039; From the Past&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Quirk:&#039;&#039;&#039; From a Distant World (See below)&lt;br /&gt;
&lt;br /&gt;
== Attributes &amp;amp; Status Effects ==&lt;br /&gt;
&#039;&#039;&#039;Dexterity:&#039;&#039;&#039; d6&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Insight:&#039;&#039;&#039; d6&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Might:&#039;&#039;&#039; d10&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Willpower:&#039;&#039;&#039; d10&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin-right: auto; margin-left: 0px;&amp;quot;&lt;br /&gt;
|+ Status effects&lt;br /&gt;
|-&lt;br /&gt;
! Status !! Active? !! Stat Impacted (-1 die size)&lt;br /&gt;
|-&lt;br /&gt;
| Slow ||  || DEX&lt;br /&gt;
|-&lt;br /&gt;
| Enraged ||  || DEX + INS&lt;br /&gt;
|-&lt;br /&gt;
| Dazed ||  || INS&lt;br /&gt;
|-&lt;br /&gt;
| Weak ||  || MIG &lt;br /&gt;
|-&lt;br /&gt;
| Poisoned ||  || MIG + WLP&lt;br /&gt;
|-&lt;br /&gt;
| Shaken ||  || WLP&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Hit Points + Derived Stats ==&lt;br /&gt;
&#039;&#039;&#039;HP - Current: &#039;&#039;&#039; X &#039;&#039;&#039;Max:&#039;&#039;&#039; Y&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;MP - Current: &#039;&#039;&#039; X &#039;&#039;&#039;Max:&#039;&#039;&#039; Y&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;IP - Current: &#039;&#039;&#039; X &#039;&#039;&#039;Max:&#039;&#039;&#039; Y&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Initiative Modifier:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Defense:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Magical Defense:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Class Information ==&lt;br /&gt;
&#039;&#039;&#039;Character Level:&#039;&#039;&#039; 5&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin-right: auto; margin-left: 0px;&amp;quot;&lt;br /&gt;
|+ Class X - level X&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Free Benefits:&#039;&#039;&#039; || Makes you punch good or something.&lt;br /&gt;
|-&lt;br /&gt;
! Skill Name !! Skill Description&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Some Skill&#039;&#039; || Does some stuff, probably.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Some Skill 2&#039;&#039; || Does other stuff.&lt;br /&gt;
|}&lt;br /&gt;
== Fabula Points ==&lt;br /&gt;
&#039;&#039;&#039;Points:&#039;&#039;&#039; X&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gaining Fabula Points:&#039;&#039;&#039;&lt;br /&gt;
: &#039;&#039;+1 if you have none at the start of a session.&#039;&#039;&lt;br /&gt;
: &#039;&#039;+1 when a Villain makes an entrance.&#039;&#039;&lt;br /&gt;
: &#039;&#039;+1 when you fumble a Check.&#039;&#039;&lt;br /&gt;
: &#039;&#039;+2 if you surrender at zero HP.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spending Fabula Points:&#039;&#039;&#039;&lt;br /&gt;
: &#039;&#039;Spend 1 point after performing a Check to invoke a trait to reroll one or both dice.&#039;&#039;&lt;br /&gt;
: &#039;&#039;Spend 1 point after performing a Check to invoke a bond and add its strength to the result.&#039;&#039;&lt;br /&gt;
: &#039;&#039;Spend 1 point to alter the story. If you alter an existing element, you need permission from whoever introduced it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Experience Points ==&lt;br /&gt;
&#039;&#039;&#039;XP:&#039;&#039;&#039; 0&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;At the end of each session, you automatically gain 5 XP. Then:&#039;&#039;&lt;br /&gt;
: &#039;&#039;Gain X equal to (Fabula Points spent by the group / # of Player Characters).&#039;&#039;&lt;br /&gt;
: &#039;&#039;Gain XP equal to (Ultima Points spent by Villains).&lt;br /&gt;
: &#039;&#039;Finally, if you have 10 or more XP, lose 10 XP and gain 1 level.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Bonds ==&lt;br /&gt;
&#039;&#039;Only one emotion from each pair per Bond; a single emotion can be added or moved every time a Bond is updated.&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin-right: auto; margin-left: 0px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Person !! Admiration or Inferiority? !! Loyalty or Mistrust? !! Affection or Hatred?&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Placeholder&#039;&#039; ||  || ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Equipment ==&lt;br /&gt;
&#039;&#039;&#039;Zenit:&#039;&#039;&#039; X&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin-right: auto; margin-left: 0px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! !! Martial Armor !! Martial Shields !! Martial Melee Weapons !! Martial Ranged Weapons&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;May Equip:&#039;&#039;&#039; || || || ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin-right: auto; margin-left: 0px;&amp;quot;&lt;br /&gt;
|+ Equipped Items&lt;br /&gt;
|-&lt;br /&gt;
! Slot !! Item !! Description&lt;br /&gt;
|-&lt;br /&gt;
| Accessory || ||&lt;br /&gt;
|-&lt;br /&gt;
| Armor || ||&lt;br /&gt;
|-&lt;br /&gt;
| Main Hand || ||&lt;br /&gt;
|-&lt;br /&gt;
| Off Hand || ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Arcana &amp;amp; Spells ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin-right: auto; margin-left: 0px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! MP !! Targets !! Duration !! Description&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Example&#039;&#039; || 0 MP || X || Y || Some spell.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Quirk ==&lt;br /&gt;
&#039;&#039;&#039;Quirk:&#039;&#039;&#039; &amp;quot;From a Distant World&amp;quot; in the Techno Fantasy and High Fantasy books:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Your presence here is an anomaly, an unexpected knot in the weave of destiny: the rules of this land sometimes fail to bind you. Do you come from a different planet, or perhaps a different time? How did you get here, and when? Do you think you still have a chance to go back, and would you do so? What terrible threat followed you?&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
When you participate in a conflict scene, you automatically gain 1 Fabula Point. Additionally, you can invoke a &#039;&#039;&#039;Trait&#039;&#039;&#039; to reroll dice even if you &#039;&#039;&#039;fumbled&#039;&#039;&#039; your Check (if you do so, you &#039;&#039;&#039;do not&#039;&#039;&#039; receive a Fabula Point for the &#039;&#039;&#039;fumble&#039;&#039;&#039;). &lt;br /&gt;
&lt;br /&gt;
== Backpack &amp;amp; Notes ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Story:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Polly is from the very distant past when the world was &amp;quot;Natural Fantasy&amp;quot; rather than &amp;quot;Techno Fantasy&amp;quot;. She was a proud fighter who decided to give up the sword and become a priestess at a well-known temple where she excelled in her studies of Arcana. But when she entered the temple inner sanctuary as part of the final rites of initiation, she saw a blinding flash of light. Suddenly the temple was gone, and she was standing on a weathered stone floor surrounded by a different temple built upon the ruins of her old one. And of course now there was this giant floating island above her. Later, she would learn she was at the temple on Matrado Island where the village chiefs meet yearly. Though there were only a handful of caretakers at the time of year she arrived. They helped her and fed her, but didn&#039;t seem too perturbed about her sudden appearance. They mentioned that their grandparents told tales of strangers appearing at the temple every few generations. So now the ex-priestess has taken up her old profession and travels around getting jobs as a bodyguard or soldier-for-hire while she tries to figure out what happened and if she can return to her time--or rather, if she &#039;&#039;should&#039;&#039; return to her own time.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Campaign [[A_Sky_of_Strife_and_Storms|Main Page]]&#039;&#039;&#039;&lt;/div&gt;</summary>
		<author><name>Glyptodont</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Politsyamekki_Ndaikkuta&amp;diff=482842</id>
		<title>Politsyamekki Ndaikkuta</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Politsyamekki_Ndaikkuta&amp;diff=482842"/>
		<updated>2025-07-29T19:56:49Z</updated>

		<summary type="html">&lt;p&gt;Glyptodont: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Basic Information ==&lt;br /&gt;
&#039;&#039;&#039;Name:&#039;&#039;&#039; Politsyamekki Ndaikkuta (&amp;quot;Polly&amp;quot; for short)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pronouns:&#039;&#039;&#039; she/her&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Identity:&#039;&#039;&#039; &#039;&#039;Once:&#039;&#039; a Spoiled &amp;amp; Gifted bodyguard-turned-priestess.  &#039;&#039;Now:&#039;&#039; a Troubled and Devout priestess-turned-bodyguard&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Theme:&#039;&#039;&#039; Doubt -- Can she discover what happened to her world? Can she go back and undo the past? Does she really want to go back and undo this new world around her?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Origin:&#039;&#039;&#039; From the Past&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Quirk:&#039;&#039;&#039; From a Distant World (See below)&lt;br /&gt;
&lt;br /&gt;
== Attributes &amp;amp; Status Effects ==&lt;br /&gt;
&#039;&#039;&#039;Dexterity:&#039;&#039;&#039; d6&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Insight:&#039;&#039;&#039; d6&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Might:&#039;&#039;&#039; d10&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Willpower:&#039;&#039;&#039; d10&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin-right: auto; margin-left: 0px;&amp;quot;&lt;br /&gt;
|+ Status effects&lt;br /&gt;
|-&lt;br /&gt;
! Status !! Active? !! Stat Impacted (-1 die size)&lt;br /&gt;
|-&lt;br /&gt;
| Slow ||  || DEX&lt;br /&gt;
|-&lt;br /&gt;
| Enraged ||  || DEX + INS&lt;br /&gt;
|-&lt;br /&gt;
| Dazed ||  || INS&lt;br /&gt;
|-&lt;br /&gt;
| Weak ||  || MIG &lt;br /&gt;
|-&lt;br /&gt;
| Poisoned ||  || MIG + WLP&lt;br /&gt;
|-&lt;br /&gt;
| Shaken ||  || WLP&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Hit Points + Derived Stats ==&lt;br /&gt;
&#039;&#039;&#039;HP - Current: &#039;&#039;&#039; X &#039;&#039;&#039;Max:&#039;&#039;&#039; Y&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;MP - Current: &#039;&#039;&#039; X &#039;&#039;&#039;Max:&#039;&#039;&#039; Y&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;IP - Current: &#039;&#039;&#039; X &#039;&#039;&#039;Max:&#039;&#039;&#039; Y&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Initiative Modifier:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Defense:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Magical Defense:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Class Information ==&lt;br /&gt;
&#039;&#039;&#039;Character Level:&#039;&#039;&#039; 5&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin-right: auto; margin-left: 0px;&amp;quot;&lt;br /&gt;
|+ Class X - level X&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Free Benefits:&#039;&#039;&#039; || Makes you punch good or something.&lt;br /&gt;
|-&lt;br /&gt;
! Skill Name !! Skill Description&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Some Skill&#039;&#039; || Does some stuff, probably.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Some Skill 2&#039;&#039; || Does other stuff.&lt;br /&gt;
|}&lt;br /&gt;
== Fabula Points ==&lt;br /&gt;
&#039;&#039;&#039;Points:&#039;&#039;&#039; X&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gaining Fabula Points:&#039;&#039;&#039;&lt;br /&gt;
: &#039;&#039;+1 if you have none at the start of a session.&#039;&#039;&lt;br /&gt;
: &#039;&#039;+1 when a Villain makes an entrance.&#039;&#039;&lt;br /&gt;
: &#039;&#039;+1 when you fumble a Check.&#039;&#039;&lt;br /&gt;
: &#039;&#039;+2 if you surrender at zero HP.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spending Fabula Points:&#039;&#039;&#039;&lt;br /&gt;
: &#039;&#039;Spend 1 point after performing a Check to invoke a trait to reroll one or both dice.&#039;&#039;&lt;br /&gt;
: &#039;&#039;Spend 1 point after performing a Check to invoke a bond and add its strength to the result.&#039;&#039;&lt;br /&gt;
: &#039;&#039;Spend 1 point to alter the story. If you alter an existing element, you need permission from whoever introduced it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Experience Points ==&lt;br /&gt;
&#039;&#039;&#039;XP:&#039;&#039;&#039; 0&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;At the end of each session, you automatically gain 5 XP. Then:&#039;&#039;&lt;br /&gt;
: &#039;&#039;Gain X equal to (Fabula Points spent by the group / # of Player Characters).&#039;&#039;&lt;br /&gt;
: &#039;&#039;Gain XP equal to (Ultima Points spent by Villains).&lt;br /&gt;
: &#039;&#039;Finally, if you have 10 or more XP, lose 10 XP and gain 1 level.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Bonds ==&lt;br /&gt;
&#039;&#039;Only one emotion from each pair per Bond; a single emotion can be added or moved every time a Bond is updated.&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin-right: auto; margin-left: 0px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Person !! Admiration or Inferiority? !! Loyalty or Mistrust? !! Affection or Hatred?&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Placeholder&#039;&#039; ||  || ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Equipment ==&lt;br /&gt;
&#039;&#039;&#039;Zenit:&#039;&#039;&#039; X&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin-right: auto; margin-left: 0px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! !! Martial Armor !! Martial Shields !! Martial Melee Weapons !! Martial Ranged Weapons&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;May Equip:&#039;&#039;&#039; || || || ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin-right: auto; margin-left: 0px;&amp;quot;&lt;br /&gt;
|+ Equipped Items&lt;br /&gt;
|-&lt;br /&gt;
! Slot !! Item !! Description&lt;br /&gt;
|-&lt;br /&gt;
| Accessory || ||&lt;br /&gt;
|-&lt;br /&gt;
| Armor || ||&lt;br /&gt;
|-&lt;br /&gt;
| Main Hand || ||&lt;br /&gt;
|-&lt;br /&gt;
| Off Hand || ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Arcana &amp;amp; Spells ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin-right: auto; margin-left: 0px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! MP !! Targets !! Duration !! Description&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Example&#039;&#039; || 0 MP || X || Y || Some spell.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Quirk ==&lt;br /&gt;
&#039;&#039;&#039;Quirk:&#039;&#039;&#039; &amp;quot;From a Distant World&amp;quot; in the Techno Fantasy and High Fantasy books:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Your presence here is an anomaly, an unexpected knot in the weave of destiny: the rules of this land sometimes fail to bind you. Do you come from a different planet, or perhaps a different time? How did you get here, and when? Do you think you still have a chance to go back, and would you do so? What terrible threat followed you?&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
When you participate in a conflict scene, you automatically gain 1 Fabula Point. Additionally, you can invoke a &#039;&#039;&#039;Trait&#039;&#039;&#039; to reroll dice even if you &#039;&#039;&#039;fumbled&#039;&#039;&#039; your Check (if you do so, you &#039;&#039;&#039;do not&#039;&#039;&#039; receive a Fabula Point for the &#039;&#039;&#039;fumble&#039;&#039;&#039;). &lt;br /&gt;
&lt;br /&gt;
== Backpack &amp;amp; Notes ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Story:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Polly is from the very distant past when the world was &amp;quot;Natural Fantasy&amp;quot; rather than &amp;quot;Techno Fantasy&amp;quot;. She was a proud fighter who decided to give up the sword and become a priestess at a well-known temple where she excelled in her studies of Arcana. But when she entered the temple inner sanctuary as part of the final rites of initiation, she saw a blinding flash of light. Suddenly the temple was gone, and she was standing on a weathered stone floor surrounded by a different temple built upon the ruins of her old one. And of course now there was this giant floating island above her. Later, she would learn she was at the temple on Matrado Island where the village chiefs meet yearly. Though there were only a handful of caretakers at the time of year she arrived. They helped her and fed her, but didn&#039;t seem too perturbed about her sudden appearance. They mentioned that their grandparents told tales of strangers appearing at the temple every few generations. So now the ex-priestess has taken up her old profession and travels around getting jobs as a bodyguard or soldier-for-hire while she tries to figure out what happened and if she can return to her time--or rather, if she &#039;&#039;should&#039;&#039; return to her own time.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Campaign [[A_Sky_of_Strife_and_Storms|Main Page]]&#039;&#039;&#039;&lt;/div&gt;</summary>
		<author><name>Glyptodont</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Politsyamekki_Ndaikkuta&amp;diff=482841</id>
		<title>Politsyamekki Ndaikkuta</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Politsyamekki_Ndaikkuta&amp;diff=482841"/>
		<updated>2025-07-29T19:50:34Z</updated>

		<summary type="html">&lt;p&gt;Glyptodont: /* Backpack &amp;amp; Notes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Basic Information ==&lt;br /&gt;
&#039;&#039;&#039;Name:&#039;&#039;&#039; Politsyamekki Ndaikkuta (&amp;quot;Polly&amp;quot; for short)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pronouns:&#039;&#039;&#039; she/her&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Identity:&#039;&#039;&#039; &#039;&#039;Once:&#039;&#039; a Spoiled &amp;amp; Gifted bodyguard-turned-priestess.  &#039;&#039;Now:&#039;&#039; a Troubled and Devout priestess-turned-bodyguard&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Theme:&#039;&#039;&#039; Doubt -- Can she discover what happened to her world? Can she go back and undo the past? Does she really want to go back and undo this new world around her?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Origin:&#039;&#039;&#039; From the Past&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Quirk:&#039;&#039;&#039; From a Distant World (See below)&lt;br /&gt;
&lt;br /&gt;
== Attributes &amp;amp; Status Effects ==&lt;br /&gt;
&#039;&#039;&#039;Dexterity:&#039;&#039;&#039; d6&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Insight:&#039;&#039;&#039; d6&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Might:&#039;&#039;&#039; d10&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Willpower:&#039;&#039;&#039; d10&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin-right: auto; margin-left: 0px;&amp;quot;&lt;br /&gt;
|+ Status effects&lt;br /&gt;
|-&lt;br /&gt;
! Status !! Active? !! Stat Impacted (-1 die size)&lt;br /&gt;
|-&lt;br /&gt;
| Slow ||  || DEX&lt;br /&gt;
|-&lt;br /&gt;
| Enraged ||  || DEX + INS&lt;br /&gt;
|-&lt;br /&gt;
| Dazed ||  || INS&lt;br /&gt;
|-&lt;br /&gt;
| Weak ||  || MIG &lt;br /&gt;
|-&lt;br /&gt;
| Poisoned ||  || MIG + WLP&lt;br /&gt;
|-&lt;br /&gt;
| Shaken ||  || WLP&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Hit Points + Derived Stats ==&lt;br /&gt;
&#039;&#039;&#039;HP - Current: &#039;&#039;&#039; X &#039;&#039;&#039;Max:&#039;&#039;&#039; Y&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;MP - Current: &#039;&#039;&#039; X &#039;&#039;&#039;Max:&#039;&#039;&#039; Y&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;IP - Current: &#039;&#039;&#039; X &#039;&#039;&#039;Max:&#039;&#039;&#039; Y&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Initiative Modifier:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Defense:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Magical Defense:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Class Information ==&lt;br /&gt;
&#039;&#039;&#039;Character Level:&#039;&#039;&#039; 5&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin-right: auto; margin-left: 0px;&amp;quot;&lt;br /&gt;
|+ Class X - level X&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Free Benefits:&#039;&#039;&#039; || Makes you punch good or something.&lt;br /&gt;
|-&lt;br /&gt;
! Skill Name !! Skill Description&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Some Skill&#039;&#039; || Does some stuff, probably.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Some Skill 2&#039;&#039; || Does other stuff.&lt;br /&gt;
|}&lt;br /&gt;
== Fabula Points ==&lt;br /&gt;
&#039;&#039;&#039;Points:&#039;&#039;&#039; X&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gaining Fabula Points:&#039;&#039;&#039;&lt;br /&gt;
: &#039;&#039;+1 if you have none at the start of a session.&#039;&#039;&lt;br /&gt;
: &#039;&#039;+1 when a Villain makes an entrance.&#039;&#039;&lt;br /&gt;
: &#039;&#039;+1 when you fumble a Check.&#039;&#039;&lt;br /&gt;
: &#039;&#039;+2 if you surrender at zero HP.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spending Fabula Points:&#039;&#039;&#039;&lt;br /&gt;
: &#039;&#039;Spend 1 point after performing a Check to invoke a trait to reroll one or both dice.&#039;&#039;&lt;br /&gt;
: &#039;&#039;Spend 1 point after performing a Check to invoke a bond and add its strength to the result.&#039;&#039;&lt;br /&gt;
: &#039;&#039;Spend 1 point to alter the story. If you alter an existing element, you need permission from whoever introduced it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Experience Points ==&lt;br /&gt;
&#039;&#039;&#039;XP:&#039;&#039;&#039; 0&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;At the end of each session, you automatically gain 5 XP. Then:&#039;&#039;&lt;br /&gt;
: &#039;&#039;Gain X equal to (Fabula Points spent by the group / # of Player Characters).&#039;&#039;&lt;br /&gt;
: &#039;&#039;Gain XP equal to (Ultima Points spent by Villains).&lt;br /&gt;
: &#039;&#039;Finally, if you have 10 or more XP, lose 10 XP and gain 1 level.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Bonds ==&lt;br /&gt;
&#039;&#039;Only one emotion from each pair per Bond; a single emotion can be added or moved every time a Bond is updated.&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin-right: auto; margin-left: 0px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Person !! Admiration or Inferiority? !! Loyalty or Mistrust? !! Affection or Hatred?&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Placeholder&#039;&#039; ||  || ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Equipment ==&lt;br /&gt;
&#039;&#039;&#039;Zenit:&#039;&#039;&#039; X&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin-right: auto; margin-left: 0px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! !! Martial Armor !! Martial Shields !! Martial Melee Weapons !! Martial Ranged Weapons&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;May Equip:&#039;&#039;&#039; || || || ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin-right: auto; margin-left: 0px;&amp;quot;&lt;br /&gt;
|+ Equipped Items&lt;br /&gt;
|-&lt;br /&gt;
! Slot !! Item !! Description&lt;br /&gt;
|-&lt;br /&gt;
| Accessory || ||&lt;br /&gt;
|-&lt;br /&gt;
| Armor || ||&lt;br /&gt;
|-&lt;br /&gt;
| Main Hand || ||&lt;br /&gt;
|-&lt;br /&gt;
| Off Hand || ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Arcana &amp;amp; Spells ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin-right: auto; margin-left: 0px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! MP !! Targets !! Duration !! Description&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Example&#039;&#039; || 0 MP || X || Y || Some spell.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Quirk ==&lt;br /&gt;
&#039;&#039;&#039;Quirk:&#039;&#039;&#039; &amp;quot;From a Distant World&amp;quot; in the Techno Fantasy and High Fantasy books:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Your presence here is an anomaly, an unexpected knot in the weave of destiny: the rules of this land sometimes fail to bind you. Do you come from a different planet, or perhaps a different time? How did you get here, and when? Do you think you still have a chance to go back, and would you do so? What terrible threat followed you?&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
When you participate in a conflict scene, you automatically gain 1 Fabula Point. Additionally, you can invoke a &#039;&#039;&#039;Trait&#039;&#039;&#039; to reroll dice even if you &#039;&#039;&#039;fumbled&#039;&#039;&#039; your Check (if you do so, you &#039;&#039;&#039;do not&#039;&#039;&#039; receive a Fabula Point for the &#039;&#039;&#039;fumble&#039;&#039;&#039;). &lt;br /&gt;
&lt;br /&gt;
== Backpack &amp;amp; Notes ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Story:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Polly is from the very distant past when the world was &amp;quot;Natural Fantasy&amp;quot; rather than &amp;quot;Techno Fantasy&amp;quot;. She was a proud fighter who decided to give up the sword and become a priestess at a well-known temple where she excelled in her studies of Arcana. But when she entered the temple inner sanctuary as part of the final rites of initiation, she saw a blinding flash of light. Suddenly the temple was gone, and she was standing on a weathered stone floor surrounded by a different temple built upon the ruins of her old one. And of course now there was this giant floating island above her. Later, she would learn she was at the temple on Matrado Island where the village chiefs meet yearly. Though there were only a handful of caretakers at the time of year she arrived. They helped her and fed her, but didn&#039;t seem too perturbed about her sudden appearance. They mentioned that their grandparents told tales of strangers appearing at the temple every few generations. So now the ex-priestess has taken up her old profession and travels around getting jobs as a bodyguard or soldier-for-hire while she tries to figure out what happened and if she can return to her time--or rather, if she &#039;&#039;should&#039;&#039; return to her own time.&lt;/div&gt;</summary>
		<author><name>Glyptodont</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Politsyamekki_Ndaikkuta&amp;diff=482840</id>
		<title>Politsyamekki Ndaikkuta</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Politsyamekki_Ndaikkuta&amp;diff=482840"/>
		<updated>2025-07-29T19:48:25Z</updated>

