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	<updated>2026-05-15T10:07:30Z</updated>
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	<entry>
		<id>https://wiki.rpg.net/index.php?title=Retro_Phaze:_Chaos,_Chaos&amp;diff=343467</id>
		<title>Retro Phaze: Chaos, Chaos</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Retro_Phaze:_Chaos,_Chaos&amp;diff=343467"/>
		<updated>2018-09-05T07:55:10Z</updated>

		<summary type="html">&lt;p&gt;Graograman: /* Bastian */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A campaign of Retro Phaze, run by The Wyzard&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= The Heroes =&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Bastian==&lt;br /&gt;
[[File:bastian.png]]Bastian inherited Fenrir from his misterious mother. Growing up amidst tales of her adventures and exploits, he became and adventurer to follow in her footsteps.&lt;br /&gt;
*Class: Rogue&lt;br /&gt;
*Level: 2&lt;br /&gt;
*XP: 45/60&lt;br /&gt;
*DF: 8&lt;br /&gt;
*Resistance: 0&lt;br /&gt;
*HP: 13/16&lt;br /&gt;
*Initiative: +1&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
*Strength: 6 (0)&lt;br /&gt;
*Dexterity: 9 (+1)&lt;br /&gt;
*Intelligence: 9 (+1)&lt;br /&gt;
*Willpower: 6 (0)&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Skills&#039;&#039;&#039;&lt;br /&gt;
* Mechanics 2&lt;br /&gt;
* Perception 3&lt;br /&gt;
* Thievery 2&lt;br /&gt;
* Stealth 2&lt;br /&gt;
*Languages:&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Attacks:&#039;&#039;&#039;&lt;br /&gt;
*Melee: Dagger. +0, 1D. &lt;br /&gt;
*Ranged: Fenrir. +1, 1D. Range 8 &lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Equipment&#039;&#039;&#039;&lt;br /&gt;
*Armor: Leather (+7 DF)&lt;br /&gt;
*R. Hand: Fenrir&lt;br /&gt;
*L. Hand: Fenrir&lt;br /&gt;
*&lt;br /&gt;
*&lt;br /&gt;
*Gold: 218g&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Items&#039;&#039;&#039;&lt;br /&gt;
* Ammo&lt;br /&gt;
* Dagger&lt;br /&gt;
* Lantern&lt;br /&gt;
* Healing potion&lt;br /&gt;
* Thunderstruck wood&lt;br /&gt;
*&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Class Abilities&#039;&#039;&#039;&lt;br /&gt;
* Lands criticals on 11 - 12&lt;br /&gt;
* Marksman(+1 range)&lt;br /&gt;
*&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
==Congee==&lt;br /&gt;
[[File:Congee.gif]]&lt;br /&gt;
Congee was found at the gates of the local monastery as a baby. He enjoys cooking and meditating!&lt;br /&gt;
*Class: Monk&lt;br /&gt;
*Level: 2&lt;br /&gt;
*XP: 36/60&lt;br /&gt;
*DF: 7&lt;br /&gt;
*Resistance: +1&lt;br /&gt;
*HP: 9/12&lt;br /&gt;
*Initiative: +0&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
*Strength:  7&lt;br /&gt;
*Dexterity: 6&lt;br /&gt;
*Intelligence: 6&lt;br /&gt;
*Willpower: 11&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Skills&#039;&#039;&#039;&lt;br /&gt;
* Knowledge 2&lt;br /&gt;
* Entertainment 2 -- carved wooden flute&lt;br /&gt;
* Athletics 2&lt;br /&gt;
* Medicine 2&lt;br /&gt;
*Languages: Common&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Attacks:&#039;&#039;&#039;&lt;br /&gt;
*Melee: Twin Flails. +0, 2K1. (Also gets 1D damage for unarmed fighting)&lt;br /&gt;
*Ranged: Sling. +0, 1D, Range 3&amp;quot;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Equipment&#039;&#039;&#039;&lt;br /&gt;
*Armor: Leather&lt;br /&gt;
*R. Hand Flail&lt;br /&gt;
*L. Hand Flail&lt;br /&gt;
*Relic Antidote Potion&lt;br /&gt;
*Relic&lt;br /&gt;
*Gold: 0&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Items&#039;&#039;&#039;&lt;br /&gt;
*(You have a number of item slots equal to your strength score.)&lt;br /&gt;
* Sling and bullets&lt;br /&gt;
* &lt;br /&gt;
*&lt;br /&gt;
*&lt;br /&gt;
*&lt;br /&gt;
*&lt;br /&gt;
*&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Spells&#039;&#039;&#039;&lt;br /&gt;
*Level 1: 2&lt;br /&gt;
Cure&lt;br /&gt;
*Level 2&lt;br /&gt;
**&lt;br /&gt;
&lt;br /&gt;
==Eilowyn==&lt;br /&gt;
[[File:Eilowyn-wizard-sprite.png|left|frameless]]Her father is the Mayor’s biggest business rival. Her mother was a wandering Wizard who stayed in the village for a year, long enough to bear a child, then moved on. She was raised to marry someone who would inherit the business from her father, but always wanted to follow in her mother&#039;s footsteps.&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
*Class: Wizard&lt;br /&gt;
*Level: 2&lt;br /&gt;
*XP: 45/60&lt;br /&gt;
*DF: 7&lt;br /&gt;
*Resistance: +0&lt;br /&gt;
*HP: 8/12&lt;br /&gt;
*Initiative: +0&lt;br /&gt;
*Conditions: none&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
*Strength: 6 (+0)&lt;br /&gt;
*Dexterity: 6 (+0)&lt;br /&gt;
*Intelligence: 12 (+2)&lt;br /&gt;
*Willpower: 6 (+0)&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Skills&#039;&#039;&#039;&lt;br /&gt;
*Civics 3&lt;br /&gt;
*Diplomacy 3 (fine clothing)&lt;br /&gt;
*Knowledge 2&lt;br /&gt;
*Perception 2&lt;br /&gt;
*Languages: Common, ?, ?&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Attacks:&#039;&#039;&#039;&lt;br /&gt;
*Melee: thunder staff. +0, 1D, two-handed&lt;br /&gt;
*Ranged: thunder staff, 5&amp;quot; range, +0, 1D lightning, two-handed&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Equipment&#039;&#039;&#039;&lt;br /&gt;
*Armor: leather&lt;br /&gt;
*R. Hand: thunder staff&lt;br /&gt;
*L. Hand: thunder staff&lt;br /&gt;
*Relic&lt;br /&gt;
*Relic&lt;br /&gt;
*Gold: 165G&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Items&#039;&#039;&#039;&lt;br /&gt;
*lantern&lt;br /&gt;
*thunder staff recharge crystal&lt;br /&gt;
*thunderstruck wood&lt;br /&gt;
*&lt;br /&gt;
*&lt;br /&gt;
*&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Spells&#039;&#039;&#039;&lt;br /&gt;
*Level 1&lt;br /&gt;
**&amp;lt;del&amp;gt;Fire&amp;lt;/del&amp;gt;&lt;br /&gt;
**&amp;lt;del&amp;gt;Pain&amp;lt;/del&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Lothario==&lt;br /&gt;
Lothario has no problem being the village hero, and enjoys his responsibilities and duties.&lt;br /&gt;
&lt;br /&gt;
*Class: Wizard&lt;br /&gt;
*Level: 2&lt;br /&gt;
*XP: 40/60&lt;br /&gt;
*DF: 7&lt;br /&gt;
*Resistance: +0&lt;br /&gt;
*HP: 6/6&lt;br /&gt;
*Initiative: +1&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
*Strength: 4 (-1)&lt;br /&gt;
*Dexterity: 9 (+1)&lt;br /&gt;
*Intelligence: 11 (+1)&lt;br /&gt;
*Willpower: 6&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Skills&#039;&#039;&#039;&lt;br /&gt;
*Diplomacy 2&lt;br /&gt;
*Knowledge 2&lt;br /&gt;
*Occult 2&lt;br /&gt;
*Stealth 2&lt;br /&gt;
*Trade 2&lt;br /&gt;
&lt;br /&gt;
*Languages: Common&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Attacks:&#039;&#039;&#039;&lt;br /&gt;
*Melee: (List Weapon). +(Hit Bonus), (Damage). (Any other relevant factors.) &lt;br /&gt;
*Ranged: Sling, +1, 1D, full ammo&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Equipment&#039;&#039;&#039;&lt;br /&gt;
*Armor&lt;br /&gt;
*lantern &lt;br /&gt;
*sling&lt;br /&gt;
*Relic&lt;br /&gt;
*Thunderstruck wood&lt;br /&gt;
*Gold:&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Items&#039;&#039;&#039;&lt;br /&gt;
*4 slots&lt;br /&gt;
*Healing potion. Heals 2K1 damage&lt;br /&gt;
*&lt;br /&gt;
&#039;&#039;&#039;Gold&#039;&#039;&#039;&lt;br /&gt;
*110 gold coins&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Class Abilities&#039;&#039;&#039;&lt;br /&gt;
*&lt;br /&gt;
*&lt;br /&gt;
*&lt;br /&gt;
*&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Spells&#039;&#039;&#039;&lt;br /&gt;
*Level 1&lt;br /&gt;
** Sleep&lt;br /&gt;
** Bolt&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
*Level 2&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
&lt;br /&gt;
==Triss==&lt;br /&gt;
*Class: Fighter&lt;br /&gt;
*Level: 2&lt;br /&gt;
*XP: 45/60&lt;br /&gt;
*DF: 8&lt;br /&gt;
*Resistance: +0&lt;br /&gt;
*HP: 25/25&lt;br /&gt;
*Initiative: +1&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
*Strength: 11 (+1)&lt;br /&gt;
*Dexterity: 9 (+1)&lt;br /&gt;
*Intelligence: 4 (-1)&lt;br /&gt;
*Willpower: 6&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Skills&#039;&#039;&#039;&lt;br /&gt;
*(List skill name, rank, and any associated equipment&lt;br /&gt;
* Outdoors 2 (Tent, Pack, Flint, Mirror, minishovel, ball of twine, pot)&lt;br /&gt;
* Athletics 2 (rope)&lt;br /&gt;
* Perception 2 (spy glass)&lt;br /&gt;
*&lt;br /&gt;
*Languages:&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Attacks:&#039;&#039;&#039;&lt;br /&gt;
*Melee: Mythril Sword and Axe. +2, 2K1+1.  &lt;br /&gt;
*Ranged: Longbow. +1, 1d6+1. &lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Equipment&#039;&#039;&#039;&lt;br /&gt;
*Leather Armor&lt;br /&gt;
*R. Hand Sword&lt;br /&gt;
*L. Hand Axe&lt;br /&gt;
*Relic&lt;br /&gt;
*Relic&lt;br /&gt;
*Gold: 308&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Items&#039;&#039;&#039;&lt;br /&gt;
*(You have a number of item slots equal to your strength score.)&lt;br /&gt;
* Healing Potion&lt;br /&gt;
* Lantern&lt;br /&gt;
* Longbow&lt;br /&gt;
*&lt;br /&gt;
*&lt;br /&gt;
*&lt;br /&gt;
*&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Class Abilities&#039;&#039;&#039;&lt;br /&gt;
* Smash Dice x2 1d6&lt;br /&gt;
*&lt;br /&gt;
*&lt;br /&gt;
*&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Spells&#039;&#039;&#039;&lt;br /&gt;
*Level 1&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
*Level 2&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
&lt;br /&gt;
==Blank Character Form==&lt;br /&gt;
*Class:&lt;br /&gt;
*Level:&lt;br /&gt;
*XP: X/Y&lt;br /&gt;
*DF:&lt;br /&gt;
*Resistance:&lt;br /&gt;
*HP: X/Y&lt;br /&gt;
*Initiative:&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
*Strength: &lt;br /&gt;
*Dexterity:&lt;br /&gt;
*Intelligence:&lt;br /&gt;
*Willpower:&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Skills&#039;&#039;&#039;&lt;br /&gt;
*(List skill name, rank, and any associated equipment&lt;br /&gt;
*&lt;br /&gt;
*&lt;br /&gt;
*&lt;br /&gt;
*&lt;br /&gt;
*Languages:&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Attacks:&#039;&#039;&#039;&lt;br /&gt;
*Melee: (List Weapon). +(Hit Bonus), (Damage). (Any other relevant factors.) &lt;br /&gt;
*Ranged: (List Weapon). +(Hit Bonus), (Damage). (Any other relevant factors.) &lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Equipment&#039;&#039;&#039;&lt;br /&gt;
*Armor&lt;br /&gt;
*R. Hand&lt;br /&gt;
*L. Hand&lt;br /&gt;
*Relic&lt;br /&gt;
*Relic&lt;br /&gt;
*Gold:&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Items&#039;&#039;&#039;&lt;br /&gt;
*(You have a number of item slots equal to your strength score.)&lt;br /&gt;
*&lt;br /&gt;
*&lt;br /&gt;
*&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Class Abilities&#039;&#039;&#039;&lt;br /&gt;
*&lt;br /&gt;
*&lt;br /&gt;
*&lt;br /&gt;
*&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Spells&#039;&#039;&#039;&lt;br /&gt;
*Level 1&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
*Level 2&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
&lt;br /&gt;
= NPCs =&lt;br /&gt;
&lt;br /&gt;
==Coral Beach==&lt;br /&gt;
*Count Gustav, the ruler of the county. Is rich enough to have a retinue of abhumans. Count Gustav is a largely distant ruler, and the people are mostly satisfied with his reticence to micromanage them.&lt;br /&gt;
*Mayor Weathering, the unusually young woman elected to lead civic affairs. She&#039;s dedicated and competent, but doesn&#039;t always have the resources to back up her plans.&lt;br /&gt;
*Sir Ash, the knight and champion. He&#039;s fairly elderly, and at this juncture of his life is not the swordsman he once was. The office is largely ceremonial in any case.&lt;br /&gt;
*Sister Carissa, the white magician. A monk of accomplishment in her younger days, her powers too have faded somewhat through time and disuse. She is still considered a great asset to the community due to her work as a healer, even without those grades of spells she can no longer channel.&lt;br /&gt;
*Magus Quarl, the black magician. No one has any great sense of how powerful he is, nor is anyone volunteering to help make the determination. Quarl is reputed to know many secrets and lore apart from his accomplishment with offensive magics, a situation which is not always the case. &lt;br /&gt;
*Winda Flowers lives near the graveyard, and is reputed to be a bit of a Seer, or Sir Ash believes she is. They don&#039;t let her play cards at Jack&#039;s Lantern Tavern anymore, certainly.&lt;br /&gt;
*Delvene is a Neko abhuman who serves Count Gustav. She wears an oilskin greatcoat and has an arch and precise manner of speech. On one occasion a rowdy cowboy took offense to one of the Count&#039;s announcements and threw his beer on her. She perforated his spleen before the glass hit the floor. &lt;br /&gt;
*Gerhart is the city&#039;s Chief Engineer. He would like for the infrastructure that he inherited to still be working when he passes it on, but is cynically prepared for the alternative.&lt;br /&gt;
&lt;br /&gt;
==Travelers==&lt;br /&gt;
*Captain Naevia, captain of the Emerald, which sails out of Port Nanto.&lt;br /&gt;
&lt;br /&gt;
= Game Notes &amp;amp; Quests =&lt;br /&gt;
*&amp;lt;del&amp;gt;Fix the lighthouse: 25XP&amp;lt;/del&amp;gt;&lt;br /&gt;
*&amp;lt;del&amp;gt;Explore lighthouse basemment: 25XP&amp;lt;/del&amp;gt;&lt;br /&gt;
*Retrieve signet ring: 25XP&lt;br /&gt;
*Find and install a replacement for the lighthouse: 25XP&lt;br /&gt;
*Visit Port Nanto: 50XP&lt;br /&gt;
&lt;br /&gt;
= The Setting &amp;amp; Maps =&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= House Rules =&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Important Threads =&lt;br /&gt;
*[https://img.4plebs.org/boards/tg/image/1378/21/1378215838453.pdf PDF of Retro Phaze]&lt;br /&gt;
*[https://forum.rpg.net/showthread.php?829313-Recruitment-Retro-Phaze-Chaos-Chaos Recruitment Thread]&lt;br /&gt;
*[https://forum.rpg.net/showthread.php?829487-Retro-Phaze-Chaos-Chaos IC Thread]&lt;br /&gt;
*[https://forum.rpg.net/showthread.php?829485-Retro-Phaze-Chaos-Chaos OOC Thread]&lt;br /&gt;
*[https://docs.google.com/drawings/d/1xkBqz64liwrAKrU1NUwG_DMOhWTjrGzqQiHJ-Pf0bJQ/edit?usp=sharing Battle Map]&lt;/div&gt;</summary>
		<author><name>Graograman</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Retro_Phaze:_Chaos,_Chaos&amp;diff=341140</id>
		<title>Retro Phaze: Chaos, Chaos</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Retro_Phaze:_Chaos,_Chaos&amp;diff=341140"/>
		<updated>2018-07-15T20:15:32Z</updated>

		<summary type="html">&lt;p&gt;Graograman: /* Bastian */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A campaign of Retro Phaze, run by The Wyzard&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= The Heroes =&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Bastian==&lt;br /&gt;
[[File:bastian.png]]Bastian inherited Fenrir from his misterious mother. Growing up amidst tales of her adventures and exploits, he became and adventurer to follow in her footsteps.&lt;br /&gt;
*Class: Rogue&lt;br /&gt;
*Level: 2&lt;br /&gt;
*XP: 36/60&lt;br /&gt;
*DF: 8&lt;br /&gt;
*Resistance: 0&lt;br /&gt;
*HP: 16/16&lt;br /&gt;
*Initiative: +1&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
*Strength: 6 (0)&lt;br /&gt;
*Dexterity: 9 (+1)&lt;br /&gt;
*Intelligence: 9 (+1)&lt;br /&gt;
*Willpower: 6 (0)&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Skills&#039;&#039;&#039;&lt;br /&gt;
* Mechanics 2&lt;br /&gt;
* Perception 3&lt;br /&gt;
* Thievery 2&lt;br /&gt;
* Stealth 2&lt;br /&gt;
*Languages:&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Attacks:&#039;&#039;&#039;&lt;br /&gt;
*Melee: Dagger. +0, 1D. &lt;br /&gt;
*Ranged: Fenrir. +1, 1D. Range 8 &lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Equipment&#039;&#039;&#039;&lt;br /&gt;
*Armor: Leather (+7 DF)&lt;br /&gt;
*R. Hand: Fenrir&lt;br /&gt;
*L. Hand: Fenrir&lt;br /&gt;
*&lt;br /&gt;
*&lt;br /&gt;
*Gold: 128g&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Items&#039;&#039;&#039;&lt;br /&gt;
* Ammo&lt;br /&gt;
* Dagger&lt;br /&gt;
* Lantern&lt;br /&gt;
* Healing potion&lt;br /&gt;
* &lt;br /&gt;
*&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Class Abilities&#039;&#039;&#039;&lt;br /&gt;
* Lands criticals on 11 - 12&lt;br /&gt;
* Marksman(+1 range)&lt;br /&gt;
*&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
==Congee==&lt;br /&gt;
[[File:Congee.gif]]&lt;br /&gt;
Congee was found at the gates of the local monastery as a baby. He enjoys cooking and meditating!&lt;br /&gt;
*Class: Monk&lt;br /&gt;
*Level: 2&lt;br /&gt;
*XP: 20/20&lt;br /&gt;
*DF: 7&lt;br /&gt;
*Resistance: +1&lt;br /&gt;
*HP: 12/12&lt;br /&gt;
*Initiative: +0&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
*Strength:  7&lt;br /&gt;
*Dexterity: 6&lt;br /&gt;
*Intelligence: 6&lt;br /&gt;
*Willpower: 11&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Skills&#039;&#039;&#039;&lt;br /&gt;
* Knowledge 2&lt;br /&gt;
* Entertainment 2 -- carved wooden flute&lt;br /&gt;
* Athletics 2&lt;br /&gt;
* Medicine 2&lt;br /&gt;
*Languages: Common&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Attacks:&#039;&#039;&#039;&lt;br /&gt;
*Melee: Twin Flails. +0, 2K1. (Also gets 1D damage for unarmed fighting)&lt;br /&gt;
*Ranged: Sling. +0, 1D, Range 3&amp;quot;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Equipment&#039;&#039;&#039;&lt;br /&gt;
*Armor: Leather&lt;br /&gt;
*R. Hand Flail&lt;br /&gt;
*L. Hand Flail&lt;br /&gt;
*Relic Antidote Potion&lt;br /&gt;
*Relic&lt;br /&gt;
*Gold: 0&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Items&#039;&#039;&#039;&lt;br /&gt;
*(You have a number of item slots equal to your strength score.)&lt;br /&gt;
* Sling and bullets&lt;br /&gt;
* &lt;br /&gt;
*&lt;br /&gt;
*&lt;br /&gt;
*&lt;br /&gt;
*&lt;br /&gt;
*&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Spells&#039;&#039;&#039;&lt;br /&gt;
*Level 1: 2&lt;br /&gt;
Cure&lt;br /&gt;
*Level 2&lt;br /&gt;
**&lt;br /&gt;
&lt;br /&gt;
==Eilowyn==&lt;br /&gt;
[[File:Eilowyn-wizard-sprite.png|left|frameless]]Her father is the Mayor’s biggest business rival. Her mother was a wandering Wizard who stayed in the village for a year, long enough to bear a child, then moved on. She was raised to marry someone who would inherit the business from her father, but always wanted to follow in her mother&#039;s footsteps.&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
*Class: Wizard&lt;br /&gt;
*Level: 2&lt;br /&gt;
*XP: 37/60&lt;br /&gt;
*DF: 7&lt;br /&gt;
*Resistance: +0&lt;br /&gt;
*HP: 8/12&lt;br /&gt;
*Initiative: +0&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
*Strength: 6 (+0)&lt;br /&gt;
*Dexterity: 6 (+0)&lt;br /&gt;
*Intelligence: 12 (+2)&lt;br /&gt;
*Willpower: 6 (+0)&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Skills&#039;&#039;&#039;&lt;br /&gt;
*Civics 3&lt;br /&gt;
*Diplomacy 3 (fine clothing)&lt;br /&gt;
*Knowledge 2&lt;br /&gt;
*Perception 2&lt;br /&gt;
*Languages: Common, ?, ?&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Attacks:&#039;&#039;&#039;&lt;br /&gt;
*Melee: thunder staff. +0, 1D, two-handed&lt;br /&gt;
*Ranged: thunder staff, 5&amp;quot; range, +0, 1D lightning, two-handed&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Equipment&#039;&#039;&#039;&lt;br /&gt;
*Armor: leather&lt;br /&gt;
*R. Hand: thunder staff&lt;br /&gt;
*L. Hand: thunder staff&lt;br /&gt;
*Relic&lt;br /&gt;
*Relic&lt;br /&gt;
*Gold: 175G&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Items&#039;&#039;&#039;&lt;br /&gt;
*lantern&lt;br /&gt;
*thunder staff recharge crystal&lt;br /&gt;
*&lt;br /&gt;
*&lt;br /&gt;
*&lt;br /&gt;
*&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Spells&#039;&#039;&#039;&lt;br /&gt;
*Level 1&lt;br /&gt;
**Pain&lt;br /&gt;
**(empty slot)&lt;br /&gt;
&lt;br /&gt;
==Lothario==&lt;br /&gt;
Lothario has no problem being the village hero, and enjoys his responsibilities and duties.&lt;br /&gt;
&lt;br /&gt;
*Class: Wizard&lt;br /&gt;
*Level: 1&lt;br /&gt;
*XP: 21/60&lt;br /&gt;
*DF: 7&lt;br /&gt;
*Resistance: +0&lt;br /&gt;
*HP: 6/6&lt;br /&gt;
*Initiative: +1&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
*Strength: 4 (-1)&lt;br /&gt;
*Dexterity: 9 (+1)&lt;br /&gt;
*Intelligence: 11 (+1)&lt;br /&gt;
*Willpower: 6&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Skills&#039;&#039;&#039;&lt;br /&gt;
*Diplomacy 2&lt;br /&gt;
*Knowledge 2&lt;br /&gt;
*Occult 2&lt;br /&gt;
*Stealth 2&lt;br /&gt;
*Trade 2&lt;br /&gt;
&lt;br /&gt;
*Languages: Common&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Attacks:&#039;&#039;&#039;&lt;br /&gt;
*Melee: (List Weapon). +(Hit Bonus), (Damage). (Any other relevant factors.) &lt;br /&gt;
*Ranged: Sling, +1, 1D, full ammo&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Equipment&#039;&#039;&#039;&lt;br /&gt;
*Armor&lt;br /&gt;
*lantern &lt;br /&gt;
*sling&lt;br /&gt;
*Relic&lt;br /&gt;
*Relic&lt;br /&gt;
*Gold:&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Items&#039;&#039;&#039;&lt;br /&gt;
*4 slots&lt;br /&gt;
*Healing potion. Heals 2K1 damage&lt;br /&gt;
*Freeze Scroll. Deals 2D damage&lt;br /&gt;
*&lt;br /&gt;
&#039;&#039;&#039;Gold&#039;&#039;&#039;&lt;br /&gt;
*20 gold coins&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Class Abilities&#039;&#039;&#039;&lt;br /&gt;
*&lt;br /&gt;
*&lt;br /&gt;
*&lt;br /&gt;
*&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Spells&#039;&#039;&#039;&lt;br /&gt;
*Level 1&lt;br /&gt;
** Sleep&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
*Level 2&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
&lt;br /&gt;
==Triss==&lt;br /&gt;
*Class: Fighter&lt;br /&gt;
*Level: 2&lt;br /&gt;
*XP: 21/60&lt;br /&gt;
*DF: 8&lt;br /&gt;
*Resistance: +0&lt;br /&gt;
*HP: 25/25&lt;br /&gt;
*Initiative: +1&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
*Strength: 11 (+1)&lt;br /&gt;
*Dexterity: 9 (+1)&lt;br /&gt;
*Intelligence: 4 (-1)&lt;br /&gt;
*Willpower: 6&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Skills&#039;&#039;&#039;&lt;br /&gt;
*(List skill name, rank, and any associated equipment&lt;br /&gt;
* Outdoors 2 (Tent, Pack, Flint, Mirror, minishovel, ball of twine, pot)&lt;br /&gt;
* Athletics 2 (rope)&lt;br /&gt;
* Perception 2 (spy glass)&lt;br /&gt;
*&lt;br /&gt;
*Languages:&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Attacks:&#039;&#039;&#039;&lt;br /&gt;
*Melee: Sword and Axe. +1, 2K1.  &lt;br /&gt;
*Ranged: (List Weapon). +(Hit Bonus), (Damage). (Any other relevant factors.) &lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Equipment&#039;&#039;&#039;&lt;br /&gt;
*Leather Armor&lt;br /&gt;
*R. Hand Sword&lt;br /&gt;
*L. Hand Axe&lt;br /&gt;
*Relic&lt;br /&gt;
*Relic&lt;br /&gt;
*Gold: 118&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Items&#039;&#039;&#039;&lt;br /&gt;
*(You have a number of item slots equal to your strength score.)&lt;br /&gt;
* Healing Potion&lt;br /&gt;
* Lantern&lt;br /&gt;
*&lt;br /&gt;
*&lt;br /&gt;
*&lt;br /&gt;
*&lt;br /&gt;
*&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Class Abilities&#039;&#039;&#039;&lt;br /&gt;
* Smash Dice x2 1d6&lt;br /&gt;
*&lt;br /&gt;
*&lt;br /&gt;
*&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Spells&#039;&#039;&#039;&lt;br /&gt;
*Level 1&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
*Level 2&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
&lt;br /&gt;
==Blank Character Form==&lt;br /&gt;
*Class:&lt;br /&gt;
*Level:&lt;br /&gt;
*XP: X/Y&lt;br /&gt;
*DF:&lt;br /&gt;
*Resistance:&lt;br /&gt;
*HP: X/Y&lt;br /&gt;
*Initiative:&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
*Strength: &lt;br /&gt;
*Dexterity:&lt;br /&gt;
*Intelligence:&lt;br /&gt;
*Willpower:&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Skills&#039;&#039;&#039;&lt;br /&gt;
*(List skill name, rank, and any associated equipment&lt;br /&gt;
*&lt;br /&gt;
*&lt;br /&gt;
*&lt;br /&gt;
*&lt;br /&gt;
*Languages:&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Attacks:&#039;&#039;&#039;&lt;br /&gt;
*Melee: (List Weapon). +(Hit Bonus), (Damage). (Any other relevant factors.) &lt;br /&gt;
*Ranged: (List Weapon). +(Hit Bonus), (Damage). (Any other relevant factors.) &lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Equipment&#039;&#039;&#039;&lt;br /&gt;
*Armor&lt;br /&gt;
*R. Hand&lt;br /&gt;
*L. Hand&lt;br /&gt;
*Relic&lt;br /&gt;
*Relic&lt;br /&gt;
*Gold:&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Items&#039;&#039;&#039;&lt;br /&gt;
*(You have a number of item slots equal to your strength score.)&lt;br /&gt;
*&lt;br /&gt;
*&lt;br /&gt;
*&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Class Abilities&#039;&#039;&#039;&lt;br /&gt;
*&lt;br /&gt;
*&lt;br /&gt;
*&lt;br /&gt;
*&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Spells&#039;&#039;&#039;&lt;br /&gt;
*Level 1&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
*Level 2&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
&lt;br /&gt;
= NPCs =&lt;br /&gt;
&lt;br /&gt;
==Coral Beach==&lt;br /&gt;
*Count Gustav, the ruler of the county. Is rich enough to have a retinue of abhumans. Count Gustav is a largely distant ruler, and the people are mostly satisfied with his reticence to micromanage them.&lt;br /&gt;
*Mayor Weathering, the unusually young woman elected to lead civic affairs. She&#039;s dedicated and competent, but doesn&#039;t always have the resources to back up her plans.&lt;br /&gt;
*Sir Ash, the knight and champion. He&#039;s fairly elderly, and at this juncture of his life is not the swordsman he once was. The office is largely ceremonial in any case.&lt;br /&gt;
*Sister Carissa, the white magician. A monk of accomplishment in her younger days, her powers too have faded somewhat through time and disuse. She is still considered a great asset to the community due to her work as a healer, even without those grades of spells she can no longer channel.&lt;br /&gt;
*Magus Quarl, the black magician. No one has any great sense of how powerful he is, nor is anyone volunteering to help make the determination. Quarl is reputed to know many secrets and lore apart from his accomplishment with offensive magics, a situation which is not always the case. &lt;br /&gt;
*Winda Flowers lives near the graveyard, and is reputed to be a bit of a Seer, or Sir Ash believes she is. They don&#039;t let her play cards at Jack&#039;s Lantern Tavern anymore, certainly.&lt;br /&gt;
*Delvene is a Neko abhuman who serves Count Gustav. She wears an oilskin greatcoat and has an arch and precise manner of speech. On one occasion a rowdy cowboy took offense to one of the Count&#039;s announcements and threw his beer on her. She perforated his spleen before the glass hit the floor. &lt;br /&gt;
*Gerhart is the city&#039;s Chief Engineer. He would like for the infrastructure that he inherited to still be working when he passes it on, but is cynically prepared for the alternative.&lt;br /&gt;
&lt;br /&gt;
==Travelers==&lt;br /&gt;
*Captain Naevia, captain of the Emerald, which sails out of Port Nanto.&lt;br /&gt;
&lt;br /&gt;
= Game Notes &amp;amp; Quests =&lt;br /&gt;
*&amp;lt;del&amp;gt;Fix the lighthouse: 25XP&amp;lt;/del&amp;gt;&lt;br /&gt;
*&amp;lt;del&amp;gt;Explore lighthouse basemment: 25XP&amp;lt;/del&amp;gt;&lt;br /&gt;
*Retrieve signet ring: 25XP&lt;br /&gt;
*Find and install a replacement for the lighthouse: 25XP&lt;br /&gt;
*Visit Port Nanto: 50XP&lt;br /&gt;
&lt;br /&gt;
= The Setting &amp;amp; Maps =&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= House Rules =&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Important Threads =&lt;br /&gt;
*[https://img.4plebs.org/boards/tg/image/1378/21/1378215838453.pdf PDF of Retro Phaze]&lt;br /&gt;
*[https://forum.rpg.net/showthread.php?829313-Recruitment-Retro-Phaze-Chaos-Chaos Recruitment Thread]&lt;br /&gt;
*[https://forum.rpg.net/showthread.php?829487-Retro-Phaze-Chaos-Chaos IC Thread]&lt;br /&gt;
*[https://forum.rpg.net/showthread.php?829485-Retro-Phaze-Chaos-Chaos OOC Thread]&lt;br /&gt;
*[https://docs.google.com/drawings/d/1xkBqz64liwrAKrU1NUwG_DMOhWTjrGzqQiHJ-Pf0bJQ/edit?usp=sharing Battle Map]&lt;/div&gt;</summary>
		<author><name>Graograman</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Retro_Phaze:_Chaos,_Chaos&amp;diff=341139</id>
		<title>Retro Phaze: Chaos, Chaos</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Retro_Phaze:_Chaos,_Chaos&amp;diff=341139"/>
		<updated>2018-07-15T20:13:01Z</updated>