		<summary type="html">&lt;p&gt;Glyptodont: /* Attributes &amp;amp; Status Effects */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Basic Information ==&lt;br /&gt;
&#039;&#039;&#039;Name:&#039;&#039;&#039; Politsyamekki Ndaikkuta (&amp;quot;Polly&amp;quot; for short)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pronouns:&#039;&#039;&#039; she/her&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Identity:&#039;&#039;&#039; &#039;&#039;Once:&#039;&#039; a Spoiled &amp;amp; Gifted bodyguard-turned-priestess.  &#039;&#039;Now:&#039;&#039; a Troubled and Devout priestess-turned-bodyguard&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Theme:&#039;&#039;&#039; Doubt -- Can she discover what happened to her world? Can she go back and undo the past? Does she really want to go back and undo this new world around her?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Origin:&#039;&#039;&#039; From the Past&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Quirk:&#039;&#039;&#039; From a Distant World (See below)&lt;br /&gt;
&lt;br /&gt;
== Attributes &amp;amp; Status Effects ==&lt;br /&gt;
&#039;&#039;&#039;Dexterity:&#039;&#039;&#039; d6&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Insight:&#039;&#039;&#039; d6&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Might:&#039;&#039;&#039; d10&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Willpower:&#039;&#039;&#039; d10&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin-right: auto; margin-left: 0px;&amp;quot;&lt;br /&gt;
|+ Status effects&lt;br /&gt;
|-&lt;br /&gt;
! Status !! Active? !! Stat Impacted (-1 die size)&lt;br /&gt;
|-&lt;br /&gt;
| Slow ||  || DEX&lt;br /&gt;
|-&lt;br /&gt;
| Enraged ||  || DEX + INS&lt;br /&gt;
|-&lt;br /&gt;
| Dazed ||  || INS&lt;br /&gt;
|-&lt;br /&gt;
| Weak ||  || MIG &lt;br /&gt;
|-&lt;br /&gt;
| Poisoned ||  || MIG + WLP&lt;br /&gt;
|-&lt;br /&gt;
| Shaken ||  || WLP&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Hit Points + Derived Stats ==&lt;br /&gt;
&#039;&#039;&#039;HP - Current: &#039;&#039;&#039; X &#039;&#039;&#039;Max:&#039;&#039;&#039; Y&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;MP - Current: &#039;&#039;&#039; X &#039;&#039;&#039;Max:&#039;&#039;&#039; Y&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;IP - Current: &#039;&#039;&#039; X &#039;&#039;&#039;Max:&#039;&#039;&#039; Y&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Initiative Modifier:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Defense:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Magical Defense:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Class Information ==&lt;br /&gt;
&#039;&#039;&#039;Character Level:&#039;&#039;&#039; 5&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin-right: auto; margin-left: 0px;&amp;quot;&lt;br /&gt;
|+ Class X - level X&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Free Benefits:&#039;&#039;&#039; || Makes you punch good or something.&lt;br /&gt;
|-&lt;br /&gt;
! Skill Name !! Skill Description&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Some Skill&#039;&#039; || Does some stuff, probably.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Some Skill 2&#039;&#039; || Does other stuff.&lt;br /&gt;
|}&lt;br /&gt;
== Fabula Points ==&lt;br /&gt;
&#039;&#039;&#039;Points:&#039;&#039;&#039; X&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gaining Fabula Points:&#039;&#039;&#039;&lt;br /&gt;
: &#039;&#039;+1 if you have none at the start of a session.&#039;&#039;&lt;br /&gt;
: &#039;&#039;+1 when a Villain makes an entrance.&#039;&#039;&lt;br /&gt;
: &#039;&#039;+1 when you fumble a Check.&#039;&#039;&lt;br /&gt;
: &#039;&#039;+2 if you surrender at zero HP.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spending Fabula Points:&#039;&#039;&#039;&lt;br /&gt;
: &#039;&#039;Spend 1 point after performing a Check to invoke a trait to reroll one or both dice.&#039;&#039;&lt;br /&gt;
: &#039;&#039;Spend 1 point after performing a Check to invoke a bond and add its strength to the result.&#039;&#039;&lt;br /&gt;
: &#039;&#039;Spend 1 point to alter the story. If you alter an existing element, you need permission from whoever introduced it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Experience Points ==&lt;br /&gt;
&#039;&#039;&#039;XP:&#039;&#039;&#039; 0&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;At the end of each session, you automatically gain 5 XP. Then:&#039;&#039;&lt;br /&gt;
: &#039;&#039;Gain X equal to (Fabula Points spent by the group / # of Player Characters).&#039;&#039;&lt;br /&gt;
: &#039;&#039;Gain XP equal to (Ultima Points spent by Villains).&lt;br /&gt;
: &#039;&#039;Finally, if you have 10 or more XP, lose 10 XP and gain 1 level.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Bonds ==&lt;br /&gt;
&#039;&#039;Only one emotion from each pair per Bond; a single emotion can be added or moved every time a Bond is updated.&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin-right: auto; margin-left: 0px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Person !! Admiration or Inferiority? !! Loyalty or Mistrust? !! Affection or Hatred?&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Placeholder&#039;&#039; ||  || ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Equipment ==&lt;br /&gt;
&#039;&#039;&#039;Zenit:&#039;&#039;&#039; X&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin-right: auto; margin-left: 0px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! !! Martial Armor !! Martial Shields !! Martial Melee Weapons !! Martial Ranged Weapons&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;May Equip:&#039;&#039;&#039; || || || ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin-right: auto; margin-left: 0px;&amp;quot;&lt;br /&gt;
|+ Equipped Items&lt;br /&gt;
|-&lt;br /&gt;
! Slot !! Item !! Description&lt;br /&gt;
|-&lt;br /&gt;
| Accessory || ||&lt;br /&gt;
|-&lt;br /&gt;
| Armor || ||&lt;br /&gt;
|-&lt;br /&gt;
| Main Hand || ||&lt;br /&gt;
|-&lt;br /&gt;
| Off Hand || ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Arcana &amp;amp; Spells ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin-right: auto; margin-left: 0px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! MP !! Targets !! Duration !! Description&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Example&#039;&#039; || 0 MP || X || Y || Some spell.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Quirk ==&lt;br /&gt;
&#039;&#039;&#039;Quirk:&#039;&#039;&#039; &amp;quot;From a Distant World&amp;quot; in the Techno Fantasy and High Fantasy books:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Your presence here is an anomaly, an unexpected knot in the weave of destiny: the rules of this land sometimes fail to bind you. Do you come from a different planet, or perhaps a different time? How did you get here, and when? Do you think you still have a chance to go back, and would you do so? What terrible threat followed you?&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
When you participate in a conflict scene, you automatically gain 1 Fabula Point. Additionally, you can invoke a &#039;&#039;&#039;Trait&#039;&#039;&#039; to reroll dice even if you &#039;&#039;&#039;fumbled&#039;&#039;&#039; your Check (if you do so, you &#039;&#039;&#039;do not&#039;&#039;&#039; receive a Fabula Point for the &#039;&#039;&#039;fumble&#039;&#039;&#039;). &lt;br /&gt;
&lt;br /&gt;
== Backpack &amp;amp; Notes ==&lt;/div&gt;</summary>
		<author><name>Glyptodont</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Politsyamekki_Ndaikkuta&amp;diff=482839</id>
		<title>Politsyamekki Ndaikkuta</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Politsyamekki_Ndaikkuta&amp;diff=482839"/>
		<updated>2025-07-29T19:47:11Z</updated>

		<summary type="html">&lt;p&gt;Glyptodont: /* Basic Information */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Basic Information ==&lt;br /&gt;
&#039;&#039;&#039;Name:&#039;&#039;&#039; Politsyamekki Ndaikkuta (&amp;quot;Polly&amp;quot; for short)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pronouns:&#039;&#039;&#039; she/her&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Identity:&#039;&#039;&#039; &#039;&#039;Once:&#039;&#039; a Spoiled &amp;amp; Gifted bodyguard-turned-priestess.  &#039;&#039;Now:&#039;&#039; a Troubled and Devout priestess-turned-bodyguard&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Theme:&#039;&#039;&#039; Doubt -- Can she discover what happened to her world? Can she go back and undo the past? Does she really want to go back and undo this new world around her?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Origin:&#039;&#039;&#039; From the Past&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Quirk:&#039;&#039;&#039; From a Distant World (See below)&lt;br /&gt;
&lt;br /&gt;
== Attributes &amp;amp; Status Effects ==&lt;br /&gt;
&#039;&#039;&#039;Dexterity:&#039;&#039;&#039; dX&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Insight:&#039;&#039;&#039; dX&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Might:&#039;&#039;&#039; dX&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Willpower:&#039;&#039;&#039; dX&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin-right: auto; margin-left: 0px;&amp;quot;&lt;br /&gt;
|+ Status effects&lt;br /&gt;
|-&lt;br /&gt;
! Status !! Active? !! Stat Impacted (-1 die size)&lt;br /&gt;
|-&lt;br /&gt;
| Slow ||  || DEX&lt;br /&gt;
|-&lt;br /&gt;
| Enraged ||  || DEX + INS&lt;br /&gt;
|-&lt;br /&gt;
| Dazed ||  || INS&lt;br /&gt;
|-&lt;br /&gt;
| Weak ||  || MIG &lt;br /&gt;
|-&lt;br /&gt;
| Poisoned ||  || MIG + WLP&lt;br /&gt;
|-&lt;br /&gt;
| Shaken ||  || WLP&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Hit Points + Derived Stats ==&lt;br /&gt;
&#039;&#039;&#039;HP - Current: &#039;&#039;&#039; X &#039;&#039;&#039;Max:&#039;&#039;&#039; Y&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;MP - Current: &#039;&#039;&#039; X &#039;&#039;&#039;Max:&#039;&#039;&#039; Y&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;IP - Current: &#039;&#039;&#039; X &#039;&#039;&#039;Max:&#039;&#039;&#039; Y&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Initiative Modifier:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Defense:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Magical Defense:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Class Information ==&lt;br /&gt;
&#039;&#039;&#039;Character Level:&#039;&#039;&#039; 5&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin-right: auto; margin-left: 0px;&amp;quot;&lt;br /&gt;
|+ Class X - level X&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Free Benefits:&#039;&#039;&#039; || Makes you punch good or something.&lt;br /&gt;
|-&lt;br /&gt;
! Skill Name !! Skill Description&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Some Skill&#039;&#039; || Does some stuff, probably.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Some Skill 2&#039;&#039; || Does other stuff.&lt;br /&gt;
|}&lt;br /&gt;
== Fabula Points ==&lt;br /&gt;
&#039;&#039;&#039;Points:&#039;&#039;&#039; X&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gaining Fabula Points:&#039;&#039;&#039;&lt;br /&gt;
: &#039;&#039;+1 if you have none at the start of a session.&#039;&#039;&lt;br /&gt;
: &#039;&#039;+1 when a Villain makes an entrance.&#039;&#039;&lt;br /&gt;
: &#039;&#039;+1 when you fumble a Check.&#039;&#039;&lt;br /&gt;
: &#039;&#039;+2 if you surrender at zero HP.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spending Fabula Points:&#039;&#039;&#039;&lt;br /&gt;
: &#039;&#039;Spend 1 point after performing a Check to invoke a trait to reroll one or both dice.&#039;&#039;&lt;br /&gt;
: &#039;&#039;Spend 1 point after performing a Check to invoke a bond and add its strength to the result.&#039;&#039;&lt;br /&gt;
: &#039;&#039;Spend 1 point to alter the story. If you alter an existing element, you need permission from whoever introduced it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Experience Points ==&lt;br /&gt;
&#039;&#039;&#039;XP:&#039;&#039;&#039; 0&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;At the end of each session, you automatically gain 5 XP. Then:&#039;&#039;&lt;br /&gt;
: &#039;&#039;Gain X equal to (Fabula Points spent by the group / # of Player Characters).&#039;&#039;&lt;br /&gt;
: &#039;&#039;Gain XP equal to (Ultima Points spent by Villains).&lt;br /&gt;
: &#039;&#039;Finally, if you have 10 or more XP, lose 10 XP and gain 1 level.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Bonds ==&lt;br /&gt;
&#039;&#039;Only one emotion from each pair per Bond; a single emotion can be added or moved every time a Bond is updated.&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin-right: auto; margin-left: 0px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Person !! Admiration or Inferiority? !! Loyalty or Mistrust? !! Affection or Hatred?&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Placeholder&#039;&#039; ||  || ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Equipment ==&lt;br /&gt;
&#039;&#039;&#039;Zenit:&#039;&#039;&#039; X&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin-right: auto; margin-left: 0px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! !! Martial Armor !! Martial Shields !! Martial Melee Weapons !! Martial Ranged Weapons&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;May Equip:&#039;&#039;&#039; || || || ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin-right: auto; margin-left: 0px;&amp;quot;&lt;br /&gt;
|+ Equipped Items&lt;br /&gt;
|-&lt;br /&gt;
! Slot !! Item !! Description&lt;br /&gt;
|-&lt;br /&gt;
| Accessory || ||&lt;br /&gt;
|-&lt;br /&gt;
| Armor || ||&lt;br /&gt;
|-&lt;br /&gt;
| Main Hand || ||&lt;br /&gt;
|-&lt;br /&gt;
| Off Hand || ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Arcana &amp;amp; Spells ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin-right: auto; margin-left: 0px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! MP !! Targets !! Duration !! Description&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Example&#039;&#039; || 0 MP || X || Y || Some spell.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Quirk ==&lt;br /&gt;
&#039;&#039;&#039;Quirk:&#039;&#039;&#039; &amp;quot;From a Distant World&amp;quot; in the Techno Fantasy and High Fantasy books:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Your presence here is an anomaly, an unexpected knot in the weave of destiny: the rules of this land sometimes fail to bind you. Do you come from a different planet, or perhaps a different time? How did you get here, and when? Do you think you still have a chance to go back, and would you do so? What terrible threat followed you?&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
When you participate in a conflict scene, you automatically gain 1 Fabula Point. Additionally, you can invoke a &#039;&#039;&#039;Trait&#039;&#039;&#039; to reroll dice even if you &#039;&#039;&#039;fumbled&#039;&#039;&#039; your Check (if you do so, you &#039;&#039;&#039;do not&#039;&#039;&#039; receive a Fabula Point for the &#039;&#039;&#039;fumble&#039;&#039;&#039;). &lt;br /&gt;
&lt;br /&gt;
== Backpack &amp;amp; Notes ==&lt;/div&gt;</summary>
		<author><name>Glyptodont</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Politsyamekki_Ndaikkuta&amp;diff=482838</id>
		<title>Politsyamekki Ndaikkuta</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Politsyamekki_Ndaikkuta&amp;diff=482838"/>
		<updated>2025-07-29T19:46:49Z</updated>

		<summary type="html">&lt;p&gt;Glyptodont: /* Basic Information */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Basic Information ==&lt;br /&gt;
&#039;&#039;&#039;Name:&#039;&#039;&#039; Politsyamekki Ndaikkuta (&amp;quot;Polly&amp;quot; for short)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pronouns:&#039;&#039;&#039; she/her&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Identity:&#039;&#039;&#039; &#039;&#039;Once:&#039;&#039; a Spoiled &amp;amp; Gifted bodyguard-turned-priestess.  &#039;&#039;Now:&#039;&#039; a Troubled and Devout priestess-turned-bodyguard&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Theme:&#039;&#039;&#039; Doubt -- Can she discover what happened to her world? Can she go back and undo the past? Does she really want to go back and undo this new world around her?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Origin:&#039;&#039;&#039; From the Past&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Quirk:&#039;&#039;&#039; &amp;quot;From a Distant World&amp;quot; (See below)&lt;br /&gt;
&lt;br /&gt;
== Attributes &amp;amp; Status Effects ==&lt;br /&gt;
&#039;&#039;&#039;Dexterity:&#039;&#039;&#039; dX&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Insight:&#039;&#039;&#039; dX&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Might:&#039;&#039;&#039; dX&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Willpower:&#039;&#039;&#039; dX&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin-right: auto; margin-left: 0px;&amp;quot;&lt;br /&gt;
|+ Status effects&lt;br /&gt;
|-&lt;br /&gt;
! Status !! Active? !! Stat Impacted (-1 die size)&lt;br /&gt;
|-&lt;br /&gt;
| Slow ||  || DEX&lt;br /&gt;
|-&lt;br /&gt;
| Enraged ||  || DEX + INS&lt;br /&gt;
|-&lt;br /&gt;
| Dazed ||  || INS&lt;br /&gt;
|-&lt;br /&gt;
| Weak ||  || MIG &lt;br /&gt;
|-&lt;br /&gt;
| Poisoned ||  || MIG + WLP&lt;br /&gt;
|-&lt;br /&gt;
| Shaken ||  || WLP&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Hit Points + Derived Stats ==&lt;br /&gt;
&#039;&#039;&#039;HP - Current: &#039;&#039;&#039; X &#039;&#039;&#039;Max:&#039;&#039;&#039; Y&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;MP - Current: &#039;&#039;&#039; X &#039;&#039;&#039;Max:&#039;&#039;&#039; Y&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;IP - Current: &#039;&#039;&#039; X &#039;&#039;&#039;Max:&#039;&#039;&#039; Y&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Initiative Modifier:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Defense:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Magical Defense:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Class Information ==&lt;br /&gt;
&#039;&#039;&#039;Character Level:&#039;&#039;&#039; 5&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin-right: auto; margin-left: 0px;&amp;quot;&lt;br /&gt;
|+ Class X - level X&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Free Benefits:&#039;&#039;&#039; || Makes you punch good or something.&lt;br /&gt;
|-&lt;br /&gt;
! Skill Name !! Skill Description&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Some Skill&#039;&#039; || Does some stuff, probably.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Some Skill 2&#039;&#039; || Does other stuff.&lt;br /&gt;
|}&lt;br /&gt;
== Fabula Points ==&lt;br /&gt;
&#039;&#039;&#039;Points:&#039;&#039;&#039; X&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gaining Fabula Points:&#039;&#039;&#039;&lt;br /&gt;
: &#039;&#039;+1 if you have none at the start of a session.&#039;&#039;&lt;br /&gt;
: &#039;&#039;+1 when a Villain makes an entrance.&#039;&#039;&lt;br /&gt;
: &#039;&#039;+1 when you fumble a Check.&#039;&#039;&lt;br /&gt;
: &#039;&#039;+2 if you surrender at zero HP.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spending Fabula Points:&#039;&#039;&#039;&lt;br /&gt;
: &#039;&#039;Spend 1 point after performing a Check to invoke a trait to reroll one or both dice.&#039;&#039;&lt;br /&gt;
: &#039;&#039;Spend 1 point after performing a Check to invoke a bond and add its strength to the result.&#039;&#039;&lt;br /&gt;
: &#039;&#039;Spend 1 point to alter the story. If you alter an existing element, you need permission from whoever introduced it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Experience Points ==&lt;br /&gt;
&#039;&#039;&#039;XP:&#039;&#039;&#039; 0&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;At the end of each session, you automatically gain 5 XP. Then:&#039;&#039;&lt;br /&gt;
: &#039;&#039;Gain X equal to (Fabula Points spent by the group / # of Player Characters).&#039;&#039;&lt;br /&gt;
: &#039;&#039;Gain XP equal to (Ultima Points spent by Villains).&lt;br /&gt;
: &#039;&#039;Finally, if you have 10 or more XP, lose 10 XP and gain 1 level.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Bonds ==&lt;br /&gt;
&#039;&#039;Only one emotion from each pair per Bond; a single emotion can be added or moved every time a Bond is updated.&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin-right: auto; margin-left: 0px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Person !! Admiration or Inferiority? !! Loyalty or Mistrust? !! Affection or Hatred?&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Placeholder&#039;&#039; ||  || ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Equipment ==&lt;br /&gt;
&#039;&#039;&#039;Zenit:&#039;&#039;&#039; X&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin-right: auto; margin-left: 0px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! !! Martial Armor !! Martial Shields !! Martial Melee Weapons !! Martial Ranged Weapons&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;May Equip:&#039;&#039;&#039; || || || ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin-right: auto; margin-left: 0px;&amp;quot;&lt;br /&gt;
|+ Equipped Items&lt;br /&gt;
|-&lt;br /&gt;
! Slot !! Item !! Description&lt;br /&gt;
|-&lt;br /&gt;
| Accessory || ||&lt;br /&gt;
|-&lt;br /&gt;
| Armor || ||&lt;br /&gt;
|-&lt;br /&gt;
| Main Hand || ||&lt;br /&gt;
|-&lt;br /&gt;
| Off Hand || ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Arcana &amp;amp; Spells ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin-right: auto; margin-left: 0px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! MP !! Targets !! Duration !! Description&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Example&#039;&#039; || 0 MP || X || Y || Some spell.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Quirk ==&lt;br /&gt;
&#039;&#039;&#039;Quirk:&#039;&#039;&#039; &amp;quot;From a Distant World&amp;quot; in the Techno Fantasy and High Fantasy books:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Your presence here is an anomaly, an unexpected knot in the weave of destiny: the rules of this land sometimes fail to bind you. Do you come from a different planet, or perhaps a different time? How did you get here, and when? Do you think you still have a chance to go back, and would you do so? What terrible threat followed you?&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
When you participate in a conflict scene, you automatically gain 1 Fabula Point. Additionally, you can invoke a &#039;&#039;&#039;Trait&#039;&#039;&#039; to reroll dice even if you &#039;&#039;&#039;fumbled&#039;&#039;&#039; your Check (if you do so, you &#039;&#039;&#039;do not&#039;&#039;&#039; receive a Fabula Point for the &#039;&#039;&#039;fumble&#039;&#039;&#039;). &lt;br /&gt;
&lt;br /&gt;
== Backpack &amp;amp; Notes ==&lt;/div&gt;</summary>
		<author><name>Glyptodont</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Politsyamekki_Ndaikkuta&amp;diff=482837</id>
		<title>Politsyamekki Ndaikkuta</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Politsyamekki_Ndaikkuta&amp;diff=482837"/>
		<updated>2025-07-29T19:46:20Z</updated>

		<summary type="html">&lt;p&gt;Glyptodont: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Basic Information ==&lt;br /&gt;
&#039;&#039;&#039;Name:&#039;&#039;&#039; Politsyamekki Ndaikkuta (&amp;quot;Polly&amp;quot; for short)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pronouns:&#039;&#039;&#039; she/her&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Identity:&#039;&#039;&#039; &#039;&#039;Once:&#039;&#039; a Spoiled &amp;amp; Gifted bodyguard-turned-priestess.  &#039;&#039;Now:&#039;&#039; a Troubled and Devout priestess-turned-bodyguard&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Theme:&#039;&#039;&#039; Doubt -- Can she discover what happened to her world? Can she go back and undo the past? Does she really want to go back and undo this new world around her?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Origin:&#039;&#039;&#039; From the Past&lt;br /&gt;
&lt;br /&gt;
== Attributes &amp;amp; Status Effects ==&lt;br /&gt;
&#039;&#039;&#039;Dexterity:&#039;&#039;&#039; dX&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Insight:&#039;&#039;&#039; dX&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Might:&#039;&#039;&#039; dX&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Willpower:&#039;&#039;&#039; dX&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin-right: auto; margin-left: 0px;&amp;quot;&lt;br /&gt;
|+ Status effects&lt;br /&gt;
|-&lt;br /&gt;
! Status !! Active? !! Stat Impacted (-1 die size)&lt;br /&gt;
|-&lt;br /&gt;
| Slow ||  || DEX&lt;br /&gt;
|-&lt;br /&gt;
| Enraged ||  || DEX + INS&lt;br /&gt;
|-&lt;br /&gt;
| Dazed ||  || INS&lt;br /&gt;
|-&lt;br /&gt;
| Weak ||  || MIG &lt;br /&gt;
|-&lt;br /&gt;
| Poisoned ||  || MIG + WLP&lt;br /&gt;
|-&lt;br /&gt;
| Shaken ||  || WLP&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Hit Points + Derived Stats ==&lt;br /&gt;
&#039;&#039;&#039;HP - Current: &#039;&#039;&#039; X &#039;&#039;&#039;Max:&#039;&#039;&#039; Y&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;MP - Current: &#039;&#039;&#039; X &#039;&#039;&#039;Max:&#039;&#039;&#039; Y&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;IP - Current: &#039;&#039;&#039; X &#039;&#039;&#039;Max:&#039;&#039;&#039; Y&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Initiative Modifier:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Defense:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Magical Defense:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Class Information ==&lt;br /&gt;
&#039;&#039;&#039;Character Level:&#039;&#039;&#039; 5&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin-right: auto; margin-left: 0px;&amp;quot;&lt;br /&gt;
|+ Class X - level X&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Free Benefits:&#039;&#039;&#039; || Makes you punch good or something.&lt;br /&gt;
|-&lt;br /&gt;
! Skill Name !! Skill Description&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Some Skill&#039;&#039; || Does some stuff, probably.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Some Skill 2&#039;&#039; || Does other stuff.&lt;br /&gt;
|}&lt;br /&gt;
== Fabula Points ==&lt;br /&gt;
&#039;&#039;&#039;Points:&#039;&#039;&#039; X&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gaining Fabula Points:&#039;&#039;&#039;&lt;br /&gt;
: &#039;&#039;+1 if you have none at the start of a session.&#039;&#039;&lt;br /&gt;
: &#039;&#039;+1 when a Villain makes an entrance.&#039;&#039;&lt;br /&gt;
: &#039;&#039;+1 when you fumble a Check.&#039;&#039;&lt;br /&gt;
: &#039;&#039;+2 if you surrender at zero HP.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spending Fabula Points:&#039;&#039;&#039;&lt;br /&gt;
: &#039;&#039;Spend 1 point after performing a Check to invoke a trait to reroll one or both dice.&#039;&#039;&lt;br /&gt;
: &#039;&#039;Spend 1 point after performing a Check to invoke a bond and add its strength to the result.&#039;&#039;&lt;br /&gt;
: &#039;&#039;Spend 1 point to alter the story. If you alter an existing element, you need permission from whoever introduced it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Experience Points ==&lt;br /&gt;
&#039;&#039;&#039;XP:&#039;&#039;&#039; 0&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;At the end of each session, you automatically gain 5 XP. Then:&#039;&#039;&lt;br /&gt;
: &#039;&#039;Gain X equal to (Fabula Points spent by the group / # of Player Characters).&#039;&#039;&lt;br /&gt;
: &#039;&#039;Gain XP equal to (Ultima Points spent by Villains).&lt;br /&gt;
: &#039;&#039;Finally, if you have 10 or more XP, lose 10 XP and gain 1 level.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Bonds ==&lt;br /&gt;
&#039;&#039;Only one emotion from each pair per Bond; a single emotion can be added or moved every time a Bond is updated.&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin-right: auto; margin-left: 0px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Person !! Admiration or Inferiority? !! Loyalty or Mistrust? !! Affection or Hatred?&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Placeholder&#039;&#039; ||  || ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Equipment ==&lt;br /&gt;
&#039;&#039;&#039;Zenit:&#039;&#039;&#039; X&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin-right: auto; margin-left: 0px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! !! Martial Armor !! Martial Shields !! Martial Melee Weapons !! Martial Ranged Weapons&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;May Equip:&#039;&#039;&#039; || || || ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin-right: auto; margin-left: 0px;&amp;quot;&lt;br /&gt;
|+ Equipped Items&lt;br /&gt;
|-&lt;br /&gt;
! Slot !! Item !! Description&lt;br /&gt;
|-&lt;br /&gt;
| Accessory || ||&lt;br /&gt;
|-&lt;br /&gt;
| Armor || ||&lt;br /&gt;
|-&lt;br /&gt;
| Main Hand || ||&lt;br /&gt;
|-&lt;br /&gt;
| Off Hand || ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Arcana &amp;amp; Spells ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin-right: auto; margin-left: 0px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! MP !! Targets !! Duration !! Description&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Example&#039;&#039; || 0 MP || X || Y || Some spell.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Quirk ==&lt;br /&gt;
&#039;&#039;&#039;Quirk:&#039;&#039;&#039; &amp;quot;From a Distant World&amp;quot; in the Techno Fantasy and High Fantasy books:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Your presence here is an anomaly, an unexpected knot in the weave of destiny: the rules of this land sometimes fail to bind you. Do you come from a different planet, or perhaps a different time? How did you get here, and when? Do you think you still have a chance to go back, and would you do so? What terrible threat followed you?&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
When you participate in a conflict scene, you automatically gain 1 Fabula Point. Additionally, you can invoke a &#039;&#039;&#039;Trait&#039;&#039;&#039; to reroll dice even if you &#039;&#039;&#039;fumbled&#039;&#039;&#039; your Check (if you do so, you &#039;&#039;&#039;do not&#039;&#039;&#039; receive a Fabula Point for the &#039;&#039;&#039;fumble&#039;&#039;&#039;). &lt;br /&gt;
&lt;br /&gt;
== Backpack &amp;amp; Notes ==&lt;/div&gt;</summary>
		<author><name>Glyptodont</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Politsyamekki_Ndaikkuta&amp;diff=482836</id>
		<title>Politsyamekki Ndaikkuta</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Politsyamekki_Ndaikkuta&amp;diff=482836"/>
		<updated>2025-07-29T19:41:57Z</updated>

		<summary type="html">&lt;p&gt;Glyptodont: /* Basic Information */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Basic Information ==&lt;br /&gt;
&#039;&#039;&#039;Name:&#039;&#039;&#039; Politsyamekki Ndaikkuta (&amp;quot;Polly&amp;quot; for short)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pronouns:&#039;&#039;&#039; she/her&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Identity:&#039;&#039;&#039; &#039;&#039;Once:&#039;&#039; a Spoiled &amp;amp; Gifted bodyguard-turned-priestess.  &#039;&#039;Now:&#039;&#039; a Troubled and Devout priestess-turned-bodyguard&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Theme:&#039;&#039;&#039; Doubt -- Can she discover what happened to her world? Can she go back and undo the past? Does she really want to go back and undo this new world around her?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Origin:&#039;&#039;&#039; From the Past&lt;br /&gt;
&lt;br /&gt;
== Attributes &amp;amp; Status Effects ==&lt;br /&gt;
&#039;&#039;&#039;Dexterity:&#039;&#039;&#039; dX&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Insight:&#039;&#039;&#039; dX&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Might:&#039;&#039;&#039; dX&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Willpower:&#039;&#039;&#039; dX&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin-right: auto; margin-left: 0px;&amp;quot;&lt;br /&gt;
|+ Status effects&lt;br /&gt;
|-&lt;br /&gt;
! Status !! Active? !! Stat Impacted (-1 die size)&lt;br /&gt;
|-&lt;br /&gt;
| Slow ||  || DEX&lt;br /&gt;
|-&lt;br /&gt;
| Enraged ||  || DEX + INS&lt;br /&gt;
|-&lt;br /&gt;
| Dazed ||  || INS&lt;br /&gt;
|-&lt;br /&gt;
| Weak ||  || MIG &lt;br /&gt;
|-&lt;br /&gt;
| Poisoned ||  || MIG + WLP&lt;br /&gt;
|-&lt;br /&gt;
| Shaken ||  || WLP&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Hit Points + Derived Stats ==&lt;br /&gt;
&#039;&#039;&#039;HP - Current: &#039;&#039;&#039; X &#039;&#039;&#039;Max:&#039;&#039;&#039; Y&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;MP - Current: &#039;&#039;&#039; X &#039;&#039;&#039;Max:&#039;&#039;&#039; Y&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;IP - Current: &#039;&#039;&#039; X &#039;&#039;&#039;Max:&#039;&#039;&#039; Y&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Initiative Modifier:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Defense:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Magical Defense:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Class Information ==&lt;br /&gt;
&#039;&#039;&#039;Character Level:&#039;&#039;&#039; 5&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin-right: auto; margin-left: 0px;&amp;quot;&lt;br /&gt;
|+ Class X - level X&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Free Benefits:&#039;&#039;&#039; || Makes you punch good or something.&lt;br /&gt;
|-&lt;br /&gt;
! Skill Name !! Skill Description&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Some Skill&#039;&#039; || Does some stuff, probably.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Some Skill 2&#039;&#039; || Does other stuff.&lt;br /&gt;
|}&lt;br /&gt;
== Fabula Points ==&lt;br /&gt;
&#039;&#039;&#039;Points:&#039;&#039;&#039; X&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gaining Fabula Points:&#039;&#039;&#039;&lt;br /&gt;
: &#039;&#039;+1 if you have none at the start of a session.&#039;&#039;&lt;br /&gt;
: &#039;&#039;+1 when a Villain makes an entrance.&#039;&#039;&lt;br /&gt;
: &#039;&#039;+1 when you fumble a Check.&#039;&#039;&lt;br /&gt;
: &#039;&#039;+2 if you surrender at zero HP.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spending Fabula Points:&#039;&#039;&#039;&lt;br /&gt;
: &#039;&#039;Spend 1 point after performing a Check to invoke a trait to reroll one or both dice.&#039;&#039;&lt;br /&gt;
: &#039;&#039;Spend 1 point after performing a Check to invoke a bond and add its strength to the result.&#039;&#039;&lt;br /&gt;
: &#039;&#039;Spend 1 point to alter the story. If you alter an existing element, you need permission from whoever introduced it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Experience Points ==&lt;br /&gt;
&#039;&#039;&#039;XP:&#039;&#039;&#039; 0&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;At the end of each session, you automatically gain 5 XP. Then:&#039;&#039;&lt;br /&gt;
: &#039;&#039;Gain X equal to (Fabula Points spent by the group / # of Player Characters).&#039;&#039;&lt;br /&gt;
: &#039;&#039;Gain XP equal to (Ultima Points spent by Villains).&lt;br /&gt;
: &#039;&#039;Finally, if you have 10 or more XP, lose 10 XP and gain 1 level.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Bonds ==&lt;br /&gt;
&#039;&#039;Only one emotion from each pair per Bond; a single emotion can be added or moved every time a Bond is updated.&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin-right: auto; margin-left: 0px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Person !! Admiration or Inferiority? !! Loyalty or Mistrust? !! Affection or Hatred?&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Placeholder&#039;&#039; ||  || ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Equipment ==&lt;br /&gt;
&#039;&#039;&#039;Zenit:&#039;&#039;&#039; X&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin-right: auto; margin-left: 0px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! !! Martial Armor !! Martial Shields !! Martial Melee Weapons !! Martial Ranged Weapons&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;May Equip:&#039;&#039;&#039; || || || ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin-right: auto; margin-left: 0px;&amp;quot;&lt;br /&gt;
|+ Equipped Items&lt;br /&gt;
|-&lt;br /&gt;
! Slot !! Item !! Description&lt;br /&gt;
|-&lt;br /&gt;
| Accessory || ||&lt;br /&gt;
|-&lt;br /&gt;
| Armor || ||&lt;br /&gt;
|-&lt;br /&gt;
| Main Hand || ||&lt;br /&gt;
|-&lt;br /&gt;
| Off Hand || ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Arcana &amp;amp; Spells ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin-right: auto; margin-left: 0px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! MP !! Targets !! Duration !! Description&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Example&#039;&#039; || 0 MP || X || Y || Some spell.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Backpack &amp;amp; Notes ==&lt;/div&gt;</summary>
		<author><name>Glyptodont</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Politsyamekki_Ndaikkuta&amp;diff=482835</id>
		<title>Politsyamekki Ndaikkuta</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Politsyamekki_Ndaikkuta&amp;diff=482835"/>
		<updated>2025-07-29T19:39:04Z</updated>

		<summary type="html">&lt;p&gt;Glyptodont: Created page with &amp;quot;== Basic Information == &amp;#039;&amp;#039;&amp;#039;Name:&amp;#039;&amp;#039;&amp;#039;   &amp;#039;&amp;#039;&amp;#039;Pronouns:&amp;#039;&amp;#039;&amp;#039;   &amp;#039;&amp;#039;&amp;#039;Identity:&amp;#039;&amp;#039;&amp;#039;   &amp;#039;&amp;#039;&amp;#039;Theme:&amp;#039;&amp;#039;&amp;#039;   &amp;#039;&amp;#039;&amp;#039;Origin:&amp;#039;&amp;#039;&amp;#039;  == Attributes &amp;amp; Status Effects == &amp;#039;&amp;#039;&amp;#039;Dexterity:&amp;#039;&amp;#039;&amp;#039; dX  &amp;#039;&amp;#039;&amp;#039;Insight:&amp;#039;&amp;#039;&amp;#039; dX  &amp;#039;&amp;#039;&amp;#039;Might:&amp;#039;&amp;#039;&amp;#039; dX  &amp;#039;&amp;#039;&amp;#039;Willpower:&amp;#039;&amp;#039;&amp;#039; dX  {| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin-right: auto; margin-left: 0px;&amp;quot; |+ Status effects |- ! Status !! Active? !! Stat Impacted (-1 die size) |- | Slow ||  || DEX |- | Enraged ||  || DEX + INS |- | Dazed ||  || INS |- | Weak ||  || MIG  |- | Poisoned ||  || MIG...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Basic Information ==&lt;br /&gt;
&#039;&#039;&#039;Name:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pronouns:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Identity:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Theme:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Origin:&#039;&#039;&#039; &lt;br /&gt;
== Attributes &amp;amp; Status Effects ==&lt;br /&gt;
&#039;&#039;&#039;Dexterity:&#039;&#039;&#039; dX&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Insight:&#039;&#039;&#039; dX&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Might:&#039;&#039;&#039; dX&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Willpower:&#039;&#039;&#039; dX&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin-right: auto; margin-left: 0px;&amp;quot;&lt;br /&gt;
|+ Status effects&lt;br /&gt;
|-&lt;br /&gt;
! Status !! Active? !! Stat Impacted (-1 die size)&lt;br /&gt;
|-&lt;br /&gt;
| Slow ||  || DEX&lt;br /&gt;
|-&lt;br /&gt;
| Enraged ||  || DEX + INS&lt;br /&gt;
|-&lt;br /&gt;
| Dazed ||  || INS&lt;br /&gt;
|-&lt;br /&gt;
| Weak ||  || MIG &lt;br /&gt;
|-&lt;br /&gt;
| Poisoned ||  || MIG + WLP&lt;br /&gt;
|-&lt;br /&gt;
| Shaken ||  || WLP&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Hit Points + Derived Stats ==&lt;br /&gt;
&#039;&#039;&#039;HP - Current: &#039;&#039;&#039; X &#039;&#039;&#039;Max:&#039;&#039;&#039; Y&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;MP - Current: &#039;&#039;&#039; X &#039;&#039;&#039;Max:&#039;&#039;&#039; Y&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;IP - Current: &#039;&#039;&#039; X &#039;&#039;&#039;Max:&#039;&#039;&#039; Y&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Initiative Modifier:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Defense:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Magical Defense:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Class Information ==&lt;br /&gt;
&#039;&#039;&#039;Character Level:&#039;&#039;&#039; 5&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin-right: auto; margin-left: 0px;&amp;quot;&lt;br /&gt;
|+ Class X - level X&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Free Benefits:&#039;&#039;&#039; || Makes you punch good or something.&lt;br /&gt;
|-&lt;br /&gt;
! Skill Name !! Skill Description&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Some Skill&#039;&#039; || Does some stuff, probably.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Some Skill 2&#039;&#039; || Does other stuff.&lt;br /&gt;
|}&lt;br /&gt;
== Fabula Points ==&lt;br /&gt;
&#039;&#039;&#039;Points:&#039;&#039;&#039; X&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gaining Fabula Points:&#039;&#039;&#039;&lt;br /&gt;
: &#039;&#039;+1 if you have none at the start of a session.&#039;&#039;&lt;br /&gt;
: &#039;&#039;+1 when a Villain makes an entrance.&#039;&#039;&lt;br /&gt;
: &#039;&#039;+1 when you fumble a Check.&#039;&#039;&lt;br /&gt;
: &#039;&#039;+2 if you surrender at zero HP.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spending Fabula Points:&#039;&#039;&#039;&lt;br /&gt;
: &#039;&#039;Spend 1 point after performing a Check to invoke a trait to reroll one or both dice.&#039;&#039;&lt;br /&gt;
: &#039;&#039;Spend 1 point after performing a Check to invoke a bond and add its strength to the result.&#039;&#039;&lt;br /&gt;
: &#039;&#039;Spend 1 point to alter the story. If you alter an existing element, you need permission from whoever introduced it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Experience Points ==&lt;br /&gt;
&#039;&#039;&#039;XP:&#039;&#039;&#039; 0&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;At the end of each session, you automatically gain 5 XP. Then:&#039;&#039;&lt;br /&gt;
: &#039;&#039;Gain X equal to (Fabula Points spent by the group / # of Player Characters).&#039;&#039;&lt;br /&gt;
: &#039;&#039;Gain XP equal to (Ultima Points spent by Villains).&lt;br /&gt;
: &#039;&#039;Finally, if you have 10 or more XP, lose 10 XP and gain 1 level.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Bonds ==&lt;br /&gt;
&#039;&#039;Only one emotion from each pair per Bond; a single emotion can be added or moved every time a Bond is updated.&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin-right: auto; margin-left: 0px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Person !! Admiration or Inferiority? !! Loyalty or Mistrust? !! Affection or Hatred?&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Placeholder&#039;&#039; ||  || ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Equipment ==&lt;br /&gt;
&#039;&#039;&#039;Zenit:&#039;&#039;&#039; X&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin-right: auto; margin-left: 0px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! !! Martial Armor !! Martial Shields !! Martial Melee Weapons !! Martial Ranged Weapons&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;May Equip:&#039;&#039;&#039; || || || ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin-right: auto; margin-left: 0px;&amp;quot;&lt;br /&gt;
|+ Equipped Items&lt;br /&gt;
|-&lt;br /&gt;
! Slot !! Item !! Description&lt;br /&gt;
|-&lt;br /&gt;
| Accessory || ||&lt;br /&gt;
|-&lt;br /&gt;
| Armor || ||&lt;br /&gt;
|-&lt;br /&gt;
| Main Hand || ||&lt;br /&gt;
|-&lt;br /&gt;
| Off Hand || ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Arcana &amp;amp; Spells ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin-right: auto; margin-left: 0px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! MP !! Targets !! Duration !! Description&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Example&#039;&#039; || 0 MP || X || Y || Some spell.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Backpack &amp;amp; Notes ==&lt;/div&gt;</summary>
		<author><name>Glyptodont</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=A_Sky_of_Strife_and_Storms&amp;diff=482834</id>
		<title>A Sky of Strife and Storms</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=A_Sky_of_Strife_and_Storms&amp;diff=482834"/>
		<updated>2025-07-29T19:38:12Z</updated>