		<summary type="html">&lt;p&gt;Graograman: /* Bastian */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A campaign of Retro Phaze, run by The Wyzard&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= The Heroes =&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Bastian==&lt;br /&gt;
[[File:bastian.png]]Bastian inherited Fenrir from his misterious mother. Growing up amidst tales of her adventures and exploits, he became and adventurer to follow in her footsteps.&lt;br /&gt;
*Class: Rogue&lt;br /&gt;
*Level: 2&lt;br /&gt;
*XP: 37/60&lt;br /&gt;
*DF: 8&lt;br /&gt;
*Resistance: 0&lt;br /&gt;
*HP: 16/16&lt;br /&gt;
*Initiative: +1&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
*Strength: 6 (0)&lt;br /&gt;
*Dexterity: 9 (+1)&lt;br /&gt;
*Intelligence: 9 (+1)&lt;br /&gt;
*Willpower: 6 (0)&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Skills&#039;&#039;&#039;&lt;br /&gt;
* Mechanics 2&lt;br /&gt;
* Perception 3&lt;br /&gt;
* Thievery 2&lt;br /&gt;
* Stealth 2&lt;br /&gt;
*Languages:&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Attacks:&#039;&#039;&#039;&lt;br /&gt;
*Melee: Dagger. +0, 1D. &lt;br /&gt;
*Ranged: Fenrir. +1, 1D. Range 8 &lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Equipment&#039;&#039;&#039;&lt;br /&gt;
*Armor: Leather (+7 DF)&lt;br /&gt;
*R. Hand: Fenrir&lt;br /&gt;
*L. Hand: Fenrir&lt;br /&gt;
*&lt;br /&gt;
*&lt;br /&gt;
*Gold: 128g&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Items&#039;&#039;&#039;&lt;br /&gt;
* Ammo&lt;br /&gt;
* Dagger&lt;br /&gt;
* Lantern&lt;br /&gt;
* Healing potion&lt;br /&gt;
* &lt;br /&gt;
*&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Class Abilities&#039;&#039;&#039;&lt;br /&gt;
* Lands criticals on 11 - 12&lt;br /&gt;
* Marksman(+1 range)&lt;br /&gt;
*&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
==Congee==&lt;br /&gt;
[[File:Congee.gif]]&lt;br /&gt;
Congee was found at the gates of the local monastery as a baby. He enjoys cooking and meditating!&lt;br /&gt;
*Class: Monk&lt;br /&gt;
*Level: 2&lt;br /&gt;
*XP: 20/20&lt;br /&gt;
*DF: 7&lt;br /&gt;
*Resistance: +1&lt;br /&gt;
*HP: 12/12&lt;br /&gt;
*Initiative: +0&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
*Strength:  7&lt;br /&gt;
*Dexterity: 6&lt;br /&gt;
*Intelligence: 6&lt;br /&gt;
*Willpower: 11&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Skills&#039;&#039;&#039;&lt;br /&gt;
* Knowledge 2&lt;br /&gt;
* Entertainment 2 -- carved wooden flute&lt;br /&gt;
* Athletics 2&lt;br /&gt;
* Medicine 2&lt;br /&gt;
*Languages: Common&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Attacks:&#039;&#039;&#039;&lt;br /&gt;
*Melee: Twin Flails. +0, 2K1. (Also gets 1D damage for unarmed fighting)&lt;br /&gt;
*Ranged: Sling. +0, 1D, Range 3&amp;quot;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Equipment&#039;&#039;&#039;&lt;br /&gt;
*Armor: Leather&lt;br /&gt;
*R. Hand Flail&lt;br /&gt;
*L. Hand Flail&lt;br /&gt;
*Relic Antidote Potion&lt;br /&gt;
*Relic&lt;br /&gt;
*Gold: 0&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Items&#039;&#039;&#039;&lt;br /&gt;
*(You have a number of item slots equal to your strength score.)&lt;br /&gt;
* Sling and bullets&lt;br /&gt;
* &lt;br /&gt;
*&lt;br /&gt;
*&lt;br /&gt;
*&lt;br /&gt;
*&lt;br /&gt;
*&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Spells&#039;&#039;&#039;&lt;br /&gt;
*Level 1: 2&lt;br /&gt;
Cure&lt;br /&gt;
*Level 2&lt;br /&gt;
**&lt;br /&gt;
&lt;br /&gt;
==Eilowyn==&lt;br /&gt;
[[File:Eilowyn-wizard-sprite.png|left|frameless]]Her father is the Mayor’s biggest business rival. Her mother was a wandering Wizard who stayed in the village for a year, long enough to bear a child, then moved on. She was raised to marry someone who would inherit the business from her father, but always wanted to follow in her mother&#039;s footsteps.&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
*Class: Wizard&lt;br /&gt;
*Level: 2&lt;br /&gt;
*XP: 37/60&lt;br /&gt;
*DF: 7&lt;br /&gt;
*Resistance: +0&lt;br /&gt;
*HP: 8/12&lt;br /&gt;
*Initiative: +0&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
*Strength: 6 (+0)&lt;br /&gt;
*Dexterity: 6 (+0)&lt;br /&gt;
*Intelligence: 12 (+2)&lt;br /&gt;
*Willpower: 6 (+0)&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Skills&#039;&#039;&#039;&lt;br /&gt;
*Civics 3&lt;br /&gt;
*Diplomacy 3 (fine clothing)&lt;br /&gt;
*Knowledge 2&lt;br /&gt;
*Perception 2&lt;br /&gt;
*Languages: Common, ?, ?&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Attacks:&#039;&#039;&#039;&lt;br /&gt;
*Melee: thunder staff. +0, 1D, two-handed&lt;br /&gt;
*Ranged: thunder staff, 5&amp;quot; range, +0, 1D lightning, two-handed&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Equipment&#039;&#039;&#039;&lt;br /&gt;
*Armor: leather&lt;br /&gt;
*R. Hand: thunder staff&lt;br /&gt;
*L. Hand: thunder staff&lt;br /&gt;
*Relic&lt;br /&gt;
*Relic&lt;br /&gt;
*Gold: 175G&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Items&#039;&#039;&#039;&lt;br /&gt;
*lantern&lt;br /&gt;
*thunder staff recharge crystal&lt;br /&gt;
*&lt;br /&gt;
*&lt;br /&gt;
*&lt;br /&gt;
*&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Spells&#039;&#039;&#039;&lt;br /&gt;
*Level 1&lt;br /&gt;
**Pain&lt;br /&gt;
**(empty slot)&lt;br /&gt;
&lt;br /&gt;
==Lothario==&lt;br /&gt;
Lothario has no problem being the village hero, and enjoys his responsibilities and duties.&lt;br /&gt;
&lt;br /&gt;
*Class: Wizard&lt;br /&gt;
*Level: 1&lt;br /&gt;
*XP: 21/60&lt;br /&gt;
*DF: 7&lt;br /&gt;
*Resistance: +0&lt;br /&gt;
*HP: 6/6&lt;br /&gt;
*Initiative: +1&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
*Strength: 4 (-1)&lt;br /&gt;
*Dexterity: 9 (+1)&lt;br /&gt;
*Intelligence: 11 (+1)&lt;br /&gt;
*Willpower: 6&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Skills&#039;&#039;&#039;&lt;br /&gt;
*Diplomacy 2&lt;br /&gt;
*Knowledge 2&lt;br /&gt;
*Occult 2&lt;br /&gt;
*Stealth 2&lt;br /&gt;
*Trade 2&lt;br /&gt;
&lt;br /&gt;
*Languages: Common&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Attacks:&#039;&#039;&#039;&lt;br /&gt;
*Melee: (List Weapon). +(Hit Bonus), (Damage). (Any other relevant factors.) &lt;br /&gt;
*Ranged: Sling, +1, 1D, full ammo&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Equipment&#039;&#039;&#039;&lt;br /&gt;
*Armor&lt;br /&gt;
*lantern &lt;br /&gt;
*sling&lt;br /&gt;
*Relic&lt;br /&gt;
*Relic&lt;br /&gt;
*Gold:&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Items&#039;&#039;&#039;&lt;br /&gt;
*4 slots&lt;br /&gt;
*Healing potion. Heals 2K1 damage&lt;br /&gt;
*Freeze Scroll. Deals 2D damage&lt;br /&gt;
*&lt;br /&gt;
&#039;&#039;&#039;Gold&#039;&#039;&#039;&lt;br /&gt;
*20 gold coins&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Class Abilities&#039;&#039;&#039;&lt;br /&gt;
*&lt;br /&gt;
*&lt;br /&gt;
*&lt;br /&gt;
*&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Spells&#039;&#039;&#039;&lt;br /&gt;
*Level 1&lt;br /&gt;
** Sleep&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
*Level 2&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
&lt;br /&gt;
==Triss==&lt;br /&gt;
*Class: Fighter&lt;br /&gt;
*Level: 2&lt;br /&gt;
*XP: 21/60&lt;br /&gt;
*DF: 8&lt;br /&gt;
*Resistance: +0&lt;br /&gt;
*HP: 25/25&lt;br /&gt;
*Initiative: +1&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
*Strength: 11 (+1)&lt;br /&gt;
*Dexterity: 9 (+1)&lt;br /&gt;
*Intelligence: 4 (-1)&lt;br /&gt;
*Willpower: 6&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Skills&#039;&#039;&#039;&lt;br /&gt;
*(List skill name, rank, and any associated equipment&lt;br /&gt;
* Outdoors 2 (Tent, Pack, Flint, Mirror, minishovel, ball of twine, pot)&lt;br /&gt;
* Athletics 2 (rope)&lt;br /&gt;
* Perception 2 (spy glass)&lt;br /&gt;
*&lt;br /&gt;
*Languages:&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Attacks:&#039;&#039;&#039;&lt;br /&gt;
*Melee: Sword and Axe. +1, 2K1.  &lt;br /&gt;
*Ranged: (List Weapon). +(Hit Bonus), (Damage). (Any other relevant factors.) &lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Equipment&#039;&#039;&#039;&lt;br /&gt;
*Leather Armor&lt;br /&gt;
*R. Hand Sword&lt;br /&gt;
*L. Hand Axe&lt;br /&gt;
*Relic&lt;br /&gt;
*Relic&lt;br /&gt;
*Gold: 118&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Items&#039;&#039;&#039;&lt;br /&gt;
*(You have a number of item slots equal to your strength score.)&lt;br /&gt;
* Healing Potion&lt;br /&gt;
* Lantern&lt;br /&gt;
*&lt;br /&gt;
*&lt;br /&gt;
*&lt;br /&gt;
*&lt;br /&gt;
*&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Class Abilities&#039;&#039;&#039;&lt;br /&gt;
* Smash Dice x2 1d6&lt;br /&gt;
*&lt;br /&gt;
*&lt;br /&gt;
*&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Spells&#039;&#039;&#039;&lt;br /&gt;
*Level 1&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
*Level 2&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
&lt;br /&gt;
==Blank Character Form==&lt;br /&gt;
*Class:&lt;br /&gt;
*Level:&lt;br /&gt;
*XP: X/Y&lt;br /&gt;
*DF:&lt;br /&gt;
*Resistance:&lt;br /&gt;
*HP: X/Y&lt;br /&gt;
*Initiative:&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
*Strength: &lt;br /&gt;
*Dexterity:&lt;br /&gt;
*Intelligence:&lt;br /&gt;
*Willpower:&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Skills&#039;&#039;&#039;&lt;br /&gt;
*(List skill name, rank, and any associated equipment&lt;br /&gt;
*&lt;br /&gt;
*&lt;br /&gt;
*&lt;br /&gt;
*&lt;br /&gt;
*Languages:&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Attacks:&#039;&#039;&#039;&lt;br /&gt;
*Melee: (List Weapon). +(Hit Bonus), (Damage). (Any other relevant factors.) &lt;br /&gt;
*Ranged: (List Weapon). +(Hit Bonus), (Damage). (Any other relevant factors.) &lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Equipment&#039;&#039;&#039;&lt;br /&gt;
*Armor&lt;br /&gt;
*R. Hand&lt;br /&gt;
*L. Hand&lt;br /&gt;
*Relic&lt;br /&gt;
*Relic&lt;br /&gt;
*Gold:&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Items&#039;&#039;&#039;&lt;br /&gt;
*(You have a number of item slots equal to your strength score.)&lt;br /&gt;
*&lt;br /&gt;
*&lt;br /&gt;
*&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Class Abilities&#039;&#039;&#039;&lt;br /&gt;
*&lt;br /&gt;
*&lt;br /&gt;
*&lt;br /&gt;
*&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Spells&#039;&#039;&#039;&lt;br /&gt;
*Level 1&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
*Level 2&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
&lt;br /&gt;
= NPCs =&lt;br /&gt;
&lt;br /&gt;
==Coral Beach==&lt;br /&gt;
*Count Gustav, the ruler of the county. Is rich enough to have a retinue of abhumans. Count Gustav is a largely distant ruler, and the people are mostly satisfied with his reticence to micromanage them.&lt;br /&gt;
*Mayor Weathering, the unusually young woman elected to lead civic affairs. She&#039;s dedicated and competent, but doesn&#039;t always have the resources to back up her plans.&lt;br /&gt;
*Sir Ash, the knight and champion. He&#039;s fairly elderly, and at this juncture of his life is not the swordsman he once was. The office is largely ceremonial in any case.&lt;br /&gt;
*Sister Carissa, the white magician. A monk of accomplishment in her younger days, her powers too have faded somewhat through time and disuse. She is still considered a great asset to the community due to her work as a healer, even without those grades of spells she can no longer channel.&lt;br /&gt;
*Magus Quarl, the black magician. No one has any great sense of how powerful he is, nor is anyone volunteering to help make the determination. Quarl is reputed to know many secrets and lore apart from his accomplishment with offensive magics, a situation which is not always the case. &lt;br /&gt;
*Winda Flowers lives near the graveyard, and is reputed to be a bit of a Seer, or Sir Ash believes she is. They don&#039;t let her play cards at Jack&#039;s Lantern Tavern anymore, certainly.&lt;br /&gt;
*Delvene is a Neko abhuman who serves Count Gustav. She wears an oilskin greatcoat and has an arch and precise manner of speech. On one occasion a rowdy cowboy took offense to one of the Count&#039;s announcements and threw his beer on her. She perforated his spleen before the glass hit the floor. &lt;br /&gt;
*Gerhart is the city&#039;s Chief Engineer. He would like for the infrastructure that he inherited to still be working when he passes it on, but is cynically prepared for the alternative.&lt;br /&gt;
&lt;br /&gt;
==Travelers==&lt;br /&gt;
*Captain Naevia, captain of the Emerald, which sails out of Port Nanto.&lt;br /&gt;
&lt;br /&gt;
= Game Notes &amp;amp; Quests =&lt;br /&gt;
*&amp;lt;del&amp;gt;Fix the lighthouse: 25XP&amp;lt;/del&amp;gt;&lt;br /&gt;
*&amp;lt;del&amp;gt;Explore lighthouse basemment: 25XP&amp;lt;/del&amp;gt;&lt;br /&gt;
*Retrieve signet ring: 25XP&lt;br /&gt;
*Find and install a replacement for the lighthouse: 25XP&lt;br /&gt;
*Visit Port Nanto: 50XP&lt;br /&gt;
&lt;br /&gt;
= The Setting &amp;amp; Maps =&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= House Rules =&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Important Threads =&lt;br /&gt;
*[https://img.4plebs.org/boards/tg/image/1378/21/1378215838453.pdf PDF of Retro Phaze]&lt;br /&gt;
*[https://forum.rpg.net/showthread.php?829313-Recruitment-Retro-Phaze-Chaos-Chaos Recruitment Thread]&lt;br /&gt;
*[https://forum.rpg.net/showthread.php?829487-Retro-Phaze-Chaos-Chaos IC Thread]&lt;br /&gt;
*[https://forum.rpg.net/showthread.php?829485-Retro-Phaze-Chaos-Chaos OOC Thread]&lt;br /&gt;
*[https://docs.google.com/drawings/d/1xkBqz64liwrAKrU1NUwG_DMOhWTjrGzqQiHJ-Pf0bJQ/edit?usp=sharing Battle Map]&lt;/div&gt;</summary>
		<author><name>Graograman</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Retro_Phaze:_Chaos,_Chaos&amp;diff=340813</id>
		<title>Retro Phaze: Chaos, Chaos</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Retro_Phaze:_Chaos,_Chaos&amp;diff=340813"/>
		<updated>2018-07-09T20:06:54Z</updated>