		<summary type="html">&lt;p&gt;Glyptodont: /* Player Characters */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is the page for the Fabula Ultima campaign A Sky of Strife and Storms. &amp;lt;span style=&amp;quot;color:red;font-weight:600&amp;quot;&amp;gt;WIP&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Links ==&lt;br /&gt;
[https://forum.rpg.net/index.php?threads/semi-closed-recruitment-fabula-ultima.927349 Planning Thread]&lt;br /&gt;
&lt;br /&gt;
== Player Characters ==&lt;br /&gt;
&#039;&#039;Add them here!&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
[[Eilwen Glynn]]&lt;br /&gt;
&lt;br /&gt;
[[A_Sky_of_Strife_and_Storms:Stren_Halbrott| Stren Halbrott]]&lt;br /&gt;
&lt;br /&gt;
[[Sawl Mathias]]&lt;br /&gt;
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[[Nikeon Exypnos]]&lt;br /&gt;
&lt;br /&gt;
[[https://wiki.rpg.net/index.php/A_Sky_of_Strife_and_Storms/The_Dread_Pirate_Virel_Thornwake | The_Dread_Pirate_Virel_Thornwake]]&lt;br /&gt;
&lt;br /&gt;
[[ Politsyamekki Ndaikkuta]] (&amp;quot;Polly&amp;quot; for short)&lt;br /&gt;
&lt;br /&gt;
== Setting ==&lt;br /&gt;
Once, the land was unified, but some ancient cataclysm shattered it. The land is now scattered in smaller fragments, littered with the ruins of the civilizations that predated the disaster, with nothing approaching the size of a continent. Some of these islands lay on the ocean&#039;s surface. Others hover kilometers in the atmosphere. Their positions aren&#039;t fixed—new islands rise into the sky and older islands descend from the heavens, driven by the formation or destruction of mana crystals. As mana crystals are a powerful energy source for transportation, industry, and warfare, this must be carefully managed to avoid catastrophe. Enterprising or desperate individuals can even take advantage of this by hoisting a sail on a small flying island as a form of transportation.&lt;br /&gt;
&lt;br /&gt;
For other, wealthier individuals, air travel is as simple as boarding an airship. The distribution of technology is almost as fragmented as the land itself, so the form that these take is often idiosyncratic, depending on which culture formed them. Large-scale, fast air travel is mostly the domain of wealthier and more cosmopolitan individuals. This also leads to a bit of an inherent class structure, with the very poorest individuals often living at sea level with little access to travel.&lt;br /&gt;
&lt;br /&gt;
The world has dozens of seasons, and they sweep across in distinct bands, with no fixed schedule. Some are common, and others might be once-in-a-lifetime events. They aren&#039;t even strictly weather-based—one might bring an almost destructive abundance of plant growth, while the next is simply mild and sunny. At times, regardless of season, the weather can also manifest as powerful magical storms. These have unpredictable effects. Some can absorb items (or entire islands) from their surroundings, making them apparently vanish into thin air. Others will eject those unlucky passengers, with little relation to their original location—they can be left on the other side of the world, or even in a different time. Perhaps more commonly, these storms can warp the lifeforms that they pass over, transforming humans into new kiths or giving rise to unique and powerful, often giant, beasts.&lt;br /&gt;
&lt;br /&gt;
In places where an island is overshadowed by a relatively stationary, large counterpart, a shadowland can form. These are areas where it&#039;s permanently dark, and the stagnant flow of mana can lead to the creation of strange creatures and phenomena.&lt;br /&gt;
&lt;br /&gt;
== Magic and Technology ==&lt;br /&gt;
Souls are made of magical energy, and there&#039;s no firm dividing line that defines a &#039;soul&#039;. Many inanimate objects can develop internal energy structures that are hard to distinguish from souls, and in the right circumstances souls can conglomerate or be changed by ambient magical energy. Like other magical energy, souls can be channeled, directed, or stored, including things like trapping them in receptacles to animate undead or constructs. Reincarnation is a known phenomenon, and the souls of the sufficiently enlightened are known to ascend into the heavens after they die, removing them from the cycle. This reinforces beliefs that those who live at higher elevations are more worthy.&lt;br /&gt;
&lt;br /&gt;
There are no entities that are universally recognized as &#039;gods&#039;, but there are plenty of fairly unique and powerful beings, from sapient animals to entities formed of pure magical energy. Some of the most powerful can&#039;t directly manifest in the world without causing disasters, but they aren&#039;t really a separate category of being. Anybody can become god-like if they accumulate enough power, and presumably the god-like beings can be brought low with the right attack.&lt;br /&gt;
&lt;br /&gt;
As a result of all of this, approaches to magic are varied and often idiosyncratic, ranging from channeling the abilities of powerful entities, to directing the flows of magic through one&#039;s body with specialized tattoos. Practitioners are often self-taught, but some of the more centralized or bureaucratic societies have formalized magic schools, or even forced registration of people with magical ability.&lt;br /&gt;
&lt;br /&gt;
Magic and technology are often combined; the best technology incorporates magic, and some schools of magic use technological components to enhance their capabilities. Simple tech and magic are fairly ubiquitous, with more complex and powerful variations of the two being used by the larger empires. Rural areas tend to have the means to live at a comfortable pre-electricity standard of living, and typically use sustainable and low-impact forms of magic and technology. More destructive and resource-hungry forms of these things are usually reserved for those with imperial aspirations, and often rely on secrets from the ruins. The most powerful of these (so far) are the kinds of things that can threaten castles or small settlements, but not entire islands or cities.&lt;br /&gt;
&lt;br /&gt;
Just as these things are pretty regional, methods of travel vary a lot by area, society, and tech level.&lt;br /&gt;
&lt;br /&gt;
== Kith ==&lt;br /&gt;
=== Aracu ===&lt;br /&gt;
A kith of monkey-like plant people, with the ability to photosynthesize in lieu of eating, and an affinity for work that uses their agility. They range in size from something small like a Capuchin to something like a very large chimpanzee. [https://forum.rpg.net/index.php?threads/semi-closed-recruitment-fabula-ultima.927349/post-25486365 Link]&lt;br /&gt;
&lt;br /&gt;
=== Beast-born === &lt;br /&gt;
People with features and some of the abilities of (usually domestic) animals, usually born to otherwise baseline human families. Typically caused when an animal is reincarnated as a human. [https://forum.rpg.net/index.php?threads/semi-closed-recruitment-fabula-ultima.927349/post-25487934 Link]&lt;br /&gt;
&lt;br /&gt;
=== Cadmoi === &lt;br /&gt;
A long-lived kith born of the remains of dragons, with an affinity for elemental magic and warfare, but many more scholarly members in its diaspora. Tend to have dragon-like features, but they&#039;re often fairly subtle. [https://forum.rpg.net/index.php?threads/semi-closed-recruitment-fabula-ultima.927349/post-25488127 Link]&lt;br /&gt;
&lt;br /&gt;
=== Maera === &lt;br /&gt;
A reclusive forest-dwelling kith born from plants, with an affinity for fear and the ability to temporarily adopt monstrous forms. Formed as shock troops for an ancient war, and still harboring cultural fears of being enslaved again. [https://forum.rpg.net/index.php?threads/semi-closed-recruitment-fabula-ultima.927349/post-25488162 Link]&lt;br /&gt;
&lt;br /&gt;
=== Manakin === &lt;br /&gt;
Stray souls housed in bodies made of a nearby element or human-shaped construct, created spontaneously with no family or memories. Hardy and durable, but often taken advantage of since they start life with little knowledge. [https://forum.rpg.net/index.php?threads/semi-closed-recruitment-fabula-ultima.927349/post-25487609 Link] and also: [https://forum.rpg.net/threads/semi-closed-recruitment-fabula-ultima.927349/page-11#post-25488078 Link]&lt;br /&gt;
&lt;br /&gt;
=== Vespergen ===&lt;br /&gt;
Humanoid bat people, of widely varying size, with a tendency toward a nocturnal lifestyle and living in dark areas, and limited flight ability. Their affinity for the darkness often sees them living on the edges of shadowlands, and some Vespergen communities have historically specialized in exploring and exploiting them. [https://forum.rpg.net/index.php?threads/semi-closed-recruitment-fabula-ultima.927349/post-25488412 Link]&lt;br /&gt;
&lt;br /&gt;
== Nations ==&lt;br /&gt;
=== The Aetherian Concord ===&lt;br /&gt;
A competitive and meritocratic society based on the pursuit of magical power and knowledge, with day-to-day concerns handled by constructs, and a literal underbelly full of desperate exiles. [https://forum.rpg.net/index.php?threads/semi-closed-recruitment-fabula-ultima.927349/post-25506043 Link]&lt;br /&gt;
&lt;br /&gt;
=== The Llewedhynn Comities ===&lt;br /&gt;
A loose federation of small communities that depend on sustainable technology and magic, mostly collectivist and egalitarian, with religious beliefs focusing on personal enlightenment and cultivation. [https://forum.rpg.net/index.php?threads/semi-closed-recruitment-fabula-ultima.927349/post-25494893 Link]&lt;br /&gt;
&lt;br /&gt;
=== The Marakavan Alliance ===&lt;br /&gt;
A loose alliance of city-states with the means to forge the souls of the dead, and a commensurate skill at blacksmithing and rocky relations with their neighbors. [https://forum.rpg.net/index.php?threads/semi-closed-recruitment-fabula-ultima.927349/post-25491320 Link]&lt;br /&gt;
&lt;br /&gt;
=== Matrado, Nyara, and Trinyo ===&lt;br /&gt;
Matrado and Nyara are a pair of surface-level islands, isolationist and relatively low-tech, but with diverse magical traditions. Trinyo, the sky island, is forbidden to outsiders (by force at times) but seems to be a lush hermetic retreat. [https://forum.rpg.net/index.php?threads/semi-closed-recruitment-fabula-ultima.927349/post-25497218 Link]&lt;br /&gt;
&lt;br /&gt;
=== The Prezyan Imperium ===&lt;br /&gt;
One of the most powerful nations, fueled by capitalism and colonialism, with a robust transportation system and (air) naval might thanks to their industrialization and access to ancient knowledge. [https://forum.rpg.net/index.php?threads/semi-closed-recruitment-fabula-ultima.927349/post-25491372 Link]&lt;br /&gt;
&lt;br /&gt;
=== The allied nations of the Ronanrian region ===&lt;br /&gt;
A large collective of semi-autonomous smaller nations and city-states, with a robust transportation network and trade, and fairly varied although culturally related to one another. [https://forum.rpg.net/index.php?threads/semi-closed-recruitment-fabula-ultima.927349/post-25491941 Link]&lt;br /&gt;
&lt;br /&gt;
=== The city-state of Spathos ===&lt;br /&gt;
A militaristic feudal society, relatively conservative and isolationist, ruled by Cadmoi and armed with weapons made from the strange animal corpses strewn throughout the land. [https://forum.rpg.net/index.php?threads/semi-closed-recruitment-fabula-ultima.927349/post-25492535 Link]&lt;br /&gt;
&lt;br /&gt;
=== The Under City and environs ===&lt;br /&gt;
A vibrant, multi-cultural society in the ruins along the undersides of a sky island, ruled by an alliance of pirates and known for violence. [https://forum.rpg.net/index.php?threads/semi-closed-recruitment-fabula-ultima.927349/post-25493201 Link]&lt;br /&gt;
&lt;br /&gt;
== Maps ==&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
Political map&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;[[File:A Sky of Strife and Storms - Political Map.png]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
Terrain/elevation map&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;[[File:A Sky of Strife and Storms - Combined Map.png]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Historical Events ==&lt;br /&gt;
* &#039;&#039;&#039;Millennia ago - the war machine&#039;&#039;&#039;: Before the cataclysm, a powerful, massive instrument of war sank into the ground... defeated, but not fully disabled. Much more recently, it was rediscovered in what is now the Llewedhynn Comities. It&#039;s now inhabited and known as Rhyfelwr, treated as some combination of a city, a trade center, and a fortress. [https://forum.rpg.net/threads/semi-closed-recruitment-fabula-ultima.927349/post-25513015 Link]&lt;br /&gt;
* &#039;&#039;&#039;Millennia ago - the cataclysm&#039;&#039;&#039;: Long ago, all of the land was at sea level, and powerful societies lived upon it. Whatever catastrophe they unleashed, it split the land and left a world of floating islands covered in ruins.&lt;br /&gt;
* &#039;&#039;&#039;~100 years ago - the Origins of the Cult of the Drowned One&#039;&#039;&#039;: After amassing a wealth of power and arcane knowledge, the pirate Zeviek was sentenced to drown for his crimes. His power was too great, though, and he still lives at the bottom of the sea, effectively a god and feared by every sailor and seaside community. [https://forum.rpg.net/threads/semi-closed-recruitment-fabula-ultima.927349/post-25512906 Link]&lt;br /&gt;
* &#039;&#039;&#039;75 years ago - the dissolution of the Monster Hunting Guild&#039;&#039;&#039;: For centuries, an worldwide monster-hunting organization protected settlements from the monstrosities left by magical storms. 75 years ago, it was dissolved, and soon after replaced by a bureaucratic and inefficient puppet organization. [https://forum.rpg.net/threads/semi-closed-recruitment-fabula-ultima.927349/post-25512204 Link]&lt;br /&gt;
* &#039;&#039;&#039;~60 years ago - the Haunting of Duchess Sharpe&#039;&#039;&#039;: The Sharpes founded a trading empire that made them one of the most powerful forces in the Prezyan Imperium, until the grisly assassination of the husband. In the aftermath, the Duchess fell into fear and paranoia, turning their estate into a three-dimensional labyrinth that almost seems alive. [https://forum.rpg.net/threads/semi-closed-recruitment-fabula-ultima.927349/post-25513130 Link]&lt;br /&gt;
* &#039;&#039;&#039;30 years ago - the fall of Lyonet&#039;&#039;&#039;: Lyonet was a colony of the Prezyan Imperium, which slowly but steadily fell from the sky. Its millions of citizens were evacuated, and now form an often-desperate underclass in many surrounding nations. [https://forum.rpg.net/threads/semi-closed-recruitment-fabula-ultima.927349/post-25509501 Link]&lt;br /&gt;
* &#039;&#039;&#039;30 years ago - the Battle of the Numei Dam&#039;&#039;&#039;: The three nations of Numei Island dammed the river that fell from it, altering the ocean ecosystem below and disrupting trade routes through the entire area. The Prezyan Imperium launched an attack on them to retaliate for this, but was driven back, setting an example for other small nations. [https://forum.rpg.net/threads/semi-closed-recruitment-fabula-ultima.927349/post-25523087 Link]&lt;br /&gt;
&lt;br /&gt;
== Mysteries ==&lt;br /&gt;
* &#039;&#039;&#039;Pre-cataclysm ghost airship(s)&#039;&#039;&#039;: Over the past few years, there have been numerous sightings of mysterious airships of apparently ancient design. These appear and disappear suddenly, and since having such technology would be a huge advantage, many militaries and organizations would be interested in capturing one. [https://forum.rpg.net/threads/semi-closed-recruitment-fabula-ultima.927349/post-25523463 Link]&lt;br /&gt;
* &#039;&#039;&#039;The Fiery Widower and The Jealous Dungeonkeep&#039;&#039;&#039;: The Jealous Dungeonkeep lives away from the sun, underground or in ruins, with no sight but a preternatural sense of smell, and is rumored to be raising a subterranean army. The Fiery Widower is a mysterious man(?) who commits grand acts of arson on remote islands, always sparing one victim to spread the tale, seemingly searching for something or somebody... which may be the Dungeonkeep. [https://forum.rpg.net/threads/semi-closed-recruitment-fabula-ultima.927349/post-25524057 Link]&lt;br /&gt;
* &#039;&#039;&#039;The Missing Crown Jewels of the Preyzan Imperium&#039;&#039;&#039;: The Crown Jewels of the Prezyan Imperium are said to house powerful, unknown magics, but at some point they were stolen and replaced with replicas, by a party whose identity and goals are unknown. [https://forum.rpg.net/threads/semi-closed-recruitment-fabula-ultima.927349/post-25526849 Link]&lt;br /&gt;
* &#039;&#039;&#039;The Phantom Port&#039;&#039;&#039;: A strange port sighted in multiple places at times, rumored to be Orkporte, whose location was known only to the late Captain Kindle and its mysterious inhabitants. [https://forum.rpg.net/threads/semi-closed-recruitment-fabula-ultima.927349/post-25526928 Link]&lt;br /&gt;
* &#039;&#039;&#039;The Rukh City&#039;&#039;&#039;: A nation-sized bird, carrying a settlement on its back, always spotted high in the sky, but leaving strange visitors in its wake. [https://forum.rpg.net/threads/semi-closed-recruitment-fabula-ultima.927349/post-25526950 Link]&lt;br /&gt;
* &#039;&#039;&#039;Island Wars&#039;&#039;&#039;: A wildly popular magical card game. Nobody knows where it came from, who made it, or what all that magic is actually doing... [https://forum.rpg.net/threads/semi-closed-recruitment-fabula-ultima.927349/post-25520814 Link]&lt;br /&gt;
&lt;br /&gt;
== Threats ==&lt;br /&gt;
* &#039;&#039;&#039;Dream moss&#039;&#039;&#039;: An unusual magical moss that can cover an entire small island in a week, growing on even other plants and animals. When it firmly establishes itself on a human, it alters their behavior, making them adore the moss and want to spread it, while feeling increasingly unsympathetic toward the uninfected. [https://forum.rpg.net/threads/semi-closed-recruitment-fabula-ultima.927349/post-25528879 Link]&lt;br /&gt;
* &#039;&#039;&#039;The Blood Syndicate&#039;&#039;&#039;: A large pirate group that functions as an empire fueled by conquest and tribute, with no interest in governing its territory and enough power to challenge the navies of actual nation-states. [https://forum.rpg.net/threads/semi-closed-recruitment-fabula-ultima.927349/post-25528943 Link]&lt;br /&gt;
* &#039;&#039;&#039;The Transport Guild&#039;&#039;&#039;: An organization working toward a monopoly over all civilian transport and logistics, inserting itself into those industries through whatever means it can find and spreading bureaucratic corruption. [https://forum.rpg.net/threads/semi-closed-recruitment-fabula-ultima.927349/post-25528958 Link]&lt;br /&gt;
* &#039;&#039;&#039;The Brewing War&#039;&#039;&#039;: The Prezyan Imperium has begun moving troops and equipment into position around The Llewedhynn Comities, claiming to be a peacekeeping operation to seize the dangerous war machine in Rhyfelwr, but seemingly making preparations for a full invasion. [https://forum.rpg.net/threads/semi-closed-recruitment-fabula-ultima.927349/post-25529089 Link]&lt;br /&gt;
* &#039;&#039;&#039;Shadow of Dawn&#039;&#039;&#039;: After recent leadership changes, the Dawn Trading Company, one of the main engines of Prezyan colonialism, has been acting more and more against the interests of the empire, increasing tensions between the two organizations. [https://forum.rpg.net/threads/semi-closed-recruitment-fabula-ultima.927349/post-25529240 Link]&lt;br /&gt;
* &#039;&#039;&#039;The Grand Conch&#039;&#039;&#039;: A massive monster of a snail, impossible to stop and flattening everything in its wake, but at least it isn&#039;t very fast. [https://forum.rpg.net/threads/semi-closed-recruitment-fabula-ultima.927349/post-25529418 Link]&lt;br /&gt;
* &#039;&#039;&#039;The Red Order&#039;&#039;&#039;: A militant youth movement within the Prezyan Imperium, advocating for wars of conquest, enslavement of the empire&#039;s enemies, and total monarchy, boasting the Crown Prince as one of its members and possibly planning a coup. [https://forum.rpg.net/threads/semi-closed-recruitment-fabula-ultima.927349/post-25530630 Link]&lt;br /&gt;
&lt;br /&gt;
== Character Sheet Template ==&lt;br /&gt;
Create a page for your character.&lt;br /&gt;
&lt;br /&gt;
Copy the code below to give you your character sheet template.&lt;br /&gt;
&lt;br /&gt;
Fill out the necessary information. Feel free to add/remove rows from tables where needed.&lt;br /&gt;
&lt;br /&gt;
When you&#039;re done, please link the sheet in the section above.&lt;br /&gt;
&lt;br /&gt;
If you run into problems, see the [https://www.mediawiki.org/wiki/Help:Formatting Formatting Help] page for the wiki, or ask me in the thread.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;&lt;br /&gt;
== Basic Information ==&lt;br /&gt;
&#039;&#039;&#039;Name:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pronouns:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Identity:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Theme:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Origin:&#039;&#039;&#039; &lt;br /&gt;
== Attributes &amp;amp; Status Effects ==&lt;br /&gt;
&#039;&#039;&#039;Dexterity:&#039;&#039;&#039; dX&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Insight:&#039;&#039;&#039; dX&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Might:&#039;&#039;&#039; dX&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Willpower:&#039;&#039;&#039; dX&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin-right: auto; margin-left: 0px;&amp;quot;&lt;br /&gt;
|+ Status effects&lt;br /&gt;
|-&lt;br /&gt;
! Status !! Active? !! Stat Impacted (-1 die size)&lt;br /&gt;
|-&lt;br /&gt;
| Slow ||  || DEX&lt;br /&gt;
|-&lt;br /&gt;
| Enraged ||  || DEX + INS&lt;br /&gt;
|-&lt;br /&gt;
| Dazed ||  || INS&lt;br /&gt;
|-&lt;br /&gt;
| Weak ||  || MIG &lt;br /&gt;
|-&lt;br /&gt;
| Poisoned ||  || MIG + WLP&lt;br /&gt;
|-&lt;br /&gt;
| Shaken ||  || WLP&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Hit Points + Derived Stats ==&lt;br /&gt;
&#039;&#039;&#039;HP - Current: &#039;&#039;&#039; X &#039;&#039;&#039;Max:&#039;&#039;&#039; Y&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;MP - Current: &#039;&#039;&#039; X &#039;&#039;&#039;Max:&#039;&#039;&#039; Y&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;IP - Current: &#039;&#039;&#039; X &#039;&#039;&#039;Max:&#039;&#039;&#039; Y&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Initiative Modifier:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Defense:&#039;&#039;&#039; &lt;br /&gt;
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&#039;&#039;&#039;Magical Defense:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Class Information ==&lt;br /&gt;
&#039;&#039;&#039;Character Level:&#039;&#039;&#039; 5&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin-right: auto; margin-left: 0px;&amp;quot;&lt;br /&gt;
|+ Class X - level X&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Free Benefits:&#039;&#039;&#039; || Makes you punch good or something.&lt;br /&gt;
|-&lt;br /&gt;
! Skill Name !! Skill Description&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Some Skill&#039;&#039; || Does some stuff, probably.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Some Skill 2&#039;&#039; || Does other stuff.&lt;br /&gt;
|}&lt;br /&gt;
== Fabula Points ==&lt;br /&gt;
&#039;&#039;&#039;Points:&#039;&#039;&#039; X&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gaining Fabula Points:&#039;&#039;&#039;&lt;br /&gt;
: &#039;&#039;+1 if you have none at the start of a session.&#039;&#039;&lt;br /&gt;
: &#039;&#039;+1 when a Villain makes an entrance.&#039;&#039;&lt;br /&gt;
: &#039;&#039;+1 when you fumble a Check.&#039;&#039;&lt;br /&gt;
: &#039;&#039;+2 if you surrender at zero HP.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spending Fabula Points:&#039;&#039;&#039;&lt;br /&gt;
: &#039;&#039;Spend 1 point after performing a Check to invoke a trait to reroll one or both dice.&#039;&#039;&lt;br /&gt;
: &#039;&#039;Spend 1 point after performing a Check to invoke a bond and add its strength to the result.&#039;&#039;&lt;br /&gt;
: &#039;&#039;Spend 1 point to alter the story. If you alter an existing element, you need permission from whoever introduced it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Experience Points ==&lt;br /&gt;
&#039;&#039;&#039;XP:&#039;&#039;&#039; 0&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;At the end of each session, you automatically gain 5 XP. Then:&#039;&#039;&lt;br /&gt;
: &#039;&#039;Gain X equal to (Fabula Points spent by the group / # of Player Characters).&#039;&#039;&lt;br /&gt;
: &#039;&#039;Gain XP equal to (Ultima Points spent by Villains).&lt;br /&gt;
: &#039;&#039;Finally, if you have 10 or more XP, lose 10 XP and gain 1 level.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Bonds ==&lt;br /&gt;
&#039;&#039;Only one emotion from each pair per Bond; a single emotion can be added or moved every time a Bond is updated.&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin-right: auto; margin-left: 0px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Person !! Admiration or Inferiority? !! Loyalty or Mistrust? !! Affection or Hatred?&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Placeholder&#039;&#039; ||  || ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Equipment ==&lt;br /&gt;
&#039;&#039;&#039;Zenit:&#039;&#039;&#039; X&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin-right: auto; margin-left: 0px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! !! Martial Armor !! Martial Shields !! Martial Melee Weapons !! Martial Ranged Weapons&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;May Equip:&#039;&#039;&#039; || || || ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin-right: auto; margin-left: 0px;&amp;quot;&lt;br /&gt;
|+ Equipped Items&lt;br /&gt;
|-&lt;br /&gt;
! Slot !! Item !! Description&lt;br /&gt;
|-&lt;br /&gt;
| Accessory || ||&lt;br /&gt;
|-&lt;br /&gt;
| Armor || ||&lt;br /&gt;
|-&lt;br /&gt;
| Main Hand || ||&lt;br /&gt;
|-&lt;br /&gt;
| Off Hand || ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Arcana &amp;amp; Spells ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin-right: auto; margin-left: 0px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! MP !! Targets !! Duration !! Description&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Example&#039;&#039; || 0 MP || X || Y || Some spell.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Backpack &amp;amp; Notes ==&amp;lt;/nowiki&amp;gt;&lt;/div&gt;</summary>
		<author><name>Glyptodont</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=A_Sky_of_Strife_and_Storms&amp;diff=482351</id>
		<title>A Sky of Strife and Storms</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=A_Sky_of_Strife_and_Storms&amp;diff=482351"/>
		<updated>2025-07-06T00:37:26Z</updated>