		<summary type="html">&lt;p&gt;Graograman: /* Bastian */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A campaign of Retro Phaze, run by The Wyzard&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= The Heroes =&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Bastian==&lt;br /&gt;
[[File:bastian.png]]Bastian inherited Fenrir from his misterious mother. Growing up amidst tales of her adventures and exploits, he became and adventurer to follow in her footsteps.&lt;br /&gt;
*Class: Rogue&lt;br /&gt;
*Level: 2&lt;br /&gt;
*XP: 21/60&lt;br /&gt;
*DF: 8&lt;br /&gt;
*Resistance: 0&lt;br /&gt;
*HP: 16/16&lt;br /&gt;
*Initiative: +1&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
*Strength: 6 (0)&lt;br /&gt;
*Dexterity: 9 (+1)&lt;br /&gt;
*Intelligence: 9 (+1)&lt;br /&gt;
*Willpower: 6 (0)&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Skills&#039;&#039;&#039;&lt;br /&gt;
* Mechanics 2&lt;br /&gt;
* Perception 3&lt;br /&gt;
* Thievery 2&lt;br /&gt;
* Stealth 2&lt;br /&gt;
*Languages:&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Attacks:&#039;&#039;&#039;&lt;br /&gt;
*Melee: Dagger. +0, 1D. &lt;br /&gt;
*Ranged: Fenrir. +1, 1D. Range 8 &lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Equipment&#039;&#039;&#039;&lt;br /&gt;
*Armor: Leather (+7 DF)&lt;br /&gt;
*R. Hand: Fenrir&lt;br /&gt;
*L. Hand: Fenrir&lt;br /&gt;
*&lt;br /&gt;
*&lt;br /&gt;
*Gold: 28g&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Items&#039;&#039;&#039;&lt;br /&gt;
* Ammo&lt;br /&gt;
* Dagger&lt;br /&gt;
* Lantern&lt;br /&gt;
* Healing potion&lt;br /&gt;
* &lt;br /&gt;
*&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Class Abilities&#039;&#039;&#039;&lt;br /&gt;
* Lands criticals on 11 - 12&lt;br /&gt;
* Marksman(+1 range)&lt;br /&gt;
*&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
==Congee==&lt;br /&gt;
[[File:Congee.gif]]&lt;br /&gt;
Congee was found at the gates of the local monastery as a baby. He enjoys cooking and meditating!&lt;br /&gt;
*Class: Monk&lt;br /&gt;
*Level: 2&lt;br /&gt;
*XP: 20/20&lt;br /&gt;
*DF: 7&lt;br /&gt;
*Resistance: +1&lt;br /&gt;
*HP: 12/12&lt;br /&gt;
*Initiative: +0&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
*Strength:  7&lt;br /&gt;
*Dexterity: 6&lt;br /&gt;
*Intelligence: 6&lt;br /&gt;
*Willpower: 11&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Skills&#039;&#039;&#039;&lt;br /&gt;
* Knowledge 2&lt;br /&gt;
* Entertainment 2 -- carved wooden flute&lt;br /&gt;
* Athletics 2&lt;br /&gt;
* Medicine 2&lt;br /&gt;
*Languages: Common&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Attacks:&#039;&#039;&#039;&lt;br /&gt;
*Melee: Twin Flails. +0, 2K1. (Also gets 1D damage for unarmed fighting)&lt;br /&gt;
*Ranged: Sling. +0, 1D, Range 3&amp;quot;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Equipment&#039;&#039;&#039;&lt;br /&gt;
*Armor: Leather&lt;br /&gt;
*R. Hand Flail&lt;br /&gt;
*L. Hand Flail&lt;br /&gt;
*Relic Antidote Potion&lt;br /&gt;
*Relic&lt;br /&gt;
*Gold: 0&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Items&#039;&#039;&#039;&lt;br /&gt;
*(You have a number of item slots equal to your strength score.)&lt;br /&gt;
* Sling and bullets&lt;br /&gt;
* &lt;br /&gt;
*&lt;br /&gt;
*&lt;br /&gt;
*&lt;br /&gt;
*&lt;br /&gt;
*&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Spells&#039;&#039;&#039;&lt;br /&gt;
*Level 1: 2&lt;br /&gt;
Cure&lt;br /&gt;
*Level 2&lt;br /&gt;
**&lt;br /&gt;
&lt;br /&gt;
==Eilowyn==&lt;br /&gt;
[[File:Eilowyn-wizard-sprite.png|left|frameless]]Her father is the Mayor’s biggest business rival. Her mother was a wandering Wizard who stayed in the village for a year, long enough to bear a child, then moved on. She was raised to marry someone who would inherit the business from her father, but always wanted to follow in her mother&#039;s footsteps.&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
*Class: Wizard&lt;br /&gt;
*Level: 2&lt;br /&gt;
*XP: 22/60&lt;br /&gt;
*DF: 7&lt;br /&gt;
*Resistance: +0&lt;br /&gt;
*HP: 8/12&lt;br /&gt;
*Initiative: +0&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
*Strength: 6 (+0)&lt;br /&gt;
*Dexterity: 6 (+0)&lt;br /&gt;
*Intelligence: 12 (+2)&lt;br /&gt;
*Willpower: 6 (+0)&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Skills&#039;&#039;&#039;&lt;br /&gt;
*Civics 3&lt;br /&gt;
*Diplomacy 3 (fine clothing)&lt;br /&gt;
*Knowledge 2&lt;br /&gt;
*Perception 2&lt;br /&gt;
*Languages: Common, ?, ?&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Attacks:&#039;&#039;&#039;&lt;br /&gt;
*Melee: thunder staff. +0, 1D, two-handed&lt;br /&gt;
*Ranged: thunder staff, 5&amp;quot; range, +0, 1D lightning, two-handed&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Equipment&#039;&#039;&#039;&lt;br /&gt;
*Armor: leather&lt;br /&gt;
*R. Hand: thunder staff&lt;br /&gt;
*L. Hand: thunder staff&lt;br /&gt;
*Relic&lt;br /&gt;
*Relic&lt;br /&gt;
*Gold: 75G&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Items&#039;&#039;&#039;&lt;br /&gt;
*lantern&lt;br /&gt;
*thunder staff recharge crystal&lt;br /&gt;
*&lt;br /&gt;
*&lt;br /&gt;
*&lt;br /&gt;
*&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Spells&#039;&#039;&#039;&lt;br /&gt;
*Level 1&lt;br /&gt;
**Pain&lt;br /&gt;
**(empty slot)&lt;br /&gt;
&lt;br /&gt;
==Lothario==&lt;br /&gt;
Lothario has no problem being the village hero, and enjoys his responsibilities and duties.&lt;br /&gt;
&lt;br /&gt;
*Class: Wizard&lt;br /&gt;
*Level: 1&lt;br /&gt;
*XP: 21/60&lt;br /&gt;
*DF: 7&lt;br /&gt;
*Resistance: +0&lt;br /&gt;
*HP: 6/6&lt;br /&gt;
*Initiative: +1&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
*Strength: 4 (-1)&lt;br /&gt;
*Dexterity: 9 (+1)&lt;br /&gt;
*Intelligence: 11 (+1)&lt;br /&gt;
*Willpower: 6&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Skills&#039;&#039;&#039;&lt;br /&gt;
*Diplomacy 2&lt;br /&gt;
*Knowledge 2&lt;br /&gt;
*Occult 2&lt;br /&gt;
*Stealth 2&lt;br /&gt;
*Trade 2&lt;br /&gt;
&lt;br /&gt;
*Languages: Common&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Attacks:&#039;&#039;&#039;&lt;br /&gt;
*Melee: (List Weapon). +(Hit Bonus), (Damage). (Any other relevant factors.) &lt;br /&gt;
*Ranged: Sling, +1, 1D, full ammo&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Equipment&#039;&#039;&#039;&lt;br /&gt;
*Armor&lt;br /&gt;
*lantern &lt;br /&gt;
*sling&lt;br /&gt;
*Relic&lt;br /&gt;
*Relic&lt;br /&gt;
*Gold:&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Items&#039;&#039;&#039;&lt;br /&gt;
*4 slots&lt;br /&gt;
*Healing potion. Heals 2K1 damage&lt;br /&gt;
*Freeze Scroll. Deals 2D damage&lt;br /&gt;
*&lt;br /&gt;
&#039;&#039;&#039;Gold&#039;&#039;&#039;&lt;br /&gt;
*20 gold coins&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Class Abilities&#039;&#039;&#039;&lt;br /&gt;
*&lt;br /&gt;
*&lt;br /&gt;
*&lt;br /&gt;
*&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Spells&#039;&#039;&#039;&lt;br /&gt;
*Level 1&lt;br /&gt;
** Sleep&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
*Level 2&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
&lt;br /&gt;
==Triss==&lt;br /&gt;
*Class: Fighter&lt;br /&gt;
*Level: 2&lt;br /&gt;
*XP: 21/60&lt;br /&gt;
*DF: 8&lt;br /&gt;
*Resistance: +0&lt;br /&gt;
*HP: 25/25&lt;br /&gt;
*Initiative: +1&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
*Strength: 11 (+1)&lt;br /&gt;
*Dexterity: 9 (+1)&lt;br /&gt;
*Intelligence: 4 (-1)&lt;br /&gt;
*Willpower: 6&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Skills&#039;&#039;&#039;&lt;br /&gt;
*(List skill name, rank, and any associated equipment&lt;br /&gt;
* Outdoors 2 (Tent, Pack, Flint, Mirror, minishovel, ball of twine, pot)&lt;br /&gt;
* Athletics 2 (rope)&lt;br /&gt;
* Perception 2 (spy glass)&lt;br /&gt;
*&lt;br /&gt;
*Languages:&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Attacks:&#039;&#039;&#039;&lt;br /&gt;
*Melee: Sword and Axe. +1, 2K1.  &lt;br /&gt;
*Ranged: (List Weapon). +(Hit Bonus), (Damage). (Any other relevant factors.) &lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Equipment&#039;&#039;&#039;&lt;br /&gt;
*Leather Armor&lt;br /&gt;
*R. Hand Sword&lt;br /&gt;
*L. Hand Axe&lt;br /&gt;
*Relic&lt;br /&gt;
*Relic&lt;br /&gt;
*Gold: 118&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Items&#039;&#039;&#039;&lt;br /&gt;
*(You have a number of item slots equal to your strength score.)&lt;br /&gt;
* Healing Potion&lt;br /&gt;
* Lantern&lt;br /&gt;
*&lt;br /&gt;
*&lt;br /&gt;
*&lt;br /&gt;
*&lt;br /&gt;
*&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Class Abilities&#039;&#039;&#039;&lt;br /&gt;
* Smash Dice x2 1d6&lt;br /&gt;
*&lt;br /&gt;
*&lt;br /&gt;
*&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Spells&#039;&#039;&#039;&lt;br /&gt;
*Level 1&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
*Level 2&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
&lt;br /&gt;
==Blank Character Form==&lt;br /&gt;
*Class:&lt;br /&gt;
*Level:&lt;br /&gt;
*XP: X/Y&lt;br /&gt;
*DF:&lt;br /&gt;
*Resistance:&lt;br /&gt;
*HP: X/Y&lt;br /&gt;
*Initiative:&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
*Strength: &lt;br /&gt;
*Dexterity:&lt;br /&gt;
*Intelligence:&lt;br /&gt;
*Willpower:&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Skills&#039;&#039;&#039;&lt;br /&gt;
*(List skill name, rank, and any associated equipment&lt;br /&gt;
*&lt;br /&gt;
*&lt;br /&gt;
*&lt;br /&gt;
*&lt;br /&gt;
*Languages:&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Attacks:&#039;&#039;&#039;&lt;br /&gt;
*Melee: (List Weapon). +(Hit Bonus), (Damage). (Any other relevant factors.) &lt;br /&gt;
*Ranged: (List Weapon). +(Hit Bonus), (Damage). (Any other relevant factors.) &lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Equipment&#039;&#039;&#039;&lt;br /&gt;
*Armor&lt;br /&gt;
*R. Hand&lt;br /&gt;
*L. Hand&lt;br /&gt;
*Relic&lt;br /&gt;
*Relic&lt;br /&gt;
*Gold:&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Items&#039;&#039;&#039;&lt;br /&gt;
*(You have a number of item slots equal to your strength score.)&lt;br /&gt;
*&lt;br /&gt;
*&lt;br /&gt;
*&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Class Abilities&#039;&#039;&#039;&lt;br /&gt;
*&lt;br /&gt;
*&lt;br /&gt;
*&lt;br /&gt;
*&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Spells&#039;&#039;&#039;&lt;br /&gt;
*Level 1&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
*Level 2&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
&lt;br /&gt;
= NPCs =&lt;br /&gt;
&lt;br /&gt;
==Coral Beach==&lt;br /&gt;
*Count Gustav, the ruler of the county. Is rich enough to have a retinue of abhumans. Count Gustav is a largely distant ruler, and the people are mostly satisfied with his reticence to micromanage them.&lt;br /&gt;
*Mayor Weathering, the unusually young woman elected to lead civic affairs. She&#039;s dedicated and competent, but doesn&#039;t always have the resources to back up her plans.&lt;br /&gt;
*Sir Ash, the knight and champion. He&#039;s fairly elderly, and at this juncture of his life is not the swordsman he once was. The office is largely ceremonial in any case.&lt;br /&gt;
*Sister Carissa, the white magician. A monk of accomplishment in her younger days, her powers too have faded somewhat through time and disuse. She is still considered a great asset to the community due to her work as a healer, even without those grades of spells she can no longer channel.&lt;br /&gt;
*Magus Quarl, the black magician. No one has any great sense of how powerful he is, nor is anyone volunteering to help make the determination. Quarl is reputed to know many secrets and lore apart from his accomplishment with offensive magics, a situation which is not always the case. &lt;br /&gt;
*Winda Flowers lives near the graveyard, and is reputed to be a bit of a Seer, or Sir Ash believes she is. They don&#039;t let her play cards at Jack&#039;s Lantern Tavern anymore, certainly.&lt;br /&gt;
*Delvene is a Neko abhuman who serves Count Gustav. She wears an oilskin greatcoat and has an arch and precise manner of speech. On one occasion a rowdy cowboy took offense to one of the Count&#039;s announcements and threw his beer on her. She perforated his spleen before the glass hit the floor. &lt;br /&gt;
*Gerhart is the city&#039;s Chief Engineer. He would like for the infrastructure that he inherited to still be working when he passes it on, but is cynically prepared for the alternative.&lt;br /&gt;
&lt;br /&gt;
==Travelers==&lt;br /&gt;
*Captain Naevia, captain of the Emerald, which sails out of Port Nanto.&lt;br /&gt;
&lt;br /&gt;
= Game Notes &amp;amp; Quests =&lt;br /&gt;
*&amp;lt;del&amp;gt;Fix the lighthouse: 25XP&amp;lt;/del&amp;gt;&lt;br /&gt;
*Explore lighthouse basemment: 25XP&lt;br /&gt;
*Retrieve signet ring: 25XP&lt;br /&gt;
*Find and install a replacement for the lighthouse: 25XP&lt;br /&gt;
*Visit Port Nanto: 50XP&lt;br /&gt;
&lt;br /&gt;
= The Setting &amp;amp; Maps =&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= House Rules =&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Important Threads =&lt;br /&gt;
*[https://img.4plebs.org/boards/tg/image/1378/21/1378215838453.pdf PDF of Retro Phaze]&lt;br /&gt;
*[https://forum.rpg.net/showthread.php?829313-Recruitment-Retro-Phaze-Chaos-Chaos Recruitment Thread]&lt;br /&gt;
*[https://forum.rpg.net/showthread.php?829487-Retro-Phaze-Chaos-Chaos IC Thread]&lt;br /&gt;
*[https://forum.rpg.net/showthread.php?829485-Retro-Phaze-Chaos-Chaos OOC Thread]&lt;br /&gt;
*[https://docs.google.com/drawings/d/1xkBqz64liwrAKrU1NUwG_DMOhWTjrGzqQiHJ-Pf0bJQ/edit?usp=sharing Battle Map]&lt;/div&gt;</summary>
		<author><name>Graograman</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Retro_Phaze:_Chaos,_Chaos&amp;diff=339652</id>
		<title>Retro Phaze: Chaos, Chaos</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Retro_Phaze:_Chaos,_Chaos&amp;diff=339652"/>
		<updated>2018-06-16T11:37:43Z</updated>

		<summary type="html">&lt;p&gt;Graograman: /* Bastian */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A campaign of Retro Phaze, run by The Wyzard&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= The Heroes =&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Bastian==&lt;br /&gt;
[[File:bastian.png]]Bastian inherited Fenrir from his misterious mother. Growing up amidst tales of her adventures and exploits, he became and adventurer to follow in her footsteps.&lt;br /&gt;
*Class: Rogue&lt;br /&gt;
*Level: 1&lt;br /&gt;
*XP: 15/20&lt;br /&gt;
*DF: 8&lt;br /&gt;
*Resistance: 0&lt;br /&gt;
*HP: 0/12&lt;br /&gt;
*Initiative:&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
*Strength: 6 (0)&lt;br /&gt;
*Dexterity: 9 (+1)&lt;br /&gt;
*Intelligence: 9 (+1)&lt;br /&gt;
*Willpower: 6 (0)&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Skills&#039;&#039;&#039;&lt;br /&gt;
* Mechanics 2&lt;br /&gt;
* Perception 3&lt;br /&gt;
* Thievery 2&lt;br /&gt;
* Stealth 2&lt;br /&gt;
*Languages:&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Attacks:&#039;&#039;&#039;&lt;br /&gt;
*Melee: Dagger. +0, 1D. &lt;br /&gt;
*Ranged: Fenrir. +1, 1D. Range 8 &lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Equipment&#039;&#039;&#039;&lt;br /&gt;
*Armor: Leather (+7 DF)&lt;br /&gt;
*R. Hand: Fenrir&lt;br /&gt;
*L. Hand: Fenrir&lt;br /&gt;
*&lt;br /&gt;
*&lt;br /&gt;
*Gold: 0g&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Items&#039;&#039;&#039;&lt;br /&gt;
* Ammo&lt;br /&gt;
* Dagger&lt;br /&gt;
* Lantern&lt;br /&gt;
* Healing potion&lt;br /&gt;
* Healing potion&lt;br /&gt;
*&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Class Abilities&#039;&#039;&#039;&lt;br /&gt;
* Lands criticals on 11 - 12&lt;br /&gt;
* Marksman(+1 range)&lt;br /&gt;
*&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
==Congee==&lt;br /&gt;
[[File:Congee.gif]]&lt;br /&gt;
Congee was found at the gates of the local monastery as a baby. He enjoys cooking and meditating!&lt;br /&gt;
*Class: Monk&lt;br /&gt;
*Level: 1&lt;br /&gt;
*XP: 0/20&lt;br /&gt;
*DF: 7&lt;br /&gt;
*Resistance: +1&lt;br /&gt;
*HP: 12/12&lt;br /&gt;
*Initiative: +0&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
*Strength:  7&lt;br /&gt;
*Dexterity: 6&lt;br /&gt;
*Intelligence: 6&lt;br /&gt;
*Willpower: 11&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Skills&#039;&#039;&#039;&lt;br /&gt;
* Knowledge 2&lt;br /&gt;
* Entertainment 2 -- carved wooden flute&lt;br /&gt;
* Athletics 2&lt;br /&gt;
* Medicine 2&lt;br /&gt;
*Languages: Common&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Attacks:&#039;&#039;&#039;&lt;br /&gt;
*Melee: Twin Flails. +0, 2K1. (Also gets 1D damage for unarmed fighting)&lt;br /&gt;
*Ranged: Sling. +0, 1D, Range 3&amp;quot;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Equipment&#039;&#039;&#039;&lt;br /&gt;
*Armor: Leather&lt;br /&gt;
*R. Hand Flail&lt;br /&gt;
*L. Hand Flail&lt;br /&gt;
*Relic Antidote Potion&lt;br /&gt;
*Relic&lt;br /&gt;
*Gold: 0&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Items&#039;&#039;&#039;&lt;br /&gt;
*(You have a number of item slots equal to your strength score.)&lt;br /&gt;
* Sling and bullets&lt;br /&gt;
* &lt;br /&gt;
*&lt;br /&gt;
*&lt;br /&gt;
*&lt;br /&gt;
*&lt;br /&gt;
*&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Spells&#039;&#039;&#039;&lt;br /&gt;
*Level 1&lt;br /&gt;
Cure&lt;br /&gt;
*Level 2&lt;br /&gt;
**&lt;br /&gt;
&lt;br /&gt;
==Eilowyn==&lt;br /&gt;
[[File:Eilowyn-wizard-sprite.png|left|frameless]]Her father is the Mayor’s biggest business rival. Her mother was a wandering Wizard who stayed in the village for a year, long enough to bear a child, then moved on. She was raised to marry someone who would inherit the business from her father, but always wanted to follow in her mother&#039;s footsteps.&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
*Class: Wizard&lt;br /&gt;
*Level: 1&lt;br /&gt;
*XP: 15/20&lt;br /&gt;
*DF: 7&lt;br /&gt;
*Resistance: +0&lt;br /&gt;
*HP: 8/8&lt;br /&gt;
*Initiative: +0&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
*Strength: 6 (+0)&lt;br /&gt;
*Dexterity: 6 (+0)&lt;br /&gt;
*Intelligence: 12 (+2)&lt;br /&gt;
*Willpower: 6 (+0)&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Skills&#039;&#039;&#039;&lt;br /&gt;
*Civics 3&lt;br /&gt;
*Diplomacy 3 (fine clothing)&lt;br /&gt;
*Knowledge 2&lt;br /&gt;
*Perception 2&lt;br /&gt;
*Languages: Common, ?, ?&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Attacks:&#039;&#039;&#039;&lt;br /&gt;
*Melee: thunder staff. +0, 1D, two-handed&lt;br /&gt;
*Ranged: thunder staff, 5&amp;quot; range, +0, 1D lightning, two-handed&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Equipment&#039;&#039;&#039;&lt;br /&gt;
*Armor: leather&lt;br /&gt;
*R. Hand: thunder staff&lt;br /&gt;
*L. Hand: thunder staff&lt;br /&gt;
*Relic&lt;br /&gt;
*Relic&lt;br /&gt;
*Gold: 15G&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Items&#039;&#039;&#039;&lt;br /&gt;
*lantern&lt;br /&gt;
*thunder staff recharge crystal&lt;br /&gt;
*&lt;br /&gt;
*&lt;br /&gt;
*&lt;br /&gt;
*&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Spells&#039;&#039;&#039;&lt;br /&gt;
*Level 1&lt;br /&gt;
**Pain&lt;br /&gt;
&lt;br /&gt;
==Lothario==&lt;br /&gt;
Lothario has no problem being the village hero, and enjoys his responsibilities and duties.&lt;br /&gt;
&lt;br /&gt;
*Class: Wizard&lt;br /&gt;
*Level: 1&lt;br /&gt;
*XP: 15/20&lt;br /&gt;
*DF: 7&lt;br /&gt;
*Resistance: +0&lt;br /&gt;
*HP: 6/6&lt;br /&gt;
*Initiative: +1&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
*Strength: 4 (-1)&lt;br /&gt;
*Dexterity: 9 (+1)&lt;br /&gt;
*Intelligence: 11 (+1)&lt;br /&gt;
*Willpower: 6&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Skills&#039;&#039;&#039;&lt;br /&gt;
*Diplomacy 2&lt;br /&gt;
*Knowledge 2&lt;br /&gt;
*Occult 2&lt;br /&gt;
*Stealth 2&lt;br /&gt;
*Trade 2&lt;br /&gt;
&lt;br /&gt;
*Languages: Common&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Attacks:&#039;&#039;&#039;&lt;br /&gt;
*Melee: (List Weapon). +(Hit Bonus), (Damage). (Any other relevant factors.) &lt;br /&gt;
*Ranged: Sling, +1, 1D, full ammo&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Equipment&#039;&#039;&#039;&lt;br /&gt;
*Armor&lt;br /&gt;
*R. Hand&lt;br /&gt;
*sling&lt;br /&gt;
*Relic&lt;br /&gt;
*Relic&lt;br /&gt;
*Gold:&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Items&#039;&#039;&#039;&lt;br /&gt;
*4 slots&lt;br /&gt;
*Healing potion. Heals 2K1 damage&lt;br /&gt;
*Freeze Scroll. Deals 2D damage&lt;br /&gt;
*&lt;br /&gt;
&#039;&#039;&#039;Gold&#039;&#039;&#039;&lt;br /&gt;
*20 gold coins&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Class Abilities&#039;&#039;&#039;&lt;br /&gt;
*&lt;br /&gt;
*&lt;br /&gt;
*&lt;br /&gt;
*&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Spells&#039;&#039;&#039;&lt;br /&gt;
*Level 1&lt;br /&gt;
** Sleep&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
*Level 2&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
&lt;br /&gt;
==Triss==&lt;br /&gt;
*Class: Fighter&lt;br /&gt;
*Level: 1&lt;br /&gt;
*XP: 15/20&lt;br /&gt;
*DF: 8&lt;br /&gt;
*Resistance: +0&lt;br /&gt;
*HP: 20/20&lt;br /&gt;
*Initiative: +1&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
*Strength: 11 (+1)&lt;br /&gt;
*Dexterity: 9 (+1)&lt;br /&gt;
*Intelligence: 4 (-1)&lt;br /&gt;
*Willpower: 6&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Skills&#039;&#039;&#039;&lt;br /&gt;
*(List skill name, rank, and any associated equipment&lt;br /&gt;
* Outdoors 2&lt;br /&gt;
* Athletics 2&lt;br /&gt;
* Perception 2&lt;br /&gt;
*&lt;br /&gt;
*Languages:&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Attacks:&#039;&#039;&#039;&lt;br /&gt;
*Melee: Sword and Axe. +1, 2K1.  &lt;br /&gt;
*Ranged: (List Weapon). +(Hit Bonus), (Damage). (Any other relevant factors.) &lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Equipment&#039;&#039;&#039;&lt;br /&gt;
*Leather Armor&lt;br /&gt;
*R. Hand Sword&lt;br /&gt;
*L. Hand Axe&lt;br /&gt;
*Relic&lt;br /&gt;
*Relic&lt;br /&gt;
*Gold:&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Items&#039;&#039;&#039;&lt;br /&gt;
*(You have a number of item slots equal to your strength score.)&lt;br /&gt;
* Healing Potion&lt;br /&gt;
* Lantern&lt;br /&gt;
*&lt;br /&gt;
*&lt;br /&gt;
*&lt;br /&gt;
*&lt;br /&gt;
*&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Class Abilities&#039;&#039;&#039;&lt;br /&gt;
* Smash Dice 1d6&lt;br /&gt;
*&lt;br /&gt;
*&lt;br /&gt;
*&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Spells&#039;&#039;&#039;&lt;br /&gt;
*Level 1&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
*Level 2&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
&lt;br /&gt;
==Blank Character Form==&lt;br /&gt;
*Class:&lt;br /&gt;
*Level:&lt;br /&gt;
*XP: X/Y&lt;br /&gt;
*DF:&lt;br /&gt;
*Resistance:&lt;br /&gt;
*HP: X/Y&lt;br /&gt;
*Initiative:&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
*Strength: &lt;br /&gt;
*Dexterity:&lt;br /&gt;
*Intelligence:&lt;br /&gt;
*Willpower:&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Skills&#039;&#039;&#039;&lt;br /&gt;
*(List skill name, rank, and any associated equipment&lt;br /&gt;
*&lt;br /&gt;
*&lt;br /&gt;
*&lt;br /&gt;
*&lt;br /&gt;
*Languages:&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Attacks:&#039;&#039;&#039;&lt;br /&gt;
*Melee: (List Weapon). +(Hit Bonus), (Damage). (Any other relevant factors.) &lt;br /&gt;
*Ranged: (List Weapon). +(Hit Bonus), (Damage). (Any other relevant factors.) &lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Equipment&#039;&#039;&#039;&lt;br /&gt;
*Armor&lt;br /&gt;
*R. Hand&lt;br /&gt;
*L. Hand&lt;br /&gt;
*Relic&lt;br /&gt;
*Relic&lt;br /&gt;
*Gold:&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Items&#039;&#039;&#039;&lt;br /&gt;
*(You have a number of item slots equal to your strength score.)&lt;br /&gt;
*&lt;br /&gt;
*&lt;br /&gt;
*&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Class Abilities&#039;&#039;&#039;&lt;br /&gt;
*&lt;br /&gt;
*&lt;br /&gt;
*&lt;br /&gt;
*&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Spells&#039;&#039;&#039;&lt;br /&gt;
*Level 1&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
*Level 2&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
&lt;br /&gt;
= NPCs =&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Game Notes &amp;amp; Quests =&lt;br /&gt;
*&amp;lt;del&amp;gt;Fix the lighthouse: 25XP&amp;lt;/del&amp;gt;&lt;br /&gt;
*Explore lighthouse basemment: 25XP&lt;br /&gt;
*Retrieve signet ring: 25XP&lt;br /&gt;
*Find and install a replacement for the lighthouse: 25XP&lt;br /&gt;
*Visit Port Nanto: 50XP&lt;br /&gt;
&lt;br /&gt;
= The Setting &amp;amp; Maps =&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= House Rules =&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Important Threads =&lt;br /&gt;
*[https://img.4plebs.org/boards/tg/image/1378/21/1378215838453.pdf PDF of Retro Phaze]&lt;br /&gt;
*[https://forum.rpg.net/showthread.php?829313-Recruitment-Retro-Phaze-Chaos-Chaos Recruitment Thread]&lt;br /&gt;
*[https://forum.rpg.net/showthread.php?829487-Retro-Phaze-Chaos-Chaos IC Thread]&lt;br /&gt;
*[https://forum.rpg.net/showthread.php?829485-Retro-Phaze-Chaos-Chaos OOC Thread]&lt;br /&gt;
*[https://docs.google.com/drawings/d/1xkBqz64liwrAKrU1NUwG_DMOhWTjrGzqQiHJ-Pf0bJQ/edit?usp=sharing Battle Map]&lt;/div&gt;</summary>
		<author><name>Graograman</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Retro_Phaze:_Chaos,_Chaos&amp;diff=339414</id>
		<title>Retro Phaze: Chaos, Chaos</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Retro_Phaze:_Chaos,_Chaos&amp;diff=339414"/>
		<updated>2018-06-08T14:41:39Z</updated>

		<summary type="html">&lt;p&gt;Graograman: /* The Heroes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A campaign of Retro Phaze, run by The Wyzard&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= The Heroes =&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Bastian==&lt;br /&gt;
[[File:bastian.png]]Bastian inherited Fenrir from his misterious mother. Growing up amidst tales of her adventures and exploits, he became and adventurer to follow in her footsteps.&lt;br /&gt;
*Class: Rogue&lt;br /&gt;
*Level: 1&lt;br /&gt;
*XP: 0/20&lt;br /&gt;
*DF: 8&lt;br /&gt;
*Resistance: 0&lt;br /&gt;
*HP: 12/12&lt;br /&gt;
*Initiative:&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
*Strength: 6 (0)&lt;br /&gt;
*Dexterity: 9 (+1)&lt;br /&gt;
*Intelligence: 9 (+1)&lt;br /&gt;
*Willpower: 6 (0)&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Skills&#039;&#039;&#039;&lt;br /&gt;
* Mechanics 2&lt;br /&gt;
* Perception 3&lt;br /&gt;
* Thievery 2&lt;br /&gt;
* Stealth 2&lt;br /&gt;
*Languages:&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Attacks:&#039;&#039;&#039;&lt;br /&gt;
*Melee: Dagger. +0, 1D. &lt;br /&gt;
*Ranged: Fenrir. +1, 1D. Range 8 &lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Equipment&#039;&#039;&#039;&lt;br /&gt;
*Armor: Leather (+7 DF)&lt;br /&gt;
*R. Hand: Fenrir&lt;br /&gt;
*L. Hand: Fenrir&lt;br /&gt;
*&lt;br /&gt;
*&lt;br /&gt;
*Gold: 10g&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Items&#039;&#039;&#039;&lt;br /&gt;
* Ammo&lt;br /&gt;
* Dagger&lt;br /&gt;
* Lantern&lt;br /&gt;
*&lt;br /&gt;
*&lt;br /&gt;
*&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Class Abilities&#039;&#039;&#039;&lt;br /&gt;
* Lands criticals on 11 - 12&lt;br /&gt;
* Marksman(+1 range)&lt;br /&gt;
*&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
==Congee==&lt;br /&gt;
*Class: Monk&lt;br /&gt;
*Level: 1&lt;br /&gt;
*XP: 0/20&lt;br /&gt;
*DF: 7&lt;br /&gt;
*Resistance: +0&lt;br /&gt;
*HP: 12/12&lt;br /&gt;
*Initiative: +0&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
*Strength:  7&lt;br /&gt;
*Dexterity: 6&lt;br /&gt;
*Intelligence: 6&lt;br /&gt;
*Willpower: 11&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Skills&#039;&#039;&#039;&lt;br /&gt;
*(List skill name, rank, and any associated equipment&lt;br /&gt;
* Knowledge 2&lt;br /&gt;
* Entertainment 2 -- carved wooden flute&lt;br /&gt;
* Athletics 2&lt;br /&gt;
* Medicine 2&lt;br /&gt;
*Languages: Common&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Attacks:&#039;&#039;&#039;&lt;br /&gt;
*Melee: Twin Flails. +0, 2K1. (Also gets 1D damage for unarmed fighting)&lt;br /&gt;
*Ranged: (List Weapon). +(Hit Bonus), (Damage). (Any other relevant factors.) &lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Equipment&#039;&#039;&#039;&lt;br /&gt;
*Armor: Leather&lt;br /&gt;
*R. Hand Flail&lt;br /&gt;
*L. Hand Flail&lt;br /&gt;
*Relic Antidote Potion&lt;br /&gt;
*Relic&lt;br /&gt;
*Gold: 10&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Items&#039;&#039;&#039;&lt;br /&gt;
*(You have a number of item slots equal to your strength score.)&lt;br /&gt;
*&lt;br /&gt;
*&lt;br /&gt;
*&lt;br /&gt;
*&lt;br /&gt;
*&lt;br /&gt;
*&lt;br /&gt;
*&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Spells&#039;&#039;&#039;&lt;br /&gt;
*Level 1&lt;br /&gt;
Cure&lt;br /&gt;
*Level 2&lt;br /&gt;
**&lt;br /&gt;
&lt;br /&gt;
==Eilowyn==&lt;br /&gt;
[[File:Eilowyn-wizard-sprite.png|left|frameless]]Her father is the Mayor’s biggest business rival. Her mother was a wandering Wizard who stayed in the village for a year, long enough to bear a child, then moved on. She was raised to marry someone who would inherit the business from her father, but always wanted to follow in her mother&#039;s footsteps.&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
*Class: Wizard&lt;br /&gt;
*Level: 1&lt;br /&gt;
*XP: 0/20&lt;br /&gt;
*DF: 7&lt;br /&gt;
*Resistance: +0&lt;br /&gt;
*HP: 8/8&lt;br /&gt;
*Initiative: +0&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
*Strength: 6 (+0)&lt;br /&gt;
*Dexterity: 6 (+0)&lt;br /&gt;
*Intelligence: 12 (+2)&lt;br /&gt;
*Willpower: 6 (+0)&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Skills&#039;&#039;&#039;&lt;br /&gt;
*Civics 3&lt;br /&gt;
*Diplomacy 3 (fine clothing)&lt;br /&gt;
*Knowledge 2&lt;br /&gt;
*Perception 2&lt;br /&gt;
*Languages: Common, ?, ?&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Attacks:&#039;&#039;&#039;&lt;br /&gt;
*Melee: quarterstaff. +0, 1D. two-handed&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Equipment&#039;&#039;&#039;&lt;br /&gt;
*Armor: leather&lt;br /&gt;
*R. Hand: quarterstaff&lt;br /&gt;
*L. Hand: quarterstaff&lt;br /&gt;
*Relic&lt;br /&gt;
*Relic&lt;br /&gt;
*Gold: 70G&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Items&#039;&#039;&#039;&lt;br /&gt;
*lantern&lt;br /&gt;
*&lt;br /&gt;
*&lt;br /&gt;
*&lt;br /&gt;
*&lt;br /&gt;
*&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Spells&#039;&#039;&#039;&lt;br /&gt;
*Level 1&lt;br /&gt;
**Pain&lt;br /&gt;
&lt;br /&gt;
==Lothario==&lt;br /&gt;
Lothario has no problem being the village hero, and enjoys his responsibilities and duties.&lt;br /&gt;
&lt;br /&gt;
*Class: Wizard&lt;br /&gt;
*Level: 1&lt;br /&gt;
*XP: 0/20&lt;br /&gt;
*DF: 7&lt;br /&gt;
*Resistance: +0&lt;br /&gt;
*HP: 6/6&lt;br /&gt;
*Initiative: +1&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
*Strength: 4 (-1)&lt;br /&gt;
*Dexterity: 9 (+1)&lt;br /&gt;
*Intelligence: 11 (+1)&lt;br /&gt;
*Willpower: 6&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Skills&#039;&#039;&#039;&lt;br /&gt;
*Diplomacy 2&lt;br /&gt;
*Knowledge 2&lt;br /&gt;
*Occult 2&lt;br /&gt;
*Stealth 2&lt;br /&gt;
*Trade 2&lt;br /&gt;
&lt;br /&gt;
*Languages: Common&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Attacks:&#039;&#039;&#039;&lt;br /&gt;
*Melee: (List Weapon). +(Hit Bonus), (Damage). (Any other relevant factors.) &lt;br /&gt;
*Ranged: Sling, +1, 1D, full ammo&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Equipment&#039;&#039;&#039;&lt;br /&gt;
*Armor&lt;br /&gt;
*R. Hand&lt;br /&gt;
*sling&lt;br /&gt;
*Relic&lt;br /&gt;
*Relic&lt;br /&gt;
*Gold:&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Items&#039;&#039;&#039;&lt;br /&gt;
*4 slots&lt;br /&gt;
*Healing potion. Heals 2K1 damage&lt;br /&gt;
*Freeze Scroll. Deals 2D damage&lt;br /&gt;
*&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Class Abilities&#039;&#039;&#039;&lt;br /&gt;
*&lt;br /&gt;
*&lt;br /&gt;
*&lt;br /&gt;
*&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Spells&#039;&#039;&#039;&lt;br /&gt;
*Level 1&lt;br /&gt;
** Sleep&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
*Level 2&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
&lt;br /&gt;
==Triss==&lt;br /&gt;
*Class:&lt;br /&gt;
*Level:&lt;br /&gt;
*XP: X/Y&lt;br /&gt;
*DF:&lt;br /&gt;
*Resistance:&lt;br /&gt;
*HP: X/Y&lt;br /&gt;
*Initiative:&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
*Strength: &lt;br /&gt;
*Dexterity:&lt;br /&gt;
*Intelligence:&lt;br /&gt;
*Willpower:&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Skills&#039;&#039;&#039;&lt;br /&gt;
*(List skill name, rank, and any associated equipment&lt;br /&gt;
*&lt;br /&gt;
*&lt;br /&gt;
*&lt;br /&gt;
*&lt;br /&gt;
*Languages:&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Attacks:&#039;&#039;&#039;&lt;br /&gt;
*Melee: (List Weapon). +(Hit Bonus), (Damage). (Any other relevant factors.) &lt;br /&gt;
*Ranged: (List Weapon). +(Hit Bonus), (Damage). (Any other relevant factors.) &lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Equipment&#039;&#039;&#039;&lt;br /&gt;
*Armor&lt;br /&gt;
*R. Hand&lt;br /&gt;
*L. Hand&lt;br /&gt;
*Relic&lt;br /&gt;
*Relic&lt;br /&gt;
*Gold:&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Items&#039;&#039;&#039;&lt;br /&gt;
*(You have a number of item slots equal to your strength score.)&lt;br /&gt;
*&lt;br /&gt;
*&lt;br /&gt;
*&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Class Abilities&#039;&#039;&#039;&lt;br /&gt;
*&lt;br /&gt;
*&lt;br /&gt;
*&lt;br /&gt;
*&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Spells&#039;&#039;&#039;&lt;br /&gt;
*Level 1&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
*Level 2&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
&lt;br /&gt;
==Blank Character Form==&lt;br /&gt;
*Class:&lt;br /&gt;
*Level:&lt;br /&gt;
*XP: X/Y&lt;br /&gt;
*DF:&lt;br /&gt;
*Resistance:&lt;br /&gt;
*HP: X/Y&lt;br /&gt;
*Initiative:&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
*Strength: &lt;br /&gt;
*Dexterity:&lt;br /&gt;
*Intelligence:&lt;br /&gt;
*Willpower:&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Skills&#039;&#039;&#039;&lt;br /&gt;
*(List skill name, rank, and any associated equipment&lt;br /&gt;
*&lt;br /&gt;
*&lt;br /&gt;
*&lt;br /&gt;
*&lt;br /&gt;
*Languages:&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Attacks:&#039;&#039;&#039;&lt;br /&gt;
*Melee: (List Weapon). +(Hit Bonus), (Damage). (Any other relevant factors.) &lt;br /&gt;
*Ranged: (List Weapon). +(Hit Bonus), (Damage). (Any other relevant factors.) &lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Equipment&#039;&#039;&#039;&lt;br /&gt;
*Armor&lt;br /&gt;
*R. Hand&lt;br /&gt;
*L. Hand&lt;br /&gt;
*Relic&lt;br /&gt;
*Relic&lt;br /&gt;
*Gold:&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Items&#039;&#039;&#039;&lt;br /&gt;
*(You have a number of item slots equal to your strength score.)&lt;br /&gt;
*&lt;br /&gt;
*&lt;br /&gt;
*&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Class Abilities&#039;&#039;&#039;&lt;br /&gt;
*&lt;br /&gt;
*&lt;br /&gt;
*&lt;br /&gt;
*&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Spells&#039;&#039;&#039;&lt;br /&gt;
*Level 1&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
*Level 2&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
&lt;br /&gt;
= NPCs =&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Game Notes &amp;amp; Quests =&lt;br /&gt;
*Fix the lighthouse: 25XP&lt;br /&gt;
*Visit Port Nanto: 50XP&lt;br /&gt;
&lt;br /&gt;
= The Setting &amp;amp; Maps =&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= House Rules =&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Important Threads =&lt;br /&gt;
*[https://img.4plebs.org/boards/tg/image/1378/21/1378215838453.pdf PDF of Retro Phaze]&lt;br /&gt;
*[https://forum.rpg.net/showthread.php?829313-Recruitment-Retro-Phaze-Chaos-Chaos Recruitment Thread]&lt;br /&gt;
*[https://forum.rpg.net/showthread.php?829487-Retro-Phaze-Chaos-Chaos IC Thread]&lt;br /&gt;
*[https://forum.rpg.net/showthread.php?829485-Retro-Phaze-Chaos-Chaos OOC Thread]&lt;br /&gt;
*[https://docs.google.com/drawings/d/1xkBqz64liwrAKrU1NUwG_DMOhWTjrGzqQiHJ-Pf0bJQ/edit?usp=sharing Battle Map]&lt;/div&gt;</summary>
		<author><name>Graograman</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Retro_Phaze:_Chaos,_Chaos&amp;diff=339413</id>
		<title>Retro Phaze: Chaos, Chaos</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Retro_Phaze:_Chaos,_Chaos&amp;diff=339413"/>
		<updated>2018-06-08T14:41:14Z</updated>

		<summary type="html">&lt;p&gt;Graograman: /* Bastian */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A campaign of Retro Phaze, run by The Wyzard&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= The Heroes =&lt;br /&gt;
&lt;br /&gt;
[[File:bastian.png]]Bastian inherited Fenrir from his misterious mother. Growing up amidst tales of her adventures and exploits, he became and adventurer to follow in her footsteps.&lt;br /&gt;
&lt;br /&gt;
==Bastian==&lt;br /&gt;
*Class: Rogue&lt;br /&gt;
*Level: 1&lt;br /&gt;
*XP: 0/20&lt;br /&gt;
*DF: 8&lt;br /&gt;
*Resistance: 0&lt;br /&gt;
*HP: 12/12&lt;br /&gt;
*Initiative:&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
*Strength: 6 (0)&lt;br /&gt;
*Dexterity: 9 (+1)&lt;br /&gt;
*Intelligence: 9 (+1)&lt;br /&gt;
*Willpower: 6 (0)&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Skills&#039;&#039;&#039;&lt;br /&gt;
* Mechanics 2&lt;br /&gt;
* Perception 3&lt;br /&gt;
* Thievery 2&lt;br /&gt;
* Stealth 2&lt;br /&gt;
*Languages:&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Attacks:&#039;&#039;&#039;&lt;br /&gt;
*Melee: Dagger. +0, 1D. &lt;br /&gt;
*Ranged: Fenrir. +1, 1D. Range 8 &lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Equipment&#039;&#039;&#039;&lt;br /&gt;
*Armor: Leather (+7 DF)&lt;br /&gt;
*R. Hand: Fenrir&lt;br /&gt;
*L. Hand: Fenrir&lt;br /&gt;
*&lt;br /&gt;
*&lt;br /&gt;
*Gold: 10g&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Items&#039;&#039;&#039;&lt;br /&gt;
* Ammo&lt;br /&gt;
* Dagger&lt;br /&gt;
* Lantern&lt;br /&gt;
*&lt;br /&gt;
*&lt;br /&gt;
*&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Class Abilities&#039;&#039;&#039;&lt;br /&gt;
* Lands criticals on 11 - 12&lt;br /&gt;
* Marksman(+1 range)&lt;br /&gt;
*&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
==Congee==&lt;br /&gt;
*Class: Monk&lt;br /&gt;
*Level: 1&lt;br /&gt;
*XP: 0/20&lt;br /&gt;
*DF: 7&lt;br /&gt;
*Resistance: +0&lt;br /&gt;
*HP: 12/12&lt;br /&gt;
*Initiative: +0&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
*Strength:  7&lt;br /&gt;
*Dexterity: 6&lt;br /&gt;
*Intelligence: 6&lt;br /&gt;
*Willpower: 11&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Skills&#039;&#039;&#039;&lt;br /&gt;
*(List skill name, rank, and any associated equipment&lt;br /&gt;
* Knowledge 2&lt;br /&gt;
* Entertainment 2 -- carved wooden flute&lt;br /&gt;
* Athletics 2&lt;br /&gt;
* Medicine 2&lt;br /&gt;
*Languages: Common&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Attacks:&#039;&#039;&#039;&lt;br /&gt;
*Melee: Twin Flails. +0, 2K1. (Also gets 1D damage for unarmed fighting)&lt;br /&gt;
*Ranged: (List Weapon). +(Hit Bonus), (Damage). (Any other relevant factors.) &lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Equipment&#039;&#039;&#039;&lt;br /&gt;
*Armor: Leather&lt;br /&gt;
*R. Hand Flail&lt;br /&gt;
*L. Hand Flail&lt;br /&gt;
*Relic Antidote Potion&lt;br /&gt;
*Relic&lt;br /&gt;
*Gold: 10&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Items&#039;&#039;&#039;&lt;br /&gt;
*(You have a number of item slots equal to your strength score.)&lt;br /&gt;
*&lt;br /&gt;
*&lt;br /&gt;
*&lt;br /&gt;
*&lt;br /&gt;
*&lt;br /&gt;
*&lt;br /&gt;
*&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Spells&#039;&#039;&#039;&lt;br /&gt;
*Level 1&lt;br /&gt;
Cure&lt;br /&gt;
*Level 2&lt;br /&gt;
**&lt;br /&gt;
&lt;br /&gt;
==Eilowyn==&lt;br /&gt;
[[File:Eilowyn-wizard-sprite.png|left|frameless]]Her father is the Mayor’s biggest business rival. Her mother was a wandering Wizard who stayed in the village for a year, long enough to bear a child, then moved on. She was raised to marry someone who would inherit the business from her father, but always wanted to follow in her mother&#039;s footsteps.&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
*Class: Wizard&lt;br /&gt;
*Level: 1&lt;br /&gt;
*XP: 0/20&lt;br /&gt;
*DF: 7&lt;br /&gt;
*Resistance: +0&lt;br /&gt;
*HP: 8/8&lt;br /&gt;
*Initiative: +0&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
*Strength: 6 (+0)&lt;br /&gt;
*Dexterity: 6 (+0)&lt;br /&gt;
*Intelligence: 12 (+2)&lt;br /&gt;
*Willpower: 6 (+0)&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Skills&#039;&#039;&#039;&lt;br /&gt;
*Civics 3&lt;br /&gt;
*Diplomacy 3 (fine clothing)&lt;br /&gt;
*Knowledge 2&lt;br /&gt;
*Perception 2&lt;br /&gt;
*Languages: Common, ?, ?&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Attacks:&#039;&#039;&#039;&lt;br /&gt;
*Melee: quarterstaff. +0, 1D. two-handed&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Equipment&#039;&#039;&#039;&lt;br /&gt;
*Armor: leather&lt;br /&gt;
*R. Hand: quarterstaff&lt;br /&gt;
*L. Hand: quarterstaff&lt;br /&gt;
*Relic&lt;br /&gt;
*Relic&lt;br /&gt;
*Gold: 70G&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Items&#039;&#039;&#039;&lt;br /&gt;
*lantern&lt;br /&gt;
*&lt;br /&gt;
*&lt;br /&gt;
*&lt;br /&gt;
*&lt;br /&gt;
*&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Spells&#039;&#039;&#039;&lt;br /&gt;
*Level 1&lt;br /&gt;
**Pain&lt;br /&gt;
&lt;br /&gt;
==Lothario==&lt;br /&gt;
Lothario has no problem being the village hero, and enjoys his responsibilities and duties.&lt;br /&gt;
&lt;br /&gt;
*Class: Wizard&lt;br /&gt;
*Level: 1&lt;br /&gt;
*XP: 0/20&lt;br /&gt;
*DF: 7&lt;br /&gt;
*Resistance: +0&lt;br /&gt;
*HP: 6/6&lt;br /&gt;
*Initiative: +1&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
*Strength: 4 (-1)&lt;br /&gt;
*Dexterity: 9 (+1)&lt;br /&gt;
*Intelligence: 11 (+1)&lt;br /&gt;
*Willpower: 6&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Skills&#039;&#039;&#039;&lt;br /&gt;
*Diplomacy 2&lt;br /&gt;
*Knowledge 2&lt;br /&gt;
*Occult 2&lt;br /&gt;
*Stealth 2&lt;br /&gt;
*Trade 2&lt;br /&gt;
&lt;br /&gt;
*Languages: Common&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Attacks:&#039;&#039;&#039;&lt;br /&gt;
*Melee: (List Weapon). +(Hit Bonus), (Damage). (Any other relevant factors.) &lt;br /&gt;
*Ranged: Sling, +1, 1D, full ammo&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Equipment&#039;&#039;&#039;&lt;br /&gt;
*Armor&lt;br /&gt;
*R. Hand&lt;br /&gt;
*sling&lt;br /&gt;
*Relic&lt;br /&gt;
*Relic&lt;br /&gt;
*Gold:&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Items&#039;&#039;&#039;&lt;br /&gt;
*4 slots&lt;br /&gt;
*Healing potion. Heals 2K1 damage&lt;br /&gt;
*Freeze Scroll. Deals 2D damage&lt;br /&gt;
*&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Class Abilities&#039;&#039;&#039;&lt;br /&gt;
*&lt;br /&gt;
*&lt;br /&gt;
*&lt;br /&gt;
*&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Spells&#039;&#039;&#039;&lt;br /&gt;
*Level 1&lt;br /&gt;
** Sleep&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
*Level 2&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
&lt;br /&gt;
==Triss==&lt;br /&gt;
*Class:&lt;br /&gt;
*Level:&lt;br /&gt;
*XP: X/Y&lt;br /&gt;
*DF:&lt;br /&gt;
*Resistance:&lt;br /&gt;
*HP: X/Y&lt;br /&gt;
*Initiative:&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
*Strength: &lt;br /&gt;
*Dexterity:&lt;br /&gt;
*Intelligence:&lt;br /&gt;
*Willpower:&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Skills&#039;&#039;&#039;&lt;br /&gt;
*(List skill name, rank, and any associated equipment&lt;br /&gt;
*&lt;br /&gt;
*&lt;br /&gt;
*&lt;br /&gt;
*&lt;br /&gt;
*Languages:&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Attacks:&#039;&#039;&#039;&lt;br /&gt;
*Melee: (List Weapon). +(Hit Bonus), (Damage). (Any other relevant factors.) &lt;br /&gt;
*Ranged: (List Weapon). +(Hit Bonus), (Damage). (Any other relevant factors.) &lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Equipment&#039;&#039;&#039;&lt;br /&gt;
*Armor&lt;br /&gt;
*R. Hand&lt;br /&gt;
*L. Hand&lt;br /&gt;
*Relic&lt;br /&gt;
*Relic&lt;br /&gt;
*Gold:&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Items&#039;&#039;&#039;&lt;br /&gt;
*(You have a number of item slots equal to your strength score.)&lt;br /&gt;
*&lt;br /&gt;
*&lt;br /&gt;
*&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Class Abilities&#039;&#039;&#039;&lt;br /&gt;
*&lt;br /&gt;
*&lt;br /&gt;
*&lt;br /&gt;
*&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Spells&#039;&#039;&#039;&lt;br /&gt;
*Level 1&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
*Level 2&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
&lt;br /&gt;
==Blank Character Form==&lt;br /&gt;
*Class:&lt;br /&gt;
*Level:&lt;br /&gt;
*XP: X/Y&lt;br /&gt;
*DF:&lt;br /&gt;
*Resistance:&lt;br /&gt;
*HP: X/Y&lt;br /&gt;
*Initiative:&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
*Strength: &lt;br /&gt;
*Dexterity:&lt;br /&gt;
*Intelligence:&lt;br /&gt;
*Willpower:&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Skills&#039;&#039;&#039;&lt;br /&gt;
*(List skill name, rank, and any associated equipment&lt;br /&gt;
*&lt;br /&gt;
*&lt;br /&gt;
*&lt;br /&gt;
*&lt;br /&gt;
*Languages:&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Attacks:&#039;&#039;&#039;&lt;br /&gt;
*Melee: (List Weapon). +(Hit Bonus), (Damage). (Any other relevant factors.) &lt;br /&gt;
*Ranged: (List Weapon). +(Hit Bonus), (Damage). (Any other relevant factors.) &lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Equipment&#039;&#039;&#039;&lt;br /&gt;
*Armor&lt;br /&gt;
*R. Hand&lt;br /&gt;
*L. Hand&lt;br /&gt;
*Relic&lt;br /&gt;
*Relic&lt;br /&gt;
*Gold:&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Items&#039;&#039;&#039;&lt;br /&gt;
*(You have a number of item slots equal to your strength score.)&lt;br /&gt;
*&lt;br /&gt;
*&lt;br /&gt;
*&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Class Abilities&#039;&#039;&#039;&lt;br /&gt;
*&lt;br /&gt;
*&lt;br /&gt;
*&lt;br /&gt;
*&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Spells&#039;&#039;&#039;&lt;br /&gt;
*Level 1&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
*Level 2&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= NPCs =&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Game Notes &amp;amp; Quests =&lt;br /&gt;
*Fix the lighthouse: 25XP&lt;br /&gt;
*Visit Port Nanto: 50XP&lt;br /&gt;
&lt;br /&gt;
= The Setting &amp;amp; Maps =&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= House Rules =&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Important Threads =&lt;br /&gt;
*[https://img.4plebs.org/boards/tg/image/1378/21/1378215838453.pdf PDF of Retro Phaze]&lt;br /&gt;
*[https://forum.rpg.net/showthread.php?829313-Recruitment-Retro-Phaze-Chaos-Chaos Recruitment Thread]&lt;br /&gt;
*[https://forum.rpg.net/showthread.php?829487-Retro-Phaze-Chaos-Chaos IC Thread]&lt;br /&gt;
*[https://forum.rpg.net/showthread.php?829485-Retro-Phaze-Chaos-Chaos OOC Thread]&lt;br /&gt;
*[https://docs.google.com/drawings/d/1xkBqz64liwrAKrU1NUwG_DMOhWTjrGzqQiHJ-Pf0bJQ/edit?usp=sharing Battle Map]&lt;/div&gt;</summary>
		<author><name>Graograman</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=File:Bastian.png&amp;diff=339412</id>
		<title>File:Bastian.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=File:Bastian.png&amp;diff=339412"/>
		<updated>2018-06-08T14:41:03Z</updated>