		<summary type="html">&lt;p&gt;Glyptodont: /* Manakin */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is the page for the Fabula Ultima campaign A Sky of Strife and Storms. &amp;lt;span style=&amp;quot;color:red;font-weight:600&amp;quot;&amp;gt;WIP&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Links ==&lt;br /&gt;
[https://forum.rpg.net/index.php?threads/semi-closed-recruitment-fabula-ultima.927349 Planning Thread]&lt;br /&gt;
&lt;br /&gt;
== Setting ==&lt;br /&gt;
Once, the land was unified, but some ancient cataclysm shattered it. The land is now scattered in smaller fragments, littered with the ruins of the civilizations that predated the disaster, with nothing approaching the size of a continent. Some of these islands lay on the ocean&#039;s surface. Others hover kilometers in the atmosphere. Their positions aren&#039;t fixed—new islands rise into the sky and older islands descend from the heavens, driven by the formation or destruction of mana crystals. As mana crystals are a powerful energy source for transportation, industry, and warfare, this must be carefully managed to avoid catastrophe. Enterprising or desperate individuals can even take advantage of this by hoisting a sail on a small flying island as a form of transportation.&lt;br /&gt;
&lt;br /&gt;
For other, wealthier individuals, air travel is as simple as boarding an airship. The distribution of technology is almost as fragmented as the land itself, so the form that these take is often idiosyncratic, depending on which culture formed them. Large-scale, fast air travel is mostly the domain of wealthier and more cosmopolitan individuals. This also leads to a bit of an inherent class structure, with the very poorest individuals often living at sea level with little access to travel.&lt;br /&gt;
&lt;br /&gt;
The world has dozens of seasons, and they sweep across in distinct bands, with no fixed schedule. Some are common, and others might be once-in-a-lifetime events. They aren&#039;t even strictly weather-based—one might bring an almost destructive abundance of plant growth, while the next is simply mild and sunny. At times, regardless of season, the weather can also manifest as powerful magical storms. These have unpredictable effects. Some can absorb items (or entire islands) from their surroundings, making them apparently vanish into thin air. Others will eject those unlucky passengers, with little relation to their original location—they can be left on the other side of the world, or even in a different time. Perhaps more commonly, these storms can warp the lifeforms that they pass over, transforming humans into new kiths or giving rise to unique and powerful, often giant, beasts.&lt;br /&gt;
&lt;br /&gt;
In places where an island is overshadowed by a relatively stationary, large counterpart, a shadowland can form. These are areas where it&#039;s permanently dark, and the stagnant flow of mana can lead to the creation of strange creatures and phenomena.&lt;br /&gt;
&lt;br /&gt;
== Magic and Technology ==&lt;br /&gt;
Souls are made of magical energy, and there&#039;s no firm dividing line that defines a &#039;soul&#039;. Many inanimate objects can develop internal energy structures that are hard to distinguish from souls, and in the right circumstances souls can conglomerate or be changed by ambient magical energy. Like other magical energy, souls can be channeled, directed, or stored, including things like trapping them in receptacles to animate undead or constructs. Reincarnation is a known phenomenon, and the souls of the sufficiently enlightened are known to ascend into the heavens after they die, removing them from the cycle. This reinforces beliefs that those who live at higher elevations are more worthy.&lt;br /&gt;
&lt;br /&gt;
There are no entities that are universally recognized as &#039;gods&#039;, but there are plenty of fairly unique and powerful beings, from sapient animals to entities formed of pure magical energy. Some of the most powerful can&#039;t directly manifest in the world without causing disasters, but they aren&#039;t really a separate category of being. Anybody can become god-like if they accumulate enough power, and presumably the god-like beings can be brought low with the right attack.&lt;br /&gt;
&lt;br /&gt;
As a result of all of this, approaches to magic are varied and often idiosyncratic, ranging from channeling the abilities of powerful entities, to directing the flows of magic through one&#039;s body with specialized tattoos. Practitioners are often self-taught, but some of the more centralized or bureaucratic societies have formalized magic schools, or even forced registration of people with magical ability.&lt;br /&gt;
&lt;br /&gt;
Magic and technology are often combined; the best technology incorporates magic, and some schools of magic use technological components to enhance their capabilities. Simple tech and magic are fairly ubiquitous, with more complex and powerful variations of the two being used by the larger empires. Rural areas tend to have the means to live at a comfortable pre-electricity standard of living, and typically use sustainable and low-impact forms of magic and technology. More destructive and resource-hungry forms of these things are usually reserved for those with imperial aspirations, and often rely on secrets from the ruins. The most powerful of these (so far) are the kinds of things that can threaten castles or small settlements, but not entire islands or cities.&lt;br /&gt;
&lt;br /&gt;
Just as these things are pretty regional, methods of travel vary a lot by area, society, and tech level.&lt;br /&gt;
&lt;br /&gt;
== Kith ==&lt;br /&gt;
=== Aracu ===&lt;br /&gt;
A kith of monkey-like plant people, with the ability to photosynthesize in lieu of eating, and an affinity for work that uses their agility. They range in size from something small like a Capuchin to something like a very large chimpanzee. [https://forum.rpg.net/index.php?threads/semi-closed-recruitment-fabula-ultima.927349/post-25486365 Link]&lt;br /&gt;
&lt;br /&gt;
=== Beast-born === &lt;br /&gt;
People with features and some of the abilities of (usually domestic) animals, usually born to otherwise baseline human families. Typically caused when an animal is reincarnated as a human. [https://forum.rpg.net/index.php?threads/semi-closed-recruitment-fabula-ultima.927349/post-25487934 Link]&lt;br /&gt;
&lt;br /&gt;
=== Cadmoi === &lt;br /&gt;
A long-lived kith born of the remains of dragons, with an affinity for elemental magic and warfare, but many more scholarly members in its diaspora. Tend to have dragon-like features, but they&#039;re often fairly subtle. [https://forum.rpg.net/index.php?threads/semi-closed-recruitment-fabula-ultima.927349/post-25488127 Link]&lt;br /&gt;
&lt;br /&gt;
=== Maera === &lt;br /&gt;
A reclusive forest-dwelling kith born from plants, with an affinity for fear and the ability to temporarily adopt monstrous forms. Formed as shock troops for an ancient war, and still harboring cultural fears of being enslaved again. [https://forum.rpg.net/index.php?threads/semi-closed-recruitment-fabula-ultima.927349/post-25488162 Link]&lt;br /&gt;
&lt;br /&gt;
=== Manakin === &lt;br /&gt;
Stray souls housed in bodies made of a nearby element or human-shaped construct, created spontaneously with no family or memories. Hardy and durable, but often taken advantage of since they start life with little knowledge. [https://forum.rpg.net/index.php?threads/semi-closed-recruitment-fabula-ultima.927349/post-25487609 Link] and also: [https://forum.rpg.net/threads/semi-closed-recruitment-fabula-ultima.927349/page-11#post-25488078 Link]&lt;br /&gt;
&lt;br /&gt;
=== Vespergen ===&lt;br /&gt;
Humanoid bat people, of widely varying size, with a tendency toward a nocturnal lifestyle and living in dark areas, and limited flight ability. Their affinity for the darkness often sees them living on the edges of shadowlands, and some Vespergen communities have historically specialized in exploring and exploiting them. [https://forum.rpg.net/index.php?threads/semi-closed-recruitment-fabula-ultima.927349/post-25488412 Link]&lt;br /&gt;
&lt;br /&gt;
== Nations ==&lt;br /&gt;
=== The Aetherian Concord ===&lt;br /&gt;
A competitive and meritocratic society based on the pursuit of magical power and knowledge, with day-to-day concerns handled by constructs, and a literal underbelly full of desperate exiles. [https://forum.rpg.net/index.php?threads/semi-closed-recruitment-fabula-ultima.927349/post-25506043 Link]&lt;br /&gt;
&lt;br /&gt;
=== The Llewedhynn Comities ===&lt;br /&gt;
A loose federation of small communities that depend on sustainable technology and magic, mostly collectivist and egalitarian, with religious beliefs focusing on personal enlightenment and cultivation. [https://forum.rpg.net/index.php?threads/semi-closed-recruitment-fabula-ultima.927349/post-25494893 Link]&lt;br /&gt;
&lt;br /&gt;
=== The Marakavan Alliance ===&lt;br /&gt;
A loose alliance of city-states with the means to forge the souls of the dead, and a commensurate skill at blacksmithing and rocky relations with their neighbors. [https://forum.rpg.net/index.php?threads/semi-closed-recruitment-fabula-ultima.927349/post-25491320 Link]&lt;br /&gt;
&lt;br /&gt;
=== Matrado, Nyara, and Trinyo ===&lt;br /&gt;
Matrado and Nyara are a pair of surface-level islands, isolationist and relatively low-tech, but with diverse magical traditions. Trinyo, the sky island, is forbidden to outsiders (by force at times) but seems to be a lush hermetic retreat. [https://forum.rpg.net/index.php?threads/semi-closed-recruitment-fabula-ultima.927349/post-25497218 Link]&lt;br /&gt;
&lt;br /&gt;
=== The Prezyan Imperium ===&lt;br /&gt;
One of the most powerful nations, fueled by capitalism and colonialism, with a robust transportation system and (air) naval might thanks to their industrialization and access to ancient knowledge. [https://forum.rpg.net/index.php?threads/semi-closed-recruitment-fabula-ultima.927349/post-25491372 Link]&lt;br /&gt;
&lt;br /&gt;
=== The allied nations of the Ronanrian region ===&lt;br /&gt;
A large collective of semi-autonomous smaller nations and city-states, with a robust transportation network and trade, and fairly varied although culturally related to one another. [https://forum.rpg.net/index.php?threads/semi-closed-recruitment-fabula-ultima.927349/post-25491941 Link]&lt;br /&gt;
&lt;br /&gt;
=== The city-state of Spathos ===&lt;br /&gt;
A militaristic feudal society, relatively conservative and isolationist, ruled by Cadmoi and armed with weapons made from the strange animal corpses strewn throughout the land. [https://forum.rpg.net/index.php?threads/semi-closed-recruitment-fabula-ultima.927349/post-25492535 Link]&lt;br /&gt;
&lt;br /&gt;
=== The Under City and environs ===&lt;br /&gt;
A vibrant, multi-cultural society in the ruins along the undersides of a sky island, ruled by an alliance of pirates and known for violence. [https://forum.rpg.net/index.php?threads/semi-closed-recruitment-fabula-ultima.927349/post-25493201 Link]&lt;br /&gt;
&lt;br /&gt;
== Maps ==&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
Political map&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;[[File:A Sky of Strife and Storms - Political Map.png]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
Terrain/elevation map&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;[[File:A Sky of Strife and Storms - Combined Map.png]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Historical Events ==&lt;br /&gt;
* &#039;&#039;&#039;Millennia ago - the war machine&#039;&#039;&#039;: Before the cataclysm, a powerful, massive instrument of war sank into the ground... defeated, but not fully disabled. Much more recently, it was rediscovered in what is now the Llewedhynn Comities. It&#039;s now inhabited and known as Rhyfelwr, treated as some combination of a city, a trade center, and a fortress. [https://forum.rpg.net/threads/semi-closed-recruitment-fabula-ultima.927349/post-25513015 Link]&lt;br /&gt;
* &#039;&#039;&#039;Millennia ago - the cataclysm&#039;&#039;&#039;: Long ago, all of the land was at sea level, and powerful societies lived upon it. Whatever catastrophe they unleashed, it split the land and left a world of floating islands covered in ruins.&lt;br /&gt;
* &#039;&#039;&#039;~100 years ago - the Origins of the Cult of the Drowned One&#039;&#039;&#039;: After amassing a wealth of power and arcane knowledge, the pirate Zeviek was sentenced to drown for his crimes. His power was too great, though, and he still lives at the bottom of the sea, effectively a god and feared by every sailor and seaside community. [https://forum.rpg.net/threads/semi-closed-recruitment-fabula-ultima.927349/post-25512906 Link]&lt;br /&gt;
* &#039;&#039;&#039;75 years ago - the dissolution of the Monster Hunting Guild&#039;&#039;&#039;: For centuries, an worldwide monster-hunting organization protected settlements from the monstrosities left by magical storms. 75 years ago, it was dissolved, and soon after replaced by a bureaucratic and inefficient puppet organization. [https://forum.rpg.net/threads/semi-closed-recruitment-fabula-ultima.927349/post-25512204 Link]&lt;br /&gt;
* &#039;&#039;&#039;~60 years ago - the Haunting of Duchess Sharpe&#039;&#039;&#039;: The Sharpes founded a trading empire that made them one of the most powerful forces in the Prezyan Imperium, until the grisly assassination of the husband. In the aftermath, the Duchess fell into fear and paranoia, turning their estate into a three-dimensional labyrinth that almost seems alive. [https://forum.rpg.net/threads/semi-closed-recruitment-fabula-ultima.927349/post-25513130 Link]&lt;br /&gt;
* &#039;&#039;&#039;30 years ago - the fall of Lyonet&#039;&#039;&#039;: Lyonet was a colony of the Prezyan Imperium, which slowly but steadily fell from the sky. Its millions of citizens were evacuated, and now form an often-desperate underclass in many surrounding nations. [https://forum.rpg.net/threads/semi-closed-recruitment-fabula-ultima.927349/post-25509501 Link]&lt;br /&gt;
* &#039;&#039;&#039;30 years ago - the Battle of the Numei Dam&#039;&#039;&#039;: The three nations of Numei Island dammed the river that fell from it, altering the ocean ecosystem below and disrupting trade routes through the entire area. The Prezyan Imperium launched an attack on them to retaliate for this, but was driven back, setting an example for other small nations. [https://forum.rpg.net/threads/semi-closed-recruitment-fabula-ultima.927349/post-25523087 Link]&lt;br /&gt;
&lt;br /&gt;
== Mysteries ==&lt;br /&gt;
* &#039;&#039;&#039;Pre-cataclysm ghost airship(s)&#039;&#039;&#039;: Over the past few years, there have been numerous sightings of mysterious airships of apparently ancient design. These appear and disappear suddenly, and since having such technology would be a huge advantage, many militaries and organizations would be interested in capturing one. [https://forum.rpg.net/threads/semi-closed-recruitment-fabula-ultima.927349/post-25523463 Link]&lt;br /&gt;
* &#039;&#039;&#039;The Fiery Widower and The Jealous Dungeonkeep&#039;&#039;&#039;: The Jealous Dungeonkeep lives away from the sun, underground or in ruins, with no sight but a preternatural sense of smell, and is rumored to be raising a subterranean army. The Fiery Widower is a mysterious man(?) who commits grand acts of arson on remote islands, always sparing one victim to spread the tale, seemingly searching for something or somebody... which may be the Dungeonkeep. [https://forum.rpg.net/threads/semi-closed-recruitment-fabula-ultima.927349/post-25524057 Link]&lt;br /&gt;
* &#039;&#039;&#039;The Missing Crown Jewels of the Preyzan Imperium&#039;&#039;&#039;: The Crown Jewels of the Prezyan Imperium are said to house powerful, unknown magics, but at some point they were stolen and replaced with replicas, by a party whose identity and goals are unknown. [https://forum.rpg.net/threads/semi-closed-recruitment-fabula-ultima.927349/post-25526849 Link]&lt;br /&gt;
* &#039;&#039;&#039;The Phantom Port&#039;&#039;&#039;: A strange port sighted in multiple places at times, rumored to be Orkporte, whose location was known only to the late Captain Kindle and its mysterious inhabitants. [https://forum.rpg.net/threads/semi-closed-recruitment-fabula-ultima.927349/post-25526928 Link]&lt;br /&gt;
* &#039;&#039;&#039;The Rukh City&#039;&#039;&#039;: A nation-sized bird, carrying a settlement on its back, always spotted high in the sky, but leaving strange visitors in its wake. [https://forum.rpg.net/threads/semi-closed-recruitment-fabula-ultima.927349/post-25526950 Link]&lt;br /&gt;
* &#039;&#039;&#039;Island Wars&#039;&#039;&#039;: A wildly popular magical card game. Nobody knows where it came from, who made it, or what all that magic is actually doing... [https://forum.rpg.net/threads/semi-closed-recruitment-fabula-ultima.927349/post-25520814 Link]&lt;br /&gt;
&lt;br /&gt;
== Threats ==&lt;br /&gt;
* &#039;&#039;&#039;Dream moss&#039;&#039;&#039;: An unusual magical moss that can cover an entire small island in a week, growing on even other plants and animals. When it firmly establishes itself on a human, it alters their behavior, making them adore the moss and want to spread it, while feeling increasingly unsympathetic toward the uninfected. [https://forum.rpg.net/threads/semi-closed-recruitment-fabula-ultima.927349/post-25528879 Link]&lt;br /&gt;
* &#039;&#039;&#039;The Blood Syndicate&#039;&#039;&#039;: A large pirate group that functions as an empire fueled by conquest and tribute, with no interest in governing its territory and enough power to challenge the navies of actual nation-states. [https://forum.rpg.net/threads/semi-closed-recruitment-fabula-ultima.927349/post-25528943 Link]&lt;br /&gt;
* &#039;&#039;&#039;The Transport Guild&#039;&#039;&#039;: An organization working toward a monopoly over all civilian transport and logistics, inserting itself into those industries through whatever means it can find and spreading bureaucratic corruption. [https://forum.rpg.net/threads/semi-closed-recruitment-fabula-ultima.927349/post-25528958 Link]&lt;br /&gt;
* &#039;&#039;&#039;The Brewing War&#039;&#039;&#039;: The Prezyan Imperium has begun moving troops and equipment into position around The Llewedhynn Comities, claiming to be a peacekeeping operation to seize the dangerous war machine in Rhyfelwr, but seemingly making preparations for a full invasion. [https://forum.rpg.net/threads/semi-closed-recruitment-fabula-ultima.927349/post-25529089 Link]&lt;br /&gt;
* &#039;&#039;&#039;Shadow of Dawn&#039;&#039;&#039;: After recent leadership changes, the Dawn Trading Company, one of the main engines of Prezyan colonialism, has been acting more and more against the interests of the empire, increasing tensions between the two organizations. [https://forum.rpg.net/threads/semi-closed-recruitment-fabula-ultima.927349/post-25529240 Link]&lt;br /&gt;
* &#039;&#039;&#039;The Grand Conch&#039;&#039;&#039;: A massive monster of a snail, impossible to stop and flattening everything in its wake, but at least it isn&#039;t very fast. [https://forum.rpg.net/threads/semi-closed-recruitment-fabula-ultima.927349/post-25529418 Link]&lt;br /&gt;
* &#039;&#039;&#039;The Red Order&#039;&#039;&#039;: A militant youth movement within the Prezyan Imperium, advocating for wars of conquest, enslavement of the empire&#039;s enemies, and total monarchy, boasting the Crown Prince as one of its members and possibly planning a coup. [https://forum.rpg.net/threads/semi-closed-recruitment-fabula-ultima.927349/post-25530630 Link]&lt;/div&gt;</summary>
		<author><name>Glyptodont</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Radan_Aratta&amp;diff=458989</id>
		<title>Radan Aratta</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Radan_Aratta&amp;diff=458989"/>
		<updated>2024-05-14T01:55:56Z</updated>

		<summary type="html">&lt;p&gt;Glyptodont: /* Stunts */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Radan Aratta=&lt;br /&gt;
{| style=&amp;quot;color: #1e2601; border: solid 2px #007ba7; float: right; margin: 0 0 7px 7px; width: 370px&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border: solid 1px #68bede; margin: 10px auto&amp;quot; &lt;br /&gt;
|[[File:Radan_Aratta_pic.jpg|350px]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;padding: 7px&amp;quot;|&#039;&#039;&#039;Name:&#039;&#039;&#039; Radan Aratta &lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;padding: 7px&amp;quot;|&#039;&#039;&#039;Origin:&#039;&#039;&#039; Aghast at the blinkered ignorance of our rulers.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;padding: 7px&amp;quot;|&#039;&#039;&#039;Essence:&#039;&#039;&#039; Idealistic young student-reformer from privilege.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;padding: 7px&amp;quot;|&#039;&#039;&#039;Shadow:&#039;&#039;&#039; My studies have shown that I&#039;m &#039;&#039;obviously&#039;&#039; correct. (Obviously.)&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;padding: 7px&amp;quot;|&#039;&#039;&#039;Blood:&#039;&#039;&#039;  An embarrassing family history of unconventional &amp;quot;sports&amp;quot;. &#039;&#039;(Every few generations the Aratta bloodline produces an oddball of which the family shall not speak. Radan strives to be this generation&#039;s sport.)&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;padding: 7px&amp;quot;|&#039;&#039;&#039;Doom:&#039;&#039;&#039; &#039;&#039;Surely&#039;&#039; youth and vigor can overcome ten thousand years of entrenched fuddy-duddiness?&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;padding: 7px&amp;quot;|&#039;&#039;&#039;Companion:&#039;&#039;&#039; His amanuensis, Dari Trima. &#039;&#039;An assistant scribe, copyist, and servant sent by Radan&#039;s family to help Radan document his reformation of the hidebound society around us. (Also to keep an eye on him and steer him from embarrassing the whole family again.) A Jeeves to his Wooster, a Sancho Panza to his Don Quixote.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;padding: 7px&amp;quot;|&#039;&#039;&#039;Game:&#039;&#039;&#039; TBD&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;padding: 7px&amp;quot;|&#039;&#039;&#039;Player:&#039;&#039;&#039; Glyptodont&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
Radan Aratta is a young student from a minor family of some wealth in the city of Badala in Kesh Province. He was sent to school in Glorious Kados, but rather than returning home after his studies and helping to run the family finances for the rest of his life, he&#039;s gotten the notion that things need to be &amp;quot;reformed&amp;quot; and &amp;quot;improved&amp;quot; (some new-fangled words he&#039;s learned). So he has made a plan to make the world anew. Or is thinking about making a plan for a plan to outline a strategy for a method to discover how to make the world anew. Maybe.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Homeland:&#039;&#039;&#039; Yuzari - Family from Badala, Kesh Province, but studied at Glorious Kados&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Kindred:&#039;&#039;&#039; Human male (he/him)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;House:&#039;&#039;&#039; Crimson Enlightenment&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Social Class:&#039;&#039;&#039; Upper Class (2), Resource cap: 5&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Occupation:&#039;&#039;&#039; Scholar/Teacher (to his family&#039;s dismay...)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Native Language:&#039;&#039;&#039; Low Sakaric (Another Learned Language as well - TBA)&lt;br /&gt;
&lt;br /&gt;
==Skills==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;+4&#039;&#039;&#039; &lt;br /&gt;
|Lore&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;+3&#039;&#039;&#039; &lt;br /&gt;
|Pillar: The Guilds&lt;br /&gt;
|Resources&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;+2&#039;&#039;&#039; &lt;br /&gt;
|(Learned Language - TBA)&lt;br /&gt;
|Investigate&lt;br /&gt;
|Willpower&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;+1&#039;&#039;&#039;&lt;br /&gt;
|Provoke&lt;br /&gt;
|Empathy&lt;br /&gt;
|Rapport&lt;br /&gt;
|Unarmed Combat&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Stress==&lt;br /&gt;
&#039;&#039;&#039;Physical:&#039;&#039;&#039; [1][2]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mental:&#039;&#039;&#039; [1][2][3]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Status:&#039;&#039;&#039; [1][2][3][4]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Wealth:&#039;&#039;&#039; [1][2][3][4]&lt;br /&gt;
&lt;br /&gt;
==Stunts==&lt;br /&gt;
* &#039;&#039;&#039;I&#039;ve Read about That!&#039;&#039;&#039; (Lore) You’re something of a polymath, and have read pretty much every book you’ve ever had your hands on. For a fate point, use Lore in place of any other skill for one roll or round, as long as you can justify having read about the action you’re attempting&lt;br /&gt;
* &#039;&#039;&#039;Rhetoric&#039;&#039;&#039; (Lore) Use Lore to make attack actions in debates and similar conflicts, inflicting mental (or possibly social) stress.&lt;br /&gt;
* &#039;&#039;&#039;Literacy&#039;&#039;&#039; (Learned Language) (TBA)&lt;br /&gt;
* &#039;&#039;&#039;Jack-of-all-Trades&#039;&#039;&#039; (Pillar) You’re a social chameleon, familiar with the values, lingo,and behaviours of different pillars. You face no obstacle in Pillar overcome or manoeuvre rolls to exploit your knowledge of a different pillar.&lt;br /&gt;
* &#039;&#039;&#039;Gift of Envoy&#039;&#039;&#039; (Pillar) You’re familiar with the social conventions of other cultures, and can use your Pillar skill in social interactions in their societies. &#039;&#039;(Requires &#039;&#039;&#039;Jack-of-all-Trades&#039;&#039;&#039; and an aspect or occupational permission)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Equipment==&lt;br /&gt;
Encumbrance rating: 3&lt;br /&gt;
&lt;br /&gt;
* A grimoire&lt;br /&gt;
* A register of students&lt;br /&gt;
* Teacher’s gown and headwear&lt;br /&gt;
* A crook&lt;br /&gt;
* A wax tablet&lt;br /&gt;
* Paper&lt;br /&gt;
* Small slate and chalk&lt;br /&gt;
* A blackboard wiper/makeshift missile weapon.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Chronicles_of_the_Fifth_Cycliad|Main Page]]&lt;/div&gt;</summary>
		<author><name>Glyptodont</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Radan_Aratta&amp;diff=457505</id>
		<title>Radan Aratta</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Radan_Aratta&amp;diff=457505"/>
		<updated>2024-04-15T01:11:39Z</updated>