		<summary type="html">&lt;p&gt;Graograman: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Graograman</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Andre_Greaves_Hernandez&amp;diff=332279</id>
		<title>Andre Greaves Hernandez</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Andre_Greaves_Hernandez&amp;diff=332279"/>
		<updated>2018-01-23T17:21:47Z</updated>

		<summary type="html">&lt;p&gt;Graograman: /* Summary */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:andre_greaves_final.png]]&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
Andre joined the political scene some 10 years ago, give or take, with a carefully constructec profile designed to give maximum advantage:&lt;br /&gt;
Joined the military right out high school, did a tour in Africa, got a commendation, then left to join law school a the Complutense University in Madrid, where he got a double degree in administrative law and political science. And then begain his political career.&lt;br /&gt;
His father was a British politician, his mother came from the Sunport upper class.&lt;br /&gt;
&lt;br /&gt;
Andre has always presented himself as a &amp;quot;straight&amp;quot; politician - no lies, no corruption, fight for the downtrodden, that sort of thing. In a political climate rife with corruption, debauchery and cronyism, he (and his political party, Citizens) has been slowly and steadily gaining votes and support from the populace.&lt;br /&gt;
&lt;br /&gt;
There are numerous rumours about hidden agendas, vices, dark dealings with the mafia and such, but Andre&#039;s deft political maneuvering has left his opponents with nothing solid to back those claims. up to this day, his reputation as an honest politician is maintained.&lt;/div&gt;</summary>
		<author><name>Graograman</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=File:Andre_greaves_final.png&amp;diff=332278</id>
		<title>File:Andre greaves final.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=File:Andre_greaves_final.png&amp;diff=332278"/>
		<updated>2018-01-23T17:21:27Z</updated>

		<summary type="html">&lt;p&gt;Graograman: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Graograman</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Patrick_Baumann&amp;diff=332275</id>
		<title>Patrick Baumann</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Patrick_Baumann&amp;diff=332275"/>
		<updated>2018-01-23T08:38:10Z</updated>

		<summary type="html">&lt;p&gt;Graograman: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Patrick_baumann_final.png]]&lt;br /&gt;
&lt;br /&gt;
Concept: By-the-book cop on a personal mission &lt;br /&gt;
&lt;br /&gt;
Virtue: Diligent &lt;br /&gt;
&lt;br /&gt;
Vice: Dogmatic&lt;br /&gt;
&lt;br /&gt;
Patrick is a Police Commissioner &#039;&#039;(Kriminaloberkommissar)&#039;&#039; working for Germany&#039;s Federal Criminal Police Office &#039;&#039;(Bundeskriminalamt, BKA)&#039;&#039;. Some time ago, his younger sister Effie Baumann vanished after travelling to Sunport. The local police investigated, but apparently nothing came of the investigation and the young woman was eventually declared dead. Patrick, however, refused to believe this and took a leave of absence to travel to Sunport himself. He hopes to be able to find his sister with the help of Mael Benavides, last scion of the rich and influential Benavides family, who might harbor some secrets of his own...&lt;br /&gt;
&lt;br /&gt;
== Attributes ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!&amp;amp;nbsp; !!style=&amp;quot;width:25%&amp;quot;| Mental !!style=&amp;quot;width:25%&amp;quot;| Physical !!style=&amp;quot;width:25%&amp;quot;| Social&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Power&#039;&#039;&#039;     || Intelligence 3 || Strength 2      || Presence 2&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Finesse&#039;&#039;&#039;   || Wits 3         || Dexterity 2     || Manipulation 2&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Resistance&#039;&#039;&#039;|| Resolve 2      || Stamina 2       || Composure 3            &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Skills ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mental&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Academics 2&lt;br /&gt;
&lt;br /&gt;
Computer 2&lt;br /&gt;
&lt;br /&gt;
Investigation 3 (Surveillance)&lt;br /&gt;
&lt;br /&gt;
Medicine 1&lt;br /&gt;
&lt;br /&gt;
Politics 2 (Bureaucracy)&lt;br /&gt;
&lt;br /&gt;
Science 1&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Physical&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Athletics 1&lt;br /&gt;
&lt;br /&gt;
Firearms 2&lt;br /&gt;
&lt;br /&gt;
Larceny 1&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Social&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Empathy 3 (Lies)&lt;br /&gt;
&lt;br /&gt;
Persuasion 2&lt;br /&gt;
&lt;br /&gt;
Socialize 1&lt;br /&gt;
&lt;br /&gt;
Subterfuge 1&lt;br /&gt;
&lt;br /&gt;
== Merits ==&lt;br /&gt;
&lt;br /&gt;
Allies 2 (Benavides Family)&lt;br /&gt;
&lt;br /&gt;
Contacts (Local police) 1&lt;br /&gt;
&lt;br /&gt;
Language (English) 1&lt;br /&gt;
&lt;br /&gt;
Language (Spanish) 1&lt;br /&gt;
&lt;br /&gt;
Mind of a Madman 2&lt;br /&gt;
&lt;br /&gt;
Resources 2&lt;br /&gt;
&lt;br /&gt;
Trained Observer 1&lt;br /&gt;
&lt;br /&gt;
== Other Traits ==&lt;br /&gt;
&lt;br /&gt;
Size 5&lt;br /&gt;
&lt;br /&gt;
Speed 9&lt;br /&gt;
&lt;br /&gt;
Defense 3&lt;br /&gt;
&lt;br /&gt;
Initiative Mod 5&lt;br /&gt;
&lt;br /&gt;
Health 7&lt;br /&gt;
&lt;br /&gt;
Willpower 5&lt;br /&gt;
&lt;br /&gt;
Integrity 7&lt;br /&gt;
&lt;br /&gt;
== Aspirations ==&lt;br /&gt;
&lt;br /&gt;
Find out what happened to my sister Effie (Longterm)&lt;br /&gt;
&lt;br /&gt;
Ask Mael Benavides for help&lt;br /&gt;
&lt;br /&gt;
Spend an evening in a local bar or night club&lt;br /&gt;
&lt;br /&gt;
== Equipment ==&lt;br /&gt;
&lt;br /&gt;
Light Pistol (Heckler &amp;amp; Koch P30, Dmg. 1, Ranges 20/40/80, Clip 15, Initiative 0, Strength 2, Size 1)&lt;br /&gt;
&lt;br /&gt;
Flashlight (Die bonus +1, Durability 2, Size 1, Structure 3)&lt;br /&gt;
&lt;br /&gt;
Laptop PC (Dice Bonus +2, Durability 2, Size 2, Structure 2)&lt;br /&gt;
&lt;br /&gt;
Smartphone (Dice Bonus +2, Durability 2, Size 1, Structure 1)&lt;/div&gt;</summary>
		<author><name>Graograman</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=File:Patrick_baumann_final.png&amp;diff=332274</id>
		<title>File:Patrick baumann final.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=File:Patrick_baumann_final.png&amp;diff=332274"/>
		<updated>2018-01-23T08:37:34Z</updated>

		<summary type="html">&lt;p&gt;Graograman: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Graograman</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Chronicles_of_Sunport&amp;diff=332158</id>
		<title>Chronicles of Sunport</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Chronicles_of_Sunport&amp;diff=332158"/>
		<updated>2018-01-20T16:21:04Z</updated>

		<summary type="html">&lt;p&gt;Graograman: /* The Setting */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A Chronicles of Darkness campaign, run by Graograman&lt;br /&gt;
&lt;br /&gt;
[[File:Sunport_obelisk.png]]&lt;br /&gt;
&lt;br /&gt;
= The PCs =&lt;br /&gt;
*[[Patrick Baumann]], played by Maledicta&lt;br /&gt;
*[[Robert Tyler]], played by Donan&lt;br /&gt;
*[[Andres Montano]], played by Carwyn&lt;br /&gt;
*[[Kotori Mneor]] played by J.O.S&lt;br /&gt;
&lt;br /&gt;
= The NPCs =&lt;br /&gt;
&lt;br /&gt;
*[[Mael &amp;quot;Montxo&amp;quot; Benavides]]&lt;br /&gt;
*&#039;&#039;[[madame]]&#039;&#039;&lt;br /&gt;
*[[Andre Greaves Hernandez]]&lt;br /&gt;
&lt;br /&gt;
= The Setting =&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Sunport was founded at the early onset of the Umayyad conquest of Spain, as from it&#039;s beginning it garnered a reputation for being a safe port in the Mediterranean sea as well as a fertile land. It&#039;s proximity to several trade routes and calm beaches made it a popular spot for merchants and their crews - for centuries to come. Nowadays, Sunport has grown accustomed to a incredibly mixed population: from English, Germans and Netherlanders seeking its warm climate, to merchant crews from Greece and Italy, to refugees and inmigrants from Morocco, Algeria, Libya or south America.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Aside from being a major commercial port, Sunport also produces close to 30% of the food - mostly vegetables, fruits and olive oil - exported to other countries. The high income from port taxes and food imports, and comparatively cheap labor, has made Sunport a very rich city... and it&#039;s politicians, too. Corruption and organized crime have become bedfellows - it&#039;s often difficult to tell when the politicians end and the criminals begins. Because of this, certain crimes are tolerated or turned a blind eye (after all, vices are profitable) but most forms of violent crimes are severely frowned upon (violence scares tourists and customers). Criminals that don&#039;t know the lay of the land often run afoul of the biggest gang in the city: the police.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Yet, despite this, Sunport remains a city almost untouched by... well, almost everything. Despite the growing fear of global warming, Sunport&#039;s summers are pleasantly warm, and it&#039;s winters mild. Despite the rampant corruption in the country, most of the city&#039;s politicians are a little less corrupt and incompetent than the average. The harvests remain bountiful, and the seas remain calm and prosperous. People come - most stay from a while, but an increasingly large number seeks a life in the city - to never be seen again. And yet they keep coming, almost as if drawn by something they themselves cannot define...&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Sunport is a fictional city somewhere in the south of Spain, with a long and checkered history of supernatural happenings. The campaign is using a modified version of the Microscope RPG for planning, and run in the Chronicles of Darkness&lt;br /&gt;
&lt;br /&gt;
== Map of the City ==&lt;br /&gt;
[https://docs.google.com/drawings/d/1RdklG2MheoJ2wN535LLecvlhhhhWW9BxrzlhuOmsYYw/edit?usp=sharing Sunport Map]&lt;br /&gt;
&lt;br /&gt;
== Places of notice ==&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Perish:&#039;&#039;&#039; Located near the center of Sunport, a few blocks near the obelisk plaza, All Flesh Must Perish - or simply Perish, as it&#039;s locally known - it&#039;s THE place to be and be seen in Sunport. Entrance is a hefty 50€, and rumour goes that inside the club you can get &#039;&#039;anything&#039;&#039; you want. The place became famous because it has seven floors, each named after a cardinal sin, and the accoutrements of each floor: in the Anger floor there&#039;s a steel cage with organized matchs, the Lust floor has waiters and waitresses barely dressed, the gluttony floor has an all-you-can-get buffet of about every substance known to man... and the list goes on. The club has near cult status among the populace, and celebrities or public figures are often seen there so often that the name of the club has become synonymous with fame and fortune.&lt;br /&gt;
&lt;br /&gt;
== Summary ==&lt;br /&gt;
Four investigators delve deep into the misteries of the city of Sunport.&lt;br /&gt;
&lt;br /&gt;
== Palette ==&lt;br /&gt;
&#039;&#039;&#039;YES&#039;&#039;&#039;&lt;br /&gt;
*Deals with Demons &lt;br /&gt;
*Vampires&lt;br /&gt;
*Artifacts&lt;br /&gt;
*Scientists dabbling in things they should know to leave alone&lt;br /&gt;
*Ghosts&lt;br /&gt;
*Magic comes with a price&lt;br /&gt;
*Temporal anomalies&lt;br /&gt;
*Fear of going mad/not being able to trust one&#039;s own senses&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;NO&#039;&#039;&#039;&lt;br /&gt;
*Hunter: the Vigil&lt;br /&gt;
*Gods and Demigods (excluding the God-Machine)&lt;br /&gt;
*D&amp;amp;D type of magic&lt;br /&gt;
&lt;br /&gt;
= Cases =&lt;br /&gt;
&lt;br /&gt;
== The Disappearance of Anne Douglas (Dark) ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Events:&#039;&#039;&#039;&lt;br /&gt;
*The characters learn some of the hidden history surrounding the obelisk.&lt;br /&gt;
*Patrick meets up with Mael Benavides, having some mixed feelings about this because of their history.&lt;br /&gt;
*At the local nightclub, Tori meets a woman who claims she can take him to haunted/supernatural spots in Sunport.&lt;br /&gt;
*Robert is sent a package from an unknown source that contains a subway map, including a station that doens&#039;t exist on the official one.&lt;br /&gt;
*Andres gets a clue on what happened his girlfriend&#039;s roommate on the night of their disappearance.&lt;/div&gt;</summary>
		<author><name>Graograman</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Andre_Greaves_Hernandez&amp;diff=332157</id>
		<title>Andre Greaves Hernandez</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Andre_Greaves_Hernandez&amp;diff=332157"/>
		<updated>2018-01-20T14:05:25Z</updated>

		<summary type="html">&lt;p&gt;Graograman: Created page with &amp;quot;==Summary== Andre joined the political scene some 10 years ago, give or take, with a carefully constructec profile designed to give maximum advantage: Joined the military righ...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Summary==&lt;br /&gt;
Andre joined the political scene some 10 years ago, give or take, with a carefully constructec profile designed to give maximum advantage:&lt;br /&gt;
Joined the military right out high school, did a tour in Africa, got a commendation, then left to join law school a the Complutense University in Madrid, where he got a double degree in administrative law and political science. And then begain his political career.&lt;br /&gt;
His father was a British politician, his mother came from the Sunport upper class.&lt;br /&gt;
&lt;br /&gt;
Andre has always presented himself as a &amp;quot;straight&amp;quot; politician - no lies, no corruption, fight for the downtrodden, that sort of thing. In a political climate rife with corruption, debauchery and cronyism, he (and his political party, Citizens) has been slowly and steadily gaining votes and support from the populace.&lt;br /&gt;
&lt;br /&gt;
There are numerous rumours about hidden agendas, vices, dark dealings with the mafia and such, but Andre&#039;s deft political maneuvering has left his opponents with nothing solid to back those claims. up to this day, his reputation as an honest politician is maintained.&lt;/div&gt;</summary>
		<author><name>Graograman</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Chronicles_of_Sunport&amp;diff=332156</id>
		<title>Chronicles of Sunport</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Chronicles_of_Sunport&amp;diff=332156"/>
		<updated>2018-01-20T13:53:22Z</updated>

		<summary type="html">&lt;p&gt;Graograman: /* The NPCs */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A Chronicles of Darkness campaign, run by Graograman&lt;br /&gt;
&lt;br /&gt;
[[File:Sunport_obelisk.png]]&lt;br /&gt;
&lt;br /&gt;
= The PCs =&lt;br /&gt;
*[[Patrick Baumann]], played by Maledicta&lt;br /&gt;
*[[Robert Tyler]], played by Donan&lt;br /&gt;
*[[Andres Montano]], played by Carwyn&lt;br /&gt;
*[[Kotori Mneor]] played by J.O.S&lt;br /&gt;
&lt;br /&gt;
= The NPCs =&lt;br /&gt;
&lt;br /&gt;
*[[Mael &amp;quot;Montxo&amp;quot; Benavides]]&lt;br /&gt;
*&#039;&#039;[[madame]]&#039;&#039;&lt;br /&gt;
*[[Andre Greaves Hernandez]]&lt;br /&gt;
&lt;br /&gt;
= The Setting =&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Sunport was founded at the early onset of the Umayyad conquest of Spain, as from it&#039;s beginning it garnered a reputation for being a safe port in the Mediterranean sea as well as a fertile land. It&#039;s proximity to several trade routes and calm beaches made it a popular spot for merchants and their crews - for centuries to come. Nowadays, Sunport has grown accustomed to a incredibly mixed population: from English, Germans and Netherlanders seeking its warm climate, to merchant crews from Greece and Italy, to refugees and inmigrants from Morocco, Algeria, Libya or south America.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Aside from being a major commercial port, Sunport also produces close to 30% of the food - mostly vegetables, fruits and olive oil - exported to other countries. The high income from port taxes and food imports, and comparatively cheap labor, has made Sunport a very rich city... and it&#039;s politicians, too. Corruption and organized crime have become bedfellows - it&#039;s often difficult to tell when the politicians end and the criminals begins. Because of this, certain crimes are tolerated or turned a blind eye (after all, vices are profitable) but most forms of violent crimes are severely frowned upon (violence scares tourists and customers). Criminals that don&#039;t know the lay of the land often run afoul of the biggest gang in the city: the police.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Yet, despite this, Sunport remains a city almost untouched by... well, almost everything. Despite the growing fear of global warming, Sunport&#039;s summers are pleasantly warm, and it&#039;s winters mild. Despite the rampant corruption in the country, most of the city&#039;s politicians are a little less corrupt and incompetent than the average. The harvests remain bountiful, and the seas remain calm and prosperous. People come - most stay from a while, but an increasingly large number seeks a life in the city - to never be seen again. And yet they keep coming, almost as if drawn by something they themselves cannot define...&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Sunport is a fictional city somewhere in the south of Spain, with a long and checkered history of supernatural happenings. The campaign is using a modified version of the Microscope RPG for planning, and run in the Chronicles of Darkness&lt;br /&gt;
&lt;br /&gt;
== Map of the City ==&lt;br /&gt;
[https://docs.google.com/drawings/d/1RdklG2MheoJ2wN535LLecvlhhhhWW9BxrzlhuOmsYYw/edit?usp=sharing Sunport Map]&lt;br /&gt;
&lt;br /&gt;
== Summary ==&lt;br /&gt;
Four investigators delve deep into the misteries of the city of Sunport.&lt;br /&gt;
&lt;br /&gt;
== Palette ==&lt;br /&gt;
&#039;&#039;&#039;YES&#039;&#039;&#039;&lt;br /&gt;
*Deals with Demons &lt;br /&gt;
*Vampires&lt;br /&gt;
*Artifacts&lt;br /&gt;
*Scientists dabbling in things they should know to leave alone&lt;br /&gt;
*Ghosts&lt;br /&gt;
*Magic comes with a price&lt;br /&gt;
*Temporal anomalies&lt;br /&gt;
*Fear of going mad/not being able to trust one&#039;s own senses&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;NO&#039;&#039;&#039;&lt;br /&gt;
*Hunter: the Vigil&lt;br /&gt;
*Gods and Demigods (excluding the God-Machine)&lt;br /&gt;
*D&amp;amp;D type of magic&lt;br /&gt;
&lt;br /&gt;
= Cases =&lt;br /&gt;
&lt;br /&gt;
== The Disappearance of Anne Douglas (Dark) ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Events:&#039;&#039;&#039;&lt;br /&gt;
*The characters learn some of the hidden history surrounding the obelisk.&lt;br /&gt;
*Patrick meets up with Mael Benavides, having some mixed feelings about this because of their history.&lt;br /&gt;
*At the local nightclub, Tori meets a woman who claims she can take him to haunted/supernatural spots in Sunport.&lt;br /&gt;
*Robert is sent a package from an unknown source that contains a subway map, including a station that doens&#039;t exist on the official one.&lt;br /&gt;
*Andres gets a clue on what happened his girlfriend&#039;s roommate on the night of their disappearance.&lt;/div&gt;</summary>
		<author><name>Graograman</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Madame&amp;diff=332138</id>
		<title>Madame</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Madame&amp;diff=332138"/>
		<updated>2018-01-19T22:52:11Z</updated>

		<summary type="html">&lt;p&gt;Graograman: Created page with &amp;quot;==Summary== &amp;#039;&amp;#039;madame&amp;#039;&amp;#039; (emphasis on the lower case) Is the &amp;#039;&amp;#039;nom de guerre&amp;#039;&amp;#039; for Sunport&amp;#039;s most notorious prostitution lord (or lady). She made a splash a few years ago, when...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Summary==&lt;br /&gt;
&#039;&#039;madame&#039;&#039; (emphasis on the lower case) Is the &#039;&#039;nom de guerre&#039;&#039; for Sunport&#039;s most notorious prostitution lord (or lady). She made a splash a few years ago, when she killed the biggest Moroccan gang of prostitution. Since then, she&#039;s been waging a brutal, all-out-war against the rest of the prostitution mafias in Sunport.&lt;br /&gt;
Her identity is unknown (for security reasons), but it&#039;s an open secret that she operates out of the Perish - the most famous night club in the city. She&#039;s also quite known for pushing hard towards the legalization of prostitution, as well as other &amp;quot;scandalous&amp;quot; reforms. It goes without saying the rest of the gangs are looking to pur her down, hard.&lt;br /&gt;
&lt;br /&gt;
==Additional data==&lt;/div&gt;</summary>
		<author><name>Graograman</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Chronicles_of_Sunport&amp;diff=332137</id>
		<title>Chronicles of Sunport</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Chronicles_of_Sunport&amp;diff=332137"/>
		<updated>2018-01-19T22:38:33Z</updated>

		<summary type="html">&lt;p&gt;Graograman: /* The NPCs */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A Chronicles of Darkness campaign, run by Graograman&lt;br /&gt;
&lt;br /&gt;
[[File:Sunport_obelisk.png]]&lt;br /&gt;
&lt;br /&gt;
= The PCs =&lt;br /&gt;
*[[Patrick Baumann]], played by Maledicta&lt;br /&gt;
*[[Robert Tyler]], played by Donan&lt;br /&gt;
*[[Andres Montano]], played by Carwyn&lt;br /&gt;
*[[Kotori Mneor]] played by J.O.S&lt;br /&gt;
&lt;br /&gt;
= The NPCs =&lt;br /&gt;
&lt;br /&gt;
*[[Mael &amp;quot;Montxo&amp;quot; Benavides]]&lt;br /&gt;
*&#039;&#039;[[madame]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
= The Setting =&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Sunport was founded at the early onset of the Umayyad conquest of Spain, as from it&#039;s beginning it garnered a reputation for being a safe port in the Mediterranean sea as well as a fertile land. It&#039;s proximity to several trade routes and calm beaches made it a popular spot for merchants and their crews - for centuries to come. Nowadays, Sunport has grown accustomed to a incredibly mixed population: from English, Germans and Netherlanders seeking its warm climate, to merchant crews from Greece and Italy, to refugees and inmigrants from Morocco, Algeria, Libya or south America.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Aside from being a major commercial port, Sunport also produces close to 30% of the food - mostly vegetables, fruits and olive oil - exported to other countries. The high income from port taxes and food imports, and comparatively cheap labor, has made Sunport a very rich city... and it&#039;s politicians, too. Corruption and organized crime have become bedfellows - it&#039;s often difficult to tell when the politicians end and the criminals begins. Because of this, certain crimes are tolerated or turned a blind eye (after all, vices are profitable) but most forms of violent crimes are severely frowned upon (violence scares tourists and customers). Criminals that don&#039;t know the lay of the land often run afoul of the biggest gang in the city: the police.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Yet, despite this, Sunport remains a city almost untouched by... well, almost everything. Despite the growing fear of global warming, Sunport&#039;s summers are pleasantly warm, and it&#039;s winters mild. Despite the rampant corruption in the country, most of the city&#039;s politicians are a little less corrupt and incompetent than the average. The harvests remain bountiful, and the seas remain calm and prosperous. People come - most stay from a while, but an increasingly large number seeks a life in the city - to never be seen again. And yet they keep coming, almost as if drawn by something they themselves cannot define...&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Sunport is a fictional city somewhere in the south of Spain, with a long and checkered history of supernatural happenings. The campaign is using a modified version of the Microscope RPG for planning, and run in the Chronicles of Darkness&lt;br /&gt;
&lt;br /&gt;
== Map of the City ==&lt;br /&gt;
[https://docs.google.com/drawings/d/1RdklG2MheoJ2wN535LLecvlhhhhWW9BxrzlhuOmsYYw/edit?usp=sharing Sunport Map]&lt;br /&gt;
&lt;br /&gt;
== Summary ==&lt;br /&gt;
Four investigators delve deep into the misteries of the city of Sunport.&lt;br /&gt;
&lt;br /&gt;
== Palette ==&lt;br /&gt;
&#039;&#039;&#039;YES&#039;&#039;&#039;&lt;br /&gt;
*Deals with Demons &lt;br /&gt;
*Vampires&lt;br /&gt;
*Artifacts&lt;br /&gt;
*Scientists dabbling in things they should know to leave alone&lt;br /&gt;
*Ghosts&lt;br /&gt;
*Magic comes with a price&lt;br /&gt;
*Temporal anomalies&lt;br /&gt;
*Fear of going mad/not being able to trust one&#039;s own senses&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;NO&#039;&#039;&#039;&lt;br /&gt;
*Hunter: the Vigil&lt;br /&gt;
*Gods and Demigods (excluding the God-Machine)&lt;br /&gt;
*D&amp;amp;D type of magic&lt;br /&gt;
&lt;br /&gt;
= Cases =&lt;br /&gt;
&lt;br /&gt;
== The Disappearance of Anne Douglas (Dark) ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Events:&#039;&#039;&#039;&lt;br /&gt;
*The characters learn some of the hidden history surrounding the obelisk.&lt;br /&gt;
*Patrick meets up with Mael Benavides, having some mixed feelings about this because of their history.&lt;br /&gt;
*At the local nightclub, Tori meets a woman who claims she can take him to haunted/supernatural spots in Sunport.&lt;br /&gt;
*Robert is sent a package from an unknown source that contains a subway map, including a station that doens&#039;t exist on the official one.&lt;br /&gt;
*Andres gets a clue on what happened his girlfriend&#039;s roommate on the night of their disappearance.&lt;/div&gt;</summary>
		<author><name>Graograman</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Chronicles_of_Sunport&amp;diff=332136</id>
		<title>Chronicles of Sunport</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Chronicles_of_Sunport&amp;diff=332136"/>
		<updated>2018-01-19T22:38:15Z</updated>

		<summary type="html">&lt;p&gt;Graograman: /* The NPCs */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A Chronicles of Darkness campaign, run by Graograman&lt;br /&gt;
&lt;br /&gt;
[[File:Sunport_obelisk.png]]&lt;br /&gt;
&lt;br /&gt;
= The PCs =&lt;br /&gt;
*[[Patrick Baumann]], played by Maledicta&lt;br /&gt;
*[[Robert Tyler]], played by Donan&lt;br /&gt;
*[[Andres Montano]], played by Carwyn&lt;br /&gt;
*[[Kotori Mneor]] played by J.O.S&lt;br /&gt;
&lt;br /&gt;
= The NPCs =&lt;br /&gt;
&lt;br /&gt;
*[[Mael &amp;quot;Montxo&amp;quot; Benavides]]&lt;br /&gt;
*[[&#039;&#039;madame&#039;&#039;]]&lt;br /&gt;
&lt;br /&gt;
= The Setting =&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Sunport was founded at the early onset of the Umayyad conquest of Spain, as from it&#039;s beginning it garnered a reputation for being a safe port in the Mediterranean sea as well as a fertile land. It&#039;s proximity to several trade routes and calm beaches made it a popular spot for merchants and their crews - for centuries to come. Nowadays, Sunport has grown accustomed to a incredibly mixed population: from English, Germans and Netherlanders seeking its warm climate, to merchant crews from Greece and Italy, to refugees and inmigrants from Morocco, Algeria, Libya or south America.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Aside from being a major commercial port, Sunport also produces close to 30% of the food - mostly vegetables, fruits and olive oil - exported to other countries. The high income from port taxes and food imports, and comparatively cheap labor, has made Sunport a very rich city... and it&#039;s politicians, too. Corruption and organized crime have become bedfellows - it&#039;s often difficult to tell when the politicians end and the criminals begins. Because of this, certain crimes are tolerated or turned a blind eye (after all, vices are profitable) but most forms of violent crimes are severely frowned upon (violence scares tourists and customers). Criminals that don&#039;t know the lay of the land often run afoul of the biggest gang in the city: the police.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Yet, despite this, Sunport remains a city almost untouched by... well, almost everything. Despite the growing fear of global warming, Sunport&#039;s summers are pleasantly warm, and it&#039;s winters mild. Despite the rampant corruption in the country, most of the city&#039;s politicians are a little less corrupt and incompetent than the average. The harvests remain bountiful, and the seas remain calm and prosperous. People come - most stay from a while, but an increasingly large number seeks a life in the city - to never be seen again. And yet they keep coming, almost as if drawn by something they themselves cannot define...&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Sunport is a fictional city somewhere in the south of Spain, with a long and checkered history of supernatural happenings. The campaign is using a modified version of the Microscope RPG for planning, and run in the Chronicles of Darkness&lt;br /&gt;
&lt;br /&gt;
== Map of the City ==&lt;br /&gt;
[https://docs.google.com/drawings/d/1RdklG2MheoJ2wN535LLecvlhhhhWW9BxrzlhuOmsYYw/edit?usp=sharing Sunport Map]&lt;br /&gt;
&lt;br /&gt;
== Summary ==&lt;br /&gt;
Four investigators delve deep into the misteries of the city of Sunport.&lt;br /&gt;
&lt;br /&gt;
== Palette ==&lt;br /&gt;
&#039;&#039;&#039;YES&#039;&#039;&#039;&lt;br /&gt;
*Deals with Demons &lt;br /&gt;
*Vampires&lt;br /&gt;
*Artifacts&lt;br /&gt;
*Scientists dabbling in things they should know to leave alone&lt;br /&gt;
*Ghosts&lt;br /&gt;
*Magic comes with a price&lt;br /&gt;
*Temporal anomalies&lt;br /&gt;
*Fear of going mad/not being able to trust one&#039;s own senses&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;NO&#039;&#039;&#039;&lt;br /&gt;
*Hunter: the Vigil&lt;br /&gt;
*Gods and Demigods (excluding the God-Machine)&lt;br /&gt;
*D&amp;amp;D type of magic&lt;br /&gt;
&lt;br /&gt;
= Cases =&lt;br /&gt;
&lt;br /&gt;
== The Disappearance of Anne Douglas (Dark) ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Events:&#039;&#039;&#039;&lt;br /&gt;
*The characters learn some of the hidden history surrounding the obelisk.&lt;br /&gt;
*Patrick meets up with Mael Benavides, having some mixed feelings about this because of their history.&lt;br /&gt;
*At the local nightclub, Tori meets a woman who claims she can take him to haunted/supernatural spots in Sunport.&lt;br /&gt;
*Robert is sent a package from an unknown source that contains a subway map, including a station that doens&#039;t exist on the official one.&lt;br /&gt;
*Andres gets a clue on what happened his girlfriend&#039;s roommate on the night of their disappearance.&lt;/div&gt;</summary>
		<author><name>Graograman</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Chronicles_of_Sunport&amp;diff=332121</id>
		<title>Chronicles of Sunport</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Chronicles_of_Sunport&amp;diff=332121"/>
		<updated>2018-01-19T16:45:20Z</updated>

		<summary type="html">&lt;p&gt;Graograman: /* The Setting */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A Chronicles of Darkness campaign, run by Graograman&lt;br /&gt;
&lt;br /&gt;
[[File:Sunport_obelisk.png]]&lt;br /&gt;
&lt;br /&gt;
= The PCs =&lt;br /&gt;
*[[Patrick Baumann]], played by Maledicta&lt;br /&gt;
*[[Robert Tyler]], played by Donan&lt;br /&gt;
*[[Andres Montano]], played by Carwyn&lt;br /&gt;
*[[Kotori Mneor]] played by J.O.S&lt;br /&gt;
&lt;br /&gt;
= The NPCs =&lt;br /&gt;
&lt;br /&gt;
*[[Mael &amp;quot;Montxo&amp;quot; Benavides]]&lt;br /&gt;
&lt;br /&gt;
= The Setting =&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Sunport was founded at the early onset of the Umayyad conquest of Spain, as from it&#039;s beginning it garnered a reputation for being a safe port in the Mediterranean sea as well as a fertile land. It&#039;s proximity to several trade routes and calm beaches made it a popular spot for merchants and their crews - for centuries to come. Nowadays, Sunport has grown accustomed to a incredibly mixed population: from English, Germans and Netherlanders seeking its warm climate, to merchant crews from Greece and Italy, to refugees and inmigrants from Morocco, Algeria, Libya or south America.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Aside from being a major commercial port, Sunport also produces close to 30% of the food - mostly vegetables, fruits and olive oil - exported to other countries. The high income from port taxes and food imports, and comparatively cheap labor, has made Sunport a very rich city... and it&#039;s politicians, too. Corruption and organized crime have become bedfellows - it&#039;s often difficult to tell when the politicians end and the criminals begins. Because of this, certain crimes are tolerated or turned a blind eye (after all, vices are profitable) but most forms of violent crimes are severely frowned upon (violence scares tourists and customers). Criminals that don&#039;t know the lay of the land often run afoul of the biggest gang in the city: the police.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Yet, despite this, Sunport remains a city almost untouched by... well, almost everything. Despite the growing fear of global warming, Sunport&#039;s summers are pleasantly warm, and it&#039;s winters mild. Despite the rampant corruption in the country, most of the city&#039;s politicians are a little less corrupt and incompetent than the average. The harvests remain bountiful, and the seas remain calm and prosperous. People come - most stay from a while, but an increasingly large number seeks a life in the city - to never be seen again. And yet they keep coming, almost as if drawn by something they themselves cannot define...&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Sunport is a fictional city somewhere in the south of Spain, with a long and checkered history of supernatural happenings. The campaign is using a modified version of the Microscope RPG for planning, and run in the Chronicles of Darkness&lt;br /&gt;
&lt;br /&gt;
== Map of the City ==&lt;br /&gt;
[https://docs.google.com/drawings/d/1RdklG2MheoJ2wN535LLecvlhhhhWW9BxrzlhuOmsYYw/edit?usp=sharing Sunport Map]&lt;br /&gt;
&lt;br /&gt;
== Summary ==&lt;br /&gt;
Four investigators delve deep into the misteries of the city of Sunport.&lt;br /&gt;
&lt;br /&gt;
== Palette ==&lt;br /&gt;
&#039;&#039;&#039;YES&#039;&#039;&#039;&lt;br /&gt;
*Deals with Demons &lt;br /&gt;
*Vampires&lt;br /&gt;
*Artifacts&lt;br /&gt;
*Scientists dabbling in things they should know to leave alone&lt;br /&gt;
*Ghosts&lt;br /&gt;
*Magic comes with a price&lt;br /&gt;
*Temporal anomalies&lt;br /&gt;
*Fear of going mad/not being able to trust one&#039;s own senses&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;NO&#039;&#039;&#039;&lt;br /&gt;
*Hunter: the Vigil&lt;br /&gt;
*Gods and Demigods (excluding the God-Machine)&lt;br /&gt;
*D&amp;amp;D type of magic&lt;br /&gt;
&lt;br /&gt;
= Cases =&lt;br /&gt;
&lt;br /&gt;
== The Disappearance of Anne Douglas (Dark) ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Events:&#039;&#039;&#039;&lt;br /&gt;
*The characters learn some of the hidden history surrounding the obelisk.&lt;br /&gt;
*Patrick meets up with Mael Benavides, having some mixed feelings about this because of their history.&lt;br /&gt;
*At the local nightclub, Tori meets a woman who claims she can take him to haunted/supernatural spots in Sunport.&lt;br /&gt;
*Robert is sent a package from an unknown source that contains a subway map, including a station that doens&#039;t exist on the official one.&lt;br /&gt;
*Andres gets a clue on what happened his girlfriend&#039;s roommate on the night of their disappearance.&lt;/div&gt;</summary>
		<author><name>Graograman</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Chronicles_of_Sunport&amp;diff=332120</id>
		<title>Chronicles of Sunport</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Chronicles_of_Sunport&amp;diff=332120"/>
		<updated>2018-01-19T16:44:58Z</updated>

		<summary type="html">&lt;p&gt;Graograman: /* The Setting */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A Chronicles of Darkness campaign, run by Graograman&lt;br /&gt;
&lt;br /&gt;
[[File:Sunport_obelisk.png]]&lt;br /&gt;
&lt;br /&gt;
= The PCs =&lt;br /&gt;
*[[Patrick Baumann]], played by Maledicta&lt;br /&gt;
*[[Robert Tyler]], played by Donan&lt;br /&gt;
*[[Andres Montano]], played by Carwyn&lt;br /&gt;
*[[Kotori Mneor]] played by J.O.S&lt;br /&gt;
&lt;br /&gt;
= The NPCs =&lt;br /&gt;
&lt;br /&gt;
*[[Mael &amp;quot;Montxo&amp;quot; Benavides]]&lt;br /&gt;
&lt;br /&gt;
= The Setting =&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Sunport:&lt;br /&gt;
Sunport was founded at the early onset of the Umayyad conquest of Spain, as from it&#039;s beginning it garnered a reputation for being a safe port in the Mediterranean sea as well as a fertile land. It&#039;s proximity to several trade routes and calm beaches made it a popular spot for merchants and their crews - for centuries to come. Nowadays, Sunport has grown accustomed to a incredibly mixed population: from English, Germans and Netherlanders seeking its warm climate, to merchant crews from Greece and Italy, to refugees and inmigrants from Morocco, Algeria, Libya or south America.&lt;br /&gt;
&lt;br /&gt;
Aside from being a major commercial port, Sunport also produces close to 30% of the food - mostly vegetables, fruits and olive oil - exported to other countries. The high income from port taxes and food imports, and comparatively cheap labor, has made Sunport a very rich city... and it&#039;s politicians, too. Corruption and organized crime have become bedfellows - it&#039;s often difficult to tell when the politicians end and the criminals begins. Because of this, certain crimes are tolerated or turned a blind eye (after all, vices are profitable) but most forms of violent crimes are severely frowned upon (violence scares tourists and customers). Criminals that don&#039;t know the lay of the land often run afoul of the biggest gang in the city: the police.&lt;br /&gt;
&lt;br /&gt;
Yet, despite this, Sunport remains a city almost untouched by... well, almost everything. Despite the growing fear of global warming, Sunport&#039;s summers are pleasantly warm, and it&#039;s winters mild. Despite the rampant corruption in the country, most of the city&#039;s politicians are a little less corrupt and incompetent than the average. The harvests remain bountiful, and the seas remain calm and prosperous. People come - most stay from a while, but an increasingly large number seeks a life in the city - to never be seen again. And yet they keep coming, almost as if drawn by something they themselves cannot define...&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Sunport is a fictional city somewhere in the south of Spain, with a long and checkered history of supernatural happenings. The campaign is using a modified version of the Microscope RPG for planning, and run in the Chronicles of Darkness&lt;br /&gt;
&lt;br /&gt;
== Map of the City ==&lt;br /&gt;
[https://docs.google.com/drawings/d/1RdklG2MheoJ2wN535LLecvlhhhhWW9BxrzlhuOmsYYw/edit?usp=sharing Sunport Map]&lt;br /&gt;
&lt;br /&gt;
== Summary ==&lt;br /&gt;
Four investigators delve deep into the misteries of the city of Sunport.&lt;br /&gt;
&lt;br /&gt;
== Palette ==&lt;br /&gt;
&#039;&#039;&#039;YES&#039;&#039;&#039;&lt;br /&gt;
*Deals with Demons &lt;br /&gt;
*Vampires&lt;br /&gt;
*Artifacts&lt;br /&gt;
*Scientists dabbling in things they should know to leave alone&lt;br /&gt;
*Ghosts&lt;br /&gt;
*Magic comes with a price&lt;br /&gt;
*Temporal anomalies&lt;br /&gt;
*Fear of going mad/not being able to trust one&#039;s own senses&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;NO&#039;&#039;&#039;&lt;br /&gt;
*Hunter: the Vigil&lt;br /&gt;
*Gods and Demigods (excluding the God-Machine)&lt;br /&gt;
*D&amp;amp;D type of magic&lt;br /&gt;
&lt;br /&gt;
= Cases =&lt;br /&gt;
&lt;br /&gt;
== The Disappearance of Anne Douglas (Dark) ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Events:&#039;&#039;&#039;&lt;br /&gt;
*The characters learn some of the hidden history surrounding the obelisk.&lt;br /&gt;
*Patrick meets up with Mael Benavides, having some mixed feelings about this because of their history.&lt;br /&gt;
*At the local nightclub, Tori meets a woman who claims she can take him to haunted/supernatural spots in Sunport.&lt;br /&gt;
*Robert is sent a package from an unknown source that contains a subway map, including a station that doens&#039;t exist on the official one.&lt;br /&gt;
*Andres gets a clue on what happened his girlfriend&#039;s roommate on the night of their disappearance.&lt;/div&gt;</summary>
		<author><name>Graograman</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Mael_%22Montxo%22_Benavides&amp;diff=332118</id>
		<title>Mael &quot;Montxo&quot; Benavides</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Mael_%22Montxo%22_Benavides&amp;diff=332118"/>
		<updated>2018-01-19T16:19:20Z</updated>

		<summary type="html">&lt;p&gt;Graograman: /* Summary */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[montxo2_final.png]]&lt;br /&gt;
&lt;br /&gt;
[[File:Montxo2 final.png]]&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
The Benavides family was widely recognized and respected during the late 1800&#039;s and the earlier 1900&#039;s. As a rich merchant family, they were responsible for a great deal of the economic and architectural development of the city in the pre-civil war era. After the civil war, a mix of poor economic decisions, and having chosen the &amp;quot;wrong&amp;quot; side on the war caused them to steadily lose their fortune and influence in the city.&lt;br /&gt;
&lt;br /&gt;
Montxo is the last (and only) known heir to what&#039;s left of the Benavides fortune: a crumbling manor house and some token real state. He&#039;s a known figure in the night scene of the city, and recently has acquired a substantial amount of shares in the Perish, the best known night-club of the region.&lt;br /&gt;
&lt;br /&gt;
==Additional data==&lt;/div&gt;</summary>
		<author><name>Graograman</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Mael_%22Montxo%22_Benavides&amp;diff=332117</id>
		<title>Mael &quot;Montxo&quot; Benavides</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Mael_%22Montxo%22_Benavides&amp;diff=332117"/>
		<updated>2018-01-19T16:17:50Z</updated>

		<summary type="html">&lt;p&gt;Graograman: /* Summary */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[montxo2_final.png]]&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
The Benavides family was widely recognized and respected during the late 1800&#039;s and the earlier 1900&#039;s. As a rich merchant family, they were responsible for a great deal of the economic and architectural development of the city in the pre-civil war era. After the civil war, a mix of poor economic decisions, and having chosen the &amp;quot;wrong&amp;quot; side on the war caused them to steadily lose their fortune and influence in the city.&lt;br /&gt;
&lt;br /&gt;
Montxo is the last (and only) known heir to what&#039;s left of the Benavides fortune: a crumbling manor house and some token real state. He&#039;s a known figure in the night scene of the city, and recently has acquired a substantial amount of shares in the Perish, the best known night-club of the region.&lt;br /&gt;
&lt;br /&gt;
==Additional data==&lt;/div&gt;</summary>
		<author><name>Graograman</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=File:Montxo2_final.png&amp;diff=332116</id>
		<title>File:Montxo2 final.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=File:Montxo2_final.png&amp;diff=332116"/>
		<updated>2018-01-19T16:17:04Z</updated>

		<summary type="html">&lt;p&gt;Graograman: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Graograman</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Mael_%22Montxo%22_Benavides&amp;diff=332113</id>
		<title>Mael &quot;Montxo&quot; Benavides</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Mael_%22Montxo%22_Benavides&amp;diff=332113"/>
		<updated>2018-01-19T12:51:55Z</updated>

		<summary type="html">&lt;p&gt;Graograman: Created page with &amp;quot;==Summary== The Benavides family was widely recognized and respected during the late 1800&amp;#039;s and the earlier 1900&amp;#039;s. As a rich merchant family, they were responsible for a grea...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Summary==&lt;br /&gt;
The Benavides family was widely recognized and respected during the late 1800&#039;s and the earlier 1900&#039;s. As a rich merchant family, they were responsible for a great deal of the economic and architectural development of the city in the pre-civil war era. After the civil war, a mix of poor economic decisions, and having chosen the &amp;quot;wrong&amp;quot; side on the war caused them to steadily lose their fortune and influence in the city.&lt;br /&gt;
&lt;br /&gt;
Montxo is the last (and only) known heir to what&#039;s left of the Benavides fortune: a crumbling manor house and some token real state. He&#039;s a known figure in the night scene of the city, and recently has acquired a substantial amount of shares in the Perish, the best known night-club of the region.&lt;br /&gt;
&lt;br /&gt;
==Additional data==&lt;/div&gt;</summary>
		<author><name>Graograman</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Chronicles_of_Sunport&amp;diff=332107</id>
		<title>Chronicles of Sunport</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Chronicles_of_Sunport&amp;diff=332107"/>
		<updated>2018-01-19T09:32:27Z</updated>

		<summary type="html">&lt;p&gt;Graograman: /* The NPCs */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A Chronicles of Darkness campaign, run by Graograman&lt;br /&gt;
&lt;br /&gt;
[[File:Sunport_obelisk.png]]&lt;br /&gt;
&lt;br /&gt;
= The PCs =&lt;br /&gt;
*[[Patrick Baumann]], played by Maledicta&lt;br /&gt;
*[[Robert Tyler]], played by Donan&lt;br /&gt;
*[[Andres Montano]], played by Carwyn&lt;br /&gt;
*[[Kotori Mneor]] played by J.O.S&lt;br /&gt;
&lt;br /&gt;
= The NPCs =&lt;br /&gt;
&lt;br /&gt;
*[[Mael &amp;quot;Montxo&amp;quot; Benavides]]&lt;br /&gt;
&lt;br /&gt;
= The Setting =&lt;br /&gt;
&lt;br /&gt;
Sunport is a fictional city somewhere in the south of Spain, with a long and checkered history of supernatural happenings. The campaign is using a modified version of the Microscope RPG for planning, and run in the Chronicles of Darkness&lt;br /&gt;
&lt;br /&gt;
== Map of the City ==&lt;br /&gt;
[https://docs.google.com/drawings/d/1RdklG2MheoJ2wN535LLecvlhhhhWW9BxrzlhuOmsYYw/edit?usp=sharing Sunport Map]&lt;br /&gt;
&lt;br /&gt;
== Summary ==&lt;br /&gt;
Four investigators delve deep into the misteries of the city of Sunport.&lt;br /&gt;
&lt;br /&gt;
== Palette ==&lt;br /&gt;
&#039;&#039;&#039;YES&#039;&#039;&#039;&lt;br /&gt;
*Deals with Demons &lt;br /&gt;
*Vampires&lt;br /&gt;
*Artifacts&lt;br /&gt;
*Scientists dabbling in things they should know to leave alone&lt;br /&gt;
*Ghosts&lt;br /&gt;
*Magic comes with a price&lt;br /&gt;
*Temporal anomalies&lt;br /&gt;
*Fear of going mad/not being able to trust one&#039;s own senses&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;NO&#039;&#039;&#039;&lt;br /&gt;
*Hunter: the Vigil&lt;br /&gt;
*Gods and Demigods (excluding the God-Machine)&lt;br /&gt;
*D&amp;amp;D type of magic&lt;br /&gt;
&lt;br /&gt;
= Cases =&lt;br /&gt;
&lt;br /&gt;
== The Disappearance of Anne Douglas (Dark) ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Events:&#039;&#039;&#039;&lt;br /&gt;
*The characters learn some of the hidden history surrounding the obelisk.&lt;br /&gt;
*Patrick meets up with Mael Benavides, having some mixed feelings about this because of their history.&lt;br /&gt;
*At the local nightclub, Tori meets a woman who claims she can take him to haunted/supernatural spots in Sunport.&lt;br /&gt;
*Robert is sent a package from an unknown source that contains a subway map, including a station that doens&#039;t exist on the official one.&lt;br /&gt;
*Andres gets a clue on what happened his girlfriend&#039;s roommate on the night of their disappearance.&lt;/div&gt;</summary>
		<author><name>Graograman</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Chronicles_of_Sunport&amp;diff=332106</id>
		<title>Chronicles of Sunport</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Chronicles_of_Sunport&amp;diff=332106"/>
		<updated>2018-01-19T09:30:31Z</updated>

		<summary type="html">&lt;p&gt;Graograman: /* The Disappearance of Anne Douglas (Dark) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A Chronicles of Darkness campaign, run by Graograman&lt;br /&gt;
&lt;br /&gt;
[[File:Sunport_obelisk.png]]&lt;br /&gt;
&lt;br /&gt;
= The PCs =&lt;br /&gt;
*[[Patrick Baumann]], played by Maledicta&lt;br /&gt;
*[[Robert Tyler]], played by Donan&lt;br /&gt;
*[[Andres Montano]], played by Carwyn&lt;br /&gt;
*[[Kotori Mneor]] played by J.O.S&lt;br /&gt;
&lt;br /&gt;
= The NPCs =&lt;br /&gt;
&lt;br /&gt;
= The Setting =&lt;br /&gt;
&lt;br /&gt;
Sunport is a fictional city somewhere in the south of Spain, with a long and checkered history of supernatural happenings. The campaign is using a modified version of the Microscope RPG for planning, and run in the Chronicles of Darkness&lt;br /&gt;
&lt;br /&gt;
== Map of the City ==&lt;br /&gt;
[https://docs.google.com/drawings/d/1RdklG2MheoJ2wN535LLecvlhhhhWW9BxrzlhuOmsYYw/edit?usp=sharing Sunport Map]&lt;br /&gt;
&lt;br /&gt;
== Summary ==&lt;br /&gt;
Four investigators delve deep into the misteries of the city of Sunport.&lt;br /&gt;
&lt;br /&gt;
== Palette ==&lt;br /&gt;
&#039;&#039;&#039;YES&#039;&#039;&#039;&lt;br /&gt;
*Deals with Demons &lt;br /&gt;
*Vampires&lt;br /&gt;
*Artifacts&lt;br /&gt;
*Scientists dabbling in things they should know to leave alone&lt;br /&gt;
*Ghosts&lt;br /&gt;
*Magic comes with a price&lt;br /&gt;
*Temporal anomalies&lt;br /&gt;
*Fear of going mad/not being able to trust one&#039;s own senses&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;NO&#039;&#039;&#039;&lt;br /&gt;
*Hunter: the Vigil&lt;br /&gt;
*Gods and Demigods (excluding the God-Machine)&lt;br /&gt;
*D&amp;amp;D type of magic&lt;br /&gt;
&lt;br /&gt;
= Cases =&lt;br /&gt;
&lt;br /&gt;
== The Disappearance of Anne Douglas (Dark) ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Events:&#039;&#039;&#039;&lt;br /&gt;
*The characters learn some of the hidden history surrounding the obelisk.&lt;br /&gt;
*Patrick meets up with Mael Benavides, having some mixed feelings about this because of their history.&lt;br /&gt;
*At the local nightclub, Tori meets a woman who claims she can take him to haunted/supernatural spots in Sunport.&lt;br /&gt;
*Robert is sent a package from an unknown source that contains a subway map, including a station that doens&#039;t exist on the official one.&lt;br /&gt;
*Andres gets a clue on what happened his girlfriend&#039;s roommate on the night of their disappearance.&lt;/div&gt;</summary>
		<author><name>Graograman</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Chronicles_of_Sunport&amp;diff=332105</id>
		<title>Chronicles of Sunport</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Chronicles_of_Sunport&amp;diff=332105"/>
		<updated>2018-01-19T09:30:13Z</updated>

		<summary type="html">&lt;p&gt;Graograman: /* Cases */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A Chronicles of Darkness campaign, run by Graograman&lt;br /&gt;
&lt;br /&gt;
[[File:Sunport_obelisk.png]]&lt;br /&gt;
&lt;br /&gt;
= The PCs =&lt;br /&gt;
*[[Patrick Baumann]], played by Maledicta&lt;br /&gt;
*[[Robert Tyler]], played by Donan&lt;br /&gt;
*[[Andres Montano]], played by Carwyn&lt;br /&gt;
*[[Kotori Mneor]] played by J.O.S&lt;br /&gt;
&lt;br /&gt;
= The NPCs =&lt;br /&gt;
&lt;br /&gt;
= The Setting =&lt;br /&gt;
&lt;br /&gt;
Sunport is a fictional city somewhere in the south of Spain, with a long and checkered history of supernatural happenings. The campaign is using a modified version of the Microscope RPG for planning, and run in the Chronicles of Darkness&lt;br /&gt;
&lt;br /&gt;
== Map of the City ==&lt;br /&gt;
[https://docs.google.com/drawings/d/1RdklG2MheoJ2wN535LLecvlhhhhWW9BxrzlhuOmsYYw/edit?usp=sharing Sunport Map]&lt;br /&gt;
&lt;br /&gt;
== Summary ==&lt;br /&gt;
Four investigators delve deep into the misteries of the city of Sunport.&lt;br /&gt;
&lt;br /&gt;
== Palette ==&lt;br /&gt;
&#039;&#039;&#039;YES&#039;&#039;&#039;&lt;br /&gt;
*Deals with Demons &lt;br /&gt;
*Vampires&lt;br /&gt;
*Artifacts&lt;br /&gt;
*Scientists dabbling in things they should know to leave alone&lt;br /&gt;
*Ghosts&lt;br /&gt;
*Magic comes with a price&lt;br /&gt;
*Temporal anomalies&lt;br /&gt;
*Fear of going mad/not being able to trust one&#039;s own senses&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;NO&#039;&#039;&#039;&lt;br /&gt;
*Hunter: the Vigil&lt;br /&gt;
*Gods and Demigods (excluding the God-Machine)&lt;br /&gt;
*D&amp;amp;D type of magic&lt;br /&gt;
&lt;br /&gt;
= Cases =&lt;br /&gt;
&lt;br /&gt;
== The Disappearance of Anne Douglas (Dark) ==&lt;br /&gt;
&lt;br /&gt;
Events:&lt;br /&gt;
*The characters learn some of the hidden history surrounding the obelisk.&lt;br /&gt;
*Patrick meets up with Mael Benavides, having some mixed feelings about this because of their history.&lt;br /&gt;
*At the local nightclub, Tori meets a woman who claims she can take him to haunted/supernatural spots in Sunport.&lt;br /&gt;
*Robert is sent a package from an unknown source that contains a subway map, including a station that doens&#039;t exist on the official one.&lt;br /&gt;
*Andres gets a clue on what happened his girlfriend&#039;s roommate on the night of their disappearance.&lt;/div&gt;</summary>
		<author><name>Graograman</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Chronicles_of_Sunport&amp;diff=332104</id>
		<title>Chronicles of Sunport</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Chronicles_of_Sunport&amp;diff=332104"/>
		<updated>2018-01-19T09:26:39Z</updated>