		<summary type="html">&lt;p&gt;Glyptodont: /* Equipment */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Radan Aratta=&lt;br /&gt;
{| style=&amp;quot;color: #1e2601; border: solid 2px #007ba7; float: right; margin: 0 0 7px 7px; width: 370px&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border: solid 1px #68bede; margin: 10px auto&amp;quot; &lt;br /&gt;
|[[File:Radan_Aratta_pic.jpg|350px]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;padding: 7px&amp;quot;|&#039;&#039;&#039;Name:&#039;&#039;&#039; Radan Aratta &lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;padding: 7px&amp;quot;|&#039;&#039;&#039;Origin:&#039;&#039;&#039; Aghast at the blinkered ignorance of our rulers.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;padding: 7px&amp;quot;|&#039;&#039;&#039;Essence:&#039;&#039;&#039; Idealistic young student-reformer from privilege.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;padding: 7px&amp;quot;|&#039;&#039;&#039;Shadow:&#039;&#039;&#039; My studies have shown that I&#039;m &#039;&#039;obviously&#039;&#039; correct. (Obviously.)&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;padding: 7px&amp;quot;|&#039;&#039;&#039;Blood:&#039;&#039;&#039;  An embarrassing family history of unconventional &amp;quot;sports&amp;quot;. &#039;&#039;(Every few generations the Aratta bloodline produces an oddball of which the family shall not speak. Radan strives to be this generation&#039;s sport.)&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;padding: 7px&amp;quot;|&#039;&#039;&#039;Doom:&#039;&#039;&#039; &#039;&#039;Surely&#039;&#039; youth and vigor can overcome ten thousand years of entrenched fuddy-duddiness?&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;padding: 7px&amp;quot;|&#039;&#039;&#039;Companion:&#039;&#039;&#039; His amanuensis, Dari Trima. &#039;&#039;An assistant scribe, copyist, and servant sent by Radan&#039;s family to help Radan document his reformation of the hidebound society around us. (Also to keep an eye on him and steer him from embarrassing the whole family again.) A Jeeves to his Wooster, a Sancho Panza to his Don Quixote.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;padding: 7px&amp;quot;|&#039;&#039;&#039;Game:&#039;&#039;&#039; TBD&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;padding: 7px&amp;quot;|&#039;&#039;&#039;Player:&#039;&#039;&#039; Glyptodont&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
Radan Aratta is a young student from a minor family of some wealth in the city of Badala in Kesh Province. He was sent to school in Glorious Kados, but rather than returning home after his studies and helping to run the family finances for the rest of his life, he&#039;s gotten the notion that things need to be &amp;quot;reformed&amp;quot; and &amp;quot;improved&amp;quot; (some new-fangled words he&#039;s learned). So he has made a plan to make the world anew. Or is thinking about making a plan for a plan to outline a strategy for a method to discover how to make the world anew. Maybe.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Homeland:&#039;&#039;&#039; Yuzari - Family from Badala, Kesh Province, but studied at Glorious Kados&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Kindred:&#039;&#039;&#039; Human male (he/him)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;House:&#039;&#039;&#039; Crimson Enlightenment&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Social Class:&#039;&#039;&#039; Upper Class (2), Resource cap: 5&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Occupation:&#039;&#039;&#039; Scholar/Teacher (to his family&#039;s dismay...)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Native Language:&#039;&#039;&#039; Low Sakaric (Another Learned Language as well - TBA)&lt;br /&gt;
&lt;br /&gt;
==Skills==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;+4&#039;&#039;&#039; &lt;br /&gt;
|Lore&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;+3&#039;&#039;&#039; &lt;br /&gt;
|Pillar: The Guilds&lt;br /&gt;
|Resources&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;+2&#039;&#039;&#039; &lt;br /&gt;
|(Learned Language - TBA)&lt;br /&gt;
|Investigate&lt;br /&gt;
|Willpower&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;+1&#039;&#039;&#039;&lt;br /&gt;
|Provoke&lt;br /&gt;
|Empathy&lt;br /&gt;
|Rapport&lt;br /&gt;
|Unarmed Combat&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Stress==&lt;br /&gt;
&#039;&#039;&#039;Physical:&#039;&#039;&#039; [1][2]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mental:&#039;&#039;&#039; [1][2][3]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Status:&#039;&#039;&#039; [1][2][3][4]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Wealth:&#039;&#039;&#039; [1][2][3][4]&lt;br /&gt;
&lt;br /&gt;
==Stunts==&lt;br /&gt;
* I&#039;ve Read about That! (Lore)&lt;br /&gt;
* Rhetoric (Lore)&lt;br /&gt;
* Literacy (Learned Language)&lt;br /&gt;
* Jack-of-all-Trades (Pillar)&lt;br /&gt;
* Gift of Envoy (Pillar)&lt;br /&gt;
&lt;br /&gt;
==Equipment==&lt;br /&gt;
Encumbrance rating: 3&lt;br /&gt;
&lt;br /&gt;
* A grimoire&lt;br /&gt;
* A register of students&lt;br /&gt;
* Teacher’s gown and headwear&lt;br /&gt;
* A crook&lt;br /&gt;
* A wax tablet&lt;br /&gt;
* Paper&lt;br /&gt;
* Small slate and chalk&lt;br /&gt;
* A blackboard wiper/makeshift missile weapon.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Chronicles_of_the_Fifth_Cycliad|Main Page]]&lt;/div&gt;</summary>
		<author><name>Glyptodont</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Radan_Aratta&amp;diff=457504</id>
		<title>Radan Aratta</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Radan_Aratta&amp;diff=457504"/>
		<updated>2024-04-15T01:08:36Z</updated>

		<summary type="html">&lt;p&gt;Glyptodont: /* Equipment */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Radan Aratta=&lt;br /&gt;
{| style=&amp;quot;color: #1e2601; border: solid 2px #007ba7; float: right; margin: 0 0 7px 7px; width: 370px&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border: solid 1px #68bede; margin: 10px auto&amp;quot; &lt;br /&gt;
|[[File:Radan_Aratta_pic.jpg|350px]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;padding: 7px&amp;quot;|&#039;&#039;&#039;Name:&#039;&#039;&#039; Radan Aratta &lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;padding: 7px&amp;quot;|&#039;&#039;&#039;Origin:&#039;&#039;&#039; Aghast at the blinkered ignorance of our rulers.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;padding: 7px&amp;quot;|&#039;&#039;&#039;Essence:&#039;&#039;&#039; Idealistic young student-reformer from privilege.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;padding: 7px&amp;quot;|&#039;&#039;&#039;Shadow:&#039;&#039;&#039; My studies have shown that I&#039;m &#039;&#039;obviously&#039;&#039; correct. (Obviously.)&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;padding: 7px&amp;quot;|&#039;&#039;&#039;Blood:&#039;&#039;&#039;  An embarrassing family history of unconventional &amp;quot;sports&amp;quot;. &#039;&#039;(Every few generations the Aratta bloodline produces an oddball of which the family shall not speak. Radan strives to be this generation&#039;s sport.)&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;padding: 7px&amp;quot;|&#039;&#039;&#039;Doom:&#039;&#039;&#039; &#039;&#039;Surely&#039;&#039; youth and vigor can overcome ten thousand years of entrenched fuddy-duddiness?&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;padding: 7px&amp;quot;|&#039;&#039;&#039;Companion:&#039;&#039;&#039; His amanuensis, Dari Trima. &#039;&#039;An assistant scribe, copyist, and servant sent by Radan&#039;s family to help Radan document his reformation of the hidebound society around us. (Also to keep an eye on him and steer him from embarrassing the whole family again.) A Jeeves to his Wooster, a Sancho Panza to his Don Quixote.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;padding: 7px&amp;quot;|&#039;&#039;&#039;Game:&#039;&#039;&#039; TBD&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;padding: 7px&amp;quot;|&#039;&#039;&#039;Player:&#039;&#039;&#039; Glyptodont&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
Radan Aratta is a young student from a minor family of some wealth in the city of Badala in Kesh Province. He was sent to school in Glorious Kados, but rather than returning home after his studies and helping to run the family finances for the rest of his life, he&#039;s gotten the notion that things need to be &amp;quot;reformed&amp;quot; and &amp;quot;improved&amp;quot; (some new-fangled words he&#039;s learned). So he has made a plan to make the world anew. Or is thinking about making a plan for a plan to outline a strategy for a method to discover how to make the world anew. Maybe.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Homeland:&#039;&#039;&#039; Yuzari - Family from Badala, Kesh Province, but studied at Glorious Kados&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Kindred:&#039;&#039;&#039; Human male (he/him)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;House:&#039;&#039;&#039; Crimson Enlightenment&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Social Class:&#039;&#039;&#039; Upper Class (2), Resource cap: 5&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Occupation:&#039;&#039;&#039; Scholar/Teacher (to his family&#039;s dismay...)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Native Language:&#039;&#039;&#039; Low Sakaric (Another Learned Language as well - TBA)&lt;br /&gt;
&lt;br /&gt;
==Skills==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;+4&#039;&#039;&#039; &lt;br /&gt;
|Lore&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;+3&#039;&#039;&#039; &lt;br /&gt;
|Pillar: The Guilds&lt;br /&gt;
|Resources&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;+2&#039;&#039;&#039; &lt;br /&gt;
|(Learned Language - TBA)&lt;br /&gt;
|Investigate&lt;br /&gt;
|Willpower&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;+1&#039;&#039;&#039;&lt;br /&gt;
|Provoke&lt;br /&gt;
|Empathy&lt;br /&gt;
|Rapport&lt;br /&gt;
|Unarmed Combat&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Stress==&lt;br /&gt;
&#039;&#039;&#039;Physical:&#039;&#039;&#039; [1][2]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mental:&#039;&#039;&#039; [1][2][3]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Status:&#039;&#039;&#039; [1][2][3][4]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Wealth:&#039;&#039;&#039; [1][2][3][4]&lt;br /&gt;
&lt;br /&gt;
==Stunts==&lt;br /&gt;
* I&#039;ve Read about That! (Lore)&lt;br /&gt;
* Rhetoric (Lore)&lt;br /&gt;
* Literacy (Learned Language)&lt;br /&gt;
* Jack-of-all-Trades (Pillar)&lt;br /&gt;
* Gift of Envoy (Pillar)&lt;br /&gt;
&lt;br /&gt;
==Equipment==&lt;br /&gt;
* A grimoire&lt;br /&gt;
* A register of students&lt;br /&gt;
* Teacher’s gown and headwear&lt;br /&gt;
* A crook&lt;br /&gt;
* A wax tablet&lt;br /&gt;
* Paper&lt;br /&gt;
* Small slate and chalk&lt;br /&gt;
* A blackboard wiper/makeshift missile weapon.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Chronicles_of_the_Fifth_Cycliad|Main Page]]&lt;/div&gt;</summary>
		<author><name>Glyptodont</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Radan_Aratta&amp;diff=457447</id>
		<title>Radan Aratta</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Radan_Aratta&amp;diff=457447"/>
		<updated>2024-04-14T04:01:54Z</updated>

		<summary type="html">&lt;p&gt;Glyptodont: /* Stress */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Radan Aratta=&lt;br /&gt;
{| style=&amp;quot;color: #1e2601; border: solid 2px #007ba7; float: right; margin: 0 0 7px 7px; width: 370px&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border: solid 1px #68bede; margin: 10px auto&amp;quot; &lt;br /&gt;
|[[File:Radan_Aratta_pic.jpg|350px]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;padding: 7px&amp;quot;|&#039;&#039;&#039;Name:&#039;&#039;&#039; Radan Aratta &lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;padding: 7px&amp;quot;|&#039;&#039;&#039;Origin:&#039;&#039;&#039; Aghast at the blinkered ignorance of our rulers.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;padding: 7px&amp;quot;|&#039;&#039;&#039;Essence:&#039;&#039;&#039; Idealistic young student-reformer from privilege.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;padding: 7px&amp;quot;|&#039;&#039;&#039;Shadow:&#039;&#039;&#039; My studies have shown that I&#039;m &#039;&#039;obviously&#039;&#039; correct. (Obviously.)&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;padding: 7px&amp;quot;|&#039;&#039;&#039;Blood:&#039;&#039;&#039;  An embarrassing family history of unconventional &amp;quot;sports&amp;quot;. &#039;&#039;(Every few generations the Aratta bloodline produces an oddball of which the family shall not speak. Radan strives to be this generation&#039;s sport.)&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;padding: 7px&amp;quot;|&#039;&#039;&#039;Doom:&#039;&#039;&#039; &#039;&#039;Surely&#039;&#039; youth and vigor can overcome ten thousand years of entrenched fuddy-duddiness?&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;padding: 7px&amp;quot;|&#039;&#039;&#039;Companion:&#039;&#039;&#039; His amanuensis, Dari Trima. &#039;&#039;An assistant scribe, copyist, and servant sent by Radan&#039;s family to help Radan document his reformation of the hidebound society around us. (Also to keep an eye on him and steer him from embarrassing the whole family again.) A Jeeves to his Wooster, a Sancho Panza to his Don Quixote.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;padding: 7px&amp;quot;|&#039;&#039;&#039;Game:&#039;&#039;&#039; TBD&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;padding: 7px&amp;quot;|&#039;&#039;&#039;Player:&#039;&#039;&#039; Glyptodont&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
Radan Aratta is a young student from a minor family of some wealth in the city of Badala in Kesh Province. He was sent to school in Glorious Kados, but rather than returning home after his studies and helping to run the family finances for the rest of his life, he&#039;s gotten the notion that things need to be &amp;quot;reformed&amp;quot; and &amp;quot;improved&amp;quot; (some new-fangled words he&#039;s learned). So he has made a plan to make the world anew. Or is thinking about making a plan for a plan to outline a strategy for a method to discover how to make the world anew. Maybe.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Homeland:&#039;&#039;&#039; Yuzari - Family from Badala, Kesh Province, but studied at Glorious Kados&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Kindred:&#039;&#039;&#039; Human male (he/him)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;House:&#039;&#039;&#039; Crimson Enlightenment&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Social Class:&#039;&#039;&#039; Upper Class (2), Resource cap: 5&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Occupation:&#039;&#039;&#039; Scholar/Teacher (to his family&#039;s dismay...)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Native Language:&#039;&#039;&#039; Low Sakaric (Another Learned Language as well - TBA)&lt;br /&gt;
&lt;br /&gt;
==Skills==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;+4&#039;&#039;&#039; &lt;br /&gt;
|Lore&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;+3&#039;&#039;&#039; &lt;br /&gt;
|Pillar: The Guilds&lt;br /&gt;
|Resources&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;+2&#039;&#039;&#039; &lt;br /&gt;
|(Learned Language - TBA)&lt;br /&gt;
|Investigate&lt;br /&gt;
|Willpower&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;+1&#039;&#039;&#039;&lt;br /&gt;
|Provoke&lt;br /&gt;
|Empathy&lt;br /&gt;
|Rapport&lt;br /&gt;
|Unarmed Combat&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Stress==&lt;br /&gt;
&#039;&#039;&#039;Physical:&#039;&#039;&#039; [1][2]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mental:&#039;&#039;&#039; [1][2][3]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Status:&#039;&#039;&#039; [1][2][3][4]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Wealth:&#039;&#039;&#039; [1][2][3][4]&lt;br /&gt;
&lt;br /&gt;
==Stunts==&lt;br /&gt;
* I&#039;ve Read about That! (Lore)&lt;br /&gt;
* Rhetoric (Lore)&lt;br /&gt;
* Literacy (Learned Language)&lt;br /&gt;
* Jack-of-all-Trades (Pillar)&lt;br /&gt;
* Gift of Envoy (Pillar)&lt;br /&gt;
&lt;br /&gt;
==Equipment==&lt;br /&gt;
(TBA)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Chronicles_of_the_Fifth_Cycliad|Main Page]]&lt;/div&gt;</summary>
		<author><name>Glyptodont</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Radan_Aratta&amp;diff=457446</id>
		<title>Radan Aratta</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Radan_Aratta&amp;diff=457446"/>
		<updated>2024-04-14T04:00:57Z</updated>

		<summary type="html">&lt;p&gt;Glyptodont: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Radan Aratta=&lt;br /&gt;
{| style=&amp;quot;color: #1e2601; border: solid 2px #007ba7; float: right; margin: 0 0 7px 7px; width: 370px&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border: solid 1px #68bede; margin: 10px auto&amp;quot; &lt;br /&gt;
|[[File:Radan_Aratta_pic.jpg|350px]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;padding: 7px&amp;quot;|&#039;&#039;&#039;Name:&#039;&#039;&#039; Radan Aratta &lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;padding: 7px&amp;quot;|&#039;&#039;&#039;Origin:&#039;&#039;&#039; Aghast at the blinkered ignorance of our rulers.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;padding: 7px&amp;quot;|&#039;&#039;&#039;Essence:&#039;&#039;&#039; Idealistic young student-reformer from privilege.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;padding: 7px&amp;quot;|&#039;&#039;&#039;Shadow:&#039;&#039;&#039; My studies have shown that I&#039;m &#039;&#039;obviously&#039;&#039; correct. (Obviously.)&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;padding: 7px&amp;quot;|&#039;&#039;&#039;Blood:&#039;&#039;&#039;  An embarrassing family history of unconventional &amp;quot;sports&amp;quot;. &#039;&#039;(Every few generations the Aratta bloodline produces an oddball of which the family shall not speak. Radan strives to be this generation&#039;s sport.)&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;padding: 7px&amp;quot;|&#039;&#039;&#039;Doom:&#039;&#039;&#039; &#039;&#039;Surely&#039;&#039; youth and vigor can overcome ten thousand years of entrenched fuddy-duddiness?&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;padding: 7px&amp;quot;|&#039;&#039;&#039;Companion:&#039;&#039;&#039; His amanuensis, Dari Trima. &#039;&#039;An assistant scribe, copyist, and servant sent by Radan&#039;s family to help Radan document his reformation of the hidebound society around us. (Also to keep an eye on him and steer him from embarrassing the whole family again.) A Jeeves to his Wooster, a Sancho Panza to his Don Quixote.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;padding: 7px&amp;quot;|&#039;&#039;&#039;Game:&#039;&#039;&#039; TBD&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;padding: 7px&amp;quot;|&#039;&#039;&#039;Player:&#039;&#039;&#039; Glyptodont&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
Radan Aratta is a young student from a minor family of some wealth in the city of Badala in Kesh Province. He was sent to school in Glorious Kados, but rather than returning home after his studies and helping to run the family finances for the rest of his life, he&#039;s gotten the notion that things need to be &amp;quot;reformed&amp;quot; and &amp;quot;improved&amp;quot; (some new-fangled words he&#039;s learned). So he has made a plan to make the world anew. Or is thinking about making a plan for a plan to outline a strategy for a method to discover how to make the world anew. Maybe.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Homeland:&#039;&#039;&#039; Yuzari - Family from Badala, Kesh Province, but studied at Glorious Kados&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Kindred:&#039;&#039;&#039; Human male (he/him)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;House:&#039;&#039;&#039; Crimson Enlightenment&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Social Class:&#039;&#039;&#039; Upper Class (2), Resource cap: 5&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Occupation:&#039;&#039;&#039; Scholar/Teacher (to his family&#039;s dismay...)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Native Language:&#039;&#039;&#039; Low Sakaric (Another Learned Language as well - TBA)&lt;br /&gt;
&lt;br /&gt;
==Skills==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;+4&#039;&#039;&#039; &lt;br /&gt;
|Lore&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;+3&#039;&#039;&#039; &lt;br /&gt;
|Pillar: The Guilds&lt;br /&gt;
|Resources&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;+2&#039;&#039;&#039; &lt;br /&gt;
|(Learned Language - TBA)&lt;br /&gt;
|Investigate&lt;br /&gt;
|Willpower&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;+1&#039;&#039;&#039;&lt;br /&gt;
|Provoke&lt;br /&gt;
|Empathy&lt;br /&gt;
|Rapport&lt;br /&gt;
|Unarmed Combat&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Stress==&lt;br /&gt;
Physical [1][2]&lt;br /&gt;
&lt;br /&gt;
Mental [1][2][3]&lt;br /&gt;
&lt;br /&gt;
Status [1][2][3][4]&lt;br /&gt;
&lt;br /&gt;
Wealth [1][2][3][4]&lt;br /&gt;
&lt;br /&gt;
==Stunts==&lt;br /&gt;
* I&#039;ve Read about That! (Lore)&lt;br /&gt;
* Rhetoric (Lore)&lt;br /&gt;
* Literacy (Learned Language)&lt;br /&gt;
* Jack-of-all-Trades (Pillar)&lt;br /&gt;
* Gift of Envoy (Pillar)&lt;br /&gt;
&lt;br /&gt;
==Equipment==&lt;br /&gt;
(TBA)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Chronicles_of_the_Fifth_Cycliad|Main Page]]&lt;/div&gt;</summary>
		<author><name>Glyptodont</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Chronicles_of_the_Fifth_Cycliad&amp;diff=457445</id>
		<title>Chronicles of the Fifth Cycliad</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Chronicles_of_the_Fifth_Cycliad&amp;diff=457445"/>
		<updated>2024-04-14T03:57:48Z</updated>