		<summary type="html">&lt;p&gt;Graograman: /* Palette */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A Chronicles of Darkness campaign, run by Graograman&lt;br /&gt;
&lt;br /&gt;
[[File:Sunport_obelisk.png]]&lt;br /&gt;
&lt;br /&gt;
= The PCs =&lt;br /&gt;
*[[Patrick Baumann]], played by Maledicta&lt;br /&gt;
*[[Robert Tyler]], played by Donan&lt;br /&gt;
*[[Andres Montano]], played by Carwyn&lt;br /&gt;
*[[Kotori Mneor]] played by J.O.S&lt;br /&gt;
&lt;br /&gt;
= The NPCs =&lt;br /&gt;
&lt;br /&gt;
= The Setting =&lt;br /&gt;
&lt;br /&gt;
Sunport is a fictional city somewhere in the south of Spain, with a long and checkered history of supernatural happenings. The campaign is using a modified version of the Microscope RPG for planning, and run in the Chronicles of Darkness&lt;br /&gt;
&lt;br /&gt;
== Map of the City ==&lt;br /&gt;
[https://docs.google.com/drawings/d/1RdklG2MheoJ2wN535LLecvlhhhhWW9BxrzlhuOmsYYw/edit?usp=sharing Sunport Map]&lt;br /&gt;
&lt;br /&gt;
== Summary ==&lt;br /&gt;
Four investigators delve deep into the misteries of the city of Sunport.&lt;br /&gt;
&lt;br /&gt;
== Palette ==&lt;br /&gt;
&#039;&#039;&#039;YES&#039;&#039;&#039;&lt;br /&gt;
*Deals with Demons &lt;br /&gt;
*Vampires&lt;br /&gt;
*Artifacts&lt;br /&gt;
*Scientists dabbling in things they should know to leave alone&lt;br /&gt;
*Ghosts&lt;br /&gt;
*Magic comes with a price&lt;br /&gt;
*Temporal anomalies&lt;br /&gt;
*Fear of going mad/not being able to trust one&#039;s own senses&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;NO&#039;&#039;&#039;&lt;br /&gt;
*Hunter: the Vigil&lt;br /&gt;
*Gods and Demigods (excluding the God-Machine)&lt;br /&gt;
*D&amp;amp;D type of magic&lt;br /&gt;
&lt;br /&gt;
= Cases =&lt;/div&gt;</summary>
		<author><name>Graograman</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Chronicles_of_Sunport&amp;diff=332103</id>
		<title>Chronicles of Sunport</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Chronicles_of_Sunport&amp;diff=332103"/>
		<updated>2018-01-19T09:24:00Z</updated>

		<summary type="html">&lt;p&gt;Graograman: /* The Setting */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A Chronicles of Darkness campaign, run by Graograman&lt;br /&gt;
&lt;br /&gt;
[[File:Sunport_obelisk.png]]&lt;br /&gt;
&lt;br /&gt;
= The PCs =&lt;br /&gt;
*[[Patrick Baumann]], played by Maledicta&lt;br /&gt;
*[[Robert Tyler]], played by Donan&lt;br /&gt;
*[[Andres Montano]], played by Carwyn&lt;br /&gt;
*[[Kotori Mneor]] played by J.O.S&lt;br /&gt;
&lt;br /&gt;
= The NPCs =&lt;br /&gt;
&lt;br /&gt;
= The Setting =&lt;br /&gt;
&lt;br /&gt;
Sunport is a fictional city somewhere in the south of Spain, with a long and checkered history of supernatural happenings. The campaign is using a modified version of the Microscope RPG for planning, and run in the Chronicles of Darkness&lt;br /&gt;
&lt;br /&gt;
== Map of the City ==&lt;br /&gt;
[https://docs.google.com/drawings/d/1RdklG2MheoJ2wN535LLecvlhhhhWW9BxrzlhuOmsYYw/edit?usp=sharing Sunport Map]&lt;br /&gt;
&lt;br /&gt;
== Summary ==&lt;br /&gt;
Four investigators delve deep into the misteries of the city of Sunport.&lt;br /&gt;
&lt;br /&gt;
== Palette ==&lt;br /&gt;
&#039;&#039;&#039;YES&#039;&#039;&#039;&lt;br /&gt;
Deals with Demons &lt;br /&gt;
Vampires&lt;br /&gt;
Artifacts&lt;br /&gt;
Scientists dabbling in things they should know to leave alone&lt;br /&gt;
Ghosts&lt;br /&gt;
Magic comes with a price&lt;br /&gt;
Temporal anomalies&lt;br /&gt;
Fear of going mad/not being able to trust one&#039;s own senses&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;NO&#039;&#039;&#039;&lt;br /&gt;
Hunter: the Vigil&lt;br /&gt;
Gods and Demigods (excluding the God-Machine)&lt;br /&gt;
D&amp;amp;D type of magic&lt;br /&gt;
&lt;br /&gt;
= Cases =&lt;/div&gt;</summary>
		<author><name>Graograman</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Chronicles_of_Sunport&amp;diff=331937</id>
		<title>Chronicles of Sunport</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Chronicles_of_Sunport&amp;diff=331937"/>
		<updated>2018-01-15T16:45:34Z</updated>

		<summary type="html">&lt;p&gt;Graograman: /* The Setting */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A Chronicles of Darkness campaign, run by Graograman&lt;br /&gt;
&lt;br /&gt;
[[File:Sunport_obelisk.png]]&lt;br /&gt;
&lt;br /&gt;
= The PCs =&lt;br /&gt;
*[[Patrick Baumann]], played by Maledicta&lt;br /&gt;
*[[Robert Tyler]], played by Donan&lt;br /&gt;
*[[Andres Montano]], played by Carwyn&lt;br /&gt;
*[[Kotori Mneor]] played by J.O.S&lt;br /&gt;
&lt;br /&gt;
= The NPCs =&lt;br /&gt;
&lt;br /&gt;
= The Setting =&lt;br /&gt;
&lt;br /&gt;
[https://docs.google.com/drawings/d/1RdklG2MheoJ2wN535LLecvlhhhhWW9BxrzlhuOmsYYw/edit?usp=sharing Sunport Map]&lt;br /&gt;
&lt;br /&gt;
= Cases =&lt;/div&gt;</summary>
		<author><name>Graograman</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Chronicles_of_Sunport&amp;diff=331896</id>
		<title>Chronicles of Sunport</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Chronicles_of_Sunport&amp;diff=331896"/>
		<updated>2018-01-14T20:56:46Z</updated>

		<summary type="html">&lt;p&gt;Graograman: /* The PCs */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A Chronicles of Darkness campaign, run by Graograman&lt;br /&gt;
&lt;br /&gt;
[[File:Sunport_obelisk.png]]&lt;br /&gt;
&lt;br /&gt;
= The PCs =&lt;br /&gt;
*[[Patrick Baumann]], played by Maledicta&lt;br /&gt;
*[[Robert Tyler]], played by Donan&lt;br /&gt;
*[[Andres Montano]], played by Carwyn&lt;br /&gt;
*[[Insert name here]] played by J.O.S&lt;br /&gt;
&lt;br /&gt;
= The NPCs =&lt;br /&gt;
&lt;br /&gt;
= The Setting =&lt;br /&gt;
&lt;br /&gt;
= Cases =&lt;/div&gt;</summary>
		<author><name>Graograman</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Chronicles_of_Sunport&amp;diff=331871</id>
		<title>Chronicles of Sunport</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Chronicles_of_Sunport&amp;diff=331871"/>
		<updated>2018-01-13T19:43:29Z</updated>

		<summary type="html">&lt;p&gt;Graograman: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A Chronicles of Darkness campaign, run by Graograman&lt;br /&gt;
&lt;br /&gt;
[[File:Sunport_obelisk.png]]&lt;br /&gt;
&lt;br /&gt;
= The PCs =&lt;br /&gt;
*[[Patrick Baumann ]], played by Maledicta&lt;br /&gt;
*[[Robert Tyler]], played by Donan&lt;br /&gt;
*[[Andres Montano]], played by Carwyn&lt;br /&gt;
*[[Insert name here]] played by J.O.S&lt;br /&gt;
&lt;br /&gt;
= The NPCs =&lt;br /&gt;
&lt;br /&gt;
= The Setting =&lt;br /&gt;
&lt;br /&gt;
= Cases =&lt;/div&gt;</summary>
		<author><name>Graograman</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Chronicles_of_Sunport&amp;diff=331870</id>
		<title>Chronicles of Sunport</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Chronicles_of_Sunport&amp;diff=331870"/>
		<updated>2018-01-13T19:41:17Z</updated>

		<summary type="html">&lt;p&gt;Graograman: Created page with &amp;quot;A Chronicles of Darkness campaign, run by Graograman  File:Sunport_obelisk.png  = The PCs = *Patrick Baumann , played by Maledicta *Robert Tyler, played by Donan *...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A Chronicles of Darkness campaign, run by Graograman&lt;br /&gt;
&lt;br /&gt;
[[File:Sunport_obelisk.png]]&lt;br /&gt;
&lt;br /&gt;
= The PCs =&lt;br /&gt;
*[[Patrick Baumann ]], played by Maledicta&lt;br /&gt;
*[[Robert Tyler]], played by Donan&lt;br /&gt;
*[[Andres Montano]], played by Carwyn&lt;br /&gt;
*[[Insert name here]] played by J.O.S&lt;/div&gt;</summary>
		<author><name>Graograman</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=File:Sunport_obelisk.png&amp;diff=331868</id>
		<title>File:Sunport obelisk.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=File:Sunport_obelisk.png&amp;diff=331868"/>
		<updated>2018-01-13T19:39:20Z</updated>

		<summary type="html">&lt;p&gt;Graograman: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Graograman</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Zaeed_%27Wendigo%27_Isimura&amp;diff=330949</id>
		<title>Zaeed &#039;Wendigo&#039; Isimura</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Zaeed_%27Wendigo%27_Isimura&amp;diff=330949"/>
		<updated>2017-12-14T13:52:18Z</updated>

		<summary type="html">&lt;p&gt;Graograman: /* Siege Specialist (Rank 2) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Return to the [[Heart_of_Fire,_Hand_of_Iron|main campaign page]]?&lt;br /&gt;
&lt;br /&gt;
=The Doctor=&lt;br /&gt;
&lt;br /&gt;
[[File:Zaeed.jpg]]&lt;br /&gt;
&lt;br /&gt;
Zaeed worked on a secret bioengineering project codenamed REPLICANT putting to good use his expertise on the field and good leadership skills. When the project was hit by mercenaries, Zaeed discovered his aptitude for piloting mechs by stealing a dead mercenary’s ride, boosting into space and later joining the Lancer corps.&lt;br /&gt;
Appearance: Zaeed’s skin is pale blue-gray, due to extensive radiation shielding therapy. He tends to talk quickly and to the point, but can become enthusiastic with his favorite topics: dogs, medicine and the Lunaro solar championship.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fields:&#039;&#039;&#039; Biology, Medicine, Persuasion (diplomacy, professional)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Traits:&#039;&#039;&#039; &lt;br /&gt;
* Brave&lt;br /&gt;
* Rational&lt;br /&gt;
* Cold&lt;br /&gt;
* Leader&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gear:&#039;&#039;&#039; Medikit, First-aid medigel, Field kit (biology), Hand-held printer, Extra-rations, Sleeping bag&lt;br /&gt;
&lt;br /&gt;
==Talents==&lt;br /&gt;
&lt;br /&gt;
===Grease Monkey (Rank 1)===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Machine Bond:&#039;&#039;&#039; You can no longer fail engineering skill checks to stabilize systems, and&lt;br /&gt;
can choose 3 choices instead of 2. Your mech storage increases by 3 discrete items.&lt;br /&gt;
&lt;br /&gt;
===Siege Specialist (Rank 2)===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Shaped Charges:&#039;&#039;&#039; Your blast weapons gain +1 blast, your cone weapons gain cone (+1),&lt;br /&gt;
and your line weapons become 2 squares wide,&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Select Fire Gunner:&#039;&#039;&#039; While attacking with a cannon or launcher weapon, you can&lt;br /&gt;
choose the following firing modes. You can combine effects, but add +1 Difficulty for each effect&lt;br /&gt;
past the first.&lt;br /&gt;
&lt;br /&gt;
Saturation Fire: Your weapon fires as a cone (8) and you take 4 heat damage&lt;br /&gt;
&lt;br /&gt;
Suppressive Fire: The next ranged attack made by targets hit by your attack is made with +1&lt;br /&gt;
Difficulty&lt;br /&gt;
&lt;br /&gt;
Shock: Your target must succeed on an agility skill check or be knocked prone&lt;br /&gt;
&lt;br /&gt;
===Leader (Rank 1)===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Field Commander:&#039;&#039;&#039; Gain the Leader pilot trait. In addition, gain 3 leadership dice (this is&lt;br /&gt;
a d6, set it aside from your other die). Once per turn, you can give a command on your turn as a&lt;br /&gt;
free action to give the die to an ally other than yourself that can hear you. If your target follows&lt;br /&gt;
that command, they can use the die as +1 Accuracy for any roll before the end of combat,&lt;br /&gt;
otherwise they lose it. An ally can hold on to one leadership die at a time. You get all leadership&lt;br /&gt;
dice back when you rest.&lt;br /&gt;
&lt;br /&gt;
=Licences=&lt;br /&gt;
&lt;br /&gt;
GMS&lt;br /&gt;
&lt;br /&gt;
HARRISON ARMORY BARBAROSSA&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Kit Bonuses:&#039;&#039;&#039; +4 hp, +1 engineering, Siege Stabilizers, External Ammo Feed&lt;br /&gt;
&lt;br /&gt;
=Mech=&lt;br /&gt;
&lt;br /&gt;
===Boomer===&lt;br /&gt;
&lt;br /&gt;
====GMS Standard Pattern I (&amp;quot;Everest&amp;quot;)====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hull:&#039;&#039;&#039; 0 (Melee: +0, HP: 14, Repair Rate: 4)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Agility:&#039;&#039;&#039; 0 (Evasion: 8, Speed: 5)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Systems:&#039;&#039;&#039; 0 (E-defense/Sensor Range: 8, Invasion/Scan/Lock-On: 0)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Engineering:&#039;&#039;&#039; +1 (Heat Cap: 11, Repair Cap: 8, Cooling: 6)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Size:&#039;&#039;&#039; 1&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Storage:&#039;&#039;&#039; 6&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Targeting:&#039;&#039;&#039; 0&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Armour:&#039;&#039;&#039; 1&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;EP/IP:&#039;&#039;&#039; 8/5&lt;br /&gt;
&lt;br /&gt;
=====Ground Assault Loadout=====&lt;br /&gt;
*GMS Type 1 Howitzer (4EP) 2d6 explosive, loading, ordnance, indirect, blast 3&lt;br /&gt;
*GMS Type 1 High-Arc Mortar (2EP 2IP, internal) 1d6+1 explosive, indirect, inaccurate, blast 2&lt;br /&gt;
*GMS Deployable Cover (1EP) Line 4 light cover&lt;br /&gt;
*GMS Modular Armor (1EP 2IP) +1 armor&lt;br /&gt;
*EVA (1IP) can maneuver in space/underwater&lt;/div&gt;</summary>
		<author><name>Graograman</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Zaeed_%27Wendigo%27_Isimura&amp;diff=330948</id>
		<title>Zaeed &#039;Wendigo&#039; Isimura</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Zaeed_%27Wendigo%27_Isimura&amp;diff=330948"/>
		<updated>2017-12-14T11:02:12Z</updated>

		<summary type="html">&lt;p&gt;Graograman: /* Siege Specialist (Rank 2) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Return to the [[Heart_of_Fire,_Hand_of_Iron|main campaign page]]?&lt;br /&gt;
&lt;br /&gt;
=The Doctor=&lt;br /&gt;
&lt;br /&gt;
[[File:Zaeed.jpg]]&lt;br /&gt;
&lt;br /&gt;
Zaeed worked on a secret bioengineering project codenamed REPLICANT putting to good use his expertise on the field and good leadership skills. When the project was hit by mercenaries, Zaeed discovered his aptitude for piloting mechs by stealing a dead mercenary’s ride, boosting into space and later joining the Lancer corps.&lt;br /&gt;
Appearance: Zaeed’s skin is pale blue-gray, due to extensive radiation shielding therapy. He tends to talk quickly and to the point, but can become enthusiastic with his favorite topics: dogs, medicine and the Lunaro solar championship.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fields:&#039;&#039;&#039; Biology, Medicine, Persuasion (diplomacy, professional)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Traits:&#039;&#039;&#039; &lt;br /&gt;
* Brave&lt;br /&gt;
* Rational&lt;br /&gt;
* Cold&lt;br /&gt;
* Leader&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gear:&#039;&#039;&#039; Medikit, First-aid medigel, Field kit (biology), Hand-held printer, Extra-rations, Sleeping bag&lt;br /&gt;
&lt;br /&gt;
==Talents==&lt;br /&gt;
&lt;br /&gt;
===Grease Monkey (Rank 1)===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Machine Bond:&#039;&#039;&#039; You can no longer fail engineering skill checks to stabilize systems, and&lt;br /&gt;
can choose 3 choices instead of 2. Your mech storage increases by 3 discrete items.&lt;br /&gt;
&lt;br /&gt;
===Siege Specialist (Rank 2)===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Shaped Charges:&#039;&#039;&#039; Your blast weapons gain +1 blast, your cone weapons gain cone (+1),&lt;br /&gt;
and your line weapons become 2 squares wide,&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Select Fire Gunner:&#039;&#039;&#039; While attacking with a cannon or launcher weapon, you can&lt;br /&gt;
choose the following firing modes. You can combine effects, but add +1 Difficulty for each effect&lt;br /&gt;
past the first.&lt;br /&gt;
Saturation Fire: Your weapon fires as a cone (8) and you take 4 heat damage&lt;br /&gt;
Suppressive Fire: The next ranged attack made by targets hit by your attack is made with +1&lt;br /&gt;
Difficulty&lt;br /&gt;
Shock: Your target must succeed on an agility skill check or be knocked prone&lt;br /&gt;
&lt;br /&gt;
===Leader (Rank 1)===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Field Commander:&#039;&#039;&#039; Gain the Leader pilot trait. In addition, gain 3 leadership dice (this is&lt;br /&gt;
a d6, set it aside from your other die). Once per turn, you can give a command on your turn as a&lt;br /&gt;
free action to give the die to an ally other than yourself that can hear you. If your target follows&lt;br /&gt;
that command, they can use the die as +1 Accuracy for any roll before the end of combat,&lt;br /&gt;
otherwise they lose it. An ally can hold on to one leadership die at a time. You get all leadership&lt;br /&gt;
dice back when you rest.&lt;br /&gt;
&lt;br /&gt;
=Licences=&lt;br /&gt;
&lt;br /&gt;
GMS&lt;br /&gt;
&lt;br /&gt;
HARRISON ARMORY BARBAROSSA&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Kit Bonuses:&#039;&#039;&#039; +4 hp, +1 engineering, Siege Stabilizers, External Ammo Feed&lt;br /&gt;
&lt;br /&gt;
=Mech=&lt;br /&gt;
&lt;br /&gt;
===Boomer===&lt;br /&gt;
&lt;br /&gt;
====GMS Standard Pattern I (&amp;quot;Everest&amp;quot;)====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hull:&#039;&#039;&#039; 0 (Melee: +0, HP: 14, Repair Rate: 4)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Agility:&#039;&#039;&#039; 0 (Evasion: 8, Speed: 5)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Systems:&#039;&#039;&#039; 0 (E-defense/Sensor Range: 8, Invasion/Scan/Lock-On: 0)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Engineering:&#039;&#039;&#039; +1 (Heat Cap: 11, Repair Cap: 8, Cooling: 6)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Size:&#039;&#039;&#039; 1&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Storage:&#039;&#039;&#039; 6&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Targeting:&#039;&#039;&#039; 0&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Armour:&#039;&#039;&#039; 1&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;EP/IP:&#039;&#039;&#039; 8/5&lt;br /&gt;
&lt;br /&gt;
=====Ground Assault Loadout=====&lt;br /&gt;
*GMS Type 1 Howitzer (4EP) 2d6 explosive, loading, ordnance, indirect, blast 3&lt;br /&gt;
*GMS Type 1 High-Arc Mortar (2EP 2IP, internal) 1d6+1 explosive, indirect, inaccurate, blast 2&lt;br /&gt;
*GMS Deployable Cover (1EP) Line 4 light cover&lt;br /&gt;
*GMS Modular Armor (1EP 2IP) +1 armor&lt;br /&gt;
*EVA (1IP) can maneuver in space/underwater&lt;/div&gt;</summary>
		<author><name>Graograman</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Zaeed_%27Wendigo%27_Isimura&amp;diff=330947</id>
		<title>Zaeed &#039;Wendigo&#039; Isimura</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Zaeed_%27Wendigo%27_Isimura&amp;diff=330947"/>
		<updated>2017-12-14T10:51:14Z</updated>

		<summary type="html">&lt;p&gt;Graograman: /* GMS Standard Pattern I (&amp;quot;Everest&amp;quot;) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Return to the [[Heart_of_Fire,_Hand_of_Iron|main campaign page]]?&lt;br /&gt;
&lt;br /&gt;
=The Doctor=&lt;br /&gt;
&lt;br /&gt;
[[File:Zaeed.jpg]]&lt;br /&gt;
&lt;br /&gt;
Zaeed worked on a secret bioengineering project codenamed REPLICANT putting to good use his expertise on the field and good leadership skills. When the project was hit by mercenaries, Zaeed discovered his aptitude for piloting mechs by stealing a dead mercenary’s ride, boosting into space and later joining the Lancer corps.&lt;br /&gt;
Appearance: Zaeed’s skin is pale blue-gray, due to extensive radiation shielding therapy. He tends to talk quickly and to the point, but can become enthusiastic with his favorite topics: dogs, medicine and the Lunaro solar championship.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fields:&#039;&#039;&#039; Biology, Medicine, Persuasion (diplomacy, professional)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Traits:&#039;&#039;&#039; &lt;br /&gt;
* Brave&lt;br /&gt;
* Rational&lt;br /&gt;
* Cold&lt;br /&gt;
* Leader&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gear:&#039;&#039;&#039; Medikit, First-aid medigel, Field kit (biology), Hand-held printer, Extra-rations, Sleeping bag&lt;br /&gt;
&lt;br /&gt;
==Talents==&lt;br /&gt;
&lt;br /&gt;
===Grease Monkey (Rank 1)===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Machine Bond:&#039;&#039;&#039; You can no longer fail engineering skill checks to stabilize systems, and&lt;br /&gt;
can choose 3 choices instead of 2. Your mech storage increases by 3 discrete items.&lt;br /&gt;
&lt;br /&gt;
===Siege Specialist (Rank 2)===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Shaped Charges:&#039;&#039;&#039; Your blast weapons gain +1 blast, your cone weapons gain cone (+1),&lt;br /&gt;
and your line weapons become 2 squares wide,&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Select Fire Gunner:&#039;&#039;&#039; While attacking with a cannon or launcher weapon, you can&lt;br /&gt;
choose the following firing modes. You can combine effects, but add +1 Difficulty for each effect&lt;br /&gt;
past the first.&lt;br /&gt;
Saturation Fire: Your weapon fires as a cone (8) and you take 1d6 heat damage&lt;br /&gt;
Suppressive Fire: The next ranged attack made by targets hit by your attack is made with +1&lt;br /&gt;
Difficulty&lt;br /&gt;
Shock: Your target must succeed on an agility skill check or be knocked prone&lt;br /&gt;
&lt;br /&gt;
===Leader (Rank 1)===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Field Commander:&#039;&#039;&#039; Gain the Leader pilot trait. In addition, gain 3 leadership dice (this is&lt;br /&gt;
a d6, set it aside from your other die). Once per turn, you can give a command on your turn as a&lt;br /&gt;
free action to give the die to an ally other than yourself that can hear you. If your target follows&lt;br /&gt;
that command, they can use the die as +1 Accuracy for any roll before the end of combat,&lt;br /&gt;
otherwise they lose it. An ally can hold on to one leadership die at a time. You get all leadership&lt;br /&gt;
dice back when you rest.&lt;br /&gt;
&lt;br /&gt;
=Licences=&lt;br /&gt;
&lt;br /&gt;
GMS&lt;br /&gt;
&lt;br /&gt;
HARRISON ARMORY BARBAROSSA&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Kit Bonuses:&#039;&#039;&#039; +4 hp, +1 engineering, Siege Stabilizers, External Ammo Feed&lt;br /&gt;
&lt;br /&gt;
=Mech=&lt;br /&gt;
&lt;br /&gt;
===Boomer===&lt;br /&gt;
&lt;br /&gt;
====GMS Standard Pattern I (&amp;quot;Everest&amp;quot;)====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hull:&#039;&#039;&#039; 0 (Melee: +0, HP: 14, Repair Rate: 4)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Agility:&#039;&#039;&#039; 0 (Evasion: 8, Speed: 5)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Systems:&#039;&#039;&#039; 0 (E-defense/Sensor Range: 8, Invasion/Scan/Lock-On: 0)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Engineering:&#039;&#039;&#039; +1 (Heat Cap: 11, Repair Cap: 8, Cooling: 6)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Size:&#039;&#039;&#039; 1&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Storage:&#039;&#039;&#039; 6&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Targeting:&#039;&#039;&#039; 0&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Armour:&#039;&#039;&#039; 1&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;EP/IP:&#039;&#039;&#039; 8/5&lt;br /&gt;
&lt;br /&gt;
=====Ground Assault Loadout=====&lt;br /&gt;
*GMS Type 1 Howitzer (4EP) 2d6 explosive, loading, ordnance, indirect, blast 3&lt;br /&gt;
*GMS Type 1 High-Arc Mortar (2EP 2IP, internal) 1d6+1 explosive, indirect, inaccurate, blast 2&lt;br /&gt;
*GMS Deployable Cover (1EP) Line 4 light cover&lt;br /&gt;
*GMS Modular Armor (1EP 2IP) +1 armor&lt;br /&gt;
*EVA (1IP) can maneuver in space/underwater&lt;/div&gt;</summary>
		<author><name>Graograman</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Zaeed_%27Wendigo%27_Isimura&amp;diff=330874</id>
		<title>Zaeed &#039;Wendigo&#039; Isimura</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Zaeed_%27Wendigo%27_Isimura&amp;diff=330874"/>
		<updated>2017-12-12T17:16:56Z</updated>