		<summary type="html">&lt;p&gt;Glyptodont: /* Active Characters */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
&lt;br /&gt;
=Scenario Overview=&lt;br /&gt;
&lt;br /&gt;
A motley crew of mismatched adventurers wandering the fifteen-millennia-year-old Venerable Autocracy of Sakara &lt;br /&gt;
&lt;br /&gt;
*[https://forum.rpg.net/index.php?threads/fate-core-raiders-of-the-rim-a-star-wars-story.842235/  | Out-of-Character Thread]&lt;br /&gt;
*[https://forum.rpg.net/index.php?threads/fate-core-raiders-of-the-rim-a-star-wars-story.842237/  | In-Character Thread]&lt;br /&gt;
&lt;br /&gt;
=Helpful Resources=&lt;br /&gt;
&lt;br /&gt;
*[https://chroniclesoffutureearth.wordpress.com/ An old Chronicles of Future Earth resource]&lt;br /&gt;
&lt;br /&gt;
=Mechanical Game Information=&lt;br /&gt;
===Active Characters===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Player&lt;br /&gt;
! Character&lt;br /&gt;
! Race&lt;br /&gt;
! Essence&lt;br /&gt;
! Refresh&lt;br /&gt;
! Stress&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
|[https://forum.rpg.net/index.php?members/glyptodont.23463// Glyptodont]&lt;br /&gt;
|[[Radan_Aratta|Radan Aratta]]&lt;br /&gt;
|Human&lt;br /&gt;
|Inexperienced young student from privilege ready to put theory into practice&lt;br /&gt;
|5/5&lt;br /&gt;
|Physical [1][2]; Mental [1][2][3]; Status [1][2][3][4]; Wealth [1][2][3][4]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[https://forum.rpg.net/index.php?members/nightgoblyn.56962// NightGoblyn]&lt;br /&gt;
|Stasia Valoren&lt;br /&gt;
|Human&lt;br /&gt;
|Orphan raised by the Swords of Dawn, a warrior cult of Lord Regos&lt;br /&gt;
|4/3&lt;br /&gt;
|Physical [][][][]; Mental [][][][]; Status [][][][]; Wealth [][][][]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[https://forum.rpg.net/index.php?members/caiphon.182758/ Caiphon]&lt;br /&gt;
|[[Tuja_Alza-Balde|Tuja Alza-Balde]]&lt;br /&gt;
|Human &lt;br /&gt;
|Qali Alchemist Practicing Medicine and Dialectics&lt;br /&gt;
|3/3&lt;br /&gt;
|Physical [][][][]; Mental [][][][]; Status [][][][]; Wealth [][][][]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[https://forum.rpg.net/index.php?members/astronocky.176732/ Astronocky]&lt;br /&gt;
|[[Chronicles of the Fifth Cycliad:_Pavani Tenehiti | Pavani Tenehiti]]&lt;br /&gt;
|Human (Mukhari)&lt;br /&gt;
|Daringly adventurous cat burglar&lt;br /&gt;
|5/5&lt;br /&gt;
|Physical [][][]; Mental [][][];&amp;lt;br /&amp;gt;Status [][][]; Wealth [][][]&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Important Places=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Please note&#039;&#039;&#039;: Many place names refer to canonical locations in the Fifth Cycliad, but details may vary... considerably.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Andalas&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A peaceful farming and lumber town of five thousand people on the banks of the Lower Timosia River, little happens here beyond the regular arrivals and departures of the barges of the river people tracking up and down from distant Typhon. Under the watchful eye of its Manumarch, Andalas still seems remarkably successful at ignoring the great political events happening elsewhere in the Empire.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Kados&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Kados is the greatest city in the world, the vast and timeless capital of the Venerable Autocracy of Sakara, oldest of the Springtide Civilisations. It’s been here since before time began: first in its twin citadels of Old Hespin and&lt;br /&gt;
Crystal Origen, and then in the “Battle Walls” which enclosed the city precincts north and south of the Ethereal Strait during and after the Time of Snows. The city as it exists today has been here for fifteen thousand years; rebuilt every Cycliad, it’s now well overdue, an ancient and crumbling metropolis stretching kilometre after kilometre, with ruins, rubble-strewn pasture, and even stony croplands within its walls. It’s a city centred on unfathomable structures of the Ancients in its citadels, whose function and purpose, even construction and materials, are no longer fully understood. There are glowing stones in Old Hespin which light the streets at night which not even the Artificers of Khosht can explain. A city of over a million souls, yet which feels empty and abandoned in places. In others, humans, jeniri, and esteri teem like ants over cyclopean structures&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Korudav&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Great City of Korudav, this ancient metropolis predates the Time of Snows and even the Empire of Splendid Tlan, and is said to feature in several key myths of the Armageddon of the Gods. Its sky-scraping spires and towers and its leviathan walls of unfathomable smooth grey material, neither metal nor stone, give Korudav perhaps its most famous sobriquet – “The City of Leaden Walls”. At the Citadel’s heart stand the exotic Botanical Gardens, the miraculous spires of the Autarchal Palace, and the mysterious Syleen Monolith, said to control the fabled Palace Shield.&lt;br /&gt;
&lt;br /&gt;
Or did - because much of the city now lies in ruins after the catastrophic Firefall. Its shattered, once mighty precincts are now the dwellings of squatters, and death traps for foolish fortune hunters.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sapedra&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Affectionately known as The Great Whore of the North, this city of ten thousand souls has the dubious reputation of possessing the largest provincial slave market outside the city of Korudav. The principal city of the Plutarchy of Sapedra, its wharves and markets deal with transporting the produce of all of the slave plantations of the Timosian Properties via the Grand Sapedra Canal to the Provincial Capital and also downriver into the Provincial Heartlands of the Lower Timosia and thence to the city of Typhon, as well as the crucial caravan trade over the Jeneset Wilderness to Amadorad. It’s a thriving mercantile center with a pronounced mean streak, and like many places in Hivernium currently teeming with mercenaries. Certainly not a place to be without friends and money – “Sell your soul to Sapedra” say the Sakari, and throw away your guilt and conscience forever.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Timosia River&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
The Timosia River is the principle riverine traderoute of western Korudav, navigable from the town of Sapedra down to Great Typhon at the river’s mouth. Huge slave plantations stretch the length of the Upper Timosia River as far as the Tower of Virigu. These “Timosian Properties” are a byword for grasping, thieving merchants, pitiless slavers, and cruel plantation owners. The Properties produce a large proportion of the Hivernian ketel grain consumed by the Autarchy. Few people linger there longer than they have to.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Typhon&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The poet Macabrial, writing in 2500CV, called Typhon the “Smoke-belching father of Monsters”, a description which is just as appropriate today.&lt;br /&gt;
&lt;br /&gt;
The city contains some of the very few still functioning mines in the Autocracy. The principal lodes were exhausted millennia ago, but traces still remain deep underground and in hard-to-extract ores. The Artificers of Khosht, strong in this town, know secret techniques to extract the priceless metals from the very rocks, and Typhon is one of the few producers of metal in the entire Middle Sea region (the Ing Shu have other techniques, and claim to even produce metal from sea water!).&lt;br /&gt;
&lt;br /&gt;
As dark and grim as Calamis is pleasant, a large proportion of the Korudav slave trade passes through this city en route to the Timosian Properties far upriver in the fabled and dreaded “Black Ships of Typhon”. Calamis and Typhon are often referred to together as “the Twins”, and are also the names of two noticeable stars in the night sky.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Map_of_Glorious_Kados.jpg]]&lt;br /&gt;
&lt;br /&gt;
=Important People=&lt;br /&gt;
&lt;br /&gt;
* Enessi XXI, Avatar of the Venerable Autocrator, eternally re-incarnating ruler of Sakara and living god&lt;br /&gt;
&lt;br /&gt;
=Story Episodes, Leads=&lt;/div&gt;</summary>
		<author><name>Glyptodont</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Chronicles_of_the_Fifth_Cycliad&amp;diff=457444</id>
		<title>Chronicles of the Fifth Cycliad</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Chronicles_of_the_Fifth_Cycliad&amp;diff=457444"/>
		<updated>2024-04-14T03:56:06Z</updated>

		<summary type="html">&lt;p&gt;Glyptodont: /* Active Characters */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
&lt;br /&gt;
=Scenario Overview=&lt;br /&gt;
&lt;br /&gt;
A motley crew of mismatched adventurers wandering the fifteen-millennia-year-old Venerable Autocracy of Sakara &lt;br /&gt;
&lt;br /&gt;
*[https://forum.rpg.net/index.php?threads/fate-core-raiders-of-the-rim-a-star-wars-story.842235/  | Out-of-Character Thread]&lt;br /&gt;
*[https://forum.rpg.net/index.php?threads/fate-core-raiders-of-the-rim-a-star-wars-story.842237/  | In-Character Thread]&lt;br /&gt;
&lt;br /&gt;
=Helpful Resources=&lt;br /&gt;
&lt;br /&gt;
*[https://chroniclesoffutureearth.wordpress.com/ An old Chronicles of Future Earth resource]&lt;br /&gt;
&lt;br /&gt;
=Mechanical Game Information=&lt;br /&gt;
===Active Characters===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Player&lt;br /&gt;
! Character&lt;br /&gt;
! Race&lt;br /&gt;
! Essence&lt;br /&gt;
! Refresh&lt;br /&gt;
! Stress&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
|[https://forum.rpg.net/index.php?members/glyptodont.23463// Glyptodont]&lt;br /&gt;
|[[Radan_Aratta|Radan Aratta]]&lt;br /&gt;
|Human&lt;br /&gt;
|Inexperienced young student from privilege ready to put theory into practice&lt;br /&gt;
|2/2&lt;br /&gt;
|Physical [1][2]; Mental [1][2][3]; Status [1][2][3][4]; Wealth [1][2][3][4]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[https://forum.rpg.net/index.php?members/nightgoblyn.56962// NightGoblyn]&lt;br /&gt;
|Stasia Valoren&lt;br /&gt;
|Human&lt;br /&gt;
|Orphan raised by the Swords of Dawn, a warrior cult of Lord Regos&lt;br /&gt;
|4/3&lt;br /&gt;
|Physical [][][][]; Mental [][][][]; Status [][][][]; Wealth [][][][]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[https://forum.rpg.net/index.php?members/caiphon.182758/ Caiphon]&lt;br /&gt;
|[[Tuja_Alza-Balde|Tuja Alza-Balde]]&lt;br /&gt;
|Human &lt;br /&gt;
|Qali Alchemist Practicing Medicine and Dialectics&lt;br /&gt;
|3/3&lt;br /&gt;
|Physical [][][][]; Mental [][][][]; Status [][][][]; Wealth [][][][]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[https://forum.rpg.net/index.php?members/astronocky.176732/ Astronocky]&lt;br /&gt;
|[[Chronicles of the Fifth Cycliad:_Pavani Tenehiti | Pavani Tenehiti]]&lt;br /&gt;
|Human (Mukhari)&lt;br /&gt;
|Daringly adventurous cat burglar&lt;br /&gt;
|5/5&lt;br /&gt;
|Physical [][][]; Mental [][][];&amp;lt;br /&amp;gt;Status [][][]; Wealth [][][]&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Important Places=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Please note&#039;&#039;&#039;: Many place names refer to canonical locations in the Fifth Cycliad, but details may vary... considerably.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Andalas&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A peaceful farming and lumber town of five thousand people on the banks of the Lower Timosia River, little happens here beyond the regular arrivals and departures of the barges of the river people tracking up and down from distant Typhon. Under the watchful eye of its Manumarch, Andalas still seems remarkably successful at ignoring the great political events happening elsewhere in the Empire.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Kados&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Kados is the greatest city in the world, the vast and timeless capital of the Venerable Autocracy of Sakara, oldest of the Springtide Civilisations. It’s been here since before time began: first in its twin citadels of Old Hespin and&lt;br /&gt;
Crystal Origen, and then in the “Battle Walls” which enclosed the city precincts north and south of the Ethereal Strait during and after the Time of Snows. The city as it exists today has been here for fifteen thousand years; rebuilt every Cycliad, it’s now well overdue, an ancient and crumbling metropolis stretching kilometre after kilometre, with ruins, rubble-strewn pasture, and even stony croplands within its walls. It’s a city centred on unfathomable structures of the Ancients in its citadels, whose function and purpose, even construction and materials, are no longer fully understood. There are glowing stones in Old Hespin which light the streets at night which not even the Artificers of Khosht can explain. A city of over a million souls, yet which feels empty and abandoned in places. In others, humans, jeniri, and esteri teem like ants over cyclopean structures&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Korudav&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Great City of Korudav, this ancient metropolis predates the Time of Snows and even the Empire of Splendid Tlan, and is said to feature in several key myths of the Armageddon of the Gods. Its sky-scraping spires and towers and its leviathan walls of unfathomable smooth grey material, neither metal nor stone, give Korudav perhaps its most famous sobriquet – “The City of Leaden Walls”. At the Citadel’s heart stand the exotic Botanical Gardens, the miraculous spires of the Autarchal Palace, and the mysterious Syleen Monolith, said to control the fabled Palace Shield.&lt;br /&gt;
&lt;br /&gt;
Or did - because much of the city now lies in ruins after the catastrophic Firefall. Its shattered, once mighty precincts are now the dwellings of squatters, and death traps for foolish fortune hunters.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sapedra&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Affectionately known as The Great Whore of the North, this city of ten thousand souls has the dubious reputation of possessing the largest provincial slave market outside the city of Korudav. The principal city of the Plutarchy of Sapedra, its wharves and markets deal with transporting the produce of all of the slave plantations of the Timosian Properties via the Grand Sapedra Canal to the Provincial Capital and also downriver into the Provincial Heartlands of the Lower Timosia and thence to the city of Typhon, as well as the crucial caravan trade over the Jeneset Wilderness to Amadorad. It’s a thriving mercantile center with a pronounced mean streak, and like many places in Hivernium currently teeming with mercenaries. Certainly not a place to be without friends and money – “Sell your soul to Sapedra” say the Sakari, and throw away your guilt and conscience forever.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Timosia River&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
The Timosia River is the principle riverine traderoute of western Korudav, navigable from the town of Sapedra down to Great Typhon at the river’s mouth. Huge slave plantations stretch the length of the Upper Timosia River as far as the Tower of Virigu. These “Timosian Properties” are a byword for grasping, thieving merchants, pitiless slavers, and cruel plantation owners. The Properties produce a large proportion of the Hivernian ketel grain consumed by the Autarchy. Few people linger there longer than they have to.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Typhon&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The poet Macabrial, writing in 2500CV, called Typhon the “Smoke-belching father of Monsters”, a description which is just as appropriate today.&lt;br /&gt;
&lt;br /&gt;
The city contains some of the very few still functioning mines in the Autocracy. The principal lodes were exhausted millennia ago, but traces still remain deep underground and in hard-to-extract ores. The Artificers of Khosht, strong in this town, know secret techniques to extract the priceless metals from the very rocks, and Typhon is one of the few producers of metal in the entire Middle Sea region (the Ing Shu have other techniques, and claim to even produce metal from sea water!).&lt;br /&gt;
&lt;br /&gt;
As dark and grim as Calamis is pleasant, a large proportion of the Korudav slave trade passes through this city en route to the Timosian Properties far upriver in the fabled and dreaded “Black Ships of Typhon”. Calamis and Typhon are often referred to together as “the Twins”, and are also the names of two noticeable stars in the night sky.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Map_of_Glorious_Kados.jpg]]&lt;br /&gt;
&lt;br /&gt;
=Important People=&lt;br /&gt;
&lt;br /&gt;
* Enessi XXI, Avatar of the Venerable Autocrator, eternally re-incarnating ruler of Sakara and living god&lt;br /&gt;
&lt;br /&gt;
=Story Episodes, Leads=&lt;/div&gt;</summary>
		<author><name>Glyptodont</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Radan_Aratta&amp;diff=457443</id>
		<title>Radan Aratta</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Radan_Aratta&amp;diff=457443"/>
		<updated>2024-04-14T03:54:17Z</updated>

		<summary type="html">&lt;p&gt;Glyptodont: Created page with &amp;quot;=Radan Aratta= {| style=&amp;quot;color: #1e2601; border: solid 2px #007ba7; float: right; margin: 0 0 7px 7px; width: 370px&amp;quot; |- | {| style=&amp;quot;border: solid 1px #68bede; margin: 10px aut...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Radan Aratta=&lt;br /&gt;
{| style=&amp;quot;color: #1e2601; border: solid 2px #007ba7; float: right; margin: 0 0 7px 7px; width: 370px&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;border: solid 1px #68bede; margin: 10px auto&amp;quot; &lt;br /&gt;
|[[File:Radan_Aratta_pic.jpg|350px]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;padding: 7px&amp;quot;|&#039;&#039;&#039;Name:&#039;&#039;&#039; Radan Aratta &lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;padding: 7px&amp;quot;|&#039;&#039;&#039;Origin:&#039;&#039;&#039; Aghast at the blinkered ignorance of our rulers.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;padding: 7px&amp;quot;|&#039;&#039;&#039;Essence:&#039;&#039;&#039; Idealistic young student-reformer from privilege.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;padding: 7px&amp;quot;|&#039;&#039;&#039;Shadow:&#039;&#039;&#039; My studies have shown that I&#039;m &#039;&#039;obviously&#039;&#039; correct. (Obviously.)&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;padding: 7px&amp;quot;|&#039;&#039;&#039;Blood:&#039;&#039;&#039;  An embarrassing family history of unconventional &amp;quot;sports&amp;quot;. &#039;&#039;(Every few generations the Aratta bloodline produces an oddball of which the family shall not speak. Radan strives to be this generation&#039;s sport.)&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;padding: 7px&amp;quot;|&#039;&#039;&#039;Doom:&#039;&#039;&#039; &#039;&#039;Surely&#039;&#039; youth and vigor can overcome ten thousand years of entrenched fuddy-duddiness?&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;padding: 7px&amp;quot;|&#039;&#039;&#039;Companion:&#039;&#039;&#039; His amanuensis, Dari Trima. &#039;&#039;An assistant scribe, copyist, and servant sent by Radan&#039;s family to help Radan document his reformation of the hidebound society around us. (Also to keep an eye on him and steer him from embarrassing the whole family again.) A Jeeves to his Wooster, a Sancho Panza to his Don Quixote.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;padding: 7px&amp;quot;|&#039;&#039;&#039;Game:&#039;&#039;&#039; TBD&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;padding: 7px&amp;quot;|&#039;&#039;&#039;Player:&#039;&#039;&#039; Glyptodont&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
Radan Aratta is a young student from a minor family of some wealth in the city of Badala in Kesh Province. He was sent to school in Glorious Kados, but rather than returning home after his studies and helping to run the family finances for the rest of his life, he&#039;s gotten the notion that things need to be &amp;quot;reformed&amp;quot; and &amp;quot;improved&amp;quot; (some new-fangled words he&#039;s learned). So he has made a plan to make the world anew. Or is thinking about making a plan for a plan to outline a strategy for a method to discover how to make the world anew. Maybe.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Homeland:&#039;&#039;&#039; Yuzari - Family from Badala, Kesh Province, but studied at Glorious Kados&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Kindred:&#039;&#039;&#039; Human male (he/him)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;House:&#039;&#039;&#039; Crimson Enlightenment&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Social Class:&#039;&#039;&#039; Upper Class (2), Resource cap: 5&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Occupation:&#039;&#039;&#039; Scholar/Teacher (to his family&#039;s dismay...)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Native Language:&#039;&#039;&#039; Low Sakaric (Another Learned Language as well - TBA)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Skills==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;+4&#039;&#039;&#039; &lt;br /&gt;
|Lore&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;+3&#039;&#039;&#039; &lt;br /&gt;
|Pillar: The Guilds&lt;br /&gt;
|Resources&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;+2&#039;&#039;&#039; &lt;br /&gt;
|(Learned Language - TBA)&lt;br /&gt;
|Investigate&lt;br /&gt;
|Willpower&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;+1&#039;&#039;&#039;&lt;br /&gt;
|Provoke&lt;br /&gt;
|Empathy&lt;br /&gt;
|Rapport&lt;br /&gt;
|Unarmed Combat&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Stress==&lt;br /&gt;
Physical [1][2]&lt;br /&gt;
&lt;br /&gt;
Mental [1][2][3]&lt;br /&gt;
&lt;br /&gt;
Status [1][2][3][4]&lt;br /&gt;
&lt;br /&gt;
Wealth [1][2][3][4]&lt;br /&gt;
&lt;br /&gt;
==Stunts==&lt;br /&gt;
* I&#039;ve Read about That! (Lore)&lt;br /&gt;
* Rhetoric (Lore)&lt;br /&gt;
* Literacy (Learned Language)&lt;br /&gt;
* Jack-of-all-Trades (Pillar)&lt;br /&gt;
* Gift of Envoy (Pillar)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Equipment==&lt;br /&gt;
(TBA)&lt;br /&gt;
&lt;br /&gt;
[[Chronicles_of_the_Fifth_Cycliad|Main Page]]&lt;/div&gt;</summary>
		<author><name>Glyptodont</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=File:Radan_Aratta_pic.jpg&amp;diff=457442</id>
		<title>File:Radan Aratta pic.jpg</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=File:Radan_Aratta_pic.jpg&amp;diff=457442"/>
		<updated>2024-04-14T03:25:41Z</updated>

		<summary type="html">&lt;p&gt;Glyptodont: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Glyptodont</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Chronicles_of_the_Fifth_Cycliad&amp;diff=457441</id>
		<title>Chronicles of the Fifth Cycliad</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Chronicles_of_the_Fifth_Cycliad&amp;diff=457441"/>
		<updated>2024-04-14T03:19:15Z</updated>

		<summary type="html">&lt;p&gt;Glyptodont: /* Active Characters */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
&lt;br /&gt;
=Scenario Overview=&lt;br /&gt;
&lt;br /&gt;
A motley crew of mismatched adventurers wandering the fifteen-millennia-year-old Venerable Autocracy of Sakara &lt;br /&gt;
&lt;br /&gt;
*[https://forum.rpg.net/index.php?threads/fate-core-raiders-of-the-rim-a-star-wars-story.842235/  | Out-of-Character Thread]&lt;br /&gt;
*[https://forum.rpg.net/index.php?threads/fate-core-raiders-of-the-rim-a-star-wars-story.842237/  | In-Character Thread]&lt;br /&gt;
&lt;br /&gt;
=Helpful Resources=&lt;br /&gt;
&lt;br /&gt;
*[https://chroniclesoffutureearth.wordpress.com/ An old Chronicles of Future Earth resource]&lt;br /&gt;
&lt;br /&gt;
=Mechanical Game Information=&lt;br /&gt;
===Active Characters===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Player&lt;br /&gt;
! Character&lt;br /&gt;
! Race&lt;br /&gt;
! Essence&lt;br /&gt;
! Refresh&lt;br /&gt;
! Stress&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
|[https://forum.rpg.net/index.php?members/glyptodont.23463// Glyptodont]&lt;br /&gt;
|[[Radan_Aratta|Radan Aratta]]&lt;br /&gt;
|Human&lt;br /&gt;
|Inexperienced young student from privilege ready to put theory into practice&lt;br /&gt;
|2/2&lt;br /&gt;
|Physical [][][][]; Mental [][][][]; Status [][][][]; Wealth [][][][]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[https://forum.rpg.net/index.php?members/nightgoblyn.56962// NightGoblyn]&lt;br /&gt;
|Stasia Valoren&lt;br /&gt;
|Human&lt;br /&gt;
|Orphan raised by the Swords of Dawn, a warrior cult of Lord Regos&lt;br /&gt;
|4/3&lt;br /&gt;
|Physical [][][][]; Mental [][][][]; Status [][][][]; Wealth [][][][]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[https://forum.rpg.net/index.php?members/caiphon.182758/ Caiphon]&lt;br /&gt;
|[[Tuja_Alza-Balde|Tuja Alza-Balde]]&lt;br /&gt;
|Human &lt;br /&gt;
|Qali Alchemist Practicing Medicine and Dialectics&lt;br /&gt;
|3/3&lt;br /&gt;
|Physical [][][][]; Mental [][][][]; Status [][][][]; Wealth [][][][]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[https://forum.rpg.net/index.php?members/astronocky.176732/ Astronocky]&lt;br /&gt;
|[[Chronicles of the Fifth Cycliad:_Pavani Tenehiti | Pavani Tenehiti]]&lt;br /&gt;
|Human (Mukhari)&lt;br /&gt;
|Daringly adventurous cat burglar&lt;br /&gt;
|5/5&lt;br /&gt;
|Physical [][][]; Mental [][][];&amp;lt;br /&amp;gt;Status [][][]; Wealth [][][]&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Important Places=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Please note&#039;&#039;&#039;: Many place names refer to canonical locations in the Fifth Cycliad, but details may vary... considerably.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Andalas&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A peaceful farming and lumber town of five thousand people on the banks of the Lower Timosia River, little happens here beyond the regular arrivals and departures of the barges of the river people tracking up and down from distant Typhon. Under the watchful eye of its Manumarch, Andalas still seems remarkably successful at ignoring the great political events happening elsewhere in the Empire.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Kados&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Kados is the greatest city in the world, the vast and timeless capital of the Venerable Autocracy of Sakara, oldest of the Springtide Civilisations. It’s been here since before time began: first in its twin citadels of Old Hespin and&lt;br /&gt;
Crystal Origen, and then in the “Battle Walls” which enclosed the city precincts north and south of the Ethereal Strait during and after the Time of Snows. The city as it exists today has been here for fifteen thousand years; rebuilt every Cycliad, it’s now well overdue, an ancient and crumbling metropolis stretching kilometre after kilometre, with ruins, rubble-strewn pasture, and even stony croplands within its walls. It’s a city centred on unfathomable structures of the Ancients in its citadels, whose function and purpose, even construction and materials, are no longer fully understood. There are glowing stones in Old Hespin which light the streets at night which not even the Artificers of Khosht can explain. A city of over a million souls, yet which feels empty and abandoned in places. In others, humans, jeniri, and esteri teem like ants over cyclopean structures&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Korudav&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Great City of Korudav, this ancient metropolis predates the Time of Snows and even the Empire of Splendid Tlan, and is said to feature in several key myths of the Armageddon of the Gods. Its sky-scraping spires and towers and its leviathan walls of unfathomable smooth grey material, neither metal nor stone, give Korudav perhaps its most famous sobriquet – “The City of Leaden Walls”. At the Citadel’s heart stand the exotic Botanical Gardens, the miraculous spires of the Autarchal Palace, and the mysterious Syleen Monolith, said to control the fabled Palace Shield.&lt;br /&gt;
&lt;br /&gt;
Or did - because much of the city now lies in ruins after the catastrophic Firefall. Its shattered, once mighty precincts are now the dwellings of squatters, and death traps for foolish fortune hunters.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sapedra&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Affectionately known as The Great Whore of the North, this city of ten thousand souls has the dubious reputation of possessing the largest provincial slave market outside the city of Korudav. The principal city of the Plutarchy of Sapedra, its wharves and markets deal with transporting the produce of all of the slave plantations of the Timosian Properties via the Grand Sapedra Canal to the Provincial Capital and also downriver into the Provincial Heartlands of the Lower Timosia and thence to the city of Typhon, as well as the crucial caravan trade over the Jeneset Wilderness to Amadorad. It’s a thriving mercantile center with a pronounced mean streak, and like many places in Hivernium currently teeming with mercenaries. Certainly not a place to be without friends and money – “Sell your soul to Sapedra” say the Sakari, and throw away your guilt and conscience forever.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Timosia River&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
The Timosia River is the principle riverine traderoute of western Korudav, navigable from the town of Sapedra down to Great Typhon at the river’s mouth. Huge slave plantations stretch the length of the Upper Timosia River as far as the Tower of Virigu. These “Timosian Properties” are a byword for grasping, thieving merchants, pitiless slavers, and cruel plantation owners. The Properties produce a large proportion of the Hivernian ketel grain consumed by the Autarchy. Few people linger there longer than they have to.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Typhon&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The poet Macabrial, writing in 2500CV, called Typhon the “Smoke-belching father of Monsters”, a description which is just as appropriate today.&lt;br /&gt;
&lt;br /&gt;
The city contains some of the very few still functioning mines in the Autocracy. The principal lodes were exhausted millennia ago, but traces still remain deep underground and in hard-to-extract ores. The Artificers of Khosht, strong in this town, know secret techniques to extract the priceless metals from the very rocks, and Typhon is one of the few producers of metal in the entire Middle Sea region (the Ing Shu have other techniques, and claim to even produce metal from sea water!).&lt;br /&gt;
&lt;br /&gt;
As dark and grim as Calamis is pleasant, a large proportion of the Korudav slave trade passes through this city en route to the Timosian Properties far upriver in the fabled and dreaded “Black Ships of Typhon”. Calamis and Typhon are often referred to together as “the Twins”, and are also the names of two noticeable stars in the night sky.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Map_of_Glorious_Kados.jpg]]&lt;br /&gt;
&lt;br /&gt;
=Important People=&lt;br /&gt;
&lt;br /&gt;
* Enessi XXI, Avatar of the Venerable Autocrator, eternally re-incarnating ruler of Sakara and living god&lt;br /&gt;
&lt;br /&gt;
=Story Episodes, Leads=&lt;/div&gt;</summary>
		<author><name>Glyptodont</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Adventures_in_the_Distal_Provinces&amp;diff=439313</id>
		<title>Adventures in the Distal Provinces</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Adventures_in_the_Distal_Provinces&amp;diff=439313"/>
		<updated>2023-06-13T03:42:26Z</updated>

		<summary type="html">&lt;p&gt;Glyptodont: /* Semi-Permanent Setting Aspects: */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Adventures in the Distal Provinces =&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;A campaign wiki for a game of Fate Core&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[https://forum.rpg.net/index.php?threads/interest-recruitment-fate-fantasy-setting.908086/ Recruitment Thread]&lt;br /&gt;
&lt;br /&gt;
[https://forum.rpg.net/index.php?threads/fate-core-adventures-in-the-distal-provinces.908486/ Out-of-Character Thread]&lt;br /&gt;
&lt;br /&gt;
[https://forum.rpg.net/index.php?threads/fate-core-adventures-in-the-distal-provinces.908621/ In-Character Thread]&lt;br /&gt;
&lt;br /&gt;
== Setting Issues &amp;amp; Aspects ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Current Issue:&#039;&#039;&#039; &#039;&#039;&amp;quot;Things fall apart. The center cannot hold...&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Empire wants our loyalty and support. But the Emperor is far away and doesn&#039;t answer our mail. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Impending Issue:&#039;&#039;&#039; &#039;&#039;&amp;quot;Orcs to the left of me, Elves to the right. Stuck in the middle with you (and rebellious Autochthonous Populations)&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Orcs conquer pieces of the provinces year-by-year. Elves are resurgent and are now seen wandering outside their lands in great numbers. There are rumblings of resentment among the native populations. Weird magics are appearing that haven&#039;t been seen since the days of the rebellious Unorthodox wizards.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Semi-Permanent Setting Aspects: ==&lt;br /&gt;
&lt;br /&gt;
These arise whenever someone rolls a natural +4 or -4 on the Fate dice. They can be beneficial (in the case of +4s) or troublesome (your -4s). So far we have:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Beneficial Scene Aspects:&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;&#039;&#039;Respects You as a Worthy Opponent&#039;&#039;&#039;&#039;&#039;. This can be invoked by Dru Gothehki in his encounters with Ward Master Arupan for the cost of a Fate Point. Other PCs can pay a Fate Point to invoke it as well by name-dropping Dru in some relevant manner.&lt;br /&gt;
*&#039;&#039;&#039;&#039;&#039;The Secret Lay of the Land in Angbaria&#039;&#039;&#039;&#039;&#039;. Talanashta can invoke this for a Fate Point to slip in and out and around the city surreptitiously. She can also &amp;quot;gift&amp;quot; the use of this Aspect to others whenever she wishes by paying a Fate Point for them. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Troublesome Scene Aspects:&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;&#039;&#039;Off Your Game&#039;&#039;&#039;&#039;&#039;. Anytime Dru Gothehki is making any social/personal skill roll at Doctor Ikeibaw&#039;s place or with the Doctor and her associates &amp;amp; patients, this can be compelled against him. Something about this place and its inhabitants trips up Dru&#039;s normally suave and sophisticated ease. Also, if another player makes a social/personal skill roll in the same situation and it can directly benefit Dru, this can also be compelled against them.&lt;br /&gt;
&lt;br /&gt;
== Player Characters ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Current:&lt;br /&gt;
*&#039;&#039;[[Adventures_in_the_Distal_Provinces:Sample_Character_sheet_Tarko|(Tarko the Bouncer - A sample character sheet that can be used as a template)]]&#039;&#039;&lt;br /&gt;
*[https://docs.google.com/document/d/16_wIVHhMHV2L4L9QFU7NZbzu87rOn4J3b3FHGBGjroo/edit?usp=sharing Talanashta, Elf of the Herenni Lands], played by NightGoblyn&lt;br /&gt;
*[[Adventures_in_the_Distal_Provinces:Samandra|Samandra, sorceror from the Empire]], played by prankster_dragon&lt;br /&gt;
*[[Adventures_in_the_Distal_Provinces:Dru_Gothehki|Dru Gothehki, Wandering highborn Matan minstrel]], played by pstjmack&lt;br /&gt;
*[[Adventures_in_the_Distal_Provinces:Rufus_Eldon|Rufus Eldon, aakuana e human/Orc mix of arcane parentage]], played by rhogen3000&lt;br /&gt;
*[[Adventures_in_the_Distal_Provinces:Kar|Kar of the Lizard Folk]], played by Strangething&lt;br /&gt;
*[[Adventures_in_the_Distal_Provinces:Woodborn|Woodborn, Fae-touched human]], played by Stormraven&lt;br /&gt;
&lt;br /&gt;
==A Rough Guide to the Distal Provinces==&lt;br /&gt;
&lt;br /&gt;
[[https://wiki.rpg.net/index.php/File:Distal_Provinces_Map_(simple).png Basic Map of the Distal Provinces]]&lt;br /&gt;
&lt;br /&gt;
[[https://wiki.rpg.net/index.php/File:Distal_Provinces_Map_with_Roads_%26_Towns.png Map of the Distal Provinces with Roads, Rivers, and Town Names]]&lt;br /&gt;
&lt;br /&gt;
[[https://wiki.rpg.net/index.php/Adventures_in_the_Distal_Provinces:_Gazetteer Gazetteer]]&lt;br /&gt;
&lt;br /&gt;
=== Distal Province of Moundan ===&lt;br /&gt;
&lt;br /&gt;
Long neglected in favour of the Core Territories, Moundan remains nominally under the rule of the Empire, and agents from the heartlands have arrived to re-establish Imperial dominance in the region&lt;br /&gt;
&lt;br /&gt;
=== The Principality of Matan ===&lt;br /&gt;
&lt;br /&gt;
Ruled by ambitious aristocrats who seek to be declared the true rulers of the Distal Province, Malan has effectively broken away from the Empire&lt;br /&gt;
&lt;br /&gt;
=== The Oceanic Republic of Loshiria ===&lt;br /&gt;
&lt;br /&gt;
Established by rebel Sea Captains, the Republic has actually broken away from Imperial rule&lt;br /&gt;
&lt;br /&gt;
=== The Clans of the Khokhorraasokq Orc ===&lt;br /&gt;
&lt;br /&gt;
Once driven out of the Provinces, the Clans havde recently united and are pushing back against the human presence in the region&lt;br /&gt;
&lt;br /&gt;
=== Lands of the Herenni Elves ===&lt;br /&gt;
&lt;br /&gt;
Likewise driven back by the Imperial forces that seized the Provinces, the Herenni Elves wait for the Orcs to drive the humans out&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[TBA| Link to player nutshell sheet here.]&lt;/div&gt;</summary>
		<author><name>Glyptodont</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Adventures_in_the_Distal_Provinces&amp;diff=439312</id>
		<title>Adventures in the Distal Provinces</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Adventures_in_the_Distal_Provinces&amp;diff=439312"/>
		<updated>2023-06-13T03:07:30Z</updated>

		<summary type="html">&lt;p&gt;Glyptodont: /* Setting Issues &amp;amp; Aspects */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Adventures in the Distal Provinces =&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;A campaign wiki for a game of Fate Core&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[https://forum.rpg.net/index.php?threads/interest-recruitment-fate-fantasy-setting.908086/ Recruitment Thread]&lt;br /&gt;
&lt;br /&gt;
[https://forum.rpg.net/index.php?threads/fate-core-adventures-in-the-distal-provinces.908486/ Out-of-Character Thread]&lt;br /&gt;
&lt;br /&gt;
[https://forum.rpg.net/index.php?threads/fate-core-adventures-in-the-distal-provinces.908621/ In-Character Thread]&lt;br /&gt;
&lt;br /&gt;
== Setting Issues &amp;amp; Aspects ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Current Issue:&#039;&#039;&#039; &#039;&#039;&amp;quot;Things fall apart. The center cannot hold...&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Empire wants our loyalty and support. But the Emperor is far away and doesn&#039;t answer our mail. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Impending Issue:&#039;&#039;&#039; &#039;&#039;&amp;quot;Orcs to the left of me, Elves to the right. Stuck in the middle with you (and rebellious Autochthonous Populations)&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Orcs conquer pieces of the provinces year-by-year. Elves are resurgent and are now seen wandering outside their lands in great numbers. There are rumblings of resentment among the native populations. Weird magics are appearing that haven&#039;t been seen since the days of the rebellious Unorthodox wizards.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Semi-Permanent Setting Aspects: ==&lt;br /&gt;
&lt;br /&gt;
These arise whenever someone rolls a natural +4 or -4 on the Fate dice. They can be beneficial (in the case of +4s) or troublesome (your -4s). So far we have:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Beneficial Scene Aspects:&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;&#039;&#039;Respects You as a Worthy Opponent&#039;&#039;&#039;&#039;&#039;. This can be invoked by Dru Gothehki in his encounters with Ward Master Arupan for the cost of a Fate Point. Other PCs can pay a Fate Point to invoke it as well by name-dropping Dru in some relevant manner.&lt;br /&gt;
*&#039;&#039;&#039;&#039;&#039;The Secret Lay of the Land in Angbaria&#039;&#039;&#039;&#039;&#039;. Talanashta can invoke this for a Fate Point to slip in and out and around the city surreptitiously. She can also &amp;quot;gift&amp;quot; the use of this Aspect to others whenever she wishes by paying a Fate Point for them. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Troublesome Scene Aspects:&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Yet to come....&lt;br /&gt;
&lt;br /&gt;
== Player Characters ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Current:&lt;br /&gt;
*&#039;&#039;[[Adventures_in_the_Distal_Provinces:Sample_Character_sheet_Tarko|(Tarko the Bouncer - A sample character sheet that can be used as a template)]]&#039;&#039;&lt;br /&gt;
*[https://docs.google.com/document/d/16_wIVHhMHV2L4L9QFU7NZbzu87rOn4J3b3FHGBGjroo/edit?usp=sharing Talanashta, Elf of the Herenni Lands], played by NightGoblyn&lt;br /&gt;
*[[Adventures_in_the_Distal_Provinces:Samandra|Samandra, sorceror from the Empire]], played by prankster_dragon&lt;br /&gt;
*[[Adventures_in_the_Distal_Provinces:Dru_Gothehki|Dru Gothehki, Wandering highborn Matan minstrel]], played by pstjmack&lt;br /&gt;
*[[Adventures_in_the_Distal_Provinces:Rufus_Eldon|Rufus Eldon, aakuana e human/Orc mix of arcane parentage]], played by rhogen3000&lt;br /&gt;
*[[Adventures_in_the_Distal_Provinces:Kar|Kar of the Lizard Folk]], played by Strangething&lt;br /&gt;
*[[Adventures_in_the_Distal_Provinces:Woodborn|Woodborn, Fae-touched human]], played by Stormraven&lt;br /&gt;
&lt;br /&gt;
==A Rough Guide to the Distal Provinces==&lt;br /&gt;
&lt;br /&gt;
[[https://wiki.rpg.net/index.php/File:Distal_Provinces_Map_(simple).png Basic Map of the Distal Provinces]]&lt;br /&gt;
&lt;br /&gt;
[[https://wiki.rpg.net/index.php/File:Distal_Provinces_Map_with_Roads_%26_Towns.png Map of the Distal Provinces with Roads, Rivers, and Town Names]]&lt;br /&gt;
&lt;br /&gt;
[[https://wiki.rpg.net/index.php/Adventures_in_the_Distal_Provinces:_Gazetteer Gazetteer]]&lt;br /&gt;
&lt;br /&gt;
=== Distal Province of Moundan ===&lt;br /&gt;
&lt;br /&gt;
Long neglected in favour of the Core Territories, Moundan remains nominally under the rule of the Empire, and agents from the heartlands have arrived to re-establish Imperial dominance in the region&lt;br /&gt;
&lt;br /&gt;
=== The Principality of Matan ===&lt;br /&gt;
&lt;br /&gt;
Ruled by ambitious aristocrats who seek to be declared the true rulers of the Distal Province, Malan has effectively broken away from the Empire&lt;br /&gt;
&lt;br /&gt;
=== The Oceanic Republic of Loshiria ===&lt;br /&gt;
&lt;br /&gt;
Established by rebel Sea Captains, the Republic has actually broken away from Imperial rule&lt;br /&gt;
&lt;br /&gt;
=== The Clans of the Khokhorraasokq Orc ===&lt;br /&gt;
&lt;br /&gt;
Once driven out of the Provinces, the Clans havde recently united and are pushing back against the human presence in the region&lt;br /&gt;
&lt;br /&gt;
=== Lands of the Herenni Elves ===&lt;br /&gt;
&lt;br /&gt;
Likewise driven back by the Imperial forces that seized the Provinces, the Herenni Elves wait for the Orcs to drive the humans out&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[TBA| Link to player nutshell sheet here.]&lt;/div&gt;</summary>
		<author><name>Glyptodont</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Adventures_in_the_Distal_Provinces&amp;diff=434831</id>
		<title>Adventures in the Distal Provinces</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Adventures_in_the_Distal_Provinces&amp;diff=434831"/>
		<updated>2023-03-17T18:41:01Z</updated>

		<summary type="html">&lt;p&gt;Glyptodont: /* Adventures in the Distal Provinces */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Adventures in the Distal Provinces =&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;A campaign wiki for a game of Fate Core&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[https://forum.rpg.net/index.php?threads/interest-recruitment-fate-fantasy-setting.908086/ Recruitment Thread]&lt;br /&gt;
&lt;br /&gt;
[https://forum.rpg.net/index.php?threads/fate-core-adventures-in-the-distal-provinces.908486/ Out-of-Character Thread]&lt;br /&gt;
&lt;br /&gt;
[https://forum.rpg.net/index.php?threads/fate-core-adventures-in-the-distal-provinces.908621/ In-Character Thread]&lt;br /&gt;
&lt;br /&gt;
== Setting Issues &amp;amp; Aspects ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Current Issue:&#039;&#039;&#039; &#039;&#039;&amp;quot;Things fall apart. The center cannot hold...&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Empire wants our loyalty and support. But the Emperor is far away and doesn&#039;t answer our mail. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Impending Issue:&#039;&#039;&#039; &#039;&#039;&amp;quot;Orcs to the left of me, Elves to the right. Stuck in the middle with you (and rebellious Autochthonous Populations)&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Orcs conquer pieces of the provinces year-by-year. Elves are resurgent and are now seen wandering outside their lands in great numbers. There are rumblings of resentment among the native populations. Weird magics are appearing that haven&#039;t been seen since the days of the rebellious Unorthodox wizards.&lt;br /&gt;
&lt;br /&gt;
== Player Characters ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Current:&lt;br /&gt;
*&#039;&#039;[[Adventures_in_the_Distal_Provinces:Sample_Character_sheet_Tarko|(Tarko the Bouncer - A sample character sheet that can be used as a template)]]&#039;&#039;&lt;br /&gt;
*[[Adventures_in_the_Distal_Provinces:Talanashta|Talanashta, Elf of the Herenni Lands]], played by NightGoblyn&lt;br /&gt;
*[[Adventures_in_the_Distal_Provinces:Samandra|Samandra, sorceror from the Empire]], played by prankster_dragon&lt;br /&gt;
*[[Adventures_in_the_Distal_Provinces:Dru_Gothehki|Dru Gothehki, Wandering highborn Matan minstrel]], played by pstjmack&lt;br /&gt;
*[[Adventures_in_the_Distal_Provinces:Rufus_Eldon|Rufus Eldon, aakuana e human/Orc mix of arcane parentage]], played by rhogen3000&lt;br /&gt;
*[[Adventures_in_the_Distal_Provinces:Kar|Kar of the Lizard Folk]], played by Strangething&lt;br /&gt;
*[[Adventures_in_the_Distal_Provinces:Woodborn|Woodborn, Fae-touched human]], played by Stormraven&lt;br /&gt;
&lt;br /&gt;
==A Rough Guide to the Distal Provinces==&lt;br /&gt;
&lt;br /&gt;
[[https://wiki.rpg.net/index.php/File:Distal_Provinces_Map_(simple).png Basic Map of the Distal Provinces]]&lt;br /&gt;
&lt;br /&gt;
[[https://wiki.rpg.net/index.php/File:Distal_Provinces_Map_with_Roads_%26_Towns.png Map of the Distal Provinces with Roads, Rivers, and Town Names]]&lt;br /&gt;
&lt;br /&gt;
[[https://wiki.rpg.net/index.php/Adventures_in_the_Distal_Provinces:_Gazetteer Gazetteer]]&lt;br /&gt;
&lt;br /&gt;
=== Distal Province of Moundan ===&lt;br /&gt;
&lt;br /&gt;
Long neglected in favour of the Core Territories, Moundan remains nominally under the rule of the Empire, and agents from the heartlands have arrived to re-establish Imperial dominance in the region&lt;br /&gt;
&lt;br /&gt;
=== The Principality of Matan ===&lt;br /&gt;
&lt;br /&gt;
Ruled by ambitious aristocrats who seek to be declared the true rulers of the Distal Province, Malan has effectively broken away from the Empire&lt;br /&gt;
&lt;br /&gt;
=== The Oceanic Republic of Loshiria ===&lt;br /&gt;
&lt;br /&gt;
Established by rebel Sea Captains, the Republic has actually broken away from Imperial rule&lt;br /&gt;
&lt;br /&gt;
=== The Clans of the Khokhorraasokq Orc ===&lt;br /&gt;
&lt;br /&gt;
Once driven out of the Provinces, the Clans havde recently united and are pushing back against the human presence in the region&lt;br /&gt;
&lt;br /&gt;
=== Lands of the Herenni Elves ===&lt;br /&gt;
&lt;br /&gt;
Likewise driven back by the Imperial forces that seized the Provinces, the Herenni Elves wait for the Orcs to drive the humans out&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[TBA| Link to player nutshell sheet here.]&lt;/div&gt;</summary>
		<author><name>Glyptodont</name></author>
	</entry>
</feed>