		<summary type="html">&lt;p&gt;Graograman: /* GMS Standard Pattern I (&amp;quot;Everest&amp;quot;) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Return to the [[Heart_of_Fire,_Hand_of_Iron|main campaign page]]?&lt;br /&gt;
&lt;br /&gt;
=The Doctor=&lt;br /&gt;
&lt;br /&gt;
[[File:Zaeed.jpg]]&lt;br /&gt;
&lt;br /&gt;
Zaeed worked on a secret bioengineering project codenamed REPLICANT putting to good use his expertise on the field and good leadership skills. When the project was hit by mercenaries, Zaeed discovered his aptitude for piloting mechs by stealing a dead mercenary’s ride, boosting into space and later joining the Lancer corps.&lt;br /&gt;
Appearance: Zaeed’s skin is pale blue-gray, due to extensive radiation shielding therapy. He tends to talk quickly and to the point, but can become enthusiastic with his favorite topics: dogs, medicine and the Lunaro solar championship.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fields:&#039;&#039;&#039; Biology, Medicine, Persuasion (diplomacy, professional)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Traits:&#039;&#039;&#039; &lt;br /&gt;
* Brave&lt;br /&gt;
* Rational&lt;br /&gt;
* Cold&lt;br /&gt;
* Leader&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gear:&#039;&#039;&#039; Medikit, First-aid medigel, Field kit (biology), Hand-held printer, Extra-rations, Sleeping bag&lt;br /&gt;
&lt;br /&gt;
==Talents==&lt;br /&gt;
&lt;br /&gt;
===Grease Monkey (Rank 1)===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Machine Bond:&#039;&#039;&#039; You can no longer fail engineering skill checks to stabilize systems, and&lt;br /&gt;
can choose 3 choices instead of 2. Your mech storage increases by 3 discrete items.&lt;br /&gt;
&lt;br /&gt;
===Siege Specialist (Rank 2)===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Shaped Charges:&#039;&#039;&#039; Your blast weapons gain +1 blast, your cone weapons gain cone (+1),&lt;br /&gt;
and your line weapons become 2 squares wide,&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Select Fire Gunner:&#039;&#039;&#039; While attacking with a cannon or launcher weapon, you can&lt;br /&gt;
choose the following firing modes. You can combine effects, but add +1 Difficulty for each effect&lt;br /&gt;
past the first.&lt;br /&gt;
Saturation Fire: Your weapon fires as a cone (8) and you take 1d6 heat damage&lt;br /&gt;
Suppressive Fire: The next ranged attack made by targets hit by your attack is made with +1&lt;br /&gt;
Difficulty&lt;br /&gt;
Shock: Your target must succeed on an agility skill check or be knocked prone&lt;br /&gt;
&lt;br /&gt;
===Leader (Rank 1)===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Field Commander:&#039;&#039;&#039; Gain the Leader pilot trait. In addition, gain 3 leadership dice (this is&lt;br /&gt;
a d6, set it aside from your other die). Once per turn, you can give a command on your turn as a&lt;br /&gt;
free action to give the die to an ally other than yourself that can hear you. If your target follows&lt;br /&gt;
that command, they can use the die as +1 Accuracy for any roll before the end of combat,&lt;br /&gt;
otherwise they lose it. An ally can hold on to one leadership die at a time. You get all leadership&lt;br /&gt;
dice back when you rest.&lt;br /&gt;
&lt;br /&gt;
=Licences=&lt;br /&gt;
&lt;br /&gt;
GMS&lt;br /&gt;
&lt;br /&gt;
HARRISON ARMORY BARBAROSSA&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Kit Bonuses:&#039;&#039;&#039; +4 hp, +1 engineering, Siege Stabilizers, External Ammo Feed&lt;br /&gt;
&lt;br /&gt;
=Mech=&lt;br /&gt;
&lt;br /&gt;
===Boomer===&lt;br /&gt;
&lt;br /&gt;
====GMS Standard Pattern I (&amp;quot;Everest&amp;quot;)====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hull:&#039;&#039;&#039; 10 (+0, Melee: +0, HP: 14, Repair Rate: 4)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Agility:&#039;&#039;&#039; 10 (+0, Evasion: 10, Speed: 5)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Systems:&#039;&#039;&#039; 10 (+0, E-defense/Sensor Range: 0, Invasion/Scan/Lock-On: 0)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Engineering:&#039;&#039;&#039; 11 (+0, Heat Cap: 11, Repair Cap: 6, Cooling: 6)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Size:&#039;&#039;&#039; 1&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Storage:&#039;&#039;&#039; 6&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Aim:&#039;&#039;&#039; 0&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Armour:&#039;&#039;&#039; 1&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;EP/IP:&#039;&#039;&#039; 8/5&lt;br /&gt;
&lt;br /&gt;
=====Ground Assault Loadout=====&lt;br /&gt;
*GMS Type 1 Howitzer (4EP) 2d6 explosive, loading, ordnance, indirect, blast 3&lt;br /&gt;
*GMS Type 1 High-Arc Mortar (2EP 1IP, internal) 1d6+1 explosive, indirect, inaccurate, blast 2&lt;br /&gt;
*GMS Anti-Vehicular Mines (1IP) blast 2, 2d6 explosive damage, cannot miss&lt;br /&gt;
*GMS Deployable Cover (1IP) Line 4 light cover&lt;br /&gt;
*GMS Modular Armor (1EP 1IP) +1 armor&lt;br /&gt;
*EVA (1IP) can maneuver in space/underwater &lt;br /&gt;
*Custom Paint Job (1EP) first system disabled on a critical&lt;/div&gt;</summary>
		<author><name>Graograman</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Zaeed_%27Wendigo%27_Isimura&amp;diff=330873</id>
		<title>Zaeed &#039;Wendigo&#039; Isimura</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Zaeed_%27Wendigo%27_Isimura&amp;diff=330873"/>
		<updated>2017-12-12T17:14:59Z</updated>

		<summary type="html">&lt;p&gt;Graograman: /* Licences */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Return to the [[Heart_of_Fire,_Hand_of_Iron|main campaign page]]?&lt;br /&gt;
&lt;br /&gt;
=The Doctor=&lt;br /&gt;
&lt;br /&gt;
[[File:Zaeed.jpg]]&lt;br /&gt;
&lt;br /&gt;
Zaeed worked on a secret bioengineering project codenamed REPLICANT putting to good use his expertise on the field and good leadership skills. When the project was hit by mercenaries, Zaeed discovered his aptitude for piloting mechs by stealing a dead mercenary’s ride, boosting into space and later joining the Lancer corps.&lt;br /&gt;
Appearance: Zaeed’s skin is pale blue-gray, due to extensive radiation shielding therapy. He tends to talk quickly and to the point, but can become enthusiastic with his favorite topics: dogs, medicine and the Lunaro solar championship.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fields:&#039;&#039;&#039; Biology, Medicine, Persuasion (diplomacy, professional)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Traits:&#039;&#039;&#039; &lt;br /&gt;
* Brave&lt;br /&gt;
* Rational&lt;br /&gt;
* Cold&lt;br /&gt;
* Leader&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gear:&#039;&#039;&#039; Medikit, First-aid medigel, Field kit (biology), Hand-held printer, Extra-rations, Sleeping bag&lt;br /&gt;
&lt;br /&gt;
==Talents==&lt;br /&gt;
&lt;br /&gt;
===Grease Monkey (Rank 1)===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Machine Bond:&#039;&#039;&#039; You can no longer fail engineering skill checks to stabilize systems, and&lt;br /&gt;
can choose 3 choices instead of 2. Your mech storage increases by 3 discrete items.&lt;br /&gt;
&lt;br /&gt;
===Siege Specialist (Rank 2)===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Shaped Charges:&#039;&#039;&#039; Your blast weapons gain +1 blast, your cone weapons gain cone (+1),&lt;br /&gt;
and your line weapons become 2 squares wide,&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Select Fire Gunner:&#039;&#039;&#039; While attacking with a cannon or launcher weapon, you can&lt;br /&gt;
choose the following firing modes. You can combine effects, but add +1 Difficulty for each effect&lt;br /&gt;
past the first.&lt;br /&gt;
Saturation Fire: Your weapon fires as a cone (8) and you take 1d6 heat damage&lt;br /&gt;
Suppressive Fire: The next ranged attack made by targets hit by your attack is made with +1&lt;br /&gt;
Difficulty&lt;br /&gt;
Shock: Your target must succeed on an agility skill check or be knocked prone&lt;br /&gt;
&lt;br /&gt;
===Leader (Rank 1)===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Field Commander:&#039;&#039;&#039; Gain the Leader pilot trait. In addition, gain 3 leadership dice (this is&lt;br /&gt;
a d6, set it aside from your other die). Once per turn, you can give a command on your turn as a&lt;br /&gt;
free action to give the die to an ally other than yourself that can hear you. If your target follows&lt;br /&gt;
that command, they can use the die as +1 Accuracy for any roll before the end of combat,&lt;br /&gt;
otherwise they lose it. An ally can hold on to one leadership die at a time. You get all leadership&lt;br /&gt;
dice back when you rest.&lt;br /&gt;
&lt;br /&gt;
=Licences=&lt;br /&gt;
&lt;br /&gt;
GMS&lt;br /&gt;
&lt;br /&gt;
HARRISON ARMORY BARBAROSSA&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Kit Bonuses:&#039;&#039;&#039; +4 hp, +1 engineering, Siege Stabilizers, External Ammo Feed&lt;br /&gt;
&lt;br /&gt;
=Mech=&lt;br /&gt;
&lt;br /&gt;
===Boomer===&lt;br /&gt;
&lt;br /&gt;
====GMS Standard Pattern I (&amp;quot;Everest&amp;quot;)====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hull:&#039;&#039;&#039; 10 (+0, Melee: +0, HP: 10, Repair Rate: 3)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Agility:&#039;&#039;&#039; 10 (+0, Evasion: 10, Speed: 5)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Systems:&#039;&#039;&#039; 10 (+0, E-defense/Sensor Range: 0, Invasion/Scan/Lock-On: 0)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Engineering:&#039;&#039;&#039; 10 (+0, Heat Cap: 10, Repair Cap: 5, Cooling: 5)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Size:&#039;&#039;&#039; 1&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Storage:&#039;&#039;&#039; 6&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Aim:&#039;&#039;&#039; 0&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Armour:&#039;&#039;&#039; 1&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;EP/IP:&#039;&#039;&#039; 8/5&lt;br /&gt;
&lt;br /&gt;
=====Ground Assault Loadout=====&lt;br /&gt;
*GMS Type 1 Howitzer (4EP) 2d6 explosive, loading, ordnance, indirect, blast 3&lt;br /&gt;
*GMS Type 1 High-Arc Mortar (2EP 1IP, internal) 1d6+1 explosive, indirect, inaccurate, blast 2&lt;br /&gt;
*GMS Anti-Vehicular Mines (1IP) blast 2, 2d6 explosive damage, cannot miss&lt;br /&gt;
*GMS Deployable Cover (1IP) Line 4 light cover&lt;br /&gt;
*GMS Modular Armor (1EP 1IP) +1 armor&lt;br /&gt;
*EVA (1IP) can maneuver in space/underwater &lt;br /&gt;
*Custom Paint Job (1EP) first system disabled on a critical&lt;/div&gt;</summary>
		<author><name>Graograman</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Zaeed_%27Wendigo%27_Isimura&amp;diff=330872</id>
		<title>Zaeed &#039;Wendigo&#039; Isimura</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Zaeed_%27Wendigo%27_Isimura&amp;diff=330872"/>
		<updated>2017-12-12T17:13:16Z</updated>

		<summary type="html">&lt;p&gt;Graograman: /* Siege Specialist (Rank 2) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Return to the [[Heart_of_Fire,_Hand_of_Iron|main campaign page]]?&lt;br /&gt;
&lt;br /&gt;
=The Doctor=&lt;br /&gt;
&lt;br /&gt;
[[File:Zaeed.jpg]]&lt;br /&gt;
&lt;br /&gt;
Zaeed worked on a secret bioengineering project codenamed REPLICANT putting to good use his expertise on the field and good leadership skills. When the project was hit by mercenaries, Zaeed discovered his aptitude for piloting mechs by stealing a dead mercenary’s ride, boosting into space and later joining the Lancer corps.&lt;br /&gt;
Appearance: Zaeed’s skin is pale blue-gray, due to extensive radiation shielding therapy. He tends to talk quickly and to the point, but can become enthusiastic with his favorite topics: dogs, medicine and the Lunaro solar championship.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fields:&#039;&#039;&#039; Biology, Medicine, Persuasion (diplomacy, professional)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Traits:&#039;&#039;&#039; &lt;br /&gt;
* Brave&lt;br /&gt;
* Rational&lt;br /&gt;
* Cold&lt;br /&gt;
* Leader&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gear:&#039;&#039;&#039; Medikit, First-aid medigel, Field kit (biology), Hand-held printer, Extra-rations, Sleeping bag&lt;br /&gt;
&lt;br /&gt;
==Talents==&lt;br /&gt;
&lt;br /&gt;
===Grease Monkey (Rank 1)===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Machine Bond:&#039;&#039;&#039; You can no longer fail engineering skill checks to stabilize systems, and&lt;br /&gt;
can choose 3 choices instead of 2. Your mech storage increases by 3 discrete items.&lt;br /&gt;
&lt;br /&gt;
===Siege Specialist (Rank 2)===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Shaped Charges:&#039;&#039;&#039; Your blast weapons gain +1 blast, your cone weapons gain cone (+1),&lt;br /&gt;
and your line weapons become 2 squares wide,&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Select Fire Gunner:&#039;&#039;&#039; While attacking with a cannon or launcher weapon, you can&lt;br /&gt;
choose the following firing modes. You can combine effects, but add +1 Difficulty for each effect&lt;br /&gt;
past the first.&lt;br /&gt;
Saturation Fire: Your weapon fires as a cone (8) and you take 1d6 heat damage&lt;br /&gt;
Suppressive Fire: The next ranged attack made by targets hit by your attack is made with +1&lt;br /&gt;
Difficulty&lt;br /&gt;
Shock: Your target must succeed on an agility skill check or be knocked prone&lt;br /&gt;
&lt;br /&gt;
===Leader (Rank 1)===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Field Commander:&#039;&#039;&#039; Gain the Leader pilot trait. In addition, gain 3 leadership dice (this is&lt;br /&gt;
a d6, set it aside from your other die). Once per turn, you can give a command on your turn as a&lt;br /&gt;
free action to give the die to an ally other than yourself that can hear you. If your target follows&lt;br /&gt;
that command, they can use the die as +1 Accuracy for any roll before the end of combat,&lt;br /&gt;
otherwise they lose it. An ally can hold on to one leadership die at a time. You get all leadership&lt;br /&gt;
dice back when you rest.&lt;br /&gt;
&lt;br /&gt;
=Licences=&lt;br /&gt;
&lt;br /&gt;
GMS&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Kit Bonuses:&#039;&#039;&#039; N/A&lt;br /&gt;
&lt;br /&gt;
=Mech=&lt;br /&gt;
&lt;br /&gt;
===Boomer===&lt;br /&gt;
&lt;br /&gt;
====GMS Standard Pattern I (&amp;quot;Everest&amp;quot;)====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hull:&#039;&#039;&#039; 10 (+0, Melee: +0, HP: 10, Repair Rate: 3)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Agility:&#039;&#039;&#039; 10 (+0, Evasion: 10, Speed: 5)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Systems:&#039;&#039;&#039; 10 (+0, E-defense/Sensor Range: 0, Invasion/Scan/Lock-On: 0)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Engineering:&#039;&#039;&#039; 10 (+0, Heat Cap: 10, Repair Cap: 5, Cooling: 5)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Size:&#039;&#039;&#039; 1&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Storage:&#039;&#039;&#039; 6&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Aim:&#039;&#039;&#039; 0&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Armour:&#039;&#039;&#039; 1&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;EP/IP:&#039;&#039;&#039; 8/5&lt;br /&gt;
&lt;br /&gt;
=====Ground Assault Loadout=====&lt;br /&gt;
*GMS Type 1 Howitzer (4EP) 2d6 explosive, loading, ordnance, indirect, blast 3&lt;br /&gt;
*GMS Type 1 High-Arc Mortar (2EP 1IP, internal) 1d6+1 explosive, indirect, inaccurate, blast 2&lt;br /&gt;
*GMS Anti-Vehicular Mines (1IP) blast 2, 2d6 explosive damage, cannot miss&lt;br /&gt;
*GMS Deployable Cover (1IP) Line 4 light cover&lt;br /&gt;
*GMS Modular Armor (1EP 1IP) +1 armor&lt;br /&gt;
*EVA (1IP) can maneuver in space/underwater &lt;br /&gt;
*Custom Paint Job (1EP) first system disabled on a critical&lt;/div&gt;</summary>
		<author><name>Graograman</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Heart_of_Fire,_Hand_of_Iron&amp;diff=329829</id>
		<title>Heart of Fire, Hand of Iron</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Heart_of_Fire,_Hand_of_Iron&amp;diff=329829"/>
		<updated>2017-11-15T09:41:41Z</updated>

		<summary type="html">&lt;p&gt;Graograman: /* The PCs */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A mecha playtest using the Lancer rules, run by The Wyzard.&lt;br /&gt;
&lt;br /&gt;
[[File:Helldiver mecha by sttheo.jpg]]&lt;br /&gt;
&lt;br /&gt;
= The PCs =&lt;br /&gt;
*[[Terra McGillis]], played by Cannonball&lt;br /&gt;
*[[Zaeed &#039;Wendigo&#039; Isimura]], played by Graograman&lt;br /&gt;
*[[Opa Wil]], played by thirdkingdom&lt;br /&gt;
*[[Tuze Shief]] played by Sabermane&lt;br /&gt;
*[[Insert Character Name Here]]&lt;br /&gt;
*[[Dori Robell]], played by Solarious&lt;br /&gt;
&lt;br /&gt;
I think the easiest thing to do would be to just post the a screenshot of a sheet, if you can blow it up enough to be legible. If someone wants to make a wiki markup sheet, though, that&#039;s fine too.&lt;br /&gt;
&lt;br /&gt;
= The Setting =&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= House Rules =&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= NPCs =&lt;br /&gt;
&lt;br /&gt;
= Game Notes =&lt;br /&gt;
&lt;br /&gt;
= Current Missions =&lt;/div&gt;</summary>
		<author><name>Graograman</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Heart_of_Fire,_Hand_of_Iron&amp;diff=329828</id>
		<title>Heart of Fire, Hand of Iron</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Heart_of_Fire,_Hand_of_Iron&amp;diff=329828"/>
		<updated>2017-11-15T09:41:26Z</updated>

		<summary type="html">&lt;p&gt;Graograman: /* The PCs */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A mecha playtest using the Lancer rules, run by The Wyzard.&lt;br /&gt;
&lt;br /&gt;
[[File:Helldiver mecha by sttheo.jpg]]&lt;br /&gt;
&lt;br /&gt;
= The PCs =&lt;br /&gt;
*[[Terra McGillis]], played by Cannonball&lt;br /&gt;
*[[Zaeed &#039;Wendigo&#039; Ishimura]], played by Graograman&lt;br /&gt;
*[[Opa Wil]], played by thirdkingdom&lt;br /&gt;
*[[Tuze Shief]] played by Sabermane&lt;br /&gt;
*[[Insert Character Name Here]]&lt;br /&gt;
*[[Dori Robell]], played by Solarious&lt;br /&gt;
&lt;br /&gt;
I think the easiest thing to do would be to just post the a screenshot of a sheet, if you can blow it up enough to be legible. If someone wants to make a wiki markup sheet, though, that&#039;s fine too.&lt;br /&gt;
&lt;br /&gt;
= The Setting =&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= House Rules =&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= NPCs =&lt;br /&gt;
&lt;br /&gt;
= Game Notes =&lt;br /&gt;
&lt;br /&gt;
= Current Missions =&lt;/div&gt;</summary>
		<author><name>Graograman</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Zaeed_%27Wendigo%27_Isimura&amp;diff=328716</id>
		<title>Zaeed &#039;Wendigo&#039; Isimura</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Zaeed_%27Wendigo%27_Isimura&amp;diff=328716"/>
		<updated>2017-10-31T09:22:31Z</updated>

		<summary type="html">&lt;p&gt;Graograman: Created page with &amp;quot;Return to the main campaign page?  =The Doctor=  File:Zaeed.jpg  Zaeed worked on a secret bioengineering project codenamed REPLICANT puttin...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Return to the [[Heart_of_Fire,_Hand_of_Iron|main campaign page]]?&lt;br /&gt;
&lt;br /&gt;
=The Doctor=&lt;br /&gt;
&lt;br /&gt;
[[File:Zaeed.jpg]]&lt;br /&gt;
&lt;br /&gt;
Zaeed worked on a secret bioengineering project codenamed REPLICANT putting to good use his expertise on the field and good leadership skills. When the project was hit by mercenaries, Zaeed discovered his aptitude for piloting mechs by stealing a dead mercenary’s ride, boosting into space and later joining the Lancer corps.&lt;br /&gt;
Appearance: Zaeed’s skin is pale blue-gray, due to extensive radiation shielding therapy. He tends to talk quickly and to the point, but can become enthusiastic with his favorite topics: dogs, medicine and the Lunaro solar championship.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fields:&#039;&#039;&#039; Biology, Medicine, Persuasion (diplomacy, professional)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Traits:&#039;&#039;&#039; &lt;br /&gt;
* Brave&lt;br /&gt;
* Rational&lt;br /&gt;
* Cold&lt;br /&gt;
* Leader&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gear:&#039;&#039;&#039; Medikit, First-aid medigel, Field kit (biology), Hand-held printer, Extra-rations, Sleeping bag&lt;br /&gt;
&lt;br /&gt;
==Talents==&lt;br /&gt;
&lt;br /&gt;
===Grease Monkey (Rank 1)===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Machine Bond:&#039;&#039;&#039; You can no longer fail engineering skill checks to stabilize systems, and&lt;br /&gt;
can choose 3 choices instead of 2. Your mech storage increases by 3 discrete items.&lt;br /&gt;
&lt;br /&gt;
===Siege Specialist (Rank 1)===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Shaped Charges:&#039;&#039;&#039; Your blast weapons gain +1 blast, your cone weapons gain cone (+1),&lt;br /&gt;
and your line weapons become 2 squares wide,&lt;br /&gt;
&lt;br /&gt;
===Leader (Rank 1)===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Field Commander:&#039;&#039;&#039; Gain the Leader pilot trait. In addition, gain 3 leadership dice (this is&lt;br /&gt;
a d6, set it aside from your other die). Once per turn, you can give a command on your turn as a&lt;br /&gt;
free action to give the die to an ally other than yourself that can hear you. If your target follows&lt;br /&gt;
that command, they can use the die as +1 Accuracy for any roll before the end of combat,&lt;br /&gt;
otherwise they lose it. An ally can hold on to one leadership die at a time. You get all leadership&lt;br /&gt;
dice back when you rest.&lt;br /&gt;
&lt;br /&gt;
=Licences=&lt;br /&gt;
&lt;br /&gt;
GMS&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Kit Bonuses:&#039;&#039;&#039; N/A&lt;br /&gt;
&lt;br /&gt;
=Mech=&lt;br /&gt;
&lt;br /&gt;
===Boomer===&lt;br /&gt;
&lt;br /&gt;
====GMS Standard Pattern I (&amp;quot;Everest&amp;quot;)====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hull:&#039;&#039;&#039; 10 (+0, Melee: +0, HP: 10, Repair Rate: 3)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Agility:&#039;&#039;&#039; 10 (+0, Evasion: 10, Speed: 5)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Systems:&#039;&#039;&#039; 10 (+0, E-defense/Sensor Range: 0, Invasion/Scan/Lock-On: 0)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Engineering:&#039;&#039;&#039; 10 (+0, Heat Cap: 10, Repair Cap: 5, Cooling: 5)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Size:&#039;&#039;&#039; 1&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Storage:&#039;&#039;&#039; 6&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Aim:&#039;&#039;&#039; 0&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Armour:&#039;&#039;&#039; 1&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;EP/IP:&#039;&#039;&#039; 8/5&lt;br /&gt;
&lt;br /&gt;
=====Ground Assault Loadout=====&lt;br /&gt;
*GMS Type 1 Howitzer (4EP) 2d6 explosive, loading, ordnance, indirect, blast 3&lt;br /&gt;
*GMS Type 1 High-Arc Mortar (2EP 1IP, internal) 1d6+1 explosive, indirect, inaccurate, blast 2&lt;br /&gt;
*GMS Anti-Vehicular Mines (1IP) blast 2, 2d6 explosive damage, cannot miss&lt;br /&gt;
*GMS Deployable Cover (1IP) Line 4 light cover&lt;br /&gt;
*GMS Modular Armor (1EP 1IP) +1 armor&lt;br /&gt;
*EVA (1IP) can maneuver in space/underwater &lt;br /&gt;
*Custom Paint Job (1EP) first system disabled on a critical&lt;/div&gt;</summary>
		<author><name>Graograman</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=File:Zaeed.jpg&amp;diff=328715</id>
		<title>File:Zaeed.jpg</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=File:Zaeed.jpg&amp;diff=328715"/>
		<updated>2017-10-31T09:21:32Z</updated>

		<summary type="html">&lt;p&gt;Graograman: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Graograman</name></author>
	</entry>
</feed>